<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>danbruc</author><text>&lt;i&gt;Another fun fact. It is quite expensive to license some games to show in TV&amp;#x2F;Movies.&lt;/i&gt;&lt;p&gt;What is the logic or justification here? It would never have occurred to me that you have to license games if you are filming in an arcade. Do you have to get a license if you film someone playing on a PlayStation? Playing a board game? Playing with LEGO bricks? Making coffee with a Bialetti? Standing next to a car with trademarked design elements? Is there somewhere some legal clause like you can play with your Game Boy but you can not film it without explicit permission? Is it because in the case of games - or software in general - you are not truly buying it but only getting a license to use it? Do I need a license to film someone using a browser or Photoshop? I mean, I can see that you have to license the music in a film if you make deliberate artistic decision and it really contributes to the scene, but what about some random music playing on a radio in the background? What about the radio in the background of a documentary film?</text><parent_chain></parent_chain></comment><story><title>How they filmed The Last of Us arcade scene</title><url>https://forums.arcade-museum.com/threads/last-of-us-arcade-scene.518996/page-3</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>OscarTheGrinch</author><text> “If in the first act you have hung a Mortal Kombat II poster on the wall, then in the following one it should be played. Otherwise don&amp;#x27;t put it there.” - Anton Chekhov</text><parent_chain></parent_chain></comment><story><title>How they filmed The Last of Us arcade scene</title><url>https://forums.arcade-museum.com/threads/last-of-us-arcade-scene.518996/page-3</url></story>