<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>gph</author><text>You&apos;ll probably be disappointed. Ignoring the fuss of DRM/offline-play the game just wasn&apos;t very good IMO. Perhaps if you like watching little Sims and feeling connected on the micro-scale to a city it&apos;s interesting. If you&apos;re into Macro city management simulation, don&apos;t bother.
They added some interesting new features, it showed some creativity. But the implementation is poor IMO.&lt;p&gt;Even if they enabled an offline mode I still wouldn&apos;t be playing it. Course that&apos;s all subjective so I guess there will be those who disagree. I think most of the yelling and screaming for an offline mode is the gaming community making a Custers&apos; Last Stand on the issue. People are mostly upset about the concept of not &quot;owning&quot; the game and that at some point in the future they might not be able to play this game. I doubt very many of those upset would actually want to play this game in 10 years time. Course I do agree with the fundamentals of that argument, but unfortunately I don&apos;t think we&apos;ll win.&lt;p&gt;Guess what I&apos;m trying to get at, is the passion surrounding this game is more due to principles than enjoyment or zealous fandom of the game itself. Well perhaps some of the outrage is over how EA has destroyed a classic series like SimCity. But that doesn&apos;t mean the game is good and you should buy it for the playing experience.</text><parent_chain><item><author>stickydink</author><text>I&apos;m about to order it, to see what the fuss is about :/</text></item><item><author>mrspeaker</author><text>This whole thing is starting to feel like a case of &quot;no such things as bad publicity&quot; - I kinda really want to check it out now that it&apos;s appeared here 10 times.</text></item></parent_chain></comment><story><title>SimCity mod demonstrates the possibility of offline play</title><url>http://www.polygon.com/2013/3/14/4102966/simcity-mod-demonstrates-the-possibility-of-indefinite-offline-play</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>vyrotek</author><text>The fuss is that it&apos;s a fascinating train wreck on so many fronts. It&apos;s a game that has deep nostalgic roots for many folks and everyone was hoping to experience that &apos;wow&apos; from years ago. But if has failed to live up to that expectation.&lt;p&gt;The only reason it shows up here on HN is because there are a lot of interesting technical flaws which we enjoy analyzing. Things such as scalability issues, backend architecture, DRM, leaked client-side code, etc.</text><parent_chain><item><author>stickydink</author><text>I&apos;m about to order it, to see what the fuss is about :/</text></item><item><author>mrspeaker</author><text>This whole thing is starting to feel like a case of &quot;no such things as bad publicity&quot; - I kinda really want to check it out now that it&apos;s appeared here 10 times.</text></item></parent_chain></comment><story><title>SimCity mod demonstrates the possibility of offline play</title><url>http://www.polygon.com/2013/3/14/4102966/simcity-mod-demonstrates-the-possibility-of-indefinite-offline-play</url></story>