<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>simonsarris</author><text>Yeah this looks awful. No syntax highlighting either, which is odd because its basically automatic these days (rainbow.js or any of a million plugins). It&apos;s also surprising that they resorted to a screenshot instead of just putting the playable game on the page.&lt;p&gt;I think the use of setInterval is fine because it keeps the code very short compared to the requestAnimationFrame shim, but there should definitely be mention of it.&lt;p&gt;Hopefully I can add my tutorials to this site (which I think are much cleaner) when I&apos;m finally done with my (blocking) larger projects.</text><parent_chain><item><author>Jare</author><text>Checked the &quot;No Tears HTML5 Game Development Tutorial&quot; at &lt;a href=&quot;http://docs.webplatform.org/wiki/tutorials/canvas_notearsgame&quot; rel=&quot;nofollow&quot;&gt;http://docs.webplatform.org/wiki/tutorials/canvas_notearsgam...&lt;/a&gt; and:&lt;p&gt;- &quot;Because this is a No Tears guide, we&apos;ll use jQuery&quot;&lt;p&gt;- Use setInterval() rather than requestAnimationFrame().&lt;p&gt;- Questionable class-like implementation.&lt;p&gt;Granted the original HTML5rocks! post is over a year and a half old, but bad code and bad practices are NOT helping the cause.</text></item></parent_chain></comment><story><title>Apple, Facebook, Google, Microsoft and others launch webplatform.org</title><url>http://thenextweb.com/insider/2012/10/08/apple-facebook-google-microsoft-and-others-join-forces-to-launch-new-web-standards-resource</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>wwwtyro</author><text>I am not being argumentative when I ask this, I just want more details about this bullet:&lt;p&gt;&amp;#62; - Questionable class-like implementation.&lt;p&gt;Can you just lay it all out right here? What is wrong (or suboptimal) with the implementation, what alternatives would you prefer, etc. Everything that is behind that bullet, I want to hear it!</text><parent_chain><item><author>Jare</author><text>Checked the &quot;No Tears HTML5 Game Development Tutorial&quot; at &lt;a href=&quot;http://docs.webplatform.org/wiki/tutorials/canvas_notearsgame&quot; rel=&quot;nofollow&quot;&gt;http://docs.webplatform.org/wiki/tutorials/canvas_notearsgam...&lt;/a&gt; and:&lt;p&gt;- &quot;Because this is a No Tears guide, we&apos;ll use jQuery&quot;&lt;p&gt;- Use setInterval() rather than requestAnimationFrame().&lt;p&gt;- Questionable class-like implementation.&lt;p&gt;Granted the original HTML5rocks! post is over a year and a half old, but bad code and bad practices are NOT helping the cause.</text></item></parent_chain></comment><story><title>Apple, Facebook, Google, Microsoft and others launch webplatform.org</title><url>http://thenextweb.com/insider/2012/10/08/apple-facebook-google-microsoft-and-others-join-forces-to-launch-new-web-standards-resource</url></story>