<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>metamet</author><text>Wow, I had no idea about Re-Volt&amp;#x27;s history. [1]&lt;p&gt;* Throwback Entertainment acquired 190 titles from Acclaim on July 7, 2006, including Re-Volt. [2]&lt;p&gt;* Throwback sold the rights to Re-Volt to WeGo Interactive Co. on February 23, 2011. [3]&lt;p&gt;* WeGo released Re-Volt Classic for iOS in Oct 2012, then April 2013 for Android. PC version was launched in Oct 2013, but was pulled in Jan 2014 due to a community patch misunderstanding. [4]&lt;p&gt;* Appears there&amp;#x27;s still a largish rewrite&amp;#x2F;port out there [5], which is a rewrite of the v1.2 community patch, based on the leaked Xbox version [6].&lt;p&gt;Anywho, thanks for mentioning that. Brought me down a fun rabbit hole.&lt;p&gt;[1] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Throwback_Entertainment&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Throwback_Entertainment&lt;/a&gt;&lt;p&gt;[2] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;throwbackentertainment.com&amp;#x2F;throwback-entertainment-completes-largest-title-acquisition-in-video-game-history&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;throwbackentertainment.com&amp;#x2F;throwback-entertainment-c...&lt;/a&gt;&lt;p&gt;[3] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;throwbackentertainment.com&amp;#x2F;throwback-sells-re-volt&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;throwbackentertainment.com&amp;#x2F;throwback-sells-re-volt&amp;#x2F;&lt;/a&gt;&lt;p&gt;[4] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Re-Volt&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Re-Volt&lt;/a&gt;&lt;p&gt;[5] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;rvgl.re-volt.io&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;rvgl.re-volt.io&amp;#x2F;&lt;/a&gt;&lt;p&gt;[6] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;forum.re-volt.io&amp;#x2F;viewtopic.php?t=139&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;forum.re-volt.io&amp;#x2F;viewtopic.php?t=139&lt;/a&gt;</text><parent_chain><item><author>iforgotpassword</author><text>Nice, this also includes the infamous half-life 2 leak from 2007 as well as some other ones that definitely weren&amp;#x27;t officially released. Or like re-volt, which is now owned by a company still actively trying to take down mirrors of the code that pop up, hence any unofficial port of it only releases in binary form.&lt;p&gt;But then again a lot of the older leaked ones, nobody probably cares about too much. There&amp;#x27;s definitely some old, sometimes less popular games where I&amp;#x27;d like to get hold of the code and take a stab at porting to something modern.&lt;p&gt;So if you were a game dev for some now defunct game studio in the 90s and still have some games&amp;#x27; source floating around it would be a great coincidence if that would surface somewhere like archive.org... :-)</text></item></parent_chain></comment><story><title>Game Source Code Collection</title><url>https://archive.org/details/gamesourcecode</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>benologist</author><text>Game companies are learning old IP can be modernized for fresh new profits so most likely a lot of old game copyrights will become retroactively enforced and sources hunted down and expunged as they&amp;#x27;re remastered and made exclusively available in whatever online shop or subscription service.&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.polygon.com&amp;#x2F;2018&amp;#x2F;7&amp;#x2F;22&amp;#x2F;17600008&amp;#x2F;nintendo-roms-lawsuit-cease-desist&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.polygon.com&amp;#x2F;2018&amp;#x2F;7&amp;#x2F;22&amp;#x2F;17600008&amp;#x2F;nintendo-roms-law...&lt;/a&gt;&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.maxim.com&amp;#x2F;entertainment&amp;#x2F;best-video-games-remasters-and-remakes-of-the-year-2018-1&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.maxim.com&amp;#x2F;entertainment&amp;#x2F;best-video-games-remaste...&lt;/a&gt;</text><parent_chain><item><author>iforgotpassword</author><text>Nice, this also includes the infamous half-life 2 leak from 2007 as well as some other ones that definitely weren&amp;#x27;t officially released. Or like re-volt, which is now owned by a company still actively trying to take down mirrors of the code that pop up, hence any unofficial port of it only releases in binary form.&lt;p&gt;But then again a lot of the older leaked ones, nobody probably cares about too much. There&amp;#x27;s definitely some old, sometimes less popular games where I&amp;#x27;d like to get hold of the code and take a stab at porting to something modern.&lt;p&gt;So if you were a game dev for some now defunct game studio in the 90s and still have some games&amp;#x27; source floating around it would be a great coincidence if that would surface somewhere like archive.org... :-)</text></item></parent_chain></comment><story><title>Game Source Code Collection</title><url>https://archive.org/details/gamesourcecode</url></story>