<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>AndrewStephens</author><text>It is impossible to overstate just how astounding Doom was when it was released. I had heard people talking about Doom for a few weeks but didn&amp;#x27;t know anyone with a fast enough PC to actually run it. Then I found that a friend of a friend with a 486DX had gotten a copy from somewhere so we all went around to see it.&lt;p&gt;Your description is exactly correct. I still remember the amazement when we realized that you could go up the stairs. Managing to find the secret doors and actually go outside elicited gasps.&lt;p&gt;I am not sure that Dooms level design has ever been beaten in terms of how elements are introduced to the player.</text><parent_chain><item><author>nailer</author><text>I&amp;#x27;d seen various Apogee games like Catacombs and Ken&amp;#x27;s Labyrinth and Ultima Underworld (some might have been released after Wolf3D). Wolf3Dwas MUCH faster, and had AMAZING sound design if you had a sound card, but what shocked me was DOOM.&lt;p&gt;I was thinking recently about where exactly I was - in both physical space and in Doom 2.5 space - when Doom shocked me. And it&amp;#x27;s to do with the very beginning of E1M1.&lt;p&gt;Player start in Doom&amp;#x27;s E1M1 makes it look like Wolf 3D for just a moment. All the walls you can see are are right angles, there&amp;#x27;s not much verticality: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;th.bing.com&amp;#x2F;th&amp;#x2F;id&amp;#x2F;R.78eb767e50af435112fea3ffb5ac8aee&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;th.bing.com&amp;#x2F;th&amp;#x2F;id&amp;#x2F;R.78eb767e50af435112fea3ffb5ac8aee&lt;/a&gt;&lt;p&gt;And then you turn left GO UP SOME STAIRS AND THERE&amp;#x27;S A WINDOW.&lt;p&gt;Or right and there&amp;#x27;s ANOTHER MASSIVE WINDOW AND IT LOOKS LIKE YOU CAN GO OUTSIDE. Then there&amp;#x27;s computers and glowing nuclear waste.&lt;p&gt;Wold3D was a great Nazi-themed maze game, but it was Doom where you felt like you were in a place.&lt;p&gt;I hope Carmack sees this (and Romero too but I don&amp;#x27;t think he&amp;#x27;s on HN).</text></item></parent_chain></comment><story><title>How Wolfenstein 3D shocked the world, 30 years later</title><url>https://www.howtogeek.com/802248/how-wolfenstein-3d-shocked-the-world-30-years-later/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>thanatos519</author><text>I also remember exactly where I was, playing a leaked version with no sound. Even without sound it was amazing.&lt;p&gt;Once it was released, we played it in the dorm via IPX-over-parallel cable going between rooms via the windows.&lt;p&gt;What I most vividly remember is the first time I saw an elevator come down with a figure I had never seen before ... the space marine, the guy in the other room! Then I got a rocket in the face.</text><parent_chain><item><author>nailer</author><text>I&amp;#x27;d seen various Apogee games like Catacombs and Ken&amp;#x27;s Labyrinth and Ultima Underworld (some might have been released after Wolf3D). Wolf3Dwas MUCH faster, and had AMAZING sound design if you had a sound card, but what shocked me was DOOM.&lt;p&gt;I was thinking recently about where exactly I was - in both physical space and in Doom 2.5 space - when Doom shocked me. And it&amp;#x27;s to do with the very beginning of E1M1.&lt;p&gt;Player start in Doom&amp;#x27;s E1M1 makes it look like Wolf 3D for just a moment. All the walls you can see are are right angles, there&amp;#x27;s not much verticality: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;th.bing.com&amp;#x2F;th&amp;#x2F;id&amp;#x2F;R.78eb767e50af435112fea3ffb5ac8aee&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;th.bing.com&amp;#x2F;th&amp;#x2F;id&amp;#x2F;R.78eb767e50af435112fea3ffb5ac8aee&lt;/a&gt;&lt;p&gt;And then you turn left GO UP SOME STAIRS AND THERE&amp;#x27;S A WINDOW.&lt;p&gt;Or right and there&amp;#x27;s ANOTHER MASSIVE WINDOW AND IT LOOKS LIKE YOU CAN GO OUTSIDE. Then there&amp;#x27;s computers and glowing nuclear waste.&lt;p&gt;Wold3D was a great Nazi-themed maze game, but it was Doom where you felt like you were in a place.&lt;p&gt;I hope Carmack sees this (and Romero too but I don&amp;#x27;t think he&amp;#x27;s on HN).</text></item></parent_chain></comment><story><title>How Wolfenstein 3D shocked the world, 30 years later</title><url>https://www.howtogeek.com/802248/how-wolfenstein-3d-shocked-the-world-30-years-later/</url></story>