<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>crazygringo</author><text>This is insane, I had &lt;i&gt;no idea&lt;/i&gt; Sega almost launched a VR headset in &lt;i&gt;1993&lt;/i&gt;... and for $200?!&lt;p&gt;I&amp;#x27;m not surprised it didn&amp;#x27;t work out, but I never imagined we had the tech even for low-resolution tiny color LCD screens back then, or the &amp;quot;intertial measurement unit&amp;quot;.&lt;p&gt;I mean, I lived through those years and now I kind of have to retroactively alter what I thought was possible...</text><parent_chain></parent_chain></comment><story><title>Sega VR Revived: Emulating an Unreleased Genesis Accessory</title><url>https://gamehistory.org/segavr/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>101008</author><text>One of the most interesting articles I&amp;#x27;ve read on Hacker News lately. I think it is well written because someone like me with zero experience developing videogames or even VR software was able to follow most of it (or at least I think I followed it :-) )&lt;p&gt;It is incredible the amount of stuff he had to solve to be able to work at the end. I think that if it were me, I would have finished the project happily after I surpassed the first obstacle, calling it a day. Kudos to everyone involved on this, really nice write up!</text><parent_chain></parent_chain></comment><story><title>Sega VR Revived: Emulating an Unreleased Genesis Accessory</title><url>https://gamehistory.org/segavr/</url></story>