<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>mattnewport</author><text>We have paying customers for our VR surgical training - ossovr.com - I left the games industry in 2014 to work on non games VR applications because I believed (and still believe) that commercial applications of VR will be more profitable in the near term than games. Architecture is another field that is seeing rapid adoption of VR as a real business tool and not just a gimmick.</text><parent_chain><item><author>minimaxir</author><text>&amp;gt; &lt;i&gt;The development of VR has been surprisingly tied to science fiction. Authors in the field have envisioned the futures that engineers set out to build&lt;/i&gt;&lt;p&gt;Incidentally, the high &lt;i&gt;romanticism&lt;/i&gt; of VR one of the reasons why I am highly skeptical of the industry. The article argues &amp;quot;VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events&amp;quot;, but what is it doing &lt;i&gt;now&lt;/i&gt; outside of games, which have been hit-or-miss? (the Samsung Gear VR commercials make VR look ridiculous, IMO)&lt;p&gt;AI is a similarly romantic industry, but the difference is that there are many practical, non-gimmicky applications of AI &lt;i&gt;now&lt;/i&gt; and already implemented on your phones&amp;#x2F;PCs.</text></item></parent_chain></comment><story><title>How to Get into VR</title><url>https://blog.ycombinator.com/how-to-get-into-vr/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>thenayr</author><text>One good example as of late is The Wave VR.  &lt;a href=&quot;http:&amp;#x2F;&amp;#x2F;thewavevr.com&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;thewavevr.com&amp;#x2F;&lt;/a&gt;&lt;p&gt;A crossover between game &amp;#x2F; social experience &amp;#x2F; musical fantasy.  They have live shows once a week and have been gaining momentum within the VR community quite rapidly.&lt;p&gt;Important to remember we are quite literally still just beyond the one year mark since consumer VR devices hit the market.  It will only get better.&lt;p&gt;I agree the Gear is not where VR is going in the future.  You need full room-scale immersion to really &amp;quot;feel&amp;quot; like you are experiencing something truly new and exciting.  360 sports videos are NOT the future of VR.</text><parent_chain><item><author>minimaxir</author><text>&amp;gt; &lt;i&gt;The development of VR has been surprisingly tied to science fiction. Authors in the field have envisioned the futures that engineers set out to build&lt;/i&gt;&lt;p&gt;Incidentally, the high &lt;i&gt;romanticism&lt;/i&gt; of VR one of the reasons why I am highly skeptical of the industry. The article argues &amp;quot;VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events&amp;quot;, but what is it doing &lt;i&gt;now&lt;/i&gt; outside of games, which have been hit-or-miss? (the Samsung Gear VR commercials make VR look ridiculous, IMO)&lt;p&gt;AI is a similarly romantic industry, but the difference is that there are many practical, non-gimmicky applications of AI &lt;i&gt;now&lt;/i&gt; and already implemented on your phones&amp;#x2F;PCs.</text></item></parent_chain></comment><story><title>How to Get into VR</title><url>https://blog.ycombinator.com/how-to-get-into-vr/</url></story>