<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>rjh29</author><text>There are some techniques. Vignetting the borders of the screen when moving&amp;#x2F;turning seems to help for some people.&lt;p&gt;I&amp;#x27;ve noticed newer games increasingly have free movement as an option, or no teleport at all, so I think for a lot of people it is possible to get used to it if you play enough. Some percentage will never get used to it though, which sucks.</text><parent_chain><item><author>atomicnumber3</author><text>I have a Vive and have played a decent number of hours in VR, and overall like it quite a lot. It&amp;#x27;s really amazing how readily our brain will &amp;quot;adopt&amp;quot; two floating hands as your own body. I&amp;#x27;m bullish on the future of VR gaming.&lt;p&gt;But I do think there&amp;#x27;s a big hurdle, and that&amp;#x27;s our inner ear. Teleport-based controls are jank but it seems really difficult to prevent motion sickness when using any kind of movement that translates the camera in 3d space.&lt;p&gt;I tried to play Subnautica in VR, and literally only made it about 10 seconds before I had to pull the headset off and sit on the cool tile floor for a bit.&lt;p&gt;I figured - well, maybe I shouldn&amp;#x27;t be surprised a sea game gives me motion sickness. And it&amp;#x27;s not even built for VR anyway.&lt;p&gt;So I tried - I can&amp;#x27;t remember the name, but it&amp;#x27;s a game where you fly around building a base in space. Sounded like an awesome idea.&lt;p&gt;I forced myself to play for about 5-10 minutes despite feeling ill almost immediately, and regretted it immensely when I did finally bail out.&lt;p&gt;It seems like this happens to a decent number of people? And why teleport movement is so common?&lt;p&gt;FWIW I don&amp;#x27;t get &lt;i&gt;particularly&lt;/i&gt; bad motion sickness in other, traditional settings. Being a passenger in a car on a windy road will definitely mess me up, but I don&amp;#x27;t get seasickness, for instance, and also don&amp;#x27;t mind roller coasters at all.</text></item><item><author>sillysaurusx</author><text>I&amp;#x27;m shocked that there aren&amp;#x27;t more multiplayer VR experiences. Yes, sure, there&amp;#x27;s Pavlov and VR Chat. But unless you have a friend who&amp;#x27;s into VR Chat, it&amp;#x27;s remarkably difficult to find a game that can immerse two different people at the same time.&lt;p&gt;It felt a bit ironic that mini golf was one of the most fun multiplayer party games.&lt;p&gt;My wife was like &amp;quot;You should bring over your quest 2!&amp;quot; to our new house -- she already has an Index and some other high end headset. I asked &amp;quot;But why?&amp;quot; and we couldn&amp;#x27;t think of a good reason.&lt;p&gt;Maybe the epitome of VR is always going to be a bunch of friends sitting around watching one person play it, but it felt like there could be something more. Something like a Star Trek bridge experience or... something.</text></item></parent_chain></comment><story><title>Meta is raising the price of the Quest 2 to 400 USD</title><url>https://www.oculus.com/blog/meta-quest-2-pricing-changes/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>game-of-throws</author><text>From what I know, inner ear stimulation (to manipulate perception of balance) is non-invasive, relatively simple, and well understood. But I haven&amp;#x27;t seen anyone try combining it with VR yet.&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Galvanic_vestibular_stimulation&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Galvanic_vestibular_stimulatio...&lt;/a&gt;</text><parent_chain><item><author>atomicnumber3</author><text>I have a Vive and have played a decent number of hours in VR, and overall like it quite a lot. It&amp;#x27;s really amazing how readily our brain will &amp;quot;adopt&amp;quot; two floating hands as your own body. I&amp;#x27;m bullish on the future of VR gaming.&lt;p&gt;But I do think there&amp;#x27;s a big hurdle, and that&amp;#x27;s our inner ear. Teleport-based controls are jank but it seems really difficult to prevent motion sickness when using any kind of movement that translates the camera in 3d space.&lt;p&gt;I tried to play Subnautica in VR, and literally only made it about 10 seconds before I had to pull the headset off and sit on the cool tile floor for a bit.&lt;p&gt;I figured - well, maybe I shouldn&amp;#x27;t be surprised a sea game gives me motion sickness. And it&amp;#x27;s not even built for VR anyway.&lt;p&gt;So I tried - I can&amp;#x27;t remember the name, but it&amp;#x27;s a game where you fly around building a base in space. Sounded like an awesome idea.&lt;p&gt;I forced myself to play for about 5-10 minutes despite feeling ill almost immediately, and regretted it immensely when I did finally bail out.&lt;p&gt;It seems like this happens to a decent number of people? And why teleport movement is so common?&lt;p&gt;FWIW I don&amp;#x27;t get &lt;i&gt;particularly&lt;/i&gt; bad motion sickness in other, traditional settings. Being a passenger in a car on a windy road will definitely mess me up, but I don&amp;#x27;t get seasickness, for instance, and also don&amp;#x27;t mind roller coasters at all.</text></item><item><author>sillysaurusx</author><text>I&amp;#x27;m shocked that there aren&amp;#x27;t more multiplayer VR experiences. Yes, sure, there&amp;#x27;s Pavlov and VR Chat. But unless you have a friend who&amp;#x27;s into VR Chat, it&amp;#x27;s remarkably difficult to find a game that can immerse two different people at the same time.&lt;p&gt;It felt a bit ironic that mini golf was one of the most fun multiplayer party games.&lt;p&gt;My wife was like &amp;quot;You should bring over your quest 2!&amp;quot; to our new house -- she already has an Index and some other high end headset. I asked &amp;quot;But why?&amp;quot; and we couldn&amp;#x27;t think of a good reason.&lt;p&gt;Maybe the epitome of VR is always going to be a bunch of friends sitting around watching one person play it, but it felt like there could be something more. Something like a Star Trek bridge experience or... something.</text></item></parent_chain></comment><story><title>Meta is raising the price of the Quest 2 to 400 USD</title><url>https://www.oculus.com/blog/meta-quest-2-pricing-changes/</url></story>