<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>yowlingcat</author><text>&amp;quot;Better news: the Blender Game Engine project might be getting a revival. The UPBGE team is very motivated to keep Blender engine work, and help with aligning BGE with the goals we set for 2.8 – at least to use the new viewport and pbr shader system. A new logic system is still undefined.&amp;quot;&lt;p&gt;Very excited about this. I deeply want to use Py with BGE, but I had been worried about learning a soon to be deprecated game framework. There have been a couple tickets open on the main blender tracker about completely deprecating BGE and it seemed like a lot of core developers were in favor of doing that so as to not divert away valuable dev time from core development.</text><parent_chain></parent_chain></comment><story><title>Blender 2.8 project status</title><url>https://code.blender.org/2016/11/blender-2-8-project-status/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>biocomputation</author><text>I know that it&amp;#x27;s not really something that can be changed on a whim, but I feel like Blender&amp;#x27;s UI is deeply strange and often quite dreadful.</text><parent_chain></parent_chain></comment><story><title>Blender 2.8 project status</title><url>https://code.blender.org/2016/11/blender-2-8-project-status/</url></story>