<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>krat0sprakhar</author><text>The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it&amp;#x27;s available on Unreal&amp;#x27;s Youtube channel so you can still watch if you don&amp;#x27;t have Safari or the app - &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=S14AVwaBF-Y&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=S14AVwaBF-Y&lt;/a&gt;</text><parent_chain></parent_chain></comment><story><title>ARKit</title><url>https://developer.apple.com/arkit/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>panic</author><text>Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify.  It&amp;#x27;s the same reason you don&amp;#x27;t see many games using SpriteKit -- it just doesn&amp;#x27;t make sense when you know you&amp;#x27;ll need to support Android in the future.&lt;p&gt;I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android.  I think it would make people a lot more comfortable relying on them.</text><parent_chain></parent_chain></comment><story><title>ARKit</title><url>https://developer.apple.com/arkit/</url></story>