<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>stefanom</author><text>Thank you!&lt;p&gt;I should add that the entirety of the code will be published on GitHub, like my other projects (&lt;a href=&quot;http://github.com/stefano-meschiari/&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;github.com&amp;#x2F;stefano-meschiari&amp;#x2F;&lt;/a&gt;), so people should feel free to fork, make pull requests, etc.&lt;p&gt;If anyone likes what I do, I will be available soon for freelancing. I have a small portfolio of applications I built here:
&lt;a href=&quot;http://www.stefanom.org/devel/&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;www.stefanom.org&amp;#x2F;devel&amp;#x2F;&lt;/a&gt;</text><parent_chain><item><author>todayiamme</author><text>I am usually quite resistant to games - even 2048 bounced off of me with little affect - but something about the idea of creating solar systems and playing around with nature&amp;#x27;s laws is deeply appealing and I just spent 15 minutes figuring out how to construct a system which can get as many points as possible without imploding. (hint: large multipliers. Here&amp;#x27;s an initial attempt that I intend to refine once I&amp;#x27;m done with work; &lt;a href=&quot;http://www.stefanom.org/spc/?view=2823906&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;www.stefanom.org&amp;#x2F;spc&amp;#x2F;?view=2823906&lt;/a&gt; )</text></item></parent_chain></comment><story><title>Show HN: Super Planet Crash</title><url>http://www.stefanom.org/spc/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>bradleysmith</author><text>Got you beat[0] just barely, with only the addition of a dwarf star. The speed multiplier is certainly the key. It also seems your initial planet placement is random, so it&amp;#x27;s getting something that allows use of the dwarf star.&lt;p&gt;[0] - &lt;a href=&quot;http://www.stefanom.org/spc/?view=2974678&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;www.stefanom.org&amp;#x2F;spc&amp;#x2F;?view=2974678&lt;/a&gt;</text><parent_chain><item><author>todayiamme</author><text>I am usually quite resistant to games - even 2048 bounced off of me with little affect - but something about the idea of creating solar systems and playing around with nature&amp;#x27;s laws is deeply appealing and I just spent 15 minutes figuring out how to construct a system which can get as many points as possible without imploding. (hint: large multipliers. Here&amp;#x27;s an initial attempt that I intend to refine once I&amp;#x27;m done with work; &lt;a href=&quot;http://www.stefanom.org/spc/?view=2823906&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;www.stefanom.org&amp;#x2F;spc&amp;#x2F;?view=2823906&lt;/a&gt; )</text></item></parent_chain></comment><story><title>Show HN: Super Planet Crash</title><url>http://www.stefanom.org/spc/</url></story>