<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>hueving</author><text>AWS is not anywhere near cheap when it comes to raw performance per dollar. You are paying a very large premium for that flexibility of an arbitrary number of instances at any time.</text><parent_chain><item><author>themartorana</author><text>€10&amp;#x2F;m&amp;#x2F;location is damn impressive. I&amp;#x27;ve run servers for a turn-based asynchronous and real-time casual game for the past three years. With ~700k unique monthly players (about 200k&amp;#x2F;day) we do about 1500 request&amp;#x2F;s at peak and pay thousands a month for our AWS stack. I&amp;#x27;m not mad at it, I think we get great utility for what we pay, but this is lean and mean for realz.&lt;p&gt;Kudos!</text></item></parent_chain></comment><story><title>Overview of Running an Online Game for 3 Years</title><url>https://hookrace.net/blog/ddnet-evolution-architecture-technology/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>def-</author><text>Thanks! Interesting to hear about your experience as well. By requests per seconds you mean packets? I was curious and with 330 players playing on DDNet right now[1] we get ~7400 packets&amp;#x2F;s incoming, ~8300 packets&amp;#x2F;s outgoing.&lt;p&gt;[1] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;ddnet.tw&amp;#x2F;status&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;ddnet.tw&amp;#x2F;status&amp;#x2F;&lt;/a&gt;</text><parent_chain><item><author>themartorana</author><text>€10&amp;#x2F;m&amp;#x2F;location is damn impressive. I&amp;#x27;ve run servers for a turn-based asynchronous and real-time casual game for the past three years. With ~700k unique monthly players (about 200k&amp;#x2F;day) we do about 1500 request&amp;#x2F;s at peak and pay thousands a month for our AWS stack. I&amp;#x27;m not mad at it, I think we get great utility for what we pay, but this is lean and mean for realz.&lt;p&gt;Kudos!</text></item></parent_chain></comment><story><title>Overview of Running an Online Game for 3 Years</title><url>https://hookrace.net/blog/ddnet-evolution-architecture-technology/</url></story>