<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>surfingdino</author><text>To be fair, it was all new back then and people were playing with ideas, so a 3d file browser &lt;i&gt;seemed&lt;/i&gt; like a cool idea. A bit like the metal roller on the Paris Metro ticket machines &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?app=desktop&amp;amp;v=9SjBfRA3YzA&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?app=desktop&amp;amp;v=9SjBfRA3YzA&lt;/a&gt;</text><parent_chain><item><author>aphrax</author><text>IIRC it was an SGI application - very cool but not terribly practical!</text></item><item><author>zbendefy</author><text>Reminds me of the 3D file browser user interface in Jurassic Park, which was an actual application. Looks cool but its not good to use (I mean the 3d file browser, not this software galaxies, which i found quite good).&lt;p&gt;3D interfaces rarely plan out, wonder if something like a vision pro or quest could make a 3D user interface work better than a 2D counterpart.</text></item><item><author>omoikane</author><text>This looks very nice, but a 2D visualization might have been more practical.  For example, the fact that the dot size represents the total number of dependents is obscured by the fact that the dot sizes are also a function of camera distance.</text></item></parent_chain></comment><story><title>Software galaxies</title><url>https://anvaka.github.io/pm/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>grimgrin</author><text>Looks like it&amp;#x27;s &amp;quot;File System Navigator&amp;quot; or fsn (fusion)&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;web.archive.org&amp;#x2F;web&amp;#x2F;20160416092919&amp;#x2F;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Fsn&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;web.archive.org&amp;#x2F;web&amp;#x2F;20160416092919&amp;#x2F;https:&amp;#x2F;&amp;#x2F;en.wikipe...&lt;/a&gt;&lt;p&gt;Since removed, but still mentioned here:&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Graphical_user_interface#In_science_fiction&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Graphical_user_interface#In_sc...&lt;/a&gt;</text><parent_chain><item><author>aphrax</author><text>IIRC it was an SGI application - very cool but not terribly practical!</text></item><item><author>zbendefy</author><text>Reminds me of the 3D file browser user interface in Jurassic Park, which was an actual application. Looks cool but its not good to use (I mean the 3d file browser, not this software galaxies, which i found quite good).&lt;p&gt;3D interfaces rarely plan out, wonder if something like a vision pro or quest could make a 3D user interface work better than a 2D counterpart.</text></item><item><author>omoikane</author><text>This looks very nice, but a 2D visualization might have been more practical.  For example, the fact that the dot size represents the total number of dependents is obscured by the fact that the dot sizes are also a function of camera distance.</text></item></parent_chain></comment><story><title>Software galaxies</title><url>https://anvaka.github.io/pm/</url></story>