<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>leonardp</author><text>When reading through your comment I had a blast from the past and remembered how I was
browsing the &amp;quot;All-Seeing Eye&amp;quot; [1] to look for Quake 3 servers and then share them with friends via IRC.&lt;p&gt;Looking back at those times I remember the Internet as a much more social place (but that might be just be).
I think it&amp;#x27;s because people had to get active to use services for social interaction as opposed to getting
hit by a notification in your face.&lt;p&gt;[1] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;The_All-Seeing_Eye&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;The_All-Seeing_Eye&lt;/a&gt;</text><parent_chain><item><author>epolanski</author><text>Fun fact but for years updating GPUs led to a decrease rather than an increase in framerate.&lt;p&gt;Basically with a solid GeForce 4 series card you could already cap the 100 fps framerate on Half-Life, but update to a much more powerful 9600 pro and framerate would start getting much more lower. The Quake 1 engine would be so old that getting better GPUs would make it run worse.&lt;p&gt;Also, another fun fact about HL is that scaled massively on ram frequencies. You would get a higher boost in framerate by overclocking your ram than your cpu or gpu.&lt;p&gt;It was only in late 2000s and the era of much more powerful 6th series that solid 100 fps on counter strike 1.6 were a given.&lt;p&gt;I miss that era of the internet, when socializing on irc and public servers was the norm, players controlled the servers rather than companies. Today we have replaced all of this infrastructure with ease of use and queue buttons and playing online leads to barely beyond any meaningful and short lived interaction.</text></item></parent_chain></comment><story><title>Steam: Half-Life 2 Hardware Survey (2004)</title><url>https://web.archive.org/web/20040630214045/http://steampowered.com/status/survey.html</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>marcellus23</author><text>&amp;gt; players controlled the servers rather than companies&lt;p&gt;There are still some games like this! Admittedly fewer and fewer, but I&amp;#x27;ve been enjoying Squad for example — a tactical FPS that encourages teamwork. Lots of great public servers with good communities.</text><parent_chain><item><author>epolanski</author><text>Fun fact but for years updating GPUs led to a decrease rather than an increase in framerate.&lt;p&gt;Basically with a solid GeForce 4 series card you could already cap the 100 fps framerate on Half-Life, but update to a much more powerful 9600 pro and framerate would start getting much more lower. The Quake 1 engine would be so old that getting better GPUs would make it run worse.&lt;p&gt;Also, another fun fact about HL is that scaled massively on ram frequencies. You would get a higher boost in framerate by overclocking your ram than your cpu or gpu.&lt;p&gt;It was only in late 2000s and the era of much more powerful 6th series that solid 100 fps on counter strike 1.6 were a given.&lt;p&gt;I miss that era of the internet, when socializing on irc and public servers was the norm, players controlled the servers rather than companies. Today we have replaced all of this infrastructure with ease of use and queue buttons and playing online leads to barely beyond any meaningful and short lived interaction.</text></item></parent_chain></comment><story><title>Steam: Half-Life 2 Hardware Survey (2004)</title><url>https://web.archive.org/web/20040630214045/http://steampowered.com/status/survey.html</url></story>