<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>GuiA</author><text>I just bought this. I was very excited about it - it seemed like the sounds would be varied and of good quality; and for $18 it would be a complete steal.&lt;p&gt;Sadly for UI work the selection and quality are just not there.&lt;p&gt;First of all, a lot of sounds (especially those in the MUSICAL TONES &amp;#x2F; RHYTHMIC &amp;#x2F; SPACEY folders) are more than a second long and use more than one note&amp;#x2F;sound. This is extremely distracting and out of place for UI - the sounds have too much &amp;quot;story&amp;quot; to them already. In UIs, the sound should subtly accompany the action, give it some weight, and that&amp;#x27;s it. It should definitely not become the user&amp;#x27;s center of attention or even be noticeable at all. That&amp;#x27;s a really hard thing to do, that even the big players fuck up - a lot of alert sounds on major operating systems are terrible, if not down right terrifying (one of my favorites ~good~ examples, as a contrast is Tweetbot 2).&lt;p&gt;There is also the problem that a lot of sounds have audible static&amp;#x2F;background noise. A very noticeable one is Air Pop.wav in INPUTS. On my K240s it&amp;#x27;s borderline painful.&lt;p&gt;The names of the folders are quite disappointing. SPACEY? LOOPS? RHYTHMIC? A solid set of UI sounds would have folders like APERTURE SOUNDS (with sounds from dozens of existing cameras + synthesized ones), CLICKS (with sounds from a variety buttons, some clicky, some soft, some very short, some a bit longer , some plastic-y, some metal-ly, etc.), SLIDERS (same as buttons but with sliders), and so on. Those are the sounds that UI designers need.&lt;p&gt;The best ones are in INPUTS - some amount are usable, some could be usable with some editing (e.g. the slider sounds that&amp;#x27;d need to be split into 3-4 distinct sounds for each file and then mapped to a slider), but some remain completely useless for UI work (e.g. Twangy.wav, which would make any interface feel like Microsoft Bob, or Reverse Woodpecker.wav which would make the user feel like their computer is glitching).&lt;p&gt;I&amp;#x27;m disappointed because I feel like what I&amp;#x27;ve bought has nothing to do with what I, as a UI designer, was led to believe I&amp;#x27;d get :(</text><parent_chain></parent_chain></comment><story><title>Show HN: Professional sound effects for UI projects</title><url>https://soundkit.io/</url><text></text></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>salimmadjd</author><text>I&amp;#x27;ve been using freesounds. They have a large selection of free sound effects: &lt;a href=&quot;https://www.freesound.org&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.freesound.org&lt;/a&gt;</text><parent_chain></parent_chain></comment><story><title>Show HN: Professional sound effects for UI projects</title><url>https://soundkit.io/</url><text></text></story>