<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>ghostDancer</author><text>A mining simulator with realistic physics
ΔV: Rings of Saturn: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;koder.itch.io&amp;#x2F;dv-rings-of-saturn&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;koder.itch.io&amp;#x2F;dv-rings-of-saturn&lt;/a&gt;</text><parent_chain><item><author>alexjudson</author><text>I have been working on a realistic scale space simulator (working title, Space Freighters) that I like to describe as a &amp;quot;truck simulator in space.&amp;quot; [0] The focus is currently in creating a simulator with realistic spaceflight physics (I am an aerospace engineer by day), that also allows you to bend some rules with options for FTL travel. I am striving for a calm gameplay similar to the truck simulator franchises in which the player can deliver cargo and take time to admire the universe around them.&lt;p&gt;The project is still young, and I do not have a lot to share at the moment, but if you are interested, you can follow along on the subreddit below!&lt;p&gt;[0] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.reddit.com&amp;#x2F;r&amp;#x2F;SpaceFreighters&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.reddit.com&amp;#x2F;r&amp;#x2F;SpaceFreighters&amp;#x2F;&lt;/a&gt;</text></item></parent_chain></comment><story><title>Microsoft Space Simulator (Or, Charles Guy’s Galaxy in a Box)</title><url>https://www.filfre.net/2021/01/microsoft-space-simulator-or-charles-guys-galaxy-in-a-box/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>pavlov</author><text>This description sounds a bit like Elite II: Frontier. I remember enjoying it greatly back in the day. The entire game fit on one floppy.</text><parent_chain><item><author>alexjudson</author><text>I have been working on a realistic scale space simulator (working title, Space Freighters) that I like to describe as a &amp;quot;truck simulator in space.&amp;quot; [0] The focus is currently in creating a simulator with realistic spaceflight physics (I am an aerospace engineer by day), that also allows you to bend some rules with options for FTL travel. I am striving for a calm gameplay similar to the truck simulator franchises in which the player can deliver cargo and take time to admire the universe around them.&lt;p&gt;The project is still young, and I do not have a lot to share at the moment, but if you are interested, you can follow along on the subreddit below!&lt;p&gt;[0] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.reddit.com&amp;#x2F;r&amp;#x2F;SpaceFreighters&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.reddit.com&amp;#x2F;r&amp;#x2F;SpaceFreighters&amp;#x2F;&lt;/a&gt;</text></item></parent_chain></comment><story><title>Microsoft Space Simulator (Or, Charles Guy’s Galaxy in a Box)</title><url>https://www.filfre.net/2021/01/microsoft-space-simulator-or-charles-guys-galaxy-in-a-box/</url></story>