<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>joe_the_user</author><text>The thing is, Photoshop didn&amp;#x27;t win the &amp;quot;graphics wars&amp;quot; in the 90s by having a good interface. It won by having an interface that&amp;#x27;s analogous to physical photo editing and by having a bunch of the weird&amp;#x2F;fiddly things that professional need.&lt;p&gt;The best from-the-ground-up interface for a graphics program imo is that of CorelDraw, which survives as the interface to Inkscape. Rather than a craptasm of random, physical-analogue tools, you have a small number of highly functional tools giving you a wide range of options at any one point.&lt;p&gt;And yes, I&amp;#x27;m &amp;quot;confusing&amp;quot; vector-graphics editors and bit-map editors. But imo they should be the same, the form of the image should be secondary. High film editors produce a script of editing operations to be done on the raw film. Bit-maps should also produce a sequence of operation that can be edited afterwards.</text><parent_chain><item><author>SebastianKra</author><text>I&amp;#x27;m surprised there&amp;#x27;s uncertainty about &lt;i&gt;how&lt;/i&gt; Gimp should be redesigned. Just copy Photoshop! Select tools on the left, configure the current tool at the top, global options on the right. Affinity does this and nobody complains. Thanks to MacOS help search, we even already have the command search that this video proposes. And it has interaction hints too.&lt;p&gt;Gimp isn&amp;#x27;t more complex than Photoshop. We don&amp;#x27;t need it to reinvent drawing applications.</text></item></parent_chain></comment><story><title>Is this radical redesign of GIMP possible now?</title><url>https://librearts.org/2023/11/radical-redesign-of-gimp/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>replete</author><text>This still blows my mind a bit - yes literally they should just copy Photoshop because everyone knows how to use it. Menus are fine, any complex tool has lots of menus. I have been wishing for a photoshop-like GUI frontend for GIMP for 20 years. It&amp;#x27;s not even that far off. That sounds ungrateful, and it&amp;#x27;s not meant to be - I know this is just how it is, amazing stuff under the hood and janky interfaces&lt;p&gt;I mean, linux today is full of macos GUI ripoffs and people love it - because Apple did some great UI design. I was using windows 11 recently and so many common things are complex to the typical user - e.g. making an application run at startup, anyway I&amp;#x27;m in boomer mode so I&amp;#x27;d better stop writing</text><parent_chain><item><author>SebastianKra</author><text>I&amp;#x27;m surprised there&amp;#x27;s uncertainty about &lt;i&gt;how&lt;/i&gt; Gimp should be redesigned. Just copy Photoshop! Select tools on the left, configure the current tool at the top, global options on the right. Affinity does this and nobody complains. Thanks to MacOS help search, we even already have the command search that this video proposes. And it has interaction hints too.&lt;p&gt;Gimp isn&amp;#x27;t more complex than Photoshop. We don&amp;#x27;t need it to reinvent drawing applications.</text></item></parent_chain></comment><story><title>Is this radical redesign of GIMP possible now?</title><url>https://librearts.org/2023/11/radical-redesign-of-gimp/</url></story>