<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>rvz</author><text>&amp;gt; ProjectPSX dosn&amp;#x27;t use any external dependency and uses rather simplistic C# code.&lt;p&gt;Very impressive. This makes it more interesting to see how the drawing code and the controls were implemented in addition to the possibility of it being cross-platform if it using .NET Core.</text><parent_chain></parent_chain></comment><story><title>ProjectPSX – A C# coded emulator of the original Playstation</title><url>https://github.com/BluestormDNA/ProjectPSX</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>numlock86</author><text>This is great. It would be almost perfect if it didn&amp;#x27;t rely on WinForms (1) and was built on .NET core from the ground up. Anyway, great project I will keep checking out.&lt;p&gt;(1) instead it could be a runtime that just gives you an interface to the frame buffer somehow and it&amp;#x27;s up to the integrator to use WinForms&amp;#x2F;WPF&amp;#x2F;Qt etc.</text><parent_chain></parent_chain></comment><story><title>ProjectPSX – A C# coded emulator of the original Playstation</title><url>https://github.com/BluestormDNA/ProjectPSX</url></story>