<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>bluescrn</author><text>With a real monitor, a 4K screen on your desk covers maybe 45 degrees of your horizontal field of view. And it&amp;#x27;s pixel perfect.&lt;p&gt;In VR, that 4K needs to cover over 100 degrees FOV. And any &amp;#x27;virtual monitor&amp;#x27; content is being resampled and filtered, inevitably blurring&amp;#x2F;softening things.&lt;p&gt;I suspect that we&amp;#x27;re going to need a &lt;i&gt;lot&lt;/i&gt; more than 4K resolution before you can comfortably work with small text (e.g. coding, web browsing) in VR.</text><parent_chain><item><author>the_gastropod</author><text>I don’t understand the huge screens thing. The Vision Pro has 4k resolution (if I remember correctly). Most decent monitors have the same. Isn’t this basically the same as moving your existing monitor closer to your head to make it a huge monitor?</text></item><item><author>wombat-man</author><text>What&amp;#x27;s interesting to me is that it seems to fully get rid of the screen door effect, and could actually be useable for work with virtual huge screens.  I didn&amp;#x27;t really get into VR games, and maybe I should take another crack at them with something cheaper from meta before investing in the Vision Pro.&lt;p&gt;Anyway, there&amp;#x27;s no way my work will buy me one, and I&amp;#x27;m not buying one with my own dollars just to lock it to my corp account, so not sure I could even use it for my dream use case.</text></item><item><author>goosedragons</author><text>What do you see with it? I see a better in some ways (display, cameras, maybe finger tracking) VR headset than an alternative like the Quest 3 but also with some serious downsides, no controllers, insanely high price and potential weight issues because of all the metal&amp;#x2F;glass.</text></item><item><author>FumblingBear</author><text>I know a lot of people are rightfully concerned with the viability of this product, but I&amp;#x27;m unbelievably excited! Definitely going to be pre-ordering one and picking it up on release day if I can!&lt;p&gt;I&amp;#x27;m sure it won&amp;#x27;t be perfect or anything, but I&amp;#x27;m mostly just stoked about the possibilities I see with this thing.</text></item></parent_chain></comment><story><title>Apple Vision Pro available in the U.S. on February 2</title><url>https://www.apple.com/newsroom/2024/01/apple-vision-pro-available-in-the-us-on-february-2/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>alphabettsy</author><text>Maybe a little. If the existing monitor could also use your entire visual field for workspace and easily be used anywhere.&lt;p&gt;I travel often and I’m looking forward to always having the ability to have a large high resolution display to work on. Also seems cool for entertainment. It’s returnable like anything else.</text><parent_chain><item><author>the_gastropod</author><text>I don’t understand the huge screens thing. The Vision Pro has 4k resolution (if I remember correctly). Most decent monitors have the same. Isn’t this basically the same as moving your existing monitor closer to your head to make it a huge monitor?</text></item><item><author>wombat-man</author><text>What&amp;#x27;s interesting to me is that it seems to fully get rid of the screen door effect, and could actually be useable for work with virtual huge screens.  I didn&amp;#x27;t really get into VR games, and maybe I should take another crack at them with something cheaper from meta before investing in the Vision Pro.&lt;p&gt;Anyway, there&amp;#x27;s no way my work will buy me one, and I&amp;#x27;m not buying one with my own dollars just to lock it to my corp account, so not sure I could even use it for my dream use case.</text></item><item><author>goosedragons</author><text>What do you see with it? I see a better in some ways (display, cameras, maybe finger tracking) VR headset than an alternative like the Quest 3 but also with some serious downsides, no controllers, insanely high price and potential weight issues because of all the metal&amp;#x2F;glass.</text></item><item><author>FumblingBear</author><text>I know a lot of people are rightfully concerned with the viability of this product, but I&amp;#x27;m unbelievably excited! Definitely going to be pre-ordering one and picking it up on release day if I can!&lt;p&gt;I&amp;#x27;m sure it won&amp;#x27;t be perfect or anything, but I&amp;#x27;m mostly just stoked about the possibilities I see with this thing.</text></item></parent_chain></comment><story><title>Apple Vision Pro available in the U.S. on February 2</title><url>https://www.apple.com/newsroom/2024/01/apple-vision-pro-available-in-the-us-on-february-2/</url></story>