<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>hypercardonline</author><text>The Manhole is actually on archive.org already, so you can play it straight from your browser! &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;archive.org&amp;#x2F;details&amp;#x2F;TheManholeMacintosh&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;archive.org&amp;#x2F;details&amp;#x2F;TheManholeMacintosh&lt;/a&gt;</text><parent_chain><item><author>jamestnz</author><text>In addition to echoing all the dev-related stories in this thread, I have very fond memories from my childhood of playing a 1988 HyperCard-based game called The Manhole (on our SE&amp;#x2F;30, and later Power Mac 8100).&lt;p&gt;It was an immersive and extensive visual world, where the main point was just to explore. It was implemented as a series of linked HyperCard stacks, each sized to fit on a floppy disk. You&amp;#x27;d come to remember the exact points of the game that would throw up a modal dialog prompting the insertion of the next required disk.&lt;p&gt;And, it happens to have been made by the brothers Rand and Robyn Miller, who later went on to create Myst (which itself is very reminiscent of The Manhole).&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;The_Manhole&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;The_Manhole&lt;/a&gt;
&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=YyOTq1EpV5o&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=YyOTq1EpV5o&lt;/a&gt;&lt;p&gt;Unrelatedly, I wonder if anyone in this thread remembers SuperCard, a third-party knock-off of HyperCard that offered such amazing innovations as color graphics. (I also seem to recall some kind of hack where you could use ResEdit to get colour images into HyperCard stacks even though it wasn&amp;#x27;t officially supported, but the details are fuzzy).</text></item></parent_chain></comment><story><title>HyperCard On The Archive</title><url>http://blog.archive.org/2017/08/11/hypercard-on-the-archive-celebrating-30-years-of-hypercard/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>bsclifton</author><text>One of my best friends made a toolkit available on AOL&amp;#x27;s HyperCard section called &amp;quot;Color Paint Tools&amp;quot; which let you put color into your stacks (making that hack you mentioned easier).  If I remember correctly, HyperCard could show color images via an XCMD but they&amp;#x27;d have to be a PICT resource (so it&amp;#x27;s not a real solution). I think Apple eventually released an update (HyperCard 2.2?) which included an official toolkit for doing this</text><parent_chain><item><author>jamestnz</author><text>In addition to echoing all the dev-related stories in this thread, I have very fond memories from my childhood of playing a 1988 HyperCard-based game called The Manhole (on our SE&amp;#x2F;30, and later Power Mac 8100).&lt;p&gt;It was an immersive and extensive visual world, where the main point was just to explore. It was implemented as a series of linked HyperCard stacks, each sized to fit on a floppy disk. You&amp;#x27;d come to remember the exact points of the game that would throw up a modal dialog prompting the insertion of the next required disk.&lt;p&gt;And, it happens to have been made by the brothers Rand and Robyn Miller, who later went on to create Myst (which itself is very reminiscent of The Manhole).&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;The_Manhole&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;The_Manhole&lt;/a&gt;
&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=YyOTq1EpV5o&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=YyOTq1EpV5o&lt;/a&gt;&lt;p&gt;Unrelatedly, I wonder if anyone in this thread remembers SuperCard, a third-party knock-off of HyperCard that offered such amazing innovations as color graphics. (I also seem to recall some kind of hack where you could use ResEdit to get colour images into HyperCard stacks even though it wasn&amp;#x27;t officially supported, but the details are fuzzy).</text></item></parent_chain></comment><story><title>HyperCard On The Archive</title><url>http://blog.archive.org/2017/08/11/hypercard-on-the-archive-celebrating-30-years-of-hypercard/</url></story>