<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>kelnos</author><text>Well:&lt;p&gt;&amp;gt; &lt;i&gt;Anywho, that’s Apple for you. Why am I still an iOS developer? I dunno, I got bills to pay.&lt;/i&gt;&lt;p&gt;People will chase the money.  Even with the onerous review process and 30% cut, there&amp;#x27;s still a good amount of money to be made on the App Store.&lt;p&gt;This is the standard collective action problem: if a significant chunk of iOS app developers just said &amp;quot;that&amp;#x27;s enough, we&amp;#x27;re not working on this anymore&amp;quot; (and if legions of other developers didn&amp;#x27;t surge in to replace them), then you better believe things would change.  But no one wants to stick out, and most software developers seem to think they&amp;#x27;re too good for a union.</text><parent_chain><item><author>djrockstar1</author><text>It&amp;#x27;s appalling to me that iOS developers still exist after all the hoops you have to jump through to get an iOS app out. I&amp;#x27;m a web developer that got roped into developing and then publishing a react native app for android and iOS. The android process was relatively painless compared to the crap Apple has you do. For starters, you can&amp;#x27;t even produce an app build without running on iOS, so the company had to procure an old Mac just so we could compile. Once I got Xcode set up, I learn that I need to connect to an iPhone as a target device in order to build. Thank god for small companies and being able to get things done quick. Another hoop and painful 30-40 minute compile times later (for a relatively small app mind you, also caching didn&amp;#x27;t seem to help whatsoever cause even back to back compiles were still slow as hell), we finally get out a build out on TestFlight, only to wait an undisclosed amount of time for Apple&amp;#x27;s approval.&lt;p&gt;I realize these aren&amp;#x27;t issues if you&amp;#x27;re already drunk on the Apple Kool-aid and have the latest Mac with the latest iPhone. Then these barely seem like hurdles, but to someone who hasn&amp;#x27;t already sold their soul to Apple, publishing an iOS app should not be this difficult.</text></item></parent_chain></comment><story><title>A Tumblr developer on the App Store approval process</title><url>https://sreegs.tumblr.com/post/671649355334336512/alright-lets-talk-about-apple-and-tumblrs</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>phreack</author><text>The reason is of course money. The profit per user on the Apple garden is light years beyond any other platform. I&amp;#x27;ve seen the exact same app make 100 times as much money on iOS than on Android with half as many users.</text><parent_chain><item><author>djrockstar1</author><text>It&amp;#x27;s appalling to me that iOS developers still exist after all the hoops you have to jump through to get an iOS app out. I&amp;#x27;m a web developer that got roped into developing and then publishing a react native app for android and iOS. The android process was relatively painless compared to the crap Apple has you do. For starters, you can&amp;#x27;t even produce an app build without running on iOS, so the company had to procure an old Mac just so we could compile. Once I got Xcode set up, I learn that I need to connect to an iPhone as a target device in order to build. Thank god for small companies and being able to get things done quick. Another hoop and painful 30-40 minute compile times later (for a relatively small app mind you, also caching didn&amp;#x27;t seem to help whatsoever cause even back to back compiles were still slow as hell), we finally get out a build out on TestFlight, only to wait an undisclosed amount of time for Apple&amp;#x27;s approval.&lt;p&gt;I realize these aren&amp;#x27;t issues if you&amp;#x27;re already drunk on the Apple Kool-aid and have the latest Mac with the latest iPhone. Then these barely seem like hurdles, but to someone who hasn&amp;#x27;t already sold their soul to Apple, publishing an iOS app should not be this difficult.</text></item></parent_chain></comment><story><title>A Tumblr developer on the App Store approval process</title><url>https://sreegs.tumblr.com/post/671649355334336512/alright-lets-talk-about-apple-and-tumblrs</url></story>