<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>fudgefactorfive</author><text>This is famously an issue with Rockstar style missions, they are so adherent to a script that even minor Playstyle variations lead to logical deadlocks. Red Dead 2 had the same issue, players finding paths to the door they know stuff is happening behind only for them to literally not function until an NPC points them out to you.&lt;p&gt;I want a world where I can figure out what to do next and that still functions, not one where Character X has to tell me to move to the next room for the doors to work as doors.</text><parent_chain><item><author>Eduard</author><text>&amp;gt; The problem with GTA is that it&amp;#x27;s a fairly shallow game, which limits what kind of immersion you can experience.&lt;p&gt;What?</text></item><item><author>TheAceOfHearts</author><text>It&amp;#x27;ll be interesting to see what kind of innovations Rockstar is able to come up with for the next GTA, nothing stands out to me from these development leaks.&lt;p&gt;The problem with GTA is that it&amp;#x27;s a fairly shallow game, which limits what kind of immersion you can experience. Imagine if it included more realistic elements like economics and persistent characters. You could decide you have a vendetta against Bob and steal his cheese every time he goes out shopping for groceries. Heck, you could become the cheese kingpin and monopolize access to cheese. Although a more thematic approach would probably have to do with drugs, which doesn&amp;#x27;t seem like too far of a bridge to jump considering the game genre.</text></item></parent_chain></comment><story><title>GTA VI Leak [video]</title><url>https://www.youtube.com/watch?v=az2wt7sRuHM</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>syndacks</author><text>Most missions:
- get to some location (after a cut scene dialogue)
- do the task (with some unique element ie kill the character who was fucking someone’s wife)
- return to the original location</text><parent_chain><item><author>Eduard</author><text>&amp;gt; The problem with GTA is that it&amp;#x27;s a fairly shallow game, which limits what kind of immersion you can experience.&lt;p&gt;What?</text></item><item><author>TheAceOfHearts</author><text>It&amp;#x27;ll be interesting to see what kind of innovations Rockstar is able to come up with for the next GTA, nothing stands out to me from these development leaks.&lt;p&gt;The problem with GTA is that it&amp;#x27;s a fairly shallow game, which limits what kind of immersion you can experience. Imagine if it included more realistic elements like economics and persistent characters. You could decide you have a vendetta against Bob and steal his cheese every time he goes out shopping for groceries. Heck, you could become the cheese kingpin and monopolize access to cheese. Although a more thematic approach would probably have to do with drugs, which doesn&amp;#x27;t seem like too far of a bridge to jump considering the game genre.</text></item></parent_chain></comment><story><title>GTA VI Leak [video]</title><url>https://www.youtube.com/watch?v=az2wt7sRuHM</url></story>