<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>kakarot</author><text>I also recommend the Vive as the most viable.&lt;p&gt;If you prefer sit-down VR and don&amp;#x27;t see the potential in room-scale VR, then I would recommend the Fove.&lt;p&gt;It has eye-tracking which allows for focusing rendering resources around your gaze as well as some cool interaction and less stress on your neck.&lt;p&gt;John Carmack was sniped by Oculus while back to figure out things like inside-out roomscale, specifically with the Gear VR, so you might be keen to keep up with those developments.&lt;p&gt;Gear VR is fairly affordable if you have a compatible phone and will hopefully stay that way once they implement Carmack&amp;#x27;s reverse tracking.</text><parent_chain><item><author>hrayr</author><text>How practical is it to get into programming for VR for cost sensitive developers? I feel like this space will not blow up until the tools and resources become fairly accessible for the common developer.</text></item></parent_chain></comment><story><title>VR Resources</title><url>http://facebook.design/vr</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>eropple</author><text>About $800 for either major platform, plus a PC that can push the pixels for it (probably another grand or so). The Vive comes with touch controllers and room-scale stuff, which is why its list price is about $799; the Rift is $599 but the touch controllers and the second camera necessary for hand tracking are a $200 bundle. I would not recommend a Rift; right now room-scale (diagonal placement) is experimental for the Rift whereas it&amp;#x27;s standard for the Vive, and coupled with Oculus&amp;#x27;s founder being something of a dirtbag I&amp;#x27;d recommend a Vive on both technical and not-feeling-icky grounds.</text><parent_chain><item><author>hrayr</author><text>How practical is it to get into programming for VR for cost sensitive developers? I feel like this space will not blow up until the tools and resources become fairly accessible for the common developer.</text></item></parent_chain></comment><story><title>VR Resources</title><url>http://facebook.design/vr</url></story>