<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>jader201</author><text>&lt;i&gt;&amp;gt; I don&amp;#x27;t understand why people think Candy Crush is bad.&lt;/i&gt;&lt;p&gt;&lt;i&gt;&amp;gt; ...but I have something called willpower&lt;/i&gt;&lt;p&gt;This is why people think Candy Crush is bad -- because most people don&amp;#x27;t have this willpower, and it plays on this weakness, almost to an exact science.</text><parent_chain><item><author>officemonkey</author><text>I don&amp;#x27;t understand why people think Candy Crush is bad. I&amp;#x27;ve played Candy Crush for close to a year (I&amp;#x27;m on level 153) and I haven&amp;#x27;t spent a dime.&lt;p&gt;Sure, I&amp;#x27;ve played the same level for weeks on end, but I haven&amp;#x27;t bought anything.&lt;p&gt;Of course I&amp;#x27;ve been tempted to push the button, spend 99 cents and bypass the level, but I have something called willpower and a certain amount of pride that every level I&amp;#x27;ve beaten is legit.</text></item><item><author>DanBC</author><text>I don&amp;#x27;t care about people liking Candy Crush.  Match 3 is a huge genre.&lt;p&gt;It&amp;#x27;s just sad that there isn&amp;#x27;t a clone that costs $4.99 to buy and doesn&amp;#x27;t need more purchases.  It&amp;#x27;s even sadder that even if the clone did exist few people would buy it.&lt;p&gt;I really miss the Doom model of give away a few levels cor free and buy the rest.</text></item><item><author>sillysaurus2</author><text>&lt;i&gt;Smartphones are powerful now, yet games that manage to match the quality and depth of an SNES-era game are basically non-existent. After seeing the success of Rovio, Zynga and King, I don&amp;#x27;t think they will be made sadly.&lt;/i&gt;&lt;p&gt;It&amp;#x27;s important to realize that our tastes aren&amp;#x27;t necessarily representative of people&amp;#x27;s tastes in general.  Most people probably wouldn&amp;#x27;t enjoy Chrono Trigger or FF3 compared to Candy Crush.  The evidence is that Final Fantasy games have been available for smartphones for a long time now, but they just aren&amp;#x27;t selling.  The storytelling experience is the same, but people aren&amp;#x27;t as into them.&lt;p&gt;It&amp;#x27;s easy to label the industry as &amp;quot;low confidence&amp;quot; but reality is more along the lines of &amp;quot;acts on hard data.&amp;quot;  It&amp;#x27;s wise to be cautious when it only takes one or two mistakes to kill your company.</text></item><item><author>zyb09</author><text>The success of King.com really bothers me. Sure their games are not cheap and made very well, but it seems the whole &amp;quot;game&amp;quot; and all mechanics are just designed to slowly get you hooked and extract money at the most susceptible time. And it&amp;#x27;s executed almost to the point of perfection.&lt;p&gt;It&amp;#x27;s a shame it&amp;#x27;s working so well, because they are eating the cake in front of a very low confidence game industry. Smartphones are powerful now, yet games that manage to match the quality and depth of an SNES-era game are basically non-existent. After seeing the success of Rovio, Zynga and King, I don&amp;#x27;t think they will be made sadly. Let&amp;#x27;s just hope this doesn&amp;#x27;t affect other platforms as well.</text></item></parent_chain></comment><story><title>King.com, makers of Candy Crush Saga – Trademark Trolls with a Double Standard?</title><url>http://junkyardsam.com/kingcopied/#</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>elliottcarlson</author><text>I&amp;#x27;ve been somewhat addicted to Candy Crush for the last few months (at level 305 now - long commutes give me way too much free time) and I haven&amp;#x27;t spent a dime either. What was surprising to hear was that some co-workers have paid at every &amp;quot;world&amp;quot; change - and they didn&amp;#x27;t know there was a way to get through to the next world without paying. It seems, when it is hooked up to your Facebook account, you don&amp;#x27;t have the option to play the three bonus levels over the course of 24 hours each - only nagging FB friends and paying. The trick is to just sign-out of FB in-game, play the three levels and then connect it back up if you wanted to.</text><parent_chain><item><author>officemonkey</author><text>I don&amp;#x27;t understand why people think Candy Crush is bad. I&amp;#x27;ve played Candy Crush for close to a year (I&amp;#x27;m on level 153) and I haven&amp;#x27;t spent a dime.&lt;p&gt;Sure, I&amp;#x27;ve played the same level for weeks on end, but I haven&amp;#x27;t bought anything.&lt;p&gt;Of course I&amp;#x27;ve been tempted to push the button, spend 99 cents and bypass the level, but I have something called willpower and a certain amount of pride that every level I&amp;#x27;ve beaten is legit.</text></item><item><author>DanBC</author><text>I don&amp;#x27;t care about people liking Candy Crush.  Match 3 is a huge genre.&lt;p&gt;It&amp;#x27;s just sad that there isn&amp;#x27;t a clone that costs $4.99 to buy and doesn&amp;#x27;t need more purchases.  It&amp;#x27;s even sadder that even if the clone did exist few people would buy it.&lt;p&gt;I really miss the Doom model of give away a few levels cor free and buy the rest.</text></item><item><author>sillysaurus2</author><text>&lt;i&gt;Smartphones are powerful now, yet games that manage to match the quality and depth of an SNES-era game are basically non-existent. After seeing the success of Rovio, Zynga and King, I don&amp;#x27;t think they will be made sadly.&lt;/i&gt;&lt;p&gt;It&amp;#x27;s important to realize that our tastes aren&amp;#x27;t necessarily representative of people&amp;#x27;s tastes in general.  Most people probably wouldn&amp;#x27;t enjoy Chrono Trigger or FF3 compared to Candy Crush.  The evidence is that Final Fantasy games have been available for smartphones for a long time now, but they just aren&amp;#x27;t selling.  The storytelling experience is the same, but people aren&amp;#x27;t as into them.&lt;p&gt;It&amp;#x27;s easy to label the industry as &amp;quot;low confidence&amp;quot; but reality is more along the lines of &amp;quot;acts on hard data.&amp;quot;  It&amp;#x27;s wise to be cautious when it only takes one or two mistakes to kill your company.</text></item><item><author>zyb09</author><text>The success of King.com really bothers me. Sure their games are not cheap and made very well, but it seems the whole &amp;quot;game&amp;quot; and all mechanics are just designed to slowly get you hooked and extract money at the most susceptible time. And it&amp;#x27;s executed almost to the point of perfection.&lt;p&gt;It&amp;#x27;s a shame it&amp;#x27;s working so well, because they are eating the cake in front of a very low confidence game industry. Smartphones are powerful now, yet games that manage to match the quality and depth of an SNES-era game are basically non-existent. After seeing the success of Rovio, Zynga and King, I don&amp;#x27;t think they will be made sadly. Let&amp;#x27;s just hope this doesn&amp;#x27;t affect other platforms as well.</text></item></parent_chain></comment><story><title>King.com, makers of Candy Crush Saga – Trademark Trolls with a Double Standard?</title><url>http://junkyardsam.com/kingcopied/#</url></story>