<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>jsheard</author><text>Good ol&amp;#x27; &amp;quot;SIGGRAPH realtime&amp;quot;, when a graphics paper describes itself as achieving realtime speeds you always have to double check that they mean actually realtime and not &amp;quot;640x480 at 20fps on the most expensive hardware money can buy&amp;quot;. Anything can be realtime if you set the bar low enough.</text><parent_chain><item><author>chpatrick</author><text>&amp;quot;The average speed is 36 FPS (tested on A100).&amp;quot;&lt;p&gt;Real-Time if you have $8k I guess.</text></item></parent_chain></comment><story><title>CityGaussian: Real-time high-quality large-scale scene rendering with Gaussians</title><url>https://dekuliutesla.github.io/citygs/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>rallyforthesun</author><text>As it seems the first 3DGS which uses Lods and blocks, there might be place for optimization. 
This might become useful for use cases in Virtual Production, probably not for mobiles.</text><parent_chain><item><author>chpatrick</author><text>&amp;quot;The average speed is 36 FPS (tested on A100).&amp;quot;&lt;p&gt;Real-Time if you have $8k I guess.</text></item></parent_chain></comment><story><title>CityGaussian: Real-time high-quality large-scale scene rendering with Gaussians</title><url>https://dekuliutesla.github.io/citygs/</url></story>