<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>Arrath</author><text>The labor system is the biggest thing that got refined.&lt;p&gt;Instead of painstakingly assigning jobs to dwarves in a very fine grained process through the labor menu for each individual, dwarves are assigned to jobs.&lt;p&gt;That is, the vast majority of jobs are by default assigned to all dwarves, and the game intelligently assigns work based on dwarf skill and pathing distance. You are free to tweak labor settings from there, for instance by assigning a forge to be the exclusive workplace of a legendary weaponsmith and only making weapons at that forge, or specializing miners to only mine so that they won&amp;#x27;t find themselves cleaning fish when idle between mining gigs. You can also create custom work profiles more akin to the old setup, enabling or disabling specific tasks and then assign that profile to specific dwarves if you want to get so detailed. However I find the new system works very well.</text><parent_chain><item><author>wheats</author><text>&amp;gt;streamline most&amp;#x2F;all of the features in DF&lt;p&gt;What features did they streamline? I thought they just replaced the ASCII graphics with sprites and changed some hotkeys?</text></item><item><author>jwcooper</author><text>Having dabbled in dwarf fortress over the years, I think they did a really nice job on the steam release. It must have been a daunting project to streamline most&amp;#x2F;all of the features in DF.&lt;p&gt;Congrats to the team on their success!</text></item></parent_chain></comment><story><title>Dwarf Fortress has sold half a million copies</title><url>http://www.bay12forums.com/smf/index.php?topic=181050.0</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>flohofwoe</author><text>I don&amp;#x27;t know the classic version all too well (because I never got into it despite multiple attempts), but the Steam release is generally much more approachable (so far I have put over 50 hrs into it and love it).&lt;p&gt;It has a simple tutorial, the interface is fully mouse driven, there&amp;#x27;s sound effects and music, and the tile graphics really do a great job to visualise what&amp;#x27;s going on in the game.</text><parent_chain><item><author>wheats</author><text>&amp;gt;streamline most&amp;#x2F;all of the features in DF&lt;p&gt;What features did they streamline? I thought they just replaced the ASCII graphics with sprites and changed some hotkeys?</text></item><item><author>jwcooper</author><text>Having dabbled in dwarf fortress over the years, I think they did a really nice job on the steam release. It must have been a daunting project to streamline most&amp;#x2F;all of the features in DF.&lt;p&gt;Congrats to the team on their success!</text></item></parent_chain></comment><story><title>Dwarf Fortress has sold half a million copies</title><url>http://www.bay12forums.com/smf/index.php?topic=181050.0</url></story>