<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>somat</author><text>For me it was a couple of X11 features not often found on mac or windows that made me think about the desktop in a desktop environment and what I want out of my window manager. My timeline sort of goes as follows.&lt;p&gt;1. focus follows mouse, the window you are pointing at gets the focus. This feels very strange at first. but pulls a surprising amount of friction out of working with multiple apps. However you have to pair this with.&lt;p&gt;2. don&amp;#x27;t raise on focus. this let you work on a lower window. to raise you click on a specific part of the window, usually the title bar. if you don&amp;#x27;t have this focus follows mouse is terrible. this lets you have the main window(usually the documentation or reference) open on top while you type away on the lower window.&lt;p&gt;3. At this point I heard of i3 and it made perfect sense to me. I have never said &amp;quot;boy I sure am glad this window is half covered up&amp;quot; I ether want one app full screen, two apps side by side(reference and work) or many small apps(terminals). why not just have the window manager enforce this instead of me fiddling with windows. these days I use mainly use spectrwm because it fills that perfect middle ground between too sparse(dwm) and too featured(i3).&lt;p&gt;That said, for my day to day operations(I sys-admin, so lots of terminals) it works great. however there are many apps that do not play well. for example, I recently set up a linux box for steam games and steam was not happy with i3(all menus were separate windows) this is probably fixable but I just went with a normal wm. And when I do actual work on it I am reminded why I like tiling wm&amp;#x27;s as I find myself shuffling windows all the time.&lt;p&gt;Closing thoughts, an example of a tiling wm internal to an app is blender, even before I started using tiling wm&amp;#x27;s I thought blender had a very good ui for getting work done, much better than the mdi type apps that were common at the time. so just imagine your whole desktop working that way. And tabs, really tabbed interfaces should be a function of your window manager not the app, but that ship has sailed and I don&amp;#x27;t think there is any way to fix it now.</text><parent_chain><item><author>karmakaze</author><text>I never really understood the appeal of tiling window managers. I&amp;#x27;ve gotten used to having overlapping windows with appropriate parts peek out out behind others. e.g. tail of a log behind an editor running a program, and I can bring it to the foreground to see older lines and&amp;#x2F;or scroll. To do the same with a tiling manager, I would zoom the logging pane. I suppose I just prefer less layout changes. Same for Slack, I have just enough peeping out to know there&amp;#x27;s some messages but I can&amp;#x27;t see the message text so I can ignore them until I&amp;#x27;m ready.&lt;p&gt;Are there situations that make more sense to use a tiling manager like on larger (where all the tiles are usable) or smaller screens (where full expansion makes sense)?</text></item><item><author>wwalexander</author><text>I never thought I’d see the day macOS would get tiling window management. Wonder how it will interact with Stage Manager if at all.</text></item></parent_chain></comment><story><title>macOS Sequoia Preview</title><url>https://www.apple.com/macos/macos-sequoia-preview/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>sircastor</author><text>I generally agree with you. I use my Mac with most of the windows overlapped most of the time. But occasionally I need them side-by-side to do some work. Typically referencing documents or code. Fortunately the introduction of this looks to just be an optional feature rather than a dictated &amp;quot;way things are&amp;quot;.&lt;p&gt;An overlapped&amp;#x2F;stacked interface is fine a lot of the time, but the flexibility is important.&lt;p&gt;What really drives me crazy is the 100% tiled-interface. I feel like something important is just below the tiles, but I can&amp;#x27;t see it.</text><parent_chain><item><author>karmakaze</author><text>I never really understood the appeal of tiling window managers. I&amp;#x27;ve gotten used to having overlapping windows with appropriate parts peek out out behind others. e.g. tail of a log behind an editor running a program, and I can bring it to the foreground to see older lines and&amp;#x2F;or scroll. To do the same with a tiling manager, I would zoom the logging pane. I suppose I just prefer less layout changes. Same for Slack, I have just enough peeping out to know there&amp;#x27;s some messages but I can&amp;#x27;t see the message text so I can ignore them until I&amp;#x27;m ready.&lt;p&gt;Are there situations that make more sense to use a tiling manager like on larger (where all the tiles are usable) or smaller screens (where full expansion makes sense)?</text></item><item><author>wwalexander</author><text>I never thought I’d see the day macOS would get tiling window management. Wonder how it will interact with Stage Manager if at all.</text></item></parent_chain></comment><story><title>macOS Sequoia Preview</title><url>https://www.apple.com/macos/macos-sequoia-preview/</url></story>