<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>pflats</author><text>20% is going to the publisher. They paid for the Steam version, including hiring the graphics and sound people. They&amp;#x27;re also handling customer support for the paid version.&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.reddit.com&amp;#x2F;r&amp;#x2F;dwarffortress&amp;#x2F;comments&amp;#x2F;b0mzog&amp;#x2F;official_announcement_dwarf_fortress_is_coming_to&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.reddit.com&amp;#x2F;r&amp;#x2F;dwarffortress&amp;#x2F;comments&amp;#x2F;b0mzog&amp;#x2F;offic...&lt;/a&gt;</text><parent_chain><item><author>HDThoreaun</author><text>30% goes to the publisher? What service are they providing?</text></item><item><author>berkle4455</author><text>$15M * 70% = $10.5M and some percentage goes to the publisher they&amp;#x27;re working with (let&amp;#x27;s say another 30%) = $7.4M &amp;#x2F; 2 = ~$3.7M each</text></item><item><author>wonderwonder</author><text>And it&amp;#x27;s 15k divided by 2 before tax isn&amp;#x27;t it? Pretty amazing story of just doing what you love and eventually getting rewarded.</text></item><item><author>samwillis</author><text>Revenue numbers on that page don&amp;#x27;t include the Steam numbers since the launch in December ~ $15M is revenue in one month!!&lt;p&gt;To go from $15k to $15M, x1000, in a matter of weeks must feel incredible. Particularly after 15 years of hard work.</text></item></parent_chain></comment><story><title>Dwarf Fortress has sold half a million copies</title><url>http://www.bay12forums.com/smf/index.php?topic=181050.0</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>SXX</author><text>Of course for legendary game like Dwarf Fortress it doesn&amp;#x27;t make sense and it much lower, but for normal indie game 30% is not a limit so most of developers get less than 50% of sales after Steam and publisher cut.&lt;p&gt;Usually % that goes to a publisher depend on stage of development, risk publisher taking, whatever you give up your IP and your agreement on recuperation. E.g. if you keep your IP, but publisher cover most of development costs after prototype then they will likely take up to 50% after Steam cut.</text><parent_chain><item><author>HDThoreaun</author><text>30% goes to the publisher? What service are they providing?</text></item><item><author>berkle4455</author><text>$15M * 70% = $10.5M and some percentage goes to the publisher they&amp;#x27;re working with (let&amp;#x27;s say another 30%) = $7.4M &amp;#x2F; 2 = ~$3.7M each</text></item><item><author>wonderwonder</author><text>And it&amp;#x27;s 15k divided by 2 before tax isn&amp;#x27;t it? Pretty amazing story of just doing what you love and eventually getting rewarded.</text></item><item><author>samwillis</author><text>Revenue numbers on that page don&amp;#x27;t include the Steam numbers since the launch in December ~ $15M is revenue in one month!!&lt;p&gt;To go from $15k to $15M, x1000, in a matter of weeks must feel incredible. Particularly after 15 years of hard work.</text></item></parent_chain></comment><story><title>Dwarf Fortress has sold half a million copies</title><url>http://www.bay12forums.com/smf/index.php?topic=181050.0</url></story>