<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>zurn</author><text>&amp;gt; At 225 MHz an average 30.5 FPS with some rare 20-25 FPS are achieved when running &amp;#x27;timedemo demo3&amp;#x27;. Resolution is the default Doom, 320x200.&lt;p&gt;&amp;gt; To reach the same performance on a PC something like a 486 @ 66MHz and a decent graphics card is needed.&lt;p&gt;Even accounting for the assembly optimizations, it sounds curious that the ZPU would do so much less work per cycle. Does anyone know why this might be?&lt;p&gt;PS. Doom 1 just used the standard VGA mode (13h), and the graphics card didn&amp;#x27;t matter much.</text><parent_chain></parent_chain></comment><story><title>Doom on ZPU</title><url>http://turbogrill.blogspot.com/2014/06/doom-on-zpu.html</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>steveklabnik</author><text>I&amp;#x27;m not sure what exactly it is about this kind of combination between old and new, but I always smile when some old classic thing runs on some new hardware. &amp;quot;Linux on my toaster&amp;quot; has some property that just really makes me smile.</text><parent_chain></parent_chain></comment><story><title>Doom on ZPU</title><url>http://turbogrill.blogspot.com/2014/06/doom-on-zpu.html</url></story>