<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>ai_ia</author><text>I remember playing Pokemon GB games on an emulator and would actively battle with lower level pokemons in the wild or other NPC trainers to level up my own pokemons. Though, I enjoyed it, for some reason.</text><parent_chain><item><author>hypertele-Xii</author><text>&amp;gt; Your users will do what you make easy&lt;p&gt;This is why game designers must remove all repetitive, boring, yet effective strategies in order to make good games.&lt;p&gt;If there&amp;#x27;s something the player can do to gain advantage, no matter how boring or tedious it is, they &lt;i&gt;will&lt;/i&gt; do it and they &lt;i&gt;will&lt;/i&gt; ruin their fun and they &lt;i&gt;will&lt;/i&gt; assign all blame for it on you, the designer.</text></item></parent_chain></comment><story><title>Your users will do what you make easy</title><url>https://c3.handmade.network/blog/p/8208-when_making_things_easy_is_bad</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>bryans</author><text>I really don&amp;#x27;t see the connection you&amp;#x27;re trying to make. There are huge swaths of the gaming industry which are based entirely on repetitive and boring tasks, including some of the most popular games in history, such as Bejeweled and all of its Candy Crush offspring. Or idle, incremental and clicker games. Or slot machines, for that matter. All of those gamers are perfectly happy to spend money on boring repetition -- sometimes for years on end.</text><parent_chain><item><author>hypertele-Xii</author><text>&amp;gt; Your users will do what you make easy&lt;p&gt;This is why game designers must remove all repetitive, boring, yet effective strategies in order to make good games.&lt;p&gt;If there&amp;#x27;s something the player can do to gain advantage, no matter how boring or tedious it is, they &lt;i&gt;will&lt;/i&gt; do it and they &lt;i&gt;will&lt;/i&gt; ruin their fun and they &lt;i&gt;will&lt;/i&gt; assign all blame for it on you, the designer.</text></item></parent_chain></comment><story><title>Your users will do what you make easy</title><url>https://c3.handmade.network/blog/p/8208-when_making_things_easy_is_bad</url></story>