<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>chaostheory</author><text>Most people on HN aren’t trying VR because HN’s users are aging like Slashdot’s user base years back. A lot of HN comments on VR are simply variants of “get off my lawn”. You’d think people would actually try something for a decent amount of time before panning it with a novella length comment. If I were to guess, most HN users have only tried Google Cardboard and not modern VR&lt;p&gt;On that note, I understand why people dislike meta even if they’re making really cool stuff, but people have to realize that Meta isn’t the only VR company. I have a feeling that only Apple can change the popular perception of VR</text><parent_chain><item><author>zer0zzz</author><text>It’s all just pure facebook hate. I remember some of same people who today trash vr and anything coming out of meta-RL  were literally drooling at totally absurd incomplete and awful VR demos at GDC 7 or 8 years ago at a time when I really thought VR was totally unusable and unplayable.&lt;p&gt;Now that the tech is actually nice enough that it is usable and sometimes even actually better for certain things folks are just jumping on the hate fb bandwagon.&lt;p&gt;You’re absolutely right that most people here haven’t even tried some of this stuff. Personally I never gave VR a thought myself but my brother wanted a quest so I bought one, now I have my own and am looking forward to trying what’s next.</text></item><item><author>Version467</author><text>I&amp;#x27;m baffled by the reaction here. I agree that productive VR work is still not ready for prime time, but most of you haven&amp;#x27;t tried any of this (let alone the new hardware) and you&amp;#x27;re already dismissing even the possibility of it becoming good in the future. Reminds me of the Dropbox thread. You know which one.&lt;p&gt;Also what I really don&amp;#x27;t understand is how anyone can have anything against them spending $$$ on R&amp;amp;D? Worst case scenario: their whole productivity angle doesn&amp;#x27;t work out, they lose billions upon billions in the coming decade and eventually scrap the whole thing. Then they&amp;#x27;ve still invented a lot of super interesting tech along the way. High resolution displays, low latency rendering pipelines, novel human interface technologies, high fidelity hand tracking, lightweight and sharp lenses, the list goes on and on. There&amp;#x27;s lots of applications for each of those things and almost nobody else is willing to spend this much cash for such an uncertain roi.
I, for one, am super excited about what the future iterations of this will look like.</text></item></parent_chain></comment><story><title>Meta Quest Pro</title><url>https://www.meta.com/quest/quest-pro/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>instagraham</author><text>I don&amp;#x27;t think so. I&amp;#x27;ve tried it. It&amp;#x27;s definitely the next big &amp;quot;thing&amp;quot; I wanna spend on. But this isn&amp;#x27;t it. And as a gamer I strongly feel Meta isn&amp;#x27;t the company that&amp;#x27;s gonna give me &amp;quot;it&amp;quot;.&lt;p&gt;I&amp;#x27;d rather back another horse for $1500. And as a consumer base, none of us are obliged to be fangirls for Meta given their track record.</text><parent_chain><item><author>zer0zzz</author><text>It’s all just pure facebook hate. I remember some of same people who today trash vr and anything coming out of meta-RL  were literally drooling at totally absurd incomplete and awful VR demos at GDC 7 or 8 years ago at a time when I really thought VR was totally unusable and unplayable.&lt;p&gt;Now that the tech is actually nice enough that it is usable and sometimes even actually better for certain things folks are just jumping on the hate fb bandwagon.&lt;p&gt;You’re absolutely right that most people here haven’t even tried some of this stuff. Personally I never gave VR a thought myself but my brother wanted a quest so I bought one, now I have my own and am looking forward to trying what’s next.</text></item><item><author>Version467</author><text>I&amp;#x27;m baffled by the reaction here. I agree that productive VR work is still not ready for prime time, but most of you haven&amp;#x27;t tried any of this (let alone the new hardware) and you&amp;#x27;re already dismissing even the possibility of it becoming good in the future. Reminds me of the Dropbox thread. You know which one.&lt;p&gt;Also what I really don&amp;#x27;t understand is how anyone can have anything against them spending $$$ on R&amp;amp;D? Worst case scenario: their whole productivity angle doesn&amp;#x27;t work out, they lose billions upon billions in the coming decade and eventually scrap the whole thing. Then they&amp;#x27;ve still invented a lot of super interesting tech along the way. High resolution displays, low latency rendering pipelines, novel human interface technologies, high fidelity hand tracking, lightweight and sharp lenses, the list goes on and on. There&amp;#x27;s lots of applications for each of those things and almost nobody else is willing to spend this much cash for such an uncertain roi.
I, for one, am super excited about what the future iterations of this will look like.</text></item></parent_chain></comment><story><title>Meta Quest Pro</title><url>https://www.meta.com/quest/quest-pro/</url></story>