<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>StillBored</author><text>But a solid strategy seems to be to pick the enemies attacks when they are just two blocks, and wait for your own to align up to more than 4. That combined with a strategy of exploring the entire level (and thereby healing) makes the game almost too easy.&lt;p&gt;That said, it was more low stress fun than I&amp;#x27;ve had in a while. I find myself playing games for stress relief, and I have a tendency to play on the harder levels so it stops being &amp;quot;fun&amp;quot; after a while. I was playing metro 2033 recently, and while a nice game&amp;#x2F;story I don&amp;#x27;t really enjoy it that much because the sudden appearance of fast moving monsters that are hard to kill with limited ammo is just to much. I guess I should drop the difficulty but that seems like cheating. Games like that should have a better sliding scale for how well your playing and adjust so the player doesn&amp;#x27;t have to reload 10 times...</text><parent_chain><item><author>jameskilton</author><text>This is really well done! And I particularly like the combat. Filling the field with your attacks &lt;i&gt;and&lt;/i&gt; enemy attacks really forces you to decide if you want to risk getting more of your attacks or be forced to take a really big hit yourself. I love the strategy and risk-reward that you provide with this setup.</text></item></parent_chain></comment><story><title>Show HN: Sleeping Beauty, a 7-day roguelike game</title><url>https://ondras.github.io/sleeping-beauty/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>eric_the_read</author><text>Also, you can focus your enemies&amp;#x27; attacks in their weak spots-- for instance, I try to spend my enemy magic attacks when I&amp;#x27;m fighting a rat, or something with little-to-no mana.</text><parent_chain><item><author>jameskilton</author><text>This is really well done! And I particularly like the combat. Filling the field with your attacks &lt;i&gt;and&lt;/i&gt; enemy attacks really forces you to decide if you want to risk getting more of your attacks or be forced to take a really big hit yourself. I love the strategy and risk-reward that you provide with this setup.</text></item></parent_chain></comment><story><title>Show HN: Sleeping Beauty, a 7-day roguelike game</title><url>https://ondras.github.io/sleeping-beauty/</url></story>