<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>tenfingers</author><text>How does the current AMD driver fare in linux land?&lt;p&gt;Two years ago I was working on a large GL project, and basically the only workable drivers were either intel, or nvidia. With nvidia being &lt;i&gt;far&lt;/i&gt; better off pretty much anything, from driver quality to debugging tools.&lt;p&gt;I&amp;#x27;m using an HD4400 on my primary laptop, mostly to have a low-end system for performance tuning. While everybody says that intel should be one of the best supported OSS drivers (if not the only), the i915 driver constantly breaks with a million of little issues which are fixed in one release of the driver and broken again on the next. In the end, all these issues pop up in the wild, where I cannot even restrict users to a single driver version (because many times issues are chipset-specific).&lt;p&gt;Despite whatever I read here, over and over again, the nvidia driver has always been rock-solid for me, with intel being at least on par, and AMD being not even remotely comparable.&lt;p&gt;I had generally harder times with intel even, due to unpredictable gpu stalls. Even when it comes to power management, the latest i915 driver fails to come back from suspend.&lt;p&gt;I really want to switch to something &lt;i&gt;higher quality&lt;/i&gt; and OSS, so I&amp;#x27;m hoping AMD steps up the game.&lt;p&gt;I do not need another half-assed driver like i915.</text><parent_chain><item><author>herbst</author><text>Thats exactly why i buy AMD cards over Nvidia again and again. Who cares about super fancy graphics and yet another, 2% faster shader. Want i want is properly supported Hardware with working Open Source drivers from a company that has interest in its users hacking their own solutions, even when they get better than their properitary ones.</text></item></parent_chain></comment><story><title>AMD&apos;s Answer to GameWorks: Open Source Tools, Graphics FX, Libraries and SDKs</title><url>http://wccftech.com/amds-answer-to-nvidias-gameworks-gpuopen-announced-open-source-tools-graphics-effects-and-libraries/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>creshal</author><text>And yet, 10 years ago the situation was exactly reversed, with ATi sabotaging early DirectX 9 to run worse on Nvidia cards, and ATi pushing a huge pile of proprietary solutions nobody ended up caring about – like TruForm (ATi brand tessellation) or Close-to-Metal (predecessor to Nvidia&amp;#x27;s CUDA, only when that proved more successful did ATi switch to pushing OpenCL).&lt;p&gt;Brand loyalty is useless, because brands don&amp;#x27;t care about consumers.</text><parent_chain><item><author>herbst</author><text>Thats exactly why i buy AMD cards over Nvidia again and again. Who cares about super fancy graphics and yet another, 2% faster shader. Want i want is properly supported Hardware with working Open Source drivers from a company that has interest in its users hacking their own solutions, even when they get better than their properitary ones.</text></item></parent_chain></comment><story><title>AMD&apos;s Answer to GameWorks: Open Source Tools, Graphics FX, Libraries and SDKs</title><url>http://wccftech.com/amds-answer-to-nvidias-gameworks-gpuopen-announced-open-source-tools-graphics-effects-and-libraries/</url></story>