<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>dkarl</author><text>I think it&amp;#x27;s always been like that in any game with predesigned layouts and enemy placement.  I was still a kid (in the 1980s) when I figured out I was playing a fundamentally different game from the kids who &lt;i&gt;really&lt;/i&gt; loved video games.  I was thinking, &amp;quot;I need to get faster at making decisions and timing my actions so I can respond to what&amp;#x27;s on the next screen,&amp;quot; and they were thinking, &amp;quot;Okay, the next screen has two goblins closing from the upper right corner and one goblin closing from the middle and a fireball from top to bottom after four seconds, and the exit door starts closed and opens or closes every three seconds, so I&amp;#x27;ll kill the closest goblin while I wait for the fireball and then hit the exit the third time it opens....&amp;quot;&lt;p&gt;I remember feeling guilty when I remembered what was on the next screen, because it felt like cheating.  It kind of broke my heart when I realized that was the best way to get good and it was pointlessly stubborn for me to resist a technique that games were designed to cater to.</text><parent_chain><item><author>noobermin</author><text>One of the things I bemoan is that game developers have embraced speedrun-type players in that it has influenced their game design which is evident in the most recent games: almost every game that is sold as a &amp;quot;hardcore&amp;quot; game involves essentially the ability to memorize and perform, skills which are okay but I don&amp;#x27;t particularly really enjoy. I painfully miss twitch games like quake that instead of pushing you to memorize and perform accurately, you instead had to react and improvise quickly and think on your feet.[0] It&amp;#x27;s a different set of skills that seems to have fallen out of favor as of late.&lt;p&gt;[0] To be clear, I&amp;#x27;m talking about multiplayer as it&amp;#x27;s unpredictable.</text></item></parent_chain></comment><story><title>I thought I made a hard game and then speedrunners destroyed it</title><url>https://imgur.com/t/speedrunning/OUtDA5J</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>mmanfrin</author><text>&amp;gt; I painfully miss twitch games like quake that instead of pushing you to memorize and perform accurately, you instead had to react and improvise quickly and think on your feet.[0] It&amp;#x27;s a different set of skills that seems to have fallen out of favor as of late.&lt;p&gt;What? Two of the top four~ most played games on earth right now are battle royales.</text><parent_chain><item><author>noobermin</author><text>One of the things I bemoan is that game developers have embraced speedrun-type players in that it has influenced their game design which is evident in the most recent games: almost every game that is sold as a &amp;quot;hardcore&amp;quot; game involves essentially the ability to memorize and perform, skills which are okay but I don&amp;#x27;t particularly really enjoy. I painfully miss twitch games like quake that instead of pushing you to memorize and perform accurately, you instead had to react and improvise quickly and think on your feet.[0] It&amp;#x27;s a different set of skills that seems to have fallen out of favor as of late.&lt;p&gt;[0] To be clear, I&amp;#x27;m talking about multiplayer as it&amp;#x27;s unpredictable.</text></item></parent_chain></comment><story><title>I thought I made a hard game and then speedrunners destroyed it</title><url>https://imgur.com/t/speedrunning/OUtDA5J</url></story>