<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>Fargren</author><text>I think it&apos;s important to mention the the performance constraints of different platforms are very different. When I tried porting a Flash game to iOS using AIR to target it, this became apparent as the cost of creating new objects in iOS was huge compared to what it was in the browser, forcing me to use object-pooling, which has a memory cost that could be prohibitive in a different paltform.&lt;p&gt;This can probably work for simpler games, but I expect the performance and platform-specific bugs to be huge deterrents.</text><parent_chain></parent_chain></comment><story><title>Google&apos;s New Cross Platform Gaming Library PlayN</title><url>https://developers.google.com/playn/</url><text></text></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>jiggy2011</author><text>Excellent, I hope this takes off.&lt;p&gt;It seems to be unreasonably difficult at the moment to create a simple 2d game that is cross platform and mobile friendly without using Flash.&lt;p&gt;Having said that I hope adobe provide some quality cross platform tools for creating content for things like this.&lt;p&gt;It looks like google is gearing up with it&apos;s &quot;chrome as a platform&quot; paradigm to pull Microsoft&apos;s dinner table right out from under them.</text><parent_chain></parent_chain></comment><story><title>Google&apos;s New Cross Platform Gaming Library PlayN</title><url>https://developers.google.com/playn/</url><text></text></story>