<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>ericmcer</author><text>That isn’t really what the parent is talking about at all…&lt;p&gt;If your issue is with the device requiring connection with an external account, Vision Pro requires an AppleID which will tie it to way more of your digital things than a Facebook login.</text><parent_chain><item><author>lynndotpy</author><text>For me personally, it&amp;#x27;s definitely the platform. Requiring a Meta &amp;#x2F; Facebook account for already-purchased Oculuses, retroactively bricking devices and deleting software which was bought before that requirement, has put Oculus firmly in the &amp;quot;hardware I will never consider in my life&amp;quot; camp.&lt;p&gt;It&amp;#x27;s an incredible amount of goodwill to burn from a company with so little to spare, and I&amp;#x27;m surprised it hasn&amp;#x27;t come up yet in this thread or in the blogpost. Meta has fundamental trustability issues.</text></item><item><author>zmmmmm</author><text>Coming from a senior Oculus lead, the most interesting thing about this write up for me, is what it lacks: it says almost nothing about the software stack &amp;#x2F; operating system. Still 100% talking about hardware at the bottom and end user applications at the other end. But there is no discussion of the platform which to me is actually the highest value proposition Apple is bringing here.&lt;p&gt;In short: Apple has made a fully realized spatial operating system, while Meta has made an app launcher for immersive Unity&amp;#x2F;Unreal apps for vanilla Android. You can get away with an app launcher when all you want to support is fully immersive apps that don&amp;#x27;t talk to each other. But that fails completely if you are trying to build a true operating system.&lt;p&gt;Think about what has to exist, to say, intelligently copy and paste parts of a 3D object made by one application into a 3D object made by another, the same way you would copy a flat image from photoshop into a Word document. The operating system has to truly understand 3D concepts internally. Meta &lt;i&gt;is&lt;/i&gt; building these features but it is stuck in a really weird space trying to wedge them in between Android underneath and Unity&amp;#x2F;Unreal at the application layer. Apple has had the advantage of green field engineering it exactly how they want it to be from the ground up.</text></item></parent_chain></comment><story><title>Vision Pro: What we got wrong at Oculus that Apple got right</title><url>https://hugo.blog/2024/03/11/vision-pro/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>mark_l_watson</author><text>Thanks for your comment. I love just a few things on my Quest 2, and several times a week I take ten minute breaks for ping pong, something meditative, tai chi, etc.&lt;p&gt;You reminded me of the negative aspects of the Meta&amp;#x2F;Facebook corporate mass, and they should clean up their act in privacy, etc. for VR in the same way they have basically purchased good will in the AI community for releasing LLM model weights.&lt;p&gt;Apologies for going off topic, but Apple similarly really needs to trade a little profit for buying themselves a better “look” because they are looking a little tarnished also.</text><parent_chain><item><author>lynndotpy</author><text>For me personally, it&amp;#x27;s definitely the platform. Requiring a Meta &amp;#x2F; Facebook account for already-purchased Oculuses, retroactively bricking devices and deleting software which was bought before that requirement, has put Oculus firmly in the &amp;quot;hardware I will never consider in my life&amp;quot; camp.&lt;p&gt;It&amp;#x27;s an incredible amount of goodwill to burn from a company with so little to spare, and I&amp;#x27;m surprised it hasn&amp;#x27;t come up yet in this thread or in the blogpost. Meta has fundamental trustability issues.</text></item><item><author>zmmmmm</author><text>Coming from a senior Oculus lead, the most interesting thing about this write up for me, is what it lacks: it says almost nothing about the software stack &amp;#x2F; operating system. Still 100% talking about hardware at the bottom and end user applications at the other end. But there is no discussion of the platform which to me is actually the highest value proposition Apple is bringing here.&lt;p&gt;In short: Apple has made a fully realized spatial operating system, while Meta has made an app launcher for immersive Unity&amp;#x2F;Unreal apps for vanilla Android. You can get away with an app launcher when all you want to support is fully immersive apps that don&amp;#x27;t talk to each other. But that fails completely if you are trying to build a true operating system.&lt;p&gt;Think about what has to exist, to say, intelligently copy and paste parts of a 3D object made by one application into a 3D object made by another, the same way you would copy a flat image from photoshop into a Word document. The operating system has to truly understand 3D concepts internally. Meta &lt;i&gt;is&lt;/i&gt; building these features but it is stuck in a really weird space trying to wedge them in between Android underneath and Unity&amp;#x2F;Unreal at the application layer. Apple has had the advantage of green field engineering it exactly how they want it to be from the ground up.</text></item></parent_chain></comment><story><title>Vision Pro: What we got wrong at Oculus that Apple got right</title><url>https://hugo.blog/2024/03/11/vision-pro/</url></story>