<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>nacs</author><text>Unity3d has this already ( &lt;a href=&quot;https://www.assetstore.unity3d.com/&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.assetstore.unity3d.com&amp;#x2F;&lt;/a&gt; ). I&amp;#x27;m pretty sure the reason why they made their engine&amp;#x2F;IDE free is because they&amp;#x27;re making so much money from their asset store.</text><parent_chain><item><author>devindotcom</author><text>I&amp;#x27;ve been saying there will be a huge middle man market for assets for years. A whole studio specializing in different models for boxes - every era, every state of decay, every material. A studio dedicated to the most realistic rain effects possible - at the lowest price and graphics overhead. You don&amp;#x27;t have to worry about the &amp;quot;Wilhelm Scream&amp;quot; of boxes or rain effects though because there will be a lot of choice, a lot of options, and probably a tracking system for which assets are being used by which projects. Oh, Crysis 4 bought up all the high-def palm fronds? Sounds like there&amp;#x27;s a market for a tropics-based object studio!&lt;p&gt;I got carried away. But yeah, an asset marketplace will be essential in the future if only to keep art team sizes manageable.</text></item><item><author>rkalla</author><text>Everyone seems pretty focused on the pricing - I thought the inclusion of an asset-marketplace directly into the editing environment was brilliant.&lt;p&gt;You could imagine Adobe following suit very shortly here withs something similar and invalidate all those graphic&amp;#x2F;template&amp;#x2F;icon&amp;#x2F;texture&amp;#x2F;animation sites. You just open the &amp;quot;marketplace&amp;quot; inside of Photoshop and browse around for the assets you might want.&lt;p&gt;Same would go for video-editing. No more buying Action Essentials, just load up Final Cut and look for the perfect blood animation.&lt;p&gt;You could imagine at some point your IDE having a marketplace inside of it to allow you to purchase proprietary platforms directly and integrate them into your project without much hassle.&lt;p&gt;It&amp;#x27;s a really cool proposition, ripe for monopolization unfortunately, but surely convenient if executed on well.</text></item></parent_chain></comment><story><title>Welcome to Unreal Engine 4</title><url>https://www.unrealengine.com/blog/welcome-to-unreal-engine-4</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>cmyr</author><text>This sounds nice from the point-of-view of somebody looking to put something together in a hurry, but this sounds awful from the point-of-view of the guy getting hired to model boxes all day.&lt;p&gt;Maybe that&amp;#x27;s not a huge difference from what a lot of people are doing at AAA studios anyway, but my god.</text><parent_chain><item><author>devindotcom</author><text>I&amp;#x27;ve been saying there will be a huge middle man market for assets for years. A whole studio specializing in different models for boxes - every era, every state of decay, every material. A studio dedicated to the most realistic rain effects possible - at the lowest price and graphics overhead. You don&amp;#x27;t have to worry about the &amp;quot;Wilhelm Scream&amp;quot; of boxes or rain effects though because there will be a lot of choice, a lot of options, and probably a tracking system for which assets are being used by which projects. Oh, Crysis 4 bought up all the high-def palm fronds? Sounds like there&amp;#x27;s a market for a tropics-based object studio!&lt;p&gt;I got carried away. But yeah, an asset marketplace will be essential in the future if only to keep art team sizes manageable.</text></item><item><author>rkalla</author><text>Everyone seems pretty focused on the pricing - I thought the inclusion of an asset-marketplace directly into the editing environment was brilliant.&lt;p&gt;You could imagine Adobe following suit very shortly here withs something similar and invalidate all those graphic&amp;#x2F;template&amp;#x2F;icon&amp;#x2F;texture&amp;#x2F;animation sites. You just open the &amp;quot;marketplace&amp;quot; inside of Photoshop and browse around for the assets you might want.&lt;p&gt;Same would go for video-editing. No more buying Action Essentials, just load up Final Cut and look for the perfect blood animation.&lt;p&gt;You could imagine at some point your IDE having a marketplace inside of it to allow you to purchase proprietary platforms directly and integrate them into your project without much hassle.&lt;p&gt;It&amp;#x27;s a really cool proposition, ripe for monopolization unfortunately, but surely convenient if executed on well.</text></item></parent_chain></comment><story><title>Welcome to Unreal Engine 4</title><url>https://www.unrealengine.com/blog/welcome-to-unreal-engine-4</url></story>