<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>endorphone</author><text>I also would deeply contest those number claims.&lt;p&gt;To speak specifically to the Android claims, this author does what so many others have done: Long after the hype has worn down (hype that including mainstream media attention) they eventually get around to an Android port and then report miserable Android sales.&lt;p&gt;Well, no kidding. I mean if it doesn&amp;#x27;t have the word of mouth pitch, does this look compelling-&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;play.google.com&amp;#x2F;store&amp;#x2F;apps&amp;#x2F;details?id=com.yourcompany.adarkroom&amp;amp;hl=en&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;play.google.com&amp;#x2F;store&amp;#x2F;apps&amp;#x2F;details?id=com.yourcompan...&lt;/a&gt;&lt;p&gt;It looks like a hello world app. And the com.yourcompany bit is telling.&lt;p&gt;We&amp;#x27;ve seen this with a number of much more polished games as well: Release on iOS, get tonnes of press and attention, and then long after the hype has died down release something on Android. Do these people really think those users just sat waiting?</text><parent_chain><item><author>kumarm</author><text>&amp;gt;&amp;gt;A successful iOS game makes $4,000 annually (this goes for any app frankly). A successful Android game makes one seventh of that (one third at best)&lt;p&gt;Not true.&lt;p&gt;Source: I run a mobile apps company with popular apps on Android.</text></item></parent_chain></comment><story><title>Surviving the App Store</title><url>https://github.com/amirrajan/survivingtheappstore</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>1123581321</author><text>Can you elaborate? 1&amp;#x2F;7th sounds like a stretch because App Store revenue is only double the Play Store revenue, but game revenue could only be equal if Android sells effectively no business software.&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.google.com&amp;#x2F;amp&amp;#x2F;s&amp;#x2F;techcrunch.com&amp;#x2F;2018&amp;#x2F;07&amp;#x2F;16&amp;#x2F;apples-app-store-revenue-nearly-double-that-of-google-play-in-first-half-of-2018&amp;#x2F;amp&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.google.com&amp;#x2F;amp&amp;#x2F;s&amp;#x2F;techcrunch.com&amp;#x2F;2018&amp;#x2F;07&amp;#x2F;16&amp;#x2F;apple...&lt;/a&gt;</text><parent_chain><item><author>kumarm</author><text>&amp;gt;&amp;gt;A successful iOS game makes $4,000 annually (this goes for any app frankly). A successful Android game makes one seventh of that (one third at best)&lt;p&gt;Not true.&lt;p&gt;Source: I run a mobile apps company with popular apps on Android.</text></item></parent_chain></comment><story><title>Surviving the App Store</title><url>https://github.com/amirrajan/survivingtheappstore</url></story>