<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>viraptor</author><text>&amp;gt; Absolute statements like this is just social malaise&lt;p&gt;&amp;gt; Complete and utter social non-sense. People have just stopped thinking for themselves.&lt;p&gt;Yes, absolute statements are a problem - including your comment. There&amp;#x27;s context around antiwork, there&amp;#x27;s context around grind culture - everything can be taken to an unhealthy extreme.</text><parent_chain><item><author>systemvoltage</author><text>&amp;gt; Coding 100 days straight with no breaks isn’t good for anyone.&lt;p&gt;Why? I&amp;#x27;ve done that and it has been amazing for me. I don&amp;#x27;t want other people telling me what&amp;#x27;s good or not. Absolute statements like this is just social malaise and not based in objectivity in the slightest.&lt;p&gt;The current social bandwagon can be summarized as: “Work is bad. Hard work is toxic. Perseverance is not healthy”.&lt;p&gt;HN is just reflecting r&amp;#x2F;antiwork ethics.&lt;p&gt;Complete and utter social non-sense. People have just stopped thinking for themselves.</text></item><item><author>martinwoodward</author><text>Martin from GitHub here. I think we’d consider this very much ‘by design’ in removing the streak counter so I’m glad it had the desired affect. Coding 100 days straight with no breaks isn’t good for anyone.</text></item></parent_chain></comment><story><title>Gamification affects software developers: Cautionary evidence from GitHub</title><url>https://arxiv.org/abs/2006.02371</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>andrewjl</author><text>&amp;gt; People have just stopped thinking for themselves.&lt;p&gt;I see the opposite. People are thinking for themselves and are looking at empirical evidence like TFA to boot.&lt;p&gt;Edit: your other comment about needing targets makes me suspect you&amp;#x27;d benefit from using a personal task manager that can clearly and tangibly visualize progress if you aren&amp;#x27;t using one already.</text><parent_chain><item><author>systemvoltage</author><text>&amp;gt; Coding 100 days straight with no breaks isn’t good for anyone.&lt;p&gt;Why? I&amp;#x27;ve done that and it has been amazing for me. I don&amp;#x27;t want other people telling me what&amp;#x27;s good or not. Absolute statements like this is just social malaise and not based in objectivity in the slightest.&lt;p&gt;The current social bandwagon can be summarized as: “Work is bad. Hard work is toxic. Perseverance is not healthy”.&lt;p&gt;HN is just reflecting r&amp;#x2F;antiwork ethics.&lt;p&gt;Complete and utter social non-sense. People have just stopped thinking for themselves.</text></item><item><author>martinwoodward</author><text>Martin from GitHub here. I think we’d consider this very much ‘by design’ in removing the streak counter so I’m glad it had the desired affect. Coding 100 days straight with no breaks isn’t good for anyone.</text></item></parent_chain></comment><story><title>Gamification affects software developers: Cautionary evidence from GitHub</title><url>https://arxiv.org/abs/2006.02371</url></story>