<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>rsp1984</author><text>Very well deserved. Having worked on 3D capture and reconstruction for the last 10 years I can say that CR is really way ahead of everyone else technologically and it was only a matter of time before someone would buy them out. I&amp;#x27;m glad it was Epic.</text><parent_chain></parent_chain></comment><story><title>Capturing Reality is now part of Epic Games</title><url>https://www.epicgames.com/site/en-US/news/capturing-reality-is-now-part-of-epic-games</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>kbenson</author><text>I seem to recall a prior Epic technology had something to do with dynamically scaling models to fewer polygons automatically.  I&amp;#x27;m not sure if that is completely automatic, or works as I&amp;#x27;m assuming, but I imagine there&amp;#x27;s probably some amazing synergy with this technology.</text><parent_chain></parent_chain></comment><story><title>Capturing Reality is now part of Epic Games</title><url>https://www.epicgames.com/site/en-US/news/capturing-reality-is-now-part-of-epic-games</url></story>