<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>aresant</author><text>I literally feel sorry for you, not in an unfriendly way, that you haven&amp;#x27;t seen the right demo yet and can&amp;#x27;t share the insane excitement that I have for this technology.&lt;p&gt;This is the FIRST consumer release! This is the Palm Pilot 1 of VR.&lt;p&gt;Yes most of the content right now is mediocre but there are some mindblowing experiences too.&lt;p&gt;For instance Elite Dangerous + DK2 + Motion Sim.&lt;p&gt;It literally feels like you are piloting a craft in outer space.&lt;p&gt;Here&amp;#x27;s a demo - &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=pqr8ee7GORY&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=pqr8ee7GORY&lt;/a&gt;&lt;p&gt;I have a similar rig and I literally have to fight off the skeptics &amp;#x2F; marginally interested after they try it.&lt;p&gt;The &amp;quot;strap on a clumsy&amp;quot; headset part is going to go away quickly. Every sensor in there is being miniaturized by the day. Magic Leap (and others) are using tricks to project imagery directly onto your retina. The form factor will wind up wireless, probably look similar to google glass.&lt;p&gt;Oculus + 3D audio + input + eventual tactical is going to completely blur the lines of reality in ways we can&amp;#x27;t yet imagine - gaming, training, social interaction, SEX, therapy, etc, etc - it&amp;#x27;s all going to be different in 10 years because of VR.&lt;p&gt;I believe that being a student of VR at this point, which I believe will be the top mechanism to consume content in the future, is akin to being an early iphone dev.&lt;p&gt;Plus gave me a good excuse to order the CV1 :)</text><parent_chain><item><author>vocatus_gate</author><text>I think the biggest risk to adoption is real-world interest.&lt;p&gt;I get that VR is a fun tech, and has some potentially cool possibilities. But to me and seemingly many other people, it&amp;#x27;s just not that interesting. I don&amp;#x27;t know why, maybe I&amp;#x27;m not geek enough, but I just have zero interest. And frankly  it feels kind of like a gimmick. I&amp;#x27;m especially averse to the idea of strapping on a clumsy headset every time I want to use it.&lt;p&gt;In fact, I wish Carmack and Newell would stop messing around with it and go back to producing quality games.&lt;p&gt;Downvote away</text></item></parent_chain></comment><story><title>Oculus Rift: Available for pre-order</title><url>https://shop.oculus.com/</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>thescriptkiddie</author><text>Have you tried VR? It sounds like either you haven&amp;#x27;t, or you did and had a shitty experience - because it wasn&amp;#x27;t until very recently that VR was even remotely usable. You should give the Oculus a shot when you have a chance. Sure, the headset is annoying to put on. But once you&amp;#x27;ve spent a few hours in a high-quality VR experience, games on a normal monitor just feel clumsy and claustrophobic.&lt;p&gt;Carmack and Newell &lt;i&gt;are&lt;/i&gt; going back to producing quality games. Those two have been in semi-retirement for years now, and VR is the thing that finally got them excited to make things again. Those two have been dreaming about VR gaming since the day multiplayer was added to Doom.&lt;p&gt;Also, the trolls still haven&amp;#x27;t figured out how to downvote here. Don&amp;#x27;t tip them off.</text><parent_chain><item><author>vocatus_gate</author><text>I think the biggest risk to adoption is real-world interest.&lt;p&gt;I get that VR is a fun tech, and has some potentially cool possibilities. But to me and seemingly many other people, it&amp;#x27;s just not that interesting. I don&amp;#x27;t know why, maybe I&amp;#x27;m not geek enough, but I just have zero interest. And frankly  it feels kind of like a gimmick. I&amp;#x27;m especially averse to the idea of strapping on a clumsy headset every time I want to use it.&lt;p&gt;In fact, I wish Carmack and Newell would stop messing around with it and go back to producing quality games.&lt;p&gt;Downvote away</text></item></parent_chain></comment><story><title>Oculus Rift: Available for pre-order</title><url>https://shop.oculus.com/</url></story>