<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>thw0rted</author><text>You are not alone.  This framework is a kind of neat idea if your top three priorities are all &amp;quot;man this looks cool&amp;quot;.  If you actually want to make anything usable, look elsewhere.&lt;p&gt;ETA: also, a web page should make sounds in exactly one situation, which is when I click the &amp;quot;play&amp;quot; button on a music track or a video.&lt;p&gt;ETA: also also, I clicked through to the author&amp;#x27;s personal blog, build with the framework, and scrolling thunks to a halt every time I go down to a new item, I guess while it&amp;#x27;s being dynamically loaded then animating into view.  Barf.</text><parent_chain><item><author>neilpanchal</author><text>Based on the positive responses here, I think I might be the only one who doesn&amp;#x27;t fancy decorations, whether it&amp;#x27;s sci-fi or in any form in user interface design - victorian ornamentation, steampunk brass, vaporware aesthetics, etc - they&amp;#x27;re all artistic endeavors - I think it&amp;#x27;s fun to explore these and even use them to achieve a particular objective, but I wonder how much of it influences serious designers whose responsibility is to produce functional, objective, straight forward UI that gets the job done. For example, SpaceX cockpit design and the amount of sci-fi influence with touchscreens vs. say F-15 Cockpit (&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=23702560&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=23702560&lt;/a&gt;) which I personally consider as the epitome of interface design. Not directly comparing them, but comparing the underlying philosophy and approach towards UI.&lt;p&gt;It&amp;#x27;s not to say that aesthetics itself is a problem, IMO when aesthetics emerge automatically from solving a problem (F-15 philosophy) is far more beautiful, appealing and pleasing, than aesthetics that is forced by the designer&amp;#x27;s personal taste and then trying to solve the UI problems within that framework (biting on SpaceX again).&lt;p&gt;Amazing work nevertheless in terms of its artistic appeal.</text></item></parent_chain></comment><story><title>Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework</title><url>https://arwes.dev</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>resu_nimda</author><text>It really depends on the context and the use cases. The F-15 cockpit is an extreme example of a very complex interface that needs to be highly performant under intense life-or-death conditions. Most UIs that people design, including this library, are not meant for anything remotely similar to those situations. A lot of times it&amp;#x27;s mostly for consuming content.&lt;p&gt;That video of the F-15 actually features a lot of overlay UI elements that are very similar to this project&amp;#x27;s sci-fi style. Did you lament that, or wonder if that functional uselessness was influencing the designers of the airplane? Or did it make for a better viewing experience than barebones labels with no animations?&lt;p&gt;I can&amp;#x27;t speak to the SpaceX cockpit and how well it performs the job it was intended to, do you know of any testimony from people who have used it? I have to believe that they would put function over form for something like that, but that doesn&amp;#x27;t mean that form has no place either, they are definitely aiming for the lofty goal of achieving both.</text><parent_chain><item><author>neilpanchal</author><text>Based on the positive responses here, I think I might be the only one who doesn&amp;#x27;t fancy decorations, whether it&amp;#x27;s sci-fi or in any form in user interface design - victorian ornamentation, steampunk brass, vaporware aesthetics, etc - they&amp;#x27;re all artistic endeavors - I think it&amp;#x27;s fun to explore these and even use them to achieve a particular objective, but I wonder how much of it influences serious designers whose responsibility is to produce functional, objective, straight forward UI that gets the job done. For example, SpaceX cockpit design and the amount of sci-fi influence with touchscreens vs. say F-15 Cockpit (&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=23702560&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=23702560&lt;/a&gt;) which I personally consider as the epitome of interface design. Not directly comparing them, but comparing the underlying philosophy and approach towards UI.&lt;p&gt;It&amp;#x27;s not to say that aesthetics itself is a problem, IMO when aesthetics emerge automatically from solving a problem (F-15 philosophy) is far more beautiful, appealing and pleasing, than aesthetics that is forced by the designer&amp;#x27;s personal taste and then trying to solve the UI problems within that framework (biting on SpaceX again).&lt;p&gt;Amazing work nevertheless in terms of its artistic appeal.</text></item></parent_chain></comment><story><title>Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework</title><url>https://arwes.dev</url></story>