<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>Impossible</author><text>Graphics API is not the only, or even primary bottleneck for portability. You see this in every hackernews thread about Vulkan, but most developers are using portable engines where the graphics api (among many other things) is entirely abstracted and they still don&amp;#x27;t do day one ports because porting to a new platform is rarely free, even when all technical challenges are solved.</text><parent_chain><item><author>stevemk14ebr</author><text>It seems like Vulkan is being pushed really hard lately. Is it possible it might become THE cross-platform graphics interface and we start seeing truly platform agnostic games?</text></item></parent_chain></comment><story><title>Wine 3.3 has Vulkan support</title><url>http://www.wine-reviews.net/2018/03/the-winehq-wine-development-release-33.html</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>euos</author><text>No. Companies that matter are MS (they are still pushing DirectX), Apple (Metal or bust), Sony and Nintendo (each console has its API). Without full platform owner support Vulcan will be a second class citizen with all kinds of performance and compatibility issues.</text><parent_chain><item><author>stevemk14ebr</author><text>It seems like Vulkan is being pushed really hard lately. Is it possible it might become THE cross-platform graphics interface and we start seeing truly platform agnostic games?</text></item></parent_chain></comment><story><title>Wine 3.3 has Vulkan support</title><url>http://www.wine-reviews.net/2018/03/the-winehq-wine-development-release-33.html</url></story>