<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>MattRix</author><text>There are two main categories of pixel art in games.&lt;p&gt;In one category it’s about retro authenticity and these games are defined by the fact that their final buffer is the same low resolution as their art. They also often feature limited palettes, especially ones that were actually used on retro consoles.&lt;p&gt;There’s also a second category of pixel art, where the style is more modern. The art is still low res, but the final screen buffer is high res. This is where you’re more likely to see stuff like smooth rotating sprites and lighting effects.&lt;p&gt;You may have a preference for one style or the other, but neither style is bad or “wrong”. Most people who use the modern style are doing it on purpose. There are fantastic looking games in both categories.</text><parent_chain><item><author>Paul_S</author><text>Bad pixel art is a pet peeve of mine. This is really advanced advice compared the problem most games have:&lt;p&gt;- pixels of different sizes&lt;p&gt;- rotating (!) pixels&lt;p&gt;- scaling pixels&lt;p&gt;- smooth gradients with millions of colours&lt;p&gt;- dynamic lighting overlayed on top&lt;p&gt;...
I could go on :(</text></item></parent_chain></comment><story><title>Pixel Art: Common Mistakes (2020)</title><url>https://derekyu.com/makegames/pixelart2.html</url></story>
<instructions>Your goal is to analyze the following comment and estimate how highly it will be upvoted by the Hacker News community.</instructions><comment><author>Beltalowda</author><text>Why are any of these things &amp;quot;bad&amp;quot;? Back in the day pixel art was constrained by technical limitations, but now you can use the same style but with less technical constraints, and include these sort of things. It&amp;#x27;s not &amp;quot;true&amp;quot; pixel art from 1990, but that doesn&amp;#x27;t make it &amp;quot;bad&amp;quot;.</text><parent_chain><item><author>Paul_S</author><text>Bad pixel art is a pet peeve of mine. This is really advanced advice compared the problem most games have:&lt;p&gt;- pixels of different sizes&lt;p&gt;- rotating (!) pixels&lt;p&gt;- scaling pixels&lt;p&gt;- smooth gradients with millions of colours&lt;p&gt;- dynamic lighting overlayed on top&lt;p&gt;...
I could go on :(</text></item></parent_chain></comment><story><title>Pixel Art: Common Mistakes (2020)</title><url>https://derekyu.com/makegames/pixelart2.html</url></story>