### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
if (!is_inside_tree()) {
		defer_load_scene = p_scene;
		return OK;
	}
	if (!p_set_inherited) {
		for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
			if (editor_data.get_scene_path(i) == p_scene) {
				_scene_tab_changed(i);
				return OK;
			}
		}
		if (!p_force_open_imported && FileAccess::exists(p_scene + ".import")) {
			open_imported->set_text(vformat(TTR("Scene '%s' was automatically imported, so it can't be modified.\nTo make changes to it, a new inherited scene can be created."), p_scene.get_file()));
			open_imported->popup_centered();
			new_inherited_button->grab_focus();
			open_import_request = p_scene;
			return OK;
		}
	}
	if (p_clear_errors) {
		load_errors->clear();
	}
	String lpath = ProjectSettings::get_singleton()->localize_path(p_scene);
	if (!lpath.begins_with("res:")) {
		show_accept(TTR("Error loading scene, it must be inside the project path. Use 'Import' to open the scene, then save it inside the project path."), TTR("OK"));
		opening_prev = false;
		return ERR_FILE_NOT_FOUND;
	}
	int prev = editor_data.get_edited_scene();
	int idx = editor_data.add_edited_scene(-1);