### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

}
	GDScriptParser::ClassNode *base_class = p_base_type.class_type;
	GDScriptParser::FunctionNode *found_function = nullptr;
	while (found_function == nullptr && base_class != nullptr) {
		if (base_class->has_member(function_name)) {
			if (base_class->get_member(function_name).type != GDScriptParser::ClassNode::Member::FUNCTION) {
				
				push_error(vformat(R"(Member "%s" is not a function.)", function_name), p_source);
				return false;
			}
			resolve_class_member(base_class, function_name, p_source);
			found_function = base_class->get_member(function_name).function;
		}
		resolve_class_inheritance(base_class, p_source);
		base_class = base_class->base_type.class_type;
	}
	if (found_function != nullptr) {
		r_static = p_is_constructor || found_function->is_static;
		for (int i = 0; i < found_function->parameters.size(); i++) {
			r_par_types.push_back(found_function->parameters[i]->get_datatype());
			if (found_function->parameters[i]->initializer != nullptr) {
				r_default_arg_count++;
			}
		}
		r_return_type = p_is_constructor ? p_base_type : found_function->get_datatype();
		r_return_type.is_meta_type = false;
		r_return_type.is_coroutine = found_function->is_coroutine;
		return true;
	}
	Ref<Script> base_script = p_base_type.script_type;