### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

if (!bool(EDITOR_GET("text_editor/behavior/files/restore_scripts_on_load"))) {
		return;
	}
	if (!p_layout->has_section_key("ScriptEditor", "open_scripts") && !p_layout->has_section_key("ScriptEditor", "open_help")) {
		return;
	}
	Array scripts = p_layout->get_value("ScriptEditor", "open_scripts");
	Array helps;
	if (p_layout->has_section_key("ScriptEditor", "open_help")) {
		helps = p_layout->get_value("ScriptEditor", "open_help");
	}
	restoring_layout = true;
	HashSet<String> loaded_scripts;
	List<String> extensions;
	ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
	for (int i = 0; i < scripts.size(); i++) {
		String path = scripts[i];
		Dictionary script_info = scripts[i];
		if (!script_info.is_empty()) {
			path = script_info["path"];
		}
		if (!FileAccess::exists(path)) {
			if (script_editor_cache->has_section(path)) {
				script_editor_cache->erase_section(path);
			}
			continue;
		}
		loaded_scripts.insert(path);
		if (extensions.find(path.get_extension())) {
			Ref<Script> scr = ResourceLoader::load(path);