### Godot version

4.0 beta 16 and 17

### System information

Windows 11

### Issue description

Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is that the moment you type something that doesn't start with `"` the engine crashes.

### Steps to reproduce

1. Create a script.
2. Write one of the following:
a) `@export_category()`
b) `@export_group()`
c) `@export_subgroup()`
3. In the parentheses write *any* character other than `"`.
4. Watch it crash.

If you managed to save the file the project will crash when opened.

### Minimal reproduction project

[Minimal.zip](https://github.com/godotengine/godot/files/10561826/Minimal.zip)

for (int i = 0; i < p_match_branch->patterns.size(); i++) {
		if (i > 0) {
			push_text(" , ");
		}
		print_match_pattern(p_match_branch->patterns[i]);
	}
	push_line(" :");
	increase_indent();
	print_suite(p_match_branch->block);
	decrease_indent();
}
void GDScriptParser::TreePrinter::print_match_pattern(PatternNode *p_match_pattern) {
	switch (p_match_pattern->pattern_type) {
		case PatternNode::PT_LITERAL:
			print_literal(p_match_pattern->literal);
			break;
		case PatternNode::PT_WILDCARD:
			push_text("_");
			break;
		case PatternNode::PT_REST:
			push_text("..");
			break;
		case PatternNode::PT_BIND:
			push_text("Var ");
			print_identifier(p_match_pattern->bind);
			break;
		case PatternNode::PT_EXPRESSION: