### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
if (resource_type == "CompressedTexture2D" || resource_type == "Image") {
				if (file.get_extension() == "svg" || file.get_extension() == "svgz") {
					external_program = EDITOR_GET("filesystem/external_programs/vector_image_editor");
				} else {
					external_program = EDITOR_GET("filesystem/external_programs/raster_image_editor");
				}
			} else if (ClassDB::is_parent_class(resource_type, "AudioStream")) {
				external_program = EDITOR_GET("filesystem/external_programs/audio_editor");
			} else if (resource_type == "PackedScene") {
				
				if (file.get_extension() != "tscn" && file.get_extension() != "scn" && file.get_extension() != "res") {
					external_program = EDITOR_GET("filesystem/external_programs/3d_model_editor");
				}
			} else if (ClassDB::is_parent_class(resource_type, "Script")) {
				external_program = EDITOR_GET("text_editor/external/exec_path");
			}
			if (external_program.is_empty()) {
				OS::get_singleton()->shell_open(file);
			} else {
				List<String> args;
				args.push_back(file);
				OS::get_singleton()->create_process(external_program, args);
			}
		} break;
		case FILE_OPEN: {
			
			TreeItem *selected = tree->get_root();
			selected = tree->get_next_selected(selected);
			while (selected) {
				if (p_selected.find(selected->get_metadata(0)) >= 0) {