### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

if (!selected || !p_event->is_pressed()) {
		return;
	}
	const Ref<InputEventKey> k = p_event;
	if (k.is_valid() && k->is_pressed()) {
		if (ED_IS_SHORTCUT("property_editor/copy_value", p_event)) {
			menu_option(MENU_COPY_VALUE);
			accept_event();
		} else if (ED_IS_SHORTCUT("property_editor/paste_value", p_event) && !is_read_only()) {
			menu_option(MENU_PASTE_VALUE);
			accept_event();
		} else if (ED_IS_SHORTCUT("property_editor/copy_property_path", p_event)) {
			menu_option(MENU_COPY_PROPERTY_PATH);
			accept_event();
		}
	}
}
const Color *EditorProperty::_get_property_colors() {
	static Color c[4];
	c[0] = get_theme_color(SNAME("property_color_x"), SNAME("Editor"));
	c[1] = get_theme_color(SNAME("property_color_y"), SNAME("Editor"));
	c[2] = get_theme_color(SNAME("property_color_z"), SNAME("Editor"));
	c[3] = get_theme_color(SNAME("property_color_w"), SNAME("Editor"));
	return c;
}
void EditorProperty::set_label_reference(Control *p_control) {
	label_reference = p_control;
}
void EditorProperty::set_bottom_editor(Control *p_control) {