### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



bool all_have_type = true;
	Vector<Variant::Type> arg_types;
	for (int i = 0; i < p_arguments.size(); i++) {
		if (!HAS_BUILTIN_TYPE(p_arguments[i])) {
			all_have_type = false;
			break;
		}
		arg_types.push_back(p_arguments[i].type.builtin_type);
	}
	if (all_have_type) {
		int valid_constructor = -1;
		for (int i = 0; i < Variant::get_constructor_count(p_type); i++) {
			if (Variant::get_constructor_argument_count(p_type, i) != p_arguments.size()) {
				continue;
			}
			int types_correct = true;
			for (int j = 0; j < arg_types.size(); j++) {