### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

return;
	}
	if (r_spec_gloss->diffuse_img.is_null()) {
		return;
	}
	if (p_material.is_null()) {
		return;
	}
	bool has_roughness = false;
	bool has_metal = false;
	p_material->set_roughness(1.0f);
	p_material->set_metallic(1.0f);
	Ref<Image> rm_img = Image::create_empty(r_spec_gloss->spec_gloss_img->get_width(), r_spec_gloss->spec_gloss_img->get_height(), false, Image::FORMAT_RGBA8);
	r_spec_gloss->spec_gloss_img->decompress();
	if (r_spec_gloss->diffuse_img.is_valid()) {
		r_spec_gloss->diffuse_img->decompress();
		r_spec_gloss->diffuse_img->resize(r_spec_gloss->spec_gloss_img->get_width(), r_spec_gloss->spec_gloss_img->get_height(), Image::INTERPOLATE_LANCZOS);
		r_spec_gloss->spec_gloss_img->resize(r_spec_gloss->diffuse_img->get_width(), r_spec_gloss->diffuse_img->get_height(), Image::INTERPOLATE_LANCZOS);
	}
	for (int32_t y = 0; y < r_spec_gloss->spec_gloss_img->get_height(); y++) {
		for (int32_t x = 0; x < r_spec_gloss->spec_gloss_img->get_width(); x++) {
			const Color specular_pixel = r_spec_gloss->spec_gloss_img->get_pixel(x, y).srgb_to_linear();
			Color specular = Color(specular_pixel.r, specular_pixel.g, specular_pixel.b);
			specular *= r_spec_gloss->specular_factor;
			Color diffuse = Color(1.0f, 1.0f, 1.0f);
			diffuse *= r_spec_gloss->diffuse_img->get_pixel(x, y).srgb_to_linear();
			float metallic = 0.0f;
			Color base_color;
			spec_gloss_to_metal_base_color(specular, diffuse, base_color, metallic);
			Color mr = Color(1.0f, 1.0f, 1.0f);