### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
if (time > frame_limit) {
			if (speed_scale > 0.0) {
				current_frame++;
			} else {
				current_frame--;
			}
			if (current_frame >= frame_count) {
				if (one_shot) {
					current_frame = frame_count - 1;
				} else {
					current_frame = 0;
				}
			} else if (current_frame < 0) {
				if (one_shot) {
					current_frame = 0;
				} else {
					current_frame = frame_count - 1;
				}
			}
			time -= frame_limit;
		} else {
			break;
		}
		iter_max--;
	}
	if (frames[current_frame].texture.is_valid()) {
		RenderingServer::get_singleton()->texture_proxy_update(proxy, frames[current_frame].texture->get_rid());
	}
}
void AnimatedTexture::set_frames(int p_frames) {