### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
return syntax_highlighter.is_null() && !setting_text ? Dictionary() : syntax_highlighter->get_line_syntax_highlighting(p_line);
}
void TextEdit::_text_changed_emit() {
	emit_signal(SNAME("text_changed"));
	text_changed_dirty = false;
}
void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r_end_line, int *r_end_char) {
	if (!setting_text && idle_detect->is_inside_tree()) {
		idle_detect->start();
	}
	if (undo_enabled) {
		_clear_redo();
	}
	int retline, retchar;
	_base_insert_text(p_line, p_char, p_text, retline, retchar);
	if (r_end_line) {
		*r_end_line = retline;
	}
	if (r_end_char) {
		*r_end_char = retchar;
	}
	if (!undo_enabled) {
		return;
	}
	
	TextOperation op;
	op.type = TextOperation::TYPE_INSERT;
	op.from_line = p_line;
	op.from_column = p_char;