### Godot version

master (95ce236b7d6a70a06ecc13fb08d48da90ed98430)

### System information

Windows 11, Vulkan Mobile, NVidia RTX 3070 TI

### Issue description

Gdscript is now crashing when a default argument of type array occurs:

```gdscript
func _ready():
	# This works
	test([1, 1, 1])
        
	# This crashes
	test()
	
func test(array := [1, 2, 3]):
	print("array is ", array)
```

### Steps to reproduce

The code snippet above is enough to produce the issue. Bisecting the repository indicates the issue was introduced by https://github.com/godotengine/godot/commit/a1d06749f18c3f47c6443ece2ec625d8ee5f1761.


### Minimal reproduction project

[DefaultArrayCrash.zip](https://github.com/godotengine/godot/files/10357164/DefaultArrayCrash.zip)

StringName class_name;
									if (base.type.kind == GDScriptDataType::NATIVE) {
										class_name = base.type.native_type;
									} else {
										class_name = base.type.native_type == StringName() ? base.type.script_type->get_instance_base_type() : base.type.native_type;
									}
									if (ClassDB::class_exists(class_name) && ClassDB::has_method(class_name, call->function_name)) {
										MethodBind *method = ClassDB::get_method(class_name, call->function_name);
										if (_have_exact_arguments(method, arguments)) {
											
											gen->write_call_ptrcall(return_addr, base, method, arguments);
										} else {
											
											gen->write_call_method_bind(return_addr, base, method, arguments);
										}
									} else {
										gen->write_call(return_addr, base, call->function_name, arguments);
									}
								} else if (base.type.has_type && base.type.kind == GDScriptDataType::BUILTIN) {
									gen->write_call_builtin_type(return_addr, base, base.type.builtin_type, call->function_name, arguments);
								} else {
									gen->write_call(return_addr, base, call->function_name, arguments);
								}
								if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
									gen->pop_temporary();
								}
							}
						} else {
							_set_error("Cannot call something that isn't a function.", call->callee);