### Godot version

4.0 beta 10

### System information

Android 12gb ram Mediatek G95

### Issue description

Editor is crashing when opening a project from pc to Android editor. 

### Steps to reproduce

Create a scene from pc editor MEDIUM complex.
Now try to open it in Android editor. 

### Minimal reproduction project

https://github.com/selgesel/godot4-third-person-controller
This project. 

### I recommend.
I recommend to add a crash handler for Android editor.
CustomActivityoncrash is a good library to handle crash and logs are displayed on screen. 
return lightmap_size_hint;
}
void Mesh::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
	ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
	ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb);
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
	ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
	ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
	ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays);
	ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &Mesh::surface_set_material);
	ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material);
	BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
	BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
	BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
	BIND_ENUM_CONSTANT(ARRAY_VERTEX);
	BIND_ENUM_CONSTANT(ARRAY_NORMAL);
	BIND_ENUM_CONSTANT(ARRAY_TANGENT);
	BIND_ENUM_CONSTANT(ARRAY_COLOR);
	BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
	BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM0);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM1);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM2);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM3);
	BIND_ENUM_CONSTANT(ARRAY_BONES);