### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
RID action_set_rid; 
		String name; 
		XrActionType action_type; 
		Vector<ActionTracker> trackers; 
		XrAction handle; 
	};
	RID_Owner<Action, true> action_owner;
	RID get_action_rid(XrAction p_action);
	struct InteractionProfile { 
		String name; 
		XrPath path; 
		Vector<XrActionSuggestedBinding> bindings; 
	};
	RID_Owner<InteractionProfile, true> interaction_profile_owner;
	RID get_interaction_profile_rid(XrPath p_path);
	XrPath get_interaction_profile_path(RID p_interaction_profile);
	
	bool poll_events();
	bool on_state_idle();
	bool on_state_ready();
	bool on_state_synchronized();
	bool on_state_visible();
	bool on_state_focused();
	bool on_state_stopping();
	bool on_state_loss_pending();
	bool on_state_exiting();
	
	void copy_string_to_char_buffer(const String p_string, char *p_buffer, int p_buffer_len);
public:
	XrInstance get_instance() const { return instance; };