### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
if (intersection.has_area() && intersection.size.x < rect.size.x) {
										rect.position.x = left_rect.size.x;
										rect.size.x = rect.size.x - intersection.size.x;
									}
								}
								Rect2i right_rect(pos.x + size.x - right, pos.y + right_start_y, right, right_end_y - right_start_y);
								if (right_rect.size.x > 0) {
									Rect2i intersection = rect.intersection(right_rect);
									if (intersection.has_area() && right_rect.size.x < rect.size.x) {
										rect.size.x = intersection.position.x - rect.position.x;
									}
								}
								Rect2i top_rect(pos.x + top_start_x, pos.y, top_end_x - top_start_x, top);
								if (top_rect.size.y > 0) {
									Rect2i intersection = rect.intersection(top_rect);
									if (intersection.has_area() && intersection.size.y < rect.size.y) {
										rect.position.y = top_rect.size.y;
										rect.size.y = rect.size.y - intersection.size.y;
									}
								}
								Rect2i bottom_rect(pos.x + bottom_start_x, pos.y + size.y - bottom, bottom_end_x - bottom_start_x, bottom);
								if (bottom_rect.size.y > 0) {
									Rect2i intersection = rect.intersection(bottom_rect);
									if (intersection.has_area() && right_rect.size.y < rect.size.y) {
										rect.size.y = intersection.position.y - rect.position.y;
									}
								}
							}
							if (strut_data) {
								XFree(strut_data);