### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

last_id = result.collider_id;
							new_collider = last_id;
							if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
								physics_object_capture = last_id;
							}
						}
					}
					if (is_mouse && new_collider != physics_object_over) {
						if (physics_object_over.is_valid()) {
							CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
							if (co) {
								co->_mouse_exit();
							}
						}
						if (new_collider.is_valid()) {
							CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(new_collider));
							if (co) {
								co->_mouse_enter();
							}
						}
						physics_object_over = new_collider;
					}
				}
				last_pos = pos;
			}
		}
#endif 
	}
}
RID Viewport::get_viewport_rid() const {