### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
ClassDB::get_method_list(type, &methods, false, true);
				for (const MethodInfo &E : methods) {
					if (only_static && (E.flags & METHOD_FLAG_STATIC) == 0) {
						continue;
					}
					if (E.name.begins_with("_")) {
						continue;
					}
					int location = p_recursion_depth + _get_method_location(type, E.name);
					ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION, location);
					if (E.arguments.size()) {
						option.insert_text += "(";
					} else {
						option.insert_text += "()";
					}
					r_result.insert(option.display, option);
				}
				return;
			} break;
			case GDScriptParser::DataType::BUILTIN: {
				Callable::CallError err;
				Variant tmp;
				Variant::construct(base_type.builtin_type, tmp, nullptr, 0, err);
				if (err.error != Callable::CallError::CALL_OK) {
					return;
				}
				if (!p_only_functions) {
					List<PropertyInfo> members;
					if (p_base.value.get_type() != Variant::NIL) {
						p_base.value.get_property_list(&members);