### Godot version

4.0-rc1

### System information

Windows 10

### Issue description

The code: `@export @onready var camera_system : Node3D`

Is throwing: `Line 5:The "@onready" annotation will make the default value to be set after the "@export" takes effect and will override it. (Warning treated as error.)` and is crashing the game.

Unchecking "Treat Warning as Errors" seems to have no effect:

![imagen](https://user-images.githubusercontent.com/248383/217900756-8e214c40-68fb-4fb2-8509-a1e689725930.png)

![imagen](https://user-images.githubusercontent.com/248383/217901253-3b758ebc-48e9-40fe-8d77-16fce7cbae88.png)


### Steps to reproduce

- Write `@export @onready var some_var : Node3D`
- In Project Settings, uncheck `Treat Warning as Errors`
- Try to run the project, a `Parser Error` will be thrown.

### Minimal reproduction project

It's as simple as adding one line of code, so I'm not sure a MRP is needed.
ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE, false, vformat(R"("%s" annotation can only be applied to variables.)", p_annotation->name));
	VariableNode *variable = static_cast<VariableNode *>(p_node);
	if (variable->exported) {
		push_error(vformat(R"(Annotation "%s" cannot be used with another "@export" annotation.)", p_annotation->name), p_annotation);
		return false;
	}
	variable->exported = true;
	variable->export_info.type = t_type;
	variable->export_info.hint = t_hint;
	String hint_string;
	for (int i = 0; i < p_annotation->resolved_arguments.size(); i++) {
		String arg_string = String(p_annotation->resolved_arguments[i]);
		if (p_annotation->name != SNAME("@export_placeholder")) {
			if (arg_string.is_empty()) {
				push_error(vformat(R"(Argument %d of annotation "%s" is empty.)", i + 1, p_annotation->name), p_annotation->arguments[i]);
				return false;
			}
			if (arg_string.contains(",")) {
				push_error(vformat(R"(Argument %d of annotation "%s" contains a comma. Use separate arguments instead.)", i + 1, p_annotation->name), p_annotation->arguments[i]);
				return false;
			}
		}
		if (p_annotation->name == SNAME("@export_flags")) {
			const int64_t max_flags = 32;
			Vector<String> t = arg_string.split(":", true, 1);
			if (t[0].is_empty()) {
				push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": Expected flag name.)", i + 1), p_annotation->arguments[i]);