### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
EditorNode::get_singleton()->show_warning(TTR("Can't obtain the script for running."));
					break;
				}
				if (!scr->is_tool()) {
					EditorNode::get_singleton()->show_warning(TTR("Script is not in tool mode, will not be able to run."));
					return;
				}
				current->apply_code();
				Error err = scr->reload(false); 
				if (err != OK) {
					EditorNode::get_singleton()->show_warning(TTR("Script failed reloading, check console for errors."));
					return;
				}
				if (!ClassDB::is_parent_class(scr->get_instance_base_type(), "EditorScript")) {
					EditorNode::get_singleton()->show_warning(TTR("To run this script, it must inherit EditorScript and be set to tool mode."));
					return;
				}
				Ref<EditorScript> es = memnew(EditorScript);
				es->set_script(scr);
				es->set_editor(EditorNode::get_singleton());
				es->_run();
			} break;
			case FILE_CLOSE: {
				if (current->is_unsaved()) {
					_ask_close_current_unsaved_tab(current);
				} else {
					_close_current_tab(false);
				}
			} break;
			case FILE_COPY_PATH: {