### Godot version

v4.0.beta.custom_build [0abd60b95]

### System information

Windows 10, Vulkan

### Issue description

Autocomplete doesn't work when trying to access a scene node that isn't a direct child of the scene root script, using $NodePath (Shorthand for get_node("NodePath") as per docs).

Example:
![image](https://user-images.githubusercontent.com/115422160/212197922-10e73c9f-de10-475e-ac6e-4163fc5b8013.png)

It worked in Godot 3.5:
![3.5](https://user-images.githubusercontent.com/115422160/212197992-61b67a42-86c6-4650-bab4-c7dfa5a67975.PNG)

I should mention that it works if you start by typing the name of a direct child:
![image](https://user-images.githubusercontent.com/115422160/212198641-6d8e6fca-a2d2-47a7-b627-2df95268daf5.png)

But when you have many nodes in the scene and longer names it's a pain to access the last children like that.


### Steps to reproduce

See above or MRP.

### Minimal reproduction project

[autocomplete bug.zip](https://github.com/godotengine/godot/files/10406695/autocomplete.bug.zip)

}
		int delimter_end_line = get_delimiter_end_position(p_line, get_line(p_line).size() - 1).y;
		
		if (delimter_end_line == -1) {
			return true;
		}
		
		if (delimter_end_line == p_line) {
			
			if (p_line - 1 >= 0) {
				if ((in_string != -1 && is_in_string(p_line - 1) != -1) || (in_comment != -1 && is_in_comment(p_line - 1) != -1)) {
					return false;
				}
			}
			
			return ((in_string != -1 && is_in_string(p_line + 1) != -1) || (in_comment != -1 && is_in_comment(p_line + 1) != -1));
		}
		return ((in_string != -1 && is_in_string(delimter_end_line) != -1) || (in_comment != -1 && is_in_comment(delimter_end_line) != -1));
	}
	
	int start_indent = get_indent_level(p_line);
	for (int i = p_line + 1; i < get_line_count(); i++) {
		if (is_in_string(i) != -1 || is_in_comment(i) != -1 || get_line(i).strip_edges().size() == 0) {
			continue;
		}
		return (get_indent_level(i) > start_indent);
	}
	return false;
}
void CodeEdit::fold_line(int p_line) {