### Godot version

v4.0.beta16.official.518b9e580

### System information

Vulkan API 1.2.231 - Apple M1 Max

### Issue description

AnimatedSprite2D `play` seems to not work anymore. Maybe it is related to https://github.com/godotengine/godot/pull/71907
I have two animations: `default` and `hurt`.
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 13" src="https://user-images.githubusercontent.com/3025661/215270842-998dc3e5-7695-4099-a9b3-8b52ef66d768.png">
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 19" src="https://user-images.githubusercontent.com/3025661/215270891-c4df02e2-444c-4477-b273-bb13d909ea84.png">


---

When I call `play("hurt")` nothing happens.
<img width="506" alt="Screen Shot 2023-01-28 at 11 07 41" src="https://user-images.githubusercontent.com/3025661/215270901-119c0801-d6cb-432b-b320-f7e2822a6511.png">


https://user-images.githubusercontent.com/3025661/215270941-d56753fb-8653-40e6-8094-98537fb88187.mov



### Steps to reproduce

Download the project, run the project and press space bar. The expected behavior is switch the green checkmark for a red X.

### Minimal reproduction project

[animated_sprite_2d.zip](https://github.com/godotengine/godot/files/10527438/animated_sprite_2d.zip)

ERR_FAIL_COND(p_amount < 1);
	hframes = p_amount;
	_queue_redraw();
	notify_property_list_changed();
}
int Sprite3D::get_hframes() const {
	return hframes;
}
Rect2 Sprite3D::get_item_rect() const {
	if (texture.is_null()) {
		return Rect2(0, 0, 1, 1);
	}
	Size2 s;
	if (region) {
		s = region_rect.size;
	} else {
		s = texture->get_size();
		s = s / Point2(hframes, vframes);
	}
	Point2 ofs = get_offset();
	if (is_centered()) {
		ofs -= s / 2;
	}
	if (s == Size2(0, 0)) {
		s = Size2(1, 1);
	}
	return Rect2(ofs, s);
}
void Sprite3D::_validate_property(PropertyInfo &p_property) const {