### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
if (restoring_layout) {
		return;
	}
	HashSet<Ref<Script>> used;
	Node *edited = EditorNode::get_singleton()->get_edited_scene();
	if (edited) {
		_find_scripts(edited, edited, used);
	}
	script_list->clear();
	bool split_script_help = EDITOR_GET("text_editor/script_list/group_help_pages");
	ScriptSortBy sort_by = (ScriptSortBy)(int)EDITOR_GET("text_editor/script_list/sort_scripts_by");
	ScriptListName display_as = (ScriptListName)(int)EDITOR_GET("text_editor/script_list/list_script_names_as");
	Vector<_ScriptEditorItemData> sedata;
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (se) {
			Ref<Texture2D> icon = se->get_theme_icon();
			String path = se->get_edited_resource()->get_path();
			bool saved = !path.is_empty();
			if (saved) {
				
				
				se->set_meta("_edit_res_path", path);
			}
			String name = se->get_name();
			Ref<Script> scr = se->get_edited_resource();
			_ScriptEditorItemData sd;