### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

Array buffers;
	for (GLTFBufferViewIndex i = 0; i < p_state->buffer_views.size(); i++) {
		Dictionary d;
		Ref<GLTFBufferView> buffer_view = p_state->buffer_views[i];
		d["buffer"] = buffer_view->buffer;
		d["byteLength"] = buffer_view->byte_length;
		d["byteOffset"] = buffer_view->byte_offset;
		if (buffer_view->byte_stride != -1) {
			d["byteStride"] = buffer_view->byte_stride;
		}
		
		
		ERR_FAIL_COND_V(!d.has("buffer"), ERR_INVALID_DATA);
		ERR_FAIL_COND_V(!d.has("byteLength"), ERR_INVALID_DATA);
		buffers.push_back(d);
	}
	print_verbose("glTF: Total buffer views: " + itos(p_state->buffer_views.size()));
	if (!buffers.size()) {
		return OK;
	}
	p_state->json["bufferViews"] = buffers;
	return OK;
}
Error GLTFDocument::_parse_buffer_views(Ref<GLTFState> p_state) {