### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
if (!_validate_no_foreign()) {
				break;
			}
			if (p_confirm_override) {
				_delete_confirm();
			} else {
				String msg;
				if (remove_list.size() > 1) {
					bool any_children = false;
					for (int i = 0; !any_children && i < remove_list.size(); i++) {
						any_children = remove_list[i]->get_child_count() > 0;
					}
					msg = vformat(any_children ? TTR("Delete %d nodes and any children?") : TTR("Delete %d nodes?"), remove_list.size());
				} else {
					Node *node = remove_list[0];
					if (node == editor_data->get_edited_scene_root()) {
						msg = vformat(TTR("Delete the root node \"%s\"?"), node->get_name());
					} else if (node->get_scene_file_path().is_empty() && node->get_child_count() > 0) {
						
						msg = vformat(TTR("Delete node \"%s\" and its children?"), node->get_name());
					} else {
						msg = vformat(TTR("Delete node \"%s\"?"), node->get_name());
					}
				}
				delete_dialog->set_text(msg);
				
				
				
				delete_dialog->reset_size();
				delete_dialog->popup_centered();