### Godot version

4.0.beta10 mono and standard

### System information

Windows 10 64bits

### Issue description

When exporting a project, Godot fails to bundle the required DLLs from the GDExtension to the export folder:

```
editor/export/editor_export_plugin.h:123 - Required virtual method EditorExportPlugin::_get_name must be overridden before calling.
  No suitable library found for GDExtension: res://webrtc/webrtc.gdextension. Possible feature flags for your platform: pc, s3tc, windows, x86_64, template, template_debug
```

### Steps to reproduce

Export for Windows with the existing configuration: WebRTC DLLs won't be copied in the export folder

### Minimal reproduction project

[Repro.zip](https://github.com/godotengine/godot/files/10368987/Repro.zip)

}
				}
				if (export_plugins[i]->skipped) {
					do_export = false;
				}
				export_plugins.write[i]->_clear();
				if (!do_export) {
					break; 
				}
			}
			
			if (do_export) {
				
				bool force_binary = convert_text_to_binary && (path.get_extension().to_lower() == "tres" || path.get_extension().to_lower() == "tscn");
				String export_path = _export_customize(path, customize_resources_plugins, customize_scenes_plugins, export_cache, export_base_path, force_binary);
				if (export_path != path) {
					
					path_remaps.push_back(path);
					path_remaps.push_back(export_path);
				}
				Vector<uint8_t> array = FileAccess::get_file_as_bytes(export_path);
				err = p_func(p_udata, export_path, array, idx, total, enc_in_filters, enc_ex_filters, key);
				if (err != OK) {
					return err;
				}
			}
		}
		idx++;
	}
	if (convert_text_to_binary || customize_resources_plugins.size() || customize_scenes_plugins.size()) {