### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos));
						tooltip = tooltip.strip_edges();
						if (tooltip.length() == 0) {
							_gui_cancel_tooltip();
						} else if (gui.tooltip_label) {
							if (tooltip == gui.tooltip_label->get_text()) {
								is_tooltip_shown = true;
							}
						} else {
							is_tooltip_shown = true; 
						}
					} else {
						_gui_cancel_tooltip();
					}
				}
				if (!is_tooltip_shown && over->can_process()) {
					if (gui.tooltip_timer.is_valid()) {
						gui.tooltip_timer->release_connections();
						gui.tooltip_timer = Ref<SceneTreeTimer>();
					}
					gui.tooltip_control = over;
					gui.tooltip_pos = over->get_screen_transform().xform(pos);
					gui.tooltip_timer = get_tree()->create_timer(gui.tooltip_delay);
					gui.tooltip_timer->set_ignore_time_scale(true);
					gui.tooltip_timer->connect("timeout", callable_mp(this, &Viewport::_gui_show_tooltip));
				}
			}
			mm->set_position(pos);
			Control::CursorShape cursor_shape = Control::CURSOR_ARROW;
			{