### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
const GDScriptParser::EnumNode::Value &prev_value = member.enum_value.parent_enum->values[member.enum_value.index - 1];
						resolve_class_member(p_class, prev_value.identifier->name, member.enum_value.identifier);
						member.enum_value.value = prev_value.value + 1;
					} else {
						member.enum_value.value = 0;
					}
					member.enum_value.resolved = true;
				}
				
				member.enum_value.parent_enum->values.set(member.enum_value.index, member.enum_value);
				member.enum_value.identifier->set_datatype(make_enum_type(UNNAMED_ENUM, p_class->fqcn, false));
			} break;
			case GDScriptParser::ClassNode::Member::CLASS:
				check_class_member_name_conflict(p_class, member.m_class->identifier->name, member.m_class);
				
				if (!member.m_class->base_type.is_resolving()) {
					resolve_class_inheritance(member.m_class, p_source);
				}
				break;
			case GDScriptParser::ClassNode::Member::GROUP:
				
				break;
			case GDScriptParser::ClassNode::Member::UNDEFINED:
				ERR_PRINT("Trying to resolve undefined member.");
				break;
		}
	}
	parser->current_class = previous_class;
}
void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source) {