### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

return check(GDScriptTokenizer::Token::TK_EOF);
}
void GDScriptParser::synchronize() {
	panic_mode = false;
	while (!is_at_end()) {
		if (previous.type == GDScriptTokenizer::Token::NEWLINE || previous.type == GDScriptTokenizer::Token::SEMICOLON) {
			return;
		}
		switch (current.type) {
			case GDScriptTokenizer::Token::CLASS:
			case GDScriptTokenizer::Token::FUNC:
			case GDScriptTokenizer::Token::STATIC:
			case GDScriptTokenizer::Token::VAR:
			case GDScriptTokenizer::Token::CONST:
			case GDScriptTokenizer::Token::SIGNAL:
			
			case GDScriptTokenizer::Token::FOR:
			case GDScriptTokenizer::Token::WHILE:
			case GDScriptTokenizer::Token::MATCH:
			case GDScriptTokenizer::Token::RETURN:
			case GDScriptTokenizer::Token::ANNOTATION:
				return;
			default:
				
				break;
		}
		advance();
	}
}
void GDScriptParser::push_multiline(bool p_state) {