### Godot version

v4.0.beta15.mono.official [4fa6edc88]

### System information

Linux, Xorg

### Issue description

The entire window loses focus if you ungrab focus from a Control. 
This doesn't seem to happen in Beta 14 and older betas.

### Steps to reproduce

1. Create a Control that can grab focus (tested with LineEdit and TextEdit)
2. Grab focus
3. Release focus via release_focus() or hiding the node

### Minimal reproduction project

[FocusMinimal.zip](https://github.com/godotengine/godot/files/10498175/FocusMinimal.zip)

const List<WindowID>::Element *E = popup_list.back();
	if (E) {
		return E->get();
	} else {
		return INVALID_WINDOW_ID;
	}
}
void DisplayServerX11::window_set_popup_safe_rect(WindowID p_window, const Rect2i &p_rect) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	wd.parent_safe_rect = p_rect;
}
Rect2i DisplayServerX11::window_get_popup_safe_rect(WindowID p_window) const {