### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

}
							}
							Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
							if (err != OK) {
								continue;
							}
							scale[0] = post__key_value(a, i, scale[0], t->object, t->bone_idx);
							a->scale_track_interpolate(i, time, &scale[1]);
							scale[1] = post__key_value(a, i, scale[1], t->object, t->bone_idx);
							t->scale += (scale[1] - scale[0]) * blend;
							prev_time = !backward ? 0 : (double)a->get_length();
						} else {
							Vector3 scale;
							Error err = a->scale_track_interpolate(i, time, &scale);
							if (err != OK) {
								continue;
							}
							scale = post__key_value(a, i, scale, t->object, t->bone_idx);
							t->scale += (scale - t->init_scale) * blend;
						}
#endif // 
					} break;
					case Animation::TYPE_BLEND_SHAPE: {
#ifndef 
						if (Math::is_zero_approx(blend)) {
							continue; // 
						}
						TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
						float value;
						Error err = a->blend_shape_track_interpolate(i, time, &value);