### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
Variant::get_utility_function_list(&utility_functions);
					if (utility_functions.find(p_symbol) != nullptr) {
						r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_TBD_GLOBALSCOPE;
						r_result.class_name = "@GlobalScope";
						r_result.class_member = p_symbol;
						return OK;
					}
				}
			}
		} break;
		case GDScriptParser::COMPLETION_ATTRIBUTE_METHOD: {
			is_function = true;
			[[fallthrough]];
		}
		case GDScriptParser::COMPLETION_ATTRIBUTE: {
			if (context.node->type != GDScriptParser::Node::SUBSCRIPT) {
				break;
			}
			const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(context.node);
			if (!subscript->is_attribute) {
				break;
			}
			GDScriptCompletionIdentifier base;
			bool found_type = _get_subscript_type(context, subscript, base.type);
			if (!found_type && !_guess_expression_type(context, subscript->base, base)) {
				break;
			}
			if (_lookup_symbol_from_base(base.type, p_symbol, is_function, r_result) == OK) {
				return OK;
			}