### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
for (int i = 0; i < editors.size(); i++) {
			EditorProperty *ep = Object::cast_to<EditorProperty>(editors[i].property_editor);
			const Vector<String> &properties = editors[i].properties;
			if (ep) {
				
				ep->object = object;
				if (properties.size()) {
					if (properties.size() == 1) {
						
						ep->property = properties[0];
						ep->property_path = property_prefix + properties[0];
						ep->property_usage = p.usage;
						
					}
					if (!editors[i].label.is_empty()) {
						ep->set_label(editors[i].label);
					} else {
						
						ep->set_label(property_label_string);
					}
					for (int j = 0; j < properties.size(); j++) {
						String prop = properties[j];
						if (!editor_property_map.has(prop)) {
							editor_property_map[prop] = List<EditorProperty *>();
						}
						editor_property_map[prop].push_back(ep);
					}
				}
				EditorInspectorSection *section = Object::cast_to<EditorInspectorSection>(current_vbox->get_parent());
				if (section) {