### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES);
	return terrain_sets[p_terrain_set].mode;
}
int TileSet::get_terrains_count(int p_terrain_set) const {
	ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1);
	return terrain_sets[p_terrain_set].terrains.size();
}
void TileSet::add_terrain(int p_terrain_set, int p_index) {
	ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
	Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
	if (p_index < 0) {
		p_index = terrains.size();
	}
	ERR_FAIL_INDEX(p_index, terrains.size() + 1);
	terrains.insert(p_index, Terrain());
	
	float hue_rotate = (terrains.size() % 16) / 16.0;
	Color c;
	c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5);
	terrains.write[p_index].color = c;
	terrains.write[p_index].name = String(vformat("Terrain %d", p_index));
	for (KeyValue<int, Ref<TileSetSource>> source : sources) {
		source.value->add_terrain(p_terrain_set, p_index);
	}
	notify_property_list_changed();
	terrains_cache_dirty = true;
	emit_changed();
}
void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {