### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
XineramaScreenInfo *xsi = XineramaQueryScreens(x11_display, &count);
		
		if (p_screen < count) {
			rect.position.x = xsi[p_screen].x_org;
			rect.position.y = xsi[p_screen].y_org;
			rect.size.width = xsi[p_screen].width;
			rect.size.height = xsi[p_screen].height;
		} else {
			ERR_PRINT("Invalid screen index: " + itos(p_screen) + "(count: " + itos(count) + ").");
		}
		if (xsi) {
			XFree(xsi);
		}
	} else {
		int count = XScreenCount(x11_display);
		if (p_screen < count) {
			Window root = XRootWindow(x11_display, p_screen);
			XWindowAttributes xwa;
			XGetWindowAttributes(x11_display, root, &xwa);
			rect.position.x = xwa.x;
			rect.position.y = xwa.y;
			rect.size.width = xwa.width;
			rect.size.height = xwa.height;
		} else {
			ERR_PRINT("Invalid screen index: " + itos(p_screen) + "(count: " + itos(count) + ").");
		}
	}
	return rect;
}
Point2i DisplayServerX11::screen_get_position(int p_screen) const {