### Godot version

4.0.beta 44c0bfc94

### System information

Fedora 37, GeForce RTX 4090 (NVIDIA 525.78.01), Forward Plus

### Issue description

It's impossible to move AnimatableBody3D in the editor – nothing happens, even though you can see the transform message at the bottom-left corner of the 3D editor.

This problem occurs regardless of whether the AnimatableBody3D contains a valid CollisionShape3D child node.

This problem does not occur with AnimatableBody2D, StaticBody3D or CharacterBody3D.

https://user-images.githubusercontent.com/180032/215598547-afab7150-eaf4-4fbb-8589-0856c9beff9d.mp4



### Steps to reproduce

- Add an AnimatableBody3D node in the editor.
- Try to move it using the gizmos or the inspector's **Position** property.

### Minimal reproduction project

N/A
if (simulate_physics == p_simulate) {
		return;
	}
	simulate_physics = p_simulate;
	reset_physics_simulation_state();
}
bool PhysicalBone3D::get_simulate_physics() {
	return simulate_physics;
}
bool PhysicalBone3D::is_simulating_physics() {
	return _internal_simulate_physics;
}
void PhysicalBone3D::set_bone_name(const String &p_name) {
	bone_name = p_name;
	bone_id = -1;
	update_bone_id();
	reset_to_rest_position();
}
const String &PhysicalBone3D::get_bone_name() const {
	return bone_name;
}
void PhysicalBone3D::set_mass(real_t p_mass) {
	ERR_FAIL_COND(p_mass <= 0);
	mass = p_mass;
	PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_MASS, mass);
}
real_t PhysicalBone3D::get_mass() const {
	return mass;
}
void PhysicalBone3D::set_friction(real_t p_friction) {