### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
if (p_idx == recent_scripts->get_item_count() - 1) {
		EditorSettings::get_singleton()->set_project_metadata("recent_files", "scripts", Array());
		call_deferred(SNAME("_update_recent_scripts"));
		return;
	}
	Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scripts", Array());
	ERR_FAIL_INDEX(p_idx, rc.size());
	String path = rc[p_idx];
	
	if (FileAccess::exists(path)) {
		List<String> extensions;
		ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
		if (extensions.find(path.get_extension())) {
			Ref<Script> scr = ResourceLoader::load(path);
			if (scr.is_valid()) {
				edit(scr, true);
				return;
			}
		}
		Error err;
		Ref<TextFile> text_file = _load_text_file(path, &err);