### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

if (p_get_node->use_dollar) {
		push_text("$");
	}
	push_text(p_get_node->full_path);
}
void GDScriptParser::TreePrinter::print_identifier(IdentifierNode *p_identifier) {
	if (p_identifier != nullptr) {
		push_text(p_identifier->name);
	} else {
		push_text("<invalid identifier>");
	}
}
void GDScriptParser::TreePrinter::print_if(IfNode *p_if, bool p_is_elif) {