### Godot version

v3.5.1.stable.official [6fed1ffa3]

### System information

Windows 10, NVIDIA GeForce GTX 760

### Issue description

OS.kill() will not terminate process that it's not spawned by game although it is noted in the documentation that it can also be used to kill processes that were not spawned by the game.


### Steps to reproduce

Use PID when calling OS.kill() that it isn't spawned by the game.

### Minimal reproduction project

N/A
NTSTATUS status = BCryptGenRandom(nullptr, r_buffer, p_bytes, BCRYPT_USE_SYSTEM_PREFERRED_RNG);
	ERR_FAIL_COND_V(status, FAILED);
	return OK;
}
Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) {
	String path = p_path.replace("/", "\\");
	if (!FileAccess::exists(path)) {
		
		path = get_executable_path().get_base_dir().path_join(p_path.get_file());
	}
	typedef DLL_DIRECTORY_COOKIE(WINAPI * PAddDllDirectory)(PCWSTR);
	typedef BOOL(WINAPI * PRemoveDllDirectory)(DLL_DIRECTORY_COOKIE);
	PAddDllDirectory add_dll_directory = (PAddDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "AddDllDirectory");
	PRemoveDllDirectory remove_dll_directory = (PRemoveDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "RemoveDllDirectory");
	bool has_dll_directory_api = ((add_dll_directory != nullptr) && (remove_dll_directory != nullptr));
	DLL_DIRECTORY_COOKIE cookie = nullptr;
	if (p_also_set_library_path && has_dll_directory_api) {
		cookie = add_dll_directory((LPCWSTR)(path.get_base_dir().utf16().get_data()));
	}
	p_library_handle = (void *)LoadLibraryExW((LPCWSTR)(path.utf16().get_data()), nullptr, (p_also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0);
	ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + format_error_message(GetLastError()) + ".");
	if (cookie) {
		remove_dll_directory(cookie);
	}
	if (r_resolved_path != nullptr) {
		*r_resolved_path = path;
	}
	return OK;
}
Error OS_Windows::close_dynamic_library(void *p_library_handle) {