### Godot version

4.0 beta 10

### System information

Mac M1, MacOS Ventura 13.0.1

### Issue description

This has been happening with all the 4.0 betas, and it's only happening on the Mac. When I start Godot and am presented with the Project Manager, the UI text is always black. Even on the "about" box.

![Screenshot 2022-12-28 at 2 49 46 PM](https://user-images.githubusercontent.com/786744/209870865-222a47c6-c19d-4be5-bee5-6a3b5191d9c9.png)

If I open a project, the text color is shown correctly. Note that the "about" box text is also fixed.

![Screenshot 2022-12-28 at 2 50 24 PM](https://user-images.githubusercontent.com/786744/209871082-5a48c7d6-2396-42f1-b509-2077ec3be617.png)

If, at this point, I tell Godot to return to the Project Manager, the black text reappears.

### Steps to reproduce

It's just doing this from a cold start, so there aren't any steps.

### Minimal reproduction project

N/A
}
		}
		
		RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
		if (material.is_valid()) {
			GLES3::CanvasMaterialData *md = static_cast<GLES3::CanvasMaterialData *>(material_storage->material_get_data(material, RS::SHADER_CANVAS_ITEM));
			if (md && md->shader_data->valid) {
				if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) {
					if (!material_screen_texture_cached) {
						backbuffer_copy = true;
						back_buffer_rect = Rect2();
						backbuffer_gen_mipmaps = md->shader_data->uses_screen_texture_mipmaps;
					} else if (!material_screen_texture_mipmaps_cached) {
						backbuffer_gen_mipmaps = md->shader_data->uses_screen_texture_mipmaps;
					}
				}
				if (md->shader_data->uses_sdf) {
					r_sdf_used = true;
				}
				if (md->shader_data->uses_time) {
					time_used = true;
				}
			}
		}
		if (ci->skeleton.is_valid()) {
			const Item::Command *c = ci->commands;
			while (c) {
				if (c->type == Item::Command::TYPE_MESH) {
					const Item::CommandMesh *cm = static_cast<const Item::CommandMesh *>(c);
					if (cm->mesh_instance.is_valid()) {