### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
String type = base_type;
	Callable callable = get_edited_object()->get(get_edited_property());
	edit->set_text("Callable");
	edit->set_disabled(true);
	edit->set_icon(get_theme_icon(SNAME("Callable"), SNAME("EditorIcons")));
}
void EditorPropertyCallable::_bind_methods() {
}
EditorPropertyCallable::EditorPropertyCallable() {
	edit = memnew(Button);
	add_child(edit);
	add_focusable(edit);
}
void EditorPropertyFloat::_set_read_only(bool p_read_only) {
	spin->set_read_only(p_read_only);
};
void EditorPropertyFloat::_value_changed(double val) {
	if (setting) {
		return;
	}
	if (angle_in_radians) {
		val = Math::deg_to_rad(val);
	}
	emit_changed(get_edited_property(), val);
}
void EditorPropertyFloat::update_property() {