### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

}
			if (p_option == "primitive/height") {
				const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
				return generate_physics &&
						(physics_shape == SHAPE_TYPE_CYLINDER ||
								physics_shape == SHAPE_TYPE_CAPSULE);
			}
			if (p_option == "occluder/simplification_distance") {
				
				return p_options.has("generate/occluder") && p_options["generate/occluder"].operator signed int() != OCCLUDER_DISABLED;
			}
		} break;
		case INTERNAL_IMPORT_CATEGORY_MESH: {
			if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") {
				return p_options["save_to_file/enabled"];
			}
		} break;
		case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
			if (p_option == "use_external/path") {
				return p_options["use_external/enabled"];
			}
		} break;
		case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
			if (p_option == "save_to_file/path" || p_option == "save_to_file/keep_custom_tracks") {
				return p_options["save_to_file/enabled"];
			}
			if (p_option.begins_with("slice_")) {
				int max_slice = p_options["slices/amount"];
				int slice = p_option.get_slice("_", 1).to_int() - 1;
				if (slice >= max_slice) {