### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

close_rect.position = Vector2(r.position.x + r.size.x - close_h_ofs, r.position.y - close_v_ofs);
					close_rect.size = close_icon->get_size();
					if (gui.subwindow_focused != sw.window) {
						
						_sub_window_grab_focus(sw.window);
					}
					if (close_rect.has_point(mb->get_position())) {
						gui.subwindow_drag = SUB_WINDOW_DRAG_CLOSE;
						gui.subwindow_drag_close_inside = true; 
						gui.subwindow_drag_close_rect = close_rect;
					} else {
						gui.subwindow_drag = SUB_WINDOW_DRAG_MOVE;
					}
					gui.subwindow_drag_from = mb->get_position();
					gui.subwindow_drag_pos = sw.window->get_position();
					_sub_window_update(sw.window);
				} else {
					gui.subwindow_resize_mode = _sub_window_get_resize_margin(sw.window, mb->get_position());
					if (gui.subwindow_resize_mode != SUB_WINDOW_RESIZE_DISABLED) {
						if (gui.subwindow_focused != sw.window) {
							
							_sub_window_grab_focus(sw.window);
						}
						gui.subwindow_resize_from_rect = r;
						gui.subwindow_drag_from = mb->get_position();
						gui.subwindow_drag = SUB_WINDOW_DRAG_RESIZE;
						click_on_window = true;
					}
				}
			}