### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
_THREAD_SAFE_METHOD_
	WindowData &wd = windows[MAIN_WINDOW_ID];
	int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&set_icon_errorhandler);
	Atom net_wm_icon = XInternAtom(x11_display, "_NET_WM_ICON", False);
	if (p_icon.is_valid()) {
		Ref<Image> img = p_icon->duplicate();
		img->convert(Image::FORMAT_RGBA8);
		while (true) {
			int w = img->get_width();
			int h = img->get_height();
			if (g_set_icon_error) {
				g_set_icon_error = false;
				WARN_PRINT("Icon too large, attempting to resize icon.");
				int new_width, new_height;
				if (w > h) {
					new_width = w / 2;
					new_height = h * new_width / w;
				} else {
					new_height = h / 2;
					new_width = w * new_height / h;
				}
				w = new_width;
				h = new_height;
				if (!w || !h) {
					WARN_PRINT("Unable to set icon.");
					break;
				}
				img->resize(w, h, Image::INTERPOLATE_CUBIC);