### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



bool is_validated = false;
	
	if (Variant::is_builtin_method_vararg(p_type, p_method)) {
		is_validated = true; 
	} else if (p_arguments.size() == Variant::get_builtin_method_argument_count(p_type, p_method)) {
		bool all_types_exact = true;
		for (int i = 0; i < p_arguments.size(); i++) {
			if (!IS_BUILTIN_TYPE(p_arguments[i], Variant::get_builtin_method_argument_type(p_type, p_method, i))) {
				all_types_exact = false;
				break;
			}
		}
		is_validated = all_types_exact;
	}
	if (!is_validated) {
		
		append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_STATIC, p_arguments.size() + 1);
		for (int i = 0; i < p_arguments.size(); i++) {
			append(p_arguments[i]);
		}
		append(get_call_target(p_target));
		append(p_type);
		append(p_method);
		append(p_arguments.size());
		return;
	}
	if (p_target.mode == Address::TEMPORARY) {
		Variant::Type result_type = Variant::get_builtin_method_return_type(p_type, p_method);