### Godot version

4.0.beta 44c0bfc94

### System information

Fedora 37, GeForce RTX 4090 (NVIDIA 525.78.01), Forward Plus

### Issue description

It's impossible to move AnimatableBody3D in the editor – nothing happens, even though you can see the transform message at the bottom-left corner of the 3D editor.

This problem occurs regardless of whether the AnimatableBody3D contains a valid CollisionShape3D child node.

This problem does not occur with AnimatableBody2D, StaticBody3D or CharacterBody3D.

https://user-images.githubusercontent.com/180032/215598547-afab7150-eaf4-4fbb-8589-0856c9beff9d.mp4



### Steps to reproduce

- Add an AnimatableBody3D node in the editor.
- Try to move it using the gizmos or the inspector's **Position** property.

### Minimal reproduction project

N/A
return collision_state.wall && !collision_state.floor && !collision_state.ceiling;
}
bool CharacterBody3D::is_on_ceiling() const {
	return collision_state.ceiling;
}
bool CharacterBody3D::is_on_ceiling_only() const {
	return collision_state.ceiling && !collision_state.floor && !collision_state.wall;
}
const Vector3 &CharacterBody3D::get_floor_normal() const {
	return floor_normal;
}
const Vector3 &CharacterBody3D::get_wall_normal() const {
	return wall_normal;
}
const Vector3 &CharacterBody3D::get_last_motion() const {
	return last_motion;
}
Vector3 CharacterBody3D::get_position_delta() const {
	return get_transform().origin - previous_position;
}
const Vector3 &CharacterBody3D::get_real_velocity() const {
	return real_velocity;
}
real_t CharacterBody3D::get_floor_angle(const Vector3 &p_up_direction) const {
	ERR_FAIL_COND_V(p_up_direction == Vector3(), 0);
	return Math::acos(floor_normal.dot(p_up_direction));
}
const Vector3 &CharacterBody3D::get_platform_velocity() const {