### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

int line = p_script->get_member_line(p_method);
	if (line == -1) {
		return false;
	}
	return edit(p_script, line, 0);
}
void ScriptEditor::set_live_auto_reload_running_scripts(bool p_enabled) {
	auto_reload_running_scripts = p_enabled;
}
void ScriptEditor::_help_search(String p_text) {
	help_search_dialog->popup_dialog(p_text);
}
void ScriptEditor::_open_script_request(const String &p_path) {
	Ref<Script> scr = ResourceLoader::load(p_path);
	if (scr.is_valid()) {
		script_editor->edit(scr, false);
		return;
	}
	Error err;
	Ref<TextFile> text_file = script_editor->_load_text_file(p_path, &err);
	if (text_file.is_valid()) {
		script_editor->edit(text_file, false);
		return;
	}
}
void ScriptEditor::register_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter) {