### Godot version

v4.0.beta16.official [518b9e580]

### System information

-

### Issue description

The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688. 

> Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point)`.

After #66688, get_rect() returns the Controls rect relative to its parent, while the point is relative to the Control.

Also, the note refers to `point` while it likely should refer to the parameter `position`. That said, in this case, I think the incorrect name is better and the parameter of the function should be changed to`point` to avoid shadowing `Control.position`.

Suggested fixes:
1. Change the note to match the new behavior (`Rect2(Vector2.ZERO, size).has_point(point)` should work; verify) OR introduce `get_local_rect()` that matches the old behavior and recommend using it instead.
2. Change the name of the `position` parameter to `point` in `Control._has_point(position)`

### Steps to reproduce

-

### Minimal reproduction project

-
ERR_FAIL_INDEX((int)p_side, 4);
	data.focus_neighbor[p_side] = p_neighbor;
}
NodePath Control::get_focus_neighbor(Side p_side) const {
	ERR_FAIL_INDEX_V((int)p_side, 4, NodePath());
	return data.focus_neighbor[p_side];
}
void Control::set_focus_next(const NodePath &p_next) {
	data.focus_next = p_next;
}
NodePath Control::get_focus_next() const {
	return data.focus_next;
}
void Control::set_focus_previous(const NodePath &p_prev) {
	data.focus_prev = p_prev;
}
NodePath Control::get_focus_previous() const {
	return data.focus_prev;
}
#define MAX_NEIGHBOR_SEARCH_COUNT 512
Control *Control::_get_focus_neighbor(Side p_side, int p_count) {
	ERR_FAIL_INDEX_V((int)p_side, 4, nullptr);
	if (p_count >= MAX_NEIGHBOR_SEARCH_COUNT) {
		return nullptr;
	}
	if (!data.focus_neighbor[p_side].is_empty()) {