### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


#ifndef GLTF_DOCUMENT_H
#define GLTF_DOCUMENT_H
#include "extensions/gltf_document_extension.h"
#include "modules/modules_enabled.gen.h" 
class GLTFDocument : public Resource {
	GDCLASS(GLTFDocument, Resource);
	static Vector<Ref<GLTFDocumentExtension>> all_document_extensions;
	Vector<Ref<GLTFDocumentExtension>> document_extensions;
private:
	const float BAKE_FPS = 30.0f;
public:
	const int32_t JOINT_GROUP_SIZE = 4;
	enum {
		ARRAY_BUFFER = 34962,
		ELEMENT_ARRAY_BUFFER = 34963,
		TYPE_BYTE = 5120,
		TYPE_UNSIGNED_BYTE = 5121,
		TYPE_SHORT = 5122,
		TYPE_UNSIGNED_SHORT = 5123,
		TYPE_UNSIGNED_INT = 5125,
		TYPE_FLOAT = 5126,
		COMPONENT_TYPE_BYTE = 5120,
		COMPONENT_TYPE_UNSIGNED_BYTE = 5121,
		COMPONENT_TYPE_SHORT = 5122,
		COMPONENT_TYPE_UNSIGNED_SHORT = 5123,
		COMPONENT_TYPE_INT = 5125,
		COMPONENT_TYPE_FLOAT = 5126,
	};
	enum {