### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

read_only = p_read_only;
	update_tree();
}
EditorPropertyNameProcessor::Style EditorInspector::get_property_name_style() const {
	return property_name_style;
}
void EditorInspector::set_property_name_style(EditorPropertyNameProcessor::Style p_style) {
	if (property_name_style == p_style) {
		return;
	}
	property_name_style = p_style;
	update_tree();
}
void EditorInspector::set_autoclear(bool p_enable) {
	autoclear = p_enable;
}
void EditorInspector::set_show_categories(bool p_show) {
	show_categories = p_show;
	update_tree();
}
void EditorInspector::set_use_doc_hints(bool p_enable) {