### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

if (r_error) {
		*r_error = ERR_FILE_CANT_OPEN;
	}
	String local_path = ProjectSettings::get_singleton()->localize_path(p_path);
	String path = ResourceLoader::path_remap(local_path);
	TextFile *text_file = memnew(TextFile);
	Ref<TextFile> text_res(text_file);
	Error err = text_file->load_text(path);
	ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot load text file '" + path + "'.");
	text_file->set_file_path(local_path);
	text_file->set_path(local_path, true);
	if (ResourceLoader::get_timestamp_on_load()) {
		text_file->set_last_modified_time(FileAccess::get_modified_time(path));
	}
	if (r_error) {
		*r_error = OK;
	}
	return text_res;
}
Error ScriptEditor::_save_text_file(Ref<TextFile> p_text_file, const String &p_path) {