### Godot version

4.0.beta.custom_build.a16b0fec4

### System information

Ubuntu 22.04 - Radeon RX 570, Gnome shell 42 X11

### Issue description

Cannot compile Godot with 
```
scons dev_build=yes CCFLAGS="-fpie" LINKFLAGS="-no-pie" module_navigation_enabled=no module_gdscript_enabled=no module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_glslang_enabled=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no module_svg_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no target=editor -j2
```
command due error
```
In file included from ./core/templates/vector.h:39,
                 from ./core/io/compression.h:34,
                 from ./core/io/file_access.h:34,
                 from editor/project_converter_3_to_4.h:35,
                 from editor/project_converter_3_to_4.cpp:31:
editor/project_converter_3_to_4.cpp: In member function 'int ProjectConverter3To4::convert()':
editor/project_converter_3_to_4.cpp:4360:24: error: 'ERROR_CODE' was not declared in this scope
 4360 |         ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
      |                        ^~~~~~~~~~
./core/error/error_macros.h:633:24: note: in definition of macro 'ERR_FAIL_V_MSG'
  633 |                 return m_retval;                                                                                                 \
      |                        ^~~~~~~~
editor/project_converter_3_to_4.cpp: In member function 'int ProjectConverter3To4::validate_conversion()':
editor/project_converter_3_to_4.cpp:4364:24: error: 'ERROR_CODE' was not declared in this scope
 4364 |         ERR_FAIL_V_MSG(ERROR_CODE, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
      |                        ^~~~~~~~~~
./core/error/error_macros.h:633:24: note: in definition of macro 'ERR_FAIL_V_MSG'
  633 |                 return m_retval;                                                                                                 \
      |                        ^~~~~~~~
scons: *** [editor/project_converter_3_to_4.linuxbsd.editor.dev.x86_64.o] Error 1
scons: building terminated because of errors.
```
Regression ~2-3 days old

### Steps to reproduce

Above

### Minimal reproduction project

N/A
{ "set_unit_offset", "set_progress_ratio" , 
	{ "set_uv2", "surface_set_uv2" , 
	{ "set_v_drag_enabled", "set_drag_vertical_enabled" , 
	{ "set_valign", "set_vertical_alignment" , 
	{ "set_window_layout", "_set_window_layout" , 
	{ "set_zfar", "set_far" , 
	{ "set_znear", "set_near" , 
	{ "shortcut_match", "is_match" , 
	{ "skeleton_alcate", "skeleton_alcate_data" , 
	{ "surface_update_region", "surface_update_attribute_region" , 
	{ "targeting_method", "tween_method" , 
	{ "targeting_property", "tween_property" , 
	{ "track_remove_key_at_pition", "track_remove_key_at_time" , 
	{ "triangulate_delaunay_2d", "triangulate_delaunay" , 
	{ "unselect", "deselect" , 
	{ "unselect_all", "deselect_all" , 
	{ "update_configuration_warning", "update_configuration_warnings" , 
	{ "update_gizmo", "update_gizm" , 
	{ "viewport_set_use_arvr", "viewport_set_use_xr" , 
	{ "warp_mouse_pition", "warp_mouse" , 
	{ "world_to_map", "cal_to_map" , 
	{ "set_shader_param", "set_shader_parameter" , 
	{ "get_shader_param", "get_shader_parameter" , 
	{ "set_uniform_name", "set_parameter_name" , 
	{ "get_uniform_name", "get_parameter_name" , 
	
	
	
	{ "clamped", "clamp" , 
	{ "get_rotation_quat", "get_rotation_quaternion" ,