### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
}
	if (function) {
		for (int i = 0; i < function->arguments.size(); i++) {
			if (function->arguments[i].name == p_identifier) {
				if (r_data_type) {
					*r_data_type = function->arguments[i].type;
				}
				if (r_struct_name) {
					*r_struct_name = function->arguments[i].type_str;
				}
				if (r_array_size) {
					*r_array_size = function->arguments[i].array_size;
				}
				if (r_is_const) {
					*r_is_const = function->arguments[i].is_const;
				}
				if (r_type) {
					*r_type = IDENTIFIER_FUNCTION_ARGUMENT;
				}
				return true;
			}
		}
	}
	if (shader->varyings.has(p_identifier)) {
		if (r_data_type) {
			*r_data_type = shader->varyings[p_identifier].type;
		}
		if (r_array_size) {
			*r_array_size = shader->varyings[p_identifier].array_size;
		}