### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
	}
#ifdef TOOLS_ENABLED
	if (request_3d) {
		
		RS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this);
	} else {
		
		RS::get_singleton()->texture_set_detect_3d_callback(texture, nullptr, nullptr);
	}
	if (request_roughness) {
		
		RS::get_singleton()->texture_set_detect_roughness_callback(texture, _requested_roughness, this);
	} else {
		
		RS::get_singleton()->texture_set_detect_roughness_callback(texture, nullptr, nullptr);
	}
	if (request_normal) {
		
		RS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this);
	} else {
		
		RS::get_singleton()->texture_set_detect_normal_callback(texture, nullptr, nullptr);
	}
#endif
	notify_property_list_changed();
	emit_changed();
	return OK;
}
String CompressedTexture2D::get_load_path() const {