### Godot version

4.0.beta17

### System information

windows 10, nvidia graphics, gl compatibility renderer

### Issue description

Checking or unchecking the 'transpose' checkbox in a tile alternative in the tileset editor has absolutely no visual effect. This was found by another user here https://github.com/godotengine/godot/issues/72525
This only happens in the compatibility renderer. I've tested with the vulkan (mobile and forward) and both worked fine.

### Steps to reproduce

See attached video:

https://user-images.githubusercontent.com/5783414/216274035-0acbe609-52b0-4dd8-90c1-b8970f248231.mp4



### Minimal reproduction project

[TileMapTransposeWontWork.zip](https://github.com/godotengine/godot/files/10566912/TileMapTransposeWontWork.zip)

### Work Around

User vulkan instead of opengl. Or, The user could create a specific tilemap node for rotated tiles and rotate the entire node by 90 or -90 degrees to achieve the desired result.
Vector<uint8_t> index_buffer;
		index_buffer.resize(p_indices.size() * sizeof(int32_t));
		{
			uint8_t *w = index_buffer.ptrw();
			memcpy(w, p_indices.ptr(), sizeof(int32_t) * p_indices.size());
		}
		glGenBuffers(1, &pb.index_buffer);
		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, pb.index_buffer);
		glBufferData(GL_ELEMENT_ARRAY_BUFFER, p_indices.size() * 4, index_buffer.ptr(), GL_STATIC_DRAW);
		pb.count = p_indices.size();
	}
	glBindVertexArray(0);
	glBindBuffer(GL_ARRAY_BUFFER, 0);
	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
	PolygonID id = polygon_buffers.last_id++;
	polygon_buffers.polygons[id] = pb;
	return id;
}
void RasterizerCanvasGLES3::free_polygon(PolygonID p_polygon) {
	PolygonBuffers *pb_ptr = polygon_buffers.polygons.getptr(p_polygon);
	ERR_FAIL_COND(!pb_ptr);
	PolygonBuffers &pb = *pb_ptr;
	if (pb.index_buffer != 0) {
		glDeleteBuffers(1, &pb.index_buffer);
	}
	glDeleteVertexArrays(1, &pb.vertex_array);
	glDeleteBuffers(1, &pb.vertex_buffer);
	polygon_buffers.polygons.erase(p_polygon);
}
void RasterizerCanvasGLES3::_allocate_instance_data_buffer() {