### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
HashMap<String, Cache>::Iterator E = cached.find(p_path);
		if (!E) {
			Cache c;
			c.cache = ResourceLoader::load(p_path);
			E = cached.insert(p_path, c);
		}
		E->value.time_loaded = OS::get_singleton()->get_ticks_msec();
		if (cached.size() > max_cache_size) {
			uint64_t older;
			HashMap<String, Cache>::Iterator O = cached.begin();
			older = O->value.time_loaded;
			HashMap<String, Cache>::Iterator I = O;
			while (I) {
				if (I->value.time_loaded < older) {
					older = I->value.time_loaded;
					O = I;
				}
				++I;
			}
			if (O != E) { 
				cached.remove(O);
			}
		}
		return E->value.cache;
	}
	virtual ~EditorScriptCodeCompletionCache() {}