### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

complete_extents(get_node);
				return nullptr;
			}
			get_node->full_path += "%";
			path_state = PATH_STATE_PERCENT;
		} else if (previous.type == GDScriptTokenizer::Token::SLASH) {
			if (path_state != PATH_STATE_START && path_state != PATH_STATE_NODE_NAME) {
				push_error(R"("/" is only valid at the beginning of the path or after a node name.)");
				complete_extents(get_node);
				return nullptr;
			}
			get_node->full_path += "/";
			path_state = PATH_STATE_SLASH;
		}
		make_completion_context(COMPLETION_GET_NODE, get_node, context_argument++);
		if (match(GDScriptTokenizer::Token::LITERAL)) {
			if (previous.literal.get_type() != Variant::STRING) {
				String previous_token;
				switch (path_state) {
					case PATH_STATE_START:
						previous_token = "$";
						break;
					case PATH_STATE_PERCENT:
						previous_token = "%";
						break;
					case PATH_STATE_SLASH:
						previous_token = "/";
						break;
					default:
						break;