### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

return read_only;
}
Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid) {
	if (p_object->property_can_revert(p_property)) {
		if (r_is_valid) {
			*r_is_valid = true;
		}
		return p_object->property_get_revert(p_property);
	}
	return PropertyUtils::get_property_default_value(p_object, p_property, r_is_valid);
}
bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property, const Variant *p_custom_current_value) {
	bool is_valid_revert = false;
	Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property, &is_valid_revert);
	if (!is_valid_revert) {
		return false;
	}
	Variant current_value = p_custom_current_value ? *p_custom_current_value : p_object->get(p_property);
	return PropertyUtils::is_property_value_different(current_value, revert_value);
}
StringName EditorProperty::_get_revert_property() const {
	return property;
}
void EditorProperty::update_editor_property_status() {