### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


break;
				}
				
				
				
				
				case Mesh::PRIMITIVE_LINE_STRIP: {
					primitive["mode"] = 3;
					break;
				}
				case Mesh::PRIMITIVE_TRIANGLES: {
					primitive["mode"] = 4;
					break;
				}
				case Mesh::PRIMITIVE_TRIANGLE_STRIP: {
					primitive["mode"] = 5;
					break;
				}
				
				
				
				
				default: {
					ERR_FAIL_V(FAILED);
				}
			}
			Array array = import_mesh->get_surface_arrays(surface_i);
			uint32_t format = import_mesh->get_surface_format(surface_i);
			int32_t vertex_num = 0;
			Dictionary attributes;