### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

spin->hide();
	
	dragging = false;
	easing_draw->queue_redraw();
}
void EditorPropertyEasing::setup(bool p_positive_only, bool p_flip) {
	flip = p_flip;
	positive_only = p_positive_only;
}
void EditorPropertyEasing::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_THEME_CHANGED:
		case NOTIFICATION_ENTER_TREE: {
			preset->clear();
			preset->add_icon_item(get_theme_icon(SNAME("CurveLinear"), SNAME("EditorIcons")), "Linear", EASING_LINEAR);
			preset->add_icon_item(get_theme_icon(SNAME("CurveIn"), SNAME("EditorIcons")), "Ease In", EASING_IN);
			preset->add_icon_item(get_theme_icon(SNAME("CurveOut"), SNAME("EditorIcons")), "Ease Out", EASING_OUT);
			preset->add_icon_item(get_theme_icon(SNAME("CurveConstant"), SNAME("EditorIcons")), "Zero", EASING_ZERO);
			if (!positive_only) {
				preset->add_icon_item(get_theme_icon(SNAME("CurveInOut"), SNAME("EditorIcons")), "Ease In-Out", EASING_IN_OUT);
				preset->add_icon_item(get_theme_icon(SNAME("CurveOutIn"), SNAME("EditorIcons")), "Ease Out-In", EASING_OUT_IN);
			}
			easing_draw->set_custom_minimum_size(Size2(0, get_theme_font(SNAME("font"), SNAME("Label"))->get_height(get_theme_font_size(SNAME("font_size"), SNAME("Label"))) * 2));
		} break;
	}
}
void EditorPropertyEasing::_bind_methods() {