### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
List<Node *> selection = editor_selection->get_selected_node_list();
			List<Node *>::Element *e = selection.front();
			if (e) {
				Node *node = e->get();
				if (node) {
					scene_tree->emit_signal(SNAME("open"), node->get_scene_file_path());
				}
			}
		} break;
		case TOOL_SCENE_CLEAR_INHERITANCE: {
			if (!profile_allow_editing) {
				break;
			}
			clear_inherit_confirm->popup_centered();
		} break;
		case TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM: {
			if (!profile_allow_editing) {
				break;
			}
			List<Node *> selection = editor_selection->get_selected_node_list();
			List<Node *>::Element *e = selection.front();
			if (e) {
				Node *node = e->get();
				if (node) {
					node->set_scene_inherited_state(Ref<SceneState>());
					scene_tree->update_tree();
					InspectorDock::get_inspector_singleton()->update_tree();
				}
			}
		} break;