### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



case Variant::TRANSFORM3D:
				case Variant::PROJECTION:
				case Variant::COLOR:
				case Variant::STRING_NAME:
				case Variant::NODE_PATH:
				case Variant::RID:
				case Variant::OBJECT:
				case Variant::CALLABLE:
				case Variant::SIGNAL:
				case Variant::DICTIONARY:
				case Variant::ARRAY:
					temp_type = p_type.builtin_type;
					break;
				case Variant::PACKED_BYTE_ARRAY:
				case Variant::PACKED_INT32_ARRAY:
				case Variant::PACKED_INT64_ARRAY:
				case Variant::PACKED_FLOAT32_ARRAY:
				case Variant::PACKED_FLOAT64_ARRAY:
				case Variant::PACKED_STRING_ARRAY:
				case Variant::PACKED_VECTOR2_ARRAY:
				case Variant::PACKED_VECTOR3_ARRAY:
				case Variant::PACKED_COLOR_ARRAY:
				case Variant::VARIANT_MAX:
					
					temp_type = Variant::NIL;
					break;
			}
		} else {
			temp_type = Variant::OBJECT;
		}