### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

Array scenes;
	const int loaded_scene = 0;
	p_state->json["scene"] = loaded_scene;
	if (p_state->nodes.size()) {
		Dictionary s;
		if (!p_state->scene_name.is_empty()) {
			s["name"] = p_state->scene_name;
		}
		Array nodes;
		nodes.push_back(0);
		s["nodes"] = nodes;
		scenes.push_back(s);
	}
	p_state->json["scenes"] = scenes;
	return OK;
}
Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> p_state) {