### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) {
		memdelete(E.value);
	}
	compatibility_data.clear();
#endif 
	while (!source_ids.is_empty()) {
		remove_source(source_ids[0]);
	}
}
const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1);
const int TileSetSource::INVALID_TILE_ALTERNATIVE = -1;
#ifndef DISABLE_DEPRECATED
void TileSet::_compatibility_conversion() {
	for (KeyValue<int, CompatibilityTileData *> &E : compatibility_data) {
		CompatibilityTileData *ctd = E.value;
		
		TileSetAtlasSource *atlas_source = memnew(TileSetAtlasSource);
		int source_id = add_source(Ref<TileSetSource>(atlas_source));
		atlas_source->set_texture(ctd->texture);
		
		switch (ctd->tile_mode) {
			case COMPATIBILITY_TILE_MODE_SINGLE_TILE: {
				atlas_source->set_margins(ctd->region.get_position());
				atlas_source->set_texture_region_size(ctd->region.get_size());
				Vector2i coords;
				for (int flags = 0; flags < 8; flags++) {
					bool flip_h = flags & 1;
					bool flip_v = flags & 2;
					bool transpose = flags & 4;
					int alternative_tile = 0;