### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
ERR_FAIL_INDEX_V(p_line, text.size(), Color());
	ERR_FAIL_INDEX_V(p_gutter, gutters.size(), Color());
	return text.get_line_gutter_item_color(p_line, p_gutter);
}
void TextEdit::set_line_gutter_clickable(int p_line, int p_gutter, bool p_clickable) {
	ERR_FAIL_INDEX(p_line, text.size());
	ERR_FAIL_INDEX(p_gutter, gutters.size());
	text.set_line_gutter_clickable(p_line, p_gutter, p_clickable);
}
bool TextEdit::is_line_gutter_clickable(int p_line, int p_gutter) const {
	ERR_FAIL_INDEX_V(p_line, text.size(), false);
	ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false);
	return text.is_line_gutter_clickable(p_line, p_gutter);
}
void TextEdit::set_line_background_color(int p_line, const Color &p_color) {
	ERR_FAIL_INDEX(p_line, text.size());
	if (text.get_line_background_color(p_line) == p_color) {
		return;
	}
	text.set_line_background_color(p_line, p_color);
	queue_redraw();
}
Color TextEdit::get_line_background_color(int p_line) const {