### Godot version

4.0 Beta 11 to 13

### System information

Windows 10

### Issue description

When trying to upgrade from Beta 10 one of my projects would immediately crash when opening the editor, with no error in the console which also crashed. I managed to isolate it to this enum:

```
enum { # Directions, clockwise, powers of 100, each direction gets 2 digits, allowing 100 terrains
	CENTER = 01,
	NORTH = 0100, # -Z
	NORTH_EAST = 010000,
	EAST = 01000000, # +X
	SOUTH_EAST = 0100000000,
	SOUTH = 010000000000, # +Z
	SOUTH_WEST = 01000000000000,
	WEST = 0100000000000000, # -X
	NORTH_WEST = 010000000000000000,
	ALL = 010101010101010101,
	ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,
}
```

With this last line causing the crash:
`ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,`

This worked in all the betas I've used up to and including Beta 10


### Steps to reproduce

Copy and paste that enum into a script, and save. Simply having a script with this enum will cause the editor to crash, the script doesn't need to be used anywhere.

### Minimal reproduction project

N/A
for (int i = 0; i < p_array->elements.size(); i++) {
		GDScriptParser::ExpressionNode *element = p_array->elements[i];
		if (element->type == GDScriptParser::Node::ARRAY) {
			const_fold_array(static_cast<GDScriptParser::ArrayNode *>(element), p_is_const);
		} else if (element->type == GDScriptParser::Node::DICTIONARY) {
			const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(element), p_is_const);
		}
		if (!element->is_constant) {
			return;
		}
	}
	Array array;
	array.resize(p_array->elements.size());
	for (int i = 0; i < p_array->elements.size(); i++) {
		array[i] = p_array->elements[i]->reduced_value;
	}
	if (p_is_const) {
		array.set_read_only(true);
	}
	p_array->is_constant = true;
	p_array->reduced_value = array;
}
void GDScriptAnalyzer::const_fold_dictionary(GDScriptParser::DictionaryNode *p_dictionary, bool p_is_const) {