### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
file_menu->get_popup()->add_separator();
	file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/run_file", TTR("Run"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::X), FILE_RUN);
	file_menu->get_popup()->add_separator();
	file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/toggle_scripts_panel", TTR("Toggle Scripts Panel"), KeyModifierMask::CMD_OR_CTRL | Key::BACKSLASH), TOGGLE_SCRIPTS_PANEL);
	file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptEditor::_menu_option));
	file_menu->get_popup()->connect("about_to_popup", callable_mp(this, &ScriptEditor::_prepare_file_menu));
	script_search_menu = memnew(MenuButton);
	script_search_menu->set_text(TTR("Search"));
	script_search_menu->set_switch_on_hover(true);
	script_search_menu->set_shortcut_context(this);
	script_search_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptEditor::_menu_option));
	menu_hb->add_child(script_search_menu);
	MenuButton *debug_menu_btn = memnew(MenuButton);
	menu_hb->add_child(debug_menu_btn);
	debug_menu_btn->hide(); 
	EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
	debugger->set_script_debug_button(debug_menu_btn);
	debugger->connect("goto_script_line", callable_mp(this, &ScriptEditor::_goto_script_line));
	debugger->connect("set_execution", callable_mp(this, &ScriptEditor::_set_execution));
	debugger->connect("clear_execution", callable_mp(this, &ScriptEditor::_clear_execution));
	debugger->connect("breaked", callable_mp(this, &ScriptEditor::_breaked));
	debugger->get_default_debugger()->connect("set_breakpoint", callable_mp(this, &ScriptEditor::_set_breakpoint));
	debugger->get_default_debugger()->connect("clear_breakpoints", callable_mp(this, &ScriptEditor::_clear_breakpoints));
	menu_hb->add_spacer();
	script_icon = memnew(TextureRect);
	menu_hb->add_child(script_icon);
	script_name_label = memnew(Label);
	menu_hb->add_child(script_name_label);
	script_icon->hide();
	script_name_label->hide();