### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

string_name = p_enabled;
}
void EditorPropertyText::set_secret(bool p_enabled) {
	text->set_secret(p_enabled);
}
void EditorPropertyText::set_placeholder(const String &p_string) {
	text->set_placeholder(p_string);
}
void EditorPropertyText::_bind_methods() {
}
EditorPropertyText::EditorPropertyText() {
	text = memnew(LineEdit);
	add_child(text);
	add_focusable(text);
	text->connect("text_changed", callable_mp(this, &EditorPropertyText::_text_changed));
	text->connect("text_submitted", callable_mp(this, &EditorPropertyText::_text_submitted));
}
void EditorPropertyMultilineText::_set_read_only(bool p_read_only) {
	text->set_editable(!p_read_only);
	open_big_text->set_disabled(p_read_only);
}
void EditorPropertyMultilineText::_big_text_changed() {
	text->set_text(big_text->get_text());
	emit_changed(get_edited_property(), big_text->get_text(), "", true);
}
void EditorPropertyMultilineText::_text_changed() {
	emit_changed(get_edited_property(), text->get_text(), "", true);
}
void EditorPropertyMultilineText::_open_big_text() {