### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

AddedEditor ae;
	ae.property_editor = control;
	added_editors.push_back(ae);
}
void EditorInspectorPlugin::add_property_editor(const String &p_for_property, Control *p_prop, bool p_add_to_end) {
	AddedEditor ae;
	ae.properties.push_back(p_for_property);
	ae.property_editor = p_prop;
	ae.add_to_end = p_add_to_end;
	added_editors.push_back(ae);
}
void EditorInspectorPlugin::add_property_editor_for_multiple_properties(const String &p_label, const Vector<String> &p_properties, Control *p_prop) {
	AddedEditor ae;
	ae.properties = p_properties;
	ae.property_editor = p_prop;
	ae.label = p_label;
	added_editors.push_back(ae);
}
bool EditorInspectorPlugin::can_handle(Object *p_object) {
	bool success = false;
	GDVIRTUAL_CALL(_can_handle, p_object, success);
	return success;
}
void EditorInspectorPlugin::parse_begin(Object *p_object) {