### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

break;
		default:
			break; 
	}
	
	make_completion_context(COMPLETION_IDENTIFIER, nullptr);
	GDScriptTokenizer::Token token = current;
	ParseFunction prefix_rule = get_rule(token.type)->prefix;
	if (prefix_rule == nullptr) {
		
		return nullptr;
	}
	advance(); 
	ExpressionNode *previous_operand = (this->*prefix_rule)(nullptr, p_can_assign);
	while (p_precedence <= get_rule(current.type)->precedence) {
		if (previous_operand == nullptr || (p_stop_on_assign && current.type == GDScriptTokenizer::Token::EQUAL) || (previous_operand->type == Node::LAMBDA && lambda_ended)) {
			return previous_operand;
		}
		
		switch (current.type) {
			
			case GDScriptTokenizer::Token::PARENTHESIS_OPEN:
			case GDScriptTokenizer::Token::BRACKET_OPEN:
				push_multiline(true);
				break;
			default:
				break; 
		}
		token = advance();
		ParseFunction infix_rule = get_rule(token.type)->infix;