### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
return true;
			}
		} break;
		case Animation::TYPE_METHOD: {
			Dictionary d = animation->track_get_key_value(track, key);
			if (name == "name") {
				ERR_FAIL_COND_V(!d.has("method"), false);
				r_ret = d["method"];
				return true;
			}
			ERR_FAIL_COND_V(!d.has("args"), false);
			Vector<Variant> args = d["args"];
			if (name == "arg_count") {
				r_ret = args.size();
				return true;
			}
			if (name.begins_with("args/")) {
				int idx = name.get_slice("/", 1).to_int();
				ERR_FAIL_INDEX_V(idx, args.size(), false);
				String what = name.get_slice("/", 2);
				if (what == "type") {
					r_ret = args[idx].get_type();
					return true;
				}
				if (what == "value") {
					r_ret = args[idx];
					return true;
				}
			}
		} break;