### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

if (p_string == "SCALAR") {
		return GLTFType::TYPE_SCALAR;
	}
	if (p_string == "VEC2") {
		return GLTFType::TYPE_VEC2;
	}
	if (p_string == "VEC3") {
		return GLTFType::TYPE_VEC3;
	}
	if (p_string == "VEC4") {
		return GLTFType::TYPE_VEC4;
	}
	if (p_string == "MAT2") {
		return GLTFType::TYPE_MAT2;
	}
	if (p_string == "MAT3") {
		return GLTFType::TYPE_MAT3;
	}
	if (p_string == "MAT4") {
		return GLTFType::TYPE_MAT4;
	}
	ERR_FAIL_V(GLTFType::TYPE_SCALAR);
}
Error GLTFDocument::_parse_accessors(Ref<GLTFState> p_state) {