### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

_save_docks();
		}
	}
}
void EditorNode::_scene_tab_script_edited(int p_tab) {
	Ref<Script> scr = editor_data.get_scene_root_script(p_tab);
	if (scr.is_valid()) {
		InspectorDock::get_singleton()->edit_resource(scr);
	}
}
void EditorNode::_scene_tab_closed(int p_tab, int option) {
	current_menu_option = option;
	tab_closing_idx = p_tab;
	Node *scene = editor_data.get_edited_scene_root(p_tab);
	if (!scene) {
		_discard_changes();
		return;
	}
	bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_scene_history_id(p_tab));
	if (unsaved) {
		save_confirmation->set_ok_button_text(TTR("Save & Close"));
		save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene->get_scene_file_path().is_empty() ? scene->get_scene_file_path() : "unsaved scene"));
		save_confirmation->popup_centered();
	} else {
		_discard_changes();
	}
	save_layout();
	_update_scene_tabs();
}
void EditorNode::_scene_tab_hovered(int p_tab) {