### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
} else {
			signature += "::" + String(func_name);
		}
		if (p_for_lambda) {
			signature += "(lambda)";
		}
		codegen.generator->set_signature(signature);
	}
#endif
	if (p_func) {
		codegen.generator->set_initial_line(p_func->start_line);
#ifdef TOOLS_ENABLED
		if (!p_for_lambda) {
			p_script->member_lines[func_name] = p_func->start_line;
			p_script->doc_functions[func_name] = p_func->doc_description;
		}
#endif
	} else {
		codegen.generator->set_initial_line(0);
	}
	GDScriptFunction *gd_function = codegen.generator->write_end();
	if (is_initializer) {
		p_script->initializer = gd_function;
	} else if (is_implicit_initializer) {
		p_script->implicit_initializer = gd_function;
	} else if (is_implicit_ready) {
		p_script->implicit_ready = gd_function;
	}
	if (p_func) {