### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
ERR_FAIL_COND_V(!is_valid_terrain_peering_bit(p_peering_bit), -1);
	return terrain_peering_bits[p_peering_bit];
}
bool TileData::is_valid_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const {
	ERR_FAIL_COND_V(!tile_set, false);
	return tile_set->is_valid_terrain_peering_bit(terrain_set, p_peering_bit);
}
TileSet::TerrainsPattern TileData::get_terrains_pattern() const {
	ERR_FAIL_COND_V(!tile_set, TileSet::TerrainsPattern());
	TileSet::TerrainsPattern output(tile_set, terrain_set);
	output.set_terrain(terrain);
	for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
		if (tile_set->is_valid_terrain_peering_bit(terrain_set, TileSet::CellNeighbor(i))) {
			output.set_terrain_peering_bit(TileSet::CellNeighbor(i), get_terrain_peering_bit(TileSet::CellNeighbor(i)));
		}
	}
	return output;
}
void TileData::set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon) {
	ERR_FAIL_INDEX(p_layer_id, navigation.size());
	navigation.write[p_layer_id] = p_navigation_polygon;
	emit_signal(SNAME("changed"));
}
Ref<NavigationPolygon> TileData::get_navigation_polygon(int p_layer_id) const {