### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

String type = base_type;
	Callable callable = get_edited_object()->get(get_edited_property());
	edit->set_text("Callable");
	edit->set_disabled(true);
	edit->set_icon(get_theme_icon(SNAME("Callable"), SNAME("EditorIcons")));
}
void EditorPropertyCallable::_bind_methods() {
}
EditorPropertyCallable::EditorPropertyCallable() {
	edit = memnew(Button);
	add_child(edit);
	add_focusable(edit);
}
void EditorPropertyFloat::_set_read_only(bool p_read_only) {
	spin->set_read_only(p_read_only);
};
void EditorPropertyFloat::_value_changed(double val) {
	if (setting) {
		return;
	}
	if (angle_in_radians) {
		val = Math::deg_to_rad(val);
	}
	emit_changed(get_edited_property(), val);
}
void EditorPropertyFloat::update_property() {