### Godot version

v4.0.beta10.official.d0398f62f

### System information

Windows 10, NVIDIA GeForce GTX 750 Ti/PCIe/SSE2

### Issue description

Hi,

when run Godot_v4.0-beta10_win64
it's show dialog question if "Open Asset Library" or "Cancel"
if I click "Open Asset Library" it's not shwing any thing
but if click cancel and click "Open Asset Library" from tab its show demos



preview problem in video
https://drive.google.com/file/d/1hZTgMiJLLk8Cz1B_voX25CdNHKeuCXyH/view?usp=sharing

### Steps to reproduce


https://user-images.githubusercontent.com/5288136/209568828-c8824202-5b9c-4df3-a6a2-e838c3b88ac6.mp4



### Minimal reproduction project

N/A
IMAGE_QUEUE_ICON,
		IMAGE_QUEUE_THUMBNAIL,
		IMAGE_QUEUE_SCREENSHOT,
	};
	struct ImageQueue {
		bool active = false;
		int queue_id = 0;
		ImageType image_type = ImageType::IMAGE_QUEUE_ICON;
		int image_index = 0;
		String image_url;
		HTTPRequest *request = nullptr;
		ObjectID target;
	};
	int last_queue_id;
	HashMap<int, ImageQueue> image_queue;
	void _image_update(bool use_cache, bool final, const PackedByteArray &p_data, int p_queue_id);
	void _image_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data, int p_queue_id);
	void _request_image(ObjectID p_for, String p_image_url, ImageType p_type, int p_image_index);
	void _update_image_queue();
	HBoxContainer *_make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items);
	
	EditorAssetLibraryItemDescription *description = nullptr;
	
	enum RequestType {