### Godot version

v4.0.beta16.official.518b9e580

### System information

Vulkan API 1.2.231 - Apple M1 Max

### Issue description

AnimatedSprite2D `play` seems to not work anymore. Maybe it is related to https://github.com/godotengine/godot/pull/71907
I have two animations: `default` and `hurt`.
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 13" src="https://user-images.githubusercontent.com/3025661/215270842-998dc3e5-7695-4099-a9b3-8b52ef66d768.png">
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 19" src="https://user-images.githubusercontent.com/3025661/215270891-c4df02e2-444c-4477-b273-bb13d909ea84.png">


---

When I call `play("hurt")` nothing happens.
<img width="506" alt="Screen Shot 2023-01-28 at 11 07 41" src="https://user-images.githubusercontent.com/3025661/215270901-119c0801-d6cb-432b-b320-f7e2822a6511.png">


https://user-images.githubusercontent.com/3025661/215270941-d56753fb-8653-40e6-8094-98537fb88187.mov



### Steps to reproduce

Download the project, run the project and press space bar. The expected behavior is switch the green checkmark for a red X.

### Minimal reproduction project

[animated_sprite_2d.zip](https://github.com/godotengine/godot/files/10527438/animated_sprite_2d.zip)

if (get_base() != get_mesh()) {
		set_base(get_mesh());
	}
	if (texture.is_null()) {
		set_base(RID());
		return;
	}
	Vector2 tsize = texture->get_size();
	if (tsize.x == 0 || tsize.y == 0) {
		return;
	}
	Rect2 base_rect;
	if (region) {
		base_rect = region_rect;
	} else {
		base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
	}
	Size2 frame_size = base_rect.size / Size2(hframes, vframes);
	Point2 frame_offset = Point2(frame % hframes, frame / hframes) * frame_size;
	Point2 dst_offset = get_offset();
	if (is_centered()) {
		dst_offset -= frame_size / 2.0f;
	}
	Rect2 src_rect(base_rect.position + frame_offset, frame_size);
	Rect2 dst_rect(dst_offset, frame_size);
	draw_texture_rect(texture, dst_rect, src_rect);
}
void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {