### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
_tool_selected(TOOL_INSTANTIATE, true);
}
List<Node *> SceneTreeDock::paste_nodes() {
	List<Node *> pasted_nodes;
	if (node_clipboard.is_empty()) {
		return pasted_nodes;
	}
	bool has_cycle = false;
	if (edited_scene && !edited_scene->get_scene_file_path().is_empty()) {
		for (Node *E : node_clipboard) {
			if (edited_scene->get_scene_file_path() == E->get_scene_file_path()) {
				has_cycle = true;
				break;
			}
		}
	}
	if (has_cycle) {
		current_option = -1;
		accept->set_text(TTR("Can't paste root node into the same scene."));
		accept->popup_centered();
		return pasted_nodes;
	}
	Node *paste_parent = edited_scene;
	List<Node *> selection = editor_selection->get_selected_node_list();
	if (selection.size() > 0) {
		paste_parent = selection.back()->get();
	}
	Node *owner = nullptr;
	if (paste_parent) {