### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

case BODY_TYPE_DYNAMIC:
								mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_RIGID_BODY_AND_MESH;
								break;
							case BODY_TYPE_AREA:
								mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_AREA_ONLY;
								break;
						}
					}
				}
				if (mesh_physics_mode != MeshPhysicsMode::MESH_PHYSICS_DISABLED) {
					Vector<Ref<Shape3D>> shapes;
					if (collision_map.has(m)) {
						shapes = collision_map[m];
					} else {
						shapes = get_collision_shapes(
								m->get_mesh(),
								node_settings,
								p_applied_root_scale);
					}
					if (shapes.size()) {
						CollisionObject3D *base = nullptr;
						switch (mesh_physics_mode) {
							case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
								StaticBody3D *col = memnew(StaticBody3D);
								p_node->add_child(col, true);
								col->set_owner(p_node->get_owner());
								col->set_transform(get_collision_shapes_transform(node_settings));
								col->set_position(p_applied_root_scale * col->get_position());
								base = col;
							} break;