### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

switch (v.get_type()) {
		case Variant::ARRAY: {
			Array a = v;
			for (int i = 0; i < a.size(); i++) {
				Variant v2 = a[i];
				if (v2.get_type() != Variant::ARRAY && v2.get_type() != Variant::DICTIONARY && v2.get_type() != Variant::OBJECT) {
					continue;
				}
				if (_find_recursive_resources(v2, resources_found)) {
					return true;
				}
			}
		} break;
		case Variant::DICTIONARY: {
			Dictionary d = v;
			List<Variant> keys;
			d.get_key_list(&keys);
			for (const Variant &k : keys) {
				if (k.get_type() == Variant::ARRAY || k.get_type() == Variant::DICTIONARY || k.get_type() == Variant::OBJECT) {
					if (_find_recursive_resources(k, resources_found)) {
						return true;
					}
				}
				Variant v2 = d[k];
				if (v2.get_type() == Variant::ARRAY || v2.get_type() == Variant::DICTIONARY || v2.get_type() == Variant::OBJECT) {
					if (_find_recursive_resources(v2, resources_found)) {
						return true;
					}
				}
			}