### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

error_dialog->set_text(vformat(TTR("Can't open '%s'. The file could have been moved or deleted."), p_path));
	error_dialog->popup_centered();
}
void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
	int selected = p_idx;
	if (selected < 0 || selected >= tab_container->get_tab_count()) {
		return;
	}
	Node *tselected = tab_container->get_tab_control(selected);
	ScriptEditorBase *current = Object::cast_to<ScriptEditorBase>(tselected);
	if (current) {
		Ref<Resource> file = current->get_edited_resource();
		if (p_save && file.is_valid()) {