### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
if (p_node) {
		bool editable = !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
		EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(p_node, editable);
		if (editable) {
			p_node->set_scene_instance_load_placeholder(false);
		}
		Node3DEditor::get_singleton()->update_all_gizmos(p_node);
		scene_tree->update_tree();
	}
}
void SceneTreeDock::_delete_confirm(bool p_cut) {
	List<Node *> remove_list = editor_selection->get_selected_node_list();
	if (remove_list.is_empty()) {
		return;
	}
	EditorNode::get_singleton()->get_editor_plugins_over()->make_visible(false);
	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	undo_redo->create_action(p_cut ? TTR("Cut Node(s)") : TTR("Remove Node(s)"), UndoRedo::MERGE_DISABLE, remove_list.front()->get());