### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

Dictionary state;
	state["main_tab"] = _get_current_main_editor();
	state["scene_tree_offset"] = SceneTreeDock::get_singleton()->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->get_value();
	state["property_edit_offset"] = InspectorDock::get_inspector_singleton()->get_scroll_offset();
	state["node_filter"] = SceneTreeDock::get_singleton()->get_filter();
	return state;
}
void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
	if (get_edited_scene() != p_for_scene && p_for_scene != nullptr) {
		return; 
	}
	changing_scene = false;
	int current_tab = -1;
	for (int i = 0; i < editor_table.size(); i++) {
		if (editor_plugin_screen == editor_table[i]) {
			current_tab = i;
			break;
		}
	}
	if (p_state.has("editor_index")) {
		int index = p_state["editor_index"];
		if (current_tab < 2) { 
			if (index < 2 || !get_edited_scene()) {
				editor_select(index);
			}