### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER,
		FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT,
		FILE_QUIT,
		FILE_EXTERNAL_OPEN_SCENE,
		EDIT_UNDO,
		EDIT_REDO,
		EDIT_RELOAD_SAVED_SCENE,
		TOOLS_ORPHAN_RESOURCES,
		TOOLS_BUILD_PROFILE_MANAGER,
		TOOLS_CUSTOM,
		RESOURCE_SAVE,
		RESOURCE_SAVE_AS,
		RUN_PLAY,
		RUN_STOP,
		RUN_PLAY_SCENE,
		RUN_PLAY_CUSTOM_SCENE,
		RUN_SETTINGS,
		RUN_USER_DATA_FOLDER,
		RELOAD_CURRENT_PROJECT,
		RUN_PROJECT_MANAGER,
		RUN_VCS_METADATA,
		RUN_VCS_SETTINGS,
		SETTINGS_UPDATE_CONTINUOUSLY,
		SETTINGS_UPDATE_WHEN_CHANGED,
		SETTINGS_UPDATE_ALWAYS,
		SETTINGS_UPDATE_CHANGES,
		SETTINGS_UPDATE_SPINNER_HIDE,
		SETTINGS_PREFERENCES,
		SETTINGS_LAYOUT_SAVE,
		SETTINGS_LAYOUT_DELETE,