### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
bottom_editor = p_control;
}
Variant EditorProperty::_get_cache_value(const StringName &p_prop, bool &r_valid) const {
	return object->get(p_prop, &r_valid);
}
bool EditorProperty::is_cache_valid() const {
	if (object) {
		for (const KeyValue<StringName, Variant> &E : cache) {
			bool valid;
			Variant value = _get_cache_value(E.key, valid);
			if (!valid || value != E.value) {
				return false;
			}
		}
	}
	return true;
}
void EditorProperty::update_cache() {
	cache.clear();
	if (object && property != StringName()) {
		bool valid;
		Variant value = _get_cache_value(property, valid);
		if (valid) {
			cache[property] = value;
		}
	}
}
Variant EditorProperty::get_drag_data(const Point2 &p_point) {