### Godot version

4.0.beta13 (caacade56)

### System information

Windows 10

### Issue description

Seems like this was missed in #62011 and #70540. `@export_multiline` should also support the PackedStringArray datatype on top of Array[String] and Dictionary, but it doesn't, instead giving the error `"@export_multiline" annotation requires a variable of type "String" but type "PackedStringArray" was given instead.`

### Steps to reproduce

Create a PackedStringArray with the `@export_multiline` annotation.
```gdscript
@export_multiline var npc_dialog: PackedStringArray
```

### Minimal reproduction project

N/A
return check(GDScriptTokenizer::Token::TK_EOF);
}
void GDScriptParser::synchronize() {
	panic_mode = false;
	while (!is_at_end()) {
		if (previous.type == GDScriptTokenizer::Token::NEWLINE || previous.type == GDScriptTokenizer::Token::SEMICOLON) {
			return;
		}
		switch (current.type) {
			case GDScriptTokenizer::Token::CLASS:
			case GDScriptTokenizer::Token::FUNC:
			case GDScriptTokenizer::Token::STATIC:
			case GDScriptTokenizer::Token::VAR:
			case GDScriptTokenizer::Token::CONST:
			case GDScriptTokenizer::Token::SIGNAL:
			
			case GDScriptTokenizer::Token::FOR:
			case GDScriptTokenizer::Token::WHILE:
			case GDScriptTokenizer::Token::MATCH:
			case GDScriptTokenizer::Token::RETURN:
			case GDScriptTokenizer::Token::ANNOTATION:
				return;
			default:
				
				break;
		}
		advance();
	}
}
void GDScriptParser::push_multiline(bool p_state) {