### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

ClassDB::bind_method(D_METHOD("set_label", "text"), &EditorProperty::set_label);
	ClassDB::bind_method(D_METHOD("get_label"), &EditorProperty::get_label);
	ClassDB::bind_method(D_METHOD("set_read_only", "read_only"), &EditorProperty::set_read_only);
	ClassDB::bind_method(D_METHOD("is_read_only"), &EditorProperty::is_read_only);
	ClassDB::bind_method(D_METHOD("set_checkable", "checkable"), &EditorProperty::set_checkable);
	ClassDB::bind_method(D_METHOD("is_checkable"), &EditorProperty::is_checkable);
	ClassDB::bind_method(D_METHOD("set_checked", "checked"), &EditorProperty::set_checked);
	ClassDB::bind_method(D_METHOD("is_checked"), &EditorProperty::is_checked);
	ClassDB::bind_method(D_METHOD("set_draw_warning", "draw_warning"), &EditorProperty::set_draw_warning);
	ClassDB::bind_method(D_METHOD("is_draw_warning"), &EditorProperty::is_draw_warning);
	ClassDB::bind_method(D_METHOD("set_keying", "keying"), &EditorProperty::set_keying);
	ClassDB::bind_method(D_METHOD("is_keying"), &EditorProperty::is_keying);
	ClassDB::bind_method(D_METHOD("set_deletable", "deletable"), &EditorProperty::set_deletable);
	ClassDB::bind_method(D_METHOD("is_deletable"), &EditorProperty::is_deletable);
	ClassDB::bind_method(D_METHOD("get_edited_property"), &EditorProperty::get_edited_property);
	ClassDB::bind_method(D_METHOD("get_edited_object"), &EditorProperty::get_edited_object);
	ClassDB::bind_method(D_METHOD("update_property"), &EditorProperty::update_property);
	ClassDB::bind_method(D_METHOD("add_focusable", "control"), &EditorProperty::add_focusable);
	ClassDB::bind_method(D_METHOD("set_bottom_editor", "editor"), &EditorProperty::set_bottom_editor);
	ClassDB::bind_method(D_METHOD("emit_changed", "property", "value", "field", "changing"), &EditorProperty::emit_changed, DEFVAL(StringName()), DEFVAL(false));
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "label"), "set_label", "get_label");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "read_only"), "set_read_only", "is_read_only");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "checkable"), "set_checkable", "is_checkable");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "checked"), "set_checked", "is_checked");