### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KeyModifierMask::CTRL | Key::F1);
	ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KeyModifierMask::CTRL | Key::F2);
	ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KeyModifierMask::CTRL | Key::F3);
	ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KeyModifierMask::CTRL | Key::F4);
	ED_SHORTCUT_OVERRIDE("editor/editor_2d", "macos", KeyModifierMask::ALT | Key::KEY_1);
	ED_SHORTCUT_OVERRIDE("editor/editor_3d", "macos", KeyModifierMask::ALT | Key::KEY_2);
	ED_SHORTCUT_OVERRIDE("editor/editor_script", "macos", KeyModifierMask::ALT | Key::KEY_3);
	ED_SHORTCUT_OVERRIDE("editor/editor_assetlib", "macos", KeyModifierMask::ALT | Key::KEY_4);
	ED_SHORTCUT_AND_COMMAND("editor/editor_next", TTR("Open the next Editor"));
	ED_SHORTCUT_AND_COMMAND("editor/editor_prev", TTR("Open the previous Editor"));
	screenshot_timer = memnew(Timer);
	screenshot_timer->set_one_shot(true);
	screenshot_timer->set_wait_time(settings_menu->get_submenu_popup_delay() + 0.1f);
	screenshot_timer->connect("timeout", callable_mp(this, &EditorNode::_request_screenshot));
	add_child(screenshot_timer);
	screenshot_timer->set_owner(get_owner());
	
	int max_w = MAX(launch_pad->get_minimum_size().x + right_menu_hb->get_minimum_size().x, main_menu->get_minimum_size().x);
	left_spacer->set_custom_minimum_size(Size2(MAX(0, max_w - main_menu->get_minimum_size().x), 0));
	right_spacer->set_custom_minimum_size(Size2(MAX(0, max_w - launch_pad->get_minimum_size().x - right_menu_hb->get_minimum_size().x), 0));
	
	if (can_expand) {
		DisplayServer::get_singleton()->window_set_flag(DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE, true, DisplayServer::MAIN_WINDOW_ID);
		menu_hb->set_can_move_window(true);
	}
	String exec = OS::get_singleton()->get_executable_path();
	
	EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "executable_path", exec);
}
EditorNode::~EditorNode() {