### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

editor->setup(p_hint);
				return editor;
			}
		} break;
		case Variant::ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::ARRAY, p_hint_text);
			return editor;
		} break;
		case Variant::PACKED_BYTE_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_BYTE_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_INT32_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_INT32_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_INT64_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_INT64_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_FLOAT32_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_FLOAT32_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_FLOAT64_ARRAY: {