### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
String filter_parameter;
	switch (p_option) {
		case FILTER_BY_TYPE: {
			filter_parameter = "type";
		} break;
		case FILTER_BY_GROUP: {
			filter_parameter = "group";
		} break;
	}
	if (!filter_parameter.is_empty()) {
		set_filter((get_filter() + " " + filter_parameter + ":").strip_edges());
		filter->set_caret_column(filter->get_text().length());
		filter->grab_focus();
	}
}
void SceneTreeDock::_append_filter_options_to(PopupMenu *p_menu, bool p_include_separator) {
	if (p_include_separator) {
		p_menu->add_separator();
		p_menu->set_item_text(-1, TTR("Filters"));
		p_menu->set_item_icon(-1, get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
		p_menu->set_item_indent(-1, -2);
	}
	p_menu->add_item(TTR("Filter by Type"), FILTER_BY_TYPE);
	p_menu->add_item(TTR("Filter by Group"), FILTER_BY_GROUP);
	p_menu->set_item_icon(p_menu->get_item_index(FILTER_BY_TYPE), get_theme_icon(SNAME("Node"), SNAME("EditorIcons")));
	p_menu->set_item_icon(p_menu->get_item_index(FILTER_BY_GROUP), get_theme_icon(SNAME("Groups"), SNAME("EditorIcons")));
	p_menu->set_item_tooltip(p_menu->get_item_index(FILTER_BY_TYPE), TTR("Selects all Nodes of the given type."));
	p_menu->set_item_tooltip(p_menu->get_item_index(FILTER_BY_GROUP), TTR("Selects all Nodes belonging to the given group.\nIf empty, selects any Node belonging to any group."));
}
String SceneTreeDock::get_filter() {