### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
if (!bool(EDITOR_GET("text_editor/behavior/files/restore_scripts_on_load"))) {
		return;
	}
	if (!p_layout->has_section_key("ScriptEditor", "open_scripts") && !p_layout->has_section_key("ScriptEditor", "open_help")) {
		return;
	}
	Array scripts = p_layout->get_value("ScriptEditor", "open_scripts");
	Array helps;
	if (p_layout->has_section_key("ScriptEditor", "open_help")) {
		helps = p_layout->get_value("ScriptEditor", "open_help");
	}
	restoring_layout = true;
	HashSet<String> loaded_scripts;
	List<String> extensions;
	ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
	for (int i = 0; i < scripts.size(); i++) {
		String path = scripts[i];
		Dictionary script_info = scripts[i];
		if (!script_info.is_empty()) {
			path = script_info["path"];
		}
		if (!FileAccess::exists(path)) {
			if (script_editor_cache->has_section(path)) {
				script_editor_cache->erase_section(path);
			}
			continue;
		}
		loaded_scripts.insert(path);
		if (extensions.find(path.get_extension())) {
			Ref<Script> scr = ResourceLoader::load(path);