### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

}
			dock_slot[atidx]->remove_child(node);
			if (dock_slot[atidx]->get_tab_count() == 0) {
				dock_slot[atidx]->hide();
			}
			dock_slot[i]->add_child(node);
			dock_slot[i]->move_child(node, 0);
			dock_slot[i]->show();
		}
	}
	if (p_layout->has_section_key(p_section, "dock_filesystem_split")) {
		int fs_split_ofs = p_layout->get_value(p_section, "dock_filesystem_split");
		FileSystemDock::get_singleton()->set_split_offset(fs_split_ofs);
	}
	if (p_layout->has_section_key(p_section, "dock_filesystem_display_mode")) {
		FileSystemDock::DisplayMode dock_filesystem_display_mode = FileSystemDock::DisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_display_mode")));
		FileSystemDock::get_singleton()->set_display_mode(dock_filesystem_display_mode);
	}
	if (p_layout->has_section_key(p_section, "dock_filesystem_file_sort")) {
		FileSystemDock::FileSortOption dock_filesystem_file_sort = FileSystemDock::FileSortOption(int(p_layout->get_value(p_section, "dock_filesystem_file_sort")));
		FileSystemDock::get_singleton()->set_file_sort(dock_filesystem_file_sort);
	}
	if (p_layout->has_section_key(p_section, "dock_filesystem_file_list_display_mode")) {
		FileSystemDock::FileListDisplayMode dock_filesystem_file_list_display_mode = FileSystemDock::FileListDisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_file_list_display_mode")));
		FileSystemDock::get_singleton()->set_file_list_display_mode(dock_filesystem_file_list_display_mode);
	}
	for (int i = 0; i < vsplits.size(); i++) {
		if (!p_layout->has_section_key(p_section, "dock_split_" + itos(i + 1))) {
			continue;
		}