### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
ERR_FAIL_COND(p_paths.size() == 0 || p_values.size() == 0);
	ERR_FAIL_COND(p_paths.size() != p_values.size());
	String names;
	for (int i = 0; i < p_paths.size(); i++) {
		if (i > 0) {
			names += ",";
		}
		names += p_paths[i];
	}
	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	undo_redo->create_action(TTR("Set Multiple:") + " " + names, UndoRedo::MERGE_ENDS);
	for (int i = 0; i < p_paths.size(); i++) {
		_edit_set(p_paths[i], p_values[i], false, "");
		if (restart_request_props.has(p_paths[i])) {
			emit_signal(SNAME("restart_requested"));
		}
	}
	if (p_changing) {
		changing++;
	}
	undo_redo->commit_action();
	if (p_changing) {
		changing--;
	}
}
void EditorInspector::_property_keyed(const String &p_path, bool p_advance) {