### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

}
			
			undo_redo->add_do_property(object, count_property, properties_as_array.size());
			for (int i = 0; i < (int)properties_as_array.size(); i++) {
				Dictionary d = properties_as_array[i];
				Array keys = d.keys();
				for (int j = 0; j < keys.size(); j++) {
					String key = keys[j];
					undo_redo->add_do_property(object, vformat(key, i), d[key]);
				}
			}
		}
	}
	undo_redo->commit_action();
	
	if (p_element_index < 0) {
		int added_index = p_to_pos < 0 ? count : p_to_pos;
		emit_signal(SNAME("page_change_request"), added_index / page_length);
		count += 1;
	} else if (p_to_pos < 0) {
		count -= 1;
		if (page == max_page && (MAX(0, count - 1) / page_length != max_page)) {
			emit_signal(SNAME("page_change_request"), max_page - 1);
		}
	}
	begin_array_index = page * page_length;
	end_array_index = MIN(count, (page + 1) * page_length);
	max_page = MAX(0, count - 1) / page_length;
}
void EditorInspectorArray::_clear_array() {