### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

ERR_FAIL_NULL(p_identifier);
	p_identifier->set_datatype(p_identifier_datatype);
	Error err = OK;
	GDScript *scr = GDScriptCache::get_shallow_script(p_identifier_datatype.script_path, err).ptr();
	ERR_FAIL_COND_MSG(err != OK, vformat(R"(Error while getting cache for script "%s".)", p_identifier_datatype.script_path));
	scr = scr->find_class(p_identifier_datatype.class_type->fqcn);
	p_identifier->reduced_value = scr;
	p_identifier->is_constant = true;
}
void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType *p_base) {