### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
params[E] = d[E];
		}
	}
	
	String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(p_file);
	List<String> import_variants;
	List<String> gen_files;
	Variant meta;
	Error err = importer->import(p_file, base_path, params, &import_variants, &gen_files, &meta);
	ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_UNRECOGNIZED, "Error importing '" + p_file + "'.");
	
	Vector<String> dest_paths;
	{
		Ref<FileAccess> f = FileAccess::open(p_file + ".import", FileAccess::WRITE);
		ERR_FAIL_COND_V_MSG(f.is_null(), ERR_FILE_CANT_OPEN, "Cannot open file from path '" + p_file + ".import'.");
		
		f->store_line("[remap]");
		f->store_line("");
		f->store_line("importer=\"" + importer->get_importer_name() + "\"");
		int version = importer->get_format_version();
		if (version > 0) {
			f->store_line("importer_version=" + itos(version));
		}
		if (!importer->get_resource_type().is_empty()) {
			f->store_line("type=\"" + importer->get_resource_type() + "\"");
		}
		if (uid == ResourceUID::INVALID_ID) {
			uid = ResourceUID::get_singleton()->create_id();
		}
		f->store_line("uid=\"" + ResourceUID::get_singleton()->id_to_text(uid) + "\"");