### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
}
			if (bHandled) {
				CloseTouchInputHandle((HTOUCHINPUT)lParam);
				return 0;
			}
		} break;
		case WM_DEVICECHANGE: {
			joypad->probe_joypads();
		} break;
		case WM_DESTROY: {
			Input::get_singleton()->flush_buffered_events();
		} break;
		case WM_SETCURSOR: {
			if (LOWORD(lParam) == HTCLIENT) {
				if (windows[window_id].window_has_focus && (mouse_mode == MOUSE_MODE_HIDDEN || mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN)) {
					
					if (hCursor == nullptr) {
						hCursor = SetCursor(nullptr);
					} else {
						SetCursor(nullptr);
					}
				} else {
					if (hCursor != nullptr) {
						CursorShape c = cursor_shape;
						cursor_shape = CURSOR_MAX;
						cursor_set_shape(c);
						hCursor = nullptr;
					}
				}