### Godot version

v4.0.beta10.official.d0398f62f

### System information

Windows 10, NVIDIA GeForce GTX 750 Ti/PCIe/SSE2

### Issue description

Hi,

when run Godot_v4.0-beta10_win64
it's show dialog question if "Open Asset Library" or "Cancel"
if I click "Open Asset Library" it's not shwing any thing
but if click cancel and click "Open Asset Library" from tab its show demos



preview problem in video
https://drive.google.com/file/d/1hZTgMiJLLk8Cz1B_voX25CdNHKeuCXyH/view?usp=sharing

### Steps to reproduce


https://user-images.githubusercontent.com/5288136/209568828-c8824202-5b9c-4df3-a6a2-e838c3b88ac6.mp4



### Minimal reproduction project

N/A
E.value.active = true;
			}
			current_images++;
		} else if (E.value.active) {
			current_images++;
		}
	}
	while (to_delete.size()) {
		image_queue[to_delete.front()->get()].request->queue_free();
		image_queue.erase(to_delete.front()->get());
		to_delete.pop_front();
	}
}
void EditorAssetLibrary::_request_image(ObjectID p_for, String p_image_url, ImageType p_type, int p_image_index) {
	ImageQueue iq;
	iq.image_url = p_image_url;
	iq.image_index = p_image_index;
	iq.image_type = p_type;
	iq.request = memnew(HTTPRequest);
	setup_http_request(iq.request);
	iq.target = p_for;
	iq.queue_id = ++last_queue_id;
	iq.active = false;
	iq.request->connect("request_completed", callable_mp(this, &EditorAssetLibrary::_image_request_completed).bind(iq.queue_id));
	image_queue[iq.queue_id] = iq;
	add_child(iq.request);
	_image_update(true, false, PackedByteArray(), iq.queue_id);
	_update_image_queue();
}
void EditorAssetLibrary::_repository_changed(int p_repository_id) {