### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

DisjointSet<GLTFNodeIndex> disjoint_set;
	for (int i = 0; i < p_skin->joints.size(); ++i) {
		const GLTFNodeIndex node_index = p_skin->joints[i];
		const GLTFNodeIndex parent = p_state->nodes[node_index]->parent;
		disjoint_set.insert(node_index);
		if (p_skin->joints.find(parent) >= 0) {
			disjoint_set.create_union(parent, node_index);
		}
	}
	Vector<GLTFNodeIndex> roots;
	disjoint_set.get_representatives(roots);
	if (roots.size() <= 1) {
		return;
	}
	int maxHeight = -1;
	
	for (int i = 0; i < roots.size(); ++i) {
		const GLTFNodeIndex root = roots[i];
		if (maxHeight == -1 || p_state->nodes[root]->height < maxHeight) {
			maxHeight = p_state->nodes[root]->height;
		}
	}