### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
return _curve_x;
}
Ref<Curve> CurveXYZTexture::get_curve_y() const {
	return _curve_y;
}
Ref<Curve> CurveXYZTexture::get_curve_z() const {
	return _curve_z;
}
RID CurveXYZTexture::get_rid() const {
	if (!_texture.is_valid()) {
		_texture = RS::get_singleton()->texture_2d_placeholder_create();
	}
	return _texture;
}
CurveXYZTexture::CurveXYZTexture() {}
CurveXYZTexture::~CurveXYZTexture() {
	if (_texture.is_valid()) {
		RS::get_singleton()->free(_texture);
	}
}
GradientTexture1D::GradientTexture1D() {
	_queue_update();
}
GradientTexture1D::~GradientTexture1D() {
	if (texture.is_valid()) {
		RS::get_singleton()->free(texture);
	}
}
void GradientTexture1D::_bind_methods() {