### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
RS::get_singleton()->free(proxy);
	RS::get_singleton()->free(proxy_ph);
}
Image::Format TextureLayered::get_format() const {
	Image::Format ret = Image::FORMAT_MAX;
	GDVIRTUAL_REQUIRED_CALL(_get_format, ret);
	return ret;
}
TextureLayered::LayeredType TextureLayered::get_layered_type() const {
	uint32_t ret = LAYERED_TYPE_2D_ARRAY;
	GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret);
	return (LayeredType)ret;
}
int TextureLayered::get_width() const {
	int ret = 0;
	GDVIRTUAL_REQUIRED_CALL(_get_width, ret);
	return ret;
}
int TextureLayered::get_height() const {
	int ret = 0;
	GDVIRTUAL_REQUIRED_CALL(_get_height, ret);
	return ret;
}
int TextureLayered::get_layers() const {
	int ret = 0;
	GDVIRTUAL_REQUIRED_CALL(_get_layers, ret);
	return ret;
}
bool TextureLayered::has_mipmaps() const {