### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

if (gui.subwindow_focused) {
		gui.subwindow_focused->push_text_input(p_text);
		return;
	}
	if (gui.key_focus) {
		gui.key_focus->call("set_text", p_text);
	}
}
Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point) {
	if (p_subwindow->get_flag(Window::FLAG_BORDERLESS) || p_subwindow->get_flag(Window::FLAG_RESIZE_DISABLED)) {
		return SUB_WINDOW_RESIZE_DISABLED;
	}
	Rect2i r = Rect2i(p_subwindow->get_position(), p_subwindow->get_size());
	int title_height = p_subwindow->get_theme_constant(SNAME("title_height"));
	r.position.y -= title_height;
	r.size.y += title_height;
	if (r.has_point(p_point)) {
		return SUB_WINDOW_RESIZE_DISABLED; 
	}
	int dist_x = p_point.x < r.position.x ? (p_point.x - r.position.x) : (p_point.x > (r.position.x + r.size.x) ? (p_point.x - (r.position.x + r.size.x)) : 0);
	int dist_y = p_point.y < r.position.y ? (p_point.y - r.position.y) : (p_point.y > (r.position.y + r.size.y) ? (p_point.y - (r.position.y + r.size.y)) : 0);
	int limit = p_subwindow->get_theme_constant(SNAME("resize_margin"));
	if (ABS(dist_x) > limit) {
		return SUB_WINDOW_RESIZE_DISABLED;
	}