### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

return animation_importer ? "animation_library" : "scene";
}
String ResourceImporterScene::get_visible_name() const {
	return animation_importer ? "Animation Library" : "Scene";
}
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
	for (Ref<EditorSceneFormatImporter> importer_elem : importers) {
		importer_elem->get_extensions(p_extensions);
	}
}
String ResourceImporterScene::get_save_extension() const {
	return animation_importer ? "res" : "scn";
}
String ResourceImporterScene::get_resource_type() const {