### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
}
void EditorInspectorSection::_test_unfold() {
	if (!vbox_added) {
		add_child(vbox);
		move_child(vbox, 0);
		vbox_added = true;
	}
}
Ref<Texture2D> EditorInspectorSection::_get_arrow() {
	Ref<Texture2D> arrow;
	if (foldable) {
		if (object->editor_is_section_unfolded(section)) {
			arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree"));
		} else {
			if (is_layout_rtl()) {
				arrow = get_theme_icon(SNAME("arrow_collapsed_mirrored"), SNAME("Tree"));
			} else {
				arrow = get_theme_icon(SNAME("arrow_collapsed"), SNAME("Tree"));
			}
		}
	}
	return arrow;
}
int EditorInspectorSection::_get_header_height() {