### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
if (p_source == nullptr && parser->has_class(p_class)) {
		p_source = p_class;
	}
	if (p_class->resolved_body) {
		return;
	}
	if (!parser->has_class(p_class)) {
		String script_path = p_class->get_datatype().script_path;
		Ref<GDScriptParserRef> parser_ref = get_parser_for(script_path);
		if (parser_ref.is_null()) {
			push_error(vformat(R"(Could not find script "%s".)", script_path), p_source);
			return;
		}
		Error err = parser_ref->raise_status(GDScriptParserRef::PARSED);
		if (err) {
			push_error(vformat(R"(Could not resolve script "%s": %s.)", script_path, error_names[err]), p_source);
			return;
		}
		ERR_FAIL_COND_MSG(!parser_ref->get_parser()->has_class(p_class), R"(Parser bug: Mismatched external parser.)");
		GDScriptAnalyzer *other_analyzer = parser_ref->get_analyzer();
		GDScriptParser *other_parser = parser_ref->get_parser();
		int error_count = other_parser->errors.size();
		other_analyzer->resolve_class_body(p_class);
		if (other_parser->errors.size() > error_count) {
			push_error(vformat(R"(Could not resolve class "%s".)", p_class->fqcn), p_source);
		}
		return;
	}
	p_class->resolved_body = true;