### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
}
	}
	return output;
}
int EditorInspectorArray::_drop_position() const {
	for (int i = 0; i < (int)array_elements.size(); i++) {
		const ArrayElement &ae = array_elements[i];
		Size2 size = ae.panel->get_size();
		Vector2 mp = ae.panel->get_local_mouse_position();
		if (Rect2(Vector2(), size).has_point(mp)) {
			if (mp.y < size.y / 2) {
				return i;
			} else {
				return i + 1;
			}
		}
	}
	return -1;
}
void EditorInspectorArray::_resize_dialog_confirmed() {
	if (int(new_size_spin_box->get_value()) == count) {
		return;
	}
	resize_dialog->hide();
	_resize_array(int(new_size_spin_box->get_value()));
}
void EditorInspectorArray::_new_size_spin_box_value_changed(float p_value) {
	resize_dialog->get_ok_button()->set_disabled(int(p_value) == count);
}
void EditorInspectorArray::_new_size_spin_box_text_submitted(String p_text) {