### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
XrResult result;
	ERR_FAIL_COND_V(!running, XRPose::XR_TRACKING_CONFIDENCE_NONE);
	
	if (frame_state.predictedDisplayTime == 0) {
		return XRPose::XR_TRACKING_CONFIDENCE_NONE;
	}
	
	XrTime display_time = get_next_frame_time();
	XrSpaceVelocity velocity = {
		XR_TYPE_SPACE_VELOCITY, 
		nullptr, 
		0, 
		{ 0.0, 0.0, 0.0 }, 
		{ 0.0, 0.0, 0.0 } 
	};
	XrSpaceLocation location = {
		XR_TYPE_SPACE_LOCATION, 
		&velocity, 
		0, 
		{
				{ 0.0, 0.0, 0.0, 0.0 }, 
				{ 0.0, 0.0, 0.0 } 
		} 
	};
	result = xrLocateSpace(view_space, play_space, display_time, &location);
	if (XR_FAILED(result)) {
		print_line("OpenXR: Failed to locate view space in play space [", get_error_string(result), "]");
		return XRPose::XR_TRACKING_CONFIDENCE_NONE;
	}