### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
}
void EditorPropertyResource::collapse_all_folding() {
	if (sub_inspector) {
		sub_inspector->collapse_all_folding();
	}
}
void EditorPropertyResource::expand_all_folding() {
	if (sub_inspector) {
		sub_inspector->expand_all_folding();
	}
}
void EditorPropertyResource::expand_revertable() {
	if (sub_inspector) {
		sub_inspector->expand_revertable();
	}
}
void EditorPropertyResource::set_use_sub_inspector(bool p_enable) {
	use_sub_inspector = p_enable;
}
void EditorPropertyResource::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			if (!updating_theme) {
				_update_property_bg();
			}
		} break;
	}
}
void EditorPropertyResource::_bind_methods() {