### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
bool found_type = _get_subscript_type(completion_context, attr, base.type);
				if (!found_type && !_guess_expression_type(completion_context, attr->base, base)) {
					break;
				}
				_find_identifiers_in_base(base, is_function, options, 0);
			}
		} break;
		case GDScriptParser::COMPLETION_SUBSCRIPT: {
			const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(completion_context.node);
			GDScriptCompletionIdentifier base;
			if (!_guess_expression_type(completion_context, subscript->base, base)) {
				break;
			}
			_find_identifiers_in_base(base, false, options, 0);
		} break;
		case GDScriptParser::COMPLETION_TYPE_ATTRIBUTE: {
			if (!completion_context.current_class) {
				break;
			}
			const GDScriptParser::TypeNode *type = static_cast<const GDScriptParser::TypeNode *>(completion_context.node);
			bool found = true;
			GDScriptCompletionIdentifier base;
			base.type.kind = GDScriptParser::DataType::CLASS;
			base.type.type_source = GDScriptParser::DataType::INFERRED;
			base.type.is_constant = true;
			base.type.class_type = completion_context.current_class;
			base.value = completion_context.base;
			for (int i = 0; i < completion_context.current_argument; i++) {
				GDScriptCompletionIdentifier ci;
				if (!_guess_identifier_type_from_base(completion_context, base, type->type_chain[i]->name, ci)) {