### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
if (!caret_index_edit_dirty) {
		return caret_index_edit_order;
	}
	caret_index_edit_order.clear();
	caret_index_edit_order.push_back(0);
	for (int i = 1; i < carets.size(); i++) {
		int j = 0;
		int line = carets[i].selection.active ? carets[i].selection.to_line : carets[i].line;
		int col = carets[i].selection.active ? carets[i].selection.to_column : carets[i].column;
		for (; j < caret_index_edit_order.size(); j++) {
			int idx = caret_index_edit_order[j];
			int other_line = carets[idx].selection.active ? carets[idx].selection.to_line : carets[idx].line;
			int other_col = carets[idx].selection.active ? carets[idx].selection.to_column : carets[idx].column;
			if (line > other_line || (line == other_line && col > other_col)) {
				break;
			}
		}
		caret_index_edit_order.insert(j, i);
	}
	caret_index_edit_dirty = false;
	return caret_index_edit_order;
}
void TextEdit::adjust_carets_after_edit(int p_caret, int p_from_line, int p_from_col, int p_to_line, int p_to_col) {