### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



return get_constant_pos(p_constant);
}
uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) {
	return get_name_map_pos(p_name);
}
uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type) {
	Variant::Type temp_type = Variant::NIL;
	if (p_type.has_type) {
		if (p_type.kind == GDScriptDataType::BUILTIN) {
			switch (p_type.builtin_type) {
				case Variant::NIL:
				case Variant::BOOL:
				case Variant::INT:
				case Variant::FLOAT:
				case Variant::STRING:
				case Variant::VECTOR2:
				case Variant::VECTOR2I:
				case Variant::RECT2:
				case Variant::RECT2I:
				case Variant::VECTOR3:
				case Variant::VECTOR3I:
				case Variant::TRANSFORM2D:
				case Variant::VECTOR4:
				case Variant::VECTOR4I:
				case Variant::PLANE:
				case Variant::QUATERNION:
				case Variant::AABB:
				case Variant::BASIS: