### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

return path;
}
int ViewportTexture::get_width() const {
	ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it.");
	return vp->size.width;
}
int ViewportTexture::get_height() const {
	ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it.");
	return vp->size.height;
}
Size2 ViewportTexture::get_size() const {
	ERR_FAIL_COND_V_MSG(!vp, Size2(), "Viewport Texture must be set to use it.");
	return vp->size;
}
RID ViewportTexture::get_rid() const {
	if (proxy.is_null()) {
		proxy_ph = RS::get_singleton()->texture_2d_placeholder_create();
		proxy = RS::get_singleton()->texture_proxy_create(proxy_ph);
	}
	return proxy;
}
bool ViewportTexture::has_alpha() const {