### Godot version

Godot Engine v4.0.beta9.mono.official.e780dc332

### System information

Vulkan API 1.3.205 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Ti Laptop GPU

### Issue description

When using a sampler2d[] in a shader, the game window will not close and the task must be killed/forced closed.  Debugging shows that the code is frozen on this method: godotsharp_internal_refcounted_disposed;




### Steps to reproduce

In the attached project, there is a shader "foliageShader.gdshader" that contains a sampler2d[].  If you run the project as is and then just click X to close the window, you should see the described behavior.  Changing the shader to a single sampler2d should cause the issue to go away.

### Minimal reproduction project

[Repro (2).zip](https://github.com/godotengine/godot/files/10298745/Repro.2.zip)

if (!global_shader_uniforms.instance_buffer_pos.has(p_instance)) {
		return; 
	}
	int32_t pos = global_shader_uniforms.instance_buffer_pos[p_instance];
	if (pos < 0) {
		return; 
	}
	ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
	Variant::Type value_type = p_value.get_type();
	ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(value_type)); 
	ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
		ShaderLanguage::TYPE_MAX, 
		ShaderLanguage::TYPE_BOOL, 
		ShaderLanguage::TYPE_INT, 
		ShaderLanguage::TYPE_FLOAT, 
		ShaderLanguage::TYPE_MAX, 
		ShaderLanguage::TYPE_VEC2, 
		ShaderLanguage::TYPE_IVEC2, 
		ShaderLanguage::TYPE_VEC4, 
		ShaderLanguage::TYPE_IVEC4, 
		ShaderLanguage::TYPE_VEC3, 
		ShaderLanguage::TYPE_IVEC3, 
		ShaderLanguage::TYPE_MAX, 
		ShaderLanguage::TYPE_VEC4, 
		ShaderLanguage::TYPE_IVEC4,