### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
}
					}
					if (desktop_valid) {
						use_simple_method = false;
						
						
						int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&bad_window_error_handler);
						for (unsigned long win_index = 0; win_index < clients_len; ++win_index) {
							g_bad_window = false;
							
							bool strut_found = false;
							unsigned long strut_len = 0;
							unsigned char *strut_data = nullptr;
							Atom strut_partial_prop = XInternAtom(x11_display, "_NET_WM_STRUT_PARTIAL", True);
							if (strut_partial_prop != None) {
								if (XGetWindowProperty(x11_display, windows_data[win_index], strut_partial_prop, 0, LONG_MAX, False, XA_CARDINAL, &type, &format, &strut_len, &remaining, &strut_data) == Success) {
									strut_found = true;
								}
							}
							
							if (!g_bad_window && !strut_found) {
								Atom strut_prop = XInternAtom(x11_display, "_NET_WM_STRUT", True);
								if (strut_prop != None) {
									if (XGetWindowProperty(x11_display, windows_data[win_index], strut_prop, 0, LONG_MAX, False, XA_CARDINAL, &type, &format, &strut_len, &remaining, &strut_data) == Success) {
										strut_found = true;
									}
								}
							}
							if (!g_bad_window && strut_found && (format == 32) && (strut_len >= 4) && strut_data) {
								long *struts = (long *)strut_data;