### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

for (int i = 0; i < p_state->skins.size(); ++i) {
		for (int j = i + 1; j < p_state->skins.size(); ++j) {
			const Ref<Skin> skin_i = p_state->skins[i]->godot_skin;
			const Ref<Skin> skin_j = p_state->skins[j]->godot_skin;
			if (_skins_are_same(skin_i, skin_j)) {
				
				p_state->skins.write[j]->godot_skin = skin_i;
			}
		}
	}
}
Error GLTFDocument::_serialize_lights(Ref<GLTFState> p_state) {