### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
for (int i = 0; i < p_dictionary->elements.size(); i++) {
		const GDScriptParser::DictionaryNode::Pair &element = p_dictionary->elements[i];
		if (element.value->type == GDScriptParser::Node::ARRAY) {
			const_fold_array(static_cast<GDScriptParser::ArrayNode *>(element.value), p_is_const);
		} else if (element.value->type == GDScriptParser::Node::DICTIONARY) {
			const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(element.value), p_is_const);
		}
		if (!element.key->is_constant || !element.value->is_constant) {
			return;
		}
	}
	Dictionary dict;
	for (int i = 0; i < p_dictionary->elements.size(); i++) {
		const GDScriptParser::DictionaryNode::Pair &element = p_dictionary->elements[i];
		dict[element.key->reduced_value] = element.value->reduced_value;
	}
	if (p_is_const) {
		dict.set_read_only(true);
	}
	p_dictionary->is_constant = true;
	p_dictionary->reduced_value = dict;
}
GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_value, const GDScriptParser::Node *p_source) {
	GDScriptParser::DataType result;
	result.is_constant = true;
	result.kind = GDScriptParser::DataType::BUILTIN;
	result.builtin_type = p_value.get_type();
	result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; 
	if (p_value.get_type() == Variant::OBJECT) {