### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
if (data) {
						XFree(data);
					}
					if (done) {
						break;
					}
				}
			}
			if (success && (data_size > 0)) {
				ret.parse_utf8((const char *)incr_data.ptr(), data_size);
			}
		} else if (bytes_left > 0) {
			
			result = XGetWindowProperty(x11_display, x11_window,
					selection, 0, bytes_left, 0,
					AnyPropertyType, &type, &format,
					&len, &dummy, &data);
			if (result == Success) {
				ret.parse_utf8((const char *)data);
			} else {
				printf("Failed to get selection data.\n");
			}
			if (data) {
				XFree(data);
			}
		}
	}
	return ret;
}
String DisplayServerX11::_clipboard_get(Atom p_source, Window x11_window) const {