### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
node->set_name("Node");
		scene->pack(node);
		memdelete(node);
	}
	EditorNode::get_singleton()->push_item(r);
	EditorNode::get_singleton()->save_resource_as(Ref<Resource>(r), fpath);
}
void FileSystemDock::_search_changed(const String &p_text, const Control *p_from) {
	if (searched_string.length() == 0) {
		
		uncollapsed_paths_before_search = _compute_uncollapsed_paths();
	}
	searched_string = p_text.to_lower();
	if (p_from == tree_search_box) {
		file_list_search_box->set_text(searched_string);
	} else { 
		tree_search_box->set_text(searched_string);
	}
	bool unfold_path = (p_text.is_empty() && !path.is_empty());
	switch (display_mode) {
		case DISPLAY_MODE_TREE_ONLY: {
			_update_tree(searched_string.length() == 0 ? uncollapsed_paths_before_search : Vector<String>(), false, false, unfold_path);
		} break;
		case DISPLAY_MODE_SPLIT: {
			_update_file_list(false);
			_update_tree(searched_string.length() == 0 ? uncollapsed_paths_before_search : Vector<String>(), false, false, unfold_path);
		} break;
	}
}
void FileSystemDock::_rescan() {