### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
case FONT_LCD_SUBPIXEL_LAYOUT_VBGR: {
						aa_mode = FT_RENDER_MODE_LCD_V;
						bgra = true;
					} break;
					default: {
						aa_mode = FT_RENDER_MODE_NORMAL;
					} break;
				}
			} break;
		}
		if (!outline) {
			if (!p_font_data->msdf) {
				error = FT_Render_Glyph(fd->face->glyph, aa_mode);
			}
			FT_GlyphSlot slot = fd->face->glyph;
			if (!error) {
				if (p_font_data->msdf) {
#ifdef MODULE_MSDFGEN_ENABLED
					gl = rasterize_msdf(p_font_data, fd, p_font_data->msdf_range, rect_range, &slot->outline, Vector2((h + (1 << 9)) >> 10, (v + (1 << 9)) >> 10) / 64.0);
#else
					fd->glyph_map[p_glyph] = FontGlyph();
					ERR_FAIL_V_MSG(false, "Compiled without MSDFGEN support!");
#endif
				} else {
					gl = rasterize_bitmap(fd, rect_range, slot->bitmap, slot->bitmap_top, slot->bitmap_left, Vector2((h + (1 << 9)) >> 10, (v + (1 << 9)) >> 10) / 64.0, bgra);
				}
			}
		} else {
			FT_Stroker stroker;
			if (FT_Stroker_New(ft_library, &stroker) != 0) {