### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
FontFallback *fd = font_owner.get_or_null(p_font_rid);
	ERR_FAIL_COND_V(!fd, Vector2());
	MutexLock lock(fd->mutex);
	Vector2i size = _get_size(fd, p_size);
	ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Vector2());
	int mod = 0;
	if (fd->antialiasing == FONT_ANTIALIASING_LCD) {
		TextServer::FontLCDSubpixelLayout layout = (TextServer::FontLCDSubpixelLayout)(int)GLOBAL_GET("gui/theme/lcd_subpixel_layout");
		if (layout != FONT_LCD_SUBPIXEL_LAYOUT_NONE) {
			mod = (layout << 24);
		}
	}
	if (!_ensure_glyph(fd, size, p_glyph | mod)) {
		return Vector2(); 
	}
	const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
	Vector2 ea;
	if (fd->embolden != 0.0) {
		ea.x = fd->embolden * double(size.x) / 64.0;
	}
	double scale = _font_get_scale(p_font_rid, p_size);
	if (fd->msdf) {
		return (gl[p_glyph | mod].advance + ea) * (double)p_size / (double)fd->msdf_source_size;
	} else if ((scale == 1.0) && ((fd->subpixel_positioning == SUBPIXEL_POSITIONING_DISABLED) || (fd->subpixel_positioning == SUBPIXEL_POSITIONING_AUTO && size.x > SUBPIXEL_POSITIONING_ONE_HALF_MAX_SIZE))) {
		return (gl[p_glyph | mod].advance + ea).round();
	} else {
		return gl[p_glyph | mod].advance + ea;
	}
}
void TextServerFallback::_font_set_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph, const Vector2 &p_advance) {