### Godot version

v4.0.beta15.official [4fa6edc88]

### System information

Windows 10

### Issue description

I use a custom keyboard layout (I made it myself), and it has «dead keys» (just like International keyboard layouts have). For example, if I press `'`, nothing happens, but if I press `a` after that, I'll get `á`. If I press `'` and `Space`, I'll get just `'`. And with my layout:
If I press `Shift + .` and then `a`, I will get `ᵄ`.
If I press `Shift + .` and then `Space`, I will get `>`.
If I press `Shift + [` and then `5`, I will get `₅`.
If I press `Shift + [` and then `Space`, I will get `{`.
In beta 14 and before, everything worked fine, but in beta 15 when I press `Shift + .` and `Space`, just nothing happens, I don't get `>`. Same for `Shift + [` and `Space`, I don't get `>`. It seems the problem is with `Shift`, because I still can type `á` (`'` and `a`) or `'` (`'` and `Space`), but not `ä` (`Shift + '` and `a`) or `"` (`Shift + '` and `Space`). In the latter cases I get `á` and `'` as if `Shift` were never pressed.

### Steps to reproduce

Install/add US International keyboard layout or [Extended Latin keyboard layout](https://github.com/godotengine/godot/files/10494466/Layouts.zip) (just run `Extended Latin\ExtLat6\setup.exe`).
Open script editor.
Press `Shift + '`.
Then press `a`.

### Minimal reproduction project

N/A
if (IsTouchEvent(extra)) {
					break;
				}
			}
			[[fallthrough]];
		case WM_MBUTTONDOWN:
		case WM_MBUTTONUP:
		case WM_RBUTTONDOWN:
		case WM_RBUTTONUP:
		case WM_MOUSEWHEEL:
		case WM_MOUSEHWHEEL:
		case WM_LBUTTONDBLCLK:
		case WM_MBUTTONDBLCLK:
		case WM_RBUTTONDBLCLK:
		case WM_XBUTTONDBLCLK:
		case WM_XBUTTONDOWN:
		case WM_XBUTTONUP: {
			Ref<InputEventMouseButton> mb;
			mb.instantiate();
			mb->set_window_id(window_id);
			switch (uMsg) {
				case WM_LBUTTONDOWN: {
					mb->set_pressed(true);
					mb->set_button_index(MouseButton::LEFT);
				} break;
				case WM_LBUTTONUP: {
					mb->set_pressed(false);
					mb->set_button_index(MouseButton::LEFT);
				} break;
				case WM_MBUTTONDOWN: {