### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

Transform2D sxform = stretch_transform * global_canvas_transform;
	RenderingServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform);
}
void Viewport::set_global_canvas_transform(const Transform2D &p_transform) {
	global_canvas_transform = p_transform;
	_update_global_transform();
}
Transform2D Viewport::get_global_canvas_transform() const {
	return global_canvas_transform;
}
void Viewport::_camera_2d_set(Camera2D *p_camera_2d) {
	camera_2d = p_camera_2d;
}
void Viewport::_audio_listener_2d_set(AudioListener2D *p_listener) {
	if (audio_listener_2d == p_listener) {
		return;
	} else if (audio_listener_2d) {
		audio_listener_2d->clear_current();
	}
	audio_listener_2d = p_listener;
}
void Viewport::_audio_listener_2d_remove(AudioListener2D *p_listener) {
	if (audio_listener_2d == p_listener) {
		audio_listener_2d = nullptr;
	}
}
void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) {
	canvas_layers.insert(p_canvas_layer);
}
void Viewport::_canvas_layer_remove(CanvasLayer *p_canvas_layer) {