### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
				if (move_function.is_valid()) {
					Variant args[] = { undo_redo.ptr(), object, array_element_prefix, -1, -1 };
					const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
					Variant return_value;
					Callable::CallError call_error;
					move_function.callp(args_p, 5, return_value, call_error);
				} else {
					WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
				}
			}
		} else if (mode == MODE_USE_COUNT_PROPERTY) {
			undo_redo->add_undo_property(object, count_property, count);
			undo_redo->add_do_property(object, count_property, p_size);
		}
	} else {
		if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
			for (int i = count - 1; i > p_size - 1; i--) {
				
				Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
				if (move_function.is_valid()) {
					Variant args[] = { undo_redo.ptr(), object, array_element_prefix, i, -1 };
					const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
					Variant return_value;
					Callable::CallError call_error;
					move_function.callp(args_p, 5, return_value, call_error);
				} else {
					WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
				}
			}