### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
} else if (na == TYPE_UVEC3 && nb == TYPE_UVEC3) {
				valid = true;
				ret_type = TYPE_UVEC3;
			} else if (na == TYPE_UVEC4 && nb == TYPE_UVEC4) {
				valid = true;
				ret_type = TYPE_UVEC4;
			}
		} break;
		case OP_BIT_INVERT: { 
			if (!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) {
				break; 
			}
			DataType na = p_op->arguments[0]->get_datatype();
			valid = na >= TYPE_INT && na < TYPE_FLOAT;
			ret_type = na;
		} break;
		case OP_SELECT_IF: {
			int sa = 0;
			int sb = 0;
			if (!p_op->arguments[1]->is_indexed()) {
				sa = p_op->arguments[1]->get_array_size();
			}
			if (!p_op->arguments[2]->is_indexed()) {
				sb = p_op->arguments[2]->get_array_size();
			}
			if (sa != sb) {
				break; 
			}
			DataType na = p_op->arguments[0]->get_datatype();
			DataType nb = p_op->arguments[1]->get_datatype();