### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
if (_debug_parse_err_line >= 0) {
		return nullptr;
	}
	ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, nullptr);
	int l = _debug_call_stack_pos - p_level - 1;
	ScriptInstance *instance = _call_stack[l].instance;
	return instance;
}
void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
	const HashMap<StringName, int> &name_idx = GDScriptLanguage::get_singleton()->get_global_map();
	const Variant *gl_array = GDScriptLanguage::get_singleton()->get_global_array();
	List<Pair<String, Variant>> cinfo;
	get_public_constants(&cinfo);
	for (const KeyValue<StringName, int> &E : name_idx) {
		if (ClassDB::class_exists(E.key) || Engine::get_singleton()->has_singleton(E.key)) {
			continue;
		}
		bool is_script_constant = false;