### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &EditorInspectorArray::get_drag_data_fw);
	ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &EditorInspectorArray::can_drop_data_fw);
	ClassDB::bind_method(D_METHOD("_drop_data_fw"), &EditorInspectorArray::drop_data_fw);
	ADD_SIGNAL(MethodInfo("page_change_request"));
}
void EditorInspectorArray::setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable, bool p_numbered, int p_page_length, const String &p_add_item_text) {
	count_property = "";
	mode = MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION;
	array_element_prefix = p_array_element_prefix;
	page = p_page;
	movable = p_movable;
	page_length = p_page_length;
	numbered = p_numbered;
	EditorInspectorSection::setup(String(p_array_element_prefix) + "_array", p_label, p_object, p_bg_color, p_foldable, 0);
	_setup();
}
void EditorInspectorArray::setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable, bool p_numbered, int p_page_length, const String &p_add_item_text, const String &p_swap_method) {
	count_property = p_count_property;
	mode = MODE_USE_COUNT_PROPERTY;
	array_element_prefix = p_array_element_prefix;
	page = p_page;
	movable = p_movable;
	page_length = p_page_length;
	numbered = p_numbered;
	swap_method = p_swap_method;
	add_button->set_text(p_add_item_text);
	EditorInspectorSection::setup(String(count_property) + "_array", p_label, p_object, p_bg_color, p_foldable, 0);
	_setup();
}
VBoxContainer *EditorInspectorArray::get_vbox(int p_index) {