### Godot version

3.5.1, 4.0 beta 12

### System information

Arch Linux x86_64

### Issue description

Under the Perspective menu, the Perspective and Orthogonal buttons have the hotkey in parentheses beside the name, rather than tinted and off to the side like other similar buttons.

Additionally, changing the hotkey does not change the hotkey displayed in the label until the editor is restarted.

![image](https://user-images.githubusercontent.com/1994142/212991118-3a714779-ae17-4d67-92b3-2b05a8b3313f.png)

### Steps to reproduce

1. Open any project or create a new one.
2. Click on the 3D button to access the 3D view.
3. Click the Perspective drop-down.

### Minimal reproduction project

N/A
Control *surface = nullptr;
	SubViewport *viewport = nullptr;
	Camera3D *camera = nullptr;
	bool transforming = false;
	bool orthogonal;
	bool auto_orthogonal;
	bool lock_rotation;
	real_t gizmo_scale;
	bool freelook_active;
	real_t freelook_speed;
	Vector2 previous_mouse_position;
	Label *info_label = nullptr;
	Label *cinema_label = nullptr;
	Label *locked_label = nullptr;
	Label *zoom_limit_label = nullptr;
	Label *preview_material_label = nullptr;
	Label *preview_material_label_desc = nullptr;
	VBoxContainer *top_right_vbox = nullptr;
	VBoxContainer *bottom_center_vbox = nullptr;
	ViewportNavigationControl *position_control = nullptr;
	ViewportNavigationControl *look_control = nullptr;
	ViewportRotationControl *rotation_control = nullptr;
	Gradient *frame_time_gradient = nullptr;
	Label *cpu_time_label = nullptr;
	Label *gpu_time_label = nullptr;
	Label *fps_label = nullptr;
	struct _RayResult {
		Node3D *item = nullptr;
		real_t depth = 0;
		_FORCE_INLINE_ bool operator<(const _RayResult &p_rr) const { return depth < p_rr.depth; }