### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

axis_ab *= -1.0;
			}
			if (!separator.test_axis(axis_ab.normalized())) {
				return;
			}
			
			for (int i = 0; i < 3; i++) {
				
				Vector3 axis_a = p_transform_a.basis.get_column(i);
				Vector3 axis = axis_ab.cross(axis_a).cross(axis_a).normalized();
				if (axis.dot(normal) < 0.0) {
					axis *= -1.0;
				}
				if (!separator.test_axis(axis)) {
					return;
				}
			}
		}
		
		for (int i = 0; i < 2; i++) {
			for (int j = 0; j < 2; j++) {
				for (int k = 0; k < 2; k++) {
					Vector3 he = box_A->get_half_extents();
					he.x *= (i * 2 - 1);
					he.y *= (j * 2 - 1);
					he.z *= (k * 2 - 1);
					Vector3 point = p_transform_a.origin;
					for (int l = 0; l < 3; l++) {
						point += p_transform_a.basis.get_column(l) * he[l];
					}