### Godot version

4.0.beta12.official

### System information

macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan

### Issue description

I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`.

However, this does not appear to be the case and the particles appear to rotate together with the parent node of the emitting `GPUParticles2D`.

https://user-images.githubusercontent.com/3022/212566997-b972cf05-3a74-4eb2-a5bc-d4d4e7c5b14a.mp4

### Steps to reproduce

1. Open the attached project.
2. Check that `Drawing > Local Coords` is set to `Off` on the `GPUParticles2D`.
3. Run the main scene.
4. The particles should not rotate with the parent node. (But they do)

### Minimal reproduction project

[GPUParticle2DRotationalJitter.zip](https://github.com/godotengine/godot/files/10421202/GPUParticle2DRotationalJitter.zip)

ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
	return shader_data;
}
bool ParticlesStorage::ParticleProcessMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
	return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3, true);
}
ParticlesStorage::ParticleProcessMaterialData::~ParticleProcessMaterialData() {
	free_parameters_uniform_set(uniform_set);
}
MaterialStorage::MaterialData *ParticlesStorage::_create_particles_material_func(ParticlesShaderData *p_shader) {
	ParticleProcessMaterialData *material_data = memnew(ParticleProcessMaterialData);
	material_data->shader_data = p_shader;
	
	return material_data;
}
RID ParticlesStorage::particles_collision_allocate() {
	return particles_collision_owner.allocate_rid();
}
void ParticlesStorage::particles_collision_initialize(RID p_rid) {
	particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
}
void ParticlesStorage::particles_collision_free(RID p_rid) {
	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
	if (particles_collision->heightfield_texture.is_valid()) {
		RD::get_singleton()->free(particles_collision->heightfield_texture);
	}
	particles_collision->dependency.deleted_notify(p_rid);
	particles_collision_owner.free(p_rid);
}
RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {