### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
}
			}
			[[fallthrough]];
		}
		case WM_CHAR: {
			if (windows[window_id].ime_in_progress) {
				break;
			}
			ERR_BREAK(key_event_pos >= KEY_EVENT_BUFFER_SIZE);
			
			KeyEvent ke;
			ke.shift = (wParam != VK_SHIFT) ? shift_mem : false;
			ke.alt = (!(wParam == VK_MENU && (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN))) ? alt_mem : false;
			ke.control = (wParam != VK_CONTROL) ? control_mem : false;
			ke.meta = meta_mem;
			ke.uMsg = uMsg;
			ke.window_id = window_id;
			if (ke.uMsg == WM_SYSKEYDOWN) {
				ke.uMsg = WM_KEYDOWN;
			}
			if (ke.uMsg == WM_SYSKEYUP) {
				ke.uMsg = WM_KEYUP;
			}
			ke.wParam = wParam;
			ke.lParam = lParam;
			key_event_buffer[key_event_pos++] = ke;
		} break;
		case WM_IME_COMPOSITION: {
			CANDIDATEFORM cf;
			cf.dwIndex = 0;