### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
for (int i = 0; i < tab_container->get_tab_count(); i++) {
		tab_container->get_tab_control(i)->set_meta("__editor_pass", Variant());
	}
	if (p_layout->has_section_key("ScriptEditor", "script_split_offset")) {
		script_split->set_split_offset(p_layout->get_value("ScriptEditor", "script_split_offset"));
	}
	if (p_layout->has_section_key("ScriptEditor", "list_split_offset")) {
		list_split->set_split_offset(p_layout->get_value("ScriptEditor", "list_split_offset"));
	}
	
	
	List<String> cached_editors;
	script_editor_cache->get_sections(&cached_editors);
	for (const String &E : cached_editors) {
		if (loaded_scripts.has(E)) {
			continue;
		}
		if (!FileAccess::exists(E)) {
			script_editor_cache->erase_section(E);
			continue;
		}
		Array breakpoints = _get_cached_breakpoints_for_script(E);
		for (int i = 0; i < breakpoints.size(); i++) {
			EditorDebuggerNode::get_singleton()->set_breakpoint(E, (int)breakpoints[i] + 1, true);
		}
	}
	restoring_layout = false;
	_update_script_names();
}
void ScriptEditor::get_window_layout(Ref<ConfigFile> p_layout) {