### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
const String &line = get_line(p_line);
	
	for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
		const String &open_key = auto_brace_completion_pairs[i].open_key;
		if (p_col - open_key.length() < 0) {
			continue;
		}
		bool is_match = true;
		for (int j = 0; j < open_key.length(); j++) {
			if (line[(p_col - 1) - j] != open_key[(open_key.length() - 1) - j]) {
				is_match = false;
				break;
			}
		}
		if (is_match) {
			return i;
		}
	}
	return -1;
}
int CodeEdit::_get_auto_brace_pair_close_at_pos(int p_line, int p_col) {