### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
for (int i = 0; i < fa.size(); i++) {
					to_check.push_back(fa[i]);
				}
			} else if (assign == "importer_version") {
				version = value;
			} else if (assign == "importer") {
				importer_name = value;
			} else if (assign == "uid") {
				found_uid = true;
			} else if (!p_only_imported_files) {
				if (assign == "source_file") {
					source_file = value;
				} else if (assign == "dest_files") {
					dest_files = value;
				}
			}
		} else if (next_tag.name != "remap" && next_tag.name != "deps") {
			break;
		}
	}
	if (importer_name == "keep") {
		return false; 
	}
	if (!found_uid) {
		return true; 
	}
	Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
	if (importer.is_null()) {
		return true; 
	}