### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

accessors.push_back(d);
	}
	if (!accessors.size()) {
		return OK;
	}
	p_state->json["accessors"] = accessors;
	ERR_FAIL_COND_V(!p_state->json.has("accessors"), ERR_FILE_CORRUPT);
	print_verbose("glTF: Total accessors: " + itos(p_state->accessors.size()));
	return OK;
}
String GLTFDocument::_get_accessor_type_name(const GLTFType p_type) {