### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
color = get_theme_color(is_read_only() ? SNAME("readonly_warning_color") : SNAME("warning_color"));
			} else {
				color = get_theme_color(is_read_only() ? SNAME("readonly_color") : SNAME("property_color"));
			}
			if (label.contains(".")) {
				
				
				color.a = 0.5;
			}
			int ofs = get_theme_constant(SNAME("font_offset"));
			int text_limit = text_size - ofs;
			if (checkable) {
				Ref<Texture2D> checkbox;
				if (checked) {
					checkbox = get_theme_icon(SNAME("GuiChecked"), SNAME("EditorIcons"));
				} else {
					checkbox = get_theme_icon(SNAME("GuiUnchecked"), SNAME("EditorIcons"));
				}
				Color color2(1, 1, 1);
				if (check_hover) {
					color2.r *= 1.2;
					color2.g *= 1.2;
					color2.b *= 1.2;
				}
				check_rect = Rect2(ofs, ((size.height - checkbox->get_height()) / 2), checkbox->get_width(), checkbox->get_height());
				if (rtl) {
					draw_texture(checkbox, Vector2(size.width - check_rect.position.x - checkbox->get_width(), check_rect.position.y), color2);
				} else {
					draw_texture(checkbox, check_rect.position, color2);
				}