### Godot version

v4.0.beta.custom_build [7dfcd5556]

### System information

Fedora 37

### Issue description

Rendering a ReflectionProbe immediately crashes the engine.
Backtrace from opening the 3D platformer demo:
```
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.beta.custom_build (7dfcd555671e31e964948aa3e0f650898d39b80f)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /lib64/libc.so.6(+0x3cb50) [0x7f03f21f6b50] (??:0)
[2] RendererSceneRenderImplementation::RenderForwardClustered::RenderBufferDataForwardClustered::get_depth_fb(RendererSceneRenderImplementation::RenderForwardClustered::RenderBufferDataForwardClustered::DepthFrameBufferType) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp:227)
[3] RendererSceneRenderImplementation::RenderForwardClustered::_render_scene(RenderDataRD*, Color const&) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp:1726)
[4] RendererSceneRenderRD::render_scene(Ref<RenderSceneBuffers> const&, RendererSceneRender::CameraData const*, RendererSceneRender::CameraData const*, PagedArray<RenderGeometryInstance*> const&, PagedArray<RID> const&, PagedArray<RID> const&, PagedArray<RID> const&, PagedArray<RID> const&, PagedArray<RID> const&, PagedArray<RID> const&, RID, RID, RID, RID, RID, RID, int, float, RendererSceneRender::RenderShadowData const*, int, RendererSceneRender::RenderSDFGIData const*, int, RendererSceneRender::RenderSDFGIUpdateData const*, RenderingMethod::RenderInfo*) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp:1028)
[5] RendererSceneCull::_render_scene(RendererSceneRender::CameraData const*, Ref<RenderSceneBuffers> const&, RID, RID, unsigned int, RID, RID, RID, RID, int, float, bool, RenderingMethod::RenderInfo*) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_scene_cull.cpp:3298 (discriminator 4))
[6] RendererSceneCull::_render_reflection_probe_step(RendererSceneCull::Instance*, int) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_scene_cull.cpp:3424 (discriminator 2))
[7] RendererSceneCull::render_probes() (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_scene_cull.cpp:3452)
[8] RenderingServerDefault::_draw(bool, double) (/home/jtnicholl/godot/source/godot/servers/rendering/rendering_server_default.cpp:91)
[9] RenderingServerDefault::draw(bool, double) (/home/jtnicholl/godot/source/godot/servers/rendering/rendering_server_default.cpp:397)
[10] Main::iteration() (/home/jtnicholl/godot/source/godot/main/main.cpp:3085)
[11] OS_LinuxBSD::run() (/home/jtnicholl/godot/source/godot/platform/linuxbsd/os_linuxbsd.cpp:878)
[12] /home/jtnicholl/godot/source/godot/bin/godot.linuxbsd.editor.dev.x86_64(main+0x15a) [0x2679a00] (/home/jtnicholl/godot/source/godot/platform/linuxbsd/godot_linuxbsd.cpp:75)
[13] /lib64/libc.so.6(+0x27510) [0x7f03f21e1510] (??:0)
[14] /lib64/libc.so.6(__libc_start_main+0x89) [0x7f03f21e15c9] (??:0)
[15] /home/jtnicholl/godot/source/godot/bin/godot.linuxbsd.editor.dev.x86_64(_start+0x25) [0x26797e5] (??:?)
-- END OF BACKTRACE --
================================================================
```
This appears to be a regression from #71130, reverting it fixes the issue.

### Steps to reproduce

Open a scene with a ReflectionProbe.

### Minimal reproduction project

https://github.com/godotengine/godot-demo-projects/tree/4.0-dev/3d/platformer
}
		} else if (light_storage->light_get_type(base) == RS::LIGHT_SPOT) {
			light_projection = light_storage->light_instance_get_shadow_camera(p_light, 0);
			light_transform = light_storage->light_instance_get_shadow_transform(p_light, 0);
			render_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas);
			flip_y = true;
		}
	}
	if (render_cubemap) {
		
		_render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, Rect2(), false, true, true, true, p_render_info);
		if (finalize_cubemap) {
			_render_shadow_process();
			_render_shadow_end();
			
			Rect2 atlas_rect_norm = atlas_rect;
			atlas_rect_norm.position /= float(atlas_size);
			atlas_rect_norm.size /= float(atlas_size);
			copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false);
			atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size;
			copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true);
			
			light_storage->light_instance_set_shadow_transform(p_light, Projection(), light_storage->light_instance_get_base_transform(p_light), zfar, 0, 0, 0);
		}
	} else {
		
		_render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info);
	}
}
void RenderForwardClustered::_render_shadow_begin() {