### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

int start_block = p_line.rfind("[codeblock]");
	int end_block = p_line.rfind("[/codeblock]");
	if (start_block != -1 && r_block_begins) {
		*r_block_begins = start_block;
	}
	if (p_already_in) {
		if (end_block == -1) {
			return true;
		} else if (start_block == -1) {
			return false;
		} else {
			return start_block > end_block;
		}
	} else {
		if (start_block == -1) {
			return false;
		} else if (end_block == -1) {
			return true;
		} else {
			return start_block > end_block;
		}
	}
}
bool GDScriptParser::has_comment(int p_line) {