### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

return GLTFTemplateConvert::to_array(skins);
}
void GLTFState::set_skins(TypedArray<GLTFSkin> p_skins) {
	GLTFTemplateConvert::set_from_array(skins, p_skins);
}
TypedArray<GLTFCamera> GLTFState::get_cameras() {
	return GLTFTemplateConvert::to_array(cameras);
}
void GLTFState::set_cameras(TypedArray<GLTFCamera> p_cameras) {
	GLTFTemplateConvert::set_from_array(cameras, p_cameras);
}
TypedArray<GLTFLight> GLTFState::get_lights() {
	return GLTFTemplateConvert::to_array(lights);
}
void GLTFState::set_lights(TypedArray<GLTFLight> p_lights) {
	GLTFTemplateConvert::set_from_array(lights, p_lights);
}
TypedArray<String> GLTFState::get_unique_names() {
	return GLTFTemplateConvert::to_array(unique_names);
}
void GLTFState::set_unique_names(TypedArray<String> p_unique_names) {
	GLTFTemplateConvert::set_from_array(unique_names, p_unique_names);
}
TypedArray<String> GLTFState::get_unique_animation_names() {
	return GLTFTemplateConvert::to_array(unique_animation_names);
}
void GLTFState::set_unique_animation_names(TypedArray<String> p_unique_animation_names) {
	GLTFTemplateConvert::set_from_array(unique_animation_names, p_unique_animation_names);
}
TypedArray<GLTFSkeleton> GLTFState::get_skeletons() {