### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

save_confirmation->popup_centered();
					}
				}
				DisplayServer::get_singleton()->window_request_attention();
				break;
			}
			if (_next_unsaved_scene(true) != -1) {
				_save_all_scenes();
			}
			_discard_changes();
		} break;
		case SETTINGS_UPDATE_CONTINUOUSLY: {
			EditorSettings::get_singleton()->set("interface/editor/update_continuously", true);
			_update_update_spinner();
			show_accept(TTR("This option is deprecated. Situations where refresh must be forced are now considered a bug. Please report."), TTR("OK"));
		} break;
		case SETTINGS_UPDATE_WHEN_CHANGED: {
			EditorSettings::get_singleton()->set("interface/editor/update_continuously", false);
			_update_update_spinner();
		} break;
		case SETTINGS_UPDATE_SPINNER_HIDE: {
			EditorSettings::get_singleton()->set("interface/editor/show_update_spinner", false);
			_update_update_spinner();
		} break;
		case SETTINGS_PREFERENCES: {
			editor_settings_dialog->popup_edit_settings();
		} break;
		case SETTINGS_EDITOR_DATA_FOLDER: {
			OS::get_singleton()->shell_open(String("file://") + EditorPaths::get_singleton()->get_data_dir());
		} break;