### Godot version

v4.0.beta16.official [518b9e580]

### System information

-

### Issue description

The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688. 

> Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point)`.

After #66688, get_rect() returns the Controls rect relative to its parent, while the point is relative to the Control.

Also, the note refers to `point` while it likely should refer to the parameter `position`. That said, in this case, I think the incorrect name is better and the parameter of the function should be changed to`point` to avoid shadowing `Control.position`.

Suggested fixes:
1. Change the note to match the new behavior (`Rect2(Vector2.ZERO, size).has_point(point)` should work; verify) OR introduce `get_local_rect()` that matches the old behavior and recommend using it instead.
2. Change the name of the `position` parameter to `point` in `Control._has_point(position)`

### Steps to reproduce

-

### Minimal reproduction project

-
return Size2(data.offset[0], data.offset[1]);
}
void Control::set_end(const Size2 &p_point) {
	if (data.offset[2] == p_point.x && data.offset[3] == p_point.y) {
		return;
	}
	data.offset[2] = p_point.x;
	data.offset[3] = p_point.y;
	_size_changed();
}
Size2 Control::get_end() const {
	return Size2(data.offset[2], data.offset[3]);
}
void Control::set_h_grow_direction(GrowDirection p_direction) {
	if (data.h_grow == p_direction) {
		return;
	}
	ERR_FAIL_INDEX((int)p_direction, 3);
	data.h_grow = p_direction;
	_size_changed();
}
Control::GrowDirection Control::get_h_grow_direction() const {