### Godot version

4.0.dev (ba9491f87)

### System information

Windows 11 Chrome 109.0.5414.75 (Official Build), iOS 16.2 Safari

### Issue description

When exporting a simple project for Web with any GDScript like following:
```gdscript
extends Control

```
will print the following error to the console:
```
USER ERROR: U_ILLEGAL_ARGUMENT_ERROR
   at: _is_confusable (modules\text_server_adv\text_server_adv.cpp:6151)
```

![image](https://user-images.githubusercontent.com/173001/214089154-d88f3f44-b670-41ec-9743-30627677968e.png)

For more complex project, following additional errors are showing:
```
USER ERROR: U_FILE_ACCESS_ERROR
   at: _spoof_check (modules\text_server_adv\text_server_adv.cpp:6174)
USER ERROR: U_ILLEGAL_ARGUMENT_ERROR
   at: _is_confusable (modules\text_server_adv\text_server_adv.cpp:6151)
```
When I've inserted `print_line(p_string)` at text_server_adv.cpp line 6172, following logs are collected:
![image](https://user-images.githubusercontent.com/173001/214091164-cb5af630-56d2-446e-b1c4-dc20066565d5.png)

It seems that the identifiers of *.gd files are printed to the console.


### Steps to reproduce

1. Open minimal reproduction project.
2. Exports to Web.
3. Open exported site with Chrome and open developer console.
4. Following error logs will be seen (reproduced): `USER ERROR: U_ILLEGAL_ARGUMENT_ERROR`

### Minimal reproduction project

[text_server_adv_error.zip](https://github.com/godotengine/godot/files/10481582/text_server_adv_error.zip)

for (unsigned int j = last_cluster_index; j < i; j++) {
						w[j].end = glyph_info[i].cluster;
					}
				}
				if (p_direction == HB_DIRECTION_RTL || p_direction == HB_DIRECTION_BTT) {
					w[last_cluster_index].flags |= GRAPHEME_IS_RTL;
				}
				if (last_cluster_valid) {
					w[last_cluster_index].flags |= GRAPHEME_IS_VALID;
				}
				w[last_cluster_index].count = i - last_cluster_index;
				last_cluster_index = i;
				last_cluster_valid = true;
			}
			last_cluster_id = glyph_info[i].cluster;
			Glyph &gl = w[i];
			gl = Glyph();
			gl.start = glyph_info[i].cluster;
			gl.end = end;
			gl.count = 0;
			gl.font_rid = f;
			gl.font_size = fs;
			if (glyph_info[i].mask & HB_GLYPH_FLAG_UNSAFE_TO_BREAK) {
				gl.flags |= GRAPHEME_IS_CONNECTED;
			}
#if HB_VERSION_ATLEAST(5, 1, 0)
			if (glyph_info[i].mask & HB_GLYPH_FLAG_SAFE_TO_INSERT_TATWEEL) {
				gl.flags |= GRAPHEME_IS_SAFE_TO_INSERT_TATWEEL;
			}
#endif