### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

Vector3 v2 = p_transform_b.basis.xform(faces_B[edges_B[j].face_b].plane.normal).normalized();
			if (is_minkowski_face(u1, v1, -e1, -u2, -v2, -e2)) {
				Vector3 axis = e1.cross(e2).normalized();
				if (!separator.test_axis(axis)) {
					return;
				}
			}
		}
	}
	if (withMargin) {
		
		for (int i = 0; i < vertex_count_A; i++) {
			Vector3 va = p_transform_a.xform(vertices_A[i]);
			for (int j = 0; j < vertex_count_B; j++) {
				if (!separator.test_axis((va - p_transform_b.xform(vertices_B[j])).normalized())) {
					return;
				}
			}
		}
		
		for (int i = 0; i < edge_count_A; i++) {
			Vector3 e1 = p_transform_a.basis.xform(vertices_A[edges_A[i].vertex_a]);
			Vector3 e2 = p_transform_a.basis.xform(vertices_A[edges_A[i].vertex_b]);
			Vector3 n = (e2 - e1);
			for (int j = 0; j < vertex_count_B; j++) {
				Vector3 e3 = p_transform_b.xform(vertices_B[j]);
				if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized())) {
					return;
				}
			}