### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
pause_button->set_shortcut(ED_GET_SHORTCUT("editor/pause_running_project"));
	stop_button = memnew(Button);
	stop_button->set_flat(true);
	launch_pad_hb->add_child(stop_button);
	stop_button->set_focus_mode(Control::FOCUS_NONE);
	stop_button->set_icon(gui_base->get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
	stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_STOP));
	stop_button->set_tooltip_text(TTR("Stop the currently running project."));
	stop_button->set_disabled(true);
	ED_SHORTCUT("editor/stop_running_project", TTR("Stop Running Project"), Key::F8);
	ED_SHORTCUT_OVERRIDE("editor/stop_running_project", "macos", KeyModifierMask::META | Key::PERIOD);
	stop_button->set_shortcut(ED_GET_SHORTCUT("editor/stop_running_project"));
	run_native = memnew(EditorRunNative);
	launch_pad_hb->add_child(run_native);
	run_native->connect("native_run", callable_mp(this, &EditorNode::_run_native));
	play_scene_button = memnew(Button);
	play_scene_button->set_flat(true);
	launch_pad_hb->add_child(play_scene_button);
	play_scene_button->set_toggle_mode(true);
	play_scene_button->set_focus_mode(Control::FOCUS_NONE);
	play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_SCENE));
	play_scene_button->set_tooltip_text(TTR("Run the currently edited scene."));
	ED_SHORTCUT_AND_COMMAND("editor/run_current_scene", TTR("Run Current Scene"), Key::F6);
	ED_SHORTCUT_OVERRIDE("editor/run_current_scene", "macos", KeyModifierMask::META | Key::R);
	play_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/run_current_scene"));
	play_custom_scene_button = memnew(Button);
	play_custom_scene_button->set_flat(true);
	launch_pad_hb->add_child(play_custom_scene_button);
	play_custom_scene_button->set_toggle_mode(true);
	play_custom_scene_button->set_focus_mode(Control::FOCUS_NONE);