### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
Point2 text_offset = Point2(
						margin_start,
						font->get_ascent(font_size) + (header_height - font->get_height(font_size)) / 2);
				if (rtl) {
					text_offset.x = margin_end;
				}
				HorizontalAlignment text_align = rtl ? HORIZONTAL_ALIGNMENT_RIGHT : HORIZONTAL_ALIGNMENT_LEFT;
				draw_string(font, text_offset, label, text_align, available, font_size, font_color, TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_CONSTRAIN_ELLIPSIS);
			}
			
			if (dropping && !vbox->is_visible_in_tree()) {
				Color accent_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
				draw_rect(Rect2(Point2(), get_size()), accent_color, false);
			}
			
			if (section_indent_style.is_valid() && section_indent > 0) {
				Rect2 indent_rect = Rect2(Vector2(), Vector2(indent_depth * section_indent_size, get_size().height));
				if (rtl) {
					indent_rect.position.x = get_size().width - section_indent + section_indent_style->get_margin(SIDE_RIGHT);
				} else {
					indent_rect.position.x = section_indent_style->get_margin(SIDE_LEFT);
				}
				draw_style_box(section_indent_style, indent_rect);
			}
		} break;
		case NOTIFICATION_DRAG_BEGIN: {
			Dictionary dd = get_viewport()->gui_get_drag_data();
			
			bool children_can_drop = false;