### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
		_debug_parse_err_line = -1;
		_debug_parse_err_file = "";
		_debug_error = p_error;
		bool is_error_breakpoint = p_error != "Breakpoint";
		EngineDebugger::get_script_debugger()->debug(this, p_allow_continue, is_error_breakpoint);
		return true;
	} else {
		return false;
	}
}
String GDScriptLanguage::debug_get_error() const {
	return _debug_error;
}
int GDScriptLanguage::debug_get_stack_level_count() const {
	if (_debug_parse_err_line >= 0) {
		return 1;
	}
	return _debug_call_stack_pos;
}
int GDScriptLanguage::debug_get_stack_level_line(int p_level) const {
	if (_debug_parse_err_line >= 0) {
		return _debug_parse_err_line;
	}
	ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, -1);
	int l = _debug_call_stack_pos - p_level - 1;
	return *(_call_stack[l].line);
}
String GDScriptLanguage::debug_get_stack_level_function(int p_level) const {