### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
::XPointer call_data) {
	DisplayServerX11 *ds = reinterpret_cast<DisplayServerX11 *>(client_data);
	WindowID window_id = ds->_get_focused_window_or_popup();
	WindowData &wd = ds->windows[window_id];
	if (wd.ime_active) {
		wd.ime_in_progress = true;
	}
	return -1; 
}
void DisplayServerX11::_xim_preedit_done_callback(::XIM xim, ::XPointer client_data,
		::XPointer call_data) {
	DisplayServerX11 *ds = reinterpret_cast<DisplayServerX11 *>(client_data);
	WindowID window_id = ds->_get_focused_window_or_popup();
	WindowData &wd = ds->windows[window_id];
	if (wd.ime_active) {
		wd.ime_in_progress = false;
		wd.ime_suppress_next_keyup = true;
	}
}
void DisplayServerX11::_xim_preedit_draw_callback(::XIM xim, ::XPointer client_data,