### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
resolve_function_body(p_lambda->function, true);
	lambda_stack.pop_back();
	int captures_amount = p_lambda->captures.size();
	if (captures_amount > 0) {
		
		
		int param_count = p_lambda->function->parameters.size();
		p_lambda->function->parameters.resize(param_count + captures_amount);
		for (int i = param_count - 1; i >= 0; i--) {
			p_lambda->function->parameters.write[i + captures_amount] = p_lambda->function->parameters[i];
			p_lambda->function->parameters_indices[p_lambda->function->parameters[i]->identifier->name] = i + captures_amount;
		}
		
		for (int i = 0; i < p_lambda->captures.size(); i++) {
			GDScriptParser::IdentifierNode *capture = p_lambda->captures[i];
			GDScriptParser::ParameterNode *capture_param = parser->alloc_node<GDScriptParser::ParameterNode>();
			capture_param->identifier = capture;
			capture_param->usages = capture->usages;
			capture_param->set_datatype(capture->get_datatype());
			p_lambda->function->parameters.write[i] = capture_param;
			p_lambda->function->parameters_indices[capture->name] = i;
		}
	}
}
void GDScriptAnalyzer::reduce_literal(GDScriptParser::LiteralNode *p_literal) {
	p_literal->reduced_value = p_literal->value;
	p_literal->is_constant = true;
	p_literal->set_datatype(type_from_variant(p_literal->reduced_value, p_literal));
}
void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {