### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

break;
			}
		}
	}
	if (Object::cast_to<Skeleton3D>(p_node)) {
		ObjectID node_id = p_node->get_instance_id();
		for (int i = 0; i < post_importer_plugins.size(); i++) {
			post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings);
			if (ObjectDB::get_instance(node_id) == nullptr) { 
				break;
			}
		}
	}
	if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
		ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
		Ref<ImporterMesh> m = mi->get_mesh();
		if (m.is_valid()) {
			if (!r_scanned_meshes.has(m)) {
				for (int i = 0; i < m->get_surface_count(); i++) {
					Ref<Material> mat = m->get_surface_material(i);
					if (mat.is_valid()) {
						String mat_id = mat->get_meta("import_id", mat->get_name());
						if (!mat_id.is_empty() && p_material_data.has(mat_id)) {
							Dictionary matdata = p_material_data[mat_id];
							{
								
								List<ImportOption> iopts;
								get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MATERIAL, &iopts);
								for (const ImportOption &E : iopts) {
									if (!matdata.has(E.option.name)) {