### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded as a buffer of MIME type '%s' from URI: %s. Skipping it.", i, mimetype, uri));
						p_state->images.push_back(Ref<Texture2D>()); 
						continue;
					}
					data_ptr = data.ptr();
					data_size = data.size();
				} else {
					WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded from URI: %s. Skipping it.", i, uri));
					p_state->images.push_back(Ref<Texture2D>()); 
					continue;
				}
			}
		} else if (d.has("bufferView")) {
			
			ERR_FAIL_COND_V_MSG(mimetype.is_empty(), ERR_FILE_CORRUPT,
					vformat("glTF: Image index '%d' specifies 'bufferView' but no 'mimeType', which is invalid.", i));
			const GLTFBufferViewIndex bvi = d["bufferView"];
			ERR_FAIL_INDEX_V(bvi, p_state->buffer_views.size(), ERR_PARAMETER_RANGE_ERROR);
			Ref<GLTFBufferView> bv = p_state->buffer_views[bvi];
			const GLTFBufferIndex bi = bv->buffer;
			ERR_FAIL_INDEX_V(bi, p_state->buffers.size(), ERR_PARAMETER_RANGE_ERROR);
			ERR_FAIL_COND_V(bv->byte_offset + bv->byte_length > p_state->buffers[bi].size(), ERR_FILE_CORRUPT);
			data_ptr = &p_state->buffers[bi][bv->byte_offset];
			data_size = bv->byte_length;
		}
		Ref<Image> img;
		
		if (mimetype == "image/png") { 
			ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE);
			img = Image::_png_mem_loader_func(data_ptr, data_size);