### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
GDCLASS(EditorInspector, ScrollContainer);
	enum {
		MAX_PLUGINS = 1024
	};
	static Ref<EditorInspectorPlugin> inspector_plugins[MAX_PLUGINS];
	static int inspector_plugin_count;
	VBoxContainer *main_vbox = nullptr;
	
	HashMap<StringName, List<EditorProperty *>> editor_property_map;
	List<EditorInspectorSection *> sections;
	HashSet<StringName> pending;
	void _clear();
	Object *object = nullptr;
	
	LineEdit *search_box = nullptr;
	bool show_categories = false;
	bool hide_script = true;
	bool hide_metadata = true;
	bool use_doc_hints = false;
	EditorPropertyNameProcessor::Style property_name_style = EditorPropertyNameProcessor::STYLE_CAPITALIZED;
	bool use_filter = false;
	bool autoclear = false;
	bool use_folding = false;
	int changing;
	bool update_all_pending = false;
	bool read_only = false;
	bool keying = false;