### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
#ifdef GDEXTENSION
	return "Fallback (GDExtension)";
#else
	return "Fallback (Built-in)";
#endif
}
int64_t TextServerFallback::_get_features() const {
	int64_t interface_features = FEATURE_SIMPLE_LAYOUT | FEATURE_FONT_BITMAP;
#ifdef MODULE_FREETYPE_ENABLED
	interface_features |= FEATURE_FONT_DYNAMIC;
#endif
#ifdef MODULE_MSDFGEN_ENABLED
	interface_features |= FEATURE_FONT_MSDF;
#endif
	return interface_features;
}
void TextServerFallback::_free_rid(const RID &p_rid) {
	_THREAD_SAFE_METHOD_
	if (font_owner.owns(p_rid)) {
		FontFallback *fd = font_owner.get_or_null(p_rid);
		font_owner.free(p_rid);
		memdelete(fd);
	} else if (shaped_owner.owns(p_rid)) {
		ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_rid);
		shaped_owner.free(p_rid);
		memdelete(sd);
	}
}
bool TextServerFallback::_has(const RID &p_rid) {