### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

terrains_tile_list->set_item_metadata(item_index, list_metadata_dict);
		
		RBMap<int, RBSet<TileSet::TerrainsPattern>> sorted;
		for (const TileSet::TerrainsPattern &E : per_terrain_terrains_patterns[sel_terrain_set][sel_terrain_id]) {
			
			int count = 0;
			for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
				TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
				if (tile_set->is_valid_terrain_peering_bit(sel_terrain_set, bit) && E.get_terrain_peering_bit(bit) == sel_terrain_id) {
					count++;
				}
			}
			sorted[count].insert(E);
		}
		for (RBMap<int, RBSet<TileSet::TerrainsPattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) {
			for (const TileSet::TerrainsPattern &E : E_set->get()) {
				TileSet::TerrainsPattern terrains_pattern = E;
				
				Ref<Texture2D> icon;
				Rect2 region;
				bool transpose = false;
				double max_probability = -1.0;
				for (const TileMapCell &cell : tile_set->get_tiles_for_terrains_pattern(sel_terrain_set, terrains_pattern)) {
					Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
					Ref<TileSetAtlasSource> atlas_source = source;
					if (atlas_source.is_valid()) {
						TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
						if (tile_data->get_probability() > max_probability) {
							icon = atlas_source->get_texture();
							region = atlas_source->get_tile_texture_region(cell.get_atlas_coords());