### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
}
void EditorPropertyQuaternion::setup(double p_min, double p_max, double p_step, bool p_hide_slider, const String &p_suffix, bool p_hide_editor) {
	for (int i = 0; i < 4; i++) {
		spin[i]->set_min(p_min);
		spin[i]->set_max(p_max);
		spin[i]->set_step(p_step);
		spin[i]->set_hide_slider(p_hide_slider);
		spin[i]->set_allow_greater(true);
		spin[i]->set_allow_lesser(true);
		
		
		spin[i]->set_suffix(p_suffix);
	}
	for (int i = 0; i < 3; i++) {
		euler[i]->set_min(-360);
		euler[i]->set_max(360);
		euler[i]->set_step(0.1);
		euler[i]->set_hide_slider(false);
		euler[i]->set_allow_greater(true);
		euler[i]->set_allow_lesser(true);
		euler[i]->set_suffix(U"\u00B0");
	}
	if (p_hide_editor) {
		edit_button->hide();
	}
}
EditorPropertyQuaternion::EditorPropertyQuaternion() {