### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

if (!subgroup.is_empty() && !subgroup_base.is_empty()) {
				if (path.begins_with(subgroup_base)) {
					path = path.trim_prefix(subgroup_base);
				} else if (subgroup_base.begins_with(path)) {
					
				} else {
					subgroup = ""; 
				}
			}
			
			if (!group.is_empty() && !group_base.is_empty() && subgroup.is_empty()) {
				if (path.begins_with(group_base)) {
					path = path.trim_prefix(group_base);
				} else if (group_base.begins_with(path)) {
					
				} else {
					group = ""; 
					subgroup = "";
				}
			}
			
			if (!subgroup.is_empty()) {
				path = subgroup + "/" + path;
			}
			if (!group.is_empty()) {
				path = group + "/" + path;
			}
		}
		
		String name_override = (path.contains("/")) ? path.substr(path.rfind("/") + 1) : path;