### Godot version

4.0 beta 12

### System information

Windows 10

### Issue description

This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and parameter default name are still TextureUniformTriplanar.

<img width="455" alt="image" src="https://user-images.githubusercontent.com/13264720/212588418-26eeaa24-dacc-4151-b62a-bf3c530548ee.png">


### Steps to reproduce

Just search for Triplanar in the VisualShader node search and add a TextureParameterTriplanar node.

### Minimal reproduction project

N/A
return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeVec2Parameter::get_input_port_name(int p_port) const {
	return String();
}
int VisualShaderNodeVec2Parameter::get_output_port_count() const {
	return 1;
}
VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_output_port_type(int p_port) const {
	return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeVec2Parameter::get_output_port_name(int p_port) const {
	return String();
}
void VisualShaderNodeVec2Parameter::set_default_value_enabled(bool p_enabled) {
	default_value_enabled = p_enabled;
	emit_changed();
}
bool VisualShaderNodeVec2Parameter::is_default_value_enabled() const {
	return default_value_enabled;
}
void VisualShaderNodeVec2Parameter::set_default_value(const Vector2 &p_value) {
	default_value = p_value;
	emit_changed();
}
Vector2 VisualShaderNodeVec2Parameter::get_default_value() const {
	return default_value;
}
String VisualShaderNodeVec2Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {