### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false);
	return gutters[p_gutter].draw;
}
void TextEdit::set_gutter_clickable(int p_gutter, bool p_clickable) {
	ERR_FAIL_INDEX(p_gutter, gutters.size());
	if (gutters[p_gutter].clickable == p_clickable) {
		return;
	}
	gutters.write[p_gutter].clickable = p_clickable;
	queue_redraw();
}
bool TextEdit::is_gutter_clickable(int p_gutter) const {
	ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false);
	return gutters[p_gutter].clickable;
}
void TextEdit::set_gutter_overwritable(int p_gutter, bool p_overwritable) {
	ERR_FAIL_INDEX(p_gutter, gutters.size());
	gutters.write[p_gutter].overwritable = p_overwritable;
}
bool TextEdit::is_gutter_overwritable(int p_gutter) const {
	ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false);
	return gutters[p_gutter].overwritable;
}
void TextEdit::merge_gutters(int p_from_line, int p_to_line) {