### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
fill_from = p_fill_from;
	_queue_update();
}
Vector2 GradientTexture2D::get_fill_from() const {
	return fill_from;
}
void GradientTexture2D::set_fill_to(Vector2 p_fill_to) {
	fill_to = p_fill_to;
	_queue_update();
}
Vector2 GradientTexture2D::get_fill_to() const {
	return fill_to;
}
void GradientTexture2D::set_fill(Fill p_fill) {
	fill = p_fill;
	_queue_update();
}
GradientTexture2D::Fill GradientTexture2D::get_fill() const {
	return fill;
}
void GradientTexture2D::set_repeat(Repeat p_repeat) {
	repeat = p_repeat;
	_queue_update();
}
GradientTexture2D::Repeat GradientTexture2D::get_repeat() const {
	return repeat;
}
RID GradientTexture2D::get_rid() const {