### Godot version

4.0 beta 10, mono edition

### System information

Windows 11

### Issue description

No matter what I do Project Camera Override can never detect a game instance.

![image](https://user-images.githubusercontent.com/13719743/209912444-541f642a-42d3-4860-a4e0-54a17dbbab0b.png)

Of relevance: I can see remote nodes. I can see the output in the console. I can see the output in my IDE of choice (Rider). I can toggle debug mode.

It's just the camera that is unable to detect the game instance.

### Steps to reproduce

This happens everywhere, including on a brand new projects where the only nodes are a 2d camera and the Godot svg icon for testing. This also seems to happen when not using Rider as a third party editor.

### Minimal reproduction project

N/A
if (preview_node->get_parent()) {
		for (int i = preview_node->get_child_count() - 1; i >= 0; i--) {
			Node *node = preview_node->get_child(i);
			node->queue_free();
			preview_node->remove_child(node);
		}
		EditorNode::get_singleton()->get_scene_root()->remove_child(preview_node);
		label->hide();
		label_desc->hide();
	}
}
bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
	if (p_desired_node->get_scene_file_path() == p_target_scene_path) {
		return true;
	}
	int childCount = p_desired_node->get_child_count();
	for (int i = 0; i < childCount; i++) {
		Node *child = p_desired_node->get_child(i);
		if (_cyclical_dependency_exists(p_target_scene_path, child)) {
			return true;
		}
	}
	return false;
}
void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) {