### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

_resize_dialog_confirmed();
}
void EditorInspectorArray::_setup() {
	
	count = _get_array_count();
	begin_array_index = page * page_length;
	end_array_index = MIN(count, (page + 1) * page_length);
	max_page = MAX(0, count - 1) / page_length;
	array_elements.resize(MAX(0, end_array_index - begin_array_index));
	if (page < 0 || page > max_page) {
		WARN_PRINT(vformat("Invalid page number %d", page));
		page = CLAMP(page, 0, max_page);
	}
	Ref<Font> numbers_font;
	int numbers_min_w = 0;
	if (numbered) {
		numbers_font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
		int digits_found = count;
		String test;
		while (digits_found) {
			test += "8";
			digits_found /= 10;
		}
		numbers_min_w = numbers_font->get_string_size(test).width;
	}
	for (int i = 0; i < (int)array_elements.size(); i++) {
		ArrayElement &ae = array_elements[i];