### Godot version

 Latest 4.0.dev (a3a42159e31db27f8ae7c1ecad6a9ed417cb05de)

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://user-images.githubusercontent.com/85438892/214476911-0ce83a43-b959-4b13-88fd-d6b9af0cd63a.png)

### Steps to reproduce

Open any script

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	XStoreName(x11_display, wd.x11_window, p_title.utf8().get_data());
	Atom _net_wm_name = XInternAtom(x11_display, "_NET_WM_NAME", false);
	Atom utf8_string = XInternAtom(x11_display, "UTF8_STRING", false);
	if (_net_wm_name != None && utf8_string != None) {
		XChangeProperty(x11_display, wd.x11_window, _net_wm_name, utf8_string, 8, PropModeReplace, (unsigned char *)p_title.utf8().get_data(), p_title.utf8().length());
	}
}
void DisplayServerX11::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	windows[p_window].mpath = p_region;
	_update_window_mouse_passthrough(p_window);
}
void DisplayServerX11::_update_window_mouse_passthrough(WindowID p_window) {