### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 22H2, Compatibility, GeForce GTX 550 Ti

### Issue description

Text is unreadable because they are overlapping, when choosing: `Make Sub-Resources Unique`
and a window opens with the title: `Please Confirm...`

![Godot_v4 0-beta10_win64_AGUf5VA2N9](https://user-images.githubusercontent.com/13420573/211038230-2e626a08-f1b1-43ee-8ba5-df19f7a69626.png)


### Steps to reproduce

- start godot
- in the Scene panel, click on `2D Scene`
- in the Inspector, near the top right
- click on the icon with a screwdriver and a wrench
it's mouse over tooltip says: `Manage object properties.`
- click on the bottom choice: `Make Sub-Resources Unique`
A window opens with the title: `Please Confirm...`

### Expected
The first line of text should be readable.


### Observed
The first line is unreadable, two or more texts are overlapping.

### Minimal reproduction project

N/A
if (current) {
				EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
				emit_signal(SNAME("request_help"), current->get_class());
			}
		} break;
		case OBJECT_COPY_PARAMS: {
			editor_data->apply_changes_in_editors();
			if (current) {
				editor_data->copy_object_params(current);
			}
		} break;
		case OBJECT_PASTE_PARAMS: {
			editor_data->apply_changes_in_editors();
			if (current) {
				editor_data->paste_object_params(current);
			}
		} break;
		case OBJECT_UNIQUE_RESOURCES: {
			if (!p_confirmed) {
				Vector<String> resource_propnames;
				if (current) {
					List<PropertyInfo> props;
					current->get_property_list(&props);
					for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
						if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
							continue;
						}
						Variant v = current->get(E->get().name);
						Ref<RefCounted> ref = v;
						Ref<Resource> res = ref;