### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

#ifdef DEBUG_ENABLED
	bool has_error = false;
	for (const Variant &warning_name : p_annotation->resolved_arguments) {
		GDScriptWarning::Code warning = GDScriptWarning::get_code_from_name(String(warning_name).to_upper());
		if (warning == GDScriptWarning::WARNING_MAX) {
			push_error(vformat(R"(Invalid warning name: "%s".)", warning_name), p_annotation);
			has_error = true;
		} else {
			p_node->ignored_warnings.push_back(warning);
		}
	}
	return !has_error;
#else 
	
	return true;
#endif 
}
bool GDScriptParser::rpc_annotation(const AnnotationNode *p_annotation, Node *p_node) {