### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


accessors.push_back(d);
	}
	if (!accessors.size()) {
		return OK;
	}
	p_state->json["accessors"] = accessors;
	ERR_FAIL_COND_V(!p_state->json.has("accessors"), ERR_FILE_CORRUPT);
	print_verbose("glTF: Total accessors: " + itos(p_state->accessors.size()));
	return OK;
}
String GLTFDocument::_get_accessor_type_name(const GLTFType p_type) {