### Godot version

4.0 beta 13

### System information

macOS 13 Ventura, Macbook Pro 2019, 16-inch

### Issue description

In Godot 4, if a editor is expanded to a title bar, double clicking on any button in a title bar such as "Run Project" or "Stop Running Project" will result in minimizing or shrinking a Godot window. It is a small but quite annoying bug and it works in all Godot 4 betas I'v seen. 

### Steps to reproduce

Turn on "Expand to Title" in the Editor Settings/Interface/Editor, than double click on any button in the title area.

### Minimal reproduction project

N/A
if (!pending_addons.is_empty()) {
					EditorFileSystem::get_singleton()->connect("script_classes_updated", callable_mp(this, &EditorNode::_enable_pending_addons));
				}
			}
			RenderingServer::get_singleton()->viewport_set_disable_2d(get_scene_root()->get_viewport_rid(), true);
			RenderingServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
			feature_profile_manager->notify_changed();
			_select_default_main_screen_plugin();
			
			if (DisplayServer::get_singleton()->window_can_draw()) {
				ProjectSettings::get_singleton()->save();
			}
			_titlebar_resized();
			
		} break;
		case NOTIFICATION_APPLICATION_FOCUS_IN: {
			
			OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
			EditorFileSystem::get_singleton()->scan_changes();
			_scan_external_changes();
		} break;
		case NOTIFICATION_APPLICATION_FOCUS_OUT: {
			
			if (EDITOR_GET("interface/editor/save_on_focus_loss")) {
				_menu_option_confirm(FILE_SAVE_SCENE, false);
			}
			
			OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
		} break;
		case NOTIFICATION_WM_ABOUT: {