### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
p_font_data->font_name = String::utf8((const char *)fd->face->family_name);
			}
			if (fd->face->style_name != nullptr) {
				p_font_data->style_name = String::utf8((const char *)fd->face->style_name);
			}
			p_font_data->weight = _font_get_weight_by_name(p_font_data->style_name.to_lower());
			p_font_data->stretch = _font_get_stretch_by_name(p_font_data->style_name.to_lower());
			p_font_data->style_flags = 0;
			if ((fd->face->style_flags & FT_STYLE_FLAG_BOLD) || p_font_data->weight >= 700) {
				p_font_data->style_flags.set_flag(FONT_BOLD);
			}
			if ((fd->face->style_flags & FT_STYLE_FLAG_ITALIC) || _is_ital_style(p_font_data->style_name.to_lower())) {
				p_font_data->style_flags.set_flag(FONT_ITALIC);
			}
			if (fd->face->face_flags & FT_FACE_FLAG_FIXED_WIDTH) {
				p_font_data->style_flags.set_flag(FONT_FIXED_WIDTH);
			}
			hb_face_t *hb_face = hb_font_get_face(fd->hb_handle);
			
			p_font_data->supported_scripts.clear();
			unsigned int count = hb_ot_layout_table_get_script_tags(hb_face, HB_OT_TAG_GSUB, 0, nullptr, nullptr);
			if (count != 0) {
				hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
				hb_ot_layout_table_get_script_tags(hb_face, HB_OT_TAG_GSUB, 0, &count, script_tags);
				for (unsigned int i = 0; i < count; i++) {
					p_font_data->supported_scripts.insert(script_tags[i]);
				}
				memfree(script_tags);
			}
			count = hb_ot_layout_table_get_script_tags(hb_face, HB_OT_TAG_GPOS, 0, nullptr, nullptr);