### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
return w;
}
int CompressedTextureLayered::get_height() const {
	return h;
}
int CompressedTextureLayered::get_layers() const {
	return layers;
}
bool CompressedTextureLayered::has_mipmaps() const {
	return mipmaps;
}
TextureLayered::LayeredType CompressedTextureLayered::get_layered_type() const {
	return layered_type;
}
RID CompressedTextureLayered::get_rid() const {
	if (!texture.is_valid()) {
		texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
	}
	return texture;
}
Ref<Image> CompressedTextureLayered::get_layer_data(int p_layer) const {
	if (texture.is_valid()) {
		return RS::get_singleton()->texture_2d_layer_get(texture, p_layer);
	} else {
		return Ref<Image>();
	}
}
void CompressedTextureLayered::reload_from_file() {