### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

script_list->set_item_icon_modulate(-1, tool_color);
		}
		int index = script_list->get_item_count() - 1;
		script_list->set_item_tooltip(index, sedata_filtered[i].tooltip);
		script_list->set_item_metadata(index, sedata_filtered[i].index); 
		if (sedata_filtered[i].used) {
			script_list->set_item_custom_bg_color(index, Color(88 / 255.0, 88 / 255.0, 60 / 255.0));
		}
		if (tab_container->get_current_tab() == sedata_filtered[i].index) {
			script_list->select(index);
			script_name_label->set_text(sedata_filtered[i].name);
			script_icon->set_texture(sedata_filtered[i].icon);
			ScriptEditorBase *se = _get_current_editor();
			if (se) {
				se->enable_editor(this);
				_update_selected_editor_menu();
			}
		}
	}
	if (!waiting_update_names) {
		_update_members_overview();
		_update_help_overview();
	} else {
		waiting_update_names = false;
	}
	_update_members_overview_visibility();
	_update_help_overview_visibility();
	_update_script_colors();
}
Ref<TextFile> ScriptEditor::_load_text_file(const String &p_path, Error *r_error) const {