### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
}
					Size2 minsize = c->get_combined_minimum_size();
					child_room = MAX(child_room, minsize.width);
					height = MAX(height, minsize.height);
					no_children = false;
				}
				if (no_children) {
					text_size = size.width;
					rect = Rect2(size.width - 1, 0, 1, height);
				} else {
					text_size = MAX(0, size.width - (child_room + 4 * EDSCALE));
					if (is_layout_rtl()) {
						rect = Rect2(1, 0, child_room, height);
					} else {
						rect = Rect2(size.width - child_room, 0, child_room, height);
					}
				}
				if (bottom_editor) {
					int m = 0; 
					bottom_rect = Rect2(m, rect.size.height + get_theme_constant(SNAME("v_separation")), size.width - m, bottom_editor->get_combined_minimum_size().height);
				}
				if (keying) {
					Ref<Texture2D> key;
					if (use_keying_next()) {
						key = get_theme_icon(SNAME("KeyNext"), SNAME("EditorIcons"));
					} else {
						key = get_theme_icon(SNAME("Key"), SNAME("EditorIcons"));
					}
					rect.size.x -= key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
					if (is_layout_rtl()) {