### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
}
	}
	if (get_edited_scene()) {
		if (current_tab < 2) {
			
			int n2d = 0, n3d = 0;
			_find_node_types(get_edited_scene(), n2d, n3d);
			if (n2d > n3d) {
				editor_select(EDITOR_2D);
			} else if (n3d > n2d) {
				editor_select(EDITOR_3D);
			}
		}
	}
	if (p_state.has("scene_tree_offset")) {
		SceneTreeDock::get_singleton()->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->set_value(p_state["scene_tree_offset"]);
	}
	if (p_state.has("property_edit_offset")) {
		InspectorDock::get_inspector_singleton()->set_scroll_offset(p_state["property_edit_offset"]);
	}
	if (p_state.has("node_filter")) {
		SceneTreeDock::get_singleton()->set_filter(p_state["node_filter"]);
	}
	
	EditorDebuggerNode::get_singleton()->update_live_edit_root();
	ScriptEditor::get_singleton()->set_scene_root_script(editor_data.get_scene_root_script(editor_data.get_edited_scene()));
	editor_data.notify_edited_scene_changed();
	emit_signal(SNAME("scene_changed"));
}
bool EditorNode::is_changing_scene() const {