### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
	const WindowData &wd = windows[p_window];
	return wd.min_size;
}
void DisplayServerX11::window_set_size(const Size2i p_size, WindowID p_window) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	Size2i size = p_size;
	size.x = MAX(1, size.x);
	size.y = MAX(1, size.y);
	WindowData &wd = windows[p_window];
	if (wd.size.width == size.width && wd.size.height == size.height) {
		return;
	}
	XWindowAttributes xwa;
	XSync(x11_display, False);
	XGetWindowAttributes(x11_display, wd.x11_window, &xwa);
	int old_w = xwa.width;
	int old_h = xwa.height;
	
	wd.size = size;