### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

ClassDB::bind_method(D_METHOD("_can_drop_data_fw", "position", "data", "from"), &EditorPropertyNodePath::can_drop_data_fw);
	ClassDB::bind_method(D_METHOD("_drop_data_fw", "position", "data", "from"), &EditorPropertyNodePath::drop_data_fw);
}
EditorPropertyNodePath::EditorPropertyNodePath() {
	HBoxContainer *hbc = memnew(HBoxContainer);
	hbc->add_theme_constant_override("separation", 0);
	add_child(hbc);
	assign = memnew(Button);
	assign->set_flat(true);
	assign->set_h_size_flags(SIZE_EXPAND_FILL);
	assign->set_clip_text(true);
	assign->connect("pressed", callable_mp(this, &EditorPropertyNodePath::_node_assign));
	assign->set_drag_forwarding(this);
	hbc->add_child(assign);
	clear = memnew(Button);
	clear->set_flat(true);
	clear->connect("pressed", callable_mp(this, &EditorPropertyNodePath::_node_clear));
	hbc->add_child(clear);
	scene_tree = nullptr; 
}
void EditorPropertyRID::update_property() {
	RID rid = get_edited_object()->get(get_edited_property());
	if (rid.is_valid()) {
		uint64_t id = rid.get_id();
		label->set_text("RID: " + uitos(id));
	} else {
		label->set_text(TTR("Invalid RID"));
	}
}
EditorPropertyRID::EditorPropertyRID() {