### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

switch (p_component) {
		case GLTFDocument::COMPONENT_TYPE_BYTE:
			return "Byte";
		case GLTFDocument::COMPONENT_TYPE_UNSIGNED_BYTE:
			return "UByte";
		case GLTFDocument::COMPONENT_TYPE_SHORT:
			return "Short";
		case GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT:
			return "UShort";
		case GLTFDocument::COMPONENT_TYPE_INT:
			return "Int";
		case GLTFDocument::COMPONENT_TYPE_FLOAT:
			return "Float";
	}
	return "<Error>";
}
String GLTFDocument::_get_type_name(const GLTFType p_component) {
	static const char *names[] = {
		"float",
		"vec2",
		"vec3",
		"vec4",
		"mat2",
		"mat3",
		"mat4"
	};
	return names[p_component];
}
Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_src, const int p_count, const GLTFType p_type, const int p_component_type, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex, GLTFBufferViewIndex &r_accessor) {