### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
} else {
					continue;
				}
			}
			InsertData id;
			id.path = animation->track_get_path(i);
			id.track_idx = i;
			id.value = value;
			id.type = Animation::TYPE_BEZIER;
			id.query = vformat(TTR("property '%s'"), p_property);
			id.advance = p_advance;
			
			_query_insert(id);
			inserted = true;
		}
	}
	commit_insert_queue();
	if (!inserted) {
		InsertData id;
		id.path = np;
		id.track_idx = -1;
		id.value = p_value;
		id.type = Animation::TYPE_VALUE;
		id.query = vformat(TTR("property '%s'"), p_property);
		id.advance = p_advance;
		
		_query_insert(id);
	}
}
Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() {