### Godot version

v4.0.beta10.official [d0398f62f]

### System information

linux mint Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti, Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti

### Issue description

draw_dashed line fills the ending up instead leaving unpainted, maybe intended to draw more closed dashed rectangles, but i would call this a bug. If its intended the docs should mention this and i would like to see an option to turn this behavior off.
For example to use this for drawing multicolored dashed lines it would be a unwanted.

big dashed line length 119
![grafik](https://user-images.githubusercontent.com/8441455/211654997-0bd59f52-1429-431d-aa44-a3067e87124f.png)

big dashed line length 120
![grafik](https://user-images.githubusercontent.com/8441455/211655381-a279d25e-40eb-4f31-b613-fe141f72416f.png)

Below is shown lengths from 1 to 200

### Steps to reproduce

Run this lines to draw dashed lines:

```
	for i in range(0,200,2):
		self.draw_dashed_line(topleft + Vector2(0, i),
		topleft + Vector2(i, i),
		Color(1,1,1,1), 1, 10)
```

### Minimal reproduction project

-
return Transform2D(_edit_get_rotation(), _edit_get_position() + _edit_get_pivot());
}
#endif
bool CanvasItem::is_visible_in_tree() const {
	return visible && parent_visible_in_tree;
}
void CanvasItem::_propagate_visibility_changed(bool p_parent_visible_in_tree) {
	parent_visible_in_tree = p_parent_visible_in_tree;
	if (!visible) {
		return;
	}
	_handle_visibility_change(p_parent_visible_in_tree);
}
void CanvasItem::set_visible(bool p_visible) {
	if (visible == p_visible) {
		return;
	}
	visible = p_visible;
	if (!parent_visible_in_tree) {
		notification(NOTIFICATION_VISIBILITY_CHANGED);
		return;
	}
	_handle_visibility_change(p_visible);
}
void CanvasItem::_handle_visibility_change(bool p_visible) {