### Godot version

v4.0.beta14.mono.official [28a24639c]

### System information

Windows 10

### Issue description

The C# implementation of NodePath == operator seems to only check identity.
Comparing two equal NodePath instances returns false.
GDScript allows comparison and I expected the same behavior in C#.

### Steps to reproduce

Create two NodePath instances with the same value and compare them.
See minimal reproduction project.

### Minimal reproduction project

[godot_dotnet_nodepath_eq.zip](https://github.com/godotengine/godot/files/10512940/godot_dotnet_nodepath_eq.zip)

(void *)godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup,
	(void *)godotsharp_internal_unmanaged_get_script_instance_managed,
	(void *)godotsharp_internal_unmanaged_get_instance_binding_managed,
	(void *)godotsharp_internal_unmanaged_instance_binding_create_managed,
	(void *)godotsharp_internal_new_csharp_script,
	(void *)godotsharp_internal_script_load,
	(void *)godotsharp_internal_reload_registered_script,
	(void *)godotsharp_array_filter_godot_objects_by_native,
	(void *)godotsharp_array_filter_godot_objects_by_non_native,
	(void *)godotsharp_ref_new_from_ref_counted_ptr,
	(void *)godotsharp_ref_destroy,
	(void *)godotsharp_string_name_new_from_string,
	(void *)godotsharp_node_path_new_from_string,
	(void *)godotsharp_string_name_as_string,
	(void *)godotsharp_node_path_as_string,
	(void *)godotsharp_packed_byte_array_new_mem_copy,
	(void *)godotsharp_packed_int32_array_new_mem_copy,
	(void *)godotsharp_packed_int64_array_new_mem_copy,
	(void *)godotsharp_packed_float32_array_new_mem_copy,
	(void *)godotsharp_packed_float64_array_new_mem_copy,
	(void *)godotsharp_packed_vector2_array_new_mem_copy,
	(void *)godotsharp_packed_vector3_array_new_mem_copy,
	(void *)godotsharp_packed_color_array_new_mem_copy,
	(void *)godotsharp_packed_string_array_add,
	(void *)godotsharp_callable_new_with_delegate,
	(void *)godotsharp_callable_get_data_for_marshalling,
	(void *)godotsharp_callable_call,
	(void *)godotsharp_callable_call_deferred,
	(void *)godotsharp_color_from_ok_hsl,
	(void *)godotsharp_method_bind_ptrcall,