### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
code_edit->set_text("\tline1\n\tline2\n\tline3");
		for (int i = 0; i < 2; i++) {
			CHECK_FALSE(code_edit->can_fold_line(i));
			code_edit->fold_line(i);
			CHECK_FALSE(code_edit->is_line_folded(i));
		}
		CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 1);
		
		code_edit->set_text("line1\n\tline2\nline3");
		CHECK(code_edit->can_fold_line(0));
		for (int i = 1; i < 2; i++) {
			CHECK_FALSE(code_edit->can_fold_line(i));
			code_edit->fold_line(i);
			CHECK_FALSE(code_edit->is_line_folded(i));
		}
		code_edit->fold_line(0);
		CHECK(code_edit->is_line_folded(0));
		CHECK_FALSE(code_edit->is_line_folded(1));
		CHECK_FALSE(code_edit->is_line_folded(2));
		CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 2);
		
		code_edit->set_text("line1\n\tline2\n\n\nline3");
		CHECK(code_edit->can_fold_line(0));
		for (int i = 1; i < 2; i++) {
			CHECK_FALSE(code_edit->can_fold_line(i));
			code_edit->fold_line(i);
			CHECK_FALSE(code_edit->is_line_folded(i));
		}
		code_edit->fold_line(0);