### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
}
		if (found) {
			all_not_favorites = false;
		} else {
			all_favorites = false;
		}
	}
	if (all_files) {
		if (all_files_scenes) {
			if (filenames.size() == 1) {
				p_popup->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Open Scene"), FILE_OPEN);
				p_popup->add_icon_item(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), TTR("New Inherited Scene"), FILE_INHERIT);
				if (GLOBAL_GET("application/run/main_scene") != filenames[0]) {
					p_popup->add_icon_item(get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons")), TTR("Set As Main Scene"), FILE_MAIN_SCENE);
				}
			} else {
				p_popup->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Open Scenes"), FILE_OPEN);
			}
			p_popup->add_icon_item(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Instantiate"), FILE_INSTANTIATE);
			p_popup->add_separator();
		} else if (filenames.size() == 1) {
			p_popup->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Open"), FILE_OPEN);
			p_popup->add_separator();
		}
	}
	if (p_paths.size() >= 1) {
		if (!all_favorites) {
			p_popup->add_icon_item(get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons")), TTR("Add to Favorites"), FILE_ADD_FAVORITE);
		}
		if (!all_not_favorites) {