### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (!se) {
			continue;
		}
		if (se->get_meta("_edit_res_path") == p_removed_file) {
			
			_close_tab(i, false, false);
		}
	}
	
	if (script_editor_cache->has_section(p_removed_file)) {
		Array breakpoints = _get_cached_breakpoints_for_script(p_removed_file);
		for (int i = 0; i < breakpoints.size(); i++) {
			EditorDebuggerNode::get_singleton()->set_breakpoint(p_removed_file, (int)breakpoints[i] + 1, false);
		}
		script_editor_cache->erase_section(p_removed_file);
	}
}
void ScriptEditor::_update_find_replace_bar() {
	ScriptEditorBase *se = _get_current_editor();
	if (se) {
		se->set_find_replace_bar(find_replace_bar);
	} else {
		find_replace_bar->set_text_edit(nullptr);
		find_replace_bar->hide();
	}
}
void ScriptEditor::_autosave_scripts() {