### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
bool ret = false;
	GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret);
	return ret;
}
Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
	Ref<Image> ret;
	GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret);
	return ret;
}
void TextureLayered::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format);
	ClassDB::bind_method(D_METHOD("get_layered_type"), &TextureLayered::get_layered_type);
	ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width);
	ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height);
	ClassDB::bind_method(D_METHOD("get_layers"), &TextureLayered::get_layers);
	ClassDB::bind_method(D_METHOD("has_mipmaps"), &TextureLayered::has_mipmaps);
	ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data);
	BIND_ENUM_CONSTANT(LAYERED_TYPE_2D_ARRAY);
	BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP);
	BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP_ARRAY);
	GDVIRTUAL_BIND(_get_format);
	GDVIRTUAL_BIND(_get_layered_type);
	GDVIRTUAL_BIND(_get_width);
	GDVIRTUAL_BIND(_get_height);
	GDVIRTUAL_BIND(_get_layers);
	GDVIRTUAL_BIND(_has_mipmaps);
	GDVIRTUAL_BIND(_get_layer_data, "layer_index");
}
Image::Format ImageTextureLayered::get_format() const {