### Godot version

d01ac9c73

### System information

ArchLinux x11

### Issue description

Signal with unbinds[^1] fails to emit in exported project.

[^1]: ![image](https://user-images.githubusercontent.com/70787919/215381688-1df57b26-2ed5-4473-a9dd-54d9c2228567.png)


### Steps to reproduce

- open mrp
- run in editor
- `it worked!` is printed
- export project
- run executable
-  
```c++
ERROR: Error calling from signal 'sig' to callable: 'Node::_on_sig': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/10531944/bug.zip)

return state->can_instantiate();
}
Node *PackedScene::instantiate(GenEditState p_edit_state) const {
#ifndef TOOLS_ENABLED
	ERR_FAIL_COND_V_MSG(p_edit_state != GEN_EDIT_STATE_DISABLED, nullptr, "Edit state is only for editors, does not work without tools compiled.");
#endif
	Node *s = state->instantiate((SceneState::GenEditState)p_edit_state);
	if (!s) {
		return nullptr;
	}
	if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
		s->set_scene_instance_state(state);
	}
	if (!is_built_in()) {
		s->set_scene_file_path(get_path());
	}
	s->notification(Node::NOTIFICATION_SCENE_INSTANTIATED);
	return s;
}
void PackedScene::replace_state(Ref<SceneState> p_by) {