### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

base = base_parser->get_parser()->head->get_datatype();
				}
			} else if (ProjectSettings::get_singleton()->has_autoload(name) && ProjectSettings::get_singleton()->get_autoload(name).is_singleton) {
				const ProjectSettings::AutoloadInfo &info = ProjectSettings::get_singleton()->get_autoload(name);
				if (info.path.get_extension().to_lower() != GDScriptLanguage::get_singleton()->get_extension()) {
					push_error(vformat(R"(Singleton %s is not a GDScript.)", info.name), p_class);
					return ERR_PARSE_ERROR;
				}
				Ref<GDScriptParserRef> info_parser = get_parser_for(info.path);
				if (info_parser.is_null()) {
					push_error(vformat(R"(Could not parse singleton from "%s".)", info.path), p_class);
					return ERR_PARSE_ERROR;
				}
				Error err = info_parser->raise_status(GDScriptParserRef::INHERITANCE_SOLVED);
				if (err != OK) {
					push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", name), p_class);
					return err;
				}
				base = info_parser->get_parser()->head->get_datatype();
			} else if (class_exists(name)) {
				base.kind = GDScriptParser::DataType::NATIVE;
				base.native_type = name;
			} else {
				
				bool found = false;
				List<GDScriptParser::ClassNode *> script_classes;
				get_class_node_current_scope_classes(p_class, &script_classes);
				for (GDScriptParser::ClassNode *look_class : script_classes) {
					if (look_class->identifier && look_class->identifier->name == name) {
						if (!look_class->get_datatype().is_set()) {