### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

const Variant args[3] = { String(get_edited_property()) + ":" + p_property, p_value, p_advance };
	const Variant *argp[3] = { &args[0], &args[1], &args[2] };
	emit_signalp(SNAME("property_keyed_with_value"), argp, 3);
}
void EditorPropertyResource::_sub_inspector_resource_selected(const Ref<Resource> &p_resource, const String &p_property) {
	emit_signal(SNAME("resource_selected"), String(get_edited_property()) + ":" + p_property, p_resource);
}
void EditorPropertyResource::_sub_inspector_object_id_selected(int p_id) {
	emit_signal(SNAME("object_id_selected"), get_edited_property(), p_id);
}
void EditorPropertyResource::_open_editor_pressed() {
	Ref<Resource> res = get_edited_object()->get(get_edited_property());
	if (res.is_valid()) {
		
		EditorNode::get_singleton()->call_deferred(SNAME("edit_item_resource"), res);
	}
}
void EditorPropertyResource::_fold_other_editors(Object *p_self) {