### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
if (import_support_queries.write[i]->query()) {
				return true;
			}
		}
	}
	return false;
}
bool EditorFileSystem::_update_scan_actions() {
	sources_changed.clear();
	bool fs_changed = false;
	Vector<String> reimports;
	Vector<String> reloads;
	for (const ItemAction &ia : scan_actions) {
		switch (ia.action) {
			case ItemAction::ACTION_NONE: {
			} break;
			case ItemAction::ACTION_DIR_ADD: {
				int idx = 0;
				for (int i = 0; i < ia.dir->subdirs.size(); i++) {
					if (ia.new_dir->name.naturalnocasecmp_to(ia.dir->subdirs[i]->name) < 0) {
						break;
					}
					idx++;
				}
				if (idx == ia.dir->subdirs.size()) {
					ia.dir->subdirs.push_back(ia.new_dir);
				} else {
					ia.dir->subdirs.insert(idx, ia.new_dir);
				}
				fs_changed = true;