### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

for (int i = 0; i < 12; i++) {
		spin[i]->set_read_only(p_read_only);
	}
};
void EditorPropertyProjection::_value_changed(double val, const String &p_name) {
	if (setting) {
		return;
	}
	Projection p;
	p.columns[0][0] = spin[0]->get_value();
	p.columns[0][1] = spin[1]->get_value();
	p.columns[0][2] = spin[2]->get_value();
	p.columns[0][3] = spin[3]->get_value();
	p.columns[1][0] = spin[4]->get_value();
	p.columns[1][1] = spin[5]->get_value();
	p.columns[1][2] = spin[6]->get_value();
	p.columns[1][3] = spin[7]->get_value();
	p.columns[2][0] = spin[8]->get_value();
	p.columns[2][1] = spin[9]->get_value();
	p.columns[2][2] = spin[10]->get_value();
	p.columns[2][3] = spin[11]->get_value();
	p.columns[3][0] = spin[12]->get_value();
	p.columns[3][1] = spin[13]->get_value();
	p.columns[3][2] = spin[14]->get_value();
	p.columns[3][3] = spin[15]->get_value();
	emit_changed(get_edited_property(), p, p_name);
}
void EditorPropertyProjection::update_property() {