### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

GDCLASS(GLTFState, Resource);
	friend class GLTFDocument;
	String filename;
	String base_path;
	Dictionary json;
	int major_version = 0;
	int minor_version = 0;
	Vector<uint8_t> glb_data;
	bool use_named_skin_binds = false;
	bool use_khr_texture_transform = false;
	bool discard_meshes_and_materials = false;
	bool create_animations = true;
	int handle_binary_image = HANDLE_BINARY_EXTRACT_TEXTURES;
	Vector<Ref<GLTFNode>> nodes;
	Vector<Vector<uint8_t>> buffers;
	Vector<Ref<GLTFBufferView>> buffer_views;
	Vector<Ref<GLTFAccessor>> accessors;
	Vector<Ref<GLTFMesh>> meshes;