### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

resource_conversion_plugins.push_back(p_plugin);
}
void EditorNode::remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) {
	resource_conversion_plugins.erase(p_plugin);
}
Vector<Ref<EditorResourceConversionPlugin>> EditorNode::find_resource_conversion_plugin(const Ref<Resource> &p_for_resource) {
	Vector<Ref<EditorResourceConversionPlugin>> ret;
	for (int i = 0; i < resource_conversion_plugins.size(); i++) {
		if (resource_conversion_plugins[i].is_valid() && resource_conversion_plugins[i]->handles(p_for_resource)) {
			ret.push_back(resource_conversion_plugins[i]);
		}
	}
	return ret;
}
void EditorNode::_bottom_panel_raise_toggled(bool p_pressed) {
	top_split->set_visible(!p_pressed);
}
void EditorNode::_update_renderer_color() {
	if (renderer->get_text() == "Forward+") {
		renderer->add_theme_color_override("font_color", Color::hex(0x5d8c3fff));
	}
	if (renderer->get_text() == "Mobile") {
		renderer->add_theme_color_override("font_color", Color::hex(0xa5557dff));
	}
	if (renderer->get_text() == "Compatibility") {
		renderer->add_theme_color_override("font_color", Color::hex(0x5586a4ff));
	}
}
void EditorNode::_renderer_selected(int p_which) {