### Godot version

v4.0.beta14.official [28a24639c]

### System information

MacOS 12.6.2

### Issue description

Beta 14 throws an error for custom `@icon`, e.g.
```
class_name StateMachine extends Node

@icon("res://assets/icons/state_machine.svg")
```
> Annotation "`@icon`" is not allowed in this level.

In beta 13 and before that worked fine.

### Steps to reproduce

1. Add a custom `@icon` in a custom node script.
2. Error message: Annotation "`@icon`" is not allowed in this level.

There are possibly other errors because a `class_name` node is now not recognized if extended by other classes, but they should resolve if `@icon` is removed.

### Minimal reproduction project

N/A
case BinaryOpNode::OP_TYPE_TEST:
			push_text(" IS ");
			break;
		case BinaryOpNode::OP_CONTENT_TEST:
			push_text(" IN ");
			break;
		case BinaryOpNode::OP_COMP_EQUAL:
			push_text(" == ");
			break;
		case BinaryOpNode::OP_COMP_NOT_EQUAL:
			push_text(" != ");
			break;
		case BinaryOpNode::OP_COMP_LESS:
			push_text(" < ");
			break;
		case BinaryOpNode::OP_COMP_LESS_EQUAL:
			push_text(" <= ");
			break;
		case BinaryOpNode::OP_COMP_GREATER:
			push_text(" > ");
			break;
		case BinaryOpNode::OP_COMP_GREATER_EQUAL:
			push_text(" >= ");
			break;
	}
	print_expression(p_binary_op->right_operand);
	
	push_text(")");
}
void GDScriptParser::TreePrinter::print_call(CallNode *p_call) {