### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

}
EditorPropertyNil::EditorPropertyNil() {
	Label *prop_label = memnew(Label);
	prop_label->set_text("<null>");
	add_child(prop_label);
}
void EditorPropertyText::_set_read_only(bool p_read_only) {
	text->set_editable(!p_read_only);
}
void EditorPropertyText::_text_submitted(const String &p_string) {