### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
}
			if (config->has_section_key("remap", "group_file")) {
				config->set_value("remap", "group_file", p_new_location);
			}
			List<String> sk;
			config->get_section_keys("params", &sk);
			for (const String &param : sk) {
				
				String value = config->get_value("params", param);
				if (value == p_group_file) {
					config->set_value("params", param, p_new_location);
				}
			}
			config->save(path);
		}
	}
	for (int i = 0; i < efd->get_subdir_count(); i++) {
		_move_group_files(efd->get_subdir(i), p_group_file, p_new_location);
	}
}
void EditorFileSystem::move_group_file(const String &p_path, const String &p_new_path) {
	if (get_filesystem()) {
		_move_group_files(get_filesystem(), p_path, p_new_path);
		if (group_file_cache.has(p_path)) {
			group_file_cache.erase(p_path);
			group_file_cache.insert(p_new_path);
		}
	}
}
ResourceUID::ID EditorFileSystem::_resource_saver_get_resource_id_for_path(const String &p_path, bool p_generate) {