### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

Transform2D tile_xform;
				tile_xform.set_origin(tile_map->map_to_local(coords));
				tile_xform.set_scale(tile_shape_size);
				tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0), false);
			}
		} else if (!picker_button->is_pressed() && !(drag_type == DRAG_TYPE_NONE && Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT))) {
			bool expand_grid = false;
			if (tool_buttons_group->get_pressed_button() == paint_tool_button && drag_type == DRAG_TYPE_NONE) {
				
				preview.insert(tile_map->local_to_map(drag_last_mouse_pos));
				expand_grid = true;
			} else if (tool_buttons_group->get_pressed_button() == line_tool_button || drag_type == DRAG_TYPE_LINE) {
				if (drag_type == DRAG_TYPE_NONE) {
					
					preview.insert(tile_map->local_to_map(drag_last_mouse_pos));
				} else if (drag_type == DRAG_TYPE_LINE) {
					
					Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos));
					for (int i = 0; i < line.size(); i++) {
						preview.insert(line[i]);
					}
					expand_grid = true;
				}
			} else if (drag_type == DRAG_TYPE_RECT) {
				
				Rect2i rect;
				rect.set_position(tile_map->local_to_map(drag_start_mouse_pos));
				rect.set_end(tile_map->local_to_map(drag_last_mouse_pos));
				rect = rect.abs();
				HashMap<Vector2i, TileSet::TerrainsPattern> to_draw;