### Godot version

v4.0.beta10.official.d0398f62f

### System information

Windows 10, NVIDIA GeForce GTX 750 Ti/PCIe/SSE2

### Issue description

Hi,

when run Godot_v4.0-beta10_win64
it's show dialog question if "Open Asset Library" or "Cancel"
if I click "Open Asset Library" it's not shwing any thing
but if click cancel and click "Open Asset Library" from tab its show demos



preview problem in video
https://drive.google.com/file/d/1hZTgMiJLLk8Cz1B_voX25CdNHKeuCXyH/view?usp=sharing

### Steps to reproduce


https://user-images.githubusercontent.com/5288136/209568828-c8824202-5b9c-4df3-a6a2-e838c3b88ac6.mp4



### Minimal reproduction project

N/A
HBoxContainer *hbox = memnew(HBoxContainer);
	add_child(hbox);
	VBoxContainer *desc_vbox = memnew(VBoxContainer);
	hbox->add_child(desc_vbox);
	hbox->add_theme_constant_override("separation", 15 * EDSCALE);
	item = memnew(EditorAssetLibraryItem);
	desc_vbox->add_child(item);
	desc_vbox->set_custom_minimum_size(Size2(440 * EDSCALE, 0));
	description = memnew(RichTextLabel);
	desc_vbox->add_child(description);
	description->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	description->connect("meta_clicked", callable_mp(this, &EditorAssetLibraryItemDescription::_link_click));
	description->add_theme_constant_override("line_separation", Math::round(5 * EDSCALE));
	VBoxContainer *previews_vbox = memnew(VBoxContainer);
	hbox->add_child(previews_vbox);
	previews_vbox->add_theme_constant_override("separation", 15 * EDSCALE);
	previews_vbox->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	previews_vbox->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	preview = memnew(TextureRect);
	previews_vbox->add_child(preview);
	preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
	preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
	preview->set_custom_minimum_size(Size2(640 * EDSCALE, 345 * EDSCALE));
	preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	preview->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	previews_bg = memnew(PanelContainer);
	previews_vbox->add_child(previews_bg);