### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

ERR_FAIL_COND(p_paths.size() == 0 || p_values.size() == 0);
	ERR_FAIL_COND(p_paths.size() != p_values.size());
	String names;
	for (int i = 0; i < p_paths.size(); i++) {
		if (i > 0) {
			names += ",";
		}
		names += p_paths[i];
	}
	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	undo_redo->create_action(TTR("Set Multiple:") + " " + names, UndoRedo::MERGE_ENDS);
	for (int i = 0; i < p_paths.size(); i++) {
		_edit_set(p_paths[i], p_values[i], false, "");
		if (restart_request_props.has(p_paths[i])) {
			emit_signal(SNAME("restart_requested"));
		}
	}
	if (p_changing) {
		changing++;
	}
	undo_redo->commit_action();
	if (p_changing) {
		changing--;
	}
}
void EditorInspector::_property_keyed(const String &p_path, bool p_advance) {