### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

current_theme = "";
	script_editor_cache.instantiate();
	script_editor_cache->load(EditorPaths::get_singleton()->get_project_settings_dir().path_join("script_editor_cache.cfg"));
	completion_cache = memnew(EditorScriptCodeCompletionCache);
	restoring_layout = false;
	waiting_update_names = false;
	pending_auto_reload = false;
	auto_reload_running_scripts = true;
	members_overview_enabled = EDITOR_GET("text_editor/script_list/show_members_overview");
	help_overview_enabled = EDITOR_GET("text_editor/help/show_help_index");
	VBoxContainer *main_container = memnew(VBoxContainer);
	add_child(main_container);
	menu_hb = memnew(HBoxContainer);
	main_container->add_child(menu_hb);
	script_split = memnew(HSplitContainer);
	main_container->add_child(script_split);