### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
StringName base = base_scr->get_instance_base_type();
			if (base != StringName() && EditorNode::get_editor_data().get_custom_types().has(base)) {
				const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base];
				for (int i = 0; i < types.size(); ++i) {
					if (types[i].script == base_scr && types[i].icon.is_valid()) {
						script_icon_cache[scr] = types[i].icon;
						return types[i].icon;
					}
				}
			}
			base_scr = base_scr->get_base_script();
		}
		
		script_icon_cache[scr] = Ref<Texture>();
	} else if (scr.is_valid() && script_icon_cache.has(scr) && script_icon_cache[scr].is_valid()) {
		return script_icon_cache[scr];
	}
	
	if (p_object->has_meta("_editor_icon")) {
		return p_object->get_meta("_editor_icon");
	}
	if (gui_base->has_theme_icon(p_object->get_class(), SNAME("EditorIcons"))) {
		return gui_base->get_theme_icon(p_object->get_class(), SNAME("EditorIcons"));
	}
	if (p_fallback.length()) {
		return gui_base->get_theme_icon(p_fallback, SNAME("EditorIcons"));
	}
	return nullptr;
}
Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) const {