### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

_locale_selected(locale->get_text());
}
void EditorPropertyLocale::_bind_methods() {
}
EditorPropertyLocale::EditorPropertyLocale() {
	HBoxContainer *locale_hb = memnew(HBoxContainer);
	add_child(locale_hb);
	locale = memnew(LineEdit);
	locale_hb->add_child(locale);
	locale->connect("text_submitted", callable_mp(this, &EditorPropertyLocale::_locale_selected));
	locale->connect("focus_exited", callable_mp(this, &EditorPropertyLocale::_locale_focus_exited));
	locale->set_h_size_flags(SIZE_EXPAND_FILL);
	locale_edit = memnew(Button);
	locale_edit->set_clip_text(true);
	locale_hb->add_child(locale_edit);
	add_focusable(locale);
	dialog = nullptr;
	locale_edit->connect("pressed", callable_mp(this, &EditorPropertyLocale::_locale_pressed));
}
void EditorPropertyPath::_set_read_only(bool p_read_only) {
	path->set_editable(!p_read_only);
	path_edit->set_disabled(p_read_only);
};
void EditorPropertyPath::_path_selected(const String &p_path) {
	emit_changed(get_edited_property(), p_path);
	update_property();
}
void EditorPropertyPath::_path_pressed() {