### Godot version

4.0.beta15

### System information

windows 10, nvidia graphics, opengl backend

### Issue description

When using a TileSetAtlasSource on a TileSet with dimensions greater than 799x799 and selecting the Tiles tab in the TileSet editor, all tabs in the right editor panel disappear.

This is likely a regression of https://github.com/godotengine/godot/issues/67942

### Steps to reproduce

see attached video:

https://user-images.githubusercontent.com/5783414/215139823-f78e94c5-5199-452e-b601-76ec0f680748.mp4


### Minimal reproduction project

[LikelyRegressionOf67942.zip](https://github.com/godotengine/godot/files/10520933/LikelyRegressionOf67942.zip)

BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2_SHIFT);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3_SHIFT);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_MASK);
	BIND_BITFIELD_FLAG(ARRAY_COMPRESS_FLAGS_BASE);
	BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES);
	BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
	BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
	BIND_BITFIELD_FLAG(ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY);
	BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
	BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
	BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
	BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
	BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
	BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
	
	ClassDB::bind_method(D_METHOD("multimesh_create"), &RenderingServer::multimesh_create);
	ClassDB::bind_method(D_METHOD("multimesh_allocate_data", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &RenderingServer::multimesh_allocate_data, DEFVAL(false), DEFVAL(false));
	ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &RenderingServer::multimesh_get_instance_count);
	ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &RenderingServer::multimesh_set_mesh);
	ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform);