### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

if (Object::cast_to<TextFile>(p_object)) {
		return true;
	}
	if (Object::cast_to<Script>(p_object)) {
		return true;
	}
	return p_object->is_class("Script");
}
void ScriptEditorPlugin::make_visible(bool p_visible) {
	if (p_visible) {
		script_editor->show();
		script_editor->set_process(true);
		script_editor->ensure_select_current();
	} else {
		script_editor->hide();
		script_editor->set_process(false);
	}
}
void ScriptEditorPlugin::selected_notify() {