### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

if (ret.get_type() == Variant::BOOL) {
			return ret;
		}
	}
	return true;
}
int ResourceImporterScene::get_preset_count() const {
	return 0;
}
String ResourceImporterScene::get_preset_name(int p_idx) const {
	return String();
}
static bool _teststr(const String &p_what, const String &p_str) {
	String what = p_what;
	
	while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
		what = what.substr(0, what.length() - 1);
	}
	if (what.findn("$" + p_str) != -1) { 
		return true;
	}
	if (what.to_lower().ends_with("-" + p_str)) { 
		return true;
	}
	if (what.to_lower().ends_with("_" + p_str)) { 
		return true;
	}
	return false;
}
static String _fixstr(const String &p_what, const String &p_str) {