### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
}
					}
				}
			} break;
			case COMPATIBILITY_TILE_MODE_AUTO_TILE: {
				
			} break;
			case COMPATIBILITY_TILE_MODE_ATLAS_TILE: {
				atlas_source->set_margins(ctd->region.get_position());
				atlas_source->set_separation(Vector2i(ctd->autotile_spacing, ctd->autotile_spacing));
				atlas_source->set_texture_region_size(ctd->autotile_tile_size);
				Size2i atlas_size = ctd->region.get_size() / (ctd->autotile_tile_size + atlas_source->get_separation());
				for (int i = 0; i < atlas_size.x; i++) {
					for (int j = 0; j < atlas_size.y; j++) {
						Vector2i coords = Vector2i(i, j);
						for (int flags = 0; flags < 8; flags++) {
							bool flip_h = flags & 1;
							bool flip_v = flags & 2;
							bool transpose = flags & 4;
							int alternative_tile = 0;
							if (!atlas_source->has_tile(coords)) {
								atlas_source->create_tile(coords);
							} else {
								alternative_tile = atlas_source->create_alternative_tile(coords);
							}
							
							Array key_array;
							key_array.push_back(coords);
							key_array.push_back(flip_h);
							key_array.push_back(flip_v);