### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
ERR_FAIL_NULL(p_identifier);
	p_identifier->set_datatype(p_identifier_datatype);
	Error err = OK;
	GDScript *scr = GDScriptCache::get_full_script(p_identifier_datatype.script_path, err).ptr();
	ERR_FAIL_COND_MSG(err != OK, "Error while getting full script.");
	scr = scr->find_class(p_identifier_datatype.class_type->fqcn);
	p_identifier->reduced_value = scr;
	p_identifier->is_constant = true;
}
void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType *p_base) {