### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

disjoint_set.get_representatives(out_owners);
	Vector<GLTFNodeIndex> out_roots;
	for (int i = 0; i < out_owners.size(); ++i) {
		Vector<GLTFNodeIndex> set;
		disjoint_set.get_members(set, out_owners[i]);
		const GLTFNodeIndex root = _find_highest_node(p_state, set);
		ERR_FAIL_COND_V(root < 0, FAILED);
		out_roots.push_back(root);
	}
	out_roots.sort();
	ERR_FAIL_COND_V(out_roots.size() == 0, FAILED);
	
	ERR_FAIL_COND_V(out_roots.size() != p_skin->roots.size(), FAILED);
	for (int i = 0; i < out_roots.size(); ++i) {
		ERR_FAIL_COND_V(out_roots[i] != p_skin->roots[i], FAILED);
	}
	
	if (out_roots.size() == 1) {
		return OK;
	}
	
	const GLTFNodeIndex parent = p_state->nodes[out_roots[0]]->parent;
	for (int i = 1; i < out_roots.size(); ++i) {
		if (p_state->nodes[out_roots[i]]->parent != parent) {
			return FAILED;
		}
	}
	return OK;
}
Error GLTFDocument::_parse_skins(Ref<GLTFState> p_state) {