### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

List<String> scenes;
	int current_tab = scene_tabs->get_current_tab();
	for (int i = 0; i < p_resources.size(); i++) {
		String file_type = ResourceLoader::get_resource_type(p_resources[i]);
		if (file_type == "PackedScene") {
			scenes.push_back(p_resources[i]);
			
			continue;
		}
		if (!ResourceCache::has(p_resources[i])) {
			
			continue;
		}
		
		Ref<Resource> resource = ResourceCache::get_ref(p_resources[i]);
		if (resource.is_valid()) {
			resource->reload_from_file();
		}
	}
	for (const String &E : scenes) {
		reload_scene(E);
	}
	scene_tabs->set_current_tab(current_tab);
}
void EditorNode::_sources_changed(bool p_exist) {