### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

}
	}
	return output;
}
int EditorInspectorArray::_drop_position() const {
	for (int i = 0; i < (int)array_elements.size(); i++) {
		const ArrayElement &ae = array_elements[i];
		Size2 size = ae.panel->get_size();
		Vector2 mp = ae.panel->get_local_mouse_position();
		if (Rect2(Vector2(), size).has_point(mp)) {
			if (mp.y < size.y / 2) {
				return i;
			} else {
				return i + 1;
			}
		}
	}
	return -1;
}
void EditorInspectorArray::_resize_dialog_confirmed() {
	if (int(new_size_spin_box->get_value()) == count) {
		return;
	}
	resize_dialog->hide();
	_resize_array(int(new_size_spin_box->get_value()));
}
void EditorInspectorArray::_new_size_spin_box_value_changed(float p_value) {
	resize_dialog->get_ok_button()->set_disabled(int(p_value) == count);
}
void EditorInspectorArray::_new_size_spin_box_text_submitted(String p_text) {