### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
ERR_FAIL_COND(p_event.is_null());
	if (!foldable) {
		return;
	}
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
		if (object->editor_is_section_unfolded(section)) {
			int header_height = _get_header_height();
			if (mb->get_position().y >= header_height) {
				return;
			}
		}
		accept_event();
		bool should_unfold = !object->editor_is_section_unfolded(section);
		if (should_unfold) {
			unfold();
		} else {
			fold();
		}
	} else if (mb.is_valid() && !mb->is_pressed()) {
		queue_redraw();
	}
}
VBoxContainer *EditorInspectorSection::get_vbox() {