### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
for (const KeyValue<Array, Array> &E : alternative_level_proxies) {
				a.push_back(E.key);
				a.push_back(E.value);
			}
			r_ret = a;
			return true;
		}
		return false;
	} else if (components.size() == 1 && components[0].begins_with("pattern_") && components[0].trim_prefix("pattern_").is_valid_int()) {
		int pattern_index = components[0].trim_prefix("pattern_").to_int();
		if (pattern_index < 0 || pattern_index >= (int)patterns.size()) {
			return false;
		}
		r_ret = patterns[pattern_index];
		return true;
	}
	return false;
}
void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
	PropertyInfo property_info;
	
	p_list->push_back(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
	for (int i = 0; i < occlusion_layers.size(); i++) {
		p_list->push_back(PropertyInfo(Variant::INT, vformat("occlusion_layer_%d/light_mask", i), PROPERTY_HINT_LAYERS_2D_RENDER));
		
		property_info = PropertyInfo(Variant::BOOL, vformat("occlusion_layer_%d/sdf_collision", i));
		if (occlusion_layers[i].sdf_collision == false) {
			property_info.usage ^= PROPERTY_USAGE_STORAGE;
		}
		p_list->push_back(property_info);