### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
	ERR_FAIL_COND_V(!sd, nullptr);
	MutexLock lock(sd->mutex);
	if (!sd->valid) {
		const_cast<TextServerFallback *>(this)->_shaped_text_shape(p_shaped);
	}
	return sd->glyphs.ptr(); 
}
Vector2i TextServerFallback::_shaped_text_get_range(const RID &p_shaped) const {
	const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
	ERR_FAIL_COND_V(!sd, Vector2i());
	MutexLock lock(sd->mutex);
	return Vector2(sd->start, sd->end);
}
Array TextServerFallback::_shaped_text_get_objects(const RID &p_shaped) const {
	Array ret;
	const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
	ERR_FAIL_COND_V(!sd, ret);
	MutexLock lock(sd->mutex);
	for (const KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : sd->objects) {
		ret.push_back(E.key);
	}
	return ret;
}
Rect2 TextServerFallback::_shaped_text_get_object_rect(const RID &p_shaped, const Variant &p_key) const {