### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

} else {
						mi->add_child(nmi, true);
						nmi->set_owner(mi->get_owner());
					}
				}
			}
		}
	}
	if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
		ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
		Ref<ImporterMesh> m = mi->get_mesh();
		if (m.is_valid()) {
			if (node_settings.has("generate/occluder")) {
				int occluder_mode = node_settings["generate/occluder"];
				if (occluder_mode != OCCLUDER_DISABLED) {
					float simplification_dist = 0.0f;
					if (node_settings.has("occluder/simplification_distance")) {
						simplification_dist = node_settings["occluder/simplification_distance"];
					}
					OccluderInstance3D::bake_single_node(mi, simplification_dist, r_occluder_arrays.first, r_occluder_arrays.second);
					if (occluder_mode == OCCLUDER_OCCLUDER_ONLY) {
						memdelete(p_node);
						p_node = nullptr;
					}
				}
			}
		}
	}
	if (Object::cast_to<AnimationPlayer>(p_node)) {
		AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);