### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


Array accessors;
	for (GLTFAccessorIndex i = 0; i < p_state->accessors.size(); i++) {
		Dictionary d;
		Ref<GLTFAccessor> accessor = p_state->accessors[i];
		d["componentType"] = accessor->component_type;
		d["count"] = accessor->count;
		d["type"] = _get_accessor_type_name(accessor->type);
		d["byteOffset"] = accessor->byte_offset;
		d["normalized"] = accessor->normalized;
		d["max"] = accessor->max;
		d["min"] = accessor->min;
		d["bufferView"] = accessor->buffer_view;