### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT) && get_selection_mode() != SelectionMode::SELECTION_MODE_NONE) {
		switch (get_selection_mode()) {
			case SelectionMode::SELECTION_MODE_POINTER: {
				_update_selection_mode_pointer();
			} break;
			case SelectionMode::SELECTION_MODE_WORD: {
				_update_selection_mode_word();
			} break;
			case SelectionMode::SELECTION_MODE_LINE: {
				_update_selection_mode_line();
			} break;
			default: {
				break;
			}
		}
	} else {
		click_select_held->stop();
	}
}
void TextEdit::_update_selection_mode_pointer() {