### Godot version

4.0 Beta 11 to 13

### System information

Windows 10

### Issue description

When trying to upgrade from Beta 10 one of my projects would immediately crash when opening the editor, with no error in the console which also crashed. I managed to isolate it to this enum:

```
enum { # Directions, clockwise, powers of 100, each direction gets 2 digits, allowing 100 terrains
	CENTER = 01,
	NORTH = 0100, # -Z
	NORTH_EAST = 010000,
	EAST = 01000000, # +X
	SOUTH_EAST = 0100000000,
	SOUTH = 010000000000, # +Z
	SOUTH_WEST = 01000000000000,
	WEST = 0100000000000000, # -X
	NORTH_WEST = 010000000000000000,
	ALL = 010101010101010101,
	ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,
}
```

With this last line causing the crash:
`ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,`

This worked in all the betas I've used up to and including Beta 10


### Steps to reproduce

Copy and paste that enum into a script, and save. Simply having a script with this enum will cause the editor to crash, the script doesn't need to be used anywhere.

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(!Variant::has_utility_function(p_function), MethodInfo());
	MethodInfo info(p_function);
	if (Variant::has_utility_function_return_value(p_function)) {
		info.return_val.type = Variant::get_utility_function_return_type(p_function);
		if (info.return_val.type == Variant::NIL) {
			info.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
		}
	}
	if (Variant::is_utility_function_vararg(p_function)) {
		info.flags |= METHOD_FLAG_VARARG;
	} else {
		for (int i = 0; i < Variant::get_utility_function_argument_count(p_function); i++) {
			PropertyInfo pi;
#ifdef DEBUG_METHODS_ENABLED
			pi.name = Variant::get_utility_function_argument_name(p_function, i);
#else
			pi.name = "arg" + itos(i + 1);
#endif
			pi.type = Variant::get_utility_function_argument_type(p_function, i);
			info.arguments.push_back(pi);
		}
	}
	return info;
}
static GDScriptParser::DataType make_callable_type(const MethodInfo &p_info) {