### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
p_target,
				8,
				PropModeReplace,
				(unsigned char *)clip.get_data(),
				clip.length());
		return p_property;
	} else {
		char *target_name = XGetAtomName(x11_display, p_target);
		printf("Target '%s' not supported.\n", target_name);
		if (target_name) {
			XFree(target_name);
		}
		return None;
	}
}
void DisplayServerX11::_handle_selection_request_event(XSelectionRequestEvent *p_event) const {
	XEvent respond;
	if (p_event->target == XInternAtom(x11_display, "MULTIPLE", 0)) {
		
		Atom atom_pair = XInternAtom(x11_display, "ATOM_PAIR", False);
		respond.xselection.property = None;
		Atom type;
		int format;
		unsigned long len;
		unsigned long remaining;
		unsigned char *data = nullptr;
		if (XGetWindowProperty(x11_display, p_event->requestor, p_event->property, 0, LONG_MAX, False, atom_pair, &type, &format, &len, &remaining, &data) == Success) {
			if ((len >= 2) && data) {
				Atom *targets = (Atom *)data;
				for (uint64_t i = 0; i < len; i += 2) {