### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

Array cameras;
	cameras.resize(p_state->cameras.size());
	for (GLTFCameraIndex i = 0; i < p_state->cameras.size(); i++) {
		cameras[i] = p_state->cameras[i]->to_dictionary();
	}
	if (!p_state->cameras.size()) {
		return OK;
	}
	p_state->json["cameras"] = cameras;
	print_verbose("glTF: Total cameras: " + itos(p_state->cameras.size()));
	return OK;
}
Error GLTFDocument::_parse_lights(Ref<GLTFState> p_state) {