### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
case Animation::TYPE_ROTATION_3D:
		case Animation::TYPE_SCALE_3D:
		case Animation::TYPE_BLEND_SHAPE:
		case Animation::TYPE_VALUE: {
			value = p_id.value;
		} break;
		case Animation::TYPE_BEZIER: {
			Array array;
			array.resize(5);
			array[0] = p_id.value;
			array[1] = -0.25;
			array[2] = 0;
			array[3] = 0.25;
			array[4] = 0;
			value = array;
			bezier_edit_icon->set_disabled(false);
		} break;
		case Animation::TYPE_ANIMATION: {
			value = p_id.value;
		} break;
		default: {
		}
	}
	undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_id.track_idx, time, value);
	if (created) {
		
		undo_redo->add_undo_method(this, "_clear_selection", false);
		undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count());
		p_next_tracks.normal++;
	} else {