### Godot version

4.0beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

on beta 14, you cannot drag anymore a node from the scene tree to the script editor to get the node path or the ```@onready``` var snippet

### Steps to reproduce

Using beta 14, try to drag a node from the tree inside the script editor and see the arrow cursor turn into a circular white and red stop sign icon.

Note that this happens even if the script belongs to the currently opened scene.

### Minimal reproduction project

N/A
if (p_current->get_owner() != p_base && p_base != p_current) {
		return nullptr;
	}
	Ref<Script> c = p_current->get_script();
	if (c == p_script) {
		return p_current;
	}
	for (int i = 0; i < p_current->get_child_count(); i++) {
		Node *found = _find_node_for_script(p_base, p_current->get_child(i), p_script);
		if (found) {
			return found;
		}
	}
	return nullptr;
}
static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, HashSet<Ref<Script>> &r_scripts) {
	if (p_current->get_owner() != p_base && p_base != p_current) {
		return;
	}
	Ref<Script> c = p_current->get_script();
	if (c.is_valid()) {
		r_scripts.insert(c);
	}
	for (int i = 0; i < p_current->get_child_count(); i++) {
		_find_changed_scripts_for_external_editor(p_base, p_current->get_child(i), r_scripts);
	}
}
void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_for_script) {