### Godot version

4.0beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

on beta 14, you cannot drag anymore a node from the scene tree to the script editor to get the node path or the ```@onready``` var snippet

### Steps to reproduce

Using beta 14, try to drag a node from the tree inside the script editor and see the arrow cursor turn into a circular white and red stop sign icon.

Note that this happens even if the script belongs to the currently opened scene.

### Minimal reproduction project

N/A
if (p_idx < 4) { 
		_edit_option(bookmarks_menu->get_item_id(p_idx));
	} else {
		code_editor->goto_line_centered(bookmarks_menu->get_item_metadata(p_idx));
	}
}
static Vector<Node *> _find_all_node_for_script(Node *p_base, Node *p_current, const Ref<Script> &p_script) {
	Vector<Node *> nodes;
	if (p_current->get_owner() != p_base && p_base != p_current) {
		return nodes;
	}
	Ref<Script> c = p_current->get_script();
	if (c == p_script) {
		nodes.push_back(p_current);
	}
	for (int i = 0; i < p_current->get_child_count(); i++) {
		Vector<Node *> found = _find_all_node_for_script(p_base, p_current->get_child(i), p_script);
		nodes.append_array(found);
	}
	return nodes;
}
static Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Script> &p_script) {