### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
}
void EditorPropertyTransform2D::setup(double p_min, double p_max, double p_step, bool p_hide_slider, const String &p_suffix) {
	for (int i = 0; i < 6; i++) {
		spin[i]->set_min(p_min);
		spin[i]->set_max(p_max);
		spin[i]->set_step(p_step);
		spin[i]->set_hide_slider(p_hide_slider);
		spin[i]->set_allow_greater(true);
		spin[i]->set_allow_lesser(true);
		if (i % 3 == 2) {
			spin[i]->set_suffix(p_suffix);
		}
	}
}
EditorPropertyTransform2D::EditorPropertyTransform2D(bool p_include_origin) {