### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

if (use_xr != p_use_xr) {
		use_xr = p_use_xr;
		RS::get_singleton()->viewport_set_use_xr(viewport, use_xr);
		if (!use_xr) {
			
			if (size_allocated) {
				RS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
			} else {
				RS::get_singleton()->viewport_set_size(viewport, 0, 0);
			}
		}
	}
}
bool Viewport::is_using_xr() {