### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
_move_element(-1, -1);
}
void EditorInspectorArray::_paginator_page_changed(int p_page) {
	emit_signal("page_change_request", p_page);
}
void EditorInspectorArray::_rmb_popup_id_pressed(int p_id) {
	switch (p_id) {
		case OPTION_MOVE_UP:
			if (popup_array_index_pressed > 0) {
				_move_element(popup_array_index_pressed, popup_array_index_pressed - 1);
			}
			break;
		case OPTION_MOVE_DOWN:
			if (popup_array_index_pressed < count - 1) {
				_move_element(popup_array_index_pressed, popup_array_index_pressed + 2);
			}
			break;
		case OPTION_NEW_BEFORE:
			_move_element(-1, popup_array_index_pressed);
			break;
		case OPTION_NEW_AFTER:
			_move_element(-1, popup_array_index_pressed + 1);
			break;
		case OPTION_REMOVE:
			_move_element(popup_array_index_pressed, -1);
			break;
		case OPTION_CLEAR_ARRAY:
			_clear_array();
			break;
		case OPTION_RESIZE_ARRAY: