### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

v->prev = w;
					w->next = v;
					w->prev = v;
					if ((dx < 0) || ((dx == 0) && (dy < 0))) {
						r_result.min_xy = v;
						r_result.max_xy = w;
					} else {
						r_result.min_xy = w;
						r_result.max_xy = v;
					}
					if ((dy < 0) || ((dy == 0) && (dx < 0))) {
						r_result.min_yx = v;
						r_result.max_yx = w;
					} else {
						r_result.min_yx = w;
						r_result.max_yx = v;
					}
				}
				Edge *e = new_edge_pair(v, w);
				e->link(e);
				v->edges = e;
				e = e->reverse;
				e->link(e);
				w->edges = e;
				return;
			}
			[[fallthrough]];
		}
		case 1: {
			Vertex *v = original_vertices[p_start];