### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
}
	ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->is_empty(), ERR_INVALID_PARAMETER);
	Image::Format new_format = p_images[0]->get_format();
	int new_width = p_images[0]->get_width();
	int new_height = p_images[0]->get_height();
	bool new_mipmaps = p_images[0]->has_mipmaps();
	for (int i = 1; i < p_images.size(); i++) {
		ERR_FAIL_COND_V_MSG(p_images[i]->get_format() != new_format, ERR_INVALID_PARAMETER,
				"All images must share the same format");
		ERR_FAIL_COND_V_MSG(p_images[i]->get_width() != new_width || p_images[i]->get_height() != new_height, ERR_INVALID_PARAMETER,
				"All images must share the same dimensions");
		ERR_FAIL_COND_V_MSG(p_images[i]->has_mipmaps() != new_mipmaps, ERR_INVALID_PARAMETER,
				"All images must share the usage of mipmaps");
	}
	if (texture.is_valid()) {
		RID new_texture = RS::get_singleton()->texture_2d_layered_create(p_images, RS::TextureLayeredType(layered_type));
		ERR_FAIL_COND_V(!new_texture.is_valid(), ERR_CANT_CREATE);
		RS::get_singleton()->texture_replace(texture, new_texture);
	} else {
		texture = RS::get_singleton()->texture_2d_layered_create(p_images, RS::TextureLayeredType(layered_type));
		ERR_FAIL_COND_V(!texture.is_valid(), ERR_CANT_CREATE);
	}
	format = new_format;
	width = new_width;
	height = new_height;
	layers = new_layers;
	mipmaps = new_mipmaps;
	return OK;
}
void ImageTextureLayered::update_layer(const Ref<Image> &p_image, int p_layer) {