### Godot version

v4.0.beta15.mono.official [4fa6edc88]

### System information

Linux, Xorg

### Issue description

The entire window loses focus if you ungrab focus from a Control. 
This doesn't seem to happen in Beta 14 and older betas.

### Steps to reproduce

1. Create a Control that can grab focus (tested with LineEdit and TextEdit)
2. Grab focus
3. Release focus via release_focus() or hiding the node

### Minimal reproduction project

[FocusMinimal.zip](https://github.com/godotengine/godot/files/10498175/FocusMinimal.zip)

String ret;
	XkbDescRec *kbd = XkbAllocKeyboard();
	if (kbd) {
		kbd->dpy = x11_display;
		XkbGetControls(x11_display, XkbAllControlsMask, kbd);
		XkbGetNames(x11_display, XkbSymbolsNameMask, kbd);
		XkbGetNames(x11_display, XkbGroupNamesMask, kbd);
		int _group_count = 0;
		const Atom *groups = kbd->names->groups;
		if (kbd->ctrls != nullptr) {
			_group_count = kbd->ctrls->num_groups;
		} else {
			while (_group_count < XkbNumKbdGroups && groups[_group_count] != None) {
				_group_count++;
			}
		}
		Atom names = kbd->names->symbols;
		if (names != None) {
			Vector<String> info = get_atom_name(x11_display, names).split("+");
			if (p_index >= 0 && p_index < _group_count) {
				if (p_index + 1 < info.size()) {
					ret = info[p_index + 1]; 
				} else {
					ret = "en"; 
				}
			} else {
				ERR_PRINT("Index " + itos(p_index) + "is out of bounds (" + itos(_group_count) + ").");
			}
		}
		XkbFreeKeyboard(kbd, 0, true);