### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

GDScriptTokenizer::Token::Type invalid = previous.type;
	switch (invalid) {
		case GDScriptTokenizer::Token::QUESTION_MARK:
			push_error(R"(Unexpected "?" in source. If you want a ternary operator, use "truthy_value if true_condition else falsy_value".)");
			break;
		default:
			return nullptr; 
	}
	
	return p_previous_operand;
}
GDScriptParser::TypeNode *GDScriptParser::parse_type(bool p_allow_void) {
	TypeNode *type = alloc_node<TypeNode>();
	make_completion_context(p_allow_void ? COMPLETION_TYPE_NAME_OR_VOID : COMPLETION_TYPE_NAME, type);
	if (!match(GDScriptTokenizer::Token::IDENTIFIER)) {
		if (match(GDScriptTokenizer::Token::VOID)) {
			if (p_allow_void) {
				complete_extents(type);
				TypeNode *void_type = type;
				return void_type;
			} else {
				push_error(R"("void" is only allowed for a function return type.)");
			}
		}
		
		complete_extents(type);
		return nullptr;
	}
	IdentifierNode *type_element = parse_identifier();