### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

#endif 
	
	List<AnnotationNode *> annotations;
	while (!annotation_stack.is_empty()) {
		AnnotationNode *last_annotation = annotation_stack.back()->get();
		if (last_annotation->applies_to(p_target)) {
			annotations.push_front(last_annotation);
			annotation_stack.pop_back();
		} else {
			push_error(vformat(R"(Annotation "%s" cannot be applied to a %s.)", last_annotation->name, p_member_kind));
			clear_unused_annotations();
		}
#ifdef TOOLS_ENABLED
		if (last_annotation->start_line == doc_comment_line) {
			doc_comment_line--;
		}
#endif 
	}
	T *member = (this->*p_parse_function)();
	if (member == nullptr) {
		return;
	}
	
	for (AnnotationNode *&annotation : annotations) {
		member->annotations.push_back(annotation);
	}
#ifdef TOOLS_ENABLED
	
	class_doc_line = MIN(class_doc_line, doc_comment_line - 1);
	if (has_comment(doc_comment_line)) {