### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
} break;
		case FT_PIXEL_MODE_LCD: {
			color_size = 4;
			w /= 3;
		} break;
		case FT_PIXEL_MODE_LCD_V: {
			color_size = 4;
			h /= 3;
		} break;
	}
	int mw = w + p_rect_margin * 4;
	int mh = h + p_rect_margin * 4;
	ERR_FAIL_COND_V(mw > 4096, FontGlyph());
	ERR_FAIL_COND_V(mh > 4096, FontGlyph());
	Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8;
	FontTexturePosition tex_pos = find_texture_pos_for_glyph(p_data, color_size, require_format, mw, mh, false);
	ERR_FAIL_COND_V(tex_pos.index < 0, FontGlyph());
	
	ShelfPackTexture &tex = p_data->textures.write[tex_pos.index];
	{
		uint8_t *wr = tex.imgdata.ptrw();
		for (int i = 0; i < h; i++) {
			for (int j = 0; j < w; j++) {
				int ofs = ((i + tex_pos.y + p_rect_margin * 2) * tex.texture_w + j + tex_pos.x + p_rect_margin * 2) * color_size;
				ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), FontGlyph());
				switch (bitmap.pixel_mode) {
					case FT_PIXEL_MODE_MONO: {
						int byte = i * bitmap.pitch + (j >> 3);
						int bit = 1 << (7 - (j % 8));
						wr[ofs + 0] = 255;