### Godot version

4.0 beta 16 and 17

### System information

Windows 11

### Issue description

Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is that the moment you type something that doesn't start with `"` the engine crashes.

### Steps to reproduce

1. Create a script.
2. Write one of the following:
a) `@export_category()`
b) `@export_group()`
c) `@export_subgroup()`
3. In the parentheses write *any* character other than `"`.
4. Watch it crash.

If you managed to save the file the project will crash when opened.

### Minimal reproduction project

[Minimal.zip](https://github.com/godotengine/godot/files/10561826/Minimal.zip)

while (current.type == GDScriptTokenizer::Token::ERROR) {
		push_error(current.literal);
		current = tokenizer.scan();
	}
	for (Node *n : nodes_in_progress) {
		update_extents(n);
	}
	return previous;
}
bool GDScriptParser::match(GDScriptTokenizer::Token::Type p_token_type) {
	if (!check(p_token_type)) {
		return false;
	}
	advance();
	return true;
}
bool GDScriptParser::check(GDScriptTokenizer::Token::Type p_token_type) const {
	if (p_token_type == GDScriptTokenizer::Token::IDENTIFIER) {
		return current.is_identifier();
	}
	return current.type == p_token_type;
}
bool GDScriptParser::consume(GDScriptTokenizer::Token::Type p_token_type, const String &p_error_message) {
	if (match(p_token_type)) {
		return true;
	}
	push_error(p_error_message);
	return false;
}
bool GDScriptParser::is_at_end() const {