### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

ConstantNode *constant = alloc_node<ConstantNode>();
	if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected constant name after "const".)")) {
		return nullptr;
	}
	constant->identifier = parse_identifier();
	if (match(GDScriptTokenizer::Token::COLON)) {
		if (check((GDScriptTokenizer::Token::EQUAL))) {
			
			constant->infer_datatype = true;
		} else {
			
			constant->datatype_specifier = parse_type();
		}
	}
	if (consume(GDScriptTokenizer::Token::EQUAL, R"(Expected initializer after constant name.)")) {
		
		constant->initializer = parse_expression(false);
		if (constant->initializer == nullptr) {
			push_error(R"(Expected initializer expression for constant.)");
			complete_extents(constant);
			return nullptr;
		}
	} else {
		complete_extents(constant);