### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

c.b = Math::sqrt(blue);
								img->set_pixel(x, y, c);
							}
						}
						tex->set_image(img);
					}
				}
			}
			GLTFTextureIndex gltf_texture_index = -1;
			if (tex.is_valid() && tex->get_image().is_valid()) {
				tex->set_name(material->get_name() + "_normal");
				gltf_texture_index = _set_texture(p_state, tex, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
			}
			nt["scale"] = base_material->get_normal_scale();
			if (gltf_texture_index != -1) {
				nt["index"] = gltf_texture_index;
				d["normalTexture"] = nt;
			}
		}
		if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
			const Color c = base_material->get_emission().linear_to_srgb();
			Array arr;
			arr.push_back(c.r);
			arr.push_back(c.g);
			arr.push_back(c.b);
			d["emissiveFactor"] = arr;
		}
		if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
			Dictionary et;
			Ref<Texture2D> emission_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_EMISSION);