### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
EnumScreenData *data = (EnumScreenData *)dwData;
	if (data->monitor == hMonitor) {
		data->screen = data->count;
	}
	data->count++;
	return TRUE;
}
static BOOL CALLBACK _MonitorEnumProcCount(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
	int *data = (int *)dwData;
	(*data)++;
	return TRUE;
}
int DisplayServerWindows::get_screen_count() const {
	_THREAD_SAFE_METHOD_
	int data = 0;
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcCount, (LPARAM)&data);
	return data;
}
int DisplayServerWindows::get_primary_screen() const {
	EnumScreenData data = { 0, 0, 0 };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcPrim, (LPARAM)&data);
	return data.screen;
}
typedef struct {
	int count;
	int screen;
	Point2 pos;
} EnumPosData;
static BOOL CALLBACK _MonitorEnumProcPos(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {