### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	XStoreName(x11_display, wd.x11_window, p_title.utf8().get_data());
	Atom _net_wm_name = XInternAtom(x11_display, "_NET_WM_NAME", false);
	Atom utf8_string = XInternAtom(x11_display, "UTF8_STRING", false);
	if (_net_wm_name != None && utf8_string != None) {
		XChangeProperty(x11_display, wd.x11_window, _net_wm_name, utf8_string, 8, PropModeReplace, (unsigned char *)p_title.utf8().get_data(), p_title.utf8().length());
	}
}
void DisplayServerX11::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	windows[p_window].mpath = p_region;
	_update_window_mouse_passthrough(p_window);
}
void DisplayServerX11::_update_window_mouse_passthrough(WindowID p_window) {