### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
return (u_gep_chr, UCHAR_JOINING_GROUP) == U_JG_QAF) || (u_gep_chr, UCHAR_JOINING_GROUP) == U_JG_AFRICAN_QAF);
}
_FORCE_INLINE_ bool is_reh(char32_t p_chr) {
	return u_gep_chr, UCHAR_JOINING_GROUP) == U_JG_REH;
}
_FORCE_INLINE_ bool is_seen_sad(char32_t p_chr) {
	return (u_gep_chr, UCHAR_JOINING_GROUP) == U_JG_SAD) || (u_gep_chr, UCHAR_JOINING_GROUP) == U_JG_SEEN);
}
_FORCE_INLINE_ bool is_tah(char32_t p_chr) {
	return u_gep_chr, UCHAR_JOINING_GROUP) == U_JG_TAH;
}
_FORCE_INLINE_ bool is_teh_marbuta(char32_t p_chr) {
	return u_gep_chr, UCHAR_JOINING_GROUP) == U_JG_TEH_MARBUTA;
}
_FORCE_INLINE_ bool is_yeh(char32_t p_chr) {
	int32_t prop = u_gep_chr, UCHAR_JOINING_GROUP);
	return (prop == U_JG_YEH) || (prop == U_JG_FARSI_YEH) || (prop == U_JG_YEH_BARREE) || (prop == U_JG_BURUSHASKI_YEH_BARREE) || (prop == U_JG_YEH_WITH_TAIL);
}
_FORCE_INLINE_ bool is_waw(char32_t p_chr) {
	return u_gep_chr, UCHAR_JOINING_GROUP) == U_JG_WAW;
}
_FORCE_INLINE_ bool is_transparent(char32_t p_chr) {
	return u_gep_chr, UCHAR_JOINING_TYPE) == U_JT_TRANSPARENT;
}
_FORCE_INLINE_ bool is_ligature(char32_t p_chr, char32_t p_nchr) {
	return (is_lam(p_chr) && is_alef(p_nchr));
}
_FORCE_INLINE_ bool is_connected_to_prev(char32_t p_chr, char32_t p_pchr) {