### Godot version

v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]

### System information

openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session

### Issue description

https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4

It's not possible to rename any node while using wayland session under my linux distro. Using Godot 4 beta15. Tried changing keyboard layout and same result. If I swith to X11 session then it works. Also beta14 doesn't have this problem with wayland session.

### Steps to reproduce

Literally try to rename any node under wayland session with beta15

### Minimal reproduction project

n/a
}
			}
		} else if (p_event->is_action("ui_left", true) && p_event->is_pressed()) {
			Node *n = get_parent();
			if (n) {
				if (Object::cast_to<PopupMenu>(n)) {
					hide();
					set_input_as_handled();
				} else if (Object::cast_to<MenuBar>(n)) {
					Object::cast_to<MenuBar>(n)->gui_input(p_event);
					set_input_as_handled();
					return;
				}
			}
		} else if (p_event->is_action("ui_right", true) && p_event->is_pressed()) {
			if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && !items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
				_activate_submenu(mouse_over, true);
				set_input_as_handled();
			} else {
				Node *n = get_parent();
				if (n && Object::cast_to<MenuBar>(n)) {
					Object::cast_to<MenuBar>(n)->gui_input(p_event);
					set_input_as_handled();
					return;
				}
			}
		} else if (p_event->is_action("ui_accept", true) && p_event->is_pressed()) {
			if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
				if (!items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
					_activate_submenu(mouse_over, true);