### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

ERR_FAIL_COND_V(!p_values.size(), T());
	if (p_times.size() != (p_values.size() / (p_interp == GLTFAnimation::INTERP_CUBIC_SPLINE ? 3 : 1))) {
		ERR_PRINT_ONCE("The interpolated values are not corresponding to its times.");
		return p_values[0];
	}
	
	int idx = -1;
	for (int i = 0; i < p_times.size(); i++) {
		if (p_times[i] > p_time) {
			break;
		}
		idx++;
	}
	SceneFormatImporterGLTFInterpolate<T> interp;
	switch (p_interp) {
		case GLTFAnimation::INTERP_LINEAR: {
			if (idx == -1) {
				return p_values[0];
			} else if (idx >= p_times.size() - 1) {
				return p_values[p_times.size() - 1];
			}
			const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]);
			return interp.lerp(p_values[idx], p_values[idx + 1], c);
		} break;
		case GLTFAnimation::INTERP_STEP: {
			if (idx == -1) {
				return p_values[0];
			} else if (idx >= p_times.size() - 1) {