### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

color = get_theme_color(is_read_only() ? SNAME("readonly_warning_color") : SNAME("warning_color"));
			} else {
				color = get_theme_color(is_read_only() ? SNAME("readonly_color") : SNAME("property_color"));
			}
			if (label.contains(".")) {
				
				
				color.a = 0.5;
			}
			int ofs = get_theme_constant(SNAME("font_offset"));
			int text_limit = text_size - ofs;
			if (checkable) {
				Ref<Texture2D> checkbox;
				if (checked) {
					checkbox = get_theme_icon(SNAME("GuiChecked"), SNAME("EditorIcons"));
				} else {
					checkbox = get_theme_icon(SNAME("GuiUnchecked"), SNAME("EditorIcons"));
				}
				Color color2(1, 1, 1);
				if (check_hover) {
					color2.r *= 1.2;
					color2.g *= 1.2;
					color2.b *= 1.2;
				}
				check_rect = Rect2(ofs, ((size.height - checkbox->get_height()) / 2), checkbox->get_width(), checkbox->get_height());
				if (rtl) {
					draw_texture(checkbox, Vector2(size.width - check_rect.position.x - checkbox->get_width(), check_rect.position.y), color2);
				} else {
					draw_texture(checkbox, check_rect.position, color2);
				}