### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

} break;
					case ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL: {
						used_tracks[j].insert(anim->track_get_path(i), 0);
						tracks_to_add = true;
					} break;
					case ANIMATION_IMPORT_TRACKS_NEVER: {
						anim->remove_track(i);
						i--;
					} break;
				}
			}
		}
	}
	if (!tracks_to_add) {
		return;
	}
	uint32_t pass = 0;
	for (const StringName &I : anims) {
		Ref<Animation> anim = p_player->get_animation(I);
		for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
			if (p_track_actions[j] != ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
				continue;
			}
			pass++;
			for (int i = 0; i < anim->get_track_count(); i++) {
				if (anim->track_get_type(i) != track_types[j]) {
					continue;
				}
				NodePath path = anim->track_get_path(i);