### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

c = tab_container->get_current_tab_control();
	if (Object::cast_to<ScriptEditorBase>(c)) {
		script_name_label->set_text(Object::cast_to<ScriptEditorBase>(c)->get_name());
		script_icon->set_texture(Object::cast_to<ScriptEditorBase>(c)->get_theme_icon());
		if (is_visible_in_tree()) {
			Object::cast_to<ScriptEditorBase>(c)->ensure_focus();
		}
		Ref<Script> scr = Object::cast_to<ScriptEditorBase>(c)->get_edited_resource();
		if (scr != nullptr) {
			notify_script_changed(scr);
		}
		Object::cast_to<ScriptEditorBase>(c)->validate();
	}
	if (Object::cast_to<EditorHelp>(c)) {
		script_name_label->set_text(Object::cast_to<EditorHelp>(c)->get_class());
		script_icon->set_texture(get_theme_icon(SNAME("Help"), SNAME("EditorIcons")));
		if (is_visible_in_tree()) {
			Object::cast_to<EditorHelp>(c)->set_focused();
		}
	}
	c->set_meta("__editor_pass", ++edit_pass);
	_update_history_arrows();
	_update_script_colors();
	_update_members_overview();
	_update_help_overview();
	_update_selected_editor_menu();
	_update_members_overview_visibility();
	_update_help_overview_visibility();
}
void ScriptEditor::_add_recent_script(String p_path) {