### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
Key modifiers = p_keycode & KeyModifierMask::MODIFIER_MASK;
	Key keycode_no_mod = (Key)(p_keycode & KeyModifierMask::CODE_MASK);
	if (keycode_no_mod == Key::PRINT ||
			keycode_no_mod == Key::KP_ADD ||
			keycode_no_mod == Key::KP_5 ||
			(keycode_no_mod >= Key::KEY_0 && keycode_no_mod <= Key::KEY_9)) {
		return p_keycode;
	}
	unsigned int scancode = KeyMappingWindows::get_scancode(keycode_no_mod);
	if (scancode == 0) {
		return p_keycode;
	}
	HKL current_layout = GetKeyboardLayout(0);
	UINT vk = MapVirtualKeyEx(scancode, MAPVK_VSC_TO_VK, current_layout);
	if (vk == 0) {
		return p_keycode;
	}
	UINT char_code = MapVirtualKeyEx(vk, MAPVK_VK_TO_CHAR, current_layout) & 0x7FFF;
	
	
	if (char_code >= 32 && char_code <= 127) {
		
		if (char_code == (unsigned int)Key::BRACKETLEFT || char_code == (unsigned int)Key::BRACKETRIGHT) {
			char_code += 32;
		}
		return (Key)(char_code | (unsigned int)modifiers);
	}
	return (Key)(KeyMappingWindows::get_keysym(vk) | modifiers);
}
String _get_full_layout_name_from_registry(HKL p_layout) {