### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

ERR_FAIL_INDEX(p_index, (int)array_elements.size());
	if (read_only) {
		return;
	}
	Ref<InputEventKey> key_ref = p_event;
	if (key_ref.is_valid()) {
		const InputEventKey &key = **key_ref;
		if (array_elements[p_index].panel->has_focus() && key.is_pressed() && key.get_keycode() == Key::KEY_DELETE) {
			_move_element(begin_array_index + p_index, -1);
			array_elements[p_index].panel->accept_event();
		}
	}
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid()) {
		if (movable && mb->get_button_index() == MouseButton::RIGHT) {
			array_elements[p_index].panel->accept_event();
			popup_array_index_pressed = begin_array_index + p_index;
			rmb_popup->set_item_disabled(OPTION_MOVE_UP, popup_array_index_pressed == 0);
			rmb_popup->set_item_disabled(OPTION_MOVE_DOWN, popup_array_index_pressed == count - 1);
			rmb_popup->set_position(get_screen_position() + mb->get_position());
			rmb_popup->reset_size();
			rmb_popup->popup();
		}
	}
}
void EditorInspectorArray::_move_element(int p_element_index, int p_to_pos) {