### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
_set_scanning_mode();
	EditorFileSystem::get_singleton()->scan();
}
void FileSystemDock::_toggle_split_mode(bool p_active) {
	set_display_mode(p_active ? DISPLAY_MODE_SPLIT : DISPLAY_MODE_TREE_ONLY);
	emit_signal(SNAME("display_mode_changed"));
}
void FileSystemDock::fix_dependencies(const String &p_for_file) {
	deps_editor->edit(p_for_file);
}
void FileSystemDock::focus_on_filter() {
	LineEdit *current_search_box = nullptr;
	if (display_mode == DISPLAY_MODE_TREE_ONLY) {
		current_search_box = tree_search_box;
	} else if (display_mode == DISPLAY_MODE_SPLIT) {
		current_search_box = file_list_search_box;
	}
	if (current_search_box) {
		current_search_box->grab_focus();
		current_search_box->select_all();
	}
}
ScriptCreateDialog *FileSystemDock::get_script_create_dialog() const {
	return make_script_dialog;
}
void FileSystemDock::set_file_list_display_mode(FileListDisplayMode p_mode) {