### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
if (animation->track_get_type(i) == Animation::TYPE_VALUE) {
			if (animation->track_get_path(i) != np) {
				continue;
			}
			InsertData id;
			id.path = np;
			id.track_idx = i;
			id.value = p_value;
			id.type = Animation::TYPE_VALUE;
			
			id.query = vformat(TTR("property '%s'"), p_property);
			id.advance = false;
			
			_query_insert(id);
			inserted = true;
		} else if (animation->track_get_type(i) == Animation::TYPE_BEZIER) {
			Variant value;
			String track_path = animation->track_get_path(i);
			if (track_path == np) {
				value = p_value; 
			} else {
				int sep = track_path.rfind(":");
				if (sep != -1) {
					String base_path = track_path.substr(0, sep);
					if (base_path == np) {
						String value_name = track_path.substr(sep + 1);
						value = p_value.get(value_name);
					} else {
						continue;
					}