### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

clear();
	String source = p_source_code;
	int cursor_line = -1;
	int cursor_column = -1;
	for_completion = p_for_completion;
	int tab_size = 4;
#ifdef TOOLS_ENABLED
	if (EditorSettings::get_singleton()) {
		tab_size = EditorSettings::get_singleton()->get_setting("text_editor/behavior/indent/size");
	}
#endif 
	if (p_for_completion) {
		
		const Vector<String> lines = p_source_code.split("\n");
		cursor_line = 1;
		cursor_column = 1;
		for (int i = 0; i < lines.size(); i++) {
			bool found = false;
			const String &line = lines[i];
			for (int j = 0; j < line.size(); j++) {
				if (line[j] == char32_t(0xFFFF)) {
					found = true;
					break;
				} else if (line[j] == '\t') {
					cursor_column += tab_size - 1;
				}
				cursor_column++;
			}