### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
if (p_string.is_empty()) {
		return p_string;
	}
	const String lang = (p_language.is_empty()) ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
	// Convert to UTF-16.
	Char16String utf16 = p_string.utf16();
	Vector<char16_t> lower;
	UErrorCode err = U_ZERO_ERROR;
	int32_t len = u_strToLower(nullptr, 0, utf16.get_data(), -1, lang.arr);
	ERR_FAIL_COND_V_MSG(err != U_BUFFER_OVERFLOW_ERROR, p_string, u_errorName(err));
	lower.resize(len);
	err = U_ZERO_ERROR;
	u_strToLower(lower.ptrw(), len, utf16.get_data(), -1, lang.arr);
	ERR_FAIL_COND_V_MSG(U_FAILURE(err), p_string, u_errorName(err));
	// Convert back to UTF-32.
	return String::utf16(lower.ptr(), len);
}
PackedInt32Array TextServerAdvanced::_string_get_word_breaks(const String &p_string, const String &p_language, int p_chars_per_line) const {