### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
#include "gdscript.h"
#include "core/config/engine.h"
#include "core/core_constants.h"
#include "core/io/file_access.h"
#include "gdscript_analyzer.h"
#include "gdscript_compiler.h"
#include "gdscript_parser.h"
#include "gdscript_tokenizer.h"
#include "gdscript_utility_functions.h"
#ifdef TOOLS_ENABLED
#include "core/config/project_settings.h"
#include "editor/editor_file_system.h"
#include "editor/editor_settings.h"
#include "editor/script_templates/templates.gen.h"
#endif
void GDScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
	p_delimiters->push_back("#");
}
void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
	p_delimiters->push_back("\" \"");
	p_delimiters->push_back("' '");
	p_delimiters->push_back("\"\"\" \"\"\"");
}
bool GDScriptLanguage::is_using_templates() {