### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

for (GLTFSkinIndex skin_i = 0; skin_i < p_state->skins.size(); ++skin_i) {
		Ref<GLTFSkin> gltf_skin = p_state->skins.write[skin_i];
		Ref<Skin> skin;
		skin.instantiate();
		
		const bool has_ibms = !gltf_skin->inverse_binds.is_empty();
		for (int joint_i = 0; joint_i < gltf_skin->joints_original.size(); ++joint_i) {
			GLTFNodeIndex node = gltf_skin->joints_original[joint_i];
			String bone_name = p_state->nodes[node]->get_name();
			Transform3D xform;
			if (has_ibms) {
				xform = gltf_skin->inverse_binds[joint_i];
			}
			if (p_state->use_named_skin_binds) {
				skin->add_named_bind(bone_name, xform);
			} else {
				int32_t bone_i = gltf_skin->joint_i_to_bone_i[joint_i];
				skin->add_bind(bone_i, xform);
			}
		}
		gltf_skin->godot_skin = skin;
	}
	
	_remove_duplicate_skins(p_state);