### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

case SP_NODE2D_POS: {
#ifdef DEBUG_ENABLED
				if (pa->value_accum.get_type() != Variant::VECTOR2) {
					ERR_PRINT("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
				}
#endif
				static_cast<Node2D *>(pa->object)->set_position(pa->value_accum);
			} break;
			case SP_NODE2D_ROT: {
#ifdef DEBUG_ENABLED
				if (pa->value_accum.is_num()) {
					ERR_PRINT("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not numerical");
				}
#endif
				static_cast<Node2D *>(pa->object)->set_rotation(Math::deg_to_rad((double)pa->value_accum));
			} break;
			case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
				if (pa->value_accum.get_type() != Variant::VECTOR2) {
					ERR_PRINT("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
				}
#endif
				static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum);
			} break;
		}
	}
	for (int i = 0; i < cache_update_bezier_size; i++) {
		TrackNodeCache::BezierAnim *ba = cache_update_bezier[i];
		ERR_CONTINUE(ba->accum_pass != accum_pass);
		ba->object->set_indexed(ba->bezier_property, ba->bezier_accum);