### Godot version

v4.0.beta.custom_build [0abd60b95]

### System information

Windows 10, Vulkan

### Issue description

Autocomplete doesn't work when trying to access a scene node that isn't a direct child of the scene root script, using $NodePath (Shorthand for get_node("NodePath") as per docs).

Example:
![image](https://user-images.githubusercontent.com/115422160/212197922-10e73c9f-de10-475e-ac6e-4163fc5b8013.png)

It worked in Godot 3.5:
![3.5](https://user-images.githubusercontent.com/115422160/212197992-61b67a42-86c6-4650-bab4-c7dfa5a67975.PNG)

I should mention that it works if you start by typing the name of a direct child:
![image](https://user-images.githubusercontent.com/115422160/212198641-6d8e6fca-a2d2-47a7-b627-2df95268daf5.png)

But when you have many nodes in the scene and longer names it's a pain to access the last children like that.


### Steps to reproduce

See above or MRP.

### Minimal reproduction project

[autocomplete bug.zip](https://github.com/godotengine/godot/files/10406695/autocomplete.bug.zip)

code_completion_forced = p_forced;
	code_completion_option_sources = code_completion_option_submitted;
	code_completion_option_submitted.clear();
	_filter_code_completion_candidates_impl();
}
TypedArray<Dictionary> CodeEdit::get_code_completion_options() const {
	if (!code_completion_active) {
		return TypedArray<Dictionary>();
	}
	TypedArray<Dictionary> completion_options;
	completion_options.resize(code_completion_options.size());
	for (int i = 0; i < code_completion_options.size(); i++) {
		Dictionary option;
		option["kind"] = code_completion_options[i].kind;
		option["display_text"] = code_completion_options[i].display;
		option["insert_text"] = code_completion_options[i].insert_text;
		option["font_color"] = code_completion_options[i].font_color;
		option["icon"] = code_completion_options[i].icon;
		option["default_value"] = code_completion_options[i].default_value;
		completion_options[i] = option;
	}
	return completion_options;
}
Dictionary CodeEdit::get_code_completion_option(int p_index) const {