### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
}
								Object *baseptr = base.value;
								if (all_is_const && call->function_name == SNAME("get_node") && ClassDB::is_parent_class(native_type.native_type, SNAME("Node")) && args.size()) {
									String arg1 = args[0];
									if (arg1.begins_with("/root/")) {
										String which = arg1.get_slice("/", 2);
										if (!which.is_empty()) {
											
											if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(which)) {
												r_type = _type_from_variant(GDScriptLanguage::get_singleton()->get_named_globals_map()[which]);
												found = true;
											} else {
												for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) {
													String name = E.key;
													if (name == which) {
														String script = E.value.path;
														if (!script.begins_with("res://")) {
															script = "res://" + script;
														}
														if (!script.ends_with(".gd")) {
															
															
															script = script.get_basename() + ".gd";
														}
														if (FileAccess::exists(script)) {
															Error err = OK;
															Ref<GDScriptParserRef> parser = GDScriptCache::get_parser(script, GDScriptParserRef::INTERFACE_SOLVED, err);
															if (err == OK) {
																r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
																r_type.type.script_path = script;