### Godot version

4.0beta14

### System information

Windows 10

### Issue description

Returned Array value isn't converted to Packed*Array

### Steps to reproduce

```
var string_array: PackedStringArray = ["test"] # valid
var int_array: PackedInt32Array = [3] # valid

func get_packed_string_array() -> PackedStringArray:
	return ["test"] #error


func get_packed_int_array() -> PackedInt32Array:
	return [3] #error
```

Line 8:Cannot return value of type "Array" because the function return type is "PackedStringArray".
Line 12:Cannot return value of type "Array" because the function return type is "PackedInt32Array".

### Minimal reproduction project

[return_bug.zip](https://github.com/godotengine/godot/files/10490367/return_bug.zip)

if (ClassDB::has_signal(p_native_type_string, p_member_name)) {
		return true;
	}
	if (ClassDB::has_property(p_native_type_string, p_member_name)) {
		return true;
	}
	if (ClassDB::has_integer_constant(p_native_type_string, p_member_name)) {
		return true;
	}
	if (p_member_name == CoreStringNames::get_singleton()->_script) {
		return true;
	}
	return false;
}
Error GDScriptAnalyzer::check_native_member_name_conflict(const StringName &p_member_name, const GDScriptParser::Node *p_member_node, const StringName &p_native_type_string) {
	if (has_member_name_conflict_in_native_type(p_member_name, p_native_type_string)) {
		push_error(vformat(R"(Member "%s" redefined (original in native class '%s'))", p_member_name, p_native_type_string), p_member_node);
		return ERR_PARSE_ERROR;
	}
	if (class_exists(p_member_name)) {
		push_error(vformat(R"(The member "%s" shadows a native class.)", p_member_name), p_member_node);
		return ERR_PARSE_ERROR;
	}
	if (GDScriptParser::get_builtin_type(p_member_name) != Variant::VARIANT_MAX) {
		push_error(vformat(R"(The member "%s" cannot have the same name as a builtin type.)", p_member_name), p_member_node);
		return ERR_PARSE_ERROR;
	}
	return OK;
}
Error GDScriptAnalyzer::check_class_member_name_conflict(const GDScriptParser::ClassNode *p_class_node, const StringName &p_member_name, const GDScriptParser::Node *p_member_node) {