### Godot version

v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]

### System information

openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session

### Issue description

https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4

It's not possible to rename any node while using wayland session under my linux distro. Using Godot 4 beta15. Tried changing keyboard layout and same result. If I swith to X11 session then it works. Also beta14 doesn't have this problem with wayland session.

### Steps to reproduce

Literally try to rename any node under wayland session with beta15

### Minimal reproduction project

n/a
xi.tilt.x = *values / -pen_tilt_x_range[0];
								} else if (pen_tilt_x_range[1] != 0) {
									xi.tilt.x = *values / pen_tilt_x_range[1];
								}
							}
							values++;
						}
						if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_TILTY)) {
							HashMap<int, Vector2>::Iterator pen_tilt_y = xi.pen_tilt_y_range.find(device_id);
							if (pen_tilt_y) {
								Vector2 pen_tilt_y_range = pen_tilt_y->value;
								if (pen_tilt_y_range[0] != 0 && *values < 0) {
									xi.tilt.y = *values / -pen_tilt_y_range[0];
								} else if (pen_tilt_y_range[1] != 0) {
									xi.tilt.y = *values / pen_tilt_y_range[1];
								}
							}
							values++;
						}
						HashMap<int, bool>::Iterator pen_inverted = xi.pen_inverted_devices.find(device_id);
						if (pen_inverted) {
							xi.pen_inverted = pen_inverted->value;
						}
						
						
						if (raw_event->time == xi.last_relative_time && rel_x == xi.relative_motion.x && rel_y == xi.relative_motion.y) {
							break; 
						}
						xi.old_raw_pos.x = xi.raw_pos.x;
						xi.old_raw_pos.y = xi.raw_pos.y;