### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
String path = get_path();
	if (!path.is_resource_file()) {
		return;
	}
	path = ResourceLoader::path_remap(path); 
	path = ResourceLoader::import_remap(path); 
	if (!path.is_resource_file()) {
		return;
	}
	load(path);
}
void CompressedTextureLayered::_validate_property(PropertyInfo &p_property) const {
}
void CompressedTextureLayered::_bind_methods() {
	ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTextureLayered::load);
	ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTextureLayered::get_load_path);
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) {
	layered_type = p_type;
}
CompressedTextureLayered::~CompressedTextureLayered() {
	if (texture.is_valid()) {
		RS::get_singleton()->free(texture);
	}
}
Ref<Resource> ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {