### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
p_extensions->push_back("ctex");
}
bool ResourceFormatLoaderCompressedTexture2D::handles_type(const String &p_type) const {
	return p_type == "CompressedTexture2D";
}
String ResourceFormatLoaderCompressedTexture2D::get_resource_type(const String &p_path) const {
	if (p_path.get_extension().to_lower() == "ctex") {
		return "CompressedTexture2D";
	}
	return "";
}
TypedArray<Image> Texture3D::_get_datai() const {
	Vector<Ref<Image>> data = get_data();
	TypedArray<Image> ret;
	ret.resize(data.size());
	for (int i = 0; i < data.size(); i++) {
		ret[i] = data[i];
	}
	return ret;
}
Image::Format Texture3D::get_format() const {