### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
} break;
		case EDIT_UNDO: {
			if ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) {
				log->add_message(TTR("Can't undo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR);
			} else {
				String action = editor_data.get_undo_redo()->get_current_action_name();
				int id = editor_data.get_undo_redo()->get_current_action_history_id();
				if (!editor_data.get_undo_redo()->undo()) {
					log->add_message(TTR("Nothing to undo."), EditorLog::MSG_TYPE_EDITOR);
				} else if (!action.is_empty()) {
					switch (id) {
						case EditorUndoRedoManager::GLOBAL_HISTORY:
							log->add_message(vformat(TTR("Global Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
							break;
						case EditorUndoRedoManager::REMOTE_HISTORY:
							log->add_message(vformat(TTR("Remote Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
							break;
						default:
							log->add_message(vformat(TTR("Scene Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
					}
				}
			}
		} break;
		case EDIT_REDO: {
			if ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) {
				log->add_message(TTR("Can't redo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR);
			} else {
				if (!editor_data.get_undo_redo()->redo()) {
					log->add_message(TTR("Nothing to redo."), EditorLog::MSG_TYPE_EDITOR);
				} else {