### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

Array nodes;
	for (int i = 0; i < p_state->nodes.size(); i++) {
		Dictionary node;
		Ref<GLTFNode> gltf_node = p_state->nodes[i];
		Dictionary extensions;
		node["extensions"] = extensions;
		if (!gltf_node->get_name().is_empty()) {
			node["name"] = gltf_node->get_name();
		}
		if (gltf_node->camera != -1) {
			node["camera"] = gltf_node->camera;
		}
		if (gltf_node->light != -1) {
			Dictionary lights_punctual;
			extensions["KHR_lights_punctual"] = lights_punctual;
			lights_punctual["light"] = gltf_node->light;
		}
		if (gltf_node->mesh != -1) {
			node["mesh"] = gltf_node->mesh;
		}
		if (gltf_node->skin != -1) {
			node["skin"] = gltf_node->skin;
		}
		if (gltf_node->skeleton != -1 && gltf_node->skin < 0) {
		}
		if (gltf_node->xform != Transform3D()) {