### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
XrResult result = xrSuggestInteractionProfileBindings(instance, &suggested_bindings);
	if (result == XR_ERROR_PATH_UNSUPPORTED) {
		
		print_verbose("OpenXR Interaction profile " + ip->name + " is not supported on this runtime");
	} else if (XR_FAILED(result)) {
		print_line("OpenXR: failed to suggest bindings for ", ip->name, "! [", get_error_string(result), "]");
		
	}
	/* For debugging:
	print_verbose("Suggested bindings for " + ip->name);
	for (int i = 0; i < ip->bindings.size(); i++) {
		uint32_t strlen;
		char path[XR_MAX_PATH_LENGTH];
		String action_name = action_get_name(get_action_rid(ip->bindings[i].action));
		XrResult result = xrPathToString(instance, ip->bindings[i].binding, XR_MAX_PATH_LENGTH, &strlen, path);
		if (XR_FAILED(result)) {
			print_line("OpenXR: failed to retrieve bindings for ", action_name, "! [", get_error_string(result), "]");
		}
		print_verbose(" - " + action_name + " => " + String(path));
	}
	*/
	return true;
}
void OpenXRAPI::interaction_profile_free(RID p_interaction_profile) {
	InteractionProfile *ip = interaction_profile_owner.get_or_null(p_interaction_profile);
	ERR_FAIL_NULL(ip);
	ip->bindings.clear();
	interaction_profile_owner.free(p_interaction_profile);
}
bool OpenXRAPI::sync_action_sets(const Vector<RID> p_active_sets) {