### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

label->set_text(p_res->get_name());
	} else {
		label->set_text(p_res->get_class());
	}
	drag_control->add_child(label);
	p_from->set_drag_preview(drag_control); 
	label->set_position(Point2((preview->get_width() - label->get_minimum_size().width) / 2, preview->get_height()));
	Dictionary drag_data;
	drag_data["type"] = "resource";
	drag_data["resource"] = p_res;
	drag_data["from"] = p_from;
	return drag_data;
}
Variant EditorNode::drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from) {
	bool has_folder = false;
	bool has_file = false;
	for (int i = 0; i < p_paths.size(); i++) {
		bool is_folder = p_paths[i].ends_with("/");
		has_folder |= is_folder;
		has_file |= !is_folder;
	}
	int max_rows = 6;
	int num_rows = p_paths.size() > max_rows ? max_rows - 1 : p_paths.size(); 
	VBoxContainer *vbox = memnew(VBoxContainer);
	for (int i = 0; i < num_rows; i++) {
		HBoxContainer *hbox = memnew(HBoxContainer);
		TextureRect *icon = memnew(TextureRect);
		Label *label = memnew(Label);
		if (p_paths[i].ends_with("/")) {
			label->set_text(p_paths[i].substr(0, p_paths[i].length() - 1).get_file());