### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

int next_tab = editor_data.get_edited_scene() + 1;
				next_tab %= editor_data.get_edited_scene_count();
				_scene_tab_closed(next_tab, current_menu_option);
			} else {
				if (current_menu_option != FILE_CLOSE_ALL) {
					current_menu_option = -1;
				} else {
					_scene_tab_closed(editor_data.get_edited_scene());
				}
			}
			if (p_confirmed) {
				_menu_option_confirm(SCENE_TAB_CLOSE, true);
			}
		} break;
		case FILE_CLOSE: {
			_scene_tab_closed(editor_data.get_edited_scene());
		} break;
		case FILE_CLOSE_ALL_AND_QUIT:
		case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
		case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT: {
			if (!p_confirmed) {
				tab_closing_idx = _next_unsaved_scene(false);
				if (tab_closing_idx == -1) {
					tab_closing_idx = -2; 
				} else {
					_scene_tab_changed(tab_closing_idx);
				}
				if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER || p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
					if (tab_closing_idx == -2) {
						if (p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {