### Godot version

4.0 beta 10, mono edition

### System information

Windows 11

### Issue description

No matter what I do Project Camera Override can never detect a game instance.

![image](https://user-images.githubusercontent.com/13719743/209912444-541f642a-42d3-4860-a4e0-54a17dbbab0b.png)

Of relevance: I can see remote nodes. I can see the output in the console. I can see the output in my IDE of choice (Rider). I can toggle debug mode.

It's just the camera that is unable to detect the game instance.

### Steps to reproduce

This happens everywhere, including on a brand new projects where the only nodes are a 2d camera and the Godot svg icon for testing. This also seems to happen when not using Rider as a third party editor.

### Minimal reproduction project

N/A
_shortcut_zoom_set(1.0 / 2.0);
			} else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_100_percent")->matches_event(p_event)) {
				_shortcut_zoom_set(1.0);
			} else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_200_percent")->matches_event(p_event)) {
				_shortcut_zoom_set(2.0);
			} else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_400_percent")->matches_event(p_event)) {
				_shortcut_zoom_set(4.0);
			} else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_800_percent")->matches_event(p_event)) {
				_shortcut_zoom_set(8.0);
			} else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_1600_percent")->matches_event(p_event)) {
				_shortcut_zoom_set(16.0);
			}
		}
	}
	Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
	if (magnify_gesture.is_valid() && !p_already_accepted) {
		
		_zoom_on_position(zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());
		return true;
	}
	Ref<InputEventPanGesture> pan_gesture = p_event;
	if (pan_gesture.is_valid() && !p_already_accepted) {
		
		if (pan_gesture->is_ctrl_pressed()) {
			const real_t factor = pan_gesture->get_delta().y;
			zoom_widget->set_zoom_by_increments(1);
			if (factor != 1.f) {
				zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * factor + 1.f));
			}
			_zoom_on_position(zoom_widget->get_zoom(), pan_gesture->get_position());