### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
if (is_code_completion_scroll_hovered != scroll_hovered) {
			is_code_completion_scroll_hovered = scroll_hovered;
			queue_redraw();
		}
		if (is_code_completion_scroll_pressed) {
			_update_scroll_selected_line(mpos.y);
			queue_redraw();
			return;
		}
	}
	Ref<InputEventKey> k = p_gui_input;
	if (TextEdit::alt_input(p_gui_input)) {
		accept_event();
		return;
	}
	bool update_code_completion = false;
	if (!k.is_valid()) {
		TextEdit::gui_input(p_gui_input);
		return;
	}
	
#ifdef MACOS_ENABLED
	if (k->get_keycode() == Key::META) {
#else
	if (k->get_keycode() == Key::CTRL) {
#endif
		if (symbol_lookup_on_click_enabled) {
			if (k->is_pressed() && !is_dragging_cursor()) {
				symbol_lookup_new_word = get_word_at_pos(get_local_mouse_pos());
				if (symbol_lookup_new_word != symbol_lookup_word) {