### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
current->convert_indent_to_tabs();
		}
	}
	Ref<Resource> resource = current->get_edited_resource();
	Ref<TextFile> text_file = resource;
	Ref<Script> scr = resource;
	if (text_file != nullptr) {
		current->apply_code();
		_save_text_file(text_file, text_file->get_path());
		return;
	}
	if (scr.is_valid()) {
		clear_docs_from_script(scr);
	}
	if (resource->is_built_in()) {
		
		const String scene_path = resource->get_path().get_slice("::", 0);
		if (!scene_path.is_empty()) {
			Vector<String> scene_to_save;
			scene_to_save.push_back(scene_path);
			EditorNode::get_singleton()->save_scene_list(scene_to_save);
		}
	} else {
		EditorNode::get_singleton()->save_resource(resource);
	}
	if (scr.is_valid()) {
		update_docs_from_script(scr);
	}
}
void ScriptEditor::save_all_scripts() {