### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
editable_instance_remove_dialog->set_text(TTR("Disabling \"editable_instance\" will cause all properties of the node to be reverted to their default."));
						editable_instance_remove_dialog->popup_centered();
						break;
					}
					_toggle_editable_children(node);
				}
			}
		} break;
		case TOOL_SCENE_USE_PLACEHOLDER: {
			if (!profile_allow_editing) {
				break;
			}
			List<Node *> selection = editor_selection->get_selected_node_list();
			List<Node *>::Element *e = selection.front();
			if (e) {
				Node *node = e->get();
				if (node) {
					bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
					bool placeholder = node->get_scene_instance_load_placeholder();
					
					if (editable && !placeholder) {
						placeholder_editable_instance_remove_dialog->set_text(TTR("Enabling \"Load As Placeholder\" will disable \"Editable Children\" and cause all properties of the node to be reverted to their default."));
						placeholder_editable_instance_remove_dialog->popup_centered();
						break;
					}
					placeholder = !placeholder;
					if (placeholder) {
						EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node, false);
					}
					node->set_scene_instance_load_placeholder(placeholder);