### Godot version

4.0 beta 16 and 17

### System information

Windows 11

### Issue description

Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is that the moment you type something that doesn't start with `"` the engine crashes.

### Steps to reproduce

1. Create a script.
2. Write one of the following:
a) `@export_category()`
b) `@export_group()`
c) `@export_subgroup()`
3. In the parentheses write *any* character other than `"`.
4. Watch it crash.

If you managed to save the file the project will crash when opened.

### Minimal reproduction project

[Minimal.zip](https://github.com/godotengine/godot/files/10561826/Minimal.zip)

if (builtin_types.is_empty()) {
		for (int i = 1; i < Variant::VARIANT_MAX; i++) {
			builtin_types[Variant::get_type_name((Variant::Type)i)] = (Variant::Type)i;
		}
	}
	if (builtin_types.has(p_type)) {
		return builtin_types[p_type];
	}
	return Variant::VARIANT_MAX;
}
void GDScriptParser::cleanup() {
	builtin_types.clear();
}
void GDScriptParser::get_annotation_list(List<MethodInfo> *r_annotations) const {
	for (const KeyValue<StringName, AnnotationInfo> &E : valid_annotations) {
		r_annotations->push_back(E.value.info);
	}
}
bool GDScriptParser::annotation_exists(const String &p_annotation_name) const {