### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
_update_modified_scripts_for_external_editor();
}
void ScriptEditor::notify_script_close(const Ref<Script> &p_script) {
	emit_signal(SNAME("script_close"), p_script);
}
void ScriptEditor::notify_script_changed(const Ref<Script> &p_script) {
	emit_signal(SNAME("editor_script_changed"), p_script);
}
void ScriptEditor::get_breakpoints(List<String> *p_breakpoints) {
	HashSet<String> loaded_scripts;
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (!se) {
			continue;
		}
		Ref<Script> scr = se->get_edited_resource();
		if (scr == nullptr) {
			continue;
		}
		String base = scr->get_path();
		loaded_scripts.insert(base);
		if (base.begins_with("local://") || base.is_empty()) {
			continue;
		}
		PackedInt32Array bpoints = se->get_breakpoints();
		for (int j = 0; j < bpoints.size(); j++) {