### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

String full_path = get_edited_object()->get(get_edited_property());
	path->set_text(full_path);
	path->set_tooltip_text(full_path);
}
void EditorPropertyPath::setup(const Vector<String> &p_extensions, bool p_folder, bool p_global) {
	extensions = p_extensions;
	folder = p_folder;
	global = p_global;
}
void EditorPropertyPath::set_save_mode() {