### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

} else {
									SF->value = frame;
								}
							}
							if (send_event) {
								co->_input_event_call(this, ev, res[i].shape);
							}
						}
					}
				}
			}
			if (is_mouse) {
				_cleanup_mouseover_colliders(false, false, frame);
			}
		}
#ifndef _3D_DISABLED
		bool captured = false;
		if (physics_object_capture.is_valid()) {
			CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
			if (co && camera_3d) {
				_collision_object_3d_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0);
				captured = true;
				if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
					physics_object_capture = ObjectID();
				}
			} else {
				physics_object_capture = ObjectID();
			}
		}
		if (captured) {