### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
option_button->set_disabled(p_read_only);
	edit_button->set_disabled(p_read_only);
};
void EditorPropertyTextEnum::_emit_changed_value(String p_string) {
	if (string_name) {
		emit_changed(get_edited_property(), StringName(p_string));
	} else {
		emit_changed(get_edited_property(), p_string);
	}
}
void EditorPropertyTextEnum::_option_selected(int p_which) {
	_emit_changed_value(option_button->get_item_text(p_which));
}
void EditorPropertyTextEnum::_edit_custom_value() {
	default_layout->hide();
	edit_custom_layout->show();
	custom_value_edit->grab_focus();
}
void EditorPropertyTextEnum::_custom_value_submitted(String p_value) {
	edit_custom_layout->hide();
	default_layout->show();
	_emit_changed_value(p_value.strip_edges());
}
void EditorPropertyTextEnum::_custom_value_accepted() {
	String new_value = custom_value_edit->get_text().strip_edges();
	_custom_value_submitted(new_value);
}
void EditorPropertyTextEnum::_custom_value_cancelled() {