### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

List<PropertyInfo> plist;
	object->get_property_list(&plist, true);
	for (List<PropertyInfo>::Element *I = plist.front(); I; I = I->next()) {
		PropertyInfo &p = I->get();
		if (p.name == property) {
			return (p.usage & PROPERTY_USAGE_KEYING_INCREMENTS);
		}
	}
	return false;
}
void EditorProperty::set_checkable(bool p_checkable) {