### Godot version

4.0beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

on beta 14, you cannot drag anymore a node from the scene tree to the script editor to get the node path or the ```@onready``` var snippet

### Steps to reproduce

Using beta 14, try to drag a node from the tree inside the script editor and see the arrow cursor turn into a circular white and red stop sign icon.

Note that this happens even if the script belongs to the currently opened scene.

### Minimal reproduction project

N/A
}
	
	warnings_panel->push_table(3);
	for (const ScriptLanguage::Warning &w : warnings) {
		Dictionary ignore_meta;
		ignore_meta["line"] = w.start_line;
		ignore_meta["code"] = w.string_code.to_lower();
		warnings_panel->push_cell();
		warnings_panel->push_meta(ignore_meta);
		warnings_panel->push_color(
				warnings_panel->get_theme_color(SNAME("accent_color"), SNAME("Editor")).lerp(warnings_panel->get_theme_color(SNAME("mono_color"), SNAME("Editor")), 0.5f));
		warnings_panel->add_text(TTR("[Ignore]"));
		warnings_panel->pop(); 
		warnings_panel->pop(); 
		warnings_panel->pop(); 
		warnings_panel->push_cell();
		warnings_panel->push_meta(w.start_line - 1);
		warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
		warnings_panel->add_text(TTR("Line") + " " + itos(w.start_line));
		warnings_panel->add_text(" (" + w.string_code + "):");
		warnings_panel->pop(); 
		warnings_panel->pop(); 
		warnings_panel->pop(); 
		warnings_panel->push_cell();
		warnings_panel->add_text(w.message);
		warnings_panel->pop(); 
	}
	warnings_panel->pop(); 
}
void ScriptTextEditor::_update_errors() {