### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

for (int j = 0; j < sedata.size(); j++) {
			if (sedata[j].name.ends_with("(*)")) {
				sedata.write[j].name = disambiguated_script_names[j] + "(*)";
			} else {
				sedata.write[j].name = disambiguated_script_names[j];
			}
		}
		EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_tab_control(i));
		if (eh) {
			String name = eh->get_class();
			Ref<Texture2D> icon = get_theme_icon(SNAME("Help"), SNAME("EditorIcons"));
			String tooltip = vformat(TTR("%s Class Reference"), name);
			_ScriptEditorItemData sd;
			sd.icon = icon;
			sd.name = name;
			sd.sort_key = name.to_lower();
			sd.tooltip = tooltip;
			sd.index = i;
			sd.used = false;
			sd.category = split_script_help ? 1 : 0;
			sd.ref = eh;
			sedata.push_back(sd);
		}
	}
	if (_sort_list_on_update && !sedata.is_empty()) {
		sedata.sort();
		
		int cur_tab = tab_container->get_current_tab();
		int prev_tab = tab_container->get_previous_tab();
		int new_cur_tab = -1;