### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
} break;
			case EnterNotify: {
				DEBUG_LOG_X11("[%u] EnterNotify window=%lu (%u), mode='%u' \n", frame, event.xcrossing.window, window_id, event.xcrossing.mode);
				if (ime_window_event) {
					break;
				}
				if (!mouse_mode_grab) {
					_send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER);
				}
			} break;
			case FocusIn: {
				DEBUG_LOG_X11("[%u] FocusIn window=%lu (%u), mode='%u' \n", frame, event.xfocus.window, window_id, event.xfocus.mode);
				if (ime_window_event) {
					break;
				}
				WindowData &wd = windows[window_id];
				last_focused_window = window_id;
				wd.focused = true;
				
				static unsigned int focus_order = 0;
				wd.focus_order = ++focus_order;
				_send_window_event(wd, WINDOW_EVENT_FOCUS_IN);
				if (mouse_mode_grab) {
					
					for (const KeyValue<WindowID, WindowData> &E : windows) {
						if (mouse_mode == MOUSE_MODE_CONFINED) {
							XUndefineCursor(x11_display, E.value.x11_window);
						} else if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) { 
							XDefineCursor(x11_display, E.value.x11_window, null_cursor);
						}