### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
break;
		case GDScriptParser::DataType::CLASS:
			if (p_source.is_meta_type) {
				src_native = GDScript::get_class_static();
			} else {
				src_class = p_source.class_type;
				const GDScriptParser::ClassNode *base = src_class;
				while (base->base_type.kind == GDScriptParser::DataType::CLASS) {
					base = base->base_type.class_type;
				}
				src_native = base->base_type.native_type;
				src_script = base->base_type.script_type;
			}
			break;
		case GDScriptParser::DataType::VARIANT:
		case GDScriptParser::DataType::BUILTIN:
		case GDScriptParser::DataType::ENUM:
		case GDScriptParser::DataType::RESOLVING:
		case GDScriptParser::DataType::UNRESOLVED:
			break; 
	}
	switch (p_target.kind) {
		case GDScriptParser::DataType::NATIVE: {
			if (p_target.is_meta_type) {
				return ClassDB::is_parent_class(src_native, GDScriptNativeClass::get_class_static());
			}
			return ClassDB::is_parent_class(src_native, p_target.native_type);
		}
		case GDScriptParser::DataType::SCRIPT:
			if (p_target.is_meta_type) {