### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
ERR_FAIL_INDEX(p_index, (int)array_elements.size());
	if (read_only) {
		return;
	}
	Ref<InputEventKey> key_ref = p_event;
	if (key_ref.is_valid()) {
		const InputEventKey &key = **key_ref;
		if (array_elements[p_index].panel->has_focus() && key.is_pressed() && key.get_keycode() == Key::KEY_DELETE) {
			_move_element(begin_array_index + p_index, -1);
			array_elements[p_index].panel->accept_event();
		}
	}
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid()) {
		if (movable && mb->get_button_index() == MouseButton::RIGHT) {
			array_elements[p_index].panel->accept_event();
			popup_array_index_pressed = begin_array_index + p_index;
			rmb_popup->set_item_disabled(OPTION_MOVE_UP, popup_array_index_pressed == 0);
			rmb_popup->set_item_disabled(OPTION_MOVE_DOWN, popup_array_index_pressed == count - 1);
			rmb_popup->set_position(get_screen_position() + mb->get_position());
			rmb_popup->reset_size();
			rmb_popup->popup();
		}
	}
}
void EditorInspectorArray::_move_element(int p_element_index, int p_to_pos) {