### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
GDScriptCompletionIdentifier ci;
	ci.value = p_value;
	ci.type.is_constant = true;
	ci.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	ci.type.kind = GDScriptParser::DataType::BUILTIN;
	ci.type.builtin_type = p_value.get_type();
	if (ci.type.builtin_type == Variant::OBJECT) {
		Object *obj = p_value.operator Object *();
		if (!obj) {
			return ci;
		}
		ci.type.native_type = obj->get_class_name();
		Ref<Script> scr = p_value;
		if (scr.is_valid()) {
			ci.type.is_meta_type = true;
		} else {
			ci.type.is_meta_type = false;
			scr = obj->get_script();
		}
		if (scr.is_valid()) {
			ci.type.script_type = scr;
			ci.type.kind = GDScriptParser::DataType::SCRIPT;
			ci.type.native_type = scr->get_instance_base_type();
		} else {
			ci.type.kind = GDScriptParser::DataType::NATIVE;
		}
	}
	return ci;
}
static GDScriptCompletionIdentifier _type_from_property(const PropertyInfo &p_property) {