### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
} break;
		case REPLACE_IN_FILES: {
			_on_replace_in_files_requested("");
		} break;
		case SEARCH_HELP: {
			help_search_dialog->popup_dialog();
		} break;
		case SEARCH_WEBSITE: {
			OS::get_singleton()->shell_open(VERSION_DOCS_URL "/");
		} break;
		case WINDOW_NEXT: {
			_history_forward();
		} break;
		case WINDOW_PREV: {
			_history_back();
		} break;
		case WINDOW_SORT: {
			_sort_list_on_update = true;
			_update_script_names();
		} break;
		case TOGGLE_SCRIPTS_PANEL: {
			toggle_scripts_panel();
			if (current) {
				current->update_toggle_scripts_button();
			} else {
				Control *tab = tab_container->get_current_tab_control();
				EditorHelp *editor_help = Object::cast_to<EditorHelp>(tab);
				if (editor_help) {
					editor_help->update_toggle_scripts_button();
				}