### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
option.insert_text += "(";
		r_result.insert(option.display, option);
		kwa++;
	}
	List<StringName> utility_func_names;
	Variant::get_utility_function_list(&utility_func_names);
	for (List<StringName>::Element *E = utility_func_names.front(); E; E = E->next()) {
		ScriptLanguage::CodeCompletionOption option(E->get(), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
		option.insert_text += "(";
		r_result.insert(option.display, option);
	}
	for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) {
		if (!E.value.is_singleton) {
			continue;
		}
		ScriptLanguage::CodeCompletionOption option(E.key, ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT);
		r_result.insert(option.display, option);
	}
	
	for (const KeyValue<StringName, int> &E : GDScriptLanguage::get_singleton()->get_global_map()) {
		ScriptLanguage::CodeCompletionOption option;
		if (ClassDB::class_exists(E.key) || Engine::get_singleton()->has_singleton(E.key)) {
			option = ScriptLanguage::CodeCompletionOption(E.key.operator String(), ScriptLanguage::CODE_COMPLETION_KIND_CLASS);
		} else {
			option = ScriptLanguage::CodeCompletionOption(E.key.operator String(), ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT);
		}
		r_result.insert(option.display, option);
	}
}
static GDScriptCompletionIdentifier _type_from_variant(const Variant &p_value) {