### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
_THREAD_SAFE_METHOD_
	ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
	if (cursor_shape == p_shape) {
		return;
	}
	if (mouse_mode != MOUSE_MODE_VISIBLE && mouse_mode != MOUSE_MODE_CONFINED) {
		cursor_shape = p_shape;
		return;
	}
	static const LPCTSTR win_cursors[CURSOR_MAX] = {
		IDC_ARROW,
		IDC_IBEAM,
		IDC_HAND, 
		IDC_CROSS,
		IDC_WAIT,
		IDC_APPSTARTING,
		IDC_SIZEALL,
		IDC_ARROW,
		IDC_NO,
		IDC_SIZENS,
		IDC_SIZEWE,
		IDC_SIZENESW,
		IDC_SIZENWSE,
		IDC_SIZEALL,
		IDC_SIZENS,