### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
SetCursorPos(pos.x, pos.y);
			SetCapture(wd.hWnd);
			_register_raw_input_devices(window_id);
		}
	} else {
		
		ReleaseCapture();
		ClipCursor(nullptr);
		_register_raw_input_devices(INVALID_WINDOW_ID);
	}
	if (p_mode == MOUSE_MODE_HIDDEN || p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED_HIDDEN) {
		if (hCursor == nullptr) {
			hCursor = SetCursor(nullptr);
		} else {
			SetCursor(nullptr);
		}
	} else {
		CursorShape c = cursor_shape;
		cursor_shape = CURSOR_MAX;
		cursor_set_shape(c);
	}
}
DisplayServer::WindowID DisplayServerWindows::_get_focused_window_or_popup() const {
	const List<WindowID>::Element *E = popup_list.back();
	if (E) {
		return E->get();
	}
	return last_focused_window;
}
void DisplayServerWindows::_register_raw_input_devices(WindowID p_target_window) {