### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
HashMap<String, String> &p_file_renames, HashMap<String, String> &p_folder_renames) {
	
	String old_path = (p_item.is_file || p_item.path.ends_with("/")) ? p_item.path : (p_item.path + "/");
	String new_path = (p_item.is_file || p_new_path.ends_with("/")) ? p_new_path : (p_new_path + "/");
	if (new_path == old_path) {
		return;
	} else if (old_path == "res://") {
		EditorNode::get_singleton()->add_io_error(TTR("Cannot move/rename resources root."));
		return;
	} else if (!p_item.is_file && new_path.begins_with(old_path)) {
		
		EditorNode::get_singleton()->add_io_error(TTR("Cannot move a folder into itself.") + "\n" + old_path + "\n");
		return;
	}
	
	Vector<String> file_changed_paths;
	Vector<String> folder_changed_paths;
	if (p_item.is_file) {
		file_changed_paths.push_back(old_path);
	} else {