### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
im_text = String();
					im_selection = Vector2i();
					OS_Unix::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
				}
				wd.focused = false;
				Input::get_singleton()->release_pressed_events();
				_send_window_event(wd, WINDOW_EVENT_FOCUS_OUT);
				if (mouse_mode_grab) {
					for (const KeyValue<WindowID, WindowData> &E : windows) {
						
						if (mouse_mode == MOUSE_MODE_CAPTURED) {
							
							XUndefineCursor(x11_display, E.value.x11_window);
						}
					}
					XUngrabPointer(x11_display, CurrentTime);
				}
#ifdef TOUCH_ENABLED
				
				/*for (int i = 0; i < xi.touch_devices.size(); ++i) {
					XIUngrabDevice(x11_display, xi.touch_devices[i], CurrentTime);
				}*/
				
				for (const KeyValue<int, Vector2> &E : xi.state) {
					Ref<InputEventScreenTouch> st;
					st.instantiate();
					st->set_index(E.key);
					st->set_window_id(window_id);
					st->set_position(E.value);
					Input::get_singleton()->parse_input_event(st);