### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
fit_child_in_rect(c, rect);
				right_child_rect = rect;
			}
			if (bottom_editor) {
				fit_child_in_rect(bottom_editor, bottom_rect);
				bottom_child_rect = bottom_rect;
			}
			queue_redraw(); 
		} break;
		case NOTIFICATION_DRAW: {
			Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
			int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
			bool rtl = is_layout_rtl();
			Size2 size = get_size();
			if (bottom_editor) {
				size.height = bottom_editor->get_offset(SIDE_TOP) - get_theme_constant(SNAME("v_separation"));
			} else if (label_reference) {
				size.height = label_reference->get_size().height;
			}
			Ref<StyleBox> sb = get_theme_stylebox(selected ? SNAME("bg_selected") : SNAME("bg"));
			draw_style_box(sb, Rect2(Vector2(), size));
			Ref<StyleBox> bg_stylebox = get_theme_stylebox(SNAME("child_bg"));
			if (draw_top_bg && right_child_rect != Rect2()) {
				draw_style_box(bg_stylebox, right_child_rect);
			}
			if (bottom_child_rect != Rect2()) {
				draw_style_box(bg_stylebox, bottom_child_rect);
			}
			Color color;
			if (draw_warning) {