### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

}
		for (int j = 0; j < 2; j++) {
			
			Vector3 sphere_pos = p_transform_a.origin + ((j == 0) ? capsule_axis : -capsule_axis);
			Vector3 n1 = sphere_pos - vertex[i];
			if (n1.dot(normal) < 0.0) {
				n1 *= -1.0;
			}
			if (!separator.test_axis(n1.normalized())) {
				return;
			}
			Vector3 n2 = edge_axis;
			axis = n1.cross(n2).cross(n2);
			if (axis.dot(normal) < 0.0) {
				axis *= -1.0;
			}
			if (!separator.test_axis(axis.normalized())) {
				return;
			}
		}
	}
	if (!face_B->backface_collision) {
		if (separator.best_axis.dot(normal) < _BACKFACE_NORMAL_THRESHOLD) {
			if (face_B->invert_backface_collision) {
				separator.best_axis = separator.best_axis.bounce(normal);
			} else {
				
				return;
			}
		}