### Godot version

4.0.beta12.official

### System information

macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan

### Issue description

I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`.

However, this does not appear to be the case and the particles appear to rotate together with the parent node of the emitting `GPUParticles2D`.

https://user-images.githubusercontent.com/3022/212566997-b972cf05-3a74-4eb2-a5bc-d4d4e7c5b14a.mp4

### Steps to reproduce

1. Open the attached project.
2. Check that `Drawing > Local Coords` is set to `Off` on the `GPUParticles2D`.
3. Run the main scene.
4. The particles should not rotate with the parent node. (But they do)

### Minimal reproduction project

[GPUParticle2DRotationalJitter.zip](https://github.com/godotengine/godot/files/10421202/GPUParticle2DRotationalJitter.zip)

if (particles->particle_buffer.is_valid()) {
		RD::get_singleton()->free(particles->particle_buffer);
		particles->particle_buffer = RID();
		RD::get_singleton()->free(particles->particle_instance_buffer);
		particles->particle_instance_buffer = RID();
	}
	particles->userdata_count = 0;
	if (particles->frame_params_buffer.is_valid()) {
		RD::get_singleton()->free(particles->frame_params_buffer);
		particles->frame_params_buffer = RID();
	}
	particles->particles_transforms_buffer_uniform_set = RID();
	if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
		RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
	}
	particles->trail_bind_pose_uniform_set = RID();
	if (particles->trail_bind_pose_buffer.is_valid()) {
		RD::get_singleton()->free(particles->trail_bind_pose_buffer);
		particles->trail_bind_pose_buffer = RID();
	}
	if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
		RD::get_singleton()->free(particles->collision_textures_uniform_set);
	}
	particles->collision_textures_uniform_set = RID();
	if (particles->particles_sort_buffer.is_valid()) {
		RD::get_singleton()->free(particles->particles_sort_buffer);