### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (layer_index >= layer_count) {
					if (!flag_rects.is_empty() && (expansion_rows == 0)) {
						const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
						arrow_pos = last_rect.get_end();
					}
					break;
				}
				int block_size_x = layer_group_size * (bsize + 1);
				block_ofs.x += block_size_x + 3;
				if (block_ofs.x + block_size_x + 12 > grid_size.width) {
					
					if (!flag_rects.is_empty() && (expansion_rows == 0)) {
						const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
						arrow_pos = last_rect.get_end();
					}
					++expansion_rows;
					if (expanded) {
						
						block_ofs.x = 4;
						block_ofs.y += 2 * (bsize + 1) + 3;
					} else {
						
						break;
					}
				}
			}
			if ((expansion_rows != prev_expansion_rows) && expanded) {
				update_minimum_size();
			}
			if ((expansion_rows == 0) && (layer_index == layer_count)) {