### Godot version

v4.0.beta14.mono.official [28a24639c]

### System information

Windows 10

### Issue description

The C# implementation of NodePath == operator seems to only check identity.
Comparing two equal NodePath instances returns false.
GDScript allows comparison and I expected the same behavior in C#.

### Steps to reproduce

Create two NodePath instances with the same value and compare them.
See minimal reproduction project.

### Minimal reproduction project

[godot_dotnet_nodepath_eq.zip](https://github.com/godotengine/godot/files/10512940/godot_dotnet_nodepath_eq.zip)

memnew_placement(r_dest, Variant(p_obj));
}
void godotsharp_variant_new_transform2d(godot_variant *r_dest, const Transform2D *p_t2d) {
	memnew_placement(r_dest, Variant(*p_t2d));
}
void godotsharp_variant_new_basis(godot_variant *r_dest, const Basis *p_basis) {
	memnew_placement(r_dest, Variant(*p_basis));
}
void godotsharp_variant_new_transform3d(godot_variant *r_dest, const Transform3D *p_trans) {
	memnew_placement(r_dest, Variant(*p_trans));
}
void godotsharp_variant_new_projection(godot_variant *r_dest, const Projection *p_proj) {
	memnew_placement(r_dest, Variant(*p_proj));
}
void godotsharp_variant_new_aabb(godot_variant *r_dest, const AABB *p_aabb) {
	memnew_placement(r_dest, Variant(*p_aabb));
}
void godotsharp_variant_new_dictionary(godot_variant *r_dest, const Dictionary *p_dict) {
	memnew_placement(r_dest, Variant(*p_dict));
}
void godotsharp_variant_new_array(godot_variant *r_dest, const Array *p_arr) {
	memnew_placement(r_dest, Variant(*p_arr));
}
void godotsharp_variant_new_packed_byte_array(godot_variant *r_dest, const PackedByteArray *p_pba) {
	memnew_placement(r_dest, Variant(*p_pba));
}
void godotsharp_variant_new_packed_int32_array(godot_variant *r_dest, const PackedInt32Array *p_pia) {
	memnew_placement(r_dest, Variant(*p_pia));
}
void godotsharp_variant_new_packed_int64_array(godot_variant *r_dest, const PackedInt64Array *p_pia) {