### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

_remove_duplicate_skins(p_state);
	Array json_skins;
	for (int skin_i = 0; skin_i < p_state->skins.size(); skin_i++) {
		Ref<GLTFSkin> gltf_skin = p_state->skins[skin_i];
		Dictionary json_skin;
		json_skin["inverseBindMatrices"] = _encode_accessor_as_xform(p_state, gltf_skin->inverse_binds, false);
		json_skin["joints"] = gltf_skin->get_joints();
		json_skin["name"] = gltf_skin->get_name();
		json_skins.push_back(json_skin);
	}
	if (!p_state->skins.size()) {
		return OK;
	}
	p_state->json["skins"] = json_skins;
	return OK;
}
Error GLTFDocument::_create_skins(Ref<GLTFState> p_state) {