### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
string_name = p_enabled;
}
void EditorPropertyText::set_secret(bool p_enabled) {
	text->set_secret(p_enabled);
}
void EditorPropertyText::set_placeholder(const String &p_string) {
	text->set_placeholder(p_string);
}
void EditorPropertyText::_bind_methods() {
}
EditorPropertyText::EditorPropertyText() {
	text = memnew(LineEdit);
	add_child(text);
	add_focusable(text);
	text->connect("text_changed", callable_mp(this, &EditorPropertyText::_text_changed));
	text->connect("text_submitted", callable_mp(this, &EditorPropertyText::_text_submitted));
}
void EditorPropertyMultilineText::_set_read_only(bool p_read_only) {
	text->set_editable(!p_read_only);
	open_big_text->set_disabled(p_read_only);
};
void EditorPropertyMultilineText::_big_text_changed() {
	text->set_text(big_text->get_text());
	emit_changed(get_edited_property(), big_text->get_text(), "", true);
}
void EditorPropertyMultilineText::_text_changed() {
	emit_changed(get_edited_property(), text->get_text(), "", true);
}
void EditorPropertyMultilineText::_open_big_text() {