### Godot version

v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]

### System information

openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session

### Issue description

https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4

It's not possible to rename any node while using wayland session under my linux distro. Using Godot 4 beta15. Tried changing keyboard layout and same result. If I swith to X11 session then it works. Also beta14 doesn't have this problem with wayland session.

### Steps to reproduce

Literally try to rename any node under wayland session with beta15

### Minimal reproduction project

n/a
if (status == XBufferOverflow) {
			utf8len = utf8bytes + 1;
			utf8string = (char *)memrealloc(utf8string, utf8len);
			utf8bytes = Xutf8LookupString(wd.xic, xkeyevent, utf8string,
					utf8len - 1, &keysym_unicode, &status);
		}
		utf8string[utf8bytes] = '\0';
		if (status == XLookupChars) {
			bool keypress = xkeyevent->type == KeyPress;
			Key keycode = KeyMappingX11::get_keycode(keysym_keycode);
			Key physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
			if (keycode >= Key::A + 32 && keycode <= Key::Z + 32) {
				keycode -= 'a' - 'A';
			}
			String tmp;
			tmp.parse_utf8(utf8string, utf8bytes);
			for (int i = 0; i < tmp.length(); i++) {
				Ref<InputEventKey> k;
				k.instantiate();
				if (physical_keycode == Key::NONE && keycode == Key::NONE && tmp[i] == 0) {
					continue;
				}
				if (keycode == Key::NONE) {
					keycode = (Key)physical_keycode;
				}
				_get_key_modifier_state(xkeyevent->state, k);
				k->set_window_id(p_window);
				k->set_pressed(keypress);
				k->set_keycode(keycode);
				k->set_physical_keycode(physical_keycode);