### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

if (p_string == "SCALAR") {
		return GLTFType::TYPE_SCALAR;
	}
	if (p_string == "VEC2") {
		return GLTFType::TYPE_VEC2;
	}
	if (p_string == "VEC3") {
		return GLTFType::TYPE_VEC3;
	}
	if (p_string == "VEC4") {
		return GLTFType::TYPE_VEC4;
	}
	if (p_string == "MAT2") {
		return GLTFType::TYPE_MAT2;
	}
	if (p_string == "MAT3") {
		return GLTFType::TYPE_MAT3;
	}
	if (p_string == "MAT4") {
		return GLTFType::TYPE_MAT4;
	}
	ERR_FAIL_V(GLTFType::TYPE_SCALAR);
}
Error GLTFDocument::_parse_accessors(Ref<GLTFState> p_state) {