### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	undo_redo->create_action(vformat("Clear property array with prefix %s.", array_element_prefix));
	if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
		for (int i = count - 1; i >= 0; i--) {
			
			Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
			if (move_function.is_valid()) {
				Variant args[] = { undo_redo.ptr(), object, array_element_prefix, i, -1 };
				const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
				Variant return_value;
				Callable::CallError call_error;
				move_function.callp(args_p, 5, return_value, call_error);
			} else {
				WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
			}
		}
	} else if (mode == MODE_USE_COUNT_PROPERTY) {
		List<PropertyInfo> object_property_list;
		object->get_property_list(&object_property_list);
		Array properties_as_array = _extract_properties_as_array(object_property_list);
		properties_as_array.resize(count);
		
		undo_redo->add_undo_property(object, count_property, count);