### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



function->_indexed_getters_ptr = nullptr;
	}
	if (builtin_method_map.size()) {
		function->builtin_methods.resize(builtin_method_map.size());
		function->_builtin_methods_ptr = function->builtin_methods.ptr();
		function->_builtin_methods_count = builtin_method_map.size();
		for (const KeyValue<Variant::ValidatedBuiltInMethod, int> &E : builtin_method_map) {
			function->builtin_methods.write[E.value] = E.key;
		}
	} else {
		function->_builtin_methods_ptr = nullptr;
		function->_builtin_methods_count = 0;
	}
	if (constructors_map.size()) {
		function->constructors.resize(constructors_map.size());
		function->_constructors_ptr = function->constructors.ptr();
		function->_constructors_count = constructors_map.size();
		for (const KeyValue<Variant::ValidatedConstructor, int> &E : constructors_map) {
			function->constructors.write[E.value] = E.key;
		}
	} else {
		function->_constructors_ptr = nullptr;
		function->_constructors_count = 0;
	}
	if (utilities_map.size()) {
		function->utilities.resize(utilities_map.size());
		function->_utilities_ptr = function->utilities.ptr();
		function->_utilities_count = utilities_map.size();
		for (const KeyValue<Variant::ValidatedUtilityFunction, int> &E : utilities_map) {
			function->utilities.write[E.value] = E.key;