### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
int fc = efd->files.size();
	const EditorFileSystemDirectory::FileInfo *const *files = efd->files.ptr();
	for (int i = 0; i < fc; i++) {
		if (groups_to_reimport.has(files[i]->import_group_file)) {
			if (!group_files.has(files[i]->import_group_file)) {
				group_files[files[i]->import_group_file] = Vector<String>();
			}
			group_files[files[i]->import_group_file].push_back(efd->get_file_path(i));
		}
	}
	for (int i = 0; i < efd->get_subdir_count(); i++) {
		_find_group_files(efd->get_subdir(i), group_files, groups_to_reimport);
	}
}
void EditorFileSystem::reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const HashMap<StringName, Variant> &p_custom_params) {