### Godot version

4.0.beta17

### System information

windows 10, nvidia graphics

### Issue description

When creating a typed array from another base array, if the base array was gotten from get_tree().get_nodes_in_group(), you cannot create a typed array assigning a script different from null, otherwise the resulting array will be filled with nulls.

![image](https://user-images.githubusercontent.com/5783414/216142311-1eded30c-e8ff-4a2b-aa5a-61ae5cafce13.png)


### Steps to reproduce

See attached video:

https://user-images.githubusercontent.com/5783414/216142187-82af9900-d490-4d6d-b4cc-9d776d8b8cc9.mp4



### Minimal reproduction project

[TypedArrayConstructorDoesntWorkWithScriptsWhenUsingGetNodesInGroup.zip](https://github.com/godotengine/godot/files/10560863/TypedArrayConstructorDoesntWorkWithScriptsWhenUsingGetNodesInGroup.zip)

### WorkAround

Instead of using the output of get_tree().get_nodes_in_group() directly, the user can join it with an empty array
```gdscript
[]+get_tree().get_nodes_in_group()
```
and it will work as expected.
return _p->typed.type;
}
StringName Array::get_typed_class_name() const {
	return _p->typed.class_name;
}
Variant Array::get_typed_script() const {
	return _p->typed.script;
}
void Array::make_read_only() {
	if (_p->read_only == nullptr) {
		_p->read_only = memnew(Variant);
	}
}
bool Array::is_read_only() const {
	return _p->read_only != nullptr;
}
Array::Array(const Array &p_from) {
	_p = nullptr;
	_ref(p_from);
}
Array::Array() {
	_p = memnew(ArrayPrivate);
	_p->refcount.init();
}
Array::~Array() {
	_unref();
}