### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
ERR_FAIL_COND_V(!Variant::has_utility_function(p_function), MethodInfo());
	MethodInfo info(p_function);
	if (Variant::has_utility_function_return_value(p_function)) {
		info.return_val.type = Variant::get_utility_function_return_type(p_function);
		if (info.return_val.type == Variant::NIL) {
			info.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
		}
	}
	if (Variant::is_utility_function_vararg(p_function)) {
		info.flags |= METHOD_FLAG_VARARG;
	} else {
		for (int i = 0; i < Variant::get_utility_function_argument_count(p_function); i++) {
			PropertyInfo pi;
#ifdef DEBUG_METHODS_ENABLED
			pi.name = Variant::get_utility_function_argument_name(p_function, i);
#else
			pi.name = "arg" + itos(i + 1);
#endif
			pi.type = Variant::get_utility_function_argument_type(p_function, i);
			info.arguments.push_back(pi);
		}
	}
	return info;
}
static GDScriptParser::DataType make_callable_type(const MethodInfo &p_info) {