### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
found = false;
					break;
				}
				base = ci;
			}
			
			if (found) {
				_find_identifiers_in_base(base, false, options, 0);
			}
			r_forced = true;
		} break;
		case GDScriptParser::COMPLETION_RESOURCE_PATH: {
			if (EDITOR_GET("text_editor/completion/complete_file_paths")) {
				_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), options);
				r_forced = true;
			}
		} break;
		case GDScriptParser::COMPLETION_CALL_ARGUMENTS: {
			if (!completion_context.node) {
				break;
			}
			_find_call_arguments(completion_context, completion_context.node, completion_context.current_argument, options, r_forced, r_call_hint);
		} break;
		case GDScriptParser::COMPLETION_OVERRIDE_METHOD: {
			GDScriptParser::DataType native_type = completion_context.current_class->base_type;
			while (native_type.is_set() && native_type.kind != GDScriptParser::DataType::NATIVE) {
				switch (native_type.kind) {
					case GDScriptParser::DataType::CLASS: {
						native_type = native_type.class_type->base_type;
					} break;