### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
p_breakpoints->push_back(base + ":" + itos((int)bpoints[j] + 1));
		}
	}
	
	List<String> cached_editors;
	script_editor_cache->get_sections(&cached_editors);
	for (const String &E : cached_editors) {
		if (loaded_scripts.has(E)) {
			continue;
		}
		Array breakpoints = _get_cached_breakpoints_for_script(E);
		for (int i = 0; i < breakpoints.size(); i++) {
			p_breakpoints->push_back(E + ":" + itos((int)breakpoints[i] + 1));
		}
	}
}
void ScriptEditor::_members_overview_selected(int p_idx) {
	ScriptEditorBase *se = _get_current_editor();
	if (!se) {
		return;
	}
	
	
	se->goto_line(members_overview->get_item_metadata(p_idx));
	Dictionary state = se->get_edit_state();
	state["column"] = 0;
	state["scroll_position"] = members_overview->get_item_metadata(p_idx);
	se->set_edit_state(state);
}
void ScriptEditor::_help_overview_selected(int p_idx) {