### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



if (p_params >= ptrcall_max) {
			ptrcall_max = p_params;
		}
	}
	Address get_call_target(const Address &p_target);
	int address_of(const Address &p_address) {
		switch (p_address.mode) {
			case Address::SELF:
				return GDScriptFunction::ADDR_SELF;
			case Address::CLASS:
				return GDScriptFunction::ADDR_CLASS;
			case Address::MEMBER:
				return p_address.address | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS);
			case Address::CONSTANT:
				return p_address.address | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
			case Address::LOCAL_VARIABLE:
			case Address::FUNCTION_PARAMETER:
				return p_address.address | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
			case Address::TEMPORARY:
				temporaries.write[p_address.address].bytecode_indices.push_back(opcodes.size());
				return -1;
			case Address::NIL:
				return GDScriptFunction::ADDR_NIL;
		}
		return -1; 
	}
	void append_opcode(GDScriptFunction::Opcode p_code) {
		opcodes.push_back(p_code);
	}
	void append_opcode_and_argcount(GDScriptFunction::Opcode p_code, int p_argument_count) {