### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

if (p_type == GLTFType::TYPE_SCALAR) {
		return "SCALAR";
	}
	if (p_type == GLTFType::TYPE_VEC2) {
		return "VEC2";
	}
	if (p_type == GLTFType::TYPE_VEC3) {
		return "VEC3";
	}
	if (p_type == GLTFType::TYPE_VEC4) {
		return "VEC4";
	}
	if (p_type == GLTFType::TYPE_MAT2) {
		return "MAT2";
	}
	if (p_type == GLTFType::TYPE_MAT3) {
		return "MAT3";
	}
	if (p_type == GLTFType::TYPE_MAT4) {
		return "MAT4";
	}
	ERR_FAIL_V("SCALAR");
}
GLTFType GLTFDocument::_get_type_from_str(const String &p_string) {