### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
use_doc_hints = p_enable;
	update_tree();
}
void EditorInspector::set_hide_script(bool p_hide) {
	hide_script = p_hide;
	update_tree();
}
void EditorInspector::set_hide_metadata(bool p_hide) {
	hide_metadata = p_hide;
	update_tree();
}
void EditorInspector::set_use_filter(bool p_use) {
	use_filter = p_use;
	update_tree();
}
void EditorInspector::register_text_enter(Node *p_line_edit) {
	search_box = Object::cast_to<LineEdit>(p_line_edit);
	if (search_box) {
		search_box->connect("text_changed", callable_mp(this, &EditorInspector::_filter_changed));
	}
}
void EditorInspector::_filter_changed(const String &p_text) {
	_clear();
	update_tree();
}
void EditorInspector::set_use_folding(bool p_enable) {
	use_folding = p_enable;
	update_tree();
}
bool EditorInspector::is_using_folding() {