### Godot version

4.0.beta10 mono and standard

### System information

Windows 10 64bits

### Issue description

When exporting a project, Godot fails to bundle the required DLLs from the GDExtension to the export folder:

```
editor/export/editor_export_plugin.h:123 - Required virtual method EditorExportPlugin::_get_name must be overridden before calling.
  No suitable library found for GDExtension: res://webrtc/webrtc.gdextension. Possible feature flags for your platform: pc, s3tc, windows, x86_64, template, template_debug
```

### Steps to reproduce

Export for Windows with the existing configuration: WebRTC DLLs won't be copied in the export folder

### Minimal reproduction project

[Repro.zip](https://github.com/godotengine/godot/files/10368987/Repro.zip)

if (err != OK) {
			return err;
		}
	}
	if (!splash.is_empty() && FileAccess::exists(splash) && icon != splash) {
		Vector<uint8_t> array = FileAccess::get_file_as_bytes(splash);
		err = p_func(p_udata, splash, array, idx, total, enc_in_filters, enc_ex_filters, key);
		if (err != OK) {
			return err;
		}
	}
	String resource_cache_file = ResourceUID::get_cache_file();
	if (FileAccess::exists(resource_cache_file)) {
		Vector<uint8_t> array = FileAccess::get_file_as_bytes(resource_cache_file);
		err = p_func(p_udata, resource_cache_file, array, idx, total, enc_in_filters, enc_ex_filters, key);
		if (err != OK) {
			return err;
		}
	}
	String extension_list_config_file = GDExtension::get_extension_list_config_file();
	if (FileAccess::exists(extension_list_config_file)) {
		Vector<uint8_t> array = FileAccess::get_file_as_bytes(extension_list_config_file);
		err = p_func(p_udata, extension_list_config_file, array, idx, total, enc_in_filters, enc_ex_filters, key);
		if (err != OK) {
			return err;
		}
	}
	
	if (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
		bool use_data = GLOBAL_GET("internationalization/locale/include_text_server_data");