### Godot version

v4.0.beta9.official [e780dc332]

### System information

macOS Ventura 13.0.1 (Intel), Radeon Pro 580 8 GB

### Issue description

When setting the size of a SubViewport (that is inside the corresponding SubViewportContainer) to zero, the editor crashes instantly.

**But it only happens when I set the size of the SubViewport by sliding the values.**

You can see what happens in this video:


https://user-images.githubusercontent.com/91340577/209363880-503d3dff-80e1-4e9e-bb57-d059fdbfeed0.mp4

At the end of the video you can see the crash message of macOS reading: _Godot quit unexpectedly._

If I write the number zero (or any negative) to the values of the SubViewport size, the crash doesn't happens.

### Steps to reproduce

1. Add a SubViewportContainer
2. Add a SubViewport as a child of the SubViewportContainer
3. Set the size of the SubViewport to zero **by sliding** the X or the Y value.

### Minimal reproduction project

1. Open the project
2. Go to the Control.tscn scene
3. Select the SubViewport node
4. Slide the X or Y values of the size to zero

[SubViewportCrash.zip](https://github.com/godotengine/godot/files/10296101/SubViewportCrash.zip)
Transform2D xf = p_viewport->global_transform;
	float scale = 1.0;
	if (p_viewport->canvas_map.has(p_canvas->parent)) {
		Transform2D c_xform = p_viewport->canvas_map[p_canvas->parent].transform;
		if (p_viewport->snap_2d_transforms_to_pixel) {
			c_xform.columns[2] = c_xform.columns[2].floor();
		}
		xf = xf * c_xform;
		scale = p_canvas->parent_scale;
	}
	Transform2D c_xform = p_canvas_data->transform;
	if (p_viewport->snap_2d_transforms_to_pixel) {
		c_xform.columns[2] = c_xform.columns[2].floor();
	}
	xf = xf * c_xform;
	if (scale != 1.0 && !RSG::canvas->disable_scale) {
		Vector2 pivot = p_vp_size * 0.5;
		Transform2D xfpivot;
		xfpivot.set_origin(pivot);
		Transform2D xfscale;
		xfscale.scale(Vector2(scale, scale));
		xf = xfpivot.affine_inverse() * xf;
		xf = xfscale * xf;
		xf = xfpivot * xf;
	}
	return xf;
}
Vector<RendererViewport::Viewport *> RendererViewport::_sort_active_viewports() {