### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
Vector<String> favorites_list = EditorSettings::get_singleton()->get_favorites();
	Vector<String> new_favorites;
	for (const String &old_path : favorites_list) {
		if (p_folders_renames.has(old_path)) {
			new_favorites.push_back(p_folders_renames[old_path]);
		} else if (p_files_renames.has(old_path)) {
			new_favorites.push_back(p_files_renames[old_path]);
		} else {
			new_favorites.push_back(old_path);
		}
	}
	EditorSettings::get_singleton()->set_favorites(new_favorites);
}
void FileSystemDock::_save_scenes_after_move(const HashMap<String, String> &p_renames) const {
	Vector<String> remaps;
	_find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), p_renames, remaps);
	Vector<String> new_filenames;
	for (int i = 0; i < remaps.size(); ++i) {
		String file = p_renames.has(remaps[i]) ? p_renames[remaps[i]] : remaps[i];
		if (ResourceLoader::get_resource_type(file) == "PackedScene") {
			new_filenames.push_back(file);
		}
	}
	EditorNode::get_singleton()->save_scene_list(new_filenames);
}
void FileSystemDock::_make_dir_confirm() {