### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



function->keyed_getters.resize(keyed_getters_map.size());
		function->_keyed_getters_count = function->keyed_getters.size();
		function->_keyed_getters_ptr = function->keyed_getters.ptr();
		for (const KeyValue<Variant::ValidatedKeyedGetter, int> &E : keyed_getters_map) {
			function->keyed_getters.write[E.value] = E.key;
		}
	} else {
		function->_keyed_getters_count = 0;
		function->_keyed_getters_ptr = nullptr;
	}
	if (indexed_setters_map.size()) {
		function->indexed_setters.resize(indexed_setters_map.size());
		function->_indexed_setters_count = function->indexed_setters.size();
		function->_indexed_setters_ptr = function->indexed_setters.ptr();
		for (const KeyValue<Variant::ValidatedIndexedSetter, int> &E : indexed_setters_map) {
			function->indexed_setters.write[E.value] = E.key;
		}
	} else {
		function->_indexed_setters_count = 0;
		function->_indexed_setters_ptr = nullptr;
	}
	if (indexed_getters_map.size()) {
		function->indexed_getters.resize(indexed_getters_map.size());
		function->_indexed_getters_count = function->indexed_getters.size();
		function->_indexed_getters_ptr = function->indexed_getters.ptr();
		for (const KeyValue<Variant::ValidatedIndexedGetter, int> &E : indexed_getters_map) {
			function->indexed_getters.write[E.value] = E.key;
		}
	} else {
		function->_indexed_getters_count = 0;