### Godot version

4.0 beta (e1648b3327431a09cc9498663fac483275eb711d)

### System information

Mageia 9, Linux

### Issue description

When exporting a project with no attached script (or with only a builtin GDScript), the following error is printed:
```
ERROR: Can't open file from path 'res://.godot/global_script_class_cache.cfg'.
   at: get_file_as_bytes (core/io/file_access.cpp:699)
```

And while the export succeeds, when running the project, it prints:
```
ERROR: Couldn't find the given section "" and key "list", and no default was given.
   at: get_value (core/io/config_file.cpp:86)
```

We should ensure that this file is always created, regardless of whether there are scripts to parse for class names or not. It should always contain at least `list=[]`.

### Steps to reproduce

- Create new project
- Create main scene with no script
- Export

### Minimal reproduction project

[NewProj.zip](https://github.com/godotengine/godot/files/10547125/NewProj.zip)
ERR_FAIL_COND(import_support_queries.find(p_query) != -1);
	import_support_queries.push_back(p_query);
}
void EditorFileSystem::remove_import_format_support_query(Ref<EditorFileSystemImportFormatSupportQuery> p_query) {
	import_support_queries.erase(p_query);
}
EditorFileSystem::EditorFileSystem() {
	ResourceLoader::import = _resource_import;
	reimport_on_missing_imported_files = GLOBAL_DEF("editor/import/reimport_missing_imported_files", true);
	GLOBAL_DEF("editor/import/use_multiple_threads", true);
	singleton = this;
	filesystem = memnew(EditorFileSystemDirectory); 
	filesystem->parent = nullptr;
	new_filesystem = nullptr;
	
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	using_fat32_or_exfat = (da->get_filesystem_type() == "FAT32" || da->get_filesystem_type() == "exFAT");
	scan_total = 0;
	MessageQueue::get_singleton()->push_callable(callable_mp(ResourceUID::get_singleton(), &ResourceUID::clear)); 
	ResourceSaver::set_get_resource_id_for_path(_resource_saver_get_resource_id_for_path);
}
EditorFileSystem::~EditorFileSystem() {
	ResourceSaver::set_get_resource_id_for_path(nullptr);
}