### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
files->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
		if (thumbnail_size < 64) {
			folder_thumbnail = get_theme_icon(SNAME("FolderMediumThumb"), SNAME("EditorIcons"));
			file_thumbnail = get_theme_icon(SNAME("FileMediumThumb"), SNAME("EditorIcons"));
			file_thumbnail_broken = get_theme_icon(SNAME("FileDeadMediumThumb"), SNAME("EditorIcons"));
		} else {
			folder_thumbnail = get_theme_icon(SNAME("FolderBigThumb"), SNAME("EditorIcons"));
			file_thumbnail = get_theme_icon(SNAME("FileBigThumb"), SNAME("EditorIcons"));
			file_thumbnail_broken = get_theme_icon(SNAME("FileDeadBigThumb"), SNAME("EditorIcons"));
		}
	} else {
		
		files->set_icon_mode(ItemList::ICON_MODE_LEFT);
		files->set_max_columns(1);
		files->set_max_text_lines(1);
		files->set_fixed_column_width(0);
		files->set_fixed_icon_size(Size2());
	}
	Ref<Texture2D> folder_icon = (use_thumbnails) ? folder_thumbnail : get_theme_icon(SNAME("folder"), SNAME("FileDialog"));
	const Color folder_color = get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog"));
	
	List<FileInfo> file_list;
	if (path == "Favorites") {
		
		Vector<String> favorites_list = EditorSettings::get_singleton()->get_favorites();
		for (const String &favorite : favorites_list) {
			String text;
			Ref<Texture2D> icon;
			if (favorite == "res://") {
				text = "/";