### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
bool driver_found = false;
#if defined(VULKAN_ENABLED)
	if (rendering_driver == "vulkan") {
		context_vulkan = memnew(VulkanContextX11);
		if (context_vulkan->initialize() != OK) {
			memdelete(context_vulkan);
			context_vulkan = nullptr;
			r_error = ERR_CANT_CREATE;
			ERR_FAIL_MSG("Could not initialize Vulkan");
		}
		driver_found = true;
	}
#endif
	
#if defined(GLES3_ENABLED)
	if (rendering_driver == "opengl3") {
		if (getenv("DRI_PRIME") == nullptr) {
			int use_prime = -1;
			if (getenv("PRIMUS_DISPLAY") ||
					getenv("PRIMUS_libGLd") ||
					getenv("PRIMUS_libGLa") ||
					getenv("PRIMUS_libGL") ||
					getenv("PRIMUS_LOAD_GLOBAL") ||
					getenv("BUMBLEBEE_SOCKET")) {
				print_verbose("Optirun/primusrun detected. Skipping GPU detection");
				use_prime = 0;
			}