### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

return OK;
}
ResourceImporterScene *ResourceImporterScene::scene_singleton = nullptr;
ResourceImporterScene *ResourceImporterScene::animation_singleton = nullptr;
Vector<Ref<EditorSceneFormatImporter>> ResourceImporterScene::importers;
Vector<Ref<EditorScenePostImportPlugin>> ResourceImporterScene::post_importer_plugins;
bool ResourceImporterScene::ResourceImporterScene::has_advanced_options() const {
	return true;
}
void ResourceImporterScene::ResourceImporterScene::show_advanced_options(const String &p_path) {
	SceneImportSettings::get_singleton()->open_settings(p_path, animation_importer);
}
ResourceImporterScene::ResourceImporterScene(bool p_animation_import) {
	if (p_animation_import) {
		animation_singleton = this;
	} else {
		scene_singleton = this;
	}
	animation_importer = p_animation_import;
}
void ResourceImporterScene::add_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority) {
	ERR_FAIL_COND(p_importer.is_null());
	if (p_first_priority) {
		importers.insert(0, p_importer);
	} else {
		importers.push_back(p_importer);
	}
}
void ResourceImporterScene::remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {