### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

}
				} break;
				case DISPLAY_FULL_PATH: {
					sd.name = path;
				} break;
			}
			if (!saved) {
				sd.name = se->get_name();
			}
			sedata.push_back(sd);
		}
		Vector<String> disambiguated_script_names;
		Vector<String> full_script_paths;
		for (int j = 0; j < sedata.size(); j++) {
			String name = sedata[j].name.replace("(*)", "");
			ScriptListName script_display = (ScriptListName)(int)EDITOR_GET("text_editor/script_list/list_script_names_as");
			switch (script_display) {
				case DISPLAY_NAME: {
					name = name.get_file();
				} break;
				case DISPLAY_DIR_AND_NAME: {
					name = name.get_base_dir().get_file().path_join(name.get_file());
				} break;
				default:
					break;
			}
			disambiguated_script_names.append(name);
			full_script_paths.append(sedata[j].tooltip);
		}
		EditorNode::disambiguate_filenames(full_script_paths, disambiguated_script_names);