### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	if (wd.fullscreen || wd.maximized) {
		return;
	}
	Point2i offset = _get_screens_origin();
	RECT rc;
	rc.left = p_position.x + offset.x;
	rc.right = p_position.x + wd.width + offset.x;
	rc.bottom = p_position.y + wd.height + offset.y;
	rc.top = p_position.y + offset.y;
	const DWORD style = GetWindowLongPtr(wd.hWnd, GWL_STYLE);
	const DWORD exStyle = GetWindowLongPtr(wd.hWnd, GWL_EXSTYLE);
	AdjustWindowRectEx(&rc, style, false, exStyle);
	MoveWindow(wd.hWnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, TRUE);
	
	if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
		RECT rect;
		GetClientRect(wd.hWnd, &rect);
		ClientToScreen(wd.hWnd, (POINT *)&rect.left);
		ClientToScreen(wd.hWnd, (POINT *)&rect.right);
		ClipCursor(&rect);
	}
	wd.last_pos = p_position;
	_update_real_mouse_position(p_window);
}
void DisplayServerWindows::window_set_exclusive(WindowID p_window, bool p_exclusive) {