### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
HashSet<String> kws;
	int idx = 0;
	while (builtin_func_defs[idx].name) {
		kws.insert(builtin_func_defs[idx].name);
		idx++;
	}
	for (const String &E : kws) {
		r_keywords->push_back(E);
	}
}
ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) {
	static const DataType scalar_types[] = {
		TYPE_VOID,
		TYPE_BOOL,
		TYPE_BOOL,
		TYPE_BOOL,
		TYPE_BOOL,
		TYPE_INT,
		TYPE_INT,
		TYPE_INT,
		TYPE_INT,
		TYPE_UINT,
		TYPE_UINT,
		TYPE_UINT,
		TYPE_UINT,
		TYPE_FLOAT,
		TYPE_FLOAT,