### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

if (p_menu == grid->layer_count) {
		ProjectSettingsEditor::get_singleton()->popup_project_settings();
		ProjectSettingsEditor::get_singleton()->set_general_page(basename);
	} else {
		if (grid->value & (1 << p_menu)) {
			grid->value &= ~(1 << p_menu);
		} else {
			grid->value |= (1 << p_menu);
		}
		grid->queue_redraw();
		layers->set_item_checked(layers->get_item_index(p_menu), grid->value & (1 << p_menu));
		_grid_changed(grid->value);
	}
}
void EditorPropertyLayers::_refresh_names() {