### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
button_hb->hide();
}
void SceneTreeDock::_remote_tree_selected() {
	scene_tree->hide();
	create_root_dialog->hide();
	if (remote_tree) {
		remote_tree->show();
	}
	edit_remote->set_pressed(true);
	edit_local->set_pressed(false);
	emit_signal(SNAME("remote_tree_selected"));
}
void SceneTreeDock::_local_tree_selected() {
	if (!bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) || get_tree()->get_edited_scene_root() != nullptr) {
		scene_tree->show();
	}
	if (remote_tree) {
		remote_tree->hide();
	}
	edit_remote->set_pressed(false);
	edit_local->set_pressed(true);
}
void SceneTreeDock::_update_create_root_dialog() {
	EditorSettings::get_singleton()->set_setting("_use_favorites_root_selection", node_shortcuts_toggle->is_pressed());
	EditorSettings::get_singleton()->save();
	if (node_shortcuts_toggle->is_pressed()) {
		for (int i = 0; i < favorite_node_shortcuts->get_child_count(); i++) {
			favorite_node_shortcuts->get_child(i)->queue_free();
		}
		Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites.Node"), FileAccess::READ);