### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

#include "scene/resources/mesh.h"
#include "scene/resources/text_line.h"
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
#include "servers/rendering/rendering_server_globals.h"
void ViewportTexture::setup_local_to_scene() {
	Node *loc_scene = get_local_scene();
	if (!loc_scene) {
		return;
	}
	if (vp) {
		vp->viewport_textures.erase(this);
	}
	vp = nullptr;
	Node *vpn = loc_scene->get_node(path);
	ERR_FAIL_COND_MSG(!vpn, "ViewportTexture: Path to node is invalid.");
	vp = Object::cast_to<Viewport>(vpn);
	ERR_FAIL_COND_MSG(!vp, "ViewportTexture: Path to node does not point to a viewport.");
	vp->viewport_textures.insert(this);
	ERR_FAIL_NULL(RenderingServer::get_singleton());
	if (proxy_ph.is_valid()) {
		RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid);
		RS::get_singleton()->free(proxy_ph);
	} else {
		ERR_FAIL_COND(proxy.is_valid()); 
		proxy = RS::get_singleton()->texture_proxy_create(vp->texture_rid);
	}
}
void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {