### Godot version

4.0 8a98110

### System information

Windows 10 x64

### Issue description

I have a method call in my script that has changed in some newer version. Whenever I want to open the project in the new version, the autoload script will spam argument error. Forever.

https://user-images.githubusercontent.com/2223172/210169561-1938b0f9-684e-4a8f-bebd-4900ff48b98a.mp4

The project never loads. It works fine after I fix the method in external editor.

### Steps to reproduce

1. Be me
2. Try to open the project :<

### Minimal reproduction project

I wasn't able to reproduce it in a minimal project. I suspect some dependency being at fault.
if (singleton == nullptr) {
		return;
	}
	MutexLock lock(singleton->mutex);
	if (singleton->cleared) {
		return;
	}
	for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
		if (!E.value.has(p_path)) {
			continue;
		}
		E.value.erase(p_path);
	}
	GDScriptCache::clear_unreferenced_packed_scenes();
	if (singleton->parser_map.has(p_path)) {
		singleton->parser_map[p_path]->clear();
		singleton->parser_map.erase(p_path);
	}
	singleton->dependencies.erase(p_path);
	singleton->shallow_gdscript_cache.erase(p_path);
	singleton->full_gdscript_cache.erase(p_path);
}
Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) {