### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

if (p.name.begins_with(E.key) && E.key.length() > array_prefix.length()) {
				array_prefix = E.key;
			}
		}
		if (!array_prefix.is_empty()) {
			
			String str = p.name.trim_prefix(array_prefix);
			int to_char_index = 0;
			while (to_char_index < str.length()) {
				if (!is_digit(str[to_char_index])) {
					break;
				}
				to_char_index++;
			}
			if (to_char_index > 0) {
				array_index = str.left(to_char_index).to_int();
			} else {
				array_prefix = "";
			}
		}
		if (!array_prefix.is_empty()) {
			path = path.trim_prefix(array_prefix);
			int char_index = path.find("/");
			if (char_index >= 0) {
				path = path.right(-char_index - 1);
			} else {
				path = vformat(TTR("Element %s"), array_index);
			}
		} else {