### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
StringName current_selected = property_selected;
	int current_focusable = -1;
	if (property_focusable != -1) {
		
		bool restore_focus = false;
		Control *focused = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr;
		if (focused) {
			Node *parent = focused->get_parent();
			while (parent) {
				EditorInspector *inspector = Object::cast_to<EditorInspector>(parent);
				if (inspector) {
					restore_focus = inspector == this; 
					break; 
				}