### Godot version

v4.0.beta.custom_build [1d14c054a]

### System information

Kubuntu 22.10

### Issue description

Regression in master (in beta 10 the following script works correctly).

### Steps to reproduce

```gdscript
@tool
extends EditorScript

func wait(time: float) -> void:
    await get_editor_interface().get_tree().create_timer(time).timeout

func _run() -> void:
    reference()
    # Error: Cannot get return value of call to "wait()" because it returns "void".
    await wait(1.0)
    print("Test")
    unreference()
```

### Minimal reproduction project

N/A
break;
#ifdef DEBUG_ENABLED
						} else {
							if (par_type.builtin_type == Variant::INT && p_call->arguments[i]->get_datatype().builtin_type == Variant::FLOAT && builtin_type != Variant::INT) {
								parser->push_warning(p_call, GDScriptWarning::NARROWING_CONVERSION, p_call->function_name);
							}
#endif
						}
					}
					if (types_match) {
						match = true;
						call_type = type_from_property(info.return_val);
						break;
					}
				}
				if (!match) {
					String signature = Variant::get_type_name(builtin_type) + "(";
					for (int i = 0; i < p_call->arguments.size(); i++) {
						if (i > 0) {
							signature += ", ";
						}
						signature += p_call->arguments[i]->get_datatype().to_string();
					}
					signature += ")";
					push_error(vformat(R"(No constructor of "%s" matches the signature "%s".)", Variant::get_type_name(builtin_type), signature), p_call);
				}
			}
			p_call->set_datatype(call_type);
			return;
		} else if (GDScriptUtilityFunctions::function_exists(function_name)) {