### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
Node *current = tab_container->get_tab_control(tab_container->get_current_tab());
	EditorHelp *se = Object::cast_to<EditorHelp>(current);
	if (!se) {
		return;
	}
	se->scroll_to_section(help_overview->get_item_metadata(p_idx));
}
void ScriptEditor::_script_selected(int p_idx) {
	grab_focus_block = !Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT); 
	_go_to_tab(script_list->get_item_metadata(p_idx));
	grab_focus_block = false;
}
void ScriptEditor::ensure_select_current() {
	if (tab_container->get_tab_count() && tab_container->get_current_tab() >= 0) {
		ScriptEditorBase *se = _get_current_editor();
		if (se) {
			se->enable_editor(this);
			if (!grab_focus_block && is_visible_in_tree()) {
				se->ensure_focus();
			}
		}
	}
	_update_find_replace_bar();
	_update_selected_editor_menu();
}
void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, HashSet<Ref<Script>> &used) {