### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

if (!movable || read_only) {
		return false;
	}
	
	control_dropping->queue_redraw();
	if (p_data.get_type() != Variant::DICTIONARY) {
		return false;
	}
	Dictionary dict = p_data;
	int drop_position = _drop_position();
	if (!dict.has("type") || dict["type"] != "property_array_element" || String(dict["property_array_prefix"]) != array_element_prefix || drop_position < 0) {
		return false;
	}
	
	int moved_array_index = (int)dict["index"];
	int drop_array_index = begin_array_index + drop_position;
	return drop_array_index != moved_array_index && drop_array_index - 1 != moved_array_index;
}
void EditorInspectorArray::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			Color color = get_theme_color(SNAME("dark_color_1"), SNAME("Editor"));
			odd_style->set_bg_color(color.darkened(-0.08));
			even_style->set_bg_color(color.darkened(0.08));
			for (int i = 0; i < (int)array_elements.size(); i++) {
				ArrayElement &ae = array_elements[i];
				if (ae.move_texture_rect) {