### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

mark_node_unsafe(p_binary_op);
	} else {
		if (p_binary_op->variant_op < Variant::OP_MAX) {
			bool valid = false;
			result = get_operation_type(p_binary_op->variant_op, left_type, right_type, valid, p_binary_op);
			if (!valid) {
				push_error(vformat(R"(Invalid operands "%s" and "%s" for "%s" operator.)", left_type.to_string(), right_type.to_string(), Variant::get_operator_name(p_binary_op->variant_op)), p_binary_op);
			}
		} else {
			if (p_binary_op->operation == GDScriptParser::BinaryOpNode::OP_TYPE_TEST) {
				GDScriptParser::DataType test_type = right_type;
				test_type.is_meta_type = false;
				if (!is_type_compatible(test_type, left_type, false)) {
					
					if (!is_type_compatible(left_type, test_type, false)) {
						if (left_type.is_hard_type()) {
							push_error(vformat(R"(Expression is of type "%s" so it can't be of type "%s".)", left_type.to_string(), test_type.to_string()), p_binary_op->left_operand);
						} else {
							
							mark_node_unsafe(p_binary_op);
						}
					}
				}
				
				result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
				result.kind = GDScriptParser::DataType::BUILTIN;
				result.builtin_type = Variant::BOOL;
			} else {
				ERR_PRINT("Parser bug: unknown binary operation.");
			}