### Godot version

v4.0.beta14.official [28a24639c]

### System information

MacOS 12.6.2

### Issue description

Beta 14 throws an error for custom `@icon`, e.g.
```
class_name StateMachine extends Node

@icon("res://assets/icons/state_machine.svg")
```
> Annotation "`@icon`" is not allowed in this level.

In beta 13 and before that worked fine.

### Steps to reproduce

1. Add a custom `@icon` in a custom node script.
2. Error message: Annotation "`@icon`" is not allowed in this level.

There are possibly other errors because a `class_name` node is now not recognized if extended by other classes, but they should resolve if `@icon` is removed.

### Minimal reproduction project

N/A
variable->export_info.hint_string = enum_hint_string;
			} break;
			default:
				
				push_error(R"(Export type can only be built-in, a resource, or an enum.)", variable);
				break;
		}
		if (is_array) {
			String hint_prefix = itos(variable->export_info.type);
			if (variable->export_info.hint) {
				hint_prefix += "/" + itos(variable->export_info.hint);
			}
			variable->export_info.hint = PROPERTY_HINT_TYPE_STRING;
			variable->export_info.hint_string = hint_prefix + ":" + variable->export_info.hint_string;
			variable->export_info.type = Variant::ARRAY;
		}
	} else {
		
		if (!export_type.is_variant() && (export_type.kind != DataType::BUILTIN || export_type.builtin_type != t_type)) {
			
			if ((t_type != Variant::FLOAT || export_type.builtin_type != Variant::INT) && (t_type != Variant::INT || export_type.builtin_type != Variant::FLOAT)) {
				push_error(vformat(R"("%s" annotation requires a variable of type "%s" but type "%s" was given instead.)", p_annotation->name.operator String(), Variant::get_type_name(t_type), export_type.to_string()), variable);
				return false;
			}
		}
	}
	return true;
}
template <PropertyUsageFlags t_usage>
bool GDScriptParser::export_group_annotations(const AnnotationNode *p_annotation, Node *p_node) {