### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
fs->files[cpos]->modified_time = FileAccess::get_modified_time(file);
		fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(file + ".import");
		fs->files[cpos]->deps = _get_dependencies(file);
		fs->files[cpos]->uid = uid;
		fs->files[cpos]->type = importer->get_resource_type();
		if (fs->files[cpos]->type == "" && textfile_extensions.has(file.get_extension())) {
			fs->files[cpos]->type = "TextFile";
		}
		fs->files[cpos]->import_valid = err == OK;
		if (ResourceUID::get_singleton()->has_id(uid)) {
			ResourceUID::get_singleton()->set_id(uid, file);
		} else {
			ResourceUID::get_singleton()->add_id(uid, file);
		}
		
		
		Ref<Resource> r = ResourceCache::get_ref(file);
		if (r.is_valid()) {
			if (!r->get_import_path().is_empty()) {
				String dst_path = ResourceFormatImporter::get_singleton()->get_internal_resource_path(file);
				r->set_import_path(dst_path);
				r->set_import_last_modified_time(0);
			}
		}
		EditorResourcePreview::get_singleton()->check_for_invalidation(file);
	}
	return err;
}
Error EditorFileSystem::_reimport_file(const String &p_file, const HashMap<StringName, Variant> &p_custom_options, const String &p_custom_importer, Variant *p_generator_parameters) {