### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

save_all_scripts();
}
void ScriptEditor::_update_autosave_timer() {
	if (!autosave_timer->is_inside_tree()) {
		return;
	}
	float autosave_time = EDITOR_GET("text_editor/behavior/files/autosave_interval_secs");
	if (autosave_time > 0) {
		autosave_timer->set_wait_time(autosave_time);
		autosave_timer->start();
	} else {
		autosave_timer->stop();
	}
}
void ScriptEditor::_tree_changed() {
	if (waiting_update_names) {
		return;
	}
	waiting_update_names = true;
	call_deferred(SNAME("_update_script_names"));
}
void ScriptEditor::_split_dragged(float) {
	_save_layout();
}
Variant ScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
	if (tab_container->get_tab_count() == 0) {
		return Variant();