### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

DisjointSet<GLTFNodeIndex> disjoint_set;
	for (int i = 0; i < p_skin->joints.size(); ++i) {
		const GLTFNodeIndex node_index = p_skin->joints[i];
		const GLTFNodeIndex parent = p_state->nodes[node_index]->parent;
		disjoint_set.insert(node_index);
		if (p_skin->joints.find(parent) >= 0) {
			disjoint_set.create_union(parent, node_index);
		}
	}
	Vector<GLTFNodeIndex> roots;
	disjoint_set.get_representatives(roots);
	if (roots.size() <= 1) {
		return;
	}
	int maxHeight = -1;
	
	for (int i = 0; i < roots.size(); ++i) {
		const GLTFNodeIndex root = roots[i];
		if (maxHeight == -1 || p_state->nodes[root]->height < maxHeight) {
			maxHeight = p_state->nodes[root]->height;
		}
	}