### Godot version

v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]

### System information

openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session

### Issue description

https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4

It's not possible to rename any node while using wayland session under my linux distro. Using Godot 4 beta15. Tried changing keyboard layout and same result. If I swith to X11 session then it works. Also beta14 doesn't have this problem with wayland session.

### Steps to reproduce

Literally try to rename any node under wayland session with beta15

### Minimal reproduction project

n/a
if (p_idx < 0) {
		p_idx += get_item_count();
	}
	ERR_FAIL_INDEX(p_idx, items.size());
	if (items[p_idx].shortcut == p_shortcut && items[p_idx].shortcut_is_global == p_global && items[p_idx].shortcut.is_valid() == p_shortcut.is_valid()) {
		return;
	}
	if (items[p_idx].shortcut.is_valid()) {
		_unref_shortcut(items[p_idx].shortcut);
	}
	items.write[p_idx].shortcut = p_shortcut;
	items.write[p_idx].shortcut_is_global = p_global;
	items.write[p_idx].dirty = true;
	if (items[p_idx].shortcut.is_valid()) {
		_ref_shortcut(items[p_idx].shortcut);
	}
	control->queue_redraw();
	_menu_changed();
}
void PopupMenu::set_item_indent(int p_idx, int p_indent) {