### Godot version

4.0.dev(0810ecaafdbee3ea747219e6ab3a8de5d2216a09)

### System information

any

### Issue description

https://user-images.githubusercontent.com/61938263/215898051-8506b45e-a9d4-4c3f-b1b3-28f202dea67b.mp4



### Steps to reproduce

Editt AnimationBlendTree

### Minimal reproduction project

N/A
return snap_button->is_pressed();
}
int GraphEdit::get_snap() const {
	return snap_amount->get_value();
}
void GraphEdit::set_snap(int p_snap) {
	ERR_FAIL_COND(p_snap < 5);
	snap_amount->set_value(p_snap);
	queue_redraw();
}
void GraphEdit::_snap_toggled() {
	queue_redraw();
}
void GraphEdit::_snap_value_changed(double) {
	queue_redraw();
}
void GraphEdit::set_minimap_size(Vector2 p_size) {
	minimap->set_size(p_size);
	Vector2 minimap_size = minimap->get_size(); 
	minimap->set_anchors_preset(Control::PRESET_BOTTOM_RIGHT);
	minimap->set_offset(Side::SIDE_LEFT, -minimap_size.x - MINIMAP_OFFSET);
	minimap->set_offset(Side::SIDE_TOP, -minimap_size.y - MINIMAP_OFFSET);
	minimap->set_offset(Side::SIDE_RIGHT, -MINIMAP_OFFSET);
	minimap->set_offset(Side::SIDE_BOTTOM, -MINIMAP_OFFSET);
	minimap->queue_redraw();
}
Vector2 GraphEdit::get_minimap_size() const {