### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
sd->js_ops_valid = true;
	}
	sd->sort_valid = false;
	sd->glyphs_logical.clear();
	Glyph *sd_glyphs = sd->glyphs.ptrw();
	int sd_size = sd->glyphs.size();
	if (!sd->jstops.is_empty()) {
		for (int i = 0; i < sd_size; i++) {
			if (sd_glyphs[i].count > 0) {
				char32_t c = sd->text[sd_glyphs[i].start - sd->start];
				if (c == 0x0640 && sd_glyphs[i].start == sd_glyphs[i].end - 1) {
					sd_glyphs[i].flags |= GRAPHEME_IS_ELONGATION;
				}
				if (sd->jstops.has(sd_glyphs[i].start)) {
					if (c == 0xfffc) {
						continue;
					}
					if (sd->jstops[sd_glyphs[i].start]) {
						if (c != 0x0640) {
							if (sd_glyphs[i].font_rid != RID()) {
								Glyph gl = _shape_single_glyph(sd, 0x0640, HB_SCRIPT_ARABIC, HB_DIRECTION_RTL, sd->glyphs[i].font_rid, sd->glyphs[i].font_size);
								if ((sd_glyphs[i].flags & GRAPHEME_IS_VALID) == GRAPHEME_IS_VALID) {
#if HB_VERSION_ATLEAST(5, 1, 0)
									if ((i > 0) && ((sd_glyphs[i - 1].flags & GRAPHEME_IS_SAFE_TO_INSERT_TATWEEL) != GRAPHEME_IS_SAFE_TO_INSERT_TATWEEL)) {
										continue;
									}
#endif
									gl.start = sd_glyphs[i].start;
									gl.end = sd_glyphs[i].end;
									gl.repeat = 0;