### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

}
		if (over != gui.mouse_over) {
			_drop_mouse_over();
			_gui_cancel_tooltip();
			if (over) {
				if (!gui.mouse_over) {
					_drop_physics_mouseover();
				}
				_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
				gui.mouse_over = over;
			}
		}
		if (gui.mouse_focus) {
			over = gui.mouse_focus;
		}
		DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
		if (over) {
			Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
			Size2 pos = localizer.xform(mpos);
			Vector2 velocity = localizer.basis_xform(mm->get_velocity());
			Vector2 rel = localizer.basis_xform(mm->get_relative());
			mm = mm->xformed_by(Transform2D()); 
			mm->set_global_position(mpos);
			mm->set_velocity(velocity);
			mm->set_relative(rel);
			if (mm->get_button_mask().is_empty()) {
				
				bool is_tooltip_shown = false;
				if (gui.tooltip_popup) {
					if (gui.tooltip_control) {