### Godot version

4.0.beta12.official

### System information

macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan

### Issue description

I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`.

However, this does not appear to be the case and the particles appear to rotate together with the parent node of the emitting `GPUParticles2D`.

https://user-images.githubusercontent.com/3022/212566997-b972cf05-3a74-4eb2-a5bc-d4d4e7c5b14a.mp4

### Steps to reproduce

1. Open the attached project.
2. Check that `Drawing > Local Coords` is set to `Off` on the `GPUParticles2D`.
3. Run the main scene.
4. The particles should not rotate with the parent node. (But they do)

### Minimal reproduction project

[GPUParticle2DRotationalJitter.zip](https://github.com/godotengine/godot/files/10421202/GPUParticle2DRotationalJitter.zip)

MaterialStorage *material_storage = MaterialStorage::get_singleton();
	particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
	material_storage->material_free(particles_shader.default_material);
	material_storage->shader_free(particles_shader.default_shader);
	singleton = nullptr;
}
bool ParticlesStorage::free(RID p_rid) {
	if (owns_particles(p_rid)) {
		particles_free(p_rid);
		return true;
	} else if (owns_particles_collision(p_rid)) {
		particles_collision_free(p_rid);
		return true;
	} else if (owns_particles_collision_instance(p_rid)) {
		particles_collision_instance_free(p_rid);
		return true;
	}
	return false;
}
RID ParticlesStorage::particles_allocate() {
	return particles_owner.allocate_rid();
}
void ParticlesStorage::particles_initialize(RID p_rid) {