### Godot version

4.0.dev (c309de53997feff3286295fb2d71657f112a15db)

### System information

Linux, Nvidia, Vulkan

### Issue description

Editor segfaults when certain conditions are met when using the AnimationPlayer editor.

### Steps to reproduce

1. Create multiple animations, saved into a animation collection
2. Open an existing animation, then make a new empty animation
3. Change from seconds to fps, or add a new property to animate ()
4. Editor crashes

NOTE: It is slightly random and I have not found a perfect repro

### Minimal reproduction project

N/A (TBD?)
ERR_FAIL_COND(!root);
	ERR_FAIL_COND_MSG(
			(p_type != Animation::TYPE_POSITION_3D && p_type != Animation::TYPE_ROTATION_3D && p_type != Animation::TYPE_SCALE_3D),
			"Track type must be Position/Rotation/Scale 3D.");
	if (!keying) {
		return;
	}
	if (!animation.is_valid()) {
		return;
	}
	
	String path = root->get_path_to(p_node, true);
	if (!p_sub.is_empty()) {
		path += ":" + p_sub;
	}
	NodePath np = path;
	int track_idx = -1;
	for (int i = 0; i < animation->get_track_count(); i++) {
		if (animation->track_get_path(i) != np) {
			continue;
		}
		if (animation->track_get_type(i) != p_type) {
			continue;
		}
		track_idx = i;
	}