### Godot version

master (95ce236b7d6a70a06ecc13fb08d48da90ed98430)

### System information

Windows 11, Vulkan Mobile, NVidia RTX 3070 TI

### Issue description

Gdscript is now crashing when a default argument of type array occurs:

```gdscript
func _ready():
	# This works
	test([1, 1, 1])
        
	# This crashes
	test()
	
func test(array := [1, 2, 3]):
	print("array is ", array)
```

### Steps to reproduce

The code snippet above is enough to produce the issue. Bisecting the repository indicates the issue was introduced by https://github.com/godotengine/godot/commit/a1d06749f18c3f47c6443ece2ec625d8ee5f1761.


### Minimal reproduction project

[DefaultArrayCrash.zip](https://github.com/godotengine/godot/files/10357164/DefaultArrayCrash.zip)

if (!signal->doc_description.is_empty()) {
					p_script->doc_signals[name] = signal->doc_description;
				}
#endif
			} break;
			case GDScriptParser::ClassNode::Member::ENUM: {
				const GDScriptParser::EnumNode *enum_n = member.m_enum;
				StringName name = enum_n->identifier->name;
				p_script->constants.insert(name, enum_n->dictionary);
#ifdef TOOLS_ENABLED
				p_script->member_lines[name] = enum_n->start_line;
				p_script->doc_enums[name] = DocData::EnumDoc();
				p_script->doc_enums[name].name = name;
				p_script->doc_enums[name].description = enum_n->doc_description;
				for (int j = 0; j < enum_n->values.size(); j++) {
					DocData::ConstantDoc const_doc;
					const_doc.name = enum_n->values[j].identifier->name;
					const_doc.value = Variant(enum_n->values[j].value).operator String();
					const_doc.description = enum_n->values[j].doc_description;
					p_script->doc_enums[name].values.push_back(const_doc);
				}
#endif
			} break;
			case GDScriptParser::ClassNode::Member::GROUP: {
				const GDScriptParser::AnnotationNode *annotation = member.annotation;
				StringName name = annotation->export_info.name;
				
				GDScript::MemberInfo minfo;
				minfo.index = p_script->member_indices.size();
				PropertyInfo prop_info;