### Godot version

v4.0.beta16.official.518b9e580

### System information

Vulkan API 1.2.231 - Apple M1 Max

### Issue description

AnimatedSprite2D `play` seems to not work anymore. Maybe it is related to https://github.com/godotengine/godot/pull/71907
I have two animations: `default` and `hurt`.
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 13" src="https://user-images.githubusercontent.com/3025661/215270842-998dc3e5-7695-4099-a9b3-8b52ef66d768.png">
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 19" src="https://user-images.githubusercontent.com/3025661/215270891-c4df02e2-444c-4477-b273-bb13d909ea84.png">


---

When I call `play("hurt")` nothing happens.
<img width="506" alt="Screen Shot 2023-01-28 at 11 07 41" src="https://user-images.githubusercontent.com/3025661/215270901-119c0801-d6cb-432b-b320-f7e2822a6511.png">


https://user-images.githubusercontent.com/3025661/215270941-d56753fb-8653-40e6-8094-98537fb88187.mov



### Steps to reproduce

Download the project, run the project and press space bar. The expected behavior is switch the green checkmark for a red X.

### Minimal reproduction project

[animated_sprite_2d.zip](https://github.com/godotengine/godot/files/10527438/animated_sprite_2d.zip)

}
	Vector3 normal;
	int ax = get_axis();
	normal[ax] = 1.0;
	Plane tangent;
	if (ax == Vector3::AXIS_X) {
		tangent = Plane(0, 0, -1, 1);
	} else {
		tangent = Plane(1, 0, 0, 1);
	}
	int x_axis = ((ax + 1) % 3);
	int y_axis = ((ax + 2) % 3);
	if (ax != Vector3::AXIS_Z) {
		SWAP(x_axis, y_axis);
		for (int i = 0; i < 4; i++) {
			
			
			if (ax == Vector3::AXIS_Y) {
				vertices[i].y = -vertices[i].y;
			} else if (ax == Vector3::AXIS_X) {
				vertices[i].x = -vertices[i].x;
			}
		}
	}
	AABB aabb_new;
	
	uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
	uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
	uint32_t v_normal;
	{