### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
#include "openxr_api.h"
#include "openxr_util.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/os/memory.h"
#include "core/version.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
#ifdef ANDROID_ENABLED
#define OPENXR_LOADER_NAME "libopenxr_loader.so"
#endif
#ifdef VULKAN_ENABLED
#define XR_USE_GRAPHICS_API_VULKAN
#endif
#ifdef GLES3_ENABLED
#ifdef ANDROID_ENABLED