### Godot version

v4.0.beta10.official.d0398f62f

### System information

Windows 10, NVIDIA GeForce GTX 750 Ti/PCIe/SSE2

### Issue description

Hi,

when run Godot_v4.0-beta10_win64
it's show dialog question if "Open Asset Library" or "Cancel"
if I click "Open Asset Library" it's not shwing any thing
but if click cancel and click "Open Asset Library" from tab its show demos



preview problem in video
https://drive.google.com/file/d/1hZTgMiJLLk8Cz1B_voX25CdNHKeuCXyH/view?usp=sharing

### Steps to reproduce


https://user-images.githubusercontent.com/5288136/209568828-c8824202-5b9c-4df3-a6a2-e838c3b88ac6.mp4



### Minimal reproduction project

N/A
category->connect("pressed", callable_mp(this, &EditorAssetLibraryItem::_category_clicked));
	vb->add_child(category);
	author = memnew(LinkButton);
	author->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
	author->connect("pressed", callable_mp(this, &EditorAssetLibraryItem::_author_clicked));
	vb->add_child(author);
	price = memnew(Label);
	vb->add_child(price);
	set_custom_minimum_size(Size2(250, 100) * EDSCALE);
	set_h_size_flags(Control::SIZE_EXPAND_FILL);
}
void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const Ref<Texture2D> &p_image) {
	switch (p_type) {
		case EditorAssetLibrary::IMAGE_QUEUE_ICON: {
			item->call("set_image", p_type, p_index, p_image);
			icon = p_image;
		} break;
		case EditorAssetLibrary::IMAGE_QUEUE_THUMBNAIL: {
			for (int i = 0; i < preview_images.size(); i++) {
				if (preview_images[i].id == p_index) {
					if (preview_images[i].is_video) {
						Ref<Image> overlay = previews->get_theme_icon(SNAME("PlayOverlay"), SNAME("EditorIcons"))->get_image();
						Ref<Image> thumbnail = p_image->get_image();
						thumbnail = thumbnail->duplicate();
						Point2i overlay_pos = Point2i((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2);
						
						thumbnail->convert(Image::FORMAT_RGBA8);
						thumbnail->blend_rect(overlay, overlay->get_used_rect(), overlay_pos);
						preview_images[i].button->set_icon(ImageTexture::create_from_image(thumbnail));