### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
picker->set_disabled(p_read_only);
};
void EditorPropertyColor::_color_changed(const Color &p_color) {
	
	if (get_edited_object()->get(get_edited_property()) == p_color) {
		return;
	}
	emit_changed(get_edited_property(), p_color, "", true);
}
void EditorPropertyColor::_popup_closed() {
	if (picker->get_pick_color() != last_color) {
		emit_changed(get_edited_property(), picker->get_pick_color(), "", false);
	}
}
void EditorPropertyColor::_picker_opening() {