### Godot version

v4.0.beta.custom_build [1d14c054a]

### System information

Kubuntu 22.10

### Issue description

Regression in master (in beta 10 the following script works correctly).

### Steps to reproduce

```gdscript
@tool
extends EditorScript

func wait(time: float) -> void:
    await get_editor_interface().get_tree().create_timer(time).timeout

func _run() -> void:
    reference()
    # Error: Cannot get return value of call to "wait()" because it returns "void".
    await wait(1.0)
    print("Test")
    unreference()
```

### Minimal reproduction project

N/A
Variant::Type temp_type = temporaries[p_target.address].type;
		if (result_type != temp_type) {
			write_type_adjust(p_target, result_type);
		}
	}
	append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
	for (int i = 0; i < p_arguments.size(); i++) {
		append(p_arguments[i]);
	}
	append(Address()); 
	append(p_target);
	append(p_arguments.size());
	append(Variant::get_validated_builtin_method(p_type, p_method));
}
void GDScriptByteCodeGenerator::write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) {
	bool is_validated = false;
	MethodBind *method = ClassDB::get_method(p_class, p_method);
	if (!is_validated) {
		
		append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_NATIVE_STATIC, p_arguments.size() + 1);
		for (int i = 0; i < p_arguments.size(); i++) {
			append(p_arguments[i]);
		}
		append(p_target);
		append(method);
		append(p_arguments.size());
		return;
	}
}
void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) {