### Godot version

4.0 beta 10, mono edition

### System information

Windows 11

### Issue description

No matter what I do Project Camera Override can never detect a game instance.

![image](https://user-images.githubusercontent.com/13719743/209912444-541f642a-42d3-4860-a4e0-54a17dbbab0b.png)

Of relevance: I can see remote nodes. I can see the output in the console. I can see the output in my IDE of choice (Rider). I can toggle debug mode.

It's just the camera that is unable to detect the game instance.

### Steps to reproduce

This happens everywhere, including on a brand new projects where the only nodes are a 2d camera and the Godot svg icon for testing. This also seems to happen when not using Rider as a third party editor.

### Minimal reproduction project

N/A
}
	if (state.has("snap_node_sides")) {
		snap_node_sides = state["snap_node_sides"];
		int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_SIDES);
		smartsnap_config_popup->set_item_checked(idx, snap_node_sides);
	}
	if (state.has("snap_node_center")) {
		snap_node_center = state["snap_node_center"];
		int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_CENTER);
		smartsnap_config_popup->set_item_checked(idx, snap_node_center);
	}
	if (state.has("snap_other_nodes")) {
		snap_other_nodes = state["snap_other_nodes"];
		int idx = smartsnap_config_popup->get_item_index(SNAP_USE_OTHER_NODES);
		smartsnap_config_popup->set_item_checked(idx, snap_other_nodes);
	}
	if (state.has("snap_guides")) {
		snap_guides = state["snap_guides"];
		int idx = smartsnap_config_popup->get_item_index(SNAP_USE_GUIDES);
		smartsnap_config_popup->set_item_checked(idx, snap_guides);
	}
	if (state.has("grid_visibility")) {
		grid_visibility = (GridVisibility)(int)(state["grid_visibility"]);
	}
	if (state.has("show_origin")) {
		show_origin = state["show_origin"];
		int idx = view_menu->get_popup()->get_item_index(SHOW_ORIGIN);
		view_menu->get_popup()->set_item_checked(idx, show_origin);
	}
	if (state.has("show_viewport")) {