### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
Ref<Texture2D> file_icon;
	if (!p_is_valid) {
		file_icon = get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
	} else {
		file_icon = (has_theme_icon(p_file_type, SNAME("EditorIcons"))) ? get_theme_icon(p_file_type, SNAME("EditorIcons")) : get_theme_icon(SNAME("File"), SNAME("EditorIcons"));
	}
	return file_icon;
}
bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path) {
	bool parent_should_expand = false;
	
	TreeItem *subdirectory_item = tree->create_item(p_parent);
	String dname = p_dir->get_name();
	if (dname.is_empty()) {
		dname = "res://";
	}
	subdirectory_item->set_text(0, dname);
	subdirectory_item->set_structured_text_bidi_override(0, TextServer::STRUCTURED_TEXT_FILE);
	subdirectory_item->set_icon(0, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
	subdirectory_item->set_icon_modulate(0, get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog")));
	subdirectory_item->set_selectable(0, true);