### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
assign->set_icon(Ref<Texture2D>());
		assign->set_text(p);
		return;
	}
	Node *target_node = base_node->get_node(p);
	ERR_FAIL_COND(!target_node);
	if (String(target_node->get_name()).contains("@")) {
		assign->set_icon(Ref<Texture2D>());
		assign->set_text(p);
		return;
	}
	assign->set_text(target_node->get_name());
	assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
}
void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root, bool p_pointer_mode) {
	pointer_mode = p_pointer_mode;
	base_hint = p_base_hint;
	valid_types = p_valid_types;
	use_path_from_scene_root = p_use_path_from_scene_root;
}
void EditorPropertyNodePath::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			Ref<Texture2D> t = get_theme_icon(SNAME("Clear"), SNAME("EditorIcons"));
			clear->set_icon(t);
		} break;
	}
}
void EditorPropertyNodePath::_bind_methods() {