### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

}
				if (p_line > 0) {
					se->goto_line(p_line - 1);
				}
			}
			_update_script_names();
			script_list->ensure_current_is_visible();
			return true;
		}
	}
	
	ScriptEditorBase *se = nullptr;
	for (int i = script_editor_func_count - 1; i >= 0; i--) {
		se = script_editor_funcs[i](p_resource);
		if (se) {
			break;
		}
	}
	ERR_FAIL_COND_V(!se, false);
	se->set_edited_resource(p_resource);
	
	bool highlighter_set = false;
	for (int i = 0; i < syntax_highlighters.size(); i++) {
		Ref<EditorSyntaxHighlighter> highlighter = syntax_highlighters[i]->_create();
		if (highlighter.is_null()) {
			continue;
		}
		se->add_syntax_highlighter(highlighter);
		if (scr != nullptr && !highlighter_set) {
			PackedStringArray languages = highlighter->_get_supported_languages();