### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

const GodotSphereShape3D *sphere_A = static_cast<const GodotSphereShape3D *>(p_a);
	const GodotBoxShape3D *box_B = static_cast<const GodotBoxShape3D *>(p_b);
	
	Vector3 center = p_transform_b.xform_inv(p_transform_a.origin);
	Vector3 extents = box_B->get_half_extents();
	Vector3 nearest(MIN(MAX(center.x, -extents.x), extents.x),
			MIN(MAX(center.y, -extents.y), extents.y),
			MIN(MAX(center.z, -extents.z), extents.z));
	nearest = p_transform_b.xform(nearest);
	
	Vector3 delta = nearest - p_transform_a.origin;
	real_t length = delta.length();
	if (length > sphere_A->get_radius() + p_margin_a + p_margin_b) {
		return;
	}
	p_collector->collided = true;
	if (!p_collector->callback) {
		return;
	}
	Vector3 axis;
	if (length == 0) {
		
		axis = (p_transform_b.origin - nearest).normalized();
	} else {