### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

if (p_source == nullptr && parser->has_class(p_class)) {
		p_source = p_class;
	}
	if (p_class->base_type.is_resolving()) {
		push_error(vformat(R"(Could not resolve class "%s": Cyclic reference.)", type_from_metatype(p_class->get_datatype()).to_string()), p_source);
		return ERR_PARSE_ERROR;
	}
	if (!p_class->base_type.has_no_type()) {
		
		return OK;
	}
	if (!parser->has_class(p_class)) {
		String script_path = p_class->get_datatype().script_path;
		Ref<GDScriptParserRef> parser_ref = get_parser_for(script_path);
		if (parser_ref.is_null()) {
			push_error(vformat(R"(Could not find script "%s".)", script_path), p_source);
			return ERR_PARSE_ERROR;