### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
String lpath = p_dir->get_path();
	subdirectory_item->set_metadata(0, lpath);
	if (!p_select_in_favorites && (path == lpath || ((display_mode == DISPLAY_MODE_SPLIT) && path.get_base_dir() == lpath))) {
		subdirectory_item->select(0);
		
		
		subdirectory_item->set_as_cursor(0);
	}
	if (p_unfold_path && path.begins_with(lpath) && path != lpath) {
		subdirectory_item->set_collapsed(false);
	} else {
		subdirectory_item->set_collapsed(uncollapsed_paths.find(lpath) < 0);
	}
	if (searched_string.length() > 0 && dname.to_lower().find(searched_string) >= 0) {
		parent_should_expand = true;
	}
	
	bool reversed = file_sort == FILE_SORT_NAME_REVERSE;
	for (int i = reversed ? p_dir->get_subdir_count() - 1 : 0;
			reversed ? i >= 0 : i < p_dir->get_subdir_count();
			reversed ? i-- : i++) {
		parent_should_expand = (_create_tree(subdirectory_item, p_dir->get_subdir(i), uncollapsed_paths, p_select_in_favorites, p_unfold_path) || parent_should_expand);
	}
	
	if (display_mode == DISPLAY_MODE_TREE_ONLY) {
		String main_scene = GLOBAL_GET("application/run/main_scene");
		
		List<FileInfo> file_list;
		for (int i = 0; i < p_dir->get_file_count(); i++) {
			String file_type = p_dir->get_file_type(i);