### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
String dir_name = make_dir_dialog_text->get_text().strip_edges();
	if (dir_name.length() == 0) {
		EditorNode::get_singleton()->show_warning(TTR("No name provided."));
		return;
	} else if (dir_name.contains("/") || dir_name.contains("\\") || dir_name.contains(":") || dir_name.contains("*") ||
			dir_name.contains("|") || dir_name.contains(">") || dir_name.ends_with(".") || dir_name.ends_with(" ")) {
		EditorNode::get_singleton()->show_warning(TTR("Provided name contains invalid characters."));
		return;
	}
	String directory = path;
	if (!directory.ends_with("/")) {
		directory = directory.get_base_dir();
	}
	print_verbose("Making folder " + dir_name + " in " + directory);
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	Error err = da->change_dir(directory);
	ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + directory + "'.");
	if (da->dir_exists(dir_name)) {
		EditorNode::get_singleton()->show_warning(TTR("Could not create folder. File with that name already exists."));
		return;
	}
	err = da->make_dir(dir_name);
	if (err == OK) {
		print_verbose("FileSystem: calling rescan.");
		_rescan();
	} else {
		EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
	}
}
void FileSystemDock::_make_scene_confirm() {