### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
int layout_count = GetKeyboardLayoutList(0, nullptr);
	ERR_FAIL_INDEX(p_index, layout_count);
	HKL *layouts = (HKL *)memalloc(layout_count * sizeof(HKL));
	GetKeyboardLayoutList(layout_count, layouts);
	ActivateKeyboardLayout(layouts[p_index], KLF_SETFORPROCESS);
	memfree(layouts);
}
String DisplayServerWindows::keyboard_get_layout_language(int p_index) const {
	int layout_count = GetKeyboardLayoutList(0, nullptr);
	ERR_FAIL_INDEX_V(p_index, layout_count, "");
	HKL *layouts = (HKL *)memalloc(layout_count * sizeof(HKL));
	GetKeyboardLayoutList(layout_count, layouts);
	WCHAR buf[LOCALE_NAME_MAX_LENGTH];
	memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(WCHAR));
	LCIDToLocaleName(MAKELCID(LOWORD(layouts[p_index]), SORT_DEFAULT), buf, LOCALE_NAME_MAX_LENGTH, 0);
	memfree(layouts);
	return String::utf16((const char16_t *)buf).substr(0, 2);
}
Key DisplayServerWindows::keyboard_get_keycode_from_physical(Key p_keycode) const {