### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
ADD_SIGNAL(MethodInfo("goto_line", PropertyInfo(Variant::INT, "line")));
}
ScriptEditorQuickOpen::ScriptEditorQuickOpen() {
	VBoxContainer *vbc = memnew(VBoxContainer);
	add_child(vbc);
	search_box = memnew(LineEdit);
	vbc->add_margin_child(TTR("Search:"), search_box);
	search_box->connect("text_changed", callable_mp(this, &ScriptEditorQuickOpen::_text_changed));
	search_box->connect("gui_input", callable_mp(this, &ScriptEditorQuickOpen::_sbox_input));
	search_options = memnew(Tree);
	vbc->add_margin_child(TTR("Matches:"), search_options, true);
	set_ok_button_text(TTR("Open"));
	get_ok_button()->set_disabled(true);
	register_text_enter(search_box);
	set_hide_on_ok(false);
	search_options->connect("item_activated", callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
	search_options->set_hide_root(true);
	search_options->set_hide_folding(true);
	search_options->add_theme_constant_override("draw_guides", 1);
}
ScriptEditor *ScriptEditor::script_editor = nullptr;
String ScriptEditor::_get_debug_tooltip(const String &p_text, Node *_se) {