### Godot version

4.0-rc1

### System information

Windows 10

### Issue description

The code: `@export @onready var camera_system : Node3D`

Is throwing: `Line 5:The "@onready" annotation will make the default value to be set after the "@export" takes effect and will override it. (Warning treated as error.)` and is crashing the game.

Unchecking "Treat Warning as Errors" seems to have no effect:

![imagen](https://user-images.githubusercontent.com/248383/217900756-8e214c40-68fb-4fb2-8509-a1e689725930.png)

![imagen](https://user-images.githubusercontent.com/248383/217901253-3b758ebc-48e9-40fe-8d77-16fce7cbae88.png)


### Steps to reproduce

- Write `@export @onready var some_var : Node3D`
- In Project Settings, uncheck `Treat Warning as Errors`
- Try to run the project, a `Parser Error` will be thrown.

### Minimal reproduction project

It's as simple as adding one line of code, so I'm not sure a MRP is needed.
return tokenizer.get_comments().has(p_line);
}
String GDScriptParser::get_doc_comment(int p_line, bool p_single_line) {
	const HashMap<int, GDScriptTokenizer::CommentData> &comments = tokenizer.get_comments();
	ERR_FAIL_COND_V(!comments.has(p_line), String());
	if (p_single_line) {
		if (comments[p_line].comment.begins_with("##")) {
			return comments[p_line].comment.trim_prefix("##").strip_edges();
		}
		return "";
	}
	String doc;
	int line = p_line;
	bool in_codeblock = false;
	while (comments.has(line - 1)) {
		if (!comments[line - 1].new_line || !comments[line - 1].comment.begins_with("##")) {
			break;
		}
		line--;
	}
	int codeblock_begins = 0;
	while (comments.has(line)) {
		if (!comments[line].new_line || !comments[line].comment.begins_with("##")) {