### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
dlclose(xrandr_handle);
	}
	for (int i = 0; i < CURSOR_MAX; i++) {
		if (cursors[i] != None) {
			XFreeCursor(x11_display, cursors[i]);
		}
		if (img[i] != nullptr) {
			XcursorImageDestroy(img[i]);
		}
	}
	if (xim) {
		XCloseIM(xim);
	}
	XCloseDisplay(x11_display);
	if (xmbstring) {
		memfree(xmbstring);
	}
#ifdef SPEECHD_ENABLED
	memdelete(tts);
#endif
#ifdef DBUS_ENABLED
	memdelete(screensaver);
	memdelete(portal_desktop);
#endif
}
void DisplayServerX11::register_x11_driver() {
	register_create_function("x11", create_func, get_rendering_drivers_func);
}
#endif