### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

for (int i = 0; i < 2; i++) {
		spin[i]->set_read_only(p_read_only);
	}
}
void EditorPropertyVector2i::_value_changed(double val, const String &p_name) {
	if (setting) {
		return;
	}
	if (linked->is_pressed()) {
		setting = true;
		if (p_name == "x") {
			spin[1]->set_value(spin[0]->get_value() * ratio_yx);
		}
		if (p_name == "y") {
			spin[0]->set_value(spin[1]->get_value() * ratio_xy);
		}
		setting = false;
	}
	Vector2i v2;
	v2.x = spin[0]->get_value();
	v2.y = spin[1]->get_value();
	emit_changed(get_edited_property(), v2, linked->is_pressed() ? "" : p_name);
}
void EditorPropertyVector2i::update_property() {