### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

bool found_joint = false;
	for (int i = 0; i < p_state->nodes[p_node_index]->children.size(); ++i) {
		found_joint |= _capture_nodes_in_skin(p_state, p_skin, p_state->nodes[p_node_index]->children[i]);
	}
	if (found_joint) {
		
		if (p_state->nodes[p_node_index]->joint && p_skin->joints.find(p_node_index) < 0) {
			p_skin->joints.push_back(p_node_index);
		} else if (p_skin->non_joints.find(p_node_index) < 0) {
			p_skin->non_joints.push_back(p_node_index);
		}
	}
	if (p_skin->joints.find(p_node_index) > 0) {
		return true;
	}
	return false;
}
void GLTFDocument::_capture_nodes_for_multirooted_skin(Ref<GLTFState> p_state, Ref<GLTFSkin> p_skin) {