### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

if (property == StringName()) {
		return Variant();
	}
	Dictionary dp;
	dp["type"] = "obj_property";
	dp["object"] = object;
	dp["property"] = property;
	dp["value"] = object->get(property);
	Label *drag_label = memnew(Label);
	drag_label->set_text(property);
	set_drag_preview(drag_label);
	return dp;
}
void EditorProperty::set_use_folding(bool p_use_folding) {
	use_folding = p_use_folding;
}
bool EditorProperty::is_using_folding() const {
	return use_folding;
}
void EditorProperty::expand_all_folding() {
}
void EditorProperty::collapse_all_folding() {
}
void EditorProperty::expand_revertable() {
}
void EditorProperty::set_selectable(bool p_selectable) {
	selectable = p_selectable;
}
bool EditorProperty::is_selectable() const {