### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

}
		}
		if (d.has("normalTexture")) {
			const Dictionary &bct = d["normalTexture"];
			if (bct.has("index")) {
				material->set_texture(BaseMaterial3D::TEXTURE_NORMAL, _get_texture(p_state, bct["index"], TEXTURE_TYPE_NORMAL));
				material->set_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING, true);
			}
			if (bct.has("scale")) {
				material->set_normal_scale(bct["scale"]);
			}
		}
		if (d.has("occlusionTexture")) {
			const Dictionary &bct = d["occlusionTexture"];
			if (bct.has("index")) {
				material->set_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION, _get_texture(p_state, bct["index"], TEXTURE_TYPE_GENERIC));
				material->set_ao_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_RED);
				material->set_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION, true);
			}
		}
		if (d.has("emissiveFactor")) {
			const Array &arr = d["emissiveFactor"];
			ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR);
			const Color c = Color(arr[0], arr[1], arr[2]).linear_to_srgb();
			material->set_feature(BaseMaterial3D::FEATURE_EMISSION, true);
			material->set_emission(c);
		}
		if (d.has("emissiveTexture")) {
			const Dictionary &bct = d["emissiveTexture"];
			if (bct.has("index")) {