### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

for (int e = 0; e < 3; e++) {
						Vector3 p1 = vertex[e];
						Vector3 p2 = vertex[(e + 1) % 3];
						Vector3 n = (p2 - p1);
						Vector3 axis = (point - p2).cross(n).cross(n).normalized();
						if (axis.dot(normal) < 0.0) {
							axis *= -1.0;
						}
						if (!separator.test_axis(axis)) {
							return;
						}
					}
				}
			}
		}
	}
	if (!face_B->backface_collision) {
		if (separator.best_axis.dot(normal) < _BACKFACE_NORMAL_THRESHOLD) {
			if (face_B->invert_backface_collision) {
				separator.best_axis = separator.best_axis.bounce(normal);
			} else {
				
				return;
			}
		}
	}
	separator.generate_contacts();
}
template <bool withMargin>
static void _collision_capsule_capsule(const GodotShape3D *p_a, const Transform3D &p_transform_a, const GodotShape3D *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {