### Godot version

d01ac9c73

### System information

ArchLinux x11

### Issue description

Signal with unbinds[^1] fails to emit in exported project.

[^1]: ![image](https://user-images.githubusercontent.com/70787919/215381688-1df57b26-2ed5-4473-a9dd-54d9c2228567.png)


### Steps to reproduce

- open mrp
- run in editor
- `it worked!` is printed
- export project
- run executable
-  
```c++
ERROR: Error calling from signal 'sig' to callable: 'Node::_on_sig': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/10531944/bug.zip)

return nodes.size();
}
StringName SceneState::get_node_type(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
	if (nodes[p_idx].type == TYPE_INSTANTIATED) {
		return StringName();
	}
	return names[nodes[p_idx].type];
}
StringName SceneState::get_node_name(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
	return names[nodes[p_idx].name];
}
int SceneState::get_node_index(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, nodes.size(), -1);
	return nodes[p_idx].index;
}
bool SceneState::is_node_instance_placeholder(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, nodes.size(), false);
	return nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER);
}
Ref<PackedScene> SceneState::get_node_instance(int p_idx) const {