### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

return gui.embed_subwindows_hint;
}
void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) {
	ERR_FAIL_NULL(p_viewport);
	ERR_FAIL_NULL(p_control);
	if (gui.mouse_focus) {
		p_viewport->gui.mouse_focus = p_control;
		p_viewport->gui.mouse_focus_mask = gui.mouse_focus_mask;
		p_viewport->gui.key_focus = p_control;
		p_viewport->gui.forced_mouse_focus = true;
		gui.mouse_focus = nullptr;
		gui.forced_mouse_focus = false;
		gui.mouse_focus_mask.clear();
	}
}
void Viewport::set_sdf_oversize(SDFOversize p_sdf_oversize) {
	ERR_FAIL_INDEX(p_sdf_oversize, SDF_OVERSIZE_MAX);
	sdf_oversize = p_sdf_oversize;
	RS::get_singleton()->viewport_set_sdf_oversize_and_scale(viewport, RS::ViewportSDFOversize(sdf_oversize), RS::ViewportSDFScale(sdf_scale));
}
Viewport::SDFOversize Viewport::get_sdf_oversize() const {
	return sdf_oversize;
}
void Viewport::set_sdf_scale(SDFScale p_sdf_scale) {
	ERR_FAIL_INDEX(p_sdf_scale, SDF_SCALE_MAX);
	sdf_scale = p_sdf_scale;
	RS::get_singleton()->viewport_set_sdf_oversize_and_scale(viewport, RS::ViewportSDFOversize(sdf_oversize), RS::ViewportSDFScale(sdf_scale));
}
Viewport::SDFScale Viewport::get_sdf_scale() const {