### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



if (!function->return_type.has_type || p_return_value.type.has_type) {
		
		
		if (function->return_type.has_type) {
			if (function->return_type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type == Variant::ARRAY && function->return_type.has_container_element_type()) {
				
				const GDScriptDataType &element_type = function->return_type.get_container_element_type();
				Variant script = element_type.script_type;
				int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
				append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY);
				append(p_return_value);
				append(script_idx);
				append(element_type.kind == GDScriptDataType::BUILTIN ? element_type.builtin_type : Variant::OBJECT);
				append(element_type.native_type);
			} else if (function->return_type.kind == GDScriptDataType::BUILTIN && p_return_value.type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type != p_return_value.type.builtin_type) {
				
				append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN);
				append(p_return_value);
				append(function->return_type.builtin_type);
			} else {
				
				append_opcode(GDScriptFunction::OPCODE_RETURN);
				append(p_return_value);
			}
		} else {
			append_opcode(GDScriptFunction::OPCODE_RETURN);
			append(p_return_value);
		}
	} else {