### Godot version

v3.5.1.stable.official [6fed1ffa3]

### System information

Windows 10, NVIDIA GeForce GTX 760

### Issue description

OS.kill() will not terminate process that it's not spawned by game although it is noted in the documentation that it can also be used to kill processes that were not spawned by the game.


### Steps to reproduce

Use PID when calling OS.kill() that it isn't spawned by the game.

### Minimal reproduction project

N/A
const uint64_t WINDOWS_TICKS_PER_SECOND = 10000000;
	const uint64_t TICKS_TO_UNIX_EPOCH = 116444736000000000LL;
	SYSTEMTIME st;
	GetSystemTime(&st);
	FILETIME ft;
	SystemTimeToFileTime(&st, &ft);
	uint64_t ticks_time;
	ticks_time = ft.dwHighDateTime;
	ticks_time <<= 32;
	ticks_time |= ft.dwLowDateTime;
	return (double)(ticks_time - TICKS_TO_UNIX_EPOCH) / WINDOWS_TICKS_PER_SECOND;
}
void OS_Windows::delay_usec(uint32_t p_usec) const {