### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

nc->accum_pass = accum_pass;
					nc->loc_accum = nc->init_loc;
					nc->rot_accum = nc->init_rot;
					nc->scale_accum = scale;
				} else {
					nc->scale_accum = nc->scale_accum.lerp(scale, p_interp);
				}
#endif 
			} break;
			case Animation::TYPE_BLEND_SHAPE: {
#ifndef _3D_DISABLED
				if (!nc->node_blend_shape) {
					continue;
				}
				float blend;
				Error err = a->blend_shape_track_interpolate(i, p_time, &blend);
				
				if (err != OK) {
					continue;
				}
				blend = post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
				if (nc->accum_pass != accum_pass) {
					ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
					nc->accum_pass = accum_pass;
					cache_update[cache_update_size++] = nc;
					nc->blend_shape_accum = blend;
				} else {
					nc->blend_shape_accum = Math::lerp(nc->blend_shape_accum, blend, p_interp);
				}
#endif