### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

ERR_FAIL_COND(p_event.is_null());
	ERR_FAIL_COND(!is_inside_tree());
	local_input_handled = false;
	if (disable_input || !_can_consume_input_events()) {
		return;
	}
	if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_ancestor_of(this)) {
		return;
	}
	Ref<InputEvent> ev;
	if (!p_local_coords) {
		ev = _make_input_local(p_event);
	} else {
		ev = p_event;
	}
	
	if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr || Object::cast_to<InputEventJoypadButton>(*ev) != nullptr) {
		get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, ev, this);
	}
	
	if (!is_input_handled()) {
		get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this);
	}
	
	if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr)) {
		get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this);
	}
	if (physics_object_picking && !is_input_handled()) {