### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

if (!p_state->json.has("textures")) {
		return OK;
	}
	const Array &textures = p_state->json["textures"];
	for (GLTFTextureIndex i = 0; i < textures.size(); i++) {
		const Dictionary &d = textures[i];
		ERR_FAIL_COND_V(!d.has("source"), ERR_PARSE_ERROR);
		Ref<GLTFTexture> t;
		t.instantiate();
		t->set_src_image(d["source"]);
		if (d.has("sampler")) {
			t->set_sampler(d["sampler"]);
		} else {
			t->set_sampler(-1);
		}
		p_state->textures.push_back(t);
	}
	return OK;
}
GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> p_state, Ref<Texture2D> p_texture, StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats) {