### Godot version

v4.0.beta10.official [d0398f62f]

### System information

linux mint Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti, Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti

### Issue description

draw_dashed line fills the ending up instead leaving unpainted, maybe intended to draw more closed dashed rectangles, but i would call this a bug. If its intended the docs should mention this and i would like to see an option to turn this behavior off.
For example to use this for drawing multicolored dashed lines it would be a unwanted.

big dashed line length 119
![grafik](https://user-images.githubusercontent.com/8441455/211654997-0bd59f52-1429-431d-aa44-a3067e87124f.png)

big dashed line length 120
![grafik](https://user-images.githubusercontent.com/8441455/211655381-a279d25e-40eb-4f31-b613-fe141f72416f.png)

Below is shown lengths from 1 to 200

### Steps to reproduce

Run this lines to draw dashed lines:

```
	for i in range(0,200,2):
		self.draw_dashed_line(topleft + Vector2(0, i),
		topleft + Vector2(i, i),
		Color(1,1,1,1), 1, 10)
```

### Minimal reproduction project

-
notify_local_transform = p_enable;
}
bool CanvasItem::is_local_transform_notification_enabled() const {
	return notify_local_transform;
}
void CanvasItem::set_notify_transform(bool p_enable) {
	if (notify_transform == p_enable) {
		return;
	}
	notify_transform = p_enable;
	if (notify_transform && is_inside_tree()) {
		
		_ALLOW_DISCARD_ get_global_transform();
	}
}
bool CanvasItem::is_transform_notification_enabled() const {
	return notify_transform;
}
int CanvasItem::get_canvas_layer() const {
	if (canvas_layer) {
		return canvas_layer->get_layer();
	} else {
		return 0;
	}
}
void CanvasItem::set_visibility_layer(uint32_t p_visibility_layer) {
	visibility_layer = p_visibility_layer;
	RenderingServer::get_singleton()->canvas_item_set_visibility_layer(canvas_item, p_visibility_layer);
}
uint32_t CanvasItem::get_visibility_layer() const {