### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

for (int i = 0; i < 12; i++) {
		spin[i]->set_read_only(p_read_only);
	}
}
void EditorPropertyProjection::_value_changed(double val, const String &p_name) {
	if (setting) {
		return;
	}
	Projection p;
	p.columns[0][0] = spin[0]->get_value();
	p.columns[0][1] = spin[1]->get_value();
	p.columns[0][2] = spin[2]->get_value();
	p.columns[0][3] = spin[3]->get_value();
	p.columns[1][0] = spin[4]->get_value();
	p.columns[1][1] = spin[5]->get_value();
	p.columns[1][2] = spin[6]->get_value();
	p.columns[1][3] = spin[7]->get_value();
	p.columns[2][0] = spin[8]->get_value();
	p.columns[2][1] = spin[9]->get_value();
	p.columns[2][2] = spin[10]->get_value();
	p.columns[2][3] = spin[11]->get_value();
	p.columns[3][0] = spin[12]->get_value();
	p.columns[3][1] = spin[13]->get_value();
	p.columns[3][2] = spin[14]->get_value();
	p.columns[3][3] = spin[15]->get_value();
	emit_changed(get_edited_property(), p, p_name);
}
void EditorPropertyProjection::update_property() {