### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
if (display_mode == DISPLAY_MODE_TREE_ONLY) {
		
		selected = _tree_get_selected();
	} else {
		
		for (int i = 0; i < files->get_item_count(); i++) {
			if (!files->is_selected(i)) {
				continue;
			}
			selected.push_back(files->get_item_metadata(i));
		}
	}
	if (!selected.is_empty() && selected[0] == "res://") {
		
		return;
	}
	
	Vector<String> efiles;
	String extension;
	for (const String &fpath : selected) {
		_get_imported_files(fpath, extension, efiles);
	}
	
	Vector<String> imports;
	String import_type;
	for (int i = 0; i < efiles.size(); i++) {
		String fpath = efiles[i];
		Ref<ConfigFile> cf;
		cf.instantiate();
		Error err = cf->load(fpath + ".import");