### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

public:
		Face *next = nullptr;
		Vertex *nearby_vertex = nullptr;
		Face *next_with_same_nearby_vertex = nullptr;
		Point32 origin;
		Point32 dir0;
		Point32 dir1;
		Face() {
		}
		void init(Vertex *p_a, const Vertex *p_b, const Vertex *p_c) {
			nearby_vertex = p_a;
			origin = p_a->point;
			dir0 = *p_b - *p_a;
			dir1 = *p_c - *p_a;
			if (p_a->last_nearby_face) {
				p_a->last_nearby_face->next_with_same_nearby_vertex = this;
			} else {
				p_a->first_nearby_face = this;
			}
			p_a->last_nearby_face = this;
		}
		Point64 get_normal() {
			return dir0.cross(dir1);
		}
	};
	template <typename UWord, typename UHWord>
	class DMul {