### Godot version

4.0.beta12.official

### System information

macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan

### Issue description

I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`.

However, this does not appear to be the case and the particles appear to rotate together with the parent node of the emitting `GPUParticles2D`.

https://user-images.githubusercontent.com/3022/212566997-b972cf05-3a74-4eb2-a5bc-d4d4e7c5b14a.mp4

### Steps to reproduce

1. Open the attached project.
2. Check that `Drawing > Local Coords` is set to `Off` on the `GPUParticles2D`.
3. Run the main scene.
4. The particles should not rotate with the parent node. (But they do)

### Minimal reproduction project

[GPUParticle2DRotationalJitter.zip](https://github.com/godotengine/godot/files/10421202/GPUParticle2DRotationalJitter.zip)

particles->restart_request = false;
		}
		if (particles->inactive && !particles->emitting) {
			
			continue;
		}
		if (particles->emitting) {
			if (particles->inactive) {
				
				particles->prev_ticks = 0;
				particles->phase = 0;
				particles->prev_phase = 0;
				particles->clear = true;
			}
			particles->inactive = false;
			particles->inactive_time = 0;
		} else {
			particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
			if (particles->inactive_time > particles->lifetime * 1.2) {
				particles->inactive = true;
				continue;
			}
		}
		
		float screen_hz = 60;
		int fixed_fps = 0;
		if (particles->fixed_fps > 0) {
			fixed_fps = particles->fixed_fps;
		} else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
			fixed_fps = screen_hz;