### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
otOffset", "PivotOffset" , 
	pContent", "ClipContents" , 
	ewNetworkConnections", "RefuseNewConnections" , // MultiplayerAPI
	{ "RegionFilterClip", "RegionFilterClipEnabled" , 
	usEnable", "ReverbBusEnabled" , 
	{ dframe", dFrame" , 
	{ rrideStretch", "Size2dOverrideStretch" , 
	{ "SlipsOnSpe", "SlideOnSpe" , // SeparationRayShape2D
	ngEnabled", "FolwSmoothingEnabled" , 
	ngSpeed", "FolwSmoothingSpeed" , 
	ctionsDepthTolerance", "SsrDepthTolerance" , 
	ctionsEnabled", "SsrEnabled" , 
	ctionsFadeIn", "SsrFadeIn" , 
	ctionsFadeOut", "SsrFadeOut" , 
	ctionsMaxSteps", "SsrMaxSteps" , 
	{ "StateMachineSelectedframe", "StateMachineSelectedFrame" , 
	{ ighlighting", ighlighter" , 
	n", "TabAlignment" , Container
	{ "TableHseparation", "TableHSeparation" , 
	{ eparation", "TableVSeparation" , 
	{ tion", "Pition" ,  - broke GLTFNode
	{ "UnitDb", "VolumeDb" , 
	{ "UnitOffset", "ProgressRatio" , 
	{ "Vseparation", "VSeparation" , 
	{ ,  ,
;
const char *rter3To4::gdscript_signals_renames[][2] = {
	//  {"instantiate","instance", SystemDock
	// { "hide", "hidden" ,  - function with same name exists
	// { "tween_all_completed","op_finished",  - TODO, not sure