### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
}
						}
					}
					base_type = base_type.class_type->base_type;
					break;
				case GDScriptParser::DataType::NATIVE: {
					if (id_type.is_set() && !id_type.is_variant()) {
						base_type = GDScriptParser::DataType();
						break;
					}
					MethodInfo info;
					if (ClassDB::get_method_info(base_type.native_type, p_context.current_function->identifier->name, &info)) {
						for (const PropertyInfo &E : info.arguments) {
							if (E.name == p_identifier) {
								r_type = _type_from_property(E);
								return true;
							}
						}
					}
					base_type = GDScriptParser::DataType();
				} break;
				default:
					break;
			}
		}
	}
	if (id_type.is_set() && !id_type.is_variant()) {
		r_type.type = id_type;
		return true;
	}