### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

if (p_node != this) {
		Window *w = Object::cast_to<Window>(p_node);
		if (w && (!w->is_inside_tree() || !w->is_embedded())) {
			return;
		}
		CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
		if (ci) {
			ci->queue_redraw();
		}
	}
	int cc = p_node->get_child_count();
	for (int i = 0; i < cc; i++) {
		_update_canvas_items(p_node->get_child(i));
	}
}
Ref<ViewportTexture> Viewport::get_texture() const {