### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
_update_search();
}
void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
	Ref<InputEventKey> k = p_ie;
	if (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::PAGEUP || k->get_keycode() == Key::PAGEDOWN)) {
		search_options->gui_input(k);
		search_box->accept_event();
	}
}
void ScriptEditorQuickOpen::_update_search() {
	search_options->clear();
	TreeItem *root = search_options->create_item();
	for (int i = 0; i < functions.size(); i++) {
		String file = functions[i];
		if ((search_box->get_text().is_empty() || file.findn(search_box->get_text()) != -1)) {
			TreeItem *ti = search_options->create_item(root);
			ti->set_text(0, file);
			if (root->get_first_child() == ti) {
				ti->select(0);
			}
		}
	}
	get_ok_button()->set_disabled(root->get_first_child() == nullptr);
}
void ScriptEditorQuickOpen::_confirmed() {