### Godot version

4.0.beta15

### System information

windows 10, nvidia graphics, opengl backend

### Issue description

When using a TileSetAtlasSource on a TileSet with dimensions greater than 799x799 and selecting the Tiles tab in the TileSet editor, all tabs in the right editor panel disappear.

This is likely a regression of https://github.com/godotengine/godot/issues/67942

### Steps to reproduce

see attached video:

https://user-images.githubusercontent.com/5783414/215139823-f78e94c5-5199-452e-b601-76ec0f680748.mp4


### Minimal reproduction project

[LikelyRegressionOf67942.zip](https://github.com/godotengine/godot/files/10520933/LikelyRegressionOf67942.zip)

case RS::GLOBAL_VAR_TYPE_IVEC3:
			return ShaderLanguage::TYPE_IVEC3;
		case RS::GLOBAL_VAR_TYPE_IVEC4:
			return ShaderLanguage::TYPE_IVEC4;
		case RS::GLOBAL_VAR_TYPE_RECT2I:
			return ShaderLanguage::TYPE_IVEC4;
		case RS::GLOBAL_VAR_TYPE_UINT:
			return ShaderLanguage::TYPE_UINT;
		case RS::GLOBAL_VAR_TYPE_UVEC2:
			return ShaderLanguage::TYPE_UVEC2;
		case RS::GLOBAL_VAR_TYPE_UVEC3:
			return ShaderLanguage::TYPE_UVEC3;
		case RS::GLOBAL_VAR_TYPE_UVEC4:
			return ShaderLanguage::TYPE_UVEC4;
		case RS::GLOBAL_VAR_TYPE_FLOAT:
			return ShaderLanguage::TYPE_FLOAT;
		case RS::GLOBAL_VAR_TYPE_VEC2:
			return ShaderLanguage::TYPE_VEC2;
		case RS::GLOBAL_VAR_TYPE_VEC3:
			return ShaderLanguage::TYPE_VEC3;
		case RS::GLOBAL_VAR_TYPE_VEC4:
			return ShaderLanguage::TYPE_VEC4;
		case RS::GLOBAL_VAR_TYPE_COLOR:
			return ShaderLanguage::TYPE_VEC4;
		case RS::GLOBAL_VAR_TYPE_RECT2:
			return ShaderLanguage::TYPE_VEC4;
		case RS::GLOBAL_VAR_TYPE_MAT2:
			return ShaderLanguage::TYPE_MAT2;
		case RS::GLOBAL_VAR_TYPE_MAT3:
			return ShaderLanguage::TYPE_MAT3;