### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
err = ResourceSaver::save(res, new_path, ResourceSaver::FLAG_COMPRESS);
				if (err != OK) {
					EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + " " + vformat(TTR("Failed to save resource at %s: %s"), new_path, error_names[err]));
				}
			} else if (err != OK) {
				
				
				EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + " " + vformat(TTR("Failed to load resource at %s: %s"), new_path, error_names[err]));
			}
		}
	} else {
		
		Ref<DirAccess> old_dir = DirAccess::open(old_path);
		Ref<FileAccess> file_access = FileAccess::create(FileAccess::ACCESS_RESOURCES);
		old_dir->set_include_navigational(false);
		old_dir->list_dir_begin();
		for (String f = old_dir->_get_next(); !f.is_empty(); f = old_dir->_get_next()) {
			if (f.get_extension() == "import") {
				continue;
			}
			if (file_access->file_exists(old_path + f)) {
				_try_duplicate_item(FileOrFolder(old_path + f, true), new_path + f);
			} else if (da->dir_exists(old_path + f)) {
				_try_duplicate_item(FileOrFolder(old_path + f, false), new_path + f);
			}
		}
		old_dir->list_dir_end();
	}
}
void FileSystemDock::_update_resource_paths_after_move(const HashMap<String, String> &p_renames) const {