### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
ERR_FAIL_COND_V(!tts, TypedArray<Dictionary>());
	return tts->get_voices();
}
void DisplayServerWindows::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
	ERR_FAIL_COND(!tts);
	tts->speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
}
void DisplayServerWindows::tts_pause() {
	ERR_FAIL_COND(!tts);
	tts->pause();
}
void DisplayServerWindows::tts_resume() {
	ERR_FAIL_COND(!tts);
	tts->resume();
}
void DisplayServerWindows::tts_stop() {
	ERR_FAIL_COND(!tts);
	tts->stop();
}
void DisplayServerWindows::mouse_set_mode(MouseMode p_mode) {
	_THREAD_SAFE_METHOD_
	if (mouse_mode == p_mode) {
		
		return;
	}
	mouse_mode = p_mode;
	_set_mouse_mode_impl(p_mode);
}
DisplayServer::MouseMode DisplayServerWindows::mouse_get_mode() const {