### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
if (r_result.class_name.begins_with("_")) {
								r_result.class_name = r_result.class_name.substr(1);
							}
							return OK;
						}
					} else {
						/*
						// Because get_integer_constant_enum and get_integer_constant don't work on @GlobalScope
						// We cannot determine the exact nature of the identifier here
						// Otherwise these codes would work
						StringName enumName = ClassDB::get_integer_constant_enum("@GlobalScope", p_symbol, true);
						if (enumName != nullptr) {
							r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_ENUM;
							r_result.class_name = "@GlobalScope";
							r_result.class_member = enumName;
							return OK;
						}
						else {
							r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_CONSTANT;
							r_result.class_name = "@GlobalScope";
							r_result.class_member = p_symbol;
							return OK;
						}*/
						r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_TBD_GLOBALSCOPE;
						r_result.class_name = "@GlobalScope";
						r_result.class_member = p_symbol;
						return OK;
					}
				} else {
					List<StringName> utility_functions;