### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
ScriptEditorBase *current = _get_current_editor();
	if (current) {
		Ref<Script> scr = current->get_edited_resource();
		return scr != nullptr ? scr : nullptr;
	} else {
		return nullptr;
	}
}
TypedArray<Script> ScriptEditor::_get_open_scripts() const {
	TypedArray<Script> ret;
	Vector<Ref<Script>> scripts = get_open_scripts();
	int scrits_amount = scripts.size();
	for (int idx_script = 0; idx_script < scrits_amount; idx_script++) {
		ret.push_back(scripts[idx_script]);
	}
	return ret;
}
bool ScriptEditor::toggle_scripts_panel() {
	list_split->set_visible(!list_split->is_visible());
	EditorSettings::get_singleton()->set_project_metadata("scripts_panel", "show_scripts_panel", list_split->is_visible());
	return list_split->is_visible();
}
bool ScriptEditor::is_scripts_panel_toggled() {