### Godot version

 v4.0.beta11.official.91713ced8

### System information

macOS 12.6.1 Monterey, Apple M1 Pro

### Issue description

After reopening scenes with Sprite2D and trying to edit the region of the sprite again the Godot app crashed.

### Steps to reproduce

1. Open scene node_2d in the project files
2. Go to Sprite2D and click on edit region, pop up should show
3. Close the popup and close the scene with X on the tab
4. Reopen the scene, go to Sprite2D and click on Edit region
5. Godot should crash

### Minimal reproduction project

[region_crash.zip](https://github.com/godotengine/godot/files/10400566/region_crash.zip)

if (snap_step.x != 0) {
			if (snap_separation.x == 0) {
				for (int i = 0; i < s.width; i++) {
					int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
					if (i == 0) {
						last_cell = cell;
					}
					if (last_cell != cell) {
						edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color);
					}
					last_cell = cell;
				}
			} else {
				for (int i = 0; i < s.width; i++) {
					int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / (snap_step.x + snap_separation.x)));
					if (i == 0) {
						last_cell = cell;
					}
					if (last_cell != cell) {
						edit_draw->draw_rect(Rect2(i - snap_separation.x * draw_zoom, 0, snap_separation.x * draw_zoom, s.height), grid_color);
					}
					last_cell = cell;
				}
			}
		}
		if (snap_step.y != 0) {
			if (snap_separation.y == 0) {
				for (int i = 0; i < s.height; i++) {
					int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
					if (i == 0) {