### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
for (int i = 0; i < get_line_count(); i++) {
		fold_line(i);
	}
	queue_redraw();
}
void CodeEdit::unfold_all_lines() {
	_unhide_all_lines();
}
void CodeEdit::toggle_foldable_line(int p_line) {
	ERR_FAIL_INDEX(p_line, get_line_count());
	if (is_line_folded(p_line)) {
		unfold_line(p_line);
		return;
	}
	fold_line(p_line);
}
bool CodeEdit::is_line_folded(int p_line) const {
	ERR_FAIL_INDEX_V(p_line, get_line_count(), false);
	return p_line + 1 < get_line_count() && !_is_line_hidden(p_line) && _is_line_hidden(p_line + 1);
}
TypedArray<int> CodeEdit::get_folded_lines() const {