### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

switch (tool_menu->get_item_id(p_idx)) {
		case TOOLS_ORPHAN_RESOURCES: {
			orphan_resources->show();
		} break;
		case TOOLS_CUSTOM: {
			if (tool_menu->get_item_submenu(p_idx) == "") {
				Callable callback = tool_menu->get_item_metadata(p_idx);
				Callable::CallError ce;
				Variant result;
				callback.callp(nullptr, 0, result, ce);
				if (ce.error != Callable::CallError::CALL_OK) {
					String err = Variant::get_callable_error_text(callback, nullptr, 0, ce);
					ERR_PRINT("Error calling function from tool menu: " + err);
				}
			} 
		} break;
	}
}
void EditorNode::_export_as_menu_option(int p_idx) {