### Godot version

v4.0.beta15.official [4fa6edc88]

### System information

Windows 11

### Issue description

When drawing a polygon in the editor, several duplicate vertices are added to the polygon array for each click.  In the image below, I clicked three times to draw the triangle, but got 10 entries.  The number you get varies, though I don't know why; I've seen hundreds of points from drawing a hexagon.  I tested it with a Polygon2D, a CollisionPolygon2D, and a CollisionPolygon3D; the issues occurs with all of them.  It later occurred to me that this might happen with a Curve2D as well, and it does.

![image](https://user-images.githubusercontent.com/2808851/214926182-b8609b87-85a1-4a08-8017-be4eeec912c6.png)


### Steps to reproduce

Add a node that has a Polygon or Curve resource, such as a Polygon2D, draw some points, then check the PackedVector2Array resource.

### Minimal reproduction project

N/A
}
		} break;
		case RESOURCE_SAVE:
		case RESOURCE_SAVE_AS: {
			ERR_FAIL_COND(saving_resource.is_null());
			save_resource_in_path(saving_resource, p_file);
			saving_resource = Ref<Resource>();
			ObjectID current_id = editor_history.get_current();
			Object *current_obj = current_id.is_valid() ? ObjectDB::get_instance(current_id) : nullptr;
			ERR_FAIL_COND(!current_obj);
			current_obj->notify_property_list_changed();
		} break;
		case SETTINGS_LAYOUT_SAVE: {
			if (p_file.is_empty()) {
				return;
			}
			Ref<ConfigFile> config;
			config.instantiate();
			Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
			if (err == ERR_FILE_CANT_OPEN || err == ERR_FILE_NOT_FOUND) {
				config.instantiate();
			} else if (err != OK) {
				show_warning(TTR("An error occurred while trying to save the editor layout.\nMake sure the editor's user data path is writable."));
				return;
			}
			_save_docks_to_config(config, p_file);
			config->save(EditorSettings::get_singleton()->get_editor_layouts_config());
			layout_dialog->hide();
			_update_layouts_menu();
			if (p_file == "Default") {