### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


mat_name, csg_mesh->surface_get_format(surface_i));
		}
	}
	Ref<GLTFMesh> gltf_mesh;
	gltf_mesh.instantiate();
	gltf_mesh->set_mesh(mesh);
	GLTFMeshIndex mesh_i = p_state->meshes.size();
	p_state->meshes.push_back(gltf_mesh);
	p_gltf_node->mesh = mesh_i;
	p_gltf_node->xform = csg->get_meshes()[0];
	p_gltf_node->set_name(_gen_unique_name(p_state, csg->get_name()));
}
#endif 
void GLTFDocument::_create_gltf_node(Ref<GLTFState> p_state, Node *p_scene_parent, GLTFNodeIndex p_current_node_i,
		GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_gltf_node, Ref<GLTFNode> p_gltf_node) {
	p_state->scene_nodes.insert(p_current_node_i, p_scene_parent);
	p_state->nodes.push_back(p_gltf_node);
	ERR_FAIL_COND(p_current_node_i == p_parent_node_index);
	p_state->nodes.write[p_current_node_i]->parent = p_parent_node_index;
	if (p_parent_node_index == -1) {
		return;
	}
	p_state->nodes.write[p_parent_node_index]->children.push_back(p_current_node_i);
}
void GLTFDocument::_convert_animation_player_to_gltf(AnimationPlayer *p_animation_player, Ref<GLTFState> p_state, GLTFNodeIndex p_gltf_current, GLTFNodeIndex p_gltf_root_index, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) {
	ERR_FAIL_COND(!p_animation_player);
	p_state->animation_players.push_back(p_animation_player);
	print_verbose(String("glTF: Converting animation player: ") + p_animation_player->get_name());
}
void GLTFDocument::_check_visibility(Node *p_node, bool &r_retflag) {