### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`GraphNode` class declares members with conflicting names.  
- `selected` property: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/gui/graph_node.cpp#L1154
- `selected` signal: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/gui/graph_node.cpp#L1164

As now signals are truely members of the class, this leads to name colliding in several languages.  
- In GDScript, the signal can't be used as it is treated as a property:
![image](https://user-images.githubusercontent.com/48322356/210059248-edbbd142-5d34-41f0-a3f5-08d4f2e02fc3.png)
- In Kotlin, the generated API code cannot compile as signal and property declarations are conflicting:
```
e: ~\git\godot\modules\kotlin_jvm\kt\godot-library\src\main\kotlin\godot\gen\godot\GraphNode.kt: (53, 14): Conflicting declarations: public final val selected: Signal0, public final var selected: Boolean
e: ~\git\godot\modules\kotlin_jvm\kt\godot-library\src\main\kotlin\godot\gen\godot\GraphNode.kt: (182, 14): Conflicting declarations: public final val selected: Signal0, public final var selected: Boolean
```

### Steps to reproduce

Try to use `selected` signal from GDScript.

### Minimal reproduction project

N/A
if (mm.is_valid() && box_selecting) {
		box_selecting_to = mm->get_position();
		box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
		for (int i = get_child_count() - 1; i >= 0; i--) {
			GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
			if (!gn) {
				continue;
			}
			Rect2 r = gn->get_rect();
			r.size *= zoom;
			bool in_box = r.intersects(box_selecting_rect);
			if (in_box) {
				gn->set_selected(box_selection_mode_additive);
			} else {
				gn->set_selected(previous_selected.find(gn) != nullptr);
			}
		}
		top_layer->queue_redraw();
		minimap->queue_redraw();
	}
	Ref<InputEventMouseButton> b = p_ev;
	if (b.is_valid()) {
		if (b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
			if (box_selecting) {
				box_selecting = false;
				for (int i = get_child_count() - 1; i >= 0; i--) {
					GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
					if (!gn) {
						continue;
					}