### Godot version

3.5.1, 4.0 beta 12

### System information

Arch Linux x86_64

### Issue description

Under the Perspective menu, the Perspective and Orthogonal buttons have the hotkey in parentheses beside the name, rather than tinted and off to the side like other similar buttons.

Additionally, changing the hotkey does not change the hotkey displayed in the label until the editor is restarted.

![image](https://user-images.githubusercontent.com/1994142/212991118-3a714779-ae17-4d67-92b3-2b05a8b3313f.png)

### Steps to reproduce

1. Open any project or create a new one.
2. Click on the 3D button to access the 3D view.
3. Click the Perspective drop-down.

### Minimal reproduction project

N/A
x_rot = 0.5;
			y_rot = -0.5;
			distance = 4;
			fov_scale = 1.0;
			region_select = false;
		}
	};
	
	
	Cursor cursor; 
	Cursor camera_cursor; 
	void scale_fov(real_t p_fov_offset);
	void reset_fov();
	void scale_cursor_distance(real_t scale);
	void set_freelook_active(bool active_now);
	void scale_freelook_speed(real_t scale);
	real_t zoom_indicator_delay;
	int zoom_failed_attempts_count = 0;
	RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3], axis_gizmo_instance[3];
	String last_message;
	String message;
	double message_time;
	void set_message(String p_message, float p_time = 5);
	void _view_settings_confirmed(real_t p_interp_delta);
	void _update_camera(real_t p_interp_delta);
	void _update_navigation_controls_visibility();
	Transform3D to_camera_transform(const Cursor &p_cursor) const;