### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (!object) {
		return;
	}
	
	if (autoclear) {
		if (!p_checked) {
			object->set(p_path, Variant());
		} else {
			Variant to_create;
			List<PropertyInfo> pinfo;
			object->get_property_list(&pinfo);
			for (const PropertyInfo &E : pinfo) {
				if (E.name == p_path) {
					Callable::CallError ce;
					Variant::construct(E.type, to_create, nullptr, 0, ce);
					break;
				}
			}
			object->set(p_path, to_create);
		}
		if (editor_property_map.has(p_path)) {
			for (EditorProperty *E : editor_property_map[p_path]) {
				E->set_checked(p_checked);
				E->update_property();
				E->update_editor_property_status();
				E->update_cache();
			}
		}
	} else {
		emit_signal(SNAME("property_toggled"), p_path, p_checked);