### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
play_button->set_pressed(false);
	play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
	play_button->set_tooltip_text(TTR("Play the project."));
	play_scene_button->set_pressed(false);
	play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons")));
	play_scene_button->set_tooltip_text(TTR("Play the edited scene."));
	play_custom_scene_button->set_pressed(false);
	play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons")));
	play_custom_scene_button->set_tooltip_text(TTR("Play a custom scene."));
}
void EditorNode::_android_build_source_selected(const String &p_file) {
	export_template_manager->install_android_template_from_file(p_file);
}
void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
	if (!p_confirmed) { 
		current_menu_option = (MenuOptions)p_option;
	}
	switch (p_option) {
		case FILE_NEW_SCENE: {
			new_scene();
		} break;
		case FILE_NEW_INHERITED_SCENE:
		case FILE_OPEN_SCENE: {
			file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
			List<String> extensions;
			ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
			file->clear_filters();
			for (int i = 0; i < extensions.size(); i++) {
				file->add_filter("*." + extensions[i], extensions[i].to_upper());