### Godot version

4.0.beta12.official

### System information

macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan

### Issue description

I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`.

However, this does not appear to be the case and the particles appear to rotate together with the parent node of the emitting `GPUParticles2D`.

https://user-images.githubusercontent.com/3022/212566997-b972cf05-3a74-4eb2-a5bc-d4d4e7c5b14a.mp4

### Steps to reproduce

1. Open the attached project.
2. Check that `Drawing > Local Coords` is set to `Off` on the `GPUParticles2D`.
3. Run the main scene.
4. The particles should not rotate with the parent node. (But they do)

### Minimal reproduction project

[GPUParticle2DRotationalJitter.zip](https://github.com/godotengine/godot/files/10421202/GPUParticle2DRotationalJitter.zip)

float radius = pc->radius;
						radius *= (scale.x + scale.y + scale.z) / 3.0;
						attr.extents[0] = radius;
						attr.extents[1] = radius;
						attr.extents[2] = radius;
					} break;
					case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
						attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
						Vector3 extents = pc->extents * scale;
						attr.extents[0] = extents.x;
						attr.extents[1] = extents.y;
						attr.extents[2] = extents.z;
					} break;
					case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
						if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
							continue;
						}
						attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
						Vector3 extents = pc->extents * scale;
						attr.extents[0] = extents.x;
						attr.extents[1] = extents.y;
						attr.extents[2] = extents.z;
						attr.texture_index = collision_3d_textures_used;
						collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
						collision_3d_textures_used++;
					} break;
					default: {
					}
				}
				frame_params.attractor_count++;