### Godot version

v4.0.beta13.official [caacade56] - v4.0.beta16.official [518b9e580]

### System information

Windows 10

### Issue description

Since Beta13 the inspector shows a duplicate "override_pose" property on the BoneAttachment3D node. Toggling one property toggles them both.

Perhaps related to the work done in #71137?


![bone attachment 3d](https://user-images.githubusercontent.com/91982860/215579803-7bff4b47-a201-41cb-8837-307894dc0dcc.png)


### Steps to reproduce

- Open the MRP
- Select the BoneAttachment3D node
- Observe that there are two "Override Pose" properties in the inspector

### Minimal reproduction project

[bone attachment 3d duplicated property.zip](https://github.com/godotengine/godot/files/10539370/bone.attachment.3d.duplicated.property.zip)

external_skeleton_node = p_path;
	_update_external_skeleton_cache();
	notify_property_list_changed();
}
NodePath BoneAttachment3D::get_external_skeleton() const {
	return external_skeleton_node;
}
void BoneAttachment3D::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			if (use_external_skeleton) {
				_update_external_skeleton_cache();
			}
			_check_bind();
		} break;
		case NOTIFICATION_EXIT_TREE: {
			_check_unbind();
		} break;
		case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
			_transform_changed();
		} break;
		case NOTIFICATION_INTERNAL_PROCESS: {
			if (_override_dirty) {
				_override_dirty = false;
			}
		} break;
	}
}
void BoneAttachment3D::on_bone_pose_update(int p_bone_index) {