### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
for (int j = 0; j < size; j++) {
						values.push_back(i == j ? value : zero);
					}
				}
			} else {
				ConstantNode::Value value = values[0];
				for (int i = 1; i < cardinality; i++) {
					values.push_back(value);
				}
			}
		} else if (values.size() != cardinality) {
			ERR_PRINT("Failed to reduce expression, values and cardinality mismatch.");
			return p_node;
		}
		ConstantNode *cn = alloc_node<ConstantNode>();
		cn->datatype = op->get_datatype();
		cn->values = values;
		return cn;
	} else if (op->op == OP_NEGATE) {
		op->arguments.write[0] = _reduce_expression(p_block, op->arguments[0]);
		if (op->arguments[0]->type == Node::TYPE_CONSTANT) {
			ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[0]);
			DataType base = get_scalar_type(cn->datatype);
			Vector<ConstantNode::Value> values;
			for (int i = 0; i < cn->values.size(); i++) {
				ConstantNode::Value nv;
				switch (base) {
					case TYPE_BOOL: {
						nv.boolean = !cn->values[i].boolean;
					} break;