### Godot version

v4.0.beta.custom_build [9f1fe0895]

### System information

Fedora 36

### Issue description

Opening scenes with a sky panorama and any ReflectionProbes print "test" over a hundred times, as well as a few hundred varied error messages for each probe in the scene. Toggling visibility of the probes off and on again prints the errors again.
Everything seems to still render correctly, as far as I can tell.
Regression from #70253.

### Steps to reproduce

Open a scene with a sky panorama and a reflection probe.

### Minimal reproduction project

https://github.com/godotengine/godot-demo-projects/tree/4.0-dev/3d/platformer
return RID();
}
RID RenderForwardMobile::_render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) {
	return RID();
}
_FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) {
	static const uint32_t divisor[RS::PRIMITIVE_MAX] = { 1, 2, 1, 3, 1 };
	static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 };
	return (p_indices - subtractor[p_primitive]) / divisor[p_primitive];
}
void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append) {
	RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
	if (p_render_list == RENDER_LIST_OPAQUE) {
		scene_state.used_sss = false;
		scene_state.used_screen_texture = false;
		scene_state.used_normal_texture = false;
		scene_state.used_depth_texture = false;
	}
	uint32_t lightmap_captures_used = 0;
	Plane near_plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin);
	near_plane.d += p_render_data->scene_data->cam_projection.get_z_near();
	float z_max = p_render_data->scene_data->cam_projection.get_z_far() - p_render_data->scene_data->cam_projection.get_z_near();
	RenderList *rl = &render_list[p_render_list];
	
	_update_dirty_geometry_instances();
	if (!p_append) {
		rl->clear();
		if (p_render_list == RENDER_LIST_OPAQUE) {
			render_list[RENDER_LIST_ALPHA].clear(); 
		}