### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

if (!p_state->json.has("extensions")) {
		return OK;
	}
	Dictionary extensions = p_state->json["extensions"];
	if (!extensions.has("KHR_lights_punctual")) {
		return OK;
	}
	Dictionary lights_punctual = extensions["KHR_lights_punctual"];
	if (!lights_punctual.has("lights")) {
		return OK;
	}
	const Array &lights = lights_punctual["lights"];
	for (GLTFLightIndex light_i = 0; light_i < lights.size(); light_i++) {
		Ref<GLTFLight> light = GLTFLight::from_dictionary(lights[light_i]);
		if (light.is_null()) {
			return Error::ERR_PARSE_ERROR;
		}
		p_state->lights.push_back(light);
	}
	print_verbose("glTF: Total lights: " + itos(p_state->lights.size()));
	return OK;
}
Error GLTFDocument::_parse_cameras(Ref<GLTFState> p_state) {