### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
if (!bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
		return;
	}
	if (!p_layout->has_section(p_section) || !p_layout->has_section_key(p_section, "open_scenes")) {
		return;
	}
	restoring_scenes = true;
	Array scenes = p_layout->get_value(p_section, "open_scenes");
	for (int i = 0; i < scenes.size(); i++) {
		load_scene(scenes[i]);
	}
	save_layout();
	restoring_scenes = false;
}
bool EditorNode::has_scenes_in_session() {