### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

draw_warning = true;
		} else {
			if (!all_read_only) {
				Resource *res = Object::cast_to<Resource>(object);
				if (res) {
					all_read_only = EditorNode::get_singleton()->is_resource_read_only(res);
				}
			}
		}
	}
	String filter = search_box ? search_box->get_text() : "";
	String group;
	String group_base;
	String subgroup;
	String subgroup_base;
	int section_depth = 0;
	VBoxContainer *category_vbox = nullptr;
	List<PropertyInfo> plist;
	object->get_property_list(&plist, true);
	HashMap<VBoxContainer *, HashMap<String, VBoxContainer *>> vbox_per_path;
	HashMap<String, EditorInspectorArray *> editor_inspector_array_per_prefix;
	Color sscolor = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
	
	for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
		ped->parse_begin(object);
		_parse_added_editors(main_vbox, nullptr, ped);
	}
	StringName doc_name;