### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

void _property_selected(const String &p_path, int p_focusable);
	void _object_id_selected(const String &p_path, ObjectID p_id);
	void _node_removed(Node *p_node);
	HashMap<StringName, int> per_array_page;
	void _page_change_request(int p_new_page, const StringName &p_array_prefix);
	void _changed_callback();
	void _edit_request_change(Object *p_object, const String &p_prop);
	void _filter_changed(const String &p_text);
	void _parse_added_editors(VBoxContainer *current_vbox, EditorInspectorSection *p_section, Ref<EditorInspectorPlugin> ped);
	void _vscroll_changed(double);
	void _feature_profile_changed();
	bool _is_property_disabled_by_feature_profile(const StringName &p_property);
	void _update_inspector_bg();
	ConfirmationDialog *add_meta_dialog = nullptr;
	LineEdit *add_meta_name = nullptr;
	OptionButton *add_meta_type = nullptr;
	Label *add_meta_error = nullptr;
	void _add_meta_confirm();
	void _show_add_meta_dialog();
	void _check_meta_name(const String &p_name);
	void _update_tree();
protected:
	static void _bind_methods();
	void _notification(int p_what);
public:
	static void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
	static void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
	static void cleanup_plugins();
	static Button *create_inspector_action_button(const String &p_text);
	static EditorProperty *instantiate_property_editor(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);