### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
if (!p_path.ends_with("/")) {
		if (FileAccess::exists(p_path + ".import")) {
			if (r_extension.is_empty()) {
				r_extension = p_path.get_extension();
			} else if (r_extension != p_path.get_extension()) {
				r_files.clear();
				return false; 
			}
			r_files.push_back(p_path);
		}
		return true;
	}
	Ref<DirAccess> da = DirAccess::open(p_path);
	da->list_dir_begin();
	String n = da->get_next();
	while (!n.is_empty()) {
		if (n != "." && n != ".." && !n.ends_with(".import")) {
			String npath = p_path + n + (da->current_is_dir() ? "/" : "");
			if (!_get_imported_files(npath, r_extension, r_files)) {
				return false;
			}
		}
		n = da->get_next();
	}
	da->list_dir_end();
	return true;
}
void FileSystemDock::_update_import_dock() {