### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
return valid_extensions;
}
Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector<String> &p_files) {
	String importer_name;
	HashMap<String, HashMap<StringName, Variant>> source_file_options;
	HashMap<String, ResourceUID::ID> uids;
	HashMap<String, String> base_paths;
	for (int i = 0; i < p_files.size(); i++) {
		Ref<ConfigFile> config;
		config.instantiate();