### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
int a = 0;
	int b = 1;
	while (sections_to_unfold[a].size()) {
		for (EditorInspectorSection *E : sections_to_unfold[a]) {
			E->unfold();
			Node *n = E->get_parent();
			while (n) {
				if (Object::cast_to<EditorInspector>(n)) {
					break;
				}
				if (Object::cast_to<EditorInspectorSection>(n) && !sections_to_unfold[a].has((EditorInspectorSection *)n)) {
					sections_to_unfold[b].insert((EditorInspectorSection *)n);
				}
				n = n->get_parent();
			}
		}
		sections_to_unfold[a].clear();
		SWAP(a, b);
	}
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		for (EditorProperty *E : F.value) {
			E->expand_revertable();
		}
	}
}
void EditorInspector::set_scroll_offset(int p_offset) {
	set_v_scroll(p_offset);
}
int EditorInspector::get_scroll_offset() const {