### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
camera_feed_id = p_new_id;
	notify_property_list_changed();
}
int CameraTexture::get_camera_feed_id() const {
	return camera_feed_id;
}
void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) {
	which_feed = p_which;
	notify_property_list_changed();
}
CameraServer::FeedImage CameraTexture::get_which_feed() const {
	return which_feed;
}
void CameraTexture::set_camera_active(bool p_active) {
	Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
	if (feed.is_valid()) {
		feed->set_active(p_active);
		notify_property_list_changed();
	}
}
bool CameraTexture::get_camera_active() const {
	Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
	if (feed.is_valid()) {
		return feed->is_active();
	} else {
		return false;
	}
}
CameraTexture::CameraTexture() {}