### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
_THREAD_SAFE_METHOD_
	List<WindowID>::Element *E = popup_list.find(p_window);
	while (E) {
		List<WindowID>::Element *F = E->next();
		WindowID win_id = E->get();
		popup_list.erase(E);
		_send_window_event(windows[win_id], DisplayServerX11::WINDOW_EVENT_CLOSE_REQUEST);
		E = F;
	}
}
bool DisplayServerX11::mouse_process_popups() {
	_THREAD_SAFE_METHOD_
	if (popup_list.is_empty()) {
		return false;
	}
	uint64_t delta = OS::get_singleton()->get_ticks_msec() - time_since_popup;
	if (delta < 250) {
		return false;
	}
	int number_of_screens = XScreenCount(x11_display);
	bool closed = false;
	for (int i = 0; i < number_of_screens; i++) {
		Window root, child;
		int root_x, root_y, win_x, win_y;
		unsigned int mask;
		if (XQueryPointer(x11_display, XRootWindow(x11_display, i), &root, &child, &root_x, &root_y, &win_x, &win_y, &mask)) {
			XWindowAttributes root_attrs;
			XGetWindowAttributes(x11_display, root, &root_attrs);
			Vector2i pos = Vector2i(root_attrs.x + root_x, root_attrs.y + root_y);
			if (mask != last_mouse_monitor_mask) {