### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

save_mode = true;
}
void EditorPropertyPath::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			path_edit->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
		} break;
	}
}
void EditorPropertyPath::_path_focus_exited() {
	_path_selected(path->get_text());
}
void EditorPropertyPath::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
	const Dictionary drag_data = p_data;
	if (!drag_data.has("type")) {
		return;
	}
	if (String(drag_data["type"]) != "files") {
		return;
	}
	const Vector<String> filesPaths = drag_data["files"];
	if (filesPaths.size() == 0) {
		return;
	}
	emit_changed(get_edited_property(), filesPaths[0]);
	update_property();
}
bool EditorPropertyPath::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {