### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

if (setting) {
		return;
	}
	edit_euler.x = euler[0]->get_value();
	edit_euler.y = euler[1]->get_value();
	edit_euler.z = euler[2]->get_value();
	Vector3 v;
	v.x = Math::deg_to_rad(edit_euler.x);
	v.y = Math::deg_to_rad(edit_euler.y);
	v.z = Math::deg_to_rad(edit_euler.z);
	Quaternion temp_q = Quaternion::from_euler(v);
	spin[0]->set_value(temp_q.x);
	spin[1]->set_value(temp_q.y);
	spin[2]->set_value(temp_q.z);
	spin[3]->set_value(temp_q.w);
}
void EditorPropertyQuaternion::_value_changed(double val, const String &p_name) {
	if (setting) {
		return;
	}
	Quaternion p;
	p.x = spin[0]->get_value();
	p.y = spin[1]->get_value();
	p.z = spin[2]->get_value();
	p.w = spin[3]->get_value();
	emit_changed(get_edited_property(), p, p_name);
}
bool EditorPropertyQuaternion::is_grabbing_euler() {