### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

if (p_need_indent) {
		if (!consume(GDScriptTokenizer::Token::INDENT, R"(Expected indented block for property after ":".)")) {
			complete_extents(p_variable);
			return nullptr;
		}
	}
	VariableNode *property = p_variable;
	make_completion_context(COMPLETION_PROPERTY_DECLARATION, property);
	if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected "get" or "set" for property declaration.)")) {
		complete_extents(p_variable);
		return nullptr;
	}
	IdentifierNode *function = parse_identifier();
	if (check(GDScriptTokenizer::Token::EQUAL)) {
		p_variable->property = VariableNode::PROP_SETGET;
	} else {
		p_variable->property = VariableNode::PROP_INLINE;
		if (!p_need_indent) {
			push_error("Property with inline code must go to an indented block.");
		}
	}
	bool getter_used = false;
	bool setter_used = false;