### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
ScriptEditorBase *current = _get_current_editor();
	if (current) {
		if (current->is_unsaved()) {
			current->apply_code();
		}
	}
	Control *c = tab_container->get_tab_control(p_idx);
	if (!c) {
		return;
	}
	if (history_pos >= 0 && history_pos < history.size() && history[history_pos].control == tab_container->get_current_tab_control()) {
		Node *n = tab_container->get_current_tab_control();
		if (Object::cast_to<ScriptEditorBase>(n)) {
			history.write[history_pos].state = Object::cast_to<ScriptEditorBase>(n)->get_navigation_state();
		}
		if (Object::cast_to<EditorHelp>(n)) {
			history.write[history_pos].state = Object::cast_to<EditorHelp>(n)->get_scroll();
		}
	}
	history.resize(history_pos + 1);
	ScriptHistory sh;
	sh.control = c;
	sh.state = Variant();
	history.push_back(sh);
	history_pos++;
	tab_container->set_current_tab(p_idx);