### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

assign->set_icon(Ref<Texture2D>());
		assign->set_text(p);
		return;
	}
	Node *target_node = base_node->get_node(p);
	ERR_FAIL_COND(!target_node);
	if (String(target_node->get_name()).contains("@")) {
		assign->set_icon(Ref<Texture2D>());
		assign->set_text(p);
		return;
	}
	assign->set_text(target_node->get_name());
	assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
}
void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root, bool p_pointer_mode) {
	pointer_mode = p_pointer_mode;
	base_hint = p_base_hint;
	valid_types = p_valid_types;
	use_path_from_scene_root = p_use_path_from_scene_root;
}
void EditorPropertyNodePath::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			Ref<Texture2D> t = get_theme_icon(SNAME("Clear"), SNAME("EditorIcons"));
			clear->set_icon(t);
		} break;
	}
}
void EditorPropertyNodePath::_bind_methods() {