### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

ClassDB::bind_method(D_METHOD("set_canvas_cull_mask_bit", "layer", "enable"), &Viewport::set_canvas_cull_mask_bit);
	ClassDB::bind_method(D_METHOD("get_canvas_cull_mask_bit", "layer"), &Viewport::get_canvas_cull_mask_bit);
	ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat);
	ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_repeat"), &Viewport::get_default_canvas_item_texture_repeat);
	ClassDB::bind_method(D_METHOD("set_sdf_oversize", "oversize"), &Viewport::set_sdf_oversize);
	ClassDB::bind_method(D_METHOD("get_sdf_oversize"), &Viewport::get_sdf_oversize);
	ClassDB::bind_method(D_METHOD("set_sdf_scale", "scale"), &Viewport::set_sdf_scale);
	ClassDB::bind_method(D_METHOD("get_sdf_scale"), &Viewport::get_sdf_scale);
	ClassDB::bind_method(D_METHOD("set_mesh_lod_threshold", "pixels"), &Viewport::set_mesh_lod_threshold);
	ClassDB::bind_method(D_METHOD("get_mesh_lod_threshold"), &Viewport::get_mesh_lod_threshold);
	ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking);
#ifndef _3D_DISABLED
	ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d);
	ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d);
	ClassDB::bind_method(D_METHOD("find_world_3d"), &Viewport::find_world_3d);
	ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d);
	ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d);
	ClassDB::bind_method(D_METHOD("get_camera_3d"), &Viewport::get_camera_3d);
	ClassDB::bind_method(D_METHOD("set_as_audio_listener_3d", "enable"), &Viewport::set_as_audio_listener_3d);
	ClassDB::bind_method(D_METHOD("is_audio_listener_3d"), &Viewport::is_audio_listener_3d);
	ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d);
	ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled);
	ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr);
	ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr);
	ClassDB::bind_method(D_METHOD("set_scaling_3d_mode", "scaling_3d_mode"), &Viewport::set_scaling_3d_mode);
	ClassDB::bind_method(D_METHOD("get_scaling_3d_mode"), &Viewport::get_scaling_3d_mode);
	ClassDB::bind_method(D_METHOD("set_scaling_3d_scale", "scale"), &Viewport::set_scaling_3d_scale);
	ClassDB::bind_method(D_METHOD("get_scaling_3d_scale"), &Viewport::get_scaling_3d_scale);
	ClassDB::bind_method(D_METHOD("set_fsr_sharpness", "fsr_sharpness"), &Viewport::set_fsr_sharpness);
	ClassDB::bind_method(D_METHOD("get_fsr_sharpness"), &Viewport::get_fsr_sharpness);