### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
return vbox;
}
void EditorInspectorSection::unfold() {
	if (!foldable) {
		return;
	}
	_test_unfold();
	object->editor_set_section_unfold(section, true);
	vbox->show();
	queue_redraw();
}
void EditorInspectorSection::fold() {
	if (!foldable) {
		return;
	}
	if (!vbox_added) {
		return;
	}
	object->editor_set_section_unfold(section, false);
	vbox->hide();
	queue_redraw();
}
bool EditorInspectorSection::has_revertable_properties() const {