### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

if (setting) {
		return;
	}
	emit_changed(get_edited_property(), val);
}
void EditorPropertyInteger::update_property() {
	int64_t val = get_edited_object()->get(get_edited_property());
	setting = true;
	spin->set_value(val);
	setting = false;
#ifdef DEBUG_ENABLED
	
	if (val != (int64_t)(double)(val)) {
		WARN_PRINT("Cannot reliably represent '" + itos(val) + "' in the inspector, value is too large.");
	}
#endif
}
void EditorPropertyInteger::_bind_methods() {
}
void EditorPropertyInteger::setup(int64_t p_min, int64_t p_max, int64_t p_step, bool p_hide_slider, bool p_allow_greater, bool p_allow_lesser, const String &p_suffix) {
	spin->set_min(p_min);
	spin->set_max(p_max);
	spin->set_step(p_step);
	spin->set_hide_slider(p_hide_slider);
	spin->set_allow_greater(p_allow_greater);
	spin->set_allow_lesser(p_allow_lesser);
	spin->set_suffix(p_suffix);
}
EditorPropertyInteger::EditorPropertyInteger() {