### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

clipbuf_dst[dst_idx++] = clipbuf_src[j];
			}
			
			
			if ((dist0 * dist1) < 0 && !(edge && j)) {
				
				Vector3 rel = edge1_A - edge0_A;
				real_t den = clip.normal.dot(rel);
				real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den;
				Vector3 inters = edge0_A + rel * dist;
				ERR_FAIL_COND(dst_idx >= max_clip);
				clipbuf_dst[dst_idx] = inters;
				dst_idx++;
			}
		}
		clipbuf_len = dst_idx;
		SWAP(clipbuf_src, clipbuf_dst);
	}
	
	
	for (int i = 0; i < clipbuf_len; i++) {
		real_t d = plane_B.distance_to(clipbuf_src[i]);
		Vector3 closest_B = clipbuf_src[i] - plane_B.normal * d;
		if (p_callback->normal.dot(clipbuf_src[i]) >= p_callback->normal.dot(closest_B)) {
			continue;
		}
		p_callback->call(clipbuf_src[i], closest_B, plane_B.get_normal());
	}
}
static void _generate_contacts_face_circle(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {