### Godot version

v4.0.beta10.official [d0398f62f]

### System information

linux mint Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti, Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti

### Issue description

draw_dashed line fills the ending up instead leaving unpainted, maybe intended to draw more closed dashed rectangles, but i would call this a bug. If its intended the docs should mention this and i would like to see an option to turn this behavior off.
For example to use this for drawing multicolored dashed lines it would be a unwanted.

big dashed line length 119
![grafik](https://user-images.githubusercontent.com/8441455/211654997-0bd59f52-1429-431d-aa44-a3067e87124f.png)

big dashed line length 120
![grafik](https://user-images.githubusercontent.com/8441455/211655381-a279d25e-40eb-4f31-b613-fe141f72416f.png)

Below is shown lengths from 1 to 200

### Steps to reproduce

Run this lines to draw dashed lines:

```
	for i in range(0,200,2):
		self.draw_dashed_line(topleft + Vector2(0, i),
		topleft + Vector2(i, i),
		Color(1,1,1,1), 1, 10)
```

### Minimal reproduction project

-
if (canvas_layer) {
				break;
			}
			if (Object::cast_to<Viewport>(n)) {
				break;
			}
			n = n->get_parent();
		}
		RID canvas;
		if (canvas_layer) {
			canvas = canvas_layer->get_canvas();
		} else {
			canvas = get_viewport()->find_world_2d()->get_canvas();
		}
		RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
		RenderingServer::get_singleton()->canvas_item_set_visibility_layer(canvas_item, visibility_layer);
		canvas_group = "root_canvas" + itos(canvas.get_id());
		add_to_group(canvas_group);
		if (canvas_layer) {
			canvas_layer->reset_sort_index();
		} else {
			get_viewport()->gui_reset_canvas_sort_index();
		}
		get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE | SceneTree::GROUP_CALL_DEFERRED, canvas_group, SNAME("_top_level_raise_self"));
	}
	pending_update = false;
	queue_redraw();
	notification(NOTIFICATION_ENTER_CANVAS);
}
void CanvasItem::_exit_canvas() {