### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
if (!symbol_lookup_word.is_empty()) {
		return CURSOR_POINTING_HAND;
	}
	if ((code_completion_active && code_completion_rect.has_point(p_pos)) || (!is_editable() && (!is_selecting_enabled() || get_line_count() == 0))) {
		return CURSOR_ARROW;
	}
	if (code_completion_active && code_completion_scroll_rect.has_point(p_pos)) {
		return CURSOR_ARROW;
	}
	Point2i pos = get_line_column_at_pos(p_pos, false);
	int line = pos.y;
	int col = pos.x;
	if (line != -1 && is_line_folded(line)) {
		int wrap_index = get_line_wrap_index_at_column(line, col);
		if (wrap_index == get_line_wrap_count(line)) {
			int eol_icon_width = folded_eol_icon->get_width();
			int left_margin = get_total_gutter_width() + eol_icon_width + get_line_width(line, wrap_index) - get_h_scroll();
			if (p_pos.x > left_margin && p_pos.x <= left_margin + eol_icon_width + 3) {
				return CURSOR_POINTING_HAND;
			}
		}
	}
	return TextEdit::get_cursor_shape(p_pos);
}
void CodeEdit::_handle_unicode_input_internal(const uint32_t p_unicode, int p_caret) {