### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
ped->parse_category(object, p.name);
				_parse_added_editors(main_vbox, nullptr, ped);
			}
			continue;
		} else if (p.name.begins_with("metadata/_") || !(p.usage & PROPERTY_USAGE_EDITOR) || _is_property_disabled_by_feature_profile(p.name) || (restrict_to_basic && !(p.usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) {
			
			continue;
		}
		if (p.name == "script") {
			
			category_vbox = nullptr;
		}
		if (p.usage & PROPERTY_USAGE_HIGH_END_GFX && RS::get_singleton()->is_low_end()) {
			
			continue;
		}
		if (p.name == "script" && (hide_script || bool(object->call("_hide_script_from_inspector")))) {
			
			continue;
		}
		if (p.name.begins_with("metadata/") && bool(object->call("_hide_metadata_from_inspector"))) {
			
			continue;
		}
		
		String path = p.name;
		
		String array_prefix = "";
		int array_index = -1;
		for (KeyValue<String, EditorInspectorArray *> &E : editor_inspector_array_per_prefix) {