### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
base = base_parser->get_parser()->head->get_datatype();
				}
			} else if (ProjectSettings::get_singleton()->has_autoload(name) && ProjectSettings::get_singleton()->get_autoload(name).is_singleton) {
				const ProjectSettings::AutoloadInfo &info = ProjectSettings::get_singleton()->get_autoload(name);
				if (info.path.get_extension().to_lower() != GDScriptLanguage::get_singleton()->get_extension()) {
					push_error(vformat(R"(Singleton %s is not a GDScript.)", info.name), p_class);
					return ERR_PARSE_ERROR;
				}
				Ref<GDScriptParserRef> info_parser = get_parser_for(info.path);
				if (info_parser.is_null()) {
					push_error(vformat(R"(Could not parse singleton from "%s".)", info.path), p_class);
					return ERR_PARSE_ERROR;
				}
				Error err = info_parser->raise_status(GDScriptParserRef::INHERITANCE_SOLVED);
				if (err != OK) {
					push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", name), p_class);
					return err;
				}
				base = info_parser->get_parser()->head->get_datatype();
			} else if (class_exists(name)) {
				base.kind = GDScriptParser::DataType::NATIVE;
				base.native_type = name;
			} else {
				
				bool found = false;
				List<GDScriptParser::ClassNode *> script_classes;
				get_class_node_current_scope_classes(p_class, &script_classes);
				for (GDScriptParser::ClassNode *look_class : script_classes) {
					if (look_class->identifier && look_class->identifier->name == name) {
						if (!look_class->get_datatype().is_set()) {