### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

string_name = p_enabled;
}
void EditorPropertyText::set_secret(bool p_enabled) {
	text->set_secret(p_enabled);
}
void EditorPropertyText::set_placeholder(const String &p_string) {
	text->set_placeholder(p_string);
}
void EditorPropertyText::_bind_methods() {
}
EditorPropertyText::EditorPropertyText() {
	text = memnew(LineEdit);
	add_child(text);
	add_focusable(text);
	text->connect("text_changed", callable_mp(this, &EditorPropertyText::_text_changed));
	text->connect("text_submitted", callable_mp(this, &EditorPropertyText::_text_submitted));
}
void EditorPropertyMultilineText::_set_read_only(bool p_read_only) {
	text->set_editable(!p_read_only);
	open_big_text->set_disabled(p_read_only);
};
void EditorPropertyMultilineText::_big_text_changed() {
	text->set_text(big_text->get_text());
	emit_changed(get_edited_property(), big_text->get_text(), "", true);
}
void EditorPropertyMultilineText::_text_changed() {
	emit_changed(get_edited_property(), text->get_text(), "", true);
}
void EditorPropertyMultilineText::_open_big_text() {