### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
modified_time = 0;
	parent = nullptr;
}
EditorFileSystemDirectory::~EditorFileSystemDirectory() {
	for (int i = 0; i < files.size(); i++) {
		memdelete(files[i]);
	}
	for (int i = 0; i < subdirs.size(); i++) {
		memdelete(subdirs[i]);
	}
}
void EditorFileSystem::_scan_filesystem() {
	ERR_FAIL_COND(!scanning || new_filesystem);
	
	String cpath;
	sources_changed.clear();
	file_cache.clear();
	String project = ProjectSettings::get_singleton()->get_resource_path();
	String fscache = EditorPaths::get_singleton()->get_project_settings_dir().path_join(CACHE_FILE_NAME);
	{
		Ref<FileAccess> f = FileAccess::open(fscache, FileAccess::READ);
		bool first = true;
		if (f.is_valid()) {