### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
code_edit->set_caret_column(2);
			code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0", "item_0");
			code_edit->update_code_completion_options();
			SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
			CHECK(code_edit->get_line(0) == "item_0() test");
			CHECK(code_edit->get_caret_column() == 6);
			
			code_edit->clear();
			code_edit->insert_text_at_caret("item_1() test");
			code_edit->set_caret_column(2);
			code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0()", "item_0()");
			code_edit->update_code_completion_options();
			SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
			CHECK(code_edit->get_line(0) == "item_0() test");
			CHECK(code_edit->get_caret_column() == 8);
		}
	}
	memdelete(code_edit);
}
TEST_CASE("[SceneTree][CodeEdit] symbol lookup") {
	CodeEdit *code_edit = memnew(CodeEdit);
	SceneTree::get_singleton()->get_root()->add_child(code_edit);
	code_edit->grab_focus();
	code_edit->set_symbol_lookup_on_click_enabled(true);
	CHECK(code_edit->is_symbol_lookup_on_click_enabled());
	if (TS->has_feature(TextServer::FEATURE_FONT_DYNAMIC) && TS->has_feature(TextServer::FEATURE_SIMPLE_LAYOUT)) {
		
		code_edit->set_size(Size2(100, 100));
		code_edit->set_text("this is some text");
		Point2 caret_pos = code_edit->get_caret_draw_pos();