### Godot version

4.0.beta17

### System information

windows 10, nvidia graphics

### Issue description

When creating a typed array from another base array, if the base array was gotten from get_tree().get_nodes_in_group(), you cannot create a typed array assigning a script different from null, otherwise the resulting array will be filled with nulls.

![image](https://user-images.githubusercontent.com/5783414/216142311-1eded30c-e8ff-4a2b-aa5a-61ae5cafce13.png)


### Steps to reproduce

See attached video:

https://user-images.githubusercontent.com/5783414/216142187-82af9900-d490-4d6d-b4cc-9d776d8b8cc9.mp4



### Minimal reproduction project

[TypedArrayConstructorDoesntWorkWithScriptsWhenUsingGetNodesInGroup.zip](https://github.com/godotengine/godot/files/10560863/TypedArrayConstructorDoesntWorkWithScriptsWhenUsingGetNodesInGroup.zip)

### WorkAround

Instead of using the output of get_tree().get_nodes_in_group() directly, the user can join it with an empty array
```gdscript
[]+get_tree().get_nodes_in_group()
```
and it will work as expected.
Variant value = p_value;
	ERR_FAIL_COND_V(!_p->typed.validate(value, "count"), 0);
	if (_p->array.size() == 0) {
		return 0;
	}
	int amount = 0;
	for (int i = 0; i < _p->array.size(); i++) {
		if (StringLikeVariantComparator::compare(_p->array[i], value)) {
			amount++;
		}
	}
	return amount;
}
bool Array::has(const Variant &p_value) const {
	Variant value = p_value;
	ERR_FAIL_COND_V(!_p->typed.validate(value, "use 'has'"), false);
	return find(value) != -1;
}
void Array::remove_at(int p_pos) {
	ERR_FAIL_COND_MSG(_p->read_only, "Array is in read-only state.");
	_p->array.remove_at(p_pos);
}
void Array::set(int p_idx, const Variant &p_value) {
	ERR_FAIL_COND_MSG(_p->read_only, "Array is in read-only state.");
	Variant value = p_value;
	ERR_FAIL_COND(!_p->typed.validate(value, "set"));
	operator[](p_idx) = value;
}
const Variant &Array::get(int p_idx) const {