### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

if (p_target.has_container_element_type()) {
				if (!p_source.has_container_element_type()) {
					
					
					valid = false;
				} else {
					valid = is_type_compatible(p_target.get_container_element_type(), p_source.get_container_element_type(), p_allow_implicit_conversion);
				}
			}
		}
		return valid;
	}
	if (p_target.kind == GDScriptParser::DataType::ENUM) {
		if (p_source.kind == GDScriptParser::DataType::BUILTIN && p_source.builtin_type == Variant::INT) {
#ifdef DEBUG_ENABLED
			if (p_source_node) {
				parser->push_warning(p_source_node, GDScriptWarning::INT_ASSIGNED_TO_ENUM);
			}
#endif
			return true;
		}
		if (p_source.kind == GDScriptParser::DataType::ENUM) {
			if (p_source.native_type == p_target.native_type) {
				return true;
			}
		}
		return false;
	}