### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

node_cache->skeleton = nullptr;
						node_cache->node_3d = nullptr;
						ERR_CONTINUE(node_cache->bone_idx < 0);
					}
					Transform3D rest = node_cache->skeleton->get_bone_rest(bone_idx);
					node_cache->init_loc = rest.origin;
					node_cache->init_rot = rest.basis.get_rotation_quaternion();
					node_cache->init_scale = rest.basis.get_scale();
				} else {
					
					node_cache->skeleton = nullptr;
				}
			}
			switch (a->track_get_type(i)) {
				case Animation::TYPE_POSITION_3D: {
					node_cache->loc_used = true;
				} break;
				case Animation::TYPE_ROTATION_3D: {
					node_cache->rot_used = true;
				} break;
				case Animation::TYPE_SCALE_3D: {
					node_cache->scale_used = true;
				} break;
				default: {
				}
			}
		}
		if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) {