### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

if (!p_force_open_imported && FileAccess::exists(p_scene + ".import")) {
			open_imported->set_text(vformat(TTR("Scene '%s' was automatically imported, so it can't be modified.\nTo make changes to it, a new inherited scene can be created."), p_scene.get_file()));
			open_imported->popup_centered();
			new_inherited_button->grab_focus();
			open_import_request = p_scene;
			return OK;
		}
	}
	if (p_clear_errors) {
		load_errors->clear();
	}
	String lpath = ProjectSettings::get_singleton()->localize_path(p_scene);
	if (!lpath.begins_with("res://")) {
		show_accept(TTR("Error loading scene, it must be inside the project path. Use 'Import' to open the scene, then save it inside the project path."), TTR("OK"));
		opening_prev = false;
		return ERR_FILE_NOT_FOUND;
	}
	int prev = editor_data.get_edited_scene();
	int idx = editor_data.add_edited_scene(-1);
	if (!editor_data.get_edited_scene_root() && editor_data.get_edited_scene_count() == 2) {
		_remove_edited_scene();
	} else if (!p_silent_change_tab) {
		_scene_tab_changed(idx);
	} else {
		set_current_scene(idx);
	}
	dependency_errors.clear();
	Error err;
	Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err);
	if (!sdata.is_valid()) {