### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
#if defined(GLES3_ENABLED)
	if (gl_manager) {
		gl_manager->swap_buffers();
	}
#endif
}
void DisplayServerX11::_update_context(WindowData &wd) {
	XClassHint *classHint = XAllocClassHint();
	if (classHint) {
		CharString name_str;
		switch (context) {
			case CONTEXT_EDITOR:
				name_str = "Godot_Editor";
				break;
			case CONTEXT_PROJECTMAN:
				name_str = "Godot_ProjectList";
				break;
			case CONTEXT_ENGINE:
				name_str = "Godot_Engine";
				break;
		}
		CharString class_str;
		if (context == CONTEXT_ENGINE) {
			String config_name = GLOBAL_GET("application/config/name");