### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

d["bufferView"] = bvi;
			d["mimeType"] = "image/png";
		} else {
			ERR_FAIL_COND_V(p_path.is_empty(), ERR_INVALID_PARAMETER);
			String img_name = p_state->images[i]->get_name();
			if (img_name.is_empty()) {
				img_name = itos(i);
			}
			img_name = _gen_unique_name(p_state, img_name);
			img_name = img_name.pad_zeros(3) + ".png";
			String texture_dir = "textures";
			String path = p_path.get_base_dir();
			String new_texture_dir = path + "/" + texture_dir;
			Ref<DirAccess> da = DirAccess::open(path);
			if (!da->dir_exists(new_texture_dir)) {
				da->make_dir(new_texture_dir);
			}
			image->save_png(new_texture_dir.path_join(img_name));
			d["uri"] = texture_dir.path_join(img_name).uri_encode();
		}
		images.push_back(d);
	}
	print_verbose("Total images: " + itos(p_state->images.size()));
	if (!images.size()) {
		return OK;
	}
	p_state->json["images"] = images;
	return OK;
}
Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_path) {