### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

circle_A_point += circle_A_line_1 * Math::cos(2.0 * Math_PI * i / 3.0);
				circle_A_point += circle_A_line_2 * Math::sin(2.0 * Math_PI * i / 3.0);
				contact_points[num_points] = circle_A_point;
				++num_points;
			}
		} else {
			
			for (int i = 0; i < 3; ++i) {
				Vector3 circle_B_point = circle_B_pos;
				circle_B_point += circle_B_line_1 * Math::cos(2.0 * Math_PI * i / 3.0);
				circle_B_point += circle_B_line_2 * Math::sin(2.0 * Math_PI * i / 3.0);
				Vector3 circle_A_point = circle_B_point - norm_proj;
				contact_points[num_points] = circle_A_point;
				++num_points;
			}
		}
	}
	Plane circle_B_plane(circle_B_normal, circle_B_pos);
	
	for (int i = 0; i < num_points; i++) {
		const Vector3 &contact_point_A = contact_points[i];
		real_t d = circle_B_plane.distance_to(contact_point_A);
		Vector3 closest_B = contact_point_A - circle_B_plane.normal * d;
		if (p_callback->normal.dot(contact_point_A) >= p_callback->normal.dot(closest_B)) {
			continue;
		}
		p_callback->call(contact_point_A, closest_B, circle_B_plane.get_normal());
	}
}
static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_point_count_A, GodotShape3D::FeatureType p_feature_type_A, const Vector3 *p_points_B, int p_point_count_B, GodotShape3D::FeatureType p_feature_type_B, _CollectorCallback *p_callback) {