### Godot version

4.0-beta14

### System information

Windows 11 (10.0.22621)

### Issue description

When opening seemingly any project in the editor it will add the following to the project's `project.godot` file, if it wasn't already explicitly set previously:

```
[editor]

export/convert_text_resources_to_binary=true
```

... despite this already being the default value for this project setting.

This seems to be caused by #63312, which redefined this project setting with a different default value (`false`) from the original one (`true`).

https://github.com/godotengine/godot/blob/2ec0da1a75a066fe88986fc6ceda22fbabf7eedd/editor/export/editor_export.cpp#L357

https://github.com/godotengine/godot/blob/2ec0da1a75a066fe88986fc6ceda22fbabf7eedd/editor/export/editor_export_plugin.cpp#L230

### Steps to reproduce

1. Create a new project (or use the bundled one)
2. Open the editor
3. Close the editor
4. Note `export/convert_text_resources_to_binary=true` in the project's `project.godot` file

### Minimal reproduction project

[project.zip](https://github.com/godotengine/godot/files/10472311/project.zip)
ClassDB::bind_method(D_METHOD("add_shared_object", "path", "tags", "target"), &EditorExportPlugin::add_shared_object);
	ClassDB::bind_method(D_METHOD("add_ios_project_static_lib", "path"), &EditorExportPlugin::add_ios_project_static_lib);
	ClassDB::bind_method(D_METHOD("add_file", "path", "file", "remap"), &EditorExportPlugin::add_file);
	ClassDB::bind_method(D_METHOD("add_ios_framework", "path"), &EditorExportPlugin::add_ios_framework);
	ClassDB::bind_method(D_METHOD("add_ios_embedded_framework", "path"), &EditorExportPlugin::add_ios_embedded_framework);
	ClassDB::bind_method(D_METHOD("add_ios_plist_content", "plist_content"), &EditorExportPlugin::add_ios_plist_content);
	ClassDB::bind_method(D_METHOD("add_ios_linker_flags", "flags"), &EditorExportPlugin::add_ios_linker_flags);
	ClassDB::bind_method(D_METHOD("add_ios_bundle_file", "path"), &EditorExportPlugin::add_ios_bundle_file);
	ClassDB::bind_method(D_METHOD("add_ios_cpp_code", "code"), &EditorExportPlugin::add_ios_cpp_code);
	ClassDB::bind_method(D_METHOD("add_macos_plugin_file", "path"), &EditorExportPlugin::add_macos_plugin_file);
	ClassDB::bind_method(D_METHOD("skip"), &EditorExportPlugin::skip);
	GDVIRTUAL_BIND(_export_file, "path", "type", "features");
	GDVIRTUAL_BIND(_export_begin, "features", "is_debug", "path", "flags");
	GDVIRTUAL_BIND(_export_end);
	GDVIRTUAL_BIND(_begin_customize_resources, "platform", "features");
	GDVIRTUAL_BIND(_customize_resource, "resource", "path");
	GDVIRTUAL_BIND(_begin_customize_scenes, "platform", "features");
	GDVIRTUAL_BIND(_customize_scene, "scene", "path");
	GDVIRTUAL_BIND(_get_customization_configuration_hash);
	GDVIRTUAL_BIND(_end_customize_scenes);
	GDVIRTUAL_BIND(_end_customize_resources);
	GDVIRTUAL_BIND(_get_name);
}
EditorExportPlugin::EditorExportPlugin() {
	GLOBAL_DEF("editor/export/convert_text_resources_to_binary", false);
	EDITOR_DEF("export/ssh/ssh", "");
	EDITOR_DEF("export/ssh/scp", "");
}