### Godot version

3.5.1, 4.0 beta 12

### System information

Arch Linux x86_64

### Issue description

Under the Perspective menu, the Perspective and Orthogonal buttons have the hotkey in parentheses beside the name, rather than tinted and off to the side like other similar buttons.

Additionally, changing the hotkey does not change the hotkey displayed in the label until the editor is restarted.

![image](https://user-images.githubusercontent.com/1994142/212991118-3a714779-ae17-4d67-92b3-2b05a8b3313f.png)

### Steps to reproduce

1. Open any project or create a new one.
2. Click on the 3D button to access the 3D view.
3. Click the Perspective drop-down.

### Minimal reproduction project

N/A
TRANSFORM_Z_AXIS,
		TRANSFORM_YZ,
		TRANSFORM_XZ,
		TRANSFORM_XY,
	};
	struct EditData {
		TransformMode mode;
		TransformPlane plane;
		Transform3D original;
		Vector3 click_ray;
		Vector3 click_ray_pos;
		Vector3 center;
		Point2 mouse_pos;
		Point2 original_mouse_pos;
		bool snap = false;
		bool show_rotation_line = false;
		Ref<EditorNode3DGizmo> gizmo;
		int gizmo_handle = 0;
		bool gizmo_handle_secondary = false;
		Variant gizmo_initial_value;
		bool original_local;
		bool instant;
	} _edit;
	struct Cursor {
		Vector3 pos;
		real_t x_rot, y_rot, distance, fov_scale;
		Vector3 eye_pos; 
		bool region_select;
		Point2 region_begin, region_end;
		Cursor() {