### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

node_tabs->set_tab_hidden(node_tabs->get_tab_idx_from_control(NodeDock::get_singleton()), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_NODE_DOCK));
		
		bool fs_dock_disabled = profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK);
		fs_tabs->set_tab_hidden(fs_tabs->get_tab_idx_from_control(FileSystemDock::get_singleton()), fs_dock_disabled);
		import_tabs->set_tab_hidden(import_tabs->get_tab_idx_from_control(ImportDock::get_singleton()), fs_dock_disabled || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK));
		history_tabs->set_tab_hidden(history_tabs->get_tab_idx_from_control(history_dock), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_HISTORY_DOCK));
		main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D));
		main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT));
		if (AssetLibraryEditorPlugin::is_available()) {
			main_editor_buttons[EDITOR_ASSETLIB]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB));
		}
		if ((profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D) && singleton->main_editor_buttons[EDITOR_3D]->is_pressed()) ||
				(profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT) && singleton->main_editor_buttons[EDITOR_SCRIPT]->is_pressed()) ||
				(AssetLibraryEditorPlugin::is_available() && profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB) && singleton->main_editor_buttons[EDITOR_ASSETLIB]->is_pressed())) {
			editor_select(EDITOR_2D);
		}
	} else {
		import_tabs->set_tab_hidden(import_tabs->get_tab_idx_from_control(ImportDock::get_singleton()), false);
		node_tabs->set_tab_hidden(node_tabs->get_tab_idx_from_control(NodeDock::get_singleton()), false);
		fs_tabs->set_tab_hidden(fs_tabs->get_tab_idx_from_control(FileSystemDock::get_singleton()), false);
		history_tabs->set_tab_hidden(history_tabs->get_tab_idx_from_control(history_dock), false);
		main_editor_buttons[EDITOR_3D]->set_visible(true);
		main_editor_buttons[EDITOR_SCRIPT]->set_visible(true);
		if (AssetLibraryEditorPlugin::is_available()) {
			main_editor_buttons[EDITOR_ASSETLIB]->set_visible(true);
		}
	}
	_update_dock_slots_visibility();
}
void EditorNode::_bind_methods() {