### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

if (world_2d.is_valid()) {
		return world_2d;
	} else if (parent) {
		return parent->find_world_2d();
	} else {
		return Ref<World2D>();
	}
}
void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) {
	p_node->notification(p_what);
	for (int i = 0; i < p_node->get_child_count(); i++) {
		Node *c = p_node->get_child(i);
		if (Object::cast_to<Viewport>(c)) {
			continue;
		}
		_propagate_viewport_notification(c, p_what);
	}
}
Ref<World2D> Viewport::get_world_2d() const {