### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

}
		}
	}
	if (current) {
		switch (p_option) {
			case FILE_SAVE: {
				save_current_script();
			} break;
			case FILE_SAVE_AS: {
				if (trim_trailing_whitespace_on_save) {
					current->trim_trailing_whitespace();
				}
				current->insert_final_newline();
				if (convert_indent_on_save) {
					if (use_space_indentation) {
						current->convert_indent_to_spaces();
					} else {
						current->convert_indent_to_tabs();
					}
				}
				Ref<Resource> resource = current->get_edited_resource();
				Ref<TextFile> text_file = resource;
				Ref<Script> scr = resource;
				if (text_file != nullptr) {
					file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
					file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
					file_dialog_option = FILE_SAVE_AS;
					List<String> extensions;
					ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
					file_dialog->clear_filters();