### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
MAX_INIT_CALLBACKS = 128,
		MAX_BUILD_CALLBACKS = 128
	};
	struct BottomPanelItem {
		String name;
		Control *control = nullptr;
		Button *button = nullptr;
	};
	struct ExportDefer {
		String preset;
		String path;
		bool debug = false;
		bool pack_only = false;
	} export_defer;
	static EditorNode *singleton;