### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
_set_file_display(file_list_display_mode != FILE_LIST_DISPLAY_LIST);
	emit_signal(SNAME("display_mode_changed"));
}
void FileSystemDock::_set_file_display(bool p_active) {
	if (p_active) {
		file_list_display_mode = FILE_LIST_DISPLAY_LIST;
		button_file_list_display_mode->set_icon(get_theme_icon(SNAME("FileThumbnail"), SNAME("EditorIcons")));
		button_file_list_display_mode->set_tooltip_text(TTR("View items as a grid of thumbnails."));
	} else {
		file_list_display_mode = FILE_LIST_DISPLAY_THUMBNAILS;
		button_file_list_display_mode->set_icon(get_theme_icon(SNAME("FileList"), SNAME("EditorIcons")));
		button_file_list_display_mode->set_tooltip_text(TTR("View items as a list."));
	}
	_update_file_list(true);
}
bool FileSystemDock::_is_file_type_disabled_by_feature_profile(const StringName &p_class) {
	Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
	if (profile.is_null()) {
		return false;
	}
	StringName class_name = p_class;
	while (class_name != StringName()) {
		if (profile->is_class_disabled(class_name)) {
			return true;
		}
		class_name = ClassDB::get_parent_class(class_name);
	}
	return false;
}
void FileSystemDock::_search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items) {