### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
}
EditorPropertyEasing::EditorPropertyEasing() {
	easing_draw = memnew(Control);
	easing_draw->connect("draw", callable_mp(this, &EditorPropertyEasing::_draw_easing));
	easing_draw->connect("gui_input", callable_mp(this, &EditorPropertyEasing::_drag_easing));
	easing_draw->set_default_cursor_shape(Control::CURSOR_MOVE);
	add_child(easing_draw);
	preset = memnew(PopupMenu);
	add_child(preset);
	preset->connect("id_pressed", callable_mp(this, &EditorPropertyEasing::_set_preset));
	spin = memnew(EditorSpinSlider);
	spin->set_flat(true);
	spin->set_min(-100);
	spin->set_max(100);
	spin->set_step(0);
	spin->set_hide_slider(true);
	spin->set_allow_lesser(true);
	spin->set_allow_greater(true);
	spin->connect("value_changed", callable_mp(this, &EditorPropertyEasing::_spin_value_changed));
	spin->get_line_edit()->connect("focus_exited", callable_mp(this, &EditorPropertyEasing::_spin_focus_exited));
	spin->hide();
	add_child(spin);
}
void EditorPropertyVector2::_set_read_only(bool p_read_only) {