### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
if (text_file.is_valid()) {
			edit(text_file, true);
			return;
		}
		
	} else if (path.contains("::")) {
		
		String res_path = path.get_slice("::", 0);
		if (ResourceLoader::get_resource_type(res_path) == "PackedScene") {
			if (!EditorNode::get_singleton()->is_scene_open(res_path)) {
				EditorNode::get_singleton()->load_scene(res_path);
			}
		} else {
			EditorNode::get_singleton()->load_resource(res_path);
		}
		Ref<Script> scr = ResourceLoader::load(path);
		if (scr.is_valid()) {
			edit(scr, true);
			return;
		}
	} else if (!path.is_resource_file()) {
		_help_class_open(path);
		return;
	}
	rc.remove_at(p_idx);
	EditorSettings::get_singleton()->set_project_metadata("recent_files", "scripts", rc);
	_update_recent_scripts();
	_show_error_dialog(path);
}
void ScriptEditor::_show_error_dialog(String p_path) {