### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
	ERR_FAIL_COND_V_MSG(!sd, nullptr, "ShapedTextDataFallback invalid.");
	MutexLock lock(sd->mutex);
	return sd->overrun_trim_data.ellipsis_glyph_buf.ptr();
}
int64_t TextServerFallback::_shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const {
	ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
	ERR_FAIL_COND_V_MSG(!sd, 0, "ShapedTextDataFallback invalid.");
	MutexLock lock(sd->mutex);
	return sd->overrun_trim_data.ellipsis_glyph_buf.size();
}
bool TextServerFallback::_shaped_text_shape(const RID &p_shaped) {
	ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
	ERR_FAIL_COND_V(!sd, false);
	MutexLock lock(sd->mutex);
	if (sd->valid) {
		return true;
	}
	if (sd->parent != RID()) {
		full_copy(sd);
	}
	
	sd->justification_ops_valid = false;
	sd->line_breaks_valid = false;
	sd->ascent = 0.0;
	sd->descent = 0.0;
	sd->width = 0.0;
	sd->glyphs.clear();