### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

bottom_editor = p_control;
}
Variant EditorProperty::_get_cache_value(const StringName &p_prop, bool &r_valid) const {
	return object->get(p_prop, &r_valid);
}
bool EditorProperty::is_cache_valid() const {
	if (object) {
		for (const KeyValue<StringName, Variant> &E : cache) {
			bool valid;
			Variant value = _get_cache_value(E.key, valid);
			if (!valid || value != E.value) {
				return false;
			}
		}
	}
	return true;
}
void EditorProperty::update_cache() {
	cache.clear();
	if (object && property != StringName()) {
		bool valid;
		Variant value = _get_cache_value(property, valid);
		if (valid) {
			cache[property] = value;
		}
	}
}
Variant EditorProperty::get_drag_data(const Point2 &p_point) {