### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
} else {
					
					bool all_is_constant = true;
					Vector<Variant> args;
					args.resize(call->arguments.size());
					for (int i = 0; i < call->arguments.size(); i++) {
						reduce_expression(call->arguments[i]);
						if (!call->arguments[i]->is_constant) {
							all_is_constant = false;
						} else if (all_is_constant) {
							args.write[i] = call->arguments[i]->reduced_value;
						}
						GDScriptParser::DataType arg_type = call->arguments[i]->get_datatype();
						if (!arg_type.is_variant()) {
							if (arg_type.kind != GDScriptParser::DataType::BUILTIN) {
								all_is_constant = false;
								push_error(vformat(R"*(Invalid argument for "range()" call. Argument %d should be int or float but "%s" was given.)*", i + 1, arg_type.to_string()), call->arguments[i]);
							} else if (arg_type.builtin_type != Variant::INT && arg_type.builtin_type != Variant::FLOAT) {
								all_is_constant = false;
								push_error(vformat(R"*(Invalid argument for "range()" call. Argument %d should be int or float but "%s" was given.)*", i + 1, arg_type.to_string()), call->arguments[i]);
							}
						}
					}
					Variant reduced;
					if (all_is_constant) {
						switch (args.size()) {
							case 1:
								reduced = (int32_t)args[0];
								break;
							case 2: