### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
if (matches->size() > p_max_items) {
		return;
	}
	for (int i = 0; i < p_path->get_subdir_count(); i++) {
		_search(p_path->get_subdir(i), matches, p_max_items);
	}
	for (int i = 0; i < p_path->get_file_count(); i++) {
		String file = p_path->get_file(i);
		if (file.to_lower().contains(searched_string)) {
			FileInfo fi;
			fi.name = file;
			fi.type = p_path->get_file_type(i);
			fi.path = p_path->get_file_path(i);
			fi.import_broken = !p_path->get_file_import_is_valid(i);
			fi.modified_time = p_path->get_file_modified_time(i);
			if (_is_file_type_disabled_by_feature_profile(fi.type)) {
				
				continue;
			}
			matches->push_back(fi);
			if (matches->size() > p_max_items) {
				return;
			}
		}
	}
}
struct FileSystemDock::FileInfoTypeComparator {
	bool operator()(const FileInfo &p_a, const FileInfo &p_b) const {