### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

} else if (op_type.type_source == GDScriptParser::DataType::UNDETECTED && !assigned_is_variant) {
			
			downgrades_assignee = !assignee_is_hard;
			downgrades_assigned = !assigned_is_hard;
		}
	}
	p_assignment->set_datatype(op_type);
	if (assignee_is_variant) {
		if (!assignee_is_hard) {
			
			mark_node_unsafe(p_assignment);
		}
	} else {
		if (assignee_is_hard && !assigned_is_hard) {
			
			mark_node_unsafe(p_assignment);
			p_assignment->use_conversion_assign = true;
			downgrades_assigned = downgrades_assigned || (!assigned_is_variant && !is_type_compatible(assignee_type, op_type, true, p_assignment->assigned_value));
		} else if (compatible) {
			if (op_type.is_variant()) {
				
				mark_node_unsafe(p_assignment);
				if (assignee_is_hard) {
					
					p_assignment->use_conversion_assign = true;
				} else {
					
					downgrades_assignee = true;
				}
			} else if (!is_type_compatible(assignee_type, op_type, assignee_is_hard, p_assignment->assigned_value)) {