### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

}
		if (!edited_res->is_built_in()) {
			Ref<TextFile> text_file = edited_res;
			Ref<Script> scr = edited_res;
			if (text_file != nullptr) {
				_save_text_file(text_file, text_file->get_path());
				continue;
			}
			if (scr.is_valid()) {
				clear_docs_from_script(scr);
			}
			EditorNode::get_singleton()->save_resource(edited_res); 
			if (scr.is_valid()) {
				update_docs_from_script(scr);
			}
		} else {
			
			const String scene_path = edited_res->get_path().get_slice("::", 0);
			if (!scenes_to_save.has(scene_path)) {
				scenes_to_save.push_back(scene_path);
			}
		}
	}
	if (!scenes_to_save.is_empty()) {
		EditorNode::get_singleton()->save_scene_list(scenes_to_save);
	}
	_update_script_names();
	EditorFileSystem::get_singleton()->update_script_classes();
}
void ScriptEditor::apply_scripts() const {