### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

_menu_option_confirm(RUN_STOP, true);
	_run(false);
}
void EditorNode::run_play_current() {
	_save_default_environment();
	_menu_option_confirm(RUN_STOP, true);
	_run(true);
}
void EditorNode::run_play_custom(const String &p_custom) {
	bool is_current = !run_current_filename.is_empty();
	_menu_option_confirm(RUN_STOP, true);
	_run(is_current, p_custom);
}
void EditorNode::run_stop() {
	_menu_option_confirm(RUN_STOP, false);
}
bool EditorNode::is_run_playing() const {
	EditorRun::Status status = editor_run.get_status();
	return (status == EditorRun::STATUS_PLAY || status == EditorRun::STATUS_PAUSED);
}
String EditorNode::get_run_playing_scene() const {
	String run_filename = editor_run.get_running_scene();
	if (run_filename.is_empty() && is_run_playing()) {
		run_filename = GLOBAL_GET("application/run/main_scene"); 
	}
	return run_filename;
}
void EditorNode::_immediate_dialog_confirmed() {