### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
while (!f->eof_reached()) {
				String l = f->get_line().strip_edges();
				if (first) {
					if (first_scan) {
						
						
						
						
						
						filesystem_settings_version_for_import = l.strip_edges();
						if (filesystem_settings_version_for_import != ResourceFormatImporter::get_singleton()->get_import_settings_hash()) {
							revalidate_import_files = true;
						}
					}
					first = false;
					continue;
				}
				if (l.is_empty()) {
					continue;
				}
				if (l.begins_with("::")) {
					Vector<String> split = l.split("::");
					ERR_CONTINUE(split.size() != 3);
					String name = split[1];
					cpath = name;
				} else {
					Vector<String> split = l.split("::");
					ERR_CONTINUE(split.size() != 9);
					String name = split[0];
					String file;