### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

if (p_property_path.findn(p_filter) != -1) {
		return true;
	}
	const Vector<String> sections = p_property_path.split("/");
	for (int i = 0; i < sections.size(); i++) {
		if (p_filter.is_subsequence_ofn(EditorPropertyNameProcessor::get_singleton()->process_name(sections[i], p_style))) {
			return true;
		}
	}
	return false;
}
Size2 EditorProperty::get_minimum_size() const {
	Size2 ms;
	Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
	int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
	ms.height = font->get_height(font_size) + 4 * EDSCALE;
	for (int i = 0; i < get_child_count(); i++) {
		Control *c = Object::cast_to<Control>(get_child(i));
		if (!c) {
			continue;
		}
		if (c->is_set_as_top_level()) {
			continue;
		}
		if (!c->is_visible()) {
			continue;