### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
if (lines_edited_from == -1) {
		return;
	}
	int lc = get_line_count();
	line_number_digits = 1;
	while (lc /= 10) {
		line_number_digits++;
	}
	if (font.is_valid()) {
		set_gutter_width(line_number_gutter, (line_number_digits + 1) * font->get_char_size('0', font_size).width);
	}
	lc = get_line_count();
	List<int> breakpoints;
	for (const KeyValue<int, bool> &E : breakpointed_lines) {
		breakpoints.push_back(E.key);
	}
	for (const int &line : breakpoints) {
		if (line < lines_edited_from || (line < lc && is_line_breakpointed(line))) {
			continue;
		}
		breakpointed_lines.erase(line);
		emit_signal(SNAME("breakpoint_toggled"), line);
		int next_line = line + lines_edited_changed;
		if (next_line > -1 && next_line < lc && is_line_breakpointed(next_line)) {
			emit_signal(SNAME("breakpoint_toggled"), next_line);
			breakpointed_lines[next_line] = true;