### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
dest_paths.push_back(E);
			}
			String value;
			VariantWriter::write_to_string(genf, value);
			f->store_line("files=" + value);
			f->store_line("");
		}
		f->store_line("source_file=" + Variant(p_file).get_construct_string());
		if (dest_paths.size()) {
			Array dp;
			for (int i = 0; i < dest_paths.size(); i++) {
				dp.push_back(dest_paths[i]);
			}
			f->store_line("dest_files=" + Variant(dp).get_construct_string() + "\n");
		}
		f->store_line("[params]");
		f->store_line("");
		
		for (const ResourceImporter::ImportOption &E : opts) {
			String base = E.option.name;
			String value;
			VariantWriter::write_to_string(params[base], value);
			f->store_line(base + "=" + value);
		}
	}
	
	{
		Ref<FileAccess> md5s = FileAccess::open(base_path + ".md5", FileAccess::WRITE);
		ERR_FAIL_COND_V_MSG(md5s.is_null(), ERR_FILE_CANT_OPEN, "Cannot open MD5 file '" + base_path + ".md5'.");
		md5s->store_line("source_md5=\"" + FileAccess::get_md5(p_file) + "\"");