### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
ERR_CONTINUE(!importer.is_valid());
					importer->import_threaded_begin();
					ImportThreadData tdata;
					tdata.max_index = from;
					tdata.reimport_from = from;
					tdata.reimport_files = reimport_files.ptr();
					WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &EditorFileSystem::_reimport_thread, &tdata, i - from + 1, -1, false, vformat(TTR("Import resources of type: %s"), reimport_files[from].importer));
					int current_index = from - 1;
					do {
						if (current_index < tdata.max_index) {
							current_index = tdata.max_index;
							pr.step(reimport_files[current_index].path.get_file(), current_index);
						}
						OS::get_singleton()->delay_usec(1);
					} while (!WorkerThreadPool::get_singleton()->is_group_task_completed(group_task));
					WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
					importer->import_threaded_end();
				}
				from = i + 1;
			}
		} else {
			pr.step(reimport_files[i].path.get_file(), i);
			_reimport_file(reimport_files[i].path);
		}
	}
	
	from = reimport_files.size();
	if (groups_to_reimport.size()) {
		HashMap<String, Vector<String>> group_files;
		_find_group_files(filesystem, group_files, groups_to_reimport);