### Godot version

v4.0.beta9.official [e780dc332]

### System information

macOS Ventura 13.0.1 (Intel), Radeon Pro 580 8 GB

### Issue description

When setting the size of a SubViewport (that is inside the corresponding SubViewportContainer) to zero, the editor crashes instantly.

**But it only happens when I set the size of the SubViewport by sliding the values.**

You can see what happens in this video:


https://user-images.githubusercontent.com/91340577/209363880-503d3dff-80e1-4e9e-bb57-d059fdbfeed0.mp4

At the end of the video you can see the crash message of macOS reading: _Godot quit unexpectedly._

If I write the number zero (or any negative) to the values of the SubViewport size, the crash doesn't happens.

### Steps to reproduce

1. Add a SubViewportContainer
2. Add a SubViewport as a child of the SubViewportContainer
3. Set the size of the SubViewport to zero **by sliding** the X or the Y value.

### Minimal reproduction project

1. Open the project
2. Go to the Control.tscn scene
3. Select the SubViewport node
4. Slide the X or Y values of the size to zero

[SubViewportCrash.zip](https://github.com/godotengine/godot/files/10296101/SubViewportCrash.zip)
if (!capture_object) {
							last_object = co;
							last_id = result.collider_id;
							if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
								physics_object_capture = last_id;
							}
						}
					}
					if (is_mouse && new_collider != physics_object_over) {
						if (physics_object_over.is_valid()) {
							CollisionObject3D *previous_co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
							if (previous_co) {
								previous_co->_mouse_exit();
							}
						}
						if (new_collider.is_valid()) {
							DEV_ASSERT(co);
							co->_mouse_enter();
						}
						physics_object_over = new_collider;
					}
					if (capture_object) {
						_collision_object_3d_input_event(capture_object, camera_3d, ev, result.position, result.normal, result.shape);
					} else if (new_collider.is_valid()) {
						_collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
					}
				}
				last_pos = pos;
			}
		}