### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

}
			}
		}
	}
	
	for (int i = 0; i < 2; i++) {
		Vector3 capsule_axis = p_transform_b.basis.get_column(1) * (capsule_B->get_height() * 0.5 - capsule_B->get_radius());
		Vector3 sphere_pos = p_transform_b.origin + ((i == 0) ? capsule_axis : -capsule_axis);
		Vector3 cnormal = p_transform_a.xform_inv(sphere_pos);
		Vector3 cpoint = p_transform_a.xform(Vector3(
				(cnormal.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
				(cnormal.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
				(cnormal.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
		
		Vector3 point_axis = (sphere_pos - cpoint).normalized();
		if (!separator.test_axis(point_axis)) {
			return;
		}
		
		for (int j = 0; j < 3; j++) {
			Vector3 axis = point_axis.cross(p_transform_a.basis.get_column(j)).cross(p_transform_a.basis.get_column(j)).normalized();
			if (!separator.test_axis(axis)) {
				return;
			}
		}
	}
	separator.generate_contacts();
}
template <bool withMargin>
static void _collision_box_cylinder(const GodotShape3D *p_a, const Transform3D &p_transform_a, const GodotShape3D *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {