### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

push_text("Match ");
	print_expression(p_match->test);
	push_line(" :");
	increase_indent();
	for (int i = 0; i < p_match->branches.size(); i++) {
		print_match_branch(p_match->branches[i]);
	}
	decrease_indent();
}
void GDScriptParser::TreePrinter::print_match_branch(MatchBranchNode *p_match_branch) {