### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

}
void EditorPropertyTextEnum::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			edit_button->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
			accept_button->set_icon(get_theme_icon(SNAME("ImportCheck"), SNAME("EditorIcons")));
			cancel_button->set_icon(get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons")));
		} break;
	}
}
EditorPropertyTextEnum::EditorPropertyTextEnum() {
	default_layout = memnew(HBoxContainer);
	add_child(default_layout);
	edit_custom_layout = memnew(HBoxContainer);
	edit_custom_layout->hide();
	add_child(edit_custom_layout);