### Godot version

v4.0.beta10.official [d0398f62f]

### System information

linux mint Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti, Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti

### Issue description

draw_dashed line fills the ending up instead leaving unpainted, maybe intended to draw more closed dashed rectangles, but i would call this a bug. If its intended the docs should mention this and i would like to see an option to turn this behavior off.
For example to use this for drawing multicolored dashed lines it would be a unwanted.

big dashed line length 119
![grafik](https://user-images.githubusercontent.com/8441455/211654997-0bd59f52-1429-431d-aa44-a3067e87124f.png)

big dashed line length 120
![grafik](https://user-images.githubusercontent.com/8441455/211655381-a279d25e-40eb-4f31-b613-fe141f72416f.png)

Below is shown lengths from 1 to 200

### Steps to reproduce

Run this lines to draw dashed lines:

```
	for i in range(0,200,2):
		self.draw_dashed_line(topleft + Vector2(0, i),
		topleft + Vector2(i, i),
		Color(1,1,1,1), 1, 10)
```

### Minimal reproduction project

-
return block_transform_notify;
}
void CanvasItem::set_draw_behind_parent(bool p_enable) {
	if (behind == p_enable) {
		return;
	}
	behind = p_enable;
	RenderingServer::get_singleton()->canvas_item_set_draw_behind_parent(canvas_item, behind);
}
bool CanvasItem::is_draw_behind_parent_enabled() const {
	return behind;
}
void CanvasItem::set_material(const Ref<Material> &p_material) {
	material = p_material;
	RID rid;
	if (material.is_valid()) {
		rid = material->get_rid();
	}
	RS::get_singleton()->canvas_item_set_material(canvas_item, rid);
	notify_property_list_changed(); 
}
void CanvasItem::set_use_parent_material(bool p_use_parent_material) {
	use_parent_material = p_use_parent_material;
	RS::get_singleton()->canvas_item_set_use_parent_material(canvas_item, p_use_parent_material);
}
bool CanvasItem::get_use_parent_material() const {
	return use_parent_material;
}
Ref<Material> CanvasItem::get_material() const {