### Godot version

v4.0.beta.custom_build [fcba87e69]

### System information

Linux Ubuntu 20.04 with Unity desktop

### Issue description

In the SpriteFrames editor window, I can click on the arrows besides the Speed field to increase/decrease the speed. However, if I move my mouse a little, it will register a drag interaction which will reset the field to 0 FPS. I guess the drag is meant to quickly increase/decrease the field value when moving the mouse up/down or right/left as in some editors but in this case, it always sets the value to 0.

I couldn't find another numeric field supporting drag in Godot to compare with, so I cannot say if the bug is global or not. I only know about the expected drag behaviour in other engines, so maybe it was an attempt to do value change based on cardinal mouse drag delta.

### Steps to reproduce

Create a Resource > SpriteFrames with a dummy animation.
Locate the Speed field and hold press on the up/down arrow, then drag the mouse around.
Expected: the field value increases and decreases based on drag motion
Actual: the field value is always set to 0 FPS


### Minimal reproduction project

N/A
const Ref<InptEventMoseBtton> mb = p_event;
	if (mb.is_valid()) {
		
		
		
		if (mb->get_btton_index() == MoseBtton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
			_sheet_zoom_on_position(scale_ratio, mb->get_position());
			
			split_sheet_scroll->accept_event();
		} else if (mb->get_btton_index() == MoseBtton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
			_sheet_zoom_on_position(1 / scale_ratio, mb->get_position());
			
			split_sheet_scroll->accept_event();
		}
	}
	const Ref<InptEventMoseMotion> mm = p_event;
	if (mm.is_valid() && mm->get_btton_mask().has_flag(MoseBttonMask::MIDDLE)) {
		const Vector2 dragged = Inpt::get_singleton()->warp_mose_motion(mm, split_sheet_scroll->get_global_rect());
		split_sheet_scroll->set_h_scroll(split_sheet_scroll->get_h_scroll() - dragged.x);
		split_sheet_scroll->set_v_scroll(split_sheet_scroll->get_v_scroll() - dragged.y);
	}
}
void SpriteFramesEditor::_sheet_add_frames() {