### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


ERR_FAIL_COND_V(p_state.is_null(), FAILED);
	
	Error err = FAILED;
	p_state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
	p_state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
	Ref<FileAccessMemory> file_access;
	file_access.instantiate();
	file_access->open_custom(p_bytes.ptr(), p_bytes.size());
	p_state->base_path = p_base_path.get_base_dir();
	err = _parse(p_state, p_state->base_path, file_access);
	ERR_FAIL_COND_V(err != OK, err);
	for (Ref<GLTFDocumentExtension> ext : document_extensions) {
		ERR_CONTINUE(ext.is_null());
		err = ext->import_post_parse(p_state);
		ERR_FAIL_COND_V(err != OK, err);
	}
	return OK;
}
Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> p_state, const String &p_search_path) {
	Error err;
	
	err = _parse_gltf_extensions(p_state);
	ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
	
	err = _parse_scenes(p_state);