### Godot version

v4.0.beta11.official [91713ced8]

### System information

macOS 13.1

### Issue description

When using a function with a return type of `void` as the return value of another function with a return type of `void`, the following error occurs: 
> Cannot get return value of call to "foo()" because it returns "void"

This wasn't a problem in Godot 3.x and Godot 4.x until now. Seems it's related to https://github.com/godotengine/godot/pull/70702. 

I understand why this is happening, but I'd expect to be able to use functions like this that return `void` because they both use the matching return type. It seems overly strict.

In a real world example I use this to return early when switching states in a FSM:

```gdscript
func _process(_delta: float) -> void:
  if player.is_grounded():
    return state_machine.transition_to("ground") # returns void

  if player.is_on_wall():
    return state_machine.transition_to("wall") # returns void
```

### Steps to reproduce

```gdscript
extends Node

func foo() -> void:
	print("hello")

func _ready() -> void:
	return foo()
```

### Minimal reproduction project

[godot_4_return_value_regression.zip](https://github.com/godotengine/godot/files/10385377/godot_4_return_value_regression.zip)

Error err = parser_ref->raise_status(GDScriptParserRef::PARSED);
			if (err) {
				push_error(vformat(R"(Could not resolve script "%s": %s.)", script_path, error_names[err]), p_source);
				return;
			}
			ERR_FAIL_COND_MSG(!parser_ref->get_parser()->has_class(p_class), R"(Parser bug: Mismatched external parser.)");
			GDScriptAnalyzer *other_analyzer = parser_ref->get_analyzer();
			GDScriptParser *other_parser = parser_ref->get_parser();
			int error_count = other_parser->errors.size();
			other_analyzer->resolve_class_interface(p_class);
			if (other_parser->errors.size() > error_count) {
				push_error(vformat(R"(Could not resolve class "%s".)", p_class->fqcn), p_source);
			}
			return;
		}
		p_class->resolved_interface = true;
		if (resolve_class_inheritance(p_class) != OK) {
			return;
		}
		GDScriptParser::DataType base_type = p_class->base_type;
		if (base_type.kind == GDScriptParser::DataType::CLASS) {
			GDScriptParser::ClassNode *base_class = base_type.class_type;
			resolve_class_interface(base_class, p_class);
		}
		for (int i = 0; i < p_class->members.size(); i++) {
			resolve_class_member(p_class, i);
		}
	}
}
void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_class, bool p_recursive) {