### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

return export_as_menu;
}
void EditorNode::_global_menu_scene(const Variant &p_tag) {
	int idx = (int)p_tag;
	scene_tabs->set_current_tab(idx);
}
void EditorNode::_global_menu_new_window(const Variant &p_tag) {
	if (OS::get_singleton()->get_main_loop()) {
		List<String> args;
		args.push_back("-p");
		OS::get_singleton()->create_instance(args);
	}
}
void EditorNode::_dropped_files(const Vector<String> &p_files) {
	String to_path = ProjectSettings::get_singleton()->globalize_path(FileSystemDock::get_singleton()->get_current_directory());
	_add_dropped_files_recursive(p_files, to_path);
	EditorFileSystem::get_singleton()->scan_changes();
}
void EditorNode::_add_dropped_files_recursive(const Vector<String> &p_files, String to_path) {