### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
for (List<Pair<String, Variant>>::Element *CE = cinfo.front(); CE; CE = CE->next()) {
			if (CE->get().first == E.key) {
				is_script_constant = true;
				break;
			}
		}
		if (is_script_constant) {
			continue;
		}
		const Variant &var = gl_array[E.value];
		if (Object *obj = var) {
			if (Object::cast_to<GDScriptNativeClass>(obj)) {
				continue;
			}
		}
		bool skip = false;
		for (int i = 0; i < CoreConstants::get_global_constant_count(); i++) {
			if (E.key == CoreConstants::get_global_constant_name(i)) {
				skip = true;
				break;
			}
		}
		if (skip) {
			continue;
		}
		p_globals->push_back(E.key);
		p_values->push_back(var);
	}
}
String GDScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {