### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
Ref<GDScript> res = GDScriptCache::get_shallow_script(p_preload->resolved_path, err, parser->script_path);
				p_preload->resource = res;
				if (err != OK) {
					push_error(vformat(R"(Could not preload resource script "%s".)", p_preload->resolved_path), p_preload->path);
				}
			} else if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "PackedScene") {
				Error err = OK;
				Ref<PackedScene> res = GDScriptCache::get_packed_scene(p_preload->resolved_path, err, parser->script_path);
				p_preload->resource = res;
				if (err != OK) {
					push_error(vformat(R"(Could not preload resource scene "%s".)", p_preload->resolved_path), p_preload->path);
				}
			} else {
				p_preload->resource = ResourceLoader::load(p_preload->resolved_path);
				if (p_preload->resource.is_null()) {
					push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path);
				}
			}
		}
	}
	p_preload->is_constant = true;
	p_preload->reduced_value = p_preload->resource;
	p_preload->set_datatype(type_from_variant(p_preload->reduced_value, p_preload));
}
void GDScriptAnalyzer::reduce_self(GDScriptParser::SelfNode *p_self) {
	p_self->is_constant = false;
	p_self->set_datatype(type_from_metatype(parser->current_class->get_datatype()));
	mark_lambda_use_self();
}
void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscript) {