### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
} else if (mode == MODE_USE_COUNT_PROPERTY) {
			List<PropertyInfo> object_property_list;
			object->get_property_list(&object_property_list);
			Array properties_as_array = _extract_properties_as_array(object_property_list);
			properties_as_array.resize(count);
			
			undo_redo->add_undo_property(object, count_property, count);
			for (int i = count - 1; i > p_size - 1; i--) {
				Dictionary d = Dictionary(properties_as_array[i]);
				Array keys = d.keys();
				for (int j = 0; j < keys.size(); j++) {
					String key = keys[j];
					undo_redo->add_undo_property(object, vformat(key, i), d[key]);
				}
			}
			
			undo_redo->add_do_property(object, count_property, p_size);
		}
	}
	undo_redo->commit_action();
	
	emit_signal(SNAME("page_change_request"), 0);
	/*
	count = 0;
	begin_array_index = 0;
	end_array_index = 0;
	max_page = 0;
	*/
}
Array EditorInspectorArray::_extract_properties_as_array(const List<PropertyInfo> &p_list) {