### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

return (point.index >= 0) ? Rational128(point.dot(b)) : Rational128(point128.x * b.x + point128.y * b.y + point128.z * b.z, point128.denominator);
		}
		real_t xvalue() const {
			return (point.index >= 0) ? real_t(point.x) : point128.xvalue();
		}
		real_t yvalue() const {
			return (point.index >= 0) ? real_t(point.y) : point128.yvalue();
		}
		real_t zvalue() const {
			return (point.index >= 0) ? real_t(point.z) : point128.zvalue();
		}
		void receive_nearby_faces(Vertex *p_src) {
			if (last_nearby_face) {
				last_nearby_face->next_with_same_nearby_vertex = p_src->first_nearby_face;
			} else {
				first_nearby_face = p_src->first_nearby_face;
			}
			if (p_src->last_nearby_face) {
				last_nearby_face = p_src->last_nearby_face;
			}
			for (Face *f = p_src->first_nearby_face; f; f = f->next_with_same_nearby_vertex) {
				CHULL_ASSERT(f->nearby_vertex == p_src);
				f->nearby_vertex = this;
			}
			p_src->first_nearby_face = nullptr;
			p_src->last_nearby_face = nullptr;
		}
	};
	class Edge {