### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
return p_property;
	} else if (p_target == XInternAtom(x11_display, "SAVE_TARGETS", 0)) {
		
		XChangeProperty(x11_display,
				p_requestor,
				p_property,
				XInternAtom(x11_display, "NULL", False),
				32,
				PropModeReplace,
				nullptr,
				0);
		return p_property;
	} else if (p_target == XInternAtom(x11_display, "UTF8_STRING", 0) ||
			p_target == XInternAtom(x11_display, "COMPOUND_TEXT", 0) ||
			p_target == XInternAtom(x11_display, "TEXT", 0) ||
			p_target == XA_STRING ||
			p_target == XInternAtom(x11_display, "text/plain;charset=utf-8", 0) ||
			p_target == XInternAtom(x11_display, "text/plain", 0)) {
		
		
		CharString clip;
		static const char *target_type = "PRIMARY";
		if (p_selection != None && get_atom_name(x11_display, p_selection) == target_type) {
			clip = internal_clipboard_primary.utf8();
		} else {
			clip = internal_clipboard.utf8();
		}
		XChangeProperty(x11_display,
				p_requestor,
				p_property,