### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
ia.dir = p_dir;
						ia.file = f;
						ia.new_file = fi;
						scan_actions.push_back(ia);
					}
					if (import_extensions.has(ext)) {
						
						ItemAction ia;
						ia.action = ItemAction::ACTION_FILE_TEST_REIMPORT;
						ia.dir = p_dir;
						ia.file = f;
						scan_actions.push_back(ia);
					}
				} else {
					p_dir->files[idx]->verified = true;
				}
			}
		}
		da->list_dir_end();
	}
	for (int i = 0; i < p_dir->files.size(); i++) {
		if (updated_dir && !p_dir->files[i]->verified) {
			
			ItemAction ia;
			ia.action = ItemAction::ACTION_FILE_REMOVE;
			ia.dir = p_dir;
			ia.file = p_dir->files[i]->file;
			scan_actions.push_back(ia);
			continue;
		}