### Godot version

v4.0.beta.custom_build [291add339]

### System information

Windows 10, Forward+, NVIDIA GeForce GTX 1050 Ti (31.0.15.1694)

### Issue description

I was testing if #69669 was solved by #70418, which it seemed to be. However, I got a wall of errors at the same time.

In the minimal reproduction project below in this Issue, I get errors when instantiating many of the same `GPUParticle2D` scene. In my earlier Godot 4 build (v4.0.beta.custom_build [2a04b18d3]) I did not get any errors (but got the occasional artifact as was my original issue in #69669).

I suspect the PR #70418 solved the artifact, but possibly introduced new bugs. However, I have not specifically built Godot with, and without the PR in question.

I believe this is the start and end of the errors - after which they repeat.
![wall_of_errors](https://user-images.githubusercontent.com/10490534/209046500-9813150c-d6e4-4a11-8e62-79d370d07009.png)

### Steps to reproduce

- Create a GPUParticle2D scene
- Instantiate the scene several times
- Observe the debugger get flooded with errors

### Minimal reproduction project

This project only instantiates default GPUParticle2D scenes with a default particle material.
[GPU_Particle_Creation_Bug.zip](https://github.com/godotengine/godot/files/10283416/GPU_Particle_Creation_Bug.zip)

COLLISION_TYPE_SPHERE,
			COLLISION_TYPE_BOX,
			COLLISION_TYPE_SDF,
			COLLISION_TYPE_HEIGHT_FIELD,
			COLLISION_TYPE_2D_SDF,
		};
		struct Collider {
			float transform[16];
			float extents[3]; 
			uint32_t type;
			uint32_t texture_index; 
			float scale;
			uint32_t pad[2];
		};
		uint32_t emitting;
		float system_phase;
		float prev_system_phase;
		uint32_t cycle;
		float explosiveness;
		float randomness;
		float time;
		float delta;
		uint32_t frame;
		uint32_t pad0;
		uint32_t pad1;
		uint32_t pad2;