### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
EditorNode::get_singleton()->open_request(p_path);
	_local_tree_selected();
}
void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) {
	EditorNode::get_singleton()->edit_resource(p_script);
}
void SceneTreeDock::_push_item(Object *p_object) {
	EditorNode::get_singleton()->push_item(p_object);
}
void SceneTreeDock::_handle_select(Node *p_node) {
	if (tree_clicked) {
		pending_click_select = p_node;
	} else {
		_push_item(p_node);
	}
}
void SceneTreeDock::_node_selected() {
	Node *node = scene_tree->get_selected();
	if (!node) {
		return;
	}
	_handle_select(node);
}
void SceneTreeDock::_node_renamed() {