### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
ERR_FAIL_COND(!p_class->has_member(p_name));
	resolve_class_member(p_class, p_class->members_indices[p_name], p_source);
}
void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class, int p_index, const GDScriptParser::Node *p_source) {
	ERR_FAIL_INDEX(p_index, p_class->members.size());
	GDScriptParser::ClassNode::Member &member = p_class->members.write[p_index];
	if (p_source == nullptr && parser->has_class(p_class)) {
		p_source = member.get_source_node();
	}
	if (member.get_datatype().is_resolving()) {
		push_error(vformat(R"(Could not resolve member "%s": Cyclic reference.)", member.get_name()), p_source);
		return;
	}
	if (member.get_datatype().is_set()) {
		return;
	}
	if (!parser->has_class(p_class)) {
		String script_path = p_class->get_datatype().script_path;
		Ref<GDScriptParserRef> parser_ref = get_parser_for(script_path);
		if (parser_ref.is_null()) {
			push_error(vformat(R"(Could not find script "%s" (While resolving "%s").)", script_path, member.get_name()), p_source);
			return;
		}
		Error err = parser_ref->raise_status(GDScriptParserRef::PARSED);
		if (err) {
			push_error(vformat(R"(Could not resolve script "%s": %s (While resolving "%s").)", script_path, error_names[err], member.get_name()), p_source);
			return;
		}
		ERR_FAIL_COND_MSG(!parser_ref->get_parser()->has_class(p_class), R"(Parser bug: Mismatched external parser.)");