### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
case TOOL_PASTE: {
			paste_nodes();
		} break;
		case TOOL_REPLACE: {
			if (!profile_allow_editing) {
				break;
			}
			if (!_validate_no_foreign()) {
				break;
			}
			if (!_validate_no_instance()) {
				break;
			}
			if (reset_create_dialog) {
				create_dialog->set_base_type("Node");
				reset_create_dialog = false;
			}
			Node *selected = scene_tree->get_selected();
			if (!selected && !editor_selection->get_selected_node_list().is_empty()) {
				selected = editor_selection->get_selected_node_list().front()->get();
			}
			if (selected) {
				create_dialog->popup_create(false, true, selected->get_class(), selected->get_name());
			}
		} break;
		case TOOL_EXTEND_SCRIPT: {
			attach_script_to_selected(true);
		} break;
		case TOOL_ATTACH_SCRIPT: {
			attach_script_to_selected(false);