### Godot version

v4.0.beta14.official [28a24639c]

### System information

MacOS 12.6.2

### Issue description

Beta 14 throws an error for custom `@icon`, e.g.
```
class_name StateMachine extends Node

@icon("res://assets/icons/state_machine.svg")
```
> Annotation "`@icon`" is not allowed in this level.

In beta 13 and before that worked fine.

### Steps to reproduce

1. Add a custom `@icon` in a custom node script.
2. Error message: Annotation "`@icon`" is not allowed in this level.

There are possibly other errors because a `class_name` node is now not recognized if extended by other classes, but they should resolve if `@icon` is removed.

### Minimal reproduction project

N/A
int start_block = p_line.rfind("[codeblock]");
	int end_block = p_line.rfind("[/codeblock]");
	if (start_block != -1 && r_block_begins) {
		*r_block_begins = start_block;
	}
	if (p_already_in) {
		if (end_block == -1) {
			return true;
		} else if (start_block == -1) {
			return false;
		} else {
			return start_block > end_block;
		}
	} else {
		if (start_block == -1) {
			return false;
		} else if (end_block == -1) {
			return true;
		} else {
			return start_block > end_block;
		}
	}
}
bool GDScriptParser::has_comment(int p_line) {