### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
#include "text_server_fb.h"
#ifdef GDEXTENSION
#include <godot_cpp/classes/file_access.hpp>
#include <godot_cpp/classes/os.hpp>
#include <godot_cpp/classes/project_settings.hpp>
#include <godot_cpp/classes/rendering_server.hpp>
#include <godot_cpp/classes/translation_server.hpp>
#include <godot_cpp/core/error_macros.hpp>
using namespace godot;
#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get(m_var)
#else
#include "core/config/project_settings.h"
#include "core/error/error_macros.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "core/string/ucaps.h"
#include "modules/modules_enabled.gen.h" 
#endif
#ifdef MODULE_MSDFGEN_ENABLED
#include "core/ShapeDistanceFinder.h"
#include "core/contour-combiners.h"
#include "core/edge-selectors.h"
#include "msdfgen.h"
#endif
#ifdef MODULE_SVG_ENABLED
#include "thorvg_svg_in_ot.h"
#endif
#define OT_TAG(c1, c2, c3, c4) ((int32_t)((((uint32_t)(c1)&0xff) << 24) | (((uint32_t)(c2)&0xff) << 16) | (((uint32_t)(c3)&0xff) << 8) | ((uint32_t)(c4)&0xff)))
bool TextServerFallback::_has_feature(Feature p_feature) const {