### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
return v_scroll;
}
HScrollBar *TextEdit::get_h_scroll_bar() const {
	return h_scroll;
}
void TextEdit::set_v_scroll(double p_scroll) {
	v_scroll->set_value(p_scroll);
	int max_v_scroll = v_scroll->get_max() - v_scroll->get_page();
	if (p_scroll >= max_v_scroll - 1.0) {
		_scroll_moved(v_scroll->get_value());
	}
}
double TextEdit::get_v_scroll() const {
	return v_scroll->get_value();
}
void TextEdit::set_h_scroll(int p_scroll) {
	if (p_scroll < 0) {
		p_scroll = 0;
	}
	h_scroll->set_value(p_scroll);
}
int TextEdit::get_h_scroll() const {
	return h_scroll->get_value();
}
void TextEdit::set_v_scroll_speed(float p_speed) {
	
	ERR_FAIL_COND(p_speed < 1.0);
	v_scroll_speed = p_speed;
}
float TextEdit::get_v_scroll_speed() const {