### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
}
	
	for (int i = p_line - 1; i >= 0; i--) {
		if (delimiter_cache[i].size() < 1) {
			continue;
		}
		start_position.y = i;
		start_position.x = delimiter_cache[i].back()->key();
		
		line_length = get_line(i).length();
		if (line_length > 0 && start_position.x != line_length + 1) {
			break;
		}
	}
	return start_position;
}
Point2 CodeEdit::get_delimiter_end_position(int p_line, int p_column) const {
	if (delimiters.size() == 0) {
		return Point2(-1, -1);
	}
	ERR_FAIL_INDEX_V(p_line, get_line_count(), Point2(-1, -1));
	ERR_FAIL_COND_V(p_column - 1 > get_line(p_line).size(), Point2(-1, -1));
	Point2 end_position;
	end_position.y = -1;
	end_position.x = -1;
	int region = (p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value();
	
	for (const KeyValue<int, int> &E : delimiter_cache[p_line]) {
		end_position.x = (E.value == -1) ? E.key : -1;
		if (E.key > p_column) {