### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
break;
					}
					scr = scr->get_base_script();
				}
				if (category->icon.is_null() && has_theme_icon(base_type, SNAME("EditorIcons"))) {
					category->icon = get_theme_icon(base_type, SNAME("EditorIcons"));
				}
			}
			if (category->icon.is_null()) {
				if (!type.is_empty()) { 
					category->icon = EditorNode::get_singleton()->get_class_icon(type, "Object");
				}
			}
			
			category->label = label;
			if (use_doc_hints) {
				
				if (!class_descr_cache.has(doc_name)) {
					String descr;
					DocTools *dd = EditorHelp::get_doc_data();
					HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(doc_name);
					if (E) {
						descr = DTR(E->value.brief_description);
					}
					class_descr_cache[doc_name] = descr;
				}
				category->set_tooltip_text(p.name + "::" + (class_descr_cache[doc_name].is_empty() ? "" : class_descr_cache[doc_name]));
			}
			
			for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {