### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

pattern_coords.x = pattern_coords.x < 0 ? pattern_coords.x + pattern->get_size().x : pattern_coords.x;
							pattern_coords.y = pattern_coords.y < 0 ? pattern_coords.y + pattern->get_size().y : pattern_coords.y;
							if (pattern->has_cell(pattern_coords)) {
								output.insert(coords, TileMapCell(pattern->get_cell_source_id(pattern_coords), pattern->get_cell_atlas_coords(pattern_coords), pattern->get_cell_alternative_tile(pattern_coords)));
							} else {
								output.insert(coords, TileMapCell());
							}
						}
						
						TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords);
						for (int i = 0; i < around.size(); i++) {
							to_check.push_back(around[i]);
						}
					}
					already_checked.insert(coords);
				}
			}
		} else {
			
			TypedArray<Vector2i> to_check;
			if (source_cell.source_id == TileSet::INVALID_SOURCE) {
				Rect2i rect = tile_map->get_used_rect();
				if (!rect.has_area()) {
					rect = Rect2i(p_coords, Vector2i(1, 1));
				}
				for (int x = boundaries.position.x; x < boundaries.get_end().x; x++) {
					for (int y = boundaries.position.y; y < boundaries.get_end().y; y++) {
						to_check.append(Vector2i(x, y));
					}
				}