### Godot version

v4.0.beta16.official [518b9e580]

### System information

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### Issue description

The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688. 

> Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point)`.

After #66688, get_rect() returns the Controls rect relative to its parent, while the point is relative to the Control.

Also, the note refers to `point` while it likely should refer to the parameter `position`. That said, in this case, I think the incorrect name is better and the parameter of the function should be changed to`point` to avoid shadowing `Control.position`.

Suggested fixes:
1. Change the note to match the new behavior (`Rect2(Vector2.ZERO, size).has_point(point)` should work; verify) OR introduce `get_local_rect()` that matches the old behavior and recommend using it instead.
2. Change the name of the `position` parameter to `point` in `Control._has_point(position)`

### Steps to reproduce

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### Minimal reproduction project

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return true;
}
void Control::_edit_set_rotation(real_t p_rotation) {
	set_rotation(p_rotation);
}
real_t Control::_edit_get_rotation() const {
	return get_rotation();
}
bool Control::_edit_use_rotation() const {
	return true;
}
void Control::_edit_set_pivot(const Point2 &p_pivot) {
	Vector2 delta_pivot = p_pivot - get_pivot_offset();
	Vector2 move = Vector2((cos(data.rotation) - 1.0) * delta_pivot.x - sin(data.rotation) * delta_pivot.y, sin(data.rotation) * delta_pivot.x + (cos(data.rotation) - 1.0) * delta_pivot.y);
	set_position(get_position() + move);
	set_pivot_offset(p_pivot);
}
Point2 Control::_edit_get_pivot() const {
	return get_pivot_offset();
}
bool Control::_edit_use_pivot() const {
	return true;
}
Size2 Control::_edit_get_minimum_size() const {
	return get_combined_minimum_size();
}
#endif
void Control::reparent(Node *p_parent, bool p_keep_global_transform) {