### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
if (!p_overwrite) {
		to_move_path = p_to_path;
		Vector<String> conflicting_items = _check_existing();
		if (!conflicting_items.is_empty()) {
			
			overwrite_dialog->set_text(vformat(
					TTR("The following files or folders conflict with items in the target location '%s':\n\n%s\n\nDo you wish to overwrite them?"),
					to_move_path,
					String("\n").join(conflicting_items)));
			overwrite_dialog->popup_centered();
			return;
		}
	}
	
	for (int i = 0; i < to_move.size(); i++) {
		if (to_move[i].is_file && EditorFileSystem::get_singleton()->is_group_file(to_move[i].path)) {
			EditorFileSystem::get_singleton()->move_group_file(to_move[i].path, p_to_path.path_join(to_move[i].path.get_file()));