### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
window_set_flag(WindowFlags(i), true, main_window);
		}
	}
	show_window(main_window);
#if defined(VULKAN_ENABLED)
	if (rendering_driver == "vulkan") {
		
		rendering_device_vulkan = memnew(RenderingDeviceVulkan);
		rendering_device_vulkan->initialize(context_vulkan);
		RendererCompositorRD::make_current();
	}
#endif
	{
		
		XIEventMask all_master_event_mask;
		static unsigned char all_master_mask_data[XIMaskLen(XI_LASTEVENT)] = {};
		all_master_event_mask.deviceid = XIAllMasterDevices;
		all_master_event_mask.mask_len = sizeof(all_master_mask_data);
		all_master_event_mask.mask = all_master_mask_data;
		XISetMask(all_master_event_mask.mask, XI_DeviceChanged);
		XISetMask(all_master_event_mask.mask, XI_RawMotion);
		XISelectEvents(x11_display, DefaultRootWindow(x11_display), &all_master_event_mask, 1);
	}
	cursor_size = XcursorGetDefaultSize(x11_display);
	cursor_theme = XcursorGetTheme(x11_display);
	if (!cursor_theme) {
		print_verbose("XcursorGetTheme could not get cursor theme");
		cursor_theme = "default";
	}
	for (int i = 0; i < CURSOR_MAX; i++) {