### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
}
	merge_overlapping_carets();
}
void TextEdit::_move_caret_to_line_end(bool p_select) {
	for (int i = 0; i < carets.size(); i++) {
		if (p_select) {
			_pre_shift_selection(i);
		} else {
			deselect(i);
		}
		
		Vector<String> rows = get_line_wrapped_text(get_caret_line(i));
		int wi = get_caret_wrap_index(i);
		int row_end_col = -1;
		for (int j = 0; j < wi + 1; j++) {
			row_end_col += rows[j].length();
		}
		if (wi == rows.size() - 1 || get_caret_column(i) == row_end_col) {
			set_caret_column(text[get_caret_line(i)].length(), i == 0, i);
		} else {
			set_caret_column(row_end_col, i == 0, i);
		}
		carets.write[i].last_fit_x = INT_MAX;
		if (p_select) {
			_post_shift_selection(i);
		}
	}
	merge_overlapping_carets();
}
void TextEdit::_move_caret_page_up(bool p_select) {