### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
const String scene_path = make_scene_dialog->get_scene_path();
	int idx = EditorNode::get_singleton()->new_scene();
	EditorNode::get_singleton()->get_editor_data().set_scene_path(idx, scene_path);
	EditorNode::get_singleton()->set_edited_scene(make_scene_dialog->create_scene_root());
	EditorNode::get_singleton()->save_scene_list({ scene_path });
}
void FileSystemDock::_resource_removed(const Ref<Resource> &p_resource) {
	emit_signal(SNAME("resource_removed"), p_resource);
}
void FileSystemDock::_file_removed(String p_file) {
	emit_signal(SNAME("file_removed"), p_file);
	
	path = p_file.get_base_dir();
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	while (!da->dir_exists(path)) {
		path = path.get_base_dir();
	}
	current_path->set_text(path);
}
void FileSystemDock::_folder_removed(String p_folder) {