### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

}
			if (to_char_index > 0) {
				int array_index = str.left(to_char_index).to_int();
				if (array_index >= begin && array_index < end) {
					ADD_UNDO(tile_map, pi.name);
				}
			}
		}
	}
#undef ADD_UNDO
	if (p_from_index < 0) {
		undo_redo_man->add_do_method(tile_map, "add_layer", p_to_pos);
	} else if (p_to_pos < 0) {
		undo_redo_man->add_do_method(tile_map, "remove_layer", p_from_index);
	} else {
		undo_redo_man->add_do_method(tile_map, "move_layer", p_from_index, p_to_pos);
	}
}
bool TileMapEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
	if (ED_IS_SHORTCUT("tiles_editor/select_next_layer", p_event) && p_event->is_pressed()) {
		_layers_select_next_or_previous(true);
		return true;
	}
	if (ED_IS_SHORTCUT("tiles_editor/select_previous_layer", p_event) && p_event->is_pressed()) {
		_layers_select_next_or_previous(false);
		return true;
	}
	return tabs_plugins[tabs_bar->get_current_tab()]->forward_canvas_gui_input(p_event);
}
void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {