### Godot version

v3.5.1.stable.official [6fed1ffa3]

### System information

Windows 10, NVIDIA GeForce GTX 760

### Issue description

OS.kill() will not terminate process that it's not spawned by game although it is noted in the documentation that it can also be used to kill processes that were not spawned by the game.


### Steps to reproduce

Use PID when calling OS.kill() that it isn't spawned by the game.

### Minimal reproduction project

N/A
UINT32 reference_key_size = 0;
		ComAutoreleaseRef<IDWriteLocalFontFileLoader> loader;
		hr = files.write[i]->GetLoader((IDWriteFontFileLoader **)&loader.reference);
		if (FAILED(hr) || loader.is_null()) {
			continue;
		}
		hr = files.write[i]->GetReferenceKey(&reference_key, &reference_key_size);
		if (FAILED(hr)) {
			continue;
		}
		WCHAR file_path[MAX_PATH];
		hr = loader->GetFilePathFromKey(reference_key, reference_key_size, &file_path[0], MAX_PATH);
		if (FAILED(hr)) {
			continue;
		}
		String fpath = String::utf16((const char16_t *)&file_path[0]);
		WIN32_FIND_DATAW d;
		HANDLE fnd = FindFirstFileW((LPCWSTR)&file_path[0], &d);
		if (fnd != INVALID_HANDLE_VALUE) {
			String fname = String::utf16((const char16_t *)d.cFileName);
			if (!fname.is_empty()) {
				fpath = fpath.get_base_dir().path_join(fname);
			}
			FindClose(fnd);
		}
		ret.push_back(fpath);
	}
	return ret;
}
String OS_Windows::get_system_font_path(const String &p_font_name, int p_weight, int p_stretch, bool p_italic) const {