### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
for (int i = 0; i < p_call->arguments.size(); i++) {
		if (i >= p_par_types.size()) {
			
			break;
		}
		GDScriptParser::DataType par_type = p_par_types[i];
		if (par_type.is_hard_type() && p_call->arguments[i]->is_constant) {
			update_const_expression_builtin_type(p_call->arguments[i], par_type, "pass");
		}
		GDScriptParser::DataType arg_type = p_call->arguments[i]->get_datatype();
		if ((arg_type.is_variant() || !arg_type.is_hard_type()) && !(par_type.is_hard_type() && par_type.is_variant())) {
			
			mark_node_unsafe(p_call->arguments[i]);
		} else if (par_type.is_hard_type() && !is_type_compatible(par_type, arg_type, true)) {
			
			mark_node_unsafe(p_call);
			if (!is_type_compatible(arg_type, par_type)) {
				push_error(vformat(R"*(Invalid argument for "%s()" function: argument %d should be "%s" but is "%s".)*",
								   p_call->function_name, i + 1, par_type.to_string(), arg_type.to_string()),
						p_call->arguments[i]);
			}
#ifdef DEBUG_ENABLED
		} else if (par_type.kind == GDScriptParser::DataType::BUILTIN && par_type.builtin_type == Variant::INT && arg_type.kind == GDScriptParser::DataType::BUILTIN && arg_type.builtin_type == Variant::FLOAT) {
			parser->push_warning(p_call, GDScriptWarning::NARROWING_CONVERSION, p_call->function_name);
#endif
		}
	}
}
#ifdef DEBUG_ENABLED
bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context) {