### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

return object_class;
}
void EditorInspector::_feature_profile_changed() {
	update_tree();
}
void EditorInspector::set_restrict_to_basic_settings(bool p_restrict) {
	restrict_to_basic = p_restrict;
	update_tree();
}
void EditorInspector::set_property_clipboard(const Variant &p_value) {
	property_clipboard = p_value;
}
Variant EditorInspector::get_property_clipboard() const {
	return property_clipboard;
}
void EditorInspector::_add_meta_confirm() {
	String name = add_meta_name->get_text();
	object->editor_set_section_unfold("metadata", true); 
	Variant defval;
	Callable::CallError ce;
	Variant::construct(Variant::Type(add_meta_type->get_selected_id()), defval, nullptr, 0, ce);
	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	undo_redo->create_action(vformat(TTR("Add metadata %s"), name));
	undo_redo->add_do_method(object, "set_meta", name, defval);
	undo_redo->add_undo_method(object, "remove_meta", name);
	undo_redo->commit_action();
}
void EditorInspector::_check_meta_name(const String &p_name) {