### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
for (int j = 0; j < dev->num_classes; j++) {
#ifdef TOUCH_ENABLED
			if (dev->classes[j]->type == XITouchClass && ((XITouchClassInfo *)dev->classes[j])->mode == XIDirectTouch) {
				direct_touch = true;
			}
#endif
			if (dev->classes[j]->type == XIValuatorClass) {
				XIValuatorClassInfo *class_info = (XIValuatorClassInfo *)dev->classes[j];
				if (class_info->number == VALUATOR_ABSX && class_info->mode == XIModeAbsolute) {
					resolution_x = class_info->resolution;
					abs_x_min = class_info->min;
					abs_x_max = class_info->max;
					absolute_mode = true;
				} else if (class_info->number == VALUATOR_ABSY && class_info->mode == XIModeAbsolute) {
					resolution_y = class_info->resolution;
					abs_y_min = class_info->min;
					abs_y_max = class_info->max;
					absolute_mode = true;
				} else if (class_info->number == VALUATOR_PRESSURE && class_info->mode == XIModeAbsolute) {
					pressure_min = class_info->min;
					pressure_max = class_info->max;
				} else if (class_info->number == VALUATOR_TILTX && class_info->mode == XIModeAbsolute) {
					tilt_x_min = class_info->min;
					tilt_x_max = class_info->max;
				} else if (class_info->number == VALUATOR_TILTY && class_info->mode == XIModeAbsolute) {
					tilt_y_min = class_info->min;
					tilt_y_max = class_info->max;
				}
			}
		}