### Godot version

4.0beta14

### System information

Windows 10

### Issue description

Returned Array value isn't converted to Packed*Array

### Steps to reproduce

```
var string_array: PackedStringArray = ["test"] # valid
var int_array: PackedInt32Array = [3] # valid

func get_packed_string_array() -> PackedStringArray:
	return ["test"] #error


func get_packed_int_array() -> PackedInt32Array:
	return [3] #error
```

Line 8:Cannot return value of type "Array" because the function return type is "PackedStringArray".
Line 12:Cannot return value of type "Array" because the function return type is "PackedInt32Array".

### Minimal reproduction project

[return_bug.zip](https://github.com/godotengine/godot/files/10490367/return_bug.zip)

ERR_FAIL_NULL(p_node);
	ERR_FAIL_NULL(p_list);
	if (p_list->find(p_node) != nullptr) {
		return;
	}
	p_list->push_back(p_node);
	
	
	if (p_node->base_type.class_type != nullptr) {
		get_class_node_current_scope_classes(p_node->base_type.class_type, p_list);
	}
	if (p_node->outer != nullptr) {
		get_class_node_current_scope_classes(p_node->outer, p_list);
	}
}
Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source) {