### Godot version

26bed8aa85fc2f98e38552a82929e1deb5b29d8a

### System information

Windows 11

### Issue description

Regardless of settings, the project manager (and the editor itself) has always started to run on the first monitor (I have two), as well as the debugged instance window. This does not happen on 4.0 beta 10.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
if (!wd.event_callback.is_null()) {
		Variant event = int(p_event);
		Variant *eventp = &event;
		Variant ret;
		Callable::CallError ce;
		wd.event_callback.callp((const Variant **)&eventp, 1, ret, ce);
	}
}
void DisplayServerWindows::_dispatch_input_events(const Ref<InputEvent> &p_event) {
	static_cast<DisplayServerWindows *>(get_singleton())->_dispatch_input_event(p_event);
}
void DisplayServerWindows::_dispatch_input_event(const Ref<InputEvent> &p_event) {
	_THREAD_SAFE_METHOD_
	if (in_dispatch_input_event) {
		return;
	}
	in_dispatch_input_event = true;
	Variant ev = p_event;
	Variant *evp = &ev;
	Variant ret;
	Callable::CallError ce;
	{
		List<WindowID>::Element *E = popup_list.back();
		if (E && Object::cast_to<InputEventKey>(*p_event)) {
			
			if (windows.has(E->get())) {