### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
emit_signal("page_changed", 0);
}
void EditorPaginator::_prev_page_button_pressed() {
	emit_signal("page_changed", MAX(0, page - 1));
}
void EditorPaginator::_page_line_edit_text_submitted(String p_text) {
	if (p_text.is_valid_int()) {
		int new_page = p_text.to_int() - 1;
		new_page = MIN(MAX(0, new_page), max_page);
		page_line_edit->set_text(Variant(new_page));
		emit_signal("page_changed", new_page);
	} else {
		page_line_edit->set_text(Variant(page));
	}
}
void EditorPaginator::_next_page_button_pressed() {
	emit_signal("page_changed", MIN(max_page, page + 1));
}
void EditorPaginator::_last_page_button_pressed() {