### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

break;
		case AssignmentNode::OP_MODULO:
			push_text("%");
			break;
		case AssignmentNode::OP_POWER:
			push_text("**");
			break;
		case AssignmentNode::OP_BIT_SHIFT_LEFT:
			push_text("<<");
			break;
		case AssignmentNode::OP_BIT_SHIFT_RIGHT:
			push_text(">>");
			break;
		case AssignmentNode::OP_BIT_AND:
			push_text("&");
			break;
		case AssignmentNode::OP_BIT_OR:
			push_text("|");
			break;
		case AssignmentNode::OP_BIT_XOR:
			push_text("^");
			break;
		case AssignmentNode::OP_NONE:
			break;
	}
	push_text("= ");
	print_expression(p_assignment->assigned_value);
	push_line();
}
void GDScriptParser::TreePrinter::print_await(AwaitNode *p_await) {