### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			linked->set_texture_normal(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
			linked->set_texture_pressed(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
			const Color *colors = _get_property_colors();
			for (int i = 0; i < 2; i++) {
				spin[i]->add_theme_color_override("label_color", colors[i]);
			}
		} break;
	}
}
void EditorPropertyVector2::setup(double p_min, double p_max, double p_step, bool p_hide_slider, bool p_link, const String &p_suffix) {
	for (int i = 0; i < 2; i++) {
		spin[i]->set_min(p_min);
		spin[i]->set_max(p_max);
		spin[i]->set_step(p_step);
		spin[i]->set_hide_slider(p_hide_slider);
		spin[i]->set_allow_greater(true);
		spin[i]->set_allow_lesser(true);
		spin[i]->set_suffix(p_suffix);
	}
	if (!p_link) {
		linked->hide();
	} else {
		linked->set_pressed(true);
	}
}
EditorPropertyVector2::EditorPropertyVector2(bool p_force_wide) {