### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

_locale_selected(locale->get_text());
}
void EditorPropertyLocale::_bind_methods() {
}
EditorPropertyLocale::EditorPropertyLocale() {
	HBoxContainer *locale_hb = memnew(HBoxContainer);
	add_child(locale_hb);
	locale = memnew(LineEdit);
	locale_hb->add_child(locale);
	locale->connect("text_submitted", callable_mp(this, &EditorPropertyLocale::_locale_selected));
	locale->connect("focus_exited", callable_mp(this, &EditorPropertyLocale::_locale_focus_exited));
	locale->set_h_size_flags(SIZE_EXPAND_FILL);
	locale_edit = memnew(Button);
	locale_edit->set_clip_text(true);
	locale_hb->add_child(locale_edit);
	add_focusable(locale);
	dialog = nullptr;
	locale_edit->connect("pressed", callable_mp(this, &EditorPropertyLocale::_locale_pressed));
}
void EditorPropertyPath::_set_read_only(bool p_read_only) {
	path->set_editable(!p_read_only);
	path_edit->set_disabled(p_read_only);
}
void EditorPropertyPath::_path_selected(const String &p_path) {
	emit_changed(get_edited_property(), p_path);
	update_property();
}
void EditorPropertyPath::_path_pressed() {