### Godot version

v4.0.beta15.mono.official [4fa6edc88]

### System information

Linux, Xorg

### Issue description

The entire window loses focus if you ungrab focus from a Control. 
This doesn't seem to happen in Beta 14 and older betas.

### Steps to reproduce

1. Create a Control that can grab focus (tested with LineEdit and TextEdit)
2. Grab focus
3. Release focus via release_focus() or hiding the node

### Minimal reproduction project

[FocusMinimal.zip](https://github.com/godotengine/godot/files/10498175/FocusMinimal.zip)

_THREAD_SAFE_METHOD_
	if (!p_text.is_empty()) {
		{
			
			MutexLock mutex_lock(events_mutex);
			internal_clipboard_primary = p_text;
		}
		XSetSelectionOwner(x11_display, XA_PRIMARY, windows[MAIN_WINDOW_ID].x11_window, CurrentTime);
		XSetSelectionOwner(x11_display, XInternAtom(x11_display, "PRIMARY", 0), windows[MAIN_WINDOW_ID].x11_window, CurrentTime);
	}
}
Bool DisplayServerX11::_predicate_clipboard_selection(Display *display, XEvent *event, XPointer arg) {
	if (event->type == SelectionNotify && event->xselection.requestor == *(Window *)arg) {
		return True;
	} else {
		return False;
	}
}
Bool DisplayServerX11::_predicate_clipboard_incr(Display *display, XEvent *event, XPointer arg) {
	if (event->type == PropertyNotify && event->xproperty.state == PropertyNewValue) {
		return True;
	} else {
		return False;
	}
}
String DisplayServerX11::_clipboard_get_impl(Atom p_source, Window x11_window, Atom target) const {