### Godot version

4.0 beta 16 and 17

### System information

Windows 11

### Issue description

Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is that the moment you type something that doesn't start with `"` the engine crashes.

### Steps to reproduce

1. Create a script.
2. Write one of the following:
a) `@export_category()`
b) `@export_group()`
c) `@export_subgroup()`
3. In the parentheses write *any* character other than `"`.
4. Watch it crash.

If you managed to save the file the project will crash when opened.

### Minimal reproduction project

[Minimal.zip](https://github.com/godotengine/godot/files/10561826/Minimal.zip)

UnaryOpNode *operation = alloc_node<UnaryOpNode>();
	reset_extents(operation, p_previous_operand);
	update_extents(operation);
	consume(GDScriptTokenizer::Token::IN, R"(Expected "in" after "not" in content-test operator.)");
	ExpressionNode *in_operation = parse_binary_operator(p_previous_operand, p_can_assign);
	operation->operation = UnaryOpNode::OP_LOGIC_NOT;
	operation->variant_op = Variant::OP_NOT;
	operation->operand = in_operation;
	complete_extents(operation);
	return operation;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_binary_operator(ExpressionNode *p_previous_operand, bool p_can_assign) {
	GDScriptTokenizer::Token op = previous;
	BinaryOpNode *operation = alloc_node<BinaryOpNode>();
	reset_extents(operation, p_previous_operand);
	update_extents(operation);
	Precedence precedence = (Precedence)(get_rule(op.type)->precedence + 1);
	operation->left_operand = p_previous_operand;
	operation->right_operand = parse_precedence(precedence, false);
	complete_extents(operation);
	if (operation->right_operand == nullptr) {
		push_error(vformat(R"(Expected expression after "%s" operator.")", op.get_name()));
	}
	
	switch (op.type) {
		case GDScriptTokenizer::Token::PLUS: