### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

Variant value = a->track_get_key_value(i, F);
									value = post__key_value(a, i, value, t->object);
									t->object->set_indexed(t->subpath, value);
								}
							}
						}
					} break;
					case Animation::TYPE_METHOD: {
#ifdef 
						if (!can_call) {
							continue;
						}
#endif // 
						if (Math::is_zero_approx(blend)) {
							continue; // 
						}
						TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
						if (ed) {
							int idx = a->track_find_key(i, time, is_external_ing ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
							if (idx < 0) {
								continue;
							}
							StringName method = a->method_track_get_name(i, idx);
							Vector<Variant> params = a->method_track_get_params(i, idx);
							_call_object(t->object, method, params, false);
						} else {
							List<int> indices;
							a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
							for (int &F : indices) {
								StringName method = a->method_track_get_name(i, F);