### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

tile_map_selection.clear();
	for (int i = 0; i < p_selection.size(); i++) {
		tile_map_selection.insert(p_selection[i]);
	}
	_update_selection_pattern_from_tilemap_selection();
	_update_tileset_selection_from_selection_pattern();
	CanvasItemEditor::get_singleton()->update_viewport();
}
TypedArray<Vector2i> TileMapEditorTilesPlugin::_get_tile_map_selection() const {
	TypedArray<Vector2i> output;
	for (const Vector2i &E : tile_map_selection) {
		output.push_back(E);
	}
	return output;
}
void TileMapEditorTilesPlugin::edit(ObjectID p_tile_map_id, int p_tile_map_layer) {