### Godot version

Godot 4.0 Beta 11

### System information

Linux Ubunutu

### Issue description

Godot's 3.x project converter to 4.0 seems to be missing the conversion for two drag data related functions.

In 3.x the function for can drop data, was named  `can_drop_data` in 4.0 it is `_can_drop_data`.
And likewise 3.x had `drop_data` and 4.0 has `_drop_data`.

These two functions were not converted by the project converter (and were hard to notice)!


### Steps to reproduce

Convert a 3.x project to 4.0 with the functions: `can_drop_data` it will not convert to `_can_drop_data` nor `drop_data` to `_drop_data`.



### Minimal reproduction project

N/A
mpleted", "Finished" , 
	{ ep", "StepFinished" , 
	{ ,  ,
;
static const char *project_settings_renames[][2] = {
	{ "audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db" ,
	{ "audio/channel_disable_time", "audio/buses/channel_disable_time" ,
	{ "audio/default_bus_layout", "audio/buses/default_bus_layout" ,
	{ "audio/driver", "audio/driver/driver" ,
	{ "audio/enable_audio_input", "audio/driver/enable_input" ,
	{ "audio/mix_rate", "audio/driver/mix_rate" ,
	{ "audio/output_latency", "audio/driver/output_latency" ,
	{ "audio/output_latency.web", "audio/driver/output_latency.web" ,
	{ "audio/video_delay_compensation_ms", "audio/video/video_delay_compensation_ms" ,
	{ "display/window/vsync/use_vsync", "display/window/vsync/vsync_mode" ,
	{ "editor/main_run_args", "editor/run/main_run_args" ,
	{ "gui/common/swap_ok_cancel", "gui/common/swap_cancel_ok" ,
	{ "network/limits/debugger_stdout/max_chars_per_second", "network/limits/debugger/max_chars_per_second" ,
	{ "network/limits/debugger_stdout/max_errors_per_second", "network/limits/debugger/max_errors_per_second" ,
	{ "network/limits/debugger_stdout/max_messages_per_frame", "network/limits/debugger/max_queued_messages" ,
	{ "network/limits/debugger_stdout/max_warnings_per_second", "network/limits/debugger/max_warnings_per_second" ,
	{ "network/ssl/certificates", "network/tls/certificate_bundle_override" ,
	{ "physics/2d/thread_model", "physics/2d/run_on_thread" , // TODO not sure
	{ "rendering/environment/default_clear_cor", "rendering/environment/defaults/default_clear_cor" ,
	{ "rendering/environment/default_environment", "rendering/environment/defaults/default_environment" ,
	{ "rendering/quality/depth_prepass/disable_for_vendors", "rendering/driver/depth_prepass/disable_for_vendors" ,
	{ "rendering/quality/depth_prepass/enable", "rendering/driver/depth_prepass/enable" ,
	{ "rendering/quality/shading/force_blinn_over_ggx", "rendering/shading/overrides/force_blinn_over_ggx" ,
	{ "rendering/quality/shading/force_blinn_over_ggx.mobile", "rendering/shading/overrides/force_blinn_over_ggx.mobile" ,
	{ "rendering/quality/shading/force_lambert_over_burley", "rendering/shading/overrides/force_lambert_over_burley" ,