### Godot version

v4.0.beta.custom_build [1d14c054a]

### System information

Kubuntu 22.10

### Issue description

Regression in master (in beta 10 the following script works correctly).

### Steps to reproduce

```gdscript
@tool
extends EditorScript

func wait(time: float) -> void:
    await get_editor_interface().get_tree().create_timer(time).timeout

func _run() -> void:
    reference()
    # Error: Cannot get return value of call to "wait()" because it returns "void".
    await wait(1.0)
    print("Test")
    unreference()
```

### Minimal reproduction project

N/A
if (!function->return_type.has_type || p_return_value.type.has_type) {
		
		
		if (function->return_type.has_type) {
			if (function->return_type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type == Variant::ARRAY && function->return_type.has_container_element_type()) {
				
				const GDScriptDataType &element_type = function->return_type.get_container_element_type();
				Variant script = element_type.script_type;
				int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
				append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY);
				append(p_return_value);
				append(script_idx);
				append(element_type.kind == GDScriptDataType::BUILTIN ? element_type.builtin_type : Variant::OBJECT);
				append(element_type.native_type);
			} else if (function->return_type.kind == GDScriptDataType::BUILTIN && p_return_value.type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type != p_return_value.type.builtin_type) {
				
				append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN);
				append(p_return_value);
				append(function->return_type.builtin_type);
			} else {
				
				append_opcode(GDScriptFunction::OPCODE_RETURN);
				append(p_return_value);
			}
		} else {
			append_opcode(GDScriptFunction::OPCODE_RETURN);
			append(p_return_value);
		}
	} else {