### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
checkbox->set_disabled(p_read_only);
};
void EditorPropertyCheck::_checkbox_pressed() {
	emit_changed(get_edited_property(), checkbox->is_pressed());
}
void EditorPropertyCheck::update_property() {
	bool c = get_edited_object()->get(get_edited_property());
	checkbox->set_pressed(c);
	checkbox->set_disabled(is_read_only());
}
void EditorPropertyCheck::_bind_methods() {
}
EditorPropertyCheck::EditorPropertyCheck() {
	checkbox = memnew(CheckBox);
	checkbox->set_text(TTR("On"));
	add_child(checkbox);
	add_focusable(checkbox);
	checkbox->connect("pressed", callable_mp(this, &EditorPropertyCheck::_checkbox_pressed));
}
void EditorPropertyEnum::_set_read_only(bool p_read_only) {
	options->set_disabled(p_read_only);
};
void EditorPropertyEnum::_option_selected(int p_which) {
	int64_t val = options->get_item_metadata(p_which);
	emit_changed(get_edited_property(), val);
}
void EditorPropertyEnum::update_property() {