### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
return use_folding;
}
void EditorInspector::collapse_all_folding() {
	for (EditorInspectorSection *E : sections) {
		E->fold();
	}
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		for (EditorProperty *E : F.value) {
			E->collapse_all_folding();
		}
	}
}
void EditorInspector::expand_all_folding() {
	for (EditorInspectorSection *E : sections) {
		E->unfold();
	}
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		for (EditorProperty *E : F.value) {
			E->expand_all_folding();
		}
	}
}
void EditorInspector::expand_revertable() {
	HashSet<EditorInspectorSection *> sections_to_unfold[2];
	for (EditorInspectorSection *E : sections) {
		if (E->has_revertable_properties()) {
			sections_to_unfold[0].insert(E);
		}
	}