### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

public:
		int64_t x;
		int64_t y;
		int64_t z;
		Point64(int64_t p_x, int64_t p_y, int64_t p_z) {
			x = p_x;
			y = p_y;
			z = p_z;
		}
		bool is_zero() {
			return (x == 0) && (y == 0) && (z == 0);
		}
		int64_t dot(const Point64 &b) const {
			return x * b.x + y * b.y + z * b.z;
		}
	};
	class Point32 {
	public:
		int32_t x = 0;
		int32_t y = 0;
		int32_t z = 0;
		int32_t index = -1;
		Point32() {
		}
		Point32(int32_t p_x, int32_t p_y, int32_t p_z) {
			x = p_x;
			y = p_y;
			z = p_z;
		}
		bool operator==(const Point32 &b) const {