### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

sd.icon = icon;
			sd.name = name;
			sd.tooltip = saved ? path : TTR("Unsaved file.");
			sd.index = i;
			sd.used = used.has(se->get_edited_resource());
			sd.category = 0;
			sd.ref = se;
			if (scr.is_valid()) {
				sd.tool = scr->is_tool();
			}
			switch (sort_by) {
				case SORT_BY_NAME: {
					sd.sort_key = name.to_lower();
				} break;
				case SORT_BY_PATH: {
					sd.sort_key = path;
				} break;
				case SORT_BY_NONE: {
					sd.sort_key = "";
				} break;
			}
			switch (display_as) {
				case DISPLAY_NAME: {
					sd.name = name;
				} break;
				case DISPLAY_DIR_AND_NAME: {
					if (!path.get_base_dir().get_file().is_empty()) {
						sd.name = path.get_base_dir().get_file().path_join(name);
					} else {
						sd.name = name;