### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

if (p_current != p_base && p_current->get_owner() != p_base) {
		return;
	}
	if (p_current->get_script_instance()) {
		Ref<Script> scr = p_current->get_script();
		if (scr.is_valid()) {
			used.insert(scr);
		}
	}
	for (int i = 0; i < p_current->get_child_count(); i++) {
		_find_scripts(p_base, p_current->get_child(i), used);
	}
}
struct _ScriptEditorItemData {
	String name;
	String sort_key;
	Ref<Texture2D> icon;
	bool tool = false;
	int index = 0;
	String tooltip;
	bool used = false;
	int category = 0;
	Node *ref = nullptr;
	bool operator<(const _ScriptEditorItemData &id) const {