### Godot version

v4.0.beta16.official [518b9e580]

### System information

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### Issue description

The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688. 

> Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point)`.

After #66688, get_rect() returns the Controls rect relative to its parent, while the point is relative to the Control.

Also, the note refers to `point` while it likely should refer to the parameter `position`. That said, in this case, I think the incorrect name is better and the parameter of the function should be changed to`point` to avoid shadowing `Control.position`.

Suggested fixes:
1. Change the note to match the new behavior (`Rect2(Vector2.ZERO, size).has_point(point)` should work; verify) OR introduce `get_local_rect()` that matches the old behavior and recommend using it instead.
2. Change the name of the `position` parameter to `point` in `Control._has_point(position)`

### Steps to reproduce

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### Minimal reproduction project

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return;
	}
	bool property_is_managed_by_container = false;
	for (unsigned i = 0; i < properties_managed_by_container_count; i++) {
		property_is_managed_by_container = properties_managed_by_container[i] == p_property.name;
		if (property_is_managed_by_container) {
			break;
		}
	}
	if (property_is_managed_by_container) {
		p_property.usage |= PROPERTY_USAGE_READ_ONLY;
	}
}
bool Control::_property_can_revert(const StringName &p_name) const {
	if (p_name == "layout_mode" || p_name == "anchors_preset") {
		return true;
	}
	return false;
}
bool Control::_property_get_revert(const StringName &p_name, Variant &r_property) const {
	if (p_name == "layout_mode") {
		r_property = _get_default_layout_mode();
		return true;
	} else if (p_name == "anchors_preset") {
		r_property = LayoutPreset::PRESET_TOP_LEFT;
		return true;
	}
	return false;
}
bool Control::is_top_level_control() const {