### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
EditorPropertyDictionary *editor = memnew(EditorPropertyDictionary);
				return editor;
			}
		} break;
		case Variant::ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::ARRAY, p_hint_text);
			return editor;
		} break;
		case Variant::PACKED_BYTE_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_BYTE_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_INT32_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_INT32_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_INT64_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_INT64_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_FLOAT32_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_FLOAT32_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_FLOAT64_ARRAY: {