### Godot version

4.0 beta 10

### System information

Android 12gb ram Mediatek G95

### Issue description

Editor is crashing when opening a project from pc to Android editor. 

### Steps to reproduce

Create a scene from pc editor MEDIUM complex.
Now try to open it in Android editor. 

### Minimal reproduction project

https://github.com/selgesel/godot4-third-person-controller
This project. 

### I recommend.
I recommend to add a crash handler for Android editor.
CustomActivityoncrash is a good library to handle crash and logs are displayed on screen. 
uint32_t dst_vertex_stride;
	uint32_t dst_attribute_stride;
	uint32_t dst_skin_stride;
	uint32_t dst_offsets[Mesh::ARRAY_MAX];
	RenderingServer::get_singleton()->mesh_surface_make_offsets_from_format(p_new_format & (~RS::ARRAY_FORMAT_INDEX), p_elements, 0, dst_offsets, dst_vertex_stride, dst_attribute_stride, dst_skin_stride);
	vertex_data.resize(dst_vertex_stride * p_elements);
	attribute_data.resize(dst_attribute_stride * p_elements);
	skin_data.resize(dst_skin_stride * p_elements);
	uint8_t *dst_vertex_ptr = vertex_data.ptrw();
	uint8_t *dst_attribute_ptr = attribute_data.ptrw();
	uint8_t *dst_skin_ptr = skin_data.ptrw();
	const uint8_t *src_vertex_ptr = p_src.ptr();
	uint32_t src_vertex_stride = p_src.size() / p_elements;
	uint32_t src_offset = 0;
	for (uint32_t j = 0; j < OLD_ARRAY_INDEX; j++) {
		if (!(p_old_format & (1 << j))) {