### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

ClassDB::get_linked_properties_info(object->get_class_name(), p_name, &linked_properties);
		for (const StringName &linked_prop : linked_properties) {
			valid = false;
			Variant undo_value = object->get(linked_prop, &valid);
			if (valid) {
				undo_redo->add_undo_property(object, linked_prop, undo_value);
			}
		}
		PackedStringArray linked_properties_dynamic = object->call("_get_linked_undo_properties", p_name, p_value);
		for (int i = 0; i < linked_properties_dynamic.size(); i++) {
			valid = false;
			Variant undo_value = object->get(linked_properties_dynamic[i], &valid);
			if (valid) {
				undo_redo->add_undo_property(object, linked_properties_dynamic[i], undo_value);
			}
		}
		Variant v_undo_redo = undo_redo;
		Variant v_object = object;
		Variant v_name = p_name;
		for (int i = 0; i < EditorNode::get_singleton()->get_editor_data().get_undo_redo_inspector_hook_callback().size(); i++) {
			const Callable &callback = EditorNode::get_singleton()->get_editor_data().get_undo_redo_inspector_hook_callback()[i];
			const Variant *p_arguments[] = { &v_undo_redo, &v_object, &v_name, &p_value };
			Variant return_value;
			Callable::CallError call_error;
			callback.callp(p_arguments, 4, return_value, call_error);
			if (call_error.error != Callable::CallError::CALL_OK) {
				ERR_PRINT("Invalid UndoRedo callback.");
			}
		}
		if (p_refresh_all) {