### Godot version

4.0 beta 13

### System information

macOS 13 Ventura, Macbook Pro 2019, 16-inch

### Issue description

In Godot 4, if a editor is expanded to a title bar, double clicking on any button in a title bar such as "Run Project" or "Stop Running Project" will result in minimizing or shrinking a Godot window. It is a small but quite annoying bug and it works in all Godot 4 betas I'v seen. 

### Steps to reproduce

Turn on "Expand to Title" in the Editor Settings/Interface/Editor, than double click on any button in the title area.

### Minimal reproduction project

N/A
if (waiting_for_first_scan) {
		return; 
	}
	Ref<ConfigFile> config;
	config.instantiate();
	
	config->load(EditorPaths::get_singleton()->get_project_settings_dir().path_join("editor_layout.cfg"));
	_save_docks_to_config(config, "docks");
	_save_open_scenes_to_config(config, "EditorNode");
	editor_data.get_plugin_window_layout(config);
	config->save(EditorPaths::get_singleton()->get_project_settings_dir().path_join("editor_layout.cfg"));
}
void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) {
	for (int i = 0; i < DOCK_SLOT_MAX; i++) {
		String names;
		for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) {
			String name = dock_slot[i]->get_tab_control(j)->get_name();
			if (!names.is_empty()) {
				names += ",";
			}
			names += name;
		}
		String config_key = "dock_" + itos(i + 1);
		if (p_layout->has_section_key(p_section, config_key)) {
			p_layout->erase_section_key(p_section, config_key);