### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

if (autoclear && editor_property_map.has(p_name)) {
		for (EditorProperty *E : editor_property_map[p_name]) {
			if (E->is_checkable()) {
				E->set_checked(true);
			}
		}
	}
	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	if (!undo_redo.is_valid() || bool(object->call("_dont_undo_redo"))) {
		object->set(p_name, p_value);
		if (p_refresh_all) {
			_edit_request_change(object, "");
		} else {
			_edit_request_change(object, p_name);
		}
		emit_signal(_prop_edited, p_name);
	} else if (Object::cast_to<MultiNodeEdit>(object)) {
		Object::cast_to<MultiNodeEdit>(object)->set_property_field(p_name, p_value, p_changed_field);
		_edit_request_change(object, p_name);
		emit_signal(_prop_edited, p_name);
	} else {
		undo_redo->create_action(vformat(TTR("Set %s"), p_name), UndoRedo::MERGE_ENDS);
		undo_redo->add_do_property(object, p_name, p_value);
		bool valid = false;
		Variant value = object->get(p_name, &valid);
		if (valid) {
			undo_redo->add_undo_property(object, p_name, value);
		}
		List<StringName> linked_properties;