### Godot version

Godot Engine v4.0.beta9.mono.official.e780dc332

### System information

Vulkan API 1.3.205 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Ti Laptop GPU

### Issue description

When using a sampler2d[] in a shader, the game window will not close and the task must be killed/forced closed.  Debugging shows that the code is frozen on this method: godotsharp_internal_refcounted_disposed;




### Steps to reproduce

In the attached project, there is a shader "foliageShader.gdshader" that contains a sampler2d[].  If you run the project as is and then just click X to close the window, you should see the described behavior.  Changing the shader to a single sampler2d should cause the issue to go away.

### Minimal reproduction project

[Repro (2).zip](https://github.com/godotengine/godot/files/10298745/Repro.2.zip)

gui[1] = v.position.y;
					gui[2] = v.size.x;
					gui[3] = v.size.y;
				} else if (value.get_type() == Variant::QUATERNION) {
					Quaternion v = value;
					gui[0] = v.x;
					gui[1] = v.y;
					gui[2] = v.z;
					gui[3] = v.w;
				} else if (value.get_type() == Variant::PLANE) {
					Plane v = value;
					gui[0] = v.normal.x;
					gui[1] = v.normal.y;
					gui[2] = v.normal.z;
					gui[3] = v.d;
				} else {
					Vector4 v = value;
					gui[0] = v.x;
					gui[1] = v.y;
					gui[2] = v.z;
					gui[3] = v.w;
				}
			}
		} break;
		case ShaderLanguage::TYPE_MAT2: {
			float *gui = reinterpret_cast<float *>(data);
			if (p_array_size > 0) {
				const PackedFloat32Array &a = value;
				int s = a.size();
				for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) {