### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
left_l_vsplit->hide();
	right_r_vsplit->hide();
	
	left_r_hsplit->set_split_offset(270 * EDSCALE);
	main_hsplit->set_split_offset(-270 * EDSCALE);
	
	const String docks_section = "docks";
	default_layout.instantiate();
	
	default_layout->set_value(docks_section, "dock_3", "Scene,Import");
	default_layout->set_value(docks_section, "dock_4", "FileSystem");
	default_layout->set_value(docks_section, "dock_5", "Inspector,Node,History");
	for (int i = 0; i < vsplits.size(); i++) {
		default_layout->set_value(docks_section, "dock_split_" + itos(i + 1), 0);
	}
	default_layout->set_value(docks_section, "dock_hsplit_1", 0);
	default_layout->set_value(docks_section, "dock_hsplit_2", 270 * EDSCALE);
	default_layout->set_value(docks_section, "dock_hsplit_3", -270 * EDSCALE);
	default_layout->set_value(docks_section, "dock_hsplit_4", 0);
	_update_layouts_menu();
	
	bottom_panel = memnew(PanelContainer);
	bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
	center_split->add_child(bottom_panel);
	center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN);
	bottom_panel_vb = memnew(VBoxContainer);
	bottom_panel->add_child(bottom_panel_vb);
	bottom_panel_hb = memnew(HBoxContainer);
	bottom_panel_hb->set_custom_minimum_size(Size2(0, 24 * EDSCALE)); 
	bottom_panel_vb->add_child(bottom_panel_hb);