### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

ERR_FAIL_NULL_V(p_file, ERR_INVALID_PARAMETER);
	ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
	ERR_FAIL_COND_V(p_file->get_position() != 0, ERR_FILE_CANT_READ);
	uint32_t magic = p_file->get_32();
	ERR_FAIL_COND_V(magic != 0x46546C67, ERR_FILE_UNRECOGNIZED); 
	p_file->get_32(); 
	p_file->get_32(); 
	uint32_t chunk_length = p_file->get_32();
	uint32_t chunk_type = p_file->get_32();
	ERR_FAIL_COND_V(chunk_type != 0x4E4F534A, ERR_PARSE_ERROR); 
	Vector<uint8_t> json_data;
	json_data.resize(chunk_length);
	uint32_t len = p_file->get_buffer(json_data.ptrw(), chunk_length);
	ERR_FAIL_COND_V(len != chunk_length, ERR_FILE_CORRUPT);