### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

if (!p_state->json.has("buffers")) {
		return OK;
	}
	const Array &buffers = p_state->json["buffers"];
	for (GLTFBufferIndex i = 0; i < buffers.size(); i++) {
		if (i == 0 && p_state->glb_data.size()) {
			p_state->buffers.push_back(p_state->glb_data);