### Godot version

 v4.0.beta11.official.91713ced8

### System information

macOS 12.6.1 Monterey, Apple M1 Pro

### Issue description

After reopening scenes with Sprite2D and trying to edit the region of the sprite again the Godot app crashed.

### Steps to reproduce

1. Open scene node_2d in the project files
2. Go to Sprite2D and click on edit region, pop up should show
3. Close the popup and close the scene with X on the tab
4. Reopen the scene, go to Sprite2D and click on Edit region
5. Godot should crash

### Minimal reproduction project

[region_crash.zip](https://github.com/godotengine/godot/files/10400566/region_crash.zip)

Vector2 line = (to - from).normalized() * 10;
	
	edit_draw->draw_line(
			from,
			to,
			EditorNode::get_singleton()->get_theme_base()->get_theme_color(SNAME("mono_color"), SNAME("Editor")).inverted() * Color(1, 1, 1, 0.5),
			Math::round(2 * EDSCALE));
	while (from.distance_squared_to(to) > 200) {
		edit_draw->draw_line(
				from,
				from + line,
				EditorNode::get_singleton()->get_theme_base()->get_theme_color(SNAME("mono_color"), SNAME("Editor")),
				Math::round(2 * EDSCALE));
		from += line * 2;
	}
}
void TextureRegionEditor::_region_draw() {