### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

return size;
}
void Viewport::set_disable_input(bool p_disable) {
	if (p_disable == disable_input) {
		return;
	}
	if (p_disable) {
		_drop_mouse_focus();
		_drop_mouse_over();
		_gui_cancel_tooltip();
	}
	disable_input = p_disable;
}
bool Viewport::is_input_disabled() const {
	return disable_input;
}
Variant Viewport::gui_get_drag_data() const {
	return gui.drag_data;
}
PackedStringArray Viewport::get_configuration_warnings() const {
	PackedStringArray warnings = Node::get_configuration_warnings();
	if (size.x <= 1 || size.y <= 1) {
		warnings.push_back(RTR("The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything."));
	}
	return warnings;
}
void Viewport::gui_reset_canvas_sort_index() {