### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
memdelete(completion_cache);
}
void ScriptEditorPlugin::edit(Object *p_object) {
	if (Object::cast_to<Script>(p_object)) {
		Script *p_script = Object::cast_to<Script>(p_object);
		String res_path = p_script->get_path().get_slice("::", 0);
		if (p_script->is_built_in() && !res_path.is_empty()) {
			if (ResourceLoader::get_resource_type(res_path) == "PackedScene") {
				if (!EditorNode::get_singleton()->is_scene_open(res_path)) {
					EditorNode::get_singleton()->load_scene(res_path);
				}
			} else {
				EditorNode::get_singleton()->load_resource(res_path);
			}
		}
		script_editor->edit(p_script);
	} else if (Object::cast_to<TextFile>(p_object)) {
		script_editor->edit(Object::cast_to<TextFile>(p_object));
	}
}
bool ScriptEditorPlugin::handles(Object *p_object) const {