### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
static constexpr const char *kind = "variable";
	resolve_assignable(p_variable, kind);
#ifdef DEBUG_ENABLED
	if (p_is_local) {
		if (p_variable->usages == 0 && !String(p_variable->identifier->name).begins_with("_")) {
			parser->push_warning(p_variable, GDScriptWarning::UNUSED_VARIABLE, p_variable->identifier->name);
		} else if (p_variable->assignments == 0) {
			parser->push_warning(p_variable, GDScriptWarning::UNASSIGNED_VARIABLE, p_variable->identifier->name);
		}
		is_shadowing(p_variable->identifier, kind);
	}
#endif
}
void GDScriptAnalyzer::resolve_constant(GDScriptParser::ConstantNode *p_constant, bool p_is_local) {
	static constexpr const char *kind = "constant";
	resolve_assignable(p_constant, kind);
#ifdef DEBUG_ENABLED
	if (p_is_local) {
		if (p_constant->usages == 0) {
			parser->push_warning(p_constant, GDScriptWarning::UNUSED_LOCAL_CONSTANT, p_constant->identifier->name);
		}
		is_shadowing(p_constant->identifier, kind);
	}
#endif
}
void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parameter) {