### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
{ "BoneAttachment", "BoneAttachment3D" ,
	{ "BoxShape", "BoxShape3D" ,
	{ "CPUParticles", "CPUParticles3D" ,
	{ "CSGBox", "CSGBox3D" ,
	{ "CSGCombiner", "CSGCombiner3D" ,
	{ "CSGCylinder", "CSGCylinder3D" ,
	{ "CSGMesh", "CSGMesh3D" ,
	{ "CSGPolygon", "CSGPolygon3D" ,
	{ "CSGPrimitive", "CSGPrimitive3D" ,
	{ "CSGShape", "CSGShape3D" ,
	{ "CSGSphere", "CSGSphere3D" ,
	{ "CSGTorus", "CSGTorus3D" ,
	{ "Camera", "Camera3D" , // Be careful, this will be used everywhere
	{ "CapsuleShape", "CapsuleShape3D" ,
	{ "ClippedCamera", "Camera3D" ,
	{ "CollisionObject", "CollisionObject3D" ,
	{ "CollisionPolygon", "CollisionPolygon3D" ,
	{ "CollisionShape", "CollisionShape3D" ,
	{ "ConcavePolygonShape", "ConcavePolygonShape3D" ,
	{ "ConeTwistJoint", "ConeTwistJoint3D" ,
	{ "ConvexPolygonShape", "ConvexPolygonShape3D" ,
	{ "CubeMap", "Cubemap" ,
	{ "CubeMesh", "BoxMesh" ,
	{ "CylinderShape", "CylinderShape3D" ,
	{ "DirectionalLight", "DirectionalLight3D" ,
	{ "DynamicFont", "FontFile" ,
	{ "DynamicFontData", "FontFile" ,
	{ "EditorNavigationMeshGenerator", "NavigationMeshGenerator" ,
	{ "EditorSceneImporter", "EditorSceneFormatImporter" ,
	{ "EditorSceneImporterFBX", "EditorSceneFormatImporterFBX" ,