### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

case GDScriptTokenizer::Token::EQUAL_EQUAL:
			operation->operation = BinaryOpNode::OP_COMP_EQUAL;
			operation->variant_op = Variant::OP_EQUAL;
			break;
		case GDScriptTokenizer::Token::BANG_EQUAL:
			operation->operation = BinaryOpNode::OP_COMP_NOT_EQUAL;
			operation->variant_op = Variant::OP_NOT_EQUAL;
			break;
		case GDScriptTokenizer::Token::LESS:
			operation->operation = BinaryOpNode::OP_COMP_LESS;
			operation->variant_op = Variant::OP_LESS;
			break;
		case GDScriptTokenizer::Token::LESS_EQUAL:
			operation->operation = BinaryOpNode::OP_COMP_LESS_EQUAL;
			operation->variant_op = Variant::OP_LESS_EQUAL;
			break;
		case GDScriptTokenizer::Token::GREATER:
			operation->operation = BinaryOpNode::OP_COMP_GREATER;
			operation->variant_op = Variant::OP_GREATER;
			break;
		case GDScriptTokenizer::Token::GREATER_EQUAL:
			operation->operation = BinaryOpNode::OP_COMP_GREATER_EQUAL;
			operation->variant_op = Variant::OP_GREATER_EQUAL;
			break;
		default:
			return nullptr; 
	}
	return operation;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_ternary_operator(ExpressionNode *p_previous_operand, bool p_can_assign) {