### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
make_folder_dialog_vb->add_margin_child(TTR("Name:"), make_dir_dialog_text);
	add_child(make_dir_dialog);
	make_dir_dialog->register_text_enter(make_dir_dialog_text);
	make_dir_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_make_dir_confirm));
	make_scene_dialog = memnew(SceneCreateDialog);
	add_child(make_scene_dialog);
	make_scene_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_make_scene_confirm));
	make_script_dialog = memnew(ScriptCreateDialog);
	make_script_dialog->set_title(TTR("Create Script"));
	add_child(make_script_dialog);
	make_shader_dialog = memnew(ShaderCreateDialog);
	add_child(make_shader_dialog);
	new_resource_dialog = memnew(CreateDialog);
	add_child(new_resource_dialog);
	new_resource_dialog->set_base_type("Resource");
	new_resource_dialog->connect("create", callable_mp(this, &FileSystemDock::_resource_created));
	searched_string = String();
	uncollapsed_paths_before_search = Vector<String>();
	tree_update_id = 0;
	history_pos = 0;
	history_max_size = 20;
	history.push_back("res://");
	display_mode = DISPLAY_MODE_TREE_ONLY;
	old_display_mode = DISPLAY_MODE_TREE_ONLY;
	file_list_display_mode = FILE_LIST_DISPLAY_THUMBNAILS;
}
FileSystemDock::~FileSystemDock() {
	singleton = nullptr;
}