### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

Control *current_ctl = dock_slot[dock_popup_selected_idx]->get_tab_control(dock_slot[dock_popup_selected_idx]->get_current_tab());
	Control *next_ctl = dock_slot[dock_popup_selected_idx]->get_tab_control(dock_slot[dock_popup_selected_idx]->get_current_tab() + 1);
	if (!current_ctl || !next_ctl) {
		return;
	}
	dock_slot[dock_popup_selected_idx]->move_child(next_ctl, current_ctl->get_index(false));
	dock_select->queue_redraw();
	_edit_current();
	_save_docks();
}
void EditorNode::_dock_select_draw() {
	Size2 s = dock_select->get_size();
	s.y /= 2.0;
	s.x /= 6.0;
	Color used = Color(0.6, 0.6, 0.6, 0.8);
	Color used_selected = Color(0.8, 0.8, 0.8, 0.8);
	Color tab_selected = theme_base->get_theme_color(SNAME("mono_color"), SNAME("Editor"));
	Color unused = used;
	unused.a = 0.4;
	Color unusable = unused;
	unusable.a = 0.1;
	Rect2 unr(s.x * 2, 0, s.x * 2, s.y * 2);
	unr.position += Vector2(2, 5);