### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

}
	if (withMargin) {
		
		for (int i = 0; i < vertex_count; i++) {
			Vector3 va = p_transform_a.xform(vertices[i]);
			for (int j = 0; j < 3; j++) {
				Vector3 axis = (va - vertex[j]).normalized();
				if (axis.dot(normal) < 0.0) {
					axis *= -1.0;
				}
				if (!separator.test_axis(axis)) {
					return;
				}
			}
		}
		
		for (int i = 0; i < edge_count; i++) {
			Vector3 e1 = p_transform_a.basis.xform(vertices[edges[i].vertex_a]);
			Vector3 e2 = p_transform_a.basis.xform(vertices[edges[i].vertex_b]);
			Vector3 n = (e2 - e1);
			for (int j = 0; j < 3; j++) {
				Vector3 e3 = vertex[j];
				Vector3 axis = (e1 - e3).cross(n).cross(n).normalized();
				if (axis.dot(normal) < 0.0) {
					axis *= -1.0;
				}
				if (!separator.test_axis(axis)) {
					return;
				}
			}