### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
}
						}
						
						XSetErrorHandler(oldHandler);
					}
				}
			}
			if (clients_data) {
				XFree(clients_data);
			}
		}
	}
	
	if (use_simple_method) {
		
		Atom workarea_prop = XInternAtom(x11_display, "_NET_WORKAREA", True);
		if (workarea_prop != None) {
			unsigned long workarea_len = 0;
			unsigned char *workarea_data = nullptr;
			if (XGetWindowProperty(x11_display, x11_window, workarea_prop, 0, LONG_MAX, False, XA_CARDINAL, &type, &format, &workarea_len, &remaining, &workarea_data) == Success) {
				if ((format == 32) && (workarea_len >= ((desktop_index + 1) * 4)) && workarea_data) {
					long *rect_data = (long *)workarea_data;
					int data_offset = desktop_index * 4;
					Rect2i workarea_rect;
					workarea_rect.position.x = rect_data[data_offset];
					workarea_rect.position.y = rect_data[data_offset + 1];
					workarea_rect.size.x = rect_data[data_offset + 2];
					workarea_rect.size.y = rect_data[data_offset + 3];
					
					if (!is_multiscreen) {