### Godot version

v4.0.beta.custom_build [fcba87e69]

### System information

Linux Ubuntu 20.04 with Unity desktop

### Issue description

In the SpriteFrames editor window, I can click on the arrows besides the Speed field to increase/decrease the speed. However, if I move my mouse a little, it will register a drag interaction which will reset the field to 0 FPS. I guess the drag is meant to quickly increase/decrease the field value when moving the mouse up/down or right/left as in some editors but in this case, it always sets the value to 0.

I couldn't find another numeric field supporting drag in Godot to compare with, so I cannot say if the bug is global or not. I only know about the expected drag behaviour in other engines, so maybe it was an attempt to do value change based on cardinal mouse drag delta.

### Steps to reproduce

Create a Resource > SpriteFrames with a dummy animation.
Locate the Speed field and hold press on the up/down arrow, then drag the mouse around.
Expected: the field value increases and decreases based on drag motion
Actual: the field value is always set to 0 FPS


### Minimal reproduction project

N/A
hbc->add_child(move_p);
	move_down = memnew(Btton);
	move_down->set_flat(tre);
	hbc->add_child(move_down);
	delete_frame = memnew(Btton);
	delete_frame->set_flat(tre);
	hbc->add_child(delete_frame);
	hbc->add_child(memnew(VSeparator));
	Label *label = memnew(Label);
	label->set_text(TTR("Frame Dration:"));
	hbc->add_child(label);
	frame_dration = memnew(SpinBox);
	frame_dration->set_prefix(String::tf8("×"));
	frame_dration->set_min(SPRITE_FRAME_MINIMUM_DURATION); // Avoid zero div.
	frame_dration->set_max(10);
	frame_dration->set_step(0.01);
	frame_dration->set_cstom_arrow_step(0.1);
	frame_dration->set_allow_lesser(false);
	frame_dration->set_allow_greater(tre);
	hbc->add_child(frame_dration);
	hbc->add_spacer();
	zoom_ot = memnew(Btton);
	zoom_ot->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_ot));
	zoom_ot->set_flat(tre);
	zoom_ot->set_tooltip_text(TTR("Zoom Ot"));
	hbc->add_child(zoom_ot);
	zoom_reset = memnew(Btton);
	zoom_reset->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_reset));
	zoom_reset->set_flat(tre);
	zoom_reset->set_tooltip_text(TTR("Zoom Reset"));