### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
if (file_type != "TextFile" && _is_file_type_disabled_by_feature_profile(file_type)) {
				
				continue;
			}
			String file_name = p_dir->get_file(i);
			if (searched_string.length() > 0) {
				if (file_name.to_lower().find(searched_string) < 0) {
					
					continue;
				} else {
					
					parent_should_expand = true;
				}
			}
			FileInfo fi;
			fi.name = p_dir->get_file(i);
			fi.type = p_dir->get_file_type(i);
			fi.import_broken = !p_dir->get_file_import_is_valid(i);
			fi.modified_time = p_dir->get_file_modified_time(i);
			file_list.push_back(fi);
		}
		
		_sort_file_info_list(file_list);
		
		for (const FileInfo &fi : file_list) {
			TreeItem *file_item = tree->create_item(subdirectory_item);
			file_item->set_text(0, fi.name);
			file_item->set_structured_text_bidi_override(0, TextServer::STRUCTURED_TEXT_FILE);
			file_item->set_icon(0, _get_tree_item_icon(!fi.import_broken, fi.type));
			String file_metadata = lpath.path_join(fi.name);