### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

if (script_list->get_item_count() > 0) {
			new_index = script_list->get_item_metadata(script_list->get_item_at_position(p_point));
		}
		int num_tabs_before = tab_container->get_tab_count();
		for (int i = 0; i < files.size(); i++) {
			String file = files[i];
			if (file.is_empty() || !FileAccess::exists(file)) {
				continue;
			}
			if (!ResourceLoader::exists(file, "Script") && !textfile_extensions.has(file.get_extension())) {
				continue;
			}
			Ref<Resource> res = open_file(file);
			if (res.is_valid()) {
				const int num_tabs = tab_container->get_tab_count();
				if (num_tabs > num_tabs_before) {
					tab_container->move_child(tab_container->get_tab_control(tab_container->get_tab_count() - 1), new_index);
					num_tabs_before = num_tabs;
				} else if (num_tabs > 0) { 
					tab_container->move_child(tab_container->get_tab_control(tab_container->get_current_tab()), new_index);
				}
			}
		}
		if (tab_container->get_tab_count() > 0) {
			tab_container->set_current_tab(new_index);
		}
		_update_script_names();
	}
}
void ScriptEditor::input(const Ref<InputEvent> &p_event) {