### Godot version

4.0.dev (ba9491f87)

### System information

Windows 11 Chrome 109.0.5414.75 (Official Build), iOS 16.2 Safari

### Issue description

When exporting a simple project for Web with any GDScript like following:
```gdscript
extends Control

```
will print the following error to the console:
```
USER ERROR: U_ILLEGAL_ARGUMENT_ERROR
   at: _is_confusable (modules\text_server_adv\text_server_adv.cpp:6151)
```

![image](https://user-images.githubusercontent.com/173001/214089154-d88f3f44-b670-41ec-9743-30627677968e.png)

For more complex project, following additional errors are showing:
```
USER ERROR: U_FILE_ACCESS_ERROR
   at: _spoof_check (modules\text_server_adv\text_server_adv.cpp:6174)
USER ERROR: U_ILLEGAL_ARGUMENT_ERROR
   at: _is_confusable (modules\text_server_adv\text_server_adv.cpp:6151)
```
When I've inserted `print_line(p_string)` at text_server_adv.cpp line 6172, following logs are collected:
![image](https://user-images.githubusercontent.com/173001/214091164-cb5af630-56d2-446e-b1c4-dc20066565d5.png)

It seems that the identifiers of *.gd files are printed to the console.


### Steps to reproduce

1. Open minimal reproduction project.
2. Exports to Web.
3. Open exported site with Chrome and open developer console.
4. Following error logs will be seen (reproduced): `USER ERROR: U_ILLEGAL_ARGUMENT_ERROR`

### Minimal reproduction project

[text_server_adv_error.zip](https://github.com/godotengine/godot/files/10481582/text_server_adv_error.zip)

int32_t idx = p_data->textures.size() - 1;
		ret = p_data->textures.write[idx].pack_rect(idx, mh, mw);
	}
	return ret;
}
#ifdef MODULE_MSDFGEN_ENABLED
struct MSContext {
	msdfgen::Point2 position;
	msdfgen::Shape *shape = nullptr;
	msdfgen::Contour *contour = nullptr;
};
class DistancePixelConversion {
	double invRange;
public:
	_FORCE_INLINE_ explicit DistancePixelConversion(double range) :
			invRange(1 / range) {}
	_FORCE_INLINE_ void operator()(float *pixels, const msdfgen::MultiAndTrueDistance &distance) const {
		pixels[0] = float(invRange * distance.r + .5);
		pixels[1] = float(invRange * distance.g + .5);
		pixels[2] = float(invRange * distance.b + .5);
		pixels[3] = float(invRange * distance.a + .5);
	}
};
struct MSDFThreadData {
	msdfgen::Bitmap<float, 4> *output;
	msdfgen::Shape *shape;
	msdfgen::Projection *projection;
	DistancePixelConversion *distancePixelConversion;
};
static msdfgen::Point2 ft_point2(const FT_Vector &vector) {