### Godot version

d01ac9c73

### System information

ArchLinux x11

### Issue description

Signal with unbinds[^1] fails to emit in exported project.

[^1]: ![image](https://user-images.githubusercontent.com/70787919/215381688-1df57b26-2ed5-4473-a9dd-54d9c2228567.png)


### Steps to reproduce

- open mrp
- run in editor
- `it worked!` is printed
- export project
- run executable
-  
```c++
ERROR: Error calling from signal 'sig' to callable: 'Node::_on_sig': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/10531944/bug.zip)

const NodeData &n = nd[i];
		Node *parent = nullptr;
		String old_parent_path;
		if (i > 0) {
			ERR_FAIL_COND_V_MSG(n.parent == -1, nullptr, vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]));
			NODE_FROM_ID(nparent, n.parent);
#ifdef DEBUG_ENABLED
			if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
				WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instantiating: '" + get_path() + "'.").ascii().get_data());
				old_parent_path = String(node_paths[n.parent & FLAG_MASK]).trim_prefix("./").replace("/", "@");
				nparent = ret_nodes[0];
			}
#endif
			parent = nparent;
		} else {
			
			ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name]));
			ERR_FAIL_COND_V_MSG(n.type == TYPE_INSTANTIATED && base_scene_idx < 0, nullptr, vformat("Invalid scene: root node %s in an instance, but there's no base scene.", snames[n.name]));
		}
		Node *node = nullptr;
		MissingNode *missing_node = nullptr;
		if (i == 0 && base_scene_idx >= 0) {
			
			Ref<PackedScene> sdata = props[base_scene_idx];
			ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
			node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); 
			ERR_FAIL_COND_V(!node, nullptr);
			if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
				node->set_scene_inherited_state(sdata->get_state());
			}