### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

assignment->assignee = p_previous_operand;
	assignment->assigned_value = parse_expression(false);
	if (assignment->assigned_value == nullptr) {
		push_error(R"(Expected an expression after "=".)");
	}
	complete_extents(assignment);
#ifdef DEBUG_ENABLED
	if (source_variable != nullptr) {
		if (has_operator && source_variable->assignments == 0) {
			push_warning(assignment, GDScriptWarning::UNASSIGNED_VARIABLE_OP_ASSIGN, source_variable->identifier->name);
		}
		source_variable->assignments += 1;
	}
#endif
	return assignment;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_await(ExpressionNode *p_previous_operand, bool p_can_assign) {
	AwaitNode *await = alloc_node<AwaitNode>();
	ExpressionNode *element = parse_precedence(PREC_AWAIT, false);
	if (element == nullptr) {
		push_error(R"(Expected signal or coroutine after "await".)");
	}
	await->to_await = element;
	complete_extents(await);
	if (current_function) { 
		current_function->is_coroutine = true;
	}
	return await;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_array(ExpressionNode *p_previous_operand, bool p_can_assign) {