### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
ERR_FAIL_COND(p_op.type == TextOperation::TYPE_NONE);
	bool insert = p_op.type == TextOperation::TYPE_INSERT;
	if (p_reverse) {
		insert = !insert;
	}
	if (insert) {
		int check_line;
		int check_column;
		_base_insert_text(p_op.from_line, p_op.from_column, p_op.text, check_line, check_column);
		ERR_FAIL_COND(check_line != p_op.to_line); 
		ERR_FAIL_COND(check_column != p_op.to_column); 
	} else {
		_base_remove_text(p_op.from_line, p_op.from_column, p_op.to_line, p_op.to_column);
	}
}
void TextEdit::_clear_redo() {
	if (undo_stack_pos == nullptr) {
		return; 
	}
	_push_current_op();
	while (undo_stack_pos) {
		List<TextOperation>::Element *elem = undo_stack_pos;
		undo_stack_pos = undo_stack_pos->next();
		undo_stack.erase(elem);
	}
}
int TextEdit::_get_column_pos_of_word(const String &p_key, const String &p_search, uint32_t p_search_flags, int p_from_column) const {