### Godot version

v4.0.beta.custom_build [1d14c054a]

### System information

Kubuntu 22.10

### Issue description

Regression in master (in beta 10 the following script works correctly).

### Steps to reproduce

```gdscript
@tool
extends EditorScript

func wait(time: float) -> void:
    await get_editor_interface().get_tree().create_timer(time).timeout

func _run() -> void:
    reference()
    # Error: Cannot get return value of call to "wait()" because it returns "void".
    await wait(1.0)
    print("Test")
    unreference()
```

### Minimal reproduction project

N/A
Error err = OK;
	GDScriptCodeGenerator *gen = codegen.generator;
	codegen.start_block();
	if (p_add_locals) {
		_add_locals_in_block(codegen, p_block);
	}
	for (int i = 0; i < p_block->statements.size(); i++) {
		const GDScriptParser::Node *s = p_block->statements[i];
#ifdef DEBUG_ENABLED
		
		gen->write_newline(s->start_line);
#endif
		switch (s->type) {
			case GDScriptParser::Node::MATCH: {
				const GDScriptParser::MatchNode *match = static_cast<const GDScriptParser::MatchNode *>(s);
				gen->start_match();
				codegen.start_block();
				
				GDScriptCodeGenerator::Address value = codegen.add_local("@match_value", _gdtype_from_datatype(match->test->get_datatype(), codegen.script));
				GDScriptCodeGenerator::Address value_expr = _parse_expression(codegen, err, match->test);
				if (err) {
					return err;
				}