### Godot version

4.0 beta 13

### System information

macOS 13 Ventura, Macbook Pro 2019, 16-inch

### Issue description

In Godot 4, if a editor is expanded to a title bar, double clicking on any button in a title bar such as "Run Project" or "Stop Running Project" will result in minimizing or shrinking a Godot window. It is a small but quite annoying bug and it works in all Godot 4 betas I'v seen. 

### Steps to reproduce

Turn on "Expand to Title" in the Editor Settings/Interface/Editor, than double click on any button in the title area.

### Minimal reproduction project

N/A
save_confirmation->set_ok_button_text(TTR("Save & Reload"));
							save_confirmation->set_text(TTR("Save modified resources before reloading?"));
						} else {
							save_confirmation->set_ok_button_text(TTR("Save & Quit"));
							save_confirmation->set_text(TTR("Save modified resources before closing?"));
						}
					} else {
						Node *ed_scene_root = editor_data.get_edited_scene_root(tab_closing_idx);
						if (ed_scene_root) {
							String scene_filename = ed_scene_root->get_scene_file_path();
							if (p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
								save_confirmation->set_ok_button_text(TTR("Save & Reload"));
								save_confirmation->set_text(vformat(TTR("Save changes to '%s' before reloading?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
							} else {
								save_confirmation->set_ok_button_text(TTR("Save & Quit"));
								save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
							}
						}
					}
					save_confirmation->popup_centered();
					break;
				}
			}
			if (!editor_data.get_edited_scene_root(tab_closing_idx)) {
				
				_scene_tab_closed(tab_closing_idx);
				break;
			}
			[[fallthrough]];
		}