### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



virtual void write_end_ternary() override;
	virtual void write_set(const Address &p_target, const Address &p_index, const Address &p_source) override;
	virtual void write_get(const Address &p_target, const Address &p_index, const Address &p_source) override;
	virtual void write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) override;
	virtual void write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) override;
	virtual void write_set_member(const Address &p_value, const StringName &p_name) override;
	virtual void write_get_member(const Address &p_target, const StringName &p_name) override;
	virtual void write_assign(const Address &p_target, const Address &p_source) override;
	virtual void write_assign_with_conversion(const Address &p_target, const Address &p_source) override;
	virtual void write_assign_true(const Address &p_target) override;
	virtual void write_assign_false(const Address &p_target) override;
	virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src) override;
	virtual void write_store_global(const Address &p_dst, int p_global_index) override;
	virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) override;
	virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override;
	virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
	virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
	virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
	virtual void write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) override;
	virtual void write_call_gdscript_utility(const Address &p_target, GDScriptUtilityFunctions::FunctionPtr p_function, const Vector<Address> &p_arguments) override;
	virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override;
	virtual void write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override;
	virtual void write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) override;
	virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override;
	virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override;
	virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
	virtual void write_call_self_async(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
	virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
	virtual void write_lambda(const Address &p_target, GDScriptFunction *p_function, const Vector<Address> &p_captures, bool p_use_self) override;
	virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override;