### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
for (const String &E : extensions) {
				f->store_line(E);
			}
		}
	} else {
		if (loaded_extensions.size() || FileAccess::exists(extension_list_config_file)) { 
			Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
			da->remove(extension_list_config_file);
		}
	}
	bool needs_restart = false;
	for (int i = 0; i < extensions_added.size(); i++) {
		GDExtensionManager::LoadStatus st = GDExtensionManager::get_singleton()->load_extension(extensions_added[i]);
		if (st == GDExtensionManager::LOAD_STATUS_FAILED) {
			EditorNode::get_singleton()->add_io_error("Error loading extension: " + extensions_added[i]);
		} else if (st == GDExtensionManager::LOAD_STATUS_NEEDS_RESTART) {
			needs_restart = true;
		}
	}
	for (int i = 0; i < extensions_removed.size(); i++) {
		GDExtensionManager::LoadStatus st = GDExtensionManager::get_singleton()->unload_extension(extensions_removed[i]);
		if (st == GDExtensionManager::LOAD_STATUS_FAILED) {
			EditorNode::get_singleton()->add_io_error("Error removing extension: " + extensions_added[i]);
		} else if (st == GDExtensionManager::LOAD_STATUS_NEEDS_RESTART) {
			needs_restart = true;
		}
	}
	return needs_restart;
}
void EditorFileSystem::_bind_methods() {