### Godot version

v4.0.beta.custom_build [1d14c054a]

### System information

Kubuntu 22.10

### Issue description

Regression in master (in beta 10 the following script works correctly).

### Steps to reproduce

```gdscript
@tool
extends EditorScript

func wait(time: float) -> void:
    await get_editor_interface().get_tree().create_timer(time).timeout

func _run() -> void:
    reference()
    # Error: Cannot get return value of call to "wait()" because it returns "void".
    await wait(1.0)
    print("Test")
    unreference()
```

### Minimal reproduction project

N/A
}
		}
#endif 
	}
	if (p_function->get_datatype().is_resolving()) {
		p_function->set_datatype(prev_datatype);
	}
	parser->current_function = previous_function;
}
void GDScriptAnalyzer::resolve_function_body(GDScriptParser::FunctionNode *p_function, bool p_is_lambda) {
	if (p_function->resolved_body) {
		return;
	}
	p_function->resolved_body = true;
	GDScriptParser::FunctionNode *previous_function = parser->current_function;
	parser->current_function = p_function;
	resolve_suite(p_function->body);
	GDScriptParser::DataType return_type = p_function->body->get_datatype();
	if (!p_function->get_datatype().is_hard_type() && return_type.is_set()) {
		
		return_type.type_source = GDScriptParser::DataType::INFERRED;
		p_function->set_datatype(p_function->body->get_datatype());
	} else if (p_function->get_datatype().is_hard_type() && (p_function->get_datatype().kind != GDScriptParser::DataType::BUILTIN || p_function->get_datatype().builtin_type != Variant::NIL)) {
		if (!p_function->body->has_return && (p_is_lambda || p_function->identifier->name != GDScriptLanguage::get_singleton()->strings._init)) {
			push_error(R"(Not all code paths return a value.)", p_function);
		}
	}
	parser->current_function = previous_function;
}
void GDScriptAnalyzer::decide_suite_type(GDScriptParser::Node *p_suite, GDScriptParser::Node *p_statement) {