### Godot version

4.0 beta 16 and 17

### System information

Windows 11

### Issue description

Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is that the moment you type something that doesn't start with `"` the engine crashes.

### Steps to reproduce

1. Create a script.
2. Write one of the following:
a) `@export_category()`
b) `@export_group()`
c) `@export_subgroup()`
3. In the parentheses write *any* character other than `"`.
4. Watch it crash.

If you managed to save the file the project will crash when opened.

### Minimal reproduction project

[Minimal.zip](https://github.com/godotengine/godot/files/10561826/Minimal.zip)

int argument_index = 0;
			do {
				make_completion_context(COMPLETION_ANNOTATION_ARGUMENTS, annotation, argument_index, true);
				set_last_completion_call_arg(argument_index++);
				ExpressionNode *argument = parse_expression(false);
				if (argument == nullptr) {
					valid = false;
					continue;
				}
				annotation->arguments.push_back(argument);
			} while (match(GDScriptTokenizer::Token::COMMA));
			pop_multiline();
			consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, R"*(Expected ")" after annotation arguments.)*");
		}
		pop_completion_call();
	}
	complete_extents(annotation);
	match(GDScriptTokenizer::Token::NEWLINE); 
	if (valid) {
		valid = validate_annotation_arguments(annotation);
	}
	return valid ? annotation : nullptr;
}
void GDScriptParser::clear_unused_annotations() {
	for (const AnnotationNode *annotation : annotation_stack) {
		push_error(vformat(R"(Annotation "%s" does not precedes a valid target, so it will have no effect.)", annotation->name), annotation);
	}
	annotation_stack.clear();
}
bool GDScriptParser::register_annotation(const MethodInfo &p_info, uint32_t p_target_kinds, AnnotationAction p_apply, const Vector<Variant> &p_default_arguments, bool p_is_vararg) {