### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
}
			if (callee_id) {
				reduce_identifier_from_base(callee_id, &base_type);
				GDScriptParser::DataType callee_datatype = callee_id->get_datatype();
				if (callee_datatype.is_set() && !callee_datatype.is_variant()) {
					found = true;
					if (callee_datatype.builtin_type == Variant::CALLABLE) {
						push_error(vformat(R"*(Name "%s" is a Callable. You can call it with "%s.call()" instead.)*", p_call->function_name, p_call->function_name), p_call->callee);
					} else {
						push_error(vformat(R"*(Name "%s" called as a function but is a "%s".)*", p_call->function_name, callee_datatype.to_string()), p_call->callee);
					}
#ifdef DEBUG_ENABLED
				} else if (!is_self && !(base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::BUILTIN)) {
					parser->push_warning(p_call, GDScriptWarning::UNSAFE_METHOD_ACCESS, p_call->function_name, base_type.to_string());
					mark_node_unsafe(p_call);
#endif
				}
			}
		}
		if (!found && (is_self || (base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::BUILTIN))) {
			String base_name = is_self && !p_call->is_super ? "self" : base_type.to_string();
#ifdef TOOLS_ENABLED
#ifndef DISABLE_DEPRECATED
			String rename_hint = String();
			if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) {
				const char *renamed_function_name = check_for_renamed_identifier(p_call->function_name, p_call->type);
				if (renamed_function_name) {
					rename_hint = " " + vformat(R"(Did you mean to use "%s"?)", String(renamed_function_name) + "()");
				}
			}