### Godot version

4.0.beta 44c0bfc94

### System information

Fedora 37, GeForce RTX 4090 (NVIDIA 525.78.01), Forward Plus

### Issue description

It's impossible to move AnimatableBody3D in the editor – nothing happens, even though you can see the transform message at the bottom-left corner of the 3D editor.

This problem occurs regardless of whether the AnimatableBody3D contains a valid CollisionShape3D child node.

This problem does not occur with AnimatableBody2D, StaticBody3D or CharacterBody3D.

https://user-images.githubusercontent.com/180032/215598547-afab7150-eaf4-4fbb-8589-0856c9beff9d.mp4



### Steps to reproduce

- Add an AnimatableBody3D node in the editor.
- Try to move it using the gizmos or the inspector's **Position** property.

### Minimal reproduction project

N/A
Vector3 motion = velocity * p_delta;
	platform_rid = RID();
	platform_object_id = ObjectID();
	floor_normal = Vector3();
	platform_velocity = Vector3();
	platform_angular_velocity = Vector3();
	bool first_slide = true;
	for (int iteration = 0; iteration < max_slides; ++iteration) {
		PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
		parameters.recovery_as_collision = true; 
		PhysicsServer3D::MotionResult result;
		bool collided = move_and_collide(parameters, result, false, false);
		last_motion = result.travel;
		if (collided) {
			motion_results.push_back(result);