### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



for (const int &E : match_continues_to_patch.back()->get()) {
		patch_jump(E);
	}
	match_continues_to_patch.pop_back();
}
void GDScriptByteCodeGenerator::write_break() {
	append_opcode(GDScriptFunction::OPCODE_JUMP);
	current_breaks_to_patch.back()->get().push_back(opcodes.size());
	append(0);
}
void GDScriptByteCodeGenerator::write_continue() {
	append_opcode(GDScriptFunction::OPCODE_JUMP);
	append(continue_addrs.back()->get());
}
void GDScriptByteCodeGenerator::write_continue_match() {
	append_opcode(GDScriptFunction::OPCODE_JUMP);
	match_continues_to_patch.back()->get().push_back(opcodes.size());
	append(0);
}
void GDScriptByteCodeGenerator::write_breakpoint() {
	append_opcode(GDScriptFunction::OPCODE_BREAKPOINT);
}
void GDScriptByteCodeGenerator::write_newline(int p_line) {
	append_opcode(GDScriptFunction::OPCODE_LINE);
	append(p_line);
	current_line = p_line;
}
void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {