### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
if (editable && undo_enabled) {
		remove_secondary_carets();
		_move_caret_document_start(false);
		begin_complex_operation();
		_remove_text(0, 0, MAX(0, get_line_count() - 1), MAX(get_line(MAX(get_line_count() - 1, 0)).size() - 1, 0));
		insert_text_at_caret("");
		text.clear();
		end_complex_operation();
		return;
	}
	
	int old_text_size = text.size();
	clear_undo_history();
	text.clear();
	remove_secondary_carets();
	set_caret_line(0, false);
	set_caret_column(0);
	first_visible_col = 0;
	first_visible_line = 0;
	first_visible_line_wrap_ofs = 0;
	carets.write[0].last_fit_x = 0;
	deselect();
	emit_signal(SNAME("lines_edited_from"), old_text_size, 0);
}
void TextEdit::set_text(const String &p_text) {