### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
if (setting || animation != p_anim) {
		return;
	}
	notify_change();
}
void AnimationMultiTrackKeyEdit::_key_ofs_changed(const Ref<Animation> &p_anim, float from, float to) {
	if (animation != p_anim) {
		return;
	}
	for (const KeyValue<int, List<float>> &E : key_ofs_map) {
		int key = 0;
		for (const float &key_ofs : E.value) {
			if (from != key_ofs) {
				key++;
				continue;
			}
			int track = E.key;
			key_ofs_map[track][key] = to;
			if (setting) {
				return;
			}
			notify_change();
			return;
		}
	}
}
bool AnimationMultiTrackKeyEdit::_set(const StringName &p_name, const Variant &p_value) {