### Godot version

4.0dev (4fa6edc88)

### System information

Ubuntu 20.04.2 LTS

### Issue description

Panning of the 2D view does not work after attempting to rename node

### Steps to reproduce

1. Open the a scene in the 2D viewing tab
2. Double click to rename any node under the scene tab
3. click into the 2D view directly
4. attempt to pan the view through middle-clicking or using the pan tool

Refocusing the editor window will fix it temporarily

### Minimal reproduction project

[Panning Issue.zip](https://github.com/godotengine/godot/files/10529131/Panning.Issue.zip)

return im_selection;
}
String DisplayServerX11::ime_get_text() const {
	return im_text;
}
void DisplayServerX11::cursor_set_shape(CursorShape p_shape) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
	if (p_shape == current_cursor) {
		return;
	}
	if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
		if (cursors[p_shape] != None) {
			for (const KeyValue<WindowID, WindowData> &E : windows) {
				XDefineCursor(x11_display, E.value.x11_window, cursors[p_shape]);
			}
		} else if (cursors[CURSOR_ARROW] != None) {
			for (const KeyValue<WindowID, WindowData> &E : windows) {
				XDefineCursor(x11_display, E.value.x11_window, cursors[CURSOR_ARROW]);
			}
		}
	}
	current_cursor = p_shape;
}
DisplayServerX11::CursorShape DisplayServerX11::cursor_get_shape() const {