### Godot version

4.0.beta16

### System information

windows 10

### Issue description

whenever an animation starts playing and there is an animation track in it with at least one key, the seemingly innocuous error message gets printed:
```
ERROR: Condition "!playback.current.from" is true.
   at: seek (scene/animation/animation_player.cpp:1784)
```
It apparently doesn't cause any kind of erroneous behavior, and the other animation player seems to play the animation as expected.

### Steps to reproduce

see attached video:

https://user-images.githubusercontent.com/5783414/215481088-a0da14c0-fa1a-4921-b351-66257adb9a3a.mp4


### Minimal reproduction project

[PlayingAnimationTracksPrintsAnError.zip](https://github.com/godotengine/godot/files/10535868/PlayingAnimationTracksPrintsAnError.zip)

### Work Around

Instead of using animation playback tracks, the user can use method call tracks and call the play method in the desired animation player
node_cache->skeleton = nullptr;
						node_cache->node_3d = nullptr;
						ERR_CONTINUE(node_cache->bone_idx < 0);
					}
					Transform3D rest = node_cache->skeleton->get_bone_rest(bone_idx);
					node_cache->init_loc = rest.origin;
					node_cache->init_rot = rest.basis.get_rotation_quaternion();
					node_cache->init_scale = rest.basis.get_scale();
				} else {
					
					node_cache->skeleton = nullptr;
				}
			}
			switch (a->track_get_type(i)) {
				case Animation::TYPE_POSITION_3D: {
					node_cache->loc_used = true;
				} break;
				case Animation::TYPE_ROTATION_3D: {
					node_cache->rot_used = true;
				} break;
				case Animation::TYPE_SCALE_3D: {
					node_cache->scale_used = true;
				} break;
				default: {
				}
			}
		}
		if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) {