### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
} else {
					continue;
				}
			}
			InsertData id;
			id.path = animation->track_get_path(i);
			id.track_idx = i;
			id.value = value;
			id.type = Animation::TYPE_BEZIER;
			id.query = vformat(TTR("property '%s'"), p_property);
			id.advance = false;
			
			_query_insert(id);
			inserted = true;
		}
	}
	if (inserted || p_only_if_exists) {
		return;
	}
	InsertData id;
	id.path = np;
	id.track_idx = -1;
	id.value = p_value;
	id.type = Animation::TYPE_VALUE;
	id.query = vformat(TTR("property '%s'"), p_property);
	id.advance = false;
	
	_query_insert(id);
}
void AnimationTrackEditor::insert_value_key(const String &p_property, const Variant &p_value, bool p_advance) {