### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
ERR_FAIL_INDEX(p_line, get_line_count());
	if (!is_line_folding_enabled() || !can_fold_line(p_line)) {
		return;
	}
	
	const int line_count = get_line_count() - 1;
	int end_line = line_count;
	int in_comment = is_in_comment(p_line);
	int in_string = (in_comment == -1) ? is_in_string(p_line) : -1;
	if (in_string != -1 || in_comment != -1) {
		end_line = get_delimiter_end_position(p_line, get_line(p_line).size() - 1).y;
		
		if (end_line == p_line) {
			for (int i = p_line + 1; i <= line_count; i++) {
				if ((in_string != -1 && is_in_string(i) == -1) || (in_comment != -1 && is_in_comment(i) == -1)) {
					break;
				}
				end_line = i;
			}
		}
	} else {
		int start_indent = get_indent_level(p_line);
		for (int i = p_line + 1; i <= line_count; i++) {
			if (get_line(i).strip_edges().size() == 0) {
				continue;
			}
			if (get_indent_level(i) > start_indent) {
				end_line = i;
				continue;