### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

next = from->_get_focus_neighbor(SIDE_BOTTOM);
				}
			} else {
				if (p_event->is_action_pressed("ui_focus_next", true, true)) {
					next = from->find_next_valid_focus();
				}
				if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
					next = from->find_prev_valid_focus();
				}
				if (p_event->is_action_pressed("ui_up", true, true)) {
					next = from->_get_focus_neighbor(SIDE_TOP);
				}
				if (p_event->is_action_pressed("ui_left", true, true)) {
					next = from->_get_focus_neighbor(SIDE_LEFT);
				}
				if (p_event->is_action_pressed("ui_right", true, true)) {
					next = from->_get_focus_neighbor(SIDE_RIGHT);
				}
				if (p_event->is_action_pressed("ui_down", true, true)) {
					next = from->_get_focus_neighbor(SIDE_BOTTOM);
				}
			}
			if (next) {
				next->grab_focus();
				set_input_as_handled();
			}
		}
	}
}
void Viewport::_perform_drop(Control *p_control, Point2 p_pos) {