### Godot version

4.0.beta13 (caacade56)

### System information

Windows 10

### Issue description

Seems like this was missed in #62011 and #70540. `@export_multiline` should also support the PackedStringArray datatype on top of Array[String] and Dictionary, but it doesn't, instead giving the error `"@export_multiline" annotation requires a variable of type "String" but type "PackedStringArray" was given instead.`

### Steps to reproduce

Create a PackedStringArray with the `@export_multiline` annotation.
```gdscript
@export_multiline var npc_dialog: PackedStringArray
```

### Minimal reproduction project

N/A
break;
		case GDScriptTokenizer::Token::AMPERSAND:
			operation->operation = BinaryOpNode::OP_BIT_AND;
			operation->variant_op = Variant::OP_BIT_AND;
			break;
		case GDScriptTokenizer::Token::PIPE:
			operation->operation = BinaryOpNode::OP_BIT_OR;
			operation->variant_op = Variant::OP_BIT_OR;
			break;
		case GDScriptTokenizer::Token::CARET:
			operation->operation = BinaryOpNode::OP_BIT_XOR;
			operation->variant_op = Variant::OP_BIT_XOR;
			break;
		case GDScriptTokenizer::Token::AND:
		case GDScriptTokenizer::Token::AMPERSAND_AMPERSAND:
			operation->operation = BinaryOpNode::OP_LOGIC_AND;
			operation->variant_op = Variant::OP_AND;
			break;
		case GDScriptTokenizer::Token::OR:
		case GDScriptTokenizer::Token::PIPE_PIPE:
			operation->operation = BinaryOpNode::OP_LOGIC_OR;
			operation->variant_op = Variant::OP_OR;
			break;
		case GDScriptTokenizer::Token::IS:
			operation->operation = BinaryOpNode::OP_TYPE_TEST;
			break;
		case GDScriptTokenizer::Token::IN:
			operation->operation = BinaryOpNode::OP_CONTENT_TEST;
			operation->variant_op = Variant::OP_IN;
			break;