### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

if (p_menu == grid->layer_count) {
		ProjectSettingsEditor::get_singleton()->popup_project_settings();
		ProjectSettingsEditor::get_singleton()->set_general_page(basename);
	} else {
		if (grid->value & (1 << p_menu)) {
			grid->value &= ~(1 << p_menu);
		} else {
			grid->value |= (1 << p_menu);
		}
		grid->queue_redraw();
		layers->set_item_checked(layers->get_item_index(p_menu), grid->value & (1 << p_menu));
		_grid_changed(grid->value);
	}
}
void EditorPropertyLayers::_refresh_names() {