### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

if (p_tile_map && p_tile_map->get_instance_id() == tile_map_id) {
		return;
	}
	TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
	if (tile_map) {
		
		if (tile_map != p_tile_map) {
			tile_map->set_selected_layer(-1);
		}
		
		tile_map->disconnect("changed", callable_mp(this, &TileMapEditor::_tile_map_changed));
	}
	if (p_tile_map) {
		
		tile_map_id = p_tile_map->get_instance_id();
		tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
		
		if (!tile_map->is_connected("changed", callable_mp(this, &TileMapEditor::_tile_map_changed))) {
			tile_map->connect("changed", callable_mp(this, &TileMapEditor::_tile_map_changed));
		}
	} else {
		tile_map_id = ObjectID();
	}
	_update_layers_selection();
	
	tabs_plugins[tabs_bar->get_current_tab()]->edit(tile_map_id, tile_map_layer);
	_tile_map_changed();
}
TileMapEditor::TileMapEditor() {