### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

type.is_constant = is_constant;
	p_assignable->set_datatype(type);
}
void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable, bool p_is_local) {
	static constexpr const char *kind = "variable";
	resolve_assignable(p_variable, kind);
#ifdef DEBUG_ENABLED
	if (p_is_local) {
		if (p_variable->usages == 0 && !String(p_variable->identifier->name).begins_with("_")) {
			parser->push_warning(p_variable, GDScriptWarning::UNUSED_VARIABLE, p_variable->identifier->name);
		} else if (p_variable->assignments == 0) {
			parser->push_warning(p_variable, GDScriptWarning::UNASSIGNED_VARIABLE, p_variable->identifier->name);
		}
		is_shadowing(p_variable->identifier, kind);
	}
#endif
}
void GDScriptAnalyzer::resolve_constant(GDScriptParser::ConstantNode *p_constant, bool p_is_local) {
	static constexpr const char *kind = "constant";
	resolve_assignable(p_constant, kind);
#ifdef DEBUG_ENABLED
	if (p_is_local) {
		if (p_constant->usages == 0) {
			parser->push_warning(p_constant, GDScriptWarning::UNUSED_LOCAL_CONSTANT, p_constant->identifier->name);
		}
		is_shadowing(p_constant->identifier, kind);
	}
#endif
}
void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parameter) {