### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
if (root->get_scene_inherited_state().is_valid()) {
				accept->set_text(TTR("Can't reparent nodes in inherited scenes, order of nodes can't change."));
				accept->popup_centered();
				return;
			}
			if (node->get_owner() != root) {
				accept->set_text(TTR("Node must belong to the edited scene to become root."));
				accept->popup_centered();
				return;
			}
			if (!node->get_scene_file_path().is_empty()) {
				accept->set_text(TTR("Instantiated scenes can't become root"));
				accept->popup_centered();
				return;
			}
			Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
			undo_redo->create_action(TTR("Make node as Root"));
			undo_redo->add_do_method(node->get_parent(), "remove_child", node);
			undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", node);
			undo_redo->add_do_method(node, "add_child", root, true);
			undo_redo->add_do_method(node, "set_scene_file_path", root->get_scene_file_path());
			undo_redo->add_do_method(root, "set_scene_file_path", String());
			undo_redo->add_do_method(node, "set_owner", (Object *)nullptr);
			undo_redo->add_do_method(root, "set_owner", node);
			_node_replace_owner(root, root, node, MODE_DO);
			undo_redo->add_undo_method(root, "set_scene_file_path", root->get_scene_file_path());
			undo_redo->add_undo_method(node, "set_scene_file_path", String());
			undo_redo->add_undo_method(node, "remove_child", root);
			undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", root);
			undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);