### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
return;
				}
				List<MethodInfo> methods;
				v.get_method_list(&methods);
				for (MethodInfo &E : methods) {
					if (p_argidx >= E.arguments.size()) {
						continue;
					}
					if (E.name == call->function_name) {
						r_arghint += _make_arguments_hint(E, p_argidx);
						return;
					}
				}
			}
		}
		if (subscript->is_attribute) {
			bool found_type = _get_subscript_type(p_context, subscript, base_type, &base);
			if (!found_type) {
				GDScriptCompletionIdentifier ci;
				if (_guess_expression_type(p_context, subscript->base, ci)) {
					base_type = ci.type;
					base = ci.value;
				} else {
					return;
				}
			}
			_static = base_type.is_meta_type;
		}
	} else if (Variant::has_utility_function(call->function_name)) {
		MethodInfo info = Variant::get_utility_function_info(call->function_name);