### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

ERR_FAIL_COND_V(p_texture.is_null(), -1);
	Ref<GLTFTexture> gltf_texture;
	gltf_texture.instantiate();
	ERR_FAIL_COND_V(p_texture->get_image().is_null(), -1);
	GLTFImageIndex gltf_src_image_i = p_state->images.size();
	p_state->images.push_back(p_texture);
	gltf_texture->set_src_image(gltf_src_image_i);
	gltf_texture->set_sampler(_set_sampler_for_mode(p_state, p_filter_mode, p_repeats));
	GLTFTextureIndex gltf_texture_i = p_state->textures.size();
	p_state->textures.push_back(gltf_texture);
	return gltf_texture_i;
}
Ref<Texture2D> GLTFDocument::_get_texture(Ref<GLTFState> p_state, const GLTFTextureIndex p_texture, int p_texture_types) {