### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

if (gui.subwindow_focused->is_wrapping_controls()) {
					Size2i cms = gui.subwindow_focused->get_contents_minimum_size();
					min_size_adjusted.x = MAX(cms.x, min_size.x);
					min_size_adjusted.y = MAX(cms.y, min_size.y);
				}
				min_size_adjusted.x = MAX(min_size_adjusted.x, 1);
				min_size_adjusted.y = MAX(min_size_adjusted.y, 1);
				Rect2i r = gui.subwindow_resize_from_rect;
				Size2i limit = r.size - min_size_adjusted;
				switch (gui.subwindow_resize_mode) {
					case SUB_WINDOW_RESIZE_TOP_LEFT: {
						diff.x = MIN(diff.x, limit.x);
						diff.y = MIN(diff.y, limit.y);
						r.position += diff;
						r.size -= diff;
					} break;
					case SUB_WINDOW_RESIZE_TOP: {
						diff.x = 0;
						diff.y = MIN(diff.y, limit.y);
						r.position += diff;
						r.size -= diff;
					} break;
					case SUB_WINDOW_RESIZE_TOP_RIGHT: {
						diff.x = MAX(diff.x, -limit.x);
						diff.y = MIN(diff.y, limit.y);
						r.position.y += diff.y;
						r.size.y -= diff.y;
						r.size.x += diff.x;
					} break;
					case SUB_WINDOW_RESIZE_LEFT: {