### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

Point2 text_offset = Point2(
						margin_start,
						font->get_ascent(font_size) + (header_height - font->get_height(font_size)) / 2);
				if (rtl) {
					text_offset.x = margin_end;
				}
				HorizontalAlignment text_align = rtl ? HORIZONTAL_ALIGNMENT_RIGHT : HORIZONTAL_ALIGNMENT_LEFT;
				draw_string(font, text_offset, label, text_align, available, font_size, font_color, TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_CONSTRAIN_ELLIPSIS);
			}
			
			if (dropping && !vbox->is_visible_in_tree()) {
				Color accent_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
				draw_rect(Rect2(Point2(), get_size()), accent_color, false);
			}
			
			if (section_indent_style.is_valid() && section_indent > 0) {
				Rect2 indent_rect = Rect2(Vector2(), Vector2(indent_depth * section_indent_size, get_size().height));
				if (rtl) {
					indent_rect.position.x = get_size().width - section_indent + section_indent_style->get_margin(SIDE_RIGHT);
				} else {
					indent_rect.position.x = section_indent_style->get_margin(SIDE_LEFT);
				}
				draw_style_box(section_indent_style, indent_rect);
			}
		} break;
		case NOTIFICATION_DRAG_BEGIN: {
			Dictionary dd = get_viewport()->gui_get_drag_data();
			
			bool children_can_drop = false;