### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

if (p_time < first_key_time) {
						double c = Math::ease(p_time / first_key_time, transition);
						Variant first_value = a->track_get_key_value(i, first_key);
						first_value = post_process_key_value(a, i, first_value, nc->node);
						Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c);
						if (pa->accum_pass != accum_pass) {
							ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
							cache_update_prop[cache_update_prop_size++] = pa;
							pa->value_accum = interp_value;
							pa->accum_pass = accum_pass;
						} else {
							pa->value_accum = Animation::interpolate_variant(pa->value_accum, interp_value, p_interp);
						}
						continue; 
					}
				}
				if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
					Variant value = a->value_track_interpolate(i, p_time);
					if (value == Variant()) {
						continue;
					}
					value = post_process_key_value(a, i, value, nc->node);
					if (pa->accum_pass != accum_pass) {
						ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
						cache_update_prop[cache_update_prop_size++] = pa;
						pa->value_accum = value;
						pa->accum_pass = accum_pass;
					} else {
						pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp);
					}