### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

OPTION_MOVE_UP = 0,
		OPTION_MOVE_DOWN,
		OPTION_NEW_BEFORE,
		OPTION_NEW_AFTER,
		OPTION_REMOVE,
		OPTION_CLEAR_ARRAY,
		OPTION_RESIZE_ARRAY,
	};
	int popup_array_index_pressed = -1;
	PopupMenu *rmb_popup = nullptr;
	struct ArrayElement {
		PanelContainer *panel = nullptr;
		MarginContainer *margin = nullptr;
		HBoxContainer *hbox = nullptr;
		TextureRect *move_texture_rect = nullptr;
		Label *number = nullptr;
		VBoxContainer *vbox = nullptr;
		Button *erase = nullptr;
	};
	LocalVector<ArrayElement> array_elements;
	Ref<StyleBoxFlat> odd_style;
	Ref<StyleBoxFlat> even_style;
	int _get_array_count();
	void _add_button_pressed();