### Godot version

4.0 beta 13

### System information

macOS 13 Ventura, Macbook Pro 2019, 16-inch

### Issue description

In Godot 4, if a editor is expanded to a title bar, double clicking on any button in a title bar such as "Run Project" or "Stop Running Project" will result in minimizing or shrinking a Godot window. It is a small but quite annoying bug and it works in all Godot 4 betas I'v seen. 

### Steps to reproduce

Turn on "Expand to Title" in the Editor Settings/Interface/Editor, than double click on any button in the title area.

### Minimal reproduction project

N/A
if (!p_object) {
		InspectorDock::get_inspector_singleton()->edit(nullptr);
		NodeDock::get_singleton()->set_node(nullptr);
		SceneTreeDock::get_singleton()->set_selected(nullptr);
		InspectorDock::get_singleton()->update(nullptr);
		hide_unused_editors();
		return;
	}
	ObjectID id = p_object->get_instance_id();
	if (id != editor_history.get_current()) {
		if (p_inspector_only) {
			editor_history.add_object(id, String(), true);
		} else if (p_property.is_empty()) {
			editor_history.add_object(id);
		} else {
			editor_history.add_object(id, p_property);
		}
	}
	_edit_current();
}
void EditorNode::_save_default_environment() {
	Ref<Environment> fallback = get_tree()->get_root()->get_world_3d()->get_fallback_environment();
	if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
		HashMap<Ref<Resource>, bool> processed;
		_find_and_save_edited_subresources(fallback.ptr(), processed, 0);
		save_resource_in_path(fallback, fallback->get_path());
	}
}
void EditorNode::hide_unused_editors(const Object *p_editing_owner) {