### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
String searched_string;
	Vector<String> uncollapsed_paths_before_search;
	TextureRect *search_icon = nullptr;
	HBoxContainer *path_hb = nullptr;
	FileListDisplayMode file_list_display_mode;
	DisplayMode display_mode;
	DisplayMode old_display_mode;
	PopupMenu *file_list_popup = nullptr;
	PopupMenu *tree_popup = nullptr;
	DependencyEditor *deps_editor = nullptr;
	DependencyEditorOwners *owners_editor = nullptr;
	DependencyRemoveDialog *remove_dialog = nullptr;
	EditorDirDialog *move_dialog = nullptr;
	ConfirmationDialog *rename_dialog = nullptr;
	LineEdit *rename_dialog_text = nullptr;
	ConfirmationDialog *duplicate_dialog = nullptr;
	LineEdit *duplicate_dialog_text = nullptr;
	ConfirmationDialog *make_dir_dialog = nullptr;
	LineEdit *make_dir_dialog_text = nullptr;
	ConfirmationDialog *overwrite_dialog = nullptr;
	SceneCreateDialog *make_scene_dialog = nullptr;
	ScriptCreateDialog *make_script_dialog = nullptr;
	ShaderCreateDialog *make_shader_dialog = nullptr;
	CreateDialog *new_resource_dialog = nullptr;
	bool always_show_folders = false;
	class FileOrFolder {
	public:
		String path;
		bool is_file = false;
		FileOrFolder() {}