### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

if (r_occluder_arrays) {
					OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second);
				}
				mesh->set_name(_fixstr(mesh->get_name(), "occ"));
			}
			if (shapes.size()) {
				StaticBody3D *col = memnew(StaticBody3D);
				p_node->add_child(col, true);
				col->set_owner(p_node->get_owner());
				_add_shapes(col, shapes);
			}
		}
	}
	if (p_node) {
		NodePath new_path = p_root->get_path_to(p_node);
		if (new_path != original_path) {
			print_verbose(vformat("Fix: Renamed %s to %s", original_path, new_path));
			r_node_renames.push_back({ original_path, p_node });
		}
	}
	return p_node;
}
Node *ResourceImporterScene::_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) {
	
	for (int i = 0; i < p_node->get_child_count(); i++) {
		Node *r = _pre_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps);
		if (!r) {
			i--; 
		}
	}