### Godot version

4.0.beta12.official

### System information

macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan

### Issue description

I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`.

However, this does not appear to be the case and the particles appear to rotate together with the parent node of the emitting `GPUParticles2D`.

https://user-images.githubusercontent.com/3022/212566997-b972cf05-3a74-4eb2-a5bc-d4d4e7c5b14a.mp4

### Steps to reproduce

1. Open the attached project.
2. Check that `Drawing > Local Coords` is set to `Off` on the `GPUParticles2D`.
3. Run the main scene.
4. The particles should not rotate with the parent node. (But they do)

### Minimal reproduction project

[GPUParticle2DRotationalJitter.zip](https://github.com/godotengine/godot/files/10421202/GPUParticle2DRotationalJitter.zip)

return false;
}
bool ParticlesStorage::ParticlesShaderData::casts_shadows() const {
	return false;
}
RS::ShaderNativeSourceCode ParticlesStorage::ParticlesShaderData::get_native_source_code() const {
	return ParticlesStorage::get_singleton()->particles_shader.shader.version_get_native_source_code(version);
}
ParticlesStorage::ParticlesShaderData::~ParticlesShaderData() {
	
	if (version.is_valid()) {
		ParticlesStorage::get_singleton()->particles_shader.shader.version_free(version);
	}
}
MaterialStorage::ShaderData *ParticlesStorage::_create_particles_shader_func() {