### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
FontFallback *fd = font_owner.get_or_null(p_font_rid);
	ERR_FAIL_COND(!fd);
	MutexLock lock(fd->mutex);
	Vector2i size = _get_size_outline(fd, p_size);
	ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
#ifdef MODULE_FREETYPE_ENABLED
	int32_t idx = p_index & 0xffffff; 
	if (fd->cache[size]->face) {
		if (fd->msdf) {
			_ensure_glyph(fd, size, (int32_t)idx);
		} else {
			for (int aa = 0; aa < ((fd->antialiasing == FONT_ANTIALIASING_LCD) ? FONT_LCD_SUBPIXEL_LAYOUT_MAX : 1); aa++) {
				if ((fd->subpixel_positioning == SUBPIXEL_POSITIONING_ONE_QUARTER) || (fd->subpixel_positioning == SUBPIXEL_POSITIONING_AUTO && size.x <= SUBPIXEL_POSITIONING_ONE_QUARTER_MAX_SIZE)) {
					_ensure_glyph(fd, size, (int32_t)idx | (0 << 27) | (aa << 24));
					_ensure_glyph(fd, size, (int32_t)idx | (1 << 27) | (aa << 24));
					_ensure_glyph(fd, size, (int32_t)idx | (2 << 27) | (aa << 24));
					_ensure_glyph(fd, size, (int32_t)idx | (3 << 27) | (aa << 24));
				} else if ((fd->subpixel_positioning == SUBPIXEL_POSITIONING_ONE_HALF) || (fd->subpixel_positioning == SUBPIXEL_POSITIONING_AUTO && size.x <= SUBPIXEL_POSITIONING_ONE_HALF_MAX_SIZE)) {
					_ensure_glyph(fd, size, (int32_t)idx | (1 << 27) | (aa << 24));
					_ensure_glyph(fd, size, (int32_t)idx | (0 << 27) | (aa << 24));
				} else {
					_ensure_glyph(fd, size, (int32_t)idx | (aa << 24));
				}
			}
		}
	}
#endif
}
void TextServerFallback::_font_draw_glyph(const RID &p_font_rid, const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const {