### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

Ref<GLTFAnimation> anim = p_state->animations[p_index];
	String anim_name = anim->get_name();
	if (anim_name.is_empty()) {
		
		anim_name = _gen_unique_name(p_state, "Animation");
	}
	Ref<Animation> animation;
	animation.instantiate();
	animation->set_name(anim_name);