### Godot version

3b086aa06

### System information

ArchLinux x11

### Issue description

```gdscript
extends Node

@export_group("My Properties")
@export var number = 3
@export var string = ""

@export_group("Prefixed Properties", "prefix_")
@export var prefix_number = 3
@export var prefix_string = ""

@export_group("", "")
@export var ungrouped_number = 3
```

![image](https://user-images.githubusercontent.com/70787919/214983963-528c415b-745b-47fc-9777-36ebe31a3060.png)


### Steps to reproduce

- create script
- @export_group
- go inspector

### Minimal reproduction project

‮
ERR_FAIL_COND_V_MSG(p_node->type != Node::FUNCTION, false, vformat(R"("%s" annotation can only be applied to functions.)", p_annotation->name));
	FunctionNode *function = static_cast<FunctionNode *>(p_node);
	if (function->rpc_config.get_type() != Variant::NIL) {
		push_error(R"(RPC annotations can only be used once per function.)", p_annotation);
		return false;
	}
	Dictionary rpc_config;
	rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
	if (p_annotation->resolved_arguments.size()) {
		int last = p_annotation->resolved_arguments.size() - 1;
		if (p_annotation->resolved_arguments[last].get_type() == Variant::INT) {
			rpc_config["channel"] = p_annotation->resolved_arguments[last].operator int();
			last -= 1;
		}
		if (last > 3) {
			push_error(R"(Invalid RPC arguments. At most 4 arguments are allowed, where only the last argument can be an integer to specify the channel.')", p_annotation);
			return false;
		}
		for (int i = last; i >= 0; i--) {
			String mode = p_annotation->resolved_arguments[i].operator String();
			if (mode == "any_peer") {
				rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_ANY_PEER;
			} else if (mode == "authority") {
				rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
			} else if (mode == "call_local") {
				rpc_config["call_local"] = true;
			} else if (mode == "call_remote") {
				rpc_config["call_local"] = false;
			} else if (mode == "reliable") {