### Godot version

4.0-rc1

### System information

Windows 10

### Issue description

The code: `@export @onready var camera_system : Node3D`

Is throwing: `Line 5:The "@onready" annotation will make the default value to be set after the "@export" takes effect and will override it. (Warning treated as error.)` and is crashing the game.

Unchecking "Treat Warning as Errors" seems to have no effect:

![imagen](https://user-images.githubusercontent.com/248383/217900756-8e214c40-68fb-4fb2-8509-a1e689725930.png)

![imagen](https://user-images.githubusercontent.com/248383/217901253-3b758ebc-48e9-40fe-8d77-16fce7cbae88.png)


### Steps to reproduce

- Write `@export @onready var some_var : Node3D`
- In Project Settings, uncheck `Treat Warning as Errors`
- Try to run the project, a `Parser Error` will be thrown.

### Minimal reproduction project

It's as simple as adding one line of code, so I'm not sure a MRP is needed.
}
				if (colon_pos == stripped_line.length() || stripped_line[colon_pos++] != ':') {
					continue; 
				}
				title = stripped_line.substr(open_bracket_pos, close_bracket_pos - open_bracket_pos).strip_edges();
				link = stripped_line.substr(colon_pos).strip_edges();
			}
			mode = TUTORIALS;
			in_codeblock = false;
		} else if (stripped_line.is_empty()) {
			continue;
		} else {
			
			if (mode == TUTORIALS) {
				mode = DONE;
			}
			in_codeblock = _in_codeblock(doc_line, in_codeblock, &codeblock_begins);
		}
		if (in_codeblock) {
			int i = 0;
			for (; i < codeblock_begins; i++) {
				if (doc_line[i] != ' ') {
					break;
				}
			}
			doc_line = doc_line.substr(i);
		} else {
			doc_line = stripped_line;
		}
		String line_join = (in_codeblock) ? "\n" : " ";