### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

post_importer_plugins.erase(p_plugin);
}
void ResourceImporterScene::add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) {
	ERR_FAIL_COND(p_plugin.is_null());
	if (p_first_priority) {
		post_importer_plugins.insert(0, p_plugin);
	} else {
		post_importer_plugins.push_back(p_plugin);
	}
}
void ResourceImporterScene::remove_importer(Ref<EditorSceneFormatImporter> p_importer) {
	importers.erase(p_importer);
}
void ResourceImporterScene::clean_up_importer_plugins() {
	importers.clear();
	post_importer_plugins.clear();
}
uint32_t EditorSceneFormatImporterESCN::get_import_flags() const {
	return IMPORT_SCENE;
}
void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) const {
	r_extensions->push_back("escn");
}
Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {