### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

MatchBranchNode *branch = alloc_node<MatchBranchNode>();
	reset_extents(branch, current);
	bool has_bind = false;
	do {
		PatternNode *pattern = parse_match_pattern();
		if (pattern == nullptr) {
			continue;
		}
		if (pattern->binds.size() > 0) {
			has_bind = true;
		}
		if (branch->patterns.size() > 0 && has_bind) {
			push_error(R"(Cannot use a variable bind with multiple patterns.)");
		}
		if (pattern->pattern_type == PatternNode::PT_REST) {
			push_error(R"(Rest pattern can only be used inside array and dictionary patterns.)");
		} else if (pattern->pattern_type == PatternNode::PT_BIND || pattern->pattern_type == PatternNode::PT_WILDCARD) {
			branch->has_wildcard = true;
		}
		branch->patterns.push_back(pattern);
	} while (match(GDScriptTokenizer::Token::COMMA));
	if (branch->patterns.is_empty()) {