### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

const ShapeA *shape_A = nullptr;
	const ShapeB *shape_B = nullptr;
	const Transform3D *transform_A = nullptr;
	const Transform3D *transform_B = nullptr;
	real_t best_depth = 1e15;
	_CollectorCallback *callback = nullptr;
	real_t margin_A = 0.0;
	real_t margin_B = 0.0;
	Vector3 separator_axis;
public:
	Vector3 best_axis;
	_FORCE_INLINE_ bool test_previous_axis() {