### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
if (!profile_allow_script_editing) {
		button_create_script->hide();
		button_detach_script->hide();
	} else if (editor_selection->get_selection().size() == 0) {
		button_create_script->hide();
		button_detach_script->hide();
	} else if (editor_selection->get_selection().size() == 1) {
		Node *n = editor_selection->get_selected_node_list()[0];
		if (n->get_script().is_null()) {
			button_create_script->show();
			button_detach_script->hide();
		} else {
			button_create_script->hide();
			button_detach_script->show();
		}
	} else {
		button_create_script->hide();
		Array selection = editor_selection->get_selected_nodes();
		for (int i = 0; i < selection.size(); i++) {
			Node *n = Object::cast_to<Node>(selection[i]);
			if (!n->get_script().is_null()) {
				button_detach_script->show();
				return;
			}
		}
		button_detach_script->hide();
	}
}
void SceneTreeDock::_selection_changed() {