### Godot version

v4.0.beta16.official.518b9e580

### System information

Vulkan API 1.2.231 - Apple M1 Max

### Issue description

AnimatedSprite2D `play` seems to not work anymore. Maybe it is related to https://github.com/godotengine/godot/pull/71907
I have two animations: `default` and `hurt`.
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 13" src="https://user-images.githubusercontent.com/3025661/215270842-998dc3e5-7695-4099-a9b3-8b52ef66d768.png">
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 19" src="https://user-images.githubusercontent.com/3025661/215270891-c4df02e2-444c-4477-b273-bb13d909ea84.png">


---

When I call `play("hurt")` nothing happens.
<img width="506" alt="Screen Shot 2023-01-28 at 11 07 41" src="https://user-images.githubusercontent.com/3025661/215270901-119c0801-d6cb-432b-b320-f7e2822a6511.png">


https://user-images.githubusercontent.com/3025661/215270941-d56753fb-8653-40e6-8094-98537fb88187.mov



### Steps to reproduce

Download the project, run the project and press space bar. The expected behavior is switch the green checkmark for a red X.

### Minimal reproduction project

[animated_sprite_2d.zip](https://github.com/godotengine/godot/files/10527438/animated_sprite_2d.zip)

} break;
		case NOTIFICATION_DRAW: {
			if (frames.is_null() || !frames->has_animation(animation)) {
				return;
			}
			Ref<Texture2D> texture = frames->get_frame_texture(animation, frame);
			if (texture.is_null()) {
				return;
			}
			RID ci = get_canvas_item();
			Size2 s = texture->get_size();
			Point2 ofs = offset;
			if (centered) {
				ofs -= s / 2;
			}
			if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
				ofs = ofs.floor();
			}
			Rect2 dst_rect(ofs, s);
			if (hflip) {
				dst_rect.size.x = -dst_rect.size.x;
			}
			if (vflip) {
				dst_rect.size.y = -dst_rect.size.y;
			}
			texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false);
		} break;
	}
}
void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {