### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
register_create_function("windows", create_func, get_rendering_drivers_func);
}
DisplayServerWindows::~DisplayServerWindows() {
	delete joypad;
	touch_state.clear();
	cursors_cache.clear();
	if (mouse_monitor) {
		UnhookWindowsHookEx(mouse_monitor);
	}
	if (user_proc) {
		SetWindowLongPtr(windows[MAIN_WINDOW_ID].hWnd, GWLP_WNDPROC, (LONG_PTR)user_proc);
	}
	
	screen_set_keep_on(false);
#ifdef GLES3_ENABLED
	
	
#endif
	if (windows.has(MAIN_WINDOW_ID)) {
#ifdef VULKAN_ENABLED
		if (context_vulkan) {
			context_vulkan->window_destroy(MAIN_WINDOW_ID);
		}
#endif
		if (wintab_available && windows[MAIN_WINDOW_ID].wtctx) {
			wintab_WTClose(windows[MAIN_WINDOW_ID].wtctx);