### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
case TYPE_SAMPLER2D:
			return "sampler2D";
		case TYPE_ISAMPLER2D:
			return "isampler2D";
		case TYPE_USAMPLER2D:
			return "usampler2D";
		case TYPE_SAMPLER2DARRAY:
			return "sampler2DArray";
		case TYPE_ISAMPLER2DARRAY:
			return "isampler2DArray";
		case TYPE_USAMPLER2DARRAY:
			return "usampler2DArray";
		case TYPE_SAMPLER3D:
			return "sampler3D";
		case TYPE_ISAMPLER3D:
			return "isampler3D";
		case TYPE_USAMPLER3D:
			return "usampler3D";
		case TYPE_SAMPLERCUBE:
			return "samplerCube";
		case TYPE_SAMPLERCUBEARRAY:
			return "samplerCubeArray";
		case TYPE_STRUCT:
			return "struct";
		case TYPE_MAX:
			return "invalid";
	}
	return "";
}
String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) {