### Godot version

4.0 beta 12

### System information

Windows 10

### Issue description

This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and parameter default name are still TextureUniformTriplanar.

<img width="455" alt="image" src="https://user-images.githubusercontent.com/13264720/212588418-26eeaa24-dacc-4151-b62a-bf3c530548ee.png">


### Steps to reproduce

Just search for Triplanar in the VisualShader node search and add a TextureParameterTriplanar node.

### Minimal reproduction project

N/A
}
String VisualShaderNodeColorConstant::get_caption() const {
	return "ColorConstant";
}
int VisualShaderNodeColorConstant::get_input_port_count() const {
	return 0;
}
VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const {
	return PORT_TYPE_VECTOR_4D;
}
String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const {
	return String();
}
int VisualShaderNodeColorConstant::get_output_port_count() const {
	return 1;
}
VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const {
	return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const {
	return "";
}
bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const {
	if (p_port == 0) {
		return true;
	}
	return false;
}
String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {