### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
Button *button = memnew(Button);
	button->set_text(p_text);
	button->set_theme_type_variation(SNAME("InspectorActionButton"));
	button->set_h_size_flags(SIZE_SHRINK_CENTER);
	return button;
}
String EditorInspector::get_selected_path() const {
	return property_selected;
}
void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, EditorInspectorSection *p_section, Ref<EditorInspectorPlugin> ped) {
	for (const EditorInspectorPlugin::AddedEditor &F : ped->added_editors) {
		EditorProperty *ep = Object::cast_to<EditorProperty>(F.property_editor);
		current_vbox->add_child(F.property_editor);
		if (ep) {
			ep->object = object;
			ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed).bind(false));
			ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
			ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), CONNECT_DEFERRED);
			ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
			ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
			ep->connect("property_pinned", callable_mp(this, &EditorInspector::_property_pinned));
			ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
			ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed));
			ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), CONNECT_DEFERRED);
			ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), CONNECT_DEFERRED);
			if (F.properties.size()) {
				if (F.properties.size() == 1) {