### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
FileOrFolder(const String &p_path, bool p_is_file) :
				path(p_path),
				is_file(p_is_file) {}
	};
	FileOrFolder to_rename;
	FileOrFolder to_duplicate;
	Vector<FileOrFolder> to_move;
	String to_move_path;
	Vector<String> history;
	int history_pos;
	int history_max_size;
	String path;
	bool initialized = false;
	bool updating_tree = false;
	int tree_update_id;
	Tree *tree = nullptr;
	ItemList *files = nullptr;
	bool import_dock_needs_update = false;
	bool holding_branch = false;
	Vector<TreeItem *> tree_items_selected_on_drag_begin;
	PackedInt32Array list_items_selected_on_drag_begin;
	void _tree_mouse_exited();
	void _reselect_items_selected_on_drag_begin(bool reset = false);
	Ref<Texture2D> _get_tree_item_icon(bool p_is_valid, String p_file_type);
	bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path = false);
	Vector<String> _compute_uncollapsed_paths();
	void _update_tree(const Vector<String> &p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false, bool p_unfold_path = false);
	void _navigate_to_path(const String &p_path, bool p_select_in_favorites = false);