### Godot version

4.0 beta 10

### System information

Android 12gb ram Mediatek G95

### Issue description

Editor is crashing when opening a project from pc to Android editor. 

### Steps to reproduce

Create a scene from pc editor MEDIUM complex.
Now try to open it in Android editor. 

### Minimal reproduction project

https://github.com/selgesel/godot4-third-person-controller
This project. 

### I recommend.
I recommend to add a crash handler for Android editor.
CustomActivityoncrash is a good library to handle crash and logs are displayed on screen. 
GDVIRTUAL_REQUIRED_CALL(_surface_set_material, p_idx, p_material);
}
Ref<Material> Mesh::surface_get_material(int p_idx) const {
	Ref<Material> ret;
	GDVIRTUAL_REQUIRED_CALL(_surface_get_material, p_idx, ret);
	return ret;
}
int Mesh::get_blend_shape_count() const {
	int ret = 0;
	GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_count, ret);
	return ret;
}
StringName Mesh::get_blend_shape_name(int p_index) const {
	StringName ret;
	GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_name, p_index, ret);
	return ret;
}
void Mesh::set_blend_shape_name(int p_index, const StringName &p_name) {
	GDVIRTUAL_REQUIRED_CALL(_set_blend_shape_name, p_index, p_name);
}
AABB Mesh::get_aabb() const {
	AABB ret;
	GDVIRTUAL_REQUIRED_CALL(_get_aabb, ret);
	return ret;
}
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {