### Godot version

v4.0.beta10.official [d0398f62f]

### System information

linux mint Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti, Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti

### Issue description

draw_dashed line fills the ending up instead leaving unpainted, maybe intended to draw more closed dashed rectangles, but i would call this a bug. If its intended the docs should mention this and i would like to see an option to turn this behavior off.
For example to use this for drawing multicolored dashed lines it would be a unwanted.

big dashed line length 119
![grafik](https://user-images.githubusercontent.com/8441455/211654997-0bd59f52-1429-431d-aa44-a3067e87124f.png)

big dashed line length 120
![grafik](https://user-images.githubusercontent.com/8441455/211655381-a279d25e-40eb-4f31-b613-fe141f72416f.png)

Below is shown lengths from 1 to 200

### Steps to reproduce

Run this lines to draw dashed lines:

```
	for i in range(0,200,2):
		self.draw_dashed_line(topleft + Vector2(0, i),
		topleft + Vector2(i, i),
		Color(1,1,1,1), 1, 10)
```

### Minimal reproduction project

-
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
	ERR_FAIL_COND(p_char.length() != 1);
	ERR_FAIL_COND(p_font.is_null());
	p_font->draw_char_outline(canvas_item, p_pos, p_char[0], p_font_size, p_size, p_modulate);
}
void CanvasItem::_notify_transform(CanvasItem *p_node) {
	/* This check exists to avoid re-propagating the transform
	 * notification down the tree on dirty nodes. It provides
	 * optimization by avoiding redundancy (nodes are dirty, will get the
	 * notification anyway).
	 */
	if ( p_node->global_invalid) {
		return; 
	}
	p_node->global_invalid = true;
	if (p_node->notify_transform && !p_node->xform_change.in_list()) {
		if (!p_node->block_transform_notify) {
			if (p_node->is_inside_tree()) {
				get_tree()->xform_change_list.add(&p_node->xform_change);
			}
		}
	}
	for (CanvasItem *ci : p_node->children_items) {
		if (ci->top_level) {
			continue;
		}
		_notify_transform(ci);
	}
}
Rect2 CanvasItem::get_viewport_rect() const {