### Godot version

v4.0.rc.custom_build [b12bf7ff0]

### System information

Ubuntu 23.04 (Lunar Lobster)

### Issue description

In a spatial shader: calling textureSize with a texture with hint_screen_texture or hint_depth_texture causes a long list of errors in the terminal, hangs the editor for a minute and fails to run the shader. Shaders using textureSize built fine two weeks ago.



### Steps to reproduce

Open sample project. Errors should be printed to console right away.

[terminal_output.txt](https://github.com/godotengine/godot/files/10700615/terminal_output.txt)




### Minimal reproduction project

[textureSize.zip](https://github.com/godotengine/godot/files/10700628/textureSize.zip)

Shader for MeshInstance3D with a plane mesh:

```
shader_type spatial;

uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;

void fragment() {
    textureSize(SCREEN_TEXTURE, 0);  // <- culprit
    ALBEDO = vec3(1, 0, 0);
}
```
Stage stage = p_actions.entry_point_stages[fnode->name];
					_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.stage_globals[stage], added_funcs_per_stage[stage]);
					r_gen_code.code[fnode->name] = function_code[fnode->name];
				}
				function = nullptr;
			}
			
		} break;
		case SL::Node::TYPE_STRUCT: {
		} break;
		case SL::Node::TYPE_FUNCTION: {
		} break;
		case SL::Node::TYPE_BLOCK: {
			SL::BlockNode *bnode = (SL::BlockNode *)p_node;
			
			if (!bnode->single_statement) {
				code += _mktab(p_level - 1) + "{\n";
			}
			for (int i = 0; i < bnode->statements.size(); i++) {
				String scode = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
				if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement) {
					code += scode; 
					if (bnode->use_comma_between_statements && i + 1 < bnode->statements.size()) {
						code += ",";
					}
				} else {
					code += _mktab(p_level) + scode + ";\n";
				}
			}
			if (!bnode->single_statement) {