### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
to_dir = to_dir.ends_with("/") ? to_dir : (to_dir + "/");
		Vector<String> fnames = drag_data["files"];
		for (int i = 0; i < fnames.size(); ++i) {
			if (fnames[i].ends_with("/") && to_dir.begins_with(fnames[i])) {
				return false;
			}
		}
		return true;
	}
	if (drag_data.has("type") && String(drag_data["type"]) == "nodes") {
		
		String to_dir;
		bool favorite;
		_get_drag_target_folder(to_dir, favorite, p_point, p_from);
		return !favorite && Array(drag_data["nodes"]).size() == 1;
	}
	return false;
}
void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
	if (!can_drop_data_fw(p_point, p_data, p_from)) {
		return;
	}
	Dictionary drag_data = p_data;
	Vector<String> dirs = EditorSettings::get_singleton()->get_favorites();
	if (drag_data.has("favorite")) {
		if (String(drag_data["favorite"]) != "all") {
			return;
		}