### Godot version

4.0 beta 10, mono edition

### System information

Windows 11

### Issue description

No matter what I do Project Camera Override can never detect a game instance.

![image](https://user-images.githubusercontent.com/13719743/209912444-541f642a-42d3-4860-a4e0-54a17dbbab0b.png)

Of relevance: I can see remote nodes. I can see the output in the console. I can see the output in my IDE of choice (Rider). I can toggle debug mode.

It's just the camera that is unable to detect the game instance.

### Steps to reproduce

This happens everywhere, including on a brand new projects where the only nodes are a 2d camera and the Godot svg icon for testing. This also seems to happen when not using Rider as a third party editor.

### Minimal reproduction project

N/A
if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) && snap_rotation_step != 0) {
		if (snap_relative) {
			return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
		} else {
			return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset;
		}
	} else {
		return p_target;
	}
}
void CanvasItemEditor::shortcut_input(const Ref<InputEvent> &p_ev) {