### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

GDVIRTUAL_CALL(_parse_begin, p_object);
}
void EditorInspectorPlugin::parse_category(Object *p_object, const String &p_category) {
	GDVIRTUAL_CALL(_parse_category, p_object, p_category);
}
void EditorInspectorPlugin::parse_group(Object *p_object, const String &p_group) {
	GDVIRTUAL_CALL(_parse_group, p_object, p_group);
}
bool EditorInspectorPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
	bool ret = false;
	GDVIRTUAL_CALL(_parse_property, p_object, p_type, p_path, p_hint, p_hint_text, p_usage, p_wide, ret);
	return ret;
}
void EditorInspectorPlugin::parse_end(Object *p_object) {
	GDVIRTUAL_CALL(_parse_end, p_object);
}
void EditorInspectorPlugin::_bind_methods() {
	ClassDB::bind_method(D_METHOD("add_custom_control", "control"), &EditorInspectorPlugin::add_custom_control);
	ClassDB::bind_method(D_METHOD("add_property_editor", "property", "editor", "add_to_end"), &EditorInspectorPlugin::add_property_editor, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("add_property_editor_for_multiple_properties", "label", "properties", "editor"), &EditorInspectorPlugin::add_property_editor_for_multiple_properties);
	GDVIRTUAL_BIND(_can_handle, "object")
	GDVIRTUAL_BIND(_parse_begin, "object")
	GDVIRTUAL_BIND(_parse_category, "object", "category")
	GDVIRTUAL_BIND(_parse_group, "object", "group")
	GDVIRTUAL_BIND(_parse_property, "object", "type", "name", "hint_type", "hint_string", "usage_flags", "wide");
	GDVIRTUAL_BIND(_parse_end, "object")
}
void EditorInspectorCategory::_notification(int p_what) {