### Godot version

v4.0.beta13.official [caacade56] - v4.0.beta16.official [518b9e580]

### System information

Windows 10

### Issue description

Since Beta13 the inspector shows a duplicate "override_pose" property on the BoneAttachment3D node. Toggling one property toggles them both.

Perhaps related to the work done in #71137?


![bone attachment 3d](https://user-images.githubusercontent.com/91982860/215579803-7bff4b47-a201-41cb-8837-307894dc0dcc.png)


### Steps to reproduce

- Open the MRP
- Select the BoneAttachment3D node
- Observe that there are two "Override Pose" properties in the inspector

### Minimal reproduction project

[bone attachment 3d duplicated property.zip](https://github.com/godotengine/godot/files/10539370/bone.attachment.3d.duplicated.property.zip)

Skeleton3D *sk = _get_skeleton3d();
	if (sk && !bound) {
		if (bone_idx <= -1) {
			bone_idx = sk->find_bone(bone_name);
		}
		if (bone_idx != -1) {
			sk->call_deferred(SNAME("connect"), "bone_pose_changed", callable_mp(this, &BoneAttachment3D::on_bone_pose_update));
			bound = true;
			call_deferred(SNAME("on_bone_pose_update"), bone_idx);
		}
	}
}
Skeleton3D *BoneAttachment3D::_get_skeleton3d() {