### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

ExecuteThreadArgs eta;
	eta.path = p_path;
	eta.args = p_arguments;
	eta.exitcode = 255;
	int prev_len = 0;
	eta.execute_output_thread.start(_execute_thread, &eta);
	while (!eta.done.is_set()) {
		{
			MutexLock lock(eta.execute_output_mutex);
			if (prev_len != eta.output.length()) {
				String to_add = eta.output.substr(prev_len, eta.output.length());
				prev_len = eta.output.length();
				execute_outputs->add_text(to_add);
				Main::iteration();
			}
		}
		OS::get_singleton()->delay_usec(1000);
	}
	eta.execute_output_thread.wait_to_finish();
	execute_outputs->add_text("\nExit Code: " + itos(eta.exitcode));
	if (p_close_on_errors && eta.exitcode != 0) {
		execute_output_dialog->hide();
	}
	if (p_close_on_ok && eta.exitcode == 0) {
		execute_output_dialog->hide();
	}
	execute_output_dialog->get_ok_button()->set_disabled(false);
	return eta.exitcode;
}
void EditorNode::notify_settings_changed() {