### Godot version

v4.0.beta.custom_build [291add339]

### System information

Windows 10, Forward+, NVIDIA GeForce GTX 1050 Ti (31.0.15.1694)

### Issue description

I was testing if #69669 was solved by #70418, which it seemed to be. However, I got a wall of errors at the same time.

In the minimal reproduction project below in this Issue, I get errors when instantiating many of the same `GPUParticle2D` scene. In my earlier Godot 4 build (v4.0.beta.custom_build [2a04b18d3]) I did not get any errors (but got the occasional artifact as was my original issue in #69669).

I suspect the PR #70418 solved the artifact, but possibly introduced new bugs. However, I have not specifically built Godot with, and without the PR in question.

I believe this is the start and end of the errors - after which they repeat.
![wall_of_errors](https://user-images.githubusercontent.com/10490534/209046500-9813150c-d6e4-4a11-8e62-79d370d07009.png)

### Steps to reproduce

- Create a GPUParticle2D scene
- Instantiate the scene several times
- Observe the debugger get flooded with errors

### Minimal reproduction project

This project only instantiates default GPUParticle2D scenes with a default particle material.
[GPU_Particle_Creation_Bug.zip](https://github.com/godotengine/godot/files/10283416/GPU_Particle_Creation_Bug.zip)

RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
	Ref<RenderSceneBuffersRD> rb;
	Ref<RenderBufferDataForwardClustered> rb_data;
	if (p_render_data && p_render_data->render_buffers.is_valid()) {
		rb = p_render_data->render_buffers;
		rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
	}
	static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 };
	
	
	RENDER_TIMESTAMP("Prepare 3D Scene");
	
	_update_sdfgi(p_render_data);
	
	for (uint32_t i = 0; i < (uint32_t)p_render_data->voxel_gi_instances->size(); i++) {
		RID voxel_gi_instance = (*p_render_data->voxel_gi_instances)[i];
		gi.voxel_gi_instance_set_render_index(voxel_gi_instance, i);
	}
	
	if (rb_data.is_valid()) {
		current_cluster_builder = rb_data->cluster_builder;
	} else if (light_storage->owns_reflection_probe_instance(p_render_data->reflection_probe)) {
		current_cluster_builder = light_storage->reflection_probe_instance_get_cluster_builder(p_render_data->reflection_probe, &cluster_builder_shared);
		if (p_render_data->camera_attributes.is_valid()) {
			light_storage->reflection_probe_set_baked_exposure(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe), RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes));
		}
	} else {
		ERR_PRINT("No render buffer nor reflection atlas, bug"); 
		current_cluster_builder = nullptr;