### Godot version

4.0 beta 12

### System information

Windows 10

### Issue description

This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and parameter default name are still TextureUniformTriplanar.

<img width="455" alt="image" src="https://user-images.githubusercontent.com/13264720/212588418-26eeaa24-dacc-4151-b62a-bf3c530548ee.png">


### Steps to reproduce

Just search for Triplanar in the VisualShader node search and add a TextureParameterTriplanar node.

### Minimal reproduction project

N/A
return PORT_TYPE_SCALAR;
}
String VisualShaderNodeFloatParameter::get_output_port_name(int p_port) const {
	return ""; 
}
String VisualShaderNodeFloatParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
	String code = "";
	if (hint == HINT_RANGE) {
		code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")";
	} else if (hint == HINT_RANGE_STEP) {
		code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")";
	} else {
		code += _get_qual_str() + "uniform float " + get_parameter_name();
	}
	if (default_value_enabled) {
		code += " = " + rtos(default_value);
	}
	code += ";\n";
	return code;
}
String VisualShaderNodeFloatParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
	return "	" + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
bool VisualShaderNodeFloatParameter::is_show_prop_names() const {
	return true;
}
bool VisualShaderNodeFloatParameter::is_use_prop_slots() const {
	return true;
}
void VisualShaderNodeFloatParameter::set_hint(Hint p_hint) {