### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

Vector2i val = get_edited_object()->get(get_edited_property());
	setting = true;
	spin[0]->set_value(val.x);
	spin[1]->set_value(val.y);
	setting = false;
	_update_ratio();
}
void EditorPropertyVector2i::_update_ratio() {
	linked->set_modulate(Color(1, 1, 1, linked->is_pressed() ? 1.0 : 0.5));
	if (spin[0]->get_value() != 0 && spin[1]->get_value() != 0) {
		ratio_xy = spin[0]->get_value() / spin[1]->get_value();
		ratio_yx = spin[1]->get_value() / spin[0]->get_value();
	} else {
		ratio_xy = 1.0;
		ratio_yx = 1.0;
	}
}
void EditorPropertyVector2i::_notification(int p_what) {