### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


} else {
			const Dictionary &buffer = buffers[i];
			if (buffer.has("uri")) {
				Vector<uint8_t> buffer_data;
				String uri = buffer["uri"];
				if (uri.begins_with("data:")) { 
					
					if (!uri.begins_with("data:application/octet-stream;base64") &&
							!uri.begins_with("data:application/gltf-buffer;base64")) {
						ERR_PRINT("glTF: Got buffer with an unknown URI data type: " + uri);
					}
					buffer_data = _parse_base64_uri(uri);
				} else { 
					ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER);
					uri = uri.uri_decode();
					uri = p_base_path.path_join(uri).replace("\\", "/"); 
					buffer_data = FileAccess::get_file_as_bytes(uri);
					ERR_FAIL_COND_V_MSG(buffer.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load binary file as an array: " + uri);
				}
				ERR_FAIL_COND_V(!buffer.has("byteLength"), ERR_PARSE_ERROR);
				int byteLength = buffer["byteLength"];
				ERR_FAIL_COND_V(byteLength < buffer_data.size(), ERR_PARSE_ERROR);
				p_state->buffers.push_back(buffer_data);
			}
		}
	}
	print_verbose("glTF: Total buffers: " + itos(p_state->buffers.size()));
	return OK;
}
Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> p_state) {