### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
}
		int delimter_end_line = get_delimiter_end_position(p_line, get_line(p_line).size() - 1).y;
		
		if (delimter_end_line == -1) {
			return true;
		}
		
		if (delimter_end_line == p_line) {
			
			if (p_line - 1 >= 0) {
				if ((in_string != -1 && is_in_string(p_line - 1) != -1) || (in_comment != -1 && is_in_comment(p_line - 1) != -1)) {
					return false;
				}
			}
			
			return ((in_string != -1 && is_in_string(p_line + 1) != -1) || (in_comment != -1 && is_in_comment(p_line + 1) != -1));
		}
		return ((in_string != -1 && is_in_string(delimter_end_line) != -1) || (in_comment != -1 && is_in_comment(delimter_end_line) != -1));
	}
	
	int start_indent = get_indent_level(p_line);
	for (int i = p_line + 1; i < get_line_count(); i++) {
		if (is_in_string(i) != -1 || is_in_comment(i) != -1 || get_line(i).strip_edges().size() == 0) {
			continue;
		}
		return (get_indent_level(i) > start_indent);
	}
	return false;
}
void CodeEdit::fold_line(int p_line) {