### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
EditorFileSystem *efs = (EditorFileSystem *)_userdata;
	if (efs->filesystem) {
		EditorProgressBG pr("sources", TTR("ScanSources"), 1000);
		ScanProgress sp;
		sp.progress = &pr;
		sp.hi = 1;
		sp.low = 0;
		efs->_scan_fs_changes(efs->filesystem, sp);
	}
	efs->scanning_changes_done = true;
}
void EditorFileSystem::scan_changes() {
	if (first_scan || 
			scanning || scanning_changes || thread.is_started()) {
		scan_changes_pending = true;
		set_process(true);
		return;
	}
	_update_extensions();
	sources_changed.clear();