### Godot version

4.0 beta 13

### System information

macOS 13 Ventura, Macbook Pro 2019, 16-inch

### Issue description

In Godot 4, if a editor is expanded to a title bar, double clicking on any button in a title bar such as "Run Project" or "Stop Running Project" will result in minimizing or shrinking a Godot window. It is a small but quite annoying bug and it works in all Godot 4 betas I'v seen. 

### Steps to reproduce

Turn on "Expand to Title" in the Editor Settings/Interface/Editor, than double click on any button in the title area.

### Minimal reproduction project

N/A
settings_changed = true;
}
EditorNode::EditorNode() {
	EditorPropertyNameProcessor *epnp = memnew(EditorPropertyNameProcessor);
	add_child(epnp);
	PortableCompressedTexture2D::set_keep_all_compressed_buffers(true);
	Input::get_singleton()->set_use_accumulated_input(true);
	Resource::_get_local_scene_func = _resource_get_edited_scene;
	RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
	AudioServer::get_singleton()->set_enable_tagging_used_audio_streams(true);
	
	if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
		NavigationServer3D::get_singleton()->set_active(true);
	} else {
		NavigationServer3D::get_singleton()->set_active(false);
	}
	
	PhysicsServer3D::get_singleton()->set_active(false);
	PhysicsServer2D::get_singleton()->set_active(false);
	
	ScriptServer::set_scripting_enabled(false);
	EditorHelp::generate_doc(); 
	SceneState::set_disable_placeholders(true);
	ResourceLoader::clear_translation_remaps(); 
	ResourceLoader::clear_path_remaps();
	ResourceLoader::set_create_missing_resources_if_class_unavailable(true);
	Input *id = Input::get_singleton();
	if (id) {
		if (!DisplayServer::get_singleton()->is_touchscreen_available() && Input::get_singleton()) {