### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (setting) {
		return;
	}
	if (linked->is_pressed()) {
		setting = true;
		if (p_name == "x") {
			spin[1]->set_value(spin[0]->get_value() * ratio_yx);
			spin[2]->set_value(spin[0]->get_value() * ratio_zx);
		}
		if (p_name == "y") {
			spin[0]->set_value(spin[1]->get_value() * ratio_xy);
			spin[2]->set_value(spin[1]->get_value() * ratio_zy);
		}
		if (p_name == "z") {
			spin[0]->set_value(spin[2]->get_value() * ratio_xz);
			spin[1]->set_value(spin[2]->get_value() * ratio_yz);
		}
		setting = false;
	}
	Vector3i v3;
	v3.x = spin[0]->get_value();
	v3.y = spin[1]->get_value();
	v3.z = spin[2]->get_value();
	emit_changed(get_edited_property(), v3, linked->is_pressed() ? "" : p_name);
}
void EditorPropertyVector3i::update_property() {