### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

for (int i = 0; i < roots.size(); ++i) {
		GLTFNodeIndex current_node = roots[i];
		while (p_state->nodes[current_node]->height > maxHeight) {
			GLTFNodeIndex parent = p_state->nodes[current_node]->parent;
			if (p_state->nodes[parent]->joint && p_skin->joints.find(parent) < 0) {
				p_skin->joints.push_back(parent);
			} else if (p_skin->non_joints.find(parent) < 0) {
				p_skin->non_joints.push_back(parent);
			}
			current_node = parent;
		}
		
		roots.write[i] = current_node;
	}
	
	bool all_same;
	do {
		all_same = true;
		const GLTFNodeIndex first_parent = p_state->nodes[roots[0]]->parent;
		for (int i = 1; i < roots.size(); ++i) {
			all_same &= (first_parent == p_state->nodes[roots[i]]->parent);
		}
		if (!all_same) {
			for (int i = 0; i < roots.size(); ++i) {
				const GLTFNodeIndex current_node = roots[i];
				const GLTFNodeIndex parent = p_state->nodes[current_node]->parent;
				if (p_state->nodes[parent]->joint && p_skin->joints.find(parent) < 0) {
					p_skin->joints.push_back(parent);