### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

HANDLE_BINARY_DISCARD_TEXTURES = 0,
		HANDLE_BINARY_EXTRACT_TEXTURES,
		HANDLE_BINARY_EMBED_AS_BASISU,
	};
	int32_t get_handle_binary_image() {
		return handle_binary_image;
	}
	void set_handle_binary_image(int32_t p_handle_binary_image) {
		handle_binary_image = p_handle_binary_image;
	}
	Dictionary get_json();
	void set_json(Dictionary p_json);
	int get_major_version();
	void set_major_version(int p_major_version);
	int get_minor_version();
	void set_minor_version(int p_minor_version);
	Vector<uint8_t> get_glb_data();
	void set_glb_data(Vector<uint8_t> p_glb_data);
	bool get_use_named_skin_binds();