### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

r_mesh = Geometry3D::MeshData(); 
	if (p_points.size() == 0) {
		return FAILED; 
	}
	ConvexHullComputer ch;
	ch.compute(p_points.ptr(), p_points.size(), -1.0, -1.0);
	r_mesh.vertices = ch.vertices;
	
	LocalVector<int32_t> edge_faces;
	edge_faces.resize(ch.edges.size());
	for (uint32_t i = 0; i < ch.edges.size(); i++) {
		edge_faces[i] = -1;
	}
	for (uint32_t i = 0; i < ch.faces.size(); i++) {
		const Edge *e_start = &ch.edges[ch.faces[i]];
		const Edge *e = e_start;
		do {
			int64_t ofs = e - ch.edges.ptr();
			edge_faces[ofs] = i;
			e = e->get_next_edge_of_face();
		} while (e != e_start);
	}
	
	r_mesh.edges.resize(ch.edges.size() / 2);