### Godot version

v4.0.beta16.official [518b9e580]

### System information

-

### Issue description

The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688. 

> Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point)`.

After #66688, get_rect() returns the Controls rect relative to its parent, while the point is relative to the Control.

Also, the note refers to `point` while it likely should refer to the parameter `position`. That said, in this case, I think the incorrect name is better and the parameter of the function should be changed to`point` to avoid shadowing `Control.position`.

Suggested fixes:
1. Change the note to match the new behavior (`Rect2(Vector2.ZERO, size).has_point(point)` should work; verify) OR introduce `get_local_rect()` that matches the old behavior and recommend using it instead.
2. Change the name of the `position` parameter to `point` in `Control._has_point(position)`

### Steps to reproduce

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### Minimal reproduction project

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if (!is_inside_tree() || data.block_minimum_size_adjust) {
		return;
	}
	Control *invalidate = this;
	
	while (invalidate && invalidate->data.minimum_size_valid) {
		invalidate->data.minimum_size_valid = false;
		if (invalidate->is_set_as_top_level()) {
			break; 
		}
		Window *parent_window = invalidate->get_parent_window();
		if (parent_window && parent_window->is_wrapping_controls()) {
			parent_window->child_controls_changed();
			break; 
		}
		invalidate = invalidate->get_parent_control();
	}
	if (!is_visible_in_tree()) {
		return;
	}
	if (data.updating_last_minimum_size) {
		return;
	}
	data.updating_last_minimum_size = true;
	MessageQueue::get_singleton()->push_call(this, "_update_minimum_size");
}
void Control::set_block_minimum_size_adjust(bool p_block) {