### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_FLOAT64_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_STRING_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_STRING_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_VECTOR2_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_VECTOR2_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_VECTOR3_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_VECTOR3_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_COLOR_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_COLOR_ARRAY);
			return editor;
		} break;
		default: {
		}
	}
	return nullptr;
}