### Godot version

v4.0.beta13.official [caacade56] - v4.0.beta16.official [518b9e580]

### System information

Windows 10

### Issue description

Since Beta13 the inspector shows a duplicate "override_pose" property on the BoneAttachment3D node. Toggling one property toggles them both.

Perhaps related to the work done in #71137?


![bone attachment 3d](https://user-images.githubusercontent.com/91982860/215579803-7bff4b47-a201-41cb-8837-307894dc0dcc.png)


### Steps to reproduce

- Open the MRP
- Select the BoneAttachment3D node
- Observe that there are two "Override Pose" properties in the inspector

### Minimal reproduction project

[bone attachment 3d duplicated property.zip](https://github.com/godotengine/godot/files/10539370/bone.attachment.3d.duplicated.property.zip)

return bone_name;
}
void BoneAttachment3D::set_bone_idx(const int &p_idx) {
	if (is_inside_tree()) {
		_check_unbind();
	}
	bone_idx = p_idx;
	Skeleton3D *sk = _get_skeleton3d();
	if (sk) {
		if (bone_idx <= -1 || bone_idx >= sk->get_bone_count()) {
			WARN_PRINT("Bone index out of range! Cannot connect BoneAttachment to node!");
			bone_idx = -1;
		} else {
			bone_name = sk->get_bone_name(bone_idx);
		}
	}
	if (is_inside_tree()) {
		_check_bind();
	}
	notify_property_list_changed();
}
int BoneAttachment3D::get_bone_idx() const {
	return bone_idx;
}
void BoneAttachment3D::set_override_pose(bool p_override) {