### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
ERR_FAIL_MSG("Cannot perform drop above the root node!");
		}
		to_pos = to_node->get_index();
		to_node = to_node->get_parent();
	} else if (p_type == 1) {
		
		if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
			
			to_pos = 0; 
			return;
		}
		Node *lower_sibling = nullptr;
		if (_has_visible_children(to_node)) {
			to_pos = 0;
		} else {
			for (int i = to_node->get_index() + 1; i < to_node->get_parent()->get_child_count(); i++) {
				Node *c = to_node->get_parent()->get_child(i);
				if (_is_node_visible(c)) {
					lower_sibling = c;
					break;
				}
			}
			if (lower_sibling) {
				to_pos = lower_sibling->get_index();
			}
			to_node = to_node->get_parent();
		}
	}
}
void SceneTreeDock::_files_dropped(Vector<String> p_files, NodePath p_to, int p_type) {