### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
} else {
					
					
					
					
					
					for (const KeyValue<WindowID, WindowData> &E : windows) {
						const WindowData &wd_other = E.value;
						if (wd_other.focused) {
							int x, y;
							Window child;
							XTranslateCoordinates(x11_display, wd.x11_window, wd_other.x11_window, event.xmotion.x, event.xmotion.y, &x, &y, &child);
							Point2i pos_focused(x, y);
							mm->set_window_id(E.key);
							mm->set_position(pos_focused);
							mm->set_global_position(pos_focused);
							mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
							Input::get_singleton()->parse_input_event(mm);
							break;
						}
					}
				}
			} break;
			case KeyPress:
			case KeyRelease: {
#ifdef DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED
				if (event.type == KeyPress) {
					DEBUG_LOG_X11("[%u] KeyPress window=%lu (%u), keycode=%u, time=%lu \n", frame, event.xkey.window, window_id, event.xkey.keycode, event.xkey.time);
				} else {
					DEBUG_LOG_X11("[%u] KeyRelease window=%lu (%u), keycode=%u, time=%lu \n", frame, event.xkey.window, window_id, event.xkey.keycode, event.xkey.time);