### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
if (check_rect.has_point(p_pos)) {
		return TTR("Toggle this track on/off.");
	}
	
	if (path_rect.has_point(p_pos + Size2(type_icon->get_width(), 0))) {
		return animation->track_get_path(track);
	}
	if (update_mode_rect.has_point(p_pos)) {
		if (animation->track_get_type(track) == Animation::TYPE_AUDIO) {
			return TTR("Use Blend");
		} else {
			return TTR("Update Mode (How this property is set)");
		}
	}
	if (interp_mode_rect.has_point(p_pos)) {
		return TTR("Interpolation Mode");
	}
	if (loop_wrap_rect.has_point(p_pos)) {
		return TTR("Loop Wrap Mode (Interpolate end with beginning on loop)");
	}
	if (remove_rect.has_point(p_pos)) {
		return TTR("Remove this track.");
	}
	int limit = timeline->get_name_limit();
	int limit_end = get_size().width - timeline->get_buttons_width();
	
	int limit_start_hitbox = limit - type_icon->get_width();
	if (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) {