### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

if (!dialog) {
		dialog = memnew(EditorFileDialog);
		dialog->connect("file_selected", callable_mp(this, &EditorPropertyPath::_path_selected));
		dialog->connect("dir_selected", callable_mp(this, &EditorPropertyPath::_path_selected));
		add_child(dialog);
	}
	String full_path = get_edited_object()->get(get_edited_property());
	dialog->clear_filters();
	if (global) {
		dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
	} else {
		dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
	}
	if (folder) {
		dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
		dialog->set_current_dir(full_path);
	} else {
		dialog->set_file_mode(save_mode ? EditorFileDialog::FILE_MODE_SAVE_FILE : EditorFileDialog::FILE_MODE_OPEN_FILE);
		for (int i = 0; i < extensions.size(); i++) {
			String e = extensions[i].strip_edges();
			if (!e.is_empty()) {
				dialog->add_filter(extensions[i].strip_edges());
			}
		}
		dialog->set_current_path(full_path);
	}
	dialog->popup_file_dialog();
}
void EditorPropertyPath::update_property() {