### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (setting) {
		return;
	}
	emit_changed(get_edited_property(), val);
}
void EditorPropertyInteger::update_property() {
	int64_t val = get_edited_object()->get(get_edited_property());
	setting = true;
	spin->set_value(val);
	setting = false;
#ifdef DEBUG_ENABLED
	
	if (val != (int64_t)(double)(val)) {
		WARN_PRINT("Cannot reliably represent '" + itos(val) + "' in the inspector, value is too large.");
	}
#endif
}
void EditorPropertyInteger::_bind_methods() {
}
void EditorPropertyInteger::setup(int64_t p_min, int64_t p_max, int64_t p_step, bool p_hide_slider, bool p_allow_greater, bool p_allow_lesser, const String &p_suffix) {
	spin->set_min(p_min);
	spin->set_max(p_max);
	spin->set_step(p_step);
	spin->set_hide_slider(p_hide_slider);
	spin->set_allow_greater(p_allow_greater);
	spin->set_allow_lesser(p_allow_lesser);
	spin->set_suffix(p_suffix);
}
EditorPropertyInteger::EditorPropertyInteger() {