### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
options->set_clip_text(p_enable);
}
void EditorPropertyEnum::_bind_methods() {
}
EditorPropertyEnum::EditorPropertyEnum() {
	options = memnew(OptionButton);
	options->set_clip_text(true);
	options->set_flat(true);
	add_child(options);
	add_focusable(options);
	options->connect("item_selected", callable_mp(this, &EditorPropertyEnum::_option_selected));
}
void EditorPropertyFlags::_set_read_only(bool p_read_only) {
	for (CheckBox *check : flags) {
		check->set_disabled(p_read_only);
	}
};
void EditorPropertyFlags::_flag_toggled(int p_index) {
	uint32_t value = get_edited_object()->get(get_edited_property());
	if (flags[p_index]->is_pressed()) {
		value |= flag_values[p_index];
	} else {
		value &= ~flag_values[p_index];
	}
	emit_changed(get_edited_property(), value);
}
void EditorPropertyFlags::update_property() {