### Godot version

4.0b16

### System information

Windows 11

### Issue description

Godot game (not the editor) crashes by loading a specific ".glb" model via `Godot.GltfDocument.AppendFromFile` (in C#, not tested in GDScript). The model is exported via Blender, and runs on Godot 4.0 Beta 15 without any problems.

```
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication t.
   at Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr, IntPtr, Void**, Void*)
   at Godot.NativeCalls.godot_icall_4_467(IntPtr, IntPtr, System.String, IntPtr, UInt32, System.String)
   at Godot.GltfDocument.AppendFromFile(System.String, Godot.GltfState, UInt32, System.String)
   at dummy_scene._Ready()
   at Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariantPt)
   at Godot.Node3D.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariant)
   at dummy_scene.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariantP)
   at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_v)
```

![image](https://user-images.githubusercontent.com/18738917/215181154-998d84b9-247b-4e8d-a1de-9bf400a1e567.png)


### Steps to reproduce

Run the dummy scene with affected GLTF code. (See MRP.)

### Minimal reproduction project

C# proj [Godot 4 b16 GLTF Crash.zip](https://github.com/godotengine/godot/files/10522482/Godot.4.b16.GLTF.Crash.zip)

GDScript proj [Godot.4.b16.GLTF.Crash.gdscript.zip](https://github.com/godotengine/godot/files/10543553/Godot.4.b16.GLTF.Crash.gdscript.zip)

p_state->unique_names.insert("Skeleton3D"); 
	ERR_FAIL_COND_V(!p_state->json.has("scenes"), ERR_FILE_CORRUPT);
	const Array &scenes = p_state->json["scenes"];
	int loaded_scene = 0;
	if (p_state->json.has("scene")) {
		loaded_scene = p_state->json["scene"];
	} else {
		WARN_PRINT("The load-time scene is not defined in the glTF2 file. Picking the first scene.");
	}
	if (scenes.size()) {
		ERR_FAIL_COND_V(loaded_scene >= scenes.size(), ERR_FILE_CORRUPT);
		const Dictionary &s = scenes[loaded_scene];
		ERR_FAIL_COND_V(!s.has("nodes"), ERR_UNAVAILABLE);
		const Array &nodes = s["nodes"];
		for (int j = 0; j < nodes.size(); j++) {
			p_state->root_nodes.push_back(nodes[j]);
		}
		if (s.has("name") && !String(s["name"]).is_empty() && !((String)s["name"]).begins_with("Scene")) {
			p_state->scene_name = _gen_unique_name(p_state, s["name"]);
		} else {
			p_state->scene_name = _gen_unique_name(p_state, p_state->filename);
		}
	}
	return OK;
}
Error GLTFDocument::_parse_nodes(Ref<GLTFState> p_state) {