### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
} else if (window_get_flag(WINDOW_FLAG_RESIZE_DISABLED, p_window)) {
		
		xsh->flags |= PMinSize | PMaxSize;
		xsh->min_width = wd.size.x;
		xsh->max_width = wd.size.x;
		xsh->min_height = wd.size.y;
		xsh->max_height = wd.size.y;
	} else {
		
		if (wd.min_size != Size2i()) {
			xsh->flags |= PMinSize;
			xsh->min_width = wd.min_size.x;
			xsh->min_height = wd.min_size.y;
		}
		if (wd.max_size != Size2i()) {
			xsh->flags |= PMaxSize;
			xsh->max_width = wd.max_size.x;
			xsh->max_height = wd.max_size.y;
		}
	}
	XSetWMNormalHints(x11_display, wd.x11_window, xsh);
	XFree(xsh);
}
Point2i DisplayServerX11::window_get_position(WindowID p_window) const {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(!windows.has(p_window), Point2i());
	const WindowData &wd = windows[p_window];
	return wd.position;
}
Point2i DisplayServerX11::window_get_position_with_decorations(WindowID p_window) const {