### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

for (int i = 0; i < editors.size(); i++) {
			EditorProperty *ep = Object::cast_to<EditorProperty>(editors[i].property_editor);
			const Vector<String> &properties = editors[i].properties;
			if (ep) {
				
				ep->object = object;
				if (properties.size()) {
					if (properties.size() == 1) {
						
						ep->property = properties[0];
						ep->property_path = property_prefix + properties[0];
						ep->property_usage = p.usage;
						
					}
					if (!editors[i].label.is_empty()) {
						ep->set_label(editors[i].label);
					} else {
						
						ep->set_label(property_label_string);
					}
					for (int j = 0; j < properties.size(); j++) {
						String prop = properties[j];
						if (!editor_property_map.has(prop)) {
							editor_property_map[prop] = List<EditorProperty *>();
						}
						editor_property_map[prop].push_back(ep);
					}
				}
				EditorInspectorSection *section = Object::cast_to<EditorInspectorSection>(current_vbox->get_parent());
				if (section) {