### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_idx, files.size(), false);
	return files[p_idx]->import_valid;
}
uint64_t EditorFileSystemDirectory::get_file_modified_time(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, files.size(), 0);
	return files[p_idx]->modified_time;
}
String EditorFileSystemDirectory::get_file_script_class_name(int p_idx) const {
	return files[p_idx]->script_class_name;
}
String EditorFileSystemDirectory::get_file_script_class_extends(int p_idx) const {
	return files[p_idx]->script_class_extends;
}
String EditorFileSystemDirectory::get_file_script_class_icon_path(int p_idx) const {
	return files[p_idx]->script_class_icon_path;
}
StringName EditorFileSystemDirectory::get_file_type(int p_idx) const {