### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
ms.width += indent_depth * section_indent_size;
	}
	Ref<StyleBoxFlat> section_indent_style = get_theme_stylebox(SNAME("indent_box"), SNAME("EditorInspectorSection"));
	if (indent_depth > 0 && section_indent_style.is_valid()) {
		ms.width += section_indent_style->get_margin(SIDE_LEFT) + section_indent_style->get_margin(SIDE_RIGHT);
	}
	return ms;
}
void EditorInspectorSection::setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable, int p_indent_depth) {
	section = p_section;
	label = p_label;
	object = p_object;
	bg_color = p_bg_color;
	foldable = p_foldable;
	indent_depth = p_indent_depth;
	if (!foldable && !vbox_added) {
		add_child(vbox);
		move_child(vbox, 0);
		vbox_added = true;
	}
	if (foldable) {
		_test_unfold();
		if (object->editor_is_section_unfolded(section)) {
			vbox->show();
		} else {
			vbox->hide();
		}
	}
}
void EditorInspectorSection::gui_input(const Ref<InputEvent> &p_event) {