### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(!p_object, nullptr);
	Ref<Script> scr = p_object->get_script();
	if (scr.is_valid()) {
		
		
		
		
		
		
		StringName base = scr->get_instance_base_type();
		if (base != StringName() && EditorNode::get_editor_data().get_custom_types().has(base)) {
			const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base];
			Ref<Script> base_scr = scr;
			while (base_scr.is_valid()) {
				for (int i = 0; i < types.size(); ++i) {
					if (types[i].script == base_scr) {
						return types[i].script;
					}
				}
				base_scr = base_scr->get_base_script();
			}
		}
	}
	return nullptr;
}
StringName EditorNode::get_object_custom_type_name(const Object *p_object) const {