### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
static const char *cursor_file[] = {
			"left_ptr",
			"xterm",
			"hand2",
			"cross",
			"watch",
			"left_ptr_watch",
			"fleur",
			"dnd-move",
			"crossed_circle",
			"v_double_arrow",
			"h_double_arrow",
			"size_bdiag",
			"size_fdiag",
			"move",
			"row_resize",
			"col_resize",
			"question_arrow"
		};
		img[i] = XcursorLibraryLoadImage(cursor_file[i], cursor_theme, cursor_size);
		if (!img[i]) {
			const char *fallback = nullptr;
			switch (i) {
				case CURSOR_POINTING_HAND:
					fallback = "pointer";
					break;
				case CURSOR_CROSS:
					fallback = "crosshair";
					break;
				case CURSOR_WAIT: