### Godot version

4.0 beta 13

### System information

macOS 13 Ventura, Macbook Pro 2019, 16-inch

### Issue description

In Godot 4, if a editor is expanded to a title bar, double clicking on any button in a title bar such as "Run Project" or "Stop Running Project" will result in minimizing or shrinking a Godot window. It is a small but quite annoying bug and it works in all Godot 4 betas I'v seen. 

### Steps to reproduce

Turn on "Expand to Title" in the Editor Settings/Interface/Editor, than double click on any button in the title area.

### Minimal reproduction project

N/A
if (warning->is_inside_tree()) {
		warning->set_text(p_text);
		warning->set_title(p_title);
		warning->popup_centered();
	} else {
		WARN_PRINT(p_title + " " + p_text);
	}
}
void EditorNode::_copy_warning(const String &p_str) {
	DisplayServer::get_singleton()->clipboard_set(warning->get_text());
}
void EditorNode::_dock_floating_close_request(Control *p_control) {
	
	Window *window = static_cast<Window *>(p_control->get_parent()->get_parent());
	int window_slot = window->get_meta("dock_slot");
	p_control->get_parent()->remove_child(p_control);
	dock_slot[window_slot]->add_child(p_control);
	dock_slot[window_slot]->move_child(p_control, MIN((int)window->get_meta("dock_index"), dock_slot[window_slot]->get_tab_count()));
	dock_slot[window_slot]->set_current_tab(window->get_meta("dock_index"));
	dock_slot[window_slot]->set_tab_title(dock_slot[window_slot]->get_tab_idx_from_control(p_control), TTRGET(p_control->get_name()));
	window->queue_free();
	_update_dock_containers();
	floating_docks.erase(p_control);
	_edit_current();
}
void EditorNode::_dock_make_float() {