### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
if (!is_view_configuration_supported(p_configuration_type)) {
		print_line("OpenXR: View configuration ", OpenXRUtil::get_view_configuration_name(view_configuration), " is not supported.");
		return false;
	}
	if (view_configuration_views != nullptr) {
		
		memfree(view_configuration_views);
		view_configuration_views = nullptr;
	}
	XrResult result = xrEnumerateViewConfigurationViews(instance, system_id, p_configuration_type, 0, &view_count, nullptr);
	if (XR_FAILED(result)) {
		print_line("OpenXR: Failed to get view configuration count [", get_error_string(result), "]");
		return false;
	}
	view_configuration_views = (XrViewConfigurationView *)memalloc(sizeof(XrViewConfigurationView) * view_count);
	ERR_FAIL_NULL_V(view_configuration_views, false);
	for (uint32_t i = 0; i < view_count; i++) {
		view_configuration_views[i].type = XR_TYPE_VIEW_CONFIGURATION_VIEW;
		view_configuration_views[i].next = nullptr;
	}
	result = xrEnumerateViewConfigurationViews(instance, system_id, p_configuration_type, view_count, &view_count, view_configuration_views);
	ERR_FAIL_COND_V_MSG(XR_FAILED(result), false, "OpenXR: Failed to enumerate view configurations");