### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
subindices.push_back(":y");
			subindices.push_back(":z");
		} break;
		case Variant::QUATERNION: {
			subindices.push_back(":x");
			subindices.push_back(":y");
			subindices.push_back(":z");
			subindices.push_back(":w");
		} break;
		case Variant::COLOR: {
			subindices.push_back(":r");
			subindices.push_back(":g");
			subindices.push_back(":b");
			subindices.push_back(":a");
		} break;
		case Variant::PLANE: {
			subindices.push_back(":x");
			subindices.push_back(":y");
			subindices.push_back(":z");
			subindices.push_back(":d");
		} break;
		default: {
			if (r_valid) {
				*r_valid = false;
			}
		}
	}
	return subindices;
}
AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_reset_wanted, Ref<Animation> p_reset_anim, bool p_create_beziers) {