### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
if (p_current != p_base && p_current->get_owner() != p_base) {
		return;
	}
	if (p_current->get_script_instance()) {
		Ref<Script> scr = p_current->get_script();
		if (scr.is_valid()) {
			used.insert(scr);
		}
	}
	for (int i = 0; i < p_current->get_child_count(); i++) {
		_find_scripts(p_base, p_current->get_child(i), used);
	}
}
struct _ScriptEditorItemData {
	String name;
	String sort_key;
	Ref<Texture2D> icon;
	bool tool = false;
	int index = 0;
	String tooltip;
	bool used = false;
	int category = 0;
	Node *ref = nullptr;
	bool operator<(const _ScriptEditorItemData &id) const {