### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
	if (msaa_3d == p_msaa) {
		return;
	}
	msaa_3d = p_msaa;
	RS::get_singleton()->viewport_set_msaa_3d(viewport, RS::ViewportMSAA(p_msaa));
}
Viewport::MSAA Viewport::get_msaa_3d() const {
	return msaa_3d;
}
void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) {
	ERR_FAIL_INDEX(p_screen_space_aa, SCREEN_SPACE_AA_MAX);
	if (screen_space_aa == p_screen_space_aa) {
		return;
	}
	screen_space_aa = p_screen_space_aa;
	RS::get_singleton()->viewport_set_screen_space_aa(viewport, RS::ViewportScreenSpaceAA(p_screen_space_aa));
}
Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const {
	return screen_space_aa;
}
void Viewport::set_use_taa(bool p_use_taa) {
	if (use_taa == p_use_taa) {
		return;
	}
	use_taa = p_use_taa;
	RS::get_singleton()->viewport_set_use_taa(viewport, p_use_taa);
}
bool Viewport::is_using_taa() const {