### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

_remove_scene(tab_closing_idx);
			_update_scene_tabs();
			if (current_menu_option == FILE_CLOSE_ALL_AND_QUIT || current_menu_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER || current_menu_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
				
				if (bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
					_menu_option_confirm(FILE_OPEN_PREV, true);
				}
				if (_next_unsaved_scene(false) == -1) {
					if (current_menu_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
						current_menu_option = RELOAD_CURRENT_PROJECT;
					} else if (current_menu_option == FILE_CLOSE_ALL_AND_QUIT) {
						current_menu_option = FILE_QUIT;
					} else {
						current_menu_option = RUN_PROJECT_MANAGER;
					}
					_discard_changes();
				} else {
					_menu_option_confirm(current_menu_option, false);
				}
			} else if (current_menu_option == FILE_CLOSE_OTHERS || current_menu_option == FILE_CLOSE_RIGHT) {
				if (editor_data.get_edited_scene_count() == 1 || (current_menu_option == FILE_CLOSE_RIGHT && editor_data.get_edited_scene_count() <= editor_data.get_edited_scene() + 1)) {
					current_menu_option = -1;
					save_confirmation->hide();
				} else {
					_menu_option_confirm(current_menu_option, false);
				}
			} else if (current_menu_option == FILE_CLOSE_ALL && editor_data.get_edited_scene_count() > 0) {
				_menu_option_confirm(current_menu_option, false);
			} else {
				current_menu_option = -1;