### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

return camera_3d_override;
}
void Viewport::set_camera_3d_override_transform(const Transform3D &p_transform) {
	if (camera_3d_override) {
		camera_3d_override.transform = p_transform;
		RenderingServer::get_singleton()->camera_set_transform(camera_3d_override.rid, p_transform);
	}
}
Transform3D Viewport::get_camera_3d_override_transform() const {
	if (camera_3d_override) {
		return camera_3d_override.transform;
	}
	return Transform3D();
}
Ref<World3D> Viewport::get_world_3d() const {
	return world_3d;
}
Ref<World3D> Viewport::find_world_3d() const {
	if (own_world_3d.is_valid()) {
		return own_world_3d;
	} else if (world_3d.is_valid()) {
		return world_3d;
	} else if (parent) {
		return parent->find_world_3d();
	} else {
		return Ref<World3D>();
	}
}
void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) {