### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
}
						}
					}
					if (!F->value.inherits.is_empty()) {
						F = dd->class_list.find(F->value.inherits);
					} else {
						break;
					}
				}
				doc_info_cache[classname][propname] = doc_info;
			}
		}
		Vector<EditorInspectorPlugin::AddedEditor> editors;
		Vector<EditorInspectorPlugin::AddedEditor> late_editors;
		
		for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
			bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage, wide_editors);
			for (const EditorInspectorPlugin::AddedEditor &F : ped->added_editors) {
				if (F.add_to_end) {
					late_editors.push_back(F);
				} else {
					editors.push_back(F);
				}
			}
			ped->added_editors.clear();
			if (exclusive) {
				break;
			}
		}
		editors.append_array(late_editors);