### Godot version

4.0 beta 10, mono edition

### System information

Windows 11

### Issue description

No matter what I do Project Camera Override can never detect a game instance.

![image](https://user-images.githubusercontent.com/13719743/209912444-541f642a-42d3-4860-a4e0-54a17dbbab0b.png)

Of relevance: I can see remote nodes. I can see the output in the console. I can see the output in my IDE of choice (Rider). I can toggle debug mode.

It's just the camera that is unable to detect the game instance.

### Steps to reproduce

This happens everywhere, including on a brand new projects where the only nodes are a 2d camera and the Godot svg icon for testing. This also seems to happen when not using Rider as a third party editor.

### Minimal reproduction project

N/A
real_t centered = -(size.y / 2) / zoom + screen_rect.y / 2;
		if (constrain_editor_view && ABS(centered - previous_update_view_offset.y) < ABS(centered - view_offset.y)) {
			view_offset.y = previous_update_view_offset.y;
		}
		v_scroll->hide();
	} else {
		if (constrain_editor_view && view_offset.y > end.y && view_offset.y > previous_update_view_offset.y) {
			view_offset.y = MAX(end.y, previous_update_view_offset.y);
		}
		if (constrain_editor_view && view_offset.y < begin.y && view_offset.y < previous_update_view_offset.y) {
			view_offset.y = MIN(begin.y, previous_update_view_offset.y);
		}
		v_scroll->show();
		v_scroll->set_min(MIN(view_offset.y, begin.y));
		v_scroll->set_max(MAX(view_offset.y, end.y) + screen_rect.y);
		v_scroll->set_page(screen_rect.y);
	}
	if (canvas_item_rect.size.width <= (local_rect.size.x / zoom)) {
		real_t centered = -(size.x / 2) / zoom + screen_rect.x / 2;
		if (constrain_editor_view && ABS(centered - previous_update_view_offset.x) < ABS(centered - view_offset.x)) {
			view_offset.x = previous_update_view_offset.x;
		}
		h_scroll->hide();
	} else {
		if (constrain_editor_view && view_offset.x > end.x && view_offset.x > previous_update_view_offset.x) {
			view_offset.x = MAX(end.x, previous_update_view_offset.x);
		}
		if (constrain_editor_view && view_offset.x < begin.x && view_offset.x < previous_update_view_offset.x) {
			view_offset.x = MIN(begin.x, previous_update_view_offset.x);
		}