### Godot version

v4.0.beta.custom_build [eaf306e0b]

### System information

Windows 10

### Issue description

Selecting a `Window` node in the Editor's SceneTree results in the message
```
editor/editor_data.cpp:1058 - Parameter "p_node" is null.
```
and the Inspector shows empty content instead of the Window's properties.

I would expect, that clicking on a node in the SceneTree lets me edit the properties of the node.

Bisecting shows that this behavior got introduced in #71770

### Steps to reproduce

1. Create a Window node
2. Click on the Window node in the Editor's SceneTree

### Minimal reproduction project

N/A
if (state.has("snap_rotation")) {
		snap_rotation = state["snap_rotation"];
		int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_ROTATION);
		snap_config_menu->get_popup()->set_item_checked(idx, snap_rotation);
	}
	if (state.has("snap_scale")) {
		snap_scale = state["snap_scale"];
		int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_SCALE);
		snap_config_menu->get_popup()->set_item_checked(idx, snap_scale);
	}
	if (state.has("snap_relative")) {
		snap_relative = state["snap_relative"];
		int idx = snap_config_menu->get_popup()->get_item_index(SNAP_RELATIVE);
		snap_config_menu->get_popup()->set_item_checked(idx, snap_relative);
	}
	if (state.has("snap_pixel")) {
		snap_pixel = state["snap_pixel"];
		int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_PIXEL);
		snap_config_menu->get_popup()->set_item_checked(idx, snap_pixel);
	}
	if (update_scrollbars) {
		_update_scrollbars();
	}
	viewport->queue_redraw();
}
void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
	ERR_FAIL_COND(!p_control);
	context_menu_hbox->add_child(p_control);
}
void CanvasItemEditor::remove_control_from_menu_panel(Control *p_control) {