### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (p_drag_data["type"] != "nodes") {
		return false;
	}
	Array nodes = p_drag_data["nodes"];
	if (nodes.size() != 1) {
		return false;
	}
	Node *dropped_node = get_tree()->get_edited_scene_root()->get_node(nodes[0]);
	ERR_FAIL_NULL_V(dropped_node, false);
	if (valid_types.is_empty()) {
		
		return true;
	}
	for (const StringName &E : valid_types) {
		if (dropped_node->is_class(E) ||
				EditorNode::get_singleton()->is_object_of_custom_type(dropped_node, E)) {
			return true;
		}
	}
	return false;
}
void EditorPropertyNodePath::update_property() {