### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

struct Cache {
		uint64_t time_loaded = 0;
		Ref<Resource> cache;
	};
	HashMap<String, Cache> cached;
public:
	uint64_t max_time_cache = 5 * 60 * 1000; 
	uint32_t max_cache_size = 128;
	void cleanup() {
		List<String> to_clean;
		HashMap<String, Cache>::Iterator I = cached.begin();
		while (I) {
			if ((OS::get_singleton()->get_ticks_msec() - I->value.time_loaded) > max_time_cache) {
				to_clean.push_back(I->key);
			}
			++I;
		}
		while (to_clean.front()) {
			cached.erase(to_clean.front()->get());
			to_clean.pop_front();
		}
	}
	virtual Ref<Resource> get_cached_resource(const String &p_path) {