### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
GDScriptCodeGenerator::Address temp = codegen.add_temporary(); 
					GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF);
					gen->write_get_named(temp, identifier, self);
					return temp;
				}
			}
			
			if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) {
				
				
				HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
				if (autoloads.has(identifier) && autoloads[identifier].is_singleton) {
					GDScriptCodeGenerator::Address global = codegen.add_temporary(_gdtype_from_datatype(in->get_datatype(), codegen.script));
					int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier];
					gen->write_store_global(global, idx);
					return global;
				} else {
					int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier];
					Variant global = GDScriptLanguage::get_singleton()->get_global_array()[idx];
					return codegen.add_constant(global);
				}
			}
			
			if (ScriptServer::is_global_class(identifier)) {
				const GDScriptParser::ClassNode *class_node = codegen.class_node;
				while (class_node->outer) {
					class_node = class_node->outer;
				}
				Ref<Resource> res;
				if (class_node->identifier && class_node->identifier->name == identifier) {