### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

Error err;
	if (p_file.is_null()) {
		return FAILED;
	}
	p_file->seek(0);
	uint32_t magic = p_file->get_32();
	if (magic == 0x46546C67) {
		
		
		p_file->seek(0);
		err = _parse_glb(p_file, p_state);
		if (err != OK) {
			return err;
		}
	} else {
		p_file->seek(0);
		String text = p_file->get_as_utf8_string();
		JSON json;