### Godot version

4.0 beta 11

### System information

Windows 10

### Issue description

Anchors presets are ignored, sometimes they work if you manually modify the size of the node using the handles.

### Steps to reproduce

Simple test, open new scene, base node is Control, try to set the full rect preset, nothing happens. then just try out different stuff with different nodes and hierarchies, it barely works.

### Minimal reproduction project

.
data.anchor[SIDE_BOTTOM] = anchors[3];
	Array offsets = state["offsets"];
	data.offset[SIDE_LEFT] = offsets[0];
	data.offset[SIDE_TOP] = offsets[1];
	data.offset[SIDE_RIGHT] = offsets[2];
	data.offset[SIDE_BOTTOM] = offsets[3];
	_size_changed();
}
void Control::_edit_set_position(const Point2 &p_position) {
	ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
	set_position(p_position, ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled() && get_parent_control());
};
Point2 Control::_edit_get_position() const {
	return get_position();
};
void Control::_edit_set_scale(const Size2 &p_scale) {
	set_scale(p_scale);
}
Size2 Control::_edit_get_scale() const {
	return data.scale;
}
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
	ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
	set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)), ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled());
	set_size(p_edit_rect.size.snapped(Vector2(1, 1)), ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled());
}
Rect2 Control::_edit_get_rect() const {
	return Rect2(Point2(), get_size());
}
bool Control::_edit_use_rect() const {