### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

Vector3 cap_axis = cyl_axis * (cylinder_B->get_height() * 0.5);
	for (int i = 0; i < 2; i++) {
		Vector3 cap_pos = p_transform_b.origin + ((i == 0) ? cap_axis : -cap_axis);
		for (int e = 0; e < 12; e++) {
			const Vector3 &edge_start = vertices_A[edges_start_A[e]];
			const Vector3 &edge_end = vertices_A[edges_end_A[e]];
			Vector3 edge_dir = (edge_end - edge_start);
			edge_dir.normalize();
			real_t edge_dot = edge_dir.dot(cyl_axis);
			if (Math::is_zero_approx(edge_dot)) {
				
				continue;
			}
			
			Vector3 edge_diff = cap_pos - edge_start;
			real_t diff_dot = edge_diff.dot(cyl_axis);
			Vector3 intersection = edge_start + edge_dir * diff_dot / edge_dot;
			
			Vector3 tangent = (cap_pos - intersection).cross(cyl_axis);
			
			Vector3 axis = tangent.cross(edge_dir);
			if (!separator.test_axis(axis.normalized())) {
				return;
			}
		}
	}
	separator.generate_contacts();
}
template <bool withMargin>
static void _collision_box_convex_polygon(const GodotShape3D *p_a, const Transform3D &p_transform_a, const GodotShape3D *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {