### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

if (read_only) {
		return;
	}
	const Ref<InputEventMouseMotion> mm = p_ev;
	if (mm.is_valid()) {
		bool expand_was_hovered = expand_hovered;
		expand_hovered = expand_rect.has_point(mm->get_position());
		if (expand_hovered != expand_was_hovered) {
			queue_redraw();
		}
		if (!expand_hovered) {
			for (int i = 0; i < flag_rects.size(); i++) {
				if (flag_rects[i].has_point(mm->get_position())) {
					
					hovered_index = i;
					queue_redraw();
					return;
				}
			}
		}
		
		if (hovered_index != -1) {
			hovered_index = -1;
			queue_redraw();
		}