### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
return filter_clip;
}
void AtlasTexture::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_atlas", "atlas"), &AtlasTexture::set_atlas);
	ClassDB::bind_method(D_METHOD("get_atlas"), &AtlasTexture::get_atlas);
	ClassDB::bind_method(D_METHOD("set_region", "region"), &AtlasTexture::set_region);
	ClassDB::bind_method(D_METHOD("get_region"), &AtlasTexture::get_region);
	ClassDB::bind_method(D_METHOD("set_margin", "margin"), &AtlasTexture::set_margin);
	ClassDB::bind_method(D_METHOD("get_margin"), &AtlasTexture::get_margin);
	ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip);
	ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_atlas", "get_atlas");
	ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region", PROPERTY_HINT_NONE, "suffix:px"), "set_region", "get_region");
	ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin", PROPERTY_HINT_NONE, "suffix:px"), "set_margin", "get_margin");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
}
void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
	if (!atlas.is_valid()) {
		return;
	}
	Rect2 rc = region;
	if (rc.size.width == 0) {
		rc.size.width = atlas->get_width();
	}
	if (rc.size.height == 0) {
		rc.size.height = atlas->get_height();
	}
	atlas->draw_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), rc, p_modulate, p_transpose, filter_clip);
}
void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {