### Godot version

v4.0.beta16.official [518b9e580]

### System information

-

### Issue description

The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688. 

> Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point)`.

After #66688, get_rect() returns the Controls rect relative to its parent, while the point is relative to the Control.

Also, the note refers to `point` while it likely should refer to the parameter `position`. That said, in this case, I think the incorrect name is better and the parameter of the function should be changed to`point` to avoid shadowing `Control.position`.

Suggested fixes:
1. Change the note to match the new behavior (`Rect2(Vector2.ZERO, size).has_point(point)` should work; verify) OR introduce `get_local_rect()` that matches the old behavior and recommend using it instead.
2. Change the name of the `position` parameter to `point` in `Control._has_point(position)`

### Steps to reproduce

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### Minimal reproduction project

-
return data.rotation;
}
real_t Control::get_rotation_degrees() const {
	return Math::rad_to_deg(get_rotation());
}
void Control::set_pivot_offset(const Vector2 &p_pivot) {
	if (data.pivot_offset == p_pivot) {
		return;
	}
	data.pivot_offset = p_pivot;
	queue_redraw();
	_notify_transform();
}
Vector2 Control::get_pivot_offset() const {
	return data.pivot_offset;
}
void Control::_update_minimum_size() {
	if (!is_inside_tree()) {
		return;
	}
	Size2 minsize = get_combined_minimum_size();
	data.updating_last_minimum_size = false;
	if (minsize != data.last_minimum_size) {
		data.last_minimum_size = minsize;
		_size_changed();
		emit_signal(SceneStringNames::get_singleton()->minimum_size_changed);
	}
}
void Control::update_minimum_size() {