### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

}
		copied++;
	}
	for (int32_t i = 0; i < copied; i++) {
		ConvexHullInternal::Vertex *v = old_vertices[i];
		ConvexHullInternal::Edge *first_edge = v->edges;
		if (first_edge) {
			ConvexHullInternal::Edge *e = first_edge;
			do {
				if (e->copy >= 0) {
#ifdef DEBUG_CONVEX_HULL
					printf("Vertex *%d has edge to *%d\n", i, edges[e->copy].get_target_vertex());
#endif
					faces.push_back(e->copy);
					ConvexHullInternal::Edge *f = e;
					do {
#ifdef DEBUG_CONVEX_HULL
						printf("   Face *%d\n", edges[f->copy].get_target_vertex());
#endif
						f->copy = -1;
						f = f->reverse->prev;
					} while (f != e);
				}
				e = e->next;
			} while (e != first_edge);
		}
	}
	return shift;
}
Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_mesh) {