### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
scene_tree->update_tree();
				}
			}
		} break;
		case TOOL_SCENE_MAKE_LOCAL: {
			if (!profile_allow_editing) {
				break;
			}
			List<Node *> selection = editor_selection->get_selected_node_list();
			List<Node *>::Element *e = selection.front();
			if (e) {
				Node *node = e->get();
				if (node) {
					Node *root = EditorNode::get_singleton()->get_edited_scene();
					Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
					if (!root) {
						break;
					}
					ERR_FAIL_COND(node->get_scene_file_path().is_empty());
					undo_redo->create_action(TTR("Make Local"));
					undo_redo->add_do_method(node, "set_scene_file_path", "");
					undo_redo->add_undo_method(node, "set_scene_file_path", node->get_scene_file_path());
					_node_replace_owner(node, node, root);
					undo_redo->add_do_method(scene_tree, "update_tree");
					undo_redo->add_undo_method(scene_tree, "update_tree");
					undo_redo->commit_action();
				}
			}
		} break;
		case TOOL_SCENE_OPEN: {