### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
undo_redo->add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
		}
		undo_redo->add_undo_method(new_parent, "remove_child", node);
		undo_redo->add_undo_method(node, "set_name", former_names[ni]);
		inc++;
	}
	
	for (int ni = 0; ni < p_nodes.size(); ni++) {
		Node *node = p_nodes[ni];
		List<Node *> owned;
		node->get_owned_by(node->get_owner(), &owned);
		Array owners;
		for (Node *E : owned) {
			owners.push_back(E);
		}
		int child_pos = node->get_index();
		undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
		undo_redo->add_undo_method(node->get_parent(), "move_child", node, child_pos);
		undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners);
		if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
			undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
		}
		if (p_keep_global_xform) {
			if (Object::cast_to<Node2D>(node)) {
				undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform());
			}
			if (Object::cast_to<Node3D>(node)) {
				undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
			}
			if (Object::cast_to<Control>(node)) {