### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
code_edit->update_code_completion_options();
		code_edit->confirm_code_completion();
		CHECK(code_edit->get_line(0) == "(test())");
		CHECK(code_edit->get_caret_column() == 7);
		code_edit->undo();
		
		code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_FUNCTION, "test(", "test(");
		code_edit->update_code_completion_options();
		code_edit->confirm_code_completion();
		CHECK(code_edit->get_line(0) == "(test()");
		CHECK(code_edit->get_caret_column() == 6);
		
		code_edit->set_auto_brace_completion_enabled(true);
		code_edit->clear();
		code_edit->insert_text_at_caret("\"\"");
		code_edit->set_caret_column(1);
		
		code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_NODE_PATH, "\"test\"", "\"test\"");
		code_edit->update_code_completion_options();
		code_edit->confirm_code_completion();
		CHECK(code_edit->get_line(0) == "\"test\"");
		CHECK(code_edit->get_caret_column() == 6);
		code_edit->undo();
		
		code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_NODE_PATH, "\"test", "\"test");
		code_edit->update_code_completion_options();
		code_edit->confirm_code_completion();
		CHECK(code_edit->get_line(0) == "\"\"test\"\"");
		CHECK(code_edit->get_caret_column() == 7);
		code_edit->undo();