### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


ERR_FAIL_COND_V(p_array.size() != 3, Vector3());
	return Vector3(p_array[0], p_array[1], p_array[2]);
}
static Array _quaternion_to_array(const Quaternion &p_quaternion) {
	Array array;
	array.resize(4);
	array[0] = p_quaternion.x;
	array[1] = p_quaternion.y;
	array[2] = p_quaternion.z;
	array[3] = p_quaternion.w;
	return array;
}
static Quaternion _arr_to_quaternion(const Array &p_array) {
	ERR_FAIL_COND_V(p_array.size() != 4, Quaternion());
	return Quaternion(p_array[0], p_array[1], p_array[2], p_array[3]);
}
static Transform3D _arr_to_xform(const Array &p_array) {
	ERR_FAIL_COND_V(p_array.size() != 16, Transform3D());
	Transform3D xform;
	xform.basis.set_column(Vector3::AXIS_X, Vector3(p_array[0], p_array[1], p_array[2]));
	xform.basis.set_column(Vector3::AXIS_Y, Vector3(p_array[4], p_array[5], p_array[6]));
	xform.basis.set_column(Vector3::AXIS_Z, Vector3(p_array[8], p_array[9], p_array[10]));
	xform.set_origin(Vector3(p_array[12], p_array[13], p_array[14]));
	return xform;
}
static Vector<real_t> _xform_to_array(const Transform3D p_transform) {