### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

String interp = "LINEAR";
	if (p_interp == GLTFAnimation::INTERP_STEP) {
		interp = "STEP";
	} else if (p_interp == GLTFAnimation::INTERP_LINEAR) {
		interp = "LINEAR";
	} else if (p_interp == GLTFAnimation::INTERP_CATMULLROMSPLINE) {
		interp = "CATMULLROMSPLINE";
	} else if (p_interp == GLTFAnimation::INTERP_CUBIC_SPLINE) {
		interp = "CUBICSPLINE";
	}
	return interp;
}
Error GLTFDocument::_serialize_animations(Ref<GLTFState> p_state) {
	if (!p_state->animation_players.size()) {
		return OK;
	}
	for (int32_t player_i = 0; player_i < p_state->animation_players.size(); player_i++) {
		List<StringName> animation_names;
		AnimationPlayer *animation_player = p_state->animation_players[player_i];
		animation_player->get_animation_list(&animation_names);
		if (animation_names.size()) {
			for (int animation_name_i = 0; animation_name_i < animation_names.size(); animation_name_i++) {
				_convert_animation(p_state, animation_player, animation_names[animation_name_i]);
			}