### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
can_pin = false;
	pin_hidden = true;
	if (read_only) {
		return;
	}
	if (Node *node = Object::cast_to<Node>(object)) {
		
		if (!node->get_owner()) {
			bool is_scene_root = false;
			for (int i = 0; i < EditorNode::get_singleton()->get_editor_data().get_edited_scene_count(); ++i) {
				if (EditorNode::get_singleton()->get_editor_data().get_edited_scene_root(i) == node) {
					is_scene_root = true;
					break;
				}
			}
			if (!is_scene_root) {
				return;
			}
		}
		if (!_is_value_potential_override(node, property)) {
			return;
		}
		pin_hidden = false;
		{
			HashSet<StringName> storable_properties;
			node->get_storable_properties(storable_properties);
			if (storable_properties.has(node->get_property_store_alias(property))) {
				can_pin = true;
			}