### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

return read_only;
}
Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid) {
	if (p_object->property_can_revert(p_property)) {
		if (r_is_valid) {
			*r_is_valid = true;
		}
		return p_object->property_get_revert(p_property);
	}
	return PropertyUtils::get_property_default_value(p_object, p_property, r_is_valid);
}
bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property, const Variant *p_custom_current_value) {
	bool is_valid_revert = false;
	Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property, &is_valid_revert);
	if (!is_valid_revert) {
		return false;
	}
	Variant current_value = p_custom_current_value ? *p_custom_current_value : p_object->get(p_property);
	return PropertyUtils::is_property_value_different(current_value, revert_value);
}
StringName EditorProperty::_get_revert_property() const {
	return property;
}
void EditorProperty::update_editor_property_status() {