### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
} break;
			case ItemAction::ACTION_DIR_REMOVE: {
				ERR_CONTINUE(!ia.dir->parent);
				ia.dir->parent->subdirs.erase(ia.dir);
				memdelete(ia.dir);
				fs_changed = true;
			} break;
			case ItemAction::ACTION_FILE_ADD: {
				int idx = 0;
				for (int i = 0; i < ia.dir->files.size(); i++) {
					if (ia.new_file->file.naturalnocasecmp_to(ia.dir->files[i]->file) < 0) {
						break;
					}
					idx++;
				}
				if (idx == ia.dir->files.size()) {
					ia.dir->files.push_back(ia.new_file);
				} else {
					ia.dir->files.insert(idx, ia.new_file);
				}
				fs_changed = true;
				if (ClassDB::is_parent_class(ia.new_file->type, SNAME("Script"))) {
					_queue_update_script_class(ia.dir->get_file_path(idx));
				}
			} break;
			case ItemAction::ACTION_FILE_REMOVE: {
				int idx = ia.dir->find_file_index(ia.file);
				ERR_CONTINUE(idx == -1);
				if (ClassDB::is_parent_class(ia.dir->files[idx]->type, SNAME("Script"))) {
					_queue_update_script_class(ia.dir->get_file_path(idx));