### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
hint = p_hint;
	hint_text = p_hint_text;
}
void EditorPropertyMember::update_property() {
	String full_path = get_edited_object()->get(get_edited_property());
	property->set_text(full_path);
}
void EditorPropertyMember::_bind_methods() {
}
EditorPropertyMember::EditorPropertyMember() {
	selector = nullptr;
	property = memnew(Button);
	property->set_clip_text(true);
	add_child(property);
	add_focusable(property);
	property->connect("pressed", callable_mp(this, &EditorPropertyMember::_property_select));
}
void EditorPropertyCheck::_set_read_only(bool p_read_only) {