### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
switch (wParam) 
			{
				case SC_SCREENSAVE: 
				case SC_MONITORPOWER: 
					return 0; 
				case SC_KEYMENU:
					if ((lParam >> 16) <= 0) {
						return 0;
					}
			}
		} break;
		case WM_CLOSE: 
		{
			if (windows[window_id].focus_timer_id != 0U) {
				KillTimer(windows[window_id].hWnd, windows[window_id].focus_timer_id);
			}
			_send_window_event(windows[window_id], WINDOW_EVENT_CLOSE_REQUEST);
			return 0; 
		}
		case WM_MOUSELEAVE: {
			if (window_mouseover_id == window_id) {
				old_invalid = true;
				window_mouseover_id = INVALID_WINDOW_ID;
				_send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_EXIT);
			} else if (window_mouseover_id != INVALID_WINDOW_ID && windows.has(window_mouseover_id)) {
				
				
				track_mouse_leave_event(windows[window_mouseover_id].hWnd);
			}
		} break;