### Godot version

v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]

### System information

openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session

### Issue description

https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4

It's not possible to rename any node while using wayland session under my linux distro. Using Godot 4 beta15. Tried changing keyboard layout and same result. If I swith to X11 session then it works. Also beta14 doesn't have this problem with wayland session.

### Steps to reproduce

Literally try to rename any node under wayland session with beta15

### Minimal reproduction project

n/a
#include "popup_menu.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "scene/gui/menu_bar.h"
String PopupMenu::_get_accel_text(const Item &p_item) const {
	if (p_item.shortcut.is_valid()) {
		return p_item.shortcut->get_as_text();
	} else if (p_item.accel != Key::NONE) {
		return keycode_get_string(p_item.accel);
	}
	return String();
}
Size2 PopupMenu::_get_contents_minimum_size() const {