### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(instance == XR_NULL_HANDLE, RID());
	Tracker new_tracker;
	new_tracker.name = p_name;
	new_tracker.toplevel_path = XR_NULL_PATH;
	new_tracker.active_profile_rid = RID();
	XrResult result = xrStringToPath(instance, p_name.utf8().get_data(), &new_tracker.toplevel_path);
	if (XR_FAILED(result)) {
		print_line("OpenXR: failed to get path for ", p_name, "! [", get_error_string(result), "]");
		return RID();
	}
	return tracker_owner.make_rid(new_tracker);
}
String OpenXRAPI::tracker_get_name(RID p_tracker) {
	if (p_tracker.is_null()) {
		return String("None");
	}
	Tracker *tracker = tracker_owner.get_or_null(p_tracker);
	ERR_FAIL_NULL_V(tracker, String());
	return tracker->name;
}
void OpenXRAPI::tracker_check_profile(RID p_tracker, XrSession p_session) {