### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

filter.clear();
	for (int i = 0; i < p_filters.size(); i++) {
		set_filter_path(p_filters[i], true);
	}
}
void AnimationNode::_validate_property(PropertyInfo &p_property) const {
	if (!has_filter() && (p_property.name == "filter_enabled" || p_property.name == "filters")) {
		p_property.usage = PROPERTY_USAGE_NONE;
	}
}
Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
	Ref<AnimationNode> ret;
	GDVIRTUAL_CALL(_get_child_by_name, p_name, ret);
	return ret;
}
void AnimationNode::_bind_methods() {
	ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
	ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
	ClassDB::bind_method(D_METHOD("set_input_name", "input", "name"), &AnimationNode::set_input_name);
	ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
	ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
	ClassDB::bind_method(D_METHOD("find_input", "name"), &AnimationNode::find_input);
	ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);