### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (property == StringName()) {
		return Variant();
	}
	Dictionary dp;
	dp["type"] = "obj_property";
	dp["object"] = object;
	dp["property"] = property;
	dp["value"] = object->get(property);
	Label *drag_label = memnew(Label);
	drag_label->set_text(property);
	set_drag_preview(drag_label);
	return dp;
}
void EditorProperty::set_use_folding(bool p_use_folding) {
	use_folding = p_use_folding;
}
bool EditorProperty::is_using_folding() const {
	return use_folding;
}
void EditorProperty::expand_all_folding() {
}
void EditorProperty::collapse_all_folding() {
}
void EditorProperty::expand_revertable() {
}
void EditorProperty::set_selectable(bool p_selectable) {
	selectable = p_selectable;
}
bool EditorProperty::is_selectable() const {