### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

if (!extensions_match || updated_textfile_extensions.size() < textfile_extensions.size()) {
				textfile_extensions = updated_textfile_extensions;
				EditorFileSystem::get_singleton()->scan();
			}
			_update_update_spinner();
		} break;
	}
}
void EditorNode::_update_update_spinner() {
	update_spinner->set_visible(EDITOR_GET("interface/editor/show_update_spinner"));
	const bool update_continuously = EDITOR_GET("interface/editor/update_continuously");
	PopupMenu *update_popup = update_spinner->get_popup();
	update_popup->set_item_checked(update_popup->get_item_index(SETTINGS_UPDATE_CONTINUOUSLY), update_continuously);
	update_popup->set_item_checked(update_popup->get_item_index(SETTINGS_UPDATE_WHEN_CHANGED), !update_continuously);
	if (update_continuously) {
		update_spinner->set_tooltip_text(TTR("Spins when the editor window redraws.\nUpdate Continuously is enabled, which can increase power usage. Click to disable it."));
		
		
		
		
		const bool dark_theme = EditorSettings::get_singleton()->is_dark_theme();
		update_spinner->set_self_modulate(
				gui_base->get_theme_color(SNAME("error_color"), SNAME("Editor")) * (dark_theme ? Color(1.1, 1.1, 1.1) : Color(4.25, 4.25, 4.25)));
	} else {
		update_spinner->set_tooltip_text(TTR("Spins when the editor window redraws."));
		update_spinner->set_self_modulate(Color(1, 1, 1));
	}
	OS::get_singleton()->set_low_processor_usage_mode(!update_continuously);
}
void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_name) {