### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
Ref<Image> image = Image::create_empty(size.x, size.y, false, src->get_format());
	for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) {
		for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) {
			
			Rect2i src_rect = get_tile_texture_region(kv.key, frame);
			Rect2i top_src_rect = Rect2i(src_rect.position, Vector2i(src_rect.size.x, 1));
			Rect2i bottom_src_rect = Rect2i(src_rect.position + Vector2i(0, src_rect.size.y - 1), Vector2i(src_rect.size.x, 1));
			Rect2i left_src_rect = Rect2i(src_rect.position, Vector2i(1, src_rect.size.y));
			Rect2i right_src_rect = Rect2i(src_rect.position + Vector2i(src_rect.size.x - 1, 0), Vector2i(1, src_rect.size.y));
			
			Vector2i frame_coords = kv.key + (kv.value.size_in_atlas + kv.value.animation_separation) * ((kv.value.animation_columns > 0) ? Vector2i(frame % kv.value.animation_columns, frame / kv.value.animation_columns) : Vector2i(frame, 0));
			Vector2i base_pos = frame_coords * (texture_region_size + Vector2i(2, 2)) + Vector2i(1, 1);
			image->blit_rect(*src, src_rect, base_pos);
			image->blit_rect(*src, top_src_rect, base_pos + Vector2i(0, -1));
			image->blit_rect(*src, bottom_src_rect, base_pos + Vector2i(0, src_rect.size.y));
			image->blit_rect(*src, left_src_rect, base_pos + Vector2i(-1, 0));
			image->blit_rect(*src, right_src_rect, base_pos + Vector2i(src_rect.size.x, 0));
			image->set_pixelv(base_pos + Vector2i(-1, -1), src->get_pixelv(src_rect.position));
			image->set_pixelv(base_pos + Vector2i(src_rect.size.x, -1), src->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, 0)));
			image->set_pixelv(base_pos + Vector2i(-1, src_rect.size.y), src->get_pixelv(src_rect.position + Vector2i(0, src_rect.size.y - 1)));
			image->set_pixelv(base_pos + Vector2i(src_rect.size.x, src_rect.size.y), src->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, src_rect.size.y - 1)));
		}
	}
	if (!padded_texture.is_valid()) {
		padded_texture.instantiate();
	}
	padded_texture->set_image(image);
	emit_changed();
}
void TileSetScenesCollectionSource::_compute_next_alternative_id() {