### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
case Animation::TYPE_ROTATION_3D:
						chan = "Rotation3D";
						break;
					case Animation::TYPE_SCALE_3D:
						chan = "Scale3D";
						break;
					default: {
					}
				}
				undo_redo->create_action(vformat(TTR("Animation Change %s"), chan));
				undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, p_value);
				undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, old);
				undo_redo->add_do_method(this, "_update_obj", animation);
				undo_redo->add_undo_method(this, "_update_obj", animation);
				undo_redo->commit_action();
				setting = false;
				return true;
			}
		} break;
		case Animation::TYPE_BLEND_SHAPE:
		case Animation::TYPE_VALUE: {
			if (name == "value") {
				Variant value = p_value;
				if (value.get_type() == Variant::NODE_PATH) {
					_fix_node_path(value);
				}
				setting = true;
				undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
				Variant prev = animation->track_get_key_value(track, key);
				undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, value);