### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

return snap_2d_vertices_to_pixel;
}
bool Viewport::gui_is_dragging() const {
	return gui.dragging;
}
bool Viewport::gui_is_drag_successful() const {
	return gui.drag_successful;
}
void Viewport::set_input_as_handled() {
	if (!handle_input_locally) {
		ERR_FAIL_COND(!is_inside_tree());
		Viewport *vp = this;
		while (true) {
			if (Object::cast_to<Window>(vp)) {
				break;
			}
			if (!vp->get_parent()) {
				break;
			}
			vp = vp->get_parent()->get_viewport();
		}
		if (vp != this) {
			vp->set_input_as_handled();
			return;
		}
	}
	local_input_handled = true;
}
bool Viewport::is_input_handled() const {