### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
ShapedTextDataAdvanced *new_sd = memnew(ShapedTextDataAdvanced);
	new_sd->parent = p_shaped;
	new_sd->start = p_start;
	new_sd->end = p_start + p_length;
	new_sd->orientation = sd->orientation;
	new_sd->direction = sd->direction;
	new_sd->custom_punct = sd->custom_punct;
	new_sd->para_direction = sd->para_direction;
	for (int i = 0; i < TextServer::SPACING_MAX; i++) {
		new_sd->extra_spacing[i] = sd->extra_spacing[i];
	}
	if (!_shape_substr(new_sd, sd, p_start, p_length)) {
		memdelete(new_sd);
		return RID();
	}
	return shaped_owner.make_rid(new_sd);
}
bool TextServerAdvanced::_shape_substr(ShapedTextDataAdvanced *p_new_sd, const ShapedTextDataAdvanced *p_sd, int64_t p_start, int64_t p_length) const {
	if (p_new_sd->valid) {
		return true;
	}
	p_new_sd->hb_buffer = hb_buffer_create();
	p_new_sd->line_breaks_valid = p_sd->line_breaks_valid;
	p_new_sd->justification_ops_valid = p_sd->justification_ops_valid;
	p_new_sd->sort_valid = false;
	p_new_sd->upos = p_sd->upos;
	p_new_sd->uthk = p_sd->uthk;
	if (p_length > 0) {
		p_new_sd->text = p_sd->text.substr(p_start - p_sd->start, p_length);
		p_new_sd->utf16 = p_new_sd->text.utf16();