### Godot version

4.0 beta 10

### System information

Windows 10

### Issue description

Godot crashes when i accidently name 2 items in an enum the same

EDIT:
The editor freeze for some seconds, then both editor- and console-window dissapear

### Steps to reproduce

Write

```gdscript
enum {
    A,
}
```

and then add a second line with another A:

```gdscript
enum {
    A,
    A # <- crash
}
```

Does not always immediatly happen if i copy&paste items.
Does not happen when i change the script in another editor and open the script in Godot.

### Minimal reproduction project

[enum.zip](https://github.com/godotengine/godot/files/10313759/enum.zip)

parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE, p_context, p_local->name, base_class->get_member(name).get_type_name(), itos(base_class->get_member(name).get_line()));
			return true;
		}
		base_class = base_class->base_type.class_type;
	}
	StringName parent = base.native_type;
	while (parent != StringName()) {
		ERR_FAIL_COND_V_MSG(!class_exists(parent), false, "Non-existent native base class.");
		if (ClassDB::has_method(parent, name, true)) {
			parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "method", parent);
			return true;
		} else if (ClassDB::has_signal(parent, name, true)) {
			parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "signal", parent);
			return true;
		} else if (ClassDB::has_property(parent, name, true)) {
			parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "property", parent);
			return true;
		} else if (ClassDB::has_integer_constant(parent, name, true)) {
			parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "constant", parent);
			return true;
		} else if (ClassDB::has_enum(parent, name, true)) {
			parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "enum", parent);
			return true;
		}
		parent = ClassDB::get_parent_class(parent);
	}
	return false;
}
#endif
GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source) {