### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
for (int i = 0; i < carets.size(); i++) {
		if (p_select) {
			_pre_shift_selection(i);
		} else {
			deselect(i);
		}
		int cur_wrap_index = get_caret_wrap_index(i);
		if (cur_wrap_index < get_line_wrap_count(get_caret_line(i))) {
			set_caret_line(get_caret_line(i), i == 0, false, cur_wrap_index + 1, i);
		} else if (get_caret_line(i) == get_last_unhidden_line()) {
			set_caret_column(text[get_caret_line(i)].length());
		} else {
			int new_line = get_caret_line(i) + get_next_visible_line_offset_from(CLAMP(get_caret_line(i) + 1, 0, text.size() - 1), 1);
			set_caret_line(new_line, i == 0, false, 0, i);
		}
		if (p_select) {
			_post_shift_selection(i);
		}
	}
	merge_overlapping_carets();
}
void TextEdit::_move_caret_to_line_start(bool p_select) {