### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

}
	}
}
static Control *make_help_bit(const String &p_text, bool p_property) {
	EditorHelpBit *help_bit = memnew(EditorHelpBit);
	help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE);
	PackedStringArray slices = p_text.split("::", false);
	if (slices.is_empty()) {
		
		help_bit->set_text(p_text);
		return help_bit;
	}
	String property_name = slices[0].strip_edges();
	String text;
	if (p_property) {
		text = TTR("Property:") + " ";
	}
	text += "[u][b]" + property_name + "[/b][/u]";
	if (slices.size() > 1) {
		String property_doc = slices[1].strip_edges();
		if (property_name != property_doc) {
			text += "\n" + property_doc;
		}
	} else {
		text += "\n[i]" + TTR("No description.") + "[/i]";
	}
	help_bit->set_text(text);
	return help_bit;
}
Control *EditorProperty::make_custom_tooltip(const String &p_text) const {