### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

Engine::get_singleton()->startup_benchmark_begin_measure("editor_scan_and_import");
	EditorFileSystem::get_singleton()->scan();
}
void EditorNode::set_use_startup_benchmark(bool p_use_startup_benchmark, const String &p_startup_benchmark_file) {
	use_startup_benchmark = p_use_startup_benchmark;
	startup_benchmark_file = p_startup_benchmark_file;
}
Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only) {
	export_defer.preset = p_preset;
	export_defer.path = p_path;
	export_defer.debug = p_debug;
	export_defer.pack_only = p_pack_only;
	cmdline_export_mode = true;
	return OK;
}
void EditorNode::show_accept(const String &p_text, const String &p_title) {
	current_menu_option = -1;
	accept->set_ok_button_text(p_title);
	accept->set_text(p_text);
	accept->popup_centered();
}
void EditorNode::show_save_accept(const String &p_text, const String &p_title) {
	current_menu_option = -1;
	save_accept->set_ok_button_text(p_title);
	save_accept->set_text(p_text);
	save_accept->popup_centered();
}
void EditorNode::show_warning(const String &p_text, const String &p_title) {