### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
} else {
			
			ImportFile ifile;
			ifile.path = file;
			ResourceFormatImporter::get_singleton()->get_import_order_threads_and_importer(file, ifile.order, ifile.threaded, ifile.importer);
			reloads.push_back(file);
			reimport_files.push_back(ifile);
		}
		
		EditorFileSystemDirectory *fs = nullptr;
		int cpos = -1;
		if (_find_file(file, &fs, cpos)) {
			fs->files.write[cpos]->import_group_file = group_file;
		}
	}
	reimport_files.sort();
	bool use_multiple_threads = GLOBAL_GET("editor/import/use_multiple_threads");
	int from = 0;
	for (int i = 0; i < reimport_files.size(); i++) {
		if (groups_to_reimport.has(reimport_files[i].path)) {
			continue;
		}
		if (use_multiple_threads && reimport_files[i].threaded) {
			if (i + 1 == reimport_files.size() || reimport_files[i + 1].importer != reimport_files[from].importer) {
				if (from - i == 0) {
					
					pr.step(reimport_files[i].path.get_file(), i);
					_reimport_file(reimport_files[i].path);
				} else {
					Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(reimport_files[from].importer);