### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
checked = p.usage & PROPERTY_USAGE_CHECKED;
		}
		bool property_read_only = (p.usage & PROPERTY_USAGE_READ_ONLY) || read_only;
		
		if (p.usage & PROPERTY_USAGE_RESTART_IF_CHANGED) {
			restart_request_props.insert(p.name);
		}
		PropertyDocInfo doc_info;
		if (use_doc_hints) {
			
			
			StringName classname = doc_name;
			if (!object_class.is_empty()) {
				classname = object_class;
			} else if (Object::cast_to<MultiNodeEdit>(object)) {
				classname = Object::cast_to<MultiNodeEdit>(object)->get_edited_class_name();
			} else if (classname == "") {
				classname = object->get_class_name();
				Resource *res = Object::cast_to<Resource>(object);
				if (res && !res->get_script().is_null()) {
					
					Ref<Script> scr = res->get_script();
					if (scr.is_valid()) {
						Vector<DocData::ClassDoc> docs = scr->get_documentation();
						if (!docs.is_empty()) {
							classname = docs[0].name;
						}
					}
				}
			}