### Godot version

4.0 beta 12 mono

### System information

MacOS 13.1, Apple M1 Pro

### Issue description

When `text_editor/external/use_external_editor` is set to true but `text_editor/external/exec_path` is not set and I create a new script and attach it to a node Godot freezes and i need to force quit the application.
Also after a restart when double clicking on the script the application freezes but I can quit normally

### Steps to reproduce

- Set Use External Editor to true in Editor Settings and leave Exec Path empty
- Create a new project with Moblie Renderer and Git Versioning in Godot
- Create a 3D Scene
- Create a gd script in the FileSystem inspector or directly attach the script to a node

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10420510/New.Game.Project.zip)

}
				} break;
				case DISPLAY_FULL_PATH: {
					sd.name = path;
				} break;
			}
			if (!saved) {
				sd.name = se->get_name();
			}
			sedata.push_back(sd);
		}
		Vector<String> disambiguated_script_names;
		Vector<String> full_script_paths;
		for (int j = 0; j < sedata.size(); j++) {
			String name = sedata[j].name.replace("(*)", "");
			ScriptListName script_display = (ScriptListName)(int)EDITOR_GET("text_editor/script_list/list_script_names_as");
			switch (script_display) {
				case DISPLAY_NAME: {
					name = name.get_file();
				} break;
				case DISPLAY_DIR_AND_NAME: {
					name = name.get_base_dir().get_file().path_join(name.get_file());
				} break;
				default:
					break;
			}
			disambiguated_script_names.append(name);
			full_script_paths.append(sedata[j].tooltip);
		}
		EditorNode::disambiguate_filenames(full_script_paths, disambiguated_script_names);