### Godot version

4.0 beta 16 and 17

### System information

Windows 11

### Issue description

Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is that the moment you type something that doesn't start with `"` the engine crashes.

### Steps to reproduce

1. Create a script.
2. Write one of the following:
a) `@export_category()`
b) `@export_group()`
c) `@export_subgroup()`
3. In the parentheses write *any* character other than `"`.
4. Watch it crash.

If you managed to save the file the project will crash when opened.

### Minimal reproduction project

[Minimal.zip](https://github.com/godotengine/godot/files/10561826/Minimal.zip)

SignalNode *signal = alloc_node<SignalNode>();
	if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected signal name after "signal".)")) {
		complete_extents(signal);
		return nullptr;
	}
	signal->identifier = parse_identifier();
	if (check(GDScriptTokenizer::Token::PARENTHESIS_OPEN)) {
		push_multiline(true);
		advance();
		do {
			if (check(GDScriptTokenizer::Token::PARENTHESIS_CLOSE)) {
				
				break;
			}
			ParameterNode *parameter = parse_parameter();
			if (parameter == nullptr) {
				push_error("Expected signal parameter name.");
				break;
			}
			if (parameter->initializer != nullptr) {
				push_error(R"(Signal parameters cannot have a default value.)");
			}