### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
for (int i = p_element_index; i < count - 1; i++) {
						undo_redo->add_do_method(object, swap_method, i, i + 1);
					}
					for (int i = count; i > p_element_index; i--) {
						undo_redo->add_undo_method(object, swap_method, i, i - 1);
					}
					String erase_prefix = String(array_element_prefix) + itos(p_element_index);
					for (const PropertyInfo &E : object_property_list) {
						if (E.name.begins_with(erase_prefix)) {
							undo_redo->add_undo_property(object, E.name, object->get(E.name));
						}
					}
					undo_redo->add_do_property(object, count_property, count - 1);
				}
			} else {
				if (p_to_pos > p_element_index) {
					p_to_pos--;
				}
				if (p_to_pos < p_element_index) {
					for (int i = p_element_index; i > p_to_pos; i--) {
						undo_redo->add_do_method(object, swap_method, i, i - 1);
					}
					for (int i = p_to_pos; i < p_element_index; i++) {
						undo_redo->add_undo_method(object, swap_method, i, i + 1);
					}
				} else if (p_to_pos > p_element_index) {
					for (int i = p_element_index; i < p_to_pos; i++) {
						undo_redo->add_do_method(object, swap_method, i, i + 1);
					}
					for (int i = p_to_pos; i > p_element_index; i--) {