### Godot version

v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]

### System information

openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session

### Issue description

https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4

It's not possible to rename any node while using wayland session under my linux distro. Using Godot 4 beta15. Tried changing keyboard layout and same result. If I swith to X11 session then it works. Also beta14 doesn't have this problem with wayland session.

### Steps to reproduce

Literally try to rename any node under wayland session with beta15

### Minimal reproduction project

n/a
ERR_FAIL_INDEX_V(p_idx, items.size(), "");
	return items[p_idx].text;
}
Control::TextDirection PopupMenu::get_item_text_direction(int p_item) const {
	ERR_FAIL_INDEX_V(p_item, items.size(), Control::TEXT_DIRECTION_INHERITED);
	return items[p_item].text_direction;
}
String PopupMenu::get_item_language(int p_item) const {
	ERR_FAIL_INDEX_V(p_item, items.size(), "");
	return items[p_item].language;
}
int PopupMenu::get_item_idx_from_text(const String &text) const {
	for (int idx = 0; idx < items.size(); idx++) {
		if (items[idx].text == text) {
			return idx;
		}
	}
	return -1;
}
Ref<Texture2D> PopupMenu::get_item_icon(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Texture2D>());
	return items[p_idx].icon;
}
Key PopupMenu::get_item_accelerator(int p_idx) const {