### Godot version

v4.0.beta.custom_build [fcba87e69]

### System information

Linux Ubuntu 20.04 with Unity desktop

### Issue description

In the SpriteFrames editor window, I can click on the arrows besides the Speed field to increase/decrease the speed. However, if I move my mouse a little, it will register a drag interaction which will reset the field to 0 FPS. I guess the drag is meant to quickly increase/decrease the field value when moving the mouse up/down or right/left as in some editors but in this case, it always sets the value to 0.

I couldn't find another numeric field supporting drag in Godot to compare with, so I cannot say if the bug is global or not. I only know about the expected drag behaviour in other engines, so maybe it was an attempt to do value change based on cardinal mouse drag delta.

### Steps to reproduce

Create a Resource > SpriteFrames with a dummy animation.
Locate the Speed field and hold press on the up/down arrow, then drag the mouse around.
Expected: the field value increases and decreases based on drag motion
Actual: the field value is always set to 0 FPS


### Minimal reproduction project

N/A
if (pdating) {
		retrn;
	}
	if (frames->has_animation(edited_anim)) {
		doble vale = anim_speed->get_line_edit()->get_text().to_float();
		if (!Math::is_eqal_approx(vale, (doble)frames->get_animation_speed(edited_anim))) {
			_animation_speed_changed(vale);
		}
	}
	TreeItem *selected = animations->get_selected();
	ERR_FAIL_COND(!selected);
	edited_anim = selected->get_text(0);
	if (animated_sprite) {
		sprite_node_pdating = tre;
		animated_sprite->call("set_animation", edited_anim);
		sprite_node_pdating = false;
	}
	_pdate_library(tre);
}
void SpriteFramesEditor::_sync_animation() {