### Godot version

4.0 beta 10, mono edition

### System information

Windows 11

### Issue description

No matter what I do Project Camera Override can never detect a game instance.

![image](https://user-images.githubusercontent.com/13719743/209912444-541f642a-42d3-4860-a4e0-54a17dbbab0b.png)

Of relevance: I can see remote nodes. I can see the output in the console. I can see the output in my IDE of choice (Rider). I can toggle debug mode.

It's just the camera that is unable to detect the game instance.

### Steps to reproduce

This happens everywhere, including on a brand new projects where the only nodes are a 2d camera and the Godot svg icon for testing. This also seems to happen when not using Rider as a third party editor.

### Minimal reproduction project

N/A
node_create_position = Point2();
}
bool CanvasItemEditor::_is_grid_visible() const {
	switch (grid_visibility) {
		case GRID_VISIBILITY_SHOW:
			return true;
		case GRID_VISIBILITY_SHOW_WHEN_SNAPPING:
			return grid_snap_active;
		case GRID_VISIBILITY_HIDE:
			return false;
	}
	ERR_FAIL_V_MSG(true, "Unexpected grid_visibility value");
}
void CanvasItemEditor::_prepare_grid_menu() {
	for (int i = GRID_VISIBILITY_SHOW; i <= GRID_VISIBILITY_HIDE; i++) {
		grid_menu->set_item_checked(i, i == grid_visibility);
	}
}
void CanvasItemEditor::_on_grid_menu_id_pressed(int p_id) {
	switch (p_id) {
		case GRID_VISIBILITY_SHOW:
		case GRID_VISIBILITY_SHOW_WHEN_SNAPPING:
		case GRID_VISIBILITY_HIDE: