### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

}
	}
	if (get_edited_scene()) {
		if (current_tab < 2) {
			
			int n2d = 0, n3d = 0;
			_find_node_types(get_edited_scene(), n2d, n3d);
			if (n2d > n3d) {
				editor_select(EDITOR_2D);
			} else if (n3d > n2d) {
				editor_select(EDITOR_3D);
			}
		}
	}
	if (p_state.has("scene_tree_offset")) {
		SceneTreeDock::get_singleton()->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->set_value(p_state["scene_tree_offset"]);
	}
	if (p_state.has("property_edit_offset")) {
		InspectorDock::get_inspector_singleton()->set_scroll_offset(p_state["property_edit_offset"]);
	}
	if (p_state.has("node_filter")) {
		SceneTreeDock::get_singleton()->set_filter(p_state["node_filter"]);
	}
	
	EditorDebuggerNode::get_singleton()->update_live_edit_root();
	ScriptEditor::get_singleton()->set_scene_root_script(editor_data.get_scene_root_script(editor_data.get_edited_scene()));
	editor_data.notify_edited_scene_changed();
	emit_signal(SNAME("scene_changed"));
}
bool EditorNode::is_changing_scene() const {