### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

switch (p_what) {
		case NOTIFICATION_DRAW: {
			Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
			draw_style_box(sb, Rect2(Vector2(), get_size()));
			Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
			int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
			int hs = get_theme_constant(SNAME("h_separation"), SNAME("Tree"));
			int w = font->get_string_size(label, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).width;
			if (icon.is_valid()) {
				w += hs + icon->get_width();
			}
			int ofs = (get_size().width - w) / 2;
			if (icon.is_valid()) {
				draw_texture(icon, Point2(ofs, (get_size().height - icon->get_height()) / 2).floor());
				ofs += hs + icon->get_width();
			}
			Color color = get_theme_color(SNAME("font_color"), SNAME("Tree"));
			draw_string(font, Point2(ofs, font->get_ascent(font_size) + (get_size().height - font->get_height(font_size)) / 2).floor(), label, HORIZONTAL_ALIGNMENT_LEFT, get_size().width, font_size, color);
		} break;
	}
}
Control *EditorInspectorCategory::make_custom_tooltip(const String &p_text) const {