### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
code_edit->do_indent();
		CHECK(code_edit->get_line(0) == "\ttest");
		CHECK(code_edit->get_line(1) == "\ttext");
		
		code_edit->set_text("test\ntext");
		code_edit->select(0, 0, 1, 0);
		code_edit->do_indent();
		CHECK(code_edit->get_line(0) == "\ttest");
		CHECK(code_edit->get_line(1) == "text");
		
		code_edit->set_text("test\ntext");
		code_edit->select(0, 4, 1, 0);
		code_edit->do_indent();
		CHECK(code_edit->get_line(0) == "\ttest");
		CHECK(code_edit->get_line(1) == "text");
		
		code_edit->set_text("test");
		code_edit->select(0, 1, 0, 2);
		code_edit->do_indent();
		CHECK(code_edit->get_selection_from_column() == 2);
		CHECK(code_edit->get_selection_to_column() == 3);
		CHECK(code_edit->get_line(0) == "\ttest");
		code_edit->undo();
	}
	SUBCASE("[CodeEdit] indent spaces") {
		code_edit->set_indent_size(4);
		code_edit->set_auto_indent_enabled(true);
		code_edit->set_indent_using_spaces(true);
		
		code_edit->set_editable(false);