### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
atlas_rect.position.y = atlas_texture->get_region().position.y;
			texture_size.width = atlas_texture->get_region().size.x;
			texture_size.height = atlas_texture->get_region().size.y;
		} else if (image.is_valid()) {
			texture_size.width = texture->get_width();
			texture_size.height = texture->get_height();
		}
		ERR_FAIL_COND(!texture.is_valid());
		ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
		ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
		ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
		image = texture->get_image();
		ERR_FAIL_COND(!image.is_valid());
		
		XcursorImage *cursor_image = XcursorImageCreate(texture_size.width, texture_size.height);
		XcursorUInt image_size = texture_size.width * texture_size.height;
		XcursorDim size = sizeof(XcursorPixel) * image_size;
		cursor_image->version = 1;
		cursor_image->size = size;
		cursor_image->xhot = p_hotspot.x;
		cursor_image->yhot = p_hotspot.y;
		
		cursor_image->pixels = (XcursorPixel *)memalloc(size);
		for (XcursorPixel index = 0; index < image_size; index++) {
			int row_index = floor(index / texture_size.width) + atlas_rect.position.y;
			int column_index = (index % int(texture_size.width)) + atlas_rect.position.x;
			if (atlas_texture.is_valid()) {
				column_index = MIN(column_index, atlas_rect.size.width - 1);
				row_index = MIN(row_index, atlas_rect.size.height - 1);
			}