### Godot version

4.0.beta.custom_build.a16b0fec4

### System information

Ubuntu 22.04 - Radeon RX 570, Gnome shell 42 X11

### Issue description

Cannot compile Godot with 
```
scons dev_build=yes CCFLAGS="-fpie" LINKFLAGS="-no-pie" module_navigation_enabled=no module_gdscript_enabled=no module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_glslang_enabled=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no module_svg_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no target=editor -j2
```
command due error
```
In file included from ./core/templates/vector.h:39,
                 from ./core/io/compression.h:34,
                 from ./core/io/file_access.h:34,
                 from editor/project_converter_3_to_4.h:35,
                 from editor/project_converter_3_to_4.cpp:31:
editor/project_converter_3_to_4.cpp: In member function 'int ProjectConverter3To4::convert()':
editor/project_converter_3_to_4.cpp:4360:24: error: 'ERROR_CODE' was not declared in this scope
 4360 |         ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
      |                        ^~~~~~~~~~
./core/error/error_macros.h:633:24: note: in definition of macro 'ERR_FAIL_V_MSG'
  633 |                 return m_retval;                                                                                                 \
      |                        ^~~~~~~~
editor/project_converter_3_to_4.cpp: In member function 'int ProjectConverter3To4::validate_conversion()':
editor/project_converter_3_to_4.cpp:4364:24: error: 'ERROR_CODE' was not declared in this scope
 4364 |         ERR_FAIL_V_MSG(ERROR_CODE, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
      |                        ^~~~~~~~~~
./core/error/error_macros.h:633:24: note: in definition of macro 'ERR_FAIL_V_MSG'
  633 |                 return m_retval;                                                                                                 \
      |                        ^~~~~~~~
scons: *** [editor/project_converter_3_to_4.linuxbsd.editor.dev.x86_64.o] Error 1
scons: building terminated because of errors.
```
Regression ~2-3 days old

### Steps to reproduce

Above

### Minimal reproduction project

N/A
RegEx reg__set_vsync = RegEx(make_regex_gds__property_set("set_use_vsync"));
	RegEx reg__assign_vsync = RegEx(make_regex_gds__property_assign("vsync_enabled"));
	RegEx reg__is_vsync = RegEx(make_regex_gds__property_get("vsync_enabled", "is"));
	 properties specific cases & specific replacements.
	RegEx reg__assign_screen_orient = RegEx("^(\\s*)OS\\.screen_orientation\\s*=\\s*([^#]+)"); // $1 - indent, $2 - value
	RegEx reg__set_always_on_top = RegEx(make_regex_gds__property_set("set_window_always_on_top"));
	RegEx reg__is_always_on_top = RegEx("\\bOS\\.is_window_always_on_top\\s*\\(.*\\)");
	RegEx reg__set_borderless = RegEx(make_regex_gds__property_set("set_borderless_window"));
	RegEx reg__get_borderless = RegEx("\\bOS\\.get_borderless_window\\s*\\(\\s*\\)");
	RegEx reg__screen_orient_enum = RegEx("\\bOS\\.SCREEN_ORIENTATION_(\\w+)\\b"); // $1 - constant suffix
	// GDScript keywords.
	RegEx keyword_gdscript_tool = RegEx("^tool");
	RegEx keyword_gdscript_export_single = RegEx("^export");
	RegEx keyword_gdscript_export_mutli = RegEx("([\t]+)export\\b");
	RegEx keyword_gdscript_onready = RegEx("^onready");
	RegEx keyword_gdscript_remote = RegEx("^remote func");
	RegEx keyword_gdscript_remotesync = RegEx("^remotesync func");
	RegEx keyword_gdscript_sync = RegEx("^sync func");
	RegEx keyword_gdscript_slave = RegEx("^slave func");
	RegEx keyword_gdscript_puppet = RegEx("^puppet func");
	RegEx keyword_gdscript_puppetsync = RegEx("^puppetsync func");
	RegEx keyword_gdscript_master = RegEx("^master func");
	RegEx keyword_gdscript_mastersync = RegEx("^mastersync func");
	// CSharp keywords.
	RegEx keyword_csharp_remote = RegEx("\\[Remote(Attribute)?(\\(\\))?\\]");
	RegEx keyword_csharp_remotesync = RegEx("\\[(Remote)?Sync(Attribute)?(\\(\\))?\\]");
	RegEx keyword_csharp_puppet = RegEx("\\[(Puppet|Slave)(Attribute)?(\\(\\))?\\]");
	RegEx keyword_csharp_puppetsync = RegEx("\\[PuppetSync(Attribute)?(\\(\\))?\\]");
	RegEx keyword_csharp_master = RegEx("\\[Master(Attribute)?(\\(\\))?\\]");
	RegEx keyword_csharp_mastersync = RegEx("\\[MasterSync(Attribute)?(\\(\\))?\\]");