### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
CHECK(code_edit->is_in_comment(2) != -1);
			CHECK(code_edit->is_in_comment(3) != -1);
			code_edit->set_text(" \n test # \n\n # test \n ");
			CHECK(code_edit->is_in_comment(1) == -1);
			CHECK(code_edit->is_in_comment(2) != -1);
			CHECK(code_edit->is_in_comment(3) == -1);
		}
		SUBCASE("[CodeEdit] multiline mixed delimiters") {
			
			code_edit->add_comment_delimiter("#", "#", false);
			CHECK(code_edit->has_comment_delimiter("#"));
			CHECK(code_edit->get_comment_delimiters().size() == 1);
			
			code_edit->add_string_delimiter("^", "^", false);
			CHECK(code_edit->has_string_delimiter("^"));
			CHECK(code_edit->get_string_delimiters().size() == 1);
			
			code_edit->set_text(" \n # ^\n \n^ # \n ");
			
			CHECK(code_edit->is_in_comment(0, 1) == -1);
			CHECK(code_edit->get_delimiter_start_position(0, 1) == OUTSIDE_DELIMETER);
			CHECK(code_edit->get_delimiter_end_position(0, 1) == OUTSIDE_DELIMETER);
			
			CHECK(code_edit->is_in_comment(1, 0) == -1);
			CHECK(code_edit->get_delimiter_start_position(1, 0) == OUTSIDE_DELIMETER);
			CHECK(code_edit->get_delimiter_end_position(1, 0) == OUTSIDE_DELIMETER);
			
			CHECK(code_edit->is_in_comment(1, 2) != -1);
			CHECK(code_edit->get_delimiter_start_position(1, 2) == Point2(2, 1));
			CHECK(code_edit->get_delimiter_end_position(1, 2) == Point2(3, 3));