### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
}
			if (editor_selection->is_selected(edited_scene)) {
				current_option = -1;
				accept->set_text(TTR("This operation can't be done on the tree root."));
				accept->popup_centered();
				break;
			}
			if (!_validate_no_foreign()) {
				break;
			}
			List<Node *> nodes = editor_selection->get_selected_node_list();
			HashSet<Node *> nodeset;
			for (Node *E : nodes) {
				nodeset.insert(E);
			}
			reparent_dialog->set_current(nodeset);
			reparent_dialog->popup_centered_clamped(Size2(350, 700) * EDSCALE);
		} break;
		case TOOL_MAKE_ROOT: {
			if (!profile_allow_editing) {
				break;
			}
			List<Node *> nodes = editor_selection->get_selected_node_list();
			ERR_FAIL_COND(nodes.size() != 1);
			Node *node = nodes.front()->get();
			Node *root = get_tree()->get_edited_scene_root();
			if (node == root) {
				return;
			}