### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


Ref<Animation> animation = p_animation_player->get_animation(p_animation_track_name);
	Ref<GLTFAnimation> gltf_animation;
	gltf_animation.instantiate();
	gltf_animation->set_name(_gen_unique_name(p_state, p_animation_track_name));
	for (int32_t track_i = 0; track_i < animation->get_track_count(); track_i++) {
		if (!animation->track_is_enabled(track_i)) {
			continue;
		}
		String orig_track_path = animation->track_get_path(track_i);
		if (String(orig_track_path).contains(":position")) {
			const Vector<String> node_suffix = String(orig_track_path).split(":position");
			const NodePath path = node_suffix[0];
			const Node *node = p_animation_player->get_parent()->get_node_or_null(path);
			for (const KeyValue<GLTFNodeIndex, Node *> &position_scene_node_i : p_state->scene_nodes) {
				if (position_scene_node_i.value == node) {
					GLTFNodeIndex node_index = position_scene_node_i.key;
					HashMap<int, GLTFAnimation::Track>::Iterator position_track_i = gltf_animation->get_tracks().find(node_index);
					GLTFAnimation::Track track;
					if (position_track_i) {
						track = position_track_i->value;
					}
					track = _convert_animation_track(p_state, track, animation, track_i, node_index);
					gltf_animation->get_tracks().insert(node_index, track);
				}
			}
		} else if (String(orig_track_path).contains(":rotation_degrees")) {
			const Vector<String> node_suffix = String(orig_track_path).split(":rotation_degrees");