### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
Ref<Resource> edited_res = se->get_edited_resource();
			if (p_for_script.is_valid() && edited_res.is_valid() && p_for_script != edited_res) {
				continue;
			}
			if (edited_res->is_built_in()) {
				continue; 
			}
			uint64_t last_date = edited_res->get_last_modified_time();
			uint64_t date = FileAccess::get_modified_time(edited_res->get_path());
			if (last_date != date) {
				TreeItem *ti = disk_changed_list->create_item(r);
				ti->set_text(0, edited_res->get_path().get_file());
				if (!use_autoreload || se->is_unsaved()) {
					need_ask = true;
				}
				need_reload = true;
			}
		}
	}
	if (need_reload) {
		if (!need_ask) {
			script_editor->reload_scripts();
			need_reload = false;
		} else {
			disk_changed->call_deferred(SNAME("popup_centered_ratio"), 0.5);
		}
	}
	return need_reload;
}
void ScriptEditor::_file_dialog_action(String p_file) {