### Godot version

4.0 beta 10

### System information

Android 12gb ram Mediatek G95

### Issue description

Editor is crashing when opening a project from pc to Android editor. 

### Steps to reproduce

Create a scene from pc editor MEDIUM complex.
Now try to open it in Android editor. 

### Minimal reproduction project

https://github.com/selgesel/godot4-third-person-controller
This project. 

### I recommend.
I recommend to add a crash handler for Android editor.
CustomActivityoncrash is a good library to handle crash and logs are displayed on screen. 
ERR_FAIL_COND(surfaces.size() > 0);
	blend_shapes.resize(p_names.size());
	for (int i = 0; i < p_names.size(); i++) {
		blend_shapes.write[i] = p_names[i];
	}
	if (mesh.is_valid()) {
		RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
	}
}
PackedStringArray ArrayMesh::_get_blend_shape_names() const {
	PackedStringArray sarr;
	sarr.resize(blend_shapes.size());
	for (int i = 0; i < blend_shapes.size(); i++) {
		sarr.write[i] = blend_shapes[i];
	}
	return sarr;
}
Array ArrayMesh::_get_surfaces() const {