### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/theme") ||
					EditorSettings::get_singleton()->check_changed_settings_in_group("text_editor/theme") ||
					EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/font") ||
					EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/main_font") ||
					EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/code_font") ||
					EditorSettings::get_singleton()->check_changed_settings_in_group("filesystem/file_dialog/thumbnail_size");
			if (theme_changed) {
				theme = create_custom_theme(theme_base->get_theme());
				DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), SNAME("Editor")));
				theme_base->set_theme(theme);
				gui_base->set_theme(theme);
				gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Background"), SNAME("EditorStyles")));
				scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Content"), SNAME("EditorStyles")));
				bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
				tabbar_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer")));
				main_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles")));
			}
			scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
			_update_scene_tabs();
			recent_scenes->reset_size();
			
			if (EditorDebuggerNode::get_singleton()->is_visible()) {
				bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles")));
			}
			
			for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
				Button *tb = singleton->main_editor_buttons[i];
				EditorPlugin *p_editor = singleton->editor_table[i];
				Ref<Texture2D> icon = p_editor->get_icon();
				if (icon.is_valid()) {