### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



opcodes.push_back(p_code);
		opcodes.push_back(p_argument_count);
		instr_args_max = MAX(instr_args_max, p_argument_count);
	}
	void append(int p_code) {
		opcodes.push_back(p_code);
	}
	void append(const Address &p_address) {
		opcodes.push_back(address_of(p_address));
	}
	void append(const StringName &p_name) {
		opcodes.push_back(get_name_map_pos(p_name));
	}
	void append(const Variant::ValidatedOperatorEvaluator p_operation) {
		opcodes.push_back(get_operation_pos(p_operation));
	}
	void append(const Variant::ValidatedSetter p_setter) {
		opcodes.push_back(get_setter_pos(p_setter));
	}
	void append(const Variant::ValidatedGetter p_getter) {
		opcodes.push_back(get_getter_pos(p_getter));
	}
	void append(const Variant::ValidatedKeyedSetter p_keyed_setter) {
		opcodes.push_back(get_keyed_setter_pos(p_keyed_setter));
	}
	void append(const Variant::ValidatedKeyedGetter p_keyed_getter) {
		opcodes.push_back(get_keyed_getter_pos(p_keyed_getter));
	}
	void append(const Variant::ValidatedIndexedSetter p_indexed_setter) {