### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

if (p_res.is_null()) {
		return false;
	}
	if (processed.has(p_res)) {
		return processed[p_res];
	}
	bool changed = p_res->is_edited();
	p_res->set_edited(false);
	bool subchanged = _find_and_save_edited_subresources(p_res.ptr(), processed, flags);
	if (p_res->get_path().is_resource_file()) {
		if (changed || subchanged) {
			ResourceSaver::save(p_res, p_res->get_path(), flags);
		}
		processed[p_res] = false; 
		return false;
	} else {
		processed[p_res] = changed;
		return changed;
	}
}
bool EditorNode::_find_and_save_edited_subresources(Object *obj, HashMap<Ref<Resource>, bool> &processed, int32_t flags) {