### Godot version

4.0.beta.custom_build.a16b0fec4

### System information

Ubuntu 22.04 - Radeon RX 570, Gnome shell 42 X11

### Issue description

Cannot compile Godot with 
```
scons dev_build=yes CCFLAGS="-fpie" LINKFLAGS="-no-pie" module_navigation_enabled=no module_gdscript_enabled=no module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_glslang_enabled=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no module_svg_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no target=editor -j2
```
command due error
```
In file included from ./core/templates/vector.h:39,
                 from ./core/io/compression.h:34,
                 from ./core/io/file_access.h:34,
                 from editor/project_converter_3_to_4.h:35,
                 from editor/project_converter_3_to_4.cpp:31:
editor/project_converter_3_to_4.cpp: In member function 'int ProjectConverter3To4::convert()':
editor/project_converter_3_to_4.cpp:4360:24: error: 'ERROR_CODE' was not declared in this scope
 4360 |         ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
      |                        ^~~~~~~~~~
./core/error/error_macros.h:633:24: note: in definition of macro 'ERR_FAIL_V_MSG'
  633 |                 return m_retval;                                                                                                 \
      |                        ^~~~~~~~
editor/project_converter_3_to_4.cpp: In member function 'int ProjectConverter3To4::validate_conversion()':
editor/project_converter_3_to_4.cpp:4364:24: error: 'ERROR_CODE' was not declared in this scope
 4364 |         ERR_FAIL_V_MSG(ERROR_CODE, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
      |                        ^~~~~~~~~~
./core/error/error_macros.h:633:24: note: in definition of macro 'ERR_FAIL_V_MSG'
  633 |                 return m_retval;                                                                                                 \
      |                        ^~~~~~~~
scons: *** [editor/project_converter_3_to_4.linuxbsd.editor.dev.x86_64.o] Error 1
scons: building terminated because of errors.
```
Regression ~2-3 days old

### Steps to reproduce

Above

### Minimal reproduction project

N/A
{ "Bytes2VarWithObjects", "BytesToVarWithObjects" ,
	{ "Db2Linear", "DbToLinear" ,
	{ "Deg2Rad", "DegToRad" ,
	{ "Linear2Db", "LinearToDb" ,
	{ "Rad2Deg", "RadToDeg" ,
	{ "RandRange", "RandfRange" ,
	{ "RangeLerp", "Remap" ,
	{ "Stepify", "Snapped" ,
	{ "Str2Var", "StrToVar" ,
	{ "Var2Str", "VarToStr" ,
	{ "Var2Bytes", "VarToBytes" ,
	{ "Var2BytesWithObjects", "VarToBytesWithObjects" ,
	
	{ "Dict2Inst", "DictToInst" ,
	{ "Inst2Dict", "InstToDict" ,
	{ ,  ,
;
const char *rter3To4::gdscript_properties_renames[][2] = {
	//	// { "d", "distance" , //WorldMarginShape2D - TODO, oks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
	//	// {"alt","alt_pressed", // This may broke a t of comments and user variables
	//	// {"command","command_pressed",// This may broke a t of comments and user variables
	//	// {"control","ctrl_pressed",// This may broke a t of comments and user variables
	//	// {"extends","size", // BoxShape3D, LightmapGI broke ReflectionProbe
	//	// {"meta","meta_pressed",// This may broke a t of comments and user variables
	//	// {"pause_mode","process_mode",  - Cyclic rename, ok for others
	//	// {"rotate","rotates",  - probably function exists with same name
	// 	// {"offset","progress",  - Name is way too vague
	//	// {"shift","shift_pressed",// This may broke a t of comments and user variables
	//	{ "autowrap", "autowrap_mode" , 
	//	{ "cast_to", "target_pition" ,