### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
{ "bitfieldInsert", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
	{ "bitfieldInsert", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
	{ "bitfieldInsert", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
	{ "bitfieldInsert", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
	{ "bitfieldInsert", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
	{ "bitfieldInsert", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
	
	{ "bitfieldReverse", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitfieldReverse", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitfieldReverse", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitfieldReverse", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitfieldReverse", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitfieldReverse", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitfieldReverse", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitfieldReverse", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	
	{ "bitCount", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitCount", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitCount", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitCount", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitCount", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitCount", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitCount", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitCount", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	
	{ "findLSB", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "findLSB", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "findLSB", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "findLSB", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "findLSB", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },