### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (p.name.begins_with(E.key) && E.key.length() > array_prefix.length()) {
				array_prefix = E.key;
			}
		}
		if (!array_prefix.is_empty()) {
			
			String str = p.name.trim_prefix(array_prefix);
			int to_char_index = 0;
			while (to_char_index < str.length()) {
				if (!is_digit(str[to_char_index])) {
					break;
				}
				to_char_index++;
			}
			if (to_char_index > 0) {
				array_index = str.left(to_char_index).to_int();
			} else {
				array_prefix = "";
			}
		}
		if (!array_prefix.is_empty()) {
			path = path.trim_prefix(array_prefix);
			int char_index = path.find("/");
			if (char_index >= 0) {
				path = path.right(-char_index - 1);
			} else {
				path = vformat(TTR("Element %s"), array_index);
			}
		} else {