### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

file_menu->set_name(TTR("Scene"));
	main_menu->add_child(file_menu);
	main_menu->set_menu_tooltip(0, TTR("Operations with scene files."));
	prev_scene = memnew(Button);
	prev_scene->set_flat(true);
	prev_scene->set_icon(gui_base->get_theme_icon(SNAME("PrevScene"), SNAME("EditorIcons")));
	prev_scene->set_tooltip_text(TTR("Go to previously opened scene."));
	prev_scene->set_disabled(true);
	prev_scene->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_OPEN_PREV));
	gui_base->add_child(prev_scene);
	prev_scene->set_position(Point2(3, 24));
	prev_scene->hide();
	accept = memnew(AcceptDialog);
	gui_base->add_child(accept);
	accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
	save_accept = memnew(AcceptDialog);
	gui_base->add_child(save_accept);
	save_accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind((int)MenuOptions::FILE_SAVE_AS_SCENE));
	project_export = memnew(ProjectExportDialog);
	gui_base->add_child(project_export);
	dependency_error = memnew(DependencyErrorDialog);
	gui_base->add_child(dependency_error);
	dependency_fixer = memnew(DependencyEditor);
	gui_base->add_child(dependency_fixer);
	editor_settings_dialog = memnew(EditorSettingsDialog);
	gui_base->add_child(editor_settings_dialog);
	project_settings_editor = memnew(ProjectSettingsEditor(&editor_data));
	gui_base->add_child(project_settings_editor);
	scene_import_settings = memnew(SceneImportSettings);
	gui_base->add_child(scene_import_settings);