### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
}
				} else if ((String(dd["type"]) == "files") || (String(dd["type"]) == "files_and_dirs") || (String(dd["type"]) == "resource")) {
					tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM | Tree::DROP_MODE_INBETWEEN);
				} else if ((String(dd["type"]) == "nodes")) {
					holding_branch = true;
					TreeItem *item = tree->get_next_selected(tree->get_root());
					while (item) {
						tree_items_selected_on_drag_begin.push_back(item);
						item = tree->get_next_selected(item);
					}
					list_items_selected_on_drag_begin = files->get_selected_items();
				}
			}
		} break;
		case NOTIFICATION_DRAG_END: {
			tree->set_drop_mode_flags(0);
			if (holding_branch) {
				holding_branch = false;
				_reselect_items_selected_on_drag_begin(true);
			}
		} break;
		case NOTIFICATION_THEME_CHANGED: {
			if (is_visible_in_tree()) {
				_update_display_mode(true);
			}
		} break;
		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
			
			button_reload->set_icon(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
			button_toggle_display_mode->set_icon(get_theme_icon(SNAME("Panels2"), SNAME("EditorIcons")));