### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
		} break;
		case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
		} break;
		case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
		} break;
		default: {
		}
	}
	for (int i = 0; i < post_importer_plugins.size(); i++) {
		Variant ret = post_importer_plugins.write[i]->get_internal_option_update_view_required(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
		if (ret.get_type() == Variant::BOOL) {
			return ret;
		}
	}
	return false;
}
void ResourceImporterScene::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
	r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Node3D"));
	r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
	List<String> script_extentions;
	ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions);
	String script_ext_hint;
	for (const String &E : script_extentions) {
		if (!script_ext_hint.is_empty()) {
			script_ext_hint += ",";
		}
		script_ext_hint += "*." + E;
	}
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/apply_root_scale"), true));