### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
				_save_scene_with_preview(p_file);
			}
		} break;
	}
}
bool EditorNode::_is_class_editor_disabled_by_feature_profile(const StringName &p_class) {
	Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
	if (profile.is_null()) {
		return false;
	}
	StringName class_name = p_class;
	while (class_name != StringName()) {
		if (profile->is_class_disabled(class_name)) {
			return true;
		}
		if (profile->is_class_editor_disabled(class_name)) {
			return true;
		}
		class_name = ClassDB::get_parent_class(class_name);
	}
	return false;
}
void EditorNode::edit_item(Object *p_object, Object *p_editing_owner) {
	ERR_FAIL_NULL(p_editing_owner);
	if (p_object && _is_class_editor_disabled_by_feature_profile(p_object->get_class())) {
		return;
	}
	Vector<EditorPlugin *> item_plugins;
	if (p_object) {