### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

}
	}
	for (int i = 0; i < cache_update_prop_size; i++) {
		TrackNodeCache::PropertyAnim *pa = cache_update_prop[i];
		ERR_CONTINUE(pa->accum_pass != accum_pass);
		switch (pa->special) {
			case SP_NONE: {
				bool valid;
				pa->object->set_indexed(pa->subpath, pa->value_accum, &valid); 
#ifdef DEBUG_ENABLED
				if (!valid) {
					
					
					String key_debug;
					if (pa->subpath.size() > 0) {
						key_debug = pa->subpath[0];
						for (int subpath_index = 1; subpath_index < pa->subpath.size(); ++subpath_index) {
							key_debug += ".";
							key_debug += pa->subpath[subpath_index];
						}
					}
					ERR_PRINT("Failed setting key '" + key_debug +
							"' at time " + rtos(playback.current.pos) +
							" in Animation '" + get_current_animation() +
							"' at Node '" + get_path() +
							"', Track '" + String(pa->owner->path) +
							"'. Check if the property exists or the type of key is right for the property.");
				}
#endif
			} break;