### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
emit_signal("page_changed", max_page);
}
void EditorPaginator::update(int p_page, int p_max_page) {
	page = p_page;
	max_page = p_max_page;
	
	first_page_button->set_disabled(page == 0);
	prev_page_button->set_disabled(page == 0);
	next_page_button->set_disabled(page == max_page);
	last_page_button->set_disabled(page == max_page);
	
	page_line_edit->set_text(vformat("%d", page + 1));
	page_count_label->set_text(vformat("/ %d", max_page + 1));
}
void EditorPaginator::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			first_page_button->set_icon(get_theme_icon(SNAME("PageFirst"), SNAME("EditorIcons")));
			prev_page_button->set_icon(get_theme_icon(SNAME("PagePrevious"), SNAME("EditorIcons")));
			next_page_button->set_icon(get_theme_icon(SNAME("PageNext"), SNAME("EditorIcons")));
			last_page_button->set_icon(get_theme_icon(SNAME("PageLast"), SNAME("EditorIcons")));
		} break;
	}
}
void EditorPaginator::_bind_methods() {
	ADD_SIGNAL(MethodInfo("page_changed", PropertyInfo(Variant::INT, "page")));
}
EditorPaginator::EditorPaginator() {