### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

} else {
			const Dictionary &buffer = buffers[i];
			if (buffer.has("uri")) {
				Vector<uint8_t> buffer_data;
				String uri = buffer["uri"];
				if (uri.begins_with("data:")) { 
					
					if (!uri.begins_with("data:application/octet-stream;base64") &&
							!uri.begins_with("data:application/gltf-buffer;base64")) {
						ERR_PRINT("glTF: Got buffer with an unknown URI data type: " + uri);
					}
					buffer_data = _parse_base64_uri(uri);
				} else { 
					ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER);
					uri = uri.uri_decode();
					uri = p_base_path.path_join(uri).replace("\\", "/"); 
					buffer_data = FileAccess::get_file_as_bytes(uri);
					ERR_FAIL_COND_V_MSG(buffer.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load binary file as an array: " + uri);
				}
				ERR_FAIL_COND_V(!buffer.has("byteLength"), ERR_PARSE_ERROR);
				int byteLength = buffer["byteLength"];
				ERR_FAIL_COND_V(byteLength < buffer_data.size(), ERR_PARSE_ERROR);
				p_state->buffers.push_back(buffer_data);
			}
		}
	}
	print_verbose("glTF: Total buffers: " + itos(p_state->buffers.size()));
	return OK;
}
Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> p_state) {