### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
Vector<String> path = f.split("/");
	if (path.size() == 0) {
		return false;
	}
	String file = path[path.size() - 1];
	path.resize(path.size() - 1);
	EditorFileSystemDirectory *fs = filesystem;
	for (int i = 0; i < path.size(); i++) {
		if (path[i].begins_with(".")) {
			return false;
		}
		int idx = -1;
		for (int j = 0; j < fs->get_subdir_count(); j++) {
			if (fs->get_subdir(j)->get_name() == path[i]) {
				idx = j;
				break;
			}
		}
		if (idx == -1) {
			
			EditorFileSystemDirectory *efsd = memnew(EditorFileSystemDirectory);
			efsd->name = path[i];
			efsd->parent = fs;
			int idx2 = 0;
			for (int j = 0; j < fs->get_subdir_count(); j++) {
				if (efsd->name.naturalnocasecmp_to(fs->get_subdir(j)->get_name()) < 0) {
					break;
				}
				idx2++;
			}