### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

if (!properties_dirty) {
		return;
	}
	properties.clear();
	property_parent_map.clear();
	input_activity_map.clear();
	input_activity_map_get.clear();
	if (root.is_valid()) {
		_update_properties_for_node(SceneStringNames::get_singleton()->parameters_base_path, root);
	}
	properties_dirty = false;
	notify_property_list_changed();
}
bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) {
	if (properties_dirty) {
		_update_properties();
	}
	if (property_map.has(p_name)) {
		if (is_inside_tree() && property_map[p_name].second) {
			return false; // 
		}
		property_map[p_name].first = p_value;
		return true;
	}
	return false;
}
bool AnimationTree::_get(const StringName &p_name, Variant &r_ret) const {