### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

for (int i = 0; i < plugins_list.size(); i++) {
		plugins_list[i]->forward_3d_draw_over_viewport(p_overlay);
	}
}
void EditorPluginList::forward_3d_force_draw_over_viewport(Control *p_overlay) {
	for (int i = 0; i < plugins_list.size(); i++) {
		plugins_list[i]->forward_3d_force_draw_over_viewport(p_overlay);
	}
}
void EditorPluginList::add_plugin(EditorPlugin *p_plugin) {
	plugins_list.push_back(p_plugin);
}
void EditorPluginList::remove_plugin(EditorPlugin *p_plugin) {
	plugins_list.erase(p_plugin);
}
bool EditorPluginList::is_empty() {
	return plugins_list.is_empty();
}
void EditorPluginList::clear() {
	plugins_list.clear();
}
EditorPluginList::EditorPluginList() {
}
EditorPluginList::~EditorPluginList() {
}