### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
} break;
		case FILE_COPY_PATH: {
			if (!p_selected.is_empty()) {
				String fpath = p_selected[0];
				DisplayServer::get_singleton()->clipboard_set(fpath);
			}
		} break;
		case FILE_COPY_UID: {
			if (!p_selected.is_empty()) {
				ResourceUID::ID uid = ResourceLoader::get_resource_uid(p_selected[0]);
				if (uid != ResourceUID::INVALID_ID) {
					String uid_string = ResourceUID::get_singleton()->id_to_text(uid);
					DisplayServer::get_singleton()->clipboard_set(uid_string);
				}
			}
		} break;
		case FILE_NEW_RESOURCE: {
			new_resource_dialog->popup_create(true);
		} break;
		case FILE_NEW_TEXTFILE: {
			String fpath = path;
			if (!fpath.ends_with("/")) {
				fpath = fpath.get_base_dir();
			}
			String dir = ProjectSettings::get_singleton()->globalize_path(fpath);
			ScriptEditor::get_singleton()->open_text_file_create_dialog(dir);
		} break;
	}
}
void FileSystemDock::_resource_created() {