### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
if (parsed_classes.has(p_script)) {
		return OK;
	}
	if (parsing_classes.has(p_script)) {
		String class_name = p_class->identifier ? String(p_class->identifier->name) : p_class->fqcn;
		_set_error(vformat(R"(Cyclic class reference for "%s".)", class_name), p_class);
		return ERR_PARSE_ERROR;
	}
	parsing_classes.insert(p_script);
	p_script->clearing = true;
#ifdef TOOLS_ENABLED
	p_script->doc_functions.clear();
	p_script->doc_variables.clear();
	p_script->doc_constants.clear();
	p_script->doc_enums.clear();
	p_script->doc_signals.clear();
	p_script->doc_tutorials.clear();
	p_script->doc_brief_description = p_class->doc_brief_description;
	p_script->doc_description = p_class->doc_description;
	for (int i = 0; i < p_class->doc_tutorials.size(); i++) {
		DocData::TutorialDoc td;
		td.title = p_class->doc_tutorials[i].first;
		td.link = p_class->doc_tutorials[i].second;
		p_script->doc_tutorials.append(td);
	}
#endif
	p_script->native = Ref<GDScriptNativeClass>();
	p_script->base = Ref<GDScript>();