### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

if (rtl) {
					draw_texture(pinned_icon, Vector2(size.width - ofs - text_w - total_icon_w, y), color);
				} else {
					draw_texture(pinned_icon, Vector2(ofs + text_w + margin_w, y), color);
				}
				text_limit -= total_icon_w;
			}
			int v_ofs = (size.height - font->get_height(font_size)) / 2;
			if (rtl) {
				draw_string(font, Point2(size.width - ofs - text_limit, v_ofs + font->get_ascent(font_size)), label, HORIZONTAL_ALIGNMENT_RIGHT, text_limit, font_size, color);
			} else {
				draw_string(font, Point2(ofs, v_ofs + font->get_ascent(font_size)), label, HORIZONTAL_ALIGNMENT_LEFT, text_limit, font_size, color);
			}
			ofs = size.width;
			if (keying) {
				Ref<Texture2D> key;
				if (use_keying_next()) {
					key = get_theme_icon(SNAME("KeyNext"), SNAME("EditorIcons"));
				} else {
					key = get_theme_icon(SNAME("Key"), SNAME("EditorIcons"));
				}
				ofs -= key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
				Color color2(1, 1, 1);
				if (keying_hover) {
					color2.r *= 1.2;
					color2.g *= 1.2;
					color2.b *= 1.2;
				}
				keying_rect = Rect2(ofs, ((size.height - key->get_height()) / 2), key->get_width(), key->get_height());
				if (rtl) {