### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		Node *node = editor_data.get_edited_scene_root(i);
		if (!node) {
			continue;
		}
		String path = node->get_scene_file_path();
		if (!path.is_empty() && !FileAccess::exists(path)) {
			
			EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(editor_data.get_scene_history_id(i));
		}
	}
	_update_title();
	_update_scene_tabs();
}
void EditorNode::_dialog_action(String p_file) {