### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
reference_space, 
			identityPose 
		};
		result = xrCreateReferenceSpace(session, &play_space_create_info, &play_space);
		if (XR_FAILED(result)) {
			print_line("OpenXR: Failed to create play space [", get_error_string(result), "]");
			return false;
		}
	}
	
	{
		if (!is_reference_space_supported(XR_REFERENCE_SPACE_TYPE_VIEW)) {
			print_line("OpenXR: reference space XR_REFERENCE_SPACE_TYPE_VIEW is not supported.");
			return false;
		}
		XrReferenceSpaceCreateInfo view_space_create_info = {
			XR_TYPE_REFERENCE_SPACE_CREATE_INFO, 
			nullptr, 
			XR_REFERENCE_SPACE_TYPE_VIEW, 
			identityPose 
		};
		result = xrCreateReferenceSpace(session, &view_space_create_info, &view_space);
		if (XR_FAILED(result)) {
			print_line("OpenXR: Failed to create view space [", get_error_string(result), "]");
			return false;
		}
	}
	return true;
}
bool OpenXRAPI::load_supported_swapchain_formats() {