### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

for (int i = tab_container->get_tab_count() - 1; i >= 0; i--) {
		script_close_queue.push_back(i);
	}
	_queue_close_tabs();
}
void ScriptEditor::_queue_close_tabs() {
	while (!script_close_queue.is_empty()) {
		int idx = script_close_queue.front()->get();
		script_close_queue.pop_front();
		tab_container->set_current_tab(idx);
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(idx));
		if (se) {
			
			if (se->is_unsaved()) {
				_ask_close_current_unsaved_tab(se);
				erase_tab_confirm->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &ScriptEditor::_queue_close_tabs), CONNECT_ONE_SHOT);
				break;
			}
		}
		_close_current_tab(false);
	}
	_update_find_replace_bar();
}
void ScriptEditor::_ask_close_current_unsaved_tab(ScriptEditorBase *current) {