### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	undo_redo->create_action(vformat("Clear property array with prefix %s.", array_element_prefix));
	if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
		for (int i = count - 1; i >= 0; i--) {
			
			Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
			if (move_function.is_valid()) {
				Variant args[] = { undo_redo.ptr(), object, array_element_prefix, i, -1 };
				const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
				Variant return_value;
				Callable::CallError call_error;
				move_function.callp(args_p, 5, return_value, call_error);
			} else {
				WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
			}
		}
	} else if (mode == MODE_USE_COUNT_PROPERTY) {
		List<PropertyInfo> object_property_list;
		object->get_property_list(&object_property_list);
		Array properties_as_array = _extract_properties_as_array(object_property_list);
		properties_as_array.resize(count);
		
		undo_redo->add_undo_property(object, count_property, count);