### Godot version

4.0 beta 16 and 17

### System information

Windows 11

### Issue description

Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is that the moment you type something that doesn't start with `"` the engine crashes.

### Steps to reproduce

1. Create a script.
2. Write one of the following:
a) `@export_category()`
b) `@export_group()`
c) `@export_subgroup()`
3. In the parentheses write *any* character other than `"`.
4. Watch it crash.

If you managed to save the file the project will crash when opened.

### Minimal reproduction project

[Minimal.zip](https://github.com/godotengine/godot/files/10561826/Minimal.zip)

ArrayNode *array = alloc_node<ArrayNode>();
	if (!check(GDScriptTokenizer::Token::BRACKET_CLOSE)) {
		do {
			if (check(GDScriptTokenizer::Token::BRACKET_CLOSE)) {
				
				break;
			}
			ExpressionNode *element = parse_expression(false);
			if (element == nullptr) {
				push_error(R"(Expected expression as array element.)");
			} else {
				array->elements.push_back(element);
			}
		} while (match(GDScriptTokenizer::Token::COMMA) && !is_at_end());
	}
	pop_multiline();
	consume(GDScriptTokenizer::Token::BRACKET_CLOSE, R"(Expected closing "]" after array elements.)");
	complete_extents(array);
	return array;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_dictionary(ExpressionNode *p_previous_operand, bool p_can_assign) {