### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
play_scene_button->set_tooltip_text(TTR("Reload the played scene."));
	} else if (!p_custom.is_empty()) {
		run_custom_filename = p_custom;
		play_custom_scene_button->set_pressed(true);
		play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
		play_custom_scene_button->set_tooltip_text(TTR("Reload the played scene."));
	} else {
		play_button->set_pressed(true);
		play_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
		play_button->set_tooltip_text(TTR("Reload the played scene."));
	}
	stop_button->set_disabled(false);
	_playing_edited = p_current;
}
void EditorNode::_run_native(const Ref<EditorExportPreset> &p_preset) {
	bool autosave = EDITOR_GET("run/auto_save/save_before_running");
	if (autosave) {
		_menu_option_confirm(FILE_SAVE_ALL_SCENES, false);
	}
	if (run_native->is_deploy_debug_remote_enabled()) {
		_menu_option_confirm(RUN_STOP, true);
		if (!call_build()) {
			return; 
		}
		EditorDebuggerNode::get_singleton()->start(p_preset->get_platform()->get_debug_protocol());
		emit_signal(SNAME("play_pressed"));
		editor_run.run_native_notify();
	}
}
void EditorNode::_reset_play_buttons() {