### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

}
		p_stack.push_back(nullptr);
	}
	CHULL_ASSERT(p_stack.size() > 0);
	vertex_list = p_stack[0];
#ifdef DEBUG_CONVEX_HULL
	printf("Removing part\n");
#endif
#ifdef SHOW_ITERATIONS
	n = 0;
#endif
	uint32_t pos = 0;
	while (pos < p_stack.size()) {
		uint32_t end = p_stack.size();
		while (pos < end) {
			Vertex *kept = p_stack[pos++];
#ifdef DEBUG_CONVEX_HULL
			kept->print();
#endif
			bool deeper = false;
			Vertex *removed;
			while ((removed = p_stack[pos++]) != nullptr) {
#ifdef SHOW_ITERATIONS
				n++;
#endif
				kept->receive_nearby_faces(removed);
				while (removed->edges) {
					if (!deeper) {
						deeper = true;
						p_stack.push_back(kept);