### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
if (constants.has(p_identifier)) {
						r_type = _type_from_variant(constants[p_identifier]);
						return true;
					}
					if (!is_static) {
						List<PropertyInfo> members;
						scr->get_script_property_list(&members);
						for (const PropertyInfo &prop : members) {
							if (prop.name == p_identifier) {
								r_type = _type_from_property(prop);
								return true;
							}
						}
					}
					Ref<Script> parent = scr->get_base_script();
					if (parent.is_valid()) {
						base_type.script_type = parent;
					} else {
						base_type.kind = GDScriptParser::DataType::NATIVE;
						base_type.native_type = scr->get_instance_base_type();
					}
				} else {
					return false;
				}
			} break;
			case GDScriptParser::DataType::NATIVE: {
				StringName class_name = base_type.native_type;
				if (!ClassDB::class_exists(class_name)) {
					return false;
				}