### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
}
		cancel_code_completion();
		set_code_hint("");
		if (mb->is_pressed()) {
			Vector2i mpos = mb->get_position();
			if (is_layout_rtl()) {
				mpos.x = get_size().x - mpos.x;
			}
			Point2i pos = get_line_column_at_pos(mpos, false);
			int line = pos.y;
			int col = pos.x;
			if (line != -1 && mb->get_button_index() == MouseButton::LEFT) {
				if (is_line_folded(line)) {
					int wrap_index = get_line_wrap_index_at_column(line, col);
					if (wrap_index == get_line_wrap_count(line)) {
						int eol_icon_width = folded_eol_icon->get_width();
						int left_margin = get_total_gutter_width() + eol_icon_width + get_line_width(line, wrap_index) - get_h_scroll();
						if (mpos.x > left_margin && mpos.x <= left_margin + eol_icon_width + 3) {
							unfold_line(line);
							return;
						}
					}
				}
			}
		} else {
			if (mb->get_button_index() == MouseButton::LEFT) {
				if (mb->is_command_or_control_pressed() && !symbol_lookup_word.is_empty()) {
					Vector2i mpos = mb->get_position();
					if (is_layout_rtl()) {
						mpos.x = get_size().x - mpos.x;