### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
}
	}
	return num_total;
}
Point2i TextEdit::get_next_visible_line_index_offset_from(int p_line_from, int p_wrap_index_from, int p_visible_amount) const {
	
	
	int wrap_index = 0;
	ERR_FAIL_INDEX_V(p_line_from, text.size(), Point2i(ABS(p_visible_amount), 0));
	if (!_is_hiding_enabled() && get_line_wrapping_mode() == LineWrappingMode::LINE_WRAPPING_NONE) {
		return Point2i(ABS(p_visible_amount), 0);
	}
	int num_visible = 0;
	int num_total = 0;
	if (p_visible_amount == 0) {
		num_total = 0;
		wrap_index = 0;
	} else if (p_visible_amount > 0) {
		int i;
		num_visible -= p_wrap_index_from;
		for (i = p_line_from; i < text.size(); i++) {
			num_total++;
			if (!_is_line_hidden(i)) {
				num_visible++;
				num_visible += get_line_wrap_count(i);
			}
			if (num_visible >= p_visible_amount) {
				break;
			}
		}