### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

n_if->false_block = parse_suite(R"("else" block)");
	}
	complete_extents(n_if);
	if (n_if->false_block != nullptr && n_if->false_block->has_return && n_if->true_block->has_return) {
		current_suite->has_return = true;
	}
	if (n_if->false_block != nullptr && n_if->false_block->has_continue) {
		current_suite->has_continue = true;
	}
	return n_if;
}
GDScriptParser::MatchNode *GDScriptParser::parse_match() {
	MatchNode *match = alloc_node<MatchNode>();
	match->test = parse_expression(false);
	if (match->test == nullptr) {
		push_error(R"(Expected expression to test after "match".)");
	}
	consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "match" expression.)");
	consume(GDScriptTokenizer::Token::NEWLINE, R"(Expected a newline after "match" statement.)");
	if (!consume(GDScriptTokenizer::Token::INDENT, R"(Expected an indented block after "match" statement.)")) {
		complete_extents(match);
		return match;
	}
#ifdef DEBUG_ENABLED
	bool all_have_return = true;
	bool have_wildcard = false;
	bool have_wildcard_without_continue = false;
#endif
	while (!check(GDScriptTokenizer::Token::DEDENT) && !is_at_end()) {
		MatchBranchNode *branch = parse_match_branch();