### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

Advanced options buttons in Batch Rename are not activated

When I want to rename several nodes using the batch rename function, the advanced options buttons are not activated.

https://user-images.githubusercontent.com/342117/210034723-33e1810a-62a5-4fe4-8472-d0cc677317b7.mp4



### Steps to reproduce

See the video...

### Minimal reproduction project

It does not make an example project because it happens in all Godot Engine versions with any project. (Godot 4-beta10)
String result = subject.replace("${COUNTER}", vformat("%0" + itos(spn_count_padding->get_value()) + "d", count));
	if (node) {
		result = result.replace("${NAME}", node->get_name());
		result = result.replace("${TYPE}", node->get_class());
	}
	int current = EditorNode::get_singleton()->get_editor_data().get_edited_scene();
	
	
	
	result = result.replace("${SCENE}", EditorNode::get_singleton()->get_editor_data().get_scene_title(current, true));
	Node *root_node = SceneTree::get_singleton()->get_edited_scene_root();
	if (root_node) {
		result = result.replace("${ROOT}", root_node->get_name());
	}
	if (node) {
		Node *parent_node = node->get_parent();
		if (parent_node) {
			if (node == root_node) {
				
				result = result.replace("${PARENT}", "");
			} else {
				result = result.replace("${PARENT}", parent_node->get_name());
			}
		}
	}
	return result;
}
void RenameDialog::_error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type) {