### Godot version

4.0.beta13 (caacade56)

### System information

Windows 10

### Issue description

Seems like this was missed in #62011 and #70540. `@export_multiline` should also support the PackedStringArray datatype on top of Array[String] and Dictionary, but it doesn't, instead giving the error `"@export_multiline" annotation requires a variable of type "String" but type "PackedStringArray" was given instead.`

### Steps to reproduce

Create a PackedStringArray with the `@export_multiline` annotation.
```gdscript
@export_multiline var npc_dialog: PackedStringArray
```

### Minimal reproduction project

N/A
GDScriptTokenizer::Token::Type op_type = previous.type;
	UnaryOpNode *operation = alloc_node<UnaryOpNode>();
	switch (op_type) {
		case GDScriptTokenizer::Token::MINUS:
			operation->operation = UnaryOpNode::OP_NEGATIVE;
			operation->variant_op = Variant::OP_NEGATE;
			operation->operand = parse_precedence(PREC_SIGN, false);
			if (operation->operand == nullptr) {
				push_error(R"(Expected expression after "-" operator.)");
			}
			break;
		case GDScriptTokenizer::Token::PLUS:
			operation->operation = UnaryOpNode::OP_POSITIVE;
			operation->variant_op = Variant::OP_POSITIVE;