### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

p_track.scale_track.values.write[key_i] = scale_track;
			}
		}
	} else if (track_type == Animation::TYPE_BEZIER) {
		if (path.contains("/scale")) {
			const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS;
			if (!p_track.scale_track.times.size()) {
				Vector<real_t> new_times;
				new_times.resize(keys);
				for (int32_t key_i = 0; key_i < keys; key_i++) {
					new_times.write[key_i] = key_i / BAKE_FPS;
				}
				p_track.scale_track.times = new_times;
				p_track.scale_track.interpolation = gltf_interpolation;
				p_track.scale_track.values.resize(keys);
				for (int32_t key_i = 0; key_i < keys; key_i++) {
					p_track.scale_track.values.write[key_i] = Vector3(1.0f, 1.0f, 1.0f);
				}
				p_track.scale_track.interpolation = gltf_interpolation;
			}
			for (int32_t key_i = 0; key_i < keys; key_i++) {
				Vector3 bezier_track = p_track.scale_track.values[key_i];
				if (path.contains("/scale:x")) {
					bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
				} else if (path.contains("/scale:y")) {
					bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
				} else if (path.contains("/scale:z")) {
					bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
				}
				p_track.scale_track.values.write[key_i] = bezier_track;