### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
}
		} break;
		case FILE_CLOSE:
		case FILE_CLOSE_ALL_AND_QUIT:
		case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
		case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT:
		case SCENE_TAB_CLOSE:
		case FILE_SAVE_SCENE:
		case FILE_SAVE_AS_SCENE: {
			int scene_idx = (current_menu_option == FILE_SAVE_SCENE || current_menu_option == FILE_SAVE_AS_SCENE) ? -1 : tab_closing_idx;
			if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
				bool same_open_scene = false;
				for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
					if (editor_data.get_scene_path(i) == p_file && i != scene_idx) {
						same_open_scene = true;
					}
				}
				if (same_open_scene) {
					show_warning(TTR("Can't overwrite scene that is still open!"));
					return;
				}
				_save_default_environment();
				_save_scene_with_preview(p_file, scene_idx);
				_add_to_recent_scenes(p_file);
				save_layout();
				if (scene_idx != -1) {
					_discard_changes();
				}
			}
		} break;