### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

for (GLTFSkinIndex skin_i = 0; skin_i < p_state->skins.size(); ++skin_i) {
		Ref<GLTFSkin> skin = p_state->skins.write[skin_i];
		Ref<GLTFSkeleton> skeleton = p_state->skeletons[skin->skeleton];
		for (int joint_index = 0; joint_index < skin->joints_original.size(); ++joint_index) {
			const GLTFNodeIndex node_i = skin->joints_original[joint_index];
			const Ref<GLTFNode> node = p_state->nodes[node_i];
			const int bone_index = skeleton->godot_skeleton->find_bone(node->get_name());
			ERR_FAIL_COND_V(bone_index < 0, FAILED);
			skin->joint_i_to_bone_i.insert(joint_index, bone_index);
		}
	}
	return OK;
}
Error GLTFDocument::_serialize_skins(Ref<GLTFState> p_state) {