### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



RBMap<Variant::ValidatedOperatorEvaluator, int> operator_func_map;
	RBMap<Variant::ValidatedSetter, int> setters_map;
	RBMap<Variant::ValidatedGetter, int> getters_map;
	RBMap<Variant::ValidatedKeyedSetter, int> keyed_setters_map;
	RBMap<Variant::ValidatedKeyedGetter, int> keyed_getters_map;
	RBMap<Variant::ValidatedIndexedSetter, int> indexed_setters_map;
	RBMap<Variant::ValidatedIndexedGetter, int> indexed_getters_map;
	RBMap<Variant::ValidatedBuiltInMethod, int> builtin_method_map;
	RBMap<Variant::ValidatedConstructor, int> constructors_map;
	RBMap<Variant::ValidatedUtilityFunction, int> utilities_map;
	RBMap<GDScriptUtilityFunctions::FunctionPtr, int> gds_utilities_map;
	RBMap<MethodBind *, int> method_bind_map;
	RBMap<GDScriptFunction *, int> lambdas_map;
	
	List<int> if_jmp_addrs;
	List<int> for_jmp_addrs;
	List<Address> for_iterator_variables;
	List<Address> for_counter_variables;
	List<Address> for_container_variables;
	List<int> while_jmp_addrs;
	List<int> continue_addrs;
	
	List<int> logic_op_jump_pos1;
	List<int> logic_op_jump_pos2;
	List<Address> ternary_result;
	List<int> ternary_jump_fail_pos;
	List<int> ternary_jump_skip_pos;
	List<List<int>> current_breaks_to_patch;
	List<List<int>> match_continues_to_patch;
	void add_stack_identifier(const StringName &p_id, int p_stackpos) {