### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

}
}
void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> p_state, Node *p_scene_parent, Node3D *p_scene_root, const GLTFNodeIndex p_node_index) {
	Ref<GLTFNode> gltf_node = p_state->nodes[p_node_index];
	Node3D *current_node = nullptr;
	Skeleton3D *skeleton = p_state->skeletons[gltf_node->skeleton]->godot_skeleton;
	
	const bool is_skinned_mesh = (gltf_node->skin >= 0 && gltf_node->mesh >= 0);
	const bool requires_extra_node = (gltf_node->mesh >= 0 || gltf_node->camera >= 0 || gltf_node->light >= 0);
	Skeleton3D *active_skeleton = Object::cast_to<Skeleton3D>(p_scene_parent);
	if (active_skeleton != skeleton) {
		if (active_skeleton) {
			
			ERR_PRINT(vformat("glTF: Generating scene detected direct parented Skeletons at node %d", p_node_index));
			BoneAttachment3D *bone_attachment = _generate_bone_attachment(p_state, active_skeleton, p_node_index, gltf_node->parent);
			p_scene_parent->add_child(bone_attachment, true);
			bone_attachment->set_owner(p_scene_root);
			
			bone_attachment->set_name(_gen_unique_name(p_state, "BoneAttachment3D"));
			
			
			p_scene_parent = bone_attachment;
		}
		if (skeleton->get_parent() == nullptr) {
			p_scene_parent->add_child(skeleton, true);
			skeleton->set_owner(p_scene_root);
		}
	}
	active_skeleton = skeleton;
	current_node = active_skeleton;