### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
fd->glyph_map[p_glyph] = FontGlyph();
				ERR_FAIL_V_MSG(false, "FreeType: Failed to load glyph stroker.");
			}
			FT_Stroker_Set(stroker, (int)(fd->size.y * fd->oversampling * 16.0), FT_STROKER_LINECAP_BUTT, FT_STROKER_LINEJOIN_ROUND, 0);
			FT_Glyph glyph;
			FT_BitmapGlyph glyph_bitmap;
			if (FT_Get_Glyph(fd->face->glyph, &glyph) != 0) {
				goto cleanup_stroker;
			}
			if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) {
				goto cleanup_glyph;
			}
			if (FT_Glyph_To_Bitmap(&glyph, aa_mode, nullptr, 1) != 0) {
				goto cleanup_glyph;
			}
			glyph_bitmap = (FT_BitmapGlyph)glyph;
			gl = rasterize_bitmap(fd, rect_range, glyph_bitmap->bitmap, glyph_bitmap->top, glyph_bitmap->left, Vector2(), bgra);
		cleanup_glyph:
			FT_Done_Glyph(glyph);
		cleanup_stroker:
			FT_Stroker_Done(stroker);
		}
		fd->glyph_map[p_glyph] = gl;
		return gl.found;
	}
#endif
	fd->glyph_map[p_glyph] = FontGlyph();
	return false;
}
_FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontFallback *p_font_data, const Vector2i &p_size) const {