### Godot version

4.0.beta10 mono and standard

### System information

Windows 10 64bits

### Issue description

When exporting a project, Godot fails to bundle the required DLLs from the GDExtension to the export folder:

```
editor/export/editor_export_plugin.h:123 - Required virtual method EditorExportPlugin::_get_name must be overridden before calling.
  No suitable library found for GDExtension: res://webrtc/webrtc.gdextension. Possible feature flags for your platform: pc, s3tc, windows, x86_64, template, template_debug
```

### Steps to reproduce

Export for Windows with the existing configuration: WebRTC DLLs won't be copied in the export folder

### Minimal reproduction project

[Repro.zip](https://github.com/godotengine/godot/files/10368987/Repro.zip)

}
					
					if (res.is_valid() && !res->get_path().is_resource_file() && _export_customize_object(res.ptr(), customize_resources_plugins), true) {
						changed = true;
					}
				}
			} break;
			case Variant::DICTIONARY: {
				Dictionary d = p_object->get(E.name);
				if (_export_customize_dictionary(d, customize_resources_plugins)) {
					
					p_object->set(E.name, d);
					changed = true;
				}
			} break;
			case Variant::ARRAY: {
				Array a = p_object->get(E.name);
				if (_export_customize_array(a, customize_resources_plugins)) {
					
					p_object->set(E.name, a);
					changed = true;
				}
			} break;
			default: {
			}
		}
	}
	return changed;
}
bool EditorExportPlatform::_export_customize_scene_resources(Node *p_root, Node *p_node, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins) {