### Godot version

4.0.dev(2fdaf2919c03ab50f971f2d51616d4ee329d29af)

### System information

any

### Issue description

AnimationPlayer is unintentionally hidden.

https://user-images.githubusercontent.com/61938263/217088704-c1ad44d6-ef7b-4b10-b351-f9f9fa166e39.mp4


### Steps to reproduce

Select AnimationTree -> Select AnimationPlayer

### Minimal reproduction project

N/A
editor_selection->remove_node(selected_node);
					}
				}
				
				for (AdditiveNodeEntry additive_node_entry : addition_list) {
					Node *addition_node = additive_node_entry.node;
					addition_node->get_parent()->remove_child(addition_node);
				}
				
				
				List<Node *> nodes_owned_by_original_node;
				original_node->get_owned_by(original_node, &nodes_owned_by_original_node);
				for (Node *owned_node : nodes_owned_by_original_node) {
					owned_node->set_owner(nullptr);
				}
				
				while (original_node->get_child_count()) {
					Node *child = original_node->get_child(0);
					original_node->remove_child(child);
					child->queue_free();
				}
				
				bool is_editable = true;
				Node *owner = original_node->get_owner();
				if (owner) {
					is_editable = owner->is_editable_instance(original_node);
				}
				
				Ref<PackedScene> current_packed_scene;
				if (original_node->get_scene_file_path() == p_instance_path) {