### Godot version

4.0.beta12.official

### System information

macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan

### Issue description

I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`.

However, this does not appear to be the case and the particles appear to rotate together with the parent node of the emitting `GPUParticles2D`.

https://user-images.githubusercontent.com/3022/212566997-b972cf05-3a74-4eb2-a5bc-d4d4e7c5b14a.mp4

### Steps to reproduce

1. Open the attached project.
2. Check that `Drawing > Local Coords` is set to `Off` on the `GPUParticles2D`.
3. Run the main scene.
4. The particles should not rotate with the parent node. (But they do)

### Minimal reproduction project

[GPUParticle2DRotationalJitter.zip](https://github.com/godotengine/godot/files/10421202/GPUParticle2DRotationalJitter.zip)

_particles_process(particles, 0.0);
				updated = true;
			} else {
				_particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
				updated = true;
			}
		}
		
		if (updated && particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
			
			ParticlesShader::CopyPushConstant copy_push_constant;
			int total_amount = particles->amount;
			if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
				total_amount *= particles->trail_bind_poses.size();
			}
			
			if (particles->use_local_coords) {
				
				
				
				RendererRD::MaterialStorage::store_transform(Transform3D(), copy_push_constant.inv_emission_transform);
			} else {
				
				
				
				
				Transform3D inv = particles->emission_transform.affine_inverse();
				RendererRD::MaterialStorage::store_transform(inv, copy_push_constant.inv_emission_transform);
			}
			copy_push_constant.total_particles = total_amount;