### Godot version

4.0

### System information

Windows 11

### Issue description

So on my monitor with 2560x1440 resolution retrieved by the `DisplayServer.get_window_size` method shows 2562x1442, which I think is incorrect. A similar result returned by `get_viewport().size`. But it's become correct if the `Resizable` property is turned on.

![image](https://user-images.githubusercontent.com/3036176/212492776-5c09b12e-d25a-4951-8392-54f5a5e3bece.png)


### Steps to reproduce

Create the project, add a label to observe the resolution text, set the full-screen mode in the project settings, toggle off the `Resizable` property, and run the project.

### Minimal reproduction project

[TestResolution.zip](https://github.com/godotengine/godot/files/10418682/TestResolution.zip)

HMODULE user32_lib = LoadLibraryW(L"user32.dll");
	if (user32_lib) {
		win8p_GetPointerType = (GetPointerTypePtr)GetProcAddress(user32_lib, "GetPointerType");
		win8p_GetPointerPenInfo = (GetPointerPenInfoPtr)GetProcAddress(user32_lib, "GetPointerPenInfo");
		winink_available = win8p_GetPointerType && win8p_GetPointerPenInfo;
	}
	if (winink_available) {
		tablet_drivers.push_back("winink");
	}
	if (OS::get_singleton()->is_hidpi_allowed()) {
		HMODULE Shcore = LoadLibraryW(L"Shcore.dll");
		if (Shcore != nullptr) {
			typedef HRESULT(WINAPI * SetProcessDpiAwareness_t)(SHC_PROCESS_DPI_AWARENESS);
			SetProcessDpiAwareness_t SetProcessDpiAwareness = (SetProcessDpiAwareness_t)GetProcAddress(Shcore, "SetProcessDpiAwareness");
			if (SetProcessDpiAwareness) {
				SetProcessDpiAwareness(SHC_PROCESS_SYSTEM_DPI_AWARE);
			}
		}
	}
	memset(&wc, 0, sizeof(WNDCLASSEXW));
	wc.cbSize = sizeof(WNDCLASSEXW);
	wc.style = CS_OWNDC | CS_DBLCLKS;
	wc.lpfnWndProc = (WNDPROC)::WndProc;
	wc.cbClsExtra = 0;
	wc.cbWndExtra = 0;
	wc.hInstance = hInstance ? hInstance : GetModuleHandle(nullptr);
	wc.hIcon = LoadIcon(nullptr, IDI_WINLOGO);
	wc.hCursor = nullptr;
	wc.hbrBackground = nullptr;
	wc.lpszMenuName = nullptr;