### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
}
		wd.was_maximized = wd.maximized;
		if (wd.pre_fs_valid) {
			GetWindowRect(wd.hWnd, &wd.pre_fs_rect);
		}
		int cs = window_get_current_screen(p_window);
		Point2 pos = screen_get_position(cs) + _get_screens_origin();
		Size2 size = screen_get_size(cs);
		wd.fullscreen = true;
		wd.maximized = false;
		wd.minimized = false;
		_update_window_style(p_window, false);
		MoveWindow(wd.hWnd, pos.x, pos.y, size.width, size.height, TRUE);
		
		
		SystemParametersInfoA(SPI_GETMOUSETRAILS, 0, &restore_mouse_trails, 0);
		if (restore_mouse_trails > 1) {
			SystemParametersInfoA(SPI_SETMOUSETRAILS, 0, 0, 0);
		}
	}
	
	if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
		RECT crect;
		GetClientRect(wd.hWnd, &crect);
		ClientToScreen(wd.hWnd, (POINT *)&crect.left);
		ClientToScreen(wd.hWnd, (POINT *)&crect.right);
		ClipCursor(&crect);
	}
}
DisplayServer::WindowMode DisplayServerWindows::window_get_mode(WindowID p_window) const {