### Godot version

v3.5.1.stable.official [6fed1ffa3]

### System information

Windows 10, NVIDIA GeForce GTX 760

### Issue description

OS.kill() will not terminate process that it's not spawned by game although it is noted in the documentation that it can also be used to kill processes that were not spawned by the game.


### Steps to reproduce

Use PID when calling OS.kill() that it isn't spawned by the game.

### Minimal reproduction project

N/A
num_sections = f->get_16();
		f->seek(header_pos + 16);
		uint16_t opt_header_size = f->get_16();
		
		f->seek(f->get_position() + 2 + opt_header_size);
	}
	int64_t section_table_pos = f->get_position();
	
	int64_t off = 0;
	for (int i = 0; i < num_sections; ++i) {
		int64_t section_header_pos = section_table_pos + i * 40;
		f->seek(section_header_pos);
		uint8_t section_name[9];
		f->get_buffer(section_name, 8);
		section_name[8] = '\0';
		if (strcmp((char *)section_name, "pck") == 0) {
			f->seek(section_header_pos + 20);
			off = f->get_32();
			break;
		}
	}
	return off;
}
String OS_Windows::get_config_path() const {
	if (has_environment("APPDATA")) {
		return get_environment("APPDATA").replace("\\", "/");
	}
	return ".";
}
String OS_Windows::get_data_path() const {