### Godot version

4.0 beta 16 and 17

### System information

Windows 11

### Issue description

Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is that the moment you type something that doesn't start with `"` the engine crashes.

### Steps to reproduce

1. Create a script.
2. Write one of the following:
a) `@export_category()`
b) `@export_group()`
c) `@export_subgroup()`
3. In the parentheses write *any* character other than `"`.
4. Watch it crash.

If you managed to save the file the project will crash when opened.

### Minimal reproduction project

[Minimal.zip](https://github.com/godotengine/godot/files/10561826/Minimal.zip)

if (p_need_indent) {
		if (!consume(GDScriptTokenizer::Token::INDENT, R"(Expected indented block for property after ":".)")) {
			complete_extents(p_variable);
			return nullptr;
		}
	}
	VariableNode *property = p_variable;
	make_completion_context(COMPLETION_PROPERTY_DECLARATION, property);
	if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected "get" or "set" for property declaration.)")) {
		complete_extents(p_variable);
		return nullptr;
	}
	IdentifierNode *function = parse_identifier();
	if (check(GDScriptTokenizer::Token::EQUAL)) {
		p_variable->property = VariableNode::PROP_SETGET;
	} else {
		p_variable->property = VariableNode::PROP_INLINE;
		if (!p_need_indent) {
			push_error("Property with inline code must go to an indented block.");
		}
	}
	bool getter_used = false;
	bool setter_used = false;