### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
int layer_count = grid->layer_count;
	layers->clear();
	for (int i = 0; i < layer_count; i++) {
		const String name = get_layer_name(i);
		if (name.is_empty()) {
			continue;
		}
		layers->add_check_item(name, i);
		int idx = layers->get_item_index(i);
		layers->set_item_checked(idx, grid->value & (1 << i));
	}
	if (layers->get_item_count() == 0) {
		layers->add_item(TTR("No Named Layers"));
		layers->set_item_disabled(0, true);
	}
	layers->add_separator();
	layers->add_icon_item(get_theme_icon("Edit", "EditorIcons"), TTR("Edit Layer Names"), grid->layer_count);
	Rect2 gp = button->get_screen_rect();
	layers->reset_size();
	Vector2 popup_pos = gp.position - Vector2(layers->get_contents_minimum_size().x, 0);
	layers->set_position(popup_pos);
	layers->popup();
}
void EditorPropertyLayers::_menu_pressed(int p_menu) {