### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

break;
		case GDScriptTokenizer::Token::AMPERSAND:
			operation->operation = BinaryOpNode::OP_BIT_AND;
			operation->variant_op = Variant::OP_BIT_AND;
			break;
		case GDScriptTokenizer::Token::PIPE:
			operation->operation = BinaryOpNode::OP_BIT_OR;
			operation->variant_op = Variant::OP_BIT_OR;
			break;
		case GDScriptTokenizer::Token::CARET:
			operation->operation = BinaryOpNode::OP_BIT_XOR;
			operation->variant_op = Variant::OP_BIT_XOR;
			break;
		case GDScriptTokenizer::Token::AND:
		case GDScriptTokenizer::Token::AMPERSAND_AMPERSAND:
			operation->operation = BinaryOpNode::OP_LOGIC_AND;
			operation->variant_op = Variant::OP_AND;
			break;
		case GDScriptTokenizer::Token::OR:
		case GDScriptTokenizer::Token::PIPE_PIPE:
			operation->operation = BinaryOpNode::OP_LOGIC_OR;
			operation->variant_op = Variant::OP_OR;
			break;
		case GDScriptTokenizer::Token::IS:
			operation->operation = BinaryOpNode::OP_TYPE_TEST;
			break;
		case GDScriptTokenizer::Token::IN:
			operation->operation = BinaryOpNode::OP_CONTENT_TEST;
			operation->variant_op = Variant::OP_IN;
			break;