### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
selected_favorite_root = p_class;
	_tool_selected(TOOL_CREATE_FAVORITE);
}
void SceneTreeDock::_feature_profile_changed() {
	Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
	if (profile.is_valid()) {
		profile_allow_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCENE_TREE);
		profile_allow_script_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT);
		bool profile_allow_3d = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D);
		button_3d->set_visible(profile_allow_3d);
		button_add->set_visible(profile_allow_editing);
		button_instance->set_visible(profile_allow_editing);
		scene_tree->set_can_rename(profile_allow_editing);
	} else {
		button_3d->set_visible(true);
		button_add->set_visible(true);
		button_instance->set_visible(true);
		scene_tree->set_can_rename(true);
		profile_allow_editing = true;
		profile_allow_script_editing = true;
	}
	_update_script_button();
}
void SceneTreeDock::_clear_clipboard() {