### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_script.is_null());
	Vector<DocData::ClassDoc> documentations = p_script->get_documentation();
	for (int j = 0; j < documentations.size(); j++) {
		const DocData::ClassDoc &doc = documentations.get(j);
		if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
			EditorHelp::get_doc_data()->remove_doc(doc.name);
		}
	}
}
void ScriptEditor::update_docs_from_script(const Ref<Script> &p_script) {
	ERR_FAIL_COND(p_script.is_null());
	Vector<DocData::ClassDoc> documentations = p_script->get_documentation();
	for (int j = 0; j < documentations.size(); j++) {
		const DocData::ClassDoc &doc = documentations.get(j);
		EditorHelp::get_doc_data()->add_doc(doc);
		update_doc(doc.name);
	}
}
void ScriptEditor::_update_selected_editor_menu() {
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		bool current = tab_container->get_current_tab() == i;