### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
GDScriptParser::DataType nil_type;
	nil_type.builtin_type = Variant::NIL;
	nil_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
	return get_operation_type(p_operation, p_a, nil_type, r_valid, p_source);
}
GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source) {
	Variant::Type a_type = p_a.builtin_type;
	Variant::Type b_type = p_b.builtin_type;
	if (p_a.kind == GDScriptParser::DataType::ENUM) {
		if (p_a.is_meta_type) {
			a_type = Variant::DICTIONARY;
		} else {
			a_type = Variant::INT;
		}
	}
	if (p_b.kind == GDScriptParser::DataType::ENUM) {
		if (p_b.is_meta_type) {
			b_type = Variant::DICTIONARY;
		} else {
			b_type = Variant::INT;
		}
	}
	Variant::ValidatedOperatorEvaluator op_eval = Variant::get_validated_operator_evaluator(p_operation, a_type, b_type);
	bool hard_operation = p_a.is_hard_type() && p_b.is_hard_type();
	bool validated = op_eval != nullptr;
	GDScriptParser::DataType result;
	if (validated) {
		r_valid = true;
		result.type_source = hard_operation ? GDScriptParser::DataType::ANNOTATED_INFERRED : GDScriptParser::DataType::INFERRED;