### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

double val = get_edited_object()->get(get_edited_property());
	if (angle_in_radians) {
		val = Math::rad_to_deg(val);
	}
	setting = true;
	spin->set_value(val);
	setting = false;
}
void EditorPropertyFloat::_bind_methods() {
}
void EditorPropertyFloat::setup(double p_min, double p_max, double p_step, bool p_hide_slider, bool p_exp_range, bool p_greater, bool p_lesser, const String &p_suffix, bool p_angle_in_radians) {
	angle_in_radians = p_angle_in_radians;
	spin->set_min(p_min);
	spin->set_max(p_max);
	spin->set_step(p_step);
	spin->set_hide_slider(p_hide_slider);
	spin->set_exp_ratio(p_exp_range);
	spin->set_allow_greater(p_greater);
	spin->set_allow_lesser(p_lesser);
	spin->set_suffix(p_suffix);
}
EditorPropertyFloat::EditorPropertyFloat() {
	spin = memnew(EditorSpinSlider);
	spin->set_flat(true);
	add_child(spin);
	add_focusable(spin);
	spin->connect("value_changed", callable_mp(this, &EditorPropertyFloat::_value_changed));
}
void EditorPropertyEasing::_set_read_only(bool p_read_only) {