### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

}
		if (d.has("skeleton")) {
			skin->skin_root = d["skeleton"];
		}
		p_state->skins.push_back(skin);
	}
	for (GLTFSkinIndex i = 0; i < p_state->skins.size(); ++i) {
		Ref<GLTFSkin> skin = p_state->skins.write[i];
		
		
		ERR_FAIL_COND_V(_expand_skin(p_state, skin), ERR_PARSE_ERROR);
		ERR_FAIL_COND_V(_verify_skin(p_state, skin), ERR_PARSE_ERROR);
	}
	print_verbose("glTF: Total skins: " + itos(p_state->skins.size()));
	return OK;
}
void GLTFDocument::_recurse_children(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index,
		RBSet<GLTFNodeIndex> &p_all_skin_nodes, HashSet<GLTFNodeIndex> &p_child_visited_set) {
	if (p_child_visited_set.has(p_node_index)) {
		return;
	}
	p_child_visited_set.insert(p_node_index);
	for (int i = 0; i < p_state->nodes[p_node_index]->children.size(); ++i) {
		_recurse_children(p_state, p_state->nodes[p_node_index]->children[i], p_all_skin_nodes, p_child_visited_set);
	}
	if (p_state->nodes[p_node_index]->skin < 0 || p_state->nodes[p_node_index]->mesh < 0 || !p_state->nodes[p_node_index]->children.is_empty()) {
		p_all_skin_nodes.insert(p_node_index);
	}
}
Error GLTFDocument::_determine_skeletons(Ref<GLTFState> p_state) {