### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
const GDScriptParser::ClassNode::Member &member = current->members[i];
				switch (member.type) {
					case GDScriptParser::ClassNode::Member::CLASS: {
						ScriptLanguage::CodeCompletionOption option(member.m_class->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_CLASS, ScriptLanguage::LOCATION_LOCAL);
						r_result.insert(option.display, option);
					} break;
					case GDScriptParser::ClassNode::Member::ENUM: {
						if (!p_inherit_only) {
							ScriptLanguage::CodeCompletionOption option(member.m_enum->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_ENUM, ScriptLanguage::LOCATION_LOCAL);
							r_result.insert(option.display, option);
						}
					} break;
					case GDScriptParser::ClassNode::Member::CONSTANT: {
						if (member.constant->get_datatype().is_meta_type && p_context.current_class->outer != nullptr) {
							ScriptLanguage::CodeCompletionOption option(member.constant->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_CLASS, ScriptLanguage::LOCATION_LOCAL);
							r_result.insert(option.display, option);
						}
					} break;
					default:
						break;
				}
			}
			current = current->outer;
		}
	}
	
	List<StringName> global_classes;
	ScriptServer::get_global_class_list(&global_classes);
	for (const StringName &E : global_classes) {
		ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_CLASS, ScriptLanguage::LOCATION_OTHER_USER_CODE);