### Godot version

v4.0.beta15.mono.official [4fa6edc88]

### System information

Linux, Xorg

### Issue description

The entire window loses focus if you ungrab focus from a Control. 
This doesn't seem to happen in Beta 14 and older betas.

### Steps to reproduce

1. Create a Control that can grab focus (tested with LineEdit and TextEdit)
2. Grab focus
3. Release focus via release_focus() or hiding the node

### Minimal reproduction project

[FocusMinimal.zip](https://github.com/godotengine/godot/files/10498175/FocusMinimal.zip)

#if defined(GLES3_ENABLED)
	if (gl_manager) {
		gl_manager->release_current();
	}
#endif
}
void DisplayServerX11::make_rendering_thread() {
#if defined(GLES3_ENABLED)
	if (gl_manager) {
		gl_manager->make_current();
	}
#endif
}
void DisplayServerX11::swap_buffers() {