### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

if (p_control) {
		gui.drag_successful = _gui_drop(p_control, p_pos, false);
	} else {
		gui.drag_successful = false;
	}
	Control *drag_preview = _gui_get_drag_preview();
	if (drag_preview) {
		memdelete(drag_preview);
		gui.drag_preview_id = ObjectID();
	}
	gui.drag_data = Variant();
	gui.dragging = false;
	gui.drag_mouse_over = nullptr;
	_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
	get_base_window()->update_mouse_cursor_shape();
}
void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) {