### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
read_only = p_read_only;
	update_tree();
}
EditorPropertyNameProcessor::Style EditorInspector::get_property_name_style() const {
	return property_name_style;
}
void EditorInspector::set_property_name_style(EditorPropertyNameProcessor::Style p_style) {
	if (property_name_style == p_style) {
		return;
	}
	property_name_style = p_style;
	update_tree();
}
void EditorInspector::set_autoclear(bool p_enable) {
	autoclear = p_enable;
}
void EditorInspector::set_show_categories(bool p_show) {
	show_categories = p_show;
	update_tree();
}
void EditorInspector::set_use_doc_hints(bool p_enable) {