### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

current->convert_indent_to_tabs();
		}
	}
	Ref<Resource> resource = current->get_edited_resource();
	Ref<TextFile> text_file = resource;
	Ref<Script> scr = resource;
	if (text_file != nullptr) {
		current->apply_code();
		_save_text_file(text_file, text_file->get_path());
		return;
	}
	if (scr.is_valid()) {
		clear_docs_from_script(scr);
	}
	if (resource->is_built_in()) {
		
		const String scene_path = resource->get_path().get_slice("::", 0);
		if (!scene_path.is_empty()) {
			Vector<String> scene_to_save;
			scene_to_save.push_back(scene_path);
			EditorNode::get_singleton()->save_scene_list(scene_to_save);
		}
	} else {
		EditorNode::get_singleton()->save_resource(resource);
	}
	if (scr.is_valid()) {
		update_docs_from_script(scr);
	}
}
void ScriptEditor::save_all_scripts() {