### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
code_completion_force_item_center = -1;
			queue_redraw();
			accept_event();
			return;
		}
		if (k->is_action("ui_end", true)) {
			code_completion_current_selected = code_completion_options.size() - 1;
			code_completion_force_item_center = -1;
			queue_redraw();
			accept_event();
			return;
		}
		if (k->is_action("ui_text_completion_replace", true) || k->is_action("ui_text_completion_accept", true)) {
			confirm_code_completion(k->is_action("ui_text_completion_replace", true));
			accept_event();
			return;
		}
		if (k->is_action("ui_cancel", true)) {
			cancel_code_completion();
			accept_event();
			return;
		}
		if (k->is_action("ui_text_backspace", true)) {
			backspace();
			_filter_code_completion_candidates_impl();
			accept_event();
			return;
		}
		if (k->is_action("ui_left", true) || k->is_action("ui_right", true)) {
			update_code_completion = true;