### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

target["node"] = track_i.key;
				t["target"] = target;
				channels.push_back(t);
			}
			if (track.weight_tracks.size()) {
				double length = 0.0f;
				for (int32_t track_idx = 0; track_idx < track.weight_tracks.size(); track_idx++) {
					int32_t last_time_index = track.weight_tracks[track_idx].times.size() - 1;
					length = MAX(length, track.weight_tracks[track_idx].times[last_time_index]);
				}
				Dictionary t;
				t["sampler"] = samplers.size();
				Dictionary s;
				Vector<real_t> times;
				const double increment = 1.0 / BAKE_FPS;
				{
					double time = 0.0;
					bool last = false;
					while (true) {
						times.push_back(time);
						if (last) {
							break;
						}
						time += increment;
						if (time >= length) {
							last = true;
							time = length;
						}
					}
				}