### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
	ERR_FAIL_COND_V(!sd, RID());
	MutexLock lock(sd->mutex);
	if (sd->parent != RID()) {
		return _shaped_text_substr(sd->parent, p_start, p_length);
	}
	if (!sd->valid) {
		const_cast<TextServerFallback *>(this)->_shaped_text_shape(p_shaped);
	}
	ERR_FAIL_COND_V(p_start < 0 || p_length < 0, RID());
	ERR_FAIL_COND_V(sd->start > p_start || sd->end < p_start, RID());
	ERR_FAIL_COND_V(sd->end < p_start + p_length, RID());
	ShapedTextDataFallback *new_sd = memnew(ShapedTextDataFallback);
	new_sd->parent = p_shaped;
	new_sd->start = p_start;
	new_sd->end = p_start + p_length;
	new_sd->orientation = sd->orientation;
	new_sd->direction = sd->direction;
	new_sd->custom_punct = sd->custom_punct;
	new_sd->para_direction = sd->para_direction;
	new_sd->line_breaks_valid = sd->line_breaks_valid;
	new_sd->justification_ops_valid = sd->justification_ops_valid;
	new_sd->sort_valid = false;
	new_sd->upos = sd->upos;