### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (p_index >= begin_array_index && p_index < end_array_index) {
		return array_elements[p_index - begin_array_index].vbox;
	} else if (p_index < 0) {
		return vbox;
	} else {
		return nullptr;
	}
}
EditorInspectorArray::EditorInspectorArray(bool p_read_only) {
	read_only = p_read_only;
	set_mouse_filter(Control::MOUSE_FILTER_STOP);
	odd_style.instantiate();
	even_style.instantiate();
	rmb_popup = memnew(PopupMenu);
	rmb_popup->add_item(TTR("Move Up"), OPTION_MOVE_UP);
	rmb_popup->add_item(TTR("Move Down"), OPTION_MOVE_DOWN);
	rmb_popup->add_separator();
	rmb_popup->add_item(TTR("Insert New Before"), OPTION_NEW_BEFORE);
	rmb_popup->add_item(TTR("Insert New After"), OPTION_NEW_AFTER);
	rmb_popup->add_separator();
	rmb_popup->add_item(TTR("Remove"), OPTION_REMOVE);
	rmb_popup->add_separator();
	rmb_popup->add_item(TTR("Clear Array"), OPTION_CLEAR_ARRAY);