### Godot version

4.0 beta 10, mono edition

### System information

Windows 11

### Issue description

No matter what I do Project Camera Override can never detect a game instance.

![image](https://user-images.githubusercontent.com/13719743/209912444-541f642a-42d3-4860-a4e0-54a17dbbab0b.png)

Of relevance: I can see remote nodes. I can see the output in the console. I can see the output in my IDE of choice (Rider). I can toggle debug mode.

It's just the camera that is unable to detect the game instance.

### Steps to reproduce

This happens everywhere, including on a brand new projects where the only nodes are a 2d camera and the Godot svg icon for testing. This also seems to happen when not using Rider as a third party editor.

### Minimal reproduction project

N/A
points.push_back(Vector2(0, (move_factor.y + 10) * EDSCALE));
					viewport->draw_colored_polygon(points, get_theme_color(SNAME("axis_y_color"), SNAME("Editor")));
					viewport->draw_line(Point2(), Point2(0, move_factor.y * EDSCALE), get_theme_color(SNAME("axis_y_color"), SNAME("Editor")), Math::round(EDSCALE));
					viewport->draw_set_transform_matrix(viewport->get_transform());
				}
			}
			// D
			if (show_transformation_gizmos && ((is_alt && is_ctrl) || tool == TOOL_SCALE || drag_type == DRAG_SCALE_X || drag_type == DRAG_SCALE_Y)) {
				if (_is_node_movable(ci)) {
					Transform2D unscaled_transform = (xform * ci->get_transform().affine_inverse() * ci->_edit_get_transform()).orthonormalized();
					Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
					Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
					bool uniform = Input::get_singleton()->is_key_pressed(Key::SHIFT);
					Point2 offset = (simple_xform.affine_inverse().xform(drag_to) - simple_xform.affine_inverse().xform(drag_from)) * zoom;
					if (drag_type == DRAG_SCALE_X) {
						scale_factor.x += offset.x;
						if (uniform) {
							scale_factor.y += offset.x;
						}
					} else if (drag_type == DRAG_SCALE_Y) {
						scale_factor.y += offset.y;
						if (uniform) {
							scale_factor.x += offset.y;
						}
					}
					viewport->draw_set_transform_matrix(simple_xform);
					Rect2 x_handle_rect = Rect2(scale_factor.x * EDSCALE, -5 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
					viewport->draw_rect(x_handle_rect, get_theme_color(SNAME("axis_x_color"), SNAME("Editor")));
					viewport->draw_line(Point2(), Point2(scale_factor.x * EDSCALE, 0), get_theme_color(SNAME("axis_x_color"), SNAME("Editor")), Math::round(EDSCALE));
					Rect2 y_handle_rect = Rect2(-5 * EDSCALE, scale_factor.y * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);