### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
case HORIZONTAL_ALIGNMENT_FILL:
		case HORIZONTAL_ALIGNMENT_LEFT: {
			if (rtl) {
				x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - style->get_margin(SIDE_RIGHT) - (text_width)));
			} else {
				x_ofs = style->get_offset().x;
			}
		} break;
		case HORIZONTAL_ALIGNMENT_CENTER: {
			if (!Math::is_zero_approx(scroll_offset)) {
				x_ofs = style->get_offset().x;
			} else {
				x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - (text_width)) / 2);
			}
		} break;
		case HORIZONTAL_ALIGNMENT_RIGHT: {
			if (rtl) {
				x_ofs = style->get_offset().x;
			} else {
				x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - style->get_margin(SIDE_RIGHT) - (text_width)));
			}
		} break;
	}
	int ofs_max = get_size().width - style->get_margin(SIDE_RIGHT);
	bool using_placeholder = text.is_empty() && ime_text.is_empty();
	bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
	if (right_icon.is_valid() || display_clear_icon) {
		Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon;
		if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
			if (Math::is_zero_approx(scroll_offset)) {