### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

for (unsigned int tab_index = 0; tab_index < tabs_data.size(); tab_index++) {
		tabs_data[tab_index].toolbar->hide();
		if (!tabs_data[tab_index].toolbar->get_parent()) {
			tile_map_toolbar->add_child(tabs_data[tab_index].toolbar);
		}
	}
	
	tile_map_toolbar->add_spacer();
	
	layers_selection_button = memnew(OptionButton);
	layers_selection_button->set_custom_minimum_size(Size2(200, 0));
	layers_selection_button->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS);
	layers_selection_button->set_tooltip_text(TTR("TileMap Layers"));
	layers_selection_button->connect("item_selected", callable_mp(this, &TileMapEditor::_layers_selection_item_selected));
	tile_map_toolbar->add_child(layers_selection_button);
	toggle_highlight_selected_layer_button = memnew(Button);
	toggle_highlight_selected_layer_button->set_flat(true);
	toggle_highlight_selected_layer_button->set_toggle_mode(true);
	toggle_highlight_selected_layer_button->set_pressed(true);
	toggle_highlight_selected_layer_button->connect("pressed", callable_mp(this, &TileMapEditor::_update_layers_selection));
	toggle_highlight_selected_layer_button->set_tooltip_text(TTR("Highlight Selected TileMap Layer"));
	tile_map_toolbar->add_child(toggle_highlight_selected_layer_button);
	tile_map_toolbar->add_child(memnew(VSeparator));
	
	toggle_grid_button = memnew(Button);
	toggle_grid_button->set_flat(true);
	toggle_grid_button->set_toggle_mode(true);
	toggle_grid_button->set_tooltip_text(TTR("Toggle grid visibility."));
	toggle_grid_button->connect("toggled", callable_mp(this, &TileMapEditor::_on_grid_toggled));
	tile_map_toolbar->add_child(toggle_grid_button);