### Godot version

4.0.beta16

### System information

windows 10

### Issue description

whenever an animation starts playing and there is an animation track in it with at least one key, the seemingly innocuous error message gets printed:
```
ERROR: Condition "!playback.current.from" is true.
   at: seek (scene/animation/animation_player.cpp:1784)
```
It apparently doesn't cause any kind of erroneous behavior, and the other animation player seems to play the animation as expected.

### Steps to reproduce

see attached video:

https://user-images.githubusercontent.com/5783414/215481088-a0da14c0-fa1a-4921-b351-66257adb9a3a.mp4


### Minimal reproduction project

[PlayingAnimationTracksPrintsAnError.zip](https://github.com/godotengine/godot/files/10535868/PlayingAnimationTracksPrintsAnError.zip)

### Work Around

Instead of using animation playback tracks, the user can use method call tracks and call the play method in the desired animation player
List<BlendKey> to_erase;
	HashMap<BlendKey, double, BlendKey> to_insert;
	for (const KeyValue<BlendKey, double> &E : blend_times) {
		BlendKey bk = E.key;
		BlendKey new_bk = bk;
		bool erase = false;
		if (bk.from == p_from_name) {
			new_bk.from = p_to_name;
			erase = true;
		}
		if (bk.to == p_from_name) {