### Godot version

v4.0.beta16.official.518b9e580

### System information

Vulkan API 1.2.231 - Apple M1 Max

### Issue description

AnimatedSprite2D `play` seems to not work anymore. Maybe it is related to https://github.com/godotengine/godot/pull/71907
I have two animations: `default` and `hurt`.
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 13" src="https://user-images.githubusercontent.com/3025661/215270842-998dc3e5-7695-4099-a9b3-8b52ef66d768.png">
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 19" src="https://user-images.githubusercontent.com/3025661/215270891-c4df02e2-444c-4477-b273-bb13d909ea84.png">


---

When I call `play("hurt")` nothing happens.
<img width="506" alt="Screen Shot 2023-01-28 at 11 07 41" src="https://user-images.githubusercontent.com/3025661/215270901-119c0801-d6cb-432b-b320-f7e2822a6511.png">


https://user-images.githubusercontent.com/3025661/215270941-d56753fb-8653-40e6-8094-98537fb88187.mov



### Steps to reproduce

Download the project, run the project and press space bar. The expected behavior is switch the green checkmark for a red X.

### Minimal reproduction project

[animated_sprite_2d.zip](https://github.com/godotengine/godot/files/10527438/animated_sprite_2d.zip)

uint32_t h = hash_one_uint64(p_key.id);
			h = hash_murmur3_one_32(p_key.bone_idx, h);
			return hash_fmix32(hash_murmur3_one_32(p_key.blend_shape_idx, h));
		}
		inline bool operator==(const TrackNodeCacheKey &p_right) const {
			return id == p_right.id && bone_idx == p_right.bone_idx && blend_shape_idx == p_right.blend_shape_idx;
		}
		inline bool operator<(const TrackNodeCacheKey &p_right) const {
			if (id == p_right.id) {
				if (blend_shape_idx == p_right.blend_shape_idx) {
					return bone_idx < p_right.bone_idx;
				} else {
					return blend_shape_idx < p_right.blend_shape_idx;
				}
			} else {
				return id < p_right.id;
			}
		}
	};
	HashMap<TrackNodeCacheKey, TrackNodeCache, TrackNodeCacheKey> node_cache_map;
	TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX];
	int cache_update_size = 0;
	TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX];
	int cache_update_prop_size = 0;
	TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
	int cache_update_bezier_size = 0;