### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i);
	GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
	if (interpolation == Animation::InterpolationType::INTERPOLATION_LINEAR) {
		gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
	} else if (interpolation == Animation::InterpolationType::INTERPOLATION_NEAREST) {
		gltf_interpolation = GLTFAnimation::INTERP_STEP;
	} else if (interpolation == Animation::InterpolationType::INTERPOLATION_CUBIC) {
		gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE;
	}
	Animation::TrackType track_type = p_animation->track_get_type(p_track_i);
	int32_t key_count = p_animation->track_get_key_count(p_track_i);
	Vector<real_t> times;
	times.resize(key_count);