### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

__graph(get__delta_time());
			}
		} break;
		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
			if (active && _callback == ANIMATION_PROCESS_PHYSICS) {
				__graph(get_physics__delta_time());
			}
		} break;
	}
}
void AnimationTree::__animation_player() {
	if (!is_inside_tree()) {
		return;
	}
	cache_valid = false;
	AnimationPlayer *new_player = nullptr;
	if (!animation_player.is_empty()) {
		new_player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player));
		if (new_player && !new_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) {
			new_player->connect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed));
		}
	}
	if (new_player) {
		if (!last_animation_player.is_valid()) {
			// 
			emit_signal(SNAME("animation_player_changed"));
			return;
		} else if (last_animation_player == new_player->get_instance_id()) {
			// 
			return;