### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

void set_use_named_skin_binds(bool p_use_named_skin_binds);
	bool get_discard_textures();
	void set_discard_textures(bool p_discard_textures);
	bool get_embed_as_basisu();
	void set_embed_as_basisu(bool p_embed_as_basisu);
	bool get_extract_textures();
	void set_extract_textures(bool p_extract_textures);
	bool get_discard_meshes_and_materials();
	void set_discard_meshes_and_materials(bool p_discard_meshes_and_materials);
	TypedArray<GLTFNode> get_nodes();
	void set_nodes(TypedArray<GLTFNode> p_nodes);
	TypedArray<PackedByteArray> get_buffers();
	void set_buffers(TypedArray<PackedByteArray> p_buffers);
	TypedArray<GLTFBufferView> get_buffer_views();
	void set_buffer_views(TypedArray<GLTFBufferView> p_buffer_views);
	TypedArray<GLTFAccessor> get_accessors();
	void set_accessors(TypedArray<GLTFAccessor> p_accessors);
	TypedArray<GLTFMesh> get_meshes();
	void set_meshes(TypedArray<GLTFMesh> p_meshes);
	TypedArray<Material> get_materials();
	void set_materials(TypedArray<Material> p_materials);
	String get_scene_name();
	void set_scene_name(String p_scene_name);
	String get_base_path();
	void set_base_path(String p_base_path);
	PackedInt32Array get_root_nodes();
	void set_root_nodes(PackedInt32Array p_root_nodes);
	TypedArray<GLTFTexture> get_textures();
	void set_textures(TypedArray<GLTFTexture> p_textures);
	TypedArray<GLTFTextureSampler> get_texture_samplers();