### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
if (idx2 == fs->get_subdir_count()) {
				fs->subdirs.push_back(efsd);
			} else {
				fs->subdirs.insert(idx2, efsd);
			}
			fs = efsd;
		} else {
			fs = fs->get_subdir(idx);
		}
	}
	int cpos = -1;
	for (int i = 0; i < fs->files.size(); i++) {
		if (fs->files[i]->file == file) {
			cpos = i;
			break;
		}
	}
	r_file_pos = cpos;
	*r_d = fs;
	return cpos != -1;
}
String EditorFileSystem::get_file_type(const String &p_file) const {
	EditorFileSystemDirectory *fs = nullptr;
	int cpos = -1;
	if (!_find_file(p_file, &fs, cpos)) {
		return "";
	}
	return fs->files[cpos]->type;
}
EditorFileSystemDirectory *EditorFileSystem::find_file(const String &p_file, int *r_index) const {