### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
for (int i = 0; i < p_array->elements.size(); i++) {
		GDScriptParser::ExpressionNode *element_node = p_array->elements[i];
		if (element_node->is_constant) {
			update_const_expression_builtin_type(element_node, p_element_type, "include");
		}
		const GDScriptParser::DataType &element_type = element_node->get_datatype();
		if (element_type.has_no_type() || element_type.is_variant() || !element_type.is_hard_type()) {
			mark_node_unsafe(element_node);
			continue;
		}
		if (!is_type_compatible(p_element_type, element_type, true, p_array)) {
			push_error(vformat(R"(Cannot have an element of type "%s" in an array of type "Array[%s]".)", element_type.to_string(), p_element_type.to_string()), element_node);
			return;
		}
	}
	GDScriptParser::DataType array_type = p_array->get_datatype();
	array_type.set_container_element_type(p_element_type);
	p_array->set_datatype(array_type);
}
void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assignment) {
	reduce_expression(p_assignment->assignee);
	reduce_expression(p_assignment->assigned_value);
	if (p_assignment->assigned_value == nullptr || p_assignment->assignee == nullptr) {
		return;
	}