### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

return override_canvas_transform;
}
void Viewport::set_canvas_transform_override(const Transform2D &p_transform) {
	if (canvas_transform_override == p_transform) {
		return;
	}
	canvas_transform_override = p_transform;
	if (override_canvas_transform) {
		RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override);
	}
}
Transform2D Viewport::get_canvas_transform_override() const {
	return canvas_transform_override;
}
void Viewport::set_canvas_transform(const Transform2D &p_transform) {
	canvas_transform = p_transform;
	if (!override_canvas_transform) {
		RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
	}
}
Transform2D Viewport::get_canvas_transform() const {
	return canvas_transform;
}
void Viewport::_update_global_transform() {