### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

case HELP_COMMUNITY: {
			OS::get_singleton()->shell_open("https://godotengine.org/community");
		} break;
		case HELP_ABOUT: {
			about->popup_centered(Size2(780, 500) * EDSCALE);
		} break;
		case HELP_SUPPORT_GODOT_DEVELOPMENT: {
			OS::get_singleton()->shell_open("https://godotengine.org/donate");
		} break;
		case SET_RENDERER_NAME_SAVE_AND_RESTART: {
			ProjectSettings::get_singleton()->set("rendering/renderer/rendering_method", renderer_request);
			ProjectSettings::get_singleton()->save();
			save_all_scenes();
			restart_editor();
		} break;
	}
}
String EditorNode::adjust_scene_name_casing(const String &root_name) {
	switch (GLOBAL_GET("editor/scene/scene_naming").operator int()) {
		case SCENE_NAME_CASING_AUTO:
			
			break;
		case SCENE_NAME_CASING_PASCAL_CASE:
			return root_name.to_pascal_case();
		case SCENE_NAME_CASING_SNAKE_CASE:
			return root_name.replace("-", "_").to_snake_case();
	}
	return root_name;
}
void EditorNode::_request_screenshot() {