### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

List<StringName> anim_names;
	anim->get_animation_list(&anim_names);
	for (const StringName &E : anim_names) {
		Ref<Animation> a = anim->get_animation(E);
		a->optimize(p_max_vel_error, p_max_ang_error, p_prc_error);
	}
}
void ResourceImporterScene::_compress_animations(AnimationPlayer *anim, int p_page_size_kb) {
	List<StringName> anim_names;
	anim->get_animation_list(&anim_names);
	for (const StringName &E : anim_names) {
		Ref<Animation> a = anim->get_animation(E);
		a->compress(p_page_size_kb * 1024);
	}
}
void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const {