### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String();
			highlighter->add_color_region(beg, end, string_color, end.is_empty());
		}
	}
}
Ref<EditorSyntaxHighlighter> EditorStandardSyntaxHighlighter::_create() const {
	Ref<EditorStandardSyntaxHighlighter> syntax_highlighter;
	syntax_highlighter.instantiate();
	return syntax_highlighter;
}
Ref<EditorSyntaxHighlighter> EditorPlainTextSyntaxHighlighter::_create() const {
	Ref<EditorPlainTextSyntaxHighlighter> syntax_highlighter;
	syntax_highlighter.instantiate();
	return syntax_highlighter;
}
void ScriptEditorBase::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_base_editor"), &ScriptEditorBase::get_base_editor);
	ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &ScriptEditorBase::add_syntax_highlighter);
	ADD_SIGNAL(MethodInfo("name_changed"));
	ADD_SIGNAL(MethodInfo("edited_script_changed"));
	ADD_SIGNAL(MethodInfo("request_help", PropertyInfo(Variant::STRING, "topic")));
	ADD_SIGNAL(MethodInfo("request_open_script_at_line", PropertyInfo(Variant::OBJECT, "script"), PropertyInfo(Variant::INT, "line")));
	ADD_SIGNAL(MethodInfo("request_save_history"));
	ADD_SIGNAL(MethodInfo("go_to_help", PropertyInfo(Variant::STRING, "what")));
	
	ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text")));
	ADD_SIGNAL(MethodInfo("replace_in_files_requested", PropertyInfo(Variant::STRING, "text")));
	ADD_SIGNAL(MethodInfo("go_to_method", PropertyInfo(Variant::OBJECT, "script"), PropertyInfo(Variant::STRING, "method")));
}
class EditorScriptCodeCompletionCache : public ScriptCodeCompletionCache {