### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
TypedArray<Image> ret;
	GDVIRTUAL_REQUIRED_CALL(_get_data, ret);
	Vector<Ref<Image>> data;
	data.resize(ret.size());
	for (int i = 0; i < data.size(); i++) {
		data.write[i] = ret[i];
	}
	return data;
}
void Texture3D::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format);
	ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width);
	ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height);
	ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth);
	ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps);
	ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_datai);
	GDVIRTUAL_BIND(_get_format);
	GDVIRTUAL_BIND(_get_width);
	GDVIRTUAL_BIND(_get_height);
	GDVIRTUAL_BIND(_get_depth);
	GDVIRTUAL_BIND(_has_mipmaps);
	GDVIRTUAL_BIND(_get_data);
}
Image::Format ImageTexture3D::get_format() const {
	return format;
}
int ImageTexture3D::get_width() const {