### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
String fpath = path;
	if (!fpath.ends_with("/")) {
		fpath = fpath.get_base_dir();
	}
	String type_name = new_resource_dialog->get_selected_type();
	if (type_name == "Shader") {
		make_shader_dialog->config(fpath.path_join("new_shader"), false, false, 0);
		make_shader_dialog->popup_centered();
		return;
	} else if (type_name == "VisualShader") {
		make_shader_dialog->config(fpath.path_join("new_shader"), false, false, 1);
		make_shader_dialog->popup_centered();
		return;
	} else if (type_name == "ShaderInclude") {
		make_shader_dialog->config(fpath.path_join("new_shader_include"), false, false, 2);
		make_shader_dialog->popup_centered();
		return;
	}
	Variant c = new_resource_dialog->instantiate_selected();
	ERR_FAIL_COND(!c);
	Resource *r = Object::cast_to<Resource>(c);
	ERR_FAIL_COND(!r);
	PackedScene *scene = Object::cast_to<PackedScene>(r);
	if (scene) {
		Node *node = memnew(Node);