### Godot version

4.0.beta16

### System information

windows 10

### Issue description

whenever an animation starts playing and there is an animation track in it with at least one key, the seemingly innocuous error message gets printed:
```
ERROR: Condition "!playback.current.from" is true.
   at: seek (scene/animation/animation_player.cpp:1784)
```
It apparently doesn't cause any kind of erroneous behavior, and the other animation player seems to play the animation as expected.

### Steps to reproduce

see attached video:

https://user-images.githubusercontent.com/5783414/215481088-a0da14c0-fa1a-4921-b351-66257adb9a3a.mp4


### Minimal reproduction project

[PlayingAnimationTracksPrintsAnError.zip](https://github.com/godotengine/godot/files/10535868/PlayingAnimationTracksPrintsAnError.zip)

### Work Around

Instead of using animation playback tracks, the user can use method call tracks and call the play method in the desired animation player
return; 
		}
		_animation_update_transforms();
		if (end_reached) {
			if (queued.size()) {
				String old = playback.assigned;
				play(queued.front()->get());
				String new_name = playback.assigned;
				queued.pop_front();
				if (end_notify) {
					emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
				}
			} else {
				playing = false;
				_set_process(false);
				if (end_notify) {
					emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
					if (movie_quit_on_finish && OS::get_singleton()->has_feature("movie")) {
						print_line(vformat("Movie Maker mode is enabled. Quitting on animation finish as requested by: %s", get_path()));
						get_tree()->quit();
					}
				}
			}
			end_reached = false;
		}
	} else {
		_set_process(false);
	}
}
void AnimationPlayer::_animation_set_cache_update() {