### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
const String property_name = basename + vformat("/layer_%d", p_index + 1);
	if (ProjectSettings::get_singleton()->has_setting(property_name)) {
		ProjectSettings::get_singleton()->set(property_name, p_name);
		ProjectSettings::get_singleton()->save();
	}
}
String EditorPropertyLayers::get_layer_name(int p_index) const {
	const String property_name = basename + vformat("/layer_%d", p_index + 1);
	if (ProjectSettings::get_singleton()->has_setting(property_name)) {
		return GLOBAL_GET(property_name);
	}
	return String();
}
void EditorPropertyLayers::_button_pressed() {