### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
code_edit->do_indent();
		CHECK(code_edit->get_line(0).is_empty());
		code_edit->indent_lines();
		CHECK(code_edit->get_line(0).is_empty());
		code_edit->set_editable(true);
		
		code_edit->do_indent();
		CHECK(code_edit->get_line(0) == "    ");
		
		SEND_GUI_ACTION(code_edit, "ui_text_indent");
		CHECK(code_edit->get_line(0) == "        ");
		
		code_edit->set_text("");
		code_edit->insert_text_at_caret("test");
		code_edit->do_indent();
		CHECK(code_edit->get_line(0) == "test    ");
		
		code_edit->set_text("");
		code_edit->insert_text_at_caret("test");
		code_edit->indent_lines();
		CHECK(code_edit->get_line(0) == "    test");
		
		code_edit->set_text("test");
		code_edit->select_all();
		code_edit->do_indent();
		CHECK(code_edit->get_line(0) == "    test");
		
		code_edit->set_text(" test");
		code_edit->select_all();
		code_edit->do_indent();