### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

Vector<TileMapEditorPlugin::TabData> tabs;
	tabs.push_back({ toolbar, tiles_bottom_panel });
	tabs.push_back({ toolbar, patterns_bottom_panel });
	return tabs;
}
void TileMapEditorTilesPlugin::_tab_changed() {
	if (tiles_bottom_panel->is_visible_in_tree()) {
		_update_selection_pattern_from_tileset_tiles_selection();
	} else if (patterns_bottom_panel->is_visible_in_tree()) {
		_update_selection_pattern_from_tileset_pattern_selection();
	}
}
void TileMapEditorTilesPlugin::_update_tile_set_sources_list() {
	
	int old_current = sources_list->get_current();
	int old_source = -1;
	if (old_current > -1) {
		old_source = sources_list->get_item_metadata(old_current);
	}
	sources_list->clear();
	TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
	if (!tile_map) {
		return;
	}
	Ref<TileSet> tile_set = tile_map->get_tileset();
	if (!tile_set.is_valid()) {
		return;
	}