### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
protected:
	void _notification(int p_what);
	static void _bind_methods();
public:
	Vector<String> get_selected_paths() const;
	String get_current_path() const;
	String get_current_directory() const;
	void navigate_to_path(const String &p_path);
	void focus_on_filter();
	ScriptCreateDialog *get_script_create_dialog() const;
	void fix_dependencies(const String &p_for_file);
	int get_split_offset() { return split_box->get_split_offset(); }
	void set_split_offset(int p_offset) { split_box->set_split_offset(p_offset); }
	void select_file(const String &p_file);
	void set_display_mode(DisplayMode p_display_mode);
	DisplayMode get_display_mode() { return display_mode; }
	void set_file_sort(FileSortOption p_file_sort);
	FileSortOption get_file_sort() { return file_sort; }
	void set_file_list_display_mode(FileListDisplayMode p_mode);
	FileListDisplayMode get_file_list_display_mode() { return file_list_display_mode; };
	FileSystemDock();
	~FileSystemDock();
};
#endif