### Godot version

4.0.beta12.official

### System information

macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan

### Issue description

I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`.

However, this does not appear to be the case and the particles appear to rotate together with the parent node of the emitting `GPUParticles2D`.

https://user-images.githubusercontent.com/3022/212566997-b972cf05-3a74-4eb2-a5bc-d4d4e7c5b14a.mp4

### Steps to reproduce

1. Open the attached project.
2. Check that `Drawing > Local Coords` is set to `Off` on the `GPUParticles2D`.
3. Run the main scene.
4. The particles should not rotate with the parent node. (But they do)

### Minimal reproduction project

[GPUParticle2DRotationalJitter.zip](https://github.com/godotengine/godot/files/10421202/GPUParticle2DRotationalJitter.zip)

_particles_process(particles, frame_time);
				todo -= frame_time;
				updated = true;
			}
		}
		if (fixed_fps > 0) {
			double frame_time;
			double decr;
			if (zero_time_scale) {
				frame_time = 0.0;
				decr = 1.0 / fixed_fps;
			} else {
				frame_time = 1.0 / fixed_fps;
				decr = frame_time;
			}
			double delta = RendererCompositorRD::singleton->get_frame_delta_time();
			if (delta > 0.1) { 
				delta = 0.1;
			} else if (delta <= 0.0) { 
				delta = 0.001;
			}
			double todo = particles->frame_remainder + delta;
			while (todo >= frame_time || (particles->clear && !updated)) {
				_particles_process(particles, frame_time);
				todo -= decr;
				updated = true;
			}
			particles->frame_remainder = todo;
		} else {
			if (zero_time_scale) {