### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (!se) {
			continue;
		}
		if (se->get_meta("_edit_res_path") == p_removed_file) {
			
			_close_tab(i, false, false);
		}
	}
	
	if (script_editor_cache->has_section(p_removed_file)) {
		Array breakpoints = _get_cached_breakpoints_for_script(p_removed_file);
		for (int i = 0; i < breakpoints.size(); i++) {
			EditorDebuggerNode::get_singleton()->set_breakpoint(p_removed_file, (int)breakpoints[i] + 1, false);
		}
		script_editor_cache->erase_section(p_removed_file);
	}
}
void ScriptEditor::_update_find_replace_bar() {
	ScriptEditorBase *se = _get_current_editor();
	if (se) {
		se->set_find_replace_bar(find_replace_bar);
	} else {
		find_replace_bar->set_text_edit(nullptr);
		find_replace_bar->hide();
	}
}
void ScriptEditor::_autosave_scripts() {