### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
HashMap<int, Vector2>::Iterator abs_info = xi.absolute_devices.find(device_id);
						if (abs_info) {
							
							Vector2 mult = abs_info->value;
							xi.relative_motion.x += (xi.raw_pos.x - xi.old_raw_pos.x) * mult.x;
							xi.relative_motion.y += (xi.raw_pos.y - xi.old_raw_pos.y) * mult.y;
						} else {
							
							xi.relative_motion.x = xi.raw_pos.x;
							xi.relative_motion.y = xi.raw_pos.y;
						}
						xi.last_relative_time = raw_event->time;
					} break;
#ifdef TOUCH_ENABLED
					case XI_TouchBegin:
					case XI_TouchEnd: {
						bool is_begin = event_data->evtype == XI_TouchBegin;
						Ref<InputEventScreenTouch> st;
						st.instantiate();
						st->set_window_id(window_id);
						st->set_index(index);
						st->set_position(pos);
						st->set_pressed(is_begin);
						if (is_begin) {
							if (xi.state.has(index)) { 
								break;
							}
							xi.state[index] = pos;
							if (xi.state.size() == 1) {