### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

warning_dialog->popup_centered();
}
void EditorPropertyQuaternion::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			const Color *colors = _get_property_colors();
			for (int i = 0; i < 4; i++) {
				spin[i]->add_theme_color_override("label_color", colors[i]);
			}
			for (int i = 0; i < 3; i++) {
				euler[i]->add_theme_color_override("label_color", colors[i]);
			}
			edit_button->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
			euler_label->add_theme_color_override(SNAME("font_color"), get_theme_color(SNAME("property_color"), SNAME("Editor")));
			warning->set_icon(get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")));
			warning->add_theme_color_override(SNAME("font_color"), get_theme_color(SNAME("warning_color"), SNAME("Editor")));
		} break;
	}
}
void EditorPropertyQuaternion::_bind_methods() {