### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

RID ci = easing_draw->get_canvas_item();
	Size2 s = easing_draw->get_size();
	const int point_count = 48;
	const float exp = get_edited_object()->get(get_edited_property());
	const Ref<Font> f = get_theme_font(SNAME("font"), SNAME("Label"));
	int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
	const Color font_color = get_theme_color(is_read_only() ? SNAME("font_uneditable_color") : SNAME("font_color"), SNAME("LineEdit"));
	Color line_color;
	if (dragging) {
		line_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
	} else {
		line_color = get_theme_color(is_read_only() ? SNAME("font_uneditable_color") : SNAME("font_color"), SNAME("LineEdit")) * Color(1, 1, 1, 0.9);
	}
	Vector<Point2> points;
	for (int i = 0; i <= point_count; i++) {