### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

_run(false, quick_run->get_selected());
}
void EditorNode::notify_all_debug_sessions_exited() {
	_menu_option_confirm(RUN_STOP, false);
	stop_button->set_pressed(false);
	editor_run.stop();
}
void EditorNode::add_io_error(const String &p_error) {
	_load_error_notify(singleton, p_error);
}
void EditorNode::_load_error_notify(void *p_ud, const String &p_text) {
	EditorNode *en = static_cast<EditorNode *>(p_ud);
	en->load_errors->add_image(en->gui_base->get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
	en->load_errors->add_text(p_text + "\n");
	en->load_error_dialog->popup_centered_ratio(0.5);
}
bool EditorNode::_find_scene_in_use(Node *p_node, const String &p_path) const {