### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
return oversampling;
}
void TextServerAdvanced::_font_set_global_oversampling(double p_oversampling) {
	_THREAD_SAFE_METHOD_
	if (oversampling != p_oversampling) {
		oversampling = p_oversampling;
		List<RID> fonts;
		font_owner.get_owned_list(&fonts);
		bool font_cleared = false;
		for (const RID &E : fonts) {
			if (!_font_is_multichannel_signed_distance_field(E) && _font_get_oversampling(E) <= 0) {
				_font_clear_size_cache(E);
				font_cleared = true;
			}
		}
		if (font_cleared) {
			List<RID> text_bufs;
			shaped_owner.get_owned_list(&text_bufs);
			for (const RID &E : text_bufs) {
				invalidate(shaped_owner.get_or_null(E), false);
			}
		}
	}
}
int64_t TextServerAdvanced::_convert_pos(const String &p_utf32, const Char16String &p_utf16, int64_t p_pos) const {