### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
file_dialog->set_current_file(p_base_name);
	file_dialog->set_current_dir(p_base_path);
	_menu_option(FILE_NEW_TEXTFILE);
	open_textfile_after_create = false;
}
Ref<Resource> ScriptEditor::open_file(const String &p_file) {
	List<String> extensions;
	ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
	if (extensions.find(p_file.get_extension())) {
		Ref<Script> scr = ResourceLoader::load(p_file);
		if (!scr.is_valid()) {
			EditorNode::get_singleton()->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!"));
			return Ref<Resource>();
		}
		edit(scr);
		return scr;
	}
	Error error;
	Ref<TextFile> text_file = _load_text_file(p_file, &error);
	if (error != OK) {
		EditorNode::get_singleton()->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!"));
		return Ref<Resource>();
	}
	if (text_file.is_valid()) {
		edit(text_file);
		return text_file;
	}
	return Ref<Resource>();
}
void ScriptEditor::_editor_stop() {