### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
HashMap<StringName, int64_t>::ConstIterator i = p_type.enum_values.begin();
	while (i) {
		if (i->value == p_val) {
			return i->key;
		}
		++i;
	}
	return StringName();
}
bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName &p_member_name, const GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_member) {
	if (p_class->members_indices.has(p_member_name)) {
		int index = p_class->members_indices[p_member_name];
		const GDScriptParser::ClassNode::Member *member = &p_class->members[index];
		if (member->type == GDScriptParser::ClassNode::Member::VARIABLE ||
				member->type == GDScriptParser::ClassNode::Member::CONSTANT ||
				member->type == GDScriptParser::ClassNode::Member::ENUM ||
				member->type == GDScriptParser::ClassNode::Member::ENUM_VALUE ||
				member->type == GDScriptParser::ClassNode::Member::CLASS ||
				member->type == GDScriptParser::ClassNode::Member::SIGNAL) {
			return true;
		}
		if (p_member->type != GDScriptParser::Node::FUNCTION && member->type == GDScriptParser::ClassNode::Member::FUNCTION) {
			return true;
		}
	}
	return false;
}
bool GDScriptAnalyzer::has_member_name_conflict_in_native_type(const StringName &p_member_name, const StringName &p_native_type_string) {