### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

}
			} break;
			case WINDOW_MOVE_DOWN: {
				if (tab_container->get_current_tab() < tab_container->get_tab_count() - 1) {
					tab_container->move_child(current, tab_container->get_current_tab() + 1);
					tab_container->set_current_tab(tab_container->get_current_tab());
					_update_script_names();
				}
			} break;
			default: {
				if (p_option >= WINDOW_SELECT_BASE) {
					_go_to_tab(p_option - WINDOW_SELECT_BASE);
					_update_script_names();
				}
			}
		}
	} else {
		EditorHelp *help = Object::cast_to<EditorHelp>(tab_container->get_current_tab_control());
		if (help) {
			switch (p_option) {
				case HELP_SEARCH_FIND: {
					help->popup_search();
				} break;
				case HELP_SEARCH_FIND_NEXT: {
					help->search_again();
				} break;
				case HELP_SEARCH_FIND_PREVIOUS: {
					help->search_again(true);
				} break;
				case FILE_CLOSE: {