### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
filter.push_back(Variant::FLOAT);
			prop_selector->set_type_filter(filter);
			prop_selector->select_property_from_instance(node);
		} break;
		case Animation::TYPE_POSITION_3D:
		case Animation::TYPE_ROTATION_3D:
		case Animation::TYPE_SCALE_3D:
		case Animation::TYPE_METHOD: {
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Add Track"));
			undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type);
			undo_redo->add_do_method(animation.ptr(), "track_set_path", animation->get_track_count(), path_to);
			undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count());
			undo_redo->commit_action();
		} break;
		case Animation::TYPE_BEZIER: {
			Vector<Variant::Type> filter;
			filter.push_back(Variant::INT);
			filter.push_back(Variant::FLOAT);
			filter.push_back(Variant::VECTOR2);
			filter.push_back(Variant::VECTOR3);
			filter.push_back(Variant::QUATERNION);
			filter.push_back(Variant::PLANE);
			filter.push_back(Variant::COLOR);
			adding_track_path = path_to;
			prop_selector->set_type_filter(filter);
			prop_selector->select_property_from_instance(node);
			bezier_edit_icon->set_disabled(false);
		} break;
		case Animation::TYPE_AUDIO: {