### Godot version

4.0 beta 16 and 17

### System information

Windows 11

### Issue description

Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is that the moment you type something that doesn't start with `"` the engine crashes.

### Steps to reproduce

1. Create a script.
2. Write one of the following:
a) `@export_category()`
b) `@export_group()`
c) `@export_subgroup()`
3. In the parentheses write *any* character other than `"`.
4. Watch it crash.

If you managed to save the file the project will crash when opened.

### Minimal reproduction project

[Minimal.zip](https://github.com/godotengine/godot/files/10561826/Minimal.zip)

ERR_FAIL_COND_V_MSG(valid_annotations.has(p_info.name), false, vformat(R"(Annotation "%s" already registered.)", p_info.name));
	AnnotationInfo new_annotation;
	new_annotation.info = p_info;
	new_annotation.info.default_arguments = p_default_arguments;
	if (p_is_vararg) {
		new_annotation.info.flags |= METHOD_FLAG_VARARG;
	}
	new_annotation.apply = p_apply;
	new_annotation.target_kind = p_target_kinds;
	valid_annotations[p_info.name] = new_annotation;
	return true;
}
GDScriptParser::SuiteNode *GDScriptParser::parse_suite(const String &p_context, SuiteNode *p_suite, bool p_for_lambda) {
	SuiteNode *suite = p_suite != nullptr ? p_suite : alloc_node<SuiteNode>();
	suite->parent_block = current_suite;
	suite->parent_function = current_function;
	current_suite = suite;
	bool multiline = false;
	if (match(GDScriptTokenizer::Token::NEWLINE)) {
		multiline = true;
	}
	if (multiline) {
		if (!consume(GDScriptTokenizer::Token::INDENT, vformat(R"(Expected indented block after %s.)", p_context))) {
			current_suite = suite->parent_block;
			complete_extents(suite);
			return suite;
		}