### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

return;
		}
	}
	
	Basis b_xform_normal = p_transform_b.basis.inverse().transposed();
	
	for (int i = 0; i < face_count; i++) {
		Vector3 axis = b_xform_normal.xform(faces[i].plane.normal).normalized();
		if (!separator.test_axis(axis)) {
			return;
		}
	}
	
	for (int i = 0; i < 3; i++) {
		Vector3 e1 = p_transform_a.basis.get_column(i);
		for (int j = 0; j < edge_count; j++) {
			Vector3 e2 = p_transform_b.basis.xform(vertices[edges[j].vertex_a]) - p_transform_b.basis.xform(vertices[edges[j].vertex_b]);
			Vector3 axis = e1.cross(e2).normalized();
			if (!separator.test_axis(axis)) {
				return;
			}
		}
	}
	if (withMargin) {
		
		for (int v = 0; v < vertex_count; v++) {
			Vector3 vtxb = p_transform_b.xform(vertices[v]);
			Vector3 ab_vec = vtxb - p_transform_a.origin;
			Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec);
			Vector3 support_a = p_transform_a.xform(Vector3(