### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
if (!ClassDB::has_integer_constant(p_class, p_constant)) {
		return ScriptLanguage::LOCATION_OTHER;
	}
	int depth = 0;
	StringName class_test = p_class;
	while (class_test && !ClassDB::has_integer_constant(class_test, p_constant, true)) {
		class_test = ClassDB::get_parent_class(class_test);
		depth++;
	}
	return depth | ScriptLanguage::LOCATION_PARENT_MASK;
}
static int _get_signal_location(StringName p_class, StringName p_signal) {
	if (!ClassDB::has_signal(p_class, p_signal)) {
		return ScriptLanguage::LOCATION_OTHER;
	}
	int depth = 0;
	StringName class_test = p_class;
	while (class_test && !ClassDB::has_signal(class_test, p_signal, true)) {
		class_test = ClassDB::get_parent_class(class_test);
		depth++;
	}
	return depth | ScriptLanguage::LOCATION_PARENT_MASK;
}
static int _get_method_location(StringName p_class, StringName p_method) {