### Godot version

v4.0.beta.custom_build [7dfcd5556]

### System information

Fedora 37

### Issue description

Rendering a ReflectionProbe immediately crashes the engine.
Backtrace from opening the 3D platformer demo:
```
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.beta.custom_build (7dfcd555671e31e964948aa3e0f650898d39b80f)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /lib64/libc.so.6(+0x3cb50) [0x7f03f21f6b50] (??:0)
[2] RendererSceneRenderImplementation::RenderForwardClustered::RenderBufferDataForwardClustered::get_depth_fb(RendererSceneRenderImplementation::RenderForwardClustered::RenderBufferDataForwardClustered::DepthFrameBufferType) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp:227)
[3] RendererSceneRenderImplementation::RenderForwardClustered::_render_scene(RenderDataRD*, Color const&) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp:1726)
[4] RendererSceneRenderRD::render_scene(Ref<RenderSceneBuffers> const&, RendererSceneRender::CameraData const*, RendererSceneRender::CameraData const*, PagedArray<RenderGeometryInstance*> const&, PagedArray<RID> const&, PagedArray<RID> const&, PagedArray<RID> const&, PagedArray<RID> const&, PagedArray<RID> const&, PagedArray<RID> const&, RID, RID, RID, RID, RID, RID, int, float, RendererSceneRender::RenderShadowData const*, int, RendererSceneRender::RenderSDFGIData const*, int, RendererSceneRender::RenderSDFGIUpdateData const*, RenderingMethod::RenderInfo*) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp:1028)
[5] RendererSceneCull::_render_scene(RendererSceneRender::CameraData const*, Ref<RenderSceneBuffers> const&, RID, RID, unsigned int, RID, RID, RID, RID, int, float, bool, RenderingMethod::RenderInfo*) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_scene_cull.cpp:3298 (discriminator 4))
[6] RendererSceneCull::_render_reflection_probe_step(RendererSceneCull::Instance*, int) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_scene_cull.cpp:3424 (discriminator 2))
[7] RendererSceneCull::render_probes() (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_scene_cull.cpp:3452)
[8] RenderingServerDefault::_draw(bool, double) (/home/jtnicholl/godot/source/godot/servers/rendering/rendering_server_default.cpp:91)
[9] RenderingServerDefault::draw(bool, double) (/home/jtnicholl/godot/source/godot/servers/rendering/rendering_server_default.cpp:397)
[10] Main::iteration() (/home/jtnicholl/godot/source/godot/main/main.cpp:3085)
[11] OS_LinuxBSD::run() (/home/jtnicholl/godot/source/godot/platform/linuxbsd/os_linuxbsd.cpp:878)
[12] /home/jtnicholl/godot/source/godot/bin/godot.linuxbsd.editor.dev.x86_64(main+0x15a) [0x2679a00] (/home/jtnicholl/godot/source/godot/platform/linuxbsd/godot_linuxbsd.cpp:75)
[13] /lib64/libc.so.6(+0x27510) [0x7f03f21e1510] (??:0)
[14] /lib64/libc.so.6(__libc_start_main+0x89) [0x7f03f21e15c9] (??:0)
[15] /home/jtnicholl/godot/source/godot/bin/godot.linuxbsd.editor.dev.x86_64(_start+0x25) [0x26797e5] (??:?)
-- END OF BACKTRACE --
================================================================
```
This appears to be a regression from #71130, reverting it fixes the issue.

### Steps to reproduce

Open a scene with a ReflectionProbe.

### Minimal reproduction project

https://github.com/godotengine/godot-demo-projects/tree/4.0-dev/3d/platformer
}
			sky_energy_multiplier *= bg_energy_multiplier;
			RID sky_rid = environment_get_sky(p_render_data->environment);
			if (sky_rid.is_valid()) {
				sky.update_radiance_buffers(rb, p_render_data->environment, p_render_data->scene_data->cam_transform.origin, time, sky_energy_multiplier);
				radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid);
			} else {
				
				draw_sky = false;
			}
			if (draw_sky || draw_sky_fog_only) {
				
				sky.update_res_buffers(rb, p_render_data->environment, time, sky_energy_multiplier);
			}
			RD::get_singleton()->draw_command_end_label();
		}
	} else {
		clear_color = p_default_bg_color;
	}
	bool debug_voxelgis = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION;
	bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES;
	bool depth_pre_pass = bool(GLOBAL_GET("rendering/driver/depth_prepass/enable")) && depth_framebuffer.is_valid();
	bool using_ssao = depth_pre_pass && rb.is_valid() && p_render_data->environment.is_valid() && environment_get_ssao_enabled(p_render_data->environment);
	bool continue_depth = false;
	if (depth_pre_pass) { 
		bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_voxelgi);
		if (needs_pre_resolve) {
			RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (Parallel)");
		} else {
			RENDER_TIMESTAMP("Render Depth Pre-Pass");