### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

}
					Size2 minsize = c->get_combined_minimum_size();
					child_room = MAX(child_room, minsize.width);
					height = MAX(height, minsize.height);
					no_children = false;
				}
				if (no_children) {
					text_size = size.width;
					rect = Rect2(size.width - 1, 0, 1, height);
				} else {
					text_size = MAX(0, size.width - (child_room + 4 * EDSCALE));
					if (is_layout_rtl()) {
						rect = Rect2(1, 0, child_room, height);
					} else {
						rect = Rect2(size.width - child_room, 0, child_room, height);
					}
				}
				if (bottom_editor) {
					int m = 0; 
					bottom_rect = Rect2(m, rect.size.height + get_theme_constant(SNAME("v_separation")), size.width - m, bottom_editor->get_combined_minimum_size().height);
				}
				if (keying) {
					Ref<Texture2D> key;
					if (use_keying_next()) {
						key = get_theme_icon(SNAME("KeyNext"), SNAME("EditorIcons"));
					} else {
						key = get_theme_icon(SNAME("Key"), SNAME("EditorIcons"));
					}
					rect.size.x -= key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
					if (is_layout_rtl()) {