### Godot version

4.0 beta 10, mono edition

### System information

Windows 11

### Issue description

No matter what I do Project Camera Override can never detect a game instance.

![image](https://user-images.githubusercontent.com/13719743/209912444-541f642a-42d3-4860-a4e0-54a17dbbab0b.png)

Of relevance: I can see remote nodes. I can see the output in the console. I can see the output in my IDE of choice (Rider). I can toggle debug mode.

It's just the camera that is unable to detect the game instance.

### Steps to reproduce

This happens everywhere, including on a brand new projects where the only nodes are a 2d camera and the Godot svg icon for testing. This also seems to happen when not using Rider as a third party editor.

### Minimal reproduction project

N/A
for (CanvasItem *ci : drag_selection) {
		CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(ci);
		ci->_edit_set_state(se->undo_state);
	}
}
void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones) {
	List<CanvasItem *> modified_canvas_items;
	for (CanvasItem *ci : p_canvas_items) {
		Dictionary old_state = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(ci)->undo_state;
		Dictionary new_state = ci->_edit_get_state();
		if (old_state.hash() != new_state.hash()) {
			modified_canvas_items.push_back(ci);
		}