### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
}
	if (bool(EDITOR_GET("run/output/always_clear_output_on_play"))) {
		log->clear();
	}
	if (bool(EDITOR_GET("run/output/always_open_output_on_play"))) {
		make_bottom_panel_item_visible(log);
	}
	EditorDebuggerNode::get_singleton()->start();
	Error error = editor_run.run(run_filename, write_movie_file);
	if (error != OK) {
		EditorDebuggerNode::get_singleton()->stop();
		show_accept(TTR("Could not start subprocess(es)!"), TTR("OK"));
		return;
	}
	emit_signal(SNAME("play_pressed"));
	if (p_current) {
		run_current_filename = run_filename;
		play_scene_button->set_pressed(true);
		play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
		play_scene_button->set_tooltip_text(TTR("Reload the played scene."));
	} else if (!p_custom.is_empty()) {
		run_custom_filename = p_custom;
		play_custom_scene_button->set_pressed(true);
		play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
		play_custom_scene_button->set_tooltip_text(TTR("Reload the played scene."));
	} else {
		play_button->set_pressed(true);
		play_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
		play_button->set_tooltip_text(TTR("Reload the played scene."));
	}