### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
uint32_t value = get_edited_object()->get(get_edited_property());
	grid->set_flag(value);
}
void EditorPropertyLayers::setup(LayerType p_layer_type) {
	layer_type = p_layer_type;
	int layer_group_size = 0;
	int layer_count = 0;
	switch (p_layer_type) {
		case LAYER_RENDER_2D: {
			basename = "layer_names/2d_render";
			layer_group_size = 5;
			layer_count = 20;
		} break;
		case LAYER_PHYSICS_2D: {
			basename = "layer_names/2d_physics";
			layer_group_size = 4;
			layer_count = 32;
		} break;
		case LAYER_NAVIGATION_2D: {
			basename = "layer_names/2d_navigation";
			layer_group_size = 4;
			layer_count = 32;
		} break;
		case LAYER_RENDER_3D: {
			basename = "layer_names/3d_render";
			layer_group_size = 5;
			layer_count = 20;
		} break;