### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
return (code_completion_active) ? code_completion_current_selected : -1;
}
void CodeEdit::set_code_completion_selected_index(int p_index) {
	if (!code_completion_active) {
		return;
	}
	ERR_FAIL_INDEX(p_index, code_completion_options.size());
	code_completion_current_selected = p_index;
	code_completion_force_item_center = -1;
	queue_redraw();
}
void CodeEdit::confirm_code_completion(bool p_replace) {
	if (!is_editable() || !code_completion_active) {
		return;
	}
	if (GDVIRTUAL_CALL(_confirm_code_completion, p_replace)) {
		return;
	}
	char32_t caret_last_completion_char;
	begin_complex_operation();
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &i : caret_edit_order) {
		int caret_line = get_caret_line(i);
		const String &insert_text = code_completion_options[code_completion_current_selected].insert_text;