### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

err = json.parse(text);
		if (err != OK) {
			_err_print_error("", "", json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT);
		}
		ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
		p_state->json = json.get_data();
	}
	if (!p_state->json.has("asset")) {
		return ERR_PARSE_ERROR;
	}
	Dictionary asset = p_state->json["asset"];
	if (!asset.has("version")) {
		return ERR_PARSE_ERROR;
	}
	String version = asset["version"];
	p_state->major_version = version.get_slice(".", 0).to_int();
	p_state->minor_version = version.get_slice(".", 1).to_int();
	document_extensions.clear();
	for (Ref<GLTFDocumentExtension> ext : all_document_extensions) {
		ERR_CONTINUE(ext.is_null());
		err = ext->import_preflight(p_state, p_state->json["extensionsUsed"]);
		if (err == OK) {
			document_extensions.push_back(ext);
		}
	}
	err = _parse_gltf_state(p_state, p_path);
	ERR_FAIL_COND_V(err != OK, err);
	return OK;
}
Dictionary _serialize_texture_transform_uv(Vector2 p_offset, Vector2 p_scale) {