### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

When ticking `apply_root_scale` the scale is not applied to custom collision shape set in importer.
This apply for `shape_type`  Box, Sphere, Cylinder and Capsule

_I tried to fix it myself but i'm a bit confused on how to have acces to the `apply_root_scale` and `root_scale` at the moment where the shape is generated_

### Steps to reproduce

- Add a 3d model.
- Generate physics for the mesh
- Select a `shape_type` for example Box
- Add `root_scale` != 1 and tick `apply_root_scale`

### Minimal reproduction project

[BoxColliderImport.zip](https://github.com/godotengine/godot/files/10500751/BoxColliderImport.zip)

} else if (ttype < track_types[j]) {
								
								insert_at_pos = k + 1;
							}
						} else if (insert_at_pos >= 0) {
							break;
						}
					}
					int track_idx = anim->add_track(track_types[j], insert_at_pos);
					anim->track_set_path(track_idx, path);
					anim->track_set_imported(track_idx, true);
					switch (j) {
						case TRACK_CHANNEL_POSITION: {
							anim->position_track_insert_key(track_idx, 0, loc);
						} break;
						case TRACK_CHANNEL_ROTATION: {
							anim->rotation_track_insert_key(track_idx, 0, rot);
						} break;
						case TRACK_CHANNEL_SCALE: {
							anim->scale_track_insert_key(track_idx, 0, scale);
						} break;
						default: {
						}
					}
				}
			}
		}
	}
}
Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options) {