### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
expected_type = parser->current_function->get_datatype();
	}
	if (p_return->return_value != nullptr) {
		bool is_void_function = has_expected_type && expected_type.is_hard_type() && expected_type.kind == GDScriptParser::DataType::BUILTIN && expected_type.builtin_type == Variant::NIL;
		bool is_call = p_return->return_value->type == GDScriptParser::Node::CALL;
		if (is_void_function && is_call) {
			
			reduce_call(static_cast<GDScriptParser::CallNode *>(p_return->return_value), false, true);
		} else {
			reduce_expression(p_return->return_value);
		}
		if (is_void_function) {
			p_return->void_return = true;
			const GDScriptParser::DataType &return_type = p_return->return_value->datatype;
			if (is_call && !return_type.is_hard_type()) {
				String function_name = parser->current_function->identifier ? parser->current_function->identifier->name.operator String() : String("<anonymous function>");
				String called_function_name = static_cast<GDScriptParser::CallNode *>(p_return->return_value)->function_name.operator String();
#ifdef DEBUG_ENABLED
				parser->push_warning(p_return, GDScriptWarning::UNSAFE_VOID_RETURN, function_name, called_function_name);
#endif
				mark_node_unsafe(p_return);
			} else if (!is_call) {
				push_error("A void function cannot return a value.", p_return);
			}
			result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
			result.kind = GDScriptParser::DataType::BUILTIN;
			result.builtin_type = Variant::NIL;
			result.is_constant = true;
		} else {
			if (p_return->return_value->type == GDScriptParser::Node::ARRAY && has_expected_type && expected_type.has_container_element_type()) {