### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
HMODULE user32_lib = LoadLibraryW(L"user32.dll");
	if (user32_lib) {
		win8p_GetPointerType = (GetPointerTypePtr)GetProcAddress(user32_lib, "GetPointerType");
		win8p_GetPointerPenInfo = (GetPointerPenInfoPtr)GetProcAddress(user32_lib, "GetPointerPenInfo");
		winink_available = win8p_GetPointerType && win8p_GetPointerPenInfo;
	}
	if (winink_available) {
		tablet_drivers.push_back("winink");
	}
	if (OS::get_singleton()->is_hidpi_allowed()) {
		HMODULE Shcore = LoadLibraryW(L"Shcore.dll");
		if (Shcore != nullptr) {
			typedef HRESULT(WINAPI * SetProcessDpiAwareness_t)(SHC_PROCESS_DPI_AWARENESS);
			SetProcessDpiAwareness_t SetProcessDpiAwareness = (SetProcessDpiAwareness_t)GetProcAddress(Shcore, "SetProcessDpiAwareness");
			if (SetProcessDpiAwareness) {
				SetProcessDpiAwareness(SHC_PROCESS_SYSTEM_DPI_AWARE);
			}
		}
	}
	memset(&wc, 0, sizeof(WNDCLASSEXW));
	wc.cbSize = sizeof(WNDCLASSEXW);
	wc.style = CS_OWNDC | CS_DBLCLKS;
	wc.lpfnWndProc = (WNDPROC)::WndProc;
	wc.cbClsExtra = 0;
	wc.cbWndExtra = 0;
	wc.hInstance = hInstance ? hInstance : GetModuleHandle(nullptr);
	wc.hIcon = LoadIcon(nullptr, IDI_WINLOGO);
	wc.hCursor = nullptr;
	wc.hbrBackground = nullptr;
	wc.lpszMenuName = nullptr;