### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
_THREAD_SAFE_METHOD_
	switch (p_screen) {
		case SCREEN_PRIMARY: {
			p_screen = get_primary_screen();
		} break;
		case SCREEN_OF_MAIN_WINDOW: {
			p_screen = window_get_current_screen(MAIN_WINDOW_ID);
		} break;
		default:
			break;
	}
	EnumRefreshRateData data = { 0, p_screen, SCREEN_REFRESH_RATE_FALLBACK };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcRefreshRate, (LPARAM)&data);
	return data.rate;
}
void DisplayServerWindows::screen_set_keep_on(bool p_enable) {
	if (keep_screen_on == p_enable) {
		return;
	}
	if (p_enable) {
		const String reason = "Godot Engine running with display/window/energy_saving/keep_screen_on = true";
		Char16String reason_utf16 = reason.utf16();
		REASON_CONTEXT context;
		context.Version = POWER_REQUEST_CONTEXT_VERSION;
		context.Flags = POWER_REQUEST_CONTEXT_SIMPLE_STRING;
		context.Reason.SimpleReasonString = (LPWSTR)(reason_utf16.ptrw());
		power_request = PowerCreateRequest(&context);
		if (power_request == INVALID_HANDLE_VALUE) {
			print_error("Failed to enable screen_keep_on.");