### Godot version

master (95ce236b7d6a70a06ecc13fb08d48da90ed98430)

### System information

Windows 11, Vulkan Mobile, NVidia RTX 3070 TI

### Issue description

Gdscript is now crashing when a default argument of type array occurs:

```gdscript
func _ready():
	# This works
	test([1, 1, 1])
        
	# This crashes
	test()
	
func test(array := [1, 2, 3]):
	print("array is ", array)
```

### Steps to reproduce

The code snippet above is enough to produce the issue. Bisecting the repository indicates the issue was introduced by https://github.com/godotengine/godot/commit/a1d06749f18c3f47c6443ece2ec625d8ee5f1761.


### Minimal reproduction project

[DefaultArrayCrash.zip](https://github.com/godotengine/godot/files/10357164/DefaultArrayCrash.zip)

codegen.generator->write_assign(p_previous_test, result_addr);
			}
			codegen.generator->pop_temporary(); 
			return p_previous_test;
		} break;
		case GDScriptParser::PatternNode::PT_DICTIONARY: {
			if (p_is_nested) {
				codegen.generator->write_and_left_operand(p_previous_test);
			} else if (!p_is_first) {
				codegen.generator->write_or_left_operand(p_previous_test);
			}
			
			GDScriptCodeGenerator::Address dict_type_addr = codegen.add_constant((int)Variant::DICTIONARY);
			
			GDScriptDataType temp_type;
			temp_type.has_type = true;
			temp_type.kind = GDScriptDataType::BUILTIN;
			temp_type.builtin_type = Variant::BOOL;
			
			GDScriptCodeGenerator::Address result_addr = codegen.add_temporary(temp_type);
			codegen.generator->write_binary_operator(result_addr, Variant::OP_EQUAL, p_type_addr, dict_type_addr);
			codegen.generator->write_and_left_operand(result_addr);
			
			GDScriptCodeGenerator::Address dict_length_addr = codegen.add_constant(p_pattern->rest_used ? p_pattern->dictionary.size() - 1 : p_pattern->dictionary.size());
			
			temp_type.builtin_type = Variant::INT;
			GDScriptCodeGenerator::Address value_length_addr = codegen.add_temporary(temp_type);
			Vector<GDScriptCodeGenerator::Address> func_args;
			func_args.push_back(p_value_addr);
			codegen.generator->write_call_gdscript_utility(value_length_addr, GDScriptUtilityFunctions::get_function("len"), func_args);