### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
const Variant args[3] = { String(get_edited_property()) + ":" + p_property, p_value, p_advance };
	const Variant *argp[3] = { &args[0], &args[1], &args[2] };
	emit_signalp(SNAME("property_keyed_with_value"), argp, 3);
}
void EditorPropertyResource::_sub_inspector_resource_selected(const Ref<Resource> &p_resource, const String &p_property) {
	emit_signal(SNAME("resource_selected"), String(get_edited_property()) + ":" + p_property, p_resource);
}
void EditorPropertyResource::_sub_inspector_object_id_selected(int p_id) {
	emit_signal(SNAME("object_id_selected"), get_edited_property(), p_id);
}
void EditorPropertyResource::_open_editor_pressed() {
	Ref<Resource> res = get_edited_object()->get(get_edited_property());
	if (res.is_valid()) {
		
		EditorNode::get_singleton()->call_deferred(SNAME("edit_item_resource"), res);
	}
}
void EditorPropertyResource::_fold_other_editors(Object *p_self) {