### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
_menu_option_confirm(RUN_STOP, true);
	_run(false);
}
void EditorNode::run_play_current() {
	_save_default_environment();
	_menu_option_confirm(RUN_STOP, true);
	_run(true);
}
void EditorNode::run_play_custom(const String &p_custom) {
	bool is_current = !run_current_filename.is_empty();
	_menu_option_confirm(RUN_STOP, true);
	_run(is_current, p_custom);
}
void EditorNode::run_stop() {
	_menu_option_confirm(RUN_STOP, false);
}
bool EditorNode::is_run_playing() const {
	EditorRun::Status status = editor_run.get_status();
	return (status == EditorRun::STATUS_PLAY || status == EditorRun::STATUS_PAUSED);
}
String EditorNode::get_run_playing_scene() const {
	String run_filename = editor_run.get_running_scene();
	if (run_filename.is_empty() && is_run_playing()) {
		run_filename = GLOBAL_GET("application/run/main_scene"); 
	}
	return run_filename;
}
void EditorNode::_immediate_dialog_confirmed() {