### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

if (p_hint == PROPERTY_HINT_EXP_EASING) {
				EditorPropertyEasing *editor = memnew(EditorPropertyEasing);
				bool positive_only = false;
				bool flip = false;
				const Vector<String> hints = p_hint_text.split(",");
				for (int i = 0; i < hints.size(); i++) {
					const String hint = hints[i].strip_edges();
					if (hint == "attenuation") {
						flip = true;
					}
					if (hint == "positive_only") {
						positive_only = true;
					}
				}
				editor->setup(positive_only, flip);
				return editor;
			} else {
				EditorPropertyFloat *editor = memnew(EditorPropertyFloat);
				EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
				editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.exp_range, hint.or_greater, hint.or_less, hint.suffix, hint.radians);
				return editor;
			}
		} break;
		case Variant::STRING: {
			if (p_hint == PROPERTY_HINT_ENUM || p_hint == PROPERTY_HINT_ENUM_SUGGESTION) {
				EditorPropertyTextEnum *editor = memnew(EditorPropertyTextEnum);
				Vector<String> options = p_hint_text.split(",", false);
				editor->setup(options, false, (p_hint == PROPERTY_HINT_ENUM_SUGGESTION));
				return editor;
			} else if (p_hint == PROPERTY_HINT_MULTILINE_TEXT) {