### Godot version

4.0 beta (e1648b3327431a09cc9498663fac483275eb711d)

### System information

Mageia 9, Linux

### Issue description

When exporting a project with no attached script (or with only a builtin GDScript), the following error is printed:
```
ERROR: Can't open file from path 'res://.godot/global_script_class_cache.cfg'.
   at: get_file_as_bytes (core/io/file_access.cpp:699)
```

And while the export succeeds, when running the project, it prints:
```
ERROR: Couldn't find the given section "" and key "list", and no default was given.
   at: get_value (core/io/config_file.cpp:86)
```

We should ensure that this file is always created, regardless of whether there are scripts to parse for class names or not. It should always contain at least `list=[]`.

### Steps to reproduce

- Create new project
- Create main scene with no script
- Export

### Minimal reproduction project

[NewProj.zip](https://github.com/godotengine/godot/files/10547125/NewProj.zip)
}
			}
		}
		if (fi->uid != ResourceUID::INVALID_ID) {
			if (ResourceUID::get_singleton()->has_id(fi->uid)) {
				ResourceUID::get_singleton()->set_id(fi->uid, path);
			} else {
				ResourceUID::get_singleton()->add_id(fi->uid, path);
			}
		}
		p_dir->files.push_back(fi);
		p_progress.update(idx, total);
	}
}
void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const ScanProgress &p_progress) {
	uint64_t current_mtime = FileAccess::get_modified_time(p_dir->get_path());
	bool updated_dir = false;
	String cd = p_dir->get_path();
	if (current_mtime != p_dir->modified_time || using_fat32_or_exfat) {
		updated_dir = true;
		p_dir->modified_time = current_mtime;
		
		
		for (int i = 0; i < p_dir->files.size(); i++) {
			p_dir->files[i]->verified = false;
		}
		for (int i = 0; i < p_dir->subdirs.size(); i++) {
			p_dir->get_subdir(i)->verified = false;
		}