### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

StringName propname = property_prefix + p.name;
			bool found = false;
			
			HashMap<StringName, HashMap<StringName, PropertyDocInfo>>::Iterator E = doc_info_cache.find(classname);
			if (E) {
				HashMap<StringName, PropertyDocInfo>::Iterator F = E->value.find(propname);
				if (F) {
					found = true;
					doc_info = F->value;
				}
			}
			if (!found) {
				
				DocTools *dd = EditorHelp::get_doc_data();
				HashMap<String, DocData::ClassDoc>::Iterator F = dd->class_list.find(classname);
				while (F && doc_info.description.is_empty()) {
					for (int i = 0; i < F->value.properties.size(); i++) {
						if (F->value.properties[i].name == propname.operator String()) {
							doc_info.description = DTR(F->value.properties[i].description);
							doc_info.path = "class_property:" + F->value.name + ":" + F->value.properties[i].name;
							break;
						}
					}
					Vector<String> slices = propname.operator String().split("/");
					if (slices.size() == 2 && slices[0].begins_with("theme_override_")) {
						for (int i = 0; i < F->value.theme_properties.size(); i++) {
							if (F->value.theme_properties[i].name == slices[1]) {
								doc_info.description = DTR(F->value.theme_properties[i].description);
								doc_info.path = "class_theme_item:" + F->value.name + ":" + F->value.theme_properties[i].name;
								break;