### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
for (int i = 0; i < get_gutter_count(); i++) {
		if (get_gutter_name(i) == "main_gutter") {
			main_gutter = i;
			continue;
		}
		if (get_gutter_name(i) == "line_numbers") {
			line_number_gutter = i;
			continue;
		}
		if (get_gutter_name(i) == "fold_gutter") {
			fold_gutter = i;
			continue;
		}
	}
}
void CodeEdit::_update_delimiter_cache(int p_from_line, int p_to_line) {
	if (delimiters.size() == 0) {
		return;
	}
	int line_count = get_line_count();
	if (p_to_line == -1) {
		p_to_line = line_count;
	}
	int start_line = MIN(p_from_line, p_to_line);
	int end_line = MAX(p_from_line, p_to_line);
	
	if (start_line != end_line) {