### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
if (!file->is_built_in()) {
				save_current_script();
			}
		}
		if (file.is_valid()) {
			if (!file->get_path().is_empty()) {
				
				previous_scripts.push_back(file->get_path());
			}
			Ref<Script> scr = file;
			if (scr.is_valid()) {
				notify_script_close(scr);
			}
		}
	}
	
	if (p_history_back) {
		_history_back();
	}
	
	history.resize(history_pos + 1);
	for (int i = 0; i < history.size(); i++) {
		if (history[i].control == tselected) {
			history.remove_at(i);
			i--;
			history_pos--;
		}
	}
	if (history_pos >= history.size()) {