### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

const StringName &name = p_local->name;
	GDScriptParser::DataType base = parser->current_class->get_datatype();
	GDScriptParser::ClassNode *base_class = base.class_type;
	{
		List<MethodInfo> gdscript_funcs;
		GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs);
		for (MethodInfo &info : gdscript_funcs) {
			if (info.name == name) {
				parser->push_warning(p_local, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, p_context, name, "built-in function");
				return true;
			}
		}
		if (Variant::has_utility_function(name)) {
			parser->push_warning(p_local, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, p_context, name, "built-in function");
			return true;
		} else if (ClassDB::class_exists(name)) {
			parser->push_warning(p_local, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, p_context, name, "global class");
			return true;
		}
	}
	while (base_class != nullptr) {
		if (base_class->has_member(name)) {