### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
parent = parent->get_parent();
			}
		}
		if (restore_focus) {
			current_focusable = property_focusable;
		}
	}
	_clear();
	if (!object) {
		return;
	}
	List<Ref<EditorInspectorPlugin>> valid_plugins;
	for (int i = inspector_plugin_count - 1; i >= 0; i--) { 
		if (!inspector_plugins[i]->can_handle(object)) {
			continue;
		}
		valid_plugins.push_back(inspector_plugins[i]);
	}
	
	
	bool draw_warning = false;
	bool all_read_only = false;
	if (is_inside_tree()) {
		if (object->has_method("_is_read_only")) {
			all_read_only = object->call("_is_read_only");
		}
		Node *nod = Object::cast_to<Node>(object);
		Node *es = EditorNode::get_singleton()->get_edited_scene();
		if (nod && es != nod && nod->get_owner() != es) {