### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
NodePath p;
	if (pointer_mode) {
		p = get_edited_object()->get(_get_meta_pointer_property());
	} else {
		p = get_edited_object()->get(get_edited_property());
	}
	assign->set_tooltip_text(p);
	if (p == NodePath()) {
		assign->set_icon(Ref<Texture2D>());
		assign->set_text(TTR("Assign..."));
		assign->set_flat(false);
		return;
	}
	assign->set_flat(true);
	Node *base_node = nullptr;
	if (base_hint != NodePath()) {
		if (get_tree()->get_root()->has_node(base_hint)) {
			base_node = get_tree()->get_root()->get_node(base_hint);
		}
	} else {
		base_node = Object::cast_to<Node>(get_edited_object());
	}
	if (!base_node || !base_node->has_node(p)) {