### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

p_transform_b.xform(face_B->vertex[2]),
	};
	Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
	if (!separator.test_axis(normal)) {
		return;
	}
	
	for (int i = 0; i < face_count; i++) {
		
		Vector3 axis = p_transform_a.basis.xform(faces[i].plane.normal).normalized();
		if (axis.dot(normal) < 0.0) {
			axis *= -1.0;
		}
		if (!separator.test_axis(axis)) {
			return;
		}
	}
	
	for (int i = 0; i < edge_count; i++) {
		Vector3 e1 = p_transform_a.xform(vertices[edges[i].vertex_a]) - p_transform_a.xform(vertices[edges[i].vertex_b]);
		for (int j = 0; j < 3; j++) {
			Vector3 e2 = vertex[j] - vertex[(j + 1) % 3];
			Vector3 axis = e1.cross(e2).normalized();
			if (axis.dot(normal) < 0.0) {
				axis *= -1.0;
			}
			if (!separator.test_axis(axis)) {
				return;
			}
		}