### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

}
	if (String(d["type"]) == "files") {
		Vector<String> files = d["files"];
		if (files.size() == 0) {
			return false; 
		}
		for (int i = 0; i < files.size(); i++) {
			String file = files[i];
			if (file.is_empty() || !FileAccess::exists(file)) {
				continue;
			}
			if (ResourceLoader::exists(file, "Script")) {
				Ref<Script> scr = ResourceLoader::load(file);
				if (scr.is_valid()) {
					return true;
				}
			}
			if (textfile_extensions.has(file.get_extension())) {
				Error err;
				Ref<TextFile> text_file = _load_text_file(file, &err);
				if (text_file.is_valid() && err == OK) {
					return true;
				}
			}
		}
		return false;
	}
	return false;
}
void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {