### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
tk = _get_token();
		if (is_token_operator(tk.type)) {
			Expression o;
			o.is_op = true;
			switch (tk.type) {
				case TK_OP_EQUAL:
					o.op = OP_EQUAL;
					break;
				case TK_OP_NOT_EQUAL:
					o.op = OP_NOT_EQUAL;
					break;
				case TK_OP_LESS:
					o.op = OP_LESS;
					break;
				case TK_OP_LESS_EQUAL:
					o.op = OP_LESS_EQUAL;
					break;
				case TK_OP_GREATER:
					o.op = OP_GREATER;
					break;
				case TK_OP_GREATER_EQUAL:
					o.op = OP_GREATER_EQUAL;
					break;
				case TK_OP_AND:
					o.op = OP_AND;
					break;
				case TK_OP_OR:
					o.op = OP_OR;
					break;
				case TK_OP_ADD: