### Godot version

v4.0.beta10.official.d0398f62f

### System information

Windows 10, NVIDIA GeForce GTX 750 Ti/PCIe/SSE2

### Issue description

Hi,

when run Godot_v4.0-beta10_win64
it's show dialog question if "Open Asset Library" or "Cancel"
if I click "Open Asset Library" it's not shwing any thing
but if click cancel and click "Open Asset Library" from tab its show demos



preview problem in video
https://drive.google.com/file/d/1hZTgMiJLLk8Cz1B_voX25CdNHKeuCXyH/view?usp=sharing

### Steps to reproduce


https://user-images.githubusercontent.com/5288136/209568828-c8824202-5b9c-4df3-a6a2-e838c3b88ac6.mp4



### Minimal reproduction project

N/A
Button *current = memnew(Button);
			
			current->set_text(vformat(" %d ", i + 1));
			current->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(i));
			hbc->add_child(current);
		}
	}
	Button *next = memnew(Button);
	next->set_text(TTR("Next", "Pagination"));
	if (p_page < p_page_count - 1) {
		next->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(p_page + 1));
	} else {
		next->set_disabled(true);
		next->set_focus_mode(Control::FOCUS_NONE);
	}
	hbc->add_child(memnew(VSeparator));
	hbc->add_child(next);
	Button *last = memnew(Button);
	last->set_text(TTR("Last", "Pagination"));
	if (p_page != p_page_count - 1) {
		last->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(p_page_count - 1));
	} else {
		last->set_disabled(true);
		last->set_focus_mode(Control::FOCUS_NONE);
	}
	hbc->add_child(last);
	hbc->add_spacer();
	return hbc;
}
void EditorAssetLibrary::_api_request(const String &p_request, RequestType p_request_type, const String &p_arguments) {