### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
switch (vcs_actions_menu->get_item_id(p_idx)) {
		case RUN_VCS_METADATA: {
			VersionControlEditorPlugin::get_singleton()->popup_vcs_metadata_dialog();
		} break;
		case RUN_VCS_SETTINGS: {
			VersionControlEditorPlugin::get_singleton()->popup_vcs_set_up_dialog(gui_base);
		} break;
	}
}
void EditorNode::_update_title() {
	const String appname = GLOBAL_GET("application/config/name");
	String title = (appname.is_empty() ? TTR("Unnamed Project") : appname);
	const String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_scene_file_path() : String();
	if (!edited.is_empty()) {
		
		title = vformat("%s - %s", edited.get_file(), title);
	}
	if (unsaved_cache) {
		
		title = vformat("(*) %s", title);
	}
	DisplayServer::get_singleton()->window_set_title(title + String(" - ") + VERSION_NAME);
	if (project_title) {
		project_title->set_text(title);
	}
}
void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) {