### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

setting = true;
	spin[0]->set_value(p_transform.basis[0][0]);
	spin[1]->set_value(p_transform.basis[0][1]);
	spin[2]->set_value(p_transform.basis[0][2]);
	spin[3]->set_value(p_transform.origin[0]);
	spin[4]->set_value(p_transform.basis[1][0]);
	spin[5]->set_value(p_transform.basis[1][1]);
	spin[6]->set_value(p_transform.basis[1][2]);
	spin[7]->set_value(p_transform.origin[1]);
	spin[8]->set_value(p_transform.basis[2][0]);
	spin[9]->set_value(p_transform.basis[2][1]);
	spin[10]->set_value(p_transform.basis[2][2]);
	spin[11]->set_value(p_transform.origin[2]);
	setting = false;
}
void EditorPropertyTransform3D::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			const Color *colors = _get_property_colors();
			for (int i = 0; i < 12; i++) {
				spin[i]->add_theme_color_override("label_color", colors[i % 4]);
			}
		} break;
	}
}
void EditorPropertyTransform3D::_bind_methods() {
}
void EditorPropertyTransform3D::setup(double p_min, double p_max, double p_step, bool p_hide_slider, const String &p_suffix) {