### Godot version

26bed8aa85fc2f98e38552a82929e1deb5b29d8a

### System information

Windows 11

### Issue description

Regardless of settings, the project manager (and the editor itself) has always started to run on the first monitor (I have two), as well as the debugged instance window. This does not happen on 4.0 beta 10.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	if (!windows.has(last_focused_window)) {
		return; 
	}
	
	
	String text = p_text.replace("\r\n", "\n").replace("\n", "\r\n"); 
	if (!OpenClipboard(windows[last_focused_window].hWnd)) {
		ERR_FAIL_MSG("Unable to open clipboard.");
	}
	EmptyClipboard();
	Char16String utf16 = text.utf16();
	HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (utf16.length() + 1) * sizeof(WCHAR));
	ERR_FAIL_COND_MSG(mem == nullptr, "Unable to allocate memory for clipboard contents.");
	LPWSTR lptstrCopy = (LPWSTR)GlobalLock(mem);
	memcpy(lptstrCopy, utf16.get_data(), (utf16.length() + 1) * sizeof(WCHAR));
	GlobalUnlock(mem);
	SetClipboardData(CF_UNICODETEXT, mem);
	
	CharString utf8 = text.utf8();
	mem = GlobalAlloc(GMEM_MOVEABLE, utf8.length() + 1);
	ERR_FAIL_COND_MSG(mem == nullptr, "Unable to allocate memory for clipboard contents.");
	LPTSTR ptr = (LPTSTR)GlobalLock(mem);
	memcpy(ptr, utf8.get_data(), utf8.length());
	ptr[utf8.length()] = 0;
	GlobalUnlock(mem);
	SetClipboardData(CF_TEXT, mem);
	CloseClipboard();
}
String DisplayServerWindows::clipboard_get() const {