### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
return GDScriptCodeGenerator::Address();
						}
						break;
					case GDScriptParser::DictionaryNode::LUA_TABLE:
						
						StringName key = dn->elements[i].key->reduced_value.operator StringName();
						element = codegen.add_constant(key);
						break;
				}
				elements.push_back(element);
				element = _parse_expression(codegen, r_error, dn->elements[i].value);
				if (r_error) {
					return GDScriptCodeGenerator::Address();
				}
				elements.push_back(element);
			}
			gen->write_construct_dictionary(result, elements);
			for (int i = 0; i < elements.size(); i++) {
				if (elements[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					gen->pop_temporary();
				}
			}
			return result;
		} break;
		case GDScriptParser::Node::CAST: {
			const GDScriptParser::CastNode *cn = static_cast<const GDScriptParser::CastNode *>(p_expression);
			GDScriptParser::DataType og_cast_type = cn->get_datatype();
			GDScriptDataType cast_type = _gdtype_from_datatype(og_cast_type, codegen.script);
			GDScriptCodeGenerator::Address result;
			if (cast_type.has_type) {