### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
editable_instance_remove_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_toggle_editable_children_from_selection));
	placeholder_editable_instance_remove_dialog = memnew(ConfirmationDialog);
	add_child(placeholder_editable_instance_remove_dialog);
	placeholder_editable_instance_remove_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_toggle_placeholder_from_selection));
	new_scene_from_dialog = memnew(EditorFileDialog);
	new_scene_from_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
	add_child(new_scene_from_dialog);
	new_scene_from_dialog->connect("file_selected", callable_mp(this, &SceneTreeDock::_new_scene_from));
	menu = memnew(PopupMenu);
	add_child(menu);
	menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false));
	menu_subresources = memnew(PopupMenu);
	menu_subresources->set_name("Sub-Resources");
	menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false));
	menu->add_child(menu_subresources);
	menu_properties = memnew(PopupMenu);
	add_child(menu_properties);
	menu_properties->connect("id_pressed", callable_mp(this, &SceneTreeDock::_property_selected));
	clear_inherit_confirm = memnew(ConfirmationDialog);
	clear_inherit_confirm->set_text(TTR("Clear Inheritance? (No Undo!)"));
	clear_inherit_confirm->set_ok_button_text(TTR("Clear"));
	add_child(clear_inherit_confirm);
	set_process_input(true);
	set_process(true);
	EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
	EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
	EDITOR_DEF("_use_favorites_root_selection", false);
	Resource::_update_configuration_warning = _update_configuration_warning;
}
SceneTreeDock::~SceneTreeDock() {