### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
if (p_mouse_button_index == MouseButton::MIDDLE) {
		script_list->select(p_item);
		_script_selected(p_item);
		_menu_option(FILE_CLOSE);
	}
	if (p_mouse_button_index == MouseButton::RIGHT) {
		_make_script_list_context_menu();
	}
}
void ScriptEditor::_make_script_list_context_menu() {
	context_menu->clear();
	int selected = tab_container->get_current_tab();
	if (selected < 0 || selected >= tab_container->get_tab_count()) {
		return;
	}
	ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(selected));
	if (se) {
		context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/save"), FILE_SAVE);
		context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/save_as"), FILE_SAVE_AS);
	}
	context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/close_file"), FILE_CLOSE);