### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
tree->clear();
	tree_update_id++;
	updating_tree = true;
	TreeItem *root = tree->create_item();
	
	TreeItem *favorites_item = tree->create_item(root);
	favorites_item->set_icon(0, get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons")));
	favorites_item->set_text(0, TTR("Favorites:"));
	favorites_item->set_metadata(0, "Favorites");
	favorites_item->set_collapsed(p_uncollapsed_paths.find("Favorites") < 0);
	Vector<String> favorite_paths = EditorSettings::get_singleton()->get_favorites();
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	bool fav_changed = false;
	for (int i = favorite_paths.size() - 1; i >= 0; i--) {
		if (da->dir_exists(favorite_paths[i]) || da->file_exists(favorite_paths[i])) {
			continue;
		}
		favorite_paths.remove_at(i);
		fav_changed = true;
	}
	if (fav_changed) {
		EditorSettings::get_singleton()->set_favorites(favorite_paths);
	}
	for (int i = 0; i < favorite_paths.size(); i++) {
		String favorite = favorite_paths[i];
		if (!favorite.begins_with("res://")) {