### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) {
						to_draw.insert(coords);
					}
				}
			}
			tile_map->draw_cells_outline(p_overlay, to_draw, Color(1.0, 1.0, 1.0), xform);
		} else if (drag_type == DRAG_TYPE_MOVE) {
			if (!(patterns_item_list->is_visible_in_tree() && patterns_item_list->has_point(patterns_item_list->get_local_mouse_position()))) {
				
				Vector2i top_left;
				if (!tile_map_selection.is_empty()) {
					top_left = tile_map_selection.front()->get();
				}
				for (const Vector2i &E : tile_map_selection) {
					top_left = top_left.min(E);
				}
				Vector2i offset = drag_start_mouse_pos - tile_map->map_to_local(top_left);
				offset = tile_map->local_to_map(drag_last_mouse_pos - offset) - tile_map->local_to_map(drag_start_mouse_pos - offset);
				TypedArray<Vector2i> selection_used_cells = selection_pattern->get_used_cells();
				for (int i = 0; i < selection_used_cells.size(); i++) {
					Vector2i coords = tile_map->map_pattern(offset + top_left, selection_used_cells[i], selection_pattern);
					preview[coords] = TileMapCell(selection_pattern->get_cell_source_id(selection_used_cells[i]), selection_pattern->get_cell_atlas_coords(selection_used_cells[i]), selection_pattern->get_cell_alternative_tile(selection_used_cells[i]));
				}
			}
		} else if (drag_type == DRAG_TYPE_CLIPBOARD_PASTE) {
			
			Vector2 mouse_offset = (Vector2(tile_map_clipboard->get_size()) / 2.0 - Vector2(0.5, 0.5)) * tile_set->get_tile_size();
			TypedArray<Vector2i> clipboard_used_cells = tile_map_clipboard->get_used_cells();
			for (int i = 0; i < clipboard_used_cells.size(); i++) {
				Vector2i coords = tile_map->map_pattern(tile_map->local_to_map(drag_last_mouse_pos - mouse_offset), clipboard_used_cells[i], tile_map_clipboard);