### Godot version

v4.0.beta11.official [91713ced8]

### System information

macOS 13.1

### Issue description

When using a function with a return type of `void` as the return value of another function with a return type of `void`, the following error occurs: 
> Cannot get return value of call to "foo()" because it returns "void"

This wasn't a problem in Godot 3.x and Godot 4.x until now. Seems it's related to https://github.com/godotengine/godot/pull/70702. 

I understand why this is happening, but I'd expect to be able to use functions like this that return `void` because they both use the matching return type. It seems overly strict.

In a real world example I use this to return early when switching states in a FSM:

```gdscript
func _process(_delta: float) -> void:
  if player.is_grounded():
    return state_machine.transition_to("ground") # returns void

  if player.is_on_wall():
    return state_machine.transition_to("wall") # returns void
```

### Steps to reproduce

```gdscript
extends Node

func foo() -> void:
	print("hello")

func _ready() -> void:
	return foo()
```

### Minimal reproduction project

[godot_4_return_value_regression.zip](https://github.com/godotengine/godot/files/10385377/godot_4_return_value_regression.zip)

return get_name_from_code(code);
}
String GDScriptWarning::get_name_from_code(Code p_code) {
	ERR_FAIL_COND_V(p_code < 0 || p_code >= WARNING_MAX, String());
	static const char *names[] = {
		"UNASSIGNED_VARIABLE",
		"UNASSIGNED_VARIABLE_OP_ASSIGN",
		"UNUSED_VARIABLE",
		"UNUSED_LOCAL_CONSTANT",
		"SHADOWED_VARIABLE",
		"SHADOWED_VARIABLE_BASE_CLASS",
		"UNUSED_PRIVATE_CLASS_VARIABLE",
		"UNUSED_PARAMETER",
		"UNREACHABLE_CODE",
		"UNREACHABLE_PATTERN",
		"STANDALONE_EXPRESSION",
		"NARROWING_CONVERSION",
		"INCOMPATIBLE_TERNARY",
		"UNUSED_SIGNAL",
		"RETURN_VALUE_DISCARDED",
		"PROPERTY_USED_AS_FUNCTION",
		"CONSTANT_USED_AS_FUNCTION",
		"FUNCTION_USED_AS_PROPERTY",
		"INTEGER_DIVISION",
		"UNSAFE_PROPERTY_ACCESS",
		"UNSAFE_METHOD_ACCESS",
		"UNSAFE_CAST",