### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
}
#endif
				result_type.kind = GDScriptParser::DataType::VARIANT;
			}
		}
		if (!valid) {
			push_error(vformat(R"(Cannot find member "%s" in base "%s".)", p_subscript->attribute->name, type_from_metatype(base_type).to_string()), p_subscript->attribute);
			result_type.kind = GDScriptParser::DataType::VARIANT;
		}
	} else {
		if (p_subscript->index == nullptr) {
			return;
		}
		reduce_expression(p_subscript->index);
		if (p_subscript->base->is_constant && p_subscript->index->is_constant) {
			
			bool valid = false;
			Variant value = p_subscript->base->reduced_value.get(p_subscript->index->reduced_value, &valid);
			if (!valid) {
				push_error(vformat(R"(Cannot get index "%s" from "%s".)", p_subscript->index->reduced_value, p_subscript->base->reduced_value), p_subscript->index);
				result_type.kind = GDScriptParser::DataType::VARIANT;
			} else {
				p_subscript->is_constant = true;
				p_subscript->reduced_value = value;
				result_type = type_from_variant(value, p_subscript);
			}
		} else {
			GDScriptParser::DataType base_type = p_subscript->base->get_datatype();
			GDScriptParser::DataType index_type = p_subscript->index->get_datatype();
			if (base_type.is_variant()) {