### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

bool found_joint = false;
	for (int i = 0; i < p_state->nodes[p_node_index]->children.size(); ++i) {
		found_joint |= _capture_nodes_in_skin(p_state, p_skin, p_state->nodes[p_node_index]->children[i]);
	}
	if (found_joint) {
		
		if (p_state->nodes[p_node_index]->joint && p_skin->joints.find(p_node_index) < 0) {
			p_skin->joints.push_back(p_node_index);
		} else if (p_skin->non_joints.find(p_node_index) < 0) {
			p_skin->non_joints.push_back(p_node_index);
		}
	}
	if (p_skin->joints.find(p_node_index) > 0) {
		return true;
	}
	return false;
}
void GLTFDocument::_capture_nodes_for_multirooted_skin(Ref<GLTFState> p_state, Ref<GLTFSkin> p_skin) {