### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
GDScriptParser::DataType true_type;
	if (p_ternary_op->true_expr) {
		true_type = p_ternary_op->true_expr->get_datatype();
	} else {
		true_type.kind = GDScriptParser::DataType::VARIANT;
	}
	GDScriptParser::DataType false_type;
	if (p_ternary_op->false_expr) {
		false_type = p_ternary_op->false_expr->get_datatype();
	} else {
		false_type.kind = GDScriptParser::DataType::VARIANT;
	}
	if (true_type.is_variant() || false_type.is_variant()) {
		result.kind = GDScriptParser::DataType::VARIANT;
	} else {
		result = true_type;
		if (!is_type_compatible(true_type, false_type)) {
			result = false_type;
			if (!is_type_compatible(false_type, true_type)) {
				result.type_source = GDScriptParser::DataType::UNDETECTED;
				result.kind = GDScriptParser::DataType::VARIANT;
#ifdef DEBUG_ENABLED
				parser->push_warning(p_ternary_op, GDScriptWarning::INCOMPATIBLE_TERNARY);
#endif
			}
		}
	}
	p_ternary_op->set_datatype(result);
}
void GDScriptAnalyzer::reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op) {