### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
bool call_build();
	static EditorNode *get_singleton() { return singleton; }
	static EditorLog *get_log() { return singleton->log; }
	static EditorData &get_editor_data() { return singleton->editor_data; }
	static EditorFolding &get_editor_folding() { return singleton->editor_folding; }
	static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
	static VSplitContainer *get_top_split() { return singleton->top_split; }
	static String adjust_scene_name_casing(const String &root_name);
	static bool has_unsaved_changes() { return singleton->unsaved_cache; }
	static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
	static void add_io_error(const String &p_error);
	static void progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
	static bool progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
	static void progress_end_task(const String &p_task);
	static void progress_add_task_bg(const String &p_task, const String &p_label, int p_steps);
	static void progress_task_step_bg(const String &p_task, int p_step = -1);
	static void progress_end_task_bg(const String &p_task);
	static void add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
	static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
	static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback);
	static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }