### Godot version

4.0 beta 16 and 17

### System information

Windows 11

### Issue description

Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is that the moment you type something that doesn't start with `"` the engine crashes.

### Steps to reproduce

1. Create a script.
2. Write one of the following:
a) `@export_category()`
b) `@export_group()`
c) `@export_subgroup()`
3. In the parentheses write *any* character other than `"`.
4. Watch it crash.

If you managed to save the file the project will crash when opened.

### Minimal reproduction project

[Minimal.zip](https://github.com/godotengine/godot/files/10561826/Minimal.zip)

case GDScriptTokenizer::Token::CONST:
				parse_class_member(&GDScriptParser::parse_constant, AnnotationInfo::CONSTANT, "constant");
				break;
			case GDScriptTokenizer::Token::SIGNAL:
				parse_class_member(&GDScriptParser::parse_signal, AnnotationInfo::SIGNAL, "signal");
				break;
			case GDScriptTokenizer::Token::STATIC:
			case GDScriptTokenizer::Token::FUNC:
				parse_class_member(&GDScriptParser::parse_function, AnnotationInfo::FUNCTION, "function");
				break;
			case GDScriptTokenizer::Token::CLASS:
				parse_class_member(&GDScriptParser::parse_class, AnnotationInfo::CLASS, "class");
				break;
			case GDScriptTokenizer::Token::ENUM:
				parse_class_member(&GDScriptParser::parse_enum, AnnotationInfo::NONE, "enum");
				break;
			case GDScriptTokenizer::Token::ANNOTATION: {
				advance();
				
				AnnotationNode *annotation = parse_annotation(AnnotationInfo::STANDALONE | AnnotationInfo::CLASS_LEVEL);
				if (annotation != nullptr) {
					if (annotation->applies_to(AnnotationInfo::STANDALONE)) {
						if (previous.type != GDScriptTokenizer::Token::NEWLINE) {
							push_error(R"(Expected newline after a standalone annotation.)");
						}
						if (annotation->name == SNAME("@export_category") || annotation->name == SNAME("@export_group") || annotation->name == SNAME("@export_subgroup")) {
							current_class->add_member_group(annotation);
						} else {
							
							push_error(R"(Unexpected standalone annotation in class body.)");