### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
InteractionProfile *ip = interaction_profile_owner.get_or_null(p_interaction_profile);
	ERR_FAIL_NULL_V(ip, false);
	if (!interaction_profile_supports_io_path(ip->name, p_path)) {
		return false;
	}
	XrActionSuggestedBinding binding;
	Action *action = action_owner.get_or_null(p_action);
	ERR_FAIL_COND_V(action == nullptr || action->handle == XR_NULL_HANDLE, false);
	binding.action = action->handle;
	XrResult result = xrStringToPath(instance, p_path.utf8().get_data(), &binding.binding);
	if (XR_FAILED(result)) {
		print_line("OpenXR: failed to get path for ", p_path, "! [", get_error_string(result), "]");
		return false;
	}
	ip->bindings.push_back(binding);
	return true;
}
bool OpenXRAPI::interaction_profile_suggest_bindings(RID p_interaction_profile) {
	ERR_FAIL_COND_V(instance == XR_NULL_HANDLE, false);
	InteractionProfile *ip = interaction_profile_owner.get_or_null(p_interaction_profile);
	ERR_FAIL_NULL_V(ip, false);
	const XrInteractionProfileSuggestedBinding suggested_bindings = {
		XR_TYPE_INTERACTION_PROFILE_SUGGESTED_BINDING, 
		nullptr, 
		ip->path, 
		uint32_t(ip->bindings.size()), 
		ip->bindings.ptr() 
	};