### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
#ifndef GDSCRIPT_ANALYZER_H
#define GDSCRIPT_ANALYZER_H
#include "core/object/object.h"
#include "core/object/ref_counted.h"
#include "core/templates/hash_set.h"
#include "gdscript_cache.h"
#include "gdscript_parser.h"
#ifdef TOOLS_ENABLED
#include "editor/project_converter_3_to_4.h"
#endif
class GDScriptAnalyzer {
	GDScriptParser *parser = nullptr;
	HashMap<String, Ref<GDScriptParserRef>> depended_parsers;
	const GDScriptParser::EnumNode *current_enum = nullptr;
	List<GDScriptParser::LambdaNode *> lambda_stack;
	
	static _FORCE_INLINE_ bool has_member_name_conflict_in_script_class(const StringName &p_name, const GDScriptParser::ClassNode *p_current_class_node, const GDScriptParser::Node *p_member);
	static _FORCE_INLINE_ bool has_member_name_conflict_in_native_type(const StringName &p_name, const StringName &p_native_type_string);
	Error check_native_member_name_conflict(const StringName &p_member_name, const GDScriptParser::Node *p_member_node, const StringName &p_native_type_string);
	Error check_class_member_name_conflict(const GDScriptParser::ClassNode *p_class_node, const StringName &p_member_name, const GDScriptParser::Node *p_member_node);
	void get_class_node_current_scope_classes(GDScriptParser::ClassNode *p_node, List<GDScriptParser::ClassNode *> *p_list);
	Error resolve_class_inheritance(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source = nullptr);
	Error resolve_class_inheritance(GDScriptParser::ClassNode *p_class, bool p_recursive);