### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

}
			changing++;
			if (update_tree_pending) {
				update_tree_pending = false;
				pending.clear();
				_update_tree();
			} else {
				while (pending.size()) {
					StringName prop = *pending.begin();
					if (editor_property_map.has(prop)) {
						for (EditorProperty *E : editor_property_map[prop]) {
							E->update_property();
							E->update_editor_property_status();
							E->update_cache();
						}
					}
					pending.remove(pending.begin());
				}
			}
			changing--;
		} break;
		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
			_update_inspector_bg();
			if (EditorSettings::get_singleton()->check_changed_settings_in_group("interface/inspector")) {
				update_tree();
			}
		} break;
	}
}
void EditorInspector::_changed_callback() {