### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (!movable || read_only) {
		return false;
	}
	
	control_dropping->queue_redraw();
	if (p_data.get_type() != Variant::DICTIONARY) {
		return false;
	}
	Dictionary dict = p_data;
	int drop_position = _drop_position();
	if (!dict.has("type") || dict["type"] != "property_array_element" || String(dict["property_array_prefix"]) != array_element_prefix || drop_position < 0) {
		return false;
	}
	
	int moved_array_index = (int)dict["index"];
	int drop_array_index = begin_array_index + drop_position;
	return drop_array_index != moved_array_index && drop_array_index - 1 != moved_array_index;
}
void EditorInspectorArray::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			Color color = get_theme_color(SNAME("dark_color_1"), SNAME("Editor"));
			odd_style->set_bg_color(color.darkened(-0.08));
			even_style->set_bg_color(color.darkened(0.08));
			for (int i = 0; i < (int)array_elements.size(); i++) {
				ArrayElement &ae = array_elements[i];
				if (ae.move_texture_rect) {