### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
if (expression_type.is_variant() && !is_enum_cast && !is_type_compatible(p_type, value_type, true, p_expression)) {
		push_error(vformat(R"(Cannot %s a value of type "%s" as "%s".)", p_usage, value_type.to_string(), p_type.to_string()), p_expression);
		return;
	}
#ifdef DEBUG_ENABLED
	if (p_type.kind == GDScriptParser::DataType::ENUM && value_type.builtin_type == Variant::INT && !enum_has_value(p_type, p_expression->reduced_value)) {
		parser->push_warning(p_expression, GDScriptWarning::INT_AS_ENUM_WITHOUT_MATCH, p_usage, p_expression->reduced_value.stringify(), p_type.to_string());
	}
#endif
	if (value_type.builtin_type == p_type.builtin_type) {
		p_expression->set_datatype(p_type);
		return;
	}
	Variant converted_to;
	const Variant *converted_from = &p_expression->reduced_value;
	Callable::CallError call_error;
	Variant::construct(p_type.builtin_type, converted_to, &converted_from, 1, call_error);
	if (call_error.error) {
		push_error(vformat(R"(Failed to convert a value of type "%s" to "%s".)", value_type.to_string(), p_type.to_string()), p_expression);
		return;
	}
#ifdef DEBUG_ENABLED
	if (p_type.builtin_type == Variant::INT && value_type.builtin_type == Variant::FLOAT) {
		parser->push_warning(p_expression, GDScriptWarning::NARROWING_CONVERSION);
	}
#endif
	p_expression->reduced_value = converted_to;
	p_expression->set_datatype(p_type);
}
void GDScriptAnalyzer::update_array_literal_element_type(GDScriptParser::ArrayNode *p_array, const GDScriptParser::DataType &p_element_type) {