### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
name = subscript->index->reduced_value;
					named = true;
				} else {
					
					index = _parse_expression(codegen, r_error, subscript->index);
					if (r_error) {
						return GDScriptCodeGenerator::Address();
					}
				}
			}
			if (named) {
				gen->write_get_named(result, name, base);
			} else {
				gen->write_get(result, index, base);
			}
			if (index.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
				gen->pop_temporary();
			}
			if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
				gen->pop_temporary();
			}
			return result;
		} break;
		case GDScriptParser::Node::UNARY_OPERATOR: {
			const GDScriptParser::UnaryOpNode *unary = static_cast<const GDScriptParser::UnaryOpNode *>(p_expression);
			GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(unary->get_datatype(), codegen.script));
			GDScriptCodeGenerator::Address operand = _parse_expression(codegen, r_error, unary->operand);
			if (r_error) {
				return GDScriptCodeGenerator::Address();
			}