### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
r_type.value = a;
				}
				r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
				r_type.type.kind = GDScriptParser::DataType::BUILTIN;
				r_type.type.builtin_type = Variant::ARRAY;
				found = true;
			} break;
			case GDScriptParser::Node::CAST: {
				const GDScriptParser::CastNode *cn = static_cast<const GDScriptParser::CastNode *>(p_expression);
				GDScriptCompletionIdentifier value;
				if (_guess_expression_type(p_context, cn->operand, r_type)) {
					r_type.type = cn->get_datatype();
					found = true;
				}
			} break;
			case GDScriptParser::Node::CALL: {
				const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(p_expression);
				if (GDScriptParser::get_builtin_type(call->function_name) < Variant::VARIANT_MAX) {
					r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
					r_type.type.kind = GDScriptParser::DataType::BUILTIN;
					r_type.type.builtin_type = GDScriptParser::get_builtin_type(call->function_name);
					found = true;
					break;
				} else if (GDScriptUtilityFunctions::function_exists(call->function_name)) {
					MethodInfo mi = GDScriptUtilityFunctions::get_function_info(call->function_name);
					r_type = _type_from_property(mi.return_val);
					found = true;
					break;
				} else {