### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
		DWORD index = 0;
		HANDLE handle = AvSetMmThreadCharacteristicsW(L"Games", &index);
		if (handle) {
			AvSetMmThreadPriority(handle, AVRT_PRIORITY_CRITICAL);
		}
		
		
		SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
	}
	cursor_shape = CURSOR_ARROW;
	_update_real_mouse_position(MAIN_WINDOW_ID);
	r_error = OK;
	static_cast<OS_Windows *>(OS::get_singleton())->set_main_window(windows[MAIN_WINDOW_ID].hWnd);
	Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
}
Vector<String> DisplayServerWindows::get_rendering_drivers_func() {
	Vector<String> drivers;
#ifdef VULKAN_ENABLED
	drivers.push_back("vulkan");
#endif
#ifdef GLES3_ENABLED
	drivers.push_back("opengl3");
#endif
	return drivers;
}
DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {