### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
if (p_await->to_await == nullptr) {
		GDScriptParser::DataType await_type;
		await_type.kind = GDScriptParser::DataType::VARIANT;
		p_await->set_datatype(await_type);
		return;
	}
	if (p_await->to_await->type == GDScriptParser::Node::CALL) {
		reduce_call(static_cast<GDScriptParser::CallNode *>(p_await->to_await), true);
	} else {
		reduce_expression(p_await->to_await);
	}
	GDScriptParser::DataType await_type = p_await->to_await->get_datatype();
	
	if (await_type.is_hard_type() && await_type.kind == GDScriptParser::DataType::BUILTIN && await_type.builtin_type == Variant::SIGNAL) {
		await_type.kind = GDScriptParser::DataType::VARIANT;
		await_type.type_source = GDScriptParser::DataType::UNDETECTED;
	} else if (p_await->to_await->is_constant) {
		p_await->is_constant = p_await->to_await->is_constant;
		p_await->reduced_value = p_await->to_await->reduced_value;
	}
	await_type.is_coroutine = false;
	p_await->set_datatype(await_type);
#ifdef DEBUG_ENABLED
	GDScriptParser::DataType to_await_type = p_await->to_await->get_datatype();
	if (!(to_await_type.has_no_type() || to_await_type.is_coroutine || to_await_type.builtin_type == Variant::SIGNAL)) {
		parser->push_warning(p_await, GDScriptWarning::REDUNDANT_AWAIT);
	}
#endif
}
void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_op) {