### Godot version

4.0 beta 10

### System information

Mac M1, MacOS Ventura 13.0.1

### Issue description

This has been happening with all the 4.0 betas, and it's only happening on the Mac. When I start Godot and am presented with the Project Manager, the UI text is always black. Even on the "about" box.

![Screenshot 2022-12-28 at 2 49 46 PM](https://user-images.githubusercontent.com/786744/209870865-222a47c6-c19d-4be5-bee5-6a3b5191d9c9.png)

If I open a project, the text color is shown correctly. Note that the "about" box text is also fixed.

![Screenshot 2022-12-28 at 2 50 24 PM](https://user-images.githubusercontent.com/786744/209871082-5a48c7d6-2396-42f1-b509-2077ec3be617.png)

If, at this point, I tell Godot to return to the Project Manager, the black text reappears.

### Steps to reproduce

It's just doing this from a cold start, so there aren't any steps.

### Minimal reproduction project

N/A
if (light_count == data.max_lights_per_item - 1) {
					break;
				}
			}
			light = light->next_ptr;
		}
		base_flags |= light_count << FLAGS_LIGHT_COUNT_SHIFT;
	}
	bool lights_disabled = light_count == 0 && !state.using_directional_lights;
	if (lights_disabled != state.canvas_instance_batches[state.current_batch_index].lights_disabled) {
		_new_batch(r_batch_broken, r_index);
		state.canvas_instance_batches[state.current_batch_index].lights_disabled = lights_disabled;
	}
	const Item::Command *c = p_item->commands;
	while (c) {
		if (skipping && c->type != Item::Command::TYPE_ANIMATION_SLICE) {
			c = c->next;
			continue;
		}
		if (c->type != Item::Command::TYPE_MESH) {
			
			_update_transform_2d_to_mat2x3(base_transform * draw_transform, state.instance_data_array[r_index].world);
		}
		
		for (int i = 0; i < 4; i++) {
			state.instance_data_array[r_index].modulation[i] = 0.0;
			state.instance_data_array[r_index].ninepatch_margins[i] = 0.0;
			state.instance_data_array[r_index].src_rect[i] = 0.0;
			state.instance_data_array[r_index].dst_rect[i] = 0.0;
			state.instance_data_array[r_index].lights[i] = uint32_t(0);