### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
if (!p_node->get_owner()) {
		return false;
	}
	if (p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene() && !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node->get_owner())) {
		return false;
	}
	return true;
}
static bool _has_visible_children(Node *p_node) {
	bool collapsed = p_node->is_displayed_folded();
	if (collapsed) {
		return false;
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		Node *child = p_node->get_child(i);
		if (!_is_node_visible(child)) {
			continue;
		}
		return true;
	}
	return false;
}
void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
	to_pos = -1;
	if (p_type == -1) {
		
		if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
			to_node = nullptr;