### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
.replace("get_tree().set_input_as_handled()", "get_viewport().set_input_as_handled()");
	
	// Fix the simple case of using _unhandled_key_input
	// func _unhandled_key_input(event: InputEventKey) -> _unhandled_key_input(event: InputEvent)
	tains("_unhandled_key_input(event: InputEventKey)")) {
		.replace("_unhandled_key_input(event: InputEventKey)", "_unhandled_key_input(event: InputEvent)");
	
void rter3To4::process_csharp_line(String &line, const RegExContainer &reg_container) {
	.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()");
	// GetTree().SetInputAsHandled() -> GetViewport().SetInputAsHandled()
	tains("GetTree().SetInputAsHandled()")) {
		.replace("GetTree().SetInputAsHandled()", "GetViewport().SetInputAsHandled()");
	
	// Fix the simple case of using _UnhandledKeyInput
	// func _UnhandledKeyInput(InputEventKey @event) -> _UnhandledKeyInput(InputEvent @event)
	tains("_UnhandledKeyInput(InputEventKey @event)")) {
		.replace("_UnhandledKeyInput(InputEventKey @event)", "_UnhandledKeyInput(InputEvent @event)");
	
	// -- Connect(,,,things) -> Connect(,Callable(,),things)      Object
	tains("Connect(")) {
		int start = line.find("Connect(");
		// Protection from disconnect
		if (start == 0 || line.get(start - 1) != 's') {
			int end = get_end_parenthesis(line.substr(start)) + 1;
			if (end > -1) {
				Vector<String> parts = parse_arguments(line.substr(start, end));
				.size() >= 3) {
					.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments, 3) + ")" + line.substr(end + start);