### Godot version

v4.0.beta14.official [28a24639c]

### System information

MacOS 12.6.2

### Issue description

Beta 14 throws an error for custom `@icon`, e.g.
```
class_name StateMachine extends Node

@icon("res://assets/icons/state_machine.svg")
```
> Annotation "`@icon`" is not allowed in this level.

In beta 13 and before that worked fine.

### Steps to reproduce

1. Add a custom `@icon` in a custom node script.
2. Error message: Annotation "`@icon`" is not allowed in this level.

There are possibly other errors because a `class_name` node is now not recognized if extended by other classes, but they should resolve if `@icon` is removed.

### Minimal reproduction project

N/A
current_class->extends_used = true;
	int chain_index = 0;
	if (match(GDScriptTokenizer::Token::LITERAL)) {
		if (previous.literal.get_type() != Variant::STRING) {
			push_error(vformat(R"(Only strings or identifiers can be used after "extends", found "%s" instead.)", Variant::get_type_name(previous.literal.get_type())));
		}
		current_class->extends_path = previous.literal;
		if (!match(GDScriptTokenizer::Token::PERIOD)) {
			return;
		}
	}
	make_completion_context(COMPLETION_INHERIT_TYPE, current_class, chain_index++);
	if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected superclass name after "extends".)")) {
		return;
	}
	current_class->extends.push_back(previous.literal);
	while (match(GDScriptTokenizer::Token::PERIOD)) {
		make_completion_context(COMPLETION_INHERIT_TYPE, current_class, chain_index++);
		if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected superclass name after ".".)")) {
			return;
		}
		current_class->extends.push_back(previous.literal);
	}
}
template <class T>
void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)(), AnnotationInfo::TargetKind p_target, const String &p_member_kind) {
	advance();
#ifdef TOOLS_ENABLED
	int doc_comment_line = previous.start_line - 1;