### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
DeleteObject(window_bkg_brush);
				}
				window_bkg_brush = CreateSolidBrush(RGB(early_color.get_r8(), early_color.get_g8(), early_color.get_b8()));
			}
			HDC hdc = (HDC)wParam;
			RECT rect = {};
			if (GetUpdateRect(hWnd, &rect, true)) {
				FillRect(hdc, &rect, window_bkg_brush);
			}
			return 1;
		} break;
		case WM_PAINT: {
			Main::force_redraw();
		} break;
		case WM_SETTINGCHANGE: {
			if (lParam && CompareStringOrdinal(reinterpret_cast<LPCWCH>(lParam), -1, L"ImmersiveColorSet", -1, true) == CSTR_EQUAL) {
				if (is_dark_mode_supported() && dark_title_available) {
					BOOL value = is_dark_mode();
					::DwmSetWindowAttribute(windows[window_id].hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
				}
			}
		} break;
		case WM_THEMECHANGED: {
			if (is_dark_mode_supported() && dark_title_available) {
				BOOL value = is_dark_mode();
				::DwmSetWindowAttribute(windows[window_id].hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
			}
		} break;
		case WM_SYSCOMMAND: 
		{