### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

GDCLASS(GLTFState, Resource);
	friend class GLTFDocument;
	String filename;
	String base_path;
	Dictionary json;
	int major_version = 0;
	int minor_version = 0;
	Vector<uint8_t> glb_data;
	bool use_named_skin_binds = false;
	bool use_khr_texture_transform = false;
	bool discard_meshes_and_materials = false;
	bool create_animations = true;
	int handle_binary_image = HANDLE_BINARY_EXTRACT_TEXTURES;
	Vector<Ref<GLTFNode>> nodes;
	Vector<Vector<uint8_t>> buffers;
	Vector<Ref<GLTFBufferView>> buffer_views;
	Vector<Ref<GLTFAccessor>> accessors;
	Vector<Ref<GLTFMesh>> meshes;