### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
if (!can_drop_data_fw(p_point, p_data, p_from)) {
		return;
	}
	Dictionary d = p_data;
	if (!d.has("type")) {
		return;
	}
	if (String(d["type"]) == "script_list_element") {
		Node *node = Object::cast_to<Node>(d["script_list_element"]);
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(node);
		EditorHelp *eh = Object::cast_to<EditorHelp>(node);
		if (se || eh) {
			int new_index = 0;
			if (script_list->get_item_count() > 0) {
				new_index = script_list->get_item_metadata(script_list->get_item_at_position(p_point));
			}
			tab_container->move_child(node, new_index);
			tab_container->set_current_tab(new_index);
			_update_script_names();
		}
	}
	if (String(d["type"]) == "nodes") {
		Array nodes = d["nodes"];
		if (nodes.size() == 0) {
			return;
		}
		Node *node = get_node(nodes[0]);
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(node);
		EditorHelp *eh = Object::cast_to<EditorHelp>(node);