### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
if (p_button != MouseButton::RIGHT) {
		return;
	}
	
	Vector<String> paths = _tree_get_selected(false);
	tree_popup->clear();
	if (paths.size() == 1) {
		if (paths[0].ends_with("/")) {
			tree_popup->add_icon_item(get_theme_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")), TTR("Expand All"), FOLDER_EXPAND_ALL);
			tree_popup->add_icon_item(get_theme_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")), TTR("Collapse All"), FOLDER_COLLAPSE_ALL);
			tree_popup->add_separator();
		}
	}
	
	if (!paths.is_empty()) {
		tree_popup->reset_size();
		_file_and_folders_fill_popup(tree_popup, paths);
		tree_popup->set_position(tree->get_screen_position() + p_pos);
		tree_popup->reset_size();
		tree_popup->popup();
	}
}
void FileSystemDock::_tree_empty_click(const Vector2 &p_pos, MouseButton p_button) {