### Godot version

3b086aa06

### System information

ArchLinux x11

### Issue description

```gdscript
extends Node

@export_group("My Properties")
@export var number = 3
@export var string = ""

@export_group("Prefixed Properties", "prefix_")
@export var prefix_number = 3
@export var prefix_string = ""

@export_group("", "")
@export var ungrouped_number = 3
```

![image](https://user-images.githubusercontent.com/70787919/214983963-528c415b-745b-47fc-9777-36ebe31a3060.png)


### Steps to reproduce

- create script
- @export_group
- go inspector

### Minimal reproduction project

‮
}
}
GDScriptParser::VariableNode *GDScriptParser::parse_variable() {
	return parse_variable(true);
}
GDScriptParser::VariableNode *GDScriptParser::parse_variable(bool p_allow_property) {
	VariableNode *variable = alloc_node<VariableNode>();
	if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected variable name after "var".)")) {
		complete_extents(variable);
		return nullptr;
	}
	variable->identifier = parse_identifier();
	variable->export_info.name = variable->identifier->name;
	if (match(GDScriptTokenizer::Token::COLON)) {
		if (check(GDScriptTokenizer::Token::NEWLINE)) {
			if (p_allow_property) {
				advance();
				return parse_property(variable, true);
			} else {
				push_error(R"(Expected type after ":")");
				complete_extents(variable);
				return nullptr;
			}
		} else if (check((GDScriptTokenizer::Token::EQUAL))) {
			
			variable->infer_datatype = true;
		} else {
			if (p_allow_property) {
				make_completion_context(COMPLETION_PROPERTY_DECLARATION_OR_TYPE, variable);
				if (check(GDScriptTokenizer::Token::IDENTIFIER)) {