### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
GDVIRTUAL_CALL(_parse_begin, p_object);
}
void EditorInspectorPlugin::parse_category(Object *p_object, const String &p_category) {
	GDVIRTUAL_CALL(_parse_category, p_object, p_category);
}
void EditorInspectorPlugin::parse_group(Object *p_object, const String &p_group) {
	GDVIRTUAL_CALL(_parse_group, p_object, p_group);
}
bool EditorInspectorPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
	bool ret = false;
	GDVIRTUAL_CALL(_parse_property, p_object, p_type, p_path, p_hint, p_hint_text, p_usage, p_wide, ret);
	return ret;
}
void EditorInspectorPlugin::parse_end(Object *p_object) {
	GDVIRTUAL_CALL(_parse_end, p_object);
}
void EditorInspectorPlugin::_bind_methods() {
	ClassDB::bind_method(D_METHOD("add_custom_control", "control"), &EditorInspectorPlugin::add_custom_control);
	ClassDB::bind_method(D_METHOD("add_property_editor", "property", "editor", "add_to_end"), &EditorInspectorPlugin::add_property_editor, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("add_property_editor_for_multiple_properties", "label", "properties", "editor"), &EditorInspectorPlugin::add_property_editor_for_multiple_properties);
	GDVIRTUAL_BIND(_can_handle, "object")
	GDVIRTUAL_BIND(_parse_begin, "object")
	GDVIRTUAL_BIND(_parse_category, "object", "category")
	GDVIRTUAL_BIND(_parse_group, "object", "group")
	GDVIRTUAL_BIND(_parse_property, "object", "type", "name", "hint_type", "hint_string", "usage_flags", "wide");
	GDVIRTUAL_BIND(_parse_end, "object")
}
void EditorInspectorCategory::_notification(int p_what) {