### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_canvas_transform", "get_canvas_transform");
	ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_canvas_transform", "get_global_canvas_transform");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_canvas_cull_mask", "get_canvas_cull_mask");
	ADD_SIGNAL(MethodInfo("size_changed"));
	ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
	BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
	BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1);
	BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4);
	BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_16);
	BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_64);
	BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256);
	BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024);
	BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
	BIND_ENUM_CONSTANT(SCALING_3D_MODE_BILINEAR);
	BIND_ENUM_CONSTANT(SCALING_3D_MODE_FSR);
	BIND_ENUM_CONSTANT(SCALING_3D_MODE_MAX);
	BIND_ENUM_CONSTANT(MSAA_DISABLED);
	BIND_ENUM_CONSTANT(MSAA_2X);
	BIND_ENUM_CONSTANT(MSAA_4X);
	BIND_ENUM_CONSTANT(MSAA_8X);
	BIND_ENUM_CONSTANT(MSAA_MAX);
	BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED);
	BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_FXAA);
	BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_MAX);
	BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDER_INFO_PRIMITIVES_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDER_INFO_MAX);
	BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_VISIBLE);
	BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_SHADOW);