### Godot version

4.0 beta 10

### System information

Windows 10

### Issue description

Godot crashes when i accidently name 2 items in an enum the same

EDIT:
The editor freeze for some seconds, then both editor- and console-window dissapear

### Steps to reproduce

Write

```gdscript
enum {
    A,
}
```

and then add a second line with another A:

```gdscript
enum {
    A,
    A # <- crash
}
```

Does not always immediatly happen if i copy&paste items.
Does not happen when i change the script in another editor and open the script in Godot.

### Minimal reproduction project

[enum.zip](https://github.com/godotengine/godot/files/10313759/enum.zip)

case Variant::SIGNAL:
					case Variant::STRING_NAME:
						result_type.kind = GDScriptParser::DataType::VARIANT;
						push_error(vformat(R"(Cannot use subscript operator on a base of type "%s".)", base_type.to_string()), p_subscript->base);
						break;
					
					case Variant::PACKED_BYTE_ARRAY:
					case Variant::PACKED_INT32_ARRAY:
					case Variant::PACKED_INT64_ARRAY:
					case Variant::VECTOR2I:
					case Variant::VECTOR3I:
					case Variant::VECTOR4I:
						result_type.builtin_type = Variant::INT;
						break;
					
					case Variant::PACKED_FLOAT32_ARRAY:
					case Variant::PACKED_FLOAT64_ARRAY:
					case Variant::VECTOR2:
					case Variant::VECTOR3:
					case Variant::VECTOR4:
					case Variant::QUATERNION:
						result_type.builtin_type = Variant::FLOAT;
						break;
					
					case Variant::PACKED_COLOR_ARRAY:
						result_type.builtin_type = Variant::COLOR;
						break;
					
					case Variant::PACKED_STRING_ARRAY:
					case Variant::STRING: