### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
}
void EditorPropertyTextEnum::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			edit_button->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
			accept_button->set_icon(get_theme_icon(SNAME("ImportCheck"), SNAME("EditorIcons")));
			cancel_button->set_icon(get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons")));
		} break;
	}
}
EditorPropertyTextEnum::EditorPropertyTextEnum() {
	default_layout = memnew(HBoxContainer);
	add_child(default_layout);
	edit_custom_layout = memnew(HBoxContainer);
	edit_custom_layout->hide();
	add_child(edit_custom_layout);