### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

disk_changed_list->clear();
	TreeItem *r = disk_changed_list->create_item();
	disk_changed_list->set_hide_root(true);
	bool need_reload = false;
	
	for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
		if (editor_data.get_scene_path(i) == "" || !da->file_exists(editor_data.get_scene_path(i))) {
			continue;
		}
		uint64_t last_date = editor_data.get_scene_modified_time(i);
		uint64_t date = FileAccess::get_modified_time(editor_data.get_scene_path(i));
		if (date > last_date) {
			TreeItem *ti = disk_changed_list->create_item(r);
			ti->set_text(0, editor_data.get_scene_path(i).get_file());
			need_reload = true;
		}
	}
	String project_settings_path = ProjectSettings::get_singleton()->get_resource_path().path_join("project.godot");
	if (FileAccess::get_modified_time(project_settings_path) > ProjectSettings::get_singleton()->get_last_saved_time()) {
		TreeItem *ti = disk_changed_list->create_item(r);
		ti->set_text(0, "project.godot");
		need_reload = true;
	}
	if (need_reload) {
		disk_changed->call_deferred(SNAME("popup_centered_ratio"), 0.5);
	}
}
void EditorNode::_resave_scenes(String p_str) {