### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

axis *= -1.0;
		}
		if (!separator.test_axis(axis)) {
			return;
		}
	}
	
	for (int i = 0; i < 3; i++) {
		Vector3 e = vertex[i] - vertex[(i + 1) % 3];
		for (int j = 0; j < 3; j++) {
			Vector3 axis = e.cross(p_transform_a.basis.get_column(j)).normalized();
			if (axis.dot(normal) < 0.0) {
				axis *= -1.0;
			}
			if (!separator.test_axis(axis)) {
				return;
			}
		}
	}
	if (withMargin) {
		
		for (int v = 0; v < 3; v++) {
			Vector3 ab_vec = vertex[v] - p_transform_a.origin;
			Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec);
			Vector3 support_a = p_transform_a.xform(Vector3(
					(cnormal_a.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
					(cnormal_a.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
					(cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
			Vector3 axis_ab = support_a - vertex[v];
			if (axis_ab.dot(normal) < 0.0) {