### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

p_breakpoints->push_back(base + ":" + itos((int)bpoints[j] + 1));
		}
	}
	
	List<String> cached_editors;
	script_editor_cache->get_sections(&cached_editors);
	for (const String &E : cached_editors) {
		if (loaded_scripts.has(E)) {
			continue;
		}
		Array breakpoints = _get_cached_breakpoints_for_script(E);
		for (int i = 0; i < breakpoints.size(); i++) {
			p_breakpoints->push_back(E + ":" + itos((int)breakpoints[i] + 1));
		}
	}
}
void ScriptEditor::_members_overview_selected(int p_idx) {
	ScriptEditorBase *se = _get_current_editor();
	if (!se) {
		return;
	}
	
	
	se->goto_line(members_overview->get_item_metadata(p_idx));
	Dictionary state = se->get_edit_state();
	state["column"] = 0;
	state["scroll_position"] = members_overview->get_item_metadata(p_idx);
	se->set_edit_state(state);
}
void ScriptEditor::_help_overview_selected(int p_idx) {