### Godot version

Godot Engine v4.0.beta10.official.d0398f62f

### System information

Windows 10

### Issue description

Even though the syntax highlighting is correct, the following errors are raised, unless quotes are used.

`Expected node path as string or identifier after "$".`
`Invalid numeric notation.`
`Expected statement, found "Literal" instead.`

### Steps to reproduce

1. Add a node named "2D" to the scene
2. In a script, use `$2D`
3. The errors above are shown, even though the highlighting works fine

### Minimal reproduction project

[node-starts-with-number.zip](https://github.com/godotengine/godot/files/10332763/node-starts-with-number.zip)

#include "gdscript_highlighter.h"
#include "../gdscript.h"
#include "../gdscript_tokenizer.h"
#include "core/config/project_settings.h"
#include "editor/editor_settings.h"
Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
	Dictionary color_map;
	Type next_type = NONE;
	Type current_type = NONE;