### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
_copy_script_path();
			} break;
			case SHOW_IN_FILE_SYSTEM: {
				const Ref<Resource> scr = current->get_edited_resource();
				String path = scr->get_path();
				if (!path.is_empty()) {
					if (scr->is_built_in()) {
						path = path.get_slice("::", 0); 
					}
					FileSystemDock *file_system_dock = FileSystemDock::get_singleton();
					file_system_dock->navigate_to_path(path);
					
					TabContainer *dock_tab_container = (TabContainer *)file_system_dock->get_parent_control();
					dock_tab_container->set_current_tab(dock_tab_container->get_tab_idx_from_control(file_system_dock));
				}
			} break;
			case CLOSE_DOCS: {
				_close_docs_tab();
			} break;
			case CLOSE_OTHER_TABS: {
				_close_other_tabs();
			} break;
			case CLOSE_ALL: {
				_close_all_tabs();
			} break;
			case WINDOW_MOVE_UP: {
				if (tab_container->get_current_tab() > 0) {
					tab_container->move_child(current, tab_container->get_current_tab() - 1);
					tab_container->set_current_tab(tab_container->get_current_tab());
					_update_script_names();