### Godot version

master (95ce236b7d6a70a06ecc13fb08d48da90ed98430)

### System information

Windows 11, Vulkan Mobile, NVidia RTX 3070 TI

### Issue description

Gdscript is now crashing when a default argument of type array occurs:

```gdscript
func _ready():
	# This works
	test([1, 1, 1])
        
	# This crashes
	test()
	
func test(array := [1, 2, 3]):
	print("array is ", array)
```

### Steps to reproduce

The code snippet above is enough to produce the issue. Bisecting the repository indicates the issue was introduced by https://github.com/godotengine/godot/commit/a1d06749f18c3f47c6443ece2ec625d8ee5f1761.


### Minimal reproduction project

[DefaultArrayCrash.zip](https://github.com/godotengine/godot/files/10357164/DefaultArrayCrash.zip)

case GDScriptParser::PatternNode::PT_WILDCARD:
			
			if (p_pattern->pattern_type != GDScriptParser::PatternNode::PT_BIND) {
				if (p_is_nested) {
					codegen.generator->write_and_left_operand(p_previous_test);
				} else if (!p_is_first) {
					codegen.generator->write_or_left_operand(p_previous_test);
				}
			}
			
			
			if (p_is_nested) {
				
				GDScriptCodeGenerator::Address constant = codegen.add_constant(true);
				codegen.generator->write_and_right_operand(constant);
				codegen.generator->write_end_and(p_previous_test);
			} else if (!p_is_first) {
				
				GDScriptCodeGenerator::Address constant = codegen.add_constant(true);
				codegen.generator->write_or_right_operand(constant);
				codegen.generator->write_end_or(p_previous_test);
			} else {
				
				codegen.generator->write_assign_true(p_previous_test);
			}
			return p_previous_test;
	}
	ERR_FAIL_V_MSG(p_previous_test, "Reaching the end of pattern compilation without matching a pattern.");
}
void GDScriptCompiler::_add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block) {