### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT;
									}
									matches.insert(E.key, kind);
								}
							}
							if (skip_function != StringName() && info.has(skip_function)) {
								for (const KeyValue<StringName, BuiltInInfo> &E : info[skip_function].built_ins) {
									ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER;
									if (E.value.constant) {
										kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT;
									}
									matches.insert(E.key, kind);
								}
							}
						}
					} else {
						if (p_info.functions.has("global")) {
							for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["global"].built_ins) {
								ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER;
								if (E.value.constant) {
									kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT;
								}
								matches.insert(E.key, kind);
							}
						}
						if (p_info.functions.has("constants")) {
							for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["constants"].built_ins) {
								ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER;
								if (E.value.constant) {
									kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT;