### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

if (setting) {
		return;
	}
	if (linked->is_pressed()) {
		setting = true;
		if (p_name == "x") {
			spin[1]->set_value(spin[0]->get_value() * ratio_yx);
			spin[2]->set_value(spin[0]->get_value() * ratio_zx);
		}
		if (p_name == "y") {
			spin[0]->set_value(spin[1]->get_value() * ratio_xy);
			spin[2]->set_value(spin[1]->get_value() * ratio_zy);
		}
		if (p_name == "z") {
			spin[0]->set_value(spin[2]->get_value() * ratio_xz);
			spin[1]->set_value(spin[2]->get_value() * ratio_yz);
		}
		setting = false;
	}
	Vector3i v3;
	v3.x = spin[0]->get_value();
	v3.y = spin[1]->get_value();
	v3.z = spin[2]->get_value();
	emit_changed(get_edited_property(), v3, linked->is_pressed() ? "" : p_name);
}
void EditorPropertyVector3i::update_property() {