### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
bool all_saved = true;
	for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		Node *scene = editor_data.get_edited_scene_root(i);
		if (scene) {
			if (!scene->get_scene_file_path().is_empty() && DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
				if (i != editor_data.get_edited_scene()) {
					_save_scene(scene->get_scene_file_path(), i);
				} else {
					_save_scene_with_preview(scene->get_scene_file_path());
				}
			} else if (!scene->get_scene_file_path().is_empty()) {
				all_saved = false;
			}
		}
	}
	if (!all_saved) {
		show_warning(TTR("Could not save one or more scenes!"), TTR("Save All Scenes"));
	}
	_save_default_environment();
}
void EditorNode::_mark_unsaved_scenes() {