### Godot version

4.0.beta12.official

### System information

macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan

### Issue description

I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`.

However, this does not appear to be the case and the particles appear to rotate together with the parent node of the emitting `GPUParticles2D`.

https://user-images.githubusercontent.com/3022/212566997-b972cf05-3a74-4eb2-a5bc-d4d4e7c5b14a.mp4

### Steps to reproduce

1. Open the attached project.
2. Check that `Drawing > Local Coords` is set to `Off` on the `GPUParticles2D`.
3. Run the main scene.
4. The particles should not rotate with the parent node. (But they do)

### Minimal reproduction project

[GPUParticle2DRotationalJitter.zip](https://github.com/godotengine/godot/files/10421202/GPUParticle2DRotationalJitter.zip)

Particles *particles = particles_owner.get_or_null(p_particles);
	ERR_FAIL_COND(!particles);
	ERR_FAIL_COND(particles->amount == 0);
	if (particles->emitting) {
		particles->clear = true;
		particles->emitting = false;
	}
	if (particles->emission_buffer == nullptr) {
		_particles_allocate_emission_buffer(particles);
	}
	particles->inactive = false;
	particles->inactive_time = 0;
	int32_t idx = particles->emission_buffer->particle_count;
	if (idx < particles->emission_buffer->particle_max) {
		RendererRD::MaterialStorage::store_transform(p_transform, particles->emission_buffer->data[idx].xform);
		particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
		particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
		particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
		particles->emission_buffer->data[idx].custom[0] = p_custom.r;
		particles->emission_buffer->data[idx].custom[1] = p_custom.g;
		particles->emission_buffer->data[idx].custom[2] = p_custom.b;
		particles->emission_buffer->data[idx].custom[3] = p_custom.a;
		particles->emission_buffer->data[idx].color[0] = p_color.r;
		particles->emission_buffer->data[idx].color[1] = p_color.g;