### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
if (drop_events) {
		if (user_proc) {
			return CallWindowProcW(user_proc, hWnd, uMsg, wParam, lParam);
		} else {
			return DefWindowProcW(hWnd, uMsg, wParam, lParam);
		}
	}
	WindowID window_id = INVALID_WINDOW_ID;
	bool window_created = false;
	
	
	
	for (const KeyValue<WindowID, WindowData> &E : windows) {
		if (E.value.hWnd == hWnd) {
			window_id = E.key;
			window_created = true;
			break;
		}
	}