### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

TypedArray<ScriptEditorBase> script_editors;
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (!se) {
			continue;
		}
		script_editors.push_back(se);
	}
	return script_editors;
}
void ScriptEditor::set_scene_root_script(Ref<Script> p_script) {
	
	bool use_external_editor =
			EDITOR_GET("text_editor/external/use_external_editor") ||
			(p_script.is_valid() && p_script->get_language()->overrides_external_editor());
	use_external_editor = use_external_editor && !(p_script.is_valid() && p_script->is_built_in()); 
	const bool open_dominant = EDITOR_GET("text_editor/behavior/files/open_dominant_script_on_scene_change");
	if (open_dominant && !use_external_editor && p_script.is_valid()) {
		edit(p_script);
	}
}
bool ScriptEditor::script_goto_method(Ref<Script> p_script, const String &p_method) {