### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

}
void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *p_function, const GDScriptParser::Node *p_source, bool p_is_lambda) {
	if (p_source == nullptr) {
		p_source = p_function;
	}
	StringName function_name = p_function->identifier != nullptr ? p_function->identifier->name : StringName();
	if (p_function->get_datatype().is_resolving()) {
		push_error(vformat(R"(Could not resolve function "%s": Cyclic reference.)", function_name), p_source);
		return;
	}
	if (p_function->resolved_signature) {
		return;
	}
	p_function->resolved_signature = true;
	GDScriptParser::FunctionNode *previous_function = parser->current_function;
	parser->current_function = p_function;
	GDScriptParser::DataType prev_datatype = p_function->get_datatype();
	GDScriptParser::DataType resolving_datatype;
	resolving_datatype.kind = GDScriptParser::DataType::RESOLVING;