### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


ERR_FAIL_NULL_V(p_file, ERR_INVALID_PARAMETER);
	ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
	ERR_FAIL_COND_V(p_file->get_position() != 0, ERR_FILE_CANT_READ);
	uint32_t magic = p_file->get_32();
	ERR_FAIL_COND_V(magic != 0x46546C67, ERR_FILE_UNRECOGNIZED); 
	p_file->get_32(); 
	p_file->get_32(); 
	uint32_t chunk_length = p_file->get_32();
	uint32_t chunk_type = p_file->get_32();
	ERR_FAIL_COND_V(chunk_type != 0x4E4F534A, ERR_PARSE_ERROR); 
	Vector<uint8_t> json_data;
	json_data.resize(chunk_length);
	uint32_t len = p_file->get_buffer(json_data.ptrw(), chunk_length);
	ERR_FAIL_COND_V(len != chunk_length, ERR_FILE_CORRUPT);