### Godot version

4.0.beta 44c0bfc94

### System information

Fedora 37, GeForce RTX 4090 (NVIDIA 525.78.01), Forward Plus

### Issue description

It's impossible to move AnimatableBody3D in the editor – nothing happens, even though you can see the transform message at the bottom-left corner of the 3D editor.

This problem occurs regardless of whether the AnimatableBody3D contains a valid CollisionShape3D child node.

This problem does not occur with AnimatableBody2D, StaticBody3D or CharacterBody3D.

https://user-images.githubusercontent.com/180032/215598547-afab7150-eaf4-4fbb-8589-0856c9beff9d.mp4



### Steps to reproduce

- Add an AnimatableBody3D node in the editor.
- Try to move it using the gizmos or the inspector's **Position** property.

### Minimal reproduction project

N/A
Vector3 slide_motion = velocity.slide(result.collisions[0].normal);
							
							velocity = up_direction * up_direction.dot(velocity) + slide_motion.slide(up_direction);
						} else {
							velocity = velocity.slide(forward);
						}
						
						
						if (p_was_on_floor && !vel_dir_facing_up && (motion.dot(up_direction) > 0.0)) {
							
							Vector3 floor_side = prev_floor_normal.cross(wall_normal);
							if (floor_side != Vector3()) {
								motion = floor_side * motion.dot(floor_side);
							}
						}
						
						
						bool stop_all_motion = previous_state.wall && !vel_dir_facing_up;
						
						if (!collision_state.floor && motion.dot(up_direction) < 0) {
							Vector3 slide_motion = motion.slide(wall_normal);
							
							
							if (slide_motion.dot(up_direction) < 0) {
								stop_all_motion = false;
								motion = slide_motion;
							}
						}
						if (stop_all_motion) {
							motion = Vector3();