### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

}
		if (delete_rect.has_point(mpos)) {
			accept_event();
			emit_signal(SNAME("property_deleted"), property);
		}
		if (revert_rect.has_point(mpos)) {
			accept_event();
			bool is_valid_revert = false;
			Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property, &is_valid_revert);
			ERR_FAIL_COND(!is_valid_revert);
			emit_changed(property, revert_value);
			update_property();
		}
		if (check_rect.has_point(mpos)) {
			accept_event();
			checked = !checked;
			queue_redraw();
			emit_signal(SNAME("property_checked"), property, checked);
		}
	} else if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
		accept_event();
		_update_popup();
		menu->set_position(get_screen_position() + get_local_mouse_position());
		menu->reset_size();
		menu->popup();
		select();
		return;
	}
}
void EditorProperty::shortcut_input(const Ref<InputEvent> &p_event) {