### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
return Vector<Ref<Image>>();
}
void PlaceholderTexture3D::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture3D::set_size);
	ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTexture3D::get_size);
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
}
PlaceholderTexture3D::PlaceholderTexture3D() {
	rid = RS::get_singleton()->texture_3d_placeholder_create();
}
PlaceholderTexture3D::~PlaceholderTexture3D() {
	RS::get_singleton()->free(rid);
}
void PlaceholderTextureLayered::set_size(const Size2i &p_size) {
	size = p_size;
}
Size2i PlaceholderTextureLayered::get_size() const {
	return size;
}
void PlaceholderTextureLayered::set_layers(int p_layers) {
	layers = p_layers;
}
Image::Format PlaceholderTextureLayered::get_format() const {
	return Image::FORMAT_RGB8;
}
TextureLayered::LayeredType PlaceholderTextureLayered::get_layered_type() const {
	return layered_type;
}
int PlaceholderTextureLayered::get_width() const {