### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) override;
	virtual void write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) override;
	virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) override;
	virtual void write_await(const Address &p_target, const Address &p_operand) override;
	virtual void write_if(const Address &p_condition) override;
	virtual void write_else() override;
	virtual void write_endif() override;
	virtual void write_jump_if_shared(const Address &p_value) override;
	virtual void write_end_jump_if_shared() override;
	virtual void start_for(const GDScriptDataType &p_iterator_type, const GDScriptDataType &p_list_type) override;
	virtual void write_for_assignment(const Address &p_variable, const Address &p_list) override;
	virtual void write_for() override;
	virtual void write_endfor() override;
	virtual void start_while_condition() override;
	virtual void write_while(const Address &p_condition) override;
	virtual void write_endwhile() override;
	virtual void start_match() override;
	virtual void start_match_branch() override;
	virtual void end_match() override;
	virtual void write_break() override;
	virtual void write_continue() override;
	virtual void write_continue_match() override;
	virtual void write_breakpoint() override;
	virtual void write_newline(int p_line) override;
	virtual void write_return(const Address &p_return_value) override;
	virtual void write_assert(const Address &p_test, const Address &p_message) override;
	virtual ~GDScriptByteCodeGenerator();
};
#endif