### Godot version

v4.0.beta10.official.d0398f62f

### System information

Windows 10, NVIDIA GeForce GTX 750 Ti/PCIe/SSE2

### Issue description

Hi,

when run Godot_v4.0-beta10_win64
it's show dialog question if "Open Asset Library" or "Cancel"
if I click "Open Asset Library" it's not shwing any thing
but if click cancel and click "Open Asset Library" from tab its show demos



preview problem in video
https://drive.google.com/file/d/1hZTgMiJLLk8Cz1B_voX25CdNHKeuCXyH/view?usp=sharing

### Steps to reproduce


https://user-images.githubusercontent.com/5288136/209568828-c8824202-5b9c-4df3-a6a2-e838c3b88ac6.mp4



### Minimal reproduction project

N/A
}
		}
		int len = image_data.size();
		const uint8_t *r = image_data.ptr();
		Ref<Image> image = Ref<Image>(memnew(Image));
		uint8_t png_signature[8] = { 137, 80, 78, 71, 13, 10, 26, 10 };
		uint8_t jpg_signature[3] = { 255, 216, 255 };
		uint8_t webp_signature[4] = { 82, 73, 70, 70 };
		uint8_t bmp_signature[2] = { 66, 77 };
		if (r) {
			if ((memcmp(&r[0], &png_signature[0], 8) == 0) && Image::_png_mem_loader_func) {
				image->copy_internals_from(Image::_png_mem_loader_func(r, len));
			} else if ((memcmp(&r[0], &jpg_signature[0], 3) == 0) && Image::_jpg_mem_loader_func) {
				image->copy_internals_from(Image::_jpg_mem_loader_func(r, len));
			} else if ((memcmp(&r[0], &webp_signature[0], 4) == 0) && Image::_webp_mem_loader_func) {
				image->copy_internals_from(Image::_webp_mem_loader_func(r, len));
			} else if ((memcmp(&r[0], &bmp_signature[0], 2) == 0) && Image::_bmp_mem_loader_func) {
				image->copy_internals_from(Image::_bmp_mem_loader_func(r, len));
			}
#ifdef MODULE_SVG_ENABLED
			else {
				ImageLoaderSVG svg_loader;
				Ref<Image> img = Ref<Image>(memnew(Image));
				Error err = svg_loader.create_image_from_utf8_buffer(img, image_data, 1.0, false);
				if (err == OK) {
					image->copy_internals_from(img);
				}
			}
#endif
		}