### Godot version

4.0.beta16

### System information

windows 10

### Issue description

whenever an animation starts playing and there is an animation track in it with at least one key, the seemingly innocuous error message gets printed:
```
ERROR: Condition "!playback.current.from" is true.
   at: seek (scene/animation/animation_player.cpp:1784)
```
It apparently doesn't cause any kind of erroneous behavior, and the other animation player seems to play the animation as expected.

### Steps to reproduce

see attached video:

https://user-images.githubusercontent.com/5783414/215481088-a0da14c0-fa1a-4921-b351-66257adb9a3a.mp4


### Minimal reproduction project

[PlayingAnimationTracksPrintsAnError.zip](https://github.com/godotengine/godot/files/10535868/PlayingAnimationTracksPrintsAnError.zip)

### Work Around

Instead of using animation playback tracks, the user can use method call tracks and call the play method in the desired animation player
#ifdef DEBUG_ENABLED
								if (value.get_type() != Variant::VECTOR2) {
									ERR_PRINT("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2(). Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
								}
#endif
								static_cast<Node2D *>(pa->object)->set_position(value);
							} break;
							case SP_NODE2D_ROT: {
#ifdef DEBUG_ENABLED
								if (value.is_num()) {
									ERR_PRINT("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
								}
#endif
								static_cast<Node2D *>(pa->object)->set_rotation((double)value);
							} break;
							case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
								if (value.get_type() != Variant::VECTOR2) {
									ERR_PRINT("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()." + a->get_name() + "' at node '" + get_path() + "'.");
								}
#endif
								static_cast<Node2D *>(pa->object)->set_scale(value);
							} break;
						}
					}
				}
			} break;
			case Animation::TYPE_METHOD: {
#ifdef TOOLS_ENABLED
				if (!can_call) {