### Godot version

Godot 4.0 RC1 

### System information

MacOS Ventura 13.2

### Issue description

When in the "Text Editor" Help section and trying to change either the:

* Help Font Size
* Help Source Font Size
* Help Title Font Size

Changing the font size has zero effect on the font size.

See below example where "Help Font Size" is 40 however this does not reflect in the godot docs.

<img width="1259" alt="image" src="https://user-images.githubusercontent.com/8476589/218257090-04d14178-a9b7-4c3b-95e4-cb9a99f7f022.png">


### Steps to reproduce

1. Open Editor Settings
2. Click on "Help" within the "Text Editor" section
3. Change the font sizes (Help Font Size, Source Font Size, Title font size)
4. Close the editor settings
5. Observe that changes to the font size had no effect on the font size within the editor godot docs text.

Even restarting Godot has no effect on the font size within Help.

### Minimal reproduction project

N/A
case HELP_COMMUNITY: {
			OS::get_singleton()->shell_open("https:godotengine.org/community");
		} break;
		case HELP_ABOUT: {
			about->popup_centered(Size2(780, 500) * EDSCALE);
		} break;
		case HELP_SUPPORT_GODOT_DEVELOPMENT: {
			OS::get_singleton()->shell_open("https:godotengine.org/donate");
		} break;
		case SET_RENDERER_NAME_SAVE_AND_RESTART: {
			ProjectSettings::get_singleton()->set("rendering/renderer/rendering_method", renderer_request);
			ProjectSettings::get_singleton()->save();
			save_all_scenes();
			restart_editor();
		} break;
	}
}
String EditorNode::adjust_scene_name_casing(const String &root_name) {
	switch (GLOBAL_GET("editor/naming/scene_name_casing").operator int()) {
		case SCENE_NAME_CASING_AUTO:
			
			break;
		case SCENE_NAME_CASING_PASCAL_CASE:
			return root_name.to_pascal_case();
		case SCENE_NAME_CASING_SNAKE_CASE:
			return root_name.replace("-", "_").to_snake_case();
	}
	return root_name;
}
void EditorNode::_request_screenshot() {