### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

bool script_temperature_enabled = EDITOR_GET("text_editor/script_list/script_temperature_enabled");
	int hist_size = EDITOR_GET("text_editor/script_list/script_temperature_history_size");
	Color hot_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
	hot_color.set_s(hot_color.get_s() * 0.9);
	Color cold_color = get_theme_color(SNAME("font_color"), SNAME("Editor"));
	for (int i = 0; i < script_list->get_item_count(); i++) {
		int c = script_list->get_item_metadata(i);
		Node *n = tab_container->get_tab_control(c);
		if (!n) {
			continue;
		}
		script_list->set_item_custom_bg_color(i, Color(0, 0, 0, 0));
		if (script_temperature_enabled) {
			int pass = n->get_meta("__editor_pass", -1);
			if (pass < 0) {
				continue;
			}
			int h = edit_pass - pass;
			if (h > hist_size) {
				continue;
			}
			int non_zero_hist_size = (hist_size == 0) ? 1 : hist_size;
			float v = Math::ease((edit_pass - pass) / float(non_zero_hist_size), 0.4);
			script_list->set_item_custom_fg_color(i, hot_color.lerp(cold_color, v));
		}
	}
}
void ScriptEditor::_update_script_names() {