### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

target["node"] = track_i.key;
				t["target"] = target;
				channels.push_back(t);
			}
			if (track.weight_tracks.size()) {
				double length = 0.0f;
				for (int32_t track_idx = 0; track_idx < track.weight_tracks.size(); track_idx++) {
					int32_t last_time_index = track.weight_tracks[track_idx].times.size() - 1;
					length = MAX(length, track.weight_tracks[track_idx].times[last_time_index]);
				}
				Dictionary t;
				t["sampler"] = samplers.size();
				Dictionary s;
				Vector<real_t> times;
				const double increment = 1.0 / BAKE_FPS;
				{
					double time = 0.0;
					bool last = false;
					while (true) {
						times.push_back(time);
						if (last) {
							break;
						}
						time += increment;
						if (time >= length) {
							last = true;
							time = length;
						}
					}
				}