### Godot version

4.0 beta 10

### System information

Android 12gb ram Mediatek G95

### Issue description

Editor is crashing when opening a project from pc to Android editor. 

### Steps to reproduce

Create a scene from pc editor MEDIUM complex.
Now try to open it in Android editor. 

### Minimal reproduction project

https://github.com/selgesel/godot4-third-person-controller
This project. 

### I recommend.
I recommend to add a crash handler for Android editor.
CustomActivityoncrash is a good library to handle crash and logs are displayed on screen. 
RenderingServer::get_singleton()->mesh_clear(mesh);
	surfaces.clear();
	clear_blend_shapes();
	clear_cache();
	Resource::reload_from_file();
	notify_property_list_changed();
}
ArrayMesh::ArrayMesh() {
	
	
}
ArrayMesh::~ArrayMesh() {
	if (mesh.is_valid()) {
		ERR_FAIL_NULL(RenderingServer::get_singleton());
		RenderingServer::get_singleton()->free(mesh);
	}
}
void PlaceholderMesh::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_aabb", "aabb"), &PlaceholderMesh::set_aabb);
	ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_aabb", "get_aabb");
}
PlaceholderMesh::PlaceholderMesh() {
	rid = RS::get_singleton()->mesh_create();
}
PlaceholderMesh::~PlaceholderMesh() {
	ERR_FAIL_NULL(RenderingServer::get_singleton());
	RS::get_singleton()->free(rid);
}