### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
xi.mouse_pos_to_filter = pos;
							}
							Input::get_singleton()->parse_input_event(st);
						} else {
							if (!xi.state.has(index)) { 
								break;
							}
							xi.state.erase(index);
							Input::get_singleton()->parse_input_event(st);
						}
					} break;
					case XI_TouchUpdate: {
						HashMap<int, Vector2>::Iterator curr_pos_elem = xi.state.find(index);
						if (!curr_pos_elem) { 
							break;
						}
						if (curr_pos_elem->value != pos) {
							Ref<InputEventScreenDrag> sd;
							sd.instantiate();
							sd->set_window_id(window_id);
							sd->set_index(index);
							sd->set_position(pos);
							sd->set_relative(pos - curr_pos_elem->value);
							Input::get_singleton()->parse_input_event(sd);
							curr_pos_elem->value = pos;
						}
					} break;
#endif
				}