### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
switch (err.error) {
					case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: {
						PropertyInfo wrong_arg = function_info.arguments[err.argument];
						push_error(vformat(R"*(Invalid argument for "%s()" function: argument %d should be "%s" but is "%s".)*", function_name, err.argument + 1,
										   type_from_property(wrong_arg, true).to_string(), p_call->arguments[err.argument]->get_datatype().to_string()),
								p_call->arguments[err.argument]);
					} break;
					case Callable::CallError::CALL_ERROR_INVALID_METHOD:
						push_error(vformat(R"(Invalid call for function "%s".)", function_name), p_call);
						break;
					case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS:
						push_error(vformat(R"*(Too many arguments for "%s()" call. Expected at most %d but received %d.)*", function_name, err.expected, p_call->arguments.size()), p_call);
						break;
					case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS:
						push_error(vformat(R"*(Too few arguments for "%s()" call. Expected at least %d but received %d.)*", function_name, err.expected, p_call->arguments.size()), p_call);
						break;
					case Callable::CallError::CALL_ERROR_METHOD_NOT_CONST:
					case Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL:
						break; 
					case Callable::CallError::CALL_OK:
						p_call->is_constant = true;
						p_call->reduced_value = value;
						break;
				}
			} else {
				validate_call_arg(function_info, p_call);
			}
			p_call->set_datatype(type_from_property(function_info.return_val));
			return;
		} else if (Variant::has_utility_function(function_name)) {