### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

GDScriptTokenizer::Token::Type op_type = previous.type;
	UnaryOpNode *operation = alloc_node<UnaryOpNode>();
	switch (op_type) {
		case GDScriptTokenizer::Token::MINUS:
			operation->operation = UnaryOpNode::OP_NEGATIVE;
			operation->variant_op = Variant::OP_NEGATE;
			operation->operand = parse_precedence(PREC_SIGN, false);
			if (operation->operand == nullptr) {
				push_error(R"(Expected expression after "-" operator.)");
			}
			break;
		case GDScriptTokenizer::Token::PLUS:
			operation->operation = UnaryOpNode::OP_POSITIVE;
			operation->variant_op = Variant::OP_POSITIVE;