### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
OPTION_MOVE_UP = 0,
		OPTION_MOVE_DOWN,
		OPTION_NEW_BEFORE,
		OPTION_NEW_AFTER,
		OPTION_REMOVE,
		OPTION_CLEAR_ARRAY,
		OPTION_RESIZE_ARRAY,
	};
	int popup_array_index_pressed = -1;
	PopupMenu *rmb_popup = nullptr;
	struct ArrayElement {
		PanelContainer *panel = nullptr;
		MarginContainer *margin = nullptr;
		HBoxContainer *hbox = nullptr;
		TextureRect *move_texture_rect = nullptr;
		Label *number = nullptr;
		VBoxContainer *vbox = nullptr;
		Button *erase = nullptr;
	};
	LocalVector<ArrayElement> array_elements;
	Ref<StyleBoxFlat> odd_style;
	Ref<StyleBoxFlat> even_style;
	int _get_array_count();
	void _add_button_pressed();