### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`GraphNode` class declares members with conflicting names.  
- `selected` property: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/gui/graph_node.cpp#L1154
- `selected` signal: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/gui/graph_node.cpp#L1164

As now signals are truely members of the class, this leads to name colliding in several languages.  
- In GDScript, the signal can't be used as it is treated as a property:
![image](https://user-images.githubusercontent.com/48322356/210059248-edbbd142-5d34-41f0-a3f5-08d4f2e02fc3.png)
- In Kotlin, the generated API code cannot compile as signal and property declarations are conflicting:
```
e: ~\git\godot\modules\kotlin_jvm\kt\godot-library\src\main\kotlin\godot\gen\godot\GraphNode.kt: (53, 14): Conflicting declarations: public final val selected: Signal0, public final var selected: Boolean
e: ~\git\godot\modules\kotlin_jvm\kt\godot-library\src\main\kotlin\godot\gen\godot\GraphNode.kt: (182, 14): Conflicting declarations: public final val selected: Signal0, public final var selected: Boolean
```

### Steps to reproduce

Try to use `selected` signal from GDScript.

### Minimal reproduction project

N/A
return resizable;
}
void GraphNode::set_draggable(bool p_draggable) {
	draggable = p_draggable;
}
bool GraphNode::is_draggable() {
	return draggable;
}
void GraphNode::set_selectable(bool p_selectable) {
	if (!p_selectable) {
		set_selected(false);
	}
	selectable = p_selectable;
}
bool GraphNode::is_selectable() {
	return selectable;
}
Vector<int> GraphNode::get_allowed_size_flags_horizontal() const {
	Vector<int> flags;
	flags.append(SIZE_FILL);
	flags.append(SIZE_SHRINK_BEGIN);
	flags.append(SIZE_SHRINK_CENTER);
	flags.append(SIZE_SHRINK_END);
	return flags;
}
Vector<int> GraphNode::get_allowed_size_flags_vertical() const {