### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
resolve_variable(static_cast<GDScriptParser::VariableNode *>(p_node), true);
			break;
		case GDScriptParser::Node::WHILE:
			resolve_while(static_cast<GDScriptParser::WhileNode *>(p_node));
			break;
		case GDScriptParser::Node::ANNOTATION:
			resolve_annotation(static_cast<GDScriptParser::AnnotationNode *>(p_node));
			break;
		case GDScriptParser::Node::ASSERT:
			resolve_assert(static_cast<GDScriptParser::AssertNode *>(p_node));
			break;
		case GDScriptParser::Node::MATCH:
			resolve_match(static_cast<GDScriptParser::MatchNode *>(p_node));
			break;
		case GDScriptParser::Node::MATCH_BRANCH:
			resolve_match_branch(static_cast<GDScriptParser::MatchBranchNode *>(p_node), nullptr);
			break;
		case GDScriptParser::Node::PARAMETER:
			resolve_parameter(static_cast<GDScriptParser::ParameterNode *>(p_node));
			break;
		case GDScriptParser::Node::PATTERN:
			resolve_match_pattern(static_cast<GDScriptParser::PatternNode *>(p_node), nullptr);
			break;
		case GDScriptParser::Node::RETURN:
			resolve_return(static_cast<GDScriptParser::ReturnNode *>(p_node));
			break;
		case GDScriptParser::Node::TYPE:
			resolve_datatype(static_cast<GDScriptParser::TypeNode *>(p_node));
			break;