### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
break;
		case GDScriptParser::PatternNode::PT_BIND:
			if (p_match_test != nullptr) {
				result = p_match_test->get_datatype();
			} else {
				result.kind = GDScriptParser::DataType::VARIANT;
			}
			p_match_pattern->bind->set_datatype(result);
#ifdef DEBUG_ENABLED
			is_shadowing(p_match_pattern->bind, "pattern bind");
			if (p_match_pattern->bind->usages == 0 && !String(p_match_pattern->bind->name).begins_with("_")) {
				parser->push_warning(p_match_pattern->bind, GDScriptWarning::UNUSED_VARIABLE, p_match_pattern->bind->name);
			}
#endif
			break;
		case GDScriptParser::PatternNode::PT_ARRAY:
			for (int i = 0; i < p_match_pattern->array.size(); i++) {
				resolve_match_pattern(p_match_pattern->array[i], nullptr);
				decide_suite_type(p_match_pattern, p_match_pattern->array[i]);
			}
			result = p_match_pattern->get_datatype();
			break;
		case GDScriptParser::PatternNode::PT_DICTIONARY:
			for (int i = 0; i < p_match_pattern->dictionary.size(); i++) {
				if (p_match_pattern->dictionary[i].key) {
					reduce_expression(p_match_pattern->dictionary[i].key);
					if (!p_match_pattern->dictionary[i].key->is_constant) {
						push_error(R"(Expression in dictionary pattern key must be a constant.)", p_match_pattern->dictionary[i].key);
					}
				}