### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

HashMap<Vector2i, const TileMapCell *> organized_pattern;
		TileSetSource *source = *tile_set->get_source(E_source.key);
		TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
		if (atlas_source) {
			
			for (const TileMapCell *current : E_source.value) {
				if (current->alternative_tile == 0) {
					organized_pattern[current->get_atlas_coords()] = current;
				} else {
					unorganized.push_back(current);
				}
			}
			
			HashMap<Vector2i, const TileMapCell *>::Iterator E_cell = organized_pattern.begin();
			if (E_cell) {
				encompassing_rect_coords = Rect2i(E_cell->key, Vector2i(1, 1));
				for (; E_cell; ++E_cell) {
					encompassing_rect_coords.expand_to(E_cell->key + Vector2i(1, 1));
					encompassing_rect_coords.expand_to(E_cell->key);
				}
			}
		} else {
			
			for (const TileMapCell *cell : E_source.value) {
				unorganized.push_back(cell);
			}
		}
		
		for (const KeyValue<Vector2i, const TileMapCell *> &E_cell : organized_pattern) {
			selection_pattern->set_cell(E_cell.key - encompassing_rect_coords.position + Vector2i(0, vertical_offset), E_cell.value->source_id, E_cell.value->get_atlas_coords(), E_cell.value->alternative_tile);