### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
property_selected = p_path;
	property_focusable = p_focusable;
	
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		if (F.key == property_selected) {
			continue;
		}
		for (EditorProperty *E : F.value) {
			if (E->is_selected()) {
				E->deselect();
			}
		}
	}
	emit_signal(SNAME("property_selected"), p_path);
}
void EditorInspector::_object_id_selected(const String &p_path, ObjectID p_id) {