### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

Vector3 v3;
	v3.x = spin[0]->get_value();
	v3.y = spin[1]->get_value();
	v3.z = spin[2]->get_value();
	if (angle_in_radians) {
		v3.x = Math::deg_to_rad(v3.x);
		v3.y = Math::deg_to_rad(v3.y);
		v3.z = Math::deg_to_rad(v3.z);
	}
	return v3;
}
void EditorPropertyVector3::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			linked->set_texture_normal(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
			linked->set_texture_pressed(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
			const Color *colors = _get_property_colors();
			for (int i = 0; i < 3; i++) {
				spin[i]->add_theme_color_override("label_color", colors[i]);
			}
		} break;
	}
}
void EditorPropertyVector3::_bind_methods() {