### Godot version

26bed8aa85fc2f98e38552a82929e1deb5b29d8a

### System information

Windows 11

### Issue description

Regardless of settings, the project manager (and the editor itself) has always started to run on the first monitor (I have two), as well as the debugged instance window. This does not happen on 4.0 beta 10.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
	if (r_error != OK) {
		if (p_rendering_driver == "vulkan") {
			String executable_name = OS::get_singleton()->get_executable_path().get_file();
			OS::get_singleton()->alert("Your video card driver does not support the selected Vulkan version.\n"
									   "Please try updating your GPU driver or try using the OpenGL 3 driver.\n"
									   "You can enable the OpenGL 3 driver by starting the engine from the\n"
									   "command line with the command:\n'./" +
							executable_name + " --rendering-driver opengl3'.\n "
											  "If you have updated your graphics drivers recently, try rebooting.",
					"Unable to initialize Video driver");
		} else {
			OS::get_singleton()->alert("Your video card driver does not support the selected OpenGL version.\n"
									   "Please try updating your GPU driver.\n"
									   "If you have updated your graphics drivers recently, try rebooting.",
					"Unable to initialize Video driver");
		}
	}
	return ds;
}
void DisplayServerWindows::register_windows_driver() {