### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
Vector<String> got = name.split("\n");
	(this->*func)(got, reg_container, builtin_script);
	String got_str = collect_string_from_vector(got);
	ERR_FAIL_COND_V_MSG(expected != got_str, false, vformat("Failed to convert %s \"%s\" to \"%s\", got instead \"%s\"", what, name, expected, got_str));
	return true;
bool rter3To4::test_conversion_with_regex(String name, String expected, void (rter3To4::*func)(Vector<String> &, const RegExContainer &), String what, const RegExContainer &reg_container) {
	Vector<String> got = name.split("\n");
	(this->*func)(got, reg_container);
	String got_str = collect_string_from_vector(got);
	ERR_FAIL_COND_V_MSG(expected != got_str, false, vformat("Failed to convert %s \"%s\" to \"%s\", got instead \"%s\"", what, name, expected, got_str));
	return true;
bool rter3To4::test_conversion_basic(String name, String expected, const char *array[][2], r<RegEx *> &regex_cache, String what) {
	Vector<String> got = name.split("\n");
	rename_common(array, regex_cache, got);
	String got_str = collect_string_from_vector(got);
	ERR_FAIL_COND_V_MSG(expected != got_str, false, vformat("Failed to convert %s \"%s\" to \"%s\", got instead \"%s\"", what, name, expected, got_str));
	return true;
// Validate if conversions are proper.
bool rter3To4::test_conversion(RegExContainer &reg_container) {
	bool valid = true;
	valid = valid && test_conversion_basic("TYPE_REAL", "TYPE_FLOAT", enum_renames, reg_container.enum_regexes, "enum");
	valid = valid && test_conversion_basic("can_instance", "can_instantiate", gdscript_function_renames, reg_container.gdscript_function_regexes, "gdscript function");
	valid = valid && test_conversion_basic("CanInstance", "CanInstantiate", csharp_function_renames, reg_container.csharp_function_regexes, "csharp function");
	valid = valid && test_conversion_basic("translation", "pition", gdscript_properties_renames, reg_container.gdscript_properties_regexes, "gdscript property");
	valid = valid && test_conversion_basic(tion", "Pition", csharp_properties_renames, reg_container.csharp_properties_regexes, "csharp property");
	valid = valid && test_conversion_basic("NORMALMAP", "NORMAL_MAP", shaders_renames, reg_container.shaders_regexes, "shader");
	valid = valid && test_conversion_basic("text_entered", "text_submitted", gdscript_signals_renames, reg_container.gdscript_signals_regexes, "gdscript signal");
	valid = valid && test_conversion_basic("TextEntered", "TextSubmitted", csharp_signals_renames, reg_container.csharp_signal_regexes, "csharp signal");
	valid = valid && test_conversion_basic("audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db", project_settings_renames, reg_container.project_settings_regexes, "project setting");
	valid = valid && test_conversion_basic("\"device\":-1,\"alt\":false,\"shift\":false,\"control\":false,\"meta\":false,\"doubleclick\":false,\"scancode\":0,\"physical_scancode\":16777254,\"script\":null", "\"device\":-1,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"double_click\":false,\"keycode\":0,\"physical_keycode\":16777254,\"script\":null", input_map_renames, reg_container.input_map_regexes, "input map");