### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
::XIMPreeditDrawCallbackStruct *call_data) {
	DisplayServerX11 *ds = reinterpret_cast<DisplayServerX11 *>(client_data);
	WindowID window_id = ds->_get_focused_window_or_popup();
	WindowData &wd = ds->windows[window_id];
	XIMText *xim_text = call_data->text;
	if (wd.ime_active) {
		if (xim_text != nullptr) {
			String changed_text;
			if (xim_text->encoding_is_wchar) {
				changed_text = String(xim_text->string.wide_char);
			} else {
				changed_text.parse_utf8(xim_text->string.multi_byte);
			}
			if (call_data->chg_length < 0) {
				ds->im_text = ds->im_text.substr(0, call_data->chg_first) + changed_text;
			} else {
				ds->im_text = ds->im_text.substr(0, call_data->chg_first) + changed_text + ds->im_text.substr(call_data->chg_length);
			}
			
			int start = 0, count = 0;
			for (int i = 0; i < xim_text->length; i++) {
				if (xim_text->feedback[i] & XIMReverse) {
					if (count == 0) {
						start = i;
						count = 1;