### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
bool valid = false;
	DataType ret_type = TYPE_VOID;
	int ret_size = 0;
	switch (p_op->op) {
		case OP_EQUAL:
		case OP_NOT_EQUAL: {
			if ((!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) || (!p_op->arguments[1]->is_indexed() && p_op->arguments[1]->get_array_size() > 0)) {
				break; 
			}
			DataType na = p_op->arguments[0]->get_datatype();
			DataType nb = p_op->arguments[1]->get_datatype();
			valid = na == nb;
			ret_type = TYPE_BOOL;
		} break;
		case OP_LESS:
		case OP_LESS_EQUAL:
		case OP_GREATER:
		case OP_GREATER_EQUAL: {
			if ((!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) || (!p_op->arguments[1]->is_indexed() && p_op->arguments[1]->get_array_size() > 0)) {
				break; 
			}
			DataType na = p_op->arguments[0]->get_datatype();
			DataType nb = p_op->arguments[1]->get_datatype();
			valid = na == nb && (na == TYPE_UINT || na == TYPE_INT || na == TYPE_FLOAT);
			ret_type = TYPE_BOOL;
		} break;
		case OP_AND: