### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

const GodotBoxShape3D *box_A = static_cast<const GodotBoxShape3D *>(p_a);
	const GodotCylinderShape3D *cylinder_B = static_cast<const GodotCylinderShape3D *>(p_b);
	SeparatorAxisTest<GodotBoxShape3D, GodotCylinderShape3D, withMargin> separator(box_A, p_transform_a, cylinder_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
	if (!separator.test_previous_axis()) {
		return;
	}
	
	for (int i = 0; i < 3; i++) {
		Vector3 axis = p_transform_a.basis.get_column(i).normalized();
		if (!separator.test_axis(axis)) {
			return;
		}
	}
	Vector3 cyl_axis = p_transform_b.basis.get_column(1).normalized();
	
	{
		if (!separator.test_axis(cyl_axis)) {
			return;
		}
	}
	
	for (int i = 0; i < 3; i++) {
		Vector3 box_axis = p_transform_a.basis.get_column(i);
		Vector3 axis = box_axis.cross(cyl_axis);
		if (Math::is_zero_approx(axis.length_squared())) {
			continue;
		}
		if (!separator.test_axis(axis.normalized())) {
			return;
		}