### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
FontFallback *fd = font_owner.get_or_null(p_font_rid);
	ERR_FAIL_COND(!fd);
	MutexLock lock(fd->mutex);
	_font_clear_cache(fd);
	fd->data = p_data;
	fd->data_ptr = fd->data.ptr();
	fd->data_size = fd->data.size();
}
void TextServerFallback::_font_set_data_ptr(const RID &p_font_rid, const uint8_t *p_data_ptr, int64_t p_data_size) {
	FontFallback *fd = font_owner.get_or_null(p_font_rid);
	ERR_FAIL_COND(!fd);
	MutexLock lock(fd->mutex);
	_font_clear_cache(fd);
	fd->data.resize(0);
	fd->data_ptr = p_data_ptr;
	fd->data_size = p_data_size;
}
void TextServerFallback::_font_set_style(const RID &p_font_rid, BitField<FontStyle> p_style) {
	FontFallback *fd = font_owner.get_or_null(p_font_rid);
	ERR_FAIL_COND(!fd);
	MutexLock lock(fd->mutex);
	Vector2i size = _get_size(fd, 16);
	ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
	fd->style_flags = p_style;
}
void TextServerFallback::_font_set_face_index(const RID &p_font_rid, int64_t p_face_index) {