### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
}
		}
	}
	if (current) {
		switch (p_option) {
			case FILE_SAVE: {
				save_current_script();
			} break;
			case FILE_SAVE_AS: {
				if (trim_trailing_whitespace_on_save) {
					current->trim_trailing_whitespace();
				}
				current->insert_final_newline();
				if (convert_indent_on_save) {
					if (use_space_indentation) {
						current->convert_indent_to_spaces();
					} else {
						current->convert_indent_to_tabs();
					}
				}
				Ref<Resource> resource = current->get_edited_resource();
				Ref<TextFile> text_file = resource;
				Ref<Script> scr = resource;
				if (text_file != nullptr) {
					file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
					file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
					file_dialog_option = FILE_SAVE_AS;
					List<String> extensions;
					ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
					file_dialog->clear_filters();