### Godot version

v3.5.1.stable.official [6fed1ffa3]

### System information

Steam OS, Steam Deck

### Issue description

Calling `tween_callback` where the first (object) parameter is a `Reference` doesn't work as I expected.  The code compiles and runs without producing any errors, but the callback function is never executed.

### Steps to reproduce

Running the minimal reproduction project demonstrates the issue.  The code pattern is quite simple:

**ReferenceType.gd**
```gdscript
extends Reference

func foo():
	print("foo was called")
```

**Test.gd**
```gdscript
extends Node2D

func _ready():
	var ref := preload("ReferenceType.gd").new()
	var tween := create_tween()
	tween.tween_interval(1)
	tween.tween_callback(ref, "foo")
```

I suspect that the issue is somehow related to reference-counting, and that `SceneTreeTween` is not updating the object's reference count.  I can get the behavior I expect by modifying the code to call `reference()` and `unreference()` manually, as shown below:

```gdscript
	var ref := preload("ReferenceType.gd").new()
	ref.reference()
	
	var tween := create_tween()
	tween.tween_interval(1)
	tween.tween_callback(ref, "foo")
	tween.tween_callback(ref, "unreference")
```

The documentation strongly recommends against calling these functions "unless you know what you're doing", so it feels like `SceneTreeTween` should handle this.  If this is expected behavior, it would be nice if the `SceneTreeTween` documentation urged caution when using `Reference`. 

### Minimal reproduction project

[ReferenceTween.zip](https://github.com/godotengine/godot/files/10328012/ReferenceTween.zip)

#include "tween.h"
#include "scene/animation/easing_equations.h"
#include "scene/main/node.h"
#include "scene/resources/animation.h"
Tween::interpolater Tween::interpolaters[Tween::TRANS_MAX][Tween::EASE_MAX] = {
	{ &linear::in, &linear::in, &linear::in, &linear::in }, 
	{ &sine::in, &sine::out, &sine::in_out, &sine::out_in },
	{ &quint::in, &quint::out, &quint::in_out, &quint::out_in },
	{ &quart::in, &quart::out, &quart::in_out, &quart::out_in },
	{ &quad::in, &quad::out, &quad::in_out, &quad::out_in },
	{ &expo::in, &expo::out, &expo::in_out, &expo::out_in },
	{ &elastic::in, &elastic::out, &elastic::in_out, &elastic::out_in },
	{ &cubic::in, &cubic::out, &cubic::in_out, &cubic::out_in },
	{ &circ::in, &circ::out, &circ::in_out, &circ::out_in },
	{ &bounce::in, &bounce::out, &bounce::in_out, &bounce::out_in },
	{ &back::in, &back::out, &back::in_out, &back::out_in },
};
void Tweener::set_tween(Ref<Tween> p_tween) {