### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3I);
			break;
		case Variant::TRANSFORM2D:
			append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM2D);
			break;
		case Variant::VECTOR4:
			append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3);
			break;
		case Variant::VECTOR4I:
			append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3I);
			break;
		case Variant::PLANE:
			append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PLANE);
			break;
		case Variant::QUATERNION:
			append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_QUATERNION);
			break;
		case Variant::AABB:
			append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_AABB);
			break;
		case Variant::BASIS:
			append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_BASIS);
			break;
		case Variant::TRANSFORM3D:
			append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM3D);
			break;
		case Variant::PROJECTION:
			append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PROJECTION);
			break;
		case Variant::COLOR: