### Godot version

v4.0.beta15.official [4fa6edc88]

### System information

Windows 10

### Issue description

I use a custom keyboard layout (I made it myself), and it has «dead keys» (just like International keyboard layouts have). For example, if I press `'`, nothing happens, but if I press `a` after that, I'll get `á`. If I press `'` and `Space`, I'll get just `'`. And with my layout:
If I press `Shift + .` and then `a`, I will get `ᵄ`.
If I press `Shift + .` and then `Space`, I will get `>`.
If I press `Shift + [` and then `5`, I will get `₅`.
If I press `Shift + [` and then `Space`, I will get `{`.
In beta 14 and before, everything worked fine, but in beta 15 when I press `Shift + .` and `Space`, just nothing happens, I don't get `>`. Same for `Shift + [` and `Space`, I don't get `>`. It seems the problem is with `Shift`, because I still can type `á` (`'` and `a`) or `'` (`'` and `Space`), but not `ä` (`Shift + '` and `a`) or `"` (`Shift + '` and `Space`). In the latter cases I get `á` and `'` as if `Shift` were never pressed.

### Steps to reproduce

Install/add US International keyboard layout or [Extended Latin keyboard layout](https://github.com/godotengine/godot/files/10494466/Layouts.zip) (just run `Extended Latin\ExtLat6\setup.exe`).
Open script editor.
Press `Shift + '`.
Then press `a`.

### Minimal reproduction project

N/A
encode_uint32(40, &icon_bmp[0]);
	encode_uint32(w, &icon_bmp[4]);
	encode_uint32(h * 2, &icon_bmp[8]);
	encode_uint16(1, &icon_bmp[12]);
	encode_uint16(32, &icon_bmp[14]);
	encode_uint32(BI_RGB, &icon_bmp[16]);
	encode_uint32(w * h * 4, &icon_bmp[20]);
	encode_uint32(0, &icon_bmp[24]);
	encode_uint32(0, &icon_bmp[28]);
	encode_uint32(0, &icon_bmp[32]);
	encode_uint32(0, &icon_bmp[36]);
	uint8_t *wr = &icon_bmp[40];
	const uint8_t *r = icon->get_data().ptr();
	for (int i = 0; i < h; i++) {
		for (int j = 0; j < w; j++) {
			const uint8_t *rpx = &r[((h - i - 1) * w + j) * 4];
			uint8_t *wpx = &wr[(i * w + j) * 4];
			wpx[0] = rpx[2];
			wpx[1] = rpx[1];
			wpx[2] = rpx[0];
			wpx[3] = rpx[3];
		}
	}
	HICON hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
	
	SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_SETICON, ICON_SMALL, (LPARAM)hicon);
	
	SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_SETICON, ICON_BIG, (LPARAM)hicon);
}
void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {