### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
accept_event();
		return;
	}
	if (k->is_action("ui_text_newline_blank", true)) {
		_new_line(false);
		accept_event();
		return;
	}
	if (k->is_action("ui_text_newline", true)) {
		_new_line();
		accept_event();
		return;
	}
	
	k = k->duplicate();
	k->set_shift_pressed(false);
	if (k->is_action("ui_text_caret_up", true) ||
			k->is_action("ui_text_caret_down", true) ||
			k->is_action("ui_text_caret_line_start", true) ||
			k->is_action("ui_text_caret_line_end", true) ||
			k->is_action("ui_text_caret_page_up", true) ||
			k->is_action("ui_text_caret_page_down", true)) {
		set_code_hint("");
	}
	TextEdit::gui_input(p_gui_input);
	if (update_code_completion) {
		_filter_code_completion_candidates_impl();
	}
}
Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const {