### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
FontFallback *fd = font_owner.get_or_null(p_font_rid);
	ERR_FAIL_COND_V(!fd, String());
	MutexLock lock(fd->mutex);
	if (fd->cache.is_empty()) {
		ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, fd->msdf ? Vector2i(fd->msdf_source_size, 0) : Vector2i(16, 0)), String());
	}
	FontForSizeFallback *at_size = fd->cache.begin()->value;
	String chars;
#ifdef MODULE_FREETYPE_ENABLED
	if (at_size && at_size->face) {
		FT_UInt gindex;
		FT_ULong charcode = FT_Get_First_Char(at_size->face, &gindex);
		while (gindex != 0) {
			if (charcode != 0) {
				chars = chars + String::chr(charcode);
			}
			charcode = FT_Get_Next_Char(at_size->face, charcode, &gindex);
		}
		return chars;
	}
#endif
	if (at_size) {
		const HashMap<int32_t, FontGlyph> &gl = at_size->glyph_map;
		for (const KeyValue<int32_t, FontGlyph> &E : gl) {
			chars = chars + String::chr(E.key);
		}
	}
	return chars;
}
void TextServerFallback::_font_render_range(const RID &p_font_rid, const Vector2i &p_size, int64_t p_start, int64_t p_end) {