### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
if (E->get_parent() != common_parent) {
					common_parent = nullptr;
				}
			}
			if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0)) {
				break; 
			}
			Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
			if (selection.size() == 1) {
				undo_redo->create_action(TTR("Move Node In Parent"));
			}
			if (selection.size() > 1) {
				undo_redo->create_action(TTR("Move Nodes In Parent"));
			}
			for (int i = 0; i < selection.size(); i++) {
				Node *top_node = selection[i];
				Node *bottom_node = selection[selection.size() - 1 - i];
				ERR_FAIL_COND(!top_node->get_parent());
				ERR_FAIL_COND(!bottom_node->get_parent());
				int bottom_node_pos = bottom_node->get_index();
				int top_node_pos_next = top_node->get_index() + (MOVING_DOWN ? 1 : -1);
				undo_redo->add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
				undo_redo->add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
			}
			undo_redo->commit_action();
		} break;
		case TOOL_DUPLICATE: {
			if (!profile_allow_editing) {
				break;
			}