### Godot version

4.0.dev(2fdaf2919c03ab50f971f2d51616d4ee329d29af)

### System information

any

### Issue description

AnimationPlayer is unintentionally hidden.

https://user-images.githubusercontent.com/61938263/217088704-c1ad44d6-ef7b-4b10-b351-f9f9fa166e39.mp4


### Steps to reproduce

Select AnimationTree -> Select AnimationPlayer

### Minimal reproduction project

N/A
dependency_errors.clear();
	Error err;
	Ref<Resource> res;
	if (ResourceLoader::exists(p_resource, "")) {
		res = ResourceLoader::load(p_resource, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
	} else if (textfile_extensions.has(p_resource.get_extension())) {
		res = ScriptEditor::get_singleton()->open_file(p_resource);
	}
	ERR_FAIL_COND_V(!res.is_valid(), ERR_CANT_OPEN);
	if (!p_ignore_broken_deps && dependency_errors.has(p_resource)) {
		Vector<String> errors;
		for (const String &E : dependency_errors[p_resource]) {
			errors.push_back(E);
		}
		dependency_error->show(DependencyErrorDialog::MODE_RESOURCE, p_resource, errors);
		dependency_errors.erase(p_resource);
		return ERR_FILE_MISSING_DEPENDENCIES;
	}
	InspectorDock::get_singleton()->edit_resource(res);
	return OK;
}
void EditorNode::edit_node(Node *p_node) {