### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

return static_cast<LiteralNode *>(parse_literal(nullptr, false));
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_literal(ExpressionNode *p_previous_operand, bool p_can_assign) {
	if (previous.type != GDScriptTokenizer::Token::LITERAL) {
		push_error("Parser bug: parsing literal node without literal token.");
		ERR_FAIL_V_MSG(nullptr, "Parser bug: parsing literal node without literal token.");
	}
	LiteralNode *literal = alloc_node<LiteralNode>();
	complete_extents(literal);
	literal->value = previous.literal;
	return literal;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_self(ExpressionNode *p_previous_operand, bool p_can_assign) {
	if (current_function && current_function->is_static) {
		push_error(R"(Cannot use "self" inside a static function.)");
	}
	SelfNode *self = alloc_node<SelfNode>();
	complete_extents(self);
	self->current_class = current_class;
	return self;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_builtin_constant(ExpressionNode *p_previous_operand, bool p_can_assign) {