### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

bool is_self = false;
	if (p_call->is_super) {
		base_type = parser->current_class->base_type;
		base_type.is_meta_type = false;
		is_self = true;
		if (p_call->callee == nullptr && !lambda_stack.is_empty()) {
			push_error("Cannot use `super()` inside a lambda.", p_call);
		}
	} else if (callee_type == GDScriptParser::Node::IDENTIFIER) {
		base_type = parser->current_class->get_datatype();
		base_type.is_meta_type = false;
		is_self = true;
	} else if (callee_type == GDScriptParser::Node::SUBSCRIPT) {
		GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(p_call->callee);
		if (subscript->base == nullptr) {
			
			p_call->set_datatype(call_type);
			mark_node_unsafe(p_call);
			return;
		}
		if (!subscript->is_attribute) {
			
			
			p_call->set_datatype(call_type);
			mark_node_unsafe(p_call);
			return;
		}
		if (subscript->attribute == nullptr) {
			
			p_call->set_datatype(call_type);