### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
if (config_name.length() == 0) {
				class_str = "Godot_Engine";
			} else {
				class_str = config_name.utf8();
			}
		} else {
			class_str = "Godot";
		}
		classHint->res_class = class_str.ptrw();
		classHint->res_name = name_str.ptrw();
		XSetClassHint(x11_display, wd.x11_window, classHint);
		XFree(classHint);
	}
}
void DisplayServerX11::set_context(Context p_context) {
	_THREAD_SAFE_METHOD_
	context = p_context;
	for (KeyValue<WindowID, WindowData> &E : windows) {
		_update_context(E.value);
	}
}
void DisplayServerX11::set_native_icon(const String &p_filename) {
	WARN_PRINT("Native icon not supported by this display server.");
}
bool g_set_icon_error = false;
int set_icon_errorhandler(Display *dpy, XErrorEvent *ev) {
	g_set_icon_error = true;
	return 0;
}
void DisplayServerX11::set_icon(const Ref<Image> &p_icon) {