### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
return node_clipboard;
}
void SceneTreeDock::add_remote_tree_editor(Control *p_remote) {
	ERR_FAIL_COND(remote_tree != nullptr);
	add_child(p_remote);
	remote_tree = p_remote;
	remote_tree->hide();
	remote_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
}
void SceneTreeDock::show_remote_tree() {
	_remote_tree_selected();
}
void SceneTreeDock::hide_remote_tree() {
	_local_tree_selected();
}
void SceneTreeDock::show_tab_buttons() {
	button_hb->show();
}
void SceneTreeDock::hide_tab_buttons() {