### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

} else if (ttype < track_types[j]) {
								
								insert_at_pos = k + 1;
							}
						} else if (insert_at_pos >= 0) {
							break;
						}
					}
					int track_idx = anim->add_track(track_types[j], insert_at_pos);
					anim->track_set_path(track_idx, path);
					anim->track_set_imported(track_idx, true);
					switch (j) {
						case TRACK_CHANNEL_POSITION: {
							anim->position_track_insert_key(track_idx, 0, loc);
						} break;
						case TRACK_CHANNEL_ROTATION: {
							anim->rotation_track_insert_key(track_idx, 0, rot);
						} break;
						case TRACK_CHANNEL_SCALE: {
							anim->scale_track_insert_key(track_idx, 0, scale);
						} break;
						default: {
						}
					}
				}
			}
		}
	}
}
Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options) {