### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

return false;
				}
			}
		} break;
		case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
			if (p_option.begins_with("optimizer/") && p_option != "optimizer/enabled" && !bool(p_options["optimizer/enabled"])) {
				return false;
			}
			if (p_option.begins_with("compression/") && p_option != "compression/enabled" && !bool(p_options["compression/enabled"])) {
				return false;
			}
		} break;
		case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
			const bool use_retarget = p_options["retarget/bone_map"].get_validated_object() != nullptr;
			if (p_option != "retarget/bone_map" && p_option.begins_with("retarget/")) {
				return use_retarget;
			}
		} break;
		default: {
		}
	}
	for (int i = 0; i < post_importer_plugins.size(); i++) {
		Variant ret = post_importer_plugins.write[i]->get_internal_option_visibility(EditorScenePostImportPlugin::InternalImportCategory(p_category), animation_importer, p_option, p_options);
		if (ret.get_type() == Variant::BOOL) {
			return ret;
		}
	}
	return true;
}
bool ResourceImporterScene::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {