### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

String anim_name = p_name.validate_node_name();
	anim_name = anim_name.replace(",", "");
	anim_name = anim_name.replace("[", "");
	return anim_name;
}
String GLTFDocument::_gen_unique_animation_name(Ref<GLTFState> p_state, const String &p_name) {
	const String s_name = _sanitize_animation_name(p_name);
	String u_name;
	int index = 1;
	while (true) {
		u_name = s_name;
		if (index > 1) {
			u_name += itos(index);
		}
		if (!p_state->unique_animation_names.has(u_name)) {
			break;
		}
		index++;
	}
	p_state->unique_animation_names.insert(u_name);
	return u_name;
}
String GLTFDocument::_sanitize_bone_name(const String &p_name) {