### Godot version

master (95ce236b7d6a70a06ecc13fb08d48da90ed98430)

### System information

Windows 11, Vulkan Mobile, NVidia RTX 3070 TI

### Issue description

Gdscript is now crashing when a default argument of type array occurs:

```gdscript
func _ready():
	# This works
	test([1, 1, 1])
        
	# This crashes
	test()
	
func test(array := [1, 2, 3]):
	print("array is ", array)
```

### Steps to reproduce

The code snippet above is enough to produce the issue. Bisecting the repository indicates the issue was introduced by https://github.com/godotengine/godot/commit/a1d06749f18c3f47c6443ece2ec625d8ee5f1761.


### Minimal reproduction project

[DefaultArrayCrash.zip](https://github.com/godotengine/godot/files/10357164/DefaultArrayCrash.zip)

}
			
			{
				GDScript *owner = codegen.script;
				while (owner) {
					GDScript *scr = owner;
					GDScriptNativeClass *nc = nullptr;
					while (scr) {
						if (scr->constants.has(identifier)) {
							return codegen.add_constant(scr->constants[identifier]); 
						}
						if (scr->native.is_valid()) {
							nc = scr->native.ptr();
						}
						scr = scr->_base;
					}
					
					if (nc) {
						bool success = false;
						int64_t constant = ClassDB::get_integer_constant(nc->get_name(), identifier, &success);
						if (success) {
							return codegen.add_constant(constant);
						}
					}
					owner = owner->_owner;
				}
			}
			
			{