### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
warning_dialog->popup_centered();
}
void EditorPropertyQuaternion::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			const Color *colors = _get_property_colors();
			for (int i = 0; i < 4; i++) {
				spin[i]->add_theme_color_override("label_color", colors[i]);
			}
			for (int i = 0; i < 3; i++) {
				euler[i]->add_theme_color_override("label_color", colors[i]);
			}
			edit_button->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
			euler_label->add_theme_color_override(SNAME("font_color"), get_theme_color(SNAME("property_color"), SNAME("Editor")));
			warning->set_icon(get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")));
			warning->add_theme_color_override(SNAME("font_color"), get_theme_color(SNAME("warning_color"), SNAME("Editor")));
		} break;
	}
}
void EditorPropertyQuaternion::_bind_methods() {