### Godot version

v4.0.beta9.official [e780dc332]

### System information

macOS Ventura 13.0.1 (Intel), Radeon Pro 580 8 GB

### Issue description

When setting the size of a SubViewport (that is inside the corresponding SubViewportContainer) to zero, the editor crashes instantly.

**But it only happens when I set the size of the SubViewport by sliding the values.**

You can see what happens in this video:


https://user-images.githubusercontent.com/91340577/209363880-503d3dff-80e1-4e9e-bb57-d059fdbfeed0.mp4

At the end of the video you can see the crash message of macOS reading: _Godot quit unexpectedly._

If I write the number zero (or any negative) to the values of the SubViewport size, the crash doesn't happens.

### Steps to reproduce

1. Add a SubViewportContainer
2. Add a SubViewport as a child of the SubViewportContainer
3. Set the size of the SubViewport to zero **by sliding** the X or the Y value.

### Minimal reproduction project

1. Open the project
2. Go to the Control.tscn scene
3. Select the SubViewport node
4. Slide the X or Y values of the size to zero

[SubViewportCrash.zip](https://github.com/godotengine/godot/files/10296101/SubViewportCrash.zip)
Ref<InputEventScreenTouch> st = ev;
		if (st.is_valid()) {
			pos = st->get_position();
		}
		if (ss2d) {
			
			uint64_t frame = get_tree()->get_frame();
			PhysicsDirectSpaceState2D::ShapeResult res[64];
			for (const CanvasLayer *E : canvas_layers) {
				Transform2D canvas_layer_transform;
				ObjectID canvas_layer_id;
				if (E) {
					
					canvas_layer_transform = E->get_final_transform();
					canvas_layer_id = E->get_instance_id();
				} else {
					
					canvas_layer_transform = get_canvas_transform();
					canvas_layer_id = ObjectID();
				}
				Vector2 point = canvas_layer_transform.affine_inverse().xform(pos);
				PhysicsDirectSpaceState2D::PointParameters point_params;
				point_params.position = point;
				point_params.canvas_instance_id = canvas_layer_id;
				point_params.collide_with_areas = true;
				point_params.pick_point = true;
				int rc = ss2d->intersect_point(point_params, res, 64);
				if (physics_object_picking_sort) {
					struct ComparatorCollisionObjects {
						bool operator()(const PhysicsDirectSpaceState2D::ShapeResult &p_a, const PhysicsDirectSpaceState2D::ShapeResult &p_b) const {