### Godot version

4.0 Beta 11 to 13

### System information

Windows 10

### Issue description

When trying to upgrade from Beta 10 one of my projects would immediately crash when opening the editor, with no error in the console which also crashed. I managed to isolate it to this enum:

```
enum { # Directions, clockwise, powers of 100, each direction gets 2 digits, allowing 100 terrains
	CENTER = 01,
	NORTH = 0100, # -Z
	NORTH_EAST = 010000,
	EAST = 01000000, # +X
	SOUTH_EAST = 0100000000,
	SOUTH = 010000000000, # +Z
	SOUTH_WEST = 01000000000000,
	WEST = 0100000000000000, # -X
	NORTH_WEST = 010000000000000000,
	ALL = 010101010101010101,
	ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,
}
```

With this last line causing the crash:
`ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,`

This worked in all the betas I've used up to and including Beta 10


### Steps to reproduce

Copy and paste that enum into a script, and save. Simply having a script with this enum will cause the editor to crash, the script doesn't need to be used anywhere.

### Minimal reproduction project

N/A
if (p_source == nullptr && parser->has_class(p_class)) {
		p_source = p_class;
	}
	if (!p_class->resolved_interface) {
		if (!parser->has_class(p_class)) {
			String script_path = p_class->get_datatype().script_path;
			Ref<GDScriptParserRef> parser_ref = get_parser_for(script_path);
			if (parser_ref.is_null()) {
				push_error(vformat(R"(Could not find script "%s".)", script_path), p_source);
				return;
			}
			Error err = parser_ref->raise_status(GDScriptParserRef::PARSED);
			if (err) {
				push_error(vformat(R"(Could not resolve script "%s": %s.)", script_path, error_names[err]), p_source);
				return;
			}
			ERR_FAIL_COND_MSG(!parser_ref->get_parser()->has_class(p_class), R"(Parser bug: Mismatched external parser.)");
			GDScriptAnalyzer *other_analyzer = parser_ref->get_analyzer();
			GDScriptParser *other_parser = parser_ref->get_parser();
			int error_count = other_parser->errors.size();
			other_analyzer->resolve_class_interface(p_class);
			if (other_parser->errors.size() > error_count) {