### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
gen->write_get_named(value, name, prev_base);
					} else {
						key = _parse_expression(codegen, r_error, subscript_elem->index);
						if (r_error) {
							return GDScriptCodeGenerator::Address();
						}
						gen->write_get(value, key, prev_base);
					}
					
					set_chain.push_front({ subscript_elem->is_attribute, prev_base, key, name }); 
					prev_base = value;
				}
				
				GDScriptCodeGenerator::Address assigned = _parse_expression(codegen, r_error, assignment->assigned_value);
				if (r_error) {
					return GDScriptCodeGenerator::Address();
				}
				
				GDScriptCodeGenerator::Address key;
				StringName name;
				if (subscript->is_attribute) {
					name = subscript->attribute->name;
				} else {
					key = _parse_expression(codegen, r_error, subscript->index);
					if (r_error) {
						return GDScriptCodeGenerator::Address();
					}
				}
				
				if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) {