### Godot version

4.0.beta10 mono and standard

### System information

Windows 10 64bits

### Issue description

When exporting a project, Godot fails to bundle the required DLLs from the GDExtension to the export folder:

```
editor/export/editor_export_plugin.h:123 - Required virtual method EditorExportPlugin::_get_name must be overridden before calling.
  No suitable library found for GDExtension: res://webrtc/webrtc.gdextension. Possible feature flags for your platform: pc, s3tc, windows, x86_64, template, template_debug
```

### Steps to reproduce

Export for Windows with the existing configuration: WebRTC DLLs won't be copied in the export folder

### Minimal reproduction project

[Repro.zip](https://github.com/godotengine/godot/files/10368987/Repro.zip)

}
			p_log->push_cell();
			p_log->add_text("\t");
			if (icon.is_valid()) {
				p_log->add_image(icon);
			}
			p_log->pop();
			p_log->push_cell();
			p_log->push_color(color);
			p_log->add_text(vformat("[%s]: %s", msg.category, msg.text));
			p_log->pop();
			p_log->pop();
		}
		p_log->pop();
		p_log->add_newline();
	}
	p_log->add_newline();
	return has_messages;
}
void EditorExportPlatform::gen_debug_flags(Vector<String> &r_flags, int p_flags) {
	String host = EDITOR_GET("network/debug/remote_host");
	int remote_port = (int)EDITOR_GET("network/debug/remote_port");
	if (p_flags & DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST) {
		host = "localhost";
	}
	if (p_flags & DEBUG_FLAG_DUMB_CLIENT) {
		int port = EDITOR_GET("filesystem/file_server/port");
		String passwd = EDITOR_GET("filesystem/file_server/password");
		r_flags.push_back("--remote-fs");
		r_flags.push_back(host + ":" + itos(port));