### Godot version

4.0 Beta10

### System information

Ubuntu 22.04 (Tuxedo OS)

### Issue description

After importing an *.obj file as a scene, if you click on the mesh in the import settings Godot crashes.

![Screenshot from 2022-12-24 14-38-23](https://user-images.githubusercontent.com/25522325/209452619-3c0ed61b-deaa-4fb6-8ff5-5aa11ff4ed33.png)

I the above screenshot, clicking in the circled area will crash Godot.

### Steps to reproduce

Import .obj file into a project.
Select the file.
Go to import setting.
Change OBJ As Mesh to Scene.
Click Reimport.
Click Save Scenes, Re-Import, and Restart.
Once restarted, open the advanced import settings on the object.
Click the are circled in the description, or in the meshes tab.

### Minimal reproduction project

N/A

Specifically, I lack the distribution rights of the .obj files I am using.  Any .obj file should do, this happened to me on at least 4 different .obj files.
return 0;
}
String ResourceImporterOBJ::get_preset_name(int p_idx) const {
	return "";
}
void ResourceImporterOBJ::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
	r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1)));
	r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset_mesh"), Vector3(0, 0, 0)));
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true));
}
bool ResourceImporterOBJ::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
	return true;
}
Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
	List<Ref<Mesh>> meshes;
	Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], p_options["offset_mesh"], nullptr);
	ERR_FAIL_COND_V(err != OK, err);
	ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG);
	String save_path = p_save_path + ".mesh";
	err = ResourceSaver::save(meshes.front()->get(), save_path);
	ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save Mesh to file '" + save_path + "'.");
	r_gen_files->push_back(save_path);
	return OK;
}
ResourceImporterOBJ::ResourceImporterOBJ() {
}