### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

if (mesh.is_valid()) {
				p_dictionary.importer_meshes.insert(mesh);
			}
			Ref<Skin> skin = mesh_instance_3d->get_skin();
			if (skin.is_valid()) {
				p_dictionary.skins.insert(skin);
			}
		}
	}
	AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_node);
	if (animation_player) {
		List<StringName> animation_list;
		animation_player->get_animation_list(&animation_list);
		for (const StringName &E : animation_list) {
			Ref<Animation> animation = animation_player->get_animation(E);
			p_dictionary.animations.insert(animation);
		}
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		Node *child = p_node->get_child(i);
		_populate_scalable_nodes_collection(child, p_dictionary);
	}
}
void _apply_permanent_rotation_scale_to_node(Node *p_node) {
	Transform3D transform = Object::cast_to<Node3D>(p_node)->get_transform();
	ScalableNodeCollection scalable_node_collection;
	_populate_scalable_nodes_collection(p_node, scalable_node_collection);
	_apply_basis_to_scalable_node_collection(scalable_node_collection, transform.basis.get_scale());
}
Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) {