### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

}
	progress.step(TTR("Saving..."), 104);
	if (animation_importer) {
		Ref<AnimationLibrary> library;
		for (int i = 0; i < scene->get_child_count(); i++) {
			AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(scene->get_child(i));
			if (ap) {
				List<StringName> libs;
				ap->get_animation_library_list(&libs);
				if (libs.size()) {
					library = ap->get_animation_library(libs.front()->get());
					break;
				}
			}
		}
		if (!library.is_valid()) {
			library.instantiate(); 
		}
		print_verbose("Saving animation to: " + p_save_path + ".scn");
		err = ResourceSaver::save(library, p_save_path + ".res"); 
		ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save animation to file '" + p_save_path + ".res'.");
	} else {
		Ref<PackedScene> packer = memnew(PackedScene);
		packer->pack(scene);
		print_verbose("Saving scene to: " + p_save_path + ".scn");
		err = ResourceSaver::save(packer, p_save_path + ".scn"); 
		ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
	}
	memdelete(scene);