### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

switch (file_dialog_option) {
		case FILE_NEW_TEXTFILE: {
			Error err;
			{
				Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
				if (err) {
					EditorNode::get_singleton()->show_warning(TTR("Error writing TextFile:") + "\n" + p_file, TTR("Error!"));
					break;
				}
			}
			if (EditorFileSystem::get_singleton()) {
				if (textfile_extensions.has(p_file.get_extension())) {
					EditorFileSystem::get_singleton()->update_file(p_file);
				}
			}
			if (!open_textfile_after_create) {
				return;
			}
			[[fallthrough]];
		}
		case FILE_OPEN: {
			open_file(p_file);