### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
Vector2 offset = Vector2(is_layout_rtl() ? 0 : inspector_margin, header_height);
			for (int i = 0; i < get_child_count(); i++) {
				Control *c = Object::cast_to<Control>(get_child(i));
				if (!c) {
					continue;
				}
				if (c->is_set_as_top_level()) {
					continue;
				}
				fit_child_in_rect(c, Rect2(offset, size));
			}
		} break;
		case NOTIFICATION_DRAW: {
			int section_indent = 0;
			int section_indent_size = get_theme_constant(SNAME("indent_size"), SNAME("EditorInspectorSection"));
			if (indent_depth > 0 && section_indent_size > 0) {
				section_indent = indent_depth * section_indent_size;
			}
			Ref<StyleBoxFlat> section_indent_style = get_theme_stylebox(SNAME("indent_box"), SNAME("EditorInspectorSection"));
			if (indent_depth > 0 && section_indent_style.is_valid()) {
				section_indent += section_indent_style->get_margin(SIDE_LEFT) + section_indent_style->get_margin(SIDE_RIGHT);
			}
			int header_width = get_size().width - section_indent;
			int header_offset_x = 0.0;
			bool rtl = is_layout_rtl();
			if (!rtl) {
				header_offset_x += section_indent;
			}
			
			int header_height = _get_header_height();