### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
}
		if (delete_rect.has_point(mpos)) {
			accept_event();
			emit_signal(SNAME("property_deleted"), property);
		}
		if (revert_rect.has_point(mpos)) {
			accept_event();
			bool is_valid_revert = false;
			Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property, &is_valid_revert);
			ERR_FAIL_COND(!is_valid_revert);
			emit_changed(property, revert_value);
			update_property();
		}
		if (check_rect.has_point(mpos)) {
			accept_event();
			checked = !checked;
			queue_redraw();
			emit_signal(SNAME("property_checked"), property, checked);
		}
	} else if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
		accept_event();
		_update_popup();
		menu->set_position(get_screen_position() + get_local_mouse_position());
		menu->reset_size();
		menu->popup();
		select();
		return;
	}
}
void EditorProperty::shortcut_input(const Ref<InputEvent> &p_event) {