### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
ERR_FAIL_INDEX_V(p_layer_id, navigation.size(), Ref<NavigationPolygon>());
	return navigation[p_layer_id];
}
void TileData::set_probability(float p_probability) {
	ERR_FAIL_COND(p_probability < 0.0);
	probability = p_probability;
	emit_signal(SNAME("changed"));
}
float TileData::get_probability() const {
	return probability;
}
void TileData::set_custom_data(String p_layer_name, Variant p_value) {
	ERR_FAIL_COND(!tile_set);
	int p_layer_id = tile_set->get_custom_data_layer_by_name(p_layer_name);
	ERR_FAIL_COND_MSG(p_layer_id < 0, vformat("TileSet has no layer with name: %s", p_layer_name));
	set_custom_data_by_layer_id(p_layer_id, p_value);
}
Variant TileData::get_custom_data(String p_layer_name) const {
	ERR_FAIL_COND_V(!tile_set, Variant());
	int p_layer_id = tile_set->get_custom_data_layer_by_name(p_layer_name);
	ERR_FAIL_COND_V_MSG(p_layer_id < 0, Variant(), vformat("TileSet has no layer with name: %s", p_layer_name));
	return get_custom_data_by_layer_id(p_layer_id);
}
void TileData::set_custom_data_by_layer_id(int p_layer_id, Variant p_value) {
	ERR_FAIL_INDEX(p_layer_id, custom_data.size());
	custom_data.write[p_layer_id] = p_value;
	emit_signal(SNAME("changed"));
}
Variant TileData::get_custom_data_by_layer_id(int p_layer_id) const {