### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
	Vector<Vector3> ret;
	if (attribs.size() == 0) {
		return ret;
	}
	ERR_FAIL_COND_V(attribs.size() % 3 != 0, ret);
	const double *attribs_ptr = attribs.ptr();
	const int ret_size = attribs.size() / 3;
	ret.resize(ret_size);
	{
		for (int i = 0; i < ret_size; i++) {
			ret.write[i] = Vector3(attribs_ptr[i * 3 + 0], attribs_ptr[i * 3 + 1], attribs_ptr[i * 3 + 2]);
		}
	}
	return ret;
}
Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {