### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
	if (!tile_map) {
		return;
	}
	Ref<TileSet> tile_set = tile_map->get_tileset();
	if (!tile_set.is_valid()) {
		return;
	}
	
	int scene_id = scene_tiles_list->get_item_metadata(p_index);
	int source_id = sources_list->get_item_metadata(sources_list->get_current());
	TileSetSource *source = *tile_set->get_source(source_id);
	TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
	ERR_FAIL_COND(!scenes_collection_source);
	TileMapCell selected = TileMapCell(source_id, Vector2i(), scene_id);
	
	if (!Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
		tile_set_selection.clear();
	}
	if (p_selected) {
		tile_set_selection.insert(selected);
	} else {
		if (tile_set_selection.has(selected)) {
			tile_set_selection.erase(selected);
		}
	}
	_update_selection_pattern_from_tileset_tiles_selection();
}
void TileMapEditorTilesPlugin::_scenes_list_lmb_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index) {