### Godot version

4.0.dev(2fdaf2919c03ab50f971f2d51616d4ee329d29af)

### System information

any

### Issue description

AnimationPlayer is unintentionally hidden.

https://user-images.githubusercontent.com/61938263/217088704-c1ad44d6-ef7b-4b10-b351-f9f9fa166e39.mp4


### Steps to reproduce

Select AnimationTree -> Select AnimationPlayer

### Minimal reproduction project

N/A
}
	if (bool(EDITOR_GET("run/output/always_clear_output_on_play"))) {
		log->clear();
	}
	if (bool(EDITOR_GET("run/output/always_open_output_on_play"))) {
		make_bottom_panel_item_visible(log);
	}
	EditorDebuggerNode::get_singleton()->start();
	Error error = editor_run.run(run_filename, write_movie_file);
	if (error != OK) {
		EditorDebuggerNode::get_singleton()->stop();
		show_accept(TTR("Could not start subprocess(es)!"), TTR("OK"));
		return;
	}
	emit_signal(SNAME("play_pressed"));
	if (p_current) {
		run_current_filename = run_filename;
		play_scene_button->set_pressed(true);
		play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
		play_scene_button->set_tooltip_text(TTR("Reload the played scene."));
	} else if (!p_custom.is_empty()) {
		run_custom_filename = p_custom;
		play_custom_scene_button->set_pressed(true);
		play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
		play_custom_scene_button->set_tooltip_text(TTR("Reload the played scene."));
	} else {
		play_button->set_pressed(true);
		play_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
		play_button->set_tooltip_text(TTR("Reload the played scene."));
	}