### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
}
		}
		drop_position -= offset;
		to_remove.sort();
		for (int i = 0; i < to_remove.size(); i++) {
			dirs.remove_at(to_remove[i] - i);
		}
		
		for (int i = 0; i < drag_files.size(); i++) {
			dirs.insert(drop_position, drag_files[i]);
			drop_position++;
		}
		EditorSettings::get_singleton()->set_favorites(dirs);
		_update_tree(_compute_uncollapsed_paths());
		if (display_mode == DISPLAY_MODE_SPLIT && path == "Favorites") {
			_update_file_list(true);
		}
		return;
	}
	if (drag_data.has("type") && String(drag_data["type"]) == "resource") {
		
		Ref<Resource> res = drag_data["resource"];
		String to_dir;
		bool favorite;
		_get_drag_target_folder(to_dir, favorite, p_point, p_from);
		if (res.is_valid() && !to_dir.is_empty()) {
			EditorNode::get_singleton()->push_item(res.ptr());
			EditorNode::get_singleton()->save_resource_as(res, to_dir);
		}
	}