### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

checkbox->set_disabled(p_read_only);
};
void EditorPropertyCheck::_checkbox_pressed() {
	emit_changed(get_edited_property(), checkbox->is_pressed());
}
void EditorPropertyCheck::update_property() {
	bool c = get_edited_object()->get(get_edited_property());
	checkbox->set_pressed(c);
	checkbox->set_disabled(is_read_only());
}
void EditorPropertyCheck::_bind_methods() {
}
EditorPropertyCheck::EditorPropertyCheck() {
	checkbox = memnew(CheckBox);
	checkbox->set_text(TTR("On"));
	add_child(checkbox);
	add_focusable(checkbox);
	checkbox->connect("pressed", callable_mp(this, &EditorPropertyCheck::_checkbox_pressed));
}
void EditorPropertyEnum::_set_read_only(bool p_read_only) {
	options->set_disabled(p_read_only);
};
void EditorPropertyEnum::_option_selected(int p_which) {
	int64_t val = options->get_item_metadata(p_which);
	emit_changed(get_edited_property(), val);
}
void EditorPropertyEnum::update_property() {