### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

ep->property = F.properties[0];
					ep->property_path = property_prefix + F.properties[0];
					ep->property_usage = 0;
				}
				if (!F.label.is_empty()) {
					ep->set_label(F.label);
				}
				for (int i = 0; i < F.properties.size(); i++) {
					String prop = F.properties[i];
					if (!editor_property_map.has(prop)) {
						editor_property_map[prop] = List<EditorProperty *>();
					}
					editor_property_map[prop].push_back(ep);
				}
			}
			if (p_section) {
				ep->connect("property_can_revert_changed", callable_mp(p_section, &EditorInspectorSection::property_can_revert_changed));
			}
			ep->set_read_only(read_only);
			ep->update_property();
			ep->_update_pin_flags();
			ep->update_editor_property_status();
			ep->set_deletable(deletable_properties);
			ep->update_cache();
		}
	}
	ped->added_editors.clear();
}
bool EditorInspector::_is_property_disabled_by_feature_profile(const StringName &p_property) {