### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
scene_tree->set_selected(p_node, p_emit_selected);
}
void SceneTreeDock::_new_scene_from(String p_file) {
	List<Node *> selection = editor_selection->get_selected_node_list();
	if (selection.size() != 1) {
		accept->set_text(TTR("This operation requires a single selected node."));
		accept->popup_centered();
		return;
	}
	if (EditorNode::get_singleton()->is_scene_open(p_file)) {
		accept->set_text(TTR("Can't overwrite scene that is still open!"));
		accept->popup_centered();
		return;
	}
	Node *base = selection.front()->get();
	HashMap<const Node *, Node *> duplimap;
	Node *copy = base->duplicate_from_editor(duplimap);
	if (copy) {
		
		for (int i = 0; i < copy->get_child_count(false); i++) {
			_set_node_owner_recursive(copy->get_child(i, false), copy);
		}
		
		copy->set_unique_name_in_owner(false);
		Ref<PackedScene> sdata = memnew(PackedScene);
		Error err = sdata->pack(copy);
		memdelete(copy);
		if (err != OK) {