### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
for (int i = 0; i < dn->elements.size(); i++) {
							GDScriptCompletionIdentifier key;
							if (!_guess_expression_type(c, dn->elements[i].key, key)) {
								continue;
							}
							if (key.value == String(subscript->attribute->name)) {
								r_type.assigned_expression = dn->elements[i].value;
								found = _guess_expression_type(c, dn->elements[i].value, r_type);
								break;
							}
						}
					}
					if (!found) {
						found = _guess_identifier_type_from_base(c, base, subscript->attribute->name, r_type);
					}
				} else {
					if (subscript->index == nullptr) {
						found = false;
						break;
					}
					GDScriptParser::CompletionContext c = p_context;
					c.current_line = subscript->start_line;
					GDScriptCompletionIdentifier base;
					if (!_guess_expression_type(c, subscript->base, base)) {
						found = false;
						break;
					}
					GDScriptCompletionIdentifier index;
					if (!_guess_expression_type(c, subscript->index, index)) {
						found = false;