### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

for (const AnnotationNode *E : p_function->annotations) {
		print_annotation(E);
	}
	push_text(p_context);
	push_text(" ");
	if (p_function->identifier) {
		print_identifier(p_function->identifier);
	} else {
		push_text("<anonymous>");
	}
	push_text("( ");
	for (int i = 0; i < p_function->parameters.size(); i++) {
		if (i > 0) {
			push_text(" , ");
		}
		print_parameter(p_function->parameters[i]);
	}
	push_line(" ) :");
	increase_indent();
	print_suite(p_function->body);
	decrease_indent();
}
void GDScriptParser::TreePrinter::print_get_node(GetNodeNode *p_get_node) {