### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
String action_name;
	if (p_element_index < 0) {
		action_name = vformat("Add element to property array with prefix %s.", array_element_prefix);
	} else if (p_to_pos < 0) {
		action_name = vformat("Remove element %d from property array with prefix %s.", p_element_index, array_element_prefix);
	} else {
		action_name = vformat("Move element %d to position %d in property array with prefix %s.", p_element_index, p_to_pos, array_element_prefix);
	}
	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	undo_redo->create_action(action_name);
	if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
		
		Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
		if (move_function.is_valid()) {
			Variant args[] = { undo_redo.ptr(), object, array_element_prefix, p_element_index, p_to_pos };