### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
break;
			}
			editor_run.stop();
			run_custom_filename.clear();
			run_current_filename.clear();
			stop_button->set_disabled(true);
			_reset_play_buttons();
			if (bool(EDITOR_GET("run/output/always_close_output_on_stop"))) {
				for (int i = 0; i < bottom_panel_items.size(); i++) {
					if (bottom_panel_items[i].control == log) {
						_bottom_panel_switch(false, i);
						break;
					}
				}
			}
			EditorDebuggerNode::get_singleton()->stop();
			emit_signal(SNAME("stop_pressed"));
		} break;
		case FILE_SHOW_IN_FILESYSTEM: {
			String path = editor_data.get_scene_path(editor_data.get_edited_scene());
			if (!path.is_empty()) {
				FileSystemDock::get_singleton()->navigate_to_path(path);
			}
		} break;
		case RUN_PLAY_SCENE: {
			if (run_current_filename.is_empty() || editor_run.get_status() == EditorRun::STATUS_STOP) {
				run_play_current();
			} else {
				String last_current_scene = run_current_filename; 
				run_play_custom(last_current_scene);