### Godot version

4.0 beta 12 mono

### System information

MacOS 13.1, Apple M1 Pro

### Issue description

When `text_editor/external/use_external_editor` is set to true but `text_editor/external/exec_path` is not set and I create a new script and attach it to a node Godot freezes and i need to force quit the application.
Also after a restart when double clicking on the script the application freezes but I can quit normally

### Steps to reproduce

- Set Use External Editor to true in Editor Settings and leave Exec Path empty
- Create a new project with Moblie Renderer and Git Versioning in Godot
- Create a 3D Scene
- Create a gd script in the FileSystem inspector or directly attach the script to a node

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10420510/New.Game.Project.zip)

if (EDITOR_GET("interface/editor/mouse_extra_buttons_navigate_history")) {
		const Ref<InputEventMouseButton> mb = p_event;
		
		
		
		if (mb.is_valid() && mb->is_pressed() && is_visible_in_tree()) {
			if (mb->get_button_index() == MouseButton::MB_XBUTTON1) {
				_history_back();
			}
			if (mb->get_button_index() == MouseButton::MB_XBUTTON2) {
				_history_forward();
			}
		}
	}
}
void ScriptEditor::shortcut_input(const Ref<InputEvent> &p_event) {