### Godot version

4.0 beta 10

### System information

Mac M1, MacOS Ventura 13.0.1

### Issue description

This has been happening with all the 4.0 betas, and it's only happening on the Mac. When I start Godot and am presented with the Project Manager, the UI text is always black. Even on the "about" box.

![Screenshot 2022-12-28 at 2 49 46 PM](https://user-images.githubusercontent.com/786744/209870865-222a47c6-c19d-4be5-bee5-6a3b5191d9c9.png)

If I open a project, the text color is shown correctly. Note that the "about" box text is also fixed.

![Screenshot 2022-12-28 at 2 50 24 PM](https://user-images.githubusercontent.com/786744/209871082-5a48c7d6-2396-42f1-b509-2077ec3be617.png)

If, at this point, I tell Godot to return to the Project Manager, the black text reappears.

### Steps to reproduce

It's just doing this from a cold start, so there aren't any steps.

### Minimal reproduction project

N/A
GLES3::Texture *texture = texture_storage->get_texture(ct->diffuse);
	Size2i size_cache;
	if (!texture) {
		ct->diffuse = texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_WHITE);
		GLES3::Texture *tex = texture_storage->get_texture(ct->diffuse);
		size_cache = Size2i(tex->width, tex->height);
	} else {
		size_cache = Size2i(texture->width, texture->height);
	}
	GLES3::Texture *normal_map = texture_storage->get_texture(ct->normal_map);
	if (ct->specular_color.a < 0.999) {
		state.instance_data_array[r_index].flags |= FLAGS_DEFAULT_SPECULAR_MAP_USED;
	} else {
		state.instance_data_array[r_index].flags &= ~FLAGS_DEFAULT_SPECULAR_MAP_USED;
	}
	if (normal_map) {
		state.instance_data_array[r_index].flags |= FLAGS_DEFAULT_NORMAL_MAP_USED;
	} else {
		state.instance_data_array[r_index].flags &= ~FLAGS_DEFAULT_NORMAL_MAP_USED;
	}
	state.instance_data_array[r_index].specular_shininess = uint32_t(CLAMP(ct->specular_color.a * 255.0, 0, 255)) << 24;
	state.instance_data_array[r_index].specular_shininess |= uint32_t(CLAMP(ct->specular_color.b * 255.0, 0, 255)) << 16;
	state.instance_data_array[r_index].specular_shininess |= uint32_t(CLAMP(ct->specular_color.g * 255.0, 0, 255)) << 8;
	state.instance_data_array[r_index].specular_shininess |= uint32_t(CLAMP(ct->specular_color.r * 255.0, 0, 255));
	r_texpixel_size.x = 1.0 / float(size_cache.x);
	r_texpixel_size.y = 1.0 / float(size_cache.y);
	state.instance_data_array[r_index].color_texture_pixel_size[0] = r_texpixel_size.x;
	state.instance_data_array[r_index].color_texture_pixel_size[1] = r_texpixel_size.y;
}
void RasterizerCanvasGLES3::reset_canvas() {