### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
_update_size_hints(p_window);
	
	XResizeWindow(x11_display, wd.x11_window, size.x, size.y);
	for (int timeout = 0; timeout < 50; ++timeout) {
		XSync(x11_display, False);
		XGetWindowAttributes(x11_display, wd.x11_window, &xwa);
		if (old_w != xwa.width || old_h != xwa.height) {
			break;
		}
		usleep(10000);
	}
	
#if defined(VULKAN_ENABLED)
	if (context_vulkan) {
		context_vulkan->window_resize(p_window, xwa.width, xwa.height);
	}
#endif
#if defined(GLES3_ENABLED)
	if (gl_manager) {
		gl_manager->window_resize(p_window, xwa.width, xwa.height);
	}
#endif
}
Size2i DisplayServerX11::window_get_size(WindowID p_window) const {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
	const WindowData &wd = windows[p_window];
	return wd.size;
}
Size2i DisplayServerX11::window_get_size_with_decorations(WindowID p_window) const {