### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

mr.g = specular_pixel.a;
			mr.b = metallic;
			if (!Math::is_equal_approx(mr.g, 1.0f)) {
				has_roughness = true;
			}
			if (!Math::is_zero_approx(mr.b)) {
				has_metal = true;
			}
			mr.g *= r_spec_gloss->gloss_factor;
			mr.g = 1.0f - mr.g;
			rm_img->set_pixel(x, y, mr);
			if (r_spec_gloss->diffuse_img.is_valid()) {
				r_spec_gloss->diffuse_img->set_pixel(x, y, base_color.linear_to_srgb());
			}
		}
	}
	rm_img->generate_mipmaps();
	r_spec_gloss->diffuse_img->generate_mipmaps();
	p_material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, ImageTexture::create_from_image(r_spec_gloss->diffuse_img));
	Ref<ImageTexture> rm_image_texture = ImageTexture::create_from_image(rm_img);
	if (has_roughness) {
		p_material->set_texture(BaseMaterial3D::TEXTURE_ROUGHNESS, rm_image_texture);
		p_material->set_roughness_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_GREEN);
	}
	if (has_metal) {
		p_material->set_texture(BaseMaterial3D::TEXTURE_METALLIC, rm_image_texture);
		p_material->set_metallic_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_BLUE);
	}
}
void GLTFDocument::spec_gloss_to_metal_base_color(const Color &p_specular_factor, const Color &p_diffuse, Color &r_base_color, float &r_metallic) {