### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

label = p_label;
	queue_redraw();
}
String EditorProperty::get_label() const {
	return label;
}
Object *EditorProperty::get_edited_object() {
	return object;
}
StringName EditorProperty::get_edited_property() const {
	return property;
}
void EditorProperty::set_doc_path(const String &p_doc_path) {
	doc_path = p_doc_path;
}
void EditorProperty::update_property() {
	GDVIRTUAL_CALL(_update_property);
}
void EditorProperty::_set_read_only(bool p_read_only) {
}
void EditorProperty::set_read_only(bool p_read_only) {
	read_only = p_read_only;
	if (GDVIRTUAL_CALL(_set_read_only, p_read_only)) {
		return;
	}
	_set_read_only(p_read_only);
}
bool EditorProperty::is_read_only() const {