### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
if (p_call->type == GDScriptParser::Node::PRELOAD) {
		if (p_argidx == 0 && bool(EDITOR_GET("text_editor/completion/complete_file_paths"))) {
			_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), r_result);
		}
		MethodInfo mi(PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), "preload", PropertyInfo(Variant::STRING, "path"));
		r_arghint = _make_arguments_hint(mi, p_argidx);
		return;
	} else if (p_call->type != GDScriptParser::Node::CALL) {
		return;
	}
	Variant base;
	GDScriptParser::DataType base_type;
	bool _static = false;
	const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(p_call);
	GDScriptParser::Node::Type callee_type = call->get_callee_type();
	GDScriptCompletionIdentifier connect_base;
	if (callee_type == GDScriptParser::Node::SUBSCRIPT) {
		const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(call->callee);
		if (subscript->base != nullptr && subscript->base->type == GDScriptParser::Node::IDENTIFIER) {
			const GDScriptParser::IdentifierNode *base_identifier = static_cast<const GDScriptParser::IdentifierNode *>(subscript->base);
			Variant::Type method_type = GDScriptParser::get_builtin_type(base_identifier->name);
			if (method_type < Variant::VARIANT_MAX) {
				Variant v;
				Callable::CallError err;
				Variant::construct(method_type, v, nullptr, 0, err);
				if (err.error != Callable::CallError::CALL_OK) {