### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
if (p_depth > 8) {
		return;
	}
	List<PropertyInfo> pinfo;
	p_obj->get_property_list(&pinfo);
	for (const PropertyInfo &E : pinfo) {
		if (!(E.usage & PROPERTY_USAGE_EDITOR)) {
			continue;
		}
		if (E.hint != PROPERTY_HINT_RESOURCE_TYPE) {
			continue;
		}