### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
msdfgen::Shape shape;
	shape.contours.clear();
	shape.inverseYAxis = false;
	MSContext context = {};
	context.shape = &shape;
	FT_Outline_Funcs ft_functions;
	ft_functions.move_to = &ft_move_to;
	ft_functions.line_to = &ft_line_to;
	ft_functions.conic_to = &ft_conic_to;
	ft_functions.cubic_to = &ft_cubic_to;
	ft_functions.shift = 0;
	ft_functions.delta = 0;
	int error = FT_Outline_Decompose(outline, &ft_functions, &context);
	ERR_FAIL_COND_V_MSG(error, FontGlyph(), "FreeType: Outline decomposition error: '" + String(FT_Error_String(error)) + "'.");
	if (!shape.contours.empty() && shape.contours.back().edges.empty()) {
		shape.contours.pop_back();
	}
	if (FT_Outline_Get_Orientation(outline) == 1) {
		for (int i = 0; i < (int)shape.contours.size(); ++i) {
			shape.contours[i].reverse();
		}