### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

if (p_attribs.size() == 0) {
		return -1;
	}
	const int ret_size = p_attribs.size() * 4;
	Vector<double> attribs;
	attribs.resize(ret_size);
	const int element_count = 4;
	Vector<double> type_max;
	type_max.resize(element_count);
	Vector<double> type_min;
	type_min.resize(element_count);
	for (int i = 0; i < p_attribs.size(); i++) {
		Color attrib = p_attribs[i];
		attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
		attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
		attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
		attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
	}
	ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
	Ref<GLTFAccessor> accessor;
	accessor.instantiate();
	GLTFBufferIndex buffer_view_i;
	int64_t size = p_state->buffers[0].size();
	const GLTFType type = GLTFType::TYPE_VEC4;
	const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;