### Godot version

v4.0.rc.custom_build [b12bf7ff0]

### System information

Ubuntu 23.04 (Lunar Lobster)

### Issue description

In a spatial shader: calling textureSize with a texture with hint_screen_texture or hint_depth_texture causes a long list of errors in the terminal, hangs the editor for a minute and fails to run the shader. Shaders using textureSize built fine two weeks ago.



### Steps to reproduce

Open sample project. Errors should be printed to console right away.

[terminal_output.txt](https://github.com/godotengine/godot/files/10700615/terminal_output.txt)




### Minimal reproduction project

[textureSize.zip](https://github.com/godotengine/godot/files/10700628/textureSize.zip)

Shader for MeshInstance3D with a plane mesh:

```
shader_type spatial;

uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;

void fragment() {
    textureSize(SCREEN_TEXTURE, 0);  // <- culprit
    ALBEDO = vec3(1, 0, 0);
}
```
multiview_uv_needed = true;
									} else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) {
										multiview_uv_needed = true;
									}
								}
								code += node_code;
							} else {
								code += node_code;
							}
						} else if (multiview_uv_needed && i == 2) {
							
							node_code = "multiview_uv(" + node_code + ".xy)";
							code += node_code;
						} else {
							code += node_code;
						}
					}
					code += ")";
					if (is_screen_texture && actions.apply_luminance_multiplier) {
						code = "(" + code + " * vec4(vec3(sc_luminance_multiplier), 1.0))";
					}
				} break;
				case SL::OP_INDEX: {
					code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
					code += "[";
					code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
					code += "]";
				} break;
				case SL::OP_SELECT_IF: {
					code += "(";