### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
String required_extension = OpenXRInteractionProfileMetaData::get_singleton()->get_top_level_extension(p_toplevel_path);
	
	ERR_FAIL_COND_V_MSG(required_extension == XR_PATH_UNSUPPORTED_NAME, false, "OpenXR: Unsupported toplevel path " + p_toplevel_path);
	if (required_extension == "") {
		
		return true;
	}
	if (!is_extension_enabled(required_extension)) {
		
		print_verbose("OpenXR: Top level path " + p_toplevel_path + " requires extension " + required_extension);
		return false;
	}
	return true;
}
bool OpenXRAPI::is_interaction_profile_supported(const String &p_ip_path) {
	String required_extension = OpenXRInteractionProfileMetaData::get_singleton()->get_interaction_profile_extension(p_ip_path);
	
	ERR_FAIL_COND_V_MSG(required_extension == XR_PATH_UNSUPPORTED_NAME, false, "OpenXR: Unsupported interaction profile " + p_ip_path);
	if (required_extension == "") {
		
		return true;
	}
	if (!is_extension_enabled(required_extension)) {
		
		print_verbose("OpenXR: Interaction profile " + p_ip_path + " requires extension " + required_extension);
		return false;
	}
	return true;
}
bool OpenXRAPI::interaction_profile_supports_io_path(const String &p_ip_path, const String &p_io_path) {