### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scenes", Array());
	recent_scenes->clear();
	String path;
	for (int i = 0; i < rc.size(); i++) {
		path = rc[i];
		recent_scenes->add_item(path.replace("res://", ""), i);
	}
	recent_scenes->add_separator();
	recent_scenes->add_shortcut(ED_SHORTCUT("editor/clear_recent", TTR("Clear Recent Scenes")));
	recent_scenes->reset_size();
}
void EditorNode::_quick_opened() {
	Vector<String> files = quick_open->get_selected_files();
	bool open_scene_dialog = quick_open->get_base_type() == "PackedScene";
	for (int i = 0; i < files.size(); i++) {
		String res_path = files[i];
		List<String> scene_extensions;
		ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
		if (open_scene_dialog || scene_extensions.find(files[i].get_extension().to_lower())) {
			open_request(res_path);
		} else {
			load_resource(res_path);
		}
	}
}
void EditorNode::_quick_run() {