### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
ERR_FAIL_INDEX(p_line, get_line_count());
	if (!is_line_folded(p_line) && !_is_line_hidden(p_line)) {
		return;
	}
	int fold_start = p_line;
	for (; fold_start > 0; fold_start--) {
		if (is_line_folded(fold_start)) {
			break;
		}
	}
	fold_start = is_line_folded(fold_start) ? fold_start : p_line;
	for (int i = fold_start + 1; i < get_line_count(); i++) {
		if (!_is_line_hidden(i)) {
			break;
		}
		_set_line_as_hidden(i, false);
	}
	queue_redraw();
}
void CodeEdit::fold_all_lines() {