### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
}
	} else if (hint == MEMBER_PROPERTY_OF_VARIANT_TYPE) {
		Variant::Type type = Variant::NIL;
		String tname = hint_text;
		if (tname.contains(".")) {
			tname = tname.get_slice(".", 0);
		}
		for (int i = 0; i < Variant::VARIANT_MAX; i++) {
			if (tname == Variant::get_type_name(Variant::Type(i))) {
				type = Variant::Type(Variant::Type(i));
			}
		}
		if (type != Variant::NIL) {
			selector->select_property_from_basic_type(type, current);
		}
	} else if (hint == MEMBER_PROPERTY_OF_BASE_TYPE) {
		selector->select_property_from_base_type(hint_text, current);
	} else if (hint == MEMBER_PROPERTY_OF_INSTANCE) {
		Object *instance = ObjectDB::get_instance(ObjectID(hint_text.to_int()));
		if (instance) {
			selector->select_property_from_instance(instance, current);
		}
	} else if (hint == MEMBER_PROPERTY_OF_SCRIPT) {
		Object *obj = ObjectDB::get_instance(ObjectID(hint_text.to_int()));
		if (Object::cast_to<Script>(obj)) {
			selector->select_property_from_script(Object::cast_to<Script>(obj), current);
		}
	}
}
void EditorPropertyMember::setup(Type p_hint, const String &p_hint_text) {