### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

if (withMargin) {
		p_radius_a += p_margin_a;
		p_radius_b += p_margin_b;
	}
	
	Vector3 b_to_a = p_origin_a - p_origin_b;
	
	real_t b_to_a_len = b_to_a.length();
	
	real_t overlap = p_radius_a + p_radius_b - b_to_a_len;
	if (overlap < 0)
		return;
	
	p_collector->collided = true;
	
	if (!p_collector->callback) {
		return;
	}
	
	if (b_to_a_len < CMP_EPSILON) {
		b_to_a = Vector3(0, 1, 0); 
	} else {
		b_to_a /= b_to_a_len;
	}