### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

for (int child_idx = 0; child_idx < vbox->get_child_count(); child_idx++) {
				Control *editor_property = Object::cast_to<Control>(vbox->get_child(child_idx));
				
				if (editor_property && (editor_property->can_drop_data(Point2(), dd) || editor_property->call("_can_drop_data_fw", Point2(), dd, this))) {
					children_can_drop = true;
					break;
				}
			}
			dropping = children_can_drop;
			queue_redraw();
		} break;
		case NOTIFICATION_DRAG_END: {
			dropping = false;
			queue_redraw();
		} break;
		case NOTIFICATION_MOUSE_ENTER: {
			if (dropping) {
				dropping_unfold_timer->start();
			}
			queue_redraw();
		} break;
		case NOTIFICATION_MOUSE_EXIT: {
			if (dropping) {
				dropping_unfold_timer->stop();
			}
			queue_redraw();
		} break;
	}
}
Size2 EditorInspectorSection::get_minimum_size() const {