### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
update_tree_pending = true;
}
void EditorInspector::update_property(const String &p_prop) {
	if (!editor_property_map.has(p_prop)) {
		return;
	}
	for (EditorProperty *E : editor_property_map[p_prop]) {
		E->update_property();
		E->update_editor_property_status();
		E->update_cache();
	}
}
void EditorInspector::_clear() {
	while (main_vbox->get_child_count()) {
		memdelete(main_vbox->get_child(0));
	}
	property_selected = StringName();
	property_focusable = -1;
	editor_property_map.clear();
	sections.clear();
	pending.clear();
	restart_request_props.clear();
}
Object *EditorInspector::get_edited_object() {
	return object;
}
void EditorInspector::edit(Object *p_object) {