### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

}
}
void EditorInspector::_property_pinned(const String &p_path, bool p_pinned) {
	if (!object) {
		return;
	}
	Node *node = Object::cast_to<Node>(object);
	ERR_FAIL_COND(!node);
	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	if (undo_redo.is_valid()) {
		undo_redo->create_action(vformat(p_pinned ? TTR("Pinned %s") : TTR("Unpinned %s"), p_path));
		undo_redo->add_do_method(node, "_set_property_pinned", p_path, p_pinned);
		undo_redo->add_undo_method(node, "_set_property_pinned", p_path, !p_pinned);
		if (editor_property_map.has(p_path)) {
			for (List<EditorProperty *>::Element *E = editor_property_map[p_path].front(); E; E = E->next()) {
				undo_redo->add_do_method(E->get(), "_update_editor_property_status");
				undo_redo->add_undo_method(E->get(), "_update_editor_property_status");
			}
		}
		undo_redo->commit_action();
	} else {
		node->set_property_pinned(p_path, p_pinned);
		if (editor_property_map.has(p_path)) {
			for (List<EditorProperty *>::Element *E = editor_property_map[p_path].front(); E; E = E->next()) {
				E->get()->update_editor_property_status();
			}
		}
	}
}
void EditorInspector::_property_selected(const String &p_path, int p_focusable) {