### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
}
#endif
			} break;
			case GDScriptParser::ClassNode::Member::ENUM_VALUE: {
				const GDScriptParser::EnumNode::Value &enum_value = member.enum_value;
				StringName name = enum_value.identifier->name;
				p_script->constants.insert(name, enum_value.value);
#ifdef TOOLS_ENABLED
				p_script->member_lines[name] = enum_value.identifier->start_line;
				if (!p_script->doc_enums.has("@unnamed_enums")) {
					p_script->doc_enums["@unnamed_enums"] = DocData::EnumDoc();
					p_script->doc_enums["@unnamed_enums"].name = "@unnamed_enums";
				}
				DocData::ConstantDoc const_doc;
				const_doc.name = enum_value.identifier->name;
				const_doc.value = Variant(enum_value.value).operator String(); 
				const_doc.description = enum_value.doc_description;
				p_script->doc_enums["@unnamed_enums"].values.push_back(const_doc);
#endif
			} break;
			case GDScriptParser::ClassNode::Member::SIGNAL: {
				const GDScriptParser::SignalNode *signal = member.signal;
				StringName name = signal->identifier->name;
				Vector<StringName> parameters_names;
				parameters_names.resize(signal->parameters.size());
				for (int j = 0; j < signal->parameters.size(); j++) {
					parameters_names.write[j] = signal->parameters[j]->identifier->name;
				}
				p_script->_signals[name] = parameters_names;
#ifdef TOOLS_ENABLED