### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

buffer.write[dst_i] = d * 255.0;
					} else {
						buffer.write[dst_i] = d;
					}
					p_src++;
					dst_i++;
				}
			}
			gltf_buffer.append_array(buffer);
			bv->byte_length = buffer.size() * sizeof(uint8_t);
		} break;
		case COMPONENT_TYPE_SHORT: {
			Vector<int16_t> buffer;
			buffer.resize(p_count * component_count);
			int32_t dst_i = 0;
			for (int i = 0; i < p_count; i++) {
				for (int j = 0; j < component_count; j++) {
					if (skip_every && j > 0 && (j % skip_every) == 0) {
						dst_i += skip_bytes;
					}
					double d = *p_src;
					if (p_normalized) {
						buffer.write[dst_i] = d * 32768.0;
					} else {
						buffer.write[dst_i] = d;
					}
					p_src++;
					dst_i++;
				}
			}