### Godot version

v4.0.beta11.official [91713ced8]

### System information

macOS 13.1

### Issue description

When using a function with a return type of `void` as the return value of another function with a return type of `void`, the following error occurs: 
> Cannot get return value of call to "foo()" because it returns "void"

This wasn't a problem in Godot 3.x and Godot 4.x until now. Seems it's related to https://github.com/godotengine/godot/pull/70702. 

I understand why this is happening, but I'd expect to be able to use functions like this that return `void` because they both use the matching return type. It seems overly strict.

In a real world example I use this to return early when switching states in a FSM:

```gdscript
func _process(_delta: float) -> void:
  if player.is_grounded():
    return state_machine.transition_to("ground") # returns void

  if player.is_on_wall():
    return state_machine.transition_to("wall") # returns void
```

### Steps to reproduce

```gdscript
extends Node

func foo() -> void:
	print("hello")

func _ready() -> void:
	return foo()
```

### Minimal reproduction project

[godot_4_return_value_regression.zip](https://github.com/godotengine/godot/files/10385377/godot_4_return_value_regression.zip)

}
	if (p_is_constructor) {
		function_name = "_init";
		r_static = true;
	}
	GDScriptParser::ClassNode *base_class = p_base_type.class_type;
	GDScriptParser::FunctionNode *found_function = nullptr;
	while (found_function == nullptr && base_class != nullptr) {
		if (base_class->has_member(function_name)) {
			if (base_class->get_member(function_name).type != GDScriptParser::ClassNode::Member::FUNCTION) {
				
				push_error(vformat(R"(Member "%s" is not a function.)", function_name), p_source);
				return false;
			}
			resolve_class_member(base_class, function_name, p_source);
			found_function = base_class->get_member(function_name).function;
		}
		resolve_class_inheritance(base_class, p_source);
		base_class = base_class->base_type.class_type;
	}
	if (found_function != nullptr) {
		r_static = p_is_constructor || found_function->is_static;
		for (int i = 0; i < found_function->parameters.size(); i++) {
			r_par_types.push_back(found_function->parameters[i]->get_datatype());
			if (found_function->parameters[i]->initializer != nullptr) {
				r_default_arg_count++;
			}
		}
		r_return_type = p_is_constructor ? p_base_type : found_function->get_datatype();
		r_return_type.is_meta_type = false;