### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

HashMap<String, Cache>::Iterator E = cached.find(p_path);
		if (!E) {
			Cache c;
			c.cache = ResourceLoader::load(p_path);
			E = cached.insert(p_path, c);
		}
		E->value.time_loaded = OS::get_singleton()->get_ticks_msec();
		if (cached.size() > max_cache_size) {
			uint64_t older;
			HashMap<String, Cache>::Iterator O = cached.begin();
			older = O->value.time_loaded;
			HashMap<String, Cache>::Iterator I = O;
			while (I) {
				if (I->value.time_loaded < older) {
					older = I->value.time_loaded;
					O = I;
				}
				++I;
			}
			if (O != E) { 
				cached.remove(O);
			}
		}
		return E->value.cache;
	}
	virtual ~EditorScriptCodeCompletionCache() {}