### Godot version

4.0.dev(0810ecaafdbee3ea747219e6ab3a8de5d2216a09)

### System information

any

### Issue description

https://user-images.githubusercontent.com/61938263/215898051-8506b45e-a9d4-4c3f-b1b3-28f202dea67b.mp4



### Steps to reproduce

Editt AnimationBlendTree

### Minimal reproduction project

N/A
return minimap_button->is_pressed();
}
void GraphEdit::set_arrange_nodes_button_hidden(bool p_enable) {
	arrange_nodes_button_hidden = p_enable;
	if (arrange_nodes_button_hidden) {
		layout_button->hide();
	} else {
		layout_button->show();
	}
}
bool GraphEdit::is_arrange_nodes_button_hidden() const {
	return arrange_nodes_button_hidden;
}
void GraphEdit::_minimap_toggled() {
	if (is_minimap_enabled()) {
		minimap->set_visible(true);
		minimap->queue_redraw();
	} else {
		minimap->set_visible(false);
	}
}
void GraphEdit::set_connection_lines_curvature(float p_curvature) {
	lines_curvature = p_curvature;
	queue_redraw();
}
float GraphEdit::get_connection_lines_curvature() const {
	return lines_curvature;
}
void GraphEdit::set_connection_lines_thickness(float p_thickness) {