### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

if (!object) {
		return;
	}
	if (p_path.begins_with("metadata/")) {
		String name = p_path.replace_first("metadata/", "");
		Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
		undo_redo->create_action(vformat(TTR("Remove metadata %s"), name));
		undo_redo->add_do_method(object, "remove_meta", name);
		undo_redo->add_undo_method(object, "set_meta", name, object->get_meta(name));
		undo_redo->commit_action();
	}
	emit_signal(SNAME("property_deleted"), p_path);
}
void EditorInspector::_property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance) {
	if (!object) {
		return;
	}
	
	const Variant args[3] = { p_path, p_value, p_advance };
	const Variant *argp[3] = { &args[0], &args[1], &args[2] };
	emit_signalp(SNAME("property_keyed"), argp, 3);
}
void EditorInspector::_property_checked(const String &p_path, bool p_checked) {