### Godot version

4.0.beta12.official

### System information

macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan

### Issue description

I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`.

However, this does not appear to be the case and the particles appear to rotate together with the parent node of the emitting `GPUParticles2D`.

https://user-images.githubusercontent.com/3022/212566997-b972cf05-3a74-4eb2-a5bc-d4d4e7c5b14a.mp4

### Steps to reproduce

1. Open the attached project.
2. Check that `Drawing > Local Coords` is set to `Off` on the `GPUParticles2D`.
3. Run the main scene.
4. The particles should not rotate with the parent node. (But they do)

### Minimal reproduction project

[GPUParticle2DRotationalJitter.zip](https://github.com/godotengine/godot/files/10421202/GPUParticle2DRotationalJitter.zip)

Particles *particles = particles_owner.get_or_null(p_particles);
	ERR_FAIL_NULL_V(particles, nullptr);
	return &particles->dependency;
}
bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
	ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
	const Particles *particles = particles_owner.get_or_null(p_particles);
	ERR_FAIL_COND_V(!particles, false);
	return !particles->emitting && particles->inactive;
}
void ParticlesStorage::ParticlesShaderData::set_code(const String &p_code) {
	ParticlesStorage *particles_storage = ParticlesStorage::get_singleton();
	
	code = p_code;
	valid = false;
	ubo_size = 0;
	uniforms.clear();
	uses_collision = false;
	if (code.is_empty()) {
		return; 
	}
	ShaderCompiler::GeneratedCode gen_code;
	ShaderCompiler::IdentifierActions actions;
	actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
	actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
	/*
	uses_time = false;
	actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;