### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
if (rect_changed) {
				if (!window.rect_changed_callback.is_null()) {
					Variant size = Rect2i(window.last_pos.x, window.last_pos.y, window.width, window.height);
					const Variant *args[] = { &size };
					Variant ret;
					Callable::CallError ce;
					window.rect_changed_callback.callp(args, 1, ret, ce);
				}
			}
			
			
			return 0;
		} break;
		case WM_ENTERSIZEMOVE: {
			Input::get_singleton()->release_pressed_events();
			windows[window_id].move_timer_id = SetTimer(windows[window_id].hWnd, 1, USER_TIMER_MINIMUM, (TIMERPROC) nullptr);
		} break;
		case WM_EXITSIZEMOVE: {
			KillTimer(windows[window_id].hWnd, windows[window_id].move_timer_id);
		} break;
		case WM_TIMER: {
			if (wParam == windows[window_id].move_timer_id) {
				_process_key_events();
				if (!Main::is_iterating()) {
					Main::iteration();
				}
			} else if (wParam == windows[window_id].focus_timer_id) {
				_process_activate_event(window_id, windows[window_id].saved_wparam, windows[window_id].saved_lparam);
				KillTimer(windows[window_id].hWnd, wParam);
				windows[window_id].focus_timer_id = 0U;