### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
{ "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
	{ "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
	{ "notEqual", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
	{ "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
	{ "notEqual", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
	
	{ "any", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "any", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "any", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	
	{ "all", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	
	{ "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	
	
	{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
	{ "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
	{ "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
	{ "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
	{ "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
	{ "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
	{ "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
	{ "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
	{ "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
	{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
	{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBEARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },