### Godot version

26bed8aa85fc2f98e38552a82929e1deb5b29d8a

### System information

Windows 11

### Issue description

Regardless of settings, the project manager (and the editor itself) has always started to run on the first monitor (I have two), as well as the debugged instance window. This does not happen on 4.0 beta 10.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(!windows.has(p_window), false);
	const WindowData &wd = windows[p_window];
	switch (p_flag) {
		case WINDOW_FLAG_RESIZE_DISABLED: {
			return !wd.resizable;
		} break;
		case WINDOW_FLAG_BORDERLESS: {
			return wd.borderless;
		} break;
		case WINDOW_FLAG_ALWAYS_ON_TOP: {
			return wd.always_on_top;
		} break;
		case WINDOW_FLAG_TRANSPARENT: {
			return wd.layered_window;
		} break;
		case WINDOW_FLAG_NO_FOCUS: {
			return wd.no_focus;
		} break;
		case WINDOW_FLAG_POPUP: {
			return wd.is_popup;
		} break;
		default:
			break;
	}
	return false;
}
void DisplayServerWindows::window_request_attention(WindowID p_window) {