### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 22H2, Compatibility, GeForce GTX 550 Ti

### Issue description

Text is unreadable because they are overlapping, when choosing: `Make Sub-Resources Unique`
and a window opens with the title: `Please Confirm...`

![Godot_v4 0-beta10_win64_AGUf5VA2N9](https://user-images.githubusercontent.com/13420573/211038230-2e626a08-f1b1-43ee-8ba5-df19f7a69626.png)


### Steps to reproduce

- start godot
- in the Scene panel, click on `2D Scene`
- in the Inspector, near the top right
- click on the icon with a screwdriver and a wrench
it's mouse over tooltip says: `Manage object properties.`
- click on the bottom choice: `Make Sub-Resources Unique`
A window opens with the title: `Please Confirm...`

### Expected
The first line of text should be readable.


### Observed
The first line is unreadable, two or more texts are overlapping.

### Minimal reproduction project

N/A
EditorInspector *inspector = nullptr;
	Object *current = nullptr;
	Button *backward_button = nullptr;
	Button *forward_button = nullptr;
	EditorFileDialog *load_resource_dialog = nullptr;
	CreateDialog *new_resource_dialog = nullptr;
	Button *resource_new_button = nullptr;
	Button *resource_load_button = nullptr;
	MenuButton *resource_save_button = nullptr;
	MenuButton *resource_extra_button = nullptr;
	MenuButton *history_menu = nullptr;
	LineEdit *search = nullptr;
	Button *open_docs_button = nullptr;
	MenuButton *object_menu = nullptr;
	EditorPath *editor_path = nullptr;
	bool info_is_warning = false; 
	Button *info = nullptr;
	AcceptDialog *info_dialog = nullptr;
	int current_option = -1;
	ConfirmationDialog *unique_resources_confirmation = nullptr;
	Tree *unique_resources_list_tree = nullptr;
	EditorPropertyNameProcessor::Style property_name_style;
	List<Pair<StringName, Variant>> stored_properties;
	void _prepare_menu();
	void _menu_option(int p_option);
	void _menu_confirm_current();
	void _menu_option_confirm(int p_option, bool p_confirmed);
	void _new_resource();
	void _load_resource(const String &p_type = "");
	void _open_resource_selector() { _load_resource(); };