### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

Vector<AnimationPlayer *> animation_players;
	HashMap<Ref<Material>, GLTFMaterialIndex> material_cache;
	Vector<Ref<Material>> materials;
	String scene_name;
	Vector<int> root_nodes;
	Vector<Ref<GLTFTexture>> textures;
	Vector<Ref<GLTFTextureSampler>> texture_samplers;
	Ref<GLTFTextureSampler> default_texture_sampler;
	Vector<Ref<Texture2D>> images;
	Vector<String> extensions_used;
	Vector<String> extensions_required;
	Vector<Ref<Image>> source_images;
	Vector<Ref<GLTFSkin>> skins;
	Vector<Ref<GLTFCamera>> cameras;
	Vector<Ref<GLTFLight>> lights;
	HashSet<String> unique_names;
	HashSet<String> unique_animation_names;
	Vector<Ref<GLTFSkeleton>> skeletons;
	HashMap<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node;
	Vector<Ref<GLTFAnimation>> animations;
	HashMap<GLTFNodeIndex, Node *> scene_nodes;
	HashMap<GLTFNodeIndex, ImporterMeshInstance3D *> scene_mesh_instances;
	HashMap<ObjectID, GLTFSkeletonIndex> skeleton3d_to_gltf_skeleton;
	HashMap<ObjectID, HashMap<ObjectID, GLTFSkinIndex>> skin_and_skeleton3d_to_gltf_skin;
	Dictionary additional_data;
protected:
	static void _bind_methods();
public:
	void add_used_extension(const String &p_extension, bool p_required = false);
	enum GLTFHandleBinary {