### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

accessor->min = d["min"];
		}
		if (d.has("sparse")) {
			
			const Dictionary &s = d["sparse"];
			ERR_FAIL_COND_V(!s.has("count"), ERR_PARSE_ERROR);
			accessor->sparse_count = s["count"];
			ERR_FAIL_COND_V(!s.has("indices"), ERR_PARSE_ERROR);
			const Dictionary &si = s["indices"];
			ERR_FAIL_COND_V(!si.has("bufferView"), ERR_PARSE_ERROR);
			accessor->sparse_indices_buffer_view = si["bufferView"];
			ERR_FAIL_COND_V(!si.has("componentType"), ERR_PARSE_ERROR);
			accessor->sparse_indices_component_type = si["componentType"];
			if (si.has("byteOffset")) {
				accessor->sparse_indices_byte_offset = si["byteOffset"];
			}
			ERR_FAIL_COND_V(!s.has("values"), ERR_PARSE_ERROR);
			const Dictionary &sv = s["values"];
			ERR_FAIL_COND_V(!sv.has("bufferView"), ERR_PARSE_ERROR);
			accessor->sparse_values_buffer_view = sv["bufferView"];
			if (sv.has("byteOffset")) {
				accessor->sparse_values_byte_offset = sv["byteOffset"];
			}
		}
		p_state->accessors.push_back(accessor);
	}
	print_verbose("glTF: Total accessors: " + itos(p_state->accessors.size()));
	return OK;
}
double GLTFDocument::_filter_number(double p_float) {