### Godot version

4.0.beta12.official

### System information

macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan

### Issue description

I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`.

However, this does not appear to be the case and the particles appear to rotate together with the parent node of the emitting `GPUParticles2D`.

https://user-images.githubusercontent.com/3022/212566997-b972cf05-3a74-4eb2-a5bc-d4d4e7c5b14a.mp4

### Steps to reproduce

1. Open the attached project.
2. Check that `Drawing > Local Coords` is set to `Off` on the `GPUParticles2D`.
3. Run the main scene.
4. The particles should not rotate with the parent node. (But they do)

### Minimal reproduction project

[GPUParticle2DRotationalJitter.zip](https://github.com/godotengine/godot/files/10421202/GPUParticle2DRotationalJitter.zip)

particles->emission_buffer->data[idx].color[2] = p_color.b;
		particles->emission_buffer->data[idx].color[3] = p_color.a;
		particles->emission_buffer->data[idx].flags = p_emit_flags;
		particles->emission_buffer->particle_count++;
	}
}
void ParticlesStorage::particles_request_process(RID p_particles) {
	Particles *particles = particles_owner.get_or_null(p_particles);
	ERR_FAIL_COND(!particles);
	if (!particles->dirty) {
		particles->dirty = true;
		particles->update_list = particle_update_list;
		particle_update_list = particles;
	}
}
AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
	if (RSG::threaded) {
		WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
	}
	const Particles *particles = particles_owner.get_or_null(p_particles);
	ERR_FAIL_COND_V(!particles, AABB());
	int total_amount = particles->amount;
	if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
		total_amount *= particles->trail_bind_poses.size();
	}
	Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
	ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
	Transform3D inv = particles->emission_transform.affine_inverse();
	AABB aabb;
	if (buffer.size()) {