### Godot version

v4.0.beta16.official [518b9e580]

### System information

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### Issue description

The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688. 

> Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point)`.

After #66688, get_rect() returns the Controls rect relative to its parent, while the point is relative to the Control.

Also, the note refers to `point` while it likely should refer to the parameter `position`. That said, in this case, I think the incorrect name is better and the parameter of the function should be changed to`point` to avoid shadowing `Control.position`.

Suggested fixes:
1. Change the note to match the new behavior (`Rect2(Vector2.ZERO, size).has_point(point)` should work; verify) OR introduce `get_local_rect()` that matches the old behavior and recommend using it instead.
2. Change the name of the `position` parameter to `point` in `Control._has_point(position)`

### Steps to reproduce

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### Minimal reproduction project

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}
	if (left == ANCHOR_BEGIN && right == ANCHOR_BEGIN && top == ANCHOR_END && bottom == ANCHOR_END) {
		return (int)LayoutPreset::PRESET_BOTTOM_LEFT;
	}
	if (left == ANCHOR_END && right == ANCHOR_END && top == ANCHOR_END && bottom == ANCHOR_END) {
		return (int)LayoutPreset::PRESET_BOTTOM_RIGHT;
	}
	if (left == ANCHOR_BEGIN && right == ANCHOR_BEGIN && top == 0.5 && bottom == 0.5) {
		return (int)LayoutPreset::PRESET_CENTER_LEFT;
	}
	if (left == ANCHOR_END && right == ANCHOR_END && top == 0.5 && bottom == 0.5) {
		return (int)LayoutPreset::PRESET_CENTER_RIGHT;
	}
	if (left == 0.5 && right == 0.5 && top == ANCHOR_BEGIN && bottom == ANCHOR_BEGIN) {
		return (int)LayoutPreset::PRESET_CENTER_TOP;
	}
	if (left == 0.5 && right == 0.5 && top == ANCHOR_END && bottom == ANCHOR_END) {
		return (int)LayoutPreset::PRESET_CENTER_BOTTOM;
	}
	if (left == 0.5 && right == 0.5 && top == 0.5 && bottom == 0.5) {
		return (int)LayoutPreset::PRESET_CENTER;
	}
	if (left == ANCHOR_BEGIN && right == ANCHOR_BEGIN && top == ANCHOR_BEGIN && bottom == ANCHOR_END) {
		return (int)LayoutPreset::PRESET_LEFT_WIDE;
	}
	if (left == ANCHOR_END && right == ANCHOR_END && top == ANCHOR_BEGIN && bottom == ANCHOR_END) {
		return (int)LayoutPreset::PRESET_RIGHT_WIDE;
	}
	if (left == ANCHOR_BEGIN && right == ANCHOR_END && top == ANCHOR_BEGIN && bottom == ANCHOR_BEGIN) {
		return (int)LayoutPreset::PRESET_TOP_WIDE;