### Godot version

4.0 Beta 11 to 13

### System information

Windows 10

### Issue description

When trying to upgrade from Beta 10 one of my projects would immediately crash when opening the editor, with no error in the console which also crashed. I managed to isolate it to this enum:

```
enum { # Directions, clockwise, powers of 100, each direction gets 2 digits, allowing 100 terrains
	CENTER = 01,
	NORTH = 0100, # -Z
	NORTH_EAST = 010000,
	EAST = 01000000, # +X
	SOUTH_EAST = 0100000000,
	SOUTH = 010000000000, # +Z
	SOUTH_WEST = 01000000000000,
	WEST = 0100000000000000, # -X
	NORTH_WEST = 010000000000000000,
	ALL = 010101010101010101,
	ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,
}
```

With this last line causing the crash:
`ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,`

This worked in all the betas I've used up to and including Beta 10


### Steps to reproduce

Copy and paste that enum into a script, and save. Simply having a script with this enum will cause the editor to crash, the script doesn't need to be used anywhere.

### Minimal reproduction project

N/A
static constexpr const char *kind = "parameter";
	resolve_assignable(p_parameter, kind);
}
void GDScriptAnalyzer::resolve_if(GDScriptParser::IfNode *p_if) {
	reduce_expression(p_if->condition);
	resolve_suite(p_if->true_block);
	p_if->set_datatype(p_if->true_block->get_datatype());
	if (p_if->false_block != nullptr) {
		resolve_suite(p_if->false_block);
		decide_suite_type(p_if, p_if->false_block);
	}
}
void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) {
	bool list_resolved = false;
	
	
	if (p_for->list && p_for->list->type == GDScriptParser::Node::CALL) {
		GDScriptParser::CallNode *call = static_cast<GDScriptParser::CallNode *>(p_for->list);
		GDScriptParser::Node::Type callee_type = call->get_callee_type();
		if (callee_type == GDScriptParser::Node::IDENTIFIER) {
			GDScriptParser::IdentifierNode *callee = static_cast<GDScriptParser::IdentifierNode *>(call->callee);
			if (callee->name == "range") {
				list_resolved = true;
				if (call->arguments.size() < 1) {
					push_error(R"*(Invalid call for "range()" function. Expected at least 1 argument, none given.)*", call->callee);
				} else if (call->arguments.size() > 3) {
					push_error(vformat(R"*(Invalid call for "range()" function. Expected at most 3 arguments, %d given.)*", call->arguments.size()), call->callee);
				} else {