### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
bool ret_changed = false;
	List<PropertyInfo> pi;
	obj->get_property_list(&pi);
	for (const PropertyInfo &E : pi) {
		if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
			continue;
		}
		switch (E.type) {
			case Variant::OBJECT: {
				Ref<Resource> res = obj->get(E.name);
				if (_find_and_save_resource(res, processed, flags)) {
					ret_changed = true;
				}
			} break;