### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
	if (!p_state->json.has("images")) {
		return OK;
	}
	
	const Array &images = p_state->json["images"];
	HashSet<String> used_names;
	for (int i = 0; i < images.size(); i++) {
		const Dictionary &d = images[i];
		
		
		
		
		
		
		
		
		ERR_CONTINUE_MSG(!d.has("uri") && !d.has("bufferView"), "Invalid image definition in glTF file, it should specify an 'uri' or 'bufferView'.");
		if (d.has("uri") && d.has("bufferView")) {
			WARN_PRINT("Invalid image definition in glTF file using both 'uri' and 'bufferView'. 'uri' will take precedence.");
		}
		String mimetype;
		if (d.has("mimeType")) { 
			mimetype = d["mimeType"];
		}