### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
if (wd.xic) {
					
					
					MutexLock mutex_lock(events_mutex);
					XUnsetICFocus(wd.xic);
				}
				Input::get_singleton()->release_pressed_events();
				_send_window_event(wd, WINDOW_EVENT_FOCUS_OUT);
				if (mouse_mode_grab) {
					for (const KeyValue<WindowID, WindowData> &E : windows) {
						
						if (mouse_mode == MOUSE_MODE_CAPTURED) {
							
							XUndefineCursor(x11_display, E.value.x11_window);
						}
					}
					XUngrabPointer(x11_display, CurrentTime);
				}
#ifdef TOUCH_ENABLED
				
				/*for (int i = 0; i < xi.touch_devices.size(); ++i) {
					XIUngrabDevice(x11_display, xi.touch_devices[i], CurrentTime);
				}*/
				
				for (const KeyValue<int, Vector2> &E : xi.state) {
					Ref<InputEventScreenTouch> st;
					st.instantiate();
					st->set_index(E.key);
					st->set_window_id(window_id);
					st->set_position(E.value);