### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
#ifdef DEBUG_ENABLED
			keyword_completion_context = CF_BLOCK;
#endif 
			if (n->get_datatype() != TYPE_BOOL) {
				_set_error(RTR("Expected a boolean expression."));
				return ERR_PARSE_ERROR;
			}
			tk = _get_token();
			if (tk.type != TK_PARENTHESIS_CLOSE) {
				_set_expected_error(")");
				return ERR_PARSE_ERROR;
			}
			BlockNode *block = alloc_node<BlockNode>();
			block->parent_block = p_block;
			cf->expressions.push_back(n);
			cf->blocks.push_back(block);
			p_block->statements.push_back(cf);
			Error err = _parse_block(block, p_function_info, true, p_can_break, p_can_continue);
			if (err) {
				return err;
			}
			pos = _get_tkpos();
			tk = _get_token();
			if (tk.type == TK_CF_ELSE) {
				block = alloc_node<BlockNode>();
				block->parent_block = p_block;
				cf->blocks.push_back(block);
				err = _parse_block(block, p_function_info, true, p_can_break, p_can_continue);
				if (err) {
					return err;