### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
}
			
			Vector<long> pd;
			pd.resize(2 + w * h);
			pd.write[0] = w;
			pd.write[1] = h;
			const uint8_t *r = img->get_data().ptr();
			long *wr = &pd.write[2];
			uint8_t const *pr = r;
			for (int i = 0; i < w * h; i++) {
				long v = 0;
				
				v |= pr[3] << 24 | pr[0] << 16 | pr[1] << 8 | pr[2];
				*wr++ = v;
				pr += 4;
			}
			if (net_wm_icon != None) {
				XChangeProperty(x11_display, wd.x11_window, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (unsigned char *)pd.ptr(), pd.size());
			}
			if (!g_set_icon_error) {
				break;
			}
		}
	} else {
		XDeleteProperty(x11_display, wd.x11_window, net_wm_icon);
	}
	XFlush(x11_display);
	XSetErrorHandler(oldHandler);
}
void DisplayServerX11::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {