### Godot version

v4.0.beta14.official [28a24639c]

### System information

MacOS 12.6.2

### Issue description

Beta 14 throws an error for custom `@icon`, e.g.
```
class_name StateMachine extends Node

@icon("res://assets/icons/state_machine.svg")
```
> Annotation "`@icon`" is not allowed in this level.

In beta 13 and before that worked fine.

### Steps to reproduce

1. Add a custom `@icon` in a custom node script.
2. Error message: Annotation "`@icon`" is not allowed in this level.

There are possibly other errors because a `class_name` node is now not recognized if extended by other classes, but they should resolve if `@icon` is removed.

### Minimal reproduction project

N/A
print_expression(p_match_pattern->expression);
			break;
		case PatternNode::PT_ARRAY:
			push_text("[ ");
			for (int i = 0; i < p_match_pattern->array.size(); i++) {
				if (i > 0) {
					push_text(" , ");
				}
				print_match_pattern(p_match_pattern->array[i]);
			}
			push_text(" ]");
			break;
		case PatternNode::PT_DICTIONARY:
			push_text("{ ");
			for (int i = 0; i < p_match_pattern->dictionary.size(); i++) {
				if (i > 0) {
					push_text(" , ");
				}
				if (p_match_pattern->dictionary[i].key != nullptr) {
					
					print_expression(p_match_pattern->dictionary[i].key);
					push_text(" : ");
				}
				print_match_pattern(p_match_pattern->dictionary[i].value_pattern);
			}
			push_text(" }");
			break;
	}
}
void GDScriptParser::TreePrinter::print_parameter(ParameterNode *p_parameter) {