### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
size_override = p_size;
	RenderingServer::get_singleton()->texture_set_size_override(texture, size_override.width, size_override.height);
}
Size2 PortableCompressedTexture2D::get_size_override() const {
	return size_override;
}
void PortableCompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
	if (texture.is_valid()) {
		RenderingServer::get_singleton()->texture_set_path(texture, p_path);
	}
	Resource::set_path(p_path, p_take_over);
}
bool PortableCompressedTexture2D::keep_all_compressed_buffers = false;
void PortableCompressedTexture2D::set_keep_all_compressed_buffers(bool p_keep) {
	keep_all_compressed_buffers = p_keep;
}
bool PortableCompressedTexture2D::is_keeping_all_compressed_buffers() {
	return keep_all_compressed_buffers;
}
void PortableCompressedTexture2D::set_keep_compressed_buffer(bool p_keep) {
	keep_compressed_buffer = p_keep;
	if (!p_keep) {
		compressed_buffer.clear();
	}
}
bool PortableCompressedTexture2D::is_keeping_compressed_buffer() const {