### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

if (r_state == Ref<GLTFState>()) {
		r_state.instantiate();
	}
	r_state->filename = p_path.get_file().get_basename();
	r_state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
	r_state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
	Error err;
	Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ, &err);
	ERR_FAIL_COND_V(err != OK, ERR_FILE_CANT_OPEN);
	ERR_FAIL_NULL_V(file, ERR_FILE_CANT_OPEN);
	String base_path = p_base_path;
	if (base_path.is_empty()) {
		base_path = p_path.get_base_dir();
	}
	r_state->base_path = base_path;
	err = _parse(r_state, base_path, file);
	ERR_FAIL_COND_V(err != OK, err);
	for (Ref<GLTFDocumentExtension> ext : document_extensions) {
		ERR_CONTINUE(ext.is_null());
		err = ext->import_post_parse(r_state);
		ERR_FAIL_COND_V(err != OK, err);
	}
	return OK;
}
Error GLTFDocument::_parse_gltf_extensions(Ref<GLTFState> p_state) {