### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

main_vbox_container = memnew(VBoxContainer);
	main_vbox_container->connect("tree_entered", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_theme));
	main_vbox_container->connect("theme_changed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_theme));
	main_vbox_container->set_name("Terrains");
	HSplitContainer *tilemap_tab_terrains = memnew(HSplitContainer);
	tilemap_tab_terrains->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	tilemap_tab_terrains->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	main_vbox_container->add_child(tilemap_tab_terrains);
	terrains_tree = memnew(Tree);
	terrains_tree->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	terrains_tree->set_stretch_ratio(0.25);
	terrains_tree->set_custom_minimum_size(Size2(70, 0) * EDSCALE);
	terrains_tree->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
	terrains_tree->set_hide_root(true);
	terrains_tree->connect("item_selected", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_tiles_list));
	tilemap_tab_terrains->add_child(terrains_tree);
	terrains_tile_list = memnew(ItemList);
	terrains_tile_list->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	terrains_tile_list->set_max_columns(0);
	terrains_tile_list->set_same_column_width(true);
	terrains_tile_list->set_fixed_icon_size(Size2(32, 32) * EDSCALE);
	terrains_tile_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
	tilemap_tab_terrains->add_child(terrains_tile_list);
	
	toolbar = memnew(HBoxContainer);
	HBoxContainer *tilemap_tiles_tools_buttons = memnew(HBoxContainer);
	tool_buttons_group.instantiate();