### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
{ "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" ,
	{ "EditorSpatialGizmo", "EditorNode3DGizmo" ,
	{ "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" ,
	{ "ExternalTexture", "ImageTexture" ,
	{ "FuncRef", "Callable" ,
	{ "GIProbe", "VoxelGI" ,
	{ "GIProbeData", "VoxelGIData" ,
	{ "Generic6DOFJoint", "Generic6DOFJoint3D" ,
	{ "Geometry", "Geometry2D" , // Geometry class is split between Geometry2D and Geometry3D so we need to choe one
	{ "GeometryInstance", "GeometryInstance3D" ,
	{ "GradientTexture", "GradientTexture2D" ,
	{ "HeightMapShape", "HeightMapShape3D" ,
	{ "HingeJoint", "HingeJoint3D" ,
	{ "IP_Unix", "IPUnix" ,
	{ "ImmediateGeometry", "ImmediateMesh" ,
	{ "ImmediateGeometry3D", "ImmediateMesh" ,
	{ "InterpolatedCamera", "Camera3D" ,
	{ "InterpolatedCamera3D", "Camera3D" ,
	{ "JSONParseResult", "JSON" ,
	{ "Joint", "Joint3D" ,
	{ "KinematicBody", "CharacterBody3D" ,
	{ "KinematicBody2D", "CharacterBody2D" ,
	{ "KinematicCollision", "KinematicCollision3D" ,
	{ "LargeTexture", "ImageTexture" ,
	{ "Light", "Light3D" ,
	{ "Light2D", "PointLight2D" ,
	{ "LineShape2D", "WorldBoundaryShape2D" ,
	{ "Listener", "AudioListener3D" ,
	{ "Listener2D", "AudioListener2D" ,
	{ "MeshInstance", "MeshInstance3D" ,