### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
if (!code_completion_active) {
		return;
	}
	code_completion_forced = false;
	code_completion_active = false;
	queue_redraw();
}
void CodeEdit::set_line_length_guidelines(TypedArray<int> p_guideline_columns) {
	line_length_guideline_columns = p_guideline_columns;
	queue_redraw();
}
TypedArray<int> CodeEdit::get_line_length_guidelines() const {
	return line_length_guideline_columns;
}
void CodeEdit::set_symbol_lookup_on_click_enabled(bool p_enabled) {
	symbol_lookup_on_click_enabled = p_enabled;
	set_symbol_lookup_word_as_valid(false);
}
bool CodeEdit::is_symbol_lookup_on_click_enabled() const {