### Godot version

26bed8aa85fc2f98e38552a82929e1deb5b29d8a

### System information

Windows 11

### Issue description

Regardless of settings, the project manager (and the editor itself) has always started to run on the first monitor (I have two), as well as the debugged instance window. This does not happen on 4.0 beta 10.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
TRACKMOUSEEVENT tme;
	tme.cbSize = sizeof(TRACKMOUSEEVENT);
	tme.dwFlags = TME_LEAVE;
	tme.hwndTrack = hWnd;
	tme.dwHoverTime = HOVER_DEFAULT;
	TrackMouseEvent(&tme);
}
bool DisplayServerWindows::has_feature(Feature p_feature) const {
	switch (p_feature) {
		case FEATURE_SUBWINDOWS:
		case FEATURE_TOUCHSCREEN:
		case FEATURE_MOUSE:
		case FEATURE_MOUSE_WARP:
		case FEATURE_CLIPBOARD:
		case FEATURE_CURSOR_SHAPE:
		case FEATURE_CUSTOM_CURSOR_SHAPE:
		case FEATURE_IME:
		case FEATURE_WINDOW_TRANSPARENCY:
		case FEATURE_HIDPI:
		case FEATURE_ICON:
		case FEATURE_NATIVE_ICON:
		case FEATURE_SWAP_BUFFERS:
		case FEATURE_KEEP_SCREEN_ON:
		case FEATURE_TEXT_TO_SPEECH:
			return true;
		default:
			return false;
	}
}
String DisplayServerWindows::get_name() const {