### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

if (p_editor->has_main_screen()) {
		
		
		for (int i = singleton->main_editor_buttons.size() - 1; i >= 0; i--) {
			if (p_editor->get_name() == singleton->main_editor_buttons[i]->get_text()) {
				if (singleton->main_editor_buttons[i]->is_pressed()) {
					singleton->editor_select(EDITOR_SCRIPT);
				}
				memdelete(singleton->main_editor_buttons[i]);
				singleton->main_editor_buttons.remove_at(i);
				break;
			} else {
				singleton->main_editor_buttons[i]->disconnect("pressed", callable_mp(singleton, &EditorNode::editor_select));
				singleton->main_editor_buttons[i]->connect("pressed", callable_mp(singleton, &EditorNode::editor_select).bind(i - 1));
			}
		}
		singleton->editor_table.erase(p_editor);
	}
	p_editor->make_visible(false);
	p_editor->clear();
	if (p_config_changed) {
		p_editor->disable_plugin();
	}
	singleton->editor_plugins_over->remove_plugin(p_editor);
	singleton->editor_plugins_force_over->remove_plugin(p_editor);
	singleton->editor_plugins_force_input_forwarding->remove_plugin(p_editor);
	singleton->remove_child(p_editor);
	singleton->editor_data.remove_editor_plugin(p_editor);
}
void EditorNode::_update_addon_config() {