### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

options->set_clip_text(p_enable);
}
void EditorPropertyEnum::_bind_methods() {
}
EditorPropertyEnum::EditorPropertyEnum() {
	options = memnew(OptionButton);
	options->set_clip_text(true);
	options->set_flat(true);
	add_child(options);
	add_focusable(options);
	options->connect("item_selected", callable_mp(this, &EditorPropertyEnum::_option_selected));
}
void EditorPropertyFlags::_set_read_only(bool p_read_only) {
	for (CheckBox *check : flags) {
		check->set_disabled(p_read_only);
	}
};
void EditorPropertyFlags::_flag_toggled(int p_index) {
	uint32_t value = get_edited_object()->get(get_edited_property());
	if (flags[p_index]->is_pressed()) {
		value |= flag_values[p_index];
	} else {
		value &= ~flag_values[p_index];
	}
	emit_changed(get_edited_property(), value);
}
void EditorPropertyFlags::update_property() {