### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

if (!drag_preview || (c != drag_preview && !drag_preview->is_ancestor_of(c))) {
		return c;
	}
	return nullptr;
}
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
	
	CanvasItem *ci = p_at_control;
	while (ci) {
		Control *control = Object::cast_to<Control>(ci);
		if (control) {
			if (control->can_drop_data(p_at_pos, gui.drag_data)) {
				if (!p_just_check) {
					control->drop_data(p_at_pos, gui.drag_data);
				}
				return true;
			}
			if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
				break;
			}
		}
		p_at_pos = ci->get_transform().xform(p_at_pos);
		if (ci->is_set_as_top_level()) {
			break;
		}
		ci = ci->get_parent_item();
	}
	return false;
}
void Viewport::_gui_input_event(Ref<InputEvent> p_event) {