### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
List<Ref<Resource>> cached;
	ResourceCache::get_cached_resources(&cached);
	for (Ref<Resource> &r : cached) {
		String base_path = r->get_path();
		String extra_path;
		int sep_pos = r->get_path().find("::");
		if (sep_pos >= 0) {
			extra_path = base_path.substr(sep_pos, base_path.length());
			base_path = base_path.substr(0, sep_pos);
		}
		if (p_renames.has(base_path)) {
			base_path = p_renames[base_path];
		}
		r->set_path(base_path + extra_path);
	}
	for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
		String file_path;
		if (i == EditorNode::get_editor_data().get_edited_scene()) {
			if (!get_tree()->get_edited_scene_root()) {
				continue;
			}
			file_path = get_tree()->get_edited_scene_root()->get_scene_file_path();
		} else {
			file_path = EditorNode::get_editor_data().get_scene_path(i);
		}
		if (p_renames.has(file_path)) {