### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

Error err = p_animation->rotation_track_get_key(p_track_i, key_i, &rotation);
			ERR_CONTINUE(err != OK);
			p_track.rotation_track.values.write[key_i] = rotation;
		}
	} else if (track_type == Animation::TYPE_VALUE) {
		if (path.contains(":position")) {
			p_track.position_track.times = times;
			p_track.position_track.interpolation = gltf_interpolation;
			p_track.position_track.values.resize(key_count);
			p_track.position_track.interpolation = gltf_interpolation;
			for (int32_t key_i = 0; key_i < key_count; key_i++) {
				Vector3 position = p_animation->track_get_key_value(p_track_i, key_i);
				p_track.position_track.values.write[key_i] = position;
			}
		} else if (path.contains(":rotation")) {
			p_track.rotation_track.times = times;
			p_track.rotation_track.interpolation = gltf_interpolation;
			p_track.rotation_track.values.resize(key_count);
			p_track.rotation_track.interpolation = gltf_interpolation;
			for (int32_t key_i = 0; key_i < key_count; key_i++) {
				Vector3 rotation_radian = p_animation->track_get_key_value(p_track_i, key_i);
				p_track.rotation_track.values.write[key_i] = Quaternion::from_euler(rotation_radian);
			}
		} else if (path.contains(":scale")) {
			p_track.scale_track.times = times;
			p_track.scale_track.interpolation = gltf_interpolation;
			p_track.scale_track.values.resize(key_count);
			p_track.scale_track.interpolation = gltf_interpolation;
			for (int32_t key_i = 0; key_i < key_count; key_i++) {
				Vector3 scale_track = p_animation->track_get_key_value(p_track_i, key_i);