### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

NodePath p;
	if (pointer_mode) {
		p = get_edited_object()->get(_get_meta_pointer_property());
	} else {
		p = get_edited_object()->get(get_edited_property());
	}
	assign->set_tooltip_text(p);
	if (p == NodePath()) {
		assign->set_icon(Ref<Texture2D>());
		assign->set_text(TTR("Assign..."));
		assign->set_flat(false);
		return;
	}
	assign->set_flat(true);
	Node *base_node = nullptr;
	if (base_hint != NodePath()) {
		if (get_tree()->get_root()->has_node(base_hint)) {
			base_node = get_tree()->get_root()->get_node(base_hint);
		}
	} else {
		base_node = Object::cast_to<Node>(get_edited_object());
	}
	if (!base_node || !base_node->has_node(p)) {