### Godot version

3.5.1, 4.0 beta 12

### System information

Arch Linux x86_64

### Issue description

Under the Perspective menu, the Perspective and Orthogonal buttons have the hotkey in parentheses beside the name, rather than tinted and off to the side like other similar buttons.

Additionally, changing the hotkey does not change the hotkey displayed in the label until the editor is restarted.

![image](https://user-images.githubusercontent.com/1994142/212991118-3a714779-ae17-4d67-92b3-2b05a8b3313f.png)

### Steps to reproduce

1. Open any project or create a new one.
2. Click on the 3D button to access the 3D view.
3. Click the Perspective drop-down.

### Minimal reproduction project

N/A
class CheckBox;
class ColorPickerButton;
class ConfirmationDialog;
class DirectionalLight3D;
class EditorData;
class EditorSpinSlider;
class HSplitContainer;
class LineEdit;
class MenuButton;
class Node3DEditor;
class Node3DEditorViewport;
class OptionButton;
class PanelContainer;
class ProceduralSkyMaterial;
class SubViewport;
class SubViewportContainer;
class VSplitContainer;
class WorldEnvironment;
class ViewportNavigationControl;
class ViewportRotationControl : public Control {
	GDCLASS(ViewportRotationControl, Control);
	struct Axis2D {
		Vector2i screen_point;
		float z_axis = -99.0;
		int axis = -1;
	};
	struct Axis2DCompare {
		_FORCE_INLINE_ bool operator()(const Axis2D &l, const Axis2D &r) const {