### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

return make_help_bit(p_text, true);
}
void EditorProperty::menu_option(int p_option) {
	switch (p_option) {
		case MENU_COPY_VALUE: {
			InspectorDock::get_inspector_singleton()->set_property_clipboard(object->get(property));
		} break;
		case MENU_PASTE_VALUE: {
			emit_changed(property, InspectorDock::get_inspector_singleton()->get_property_clipboard());
		} break;
		case MENU_COPY_PROPERTY_PATH: {
			DisplayServer::get_singleton()->clipboard_set(property_path);
		} break;
		case MENU_PIN_VALUE: {
			emit_signal(SNAME("property_pinned"), property, !pinned);
			queue_redraw();
		} break;
		case MENU_OPEN_DOCUMENTATION: {
			ScriptEditor::get_singleton()->goto_help(doc_path);
			EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
		} break;
	}
}
void EditorProperty::_bind_methods() {