### Godot version

4.0 beta 10, mono edition

### System information

Windows 11

### Issue description

No matter what I do Project Camera Override can never detect a game instance.

![image](https://user-images.githubusercontent.com/13719743/209912444-541f642a-42d3-4860-a4e0-54a17dbbab0b.png)

Of relevance: I can see remote nodes. I can see the output in the console. I can see the output in my IDE of choice (Rider). I can toggle debug mode.

It's just the camera that is unable to detect the game instance.

### Steps to reproduce

This happens everywhere, including on a brand new projects where the only nodes are a 2d camera and the Godot svg icon for testing. This also seems to happen when not using Rider as a third party editor.

### Minimal reproduction project

N/A
}
	if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && (tool == TOOL_SELECT || tool == TOOL_MOVE) &&
			(k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::LEFT || k->get_keycode() == Key::RIGHT)) {
		
		if ((!Input::get_singleton()->is_key_pressed(Key::UP)) &&
				(!Input::get_singleton()->is_key_pressed(Key::DOWN)) &&
				(!Input::get_singleton()->is_key_pressed(Key::LEFT)) &&
				(!Input::get_singleton()->is_key_pressed(Key::RIGHT))) {
			if (drag_selection.size() > 1) {
				_commit_canvas_item_state(
						drag_selection,
						vformat(TTR("Move %d CanvasItems"), drag_selection.size()),
						true);
			} else if (drag_selection.size() == 1) {
				_commit_canvas_item_state(
						drag_selection,
						vformat(TTR("Move CanvasItem \"%s\" to (%d, %d)"),
								drag_selection[0]->get_name(),
								drag_selection[0]->_edit_get_position().x,
								drag_selection[0]->_edit_get_position().y),
						true);
			}
			_reset_drag();
		}
		viewport->queue_redraw();
		return true;
	}
	return (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::LEFT || k->get_keycode() == Key::RIGHT)); 
}
bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {