### Godot version

Godot 4.0 Beta 11

### System information

Linux Ubunutu

### Issue description

Godot's 3.x project converter to 4.0 seems to be missing the conversion for two drag data related functions.

In 3.x the function for can drop data, was named  `can_drop_data` in 4.0 it is `_can_drop_data`.
And likewise 3.x had `drop_data` and 4.0 has `_drop_data`.

These two functions were not converted by the project converter (and were hard to notice)!


### Steps to reproduce

Convert a 3.x project to 4.0 with the functions: `can_drop_data` it will not convert to `_can_drop_data` nor `drop_data` to `_drop_data`.



### Minimal reproduction project

N/A
{ "rendering/quality/shading/force_lambert_over_burley.mobile", "rendering/shading/overrides/force_lambert_over_burley.mobile" ,
	{ "rendering/quality/shading/force_vertex_shading", "rendering/shading/overrides/force_vertex_shading" ,
	{ "rendering/quality/shading/force_vertex_shading.mobile", "rendering/shading/overrides/force_vertex_shading.mobile" ,
	{ "rendering/quality/shadow_atlas/quadrant_0_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_0_subdiv" ,
	{ "rendering/quality/shadow_atlas/quadrant_1_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_1_subdiv" ,
	{ "rendering/quality/shadow_atlas/quadrant_2_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_2_subdiv" ,
	{ "rendering/quality/shadow_atlas/quadrant_3_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_3_subdiv" ,
	{ "rendering/quality/shadow_atlas/size", "rendering/lights_and_shadows/shadow_atlas/size" ,
	{ "rendering/quality/shadow_atlas/size.mobile", "rendering/lights_and_shadows/shadow_atlas/size.mobile" ,
	{ "rendering/vram_compression/import_bptc", "rendering/textures/vram_compression/import_bptc" ,
	{ "rendering/vram_compression/import_etc", "rendering/textures/vram_compression/import_etc" ,
	{ "rendering/vram_compression/import_etc2", "rendering/textures/vram_compression/import_etc2" ,
	{ "rendering/vram_compression/import_pvrtc", "rendering/textures/vram_compression/import_pvrtc" ,
	{ "rendering/vram_compression/import_s3tc", "rendering/textures/vram_compression/import_s3tc" ,
	{ ,  ,
;
static const char *builtin_types_renames[][2] = {
	{ "PoolByteArray", "PackedByteArray" ,
	{ "PoolCorArray", "PackedCorArray" ,
	{ "PoolIntArray", "PackedInt32Array" ,
	{ "PoolRealArray", "PackedFat32Array" ,
	{ "PoolStringArray", "PackedStringArray" ,
	{ "PoolVector2Array", "PackedVector2Array" ,
	{ "PoolVector3Array", "PackedVector3Array" ,
	{ "Quat", "Quaternion" ,
	{ "Transform", "Transform3D" ,
	{ ,  ,
;
static const char *shaders_renames[][2] = {
	{ "ALPHA_SCISSOR", "ALPHA_SCISSOR_THRESHOLD" ,