### Godot version

4.0.beta 44c0bfc94

### System information

Fedora 37, GeForce RTX 4090 (NVIDIA 525.78.01), Forward Plus

### Issue description

It's impossible to move AnimatableBody3D in the editor – nothing happens, even though you can see the transform message at the bottom-left corner of the 3D editor.

This problem occurs regardless of whether the AnimatableBody3D contains a valid CollisionShape3D child node.

This problem does not occur with AnimatableBody2D, StaticBody3D or CharacterBody3D.

https://user-images.githubusercontent.com/180032/215598547-afab7150-eaf4-4fbb-8589-0856c9beff9d.mp4



### Steps to reproduce

- Add an AnimatableBody3D node in the editor.
- Try to move it using the gizmos or the inspector's **Position** property.

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_inertia.x < 0);
	ERR_FAIL_COND(p_inertia.y < 0);
	ERR_FAIL_COND(p_inertia.z < 0);
	inertia = p_inertia;
	PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_INERTIA, inertia);
}
const Vector3 &RigidBody3D::get_inertia() const {
	return inertia;
}
void RigidBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
	if (center_of_mass_mode == p_mode) {
		return;
	}
	center_of_mass_mode = p_mode;
	switch (center_of_mass_mode) {
		case CENTER_OF_MASS_MODE_AUTO: {
			center_of_mass = Vector3();
			PhysicsServer3D::get_singleton()->body_reset_mass_properties(get_rid());
			if (inertia != Vector3()) {
				PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_INERTIA, inertia);
			}
		} break;
		case CENTER_OF_MASS_MODE_CUSTOM: {
			PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
		} break;
	}
}
RigidBody3D::CenterOfMassMode RigidBody3D::get_center_of_mass_mode() const {