### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

EditorNode::get_singleton()->push_item(p_script.operator->());
}
void ScriptEditor::_goto_script_line2(int p_line) {
	ScriptEditorBase *current = _get_current_editor();
	if (current) {
		current->goto_line(p_line);
	}
}
void ScriptEditor::_goto_script_line(Ref<RefCounted> p_script, int p_line) {
	Ref<Script> scr = Object::cast_to<Script>(*p_script);
	if (scr.is_valid() && (scr->has_source_code() || scr->get_path().is_resource_file())) {
		if (edit(p_script, p_line, 0)) {
			EditorNode::get_singleton()->push_item(p_script.ptr());
			ScriptEditorBase *current = _get_current_editor();
			if (ScriptTextEditor *script_text_editor = Object::cast_to<ScriptTextEditor>(current)) {
				script_text_editor->goto_line_centered(p_line);
			} else if (current) {
				current->goto_line(p_line, true);
			}
		}
	}
}
void ScriptEditor::_set_execution(Ref<RefCounted> p_script, int p_line) {