### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
List<String> dirs;
	List<String> files;
	String cd = da->get_current_dir();
	p_dir->modified_time = FileAccess::get_modified_time(cd);
	da->list_dir_begin();
	while (true) {
		String f = da->get_next();
		if (f.is_empty()) {
			break;
		}
		if (da->current_is_hidden()) {
			continue;
		}
		if (da->current_is_dir()) {
			if (f.begins_with(".")) { 
				continue;
			}
			if (_should_skip_directory(cd.path_join(f))) {
				continue;
			}
			dirs.push_back(f);
		} else {
			files.push_back(f);
		}
	}
	da->list_dir_end();
	dirs.sort_custom<NaturalNoCaseComparator>();