### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


if (n.has("scale")) {
				node->scale = _arr_to_vec3(n["scale"]);
			}
			node->xform.basis.set_quaternion_scale(node->rotation, node->scale);
			node->xform.origin = node->position;
		}
		if (n.has("extensions")) {
			Dictionary extensions = n["extensions"];
			if (extensions.has("KHR_lights_punctual")) {
				Dictionary lights_punctual = extensions["KHR_lights_punctual"];
				if (lights_punctual.has("light")) {
					GLTFLightIndex light = lights_punctual["light"];
					node->light = light;
				}
			}
			for (Ref<GLTFDocumentExtension> ext : document_extensions) {
				ERR_CONTINUE(ext.is_null());
				Error err = ext->parse_node_extensions(p_state, node, extensions);
				ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing node extensions for node " + node->get_name() + " in file " + p_state->filename + ". Continuing.");
			}
		}
		if (n.has("children")) {
			const Array &children = n["children"];
			for (int j = 0; j < children.size(); j++) {
				node->children.push_back(children[j]);
			}
		}
		p_state->nodes.push_back(node);
	}