### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
return language;
}
void TextEdit::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
	if (st_parser != p_parser) {
		st_parser = p_parser;
		for (int i = 0; i < text.size(); i++) {
			text.set(i, text[i], structured_text_parser(st_parser, st_args, text[i]));
		}
		queue_redraw();
	}
}
TextServer::StructuredTextParser TextEdit::get_structured_text_bidi_override() const {
	return st_parser;
}
void TextEdit::set_structured_text_bidi_override_options(Array p_args) {
	if (st_args == p_args) {
		return;
	}
	st_args = p_args;
	for (int i = 0; i < text.size(); i++) {
		text.set(i, text[i], structured_text_parser(st_parser, st_args, text[i]));
	}
	queue_redraw();
}
Array TextEdit::get_structured_text_bidi_override_options() const {