### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
if (files->is_selected(i)) {
				paths.push_back(files->get_item_metadata(i));
			}
		}
		all_favorites = false;
		all_not_favorites = true;
	}
	if (paths.is_empty()) {
		return Variant();
	}
	Dictionary drag_data = EditorNode::get_singleton()->drag_files_and_dirs(paths, p_from);
	if (!all_not_favorites) {
		drag_data["favorite"] = all_favorites ? "all" : "mixed";
	}
	return drag_data;
}
bool FileSystemDock::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
	Dictionary drag_data = p_data;
	if (drag_data.has("favorite")) {
		if (String(drag_data["favorite"]) != "all") {
			return false;
		}
		
		TreeItem *ti = tree->get_item_at_position(p_point);
		if (!ti) {
			return false;
		}
		int drop_section = tree->get_drop_section_at_position(p_point);
		TreeItem *favorites_item = tree->get_root()->get_first_child();
		TreeItem *resources_item = favorites_item->get_next();