### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

if (property == StringName()) {
		return; 
	}
	bool new_pinned = false;
	if (can_pin) {
		Node *node = Object::cast_to<Node>(object);
		CRASH_COND(!node);
		new_pinned = node->is_property_pinned(property);
	}
	Variant current = object->get(_get_revert_property());
	bool new_can_revert = EditorPropertyRevert::can_property_revert(object, property, &current) && !is_read_only();
	bool new_checked = checked;
	if (checkable) { 
		bool valid = false;
		Variant value = object->get(property, &valid);
		if (valid) {
			new_checked = value.get_type() != Variant::NIL;
		}
	}
	if (new_can_revert != can_revert || new_pinned != pinned || new_checked != checked) {
		if (new_can_revert != can_revert) {
			emit_signal(SNAME("property_can_revert_changed"), property, new_can_revert);
		}
		can_revert = new_can_revert;
		pinned = new_pinned;
		checked = new_checked;
		queue_redraw();
	}
}
bool EditorProperty::use_keying_next() const {