### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

GridContainer *g = memnew(GridContainer);
	g->set_columns(p_include_origin ? 3 : 2);
	add_child(g);
	static const char *desc[6] = { "xx", "xy", "xo", "yx", "yy", "yo" };
	for (int i = 0; i < 6; i++) {
		spin[i] = memnew(EditorSpinSlider);
		spin[i]->set_label(desc[i]);
		spin[i]->set_flat(true);
		if (p_include_origin || i % 3 != 2) {
			g->add_child(spin[i]);
		}
		spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
		add_focusable(spin[i]);
		spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform2D::_value_changed).bind(desc[i]));
	}
	set_bottom_editor(g);
}
void EditorPropertyBasis::_set_read_only(bool p_read_only) {