### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_FLOAT64_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_STRING_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_STRING_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_VECTOR2_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_VECTOR2_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_VECTOR3_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_VECTOR3_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_COLOR_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_COLOR_ARRAY);
			return editor;
		} break;
		default: {
		}
	}
	return nullptr;
}