### Godot version

4.0 beta17

### System information

Windows10

### Issue description

call `"".split()`
Is there an infinite loop inside? Function does not return.

### Steps to reproduce

"".split()

### Minimal reproduction project

N/A
if (TranslationServer::get_singleton()) {
		String rtr = TranslationServer::get_singleton()->tool_translate(p_text, p_context);
		if (rtr.is_empty() || rtr == p_text) {
			return TranslationServer::get_singleton()->translate(p_text, p_context);
		} else {
			return rtr;
		}
	}
	return p_text;
}
/**
 * "Run-time TRanslate for N items". Performs string replacement for
 * internationalization within a running project. The translation string must be
 * supplied by the project, as Godot does not provide built-in translations for
 * `RTRN()` strings to keep binary size low. A translation context can
 * optionally be specified to disambiguate between identical source strings in
 * translations. Use `RTR()` if the string doesn't need dynamic plural form.
 * When placeholders are desired, use
 * `vformat(RTRN("%d item", "%d items", some_integer), some_integer)`.
 * The placeholder must be present in both strings to avoid run-time warnings in `vformat()`.
 *
 * NOTE: Do not use `RTRN()` in editor-only code (typically within the `editor/`
 * folder). For editor translations, use `TTRN()` instead.
 */
String RTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context) {