### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

if (!check(GDScriptTokenizer::Token::BRACKET_CLOSE)) {
				do {
					PatternNode *sub_pattern = parse_match_pattern(p_root_pattern != nullptr ? p_root_pattern : pattern);
					if (sub_pattern == nullptr) {
						continue;
					}
					if (pattern->rest_used) {
						push_error(R"(The ".." pattern must be the last element in the pattern array.)");
					} else if (sub_pattern->pattern_type == PatternNode::PT_REST) {
						pattern->rest_used = true;
					}
					pattern->array.push_back(sub_pattern);
				} while (match(GDScriptTokenizer::Token::COMMA));
			}
			consume(GDScriptTokenizer::Token::BRACKET_CLOSE, R"(Expected "]" to close the array pattern.)");
			break;
		}
		case GDScriptTokenizer::Token::BRACE_OPEN: {
			
			advance();
			pattern->pattern_type = PatternNode::PT_DICTIONARY;
			do {
				if (check(GDScriptTokenizer::Token::BRACE_CLOSE) || is_at_end()) {
					break;
				}
				if (match(GDScriptTokenizer::Token::PERIOD_PERIOD)) {
					
					if (pattern->rest_used) {
						push_error(R"(The ".." pattern must be the last element in the pattern dictionary.)");
					} else {