### Godot version

v4.0.beta.custom_build [1d14c054a]

### System information

Kubuntu 22.10

### Issue description

Regression in master (in beta 10 the following script works correctly).

### Steps to reproduce

```gdscript
@tool
extends EditorScript

func wait(time: float) -> void:
    await get_editor_interface().get_tree().create_timer(time).timeout

func _run() -> void:
    reference()
    # Error: Cannot get return value of call to "wait()" because it returns "void".
    await wait(1.0)
    print("Test")
    unreference()
```

### Minimal reproduction project

N/A
switch (p_pattern->pattern_type) {
		case GDScriptParser::PatternNode::PT_LITERAL: {
			if (p_is_nested) {
				codegen.generator->write_and_left_operand(p_previous_test);
			} else if (!p_is_first) {
				codegen.generator->write_or_left_operand(p_previous_test);
			}
			
			GDScriptCodeGenerator::Address literal_type_addr = codegen.add_constant((int)p_pattern->literal->value.get_type());
			
			GDScriptDataType equality_type;
			equality_type.has_type = true;
			equality_type.kind = GDScriptDataType::BUILTIN;
			equality_type.builtin_type = Variant::BOOL;
			GDScriptCodeGenerator::Address type_string_addr = codegen.add_constant(Variant::STRING);
			GDScriptCodeGenerator::Address type_string_name_addr = codegen.add_constant(Variant::STRING_NAME);