### Godot version

4.0.dev(2fdaf2919c03ab50f971f2d51616d4ee329d29af)

### System information

any

### Issue description

AnimationPlayer is unintentionally hidden.

https://user-images.githubusercontent.com/61938263/217088704-c1ad44d6-ef7b-4b10-b351-f9f9fa166e39.mp4


### Steps to reproduce

Select AnimationTree -> Select AnimationPlayer

### Minimal reproduction project

N/A
return scene_tabs->get_current_tab();
}
void EditorNode::set_current_tab(int p_tab) {
	scene_tabs->set_current_tab(p_tab);
}
void EditorNode::_update_layouts_menu() {
	editor_layouts->clear();
	overridden_default_layout = -1;
	editor_layouts->reset_size();
	editor_layouts->add_shortcut(ED_SHORTCUT("layout/save", TTR("Save Layout")), SETTINGS_LAYOUT_SAVE);
	editor_layouts->add_shortcut(ED_SHORTCUT("layout/delete", TTR("Delete Layout")), SETTINGS_LAYOUT_DELETE);
	editor_layouts->add_separator();
	editor_layouts->add_shortcut(ED_SHORTCUT("layout/default", TTR("Default")), SETTINGS_LAYOUT_DEFAULT);
	Ref<ConfigFile> config;
	config.instantiate();
	Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
	if (err != OK) {
		return; 
	}
	List<String> layouts;
	config.ptr()->get_sections(&layouts);
	for (const String &layout : layouts) {
		if (layout == TTR("Default")) {
			editor_layouts->remove_item(editor_layouts->get_item_index(SETTINGS_LAYOUT_DEFAULT));
			overridden_default_layout = editor_layouts->get_item_count();
		}
		editor_layouts->add_item(layout);
	}
}
void EditorNode::_layout_menu_option(int p_id) {