### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
"|=",
		"^=",
		"&",
		"|",
		"^",
		"~",
		"++",
		"--",
		"?",
		":",
		"++",
		"--",
		"()",
		"construct",
		"index",
		"empty" };
	return op_names[p_op];
}
const char *ShaderLanguage::token_names[TK_MAX] = {
	"EMPTY",
	"IDENTIFIER",
	"TRUE",
	"FALSE",
	"REAL_CONSTANT",
	"INT_CONSTANT",
	"TYPE_VOID",
	"TYPE_BOOL",
	"TYPE_BVEC2",
	"TYPE_BVEC3",
	"TYPE_BVEC4",