### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
mark_node_unsafe(p_binary_op);
	} else {
		if (p_binary_op->variant_op < Variant::OP_MAX) {
			bool valid = false;
			result = get_operation_type(p_binary_op->variant_op, left_type, right_type, valid, p_binary_op);
			if (!valid) {
				push_error(vformat(R"(Invalid operands "%s" and "%s" for "%s" operator.)", left_type.to_string(), right_type.to_string(), Variant::get_operator_name(p_binary_op->variant_op)), p_binary_op);
			}
		} else {
			if (p_binary_op->operation == GDScriptParser::BinaryOpNode::OP_TYPE_TEST) {
				GDScriptParser::DataType test_type = right_type;
				test_type.is_meta_type = false;
				if (!is_type_compatible(test_type, left_type, false)) {
					
					if (!is_type_compatible(left_type, test_type, false)) {
						if (left_type.is_hard_type()) {
							push_error(vformat(R"(Expression is of type "%s" so it can't be of type "%s".)", left_type.to_string(), test_type.to_string()), p_binary_op->left_operand);
						} else {
							
							mark_node_unsafe(p_binary_op);
						}
					}
				}
				
				result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
				result.kind = GDScriptParser::DataType::BUILTIN;
				result.builtin_type = Variant::BOOL;
			} else {
				ERR_PRINT("Parser bug: unknown binary operation.");
			}