### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

if (!vertex_list) {
		return 0;
	}
	int32_t stamp = --merge_stamp;
	LocalVector<Vertex *> stack;
	vertex_list->copy = stamp;
	stack.push_back(vertex_list);
	LocalVector<Face *> faces;
	Point32 ref = vertex_list->point;
	Int128 hull_center_x(0, 0);
	Int128 hull_center_y(0, 0);
	Int128 hull_center_z(0, 0);
	Int128 volume(0, 0);
	while (stack.size() > 0) {
		Vertex *v = stack[stack.size() - 1];
		stack.remove_at(stack.size() - 1);
		Edge *e = v->edges;
		if (e) {
			do {
				if (e->target->copy != stamp) {
					e->target->copy = stamp;
					stack.push_back(e->target);
				}
				if (e->copy != stamp) {
					Face *face = face_pool.alloc();
					face->init(e->target, e->reverse->prev->target, v);
					faces.push_back(face);
					Edge *f = e;