### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
case TOOL_CUT:
		case TOOL_COPY: {
			if (!edited_scene || (p_tool == TOOL_CUT && !_validate_no_foreign())) {
				break;
			}
			List<Node *> selection = editor_selection->get_selected_node_list();
			if (selection.size() == 0) {
				break;
			}
			bool was_empty = false;
			if (!node_clipboard.is_empty()) {
				_clear_clipboard();
			} else {
				was_empty = true;
			}
			clipboard_source_scene = EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path();
			selection.sort_custom<Node::Comparator>();
			for (Node *node : selection) {
				HashMap<const Node *, Node *> duplimap;
				Node *dup = node->duplicate_from_editor(duplimap);
				ERR_CONTINUE(!dup);
				node_clipboard.push_back(dup);
			}
			if (p_tool == TOOL_CUT) {
				_delete_confirm(true);
			}
			if (was_empty) {
				_update_create_root_dialog();
			}
		} break;