### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
deletable_properties = p_enabled;
}
void EditorInspector::_page_change_request(int p_new_page, const StringName &p_array_prefix) {
	int prev_page = per_array_page.has(p_array_prefix) ? per_array_page[p_array_prefix] : 0;
	int new_page = MAX(0, p_new_page);
	if (new_page != prev_page) {
		per_array_page[p_array_prefix] = new_page;
		update_tree_pending = true;
	}
}
void EditorInspector::_edit_request_change(Object *p_object, const String &p_property) {
	if (object != p_object) { 
		return;
	}
	if (changing) {
		return;
	}
	if (p_property.is_empty()) {
		update_tree_pending = true;
	} else {
		pending.insert(p_property);
	}
}
void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field) {