### Godot version

4.0 beta 10

### System information

Android 12gb ram Mediatek G95

### Issue description

Editor is crashing when opening a project from pc to Android editor. 

### Steps to reproduce

Create a scene from pc editor MEDIUM complex.
Now try to open it in Android editor. 

### Minimal reproduction project

https://github.com/selgesel/godot4-third-person-controller
This project. 

### I recommend.
I recommend to add a crash handler for Android editor.
CustomActivityoncrash is a good library to handle crash and logs are displayed on screen. 
return blend_shapes.size();
}
StringName ArrayMesh::get_blend_shape_name(int p_index) const {
	ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName());
	return blend_shapes[p_index];
}
void ArrayMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
	ERR_FAIL_INDEX(p_index, blend_shapes.size());
	StringName shape_name = p_name;
	int found = blend_shapes.find(shape_name);
	if (found != -1 && found != p_index) {
		int count = 2;
		do {
			shape_name = String(p_name) + " " + itos(count);
			count++;
		} while (blend_shapes.find(shape_name) != -1);
	}
	blend_shapes.write[p_index] = shape_name;
}
void ArrayMesh::clear_blend_shapes() {