### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

}
	}
	return output;
}
int EditorInspectorArray::_drop_position() const {
	for (int i = 0; i < (int)array_elements.size(); i++) {
		const ArrayElement &ae = array_elements[i];
		Size2 size = ae.panel->get_size();
		Vector2 mp = ae.panel->get_local_mouse_position();
		if (Rect2(Vector2(), size).has_point(mp)) {
			if (mp.y < size.y / 2) {
				return i;
			} else {
				return i + 1;
			}
		}
	}
	return -1;
}
void EditorInspectorArray::_resize_dialog_confirmed() {
	if (int(new_size_spin_box->get_value()) == count) {
		return;
	}
	resize_dialog->hide();
	_resize_array(int(new_size_spin_box->get_value()));
}
void EditorInspectorArray::_new_size_spin_box_value_changed(float p_value) {
	resize_dialog->get_ok_button()->set_disabled(int(p_value) == count);
}
void EditorInspectorArray::_new_size_spin_box_text_submitted(String p_text) {