### Godot version

4.0.dev(0810ecaafdbee3ea747219e6ab3a8de5d2216a09)

### System information

any

### Issue description

https://user-images.githubusercontent.com/61938263/215898051-8506b45e-a9d4-4c3f-b1b3-28f202dea67b.mp4



### Steps to reproduce

Editt AnimationBlendTree

### Minimal reproduction project

N/A
screen.size += get_size() * 2.0;
	h_scroll->set_min(screen.position.x);
	h_scroll->set_max(screen.position.x + screen.size.x);
	h_scroll->set_page(get_size().x);
	if (h_scroll->get_max() - h_scroll->get_min() <= h_scroll->get_page()) {
		h_scroll->hide();
	} else {
		h_scroll->show();
	}
	v_scroll->set_min(screen.position.y);
	v_scroll->set_max(screen.position.y + screen.size.y);
	v_scroll->set_page(get_size().y);
	if (v_scroll->get_max() - v_scroll->get_min() <= v_scroll->get_page()) {
		v_scroll->hide();
	} else {
		v_scroll->show();
	}
	Size2 hmin = h_scroll->get_combined_minimum_size();
	Size2 vmin = v_scroll->get_combined_minimum_size();
	
	h_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, v_scroll->is_visible() ? -vmin.width : 0);
	v_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, h_scroll->is_visible() ? -hmin.height : 0);
	set_block_minimum_size_adjust(false);
	if (!awaiting_scroll_offset_update) {
		call_deferred(SNAME("_update_scroll_offset"));
		awaiting_scroll_offset_update = true;
	}
	updating = false;
}
void GraphEdit::_graph_node_raised(Node *p_gn) {