### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
if (_debug_parse_err_line >= 0) {
		return "";
	}
	ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");
	int l = _debug_call_stack_pos - p_level - 1;
	return _call_stack[l].function->get_name();
}
String GDScriptLanguage::debug_get_stack_level_source(int p_level) const {
	if (_debug_parse_err_line >= 0) {
		return _debug_parse_err_file;
	}
	ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");
	int l = _debug_call_stack_pos - p_level - 1;
	return _call_stack[l].function->get_source();
}
void GDScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
	if (_debug_parse_err_line >= 0) {
		return;
	}
	ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
	int l = _debug_call_stack_pos - p_level - 1;
	GDScriptFunction *f = _call_stack[l].function;
	List<Pair<StringName, int>> locals;
	f->debug_get_stack_member_state(*_call_stack[l].line, &locals);
	for (const Pair<StringName, int> &E : locals) {
		p_locals->push_back(E.first);
		p_values->push_back(_call_stack[l].stack[E.second]);
	}
}
void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {