### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
keydata.second = v;
								insert_queue_new.append(keydata);
							}
						} break;
						case Animation::TYPE_VALUE: {
							for (double delta_t = 0.0; delta_t < anim_len; delta_t += dur_step) {
								Pair<real_t, Variant> keydata;
								keydata.first = delta_t;
								keydata.second = animation->value_track_interpolate(i, delta_t);
								insert_queue_new.append(keydata);
							}
						} break;
						default: {
						} break;
					}
					
					int key_len = animation->track_get_key_count(i);
					for (int j = key_len - 1; j >= 0; j--) {
						undo_redo->add_do_method(animation.ptr(), "track_remove_key", i, j);
					}
					
					undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_type", i, is_using_angle ? Animation::INTERPOLATION_LINEAR_ANGLE : Animation::INTERPOLATION_LINEAR);
					for (int j = insert_queue_new.size() - 1; j >= 0; j--) {
						undo_redo->add_do_method(animation.ptr(), "track_insert_key", i, insert_queue_new[j].first, insert_queue_new[j].second);
						undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", i, insert_queue_new[j].first);
					}
					
					undo_redo->add_undo_method(animation.ptr(), "track_set_interpolation_type", i, animation->track_get_interpolation_type(i));
					for (int j = key_len - 1; j >= 0; j--) {
						undo_redo->add_undo_method(animation.ptr(), "track_insert_key", i, animation->track_get_key_time(i, j), animation->track_get_key_value(i, j), animation->track_get_key_transition(i, j));