### Godot version

4.0 beta 13

### System information

macOS 13 Ventura, Macbook Pro 2019, 16-inch

### Issue description

In Godot 4, if a editor is expanded to a title bar, double clicking on any button in a title bar such as "Run Project" or "Stop Running Project" will result in minimizing or shrinking a Godot window. It is a small but quite annoying bug and it works in all Godot 4 betas I'v seen. 

### Steps to reproduce

Turn on "Expand to Title" in the Editor Settings/Interface/Editor, than double click on any button in the title area.

### Minimal reproduction project

N/A
canvas_item_mat_convert.instantiate();
		resource_conversion_plugins.push_back(canvas_item_mat_convert);
		Ref<ParticleProcessMaterialConversionPlugin> particles_mat_convert;
		particles_mat_convert.instantiate();
		resource_conversion_plugins.push_back(particles_mat_convert);
		Ref<ProceduralSkyMaterialConversionPlugin> procedural_sky_mat_convert;
		procedural_sky_mat_convert.instantiate();
		resource_conversion_plugins.push_back(procedural_sky_mat_convert);
		Ref<PanoramaSkyMaterialConversionPlugin> panorama_sky_mat_convert;
		panorama_sky_mat_convert.instantiate();
		resource_conversion_plugins.push_back(panorama_sky_mat_convert);
		Ref<PhysicalSkyMaterialConversionPlugin> physical_sky_mat_convert;
		physical_sky_mat_convert.instantiate();
		resource_conversion_plugins.push_back(physical_sky_mat_convert);
		Ref<FogMaterialConversionPlugin> fog_mat_convert;
		fog_mat_convert.instantiate();
		resource_conversion_plugins.push_back(fog_mat_convert);
		Ref<VisualShaderConversionPlugin> vshader_convert;
		vshader_convert.instantiate();
		resource_conversion_plugins.push_back(vshader_convert);
	}
	update_spinner_step_msec = OS::get_singleton()->get_ticks_msec();
	update_spinner_step_frame = Engine::get_singleton()->get_frames_drawn();
	editor_plugin_screen = nullptr;
	editor_plugins_over = memnew(EditorPluginList);
	editor_plugins_force_over = memnew(EditorPluginList);
	editor_plugins_force_input_forwarding = memnew(EditorPluginList);
	Ref<GDExtensionExportPlugin> gdextension_export_plugin;
	gdextension_export_plugin.instantiate();
	EditorExport::get_singleton()->add_export_plugin(gdextension_export_plugin);