### Godot version

4.0.beta16

### System information

windows 10

### Issue description

whenever an animation starts playing and there is an animation track in it with at least one key, the seemingly innocuous error message gets printed:
```
ERROR: Condition "!playback.current.from" is true.
   at: seek (scene/animation/animation_player.cpp:1784)
```
It apparently doesn't cause any kind of erroneous behavior, and the other animation player seems to play the animation as expected.

### Steps to reproduce

see attached video:

https://user-images.githubusercontent.com/5783414/215481088-a0da14c0-fa1a-4921-b351-66257adb9a3a.mp4


### Minimal reproduction project

[PlayingAnimationTracksPrintsAnError.zip](https://github.com/godotengine/godot/files/10535868/PlayingAnimationTracksPrintsAnError.zip)

### Work Around

Instead of using animation playback tracks, the user can use method call tracks and call the play method in the desired animation player
lib.name = p_new_name;
			
			lib.library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added));
			lib.library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed));
			lib.library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed));
			lib.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name));
			lib.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_new_name));
			lib.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name));
			for (const KeyValue<StringName, Ref<Animation>> &K : lib.library->animations) {
				StringName old_name = p_name == StringName() ? K.key : StringName(String(p_name) + "/" + String(K.key));
				StringName new_name = p_new_name == StringName() ? K.key : StringName(String(p_new_name) + "/" + String(K.key));
				_rename_animation(old_name, new_name);
			}
		}
	}
	ERR_FAIL_COND(!found);
	stop();
	animation_libraries.sort(); 
	_animation_set_cache_update(); 
	notify_property_list_changed();
}
bool AnimationPlayer::has_animation_library(const StringName &p_name) const {
	for (const AnimationLibraryData &lib : animation_libraries) {
		if (lib.name == p_name) {
			return true;
		}
	}
	return false;
}
Ref<AnimationLibrary> AnimationPlayer::get_animation_library(const StringName &p_name) const {