### Godot version

v4.0.beta10.official.d0398f62f

### System information

Windows 10, NVIDIA GeForce GTX 750 Ti/PCIe/SSE2

### Issue description

Hi,

when run Godot_v4.0-beta10_win64
it's show dialog question if "Open Asset Library" or "Cancel"
if I click "Open Asset Library" it's not shwing any thing
but if click cancel and click "Open Asset Library" from tab its show demos



preview problem in video
https://drive.google.com/file/d/1hZTgMiJLLk8Cz1B_voX25CdNHKeuCXyH/view?usp=sharing

### Steps to reproduce


https://user-images.githubusercontent.com/5288136/209568828-c8824202-5b9c-4df3-a6a2-e838c3b88ac6.mp4



### Minimal reproduction project

N/A
status->set_text(TTR("Can't resolve."));
		} break;
		case HTTPRequest::RESULT_REQUEST_FAILED: {
			error_text = TTR("Request failed, return code:") + " " + itos(p_code);
			status->set_text(TTR("Request failed."));
		} break;
		case HTTPRequest::RESULT_DOWNLOAD_FILE_CANT_OPEN:
		case HTTPRequest::RESULT_DOWNLOAD_FILE_WRITE_ERROR: {
			error_text = TTR("Cannot save response to:") + " " + download->get_download_file();
			status->set_text(TTR("Write error."));
		} break;
		case HTTPRequest::RESULT_REDIRECT_LIMIT_REACHED: {
			error_text = TTR("Request failed, too many redirects");
			status->set_text(TTR("Redirect loop."));
		} break;
		case HTTPRequest::RESULT_TIMEOUT: {
			error_text = TTR("Request failed, timeout");
			status->set_text(TTR("Timeout."));
		} break;
		default: {
			if (p_code != 200) {
				error_text = TTR("Request failed, return code:") + " " + itos(p_code);
				status->set_text(TTR("Failed:") + " " + itos(p_code));
			} else if (!sha256.is_empty()) {
				String download_sha256 = FileAccess::get_sha256(download->get_download_file());
				if (sha256 != download_sha256) {
					error_text = TTR("Bad download hash, assuming file has been tampered with.") + "\n";
					error_text += TTR("Expected:") + " " + sha256 + "\n" + TTR("Got:") + " " + download_sha256;
					status->set_text(TTR("Failed SHA-256 hash check"));
				}