### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
XSetLocaleModifiers("@im=none");
		WARN_PRINT("Error setting locale modifiers");
	}
	const char *err;
	int xrandr_major = 0;
	int xrandr_minor = 0;
	int event_base, error_base;
	xrandr_ext_ok = XRRQueryExtension(x11_display, &event_base, &error_base);
	xrandr_handle = dlopen("libXrandr.so.2", RTLD_LAZY);
	if (!xrandr_handle) {
		err = dlerror();
		
		
		xrandr_handle = dlopen("libXrandr.so.3", RTLD_LAZY);
		if (!xrandr_handle) {
			fprintf(stderr, "could not load libXrandr.so.2, Error: %s\n", err);
		}
	} else {
		XRRQueryVersion(x11_display, &xrandr_major, &xrandr_minor);
		if (((xrandr_major << 8) | xrandr_minor) >= 0x0105) {
			xrr_get_monitors = (xrr_get_monitors_t)dlsym(xrandr_handle, "XRRGetMonitors");
			if (!xrr_get_monitors) {
				err = dlerror();
				fprintf(stderr, "could not find symbol XRRGetMonitors\nError: %s\n", err);
			} else {
				xrr_free_monitors = (xrr_free_monitors_t)dlsym(xrandr_handle, "XRRFreeMonitors");
				if (!xrr_free_monitors) {
					err = dlerror();
					fprintf(stderr, "could not find XRRFreeMonitors\nError: %s\n", err);
					xrr_get_monitors = nullptr;