### Godot version

4.0.beta17

### System information

windows 10, nvidia graphics, gl compatibility renderer

### Issue description

Checking or unchecking the 'transpose' checkbox in a tile alternative in the tileset editor has absolutely no visual effect. This was found by another user here https://github.com/godotengine/godot/issues/72525
This only happens in the compatibility renderer. I've tested with the vulkan (mobile and forward) and both worked fine.

### Steps to reproduce

See attached video:

https://user-images.githubusercontent.com/5783414/216274035-0acbe609-52b0-4dd8-90c1-b8970f248231.mp4



### Minimal reproduction project

[TileMapTransposeWontWork.zip](https://github.com/godotengine/godot/files/10566912/TileMapTransposeWontWork.zip)

### Work Around

User vulkan instead of opengl. Or, The user could create a specific tilemap node for rotated tiles and rotate the entire node by 90 or -90 degrees to achieve the desired result.
glBindBuffer(GL_UNIFORM_BUFFER, 0);
	}
	glActiveTexture(GL_TEXTURE0 + GLES3::Config::get_singleton()->max_texture_image_units - 5);
	glBindTexture(GL_TEXTURE_2D, texture_storage->render_target_get_sdf_texture(p_to_render_target));
	{
		state.default_filter = p_default_filter;
		state.default_repeat = p_default_repeat;
	}
	Size2 render_target_size = texture_storage->render_target_get_size(p_to_render_target);
	glViewport(0, 0, render_target_size.x, render_target_size.y);
	r_sdf_used = false;
	int item_count = 0;
	bool backbuffer_cleared = false;
	bool time_used = false;
	bool material_screen_texture_cached = false;
	bool material_screen_texture_mipmaps_cached = false;
	Rect2 back_buffer_rect;
	bool backbuffer_copy = false;
	bool backbuffer_gen_mipmaps = false;
	bool update_skeletons = false;
	Item *ci = p_item_list;
	Item *canvas_group_owner = nullptr;
	state.last_item_index = 0;
	while (ci) {
		if (ci->copy_back_buffer && canvas_group_owner == nullptr) {
			backbuffer_copy = true;
			if (ci->copy_back_buffer->full) {
				back_buffer_rect = Rect2();
			} else {
				back_buffer_rect = ci->copy_back_buffer->rect;