### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
sd.icon = icon;
			sd.name = name;
			sd.tooltip = saved ? path : TTR("Unsaved file.");
			sd.index = i;
			sd.used = used.has(se->get_edited_resource());
			sd.category = 0;
			sd.ref = se;
			if (scr.is_valid()) {
				sd.tool = scr->is_tool();
			}
			switch (sort_by) {
				case SORT_BY_NAME: {
					sd.sort_key = name.to_lower();
				} break;
				case SORT_BY_PATH: {
					sd.sort_key = path;
				} break;
				case SORT_BY_NONE: {
					sd.sort_key = "";
				} break;
			}
			switch (display_as) {
				case DISPLAY_NAME: {
					sd.name = name;
				} break;
				case DISPLAY_DIR_AND_NAME: {
					if (!path.get_base_dir().get_file().is_empty()) {
						sd.name = path.get_base_dir().get_file().path_join(name);
					} else {
						sd.name = name;