### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

if (p_option == "decomposition/advanced") {
						return true;
					}
					const bool decomposition_advanced =
							p_options.has("decomposition/advanced") &&
							p_options["decomposition/advanced"].operator bool();
					if (p_option == "decomposition/precision") {
						return !decomposition_advanced;
					} else {
						return decomposition_advanced;
					}
				}
				return false;
			}
			if (p_option == "primitive/position" || p_option == "primitive/rotation") {
				const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
				return generate_physics &&
						physics_shape >= SHAPE_TYPE_BOX;
			}
			if (p_option == "primitive/size") {
				const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
				return generate_physics &&
						physics_shape == SHAPE_TYPE_BOX;
			}
			if (p_option == "primitive/radius") {
				const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
				return generate_physics &&
						(physics_shape == SHAPE_TYPE_SPHERE ||
								physics_shape == SHAPE_TYPE_CYLINDER ||
								physics_shape == SHAPE_TYPE_CAPSULE);