### Godot version

 v4.0.beta11.official.91713ced8

### System information

macOS 12.6.1 Monterey, Apple M1 Pro

### Issue description

After reopening scenes with Sprite2D and trying to edit the region of the sprite again the Godot app crashed.

### Steps to reproduce

1. Open scene node_2d in the project files
2. Go to Sprite2D and click on edit region, pop up should show
3. Close the popup and close the scene with X on the tab
4. Reopen the scene, go to Sprite2D and click on Edit region
5. Godot should crash

### Minimal reproduction project

[region_crash.zip](https://github.com/godotengine/godot/files/10400566/region_crash.zip)

_zoom_on_position(draw_zoom * 1.5, edit_draw->get_size() / 2.0);
}
void TextureRegionEditor::_zoom_reset() {
	_zoom_on_position(1.0, edit_draw->get_size() / 2.0);
}
void TextureRegionEditor::_zoom_out() {
	_zoom_on_position(draw_zoom / 1.5, edit_draw->get_size() / 2.0);
}
void TextureRegionEditor::apply_rect(const Rect2 &p_rect) {
	if (atlas_tex.is_valid()) {
		atlas_tex->set_region(p_rect);
	} else if (node_sprite_2d) {
		node_sprite_2d->set_region_rect(p_rect);
	} else if (node_sprite_3d) {
		node_sprite_3d->set_region_rect(p_rect);
	} else if (node_ninepatch) {
		node_ninepatch->set_region_rect(p_rect);
	} else if (obj_styleBox.is_valid()) {
		obj_styleBox->set_region_rect(p_rect);
	}
}
void TextureRegionEditor::_update_rect() {