### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
dupsingle = dup;
				}
				dup->set_name(parent->validate_child_name(dup));
				undo_redo->add_do_method(add_below_node, "add_sibling", dup, true);
				for (Node *F : owned) {
					if (!duplimap.has(F)) {
						continue;
					}
					Node *d = duplimap[F];
					undo_redo->add_do_method(d, "set_owner", node->get_owner());
				}
				undo_redo->add_do_method(editor_selection, "add_node", dup);
				undo_redo->add_undo_method(parent, "remove_child", dup);
				undo_redo->add_do_reference(dup);
				EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
				undo_redo->add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
				undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).path_join(dup->get_name())));
				add_below_node = dup;
			}
			undo_redo->commit_action();
			if (dupsingle) {
				_push_item(dupsingle);
			}
		} break;
		case TOOL_REPARENT: {
			if (!profile_allow_editing) {
				break;
			}
			if (!scene_tree->get_selected()) {
				break;