### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
files.sort_custom<NaturalNoCaseComparator>();
	int total = dirs.size() + files.size();
	int idx = 0;
	for (List<String>::Element *E = dirs.front(); E; E = E->next(), idx++) {
		if (da->change_dir(E->get()) == OK) {
			String d = da->get_current_dir();
			if (d == cd || !d.begins_with(cd)) {
				da->change_dir(cd); 
			} else {
				EditorFileSystemDirectory *efd = memnew(EditorFileSystemDirectory);
				efd->parent = p_dir;
				efd->name = E->get();
				_scan_new_dir(efd, da, p_progress.get_sub(idx, total));
				int idx2 = 0;
				for (int i = 0; i < p_dir->subdirs.size(); i++) {
					if (efd->name.naturalnocasecmp_to(p_dir->subdirs[i]->name) < 0) {
						break;
					}
					idx2++;
				}
				if (idx2 == p_dir->subdirs.size()) {
					p_dir->subdirs.push_back(efd);
				} else {
					p_dir->subdirs.insert(idx2, efd);
				}
				da->change_dir("..");
			}
		} else {
			ERR_PRINT("Cannot go into subdir '" + E->get() + "'.");
		}