### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
symbol_lookup_word = p_valid ? symbol_lookup_new_word : "";
	symbol_lookup_new_word = "";
	if (lookup_symbol_word != symbol_lookup_word) {
		_set_symbol_lookup_word(symbol_lookup_word);
	}
}
void CodeEdit::_bind_methods() {
	
	ClassDB::bind_method(D_METHOD("set_indent_size", "size"), &CodeEdit::set_indent_size);
	ClassDB::bind_method(D_METHOD("get_indent_size"), &CodeEdit::get_indent_size);
	ClassDB::bind_method(D_METHOD("set_indent_using_spaces", "use_spaces"), &CodeEdit::set_indent_using_spaces);
	ClassDB::bind_method(D_METHOD("is_indent_using_spaces"), &CodeEdit::is_indent_using_spaces);
	ClassDB::bind_method(D_METHOD("set_auto_indent_enabled", "enable"), &CodeEdit::set_auto_indent_enabled);
	ClassDB::bind_method(D_METHOD("is_auto_indent_enabled"), &CodeEdit::is_auto_indent_enabled);
	ClassDB::bind_method(D_METHOD("set_auto_indent_prefixes", "prefixes"), &CodeEdit::set_auto_indent_prefixes);
	ClassDB::bind_method(D_METHOD("get_auto_indent_prefixes"), &CodeEdit::get_auto_indent_prefixes);
	ClassDB::bind_method(D_METHOD("do_indent"), &CodeEdit::do_indent);
	ClassDB::bind_method(D_METHOD("do_unindent"), &CodeEdit::do_unindent);
	ClassDB::bind_method(D_METHOD("indent_lines"), &CodeEdit::indent_lines);
	ClassDB::bind_method(D_METHOD("unindent_lines"), &CodeEdit::unindent_lines);