### Godot version

v4.0.beta11.official [91713ced8]

### System information

macOS 13.1

### Issue description

When using a function with a return type of `void` as the return value of another function with a return type of `void`, the following error occurs: 
> Cannot get return value of call to "foo()" because it returns "void"

This wasn't a problem in Godot 3.x and Godot 4.x until now. Seems it's related to https://github.com/godotengine/godot/pull/70702. 

I understand why this is happening, but I'd expect to be able to use functions like this that return `void` because they both use the matching return type. It seems overly strict.

In a real world example I use this to return early when switching states in a FSM:

```gdscript
func _process(_delta: float) -> void:
  if player.is_grounded():
    return state_machine.transition_to("ground") # returns void

  if player.is_on_wall():
    return state_machine.transition_to("wall") # returns void
```

### Steps to reproduce

```gdscript
extends Node

func foo() -> void:
	print("hello")

func _ready() -> void:
	return foo()
```

### Minimal reproduction project

[godot_4_return_value_regression.zip](https://github.com/godotengine/godot/files/10385377/godot_4_return_value_regression.zip)

}
	if (ScriptServer::is_global_class(name)) {
		p_identifier->set_datatype(make_global_class_meta_type(name, p_identifier));
		return;
	}
	
	
	if (ProjectSettings::get_singleton()->has_autoload(name)) {
		const ProjectSettings::AutoloadInfo &autoload = ProjectSettings::get_singleton()->get_autoload(name);
		if (autoload.is_singleton) {
			
			GDScriptParser::DataType result;
			result.kind = GDScriptParser::DataType::NATIVE;
			result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
			if (ResourceLoader::get_resource_type(autoload.path) == "GDScript") {
				Ref<GDScriptParserRef> singl_parser = get_parser_for(autoload.path);
				if (singl_parser.is_valid()) {
					Error err = singl_parser->raise_status(GDScriptParserRef::INHERITANCE_SOLVED);
					if (err == OK) {
						result = type_from_metatype(singl_parser->get_parser()->head->get_datatype());
					}
				}
			} else if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") {
				if (GDScriptLanguage::get_singleton()->has_any_global_constant(name)) {
					Variant constant = GDScriptLanguage::get_singleton()->get_any_global_constant(name);
					Node *node = Object::cast_to<Node>(constant);
					if (node != nullptr) {
						Ref<GDScript> scr = node->get_script();
						if (scr.is_valid()) {
							Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_script_path());