### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

}
EditorPropertyMultilineText::EditorPropertyMultilineText(bool p_expression) {
	HBoxContainer *hb = memnew(HBoxContainer);
	hb->add_theme_constant_override("separation", 0);
	add_child(hb);
	set_bottom_editor(hb);
	text = memnew(TextEdit);
	text->connect("text_changed", callable_mp(this, &EditorPropertyMultilineText::_text_changed));
	text->set_line_wrapping_mode(TextEdit::LineWrappingMode::LINE_WRAPPING_BOUNDARY);
	add_focusable(text);
	hb->add_child(text);
	text->set_h_size_flags(SIZE_EXPAND_FILL);
	open_big_text = memnew(Button);
	open_big_text->set_flat(true);
	open_big_text->connect("pressed", callable_mp(this, &EditorPropertyMultilineText::_open_big_text));
	hb->add_child(open_big_text);
	big_text_dialog = nullptr;
	big_text = nullptr;
	if (p_expression) {
		expression = true;
		Ref<EditorStandardSyntaxHighlighter> highlighter;
		highlighter.instantiate();
		text->set_syntax_highlighter(highlighter);
	}
}
void EditorPropertyTextEnum::_set_read_only(bool p_read_only) {