### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
} break;
		case ShaderLanguage::TYPE_UVEC3:
		case ShaderLanguage::TYPE_IVEC3: {
			if (p_uniform.array_size > 0) {
				pi.type = Variant::PACKED_INT32_ARRAY;
			} else {
				pi.type = Variant::VECTOR3I;
			}
		} break;
		case ShaderLanguage::TYPE_UVEC4:
		case ShaderLanguage::TYPE_IVEC4: {
			if (p_uniform.array_size > 0) {
				pi.type = Variant::PACKED_INT32_ARRAY;
			} else {
				pi.type = Variant::VECTOR4I;
			}
		} break;
		case ShaderLanguage::TYPE_FLOAT: {
			if (p_uniform.array_size > 0) {
				pi.type = Variant::PACKED_FLOAT32_ARRAY;
			} else {
				pi.type = Variant::FLOAT;
				if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
					pi.hint = PROPERTY_HINT_RANGE;
					pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
				}
			}
		} break;
		case ShaderLanguage::TYPE_VEC2:
			if (p_uniform.array_size > 0) {