### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
ERR_FAIL_COND_V(!pattern.has(p_coords), TileSet::INVALID_SOURCE);
	return pattern[p_coords].source_id;
}
Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const {
	ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_ATLAS_COORDS);
	return pattern[p_coords].get_atlas_coords();
}
int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const {
	ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_TILE_ALTERNATIVE);
	return pattern[p_coords].alternative_tile;
}
TypedArray<Vector2i> TileMapPattern::get_used_cells() const {
	
	TypedArray<Vector2i> a;
	a.resize(pattern.size());
	int i = 0;
	for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
		Vector2i p(E.key.x, E.key.y);
		a[i++] = p;
	}
	return a;
}
Size2i TileMapPattern::get_size() const {
	return size;
}
void TileMapPattern::set_size(const Size2i &p_size) {