### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

const String bone = gltf_node->get_name();
			transform_node_path = path + ":" + bone;
		} else {
			transform_node_path = node_path;
		}
		if (p_trimming) {
			for (int i = 0; i < track.rotation_track.times.size(); i++) {
				anim_start = MIN(anim_start, track.rotation_track.times[i]);
				anim_end = MAX(anim_end, track.rotation_track.times[i]);
			}
			for (int i = 0; i < track.position_track.times.size(); i++) {
				anim_start = MIN(anim_start, track.position_track.times[i]);
				anim_end = MAX(anim_end, track.position_track.times[i]);
			}
			for (int i = 0; i < track.scale_track.times.size(); i++) {
				anim_start = MIN(anim_start, track.scale_track.times[i]);
				anim_end = MAX(anim_end, track.scale_track.times[i]);
			}
			for (int i = 0; i < track.weight_tracks.size(); i++) {
				for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
					anim_start = MIN(anim_start, track.weight_tracks[i].times[j]);
					anim_end = MAX(anim_end, track.weight_tracks[i].times[j]);
				}
			}
		} else {
			
			for (int i = 0; i < track.rotation_track.times.size(); i++) {
				anim_end = MAX(anim_end, track.rotation_track.times[i]);
			}
			for (int i = 0; i < track.position_track.times.size(); i++) {