### Godot version

4.0 Beta10

### System information

Windows 10, Vulkan, GTX1060

### Issue description

`PropertyTweener`'s methods' return value are not discarded and effect the unary operator at next line.

In Editor:
![in_editor](https://user-images.githubusercontent.com/61624558/210715100-04bdf283-7954-4be3-94ca-338987b24c5b.png)


In cpp:
![in_cpp](https://user-images.githubusercontent.com/61624558/210715127-519f6d54-fc15-468f-9aca-ba7d387a5a7b.png)


### Steps to reproduce

Just run the Minimal reproduction project.

### Minimal reproduction project

[Bug Report.zip](https://github.com/godotengine/godot/files/10349829/Bug.Report.zip)

}
	}
	p_binary_op->set_datatype(result);
}
void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await, bool p_is_root) {
	bool all_is_constant = true;
	HashMap<int, GDScriptParser::ArrayNode *> arrays; 
	for (int i = 0; i < p_call->arguments.size(); i++) {
		reduce_expression(p_call->arguments[i]);
		if (p_call->arguments[i]->type == GDScriptParser::Node::ARRAY) {
			arrays[i] = static_cast<GDScriptParser::ArrayNode *>(p_call->arguments[i]);
		}
		all_is_constant = all_is_constant && p_call->arguments[i]->is_constant;
	}
	GDScriptParser::Node::Type callee_type = p_call->get_callee_type();
	GDScriptParser::DataType call_type;
	if (!p_call->is_super && callee_type == GDScriptParser::Node::IDENTIFIER) {
		
		StringName function_name = p_call->function_name;
		Variant::Type builtin_type = GDScriptParser::get_builtin_type(function_name);
		if (builtin_type < Variant::VARIANT_MAX) {
			
			call_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
			call_type.kind = GDScriptParser::DataType::BUILTIN;
			call_type.builtin_type = builtin_type;
			if (builtin_type == Variant::OBJECT) {
				call_type.kind = GDScriptParser::DataType::NATIVE;
				call_type.native_type = function_name; 
			}
			bool safe_to_fold = true;