### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
_resize_dialog_confirmed();
}
void EditorInspectorArray::_setup() {
	
	count = _get_array_count();
	begin_array_index = page * page_length;
	end_array_index = MIN(count, (page + 1) * page_length);
	max_page = MAX(0, count - 1) / page_length;
	array_elements.resize(MAX(0, end_array_index - begin_array_index));
	if (page < 0 || page > max_page) {
		WARN_PRINT(vformat("Invalid page number %d", page));
		page = CLAMP(page, 0, max_page);
	}
	Ref<Font> numbers_font;
	int numbers_min_w = 0;
	if (numbered) {
		numbers_font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
		int digits_found = count;
		String test;
		while (digits_found) {
			test += "8";
			digits_found /= 10;
		}
		numbers_min_w = numbers_font->get_string_size(test).width;
	}
	for (int i = 0; i < (int)array_elements.size(); i++) {
		ArrayElement &ae = array_elements[i];