### Godot version

26bed8aa85fc2f98e38552a82929e1deb5b29d8a

### System information

Windows 11

### Issue description

Regardless of settings, the project manager (and the editor itself) has always started to run on the first monitor (I have two), as well as the debugged instance window. This does not happen on 4.0 beta 10.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
wd.min_pressure = int(pressure.axMin);
					wd.max_pressure = int(pressure.axMax);
				}
				AXIS orientation[3];
				if (wintab_WTInfo(WTI_DEVICES + wd.wtlc.lcDevice, DVC_ORIENTATION, &orientation)) {
					wd.tilt_supported = orientation[0].axResolution && orientation[1].axResolution;
				}
				wintab_WTEnable(wd.wtctx, true);
			} else {
				print_verbose("WinTab context creation failed.");
			}
		}
	}
}
DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
	DWORD dwExStyle;
	DWORD dwStyle;
	_get_window_style(window_id_counter == MAIN_WINDOW_ID, (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MAXIMIZED, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) | (p_flags & WINDOW_FLAG_POPUP), dwStyle, dwExStyle);
	RECT WindowRect;
	WindowRect.left = p_rect.position.x;
	WindowRect.right = p_rect.position.x + p_rect.size.x;
	WindowRect.top = p_rect.position.y;
	WindowRect.bottom = p_rect.position.y + p_rect.size.y;
	int rq_screen = get_screen_from_rect(p_rect);
	if (rq_screen < 0) {
		rq_screen = get_primary_screen(); 
	}
	if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
		Rect2i screen_rect = Rect2i(screen_get_position(rq_screen), screen_get_size(rq_screen));
		WindowRect.left = screen_rect.position.x;