### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


} else {
				current_node = _generate_spatial(p_state, p_node_index);
			}
		}
		
		p_scene_parent->add_child(current_node, true);
		if (current_node != p_scene_root) {
			Array args;
			args.append(p_scene_root);
			current_node->propagate_call(StringName("set_owner"), args);
		}
		
		current_node->set_name(gltf_node->get_name());
	}
	p_state->scene_nodes.insert(p_node_index, current_node);
	for (int i = 0; i < gltf_node->children.size(); ++i) {
		_generate_scene_node(p_state, active_skeleton, p_scene_root, gltf_node->children[i]);
	}
}
template <class T>
struct SceneFormatImporterGLTFInterpolate {
	T lerp(const T &a, const T &b, float c) const {
		return a + (b - a) * c;
	}
	T catmull_rom(const T &p0, const T &p1, const T &p2, const T &p3, float t) {
		const float t2 = t * t;
		const float t3 = t2 * t;
		return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4.0f * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
	}
	T bezier(T start, T control_1, T control_2, T end, float t) {