### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
int new_prev_tab = -1;
		for (int i = 0; i < sedata.size(); i++) {
			tab_container->move_child(sedata[i].ref, i);
			if (new_prev_tab == -1 && sedata[i].index == prev_tab) {
				new_prev_tab = i;
			}
			if (new_cur_tab == -1 && sedata[i].index == cur_tab) {
				new_cur_tab = i;
			}
			
			_ScriptEditorItemData sd = sedata[i];
			sd.index = i;
			sedata.set(i, sd);
		}
		_go_to_tab(new_prev_tab);
		_go_to_tab(new_cur_tab);
		_sort_list_on_update = false;
	}
	Vector<_ScriptEditorItemData> sedata_filtered;
	for (int i = 0; i < sedata.size(); i++) {
		String filter = filter_scripts->get_text();
		if (filter.is_empty() || filter.is_subsequence_ofn(sedata[i].name)) {
			sedata_filtered.push_back(sedata[i]);
		}
	}
	Color tool_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
	tool_color.set_s(tool_color.get_s() * 1.5);
	for (int i = 0; i < sedata_filtered.size(); i++) {
		script_list->add_item(sedata_filtered[i].name, sedata_filtered[i].icon);
		if (sedata_filtered[i].tool) {