### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

}
void EditorPropertyVector3i::setup(int p_min, int p_max, bool p_link, const String &p_suffix) {
	for (int i = 0; i < 3; i++) {
		spin[i]->set_min(p_min);
		spin[i]->set_max(p_max);
		spin[i]->set_step(1);
		spin[i]->set_hide_slider(false);
		spin[i]->set_allow_greater(true);
		spin[i]->set_allow_lesser(true);
		spin[i]->set_suffix(p_suffix);
	}
	if (!p_link) {
		linked->hide();
	} else {
		linked->set_pressed(true);
	}
}
EditorPropertyVector3i::EditorPropertyVector3i(bool p_force_wide) {
	bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
	HBoxContainer *hb = memnew(HBoxContainer);
	hb->set_h_size_flags(SIZE_EXPAND_FILL);
	BoxContainer *bc;
	if (p_force_wide) {
		bc = memnew(HBoxContainer);
		hb->add_child(bc);
	} else if (horizontal) {
		bc = memnew(HBoxContainer);