### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
TYPE_FLOAT,
		TYPE_FLOAT,
		TYPE_FLOAT,
		TYPE_FLOAT,
		TYPE_FLOAT,
		TYPE_FLOAT,
		TYPE_INT,
		TYPE_UINT,
		TYPE_FLOAT,
		TYPE_INT,
		TYPE_UINT,
		TYPE_FLOAT,
		TYPE_INT,
		TYPE_UINT,
		TYPE_FLOAT,
		TYPE_FLOAT,
		TYPE_VOID,
	};
	static_assert(sizeof(scalar_types) / sizeof(*scalar_types) == TYPE_MAX);
	return scalar_types[p_type];
}
int ShaderLanguage::get_cardinality(DataType p_type) {
	static const int cardinality_table[] = {
		0,
		1,
		2,
		3,
		4,
		1,
		2,