### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
return "Windows";
}
void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) {
	if (windows.has(MAIN_WINDOW_ID) && (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN)) {
		
		WindowID window_id = _get_focused_window_or_popup();
		if (!windows.has(window_id)) {
			window_id = MAIN_WINDOW_ID;
		}
		WindowData &wd = windows[window_id];
		RECT clipRect;
		GetClientRect(wd.hWnd, &clipRect);
		ClientToScreen(wd.hWnd, (POINT *)&clipRect.left);
		ClientToScreen(wd.hWnd, (POINT *)&clipRect.right);
		ClipCursor(&clipRect);
		if (p_mode == MOUSE_MODE_CAPTURED) {
			center = window_get_size() / 2;
			POINT pos = { (int)center.x, (int)center.y };
			ClientToScreen(wd.hWnd, &pos);