### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

Vector<Variant> params = a->method_track_get_params(i, F);
								_call_object(t->object, method, params, true);
							}
						}
					} break;
					case Animation::TYPE_BEZIER: {
						if (Math::is_zero_approx(blend)) {
							continue; // 
						}
						TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
						real_t bezier = a->bezier_track_interpolate(i, time);
						bezier = post__key_value(a, i, bezier, t->object);
						t->value += (bezier - t->init_value) * blend;
					} break;
					case Animation::TYPE_AUDIO: {
						TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
						Node *asp = Object::cast_to<Node>(t->object);
						if (!asp) {
							t->playing_streams.clear();
							continue;
						}
						ObjectID oid = a->get_instance_id();
						if (!t->playing_streams.has(oid)) {
							t->playing_streams[oid] = PlayingAudioTrackInfo();
						}
						// 
						PlayingAudioTrackInfo &track_info = t->playing_streams[oid];
						track_info.length = a->get_length();
						track_info.time = time;
						track_info.volume += blend;