### Godot version

v4.0.beta16.official [518b9e580]

### System information

-

### Issue description

The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688. 

> Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point)`.

After #66688, get_rect() returns the Controls rect relative to its parent, while the point is relative to the Control.

Also, the note refers to `point` while it likely should refer to the parameter `position`. That said, in this case, I think the incorrect name is better and the parameter of the function should be changed to`point` to avoid shadowing `Control.position`.

Suggested fixes:
1. Change the note to match the new behavior (`Rect2(Vector2.ZERO, size).has_point(point)` should work; verify) OR introduce `get_local_rect()` that matches the old behavior and recommend using it instead.
2. Change the name of the `position` parameter to `point` in `Control._has_point(position)`

### Steps to reproduce

-

### Minimal reproduction project

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*r_closest = c;
					}
				}
			}
		}
	}
	for (int i = 0; i < p_at->get_child_count(); i++) {
		Node *child = p_at->get_child(i);
		Control *childc = Object::cast_to<Control>(child);
		if (childc && childc->data.RI) {
			continue; 
		}
		_window_find_focus_neighbor(p_dir, p_at->get_child(i), p_points, p_min, r_closest_dist, r_closest);
	}
}
void Control::set_default_cursor_shape(CursorShape p_shape) {
	ERR_FAIL_INDEX(int(p_shape), CURSOR_MAX);
	if (data.default_cursor == p_shape) {
		return;
	}
	data.default_cursor = p_shape;
	if (!is_inside_tree()) {
		return;
	}
	if (!get_global_rect().has_point(get_global_mouse_position())) {
		return;
	}
	get_viewport()->get_base_window()->update_mouse_cursor_shape();
}
Control::CursorShape Control::get_default_cursor_shape() const {