### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

Ref<InputEventScreenTouch> st = ev;
		if (st.is_valid()) {
			pos = st->get_position();
		}
		if (ss2d) {
			
			uint64_t frame = get_tree()->get_frame();
			PhysicsDirectSpaceState2D::ShapeResult res[64];
			for (const CanvasLayer *E : canvas_layers) {
				Transform2D canvas_layer_transform;
				ObjectID canvas_layer_id;
				if (E) {
					
					canvas_layer_transform = E->get_final_transform();
					canvas_layer_id = E->get_instance_id();
				} else {
					
					canvas_layer_transform = get_canvas_transform();
					canvas_layer_id = ObjectID();
				}
				Vector2 point = canvas_layer_transform.affine_inverse().xform(pos);
				PhysicsDirectSpaceState2D::PointParameters point_params;
				point_params.position = point;
				point_params.canvas_instance_id = canvas_layer_id;
				point_params.collide_with_areas = true;
				point_params.pick_point = true;
				int rc = ss2d->intersect_point(point_params, res, 64);
				if (physics_object_picking_sort) {
					struct ComparatorCollisionObjects {
						bool operator()(const PhysicsDirectSpaceState2D::ShapeResult &p_a, const PhysicsDirectSpaceState2D::ShapeResult &p_b) const {