### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

for (int i = p_element_index; i < count - 1; i++) {
						undo_redo->add_do_method(object, swap_method, i, i + 1);
					}
					for (int i = count; i > p_element_index; i--) {
						undo_redo->add_undo_method(object, swap_method, i, i - 1);
					}
					String erase_prefix = String(array_element_prefix) + itos(p_element_index);
					for (const PropertyInfo &E : object_property_list) {
						if (E.name.begins_with(erase_prefix)) {
							undo_redo->add_undo_property(object, E.name, object->get(E.name));
						}
					}
					undo_redo->add_do_property(object, count_property, count - 1);
				}
			} else {
				if (p_to_pos > p_element_index) {
					p_to_pos--;
				}
				if (p_to_pos < p_element_index) {
					for (int i = p_element_index; i > p_to_pos; i--) {
						undo_redo->add_do_method(object, swap_method, i, i - 1);
					}
					for (int i = p_to_pos; i < p_element_index; i++) {
						undo_redo->add_undo_method(object, swap_method, i, i + 1);
					}
				} else if (p_to_pos > p_element_index) {
					for (int i = p_element_index; i < p_to_pos; i++) {
						undo_redo->add_do_method(object, swap_method, i, i + 1);
					}
					for (int i = p_to_pos; i > p_element_index; i--) {