### Godot version

4.0 beta 10, mono edition

### System information

Windows 11

### Issue description

No matter what I do Project Camera Override can never detect a game instance.

![image](https://user-images.githubusercontent.com/13719743/209912444-541f642a-42d3-4860-a4e0-54a17dbbab0b.png)

Of relevance: I can see remote nodes. I can see the output in the console. I can see the output in my IDE of choice (Rider). I can toggle debug mode.

It's just the camera that is unable to detect the game instance.

### Steps to reproduce

This happens everywhere, including on a brand new projects where the only nodes are a 2d camera and the Godot svg icon for testing. This also seems to happen when not using Rider as a third party editor.

### Minimal reproduction project

N/A
show_viewport = state["show_viewport"];
		int idx = view_menu->get_popup()->get_item_index(SHOW_VIEWPORT);
		view_menu->get_popup()->set_item_checked(idx, show_viewport);
	}
	if (state.has("show_rulers")) {
		show_rulers = state["show_rulers"];
		int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS);
		view_menu->get_popup()->set_item_checked(idx, show_rulers);
		update_scrollbars = true;
	}
	if (state.has("show_guides")) {
		show_guides = state["show_guides"];
		int idx = view_menu->get_popup()->get_item_index(SHOW_GUIDES);
		view_menu->get_popup()->set_item_checked(idx, show_guides);
	}
	if (state.has("show_helpers")) {
		show_helpers = state["show_helpers"];
		int idx = view_menu->get_popup()->get_item_index(SHOW_HELPERS);
		view_menu->get_popup()->set_item_checked(idx, show_helpers);
	}
	if (state.has("show_edit_locks")) {
		show_edit_locks = state["show_edit_locks"];
		int idx = view_menu->get_popup()->get_item_index(SHOW_EDIT_LOCKS);
		view_menu->get_popup()->set_item_checked(idx, show_edit_locks);
	}
	if (state.has("show_transformation_gizmos")) {
		show_transformation_gizmos = state["show_transformation_gizmos"];
		int idx = view_menu->get_popup()->get_item_index(SHOW_TRANSFORMATION_GIZMOS);
		view_menu->get_popup()->set_item_checked(idx, show_transformation_gizmos);
	}