### Godot version

4.0.beta10 mono and standard

### System information

Windows 10 64bits

### Issue description

When exporting a project, Godot fails to bundle the required DLLs from the GDExtension to the export folder:

```
editor/export/editor_export_plugin.h:123 - Required virtual method EditorExportPlugin::_get_name must be overridden before calling.
  No suitable library found for GDExtension: res://webrtc/webrtc.gdextension. Possible feature flags for your platform: pc, s3tc, windows, x86_64, template, template_debug
```

### Steps to reproduce

Export for Windows with the existing configuration: WebRTC DLLs won't be copied in the export folder

### Minimal reproduction project

[Repro.zip](https://github.com/godotengine/godot/files/10368987/Repro.zip)

String feature = remap.get_slice(".", 1);
					if (features.has(feature)) {
						remap_features.insert(feature);
					}
				}
				if (remap_features.size() > 1) {
					this->resolve_platform_feature_priorities(p_preset, remap_features);
				}
				err = OK;
				for (const String &F : remaps) {
					String remap = F;
					if (remap == "path") {
						String remapped_path = config->get_value("remap", remap);
						Vector<uint8_t> array = FileAccess::get_file_as_bytes(remapped_path);
						err = p_func(p_udata, remapped_path, array, idx, total, enc_in_filters, enc_ex_filters, key);
					} else if (remap.begins_with("path.")) {
						String feature = remap.get_slice(".", 1);
						if (remap_features.has(feature)) {
							String remapped_path = config->get_value("remap", remap);
							Vector<uint8_t> array = FileAccess::get_file_as_bytes(remapped_path);
							err = p_func(p_udata, remapped_path, array, idx, total, enc_in_filters, enc_ex_filters, key);
						}
					}
				}
				if (err != OK) {
					return err;
				}
				
				Vector<uint8_t> array = FileAccess::get_file_as_bytes(path + ".import");
				err = p_func(p_udata, path + ".import", array, idx, total, enc_in_filters, enc_ex_filters, key);