### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

se->convert_indent_to_tabs();
			}
		}
		Ref<TextFile> text_file = scr;
		if (text_file != nullptr) {
			se->apply_code();
			_save_text_file(text_file, text_file->get_path());
			break;
		} else {
			EditorNode::get_singleton()->save_resource(scr);
		}
		se->tag_saved_version();
	}
	disk_changed->hide();
}
void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (!se) {
			continue;
		}
		Ref<Resource> scr = se->get_edited_resource();
		if (scr == p_res) {
			se->tag_saved_version();
		}
	}
	_update_script_names();
	_trigger_live_script_reload();
}
void ScriptEditor::_scene_saved_callback(const String &p_path) {