### Godot version

4.0dev (4fa6edc88)

### System information

Ubuntu 20.04.2 LTS

### Issue description

Panning of the 2D view does not work after attempting to rename node

### Steps to reproduce

1. Open the a scene in the 2D viewing tab
2. Double click to rename any node under the scene tab
3. click into the 2D view directly
4. attempt to pan the view through middle-clicking or using the pan tool

Refocusing the editor window will fix it temporarily

### Minimal reproduction project

[Panning Issue.zip](https://github.com/godotengine/godot/files/10529131/Panning.Issue.zip)

#include <sys/types.h>
#include <unistd.h>
#define WM_NormalState 1L  window normal state
#define WM_IconicState 3L  window minimized
#define _NET_WM_STATE_REMOVE 0L  remove/unset property
#define _NET_WM_STATE_ADD 1L  add/set property
#undef CursorShape
#include <X11/XKBlib.h>
#define XINPUT_CLIENT_VERSION_MAJOR 2
#define XINPUT_CLIENT_VERSION_MINOR 2
#define VALUATOR_ABSX 0
#define VALUATOR_ABSY 1
#define VALUATOR_PRESSURE 2
#define VALUATOR_TILTX 3
#define VALUATOR_TILTY 4
#ifdef DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED
#define DEBUG_LOG_X11(...) printf(__VA_ARGS__)
#else
#define DEBUG_LOG_X11(...)
#endif
static const double abs_resolution_mult = 10000.0;
static const double abs_resolution_range_mult = 10.0;
struct Hints {
	unsigned long flags = 0;
	unsigned long functions = 0;
	unsigned long decorations = 0;
	long inputMode = 0;
	unsigned long status = 0;
};
static String get_atom_name(Display *p_disp, Atom p_atom) {