### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
if (p_path.is_empty()) {
		return;
	}
	Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scripts", Array());
	if (rc.find(p_path) != -1) {
		rc.erase(p_path);
	}
	rc.push_front(p_path);
	if (rc.size() > 10) {
		rc.resize(10);
	}
	EditorSettings::get_singleton()->set_project_metadata("recent_files", "scripts", rc);
	_update_recent_scripts();
}
void ScriptEditor::_update_recent_scripts() {
	Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scripts", Array());
	recent_scripts->clear();
	String path;
	for (int i = 0; i < rc.size(); i++) {
		path = rc[i];
		recent_scripts->add_item(path.replace("res://", ""));
	}
	recent_scripts->add_separator();
	recent_scripts->add_shortcut(ED_SHORTCUT("script_editor/clear_recent", TTR("Clear Recent Files")));
	recent_scripts->set_item_disabled(recent_scripts->get_item_id(recent_scripts->get_item_count() - 1), rc.is_empty());
	recent_scripts->reset_size();
}
void ScriptEditor::_open_recent_script(int p_idx) {