### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
return p_type == "CompressedTexture3D";
}
String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const {
	if (p_path.get_extension().to_lower() == "ctex3d") {
		return "CompressedTexture3D";
	}
	return "";
}
int AtlasTexture::get_width() const {
	if (region.size.width == 0) {
		if (atlas.is_valid()) {
			return atlas->get_width();
		}
		return 1;
	} else {
		return region.size.width + margin.size.width;
	}
}
int AtlasTexture::get_height() const {
	if (region.size.height == 0) {
		if (atlas.is_valid()) {
			return atlas->get_height();
		}
		return 1;
	} else {
		return region.size.height + margin.size.height;
	}
}
RID AtlasTexture::get_rid() const {