### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
}
	}
	
	for (const String &E : to_check) {
		if (!FileAccess::exists(E)) {
			return true;
		}
	}
	
	if (!p_only_imported_files) {
		if (!source_file.is_empty() && source_file != p_path) {
			return true; 
		}
		if (source_md5.is_empty()) {
			return true; 
		}
		String md5 = FileAccess::get_md5(p_path);
		if (md5 != source_md5) {
			return true;
		}
		if (dest_files.size() && !dest_md5.is_empty()) {
			md5 = FileAccess::get_multiple_md5(dest_files);
			if (md5 != dest_md5) {
				return true;
			}
		}
	}
	return false; 
}
bool EditorFileSystem::_scan_import_support(Vector<String> reimports) {