### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
} else if ((a | b) & XIMStatusArea) {
			return a == XIMStatusArea ? p_style_a : p_style_b;
		} else if ((a | b) & XIMStatusNothing) {
			return a == XIMStatusNothing ? p_style_a : p_style_b;
		}
	}
	return p_style_a;
}
DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
	KeyMappingX11::initialize();
#ifdef DEBUG_ENABLED
	int dylibloader_verbose = 1;
#else
	int dylibloader_verbose = 0;
#endif
	if (initialize_xlib(dylibloader_verbose) != 0) {
		r_error = ERR_UNAVAILABLE;
		ERR_FAIL_MSG("Can't load Xlib dynamically.");
	}
	if (initialize_xcursor(dylibloader_verbose) != 0) {
		r_error = ERR_UNAVAILABLE;
		ERR_FAIL_MSG("Can't load XCursor dynamically.");
	}
	xkb_loaded = (initialize_xkbcommon(dylibloader_verbose) == 0);
	if (initialize_xext(dylibloader_verbose) != 0) {
		r_error = ERR_UNAVAILABLE;
		ERR_FAIL_MSG("Can't load Xext dynamically.");
	}
	if (initialize_xinerama(dylibloader_verbose) != 0) {
		r_error = ERR_UNAVAILABLE;