### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
ERR_FAIL_COND(inspector_plugin_count == MAX_PLUGINS);
	int idx = -1;
	for (int i = 0; i < inspector_plugin_count; i++) {
		if (inspector_plugins[i] == p_plugin) {
			idx = i;
			break;
		}
	}
	ERR_FAIL_COND_MSG(idx == -1, "Trying to remove nonexistent inspector plugin.");
	for (int i = idx; i < inspector_plugin_count - 1; i++) {
		inspector_plugins[i] = inspector_plugins[i + 1];
	}
	inspector_plugins[inspector_plugin_count - 1] = Ref<EditorInspectorPlugin>();
	inspector_plugin_count--;
}
void EditorInspector::cleanup_plugins() {
	for (int i = 0; i < inspector_plugin_count; i++) {
		inspector_plugins[i].unref();
	}
	inspector_plugin_count = 0;
}
Button *EditorInspector::create_inspector_action_button(const String &p_text) {