### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
return filter->get_text();
}
void SceneTreeDock::set_filter(const String &p_filter) {
	filter->set_text(p_filter);
	scene_tree->set_filter(p_filter);
}
void SceneTreeDock::save_branch_to_file(String p_directory) {
	new_scene_from_dialog->set_current_dir(p_directory);
	_tool_selected(TOOL_NEW_SCENE_FROM);
}
void SceneTreeDock::_focus_node() {
	Node *node = scene_tree->get_selected();
	ERR_FAIL_COND(!node);
	if (node->is_class("CanvasItem")) {
		CanvasItemEditorPlugin *editor = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D"));
		editor->get_canvas_item_editor()->focus_selection();
	} else {
		Node3DEditorPlugin *editor = Object::cast_to<Node3DEditorPlugin>(editor_data->get_editor("3D"));
		editor->get_spatial_editor()->get_editor_viewport(0)->focus_selection();
	}
}
void SceneTreeDock::attach_script_to_selected(bool p_extend) {