### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

}
	GDScriptParser::DataType resolving_datatype;
	resolving_datatype.kind = GDScriptParser::DataType::RESOLVING;
	p_class->base_type = resolving_datatype;
	
	GDScriptParser::DataType class_type;
	class_type.is_constant = true;
	class_type.is_meta_type = true;
	class_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	class_type.kind = GDScriptParser::DataType::CLASS;
	class_type.class_type = p_class;
	class_type.script_path = parser->script_path;
	class_type.builtin_type = Variant::OBJECT;
	p_class->set_datatype(class_type);
	GDScriptParser::DataType result;
	if (!p_class->extends_used) {
		result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
		result.kind = GDScriptParser::DataType::NATIVE;
		result.native_type = SNAME("RefCounted");
	} else {
		result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
		GDScriptParser::DataType base;
		int extends_index = 0;
		if (!p_class->extends_path.is_empty()) {
			if (p_class->extends_path.is_relative_path()) {
				p_class->extends_path = class_type.script_path.get_base_dir().path_join(p_class->extends_path).simplify_path();
			}
			Ref<GDScriptParserRef> ext_parser = get_parser_for(p_class->extends_path);
			if (ext_parser.is_null()) {
				push_error(vformat(R"(Could not resolve super class path "%s".)", p_class->extends_path), p_class);