### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

if (ABS(dist_y) > limit) {
		return SUB_WINDOW_RESIZE_DISABLED;
	}
	if (dist_x < 0 && dist_y < 0) {
		return SUB_WINDOW_RESIZE_TOP_LEFT;
	}
	if (dist_x == 0 && dist_y < 0) {
		return SUB_WINDOW_RESIZE_TOP;
	}
	if (dist_x > 0 && dist_y < 0) {
		return SUB_WINDOW_RESIZE_TOP_RIGHT;
	}
	if (dist_x < 0 && dist_y == 0) {
		return SUB_WINDOW_RESIZE_LEFT;
	}
	if (dist_x > 0 && dist_y == 0) {
		return SUB_WINDOW_RESIZE_RIGHT;
	}
	if (dist_x < 0 && dist_y > 0) {
		return SUB_WINDOW_RESIZE_BOTTOM_LEFT;
	}
	if (dist_x == 0 && dist_y > 0) {
		return SUB_WINDOW_RESIZE_BOTTOM;
	}
	if (dist_x > 0 && dist_y > 0) {
		return SUB_WINDOW_RESIZE_BOTTOM_RIGHT;
	}
	return SUB_WINDOW_RESIZE_DISABLED;
}
bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {