### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
accept->set_text(TTR("Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied."));
			accept->popup_centered();
			return;
		}
		int flg = 0;
		if (EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
			flg |= ResourceSaver::FLAG_COMPRESS;
		}
		err = ResourceSaver::save(sdata, p_file, flg);
		if (err != OK) {
			accept->set_text(TTR("Error saving scene."));
			accept->popup_centered();
			return;
		}
		_replace_with_branch_scene(p_file, base);
	} else {
		accept->set_text(TTR("Error duplicating scene to save it."));
		accept->popup_centered();
		return;
	}
}
void SceneTreeDock::_set_node_owner_recursive(Node *p_node, Node *p_owner) {
	if (!p_node->get_owner()) {
		p_node->set_owner(p_owner);
	}
	for (int i = 0; i < p_node->get_child_count(false); i++) {
		_set_node_owner_recursive(p_node->get_child(i, false), p_owner);
	}
}
static bool _is_node_visible(Node *p_node) {