### Godot version

4.0.beta17

### System information

windows 10, nvidia graphics

### Issue description

When creating a typed array from another base array, if the base array was gotten from get_tree().get_nodes_in_group(), you cannot create a typed array assigning a script different from null, otherwise the resulting array will be filled with nulls.

![image](https://user-images.githubusercontent.com/5783414/216142311-1eded30c-e8ff-4a2b-aa5a-61ae5cafce13.png)


### Steps to reproduce

See attached video:

https://user-images.githubusercontent.com/5783414/216142187-82af9900-d490-4d6d-b4cc-9d776d8b8cc9.mp4



### Minimal reproduction project

[TypedArrayConstructorDoesntWorkWithScriptsWhenUsingGetNodesInGroup.zip](https://github.com/godotengine/godot/files/10560863/TypedArrayConstructorDoesntWorkWithScriptsWhenUsingGetNodesInGroup.zip)

### WorkAround

Instead of using the output of get_tree().get_nodes_in_group() directly, the user can join it with an empty array
```gdscript
[]+get_tree().get_nodes_in_group()
```
and it will work as expected.
ERR_FAIL_COND_V_MSG(_p->read_only, Variant(), "Array is in read-only state.");
	if (_p->array.is_empty()) {
		
		return Variant();
	}
	if (p_pos < 0) {
		
		p_pos = _p->array.size() + p_pos;
	}
	ERR_FAIL_INDEX_V_MSG(
			p_pos,
			_p->array.size(),
			Variant(),
			vformat(
					"The calculated index %s is out of bounds (the array has %s elements). Leaving the array untouched and returning `null`.",
					p_pos,
					_p->array.size()));
	const Variant ret = _p->array.get(p_pos);
	_p->array.remove_at(p_pos);
	return ret;
}
Variant Array::min() const {