### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


Array materials;
	for (int32_t i = 0; i < p_state->materials.size(); i++) {
		Dictionary d;
		Ref<Material> material = p_state->materials[i];
		if (material.is_null()) {
			materials.push_back(d);
			continue;
		}
		if (!material->get_name().is_empty()) {
			d["name"] = _gen_unique_name(p_state, material->get_name());
		}
		Ref<BaseMaterial3D> base_material = material;
		if (base_material.is_null()) {
			materials.push_back(d);
			continue;
		}
		Dictionary mr;
		{
			Array arr;
			const Color c = base_material->get_albedo().srgb_to_linear();
			arr.push_back(c.r);
			arr.push_back(c.g);
			arr.push_back(c.b);