### Godot version

v4.0.beta14.mono.official [28a24639c]

### System information

Windows 10

### Issue description

The C# implementation of NodePath == operator seems to only check identity.
Comparing two equal NodePath instances returns false.
GDScript allows comparison and I expected the same behavior in C#.

### Steps to reproduce

Create two NodePath instances with the same value and compare them.
See minimal reproduction project.

### Minimal reproduction project

[godot_dotnet_nodepath_eq.zip](https://github.com/godotengine/godot/files/10512940/godot_dotnet_nodepath_eq.zip)

#ifdef DEBUG_ENABLED
	CRASH_COND(p_ptr == nullptr);
	
	CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
#endif
	RefCounted *rc = static_cast<RefCounted *>(p_ptr);
	if (rc->get_script_instance()) {
		CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance());
		if (cs_instance) {
			if (!cs_instance->is_destructing_script_instance()) {
				bool delete_owner;