### Godot version

 v4.0.beta11.official.91713ced8

### System information

macOS 12.6.1 Monterey, Apple M1 Pro

### Issue description

After reopening scenes with Sprite2D and trying to edit the region of the sprite again the Godot app crashed.

### Steps to reproduce

1. Open scene node_2d in the project files
2. Go to Sprite2D and click on edit region, pop up should show
3. Close the popup and close the scene with X on the tab
4. Reopen the scene, go to Sprite2D and click on Edit region
5. Godot should crash

### Minimal reproduction project

[region_crash.zip](https://github.com/godotengine/godot/files/10400566/region_crash.zip)

snap_step.x = p_val;
	edit_draw->queue_redraw();
}
void TextureRegionEditor::_set_snap_step_y(float p_val) {
	snap_step.y = p_val;
	edit_draw->queue_redraw();
}
void TextureRegionEditor::_set_snap_sep_x(float p_val) {
	snap_separation.x = p_val;
	edit_draw->queue_redraw();
}
void TextureRegionEditor::_set_snap_sep_y(float p_val) {
	snap_separation.y = p_val;
	edit_draw->queue_redraw();
}
void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
	if (p_zoom < 0.25 || p_zoom > 8) {
		return;
	}
	float prev_zoom = draw_zoom;
	draw_zoom = p_zoom;
	Point2 ofs = p_position;
	ofs = ofs / prev_zoom - ofs / draw_zoom;
	draw_ofs = (draw_ofs + ofs).round();
	edit_draw->queue_redraw();
}
void TextureRegionEditor::_zoom_in() {