### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
if (unsaved_cache) {
			Node *scene = editor_data.get_edited_scene_root();
			if (scene && !scene->get_scene_file_path().is_empty()) { 
				_save_scene_with_preview(scene->get_scene_file_path());
			}
		}
		_menu_option(FILE_SAVE_ALL_SCENES);
		editor_data.save_editor_external_data();
	}
	if (!call_build()) {
		return;
	}
	if (bool(EDITOR_GET("run/output/always_clear_output_on_play"))) {
		log->clear();
	}
	if (bool(EDITOR_GET("run/output/always_open_output_on_play"))) {
		make_bottom_panel_item_visible(log);
	}
	EditorDebuggerNode::get_singleton()->start();
	Error error = editor_run.run(run_filename, write_movie_file);
	if (error != OK) {
		EditorDebuggerNode::get_singleton()->stop();
		show_accept(TTR("Could not start subprocess(es)!"), TTR("OK"));
		return;
	}
	emit_signal(SNAME("play_pressed"));
	if (p_current) {
		run_current_filename = run_filename;
		play_scene_button->set_pressed(true);
		play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));