### Godot version

v4.0.beta9.official [e780dc332]

### System information

macOS Ventura 13.0.1 (Intel), Radeon Pro 580 8 GB

### Issue description

When setting the size of a SubViewport (that is inside the corresponding SubViewportContainer) to zero, the editor crashes instantly.

**But it only happens when I set the size of the SubViewport by sliding the values.**

You can see what happens in this video:


https://user-images.githubusercontent.com/91340577/209363880-503d3dff-80e1-4e9e-bb57-d059fdbfeed0.mp4

At the end of the video you can see the crash message of macOS reading: _Godot quit unexpectedly._

If I write the number zero (or any negative) to the values of the SubViewport size, the crash doesn't happens.

### Steps to reproduce

1. Add a SubViewportContainer
2. Add a SubViewport as a child of the SubViewportContainer
3. Set the size of the SubViewport to zero **by sliding** the X or the Y value.

### Minimal reproduction project

1. Open the project
2. Go to the Control.tscn scene
3. Select the SubViewport node
4. Slide the X or Y values of the size to zero

[SubViewportCrash.zip](https://github.com/godotengine/godot/files/10296101/SubViewportCrash.zip)
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
	ERR_FAIL_COND(!viewport);
	viewport->texture_mipmap_bias = p_mipmap_bias;
	if (viewport->render_buffers.is_valid()) {
		viewport->render_buffers->set_texture_mipmap_bias(p_mipmap_bias);
	}
}
void RendererViewport::viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale) {
	Viewport *viewport = viewport_owner.get_or_null(p_viewport);
	ERR_FAIL_COND(!viewport);
	
	
	
	if (viewport->scaling_3d_scale == CLAMP(p_scaling_3d_scale, 0.1, 2.0)) {
		return;
	}
	viewport->scaling_3d_scale = CLAMP(p_scaling_3d_scale, 0.1, 2.0);
	_configure_3d_render_buffers(viewport);
}
void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
	ERR_FAIL_COND(p_width < 0 && p_height < 0);
	Viewport *viewport = viewport_owner.get_or_null(p_viewport);
	ERR_FAIL_COND(!viewport);
	ERR_FAIL_COND_MSG(viewport->use_xr, "Cannot set viewport size when using XR");
	_viewport_set_size(viewport, p_width, p_height, 1);
}
void RendererViewport::_viewport_set_size(Viewport *p_viewport, int p_width, int p_height, uint32_t p_view_count) {