### Godot version

4.0.beta 44c0bfc94

### System information

Fedora 37, GeForce RTX 4090 (NVIDIA 525.78.01), Forward Plus

### Issue description

It's impossible to move AnimatableBody3D in the editor – nothing happens, even though you can see the transform message at the bottom-left corner of the 3D editor.

This problem occurs regardless of whether the AnimatableBody3D contains a valid CollisionShape3D child node.

This problem does not occur with AnimatableBody2D, StaticBody3D or CharacterBody3D.

https://user-images.githubusercontent.com/180032/215598547-afab7150-eaf4-4fbb-8589-0856c9beff9d.mp4



### Steps to reproduce

- Add an AnimatableBody3D node in the editor.
- Try to move it using the gizmos or the inspector's **Position** property.

### Minimal reproduction project

N/A
return slide_on_ceiling;
}
void CharacterBody3D::set_slide_on_ceiling_enabled(bool p_enabled) {
	slide_on_ceiling = p_enabled;
}
uint32_t CharacterBody3D::get_platform_floor_layers() const {
	return platform_floor_layers;
}
void CharacterBody3D::set_platform_floor_layers(uint32_t p_exclude_layers) {
	platform_floor_layers = p_exclude_layers;
}
uint32_t CharacterBody3D::get_platform_wall_layers() const {
	return platform_wall_layers;
}
void CharacterBody3D::set_platform_wall_layers(uint32_t p_exclude_layers) {
	platform_wall_layers = p_exclude_layers;
}
void CharacterBody3D::set_motion_mode(MotionMode p_mode) {
	motion_mode = p_mode;
}
CharacterBody3D::MotionMode CharacterBody3D::get_motion_mode() const {
	return motion_mode;
}
void CharacterBody3D::set_platform_on_leave(PlatformOnLeave p_on_leave_apply_velocity) {
	platform_on_leave = p_on_leave_apply_velocity;
}
CharacterBody3D::PlatformOnLeave CharacterBody3D::get_platform_on_leave() const {
	return platform_on_leave;
}
int CharacterBody3D::get_max_slides() const {