### Godot version

4.0 beta 13

### System information

macOS 13 Ventura, Macbook Pro 2019, 16-inch

### Issue description

In Godot 4, if a editor is expanded to a title bar, double clicking on any button in a title bar such as "Run Project" or "Stop Running Project" will result in minimizing or shrinking a Godot window. It is a small but quite annoying bug and it works in all Godot 4 betas I'v seen. 

### Steps to reproduce

Turn on "Expand to Title" in the Editor Settings/Interface/Editor, than double click on any button in the title area.

### Minimal reproduction project

N/A
return scene_tabs->get_current_tab();
}
void EditorNode::set_current_tab(int p_tab) {
	scene_tabs->set_current_tab(p_tab);
}
void EditorNode::_update_layouts_menu() {
	editor_layouts->clear();
	overridden_default_layout = -1;
	editor_layouts->reset_size();
	editor_layouts->add_shortcut(ED_SHORTCUT("layout/save", TTR("Save Layout")), SETTINGS_LAYOUT_SAVE);
	editor_layouts->add_shortcut(ED_SHORTCUT("layout/delete", TTR("Delete Layout")), SETTINGS_LAYOUT_DELETE);
	editor_layouts->add_separator();
	editor_layouts->add_shortcut(ED_SHORTCUT("layout/default", TTR("Default")), SETTINGS_LAYOUT_DEFAULT);
	Ref<ConfigFile> config;
	config.instantiate();
	Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
	if (err != OK) {
		return; 
	}
	List<String> layouts;
	config.ptr()->get_sections(&layouts);
	for (const String &layout : layouts) {
		if (layout == TTR("Default")) {
			editor_layouts->remove_item(editor_layouts->get_item_index(SETTINGS_LAYOUT_DEFAULT));
			overridden_default_layout = editor_layouts->get_item_count();
		}
		editor_layouts->add_item(layout);
	}
}
void EditorNode::_layout_menu_option(int p_id) {