### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
} break;
		case FILE_REIMPORT: {
			
			Vector<String> reimport;
			for (int i = 0; i < p_selected.size(); i++) {
				reimport.push_back(p_selected[i]);
			}
			ERR_FAIL_COND_MSG(reimport.size() == 0, "You need to select files to reimport them.");
		} break;
		case FILE_NEW_FOLDER: {
			make_dir_dialog_text->set_text("new folder");
			make_dir_dialog_text->select_all();
			make_dir_dialog->popup_centered(Size2(250, 80) * EDSCALE);
			make_dir_dialog_text->grab_focus();
		} break;
		case FILE_NEW_SCENE: {
			String directory = path;
			if (!directory.ends_with("/")) {
				directory = directory.get_base_dir();
			}
			make_scene_dialog->config(directory);
			make_scene_dialog->popup_centered();
		} break;
		case FILE_NEW_SCRIPT: {
			String fpath = path;
			if (!fpath.ends_with("/")) {
				fpath = fpath.get_base_dir();
			}
			make_script_dialog->config("Node", fpath.path_join("new_script.gd"), false, false);
			make_script_dialog->popup_centered();