### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
path = new_path;
	current_path->set_text(path);
}
void FileSystemDock::_duplicate_operation_confirm() {
	String new_name = duplicate_dialog_text->get_text().strip_edges();
	if (new_name.length() == 0) {
		EditorNode::get_singleton()->show_warning(TTR("No name provided."));
		return;
	} else if (new_name.contains("/") || new_name.contains("\\") || new_name.contains(":")) {
		EditorNode::get_singleton()->show_warning(TTR("Name contains invalid characters."));
		return;
	}
	String base_dir = to_duplicate.path.get_base_dir();
	
	if (to_duplicate.path.ends_with("/")) {
		base_dir = base_dir.get_base_dir();
	}
	String new_path = base_dir.path_join(new_name);
	
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	if (da->file_exists(new_path) || da->dir_exists(new_path)) {
		EditorNode::get_singleton()->show_warning(TTR("A file or folder with this name already exists."));
		return;
	}
	_try_duplicate_item(to_duplicate, new_path);
	
	print_verbose("FileSystem: calling rescan.");
	_rescan();
}
void FileSystemDock::_move_with_overwrite() {