### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

ERR_FAIL_COND(inspector_plugin_count == MAX_PLUGINS);
	int idx = -1;
	for (int i = 0; i < inspector_plugin_count; i++) {
		if (inspector_plugins[i] == p_plugin) {
			idx = i;
			break;
		}
	}
	ERR_FAIL_COND_MSG(idx == -1, "Trying to remove nonexistent inspector plugin.");
	for (int i = idx; i < inspector_plugin_count - 1; i++) {
		inspector_plugins[i] = inspector_plugins[i + 1];
	}
	inspector_plugins[inspector_plugin_count - 1] = Ref<EditorInspectorPlugin>();
	inspector_plugin_count--;
}
void EditorInspector::cleanup_plugins() {
	for (int i = 0; i < inspector_plugin_count; i++) {
		inspector_plugins[i].unref();
	}
	inspector_plugin_count = 0;
}
Button *EditorInspector::create_inspector_action_button(const String &p_text) {