### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
return _tree_get_selected(false);
}
String FileSystemDock::get_current_path() const {
	return path;
}
String FileSystemDock::get_current_directory() const {
	if (path.ends_with("/")) {
		return path;
	} else {
		return path.get_base_dir();
	}
}
void FileSystemDock::_set_current_path_text(const String &p_path) {
	if (p_path == "Favorites") {
		current_path->set_text(TTR("Favorites"));
	} else {
		current_path->set_text(path);
	}
}
void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_favorites) {
	if (p_path == "Favorites") {
		path = p_path;
	} else {
		String target_path = p_path;
		
		if (target_path.ends_with("/")) {
			target_path = target_path.substr(0, target_path.length() - 1);
		}
		Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
		if (da->file_exists(p_path)) {