### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) {
		ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false);
		Ref<InputEventMouseButton> mb = p_event;
		if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
			if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
				if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) {
					
					gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
				}
			}
			gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
			if (gui.subwindow_focused != nullptr) { 
				_sub_window_update(gui.subwindow_focused);
			}
		}