### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
p_extensions->push_back("ctexarray");
	p_extensions->push_back("ccube");
	p_extensions->push_back("ccubearray");
}
bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const {
	return p_type == "CompressedTexture2DArray" || p_type == "CompressedCubemap" || p_type == "CompressedCubemapArray";
}
String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const {
	if (p_path.get_extension().to_lower() == "ctexarray") {
		return "CompressedTexture2DArray";
	}
	if (p_path.get_extension().to_lower() == "ccube") {
		return "CompressedCubemap";
	}
	if (p_path.get_extension().to_lower() == "ccubearray") {
		return "CompressedCubemapArray";
	}
	return "";
}
void CameraTexture::_bind_methods() {