### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
break;
#ifdef DEBUG_ENABLED
						} else {
							if (par_type.builtin_type == Variant::INT && p_call->arguments[i]->get_datatype().builtin_type == Variant::FLOAT && builtin_type != Variant::INT) {
								parser->push_warning(p_call, GDScriptWarning::NARROWING_CONVERSION, p_call->function_name);
							}
#endif
						}
					}
					if (types_match) {
						match = true;
						call_type = type_from_property(info.return_val);
						break;
					}
				}
				if (!match) {
					String signature = Variant::get_type_name(builtin_type) + "(";
					for (int i = 0; i < p_call->arguments.size(); i++) {
						if (i > 0) {
							signature += ", ";
						}
						signature += p_call->arguments[i]->get_datatype().to_string();
					}
					signature += ")";
					push_error(vformat(R"(No constructor of "%s" matches the signature "%s".)", Variant::get_type_name(builtin_type), signature), p_call);
				}
			}
			p_call->set_datatype(call_type);
			return;
		} else if (GDScriptUtilityFunctions::function_exists(function_name)) {