### Godot version

v4.0.beta11.official [91713ced8]

### System information

macOS 13.1

### Issue description

When using a function with a return type of `void` as the return value of another function with a return type of `void`, the following error occurs: 
> Cannot get return value of call to "foo()" because it returns "void"

This wasn't a problem in Godot 3.x and Godot 4.x until now. Seems it's related to https://github.com/godotengine/godot/pull/70702. 

I understand why this is happening, but I'd expect to be able to use functions like this that return `void` because they both use the matching return type. It seems overly strict.

In a real world example I use this to return early when switching states in a FSM:

```gdscript
func _process(_delta: float) -> void:
  if player.is_grounded():
    return state_machine.transition_to("ground") # returns void

  if player.is_on_wall():
    return state_machine.transition_to("wall") # returns void
```

### Steps to reproduce

```gdscript
extends Node

func foo() -> void:
	print("hello")

func _ready() -> void:
	return foo()
```

### Minimal reproduction project

[godot_4_return_value_regression.zip](https://github.com/godotengine/godot/files/10385377/godot_4_return_value_regression.zip)

gen->write_assign(value, value_expr);
				if (value_expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					codegen.generator->pop_temporary();
				}
				
				GDScriptDataType typeof_type;
				typeof_type.has_type = true;
				typeof_type.kind = GDScriptDataType::BUILTIN;
				typeof_type.builtin_type = Variant::INT;
				GDScriptCodeGenerator::Address type = codegen.add_local("@match_type", typeof_type);
				Vector<GDScriptCodeGenerator::Address> typeof_args;
				typeof_args.push_back(value);
				gen->write_call_utility(type, "typeof", typeof_args);
				
				
				for (int j = 0; j < match->branches.size(); j++) {
					if (j > 0) {
						
						gen->write_else();
					}
					const GDScriptParser::MatchBranchNode *branch = match->branches[j];
					codegen.start_block(); 
					
					_add_locals_in_block(codegen, branch->block);
#ifdef DEBUG_ENABLED
					
					gen->write_newline(branch->start_line);
#endif