### Godot version

Godot Engine v4.0.beta9.mono.official.e780dc332

### System information

Vulkan API 1.3.205 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Ti Laptop GPU

### Issue description

When using a sampler2d[] in a shader, the game window will not close and the task must be killed/forced closed.  Debugging shows that the code is frozen on this method: godotsharp_internal_refcounted_disposed;




### Steps to reproduce

In the attached project, there is a shader "foliageShader.gdshader" that contains a sampler2d[].  If you run the project as is and then just click X to close the window, you should see the described behavior.  Changing the shader to a single sampler2d should cause the issue to go away.

### Minimal reproduction project

[Repro (2).zip](https://github.com/godotengine/godot/files/10298745/Repro.2.zip)

return shader_owner.allocate_rid();
}
void MaterialStorage::shader_initialize(RID p_rid) {
	Shader shader;
	shader.data = nullptr;
	shader.mode = RS::SHADER_MAX;
	shader_owner.initialize_rid(p_rid, shader);
}
void MaterialStorage::shader_free(RID p_rid) {
	GLES3::Shader *shader = shader_owner.get_or_null(p_rid);
	ERR_FAIL_COND(!shader);
	
	while (shader->owners.size()) {
		material_set_shader((*shader->owners.begin())->self, RID());
	}
	
	if (shader->data) {
		memdelete(shader->data);
	}
	shader_owner.free(p_rid);
}
void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {