### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
ERR_FAIL_COND_MSG(p_paths.is_empty(), "Path cannot be empty.");
	Vector<String> filenames;
	Vector<String> foldernames;
	Vector<String> favorites_list = EditorSettings::get_singleton()->get_favorites();
	bool all_files = true;
	bool all_files_scenes = true;
	bool all_folders = true;
	bool all_favorites = true;
	bool all_not_favorites = true;
	for (int i = 0; i < p_paths.size(); i++) {
		String fpath = p_paths[i];
		if (fpath.ends_with("/")) {
			foldernames.push_back(fpath);
			all_files = false;
		} else {
			filenames.push_back(fpath);
			all_folders = false;
			all_files_scenes &= (EditorFileSystem::get_singleton()->get_file_type(fpath) == "PackedScene");
		}
		
		bool found = false;
		for (int j = 0; j < favorites_list.size(); j++) {
			if (favorites_list[j] == fpath) {
				found = true;
				break;
			}