### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
const Dictionary drag_data = p_data;
	if (!drag_data.has("type")) {
		return false;
	}
	if (String(drag_data["type"]) != "files") {
		return false;
	}
	const Vector<String> filesPaths = drag_data["files"];
	if (filesPaths.size() == 0) {
		return false;
	}
	for (const String &extension : extensions) {
		if (filesPaths[0].ends_with(extension.substr(1, extension.size() - 1))) {
			return true;
		}
	}
	return false;
}
void EditorPropertyPath::_bind_methods() {