### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
code_edit->set_line_as_executing(0, true);
			CHECK(code_edit->get_executing_lines()[0] == 0);
			CHECK(code_edit->is_line_executing(0));
			code_edit->set_line_as_executing(0, false);
			CHECK_FALSE(code_edit->is_line_executing(0));
		}
		SUBCASE("[CodeEdit] clear executing lines lines") {
			code_edit->clear_executing_lines();
			code_edit->set_line_as_executing(0, true);
			CHECK(code_edit->is_line_executing(0));
			code_edit->clear_executing_lines();
			CHECK_FALSE(code_edit->is_line_executing(0));
		}
		SUBCASE("[CodeEdit] executing lines and set text") {
			code_edit->set_text("test\nline");
			code_edit->set_line_as_executing(0, true);
			CHECK(code_edit->is_line_executing(0));
			
			code_edit->set_text("");
			MessageQueue::get_singleton()->flush();
			CHECK(code_edit->is_line_executing(0));
			
			code_edit->clear_executing_lines();
			code_edit->set_text("test\nline");
			code_edit->set_line_as_executing(1, true);
			CHECK(code_edit->is_line_executing(1));
			code_edit->set_text("");
			MessageQueue::get_singleton()->flush();
			CHECK_FALSE(code_edit->is_line_executing(0));
			ERR_PRINT_OFF;