### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
} else { 
					tab_container->move_child(tab_container->get_tab_control(tab_container->get_current_tab()), new_index);
				}
			}
		}
		tab_container->set_current_tab(new_index);
		_update_script_names();
	}
}
void ScriptEditor::input(const Ref<InputEvent> &p_event) {
	
	
	
	
	if (EDITOR_GET("interface/editor/mouse_extra_buttons_navigate_history")) {
		const Ref<InputEventMouseButton> mb = p_event;
		
		
		
		if (mb.is_valid() && mb->is_pressed() && is_visible_in_tree()) {
			if (mb->get_button_index() == MouseButton::MB_XBUTTON1) {
				_history_back();
			}
			if (mb->get_button_index() == MouseButton::MB_XBUTTON2) {
				_history_forward();
			}
		}
	}
}
void ScriptEditor::shortcut_input(const Ref<InputEvent> &p_event) {