### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

_close_tab(tab_container->get_current_tab(), false);
	erase_tab_confirm->hide();
}
void ScriptEditor::_close_docs_tab() {
	int child_count = tab_container->get_tab_count();
	for (int i = child_count - 1; i >= 0; i--) {
		EditorHelp *se = Object::cast_to<EditorHelp>(tab_container->get_tab_control(i));
		if (se) {
			_close_tab(i, true, false);
		}
	}
}
void ScriptEditor::_copy_script_path() {
	ScriptEditorBase *se = _get_current_editor();
	if (se) {
		Ref<Resource> scr = se->get_edited_resource();
		DisplayServer::get_singleton()->clipboard_set(scr->get_path());
	}
}
void ScriptEditor::_close_other_tabs() {
	int current_idx = tab_container->get_current_tab();
	for (int i = tab_container->get_tab_count() - 1; i >= 0; i--) {
		if (i != current_idx) {
			script_close_queue.push_back(i);
		}
	}
	_queue_close_tabs();
}
void ScriptEditor::_close_all_tabs() {