### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

err = _determine_skeletons(p_state);
	ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
	
	err = _create_skeletons(p_state);
	ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
	
	err = _create_skins(p_state);
	ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
	
	err = _parse_meshes(p_state);
	ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
	
	err = _parse_lights(p_state);
	ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
	
	err = _parse_cameras(p_state);
	ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
	
	err = _parse_animations(p_state);
	ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
	
	_assign_scene_names(p_state);
	Node3D *root = memnew(Node3D);
	for (int32_t root_i = 0; root_i < p_state->root_nodes.size(); root_i++) {
		_generate_scene_node(p_state, root, root, p_state->root_nodes[root_i]);
	}
	return OK;
}
Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, String p_base_path) {