### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
path = history[history_pos];
	_set_current_path_text(path);
	if (tree->is_visible()) {
		_update_tree(_compute_uncollapsed_paths());
		tree->grab_focus();
		tree->ensure_cursor_is_visible();
	}
	if (file_list_vb->is_visible()) {
		_update_file_list(false);
	}
	button_hist_prev->set_disabled(history_pos == 0);
	button_hist_next->set_disabled(history_pos == history.size() - 1);
}
void FileSystemDock::_push_to_history() {
	if (history[history_pos] != path) {
		history.resize(history_pos + 1);
		history.push_back(path);
		history_pos++;
		if (history.size() > history_max_size) {
			history.remove_at(0);
			history_pos = history_max_size - 1;
		}
	}
	button_hist_prev->set_disabled(history_pos == 0);
	button_hist_next->set_disabled(history_pos == history.size() - 1);
}
void FileSystemDock::_get_all_items_in_dir(EditorFileSystemDirectory *p_efsd, Vector<String> &r_files, Vector<String> &r_folders) const {