### Godot version

4.0.beta17

### System information

windows 10, nvidia graphics

### Issue description

When creating a typed array from another base array, if the base array was gotten from get_tree().get_nodes_in_group(), you cannot create a typed array assigning a script different from null, otherwise the resulting array will be filled with nulls.

![image](https://user-images.githubusercontent.com/5783414/216142311-1eded30c-e8ff-4a2b-aa5a-61ae5cafce13.png)


### Steps to reproduce

See attached video:

https://user-images.githubusercontent.com/5783414/216142187-82af9900-d490-4d6d-b4cc-9d776d8b8cc9.mp4



### Minimal reproduction project

[TypedArrayConstructorDoesntWorkWithScriptsWhenUsingGetNodesInGroup.zip](https://github.com/godotengine/godot/files/10560863/TypedArrayConstructorDoesntWorkWithScriptsWhenUsingGetNodesInGroup.zip)

### WorkAround

Instead of using the output of get_tree().get_nodes_in_group() directly, the user can join it with an empty array
```gdscript
[]+get_tree().get_nodes_in_group()
```
and it will work as expected.
ERR_FAIL_COND_V_MSG(_p->array.size() == 0, Variant(), "Can't take value from empty array.");
	return operator[](0);
}
Variant Array::back() const {
	ERR_FAIL_COND_V_MSG(_p->array.size() == 0, Variant(), "Can't take value from empty array.");
	return operator[](_p->array.size() - 1);
}
Variant Array::pick_random() const {
	ERR_FAIL_COND_V_MSG(_p->array.size() == 0, Variant(), "Can't take value from empty array.");
	return operator[](Math::rand() % _p->array.size());
}
int Array::find(const Variant &p_value, int p_from) const {
	if (_p->array.size() == 0) {
		return -1;
	}
	Variant value = p_value;
	ERR_FAIL_COND_V(!_p->typed.validate(value, "find"), -1);
	int ret = -1;
	if (p_from < 0 || size() == 0) {
		return ret;
	}
	for (int i = p_from; i < size(); i++) {
		if (StringLikeVariantComparator::compare(_p->array[i], value)) {
			ret = i;
			break;
		}
	}
	return ret;
}
int Array::rfind(const Variant &p_value, int p_from) const {