### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

Node *current = tab_container->get_tab_control(tab_container->get_current_tab());
	EditorHelp *se = Object::cast_to<EditorHelp>(current);
	if (!se) {
		return;
	}
	se->scroll_to_section(help_overview->get_item_metadata(p_idx));
}
void ScriptEditor::_script_selected(int p_idx) {
	grab_focus_block = !Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT); 
	_go_to_tab(script_list->get_item_metadata(p_idx));
	grab_focus_block = false;
}
void ScriptEditor::ensure_select_current() {
	if (tab_container->get_tab_count() && tab_container->get_current_tab() >= 0) {
		ScriptEditorBase *se = _get_current_editor();
		if (se) {
			se->enable_editor(this);
			if (!grab_focus_block && is_visible_in_tree()) {
				se->ensure_focus();
			}
		}
	}
	_update_find_replace_bar();
	_update_selected_editor_menu();
}
void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, HashSet<Ref<Script>> &used) {