### Godot version

4.0 8a98110

### System information

Windows 10 x64

### Issue description

I have a method call in my script that has changed in some newer version. Whenever I want to open the project in the new version, the autoload script will spam argument error. Forever.

https://user-images.githubusercontent.com/2223172/210169561-1938b0f9-684e-4a8f-bebd-4900ff48b98a.mp4

The project never loads. It works fine after I fix the method in external editor.

### Steps to reproduce

1. Be me
2. Try to open the project :<

### Minimal reproduction project

I wasn't able to reproduce it in a minimal project. I suspect some dependency being at fault.
if (singleton == nullptr) {
		return;
	}
	MutexLock lock(singleton->mutex);
	if (singleton->cleared) {
		return;
	}
	for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
		if (E.value.size() > 0 || !ResourceLoader::is_imported(E.key)) {
			continue;
		}
		singleton->packed_scene_dependencies.erase(E.key);
		singleton->packed_scene_cache.erase(E.key);
	}
}
void GDScriptCache::clear() {