### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
setup(layer_type);
}
void EditorPropertyLayers::_bind_methods() {
}
EditorPropertyLayers::EditorPropertyLayers() {
	HBoxContainer *hb = memnew(HBoxContainer);
	hb->set_clip_contents(true);
	add_child(hb);
	grid = memnew(EditorPropertyLayersGrid);
	grid->connect("flag_changed", callable_mp(this, &EditorPropertyLayers::_grid_changed));
	grid->connect("rename_confirmed", callable_mp(this, &EditorPropertyLayers::set_layer_name));
	grid->set_h_size_flags(SIZE_EXPAND_FILL);
	hb->add_child(grid);
	button = memnew(TextureButton);
	button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
	button->set_toggle_mode(true);
	button->connect("pressed", callable_mp(this, &EditorPropertyLayers::_button_pressed));
	hb->add_child(button);
	set_bottom_editor(hb);
	layers = memnew(PopupMenu);
	add_child(layers);
	layers->set_hide_on_checkable_item_selection(false);
	layers->connect("id_pressed", callable_mp(this, &EditorPropertyLayers::_menu_pressed));
	layers->connect("popup_hide", callable_mp((BaseButton *)button, &BaseButton::set_pressed).bind(false));
	EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPropertyLayers::_refresh_names));
}
void EditorPropertyInteger::_set_read_only(bool p_read_only) {
	spin->set_read_only(p_read_only);
};
void EditorPropertyInteger::_value_changed(int64_t val) {