### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

ERR_FAIL_INDEX(p_index, (int)array_elements.size());
	if (read_only) {
		return;
	}
	Ref<InputEventKey> key_ref = p_event;
	if (key_ref.is_valid()) {
		const InputEventKey &key = **key_ref;
		if (array_elements[p_index].panel->has_focus() && key.is_pressed() && key.get_keycode() == Key::KEY_DELETE) {
			_move_element(begin_array_index + p_index, -1);
			array_elements[p_index].panel->accept_event();
		}
	}
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid()) {
		if (movable && mb->get_button_index() == MouseButton::RIGHT) {
			array_elements[p_index].panel->accept_event();
			popup_array_index_pressed = begin_array_index + p_index;
			rmb_popup->set_item_disabled(OPTION_MOVE_UP, popup_array_index_pressed == 0);
			rmb_popup->set_item_disabled(OPTION_MOVE_DOWN, popup_array_index_pressed == count - 1);
			rmb_popup->set_position(get_screen_position() + mb->get_position());
			rmb_popup->reset_size();
			rmb_popup->popup();
		}
	}
}
void EditorInspectorArray::_move_element(int p_element_index, int p_to_pos) {