### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

Ref<GLTFNode> gltf_node = p_state->nodes[p_node_index];
	ERR_FAIL_INDEX_V(gltf_node->light, p_state->lights.size(), nullptr);
	print_verbose("glTF: Creating light for: " + gltf_node->get_name());
	Ref<GLTFLight> l = p_state->lights[gltf_node->light];
	return l->to_node();
}
Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index) {
	Ref<GLTFNode> gltf_node = p_state->nodes[p_node_index];
	ERR_FAIL_INDEX_V(gltf_node->camera, p_state->cameras.size(), nullptr);
	print_verbose("glTF: Creating camera for: " + gltf_node->get_name());
	Ref<GLTFCamera> c = p_state->cameras[gltf_node->camera];
	return c->to_node();
}
GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> p_state, Camera3D *p_camera) {