### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
EDITOR_2D = 0,
		EDITOR_3D,
		EDITOR_SCRIPT,
		EDITOR_ASSETLIB
	};
	enum SceneNameCasing {
		SCENE_NAME_CASING_AUTO,
		SCENE_NAME_CASING_PASCAL_CASE,
		SCENE_NAME_CASING_SNAKE_CASE
	};
	struct ExecuteThreadArgs {
		String path;
		List<String> args;
		String output;
		Thread execute_output_thread;
		Mutex execute_output_mutex;
		int exitcode = 0;
		SafeFlag done;
	};
private:
	enum MenuOptions {