### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
for (int i = 0; i < p_array->elements.size(); i++) {
		GDScriptParser::ExpressionNode *element = p_array->elements[i];
		if (element->type == GDScriptParser::Node::ARRAY) {
			const_fold_array(static_cast<GDScriptParser::ArrayNode *>(element), p_is_const);
		} else if (element->type == GDScriptParser::Node::DICTIONARY) {
			const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(element), p_is_const);
		}
		if (!element->is_constant) {
			return;
		}
	}
	Array array;
	array.resize(p_array->elements.size());
	for (int i = 0; i < p_array->elements.size(); i++) {
		array[i] = p_array->elements[i]->reduced_value;
	}
	if (p_is_const) {
		array.set_read_only(true);
	}
	p_array->is_constant = true;
	p_array->reduced_value = array;
}
void GDScriptAnalyzer::const_fold_dictionary(GDScriptParser::DictionaryNode *p_dictionary, bool p_is_const) {