### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
EditorPropertyNameProcessor *epnp = memnew(EditorPropertyNameProcessor);
	add_child(epnp);
	PortableCompressedTexture2D::set_keep_all_compressed_buffers(true);
	Input::get_singleton()->set_use_accumulated_input(true);
	Resource::_get_local_scene_func = _resource_get_edited_scene;
	RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
	AudioServer::get_singleton()->set_enable_tagging_used_audio_streams(true);
	
	if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
		NavigationServer3D::get_singleton()->set_active(true);
	} else {
		NavigationServer3D::get_singleton()->set_active(false);
	}
	
	PhysicsServer3D::get_singleton()->set_active(false);
	PhysicsServer2D::get_singleton()->set_active(false);
	
	ScriptServer::set_scripting_enabled(false);
	EditorHelp::generate_doc(); 
	SceneState::set_disable_placeholders(true);
	ResourceLoader::clear_translation_remaps(); 
	ResourceLoader::clear_path_remaps();
	ResourceLoader::set_create_missing_resources_if_class_unavailable(true);
	Input *id = Input::get_singleton();
	if (id) {
		if (!DisplayServer::get_singleton()->is_touchscreen_available() && Input::get_singleton()) {
			
			id->set_emulate_touch_from_mouse(false);