### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
undo_redo->add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
			}
		}
	}
	perform_node_renames(nullptr, &path_renames);
	undo_redo->commit_action();
}
void SceneTreeDock::_script_created(Ref<Script> p_script) {
	List<Node *> selected = editor_selection->get_selected_node_list();
	if (selected.is_empty()) {
		return;
	}
	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	undo_redo->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, selected.front()->get());
	for (Node *E : selected) {
		Ref<Script> existing = E->get_script();
		undo_redo->add_do_method(InspectorDock::get_singleton(), "store_script_properties", E);
		undo_redo->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E);
		undo_redo->add_do_method(E, "set_script", p_script);
		undo_redo->add_undo_method(E, "set_script", existing);
		undo_redo->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E);
		undo_redo->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E);
		undo_redo->add_do_method(this, "_update_script_button");
		undo_redo->add_undo_method(this, "_update_script_button");
	}
	undo_redo->commit_action();
	_push_item(p_script.ptr());
	_update_script_button();
}
void SceneTreeDock::_shader_created(Ref<Shader> p_shader) {