### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
float percent = (float)(p_mouse_y - code_completion_scroll_rect.position.y) / code_completion_scroll_rect.size.height;
	percent = CLAMP(percent, 0.0f, 1.0f);
	code_completion_current_selected = (int)(percent * (code_completion_options.size() - 1));
	code_completion_force_item_center = -1;
}
void CodeEdit::_filter_code_completion_candidates_impl() {
	int line_height = get_line_height();
	if (GDVIRTUAL_IS_OVERRIDDEN(_filter_code_completion_candidates)) {
		code_completion_options.clear();
		code_completion_base = "";
		
		TypedArray<Dictionary> completion_options_sources;
		completion_options_sources.resize(code_completion_option_sources.size());
		int i = 0;
		for (const ScriptLanguage::CodeCompletionOption &E : code_completion_option_sources) {
			Dictionary option;
			option["kind"] = E.kind;
			option["display_text"] = E.display;
			option["insert_text"] = E.insert_text;
			option["font_color"] = E.font_color;
			option["icon"] = E.icon;
			option["default_value"] = E.default_value;
			completion_options_sources[i] = option;
			i++;