### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
files.sort_custom<FileInfoSort>();
}
int EditorFileSystemDirectory::find_file_index(const String &p_file) const {
	for (int i = 0; i < files.size(); i++) {
		if (files[i]->file == p_file) {
			return i;
		}
	}
	return -1;
}
int EditorFileSystemDirectory::find_dir_index(const String &p_dir) const {
	for (int i = 0; i < subdirs.size(); i++) {
		if (subdirs[i]->name == p_dir) {
			return i;
		}
	}
	return -1;
}
void EditorFileSystemDirectory::force_update() {
	
	modified_time = 0;
}
int EditorFileSystemDirectory::get_subdir_count() const {
	return subdirs.size();
}
EditorFileSystemDirectory *EditorFileSystemDirectory::get_subdir(int p_idx) {