### Godot version

4.0.dev(0810ecaafdbee3ea747219e6ab3a8de5d2216a09)

### System information

any

### Issue description

https://user-images.githubusercontent.com/61938263/215898051-8506b45e-a9d4-4c3f-b1b3-28f202dea67b.mp4



### Steps to reproduce

Editt AnimationBlendTree

### Minimal reproduction project

N/A
draw_line(Vector2(0, base_ofs), Vector2(get_size().width, base_ofs), color);
				}
			}
		} break;
		case NOTIFICATION_RESIZED: {
			_update_scroll();
			top_layer->queue_redraw();
			minimap->queue_redraw();
		} break;
	}
}
void GraphEdit::_update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes) {
	Rect2 comment_node_rect = p_node->get_rect();
	comment_node_rect.size *= zoom;
	Vector<GraphNode *> enclosed_nodes;
	for (int i = 0; i < get_child_count(); i++) {
		GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
		if (!gn || gn->is_selected()) {
			continue;
		}
		Rect2 node_rect = gn->get_rect();
		node_rect.size *= zoom;
		bool included = comment_node_rect.encloses(node_rect);
		if (included) {
			enclosed_nodes.push_back(gn);
		}
	}
	p_comment_enclosed_nodes.insert(p_node->get_name(), enclosed_nodes);
}
void GraphEdit::_set_drag_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, bool p_drag) {