### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

Control *drag_preview = _gui_get_drag_preview();
			if (drag_preview) {
				drag_preview->set_position(mpos);
			}
			gui.drag_mouse_over = over;
			gui.drag_mouse_over_pos = Vector2();
			
			
			Viewport *embedder = nullptr;
			Vector2 viewport_pos;
			if (is_embedding_subwindows()) {
				embedder = this;
				viewport_pos = mpos;
			} else {
				
				Window *w = Object::cast_to<Window>(this);
				if (w) {
					if (w->is_embedded()) {
						embedder = w->_get_embedder();
						Transform2D ai = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse();
						viewport_pos = ai.xform(mpos) + w->get_position(); 
					}
				}
			}
			Viewport *viewport_under = nullptr;
			if (embedder) {
				
				for (int i = embedder->gui.sub_windows.size() - 1; i >= 0; i--) {
					Window *sw = embedder->gui.sub_windows[i].window;