### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
full_copy(sd);
	}
	ShapedTextDataFallback::Span span;
	span.start = sd->text.length();
	span.end = span.start + p_text.length();
	
	Array fonts_no_match;
	int font_count = p_fonts.size();
	if (font_count > 0) {
		span.fonts.push_back(p_fonts[0]);
	}
	for (int i = 1; i < font_count; i++) {
		if (_font_is_language_supported(p_fonts[i], p_language)) {
			span.fonts.push_back(p_fonts[i]);
		} else {
			fonts_no_match.push_back(p_fonts[i]);
		}
	}
	span.fonts.append_array(fonts_no_match);
	ERR_FAIL_COND_V(span.fonts.is_empty(), false);
	span.font_size = p_size;
	span.language = p_language;
	span.meta = p_meta;
	sd->spans.push_back(span);
	sd->text = sd->text + p_text;
	sd->end += p_text.length();
	invalidate(sd);
	return true;
}
bool TextServerFallback::_shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align, int64_t p_length, float p_baseline) {