### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

if (!capture_object) {
							last_object = co;
							last_id = result.collider_id;
							if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
								physics_object_capture = last_id;
							}
						}
					}
					if (is_mouse && new_collider != physics_object_over) {
						if (physics_object_over.is_valid()) {
							CollisionObject3D *previous_co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
							if (previous_co) {
								previous_co->_mouse_exit();
							}
						}
						if (new_collider.is_valid()) {
							DEV_ASSERT(co);
							co->_mouse_enter();
						}
						physics_object_over = new_collider;
					}
					if (capture_object) {
						_collision_object_3d_input_event(capture_object, camera_3d, ev, result.position, result.normal, result.shape);
					} else if (new_collider.is_valid()) {
						_collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
					}
				}
				last_pos = pos;
			}
		}