### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
}
		suite = suite->parent_block;
	}
	if (last_assigned_expression && last_assign_line < p_context.current_line) {
		GDScriptParser::CompletionContext c = p_context;
		c.current_line = last_assign_line;
		r_type.assigned_expression = last_assigned_expression;
		if (_guess_expression_type(c, last_assigned_expression, r_type)) {
			return true;
		}
	}
	if (is_function_parameter && p_context.current_function && p_context.current_function->source_lambda == nullptr && p_context.current_class) {
		
		GDScriptParser::DataType base_type = p_context.current_class->base_type;
		while (base_type.is_set()) {
			switch (base_type.kind) {
				case GDScriptParser::DataType::CLASS:
					if (base_type.class_type->has_function(p_context.current_function->identifier->name)) {
						GDScriptParser::FunctionNode *parent_function = base_type.class_type->get_member(p_context.current_function->identifier->name).function;
						const GDScriptParser::ParameterNode *parameter = parent_function->parameters[parent_function->parameters_indices[p_identifier]];
						if ((!id_type.is_set() || id_type.is_variant()) && parameter->get_datatype().is_hard_type()) {
							id_type = parameter->get_datatype();
						}
						if (parameter->initializer) {
							GDScriptParser::CompletionContext c = p_context;
							c.current_function = parent_function;
							c.current_class = base_type.class_type;
							c.base = nullptr;
							if (_guess_expression_type(c, parameter->initializer, r_type)) {
								return true;