### Godot version

v3.5.1.stable.official [6fed1ffa3]

### System information

Windows 10, NVIDIA GeForce GTX 760

### Issue description

OS.kill() will not terminate process that it's not spawned by game although it is noted in the documentation that it can also be used to kill processes that were not spawned by the game.


### Steps to reproduce

Use PID when calling OS.kill() that it isn't spawned by the game.

### Minimal reproduction project

N/A
hInstance = _hInstance;
#ifdef WASAPI_ENABLED
	AudioDriverManager::add_driver(&driver_wasapi);
#endif
#ifdef XAUDIO2_ENABLED
	AudioDriverManager::add_driver(&driver_xaudio2);
#endif
	DisplayServerWindows::register_windows_driver();
	
	
	
	
	
	HANDLE stdoutHandle = GetStdHandle(STD_OUTPUT_HANDLE);
	DWORD outMode = ENABLE_PROCESSED_OUTPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING;
	if (!SetConsoleMode(stdoutHandle, outMode)) {
		
		print_verbose("Can't set the ENABLE_VIRTUAL_TERMINAL_PROCESSING Windows console mode. `print_rich()` will not work as expected.");
	}
	Vector<Logger *> loggers;
	loggers.push_back(memnew(WindowsTerminalLogger));
	_set_logger(memnew(CompositeLogger(loggers)));
}
OS_Windows::~OS_Windows() {
}