### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
if (base_type.has_container_element_type()) {
							result_type = base_type.get_container_element_type();
							result_type.type_source = base_type.type_source;
						} else {
							result_type.kind = GDScriptParser::DataType::VARIANT;
							result_type.type_source = GDScriptParser::DataType::UNDETECTED;
						}
						break;
					
					case Variant::VARIANT_MAX:
						break;
				}
			}
		}
	}
	p_subscript->set_datatype(result_type);
}
void GDScriptAnalyzer::reduce_ternary_op(GDScriptParser::TernaryOpNode *p_ternary_op) {
	reduce_expression(p_ternary_op->condition);
	reduce_expression(p_ternary_op->true_expr);
	reduce_expression(p_ternary_op->false_expr);
	GDScriptParser::DataType result;
	if (p_ternary_op->condition && p_ternary_op->condition->is_constant && p_ternary_op->true_expr->is_constant && p_ternary_op->false_expr && p_ternary_op->false_expr->is_constant) {
		p_ternary_op->is_constant = true;
		if (p_ternary_op->condition->reduced_value.booleanize()) {
			p_ternary_op->reduced_value = p_ternary_op->true_expr->reduced_value;
		} else {
			p_ternary_op->reduced_value = p_ternary_op->false_expr->reduced_value;
		}
	}