### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
void _move_with_overwrite();
	Vector<String> _check_existing();
	void _move_operation_confirm(const String &p_to_path, bool p_overwrite = false);
	void _tree_rmb_option(int p_option);
	void _file_list_rmb_option(int p_option);
	void _file_option(int p_option, const Vector<String> &p_selected);
	void _fw_history();
	void _bw_history();
	void _update_history();
	void _push_to_history();
	void _set_scanning_mode();
	void _rescan();
	void _toggle_split_mode(bool p_active);
	void _search_changed(const String &p_text, const Control *p_from);
	MenuButton *_create_file_menu_button();
	void _file_sort_popup(int p_id);
	void _file_and_folders_fill_popup(PopupMenu *p_popup, Vector<String> p_paths, bool p_display_path_dependent_options = true);
	void _tree_rmb_select(const Vector2 &p_pos, MouseButton p_button);
	void _file_list_item_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index);
	void _file_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
	void _tree_empty_click(const Vector2 &p_pos, MouseButton p_button);
	void _tree_empty_selected();
	struct FileInfo {
		String name;
		String path;
		StringName type;
		Vector<String> sources;
		bool import_broken = false;
		uint64_t modified_time = 0;
		bool operator<(const FileInfo &fi) const {