### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
draw_warning = true;
		} else {
			if (!all_read_only) {
				Resource *res = Object::cast_to<Resource>(object);
				if (res) {
					all_read_only = EditorNode::get_singleton()->is_resource_read_only(res);
				}
			}
		}
	}
	String filter = search_box ? search_box->get_text() : "";
	String group;
	String group_base;
	String subgroup;
	String subgroup_base;
	int section_depth = 0;
	VBoxContainer *category_vbox = nullptr;
	List<PropertyInfo> plist;
	object->get_property_list(&plist, true);
	HashMap<VBoxContainer *, HashMap<String, VBoxContainer *>> vbox_per_path;
	HashMap<String, EditorInspectorArray *> editor_inspector_array_per_prefix;
	Color sscolor = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
	
	for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
		ped->parse_begin(object);
		_parse_added_editors(main_vbox, nullptr, ped);
	}
	StringName doc_name;