### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

draw_texture(key, Vector2(size.width - keying_rect.position.x - key->get_width(), keying_rect.position.y), color2);
				} else {
					draw_texture(key, keying_rect.position, color2);
				}
			} else {
				keying_rect = Rect2();
			}
			if (deletable) {
				Ref<Texture2D> close;
				close = get_theme_icon(SNAME("Close"), SNAME("EditorIcons"));
				ofs -= close->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
				Color color2(1, 1, 1);
				if (delete_hover) {
					color2.r *= 1.2;
					color2.g *= 1.2;
					color2.b *= 1.2;
				}
				delete_rect = Rect2(ofs, ((size.height - close->get_height()) / 2), close->get_width(), close->get_height());
				if (rtl) {
					draw_texture(close, Vector2(size.width - delete_rect.position.x - close->get_width(), delete_rect.position.y), color2);
				} else {
					draw_texture(close, delete_rect.position, color2);
				}
			} else {
				delete_rect = Rect2();
			}
		} break;
	}
}
void EditorProperty::set_label(const String &p_label) {