### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

ERR_FAIL_NULL(p_control);
	ERR_FAIL_COND(!Object::cast_to<Control>((Object *)p_control));
	ERR_FAIL_COND(p_control->is_inside_tree());
	ERR_FAIL_COND(p_control->get_parent() != nullptr);
	Control *drag_preview = _gui_get_drag_preview();
	if (drag_preview) {
		memdelete(drag_preview);
	}
	p_control->set_as_top_level(true);
	p_control->set_position(gui.last_mouse_pos);
	p_base->get_root_parent_control()->add_child(p_control); 
	p_control->move_to_front();
	gui.drag_preview_id = p_control->get_instance_id();
}
Control *Viewport::_gui_get_drag_preview() {
	if (gui.drag_preview_id.is_null()) {
		return nullptr;
	} else {
		Control *drag_preview = Object::cast_to<Control>(ObjectDB::get_instance(gui.drag_preview_id));
		if (!drag_preview) {
			ERR_PRINT("Don't free the control set as drag preview.");
			gui.drag_preview_id = ObjectID();
		}
		return drag_preview;
	}
}
void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {