### Godot version

4.0.beta12.official

### System information

macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan

### Issue description

I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`.

However, this does not appear to be the case and the particles appear to rotate together with the parent node of the emitting `GPUParticles2D`.

https://user-images.githubusercontent.com/3022/212566997-b972cf05-3a74-4eb2-a5bc-d4d4e7c5b14a.mp4

### Steps to reproduce

1. Open the attached project.
2. Check that `Drawing > Local Coords` is set to `Off` on the `GPUParticles2D`.
3. Run the main scene.
4. The particles should not rotate with the parent node. (But they do)

### Minimal reproduction project

[GPUParticle2DRotationalJitter.zip](https://github.com/godotengine/godot/files/10421202/GPUParticle2DRotationalJitter.zip)

{
				RD::Uniform u;
				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
				u.binding = 1;
				if (collision_heightmap_texture.is_valid()) {
					u.append_id(collision_heightmap_texture);
				} else {
					u.append_id(texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_BLACK));
				}
				uniforms.push_back(u);
			}
			p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
			p_particles->collision_heightmap_texture = collision_heightmap_texture;
		}
	}
	ParticlesShader::PushConstant push_constant;
	int process_amount = p_particles->amount;
	if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
		process_amount *= p_particles->trail_bind_poses.size();
	}
	push_constant.clear = p_particles->clear;
	push_constant.total_particles = p_particles->amount;
	push_constant.lifetime = p_particles->lifetime;
	push_constant.trail_size = p_particles->trail_params.size();
	push_constant.use_fractional_delta = p_particles->fractional_delta;
	push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
	push_constant.trail_pass = false;
	p_particles->force_sub_emit = false; 
	Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
	if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {