### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
return !revertable_properties.is_empty();
}
void EditorInspectorSection::property_can_revert_changed(const String &p_path, bool p_can_revert) {
	bool had_revertable_properties = has_revertable_properties();
	if (p_can_revert) {
		revertable_properties.insert(p_path);
	} else {
		revertable_properties.erase(p_path);
	}
	if (has_revertable_properties() != had_revertable_properties) {
		queue_redraw();
	}
}
void EditorInspectorSection::_bind_methods() {
	ClassDB::bind_method(D_METHOD("setup", "section", "label", "object", "bg_color", "foldable"), &EditorInspectorSection::setup);
	ClassDB::bind_method(D_METHOD("get_vbox"), &EditorInspectorSection::get_vbox);
	ClassDB::bind_method(D_METHOD("unfold"), &EditorInspectorSection::unfold);
	ClassDB::bind_method(D_METHOD("fold"), &EditorInspectorSection::fold);
}
EditorInspectorSection::EditorInspectorSection() {