### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
undo_redo->add_undo_method(object, swap_method, i, i - 1);
					}
				}
			}
		} else {
			
			List<PropertyInfo> object_property_list;
			object->get_property_list(&object_property_list);
			Array properties_as_array = _extract_properties_as_array(object_property_list);
			properties_as_array.resize(count);
			
			undo_redo->add_undo_property(object, count_property, properties_as_array.size());
			for (int i = 0; i < (int)properties_as_array.size(); i++) {
				Dictionary d = Dictionary(properties_as_array[i]);
				Array keys = d.keys();
				for (int j = 0; j < keys.size(); j++) {
					String key = keys[j];
					undo_redo->add_undo_property(object, vformat(key, i), d[key]);
				}
			}
			if (p_element_index < 0) {
				
				properties_as_array.insert(p_to_pos < 0 ? properties_as_array.size() : p_to_pos, Dictionary());
			} else if (p_to_pos < 0) {
				
				properties_as_array.remove_at(p_element_index);
			} else {
				
				properties_as_array.insert(p_to_pos, properties_as_array[p_element_index].duplicate());
				properties_as_array.remove_at(p_to_pos < p_element_index ? p_element_index + 1 : p_element_index);