### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
if (feature_sets.has(p_name)) {
		return feature_sets[p_name];
	}
	
	return ot_tag_from_string(p_name.replace("custom_", "").ascii().get_data(), -1);
}
_FORCE_INLINE_ void ot_tag_to_string(int32_t p_tag, char *p_buf) {
	p_buf[0] = (char)(uint8_t)(p_tag >> 24);
	p_buf[1] = (char)(uint8_t)(p_tag >> 16);
	p_buf[2] = (char)(uint8_t)(p_tag >> 8);
	p_buf[3] = (char)(uint8_t)(p_tag >> 0);
}
String TextServerFallback::_tag_to_name(int64_t p_tag) const {
	if (feature_sets_inv.has(p_tag)) {
		return feature_sets_inv[p_tag];
	}
	
	char name[5];
	memset(name, 0, 5);
	ot_tag_to_string(p_tag, name);
	return String("custom_") + String(name);
}
_FORCE_INLINE_ TextServerFallback::FontTexturePosition TextServerFallback::find_texture_pos_for_glyph(FontForSizeFallback *p_data, int p_color_size, Image::Format p_image_format, int p_width, int p_height, bool p_msdf) const {