### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
Vector<String> selected_strings;
	TreeItem *favorites_item = tree->get_root()->get_first_child();
	TreeItem *active_selected = tree->get_selected();
	if (active_selected && active_selected != favorites_item) {
		selected_strings.push_back(active_selected->get_metadata(0));
	}
	TreeItem *selected = tree->get_root();
	selected = tree->get_next_selected(selected);
	while (selected) {
		if (selected != active_selected && selected != favorites_item) {
			selected_strings.push_back(selected->get_metadata(0));
		}
		selected = tree->get_next_selected(selected);
	}
	if (remove_self_inclusion) {
		selected_strings = _remove_self_included_paths(selected_strings);
	}
	return selected_strings;
}
Vector<String> FileSystemDock::_remove_self_included_paths(Vector<String> selected_strings) {