### Godot version

4.0 beta 10

### System information

Android 12gb ram Mediatek G95

### Issue description

Editor is crashing when opening a project from pc to Android editor. 

### Steps to reproduce

Create a scene from pc editor MEDIUM complex.
Now try to open it in Android editor. 

### Minimal reproduction project

https://github.com/selgesel/godot4-third-person-controller
This project. 

### I recommend.
I recommend to add a crash handler for Android editor.
CustomActivityoncrash is a good library to handle crash and logs are displayed on screen. 
BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
	BIND_ENUM_CONSTANT(ARRAY_INDEX);
	BIND_ENUM_CONSTANT(ARRAY_MAX);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_VERTEX);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_NORMAL);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_TANGENT);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_COLOR);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV2);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT);