### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

if (updating) {
		return;
	}
	if (text->has_focus()) {
		text->release_focus();
		_text_changed(p_string);
	}
}
void EditorPropertyText::_text_changed(const String &p_string) {
	if (updating) {
		return;
	}
	if (string_name) {
		emit_changed(get_edited_property(), StringName(p_string));
	} else {
		emit_changed(get_edited_property(), p_string);
	}
}
void EditorPropertyText::update_property() {
	String s = get_edited_object()->get(get_edited_property());
	updating = true;
	if (text->get_text() != s) {
		int caret = text->get_caret_column();
		text->set_text(s);
		text->set_caret_column(caret);
	}
	text->set_editable(!is_read_only());
	updating = false;
}
void EditorPropertyText::set_string_name(bool p_enabled) {