### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
									for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
										if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
											continue;
										}
										Vector2i coords = E.key;
										if (!drag_modified.has(coords)) {
											drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords));
										}
										tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile);
									}
								}
							}
							_fix_invalid_tiles_in_tile_map_selection();
						}
					}
				}
			} else {
				
				_stop_dragging();
				drag_erasing = false;
			}
			CanvasItemEditor::get_singleton()->update_viewport();
			return true;
		}
		drag_last_mouse_pos = mpos;
	}
	return false;
}
void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {