### Godot version

4.0 beta 13

### System information

macOS 13 Ventura, Macbook Pro 2019, 16-inch

### Issue description

In Godot 4, if a editor is expanded to a title bar, double clicking on any button in a title bar such as "Run Project" or "Stop Running Project" will result in minimizing or shrinking a Godot window. It is a small but quite annoying bug and it works in all Godot 4 betas I'v seen. 

### Steps to reproduce

Turn on "Expand to Title" in the Editor Settings/Interface/Editor, than double click on any button in the title area.

### Minimal reproduction project

N/A
Ref<DedicatedServerExportPlugin> dedicated_server_export_plugin;
	dedicated_server_export_plugin.instantiate();
	EditorExport::get_singleton()->add_export_plugin(dedicated_server_export_plugin);
	Ref<PackedSceneEditorTranslationParserPlugin> packed_scene_translation_parser_plugin;
	packed_scene_translation_parser_plugin.instantiate();
	EditorTranslationParser::get_singleton()->add_parser(packed_scene_translation_parser_plugin, EditorTranslationParser::STANDARD);
	_edit_current();
	current = nullptr;
	saving_resource = Ref<Resource>();
	set_process(true);
	open_imported = memnew(ConfirmationDialog);
	open_imported->set_ok_button_text(TTR("Open Anyway"));
	new_inherited_button = open_imported->add_button(TTR("New Inherited"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "inherit");
	open_imported->connect("confirmed", callable_mp(this, &EditorNode::_open_imported));
	open_imported->connect("custom_action", callable_mp(this, &EditorNode::_inherit_imported));
	gui_base->add_child(open_imported);
	quick_open = memnew(EditorQuickOpen);
	gui_base->add_child(quick_open);
	quick_open->connect("quick_open", callable_mp(this, &EditorNode::_quick_opened));
	quick_run = memnew(EditorQuickOpen);
	gui_base->add_child(quick_run);
	quick_run->connect("quick_open", callable_mp(this, &EditorNode::_quick_run));
	_update_recent_scenes();
	set_process_shortcut_input(true);
	load_errors = memnew(RichTextLabel);
	load_error_dialog = memnew(AcceptDialog);
	load_error_dialog->add_child(load_errors);
	load_error_dialog->set_title(TTR("Load Errors"));
	gui_base->add_child(load_error_dialog);
	execute_outputs = memnew(RichTextLabel);