### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
if (current_option == TOOL_NEW) {
		Node *parent = nullptr;
		if (edited_scene) {
			
			parent = scene_tree->get_selected();
			if (!parent) {
				parent = edited_scene;
			}
		} else {
			
			parent = scene_root;
			ERR_FAIL_COND(!parent);
		}
		_do_create(parent);
	} else if (current_option == TOOL_REPLACE) {
		List<Node *> selection = editor_selection->get_selected_node_list();
		ERR_FAIL_COND(selection.size() <= 0);
		Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
		ur->create_action(TTR("Change type of node(s)"), UndoRedo::MERGE_DISABLE, selection.front()->get());