### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
ERR_FAIL_COND(p_caret > carets.size());
	if (!editable) {
		return;
	}
	start_action(EditAction::ACTION_TYPING);
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &i : caret_edit_order) {
		if (p_caret != -1 && p_caret != i) {
			continue;
		}
		
		if (overtype_mode && !has_selection(i)) {
			
			int cl = get_caret_line(i);
			int cc = get_caret_column(i);
			if (cc < get_line(cl).length()) {
				_remove_text(cl, cc, cl, cc + 1);
			}
		}
		const char32_t chr[2] = { (char32_t)p_unicode, 0 };
		insert_text_at_caret(chr, i);
	}
	end_action();
}
void TextEdit::_backspace_internal(int p_caret) {