### Godot version

v4.0.beta16.official [518b9e580]

### System information

-

### Issue description

The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688. 

> Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point)`.

After #66688, get_rect() returns the Controls rect relative to its parent, while the point is relative to the Control.

Also, the note refers to `point` while it likely should refer to the parameter `position`. That said, in this case, I think the incorrect name is better and the parameter of the function should be changed to`point` to avoid shadowing `Control.position`.

Suggested fixes:
1. Change the note to match the new behavior (`Rect2(Vector2.ZERO, size).has_point(point)` should work; verify) OR introduce `get_local_rect()` that matches the old behavior and recommend using it instead.
2. Change the name of the `position` parameter to `point` in `Control._has_point(position)`

### Steps to reproduce

-

### Minimal reproduction project

-
if (data.scale == p_scale) {
		return;
	}
	data.scale = p_scale;
	
	if (data.scale.x == 0) {
		data.scale.x = CMP_EPSILON;
	}
	if (data.scale.y == 0) {
		data.scale.y = CMP_EPSILON;
	}
	queue_redraw();
	_notify_transform();
}
Vector2 Control::get_scale() const {
	return data.scale;
}
void Control::set_rotation(real_t p_radians) {
	if (data.rotation == p_radians) {
		return;
	}
	data.rotation = p_radians;
	queue_redraw();
	_notify_transform();
}
void Control::set_rotation_degrees(real_t p_degrees) {
	set_rotation(Math::deg_to_rad(p_degrees));
}
real_t Control::get_rotation() const {