### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
found = _guess_identifier_type(p_context, id->name, r_type);
			} break;
			case GDScriptParser::Node::DICTIONARY: {
				
				const GDScriptParser::DictionaryNode *dn = static_cast<const GDScriptParser::DictionaryNode *>(p_expression);
				Dictionary d;
				bool full = true;
				for (int i = 0; i < dn->elements.size(); i++) {
					GDScriptCompletionIdentifier key;
					if (_guess_expression_type(p_context, dn->elements[i].key, key)) {
						if (!key.type.is_constant) {
							full = false;
							break;
						}
						GDScriptCompletionIdentifier value;
						if (_guess_expression_type(p_context, dn->elements[i].value, value)) {
							if (!value.type.is_constant) {
								full = false;
								break;
							}
							d[key.value] = value.value;
						} else {
							full = false;
							break;
						}
					} else {
						full = false;
						break;
					}
				}