### Godot version

v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]

### System information

openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session

### Issue description

https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4

It's not possible to rename any node while using wayland session under my linux distro. Using Godot 4 beta15. Tried changing keyboard layout and same result. If I swith to X11 session then it works. Also beta14 doesn't have this problem with wayland session.

### Steps to reproduce

Literally try to rename any node under wayland session with beta15

### Minimal reproduction project

n/a
} else {
					activate_item(mouse_over);
				}
				set_input_as_handled();
			}
		}
	}
	
	Rect2 item_clickable_area = scroll_container->get_rect();
	if (scroll_container->get_v_scroll_bar()->is_visible_in_tree()) {
		if (is_layout_rtl()) {
			item_clickable_area.position.x += scroll_container->get_v_scroll_bar()->get_size().width;
		} else {
			item_clickable_area.size.width -= scroll_container->get_v_scroll_bar()->get_size().width;
		}
	}
	Ref<InputEventMouseButton> b = p_event;
	if (b.is_valid()) {
		if (!item_clickable_area.has_point(b->get_position())) {
			return;
		}
		MouseButton button_idx = b->get_button_index();
		if (!b->is_pressed()) {
			
			
			
			if (button_idx == MouseButton::LEFT || initial_button_mask.has_flag(mouse_button_to_mask(button_idx))) {
				bool was_during_grabbed_click = during_grabbed_click;
				during_grabbed_click = false;
				initial_button_mask.clear();