### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

switch (p_variable->property) {
		case VariableNode::PROP_INLINE: {
			FunctionNode *function = alloc_node<FunctionNode>();
			consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "get".)");
			IdentifierNode *identifier = alloc_node<IdentifierNode>();
			complete_extents(identifier);
			identifier->name = "@" + p_variable->identifier->name + "_getter";
			function->identifier = identifier;
			FunctionNode *previous_function = current_function;
			current_function = function;
			SuiteNode *body = alloc_node<SuiteNode>();
			function->body = parse_suite("getter declaration", body);
			p_variable->getter = function;
			current_function = previous_function;
			complete_extents(function);
			break;
		}
		case VariableNode::PROP_SETGET:
			consume(GDScriptTokenizer::Token::EQUAL, R"(Expected "=" after "get")");
			make_completion_context(COMPLETION_PROPERTY_METHOD, p_variable);
			if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected getter function name after "=".)")) {
				p_variable->getter_pointer = parse_identifier();
			}
			break;
		case VariableNode::PROP_NONE:
			break; 
	}
}
GDScriptParser::ConstantNode *GDScriptParser::parse_constant() {