### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
List<Ref<Resource>> changed;
	int rc = p_resources.size();
	for (int i = 0; i < rc; i++) {
		Ref<Resource> res = ResourceCache::get_ref(p_resources.get(i));
		if (res.is_null()) {
			continue;
		}
		if (!res->editor_can_reload_from_file()) {
			continue;
		}
		if (!res->get_path().is_resource_file() && !res->get_path().is_absolute_path()) {
			continue;
		}
		if (!FileAccess::exists(res->get_path())) {
			continue;
		}
		if (!res->get_import_path().is_empty()) {
			
			continue;
		}
		changed.push_back(res);
	}
	if (changed.size()) {
		for (Ref<Resource> &res : changed) {
			res->reload_from_file();
		}
	}
}
void EditorNode::_fs_changed() {