### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
Vector<String> scenes;
	scenes.push_back(p_file);
	instantiate_scenes(scenes, scene_tree->get_selected());
}
void SceneTreeDock::instantiate_scenes(const Vector<String> &p_files, Node *p_parent) {
	Node *parent = p_parent;
	if (!parent) {
		parent = scene_tree->get_selected();
	}
	if (!parent) {
		parent = edited_scene;
	}
	if (!parent) {
		if (p_files.size() == 1) {
			accept->set_text(TTR("No parent to instantiate a child at."));
		} else {
			accept->set_text(TTR("No parent to instantiate the scenes at."));
		}
		accept->popup_centered();
		return;
	};
	_perform_instantiate_scenes(p_files, parent, -1);
}
void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, Node *parent, int p_pos) {