### Godot version

4.0 beta 12

### System information

Windows 10

### Issue description

This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and parameter default name are still TextureUniformTriplanar.

<img width="455" alt="image" src="https://user-images.githubusercontent.com/13264720/212588418-26eeaa24-dacc-4151-b62a-bf3c530548ee.png">


### Steps to reproduce

Just search for Triplanar in the VisualShader node search and add a TextureParameterTriplanar node.

### Minimal reproduction project

N/A
return hint_range_max;
}
void VisualShaderNodeIntParameter::set_step(int p_value) {
	if (hint_range_step == p_value) {
		return;
	}
	hint_range_step = p_value;
	emit_changed();
}
int VisualShaderNodeIntParameter::get_step() const {
	return hint_range_step;
}
void VisualShaderNodeIntParameter::set_default_value_enabled(bool p_default_value_enabled) {
	if (default_value_enabled == p_default_value_enabled) {
		return;
	}
	default_value_enabled = p_default_value_enabled;
	emit_changed();
}
bool VisualShaderNodeIntParameter::is_default_value_enabled() const {
	return default_value_enabled;
}
void VisualShaderNodeIntParameter::set_default_value(int p_default_value) {
	if (default_value == p_default_value) {
		return;
	}
	default_value = p_default_value;
	emit_changed();
}
int VisualShaderNodeIntParameter::get_default_value() const {