### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
Ref<Script> scr = Object::cast_to<Script>(p_script);
	if (scr.is_null()) {
		return;
	}
	if (p_activate_name.length()) {
		set_addon_plugin_enabled(p_activate_name, true);
	}
	project_settings_editor->update_plugins();
	project_settings_editor->hide();
	push_item(scr.operator->());
}
void EditorNode::_remove_plugin_from_enabled(const String &p_name) {
	ProjectSettings *ps = ProjectSettings::get_singleton();
	PackedStringArray enabled_plugins = ps->get("editor_plugins/enabled");
	for (int i = 0; i < enabled_plugins.size(); ++i) {
		if (enabled_plugins.get(i) == p_name) {
			enabled_plugins.remove_at(i);
			break;
		}
	}
	ps->set("editor_plugins/enabled", enabled_plugins);
}
void EditorNode::_resources_changed(const Vector<String> &p_resources) {