### Godot version

v4.0.beta15.official [4fa6edc88]

### System information

Windows 11

### Issue description

When drawing a polygon in the editor, several duplicate vertices are added to the polygon array for each click.  In the image below, I clicked three times to draw the triangle, but got 10 entries.  The number you get varies, though I don't know why; I've seen hundreds of points from drawing a hexagon.  I tested it with a Polygon2D, a CollisionPolygon2D, and a CollisionPolygon3D; the issues occurs with all of them.  It later occurred to me that this might happen with a Curve2D as well, and it does.

![image](https://user-images.githubusercontent.com/2808851/214926182-b8609b87-85a1-4a08-8017-be4eeec912c6.png)


### Steps to reproduce

Add a node that has a Polygon or Curve resource, such as a Polygon2D, draw some points, then check the PackedVector2Array resource.

### Minimal reproduction project

N/A
switch (tool_menu->get_item_id(p_idx)) {
		case TOOLS_ORPHAN_RESOURCES: {
			orphan_resources->show();
		} break;
		case TOOLS_CUSTOM: {
			if (tool_menu->get_item_submenu(p_idx) == "") {
				Callable callback = tool_menu->get_item_metadata(p_idx);
				Callable::CallError ce;
				Variant result;
				callback.callp(nullptr, 0, result, ce);
				if (ce.error != Callable::CallError::CALL_OK) {
					String err = Variant::get_callable_error_text(callback, nullptr, 0, ce);
					ERR_PRINT("Error calling function from tool menu: " + err);
				}
			} 
		} break;
	}
}
void EditorNode::_export_as_menu_option(int p_idx) {