### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

}
					}
					break;
				case DictionaryNode::PYTHON_DICT:
					if (!match(GDScriptTokenizer::Token::COLON)) {
						if (match(GDScriptTokenizer::Token::EQUAL)) {
							push_error(R"(Expected ":" after dictionary key. Mixing dictionary styles is not allowed.)");
							advance(); 
						} else {
							push_error(R"(Expected ":" after dictionary key.)");
						}
					}
					break;
			}
			
			ExpressionNode *value = parse_expression(false);
			if (value == nullptr) {
				push_error(R"(Expected expression as dictionary value.)");
			}
			if (key != nullptr && value != nullptr) {
				dictionary->elements.push_back({ key, value });
			}
		} while (match(GDScriptTokenizer::Token::COMMA) && !is_at_end());
	}
	pop_multiline();
	consume(GDScriptTokenizer::Token::BRACE_CLOSE, R"(Expected closing "}" after dictionary elements.)");
	complete_extents(dictionary);
	return dictionary;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_grouping(ExpressionNode *p_previous_operand, bool p_can_assign) {