### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
TypedArray<int> folded_lines;
	for (int i = 0; i < get_line_count(); i++) {
		if (is_line_folded(i)) {
			folded_lines.push_back(i);
		}
	}
	return folded_lines;
}
void CodeEdit::add_string_delimiter(const String &p_start_key, const String &p_end_key, bool p_line_only) {
	_add_delimiter(p_start_key, p_end_key, p_line_only, TYPE_STRING);
}
void CodeEdit::remove_string_delimiter(const String &p_start_key) {
	_remove_delimiter(p_start_key, TYPE_STRING);
}
bool CodeEdit::has_string_delimiter(const String &p_start_key) const {
	return _has_delimiter(p_start_key, TYPE_STRING);
}
void CodeEdit::set_string_delimiters(const TypedArray<String> &p_string_delimiters) {
	_set_delimiters(p_string_delimiters, TYPE_STRING);
}
void CodeEdit::clear_string_delimiters() {
	_clear_delimiters(TYPE_STRING);
}
TypedArray<String> CodeEdit::get_string_delimiters() const {
	return _get_delimiters(TYPE_STRING);
}
int CodeEdit::is_in_string(int p_line, int p_column) const {