### Godot version

4.0 beta 10

### System information

Android 12gb ram Mediatek G95

### Issue description

Editor is crashing when opening a project from pc to Android editor. 

### Steps to reproduce

Create a scene from pc editor MEDIUM complex.
Now try to open it in Android editor. 

### Minimal reproduction project

https://github.com/selgesel/godot4-third-person-controller
This project. 

### I recommend.
I recommend to add a crash handler for Android editor.
CustomActivityoncrash is a good library to handle crash and logs are displayed on screen. 
lods.push_back(surface.lods[j].edge_length);
			lods.push_back(surface.lods[j].index_data);
		}
		if (lods.size()) {
			data["lods"] = lods;
		}
		Array bone_aabbs;
		for (int j = 0; j < surface.bone_aabbs.size(); j++) {
			bone_aabbs.push_back(surface.bone_aabbs[j]);
		}
		if (bone_aabbs.size()) {
			data["bone_aabbs"] = bone_aabbs;
		}
		if (surface.blend_shape_data.size()) {
			data["blend_shapes"] = surface.blend_shape_data;
		}
		if (surfaces[i].material.is_valid()) {
			data["material"] = surfaces[i].material;
		}
		if (!surfaces[i].name.is_empty()) {
			data["name"] = surfaces[i].name;
		}
		if (surfaces[i].is_2d) {
			data["2d"] = true;
		}
		ret.push_back(data);
	}
	return ret;
}
void ArrayMesh::_create_if_empty() const {