### Godot version

26bed8aa85fc2f98e38552a82929e1deb5b29d8a

### System information

Windows 11

### Issue description

Regardless of settings, the project manager (and the editor itself) has always started to run on the first monitor (I have two), as well as the debugged instance window. This does not happen on 4.0 beta 10.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
}
	if (p_no_activate_focus) {
		r_style_ex |= WS_EX_TOPMOST | WS_EX_NOACTIVATE;
	}
	if (!p_borderless && !p_no_activate_focus) {
		r_style |= WS_VISIBLE;
	}
	r_style |= WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
	r_style_ex |= WS_EX_ACCEPTFILES;
}
void DisplayServerWindows::_update_window_style(WindowID p_window, bool p_repaint) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	DWORD style = 0;
	DWORD style_ex = 0;
	_get_window_style(p_window == MAIN_WINDOW_ID, wd.fullscreen, wd.multiwindow_fs, wd.borderless, wd.resizable, wd.maximized, wd.no_focus || wd.is_popup, style, style_ex);
	SetWindowLongPtr(wd.hWnd, GWL_STYLE, style);
	SetWindowLongPtr(wd.hWnd, GWL_EXSTYLE, style_ex);
	if (icon.is_valid()) {
		set_icon(icon);
	}
	SetWindowPos(wd.hWnd, wd.always_on_top ? HWND_TOPMOST : HWND_NOTOPMOST, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | ((wd.no_focus || wd.is_popup) ? SWP_NOACTIVATE : 0));
	if (p_repaint) {
		RECT rect;
		GetWindowRect(wd.hWnd, &rect);
		MoveWindow(wd.hWnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, TRUE);
	}
}
void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window) {