### Godot version

v4.0.beta15.mono.official [4fa6edc88]

### System information

Linux, Xorg

### Issue description

The entire window loses focus if you ungrab focus from a Control. 
This doesn't seem to happen in Beta 14 and older betas.

### Steps to reproduce

1. Create a Control that can grab focus (tested with LineEdit and TextEdit)
2. Grab focus
3. Release focus via release_focus() or hiding the node

### Minimal reproduction project

[FocusMinimal.zip](https://github.com/godotengine/godot/files/10498175/FocusMinimal.zip)

#if defined(GLES3_ENABLED)
	if (gl_manager) {
		gl_manager->window_make_current(p_window_id);
	}
#endif
}
void DisplayServerX11::window_set_current_screen(int p_screen, WindowID p_window) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	switch (p_screen) {
		case SCREEN_PRIMARY: {
			p_screen = get_primary_screen();
		} break;
		case SCREEN_OF_MAIN_WINDOW: {
			p_screen = window_get_current_screen(MAIN_WINDOW_ID);
		} break;
		default:
			break;
	}
	
	ERR_FAIL_INDEX(p_screen, get_screen_count());
	if (window_get_current_screen(p_window) == p_screen) {
		return;
	}
	if (window_get_mode(p_window) == WINDOW_MODE_FULLSCREEN) {
		Point2i position = screen_get_position(p_screen);
		Size2i size = screen_get_size(p_screen);
		XMoveResizeWindow(x11_display, wd.x11_window, position.x, position.y, size.x, size.y);
	} else {