### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
sd->glyphs.write[i].advance = sd->objects[key].rect.size.y;
				}
			} else {
				if (gl.font_rid.is_valid()) {
					if (sd->orientation == ORIENTATION_HORIZONTAL) {
						sd->ascent = MAX(sd->ascent, MAX(_font_get_ascent(gl.font_rid, gl.font_size), -gl.y_off));
						sd->descent = MAX(sd->descent, MAX(_font_get_descent(gl.font_rid, gl.font_size), gl.y_off));
					} else {
						sd->ascent = MAX(sd->ascent, Math::round(_font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5));
						sd->descent = MAX(sd->descent, Math::round(_font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5));
					}
					sd->upos = MAX(sd->upos, _font_get_underline_position(gl.font_rid, gl.font_size));
					sd->uthk = MAX(sd->uthk, _font_get_underline_thickness(gl.font_rid, gl.font_size));
				} else if (sd->preserve_invalid || (sd->preserve_control && is_control(gl.index))) {
					
					if (sd->orientation == ORIENTATION_HORIZONTAL) {
						sd->ascent = MAX(sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y);
					} else {
						sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5));
						sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5));
					}
				}
				sd->width += gl.advance * gl.repeat;
			}
		}
		_realign(sd);
	}
	return true;
}
void TextServerAdvanced::_realign(ShapedTextDataAdvanced *p_sd) const {