### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			const Color *colors = _get_property_colors();
			for (int i = 0; i < 4; i++) {
				spin[i]->add_theme_color_override("label_color", colors[i]);
			}
		} break;
	}
}
void EditorPropertyVector4::_bind_methods() {
}
void EditorPropertyVector4::setup(double p_min, double p_max, double p_step, bool p_hide_slider, const String &p_suffix) {
	for (int i = 0; i < 4; i++) {
		spin[i]->set_min(p_min);
		spin[i]->set_max(p_max);
		spin[i]->set_step(p_step);
		spin[i]->set_hide_slider(p_hide_slider);
		spin[i]->set_allow_greater(true);
		spin[i]->set_allow_lesser(true);
		spin[i]->set_suffix(p_suffix);
	}
}
EditorPropertyVector4::EditorPropertyVector4() {