### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

}
	} else if (!last_animation_player.is_valid()) {
		// 
		return;
	}
	AnimationPlayer *old_player = Object::cast_to<AnimationPlayer>(ObjectDB::get_instance(last_animation_player));
	if (old_player && old_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) {
		old_player->disconnect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed));
	}
	emit_signal(SNAME("animation_player_changed"));
}
void AnimationTree::set_animation_player(const NodePath &p_player) {
	animation_player = p_player;
	__animation_player();
	update_configuration_warnings();
}
NodePath AnimationTree::get_animation_player() const {
	return animation_player;
}
void AnimationTree::set_advance_expression_base_node(const NodePath &p_advance_expression_base_node) {
	advance_expression_base_node = p_advance_expression_base_node;
}
NodePath AnimationTree::get_advance_expression_base_node() const {
	return advance_expression_base_node;
}
void AnimationTree::set_audio_max_polyphony(int p_audio_max_polyphony) {
	ERR_FAIL_COND(p_audio_max_polyphony < 0 || p_audio_max_polyphony > 128);
	audio_max_polyphony = p_audio_max_polyphony;
}
int AnimationTree::get_audio_max_polyphony() const {