### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

for (int i = 0; i < p_state->nodes.size(); i++) {
		Ref<GLTFNode> n = p_state->nodes[i];
		
		if (n->skeleton >= 0) {
			continue;
		}
		if (n->get_name().is_empty()) {
			if (n->mesh >= 0) {
				n->set_name(_gen_unique_name(p_state, "Mesh"));
			} else if (n->camera >= 0) {
				n->set_name(_gen_unique_name(p_state, "Camera3D"));
			} else {
				n->set_name(_gen_unique_name(p_state, "Node"));
			}
		}
		n->set_name(_gen_unique_name(p_state, n->get_name()));
	}
}
BoneAttachment3D *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> p_state, Skeleton3D *p_skeleton, const GLTFNodeIndex p_node_index, const GLTFNodeIndex p_bone_index) {