### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


int32_t index = l * weight_tracks_size + k;
						ERR_BREAK(index >= all_track_values.size());
						all_track_values.write[index] = wdata.write[l];
					}
				}
				s["interpolation"] = interpolation_to_string(track.weight_tracks[track.weight_tracks.size() - 1].interpolation);
				s["input"] = _encode_accessor_as_floats(p_state, all_track_times, false);
				s["output"] = _encode_accessor_as_floats(p_state, all_track_values, false);
				samplers.push_back(s);
				Dictionary target;
				target["path"] = "weights";
				target["node"] = track_i.key;
				t["target"] = target;
				channels.push_back(t);
			}
		}
		if (channels.size() && samplers.size()) {
			d["channels"] = channels;
			d["samplers"] = samplers;
			animations.push_back(d);
		}
	}
	if (!animations.size()) {
		return OK;
	}
	p_state->json["animations"] = animations;
	print_verbose("glTF: Total animations '" + itos(p_state->animations.size()) + "'.");
	return OK;
}
Error GLTFDocument::_parse_animations(Ref<GLTFState> p_state) {