### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
}
					if (setter_function == nullptr) {
						push_error(vformat(R"(Setter "%s" not found.)", member.variable->setter_pointer->name), member.variable);
					} else if (setter_function->parameters.size() != 1) {
						push_error(vformat(R"(Function "%s" cannot be used as setter because of its signature.)", setter_function->identifier->name), member.variable);
					} else if (!is_type_compatible(member.variable->datatype, setter_function->parameters[0]->datatype, true)) {
						push_error(vformat(R"(Function with argument type "%s" cannot be used as setter for a property of type "%s".)", setter_function->parameters[0]->datatype.to_string(), member.variable->datatype.to_string()), member.variable);
					} else {
						has_valid_setter = true;
#ifdef DEBUG_ENABLED
						if (member.variable->datatype.builtin_type == Variant::FLOAT && setter_function->parameters[0]->datatype.builtin_type == Variant::INT) {
							parser->push_warning(member.variable, GDScriptWarning::NARROWING_CONVERSION);
						}
#endif
					}
				}
				if (member.variable->datatype.is_variant() && has_valid_getter && has_valid_setter) {
					if (!is_type_compatible(getter_function->datatype, setter_function->parameters[0]->datatype, true)) {
						push_error(vformat(R"(Getter with type "%s" cannot be used along with setter of type "%s".)", getter_function->datatype.to_string(), setter_function->parameters[0]->datatype.to_string()), member.variable);
					}
				}
#ifdef DEBUG_ENABLED
				parser->ignored_warning_codes = previously_ignored;
#endif 
			}
		}
	}
	parser->current_class = previous_class;
}
void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class, bool p_recursive) {