### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
if (!type.is_empty() && type != "var") {
					s += ": " + type;
				}
			}
		}
	}
	s += String(")") + (th ? " -> void" : "") + ":\n" + _get_indentation() + "pass # Replace with function body.\n";
	return s;
}
#ifdef TOOLS_ENABLED
#define COMPLETION_RECURSION_LIMIT 200
struct GDScriptCompletionIdentifier {
	GDScriptParser::DataType type;
	String enumeration;
	Variant value;
	const GDScriptParser::ExpressionNode *assigned_expression = nullptr;
};
static int _get_property_location(StringName p_class, StringName p_property) {
	if (!ClassDB::has_property(p_class, p_property)) {
		return ScriptLanguage::LOCATION_OTHER;
	}
	int depth = 0;
	StringName class_test = p_class;
	while (class_test && !ClassDB::has_property(class_test, p_property, true)) {
		class_test = ClassDB::get_parent_class(class_test);
		depth++;
	}
	return depth | ScriptLanguage::LOCATION_PARENT_MASK;
}
static int _get_constant_location(StringName p_class, StringName p_constant) {