### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
} break;
			/* we don't support quad and observer configurations (yet)
			case 2: {
				view_configuration = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_QUAD_VARJO;
			} break;
			case 3: {
				view_configuration = XR_VIEW_CONFIGURATION_TYPE_SECONDARY_MONO_FIRST_PERSON_OBSERVER_MSFT;
			} break;
			*/
			default:
				break;
		}
		int rs = GLOBAL_GET("xr/openxr/reference_space");
		switch (rs) {
			case 0: {
				reference_space = XR_REFERENCE_SPACE_TYPE_LOCAL;
			} break;
			case 1: {
				reference_space = XR_REFERENCE_SPACE_TYPE_STAGE;
			} break;
			default:
				break;
		}
		submit_depth_buffer = GLOBAL_GET("xr/openxr/submit_depth_buffer");
	}
	
	frame_state.predictedDisplayTime = 0;
	frame_state.predictedDisplayPeriod = 0;
}
OpenXRAPI::~OpenXRAPI() {