### Godot version

4.0 beta 10

### System information

Android 12gb ram Mediatek G95

### Issue description

Editor is crashing when opening a project from pc to Android editor. 

### Steps to reproduce

Create a scene from pc editor MEDIUM complex.
Now try to open it in Android editor. 

### Minimal reproduction project

https://github.com/selgesel/godot4-third-person-controller
This project. 

### I recommend.
I recommend to add a crash handler for Android editor.
CustomActivityoncrash is a good library to handle crash and logs are displayed on screen. 
t[1] = r[ir[i + 1]];
				t[2] = r[ir[i + 2]];
			} else {
				t[0] = r[i + 0];
				t[1] = r[i + 1];
				t[2] = r[i + 2];
			}
			Vector3 n = Plane(t[0], t[1], t[2]).normal;
			for (int j = 0; j < 3; j++) {
				HashMap<Vector3, Vector3>::Iterator E = normal_accum.find(t[j]);
				if (!E) {
					normal_accum[t[j]] = n;
				} else {
					float d = n.dot(E->value);
					if (d < 1.0) {
						E->value += n * (1.0 - d);
					}
					
				}
			}
		}
		
		for (KeyValue<Vector3, Vector3> &E : normal_accum) {
			E.value.normalize();
		}
		
		int vc2 = vertices.size();
		for (int i = 0; i < vc2; i++) {
			Vector3 t = r[i];
			HashMap<Vector3, Vector3>::Iterator E = normal_accum.find(t);