### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
ia.file = f;
					ia.new_dir = efd;
					scan_actions.push_back(ia);
				} else {
					p_dir->subdirs[idx]->verified = true;
				}
			} else {
				String ext = f.get_extension().to_lower();
				if (!valid_extensions.has(ext)) {
					continue; 
				}
				int idx = p_dir->find_file_index(f);
				if (idx == -1) {
					
					EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo);
					fi->file = f;
					String path = cd.path_join(fi->file);
					fi->modified_time = FileAccess::get_modified_time(path);
					fi->import_modified_time = 0;
					fi->type = ResourceLoader::get_resource_type(path);
					fi->resource_script_class = ResourceLoader::get_resource_script_class(path);
					if (fi->type == "" && textfile_extensions.has(ext)) {
						fi->type = "TextFile";
					}
					fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path);
					fi->import_valid = fi->type == "TextFile" ? true : ResourceLoader::is_import_valid(path);
					fi->import_group_file = ResourceLoader::get_import_group_file(path);
					{
						ItemAction ia;
						ia.action = ItemAction::ACTION_FILE_ADD;