### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
}
			
			undo_redo->add_do_property(object, count_property, properties_as_array.size());
			for (int i = 0; i < (int)properties_as_array.size(); i++) {
				Dictionary d = properties_as_array[i];
				Array keys = d.keys();
				for (int j = 0; j < keys.size(); j++) {
					String key = keys[j];
					undo_redo->add_do_property(object, vformat(key, i), d[key]);
				}
			}
		}
	}
	undo_redo->commit_action();
	
	if (p_element_index < 0) {
		int added_index = p_to_pos < 0 ? count : p_to_pos;
		emit_signal(SNAME("page_change_request"), added_index / page_length);
		count += 1;
	} else if (p_to_pos < 0) {
		count -= 1;
		if (page == max_page && (MAX(0, count - 1) / page_length != max_page)) {
			emit_signal(SNAME("page_change_request"), max_page - 1);
		}
	}
	begin_array_index = page * page_length;
	end_array_index = MIN(count, (page + 1) * page_length);
	max_page = MAX(0, count - 1) / page_length;
}
void EditorInspectorArray::_clear_array() {