### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

exiting = true;
	resource_preview->stop(); 
	_save_docks();
	
	dim_editor(true);
	get_tree()->quit(p_exit_code);
}
void EditorNode::_discard_changes(const String &p_str) {
	switch (current_menu_option) {
		case FILE_CLOSE_ALL_AND_QUIT:
		case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
		case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT:
		case FILE_CLOSE:
		case FILE_CLOSE_OTHERS:
		case FILE_CLOSE_RIGHT:
		case FILE_CLOSE_ALL:
		case SCENE_TAB_CLOSE: {
			Node *scene = editor_data.get_edited_scene_root(tab_closing_idx);
			if (scene != nullptr) {
				String scene_filename = scene->get_scene_file_path();
				if (!scene_filename.is_empty()) {
					previous_scenes.push_back(scene_filename);
				}
			}