### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
return NaturalNoCaseComparator()(name, fi.name);
		}
	};
	struct FileInfoTypeComparator;
	struct FileInfoModifiedTimeComparator;
	void _sort_file_info_list(List<FileSystemDock::FileInfo> &r_file_list);
	void _search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items);
	void _set_current_path_text(const String &p_path);
	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
	void _get_drag_target_folder(String &target, bool &target_favorites, const Point2 &p_point, Control *p_from) const;
	void _preview_invalidated(const String &p_path);
	void _file_list_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
	void _tree_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
	void _update_display_mode(bool p_force = false);
	Vector<String> _tree_get_selected(bool remove_self_inclusion = true) const;
	bool _is_file_type_disabled_by_feature_profile(const StringName &p_class);
	void _feature_profile_changed();
	static Vector<String> _remove_self_included_paths(Vector<String> selected_strings);
private:
	static FileSystemDock *singleton;
public:
	static FileSystemDock *get_singleton() { return singleton; }