### Godot version

v4.0.beta11.official [91713ced8]

### System information

macOS 13.1

### Issue description

When using a function with a return type of `void` as the return value of another function with a return type of `void`, the following error occurs: 
> Cannot get return value of call to "foo()" because it returns "void"

This wasn't a problem in Godot 3.x and Godot 4.x until now. Seems it's related to https://github.com/godotengine/godot/pull/70702. 

I understand why this is happening, but I'd expect to be able to use functions like this that return `void` because they both use the matching return type. It seems overly strict.

In a real world example I use this to return early when switching states in a FSM:

```gdscript
func _process(_delta: float) -> void:
  if player.is_grounded():
    return state_machine.transition_to("ground") # returns void

  if player.is_on_wall():
    return state_machine.transition_to("wall") # returns void
```

### Steps to reproduce

```gdscript
extends Node

func foo() -> void:
	print("hello")

func _ready() -> void:
	return foo()
```

### Minimal reproduction project

[godot_4_return_value_regression.zip](https://github.com/godotengine/godot/files/10385377/godot_4_return_value_regression.zip)

}
		}
#endif 
	}
	if (p_function->get_datatype().is_resolving()) {
		p_function->set_datatype(prev_datatype);
	}
	parser->current_function = previous_function;
}
void GDScriptAnalyzer::resolve_function_body(GDScriptParser::FunctionNode *p_function, bool p_is_lambda) {
	if (p_function->resolved_body) {
		return;
	}
	p_function->resolved_body = true;
	GDScriptParser::FunctionNode *previous_function = parser->current_function;
	parser->current_function = p_function;
	resolve_suite(p_function->body);
	GDScriptParser::DataType return_type = p_function->body->get_datatype();
	if (!p_function->get_datatype().is_hard_type() && return_type.is_set()) {
		
		return_type.type_source = GDScriptParser::DataType::INFERRED;
		p_function->set_datatype(p_function->body->get_datatype());
	} else if (p_function->get_datatype().is_hard_type() && (p_function->get_datatype().kind != GDScriptParser::DataType::BUILTIN || p_function->get_datatype().builtin_type != Variant::NIL)) {
		if (!p_function->body->has_return && (p_is_lambda || p_function->identifier->name != GDScriptLanguage::get_singleton()->strings._init)) {
			push_error(R"(Not all code paths return a value.)", p_function);
		}
	}
	parser->current_function = previous_function;
}
void GDScriptAnalyzer::decide_suite_type(GDScriptParser::Node *p_suite, GDScriptParser::Node *p_statement) {