### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

} else {
				current_node = _generate_spatial(p_state, p_node_index);
			}
		}
		
		p_scene_parent->add_child(current_node, true);
		if (current_node != p_scene_root) {
			Array args;
			args.append(p_scene_root);
			current_node->propagate_call(StringName("set_owner"), args);
		}
		
		current_node->set_name(gltf_node->get_name());
	}
	p_state->scene_nodes.insert(p_node_index, current_node);
	for (int i = 0; i < gltf_node->children.size(); ++i) {
		_generate_scene_node(p_state, active_skeleton, p_scene_root, gltf_node->children[i]);
	}
}
template <class T>
struct SceneFormatImporterGLTFInterpolate {
	T lerp(const T &a, const T &b, float c) const {
		return a + (b - a) * c;
	}
	T catmull_rom(const T &p0, const T &p1, const T &p2, const T &p3, float t) {
		const float t2 = t * t;
		const float t3 = t2 * t;
		return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4.0f * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
	}
	T bezier(T start, T control_1, T control_2, T end, float t) {