### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

spin->set_read_only(p_read_only);
};
void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
	if (is_read_only()) {
		return;
	}
	const Ref<InputEventMouseButton> mb = p_ev;
	if (mb.is_valid()) {
		if (mb->is_double_click() && mb->get_button_index() == MouseButton::LEFT) {
			_setup_spin();
		}
		if (mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
			preset->set_position(easing_draw->get_screen_position() + mb->get_position());
			preset->reset_size();
			preset->popup();
			
			dragging = false;
			easing_draw->queue_redraw();
		}
		if (mb->get_button_index() == MouseButton::LEFT) {
			dragging = mb->is_pressed();
			
			easing_draw->queue_redraw();
		}
	}
	const Ref<InputEventMouseMotion> mm = p_ev;
	if (dragging && mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {