### Godot version

v4.0.beta14.mono.official [28a24639c]

### System information

Windows 10

### Issue description

The C# implementation of NodePath == operator seems to only check identity.
Comparing two equal NodePath instances returns false.
GDScript allows comparison and I expected the same behavior in C#.

### Steps to reproduce

Create two NodePath instances with the same value and compare them.
See minimal reproduction project.

### Minimal reproduction project

[godot_dotnet_nodepath_eq.zip](https://github.com/godotengine/godot/files/10512940/godot_dotnet_nodepath_eq.zip)

godot_projection raw_dest;
	Projection *dest = (Projection *)&raw_dest;
	memnew_placement(dest, Projection(p_self->operator Projection()));
	return raw_dest;
}
godot_color godotsharp_variant_as_color(const Variant *p_self) {
	godot_color raw_dest;
	Color *dest = (Color *)&raw_dest;
	memnew_placement(dest, Color(p_self->operator Color()));
	return raw_dest;
}
godot_string_name godotsharp_variant_as_string_name(const Variant *p_self) {
	godot_string_name raw_dest;
	StringName *dest = (StringName *)&raw_dest;
	memnew_placement(dest, StringName(p_self->operator StringName()));
	return raw_dest;
}
godot_node_path godotsharp_variant_as_node_path(const Variant *p_self) {
	godot_node_path raw_dest;
	NodePath *dest = (NodePath *)&raw_dest;
	memnew_placement(dest, NodePath(p_self->operator NodePath()));
	return raw_dest;
}
godot_rid godotsharp_variant_as_rid(const Variant *p_self) {
	godot_rid raw_dest;
	RID *dest = (RID *)&raw_dest;
	memnew_placement(dest, RID(p_self->operator ::RID()));
	return raw_dest;
}
godot_callable godotsharp_variant_as_callable(const Variant *p_self) {