### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
f->store_line("importer_version=" + itos(version));
			}
			if (!importer->get_resource_type().is_empty()) {
				f->store_line("type=\"" + importer->get_resource_type() + "\"");
			}
			if (uid == ResourceUID::INVALID_ID) {
				uid = ResourceUID::get_singleton()->create_id();
			}
			f->store_line("uid=\"" + ResourceUID::get_singleton()->id_to_text(uid) + "\""); 
			if (err == OK) {
				String path = base_path + "." + importer->get_save_extension();
				f->store_line("path=\"" + path + "\"");
				dest_paths.push_back(path);
			}
			f->store_line("group_file=" + Variant(p_group_file).get_construct_string());
			if (err == OK) {
				f->store_line("valid=true");
			} else {
				f->store_line("valid=false");
			}
			f->store_line("[deps]\n");
			f->store_line("");
			f->store_line("source_file=" + Variant(file).get_construct_string());
			if (dest_paths.size()) {
				Array dp;
				for (int i = 0; i < dest_paths.size(); i++) {
					dp.push_back(dest_paths[i]);
				}
				f->store_line("dest_files=" + Variant(dp).get_construct_string() + "\n");
			}