### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
return GDScriptCodeGenerator::Address();
			}
			
			Vector<GDScriptCodeGenerator::Address> typeof_args;
			typeof_args.push_back(expr_addr);
			codegen.generator->write_call_utility(result_addr, "typeof", typeof_args);
			
			codegen.generator->write_binary_operator(result_addr, Variant::OP_EQUAL, p_type_addr, result_addr);
			codegen.generator->write_and_left_operand(result_addr);
			
			codegen.generator->write_binary_operator(equality_test_addr, Variant::OP_EQUAL, p_value_addr, expr_addr);
			codegen.generator->write_and_right_operand(equality_test_addr);
			
			codegen.generator->write_end_and(result_addr);
			
			if (expr_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
				codegen.generator->pop_temporary();
			}
			codegen.generator->pop_temporary(); 
			
			if (p_is_nested) {
				
				codegen.generator->write_and_right_operand(result_addr);
				codegen.generator->write_end_and(p_previous_test);
			} else if (!p_is_first) {
				
				codegen.generator->write_or_right_operand(result_addr);
				codegen.generator->write_end_or(p_previous_test);
			} else {