### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_COLOR_ARRAY;
					break;
				default:
					break;
			}
		} else {
			begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_OBJECT;
			iterate_opcode = GDScriptFunction::OPCODE_ITERATE_OBJECT;
		}
	}
	
	append_opcode(begin_opcode);
	append(counter);
	append(container);
	append(iterator);
	for_jmp_addrs.push_back(opcodes.size());
	append(0); 
	append_opcode(GDScriptFunction::OPCODE_JUMP);
	append(opcodes.size() + 6); 
	
	int continue_addr = opcodes.size();
	continue_addrs.push_back(continue_addr);
	append_opcode(iterate_opcode);
	append(counter);
	append(container);
	append(iterator);
	for_jmp_addrs.push_back(opcodes.size());
	append(0); 
}
void GDScriptByteCodeGenerator::write_endfor() {