### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
singleton = this;
	set_name("Scene");
	edited_scene = nullptr;
	editor_data = &p_editor_data;
	editor_selection = p_editor_selection;
	scene_root = p_scene_root;
	VBoxContainer *vbc = this;
	HBoxContainer *filter_hbc = memnew(HBoxContainer);
	filter_hbc->add_theme_constant_override("separate", 0);
	ED_SHORTCUT("scene_tree/rename", TTR("Rename"), Key::F2);
	ED_SHORTCUT_OVERRIDE("scene_tree/rename", "macos", Key::ENTER);
	ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KeyModifierMask::SHIFT | Key::F2);
	ED_SHORTCUT_OVERRIDE("scene_tree/batch_rename", "macos", KeyModifierMask::SHIFT | Key::ENTER);
	ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KeyModifierMask::CMD_OR_CTRL | Key::A);
	ED_SHORTCUT("scene_tree/instantiate_scene", TTR("Instantiate Child Scene"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::A);
	ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse Branch"));
	ED_SHORTCUT("scene_tree/cut_node", TTR("Cut"), KeyModifierMask::CMD_OR_CTRL | Key::X);
	ED_SHORTCUT("scene_tree/copy_node", TTR("Copy"), KeyModifierMask::CMD_OR_CTRL | Key::C);
	ED_SHORTCUT("scene_tree/paste_node", TTR("Paste"), KeyModifierMask::CMD_OR_CTRL | Key::V);
	ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
	ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script"));
	ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script"));
	ED_SHORTCUT("scene_tree/detach_script", TTR("Detach Script"));
	ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KeyModifierMask::CMD_OR_CTRL | Key::UP);
	ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KeyModifierMask::CMD_OR_CTRL | Key::DOWN);
	ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KeyModifierMask::CMD_OR_CTRL | Key::D);
	ED_SHORTCUT("scene_tree/reparent", TTR("Reparent"));
	ED_SHORTCUT("scene_tree/reparent_to_new_node", TTR("Reparent to New Node"));
	ED_SHORTCUT("scene_tree/make_root", TTR("Make Scene Root"));
	ED_SHORTCUT("scene_tree/save_branch_as_scene", TTR("Save Branch as Scene"));