### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
float rel = mm->get_relative().x;
		if (rel == 0) {
			return;
		}
		if (flip) {
			rel = -rel;
		}
		float val = get_edited_object()->get(get_edited_property());
		bool sg = val < 0;
		val = Math::absf(val);
		val = Math::log(val) / Math::log((float)2.0);
		
		val += rel * 0.05;
		val = Math::pow(2.0f, val);
		if (sg) {
			val = -val;
		}
		
		
		if (Math::is_zero_approx(val)) {
			val = 0.00001;
		}
		
		
		val = CLAMP(val, -1'000'000, 1'000'000);
		emit_changed(get_edited_property(), val);
		easing_draw->queue_redraw();
	}
}
void EditorPropertyEasing::_draw_easing() {