### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

print_identifier(p_parameter->identifier);
	if (p_parameter->datatype_specifier != nullptr) {
		push_text(" : ");
		print_type(p_parameter->datatype_specifier);
	}
	if (p_parameter->initializer != nullptr) {
		push_text(" = ");
		print_expression(p_parameter->initializer);
	}
}
void GDScriptParser::TreePrinter::print_preload(PreloadNode *p_preload) {
	push_text(R"(Preload ( ")");
	push_text(p_preload->resolved_path);
	push_text(R"(" )");
}
void GDScriptParser::TreePrinter::print_return(ReturnNode *p_return) {
	push_text("Return");
	if (p_return->return_value != nullptr) {
		push_text(" ");
		print_expression(p_return->return_value);
	}
	push_line();
}
void GDScriptParser::TreePrinter::print_self(SelfNode *p_self) {