### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
scan_actions.push_back(ia);
			}
		} else {
			if (fc && fc->modification_time == mt) {
				
				fi->type = fc->type;
				fi->resource_script_class = fc->resource_script_class;
				fi->uid = fc->uid;
				fi->modified_time = fc->modification_time;
				fi->deps = fc->deps;
				fi->import_modified_time = 0;
				fi->import_valid = true;
				fi->script_class_name = fc->script_class_name;
				fi->script_class_extends = fc->script_class_extends;
				fi->script_class_icon_path = fc->script_class_icon_path;
			} else {
				
				fi->type = ResourceLoader::get_resource_type(path);
				fi->resource_script_class = ResourceLoader::get_resource_script_class(path);
				if (fi->type == "" && textfile_extensions.has(ext)) {
					fi->type = "TextFile";
				}
				fi->uid = ResourceLoader::get_resource_uid(path);
				fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path);
				fi->deps = _get_dependencies(path);
				fi->modified_time = mt;
				fi->import_modified_time = 0;
				fi->import_valid = true;
				if (ClassDB::is_parent_class(fi->type, SNAME("Script"))) {
					_queue_update_script_class(path);