### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

_menu_option(FILE_NEW_TEXTFILE);
	file_dialog->set_current_dir(p_base_path);
	file_dialog->set_current_file(p_base_name);
	open_textfile_after_create = false;
}
Ref<Resource> ScriptEditor::open_file(const String &p_file) {
	List<String> extensions;
	ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
	if (extensions.find(p_file.get_extension())) {
		Ref<Script> scr = ResourceLoader::load(p_file);
		if (!scr.is_valid()) {
			EditorNode::get_singleton()->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!"));
			return Ref<Resource>();
		}
		edit(scr);
		return scr;
	}
	Error error;
	Ref<TextFile> text_file = _load_text_file(p_file, &error);
	if (error != OK) {
		EditorNode::get_singleton()->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!"));
		return Ref<Resource>();
	}
	if (text_file.is_valid()) {
		edit(text_file);
		return text_file;
	}
	return Ref<Resource>();
}
void ScriptEditor::_editor_stop() {