### Godot version

4.0 beta 12 mono

### System information

MacOS 13.1, Apple M1 Pro

### Issue description

When `text_editor/external/use_external_editor` is set to true but `text_editor/external/exec_path` is not set and I create a new script and attach it to a node Godot freezes and i need to force quit the application.
Also after a restart when double clicking on the script the application freezes but I can quit normally

### Steps to reproduce

- Set Use External Editor to true in Editor Settings and leave Exec Path empty
- Create a new project with Moblie Renderer and Git Versioning in Godot
- Create a 3D Scene
- Create a gd script in the FileSystem inspector or directly attach the script to a node

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10420510/New.Game.Project.zip)

history_pos = history.size() - 1;
	}
	int idx = tab_container->get_current_tab();
	if (current) {
		current->clear_edit_menu();
		_save_editor_state(current);
	}
	memdelete(tselected);
	if (idx >= tab_container->get_tab_count()) {
		idx = tab_container->get_tab_count() - 1;
	}
	if (idx >= 0) {
		if (history_pos >= 0) {
			idx = tab_container->get_tab_idx_from_control(history[history_pos].control);
		}
		_go_to_tab(idx);
	} else {
		_update_selected_editor_menu();
	}
	_update_history_arrows();
	_update_script_names();
	_update_members_overview_visibility();
	_update_help_overview_visibility();
	_save_layout();
	_update_find_replace_bar();
}
void ScriptEditor::_close_current_tab(bool p_save) {
	_close_tab(tab_container->get_current_tab(), p_save);
}
void ScriptEditor::_close_discard_current_tab(const String &p_str) {