### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
if (!tile_set) {
		return;
	}
	occluders.resize(tile_set->get_occlusion_layers_count());
	physics.resize(tile_set->get_physics_layers_count());
	for (int bit_index = 0; bit_index < 16; bit_index++) {
		if (terrain_set < 0 || terrain_peering_bits[bit_index] >= tile_set->get_terrains_count(terrain_set)) {
			terrain_peering_bits[bit_index] = -1;
		}
	}
	navigation.resize(tile_set->get_navigation_layers_count());
	
	custom_data.resize(tile_set->get_custom_data_layers_count());
	for (int i = 0; i < custom_data.size(); i++) {
		if (custom_data[i].get_type() != tile_set->get_custom_data_layer_type(i)) {
			Variant new_val;
			Callable::CallError error;
			if (Variant::can_convert(custom_data[i].get_type(), tile_set->get_custom_data_layer_type(i))) {
				const Variant *args[] = { &custom_data[i] };
				Variant::construct(tile_set->get_custom_data_layer_type(i), new_val, args, 1, error);
			} else {
				Variant::construct(tile_set->get_custom_data_layer_type(i), new_val, nullptr, 0, error);
			}
			custom_data.write[i] = new_val;
		}
	}
	notify_property_list_changed();
	emit_signal(SNAME("changed"));
}
void TileData::add_occlusion_layer(int p_to_pos) {