### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
if (p_resource->get_path().is_resource_file()) {
			file->set_current_file(p_resource->get_path().get_file());
		} else {
			if (extensions.size()) {
				String resource_name_snake_case = p_resource->get_class().to_snake_case();
				file->set_current_file("new_" + resource_name_snake_case + "." + preferred.front()->get().to_lower());
			} else {
				file->set_current_file(String());
			}
		}
	} else if (!p_resource->get_path().is_empty()) {
		file->set_current_path(p_resource->get_path());
		if (extensions.size()) {
			String ext = p_resource->get_path().get_extension().to_lower();
			if (extensions.find(ext) == nullptr) {
				file->set_current_path(p_resource->get_path().replacen("." + ext, "." + extensions.front()->get()));
			}
		}
	} else if (preferred.size()) {
		String existing;
		if (extensions.size()) {
			String resource_name_snake_case = p_resource->get_class().to_snake_case();
			existing = "new_" + resource_name_snake_case + "." + preferred.front()->get().to_lower();
		}
		file->set_current_path(existing);
	}
	file->set_title(TTR("Save Resource As..."));
	file->popup_file_dialog();
}
void EditorNode::_menu_option(int p_option) {