### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
int count = 0;
		if (xrr_get_monitors) {
			xrr_monitor_info *monitors = xrr_get_monitors(x11_display, windows[MAIN_WINDOW_ID].x11_window, true, &count);
			if (p_screen < count) {
				double xdpi = sc.width / (double)monitors[p_screen].mwidth * 25.4;
				double ydpi = sc.height / (double)monitors[p_screen].mheight * 25.4;
				xrr_free_monitors(monitors);
				return (xdpi + ydpi) / 2;
			}
			xrr_free_monitors(monitors);
		} else if (p_screen == 0) {
			XRRScreenSize *sizes = XRRSizes(x11_display, 0, &count);
			if (sizes) {
				double xdpi = sc.width / (double)sizes[0].mwidth * 25.4;
				double ydpi = sc.height / (double)sizes[0].mheight * 25.4;
				return (xdpi + ydpi) / 2;
			}
		}
	}
	int width_mm = DisplayWidthMM(x11_display, p_screen);
	int height_mm = DisplayHeightMM(x11_display, p_screen);
	double xdpi = (width_mm ? sc.width / (double)width_mm * 25.4 : 0);
	double ydpi = (height_mm ? sc.height / (double)height_mm * 25.4 : 0);
	if (xdpi || ydpi) {
		return (xdpi + ydpi) / (xdpi && ydpi ? 2 : 1);
	}
	
	return 96;
}
float DisplayServerX11::screen_get_refresh_rate(int p_screen) const {