### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
last_color = picker->get_pick_color();
}
void EditorPropertyColor::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			picker->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
		} break;
	}
}
void EditorPropertyColor::update_property() {
	picker->set_pick_color(get_edited_object()->get(get_edited_property()));
	const Color color = picker->get_pick_color();
	
	if (picker->is_editing_alpha()) {
		picker->set_tooltip_text(vformat(
				"R: %s\nG: %s\nB: %s\nA: %s",
				rtos(color.r).pad_decimals(2),
				rtos(color.g).pad_decimals(2),
				rtos(color.b).pad_decimals(2),
				rtos(color.a).pad_decimals(2)));
	} else {
		picker->set_tooltip_text(vformat(
				"R: %s\nG: %s\nB: %s",
				rtos(color.r).pad_decimals(2),
				rtos(color.g).pad_decimals(2),
				rtos(color.b).pad_decimals(2)));
	}
}
void EditorPropertyColor::setup(bool p_show_alpha) {