### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
if (p_efsd == nullptr) {
		return;
	}
	for (int i = 0; i < p_efsd->get_subdir_count(); i++) {
		r_folders.push_back(p_efsd->get_subdir(i)->get_path());
		_get_all_items_in_dir(p_efsd->get_subdir(i), r_files, r_folders);
	}
	for (int i = 0; i < p_efsd->get_file_count(); i++) {
		r_files.push_back(p_efsd->get_file_path(i));
	}
}
void FileSystemDock::_find_remaps(EditorFileSystemDirectory *p_efsd, const HashMap<String, String> &r_renames, Vector<String> &r_to_remaps) const {
	for (int i = 0; i < p_efsd->get_subdir_count(); i++) {
		_find_remaps(p_efsd->get_subdir(i), r_renames, r_to_remaps);
	}
	for (int i = 0; i < p_efsd->get_file_count(); i++) {
		Vector<String> deps = p_efsd->get_file_deps(i);
		for (int j = 0; j < deps.size(); j++) {
			if (r_renames.has(deps[j])) {
				r_to_remaps.push_back(p_efsd->get_file_path(i));
				break;
			}
		}
	}
}
void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_new_path,