### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

case Variant::RECT2I: {
			EditorPropertyRect2i *editor = memnew(EditorPropertyRect2i(p_wide));
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
			editor->setup(hint.min, hint.max, hint.suffix);
			return editor;
		} break;
		case Variant::VECTOR3: {
			EditorPropertyVector3 *editor = memnew(EditorPropertyVector3(p_wide));
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
			editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, p_hint == PROPERTY_HINT_LINK, hint.suffix, hint.radians);
			return editor;
		} break;
		case Variant::VECTOR3I: {
			EditorPropertyVector3i *editor = memnew(EditorPropertyVector3i(p_wide));
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
			editor->setup(hint.min, hint.max, p_hint == PROPERTY_HINT_LINK, hint.suffix);
			return editor;
		} break;
		case Variant::VECTOR4: {
			EditorPropertyVector4 *editor = memnew(EditorPropertyVector4);
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
			editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
			return editor;
		} break;
		case Variant::VECTOR4I: {
			EditorPropertyVector4i *editor = memnew(EditorPropertyVector4i);
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
			editor->setup(hint.min, hint.max, hint.suffix);
			return editor;
		} break;