### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
class EditorLog;
class EditorPluginList;
class EditorQuickOpen;
class EditorPropertyResource;
class EditorResourcePreview;
class EditorResourceConversionPlugin;
class EditorRun;
class EditorRunNative;
class EditorSelectionHistory;
class EditorSettingsDialog;
class EditorToaster;
class EditorUndoRedoManager;
class ExportTemplateManager;
class FBXImporterManager;
class FileDialog;
class FileSystemDock;
class HistoryDock;
class HSplitContainer;
class ImportDock;
class LinkButton;
class MenuBar;
class MenuButton;
class Node2D;
class NodeDock;
class OptionButton;
class OrphanResourcesDialog;
class Panel;
class PanelContainer;
class PluginConfigDialog;
class ProgressDialog;