### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
return OK;
	}
	Ref<ResourceImporter> importer;
	bool load_default = false;
	
	if (!importer_name.is_empty()) {
		importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
	}
	if (importer.is_null()) {
		
		importer = ResourceFormatImporter::get_singleton()->get_importer_by_extension(p_file.get_extension());
		load_default = true;
		if (importer.is_null()) {
			ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "BUG: File queued for import, but can't be imported, importer for type '" + importer_name + "' not found.");
		}
	}
	
	List<ResourceImporter::ImportOption> opts;
	importer->get_import_options(p_file, &opts);
	for (const ResourceImporter::ImportOption &E : opts) {
		if (!params.has(E.option.name)) { 
			params[E.option.name] = E.default_value;
		}
	}
	if (load_default && ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) {
		
		Dictionary d = GLOBAL_GET("importer_defaults/" + importer->get_importer_name());
		List<Variant> v;
		d.get_key_list(&v);
		for (const Variant &E : v) {