### Godot version

4.0 beta 12

### System information

Windows 10

### Issue description

This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and parameter default name are still TextureUniformTriplanar.

<img width="455" alt="image" src="https://user-images.githubusercontent.com/13264720/212588418-26eeaa24-dacc-4151-b62a-bf3c530548ee.png">


### Steps to reproduce

Just search for Triplanar in the VisualShader node search and add a TextureParameterTriplanar node.

### Minimal reproduction project

N/A
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurveXYZTexture::set_texture);
	ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurveXYZTexture::get_texture);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "CurveXYZTexture"), "set_texture", "get_texture");
}
bool VisualShaderNodeCurveXYZTexture::is_use_prop_slots() const {
	return true;
}
VisualShaderNodeCurveXYZTexture::VisualShaderNodeCurveXYZTexture() {
	set_input_port_default_value(0, 0.0);
	simple_decl = true;
	allow_v_resize = false;
}
int VisualShaderNodeSample3D::get_input_port_count() const {
	return 3;
}
VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_input_port_type(int p_port) const {
	switch (p_port) {
		case 0:
			return PORT_TYPE_VECTOR_3D;
		case 1:
			return PORT_TYPE_SCALAR;
		case 2:
			return PORT_TYPE_SAMPLER;
		default:
			return PORT_TYPE_SCALAR;
	}
}
String VisualShaderNodeSample3D::get_input_port_name(int p_port) const {