### Godot version

4.0 Beta 11 to 13

### System information

Windows 10

### Issue description

When trying to upgrade from Beta 10 one of my projects would immediately crash when opening the editor, with no error in the console which also crashed. I managed to isolate it to this enum:

```
enum { # Directions, clockwise, powers of 100, each direction gets 2 digits, allowing 100 terrains
	CENTER = 01,
	NORTH = 0100, # -Z
	NORTH_EAST = 010000,
	EAST = 01000000, # +X
	SOUTH_EAST = 0100000000,
	SOUTH = 010000000000, # +Z
	SOUTH_WEST = 01000000000000,
	WEST = 0100000000000000, # -X
	NORTH_WEST = 010000000000000000,
	ALL = 010101010101010101,
	ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,
}
```

With this last line causing the crash:
`ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,`

This worked in all the betas I've used up to and including Beta 10


### Steps to reproduce

Copy and paste that enum into a script, and save. Simply having a script with this enum will cause the editor to crash, the script doesn't need to be used anywhere.

### Minimal reproduction project

N/A
HashMap<StringName, int64_t>::ConstIterator i = p_type.enum_values.begin();
	while (i) {
		if (i->value == p_val) {
			return i->key;
		}
		++i;
	}
	return StringName();
}
bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName &p_member_name, const GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_member) {
	if (p_class->members_indices.has(p_member_name)) {
		int index = p_class->members_indices[p_member_name];
		const GDScriptParser::ClassNode::Member *member = &p_class->members[index];
		if (member->type == GDScriptParser::ClassNode::Member::VARIABLE ||
				member->type == GDScriptParser::ClassNode::Member::CONSTANT ||
				member->type == GDScriptParser::ClassNode::Member::ENUM ||
				member->type == GDScriptParser::ClassNode::Member::ENUM_VALUE ||
				member->type == GDScriptParser::ClassNode::Member::CLASS ||
				member->type == GDScriptParser::ClassNode::Member::SIGNAL) {
			return true;
		}
		if (p_member->type != GDScriptParser::Node::FUNCTION && member->type == GDScriptParser::ClassNode::Member::FUNCTION) {
			return true;
		}
	}
	return false;
}
bool GDScriptAnalyzer::has_member_name_conflict_in_native_type(const StringName &p_member_name, const StringName &p_native_type_string) {