### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

for (int i = 0; i < 3; i++) {
			
			Vector3 axis_a = p_transform_a.basis.get_column(i);
			if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized())) {
				return;
			}
			
			Vector3 axis_b = p_transform_b.basis.get_column(i);
			if (!separator.test_axis(axis_ab.cross(axis_b).cross(axis_b).normalized())) {
				return;
			}
		}
	}
	separator.generate_contacts();
}
template <bool withMargin>
static void _collision_box_capsule(const GodotShape3D *p_a, const Transform3D &p_transform_a, const GodotShape3D *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
	const GodotBoxShape3D *box_A = static_cast<const GodotBoxShape3D *>(p_a);
	const GodotCapsuleShape3D *capsule_B = static_cast<const GodotCapsuleShape3D *>(p_b);
	SeparatorAxisTest<GodotBoxShape3D, GodotCapsuleShape3D, withMargin> separator(box_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
	if (!separator.test_previous_axis()) {
		return;
	}
	
	for (int i = 0; i < 3; i++) {
		Vector3 axis = p_transform_a.basis.get_column(i).normalized();
		if (!separator.test_axis(axis)) {
			return;
		}
	}