### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
const HashMap<StringName, PropertyInfo> prop_info = ProjectSettings::get_singleton()->get_custom_property_info();
	for (const KeyValue<StringName, PropertyInfo> &E : prop_info) {
		if (E.value.hint == PROPERTY_HINT_FILE) {
			String old_path = GLOBAL_GET(E.key);
			if (p_renames.has(old_path)) {
				ProjectSettings::get_singleton()->set_setting(E.key, p_renames[old_path]);
			}
		};
	}
	
	List<PropertyInfo> property_list;
	ProjectSettings::get_singleton()->get_property_list(&property_list);
	for (const PropertyInfo &E : property_list) {
		if (E.name.begins_with("autoload/")) {
			
			
			String autoload = GLOBAL_GET(E.name);
			String autoload_singleton = autoload.substr(1, autoload.length());
			if (p_renames.has(autoload)) {
				ProjectSettings::get_singleton()->set_setting(E.name, p_renames[autoload]);
			} else if (autoload.begins_with("*") && p_renames.has(autoload_singleton)) {
				ProjectSettings::get_singleton()->set_setting(E.name, "*" + p_renames[autoload_singleton]);
			}
		}
	}
	ProjectSettings::get_singleton()->save();
}
void FileSystemDock::_update_favorites_list_after_move(const HashMap<String, String> &p_files_renames, const HashMap<String, String> &p_folders_renames) const {