### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
}
	if (String(d["type"]) == "files") {
		Vector<String> files = d["files"];
		if (files.size() == 0) {
			return false; 
		}
		for (int i = 0; i < files.size(); i++) {
			String file = files[i];
			if (file.is_empty() || !FileAccess::exists(file)) {
				continue;
			}
			if (ResourceLoader::exists(file, "Script")) {
				Ref<Script> scr = ResourceLoader::load(file);
				if (scr.is_valid()) {
					return true;
				}
			}
			if (textfile_extensions.has(file.get_extension())) {
				Error err;
				Ref<TextFile> text_file = _load_text_file(file, &err);
				if (text_file.is_valid() && err == OK) {
					return true;
				}
			}
		}
		return false;
	}
	return false;
}
void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {