### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

select_last_pattern = true;
				int new_pattern_index = tile_set->get_patterns_count();
				undo_redo->create_action(TTR("Add TileSet pattern"));
				undo_redo->add_do_method(*tile_set, "add_pattern", selection_pattern, new_pattern_index);
				undo_redo->add_undo_method(*tile_set, "remove_pattern", new_pattern_index);
				undo_redo->commit_action();
			} else {
				
				Vector2i top_left;
				if (!tile_map_selection.is_empty()) {
					top_left = tile_map_selection.front()->get();
				}
				for (const Vector2i &E : tile_map_selection) {
					top_left = top_left.min(E);
				}
				
				Vector2i offset = drag_start_mouse_pos - tile_map->map_to_local(top_left);
				offset = tile_map->local_to_map(mpos - offset) - tile_map->local_to_map(drag_start_mouse_pos - offset);
				TypedArray<Vector2i> selection_used_cells = selection_pattern->get_used_cells();
				
				Vector2i coords;
				HashMap<Vector2i, TileMapCell> cells_undo;
				for (int i = 0; i < selection_used_cells.size(); i++) {
					coords = tile_map->map_pattern(top_left, selection_used_cells[i], selection_pattern);
					cells_undo[coords] = TileMapCell(drag_modified[coords].source_id, drag_modified[coords].get_atlas_coords(), drag_modified[coords].alternative_tile);
					coords = tile_map->map_pattern(top_left + offset, selection_used_cells[i], selection_pattern);
					cells_undo[coords] = TileMapCell(tile_map->get_cell_source_id(tile_map_layer, coords), tile_map->get_cell_atlas_coords(tile_map_layer, coords), tile_map->get_cell_alternative_tile(tile_map_layer, coords));
				}
				
				HashMap<Vector2i, TileMapCell> cells_do;