### Godot version

 Latest 4.0.dev (a3a42159e31db27f8ae7c1ecad6a9ed417cb05de)

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://user-images.githubusercontent.com/85438892/214476911-0ce83a43-b959-4b13-88fd-d6b9af0cd63a.png)

### Steps to reproduce

Open any script

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
#if defined(VULKAN_ENABLED)
	if (context_vulkan) {
		return context_vulkan->get_vsync_mode(p_window);
	}
#endif
#if defined(GLES3_ENABLED)
	if (gl_manager) {
		return gl_manager->is_using_vsync() ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED;
	}
#endif
	return DisplayServer::VSYNC_ENABLED;
}
Vector<String> DisplayServerX11::get_rendering_drivers_func() {
	Vector<String> drivers;
#ifdef VULKAN_ENABLED
	drivers.push_back("vulkan");
#endif
#ifdef GLES3_ENABLED
	drivers.push_back("opengl3");
#endif
	return drivers;
}
DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {