### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
ScriptLanguage::CodeCompletionOption set("set", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
			options.insert(set.display, set);
			r_forced = true;
		} break;
		case GDScriptParser::COMPLETION_PROPERTY_DECLARATION: {
			ScriptLanguage::CodeCompletionOption get("get", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
			options.insert(get.display, get);
			ScriptLanguage::CodeCompletionOption set("set", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
			options.insert(set.display, set);
			r_forced = true;
		} break;
		case GDScriptParser::COMPLETION_PROPERTY_METHOD: {
			if (!completion_context.current_class) {
				break;
			}
			for (int i = 0; i < completion_context.current_class->members.size(); i++) {
				const GDScriptParser::ClassNode::Member &member = completion_context.current_class->members[i];
				if (member.type != GDScriptParser::ClassNode::Member::FUNCTION) {
					continue;
				}
				if (member.function->is_static) {
					continue;
				}
				ScriptLanguage::CodeCompletionOption option(member.function->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
				options.insert(option.display, option);
			}
			r_forced = true;
		} break;
		case GDScriptParser::COMPLETION_ASSIGN: {
			GDScriptCompletionIdentifier type;