### Godot version

4.0.dev(2fdaf2919c03ab50f971f2d51616d4ee329d29af)

### System information

any

### Issue description

AnimationPlayer is unintentionally hidden.

https://user-images.githubusercontent.com/61938263/217088704-c1ad44d6-ef7b-4b10-b351-f9f9fa166e39.mp4


### Steps to reproduce

Select AnimationTree -> Select AnimationPlayer

### Minimal reproduction project

N/A
save_confirmation->set_ok_button_text(TTR("Save & Reload"));
							save_confirmation->set_text(TTR("Save modified resources before reloading?"));
						} else {
							save_confirmation->set_ok_button_text(TTR("Save & Quit"));
							save_confirmation->set_text(TTR("Save modified resources before closing?"));
						}
					} else {
						Node *ed_scene_root = editor_data.get_edited_scene_root(tab_closing_idx);
						if (ed_scene_root) {
							String scene_filename = ed_scene_root->get_scene_file_path();
							if (p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
								save_confirmation->set_ok_button_text(TTR("Save & Reload"));
								save_confirmation->set_text(vformat(TTR("Save changes to '%s' before reloading?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
							} else {
								save_confirmation->set_ok_button_text(TTR("Save & Quit"));
								save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
							}
						}
					}
					save_confirmation->popup_centered();
					break;
				}
			}
			if (!editor_data.get_edited_scene_root(tab_closing_idx)) {
				
				_scene_tab_closed(tab_closing_idx);
				break;
			}
			[[fallthrough]];
		}