### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
se->convert_indent_to_tabs();
			}
		}
		Ref<TextFile> text_file = scr;
		if (text_file != nullptr) {
			se->apply_code();
			_save_text_file(text_file, text_file->get_path());
			break;
		} else {
			EditorNode::get_singleton()->save_resource(scr);
		}
		se->tag_saved_version();
	}
	disk_changed->hide();
}
void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (!se) {
			continue;
		}
		Ref<Resource> scr = se->get_edited_resource();
		if (scr == p_res) {
			se->tag_saved_version();
		}
	}
	_update_script_names();
	_trigger_live_script_reload();
}
void ScriptEditor::_scene_saved_callback(const String &p_path) {