### Godot version

v4.0.beta9.official [e780dc332]

### System information

macOS Ventura 13.0.1 (Intel), Radeon Pro 580 8 GB

### Issue description

When setting the size of a SubViewport (that is inside the corresponding SubViewportContainer) to zero, the editor crashes instantly.

**But it only happens when I set the size of the SubViewport by sliding the values.**

You can see what happens in this video:


https://user-images.githubusercontent.com/91340577/209363880-503d3dff-80e1-4e9e-bb57-d059fdbfeed0.mp4

At the end of the video you can see the crash message of macOS reading: _Godot quit unexpectedly._

If I write the number zero (or any negative) to the values of the SubViewport size, the crash doesn't happens.

### Steps to reproduce

1. Add a SubViewportContainer
2. Add a SubViewport as a child of the SubViewportContainer
3. Set the size of the SubViewport to zero **by sliding** the X or the Y value.

### Minimal reproduction project

1. Open the project
2. Go to the Control.tscn scene
3. Select the SubViewport node
4. Slide the X or Y values of the size to zero

[SubViewportCrash.zip](https://github.com/godotengine/godot/files/10296101/SubViewportCrash.zip)
if (cl->enabled && cl->texture.is_valid()) {
					
					Size2 tsize = RSG::texture_storage->texture_size_with_proxy(cl->texture);
					tsize *= cl->scale;
					Vector2 offset = tsize / 2.0;
					cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize);
					cl->xform_cache = xf * cl->xform;
					if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
						cl->filter_next_ptr = lights;
						lights = cl;
						Transform2D scale;
						scale.scale(cl->rect_cache.size);
						scale.columns[2] = cl->rect_cache.position;
						cl->light_shader_xform = cl->xform * scale;
						if (cl->use_shadow) {
							cl->shadows_next_ptr = lights_with_shadow;
							if (lights_with_shadow == nullptr) {
								shadow_rect = cl->xform_cache.xform(cl->rect_cache);
							} else {
								shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache));
							}
							lights_with_shadow = cl;
							cl->radius_cache = cl->rect_cache.size.length();
						}
					}
				}
			}
			for (RendererCanvasRender::Light *F : canvas->directional_lights) {
				RendererCanvasRender::Light *cl = F;
				if (cl->enabled) {