### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
}
			bool named = subscript->is_attribute;
			StringName name;
			GDScriptCodeGenerator::Address index;
			if (p_index_addr.mode != GDScriptCodeGenerator::Address::NIL) {
				index = p_index_addr;
			} else if (subscript->is_attribute) {
				if (subscript->base->type == GDScriptParser::Node::SELF && codegen.script) {
					GDScriptParser::IdentifierNode *identifier = subscript->attribute;
					HashMap<StringName, GDScript::MemberInfo>::Iterator MI = codegen.script->member_indices.find(identifier->name);
#ifdef DEBUG_ENABLED
					if (MI && MI->value.getter == codegen.function_name) {
						String n = identifier->name;
						_set_error("Must use '" + n + "' instead of 'self." + n + "' in getter.", identifier);
						r_error = ERR_COMPILATION_FAILED;
						return GDScriptCodeGenerator::Address();
					}
#endif
					if (MI && MI->value.getter == "") {
						
						gen->pop_temporary();
						
						return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, MI->value.index, _gdtype_from_datatype(subscript->get_datatype(), codegen.script));
					}
				}
				name = subscript->attribute->name;
				named = true;
			} else {
				if (subscript->index->is_constant && subscript->index->reduced_value.get_type() == Variant::STRING_NAME) {