### Godot version

v4.0.beta14.official [28a24639c]

### System information

MacOS 12.6.2

### Issue description

Beta 14 throws an error for custom `@icon`, e.g.
```
class_name StateMachine extends Node

@icon("res://assets/icons/state_machine.svg")
```
> Annotation "`@icon`" is not allowed in this level.

In beta 13 and before that worked fine.

### Steps to reproduce

1. Add a custom `@icon` in a custom node script.
2. Error message: Annotation "`@icon`" is not allowed in this level.

There are possibly other errors because a `class_name` node is now not recognized if extended by other classes, but they should resolve if `@icon` is removed.

### Minimal reproduction project

N/A
if (p_is_elif) {
		push_text("Elif ");
	} else {
		push_text("If ");
	}
	print_expression(p_if->condition);
	push_line(" :");
	increase_indent();
	print_suite(p_if->true_block);
	decrease_indent();
	
	if (p_if->false_block != nullptr) {
		push_line("Else :");
		increase_indent();
		print_suite(p_if->false_block);
		decrease_indent();
	}
}
void GDScriptParser::TreePrinter::print_lambda(LambdaNode *p_lambda) {
	print_function(p_lambda->function, "Lambda");
	push_text("| captures [ ");
	for (int i = 0; i < p_lambda->captures.size(); i++) {
		if (i > 0) {
			push_text(" , ");
		}
		push_text(p_lambda->captures[i]->name.operator String());
	}
	push_line(" ]");
}
void GDScriptParser::TreePrinter::print_literal(LiteralNode *p_literal) {