### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

_collision_capsule_cylinder<false>,
				_collision_capsule_convex_polygon<false>,
				_collision_capsule_face<false> },
		{ nullptr,
				nullptr,
				nullptr,
				_collision_cylinder_cylinder<false>,
				_collision_cylinder_convex_polygon<false>,
				_collision_cylinder_face<false> },
		{ nullptr,
				nullptr,
				nullptr,
				nullptr,
				_collision_convex_polygon_convex_polygon<false>,
				_collision_convex_polygon_face<false> },
		{ nullptr,
				nullptr,
				nullptr,
				nullptr,
				nullptr,
				nullptr },
	};
	static const CollisionFunc collision_table_margin[6][6] = {
		{ _collision_sphere_sphere<true>,
				_collision_sphere_box<true>,
				_collision_sphere_capsule<true>,
				_collision_sphere_cylinder<true>,
				_collision_sphere_convex_polygon<true>,
				_collision_sphere_face<true> },
		{ nullptr,