### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
#include "editor_inspector.h"
#include "core/os/keyboard.h"
#include "editor/doc_tools.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_node.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/script_editor_plugin.h"
#include "multi_node_edit.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
#include "scene/property_utils.h"
#include "scene/resources/packed_scene.h"
static bool _property_path_matches(const String &p_property_path, const String &p_filter, EditorPropertyNameProcessor::Style p_style) {