### Godot version

v4.0.beta10.official [d0398f62f]

### System information

linux mint Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti, Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti

### Issue description

draw_dashed line fills the ending up instead leaving unpainted, maybe intended to draw more closed dashed rectangles, but i would call this a bug. If its intended the docs should mention this and i would like to see an option to turn this behavior off.
For example to use this for drawing multicolored dashed lines it would be a unwanted.

big dashed line length 119
![grafik](https://user-images.githubusercontent.com/8441455/211654997-0bd59f52-1429-431d-aa44-a3067e87124f.png)

big dashed line length 120
![grafik](https://user-images.githubusercontent.com/8441455/211655381-a279d25e-40eb-4f31-b613-fe141f72416f.png)

Below is shown lengths from 1 to 200

### Steps to reproduce

Run this lines to draw dashed lines:

```
	for i in range(0,200,2):
		self.draw_dashed_line(topleft + Vector2(0, i),
		topleft + Vector2(i, i),
		Color(1,1,1,1), 1, 10)
```

### Minimal reproduction project

-
if (!is_inside_tree()) {
		return;
	}
	if (texture_repeat == TEXTURE_REPEAT_PARENT_NODE) {
		CanvasItem *parent_item = get_parent_item();
		if (parent_item) {
			texture_repeat_cache = parent_item->texture_repeat_cache;
		} else {
			texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
		}
	} else {
		texture_repeat_cache = RS::CanvasItemTextureRepeat(texture_repeat);
	}
}
void CanvasItem::_update_texture_repeat_changed(bool p_propagate) {
	if (!is_inside_tree()) {
		return;
	}
	_refresh_texture_repeat_cache();
	RS::get_singleton()->canvas_item_set_default_texture_repeat(get_canvas_item(), texture_repeat_cache);
	queue_redraw();
	if (p_propagate) {
		for (CanvasItem *E : children_items) {
			if (!E->top_level && E->texture_repeat == TEXTURE_REPEAT_PARENT_NODE) {
				E->_update_texture_repeat_changed(true);
			}
		}
	}
}
void CanvasItem::set_texture_repeat(TextureRepeat p_texture_repeat) {