### Godot version

v4.0.beta16.official [518b9e580]

### System information

Pop!_OS 22.04 (Ubuntu), Compatibility, HAWAII (, LLVM 14.0.0, DRM 2.50, 6.0.12-76060006-generic)

### Issue description

A 3D object with a material with `blend_mode` set to `subtract` and `transparency` set to `alpha` causes the entire editor to render completely black when the renderer is set to `compatibility`.

The editor remains completely black while the object with the material is selected. Selecting a different object fixes it, but moving the editor camera can sometimes cause the editor to return to black again.

- The `forward+` and `mobile` rendering modes work properly.
- The editor seems remains to remain fully functional apart from the rendering.
- This issue does not occur in the running game.
- I was also able to reproduce the error in 2D once, but when I tried it a second time it worked properly without the rendering error.

### Steps to reproduce

In the provided minimal project is a cube with a material added to its `material_override` property. Setting `blend_mode` to `alpha` in the material causes the entire editor to render black.

### Minimal reproduction project

[MinimalProject.zip](https://github.com/godotengine/godot/files/10552568/MinimalProject.zip)

mesh_storage->mesh_instance_check_for_update(cm->mesh_instance);
						mesh_storage->mesh_instance_set_canvas_item_transform(cm->mesh_instance, canvas_transform_inverse * ci->final_transform);
						update_skeletons = true;
					}
				}
				c = c->next;
			}
		}
		if (ci->canvas_group_owner != nullptr) {
			if (canvas_group_owner == nullptr) {
				if (update_skeletons) {
					mesh_storage->update_mesh_instances();
					update_skeletons = false;
				}
				
				_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used);
				item_count = 0;
				if (ci->canvas_group_owner->canvas_group->mode != RS::CANVAS_GROUP_MODE_TRANSPARENT) {
					Rect2i group_rect = ci->canvas_group_owner->global_rect_cache;
					texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false);
					if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
						items[item_count++] = ci->canvas_group_owner;
					}
				} else if (!backbuffer_cleared) {
					texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0));
					backbuffer_cleared = true;
				}
				backbuffer_copy = false;
				canvas_group_owner = ci->canvas_group_owner; 
			}