### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
fallback = "ns-resize";
					break;
				case CURSOR_HSIZE:
					fallback = "ew-resize";
					break;
				case CURSOR_BDIAGSIZE:
					fallback = "fd_double_arrow";
					break;
				case CURSOR_FDIAGSIZE:
					fallback = "bd_double_arrow";
					break;
				case CURSOR_MOVE:
					img[i] = img[CURSOR_DRAG];
					break;
				case CURSOR_VSPLIT:
					fallback = "sb_v_double_arrow";
					break;
				case CURSOR_HSPLIT:
					fallback = "sb_h_double_arrow";
					break;
				case CURSOR_HELP:
					fallback = "help";
					break;
			}
			if (fallback != nullptr) {
				img[i] = XcursorLibraryLoadImage(fallback, cursor_theme, cursor_size);
			}
		}
		if (img[i]) {
			cursors[i] = XcursorImageLoadCursor(x11_display, img[i]);