### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

String action = undo_redo->get_current_action_name();
					if (action.is_empty()) {
						break;
					}
					switch (undo_redo->get_current_action_history_id()) {
						case EditorUndoRedoManager::GLOBAL_HISTORY:
							log->add_message(vformat(TTR("Global Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
							break;
						case EditorUndoRedoManager::REMOTE_HISTORY:
							log->add_message(vformat(TTR("Remote Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
							break;
						default:
							log->add_message(vformat(TTR("Scene Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
					}
				}
			}
		} break;
		case EDIT_RELOAD_SAVED_SCENE: {
			Node *scene = get_edited_scene();
			if (!scene) {
				break;
			}
			String filename = scene->get_scene_file_path();
			if (filename.is_empty()) {
				show_warning(TTR("Can't reload a scene that was never saved."));
				break;
			}
			if (unsaved_cache && !p_confirmed) {
				confirmation->set_ok_button_text(TTR("Reload Saved Scene"));
				confirmation->set_text(