### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

} else {
					push_error(R"(Cannot use another enum element before it was declared.)", p_identifier);
				}
				return; 
			}
		}
	}
	bool found_source = false;
	
	
	switch (p_identifier->source) {
		case GDScriptParser::IdentifierNode::FUNCTION_PARAMETER:
			p_identifier->set_datatype(p_identifier->parameter_source->get_datatype());
			found_source = true;
			break;
		case GDScriptParser::IdentifierNode::LOCAL_CONSTANT:
		case GDScriptParser::IdentifierNode::MEMBER_CONSTANT:
			p_identifier->set_datatype(p_identifier->constant_source->get_datatype());
			p_identifier->is_constant = true;
			
			p_identifier->reduced_value = p_identifier->constant_source->initializer->reduced_value;
			found_source = true;
			break;
		case GDScriptParser::IdentifierNode::MEMBER_SIGNAL:
		case GDScriptParser::IdentifierNode::INHERITED_VARIABLE:
			mark_lambda_use_self();
			break;
		case GDScriptParser::IdentifierNode::MEMBER_VARIABLE:
			mark_lambda_use_self();
			p_identifier->variable_source->usages++;