### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

for (int i = 0; i < p_array->elements.size(); i++) {
		GDScriptParser::ExpressionNode *element = p_array->elements[i];
		reduce_expression(element);
	}
	
	GDScriptParser::DataType arr_type;
	arr_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	arr_type.kind = GDScriptParser::DataType::BUILTIN;
	arr_type.builtin_type = Variant::ARRAY;
	arr_type.is_constant = true;
	p_array->set_datatype(arr_type);
}
void GDScriptAnalyzer::update_array_literal_element_type(const GDScriptParser::DataType &p_base_type, GDScriptParser::ArrayNode *p_array_literal) {