### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
GDScriptParser::DataType resolve_datatype(GDScriptParser::TypeNode *p_type);
	void decide_suite_type(GDScriptParser::Node *p_suite, GDScriptParser::Node *p_statement);
	void resolve_annotation(GDScriptParser::AnnotationNode *p_annotation);
	void resolve_class_member(GDScriptParser::ClassNode *p_class, StringName p_name, const GDScriptParser::Node *p_source = nullptr);
	void resolve_class_member(GDScriptParser::ClassNode *p_class, int p_index, const GDScriptParser::Node *p_source = nullptr);
	void resolve_class_interface(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source = nullptr);
	void resolve_class_interface(GDScriptParser::ClassNode *p_class, bool p_recursive);
	void resolve_class_body(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source = nullptr);
	void resolve_class_body(GDScriptParser::ClassNode *p_class, bool p_recursive);
	void resolve_function_signature(GDScriptParser::FunctionNode *p_function, const GDScriptParser::Node *p_source = nullptr, bool p_is_lambda = false);
	void resolve_function_body(GDScriptParser::FunctionNode *p_function, bool p_is_lambda = false);
	void resolve_node(GDScriptParser::Node *p_node, bool p_is_root = true);
	void resolve_suite(GDScriptParser::SuiteNode *p_suite);
	void resolve_assignable(GDScriptParser::AssignableNode *p_assignable, const char *p_kind);
	void resolve_variable(GDScriptParser::VariableNode *p_variable, bool p_is_local);
	void resolve_constant(GDScriptParser::ConstantNode *p_constant, bool p_is_local);
	void resolve_parameter(GDScriptParser::ParameterNode *p_parameter);
	void resolve_if(GDScriptParser::IfNode *p_if);
	void resolve_for(GDScriptParser::ForNode *p_for);
	void resolve_while(GDScriptParser::WhileNode *p_while);
	void resolve_assert(GDScriptParser::AssertNode *p_assert);
	void resolve_match(GDScriptParser::MatchNode *p_match);
	void resolve_match_branch(GDScriptParser::MatchBranchNode *p_match_branch, GDScriptParser::ExpressionNode *p_match_test);
	void resolve_match_pattern(GDScriptParser::PatternNode *p_match_pattern, GDScriptParser::ExpressionNode *p_match_test);
	void resolve_return(GDScriptParser::ReturnNode *p_return);
	
	void reduce_expression(GDScriptParser::ExpressionNode *p_expression, bool p_is_root = false);
	void reduce_array(GDScriptParser::ArrayNode *p_array);
	void reduce_assignment(GDScriptParser::AssignmentNode *p_assignment);
	void reduce_await(GDScriptParser::AwaitNode *p_await);