### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
}
			if (array_type.has_container_element_type()) {
				gen->write_construct_typed_array(result, array_type.get_container_element_type(), values);
			} else {
				gen->write_construct_array(result, values);
			}
			for (int i = 0; i < values.size(); i++) {
				if (values[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					gen->pop_temporary();
				}
			}
			return result;
		} break;
		case GDScriptParser::Node::DICTIONARY: {
			const GDScriptParser::DictionaryNode *dn = static_cast<const GDScriptParser::DictionaryNode *>(p_expression);
			Vector<GDScriptCodeGenerator::Address> elements;
			
			GDScriptDataType dict_type;
			dict_type.has_type = true;
			dict_type.kind = GDScriptDataType::BUILTIN;
			dict_type.builtin_type = Variant::DICTIONARY;
			GDScriptCodeGenerator::Address result = codegen.add_temporary(dict_type);
			for (int i = 0; i < dn->elements.size(); i++) {
				
				GDScriptCodeGenerator::Address element;
				switch (dn->style) {
					case GDScriptParser::DictionaryNode::PYTHON_DICT:
						
						element = _parse_expression(codegen, r_error, dn->elements[i].key);
						if (r_error) {