### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

memdelete(completion_cache);
}
void ScriptEditorPlugin::edit(Object *p_object) {
	if (Object::cast_to<Script>(p_object)) {
		Script *p_script = Object::cast_to<Script>(p_object);
		String res_path = p_script->get_path().get_slice("::", 0);
		if (p_script->is_built_in() && !res_path.is_empty()) {
			if (ResourceLoader::get_resource_type(res_path) == "PackedScene") {
				if (!EditorNode::get_singleton()->is_scene_open(res_path)) {
					EditorNode::get_singleton()->load_scene(res_path);
				}
			} else {
				EditorNode::get_singleton()->load_resource(res_path);
			}
		}
		script_editor->edit(p_script);
	} else if (Object::cast_to<TextFile>(p_object)) {
		script_editor->edit(Object::cast_to<TextFile>(p_object));
	}
}
bool ScriptEditorPlugin::handles(Object *p_object) const {