### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

if (e->target->point.dot(normal) < dist) {
				break;
			}
			CHULL_ASSERT(e->target->point.dot(normal) == dist);
			if (e->copy == merge_stamp) {
				break;
			}
			int64_t dot = e->target->point.dot(perp);
			if (dot <= max_dot0) {
				break;
			}
			max_dot0 = dot;
			p_e0 = e;
			et0 = e->target->point;
		}
	}
	int64_t max_dot1 = et1.dot(perp);
	if (p_e1) {
		while (p_e1->target != p_stop1) {
			Edge *e = p_e1->reverse->next;
			if (e->target->point.dot(normal) < dist) {
				break;
			}
			CHULL_ASSERT(e->target->point.dot(normal) == dist);
			if (e->copy == merge_stamp) {
				break;
			}
			int64_t dot = e->target->point.dot(perp);
			if (dot <= max_dot1) {
				break;