### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

if (p_idx == recent_scripts->get_item_count() - 1) {
		EditorSettings::get_singleton()->set_project_metadata("recent_files", "scripts", Array());
		call_deferred(SNAME("_update_recent_scripts"));
		return;
	}
	Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scripts", Array());
	ERR_FAIL_INDEX(p_idx, rc.size());
	String path = rc[p_idx];
	
	if (FileAccess::exists(path)) {
		List<String> extensions;
		ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
		if (extensions.find(path.get_extension())) {
			Ref<Script> scr = ResourceLoader::load(path);
			if (scr.is_valid()) {
				edit(scr, true);
				return;
			}
		}
		Error err;
		Ref<TextFile> text_file = _load_text_file(path, &err);