### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (!subgroup.is_empty() && !subgroup_base.is_empty()) {
				if (path.begins_with(subgroup_base)) {
					path = path.trim_prefix(subgroup_base);
				} else if (subgroup_base.begins_with(path)) {
					
				} else {
					subgroup = ""; 
				}
			}
			
			if (!group.is_empty() && !group_base.is_empty() && subgroup.is_empty()) {
				if (path.begins_with(group_base)) {
					path = path.trim_prefix(group_base);
				} else if (group_base.begins_with(path)) {
					
				} else {
					group = ""; 
					subgroup = "";
				}
			}
			
			if (!subgroup.is_empty()) {
				path = subgroup + "/" + path;
			}
			if (!group.is_empty()) {
				path = group + "/" + path;
			}
		}
		
		String name_override = (path.contains("/")) ? path.substr(path.rfind("/") + 1) : path;