### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

e->link(e);
			c0->edges = e;
			e = e->reverse;
			e->link(e);
			c1->edges = e;
			return;
		} else {
			int32_t cmp = !min0 ? 1 : (!min1 ? -1 : min_cot0.compare(min_cot1));
#ifdef DEBUG_CONVEX_HULL
			printf("    -> Result %d\n", cmp);
#endif
			if (first_run || ((cmp >= 0) ? !min_cot1.is_negative_infinity() : !min_cot0.is_negative_infinity())) {
				Edge *e = new_edge_pair(c0, c1);
				if (pending_tail0) {
					pending_tail0->prev = e;
				} else {
					pending_head0 = e;
				}
				e->next = pending_tail0;
				pending_tail0 = e;
				e = e->reverse;
				if (pending_tail1) {
					pending_tail1->next = e;
				} else {
					pending_head1 = e;
				}
				e->prev = pending_tail1;
				pending_tail1 = e;
			}
			Edge *e0 = min0;