### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

ERR_FAIL_NULL(p_node);
	ERR_FAIL_NULL(p_list);
	if (p_list->find(p_node) != nullptr) {
		return;
	}
	p_list->push_back(p_node);
	
	
	if (p_node->base_type.class_type != nullptr) {
		get_class_node_current_scope_classes(p_node->base_type.class_type, p_list);
	}
	if (p_node->outer != nullptr) {
		get_class_node_current_scope_classes(p_node->outer, p_list);
	}
}
Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source) {