### Godot version

v4.0.beta13.official [caacade56] - v4.0.beta16.official [518b9e580]

### System information

Windows 10

### Issue description

Since Beta13 the inspector shows a duplicate "override_pose" property on the BoneAttachment3D node. Toggling one property toggles them both.

Perhaps related to the work done in #71137?


![bone attachment 3d](https://user-images.githubusercontent.com/91982860/215579803-7bff4b47-a201-41cb-8837-307894dc0dcc.png)


### Steps to reproduce

- Open the MRP
- Select the BoneAttachment3D node
- Observe that there are two "Override Pose" properties in the inspector

### Minimal reproduction project

[bone attachment 3d duplicated property.zip](https://github.com/godotengine/godot/files/10539370/bone.attachment.3d.duplicated.property.zip)

override_pose = p_override;
	set_notify_local_transform(override_pose);
	set_process_internal(override_pose);
	if (!override_pose) {
		Skeleton3D *sk = _get_skeleton3d();
		if (sk) {
			sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false);
		}
		_transform_changed();
	}
	notify_property_list_changed();
}
bool BoneAttachment3D::get_override_pose() const {
	return override_pose;
}
void BoneAttachment3D::set_use_external_skeleton(bool p_use_external) {
	use_external_skeleton = p_use_external;
	if (use_external_skeleton) {
		_check_unbind();
		_update_external_skeleton_cache();
		_check_bind();
		_transform_changed();
	}
	notify_property_list_changed();
}
bool BoneAttachment3D::get_use_external_skeleton() const {
	return use_external_skeleton;
}
void BoneAttachment3D::set_external_skeleton(NodePath p_path) {