### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
	if (profile.is_null()) {
		return false;
	}
	StringName class_name = object->get_class();
	while (class_name != StringName()) {
		if (profile->is_class_property_disabled(class_name, p_property)) {
			return true;
		}
		if (profile->is_class_disabled(class_name)) {
			
			return true;
		}
		class_name = ClassDB::get_parent_class(class_name);
	}
	return false;
}
void EditorInspector::_update_tree() {