### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
r_style = 0;
	r_style_ex = WS_EX_WINDOWEDGE;
	if (p_main_window) {
		r_style_ex |= WS_EX_APPWINDOW;
		r_style |= WS_VISIBLE;
	}
	if (p_fullscreen || p_borderless) {
		r_style |= WS_POPUP; 
		if (p_fullscreen && p_multiwindow_fs) {
			r_style |= WS_BORDER; 
		}
	} else {
		if (p_resizable) {
			if (p_maximized) {
				r_style = WS_OVERLAPPEDWINDOW | WS_MAXIMIZE;
			} else {
				r_style = WS_OVERLAPPEDWINDOW;
			}
		} else {
			r_style = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU;
		}