### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
memdelete(instances[i]);
	}
	return result;
}
void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
	current_option = p_tool;
	switch (p_tool) {
#ifdef MODULE_REGEX_ENABLED
		case TOOL_BATCH_RENAME: {
			if (!profile_allow_editing) {
				break;
			}
			if (editor_selection->get_selected_node_list().size() > 1) {
				rename_dialog->popup_centered();
			}
		} break;
#endif 
		case TOOL_RENAME: {
			if (!profile_allow_editing) {
				break;
			}
			Tree *tree = scene_tree->get_scene_tree();
			if (tree->is_anything_selected()) {
				tree->grab_focus();
				tree->edit_selected();
			}
		} break;
		case TOOL_REPARENT_TO_NEW_NODE:
			if (!_validate_no_foreign()) {
				break;