### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
case ShaderNode::Uniform::HINT_ROUGHNESS_GRAY: {
			result = "hint_roughness_gray";
		} break;
		case ShaderNode::Uniform::HINT_DEFAULT_BLACK: {
			result = "hint_default_black";
		} break;
		case ShaderNode::Uniform::HINT_DEFAULT_WHITE: {
			result = "hint_default_white";
		} break;
		case ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT: {
			result = "hint_default_transparent";
		} break;
		case ShaderNode::Uniform::HINT_ANISOTROPY: {
			result = "hint_anisotropy";
		} break;
		case ShaderNode::Uniform::HINT_SCREEN_TEXTURE: {
			result = "hint_screen_texture";
		} break;
		case ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE: {
			result = "hint_normal_roughness_texture";
		} break;
		case ShaderNode::Uniform::HINT_DEPTH_TEXTURE: {
			result = "hint_depth_texture";
		} break;
		default:
			break;
	}
	return result;
}
String ShaderLanguage::get_texture_filter_name(TextureFilter p_filter) {