### Godot version

4.0beta14

### System information

Windows 10

### Issue description

Returned Array value isn't converted to Packed*Array

### Steps to reproduce

```
var string_array: PackedStringArray = ["test"] # valid
var int_array: PackedInt32Array = [3] # valid

func get_packed_string_array() -> PackedStringArray:
	return ["test"] #error


func get_packed_int_array() -> PackedInt32Array:
	return [3] #error
```

Line 8:Cannot return value of type "Array" because the function return type is "PackedStringArray".
Line 12:Cannot return value of type "Array" because the function return type is "PackedInt32Array".

### Minimal reproduction project

[return_bug.zip](https://github.com/godotengine/godot/files/10490367/return_bug.zip)

GDScriptParser::DataType type = make_enum_type(p_enum_name, p_native_class, p_meta);
	List<StringName> enum_values;
	ClassDB::get_enum_constants(p_native_class, p_enum_name, &enum_values);
	for (const StringName &E : enum_values) {
		type.enum_values[E] = ClassDB::get_integer_constant(p_native_class, E);
	}
	return type;
}
static GDScriptParser::DataType make_builtin_meta_type(Variant::Type p_type) {
	GDScriptParser::DataType type;
	type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	type.kind = GDScriptParser::DataType::BUILTIN;
	type.builtin_type = p_type;
	type.is_constant = true;
	type.is_meta_type = true;
	return type;
}
static StringName enum_get_value_name(const GDScriptParser::DataType p_type, int64_t p_val) {