### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
return object_class;
}
void EditorInspector::_feature_profile_changed() {
	update_tree();
}
void EditorInspector::set_restrict_to_basic_settings(bool p_restrict) {
	restrict_to_basic = p_restrict;
	update_tree();
}
void EditorInspector::set_property_clipboard(const Variant &p_value) {
	property_clipboard = p_value;
}
Variant EditorInspector::get_property_clipboard() const {
	return property_clipboard;
}
void EditorInspector::_add_meta_confirm() {
	String name = add_meta_name->get_text();
	object->editor_set_section_unfold("metadata", true); 
	Variant defval;
	Callable::CallError ce;
	Variant::construct(Variant::Type(add_meta_type->get_selected_id()), defval, nullptr, 0, ce);
	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	undo_redo->create_action(vformat(TTR("Add metadata %s"), name));
	undo_redo->add_do_method(object, "set_meta", name, defval);
	undo_redo->add_undo_method(object, "remove_meta", name);
	undo_redo->commit_action();
}
void EditorInspector::_check_meta_name(const String &p_name) {