### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

ClassNode *n_class = alloc_node<ClassNode>();
	ClassNode *previous_class = current_class;
	current_class = n_class;
	n_class->outer = previous_class;
	if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier for the class name after "class".)")) {
		n_class->identifier = parse_identifier();
		if (n_class->outer) {
			String fqcn = n_class->outer->fqcn;
			if (fqcn.is_empty()) {
				fqcn = script_path;
			}
			n_class->fqcn = fqcn + "::" + n_class->identifier->name;
		} else {
			n_class->fqcn = n_class->identifier->name;
		}
	}
	if (match(GDScriptTokenizer::Token::EXTENDS)) {
		parse_extends();
	}
	consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after class declaration.)");
	bool multiline = match(GDScriptTokenizer::Token::NEWLINE);
	if (multiline && !consume(GDScriptTokenizer::Token::INDENT, R"(Expected indented block after class declaration.)")) {
		current_class = previous_class;
		complete_extents(n_class);
		return n_class;