### Godot version

4.0 beta 10

### System information

Android 12gb ram Mediatek G95

### Issue description

Editor is crashing when opening a project from pc to Android editor. 

### Steps to reproduce

Create a scene from pc editor MEDIUM complex.
Now try to open it in Android editor. 

### Minimal reproduction project

https://github.com/selgesel/godot4-third-person-controller
This project. 

### I recommend.
I recommend to add a crash handler for Android editor.
CustomActivityoncrash is a good library to handle crash and logs are displayed on screen. 
}
						dst.append_array(src);
						arrays[j] = dst;
						index_accum += vcount;
					} break;
				}
			}
		}
	}
	ERR_FAIL_COND_V(arrays.size() != ARRAY_MAX, Ref<ArrayMesh>());
	{
		int *ir = nullptr;
		Vector<int> indices = arrays[ARRAY_INDEX];
		bool has_indices = false;
		Vector<Vector3> vertices = arrays[ARRAY_VERTEX];
		int vc = vertices.size();
		ERR_FAIL_COND_V(!vc, Ref<ArrayMesh>());
		Vector3 *r = vertices.ptrw();
		if (indices.size()) {
			ERR_FAIL_COND_V(indices.size() % 3 != 0, Ref<ArrayMesh>());
			vc = indices.size();
			ir = indices.ptrw();
			has_indices = true;
		}
		HashMap<Vector3, Vector3> normal_accum;
		
		for (int i = 0; i < vc; i += 3) {
			Vector3 t[3];
			if (has_indices) {
				t[0] = r[ir[i + 0]];