### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
Vector3i val = get_edited_object()->get(get_edited_property());
	setting = true;
	spin[0]->set_value(val.x);
	spin[1]->set_value(val.y);
	spin[2]->set_value(val.z);
	setting = false;
	_update_ratio();
}
void EditorPropertyVector3i::_update_ratio() {
	linked->set_modulate(Color(1, 1, 1, linked->is_pressed() ? 1.0 : 0.5));
	if (spin[0]->get_value() != 0 && spin[1]->get_value() != 0) {
		ratio_yx = spin[1]->get_value() / spin[0]->get_value();
		ratio_zx = spin[2]->get_value() / spin[0]->get_value();
		ratio_xy = spin[0]->get_value() / spin[1]->get_value();
		ratio_zy = spin[2]->get_value() / spin[1]->get_value();
		ratio_xz = spin[0]->get_value() / spin[2]->get_value();
		ratio_yz = spin[1]->get_value() / spin[2]->get_value();
	} else {
		ratio_yx = 1.0;
		ratio_zx = 1.0;
		ratio_xy = 1.0;
		ratio_zy = 1.0;
		ratio_xz = 1.0;
		ratio_yz = 1.0;
	}
}
void EditorPropertyVector3i::_notification(int p_what) {