### Godot version

d01ac9c73

### System information

ArchLinux x11

### Issue description

Signal with unbinds[^1] fails to emit in exported project.

[^1]: ![image](https://user-images.githubusercontent.com/70787919/215381688-1df57b26-2ed5-4473-a9dd-54d9c2228567.png)


### Steps to reproduce

- open mrp
- run in editor
- `it worked!` is printed
- export project
- run executable
-  
```c++
ERROR: Error calling from signal 'sig' to callable: 'Node::_on_sig': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/10531944/bug.zip)

ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath());
	if (connections[p_idx].to & FLAG_ID_IS_PATH) {
		return node_paths[connections[p_idx].to & FLAG_MASK];
	} else {
		return get_node_path(connections[p_idx].to & FLAG_MASK);
	}
}
StringName SceneState::get_connection_method(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName());
	return names[connections[p_idx].method];
}
int SceneState::get_connection_flags(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, connections.size(), -1);
	return connections[p_idx].flags;
}
int SceneState::get_connection_unbinds(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, connections.size(), -1);
	return connections[p_idx].unbinds;
}
Array SceneState::get_connection_binds(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, connections.size(), Array());
	Array binds;
	for (int i = 0; i < connections[p_idx].binds.size(); i++) {
		binds.push_back(variants[connections[p_idx].binds[i]]);
	}
	return binds;
}
bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method, bool p_no_inheritance) {