### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
mark_node_unsafe(p_origin);
	parser->push_error(p_message, p_origin);
}
void GDScriptAnalyzer::mark_node_unsafe(const GDScriptParser::Node *p_node) {
#ifdef DEBUG_ENABLED
	if (p_node == nullptr) {
		return;
	}
	for (int i = p_node->start_line; i <= p_node->end_line; i++) {
		parser->unsafe_lines.insert(i);
	}
#endif
}
void GDScriptAnalyzer::downgrade_node_type_source(GDScriptParser::Node *p_node) {
	GDScriptParser::IdentifierNode *identifier = nullptr;
	if (p_node->type == GDScriptParser::Node::IDENTIFIER) {
		identifier = static_cast<GDScriptParser::IdentifierNode *>(p_node);
	} else if (p_node->type == GDScriptParser::Node::SUBSCRIPT) {
		GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(p_node);
		if (subscript->is_attribute) {
			identifier = subscript->attribute;
		}
	}
	if (identifier == nullptr) {
		return;
	}