### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

update_using_transform(get_edited_object()->get(get_edited_property()));
}
void EditorPropertyProjection::update_using_transform(Projection p_transform) {
	setting = true;
	spin[0]->set_value(p_transform.columns[0][0]);
	spin[1]->set_value(p_transform.columns[0][1]);
	spin[2]->set_value(p_transform.columns[0][2]);
	spin[3]->set_value(p_transform.columns[0][3]);
	spin[4]->set_value(p_transform.columns[1][0]);
	spin[5]->set_value(p_transform.columns[1][1]);
	spin[6]->set_value(p_transform.columns[1][2]);
	spin[7]->set_value(p_transform.columns[1][3]);
	spin[8]->set_value(p_transform.columns[2][0]);
	spin[9]->set_value(p_transform.columns[2][1]);
	spin[10]->set_value(p_transform.columns[2][2]);
	spin[11]->set_value(p_transform.columns[2][3]);
	spin[12]->set_value(p_transform.columns[3][0]);
	spin[13]->set_value(p_transform.columns[3][1]);
	spin[14]->set_value(p_transform.columns[3][2]);
	spin[15]->set_value(p_transform.columns[3][3]);
	setting = false;
}
void EditorPropertyProjection::_notification(int p_what) {