### Godot version

4.0 beta 12

### System information

Windows 10

### Issue description

This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and parameter default name are still TextureUniformTriplanar.

<img width="455" alt="image" src="https://user-images.githubusercontent.com/13264720/212588418-26eeaa24-dacc-4151-b62a-bf3c530548ee.png">


### Steps to reproduce

Just search for Triplanar in the VisualShader node search and add a TextureParameterTriplanar node.

### Minimal reproduction project

N/A
return PORT_TYPE_SCALAR;
}
String VisualShaderNodeColorParameter::get_input_port_name(int p_port) const {
	return String();
}
int VisualShaderNodeColorParameter::get_output_port_count() const {
	return 1;
}
VisualShaderNodeColorParameter::PortType VisualShaderNodeColorParameter::get_output_port_type(int p_port) const {
	return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeColorParameter::get_output_port_name(int p_port) const {
	return "color";
}
bool VisualShaderNodeColorParameter::is_output_port_expandable(int p_port) const {
	if (p_port == 0) {
		return true;
	}
	return false;
}
void VisualShaderNodeColorParameter::set_default_value_enabled(bool p_enabled) {
	if (default_value_enabled == p_enabled) {
		return;
	}
	default_value_enabled = p_enabled;
	emit_changed();
}
bool VisualShaderNodeColorParameter::is_default_value_enabled() const {