### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
CHECK(code_edit->get_line(0) == "''''''");
		CHECK(code_edit->get_caret_column() == 3);
		
		SEND_GUI_ACTION(code_edit, "ui_text_backspace");
		CHECK(code_edit->get_line(0).is_empty());
		
		SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT);
		CHECK(code_edit->get_line(0) == "[]");
		CHECK(code_edit->get_caret_column() == 1);
		SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETRIGHT);
		CHECK(code_edit->get_line(0) == "[]");
		CHECK(code_edit->get_caret_column() == 2);
		
		code_edit->clear();
		SEND_GUI_KEY_EVENT(code_edit, Key::A);
		SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
		CHECK(code_edit->get_line(0) == "A'");
		
		code_edit->add_comment_delimiter("#", "");
		code_edit->clear();
		SEND_GUI_KEY_EVENT(code_edit, Key::NUMBERSIGN);
		SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
		CHECK(code_edit->get_line(0) == "#'");
		
		code_edit->clear();
		SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
		SEND_GUI_KEY_EVENT(code_edit, Key::QUOTEDBL);
		CHECK(code_edit->get_line(0) == "'\"'");
		
		code_edit->clear();