### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

TreeItem *ti = search_options->get_selected();
	if (!ti) {
		return;
	}
	int line = ti->get_text(0).get_slice(":", 1).to_int();
	emit_signal(SNAME("goto_line"), line - 1);
	hide();
}
void ScriptEditorQuickOpen::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			connect("confirmed", callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
			search_box->set_clear_button_enabled(true);
			[[fallthrough]];
		}
		case NOTIFICATION_VISIBILITY_CHANGED: {
			search_box->set_right_icon(search_options->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
		} break;
		case NOTIFICATION_EXIT_TREE: {
			disconnect("confirmed", callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
		} break;
	}
}
void ScriptEditorQuickOpen::_bind_methods() {