### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

track_audio->audio_stream.instantiate();
						track_audio->audio_stream->set_polyphony(audio_max_polyphony);
						track = track_audio;
					} break;
					case Animation::TYPE_ANIMATION: {
						TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation);
						track_animation->object = child;
						track_animation->object_id = track_animation->object->get_instance_id();
						track = track_animation;
					} break;
					default: {
						ERR_PRINT("Animation corrupted (invalid track type)");
						continue;
					}
				}
				track_cache[path] = track;
			} else if (track_cache_type == Animation::TYPE_POSITION_3D) {
				TrackCacheTransform *track_xform = static_cast<TrackCacheTransform *>(track);
				if (track->_pass != _pass) {
					track_xform->loc_used = false;
					track_xform->rot_used = false;
					track_xform->scale_used = false;
				}
				switch (track_type) {
					case Animation::TYPE_POSITION_3D: {
						track_xform->loc_used = true;
					} break;
					case Animation::TYPE_ROTATION_3D: {
						track_xform->rot_used = true;
					} break;