### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
Vector<String> uncollapsed_paths;
	TreeItem *root = tree->get_root();
	if (root) {
		TreeItem *favorites_item = root->get_first_child();
		if (!favorites_item->is_collapsed()) {
			uncollapsed_paths.push_back(favorites_item->get_metadata(0));
		}
		TreeItem *resTree = root->get_first_child()->get_next();
		if (resTree) {
			Vector<TreeItem *> needs_check;
			needs_check.push_back(resTree);
			while (needs_check.size()) {
				if (!needs_check[0]->is_collapsed()) {
					uncollapsed_paths.push_back(needs_check[0]->get_metadata(0));
					TreeItem *child = needs_check[0]->get_first_child();
					while (child) {
						needs_check.push_back(child);
						child = child->get_next();
					}
				}
				needs_check.remove_at(0);
			}
		}
	}
	return uncollapsed_paths;
}
void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, bool p_uncollapse_root, bool p_select_in_favorites, bool p_unfold_path) {