### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i);
	GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
	if (interpolation == Animation::InterpolationType::INTERPOLATION_LINEAR) {
		gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
	} else if (interpolation == Animation::InterpolationType::INTERPOLATION_NEAREST) {
		gltf_interpolation = GLTFAnimation::INTERP_STEP;
	} else if (interpolation == Animation::InterpolationType::INTERPOLATION_CUBIC) {
		gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE;
	}
	Animation::TrackType track_type = p_animation->track_get_type(p_track_i);
	int32_t key_count = p_animation->track_get_key_count(p_track_i);
	Vector<real_t> times;
	times.resize(key_count);