### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
Vector<String> subindices;
	if (r_valid) {
		*r_valid = true;
	}
	switch (p_type) {
		case Variant::INT: {
			subindices.push_back("");
		} break;
		case Variant::FLOAT: {
			subindices.push_back("");
		} break;
		case Variant::VECTOR2: {
			subindices.push_back(":x");
			subindices.push_back(":y");
		} break;
		case Variant::VECTOR3: {
			subindices.push_back(":x");