### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
CHECK(code_edit->is_in_comment(2, 0) != -1);
			CHECK(code_edit->get_delimiter_start_position(2, 0) == Point2(2, 1));
			CHECK(code_edit->get_delimiter_end_position(2, 0) == Point2(3, 3));
			
			CHECK(code_edit->is_in_comment(3, 0) != -1);
			CHECK(code_edit->get_delimiter_start_position(3, 0) == Point2(2, 1));
			CHECK(code_edit->get_delimiter_end_position(3, 0) == Point2(3, 3));
			
			CHECK(code_edit->is_in_comment(3, 3) == -1);
			CHECK(code_edit->get_delimiter_start_position(3, 3) == OUTSIDE_DELIMETER);
			CHECK(code_edit->get_delimiter_end_position(3, 3) == OUTSIDE_DELIMETER);
			
			CHECK(code_edit->is_in_comment(4, 1) == -1);
			CHECK(code_edit->get_delimiter_start_position(4, 1) == OUTSIDE_DELIMETER);
			CHECK(code_edit->get_delimiter_end_position(4, 1) == OUTSIDE_DELIMETER);
			
			int idx = code_edit->is_in_comment(1, 2);
			CHECK(code_edit->get_delimiter_start_key(idx) == "#");
			CHECK(code_edit->get_delimiter_end_key(idx) == "#");
			
			CHECK(code_edit->is_in_comment(1) != -1);
			CHECK(code_edit->is_in_comment(2) != -1);
			CHECK(code_edit->is_in_comment(3) != -1);
		}
	}
	memdelete(code_edit);
}
TEST_CASE("[SceneTree][CodeEdit] indent") {
	CodeEdit *code_edit = memnew(CodeEdit);