### Godot version

v4.0.beta16.official [518b9e580]

### System information

-

### Issue description

The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688. 

> Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point)`.

After #66688, get_rect() returns the Controls rect relative to its parent, while the point is relative to the Control.

Also, the note refers to `point` while it likely should refer to the parameter `position`. That said, in this case, I think the incorrect name is better and the parameter of the function should be changed to`point` to avoid shadowing `Control.position`.

Suggested fixes:
1. Change the note to match the new behavior (`Rect2(Vector2.ZERO, size).has_point(point)` should work; verify) OR introduce `get_local_rect()` that matches the old behavior and recommend using it instead.
2. Change the name of the `position` parameter to `point` in `Control._has_point(position)`

### Steps to reproduce

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### Minimal reproduction project

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}
void Control::accept_event() {
	if (is_inside_tree()) {
		get_viewport()->_gui_accept_event();
	}
}
bool Control::has_point(const Point2 &p_point) const {
	bool ret;
	if (GDVIRTUAL_CALL(_has_point, p_point, ret)) {
		return ret;
	}
	return Rect2(Point2(), get_size()).has_point(p_point);
}
void Control::set_mouse_filter(MouseFilter p_filter) {
	ERR_FAIL_INDEX(p_filter, 3);
	data.mouse_filter = p_filter;
	notify_property_list_changed();
	update_configuration_warnings();
}
Control::MouseFilter Control::get_mouse_filter() const {