### Godot version

v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]

### System information

openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session

### Issue description

https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4

It's not possible to rename any node while using wayland session under my linux distro. Using Godot 4 beta15. Tried changing keyboard layout and same result. If I swith to X11 session then it works. Also beta14 doesn't have this problem with wayland session.

### Steps to reproduce

Literally try to rename any node under wayland session with beta15

### Minimal reproduction project

n/a
}
	k->set_keycode(keycode);
	k->set_physical_keycode((Key)physical_keycode);
	if (!keysym.is_empty()) {
		k->set_key_label(fix_key_label(keysym[0], keycode));
	} else {
		k->set_key_label(keycode);
	}
	if (keypress) {
		k->set_unicode(fix_unicode(unicode));
	}
	k->set_echo(p_echo);
	if (k->get_keycode() == Key::BACKTAB) {
		
		k->set_keycode(Key::TAB);
		k->set_physical_keycode(Key::TAB);
		k->set_shift_pressed(true);
	}
	
	
	if (!k->is_pressed()) {
		if (k->get_keycode() == Key::SHIFT) {
			k->set_shift_pressed(false);
		} else if (k->get_keycode() == Key::CTRL) {
			k->set_ctrl_pressed(false);
		} else if (k->get_keycode() == Key::ALT) {
			k->set_alt_pressed(false);
		} else if (k->get_keycode() == Key::META) {
			k->set_meta_pressed(false);
		}