### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
if (p_mode == file_list_display_mode) {
		return;
	}
	_toggle_file_display();
}
Variant FileSystemDock::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
	bool all_favorites = true;
	bool all_not_favorites = true;
	Vector<String> paths;
	if (p_from == tree) {
		
		TreeItem *selected = tree->get_next_selected(tree->get_root());
		while (selected) {
			TreeItem *favorites_item = tree->get_root()->get_first_child();
			if (selected == favorites_item) {
				
				return Variant();
			}
			bool is_favorite = selected->get_parent() != nullptr && tree->get_root()->get_first_child() == selected->get_parent();
			all_favorites &= is_favorite;
			all_not_favorites &= !is_favorite;
			selected = tree->get_next_selected(selected);
		}
		if (!all_not_favorites) {
			paths = _tree_get_selected(false);
		} else {
			paths = _tree_get_selected();
		}
	} else if (p_from == files) {
		for (int i = 0; i < files->get_item_count(); i++) {