### Godot version

4.0.beta.custom_build.a16b0fec4

### System information

Ubuntu 22.04 - Radeon RX 570, Gnome shell 42 X11

### Issue description

Cannot compile Godot with 
```
scons dev_build=yes CCFLAGS="-fpie" LINKFLAGS="-no-pie" module_navigation_enabled=no module_gdscript_enabled=no module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_glslang_enabled=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no module_svg_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no target=editor -j2
```
command due error
```
In file included from ./core/templates/vector.h:39,
                 from ./core/io/compression.h:34,
                 from ./core/io/file_access.h:34,
                 from editor/project_converter_3_to_4.h:35,
                 from editor/project_converter_3_to_4.cpp:31:
editor/project_converter_3_to_4.cpp: In member function 'int ProjectConverter3To4::convert()':
editor/project_converter_3_to_4.cpp:4360:24: error: 'ERROR_CODE' was not declared in this scope
 4360 |         ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
      |                        ^~~~~~~~~~
./core/error/error_macros.h:633:24: note: in definition of macro 'ERR_FAIL_V_MSG'
  633 |                 return m_retval;                                                                                                 \
      |                        ^~~~~~~~
editor/project_converter_3_to_4.cpp: In member function 'int ProjectConverter3To4::validate_conversion()':
editor/project_converter_3_to_4.cpp:4364:24: error: 'ERROR_CODE' was not declared in this scope
 4364 |         ERR_FAIL_V_MSG(ERROR_CODE, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
      |                        ^~~~~~~~~~
./core/error/error_macros.h:633:24: note: in definition of macro 'ERR_FAIL_V_MSG'
  633 |                 return m_retval;                                                                                                 \
      |                        ^~~~~~~~
scons: *** [editor/project_converter_3_to_4.linuxbsd.editor.dev.x86_64.o] Error 1
scons: building terminated because of errors.
```
Regression ~2-3 days old

### Steps to reproduce

Above

### Minimal reproduction project

N/A
// {"changed","settings_changed", // EditorSettings
	{ "about_to_show", "about_to_popup" , // Popup
	{ release", released" , // XRController3D
	{ "cancelled", "canceled" , 
	{ "item_double_clicked", "item_icon_double_clicked" , 
	{ "_peer_connected", "peer_connected" , // MultiplayerAPI
	{ "_peer_disconnected", "peer_disconnected" , // MultiplayerAPI
	{ "_peer_packet", "peer_packet" , // MultiplayerAPI
	{ "node_unselected", "node_deselected" , // GraphEdit
	changed", "pition_offset_changed" , // GraphNode
	s_changed", "changed" ,  broke EditorSettings
	{ "skeleton_updated", "pe_updated" , //
	{ "tab_cse", "tab_csed" , 
	er", "tab_hovered" , 
	tered", "text_submitted" , 
	ompleted", "finished" , 
	{ tep", "step_finished" , 
	{ ,  ,
;
const char *rter3To4::csharp_signals_renames[][2] = {
	//  {"Instantiate","Instance", SystemDock
	// { "Hide", "Hidden" ,  - function with same name exists
	// { "TweenAllCompleted","LoopFinished",  - TODO, not sure
	// {"Changed","SettingsChanged", // EditorSettings
	{ "AboutToShow", "AboutToPopup" , // Popup
	{ elease", eleased" , // XRController3D
	{ "NetworkPeerConnected", "PeerConnected" , // MultiplayerAPI
	{ "NetworkPeerDisconnected", "PeerDisconnected" , // MultiplayerAPI
	{ "NetworkPeerPacket", "PeerPacket" , // MultiplayerAPI
	{ "NodeUnselected", "NodeDeselected" , // GraphEdit