### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
edit_remote->connect("pressed", callable_mp(this, &SceneTreeDock::_remote_tree_selected));
	edit_local = memnew(Button);
	edit_local->set_flat(true);
	button_hb->add_child(edit_local);
	edit_local->set_h_size_flags(SIZE_EXPAND_FILL);
	edit_local->set_text(TTR("Local"));
	edit_local->set_toggle_mode(true);
	edit_local->set_pressed(true);
	edit_local->connect("pressed", callable_mp(this, &SceneTreeDock::_local_tree_selected));
	remote_tree = nullptr;
	button_hb->hide();
	create_root_dialog = memnew(VBoxContainer);
	vbc->add_child(create_root_dialog);
	create_root_dialog->set_v_size_flags(SIZE_EXPAND_FILL);
	create_root_dialog->hide();
	scene_tree = memnew(SceneTreeEditor(false, true, true));
	vbc->add_child(scene_tree);
	scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL);
	scene_tree->connect("rmb_pressed", callable_mp(this, &SceneTreeDock::_tree_rmb));
	scene_tree->connect("node_selected", callable_mp(this, &SceneTreeDock::_node_selected), CONNECT_DEFERRED);
	scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), CONNECT_DEFERRED);
	scene_tree->connect("node_prerename", callable_mp(this, &SceneTreeDock::_node_prerenamed));
	scene_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
	scene_tree->connect("open_script", callable_mp(this, &SceneTreeDock::_script_open_request));
	scene_tree->connect("nodes_rearranged", callable_mp(this, &SceneTreeDock::_nodes_dragged));
	scene_tree->connect("files_dropped", callable_mp(this, &SceneTreeDock::_files_dropped));
	scene_tree->connect("script_dropped", callable_mp(this, &SceneTreeDock::_script_dropped));
	scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin));
	scene_tree->get_scene_tree()->connect("item_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node));
	editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));