### Godot version

4.0 beta 16 and 17

### System information

Windows 11

### Issue description

Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is that the moment you type something that doesn't start with `"` the engine crashes.

### Steps to reproduce

1. Create a script.
2. Write one of the following:
a) `@export_category()`
b) `@export_group()`
c) `@export_subgroup()`
3. In the parentheses write *any* character other than `"`.
4. Watch it crash.

If you managed to save the file the project will crash when opened.

### Minimal reproduction project

[Minimal.zip](https://github.com/godotengine/godot/files/10561826/Minimal.zip)

p_node->end_line = previous.end_line;
	p_node->end_column = previous.end_column;
	p_node->leftmost_column = MIN(p_node->leftmost_column, previous.leftmost_column);
	p_node->rightmost_column = MAX(p_node->rightmost_column, previous.rightmost_column);
}
void GDScriptParser::reset_extents(Node *p_node, GDScriptTokenizer::Token p_token) {
	p_node->start_line = p_token.start_line;
	p_node->end_line = p_token.end_line;
	p_node->start_column = p_token.start_column;
	p_node->end_column = p_token.end_column;
	p_node->leftmost_column = p_token.leftmost_column;
	p_node->rightmost_column = p_token.rightmost_column;
}
void GDScriptParser::reset_extents(Node *p_node, Node *p_from) {
	if (p_from == nullptr) {
		return;
	}
	p_node->start_line = p_from->start_line;
	p_node->end_line = p_from->end_line;
	p_node->start_column = p_from->start_column;
	p_node->end_column = p_from->end_column;
	p_node->leftmost_column = p_from->leftmost_column;
	p_node->rightmost_column = p_from->rightmost_column;
}
#ifdef DEBUG_ENABLED
void GDScriptParser::TreePrinter::increase_indent() {