### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

editor_set_scale(1.25);
				break;
			case 4:
				editor_set_scale(1.5);
				break;
			case 5:
				editor_set_scale(1.75);
				break;
			case 6:
				editor_set_scale(2.0);
				break;
			default:
				editor_set_scale(EDITOR_GET("interface/editor/custom_display_scale"));
				break;
		}
	}
	
	Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
	if (w) {
		w->set_min_size(Size2(1024, 600) * EDSCALE);
	}
	FileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
	EditorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
	EditorFileDialog::set_default_display_mode((EditorFileDialog::DisplayMode)EDITOR_GET("filesystem/file_dialog/display_mode").operator int());
	int swap_cancel_ok = EDITOR_GET("interface/editor/accept_dialog_cancel_ok_buttons");
	if (swap_cancel_ok != 0) { 
		
		AcceptDialog::set_swap_cancel_ok(swap_cancel_ok == 2);
	}
	ResourceLoader::set_abort_on_missing_resources(false);