### Godot version

4.0 beta 12

### System information

Windows 10

### Issue description

This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and parameter default name are still TextureUniformTriplanar.

<img width="455" alt="image" src="https://user-images.githubusercontent.com/13264720/212588418-26eeaa24-dacc-4151-b62a-bf3c530548ee.png">


### Steps to reproduce

Just search for Triplanar in the VisualShader node search and add a TextureParameterTriplanar node.

### Minimal reproduction project

N/A
return 1;
}
VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const {
	switch (op_type) {
		case OP_TYPE_VECTOR_2D:
			return PORT_TYPE_VECTOR_2D;
		case OP_TYPE_VECTOR_2D_SCALAR:
			return PORT_TYPE_VECTOR_2D;
		case OP_TYPE_VECTOR_3D:
			return PORT_TYPE_VECTOR_3D;
		case OP_TYPE_VECTOR_3D_SCALAR:
			return PORT_TYPE_VECTOR_3D;
		case OP_TYPE_VECTOR_4D:
			return PORT_TYPE_VECTOR_4D;
		case OP_TYPE_VECTOR_4D_SCALAR:
			return PORT_TYPE_VECTOR_4D;
		default:
			break;
	}
	return PORT_TYPE_SCALAR;
}
String VisualShaderNodeSmoothStep::get_output_port_name(int p_port) const {