### Godot version

v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]

### System information

openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session

### Issue description

https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4

It's not possible to rename any node while using wayland session under my linux distro. Using Godot 4 beta15. Tried changing keyboard layout and same result. If I swith to X11 session then it works. Also beta14 doesn't have this problem with wayland session.

### Steps to reproduce

Literally try to rename any node under wayland session with beta15

### Minimal reproduction project

n/a
break;
						}
						const double *values = raw_event->raw_values;
						double rel_x = 0.0;
						double rel_y = 0.0;
						if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_ABSX)) {
							rel_x = *values;
							values++;
						}
						if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_ABSY)) {
							rel_y = *values;
							values++;
						}
						if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_PRESSURE)) {
							HashMap<int, Vector2>::Iterator pen_pressure = xi.pen_pressure_range.find(device_id);
							if (pen_pressure) {
								Vector2 pen_pressure_range = pen_pressure->value;
								if (pen_pressure_range != Vector2()) {
									xi.pressure_supported = true;
									xi.pressure = (*values - pen_pressure_range[0]) /
											(pen_pressure_range[1] - pen_pressure_range[0]);
								}
							}
							values++;
						}
						if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_TILTX)) {
							HashMap<int, Vector2>::Iterator pen_tilt_x = xi.pen_tilt_x_range.find(device_id);
							if (pen_tilt_x) {
								Vector2 pen_tilt_x_range = pen_tilt_x->value;
								if (pen_tilt_x_range[0] != 0 && *values < 0) {