### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
ScriptLanguage::CodeCompletionOption node("Node", ScriptLanguage::CODE_COMPLETION_KIND_CLASS);
		r_result.insert(node.display, node);
		List<StringName> node_types;
		ClassDB::get_inheriters_from_class("Node", &node_types);
		for (const StringName &E : node_types) {
			if (!ClassDB::is_class_exposed(E)) {
				continue;
			}
			ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_CLASS);
			r_result.insert(option.display, option);
		}
	} else if (p_annotation->name == SNAME("@warning_ignore")) {
		for (int warning_code = 0; warning_code < GDScriptWarning::WARNING_MAX; warning_code++) {
			ScriptLanguage::CodeCompletionOption warning(GDScriptWarning::get_name_from_code((GDScriptWarning::Code)warning_code).to_lower(), ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
			r_result.insert(warning.display, warning);
		}
	}
}
static void _find_built_in_variants(HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, bool exclude_nil = false) {
	for (int i = 0; i < Variant::VARIANT_MAX; i++) {
		if (!exclude_nil && Variant::Type(i) == Variant::Type::NIL) {
			ScriptLanguage::CodeCompletionOption option("null", ScriptLanguage::CODE_COMPLETION_KIND_CLASS);
			r_result.insert(option.display, option);
		} else {
			ScriptLanguage::CodeCompletionOption option(Variant::get_type_name(Variant::Type(i)), ScriptLanguage::CODE_COMPLETION_KIND_CLASS);
			r_result.insert(option.display, option);
		}
	}
}
static void _list_available_types(bool p_inherit_only, GDScriptParser::CompletionContext &p_context, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result) {