### Godot version

4.0 beta 13

### System information

Windows 10

### Issue description

Looks like a regression of  #67498
Error fired :
```
ERROR: Uniforms supplied for set (3):
Set: 3 Binding: 0 Type: UniformBuffer Writable: N Length: 16
are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:
Set: 0 Binding: 1 Type: Sampler Writable: N Length: 12
Set: 0 Binding: 2 Type: Sampler Writable: N Length: 1
Set: 0 Binding: 3 Type: Sampler Writable: N Length: 1
Set: 0 Binding: 4 Type: Sampler Writable: N Length: 1
Set: 0 Binding: 5 Type: StorageBuffer Writable: N Length: 0
Set: 0 Binding: 6 Type: StorageBuffer Writable: N Length: 0
Set: 0 Binding: 7 Type: StorageBuffer Writable: N Length: 0
Set: 0 Binding: 8 Type: UniformBuffer Writable: N Length: 3712
Set: 0 Binding: 9 Type: StorageBuffer Writable: N Length: 0
Set: 0 Binding: 10 Type: StorageBuffer Writable: N Length: 0
Set: 0 Binding: 11 Type: Texture Writable: N Length: 1
Set: 0 Binding: 12 Type: Texture Writable: N Length: 1
Set: 0 Binding: 13 Type: StorageBuffer Writable: N Length: 0
Set: 0 Binding: 14 Type: StorageBuffer Writable: N Length: 0
Set: 0 Binding: 15 Type: UniformBuffer Writable: N Length: 496
Set: 1 Binding: 0 Type: UniformBuffer Writable: N Length: 5632
Set: 1 Binding: 1 Type: UniformBuffer Writable: N Length: 144
Set: 1 Binding: 2 Type: StorageBuffer Writable: N Length: 0
Set: 1 Binding: 3 Type: Texture Writable: N Length: 1
Set: 1 Binding: 4 Type: Texture Writable: N Length: 1
Set: 1 Binding: 5 Type: Texture Writable: N Length: 1
Set: 1 Binding: 6 Type: Texture Writable: N Length: 1
Set: 1 Binding: 7 Type: Texture Writable: N Length: 8
Set: 1 Binding: 8 Type: Texture Writable: N Length: 8
Set: 1 Binding: 9 Type: StorageBuffer Writable: N Length: 0
Set: 1 Binding: 10 Type: Texture Writable: N Length: 1
Set: 1 Binding: 11 Type: Texture Writable: N Length: 1
Set: 1 Binding: 12 Type: Texture Writable: N Length: 1
Set: 1 Binding: 13 Type: Texture Writable: N Length: 1
Set: 1 Binding: 14 Type: Texture Writable: N Length: 1
Set: 1 Binding: 15 Type: Texture Writable: N Length: 1
Set: 1 Binding: 16 Type: Texture Writable: N Length: 1
Set: 1 Binding: 17 Type: Texture Writable: N Length: 1
Set: 1 Binding: 18 Type: UniformBuffer Writable: N Length: 896
Set: 1 Binding: 19 Type: Texture Writable: N Length: 1
Set: 1 Binding: 20 Type: Texture Writable: N Length: 1
Set: 2 Binding: 0 Type: StorageBuffer Writable: N Length: 0
Set: 3 Binding: 2 Type: Texture Writable: N Length: 1
   at: (drivers/vulkan/rendering_device_vulkan.cpp:7347)
```



### Steps to reproduce

Create a shader with two `uniform sampler2D`, one with `hint_depth_texture`. Try to inverse the two sampler2D,

### Minimal reproduction project

Not needed
{ TK_TYPE_IVEC2, "ivec2", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_IVEC3, "ivec3", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_IVEC4, "ivec4", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_UINT, "uint", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_UVEC2, "uvec2", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_UVEC3, "uvec3", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_UVEC4, "uvec4", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_FLOAT, "float", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_VEC2, "vec2", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_VEC3, "vec3", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_VEC4, "vec4", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_MAT2, "mat2", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_MAT3, "mat3", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_MAT4, "mat4", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_SAMPLER2D, "sampler2D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_ISAMPLER2D, "isampler2D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_USAMPLER2D, "usampler2D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_SAMPLER2DARRAY, "sampler2DArray", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_ISAMPLER2DARRAY, "isampler2DArray", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_USAMPLER2DARRAY, "usampler2DArray", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_SAMPLER3D, "sampler3D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_ISAMPLER3D, "isampler3D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_USAMPLER3D, "usampler3D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_SAMPLERCUBE, "samplerCube", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_SAMPLERCUBEARRAY, "samplerCubeArray", KCF_SAMPLER_DATATYPE, {}, {} },
	
	{ TK_INTERPOLATION_FLAT, "flat", CF_INTERPOLATION_QUALIFIER, {}, {} },
	{ TK_INTERPOLATION_SMOOTH, "smooth", CF_INTERPOLATION_QUALIFIER, {}, {} },
	
	{ TK_PRECISION_LOW, "lowp", CF_BLOCK | CF_PRECISION_MODIFIER, {}, {} },