### Godot version

4.0.beta17

### System information

windows 10, nvidia graphics, gl compatibility renderer

### Issue description

Checking or unchecking the 'transpose' checkbox in a tile alternative in the tileset editor has absolutely no visual effect. This was found by another user here https://github.com/godotengine/godot/issues/72525
This only happens in the compatibility renderer. I've tested with the vulkan (mobile and forward) and both worked fine.

### Steps to reproduce

See attached video:

https://user-images.githubusercontent.com/5783414/216274035-0acbe609-52b0-4dd8-90c1-b8970f248231.mp4



### Minimal reproduction project

[TileMapTransposeWontWork.zip](https://github.com/godotengine/godot/files/10566912/TileMapTransposeWontWork.zip)

### Work Around

User vulkan instead of opengl. Or, The user could create a specific tilemap node for rotated tiles and rotate the entire node by 90 or -90 degrees to achieve the desired result.
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
	if (p_texture == RID()) {
		p_texture = default_canvas_texture;
	}
	GLES3::CanvasTexture *ct = nullptr;
	GLES3::Texture *t = texture_storage->get_texture(p_texture);
	if (t) {
		
		if (!t->canvas_texture) {
			t->canvas_texture = memnew(GLES3::CanvasTexture);
			t->canvas_texture->diffuse = p_texture;
		}
		ct = t->canvas_texture;
	} else {
		ct = texture_storage->get_canvas_texture(p_texture);
	}
	if (!ct) {
		
		_prepare_canvas_texture(default_canvas_texture, p_base_filter, p_base_repeat, r_index, r_texpixel_size);
		return;
	}