### Godot version

v4.0.beta15.official [4fa6edc88]

### System information

Android 12

### Issue description

I simply created a TextEdit node, ran the scene and everything worked fine on my computer (Windows 11) :
![20230126_183710 00_00_00-00_00_30](https://user-images.githubusercontent.com/58554009/214815786-1e43510f-6442-4676-9629-6df4b1c5b71a.gif)

Then I made an android debug build and installed it and ran
However, I couldn't start a new line by pressing enter:
![VID_20230126_173711 00_00_02-00_00_11](https://user-images.githubusercontent.com/58554009/214815839-330aa2dd-9272-4c59-9501-e7a957533b6e.gif)

It won't work even using a physical keyboard:
![VID_20230126_173711 00_00_14-00_00_23](https://user-images.githubusercontent.com/58554009/214815886-7c0f992e-44b3-40ce-81e8-f08c32456678.gif)

I've tried it on both my tablet (Android 10) and my phone (Android 12) . And they both have the above mentioned problems.



### Steps to reproduce

Mentioned above; Just need a TextEdit node to test it out.

### Minimal reproduction project

N/A
ev->set_button_mask(event_buttons_mask);
			Input::get_singleton()->parse_input_event(ev);
		} break;
		case AMOTION_EVENT_ACTION_SCROLL: {
			Ref<InputEventMouseButton> ev;
			ev.instantiate();
			_set_key_modifier_state(ev);
			if (p_source_mouse_relative) {
				ev->set_position(hover_prev_pos);
				ev->set_global_position(hover_prev_pos);
			} else {
				ev->set_position(p_event_pos);
				ev->set_global_position(p_event_pos);
			}
			ev->set_pressed(true);
			buttons_state = event_buttons_mask;
			if (p_delta.y > 0) {
				_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, p_delta.y);
			} else if (p_delta.y < 0) {
				_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -p_delta.y);
			}
			if (p_delta.x > 0) {
				_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, p_delta.x);
			} else if (p_delta.x < 0) {
				_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -p_delta.x);
			}
		} break;
	}
}
void AndroidInputHandler::_wheel_button_click(BitField<MouseButtonMask> event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {