### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

}
		if (c == bottom_editor) {
			continue;
		}
		Size2 minsize = c->get_combined_minimum_size();
		ms.width = MAX(ms.width, minsize.width);
		ms.height = MAX(ms.height, minsize.height);
	}
	if (keying) {
		Ref<Texture2D> key = get_theme_icon(SNAME("Key"), SNAME("EditorIcons"));
		ms.width += key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
	}
	if (deletable) {
		Ref<Texture2D> key = get_theme_icon(SNAME("Close"), SNAME("EditorIcons"));
		ms.width += key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
	}
	if (checkable) {
		Ref<Texture2D> check = get_theme_icon(SNAME("checked"), SNAME("CheckBox"));
		ms.width += check->get_width() + get_theme_constant(SNAME("h_separation"), SNAME("CheckBox")) + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
	}
	if (bottom_editor != nullptr && bottom_editor->is_visible()) {
		ms.height += get_theme_constant(SNAME("v_separation"));
		Size2 bems = bottom_editor->get_combined_minimum_size();
		
		ms.height += bems.height;
		ms.width = MAX(ms.width, bems.width);
	}
	return ms;
}
void EditorProperty::emit_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field, bool p_changing) {