### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
valid_extensions.clear();
	import_extensions.clear();
	textfile_extensions.clear();
	List<String> extensionsl;
	ResourceLoader::get_recognized_extensions_for_type("", &extensionsl);
	for (const String &E : extensionsl) {
		valid_extensions.insert(E);
	}
	const Vector<String> textfile_ext = ((String)(EDITOR_GET("docks/filesystem/textfile_extensions"))).split(",", false);
	for (const String &E : textfile_ext) {
		if (valid_extensions.has(E)) {
			continue;
		}
		valid_extensions.insert(E);
		textfile_extensions.insert(E);
	}
	extensionsl.clear();
	ResourceFormatImporter::get_singleton()->get_recognized_extensions(&extensionsl);
	for (const String &E : extensionsl) {
		import_extensions.insert(E);
	}
}
void EditorFileSystem::add_import_format_support_query(Ref<EditorFileSystemImportFormatSupportQuery> p_query) {