### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 22H2, Compatibility, GeForce GTX 550 Ti

### Issue description

Text is unreadable because they are overlapping, when choosing: `Make Sub-Resources Unique`
and a window opens with the title: `Please Confirm...`

![Godot_v4 0-beta10_win64_AGUf5VA2N9](https://user-images.githubusercontent.com/13420573/211038230-2e626a08-f1b1-43ee-8ba5-df19f7a69626.png)


### Steps to reproduce

- start godot
- in the Scene panel, click on `2D Scene`
- in the Inspector, near the top right
- click on the icon with a screwdriver and a wrench
it's mouse over tooltip says: `Manage object properties.`
- click on the bottom choice: `Make Sub-Resources Unique`
A window opens with the title: `Please Confirm...`

### Expected
The first line of text should be readable.


### Observed
The first line is unreadable, two or more texts are overlapping.

### Minimal reproduction project

N/A
ERR_FAIL_NULL(p_object);
	ScriptInstance *si = p_object->get_script_instance();
	if (!si) {
		return;
	}
	for (const Pair<StringName, Variant> &E : stored_properties) {
		Variant current_prop;
		if (si->get(E.first, current_prop) && current_prop.get_type() == E.second.get_type()) {
			si->set(E.first, E.second);
		}
	}
	stored_properties.clear();
}
InspectorDock::InspectorDock(EditorData &p_editor_data) {
	singleton = this;
	set_name("Inspector");
	editor_data = &p_editor_data;
	property_name_style = EditorPropertyNameProcessor::get_default_inspector_style();
	HBoxContainer *general_options_hb = memnew(HBoxContainer);
	add_child(general_options_hb);
	resource_new_button = memnew(Button);
	resource_new_button->set_flat(true);
	resource_new_button->set_tooltip_text(TTR("Create a new resource in memory and edit it."));
	general_options_hb->add_child(resource_new_button);