### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

Vector2 pos = p_pos;
	String tooltip;
	while (p_control) {
		tooltip = p_control->get_tooltip(pos);
		
		PopupMenu *menu = Object::cast_to<PopupMenu>(this);
		if (menu) {
			tooltip = menu->get_tooltip(pos);
		}
		if (r_tooltip_owner) {
			*r_tooltip_owner = p_control;
		}
		
		if (!tooltip.is_empty()) {
			break;
		}
		
		if (p_control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
			break;
		}
		if (p_control->is_set_as_top_level()) {
			break;
		}
		
		pos = p_control->get_transform().xform(pos);
		p_control = p_control->get_parent_control();
	}
	return tooltip;
}
void Viewport::_gui_show_tooltip() {