### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

start_edge = e;
#ifdef SHOW_ITERATIONS
			n = 0;
#endif
			while (true) {
#ifdef SHOW_ITERATIONS
				n++;
#endif
				if (e->target->dot(normal).compare(shifted_dot) >= 0) {
					break;
				}
				intersection = e->reverse;
				e = e->next;
				if (e == start_edge) {
					return true;
				}
			}
#ifdef SHOW_ITERATIONS
			printf("Needed %d iterations to advance intersection\n", n);
#endif
		}
#ifdef DEBUG_CONVEX_HULL
		printf("Advanced intersecting edge to ");
		intersection->print();
		printf(", cmp = %d\n", cmp);
#endif
		if (!first_intersection) {
			first_intersection = intersection;
		} else if (intersection == first_intersection) {
			break;