### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

head = alloc_node<ClassNode>();
	head->fqcn = script_path;
	current_class = head;
	bool can_have_class_or_extends = true;
	while (match(GDScriptTokenizer::Token::ANNOTATION)) {
		AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::STANDALONE | AnnotationInfo::CLASS_LEVEL);
		if (annotation != nullptr) {
			if (annotation->applies_to(AnnotationInfo::SCRIPT)) {
				annotation->apply(this, head);
			} else {
				annotation_stack.push_back(annotation);
				
				
				
				can_have_class_or_extends = false;
				break;
			}