### Godot version

v4.0.beta9.official [e780dc332]

### System information

macOS Ventura 13.0.1 (Intel), Radeon Pro 580 8 GB

### Issue description

When setting the size of a SubViewport (that is inside the corresponding SubViewportContainer) to zero, the editor crashes instantly.

**But it only happens when I set the size of the SubViewport by sliding the values.**

You can see what happens in this video:


https://user-images.githubusercontent.com/91340577/209363880-503d3dff-80e1-4e9e-bb57-d059fdbfeed0.mp4

At the end of the video you can see the crash message of macOS reading: _Godot quit unexpectedly._

If I write the number zero (or any negative) to the values of the SubViewport size, the crash doesn't happens.

### Steps to reproduce

1. Add a SubViewportContainer
2. Add a SubViewport as a child of the SubViewportContainer
3. Set the size of the SubViewport to zero **by sliding** the X or the Y value.

### Minimal reproduction project

1. Open the project
2. Go to the Control.tscn scene
3. Select the SubViewport node
4. Slide the X or Y values of the size to zero

[SubViewportCrash.zip](https://github.com/godotengine/godot/files/10296101/SubViewportCrash.zip)
if (camera_3d_override) {
		if (camera_3d_override.size == p_size && camera_3d_override.z_near == p_z_near &&
				camera_3d_override.z_far == p_z_far && camera_3d_override.projection == Camera3DOverrideData::PROJECTION_ORTHOGONAL) {
			return;
		}
		camera_3d_override.size = p_size;
		camera_3d_override.z_near = p_z_near;
		camera_3d_override.z_far = p_z_far;
		camera_3d_override.projection = Camera3DOverrideData::PROJECTION_ORTHOGONAL;
		RenderingServer::get_singleton()->camera_set_orthogonal(camera_3d_override.rid, camera_3d_override.size, camera_3d_override.z_near, camera_3d_override.z_far);
	}
}
void Viewport::set_disable_3d(bool p_disable) {
	disable_3d = p_disable;
	RenderingServer::get_singleton()->viewport_set_disable_3d(viewport, disable_3d);
}
bool Viewport::is_3d_disabled() const {
	return disable_3d;
}
bool Viewport::is_camera_3d_override_enabled() const {