### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

if (!p_state->json.has("bufferViews")) {
		return OK;
	}
	const Array &buffers = p_state->json["bufferViews"];
	for (GLTFBufferViewIndex i = 0; i < buffers.size(); i++) {
		const Dictionary &d = buffers[i];
		Ref<GLTFBufferView> buffer_view;
		buffer_view.instantiate();
		ERR_FAIL_COND_V(!d.has("buffer"), ERR_PARSE_ERROR);
		buffer_view->buffer = d["buffer"];
		ERR_FAIL_COND_V(!d.has("byteLength"), ERR_PARSE_ERROR);
		buffer_view->byte_length = d["byteLength"];
		if (d.has("byteOffset")) {
			buffer_view->byte_offset = d["byteOffset"];
		}
		if (d.has("byteStride")) {
			buffer_view->byte_stride = d["byteStride"];
		}
		if (d.has("target")) {
			const int target = d["target"];
			buffer_view->indices = target == GLTFDocument::ELEMENT_ARRAY_BUFFER;
		}
		p_state->buffer_views.push_back(buffer_view);
	}
	print_verbose("glTF: Total buffer views: " + itos(p_state->buffer_views.size()));
	return OK;
}
Error GLTFDocument::_encode_accessors(Ref<GLTFState> p_state) {