### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
return make_help_bit(p_text, true);
}
void EditorProperty::menu_option(int p_option) {
	switch (p_option) {
		case MENU_COPY_VALUE: {
			InspectorDock::get_inspector_singleton()->set_property_clipboard(object->get(property));
		} break;
		case MENU_PASTE_VALUE: {
			emit_changed(property, InspectorDock::get_inspector_singleton()->get_property_clipboard());
		} break;
		case MENU_COPY_PROPERTY_PATH: {
			DisplayServer::get_singleton()->clipboard_set(property_path);
		} break;
		case MENU_PIN_VALUE: {
			emit_signal(SNAME("property_pinned"), property, !pinned);
			queue_redraw();
		} break;
		case MENU_OPEN_DOCUMENTATION: {
			ScriptEditor::get_singleton()->goto_help(doc_path);
			EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
		} break;
	}
}
void EditorProperty::_bind_methods() {