### Godot version

v4.0.beta16.official [518b9e580]

### System information

-

### Issue description

The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688. 

> Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point)`.

After #66688, get_rect() returns the Controls rect relative to its parent, while the point is relative to the Control.

Also, the note refers to `point` while it likely should refer to the parameter `position`. That said, in this case, I think the incorrect name is better and the parameter of the function should be changed to`point` to avoid shadowing `Control.position`.

Suggested fixes:
1. Change the note to match the new behavior (`Rect2(Vector2.ZERO, size).has_point(point)` should work; verify) OR introduce `get_local_rect()` that matches the old behavior and recommend using it instead.
2. Change the name of the `position` parameter to `point` in `Control._has_point(position)`

### Steps to reproduce

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### Minimal reproduction project

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}
	if (is_layout_rtl()) {
		new_pos_cache.x = parent_rect.size.x - new_pos_cache.x - new_size_cache.x;
	}
	if (minimum_size.height > new_size_cache.height) {
		if (data.v_grow == GROW_DIRECTION_BEGIN) {
			new_pos_cache.y += new_size_cache.height - minimum_size.height;
		} else if (data.v_grow == GROW_DIRECTION_BOTH) {
			new_pos_cache.y += 0.5 * (new_size_cache.height - minimum_size.height);
		}
		new_size_cache.height = minimum_size.height;
	}
	bool pos_changed = new_pos_cache != data.pos_cache;
	bool size_changed = new_size_cache != data.size_cache;
	data.pos_cache = new_pos_cache;
	data.size_cache = new_size_cache;
	if (is_inside_tree()) {
		if (size_changed) {
			notification(NOTIFICATION_RESIZED);
		}
		if (pos_changed || size_changed) {
			item_rect_changed(size_changed);
			_notify_transform();
		}
		if (pos_changed && !size_changed) {
			_update_canvas_item_transform(); 
		}
	}
}
void Control::_clear_size_warning() {