### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

#ifdef DEBUG_ENABLED
			if (EngineDebugger::get_singleton() && gui.mouse_focus) {
				Array arr;
				arr.push_back(gui.mouse_focus->get_path());
				arr.push_back(gui.mouse_focus->get_class());
				EngineDebugger::get_singleton()->send_message("scene:click_ctrl", arr);
			}
#endif
			if (mb->get_button_index() == MouseButton::LEFT) { 
				CanvasItem *ci = gui.mouse_focus;
				while (ci) {
					Control *control = Object::cast_to<Control>(ci);
					if (control) {
						if (control->get_focus_mode() != Control::FOCUS_NONE) {
							if (control != gui.key_focus) {
								control->grab_focus();
							}
							break;
						}
						if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
							break;
						}
					}
					if (ci->is_set_as_top_level()) {
						break;
					}
					ci = ci->get_parent_item();
				}
			}
			bool stopped = false;