### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
	return playback.current.from->animation->get_length();
}
void AnimationPlayer::_animation_changed(const StringName &p_name) {
	clear_caches();
	if (is_playing()) {
		playback.seeked = true; 
	}
}
void AnimationPlayer::_stop_playing_caches(bool p_reset) {
	for (TrackNodeCache *E : playing_caches) {
		if (E->node && E->audio_playing) {
			E->node->call(SNAME("stop"));
		}
		if (E->node && E->animation_playing) {
			AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->node);
			if (!player) {
				continue;
			}
			if (p_reset) {
				player->stop();
			} else {
				player->pause();
			}
		}
	}
	playing_caches.clear();
}
void AnimationPlayer::_node_removed(Node *p_node) {