### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
continue;
						}
						int location = p_recursion_depth + _get_method_location(scr->get_class_name(), E.name);
						ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION, location);
						if (E.arguments.size()) {
							option.insert_text += "(";
						} else {
							option.insert_text += "()";
						}
						r_result.insert(option.display, option);
					}
					Ref<Script> base_script = scr->get_base_script();
					if (base_script.is_valid()) {
						base_type.script_type = base_script;
					} else {
						base_type.kind = GDScriptParser::DataType::NATIVE;
						base_type.native_type = scr->get_instance_base_type();
					}
				} else {
					return;
				}
			} break;
			case GDScriptParser::DataType::NATIVE: {
				StringName type = base_type.native_type;
				if (!ClassDB::class_exists(type)) {
					return;
				}
				if (!p_only_functions) {
					List<String> constants;
					ClassDB::get_integer_constant_list(type, &constants);