### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

if (i >= p_par_types.size()) {
			
			break;
		}
		GDScriptParser::DataType par_type = p_par_types[i];
		GDScriptParser::DataType arg_type = p_call->arguments[i]->get_datatype();
		if (arg_type.is_variant()) {
			
			mark_node_unsafe(p_call->arguments[i]);
		} else if (par_type.is_hard_type() && !is_type_compatible(par_type, arg_type, true)) {
			
			mark_node_unsafe(p_call);
			if (!is_type_compatible(arg_type, par_type)) {
				push_error(vformat(R"*(Invalid argument for "%s()" function: argument %d should be "%s" but is "%s".)*",
								   p_call->function_name, i + 1, par_type.to_string(), arg_type.to_string()),
						p_call->arguments[i]);
				valid = false;
			}
#ifdef DEBUG_ENABLED
		} else {
			if (par_type.kind == GDScriptParser::DataType::BUILTIN && par_type.builtin_type == Variant::INT && arg_type.kind == GDScriptParser::DataType::BUILTIN && arg_type.builtin_type == Variant::FLOAT) {
				parser->push_warning(p_call, GDScriptWarning::NARROWING_CONVERSION, p_call->function_name);
			}
#endif
		}
	}
	return valid;
}
#ifdef DEBUG_ENABLED
bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context) {