### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

return major_version;
}
void GLTFState::set_major_version(int p_major_version) {
	major_version = p_major_version;
}
int GLTFState::get_minor_version() {
	return minor_version;
}
void GLTFState::set_minor_version(int p_minor_version) {
	minor_version = p_minor_version;
}
Vector<uint8_t> GLTFState::get_glb_data() {
	return glb_data;
}
void GLTFState::set_glb_data(Vector<uint8_t> p_glb_data) {
	glb_data = p_glb_data;
}
bool GLTFState::get_use_named_skin_binds() {
	return use_named_skin_binds;
}
void GLTFState::set_use_named_skin_binds(bool p_use_named_skin_binds) {
	use_named_skin_binds = p_use_named_skin_binds;
}
TypedArray<GLTFNode> GLTFState::get_nodes() {
	return GLTFTemplateConvert::to_array(nodes);
}
void GLTFState::set_nodes(TypedArray<GLTFNode> p_nodes) {
	GLTFTemplateConvert::set_from_array(nodes, p_nodes);
}
TypedArray<PackedByteArray> GLTFState::get_buffers() {