### Godot version

4.0 beta 10

### System information

Mac M1, MacOS Ventura 13.0.1

### Issue description

This has been happening with all the 4.0 betas, and it's only happening on the Mac. When I start Godot and am presented with the Project Manager, the UI text is always black. Even on the "about" box.

![Screenshot 2022-12-28 at 2 49 46 PM](https://user-images.githubusercontent.com/786744/209870865-222a47c6-c19d-4be5-bee5-6a3b5191d9c9.png)

If I open a project, the text color is shown correctly. Note that the "about" box text is also fixed.

![Screenshot 2022-12-28 at 2 50 24 PM](https://user-images.githubusercontent.com/786744/209871082-5a48c7d6-2396-42f1-b509-2077ec3be617.png)

If, at this point, I tell Godot to return to the Project Manager, the black text reappears.

### Steps to reproduce

It's just doing this from a cold start, so there aren't any steps.

### Minimal reproduction project

N/A
w[i * 2 + 1] = b;
			}
		}
	}
	if (oc->line_point_count != lines.size() && oc->vertex_array != 0) {
		glDeleteVertexArrays(1, &oc->vertex_array);
		glDeleteBuffers(1, &oc->vertex_buffer);
		glDeleteBuffers(1, &oc->index_buffer);
		oc->vertex_array = 0;
		oc->vertex_buffer = 0;
		oc->index_buffer = 0;
	}
	if (lines.size()) {
		Vector<uint8_t> geometry;
		Vector<uint8_t> indices;
		int lc = lines.size();
		geometry.resize(lc * 6 * sizeof(float));
		indices.resize(lc * 3 * sizeof(uint16_t));
		{
			uint8_t *vw = geometry.ptrw();
			float *vwptr = reinterpret_cast<float *>(vw);
			uint8_t *iw = indices.ptrw();
			uint16_t *iwptr = (uint16_t *)iw;
			const Vector2 *lr = lines.ptr();
			const int POLY_HEIGHT = 16384;
			for (int i = 0; i < lc / 2; i++) {
				vwptr[i * 12 + 0] = lr[i * 2 + 0].x;
				vwptr[i * 12 + 1] = lr[i * 2 + 0].y;
				vwptr[i * 12 + 2] = POLY_HEIGHT;
				vwptr[i * 12 + 3] = lr[i * 2 + 1].x;