### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

if (setting) {
		return;
	}
	emit_changed(get_edited_property(), val);
}
void EditorPropertyInteger::update_property() {
	int64_t val = get_edited_object()->get(get_edited_property());
	setting = true;
	spin->set_value(val);
	setting = false;
#ifdef DEBUG_ENABLED
	
	if (val != (int64_t)(double)(val)) {
		WARN_PRINT("Cannot reliably represent '" + itos(val) + "' in the inspector, value is too large.");
	}
#endif
}
void EditorPropertyInteger::_bind_methods() {
}
void EditorPropertyInteger::setup(int64_t p_min, int64_t p_max, int64_t p_step, bool p_hide_slider, bool p_allow_greater, bool p_allow_lesser, const String &p_suffix) {
	spin->set_min(p_min);
	spin->set_max(p_max);
	spin->set_step(p_step);
	spin->set_hide_slider(p_hide_slider);
	spin->set_allow_greater(p_allow_greater);
	spin->set_allow_lesser(p_allow_lesser);
	spin->set_suffix(p_suffix);
}
EditorPropertyInteger::EditorPropertyInteger() {