### Godot version

4.0 beta 12

### System information

Windows 10

### Issue description

This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and parameter default name are still TextureUniformTriplanar.

<img width="455" alt="image" src="https://user-images.githubusercontent.com/13264720/212588418-26eeaa24-dacc-4151-b62a-bf3c530548ee.png">


### Steps to reproduce

Just search for Triplanar in the VisualShader node search and add a TextureParameterTriplanar node.

### Minimal reproduction project

N/A
if (source == p_source) {
		return;
	}
	switch (p_source) {
		case SOURCE_TEXTURE:
			simple_decl = true;
			break;
		case SOURCE_SCREEN:
			simple_decl = false;
			break;
		case SOURCE_2D_TEXTURE:
			simple_decl = false;
			break;
		case SOURCE_2D_NORMAL:
			simple_decl = false;
			break;
		case SOURCE_DEPTH:
			simple_decl = false;
			break;
		case SOURCE_PORT:
			simple_decl = false;
			break;
		default:
			break;
	}
	source = p_source;
	emit_changed();
	emit_signal(SNAME("editor_refresh_request"));
}
VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const {