### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
continue;
		}
	}
	lines_edited_from = -1;
	lines_edited_to = -1;
	lines_edited_changed = 0;
}
CodeEdit::CodeEdit() {
	
	auto_indent_prefixes.insert(':');
	auto_indent_prefixes.insert('{');
	auto_indent_prefixes.insert('[');
	auto_indent_prefixes.insert('(');
	
	add_auto_brace_completion_pair("(", ")");
	add_auto_brace_completion_pair("{", "}");
	add_auto_brace_completion_pair("[", "]");
	add_auto_brace_completion_pair("\"", "\"");
	add_auto_brace_completion_pair("\'", "\'");
	
	add_string_delimiter("\"", "\"", false);
	add_string_delimiter("\'", "\'", false);
	
	set_layout_direction(LAYOUT_DIRECTION_LTR);
	set_text_direction(TEXT_DIRECTION_LTR);
	
	int gutter_idx = 0;
	
	add_gutter();
	set_gutter_name(gutter_idx, "main_gutter");