### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
Pair<String, Variant> pi;
	pi.first = "PI";
	pi.second = Math_PI;
	p_constants->push_back(pi);
	Pair<String, Variant> tau;
	tau.first = "TAU";
	tau.second = Math_TAU;
	p_constants->push_back(tau);
	Pair<String, Variant> infinity;
	infinity.first = "INF";
	infinity.second = INFINITY;
	p_constants->push_back(infinity);
	Pair<String, Variant> nan;
	nan.first = "NAN";
	nan.second = NAN;
	p_constants->push_back(nan);
}
void GDScriptLanguage::get_public_annotations(List<MethodInfo> *p_annotations) const {