### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

}
		if (scene->get_scene_file_path().is_empty()) {
			current_menu_option = FILE_SAVE_AND_RUN;
			_menu_option_confirm(FILE_SAVE_AS_SCENE, true);
			file->set_title(TTR("Save scene before running..."));
			return;
		}
		run_filename = scene->get_scene_file_path();
	} else if (!p_custom.is_empty()) {
		run_filename = p_custom;
	}
	if (run_filename.is_empty()) {
		
		if (!ensure_main_scene(false)) {
			return;
		}
		run_filename = GLOBAL_DEF_BASIC("application/run/main_scene", "");
	}
	if (bool(EDITOR_GET("run/auto_save/save_before_running"))) {
		if (unsaved_cache) {
			Node *scene = editor_data.get_edited_scene_root();
			if (scene && !scene->get_scene_file_path().is_empty()) { 
				_save_scene_with_preview(scene->get_scene_file_path());
			}
		}
		_menu_option(FILE_SAVE_ALL_SCENES);
		editor_data.save_editor_external_data();
	}
	if (!call_build()) {
		return;