### Godot version

4.0 beta 10

### System information

Windows 10

### Issue description

Godot crashes when i accidently name 2 items in an enum the same

EDIT:
The editor freeze for some seconds, then both editor- and console-window dissapear

### Steps to reproduce

Write

```gdscript
enum {
    A,
}
```

and then add a second line with another A:

```gdscript
enum {
    A,
    A # <- crash
}
```

Does not always immediatly happen if i copy&paste items.
Does not happen when i change the script in another editor and open the script in Godot.

### Minimal reproduction project

[enum.zip](https://github.com/godotengine/godot/files/10313759/enum.zip)

} else {
					push_error(R"(Cannot use another enum element before it was declared.)", p_identifier);
				}
				return; 
			}
		}
	}
	bool found_source = false;
	
	
	switch (p_identifier->source) {
		case GDScriptParser::IdentifierNode::FUNCTION_PARAMETER:
			p_identifier->set_datatype(p_identifier->parameter_source->get_datatype());
			found_source = true;
			break;
		case GDScriptParser::IdentifierNode::LOCAL_CONSTANT:
		case GDScriptParser::IdentifierNode::MEMBER_CONSTANT:
			p_identifier->set_datatype(p_identifier->constant_source->get_datatype());
			p_identifier->is_constant = true;
			
			p_identifier->reduced_value = p_identifier->constant_source->initializer->reduced_value;
			found_source = true;
			break;
		case GDScriptParser::IdentifierNode::MEMBER_SIGNAL:
		case GDScriptParser::IdentifierNode::INHERITED_VARIABLE:
			mark_lambda_use_self();
			break;
		case GDScriptParser::IdentifierNode::MEMBER_VARIABLE:
			mark_lambda_use_self();
			p_identifier->variable_source->usages++;