### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

} else if (mimetype == "image/jpeg") { 
			ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
			img = Image::_jpg_mem_loader_func(data_ptr, data_size);
		}
		
		
		
		
		
		
		
		if (img.is_null()) { 
			ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE);
			img = Image::_png_mem_loader_func(data_ptr, data_size);
		}
		if (img.is_null()) { 
			ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
			img = Image::_jpg_mem_loader_func(data_ptr, data_size);
		}
		
		if (img.is_null()) {
			ERR_PRINT(vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype));
			p_state->images.push_back(Ref<Texture2D>());
			p_state->source_images.push_back(Ref<Image>());
			continue;
		}
		img->set_name(image_name);
		if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_DISCARD_TEXTURES) {
			p_state->images.push_back(Ref<Texture2D>());
			p_state->source_images.push_back(Ref<Image>());