### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
new_rect.position.x = x;
		new_rect.position.y = y;
		new_rect.size.width = event->xconfigure.width;
		new_rect.size.height = event->xconfigure.height;
	}
	if (new_rect == Rect2i(wd.position, wd.size)) {
		return;
	}
	wd.position = new_rect.position;
	wd.size = new_rect.size;
#if defined(VULKAN_ENABLED)
	if (context_vulkan) {
		context_vulkan->window_resize(window_id, wd.size.width, wd.size.height);
	}
#endif
#if defined(GLES3_ENABLED)
	if (gl_manager) {
		gl_manager->window_resize(window_id, wd.size.width, wd.size.height);
	}
#endif
	if (!wd.rect_changed_callback.is_null()) {
		Rect2i r = new_rect;
		Variant rect = r;
		Variant *rectp = &rect;
		Variant ret;
		Callable::CallError ce;
		wd.rect_changed_callback.callp((const Variant **)&rectp, 1, ret, ce);
	}
}
DisplayServer::WindowID DisplayServerX11::_get_focused_window_or_popup() const {