### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

Vector3 axis = b_xform_normal.xform(faces[i].plane.normal).normalized();
		if (!separator.test_axis(axis)) {
			return;
		}
	}
	
	for (int i = 0; i < edge_count; i++) {
		Vector3 v1 = p_transform_b.xform(vertices[edges[i].vertex_a]);
		Vector3 v2 = p_transform_b.xform(vertices[edges[i].vertex_b]);
		Vector3 v3 = p_transform_a.origin;
		Vector3 n1 = v2 - v1;
		Vector3 n2 = v2 - v3;
		Vector3 axis = n1.cross(n2).cross(n1).normalized();
		if (!separator.test_axis(axis)) {
			return;
		}
	}
	
	for (int i = 0; i < vertex_count; i++) {
		Vector3 v1 = p_transform_b.xform(vertices[i]);
		Vector3 v2 = p_transform_a.origin;
		Vector3 axis = (v2 - v1).normalized();
		if (!separator.test_axis(axis)) {
			return;
		}
	}
	separator.generate_contacts();
}
template <bool withMargin>
static void _collision_sphere_face(const GodotShape3D *p_a, const Transform3D &p_transform_a, const GodotShape3D *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {