### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
}
				}
				menu->reset_size();
				Vector2 popup_pos = get_screen_position() + interp_mode_rect.position + Vector2(0, interp_mode_rect.size.height);
				menu->set_position(popup_pos);
				menu->popup();
				accept_event();
			}
			if (loop_wrap_rect.has_point(pos)) {
				if (!menu) {
					menu = memnew(PopupMenu);
					add_child(menu);
					menu->connect("id_pressed", callable_mp(this, &AnimationTrackEdit::_menu_selected));
				}
				menu->clear();
				menu->add_icon_item(get_theme_icon(SNAME("InterpWrapClamp"), SNAME("EditorIcons")), TTR("Clamp Loop Interp"), MENU_LOOP_CLAMP);
				menu->add_icon_item(get_theme_icon(SNAME("InterpWrapLoop"), SNAME("EditorIcons")), TTR("Wrap Loop Interp"), MENU_LOOP_WRAP);
				menu->reset_size();
				Vector2 popup_pos = get_screen_position() + loop_wrap_rect.position + Vector2(0, loop_wrap_rect.size.height);
				menu->set_position(popup_pos);
				menu->popup();
				accept_event();
			}
			if (remove_rect.has_point(pos)) {
				emit_signal(SNAME("remove_request"), track);
				accept_event();
				return;
			}
		}