### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
return st_args;
}
void TextEdit::set_tab_size(const int p_size) {
	ERR_FAIL_COND_MSG(p_size <= 0, "Tab size must be greater than 0.");
	if (p_size == text.get_tab_size()) {
		return;
	}
	text.set_tab_size(p_size);
	text.invalidate_all_lines();
	_update_placeholder();
	queue_redraw();
}
int TextEdit::get_tab_size() const {
	return text.get_tab_size();
}
void TextEdit::set_overtype_mode_enabled(const bool p_enabled) {
	if (overtype_mode == p_enabled) {
		return;
	}
	overtype_mode = p_enabled;
	queue_redraw();
}
bool TextEdit::is_overtype_mode_enabled() const {
	return overtype_mode;
}
void TextEdit::set_context_menu_enabled(bool p_enabled) {