### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

const Dictionary drag_data = p_data;
	if (!drag_data.has("type")) {
		return false;
	}
	if (String(drag_data["type"]) != "files") {
		return false;
	}
	const Vector<String> filesPaths = drag_data["files"];
	if (filesPaths.size() == 0) {
		return false;
	}
	for (const String &extension : extensions) {
		if (filesPaths[0].ends_with(extension.substr(1, extension.size() - 1))) {
			return true;
		}
	}
	return false;
}
void EditorPropertyPath::_bind_methods() {