### Godot version

v4.0.beta.custom_build [fab9926a9]

### System information

Fedora 37

### Issue description

When creating a new inherited scene, saving the scene (for example with Ctrl+S) defaults to overwriting the scene being inherited, instead of prompting for a location to save to.

### Steps to reproduce

1. Create a new inherited scene
2. Press Ctrl+S

If the scene being inherited is imported (for example from a glTF), an error displays. If the inherited scene is a .tscn or .scn, it gets overridden by an inherited scene that tries to inherit itself, which is impossible and thus corrupt.

### Minimal reproduction project

N/A
if (!bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
		return false;
	}
	Ref<ConfigFile> config;
	config.instantiate();
	Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().path_join("editor_layout.cfg"));
	if (err != OK) {
		return false;
	}
	if (!config->has_section("EditorNode") || !config->has_section_key("EditorNode", "open_scenes")) {
		return false;
	}
	Array scenes = config->get_value("EditorNode", "open_scenes");
	return !scenes.is_empty();
}
bool EditorNode::ensure_main_scene(bool p_from_native) {