### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

Vertex *v0 = r_h0.max_yx;
	Vertex *v1 = r_h1.min_yx;
	if ((v0->point.x == v1->point.x) && (v0->point.y == v1->point.y)) {
		CHULL_ASSERT(v0->point.z < v1->point.z);
		Vertex *v1p = v1->prev;
		if (v1p == v1) {
			r_c0 = v0;
			if (v1->edges) {
				CHULL_ASSERT(v1->edges->next == v1->edges);
				v1 = v1->edges->target;
				CHULL_ASSERT(v1->edges->next == v1->edges);
			}
			r_c1 = v1;
			return false;