### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
UErrorCode err = U_ZERO_ERROR;
		int i = 0;
		while (i < sd->spans.size()) {
			String language = sd->spans[i].language;
			int r_start = sd->spans[i].start;
			while (i + 1 < sd->spans.size() && language == sd->spans[i + 1].language) {
				i++;
			}
			int r_end = sd->spans[i].end;
			UBreakIterator *bi = ubrk_open(UBRK_LINE, (language.is_empty()) ? TranslationServer::get_singleton()->get_tool_locale().ascii().get_data() : language.ascii().get_data(), data + _convert_pos_inv(sd, r_start), _convert_pos_inv(sd, r_end - r_start), &err);
			if (U_FAILURE(err)) {
				
				for (int j = r_start; j < r_end; j++) {
					char32_t c = sd->text[j - sd->start];
					if (is_whitespace(c)) {
						sd->breaks[j + 1] = false;
					}
					if (is_linebreak(c)) {
						sd->breaks[j + 1] = true;
					}
				}
			} else {
				while (ubrk_next(bi) != UBRK_DONE) {
					int pos = _convert_pos(sd, ubrk_current(bi)) + r_start;
					if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_HARD) && (ubrk_getRuleStatus(bi) < UBRK_LINE_HARD_LIMIT)) {
						sd->breaks[pos] = true;
					} else if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_SOFT) && (ubrk_getRuleStatus(bi) < UBRK_LINE_SOFT_LIMIT)) {
						sd->breaks[pos] = false;
					}
					int pos_p = pos - 1 - sd->start;