### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
if (get_script_instance()) {
		Variant args[6] = {
			p_object,
			p_type,
			p_property,
			p_hint,
			p_hint_string,
			p_usage
		};
		Variant *argptrs[6] = {
			&args[0],
			&args[1],
			&args[2],
			&args[3],
			&args[4],
			&args[5]
		};
		Callable::CallError ce;
		return Object::cast_to<AnimationTrackEdit>(get_script_instance()->callp("create_value_track_edit", (const Variant **)&argptrs, 6, ce).operator Object *());
	}
	return nullptr;
}
AnimationTrackEdit *AnimationTrackEditPlugin::create_audio_track_edit() {