### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
GDScriptParser::DataType base_type = p_base;
	while (base_type.is_set()) {
		switch (base_type.kind) {
			case GDScriptParser::DataType::CLASS: {
				if (base_type.class_type) {
					if (base_type.class_type->has_member(p_symbol)) {
						r_result.type = ScriptLanguage::LOOKUP_RESULT_SCRIPT_LOCATION;
						r_result.location = base_type.class_type->get_member(p_symbol).get_line();
						r_result.class_path = base_type.script_path;
						Error err = OK;
						r_result.script = GDScriptCache::get_shallow_script(r_result.class_path, err);
						return err;
					}
					base_type = base_type.class_type->base_type;
				}
			} break;
			case GDScriptParser::DataType::SCRIPT: {
				Ref<Script> scr = base_type.script_type;
				if (scr.is_valid()) {
					int line = scr->get_member_line(p_symbol);
					if (line >= 0) {
						r_result.type = ScriptLanguage::LOOKUP_RESULT_SCRIPT_LOCATION;
						r_result.location = line;
						r_result.script = scr;
						return OK;
					}
					Ref<Script> base_script = scr->get_base_script();
					if (base_script.is_valid()) {
						base_type.script_type = base_script;
					} else {