### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


if (!p_state->json.has("bufferViews")) {
		return OK;
	}
	const Array &buffers = p_state->json["bufferViews"];
	for (GLTFBufferViewIndex i = 0; i < buffers.size(); i++) {
		const Dictionary &d = buffers[i];
		Ref<GLTFBufferView> buffer_view;
		buffer_view.instantiate();
		ERR_FAIL_COND_V(!d.has("buffer"), ERR_PARSE_ERROR);
		buffer_view->buffer = d["buffer"];
		ERR_FAIL_COND_V(!d.has("byteLength"), ERR_PARSE_ERROR);
		buffer_view->byte_length = d["byteLength"];
		if (d.has("byteOffset")) {
			buffer_view->byte_offset = d["byteOffset"];
		}
		if (d.has("byteStride")) {
			buffer_view->byte_stride = d["byteStride"];
		}
		if (d.has("target")) {
			const int target = d["target"];
			buffer_view->indices = target == GLTFDocument::ELEMENT_ARRAY_BUFFER;
		}
		p_state->buffer_views.push_back(buffer_view);
	}
	print_verbose("glTF: Total buffer views: " + itos(p_state->buffer_views.size()));
	return OK;
}
Error GLTFDocument::_encode_accessors(Ref<GLTFState> p_state) {