### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


for (int i = 0; i < p_state->nodes.size(); i++) {
		Ref<GLTFNode> n = p_state->nodes[i];
		
		if (n->skeleton >= 0) {
			continue;
		}
		if (n->get_name().is_empty()) {
			if (n->mesh >= 0) {
				n->set_name(_gen_unique_name(p_state, "Mesh"));
			} else if (n->camera >= 0) {
				n->set_name(_gen_unique_name(p_state, "Camera3D"));
			} else {
				n->set_name(_gen_unique_name(p_state, "Node"));
			}
		}
		n->set_name(_gen_unique_name(p_state, n->get_name()));
	}
}
BoneAttachment3D *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> p_state, Skeleton3D *p_skeleton, const GLTFNodeIndex p_node_index, const GLTFNodeIndex p_bone_index) {