### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

List<ObjectID> to_erase;
	for (const KeyValue<ObjectID, uint64_t> &E : physics_2d_mouseover) {
		if (!p_clean_all_frames && E.value == p_frame_reference) {
			continue;
		}
		Object *o = ObjectDB::get_instance(E.key);
		if (o) {
			CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
			if (co && co->is_inside_tree()) {
				if (p_clean_all_frames && p_paused_only && co->can_process()) {
					continue;
				}
				co->_mouse_exit();
			}
		}
		to_erase.push_back(E.key);
	}
	while (to_erase.size()) {
		physics_2d_mouseover.erase(to_erase.front()->get());
		to_erase.pop_front();
	}
	
	List<Pair<ObjectID, int>> shapes_to_erase;
	for (KeyValue<Pair<ObjectID, int>, uint64_t> &E : physics_2d_shape_mouseover) {
		if (!p_clean_all_frames && E.value == p_frame_reference) {
			continue;
		}
		Object *o = ObjectDB::get_instance(E.key.first);