### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
dock_select_rect_over_idx = -1;
	dock_select->queue_redraw();
}
void EditorNode::_dock_pre_popup(int p_which) {
	dock_popup_selected_idx = p_which;
}
void EditorNode::_dock_move_left() {
	if (dock_popup_selected_idx < 0 || dock_popup_selected_idx >= DOCK_SLOT_MAX) {
		return;
	}
	Control *current_ctl = dock_slot[dock_popup_selected_idx]->get_tab_control(dock_slot[dock_popup_selected_idx]->get_current_tab());
	Control *prev_ctl = dock_slot[dock_popup_selected_idx]->get_tab_control(dock_slot[dock_popup_selected_idx]->get_current_tab() - 1);
	if (!current_ctl || !prev_ctl) {
		return;
	}
	dock_slot[dock_popup_selected_idx]->move_child(current_ctl, prev_ctl->get_index(false));
	dock_select->queue_redraw();
	_edit_current();
	_save_docks();
}
void EditorNode::_dock_move_right() {