### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

if (!scr.is_valid()) {
				continue;
			}
			if (!edit(scr, false)) {
				continue;
			}
		} else {
			Error error;
			Ref<TextFile> text_file = _load_text_file(path, &error);
			if (error != OK || !text_file.is_valid()) {
				continue;
			}
			if (!edit(text_file, false)) {
				continue;
			}
		}
		if (!script_info.is_empty()) {
			ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(tab_container->get_tab_count() - 1));
			if (se) {
				se->set_edit_state(script_info["state"]);
			}
		}
	}
	for (int i = 0; i < helps.size(); i++) {
		String path = helps[i];
		if (path.is_empty()) { 
			continue;
		}
		_help_class_open(path);
	}