### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
[[fallthrough]];
		case GDScriptParser::IdentifierNode::LOCAL_VARIABLE:
			p_identifier->set_datatype(p_identifier->variable_source->get_datatype());
			found_source = true;
			break;
		case GDScriptParser::IdentifierNode::LOCAL_ITERATOR:
			p_identifier->set_datatype(p_identifier->bind_source->get_datatype());
			found_source = true;
			break;
		case GDScriptParser::IdentifierNode::LOCAL_BIND: {
			GDScriptParser::DataType result = p_identifier->bind_source->get_datatype();
			result.is_constant = true;
			p_identifier->set_datatype(result);
			found_source = true;
		} break;
		case GDScriptParser::IdentifierNode::UNDEFINED_SOURCE:
			break;
	}
	
	if (!found_source) {
		reduce_identifier_from_base(p_identifier);
		if (p_identifier->source != GDScriptParser::IdentifierNode::UNDEFINED_SOURCE || p_identifier->get_datatype().is_set()) {
			
			found_source = true;
		}
	}
	if (found_source) {
		bool source_is_variable = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_VARIABLE || p_identifier->source == GDScriptParser::IdentifierNode::INHERITED_VARIABLE;
		bool source_is_signal = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_SIGNAL;
		if ((source_is_variable || source_is_signal) && parser->current_function && parser->current_function->is_static) {