### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



CASE_TYPE(VECTOR2I);
			CASE_TYPE(RECT2);
			CASE_TYPE(RECT2I);
			CASE_TYPE(VECTOR3);
			CASE_TYPE(VECTOR3I);
			CASE_TYPE(TRANSFORM2D);
			CASE_TYPE(PLANE);
			CASE_TYPE(AABB);
			CASE_TYPE(BASIS);
			CASE_TYPE(TRANSFORM3D);
			CASE_TYPE(COLOR);
			CASE_TYPE(STRING_NAME);
			CASE_TYPE(NODE_PATH);
			CASE_TYPE(RID);
			CASE_TYPE(QUATERNION);
			CASE_TYPE(OBJECT);
			CASE_TYPE(CALLABLE);
			CASE_TYPE(SIGNAL);
			CASE_TYPE(DICTIONARY);
			CASE_TYPE(ARRAY);
			CASE_TYPE(PACKED_BYTE_ARRAY);
			CASE_TYPE(PACKED_INT32_ARRAY);
			CASE_TYPE(PACKED_INT64_ARRAY);
			CASE_TYPE(PACKED_FLOAT32_ARRAY);
			CASE_TYPE(PACKED_FLOAT64_ARRAY);
			CASE_TYPE(PACKED_STRING_ARRAY);
			CASE_TYPE(PACKED_VECTOR2_ARRAY);
			CASE_TYPE(PACKED_VECTOR3_ARRAY);
			CASE_TYPE(PACKED_COLOR_ARRAY);
			default: