### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

DisplayServer::CURSOR_ARROW,
					DisplayServer::CURSOR_FDIAGSIZE,
					DisplayServer::CURSOR_VSIZE,
					DisplayServer::CURSOR_BDIAGSIZE,
					DisplayServer::CURSOR_HSIZE,
					DisplayServer::CURSOR_HSIZE,
					DisplayServer::CURSOR_BDIAGSIZE,
					DisplayServer::CURSOR_VSIZE,
					DisplayServer::CURSOR_FDIAGSIZE
				};
				if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
					DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]);
				}
				return true; 
			}
		}
	}
	if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) {
		return true; 
	}
	if (!gui.subwindow_focused) {
		return false;
	}
	Transform2D window_ofs;
	window_ofs.set_origin(-gui.subwindow_focused->get_position());
	Ref<InputEvent> ev = p_event->xformed_by(window_ofs);
	gui.subwindow_focused->_window_input(ev);
	return true;
}
void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {