### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

case COMPONENT_TYPE_SHORT: {
					int16_t s = *(int16_t *)src;
					if (p_normalized) {
						d = (double(s) / 32768.0);
					} else {
						d = double(s);
					}
				} break;
				case COMPONENT_TYPE_UNSIGNED_SHORT: {
					uint16_t s = *(uint16_t *)src;
					if (p_normalized) {
						d = (double(s) / 65535.0);
					} else {
						d = double(s);
					}
				} break;
				case COMPONENT_TYPE_INT: {
					d = *(int *)src;
				} break;
				case COMPONENT_TYPE_FLOAT: {
					d = *(float *)src;
				} break;
			}
			*p_dst++ = d;
			src += p_component_size;
		}
	}
	return OK;
}
int GLTFDocument::_get_component_type_size(const int p_component_type) {