### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

DisjointSet<GLTFNodeIndex> subtree_set;
	
	
	
	
	
	
	for (int i = 0; i < p_non_joints.size(); ++i) {
		const GLTFNodeIndex node_i = p_non_joints[i];
		subtree_set.insert(node_i);
		const GLTFNodeIndex parent_i = p_state->nodes[node_i]->parent;