### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

if (p_state->lights.is_empty()) {
		return OK;
	}
	Array lights;
	for (GLTFLightIndex i = 0; i < p_state->lights.size(); i++) {
		lights.push_back(p_state->lights[i]->to_dictionary());
	}
	Dictionary extensions;
	if (p_state->json.has("extensions")) {
		extensions = p_state->json["extensions"];
	} else {
		p_state->json["extensions"] = extensions;
	}
	Dictionary lights_punctual;
	extensions["KHR_lights_punctual"] = lights_punctual;
	lights_punctual["lights"] = lights;
	print_verbose("glTF: Total lights: " + itos(p_state->lights.size()));
	return OK;
}
Error GLTFDocument::_serialize_cameras(Ref<GLTFState> p_state) {