### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

Resource *r = Object::cast_to<Resource>(get_edited_object());
	if (r) {
		
		HashSet<Resource *> resources_found;
		resources_found.insert(r);
		bool found = _find_recursive_resources(p_resource, resources_found);
		if (found) {
			EditorNode::get_singleton()->show_warning(TTR("Recursion detected, unable to assign resource to property."));
			emit_changed(get_edited_property(), Ref<Resource>());
			update_property();
			return;
		}
	}
	
	
	bool is_script = false;
	Ref<Script> s = p_resource;
	if (get_edited_object() && s.is_valid() && get_edited_property() == CoreStringNames::get_singleton()->_script) {
		is_script = true;
		InspectorDock::get_singleton()->store_script_properties(get_edited_object());