### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

suite->add_local(SuiteNode::Local(n_for->variable, current_function));
	}
	n_for->loop = parse_suite(R"("for" block)", suite);
	n_for->loop->is_loop = true;
	complete_extents(n_for);
	
	can_break = could_break;
	can_continue = could_continue;
	return n_for;
}
GDScriptParser::IfNode *GDScriptParser::parse_if(const String &p_token) {
	IfNode *n_if = alloc_node<IfNode>();
	n_if->condition = parse_expression(false);
	if (n_if->condition == nullptr) {
		push_error(vformat(R"(Expected conditional expression after "%s".)", p_token));
	}
	consume(GDScriptTokenizer::Token::COLON, vformat(R"(Expected ":" after "%s" condition.)", p_token));
	n_if->true_block = parse_suite(vformat(R"("%s" block)", p_token));
	n_if->true_block->parent_if = n_if;
	if (n_if->true_block->has_continue) {
		current_suite->has_continue = true;
	}
	if (match(GDScriptTokenizer::Token::ELIF)) {
		SuiteNode *else_block = alloc_node<SuiteNode>();
		IfNode *elif = parse_if("elif");
		else_block->statements.push_back(elif);
		complete_extents(else_block);
		n_if->false_block = else_block;
	} else if (match(GDScriptTokenizer::Token::ELSE)) {
		consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "else".)");