### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
save_all_scripts();
}
void ScriptEditor::_update_autosave_timer() {
	if (!autosave_timer->is_inside_tree()) {
		return;
	}
	float autosave_time = EDITOR_GET("text_editor/behavior/files/autosave_interval_secs");
	if (autosave_time > 0) {
		autosave_timer->set_wait_time(autosave_time);
		autosave_timer->start();
	} else {
		autosave_timer->stop();
	}
}
void ScriptEditor::_tree_changed() {
	if (waiting_update_names) {
		return;
	}
	waiting_update_names = true;
	call_deferred(SNAME("_update_script_names"));
}
void ScriptEditor::_split_dragged(float) {
	_save_layout();
}
Variant ScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
	if (tab_container->get_tab_count() == 0) {
		return Variant();