### Godot version

4.0.beta17

### System information

windows 10, nvidia graphics

### Issue description

When creating a typed array from another base array, if the base array was gotten from get_tree().get_nodes_in_group(), you cannot create a typed array assigning a script different from null, otherwise the resulting array will be filled with nulls.

![image](https://user-images.githubusercontent.com/5783414/216142311-1eded30c-e8ff-4a2b-aa5a-61ae5cafce13.png)


### Steps to reproduce

See attached video:

https://user-images.githubusercontent.com/5783414/216142187-82af9900-d490-4d6d-b4cc-9d776d8b8cc9.mp4



### Minimal reproduction project

[TypedArrayConstructorDoesntWorkWithScriptsWhenUsingGetNodesInGroup.zip](https://github.com/godotengine/godot/files/10560863/TypedArrayConstructorDoesntWorkWithScriptsWhenUsingGetNodesInGroup.zip)

### WorkAround

Instead of using the output of get_tree().get_nodes_in_group() directly, the user can join it with an empty array
```gdscript
[]+get_tree().get_nodes_in_group()
```
and it will work as expected.
Variant minval;
	for (int i = 0; i < size(); i++) {
		if (i == 0) {
			minval = get(i);
		} else {
			bool valid;
			Variant ret;
			Variant test = get(i);
			Variant::evaluate(Variant::OP_LESS, test, minval, ret, valid);
			if (!valid) {
				return Variant(); 
			}
			if (bool(ret)) {
				
				minval = test;
			}
		}
	}
	return minval;
}
Variant Array::max() const {