### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

item_plugins = editor_data.get_subeditors(p_object);
	}
	if (!item_plugins.is_empty()) {
		ObjectID owner_id = p_editing_owner->get_instance_id();
		for (EditorPlugin *plugin : active_plugins[owner_id]) {
			if (!item_plugins.has(plugin)) {
				plugin->make_visible(false);
				plugin->edit(nullptr);
			}
		}
		for (EditorPlugin *plugin : item_plugins) {
			for (KeyValue<ObjectID, HashSet<EditorPlugin *>> &kv : active_plugins) {
				if (kv.key != owner_id) {
					EditorPropertyResource *epres = Object::cast_to<EditorPropertyResource>(ObjectDB::get_instance(kv.key));
					if (epres && kv.value.has(plugin)) {
						
						epres->fold_resource();
					}
					kv.value.erase(plugin);
				}
			}
			active_plugins[owner_id].insert(plugin);
			plugin->edit(p_object);
			plugin->make_visible(true);
		}
	} else {
		hide_unused_editors(p_editing_owner);
	}
}
void EditorNode::push_item(Object *p_object, const String &p_property, bool p_inspector_only) {