### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

deletable_properties = p_enabled;
}
void EditorInspector::_page_change_request(int p_new_page, const StringName &p_array_prefix) {
	int prev_page = per_array_page.has(p_array_prefix) ? per_array_page[p_array_prefix] : 0;
	int new_page = MAX(0, p_new_page);
	if (new_page != prev_page) {
		per_array_page[p_array_prefix] = new_page;
		update_tree_pending = true;
	}
}
void EditorInspector::_edit_request_change(Object *p_object, const String &p_property) {
	if (object != p_object) { 
		return;
	}
	if (changing) {
		return;
	}
	if (p_property.is_empty()) {
		update_tree_pending = true;
	} else {
		pending.insert(p_property);
	}
}
void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field) {