### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
e.column = pe.column;
				e.message = pe.message;
				r_errors->push_back(e);
			}
		}
		return false;
	} else {
		const GDScriptParser::ClassNode *cl = parser.get_tree();
		HashMap<int, String> funcs;
		get_function_names_recursively(cl, "", funcs);
		for (const KeyValue<int, String> &E : funcs) {
			r_functions->push_back(E.value + ":" + itos(E.key));
		}
	}
#ifdef DEBUG_ENABLED
	if (r_safe_lines) {
		const HashSet<int> &unsafe_lines = parser.get_unsafe_lines();
		for (int i = 1; i <= parser.get_last_line_number(); i++) {
			if (!unsafe_lines.has(i)) {
				r_safe_lines->insert(i);
			}
		}
	}
#endif
	return true;
}
bool GDScriptLanguage::has_named_classes() const {
	return false;
}
bool GDScriptLanguage::supports_builtin_mode() const {