### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
} else {
						count++;
					}
				}
			}
			if (count > 0) {
				ds->im_selection = Point2i(start + call_data->chg_first, count);
			} else {
				ds->im_selection = Point2i(call_data->caret, 0);
			}
		} else {
			ds->im_text = String();
			ds->im_selection = Point2i();
		}
		OS_Unix::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
	}
}
void DisplayServerX11::_xim_preedit_caret_callback(::XIM xim, ::XPointer client_data,
		::XIMPreeditCaretCallbackStruct *call_data) {
}
void DisplayServerX11::_xim_destroy_callback(::XIM im, ::XPointer client_data,
		::XPointer call_data) {
	WARN_PRINT("Input method stopped");
	DisplayServerX11 *ds = reinterpret_cast<DisplayServerX11 *>(client_data);
	ds->xim = nullptr;
	for (KeyValue<WindowID, WindowData> &E : ds->windows) {
		E.value.xic = nullptr;
	}
}
void DisplayServerX11::_window_changed(XEvent *event) {