### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
}
		if (scene->get_scene_file_path().is_empty()) {
			current_menu_option = FILE_SAVE_AND_RUN;
			_menu_option_confirm(FILE_SAVE_AS_SCENE, true);
			file->set_title(TTR("Save scene before running..."));
			return;
		}
		run_filename = scene->get_scene_file_path();
	} else if (!p_custom.is_empty()) {
		run_filename = p_custom;
	}
	if (run_filename.is_empty()) {
		
		if (!ensure_main_scene(false)) {
			return;
		}
		run_filename = GLOBAL_DEF_BASIC("application/run/main_scene", "");
	}
	if (bool(EDITOR_GET("run/auto_save/save_before_running"))) {
		if (unsaved_cache) {
			Node *scene = editor_data.get_edited_scene_root();
			if (scene && !scene->get_scene_file_path().is_empty()) { 
				_save_scene_with_preview(scene->get_scene_file_path());
			}
		}
		_menu_option(FILE_SAVE_ALL_SCENES);
		editor_data.save_editor_external_data();
	}
	if (!call_build()) {
		return;