### Godot version

4.0 Beta10

### System information

Windows 10, Vulkan, GTX1060

### Issue description

`PropertyTweener`'s methods' return value are not discarded and effect the unary operator at next line.

In Editor:
![in_editor](https://user-images.githubusercontent.com/61624558/210715100-04bdf283-7954-4be3-94ca-338987b24c5b.png)


In cpp:
![in_cpp](https://user-images.githubusercontent.com/61624558/210715127-519f6d54-fc15-468f-9aca-ba7d387a5a7b.png)


### Steps to reproduce

Just run the Minimal reproduction project.

### Minimal reproduction project

[Bug Report.zip](https://github.com/godotengine/godot/files/10349829/Bug.Report.zip)

if (p_for->list->datatype.has_container_element_type()) {
			variable_type = p_for->list->datatype.get_container_element_type();
			variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
		} else if (p_for->list->datatype.is_typed_container_type()) {
			variable_type = p_for->list->datatype.get_typed_container_type();
			variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
		} else {
			
			
			variable_type.type_source = GDScriptParser::DataType::UNDETECTED;
			variable_type.kind = GDScriptParser::DataType::VARIANT;
		}
	}
	if (p_for->variable) {
		p_for->variable->set_datatype(variable_type);
	}
	resolve_suite(p_for->loop);
	p_for->set_datatype(p_for->loop->get_datatype());
#ifdef DEBUG_ENABLED
	if (p_for->variable) {
		is_shadowing(p_for->variable, R"("for" iterator variable)");
	}
#endif
}
void GDScriptAnalyzer::resolve_while(GDScriptParser::WhileNode *p_while) {
	resolve_node(p_while->condition, false);
	resolve_suite(p_while->loop);
	p_while->set_datatype(p_while->loop->get_datatype());
}
void GDScriptAnalyzer::resolve_assert(GDScriptParser::AssertNode *p_assert) {