### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

diff.x = MIN(diff.x, limit.x);
						diff.y = 0;
						r.position += diff;
						r.size -= diff;
					} break;
					case SUB_WINDOW_RESIZE_RIGHT: {
						diff.x = MAX(diff.x, -limit.x);
						r.size.x += diff.x;
					} break;
					case SUB_WINDOW_RESIZE_BOTTOM_LEFT: {
						diff.x = MIN(diff.x, limit.x);
						diff.y = MAX(diff.y, -limit.y);
						r.position.x += diff.x;
						r.size.x -= diff.x;
						r.size.y += diff.y;
					} break;
					case SUB_WINDOW_RESIZE_BOTTOM: {
						diff.y = MAX(diff.y, -limit.y);
						r.size.y += diff.y;
					} break;
					case SUB_WINDOW_RESIZE_BOTTOM_RIGHT: {
						diff.x = MAX(diff.x, -limit.x);
						diff.y = MAX(diff.y, -limit.y);
						r.size += diff;
					} break;
					default: {
					}
				}
				Size2i max_size = gui.subwindow_focused->get_max_size();
				if ((max_size.x > 0 || max_size.y > 0) && (max_size.x >= min_size.x && max_size.y >= min_size.y)) {