### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
struct Cache {
		uint64_t time_loaded = 0;
		Ref<Resource> cache;
	};
	HashMap<String, Cache> cached;
public:
	uint64_t max_time_cache = 5 * 60 * 1000; 
	uint32_t max_cache_size = 128;
	void cleanup() {
		List<String> to_clean;
		HashMap<String, Cache>::Iterator I = cached.begin();
		while (I) {
			if ((OS::get_singleton()->get_ticks_msec() - I->value.time_loaded) > max_time_cache) {
				to_clean.push_back(I->key);
			}
			++I;
		}
		while (to_clean.front()) {
			cached.erase(to_clean.front()->get());
			to_clean.pop_front();
		}
	}
	virtual Ref<Resource> get_cached_resource(const String &p_path) {