### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
}
			}
		} else {
			for (int i = 0; i < _width; ++i) {
				if (texture_mode == TEXTURE_MODE_RGB) {
					wd[i * 3 + 0] = 0;
					wd[i * 3 + 1] = 0;
					wd[i * 3 + 2] = 0;
				} else {
					wd[i] = 0;
				}
			}
		}
	}
	Ref<Image> image = memnew(Image(_width, 1, false, texture_mode == TEXTURE_MODE_RGB ? Image::FORMAT_RGBF : Image::FORMAT_RF, data));
	if (_texture.is_valid()) {
		if (_current_texture_mode != texture_mode || _current_width != _width) {
			RID new_texture = RS::get_singleton()->texture_2d_create(image);
			RS::get_singleton()->texture_replace(_texture, new_texture);
		} else {
			RS::get_singleton()->texture_2d_update(_texture, image);
		}
	} else {
		_texture = RS::get_singleton()->texture_2d_create(image);
	}
	_current_texture_mode = texture_mode;
	_current_width = _width;
	emit_changed();
}
Ref<Curve> CurveTexture::get_curve() const {