### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
String full_path = get_edited_object()->get(get_edited_property());
	path->set_text(full_path);
	path->set_tooltip_text(full_path);
}
void EditorPropertyPath::setup(const Vector<String> &p_extensions, bool p_folder, bool p_global) {
	extensions = p_extensions;
	folder = p_folder;
	global = p_global;
}
void EditorPropertyPath::set_save_mode() {