### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

Vector3 p2 = p_transform_b.xform(vertices[edges[e].vertex_b]);
						Vector3 n = (p2 - p1);
						if (!separator.test_axis((point - p2).cross(n).cross(n).normalized())) {
							return;
						}
					}
				}
			}
		}
	}
	separator.generate_contacts();
}
template <bool withMargin>
static void _collision_box_face(const GodotShape3D *p_a, const Transform3D &p_transform_a, const GodotShape3D *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
	const GodotBoxShape3D *box_A = static_cast<const GodotBoxShape3D *>(p_a);
	const GodotFaceShape3D *face_B = static_cast<const GodotFaceShape3D *>(p_b);
	SeparatorAxisTest<GodotBoxShape3D, GodotFaceShape3D, withMargin> separator(box_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
	Vector3 vertex[3] = {
		p_transform_b.xform(face_B->vertex[0]),
		p_transform_b.xform(face_B->vertex[1]),
		p_transform_b.xform(face_B->vertex[2]),
	};
	Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
	if (!separator.test_axis(normal)) {
		return;
	}
	
	for (int i = 0; i < 3; i++) {
		Vector3 axis = p_transform_a.basis.get_column(i).normalized();
		if (axis.dot(normal) < 0.0) {