### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

Vector3 v3;
	v3.x = spin[0]->get_value();
	v3.y = spin[1]->get_value();
	v3.z = spin[2]->get_value();
	if (angle_in_radians) {
		v3.x = Math::deg_to_rad(v3.x);
		v3.y = Math::deg_to_rad(v3.y);
		v3.z = Math::deg_to_rad(v3.z);
	}
	return v3;
}
void EditorPropertyVector3::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			linked->set_texture_normal(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
			linked->set_texture_pressed(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
			const Color *colors = _get_property_colors();
			for (int i = 0; i < 3; i++) {
				spin[i]->add_theme_color_override("label_color", colors[i]);
			}
		} break;
	}
}
void EditorPropertyVector3::_bind_methods() {