### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
if (ofs) {
					f->seek(f->get_position() + ofs);
				}
				continue; 
			}
			Vector<uint8_t> data;
			data.resize(size - ofs);
			{
				uint8_t *wr = data.ptrw();
				f->get_buffer(wr, data.size());
			}
			Ref<Image> image = Image::create_from_data(tw, th, mipmaps - i ? true : false, format, data);
			return image;
		}
	}
	return Ref<Image>();
}
void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
	if (texture.is_valid()) {
		RenderingServer::get_singleton()->texture_set_path(texture, p_path);
	}
	Resource::set_path(p_path, p_take_over);
}
void CompressedTexture2D::_requested_3d(void *p_ud) {
	CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
	Ref<CompressedTexture2D> ctex(ct);
	ERR_FAIL_COND(!request_3d_callback);
	request_3d_callback(ctex);
}
void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {