### Godot version

4.0.beta13 (caacade56)

### System information

Windows 10

### Issue description

Seems like this was missed in #62011 and #70540. `@export_multiline` should also support the PackedStringArray datatype on top of Array[String] and Dictionary, but it doesn't, instead giving the error `"@export_multiline" annotation requires a variable of type "String" but type "PackedStringArray" was given instead.`

### Steps to reproduce

Create a PackedStringArray with the `@export_multiline` annotation.
```gdscript
@export_multiline var npc_dialog: PackedStringArray
```

### Minimal reproduction project

N/A
p_node->end_line = previous.end_line;
	p_node->end_column = previous.end_column;
	p_node->leftmost_column = MIN(p_node->leftmost_column, previous.leftmost_column);
	p_node->rightmost_column = MAX(p_node->rightmost_column, previous.rightmost_column);
}
void GDScriptParser::reset_extents(Node *p_node, GDScriptTokenizer::Token p_token) {
	p_node->start_line = p_token.start_line;
	p_node->end_line = p_token.end_line;
	p_node->start_column = p_token.start_column;
	p_node->end_column = p_token.end_column;
	p_node->leftmost_column = p_token.leftmost_column;
	p_node->rightmost_column = p_token.rightmost_column;
}
void GDScriptParser::reset_extents(Node *p_node, Node *p_from) {
	if (p_from == nullptr) {
		return;
	}
	p_node->start_line = p_from->start_line;
	p_node->end_line = p_from->end_line;
	p_node->start_column = p_from->start_column;
	p_node->end_column = p_from->end_column;
	p_node->leftmost_column = p_from->leftmost_column;
	p_node->rightmost_column = p_from->rightmost_column;
}
#ifdef DEBUG_ENABLED
void GDScriptParser::TreePrinter::increase_indent() {