### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

_update_members_overview();
}
void ScriptEditor::_bind_methods() {
	ClassDB::bind_method("_close_docs_tab", &ScriptEditor::_close_docs_tab);
	ClassDB::bind_method("_close_all_tabs", &ScriptEditor::_close_all_tabs);
	ClassDB::bind_method("_close_other_tabs", &ScriptEditor::_close_other_tabs);
	ClassDB::bind_method("_goto_script_line2", &ScriptEditor::_goto_script_line2);
	ClassDB::bind_method("_copy_script_path", &ScriptEditor::_copy_script_path);
	ClassDB::bind_method("_help_class_open", &ScriptEditor::_help_class_open);
	ClassDB::bind_method("_help_tab_goto", &ScriptEditor::_help_tab_goto);
	ClassDB::bind_method("_live_auto_reload_running_scripts", &ScriptEditor::_live_auto_reload_running_scripts);
	ClassDB::bind_method("_update_members_overview", &ScriptEditor::_update_members_overview);
	ClassDB::bind_method("_update_recent_scripts", &ScriptEditor::_update_recent_scripts);
	ClassDB::bind_method("get_current_editor", &ScriptEditor::_get_current_editor);
	ClassDB::bind_method("get_open_script_editors", &ScriptEditor::_get_open_script_editors);
	ClassDB::bind_method(D_METHOD("register_syntax_highlighter", "syntax_highlighter"), &ScriptEditor::register_syntax_highlighter);
	ClassDB::bind_method(D_METHOD("unregister_syntax_highlighter", "syntax_highlighter"), &ScriptEditor::unregister_syntax_highlighter);
	ClassDB::bind_method(D_METHOD("_get_drag_data_fw", "point", "from"), &ScriptEditor::get_drag_data_fw);
	ClassDB::bind_method(D_METHOD("_can_drop_data_fw", "point", "data", "from"), &ScriptEditor::can_drop_data_fw);
	ClassDB::bind_method(D_METHOD("_drop_data_fw", "point", "data", "from"), &ScriptEditor::drop_data_fw);
	ClassDB::bind_method(D_METHOD("goto_line", "line_number"), &ScriptEditor::_goto_script_line2);
	ClassDB::bind_method(D_METHOD("get_current_script"), &ScriptEditor::_get_current_script);
	ClassDB::bind_method(D_METHOD("get_open_scripts"), &ScriptEditor::_get_open_scripts);
	ClassDB::bind_method(D_METHOD("open_script_create_dialog", "base_name", "base_path"), &ScriptEditor::open_script_create_dialog);
	ADD_SIGNAL(MethodInfo("editor_script_changed", PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script")));
	ADD_SIGNAL(MethodInfo("script_close", PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script")));
}
ScriptEditor::ScriptEditor() {