### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

}
void GDScriptParser::parse_class_body(bool p_is_multiline) {
	bool class_end = false;
	while (!class_end && !is_at_end()) {
		switch (current.type) {
			case GDScriptTokenizer::Token::VAR:
				parse_class_member(&GDScriptParser::parse_variable, AnnotationInfo::VARIABLE, "variable");
				break;
			case GDScriptTokenizer::Token::CONST:
				parse_class_member(&GDScriptParser::parse_constant, AnnotationInfo::CONSTANT, "constant");
				break;
			case GDScriptTokenizer::Token::SIGNAL:
				parse_class_member(&GDScriptParser::parse_signal, AnnotationInfo::SIGNAL, "signal");
				break;
			case GDScriptTokenizer::Token::STATIC:
			case GDScriptTokenizer::Token::FUNC:
				parse_class_member(&GDScriptParser::parse_function, AnnotationInfo::FUNCTION, "function");
				break;
			case GDScriptTokenizer::Token::CLASS:
				parse_class_member(&GDScriptParser::parse_class, AnnotationInfo::CLASS, "class");
				break;
			case GDScriptTokenizer::Token::ENUM:
				parse_class_member(&GDScriptParser::parse_enum, AnnotationInfo::NONE, "enum");
				break;
			case GDScriptTokenizer::Token::ANNOTATION: {
				advance();
				
				AnnotationNode *annotation = parse_annotation(AnnotationInfo::STANDALONE | AnnotationInfo::CLASS_LEVEL);
				if (annotation != nullptr) {
					if (annotation->applies_to(AnnotationInfo::STANDALONE)) {