### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

int picked_source = -1;
			TypedArray<Vector2i> coords_array;
			for (int x = rect.position.x; x < rect.get_end().x; x++) {
				for (int y = rect.position.y; y < rect.get_end().y; y++) {
					Vector2i coords = Vector2i(x, y);
					int source = tile_map->get_cell_source_id(tile_map_layer, coords);
					if (source != TileSet::INVALID_SOURCE) {
						coords_array.push_back(coords);
						if (picked_source == -1) {
							picked_source = source;
						} else if (picked_source != source) {
							picked_source = -2;
						}
					}
				}
			}
			if (picked_source >= 0) {
				for (int i = 0; i < sources_list->get_item_count(); i++) {
					if (int(sources_list->get_item_metadata(i)) == picked_source) {
						sources_list->set_current(i);
						TilesEditorPlugin::get_singleton()->set_sources_lists_current(i);
						break;
					}
				}
				sources_list->ensure_current_is_visible();
			}
			Ref<TileMapPattern> new_selection_pattern = tile_map->get_pattern(tile_map_layer, coords_array);
			if (!new_selection_pattern->is_empty()) {
				selection_pattern = new_selection_pattern;
				_update_tileset_selection_from_selection_pattern();