### Godot version

4.0 Beta 11 to 13

### System information

Windows 10

### Issue description

When trying to upgrade from Beta 10 one of my projects would immediately crash when opening the editor, with no error in the console which also crashed. I managed to isolate it to this enum:

```
enum { # Directions, clockwise, powers of 100, each direction gets 2 digits, allowing 100 terrains
	CENTER = 01,
	NORTH = 0100, # -Z
	NORTH_EAST = 010000,
	EAST = 01000000, # +X
	SOUTH_EAST = 0100000000,
	SOUTH = 010000000000, # +Z
	SOUTH_WEST = 01000000000000,
	WEST = 0100000000000000, # -X
	NORTH_WEST = 010000000000000000,
	ALL = 010101010101010101,
	ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,
}
```

With this last line causing the crash:
`ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,`

This worked in all the betas I've used up to and including Beta 10


### Steps to reproduce

Copy and paste that enum into a script, and save. Simply having a script with this enum will cause the editor to crash, the script doesn't need to be used anywhere.

### Minimal reproduction project

N/A
return ERR_PARSE_ERROR;
			}
			Error err = ext_parser->raise_status(GDScriptParserRef::INHERITANCE_SOLVED);
			if (err != OK) {
				push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", p_class->extends_path), p_class);
				return err;
			}
			base = ext_parser->get_parser()->head->get_datatype();
		} else {
			if (p_class->extends.is_empty()) {
				push_error("Could not resolve an empty super class path.", p_class);
				return ERR_PARSE_ERROR;
			}
			const StringName &name = p_class->extends[extends_index++];
			base.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
			if (ScriptServer::is_global_class(name)) {
				String base_path = ScriptServer::get_global_class_path(name);
				if (base_path == parser->script_path) {
					base = parser->head->get_datatype();
				} else {
					Ref<GDScriptParserRef> base_parser = get_parser_for(base_path);
					if (base_parser.is_null()) {
						push_error(vformat(R"(Could not resolve super class "%s".)", name), p_class);
						return ERR_PARSE_ERROR;
					}
					Error err = base_parser->raise_status(GDScriptParserRef::INHERITANCE_SOLVED);
					if (err != OK) {
						push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", name), p_class);
						return err;
					}