### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

}
			
			for (const KeyValue<Vector2i, TileMapCell> &E : preview) {
				Transform2D tile_xform;
				tile_xform.set_origin(tile_map->map_to_local(E.key));
				tile_xform.set_scale(tile_set->get_tile_size());
				if (!(drag_erasing || erase_button->is_pressed()) && random_tile_toggle->is_pressed()) {
					tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true);
				} else {
					if (tile_set->has_source(E.value.source_id)) {
						TileSetSource *source = *tile_set->get_source(E.value.source_id);
						TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
						if (atlas_source) {
							
							TileData *tile_data = atlas_source->get_tile_data(E.value.get_atlas_coords(), E.value.alternative_tile);
							if (!tile_data) {
								continue;
							}
							
							Rect2i source_rect = atlas_source->get_tile_texture_region(E.value.get_atlas_coords());
							Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(E.value.get_atlas_coords(), E.value.alternative_tile);
							
							Rect2 dest_rect;
							dest_rect.size = source_rect.size;
							bool transpose = tile_data->get_transpose();
							if (transpose) {
								dest_rect.position = (tile_map->map_to_local(E.key) - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
							} else {
								dest_rect.position = (tile_map->map_to_local(E.key) - dest_rect.size / 2 - tile_offset);
							}