### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
}
			if (updated) {
				r_variant = a;
				return true;
			}
		} break;
		case Variant::DICTIONARY: {
			Dictionary d = r_variant;
			bool updated = false;
			for (int i = 0; i < d.size(); i++) {
				Variant value = d.get_value_at_index(i);
				if (_check_node_path_recursive(p_root_node, value, p_renames)) {
					if (!updated) {
						d = d.duplicate(); 
						updated = true;
					}
					d[d.get_key_at_index(i)] = value;
				}
			}
			if (updated) {
				r_variant = d;
				return true;
			}
		} break;
		default: {
		}
	}
	return false;
}
void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath> *p_renames, HashMap<Ref<Animation>, HashSet<int>> *r_rem_anims) {