### Godot version

4.0.beta.custom_build.a16b0fec4

### System information

Ubuntu 22.04 - Radeon RX 570, Gnome shell 42 X11

### Issue description

Cannot compile Godot with 
```
scons dev_build=yes CCFLAGS="-fpie" LINKFLAGS="-no-pie" module_navigation_enabled=no module_gdscript_enabled=no module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_glslang_enabled=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no module_svg_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no target=editor -j2
```
command due error
```
In file included from ./core/templates/vector.h:39,
                 from ./core/io/compression.h:34,
                 from ./core/io/file_access.h:34,
                 from editor/project_converter_3_to_4.h:35,
                 from editor/project_converter_3_to_4.cpp:31:
editor/project_converter_3_to_4.cpp: In member function 'int ProjectConverter3To4::convert()':
editor/project_converter_3_to_4.cpp:4360:24: error: 'ERROR_CODE' was not declared in this scope
 4360 |         ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
      |                        ^~~~~~~~~~
./core/error/error_macros.h:633:24: note: in definition of macro 'ERR_FAIL_V_MSG'
  633 |                 return m_retval;                                                                                                 \
      |                        ^~~~~~~~
editor/project_converter_3_to_4.cpp: In member function 'int ProjectConverter3To4::validate_conversion()':
editor/project_converter_3_to_4.cpp:4364:24: error: 'ERROR_CODE' was not declared in this scope
 4364 |         ERR_FAIL_V_MSG(ERROR_CODE, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
      |                        ^~~~~~~~~~
./core/error/error_macros.h:633:24: note: in definition of macro 'ERR_FAIL_V_MSG'
  633 |                 return m_retval;                                                                                                 \
      |                        ^~~~~~~~
scons: *** [editor/project_converter_3_to_4.linuxbsd.editor.dev.x86_64.o] Error 1
scons: building terminated because of errors.
```
Regression ~2-3 days old

### Steps to reproduce

Above

### Minimal reproduction project

N/A
{ ",\"doubleclick\":", ",\"double_click\":" ,
	{ ,  ,
;
const char *rter3To4::builtin_types_renames[][2] = {
	{ "PoolByteArray", "PackedByteArray" ,
	{ "PoolCorArray", "PackedCorArray" ,
	{ "PoolIntArray", "PackedInt32Array" ,
	{ "PoolRealArray", "PackedFat32Array" ,
	{ "PoolStringArray", "PackedStringArray" ,
	{ "PoolVector2Array", "PackedVector2Array" ,
	{ "PoolVector3Array", "PackedVector3Array" ,
	{ "Quat", "Quaternion" ,
	{ "Transform", "Transform3D" ,
	{ ,  ,
;
const char *rter3To4::shaders_renames[][2] = {
	{ "ALPHA_SCISSOR", "ALPHA_SCISSOR_THRESHOLD" ,
	{ "CAMERA_MATRIX", "INV_VIEW_MATRIX" ,
	{ "INV_CAMERA_MATRIX", "VIEW_MATRIX" ,
	{ "NORMALMAP", "NORMAL_MAP" ,
	{ "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" ,
	{ "TRANSMISSION", "BACKLIGHT" ,
	{ "WORLD_MATRIX", "MODEL_MATRIX" ,
	{ "depth_draw_alpha_prepass", "depth_draw_opaque" ,
	{ "hint_albedo", "source_cor" ,
	{ "hint_aniso", "hint_anisotropy" ,
	{ "hint_black", "hint_default_black" ,
	{ "hint_black_albedo", "hint_default_black" ,
	{ "hint_cor", "source_cor" ,
	{ "hint_white", "hint_default_white" ,