### Godot version

v4.0.beta16.official.518b9e580

### System information

Vulkan API 1.2.231 - Apple M1 Max

### Issue description

AnimatedSprite2D `play` seems to not work anymore. Maybe it is related to https://github.com/godotengine/godot/pull/71907
I have two animations: `default` and `hurt`.
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 13" src="https://user-images.githubusercontent.com/3025661/215270842-998dc3e5-7695-4099-a9b3-8b52ef66d768.png">
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 19" src="https://user-images.githubusercontent.com/3025661/215270891-c4df02e2-444c-4477-b273-bb13d909ea84.png">


---

When I call `play("hurt")` nothing happens.
<img width="506" alt="Screen Shot 2023-01-28 at 11 07 41" src="https://user-images.githubusercontent.com/3025661/215270901-119c0801-d6cb-432b-b320-f7e2822a6511.png">


https://user-images.githubusercontent.com/3025661/215270941-d56753fb-8653-40e6-8094-98537fb88187.mov



### Steps to reproduce

Download the project, run the project and press space bar. The expected behavior is switch the green checkmark for a red X.

### Minimal reproduction project

[animated_sprite_2d.zip](https://github.com/godotengine/godot/files/10527438/animated_sprite_2d.zip)

hflip = p_flip;
	_queue_redraw();
}
bool SpriteBase3D::is_flipped_h() const {
	return hflip;
}
void SpriteBase3D::set_flip_v(bool p_flip) {
	vflip = p_flip;
	_queue_redraw();
}
bool SpriteBase3D::is_flipped_v() const {
	return vflip;
}
void SpriteBase3D::set_modulate(const Color &p_color) {
	modulate = p_color;
	_propagate_color_changed();
	_queue_redraw();
}
Color SpriteBase3D::get_modulate() const {
	return modulate;
}
void SpriteBase3D::set_render_priority(int p_priority) {
	ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
	render_priority = p_priority;
	_queue_redraw();
}
int SpriteBase3D::get_render_priority() const {
	return render_priority;
}
void SpriteBase3D::set_pixel_size(real_t p_amount) {