### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
GDScriptParser::FunctionNode *parent_function = parser->current_function;
			while (parent_function->source_lambda) {
				parent_function = parent_function->source_lambda->parent_function;
			}
			push_error(vformat(R"*(Cannot access %s "%s" from the static function "%s()".)*", source_is_signal ? "signal" : "instance variable", p_identifier->name, parent_function->identifier->name), p_identifier);
		}
		if (!lambda_stack.is_empty()) {
			
			if (source_is_variable || source_is_signal) {
				mark_lambda_use_self();
				return; 
			}
			
			
			if (p_identifier->source == GDScriptParser::IdentifierNode::UNDEFINED_SOURCE || p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_CONSTANT) {
				return;
			}
			GDScriptParser::FunctionNode *function_test = lambda_stack.back()->get()->function;
			
			
			while (function_test != nullptr && function_test != p_identifier->source_function && function_test->source_lambda != nullptr && !function_test->source_lambda->captures_indices.has(p_identifier->name)) {
				function_test->source_lambda->captures_indices[p_identifier->name] = function_test->source_lambda->captures.size();
				function_test->source_lambda->captures.push_back(p_identifier);
				function_test = function_test->source_lambda->parent_function;
			}
		}
		return;
	}
	StringName name = p_identifier->name;