### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

physics_has_last_mousepos = false;
	_cleanup_mouseover_colliders(true, p_paused_only);
#ifndef _3D_DISABLED
	if (physics_object_over.is_valid()) {
		CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
		if (co) {
			if (!co->is_inside_tree()) {
				physics_object_over = ObjectID();
				physics_object_capture = ObjectID();
			} else if (!(p_paused_only && co->can_process())) {
				co->_mouse_exit();
				physics_object_over = ObjectID();
				physics_object_capture = ObjectID();
			}
		}
	}
#endif 
}
void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) {