### Godot version

4.0 beta 12

### System information

Windows 10

### Issue description

This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and parameter default name are still TextureUniformTriplanar.

<img width="455" alt="image" src="https://user-images.githubusercontent.com/13264720/212588418-26eeaa24-dacc-4151-b62a-bf3c530548ee.png">


### Steps to reproduce

Just search for Triplanar in the VisualShader node search and add a TextureParameterTriplanar node.

### Minimal reproduction project

N/A
code += "		" + p_output_vars[0] + " = VIEW_MATRIX * __wm;\n";
			code += "	}\n";
			break;
		default:
			code += "	" + p_output_vars[0] + " = mat4(1.0);\n";
			break;
	}
	return code;
}
bool VisualShaderNodeBillboard::is_show_prop_names() const {
	return true;
}
void VisualShaderNodeBillboard::set_billboard_type(BillboardType p_billboard_type) {
	ERR_FAIL_INDEX(int(p_billboard_type), int(BILLBOARD_TYPE_MAX));
	if (billboard_type == p_billboard_type) {
		return;
	}
	billboard_type = p_billboard_type;
	simple_decl = bool(billboard_type == BILLBOARD_TYPE_DISABLED);
	set_disabled(simple_decl);
	emit_changed();
}
VisualShaderNodeBillboard::BillboardType VisualShaderNodeBillboard::get_billboard_type() const {
	return billboard_type;
}
void VisualShaderNodeBillboard::set_keep_scale_enabled(bool p_enabled) {
	keep_scale = p_enabled;
	emit_changed();
}
bool VisualShaderNodeBillboard::is_keep_scale_enabled() const {