### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (p.type == Variant::NIL) {
				
				array_element_prefix = class_name_components[0];
				editor_inspector_array = memnew(EditorInspectorArray(all_read_only));
				String array_label = path.contains("/") ? path.substr(path.rfind("/") + 1) : path;
				array_label = EditorPropertyNameProcessor::get_singleton()->process_name(property_label_string, property_name_style);
				int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0;
				editor_inspector_array->setup_with_move_element_function(object, array_label, array_element_prefix, page, c, use_folding);
				editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request).bind(array_element_prefix));
			} else if (p.type == Variant::INT) {
				
				if (class_name_components.size() >= 2) {
					array_element_prefix = class_name_components[1];
					editor_inspector_array = memnew(EditorInspectorArray(all_read_only));
					int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0;
					editor_inspector_array->setup_with_count_property(object, class_name_components[0], p.name, array_element_prefix, page, c, foldable, movable, numbered, page_size, add_button_text, swap_method);
					editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request).bind(array_element_prefix));
				}
			}
			if (editor_inspector_array) {
				current_vbox->add_child(editor_inspector_array);
				editor_inspector_array_per_prefix[array_element_prefix] = editor_inspector_array;
			}
			continue;
		}
		
		bool checkable = false;
		bool checked = false;
		if (p.usage & PROPERTY_USAGE_CHECKABLE) {
			checkable = true;