### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
f->get_buffer((uint8_t *)&data_small.write[0], bytecount_small);
	HICON icon_small = CreateIconFromResource((PBYTE)&data_small.write[0], bytecount_small, TRUE, 0x00030000);
	ERR_FAIL_COND_MSG(!icon_small, "Could not create 16x16 @" + itos(small_icon_cc) + " icon, error: " + format_error_message(GetLastError()) + ".");
	
	int err = 0;
	SetLastError(err);
	SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_SETICON, ICON_SMALL, (LPARAM)icon_small);
	err = GetLastError();
	ERR_FAIL_COND_MSG(err, "Error setting ICON_SMALL: " + format_error_message(err) + ".");
	SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_SETICON, ICON_BIG, (LPARAM)icon_big);
	err = GetLastError();
	ERR_FAIL_COND_MSG(err, "Error setting ICON_BIG: " + format_error_message(err) + ".");
	memdelete(icon_dir);
}
void DisplayServerWindows::set_icon(const Ref<Image> &p_icon) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!p_icon.is_valid());
	if (icon != p_icon) {
		icon = p_icon->duplicate();
		if (icon->get_format() != Image::FORMAT_RGBA8) {
			icon->convert(Image::FORMAT_RGBA8);
		}
	}
	int w = icon->get_width();
	int h = icon->get_height();
	
	int icon_len = 40 + h * w * 4;
	Vector<BYTE> v;
	v.resize(icon_len);
	BYTE *icon_bmp = v.ptrw();