### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

case Variant::SIGNAL:
					case Variant::STRING_NAME:
						result_type.kind = GDScriptParser::DataType::VARIANT;
						push_error(vformat(R"(Cannot use subscript operator on a base of type "%s".)", base_type.to_string()), p_subscript->base);
						break;
					
					case Variant::PACKED_BYTE_ARRAY:
					case Variant::PACKED_INT32_ARRAY:
					case Variant::PACKED_INT64_ARRAY:
					case Variant::VECTOR2I:
					case Variant::VECTOR3I:
					case Variant::VECTOR4I:
						result_type.builtin_type = Variant::INT;
						break;
					
					case Variant::PACKED_FLOAT32_ARRAY:
					case Variant::PACKED_FLOAT64_ARRAY:
					case Variant::VECTOR2:
					case Variant::VECTOR3:
					case Variant::VECTOR4:
					case Variant::QUATERNION:
						result_type.builtin_type = Variant::FLOAT;
						break;
					
					case Variant::PACKED_COLOR_ARRAY:
						result_type.builtin_type = Variant::COLOR;
						break;
					
					case Variant::PACKED_STRING_ARRAY:
					case Variant::STRING: