### Godot version

v4.0.beta14.mono.official [28a24639c]

### System information

Windows 10

### Issue description

The C# implementation of NodePath == operator seems to only check identity.
Comparing two equal NodePath instances returns false.
GDScript allows comparison and I expected the same behavior in C#.

### Steps to reproduce

Create two NodePath instances with the same value and compare them.
See minimal reproduction project.

### Minimal reproduction project

[godot_dotnet_nodepath_eq.zip](https://github.com/godotengine/godot/files/10512940/godot_dotnet_nodepath_eq.zip)

return ClassDB::get_method(*p_classname, *p_methodname);
}
godotsharp_class_creation_func godotsharp_get_class_constructor(const StringName *p_classname) {
	ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(*p_classname);
	if (class_info) {
		return class_info->creation_func;
	}
	return nullptr;
}
Object *godotsharp_engine_get_singleton(const String *p_name) {
	return Engine::get_singleton()->get_singleton_object(*p_name);
}
int32_t godotsharp_stack_info_vector_resize(
		Vector<ScriptLanguage::StackInfo> *p_stack_info_vector, int p_size) {
	return (int32_t)p_stack_info_vector->resize(p_size);
}
void godotsharp_stack_info_vector_destroy(
		Vector<ScriptLanguage::StackInfo> *p_stack_info_vector) {
	p_stack_info_vector->~Vector();
}
void godotsharp_internal_script_debugger_send_error(const String *p_func,
		const String *p_file, int32_t p_line, const String *p_err, const String *p_descr,
		bool p_warning, const Vector<ScriptLanguage::StackInfo> *p_stack_info_vector) {
	const String file = ProjectSettings::get_singleton()->localize_path(p_file->simplify_path());
	EngineDebugger::get_script_debugger()->send_error(*p_func, file, p_line, *p_err, *p_descr,
			true, p_warning ? ERR_HANDLER_WARNING : ERR_HANDLER_ERROR, *p_stack_info_vector);
}
bool godotsharp_internal_script_debugger_is_active() {