### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
RWLockWrite r(rw_lock);
	pause = p_pause;
}
bool AnimatedTexture::get_pause() const {
	return pause;
}
void AnimatedTexture::set_one_shot(bool p_one_shot) {
	RWLockWrite r(rw_lock);
	one_shot = p_one_shot;
}
bool AnimatedTexture::get_one_shot() const {
	return one_shot;
}
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) {
	ERR_FAIL_COND(p_texture == this);
	ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
	RWLockWrite w(rw_lock);
	frames[p_frame].texture = p_texture;
}
Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const {
	ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture2D>());
	RWLockRead r(rw_lock);
	return frames[p_frame].texture;
}
void AnimatedTexture::set_frame_duration(int p_frame, float p_duration) {
	ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
	RWLockRead r(rw_lock);
	frames[p_frame].duration = p_duration;
}
float AnimatedTexture::get_frame_duration(int p_frame) const {