### Godot version

master (95ce236b7d6a70a06ecc13fb08d48da90ed98430)

### System information

Windows 11, Vulkan Mobile, NVidia RTX 3070 TI

### Issue description

Gdscript is now crashing when a default argument of type array occurs:

```gdscript
func _ready():
	# This works
	test([1, 1, 1])
        
	# This crashes
	test()
	
func test(array := [1, 2, 3]):
	print("array is ", array)
```

### Steps to reproduce

The code snippet above is enough to produce the issue. Bisecting the repository indicates the issue was introduced by https://github.com/godotengine/godot/commit/a1d06749f18c3f47c6443ece2ec625d8ee5f1761.


### Minimal reproduction project

[DefaultArrayCrash.zip](https://github.com/godotengine/godot/files/10357164/DefaultArrayCrash.zip)

GDScriptCodeGenerator::Address dst_addr = codegen.parameters[parameter->identifier->name];
				codegen.generator->write_assign_default_parameter(dst_addr, src_addr);
				if (src_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					codegen.generator->pop_temporary();
				}
			}
			codegen.generator->end_parameters();
		}
		r_error = _parse_block(codegen, p_func->body);
		if (r_error) {
			memdelete(codegen.generator);
			return nullptr;
		}
	}
#ifdef DEBUG_ENABLED
	if (EngineDebugger::is_active()) {
		String signature;
		
		if (!p_script->get_script_path().is_empty()) {
			signature += p_script->get_script_path();
		}
		
		if (p_func) {
			signature += "::" + itos(p_func->body->start_line);
		} else {
			signature += "::0";
		}
		
		if (p_class->identifier) {
			signature += "::" + String(p_class->identifier->name) + "." + String(func_name);