### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
public:
	static bool get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true);
	static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig);
	static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
	static Variant get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid);
	static bool can_property_revert(Object *p_object, const StringName &p_property, const Variant *p_custom_current_value = nullptr);
};
class EditorProperty : public Container {
	GDCLASS(EditorProperty, Container);
public:
	enum MenuItems {
		MENU_COPY_VALUE,
		MENU_PASTE_VALUE,
		MENU_COPY_PROPERTY_PATH,
		MENU_PIN_VALUE,
		MENU_OPEN_DOCUMENTATION,
	};
private:
	String label;
	int text_size;
	friend class EditorInspector;
	Object *object = nullptr;
	StringName property;
	String property_path;
	String doc_path;
	int property_usage;
	bool read_only = false;
	bool checkable = false;
	bool checked = false;
	bool draw_warning = false;