### Godot version

4.0 beta 10

### System information

Windows 11 Vulkan

### Issue description

Looked through the issues list, but couldn't find something like this, sorry in advance if this has already been reported.

There is a few cases (in the pictures below) where list of Actions in Input Map may not always show a scrollbar even if the actions list overflows (I imagine this could also happen for the widget that Input Map uses).

![image](https://user-images.githubusercontent.com/39958198/210003566-cf60dbaf-921f-485b-b0a9-51ffc28d0244.png)

![New Bitmap image](https://user-images.githubusercontent.com/39958198/210004079-8eb2e6a1-0cf5-4a7c-8905-a4e3cfd0ec5d.png)

![image](https://user-images.githubusercontent.com/39958198/210004165-a6b6790b-248a-4f68-b4d0-b44b25afdf4f.png)

![image](https://user-images.githubusercontent.com/39958198/210004537-aca52194-a464-48b9-b818-24782706de45.png)


### Steps to reproduce

The pictures are clearer than anything I could write here: "a picture is worth 1000 words"

### Minimal reproduction project

N/A
if (hide_root == p_enabled) {
		return;
	}
	hide_root = p_enabled;
	queue_redraw();
}
bool Tree::is_root_hidden() const {
	return hide_root;
}
void Tree::set_column_custom_minimum_width(int p_column, int p_min_width) {
	ERR_FAIL_INDEX(p_column, columns.size());
	if (columns[p_column].custom_min_width == p_min_width) {
		return;
	}
	if (p_min_width < 0) {
		return;
	}
	columns.write[p_column].custom_min_width = p_min_width;
	queue_redraw();
}
void Tree::set_column_expand(int p_column, bool p_expand) {