### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

if (!selected || !p_event->is_pressed()) {
		return;
	}
	const Ref<InputEventKey> k = p_event;
	if (k.is_valid() && k->is_pressed()) {
		if (ED_IS_SHORTCUT("property_editor/copy_value", p_event)) {
			menu_option(MENU_COPY_VALUE);
			accept_event();
		} else if (ED_IS_SHORTCUT("property_editor/paste_value", p_event) && !is_read_only()) {
			menu_option(MENU_PASTE_VALUE);
			accept_event();
		} else if (ED_IS_SHORTCUT("property_editor/copy_property_path", p_event)) {
			menu_option(MENU_COPY_PROPERTY_PATH);
			accept_event();
		}
	}
}
const Color *EditorProperty::_get_property_colors() {
	static Color c[4];
	c[0] = get_theme_color(SNAME("property_color_x"), SNAME("Editor"));
	c[1] = get_theme_color(SNAME("property_color_y"), SNAME("Editor"));
	c[2] = get_theme_color(SNAME("property_color_z"), SNAME("Editor"));
	c[3] = get_theme_color(SNAME("property_color_w"), SNAME("Editor"));
	return c;
}
void EditorProperty::set_label_reference(Control *p_control) {
	label_reference = p_control;
}
void EditorProperty::set_bottom_editor(Control *p_control) {