### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

return GLTFTemplateConvert::to_array(buffers);
}
void GLTFState::set_buffers(TypedArray<PackedByteArray> p_buffers) {
	GLTFTemplateConvert::set_from_array(buffers, p_buffers);
}
TypedArray<GLTFBufferView> GLTFState::get_buffer_views() {
	return GLTFTemplateConvert::to_array(buffer_views);
}
void GLTFState::set_buffer_views(TypedArray<GLTFBufferView> p_buffer_views) {
	GLTFTemplateConvert::set_from_array(buffer_views, p_buffer_views);
}
TypedArray<GLTFAccessor> GLTFState::get_accessors() {
	return GLTFTemplateConvert::to_array(accessors);
}
void GLTFState::set_accessors(TypedArray<GLTFAccessor> p_accessors) {
	GLTFTemplateConvert::set_from_array(accessors, p_accessors);
}
TypedArray<GLTFMesh> GLTFState::get_meshes() {
	return GLTFTemplateConvert::to_array(meshes);
}
void GLTFState::set_meshes(TypedArray<GLTFMesh> p_meshes) {
	GLTFTemplateConvert::set_from_array(meshes, p_meshes);
}
TypedArray<Material> GLTFState::get_materials() {
	return GLTFTemplateConvert::to_array(materials);
}
void GLTFState::set_materials(TypedArray<Material> p_materials) {
	GLTFTemplateConvert::set_from_array(materials, p_materials);
}
String GLTFState::get_scene_name() {