### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
valid = false;
						more_informative_error = true;
						push_error(vformat(R"(Invalid cast. Enum "%s" does not have enum value %d.)", cast_type.to_string(), p_cast->operand->reduced_value.operator uint64_t()), p_cast->cast_type);
					}
				} else {
					
					mark_node_unsafe(p_cast);
					valid = true;
				}
			} else if (op_type.kind == GDScriptParser::DataType::BUILTIN && cast_type.kind == GDScriptParser::DataType::BUILTIN) {
				valid = Variant::can_convert(op_type.builtin_type, cast_type.builtin_type);
			} else if (op_type.kind != GDScriptParser::DataType::BUILTIN && cast_type.kind != GDScriptParser::DataType::BUILTIN) {
				valid = is_type_compatible(cast_type, op_type) || is_type_compatible(op_type, cast_type);
			}
			if (!valid && !more_informative_error) {
				push_error(vformat(R"(Invalid cast. Cannot convert from "%s" to "%s".)", op_type.to_string(), cast_type.to_string()), p_cast->cast_type);
			}
		}
	} else {
		mark_node_unsafe(p_cast);
	}
#ifdef DEBUG_ENABLED
	if (p_cast->operand->get_datatype().is_variant()) {
		parser->push_warning(p_cast, GDScriptWarning::UNSAFE_CAST, cast_type.to_string());
		mark_node_unsafe(p_cast);
	}
#endif
	
}
void GDScriptAnalyzer::reduce_dictionary(GDScriptParser::DictionaryNode *p_dictionary) {