### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

const int component_count_for_type[7] = {
		1, 2, 3, 4, 4, 9, 16
	};
	const int component_count = component_count_for_type[p_type];
	const int component_size = _get_component_type_size(p_component_type);
	ERR_FAIL_COND_V(component_size == 0, FAILED);
	int skip_every = 0;
	int skip_bytes = 0;
	
	switch (p_component_type) {
		case COMPONENT_TYPE_BYTE:
		case COMPONENT_TYPE_UNSIGNED_BYTE: {
			if (p_type == TYPE_MAT2) {
				skip_every = 2;
				skip_bytes = 2;
			}
			if (p_type == TYPE_MAT3) {
				skip_every = 3;
				skip_bytes = 1;
			}
		} break;