### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (!object) {
		return;
	}
	if (p_path.begins_with("metadata/")) {
		String name = p_path.replace_first("metadata/", "");
		Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
		undo_redo->create_action(vformat(TTR("Remove metadata %s"), name));
		undo_redo->add_do_method(object, "remove_meta", name);
		undo_redo->add_undo_method(object, "set_meta", name, object->get_meta(name));
		undo_redo->commit_action();
	}
	emit_signal(SNAME("property_deleted"), p_path);
}
void EditorInspector::_property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance) {
	if (!object) {
		return;
	}
	
	const Variant args[3] = { p_path, p_value, p_advance };
	const Variant *argp[3] = { &args[0], &args[1], &args[2] };
	emit_signalp(SNAME("property_keyed"), argp, 3);
}
void EditorInspector::_property_checked(const String &p_path, bool p_checked) {