### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
ERR_FAIL_COND_V_MSG((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff), 0, "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_char, 16) + ".");
	return (int64_t)p_char;
}
bool TextServerFallback::_font_has_char(const RID &p_font_rid, int64_t p_char) const {
	FontFallback *fd = font_owner.get_or_null(p_font_rid);
	ERR_FAIL_COND_V_MSG((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff), false, "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_char, 16) + ".");
	if (!fd) {
		return false;
	}
	MutexLock lock(fd->mutex);
	if (fd->cache.is_empty()) {
		ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, fd->msdf ? Vector2i(fd->msdf_source_size, 0) : Vector2i(16, 0)), false);
	}
	FontForSizeFallback *at_size = fd->cache.begin()->value;
#ifdef MODULE_FREETYPE_ENABLED
	if (at_size && at_size->face) {
		return FT_Get_Char_Index(at_size->face, p_char) != 0;
	}
#endif
	return (at_size) ? at_size->glyph_map.has((int32_t)p_char) : false;
}
String TextServerFallback::_font_get_supported_chars(const RID &p_font_rid) const {