### Godot version

v4.0.beta.custom_build [291add339]

### System information

Windows 10, Forward+, NVIDIA GeForce GTX 1050 Ti (31.0.15.1694)

### Issue description

I was testing if #69669 was solved by #70418, which it seemed to be. However, I got a wall of errors at the same time.

In the minimal reproduction project below in this Issue, I get errors when instantiating many of the same `GPUParticle2D` scene. In my earlier Godot 4 build (v4.0.beta.custom_build [2a04b18d3]) I did not get any errors (but got the occasional artifact as was my original issue in #69669).

I suspect the PR #70418 solved the artifact, but possibly introduced new bugs. However, I have not specifically built Godot with, and without the PR in question.

I believe this is the start and end of the errors - after which they repeat.
![wall_of_errors](https://user-images.githubusercontent.com/10490534/209046500-9813150c-d6e4-4a11-8e62-79d370d07009.png)

### Steps to reproduce

- Create a GPUParticle2D scene
- Instantiate the scene several times
- Observe the debugger get flooded with errors

### Minimal reproduction project

This project only instantiates default GPUParticle2D scenes with a default particle material.
[GPU_Particle_Creation_Bug.zip](https://github.com/godotengine/godot/files/10283416/GPU_Particle_Creation_Bug.zip)

vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
			vd.offset = 0;
			vd.location = RS::ARRAY_WEIGHTS;
			vd.stride = 0;
			descriptions.write[4] = vd;
			buffers.write[4] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::MeshStorage::DEFAULT_RD_BUFFER_WEIGHTS);
		}
		
		ERR_FAIL_COND_V(base_offset != stride, 0); 
	}
	RD::VertexFormatID vertex_id = RD::get_singleton()->vertex_format_create(descriptions);
	ERR_FAIL_COND_V(vertex_id == RD::INVALID_ID, 0);
	PolygonBuffers pb;
	pb.vertex_buffer = RD::get_singleton()->vertex_buffer_create(polygon_buffer.size(), polygon_buffer);
	for (int i = 0; i < descriptions.size(); i++) {
		if (buffers[i] == RID()) { 
			buffers.write[i] = pb.vertex_buffer;
		}
	}
	pb.vertex_array = RD::get_singleton()->vertex_array_create(p_points.size(), vertex_id, buffers);
	if (p_indices.size()) {
		
		Vector<uint8_t> index_buffer;
		index_buffer.resize(p_indices.size() * sizeof(int32_t));
		{
			uint8_t *w = index_buffer.ptrw();
			memcpy(w, p_indices.ptr(), sizeof(int32_t) * p_indices.size());
		}
		pb.index_buffer = RD::get_singleton()->index_buffer_create(p_indices.size(), RD::INDEX_BUFFER_FORMAT_UINT32, index_buffer);
		pb.indices = RD::get_singleton()->index_array_create(pb.index_buffer, 0, p_indices.size());