### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_idx, files.size(), Vector<String>());
	Vector<String> deps;
	for (int i = 0; i < files[p_idx]->deps.size(); i++) {
		String dep = files[p_idx]->deps[i];
		int sep_idx = dep.find("::"); 
		if (sep_idx != -1) {
			dep = dep.substr(0, sep_idx);
		}
		ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(dep);
		if (uid != ResourceUID::INVALID_ID) {
			
			if (ResourceUID::get_singleton()->has_id(uid)) {
				dep = ResourceUID::get_singleton()->get_id_path(uid);
			} else {
				continue;
			}
		}
		deps.push_back(dep);
	}
	return deps;
}
bool EditorFileSystemDirectory::get_file_import_is_valid(int p_idx) const {