### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

bool sub_inspector = false;
	bool wide_editors = false;
	bool deletable_properties = false;
	float refresh_countdown;
	bool update_tree_pending = false;
	StringName _prop_edited;
	StringName property_selected;
	int property_focusable;
	int update_scroll_request;
	struct PropertyDocInfo {
		String description;
		String path;
	};
	HashMap<StringName, HashMap<StringName, PropertyDocInfo>> doc_info_cache;
	HashMap<StringName, String> class_descr_cache;
	HashSet<StringName> restart_request_props;
	HashMap<ObjectID, int> scroll_cache;
	String property_prefix; 
	String object_class;
	Variant property_clipboard;
	bool restrict_to_basic = false;
	void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field);
	void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false, bool p_update_all = false);
	void _multiple_properties_changed(Vector<String> p_paths, Array p_values, bool p_changing = false);
	void _property_keyed(const String &p_path, bool p_advance);
	void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance);
	void _property_deleted(const String &p_path);
	void _property_checked(const String &p_path, bool p_checked);
	void _property_pinned(const String &p_path, bool p_pinned);
	void _resource_selected(const String &p_path, Ref<Resource> p_resource);