### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
label = p_label;
	queue_redraw();
}
String EditorProperty::get_label() const {
	return label;
}
Object *EditorProperty::get_edited_object() {
	return object;
}
StringName EditorProperty::get_edited_property() const {
	return property;
}
void EditorProperty::set_doc_path(const String &p_doc_path) {
	doc_path = p_doc_path;
}
void EditorProperty::update_property() {
	GDVIRTUAL_CALL(_update_property);
}
void EditorProperty::_set_read_only(bool p_read_only) {
}
void EditorProperty::set_read_only(bool p_read_only) {
	read_only = p_read_only;
	if (GDVIRTUAL_CALL(_set_read_only, p_read_only)) {
		return;
	}
	_set_read_only(p_read_only);
}
bool EditorProperty::is_read_only() const {