### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
GDCLASS(EditorInspectorSection, Container);
	String label;
	String section;
	bool vbox_added = false; 
	Color bg_color;
	bool foldable = false;
	int indent_depth = 0;
	Timer *dropping_unfold_timer = nullptr;
	bool dropping = false;
	HashSet<StringName> revertable_properties;
	void _test_unfold();
	int _get_header_height();
	Ref<Texture2D> _get_arrow();
protected:
	Object *object = nullptr;
	VBoxContainer *vbox = nullptr;
	void _notification(int p_what);
	static void _bind_methods();
	virtual void gui_input(const Ref<InputEvent> &p_event) override;
public:
	virtual Size2 get_minimum_size() const override;
	void setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable, int p_indent_depth = 0);
	VBoxContainer *get_vbox();
	void unfold();
	void fold();
	bool has_revertable_properties() const;
	void property_can_revert_changed(const String &p_path, bool p_can_revert);