### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

case GDScriptParser::Node::ARRAY:
		case GDScriptParser::Node::ASSIGNMENT:
		case GDScriptParser::Node::AWAIT:
		case GDScriptParser::Node::BINARY_OPERATOR:
		case GDScriptParser::Node::CALL:
		case GDScriptParser::Node::CAST:
		case GDScriptParser::Node::DICTIONARY:
		case GDScriptParser::Node::GET_NODE:
		case GDScriptParser::Node::IDENTIFIER:
		case GDScriptParser::Node::LAMBDA:
		case GDScriptParser::Node::LITERAL:
		case GDScriptParser::Node::PRELOAD:
		case GDScriptParser::Node::SELF:
		case GDScriptParser::Node::SUBSCRIPT:
		case GDScriptParser::Node::TERNARY_OPERATOR:
		case GDScriptParser::Node::UNARY_OPERATOR:
			reduce_expression(static_cast<GDScriptParser::ExpressionNode *>(p_node), p_is_root);
			break;
		case GDScriptParser::Node::BREAK:
		case GDScriptParser::Node::BREAKPOINT:
		case GDScriptParser::Node::CONTINUE:
		case GDScriptParser::Node::ENUM:
		case GDScriptParser::Node::FUNCTION:
		case GDScriptParser::Node::PASS:
		case GDScriptParser::Node::SIGNAL:
			
			break;
	}
}
void GDScriptAnalyzer::resolve_annotation(GDScriptParser::AnnotationNode *p_annotation) {