### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

undo_redo->add_undo_method(object, swap_method, i, i - 1);
					}
				}
			}
		} else {
			
			List<PropertyInfo> object_property_list;
			object->get_property_list(&object_property_list);
			Array properties_as_array = _extract_properties_as_array(object_property_list);
			properties_as_array.resize(count);
			
			undo_redo->add_undo_property(object, count_property, properties_as_array.size());
			for (int i = 0; i < (int)properties_as_array.size(); i++) {
				Dictionary d = Dictionary(properties_as_array[i]);
				Array keys = d.keys();
				for (int j = 0; j < keys.size(); j++) {
					String key = keys[j];
					undo_redo->add_undo_property(object, vformat(key, i), d[key]);
				}
			}
			if (p_element_index < 0) {
				
				properties_as_array.insert(p_to_pos < 0 ? properties_as_array.size() : p_to_pos, Dictionary());
			} else if (p_to_pos < 0) {
				
				properties_as_array.remove_at(p_element_index);
			} else {
				
				properties_as_array.insert(p_to_pos, properties_as_array[p_element_index].duplicate());
				properties_as_array.remove_at(p_to_pos < p_element_index ? p_element_index + 1 : p_element_index);