### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
EditorInspectorSection();
	~EditorInspectorSection();
};
class EditorInspectorArray : public EditorInspectorSection {
	GDCLASS(EditorInspectorArray, EditorInspectorSection);
	enum Mode {
		MODE_NONE,
		MODE_USE_COUNT_PROPERTY,
		MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION,
	} mode;
	StringName count_property;
	StringName array_element_prefix;
	String swap_method;
	int count = 0;
	VBoxContainer *elements_vbox = nullptr;
	Control *control_dropping = nullptr;
	bool dropping = false;
	Button *add_button = nullptr;
	AcceptDialog *resize_dialog = nullptr;
	SpinBox *new_size_spin_box = nullptr;
	
	int page_length = 5;
	int page = 0;
	int max_page = 0;
	int begin_array_index = 0;
	int end_array_index = 0;
	bool read_only = false;
	bool movable = true;
	bool numbered = false;
	enum MenuOptions {