### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
if (texture.is_valid()) {
		RenderingServer::get_singleton()->texture_set_path(texture, p_path);
	}
	Resource::set_path(p_path, p_take_over);
}
void ImageTexture3D::_bind_methods() {
	ClassDB::bind_method(D_METHOD("create", "format", "width", "height", "depth", "use_mipmaps", "data"), &ImageTexture3D::_create);
	ClassDB::bind_method(D_METHOD("update", "data"), &ImageTexture3D::_update);
}
ImageTexture3D::ImageTexture3D() {
}
ImageTexture3D::~ImageTexture3D() {
	if (texture.is_valid()) {
		RS::get_singleton()->free(texture);
	}
}
void CompressedTexture3D::set_path(const String &p_path, bool p_take_over) {
	if (texture.is_valid()) {
		RenderingServer::get_singleton()->texture_set_path(texture, p_path);
	}
	Resource::set_path(p_path, p_take_over);
}
Image::Format CompressedTexture3D::get_format() const {
	return format;
}
Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
	Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
	ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));