### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

label = memnew(Label);
	add_child(label);
}
void EditorPropertyResource::_set_read_only(bool p_read_only) {
	resource_picker->set_editable(!p_read_only);
};
void EditorPropertyResource::_resource_selected(const Ref<Resource> &p_resource, bool p_inspect) {
	if (p_resource->is_built_in() && !p_resource->get_path().is_empty()) {
		String parent = p_resource->get_path().get_slice("::", 0);
		List<String> extensions;
		ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
		if (p_inspect) {
			if (extensions.find(parent.get_extension()) && (!EditorNode::get_singleton()->get_edited_scene() || EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path() != parent)) {
				
				if (!FileAccess::exists(parent + ".import")) {
					EditorNode::get_singleton()->call_deferred("edit_foreign_resource", p_resource);
					return;
				}
			}
		}
	}
	if (!p_inspect && use_sub_inspector) {
		bool unfold = !get_edited_object()->editor_is_section_unfolded(get_edited_property());
		get_edited_object()->editor_set_section_unfold(get_edited_property(), unfold);
		update_property();
	} else {
		emit_signal(SNAME("resource_selected"), get_edited_property(), p_resource);
	}
}
void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource) {