### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

for (int i = 0; i < p_node->get_child_count(); i++) {
		Node *r = _post_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps);
		if (!r) {
			i--; 
		}
	}
	String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node));
	Dictionary node_settings;
	if (p_node_data.has(import_id)) {
		node_settings = p_node_data[import_id];
	}
	{
		
		node_settings = node_settings.duplicate(true);
		
		List<ImportOption> iopts;
		get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
		for (const ImportOption &E : iopts) {
			if (!node_settings.has(E.option.name)) {
				node_settings[E.option.name] = E.default_value;
			}
		}
	}
	if (Object::cast_to<AnimationPlayer>(p_node)) {
		AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
		bool use_optimizer = node_settings["optimizer/enabled"];
		float anim_optimizer_linerr = node_settings["optimizer/max_velocity_error"];
		float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
		int anim_optimizer_preerr = node_settings["optimizer/max_precision_error"];