### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


if (p_attribs.size() == 0) {
		return -1;
	}
	const int element_count = 1;
	const int ret_size = p_attribs.size();
	Vector<double> attribs;
	attribs.resize(ret_size);
	Vector<double> type_max;
	type_max.resize(element_count);
	Vector<double> type_min;
	type_min.resize(element_count);
	for (int i = 0; i < p_attribs.size(); i++) {
		attribs.write[i] = Math::snapped(p_attribs[i], 1.0);
		if (i == 0) {
			for (int32_t type_i = 0; type_i < element_count; type_i++) {
				type_max.write[type_i] = attribs[(i * element_count) + type_i];
				type_min.write[type_i] = attribs[(i * element_count) + type_i];
			}
		}