### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
bool is_shared = Variant::is_type_shared(assigned.type.builtin_type);
					if (!known_type || !is_shared) {
						if (!known_type) {
							
							gen->write_jump_if_shared(assigned);
						}
						if (!info.is_named) {
							gen->write_set(info.base, info.key, assigned);
						} else {
							gen->write_set_named(info.base, info.name, assigned);
						}
						if (!known_type) {
							gen->write_end_jump_if_shared();
						}
					}
					if (!info.is_named && info.key.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
						gen->pop_temporary();
					}
					if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
						gen->pop_temporary();
					}
					assigned = info.base;
				}
				bool known_type = assigned.type.has_type;
				bool is_shared = Variant::is_type_shared(assigned.type.builtin_type);
				if (!known_type || !is_shared) {
					
					
					if (assign_class_member_property != StringName()) {
						if (!known_type) {