### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (this == p_self) {
		return;
	}
	Ref<Resource> res = get_edited_object()->get(get_edited_property());
	if (!res.is_valid()) {
		return;
	}
	bool use_editor = false;
	for (int i = 0; i < EditorNode::get_editor_data().get_editor_plugin_count(); i++) {
		EditorPlugin *ep = EditorNode::get_editor_data().get_editor_plugin(i);
		if (ep->handles(res.ptr())) {
			use_editor = true;
			break;
		}
	}
	if (!use_editor) {
		return;
	}
	opened_editor = false;
	bool unfolded = get_edited_object()->editor_is_section_unfolded(get_edited_property());
	if (unfolded) {
		
		resource_picker->set_toggle_pressed(false);
		get_edited_object()->editor_set_section_unfold(get_edited_property(), false);
		update_property();
	}
}
void EditorPropertyResource::_update_property_bg() {