### Godot version

4.0 beta 16 and 17

### System information

Windows 11

### Issue description

Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is that the moment you type something that doesn't start with `"` the engine crashes.

### Steps to reproduce

1. Create a script.
2. Write one of the following:
a) `@export_category()`
b) `@export_group()`
c) `@export_subgroup()`
3. In the parentheses write *any* character other than `"`.
4. Watch it crash.

If you managed to save the file the project will crash when opened.

### Minimal reproduction project

[Minimal.zip](https://github.com/godotengine/godot/files/10561826/Minimal.zip)

return check(GDScriptTokenizer::Token::NEWLINE) || check(GDScriptTokenizer::Token::SEMICOLON) || check(GDScriptTokenizer::Token::TK_EOF);
}
bool GDScriptParser::is_statement_end() const {
	return lambda_ended || in_lambda || is_statement_end_token();
}
void GDScriptParser::end_statement(const String &p_context) {
	bool found = false;
	while (is_statement_end() && !is_at_end()) {
		
		if (is_statement_end_token()) {
			
			advance();
		} else if (lambda_ended) {
			lambda_ended = false; 
			found = true;
			break;
		} else {
			if (!found) {
				lambda_ended = true; 
				found = true;
			}
			break;
		}
		found = true;
	}
	if (!found && !is_at_end()) {
		push_error(vformat(R"(Expected end of statement after %s, found "%s" instead.)", p_context, current.get_name()));
	}
}
void GDScriptParser::parse_program() {