### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
} else {
				
				
				if (p_call->arguments.size() == 1) {
					GDScriptParser::DataType arg_type = p_call->arguments[0]->get_datatype();
					if (arg_type.is_variant()) {
						mark_node_unsafe(p_call->arguments[0]);
					} else {
						if (arg_type.kind == GDScriptParser::DataType::BUILTIN && arg_type.builtin_type == builtin_type) {
							
							p_call->set_datatype(call_type);
							return;
						}
					}
				}
				List<MethodInfo> constructors;
				Variant::get_constructor_list(builtin_type, &constructors);
				bool match = false;
				for (const MethodInfo &info : constructors) {
					if (p_call->arguments.size() < info.arguments.size() - info.default_arguments.size()) {
						continue;
					}
					if (p_call->arguments.size() > info.arguments.size()) {
						continue;
					}
					bool types_match = true;
					for (int i = 0; i < p_call->arguments.size(); i++) {
						GDScriptParser::DataType par_type = type_from_property(info.arguments[i], true);
						if (!is_type_compatible(par_type, p_call->arguments[i]->get_datatype(), true)) {
							types_match = false;