### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
script_editor->ensure_select_current();
}
void ScriptEditorPlugin::save_external_data() {
	script_editor->save_all_scripts();
}
void ScriptEditorPlugin::apply_changes() {
	script_editor->apply_scripts();
}
void ScriptEditorPlugin::restore_global_state() {
}
void ScriptEditorPlugin::save_global_state() {
}
void ScriptEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
	script_editor->set_window_layout(p_layout);
}
void ScriptEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
	script_editor->get_window_layout(p_layout);
}
void ScriptEditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
	script_editor->get_breakpoints(p_breakpoints);
}
void ScriptEditorPlugin::edited_scene_changed() {