### Godot version

4.0.beta10 mono and standard

### System information

Windows 10 64bits

### Issue description

When exporting a project, Godot fails to bundle the required DLLs from the GDExtension to the export folder:

```
editor/export/editor_export_plugin.h:123 - Required virtual method EditorExportPlugin::_get_name must be overridden before calling.
  No suitable library found for GDExtension: res://webrtc/webrtc.gdextension. Possible feature flags for your platform: pc, s3tc, windows, x86_64, template, template_debug
```

### Steps to reproduce

Export for Windows with the existing configuration: WebRTC DLLs won't be copied in the export folder

### Minimal reproduction project

[Repro.zip](https://github.com/godotengine/godot/files/10368987/Repro.zip)

}
			r_flags.push_back(bpoints);
		}
	}
	if (p_flags & DEBUG_FLAG_VIEW_COLLISIONS) {
		r_flags.push_back("--debug-collisions");
	}
	if (p_flags & DEBUG_FLAG_VIEW_NAVIGATION) {
		r_flags.push_back("--debug-navigation");
	}
}
bool EditorExportPlatform::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
	bool valid = true;
#ifndef ANDROID_ENABLED
	String templates_error;
	valid = valid && has_valid_export_configuration(p_preset, templates_error, r_missing_templates);
	if (!templates_error.is_empty()) {
		r_error += templates_error;
	}
#endif
	String project_configuration_error;
	valid = valid && has_valid_project_configuration(p_preset, project_configuration_error);
	if (!project_configuration_error.is_empty()) {
		r_error += project_configuration_error;
	}
	return valid;
}
EditorExportPlatform::EditorExportPlatform() {
}