### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
ERR_FAIL_COND_V(p_margins.x < 0 || p_margins.y < 0, PackedVector2Array());
	ERR_FAIL_COND_V(p_separation.x < 0 || p_separation.y < 0, PackedVector2Array());
	ERR_FAIL_COND_V(p_texture_region_size.x <= 0 || p_texture_region_size.y <= 0, PackedVector2Array());
	
	Size2 new_grid_size;
	if (p_texture.is_valid()) {
		Size2i valid_area = p_texture->get_size() - p_margins;
		
		if (valid_area.x >= p_texture_region_size.x && valid_area.y >= p_texture_region_size.y) {
			valid_area -= p_texture_region_size;
			new_grid_size = Size2i(1, 1) + valid_area / (p_texture_region_size + p_separation);
		}
	}
	Vector<Vector2> output;
	for (KeyValue<Vector2i, TileAlternativesData> &E : tiles) {
		for (unsigned int frame = 0; frame < E.value.animation_frames_durations.size(); frame++) {
			Vector2i frame_coords = E.key + (E.value.size_in_atlas + E.value.animation_separation) * ((E.value.animation_columns > 0) ? Vector2i(frame % E.value.animation_columns, frame / E.value.animation_columns) : Vector2i(frame, 0));
			frame_coords += E.value.size_in_atlas;
			if (frame_coords.x > new_grid_size.x || frame_coords.y > new_grid_size.y) {
				output.push_back(E.key);
				break;
			}
		}
	}
	return output;
}
Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords, int p_frame) const {