### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
GDScriptParser::DataType base_type = p_base.type;
	bool is_static = base_type.is_meta_type;
	while (base_type.is_set()) {
		switch (base_type.kind) {
			case GDScriptParser::DataType::CLASS:
				if (base_type.class_type->has_member(p_identifier)) {
					const GDScriptParser::ClassNode::Member &member = base_type.class_type->get_member(p_identifier);
					switch (member.type) {
						case GDScriptParser::ClassNode::Member::CONSTANT:
							r_type.type = member.constant->get_datatype();
							if (member.constant->initializer && member.constant->initializer->is_constant) {
								r_type.value = member.constant->initializer->reduced_value;
							}
							return true;
						case GDScriptParser::ClassNode::Member::VARIABLE:
							if (!is_static) {
								if (member.variable->get_datatype().is_set() && !member.variable->get_datatype().is_variant()) {
									r_type.type = member.variable->get_datatype();
									return true;
								} else if (member.variable->initializer) {
									const GDScriptParser::ExpressionNode *init = member.variable->initializer;
									if (init->is_constant) {
										r_type.value = init->reduced_value;
										r_type = _type_from_variant(init->reduced_value);