### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

if (!file->is_built_in()) {
				save_current_script();
			}
		}
		if (file.is_valid()) {
			if (!file->get_path().is_empty()) {
				
				previous_scripts.push_back(file->get_path());
			}
			Ref<Script> scr = file;
			if (scr.is_valid()) {
				notify_script_close(scr);
			}
		}
	}
	
	if (p_history_back) {
		_history_back();
	}
	
	history.resize(history_pos + 1);
	for (int i = 0; i < history.size(); i++) {
		if (history[i].control == tselected) {
			history.remove_at(i);
			i--;
			history_pos--;
		}
	}
	if (history_pos >= history.size()) {