### Godot version

26bed8aa85fc2f98e38552a82929e1deb5b29d8a

### System information

Windows 11

### Issue description

Regardless of settings, the project manager (and the editor itself) has always started to run on the first monitor (I have two), as well as the debugged instance window. This does not happen on 4.0 beta 10.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
	const WindowData &wd = windows[p_window];
	
	if (wd.minimized) {
		return Size2(wd.width, wd.height);
	}
	RECT r;
	if (GetClientRect(wd.hWnd, &r)) { 
		return Size2(r.right - r.left, r.bottom - r.top);
	}
	return Size2();
}
Size2i DisplayServerWindows::window_get_size_with_decorations(WindowID p_window) const {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
	const WindowData &wd = windows[p_window];
	RECT r;
	if (GetWindowRect(wd.hWnd, &r)) { 
		return Size2(r.right - r.left, r.bottom - r.top);
	}
	return Size2();
}
void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscreen, bool p_multiwindow_fs, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex) {