### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

GDScriptParser::DataType type;
	type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	type.kind = GDScriptParser::DataType::SCRIPT;
	type.builtin_type = Variant::OBJECT;
	type.native_type = p_script->get_instance_base_type();
	type.script_type = p_script;
	type.script_path = p_script->get_path();
	type.is_constant = true;
	type.is_meta_type = true;
	return type;
}
static GDScriptParser::DataType make_enum_type(const StringName &p_enum_name, const String &p_base_name, const bool p_meta = false) {
	GDScriptParser::DataType type;
	type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	type.kind = GDScriptParser::DataType::ENUM;
	type.builtin_type = p_meta ? Variant::DICTIONARY : Variant::INT;
	type.enum_type = p_enum_name;
	type.is_constant = true;
	type.is_meta_type = p_meta;
	
	
	type.native_type = p_base_name + ENUM_SEPARATOR + p_enum_name;
	return type;
}
static GDScriptParser::DataType make_native_enum_type(const StringName &p_enum_name, const StringName &p_native_class, const bool p_meta = true) {