### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
ERR_FAIL_COND_V(!tts, false);
	return tts->is_speaking();
}
bool DisplayServerX11::tts_is_paused() const {
	ERR_FAIL_COND_V(!tts, false);
	return tts->is_paused();
}
TypedArray<Dictionary> DisplayServerX11::tts_get_voices() const {
	ERR_FAIL_COND_V(!tts, TypedArray<Dictionary>());
	return tts->get_voices();
}
void DisplayServerX11::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
	ERR_FAIL_COND(!tts);
	tts->speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
}
void DisplayServerX11::tts_pause() {
	ERR_FAIL_COND(!tts);
	tts->pause();
}
void DisplayServerX11::tts_resume() {