### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

}
	pop_completion_call();
	pop_multiline();
	consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, R"*(Expected ")" after preload path.)*");
	complete_extents(preload);
	return preload;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_lambda(ExpressionNode *p_previous_operand, bool p_can_assign) {
	LambdaNode *lambda = alloc_node<LambdaNode>();
	lambda->parent_function = current_function;
	FunctionNode *function = alloc_node<FunctionNode>();
	function->source_lambda = lambda;
	function->is_static = current_function != nullptr ? current_function->is_static : false;
	if (match(GDScriptTokenizer::Token::IDENTIFIER)) {
		function->identifier = parse_identifier();
	}
	bool multiline_context = multiline_stack.back()->get();
	
	push_multiline(false);
	if (multiline_context) {
		tokenizer.push_expression_indented_block();
	}
	push_multiline(true); 
	if (function->identifier) {
		consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected opening "(" after lambda name.)");
	} else {
		consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected opening "(" after "func".)");
	}
	FunctionNode *previous_function = current_function;
	current_function = function;