### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
return;
		}
		if (PowerSetRequest(power_request, POWER_REQUEST_TYPE::PowerRequestSystemRequired) == 0) {
			print_error("Failed to request system sleep override.");
			return;
		}
		if (PowerSetRequest(power_request, POWER_REQUEST_TYPE::PowerRequestDisplayRequired) == 0) {
			print_error("Failed to request display timeout override.");
			return;
		}
	} else {
		PowerClearRequest(power_request, POWER_REQUEST_TYPE::PowerRequestSystemRequired);
		PowerClearRequest(power_request, POWER_REQUEST_TYPE::PowerRequestDisplayRequired);
		CloseHandle(power_request);
		power_request = nullptr;
	}
	keep_screen_on = p_enable;
}
bool DisplayServerWindows::screen_is_kept_on() const {
	return keep_screen_on;
}
Vector<DisplayServer::WindowID> DisplayServerWindows::get_window_list() const {
	_THREAD_SAFE_METHOD_
	Vector<DisplayServer::WindowID> ret;
	for (const KeyValue<WindowID, WindowData> &E : windows) {
		ret.push_back(E.key);
	}
	return ret;
}
DisplayServer::WindowID DisplayServerWindows::get_window_at_screen_position(const Point2i &p_position) const {