### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
for (int i = 0; i < scenes_ids.size(); i++) {
		p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("scenes/%d/scene", scenes_ids[i]), PROPERTY_HINT_RESOURCE_TYPE, "TileSetScenesCollectionSource"));
		PropertyInfo property_info = PropertyInfo(Variant::BOOL, vformat("scenes/%d/display_placeholder", scenes_ids[i]));
		if (scenes[scenes_ids[i]].display_placeholder == false) {
			property_info.usage ^= PROPERTY_USAGE_STORAGE;
		}
		p_list->push_back(property_info);
	}
}
void TileSetScenesCollectionSource::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_scene_tiles_count"), &TileSetScenesCollectionSource::get_scene_tiles_count);
	ClassDB::bind_method(D_METHOD("get_scene_tile_id", "index"), &TileSetScenesCollectionSource::get_scene_tile_id);
	ClassDB::bind_method(D_METHOD("has_scene_tile_id", "id"), &TileSetScenesCollectionSource::has_scene_tile_id);
	ClassDB::bind_method(D_METHOD("create_scene_tile", "packed_scene", "id_override"), &TileSetScenesCollectionSource::create_scene_tile, DEFVAL(INVALID_TILE_ALTERNATIVE));
	ClassDB::bind_method(D_METHOD("set_scene_tile_id", "id", "new_id"), &TileSetScenesCollectionSource::set_scene_tile_id);
	ClassDB::bind_method(D_METHOD("set_scene_tile_scene", "id", "packed_scene"), &TileSetScenesCollectionSource::set_scene_tile_scene);
	ClassDB::bind_method(D_METHOD("get_scene_tile_scene", "id"), &TileSetScenesCollectionSource::get_scene_tile_scene);
	ClassDB::bind_method(D_METHOD("set_scene_tile_display_placeholder", "id", "display_placeholder"), &TileSetScenesCollectionSource::set_scene_tile_display_placeholder);
	ClassDB::bind_method(D_METHOD("get_scene_tile_display_placeholder", "id"), &TileSetScenesCollectionSource::get_scene_tile_display_placeholder);
	ClassDB::bind_method(D_METHOD("remove_scene_tile", "id"), &TileSetScenesCollectionSource::remove_scene_tile);
	ClassDB::bind_method(D_METHOD("get_next_scene_tile_id"), &TileSetScenesCollectionSource::get_next_scene_tile_id);
}
void TileData::set_tile_set(const TileSet *p_tile_set) {
	tile_set = p_tile_set;
	notify_tile_data_properties_should_change();
}
void TileData::notify_tile_data_properties_should_change() {