### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
path = target_path;
		} else if (da->dir_exists(p_path)) {
			path = target_path + "/";
		} else {
			ERR_FAIL_MSG(vformat("Cannot navigate to '%s' as it has not been found in the file system!", p_path));
		}
	}
	_set_current_path_text(path);
	_push_to_history();
	_update_tree(_compute_uncollapsed_paths(), false, p_select_in_favorites, true);
	if (display_mode == DISPLAY_MODE_SPLIT) {
		_update_file_list(false);
		files->get_v_scroll_bar()->set_value(0);
	}
	String file_name = p_path.get_file();
	if (!file_name.is_empty()) {
		for (int i = 0; i < files->get_item_count(); i++) {
			if (files->get_item_text(i) == file_name) {
				files->select(i, true);
				files->ensure_current_is_visible();
				break;
			}
		}
	}
}
void FileSystemDock::navigate_to_path(const String &p_path) {
	file_list_search_box->clear();
	_navigate_to_path(p_path);
}
void FileSystemDock::_file_list_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {