### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

switch (type) {
		case SuiteNode::Local::PARAMETER:
			return "parameter";
		case SuiteNode::Local::CONSTANT:
			return "constant";
		case SuiteNode::Local::VARIABLE:
			return "variable";
		case SuiteNode::Local::FOR_VARIABLE:
			return "for loop iterator";
		case SuiteNode::Local::PATTERN_BIND:
			return "pattern_bind";
		case SuiteNode::Local::UNDEFINED:
			return "<undefined>";
		default:
			return String();
	}
}
String GDScriptParser::DataType::to_string() const {