### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

if (!p_state->json.has("cameras")) {
		return OK;
	}
	const Array cameras = p_state->json["cameras"];
	for (GLTFCameraIndex i = 0; i < cameras.size(); i++) {
		p_state->cameras.push_back(GLTFCamera::from_dictionary(cameras[i]));
	}
	print_verbose("glTF: Total cameras: " + itos(p_state->cameras.size()));
	return OK;
}
String GLTFDocument::interpolation_to_string(const GLTFAnimation::Interpolation p_interp) {