### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
p_hint == PROPERTY_HINT_PROPERTY_OF_INSTANCE ||
					p_hint == PROPERTY_HINT_PROPERTY_OF_SCRIPT) {
				EditorPropertyMember *editor = memnew(EditorPropertyMember);
				EditorPropertyMember::Type type = EditorPropertyMember::MEMBER_METHOD_OF_BASE_TYPE;
				switch (p_hint) {
					case PROPERTY_HINT_METHOD_OF_BASE_TYPE:
						type = EditorPropertyMember::MEMBER_METHOD_OF_BASE_TYPE;
						break;
					case PROPERTY_HINT_METHOD_OF_INSTANCE:
						type = EditorPropertyMember::MEMBER_METHOD_OF_INSTANCE;
						break;
					case PROPERTY_HINT_METHOD_OF_SCRIPT:
						type = EditorPropertyMember::MEMBER_METHOD_OF_SCRIPT;
						break;
					case PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE:
						type = EditorPropertyMember::MEMBER_PROPERTY_OF_VARIANT_TYPE;
						break;
					case PROPERTY_HINT_PROPERTY_OF_BASE_TYPE:
						type = EditorPropertyMember::MEMBER_PROPERTY_OF_BASE_TYPE;
						break;
					case PROPERTY_HINT_PROPERTY_OF_INSTANCE:
						type = EditorPropertyMember::MEMBER_PROPERTY_OF_INSTANCE;
						break;
					case PROPERTY_HINT_PROPERTY_OF_SCRIPT:
						type = EditorPropertyMember::MEMBER_PROPERTY_OF_SCRIPT;
						break;
					default: {
					}
				}
				editor->setup(type, p_hint_text);