### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
List<Node *> selection = editor_selection->get_selected_node_list();
	for (Node *E : selection) {
		if (E != edited_scene && !E->get_scene_file_path().is_empty()) {
			accept->set_text(TTR("This operation can't be done on instantiated scenes."));
			accept->popup_centered();
			return false;
		}
	}
	return true;
}
void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
	Node *new_parent = scene_root->get_node(p_path);
	ERR_FAIL_COND(!new_parent);
	List<Node *> selection = editor_selection->get_selected_node_list();
	if (selection.is_empty()) {
		return; 
	}
	Vector<Node *> nodes;
	for (Node *E : selection) {
		nodes.push_back(E);
	}
	_do_reparent(new_parent, -1, nodes, p_keep_global_xform);
}
void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform) {