### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

Array accessors;
	for (GLTFAccessorIndex i = 0; i < p_state->accessors.size(); i++) {
		Dictionary d;
		Ref<GLTFAccessor> accessor = p_state->accessors[i];
		d["componentType"] = accessor->component_type;
		d["count"] = accessor->count;
		d["type"] = _get_accessor_type_name(accessor->type);
		d["byteOffset"] = accessor->byte_offset;
		d["normalized"] = accessor->normalized;
		d["max"] = accessor->max;
		d["min"] = accessor->min;
		d["bufferView"] = accessor->buffer_view;