### Godot version

4.0 beta 10

### System information

Android 12gb ram Mediatek G95

### Issue description

Editor is crashing when opening a project from pc to Android editor. 

### Steps to reproduce

Create a scene from pc editor MEDIUM complex.
Now try to open it in Android editor. 

### Minimal reproduction project

https://github.com/selgesel/godot4-third-person-controller
This project. 

### I recommend.
I recommend to add a crash handler for Android editor.
CustomActivityoncrash is a good library to handle crash and logs are displayed on screen. 
for (int i = 0; i < surface_data.size(); i++) {
			RS::get_singleton()->mesh_add_surface(mesh, surface_data[i]);
		}
	} else {
		
		
		mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data, blend_shapes.size());
		RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
	}
	surfaces.clear();
	aabb = AABB();
	for (int i = 0; i < surface_data.size(); i++) {
		Surface s;
		s.aabb = surface_data[i].aabb;
		if (i == 0) {
			aabb = s.aabb;
		} else {
			aabb.merge_with(s.aabb);
		}
		s.material = surface_materials[i];
		s.is_2d = surface_2d[i];
		s.name = surface_names[i];
		s.format = surface_data[i].format;
		s.primitive = PrimitiveType(surface_data[i].primitive);
		s.array_length = surface_data[i].vertex_count;
		s.index_array_length = surface_data[i].index_count;
		surfaces.push_back(s);
	}
}
bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {