### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

operation->operand = parse_precedence(PREC_SIGN, false);
			if (operation->operand == nullptr) {
				push_error(R"(Expected expression after "+" operator.)");
			}
			break;
		case GDScriptTokenizer::Token::TILDE:
			operation->operation = UnaryOpNode::OP_COMPLEMENT;
			operation->variant_op = Variant::OP_BIT_NEGATE;
			operation->operand = parse_precedence(PREC_BIT_NOT, false);
			if (operation->operand == nullptr) {
				push_error(R"(Expected expression after "~" operator.)");
			}
			break;
		case GDScriptTokenizer::Token::NOT:
		case GDScriptTokenizer::Token::BANG:
			operation->operation = UnaryOpNode::OP_LOGIC_NOT;
			operation->variant_op = Variant::OP_NOT;
			operation->operand = parse_precedence(PREC_LOGIC_NOT, false);
			if (operation->operand == nullptr) {
				push_error(vformat(R"(Expected expression after "%s" operator.)", op_type == GDScriptTokenizer::Token::NOT ? "not" : "!"));
			}
			break;
		default:
			complete_extents(operation);
			return nullptr; 
	}
	complete_extents(operation);
	return operation;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_binary_not_in_operator(ExpressionNode *p_previous_operand, bool p_can_assign) {