### Godot version

3.5.1, 4.0 beta 12

### System information

Arch Linux x86_64

### Issue description

Under the Perspective menu, the Perspective and Orthogonal buttons have the hotkey in parentheses beside the name, rather than tinted and off to the side like other similar buttons.

Additionally, changing the hotkey does not change the hotkey displayed in the label until the editor is restarted.

![image](https://user-images.githubusercontent.com/1994142/212991118-3a714779-ae17-4d67-92b3-2b05a8b3313f.png)

### Steps to reproduce

1. Open any project or create a new one.
2. Click on the 3D button to access the 3D view.
3. Click the Perspective drop-down.

### Minimal reproduction project

N/A
virtual void edited_scene_changed() override;
	Node3DEditorPlugin();
	~Node3DEditorPlugin();
};
class ViewportNavigationControl : public Control {
	GDCLASS(ViewportNavigationControl, Control);
	Node3DEditorViewport *viewport = nullptr;
	Vector2i focused_mouse_start;
	Vector2 focused_pos;
	bool hovered = false;
	int focused_index = -1;
	Node3DEditorViewport::NavigationMode nav_mode = Node3DEditorViewport::NavigationMode::NAVIGATION_NONE;
	const float AXIS_CIRCLE_RADIUS = 30.0f * EDSCALE;
protected:
	void _notification(int p_what);
	virtual void gui_input(const Ref<InputEvent> &p_event) override;
	void _draw();
	void _on_mouse_entered();
	void _on_mouse_exited();
	void _process_click(int p_index, Vector2 p_position, bool p_pressed);
	void _process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position);
	void _update_navigation();
public:
	void set_navigation_mode(Node3DEditorViewport::NavigationMode p_nav_mode);
	void set_viewport(Node3DEditorViewport *p_viewport);
};
#endif