### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
}
				if (!new_node) {
					new_node = memnew(Node);
					ERR_PRINT("Creating root from favorite '" + selected_favorite_root + "' failed. Creating 'Node' instead.");
				}
			} else {
				switch (p_tool) {
					case TOOL_CREATE_2D_SCENE:
						new_node = memnew(Node2D);
						break;
					case TOOL_CREATE_3D_SCENE:
						new_node = memnew(Node3D);
						break;
					case TOOL_CREATE_USER_INTERFACE: {
						Control *node = memnew(Control);
						node->set_anchors_and_offsets_preset(PRESET_FULL_RECT); 
						new_node = node;
					} break;
				}
			}
			add_root_node(new_node);
			EditorNode::get_singleton()->edit_node(new_node);
			editor_selection->clear();
			editor_selection->add_node(new_node);
			scene_tree->get_scene_tree()->grab_focus();
		} break;
		default: {
			_filter_option_selected(p_tool);
			if (p_tool >= EDIT_SUBRESOURCE_BASE) {
				int idx = p_tool - EDIT_SUBRESOURCE_BASE;