### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
for (int i = 0; i < text.size(); i++) {
		if (p_at < 0 || p_at > gutter_count) {
			text.write[i].gutters.push_back(Gutter());
		} else {
			text.write[i].gutters.insert(p_at, Gutter());
		}
	}
	gutter_count++;
}
void TextEdit::Text::remove_gutter(int p_gutter) {
	for (int i = 0; i < text.size(); i++) {
		text.write[i].gutters.remove_at(p_gutter);
	}
	gutter_count--;
}
void TextEdit::Text::move_gutters(int p_from_line, int p_to_line) {
	text.write[p_to_line].gutters = text[p_from_line].gutters;
	text.write[p_from_line].gutters.clear();
	text.write[p_from_line].gutters.resize(gutter_count);
}
void TextEdit::_notification(int p_what) {