### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


if (!p_state->json.has("accessors")) {
		return OK;
	}
	const Array &accessors = p_state->json["accessors"];
	for (GLTFAccessorIndex i = 0; i < accessors.size(); i++) {
		const Dictionary &d = accessors[i];
		Ref<GLTFAccessor> accessor;
		accessor.instantiate();
		ERR_FAIL_COND_V(!d.has("componentType"), ERR_PARSE_ERROR);
		accessor->component_type = d["componentType"];
		ERR_FAIL_COND_V(!d.has("count"), ERR_PARSE_ERROR);
		accessor->count = d["count"];
		ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
		accessor->type = _get_type_from_str(d["type"]);
		if (d.has("bufferView")) {
			accessor->buffer_view = d["bufferView"]; 
		}
		if (d.has("byteOffset")) {
			accessor->byte_offset = d["byteOffset"];
		}
		if (d.has("normalized")) {
			accessor->normalized = d["normalized"];
		}
		if (d.has("max")) {
			accessor->max = d["max"];
		}
		if (d.has("min")) {