### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
Vector<Ref<Image>> images;
	int mipmap_limit;
	Error err = _load_data(p_path, images, mipmap_limit);
	if (err) {
		return err;
	}
	if (texture.is_valid()) {
		RID new_texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type));
		RS::get_singleton()->texture_replace(texture, new_texture);
	} else {
		texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type));
	}
	w = images[0]->get_width();
	h = images[0]->get_height();
	mipmaps = images[0]->has_mipmaps();
	format = images[0]->get_format();
	layers = images.size();
	path_to_file = p_path;
	if (get_path().is_empty()) {
		
		RenderingServer::get_singleton()->texture_set_path(texture, p_path);
	}
	notify_property_list_changed();
	emit_changed();
	return OK;
}
String CompressedTextureLayered::get_load_path() const {
	return path_to_file;
}
int CompressedTextureLayered::get_width() const {