### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
r_type.type.class_type = parser->get_parser()->get_tree();
																r_type.type.is_constant = false;
																r_type.type.kind = GDScriptParser::DataType::CLASS;
																r_type.value = Variant();
																p_context.dependent_parsers.push_back(parser);
																found = true;
															}
														}
														break;
													}
												}
											}
										}
									}
								}
								if (!found && all_is_const && baseptr) {
									Vector<const Variant *> argptr;
									for (int i = 0; i < args.size(); i++) {
										argptr.push_back(&args[i]);
									}
									Callable::CallError ce;
									Variant ret = mb->call(baseptr, (const Variant **)argptr.ptr(), argptr.size(), ce);
									if (ce.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
										if (ret.get_type() != Variant::OBJECT || ret.operator Object *() != nullptr) {
											r_type = _type_from_variant(ret);
											found = true;
										}
									}
								}
							}