### Godot version

v3.5.1.stable.official [6fed1ffa3]

### System information

Windows 10, NVIDIA GeForce GTX 760

### Issue description

OS.kill() will not terminate process that it's not spawned by game although it is noted in the documentation that it can also be used to kill processes that were not spawned by the game.


### Steps to reproduce

Use PID when calling OS.kill() that it isn't spawned by the game.

### Minimal reproduction project

N/A
if (p_stretch < 56) {
		return DWRITE_FONT_STRETCH_ULTRA_CONDENSED;
	} else if (p_stretch < 69) {
		return DWRITE_FONT_STRETCH_EXTRA_CONDENSED;
	} else if (p_stretch < 81) {
		return DWRITE_FONT_STRETCH_CONDENSED;
	} else if (p_stretch < 93) {
		return DWRITE_FONT_STRETCH_SEMI_CONDENSED;
	} else if (p_stretch < 106) {
		return DWRITE_FONT_STRETCH_NORMAL;
	} else if (p_stretch < 137) {
		return DWRITE_FONT_STRETCH_SEMI_EXPANDED;
	} else if (p_stretch < 144) {
		return DWRITE_FONT_STRETCH_EXPANDED;
	} else if (p_stretch < 162) {
		return DWRITE_FONT_STRETCH_EXTRA_EXPANDED;
	} else {
		return DWRITE_FONT_STRETCH_ULTRA_EXPANDED;
	}
}
Vector<String> OS_Windows::get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale, const String &p_script, int p_weight, int p_stretch, bool p_italic) const {