### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
	ERR_FAIL_NULL_MSG(mesh->get_mesh(), "Cannot generate shape list with null mesh value");
	if (!p_convex) {
		Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
		r_shape_list.push_back(shape);
	} else {
		Vector<Ref<Shape3D>> cd;
		cd.push_back(mesh->get_mesh()->create_convex_shape(true,  false));
		if (cd.size()) {
			for (int i = 0; i < cd.size(); i++) {
				r_shape_list.push_back(cd[i]);
			}
		}
	}
}
struct ScalableNodeCollection {
	HashSet<Node3D *> node_3ds;
	HashSet<Ref<ImporterMesh>> importer_meshes;
	HashSet<Ref<Skin>> skins;
	HashSet<Ref<Animation>> animations;
};
void _rescale_importer_mesh(Vector3 p_scale, Ref<ImporterMesh> p_mesh, bool is_shadow = false) {