### Godot version

v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]

### System information

openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session

### Issue description

https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4

It's not possible to rename any node while using wayland session under my linux distro. Using Godot 4 beta15. Tried changing keyboard layout and same result. If I swith to X11 session then it works. Also beta14 doesn't have this problem with wayland session.

### Steps to reproduce

Literally try to rename any node under wayland session with beta15

### Minimal reproduction project

n/a
_THREAD_SAFE_METHOD_
	WindowData &wd = windows[MAIN_WINDOW_ID];
	int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&set_icon_errorhandler);
	Atom net_wm_icon = XInternAtom(x11_display, "_NET_WM_ICON", False);
	if (p_icon.is_valid()) {
		Ref<Image> img = p_icon->duplicate();
		img->convert(Image::FORMAT_RGBA8);
		while (true) {
			int w = img->get_width();
			int h = img->get_height();
			if (g_set_icon_error) {
				g_set_icon_error = false;
				WARN_PRINT("Icon too large, attempting to resize icon.");
				int new_width, new_height;
				if (w > h) {
					new_width = w / 2;
					new_height = h * new_width / w;
				} else {
					new_height = h / 2;
					new_width = w * new_height / h;
				}
				w = new_width;
				h = new_height;
				if (!w || !h) {
					WARN_PRINT("Unable to set icon.");
					break;
				}
				img->resize(w, h, Image::INTERPOLATE_CUBIC);