### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

return use_folding;
}
void EditorInspector::collapse_all_folding() {
	for (EditorInspectorSection *E : sections) {
		E->fold();
	}
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		for (EditorProperty *E : F.value) {
			E->collapse_all_folding();
		}
	}
}
void EditorInspector::expand_all_folding() {
	for (EditorInspectorSection *E : sections) {
		E->unfold();
	}
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		for (EditorProperty *E : F.value) {
			E->expand_all_folding();
		}
	}
}
void EditorInspector::expand_revertable() {
	HashSet<EditorInspectorSection *> sections_to_unfold[2];
	for (EditorInspectorSection *E : sections) {
		if (E->has_revertable_properties()) {
			sections_to_unfold[0].insert(E);
		}
	}