### Godot version

 Latest 4.0.dev (a3a42159e31db27f8ae7c1ecad6a9ed417cb05de)

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://user-images.githubusercontent.com/85438892/214476911-0ce83a43-b959-4b13-88fd-d6b9af0cd63a.png)

### Steps to reproduce

Open any script

### Minimal reproduction project

N/A
for (int j = 0; j < dev->num_classes; j++) {
#ifdef TOUCH_ENABLED
			if (dev->classes[j]->type == XITouchClass && ((XITouchClassInfo *)dev->classes[j])->mode == XIDirectTouch) {
				direct_touch = true;
			}
#endif
			if (dev->classes[j]->type == XIValuatorClass) {
				XIValuatorClassInfo *class_info = (XIValuatorClassInfo *)dev->classes[j];
				if (class_info->number == VALUATOR_ABSX && class_info->mode == XIModeAbsolute) {
					resolution_x = class_info->resolution;
					abs_x_min = class_info->min;
					abs_x_max = class_info->max;
					absolute_mode = true;
				} else if (class_info->number == VALUATOR_ABSY && class_info->mode == XIModeAbsolute) {
					resolution_y = class_info->resolution;
					abs_y_min = class_info->min;
					abs_y_max = class_info->max;
					absolute_mode = true;
				} else if (class_info->number == VALUATOR_PRESSURE && class_info->mode == XIModeAbsolute) {
					pressure_min = class_info->min;
					pressure_max = class_info->max;
				} else if (class_info->number == VALUATOR_TILTX && class_info->mode == XIModeAbsolute) {
					tilt_x_min = class_info->min;
					tilt_x_max = class_info->max;
				} else if (class_info->number == VALUATOR_TILTY && class_info->mode == XIModeAbsolute) {
					tilt_y_min = class_info->min;
					tilt_y_max = class_info->max;
				}
			}
		}