### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
static const char *target_type = "text/uri-list";
	if (p_t1 != None && get_atom_name(p_disp, p_t1) == target_type) {
		return p_t1;
	}
	if (p_t2 != None && get_atom_name(p_disp, p_t2) == target_type) {
		return p_t2;
	}
	if (p_t3 != None && get_atom_name(p_disp, p_t3) == target_type) {
		return p_t3;
	}
	return None;
}
void DisplayServerX11::_get_key_modifier_state(unsigned int p_x11_state, Ref<InputEventWithModifiers> state) {
	state->set_shift_pressed((p_x11_state & ShiftMask));
	state->set_ctrl_pressed((p_x11_state & ControlMask));
	state->set_alt_pressed((p_x11_state & Mod1Mask )); 
	state->set_meta_pressed((p_x11_state & Mod4Mask));
}
BitField<MouseButtonMask> DisplayServerX11::_get_mouse_button_state(MouseButton p_x11_button, int p_x11_type) {
	MouseButtonMask mask = mouse_button_to_mask(p_x11_button);
	if (p_x11_type == ButtonPress) {
		last_button_state.set_flag(mask);
	} else {
		last_button_state.clear_flag(mask);
	}
	return last_button_state;
}
void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event, LocalVector<XEvent> &p_events, uint32_t &p_event_index, bool p_echo) {