### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
mm.instantiate();
			mm->set_window_id(receiving_window_id);
			mm->set_ctrl_pressed((wParam & MK_CONTROL) != 0);
			mm->set_shift_pressed((wParam & MK_SHIFT) != 0);
			mm->set_alt_pressed(alt_mem);
			if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[window_id].wtctx) {
				
				if (windows[window_id].last_pressure_update < 10) {
					windows[window_id].last_pressure_update++;
				} else {
					windows[window_id].last_tilt = Vector2();
					windows[window_id].last_pressure = (wParam & MK_LBUTTON) ? 1.0f : 0.0f;
					windows[window_id].last_pen_inverted = false;
				}
			} else {
				windows[window_id].last_tilt = Vector2();
				windows[window_id].last_pressure = (wParam & MK_LBUTTON) ? 1.0f : 0.0f;
				windows[window_id].last_pen_inverted = false;
			}
			mm->set_pressure(windows[window_id].last_pressure);
			mm->set_tilt(windows[window_id].last_tilt);
			mm->set_pen_inverted(windows[window_id].last_pen_inverted);
			mm->set_button_mask(last_button_state);
			mm->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
			mm->set_global_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
			if (mouse_mode == MOUSE_MODE_CAPTURED) {
				Point2i c(windows[window_id].width / 2, windows[window_id].height / 2);
				old_x = c.x;
				old_y = c.y;
				if (mm->get_position() == c) {