### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
}
			changing++;
			if (update_tree_pending) {
				update_tree_pending = false;
				pending.clear();
				_update_tree();
			} else {
				while (pending.size()) {
					StringName prop = *pending.begin();
					if (editor_property_map.has(prop)) {
						for (EditorProperty *E : editor_property_map[prop]) {
							E->update_property();
							E->update_editor_property_status();
							E->update_cache();
						}
					}
					pending.remove(pending.begin());
				}
			}
			changing--;
		} break;
		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
			_update_inspector_bg();
			if (EditorSettings::get_singleton()->check_changed_settings_in_group("interface/inspector")) {
				update_tree();
			}
		} break;
	}
}
void EditorInspector::_changed_callback() {