### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
Input::get_singleton()->parse_input_event(k);
			}
			memfree(utf8string);
			return;
		}
		memfree(utf8string);
#else
		do {
			int mnbytes = XmbLookupString(xic, xkeyevent, xmbstring, xmblen - 1, &keysym_unicode, &status);
			xmbstring[mnbytes] = '\0';
			if (status == XBufferOverflow) {
				xmblen = mnbytes + 1;
				xmbstring = (char *)memrealloc(xmbstring, xmblen);
			}
		} while (status == XBufferOverflow);
#endif
	}
	
	
	
	Key keycode = KeyMappingX11::get_keycode(keysym_keycode);
	Key physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
	
	
	
	
	unsigned int unicode = keysym_unicode > 0 ? KeyMappingX11::get_unicode_from_keysym(keysym_unicode) : 0;