### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
r_base_path = NodePath();
	ERR_FAIL_COND_V(!animation.is_valid(), PropertyInfo());
	ERR_FAIL_INDEX_V(p_idx, animation->get_track_count(), PropertyInfo());
	if (!root) {
		return PropertyInfo();
	}
	NodePath path = animation->track_get_path(p_idx);
	if (!root->has_node_and_resource(path)) {
		return PropertyInfo();
	}
	Ref<Resource> res;
	Vector<StringName> leftover_path;
	Node *node = root->get_node_and_resource(path, res, leftover_path, true);
	if (node) {
		r_base_path = node->get_path();
	}
	if (leftover_path.is_empty()) {
		if (r_current_val) {
			if (res.is_valid()) {
				*r_current_val = res;
			} else if (node) {
				*r_current_val = node;