### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
bool keying = false;
	bool deletable = false;
	Rect2 right_child_rect;
	Rect2 bottom_child_rect;
	Rect2 keying_rect;
	bool keying_hover = false;
	Rect2 revert_rect;
	bool revert_hover = false;
	Rect2 check_rect;
	bool check_hover = false;
	Rect2 delete_rect;
	bool delete_hover = false;
	bool can_revert = false;
	bool can_pin = false;
	bool pin_hidden = false;
	bool pinned = false;
	bool use_folding = false;
	bool draw_top_bg = true;
	void _update_popup();
	void _focusable_focused(int p_index);
	bool selectable = true;
	bool selected = false;
	int selected_focusable;
	float split_ratio;
	Vector<Control *> focusables;
	Control *label_reference = nullptr;
	Control *bottom_editor = nullptr;
	PopupMenu *menu = nullptr;
	HashMap<StringName, Variant> cache;
	GDVIRTUAL0(_update_property)