### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

Basis val = get_edited_object()->get(get_edited_property());
	setting = true;
	spin[0]->set_value(val[0][0]);
	spin[1]->set_value(val[0][1]);
	spin[2]->set_value(val[0][2]);
	spin[3]->set_value(val[1][0]);
	spin[4]->set_value(val[1][1]);
	spin[5]->set_value(val[1][2]);
	spin[6]->set_value(val[2][0]);
	spin[7]->set_value(val[2][1]);
	spin[8]->set_value(val[2][2]);
	setting = false;
}
void EditorPropertyBasis::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			const Color *colors = _get_property_colors();
			for (int i = 0; i < 9; i++) {
				spin[i]->add_theme_color_override("label_color", colors[i % 3]);
			}
		} break;
	}
}
void EditorPropertyBasis::_bind_methods() {
}
void EditorPropertyBasis::setup(double p_min, double p_max, double p_step, bool p_hide_slider, const String &p_suffix) {