### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
struct Count {
		int count = 0;
		float probability = 0.0;
		Ref<Texture2D> texture;
		Rect2i region;
	};
	Vector<Vector<Ref<Texture2D>>> output;
	LocalVector<LocalVector<Count>> counts;
	output.resize(get_terrain_sets_count());
	counts.resize(get_terrain_sets_count());
	for (int terrain_set = 0; terrain_set < get_terrain_sets_count(); terrain_set++) {
		output.write[terrain_set].resize(get_terrains_count(terrain_set));
		counts[terrain_set].resize(get_terrains_count(terrain_set));
	}
	for (int source_index = 0; source_index < get_source_count(); source_index++) {
		int source_id = get_source_id(source_index);
		Ref<TileSetSource> source = get_source(source_id);
		Ref<TileSetAtlasSource> atlas_source = source;
		if (atlas_source.is_valid()) {
			for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) {
				Vector2i tile_id = source->get_tile_id(tile_index);
				for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) {
					int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
					TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id);
					int terrain_set = tile_data->get_terrain_set();