### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

ERR_FAIL_NULL_V(p_file, ERR_INVALID_PARAMETER);
	ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
	ERR_FAIL_COND_V(p_file->get_position() != 0, ERR_FILE_CANT_READ);
	uint32_t magic = p_file->get_32();
	ERR_FAIL_COND_V(magic != 0x46546C67, ERR_FILE_UNRECOGNIZED); 
	p_file->get_32(); 
	p_file->get_32(); 
	uint32_t chunk_length = p_file->get_32();
	uint32_t chunk_type = p_file->get_32();
	ERR_FAIL_COND_V(chunk_type != 0x4E4F534A, ERR_PARSE_ERROR); 
	Vector<uint8_t> json_data;
	json_data.resize(chunk_length);
	uint32_t len = p_file->get_buffer(json_data.ptrw(), chunk_length);
	ERR_FAIL_COND_V(len != chunk_length, ERR_FILE_CORRUPT);