### Godot version

v4.0.beta13.mono.official [caacade56]

### System information

Ubuntu 22.10

### Issue description

Small issue, but according to the documentation you can set the `dof_blur_near_transition` and `dof_blur_far_transition` practical camera attributes to [negative values](https://docs.godotengine.org/en/latest/classes/class_cameraattributespractical.html#class-cameraattributespractical-property-dof-blur-far-distance), but the editor / property hints only lets you set it to 0.01 and no lower, so you have to set the value in code.

![image](https://user-images.githubusercontent.com/1330485/213751772-e423ca8a-ad24-4c4a-9ac9-fb386e10de5a.png)


### Steps to reproduce

1. Add a camera
2. Add practical camera attributes
3. Enable Near or Far DOF
4. Try to set the Transition to a negative value

### Minimal reproduction project

N/A
_update_dof_blur();
	_update_exposure();
	set_auto_exposure_min_sensitivity(0.0);
	set_auto_exposure_max_sensitivity(800.0);
	notify_property_list_changed();
}
CameraAttributesPractical::~CameraAttributesPractical() {
}
void CameraAttributesPhysical::set_aperture(float p_aperture) {
	exposure_aperture = p_aperture;
	_update_exposure();
	_update_frustum();
}
float CameraAttributesPhysical::get_aperture() const {
	return exposure_aperture;
}
void CameraAttributesPhysical::set_shutter_speed(float p_shutter_speed) {
	exposure_shutter_speed = p_shutter_speed;
	_update_exposure();
}
float CameraAttributesPhysical::get_shutter_speed() const {
	return exposure_shutter_speed;
}
void CameraAttributesPhysical::set_focal_length(float p_focal_length) {
	frustum_focal_length = p_focal_length;
	_update_frustum();
	emit_changed();
}
float CameraAttributesPhysical::get_focal_length() const {