### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

checkable = p_checkable;
	queue_redraw();
	queue_sort();
}
bool EditorProperty::is_checkable() const {
	return checkable;
}
void EditorProperty::set_checked(bool p_checked) {
	checked = p_checked;
	queue_redraw();
}
bool EditorProperty::is_checked() const {
	return checked;
}
void EditorProperty::set_draw_warning(bool p_draw_warning) {
	draw_warning = p_draw_warning;
	queue_redraw();
}
void EditorProperty::set_keying(bool p_keying) {
	keying = p_keying;
	queue_redraw();
	queue_sort();
}
void EditorProperty::set_deletable(bool p_deletable) {