### Godot version

4.0 beta 12

### System information

Windows 10

### Issue description

This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and parameter default name are still TextureUniformTriplanar.

<img width="455" alt="image" src="https://user-images.githubusercontent.com/13264720/212588418-26eeaa24-dacc-4151-b62a-bf3c530548ee.png">


### Steps to reproduce

Just search for Triplanar in the VisualShader node search and add a TextureParameterTriplanar node.

### Minimal reproduction project

N/A
switch (p_port) {
		case 0:
			return "color";
		case 1:
			return "sampler2D";
		default:
			return "";
	}
}
String VisualShaderNodeTextureParameterTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
	String code;
	code += "// " + get_caption() + "\n";
	code += "	vec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n";
	code += "		vec4 samp = vec4(0.0);\n";
	code += "		samp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n";
	code += "		samp += texture(p_sampler, p_triplanar_pos.xz) * p_weights.y;\n";
	code += "		samp += texture(p_sampler, p_triplanar_pos.zy * vec2(-1.0, 1.0)) * p_weights.x;\n";
	code += "		return samp;\n";
	code += "	}\n";
	code += "\n";
	code += "	uniform vec3 triplanar_scale = vec3(1.0, 1.0, 1.0);\n";
	code += "	uniform vec3 triplanar_offset;\n";
	code += "	uniform float triplanar_sharpness = 0.5;\n";
	code += "\n";
	code += "	varying vec3 triplanar_power_normal;\n";
	code += "	varying vec3 triplanar_pos;\n";
	return code;
}
String VisualShaderNodeTextureParameterTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {