### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
#ifndef OPENXR_API_H
#define OPENXR_API_H
#include "core/error/error_macros.h"
#include "core/math/projection.h"
#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/os/memory.h"
#include "core/string/print_string.h"
#include "core/string/ustring.h"
#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
#include "core/templates/vector.h"
#include "servers/xr/xr_pose.h"
#include "thirdparty/openxr/src/common/xr_linear.h"
#include <openxr/openxr.h>
#include "action_map/openxr_action.h"
#include "extensions/openxr_composition_layer_provider.h"
#include "extensions/openxr_extension_wrapper.h"
#include "util.h"
class OpenXRVulkanExtension;