### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

add_meta_error = memnew(Label);
		vbc->add_child(add_meta_error);
		add_meta_name->connect("text_changed", callable_mp(this, &EditorInspector::_check_meta_name));
	}
	Node *node = Object::cast_to<Node>(object);
	if (node) {
		add_meta_dialog->set_title(vformat(TTR("Add Metadata Property for \"%s\""), node->get_name()));
	} else {
		
		add_meta_dialog->set_title(vformat(TTR("Add Metadata Property for \"%s\""), object->get_class()));
	}
	add_meta_dialog->popup_centered();
	add_meta_name->set_text("");
	_check_meta_name("");
	add_meta_name->grab_focus();
}
void EditorInspector::_bind_methods() {
	ClassDB::bind_method("_edit_request_change", &EditorInspector::_edit_request_change);
	ClassDB::bind_method("get_selected_path", &EditorInspector::get_selected_path);
	ADD_SIGNAL(MethodInfo("property_selected", PropertyInfo(Variant::STRING, "property")));
	ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), PropertyInfo(Variant::BOOL, "advance")));
	ADD_SIGNAL(MethodInfo("property_deleted", PropertyInfo(Variant::STRING, "property")));
	ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::STRING, "path")));
	ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::INT, "id")));
	ADD_SIGNAL(MethodInfo("property_edited", PropertyInfo(Variant::STRING, "property")));
	ADD_SIGNAL(MethodInfo("property_toggled", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::BOOL, "checked")));
	ADD_SIGNAL(MethodInfo("edited_object_changed"));
	ADD_SIGNAL(MethodInfo("restart_requested"));
}
EditorInspector::EditorInspector() {