### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
if (res->is_built_in() && !r_remap.has(res)) {
					_create_remap_for_resource(res, r_remap);
				}
			}
		}
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		_create_remap_for_node(p_node->get_child(i), r_remap);
	}
}
void SceneTreeDock::_create_remap_for_resource(Ref<Resource> p_resource, HashMap<Ref<Resource>, Ref<Resource>> &r_remap) {
	r_remap[p_resource] = p_resource->duplicate();
	List<PropertyInfo> props;
	p_resource->get_property_list(&props);
	for (const PropertyInfo &E : props) {
		if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
			continue;
		}
		Variant v = p_resource->get(E.name);
		if (v.is_ref_counted()) {
			Ref<Resource> res = v;
			if (res.is_valid()) {
				if (res->is_built_in() && !r_remap.has(res)) {
					_create_remap_for_resource(res, r_remap);
				}
			}
		}
	}
}
void SceneTreeDock::_bind_methods() {