### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

}
void EditorPropertyQuaternion::setup(double p_min, double p_max, double p_step, bool p_hide_slider, const String &p_suffix, bool p_hide_editor) {
	for (int i = 0; i < 4; i++) {
		spin[i]->set_min(p_min);
		spin[i]->set_max(p_max);
		spin[i]->set_step(p_step);
		spin[i]->set_hide_slider(p_hide_slider);
		spin[i]->set_allow_greater(true);
		spin[i]->set_allow_lesser(true);
		
		
		spin[i]->set_suffix(p_suffix);
	}
	for (int i = 0; i < 3; i++) {
		euler[i]->set_min(-360);
		euler[i]->set_max(360);
		euler[i]->set_step(0.1);
		euler[i]->set_hide_slider(false);
		euler[i]->set_allow_greater(true);
		euler[i]->set_allow_lesser(true);
		euler[i]->set_suffix(U"\u00B0");
	}
	if (p_hide_editor) {
		edit_button->hide();
	}
}
EditorPropertyQuaternion::EditorPropertyQuaternion() {