### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
String ins = "\n";
		
		int space_count = 0;
		int line_col = 0;
		for (; line_col < cc; line_col++) {
			if (line[line_col] == '\t') {
				ins += indent_text;
				space_count = 0;
				continue;
			}
			if (line[line_col] == ' ') {
				space_count++;
				if (space_count == indent_size) {
					ins += indent_text;
					space_count = 0;
				}
				continue;
			}
			break;
		}
		if (is_line_folded(cl)) {
			unfold_line(cl);
		}
		
		
		
		bool brace_indent = false;
		if (auto_indent && !p_above && cc > 0 && is_in_comment(cl) == -1) {
			bool should_indent = false;
			char32_t indent_char = ' ';