### Godot version

v4.0.beta.custom_build [1d14c054a]

### System information

Kubuntu 22.10

### Issue description

Regression in master (in beta 10 the following script works correctly).

### Steps to reproduce

```gdscript
@tool
extends EditorScript

func wait(time: float) -> void:
    await get_editor_interface().get_tree().create_timer(time).timeout

func _run() -> void:
    reference()
    # Error: Cannot get return value of call to "wait()" because it returns "void".
    await wait(1.0)
    print("Test")
    unreference()
```

### Minimal reproduction project

N/A
switch (function->return_type.kind) {
			case GDScriptDataType::BUILTIN: {
				if (function->return_type.builtin_type == Variant::ARRAY && function->return_type.has_container_element_type()) {
					const GDScriptDataType &element_type = function->return_type.get_container_element_type();
					Variant script = function->return_type.script_type;
					int script_idx = get_constant_pos(script);
					script_idx |= (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
					append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY);
					append(p_return_value);
					append(script_idx);
					append(element_type.kind == GDScriptDataType::BUILTIN ? element_type.builtin_type : Variant::OBJECT);
					append(element_type.native_type);
				} else {
					append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN);
					append(p_return_value);
					append(function->return_type.builtin_type);
				}
			} break;
			case GDScriptDataType::NATIVE: {
				append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_NATIVE);
				append(p_return_value);
				int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[function->return_type.native_type];
				Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx];
				class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
				append(class_idx);
			} break;
			case GDScriptDataType::GDSCRIPT:
			case GDScriptDataType::SCRIPT: {
				Variant script = function->return_type.script_type;
				int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);