### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

if (found) {
				break;
			}
			cursor_line++;
			cursor_column = 1;
		}
		source = source.replace_first(String::chr(0xFFFF), String());
	}
	tokenizer.set_source_code(source);
	tokenizer.set_cursor_position(cursor_line, cursor_column);
	script_path = p_script_path;
	current = tokenizer.scan();
	
	
	while (current.type == GDScriptTokenizer::Token::ERROR || current.type == GDScriptTokenizer::Token::NEWLINE) {
		if (current.type == GDScriptTokenizer::Token::ERROR) {
			push_error(current.literal);
		}
		current = tokenizer.scan();
	}
#ifdef DEBUG_ENABLED
	
	if (current.type == GDScriptTokenizer::Token::TK_EOF) {
		
		Node *nd = alloc_node<PassNode>();
		nd->start_line = 1;
		nd->start_column = 0;
		nd->end_line = 1;
		nd->leftmost_column = 0;
		nd->rightmost_column = 0;