### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
keyword_completion_context = CF_BLOCK;
#endif 
			err = _parse_block(block, p_function_info, true, true, true);
			if (err != OK) {
				return err;
			}
		} else if (tk.type == TK_CF_RETURN) {
			
			BlockNode *b = p_block;
			while (b && !b->parent_function) {
				b = b->parent_block;
			}
			if (!b) {
				_set_parsing_error();
				return ERR_BUG;
			}
			if (b->parent_function && p_function_info.main_function) {
				_set_error(vformat(RTR("Using '%s' in the '%s' processor function is incorrect."), "return", b->parent_function->name));
				return ERR_PARSE_ERROR;
			}
			String return_struct_name = String(b->parent_function->return_struct_name);
			String array_size_string;
			if (b->parent_function->return_array_size > 0) {
				array_size_string = "[" + itos(b->parent_function->return_array_size) + "]";
			}
			ControlFlowNode *flow = alloc_node<ControlFlowNode>();
			flow->flow_op = FLOW_OP_RETURN;
			pos = _get_tkpos();
			tk = _get_token();
			if (tk.type == TK_SEMICOLON) {