### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
Vector<String> components = String(p_name).split("/", true, 2);
	
	Vector<String> coords_split = components[0].split(":");
	if (coords_split.size() == 2 && coords_split[0].is_valid_int() && coords_split[1].is_valid_int()) {
		Vector2i coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int());
		if (tiles.has(coords)) {
			if (components.size() >= 2) {
				
				if (components[1] == "size_in_atlas") {
					r_ret = tiles[coords].size_in_atlas;
					return true;
				} else if (components[1] == "next_alternative_id") {
					r_ret = tiles[coords].next_alternative_id;
					return true;
				} else if (components[1] == "animation_columns") {
					r_ret = get_tile_animation_columns(coords);
					return true;
				} else if (components[1] == "animation_separation") {
					r_ret = get_tile_animation_separation(coords);
					return true;
				} else if (components[1] == "animation_speed") {
					r_ret = get_tile_animation_speed(coords);
					return true;
				} else if (components[1] == "animation_frames_count") {
					r_ret = get_tile_animation_frames_count(coords);
					return true;