### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

is_mouse = true;
			physics_has_last_mousepos = true;
			physics_last_mousepos = pos;
			physics_last_mouse_state.alt = mm->is_alt_pressed();
			physics_last_mouse_state.shift = mm->is_shift_pressed();
			physics_last_mouse_state.control = mm->is_ctrl_pressed();
			physics_last_mouse_state.meta = mm->is_meta_pressed();
			physics_last_mouse_state.mouse_mask = mm->get_button_mask();
		}
		Ref<InputEventMouseButton> mb = ev;
		if (mb.is_valid()) {
			pos = mb->get_position();
			is_mouse = true;
			physics_has_last_mousepos = true;
			physics_last_mousepos = pos;
			physics_last_mouse_state.alt = mb->is_alt_pressed();
			physics_last_mouse_state.shift = mb->is_shift_pressed();
			physics_last_mouse_state.control = mb->is_ctrl_pressed();
			physics_last_mouse_state.meta = mb->is_meta_pressed();
			if (mb->is_pressed()) {
				physics_last_mouse_state.mouse_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
			} else {
				physics_last_mouse_state.mouse_mask.clear_flag(mouse_button_to_mask(mb->get_button_index()));
				
				if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
					physics_has_last_mousepos = false;
				}
			}
		}
		Ref<InputEventKey> k = ev;