### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) {
					ScriptLanguage::CodeCompletionOption option("source_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
					r_options->push_back(option);
				}
			} else if ((completion_base == DataType::TYPE_INT || completion_base == DataType::TYPE_FLOAT) && !completion_base_array) {
				if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) {
					ScriptLanguage::CodeCompletionOption option("hint_range", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
					if (completion_base == DataType::TYPE_INT) {
						option.insert_text = "hint_range(0, 100, 1)";
					} else {
						option.insert_text = "hint_range(0.0, 1.0, 0.1)";
					}
					r_options->push_back(option);
				}
			} else if ((int(completion_base) > int(TYPE_MAT4) && int(completion_base) < int(TYPE_STRUCT)) && !completion_base_array) {
				Vector<String> options;
				if (current_uniform_filter == FILTER_DEFAULT) {
					options.push_back("filter_linear");
					options.push_back("filter_linear_mipmap");
					options.push_back("filter_linear_mipmap_anisotropic");
					options.push_back("filter_nearest");
					options.push_back("filter_nearest_mipmap");
					options.push_back("filter_nearest_mipmap_anisotropic");
				}
				if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) {
					options.push_back("hint_anisotropy");
					options.push_back("hint_default_black");
					options.push_back("hint_default_white");
					options.push_back("hint_default_transparent");
					options.push_back("hint_normal");