### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
_append_filter_options_to(filter->get_menu());
}
void SceneTreeDock::_filter_changed(const String &p_filter) {
	scene_tree->set_filter(p_filter);
	String warning = scene_tree->get_filter_term_warning();
	if (!warning.is_empty()) {
		filter->add_theme_icon_override(SNAME("clear"), get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")));
		filter->set_tooltip_text(warning);
	} else {
		filter->remove_theme_icon_override(SNAME("clear"));
		filter->set_tooltip_text("");
	}
}
void SceneTreeDock::_filter_gui_input(const Ref<InputEvent> &p_event) {
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_null()) {
		return;
	}
	if (mb->is_pressed() && mb->get_button_index() == MouseButton::MIDDLE) {
		filter_quick_menu->clear();
		_append_filter_options_to(filter_quick_menu, false);
		filter_quick_menu->set_position(get_screen_position() + get_local_mouse_position());
		filter_quick_menu->reset_size();
		filter_quick_menu->popup();
		filter_quick_menu->grab_focus();
		accept_event();
	}
}
void SceneTreeDock::_filter_option_selected(int p_option) {