### Godot version

v4.0.beta14.official [28a24639c]

### System information

MacOS 12.6.2

### Issue description

Beta 14 throws an error for custom `@icon`, e.g.
```
class_name StateMachine extends Node

@icon("res://assets/icons/state_machine.svg")
```
> Annotation "`@icon`" is not allowed in this level.

In beta 13 and before that worked fine.

### Steps to reproduce

1. Add a custom `@icon` in a custom node script.
2. Error message: Annotation "`@icon`" is not allowed in this level.

There are possibly other errors because a `class_name` node is now not recognized if extended by other classes, but they should resolve if `@icon` is removed.

### Minimal reproduction project

N/A
switch (type) {
		case SuiteNode::Local::PARAMETER:
			return "parameter";
		case SuiteNode::Local::CONSTANT:
			return "constant";
		case SuiteNode::Local::VARIABLE:
			return "variable";
		case SuiteNode::Local::FOR_VARIABLE:
			return "for loop iterator";
		case SuiteNode::Local::PATTERN_BIND:
			return "pattern_bind";
		case SuiteNode::Local::UNDEFINED:
			return "<undefined>";
		default:
			return String();
	}
}
String GDScriptParser::DataType::to_string() const {