### Godot version

d01ac9c73

### System information

ArchLinux x11

### Issue description

Signal with unbinds[^1] fails to emit in exported project.

[^1]: ![image](https://user-images.githubusercontent.com/70787919/215381688-1df57b26-2ed5-4473-a9dd-54d9c2228567.png)


### Steps to reproduce

- open mrp
- run in editor
- `it worked!` is printed
- export project
- run executable
-  
```c++
ERROR: Error calling from signal 'sig' to callable: 'Node::_on_sig': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/10531944/bug.zip)

return nodes.size() > 0;
}
static Array _sanitize_node_pinned_properties(Node *p_node) {
	Array pinned = p_node->get_meta("_edit_pinned_properties_", Array());
	if (pinned.is_empty()) {
		return Array();
	}
	HashSet<StringName> storable_properties;
	p_node->get_storable_properties(storable_properties);
	int i = 0;
	do {
		if (storable_properties.has(pinned[i])) {
			i++;
		} else {
			pinned.remove_at(i);
		}
	} while (i < pinned.size());
	if (pinned.is_empty()) {
		p_node->remove_meta("_edit_pinned_properties_");
	}
	return pinned;
}
Node *SceneState::instantiate(GenEditState p_edit_state) const {