### Godot version

3.5.1, 4.0 beta 12

### System information

Arch Linux x86_64

### Issue description

Under the Perspective menu, the Perspective and Orthogonal buttons have the hotkey in parentheses beside the name, rather than tinted and off to the side like other similar buttons.

Additionally, changing the hotkey does not change the hotkey displayed in the label until the editor is restarted.

![image](https://user-images.githubusercontent.com/1994142/212991118-3a714779-ae17-4d67-92b3-2b05a8b3313f.png)

### Steps to reproduce

1. Open any project or create a new one.
2. Click on the 3D button to access the 3D view.
3. Click the Perspective drop-down.

### Minimal reproduction project

N/A
} break;
				case VIEW_USE_3_VIEWPORTS:
				case VIEW_USE_3_VIEWPORTS_ALT:
				case VIEW_USE_4_VIEWPORTS: {
					/
				} break;
			}
		} else {
			dragging_h = false;
			dragging_v = false;
		}
	}
	Ref<InputEventMouseMotion> mm = p_event;
	if (mm.is_valid()) {
		if (view == VIEW_USE_3_VIEWPORTS || view == VIEW_USE_3_VIEWPORTS_ALT || view == VIEW_USE_4_VIEWPORTS) {
			Vector2 size = get_size();
			int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
			int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
			int mid_w = size.width * ratio_h;
			int mid_h = size.height * ratio_v;
			bool was_hovering_h = hovering_h;
			bool was_hovering_v = hovering_v;
			hovering_h = mm->get_position().x > (mid_w - h_sep / 2) && mm->get_position().x < (mid_w + h_sep / 2);
			hovering_v = mm->get_position().y > (mid_h - v_sep / 2) && mm->get_position().y < (mid_h + v_sep / 2);
			if (was_hovering_h != hovering_h || was_hovering_v != hovering_v) {
				queue_redraw();
			}
		}
		if (dragging_h) {
			real_t new_ratio = drag_begin_ratio.x + (mm->get_position().x - drag_begin_pos.x) / get_size().width;