### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


Vector<real_t> array;
	array.resize(16);
	Vector3 axis_x = p_transform.get_basis().get_column(Vector3::AXIS_X);
	array.write[0] = axis_x.x;
	array.write[1] = axis_x.y;
	array.write[2] = axis_x.z;
	array.write[3] = 0.0f;
	Vector3 axis_y = p_transform.get_basis().get_column(Vector3::AXIS_Y);
	array.write[4] = axis_y.x;
	array.write[5] = axis_y.y;
	array.write[6] = axis_y.z;
	array.write[7] = 0.0f;
	Vector3 axis_z = p_transform.get_basis().get_column(Vector3::AXIS_Z);
	array.write[8] = axis_z.x;
	array.write[9] = axis_z.y;
	array.write[10] = axis_z.z;
	array.write[11] = 0.0f;
	Vector3 origin = p_transform.get_origin();
	array.write[12] = origin.x;
	array.write[13] = origin.y;
	array.write[14] = origin.z;
	array.write[15] = 1.0f;
	return array;
}
Error GLTFDocument::_serialize_nodes(Ref<GLTFState> p_state) {