### Godot version

v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]

### System information

openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session

### Issue description

https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4

It's not possible to rename any node while using wayland session under my linux distro. Using Godot 4 beta15. Tried changing keyboard layout and same result. If I swith to X11 session then it works. Also beta14 doesn't have this problem with wayland session.

### Steps to reproduce

Literally try to rename any node under wayland session with beta15

### Minimal reproduction project

n/a
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	wd.drop_files_callback = p_callable;
}
int DisplayServerX11::window_get_current_screen(WindowID p_window) const {
	_THREAD_SAFE_METHOD_
	int count = get_screen_count();
	if (count < 2) {
		
		return 0;
	}
	ERR_FAIL_COND_V(!windows.has(p_window), 0);
	const WindowData &wd = windows[p_window];
	const Rect2i window_rect(wd.position, wd.size);
	
	int screen_index = 0;
	int max_area = 0;
	for (int i = 0; i < count; i++) {
		Rect2i screen_rect = _screen_get_rect(i);
		Rect2i intersection = screen_rect.intersection(window_rect);
		int area = intersection.get_area();
		if (area > max_area) {
			max_area = area;
			screen_index = i;
		}
	}
	return screen_index;
}
void DisplayServerX11::gl_window_make_current(DisplayServer::WindowID p_window_id) {