### Godot version

v4.0.beta.custom_build [291add339]

### System information

Windows 10, Forward+, NVIDIA GeForce GTX 1050 Ti (31.0.15.1694)

### Issue description

I was testing if #69669 was solved by #70418, which it seemed to be. However, I got a wall of errors at the same time.

In the minimal reproduction project below in this Issue, I get errors when instantiating many of the same `GPUParticle2D` scene. In my earlier Godot 4 build (v4.0.beta.custom_build [2a04b18d3]) I did not get any errors (but got the occasional artifact as was my original issue in #69669).

I suspect the PR #70418 solved the artifact, but possibly introduced new bugs. However, I have not specifically built Godot with, and without the PR in question.

I believe this is the start and end of the errors - after which they repeat.
![wall_of_errors](https://user-images.githubusercontent.com/10490534/209046500-9813150c-d6e4-4a11-8e62-79d370d07009.png)

### Steps to reproduce

- Create a GPUParticle2D scene
- Instantiate the scene several times
- Observe the debugger get flooded with errors

### Minimal reproduction project

This project only instantiates default GPUParticle2D scenes with a default particle material.
[GPU_Particle_Creation_Bug.zip](https://github.com/godotengine/godot/files/10283416/GPU_Particle_Creation_Bug.zip)

rl->element_info[p_offset + i - j].repeat = j;
				}
			}
			repeats = 1;
			if (p_render_info) {
				p_render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
			}
		}
		RenderElementInfo &element_info = rl->element_info[p_offset + i];
		element_info.lod_index = surface->sort.lod_index;
		element_info.uses_forward_gi = surface->sort.uses_forward_gi;
		element_info.uses_lightmap = surface->sort.uses_lightmap;
		element_info.uses_softshadow = surface->sort.uses_softshadow;
		element_info.uses_projector = surface->sort.uses_projector;
		if (cant_repeat) {
			prev_surface = nullptr;
		} else {
			prev_surface = surface;
		}
	}
	if (repeats > 0) {
		for (uint32_t j = 1; j <= repeats; j++) {
			rl->element_info[p_offset + element_total - j].repeat = j;
		}
	}
	if (p_update_buffer) {
		_update_instance_data_buffer(p_render_list);
	}
}
_FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) {