### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
#include "editor_file_system.h"
#include "core/config/project_settings.h"
#include "core/extension/gdextension_manager.h"
#include "core/io/file_access.h"
#include "core/io/resource_importer.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/worker_thread_pool.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
#include "editor/editor_help.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
EditorFileSystem *EditorFileSystem::singleton = nullptr;
#define CACHE_FILE_NAME "filesystem_cache8"
void EditorFileSystemDirectory::sort_files() {