### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

p_state->buffer_views.write[i]->buffer = 0;
	}
	
	err = _encode_buffer_views(p_state);
	if (err != OK) {
		return Error::FAILED;
	}
	
	err = _serialize_nodes(p_state);
	if (err != OK) {
		return Error::FAILED;
	}
	
	err = _serialize_scenes(p_state);
	if (err != OK) {
		return Error::FAILED;
	}
	
	err = _serialize_lights(p_state);
	if (err != OK) {
		return Error::FAILED;
	}
	
	err = _serialize_gltf_extensions(p_state);
	if (err != OK) {
		return Error::FAILED;
	}
	
	err = _serialize_version(p_state);
	if (err != OK) {