### Godot version

v4.0.beta10.official.d0398f62f

### System information

Windows 10, NVIDIA GeForce GTX 750 Ti/PCIe/SSE2

### Issue description

Hi,

when run Godot_v4.0-beta10_win64
it's show dialog question if "Open Asset Library" or "Cancel"
if I click "Open Asset Library" it's not shwing any thing
but if click cancel and click "Open Asset Library" from tab its show demos



preview problem in video
https://drive.google.com/file/d/1hZTgMiJLLk8Cz1B_voX25CdNHKeuCXyH/view?usp=sharing

### Steps to reproduce


https://user-images.githubusercontent.com/5288136/209568828-c8824202-5b9c-4df3-a6a2-e838c3b88ac6.mp4



### Minimal reproduction project

N/A
if (requesting != REQUESTING_NONE) {
		request->cancel_request();
	}
	requesting = p_request_type;
	error_hb->hide();
	request->request(host + "/" + p_request + p_arguments);
}
void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
	String str;
	{
		int datalen = p_data.size();
		const uint8_t *r = p_data.ptr();
		str.parse_utf8((const char *)r, datalen);
	}
	bool error_abort = true;
	switch (p_status) {
		case HTTPRequest::RESULT_CANT_RESOLVE: {
			error_label->set_text(TTR("Can't resolve hostname:") + " " + host);
		} break;
		case HTTPRequest::RESULT_BODY_SIZE_LIMIT_EXCEEDED:
		case HTTPRequest::RESULT_CONNECTION_ERROR:
		case HTTPRequest::RESULT_CHUNKED_BODY_SIZE_MISMATCH: {
			error_label->set_text(TTR("Connection error, please try again."));
		} break;
		case HTTPRequest::RESULT_TLS_HANDSHAKE_ERROR:
		case HTTPRequest::RESULT_CANT_CONNECT: {
			error_label->set_text(TTR("Can't connect to host:") + " " + host);
		} break;
		case HTTPRequest::RESULT_NO_RESPONSE: {