### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

ERR_FAIL_COND_V(!p_state->json.has("nodes"), ERR_FILE_CORRUPT);
	const Array &nodes = p_state->json["nodes"];
	for (int i = 0; i < nodes.size(); i++) {
		Ref<GLTFNode> node;
		node.instantiate();
		const Dictionary &n = nodes[i];
		if (n.has("name")) {
			node->set_name(n["name"]);
		}
		if (n.has("camera")) {
			node->camera = n["camera"];
		}
		if (n.has("mesh")) {
			node->mesh = n["mesh"];
		}
		if (n.has("skin")) {
			node->skin = n["skin"];
		}
		if (n.has("matrix")) {
			node->xform = _arr_to_xform(n["matrix"]);
		} else {
			if (n.has("translation")) {
				node->position = _arr_to_vec3(n["translation"]);
			}
			if (n.has("rotation")) {
				node->rotation = _arr_to_quaternion(n["rotation"]);
			}