### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

void set_keying(bool p_keying);
	bool is_keying() const;
	void set_deletable(bool p_enable);
	bool is_deletable() const;
	void add_focusable(Control *p_control);
	void select(int p_focusable = -1);
	void deselect();
	bool is_selected() const;
	void set_label_reference(Control *p_control);
	void set_bottom_editor(Control *p_control);
	void set_use_folding(bool p_use_folding);
	bool is_using_folding() const;
	virtual void expand_all_folding();
	virtual void collapse_all_folding();
	virtual void expand_revertable();
	virtual Variant get_drag_data(const Point2 &p_point) override;
	virtual void update_cache();
	virtual bool is_cache_valid() const;
	void set_selectable(bool p_selectable);
	bool is_selectable() const;
	void set_name_split_ratio(float p_ratio);
	float get_name_split_ratio() const;
	void set_object_and_property(Object *p_object, const StringName &p_property);
	virtual Control *make_custom_tooltip(const String &p_text) const override;
	void set_draw_top_bg(bool p_draw) { draw_top_bg = p_draw; }
	bool can_revert_to_default() const { return can_revert; }
	void menu_option(int p_option);
	EditorProperty();
};
class EditorInspectorPlugin : public RefCounted {