### Godot version

d01ac9c73

### System information

ArchLinux x11

### Issue description

Signal with unbinds[^1] fails to emit in exported project.

[^1]: ![image](https://user-images.githubusercontent.com/70787919/215381688-1df57b26-2ed5-4473-a9dd-54d9c2228567.png)


### Steps to reproduce

- open mrp
- run in editor
- `it worked!` is printed
- export project
- run executable
-  
```c++
ERROR: Error calling from signal 'sig' to callable: 'Node::_on_sig': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/10531944/bug.zip)

for (const KeyValue<int, int> &E : base_scene_node_remap) {
		if (E.value == p_idx) {
			return E.key;
		}
	}
	return -1;
}
Variant SceneState::get_property_value(int p_node, const StringName &p_property, bool &found) const {
	found = false;
	ERR_FAIL_COND_V(p_node < 0, Variant());
	if (p_node < nodes.size()) {
		
		int pc = nodes[p_node].properties.size();
		const StringName *namep = names.ptr();
		const NodeData::Property *p = nodes[p_node].properties.ptr();
		for (int i = 0; i < pc; i++) {
			if (p_property == namep[p[i].name & FLAG_PROP_NAME_MASK]) {
				found = true;
				return variants[p[i].value];
			}
		}
	}
	
	if (base_scene_node_remap.has(p_node)) {
		return get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found);
	}
	return Variant();
}
bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const {