### Godot version

4.0.dev (c309de53997feff3286295fb2d71657f112a15db)

### System information

Linux, Nvidia, Vulkan

### Issue description

Editor segfaults when certain conditions are met when using the AnimationPlayer editor.

### Steps to reproduce

1. Create multiple animations, saved into a animation collection
2. Open an existing animation, then make a new empty animation
3. Change from seconds to fps, or add a new property to animate ()
4. Editor crashes

NOTE: It is slightly random and I have not found a perfect repro

### Minimal reproduction project

N/A (TBD?)
AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player();
	edit->get_popup()->set_item_disabled(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), !player->can_apply_reset());
}
void AnimationTrackEditor::goto_prev_step(bool p_from_mouse_event) {
	if (animation.is_null()) {
		return;
	}
	float anim_step = animation->get_step();
	if (anim_step == 0) {
		anim_step = 1;
	}
	if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
		
		
		anim_step *= 0.25;
	}
	float pos = timeline->get_play_position();
	pos = Math::snapped(pos - anim_step, anim_step);
	if (pos < 0) {
		pos = 0;
	}
	set_anim_pos(pos);
	emit_signal(SNAME("timeline_changed"), pos, true, false);
}
void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event, bool p_timeline_only) {