### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



if (HAS_BUILTIN_TYPE(p_target)) {
		if (IS_BUILTIN_TYPE(p_index, Variant::INT) && Variant::get_member_validated_indexed_setter(p_target.type.builtin_type) &&
				IS_BUILTIN_TYPE(p_source, Variant::get_indexed_element_type(p_target.type.builtin_type))) {
			
			Variant::ValidatedIndexedSetter setter = Variant::get_member_validated_indexed_setter(p_target.type.builtin_type);
			append_opcode(GDScriptFunction::OPCODE_SET_INDEXED_VALIDATED);
			append(p_target);
			append(p_index);
			append(p_source);
			append(setter);
			return;
		} else if (Variant::get_member_validated_keyed_setter(p_target.type.builtin_type)) {
			Variant::ValidatedKeyedSetter setter = Variant::get_member_validated_keyed_setter(p_target.type.builtin_type);
			append_opcode(GDScriptFunction::OPCODE_SET_KEYED_VALIDATED);
			append(p_target);
			append(p_index);
			append(p_source);
			append(setter);
			return;
		}
	}
	append_opcode(GDScriptFunction::OPCODE_SET_KEYED);
	append(p_target);
	append(p_index);
	append(p_source);
}
void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address &p_index, const Address &p_source) {