### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



append_opcode(GDScriptFunction::OPCODE_EXTENDS_TEST);
	append(p_source);
	append(p_type);
	append(p_target);
}
void GDScriptByteCodeGenerator::write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) {
	append_opcode(GDScriptFunction::OPCODE_IS_BUILTIN);
	append(p_source);
	append(p_target);
	append(p_type);
}
void GDScriptByteCodeGenerator::write_and_left_operand(const Address &p_left_operand) {