### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

if (e == intersection->reverse) {
				return true;
			}
#ifdef DEBUG_CONVEX_HULL
			printf("Checking for outwards edge, current edge is ");
			e->print();
			printf("\n");
#endif
		}
#ifdef SHOW_ITERATIONS
		printf("Needed %d iterations to check for complete containment\n", n);
#endif
	}
	Edge *first_intersection = nullptr;
	Edge *face_edge = nullptr;
	Edge *first_face_edge = nullptr;
#ifdef SHOW_ITERATIONS
	int32_t m = 0;
#endif
	while (true) {
#ifdef SHOW_ITERATIONS
		m++;
#endif
#ifdef DEBUG_CONVEX_HULL
		printf("Intersecting edge is ");
		intersection->print();
		printf("\n");
#endif
		if (cmp == 0) {
			Edge *e = intersection->reverse->next;