### Godot version

v4.0.beta.custom_build [1d14c054a]

### System information

Kubuntu 22.10

### Issue description

Regression in master (in beta 10 the following script works correctly).

### Steps to reproduce

```gdscript
@tool
extends EditorScript

func wait(time: float) -> void:
    await get_editor_interface().get_tree().create_timer(time).timeout

func _run() -> void:
    reference()
    # Error: Cannot get return value of call to "wait()" because it returns "void".
    await wait(1.0)
    print("Test")
    unreference()
```

### Minimal reproduction project

N/A
for (int i = 0; i < p_arguments.size(); i++) {
			if (!IS_BUILTIN_TYPE(p_arguments[i], Variant::get_builtin_method_argument_type(p_type, p_method, i))) {
				all_types_exact = false;
				break;
			}
		}
		is_validated = all_types_exact;
	}
	if (!is_validated) {
		
		write_call(p_target, p_base, p_method, p_arguments);
		return;
	}
	if (p_target.mode == Address::TEMPORARY) {
		Variant::Type result_type = Variant::get_builtin_method_return_type(p_type, p_method);
		Variant::Type temp_type = temporaries[p_target.address].type;
		if (result_type != temp_type) {
			write_type_adjust(p_target, result_type);
		}
	}
	append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
	for (int i = 0; i < p_arguments.size(); i++) {
		append(p_arguments[i]);
	}
	append(p_base);
	append(p_target);
	append(p_arguments.size());
	append(Variant::get_validated_builtin_method(p_type, p_method));
}
void GDScriptByteCodeGenerator::write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {