### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
if (use_prime) {
				print_line("Found discrete GPU, setting DRI_PRIME=1 to use it.");
				print_line("Note: Set DRI_PRIME=0 in the environment to disable Godot from using the discrete GPU.");
				setenv("DRI_PRIME", "1", 1);
			}
		}
		GLManager_X11::ContextType opengl_api_type = GLManager_X11::GLES_3_0_COMPATIBLE;
		gl_manager = memnew(GLManager_X11(p_resolution, opengl_api_type));
		if (gl_manager->initialize(x11_display) != OK) {
			memdelete(gl_manager);
			gl_manager = nullptr;
			r_error = ERR_UNAVAILABLE;
			return;
		}
		driver_found = true;
		if (true) {
			RasterizerGLES3::make_current();
		} else {
			memdelete(gl_manager);
			gl_manager = nullptr;
			r_error = ERR_UNAVAILABLE;
			return;
		}
	}
#endif
	if (!driver_found) {
		r_error = ERR_UNAVAILABLE;
		ERR_FAIL_MSG("Video driver not found");
	}
	Point2i window_position;