### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	wd.drop_files_callback = p_callable;
}
int DisplayServerX11::window_get_current_screen(WindowID p_window) const {
	_THREAD_SAFE_METHOD_
	int count = get_screen_count();
	if (count < 2) {
		
		return 0;
	}
	ERR_FAIL_COND_V(!windows.has(p_window), 0);
	const WindowData &wd = windows[p_window];
	const Rect2i window_rect(wd.position, wd.size);
	
	int screen_index = 0;
	int max_area = 0;
	for (int i = 0; i < count; i++) {
		Rect2i screen_rect = _screen_get_rect(i);
		Rect2i intersection = screen_rect.intersection(window_rect);
		int area = intersection.get_area();
		if (area > max_area) {
			max_area = area;
			screen_index = i;
		}
	}
	return screen_index;
}
void DisplayServerX11::gl_window_make_current(DisplayServer::WindowID p_window_id) {