### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
switch (p_what) {
		case NOTIFICATION_DRAW: {
			Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
			draw_style_box(sb, Rect2(Vector2(), get_size()));
			Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
			int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
			int hs = get_theme_constant(SNAME("h_separation"), SNAME("Tree"));
			int w = font->get_string_size(label, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).width;
			if (icon.is_valid()) {
				w += hs + icon->get_width();
			}
			int ofs = (get_size().width - w) / 2;
			if (icon.is_valid()) {
				draw_texture(icon, Point2(ofs, (get_size().height - icon->get_height()) / 2).floor());
				ofs += hs + icon->get_width();
			}
			Color color = get_theme_color(SNAME("font_color"), SNAME("Tree"));
			draw_string(font, Point2(ofs, font->get_ascent(font_size) + (get_size().height - font->get_height(font_size)) / 2).floor(), label, HORIZONTAL_ALIGNMENT_LEFT, get_size().width, font_size, color);
		} break;
	}
}
Control *EditorInspectorCategory::make_custom_tooltip(const String &p_text) const {