### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

reduce_unary_op(static_cast<GDScriptParser::UnaryOpNode *>(p_expression));
			break;
		
		case GDScriptParser::Node::NONE:
		case GDScriptParser::Node::ANNOTATION:
		case GDScriptParser::Node::ASSERT:
		case GDScriptParser::Node::BREAK:
		case GDScriptParser::Node::BREAKPOINT:
		case GDScriptParser::Node::CLASS:
		case GDScriptParser::Node::CONSTANT:
		case GDScriptParser::Node::CONTINUE:
		case GDScriptParser::Node::ENUM:
		case GDScriptParser::Node::FOR:
		case GDScriptParser::Node::FUNCTION:
		case GDScriptParser::Node::IF:
		case GDScriptParser::Node::MATCH:
		case GDScriptParser::Node::MATCH_BRANCH:
		case GDScriptParser::Node::PARAMETER:
		case GDScriptParser::Node::PASS:
		case GDScriptParser::Node::PATTERN:
		case GDScriptParser::Node::RETURN:
		case GDScriptParser::Node::SIGNAL:
		case GDScriptParser::Node::SUITE:
		case GDScriptParser::Node::TYPE:
		case GDScriptParser::Node::VARIABLE:
		case GDScriptParser::Node::WHILE:
			ERR_FAIL_MSG("Reaching unreachable case");
	}
}
void GDScriptAnalyzer::reduce_array(GDScriptParser::ArrayNode *p_array) {