### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
				}
				Size2 min_size = get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles"))->get_minimum_size();
				ae.margin->add_theme_constant_override("margin_left", min_size.x / 2);
				ae.margin->add_theme_constant_override("margin_top", min_size.y / 2);
				ae.margin->add_theme_constant_override("margin_right", min_size.x / 2);
				ae.margin->add_theme_constant_override("margin_bottom", min_size.y / 2);
				if (ae.erase) {
					ae.erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
				}
			}
			add_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
			update_minimum_size();
		} break;
		case NOTIFICATION_DRAG_BEGIN: {
			Dictionary dict = get_viewport()->gui_get_drag_data();
			if (dict.has("type") && dict["type"] == "property_array_element" && String(dict["property_array_prefix"]) == array_element_prefix) {
				dropping = true;
				control_dropping->queue_redraw();
			}
		} break;
		case NOTIFICATION_DRAG_END: {
			if (dropping) {
				dropping = false;
				control_dropping->queue_redraw();
			}
		} break;
	}
}
void EditorInspectorArray::_bind_methods() {