### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
			file_dialog->clear_filters();
			for (int i = 0; i < extensions.size(); i++) {
				file_dialog->add_filter("*." + extensions[i], extensions[i].to_upper());
			}
			for (const String &E : textfile_extensions) {
				file_dialog->add_filter("*." + E, E.to_upper());
			}
			file_dialog->popup_file_dialog();
			file_dialog->set_title(TTR("Open File"));
			return;
		} break;
		case FILE_REOPEN_CLOSED: {
			if (previous_scripts.is_empty()) {
				return;
			}
			String path = previous_scripts.back()->get();
			previous_scripts.pop_back();
			List<String> extensions;
			ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
			bool built_in = !path.is_resource_file();
			if (extensions.find(path.get_extension()) || built_in) {
				if (built_in) {
					String res_path = path.get_slice("::", 0);
					if (ResourceLoader::get_resource_type(res_path) == "PackedScene") {
						if (!EditorNode::get_singleton()->is_scene_open(res_path)) {
							EditorNode::get_singleton()->load_scene(res_path);
						}
					} else {
						EditorNode::get_singleton()->load_resource(res_path);