### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
folder_changed_paths.push_back(old_path);
		_get_all_items_in_dir(EditorFileSystem::get_singleton()->get_filesystem_path(old_path), file_changed_paths, folder_changed_paths);
	}
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	print_verbose("Moving " + old_path + " -> " + new_path);
	Error err = da->rename(old_path, new_path);
	if (err == OK) {
		
		if (p_item.is_file && FileAccess::exists(old_path + ".import")) {
			err = da->rename(old_path + ".import", new_path + ".import");
			if (err != OK) {
				EditorNode::get_singleton()->add_io_error(TTR("Error moving:") + "\n" + old_path + ".import\n");
			}
		}
		
		for (int i = 0; i < file_changed_paths.size(); ++i) {
			String new_item_path = p_item.is_file ? new_path : file_changed_paths[i].replace_first(old_path, new_path);
			if (ResourceLoader::get_resource_type(new_item_path) == "PackedScene" && EditorNode::get_singleton()->is_scene_open(file_changed_paths[i])) {
				EditorData *ed = &EditorNode::get_singleton()->get_editor_data();
				for (int j = 0; j < ed->get_edited_scene_count(); j++) {
					if (ed->get_scene_path(j) == file_changed_paths[i]) {
						ed->get_edited_scene_root(j)->set_scene_file_path(new_item_path);
						EditorNode::get_singleton()->save_layout();
						break;
					}
				}
			}
		}
		
		for (int i = 0; i < file_changed_paths.size(); ++i) {