### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
set_h_size_flags(SIZE_EXPAND_FILL);
	set_alignment(ALIGNMENT_CENTER);
	first_page_button = memnew(Button);
	first_page_button->set_flat(true);
	first_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_first_page_button_pressed));
	add_child(first_page_button);
	prev_page_button = memnew(Button);
	prev_page_button->set_flat(true);
	prev_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_prev_page_button_pressed));
	add_child(prev_page_button);
	page_line_edit = memnew(LineEdit);
	page_line_edit->connect("text_submitted", callable_mp(this, &EditorPaginator::_page_line_edit_text_submitted));
	page_line_edit->add_theme_constant_override("minimum_character_width", 2);
	add_child(page_line_edit);
	page_count_label = memnew(Label);
	add_child(page_count_label);
	next_page_button = memnew(Button);
	next_page_button->set_flat(true);
	next_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_next_page_button_pressed));
	add_child(next_page_button);
	last_page_button = memnew(Button);
	last_page_button->set_flat(true);
	last_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_last_page_button_pressed));
	add_child(last_page_button);
}
Ref<EditorInspectorPlugin> EditorInspector::inspector_plugins[MAX_PLUGINS];
int EditorInspector::inspector_plugin_count = 0;
EditorProperty *EditorInspector::instantiate_property_editor(Object *p_object, const Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {