### Godot version

v4.0.beta.custom_build [d1e5903c6]

### System information

Arch Linux kernel 6.1.7-arch1-1 x86_64 OpenSSH 9.1p1-3

### Issue description

When using SSH remote deploy, if the deploy target has a pre-login message like Arch [/etc/issue](https://man.archlinux.org/man/issue.5) the SSH output is treated as only the first line and the output becomes the pre-login message like in the example below "Welcome to Arch Linux"

```
Creating temporary directory...
Executing: ssh -p 22 -p 22 davi@192.168.1.50 mktemp -d
Exit code: 0, Output: Welcome to Arch Linux
/tmp/tmp.BOugkHj1WF
```
Then, the SCP command is not executed as intended
```
Uploading archive...
Executing: scp -P 22 -P 22 /home/davi/.cache/godot/linuxbsd/tmp_linuxbsd_export.zip davi@192.168.1.50:Welcome to Arch Linux
Uploading scripts...
Executing: scp -P 22 -P 22 /home/davi/.cache/godot/linuxbsd/tmp_linuxbsd_export_start.sh davi@192.168.1.50:Welcome to Arch Linux
Executing: ssh -p 22 -p 22 davi@192.168.1.50 chmod +x "Welcome to Arch Linux/tmp_linuxbsd_export_start.sh"
Exit code: 1, Output: Welcome to Arch Linux
chmod: cannot access 'Welcome': No such file or directory
chmod: cannot access 'to': No such file or directory
chmod: cannot access 'Arch': No such file or directory
chmod: cannot access 'Linux/tmp_linuxbsd_export_start.sh': No such file or directory

Welcome to Arch Linux
chmod: cannot access 'Welcome': No such file or directory
chmod: cannot access 'to': No such file or directory
chmod: cannot access 'Arch': No such file or directory
chmod: cannot access 'Linux/tmp_linuxbsd_export_start.sh': No such file or directory
```

If not fixed that should be at least a documentation note (when it is written) for the user to disable pre-login messages if possible.

### Steps to reproduce

1. Enable a project to deploy with ssh
2. Set a host with pre-login message
3. Try to deploy
4. See the error on the console


### Minimal reproduction project

N/A
while (p_node != nullptr && p_node != p_root) {
		if (p_root->is_editable_instance(p_node)) {
			return true;
		}
		p_node = p_node->get_owner();
	}
	return false;
}
bool EditorExportPlatform::_export_customize_scene_resources(Node *p_root, Node *p_node, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins) {
	bool changed = false;
	if (p_root == p_node || p_node->get_owner() == p_root || _is_editable_ancestor(p_root, p_node)) {
		if (_export_customize_object(p_node, customize_resources_plugins)) {
			changed = true;
		}
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		if (_export_customize_scene_resources(p_root, p_node->get_child(i), customize_resources_plugins)) {
			changed = true;
		}
	}
	return changed;
}
String EditorExportPlatform::_export_customize(const String &p_path, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins, LocalVector<Ref<EditorExportPlugin>> &customize_scenes_plugins, HashMap<String, FileExportCache> &export_cache, const String &export_base_path, bool p_force_save) {