### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

if (!p_state->texture_samplers.size()) {
		return OK;
	}
	Array samplers;
	for (int32_t i = 0; i < p_state->texture_samplers.size(); ++i) {
		Dictionary d;
		Ref<GLTFTextureSampler> s = p_state->texture_samplers[i];
		d["magFilter"] = s->get_mag_filter();
		d["minFilter"] = s->get_min_filter();
		d["wrapS"] = s->get_wrap_s();
		d["wrapT"] = s->get_wrap_t();
		samplers.push_back(d);
	}
	p_state->json["samplers"] = samplers;
	return OK;
}
Error GLTFDocument::_parse_texture_samplers(Ref<GLTFState> p_state) {
	p_state->default_texture_sampler.instantiate();
	p_state->default_texture_sampler->set_min_filter(GLTFTextureSampler::FilterMode::LINEAR_MIPMAP_LINEAR);
	p_state->default_texture_sampler->set_mag_filter(GLTFTextureSampler::FilterMode::LINEAR);
	p_state->default_texture_sampler->set_wrap_s(GLTFTextureSampler::WrapMode::REPEAT);
	p_state->default_texture_sampler->set_wrap_t(GLTFTextureSampler::WrapMode::REPEAT);
	if (!p_state->json.has("samplers")) {
		return OK;
	}