### Godot version

4.0 Beta 11 to 13

### System information

Windows 10

### Issue description

When trying to upgrade from Beta 10 one of my projects would immediately crash when opening the editor, with no error in the console which also crashed. I managed to isolate it to this enum:

```
enum { # Directions, clockwise, powers of 100, each direction gets 2 digits, allowing 100 terrains
	CENTER = 01,
	NORTH = 0100, # -Z
	NORTH_EAST = 010000,
	EAST = 01000000, # +X
	SOUTH_EAST = 0100000000,
	SOUTH = 010000000000, # +Z
	SOUTH_WEST = 01000000000000,
	WEST = 0100000000000000, # -X
	NORTH_WEST = 010000000000000000,
	ALL = 010101010101010101,
	ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,
}
```

With this last line causing the crash:
`ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,`

This worked in all the betas I've used up to and including Beta 10


### Steps to reproduce

Copy and paste that enum into a script, and save. Simply having a script with this enum will cause the editor to crash, the script doesn't need to be used anywhere.

### Minimal reproduction project

N/A
if (base_type.has_container_element_type()) {
							result_type = base_type.get_container_element_type();
							result_type.type_source = base_type.type_source;
						} else {
							result_type.kind = GDScriptParser::DataType::VARIANT;
							result_type.type_source = GDScriptParser::DataType::UNDETECTED;
						}
						break;
					
					case Variant::VARIANT_MAX:
						break;
				}
			}
		}
	}
	p_subscript->set_datatype(result_type);
}
void GDScriptAnalyzer::reduce_ternary_op(GDScriptParser::TernaryOpNode *p_ternary_op) {
	reduce_expression(p_ternary_op->condition);
	reduce_expression(p_ternary_op->true_expr);
	reduce_expression(p_ternary_op->false_expr);
	GDScriptParser::DataType result;
	if (p_ternary_op->condition && p_ternary_op->condition->is_constant && p_ternary_op->true_expr->is_constant && p_ternary_op->false_expr && p_ternary_op->false_expr->is_constant) {
		p_ternary_op->is_constant = true;
		if (p_ternary_op->condition->reduced_value.booleanize()) {
			p_ternary_op->reduced_value = p_ternary_op->true_expr->reduced_value;
		} else {
			p_ternary_op->reduced_value = p_ternary_op->false_expr->reduced_value;
		}
	}