### Godot version

4.0 beta (e1648b3327431a09cc9498663fac483275eb711d)

### System information

Mageia 9, Linux

### Issue description

When exporting a project with no attached script (or with only a builtin GDScript), the following error is printed:
```
ERROR: Can't open file from path 'res://.godot/global_script_class_cache.cfg'.
   at: get_file_as_bytes (core/io/file_access.cpp:699)
```

And while the export succeeds, when running the project, it prints:
```
ERROR: Couldn't find the given section "" and key "list", and no default was given.
   at: get_value (core/io/config_file.cpp:86)
```

We should ensure that this file is always created, regardless of whether there are scripts to parse for class names or not. It should always contain at least `list=[]`.

### Steps to reproduce

- Create new project
- Create main scene with no script
- Export

### Minimal reproduction project

[NewProj.zip](https://github.com/godotengine/godot/files/10547125/NewProj.zip)
EditorFileSystem *efs = (EditorFileSystem *)_userdata;
	if (efs->filesystem) {
		EditorProgressBG pr("sources", TTR("ScanSources"), 1000);
		ScanProgress sp;
		sp.progress = &pr;
		sp.hi = 1;
		sp.low = 0;
		efs->_scan_fs_changes(efs->filesystem, sp);
	}
	efs->scanning_changes_done = true;
}
void EditorFileSystem::scan_changes() {
	if (first_scan || 
			scanning || scanning_changes || thread.is_started()) {
		scan_changes_pending = true;
		set_process(true);
		return;
	}
	_update_extensions();
	sources_changed.clear();