### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
update_using_transform(get_edited_object()->get(get_edited_property()));
}
void EditorPropertyProjection::update_using_transform(Projection p_transform) {
	setting = true;
	spin[0]->set_value(p_transform.columns[0][0]);
	spin[1]->set_value(p_transform.columns[0][1]);
	spin[2]->set_value(p_transform.columns[0][2]);
	spin[3]->set_value(p_transform.columns[0][3]);
	spin[4]->set_value(p_transform.columns[1][0]);
	spin[5]->set_value(p_transform.columns[1][1]);
	spin[6]->set_value(p_transform.columns[1][2]);
	spin[7]->set_value(p_transform.columns[1][3]);
	spin[8]->set_value(p_transform.columns[2][0]);
	spin[9]->set_value(p_transform.columns[2][1]);
	spin[10]->set_value(p_transform.columns[2][2]);
	spin[11]->set_value(p_transform.columns[2][3]);
	spin[12]->set_value(p_transform.columns[3][0]);
	spin[13]->set_value(p_transform.columns[3][1]);
	spin[14]->set_value(p_transform.columns[3][2]);
	spin[15]->set_value(p_transform.columns[3][3]);
	setting = false;
}
void EditorPropertyProjection::_notification(int p_what) {