### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

List<StringName> anim_names;
	anim->get_animation_list(&anim_names);
	for (const StringName &E : anim_names) {
		Ref<Animation> a = anim->get_animation(E);
		a->optimize(p_max_vel_error, p_max_ang_error, p_prc_error);
	}
}
void ResourceImporterScene::_compress_animations(AnimationPlayer *anim, int p_page_size_kb) {
	List<StringName> anim_names;
	anim->get_animation_list(&anim_names);
	for (const StringName &E : anim_names) {
		Ref<Animation> a = anim->get_animation(E);
		a->compress(p_page_size_kb * 1024);
	}
}
void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const {