### Godot version

4.0beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

on beta 14, you cannot drag anymore a node from the scene tree to the script editor to get the node path or the ```@onready``` var snippet

### Steps to reproduce

Using beta 14, try to drag a node from the tree inside the script editor and see the arrow cursor turn into a circular white and red stop sign icon.

Note that this happens even if the script belongs to the currently opened scene.

### Minimal reproduction project

N/A
}
			tx->queue_redraw();
		} break;
		case EDIT_FOLD_ALL_LINES: {
			tx->fold_all_lines();
			tx->queue_redraw();
		} break;
		case EDIT_UNFOLD_ALL_LINES: {
			tx->unfold_all_lines();
			tx->queue_redraw();
		} break;
		case EDIT_TOGGLE_COMMENT: {
			_edit_option_toggle_inline_comment();
		} break;
		case EDIT_COMPLETE: {
			tx->request_code_completion(true);
		} break;
		case EDIT_AUTO_INDENT: {
			String text = tx->get_text();
			Ref<Script> scr = script;
			if (scr.is_null()) {
				return;
			}
			tx->begin_complex_operation();
			int begin, end;
			if (tx->has_selection()) {
				begin = tx->get_selection_from_line();
				end = tx->get_selection_to_line();
				
				if (tx->get_selection_to_column() == 0) {