### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
default: {
						native_type.kind = GDScriptParser::DataType::UNRESOLVED;
					} break;
				}
			}
			if (!native_type.is_set()) {
				break;
			}
			StringName class_name = native_type.native_type;
			if (!ClassDB::class_exists(class_name)) {
				break;
			}
			bool use_type_hint = EditorSettings::get_singleton()->get_setting("text_editor/completion/add_type_hints").operator bool();
			List<MethodInfo> virtual_methods;
			ClassDB::get_virtual_methods(class_name, &virtual_methods);
			for (const MethodInfo &mi : virtual_methods) {
				String method_hint = mi.name;
				if (method_hint.contains(":")) {
					method_hint = method_hint.get_slice(":", 0);
				}
				method_hint += "(";
				if (mi.arguments.size()) {
					for (int i = 0; i < mi.arguments.size(); i++) {
						if (i > 0) {
							method_hint += ", ";
						}
						String arg = mi.arguments[i].name;
						if (arg.contains(":")) {
							arg = arg.substr(0, arg.find(":"));
						}