### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

Error err;
	Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ, &err);
	if (file.is_null()) {
		return err;
	}
	Vector<uint8_t> array;
	array.resize(file->get_length());
	file->get_buffer(array.ptrw(), array.size());
	String text;
	text.parse_utf8((const char *)array.ptr(), array.size());
	JSON json;
	err = json.parse(text);
	if (err != OK) {
		_err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT);
		return err;
	}
	p_state->json = json.get_data();
	return OK;
}
Error GLTFDocument::_parse_glb(Ref<FileAccess> p_file, Ref<GLTFState> p_state) {