### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

if (!p_state->json.has("animations")) {
		return OK;
	}
	const Array &animations = p_state->json["animations"];
	for (GLTFAnimationIndex i = 0; i < animations.size(); i++) {
		const Dictionary &d = animations[i];
		Ref<GLTFAnimation> animation;
		animation.instantiate();
		if (!d.has("channels") || !d.has("samplers")) {
			continue;
		}
		Array channels = d["channels"];
		Array samplers = d["samplers"];
		if (d.has("name")) {
			const String anim_name = d["name"];
			const String anim_name_lower = anim_name.to_lower();
			if (anim_name_lower.begins_with("loop") || anim_name_lower.ends_with("loop") || anim_name_lower.begins_with("cycle") || anim_name_lower.ends_with("cycle")) {
				animation->set_loop(true);
			}
			animation->set_name(_gen_unique_animation_name(p_state, anim_name));