### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
new_size_spin_box->set_value(count);
			resize_dialog->get_ok_button()->set_disabled(true);
			resize_dialog->popup_centered(Size2(250, 0) * EDSCALE);
			new_size_spin_box->get_line_edit()->grab_focus();
			new_size_spin_box->get_line_edit()->select_all();
			break;
		default:
			break;
	}
}
void EditorInspectorArray::_control_dropping_draw() {
	int drop_position = _drop_position();
	if (dropping && drop_position >= 0) {
		Vector2 from;
		Vector2 to;
		if (drop_position < elements_vbox->get_child_count()) {
			Transform2D xform = Object::cast_to<Control>(elements_vbox->get_child(drop_position))->get_transform();
			from = xform.xform(Vector2());
			to = xform.xform(Vector2(elements_vbox->get_size().x, 0));
		} else {
			Control *child = Object::cast_to<Control>(elements_vbox->get_child(drop_position - 1));
			Transform2D xform = child->get_transform();
			from = xform.xform(Vector2(0, child->get_size().y));
			to = xform.xform(Vector2(elements_vbox->get_size().x, child->get_size().y));
		}
		Color color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
		control_dropping->draw_line(from, to, color, 2);
	}
}
void EditorInspectorArray::_vbox_visibility_changed() {