### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

return check(GDScriptTokenizer::Token::NEWLINE) || check(GDScriptTokenizer::Token::SEMICOLON) || check(GDScriptTokenizer::Token::TK_EOF);
}
bool GDScriptParser::is_statement_end() const {
	return lambda_ended || in_lambda || is_statement_end_token();
}
void GDScriptParser::end_statement(const String &p_context) {
	bool found = false;
	while (is_statement_end() && !is_at_end()) {
		
		if (is_statement_end_token()) {
			
			advance();
		} else if (lambda_ended) {
			lambda_ended = false; 
			found = true;
			break;
		} else {
			if (!found) {
				lambda_ended = true; 
				found = true;
			}
			break;
		}
		found = true;
	}
	if (!found && !is_at_end()) {
		push_error(vformat(R"(Expected end of statement after %s, found "%s" instead.)", p_context, current.get_name()));
	}
}
void GDScriptParser::parse_program() {