### Godot version

v4.0.beta.custom_build [291add339]

### System information

Windows 10, Forward+, NVIDIA GeForce GTX 1050 Ti (31.0.15.1694)

### Issue description

I was testing if #69669 was solved by #70418, which it seemed to be. However, I got a wall of errors at the same time.

In the minimal reproduction project below in this Issue, I get errors when instantiating many of the same `GPUParticle2D` scene. In my earlier Godot 4 build (v4.0.beta.custom_build [2a04b18d3]) I did not get any errors (but got the occasional artifact as was my original issue in #69669).

I suspect the PR #70418 solved the artifact, but possibly introduced new bugs. However, I have not specifically built Godot with, and without the PR in question.

I believe this is the start and end of the errors - after which they repeat.
![wall_of_errors](https://user-images.githubusercontent.com/10490534/209046500-9813150c-d6e4-4a11-8e62-79d370d07009.png)

### Steps to reproduce

- Create a GPUParticle2D scene
- Instantiate the scene several times
- Observe the debugger get flooded with errors

### Minimal reproduction project

This project only instantiates default GPUParticle2D scenes with a default particle material.
[GPU_Particle_Creation_Bug.zip](https://github.com/godotengine/godot/files/10283416/GPU_Particle_Creation_Bug.zip)

fb_size.x = p_size[right_axis];
		fb_size.y = p_size[up_axis];
		scene_data.cam_transform.origin = center + axis * half_extents;
		scene_data.cam_transform.basis.set_column(0, right);
		scene_data.cam_transform.basis.set_column(1, up);
		scene_data.cam_transform.basis.set_column(2, axis);
		
		float h_size = half_extents[right_axis];
		float v_size = half_extents[up_axis];
		float d_size = half_extents[i] * 2.0;
		scene_data.cam_projection.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size);
		
		Transform3D to_bounds;
		to_bounds.origin = p_bounds.position;
		to_bounds.basis.scale(p_bounds.size);
		RendererRD::MaterialStorage::store_transform(to_bounds.affine_inverse() * scene_data.cam_transform, scene_state.ubo.sdf_to_bounds);
		scene_data.emissive_exposure_normalization = p_exposure_normalization;
		_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
		RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture);
		HashMap<Size2i, RID>::Iterator E = sdfgi_framebuffer_size_cache.find(fb_size);
		if (!E) {
			RID fb = RD::get_singleton()->framebuffer_create_empty(fb_size);
			E = sdfgi_framebuffer_size_cache.insert(fb_size, fb);
		}
		RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, 0, true, false, rp_uniform_set, false);
		_render_list_with_threads(&render_list_params, E->value, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs);
	}
	RD::get_singleton()->draw_command_end_label();
}
void RenderForwardClustered::base_uniforms_changed() {