### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
	if (!tile_map) {
		return HashMap<Vector2i, TileMapCell>();
	}
	Ref<TileSet> tile_set = tile_map->get_tileset();
	if (!tile_set.is_valid()) {
		return HashMap<Vector2i, TileMapCell>();
	}
	Rect2i rect;
	rect.set_position(p_start_cell);
	rect.set_end(p_end_cell);
	rect = rect.abs();
	Vector<Vector2i> to_draw;
	for (int x = rect.position.x; x <= rect.get_end().x; x++) {
		for (int y = rect.position.y; y <= rect.get_end().y; y++) {
			to_draw.append(Vector2i(x, y));
		}
	}
	if (p_erase) {
		return _draw_terrain_pattern(to_draw, selected_terrain_set, TileSet::TerrainsPattern(*tile_set, selected_terrain_set));
	} else {
		if (selected_type == SELECTED_TYPE_CONNECT || selected_type == SELECTED_TYPE_PATH) {
			return _draw_terrain_path_or_connect(to_draw, selected_terrain_set, selected_terrain, true);
		} else { 
			return _draw_terrain_pattern(to_draw, selected_terrain_set, selected_terrains_pattern);
		}
	}
}
RBSet<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p_coords, bool p_contiguous) {