### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


if (p_string == "SCALAR") {
		return GLTFType::TYPE_SCALAR;
	}
	if (p_string == "VEC2") {
		return GLTFType::TYPE_VEC2;
	}
	if (p_string == "VEC3") {
		return GLTFType::TYPE_VEC3;
	}
	if (p_string == "VEC4") {
		return GLTFType::TYPE_VEC4;
	}
	if (p_string == "MAT2") {
		return GLTFType::TYPE_MAT2;
	}
	if (p_string == "MAT3") {
		return GLTFType::TYPE_MAT3;
	}
	if (p_string == "MAT4") {
		return GLTFType::TYPE_MAT4;
	}
	ERR_FAIL_V(GLTFType::TYPE_SCALAR);
}
Error GLTFDocument::_parse_accessors(Ref<GLTFState> p_state) {