### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

if (p_radius_a < p_radius_b) {
		Vector3 point_a = p_origin_a - b_to_a * p_radius_a;
		Vector3 point_b = point_a + b_to_a * overlap;
		p_collector->call(point_a, point_b, b_to_a); 
	} else {
		Vector3 point_b = p_origin_b + b_to_a * p_radius_b;
		Vector3 point_a = point_b - b_to_a * overlap;
		p_collector->call(point_a, point_b, b_to_a); 
	}
}
template <bool withMargin>
static void _collision_sphere_sphere(const GodotShape3D *p_a, const Transform3D &p_transform_a, const GodotShape3D *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
	const GodotSphereShape3D *sphere_A = static_cast<const GodotSphereShape3D *>(p_a);
	const GodotSphereShape3D *sphere_B = static_cast<const GodotSphereShape3D *>(p_b);
	
	analytic_sphere_collision<withMargin>(
			p_transform_a.origin,
			sphere_A->get_radius(),
			p_transform_b.origin,
			sphere_B->get_radius(),
			p_collector,
			p_margin_a,
			p_margin_b);
}
template <bool withMargin>
static void _collision_sphere_box(const GodotShape3D *p_a, const Transform3D &p_transform_a, const GodotShape3D *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {