### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
String main_scene = GLOBAL_GET("application/run/main_scene");
	for (FileInfo &E : file_list) {
		FileInfo *finfo = &(E);
		String fname = finfo->name;
		String fpath = finfo->path;
		String ftype = finfo->type;
		Ref<Texture2D> type_icon;
		Ref<Texture2D> big_icon;
		String tooltip = fpath;
		
		if (!finfo->import_broken) {
			type_icon = (has_theme_icon(ftype, SNAME("EditorIcons"))) ? get_theme_icon(ftype, SNAME("EditorIcons")) : get_theme_icon(SNAME("Object"), SNAME("EditorIcons"));
			big_icon = file_thumbnail;
		} else {
			type_icon = get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
			big_icon = file_thumbnail_broken;
			tooltip += "\n" + TTR("Status: Import of file failed. Please fix file and reimport manually.");
		}
		
		int item_index;
		if (use_thumbnails) {
			files->add_item(fname, big_icon, true);
			item_index = files->get_item_count() - 1;
			files->set_item_metadata(item_index, fpath);
			files->set_item_tag_icon(item_index, type_icon);
		} else {
			files->add_item(fname, type_icon, true);
			item_index = files->get_item_count() - 1;
			files->set_item_metadata(item_index, fpath);