### Godot version

4.0.beta.custom_build.a16b0fec4

### System information

Ubuntu 22.04 - Radeon RX 570, Gnome shell 42 X11

### Issue description

Cannot compile Godot with 
```
scons dev_build=yes CCFLAGS="-fpie" LINKFLAGS="-no-pie" module_navigation_enabled=no module_gdscript_enabled=no module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_glslang_enabled=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no module_svg_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no target=editor -j2
```
command due error
```
In file included from ./core/templates/vector.h:39,
                 from ./core/io/compression.h:34,
                 from ./core/io/file_access.h:34,
                 from editor/project_converter_3_to_4.h:35,
                 from editor/project_converter_3_to_4.cpp:31:
editor/project_converter_3_to_4.cpp: In member function 'int ProjectConverter3To4::convert()':
editor/project_converter_3_to_4.cpp:4360:24: error: 'ERROR_CODE' was not declared in this scope
 4360 |         ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
      |                        ^~~~~~~~~~
./core/error/error_macros.h:633:24: note: in definition of macro 'ERR_FAIL_V_MSG'
  633 |                 return m_retval;                                                                                                 \
      |                        ^~~~~~~~
editor/project_converter_3_to_4.cpp: In member function 'int ProjectConverter3To4::validate_conversion()':
editor/project_converter_3_to_4.cpp:4364:24: error: 'ERROR_CODE' was not declared in this scope
 4364 |         ERR_FAIL_V_MSG(ERROR_CODE, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
      |                        ^~~~~~~~~~
./core/error/error_macros.h:633:24: note: in definition of macro 'ERR_FAIL_V_MSG'
  633 |                 return m_retval;                                                                                                 \
      |                        ^~~~~~~~
scons: *** [editor/project_converter_3_to_4.linuxbsd.editor.dev.x86_64.o] Error 1
scons: building terminated because of errors.
```
Regression ~2-3 days old

### Steps to reproduce

Above

### Minimal reproduction project

N/A
{ ,  ,
;
const char *rter3To4::class_renames[][2] = {
	// { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" , // Class is not visible in ClassDB
	// { "BulletPhysicsServer", "BulletPhysicsServer3D" , // Class is not visible in ClassDB
	// { "GDScriptFunctionState", "Node3D" , // TODO - not sure to which should be changed
	// { "GDScriptNativeClass", "Node3D" , // TODO - not sure to which should be changed
	// { "InputDefault","", // TODO ?
	// { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" , // Class is not visible in ClassDB
	// { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" , // Class is not visible in ClassDB
	// { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" , // Class is not visible in ClassDB
	// { "NativeScript","GDExtension", ??
	{ "ARVRAnchor", "XRAnchor3D" ,
	{ "ARVRCamera", "XRCamera3D" ,
	{ "ARVRController", "XRController3D" ,
	{ "ARVRInterface", "XRInterface" ,
	{ "ARVRInterfaceGDNative", "Node3D" ,
	{ "ARVROrigin", "XROrigin3D" ,
	{ "ARVRPitionalTracker", "XRPitionalTracker" ,
	{ "ARVRServer", "XRServer" ,
	{ "AStar", "AStar3D" ,
	{ "AnimatedSprite", "AnimatedSprite2D" ,
	{ "AnimationTreePlayer", "AnimationTree" ,
	{ "Area", "Area3D" , // Be careful, this will be used everywhere
	{ "AudioStreamOGGVorbis", "AudioStreamOggVorbis" ,
	{ "AudioStreamRandomPitch", "AudioStreamRandomizer" ,
	{ "AudioStreamSample", "AudioStreamWAV" ,
	{ "BakedLightmap", "LightmapGI" ,
	{ "BakedLightmapData", "LightmapGIData" ,
	{ "BitmapFont", "FontFile" ,