### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

setting = true;
	spin->setup_and_show();
	spin->get_line_edit()->set_text(TS->format_number(rtos(get_edited_object()->get(get_edited_property()))));
	setting = false;
	spin->show();
}
void EditorPropertyEasing::_spin_value_changed(double p_value) {
	if (setting) {
		return;
	}
	
	
	if (Math::is_zero_approx(p_value)) {
		p_value = 0.00001;
	}
	
	
	p_value = CLAMP(p_value, -1'000'000, 1'000'000);
	if (positive_only) {
		
		p_value = MAX(0.0, p_value);
	}
	emit_changed(get_edited_property(), p_value);
	_spin_focus_exited();
}
void EditorPropertyEasing::_spin_focus_exited() {