### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
arr[0] = value;
			arr[1] = -0.25;
			arr[2] = 0;
			arr[3] = 0.25;
			arr[4] = 0;
			undo_redo->create_action(TTR("Add Track Key"));
			undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_track, p_ofs, arr);
			undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs);
			undo_redo->commit_action();
		} break;
		case Animation::TYPE_AUDIO: {
			Dictionary ak;
			ak["stream"] = Ref<Resource>();
			ak["start_offset"] = 0;
			ak["end_offset"] = 0;
			undo_redo->create_action(TTR("Add Track Key"));
			undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_track, p_ofs, ak);
			undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs);
			undo_redo->commit_action();
		} break;
		case Animation::TYPE_ANIMATION: {
			StringName anim = "[stop]";
			undo_redo->create_action(TTR("Add Track Key"));
			undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_track, p_ofs, anim);
			undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs);
			undo_redo->commit_action();
		} break;
	}
}
void AnimationTrackEditor::_add_method_key(const String &p_method) {