### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

if (p_source == nullptr && parser->has_class(p_class)) {
		p_source = p_class;
	}
	if (!p_class->resolved_interface) {
		if (!parser->has_class(p_class)) {
			String script_path = p_class->get_datatype().script_path;
			Ref<GDScriptParserRef> parser_ref = get_parser_for(script_path);
			if (parser_ref.is_null()) {
				push_error(vformat(R"(Could not find script "%s".)", script_path), p_source);
				return;
			}
			Error err = parser_ref->raise_status(GDScriptParserRef::PARSED);
			if (err) {
				push_error(vformat(R"(Could not resolve script "%s": %s.)", script_path, error_names[err]), p_source);
				return;
			}
			ERR_FAIL_COND_MSG(!parser_ref->get_parser()->has_class(p_class), R"(Parser bug: Mismatched external parser.)");
			GDScriptAnalyzer *other_analyzer = parser_ref->get_analyzer();
			GDScriptParser *other_parser = parser_ref->get_parser();
			int error_count = other_parser->errors.size();
			other_analyzer->resolve_class_interface(p_class);
			if (other_parser->errors.size() > error_count) {