### Godot version

v4.0.beta.custom_build [0abd60b95]

### System information

Windows 10, Vulkan

### Issue description

Autocomplete doesn't work when trying to access a scene node that isn't a direct child of the scene root script, using $NodePath (Shorthand for get_node("NodePath") as per docs).

Example:
![image](https://user-images.githubusercontent.com/115422160/212197922-10e73c9f-de10-475e-ac6e-4163fc5b8013.png)

It worked in Godot 3.5:
![3.5](https://user-images.githubusercontent.com/115422160/212197992-61b67a42-86c6-4650-bab4-c7dfa5a67975.PNG)

I should mention that it works if you start by typing the name of a direct child:
![image](https://user-images.githubusercontent.com/115422160/212198641-6d8e6fca-a2d2-47a7-b627-2df95268daf5.png)

But when you have many nodes in the scene and longer names it's a pain to access the last children like that.


### Steps to reproduce

See above or MRP.

### Minimal reproduction project

[autocomplete bug.zip](https://github.com/godotengine/godot/files/10406695/autocomplete.bug.zip)

}
	
	for (int i = p_line - 1; i >= 0; i--) {
		if (delimiter_cache[i].size() < 1) {
			continue;
		}
		start_position.y = i;
		start_position.x = delimiter_cache[i].back()->key();
		
		line_length = get_line(i).length();
		if (line_length > 0 && start_position.x != line_length + 1) {
			break;
		}
	}
	return start_position;
}
Point2 CodeEdit::get_delimiter_end_position(int p_line, int p_column) const {
	if (delimiters.size() == 0) {
		return Point2(-1, -1);
	}
	ERR_FAIL_INDEX_V(p_line, get_line_count(), Point2(-1, -1));
	ERR_FAIL_COND_V(p_column - 1 > get_line(p_line).size(), Point2(-1, -1));
	Point2 end_position;
	end_position.y = -1;
	end_position.x = -1;
	int region = (p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value();
	
	for (const KeyValue<int, int> &E : delimiter_cache[p_line]) {
		end_position.x = (E.value == -1) ? E.key : -1;
		if (E.key > p_column) {