### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

switch (p_type) {
		case Variant::PACKED_BYTE_ARRAY:
		case Variant::PACKED_INT32_ARRAY:
		case Variant::PACKED_INT64_ARRAY:
			return Variant::INT;
		case Variant::PACKED_FLOAT32_ARRAY:
		case Variant::PACKED_FLOAT64_ARRAY:
			return Variant::FLOAT;
		case Variant::PACKED_STRING_ARRAY:
			return Variant::STRING;
		case Variant::PACKED_VECTOR2_ARRAY:
			return Variant::VECTOR2;
		case Variant::PACKED_VECTOR3_ARRAY:
			return Variant::VECTOR3;
		case Variant::PACKED_COLOR_ARRAY:
			return Variant::COLOR;
		default:
			return Variant::NIL;
	}
}
bool GDScriptParser::DataType::is_typed_container_type() const {