### Godot version

v4.0.beta15.official [4fa6edc88]

### System information

Android 12

### Issue description

I simply created a TextEdit node, ran the scene and everything worked fine on my computer (Windows 11) :
![20230126_183710 00_00_00-00_00_30](https://user-images.githubusercontent.com/58554009/214815786-1e43510f-6442-4676-9629-6df4b1c5b71a.gif)

Then I made an android debug build and installed it and ran
However, I couldn't start a new line by pressing enter:
![VID_20230126_173711 00_00_02-00_00_11](https://user-images.githubusercontent.com/58554009/214815839-330aa2dd-9272-4c59-9501-e7a957533b6e.gif)

It won't work even using a physical keyboard:
![VID_20230126_173711 00_00_14-00_00_23](https://user-images.githubusercontent.com/58554009/214815886-7c0f992e-44b3-40ce-81e8-f08c32456678.gif)

I've tried it on both my tablet (Android 10) and my phone (Android 12) . And they both have the above mentioned problems.



### Steps to reproduce

Mentioned above; Just need a TextEdit node to test it out.

### Minimal reproduction project

N/A
_parse_all_touch(false, false);
	touch.clear();
}
void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap) {
	switch (p_event) {
		case AMOTION_EVENT_ACTION_DOWN: { 
			
			_release_mouse_event_info();
			_release_all_touch();
			touch.resize(p_points.size());
			for (int i = 0; i < p_points.size(); i++) {
				touch.write[i].id = p_points[i].id;
				touch.write[i].pos = p_points[i].pos;
			}
			
			_parse_all_touch(true, p_double_tap);
		} break;
		case AMOTION_EVENT_ACTION_MOVE: {