### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
deletable = p_deletable;
	queue_redraw();
	queue_sort();
}
bool EditorProperty::is_deletable() const {
	return deletable;
}
bool EditorProperty::is_keying() const {
	return keying;
}
bool EditorProperty::is_draw_warning() const {
	return draw_warning;
}
void EditorProperty::_focusable_focused(int p_index) {
	if (!selectable) {
		return;
	}
	bool already_selected = selected;
	selected = true;
	selected_focusable = p_index;
	queue_redraw();
	if (!already_selected && selected) {
		emit_signal(SNAME("selected"), property, selected_focusable);
	}
}
void EditorProperty::add_focusable(Control *p_control) {