### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
for (int child_idx = 0; child_idx < vbox->get_child_count(); child_idx++) {
				Control *editor_property = Object::cast_to<Control>(vbox->get_child(child_idx));
				
				if (editor_property && (editor_property->can_drop_data(Point2(), dd) || editor_property->call("_can_drop_data_fw", Point2(), dd, this))) {
					children_can_drop = true;
					break;
				}
			}
			dropping = children_can_drop;
			queue_redraw();
		} break;
		case NOTIFICATION_DRAG_END: {
			dropping = false;
			queue_redraw();
		} break;
		case NOTIFICATION_MOUSE_ENTER: {
			if (dropping) {
				dropping_unfold_timer->start();
			}
			queue_redraw();
		} break;
		case NOTIFICATION_MOUSE_EXIT: {
			if (dropping) {
				dropping_unfold_timer->stop();
			}
			queue_redraw();
		} break;
	}
}
Size2 EditorInspectorSection::get_minimum_size() const {