### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

bool is_grabbing = false;
	for (int i = 0; i < 3; i++) {
		is_grabbing |= euler[i]->is_grabbing();
	}
	return is_grabbing;
}
void EditorPropertyQuaternion::update_property() {
	Quaternion val = get_edited_object()->get(get_edited_property());
	setting = true;
	spin[0]->set_value(val.x);
	spin[1]->set_value(val.y);
	spin[2]->set_value(val.z);
	spin[3]->set_value(val.w);
	if (!is_grabbing_euler()) {
		Vector3 v = val.normalized().get_euler();
		edit_euler.x = Math::rad_to_deg(v.x);
		edit_euler.y = Math::rad_to_deg(v.y);
		edit_euler.z = Math::rad_to_deg(v.z);
		euler[0]->set_value(edit_euler.x);
		euler[1]->set_value(edit_euler.y);
		euler[2]->set_value(edit_euler.z);
	}
	setting = false;
}
void EditorPropertyQuaternion::_warning_pressed() {