### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
paths.push_back(fpath);
				}
			}
			if (!paths.is_empty()) {
				emit_signal(SNAME("instantiate"), paths);
			}
		} break;
		case FILE_ADD_FAVORITE: {
			
			Vector<String> favorites_list = EditorSettings::get_singleton()->get_favorites();
			for (int i = 0; i < p_selected.size(); i++) {
				if (!favorites_list.has(p_selected[i])) {
					favorites_list.push_back(p_selected[i]);
				}
			}
			EditorSettings::get_singleton()->set_favorites(favorites_list);
			_update_tree(_compute_uncollapsed_paths());
		} break;
		case FILE_REMOVE_FAVORITE: {
			
			Vector<String> favorites_list = EditorSettings::get_singleton()->get_favorites();
			for (int i = 0; i < p_selected.size(); i++) {
				favorites_list.erase(p_selected[i]);
			}
			EditorSettings::get_singleton()->set_favorites(favorites_list);
			_update_tree(_compute_uncollapsed_paths());
			if (path == "Favorites") {
				_update_file_list(true);
			}
		} break;