### Godot version

4.0beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

on beta 14, you cannot drag anymore a node from the scene tree to the script editor to get the node path or the ```@onready``` var snippet

### Steps to reproduce

Using beta 14, try to drag a node from the tree inside the script editor and see the arrow cursor turn into a circular white and red stop sign icon.

Note that this happens even if the script belongs to the currently opened scene.

### Minimal reproduction project

N/A
emit_signal(SNAME("go_to_help"), "class_method:" + base_class_split[1] + ":" + method);
		}
	}
}
void ScriptTextEditor::_edit_option(int p_op) {
	CodeEdit *tx = code_editor->get_text_editor();
	switch (p_op) {
		case EDIT_UNDO: {
			tx->undo();
			tx->call_deferred(SNAME("grab_focus"));
		} break;
		case EDIT_REDO: {
			tx->redo();
			tx->call_deferred(SNAME("grab_focus"));
		} break;
		case EDIT_CUT: {
			tx->cut();
			tx->call_deferred(SNAME("grab_focus"));
		} break;
		case EDIT_COPY: {
			tx->copy();
			tx->call_deferred(SNAME("grab_focus"));
		} break;
		case EDIT_PASTE: {
			tx->paste();
			tx->call_deferred(SNAME("grab_focus"));
		} break;
		case EDIT_SELECT_ALL: {
			tx->select_all();
			tx->call_deferred(SNAME("grab_focus"));