### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
if (!p_selected.is_empty()) {
				to_rename.path = p_selected[0];
				if (to_rename.path != "res://") {
					to_rename.is_file = !to_rename.path.ends_with("/");
					if (to_rename.is_file) {
						String name = to_rename.path.get_file();
						rename_dialog->set_title(TTR("Renaming file:") + " " + name);
						rename_dialog_text->set_text(name);
						rename_dialog_text->select(0, name.rfind("."));
					} else {
						String name = to_rename.path.substr(0, to_rename.path.length() - 1).get_file();
						rename_dialog->set_title(TTR("Renaming folder:") + " " + name);
						rename_dialog_text->set_text(name);
						rename_dialog_text->select(0, name.length());
					}
					rename_dialog->popup_centered(Size2(250, 80) * EDSCALE);
					rename_dialog_text->grab_focus();
				}
			}
		} break;
		case FILE_REMOVE: {
			
			Vector<String> remove_files;
			Vector<String> remove_folders;
			Vector<String> collapsed_paths = _remove_self_included_paths(p_selected);
			for (int i = 0; i < collapsed_paths.size(); i++) {
				String fpath = collapsed_paths[i];
				if (fpath != "res://") {
					if (fpath.ends_with("/")) {
						remove_folders.push_back(fpath);