### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
xi.tilt.x = *values / -pen_tilt_x_range[0];
								} else if (pen_tilt_x_range[1] != 0) {
									xi.tilt.x = *values / pen_tilt_x_range[1];
								}
							}
							values++;
						}
						if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_TILTY)) {
							HashMap<int, Vector2>::Iterator pen_tilt_y = xi.pen_tilt_y_range.find(device_id);
							if (pen_tilt_y) {
								Vector2 pen_tilt_y_range = pen_tilt_y->value;
								if (pen_tilt_y_range[0] != 0 && *values < 0) {
									xi.tilt.y = *values / -pen_tilt_y_range[0];
								} else if (pen_tilt_y_range[1] != 0) {
									xi.tilt.y = *values / pen_tilt_y_range[1];
								}
							}
							values++;
						}
						HashMap<int, bool>::Iterator pen_inverted = xi.pen_inverted_devices.find(device_id);
						if (pen_inverted) {
							xi.pen_inverted = pen_inverted->value;
						}
						
						
						if (raw_event->time == xi.last_relative_time && rel_x == xi.relative_motion.x && rel_y == xi.relative_motion.y) {
							break; 
						}
						xi.old_raw_pos.x = xi.raw_pos.x;
						xi.old_raw_pos.y = xi.raw_pos.y;