Regression from #71248:

I believe this pull may have caused errors on WebGL since it moves the `GLES_OVER_GL` guard. WebGL does not support texture swizzling per: https://registry.khronos.org/webgl/specs/latest/2.0/#5.19
so this is causing the following trace in Chrome:
```
WebGL: INVALID_ENUM: texParameter: invalid parameter name
```
and it quickly fills up the 256 log limit for the same message in WebGL.

This doesn't appear to be breaking anything asides from causing the numerous log messages.

_Originally posted by @jnlopar in https://github.com/godotengine/godot/issues/71248#issuecomment-1384768973_

CC @rsjtdrjgfuzkfg @clayjohn
return RID();
}
void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
	Texture *texture = texture_owner.get_or_null(p_texture);
	ERR_FAIL_COND(!texture);
	if (texture->target == GL_TEXTURE_3D) {
		
		return;
	}
	ERR_FAIL_COND(!texture->active);
	ERR_FAIL_COND(texture->is_render_target);
	ERR_FAIL_COND(p_image.is_null());
	ERR_FAIL_COND(texture->format != p_image->get_format());
	ERR_FAIL_COND(!p_image->get_width());
	ERR_FAIL_COND(!p_image->get_height());
	
	GLenum type;
	GLenum format;
	GLenum internal_format;
	bool compressed = false;
	
	Image::Format real_format;
	Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), real_format, format, internal_format, type, compressed, texture->resize_to_po2);
	ERR_FAIL_COND(img.is_null());
	if (texture->resize_to_po2) {