### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

ERR_FAIL_COND_V(root < 0, FAILED);
		out_roots.push_back(root);
	}
	out_roots.sort();
	for (int i = 0; i < out_roots.size(); ++i) {
		_capture_nodes_in_skin(p_state, p_skin, out_roots[i]);
	}
	p_skin->roots = out_roots;
	return OK;
}
Error GLTFDocument::_verify_skin(Ref<GLTFState> p_state, Ref<GLTFSkin> p_skin) {
	
	
	
	
	
	
	DisjointSet<GLTFNodeIndex> disjoint_set;
	Vector<GLTFNodeIndex> all_skin_nodes;
	all_skin_nodes.append_array(p_skin->joints);
	all_skin_nodes.append_array(p_skin->non_joints);
	for (int i = 0; i < all_skin_nodes.size(); ++i) {
		const GLTFNodeIndex node_index = all_skin_nodes[i];
		const GLTFNodeIndex parent = p_state->nodes[node_index]->parent;
		disjoint_set.insert(node_index);
		if (all_skin_nodes.find(parent) >= 0) {
			disjoint_set.create_union(parent, node_index);
		}
	}
	Vector<GLTFNodeIndex> out_owners;