### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

save_mode = true;
}
void EditorPropertyPath::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			path_edit->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
		} break;
	}
}
void EditorPropertyPath::_path_focus_exited() {
	_path_selected(path->get_text());
}
void EditorPropertyPath::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
	const Dictionary drag_data = p_data;
	if (!drag_data.has("type")) {
		return;
	}
	if (String(drag_data["type"]) != "files") {
		return;
	}
	const Vector<String> filesPaths = drag_data["files"];
	if (filesPaths.size() == 0) {
		return;
	}
	emit_changed(get_edited_property(), filesPaths[0]);
	update_property();
}
bool EditorPropertyPath::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {