### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
}
	
	
	
	
	
	if (wd.is_popup || wd.no_focus) {
		windowAttributes.override_redirect = True;
		windowAttributes.save_under = True;
		valuemask |= CWOverrideRedirect | CWSaveUnder;
	}
	int rq_screen = get_screen_from_rect(p_rect);
	if (rq_screen < 0) {
		rq_screen = get_primary_screen(); 
	}
	Rect2i win_rect = p_rect;
	if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
		Rect2i screen_rect = Rect2i(screen_get_position(rq_screen), screen_get_size(rq_screen));
		win_rect = screen_rect;
	} else {
		Rect2i srect = screen_get_usable_rect(rq_screen);
		Point2i wpos = p_rect.position;
		wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3);
		wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3);
		win_rect.position = wpos;
	}
	{
		wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo.screen), win_rect.position.x, win_rect.position.y, win_rect.size.width > 0 ? win_rect.size.width : 1, win_rect.size.height > 0 ? win_rect.size.height : 1, 0, visualInfo.depth, InputOutput, visualInfo.visual, valuemask, &windowAttributes);