### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

EditorPaginator *paginator = memnew(EditorPaginator);
		paginator->update(page, max_page);
		paginator->connect("page_changed", callable_mp(this, &EditorInspectorArray::_paginator_page_changed));
		vbox->add_child(paginator);
	}
}
void EditorInspectorArray::_remove_item(int p_index) {
	_move_element(p_index, -1);
}
Variant EditorInspectorArray::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
	if (!movable) {
		return Variant();
	}
	int index = p_from->get_meta("index");
	Dictionary dict;
	dict["type"] = "property_array_element";
	dict["property_array_prefix"] = array_element_prefix;
	dict["index"] = index;
	return dict;
}
void EditorInspectorArray::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
	Dictionary dict = p_data;
	int to_drop = dict["index"];
	int drop_position = _drop_position();
	if (drop_position < 0) {
		return;
	}
	_move_element(to_drop, begin_array_index + drop_position);
}
bool EditorInspectorArray::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {