### Godot version

4.0 beta 16 and 17

### System information

Windows 11

### Issue description

Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is that the moment you type something that doesn't start with `"` the engine crashes.

### Steps to reproduce

1. Create a script.
2. Write one of the following:
a) `@export_category()`
b) `@export_group()`
c) `@export_subgroup()`
3. In the parentheses write *any* character other than `"`.
4. Watch it crash.

If you managed to save the file the project will crash when opened.

### Minimal reproduction project

[Minimal.zip](https://github.com/godotengine/godot/files/10561826/Minimal.zip)

ERR_FAIL_COND_V_MSG(p_node->type != Node::FUNCTION, false, vformat(R"("%s" annotation can only be applied to functions.)", p_annotation->name));
	FunctionNode *function = static_cast<FunctionNode *>(p_node);
	if (function->rpc_config.get_type() != Variant::NIL) {
		push_error(R"(RPC annotations can only be used once per function.)", p_annotation);
		return false;
	}
	Dictionary rpc_config;
	rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
	if (p_annotation->resolved_arguments.size()) {
		int last = p_annotation->resolved_arguments.size() - 1;
		if (p_annotation->resolved_arguments[last].get_type() == Variant::INT) {
			rpc_config["channel"] = p_annotation->resolved_arguments[last].operator int();
			last -= 1;
		}
		if (last > 3) {
			push_error(R"(Invalid RPC arguments. At most 4 arguments are allowed, where only the last argument can be an integer to specify the channel.')", p_annotation);
			return false;
		}
		for (int i = last; i >= 0; i--) {
			String mode = p_annotation->resolved_arguments[i].operator String();
			if (mode == "any_peer") {
				rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_ANY_PEER;
			} else if (mode == "authority") {
				rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
			} else if (mode == "call_local") {
				rpc_config["call_local"] = true;
			} else if (mode == "call_remote") {
				rpc_config["call_local"] = false;
			} else if (mode == "reliable") {