### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
FontFallback *fd = font_owner.get_or_null(p_font_rid);
	ERR_FAIL_COND(!fd);
	ERR_FAIL_COND(p_image.is_null());
	MutexLock lock(fd->mutex);
	Vector2i size = _get_size_outline(fd, p_size);
	ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
	ERR_FAIL_COND(p_texture_index < 0);
	if (p_texture_index >= fd->cache[size]->textures.size()) {
		fd->cache[size]->textures.resize(p_texture_index + 1);
	}
	ShelfPackTexture &tex = fd->cache[size]->textures.write[p_texture_index];
	tex.imgdata = p_image->get_data();
	tex.texture_w = p_image->get_width();
	tex.texture_h = p_image->get_height();
	tex.format = p_image->get_format();
	Ref<Image> img = Image::create_from_data(tex.texture_w, tex.texture_h, false, tex.format, tex.imgdata);
	if (fd->mipmaps) {
		img->generate_mipmaps();
	}
	tex.texture = ImageTexture::create_from_image(img);
	tex.dirty = false;
}
Ref<Image> TextServerFallback::_font_get_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const {