### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
codegen.generator->write_construct_array(local, Vector<GDScriptCodeGenerator::Address>());
						}
					}
					GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, err, lv->initializer);
					if (err) {
						return err;
					}
					if (lv->use_conversion_assign) {
						gen->write_assign_with_conversion(local, src_address);
					} else {
						gen->write_assign(local, src_address);
					}
					if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
						codegen.generator->pop_temporary();
					}
					initialized = true;
				} else if (local_type.has_type) {
					
					if (local_type.has_container_element_type()) {
						codegen.generator->write_construct_typed_array(local, local_type.get_container_element_type(), Vector<GDScriptCodeGenerator::Address>());
						initialized = true;
					} else if (local_type.kind == GDScriptDataType::BUILTIN) {
						codegen.generator->write_construct(local, local_type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
						initialized = true;
					}
					
				}
				
				if (!initialized && p_block->is_loop) {
					codegen.generator->write_construct(local, Variant::NIL, Vector<GDScriptCodeGenerator::Address>());