### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
windows[window_id].min_pressure = int(pressure.axMin);
					windows[window_id].max_pressure = int(pressure.axMax);
				}
				AXIS orientation[3];
				if (wintab_WTInfo(WTI_DEVICES + windows[window_id].wtlc.lcDevice, DVC_ORIENTATION, &orientation)) {
					windows[window_id].tilt_supported = orientation[0].axResolution && orientation[1].axResolution;
				}
				return 0;
			}
		} break;
		case WT_PACKET: {
			if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[window_id].wtctx) {
				PACKET packet;
				if (wintab_WTPacket(windows[window_id].wtctx, wParam, &packet)) {
					POINT coords;
					GetCursorPos(&coords);
					ScreenToClient(windows[window_id].hWnd, &coords);
					windows[window_id].last_pressure_update = 0;
					float pressure = float(packet.pkNormalPressure - windows[window_id].min_pressure) / float(windows[window_id].max_pressure - windows[window_id].min_pressure);
					double azim = (packet.pkOrientation.orAzimuth / 10.0f) * (Math_PI / 180);
					double alt = Math::tan((Math::abs(packet.pkOrientation.orAltitude / 10.0f)) * (Math_PI / 180));
					bool inverted = packet.pkStatus & TPS_INVERT;
					Vector2 tilt = (windows[window_id].tilt_supported) ? Vector2(Math::atan(Math::sin(azim) / alt), Math::atan(Math::cos(azim) / alt)) : Vector2();
					
					if (!old_invalid && coords.x == old_x && coords.y == old_y && windows[window_id].last_pressure == pressure && windows[window_id].last_tilt == tilt && windows[window_id].last_pen_inverted == inverted) {
						break;
					}
					windows[window_id].last_pressure = pressure;
					windows[window_id].last_tilt = tilt;
					windows[window_id].last_pen_inverted = inverted;