### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
for (int i = 0; i < 6; i++) {
		spin[i]->set_read_only(p_read_only);
	}
};
void EditorPropertyAABB::_value_changed(double val, const String &p_name) {
	if (setting) {
		return;
	}
	AABB p;
	p.position.x = spin[0]->get_value();
	p.position.y = spin[1]->get_value();
	p.position.z = spin[2]->get_value();
	p.size.x = spin[3]->get_value();
	p.size.y = spin[4]->get_value();
	p.size.z = spin[5]->get_value();
	emit_changed(get_edited_property(), p, p_name);
}
void EditorPropertyAABB::update_property() {