### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
}
	bool last_is_pressed = Input::get_singleton()->is_key_pressed(k->get_keycode());
	if (k->is_pressed()) {
		if (last_is_pressed) {
			k->set_echo(true);
		}
	}
	Input::get_singleton()->parse_input_event(k);
}
Atom DisplayServerX11::_process_selection_request_target(Atom p_target, Window p_requestor, Atom p_property, Atom p_selection) const {
	if (p_target == XInternAtom(x11_display, "TARGETS", 0)) {
		
		Atom data[9];
		data[0] = XInternAtom(x11_display, "TARGETS", 0);
		data[1] = XInternAtom(x11_display, "SAVE_TARGETS", 0);
		data[2] = XInternAtom(x11_display, "MULTIPLE", 0);
		data[3] = XInternAtom(x11_display, "UTF8_STRING", 0);
		data[4] = XInternAtom(x11_display, "COMPOUND_TEXT", 0);
		data[5] = XInternAtom(x11_display, "TEXT", 0);
		data[6] = XA_STRING;
		data[7] = XInternAtom(x11_display, "text/plain;charset=utf-8", 0);
		data[8] = XInternAtom(x11_display, "text/plain", 0);
		XChangeProperty(x11_display,
				p_requestor,
				p_property,
				XA_ATOM,
				32,
				PropModeReplace,
				(unsigned char *)&data,
				sizeof(data) / sizeof(data[0]));