### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

GLTFNodeIndex current_node_i = p_state->nodes.size();
		p_state->scene_nodes.insert(current_node_i, skeleton);
		p_state->nodes.push_back(joint_node);
		gltf_skeleton->joints.push_back(current_node_i);
		if (skeleton->get_bone_parent(bone_i) == -1) {
			gltf_skeleton->roots.push_back(current_node_i);
		}
		gltf_skeleton->godot_bone_node.insert(bone_i, current_node_i);
	}
	for (BoneId bone_i = 0; bone_i < bone_count; bone_i++) {
		GLTFNodeIndex current_node_i = gltf_skeleton->godot_bone_node[bone_i];
		BoneId parent_bone_id = skeleton->get_bone_parent(bone_i);
		if (parent_bone_id == -1) {
			if (p_parent_node_index != -1) {
				p_state->nodes.write[current_node_i]->parent = p_parent_node_index;
				p_state->nodes.write[p_parent_node_index]->children.push_back(current_node_i);
			}
		} else {
			GLTFNodeIndex parent_node_i = gltf_skeleton->godot_bone_node[parent_bone_id];
			p_state->nodes.write[current_node_i]->parent = parent_node_i;
			p_state->nodes.write[parent_node_i]->children.push_back(current_node_i);
		}
	}
	
	
	for (int node_i = 0; node_i < skeleton->get_child_count(); node_i++) {
		_convert_scene_node(p_state, skeleton->get_child(node_i), p_parent_node_index, p_root_node_index);
	}
}
void GLTFDocument::_convert_bone_attachment_to_gltf(BoneAttachment3D *p_bone_attachment, Ref<GLTFState> p_state, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> p_gltf_node) {