### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

if (p_resource->get_path().is_resource_file()) {
			file->set_current_file(p_resource->get_path().get_file());
		} else {
			if (extensions.size()) {
				String resource_name_snake_case = p_resource->get_class().to_snake_case();
				file->set_current_file("new_" + resource_name_snake_case + "." + preferred.front()->get().to_lower());
			} else {
				file->set_current_file(String());
			}
		}
	} else if (!p_resource->get_path().is_empty()) {
		file->set_current_path(p_resource->get_path());
		if (extensions.size()) {
			String ext = p_resource->get_path().get_extension().to_lower();
			if (extensions.find(ext) == nullptr) {
				file->set_current_path(p_resource->get_path().replacen("." + ext, "." + extensions.front()->get()));
			}
		}
	} else if (preferred.size()) {
		String existing;
		if (extensions.size()) {
			String resource_name_snake_case = p_resource->get_class().to_snake_case();
			existing = "new_" + resource_name_snake_case + "." + preferred.front()->get().to_lower();
		}
		file->set_current_path(existing);
	}
	file->set_title(TTR("Save Resource As..."));
	file->popup_file_dialog();
}
void EditorNode::_menu_option(int p_option) {