### Godot version

v4.0.beta10.official [d0398f62f]

### System information

linux mint Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti, Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti

### Issue description

draw_dashed line fills the ending up instead leaving unpainted, maybe intended to draw more closed dashed rectangles, but i would call this a bug. If its intended the docs should mention this and i would like to see an option to turn this behavior off.
For example to use this for drawing multicolored dashed lines it would be a unwanted.

big dashed line length 119
![grafik](https://user-images.githubusercontent.com/8441455/211654997-0bd59f52-1429-431d-aa44-a3067e87124f.png)

big dashed line length 120
![grafik](https://user-images.githubusercontent.com/8441455/211655381-a279d25e-40eb-4f31-b613-fe141f72416f.png)

Below is shown lengths from 1 to 200

### Steps to reproduce

Run this lines to draw dashed lines:

```
	for i in range(0,200,2):
		self.draw_dashed_line(topleft + Vector2(0, i),
		topleft + Vector2(i, i),
		Color(1,1,1,1), 1, 10)
```

### Minimal reproduction project

-
ERR_FAIL_INDEX(p_texture_repeat, TEXTURE_REPEAT_MAX);
	if (texture_repeat == p_texture_repeat) {
		return;
	}
	texture_repeat = p_texture_repeat;
	_update_texture_repeat_changed(true);
	notify_property_list_changed();
}
void CanvasItem::set_clip_children_mode(ClipChildrenMode p_clip_mode) {
	ERR_FAIL_COND(p_clip_mode >= CLIP_CHILDREN_MAX);
	if (clip_children_mode == p_clip_mode) {
		return;
	}
	clip_children_mode = p_clip_mode;
	if (Object::cast_to<CanvasGroup>(this) != nullptr) {
		
		return;
	}
	RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CanvasGroupMode(clip_children_mode));
}
CanvasItem::ClipChildrenMode CanvasItem::get_clip_children_mode() const {