### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
for (const String &E : sk) {
					if (!params.has(E)) {
						params[E] = cf->get_value("params", E);
					}
				}
			}
			if (cf->has_section("remap")) {
				if (p_custom_importer.is_empty()) {
					importer_name = cf->get_value("remap", "importer");
				}
				if (cf->has_section_key("remap", "uid")) {
					String uidt = cf->get_value("remap", "uid");
					uid = ResourceUID::get_singleton()->text_to_id(uidt);
				}
				if (!p_generator_parameters) {
					if (cf->has_section_key("remap", "generator_parameters")) {
						generator_parameters = cf->get_value("remap", "generator_parameters");
					}
				}
			}
		}
	}
	if (importer_name == "keep") {
		
		fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
		fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(p_file + ".import");
		fs->files[cpos]->deps.clear();
		fs->files[cpos]->type = "";
		fs->files[cpos]->import_valid = false;
		EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);