### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

if (p_statement == nullptr) {
		return;
	}
	switch (p_statement->type) {
		case GDScriptParser::Node::IF:
		case GDScriptParser::Node::FOR:
		case GDScriptParser::Node::MATCH:
		case GDScriptParser::Node::PATTERN:
		case GDScriptParser::Node::RETURN:
		case GDScriptParser::Node::WHILE:
			
			if (p_suite->get_datatype().is_set() && (p_suite->get_datatype() != p_statement->get_datatype())) {
				
				
				p_suite->datatype.kind = GDScriptParser::DataType::VARIANT;
				p_suite->datatype.type_source = GDScriptParser::DataType::UNDETECTED;
			} else {
				p_suite->set_datatype(p_statement->get_datatype());
				p_suite->datatype.type_source = GDScriptParser::DataType::INFERRED;
			}
			break;
		default:
			break;
	}
}
void GDScriptAnalyzer::resolve_suite(GDScriptParser::SuiteNode *p_suite) {