### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
TreeItem *ti = search_options->get_selected();
	if (!ti) {
		return;
	}
	int line = ti->get_text(0).get_slice(":", 1).to_int();
	emit_signal(SNAME("goto_line"), line - 1);
	hide();
}
void ScriptEditorQuickOpen::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			connect("confirmed", callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
			search_box->set_clear_button_enabled(true);
			[[fallthrough]];
		}
		case NOTIFICATION_VISIBILITY_CHANGED: {
			search_box->set_right_icon(search_options->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
		} break;
		case NOTIFICATION_EXIT_TREE: {
			disconnect("confirmed", callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
		} break;
	}
}
void ScriptEditorQuickOpen::_bind_methods() {