### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
}
			}
		}
	}
#ifdef MODULE_REGEX_ENABLED
	if (profile_allow_editing && selection.size() > 1) {
		
		menu->add_separator();
		menu->add_icon_shortcut(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
	}
#endif 
	menu->add_separator();
	menu->add_icon_item(get_theme_icon(SNAME("Help"), SNAME("EditorIcons")), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION);
	if (profile_allow_editing) {
		menu->add_separator();
		menu->add_icon_shortcut(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), Key::KEY_DELETE), TOOL_ERASE);
	}
	menu->reset_size();
	menu->set_position(p_menu_pos);
	menu->popup();
}
void SceneTreeDock::_update_tree_menu() {
	PopupMenu *tree_menu = button_tree_menu->get_popup();
	tree_menu->clear();
	_append_filter_options_to(tree_menu);
	tree_menu->add_separator();
	tree_menu->add_check_item(TTR("Auto Expand to Selected"), TOOL_AUTO_EXPAND);
	tree_menu->set_item_checked(tree_menu->get_item_index(TOOL_AUTO_EXPAND), EDITOR_GET("docks/scene_tree/auto_expand_to_selected"));
}
void SceneTreeDock::_update_filter_menu() {