### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
bool is_reference_space_supported(XrReferenceSpaceType p_reference_space);
	bool setup_spaces();
	bool load_supported_swapchain_formats();
	bool is_swapchain_format_supported(int64_t p_swapchain_format);
	bool create_swapchains();
	void destroy_session();
	
	bool create_swapchain(XrSwapchainUsageFlags p_usage_flags, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, XrSwapchain &r_swapchain, void **r_swapchain_graphics_data);
	bool acquire_image(OpenXRSwapChainInfo &p_swapchain);
	bool release_image(OpenXRSwapChainInfo &p_swapchain);
	
	struct Tracker { 
		String name; 
		XrPath toplevel_path; 
		RID active_profile_rid; 
	};
	RID_Owner<Tracker, true> tracker_owner;
	RID get_tracker_rid(XrPath p_path);
	struct ActionSet { 
		String name; 
		bool is_attached; 
		XrActionSet handle; 
	};
	RID_Owner<ActionSet, true> action_set_owner;
	struct ActionTracker { 
		RID tracker_rid; 
		XrSpace space; 
		bool was_location_valid; 
	};
	struct Action {