### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

} else {
		if (bool(p_options["animation/import"])) {
			import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
		}
	}
	if (bool(p_options["skins/use_named_skins"])) {
		import_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
	}
	bool ensure_tangents = p_options["meshes/ensure_tangents"];
	if (ensure_tangents) {
		import_flags |= EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
	}
	Error err = OK;
	List<String> missing_deps; 
	Node *scene = importer->import_scene(src_path, import_flags, p_options, &missing_deps, &err);
	if (!scene || err != OK) {
		return err;
	}
	bool apply_root = true;
	if (p_options.has("nodes/apply_root_scale")) {
		apply_root = p_options["nodes/apply_root_scale"];
	}
	real_t root_scale = 1;
	if (p_options.has("nodes/root_scale")) {
		root_scale = p_options["nodes/root_scale"];
	}
	if (Object::cast_to<Node3D>(scene)) {
		Object::cast_to<Node3D>(scene)->scale(Vector3(root_scale, root_scale, root_scale));
	}
	if (apply_root) {