### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
#include <godot_cpp/classes/file_access.hpp>
#include <godot_cpp/classes/os.hpp>
#include <godot_cpp/classes/project_settings.hpp>
#include <godot_cpp/classes/rendering_server.hpp>
#include <godot_cpp/classes/translation_server.hpp>
#include <godot_cpp/core/error_macros.hpp>
using namespace godot;
#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get(m_var)
#else
#include "core/config/project_settings.h"
#include "core/error/error_macros.h"
#include "core/object/worker_thread_pool.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "modules/modules_enabled.gen.h" 
#endif
#ifdef ICU_STATIC_DATA
#include "icudata.gen.h"
#endif
#ifdef MODULE_MSDFGEN_ENABLED
#include "core/ShapeDistanceFinder.h"
#include "core/contour-combiners.h"
#include "core/edge-selectors.h"
#include "msdfgen.h"
#endif
#ifdef MODULE_SVG_ENABLED
#include "thorvg_svg_in_ot.h"
#endif
hb_font_funcs_t *TextServerAdvanced::funcs = nullptr;
TextServerAdvanced::bmp_font_t *TextServerAdvanced::_bmp_font_create(TextServerAdvanced::FontForSizeAdvanced *p_face, bool p_unref) {