### Godot version

v4.0.beta16.official [518b9e580]

### System information

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### Issue description

The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688. 

> Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point)`.

After #66688, get_rect() returns the Controls rect relative to its parent, while the point is relative to the Control.

Also, the note refers to `point` while it likely should refer to the parameter `position`. That said, in this case, I think the incorrect name is better and the parameter of the function should be changed to`point` to avoid shadowing `Control.position`.

Suggested fixes:
1. Change the note to match the new behavior (`Rect2(Vector2.ZERO, size).has_point(point)` should work; verify) OR introduce `get_local_rect()` that matches the old behavior and recommend using it instead.
2. Change the name of the `position` parameter to `point` in `Control._has_point(position)`

### Steps to reproduce

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### Minimal reproduction project

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return data.localize_numeral_system;
}
void Control::set_auto_translate(bool p_enable) {
	if (p_enable == data.auto_translate) {
		return;
	}
	data.auto_translate = p_enable;
	notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
}
bool Control::is_auto_translating() const {
	return data.auto_translate;
}
void Control::set_tooltip_text(const String &p_hint) {
	data.tooltip = p_hint;
	update_configuration_warnings();
}
String Control::get_tooltip_text() const {
	return data.tooltip;
}
String Control::get_tooltip(const Point2 &p_pos) const {
	return data.tooltip;
}
Control *Control::make_custom_tooltip(const String &p_text) const {
	Object *ret = nullptr;
	GDVIRTUAL_CALL(_make_custom_tooltip, p_text, ret);
	return Object::cast_to<Control>(ret);
}
void Control::_notification(int p_notification) {