### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
CHECK_FALSE(code_edit->is_line_bookmarked(0));
		}
		SUBCASE("[CodeEdit] bookmarks and undo") {
			code_edit->set_text("\n\n");
			code_edit->set_line_as_bookmarked(1, true);
			CHECK(code_edit->is_line_bookmarked(1));
			code_edit->select(0, 0, 2, 0);
			code_edit->delete_selection();
			MessageQueue::get_singleton()->flush();
			CHECK_FALSE(code_edit->is_line_bookmarked(0));
			
			code_edit->undo();
			CHECK_FALSE(code_edit->is_line_bookmarked(1));
		}
	}
	SUBCASE("[CodeEdit] executing lines") {
		SUBCASE("[CodeEdit] draw executing lines gutter") {
			code_edit->set_draw_executing_lines_gutter(false);
			CHECK_FALSE(code_edit->is_drawing_executing_lines_gutter());
			code_edit->set_draw_executing_lines_gutter(true);
			CHECK(code_edit->is_drawing_executing_lines_gutter());
		}
		SUBCASE("[CodeEdit] set line as executing lines") {
			
			ERR_PRINT_OFF;
			code_edit->set_line_as_executing(-1, true);
			CHECK_FALSE(code_edit->is_line_executing(-1));
			code_edit->set_line_as_executing(1, true);
			CHECK_FALSE(code_edit->is_line_executing(1));
			ERR_PRINT_ON;