### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

}
						}
					}
					if (mesh_settings.has("generate/shadow_meshes")) {
						int shadow_meshes = mesh_settings["generate/shadow_meshes"];
						if (shadow_meshes == MESH_OVERRIDE_ENABLE) {
							create_shadow_meshes = true;
						} else if (shadow_meshes == MESH_OVERRIDE_DISABLE) {
							create_shadow_meshes = false;
						}
					}
					if (mesh_settings.has("generate/lightmap_uv")) {
						int lightmap_uv = mesh_settings["generate/lightmap_uv"];
						if (lightmap_uv == MESH_OVERRIDE_ENABLE) {
							bake_lightmaps = true;
						} else if (lightmap_uv == MESH_OVERRIDE_DISABLE) {
							bake_lightmaps = false;
						}
					}
					if (mesh_settings.has("generate/lods")) {
						int lods = mesh_settings["generate/lods"];
						if (lods == MESH_OVERRIDE_ENABLE) {
							generate_lods = true;
						} else if (lods == MESH_OVERRIDE_DISABLE) {
							generate_lods = false;
						}
					}
					if (mesh_settings.has("lods/normal_split_angle")) {
						split_angle = mesh_settings["lods/normal_split_angle"];
					}