### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
}
	}
	HashMap<String, String> file_renames;
	HashMap<String, String> folder_renames;
	bool is_moved = false;
	for (int i = 0; i < to_move.size(); i++) {
		String old_path = to_move[i].path.ends_with("/") ? to_move[i].path.substr(0, to_move[i].path.length() - 1) : to_move[i].path;
		String new_path = p_to_path.path_join(old_path.get_file());
		if (old_path != new_path) {
			_try_move_item(to_move[i], new_path, file_renames, folder_renames);
			is_moved = true;
		}
	}
	if (is_moved) {
		int current_tab = EditorNode::get_singleton()->get_current_tab();
		_save_scenes_after_move(file_renames); 
		_update_dependencies_after_move(file_renames);
		_update_resource_paths_after_move(file_renames);
		_update_project_settings_after_move(file_renames);
		_update_favorites_list_after_move(file_renames, folder_renames);
		EditorNode::get_singleton()->set_current_tab(current_tab);
		print_verbose("FileSystem: calling rescan.");
		_rescan();
		print_verbose("FileSystem: saving moved scenes.");
		_save_scenes_after_move(file_renames);
		path = p_to_path;
		current_path->set_text(path);
	}
}
Vector<String> FileSystemDock::_tree_get_selected(bool remove_self_inclusion) const {