### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
if (direct_touch) {
			xi.touch_devices.push_back(dev->deviceid);
			print_verbose("XInput: Using touch device: " + String(dev->name));
		}
		if (absolute_mode) {
			
			if (resolution_x <= 0) {
				resolution_x = (abs_x_max - abs_x_min) * abs_resolution_range_mult;
			}
			if (resolution_y <= 0) {
				resolution_y = (abs_y_max - abs_y_min) * abs_resolution_range_mult;
			}
			xi.absolute_devices[dev->deviceid] = Vector2(abs_resolution_mult / resolution_x, abs_resolution_mult / resolution_y);
			print_verbose("XInput: Absolute pointing device: " + String(dev->name));
		}
		xi.pressure = 0;
		xi.pen_pressure_range[dev->deviceid] = Vector2(pressure_min, pressure_max);
		xi.pen_tilt_x_range[dev->deviceid] = Vector2(tilt_x_min, tilt_x_max);
		xi.pen_tilt_y_range[dev->deviceid] = Vector2(tilt_y_min, tilt_y_max);
		xi.pen_inverted_devices[dev->deviceid] = String(dev->name).findn("eraser") > 0;
	}
	XIFreeDeviceInfo(info);
#ifdef TOUCH_ENABLED
	if (!xi.touch_devices.size()) {
		print_verbose("XInput: No touch devices found.");
	}
#endif
	return true;
}
void DisplayServerX11::_flush_mouse_motion() {