### Godot version

4.0.beta17

### System information

windows 10, nvidia graphics

### Issue description

When creating a typed array from another base array, if the base array was gotten from get_tree().get_nodes_in_group(), you cannot create a typed array assigning a script different from null, otherwise the resulting array will be filled with nulls.

![image](https://user-images.githubusercontent.com/5783414/216142311-1eded30c-e8ff-4a2b-aa5a-61ae5cafce13.png)


### Steps to reproduce

See attached video:

https://user-images.githubusercontent.com/5783414/216142187-82af9900-d490-4d6d-b4cc-9d776d8b8cc9.mp4



### Minimal reproduction project

[TypedArrayConstructorDoesntWorkWithScriptsWhenUsingGetNodesInGroup.zip](https://github.com/godotengine/godot/files/10560863/TypedArrayConstructorDoesntWorkWithScriptsWhenUsingGetNodesInGroup.zip)

### WorkAround

Instead of using the output of get_tree().get_nodes_in_group() directly, the user can join it with an empty array
```gdscript
[]+get_tree().get_nodes_in_group()
```
and it will work as expected.
ERR_FAIL_COND_MSG(_p->read_only, "Array is in read-only state.");
	_p->array.reverse();
}
void Array::push_front(const Variant &p_value) {
	ERR_FAIL_COND_MSG(_p->read_only, "Array is in read-only state.");
	Variant value = p_value;
	ERR_FAIL_COND(!_p->typed.validate(value, "push_front"));
	_p->array.insert(0, value);
}
Variant Array::pop_back() {
	ERR_FAIL_COND_V_MSG(_p->read_only, Variant(), "Array is in read-only state.");
	if (!_p->array.is_empty()) {
		const int n = _p->array.size() - 1;
		const Variant ret = _p->array.get(n);
		_p->array.resize(n);
		return ret;
	}
	return Variant();
}
Variant Array::pop_front() {
	ERR_FAIL_COND_V_MSG(_p->read_only, Variant(), "Array is in read-only state.");
	if (!_p->array.is_empty()) {
		const Variant ret = _p->array.get(0);
		_p->array.remove_at(0);
		return ret;
	}
	return Variant();
}
Variant Array::pop_at(int p_pos) {