### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
ep->property = F.properties[0];
					ep->property_path = property_prefix + F.properties[0];
					ep->property_usage = 0;
				}
				if (!F.label.is_empty()) {
					ep->set_label(F.label);
				}
				for (int i = 0; i < F.properties.size(); i++) {
					String prop = F.properties[i];
					if (!editor_property_map.has(prop)) {
						editor_property_map[prop] = List<EditorProperty *>();
					}
					editor_property_map[prop].push_back(ep);
				}
			}
			if (p_section) {
				ep->connect("property_can_revert_changed", callable_mp(p_section, &EditorInspectorSection::property_can_revert_changed));
			}
			ep->set_read_only(read_only);
			ep->update_property();
			ep->_update_pin_flags();
			ep->update_editor_property_status();
			ep->set_deletable(deletable_properties);
			ep->update_cache();
		}
	}
	ped->added_editors.clear();
}
bool EditorInspector::_is_property_disabled_by_feature_profile(const StringName &p_property) {