### Godot version

4.0 beta 12

### System information

Windows 10

### Issue description

This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and parameter default name are still TextureUniformTriplanar.

<img width="455" alt="image" src="https://user-images.githubusercontent.com/13264720/212588418-26eeaa24-dacc-4151-b62a-bf3c530548ee.png">


### Steps to reproduce

Just search for Triplanar in the VisualShader node search and add a TextureParameterTriplanar node.

### Minimal reproduction project

N/A
if (comparison_type == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) {
		return 3;
	}
	return 2;
}
VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const {
	switch (comparison_type) {
		case CTYPE_SCALAR:
			return PORT_TYPE_SCALAR;
		case CTYPE_SCALAR_INT:
			return PORT_TYPE_SCALAR_INT;
		case CTYPE_SCALAR_UINT:
			return PORT_TYPE_SCALAR_UINT;
		case CTYPE_VECTOR_2D:
			return PORT_TYPE_VECTOR_2D;
		case CTYPE_VECTOR_3D:
			return PORT_TYPE_VECTOR_3D;
		case CTYPE_VECTOR_4D:
			return PORT_TYPE_VECTOR_4D;
		case CTYPE_BOOLEAN:
			return PORT_TYPE_BOOLEAN;
		case CTYPE_TRANSFORM:
			return PORT_TYPE_TRANSFORM;
		default:
			return PORT_TYPE_SCALAR;
	}
}
String VisualShaderNodeCompare::get_input_port_name(int p_port) const {