### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
	
	err = _parse_nodes(p_state);
	ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
	
	err = _parse_buffers(p_state, p_search_path);
	ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
	
	err = _parse_buffer_views(p_state);
	ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
	
	err = _parse_accessors(p_state);
	ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
	if (!p_state->discard_meshes_and_materials) {
		
		err = _parse_images(p_state, p_search_path);
		ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
		
		err = _parse_texture_samplers(p_state);
		ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
		
		err = _parse_textures(p_state);
		ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
		
		err = _parse_materials(p_state);
		ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
	}
	
	err = _parse_skins(p_state);
	ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);