### Godot version

 v4.0.beta11.official.91713ced8

### System information

macOS 12.6.1 Monterey, Apple M1 Pro

### Issue description

After reopening scenes with Sprite2D and trying to edit the region of the sprite again the Godot app crashed.

### Steps to reproduce

1. Open scene node_2d in the project files
2. Go to Sprite2D and click on edit region, pop up should show
3. Close the popup and close the scene with X on the tab
4. Reopen the scene, go to Sprite2D and click on Edit region
5. Godot should crash

### Minimal reproduction project

[region_crash.zip](https://github.com/godotengine/godot/files/10400566/region_crash.zip)

hscroll->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, vscroll->is_visible() ? -vmin.width : 0);
	vscroll->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_END, hscroll->is_visible() ? -hmin.height : 0);
	updating_scroll = false;
	if (request_center && hscroll->get_min() < 0) {
		hscroll->set_value((hscroll->get_min() + hscroll->get_max() - hscroll->get_page()) / 2);
		vscroll->set_value((vscroll->get_min() + vscroll->get_max() - vscroll->get_page()) / 2);
		
		callable_mp(this, &TextureRegionEditor::_pan_callback).bind(Vector2(1, 0)).call_deferred();
		request_center = false;
	}
	if (node_ninepatch || obj_styleBox.is_valid()) {
		float margins[4] = { 0 };
		if (node_ninepatch) {
			margins[0] = node_ninepatch->get_patch_margin(SIDE_TOP);
			margins[1] = node_ninepatch->get_patch_margin(SIDE_BOTTOM);
			margins[2] = node_ninepatch->get_patch_margin(SIDE_LEFT);
			margins[3] = node_ninepatch->get_patch_margin(SIDE_RIGHT);
		} else if (obj_styleBox.is_valid()) {
			margins[0] = obj_styleBox->get_margin_size(SIDE_TOP);
			margins[1] = obj_styleBox->get_margin_size(SIDE_BOTTOM);
			margins[2] = obj_styleBox->get_margin_size(SIDE_LEFT);
			margins[3] = obj_styleBox->get_margin_size(SIDE_RIGHT);
		}
		Vector2 pos[4] = {
			mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y * draw_zoom),
			-mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y * draw_zoom),
			mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x * draw_zoom, 0),
			-mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x * draw_zoom, 0)
		};
		draw_margin_line(edit_draw, pos[0], pos[0] + Vector2(edit_draw->get_size().x, 0));