### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
if (!p_arg_type.has_type) {
		return false;
	}
	if (p_par_type.type == Variant::NIL) {
		return false;
	}
	if (p_par_type.type == Variant::OBJECT) {
		if (p_arg_type.kind == GDScriptDataType::BUILTIN) {
			return false;
		}
		StringName class_name;
		if (p_arg_type.kind == GDScriptDataType::NATIVE) {
			class_name = p_arg_type.native_type;
		} else {
			class_name = p_arg_type.native_type == StringName() ? p_arg_type.script_type->get_instance_base_type() : p_arg_type.native_type;
		}
		return p_par_type.class_name == class_name || ClassDB::is_parent_class(class_name, p_par_type.class_name);
	} else {
		if (p_arg_type.kind != GDScriptDataType::BUILTIN) {
			return false;
		}
		return p_par_type.type == p_arg_type.builtin_type;
	}
}
static bool _have_exact_arguments(const MethodBind *p_method, const Vector<GDScriptCodeGenerator::Address> &p_arguments) {