### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

if (p_name == "x") {
			spin[1]->set_value(spin[0]->get_value() * ratio_yx);
			spin[2]->set_value(spin[0]->get_value() * ratio_zx);
		}
		if (p_name == "y") {
			spin[0]->set_value(spin[1]->get_value() * ratio_xy);
			spin[2]->set_value(spin[1]->get_value() * ratio_zy);
		}
		if (p_name == "z") {
			spin[0]->set_value(spin[2]->get_value() * ratio_xz);
			spin[1]->set_value(spin[2]->get_value() * ratio_yz);
		}
		setting = false;
	}
	Vector3 v3;
	v3.x = spin[0]->get_value();
	v3.y = spin[1]->get_value();
	v3.z = spin[2]->get_value();
	if (angle_in_radians) {
		v3.x = Math::deg_to_rad(v3.x);
		v3.y = Math::deg_to_rad(v3.y);
		v3.z = Math::deg_to_rad(v3.z);
	}
	emit_changed(get_edited_property(), v3, linked->is_pressed() ? "" : p_name);
}
void EditorPropertyVector3::update_property() {
	update_using_vector(get_edited_object()->get(get_edited_property()));
	_update_ratio();
}
void EditorPropertyVector3::_update_ratio() {