### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
}
	}
}
static Control *make_help_bit(const String &p_text, bool p_property) {
	EditorHelpBit *help_bit = memnew(EditorHelpBit);
	help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE);
	PackedStringArray slices = p_text.split("::", false);
	if (slices.is_empty()) {
		
		help_bit->set_text(p_text);
		return help_bit;
	}
	String property_name = slices[0].strip_edges();
	String text;
	if (p_property) {
		text = TTR("Property:") + " ";
	}
	text += "[u][b]" + property_name + "[/b][/u]";
	if (slices.size() > 1) {
		String property_doc = slices[1].strip_edges();
		if (property_name != property_doc) {
			text += "\n" + property_doc;
		}
	} else {
		text += "\n[i]" + TTR("No description.") + "[/i]";
	}
	help_bit->set_text(text);
	return help_bit;
}
Control *EditorProperty::make_custom_tooltip(const String &p_text) const {