### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

t->object->call(SNAME("set_stream"), t->audio_stream);
								t->audio_stream_playback.unref();
								if (!playing_audio_stream_players.has(asp)) {
									playing_audio_stream_players.push_back(asp);
								}
							}
							if (!t->object->call(SNAME("is_playing"))) {
								t->object->call(SNAME("play"));
							}
							if (!t->object->call(SNAME("has_stream_playback"))) {
								t->audio_stream_playback.unref();
								continue;
							}
							if (t->audio_stream_playback.is_null()) {
								t->audio_stream_playback = t->object->call(SNAME("get_stream_playback"));
							}
							PlayingAudioStreamInfo pasi;
							pasi.index = t->audio_stream_playback->play_stream(stream, start_ofs);
							pasi.start = time;
							if (len && end_ofs > 0) { // 
								pasi.len = len - start_ofs - end_ofs;
							} else {
								pasi.len = 0;
							}
							map[idx] = pasi;
						}
					} break;
					case Animation::TYPE_ANIMATION: {
						if (Math::is_zero_approx(blend)) {
							continue; //