### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
_close_tab(tab_container->get_current_tab(), false);
	erase_tab_confirm->hide();
}
void ScriptEditor::_close_docs_tab() {
	int child_count = tab_container->get_tab_count();
	for (int i = child_count - 1; i >= 0; i--) {
		EditorHelp *se = Object::cast_to<EditorHelp>(tab_container->get_tab_control(i));
		if (se) {
			_close_tab(i, true, false);
		}
	}
}
void ScriptEditor::_copy_script_path() {
	ScriptEditorBase *se = _get_current_editor();
	if (se) {
		Ref<Resource> scr = se->get_edited_resource();
		DisplayServer::get_singleton()->clipboard_set(scr->get_path());
	}
}
void ScriptEditor::_close_other_tabs() {
	int current_idx = tab_container->get_current_tab();
	for (int i = tab_container->get_tab_count() - 1; i >= 0; i--) {
		if (i != current_idx) {
			script_close_queue.push_back(i);
		}
	}
	_queue_close_tabs();
}
void ScriptEditor::_close_all_tabs() {