### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

if (!gui.tooltip_control) {
		return;
	}
	
	Control *tooltip_owner = nullptr;
	String tooltip_text = _gui_get_tooltip(
			gui.tooltip_control,
			gui.tooltip_control->get_global_transform().xform_inv(gui.last_mouse_pos),
			&tooltip_owner);
	tooltip_text = tooltip_text.strip_edges();
	if (tooltip_text.is_empty()) {
		return; 
	}
	
	if (gui.tooltip_popup) {
		memdelete(gui.tooltip_popup);
	}
	if (!tooltip_owner) {
		return;
	}
	
	PopupPanel *panel = memnew(PopupPanel);