### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
if (revalidate_import_files && !ResourceFormatImporter::get_singleton()->are_import_settings_valid(path)) {
					ItemAction ia;
					ia.action = ItemAction::ACTION_FILE_TEST_REIMPORT;
					ia.dir = p_dir;
					ia.file = E->get();
					scan_actions.push_back(ia);
				}
				if (fc->type.is_empty()) {
					fi->type = ResourceLoader::get_resource_type(path);
					fi->resource_script_class = ResourceLoader::get_resource_script_class(path);
					fi->import_group_file = ResourceLoader::get_import_group_file(path);
					
					
				}
				if (fc->uid == ResourceUID::INVALID_ID) {
					
					fi->uid = ResourceLoader::get_resource_uid(path);
				}
			} else {
				fi->type = ResourceFormatImporter::get_singleton()->get_resource_type(path);
				fi->uid = ResourceFormatImporter::get_singleton()->get_resource_uid(path);
				fi->import_group_file = ResourceFormatImporter::get_singleton()->get_import_group_file(path);
				fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path);
				fi->modified_time = 0;
				fi->import_modified_time = 0;
				fi->import_valid = fi->type == "TextFile" ? true : ResourceLoader::is_import_valid(path);
				ItemAction ia;
				ia.action = ItemAction::ACTION_FILE_TEST_REIMPORT;
				ia.dir = p_dir;
				ia.file = E->get();