### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
TRACKMOUSEEVENT tme;
	tme.cbSize = sizeof(TRACKMOUSEEVENT);
	tme.dwFlags = TME_LEAVE;
	tme.hwndTrack = hWnd;
	tme.dwHoverTime = HOVER_DEFAULT;
	TrackMouseEvent(&tme);
}
bool DisplayServerWindows::has_feature(Feature p_feature) const {
	switch (p_feature) {
		case FEATURE_SUBWINDOWS:
		case FEATURE_TOUCHSCREEN:
		case FEATURE_MOUSE:
		case FEATURE_MOUSE_WARP:
		case FEATURE_CLIPBOARD:
		case FEATURE_CURSOR_SHAPE:
		case FEATURE_CUSTOM_CURSOR_SHAPE:
		case FEATURE_IME:
		case FEATURE_WINDOW_TRANSPARENCY:
		case FEATURE_HIDPI:
		case FEATURE_ICON:
		case FEATURE_NATIVE_ICON:
		case FEATURE_SWAP_BUFFERS:
		case FEATURE_KEEP_SCREEN_ON:
		case FEATURE_TEXT_TO_SPEECH:
			return true;
		default:
			return false;
	}
}
String DisplayServerWindows::get_name() const {