### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
	Vector<Quaternion> ret;
	if (attribs.size() == 0) {
		return ret;
	}
	ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret);
	const double *attribs_ptr = attribs.ptr();
	const int ret_size = attribs.size() / 4;
	ret.resize(ret_size);
	{
		for (int i = 0; i < ret_size; i++) {
			ret.write[i] = Quaternion(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]).normalized();
		}
	}
	return ret;
}
Vector<Transform2D> GLTFDocument::_decode_accessor_as_xform2d(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {