### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

public:
	static bool get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true);
	static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig);
	static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
	static Variant get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid);
	static bool can_property_revert(Object *p_object, const StringName &p_property, const Variant *p_custom_current_value = nullptr);
};
class EditorProperty : public Container {
	GDCLASS(EditorProperty, Container);
public:
	enum MenuItems {
		MENU_COPY_VALUE,
		MENU_PASTE_VALUE,
		MENU_COPY_PROPERTY_PATH,
		MENU_PIN_VALUE,
		MENU_OPEN_DOCUMENTATION,
	};
private:
	String label;
	int text_size;
	friend class EditorInspector;
	Object *object = nullptr;
	StringName property;
	String property_path;
	String doc_path;
	int property_usage;
	bool read_only = false;
	bool checkable = false;
	bool checked = false;
	bool draw_warning = false;