### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
void reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_op);
	void reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await = false, bool p_is_root = false);
	void reduce_cast(GDScriptParser::CastNode *p_cast);
	void reduce_dictionary(GDScriptParser::DictionaryNode *p_dictionary);
	void reduce_get_node(GDScriptParser::GetNodeNode *p_get_node);
	void reduce_identifier(GDScriptParser::IdentifierNode *p_identifier, bool can_be_builtin = false);
	void reduce_identifier_from_base(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType *p_base = nullptr);
	void reduce_lambda(GDScriptParser::LambdaNode *p_lambda);
	void reduce_literal(GDScriptParser::LiteralNode *p_literal);
	void reduce_preload(GDScriptParser::PreloadNode *p_preload);
	void reduce_self(GDScriptParser::SelfNode *p_self);
	void reduce_subscript(GDScriptParser::SubscriptNode *p_subscript);
	void reduce_ternary_op(GDScriptParser::TernaryOpNode *p_ternary_op, bool p_is_root = false);
	void reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op);
	Variant make_expression_reduced_value(GDScriptParser::ExpressionNode *p_expression, bool &is_reduced);
	Variant make_array_reduced_value(GDScriptParser::ArrayNode *p_array, bool &is_reduced);
	Variant make_dictionary_reduced_value(GDScriptParser::DictionaryNode *p_dictionary, bool &is_reduced);
	Variant make_subscript_reduced_value(GDScriptParser::SubscriptNode *p_subscript, bool &is_reduced);
	
	Array make_array_from_element_datatype(const GDScriptParser::DataType &p_element_datatype, const GDScriptParser::Node *p_source_node = nullptr);
	GDScriptParser::DataType type_from_variant(const Variant &p_value, const GDScriptParser::Node *p_source);
	static GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type);
	GDScriptParser::DataType type_from_property(const PropertyInfo &p_property, bool p_is_arg = false, bool p_is_readonly = false) const;
	GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source);
	bool get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg, StringName *r_native_class = nullptr);
	bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
	void validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call);
	void validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call);
	GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source);
	GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source);