### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

if (found) {
				break;
			}
			if (script_class->identifier && script_class->identifier->name == first) {
				result = script_class->get_datatype();
				break;
			}
			if (script_class->members_indices.has(first)) {
				resolve_class_member(script_class, first, p_type);
				GDScriptParser::ClassNode::Member member = script_class->get_member(first);
				switch (member.type) {
					case GDScriptParser::ClassNode::Member::CLASS:
						result = member.get_datatype();
						found = true;
						break;
					case GDScriptParser::ClassNode::Member::ENUM:
						result = member.get_datatype();
						found = true;
						break;
					case GDScriptParser::ClassNode::Member::CONSTANT:
						if (member.get_datatype().is_meta_type) {
							result = member.get_datatype();
							found = true;
							break;
						} else if (Ref<Script>(member.constant->initializer->reduced_value).is_valid()) {
							Ref<GDScript> gdscript = member.constant->initializer->reduced_value;
							if (gdscript.is_valid()) {
								Ref<GDScriptParserRef> ref = get_parser_for(gdscript->get_script_path());
								if (ref->raise_status(GDScriptParserRef::INHERITANCE_SOLVED) != OK) {
									push_error(vformat(R"(Could not parse script from "%s".)", gdscript->get_script_path()), p_type);