### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
}
				return true;
			}
			return false;
		} else if (components.size() == 1 && components[0].begins_with("pattern_") && components[0].trim_prefix("pattern_").is_valid_int()) {
			int pattern_index = components[0].trim_prefix("pattern_").to_int();
			for (int i = patterns.size(); i <= pattern_index; i++) {
				add_pattern(p_value);
			}
			return true;
		}
#ifndef DISABLE_DEPRECATED
	}
#endif 
	return false;
}
bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
	Vector<String> components = String(p_name).split("/", true, 2);
	if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
		
		int index = components[0].trim_prefix("occlusion_layer_").to_int();
		if (index < 0 || index >= occlusion_layers.size()) {
			return false;
		}
		if (components[1] == "light_mask") {
			r_ret = get_occlusion_layer_light_mask(index);
			return true;
		} else if (components[1] == "sdf_collision") {
			r_ret = get_occlusion_layer_sdf_collision(index);
			return true;