### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


const int component_count_for_type[7] = {
		1, 2, 3, 4, 4, 9, 16
	};
	const int component_count = component_count_for_type[p_type];
	const int component_size = _get_component_type_size(p_component_type);
	ERR_FAIL_COND_V(component_size == 0, FAILED);
	int skip_every = 0;
	int skip_bytes = 0;
	
	switch (p_component_type) {
		case COMPONENT_TYPE_BYTE:
		case COMPONENT_TYPE_UNSIGNED_BYTE: {
			if (p_type == TYPE_MAT2) {
				skip_every = 2;
				skip_bytes = 2;
			}
			if (p_type == TYPE_MAT3) {
				skip_every = 3;
				skip_bytes = 1;
			}
		} break;