### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
case ShaderLanguage::TYPE_USAMPLER2D: {
			if (p_uniform.array_size > 0) {
				pi.type = Variant::ARRAY;
				pi.hint = PROPERTY_HINT_ARRAY_TYPE;
				pi.hint_string = MAKE_RESOURCE_TYPE_HINT("Texture2D");
			} else {
				pi.type = Variant::OBJECT;
				pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
				pi.hint_string = "Texture2D";
			}
		} break;
		case ShaderLanguage::TYPE_SAMPLER2DARRAY:
		case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
		case ShaderLanguage::TYPE_USAMPLER2DARRAY:
		case ShaderLanguage::TYPE_SAMPLERCUBE:
		case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
			if (p_uniform.array_size > 0) {
				pi.type = Variant::ARRAY;
				pi.hint = PROPERTY_HINT_ARRAY_TYPE;
				pi.hint_string = MAKE_RESOURCE_TYPE_HINT("TextureLayered");
			} else {
				pi.type = Variant::OBJECT;
				pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
				pi.hint_string = "TextureLayered";
			}
		} break;
		case ShaderLanguage::TYPE_SAMPLER3D:
		case ShaderLanguage::TYPE_ISAMPLER3D:
		case ShaderLanguage::TYPE_USAMPLER3D: {
			if (p_uniform.array_size > 0) {