### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

resolve_variable(static_cast<GDScriptParser::VariableNode *>(p_node), true);
			break;
		case GDScriptParser::Node::WHILE:
			resolve_while(static_cast<GDScriptParser::WhileNode *>(p_node));
			break;
		case GDScriptParser::Node::ANNOTATION:
			resolve_annotation(static_cast<GDScriptParser::AnnotationNode *>(p_node));
			break;
		case GDScriptParser::Node::ASSERT:
			resolve_assert(static_cast<GDScriptParser::AssertNode *>(p_node));
			break;
		case GDScriptParser::Node::MATCH:
			resolve_match(static_cast<GDScriptParser::MatchNode *>(p_node));
			break;
		case GDScriptParser::Node::MATCH_BRANCH:
			resolve_match_branch(static_cast<GDScriptParser::MatchBranchNode *>(p_node), nullptr);
			break;
		case GDScriptParser::Node::PARAMETER:
			resolve_parameter(static_cast<GDScriptParser::ParameterNode *>(p_node));
			break;
		case GDScriptParser::Node::PATTERN:
			resolve_match_pattern(static_cast<GDScriptParser::PatternNode *>(p_node), nullptr);
			break;
		case GDScriptParser::Node::RETURN:
			resolve_return(static_cast<GDScriptParser::ReturnNode *>(p_node));
			break;
		case GDScriptParser::Node::TYPE:
			resolve_datatype(static_cast<GDScriptParser::TypeNode *>(p_node));
			break;