### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
String full_path = ia.dir->get_file_path(idx);
				if (ClassDB::is_parent_class(ia.dir->files[idx]->type, SNAME("Script"))) {
					_queue_update_script_class(full_path);
				}
				reloads.push_back(full_path);
			} break;
		}
	}
	if (_scan_extensions()) {
		
		
		if (EditorNode::immediate_confirmation_dialog(TTR("Some extensions need the editor to restart to take effect."), first_scan ? TTR("Restart") : TTR("Save & Restart"), TTR("Continue"))) {
			if (!first_scan) {
				EditorNode::get_singleton()->save_all_scenes();
			}
			EditorNode::get_singleton()->restart_editor();
			
			return true;
		}
	}
	if (reimports.size()) {
		if (_scan_import_support(reimports)) {
			return true;
		}
		reimport_files(reimports);
	} else {
		
		ResourceUID::get_singleton()->update_cache();
	}
	if (first_scan) {