### Godot version

v3.5.1.stable.official [6fed1ffa3]

### System information

Windows 10, NVIDIA GeForce GTX 760

### Issue description

OS.kill() will not terminate process that it's not spawned by game although it is noted in the documentation that it can also be used to kill processes that were not spawned by the game.


### Steps to reproduce

Use PID when calling OS.kill() that it isn't spawned by the game.

### Minimal reproduction project

N/A
return get_config_path();
}
String OS_Windows::get_cache_path() const {
	static String cache_path_cache;
	if (cache_path_cache.is_empty()) {
		if (has_environment("LOCALAPPDATA")) {
			cache_path_cache = get_environment("LOCALAPPDATA").replace("\\", "/");
		}
		if (cache_path_cache.is_empty() && has_environment("TEMP")) {
			cache_path_cache = get_environment("TEMP").replace("\\", "/");
		}
		if (cache_path_cache.is_empty()) {
			cache_path_cache = get_config_path();
		}
	}
	return cache_path_cache;
}
String OS_Windows::get_godot_dir_name() const {
	return String(VERSION_SHORT_NAME).capitalize();
}
String OS_Windows::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
	KNOWNFOLDERID id;
	switch (p_dir) {
		case SYSTEM_DIR_DESKTOP: {
			id = FOLDERID_Desktop;
		} break;