### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
return "";
	}
	int beg, end;
	if (select_word(s, col, beg, end)) {
		bool inside_quotes = false;
		char32_t selected_quote = '\0';
		int qbegin = 0, qend = 0;
		for (int i = 0; i < s.length(); i++) {
			if (s[i] == '"' || s[i] == '\'') {
				if (i == 0 || s[i - 1] != '\\') {
					if (inside_quotes && selected_quote == s[i]) {
						qend = i;
						inside_quotes = false;
						selected_quote = '\0';
						if (col >= qbegin && col <= qend) {
							return s.substr(qbegin, qend - qbegin);
						}
					} else if (!inside_quotes) {
						qbegin = i + 1;
						inside_quotes = true;
						selected_quote = s[i];
					}
				}
			}
		}
		return s.substr(beg, end - beg);
	}
	return String();
}
Point2i TextEdit::get_line_column_at_pos(const Point2i &p_pos, bool p_allow_out_of_bounds) const {