### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
deselect(i);
			if (p_above) {
				if (cl > 0) {
					set_caret_line(cl - 1, false, true, 0, i);
					set_caret_column(get_line(get_caret_line(i)).length(), i == 0, i);
				} else {
					set_caret_column(0, i == 0, i);
					first_line = true;
				}
			} else {
				set_caret_column(line.length(), i == 0, i);
			}
		}
		insert_text_at_caret(ins, i);
		if (first_line) {
			set_caret_line(0, i == 0, true, 0, i);
		} else if (brace_indent) {
			set_caret_line(get_caret_line(i) - 1, false, true, 0, i);
			set_caret_column(get_line(get_caret_line(i)).length(), i == 0, i);
		}
	}
	end_complex_operation();
}
void CodeEdit::set_auto_brace_completion_enabled(bool p_enabled) {
	auto_brace_completion_enabled = p_enabled;
}
bool CodeEdit::is_auto_brace_completion_enabled() const {
	return auto_brace_completion_enabled;
}
void CodeEdit::set_highlight_matching_braces_enabled(bool p_enabled) {