### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
_push_item(instances[instances.size() - 1]);
	for (int i = 0; i < instances.size(); i++) {
		emit_signal(SNAME("node_created"), instances[i]);
	}
}
void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
	Ref<PackedScene> sdata = ResourceLoader::load(p_file);
	if (!sdata.is_valid()) {
		accept->set_text(vformat(TTR("Error loading scene from %s"), p_file));
		accept->popup_centered();
		return;
	}
	Node *instantiated_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
	if (!instantiated_scene) {
		accept->set_text(vformat(TTR("Error instantiating scene from %s"), p_file));
		accept->popup_centered();
		return;
	}
	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	undo_redo->create_action(TTR("Replace with Branch Scene"));
	Node *parent = base->get_parent();
	int pos = base->get_index();
	undo_redo->add_do_method(parent, "remove_child", base);
	undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
	undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
	undo_redo->add_undo_method(parent, "add_child", base, true);
	undo_redo->add_do_method(parent, "move_child", instantiated_scene, pos);
	undo_redo->add_undo_method(parent, "move_child", base, pos);
	List<Node *> owned;
	base->get_owned_by(base->get_owner(), &owned);