### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
EditorNode::get_singleton()->push_item(p_script.operator->());
}
void ScriptEditor::_goto_script_line2(int p_line) {
	ScriptEditorBase *current = _get_current_editor();
	if (current) {
		current->goto_line(p_line);
	}
}
void ScriptEditor::_goto_script_line(Ref<RefCounted> p_script, int p_line) {
	Ref<Script> scr = Object::cast_to<Script>(*p_script);
	if (scr.is_valid() && (scr->has_source_code() || scr->get_path().is_resource_file())) {
		if (edit(p_script, p_line, 0)) {
			EditorNode::get_singleton()->push_item(p_script.ptr());
			ScriptEditorBase *current = _get_current_editor();
			if (ScriptTextEditor *script_text_editor = Object::cast_to<ScriptTextEditor>(current)) {
				script_text_editor->goto_line_centered(p_line);
			} else if (current) {
				current->goto_line(p_line, true);
			}
		}
	}
}
void ScriptEditor::_set_execution(Ref<RefCounted> p_script, int p_line) {