### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
wd.min_pressure = int(pressure.axMin);
					wd.max_pressure = int(pressure.axMax);
				}
				AXIS orientation[3];
				if (wintab_WTInfo(WTI_DEVICES + wd.wtlc.lcDevice, DVC_ORIENTATION, &orientation)) {
					wd.tilt_supported = orientation[0].axResolution && orientation[1].axResolution;
				}
				wintab_WTEnable(wd.wtctx, true);
			} else {
				print_verbose("WinTab context creation failed.");
			}
		}
	}
}
DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
	DWORD dwExStyle;
	DWORD dwStyle;
	_get_window_style(window_id_counter == MAIN_WINDOW_ID, (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MAXIMIZED, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) | (p_flags & WINDOW_FLAG_POPUP), dwStyle, dwExStyle);
	RECT WindowRect;
	WindowRect.left = p_rect.position.x;
	WindowRect.right = p_rect.position.x + p_rect.size.x;
	WindowRect.top = p_rect.position.y;
	WindowRect.bottom = p_rect.position.y + p_rect.size.y;
	int rq_screen = get_screen_from_rect(p_rect);
	if (rq_screen < 0) {
		rq_screen = get_primary_screen(); 
	}
	if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
		Rect2i screen_rect = Rect2i(screen_get_position(rq_screen), screen_get_size(rq_screen));
		WindowRect.left = screen_rect.position.x;