### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

for (int k = 0; k < vs; k += 3) {
						w[k] = k;
						w[k + 1] = k + 2;
						w[k + 2] = k + 1;
					}
				}
				array[Mesh::ARRAY_INDEX] = indices;
			}
			bool generate_tangents = (primitive == Mesh::PRIMITIVE_TRIANGLES && !a.has("TANGENT") && a.has("TEXCOORD_0") && a.has("NORMAL"));
			Ref<SurfaceTool> mesh_surface_tool;
			mesh_surface_tool.instantiate();
			mesh_surface_tool->create_from_triangle_arrays(array);
			if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
				mesh_surface_tool->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
			}
			mesh_surface_tool->index();
			if (generate_tangents) {
				
				mesh_surface_tool->generate_tangents();
			}
			array = mesh_surface_tool->commit_to_arrays();
			Array morphs;
			
			if (p.has("targets")) {
				print_verbose("glTF: Mesh has targets");
				const Array &targets = p["targets"];
				
				
				import_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
				if (j == 0) {