### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
if (p_session == XR_NULL_HANDLE) {
		p_session = session;
	}
	Tracker *tracker = tracker_owner.get_or_null(p_tracker);
	ERR_FAIL_NULL(tracker);
	if (tracker->toplevel_path == XR_NULL_PATH) {
		
		return;
	}
	XrInteractionProfileState profile_state = {
		XR_TYPE_INTERACTION_PROFILE_STATE, 
		nullptr, 
		XR_NULL_PATH 
	};
	XrResult result = xrGetCurrentInteractionProfile(p_session, tracker->toplevel_path, &profile_state);
	if (XR_FAILED(result)) {
		print_line("OpenXR: Failed to get interaction profile for", itos(tracker->toplevel_path), "[", get_error_string(result), "]");
		return;
	}
	XrPath new_profile = profile_state.interactionProfile;
	XrPath was_profile = get_interaction_profile_path(tracker->active_profile_rid);
	if (was_profile != new_profile) {
		tracker->active_profile_rid = get_interaction_profile_rid(new_profile);
		if (xr_interface) {
			xr_interface->tracker_profile_changed(p_tracker, tracker->active_profile_rid);
		}
	}
}
void OpenXRAPI::tracker_free(RID p_tracker) {