### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
da->make_dir_recursive(new_path.get_base_dir());
		if (FileAccess::exists(old_path + ".import")) {
			Error err = da->copy(old_path, new_path);
			if (err != OK) {
				EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + ": " + error_names[err] + "\n");
				return;
			}
			
			Ref<ConfigFile> cfg;
			cfg.instantiate();
			cfg->load(old_path + ".import");
			cfg->erase_section_key("remap", "uid");
			err = cfg->save(new_path + ".import");
			if (err != OK) {
				EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + ".import: " + error_names[err] + "\n");
				return;
			}
		} else {
			
			if (ResourceLoader::get_resource_uid(old_path) == ResourceUID::INVALID_ID) {
				Error err = da->copy(old_path, new_path);
				if (err != OK) {
					EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + ": " + error_names[err] + "\n");
				}
				return;
			}
			
			Error err;
			Ref<Resource> res = ResourceLoader::load(old_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
			if (err == OK && res.is_valid()) {