### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_loop_wrap", track, loop_wrap);
			undo_redo->add_undo_method(animation.ptr(), "track_set_interpolation_loop_wrap", track, animation->track_get_interpolation_loop_wrap(track));
			undo_redo->commit_action();
			queue_redraw();
		} break;
		case MENU_KEY_INSERT: {
			emit_signal(SNAME("insert_key"), insert_at_pos);
		} break;
		case MENU_KEY_DUPLICATE: {
			emit_signal(SNAME("duplicate_request"));
		} break;
		case MENU_KEY_ADD_RESET: {
			emit_signal(SNAME("create_reset_request"));
		} break;
		case MENU_KEY_DELETE: {
			emit_signal(SNAME("delete_request"));
		} break;
		case MENU_USE_BLEND_ENABLED:
		case MENU_USE_BLEND_DISABLED: {
			bool use_blend = p_index == MENU_USE_BLEND_ENABLED;
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Change Animation Use Blend"));
			undo_redo->add_do_method(animation.ptr(), "audio_track_set_use_blend", track, use_blend);
			undo_redo->add_undo_method(animation.ptr(), "audio_track_set_use_blend", track, animation->audio_track_is_use_blend(track));
			undo_redo->commit_action();
			queue_redraw();
		} break;
	}
}
void AnimationTrackEdit::cancel_drop() {