### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
if (!(window_pos_params->flags & SWP_NOSIZE) || window_pos_params->flags & SWP_FRAMECHANGED) {
				int screen_id = window_get_current_screen(window_id);
				Size2i screen_size = screen_get_size(screen_id);
				Point2i screen_position = screen_get_position(screen_id);
				window.maximized = false;
				window.minimized = false;
				window.fullscreen = false;
				if (IsIconic(hWnd)) {
					window.minimized = true;
				} else if (IsZoomed(hWnd)) {
					window.maximized = true;
				} else if (window_rect.position == screen_position && window_rect.size == screen_size) {
					window.fullscreen = true;
				}
				if (!window.minimized) {
					window.width = window_client_rect.size.width;
					window.height = window_client_rect.size.height;
					rect_changed = true;
				}
#if defined(VULKAN_ENABLED)
				if (context_vulkan && window.context_created) {
					
					context_vulkan->window_resize(window_id, window.width, window.height);
				}
#endif
			}
			if (!window.minimized && (!(window_pos_params->flags & SWP_NOMOVE) || window_pos_params->flags & SWP_FRAMECHANGED)) {
				window.last_pos = window_client_rect.position;
				rect_changed = true;
			}