### Godot version

4.0 beta 16 and 17

### System information

Windows 11

### Issue description

Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is that the moment you type something that doesn't start with `"` the engine crashes.

### Steps to reproduce

1. Create a script.
2. Write one of the following:
a) `@export_category()`
b) `@export_group()`
c) `@export_subgroup()`
3. In the parentheses write *any* character other than `"`.
4. Watch it crash.

If you managed to save the file the project will crash when opened.

### Minimal reproduction project

[Minimal.zip](https://github.com/godotengine/godot/files/10561826/Minimal.zip)

case GDScriptTokenizer::Token::EQUAL_EQUAL:
			operation->operation = BinaryOpNode::OP_COMP_EQUAL;
			operation->variant_op = Variant::OP_EQUAL;
			break;
		case GDScriptTokenizer::Token::BANG_EQUAL:
			operation->operation = BinaryOpNode::OP_COMP_NOT_EQUAL;
			operation->variant_op = Variant::OP_NOT_EQUAL;
			break;
		case GDScriptTokenizer::Token::LESS:
			operation->operation = BinaryOpNode::OP_COMP_LESS;
			operation->variant_op = Variant::OP_LESS;
			break;
		case GDScriptTokenizer::Token::LESS_EQUAL:
			operation->operation = BinaryOpNode::OP_COMP_LESS_EQUAL;
			operation->variant_op = Variant::OP_LESS_EQUAL;
			break;
		case GDScriptTokenizer::Token::GREATER:
			operation->operation = BinaryOpNode::OP_COMP_GREATER;
			operation->variant_op = Variant::OP_GREATER;
			break;
		case GDScriptTokenizer::Token::GREATER_EQUAL:
			operation->operation = BinaryOpNode::OP_COMP_GREATER_EQUAL;
			operation->variant_op = Variant::OP_GREATER_EQUAL;
			break;
		default:
			return nullptr; 
	}
	return operation;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_ternary_operator(ExpressionNode *p_previous_operand, bool p_can_assign) {