### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

}
void EditorPropertyRect2i::setup(int p_min, int p_max, const String &p_suffix) {
	for (int i = 0; i < 4; i++) {
		spin[i]->set_min(p_min);
		spin[i]->set_max(p_max);
		spin[i]->set_step(1);
		spin[i]->set_allow_greater(true);
		spin[i]->set_allow_lesser(true);
		spin[i]->set_suffix(p_suffix);
	}
}
EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) {
	bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
	bool grid = false;
	BoxContainer *bc;
	if (p_force_wide) {
		bc = memnew(HBoxContainer);
		add_child(bc);
	} else if (horizontal) {
		bc = memnew(VBoxContainer);
		add_child(bc);
		set_bottom_editor(bc);
		bc->add_child(memnew(HBoxContainer));
		bc->add_child(memnew(HBoxContainer));
		grid = true;