### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

if (!p_h1.max_xy) {
		return;
	}
	if (!p_h0.max_xy) {
		p_h0 = p_h1;
		return;
	}
	merge_stamp--;
	Vertex *c0 = nullptr;
	Edge *to_prev0 = nullptr;
	Edge *first_new0 = nullptr;
	Edge *pending_head0 = nullptr;
	Edge *pending_tail0 = nullptr;
	Vertex *c1 = nullptr;
	Edge *to_prev1 = nullptr;
	Edge *first_new1 = nullptr;
	Edge *pending_head1 = nullptr;
	Edge *pending_tail1 = nullptr;
	Point32 prev_point;
	if (merge_projection(p_h0, p_h1, c0, c1)) {
		Point32 s = *c1 - *c0;
		Point64 normal = Point32(0, 0, -1).cross(s);
		Point64 t = s.cross(normal);
		CHULL_ASSERT(!t.is_zero());