### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
FILE_NEW_SCENE,
		FILE_NEW_INHERITED_SCENE,
		FILE_OPEN_SCENE,
		FILE_SAVE_SCENE,
		FILE_SAVE_AS_SCENE,
		FILE_SAVE_ALL_SCENES,
		FILE_SAVE_AND_RUN,
		FILE_SAVE_AND_RUN_MAIN_SCENE,
		FILE_SHOW_IN_FILESYSTEM,
		FILE_EXPORT_PROJECT,
		FILE_EXPORT_MESH_LIBRARY,
		FILE_INSTALL_ANDROID_SOURCE,
		FILE_EXPLORE_ANDROID_BUILD_TEMPLATES,
		FILE_SAVE_OPTIMIZED,
		FILE_OPEN_RECENT,
		FILE_OPEN_OLD_SCENE,
		FILE_QUICK_OPEN,
		FILE_QUICK_OPEN_SCENE,
		FILE_QUICK_OPEN_SCRIPT,
		FILE_OPEN_PREV,
		FILE_CLOSE,
		FILE_CLOSE_OTHERS,
		FILE_CLOSE_RIGHT,
		FILE_CLOSE_ALL,
		FILE_CLOSE_ALL_AND_QUIT,