### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
_locale_selected(locale->get_text());
}
void EditorPropertyLocale::_bind_methods() {
}
EditorPropertyLocale::EditorPropertyLocale() {
	HBoxContainer *locale_hb = memnew(HBoxContainer);
	add_child(locale_hb);
	locale = memnew(LineEdit);
	locale_hb->add_child(locale);
	locale->connect("text_submitted", callable_mp(this, &EditorPropertyLocale::_locale_selected));
	locale->connect("focus_exited", callable_mp(this, &EditorPropertyLocale::_locale_focus_exited));
	locale->set_h_size_flags(SIZE_EXPAND_FILL);
	locale_edit = memnew(Button);
	locale_edit->set_clip_text(true);
	locale_hb->add_child(locale_edit);
	add_focusable(locale);
	dialog = nullptr;
	locale_edit->connect("pressed", callable_mp(this, &EditorPropertyLocale::_locale_pressed));
}
void EditorPropertyPath::_set_read_only(bool p_read_only) {
	path->set_editable(!p_read_only);
	path_edit->set_disabled(p_read_only);
};
void EditorPropertyPath::_path_selected(const String &p_path) {
	emit_changed(get_edited_property(), p_path);
	update_property();
}
void EditorPropertyPath::_path_pressed() {