### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
case GDScriptParser::COMPLETION_IDENTIFIER: {
			GDScriptParser::DataType base_type;
			if (context.current_class) {
				if (context.type != GDScriptParser::COMPLETION_SUPER_METHOD) {
					base_type = context.current_class->get_datatype();
				} else {
					base_type = context.current_class->base_type;
				}
			} else {
				break;
			}
			if (!is_function && context.current_suite) {
				
				const GDScriptParser::SuiteNode *suite = context.current_suite;
				while (suite) {
					if (suite->has_local(p_symbol)) {
						r_result.type = ScriptLanguage::LOOKUP_RESULT_SCRIPT_LOCATION;
						r_result.location = suite->get_local(p_symbol).start_line;
						return OK;
					}
					suite = suite->parent_block;
				}
			}
			if (_lookup_symbol_from_base(base_type, p_symbol, is_function, r_result) == OK) {
				return OK;
			}
			if (!is_function) {
				
				if (ProjectSettings::get_singleton()->has_autoload(p_symbol)) {
					const ProjectSettings::AutoloadInfo &autoload = ProjectSettings::get_singleton()->get_autoload(p_symbol);