### Godot version

4.0beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

on beta 14, you cannot drag anymore a node from the scene tree to the script editor to get the node path or the ```@onready``` var snippet

### Steps to reproduce

Using beta 14, try to drag a node from the tree inside the script editor and see the arrow cursor turn into a circular white and red stop sign icon.

Note that this happens even if the script belongs to the currently opened scene.

### Minimal reproduction project

N/A
}
				}
				emit_signal(SNAME("go_to_help"), "class_method:" + result.class_name + ":" + result.class_member);
			} break;
			case ScriptLanguage::LOOKUP_RESULT_CLASS_SIGNAL: {
				StringName cname = result.class_name;
				while (true) {
					if (ClassDB::has_signal(cname, result.class_member)) {
						result.class_name = cname;
						cname = ClassDB::get_parent_class(cname);
					} else {
						break;
					}
				}
				emit_signal(SNAME("go_to_help"), "class_signal:" + result.class_name + ":" + result.class_member);
			} break;
			case ScriptLanguage::LOOKUP_RESULT_CLASS_ENUM: {
				StringName cname = result.class_name;
				StringName success;
				while (true) {
					success = ClassDB::get_integer_constant_enum(cname, result.class_member, true);
					if (success != StringName()) {
						result.class_name = cname;
						cname = ClassDB::get_parent_class(cname);
					} else {
						break;
					}
				}
				emit_signal(SNAME("go_to_help"), "class_enum:" + result.class_name + ":" + result.class_member);
			} break;