### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
p_control->connect("focus_entered", callable_mp(this, &EditorProperty::_focusable_focused).bind(focusables.size()));
	focusables.push_back(p_control);
}
void EditorProperty::select(int p_focusable) {
	bool already_selected = selected;
	if (p_focusable >= 0) {
		ERR_FAIL_INDEX(p_focusable, focusables.size());
		focusables[p_focusable]->grab_focus();
	} else {
		selected = true;
		queue_redraw();
	}
	if (!already_selected && selected) {
		emit_signal(SNAME("selected"), property, selected_focusable);
	}
}
void EditorProperty::deselect() {
	selected = false;
	selected_focusable = -1;
	queue_redraw();
}
bool EditorProperty::is_selected() const {
	return selected;
}
void EditorProperty::gui_input(const Ref<InputEvent> &p_event) {
	ERR_FAIL_COND(p_event.is_null());
	if (property == StringName()) {
		return;
	}