### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
call_deferred(SNAME("emit_signal"), "filesystem_changed"); 
		return;
	}
	String type = ResourceLoader::get_resource_type(p_file);
	if (type.is_empty() && textfile_extensions.has(p_file.get_extension())) {
		type = "TextFile";
	}
	String script_class = ResourceLoader::get_resource_script_class(p_file);
	ResourceUID::ID uid = ResourceLoader::get_resource_uid(p_file);
	if (cpos == -1) {
		
		int idx = 0;
		String file_name = p_file.get_file();
		for (int i = 0; i < fs->files.size(); i++) {
			if (p_file.naturalnocasecmp_to(fs->files[i]->file) < 0) {
				break;
			}
			idx++;
		}
		EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo);
		fi->file = file_name;
		fi->import_modified_time = 0;
		fi->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(p_file);
		if (idx == fs->files.size()) {
			fs->files.push_back(fi);
		} else {
			fs->files.insert(idx, fi);
		}
		cpos = idx;
	} else {