### Godot version

 Latest 4.0.dev (a3a42159e31db27f8ae7c1ecad6a9ed417cb05de)

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://user-images.githubusercontent.com/85438892/214476911-0ce83a43-b959-4b13-88fd-d6b9af0cd63a.png)

### Steps to reproduce

Open any script

### Minimal reproduction project

N/A
print_verbose(vformat("XInput %d.%d not available (server supports %d.%d). Touch input unavailable.",
				XINPUT_CLIENT_VERSION_MAJOR, XINPUT_CLIENT_VERSION_MINOR, xi_major_query, xi_minor_query));
	}
	xi.absolute_devices.clear();
	xi.touch_devices.clear();
	xi.pen_inverted_devices.clear();
	int dev_count;
	XIDeviceInfo *info = XIQueryDevice(x11_display, XIAllDevices, &dev_count);
	for (int i = 0; i < dev_count; i++) {
		XIDeviceInfo *dev = &info[i];
		if (!dev->enabled) {
			continue;
		}
		if (!(dev->use == XISlavePointer || dev->use == XIFloatingSlave)) {
			continue;
		}
		bool direct_touch = false;
		bool absolute_mode = false;
		int resolution_x = 0;
		int resolution_y = 0;
		double abs_x_min = 0;
		double abs_x_max = 0;
		double abs_y_min = 0;
		double abs_y_max = 0;
		double pressure_min = 0;
		double pressure_max = 0;
		double tilt_x_min = 0;
		double tilt_x_max = 0;
		double tilt_y_min = 0;
		double tilt_y_max = 0;