### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

switch (p_statement->type) {
		case Node::ASSERT:
			print_assert(static_cast<AssertNode *>(p_statement));
			break;
		case Node::VARIABLE:
			print_variable(static_cast<VariableNode *>(p_statement));
			break;
		case Node::CONSTANT:
			print_constant(static_cast<ConstantNode *>(p_statement));
			break;
		case Node::IF:
			print_if(static_cast<IfNode *>(p_statement));
			break;
		case Node::FOR:
			print_for(static_cast<ForNode *>(p_statement));
			break;
		case Node::WHILE:
			print_while(static_cast<WhileNode *>(p_statement));
			break;
		case Node::MATCH:
			print_match(static_cast<MatchNode *>(p_statement));