### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

}
EditorPropertyEasing::EditorPropertyEasing() {
	easing_draw = memnew(Control);
	easing_draw->connect("draw", callable_mp(this, &EditorPropertyEasing::_draw_easing));
	easing_draw->connect("gui_input", callable_mp(this, &EditorPropertyEasing::_drag_easing));
	easing_draw->set_default_cursor_shape(Control::CURSOR_MOVE);
	add_child(easing_draw);
	preset = memnew(PopupMenu);
	add_child(preset);
	preset->connect("id_pressed", callable_mp(this, &EditorPropertyEasing::_set_preset));
	spin = memnew(EditorSpinSlider);
	spin->set_flat(true);
	spin->set_min(-100);
	spin->set_max(100);
	spin->set_step(0);
	spin->set_hide_slider(true);
	spin->set_allow_lesser(true);
	spin->set_allow_greater(true);
	spin->connect("value_changed", callable_mp(this, &EditorPropertyEasing::_spin_value_changed));
	spin->get_line_edit()->connect("focus_exited", callable_mp(this, &EditorPropertyEasing::_spin_focus_exited));
	spin->hide();
	add_child(spin);
}
void EditorPropertyVector2::_set_read_only(bool p_read_only) {