### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
return selectable;
}
void EditorProperty::set_name_split_ratio(float p_ratio) {
	split_ratio = p_ratio;
}
float EditorProperty::get_name_split_ratio() const {
	return split_ratio;
}
void EditorProperty::set_object_and_property(Object *p_object, const StringName &p_property) {
	object = p_object;
	property = p_property;
	_update_pin_flags();
}
static bool _is_value_potential_override(Node *p_node, const String &p_property) {
	
	
	
	Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
	Vector<SceneState::PackState> states_stack = PropertyUtils::get_node_states_stack(p_node, edited_scene);
	if (states_stack.size()) {
		return true;
	} else {
		bool is_valid_default = false;
		bool is_class_default = false;
		PropertyUtils::get_property_default_value(p_node, p_property, &is_valid_default, &states_stack, false, nullptr, &is_class_default);
		return !is_class_default;
	}
}
void EditorProperty::_update_pin_flags() {