### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

draw_texture(key, Vector2(size.width - keying_rect.position.x - key->get_width(), keying_rect.position.y), color2);
				} else {
					draw_texture(key, keying_rect.position, color2);
				}
			} else {
				keying_rect = Rect2();
			}
			if (deletable) {
				Ref<Texture2D> close;
				close = get_theme_icon(SNAME("Close"), SNAME("EditorIcons"));
				ofs -= close->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
				Color color2(1, 1, 1);
				if (delete_hover) {
					color2.r *= 1.2;
					color2.g *= 1.2;
					color2.b *= 1.2;
				}
				delete_rect = Rect2(ofs, ((size.height - close->get_height()) / 2), close->get_width(), close->get_height());
				if (rtl) {
					draw_texture(close, Vector2(size.width - delete_rect.position.x - close->get_width(), delete_rect.position.y), color2);
				} else {
					draw_texture(close, delete_rect.position, color2);
				}
			} else {
				delete_rect = Rect2();
			}
		} break;
	}
}
void EditorProperty::set_label(const String &p_label) {