### Godot version

4.0.beta.custom_build.a16b0fec4

### System information

Ubuntu 22.04 - Radeon RX 570, Gnome shell 42 X11

### Issue description

Cannot compile Godot with 
```
scons dev_build=yes CCFLAGS="-fpie" LINKFLAGS="-no-pie" module_navigation_enabled=no module_gdscript_enabled=no module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_glslang_enabled=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no module_svg_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no target=editor -j2
```
command due error
```
In file included from ./core/templates/vector.h:39,
                 from ./core/io/compression.h:34,
                 from ./core/io/file_access.h:34,
                 from editor/project_converter_3_to_4.h:35,
                 from editor/project_converter_3_to_4.cpp:31:
editor/project_converter_3_to_4.cpp: In member function 'int ProjectConverter3To4::convert()':
editor/project_converter_3_to_4.cpp:4360:24: error: 'ERROR_CODE' was not declared in this scope
 4360 |         ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
      |                        ^~~~~~~~~~
./core/error/error_macros.h:633:24: note: in definition of macro 'ERR_FAIL_V_MSG'
  633 |                 return m_retval;                                                                                                 \
      |                        ^~~~~~~~
editor/project_converter_3_to_4.cpp: In member function 'int ProjectConverter3To4::validate_conversion()':
editor/project_converter_3_to_4.cpp:4364:24: error: 'ERROR_CODE' was not declared in this scope
 4364 |         ERR_FAIL_V_MSG(ERROR_CODE, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
      |                        ^~~~~~~~~~
./core/error/error_macros.h:633:24: note: in definition of macro 'ERR_FAIL_V_MSG'
  633 |                 return m_retval;                                                                                                 \
      |                        ^~~~~~~~
scons: *** [editor/project_converter_3_to_4.linuxbsd.editor.dev.x86_64.o] Error 1
scons: building terminated because of errors.
```
Regression ~2-3 days old

### Steps to reproduce

Above

### Minimal reproduction project

N/A
line = reg_container.reg__set_minimized.sub(line, "get_window().mode = Window.MODE_MINIMIZED if ($1) else Window.MODE_WINDOWED", true);
		// window_minimized = a -> same
		line = reg_container.reg__assign_minimized.sub(line, "get_window().mode = Window.MODE_MINIMIZED if ($1) else Window.MODE_WINDOWED", true);
		.[is_]window_minimized() -> (get_window().mode == Window.MODE_MINIMIZED)
		line = reg_container.reg__is_minimized.sub(line, "(get_window().mode == Window.MODE_MINIMIZED)", true);
	
	tains("set_use_vsync")) {
		.set_use_vsync(a) -> get_window().window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if (a) else DisplayServer.VSYNC_DISABLED)
		line = reg_container.reg__set_vsync.sub(line, "DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if ($1) else DisplayServer.VSYNC_DISABLED)", true);
	
	tains("vsync_enabled")) {
		// vsync_enabled = a -> get_window().window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if (a) else DisplayServer.VSYNC_DISABLED)
		line = reg_container.reg__assign_vsync.sub(line, "DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if ($1) else DisplayServer.VSYNC_DISABLED)", true);
		.[is_]vsync_enabled() -> (DisplayServer.window_get_vsync_mode() != DisplayServer.VSYNC_DISABLED)
		line = reg_container.reg__is_vsync.sub(line, "(DisplayServer.window_get_vsync_mode() != DisplayServer.VSYNC_DISABLED)", true);
	
	tains("OS.screen_orientation")) { // keep "OS." at start
		.screen_orientation = a -> DisplayServer.screen_set_orientation(a)
		line = reg_container.reg__assign_screen_orient.sub(line, "$1DisplayServer.screen_set_orientation($2)", true); // assignment
		.replace("OS.screen_orientation", "DisplayServer.screen_get_orientation()"); // value access
	
	tains("_window_always_on_top")) {
		.set_window_always_on_top(a) -> get_window().always_on_top = (a)
		line = reg_container.reg__set_always_on_top.sub(line, "get_window().always_on_top = ($1)", true);
		.is_window_always_on_top() -> get_window().always_on_top
		line = reg_container.reg__is_always_on_top.sub(line, "get_window().always_on_top", true);
	
	tains("et_borderless_window")) {
		.set_borderless_window(a) -> get_window().borderless = (a)
		line = reg_container.reg__set_borderless.sub(line, "get_window().borderless = ($1)", true);