### Godot version

3.5.1, 4.0 beta 12

### System information

Arch Linux x86_64

### Issue description

Under the Perspective menu, the Perspective and Orthogonal buttons have the hotkey in parentheses beside the name, rather than tinted and off to the side like other similar buttons.

Additionally, changing the hotkey does not change the hotkey displayed in the label until the editor is restarted.

![image](https://user-images.githubusercontent.com/1994142/212991118-3a714779-ae17-4d67-92b3-2b05a8b3313f.png)

### Steps to reproduce

1. Open any project or create a new one.
2. Click on the 3D button to access the 3D view.
3. Click the Perspective drop-down.

### Minimal reproduction project

N/A
};
	void _update_name();
	void _compute_edit(const Point2 &p_point);
	void _clear_selected();
	void _select_clicked(bool p_allow_locked);
	ObjectID _select_ray(const Point2 &p_pos) const;
	void _find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked);
	Vector3 _get_ray_pos(const Vector2 &p_pos) const;
	Vector3 _get_ray(const Vector2 &p_pos) const;
	Point2 _point_to_screen(const Vector3 &p_point);
	Transform3D _get_camera_transform() const;
	int get_selected_count() const;
	void cancel_transform();
	void _update_shrink();
	Vector3 _get_camera_position() const;
	Vector3 _get_camera_normal() const;
	Vector3 _get_screen_to_space(const Vector3 &p_vector3);
	void _select_region();
	bool _transform_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only = false);
	void _transform_gizmo_apply(Node3D *p_node, const Transform3D &p_transform, bool p_local);
	void _nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
	void _nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
	void _nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
	void _nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
	float get_znear() const;