### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
file = name;
					name = cpath.path_join(name);
					FileCache fc;
					fc.type = split[1];
					if (fc.type.find("/") != -1) {
						fc.type = fc.type.get_slice("/", 0);
						fc.resource_script_class = fc.type.get_slice("/", 1);
					}
					fc.uid = split[2].to_int();
					fc.modification_time = split[3].to_int();
					fc.import_modification_time = split[4].to_int();
					fc.import_valid = split[5].to_int() != 0;
					fc.import_group_file = split[6].strip_edges();
					fc.script_class_name = split[7].get_slice("<>", 0);
					fc.script_class_extends = split[7].get_slice("<>", 1);
					fc.script_class_icon_path = split[7].get_slice("<>", 2);
					String deps = split[8].strip_edges();
					if (deps.length()) {
						Vector<String> dp = deps.split("<>");
						for (int i = 0; i < dp.size(); i++) {
							String path = dp[i];
							fc.deps.push_back(path);
						}
					}
					file_cache[name] = fc;
				}
			}
		}
	}
	String update_cache = EditorPaths::get_singleton()->get_project_settings_dir().path_join("filesystem_update4");