### Godot version

v4.0.beta10.official [d0398f62f]

### System information

linux mint Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti, Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti

### Issue description

draw_dashed line fills the ending up instead leaving unpainted, maybe intended to draw more closed dashed rectangles, but i would call this a bug. If its intended the docs should mention this and i would like to see an option to turn this behavior off.
For example to use this for drawing multicolored dashed lines it would be a unwanted.

big dashed line length 119
![grafik](https://user-images.githubusercontent.com/8441455/211654997-0bd59f52-1429-431d-aa44-a3067e87124f.png)

big dashed line length 120
![grafik](https://user-images.githubusercontent.com/8441455/211655381-a279d25e-40eb-4f31-b613-fe141f72416f.png)

Below is shown lengths from 1 to 200

### Steps to reproduce

Run this lines to draw dashed lines:

```
	for i in range(0,200,2):
		self.draw_dashed_line(topleft + Vector2(0, i),
		topleft + Vector2(i, i),
		Color(1,1,1,1), 1, 10)
```

### Minimal reproduction project

-
if (!is_inside_tree()) {
		return;
	}
	_refresh_texture_filter_cache();
	RS::get_singleton()->canvas_item_set_default_texture_filter(get_canvas_item(), texture_filter_cache);
	queue_redraw();
	if (p_propagate) {
		for (CanvasItem *E : children_items) {
			if (!E->top_level && E->texture_filter == TEXTURE_FILTER_PARENT_NODE) {
				E->_update_texture_filter_changed(true);
			}
		}
	}
}
void CanvasItem::set_texture_filter(TextureFilter p_texture_filter) {
	ERR_FAIL_INDEX(p_texture_filter, TEXTURE_FILTER_MAX);
	if (texture_filter == p_texture_filter) {
		return;
	}
	texture_filter = p_texture_filter;
	_update_texture_filter_changed(true);
	notify_property_list_changed();
}
CanvasItem::TextureFilter CanvasItem::get_texture_filter() const {
	return texture_filter;
}
void CanvasItem::_refresh_texture_repeat_cache() {