### Godot version

4.0 beta 10, mono edition

### System information

Windows 11

### Issue description

No matter what I do Project Camera Override can never detect a game instance.

![image](https://user-images.githubusercontent.com/13719743/209912444-541f642a-42d3-4860-a4e0-54a17dbbab0b.png)

Of relevance: I can see remote nodes. I can see the output in the console. I can see the output in my IDE of choice (Rider). I can toggle debug mode.

It's just the camera that is unable to detect the game instance.

### Steps to reproduce

This happens everywhere, including on a brand new projects where the only nodes are a 2d camera and the Godot svg icon for testing. This also seems to happen when not using Rider as a third party editor.

### Minimal reproduction project

N/A
original_transform = Transform2D();
	bool transform_stored = false;
	for (CanvasItem *ci : p_canvas_items) {
		CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(ci);
		if (se) {
			if (!transform_stored) {
				original_transform = ci->get_global_transform();
				transform_stored = true;
			}
			se->undo_state = ci->_edit_get_state();
			se->pre_drag_xform = ci->get_global_transform_with_canvas();
			if (ci->_edit_use_rect()) {
				se->pre_drag_rect = ci->_edit_get_rect();
			} else {
				se->pre_drag_rect = Rect2();
			}
		}
	}
}
void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones) {