### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



if (builtin_method_map.has(p_method)) {
			return builtin_method_map[p_method];
		}
		int pos = builtin_method_map.size();
		builtin_method_map[p_method] = pos;
		return pos;
	}
	int get_constructor_pos(const Variant::ValidatedConstructor p_constructor) {
		if (constructors_map.has(p_constructor)) {
			return constructors_map[p_constructor];
		}
		int pos = constructors_map.size();
		constructors_map[p_constructor] = pos;
		return pos;
	}
	int get_utility_pos(const Variant::ValidatedUtilityFunction p_utility) {
		if (utilities_map.has(p_utility)) {
			return utilities_map[p_utility];
		}
		int pos = utilities_map.size();
		utilities_map[p_utility] = pos;
		return pos;
	}
	int get_gds_utility_pos(const GDScriptUtilityFunctions::FunctionPtr p_gds_utility) {