### Godot version

Godot 4 beta 10

### System information

Windows 10, mobile mode

### Issue description

You can give a node a blank name by deleting its name and press enter
![image](https://user-images.githubusercontent.com/94725241/210934227-a3b42f81-f152-470e-be6f-645321b9060e.png)


### Steps to reproduce

1. Create any node
2. Double click it, you should now be able to rename it
3. Backspace, than enter
4. You got a node with no name

### Minimal reproduction project

N/A
return (script_types->find(p_type));
}
bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
	if (!can_rename) {
		return false; //not editable tree
	}
	Dictionary d = p_data;
	if (!d.has("type")) {
		return false;
	}
	TreeItem *item = tree->get_item_at_position(p_point);
	if (!item) {
		return false;
	}
	int section = tree->get_drop_section_at_position(p_point);
	if (section < -1 || (section == -1 && !item->get_parent())) {
		return false;
	}
	if (String(d["type"]) == "files") {
		Vector<String> files = d["files"];
		if (files.size() == 0) {
			return false; //weird
		}
		if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
			tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
			return true;
		}
		bool scene_drop = true;
		for (int i = 0; i < files.size(); i++) {