### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
ResourceImporterTexture::get_singleton()->update_imports();
			if (settings_changed) {
				_update_title();
			}
			if (settings_changed) {
				_update_from_settings();
				settings_changed = false;
				emit_signal(SNAME("project_settings_changed"));
			}
			ResourceImporterTexture::get_singleton()->update_imports();
		} break;
		case NOTIFICATION_ENTER_TREE: {
			Engine::get_singleton()->set_editor_hint(true);
			Window *window = static_cast<Window *>(get_tree()->get_root());
			if (window) {
				
				window->connect("titlebar_changed", callable_mp(this, &EditorNode::_titlebar_resized));
			}
			OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
			get_tree()->get_root()->set_as_audio_listener_3d(false);
			get_tree()->get_root()->set_as_audio_listener_2d(false);
			get_tree()->get_root()->set_snap_2d_transforms_to_pixel(false);
			get_tree()->get_root()->set_snap_2d_vertices_to_pixel(false);
			get_tree()->set_auto_accept_quit(false);
#ifdef ANDROID_ENABLED
			get_tree()->set_quit_on_go_back(false);
#endif
			get_tree()->get_root()->connect("files_dropped", callable_mp(this, &EditorNode::_dropped_files));
			command_palette->register_shortcuts_as_command();
			MessageQueue::get_singleton()->push_callable(callable_mp(this, &EditorNode::_begin_first_scan));