### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

} break;
		case Variant::RECT2I: {
			EditorPropertyRect2i *editor = memnew(EditorPropertyRect2i(p_wide));
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
			editor->setup(hint.min, hint.max, hint.suffix);
			return editor;
		} break;
		case Variant::VECTOR3: {
			EditorPropertyVector3 *editor = memnew(EditorPropertyVector3(p_wide));
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
			editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, p_hint == PROPERTY_HINT_LINK, hint.suffix, hint.radians);
			return editor;
		} break;
		case Variant::VECTOR3I: {
			EditorPropertyVector3i *editor = memnew(EditorPropertyVector3i(p_wide));
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
			editor->setup(hint.min, hint.max, p_hint == PROPERTY_HINT_LINK, hint.suffix);
			return editor;
		} break;
		case Variant::VECTOR4: {
			EditorPropertyVector4 *editor = memnew(EditorPropertyVector4);
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
			editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
			return editor;
		} break;
		case Variant::VECTOR4I: {
			EditorPropertyVector4i *editor = memnew(EditorPropertyVector4i);
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
			editor->setup(hint.min, hint.max, hint.suffix);
			return editor;