### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

new_size_spin_box->set_value(count);
			resize_dialog->get_ok_button()->set_disabled(true);
			resize_dialog->popup_centered(Size2(250, 0) * EDSCALE);
			new_size_spin_box->get_line_edit()->grab_focus();
			new_size_spin_box->get_line_edit()->select_all();
			break;
		default:
			break;
	}
}
void EditorInspectorArray::_control_dropping_draw() {
	int drop_position = _drop_position();
	if (dropping && drop_position >= 0) {
		Vector2 from;
		Vector2 to;
		if (drop_position < elements_vbox->get_child_count()) {
			Transform2D xform = Object::cast_to<Control>(elements_vbox->get_child(drop_position))->get_transform();
			from = xform.xform(Vector2());
			to = xform.xform(Vector2(elements_vbox->get_size().x, 0));
		} else {
			Control *child = Object::cast_to<Control>(elements_vbox->get_child(drop_position - 1));
			Transform2D xform = child->get_transform();
			from = xform.xform(Vector2(0, child->get_size().y));
			to = xform.xform(Vector2(elements_vbox->get_size().x, child->get_size().y));
		}
		Color color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
		control_dropping->draw_line(from, to, color, 2);
	}
}
void EditorInspectorArray::_vbox_visibility_changed() {