### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

break;
				}
				
				
				
				
				case Mesh::PRIMITIVE_LINE_STRIP: {
					primitive["mode"] = 3;
					break;
				}
				case Mesh::PRIMITIVE_TRIANGLES: {
					primitive["mode"] = 4;
					break;
				}
				case Mesh::PRIMITIVE_TRIANGLE_STRIP: {
					primitive["mode"] = 5;
					break;
				}
				
				
				
				
				default: {
					ERR_FAIL_V(FAILED);
				}
			}
			Array array = import_mesh->get_surface_arrays(surface_i);
			uint32_t format = import_mesh->get_surface_format(surface_i);
			int32_t vertex_num = 0;
			Dictionary attributes;