### Godot version

v4.0.beta16.official.518b9e580

### System information

Vulkan API 1.2.231 - Apple M1 Max

### Issue description

AnimatedSprite2D `play` seems to not work anymore. Maybe it is related to https://github.com/godotengine/godot/pull/71907
I have two animations: `default` and `hurt`.
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 13" src="https://user-images.githubusercontent.com/3025661/215270842-998dc3e5-7695-4099-a9b3-8b52ef66d768.png">
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 19" src="https://user-images.githubusercontent.com/3025661/215270891-c4df02e2-444c-4477-b273-bb13d909ea84.png">


---

When I call `play("hurt")` nothing happens.
<img width="506" alt="Screen Shot 2023-01-28 at 11 07 41" src="https://user-images.githubusercontent.com/3025661/215270901-119c0801-d6cb-432b-b320-f7e2822a6511.png">


https://user-images.githubusercontent.com/3025661/215270941-d56753fb-8653-40e6-8094-98537fb88187.mov



### Steps to reproduce

Download the project, run the project and press space bar. The expected behavior is switch the green checkmark for a red X.

### Minimal reproduction project

[animated_sprite_2d.zip](https://github.com/godotengine/godot/files/10527438/animated_sprite_2d.zip)

bool is_reset_on_save_enabled() const;
	void set_process_callback(AnimationProcessCallback p_mode);
	AnimationProcessCallback get_process_callback() const;
	void set_method_call_mode(AnimationMethodCallMode p_mode);
	AnimationMethodCallMode get_method_call_mode() const;
	void set_audio_max_polyphony(int p_audio_max_polyphony);
	int get_audio_max_polyphony() const;
	void set_movie_quit_on_finish_enabled(bool p_enabled);
	bool is_movie_quit_on_finish_enabled() const;
	void seek(double p_time, bool p_update = false);
	void seek_delta(double p_time, double p_delta);
	double get_current_animation_position() const;
	double get_current_animation_length() const;
	void advance(double p_time);
	void set_root(const NodePath &p_root);
	NodePath get_root() const;
	void clear_caches(); 
	void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
#ifdef TOOLS_ENABLED
	Ref<AnimatedValuesBackup> backup_animated_values(Node *p_root_override = nullptr);
	Ref<AnimatedValuesBackup> apply_reset(bool p_user_initiated = false);
	bool can_apply_reset() const;
#endif
	AnimationPlayer();
	~AnimationPlayer();
};
VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback);
VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode);
#endif