### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
ERR_FAIL_COND(!scenes.has(p_id));
	scenes.erase(p_id);
	scenes_ids.erase(p_id);
	emit_signal(SNAME("changed"));
}
int TileSetScenesCollectionSource::get_next_scene_tile_id() const {
	return next_scene_id;
}
bool TileSetScenesCollectionSource::_set(const StringName &p_name, const Variant &p_value) {
	Vector<String> components = String(p_name).split("/", true, 2);
	if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_int()) {
		int scene_id = components[1].to_int();
		if (components.size() >= 3 && components[2] == "scene") {
			if (has_scene_tile_id(scene_id)) {
				set_scene_tile_scene(scene_id, p_value);
			} else {
				create_scene_tile(p_value, scene_id);
			}
			return true;
		} else if (components.size() >= 3 && components[2] == "display_placeholder") {
			if (!has_scene_tile_id(scene_id)) {
				create_scene_tile(p_value, scene_id);
			}
			return true;
		}
	}
	return false;
}
bool TileSetScenesCollectionSource::_get(const StringName &p_name, Variant &r_ret) const {