### Godot version

4.0.beta16

### System information

windows 10

### Issue description

whenever an animation starts playing and there is an animation track in it with at least one key, the seemingly innocuous error message gets printed:
```
ERROR: Condition "!playback.current.from" is true.
   at: seek (scene/animation/animation_player.cpp:1784)
```
It apparently doesn't cause any kind of erroneous behavior, and the other animation player seems to play the animation as expected.

### Steps to reproduce

see attached video:

https://user-images.githubusercontent.com/5783414/215481088-a0da14c0-fa1a-4921-b351-66257adb9a3a.mp4


### Minimal reproduction project

[PlayingAnimationTracksPrintsAnError.zip](https://github.com/godotengine/godot/files/10535868/PlayingAnimationTracksPrintsAnError.zip)

### Work Around

Instead of using animation playback tracks, the user can use method call tracks and call the play method in the desired animation player
case SP_NODE2D_POS: {
#ifdef DEBUG_ENABLED
				if (pa->value_accum.get_type() != Variant::VECTOR2) {
					ERR_PRINT("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
				}
#endif
				static_cast<Node2D *>(pa->object)->set_position(pa->value_accum);
			} break;
			case SP_NODE2D_ROT: {
#ifdef DEBUG_ENABLED
				if (pa->value_accum.is_num()) {
					ERR_PRINT("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not numerical");
				}
#endif
				static_cast<Node2D *>(pa->object)->set_rotation(Math::deg_to_rad((double)pa->value_accum));
			} break;
			case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
				if (pa->value_accum.get_type() != Variant::VECTOR2) {
					ERR_PRINT("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
				}
#endif
				static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum);
			} break;
		}
	}
	for (int i = 0; i < cache_update_bezier_size; i++) {
		TrackNodeCache::BezierAnim *ba = cache_update_bezier[i];
		ERR_CONTINUE(ba->accum_pass != accum_pass);
		ba->object->set_indexed(ba->bezier_property, ba->bezier_accum);