### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

if (kt >= from && kt < to) {
					
					if (dtrack == -1) {
						new_anim->add_track(anim->track_get_type(j));
						dtrack = new_anim->get_track_count() - 1;
						new_anim->track_set_path(dtrack, anim->track_get_path(j));
						if (kt > (from + 0.01) && k > 0) {
							if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
								Vector3 p;
								anim->position_track_interpolate(j, from, &p);
								new_anim->position_track_insert_key(dtrack, 0, p);
							} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
								Quaternion r;
								anim->rotation_track_interpolate(j, from, &r);
								new_anim->rotation_track_insert_key(dtrack, 0, r);
							} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
								Vector3 s;
								anim->scale_track_interpolate(j, from, &s);
								new_anim->scale_track_insert_key(dtrack, 0, s);
							} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
								Variant var = anim->value_track_interpolate(j, from);
								new_anim->track_insert_key(dtrack, 0, var);
							} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
								float interp;
								anim->blend_shape_track_interpolate(j, from, &interp);
								new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
							}
						}
					}
					if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {