### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

axis *= -1.0;
		}
		if (!separator.test_axis(axis.normalized())) {
			return;
		}
	}
	
	for (int i = 0; i < 3; i++) {
		const Vector3 &point = vertex[i];
		Vector3 axis = Plane(cyl_axis).project(point).normalized();
		if (axis.dot(normal) < 0.0) {
			axis *= -1.0;
		}
		if (!separator.test_axis(axis)) {
			return;
		}
	}
	
	Vector3 cap_axis = cyl_axis * (cylinder_A->get_height() * 0.5);
	for (int i = 0; i < 2; i++) {
		Vector3 cap_pos = p_transform_a.origin + ((i == 0) ? cap_axis : -cap_axis);
		for (int j = 0; j < 3; j++) {
			const Vector3 &edge_start = vertex[j];
			const Vector3 &edge_end = vertex[(j + 1) % 3];
			Vector3 edge_dir = edge_end - edge_start;
			edge_dir.normalize();
			real_t edge_dot = edge_dir.dot(cyl_axis);
			if (Math::is_zero_approx(edge_dot)) {
				
				continue;