### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

}
				
				if ((i == 0 && component == group) || (i == 1 && component == subgroup)) {
					if (section_name_style == EditorPropertyNameProcessor::STYLE_LOCALIZED) {
						label = TTRGET(component);
						tooltip = component;
					} else {
						label = component;
						tooltip = TTRGET(component);
					}
				} else {
					label = EditorPropertyNameProcessor::get_singleton()->process_name(component, section_name_style);
					tooltip = EditorPropertyNameProcessor::get_singleton()->process_name(component, EditorPropertyNameProcessor::get_tooltip_style(section_name_style));
				}
				Color c = sscolor;
				c.a /= level;
				section->setup(acc_path, label, object, c, use_folding, section_depth);
				section->set_tooltip_text(tooltip);
				
				for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
					ped->parse_group(object, path);
					_parse_added_editors(section->get_vbox(), section, ped);
				}
				vbox_per_path[root_vbox][acc_path] = section->get_vbox();
			}
			current_vbox = vbox_per_path[root_vbox][acc_path];
			level = (MIN(level + 1, 4));
		}
		
		if (current_vbox == main_vbox) {