### Godot version

v4.0.beta.custom_build [eaf306e0b]

### System information

Windows 10

### Issue description

Selecting a `Window` node in the Editor's SceneTree results in the message
```
editor/editor_data.cpp:1058 - Parameter "p_node" is null.
```
and the Inspector shows empty content instead of the Window's properties.

I would expect, that clicking on a node in the SceneTree lets me edit the properties of the node.

Bisecting shows that this behavior got introduced in #71770

### Steps to reproduce

1. Create a Window node
2. Click on the Window node in the Editor's SceneTree

### Minimal reproduction project

N/A
if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) && snap_rotation_step != 0) {
		if (snap_relative) {
			return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
		} else {
			return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset;
		}
	} else {
		return p_target;
	}
}
void CanvasItemEditor::shortcut_input(const Ref<InputEvent> &p_ev) {