### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
spin->hide();
	
	dragging = false;
	easing_draw->queue_redraw();
}
void EditorPropertyEasing::setup(bool p_positive_only, bool p_flip) {
	flip = p_flip;
	positive_only = p_positive_only;
}
void EditorPropertyEasing::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_THEME_CHANGED:
		case NOTIFICATION_ENTER_TREE: {
			preset->clear();
			preset->add_icon_item(get_theme_icon(SNAME("CurveLinear"), SNAME("EditorIcons")), "Linear", EASING_LINEAR);
			preset->add_icon_item(get_theme_icon(SNAME("CurveIn"), SNAME("EditorIcons")), "Ease In", EASING_IN);
			preset->add_icon_item(get_theme_icon(SNAME("CurveOut"), SNAME("EditorIcons")), "Ease Out", EASING_OUT);
			preset->add_icon_item(get_theme_icon(SNAME("CurveConstant"), SNAME("EditorIcons")), "Zero", EASING_ZERO);
			if (!positive_only) {
				preset->add_icon_item(get_theme_icon(SNAME("CurveInOut"), SNAME("EditorIcons")), "Ease In-Out", EASING_IN_OUT);
				preset->add_icon_item(get_theme_icon(SNAME("CurveOutIn"), SNAME("EditorIcons")), "Ease Out-In", EASING_OUT_IN);
			}
			easing_draw->set_custom_minimum_size(Size2(0, get_theme_font(SNAME("font"), SNAME("Label"))->get_height(get_theme_font_size(SNAME("font_size"), SNAME("Label"))) * 2));
		} break;
	}
}
void EditorPropertyEasing::_bind_methods() {