### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
edit_item(p_resource.ptr());
}
void EditorNode::push_item(Object *p_object, const String &p_property, bool p_inspector_only) {
	if (!p_object) {
		InspectorDock::get_inspector_singleton()->edit(nullptr);
		NodeDock::get_singleton()->set_node(nullptr);
		SceneTreeDock::get_singleton()->set_selected(nullptr);
		InspectorDock::get_singleton()->update(nullptr);
		_display_top_editors(false);
		return;
	}
	ObjectID id = p_object->get_instance_id();
	if (id != editor_history.get_current()) {
		if (p_inspector_only) {
			editor_history.add_object(id, String(), true);
		} else if (p_property.is_empty()) {
			editor_history.add_object(id);
		} else {
			editor_history.add_object(id, p_property);
		}
	}
	_edit_current();
}
void EditorNode::_save_default_environment() {