### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

if (!bool(EDITOR_GET("interface/scene_tabs/show_thumbnail_on_hover"))) {
		return;
	}
	int current_tab = scene_tabs->get_current_tab();
	if (p_tab == current_tab || p_tab < 0) {
		tab_preview_panel->hide();
	} else {
		String path = editor_data.get_scene_path(p_tab);
		if (!path.is_empty()) {
			EditorResourcePreview::get_singleton()->queue_resource_preview(path, this, "_thumbnail_done", p_tab);
		}
	}
}
void EditorNode::_scene_tab_exit() {