### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


Array buffers;
	for (GLTFBufferViewIndex i = 0; i < p_state->buffer_views.size(); i++) {
		Dictionary d;
		Ref<GLTFBufferView> buffer_view = p_state->buffer_views[i];
		d["buffer"] = buffer_view->buffer;
		d["byteLength"] = buffer_view->byte_length;
		d["byteOffset"] = buffer_view->byte_offset;
		if (buffer_view->byte_stride != -1) {
			d["byteStride"] = buffer_view->byte_stride;
		}
		
		
		ERR_FAIL_COND_V(!d.has("buffer"), ERR_INVALID_DATA);
		ERR_FAIL_COND_V(!d.has("byteLength"), ERR_INVALID_DATA);
		buffers.push_back(d);
	}
	print_verbose("glTF: Total buffer views: " + itos(p_state->buffer_views.size()));
	if (!buffers.size()) {
		return OK;
	}
	p_state->json["bufferViews"] = buffers;
	return OK;
}
Error GLTFDocument::_parse_buffer_views(Ref<GLTFState> p_state) {