### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
if (p_resource.is_null()) {
		return false;
	}
	Ref<Script> scr = p_resource;
	
	bool use_external_editor =
			EDITOR_GET("text_editor/external/use_external_editor") ||
			(scr.is_valid() && scr->get_language()->overrides_external_editor());
	use_external_editor = use_external_editor && !(scr.is_valid() && scr->is_built_in()); 
	const bool open_dominant = EDITOR_GET("text_editor/behavior/files/open_dominant_script_on_scene_change");
	const bool should_open = (open_dominant && !use_external_editor) || !EditorNode::get_singleton()->is_changing_scene();
	if (scr.is_valid() && scr->get_language()->overrides_external_editor()) {
		if (should_open) {
			Error err = scr->get_language()->open_in_external_editor(scr, p_line >= 0 ? p_line : 0, p_col);
			if (err != OK) {
				ERR_PRINT("Couldn't open script in the overridden external text editor");
			}
		}
		return false;
	}
	if (use_external_editor &&
			(EditorDebuggerNode::get_singleton()->get_dump_stack_script() != p_resource || EditorDebuggerNode::get_singleton()->get_debug_with_external_editor()) &&
			p_resource->get_path().is_resource_file() &&
			!p_resource->is_class("VisualScript")) {