### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



}
	} else {
		function->_utilities_ptr = nullptr;
		function->_utilities_count = 0;
	}
	if (gds_utilities_map.size()) {
		function->gds_utilities.resize(gds_utilities_map.size());
		function->_gds_utilities_ptr = function->gds_utilities.ptr();
		function->_gds_utilities_count = gds_utilities_map.size();
		for (const KeyValue<GDScriptUtilityFunctions::FunctionPtr, int> &E : gds_utilities_map) {
			function->gds_utilities.write[E.value] = E.key;
		}
	} else {
		function->_gds_utilities_ptr = nullptr;
		function->_gds_utilities_count = 0;
	}
	if (method_bind_map.size()) {
		function->methods.resize(method_bind_map.size());
		function->_methods_ptr = function->methods.ptrw();
		function->_methods_count = method_bind_map.size();
		for (const KeyValue<MethodBind *, int> &E : method_bind_map) {
			function->methods.write[E.value] = E.key;
		}
	} else {
		function->_methods_ptr = nullptr;
		function->_methods_count = 0;
	}
	if (lambdas_map.size()) {
		function->lambdas.resize(lambdas_map.size());
		function->_lambdas_ptr = function->lambdas.ptrw();