### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

return snap_2d_vertices_to_pixel;
}
bool Viewport::gui_is_dragging() const {
	return gui.dragging;
}
bool Viewport::gui_is_drag_successful() const {
	return gui.drag_successful;
}
void Viewport::set_input_as_handled() {
	if (!handle_input_locally) {
		ERR_FAIL_COND(!is_inside_tree());
		Viewport *vp = this;
		while (true) {
			if (Object::cast_to<Window>(vp)) {
				break;
			}
			if (!vp->get_parent()) {
				break;
			}
			vp = vp->get_parent()->get_viewport();
		}
		if (vp != this) {
			vp->set_input_as_handled();
			return;
		}
	}
	local_input_handled = true;
}
bool Viewport::is_input_handled() const {