### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
file_path = p_renames[file_path];
		}
		if (i == EditorNode::get_editor_data().get_edited_scene()) {
			get_tree()->get_edited_scene_root()->set_scene_file_path(file_path);
		} else {
			EditorNode::get_editor_data().set_scene_path(i, file_path);
		}
	}
}
void FileSystemDock::_update_dependencies_after_move(const HashMap<String, String> &p_renames) const {
	
	
	
	Vector<String> remaps;
	_find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), p_renames, remaps);
	for (int i = 0; i < remaps.size(); ++i) {
		
		String file = p_renames.has(remaps[i]) ? p_renames[remaps[i]] : remaps[i];
		print_verbose("Remapping dependencies for: " + file);
		Error err = ResourceLoader::rename_dependencies(file, p_renames);
		if (err == OK) {
			if (ResourceLoader::get_resource_type(file) == "PackedScene") {
				callable_mp(EditorNode::get_singleton(), &EditorNode::reload_scene).bind(file).call_deferred();
			}
		} else {
			EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies:") + "\n" + remaps[i] + "\n");
		}
	}
}
void FileSystemDock::_update_project_settings_after_move(const HashMap<String, String> &p_renames) const {