### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

#ifdef TOOLS_ENABLED
#include "editor_scene_importer_gltf.h"
#include "../gltf_defines.h"
#include "../gltf_document.h"
uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const {
	return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
}
void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) const {
	r_extensions->push_back("gltf");
	r_extensions->push_back("glb");
}
Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t p_flags,
		const HashMap<StringName, Variant> &p_options,
		List<String> *r_missing_deps, Error *r_err) {
	Ref<GLTFDocument> doc;
	doc.instantiate();
	Ref<GLTFState> state;
	state.instantiate();
	if (p_options.has("meshes/handle_gltf_embedded_images")) {
		int32_t enum_option = p_options["meshes/handle_gltf_embedded_images"];
		state->set_handle_binary_image(enum_option);
	}
	Error err = doc->append_from_file(p_path, state, p_flags);
	if (err != OK) {
		if (r_err) {
			*r_err = err;