### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

ERR_FAIL_COND(p_script.is_null());
	Vector<DocData::ClassDoc> documentations = p_script->get_documentation();
	for (int j = 0; j < documentations.size(); j++) {
		const DocData::ClassDoc &doc = documentations.get(j);
		if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
			EditorHelp::get_doc_data()->remove_doc(doc.name);
		}
	}
}
void ScriptEditor::update_docs_from_script(const Ref<Script> &p_script) {
	ERR_FAIL_COND(p_script.is_null());
	Vector<DocData::ClassDoc> documentations = p_script->get_documentation();
	for (int j = 0; j < documentations.size(); j++) {
		const DocData::ClassDoc &doc = documentations.get(j);
		EditorHelp::get_doc_data()->add_doc(doc);
		update_doc(doc.name);
	}
}
void ScriptEditor::_update_selected_editor_menu() {
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		bool current = tab_container->get_current_tab() == i;