### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

String ret = "Unnamed";
	GDVIRTUAL_CALL(_get_name, ret);
	return ret;
}
PackedStringArray EditorSyntaxHighlighter::_get_supported_languages() const {
	PackedStringArray ret;
	GDVIRTUAL_CALL(_get_supported_languages, ret);
	return ret;
}
Ref<EditorSyntaxHighlighter> EditorSyntaxHighlighter::_create() const {
	Ref<EditorSyntaxHighlighter> syntax_highlighter;
	syntax_highlighter.instantiate();
	if (get_script_instance()) {
		syntax_highlighter->set_script(get_script_instance()->get_script());
	}
	return syntax_highlighter;
}
void EditorSyntaxHighlighter::_bind_methods() {
	ClassDB::bind_method(D_METHOD("_get_edited_resource"), &EditorSyntaxHighlighter::_get_edited_resource);
	GDVIRTUAL_BIND(_get_name)
	GDVIRTUAL_BIND(_get_supported_languages)
}
void EditorStandardSyntaxHighlighter::_update_cache() {