### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

AssertNode *assert = alloc_node<AssertNode>();
	push_multiline(true);
	consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected "(" after "assert".)");
	assert->condition = parse_expression(false);
	if (assert->condition == nullptr) {
		push_error("Expected expression to assert.");
		pop_multiline();
		complete_extents(assert);
		return nullptr;
	}
	if (match(GDScriptTokenizer::Token::COMMA) && !check(GDScriptTokenizer::Token::PARENTHESIS_CLOSE)) {
		assert->message = parse_expression(false);
		if (assert->message == nullptr) {
			push_error(R"(Expected error message for assert after ",".)");
			pop_multiline();
			complete_extents(assert);
			return nullptr;
		}
		match(GDScriptTokenizer::Token::COMMA);
	}
	pop_multiline();
	consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, R"*(Expected ")" after assert expression.)*");
	complete_extents(assert);
	end_statement(R"("assert")");
	return assert;
}
GDScriptParser::BreakNode *GDScriptParser::parse_break() {