### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

case BinaryOpNode::OP_DIVISION:
			push_text(" / ");
			break;
		case BinaryOpNode::OP_MODULO:
			push_text(" % ");
			break;
		case BinaryOpNode::OP_POWER:
			push_text(" ** ");
			break;
		case BinaryOpNode::OP_BIT_LEFT_SHIFT:
			push_text(" << ");
			break;
		case BinaryOpNode::OP_BIT_RIGHT_SHIFT:
			push_text(" >> ");
			break;
		case BinaryOpNode::OP_BIT_AND:
			push_text(" & ");
			break;
		case BinaryOpNode::OP_BIT_OR:
			push_text(" | ");
			break;
		case BinaryOpNode::OP_BIT_XOR:
			push_text(" ^ ");
			break;
		case BinaryOpNode::OP_LOGIC_AND:
			push_text(" AND ");
			break;
		case BinaryOpNode::OP_LOGIC_OR:
			push_text(" OR ");
			break;