### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

} else {
				EditorPropertyText *editor = memnew(EditorPropertyText);
				if (p_hint == PROPERTY_HINT_PLACEHOLDER_TEXT) {
					editor->set_placeholder(p_hint_text);
				} else if (p_hint == PROPERTY_HINT_PASSWORD) {
					editor->set_secret(true);
					editor->set_placeholder(p_hint_text);
				}
				return editor;
			}
		} break;
			
		case Variant::VECTOR2: {
			EditorPropertyVector2 *editor = memnew(EditorPropertyVector2(p_wide));
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
			editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, p_hint == PROPERTY_HINT_LINK, hint.suffix);
			return editor;
		} break;
		case Variant::VECTOR2I: {
			EditorPropertyVector2i *editor = memnew(EditorPropertyVector2i(p_wide));
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
			editor->setup(hint.min, hint.max, p_hint == PROPERTY_HINT_LINK, hint.suffix);
			return editor;
		} break;
		case Variant::RECT2: {
			EditorPropertyRect2 *editor = memnew(EditorPropertyRect2(p_wide));
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
			editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
			return editor;
		} break;