### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
_find_identifiers_in_class(completion_context.current_class, true, false, true, options, 0);
		} break;
	}
	for (const KeyValue<String, ScriptLanguage::CodeCompletionOption> &E : options) {
		r_options->push_back(E.value);
	}
	return OK;
}
#else
Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptLanguage::CodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) {
	return OK;
}
#endif
String GDScriptLanguage::_get_indentation() const {
#ifdef TOOLS_ENABLED
	if (Engine::get_singleton()->is_editor_hint()) {
		bool use_space_indentation = EDITOR_GET("text_editor/behavior/indent/type");
		if (use_space_indentation) {
			int indent_size = EDITOR_GET("text_editor/behavior/indent/size");
			String space_indent = "";
			for (int i = 0; i < indent_size; i++) {
				space_indent += " ";
			}
			return space_indent;
		}
	}
#endif
	return "\t";
}
void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {