### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
GDScriptCompletionIdentifier ci;
	if (p_property.type == Variant::NIL) {
		
		return ci;
	}
	if (p_property.usage & (PROPERTY_USAGE_CLASS_IS_ENUM | PROPERTY_USAGE_CLASS_IS_BITFIELD)) {
		ci.enumeration = p_property.class_name;
	}
	ci.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	ci.type.builtin_type = p_property.type;
	if (p_property.type == Variant::OBJECT) {
		ci.type.kind = GDScriptParser::DataType::NATIVE;
		ci.type.native_type = p_property.class_name == StringName() ? "Object" : p_property.class_name;
	} else {
		ci.type.kind = GDScriptParser::DataType::BUILTIN;
	}
	return ci;
}
static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type);
static bool _guess_identifier_type_from_base(GDScriptParser::CompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type);
static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_method, GDScriptCompletionIdentifier &r_type);
static bool _is_expression_named_identifier(const GDScriptParser::ExpressionNode *p_expression, const StringName &p_name) {