### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
to_v = a + fmod(2.0 * to_diff, Math_TAU) - to_diff;
						}
						Variant delta_v = Animation::subtract_variant(to_v, from_v);
						double duration = to_t - from_t;
						double fixed_duration = duration - UNIT_EPSILON; 
						for (double delta_t = dur_step; delta_t < fixed_duration; delta_t += dur_step) {
							Pair<real_t, Variant> keydata;
							keydata.first = from_t + delta_t;
							keydata.second = Tween::interpolate_variant(from_v, delta_v, delta_t, duration, transition_type, ease_type);
							insert_queue_new.append(keydata);
						}
					}
				}
				
				for (int i = 0; i < insert_queue_new.size(); i++) {
					undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, insert_queue_new[i].first, insert_queue_new[i].second);
					undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, insert_queue_new[i].first);
				}
				++E;
			}
			undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
			undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
			undo_redo->add_do_method(this, "_redraw_tracks");
			undo_redo->add_undo_method(this, "_redraw_tracks");
			undo_redo->commit_action();
			_update_key_edit();
		} break;
		case EDIT_DUPLICATE_SELECTION: {
			if (bezier_edit->is_visible()) {
				bezier_edit->duplicate_selection();