### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


const String bone = gltf_node->get_name();
			transform_node_path = path + ":" + bone;
		} else {
			transform_node_path = node_path;
		}
		if (p_trimming) {
			for (int i = 0; i < track.rotation_track.times.size(); i++) {
				anim_start = MIN(anim_start, track.rotation_track.times[i]);
				anim_end = MAX(anim_end, track.rotation_track.times[i]);
			}
			for (int i = 0; i < track.position_track.times.size(); i++) {
				anim_start = MIN(anim_start, track.position_track.times[i]);
				anim_end = MAX(anim_end, track.position_track.times[i]);
			}
			for (int i = 0; i < track.scale_track.times.size(); i++) {
				anim_start = MIN(anim_start, track.scale_track.times[i]);
				anim_end = MAX(anim_end, track.scale_track.times[i]);
			}
			for (int i = 0; i < track.weight_tracks.size(); i++) {
				for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
					anim_start = MIN(anim_start, track.weight_tracks[i].times[j]);
					anim_end = MAX(anim_end, track.weight_tracks[i].times[j]);
				}
			}
		} else {
			
			for (int i = 0; i < track.rotation_track.times.size(); i++) {
				anim_end = MAX(anim_end, track.rotation_track.times[i]);
			}
			for (int i = 0; i < track.position_track.times.size(); i++) {