### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
all_event_mask.mask_len = sizeof(all_mask_data);
			all_event_mask.mask = all_mask_data;
			XISetMask(all_event_mask.mask, XI_HierarchyChanged);
#ifdef TOUCH_ENABLED
			if (xi.touch_devices.size()) {
				XISetMask(all_event_mask.mask, XI_TouchBegin);
				XISetMask(all_event_mask.mask, XI_TouchUpdate);
				XISetMask(all_event_mask.mask, XI_TouchEnd);
				XISetMask(all_event_mask.mask, XI_TouchOwnership);
			}
#endif
			XISelectEvents(x11_display, wd.x11_window, &all_event_mask, 1);
		}
		
		XStoreName(x11_display, wd.x11_window, "Godot");
		XSetWMProtocols(x11_display, wd.x11_window, &wm_delete, 1);
		if (xdnd_aware != None) {
			XChangeProperty(x11_display, wd.x11_window, xdnd_aware, XA_ATOM, 32, PropModeReplace, (unsigned char *)&xdnd_version, 1);
		}
		if (xim && xim_style) {
			
			
			MutexLock mutex_lock(events_mutex);
			
			if ((xim_style & XIMPreeditPosition) != 0) {
				xim_style &= ~XIMPreeditPosition;
				xim_style |= XIMPreeditCallbacks;
			}
			if ((xim_style & XIMPreeditCallbacks) != 0) {
				::XIMCallback preedit_start_callback;