### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
option_button = memnew(OptionButton);
	option_button->set_h_size_flags(SIZE_EXPAND_FILL);
	option_button->set_clip_text(true);
	option_button->set_flat(true);
	default_layout->add_child(option_button);
	option_button->connect("item_selected", callable_mp(this, &EditorPropertyTextEnum::_option_selected));
	edit_button = memnew(Button);
	edit_button->set_flat(true);
	edit_button->hide();
	default_layout->add_child(edit_button);
	edit_button->connect("pressed", callable_mp(this, &EditorPropertyTextEnum::_edit_custom_value));
	custom_value_edit = memnew(LineEdit);
	custom_value_edit->set_h_size_flags(SIZE_EXPAND_FILL);
	edit_custom_layout->add_child(custom_value_edit);
	custom_value_edit->connect("text_submitted", callable_mp(this, &EditorPropertyTextEnum::_custom_value_submitted));
	accept_button = memnew(Button);
	accept_button->set_flat(true);
	edit_custom_layout->add_child(accept_button);
	accept_button->connect("pressed", callable_mp(this, &EditorPropertyTextEnum::_custom_value_accepted));
	cancel_button = memnew(Button);
	cancel_button->set_flat(true);
	edit_custom_layout->add_child(cancel_button);
	cancel_button->connect("pressed", callable_mp(this, &EditorPropertyTextEnum::_custom_value_cancelled));
	add_focusable(option_button);
	add_focusable(edit_button);
	add_focusable(custom_value_edit);
	add_focusable(accept_button);
	add_focusable(cancel_button);
}
void EditorPropertyLocale::_locale_selected(const String &p_locale) {