### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
String path = get_path();
	if (!path.is_resource_file()) {
		return;
	}
	path = ResourceLoader::path_remap(path); 
	path = ResourceLoader::import_remap(path); 
	if (!path.is_resource_file()) {
		return;
	}
	load(path);
}
void CompressedTexture2D::_validate_property(PropertyInfo &p_property) const {