### Godot version

4.0.beta16

### System information

windows 10

### Issue description

whenever an animation starts playing and there is an animation track in it with at least one key, the seemingly innocuous error message gets printed:
```
ERROR: Condition "!playback.current.from" is true.
   at: seek (scene/animation/animation_player.cpp:1784)
```
It apparently doesn't cause any kind of erroneous behavior, and the other animation player seems to play the animation as expected.

### Steps to reproduce

see attached video:

https://user-images.githubusercontent.com/5783414/215481088-a0da14c0-fa1a-4921-b351-66257adb9a3a.mp4


### Minimal reproduction project

[PlayingAnimationTracksPrintsAnError.zip](https://github.com/godotengine/godot/files/10535868/PlayingAnimationTracksPrintsAnError.zip)

### Work Around

Instead of using animation playback tracks, the user can use method call tracks and call the play method in the desired animation player
ERR_FAIL_COND_V(p_animation_library.is_null(), ERR_INVALID_PARAMETER);
#ifdef DEBUG_ENABLED
	ERR_FAIL_COND_V_MSG(String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("["), ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + ".");
#endif
	int insert_pos = 0;
	for (const AnimationLibraryData &lib : animation_libraries) {
		ERR_FAIL_COND_V_MSG(lib.name == p_name, ERR_ALREADY_EXISTS, "Can't add animation library twice with name: " + String(p_name));
		ERR_FAIL_COND_V_MSG(lib.library == p_animation_library, ERR_ALREADY_EXISTS, "Can't add animation library twice (adding as '" + p_name.operator String() + "', exists as '" + lib.name.operator String() + "'.");
		if (lib.name.operator String() >= p_name.operator String()) {
			break;
		}
		insert_pos++;
	}
	AnimationLibraryData ald;
	ald.name = p_name;
	ald.library = p_animation_library;
	animation_libraries.insert(insert_pos, ald);
	ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name));
	ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_name));
	ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name));
	ald.library->connect(SNAME("animation_changed"), callable_mp(this, &AnimationPlayer::_animation_changed));
	_animation_set_cache_update();
	notify_property_list_changed();
	return OK;
}
void AnimationPlayer::remove_animation_library(const StringName &p_name) {