### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
int mask = get_line_gutter_metadata(p_line, main_gutter);
	set_line_gutter_metadata(p_line, main_gutter, p_bookmarked ? mask | MAIN_GUTTER_BOOKMARK : mask & ~MAIN_GUTTER_BOOKMARK);
	queue_redraw();
}
bool CodeEdit::is_line_bookmarked(int p_line) const {
	return (int)get_line_gutter_metadata(p_line, main_gutter) & MAIN_GUTTER_BOOKMARK;
}
void CodeEdit::clear_bookmarked_lines() {
	for (int i = 0; i < get_line_count(); i++) {
		if (is_line_bookmarked(i)) {
			set_line_as_bookmarked(i, false);
		}
	}
}
PackedInt32Array CodeEdit::get_bookmarked_lines() const {
	PackedInt32Array ret;
	for (int i = 0; i < get_line_count(); i++) {
		if (is_line_bookmarked(i)) {
			ret.append(i);
		}
	}
	return ret;
}
void CodeEdit::set_line_as_executing(int p_line, bool p_executing) {