### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

return vrs_mode;
}
void Viewport::set_vrs_texture(Ref<Texture2D> p_texture) {
	vrs_texture = p_texture;
	
	RID tex = p_texture.is_valid() ? p_texture->get_rid() : RID();
	RS::get_singleton()->viewport_set_vrs_texture(viewport, tex);
}
Ref<Texture2D> Viewport::get_vrs_texture() const {
	return vrs_texture;
}
DisplayServer::WindowID Viewport::get_window_id() const {
	return DisplayServer::MAIN_WINDOW_ID;
}
Viewport *Viewport::get_parent_viewport() const {
	ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
	if (!get_parent()) {
		return nullptr; 
	}
	return get_parent()->get_viewport();
}
void Viewport::set_embedding_subwindows(bool p_embed) {
	gui.embed_subwindows_hint = p_embed;
}
bool Viewport::is_embedding_subwindows() const {