### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
if (pending_action_end) {
		start_action(EditAction::ACTION_NONE);
		return;
	}
	if (current_op.type == TextOperation::TYPE_NONE) {
		return; 
	}
	if (next_operation_is_complex) {
		current_op.chain_forward = true;
		next_operation_is_complex = false;
	}
	undo_stack.push_back(current_op);
	current_op.type = TextOperation::TYPE_NONE;
	current_op.text = "";
	current_op.chain_forward = false;
	if (undo_stack.size() > undo_stack_max_size) {
		undo_stack.pop_front();
	}
}
void TextEdit::_do_text_op(const TextOperation &p_op, bool p_reverse) {