### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
{ "turquoise", "TURQUOISE" ,
	{ "violet", "VIOLET" ,
	{ "webgray", "WEB_GRAY" ,
	{ "webgreen", "WEB_GREEN" ,
	{ "webmaroon", "WEB_MAROON" ,
	{ "webpurple", "WEB_PURPLE" ,
	{ "wheat", "WHEAT" ,
	{ "white", "WHITE" ,
	{ "whitesmoke", "WHITE_SMOKE" ,
	{ "yelw", "YELLOW" ,
	{ "yelwgreen", "YELLOW_GREEN" ,
	{ ,  ,
;
// Find "OS.set_property(x)", capturing x into $1.
static String make_regex_gds__property_set(String name_set) {
	return String("\\bOS\\.") + name_set + "\\s*\\((.*)\\)";
// Find "OS.property = x", capturing x into $1 or $2.
static String make_regex_gds__property_assign(String name) {
	return String("\\bOS\\.") + name + "\\s*=\\s*([^#]+)";
// Find "OS.property" OR "OS.get_property()" / "OS.is_property()".
static String make_regex_gds__property_get(String name, String get) {
	return String("\\bOS\\.(") + get + "_)?" + name + "(\\s*\\(\\s*\\))?";
class rter3To4::RegExContainer {
public:
	// Custom GDScript.
	RegEx reg_is_empty = RegEx("\\bempty\\(");
	RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])");
	RegEx reg_json_to = RegEx("\\bto_json\\b");
	RegEx reg_json_parse = RegEx("([\t ]{0,)([^\n]+)parse_json\\(([^\n]+)");
	RegEx reg_json_non_new = RegEx("([\t ]{0,)([^\n]+)JSON\\.parse\\(([^\n]+)");