### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
continue;
			}
			GDScriptDataType field_type = _gdtype_from_datatype(field->get_datatype(), codegen.script);
			GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, field_type);
			if (field->initializer) {
				
				codegen.generator->write_newline(field->initializer->start_line);
				
				if (field_type.has_type && field_type.builtin_type == Variant::ARRAY) {
					if (field_type.has_container_element_type()) {
						codegen.generator->write_construct_typed_array(dst_address, field_type.get_container_element_type(), Vector<GDScriptCodeGenerator::Address>());
					} else {
						codegen.generator->write_construct_array(dst_address, Vector<GDScriptCodeGenerator::Address>());
					}
				}
				GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, r_error, field->initializer, false, true);
				if (r_error) {
					memdelete(codegen.generator);
					return nullptr;
				}
				if (field->use_conversion_assign) {
					codegen.generator->write_assign_with_conversion(dst_address, src_address);
				} else {
					codegen.generator->write_assign(dst_address, src_address);
				}
				if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					codegen.generator->pop_temporary();
				}
			} else if (field_type.has_type) {
				codegen.generator->write_newline(field->start_line);