### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

valid = false;
						more_informative_error = true;
						push_error(vformat(R"(Invalid cast. Enum "%s" does not have enum value %d.)", cast_type.to_string(), p_cast->operand->reduced_value.operator uint64_t()), p_cast->cast_type);
					}
				} else {
					
					mark_node_unsafe(p_cast);
					valid = true;
				}
			} else if (op_type.kind == GDScriptParser::DataType::BUILTIN && cast_type.kind == GDScriptParser::DataType::BUILTIN) {
				valid = Variant::can_convert(op_type.builtin_type, cast_type.builtin_type);
			} else if (op_type.kind != GDScriptParser::DataType::BUILTIN && cast_type.kind != GDScriptParser::DataType::BUILTIN) {
				valid = is_type_compatible(cast_type, op_type) || is_type_compatible(op_type, cast_type);
			}
			if (!valid && !more_informative_error) {
				push_error(vformat(R"(Invalid cast. Cannot convert from "%s" to "%s".)", op_type.to_string(), cast_type.to_string()), p_cast->cast_type);
			}
		}
	} else {
		mark_node_unsafe(p_cast);
	}
#ifdef DEBUG_ENABLED
	if (p_cast->operand->get_datatype().is_variant()) {
		parser->push_warning(p_cast, GDScriptWarning::UNSAFE_CAST, cast_type.to_string());
		mark_node_unsafe(p_cast);
	}
#endif
	
}
void GDScriptAnalyzer::reduce_dictionary(GDScriptParser::DictionaryNode *p_dictionary) {