### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
if (texture.is_valid()) {
		RenderingServer::get_singleton()->texture_set_path(texture, p_path);
	}
	Resource::set_path(p_path, p_take_over);
}
void ImageTexture::_bind_methods() {
	ClassDB::bind_static_method("ImageTexture", D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image);
	ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
	ClassDB::bind_method(D_METHOD("set_image", "image"), &ImageTexture::set_image);
	ClassDB::bind_method(D_METHOD("update", "image"), &ImageTexture::update);
	ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
}
ImageTexture::ImageTexture() {}
ImageTexture::~ImageTexture() {
	if (texture.is_valid()) {
		RenderingServer::get_singleton()->free(texture);
	}
}
void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
	if (p_data.size() == 0) {
		return; 
	}