### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
return indent_size;
}
void CodeEdit::set_indent_using_spaces(const bool p_use_spaces) {
	indent_using_spaces = p_use_spaces;
	if (indent_using_spaces) {
		indent_text = String(" ").repeat(indent_size);
	} else {
		indent_text = "\t";
	}
}
bool CodeEdit::is_indent_using_spaces() const {
	return indent_using_spaces;
}
void CodeEdit::set_auto_indent_enabled(bool p_enabled) {
	auto_indent = p_enabled;
}
bool CodeEdit::is_auto_indent_enabled() const {
	return auto_indent;
}
void CodeEdit::set_auto_indent_prefixes(const TypedArray<String> &p_prefixes) {
	auto_indent_prefixes.clear();
	for (int i = 0; i < p_prefixes.size(); i++) {
		const String prefix = p_prefixes[i];
		auto_indent_prefixes.insert(prefix[0]);
	}
}
TypedArray<String> CodeEdit::get_auto_indent_prefixes() const {