### Godot version

v4.0.beta.custom_build [1d14c054a]

### System information

Kubuntu 22.10

### Issue description

Regression in master (in beta 10 the following script works correctly).

### Steps to reproduce

```gdscript
@tool
extends EditorScript

func wait(time: float) -> void:
    await get_editor_interface().get_tree().create_timer(time).timeout

func _run() -> void:
    reference()
    # Error: Cannot get return value of call to "wait()" because it returns "void".
    await wait(1.0)
    print("Test")
    unreference()
```

### Minimal reproduction project

N/A
if (!error.is_empty()) {
		return;
	}
	error = p_error;
	if (p_node) {
		err_line = p_node->start_line;
		err_column = p_node->leftmost_column;
	} else {
		err_line = 0;
		err_column = 0;
	}
}
GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::DataType &p_datatype, GDScript *p_owner) {
	if (!p_datatype.is_set() || !p_datatype.is_hard_type()) {
		return GDScriptDataType();
	}
	GDScriptDataType result;
	result.has_type = true;
	switch (p_datatype.kind) {
		case GDScriptParser::DataType::VARIANT: {
			result.has_type = false;
		} break;
		case GDScriptParser::DataType::BUILTIN: {
			result.kind = GDScriptDataType::BUILTIN;
			result.builtin_type = p_datatype.builtin_type;
		} break;
		case GDScriptParser::DataType::NATIVE: {
			result.kind = GDScriptDataType::NATIVE;
			result.native_type = p_datatype.native_type;
			result.builtin_type = p_datatype.builtin_type;