### Godot version

master (95ce236b7d6a70a06ecc13fb08d48da90ed98430)

### System information

Windows 11, Vulkan Mobile, NVidia RTX 3070 TI

### Issue description

Gdscript is now crashing when a default argument of type array occurs:

```gdscript
func _ready():
	# This works
	test([1, 1, 1])
        
	# This crashes
	test()
	
func test(array := [1, 2, 3]):
	print("array is ", array)
```

### Steps to reproduce

The code snippet above is enough to produce the issue. Bisecting the repository indicates the issue was introduced by https://github.com/godotengine/godot/commit/a1d06749f18c3f47c6443ece2ec625d8ee5f1761.


### Minimal reproduction project

[DefaultArrayCrash.zip](https://github.com/godotengine/godot/files/10357164/DefaultArrayCrash.zip)

return err;
					}
				}
			}
		}
	}
	{
		
		Error err = OK;
		_parse_function(err, p_script, p_class, nullptr);
		if (err) {
			return err;
		}
	}
	if (p_class->onready_used) {
		
		Error err = OK;
		_parse_function(err, p_script, p_class, nullptr, true);
		if (err) {
			return err;
		}
	}
#ifdef DEBUG_ENABLED
	
	if (p_keep_state) {
		for (RBSet<Object *>::Element *E = p_script->instances.front(); E;) {
			RBSet<Object *>::Element *N = E->next();
			ScriptInstance *si = E->get()->get_script_instance();
			if (si->is_placeholder()) {
#ifdef TOOLS_ENABLED