### Godot version

4.0b16

### System information

Windows 11

### Issue description

Godot game (not the editor) crashes by loading a specific ".glb" model via `Godot.GltfDocument.AppendFromFile` (in C#, not tested in GDScript). The model is exported via Blender, and runs on Godot 4.0 Beta 15 without any problems.

```
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication t.
   at Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr, IntPtr, Void**, Void*)
   at Godot.NativeCalls.godot_icall_4_467(IntPtr, IntPtr, System.String, IntPtr, UInt32, System.String)
   at Godot.GltfDocument.AppendFromFile(System.String, Godot.GltfState, UInt32, System.String)
   at dummy_scene._Ready()
   at Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariantPt)
   at Godot.Node3D.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariant)
   at dummy_scene.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariantP)
   at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_v)
```

![image](https://user-images.githubusercontent.com/18738917/215181154-998d84b9-247b-4e8d-a1de-9bf400a1e567.png)


### Steps to reproduce

Run the dummy scene with affected GLTF code. (See MRP.)

### Minimal reproduction project

C# proj [Godot 4 b16 GLTF Crash.zip](https://github.com/godotengine/godot/files/10522482/Godot.4.b16.GLTF.Crash.zip)

GDScript proj [Godot.4.b16.GLTF.Crash.gdscript.zip](https://github.com/godotengine/godot/files/10543553/Godot.4.b16.GLTF.Crash.gdscript.zip)

Vector<uint8_t> data;
		const uint8_t *data_ptr = nullptr;
		int data_size = 0;
		String image_name;
		if (d.has("name")) {
			image_name = d["name"];
			image_name = image_name.get_file().get_basename().validate_filename();
		}
		if (image_name.is_empty()) {
			image_name = itos(i);
		}
		while (used_names.has(image_name)) {
			image_name += "_" + itos(i);
		}
		used_names.insert(image_name);
		if (d.has("uri")) {
			
			String uri = d["uri"];
			if (uri.begins_with("data:")) { 
				
				if (!uri.begins_with("data:application/octet-stream;base64") &&
						!uri.begins_with("data:application/gltf-buffer;base64") &&
						!uri.begins_with("data:image/png;base64") &&
						!uri.begins_with("data:image/jpeg;base64")) {
					WARN_PRINT(vformat("glTF: Image index '%d' uses an unsupported URI data type: %s. Skipping it.", i, uri));
					p_state->images.push_back(Ref<Texture2D>()); 
					continue;
				}
				data = _parse_base64_uri(uri);
				data_ptr = data.ptr();