### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
for (FileDialog *E : file_dialogs) {
		E->invalidate();
	}
	for (EditorFileDialog *E : editor_file_dialogs) {
		E->invalidate();
	}
	_mark_unsaved_scenes();
	
	String export_error;
	Error err = OK;
	if (!export_defer.preset.is_empty() && !EditorFileSystem::get_singleton()->is_scanning()) {
		String preset_name = export_defer.preset;
		
		
		export_defer.preset = "";
		Ref<EditorExportPreset> export_preset;
		for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) {
			export_preset = EditorExport::get_singleton()->get_export_preset(i);
			if (export_preset->get_name() == preset_name) {
				break;
			}
			export_preset.unref();