### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


channels.push_back(t);
			}
			if (track.rotation_track.times.size()) {
				Dictionary t;
				t["sampler"] = samplers.size();
				Dictionary s;
				s["interpolation"] = interpolation_to_string(track.rotation_track.interpolation);
				Vector<real_t> times = Variant(track.rotation_track.times);
				s["input"] = _encode_accessor_as_floats(p_state, times, false);
				Vector<Quaternion> values = track.rotation_track.values;
				s["output"] = _encode_accessor_as_quaternions(p_state, values, false);
				samplers.push_back(s);
				Dictionary target;
				target["path"] = "rotation";
				target["node"] = track_i.key;
				t["target"] = target;
				channels.push_back(t);
			}
			if (track.scale_track.times.size()) {
				Dictionary t;
				t["sampler"] = samplers.size();
				Dictionary s;
				s["interpolation"] = interpolation_to_string(track.scale_track.interpolation);
				Vector<real_t> times = Variant(track.scale_track.times);
				s["input"] = _encode_accessor_as_floats(p_state, times, false);
				Vector<Vector3> values = Variant(track.scale_track.values);
				s["output"] = _encode_accessor_as_vec3(p_state, values, false);
				samplers.push_back(s);
				Dictionary target;
				target["path"] = "scale";