### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
selected->set_collapsed(false);
				}
				selected = tree->get_next_selected(selected);
			}
			
			for (int i = 0; i < p_selected.size(); i++) {
				_select_file(p_selected[i]);
			}
		} break;
		case FILE_INHERIT: {
			
			if (p_selected.size() == 1) {
				emit_signal(SNAME("inherit"), p_selected[0]);
			}
		} break;
		case FILE_MAIN_SCENE: {
			
			if (p_selected.size() == 1) {
				ProjectSettings::get_singleton()->set("application/run/main_scene", p_selected[0]);
				ProjectSettings::get_singleton()->save();
				_update_tree(_compute_uncollapsed_paths());
				_update_file_list(true);
			}
		} break;
		case FILE_INSTANTIATE: {
			
			Vector<String> paths;
			for (int i = 0; i < p_selected.size(); i++) {
				String fpath = p_selected[i];
				if (EditorFileSystem::get_singleton()->get_file_type(fpath) == "PackedScene") {