### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 22H2, Compatibility, GeForce GTX 550 Ti

### Issue description

Text is unreadable because they are overlapping, when choosing: `Make Sub-Resources Unique`
and a window opens with the title: `Please Confirm...`

![Godot_v4 0-beta10_win64_AGUf5VA2N9](https://user-images.githubusercontent.com/13420573/211038230-2e626a08-f1b1-43ee-8ba5-df19f7a69626.png)


### Steps to reproduce

- start godot
- in the Scene panel, click on `2D Scene`
- in the Inspector, near the top right
- click on the icon with a screwdriver and a wrench
it's mouse over tooltip says: `Manage object properties.`
- click on the bottom choice: `Make Sub-Resources Unique`
A window opens with the title: `Please Confirm...`

### Expected
The first line of text should be readable.


### Observed
The first line is unreadable, two or more texts are overlapping.

### Minimal reproduction project

N/A
}
void InspectorDock::update(Object *p_object) {
	EditorSelectionHistory *editor_history = EditorNode::get_singleton()->get_editor_selection_history();
	backward_button->set_disabled(editor_history->is_at_beginning());
	forward_button->set_disabled(editor_history->is_at_end());
	history_menu->set_disabled(true);
	if (editor_history->get_history_len() > 0) {
		history_menu->set_disabled(false);
	}
	editor_path->update_path();
	current = p_object;
	const bool is_object = p_object != nullptr;
	const bool is_resource = is_object && p_object->is_class("Resource");
	const bool is_text_file = is_object && p_object->is_class("TextFile");
	const bool is_node = is_object && p_object->is_class("Node");
	object_menu->set_disabled(!is_object || is_text_file);
	search->set_editable(is_object && !is_text_file);
	resource_save_button->set_disabled(!is_resource || is_text_file);
	open_docs_button->set_disabled(is_text_file || (!is_resource && !is_node));
	PopupMenu *resource_extra_popup = resource_extra_button->get_popup();
	resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_COPY), !is_resource || is_text_file);
	resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_MAKE_BUILT_IN), !is_resource || is_text_file);
	if (!is_object || is_text_file) {
		info->hide();