### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
void _paginator_page_changed(int p_page);
	void _rmb_popup_id_pressed(int p_id);
	void _control_dropping_draw();
	void _vbox_visibility_changed();
	void _panel_draw(int p_index);
	void _panel_gui_input(Ref<InputEvent> p_event, int p_index);
	void _move_element(int p_element_index, int p_to_pos);
	void _clear_array();
	void _resize_array(int p_size);
	Array _extract_properties_as_array(const List<PropertyInfo> &p_list);
	int _drop_position() const;
	void _new_size_spin_box_value_changed(float p_value);
	void _new_size_spin_box_text_submitted(String p_text);
	void _resize_dialog_confirmed();
	void _update_elements_visibility();
	void _setup();
	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
	void _remove_item(int p_index);
protected:
	void _notification(int p_what);
	static void _bind_methods();
public:
	void setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "");
	void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "", const String &p_swap_method = "");
	VBoxContainer *get_vbox(int p_index);
	EditorInspectorArray(bool p_read_only);
};
class EditorPaginator : public HBoxContainer {