### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
Ref<CompressedTextureLayered> ct;
	if (p_path.get_extension().to_lower() == "ctexarray") {
		Ref<CompressedTexture2DArray> c;
		c.instantiate();
		ct = c;
	} else if (p_path.get_extension().to_lower() == "ccube") {
		Ref<CompressedCubemap> c;
		c.instantiate();
		ct = c;
	} else if (p_path.get_extension().to_lower() == "ccubearray") {
		Ref<CompressedCubemapArray> c;
		c.instantiate();
		ct = c;
	} else {
		if (r_error) {
			*r_error = ERR_FILE_UNRECOGNIZED;
		}
		return Ref<Resource>();
	}
	Error err = ct->load(p_path);
	if (r_error) {
		*r_error = err;
	}
	if (err != OK) {
		return Ref<Resource>();
	}
	return ct;
}
void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {