### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

tile_map->draw_cells_outline(p_overlay, tile_map_selection, selection_color, xform);
		}
	}
	
	if ((tiles_bottom_panel->is_visible_in_tree() || patterns_bottom_panel->is_visible_in_tree()) && has_mouse) { 
		HashMap<Vector2i, TileMapCell> preview;
		Rect2i drawn_grid_rect;
		if (drag_type == DRAG_TYPE_PICK) {
			
			Rect2i rect = Rect2i(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos) - tile_map->local_to_map(drag_start_mouse_pos)).abs();
			rect.size += Vector2i(1, 1);
			for (int x = rect.position.x; x < rect.get_end().x; x++) {
				for (int y = rect.position.y; y < rect.get_end().y; y++) {
					Vector2i coords = Vector2i(x, y);
					if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) {
						Transform2D tile_xform;
						tile_xform.set_origin(tile_map->map_to_local(coords));
						tile_xform.set_scale(tile_shape_size);
						tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0), false);
					}
				}
			}
		} else if (drag_type == DRAG_TYPE_SELECT) {
			
			Rect2i rect = Rect2i(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos) - tile_map->local_to_map(drag_start_mouse_pos)).abs();
			rect.size += Vector2i(1, 1);
			RBSet<Vector2i> to_draw;
			for (int x = rect.position.x; x < rect.get_end().x; x++) {
				for (int y = rect.position.y; y < rect.get_end().y; y++) {
					Vector2i coords = Vector2i(x, y);