### Godot version

4.0rc1 gl_compatibility only.

### System information

Windows 10, Nvidia 527.56 RTX3090, gl_compatibility
OpenGL API 3.3.0 NVIDIA 527.56 - Compatibility

### Issue description

Assigning a `CanvasItemMatrial` with `blend_mode = BLEND_MODE_SUB` in opengl causes the entire editor to turn black and break, even if later unassigned.

In case it matters, I'm using Single Window Mode in the editor.

### Steps to reproduce

1. Open the attached Project. Make sure it is using **Compatibility** on the top right.
2. On the root "Level" node, click the `Use Standard` checkbox which runs the tool script (it actually sets a CanvasItemMaterial, not standard. the checkbox was badly named). The editor turns black.
3. Without moving the mouse, click again to toggle this material off and return to a ShaderMaterial. The editor is still black / broken.
4. Press Ctrl-S to save the scene so you aren't bombarded with an invisible save dialog.
5. Close the editor.

If you edit the script and try other blend_mode values, this issue does not happen.

### Minimal reproduction project

[black_screen_test.zip](https://github.com/godotengine/godot/files/10689627/black_screen_test.zip)

state.instance_data_array[r_index].src_rect[j] = 0;
					state.instance_data_array[r_index].dst_rect[j] = 0;
					state.instance_data_array[r_index].ninepatch_margins[j] = 0;
				}
				_add_to_batch(r_index, r_batch_broken);
			} break;
			case Item::Command::TYPE_TRANSFORM: {
				const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
				draw_transform = transform->xform;
			} break;
			case Item::Command::TYPE_CLIP_IGNORE: {
				const Item::CommandClipIgnore *ci = static_cast<const Item::CommandClipIgnore *>(c);
				if (current_clip) {
					if (ci->ignore != reclip) {
						_new_batch(r_batch_broken);
						if (ci->ignore) {
							state.canvas_instance_batches[state.current_batch_index].clip = nullptr;
							reclip = true;
						} else {
							state.canvas_instance_batches[state.current_batch_index].clip = current_clip;
							reclip = false;
						}
					}
				}
			} break;
			case Item::Command::TYPE_ANIMATION_SLICE: {
				const Item::CommandAnimationSlice *as = static_cast<const Item::CommandAnimationSlice *>(c);
				double current_time = RSG::rasterizer->get_total_time();
				double local_time = Math::fposmod(current_time - as->offset, as->animation_length);
				skipping = !(local_time >= as->slice_begin && local_time < as->slice_end);