### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
FreeLibrary(Shcore);
			}
			Shcore = (HMODULE)INVALID_HANDLE_VALUE;
		}
	}
	UINT x = 0, y = 0;
	if (hmon && (Shcore != (HMODULE)INVALID_HANDLE_VALUE)) {
		HRESULT hr = getDPIForMonitor(hmon, dpiType , &x, &y);
		if (SUCCEEDED(hr) && (x > 0) && (y > 0)) {
			dpiX = (int)x;
			dpiY = (int)y;
		}
	} else {
		static int overallX = 0, overallY = 0;
		if (overallX <= 0 || overallY <= 0) {
			HDC hdc = GetDC(nullptr);
			if (hdc) {
				overallX = GetDeviceCaps(hdc, LOGPIXELSX);
				overallY = GetDeviceCaps(hdc, LOGPIXELSY);
				ReleaseDC(nullptr, hdc);
			}
		}
		if (overallX > 0 && overallY > 0) {
			dpiX = overallX;
			dpiY = overallY;
		}
	}
	return (dpiX + dpiY) / 2;
}
static BOOL CALLBACK _MonitorEnumProcDpi(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {