### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
switch (tool_menu->get_item_id(p_idx)) {
		case TOOLS_ORPHAN_RESOURCES: {
			orphan_resources->show();
		} break;
		case TOOLS_CUSTOM: {
			if (tool_menu->get_item_submenu(p_idx) == "") {
				Callable callback = tool_menu->get_item_metadata(p_idx);
				Callable::CallError ce;
				Variant result;
				callback.callp(nullptr, 0, result, ce);
				if (ce.error != Callable::CallError::CALL_OK) {
					String err = Variant::get_callable_error_text(callback, nullptr, 0, ce);
					ERR_PRINT("Error calling function from tool menu: " + err);
				}
			} 
		} break;
	}
}
void EditorNode::_export_as_menu_option(int p_idx) {