### Godot version

4.0 beta 13 (official)

### System information

Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan

### Issue description

 Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.

### Steps to reproduce

Set up scene with Area3d and RigidBody3d so that the RigidBody will fall into the Area3D.
Connect a script with the _on_body_entered signal.

Compare outcome when Area3D is unscaled and scaled. The Area should be a lot bigger than the RigidBody.
I used a Sphere Collision for the RigidBody and Box for the Area.

(see minimal reproduction project)

### Minimal reproduction project

[area3d_test.zip](https://github.com/godotengine/godot/files/10448954/area3d_test.zip)

for (int j = 0; j < 3; j++) {
			Vector3 axis = p_transform_a.basis.get_column(i).cross(p_transform_b.basis.get_column(j));
			if (Math::is_zero_approx(axis.length_squared())) {
				continue;
			}
			axis.normalize();
			if (!separator.test_axis(axis)) {
				return;
			}
		}
	}
	if (withMargin) {
		
		
		Vector3 ab_vec = p_transform_b.origin - p_transform_a.origin;
		Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec);
		Vector3 support_a = p_transform_a.xform(Vector3(
				(cnormal_a.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
				(cnormal_a.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
				(cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
		Vector3 cnormal_b = p_transform_b.basis.xform_inv(-ab_vec);
		Vector3 support_b = p_transform_b.xform(Vector3(
				(cnormal_b.x < 0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
				(cnormal_b.y < 0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
				(cnormal_b.z < 0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z));
		Vector3 axis_ab = (support_a - support_b);
		if (!separator.test_axis(axis_ab.normalized())) {
			return;
		}