### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
_find_built_in_variants(r_result, true);
	List<StringName> native_types;
	ClassDB::get_class_list(&native_types);
	for (const StringName &E : native_types) {
		if (ClassDB::is_class_exposed(E) && !Engine::get_singleton()->has_singleton(E)) {
			ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_CLASS);
			r_result.insert(option.display, option);
		}
	}
	if (p_context.current_class) {
		if (!p_inherit_only && p_context.current_class->base_type.is_set()) {
			
			List<StringName> enums;
			ClassDB::get_enum_list(p_context.current_class->base_type.native_type, &enums);
			for (const StringName &E : enums) {
				ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_ENUM);
				r_result.insert(option.display, option);
			}
		}
		
		const GDScriptParser::ClassNode *current = p_context.current_class;
		while (current) {
			for (int i = 0; i < current->members.size(); i++) {