### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
#ifndef FILESYSTEM_DOCK_H
#define FILESYSTEM_DOCK_H
#include "editor/create_dialog.h"
#include "editor/dependency_editor.h"
#include "editor/editor_dir_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/script_create_dialog.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
class SceneCreateDialog;
class ShaderCreateDialog;
class FileSystemDock : public VBoxContainer {
	GDCLASS(FileSystemDock, VBoxContainer);
public:
	enum FileListDisplayMode {
		FILE_LIST_DISPLAY_THUMBNAILS,
		FILE_LIST_DISPLAY_LIST
	};
	enum DisplayMode {