### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

int a = 0;
	int b = 1;
	while (sections_to_unfold[a].size()) {
		for (EditorInspectorSection *E : sections_to_unfold[a]) {
			E->unfold();
			Node *n = E->get_parent();
			while (n) {
				if (Object::cast_to<EditorInspector>(n)) {
					break;
				}
				if (Object::cast_to<EditorInspectorSection>(n) && !sections_to_unfold[a].has((EditorInspectorSection *)n)) {
					sections_to_unfold[b].insert((EditorInspectorSection *)n);
				}
				n = n->get_parent();
			}
		}
		sections_to_unfold[a].clear();
		SWAP(a, b);
	}
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		for (EditorProperty *E : F.value) {
			E->expand_revertable();
		}
	}
}
void EditorInspector::set_scroll_offset(int p_offset) {
	set_v_scroll(p_offset);
}
int EditorInspector::get_scroll_offset() const {