### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

EditorPropertyMultilineText *editor = memnew(EditorPropertyMultilineText);
				return editor;
			} else if (p_hint == PROPERTY_HINT_EXPRESSION) {
				EditorPropertyMultilineText *editor = memnew(EditorPropertyMultilineText(true));
				return editor;
			} else if (p_hint == PROPERTY_HINT_TYPE_STRING) {
				EditorPropertyClassName *editor = memnew(EditorPropertyClassName);
				editor->setup("Object", p_hint_text);
				return editor;
			} else if (p_hint == PROPERTY_HINT_LOCALE_ID) {
				EditorPropertyLocale *editor = memnew(EditorPropertyLocale);
				editor->setup(p_hint_text);
				return editor;
			} else if (p_hint == PROPERTY_HINT_DIR || p_hint == PROPERTY_HINT_FILE || p_hint == PROPERTY_HINT_SAVE_FILE || p_hint == PROPERTY_HINT_GLOBAL_SAVE_FILE || p_hint == PROPERTY_HINT_GLOBAL_DIR || p_hint == PROPERTY_HINT_GLOBAL_FILE) {
				Vector<String> extensions = p_hint_text.split(",");
				bool global = p_hint == PROPERTY_HINT_GLOBAL_DIR || p_hint == PROPERTY_HINT_GLOBAL_FILE || p_hint == PROPERTY_HINT_GLOBAL_SAVE_FILE;
				bool folder = p_hint == PROPERTY_HINT_DIR || p_hint == PROPERTY_HINT_GLOBAL_DIR;
				bool save = p_hint == PROPERTY_HINT_SAVE_FILE || p_hint == PROPERTY_HINT_GLOBAL_SAVE_FILE;
				EditorPropertyPath *editor = memnew(EditorPropertyPath);
				editor->setup(extensions, folder, global);
				if (save) {
					editor->set_save_mode();
				}
				return editor;
			} else if (p_hint == PROPERTY_HINT_METHOD_OF_VARIANT_TYPE ||
					p_hint == PROPERTY_HINT_METHOD_OF_BASE_TYPE ||
					p_hint == PROPERTY_HINT_METHOD_OF_INSTANCE ||
					p_hint == PROPERTY_HINT_METHOD_OF_SCRIPT ||
					p_hint == PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE ||
					p_hint == PROPERTY_HINT_PROPERTY_OF_BASE_TYPE ||