### Godot version

4.0.beta15

### System information

windows 10, nvidia graphics, opengl backend

### Issue description

When using a TileSetAtlasSource on a TileSet with dimensions greater than 799x799 and selecting the Tiles tab in the TileSet editor, all tabs in the right editor panel disappear.

This is likely a regression of https://github.com/godotengine/godot/issues/67942

### Steps to reproduce

see attached video:

https://user-images.githubusercontent.com/5783414/215139823-f78e94c5-5199-452e-b601-76ec0f680748.mp4


### Minimal reproduction project

[LikelyRegressionOf67942.zip](https://github.com/godotengine/godot/files/10520933/LikelyRegressionOf67942.zip)

GLES3::Config *config = GLES3::Config::get_singleton();
	CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
	ERR_FAIL_COND(!cl->shadow.enabled);
	_update_shadow_atlas();
	Vector2 light_dir = p_light_xform.columns[1].normalized();
	Vector2 center = p_clip_rect.get_center();
	float to_edge_distance = ABS(light_dir.dot(p_clip_rect.get_support(light_dir)) - light_dir.dot(center));
	Vector2 from_pos = center - light_dir * (to_edge_distance + p_cull_distance);
	float distance = to_edge_distance * 2.0 + p_cull_distance;
	float half_size = p_clip_rect.size.length() * 0.5; 
	cl->shadow.z_far = distance;
	cl->shadow.y_offset = float(p_shadow_index * 2 + 1) / float(data.max_lights_per_render * 2);
	Transform2D to_light_xform;
	to_light_xform[2] = from_pos;
	to_light_xform[1] = light_dir;
	to_light_xform[0] = -light_dir.orthogonal();
	to_light_xform.invert();
	glBindFramebuffer(GL_FRAMEBUFFER, state.shadow_fb);
	glViewport(0, p_shadow_index * 2, state.shadow_texture_size, 2);
	glDepthMask(GL_TRUE);