### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

DictionaryNode *dictionary = alloc_node<DictionaryNode>();
	bool decided_style = false;
	if (!check(GDScriptTokenizer::Token::BRACE_CLOSE)) {
		do {
			if (check(GDScriptTokenizer::Token::BRACE_CLOSE)) {
				
				break;
			}
			
			ExpressionNode *key = parse_expression(false, true); 
			if (key == nullptr) {
				push_error(R"(Expected expression as dictionary key.)");
			}
			if (!decided_style) {
				switch (current.type) {
					case GDScriptTokenizer::Token::COLON:
						dictionary->style = DictionaryNode::PYTHON_DICT;
						break;
					case GDScriptTokenizer::Token::EQUAL:
						dictionary->style = DictionaryNode::LUA_TABLE;
						break;
					default:
						push_error(R"(Expected ":" or "=" after dictionary key.)");