### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

for (int i = 0; i < p_state->nodes.size(); i++) {
		Ref<GLTFNode> n = p_state->nodes[i];
		
		if (n->skeleton >= 0) {
			continue;
		}
		if (n->get_name().is_empty()) {
			if (n->mesh >= 0) {
				n->set_name(_gen_unique_name(p_state, "Mesh"));
			} else if (n->camera >= 0) {
				n->set_name(_gen_unique_name(p_state, "Camera3D"));
			} else {
				n->set_name(_gen_unique_name(p_state, "Node"));
			}
		}
		n->set_name(_gen_unique_name(p_state, n->get_name()));
	}
}
BoneAttachment3D *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> p_state, Skeleton3D *p_skeleton, const GLTFNodeIndex p_node_index, const GLTFNodeIndex p_bone_index) {