### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

last_color = picker->get_pick_color();
}
void EditorPropertyColor::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			picker->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
		} break;
	}
}
void EditorPropertyColor::update_property() {
	picker->set_pick_color(get_edited_object()->get(get_edited_property()));
	const Color color = picker->get_pick_color();
	
	if (picker->is_editing_alpha()) {
		picker->set_tooltip_text(vformat(
				"R: %s\nG: %s\nB: %s\nA: %s",
				rtos(color.r).pad_decimals(2),
				rtos(color.g).pad_decimals(2),
				rtos(color.b).pad_decimals(2),
				rtos(color.a).pad_decimals(2)));
	} else {
		picker->set_tooltip_text(vformat(
				"R: %s\nG: %s\nB: %s",
				rtos(color.r).pad_decimals(2),
				rtos(color.g).pad_decimals(2),
				rtos(color.b).pad_decimals(2)));
	}
}
void EditorPropertyColor::setup(bool p_show_alpha) {