### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
}
					r_arghint = _make_arguments_hint(info, p_argidx);
				}
				if (p_argidx == 0 && ClassDB::is_parent_class(class_name, SNAME("Node")) && (p_method == SNAME("get_node") || p_method == SNAME("has_node"))) {
					
					List<PropertyInfo> props;
					ProjectSettings::get_singleton()->get_property_list(&props);
					for (const PropertyInfo &E : props) {
						String s = E.name;
						if (!s.begins_with("autoload/")) {
							continue;
						}
						String name = s.get_slice("/", 1);
						ScriptLanguage::CodeCompletionOption option("/root/" + name, ScriptLanguage::CODE_COMPLETION_KIND_NODE_PATH);
						option.insert_text = option.display.quote(quote_style);
						r_result.insert(option.display, option);
					}
				}
				if (p_argidx == 0 && method_args > 0 && ClassDB::is_parent_class(class_name, SNAME("InputEvent")) && p_method.operator String().contains("action")) {
					
					List<PropertyInfo> props;
					ProjectSettings::get_singleton()->get_property_list(&props);
					for (const PropertyInfo &E : props) {
						String s = E.name;
						if (!s.begins_with("input/")) {
							continue;
						}
						String name = s.get_slice("/", 1);
						ScriptLanguage::CodeCompletionOption option(name, ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT);
						option.insert_text = option.display.quote(quote_style);