### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
if (files_item_idx != -1) {
					files->select(files_item_idx);
				}
			}
		}
	}
	if (key.is_valid() && key->is_pressed() && !key->is_echo()) {
		if (ED_IS_SHORTCUT("filesystem_dock/duplicate", p_event)) {
			_tree_rmb_option(FILE_DUPLICATE);
		} else if (ED_IS_SHORTCUT("filesystem_dock/copy_path", p_event)) {
			_tree_rmb_option(FILE_COPY_PATH);
		} else if (ED_IS_SHORTCUT("filesystem_dock/copy_uid", p_event)) {
			_tree_rmb_option(FILE_COPY_UID);
		} else if (ED_IS_SHORTCUT("filesystem_dock/delete", p_event)) {
			_tree_rmb_option(FILE_REMOVE);
		} else if (ED_IS_SHORTCUT("filesystem_dock/rename", p_event)) {
			_tree_rmb_option(FILE_RENAME);
		} else if (ED_IS_SHORTCUT("filesystem_dock/show_in_explorer", p_event)) {
			_tree_rmb_option(FILE_SHOW_IN_EXPLORER);
		} else if (ED_IS_SHORTCUT("filesystem_dock/open_in_external_program", p_event)) {
			_tree_rmb_option(FILE_OPEN_EXTERNAL);
		} else if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
			focus_on_filter();
		} else {
			return;
		}
		accept_event();
	}
}
void FileSystemDock::_file_list_gui_input(Ref<InputEvent> p_event) {