### Godot version

master (95ce236b7d6a70a06ecc13fb08d48da90ed98430)

### System information

Windows 11, Vulkan Mobile, NVidia RTX 3070 TI

### Issue description

Gdscript is now crashing when a default argument of type array occurs:

```gdscript
func _ready():
	# This works
	test([1, 1, 1])
        
	# This crashes
	test()
	
func test(array := [1, 2, 3]):
	print("array is ", array)
```

### Steps to reproduce

The code snippet above is enough to produce the issue. Bisecting the repository indicates the issue was introduced by https://github.com/godotengine/godot/commit/a1d06749f18c3f47c6443ece2ec625d8ee5f1761.


### Minimal reproduction project

[DefaultArrayCrash.zip](https://github.com/godotengine/godot/files/10357164/DefaultArrayCrash.zip)

r_error = ERR_COMPILATION_FAILED;
							return GDScriptCodeGenerator::Address();
						}
					} else {
						r_error = ERR_COMPILATION_FAILED;
						return GDScriptCodeGenerator::Address();
					}
				}
			}
			for (int i = 0; i < arguments.size(); i++) {
				if (arguments[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					gen->pop_temporary();
				}
			}
			return result;
		} break;
		case GDScriptParser::Node::GET_NODE: {
			const GDScriptParser::GetNodeNode *get_node = static_cast<const GDScriptParser::GetNodeNode *>(p_expression);
			Vector<GDScriptCodeGenerator::Address> args;
			args.push_back(codegen.add_constant(NodePath(get_node->full_path)));
			GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(get_node->get_datatype(), codegen.script));
			MethodBind *get_node_method = ClassDB::get_method("Node", "get_node");
			gen->write_call_ptrcall(result, GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), get_node_method, args);
			return result;
		} break;
		case GDScriptParser::Node::PRELOAD: {
			const GDScriptParser::PreloadNode *preload = static_cast<const GDScriptParser::PreloadNode *>(p_expression);
			
			return codegen.add_constant(preload->resource);
		} break;