### Godot version

4.0 beta 10

### System information

Mac M1, MacOS Ventura 13.0.1

### Issue description

This has been happening with all the 4.0 betas, and it's only happening on the Mac. When I start Godot and am presented with the Project Manager, the UI text is always black. Even on the "about" box.

![Screenshot 2022-12-28 at 2 49 46 PM](https://user-images.githubusercontent.com/786744/209870865-222a47c6-c19d-4be5-bee5-6a3b5191d9c9.png)

If I open a project, the text color is shown correctly. Note that the "about" box text is also fixed.

![Screenshot 2022-12-28 at 2 50 24 PM](https://user-images.githubusercontent.com/786744/209871082-5a48c7d6-2396-42f1-b509-2077ec3be617.png)

If, at this point, I tell Godot to return to the Project Manager, the black text reappears.

### Steps to reproduce

It's just doing this from a cold start, so there aren't any steps.

### Minimal reproduction project

N/A
PolygonBuffers pb;
	glGenBuffers(1, &pb.vertex_buffer);
	glGenVertexArrays(1, &pb.vertex_array);
	glBindVertexArray(pb.vertex_array);
	pb.count = vertex_count;
	pb.index_buffer = 0;
	uint32_t buffer_size = stride * p_points.size();
	Vector<uint8_t> polygon_buffer;
	polygon_buffer.resize(buffer_size * sizeof(float));
	{
		glBindBuffer(GL_ARRAY_BUFFER, pb.vertex_buffer);
		uint8_t *r = polygon_buffer.ptrw();
		float *fptr = reinterpret_cast<float *>(r);
		uint32_t *uptr = (uint32_t *)r;
		uint32_t base_offset = 0;
		{
			
			glEnableVertexAttribArray(RS::ARRAY_VERTEX);
			glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), nullptr);
			const Vector2 *points_ptr = p_points.ptr();
			for (uint32_t i = 0; i < vertex_count; i++) {
				fptr[base_offset + i * stride + 0] = points_ptr[i].x;
				fptr[base_offset + i * stride + 1] = points_ptr[i].y;
			}
			base_offset += 2;
		}
		
		if ((uint32_t)p_colors.size() == vertex_count) {
			glEnableVertexAttribArray(RS::ARRAY_COLOR);
			glVertexAttribPointer(RS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(base_offset * sizeof(float)));