### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

EditorPropertyDictionary *editor = memnew(EditorPropertyDictionary);
				return editor;
			}
		} break;
		case Variant::ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::ARRAY, p_hint_text);
			return editor;
		} break;
		case Variant::PACKED_BYTE_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_BYTE_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_INT32_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_INT32_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_INT64_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_INT64_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_FLOAT32_ARRAY: {
			EditorPropertyArray *editor = memnew(EditorPropertyArray);
			editor->setup(Variant::PACKED_FLOAT32_ARRAY);
			return editor;
		} break;
		case Variant::PACKED_FLOAT64_ARRAY: {