### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

if (use_editor) {
					
					
					sub_inspector->set_keying(false);
					_open_editor_pressed();
					if (is_inside_tree()) {
						get_tree()->call_deferred(SNAME("call_group"), "_editor_resource_properties", "_fold_other_editors", this);
					}
					opened_editor = true;
				}
				_update_property_bg();
			}
			if (res.ptr() != sub_inspector->get_edited_object()) {
				sub_inspector->edit(res.ptr());
			}
		} else {
			if (sub_inspector) {
				set_bottom_editor(nullptr);
				memdelete(sub_inspector_vbox);
				sub_inspector = nullptr;
				sub_inspector_vbox = nullptr;
				if (opened_editor) {
					EditorNode::get_singleton()->hide_top_editors();
					opened_editor = false;
				}
				_update_property_bg();
			}
		}
	}
	resource_picker->set_edited_resource(res);