### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
if (!_validate_no_foreign()) {
		return;
	}
	List<Node *> selection = editor_selection->get_selected_node_list();
	if (selection.is_empty()) {
		return; 
	}
	Node *to_node = get_node(p_to);
	if (!to_node) {
		return;
	}
	Vector<Node *> nodes;
	for (Node *E : selection) {
		nodes.push_back(E);
	}
	int to_pos = -1;
	_normalize_drop(to_node, to_pos, p_type);
	_do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(Key::SHIFT));
}
void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {