### Godot version

eaf306e0b

### System information

ArchLinux x11

### Issue description

Creating points on a path3d doesnt work.

### Steps to reproduce

- Create path3d
- Create a new curve resource
- Click the add point button
- Click anywhere
- No points!

### Minimal reproduction project

‮
stop_button->set_disabled(false);
	_playing_edited = p_current;
}
void EditorNode::_run_native(const Ref<EditorExportPreset> &p_preset) {
	bool autosave = EDITOR_GET("run/auto_save/save_before_running");
	if (autosave) {
		_menu_option_confirm(FILE_SAVE_ALL_SCENES, false);
	}
	if (run_native->is_deploy_debug_remote_enabled()) {
		_menu_option_confirm(RUN_STOP, true);
		if (!call_build()) {
			return; 
		}
		EditorDebuggerNode::get_singleton()->start(p_preset->get_platform()->get_debug_protocol());
		emit_signal(SNAME("play_pressed"));
		editor_run.run_native_notify();
	}
}
void EditorNode::_reset_play_buttons() {
	play_button->set_pressed(false);
	play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
	play_button->set_tooltip_text(TTR("Play the project."));
	play_scene_button->set_pressed(false);
	play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons")));
	play_scene_button->set_tooltip_text(TTR("Play the edited scene."));
	play_custom_scene_button->set_pressed(false);
	play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons")));
	play_custom_scene_button->set_tooltip_text(TTR("Play a custom scene."));
}
void EditorNode::_android_build_source_selected(const String &p_file) {