### Godot version

v4.0.beta.custom_build [fcba87e69]

### System information

Linux Ubuntu 20.04 with Unity desktop

### Issue description

In the SpriteFrames editor window, I can click on the arrows besides the Speed field to increase/decrease the speed. However, if I move my mouse a little, it will register a drag interaction which will reset the field to 0 FPS. I guess the drag is meant to quickly increase/decrease the field value when moving the mouse up/down or right/left as in some editors but in this case, it always sets the value to 0.

I couldn't find another numeric field supporting drag in Godot to compare with, so I cannot say if the bug is global or not. I only know about the expected drag behaviour in other engines, so maybe it was an attempt to do value change based on cardinal mouse drag delta.

### Steps to reproduce

Create a Resource > SpriteFrames with a dummy animation.
Locate the Speed field and hold press on the up/down arrow, then drag the mouse around.
Expected: the field value increases and decreases based on drag motion
Actual: the field value is always set to 0 FPS


### Minimal reproduction project

N/A
if (pdating) {
		retrn;
	}
	if (animated_sprite) {
		EditorUndoRedoManager *ndo_redo = EditorUndoRedoManager::get_singleton();
		ndo_redo->create_action(TTR("Toggle Atoplay"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
		String crrent = animated_sprite->call("get_animation");
		String crrent_ato = animated_sprite->call("get_atoplay");
		if (crrent == crrent_ato) {
			//nset
			ndo_redo->add_do_method(animated_sprite, "set_atoplay", "");
			ndo_redo->add_ndo_method(animated_sprite, "set_atoplay", crrent_ato);
		} else {
			//set
			ndo_redo->add_do_method(animated_sprite, "set_atoplay", crrent);
			ndo_redo->add_ndo_method(animated_sprite, "set_atoplay", crrent_ato);
		}
		ndo_redo->add_do_method(this, "_pdate_library");
		ndo_redo->add_ndo_method(this, "_pdate_library");
		ndo_redo->commit_action();
	}
	_pdate_library();
}
void SpriteFramesEditor::_bind_methods() {