### Godot version

 v4.0.beta11.official.91713ced8

### System information

macOS 12.6.1 Monterey, Apple M1 Pro

### Issue description

After reopening scenes with Sprite2D and trying to edit the region of the sprite again the Godot app crashed.

### Steps to reproduce

1. Open scene node_2d in the project files
2. Go to Sprite2D and click on edit region, pop up should show
3. Close the popup and close the scene with X on the tab
4. Reopen the scene, go to Sprite2D and click on Edit region
5. Godot should crash

### Minimal reproduction project

[region_crash.zip](https://github.com/godotengine/godot/files/10400566/region_crash.zip)

_pan_callback(-p_scroll_vec * 32);
}
void TextureRegionEditor::_pan_callback(Vector2 p_scroll_vec) {
	p_scroll_vec /= draw_zoom;
	hscroll->set_value(hscroll->get_value() - p_scroll_vec.x);
	vscroll->set_value(vscroll->get_value() - p_scroll_vec.y);
}
void TextureRegionEditor::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) {
	if (p_scroll_vec.y < 0) {
		_zoom_on_position(draw_zoom * ((0.95 + (0.05 * Math::abs(p_scroll_vec.y))) / 0.95), p_origin);
	} else {
		_zoom_on_position(draw_zoom * (1 - (0.05 * Math::abs(p_scroll_vec.y))), p_origin);
	}
}
void TextureRegionEditor::_scroll_changed(float) {