### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

if (!can_break) {
		push_error(R"(Cannot use "break" outside of a loop.)");
	}
	BreakNode *break_node = alloc_node<BreakNode>();
	complete_extents(break_node);
	end_statement(R"("break")");
	return break_node;
}
GDScriptParser::ContinueNode *GDScriptParser::parse_continue() {
	if (!can_continue) {
		push_error(R"(Cannot use "continue" outside of a loop.)");
	}
	current_suite->has_continue = true;
	ContinueNode *cont = alloc_node<ContinueNode>();
	complete_extents(cont);
	end_statement(R"("continue")");
	return cont;
}
GDScriptParser::ForNode *GDScriptParser::parse_for() {