### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

switch (p_component_type) {
		case COMPONENT_TYPE_BYTE:
		case COMPONENT_TYPE_UNSIGNED_BYTE:
			return 1;
			break;
		case COMPONENT_TYPE_SHORT:
		case COMPONENT_TYPE_UNSIGNED_SHORT:
			return 2;
			break;
		case COMPONENT_TYPE_INT:
		case COMPONENT_TYPE_FLOAT:
			return 4;
			break;
		default: {
			ERR_FAIL_V(0);
		}
	}
	return 0;
}
Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {