### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
}
				
				xi.relative_motion.x = 0;
				xi.relative_motion.y = 0;
				if (mouse_mode == MOUSE_MODE_CAPTURED) {
					pos = Point2i(windows[focused_window_id].size.width / 2, windows[focused_window_id].size.height / 2);
				}
				Ref<InputEventMouseMotion> mm;
				mm.instantiate();
				mm->set_window_id(window_id);
				if (xi.pressure_supported) {
					mm->set_pressure(xi.pressure);
				} else {
					mm->set_pressure(bool(mouse_get_button_state().has_flag(MouseButtonMask::LEFT)) ? 1.0f : 0.0f);
				}
				mm->set_tilt(xi.tilt);
				mm->set_pen_inverted(xi.pen_inverted);
				_get_key_modifier_state(event.xmotion.state, mm);
				mm->set_button_mask(mouse_get_button_state());
				mm->set_position(pos);
				mm->set_global_position(pos);
				mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
				mm->set_relative(rel);
				last_mouse_pos = pos;
				
				
				
				
				if (focused) {
					Input::get_singleton()->parse_input_event(mm);