### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
String icon_path_a = "";
		String icon_path_b = "";
		Ref<Texture2D> icon_a = EditorNode::get_singleton()->get_class_icon(p_a.type);
		if (icon_a.is_valid()) {
			icon_path_a = icon_a->get_name();
		}
		Ref<Texture2D> icon_b = EditorNode::get_singleton()->get_class_icon(p_b.type);
		if (icon_b.is_valid()) {
			icon_path_b = icon_b->get_name();
		}
		return NaturalNoCaseComparator()(p_a.name.get_extension() + icon_path_a + p_a.name.get_basename(), p_b.name.get_extension() + icon_path_b + p_b.name.get_basename());
	}
};
struct FileSystemDock::FileInfoModifiedTimeComparator {
	bool operator()(const FileInfo &p_a, const FileInfo &p_b) const {