### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

if (in_lambda) {
					
					lambda_ended = true;
					has_ended_lambda = true;
				} else {
					advance();
					push_error(vformat(R"(Expected statement, found "%s" instead.)", previous.get_name()));
				}
			} else {
				end_statement("expression");
			}
			lambda_ended = lambda_ended || has_ended_lambda;
			result = expression;
#ifdef DEBUG_ENABLED
			if (expression != nullptr) {
				switch (expression->type) {
					case Node::CALL:
					case Node::ASSIGNMENT:
					case Node::AWAIT:
						
						break;
					case Node::LAMBDA:
						
						push_error("Standalone lambdas cannot be accessed. Consider assigning it to a variable.", expression);
						break;
					default:
						push_warning(expression, GDScriptWarning::STANDALONE_EXPRESSION);
				}
			}
#endif