### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

prev_time = Math::fposmod(prev_time, (double)a->get_length());
										} break;
										case Animation::LOOP_PINGPONG: {
											prev_time = Math::pingpong(prev_time, (double)a->get_length());
										} break;
										default:
											break;
									}
								}
							}
							Quaternion rot[2];
							if (!backward) {
								if (prev_time > time) {
									Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
									if (err != OK) {
										continue;
									}
									rot[0] = post__key_value(a, i, rot[0], t->object, t->bone_idx);
									a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
									rot[1] = post__key_value(a, i, rot[1], t->object, t->bone_idx);
									t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
									prev_time = 0;
								}
							} else {
								if (prev_time < time) {
									Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
									if (err != OK) {
										continue;
									}
									rot[0] = post__key_value(a, i, rot[0], t->object, t->bone_idx);