### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
}
		} break;
		case COMPRESSION_MODE_BASIS_UNIVERSAL: {
			Image::UsedChannels uc = p_image->detect_used_channels(p_normal_map ? Image::COMPRESS_SOURCE_NORMAL : Image::COMPRESS_SOURCE_GENERIC);
			Vector<uint8_t> budata = Image::basis_universal_packer(p_image, uc);
			buffer.append_array(budata);
		} break;
		case COMPRESSION_MODE_S3TC:
		case COMPRESSION_MODE_ETC2:
		case COMPRESSION_MODE_BPTC: {
			Ref<Image> copy = p_image->duplicate();
			switch (p_compression_mode) {
				case COMPRESSION_MODE_S3TC:
					copy->compress(Image::COMPRESS_S3TC);
					break;
				case COMPRESSION_MODE_ETC2:
					copy->compress(Image::COMPRESS_ETC2);
					break;
				case COMPRESSION_MODE_BPTC:
					copy->compress(Image::COMPRESS_BPTC);
					break;
				default: {
				};
			}
			buffer.append_array(copy->get_data());
		} break;
	}
	_set_data(buffer);
}
Image::Format PortableCompressedTexture2D::get_format() const {