### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

paint_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
	tilemap_tiles_tools_buttons->add_child(paint_tool_button);
	line_tool_button = memnew(Button);
	line_tool_button->set_flat(true);
	line_tool_button->set_toggle_mode(true);
	line_tool_button->set_button_group(tool_buttons_group);
	line_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/line_tool", "Line", Key::L));
	line_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
	tilemap_tiles_tools_buttons->add_child(line_tool_button);
	rect_tool_button = memnew(Button);
	rect_tool_button->set_flat(true);
	rect_tool_button->set_toggle_mode(true);
	rect_tool_button->set_button_group(tool_buttons_group);
	rect_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/rect_tool", "Rect", Key::R));
	rect_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
	tilemap_tiles_tools_buttons->add_child(rect_tool_button);
	bucket_tool_button = memnew(Button);
	bucket_tool_button->set_flat(true);
	bucket_tool_button->set_toggle_mode(true);
	bucket_tool_button->set_button_group(tool_buttons_group);
	bucket_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/bucket_tool", "Bucket", Key::B));
	bucket_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
	tilemap_tiles_tools_buttons->add_child(bucket_tool_button);
	toolbar->add_child(tilemap_tiles_tools_buttons);
	
	tools_settings = memnew(HBoxContainer);
	toolbar->add_child(tools_settings);
	tools_settings_vsep = memnew(VSeparator);
	tools_settings->add_child(tools_settings_vsep);