### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

roughness_image = img_tex->get_image();
				}
				if (roughness_image->is_compressed()) {
					roughness_image->decompress();
				}
			}
			Ref<Image> metallness_image;
			if (has_metalness) {
				height = metallic_texture->get_height();
				width = metallic_texture->get_width();
				metallness_image = metallic_texture->get_image();
				Ref<ImageTexture> img_tex = metallness_image;
				if (img_tex.is_valid()) {
					metallness_image = img_tex->get_image();
				}
				if (metallness_image->is_compressed()) {
					metallness_image->decompress();
				}
			}
			Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
			if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
				height = albedo_texture->get_height();
				width = albedo_texture->get_width();
			}
			orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8);
			if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) {
				ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
			}
			if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) {
				roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);