### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
{ "reflect", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false },
	
	{ "refract", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false },
	{ "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false },
	{ "refract", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false },
	
	{ "faceforward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
	{ "faceforward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
	{ "faceforward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
	
	{ "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
	{ "matrixCompMult", TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
	{ "matrixCompMult", TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
	
	{ "outerProduct", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
	{ "outerProduct", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
	{ "outerProduct", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
	
	{ "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
	{ "transpose", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
	{ "transpose", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
	
	{ "determinant", TYPE_FLOAT, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
	{ "determinant", TYPE_FLOAT, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
	{ "determinant", TYPE_FLOAT, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
	
	{ "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
	{ "inverse", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
	{ "inverse", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },