### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
String indent = _get_indentation();
	Vector<String> lines = p_code.split("\n");
	List<int> indent_stack;
	for (int i = 0; i < lines.size(); i++) {
		String l = lines[i];
		int tc = 0;
		for (int j = 0; j < l.length(); j++) {
			if (l[j] == ' ' || l[j] == '\t') {
				tc++;
			} else {
				break;
			}
		}
		String st = l.substr(tc, l.length()).strip_edges();
		if (st.is_empty() || st.begins_with("#")) {
			continue; 
		}
		int ilevel = 0;
		if (indent_stack.size()) {
			ilevel = indent_stack.back()->get();
		}
		if (tc > ilevel) {