### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


material->set_texture(BaseMaterial3D::TEXTURE_EMISSION, _get_texture(p_state, bct["index"], TEXTURE_TYPE_GENERIC));
				material->set_feature(BaseMaterial3D::FEATURE_EMISSION, true);
				material->set_emission(Color(0, 0, 0));
			}
		}
		if (d.has("doubleSided")) {
			const bool ds = d["doubleSided"];
			if (ds) {
				material->set_cull_mode(BaseMaterial3D::CULL_DISABLED);
			}
		}
		if (d.has("alphaMode")) {
			const String &am = d["alphaMode"];
			if (am == "BLEND") {
				material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
			} else if (am == "MASK") {
				material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR);
				if (d.has("alphaCutoff")) {
					material->set_alpha_scissor_threshold(d["alphaCutoff"]);
				} else {
					material->set_alpha_scissor_threshold(0.5f);
				}
			}
		}
		p_state->materials.push_back(material);
	}
	print_verbose("Total materials: " + itos(p_state->materials.size()));
	return OK;
}
void GLTFDocument::_set_texture_transform_uv1(const Dictionary &p_dict, Ref<BaseMaterial3D> p_material) {