### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
reduce_expression(p_binary_op->left_operand);
	if (p_binary_op->operation == GDScriptParser::BinaryOpNode::OP_TYPE_TEST && p_binary_op->right_operand && p_binary_op->right_operand->type == GDScriptParser::Node::IDENTIFIER) {
		reduce_identifier(static_cast<GDScriptParser::IdentifierNode *>(p_binary_op->right_operand), true);
	} else {
		reduce_expression(p_binary_op->right_operand);
	}
	
	GDScriptParser::DataType left_type;
	if (p_binary_op->left_operand) {
		left_type = p_binary_op->left_operand->get_datatype();
	}
	GDScriptParser::DataType right_type;
	if (p_binary_op->right_operand) {
		right_type = p_binary_op->right_operand->get_datatype();
	}
	if (!left_type.is_set() || !right_type.is_set()) {
		return;
	}
#ifdef DEBUG_ENABLED
	if (p_binary_op->variant_op == Variant::OP_DIVIDE && left_type.builtin_type == Variant::INT && right_type.builtin_type == Variant::INT) {
		parser->push_warning(p_binary_op, GDScriptWarning::INTEGER_DIVISION);
	}
#endif
	if (p_binary_op->left_operand->is_constant && p_binary_op->right_operand->is_constant) {
		p_binary_op->is_constant = true;
		if (p_binary_op->variant_op < Variant::OP_MAX) {
			bool valid = false;
			Variant::evaluate(p_binary_op->variant_op, p_binary_op->left_operand->reduced_value, p_binary_op->right_operand->reduced_value, p_binary_op->reduced_value, valid);
			if (!valid) {
				if (p_binary_op->reduced_value.get_type() == Variant::STRING) {