### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
}
			}
		}
		if (fi->uid != ResourceUID::INVALID_ID) {
			if (ResourceUID::get_singleton()->has_id(fi->uid)) {
				ResourceUID::get_singleton()->set_id(fi->uid, path);
			} else {
				ResourceUID::get_singleton()->add_id(fi->uid, path);
			}
		}
		p_dir->files.push_back(fi);
		p_progress.update(idx, total);
	}
}
void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const ScanProgress &p_progress) {
	uint64_t current_mtime = FileAccess::get_modified_time(p_dir->get_path());
	bool updated_dir = false;
	String cd = p_dir->get_path();
	if (current_mtime != p_dir->modified_time || using_fat32_or_exfat) {
		updated_dir = true;
		p_dir->modified_time = current_mtime;
		
		
		for (int i = 0; i < p_dir->files.size(); i++) {
			p_dir->files[i]->verified = false;
		}
		for (int i = 0; i < p_dir->subdirs.size(); i++) {
			p_dir->get_subdir(i)->verified = false;
		}