### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
TypedArray<ScriptEditorBase> script_editors;
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (!se) {
			continue;
		}
		script_editors.push_back(se);
	}
	return script_editors;
}
void ScriptEditor::set_scene_root_script(Ref<Script> p_script) {
	
	bool use_external_editor =
			EDITOR_GET("text_editor/external/use_external_editor") ||
			(p_script.is_valid() && p_script->get_language()->overrides_external_editor());
	use_external_editor = use_external_editor && !(p_script.is_valid() && p_script->is_built_in()); 
	const bool open_dominant = EDITOR_GET("text_editor/behavior/files/open_dominant_script_on_scene_change");
	if (open_dominant && !use_external_editor && p_script.is_valid()) {
		edit(p_script);
	}
}
bool ScriptEditor::script_goto_method(Ref<Script> p_script, const String &p_method) {