### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
selected_shader_material = p_for_material;
	attach_shader_to_selected(p_preferred_mode);
}
void SceneTreeDock::open_add_child_dialog() {
	create_dialog->set_base_type("CanvasItem");
	_tool_selected(TOOL_NEW, true);
	reset_create_dialog = true;
}
void SceneTreeDock::open_instance_child_dialog() {