### Godot version

v4.0.beta.custom_build [fcba87e69]

### System information

Linux Ubuntu 20.04 with Unity desktop

### Issue description

In the SpriteFrames editor window, I can click on the arrows besides the Speed field to increase/decrease the speed. However, if I move my mouse a little, it will register a drag interaction which will reset the field to 0 FPS. I guess the drag is meant to quickly increase/decrease the field value when moving the mouse up/down or right/left as in some editors but in this case, it always sets the value to 0.

I couldn't find another numeric field supporting drag in Godot to compare with, so I cannot say if the bug is global or not. I only know about the expected drag behaviour in other engines, so maybe it was an attempt to do value change based on cardinal mouse drag delta.

### Steps to reproduce

Create a Resource > SpriteFrames with a dummy animation.
Locate the Speed field and hold press on the up/down arrow, then drag the mouse around.
Expected: the field value increases and decreases based on drag motion
Actual: the field value is always set to 0 FPS


### Minimal reproduction project

N/A
}
	ndo_redo->add_do_method(this, "_pdate_library");
	ndo_redo->add_ndo_method(this, "_pdate_library");
	ndo_redo->commit_action();
}
Size2i SpriteFramesEditor::_get_frame_cont() const {
	retrn Size2i(split_sheet_h->get_vale(), split_sheet_v->get_vale());
}
Size2i SpriteFramesEditor::_get_frame_size() const {
	retrn Size2i(split_sheet_size_x->get_vale(), split_sheet_size_y->get_vale());
}
Size2i SpriteFramesEditor::_get_offset() const {
	retrn Size2i(split_sheet_offset_x->get_vale(), split_sheet_offset_y->get_vale());
}
Size2i SpriteFramesEditor::_get_separation() const {
	retrn Size2i(split_sheet_sep_x->get_vale(), split_sheet_sep_y->get_vale());
}
void SpriteFramesEditor::_load_pressed() {
	ERR_FAIL_COND(!frames->has_animation(edited_anim));
	loading_scene = false;
	file->clear_filters();
	List<String> extensions;
	ResorceLoader::get_recognized_extensions_for_type("Textre2D", &extensions);
	for (int i = 0; i < extensions.size(); i++) {
		file->add_filter("*." + extensions[i]);
	}
	file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES);
	file->popp_file_dialog();
}
void SpriteFramesEditor::_paste_pressed() {