### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

points.push_back(TileMap::transform_coords_layout(transposed ? Vector2i(current.y, current.x) : current, tile_set->get_tile_offset_axis(), TileSet::TILE_LAYOUT_STACKED, tile_set->get_tile_layout()));
			}
		}
		return points;
	}
}
void TileMapEditor::_tile_map_changed() {
	tileset_changed_needs_update = true;
}
void TileMapEditor::_tab_changed(int p_tab_id) {
	
	tabs_plugins[tabs_bar->get_current_tab()]->edit(tile_map_id, tile_map_layer);
	
	for (unsigned int tab_index = 0; tab_index < tabs_data.size(); tab_index++) {
		tabs_data[tab_index].toolbar->hide();
	}
	tabs_data[p_tab_id].toolbar->show();
	
	TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
	for (unsigned int tab_index = 0; tab_index < tabs_data.size(); tab_index++) {
		tabs_data[tab_index].panel->hide();
	}
	if (tile_map && tile_map->get_tileset().is_valid()) {
		tabs_data[tabs_bar->get_current_tab()].panel->show();
	}
	
	tabs_data[tabs_bar->get_current_tab()].panel->queue_redraw();
	CanvasItemEditor::get_singleton()->update_viewport();
}
void TileMapEditor::_layers_select_next_or_previous(bool p_next) {