### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

Vector<StringName> valid_types;
			valid_types.push_back("Viewport");
			scene_tree->get_scene_tree()->set_valid_types(valid_types);
			scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
			add_child(scene_tree);
			scene_tree->connect("selected", callable_mp(this, &EditorPropertyResource::_viewport_selected));
		}
		scene_tree->popup_scenetree_dialog();
	}
}
void EditorPropertyResource::_sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool p_advance) {
	
	const Variant args[3] = { String(get_edited_property()) + ":" + p_property, p_value, p_advance };
	const Variant *argp[3] = { &args[0], &args[1], &args[2] };
	emit_signalp(SNAME("property_keyed_with_value"), argp, 3);
}
void EditorPropertyResource::_sub_inspector_resource_selected(const Ref<Resource> &p_resource, const String &p_property) {
	emit_signal(SNAME("resource_selected"), String(get_edited_property()) + ":" + p_property, p_resource);
}
void EditorPropertyResource::_sub_inspector_object_id_selected(int p_id) {
	emit_signal(SNAME("object_id_selected"), get_edited_property(), p_id);
}
void EditorPropertyResource::_open_editor_pressed() {
	Ref<Resource> res = get_edited_object()->get(get_edited_property());
	if (res.is_valid()) {
		
		callable_mp(EditorNode::get_singleton(), &EditorNode::edit_item_resource).bind(res).call_deferred();
	}
}
void EditorPropertyResource::_fold_other_editors(Object *p_self) {