### Godot version

v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]

### System information

openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session

### Issue description

https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4

It's not possible to rename any node while using wayland session under my linux distro. Using Godot 4 beta15. Tried changing keyboard layout and same result. If I swith to X11 session then it works. Also beta14 doesn't have this problem with wayland session.

### Steps to reproduce

Literally try to rename any node under wayland session with beta15

### Minimal reproduction project

n/a
case NOTIFICATION_POST_POPUP: {
			initial_button_mask = Input::get_singleton()->get_mouse_button_mask();
			during_grabbed_click = (bool)initial_button_mask;
		} break;
		case NOTIFICATION_INTERNAL_PROCESS: {
			
			if (!activated_by_keyboard && !is_embedded() && autohide_areas.size()) {
				Point2 mouse_pos = DisplayServer::get_singleton()->mouse_get_position();
				mouse_pos -= get_position();
				for (const Rect2 &E : autohide_areas) {
					if (!Rect2(Point2(), get_size()).has_point(mouse_pos) && E.has_point(mouse_pos)) {
						_close_pressed();
						return;
					}
				}
			}
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (!is_visible()) {
				if (mouse_over >= 0) {
					mouse_over = -1;
					control->queue_redraw();
				}
				for (int i = 0; i < items.size(); i++) {
					if (items[i].submenu.is_empty()) {
						continue;
					}
					Node *n = get_node(items[i].submenu);
					if (!n) {
						continue;