### Godot version

4.0.beta.11

### System information

windos10

### Issue description

Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reason.




### Steps to reproduce

This code runs normally from `beta.5` to `beta.10`, and flashes back frequently and irregularly on `beta.11`.

## beta.11
![1](https://user-images.githubusercontent.com/78600221/211737226-5eafb3fc-8982-4562-acd7-2d769e065039.gif)

## beta.10
![22](https://user-images.githubusercontent.com/78600221/211738095-ec303429-abd9-4fc0-99b9-21347d69cd03.gif)




### Minimal reproduction project



if (keyed_getters_map.has(p_keyed_getter)) {
			return keyed_getters_map[p_keyed_getter];
		}
		int pos = keyed_getters_map.size();
		keyed_getters_map[p_keyed_getter] = pos;
		return pos;
	}
	int get_indexed_setter_pos(const Variant::ValidatedIndexedSetter p_indexed_setter) {
		if (indexed_setters_map.has(p_indexed_setter)) {
			return indexed_setters_map[p_indexed_setter];
		}
		int pos = indexed_setters_map.size();
		indexed_setters_map[p_indexed_setter] = pos;
		return pos;
	}
	int get_indexed_getter_pos(const Variant::ValidatedIndexedGetter p_indexed_getter) {
		if (indexed_getters_map.has(p_indexed_getter)) {
			return indexed_getters_map[p_indexed_getter];
		}
		int pos = indexed_getters_map.size();
		indexed_getters_map[p_indexed_getter] = pos;
		return pos;
	}
	int get_builtin_method_pos(const Variant::ValidatedBuiltInMethod p_method) {