### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
case RUN_PROJECT_MANAGER:
		case RELOAD_CURRENT_PROJECT: {
			if (!p_confirmed) {
				bool save_each = EDITOR_GET("interface/editor/save_each_scene_on_quit");
				if (_next_unsaved_scene(!save_each) == -1 && !EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) {
					_discard_changes();
					break;
				} else {
					if (save_each) {
						if (p_option == RELOAD_CURRENT_PROJECT) {
							_menu_option_confirm(FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT, false);
						} else if (p_option == FILE_QUIT) {
							_menu_option_confirm(FILE_CLOSE_ALL_AND_QUIT, false);
						} else {
							_menu_option_confirm(FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER, false);
						}
					} else {
						String unsaved_scenes;
						int i = _next_unsaved_scene(true, 0);
						while (i != -1) {
							unsaved_scenes += "\n            " + editor_data.get_edited_scene_root(i)->get_scene_file_path();
							i = _next_unsaved_scene(true, ++i);
						}
						if (p_option == RELOAD_CURRENT_PROJECT) {
							save_confirmation->set_ok_button_text(TTR("Save & Reload"));
							save_confirmation->set_text(TTR("Save changes to the following scene(s) before reloading?") + unsaved_scenes);
						} else {
							save_confirmation->set_ok_button_text(TTR("Save & Quit"));
							save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes);
						}