### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
r_arghint = _make_arguments_hint(info, p_argidx);
		return;
	} else if (GDScriptUtilityFunctions::function_exists(call->function_name)) {
		MethodInfo info = GDScriptUtilityFunctions::get_function_info(call->function_name);
		r_arghint = _make_arguments_hint(info, p_argidx);
		return;
	} else if (GDScriptParser::get_builtin_type(call->function_name) < Variant::VARIANT_MAX) {
		
		List<MethodInfo> constructors;
		Variant::get_constructor_list(GDScriptParser::get_builtin_type(call->function_name), &constructors);
		int i = 0;
		for (const MethodInfo &E : constructors) {
			if (p_argidx >= E.arguments.size()) {
				continue;
			}
			if (i > 0) {
				r_arghint += "\n";
			}
			r_arghint += _make_arguments_hint(E, p_argidx);
			i++;
		}
		return;
	} else if (call->is_super || callee_type == GDScriptParser::Node::IDENTIFIER) {
		base = p_context.base;
		if (p_context.current_class) {
			base_type = p_context.current_class->get_datatype();
			_static = !p_context.current_function || p_context.current_function->is_static;
		}
	} else {
		return;