### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
Node *n = tab_container->get_current_tab_control();
	if (Object::cast_to<ScriptEditorBase>(n)) {
		history.write[history_pos].state = Object::cast_to<ScriptEditorBase>(n)->get_navigation_state();
	}
	if (Object::cast_to<EditorHelp>(n)) {
		history.write[history_pos].state = Object::cast_to<EditorHelp>(n)->get_scroll();
	}
	history_pos = p_new_pos;
	tab_container->set_current_tab(tab_container->get_tab_idx_from_control(history[history_pos].control));
	n = history[history_pos].control;
	ScriptEditorBase *seb = Object::cast_to<ScriptEditorBase>(n);
	if (seb) {
		seb->set_edit_state(history[history_pos].state);
		seb->ensure_focus();
		Ref<Script> scr = seb->get_edited_resource();
		if (scr != nullptr) {
			notify_script_changed(scr);
		}
	}
	if (Object::cast_to<EditorHelp>(n)) {
		Object::cast_to<EditorHelp>(n)->set_scroll(history[history_pos].state);
		Object::cast_to<EditorHelp>(n)->set_focused();
	}
	n->set_meta("__editor_pass", ++edit_pass);
	_update_script_names();
	_update_history_arrows();
	_update_selected_editor_menu();
}
void ScriptEditor::_history_forward() {