### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

save_confirmation->set_ok_button_text(TTR("Save & Reload"));
							save_confirmation->set_text(TTR("Save modified resources before reloading?"));
						} else {
							save_confirmation->set_ok_button_text(TTR("Save & Quit"));
							save_confirmation->set_text(TTR("Save modified resources before closing?"));
						}
					} else {
						Node *ed_scene_root = editor_data.get_edited_scene_root(tab_closing_idx);
						if (ed_scene_root) {
							String scene_filename = ed_scene_root->get_scene_file_path();
							if (p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
								save_confirmation->set_ok_button_text(TTR("Save & Reload"));
								save_confirmation->set_text(vformat(TTR("Save changes to '%s' before reloading?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
							} else {
								save_confirmation->set_ok_button_text(TTR("Save & Quit"));
								save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
							}
						}
					}
					save_confirmation->popup_centered();
					break;
				}
			}
			if (!editor_data.get_edited_scene_root(tab_closing_idx)) {
				
				_scene_tab_closed(tab_closing_idx);
				break;
			}
			[[fallthrough]];
		}