### Godot version

v4.0.beta9.official [e780dc332]

### System information

macOS Ventura 13.0.1 (Intel), Radeon Pro 580 8 GB

### Issue description

When setting the size of a SubViewport (that is inside the corresponding SubViewportContainer) to zero, the editor crashes instantly.

**But it only happens when I set the size of the SubViewport by sliding the values.**

You can see what happens in this video:


https://user-images.githubusercontent.com/91340577/209363880-503d3dff-80e1-4e9e-bb57-d059fdbfeed0.mp4

At the end of the video you can see the crash message of macOS reading: _Godot quit unexpectedly._

If I write the number zero (or any negative) to the values of the SubViewport size, the crash doesn't happens.

### Steps to reproduce

1. Add a SubViewportContainer
2. Add a SubViewport as a child of the SubViewportContainer
3. Set the size of the SubViewport to zero **by sliding** the X or the Y value.

### Minimal reproduction project

1. Open the project
2. Go to the Control.tscn scene
3. Select the SubViewport node
4. Slide the X or Y values of the size to zero

[SubViewportCrash.zip](https://github.com/godotengine/godot/files/10296101/SubViewportCrash.zip)
if (scaling_3d_mode == p_scaling_3d_mode) {
		return;
	}
	scaling_3d_mode = p_scaling_3d_mode;
	RS::get_singleton()->viewport_set_scaling_3d_mode(viewport, (RS::ViewportScaling3DMode)(int)p_scaling_3d_mode);
}
Viewport::Scaling3DMode Viewport::get_scaling_3d_mode() const {
	return scaling_3d_mode;
}
void Viewport::set_scaling_3d_scale(float p_scaling_3d_scale) {
	
	
	
	scaling_3d_scale = CLAMP(p_scaling_3d_scale, 0.1, 2.0);
	RS::get_singleton()->viewport_set_scaling_3d_scale(viewport, scaling_3d_scale);
}
float Viewport::get_scaling_3d_scale() const {
	return scaling_3d_scale;
}
void Viewport::set_fsr_sharpness(float p_fsr_sharpness) {
	if (fsr_sharpness == p_fsr_sharpness) {
		return;
	}
	if (p_fsr_sharpness < 0.0f) {
		p_fsr_sharpness = 0.0f;
	}
	fsr_sharpness = p_fsr_sharpness;
	RS::get_singleton()->viewport_set_fsr_sharpness(viewport, p_fsr_sharpness);
}
float Viewport::get_fsr_sharpness() const {