### Godot version

v4.0.beta16.official [518b9e580]

### System information

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### Issue description

The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688. 

> Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point)`.

After #66688, get_rect() returns the Controls rect relative to its parent, while the point is relative to the Control.

Also, the note refers to `point` while it likely should refer to the parameter `position`. That said, in this case, I think the incorrect name is better and the parameter of the function should be changed to`point` to avoid shadowing `Control.position`.

Suggested fixes:
1. Change the note to match the new behavior (`Rect2(Vector2.ZERO, size).has_point(point)` should work; verify) OR introduce `get_local_rect()` that matches the old behavior and recommend using it instead.
2. Change the name of the `position` parameter to `point` in `Control._has_point(position)`

### Steps to reproduce

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### Minimal reproduction project

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return data.mouse_filter;
}
void Control::set_force_pass_scroll_events(bool p_force_pass_scroll_events) {
	data.force_pass_scroll_events = p_force_pass_scroll_events;
}
bool Control::is_force_pass_scroll_events() const {
	return data.force_pass_scroll_events;
}
void Control::warp_mouse(const Point2 &p_position) {
	ERR_FAIL_COND(!is_inside_tree());
	get_viewport()->warp_mouse(get_global_transform_with_canvas().xform(p_position));
}
void Control::set_shortcut_context(const Node *p_node) {
	if (p_node != nullptr) {
		data.shortcut_context = p_node->get_instance_id();
	} else {
		data.shortcut_context = ObjectID();
	}
}
Node *Control::get_shortcut_context() const {
	Object *ctx_obj = ObjectDB::get_instance(data.shortcut_context);
	Node *ctx_node = Object::cast_to<Node>(ctx_obj);
	return ctx_node;
}
bool Control::is_focus_owner_in_shortcut_context() const {