### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

_move_element(-1, -1);
}
void EditorInspectorArray::_paginator_page_changed(int p_page) {
	emit_signal("page_change_request", p_page);
}
void EditorInspectorArray::_rmb_popup_id_pressed(int p_id) {
	switch (p_id) {
		case OPTION_MOVE_UP:
			if (popup_array_index_pressed > 0) {
				_move_element(popup_array_index_pressed, popup_array_index_pressed - 1);
			}
			break;
		case OPTION_MOVE_DOWN:
			if (popup_array_index_pressed < count - 1) {
				_move_element(popup_array_index_pressed, popup_array_index_pressed + 2);
			}
			break;
		case OPTION_NEW_BEFORE:
			_move_element(-1, popup_array_index_pressed);
			break;
		case OPTION_NEW_AFTER:
			_move_element(-1, popup_array_index_pressed + 1);
			break;
		case OPTION_REMOVE:
			_move_element(popup_array_index_pressed, -1);
			break;
		case OPTION_CLEAR_ARRAY:
			_clear_array();
			break;
		case OPTION_RESIZE_ARRAY: