### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
create_tile(coords);
		}
		if (components.size() >= 2) {
			
			if (components[1] == "size_in_atlas") {
				move_tile_in_atlas(coords, coords, p_value);
				return true;
			} else if (components[1] == "next_alternative_id") {
				tiles[coords].next_alternative_id = p_value;
				return true;
			} else if (components[1] == "animation_columns") {
				set_tile_animation_columns(coords, p_value);
				return true;
			} else if (components[1] == "animation_separation") {
				set_tile_animation_separation(coords, p_value);
				return true;
			} else if (components[1] == "animation_speed") {
				set_tile_animation_speed(coords, p_value);
				return true;
			} else if (components[1] == "animation_frames_count") {
				set_tile_animation_frames_count(coords, p_value);
				return true;
			} else if (components.size() >= 3 && components[1].begins_with("animation_frame_") && components[1].trim_prefix("animation_frame_").is_valid_int()) {
				int frame = components[1].trim_prefix("animation_frame_").to_int();
				if (components[2] == "duration") {
					if (frame >= get_tile_animation_frames_count(coords)) {
						set_tile_animation_frames_count(coords, frame + 1);
					}
					set_tile_animation_frame_duration(coords, frame, p_value);
					return true;