### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene_as", TTR("Save Scene As..."), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::S), FILE_SAVE_AS_SCENE);
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_all_scenes", TTR("Save All Scenes"), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::S), FILE_SAVE_ALL_SCENES);
	file_menu->add_separator();
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open", TTR("Quick Open..."), KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::O), FILE_QUICK_OPEN);
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_scene", TTR("Quick Open Scene..."), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::O), FILE_QUICK_OPEN_SCENE);
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_script", TTR("Quick Open Script..."), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::ALT + Key::O), FILE_QUICK_OPEN_SCRIPT);
	file_menu->add_separator();
	export_as_menu = memnew(PopupMenu);
	export_as_menu->set_name("Export");
	file_menu->add_child(export_as_menu);
	file_menu->add_submenu_item(TTR("Export As..."), "Export");
	export_as_menu->add_shortcut(ED_SHORTCUT("editor/export_as_mesh_library", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY);
	export_as_menu->connect("index_pressed", callable_mp(this, &EditorNode::_export_as_menu_option));
	file_menu->add_separator();
	file_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO, true);
	file_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO, true);
	file_menu->add_separator();
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE);
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/close_scene", TTR("Close Scene"), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::W), FILE_CLOSE);
	recent_scenes = memnew(PopupMenu);
	recent_scenes->set_name("RecentScenes");
	file_menu->add_child(recent_scenes);
	recent_scenes->connect("id_pressed", callable_mp(this, &EditorNode::_open_recent_scene));
	if (!global_menu || !OS::get_singleton()->has_feature("macos")) {
		
		file_menu->add_separator();
		file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/file_quit", TTR("Quit"), KeyModifierMask::CMD_OR_CTRL + Key::Q), FILE_QUIT, true);
	}
	project_menu = memnew(PopupMenu);
	project_menu->set_name(TTR("Project"));