### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
new_path = vformat(new_path_base, exist_counter);
						}
						_try_duplicate_item(to_move[i], new_path);
					}
					_rescan();
				} else {
					_move_operation_confirm(to_dir);
				}
			}
		} else if (favorite) {
			
			Vector<String> fnames = drag_data["files"];
			Vector<String> favorites_list = EditorSettings::get_singleton()->get_favorites();
			for (int i = 0; i < fnames.size(); i++) {
				if (!favorites_list.has(fnames[i])) {
					favorites_list.push_back(fnames[i]);
				}
			}
			EditorSettings::get_singleton()->set_favorites(favorites_list);
			_update_tree(_compute_uncollapsed_paths());
		}
	}
	if (drag_data.has("type") && String(drag_data["type"]) == "nodes") {
		String to_dir;
		bool favorite;
		_get_drag_target_folder(to_dir, favorite, p_point, p_from);
		SceneTreeDock::get_singleton()->save_branch_to_file(to_dir);
	}
}
void FileSystemDock::_get_drag_target_folder(String &target, bool &target_favorites, const Point2 &p_point, Control *p_from) const {