### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

vertex_pool.reset(true);
		edge_pool.reset(true);
		face_pool.reset(true);
	}
	Vertex *vertex_list = nullptr;
	void compute(const Vector3 *p_coords, int32_t p_count);
	Vector3 get_coordinates(const Vertex *p_v);
	real_t shrink(real_t amount, real_t p_clamp_amount);
};
ConvexHullInternal::Int128 ConvexHullInternal::Int128::operator*(int64_t b) const {
	bool negative = (int64_t)high < 0;
	Int128 a = negative ? -*this : *this;
	if (b < 0) {
		negative = !negative;
		b = -b;
	}
	Int128 result = mul(a.low, (uint64_t)b);
	result.high += a.high * (uint64_t)b;
	return negative ? -result : result;
}
ConvexHullInternal::Int128 ConvexHullInternal::Int128::mul(int64_t a, int64_t b) {