### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

gui.forced_mouse_focus = false;
			}
			bool stopped = false;
			if (mouse_focus && mouse_focus->can_process()) {
				stopped = _gui_call_input(mouse_focus, mb);
			}
			if (stopped) {
				set_input_as_handled();
			}
		}
	}
	Ref<InputEventMouseMotion> mm = p_event;
	if (mm.is_valid()) {
		gui.key_event_accepted = false;
		Point2 mpos = mm->get_position();
		
		if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
			gui.drag_accum += mm->get_relative();
			float len = gui.drag_accum.length();
			if (len > 10) {
				{ 
					CanvasItem *ci = gui.mouse_focus;
					while (ci) {
						Control *control = Object::cast_to<Control>(ci);
						if (control) {
							gui.dragging = true;
							gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos - gui.drag_accum));
							if (gui.drag_data.get_type() != Variant::NIL) {
								gui.mouse_focus = nullptr;
								gui.forced_mouse_focus = false;