### Godot version

v4.0.beta11.official [91713ced8]

### System information

macOS 13.1

### Issue description

When using a function with a return type of `void` as the return value of another function with a return type of `void`, the following error occurs: 
> Cannot get return value of call to "foo()" because it returns "void"

This wasn't a problem in Godot 3.x and Godot 4.x until now. Seems it's related to https://github.com/godotengine/godot/pull/70702. 

I understand why this is happening, but I'd expect to be able to use functions like this that return `void` because they both use the matching return type. It seems overly strict.

In a real world example I use this to return early when switching states in a FSM:

```gdscript
func _process(_delta: float) -> void:
  if player.is_grounded():
    return state_machine.transition_to("ground") # returns void

  if player.is_on_wall():
    return state_machine.transition_to("wall") # returns void
```

### Steps to reproduce

```gdscript
extends Node

func foo() -> void:
	print("hello")

func _ready() -> void:
	return foo()
```

### Minimal reproduction project

[godot_4_return_value_regression.zip](https://github.com/godotengine/godot/files/10385377/godot_4_return_value_regression.zip)

codegen.generator->pop_temporary();
			
			GDScriptCodeGenerator::Address element_addr = codegen.add_temporary();
			GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary();
			
			for (int i = 0; i < p_pattern->dictionary.size(); i++) {
				const GDScriptParser::PatternNode::Pair &element = p_pattern->dictionary[i];
				if (element.value_pattern && element.value_pattern->pattern_type == GDScriptParser::PatternNode::PT_REST) {
					
					break;
				}
				
				codegen.generator->write_and_left_operand(result_addr);
				
				GDScriptCodeGenerator::Address pattern_key_addr = _parse_expression(codegen, r_error, element.key);
				if (r_error) {
					return GDScriptCodeGenerator::Address();
				}
				
				func_args.clear();
				func_args.push_back(pattern_key_addr);
				codegen.generator->write_call(result_addr, p_value_addr, "has", func_args);
				if (element.value_pattern != nullptr) {
					
					codegen.generator->write_and_left_operand(result_addr);
					
					codegen.generator->write_get(element_addr, pattern_key_addr, p_value_addr);
					
					func_args.clear();
					func_args.push_back(element_addr);