### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

Vector3 p;
						anim->position_track_get_key(j, k, &p);
						new_anim->position_track_insert_key(dtrack, kt - from, p);
					} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
						Quaternion r;
						anim->rotation_track_get_key(j, k, &r);
						new_anim->rotation_track_insert_key(dtrack, kt - from, r);
					} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
						Vector3 s;
						anim->scale_track_get_key(j, k, &s);
						new_anim->scale_track_insert_key(dtrack, kt - from, s);
					} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
						Variant var = anim->track_get_key_value(j, k);
						new_anim->track_insert_key(dtrack, kt - from, var);
					} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
						float interp;
						anim->blend_shape_track_get_key(j, k, &interp);
						new_anim->blend_shape_track_insert_key(dtrack, kt - from, interp);
					}
				}
				if (dtrack != -1 && kt >= to) {
					if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
						Vector3 p;
						anim->position_track_interpolate(j, to, &p);
						new_anim->position_track_insert_key(dtrack, to - from, p);
					} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
						Quaternion r;
						anim->rotation_track_interpolate(j, to, &r);
						new_anim->rotation_track_insert_key(dtrack, to - from, r);
					} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {