### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_event.is_null());
	if (!is_visible_in_tree() || !p_event->is_pressed() || p_event->is_echo()) {
		return;
	}
	if (ED_IS_SHORTCUT("script_editor/next_script", p_event)) {
		if (script_list->get_item_count() > 1) {
			int next_tab = script_list->get_current() + 1;
			next_tab %= script_list->get_item_count();
			_go_to_tab(script_list->get_item_metadata(next_tab));
			_update_script_names();
		}
	}
	if (ED_IS_SHORTCUT("script_editor/prev_script", p_event)) {
		if (script_list->get_item_count() > 1) {
			int next_tab = script_list->get_current() - 1;
			next_tab = next_tab >= 0 ? next_tab : script_list->get_item_count() - 1;
			_go_to_tab(script_list->get_item_metadata(next_tab));
			_update_script_names();
		}
	}
	if (ED_IS_SHORTCUT("script_editor/window_move_up", p_event)) {
		_menu_option(WINDOW_MOVE_UP);
	}
	if (ED_IS_SHORTCUT("script_editor/window_move_down", p_event)) {
		_menu_option(WINDOW_MOVE_DOWN);
	}
}
void ScriptEditor::_script_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index) {