### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
Engine::get_singleton()->startup_benchmark_begin_measure("editor_scan_and_import");
	EditorFileSystem::get_singleton()->scan();
}
void EditorNode::set_use_startup_benchmark(bool p_use_startup_benchmark, const String &p_startup_benchmark_file) {
	use_startup_benchmark = p_use_startup_benchmark;
	startup_benchmark_file = p_startup_benchmark_file;
}
Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only) {
	export_defer.preset = p_preset;
	export_defer.path = p_path;
	export_defer.debug = p_debug;
	export_defer.pack_only = p_pack_only;
	cmdline_export_mode = true;
	return OK;
}
void EditorNode::show_accept(const String &p_text, const String &p_title) {
	current_menu_option = -1;
	accept->set_ok_button_text(p_title);
	accept->set_text(p_text);
	accept->popup_centered();
}
void EditorNode::show_save_accept(const String &p_text, const String &p_title) {
	current_menu_option = -1;
	save_accept->set_ok_button_text(p_title);
	save_accept->set_text(p_text);
	save_accept->popup_centered();
}
void EditorNode::show_warning(const String &p_text, const String &p_title) {