### Godot version

 v4.0.beta11.official.91713ced8

### System information

macOS 12.6.1 Monterey, Apple M1 Pro

### Issue description

After reopening scenes with Sprite2D and trying to edit the region of the sprite again the Godot app crashed.

### Steps to reproduce

1. Open scene node_2d in the project files
2. Go to Sprite2D and click on edit region, pop up should show
3. Close the popup and close the scene with X on the tab
4. Reopen the scene, go to Sprite2D and click on Edit region
5. Godot should crash

### Minimal reproduction project

[region_crash.zip](https://github.com/godotengine/godot/files/10400566/region_crash.zip)

continue;
								}
								if (E.grow(1).intersects(F->get())) {
									E.expand_to(F->get().position);
									E.expand_to(F->get().position + F->get().size);
									if (F->prev()) {
										F = F->prev();
										autoslice_cache.erase(F->next());
									} else {
										queue_erase = true;
										
									}
									merged = true;
								}
							}
						}
						found = true;
						break;
					}
				}
				if (!found) {
					Rect2 new_rect(x, y, 1, 1);
					autoslice_cache.push_back(new_rect);
				}
			}
		}
	}
	cache_map[texture->get_rid()] = autoslice_cache;
}
void TextureRegionEditor::_notification(int p_what) {