### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

stop_button->set_disabled(false);
	_playing_edited = p_current;
}
void EditorNode::_run_native(const Ref<EditorExportPreset> &p_preset) {
	bool autosave = EDITOR_GET("run/auto_save/save_before_running");
	if (autosave) {
		_menu_option_confirm(FILE_SAVE_ALL_SCENES, false);
	}
	if (run_native->is_deploy_debug_remote_enabled()) {
		_menu_option_confirm(RUN_STOP, true);
		if (!call_build()) {
			return; 
		}
		EditorDebuggerNode::get_singleton()->start(p_preset->get_platform()->get_debug_protocol());
		emit_signal(SNAME("play_pressed"));
		editor_run.run_native_notify();
	}
}
void EditorNode::_reset_play_buttons() {
	play_button->set_pressed(false);
	play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
	play_button->set_tooltip_text(TTR("Play the project."));
	play_scene_button->set_pressed(false);
	play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons")));
	play_scene_button->set_tooltip_text(TTR("Play the edited scene."));
	play_custom_scene_button->set_pressed(false);
	play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons")));
	play_custom_scene_button->set_tooltip_text(TTR("Play a custom scene."));
}
void EditorNode::_android_build_source_selected(const String &p_file) {