### Godot version

Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)

### System information

PopOS 22.04 - Intel integrated graphics - all backends

### Issue description

When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. 

I have the issue both in the project manager (importing projects I can click on files etc. but cannot click "open") and when running the editor (cannot click "Save&Quit" etc.)

Sometimes the editor correctly highlights the buttons and I can use the arrow keys to navigate the buttons and "enter" to confirm my selection.

_I can navigate the editor closing dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-24-06](https://user-images.githubusercontent.com/16521339/212774269-d784ea5e-5921-4460-9124-48978939c8e7.png)

_I can't navigate the project import dialogue with tab/arrow keys_
![Screenshot from 2023-01-16 14-29-00](https://user-images.githubusercontent.com/16521339/212774683-0a80795a-eed4-4e65-b2ca-3562c25d71fd.png)


### Steps to reproduce

Run the editor

### Minimal reproduction project

Reproducible in the project manager
const double *values = raw_event->raw_values;
						double rel_x = 0.0;
						double rel_y = 0.0;
						if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_ABSX)) {
							rel_x = *values;
							values++;
						}
						if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_ABSY)) {
							rel_y = *values;
							values++;
						}
						if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_PRESSURE)) {
							HashMap<int, Vector2>::Iterator pen_pressure = xi.pen_pressure_range.find(device_id);
							if (pen_pressure) {
								Vector2 pen_pressure_range = pen_pressure->value;
								if (pen_pressure_range != Vector2()) {
									xi.pressure_supported = true;
									xi.pressure = (*values - pen_pressure_range[0]) /
											(pen_pressure_range[1] - pen_pressure_range[0]);
								}
							}
							values++;
						}
						if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_TILTX)) {
							HashMap<int, Vector2>::Iterator pen_tilt_x = xi.pen_tilt_x_range.find(device_id);
							if (pen_tilt_x) {
								Vector2 pen_tilt_x_range = pen_tilt_x->value;
								if (pen_tilt_x_range[0] != 0 && *values < 0) {
									xi.tilt.x = *values / -pen_tilt_x_range[0];
								} else if (pen_tilt_x_range[1] != 0) {