### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
if (drag_data.has("type") && (String(drag_data["type"]) == "files" || String(drag_data["type"]) == "files_and_dirs")) {
		
		String to_dir;
		bool favorite;
		_get_drag_target_folder(to_dir, favorite, p_point, p_from);
		if (!to_dir.is_empty()) {
			Vector<String> fnames = drag_data["files"];
			to_move.clear();
			for (int i = 0; i < fnames.size(); i++) {
				if (fnames[i].get_base_dir() != to_dir) {
					to_move.push_back(FileOrFolder(fnames[i], !fnames[i].ends_with("/")));
				}
			}
			if (!to_move.is_empty()) {
				if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
					for (int i = 0; i < to_move.size(); i++) {
						String new_path;
						String new_path_base;
						if (to_move[i].is_file) {
							new_path = to_dir.path_join(to_move[i].path.get_file());
							new_path_base = new_path.get_basename() + " (%d)." + new_path.get_extension();
						} else {
							PackedStringArray path_split = to_move[i].path.split("/");
							new_path = to_dir.path_join(path_split[path_split.size() - 2]);
							new_path_base = new_path + " (%d)";
						}
						int exist_counter = 1;
						Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
						while (da->file_exists(new_path) || da->dir_exists(new_path)) {
							exist_counter++;