### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

save_all_scenes();
	ProjectSettings::get_singleton()->save();
	disk_changed->hide();
}
void EditorNode::_reload_modified_scenes() {
	int current_idx = editor_data.get_edited_scene();
	for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		if (editor_data.get_scene_path(i) == "") {
			continue;
		}
		uint64_t last_date = editor_data.get_scene_modified_time(i);
		uint64_t date = FileAccess::get_modified_time(editor_data.get_scene_path(i));
		if (date > last_date) {
			String filename = editor_data.get_scene_path(i);
			editor_data.set_edited_scene(i);
			_remove_edited_scene(false);
			Error err = load_scene(filename, false, false, true, false, true);
			if (err != OK) {
				ERR_PRINT(vformat("Failed to load scene: %s", filename));
			}
			editor_data.move_edited_scene_to_index(i);
		}
	}
	set_current_scene(current_idx);
	_update_scene_tabs();
	disk_changed->hide();
}
void EditorNode::_reload_project_settings() {