### Godot version

4.0 beta (e1648b3327431a09cc9498663fac483275eb711d)

### System information

Mageia 9, Linux

### Issue description

When exporting a project with no attached script (or with only a builtin GDScript), the following error is printed:
```
ERROR: Can't open file from path 'res://.godot/global_script_class_cache.cfg'.
   at: get_file_as_bytes (core/io/file_access.cpp:699)
```

And while the export succeeds, when running the project, it prints:
```
ERROR: Couldn't find the given section "" and key "list", and no default was given.
   at: get_value (core/io/config_file.cpp:86)
```

We should ensure that this file is always created, regardless of whether there are scripts to parse for class names or not. It should always contain at least `list=[]`.

### Steps to reproduce

- Create new project
- Create main scene with no script
- Export

### Minimal reproduction project

[NewProj.zip](https://github.com/godotengine/godot/files/10547125/NewProj.zip)
}
	}
	
	for (const String &E : to_check) {
		if (!FileAccess::exists(E)) {
			return true;
		}
	}
	
	if (!p_only_imported_files) {
		if (!source_file.is_empty() && source_file != p_path) {
			return true; 
		}
		if (source_md5.is_empty()) {
			return true; 
		}
		String md5 = FileAccess::get_md5(p_path);
		if (md5 != source_md5) {
			return true;
		}
		if (dest_files.size() && !dest_md5.is_empty()) {
			md5 = FileAccess::get_multiple_md5(dest_files);
			if (md5 != dest_md5) {
				return true;
			}
		}
	}
	return false; 
}
bool EditorFileSystem::_scan_import_support(Vector<String> reimports) {