### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
if (full) {
					r_type.value = d;
					r_type.type.is_constant = true;
				}
				r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
				r_type.type.kind = GDScriptParser::DataType::BUILTIN;
				r_type.type.builtin_type = Variant::DICTIONARY;
				found = true;
			} break;
			case GDScriptParser::Node::ARRAY: {
				
				const GDScriptParser::ArrayNode *an = static_cast<const GDScriptParser::ArrayNode *>(p_expression);
				Array a;
				bool full = true;
				a.resize(an->elements.size());
				for (int i = 0; i < an->elements.size(); i++) {
					GDScriptCompletionIdentifier value;
					if (_guess_expression_type(p_context, an->elements[i], value)) {
						if (value.type.is_constant) {
							a[i] = value.value;
						} else {
							full = false;
							break;
						}
					} else {
						full = false;
						break;
					}
				}
				if (full) {