### Godot version

v4.0.beta13.mono.official [caacade56]

### System information

Ubuntu 22.10

### Issue description

Small issue, but according to the documentation you can set the `dof_blur_near_transition` and `dof_blur_far_transition` practical camera attributes to [negative values](https://docs.godotengine.org/en/latest/classes/class_cameraattributespractical.html#class-cameraattributespractical-property-dof-blur-far-distance), but the editor / property hints only lets you set it to 0.01 and no lower, so you have to set the value in code.

![image](https://user-images.githubusercontent.com/1330485/213751772-e423ca8a-ad24-4c4a-9ac9-fb386e10de5a.png)


### Steps to reproduce

1. Add a camera
2. Add practical camera attributes
3. Enable Near or Far DOF
4. Try to set the Transition to a negative value

### Minimal reproduction project

N/A
auto_exposure_enabled = p_enabled;
	_update_auto_exposure();
	notify_property_list_changed();
}
bool CameraAttributes::is_auto_exposure_enabled() const {
	return auto_exposure_enabled;
}
void CameraAttributes::set_auto_exposure_speed(float p_auto_exposure_speed) {
	auto_exposure_speed = p_auto_exposure_speed;
	_update_auto_exposure();
}
float CameraAttributes::get_auto_exposure_speed() const {
	return auto_exposure_speed;
}
void CameraAttributes::set_auto_exposure_scale(float p_auto_exposure_scale) {
	auto_exposure_scale = p_auto_exposure_scale;
	_update_auto_exposure();
}
float CameraAttributes::get_auto_exposure_scale() const {
	return auto_exposure_scale;
}
RID CameraAttributes::get_rid() const {
	return camera_attributes;
}
void CameraAttributes::_validate_property(PropertyInfo &p_property) const {