### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
return;
	}
	if (EditorFileSystem::get_singleton()->is_group_file(old_path)) {
		EditorFileSystem::get_singleton()->move_group_file(old_path, new_path);
	}
	
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
#if defined(WINDOWS_ENABLED) || defined(UWP_ENABLED)
	
	if ((da->file_exists(new_path) || da->dir_exists(new_path)) && new_path.to_lower() != old_path.to_lower()) {
#else
	if (da->file_exists(new_path) || da->dir_exists(new_path)) {
#endif
		EditorNode::get_singleton()->show_warning(TTR("A file or folder with this name already exists."));
		return;
	}
	HashMap<String, String> file_renames;
	HashMap<String, String> folder_renames;
	_try_move_item(to_rename, new_path, file_renames, folder_renames);
	int current_tab = EditorNode::get_singleton()->get_current_tab();
	_save_scenes_after_move(file_renames); 
	_update_dependencies_after_move(file_renames);
	_update_resource_paths_after_move(file_renames);
	_update_project_settings_after_move(file_renames);
	_update_favorites_list_after_move(file_renames, folder_renames);
	EditorNode::get_singleton()->set_current_tab(current_tab);
	print_verbose("FileSystem: calling rescan.");
	_rescan();
	print_verbose("FileSystem: saving moved scenes.");
	_save_scenes_after_move(file_renames);