### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
find_in_files_dialog->set_find_in_files_mode(FindInFilesDialog::REPLACE_MODE);
	find_in_files_dialog->set_search_text(text);
	find_in_files_dialog->set_replace_text("");
	find_in_files_dialog->popup_centered();
}
void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_number, int begin, int end) {
	if (ResourceLoader::exists(fpath)) {
		Ref<Resource> res = ResourceLoader::load(fpath);
		if (fpath.get_extension() == "gdshader") {
			ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
			shader_editor->edit(res.ptr());
			shader_editor->make_visible(true);
			shader_editor->get_shader_editor(res)->goto_line_selection(line_number - 1, begin, end);
			return;
		} else if (fpath.get_extension() == "tscn") {
			EditorNode::get_singleton()->load_scene(fpath);
			return;
		} else {
			Ref<Script> scr = res;
			if (scr.is_valid()) {
				edit(scr);
				ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(_get_current_editor());
				if (ste) {
					ste->goto_line_selection(line_number - 1, begin, end);
				}
				return;
			}
		}
	}