### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
subgroup = "";
			subgroup_base = "";
			section_depth = 0;
			if (!show_categories) {
				continue;
			}
			
			if (Object::cast_to<MultiNodeEdit>(object) && p.name == "MultiNodeEdit") {
				continue;
			}
			
			List<PropertyInfo>::Element *N = E_property->next();
			bool valid = true;
			while (N) {
				if (!N->get().name.begins_with("metadata/_") && N->get().usage & PROPERTY_USAGE_EDITOR && (!restrict_to_basic || (N->get().usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) {
					break;
				}
				if (N->get().usage & PROPERTY_USAGE_CATEGORY) {
					valid = false;
					break;
				}
				N = N->next();
			}
			if (!valid) {
				continue; 
			}
			
			EditorInspectorCategory *category = memnew(EditorInspectorCategory);
			main_vbox->add_child(category);
			category_vbox = nullptr;