### Godot version

3.5.1, 4.0 beta 12

### System information

Arch Linux x86_64

### Issue description

Under the Perspective menu, the Perspective and Orthogonal buttons have the hotkey in parentheses beside the name, rather than tinted and off to the side like other similar buttons.

Additionally, changing the hotkey does not change the hotkey displayed in the label until the editor is restarted.

![image](https://user-images.githubusercontent.com/1994142/212991118-3a714779-ae17-4d67-92b3-2b05a8b3313f.png)

### Steps to reproduce

1. Open any project or create a new one.
2. Click on the 3D button to access the 3D view.
3. Click the Perspective drop-down.

### Minimal reproduction project

N/A
Ref<StandardMaterial3D> plane_gizmo_color_hl[3];
	Ref<ShaderMaterial> rotate_gizmo_color_hl[3];
	Ref<Node3DGizmo> current_hover_gizmo;
	int current_hover_gizmo_handle;
	bool current_hover_gizmo_handle_secondary;
	real_t snap_translate_value;
	real_t snap_rotate_value;
	real_t snap_scale_value;
	Ref<ArrayMesh> selection_box_xray;
	Ref<ArrayMesh> selection_box;
	RID indicators;
	RID indicators_instance;
	RID cursor_mesh;
	RID cursor_instance;
	Ref<StandardMaterial3D> indicator_mat;
	Ref<ShaderMaterial> grid_mat[3];
	Ref<StandardMaterial3D> cursor_material;
	
	Node3D *preview_node = nullptr;
	AABB preview_bounds;
	Ref<Material> preview_material;
	Ref<Material> preview_reset_material;
	ObjectID preview_material_target;
	int preview_material_surface = -1;
	struct Gizmo {
		bool visible = false;
		real_t scale = 0;
		Transform3D transform;
	} gizmo;
	enum MenuOption {