### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
owner = paste_parent->get_owner();
	}
	if (!owner) {
		owner = paste_parent;
	}
	Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
	ur->create_action(TTR("Paste Node(s)"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
	ur->add_do_method(editor_selection, "clear");
	HashMap<Ref<Resource>, Ref<Resource>> resource_remap;
	String target_scene;
	if (edited_scene) {
		target_scene = edited_scene->get_scene_file_path();
	}
	if (target_scene != clipboard_source_scene) {
		if (!clipboard_resource_remap.has(target_scene)) {
			HashMap<Ref<Resource>, Ref<Resource>> remap;
			for (Node *E : node_clipboard) {
				_create_remap_for_node(E, remap);
			}
			clipboard_resource_remap[target_scene] = remap;
		}
		resource_remap = clipboard_resource_remap[target_scene];
	}
	for (Node *node : node_clipboard) {
		HashMap<const Node *, Node *> duplimap;
		Node *dup = node->duplicate_from_editor(duplimap, resource_remap);
		ERR_CONTINUE(!dup);
		pasted_nodes.push_back(dup);
		if (!paste_parent) {
			paste_parent = dup;