### Godot version

v4.0.beta13.official [caacade56] - v4.0.beta16.official [518b9e580]

### System information

Windows 10

### Issue description

Since Beta13 the inspector shows a duplicate "override_pose" property on the BoneAttachment3D node. Toggling one property toggles them both.

Perhaps related to the work done in #71137?


![bone attachment 3d](https://user-images.githubusercontent.com/91982860/215579803-7bff4b47-a201-41cb-8837-307894dc0dcc.png)


### Steps to reproduce

- Open the MRP
- Select the BoneAttachment3D node
- Observe that there are two "Override Pose" properties in the inspector

### Minimal reproduction project

[bone attachment 3d duplicated property.zip](https://github.com/godotengine/godot/files/10539370/bone.attachment.3d.duplicated.property.zip)

}
void BoneAttachment3D::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &BoneAttachment3D::set_bone_name);
	ClassDB::bind_method(D_METHOD("get_bone_name"), &BoneAttachment3D::get_bone_name);
	ClassDB::bind_method(D_METHOD("set_bone_idx", "bone_idx"), &BoneAttachment3D::set_bone_idx);
	ClassDB::bind_method(D_METHOD("get_bone_idx"), &BoneAttachment3D::get_bone_idx);
	ClassDB::bind_method(D_METHOD("on_bone_pose_update", "bone_index"), &BoneAttachment3D::on_bone_pose_update);
	ClassDB::bind_method(D_METHOD("set_override_pose", "override_pose"), &BoneAttachment3D::set_override_pose);
	ClassDB::bind_method(D_METHOD("get_override_pose"), &BoneAttachment3D::get_override_pose);
	ClassDB::bind_method(D_METHOD("set_use_external_skeleton", "use_external_skeleton"), &BoneAttachment3D::set_use_external_skeleton);
	ClassDB::bind_method(D_METHOD("get_use_external_skeleton"), &BoneAttachment3D::get_use_external_skeleton);
	ClassDB::bind_method(D_METHOD("set_external_skeleton", "external_skeleton"), &BoneAttachment3D::set_external_skeleton);
	ClassDB::bind_method(D_METHOD("get_external_skeleton"), &BoneAttachment3D::get_external_skeleton);
#ifdef TOOLS_ENABLED
	ClassDB::bind_method(D_METHOD("_notify_skeleton_bones_renamed"), &BoneAttachment3D::_notify_skeleton_bones_renamed);
#endif 
	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_idx"), "set_bone_idx", "get_bone_idx");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_pose"), "set_override_pose", "get_override_pose");
}