### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
ClassDB::bind_method(D_METHOD("create_from_images", "images"), &ImageTextureLayered::_create_from_images);
	ClassDB::bind_method(D_METHOD("update_layer", "image", "layer"), &ImageTextureLayered::update_layer);
	ClassDB::bind_method(D_METHOD("_get_images"), &ImageTextureLayered::_get_images);
	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_ARRAY_TYPE, "Image", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images");
}
ImageTextureLayered::ImageTextureLayered(LayeredType p_layered_type) {
	layered_type = p_layered_type;
}
ImageTextureLayered::~ImageTextureLayered() {
	if (texture.is_valid()) {
		RS::get_singleton()->free(texture);
	}
}
void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) {
	if (texture.is_valid()) {
		RenderingServer::get_singleton()->texture_set_path(texture, p_path);
	}
	Resource::set_path(p_path, p_take_over);
}
Image::Format CompressedTextureLayered::get_format() const {
	return format;
}
Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) {
	ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER);
	Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
	ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));