### Godot version

v4.0.beta16.official.518b9e580

### System information

Vulkan API 1.2.231 - Apple M1 Max

### Issue description

AnimatedSprite2D `play` seems to not work anymore. Maybe it is related to https://github.com/godotengine/godot/pull/71907
I have two animations: `default` and `hurt`.
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 13" src="https://user-images.githubusercontent.com/3025661/215270842-998dc3e5-7695-4099-a9b3-8b52ef66d768.png">
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 19" src="https://user-images.githubusercontent.com/3025661/215270891-c4df02e2-444c-4477-b273-bb13d909ea84.png">


---

When I call `play("hurt")` nothing happens.
<img width="506" alt="Screen Shot 2023-01-28 at 11 07 41" src="https://user-images.githubusercontent.com/3025661/215270901-119c0801-d6cb-432b-b320-f7e2822a6511.png">


https://user-images.githubusercontent.com/3025661/215270941-d56753fb-8653-40e6-8094-98537fb88187.mov



### Steps to reproduce

Download the project, run the project and press space bar. The expected behavior is switch the green checkmark for a red X.

### Minimal reproduction project

[animated_sprite_2d.zip](https://github.com/godotengine/godot/files/10527438/animated_sprite_2d.zip)

}
void AnimatedSprite3D::_draw() {
	if (get_base() != get_mesh()) {
		set_base(get_mesh());
	}
	if (frames.is_null() || !frames->has_animation(animation)) {
		return;
	}
	Ref<Texture2D> texture = frames->get_frame_texture(animation, frame);
	if (texture.is_null()) {
		set_base(RID());
		return;
	}
	Size2 tsize = texture->get_size();
	if (tsize.x == 0 || tsize.y == 0) {
		return;
	}
	Rect2 src_rect;
	src_rect.size = tsize;
	Point2 ofs = get_offset();
	if (is_centered()) {
		ofs -= tsize / 2;
	}
	Rect2 dst_rect(ofs, tsize);
	draw_texture_rect(texture, dst_rect, src_rect);
}
void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {