### Godot version

4.0.dev(2fdaf2919c03ab50f971f2d51616d4ee329d29af)

### System information

any

### Issue description

AnimationPlayer is unintentionally hidden.

https://user-images.githubusercontent.com/61938263/217088704-c1ad44d6-ef7b-4b10-b351-f9f9fa166e39.mp4


### Steps to reproduce

Select AnimationTree -> Select AnimationPlayer

### Minimal reproduction project

N/A
current_packed_scene = instance_scene_packed_scene;
				} else {
					
					
					List<String> required_load_paths;
					String scene_path = original_node->get_scene_file_path();
					
					if (!scene_path.is_empty()) {
						required_load_paths.push_front(scene_path);
					}
					Ref<SceneState> inherited_state = original_node->get_scene_inherited_state();
					while (inherited_state.is_valid()) {
						String inherited_path = inherited_state->get_path();
						
						if (!inherited_path.is_empty()) {
							required_load_paths.push_front(inherited_path);
						}
						inherited_state = inherited_state->get_base_scene_state();
					}
					
					
					for (String path : required_load_paths) {
						if (!local_scene_cache.find(path)) {
							current_packed_scene = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_IGNORE, &err);
							current_packed_scene->set_path(path, true);
							local_scene_cache[path] = current_packed_scene;
						} else {
							current_packed_scene = local_scene_cache[path];