### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

Variant current = get_edited_object()->get(get_edited_property());
	if (current.get_type() == Variant::NIL) {
		options->select(-1);
		return;
	}
	int64_t which = current;
	for (int i = 0; i < options->get_item_count(); i++) {
		if (which == (int64_t)options->get_item_metadata(i)) {
			options->select(i);
			return;
		}
	}
}
void EditorPropertyEnum::setup(const Vector<String> &p_options) {
	options->clear();
	int64_t current_val = 0;
	for (int i = 0; i < p_options.size(); i++) {
		Vector<String> text_split = p_options[i].split(":");
		if (text_split.size() != 1) {
			current_val = text_split[1].to_int();
		}
		options->add_item(text_split[0]);
		options->set_item_metadata(i, current_val);
		current_val += 1;
	}
}
void EditorPropertyEnum::set_option_button_clip(bool p_enable) {