### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (setting) {
		return;
	}
	edit_euler.x = euler[0]->get_value();
	edit_euler.y = euler[1]->get_value();
	edit_euler.z = euler[2]->get_value();
	Vector3 v;
	v.x = Math::deg_to_rad(edit_euler.x);
	v.y = Math::deg_to_rad(edit_euler.y);
	v.z = Math::deg_to_rad(edit_euler.z);
	Quaternion temp_q = Quaternion::from_euler(v);
	spin[0]->set_value(temp_q.x);
	spin[1]->set_value(temp_q.y);
	spin[2]->set_value(temp_q.z);
	spin[3]->set_value(temp_q.w);
}
void EditorPropertyQuaternion::_value_changed(double val, const String &p_name) {
	if (setting) {
		return;
	}
	Quaternion p;
	p.x = spin[0]->get_value();
	p.y = spin[1]->get_value();
	p.z = spin[2]->get_value();
	p.w = spin[3]->get_value();
	emit_changed(get_edited_property(), p, p_name);
}
bool EditorPropertyQuaternion::is_grabbing_euler() {