### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


skip_bytes = 2;
				element_size = 8; 
			}
			if (a->type == TYPE_MAT3) {
				skip_every = 3;
				skip_bytes = 1;
				element_size = 12; 
			}
		} break;
		case COMPONENT_TYPE_SHORT:
		case COMPONENT_TYPE_UNSIGNED_SHORT: {
			if (a->type == TYPE_MAT3) {
				skip_every = 6;
				skip_bytes = 4;
				element_size = 16; 
			}
		} break;
		default: {
		}
	}
	Vector<double> dst_buffer;
	dst_buffer.resize(component_count * a->count);
	double *dst = dst_buffer.ptrw();
	if (a->buffer_view >= 0) {
		ERR_FAIL_INDEX_V(a->buffer_view, p_state->buffer_views.size(), Vector<double>());
		const Error err = _decode_buffer_view(p_state, dst, a->buffer_view, skip_every, skip_bytes, element_size, a->count, a->type, component_count, a->component_type, component_size, a->normalized, a->byte_offset, p_for_vertex);
		if (err != OK) {
			return Vector<double>();
		}
	} else {