### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 22H2, Compatibility, GeForce GTX 550 Ti

### Issue description

Text is unreadable because they are overlapping, when choosing: `Make Sub-Resources Unique`
and a window opens with the title: `Please Confirm...`

![Godot_v4 0-beta10_win64_AGUf5VA2N9](https://user-images.githubusercontent.com/13420573/211038230-2e626a08-f1b1-43ee-8ba5-df19f7a69626.png)


### Steps to reproduce

- start godot
- in the Scene panel, click on `2D Scene`
- in the Inspector, near the top right
- click on the icon with a screwdriver and a wrench
it's mouse over tooltip says: `Manage object properties.`
- click on the bottom choice: `Make Sub-Resources Unique`
A window opens with the title: `Please Confirm...`

### Expected
The first line of text should be readable.


### Observed
The first line is unreadable, two or more texts are overlapping.

### Minimal reproduction project

N/A
if (v.is_ref_counted() && ref.is_valid() && res.is_valid()) {
							
							resource_propnames.append(E->get().name);
						}
					}
				}
				if (resource_propnames.size()) {
					unique_resources_list_tree->clear();
					TreeItem *root = unique_resources_list_tree->create_item();
					for (int i = 0; i < resource_propnames.size(); i++) {
						String propname = resource_propnames[i].replace("/", " / ");
						TreeItem *ti = unique_resources_list_tree->create_item(root);
						ti->set_text(0, bool(EDITOR_GET("interface/inspector/capitalize_properties")) ? propname.capitalize() : propname);
					}
					unique_resources_confirmation->popup_centered();
				} else {
					unique_resources_confirmation->set_text(TTR("This object has no resources."));
					current_option = -1;
					unique_resources_confirmation->popup_centered();
				}
			} else {
				editor_data->apply_changes_in_editors();
				if (current) {
					List<PropertyInfo> props;
					current->get_property_list(&props);
					HashMap<Ref<Resource>, Ref<Resource>> duplicates;
					for (const PropertyInfo &prop_info : props) {
						if (!(prop_info.usage & PROPERTY_USAGE_STORAGE)) {
							continue;
						}