### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

ObjectID current_id = editor_history.get_current();
	Object *current_obj = current_id.is_valid() ? ObjectDB::get_instance(current_id) : nullptr;
	Ref<Resource> res = Object::cast_to<Resource>(current_obj);
	if (p_skip_foreign && res.is_valid()) {
		if (res->get_path().find("::") > -1 && res->get_path().get_slice("::", 0) != editor_data.get_scene_path(get_current_tab())) {
			
			current_obj = nullptr;
		}
	}
	bool inspector_only = editor_history.is_current_inspector_only();
	this->current = current_obj;
	if (!current_obj) {
		SceneTreeDock::get_singleton()->set_selected(nullptr);
		InspectorDock::get_inspector_singleton()->edit(nullptr);
		NodeDock::get_singleton()->set_node(nullptr);
		InspectorDock::get_singleton()->update(nullptr);
		hide_unused_editors();
		return;
	}
	Object *prev_inspected_object = InspectorDock::get_inspector_singleton()->get_edited_object();
	bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding"));
	bool is_resource = current_obj->is_class("Resource");
	bool is_node = current_obj->is_class("Node");
	bool stay_in_script_editor_on_node_selected = bool(EDITOR_GET("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected"));
	bool skip_main_plugin = false;
	String editable_info; 
	bool info_is_warning = false;
	if (current_obj->has_method("_is_read_only")) {
		if (current_obj->call("_is_read_only")) {
			editable_info = TTR("This object is marked as read-only, so it's not editable.");