### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

track_info.loop = a->get_loop_mode() != Animation::LOOP_NONE;
						track_info.backward = backward;
						track_info.use_blend = a->audio_track_is_use_blend(i);
						HashMap<int, PlayingAudioStreamInfo> &map = track_info.stream_info;
						// 
						int idx = -1;
						if (ed) {
							idx = a->track_find_key(i, time, is_external_ing ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
							// 
							if (map.has(idx)) {
								t->audio_stream_playback->stop_stream(map[idx].index);
								map.erase(idx);
							}
						} else {
							List<int> to_play;
							a->track_get_key_indices_in_range(i, time, delta, &to_play, looped_flag);
							if (to_play.size()) {
								idx = to_play.back()->get();
							}
						}
						if (idx < 0) {
							continue;
						}
						// 
						Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
						if (stream.is_valid()) {
							double start_ofs = a->audio_track_get_key_start_offset(i, idx);
							double end_ofs = a->audio_track_get_key_end_offset(i, idx);
							double len = stream->get_length();
							if (t->object->call(SNAME("get_stream")) != t->audio_stream) {