### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
print_verbose(String("OpenXR resetting invalid display period ") + rtos(frame_state.predictedDisplayPeriod));
		frame_state.predictedDisplayPeriod = 0;
	}
	for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
		wrapper->on_pre_render();
	}
	
	
	
	
	
	
	
	
	XrViewLocateInfo view_locate_info = {
		XR_TYPE_VIEW_LOCATE_INFO, 
		nullptr, 
		view_configuration, 
		frame_state.predictedDisplayTime, 
		play_space 
	};
	XrViewState view_state = {
		XR_TYPE_VIEW_STATE, 
		nullptr, 
		0 
	};
	uint32_t view_count_output;
	result = xrLocateViews(session, &view_locate_info, &view_state, view_count, &view_count_output, views);
	if (XR_FAILED(result)) {