### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

resolve_class_body(parser->head, true);
	return parser->errors.is_empty() ? OK : ERR_PARSE_ERROR;
}
Error GDScriptAnalyzer::resolve_dependencies() {
	for (KeyValue<String, Ref<GDScriptParserRef>> &K : depended_parsers) {
		if (K.value.is_null()) {
			return ERR_PARSE_ERROR;
		}
		K.value->raise_status(GDScriptParserRef::INHERITANCE_SOLVED);
	}
	return parser->errors.is_empty() ? OK : ERR_PARSE_ERROR;
}
Error GDScriptAnalyzer::analyze() {
	parser->errors.clear();
	Error err = OK;
	err = resolve_inheritance();
	if (err) {
		return err;
	}
	resolve_interface();
	resolve_body();
	if (!parser->errors.is_empty()) {
		return ERR_PARSE_ERROR;
	}
	return resolve_dependencies();
}
GDScriptAnalyzer::GDScriptAnalyzer(GDScriptParser *p_parser) {
	parser = p_parser;
}