### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

if (!p_can_assign) {
		push_error("Assignment is not allowed inside an expression.");
		return parse_expression(false); 
	}
	if (p_previous_operand == nullptr) {
		return parse_expression(false); 
	}
#ifdef DEBUG_ENABLED
	VariableNode *source_variable = nullptr;
#endif
	switch (p_previous_operand->type) {
		case Node::IDENTIFIER: {
#ifdef DEBUG_ENABLED