### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
if (resource_type == "PackedScene") {
			bool is_imported = false;
			{
				List<String> importer_exts;
				ResourceImporterScene::get_scene_singleton()->get_recognized_extensions(&importer_exts);
				String extension = fpath.get_extension();
				for (const String &E : importer_exts) {
					if (extension.nocasecmp_to(E) == 0) {
						is_imported = true;
						break;
					}
				}
			}
			if (is_imported) {
				ResourceImporterScene::get_scene_singleton()->show_advanced_options(fpath);
			} else {
				EditorNode::get_singleton()->open_request(fpath);
			}
		} else if (resource_type == "AnimationLibrary") {
			bool is_imported = false;
			{
				List<String> importer_exts;
				ResourceImporterScene::get_animation_singleton()->get_recognized_extensions(&importer_exts);
				String extension = fpath.get_extension();
				for (const String &E : importer_exts) {
					if (extension.nocasecmp_to(E) == 0) {
						is_imported = true;
						break;
					}
				}