### Godot version

4.0b16

### System information

Windows 11

### Issue description

Godot game (not the editor) crashes by loading a specific ".glb" model via `Godot.GltfDocument.AppendFromFile` (in C#, not tested in GDScript). The model is exported via Blender, and runs on Godot 4.0 Beta 15 without any problems.

```
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication t.
   at Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr, IntPtr, Void**, Void*)
   at Godot.NativeCalls.godot_icall_4_467(IntPtr, IntPtr, System.String, IntPtr, UInt32, System.String)
   at Godot.GltfDocument.AppendFromFile(System.String, Godot.GltfState, UInt32, System.String)
   at dummy_scene._Ready()
   at Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariantPt)
   at Godot.Node3D.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariant)
   at dummy_scene.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariantP)
   at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_v)
```

![image](https://user-images.githubusercontent.com/18738917/215181154-998d84b9-247b-4e8d-a1de-9bf400a1e567.png)


### Steps to reproduce

Run the dummy scene with affected GLTF code. (See MRP.)

### Minimal reproduction project

C# proj [Godot 4 b16 GLTF Crash.zip](https://github.com/godotengine/godot/files/10522482/Godot.4.b16.GLTF.Crash.zip)

GDScript proj [Godot.4.b16.GLTF.Crash.gdscript.zip](https://github.com/godotengine/godot/files/10543553/Godot.4.b16.GLTF.Crash.gdscript.zip)

ERR_FAIL_NULL_V(p_state, ERR_PARSE_ERROR);
	if (p_state->json.has("extensionsUsed")) {
		Vector<String> ext_array = p_state->json["extensionsUsed"];
		p_state->extensions_used = ext_array;
	}
	if (p_state->json.has("extensionsRequired")) {
		Vector<String> ext_array = p_state->json["extensionsRequired"];
		p_state->extensions_required = ext_array;
	}
	HashSet<String> supported_extensions;
	supported_extensions.insert("KHR_lights_punctual");
	supported_extensions.insert("KHR_materials_pbrSpecularGlossiness");
	supported_extensions.insert("KHR_texture_transform");
	for (Ref<GLTFDocumentExtension> ext : document_extensions) {
		ERR_CONTINUE(ext.is_null());
		Vector<String> ext_supported_extensions = ext->get_supported_extensions();
		for (int i = 0; i < ext_supported_extensions.size(); ++i) {
			supported_extensions.insert(ext_supported_extensions[i]);
		}
	}
	Error ret = Error::OK;
	for (int i = 0; i < p_state->extensions_required.size(); i++) {
		if (!supported_extensions.has(p_state->extensions_required[i])) {
			ERR_PRINT("GLTF: Can't import file '" + p_state->filename + "', required extension '" + String(p_state->extensions_required[i]) + "' is not supported. Are you missing a GLTFDocumentExtension plugin?");
			ret = ERR_UNAVAILABLE;
		}
	}
	return ret;
}