### Godot version

4.0beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

on beta 14, you cannot drag anymore a node from the scene tree to the script editor to get the node path or the ```@onready``` var snippet

### Steps to reproduce

Using beta 14, try to drag a node from the tree inside the script editor and see the arrow cursor turn into a circular white and red stop sign icon.

Note that this happens even if the script belongs to the currently opened scene.

### Minimal reproduction project

N/A
} break;
		case SEARCH_FIND_NEXT: {
			code_editor->get_find_replace_bar()->search_next();
		} break;
		case SEARCH_FIND_PREV: {
			code_editor->get_find_replace_bar()->search_prev();
		} break;
		case SEARCH_REPLACE: {
			code_editor->get_find_replace_bar()->popup_replace();
		} break;
		case SEARCH_IN_FILES: {
			String selected_text = tx->get_selected_text();
			
			
			emit_signal(SNAME("search_in_files_requested"), selected_text);
		} break;
		case REPLACE_IN_FILES: {
			String selected_text = tx->get_selected_text();
			emit_signal(SNAME("replace_in_files_requested"), selected_text);
		} break;
		case SEARCH_LOCATE_FUNCTION: {
			quick_open->popup_dialog(get_functions());
			quick_open->set_title(TTR("Go to Function"));
		} break;
		case SEARCH_GOTO_LINE: {
			goto_line_dialog->popup_find_line(tx);
		} break;
		case BOOKMARK_TOGGLE: {
			code_editor->toggle_bookmark();
		} break;