### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 22H2, Compatibility, GeForce GTX 550 Ti

### Issue description

Text is unreadable because they are overlapping, when choosing: `Make Sub-Resources Unique`
and a window opens with the title: `Please Confirm...`

![Godot_v4 0-beta10_win64_AGUf5VA2N9](https://user-images.githubusercontent.com/13420573/211038230-2e626a08-f1b1-43ee-8ba5-df19f7a69626.png)


### Steps to reproduce

- start godot
- in the Scene panel, click on `2D Scene`
- in the Inspector, near the top right
- click on the icon with a screwdriver and a wrench
it's mouse over tooltip says: `Manage object properties.`
- click on the bottom choice: `Make Sub-Resources Unique`
A window opens with the title: `Please Confirm...`

### Expected
The first line of text should be readable.


### Observed
The first line is unreadable, two or more texts are overlapping.

### Minimal reproduction project

N/A
if (p_option >= OBJECT_METHOD_BASE) {
				ERR_FAIL_COND(!current);
				int idx = p_option - OBJECT_METHOD_BASE;
				List<MethodInfo> methods;
				current->get_method_list(&methods);
				ERR_FAIL_INDEX(idx, methods.size());
				String name = methods[idx].name;
				current->call(name);
			}
		}
	}
}
void InspectorDock::_new_resource() {
	new_resource_dialog->popup_create(true);
}
void InspectorDock::_load_resource(const String &p_type) {
	load_resource_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
	List<String> extensions;
	ResourceLoader::get_recognized_extensions_for_type(p_type, &extensions);
	load_resource_dialog->clear_filters();
	for (int i = 0; i < extensions.size(); i++) {
		load_resource_dialog->add_filter("*." + extensions[i], extensions[i].to_upper());
	}
	const Vector<String> textfile_ext = ((String)(EDITOR_GET("docks/filesystem/textfile_extensions"))).split(",", false);
	for (int i = 0; i < textfile_ext.size(); i++) {
		load_resource_dialog->add_filter("*." + textfile_ext[i], textfile_ext[i].to_upper());
	}
	load_resource_dialog->popup_file_dialog();
}
void InspectorDock::_resource_file_selected(String p_file) {