### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
highlight_matching_braces_enabled = p_enabled;
	queue_redraw();
}
bool CodeEdit::is_highlight_matching_braces_enabled() const {
	return highlight_matching_braces_enabled;
}
void CodeEdit::add_auto_brace_completion_pair(const String &p_open_key, const String &p_close_key) {
	ERR_FAIL_COND_MSG(p_open_key.is_empty(), "auto brace completion open key cannot be empty");
	ERR_FAIL_COND_MSG(p_close_key.is_empty(), "auto brace completion close key cannot be empty");
	for (int i = 0; i < p_open_key.length(); i++) {
		ERR_FAIL_COND_MSG(!is_symbol(p_open_key[i]), "auto brace completion open key must be a symbol");
	}
	for (int i = 0; i < p_close_key.length(); i++) {
		ERR_FAIL_COND_MSG(!is_symbol(p_close_key[i]), "auto brace completion close key must be a symbol");
	}
	int at = 0;
	for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
		ERR_FAIL_COND_MSG(auto_brace_completion_pairs[i].open_key == p_open_key, "auto brace completion open key '" + p_open_key + "' already exists.");
		if (p_open_key.length() < auto_brace_completion_pairs[i].open_key.length()) {
			at++;
		}
	}
	BracePair brace_pair;
	brace_pair.open_key = p_open_key;
	brace_pair.close_key = p_close_key;
	auto_brace_completion_pairs.insert(at, brace_pair);
}
void CodeEdit::set_auto_brace_completion_pairs(const Dictionary &p_auto_brace_completion_pairs) {