### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
set_gutter_draw(fold_gutter, p_draw);
}
bool CodeEdit::is_drawing_fold_gutter() const {
	return is_gutter_drawn(fold_gutter);
}
void CodeEdit::_fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_region) {
	if (!can_fold_line(p_line) && !is_line_folded(p_line)) {
		set_line_gutter_clickable(p_line, fold_gutter, false);
		return;
	}
	set_line_gutter_clickable(p_line, fold_gutter, true);
	int horizontal_padding = p_region.size.x / 10;
	int vertical_padding = p_region.size.y / 6;
	p_region.position += Point2(horizontal_padding, vertical_padding);
	p_region.size -= Point2(horizontal_padding, vertical_padding) * 2;
	if (can_fold_line(p_line)) {
		can_fold_icon->draw_rect(get_canvas_item(), p_region, false, folding_color);
		return;
	}
	folded_icon->draw_rect(get_canvas_item(), p_region, false, folding_color);
}
void CodeEdit::set_line_folding_enabled(bool p_enabled) {