### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
assign->set_disabled(p_read_only);
	clear->set_disabled(p_read_only);
};
String EditorPropertyNodePath::_get_meta_pointer_property() const {
	ERR_FAIL_COND_V(!pointer_mode, String());
	return SceneState::get_meta_pointer_property(get_edited_property());
}
Variant EditorPropertyNodePath::_get_cache_value(const StringName &p_prop, bool &r_valid) const {
	if (p_prop == get_edited_property()) {
		r_valid = true;
		return const_cast<EditorPropertyNodePath *>(this)->get_edited_object()->get(pointer_mode ? StringName(_get_meta_pointer_property()) : get_edited_property(), &r_valid);
	}
	return Variant();
}
StringName EditorPropertyNodePath::_get_revert_property() const {
	if (pointer_mode) {
		return _get_meta_pointer_property();
	} else {
		return get_edited_property();
	}
}
void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
	NodePath path = p_path;
	Node *base_node = nullptr;
	if (!use_path_from_scene_root) {