### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
string_name = p_string_name;
	loose_mode = p_loose_mode;
	options.clear();
	if (loose_mode) {
		
		option_button->add_item("", options.size() + 1000);
	}
	for (int i = 0; i < p_options.size(); i++) {
		options.append(p_options[i]);
		option_button->add_item(p_options[i], i);
	}
	if (loose_mode) {
		edit_button->show();
	}
}
void EditorPropertyTextEnum::_bind_methods() {