### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

}
	for (int i = 0; i < cache_update_audio_size; i++) {
		TrackNodeCache::AudioAnim *aa = cache_update_audio[i];
		ERR_CONTINUE(aa->accum_pass != accum_pass);
		
		LocalVector<int> erase_list;
		for (const KeyValue<int, TrackNodeCache::PlayingAudioStreamInfo> &K : aa->playing_streams) {
			TrackNodeCache::PlayingAudioStreamInfo pasi = K.value;
			bool stop = false;
			if (!aa->audio_stream_playback->is_stream_playing(pasi.index)) {
				stop = true;
			}
			if (!aa->loop) {
				if (!aa->backward) {
					if (aa->time < pasi.start) {
						stop = true;
					}
				} else if (aa->backward) {
					if (aa->time > pasi.start) {
						stop = true;
					}
				}
			}
			if (pasi.len > 0) {
				double len = 0.0;
				if (!aa->backward) {
					len = pasi.start > aa->time ? (aa->length - pasi.start) + aa->time : aa->time - pasi.start;
				} else {
					len = pasi.start < aa->time ? (aa->length - aa->time) + pasi.start : pasi.start - aa->time;
				}