### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

for (int i = 0; i < p_match_branch->patterns.size(); i++) {
		resolve_match_pattern(p_match_branch->patterns[i], p_match_test);
	}
	resolve_suite(p_match_branch->block);
	decide_suite_type(p_match_branch, p_match_branch->block);
}
void GDScriptAnalyzer::resolve_match_pattern(GDScriptParser::PatternNode *p_match_pattern, GDScriptParser::ExpressionNode *p_match_test) {
	if (p_match_pattern == nullptr) {
		return;
	}
	GDScriptParser::DataType result;
	switch (p_match_pattern->pattern_type) {
		case GDScriptParser::PatternNode::PT_LITERAL:
			if (p_match_pattern->literal) {
				reduce_literal(p_match_pattern->literal);
				result = p_match_pattern->literal->get_datatype();
			}
			break;
		case GDScriptParser::PatternNode::PT_EXPRESSION:
			if (p_match_pattern->expression) {
				reduce_expression(p_match_pattern->expression);
				if (!p_match_pattern->expression->is_constant) {
					push_error(R"(Expression in match pattern must be a constant.)", p_match_pattern->expression);
				}
				result = p_match_pattern->expression->get_datatype();
			}