### Godot version

d01ac9c73

### System information

ArchLinux x11

### Issue description

Signal with unbinds[^1] fails to emit in exported project.

[^1]: ![image](https://user-images.githubusercontent.com/70787919/215381688-1df57b26-2ed5-4473-a9dd-54d9c2228567.png)


### Steps to reproduce

- open mrp
- run in editor
- `it worked!` is printed
- export project
- run executable
-  
```c++
ERROR: Error calling from signal 'sig' to callable: 'Node::_on_sig': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/10531944/bug.zip)

return state->get_bundled_scene();
}
Error PackedScene::pack(Node *p_scene) {
	return state->pack(p_scene);
}
void PackedScene::clear() {
	state->clear();
}
void PackedScene::reload_from_file() {
	String path = get_path();
	if (!path.is_resource_file()) {
		return;
	}
	Ref<PackedScene> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
	if (!s.is_valid()) {
		return;
	}
	
	Ref<SceneState> loaded_state = s->get_state();
	
	
	s->recreate_state();
	
	copy_from(s);
	
	state->copy_from(loaded_state);
}
bool PackedScene::can_instantiate() const {