### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

ScriptEditorBase *current = _get_current_editor();
	if (current) {
		Ref<Script> scr = current->get_edited_resource();
		return scr != nullptr ? scr : nullptr;
	} else {
		return nullptr;
	}
}
TypedArray<Script> ScriptEditor::_get_open_scripts() const {
	TypedArray<Script> ret;
	Vector<Ref<Script>> scripts = get_open_scripts();
	int scrits_amount = scripts.size();
	for (int idx_script = 0; idx_script < scrits_amount; idx_script++) {
		ret.push_back(scripts[idx_script]);
	}
	return ret;
}
bool ScriptEditor::toggle_scripts_panel() {
	list_split->set_visible(!list_split->is_visible());
	EditorSettings::get_singleton()->set_project_metadata("scripts_panel", "show_scripts_panel", list_split->is_visible());
	return list_split->is_visible();
}
bool ScriptEditor::is_scripts_panel_toggled() {