### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
_move_operation_confirm(to_move_path, true);
}
Vector<String> FileSystemDock::_check_existing() {
	Vector<String> conflicting_items;
	String &p_to_path = to_move_path;
	for (int i = 0; i < to_move.size(); i++) {
		String ol_pth = to_move[i].path.ends_with("/") ? to_move[i].path.substr(0, to_move[i].path.length() - 1) : to_move[i].path;
		String p_new_path = p_to_path.path_join(ol_pth.get_file());
		FileOrFolder p_item = to_move[i];
		String old_path = (p_item.is_file || p_item.path.ends_with("/")) ? p_item.path : (p_item.path + "/");
		String new_path = (p_item.is_file || p_new_path.ends_with("/")) ? p_new_path : (p_new_path + "/");
		if ((p_item.is_file && FileAccess::exists(new_path)) ||
				(!p_item.is_file && DirAccess::exists(new_path))) {
			conflicting_items.push_back(old_path);
		}
	}
	return conflicting_items;
}
void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_overwrite) {