### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

custom_value_edit->set_text(get_edited_object()->get(get_edited_property()));
	edit_custom_layout->hide();
	default_layout->show();
}
void EditorPropertyTextEnum::update_property() {
	String current_value = get_edited_object()->get(get_edited_property());
	int default_option = options.find(current_value);
	
	if (loose_mode) {
		custom_value_edit->set_text(current_value);
		option_button->clear();
		
		if (default_option < 0 && !current_value.is_empty()) {
			option_button->add_item(current_value, options.size() + 1001);
			option_button->select(0);
			option_button->add_separator();
		}
		
		option_button->add_item("", options.size() + 1000);
		for (int i = 0; i < options.size(); i++) {
			option_button->add_item(options[i], i);
			if (options[i] == current_value) {
				option_button->select(option_button->get_item_count() - 1);
			}
		}
	} else {
		option_button->select(default_option);
	}
}
void EditorPropertyTextEnum::setup(const Vector<String> &p_options, bool p_string_name, bool p_loose_mode) {