### Godot version

v4.0.beta11.official [91713ced8]

### System information

macOS 13.1

### Issue description

When using a function with a return type of `void` as the return value of another function with a return type of `void`, the following error occurs: 
> Cannot get return value of call to "foo()" because it returns "void"

This wasn't a problem in Godot 3.x and Godot 4.x until now. Seems it's related to https://github.com/godotengine/godot/pull/70702. 

I understand why this is happening, but I'd expect to be able to use functions like this that return `void` because they both use the matching return type. It seems overly strict.

In a real world example I use this to return early when switching states in a FSM:

```gdscript
func _process(_delta: float) -> void:
  if player.is_grounded():
    return state_machine.transition_to("ground") # returns void

  if player.is_on_wall():
    return state_machine.transition_to("wall") # returns void
```

### Steps to reproduce

```gdscript
extends Node

func foo() -> void:
	print("hello")

func _ready() -> void:
	return foo()
```

### Minimal reproduction project

[godot_4_return_value_regression.zip](https://github.com/godotengine/godot/files/10385377/godot_4_return_value_regression.zip)

if (!p_match_pattern->dictionary[i].key->is_constant) {
						push_error(R"(Expression in dictionary pattern key must be a constant.)", p_match_pattern->dictionary[i].key);
					}
				}
				if (p_match_pattern->dictionary[i].value_pattern) {
					resolve_match_pattern(p_match_pattern->dictionary[i].value_pattern, nullptr);
					decide_suite_type(p_match_pattern, p_match_pattern->dictionary[i].value_pattern);
				}
			}
			result = p_match_pattern->get_datatype();
			break;
		case GDScriptParser::PatternNode::PT_WILDCARD:
		case GDScriptParser::PatternNode::PT_REST:
			result.kind = GDScriptParser::DataType::VARIANT;
			break;
	}
	p_match_pattern->set_datatype(result);
}
void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) {
	GDScriptParser::DataType result;
	GDScriptParser::DataType expected_type;
	bool has_expected_type = parser->current_function != nullptr;
	if (has_expected_type) {
		expected_type = parser->current_function->get_datatype();
	}
	if (p_return->return_value != nullptr) {
		reduce_expression(p_return->return_value);
		if (p_return->return_value->type == GDScriptParser::Node::ARRAY && has_expected_type && expected_type.has_container_element_type()) {
			update_array_literal_element_type(static_cast<GDScriptParser::ArrayNode *>(p_return->return_value), expected_type.get_container_element_type());
		}