### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
codegen.generator->write_assign(p_previous_test, result_addr);
			}
			codegen.generator->pop_temporary(); 
			return p_previous_test;
		} break;
		case GDScriptParser::PatternNode::PT_REST:
			
			return p_previous_test;
			break;
		case GDScriptParser::PatternNode::PT_BIND: {
			if (p_is_nested) {
				codegen.generator->write_and_left_operand(p_previous_test);
			} else if (!p_is_first) {
				codegen.generator->write_or_left_operand(p_previous_test);
			}
			
			GDScriptCodeGenerator::Address bind = codegen.locals[p_pattern->bind->name];
			
			codegen.generator->write_assign(bind, p_value_addr);
		}
			[[fallthrough]]; 
		case GDScriptParser::PatternNode::PT_WILDCARD:
			
			if (p_pattern->pattern_type != GDScriptParser::PatternNode::PT_BIND) {
				if (p_is_nested) {
					codegen.generator->write_and_left_operand(p_previous_test);
				} else if (!p_is_first) {
					codegen.generator->write_or_left_operand(p_previous_test);
				}
			}