### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
EditorInspector::cleanup_plugins();
	EditorTranslationParser::get_singleton()->clean_parsers();
	ResourceImporterScene::clean_up_importer_plugins();
	remove_print_handler(&print_handler);
	EditorHelp::cleanup_doc();
	memdelete(editor_selection);
	memdelete(editor_plugins_over);
	memdelete(editor_plugins_force_over);
	memdelete(editor_plugins_force_input_forwarding);
	memdelete(progress_hb);
	EditorSettings::destroy();
}
/*
 * EDITOR PLUGIN LIST
 */
void EditorPluginList::make_visible(bool p_visible) {