### Godot version

4.0 beta 10

### System information

Android 12gb ram Mediatek G95

### Issue description

Editor is crashing when opening a project from pc to Android editor. 

### Steps to reproduce

Create a scene from pc editor MEDIUM complex.
Now try to open it in Android editor. 

### Minimal reproduction project

https://github.com/selgesel/godot4-third-person-controller
This project. 

### I recommend.
I recommend to add a crash handler for Android editor.
CustomActivityoncrash is a good library to handle crash and logs are displayed on screen. 
for (int j = 0; j < bone_aabbs.size(); j++) {
				surface.bone_aabbs.push_back(bone_aabbs[j]);
			}
		}
		if (d.has("blend_shapes")) {
			surface.blend_shape_data = d["blend_shapes"];
		}
		Ref<Material> material;
		if (d.has("material")) {
			material = d["material"];
			if (material.is_valid()) {
				surface.material = material->get_rid();
			}
		}
		String surf_name;
		if (d.has("name")) {
			surf_name = d["name"];
		}
		bool _2d = false;
		if (d.has("2d")) {
			_2d = d["2d"];
		}
		surface_data.push_back(surface);
		surface_materials.push_back(material);
		surface_names.push_back(surf_name);
		surface_2d.push_back(_2d);
	}
	if (mesh.is_valid()) {
		
		RS::get_singleton()->mesh_clear(mesh);