### Godot version

v4.0.beta13.official [caacade56] - v4.0.beta16.official [518b9e580]

### System information

Windows 10

### Issue description

Since Beta13 the inspector shows a duplicate "override_pose" property on the BoneAttachment3D node. Toggling one property toggles them both.

Perhaps related to the work done in #71137?


![bone attachment 3d](https://user-images.githubusercontent.com/91982860/215579803-7bff4b47-a201-41cb-8837-307894dc0dcc.png)


### Steps to reproduce

- Open the MRP
- Select the BoneAttachment3D node
- Observe that there are two "Override Pose" properties in the inspector

### Minimal reproduction project

[bone attachment 3d duplicated property.zip](https://github.com/godotengine/godot/files/10539370/bone.attachment.3d.duplicated.property.zip)

if (bone_idx == p_bone_index) {
		Skeleton3D *sk = _get_skeleton3d();
		if (sk) {
			if (!override_pose) {
				if (use_external_skeleton) {
					set_global_transform(sk->get_global_transform() * sk->get_bone_global_pose(bone_idx));
				} else {
					set_transform(sk->get_bone_global_pose(bone_idx));
				}
			} else {
				if (!_override_dirty) {
					_transform_changed();
					_override_dirty = true;
				}
			}
		}
	}
}
#ifdef TOOLS_ENABLED
void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map) {