### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
return current_cursor;
}
void DisplayServerX11::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
	_THREAD_SAFE_METHOD_
	if (p_cursor.is_valid()) {
		HashMap<CursorShape, Vector<Variant>>::Iterator cursor_c = cursors_cache.find(p_shape);
		if (cursor_c) {
			if (cursor_c->value[0] == p_cursor && cursor_c->value[1] == p_hotspot) {
				cursor_set_shape(p_shape);
				return;
			}
			cursors_cache.erase(p_shape);
		}
		Ref<Texture2D> texture = p_cursor;
		Ref<AtlasTexture> atlas_texture = p_cursor;
		Ref<Image> image;
		Size2i texture_size;
		Rect2i atlas_rect;
		if (texture.is_valid()) {
			image = texture->get_image();
		}
		if (!image.is_valid() && atlas_texture.is_valid()) {
			texture = atlas_texture->get_atlas();
			atlas_rect.size.width = texture->get_width();
			atlas_rect.size.height = texture->get_height();
			atlas_rect.position.x = atlas_texture->get_region().position.x;