### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

}
				find_in_files_button->hide();
			}
		} break;
	}
}
bool ScriptEditor::can_take_away_focus() const {
	ScriptEditorBase *current = _get_current_editor();
	if (current) {
		return current->can_lose_focus_on_node_selection();
	} else {
		return true;
	}
}
void ScriptEditor::close_builtin_scripts_from_scene(const String &p_scene) {
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (se) {
			Ref<Script> scr = se->get_edited_resource();
			if (scr == nullptr || !scr.is_valid()) {
				continue;
			}
			if (scr->is_built_in() && scr->get_path().begins_with(p_scene)) { 
				_close_tab(i, false);
				i--;
			}
		}
	}
}
void ScriptEditor::edited_scene_changed() {