### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


Array scenes;
	const int loaded_scene = 0;
	p_state->json["scene"] = loaded_scene;
	if (p_state->nodes.size()) {
		Dictionary s;
		if (!p_state->scene_name.is_empty()) {
			s["name"] = p_state->scene_name;
		}
		Array nodes;
		nodes.push_back(0);
		s["nodes"] = nodes;
		scenes.push_back(s);
	}
	p_state->json["scenes"] = scenes;
	return OK;
}
Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> p_state) {