### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
void _file_list_gui_input(Ref<InputEvent> p_event);
	void _tree_gui_input(Ref<InputEvent> p_event);
	void _update_file_list(bool p_keep_selection);
	void _toggle_file_display();
	void _set_file_display(bool p_active);
	void _fs_changed();
	void _select_file(const String &p_path, bool p_select_in_favorites = false);
	void _tree_activate_file();
	void _file_list_activate_file(int p_idx);
	void _file_multi_selected(int p_index, bool p_selected);
	void _tree_multi_selected(Object *p_item, int p_column, bool p_selected);
	bool _get_imported_files(const String &p_path, String &r_extension, Vector<String> &r_files) const;
	void _update_import_dock();
	void _get_all_items_in_dir(EditorFileSystemDirectory *p_efsd, Vector<String> &r_files, Vector<String> &r_folders) const;
	void _find_remaps(EditorFileSystemDirectory *p_efsd, const HashMap<String, String> &r_renames, Vector<String> &r_to_remaps) const;
	void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, HashMap<String, String> &p_file_renames, HashMap<String, String> &p_folder_renames);
	void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
	void _update_dependencies_after_move(const HashMap<String, String> &p_renames) const;
	void _update_resource_paths_after_move(const HashMap<String, String> &p_renames) const;
	void _save_scenes_after_move(const HashMap<String, String> &p_renames) const;
	void _update_favorites_list_after_move(const HashMap<String, String> &p_files_renames, const HashMap<String, String> &p_folders_renames) const;
	void _update_project_settings_after_move(const HashMap<String, String> &p_renames) const;
	void _resource_removed(const Ref<Resource> &p_resource);
	void _file_removed(String p_file);
	void _folder_removed(String p_folder);
	void _resource_created();
	void _make_dir_confirm();
	void _make_scene_confirm();
	void _rename_operation_confirm();
	void _duplicate_operation_confirm();