### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

List<Ref<Resource>> changed;
	int rc = p_resources.size();
	for (int i = 0; i < rc; i++) {
		Ref<Resource> res = ResourceCache::get_ref(p_resources.get(i));
		if (res.is_null()) {
			continue;
		}
		if (!res->editor_can_reload_from_file()) {
			continue;
		}
		if (!res->get_path().is_resource_file() && !res->get_path().is_absolute_path()) {
			continue;
		}
		if (!FileAccess::exists(res->get_path())) {
			continue;
		}
		if (!res->get_import_path().is_empty()) {
			
			continue;
		}
		changed.push_back(res);
	}
	if (changed.size()) {
		for (Ref<Resource> &res : changed) {
			res->reload_from_file();
		}
	}
}
void EditorNode::_fs_changed() {