### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
}
			} break;
			case GDScriptParser::Node::BINARY_OPERATOR: {
				const GDScriptParser::BinaryOpNode *op = static_cast<const GDScriptParser::BinaryOpNode *>(p_expression);
				if (op->variant_op == Variant::OP_MAX) {
					break;
				}
				GDScriptParser::CompletionContext context = p_context;
				context.current_line = op->start_line;
				GDScriptCompletionIdentifier p1;
				GDScriptCompletionIdentifier p2;
				if (!_guess_expression_type(context, op->left_operand, p1)) {
					found = false;
					break;
				}
				if (!_guess_expression_type(context, op->right_operand, p2)) {
					found = false;
					break;
				}
				Callable::CallError ce;
				bool v1_use_value = p1.value.get_type() != Variant::NIL && p1.value.get_type() != Variant::OBJECT;
				Variant d1;
				Variant::construct(p1.type.builtin_type, d1, nullptr, 0, ce);
				Variant d2;
				Variant::construct(p2.type.builtin_type, d2, nullptr, 0, ce);
				Variant v1 = (v1_use_value) ? p1.value : d1;
				bool v2_use_value = p2.value.get_type() != Variant::NIL && p2.value.get_type() != Variant::OBJECT;
				Variant v2 = (v2_use_value) ? p2.value : d2;
				
				if ((op->variant_op == Variant::OP_DIVIDE || op->variant_op == Variant::OP_MODULE) && v2.get_type() == Variant::INT) {