### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

return animation_players.size();
}
AnimationPlayer *GLTFState::get_animation_player(int idx) {
	ERR_FAIL_INDEX_V(idx, animation_players.size(), nullptr);
	return animation_players[idx];
}
void GLTFState::set_discard_meshes_and_materials(bool p_discard_meshes_and_materials) {
	discard_meshes_and_materials = p_discard_meshes_and_materials;
}
bool GLTFState::get_discard_meshes_and_materials() {
	return discard_meshes_and_materials;
}
String GLTFState::get_base_path() {
	return base_path;
}
void GLTFState::set_base_path(String p_base_path) {
	base_path = p_base_path;
}
Variant GLTFState::get_additional_data(const StringName &p_extension_name) {
	return additional_data[p_extension_name];
}
void GLTFState::set_additional_data(const StringName &p_extension_name, Variant p_additional_data) {
	additional_data[p_extension_name] = p_additional_data;
}