### Godot version

master (95ce236b7d6a70a06ecc13fb08d48da90ed98430)

### System information

Windows 11, Vulkan Mobile, NVidia RTX 3070 TI

### Issue description

Gdscript is now crashing when a default argument of type array occurs:

```gdscript
func _ready():
	# This works
	test([1, 1, 1])
        
	# This crashes
	test()
	
func test(array := [1, 2, 3]):
	print("array is ", array)
```

### Steps to reproduce

The code snippet above is enough to produce the issue. Bisecting the repository indicates the issue was introduced by https://github.com/godotengine/godot/commit/a1d06749f18c3f47c6443ece2ec625d8ee5f1761.


### Minimal reproduction project

[DefaultArrayCrash.zip](https://github.com/godotengine/godot/files/10357164/DefaultArrayCrash.zip)

if (codegen.parameters.has(identifier)) {
				return codegen.parameters[identifier];
			}
			
			if (!p_initializer && codegen.locals.has(identifier)) {
				return codegen.locals[identifier];
			}
			
			if (_is_class_member_property(codegen, identifier)) {
				
				GDScriptCodeGenerator::Address temp = codegen.add_temporary(); 
				gen->write_get_member(temp, identifier);
				return temp;
			}
			
			if (!codegen.function_node || !codegen.function_node->is_static) {
				
				if (codegen.script->member_indices.has(identifier)) {
					if (codegen.script->member_indices[identifier].getter != StringName() && codegen.script->member_indices[identifier].getter != codegen.function_name) {
						
						GDScriptCodeGenerator::Address temp = codegen.add_temporary();
						Vector<GDScriptCodeGenerator::Address> args; 
						gen->write_call_self(temp, codegen.script->member_indices[identifier].getter, args);
						return temp;
					} else {
						
						int idx = codegen.script->member_indices[identifier].index;
						return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, idx, codegen.script->get_member_type(identifier));
					}
				}