### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	wd.drop_files_callback = p_callable;
}
int DisplayServerX11::window_get_current_screen(WindowID p_window) const {
	_THREAD_SAFE_METHOD_
	int count = get_screen_count();
	if (count < 2) {
		
		return 0;
	}
	ERR_FAIL_COND_V(!windows.has(p_window), 0);
	const WindowData &wd = windows[p_window];
	const Rect2i window_rect(wd.position, wd.size);
	
	int screen_index = 0;
	int max_area = 0;
	for (int i = 0; i < count; i++) {
		Rect2i screen_rect = _screen_get_rect(i);
		Rect2i intersection = screen_rect.intersection(window_rect);
		int area = intersection.get_area();
		if (area > max_area) {
			max_area = area;
			screen_index = i;
		}
	}
	return screen_index;
}
void DisplayServerX11::gl_window_make_current(DisplayServer::WindowID p_window_id) {