### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
continue;
		}
		for (int i = 0; i < ScriptServer::get_language_count(); i++) {
			ScriptLanguage *lang = ScriptServer::get_language(i);
			if (lang->supports_documentation() && efd->files[index]->type == lang->get_type()) {
				Ref<Script> scr = ResourceLoader::load(path);
				if (scr.is_null()) {
					continue;
				}
				Vector<DocData::ClassDoc> docs = scr->get_documentation();
				for (int j = 0; j < docs.size(); j++) {
					EditorHelp::get_doc_data()->add_doc(docs[j]);
				}
			}
		}
	}
	update_script_paths.clear();
	update_script_mutex.unlock();
	ScriptServer::save_global_classes();
	EditorNode::get_editor_data().script_class_save_icon_paths();
	emit_signal("script_classes_updated");
	
	
	
	ResourceLoader::remove_custom_loaders();
	ResourceLoader::add_custom_loaders();
	ResourceSaver::remove_custom_savers();
	ResourceSaver::add_custom_savers();
}
void EditorFileSystem::_update_pending_script_classes() {