### Godot version

4.0.dev(2fdaf2919c03ab50f971f2d51616d4ee329d29af)

### System information

any

### Issue description

AnimationPlayer is unintentionally hidden.

https://user-images.githubusercontent.com/61938263/217088704-c1ad44d6-ef7b-4b10-b351-f9f9fa166e39.mp4


### Steps to reproduce

Select AnimationTree -> Select AnimationPlayer

### Minimal reproduction project

N/A
}
		DisplayServer::get_singleton()->cursor_set_custom_image(Ref<Resource>());
	}
	singleton = this;
	EditorUndoRedoManager::get_singleton()->connect("version_changed", callable_mp(this, &EditorNode::_update_undo_redo_allowed));
	EditorUndoRedoManager::get_singleton()->connect("history_changed", callable_mp(this, &EditorNode::_update_undo_redo_allowed));
	TranslationServer::get_singleton()->set_enabled(false);
	
	if (!EditorSettings::get_singleton()) {
		EditorSettings::create();
	}
	FileAccess::set_backup_save(EDITOR_GET("filesystem/on_save/safe_save_on_backup_then_rename"));
	{
		int display_scale = EDITOR_GET("interface/editor/display_scale");
		switch (display_scale) {
			case 0:
				
				editor_set_scale(EditorSettings::get_singleton()->get_auto_display_scale());
				break;
			case 1:
				editor_set_scale(0.75);
				break;
			case 2:
				editor_set_scale(1.0);
				break;
			case 3:
				editor_set_scale(1.25);
				break;
			case 4:
				editor_set_scale(1.5);