### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
return XRPose::XR_TRACKING_CONFIDENCE_NONE;
		}
		action->trackers.ptrw()[index].space = space;
	}
	XrSpaceVelocity velocity = {
		XR_TYPE_SPACE_VELOCITY, 
		nullptr, 
		0, 
		{ 0.0, 0.0, 0.0 }, 
		{ 0.0, 0.0, 0.0 } 
	};
	XrSpaceLocation location = {
		XR_TYPE_SPACE_LOCATION, 
		&velocity, 
		0, 
		{
				{ 0.0, 0.0, 0.0, 0.0 }, 
				{ 0.0, 0.0, 0.0 } 
		} 
	};
	XrResult result = xrLocateSpace(action->trackers[index].space, play_space, display_time, &location);
	if (XR_FAILED(result)) {
		print_line("OpenXR: failed to locate space! [", get_error_string(result), "]");
		return XRPose::XR_TRACKING_CONFIDENCE_NONE;
	}
	XRPose::TrackingConfidence confidence = transform_from_location(location, r_transform);
	parse_velocities(velocity, r_linear_velocity, r_angular_velocity);
	return confidence;
}
bool OpenXRAPI::trigger_haptic_pulse(RID p_action, RID p_tracker, float p_frequency, float p_amplitude, XrDuration p_duration_ns) {