### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

ERR_FAIL_INDEX_V(p_state->nodes[node]->mesh, p_state->meshes.size(), ERR_PARSE_ERROR);
				Ref<GLTFMesh> mesh = p_state->meshes[p_state->nodes[node]->mesh];
				ERR_CONTINUE(!mesh->get_blend_weights().size());
				const int wc = mesh->get_blend_weights().size();
				track->weight_tracks.resize(wc);
				const int expected_value_count = times.size() * output_count * wc;
				ERR_CONTINUE_MSG(weights.size() != expected_value_count, "Invalid weight data, expected " + itos(expected_value_count) + " weight values, got " + itos(weights.size()) + " instead.");
				const int wlen = weights.size() / wc;
				for (int k = 0; k < wc; k++) { 
					GLTFAnimation::Channel<real_t> cf;
					cf.interpolation = interp;
					cf.times = Variant(times);
					Vector<real_t> wdata;
					wdata.resize(wlen);
					for (int l = 0; l < wlen; l++) {
						wdata.write[l] = weights[l * wc + k];
					}
					cf.values = wdata;
					track->weight_tracks.write[k] = cf;
				}
			} else {
				WARN_PRINT("Invalid path '" + path + "'.");
			}
		}
		p_state->animations.push_back(animation);
	}
	print_verbose("glTF: Total animations '" + itos(p_state->animations.size()) + "'.");
	return OK;
}
void GLTFDocument::_assign_scene_names(Ref<GLTFState> p_state) {