### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
return mipmaps;
}
RID CompressedTexture3D::get_rid() const {
	if (!texture.is_valid()) {
		texture = RS::get_singleton()->texture_3d_placeholder_create();
	}
	return texture;
}
Vector<Ref<Image>> CompressedTexture3D::get_data() const {
	if (texture.is_valid()) {
		return RS::get_singleton()->texture_3d_get(texture);
	} else {
		return Vector<Ref<Image>>();
	}
}
void CompressedTexture3D::reload_from_file() {
	String path = get_path();
	if (!path.is_resource_file()) {
		return;
	}
	path = ResourceLoader::path_remap(path); 
	path = ResourceLoader::import_remap(path); 
	if (!path.is_resource_file()) {
		return;
	}
	load(path);
}
void CompressedTexture3D::_validate_property(PropertyInfo &p_property) const {