### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
EditorPropertyRangeHint hint;
	hint.step = p_default_step;
	Vector<String> slices = p_hint_text.split(",");
	if (p_hint == PROPERTY_HINT_RANGE) {
		ERR_FAIL_COND_V_MSG(slices.size() < 2, hint,
				vformat("Invalid PROPERTY_HINT_RANGE with hint \"%s\": Missing required min and/or max values.", p_hint_text));
		hint.or_greater = false; 
		hint.or_less = false;
		hint.min = slices[0].to_float();
		hint.max = slices[1].to_float();
		if (slices.size() >= 3 && slices[2].is_valid_float()) {
			
			hint.step = slices[2].to_float();
		}
		hint.hide_slider = false;
		for (int i = 2; i < slices.size(); i++) {
			String slice = slices[i].strip_edges();
			if (slice == "or_greater") {
				hint.or_greater = true;
			} else if (slice == "or_less") {
				hint.or_less = true;
			} else if (slice == "hide_slider") {
				hint.hide_slider = true;