### Godot version

4.0 dev Beta 10

### System information

MacBook Pro M1 Max

### Issue description

After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.

### Steps to reproduce

Import some font.ttf file and try to move into different folder

### Minimal reproduction project

N/A
}
	}
	if ((elongation_count > 0) && p_jst_flags.has_flag(JUSTIFICATION_KASHIDA)) {
		double delta_width_per_kashida = (p_width - justification_width) / elongation_count;
		for (int i = start_pos; i <= end_pos; i++) {
			Glyph &gl = sd->glyphs.write[i];
			if (gl.count > 0) {
				if (((gl.flags & GRAPHEME_IS_ELONGATION) == GRAPHEME_IS_ELONGATION) && (gl.advance > 0)) {
					if ((i > 0) && ((sd->glyphs[i - 1].flags & GRAPHEME_IS_ELONGATION) != GRAPHEME_IS_ELONGATION)) {
						
						int count = delta_width_per_kashida / gl.advance;
						int prev_count = gl.repeat;
						if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) {
							gl.repeat = MAX(count, 0);
						} else {
							gl.repeat = MAX(count + 1, 1);
						}
						justification_width += (gl.repeat - prev_count) * gl.advance;
					}
				}
			}
		}
	}
	if ((space_count > 0) && p_jst_flags.has_flag(JUSTIFICATION_WORD_BOUND)) {
		double delta_width_per_space = (p_width - justification_width) / space_count;
		double adv_remain = 0;
		for (int i = start_pos; i <= end_pos; i++) {
			Glyph &gl = sd->glyphs.write[i];
			if (gl.count > 0) {
				if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) {