### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

}
		for (int j = 0; j < channels.size(); j++) {
			const Dictionary &c = channels[j];
			if (!c.has("target")) {
				continue;
			}
			const Dictionary &t = c["target"];
			if (!t.has("node") || !t.has("path")) {
				continue;
			}
			ERR_FAIL_COND_V(!c.has("sampler"), ERR_PARSE_ERROR);
			const int sampler = c["sampler"];
			ERR_FAIL_INDEX_V(sampler, samplers.size(), ERR_PARSE_ERROR);
			GLTFNodeIndex node = t["node"];
			String path = t["path"];
			ERR_FAIL_INDEX_V(node, p_state->nodes.size(), ERR_PARSE_ERROR);
			GLTFAnimation::Track *track = nullptr;
			if (!animation->get_tracks().has(node)) {
				animation->get_tracks()[node] = GLTFAnimation::Track();
			}
			track = &animation->get_tracks()[node];
			const Dictionary &s = samplers[sampler];
			ERR_FAIL_COND_V(!s.has("input"), ERR_PARSE_ERROR);
			ERR_FAIL_COND_V(!s.has("output"), ERR_PARSE_ERROR);
			const int input = s["input"];
			const int output = s["output"];
			GLTFAnimation::Interpolation interp = GLTFAnimation::INTERP_LINEAR;
			int output_count = 1;
			if (s.has("interpolation")) {
				const String &in = s["interpolation"];