### Godot version

v4.0.beta.custom_build [fcba87e69]

### System information

Linux Ubuntu 20.04 with Unity desktop

### Issue description

In the SpriteFrames editor window, I can click on the arrows besides the Speed field to increase/decrease the speed. However, if I move my mouse a little, it will register a drag interaction which will reset the field to 0 FPS. I guess the drag is meant to quickly increase/decrease the field value when moving the mouse up/down or right/left as in some editors but in this case, it always sets the value to 0.

I couldn't find another numeric field supporting drag in Godot to compare with, so I cannot say if the bug is global or not. I only know about the expected drag behaviour in other engines, so maybe it was an attempt to do value change based on cardinal mouse drag delta.

### Steps to reproduce

Create a Resource > SpriteFrames with a dummy animation.
Locate the Speed field and hold press on the up/down arrow, then drag the mouse around.
Expected: the field value increases and decreases based on drag motion
Actual: the field value is always set to 0 FPS


### Minimal reproduction project

N/A
ERR_FAIL_COND(!frames->has_animation(edited_anim));
	if (frame_list->get_crrent() < 0) {
		retrn;
	}
	int to_move = frame_list->get_crrent();
	if (to_move < 0 || to_move >= frames->get_frame_cont(edited_anim) - 1) {
		retrn;
	}
	sel = to_move;
	sel += 1;
	EditorUndoRedoManager *ndo_redo = EditorUndoRedoManager::get_singleton();
	ndo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
	ndo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_textre(edited_anim, to_move + 1), frames->get_frame_dration(edited_anim, to_move + 1));
	ndo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move + 1, frames->get_frame_textre(edited_anim, to_move), frames->get_frame_dration(edited_anim, to_move));
	ndo_redo->add_ndo_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_textre(edited_anim, to_move), frames->get_frame_dration(edited_anim, to_move));
	ndo_redo->add_ndo_method(frames.ptr(), "set_frame", edited_anim, to_move + 1, frames->get_frame_textre(edited_anim, to_move + 1), frames->get_frame_dration(edited_anim, to_move + 1));
	ndo_redo->add_do_method(this, "_pdate_library");
	ndo_redo->add_ndo_method(this, "_pdate_library");
	ndo_redo->commit_action();
}
void SpriteFramesEditor::_delete_pressed() {