### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	if (p_enabled && !window_get_flag(WINDOW_FLAG_BORDERLESS, p_window)) {
		
		Hints hints;
		Atom property;
		hints.flags = 2;
		hints.decorations = 0;
		property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True);
		if (property != None) {
			XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5);
		}
	}
	if (p_enabled) {
		
		_update_size_hints(p_window);
	}
	
	XEvent xev;
	Atom wm_state = XInternAtom(x11_display, "_NET_WM_STATE", False);
	Atom wm_fullscreen = XInternAtom(x11_display, "_NET_WM_STATE_FULLSCREEN", False);
	memset(&xev, 0, sizeof(xev));
	xev.type = ClientMessage;
	xev.xclient.window = wd.x11_window;
	xev.xclient.message_type = wm_state;
	xev.xclient.format = 32;
	xev.xclient.data.l[0] = p_enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
	xev.xclient.data.l[1] = wm_fullscreen;
	xev.xclient.data.l[2] = 0;