### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


if (!p_state->texture_samplers.size()) {
		return OK;
	}
	Array samplers;
	for (int32_t i = 0; i < p_state->texture_samplers.size(); ++i) {
		Dictionary d;
		Ref<GLTFTextureSampler> s = p_state->texture_samplers[i];
		d["magFilter"] = s->get_mag_filter();
		d["minFilter"] = s->get_min_filter();
		d["wrapS"] = s->get_wrap_s();
		d["wrapT"] = s->get_wrap_t();
		samplers.push_back(d);
	}
	p_state->json["samplers"] = samplers;
	return OK;
}
Error GLTFDocument::_parse_texture_samplers(Ref<GLTFState> p_state) {
	p_state->default_texture_sampler.instantiate();
	p_state->default_texture_sampler->set_min_filter(GLTFTextureSampler::FilterMode::LINEAR_MIPMAP_LINEAR);
	p_state->default_texture_sampler->set_mag_filter(GLTFTextureSampler::FilterMode::LINEAR);
	p_state->default_texture_sampler->set_wrap_s(GLTFTextureSampler::WrapMode::REPEAT);
	p_state->default_texture_sampler->set_wrap_t(GLTFTextureSampler::WrapMode::REPEAT);
	if (!p_state->json.has("samplers")) {
		return OK;
	}