### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
#include "editor_properties.h"
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "editor/create_dialog.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_properties_array_dict.h"
#include "editor/editor_resource_picker.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/project_settings_editor.h"
#include "editor/property_selector.h"
#include "editor/scene_tree_editor.h"
#include "scene/2d/gpu_particles_2d.h"
#include "scene/3d/fog_volume.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/gui/color_picker.h"
#include "scene/main/window.h"
#include "scene/resources/font.h"
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
void EditorPropertyNil::update_property() {