### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

}
		if (blend_time > 0) {
			Blend b;
			b.data = c.current;
			b.blend_time = b.blend_left = blend_time;
			c.blend.push_back(b);
		} else {
			c.blend.clear();
		}
	}
	if (get_current_animation() != p_name) {
		_clear_audio_streams();
		_stop_playing_caches(false);
	}
	c.current.from = &animation_set[name];
	if (c.assigned != name) { 
		c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
	} else {
		if (p_from_end && c.current.pos == 0) {
			
			c.current.pos = c.current.from->animation->get_length();
		} else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
			
			c.current.pos = 0;
		}
	}
	c.current.speed_scale = p_custom_scale;
	c.assigned = name;
	c.seeked = false;
	c.started = true;