### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

GDCLASS(EditorInspectorPlugin, RefCounted);
public:
	friend class EditorInspector;
	struct AddedEditor {
		Control *property_editor = nullptr;
		Vector<String> properties;
		String label;
		bool add_to_end = false;
	};
	List<AddedEditor> added_editors;
protected:
	static void _bind_methods();
	GDVIRTUAL1RC(bool, _can_handle, Variant)
	GDVIRTUAL1(_parse_begin, Object *)
	GDVIRTUAL2(_parse_category, Object *, String)
	GDVIRTUAL2(_parse_group, Object *, String)
	GDVIRTUAL7R(bool, _parse_property, Object *, int, String, int, String, int, bool)
	GDVIRTUAL1(_parse_end, Object *)
public:
	void add_custom_control(Control *control);
	void add_property_editor(const String &p_for_property, Control *p_prop, bool p_add_to_end = false);
	void add_property_editor_for_multiple_properties(const String &p_label, const Vector<String> &p_properties, Control *p_prop);
	virtual bool can_handle(Object *p_object);
	virtual void parse_begin(Object *p_object);
	virtual void parse_category(Object *p_object, const String &p_category);
	virtual void parse_group(Object *p_object, const String &p_group);
	virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);
	virtual void parse_end(Object *p_object);
};
class EditorInspectorCategory : public Control {