### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
}
				} break;
				case DISPLAY_FULL_PATH: {
					sd.name = path;
				} break;
			}
			if (!saved) {
				sd.name = se->get_name();
			}
			sedata.push_back(sd);
		}
		Vector<String> disambiguated_script_names;
		Vector<String> full_script_paths;
		for (int j = 0; j < sedata.size(); j++) {
			String name = sedata[j].name.replace("(*)", "");
			ScriptListName script_display = (ScriptListName)(int)EDITOR_GET("text_editor/script_list/list_script_names_as");
			switch (script_display) {
				case DISPLAY_NAME: {
					name = name.get_file();
				} break;
				case DISPLAY_DIR_AND_NAME: {
					name = name.get_base_dir().get_file().path_join(name.get_file());
				} break;
				default:
					break;
			}
			disambiguated_script_names.append(name);
			full_script_paths.append(sedata[j].tooltip);
		}
		EditorNode::disambiguate_filenames(full_script_paths, disambiguated_script_names);