### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

ped->parse_category(object, p.name);
				_parse_added_editors(main_vbox, nullptr, ped);
			}
			continue;
		} else if (p.name.begins_with("metadata/_") || !(p.usage & PROPERTY_USAGE_EDITOR) || _is_property_disabled_by_feature_profile(p.name) || (restrict_to_basic && !(p.usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) {
			
			continue;
		}
		if (p.name == "script") {
			
			category_vbox = nullptr;
		}
		if (p.usage & PROPERTY_USAGE_HIGH_END_GFX && RS::get_singleton()->is_low_end()) {
			
			continue;
		}
		if (p.name == "script" && (hide_script || bool(object->call("_hide_script_from_inspector")))) {
			
			continue;
		}
		if (p.name.begins_with("metadata/") && bool(object->call("_hide_metadata_from_inspector"))) {
			
			continue;
		}
		
		String path = p.name;
		
		String array_prefix = "";
		int array_index = -1;
		for (KeyValue<String, EditorInspectorArray *> &E : editor_inspector_array_per_prefix) {