### Godot version

v4.0.beta12.mono.official

### System information

Linux 6.1.6-arch1-1

### Issue description

When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feeding it with integers above C++ signed int (>2147483647) will result in a failure - in fact the actual return int (which is supposed to be the source_id override) is equal to 0 and not -1 as method description implies should be the case when the source could not be added. 

PS. Why do I need such huge numbers for tileset sources? I'm adding tilesets from a set of config text files and I'm hashing some parameters from it (via String `hash()` method which returns a 32-bit int) to use as a source_id for the tile set source. I will workaround that one way or another, of course, it's only marginally annoying :) 




### Steps to reproduce

```
var tileset : TileSet = TileSet.new()
var tileset_source : TileSetAtlasSource = TileSetAtlasSource.new()
	
var result : int 
	
result = tileset.add_source(tileset_source, 2147483647)
print("Adding source ID 2147483647 (int) -> ", result) # OK for signed int
	
result = tileset.add_source(tileset_source, 2147483648)
print("Adding source ID 2147483648 (signed int +1) -> ", result) # NOK 
```

![image](https://user-images.githubusercontent.com/16452779/212549500-f5fbdf2b-1643-4874-ae49-19908cab55f4.png)


### Minimal reproduction project

N/A
Simple code to reproduce as depicted above. 
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Vector<Vector2>());
	ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Vector<Vector2>());
	return physics[p_layer_id].polygons[p_polygon_index].polygon;
}
void TileData::set_collision_polygon_one_way(int p_layer_id, int p_polygon_index, bool p_one_way) {
	ERR_FAIL_INDEX(p_layer_id, physics.size());
	ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
	physics.write[p_layer_id].polygons.write[p_polygon_index].one_way = p_one_way;
	emit_signal(SNAME("changed"));
}
bool TileData::is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const {
	ERR_FAIL_INDEX_V(p_layer_id, physics.size(), false);
	ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), false);
	return physics[p_layer_id].polygons[p_polygon_index].one_way;
}
void TileData::set_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index, float p_one_way_margin) {
	ERR_FAIL_INDEX(p_layer_id, physics.size());
	ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
	physics.write[p_layer_id].polygons.write[p_polygon_index].one_way_margin = p_one_way_margin;
	emit_signal(SNAME("changed"));
}
float TileData::get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const {
	ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0.0);
	ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), 0.0);
	return physics[p_layer_id].polygons[p_polygon_index].one_way_margin;
}
int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_index) const {