### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

EditorPropertyRangeHint hint;
	hint.step = p_default_step;
	Vector<String> slices = p_hint_text.split(",");
	if (p_hint == PROPERTY_HINT_RANGE) {
		ERR_FAIL_COND_V_MSG(slices.size() < 2, hint,
				vformat("Invalid PROPERTY_HINT_RANGE with hint \"%s\": Missing required min and/or max values.", p_hint_text));
		hint.or_greater = false; 
		hint.or_less = false;
		hint.min = slices[0].to_float();
		hint.max = slices[1].to_float();
		if (slices.size() >= 3 && slices[2].is_valid_float()) {
			
			hint.step = slices[2].to_float();
		}
		hint.hide_slider = false;
		for (int i = 2; i < slices.size(); i++) {
			String slice = slices[i].strip_edges();
			if (slice == "or_greater") {
				hint.or_greater = true;
			} else if (slice == "or_less") {
				hint.or_less = true;
			} else if (slice == "hide_slider") {
				hint.hide_slider = true;