### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

value = p_flag;
	queue_redraw();
}
void EditorPropertyLayersGrid::_bind_methods() {
	ADD_SIGNAL(MethodInfo("flag_changed", PropertyInfo(Variant::INT, "flag")));
	ADD_SIGNAL(MethodInfo("rename_confirmed", PropertyInfo(Variant::INT, "layer_id"), PropertyInfo(Variant::STRING, "new_name")));
}
void EditorPropertyLayers::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			button->set_texture_normal(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
			button->set_texture_pressed(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
			button->set_texture_disabled(get_theme_icon(SNAME("GuiTabMenu"), SNAME("EditorIcons")));
		} break;
	}
}
void EditorPropertyLayers::_set_read_only(bool p_read_only) {
	button->set_disabled(p_read_only);
	grid->set_read_only(p_read_only);
}
void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
	emit_changed(get_edited_property(), p_grid);
}
void EditorPropertyLayers::update_property() {