### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
TreeItem *ti = tree->get_item_at_position(p_point);
		if (!ti) {
			return;
		}
		int drop_section = tree->get_drop_section_at_position(p_point);
		int drop_position;
		Vector<String> drag_files = drag_data["files"];
		TreeItem *favorites_item = tree->get_root()->get_first_child();
		TreeItem *resources_item = favorites_item->get_next();
		if (ti == favorites_item) {
			
			drop_position = 0;
		} else if (ti == resources_item) {
			
			drop_position = dirs.size();
		} else {
			
			drop_position = dirs.find(ti->get_metadata(0));
			if (drop_section == 1) {
				drop_position++;
			}
		}
		
		Vector<int> to_remove;
		int offset = 0;
		for (int i = 0; i < drag_files.size(); i++) {
			int to_remove_pos = dirs.find(drag_files[i]);
			to_remove.push_back(to_remove_pos);
			if (to_remove_pos < drop_position) {
				offset++;