### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (p_property_path.findn(p_filter) != -1) {
		return true;
	}
	const Vector<String> sections = p_property_path.split("/");
	for (int i = 0; i < sections.size(); i++) {
		if (p_filter.is_subsequence_ofn(EditorPropertyNameProcessor::get_singleton()->process_name(sections[i], p_style))) {
			return true;
		}
	}
	return false;
}
Size2 EditorProperty::get_minimum_size() const {
	Size2 ms;
	Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
	int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
	ms.height = font->get_height(font_size) + 4 * EDSCALE;
	for (int i = 0; i < get_child_count(); i++) {
		Control *c = Object::cast_to<Control>(get_child(i));
		if (!c) {
			continue;
		}
		if (c->is_set_as_top_level()) {
			continue;
		}
		if (!c->is_visible()) {
			continue;