### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
		}
	}
	linked = memnew(TextureButton);
	linked->set_toggle_mode(true);
	linked->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
	linked->connect(SNAME("pressed"), callable_mp(this, &EditorPropertyVector2::_update_ratio));
	hb->add_child(linked);
	add_child(hb);
	if (!horizontal) {
		set_label_reference(spin[0]); 
	}
}
void EditorPropertyRect2::_set_read_only(bool p_read_only) {
	for (int i = 0; i < 4; i++) {
		spin[i]->set_read_only(p_read_only);
	}
};
void EditorPropertyRect2::_value_changed(double val, const String &p_name) {
	if (setting) {
		return;
	}
	Rect2 r2;
	r2.position.x = spin[0]->get_value();
	r2.position.y = spin[1]->get_value();
	r2.size.x = spin[2]->get_value();
	r2.size.y = spin[3]->get_value();
	emit_changed(get_edited_property(), r2, p_name);
}
void EditorPropertyRect2::update_property() {