### Godot version

4.0beta14

### System information

Windows 10

### Issue description

Returned Array value isn't converted to Packed*Array

### Steps to reproduce

```
var string_array: PackedStringArray = ["test"] # valid
var int_array: PackedInt32Array = [3] # valid

func get_packed_string_array() -> PackedStringArray:
	return ["test"] #error


func get_packed_int_array() -> PackedInt32Array:
	return [3] #error
```

Line 8:Cannot return value of type "Array" because the function return type is "PackedStringArray".
Line 12:Cannot return value of type "Array" because the function return type is "PackedInt32Array".

### Minimal reproduction project

[return_bug.zip](https://github.com/godotengine/godot/files/10490367/return_bug.zip)

}
					if (setter_function == nullptr) {
						push_error(vformat(R"(Setter "%s" not found.)", member.variable->setter_pointer->name), member.variable);
					} else if (setter_function->parameters.size() != 1) {
						push_error(vformat(R"(Function "%s" cannot be used as setter because of its signature.)", setter_function->identifier->name), member.variable);
					} else if (!is_type_compatible(member.variable->datatype, setter_function->parameters[0]->datatype, true)) {
						push_error(vformat(R"(Function with argument type "%s" cannot be used as setter for a property of type "%s".)", setter_function->parameters[0]->datatype.to_string(), member.variable->datatype.to_string()), member.variable);
					} else {
						has_valid_setter = true;
#ifdef DEBUG_ENABLED
						if (member.variable->datatype.builtin_type == Variant::FLOAT && setter_function->parameters[0]->datatype.builtin_type == Variant::INT) {
							parser->push_warning(member.variable, GDScriptWarning::NARROWING_CONVERSION);
						}
#endif
					}
				}
				if (member.variable->datatype.is_variant() && has_valid_getter && has_valid_setter) {
					if (!is_type_compatible(getter_function->datatype, setter_function->parameters[0]->datatype, true)) {
						push_error(vformat(R"(Getter with type "%s" cannot be used along with setter of type "%s".)", getter_function->datatype.to_string(), setter_function->parameters[0]->datatype.to_string()), member.variable);
					}
				}
#ifdef DEBUG_ENABLED
				parser->ignored_warning_codes = previously_ignored;
#endif 
			}
		}
	}
	parser->current_class = previous_class;
}
void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class, bool p_recursive) {