### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

pick_main_scene->set_meta("from_native", p_from_native); 
	String main_scene = GLOBAL_GET("application/run/main_scene");
	if (main_scene.is_empty()) {
		current_menu_option = -1;
		pick_main_scene->set_text(TTR("No main scene has ever been defined, select one?\nYou can change it later in \"Project Settings\" under the 'application' category."));
		pick_main_scene->popup_centered();
		if (editor_data.get_edited_scene_root()) {
			select_current_scene_button->set_disabled(false);
			select_current_scene_button->grab_focus();
		} else {
			select_current_scene_button->set_disabled(true);
		}
		return false;
	}
	if (!FileAccess::exists(main_scene)) {
		current_menu_option = -1;
		pick_main_scene->set_text(vformat(TTR("Selected scene '%s' does not exist, select a valid one?\nYou can change it later in \"Project Settings\" under the 'application' category."), main_scene));
		pick_main_scene->popup_centered();
		return false;
	}
	if (ResourceLoader::get_resource_type(main_scene) != "PackedScene") {
		current_menu_option = -1;
		pick_main_scene->set_text(vformat(TTR("Selected scene '%s' is not a scene file, select a valid one?\nYou can change it later in \"Project Settings\" under the 'application' category."), main_scene));
		pick_main_scene->popup_centered();
		return false;
	}
	return true;
}
Error EditorNode::run_play_native(int p_id) {