### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

break;
		}
	}
	
	while (!is_annotation && result != nullptr && !annotation_stack.is_empty()) {
		AnnotationNode *last_annotation = annotation_stack.back()->get();
		if (last_annotation->applies_to(AnnotationInfo::STATEMENT)) {
			result->annotations.push_front(last_annotation);
			annotation_stack.pop_back();
		} else {
			push_error(vformat(R"(Annotation "%s" cannot be applied to a statement.)", last_annotation->name));
			clear_unused_annotations();
		}
	}
#ifdef DEBUG_ENABLED
	if (unreachable && result != nullptr) {
		current_suite->has_unreachable_code = true;
		if (current_function) {
			push_warning(result, GDScriptWarning::UNREACHABLE_CODE, current_function->identifier ? current_function->identifier->name : "<anonymous lambda>");
		} else {
			
		}
	}
#endif
	if (panic_mode) {
		synchronize();
	}
	return result;
}
GDScriptParser::AssertNode *GDScriptParser::parse_assert() {