### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

if (sign != b.sign) {
		return sign - b.sign;
	} else if (sign == 0) {
		return 0;
	}
#ifdef USE_X86_64_ASM
	int32_t result;
	int64_t tmp;
	int64_t dummy;
	__asm__("mulq %[bn]\n\t"
			"movq %%rax, %[tmp]\n\t"
			"movq %%rdx, %%rbx\n\t"
			"movq %[tn], %%rax\n\t"
			"mulq %[bd]\n\t"
			"subq %[tmp], %%rax\n\t"
			"sbbq %%rbx, %%rdx\n\t" 
			"setnsb %%bh\n\t" 
			"orq %%rdx, %%rax\n\t"
			"setnzb %%bl\n\t" 
			"decb %%bh\n\t"