### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
EditorFileSystemDirectory *fs = nullptr;
	int cpos = -1;
	bool found = _find_file(p_file, &fs, cpos);
	ERR_FAIL_COND_V_MSG(!found, ERR_FILE_NOT_FOUND, "Can't find file '" + p_file + "'.");
	
	HashMap<StringName, Variant> params = p_custom_options;
	String importer_name; 
	if (!p_custom_importer.is_empty()) {
		importer_name = p_custom_importer;
	}
	ResourceUID::ID uid = ResourceUID::INVALID_ID;
	Variant generator_parameters;
	if (p_generator_parameters) {
		generator_parameters = *p_generator_parameters;
	}
	if (FileAccess::exists(p_file + ".import")) {
		
		Ref<ConfigFile> cf;
		cf.instantiate();
		Error err = cf->load(p_file + ".import");
		if (err == OK) {
			if (cf->has_section("params")) {
				List<String> sk;
				cf->get_section_keys("params", &sk);