### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
p_progress.update(idx, total);
	}
	for (List<String>::Element *E = files.front(); E; E = E->next(), idx++) {
		String ext = E->get().get_extension().to_lower();
		if (!valid_extensions.has(ext)) {
			continue; 
		}
		EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo);
		fi->file = E->get();
		String path = cd.path_join(fi->file);
		FileCache *fc = file_cache.getptr(path);
		uint64_t mt = FileAccess::get_modified_time(path);
		if (import_extensions.has(ext)) {
			
			uint64_t import_mt = 0;
			if (FileAccess::exists(path + ".import")) {
				import_mt = FileAccess::get_modified_time(path + ".import");
			}
			if (fc && fc->modification_time == mt && fc->import_modification_time == import_mt && !_test_for_reimport(path, true)) {
				fi->type = fc->type;
				fi->resource_script_class = fc->resource_script_class;
				fi->uid = fc->uid;
				fi->deps = fc->deps;
				fi->modified_time = fc->modification_time;
				fi->import_modified_time = fc->import_modification_time;
				fi->import_valid = fc->import_valid;
				fi->script_class_name = fc->script_class_name;
				fi->import_group_file = fc->import_group_file;
				fi->script_class_extends = fc->script_class_extends;
				fi->script_class_icon_path = fc->script_class_icon_path;