### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

}
	if (scene_tabs->get_offset_buttons_visible()) {
		
		if (scene_tab_add->get_parent() == scene_tabs) {
			scene_tabs->remove_child(scene_tab_add);
			scene_tab_add_ph->add_child(scene_tab_add);
			scene_tab_add->set_position(Point2());
		}
	} else {
		
		if (scene_tab_add->get_parent() == scene_tab_add_ph) {
			scene_tab_add_ph->remove_child(scene_tab_add);
			scene_tabs->add_child(scene_tab_add);
		}
		if (scene_tabs->get_tab_count() == 0) {
			scene_tab_add->set_position(Point2());
			return;
		}
		Rect2 last_tab = scene_tabs->get_tab_rect(scene_tabs->get_tab_count() - 1);
		int hsep = scene_tabs->get_theme_constant(SNAME("h_separation"));
		if (scene_tabs->is_layout_rtl()) {
			scene_tab_add->set_position(Point2(last_tab.position.x - scene_tab_add->get_size().x - hsep, last_tab.position.y));
		} else {
			scene_tab_add->set_position(Point2(last_tab.position.x + last_tab.size.width + hsep, last_tab.position.y));
		}
	}
	
	scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
}
void EditorNode::_version_control_menu_option(int p_idx) {