### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


switch (p_component) {
		case GLTFDocument::COMPONENT_TYPE_BYTE:
			return "Byte";
		case GLTFDocument::COMPONENT_TYPE_UNSIGNED_BYTE:
			return "UByte";
		case GLTFDocument::COMPONENT_TYPE_SHORT:
			return "Short";
		case GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT:
			return "UShort";
		case GLTFDocument::COMPONENT_TYPE_INT:
			return "Int";
		case GLTFDocument::COMPONENT_TYPE_FLOAT:
			return "Float";
	}
	return "<Error>";
}
String GLTFDocument::_get_type_name(const GLTFType p_component) {
	static const char *names[] = {
		"float",
		"vec2",
		"vec3",
		"vec4",
		"mat2",
		"mat3",
		"mat4"
	};
	return names[p_component];
}
Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_src, const int p_count, const GLTFType p_type, const int p_component_type, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex, GLTFBufferViewIndex &r_accessor) {