### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

} else if (mode == MODE_USE_COUNT_PROPERTY) {
			List<PropertyInfo> object_property_list;
			object->get_property_list(&object_property_list);
			Array properties_as_array = _extract_properties_as_array(object_property_list);
			properties_as_array.resize(count);
			
			undo_redo->add_undo_property(object, count_property, count);
			for (int i = count - 1; i > p_size - 1; i--) {
				Dictionary d = Dictionary(properties_as_array[i]);
				Array keys = d.keys();
				for (int j = 0; j < keys.size(); j++) {
					String key = keys[j];
					undo_redo->add_undo_property(object, vformat(key, i), d[key]);
				}
			}
			
			undo_redo->add_do_property(object, count_property, p_size);
		}
	}
	undo_redo->commit_action();
	
	emit_signal(SNAME("page_change_request"), 0);
	/*
	count = 0;
	begin_array_index = 0;
	end_array_index = 0;
	max_page = 0;
	*/
}
Array EditorInspectorArray::_extract_properties_as_array(const List<PropertyInfo> &p_list) {