### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
xrDestroySwapchain(new_swapchain);
		return false;
	}
	r_swapchain = new_swapchain;
	return true;
}
bool OpenXRAPI::on_state_idle() {
	print_verbose("On state idle");
	for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
		wrapper->on_state_idle();
	}
	return true;
}
bool OpenXRAPI::on_state_ready() {
	print_verbose("On state ready");
	
	XrSessionBeginInfo session_begin_info = {
		XR_TYPE_SESSION_BEGIN_INFO, 
		nullptr, 
		view_configuration 
	};
	XrResult result = xrBeginSession(session, &session_begin_info);
	if (XR_FAILED(result)) {
		print_line("OpenXR: Failed to begin session [", get_error_string(result), "]");
		return false;
	}