### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

if (p_options.has("import/skip_import") && p_option != "import/skip_import" && bool(p_options["import/skip_import"])) {
		return false; 
	}
	switch (p_category) {
		case INTERNAL_IMPORT_CATEGORY_NODE: {
		} break;
		case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
			const bool generate_physics =
					p_options.has("generate/physics") &&
					p_options["generate/physics"].operator bool();
			if (
					p_option == "physics/body_type" ||
					p_option == "physics/shape_type") {
				
				return generate_physics;
			}
			if (p_option.find("decomposition/") >= 0) {
				
				if (generate_physics &&
						
						p_options["physics/shape_type"] == Variant(SHAPE_TYPE_DECOMPOSE_CONVEX)) {