### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

find_in_files_dialog->set_find_in_files_mode(FindInFilesDialog::REPLACE_MODE);
	find_in_files_dialog->set_search_text(text);
	find_in_files_dialog->set_replace_text("");
	find_in_files_dialog->popup_centered();
}
void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_number, int begin, int end) {
	if (ResourceLoader::exists(fpath)) {
		Ref<Resource> res = ResourceLoader::load(fpath);
		if (fpath.get_extension() == "gdshader") {
			ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
			shader_editor->edit(res.ptr());
			shader_editor->make_visible(true);
			shader_editor->get_shader_editor(res)->goto_line_selection(line_number - 1, begin, end);
			return;
		} else if (fpath.get_extension() == "tscn") {
			EditorNode::get_singleton()->load_scene(fpath);
			return;
		} else {
			Ref<Script> scr = res;
			if (scr.is_valid()) {
				edit(scr);
				ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(_get_current_editor());
				if (ste) {
					ste->goto_line_selection(line_number - 1, begin, end);
				}
				return;
			}
		}
	}