### Godot version

d01ac9c73

### System information

ArchLinux x11

### Issue description

Signal with unbinds[^1] fails to emit in exported project.

[^1]: ![image](https://user-images.githubusercontent.com/70787919/215381688-1df57b26-2ed5-4473-a9dd-54d9c2228567.png)


### Steps to reproduce

- open mrp
- run in editor
- `it worked!` is printed
- export project
- run executable
-  
```c++
ERROR: Error calling from signal 'sig' to callable: 'Node::_on_sig': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/10531944/bug.zip)

ERR_FAIL_COND_V(p_scene_state.is_null(), ERR_INVALID_PARAMETER);
	clear();
	for (const StringName &E : p_scene_state->names) {
		names.append(E);
	}
	for (const Variant &E : p_scene_state->variants) {
		variants.append(E);
	}
	for (const SceneState::NodeData &E : p_scene_state->nodes) {
		nodes.append(E);
	}
	for (const SceneState::ConnectionData &E : p_scene_state->connections) {
		connections.append(E);
	}
	for (KeyValue<NodePath, int> &E : p_scene_state->node_path_cache) {
		node_path_cache.insert(E.key, E.value);
	}
	for (const NodePath &E : p_scene_state->node_paths) {
		node_paths.append(E);
	}
	for (const NodePath &E : p_scene_state->editable_instances) {
		editable_instances.append(E);
	}
	base_scene_idx = p_scene_state->base_scene_idx;
	return OK;
}
Ref<SceneState> SceneState::get_base_scene_state() const {