### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
EnumRefreshRateData *data = (EnumRefreshRateData *)dwData;
	if (data->count == data->screen) {
		MONITORINFOEXW minfo;
		memset(&minfo, 0, sizeof(minfo));
		minfo.cbSize = sizeof(minfo);
		GetMonitorInfoW(hMonitor, &minfo);
		DEVMODEW dm;
		memset(&dm, 0, sizeof(dm));
		dm.dmSize = sizeof(dm);
		EnumDisplaySettingsW(minfo.szDevice, ENUM_CURRENT_SETTINGS, &dm);
		data->rate = dm.dmDisplayFrequency;
	}
	data->count++;
	return TRUE;
}
Rect2i DisplayServerWindows::screen_get_usable_rect(int p_screen) const {