### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
add_meta_error = memnew(Label);
		vbc->add_child(add_meta_error);
		add_meta_name->connect("text_changed", callable_mp(this, &EditorInspector::_check_meta_name));
	}
	Node *node = Object::cast_to<Node>(object);
	if (node) {
		add_meta_dialog->set_title(vformat(TTR("Add Metadata Property for \"%s\""), node->get_name()));
	} else {
		
		add_meta_dialog->set_title(vformat(TTR("Add Metadata Property for \"%s\""), object->get_class()));
	}
	add_meta_dialog->popup_centered();
	add_meta_name->set_text("");
	_check_meta_name("");
	add_meta_name->grab_focus();
}
void EditorInspector::_bind_methods() {
	ClassDB::bind_method("_edit_request_change", &EditorInspector::_edit_request_change);
	ClassDB::bind_method("get_selected_path", &EditorInspector::get_selected_path);
	ADD_SIGNAL(MethodInfo("property_selected", PropertyInfo(Variant::STRING, "property")));
	ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), PropertyInfo(Variant::BOOL, "advance")));
	ADD_SIGNAL(MethodInfo("property_deleted", PropertyInfo(Variant::STRING, "property")));
	ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::STRING, "path")));
	ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::INT, "id")));
	ADD_SIGNAL(MethodInfo("property_edited", PropertyInfo(Variant::STRING, "property")));
	ADD_SIGNAL(MethodInfo("property_toggled", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::BOOL, "checked")));
	ADD_SIGNAL(MethodInfo("edited_object_changed"));
	ADD_SIGNAL(MethodInfo("restart_requested"));
}
EditorInspector::EditorInspector() {