### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
int sep = text.find(":");
					if (sep != -1) {
						text = text.substr(sep + 1, text.length());
					}
				}
				String track_type;
				switch (animation->track_get_type(i)) {
					case Animation::TYPE_POSITION_3D:
						track_type = TTR("Position");
						break;
					case Animation::TYPE_ROTATION_3D:
						track_type = TTR("Rotation");
						break;
					case Animation::TYPE_SCALE_3D:
						track_type = TTR("Scale");
						break;
					case Animation::TYPE_BLEND_SHAPE:
						track_type = TTR("BlendShape");
						break;
					case Animation::TYPE_METHOD:
						track_type = TTR("Methods");
						break;
					case Animation::TYPE_BEZIER:
						track_type = TTR("Bezier");
						break;
					case Animation::TYPE_AUDIO:
						track_type = TTR("Audio");
						break;
					default: {
					};