### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

last_color = picker->get_pick_color();
}
void EditorPropertyColor::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			picker->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
		} break;
	}
}
void EditorPropertyColor::update_property() {
	picker->set_pick_color(get_edited_object()->get(get_edited_property()));
	const Color color = picker->get_pick_color();
	
	if (picker->is_editing_alpha()) {
		picker->set_tooltip_text(vformat(
				"R: %s\nG: %s\nB: %s\nA: %s",
				rtos(color.r).pad_decimals(2),
				rtos(color.g).pad_decimals(2),
				rtos(color.b).pad_decimals(2),
				rtos(color.a).pad_decimals(2)));
	} else {
		picker->set_tooltip_text(vformat(
				"R: %s\nG: %s\nB: %s",
				rtos(color.r).pad_decimals(2),
				rtos(color.g).pad_decimals(2),
				rtos(color.b).pad_decimals(2)));
	}
}
void EditorPropertyColor::setup(bool p_show_alpha) {