### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
for (List<PropertyInfo>::Element *E_property = plist.front(); E_property; E_property = E_property->next()) {
		PropertyInfo &p = E_property->get();
		if (p.usage & PROPERTY_USAGE_SUBGROUP) {
			
			subgroup = p.name;
			Vector<String> hint_parts = p.hint_string.split(",");
			subgroup_base = hint_parts[0];
			if (hint_parts.size() > 1) {
				section_depth = hint_parts[1].to_int();
			} else {
				section_depth = 0;
			}
			continue;
		} else if (p.usage & PROPERTY_USAGE_GROUP) {
			
			group = p.name;
			Vector<String> hint_parts = p.hint_string.split(",");
			group_base = hint_parts[0];
			if (hint_parts.size() > 1) {
				section_depth = hint_parts[1].to_int();
			} else {
				section_depth = 0;
			}
			subgroup = "";
			subgroup_base = "";
			continue;
		} else if (p.usage & PROPERTY_USAGE_CATEGORY) {
			
			group = "";
			group_base = "";