### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
void _property_selected(const String &p_path, int p_focusable);
	void _object_id_selected(const String &p_path, ObjectID p_id);
	void _node_removed(Node *p_node);
	HashMap<StringName, int> per_array_page;
	void _page_change_request(int p_new_page, const StringName &p_array_prefix);
	void _changed_callback();
	void _edit_request_change(Object *p_object, const String &p_prop);
	void _filter_changed(const String &p_text);
	void _parse_added_editors(VBoxContainer *current_vbox, EditorInspectorSection *p_section, Ref<EditorInspectorPlugin> ped);
	void _vscroll_changed(double);
	void _feature_profile_changed();
	bool _is_property_disabled_by_feature_profile(const StringName &p_property);
	void _update_inspector_bg();
	ConfirmationDialog *add_meta_dialog = nullptr;
	LineEdit *add_meta_name = nullptr;
	OptionButton *add_meta_type = nullptr;
	Label *add_meta_error = nullptr;
	void _add_meta_confirm();
	void _show_add_meta_dialog();
	void _check_meta_name(const String &p_name);
	void _update_tree();
protected:
	static void _bind_methods();
	void _notification(int p_what);
public:
	static void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
	static void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
	static void cleanup_plugins();
	static Button *create_inspector_action_button(const String &p_text);
	static EditorProperty *instantiate_property_editor(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);