### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
WindowID window_id = MAIN_WINDOW_ID;
	
	for (const KeyValue<WindowID, WindowData> &E : windows) {
		if (event->xany.window == E.value.x11_window) {
			window_id = E.key;
			break;
		}
	}
	Rect2i new_rect;
	WindowData &wd = windows[window_id];
	if (wd.x11_window != event->xany.window) { 
		return;
	}
	
	wd.fullscreen = _window_fullscreen_check(window_id);
	wd.minimized = _window_minimize_check(window_id);
	wd.maximized = _window_maximize_check(window_id, "_NET_WM_STATE");
	{
		
		int x = 0, y = 0;
		Window child;
		XTranslateCoordinates(x11_display, wd.x11_window, DefaultRootWindow(x11_display), 0, 0, &x, &y, &child);