### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path);
		ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track:  '" + String(a->track_get_path(i)) + "'."); 
		ObjectID id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
		int bone_idx = -1;
		int blend_shape_idx = -1;
#ifndef _3D_DISABLED
		if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton3D>(child)) {
			Skeleton3D *sk = Object::cast_to<Skeleton3D>(child);
			bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0));
			if (bone_idx == -1) {
				continue;
			}
		}
		if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) {
			MeshInstance3D *mi_3d = Object::cast_to<MeshInstance3D>(child);
			if (!mi_3d) {
				continue;
			}
			if (a->track_get_path(i).get_subname_count() != 1) {
				continue;
			}
			blend_shape_idx = mi_3d->find_blend_shape_by_name(a->track_get_path(i).get_subname(0));
			if (blend_shape_idx == -1) {
				continue;
			}
		}
#endif 
		if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) {
			child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONE_SHOT);
		}