### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
code_edit->set_text("");
			code_edit->insert_text_at_caret("test{}");
			code_edit->set_caret_column(5);
			SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
			CHECK(code_edit->get_line(0) == "test{}");
			CHECK(code_edit->get_line(1) == "");
		}
	}
	memdelete(code_edit);
}
TEST_CASE("[SceneTree][CodeEdit] folding") {
	CodeEdit *code_edit = memnew(CodeEdit);
	SceneTree::get_singleton()->get_root()->add_child(code_edit);
	code_edit->grab_focus();
	SUBCASE("[CodeEdit] folding settings") {
		code_edit->set_line_folding_enabled(true);
		CHECK(code_edit->is_line_folding_enabled());
		code_edit->set_line_folding_enabled(false);
		CHECK_FALSE(code_edit->is_line_folding_enabled());
	}
	SUBCASE("[CodeEdit] folding") {
		code_edit->set_line_folding_enabled(true);
		
		code_edit->set_text("line1\nline2\nline3");
		for (int i = 0; i < 2; i++) {
			CHECK_FALSE(code_edit->can_fold_line(i));
			code_edit->fold_line(i);
			CHECK_FALSE(code_edit->is_line_folded(i));
		}
		CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 1);