### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
emit_changed(get_edited_property(), p_locale);
	update_property();
}
void EditorPropertyLocale::_locale_pressed() {
	if (!dialog) {
		dialog = memnew(EditorLocaleDialog);
		dialog->connect("locale_selected", callable_mp(this, &EditorPropertyLocale::_locale_selected));
		add_child(dialog);
	}
	String locale_code = get_edited_object()->get(get_edited_property());
	dialog->set_locale(locale_code);
	dialog->popup_locale_dialog();
}
void EditorPropertyLocale::update_property() {
	String locale_code = get_edited_object()->get(get_edited_property());
	locale->set_text(locale_code);
	locale->set_tooltip_text(locale_code);
}
void EditorPropertyLocale::setup(const String &p_hint_text) {
}
void EditorPropertyLocale::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			locale_edit->set_icon(get_theme_icon(SNAME("Translation"), SNAME("EditorIcons")));
		} break;
	}
}
void EditorPropertyLocale::_locale_focus_exited() {