### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

const NodePath path = node_suffix[0];
			const Node *node = p_animation_player->get_parent()->get_node_or_null(path);
			for (const KeyValue<GLTFNodeIndex, Node *> &rotation_degree_scene_node_i : p_state->scene_nodes) {
				if (rotation_degree_scene_node_i.value == node) {
					GLTFNodeIndex node_index = rotation_degree_scene_node_i.key;
					HashMap<int, GLTFAnimation::Track>::Iterator rotation_degree_track_i = gltf_animation->get_tracks().find(node_index);
					GLTFAnimation::Track track;
					if (rotation_degree_track_i) {
						track = rotation_degree_track_i->value;
					}
					track = _convert_animation_track(p_state, track, animation, track_i, node_index);
					gltf_animation->get_tracks().insert(node_index, track);
				}
			}
		} else if (String(orig_track_path).contains(":scale")) {
			const Vector<String> node_suffix = String(orig_track_path).split(":scale");
			const NodePath path = node_suffix[0];
			const Node *node = p_animation_player->get_parent()->get_node_or_null(path);
			for (const KeyValue<GLTFNodeIndex, Node *> &scale_scene_node_i : p_state->scene_nodes) {
				if (scale_scene_node_i.value == node) {
					GLTFNodeIndex node_index = scale_scene_node_i.key;
					HashMap<int, GLTFAnimation::Track>::Iterator scale_track_i = gltf_animation->get_tracks().find(node_index);
					GLTFAnimation::Track track;
					if (scale_track_i) {
						track = scale_track_i->value;
					}
					track = _convert_animation_track(p_state, track, animation, track_i, node_index);
					gltf_animation->get_tracks().insert(node_index, track);
				}
			}