### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
return make_help_bit(p_text, false);
}
Size2 EditorInspectorCategory::get_minimum_size() const {
	Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
	int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
	Size2 ms;
	ms.height = font->get_height(font_size);
	if (icon.is_valid()) {
		ms.height = MAX(icon->get_height(), ms.height);
	}
	ms.height += get_theme_constant(SNAME("v_separation"), SNAME("Tree"));
	return ms;
}
EditorInspectorCategory::EditorInspectorCategory() {