### Godot version

v4.0.beta10.official.d0398f62f

### System information

Windows 10, NVIDIA GeForce GTX 750 Ti/PCIe/SSE2

### Issue description

Hi,

when run Godot_v4.0-beta10_win64
it's show dialog question if "Open Asset Library" or "Cancel"
if I click "Open Asset Library" it's not shwing any thing
but if click cancel and click "Open Asset Library" from tab its show demos



preview problem in video
https://drive.google.com/file/d/1hZTgMiJLLk8Cz1B_voX25CdNHKeuCXyH/view?usp=sharing

### Steps to reproduce


https://user-images.githubusercontent.com/5288136/209568828-c8824202-5b9c-4df3-a6a2-e838c3b88ac6.mp4



### Minimal reproduction project

N/A
if (!image->is_empty()) {
			switch (image_queue[p_queue_id].image_type) {
				case IMAGE_QUEUE_ICON:
					image->resize(64 * EDSCALE, 64 * EDSCALE, Image::INTERPOLATE_LANCZOS);
					break;
				case IMAGE_QUEUE_THUMBNAIL: {
					float max_height = 85 * EDSCALE;
					float scale_ratio = max_height / (image->get_height() * EDSCALE);
					if (scale_ratio < 1) {
						image->resize(image->get_width() * EDSCALE * scale_ratio, image->get_height() * EDSCALE * scale_ratio, Image::INTERPOLATE_LANCZOS);
					}
				} break;
				case IMAGE_QUEUE_SCREENSHOT: {
					float max_height = 397 * EDSCALE;
					float scale_ratio = max_height / (image->get_height() * EDSCALE);
					if (scale_ratio < 1) {
						image->resize(image->get_width() * EDSCALE * scale_ratio, image->get_height() * EDSCALE * scale_ratio, Image::INTERPOLATE_LANCZOS);
					}
				} break;
			}
			Ref<ImageTexture> tex = ImageTexture::create_from_image(image);
			obj->call("set_image", image_queue[p_queue_id].image_type, image_queue[p_queue_id].image_index, tex);
			image_set = true;
		}
		if (!image_set && final) {
			obj->call("set_image", image_queue[p_queue_id].image_type, image_queue[p_queue_id].image_index, get_theme_icon(SNAME("FileBrokenBigThumb"), SNAME("EditorIcons")));
		}
	}
}
void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data, int p_queue_id) {