### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
return;
		}
		GDScriptParser::DataType base_type = p_subscript->base->get_datatype();
		bool valid = false;
		
		if (p_subscript->base->is_constant && !base_type.is_meta_type) {
			
			Variant value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid);
			if (valid) {
				p_subscript->is_constant = true;
				p_subscript->reduced_value = value;
				result_type = type_from_variant(value, p_subscript);
			}
		} else if (base_type.is_variant() || !base_type.is_hard_type()) {
			valid = true;
			result_type.kind = GDScriptParser::DataType::VARIANT;
			mark_node_unsafe(p_subscript);
		} else {
			reduce_identifier_from_base(p_subscript->attribute, &base_type);
			GDScriptParser::DataType attr_type = p_subscript->attribute->get_datatype();
			if (attr_type.is_set()) {
				valid = true;
				result_type = attr_type;
				p_subscript->is_constant = p_subscript->attribute->is_constant;
				p_subscript->reduced_value = p_subscript->attribute->reduced_value;
			} else if (!base_type.is_meta_type || !base_type.is_constant) {
				valid = base_type.kind != GDScriptParser::DataType::BUILTIN;
#ifdef DEBUG_ENABLED
				if (valid) {
					parser->push_warning(p_subscript, GDScriptWarning::UNSAFE_PROPERTY_ACCESS, p_subscript->attribute->name, base_type.to_string());