### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
}
			remove_text(cl, cc - spaces_to_remove, cl, cc);
			set_caret_column(MAX(0, cc - spaces_to_remove), c == 0, c);
		}
	}
	end_complex_operation();
}
void CodeEdit::unindent_lines() {
	if (!is_editable()) {
		return;
	}
	begin_complex_operation();
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &c : caret_edit_order) {
		
		
		
		int removed_characters = 0;
		int initial_selection_end_column = 0;
		int initial_cursor_column = get_caret_column(c);
		int start_line = get_caret_line(c);
		int end_line = start_line;
		if (has_selection(c)) {
			start_line = get_selection_from_line(c);
			end_line = get_selection_to_line(c);
			
			initial_selection_end_column = get_selection_to_column(c);
			if (initial_selection_end_column == 0) {
				end_line--;
			}