### Godot version

4.0 beta 13

### System information

macOS 13 Ventura, Macbook Pro 2019, 16-inch

### Issue description

In Godot 4, if a editor is expanded to a title bar, double clicking on any button in a title bar such as "Run Project" or "Stop Running Project" will result in minimizing or shrinking a Godot window. It is a small but quite annoying bug and it works in all Godot 4 betas I'v seen. 

### Steps to reproduce

Turn on "Expand to Title" in the Editor Settings/Interface/Editor, than double click on any button in the title area.

### Minimal reproduction project

N/A
import_font_data_bmfont.instantiate();
		ResourceFormatImporter::get_singleton()->add_importer(import_font_data_bmfont);
		Ref<ResourceImporterImageFont> import_font_data_image;
		import_font_data_image.instantiate();
		ResourceFormatImporter::get_singleton()->add_importer(import_font_data_image);
		Ref<ResourceImporterCSVTranslation> import_csv_translation;
		import_csv_translation.instantiate();
		ResourceFormatImporter::get_singleton()->add_importer(import_csv_translation);
		Ref<ResourceImporterWAV> import_wav;
		import_wav.instantiate();
		ResourceFormatImporter::get_singleton()->add_importer(import_wav);
		Ref<ResourceImporterOBJ> import_obj;
		import_obj.instantiate();
		ResourceFormatImporter::get_singleton()->add_importer(import_obj);
		Ref<ResourceImporterShaderFile> import_shader_file;
		import_shader_file.instantiate();
		ResourceFormatImporter::get_singleton()->add_importer(import_shader_file);
		Ref<ResourceImporterScene> import_scene;
		import_scene.instantiate();
		ResourceFormatImporter::get_singleton()->add_importer(import_scene);
		Ref<ResourceImporterScene> import_animation;
		import_animation = Ref<ResourceImporterScene>(memnew(ResourceImporterScene(true)));
		ResourceFormatImporter::get_singleton()->add_importer(import_animation);
		{
			Ref<EditorSceneFormatImporterCollada> import_collada;
			import_collada.instantiate();
			ResourceImporterScene::add_importer(import_collada);
			Ref<EditorOBJImporter> import_obj2;
			import_obj2.instantiate();
			ResourceImporterScene::add_importer(import_obj2);