### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
String val = EditorDebuggerNode::get_singleton()->get_var_value(p_text);
	if (!val.is_empty()) {
		return p_text + ": " + val;
	} else {
		return String();
	}
}
void ScriptEditor::_breaked(bool p_breaked, bool p_can_debug) {
	if (bool(EDITOR_GET("text_editor/external/use_external_editor"))) {
		return;
	}
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (!se) {
			continue;
		}
		se->set_debugger_active(p_breaked);
	}
}
void ScriptEditor::_script_created(Ref<Script> p_script) {