### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

return GLTFTemplateConvert::to_array(skeletons);
}
void GLTFState::set_skeletons(TypedArray<GLTFSkeleton> p_skeletons) {
	GLTFTemplateConvert::set_from_array(skeletons, p_skeletons);
}
Dictionary GLTFState::get_skeleton_to_node() {
	return GLTFTemplateConvert::to_dict(skeleton_to_node);
}
void GLTFState::set_skeleton_to_node(Dictionary p_skeleton_to_node) {
	GLTFTemplateConvert::set_from_dict(skeleton_to_node, p_skeleton_to_node);
}
bool GLTFState::get_create_animations() {
	return create_animations;
}
void GLTFState::set_create_animations(bool p_create_animations) {
	create_animations = p_create_animations;
}
TypedArray<GLTFAnimation> GLTFState::get_animations() {
	return GLTFTemplateConvert::to_array(animations);
}
void GLTFState::set_animations(TypedArray<GLTFAnimation> p_animations) {
	GLTFTemplateConvert::set_from_array(animations, p_animations);
}
Node *GLTFState::get_scene_node(GLTFNodeIndex idx) {
	if (!scene_nodes.has(idx)) {
		return nullptr;
	}
	return scene_nodes[idx];
}
int GLTFState::get_animation_players_count(int idx) {