### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
control_dropping->set_visible(vbox->is_visible_in_tree());
}
void EditorInspectorArray::_panel_draw(int p_index) {
	ERR_FAIL_INDEX(p_index, (int)array_elements.size());
	Ref<StyleBox> style = get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles"));
	if (!style.is_valid()) {
		return;
	}
	if (array_elements[p_index].panel->has_focus()) {
		array_elements[p_index].panel->draw_style_box(style, Rect2(Vector2(), array_elements[p_index].panel->get_size()));
	}
}
void EditorInspectorArray::_panel_gui_input(Ref<InputEvent> p_event, int p_index) {