### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
return filesystem;
}
void EditorFileSystem::_save_filesystem_cache(EditorFileSystemDirectory *p_dir, Ref<FileAccess> p_file) {
	if (!p_dir) {
		return; 
	}
	p_file->store_line("::" + p_dir->get_path() + "::" + String::num(p_dir->modified_time));
	for (int i = 0; i < p_dir->files.size(); i++) {
		if (!p_dir->files[i]->import_group_file.is_empty()) {
			group_file_cache.insert(p_dir->files[i]->import_group_file);
		}
		String type = p_dir->files[i]->type;
		if (p_dir->files[i]->resource_script_class) {
			type += "/" + String(p_dir->files[i]->resource_script_class);
		}
		String s = p_dir->files[i]->file + "::" + type + "::" + itos(p_dir->files[i]->uid) + "::" + itos(p_dir->files[i]->modified_time) + "::" + itos(p_dir->files[i]->import_modified_time) + "::" + itos(p_dir->files[i]->import_valid) + "::" + p_dir->files[i]->import_group_file + "::" + p_dir->files[i]->script_class_name + "<>" + p_dir->files[i]->script_class_extends + "<>" + p_dir->files[i]->script_class_icon_path;
		s += "::";
		for (int j = 0; j < p_dir->files[i]->deps.size(); j++) {
			if (j > 0) {
				s += "<>";
			}
			s += p_dir->files[i]->deps[j];
		}
		p_file->store_line(s);
	}
	for (int i = 0; i < p_dir->subdirs.size(); i++) {
		_save_filesystem_cache(p_dir->subdirs[i], p_file);
	}
}
bool EditorFileSystem::_find_file(const String &p_file, EditorFileSystemDirectory **r_d, int &r_file_pos) const {