### Godot version

v4.0.beta16.official.518b9e580

### System information

Vulkan API 1.2.231 - Apple M1 Max

### Issue description

AnimatedSprite2D `play` seems to not work anymore. Maybe it is related to https://github.com/godotengine/godot/pull/71907
I have two animations: `default` and `hurt`.
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 13" src="https://user-images.githubusercontent.com/3025661/215270842-998dc3e5-7695-4099-a9b3-8b52ef66d768.png">
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 19" src="https://user-images.githubusercontent.com/3025661/215270891-c4df02e2-444c-4477-b273-bb13d909ea84.png">


---

When I call `play("hurt")` nothing happens.
<img width="506" alt="Screen Shot 2023-01-28 at 11 07 41" src="https://user-images.githubusercontent.com/3025661/215270901-119c0801-d6cb-432b-b320-f7e2822a6511.png">


https://user-images.githubusercontent.com/3025661/215270941-d56753fb-8653-40e6-8094-98537fb88187.mov



### Steps to reproduce

Download the project, run the project and press space bar. The expected behavior is switch the green checkmark for a red X.

### Minimal reproduction project

[animated_sprite_2d.zip](https://github.com/godotengine/godot/files/10527438/animated_sprite_2d.zip)

type = Animation::TYPE_AUDIO;
		}
	};
	struct TrackCacheAnimation : public TrackCache {
		bool playing = false;
		TrackCacheAnimation() {
			type = Animation::TYPE_ANIMATION;
		}
	};
	HashMap<NodePath, TrackCache *> track_cache;
	HashSet<TrackCache *> playing_caches;
	Vector<Node *> playing_audio_stream_players;
	Ref<AnimationNode> root;
	NodePath advance_expression_base_node = NodePath(String("."));
	AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
	bool active = false;
	NodePath animation_player;
	int audio_max_polyphony = 32;
	AnimationNode::State state;
	bool cache_valid = false;
	void _node_removed(Node *p_node);
	void _setup_animation_player();
	void _animation_player_changed();
	void _clear_caches();
	void _clear_playing_caches();
	void _clear_audio_streams();
	bool _update_caches(AnimationPlayer *player);
	void _process_graph(double p_delta);
	uint64_t setup_pass = 1;
	uint64_t process_pass = 1;