### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

bool is_grabbing = false;
	for (int i = 0; i < 3; i++) {
		is_grabbing |= euler[i]->is_grabbing();
	}
	return is_grabbing;
}
void EditorPropertyQuaternion::update_property() {
	Quaternion val = get_edited_object()->get(get_edited_property());
	setting = true;
	spin[0]->set_value(val.x);
	spin[1]->set_value(val.y);
	spin[2]->set_value(val.z);
	spin[3]->set_value(val.w);
	if (!is_grabbing_euler()) {
		Vector3 v = val.normalized().get_euler();
		edit_euler.x = Math::rad_to_deg(v.x);
		edit_euler.y = Math::rad_to_deg(v.y);
		edit_euler.z = Math::rad_to_deg(v.z);
		euler[0]->set_value(edit_euler.x);
		euler[1]->set_value(edit_euler.y);
		euler[2]->set_value(edit_euler.z);
	}
	setting = false;
}
void EditorPropertyQuaternion::_warning_pressed() {