### Godot version

4.0.dev (Beta 15)

### System information

Windows 11, Vulkan, RTX 2080 Super (528.24)

### Issue description

When attempting run any game on my steamdeck from my windows pc it freezes at this point. 

![image](https://user-images.githubusercontent.com/37525404/214707421-5a5a5a0f-b4d2-4ee2-9379-63d4515bea84.png)

I fixed this by copying over my public key onto the device, but there should be a warning for this or at least not crash.

Log from steamdeck sshd service: 
```
Jan 25 14:37:37 steamdeck sshd[7688]: fatal: Timeout before authentication for 192.168.0.65 port 55073
```

Output from Godot with `-v -d` run options
```
Godot Engine v4.0.beta15.official.4fa6edc88 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Text-to-Speech: SAPI initialized.
Using "winink" pen tablet driver...
OpenGL Renderer: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2
WASAPI: Activated device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 2707759663
EDITOR API HASH: 601774097
EditorSettings: Load OK!
Loaded builtin certs
EditorSettings: Save OK!
Editing project: C:/Users/bea/Documents/HEXAKILL
EditorSettings: Save OK!
Godot Engine v4.0.beta15.official.4fa6edc88 - https://godotengine.org
XR: Clearing primary interface
XR: Removed interfaceNative mobile
XR: Removed interfaceOpenXR
Orphan StringName: SceneMultiplayer
StringName: 1 unclaimed string names at exit.
Vulkan API 1.3.224 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 2080 SUPER

Creating temporary directory...
```

`ssh.exe` is still running under Godot when this happens
![image](https://user-images.githubusercontent.com/37525404/214716760-b76a587d-8d26-49b0-8406-b0d6ca7d6795.png)


### Steps to reproduce

1) Don't have your local ssh public key in the remote device `~/.ssh/authorized_keys` file
2) Attempt to run on remote Linux/BSD System

### Minimal reproduction project

N/A
#include "editor_export_platform.h"
#include "core/config/project_settings.h"
#include "core/crypto/crypto_core.h"
#include "core/extension/gdextension.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/file_access_pack.h" 
#include "core/io/zip_io.h"
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor_export_plugin.h"
#include "scene/resources/packed_scene.h"
static int _get_pad(int p_alignment, int p_n) {