### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
ClassDB::bind_method(D_METHOD("set_label", "text"), &EditorProperty::set_label);
	ClassDB::bind_method(D_METHOD("get_label"), &EditorProperty::get_label);
	ClassDB::bind_method(D_METHOD("set_read_only", "read_only"), &EditorProperty::set_read_only);
	ClassDB::bind_method(D_METHOD("is_read_only"), &EditorProperty::is_read_only);
	ClassDB::bind_method(D_METHOD("set_checkable", "checkable"), &EditorProperty::set_checkable);
	ClassDB::bind_method(D_METHOD("is_checkable"), &EditorProperty::is_checkable);
	ClassDB::bind_method(D_METHOD("set_checked", "checked"), &EditorProperty::set_checked);
	ClassDB::bind_method(D_METHOD("is_checked"), &EditorProperty::is_checked);
	ClassDB::bind_method(D_METHOD("set_draw_warning", "draw_warning"), &EditorProperty::set_draw_warning);
	ClassDB::bind_method(D_METHOD("is_draw_warning"), &EditorProperty::is_draw_warning);
	ClassDB::bind_method(D_METHOD("set_keying", "keying"), &EditorProperty::set_keying);
	ClassDB::bind_method(D_METHOD("is_keying"), &EditorProperty::is_keying);
	ClassDB::bind_method(D_METHOD("set_deletable", "deletable"), &EditorProperty::set_deletable);
	ClassDB::bind_method(D_METHOD("is_deletable"), &EditorProperty::is_deletable);
	ClassDB::bind_method(D_METHOD("get_edited_property"), &EditorProperty::get_edited_property);
	ClassDB::bind_method(D_METHOD("get_edited_object"), &EditorProperty::get_edited_object);
	ClassDB::bind_method(D_METHOD("update_property"), &EditorProperty::update_property);
	ClassDB::bind_method(D_METHOD("add_focusable", "control"), &EditorProperty::add_focusable);
	ClassDB::bind_method(D_METHOD("set_bottom_editor", "editor"), &EditorProperty::set_bottom_editor);
	ClassDB::bind_method(D_METHOD("emit_changed", "property", "value", "field", "changing"), &EditorProperty::emit_changed, DEFVAL(StringName()), DEFVAL(false));
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "label"), "set_label", "get_label");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "read_only"), "set_read_only", "is_read_only");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "checkable"), "set_checkable", "is_checkable");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "checked"), "set_checked", "is_checked");