### Godot version

4.0 beta 12

### System information

Windows 10

### Issue description

This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and parameter default name are still TextureUniformTriplanar.

<img width="455" alt="image" src="https://user-images.githubusercontent.com/13264720/212588418-26eeaa24-dacc-4151-b62a-bf3c530548ee.png">


### Steps to reproduce

Just search for Triplanar in the VisualShader node search and add a TextureParameterTriplanar node.

### Minimal reproduction project

N/A
return "linear depth";
}
bool VisualShaderNodeLinearSceneDepth::has_output_port_preview(int p_port) const {
	return false;
}
String VisualShaderNodeLinearSceneDepth::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
	String code;
	code += "	{\n";
	code += "		float __log_depth = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).x;\n";
	code += "		vec3 __depth_ndc = vec3(SCREEN_UV * 2.0 - 1.0, __log_depth);\n";
	code += "		vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(__depth_ndc, 1.0);\n";
	code += "		__depth_view.xyz /= __depth_view.w;\n";
	code += vformat("		%s = -__depth_view.z;\n", p_output_vars[0]);
	code += "	}\n";
	return code;
}
VisualShaderNodeLinearSceneDepth::VisualShaderNodeLinearSceneDepth() {
	simple_decl = false;
}
String VisualShaderNodeFloatOp::get_caption() const {
	return "FloatOp";
}
int VisualShaderNodeFloatOp::get_input_port_count() const {
	return 2;
}
VisualShaderNodeFloatOp::PortType VisualShaderNodeFloatOp::get_input_port_type(int p_port) const {
	return PORT_TYPE_SCALAR;
}
String VisualShaderNodeFloatOp::get_input_port_name(int p_port) const {