### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
ERR_FAIL_COND(!p_obj);
	Ref<Script> scr = p_obj->get_script();
	ERR_FAIL_COND(!scr.is_valid());
	EditorNode::get_singleton()->push_item(scr.ptr());
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (!se) {
			continue;
		}
		if (se->get_edited_resource() != scr) {
			continue;
		}
		se->add_callback(p_function, p_args);
		_go_to_tab(i);
		script_list->select(script_list->find_metadata(i));
		
		if (!scr.ptr()->is_built_in()) { 
			save_current_script();
		}
		break;
	}
}
void ScriptEditor::_save_editor_state(ScriptEditorBase *p_editor) {