### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

switch (p_category) {
		case INTERNAL_IMPORT_CATEGORY_NODE: {
		} break;
		case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
			if (
					p_option == "generate/physics" ||
					p_option == "physics/shape_type" ||
					p_option.find("decomposition/") >= 0 ||
					p_option.find("primitive/") >= 0) {
				return true;
			}
		} break;
		case INTERNAL_IMPORT_CATEGORY_MESH: {
		} break;
		case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
		} break;