### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
Error err;
	Ref<TextFile> text_file = _load_text_file(fpath, &err);
	if (text_file.is_valid()) {
		edit(text_file);
		TextEditor *te = Object::cast_to<TextEditor>(_get_current_editor());
		if (te) {
			te->goto_line_selection(line_number - 1, begin, end);
		}
	}
}
void ScriptEditor::_start_find_in_files(bool with_replace) {
	FindInFiles *f = find_in_files->get_finder();
	f->set_search_text(find_in_files_dialog->get_search_text());
	f->set_match_case(find_in_files_dialog->is_match_case());
	f->set_whole_words(find_in_files_dialog->is_whole_words());
	f->set_folder(find_in_files_dialog->get_folder());
	f->set_filter(find_in_files_dialog->get_filter());
	find_in_files->set_with_replace(with_replace);
	find_in_files->set_replace_text(find_in_files_dialog->get_replace_text());
	find_in_files->start_search();
	EditorNode::get_singleton()->make_bottom_panel_item_visible(find_in_files);
}
void ScriptEditor::_on_find_in_files_modified_files(PackedStringArray paths) {
	_test_script_times_on_disk();
	_update_modified_scripts_for_external_editor();
}
void ScriptEditor::_filter_scripts_text_changed(const String &p_newtext) {
	_update_script_names();
}
void ScriptEditor::_filter_methods_text_changed(const String &p_newtext) {