### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
ERR_FAIL_COND(p_event.is_null());
	if (get_viewport()->gui_get_focus_owner() && get_viewport()->gui_get_focus_owner()->is_text_field()) {
		return;
	}
	if (!p_event->is_pressed() || p_event->is_echo()) {
		return;
	}
	if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
		_tool_selected(TOOL_RENAME);
#ifdef MODULE_REGEX_ENABLED
	} else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
		_tool_selected(TOOL_BATCH_RENAME);
#endif 
	} else if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
		_tool_selected(TOOL_NEW);
	} else if (ED_IS_SHORTCUT("scene_tree/instantiate_scene", p_event)) {
		_tool_selected(TOOL_INSTANTIATE);
	} else if (ED_IS_SHORTCUT("scene_tree/expand_collapse_all", p_event)) {
		_tool_selected(TOOL_EXPAND_COLLAPSE);
	} else if (ED_IS_SHORTCUT("scene_tree/cut_node", p_event)) {
		_tool_selected(TOOL_CUT);
	} else if (ED_IS_SHORTCUT("scene_tree/copy_node", p_event)) {
		_tool_selected(TOOL_COPY);
	} else if (ED_IS_SHORTCUT("scene_tree/paste_node", p_event)) {
		_tool_selected(TOOL_PASTE);
	} else if (ED_IS_SHORTCUT("scene_tree/change_node_type", p_event)) {