### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

file_menu->set_item_disabled(file_menu->get_item_index(FILE_OPEN_PREV), previous_scenes.is_empty());
	_update_undo_redo_allowed();
}
void EditorNode::_update_file_menu_closed() {
	file_menu->set_item_disabled(file_menu->get_item_index(FILE_OPEN_PREV), false);
}
VBoxContainer *EditorNode::get_main_screen_control() {
	return main_screen_vbox;
}
void EditorNode::editor_select(int p_which) {
	static bool selecting = false;
	if (selecting || changing_scene) {
		return;
	}
	ERR_FAIL_INDEX(p_which, editor_table.size());
	if (!main_editor_buttons[p_which]->is_visible()) { 
		return;
	}
	selecting = true;
	for (int i = 0; i < main_editor_buttons.size(); i++) {
		main_editor_buttons[i]->set_pressed(i == p_which);
	}
	selecting = false;
	EditorPlugin *new_editor = editor_table[p_which];
	ERR_FAIL_COND(!new_editor);
	if (editor_plugin_screen == new_editor) {
		return;