### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
}
				find_in_files_button->hide();
			}
		} break;
	}
}
bool ScriptEditor::can_take_away_focus() const {
	ScriptEditorBase *current = _get_current_editor();
	if (current) {
		return current->can_lose_focus_on_node_selection();
	} else {
		return true;
	}
}
void ScriptEditor::close_builtin_scripts_from_scene(const String &p_scene) {
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (se) {
			Ref<Script> scr = se->get_edited_resource();
			if (scr == nullptr || !scr.is_valid()) {
				continue;
			}
			if (scr->is_built_in() && scr->get_path().begins_with(p_scene)) { 
				_close_tab(i, false);
				i--;
			}
		}
	}
}
void ScriptEditor::edited_scene_changed() {