### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
if (import_support_queries.size() == 0) {
		return false;
	}
	HashMap<String, int> import_support_test;
	Vector<bool> import_support_tested;
	import_support_tested.resize(import_support_queries.size());
	for (int i = 0; i < import_support_queries.size(); i++) {
		import_support_tested.write[i] = false;
		if (import_support_queries[i]->is_active()) {
			Vector<String> extensions = import_support_queries[i]->get_file_extensions();
			for (int j = 0; j < extensions.size(); j++) {
				import_support_test.insert(extensions[j], i);
			}
		}
	}
	if (import_support_test.size() == 0) {
		return false; 
	}
	for (int i = 0; i < reimports.size(); i++) {
		HashMap<String, int>::Iterator E = import_support_test.find(reimports[i].get_extension());
		if (E) {
			import_support_tested.write[E->value] = true;
		}
	}
	for (int i = 0; i < import_support_tested.size(); i++) {
		if (import_support_tested[i]) {