### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
uint64_t size = uint64_t(action->trackers.size());
	for (uint64_t i = 0; i < size && index == 0xFFFFFFFF; i++) {
		if (action->trackers[i].tracker_rid == p_tracker) {
			index = i;
		}
	}
	if (index == 0xFFFFFFFF) {
		
		return XRPose::XR_TRACKING_CONFIDENCE_NONE;
	}
	XrTime display_time = get_next_frame_time();
	if (display_time == 0) {
		return XRPose::XR_TRACKING_CONFIDENCE_NONE;
	}
	if (action->trackers[index].space == XR_NULL_HANDLE) {
		
		XrActionSpaceCreateInfo action_space_info = {
			XR_TYPE_ACTION_SPACE_CREATE_INFO, 
			nullptr, 
			action->handle, 
			tracker->toplevel_path, 
			{
					{ 0.0, 0.0, 0.0, 1.0 }, 
					{ 0.0, 0.0, 0.0 } 
			} 
		};
		XrSpace space;
		XrResult result = xrCreateActionSpace(session, &action_space_info, &space);
		if (XR_FAILED(result)) {
			print_line("OpenXR: couldn't create action space! [", get_error_string(result), "]");