### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

native_base = export_type.script_type->get_instance_base_type();
				}
				if (class_name == StringName()) {
					Ref<Script> script = ResourceLoader::load(export_type.script_path, SNAME("Script"));
					if (script.is_valid()) {
						class_name = script->get_language()->get_global_class_name(export_type.script_path);
						native_base = script->get_instance_base_type();
					}
				}
				if (class_name != StringName() && native_base != StringName() && ClassDB::is_parent_class(native_base, SNAME("Resource"))) {
					variable->export_info.type = Variant::OBJECT;
					variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
					variable->export_info.hint_string = class_name;
				}
			} break;
			case GDScriptParser::DataType::ENUM: {
				variable->export_info.type = Variant::INT;
				variable->export_info.hint = PROPERTY_HINT_ENUM;
				String enum_hint_string;
				bool first = true;
				for (const KeyValue<StringName, int64_t> &E : export_type.enum_values) {
					if (!first) {
						enum_hint_string += ",";
					} else {
						first = false;
					}
					enum_hint_string += E.key.operator String().capitalize().xml_escape();
					enum_hint_string += ":";
					enum_hint_string += String::num_int64(E.value).xml_escape();
				}