### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
}
	}
	Delimiter delimiter;
	delimiter.type = p_type;
	delimiter.start_key = p_start_key;
	delimiter.end_key = p_end_key;
	delimiter.line_only = p_line_only || p_end_key.is_empty();
	delimiters.insert(at, delimiter);
	if (!setting_delimiters) {
		delimiter_cache.clear();
		_update_delimiter_cache();
	}
}
void CodeEdit::_remove_delimiter(const String &p_start_key, DelimiterType p_type) {
	for (int i = 0; i < delimiters.size(); i++) {
		if (delimiters[i].start_key != p_start_key) {
			continue;
		}
		if (delimiters[i].type != p_type) {
			break;
		}
		delimiters.remove_at(i);
		if (!setting_delimiters) {
			delimiter_cache.clear();
			_update_delimiter_cache();
		}
		break;
	}
}
bool CodeEdit::_has_delimiter(const String &p_start_key, DelimiterType p_type) const {