### Godot version

4.0.beta10 mono and standard

### System information

Windows 10 64bits

### Issue description

When exporting a project, Godot fails to bundle the required DLLs from the GDExtension to the export folder:

```
editor/export/editor_export_plugin.h:123 - Required virtual method EditorExportPlugin::_get_name must be overridden before calling.
  No suitable library found for GDExtension: res://webrtc/webrtc.gdextension. Possible feature flags for your platform: pc, s3tc, windows, x86_64, template, template_debug
```

### Steps to reproduce

Export for Windows with the existing configuration: WebRTC DLLs won't be copied in the export folder

### Minimal reproduction project

[Repro.zip](https://github.com/godotengine/godot/files/10368987/Repro.zip)

da->list_dir_begin();
	String cur_dir = da->get_current_dir().replace("\\", "/");
	if (!cur_dir.ends_with("/")) {
		cur_dir += "/";
	}
	String cur_dir_no_prefix = cur_dir.replace("res://", "");
	Vector<String> dirs;
	String f = da->get_next();
	while (!f.is_empty()) {
		if (da->current_is_dir()) {
			dirs.push_back(f);
		} else {
			String fullpath = cur_dir + f;
			
			String fullpath_no_prefix = cur_dir_no_prefix + f;
			for (int i = 0; i < p_filters.size(); ++i) {
				if (fullpath.matchn(p_filters[i]) || fullpath_no_prefix.matchn(p_filters[i])) {
					if (!exclude) {
						r_list.insert(fullpath);
					} else {
						r_list.erase(fullpath);
					}
				}
			}
		}
		f = da->get_next();
	}
	da->list_dir_end();
	for (int i = 0; i < dirs.size(); ++i) {