### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
}
				} break;
				case GDScriptParser::IdentifierNode::Source::LOCAL_VARIABLE: {
					if (identifier_node->next != nullptr && identifier_node->next->type == GDScriptParser::ClassNode::Node::GET_NODE) {
						get_node = static_cast<GDScriptParser::GetNodeNode *>(identifier_node->next);
					}
				} break;
				default: {
				} break;
			}
		} break;
		default: {
		} break;
	}
	if (get_node != nullptr) {
		const Object *node = p_context.base->call("get_node_or_null", NodePath(get_node->full_path));
		if (node != nullptr) {
			if (r_base != nullptr) {
				*r_base = node;
			}
			r_base_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
			r_base_type.kind = GDScriptParser::DataType::NATIVE;
			r_base_type.native_type = node->get_class_name();
			r_base_type.builtin_type = Variant::OBJECT;
			return true;
		}
	}
	return false;
}
static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, const GDScriptParser::Node *p_call, int p_argidx, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, bool &r_forced, String &r_arghint) {