### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

emit_changed(get_edited_property(), p_locale);
	update_property();
}
void EditorPropertyLocale::_locale_pressed() {
	if (!dialog) {
		dialog = memnew(EditorLocaleDialog);
		dialog->connect("locale_selected", callable_mp(this, &EditorPropertyLocale::_locale_selected));
		add_child(dialog);
	}
	String locale_code = get_edited_object()->get(get_edited_property());
	dialog->set_locale(locale_code);
	dialog->popup_locale_dialog();
}
void EditorPropertyLocale::update_property() {
	String locale_code = get_edited_object()->get(get_edited_property());
	locale->set_text(locale_code);
	locale->set_tooltip_text(locale_code);
}
void EditorPropertyLocale::setup(const String &p_hint_text) {
}
void EditorPropertyLocale::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			locale_edit->set_icon(get_theme_icon(SNAME("Translation"), SNAME("EditorIcons")));
		} break;
	}
}
void EditorPropertyLocale::_locale_focus_exited() {