### Godot version

v4.0.rc.custom_build [b12bf7ff0]

### System information

Ubuntu 23.04 (Lunar Lobster)

### Issue description

In a spatial shader: calling textureSize with a texture with hint_screen_texture or hint_depth_texture causes a long list of errors in the terminal, hangs the editor for a minute and fails to run the shader. Shaders using textureSize built fine two weeks ago.



### Steps to reproduce

Open sample project. Errors should be printed to console right away.

[terminal_output.txt](https://github.com/godotengine/godot/files/10700615/terminal_output.txt)




### Minimal reproduction project

[textureSize.zip](https://github.com/godotengine/godot/files/10700628/textureSize.zip)

Shader for MeshInstance3D with a plane mesh:

```
shader_type spatial;

uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;

void fragment() {
    textureSize(SCREEN_TEXTURE, 0);  // <- culprit
    ALBEDO = vec3(1, 0, 0);
}
```
declaration += "=";
						declaration += _dump_node_code(vdnode->declarations[i].initializer[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
					}
				} else {
					int size = vdnode->declarations[i].initializer.size();
					if (size > 0) {
						declaration += "=";
						if (vdnode->datatype == SL::TYPE_STRUCT) {
							declaration += _mkid(vdnode->struct_name);
						} else {
							declaration += _typestr(vdnode->datatype);
						}
						declaration += "[";
						declaration += itos(size);
						declaration += "]";
						declaration += "(";
						for (int j = 0; j < size; j++) {
							if (j > 0) {
								declaration += ",";
							}
							declaration += _dump_node_code(vdnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
						}
						declaration += ")";
					}
				}
			}
			code += declaration;
		} break;
		case SL::Node::TYPE_VARIABLE: {
			SL::VariableNode *vnode = (SL::VariableNode *)p_node;