### Godot version

v4.0.beta10.official.d0398f62f

### System information

Windows 10, NVIDIA GeForce GTX 750 Ti/PCIe/SSE2

### Issue description

Hi,

when run Godot_v4.0-beta10_win64
it's show dialog question if "Open Asset Library" or "Cancel"
if I click "Open Asset Library" it's not shwing any thing
but if click cancel and click "Open Asset Library" from tab its show demos



preview problem in video
https://drive.google.com/file/d/1hZTgMiJLLk8Cz1B_voX25CdNHKeuCXyH/view?usp=sharing

### Steps to reproduce


https://user-images.githubusercontent.com/5288136/209568828-c8824202-5b9c-4df3-a6a2-e838c3b88ac6.mp4



### Minimal reproduction project

N/A
ADD_SIGNAL(MethodInfo("install_asset", PropertyInfo(Variant::STRING, "zip_path"), PropertyInfo(Variant::STRING, "name")));
}
EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
	panel = memnew(PanelContainer);
	add_child(panel);
	HBoxContainer *hb = memnew(HBoxContainer);
	panel->add_child(hb);
	icon = memnew(TextureRect);
	icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
	icon->set_v_size_flags(0);
	hb->add_child(icon);
	VBoxContainer *vb = memnew(VBoxContainer);
	hb->add_child(vb);
	vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	HBoxContainer *title_hb = memnew(HBoxContainer);
	vb->add_child(title_hb);
	title = memnew(Label);
	title_hb->add_child(title);
	title->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	dismiss_button = memnew(TextureButton);
	dismiss_button->connect("pressed", callable_mp(this, &EditorAssetLibraryItemDownload::_close));
	title_hb->add_child(dismiss_button);
	title->set_clip_text(true);
	vb->add_spacer();
	status = memnew(Label(TTR("Idle")));
	vb->add_child(status);
	progress = memnew(ProgressBar);