### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
SETTINGS_LAYOUT_DEFAULT,
		SETTINGS_EDITOR_DATA_FOLDER,
		SETTINGS_EDITOR_CONFIG_FOLDER,
		SETTINGS_MANAGE_EXPORT_TEMPLATES,
		SETTINGS_MANAGE_FBX_IMPORTER,
		SETTINGS_MANAGE_FEATURE_PROFILES,
		SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE,
		SETTINGS_PICK_MAIN_SCENE,
		SETTINGS_TOGGLE_FULLSCREEN,
		SETTINGS_HELP,
		SCENE_TAB_CLOSE,
		EDITOR_SCREENSHOT,
		EDITOR_OPEN_SCREENSHOT,
		HELP_SEARCH,
		HELP_COMMAND_PALETTE,
		HELP_DOCS,
		HELP_QA,
		HELP_REPORT_A_BUG,
		HELP_SUGGEST_A_FEATURE,
		HELP_SEND_DOCS_FEEDBACK,
		HELP_COMMUNITY,
		HELP_ABOUT,
		HELP_SUPPORT_GODOT_DEVELOPMENT,
		SET_RENDERER_NAME_SAVE_AND_RESTART,
		GLOBAL_NEW_WINDOW,
		GLOBAL_SCENE,
		IMPORT_PLUGIN_BASE = 100,
		TOOL_MENU_BASE = 1000
	};
	enum {