### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
prop_info.name = name;
				prop_info.usage = annotation->export_info.usage;
				prop_info.hint_string = annotation->export_info.hint_string;
				p_script->member_info[name] = prop_info;
				p_script->member_indices[name] = minfo;
				p_script->members.insert(name);
			} break;
			default:
				break; 
		}
	}
	parsed_classes.insert(p_script);
	parsing_classes.erase(p_script);
	
	for (int i = 0; i < p_class->members.size(); i++) {
		const GDScriptParser::ClassNode::Member &member = p_class->members[i];
		if (member.type != member.CLASS) {
			continue;
		}
		const GDScriptParser::ClassNode *inner_class = member.m_class;
		StringName name = inner_class->identifier->name;
		Ref<GDScript> &subclass = p_script->subclasses[name];
		GDScript *subclass_ptr = subclass.ptr();
		
		if (!parsing_classes.has(subclass_ptr)) {
			Error err = _populate_class_members(subclass_ptr, inner_class, p_keep_state);
			if (err) {
				return err;
			}
		}