### Godot version

63f95c0e58e51ec2939e8b47803cb607fb35cadc

### System information

Windows 11

### Issue description

Using the following code:

```gdscript
extends StaticBody3D

@onready var shape_3d = $CollisionShape3D

func _ready():
	var convex_shape = ConvexPolygonShape3D.new()
	var points = PackedVector3Array()
	
	points.append(Vector3(0, 0, 0))
	points.append(Vector3(1, 0, 0))
	points.append(Vector3(0, 0, 1))
	points.append(Vector3(1, 0, 1))
	
	convex_shape.points = points
	shape_3d.shape = convex_shape
```

produces the correct result:

![image](https://user-images.githubusercontent.com/3036176/208936364-ae651b87-4be9-4fe0-8e5a-4cf17d937348.png)

but generates unnecessary errors:

![image](https://user-images.githubusercontent.com/3036176/208936226-0447814c-cfd4-4b41-8020-3bcd3dc11a44.png)

```
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
ERROR: Condition "p_new_capacity < capacity" is true.
   at: OAHashMap<unsigned __int64,int,struct HashMapHasherDefault,struct HashMapComparatorDefault<unsigned __int64> >::)
```


### Steps to reproduce

Check the attached project.

### Minimal reproduction project

[convex_polygon_test.zip](https://github.com/godotengine/godot/files/10278802/convex_polygon_test.zip)

while (((t = side ? w1->prev : w1->next) != v1) && (t->point.x == x) && (t->point.y >= y1)) {
				w1 = t;
				y1 = t->point.y;
			}
			v1 = w1;
		}
		if (side == 0) {
			v00 = v0;
			v10 = v1;
			v0 = r_h0.min_xy;
			v1 = r_h1.min_xy;
			sign = -1;
		}
	}
	v0->prev = v1;
	v1->next = v0;
	v00->next = v10;
	v10->prev = v00;
	if (r_h1.min_xy->point.x < r_h0.min_xy->point.x) {
		r_h0.min_xy = r_h1.min_xy;
	}
	if (r_h1.max_xy->point.x >= r_h0.max_xy->point.x) {
		r_h0.max_xy = r_h1.max_xy;
	}
	r_h0.max_yx = r_h1.max_yx;
	r_c0 = v00;
	r_c1 = v10;
	return true;
}
void ConvexHullInternal::compute_internal(int32_t p_start, int32_t p_end, IntermediateHull &r_result) {