### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

immediate_dialog_confirmed = true;
}
bool EditorNode::immediate_confirmation_dialog(const String &p_text, const String &p_ok_text, const String &p_cancel_text) {
	ConfirmationDialog *cd = memnew(ConfirmationDialog);
	cd->set_text(p_text);
	cd->set_ok_button_text(p_ok_text);
	cd->set_cancel_button_text(p_cancel_text);
	cd->connect("confirmed", callable_mp(singleton, &EditorNode::_immediate_dialog_confirmed));
	singleton->gui_base->add_child(cd);
	cd->popup_centered();
	while (true) {
		OS::get_singleton()->delay_usec(1);
		DisplayServer::get_singleton()->process_events();
		Main::iteration();
		if (singleton->immediate_dialog_confirmed || !cd->is_visible()) {
			break;
		}
	}
	memdelete(cd);
	return singleton->immediate_dialog_confirmed;
}
void EditorNode::cleanup() {
	_init_callbacks.clear();
}
int EditorNode::get_current_tab() {