### Godot version

f73cb4c13d1bc19b044fbef735522e3b0249e8ab

### System information

Windows 10, Vulkan

### Issue description

A CSGPolygon3D node with 'use_collision' on, in Path mode, with a path node assigned, throws the error "Node3D::get_global_transform: Condition "!is_inside_tree()" is true. Returning: Transform3D()" when running (and in some cases when switching scenes).

![image](https://user-images.githubusercontent.com/115422160/211907313-20742234-4a1f-4d94-b573-544b8e1d07ca.png)

~~In this same MRP you can also see a different error, when switching between scenes in the editor, that I've mentioned in https://github.com/godotengine/godot/issues/58869, I can open a separate issue if needed:~~
I've opened a separate issue for this in https://github.com/godotengine/godot/issues/71750.
![image](https://user-images.githubusercontent.com/115422160/211907528-1df7230e-6270-4669-bf44-2ef449eebf1d.png)



### Steps to reproduce

Run the MRP. It's a simple Node3D scene with a CSGPolygon3D and Path3D as children.

### Minimal reproduction project

[transform bug.zip](https://github.com/godotengine/godot/files/10395682/transform.bug.zip)

uvsw[face * 3 + 0] = Vector2(face_points[1].x, face_points[1].y) * 0.5 + Vector2(0.5, 0.5);
				uvsw[face * 3 + 1] = Vector2(face_points[0].x, face_points[0].y) * 0.5 + Vector2(0.5, 0.5);
				uvsw[face * 3 + 2] = Vector2(0.5, 0.5);
				smoothw[face] = false;
				invertw[face] = invert_val;
				materialsw[face] = base_material;
				face++;
				if (!cone) {
					
					facesw[face * 3 + 0] = face_points[3] * vertex_mul;
					facesw[face * 3 + 1] = face_points[2] * vertex_mul;
					facesw[face * 3 + 2] = Vector3(0, 1, 0) * vertex_mul;
					uvsw[face * 3 + 0] = Vector2(face_points[1].x, face_points[1].y) * 0.5 + Vector2(0.5, 0.5);
					uvsw[face * 3 + 1] = Vector2(face_points[0].x, face_points[0].y) * 0.5 + Vector2(0.5, 0.5);
					uvsw[face * 3 + 2] = Vector2(0.5, 0.5);
					smoothw[face] = false;
					invertw[face] = invert_val;
					materialsw[face] = base_material;
					face++;
				}
			}
		}
		if (face != face_count) {
			ERR_PRINT("Face mismatch bug! fix code");
		}
	}
	new_brush->build_from_faces(faces, uvs, smooth, materials, invert);
	return new_brush;
}
void CSGCylinder3D::_bind_methods() {