### Godot version

4.0-beta12

### System information

Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080

### Issue description

Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to property."


### Steps to reproduce

Please look uploaded project. try assign new_sprite_frames.tres to frames in custom_res.tres.

### Minimal reproduction project

[GodotCustomRes.zip](https://github.com/godotengine/godot/files/10419770/GodotCustomRes.zip)

ClassDB::bind_method(D_METHOD("_can_drop_data_fw", "position", "data", "from"), &EditorPropertyPath::_can_drop_data_fw);
	ClassDB::bind_method(D_METHOD("_drop_data_fw", "position", "data", "from"), &EditorPropertyPath::_drop_data_fw);
}
EditorPropertyPath::EditorPropertyPath() {
	HBoxContainer *path_hb = memnew(HBoxContainer);
	add_child(path_hb);
	path = memnew(LineEdit);
	path->set_drag_forwarding_compat(this);
	path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
	path_hb->add_child(path);
	path->connect("text_submitted", callable_mp(this, &EditorPropertyPath::_path_selected));
	path->connect("focus_exited", callable_mp(this, &EditorPropertyPath::_path_focus_exited));
	path->set_h_size_flags(SIZE_EXPAND_FILL);
	path_edit = memnew(Button);
	path_edit->set_clip_text(true);
	path_hb->add_child(path_edit);
	add_focusable(path);
	dialog = nullptr;
	path_edit->connect("pressed", callable_mp(this, &EditorPropertyPath::_path_pressed));
}
void EditorPropertyClassName::_set_read_only(bool p_read_only) {
	property->set_disabled(p_read_only);
}
void EditorPropertyClassName::setup(const String &p_base_type, const String &p_selected_type) {
	base_type = p_base_type;
	dialog->set_base_type(base_type);
	selected_type = p_selected_type;
	property->set_text(selected_type);
}
void EditorPropertyClassName::update_property() {