### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

hint = p_hint;
	hint_text = p_hint_text;
}
void EditorPropertyMember::update_property() {
	String full_path = get_edited_object()->get(get_edited_property());
	property->set_text(full_path);
}
void EditorPropertyMember::_bind_methods() {
}
EditorPropertyMember::EditorPropertyMember() {
	selector = nullptr;
	property = memnew(Button);
	property->set_clip_text(true);
	add_child(property);
	add_focusable(property);
	property->connect("pressed", callable_mp(this, &EditorPropertyMember::_property_select));
}
void EditorPropertyCheck::_set_read_only(bool p_read_only) {