### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
MoveWindow(wd.hWnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, TRUE);
		if (restore_mouse_trails > 1) {
			SystemParametersInfoA(SPI_SETMOUSETRAILS, restore_mouse_trails, 0, 0);
			restore_mouse_trails = 0;
		}
	} else if (p_mode == WINDOW_MODE_WINDOWED) {
		ShowWindow(wd.hWnd, SW_RESTORE);
		wd.maximized = false;
		wd.minimized = false;
	}
	if (p_mode == WINDOW_MODE_MAXIMIZED) {
		ShowWindow(wd.hWnd, SW_MAXIMIZE);
		wd.maximized = true;
		wd.minimized = false;
	}
	if (p_mode == WINDOW_MODE_MINIMIZED) {
		ShowWindow(wd.hWnd, SW_MINIMIZE);
		wd.maximized = false;
		wd.minimized = true;
	}
	if (p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
		wd.multiwindow_fs = false;
		_update_window_style(p_window, false);
	} else {
		wd.multiwindow_fs = true;
		_update_window_style(p_window, false);
	}
	if ((p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) && !wd.fullscreen) {
		if (wd.minimized) {
			ShowWindow(wd.hWnd, SW_RESTORE);