### Godot version

v4.0.beta13.official [caacade56]

### System information

Windows 8.1

### Issue description

The `Unreachable code (statement after return) in function 'function_name()'` warning is given for functions that do not have unreachable code. The same code does not give this warning in v3.5.stable.official [991bb6ac7].

### Steps to reproduce

```
func warning(i: int) -> void:
  if i == 0:
    pass
  elif i == 1:
    return
  else:
    return
  print("yeah")
```

Removing either the `elif` or the `else` removes the warning.

### Minimal reproduction project

N/A; code in reproduction steps can be placed in any blank gdscript file to trigger the error.
int argument_index = 0;
			do {
				make_completion_context(COMPLETION_ANNOTATION_ARGUMENTS, annotation, argument_index, true);
				set_last_completion_call_arg(argument_index++);
				ExpressionNode *argument = parse_expression(false);
				if (argument == nullptr) {
					valid = false;
					continue;
				}
				annotation->arguments.push_back(argument);
			} while (match(GDScriptTokenizer::Token::COMMA));
			pop_multiline();
			consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, R"*(Expected ")" after annotation arguments.)*");
		}
		pop_completion_call();
	}
	complete_extents(annotation);
	match(GDScriptTokenizer::Token::NEWLINE); 
	if (valid) {
		valid = validate_annotation_arguments(annotation);
	}
	return valid ? annotation : nullptr;
}
void GDScriptParser::clear_unused_annotations() {
	for (const AnnotationNode *annotation : annotation_stack) {
		push_error(vformat(R"(Annotation "%s" does not precedes a valid target, so it will have no effect.)", annotation->name), annotation);
	}
	annotation_stack.clear();
}
bool GDScriptParser::register_annotation(const MethodInfo &p_info, uint32_t p_target_kinds, AnnotationAction p_apply, const Vector<Variant> &p_default_arguments, bool p_is_vararg) {