### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

ep->connect("property_can_revert_changed", callable_mp(section, &EditorInspectorSection::property_can_revert_changed));
				}
				ep->set_draw_warning(draw_warning);
				ep->set_use_folding(use_folding);
				ep->set_checkable(checkable);
				ep->set_checked(checked);
				ep->set_keying(keying);
				ep->set_read_only(property_read_only || all_read_only);
				ep->set_deletable(deletable_properties || p.name.begins_with("metadata/"));
			}
			current_vbox->add_child(editors[i].property_editor);
			if (ep) {
				
				bool update_all = (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
				ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed).bind(update_all));
				ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
				ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), CONNECT_DEFERRED);
				ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
				ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
				ep->connect("property_pinned", callable_mp(this, &EditorInspector::_property_pinned));
				ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
				ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed));
				ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), CONNECT_DEFERRED);
				ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), CONNECT_DEFERRED);
				if (!doc_info.description.is_empty()) {
					ep->set_tooltip_text(property_prefix + p.name + "::" + doc_info.description);
				} else {
					ep->set_tooltip_text(property_prefix + p.name);
				}
				ep->set_doc_path(doc_info.path);