### Godot version

v4.0.beta11.official [91713ced8]

### System information

macOS 13.1

### Issue description

When using a function with a return type of `void` as the return value of another function with a return type of `void`, the following error occurs: 
> Cannot get return value of call to "foo()" because it returns "void"

This wasn't a problem in Godot 3.x and Godot 4.x until now. Seems it's related to https://github.com/godotengine/godot/pull/70702. 

I understand why this is happening, but I'd expect to be able to use functions like this that return `void` because they both use the matching return type. It seems overly strict.

In a real world example I use this to return early when switching states in a FSM:

```gdscript
func _process(_delta: float) -> void:
  if player.is_grounded():
    return state_machine.transition_to("ground") # returns void

  if player.is_on_wall():
    return state_machine.transition_to("wall") # returns void
```

### Steps to reproduce

```gdscript
extends Node

func foo() -> void:
	print("hello")

func _ready() -> void:
	return foo()
```

### Minimal reproduction project

[godot_4_return_value_regression.zip](https://github.com/godotengine/godot/files/10385377/godot_4_return_value_regression.zip)

NONE = 0,
			SCRIPT = 1 << 0,
			CLASS = 1 << 1,
			VARIABLE = 1 << 2,
			CONSTANT = 1 << 3,
			SIGNAL = 1 << 4,
			FUNCTION = 1 << 5,
			STATEMENT = 1 << 6,
			STANDALONE = 1 << 7,
			CLASS_LEVEL = CLASS | VARIABLE | FUNCTION,
		};
		uint32_t target_kind = 0; 
		AnnotationAction apply = nullptr;
		MethodInfo info;
	};
	HashMap<StringName, AnnotationInfo> valid_annotations;
	List<AnnotationNode *> annotation_stack;
	typedef ExpressionNode *(GDScriptParser::*ParseFunction)(ExpressionNode *p_previous_operand, bool p_can_assign);
	
	enum Precedence {