### Godot version

Godot Engine v4.0.beta9.mono.official.e780dc332

### System information

Vulkan API 1.3.205 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Ti Laptop GPU

### Issue description

When using a sampler2d[] in a shader, the game window will not close and the task must be killed/forced closed.  Debugging shows that the code is frozen on this method: godotsharp_internal_refcounted_disposed;




### Steps to reproduce

In the attached project, there is a shader "foliageShader.gdshader" that contains a sampler2d[].  If you run the project as is and then just click X to close the window, you should see the described behavior.  Changing the shader to a single sampler2d should cause the issue to go away.

### Minimal reproduction project

[Repro (2).zip](https://github.com/godotengine/godot/files/10298745/Repro.2.zip)

code = p_code;
	valid = false;
	ubo_size = 0;
	uniforms.clear();
	if (code.is_empty()) {
		return; 
	}
	ShaderCompiler::GeneratedCode gen_code;
	int blend_modei = BLEND_MODE_MIX;
	int depth_testi = DEPTH_TEST_ENABLED;
	int alpha_antialiasing_modei = ALPHA_ANTIALIASING_OFF;
	int cull_modei = CULL_BACK;
	int depth_drawi = DEPTH_DRAW_OPAQUE;
	uses_point_size = false;
	uses_alpha = false;
	uses_alpha_clip = false;
	uses_blend_alpha = false;
	uses_depth_prepass_alpha = false;
	uses_discard = false;
	uses_roughness = false;
	uses_normal = false;
	wireframe = false;
	unshaded = false;