### Godot version

4.0 beta (e1648b3327431a09cc9498663fac483275eb711d)

### System information

Mageia 9, Linux

### Issue description

When exporting a project with no attached script (or with only a builtin GDScript), the following error is printed:
```
ERROR: Can't open file from path 'res://.godot/global_script_class_cache.cfg'.
   at: get_file_as_bytes (core/io/file_access.cpp:699)
```

And while the export succeeds, when running the project, it prints:
```
ERROR: Couldn't find the given section "" and key "list", and no default was given.
   at: get_value (core/io/config_file.cpp:86)
```

We should ensure that this file is always created, regardless of whether there are scripts to parse for class names or not. It should always contain at least `list=[]`.

### Steps to reproduce

- Create new project
- Create main scene with no script
- Export

### Minimal reproduction project

[NewProj.zip](https://github.com/godotengine/godot/files/10547125/NewProj.zip)
}
				_delete_internal_files(ia.dir->files[idx]->file);
				memdelete(ia.dir->files[idx]);
				ia.dir->files.remove_at(idx);
				fs_changed = true;
			} break;
			case ItemAction::ACTION_FILE_TEST_REIMPORT: {
				int idx = ia.dir->find_file_index(ia.file);
				ERR_CONTINUE(idx == -1);
				String full_path = ia.dir->get_file_path(idx);
				if (_test_for_reimport(full_path, false)) {
					
					reimports.push_back(full_path);
					Vector<String> dependencies = _get_dependencies(full_path);
					for (const String &dependency_path : dependencies) {
						if (import_extensions.has(dependency_path.get_extension())) {
							reimports.push_back(dependency_path);
						}
					}
				} else {
					
					
					ia.dir->files[idx]->modified_time = FileAccess::get_modified_time(full_path);
					ia.dir->files[idx]->import_modified_time = FileAccess::get_modified_time(full_path + ".import");
				}
				fs_changed = true;
			} break;
			case ItemAction::ACTION_FILE_RELOAD: {
				int idx = ia.dir->find_file_index(ia.file);
				ERR_CONTINUE(idx == -1);