### Godot version

4.0b10

### System information

Linux/Manjaro

### Issue description

Most dialogs in the editor scale their text field Controls to fit the whole window when it's resized, but the plugin creation dialog does not: 
![image](https://user-images.githubusercontent.com/24468819/210095286-e53bc450-dcdc-472c-acc7-f8b3532a0ca2.png)


### Steps to reproduce

1. Go to Project Settings -> Plugins -> Create New Plugin
2. Resize the new dialog

### Minimal reproduction project

N/A
}
	
	_on_required_text_changed("");
	get_ok_button()->set_disabled(!_edit_mode);
	set_ok_button_text(_edit_mode ? TTR("Update") : TTR("Create"));
}
void PluginConfigDialog::_bind_methods() {
	ADD_SIGNAL(MethodInfo("plugin_ready", PropertyInfo(Variant::STRING, "script_path", PROPERTY_HINT_NONE, ""), PropertyInfo(Variant::STRING, "activate_name")));
}
PluginConfigDialog::PluginConfigDialog() {
	get_ok_button()->set_disabled(true);
	set_hide_on_ok(true);
	VBoxContainer *vbox = memnew(VBoxContainer);
	vbox->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	vbox->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	add_child(vbox);
	GridContainer *grid = memnew(GridContainer);
	grid->set_columns(3);
	vbox->add_child(grid);
	
	Label *name_lb = memnew(Label);
	name_lb->set_text(TTR("Plugin Name:"));
	name_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
	grid->add_child(name_lb);
	name_validation = memnew(TextureRect);
	name_validation->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
	grid->add_child(name_validation);
	name_edit = memnew(LineEdit);
	name_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
	name_edit->set_placeholder("MyPlugin");