### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

file_android_build_source = memnew(EditorFileDialog);
	file_android_build_source->set_title(TTR("Select Android sources file"));
	file_android_build_source->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
	file_android_build_source->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
	file_android_build_source->add_filter("*.zip");
	file_android_build_source->connect("file_selected", callable_mp(this, &EditorNode::_android_build_source_selected));
	gui_base->add_child(file_android_build_source);
	install_android_build_template = memnew(ConfirmationDialog);
	install_android_build_template->set_text(TTR("This will set up your project for custom Android builds by installing the source template to \"res://android/build\".\nYou can then apply modifications and build your own custom APK on export (adding modules, changing the AndroidManifest.xml, etc.).\nNote that in order to make custom builds instead of using pre-built APKs, the \"Use Custom Build\" option should be enabled in the Android export preset."));
	install_android_build_template->set_ok_button_text(TTR("Install"));
	install_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
	gui_base->add_child(install_android_build_template);
	remove_android_build_template = memnew(ConfirmationDialog);
	remove_android_build_template->set_text(TTR("The Android build template is already installed in this project and it won't be overwritten.\nRemove the \"res://android/build\" directory manually before attempting this operation again."));
	remove_android_build_template->set_ok_button_text(TTR("Show in File Manager"));
	remove_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES));
	gui_base->add_child(remove_android_build_template);
	file_templates = memnew(EditorFileDialog);
	file_templates->set_title(TTR("Import Templates From ZIP File"));
	gui_base->add_child(file_templates);
	file_templates->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
	file_templates->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
	file_templates->clear_filters();
	file_templates->add_filter("*.tpz", TTR("Template Package"));
	file = memnew(EditorFileDialog);
	gui_base->add_child(file);
	file->set_current_dir("res://");
	file_export_lib = memnew(EditorFileDialog);
	file_export_lib->set_title(TTR("Export Library"));
	file_export_lib->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);