### Godot version

4.0.beta10 mono and standard

### System information

Windows 10 64bits

### Issue description

When exporting a project, Godot fails to bundle the required DLLs from the GDExtension to the export folder:

```
editor/export/editor_export_plugin.h:123 - Required virtual method EditorExportPlugin::_get_name must be overridden before calling.
  No suitable library found for GDExtension: res://webrtc/webrtc.gdextension. Possible feature flags for your platform: pc, s3tc, windows, x86_64, template, template_debug
```

### Steps to reproduce

Export for Windows with the existing configuration: WebRTC DLLs won't be copied in the export folder

### Minimal reproduction project

[Repro.zip](https://github.com/godotengine/godot/files/10368987/Repro.zip)

} else if (p_preset->get_export_filter() == EditorExportPreset::EXCLUDE_SELECTED_RESOURCES) {
		_export_find_resources(EditorFileSystem::get_singleton()->get_filesystem(), paths);
		Vector<String> files = p_preset->get_files_to_export();
		for (int i = 0; i < files.size(); i++) {
			paths.erase(files[i]);
		}
	} else {
		bool scenes_only = p_preset->get_export_filter() == EditorExportPreset::EXPORT_SELECTED_SCENES;
		Vector<String> files = p_preset->get_files_to_export();
		for (int i = 0; i < files.size(); i++) {
			if (scenes_only && ResourceLoader::get_resource_type(files[i]) != "PackedScene") {
				continue;
			}
			_export_find_dependencies(files[i], paths);
		}
		
		List<PropertyInfo> props;
		ProjectSettings::get_singleton()->get_property_list(&props);
		for (const PropertyInfo &pi : props) {
			if (!pi.name.begins_with("autoload/")) {
				continue;
			}
			String autoload_path = GLOBAL_GET(pi.name);
			if (autoload_path.begins_with("*")) {
				autoload_path = autoload_path.substr(1);
			}
			_export_find_dependencies(autoload_path, paths);
		}
	}