### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
add_caret_at_carets(true);
				accept_event();
				return;
			}
			if (k->is_action("ui_text_caret_add_above", true)) {
				add_caret_at_carets(false);
				accept_event();
				return;
			}
		}
		
		if (k->is_action("ui_menu", true)) {
			if (context_menu_enabled) {
				_generate_context_menu();
				adjust_viewport_to_caret();
				menu->set_position(get_screen_position() + get_caret_draw_pos());
				menu->reset_size();
				menu->popup();
				menu->grab_focus();
			}
			accept_event();
			return;
		}
		if (k->is_action("ui_text_toggle_insert_mode", true)) {
			set_overtype_mode_enabled(!overtype_mode);
			accept_event();
			return;
		}
		if (k->is_action("ui_swap_input_direction", true)) {
			_swap_current_input_direction();