### Godot version

v3.5.1.stable.official [6fed1ffa3]

### System information

Windows 10, NVIDIA GeForce GTX 760

### Issue description

OS.kill() will not terminate process that it's not spawned by game although it is noted in the documentation that it can also be used to kill processes that were not spawned by the game.


### Steps to reproduce

Use PID when calling OS.kill() that it isn't spawned by the game.

### Minimal reproduction project

N/A
return InterlockedIncrement(&_cRef);
	}
	ULONG STDMETHODCALLTYPE Release() {
		ULONG ulRef = InterlockedDecrement(&_cRef);
		if (0 == ulRef) {
			delete this;
		}
		return ulRef;
	}
	HRESULT STDMETHODCALLTYPE GetTextAtPosition(UINT32 p_text_position, WCHAR const **r_text_string, UINT32 *r_text_length) override {
		if (p_text_position >= (UINT32)string.length()) {
			*r_text_string = nullptr;
			*r_text_length = 0;
			return S_OK;
		}
		*r_text_string = reinterpret_cast<const wchar_t *>(string.get_data()) + p_text_position;
		*r_text_length = string.length() - p_text_position;
		return S_OK;
	}
	HRESULT STDMETHODCALLTYPE GetTextBeforePosition(UINT32 p_text_position, WCHAR const **r_text_string, UINT32 *r_text_length) override {