### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

Advanced options buttons in Batch Rename are not activated

When I want to rename several nodes using the batch rename function, the advanced options buttons are not activated.

https://user-images.githubusercontent.com/342117/210034723-33e1810a-62a5-4fe4-8472-d0cc677317b7.mp4



### Steps to reproduce

See the video...

### Minimal reproduction project

It does not make an example project because it happens in all Godot Engine versions with any project. (Godot 4-beta10)
_update_preview();
}
void RenameDialog::_update_preview(String new_text) {
	if (lock_preview_update || preview_node == nullptr) {
		return;
	}
	has_errors = false;
	add_error_handler(&eh);
	String new_name = _apply_rename(preview_node, spn_count_start->get_value());
	if (!has_errors) {
		lbl_preview_title->set_text(TTR("Preview:"));
		lbl_preview->set_text(new_name);
		if (new_name == preview_node->get_name()) {
			
			const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("accent_color"), SNAME("Editor"));
			const Color text_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("default_color"), SNAME("RichTextLabel"));
			lbl_preview->add_theme_color_override("font_color", accent_color.lerp(text_color, 0.5));
		} else {
			lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("success_color"), SNAME("Editor")));
		}
	}
	remove_error_handler(&eh);
}
String RenameDialog::_apply_rename(const Node *node, int count) {