### Godot version

4.0 beta 10

### System information

Android 12gb ram Mediatek G95

### Issue description

Editor is crashing when opening a project from pc to Android editor. 

### Steps to reproduce

Create a scene from pc editor MEDIUM complex.
Now try to open it in Android editor. 

### Minimal reproduction project

https://github.com/selgesel/godot4-third-person-controller
This project. 

### I recommend.
I recommend to add a crash handler for Android editor.
CustomActivityoncrash is a good library to handle crash and logs are displayed on screen. 
Geometry3D::MeshData md;
		Error err = ConvexHullComputer::convex_hull(vertices, md);
		if (err == OK) {
			shape->set_points(md.vertices);
			return shape;
		} else {
			ERR_PRINT("Convex shape cleaning failed, falling back to simpler process.");
		}
	}
	shape->set_points(vertices);
	return shape;
}
Ref<ConcavePolygonShape3D> Mesh::create_trimesh_shape() const {
	Vector<Face3> faces = get_faces();
	if (faces.size() == 0) {
		return Ref<ConcavePolygonShape3D>();
	}
	Vector<Vector3> face_points;
	face_points.resize(faces.size() * 3);
	for (int i = 0; i < face_points.size(); i += 3) {
		Face3 f = faces.get(i / 3);
		face_points.set(i, f.vertex[0]);
		face_points.set(i + 1, f.vertex[1]);
		face_points.set(i + 2, f.vertex[2]);
	}
	Ref<ConcavePolygonShape3D> shape = memnew(ConcavePolygonShape3D);
	shape->set_faces(face_points);
	return shape;
}
Ref<Mesh> Mesh::create_outline(float p_margin) const {