### Godot version

0ddd9c3e8f9088fa139e25b2903289d727073e12

### System information

arch linux, google pixel 6

### Issue description

I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in the project's settings, and a control node is present in the scene.

Expected result:

The touch release event should be registered without any crashes.

Actual result:

The android build crashes when a touch release event occurs.

### Steps to reproduce

- Create a new project
- Set `emulate_mouse_from_touch` setting to `false`
- Add a button to the main scene
- Build the project for android
- Run the project on android device
- Touch and release on the screen

### Minimal reproduction project

[android-touch-release-crash.zip](https://github.com/godotengine/godot/files/10432336/android-touch-release-crash.zip)

if (!click_on_window && r.has_point(mb->get_position())) {
				
				if (gui.subwindow_focused != sw.window) {
					
					_sub_window_grab_focus(sw.window);
				}
				click_on_window = true;
			}
			if (click_on_window) {
				break;
			}
		}
		if (!click_on_window && gui.subwindow_focused) {
			
			_sub_window_grab_focus(nullptr);
		}
	}
	if (gui.subwindow_focused) {
		Ref<InputEventMouseMotion> mm = p_event;
		if (mm.is_valid()) {
			SubWindowResize resize = _sub_window_get_resize_margin(gui.subwindow_focused, mm->get_position());
			if (resize != SUB_WINDOW_RESIZE_DISABLED) {
				DisplayServer::CursorShape shapes[SUB_WINDOW_RESIZE_MAX] = {
					DisplayServer::CURSOR_ARROW,
					DisplayServer::CURSOR_FDIAGSIZE,
					DisplayServer::CURSOR_VSIZE,
					DisplayServer::CURSOR_BDIAGSIZE,
					DisplayServer::CURSOR_HSIZE,
					DisplayServer::CURSOR_HSIZE,
					DisplayServer::CURSOR_BDIAGSIZE,