### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

case PROPERTY_HINT_LAYERS_2D_NAVIGATION:
						lt = EditorPropertyLayers::LAYER_NAVIGATION_2D;
						break;
					case PROPERTY_HINT_LAYERS_3D_RENDER:
						lt = EditorPropertyLayers::LAYER_RENDER_3D;
						break;
					case PROPERTY_HINT_LAYERS_3D_PHYSICS:
						lt = EditorPropertyLayers::LAYER_PHYSICS_3D;
						break;
					case PROPERTY_HINT_LAYERS_3D_NAVIGATION:
						lt = EditorPropertyLayers::LAYER_NAVIGATION_3D;
						break;
					default: {
					} 
				}
				EditorPropertyLayers *editor = memnew(EditorPropertyLayers);
				editor->setup(lt);
				return editor;
			} else if (p_hint == PROPERTY_HINT_OBJECT_ID) {
				EditorPropertyObjectID *editor = memnew(EditorPropertyObjectID);
				editor->setup(p_hint_text);
				return editor;
			} else {
				EditorPropertyInteger *editor = memnew(EditorPropertyInteger);
				EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
				editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.or_greater, hint.or_less, hint.suffix);
				return editor;
			}
		} break;
		case Variant::FLOAT: {