### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

}
	
	if (!current_node) {
		if (gltf_node->skin >= 0 && gltf_node->mesh >= 0 && !gltf_node->children.is_empty()) {
			current_node = _generate_spatial(p_state, node_index);
			Node3D *mesh_inst = _generate_mesh_instance(p_state, node_index);
			mesh_inst->set_name(gltf_node->get_name());
			current_node->add_child(mesh_inst, true);
		} else if (gltf_node->mesh >= 0) {
			current_node = _generate_mesh_instance(p_state, node_index);
		} else if (gltf_node->camera >= 0) {
			current_node = _generate_camera(p_state, node_index);
		} else if (gltf_node->light >= 0) {
			current_node = _generate_light(p_state, node_index);
		} else {
			current_node = _generate_spatial(p_state, node_index);
		}
	}
	
	scene_parent->add_child(current_node, true);
	if (current_node != scene_root) {
		Array args;
		args.append(scene_root);
		current_node->propagate_call(StringName("set_owner"), args);
	}
	current_node->set_transform(gltf_node->xform);
	current_node->set_name(gltf_node->get_name());
	p_state->scene_nodes.insert(node_index, current_node);
	for (int i = 0; i < gltf_node->children.size(); ++i) {
		_generate_scene_node(p_state, current_node, scene_root, gltf_node->children[i]);