### Godot version

4.0beta14

### System information

Windows 10

### Issue description

Returned Array value isn't converted to Packed*Array

### Steps to reproduce

```
var string_array: PackedStringArray = ["test"] # valid
var int_array: PackedInt32Array = [3] # valid

func get_packed_string_array() -> PackedStringArray:
	return ["test"] #error


func get_packed_int_array() -> PackedInt32Array:
	return [3] #error
```

Line 8:Cannot return value of type "Array" because the function return type is "PackedStringArray".
Line 12:Cannot return value of type "Array" because the function return type is "PackedInt32Array".

### Minimal reproduction project

[return_bug.zip](https://github.com/godotengine/godot/files/10490367/return_bug.zip)

result.kind = GDScriptParser::DataType::NATIVE;
		Object *obj = p_value;
		if (!obj) {
			return GDScriptParser::DataType();
		}
		result.native_type = obj->get_class_name();
		Ref<Script> scr = p_value; 
		if (scr.is_valid()) {
			result.is_meta_type = true;
		} else {
			result.is_meta_type = false;
			scr = obj->get_script();
		}
		if (scr.is_valid()) {
			Ref<GDScript> gds = scr;
			if (gds.is_valid()) {
				
				
				String script_path = gds->get_script_path();
				Ref<GDScriptParserRef> ref = get_parser_for(script_path);
				if (ref.is_null()) {
					push_error(vformat(R"(Could not find script "%s".)", script_path), p_source);
					GDScriptParser::DataType error_type;
					error_type.kind = GDScriptParser::DataType::VARIANT;
					return error_type;
				}
				Error err = ref->raise_status(GDScriptParserRef::INHERITANCE_SOLVED);
				GDScriptParser::ClassNode *found = nullptr;
				if (err == OK) {
					found = ref->get_parser()->find_class(gds->fully_qualified_name);