### Godot version

4.0 Beta 11 to 13

### System information

Windows 10

### Issue description

When trying to upgrade from Beta 10 one of my projects would immediately crash when opening the editor, with no error in the console which also crashed. I managed to isolate it to this enum:

```
enum { # Directions, clockwise, powers of 100, each direction gets 2 digits, allowing 100 terrains
	CENTER = 01,
	NORTH = 0100, # -Z
	NORTH_EAST = 010000,
	EAST = 01000000, # +X
	SOUTH_EAST = 0100000000,
	SOUTH = 010000000000, # +Z
	SOUTH_WEST = 01000000000000,
	WEST = 0100000000000000, # -X
	NORTH_WEST = 010000000000000000,
	ALL = 010101010101010101,
	ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,
}
```

With this last line causing the crash:
`ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,`

This worked in all the betas I've used up to and including Beta 10


### Steps to reproduce

Copy and paste that enum into a script, and save. Simply having a script with this enum will cause the editor to crash, the script doesn't need to be used anywhere.

### Minimal reproduction project

N/A
bool has_valid_setter = false;
				if (member.variable->getter_pointer != nullptr) {
					if (p_class->has_function(member.variable->getter_pointer->name)) {
						getter_function = p_class->get_member(member.variable->getter_pointer->name).function;
					}
					if (getter_function == nullptr) {
						push_error(vformat(R"(Getter "%s" not found.)", member.variable->getter_pointer->name), member.variable);
					} else {
						GDScriptParser::DataType return_datatype = getter_function->datatype;
						if (getter_function->return_type != nullptr) {
							return_datatype = getter_function->return_type->datatype;
							return_datatype.is_meta_type = false;
						}
						if (getter_function->parameters.size() != 0 || return_datatype.has_no_type()) {
							push_error(vformat(R"(Function "%s" cannot be used as getter because of its signature.)", getter_function->identifier->name), member.variable);
						} else if (!is_type_compatible(member.variable->datatype, return_datatype, true)) {
							push_error(vformat(R"(Function with return type "%s" cannot be used as getter for a property of type "%s".)", return_datatype.to_string(), member.variable->datatype.to_string()), member.variable);
						} else {
							has_valid_getter = true;
#ifdef DEBUG_ENABLED
							if (member.variable->datatype.builtin_type == Variant::INT && return_datatype.builtin_type == Variant::FLOAT) {
								parser->push_warning(member.variable, GDScriptWarning::NARROWING_CONVERSION);
							}
#endif
						}
					}
				}
				if (member.variable->setter_pointer != nullptr) {
					if (p_class->has_function(member.variable->setter_pointer->name)) {
						setter_function = p_class->get_member(member.variable->setter_pointer->name).function;