### Godot version

 v4.0.beta11.official.91713ced8

### System information

macOS 12.6.1 Monterey, Apple M1 Pro

### Issue description

After reopening scenes with Sprite2D and trying to edit the region of the sprite again the Godot app crashed.

### Steps to reproduce

1. Open scene node_2d in the project files
2. Go to Sprite2D and click on edit region, pop up should show
3. Close the popup and close the scene with X on the tab
4. Reopen the scene, go to Sprite2D and click on Edit region
5. Godot should crash

### Minimal reproduction project

[region_crash.zip](https://github.com/godotengine/godot/files/10400566/region_crash.zip)

}
					drag = true;
					if (atlas_tex.is_valid()) {
						rect_prev = atlas_tex->get_region();
					} else if (node_sprite_2d) {
						rect_prev = node_sprite_2d->get_region_rect();
					} else if (node_sprite_3d) {
						rect_prev = node_sprite_3d->get_region_rect();
					} else if (node_ninepatch) {
						rect_prev = node_ninepatch->get_region_rect();
					} else if (obj_styleBox.is_valid()) {
						rect_prev = obj_styleBox->get_region_rect();
					}
					for (int i = 0; i < 8; i++) {
						Vector2 tuv = endpoints[i];
						if (tuv.distance_to(mb->get_position()) < handle_radius) {
							drag_index = i;
						}
					}
					if (drag_index == -1) {
						creating = true;
						rect = Rect2(drag_from, Size2());
					}
				}
			} else if (!mb->is_pressed() && drag) {
				if (edited_margin >= 0) {
					undo_redo->create_action(TTR("Set Margin"));
					static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };
					if (node_ninepatch) {
						undo_redo->add_do_method(node_ninepatch, "set_patch_margin", side[edited_margin], node_ninepatch->get_patch_margin(side[edited_margin]));