### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
return read_only;
}
Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid) {
	if (p_object->property_can_revert(p_property)) {
		if (r_is_valid) {
			*r_is_valid = true;
		}
		return p_object->property_get_revert(p_property);
	}
	return PropertyUtils::get_property_default_value(p_object, p_property, r_is_valid);
}
bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property, const Variant *p_custom_current_value) {
	bool is_valid_revert = false;
	Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property, &is_valid_revert);
	if (!is_valid_revert) {
		return false;
	}
	Variant current_value = p_custom_current_value ? *p_custom_current_value : p_object->get(p_property);
	return PropertyUtils::is_property_value_different(current_value, revert_value);
}
StringName EditorProperty::_get_revert_property() const {
	return property;
}
void EditorProperty::update_editor_property_status() {