### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

switch (mode) {
			case BRIEF:
				p_brief = (p_brief.length() == 0) ? doc_line : p_brief + line_join + doc_line;
				break;
			case DESC:
				p_desc = (p_desc.length() == 0) ? doc_line : p_desc + line_join + doc_line;
				break;
			case TUTORIALS:
				p_tutorials.append(Pair<String, String>(title, link));
				break;
			case DONE:
				break;
		}
	}
	if (current_class->members.size() > 0) {
		const ClassNode::Member &m = current_class->members[0];
		int first_member_line = m.get_line();
		if (first_member_line == line) {
			p_brief = "";
			p_desc = "";
			p_tutorials.clear();
		}
	}
}
#endif 
GDScriptParser::ParseRule *GDScriptParser::get_rule(GDScriptTokenizer::Token::Type p_token_type) {
	
	
	
	static ParseRule rules[] = {