### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
ERR_FAIL_INDEX(p_line, text.size());
	ERR_FAIL_COND(p_wrap_index < 0);
	ERR_FAIL_COND(p_wrap_index > get_line_wrap_count(p_line));
	Point2i next_line = get_next_visible_line_index_offset_from(p_line, p_wrap_index, -get_visible_line_count() - 1);
	int first_line = p_line - next_line.x + 1;
	
	
	if (get_visible_line_count_in_range(0, p_line) < get_visible_line_count() + 1) {
		set_v_scroll(0);
		return;
	}
	set_v_scroll(get_scroll_pos_for_line(first_line, next_line.y) + _get_visible_lines_offset());
}
int TextEdit::get_last_full_visible_line() const {
	int first_vis_line = get_first_visible_line();
	int last_vis_line = 0;
	last_vis_line = first_vis_line + get_next_visible_line_index_offset_from(first_vis_line, first_visible_line_wrap_ofs, get_visible_line_count()).x - 1;
	last_vis_line = CLAMP(last_vis_line, 0, text.size() - 1);
	return last_vis_line;
}
int TextEdit::get_last_full_visible_line_wrap_index() const {