### Godot version

master (95ce236b7d6a70a06ecc13fb08d48da90ed98430)

### System information

Windows 11, Vulkan Mobile, NVidia RTX 3070 TI

### Issue description

Gdscript is now crashing when a default argument of type array occurs:

```gdscript
func _ready():
	# This works
	test([1, 1, 1])
        
	# This crashes
	test()
	
func test(array := [1, 2, 3]):
	print("array is ", array)
```

### Steps to reproduce

The code snippet above is enough to produce the issue. Bisecting the repository indicates the issue was introduced by https://github.com/godotengine/godot/commit/a1d06749f18c3f47c6443ece2ec625d8ee5f1761.


### Minimal reproduction project

[DefaultArrayCrash.zip](https://github.com/godotengine/godot/files/10357164/DefaultArrayCrash.zip)

} else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && Variant::has_utility_function(call->function_name)) {
				
				gen->write_call_utility(return_addr, call->function_name, arguments);
			} else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptUtilityFunctions::function_exists(call->function_name)) {
				
				gen->write_call_gdscript_utility(return_addr, GDScriptUtilityFunctions::get_function(call->function_name), arguments);
			} else {
				
				const GDScriptParser::ExpressionNode *callee = call->callee;
				if (call->is_super) {
					
					gen->write_super_call(return_addr, call->function_name, arguments);
				} else {
					if (callee->type == GDScriptParser::Node::IDENTIFIER) {
						
						if (ClassDB::has_method(codegen.script->native->get_name(), call->function_name)) {
							
							GDScriptCodeGenerator::Address self;
							self.mode = GDScriptCodeGenerator::Address::SELF;
							MethodBind *method = ClassDB::get_method(codegen.script->native->get_name(), call->function_name);
							if (_have_exact_arguments(method, arguments)) {
								
								gen->write_call_ptrcall(return_addr, self, method, arguments);
							} else {
								
								gen->write_call_method_bind(return_addr, self, method, arguments);
							}
						} else if ((codegen.function_node && codegen.function_node->is_static) || call->function_name == "new") {
							GDScriptCodeGenerator::Address self;
							self.mode = GDScriptCodeGenerator::Address::CLASS;