### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 22H2, Compatibility, GeForce GTX 550 Ti

### Issue description

Text is unreadable because they are overlapping, when choosing: `Make Sub-Resources Unique`
and a window opens with the title: `Please Confirm...`

![Godot_v4 0-beta10_win64_AGUf5VA2N9](https://user-images.githubusercontent.com/13420573/211038230-2e626a08-f1b1-43ee-8ba5-df19f7a69626.png)


### Steps to reproduce

- start godot
- in the Scene panel, click on `2D Scene`
- in the Inspector, near the top right
- click on the icon with a screwdriver and a wrench
it's mouse over tooltip says: `Manage object properties.`
- click on the bottom choice: `Make Sub-Resources Unique`
A window opens with the title: `Please Confirm...`

### Expected
The first line of text should be readable.


### Observed
The first line is unreadable, two or more texts are overlapping.

### Minimal reproduction project

N/A
unique_resources_list_tree->set_custom_minimum_size(Size2(0, 200 * EDSCALE));
	container->add_child(unique_resources_list_tree);
	Label *bottom_label = memnew(Label);
	bottom_label->set_text(TTR("This cannot be undone. Are you sure?"));
	container->add_child(bottom_label);
	unique_resources_confirmation->connect("confirmed", callable_mp(this, &InspectorDock::_menu_confirm_current));
	info_dialog = memnew(AcceptDialog);
	EditorNode::get_singleton()->get_gui_base()->add_child(info_dialog);
	load_resource_dialog = memnew(EditorFileDialog);
	add_child(load_resource_dialog);
	load_resource_dialog->set_current_dir("res://");
	load_resource_dialog->connect("file_selected", callable_mp(this, &InspectorDock::_resource_file_selected));
	inspector = memnew(EditorInspector);
	add_child(inspector);
	inspector->set_autoclear(true);
	inspector->set_show_categories(true);
	inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	inspector->set_use_doc_hints(true);
	inspector->set_hide_script(false);
	inspector->set_hide_metadata(false);
	inspector->set_property_name_style(EditorPropertyNameProcessor::get_default_inspector_style());
	inspector->set_use_folding(!bool(EDITOR_GET("interface/inspector/disable_folding")));
	inspector->register_text_enter(search);
	inspector->set_use_filter(true); 
	inspector->connect("resource_selected", callable_mp(this, &InspectorDock::_resource_selected));
}
InspectorDock::~InspectorDock() {
	singleton = nullptr;
}