### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
class ProjectExportDialog;
class ProjectSettingsEditor;
class RunSettingsDialog;
class SceneImportSettings;
class AudioStreamImportSettings;
class ScriptCreateDialog;
class SubViewport;
class TabBar;
class TabContainer;
class TextureRect;
class TextureProgressBar;
class Tree;
class VSplitContainer;
class Window;
class EditorBuildProfileManager;
class EditorNode : public Node {
	GDCLASS(EditorNode, Node);
public:
	enum DockSlot {
		DOCK_SLOT_LEFT_UL,
		DOCK_SLOT_LEFT_BL,
		DOCK_SLOT_LEFT_UR,
		DOCK_SLOT_LEFT_BR,
		DOCK_SLOT_RIGHT_UL,
		DOCK_SLOT_RIGHT_BL,
		DOCK_SLOT_RIGHT_UR,
		DOCK_SLOT_RIGHT_BR,
		DOCK_SLOT_MAX
	};
	enum EditorTable {