### Godot version

v4.0.beta13.official [caacade56] - v4.0.beta16.official [518b9e580]

### System information

Windows 10

### Issue description

Since Beta13 the inspector shows a duplicate "override_pose" property on the BoneAttachment3D node. Toggling one property toggles them both.

Perhaps related to the work done in #71137?


![bone attachment 3d](https://user-images.githubusercontent.com/91982860/215579803-7bff4b47-a201-41cb-8837-307894dc0dcc.png)


### Steps to reproduce

- Open the MRP
- Select the BoneAttachment3D node
- Observe that there are two "Override Pose" properties in the inspector

### Minimal reproduction project

[bone attachment 3d duplicated property.zip](https://github.com/godotengine/godot/files/10539370/bone.attachment.3d.duplicated.property.zip)

p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, ""));
	if (override_pose) {
		p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override,Local Pose Override,Custom Pose"));
	}
	p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, ""));
	if (use_external_skeleton) {
		p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"));
	}
}
PackedStringArray BoneAttachment3D::get_configuration_warnings() const {
	PackedStringArray warnings = Node3D::get_configuration_warnings();
	if (use_external_skeleton) {
		if (external_skeleton_node_cache.is_null()) {
			warnings.push_back(RTR("External Skeleton3D node not set! Please set a path to an external Skeleton3D node."));
		}
	} else {
		Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent());
		if (!parent) {
			warnings.push_back(RTR("Parent node is not a Skeleton3D node! Please use an external Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node."));
		}
	}
	if (bone_idx == -1) {
		warnings.push_back(RTR("BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node."));
	}
	return warnings;
}
void BoneAttachment3D::_update_external_skeleton_cache() {