### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->key().track, newpos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
			}
			
			for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
				float newpos = NEW_POS(E->get().pos);
				undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->key().track, newpos);
			}
			
			for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
				undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->key().track, E->get().pos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
			}
			
			for (_AnimMoveRestore &amr : to_restore) {
				undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, amr.transition);
			}
			undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
			undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
			
			for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
				float oldpos = E->get().pos;
				float newpos = NEW_POS(oldpos);
				if (newpos >= 0) {
					undo_redo->add_do_method(this, "_select_at_anim", animation, E->key().track, newpos);
				}
				undo_redo->add_undo_method(this, "_select_at_anim", animation, E->key().track, oldpos);
			}
#undef NEW_POS
			undo_redo->add_do_method(this, "_redraw_tracks");
			undo_redo->add_undo_method(this, "_redraw_tracks");
			undo_redo->commit_action();