### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
owner = dup;
			dup->set_scene_file_path(String()); 
			ur->add_do_method(EditorNode::get_singleton(), "set_edited_scene", dup);
		} else {
			ur->add_do_method(paste_parent, "add_child", dup, true);
		}
		for (KeyValue<const Node *, Node *> &E2 : duplimap) {
			Node *d = E2.value;
			if (d != dup) {
				ur->add_do_method(d, "set_owner", owner);
			}
		}
		if (dup != owner) {
			ur->add_do_method(dup, "set_owner", owner);
		}
		ur->add_do_method(editor_selection, "add_node", dup);
		if (dup == paste_parent) {
			ur->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
		} else {
			ur->add_undo_method(paste_parent, "remove_child", dup);
		}
		ur->add_do_reference(dup);
		if (node_clipboard.size() == 1) {
			ur->add_do_method(EditorNode::get_singleton(), "push_item", dup);
		}
	}
	ur->commit_action();
	return pasted_nodes;
}
List<Node *> SceneTreeDock::get_node_clipboard() const {