### Godot version

v4.0.beta10.official [d0398f62f]

### System information

Windows 10, Vulkan

### Issue description

```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 arguments, but called with 1.
   at: emit_signalp (core/object/object.cpp:1058)
```

### Steps to reproduce

* Open MRP
* Open the scene and select `TileMap` node
* In the `Patterns` tab, double-click on the pattern

### Minimal reproduction project

[TileMap double click.zip](https://github.com/godotengine/godot/files/10339282/TileMap.double.click.zip)

}
			}
			_update_selection_pattern_from_tileset_tiles_selection();
		} else { 
			if (tile_set_dragging_selection) {
				if (!mb->is_shift_pressed()) {
					tile_set_selection.clear();
				}
				
				Vector2i start_tile = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_set_drag_start_mouse_pos);
				Vector2i end_tile = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
				if (start_tile != TileSetSource::INVALID_ATLAS_COORDS && end_tile != TileSetSource::INVALID_ATLAS_COORDS) {
					Rect2i region = Rect2i(start_tile, end_tile - start_tile).abs();
					region.size += Vector2i(1, 1);
					
					Vector2i start_coords = atlas->get_tile_at_coords(start_tile);
					if (mb->is_shift_pressed() && start_coords != TileSetSource::INVALID_ATLAS_COORDS && !tile_set_selection.has(TileMapCell(source_id, start_coords, 0))) {
						
						for (int x = region.position.x; x < region.get_end().x; x++) {
							for (int y = region.position.y; y < region.get_end().y; y++) {
								Vector2i tile_coords = atlas->get_tile_at_coords(Vector2i(x, y));
								if (tile_coords != TileSetSource::INVALID_ATLAS_COORDS && tile_set_selection.has(TileMapCell(source_id, tile_coords, 0))) {
									tile_set_selection.erase(TileMapCell(source_id, tile_coords, 0));
								}
							}
						}
					} else {
						
						for (int x = region.position.x; x < region.get_end().x; x++) {
							for (int y = region.position.y; y < region.get_end().y; y++) {