### Godot version

v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]

### System information

openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session

### Issue description

https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4

It's not possible to rename any node while using wayland session under my linux distro. Using Godot 4 beta15. Tried changing keyboard layout and same result. If I swith to X11 session then it works. Also beta14 doesn't have this problem with wayland session.

### Steps to reproduce

Literally try to rename any node under wayland session with beta15

### Minimal reproduction project

n/a
k->set_key_label(fix_key_label(keysym[0], keycode));
					} else {
						k->set_key_label(keycode);
					}
					if (keypress) {
						k->set_unicode(fix_unicode(tmp[i]));
					}
					k->set_echo(false);
					if (k->get_keycode() == Key::BACKTAB) {
						
						k->set_keycode(Key::TAB);
						k->set_physical_keycode(Key::TAB);
						k->set_shift_pressed(true);
					}
					Input::get_singleton()->parse_input_event(k);
				}
				return;
			}
		}
	}
	
	
	
	Key keycode = KeyMappingX11::get_keycode(keysym_keycode);
	Key physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
	
	
	
	
	char32_t unicode = keysym_unicode > 0 ? KeyMappingX11::get_unicode_from_keysym(keysym_unicode) : 0;