### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

center_split->set_split_offset(old_split_ofs);
}
void EditorNode::_add_to_recent_scenes(const String &p_scene) {
	Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scenes", Array());
	if (rc.has(p_scene)) {
		rc.erase(p_scene);
	}
	rc.push_front(p_scene);
	if (rc.size() > 10) {
		rc.resize(10);
	}
	EditorSettings::get_singleton()->set_project_metadata("recent_files", "scenes", rc);
	_update_recent_scenes();
}
void EditorNode::_open_recent_scene(int p_idx) {
	if (p_idx == recent_scenes->get_item_count() - 1) {
		EditorSettings::get_singleton()->set_project_metadata("recent_files", "scenes", Array());
		call_deferred(SNAME("_update_recent_scenes"));
	} else {
		Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scenes", Array());
		ERR_FAIL_INDEX(p_idx, rc.size());
		if (load_scene(rc[p_idx]) != OK) {
			rc.remove_at(p_idx);
			EditorSettings::get_singleton()->set_project_metadata("recent_files", "scenes", rc);
			_update_recent_scenes();
		}
	}
}
void EditorNode::_update_recent_scenes() {