### Godot version

v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]

### System information

openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session

### Issue description

https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4

It's not possible to rename any node while using wayland session under my linux distro. Using Godot 4 beta15. Tried changing keyboard layout and same result. If I swith to X11 session then it works. Also beta14 doesn't have this problem with wayland session.

### Steps to reproduce

Literally try to rename any node under wayland session with beta15

### Minimal reproduction project

n/a
im_text = String();
					im_selection = Vector2i();
					OS_Unix::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
				}
				wd.focused = false;
				Input::get_singleton()->release_pressed_events();
				_send_window_event(wd, WINDOW_EVENT_FOCUS_OUT);
				if (mouse_mode_grab) {
					for (const KeyValue<WindowID, WindowData> &E : windows) {
						
						if (mouse_mode == MOUSE_MODE_CAPTURED) {
							
							XUndefineCursor(x11_display, E.value.x11_window);
						}
					}
					XUngrabPointer(x11_display, CurrentTime);
				}
#ifdef TOUCH_ENABLED
				
				/*for (int i = 0; i < xi.touch_devices.size(); ++i) {
					XIUngrabDevice(x11_display, xi.touch_devices[i], CurrentTime);
				}*/
				
				for (const KeyValue<int, Vector2> &E : xi.state) {
					Ref<InputEventScreenTouch> st;
					st.instantiate();
					st->set_index(E.key);
					st->set_window_id(window_id);
					st->set_position(E.value);
					Input::get_singleton()->parse_input_event(st);