### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
	file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
	file_dialog_option = THEME_SAVE_AS;
	file_dialog->clear_filters();
	file_dialog->add_filter("*.tet");
	file_dialog->set_current_path(EditorPaths::get_singleton()->get_text_editor_themes_dir().path_join(EDITOR_GET("text_editor/theme/color_theme")));
	file_dialog->popup_file_dialog();
	file_dialog->set_title(TTR("Save Theme As..."));
}
bool ScriptEditor::_has_docs_tab() const {
	const int child_count = tab_container->get_tab_count();
	for (int i = 0; i < child_count; i++) {
		if (Object::cast_to<EditorHelp>(tab_container->get_tab_control(i))) {
			return true;
		}
	}
	return false;
}
bool ScriptEditor::_has_script_tab() const {