### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

break;
					}
					time += increment;
					if (time >= anim_end) {
						last = true;
						time = anim_end;
					}
				}
			}
		}
	}
	animation->set_length(anim_end - anim_start);
	Ref<AnimationLibrary> library;
	if (!p_animation_player->has_animation_library("")) {
		library.instantiate();
		p_animation_player->add_animation_library("", library);
	} else {
		library = p_animation_player->get_animation_library("");
	}
	library->add_animation(anim_name, animation);
}
void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> p_state) {
	for (GLTFNodeIndex mi_node_i = 0; mi_node_i < p_state->nodes.size(); ++mi_node_i) {
		Ref<GLTFNode> node = p_state->nodes[mi_node_i];
		if (node->mesh < 0) {
			continue;
		}
		HashMap<GLTFNodeIndex, Node *>::Iterator mi_element = p_state->scene_nodes.find(mi_node_i);
		if (!mi_element) {
			continue;