### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

HANDLE_BINARY_DISCARD_TEXTURES = 0,
		HANDLE_BINARY_EXTRACT_TEXTURES,
		HANDLE_BINARY_EMBED_AS_BASISU,
	};
	int32_t get_handle_binary_image() {
		return handle_binary_image;
	}
	void set_handle_binary_image(int32_t p_handle_binary_image) {
		handle_binary_image = p_handle_binary_image;
	}
	Dictionary get_json();
	void set_json(Dictionary p_json);
	int get_major_version();
	void set_major_version(int p_major_version);
	int get_minor_version();
	void set_minor_version(int p_minor_version);
	Vector<uint8_t> get_glb_data();
	void set_glb_data(Vector<uint8_t> p_glb_data);
	bool get_use_named_skin_binds();