### Godot version

4.0 beta 12

### System information

Windows 10

### Issue description

This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and parameter default name are still TextureUniformTriplanar.

<img width="455" alt="image" src="https://user-images.githubusercontent.com/13264720/212588418-26eeaa24-dacc-4151-b62a-bf3c530548ee.png">


### Steps to reproduce

Just search for Triplanar in the VisualShader node search and add a TextureParameterTriplanar node.

### Minimal reproduction project

N/A
return 1;
}
VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_output_port_type(int p_port) const {
	return PORT_TYPE_SCALAR;
}
String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const {
	return "length";
}
void VisualShaderNodeVectorLen::set_op_type(OpType p_op_type) {
	ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
	if (op_type == p_op_type) {
		return;
	}
	switch (p_op_type) {
		case OP_TYPE_VECTOR_2D: {
			set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
		} break;
		case OP_TYPE_VECTOR_3D: {
			set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
		} break;
		case OP_TYPE_VECTOR_4D: {
			set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0));
		} break;
		default:
			break;
	}
	op_type = p_op_type;
	emit_changed();
}
String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {