### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows11,Godot Mobile backend

### Issue description


https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4

When selecting different CollisionShape2Ds, only the first selected gizmo is active and can be used even when selecting different   CollisionShape2D

### Steps to reproduce

Same root, 2 or more CollisionShape2Ds.

Minimal reproduction project uploaded, simply run editor and select between the CollisionShape2Ds.

### Minimal reproduction project

[bug1.zip](https://github.com/godotengine/godot/files/10609753/bug1.zip)
case HELP_COMMUNITY: {
			OS::get_singleton()->shell_open("https:godotengine.org/community");
		} break;
		case HELP_ABOUT: {
			about->popup_centered(Size2(780, 500) * EDSCALE);
		} break;
		case HELP_SUPPORT_GODOT_DEVELOPMENT: {
			OS::get_singleton()->shell_open("https:godotengine.org/donate");
		} break;
		case SET_RENDERER_NAME_SAVE_AND_RESTART: {
			ProjectSettings::get_singleton()->set("rendering/renderer/rendering_method", renderer_request);
			ProjectSettings::get_singleton()->save();
			save_all_scenes();
			restart_editor();
		} break;
	}
}
String EditorNode::adjust_scene_name_casing(const String &root_name) {
	switch (GLOBAL_GET("editor/naming/scene_name_casing").operator int()) {
		case SCENE_NAME_CASING_AUTO:
			
			break;
		case SCENE_NAME_CASING_PASCAL_CASE:
			return root_name.to_pascal_case();
		case SCENE_NAME_CASING_SNAKE_CASE:
			return root_name.replace("-", "_").to_snake_case();
	}
	return root_name;
}
void EditorNode::_request_screenshot() {