### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
value = Variant(p);
				}
				break;
			}
			case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
			case ShaderLanguage::TYPE_ISAMPLER2D:
			case ShaderLanguage::TYPE_ISAMPLER3D:
			case ShaderLanguage::TYPE_SAMPLER2DARRAY:
			case ShaderLanguage::TYPE_SAMPLER2D:
			case ShaderLanguage::TYPE_SAMPLER3D:
			case ShaderLanguage::TYPE_USAMPLER2DARRAY:
			case ShaderLanguage::TYPE_USAMPLER2D:
			case ShaderLanguage::TYPE_USAMPLER3D:
			case ShaderLanguage::TYPE_SAMPLERCUBE:
			case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
				
				break;
			}
			case ShaderLanguage::TYPE_STRUCT:
				break;
			case ShaderLanguage::TYPE_VOID:
				break;
			case ShaderLanguage::TYPE_MAX:
				break;
		}
		return value;
	}
	return Variant();
}
PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform &p_uniform) {