### Godot version

v4.0.beta9.official [e780dc332]

### System information

macOS Ventura 13.0.1 (Intel), Radeon Pro 580 8 GB

### Issue description

When setting the size of a SubViewport (that is inside the corresponding SubViewportContainer) to zero, the editor crashes instantly.

**But it only happens when I set the size of the SubViewport by sliding the values.**

You can see what happens in this video:


https://user-images.githubusercontent.com/91340577/209363880-503d3dff-80e1-4e9e-bb57-d059fdbfeed0.mp4

At the end of the video you can see the crash message of macOS reading: _Godot quit unexpectedly._

If I write the number zero (or any negative) to the values of the SubViewport size, the crash doesn't happens.

### Steps to reproduce

1. Add a SubViewportContainer
2. Add a SubViewport as a child of the SubViewportContainer
3. Set the size of the SubViewport to zero **by sliding** the X or the Y value.

### Minimal reproduction project

1. Open the project
2. Go to the Control.tscn scene
3. Select the SubViewport node
4. Slide the X or Y values of the size to zero

[SubViewportCrash.zip](https://github.com/godotengine/godot/files/10296101/SubViewportCrash.zip)
const float texture_mipmap_bias = log2f(MIN(scaling_3d_scale, 1.0)) + p_viewport->texture_mipmap_bias;
			p_viewport->render_buffers->configure(p_viewport->render_target, Size2i(render_width, render_height), Size2(width, height), scaling_3d_mode, p_viewport->fsr_sharpness, texture_mipmap_bias, p_viewport->msaa_3d, p_viewport->screen_space_aa, p_viewport->use_taa, p_viewport->use_debanding, p_viewport->view_count);
		}
	}
}
void RendererViewport::_draw_3d(Viewport *p_viewport) {
	RENDER_TIMESTAMP("> Render 3D Scene");
	Ref<XRInterface> xr_interface;
	if (p_viewport->use_xr && XRServer::get_singleton() != nullptr) {
		xr_interface = XRServer::get_singleton()->get_primary_interface();
	}
	if (p_viewport->use_occlusion_culling) {
		if (p_viewport->occlusion_buffer_dirty) {
			float aspect = p_viewport->size.aspect();
			int max_size = occlusion_rays_per_thread * WorkerThreadPool::get_singleton()->get_thread_count();
			int viewport_size = p_viewport->size.width * p_viewport->size.height;
			max_size = CLAMP(max_size, viewport_size / (32 * 32), viewport_size / (2 * 2)); 
			float height = Math::sqrt(max_size / aspect);
			Size2i new_size = Size2i(height * aspect, height);
			RendererSceneOcclusionCull::get_singleton()->buffer_set_size(p_viewport->self, new_size);
			p_viewport->occlusion_buffer_dirty = false;
		}
	}
	float screen_mesh_lod_threshold = p_viewport->mesh_lod_threshold / float(p_viewport->size.width);
	RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->internal_size, p_viewport->use_taa, screen_mesh_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info);
	RENDER_TIMESTAMP("< Render 3D Scene");
}
void RendererViewport::_draw_viewport(Viewport *p_viewport) {