### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
			Variant return_value;
			Callable::CallError call_error;
			move_function.callp(args_p, 5, return_value, call_error);
		} else {
			WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
		}
	} else if (mode == MODE_USE_COUNT_PROPERTY) {
		ERR_FAIL_COND(p_to_pos < -1 || p_to_pos > count);
		if (!swap_method.is_empty()) {
			ERR_FAIL_COND(!object->has_method(swap_method));
			
			if (p_element_index < 0) {
				
				undo_redo->add_do_property(object, count_property, count + 1);
				if (p_to_pos >= 0) {
					for (int i = count; i > p_to_pos; i--) {
						undo_redo->add_do_method(object, swap_method, i, i - 1);
					}
					for (int i = p_to_pos; i < count; i++) {
						undo_redo->add_undo_method(object, swap_method, i, i + 1);
					}
				}
				undo_redo->add_undo_property(object, count_property, count);
			} else if (p_to_pos < 0) {
				if (count > 0) {
					
					undo_redo->add_undo_property(object, count_property, count);
					List<PropertyInfo> object_property_list;
					object->get_property_list(&object_property_list);