### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


Error err;
	Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ, &err);
	if (file.is_null()) {
		return err;
	}
	Vector<uint8_t> array;
	array.resize(file->get_length());
	file->get_buffer(array.ptrw(), array.size());
	String text;
	text.parse_utf8((const char *)array.ptr(), array.size());
	JSON json;
	err = json.parse(text);
	if (err != OK) {
		_err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT);
		return err;
	}
	p_state->json = json.get_data();
	return OK;
}
Error GLTFDocument::_parse_glb(Ref<FileAccess> p_file, Ref<GLTFState> p_state) {