### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).

### Steps to reproduce

open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.

### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10521850/gltf.import.bug.zip)

if (!p_state->textures.size()) {
		return OK;
	}
	Array textures;
	for (int32_t i = 0; i < p_state->textures.size(); i++) {
		Dictionary d;
		Ref<GLTFTexture> t = p_state->textures[i];
		ERR_CONTINUE(t->get_src_image() == -1);
		d["source"] = t->get_src_image();
		GLTFTextureSamplerIndex sampler_index = t->get_sampler();
		if (sampler_index != -1) {
			d["sampler"] = sampler_index;
		}
		textures.push_back(d);
	}
	p_state->json["textures"] = textures;
	return OK;
}
Error GLTFDocument::_parse_textures(Ref<GLTFState> p_state) {