### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

EditorSettings::get_singleton()->set("text_editor/script_list/sort_members_outline_alphabetically", p_alphabetic_sort);
	_update_members_overview();
}
void ScriptEditor::_update_members_overview() {
	members_overview->clear();
	ScriptEditorBase *se = _get_current_editor();
	if (!se) {
		return;
	}
	Vector<String> functions = se->get_functions();
	if (EDITOR_GET("text_editor/script_list/sort_members_outline_alphabetically")) {
		functions.sort();
	}
	for (int i = 0; i < functions.size(); i++) {
		String filter = filter_methods->get_text();
		String name = functions[i].get_slice(":", 0);
		if (filter.is_empty() || filter.is_subsequence_ofn(name)) {
			members_overview->add_item(name);
			members_overview->set_item_metadata(-1, functions[i].get_slice(":", 1).to_int() - 1);
		}
	}
	String path = se->get_edited_resource()->get_path();
	bool built_in = !path.is_resource_file();
	String name = built_in ? path.get_file() : se->get_name();
	filename->set_text(name);
}
void ScriptEditor::_update_help_overview_visibility() {