### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
line = reg_container.reg__set_minimized.sub(line, "get_window().mode = Window.MODE_MINIMIZED if ($1) else Window.MODE_WINDOWED", true);
		// window_minimized = a -> same
		line = reg_container.reg__assign_minimized.sub(line, "get_window().mode = Window.MODE_MINIMIZED if ($1) else Window.MODE_WINDOWED", true);
		.[is_]window_minimized() -> (get_window().mode == Window.MODE_MINIMIZED)
		line = reg_container.reg__is_minimized.sub(line, "(get_window().mode == Window.MODE_MINIMIZED)", true);
	
	tains("set_use_vsync")) {
		.set_use_vsync(a) -> get_window().window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if (a) else DisplayServer.VSYNC_DISABLED)
		line = reg_container.reg__set_vsync.sub(line, "DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if ($1) else DisplayServer.VSYNC_DISABLED)", true);
	
	tains("vsync_enabled")) {
		// vsync_enabled = a -> get_window().window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if (a) else DisplayServer.VSYNC_DISABLED)
		line = reg_container.reg__assign_vsync.sub(line, "DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if ($1) else DisplayServer.VSYNC_DISABLED)", true);
		.[is_]vsync_enabled() -> (DisplayServer.window_get_vsync_mode() != DisplayServer.VSYNC_DISABLED)
		line = reg_container.reg__is_vsync.sub(line, "(DisplayServer.window_get_vsync_mode() != DisplayServer.VSYNC_DISABLED)", true);
	
	tains("OS.screen_orientation")) { // keep "OS." at start
		.screen_orientation = a -> DisplayServer.screen_set_orientation(a)
		line = reg_container.reg__assign_screen_orient.sub(line, "$1DisplayServer.screen_set_orientation($2)", true); // assignment
		.replace("OS.screen_orientation", "DisplayServer.screen_get_orientation()"); // value access
	
	tains("_window_always_on_top")) {
		.set_window_always_on_top(a) -> get_window().always_on_top = (a)
		line = reg_container.reg__set_always_on_top.sub(line, "get_window().always_on_top = ($1)", true);
		.is_window_always_on_top() -> get_window().always_on_top
		line = reg_container.reg__is_always_on_top.sub(line, "get_window().always_on_top", true);
	
	tains("et_borderless_window")) {
		.set_borderless_window(a) -> get_window().borderless = (a)
		line = reg_container.reg__set_borderless.sub(line, "get_window().borderless = ($1)", true);