### Godot version

v4.0.beta16.official.518b9e580

### System information

Vulkan API 1.2.231 - Apple M1 Max

### Issue description

AnimatedSprite2D `play` seems to not work anymore. Maybe it is related to https://github.com/godotengine/godot/pull/71907
I have two animations: `default` and `hurt`.
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 13" src="https://user-images.githubusercontent.com/3025661/215270842-998dc3e5-7695-4099-a9b3-8b52ef66d768.png">
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 19" src="https://user-images.githubusercontent.com/3025661/215270891-c4df02e2-444c-4477-b273-bb13d909ea84.png">


---

When I call `play("hurt")` nothing happens.
<img width="506" alt="Screen Shot 2023-01-28 at 11 07 41" src="https://user-images.githubusercontent.com/3025661/215270901-119c0801-d6cb-432b-b320-f7e2822a6511.png">


https://user-images.githubusercontent.com/3025661/215270941-d56753fb-8653-40e6-8094-98537fb88187.mov



### Steps to reproduce

Download the project, run the project and press space bar. The expected behavior is switch the green checkmark for a red X.

### Minimal reproduction project

[animated_sprite_2d.zip](https://github.com/godotengine/godot/files/10527438/animated_sprite_2d.zip)

return aabb;
}
Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
	if (triangle_mesh.is_valid()) {
		return triangle_mesh;
	}
	Vector<Vector3> faces;
	faces.resize(6);
	Vector3 *facesw = faces.ptrw();
	Rect2 final_rect = get_item_rect();
	if (final_rect.size.x == 0 || final_rect.size.y == 0) {
		return Ref<TriangleMesh>();
	}
	real_t px_size = get_pixel_size();
	Vector2 vertices[4] = {
		(final_rect.position + Vector2(0, final_rect.size.y)) * px_size,
		(final_rect.position + final_rect.size) * px_size,
		(final_rect.position + Vector2(final_rect.size.x, 0)) * px_size,
		final_rect.position * px_size,
	};
	int x_axis = ((axis + 1) % 3);
	int y_axis = ((axis + 2) % 3);
	if (axis != Vector3::AXIS_Z) {