### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
for (int i = 0; i < delimiters.size(); i++) {
		if (delimiters[i].start_key == p_start_key) {
			return delimiters[i].type == p_type;
		}
	}
	return false;
}
void CodeEdit::_set_delimiters(const TypedArray<String> &p_delimiters, DelimiterType p_type) {
	setting_delimiters = true;
	_clear_delimiters(p_type);
	for (int i = 0; i < p_delimiters.size(); i++) {
		String key = p_delimiters[i];
		if (key.is_empty()) {
			continue;
		}
		const String start_key = key.get_slice(" ", 0);
		const String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String();
		_add_delimiter(start_key, end_key, end_key.is_empty(), p_type);
	}
	setting_delimiters = false;
	_update_delimiter_cache();
}
void CodeEdit::_clear_delimiters(DelimiterType p_type) {