### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
List<PropertyInfo> plist;
	object->get_property_list(&plist, true);
	for (List<PropertyInfo>::Element *I = plist.front(); I; I = I->next()) {
		PropertyInfo &p = I->get();
		if (p.name == property) {
			return (p.usage & PROPERTY_USAGE_KEYING_INCREMENTS);
		}
	}
	return false;
}
void EditorProperty::set_checkable(bool p_checkable) {