### Godot version

4.0.beta12.official

### System information

macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan

### Issue description

I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`.

However, this does not appear to be the case and the particles appear to rotate together with the parent node of the emitting `GPUParticles2D`.

https://user-images.githubusercontent.com/3022/212566997-b972cf05-3a74-4eb2-a5bc-d4d4e7c5b14a.mp4

### Steps to reproduce

1. Open the attached project.
2. Check that `Drawing > Local Coords` is set to `Off` on the `GPUParticles2D`.
3. Run the main scene.
4. The particles should not rotate with the parent node. (But they do)

### Minimal reproduction project

[GPUParticle2DRotationalJitter.zip](https://github.com/godotengine/godot/files/10421202/GPUParticle2DRotationalJitter.zip)

actions.renames["COLOR"] = "PARTICLE.color";
		actions.renames["VELOCITY"] = "PARTICLE.velocity";
		
		actions.renames["ACTIVE"] = "particle_active";
		actions.renames["RESTART"] = "restart";
		actions.renames["CUSTOM"] = "PARTICLE.custom";
		for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
			String udname = "USERDATA" + itos(i + 1);
			actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1);
			actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n";
		}
		actions.renames["TRANSFORM"] = "PARTICLE.xform";
		actions.renames["TIME"] = "frame_history.data[0].time";
		actions.renames["PI"] = _MKSTR(Math_PI);
		actions.renames["TAU"] = _MKSTR(Math_TAU);
		actions.renames["E"] = _MKSTR(Math_E);
		actions.renames["LIFETIME"] = "params.lifetime";
		actions.renames["DELTA"] = "local_delta";
		actions.renames["NUMBER"] = "particle_number";
		actions.renames["INDEX"] = "index";
		
		actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
		actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
		actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
		actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
		actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
		actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
		actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
		actions.renames["RESTART_POSITION"] = "restart_position";
		actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";