### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
Array output;
	for (const PropertyInfo &pi : p_list) {
		if (pi.name.begins_with(array_element_prefix)) {
			String str = pi.name.trim_prefix(array_element_prefix);
			int to_char_index = 0;
			while (to_char_index < str.length()) {
				if (!is_digit(str[to_char_index])) {
					break;
				}
				to_char_index++;
			}
			if (to_char_index > 0) {
				int array_index = str.left(to_char_index).to_int();
				Error error = OK;
				if (array_index >= output.size()) {
					error = output.resize(array_index + 1);
				}
				if (error == OK) {
					String format_string = String(array_element_prefix) + "%d" + str.substr(to_char_index);
					Dictionary dict = output[array_index];
					dict[format_string] = object->get(pi.name);
					output[array_index] = dict;
				} else {
					WARN_PRINT(vformat("Array element %s has an index too high. Array allocation failed.", pi.name));
				}
			}