### Godot version

3.5.1, 4.0 beta 10

### System information

Windows 10

### Issue description

I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems.

### Steps to reproduce

* Set editor shortcut for `Reparent to New Node` (I set it as Ctrl+G as to group nodes together, but anything is fine - it's not about conflicting shortcut)
* Select a node and press your chosen hotkey

### Minimal reproduction project

N/A (any project is fine, requires modifying editor settings anyway)
}
		} break;
		case TOOL_INSTANTIATE: {
			if (!profile_allow_editing) {
				break;
			}
			Node *scene = edited_scene;
			if (!scene) {
				EditorNode::get_singleton()->new_inherited_scene();
				break;
			}
			quick_open->popup_dialog("PackedScene", true);
			quick_open->set_title(TTR("Instantiate Child Scene"));
			if (!p_confirm_override) {
				emit_signal(SNAME("add_node_used"));
			}
		} break;
		case TOOL_EXPAND_COLLAPSE: {
			Tree *tree = scene_tree->get_scene_tree();
			TreeItem *selected_item = tree->get_selected();
			if (!selected_item) {
				selected_item = tree->get_root();
				if (!selected_item) {
					break;
				}
			}
			bool collapsed = selected_item->is_any_collapsed();
			selected_item->set_collapsed_recursive(!collapsed);
			tree->ensure_cursor_is_visible();
		} break;