### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
return im_selection;
}
String DisplayServerX11::ime_get_text() const {
	return im_text;
}
void DisplayServerX11::cursor_set_shape(CursorShape p_shape) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
	if (p_shape == current_cursor) {
		return;
	}
	if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
		if (cursors[p_shape] != None) {
			for (const KeyValue<WindowID, WindowData> &E : windows) {
				XDefineCursor(x11_display, E.value.x11_window, cursors[p_shape]);
			}
		} else if (cursors[CURSOR_ARROW] != None) {
			for (const KeyValue<WindowID, WindowData> &E : windows) {
				XDefineCursor(x11_display, E.value.x11_window, cursors[CURSOR_ARROW]);
			}
		}
	}
	current_cursor = p_shape;
}
DisplayServerX11::CursorShape DisplayServerX11::cursor_get_shape() const {