### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
if (history_pos < history.size() - 1) {
		_update_history_pos(history_pos + 1);
	}
}
void ScriptEditor::_history_back() {
	if (history_pos > 0) {
		_update_history_pos(history_pos - 1);
	}
}
Vector<Ref<Script>> ScriptEditor::get_open_scripts() const {
	Vector<Ref<Script>> out_scripts = Vector<Ref<Script>>();
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (!se) {
			continue;
		}
		Ref<Script> scr = se->get_edited_resource();
		if (scr != nullptr) {
			out_scripts.push_back(scr);
		}
	}
	return out_scripts;
}
TypedArray<ScriptEditorBase> ScriptEditor::_get_open_script_editors() const {