### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
Error err = config->load(p_files[i] + ".import");
		ERR_CONTINUE(err != OK);
		ERR_CONTINUE(!config->has_section_key("remap", "importer"));
		String file_importer_name = config->get_value("remap", "importer");
		ERR_CONTINUE(file_importer_name.is_empty());
		if (!importer_name.is_empty() && importer_name != file_importer_name) {
			EditorNode::get_singleton()->show_warning(vformat(TTR("There are multiple importers for different types pointing to file %s, import aborted"), p_group_file));
			ERR_FAIL_V(ERR_FILE_CORRUPT);
		}
		ResourceUID::ID uid = ResourceUID::INVALID_ID;
		if (config->has_section_key("remap", "uid")) {
			String uidt = config->get_value("remap", "uid");
			uid = ResourceUID::get_singleton()->text_to_id(uidt);
		}
		uids[p_files[i]] = uid;
		source_file_options[p_files[i]] = HashMap<StringName, Variant>();
		importer_name = file_importer_name;
		if (importer_name == "keep") {
			continue; 
		}
		Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
		ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_CORRUPT);
		List<ResourceImporter::ImportOption> options;
		importer->get_import_options(p_files[i], &options);
		
		for (const ResourceImporter::ImportOption &E : options) {
			source_file_options[p_files[i]][E.option.name] = E.default_value;
		}
		if (config->has_section("params")) {
			List<String> sk;