### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

hb->add_child(bc);
		set_bottom_editor(hb);
	} else {
		bc = memnew(VBoxContainer);
		hb->add_child(bc);
	}
	bc->set_h_size_flags(SIZE_EXPAND_FILL);
	static const char *desc[3] = { "x", "y", "z" };
	for (int i = 0; i < 3; i++) {
		spin[i] = memnew(EditorSpinSlider);
		spin[i]->set_flat(true);
		spin[i]->set_label(desc[i]);
		bc->add_child(spin[i]);
		add_focusable(spin[i]);
		spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector3::_value_changed).bind(desc[i]));
		if (horizontal) {
			spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
		}
	}
	linked = memnew(TextureButton);
	linked->set_toggle_mode(true);
	linked->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
	linked->connect(SNAME("pressed"), callable_mp(this, &EditorPropertyVector3::_update_ratio));
	hb->add_child(linked);
	add_child(hb);
	if (!horizontal) {
		set_label_reference(spin[0]); 
	}
}
void EditorPropertyVector2i::_set_read_only(bool p_read_only) {