### Godot version

v4.0.beta15.mono.official [4fa6edc88]

### System information

Linux, Xorg

### Issue description

The entire window loses focus if you ungrab focus from a Control. 
This doesn't seem to happen in Beta 14 and older betas.

### Steps to reproduce

1. Create a Control that can grab focus (tested with LineEdit and TextEdit)
2. Grab focus
3. Release focus via release_focus() or hiding the node

### Minimal reproduction project

[FocusMinimal.zip](https://github.com/godotengine/godot/files/10498175/FocusMinimal.zip)

ERR_FAIL_COND_V(!windows.has(p_window), ObjectID());
	const WindowData &wd = windows[p_window];
	return wd.instance_id;
}
DisplayServerX11::WindowID DisplayServerX11::get_window_at_screen_position(const Point2i &p_position) const {
	WindowID found_window = INVALID_WINDOW_ID;
	WindowID parent_window = INVALID_WINDOW_ID;
	unsigned int focus_order = 0;
	for (const KeyValue<WindowID, WindowData> &E : windows) {
		const WindowData &wd = E.value;
		
		if (wd.focus_order == 0) {
			continue;
		}
		
		WindowID window_id = E.key;
		Rect2i win_rect = Rect2i(window_get_position(window_id), window_get_size(window_id));
		if (win_rect.has_point(p_position)) {
			
			if ((parent_window != wd.transient_parent) || (wd.focus_order > focus_order)) {
				found_window = window_id;
				parent_window = wd.transient_parent;
				focus_order = wd.focus_order;
			}
		}
	}
	return found_window;
}
void DisplayServerX11::window_set_title(const String &p_title, WindowID p_window) {