### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
}
		if (!edited_res->is_built_in()) {
			Ref<TextFile> text_file = edited_res;
			Ref<Script> scr = edited_res;
			if (text_file != nullptr) {
				_save_text_file(text_file, text_file->get_path());
				continue;
			}
			if (scr.is_valid()) {
				clear_docs_from_script(scr);
			}
			EditorNode::get_singleton()->save_resource(edited_res); 
			if (scr.is_valid()) {
				update_docs_from_script(scr);
			}
		} else {
			
			const String scene_path = edited_res->get_path().get_slice("::", 0);
			if (!scenes_to_save.has(scene_path)) {
				scenes_to_save.push_back(scene_path);
			}
		}
	}
	if (!scenes_to_save.is_empty()) {
		EditorNode::get_singleton()->save_scene_list(scenes_to_save);
	}
	_update_script_names();
	EditorFileSystem::get_singleton()->update_script_classes();
}
void ScriptEditor::apply_scripts() const {