### Godot version

Godot Engine v4.0.beta9.mono.official.e780dc332

### System information

Vulkan API 1.3.205 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Ti Laptop GPU

### Issue description

When using a sampler2d[] in a shader, the game window will not close and the task must be killed/forced closed.  Debugging shows that the code is frozen on this method: godotsharp_internal_refcounted_disposed;




### Steps to reproduce

In the attached project, there is a shader "foliageShader.gdshader" that contains a sampler2d[].  If you run the project as is and then just click X to close the window, you should see the described behavior.  Changing the shader to a single sampler2d should cause the issue to go away.

### Minimal reproduction project

[Repro (2).zip](https://github.com/godotengine/godot/files/10298745/Repro.2.zip)

if (i + 3 < s) {
							gui[i] = a[i];
							gui[i + 1] = a[i + 1];
							gui[i + 2] = a[i + 2];
							gui[i + 3] = a[i + 3];
						} else {
							gui[i] = 0;
							gui[i + 1] = 0;
							gui[i + 2] = 0;
							gui[i + 3] = 0;
						}
					}
				}
			} else {
				if (value.get_type() == Variant::COLOR) {
					Color v = value;
					gui[0] = v.r;
					gui[1] = v.g;
					gui[2] = v.b;
					gui[3] = v.a;
				} else if (value.get_type() == Variant::RECT2) {
					Rect2 v = value;
					gui[0] = v.position.x;
					gui[1] = v.position.y;
					gui[2] = v.size.x;
					gui[3] = v.size.y;
				} else if (value.get_type() == Variant::QUATERNION) {
					Quaternion v = value;
					gui[0] = v.x;
					gui[1] = v.y;