### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
}
		
		if (String(scr->get_instance_base_type()) != "EditorPlugin") {
			show_warning(vformat(TTR("Unable to load addon script from path: '%s' Base type is not EditorPlugin."), script_path));
			return;
		}
		if (!scr->is_tool()) {
			show_warning(vformat(TTR("Unable to load addon script from path: '%s' Script is not in tool mode."), script_path));
			return;
		}
	}
	EditorPlugin *ep = memnew(EditorPlugin);
	ep->set_script(scr);
	addon_name_to_plugin[addon_path] = ep;
	add_editor_plugin(ep, p_config_changed);
	_update_addon_config();
}
bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {
	if (p_addon.begins_with("res://")) {
		return addon_name_to_plugin.has(p_addon);
	}
	return addon_name_to_plugin.has("res://addons/" + p_addon + "/plugin.cfg");
}
void EditorNode::set_movie_maker_enabled(bool p_enabled) {
	write_movie_button->set_pressed(p_enabled);
}
bool EditorNode::is_movie_maker_enabled() const {
	return write_movie_button->is_pressed();
}
void EditorNode::_remove_edited_scene(bool p_change_tab) {