### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
continue;
		}
		Ref<Texture2D> folder_icon = get_theme_icon(SNAME("Folder"), SNAME("EditorIcons"));
		const Color folder_color = get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog"));
		String text;
		Ref<Texture2D> icon;
		Color color;
		if (favorite == "res://") {
			text = "/";
			icon = folder_icon;
			color = folder_color;
		} else if (favorite.ends_with("/")) {
			text = favorite.substr(0, favorite.length() - 1).get_file();
			icon = folder_icon;
			color = folder_color;
		} else {
			text = favorite.get_file();
			int index;
			EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->find_file(favorite, &index);
			if (dir) {
				icon = _get_tree_item_icon(dir->get_file_import_is_valid(index), dir->get_file_type(index));
			} else {
				icon = get_theme_icon(SNAME("File"), SNAME("EditorIcons"));
			}
			color = Color(1, 1, 1);
		}
		if (searched_string.length() == 0 || text.to_lower().find(searched_string) >= 0) {
			TreeItem *ti = tree->create_item(favorites_item);
			ti->set_text(0, text);
			ti->set_icon(0, icon);