### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
if (p_class.is_empty()) {
		return;
	}
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_tab_control(i));
		if (eh && eh->get_class() == p_class) {
			_go_to_tab(i);
			_update_script_names();
			return;
		}
	}
	EditorHelp *eh = memnew(EditorHelp);
	eh->set_name(p_class);
	tab_container->add_child(eh);
	_go_to_tab(tab_container->get_tab_count() - 1);
	eh->go_to_class(p_class, 0);
	eh->connect("go_to_help", callable_mp(this, &ScriptEditor::_help_class_goto));
	_add_recent_script(p_class);
	_sort_list_on_update = true;
	_update_script_names();
	_save_layout();
}
void ScriptEditor::_help_class_goto(const String &p_desc) {