### Godot version

4.0beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

on beta 14, you cannot drag anymore a node from the scene tree to the script editor to get the node path or the ```@onready``` var snippet

### Steps to reproduce

Using beta 14, try to drag a node from the tree inside the script editor and see the arrow cursor turn into a circular white and red stop sign icon.

Note that this happens even if the script belongs to the currently opened scene.

### Minimal reproduction project

N/A
}
			} break;
			case ScriptLanguage::LOOKUP_RESULT_CLASS: {
				emit_signal(SNAME("go_to_help"), "class_name:" + result.class_name);
			} break;
			case ScriptLanguage::LOOKUP_RESULT_CLASS_CONSTANT: {
				StringName cname = result.class_name;
				bool success;
				while (true) {
					ClassDB::get_integer_constant(cname, result.class_member, &success);
					if (success) {
						result.class_name = cname;
						cname = ClassDB::get_parent_class(cname);
					} else {
						break;
					}
				}
				emit_signal(SNAME("go_to_help"), "class_constant:" + result.class_name + ":" + result.class_member);
			} break;
			case ScriptLanguage::LOOKUP_RESULT_CLASS_PROPERTY: {
				emit_signal(SNAME("go_to_help"), "class_property:" + result.class_name + ":" + result.class_member);
			} break;
			case ScriptLanguage::LOOKUP_RESULT_CLASS_METHOD: {
				StringName cname = result.class_name;
				while (true) {
					if (ClassDB::has_method(cname, result.class_member)) {
						result.class_name = cname;
						cname = ClassDB::get_parent_class(cname);
					} else {
						break;