### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
								RigidBody3D *rigid_body = memnew(RigidBody3D);
								rigid_body->set_name(p_node->get_name());
								p_node->replace_by(rigid_body);
								rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
								rigid_body->set_position(p_applied_root_scale * rigid_body->get_position());
								p_node = rigid_body;
								mi->set_transform(Transform3D());
								rigid_body->add_child(mi, true);
								mi->set_owner(rigid_body->get_owner());
								base = rigid_body;
							} break;
							case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
								StaticBody3D *col = memnew(StaticBody3D);
								col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
								col->set_position(p_applied_root_scale * col->get_position());
								col->set_name(p_node->get_name());
								p_node->replace_by(col);
								memdelete(p_node);
								p_node = col;
								base = col;
							} break;
							case MESH_PHYSICS_AREA_ONLY: {
								Area3D *area = memnew(Area3D);
								area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
								area->set_position(p_applied_root_scale * area->get_position());
								area->set_name(p_node->get_name());
								p_node->replace_by(area);
								memdelete(p_node);
								p_node = area;