### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

_update_modified_scripts_for_external_editor();
}
void ScriptEditor::notify_script_close(const Ref<Script> &p_script) {
	emit_signal(SNAME("script_close"), p_script);
}
void ScriptEditor::notify_script_changed(const Ref<Script> &p_script) {
	emit_signal(SNAME("editor_script_changed"), p_script);
}
void ScriptEditor::get_breakpoints(List<String> *p_breakpoints) {
	HashSet<String> loaded_scripts;
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (!se) {
			continue;
		}
		Ref<Script> scr = se->get_edited_resource();
		if (scr == nullptr) {
			continue;
		}
		String base = scr->get_path();
		loaded_scripts.insert(base);
		if (base.begins_with("local://") || base.is_empty()) {
			continue;
		}
		PackedInt32Array bpoints = se->get_breakpoints();
		for (int j = 0; j < bpoints.size(); j++) {