### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (!selected || !p_event->is_pressed()) {
		return;
	}
	const Ref<InputEventKey> k = p_event;
	if (k.is_valid() && k->is_pressed()) {
		if (ED_IS_SHORTCUT("property_editor/copy_value", p_event)) {
			menu_option(MENU_COPY_VALUE);
			accept_event();
		} else if (ED_IS_SHORTCUT("property_editor/paste_value", p_event) && !is_read_only()) {
			menu_option(MENU_PASTE_VALUE);
			accept_event();
		} else if (ED_IS_SHORTCUT("property_editor/copy_property_path", p_event)) {
			menu_option(MENU_COPY_PROPERTY_PATH);
			accept_event();
		}
	}
}
const Color *EditorProperty::_get_property_colors() {
	static Color c[4];
	c[0] = get_theme_color(SNAME("property_color_x"), SNAME("Editor"));
	c[1] = get_theme_color(SNAME("property_color_y"), SNAME("Editor"));
	c[2] = get_theme_color(SNAME("property_color_z"), SNAME("Editor"));
	c[3] = get_theme_color(SNAME("property_color_w"), SNAME("Editor"));
	return c;
}
void EditorProperty::set_label_reference(Control *p_control) {
	label_reference = p_control;
}
void EditorProperty::set_bottom_editor(Control *p_control) {