### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	const WindowData &wd = windows[p_window];
	
	
	
	
	XEvent xev;
	Atom wm_state = XInternAtom(x11_display, "_NET_WM_STATE", False);
	Atom wm_attention = XInternAtom(x11_display, "_NET_WM_STATE_DEMANDS_ATTENTION", False);
	memset(&xev, 0, sizeof(xev));
	xev.type = ClientMessage;
	xev.xclient.window = wd.x11_window;
	xev.xclient.message_type = wm_state;
	xev.xclient.format = 32;
	xev.xclient.data.l[0] = _NET_WM_STATE_ADD;
	xev.xclient.data.l[1] = wm_attention;
	XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev);
	XFlush(x11_display);
}
void DisplayServerX11::window_move_to_foreground(WindowID p_window) {