### Godot version

v4.0.beta.custom_build [0a9e6e478]

### System information

Windows 10, Vulkan, GTX 960 528.24

### Issue description

This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.

### Steps to reproduce

- Put a 3D model on the scene
- Open the advanced import
- Disable Auto LOD or whatever you want to change
- See how mesh doesn't change

### Minimal reproduction project

N/A
revalidate_import_files = false;
		filesystem_settings_version_for_import = ResourceFormatImporter::get_singleton()->get_import_settings_hash();
		_save_filesystem_cache();
	}
	if (reloads.size()) {
		emit_signal(SNAME("resources_reload"), reloads);
	}
	scan_actions.clear();
	return fs_changed;
}
void EditorFileSystem::scan() {
	if (false ) {
		return;
	}
	if (scanning || scanning_changes || thread.is_started()) {
		return;
	}
	_update_extensions();
	if (!use_threads) {
		scanning = true;
		scan_total = 0;
		_scan_filesystem();
		if (filesystem) {
			memdelete(filesystem);
		}
		
		filesystem = new_filesystem;
		new_filesystem = nullptr;
		_update_scan_actions();