### Godot version

4.0beta14

### System information

Windows 10

### Issue description

Returned Array value isn't converted to Packed*Array

### Steps to reproduce

```
var string_array: PackedStringArray = ["test"] # valid
var int_array: PackedInt32Array = [3] # valid

func get_packed_string_array() -> PackedStringArray:
	return ["test"] #error


func get_packed_int_array() -> PackedInt32Array:
	return [3] #error
```

Line 8:Cannot return value of type "Array" because the function return type is "PackedStringArray".
Line 12:Cannot return value of type "Array" because the function return type is "PackedInt32Array".

### Minimal reproduction project

[return_bug.zip](https://github.com/godotengine/godot/files/10490367/return_bug.zip)

push_error(vformat(R"(Could not resolve class "%s".)", p_class->fqcn), p_source);
			}
			return;
		}
		p_class->resolved_interface = true;
		if (resolve_class_inheritance(p_class) != OK) {
			return;
		}
		GDScriptParser::DataType base_type = p_class->base_type;
		if (base_type.kind == GDScriptParser::DataType::CLASS) {
			GDScriptParser::ClassNode *base_class = base_type.class_type;
			resolve_class_interface(base_class, p_class);
		}
		for (int i = 0; i < p_class->members.size(); i++) {
			resolve_class_member(p_class, i);
		}
	}
}
void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_class, bool p_recursive) {
	resolve_class_interface(p_class);
	if (p_recursive) {
		for (int i = 0; i < p_class->members.size(); i++) {
			GDScriptParser::ClassNode::Member member = p_class->members[i];
			if (member.type == GDScriptParser::ClassNode::Member::CLASS) {
				resolve_class_interface(member.m_class, true);
			}
		}
	}
}
void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source) {