### Godot version

v4.0.beta.custom_build [fcba87e69]

### System information

Linux Ubuntu 20.04 with Unity desktop

### Issue description

In the SpriteFrames editor window, I can click on the arrows besides the Speed field to increase/decrease the speed. However, if I move my mouse a little, it will register a drag interaction which will reset the field to 0 FPS. I guess the drag is meant to quickly increase/decrease the field value when moving the mouse up/down or right/left as in some editors but in this case, it always sets the value to 0.

I couldn't find another numeric field supporting drag in Godot to compare with, so I cannot say if the bug is global or not. I only know about the expected drag behaviour in other engines, so maybe it was an attempt to do value change based on cardinal mouse drag delta.

### Steps to reproduce

Create a Resource > SpriteFrames with a dummy animation.
Locate the Speed field and hold press on the up/down arrow, then drag the mouse around.
Expected: the field value increases and decreases based on drag motion
Actual: the field value is always set to 0 FPS


### Minimal reproduction project

N/A
split_sheet_h->set_vale(4);
		split_sheet_v->set_vale(4);
		split_sheet_size_x->set_vale(size.x / 4);
		split_sheet_size_y->set_vale(size.y / 4);
		split_sheet_sep_x->set_vale(0);
		split_sheet_sep_y->set_vale(0);
		split_sheet_offset_x->set_vale(0);
		split_sheet_offset_y->set_vale(0);
		pdating_split_settings = false;
		
		_sheet_zoom_reset();
	}
	split_sheet_dialog->popp_centered_ratio(0.65);
}
void SpriteFramesEditor::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			get_tree()->connect("node_removed", callable_mp(this, &SpriteFramesEditor::_node_removed));
			[[fallthrogh]];
		}
		case NOTIFICATION_THEME_CHANGED: {
			atoplay_icon = get_theme_icon(SNAME("AtoPlay"), SNAME("EditorIcons"));
			stop_icon = get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"));
			pase_icon = get_theme_icon(SNAME("Pase"), SNAME("EditorIcons"));
			_pdate_stop_icon();
			atoplay->set_icon(get_theme_icon(SNAME("AtoPlay"), SNAME("EditorIcons")));
			anim_loop->set_icon(get_theme_icon(SNAME("Loop"), SNAME("EditorIcons")));
			play->set_icon(get_theme_icon(SNAME("PlayStart"), SNAME("EditorIcons")));
			play_from->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
			play_bw->set_icon(get_theme_icon(SNAME("PlayStartBackwards"), SNAME("EditorIcons")));