### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

set_h_size_flags(SIZE_EXPAND_FILL);
	set_alignment(ALIGNMENT_CENTER);
	first_page_button = memnew(Button);
	first_page_button->set_flat(true);
	first_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_first_page_button_pressed));
	add_child(first_page_button);
	prev_page_button = memnew(Button);
	prev_page_button->set_flat(true);
	prev_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_prev_page_button_pressed));
	add_child(prev_page_button);
	page_line_edit = memnew(LineEdit);
	page_line_edit->connect("text_submitted", callable_mp(this, &EditorPaginator::_page_line_edit_text_submitted));
	page_line_edit->add_theme_constant_override("minimum_character_width", 2);
	add_child(page_line_edit);
	page_count_label = memnew(Label);
	add_child(page_count_label);
	next_page_button = memnew(Button);
	next_page_button->set_flat(true);
	next_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_next_page_button_pressed));
	add_child(next_page_button);
	last_page_button = memnew(Button);
	last_page_button->set_flat(true);
	last_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_last_page_button_pressed));
	add_child(last_page_button);
}
Ref<EditorInspectorPlugin> EditorInspector::inspector_plugins[MAX_PLUGINS];
int EditorInspector::inspector_plugin_count = 0;
EditorProperty *EditorInspector::instantiate_property_editor(Object *p_object, const Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {