### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
for (int i = 0; i < tab_container->get_tab_count(); i++) {
		EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_tab_control(i));
		if (eh && eh->get_class() == p_name) {
			_go_to_tab(i);
			eh->go_to_help(p_desc);
			_update_script_names();
			return true;
		}
	}
	return false;
}
void ScriptEditor::update_doc(const String &p_name) {
	ERR_FAIL_COND(!EditorHelp::get_doc_data()->has_doc(p_name));
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_tab_control(i));
		if (eh && eh->get_class() == p_name) {
			eh->update_doc();
			return;
		}
	}
}
void ScriptEditor::clear_docs_from_script(const Ref<Script> &p_script) {