### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

_update_search();
}
void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
	Ref<InputEventKey> k = p_ie;
	if (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::PAGEUP || k->get_keycode() == Key::PAGEDOWN)) {
		search_options->gui_input(k);
		search_box->accept_event();
	}
}
void ScriptEditorQuickOpen::_update_search() {
	search_options->clear();
	TreeItem *root = search_options->create_item();
	for (int i = 0; i < functions.size(); i++) {
		String file = functions[i];
		if ((search_box->get_text().is_empty() || file.findn(search_box->get_text()) != -1)) {
			TreeItem *ti = search_options->create_item(root);
			ti->set_text(0, file);
			if (root->get_first_child() == ti) {
				ti->select(0);
			}
		}
	}
	get_ok_button()->set_disabled(root->get_first_child() == nullptr);
}
void ScriptEditorQuickOpen::_confirmed() {