### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

if (p_hint == PROPERTY_HINT_EXP_EASING) {
				EditorPropertyEasing *editor = memnew(EditorPropertyEasing);
				bool positive_only = false;
				bool flip = false;
				const Vector<String> hints = p_hint_text.split(",");
				for (int i = 0; i < hints.size(); i++) {
					const String hint = hints[i].strip_edges();
					if (hint == "attenuation") {
						flip = true;
					}
					if (hint == "positive_only") {
						positive_only = true;
					}
				}
				editor->setup(positive_only, flip);
				return editor;
			} else {
				EditorPropertyFloat *editor = memnew(EditorPropertyFloat);
				EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
				editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.exp_range, hint.or_greater, hint.or_less, hint.suffix, hint.radians);
				return editor;
			}
		} break;
		case Variant::STRING: {
			if (p_hint == PROPERTY_HINT_ENUM || p_hint == PROPERTY_HINT_ENUM_SUGGESTION) {
				EditorPropertyTextEnum *editor = memnew(EditorPropertyTextEnum);
				Vector<String> options = p_hint_text.split(",", false);
				editor->setup(options, false, (p_hint == PROPERTY_HINT_ENUM_SUGGESTION));
				return editor;
			} else if (p_hint == PROPERTY_HINT_MULTILINE_TEXT) {