### Godot version

4.0.dev (c309de53997feff3286295fb2d71657f112a15db)

### System information

Linux, Nvidia, Vulkan

### Issue description

Editor segfaults when certain conditions are met when using the AnimationPlayer editor.

### Steps to reproduce

1. Create multiple animations, saved into a animation collection
2. Open an existing animation, then make a new empty animation
3. Change from seconds to fps, or add a new property to animate ()
4. Editor crashes

NOTE: It is slightly random and I have not found a perfect repro

### Minimal reproduction project

N/A (TBD?)
get_theme_icon(SNAME("InterpLinearAngle"), SNAME("EditorIcons")),
					get_theme_icon(SNAME("InterpCubicAngle"), SNAME("EditorIcons")),
				};
				Ref<Texture2D> cont_icon[3] = {
					get_theme_icon(SNAME("TrackContinuous"), SNAME("EditorIcons")),
					get_theme_icon(SNAME("TrackDiscrete"), SNAME("EditorIcons")),
					get_theme_icon(SNAME("TrackCapture"), SNAME("EditorIcons"))
				};
				Ref<Texture2D> blend_icon[2] = {
					get_theme_icon(SNAME("UseBlendEnable"), SNAME("EditorIcons")),
					get_theme_icon(SNAME("UseBlendDisable"), SNAME("EditorIcons")),
				};
				int ofs = get_size().width - timeline->get_buttons_width();
				Ref<Texture2D> down_icon = get_theme_icon(SNAME("select_arrow"), SNAME("Tree"));
				draw_line(Point2(ofs, 0), Point2(ofs, get_size().height), linecolor, Math::round(EDSCALE));
				ofs += hsep;
				{
					
					Animation::UpdateMode update_mode;
					if (animation->track_get_type(track) == Animation::TYPE_VALUE) {
						update_mode = animation->value_track_get_update_mode(track);
					} else {
						update_mode = Animation::UPDATE_CONTINUOUS;
					}
					Ref<Texture2D> update_icon = cont_icon[update_mode];
					update_mode_rect.position.x = ofs;
					update_mode_rect.position.y = int(get_size().height - update_icon->get_height()) / 2;
					update_mode_rect.size = update_icon->get_size();
					if (!animation->track_is_compressed(track) && animation->track_get_type(track) == Animation::TYPE_VALUE) {
						draw_texture(update_icon, update_mode_rect.position);