### Godot version

v4.0.beta.custom_build [7dfcd5556]

### System information

Fedora 37

### Issue description

Rendering a ReflectionProbe immediately crashes the engine.
Backtrace from opening the 3D platformer demo:
```
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.beta.custom_build (7dfcd555671e31e964948aa3e0f650898d39b80f)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /lib64/libc.so.6(+0x3cb50) [0x7f03f21f6b50] (??:0)
[2] RendererSceneRenderImplementation::RenderForwardClustered::RenderBufferDataForwardClustered::get_depth_fb(RendererSceneRenderImplementation::RenderForwardClustered::RenderBufferDataForwardClustered::DepthFrameBufferType) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp:227)
[3] RendererSceneRenderImplementation::RenderForwardClustered::_render_scene(RenderDataRD*, Color const&) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp:1726)
[4] RendererSceneRenderRD::render_scene(Ref<RenderSceneBuffers> const&, RendererSceneRender::CameraData const*, RendererSceneRender::CameraData const*, PagedArray<RenderGeometryInstance*> const&, PagedArray<RID> const&, PagedArray<RID> const&, PagedArray<RID> const&, PagedArray<RID> const&, PagedArray<RID> const&, PagedArray<RID> const&, RID, RID, RID, RID, RID, RID, int, float, RendererSceneRender::RenderShadowData const*, int, RendererSceneRender::RenderSDFGIData const*, int, RendererSceneRender::RenderSDFGIUpdateData const*, RenderingMethod::RenderInfo*) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp:1028)
[5] RendererSceneCull::_render_scene(RendererSceneRender::CameraData const*, Ref<RenderSceneBuffers> const&, RID, RID, unsigned int, RID, RID, RID, RID, int, float, bool, RenderingMethod::RenderInfo*) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_scene_cull.cpp:3298 (discriminator 4))
[6] RendererSceneCull::_render_reflection_probe_step(RendererSceneCull::Instance*, int) (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_scene_cull.cpp:3424 (discriminator 2))
[7] RendererSceneCull::render_probes() (/home/jtnicholl/godot/source/godot/servers/rendering/renderer_scene_cull.cpp:3452)
[8] RenderingServerDefault::_draw(bool, double) (/home/jtnicholl/godot/source/godot/servers/rendering/rendering_server_default.cpp:91)
[9] RenderingServerDefault::draw(bool, double) (/home/jtnicholl/godot/source/godot/servers/rendering/rendering_server_default.cpp:397)
[10] Main::iteration() (/home/jtnicholl/godot/source/godot/main/main.cpp:3085)
[11] OS_LinuxBSD::run() (/home/jtnicholl/godot/source/godot/platform/linuxbsd/os_linuxbsd.cpp:878)
[12] /home/jtnicholl/godot/source/godot/bin/godot.linuxbsd.editor.dev.x86_64(main+0x15a) [0x2679a00] (/home/jtnicholl/godot/source/godot/platform/linuxbsd/godot_linuxbsd.cpp:75)
[13] /lib64/libc.so.6(+0x27510) [0x7f03f21e1510] (??:0)
[14] /lib64/libc.so.6(__libc_start_main+0x89) [0x7f03f21e15c9] (??:0)
[15] /home/jtnicholl/godot/source/godot/bin/godot.linuxbsd.editor.dev.x86_64(_start+0x25) [0x26797e5] (??:?)
-- END OF BACKTRACE --
================================================================
```
This appears to be a regression from #71130, reverting it fixes the issue.

### Steps to reproduce

Open a scene with a ReflectionProbe.

### Minimal reproduction project

https://github.com/godotengine/godot-demo-projects/tree/4.0-dev/3d/platformer
}
	{
		RD::Uniform u;
		u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
		u.binding = 13;
		u.append_id(p_geom_facing_texture);
		uniforms.push_back(u);
	}
	return UniformSetCacheRD::get_singleton()->get_cache_vec(scene_shader.default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET, uniforms);
}
RID RenderForwardClustered::_render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) {
	Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
	return p_render_buffers->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED ? rb_data->get_normal_roughness() : rb_data->get_normal_roughness_msaa();
}
RID RenderForwardClustered::_render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) {
	return p_render_buffers->get_velocity_buffer(p_render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED);
}
void RenderForwardClustered::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) {
	ss_effects->ssao_set_quality(p_quality, p_half_size, p_adaptive_target, p_blur_passes, p_fadeout_from, p_fadeout_to);
}
void RenderForwardClustered::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) {
	ss_effects->ssil_set_quality(p_quality, p_half_size, p_adaptive_target, p_blur_passes, p_fadeout_from, p_fadeout_to);
}
void RenderForwardClustered::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) {
	ss_effects->ssr_set_roughness_quality(p_quality);
}
void RenderForwardClustered::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) {
	ss_effects->sss_set_quality(p_quality);
}
void RenderForwardClustered::sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) {