### Godot version

4.0.dev(2fdaf2919c03ab50f971f2d51616d4ee329d29af)

### System information

any

### Issue description

AnimationPlayer is unintentionally hidden.

https://user-images.githubusercontent.com/61938263/217088704-c1ad44d6-ef7b-4b10-b351-f9f9fa166e39.mp4


### Steps to reproduce

Select AnimationTree -> Select AnimationPlayer

### Minimal reproduction project

N/A
List<String> scenes;
	int current_tab = scene_tabs->get_current_tab();
	for (int i = 0; i < p_resources.size(); i++) {
		String file_type = ResourceLoader::get_resource_type(p_resources[i]);
		if (file_type == "PackedScene") {
			scenes.push_back(p_resources[i]);
			
			continue;
		}
		if (!ResourceCache::has(p_resources[i])) {
			
			continue;
		}
		
		Ref<Resource> resource = ResourceCache::get_ref(p_resources[i]);
		if (resource.is_valid()) {
			resource->reload_from_file();
		}
	}
	for (const String &E : scenes) {
		reload_scene(E);
		reload_instances_with_path_in_edited_scenes(E);
	}
	scene_tabs->set_current_tab(current_tab);
}
void EditorNode::_sources_changed(bool p_exist) {