### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
return _make_token(TK_OP_ASSIGN_DIV);
					} break;
					default:
						return _make_token(TK_OP_DIV);
				}
				continue; 
			} break;
			case '=': {
				if (GETCHAR(0) == '=') {
					char_idx++;
					return _make_token(TK_OP_EQUAL);
				}
				return _make_token(TK_OP_ASSIGN);
			} break;
			case '<': {
				if (GETCHAR(0) == '=') {
					char_idx++;
					return _make_token(TK_OP_LESS_EQUAL);
				} else if (GETCHAR(0) == '<') {
					char_idx++;
					if (GETCHAR(0) == '=') {
						char_idx++;
						return _make_token(TK_OP_ASSIGN_SHIFT_LEFT);
					}
					return _make_token(TK_OP_SHIFT_LEFT);
				}
				return _make_token(TK_OP_LESS);
			} break;
			case '>': {
				if (GETCHAR(0) == '=') {