### Godot version

4.0 Beta 11 to 13

### System information

Windows 10

### Issue description

When trying to upgrade from Beta 10 one of my projects would immediately crash when opening the editor, with no error in the console which also crashed. I managed to isolate it to this enum:

```
enum { # Directions, clockwise, powers of 100, each direction gets 2 digits, allowing 100 terrains
	CENTER = 01,
	NORTH = 0100, # -Z
	NORTH_EAST = 010000,
	EAST = 01000000, # +X
	SOUTH_EAST = 0100000000,
	SOUTH = 010000000000, # +Z
	SOUTH_WEST = 01000000000000,
	WEST = 0100000000000000, # -X
	NORTH_WEST = 010000000000000000,
	ALL = 010101010101010101,
	ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,
}
```

With this last line causing the crash:
`ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,`

This worked in all the betas I've used up to and including Beta 10


### Steps to reproduce

Copy and paste that enum into a script, and save. Simply having a script with this enum will cause the editor to crash, the script doesn't need to be used anywhere.

### Minimal reproduction project

N/A
GDScriptParser::DataType type;
	type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	type.kind = GDScriptParser::DataType::SCRIPT;
	type.builtin_type = Variant::OBJECT;
	type.native_type = p_script->get_instance_base_type();
	type.script_type = p_script;
	type.script_path = p_script->get_path();
	type.is_constant = true;
	type.is_meta_type = true;
	return type;
}
static GDScriptParser::DataType make_enum_type(const StringName &p_enum_name, const String &p_base_name, const bool p_meta = false) {
	GDScriptParser::DataType type;
	type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	type.kind = GDScriptParser::DataType::ENUM;
	type.builtin_type = p_meta ? Variant::DICTIONARY : Variant::INT;
	type.enum_type = p_enum_name;
	type.is_constant = true;
	type.is_meta_type = p_meta;
	
	
	type.native_type = p_base_name + ENUM_SEPARATOR + p_enum_name;
	return type;
}
static GDScriptParser::DataType make_native_enum_type(const StringName &p_enum_name, const StringName &p_native_class, const bool p_meta = true) {