### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

Advanced options buttons in Batch Rename are not activated

When I want to rename several nodes using the batch rename function, the advanced options buttons are not activated.

https://user-images.githubusercontent.com/342117/210034723-33e1810a-62a5-4fe4-8472-d0cc677317b7.mp4



### Steps to reproduce

See the video...

### Minimal reproduction project

It does not make an example project because it happens in all Godot Engine versions with any project. (Godot 4-beta10)
but_insert_name->set_tooltip_text(String("${NAME}\n") + TTR("Node name."));
	but_insert_name->set_focus_mode(Control::FOCUS_NONE);
	but_insert_name->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${NAME}"));
	but_insert_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	grd_substitute->add_child(but_insert_name);
	
	but_insert_parent = memnew(Button);
	but_insert_parent->set_text("PARENT");
	but_insert_parent->set_tooltip_text(String("${PARENT}\n") + TTR("Node's parent name, if available."));
	but_insert_parent->set_focus_mode(Control::FOCUS_NONE);
	but_insert_parent->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${PARENT}"));
	but_insert_parent->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	grd_substitute->add_child(but_insert_parent);
	
	but_insert_type = memnew(Button);
	but_insert_type->set_text("TYPE");
	but_insert_type->set_tooltip_text(String("${TYPE}\n") + TTR("Node type."));
	but_insert_type->set_focus_mode(Control::FOCUS_NONE);
	but_insert_type->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${TYPE}"));
	but_insert_type->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	grd_substitute->add_child(but_insert_type);
	
	but_insert_scene = memnew(Button);
	but_insert_scene->set_text("SCENE");
	but_insert_scene->set_tooltip_text(String("${SCENE}\n") + TTR("Current scene name."));
	but_insert_scene->set_focus_mode(Control::FOCUS_NONE);
	but_insert_scene->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${SCENE}"));
	but_insert_scene->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	grd_substitute->add_child(but_insert_scene);