### Godot version

4.0 beta 15

### System information

Window 10

### Issue description


![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png)

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct placement)
I also tried with Beta14 and the Google IME was positioned correctly. In other words, it's a bug that's happening in Beta15.
The same applies to input fields such as search boxes.

**↓Beta14**

![image](https://user-images.githubusercontent.com/186786/214567843-defb21cb-aff8-4cf9-b4ca-f53368f5f553.png)


### Steps to reproduce

The situation is the same for all places where characters can be entered.
![image](https://user-images.githubusercontent.com/186786/214568357-97c8a8de-ce49-463c-87c8-86fbdfaa254a.png)


### Minimal reproduction project

It doesn't depend on the project and happens when using Google IME in the beta 15 editor.
last_button_state.set_flag(mouse_button_to_mask(mb->get_button_index()));
			} else {
				last_button_state.clear_flag(mouse_button_to_mask(mb->get_button_index()));
			}
			mb->set_button_mask(last_button_state);
			mb->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
			if (mouse_mode == MOUSE_MODE_CAPTURED && !use_raw_input) {
				mb->set_position(Vector2(old_x, old_y));
			}
			if (uMsg != WM_MOUSEWHEEL && uMsg != WM_MOUSEHWHEEL) {
				if (mb->is_pressed()) {
					if (++pressrc > 0 && mouse_mode != MOUSE_MODE_CAPTURED) {
						SetCapture(hWnd);
					}
				} else {
					if (--pressrc <= 0) {
						if (mouse_mode != MOUSE_MODE_CAPTURED) {
							ReleaseCapture();
						}
						pressrc = 0;
					}
				}
			} else {
				
				POINT coords;
				coords.x = mb->get_position().x;
				coords.y = mb->get_position().y;
				ScreenToClient(hWnd, &coords);
				mb->set_position(Vector2(coords.x, coords.y));
			}