### Godot version

v4.0.beta13.official [caacade56]

### System information

Windows 8.1

### Issue description

The `Unreachable code (statement after return) in function 'function_name()'` warning is given for functions that do not have unreachable code. The same code does not give this warning in v3.5.stable.official [991bb6ac7].

### Steps to reproduce

```
func warning(i: int) -> void:
  if i == 0:
    pass
  elif i == 1:
    return
  else:
    return
  print("yeah")
```

Removing either the `elif` or the `else` removes the warning.

### Minimal reproduction project

N/A; code in reproduction steps can be placed in any blank gdscript file to trigger the error.
return parse_variable(true);
}
GDScriptParser::VariableNode *GDScriptParser::parse_variable(bool p_allow_property) {
	VariableNode *variable = alloc_node<VariableNode>();
	if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected variable name after "var".)")) {
		complete_extents(variable);
		return nullptr;
	}
	variable->identifier = parse_identifier();
	variable->export_info.name = variable->identifier->name;
	if (match(GDScriptTokenizer::Token::COLON)) {
		if (check(GDScriptTokenizer::Token::NEWLINE)) {
			if (p_allow_property) {
				advance();
				return parse_property(variable, true);
			} else {
				push_error(R"(Expected type after ":")");
				complete_extents(variable);
				return nullptr;
			}
		} else if (check((GDScriptTokenizer::Token::EQUAL))) {
			
			variable->infer_datatype = true;
		} else {
			if (p_allow_property) {
				make_completion_context(COMPLETION_PROPERTY_DECLARATION_OR_TYPE, variable);
				if (check(GDScriptTokenizer::Token::IDENTIFIER)) {