### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

push_error("Cannot assign a new value to a constant.", p_assignment->assignee);
	}
	
	if (assignee_type.has_container_element_type() && p_assignment->assigned_value->type == GDScriptParser::Node::ARRAY) {
		update_array_literal_element_type(assignee_type, static_cast<GDScriptParser::ArrayNode *>(p_assignment->assigned_value));
	}
	GDScriptParser::DataType assigned_value_type = p_assignment->assigned_value->get_datatype();
	bool assignee_is_variant = assignee_type.is_variant();
	bool assignee_is_hard = assignee_type.is_hard_type();
	bool assigned_is_variant = assigned_value_type.is_variant();
	bool assigned_is_hard = assigned_value_type.is_hard_type();
	bool compatible = true;
	bool downgrades_assignee = false;
	bool downgrades_assigned = false;
	GDScriptParser::DataType op_type = assigned_value_type;
	if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE && !op_type.is_variant()) {
		op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value);
		if (assignee_is_variant) {
			
			mark_node_unsafe(p_assignment);
		} else if (!compatible) {
			
			mark_node_unsafe(p_assignment);
			if (assigned_is_variant) {
				
				p_assignment->use_conversion_assign = true;
			} else {
				
				push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", assignee_type.to_string(), assigned_value_type.to_string()), p_assignment);
			}