### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

return make_help_bit(p_text, true);
}
void EditorProperty::menu_option(int p_option) {
	switch (p_option) {
		case MENU_COPY_VALUE: {
			InspectorDock::get_inspector_singleton()->set_property_clipboard(object->get(property));
		} break;
		case MENU_PASTE_VALUE: {
			emit_changed(property, InspectorDock::get_inspector_singleton()->get_property_clipboard());
		} break;
		case MENU_COPY_PROPERTY_PATH: {
			DisplayServer::get_singleton()->clipboard_set(property_path);
		} break;
		case MENU_PIN_VALUE: {
			emit_signal(SNAME("property_pinned"), property, !pinned);
			queue_redraw();
		} break;
		case MENU_OPEN_DOCUMENTATION: {
			ScriptEditor::get_singleton()->goto_help(doc_path);
			EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
		} break;
	}
}
void EditorProperty::_bind_methods() {