### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
file_dialog->set_current_dir(text_file->get_path().get_base_dir());
					file_dialog->set_current_file(text_file->get_path().get_file());
					file_dialog->popup_file_dialog();
					file_dialog->set_title(TTR("Save File As..."));
					break;
				}
				if (scr.is_valid()) {
					clear_docs_from_script(scr);
				}
				EditorNode::get_singleton()->push_item(resource.ptr());
				EditorNode::get_singleton()->save_resource_as(resource);
				if (scr.is_valid()) {
					update_docs_from_script(scr);
				}
			} break;
			case FILE_TOOL_RELOAD_SOFT: {
				Ref<Script> scr = current->get_edited_resource();
				if (scr == nullptr || scr.is_null()) {
					EditorNode::get_singleton()->show_warning(TTR("Can't obtain the script for reloading."));
					break;
				}
				if (!scr->is_tool()) {
					EditorNode::get_singleton()->show_warning(TTR("Reload only takes effect on tool scripts."));
					return;
				}
				scr->reload(true);
			} break;
			case FILE_RUN: {
				Ref<Script> scr = current->get_edited_resource();
				if (scr == nullptr || scr.is_null()) {