### Godot version

3.5.1, 4.0 beta 12

### System information

Arch Linux x86_64

### Issue description

Under the Perspective menu, the Perspective and Orthogonal buttons have the hotkey in parentheses beside the name, rather than tinted and off to the side like other similar buttons.

Additionally, changing the hotkey does not change the hotkey displayed in the label until the editor is restarted.

![image](https://user-images.githubusercontent.com/1994142/212991118-3a714779-ae17-4d67-92b3-2b05a8b3313f.png)

### Steps to reproduce

1. Open any project or create a new one.
2. Click on the 3D button to access the 3D view.
3. Click the Perspective drop-down.

### Minimal reproduction project

N/A
return l.z_axis < r.z_axis;
		}
	};
	Node3DEditorViewport *viewport = nullptr;
	Vector<Color> axis_colors;
	Vector<int> axis_menu_options;
	Vector2i orbiting_mouse_start;
	int orbiting_index = -1;
	int focused_axis = -2;
	const float AXIS_CIRCLE_RADIUS = 8.0f * EDSCALE;
protected:
	void _notification(int p_what);
	virtual void gui_input(const Ref<InputEvent> &p_event) override;
	void _draw();
	void _draw_axis(const Axis2D &p_axis);
	void _get_sorted_axis(Vector<Axis2D> &r_axis);
	void _update_focus();
	void _on_mouse_exited();
	void _process_click(int p_index, Vector2 p_position, bool p_pressed);
	void _process_drag(Ref<InputEventWithModifiers> p_event, int p_index, Vector2 p_position, Vector2 p_relative_position);
public:
	void set_viewport(Node3DEditorViewport *p_viewport);
};
class Node3DEditorViewport : public Control {