### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
for (int i = 0; i < (int)properties_as_array.size(); i++) {
			Dictionary d = Dictionary(properties_as_array[i]);
			Array keys = d.keys();
			for (int j = 0; j < keys.size(); j++) {
				String key = keys[j];
				undo_redo->add_undo_property(object, vformat(key, i), d[key]);
			}
		}
		
		undo_redo->add_do_property(object, count_property, 0);
	}
	undo_redo->commit_action();
	
	emit_signal(SNAME("page_change_request"), 0);
	count = 0;
	begin_array_index = 0;
	end_array_index = 0;
	max_page = 0;
}
void EditorInspectorArray::_resize_array(int p_size) {
	ERR_FAIL_COND(p_size < 0);
	if (p_size == count) {
		return;
	}
	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	undo_redo->create_action(vformat("Resize property array with prefix %s.", array_element_prefix));
	if (p_size > count) {
		if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
			for (int i = count; i < p_size; i++) {