### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
reduce_unary_op(static_cast<GDScriptParser::UnaryOpNode *>(p_expression));
			break;
		
		case GDScriptParser::Node::NONE:
		case GDScriptParser::Node::ANNOTATION:
		case GDScriptParser::Node::ASSERT:
		case GDScriptParser::Node::BREAK:
		case GDScriptParser::Node::BREAKPOINT:
		case GDScriptParser::Node::CLASS:
		case GDScriptParser::Node::CONSTANT:
		case GDScriptParser::Node::CONTINUE:
		case GDScriptParser::Node::ENUM:
		case GDScriptParser::Node::FOR:
		case GDScriptParser::Node::FUNCTION:
		case GDScriptParser::Node::IF:
		case GDScriptParser::Node::MATCH:
		case GDScriptParser::Node::MATCH_BRANCH:
		case GDScriptParser::Node::PARAMETER:
		case GDScriptParser::Node::PASS:
		case GDScriptParser::Node::PATTERN:
		case GDScriptParser::Node::RETURN:
		case GDScriptParser::Node::SIGNAL:
		case GDScriptParser::Node::SUITE:
		case GDScriptParser::Node::TYPE:
		case GDScriptParser::Node::VARIABLE:
		case GDScriptParser::Node::WHILE:
			ERR_FAIL_MSG("Reaching unreachable case");
	}
}
void GDScriptAnalyzer::reduce_array(GDScriptParser::ArrayNode *p_array) {