### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

title_bar.size.y = title_height;
				if (title_bar.has_point(mb->get_position())) {
					click_on_window = true;
					int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_offset"));
					int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_offset"));
					Ref<Texture2D> close_icon = sw.window->get_theme_icon(SNAME("close"));
					Rect2 close_rect;
					close_rect.position = Vector2(r.position.x + r.size.x - close_h_ofs, r.position.y - close_v_ofs);
					close_rect.size = close_icon->get_size();
					if (gui.subwindow_focused != sw.window) {
						
						_sub_window_grab_focus(sw.window);
					}
					if (close_rect.has_point(mb->get_position())) {
						gui.subwindow_drag = SUB_WINDOW_DRAG_CLOSE;
						gui.subwindow_drag_close_inside = true; 
						gui.subwindow_drag_close_rect = close_rect;
					} else {
						gui.subwindow_drag = SUB_WINDOW_DRAG_MOVE;
					}
					gui.subwindow_drag_from = mb->get_position();
					gui.subwindow_drag_pos = sw.window->get_position();
					_sub_window_update(sw.window);
				} else {
					gui.subwindow_resize_mode = _sub_window_get_resize_margin(sw.window, mb->get_position());
					if (gui.subwindow_resize_mode != SUB_WINDOW_RESIZE_DISABLED) {
						if (gui.subwindow_focused != sw.window) {
							
							_sub_window_grab_focus(sw.window);
						}