### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

Ref<Resource> edited_res = se->get_edited_resource();
			if (p_for_script.is_valid() && edited_res.is_valid() && p_for_script != edited_res) {
				continue;
			}
			if (edited_res->is_built_in()) {
				continue; 
			}
			uint64_t last_date = edited_res->get_last_modified_time();
			uint64_t date = FileAccess::get_modified_time(edited_res->get_path());
			if (last_date != date) {
				TreeItem *ti = disk_changed_list->create_item(r);
				ti->set_text(0, edited_res->get_path().get_file());
				if (!use_autoreload || se->is_unsaved()) {
					need_ask = true;
				}
				need_reload = true;
			}
		}
	}
	if (need_reload) {
		if (!need_ask) {
			script_editor->reload_scripts();
			need_reload = false;
		} else {
			disk_changed->call_deferred(SNAME("popup_centered_ratio"), 0.5);
		}
	}
	return need_reload;
}
void ScriptEditor::_file_dialog_action(String p_file) {