### Godot version

4.0.beta10 mono and standard

### System information

Windows 10 64bits

### Issue description

When exporting a project, Godot fails to bundle the required DLLs from the GDExtension to the export folder:

```
editor/export/editor_export_plugin.h:123 - Required virtual method EditorExportPlugin::_get_name must be overridden before calling.
  No suitable library found for GDExtension: res://webrtc/webrtc.gdextension. Possible feature flags for your platform: pc, s3tc, windows, x86_64, template, template_debug
```

### Steps to reproduce

Export for Windows with the existing configuration: WebRTC DLLs won't be copied in the export folder

### Minimal reproduction project

[Repro.zip](https://github.com/godotengine/godot/files/10368987/Repro.zip)

uint32_t pack_flags = 0;
	bool enc_pck = p_preset->get_enc_pck();
	bool enc_directory = p_preset->get_enc_directory();
	if (enc_pck && enc_directory) {
		pack_flags |= PACK_DIR_ENCRYPTED;
	}
	f->store_32(pack_flags); 
	uint64_t file_base_ofs = f->get_position();
	f->store_64(0); 
	for (int i = 0; i < 16; i++) {
		
		f->store_32(0);
	}
	f->store_32(pd.file_ofs.size()); 
	Ref<FileAccessEncrypted> fae;
	Ref<FileAccess> fhead = f;
	if (enc_pck && enc_directory) {
		String script_key = p_preset->get_script_encryption_key().to_lower();
		Vector<uint8_t> key;
		key.resize(32);
		if (script_key.length() == 64) {
			for (int i = 0; i < 32; i++) {
				int v = 0;
				if (i * 2 < script_key.length()) {
					char32_t ct = script_key[i * 2];
					if (is_digit(ct)) {
						ct = ct - '0';
					} else if (ct >= 'a' && ct <= 'f') {
						ct = 10 + ct - 'a';
					}