### Godot version

Godot 4 beta 12

### System information

Windows 10

### Issue description

![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png)


### Steps to reproduce

Run a project in Godot 4 beta 12

### Minimal reproduction project

N/A
for (int i = 0; i < plugins_list.size(); i++) {
		plugins_list[i]->make_visible(p_visible);
	}
}
void EditorPluginList::edit(Object *p_object) {
	for (int i = 0; i < plugins_list.size(); i++) {
		plugins_list[i]->edit(p_object);
	}
}
bool EditorPluginList::forward_gui_input(const Ref<InputEvent> &p_event) {
	bool discard = false;
	for (int i = 0; i < plugins_list.size(); i++) {
		if (plugins_list[i]->forward_canvas_gui_input(p_event)) {
			discard = true;
		}
	}
	return discard;
}
EditorPlugin::AfterGUIInput EditorPluginList::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) {