### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

if (property_track_i) {
						track = property_track_i->value;
					}
					track = _convert_animation_track(p_state, track, animation, track_i, node_i);
					gltf_animation->get_tracks()[node_i] = track;
				}
			}
		} else if (!String(orig_track_path).contains(":")) {
			ERR_CONTINUE(!p_animation_player->get_parent());
			Node *godot_node = p_animation_player->get_parent()->get_node_or_null(orig_track_path);
			for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : p_state->scene_nodes) {
				if (scene_node_i.value == godot_node) {
					GLTFNodeIndex node_i = scene_node_i.key;
					HashMap<int, GLTFAnimation::Track>::Iterator node_track_i = gltf_animation->get_tracks().find(node_i);
					GLTFAnimation::Track track;
					if (node_track_i) {
						track = node_track_i->value;
					}
					track = _convert_animation_track(p_state, track, animation, track_i, node_i);
					gltf_animation->get_tracks()[node_i] = track;
					break;
				}
			}
		}
	}
	if (gltf_animation->get_tracks().size()) {
		p_state->animations.push_back(gltf_animation);
	}
}
Error GLTFDocument::_parse(Ref<GLTFState> p_state, String p_path, Ref<FileAccess> p_file) {