### Godot version

v4.0.beta14.mono.official [28a24639c]

### System information

Windows 10

### Issue description

The C# implementation of NodePath == operator seems to only check identity.
Comparing two equal NodePath instances returns false.
GDScript allows comparison and I expected the same behavior in C#.

### Steps to reproduce

Create two NodePath instances with the same value and compare them.
See minimal reproduction project.

### Minimal reproduction project

[godot_dotnet_nodepath_eq.zip](https://github.com/godotengine/godot/files/10512940/godot_dotnet_nodepath_eq.zip)

godot_string raw_dest;
	String *dest = (String *)&raw_dest;
	memnew_placement(dest, String(p_self->operator String()));
	return raw_dest;
}
godot_vector2 godotsharp_variant_as_vector2(const Variant *p_self) {
	godot_vector2 raw_dest;
	Vector2 *dest = (Vector2 *)&raw_dest;
	memnew_placement(dest, Vector2(p_self->operator Vector2()));
	return raw_dest;
}
godot_vector2i godotsharp_variant_as_vector2i(const Variant *p_self) {
	godot_vector2i raw_dest;
	Vector2i *dest = (Vector2i *)&raw_dest;
	memnew_placement(dest, Vector2i(p_self->operator Vector2i()));
	return raw_dest;
}
godot_rect2 godotsharp_variant_as_rect2(const Variant *p_self) {
	godot_rect2 raw_dest;
	Rect2 *dest = (Rect2 *)&raw_dest;
	memnew_placement(dest, Rect2(p_self->operator Rect2()));
	return raw_dest;
}
godot_rect2i godotsharp_variant_as_rect2i(const Variant *p_self) {
	godot_rect2i raw_dest;
	Rect2i *dest = (Rect2i *)&raw_dest;
	memnew_placement(dest, Rect2i(p_self->operator Rect2i()));
	return raw_dest;
}
godot_vector3 godotsharp_variant_as_vector3(const Variant *p_self) {