### Godot version

4.0.beta 44c0bfc94

### System information

Fedora 37, GeForce RTX 4090 (NVIDIA 525.78.01), Forward Plus

### Issue description

It's impossible to move AnimatableBody3D in the editor – nothing happens, even though you can see the transform message at the bottom-left corner of the 3D editor.

This problem occurs regardless of whether the AnimatableBody3D contains a valid CollisionShape3D child node.

This problem does not occur with AnimatableBody2D, StaticBody3D or CharacterBody3D.

https://user-images.githubusercontent.com/180032/215598547-afab7150-eaf4-4fbb-8589-0856c9beff9d.mp4



### Steps to reproduce

- Add an AnimatableBody3D node in the editor.
- Try to move it using the gizmos or the inspector's **Position** property.

### Minimal reproduction project

N/A
platform_rid = p_collision.collider;
	platform_object_id = p_collision.collider_id;
	platform_velocity = p_collision.collider_velocity;
	platform_angular_velocity = p_collision.collider_angular_velocity;
	platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid);
}
void CharacterBody3D::set_safe_margin(real_t p_margin) {
	margin = p_margin;
}
real_t CharacterBody3D::get_safe_margin() const {
	return margin;
}
const Vector3 &CharacterBody3D::get_velocity() const {
	return velocity;
}
void CharacterBody3D::set_velocity(const Vector3 &p_velocity) {
	velocity = p_velocity;
}
bool CharacterBody3D::is_on_floor() const {
	return collision_state.floor;
}
bool CharacterBody3D::is_on_floor_only() const {
	return collision_state.floor && !collision_state.wall && !collision_state.ceiling;
}
bool CharacterBody3D::is_on_wall() const {
	return collision_state.wall;
}
bool CharacterBody3D::is_on_wall_only() const {