### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
KeySym keysym_keycode = 0; 
	KeySym keysym_unicode = 0; 
	
	char str[256] = {};
	XKeyEvent xkeyevent_no_mod = *xkeyevent;
	xkeyevent_no_mod.state &= ~ShiftMask;
	xkeyevent_no_mod.state &= ~ControlMask;
	XLookupString(xkeyevent, str, 255, &keysym_unicode, nullptr);
	XLookupString(&xkeyevent_no_mod, nullptr, 0, &keysym_keycode, nullptr);
	String keysym;
	if (xkb_loaded) {
		KeySym keysym_unicode_nm = 0; 
		XLookupString(&xkeyevent_no_mod, nullptr, 0, &keysym_unicode_nm, nullptr);
		keysym = String::chr(xkb_keysym_to_utf32(xkb_keysym_to_upper(keysym_unicode_nm)));
	}
	
	if (!xmbstring) {
		
		xmbstring = (char *)memalloc(sizeof(char) * 8);
		xmblen = 8;
	}
	if (xkeyevent->type == KeyPress && wd.xic) {
		Status status;
#ifdef X_HAVE_UTF8_STRING
		int utf8len = 8;
		char *utf8string = (char *)memalloc(sizeof(char) * utf8len);
		int utf8bytes = Xutf8LookupString(wd.xic, xkeyevent, utf8string,
				utf8len - 1, &keysym_unicode, &status);