### Godot version

4.0 beta 10

### System information

Windows 11

### Issue description

On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if you write " and then accept the Input name in the dropdown

### Steps to reproduce

- On the script editor
- Start writing `Input.get_vector` but when the dropdown appears with the autocomplete suggestion for `Input.get_vector` press enter to accept it, then press enter again to accept the Input map suggestion
- The autocompleted input name should have an extra "

### Minimal reproduction project

N/A
if (GDVIRTUAL_CALL(_request_code_completion, p_force)) {
		return;
	}
	
	bool ignored = code_completion_active && !code_completion_options.is_empty();
	if (ignored) {
		ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT;
		const ScriptLanguage::CodeCompletionOption *previous_option = nullptr;
		for (int i = 0; i < code_completion_options.size(); i++) {
			const ScriptLanguage::CodeCompletionOption &current_option = code_completion_options[i];
			if (!previous_option) {
				previous_option = &current_option;
				kind = current_option.kind;
			}
			if (previous_option->kind != current_option.kind) {
				ignored = false;
				break;