### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES);
	RWLockWrite r(rw_lock);
	frame_count = p_frames;
}
int AnimatedTexture::get_frames() const {
	return frame_count;
}
void AnimatedTexture::set_current_frame(int p_frame) {
	ERR_FAIL_COND(p_frame < 0 || p_frame >= frame_count);
	RWLockWrite r(rw_lock);
	current_frame = p_frame;
}
int AnimatedTexture::get_current_frame() const {
	return current_frame;
}
void AnimatedTexture::set_pause(bool p_pause) {