### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


if (property_track_i) {
						track = property_track_i->value;
					}
					track = _convert_animation_track(p_state, track, animation, track_i, node_i);
					gltf_animation->get_tracks()[node_i] = track;
				}
			}
		} else if (!String(orig_track_path).contains(":")) {
			ERR_CONTINUE(!p_animation_player->get_parent());
			Node *godot_node = p_animation_player->get_parent()->get_node_or_null(orig_track_path);
			for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : p_state->scene_nodes) {
				if (scene_node_i.value == godot_node) {
					GLTFNodeIndex node_i = scene_node_i.key;
					HashMap<int, GLTFAnimation::Track>::Iterator node_track_i = gltf_animation->get_tracks().find(node_i);
					GLTFAnimation::Track track;
					if (node_track_i) {
						track = node_track_i->value;
					}
					track = _convert_animation_track(p_state, track, animation, track_i, node_i);
					gltf_animation->get_tracks()[node_i] = track;
					break;
				}
			}
		}
	}
	if (gltf_animation->get_tracks().size()) {
		p_state->animations.push_back(gltf_animation);
	}
}
Error GLTFDocument::_parse(Ref<GLTFState> p_state, String p_path, Ref<FileAccess> p_file) {