### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

See this screenshot:
![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png)
For .blend files, the rightclick menu entry should display 'New/..' as usual, but it instead displays 'Show in File System' (functionality is not impacted)

### Steps to reproduce

Have a .blend file and some other asset (or a folder), rightclick both, notice the difference in the 'new' submenu labeling.

### Minimal reproduction project

Any blend file and any other asset will do, but if necessary i can upload random stuff.
HashSet<String> cselection;
	if (p_keep_selection) {
		for (int i = 0; i < files->get_item_count(); i++) {
			if (files->is_selected(i)) {
				cselection.insert(files->get_item_text(i));
			}
		}
	}
	files->clear();
	_set_current_path_text(path);
	String directory = path;
	String file = "";
	int thumbnail_size = EDITOR_GET("docks/filesystem/thumbnail_size");
	thumbnail_size *= EDSCALE;
	Ref<Texture2D> folder_thumbnail;
	Ref<Texture2D> file_thumbnail;
	Ref<Texture2D> file_thumbnail_broken;
	bool use_thumbnails = (file_list_display_mode == FILE_LIST_DISPLAY_THUMBNAILS);
	if (use_thumbnails) {
		
		files->set_max_columns(0);
		files->set_icon_mode(ItemList::ICON_MODE_TOP);
		files->set_fixed_column_width(thumbnail_size * 3 / 2);
		files->set_max_text_lines(2);