### Godot version

4.0.dev (c309de53997feff3286295fb2d71657f112a15db)

### System information

Linux, Nvidia, Vulkan

### Issue description

Editor segfaults when certain conditions are met when using the AnimationPlayer editor.

### Steps to reproduce

1. Create multiple animations, saved into a animation collection
2. Open an existing animation, then make a new empty animation
3. Change from seconds to fps, or add a new property to animate ()
4. Editor crashes

NOTE: It is slightly random and I have not found a perfect repro

### Minimal reproduction project

N/A (TBD?)
timeline->set_play_position(p_pos);
	for (int i = 0; i < track_edits.size(); i++) {
		track_edits[i]->set_play_position(p_pos);
	}
	_redraw_groups();
	bezier_edit->set_play_position(p_pos);
}
static bool track_type_is_resettable(Animation::TrackType p_type) {
	switch (p_type) {
		case Animation::TYPE_VALUE:
			[[fallthrough]];
		case Animation::TYPE_BLEND_SHAPE:
			[[fallthrough]];
		case Animation::TYPE_BEZIER:
			[[fallthrough]];
		case Animation::TYPE_POSITION_3D:
			[[fallthrough]];
		case Animation::TYPE_ROTATION_3D:
			[[fallthrough]];
		case Animation::TYPE_SCALE_3D:
			return true;
		default:
			return false;
	}
}
void AnimationTrackEditor::make_insert_queue() {