### Godot version

f73cb4c13d1bc19b044fbef735522e3b0249e8ab

### System information

Windows 10, Vulkan

### Issue description

A CSGPolygon3D node with 'use_collision' on, in Path mode, with a path node assigned, throws the error "Node3D::get_global_transform: Condition "!is_inside_tree()" is true. Returning: Transform3D()" when running (and in some cases when switching scenes).

![image](https://user-images.githubusercontent.com/115422160/211907313-20742234-4a1f-4d94-b573-544b8e1d07ca.png)

~~In this same MRP you can also see a different error, when switching between scenes in the editor, that I've mentioned in https://github.com/godotengine/godot/issues/58869, I can open a separate issue if needed:~~
I've opened a separate issue for this in https://github.com/godotengine/godot/issues/71750.
![image](https://user-images.githubusercontent.com/115422160/211907528-1df7230e-6270-4669-bf44-2ef449eebf1d.png)



### Steps to reproduce

Run the MRP. It's a simple Node3D scene with a CSGPolygon3D and Path3D as children.

### Minimal reproduction project

[transform bug.zip](https://github.com/godotengine/godot/files/10395682/transform.bug.zip)

ERR_FAIL_COND(p_radius <= 0);
	radius = p_radius;
	_make_dirty();
	update_gizmos();
}
float CSGSphere3D::get_radius() const {
	return radius;
}
void CSGSphere3D::set_radial_segments(const int p_radial_segments) {
	radial_segments = p_radial_segments > 4 ? p_radial_segments : 4;
	_make_dirty();
	update_gizmos();
}
int CSGSphere3D::get_radial_segments() const {
	return radial_segments;
}
void CSGSphere3D::set_rings(const int p_rings) {