### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (se) {
			se->clear_breakpoints();
		}
	}
	
	List<String> cached_editors;
	script_editor_cache->get_sections(&cached_editors);
	for (const String &E : cached_editors) {
		Array breakpoints = _get_cached_breakpoints_for_script(E);
		for (int i = 0; i < breakpoints.size(); i++) {
			EditorDebuggerNode::get_singleton()->set_breakpoint(E, (int)breakpoints[i] + 1, false);
		}
		if (breakpoints.size() > 0) {
			Dictionary state = script_editor_cache->get_value(E, "state");
			state["breakpoints"] = Array();
			script_editor_cache->set_value(E, "state", state);
		}
	}
}
Array ScriptEditor::_get_cached_breakpoints_for_script(const String &p_path) const {