### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

GDCLASS(EditorInspectorSection, Container);
	String label;
	String section;
	bool vbox_added = false; 
	Color bg_color;
	bool foldable = false;
	int indent_depth = 0;
	Timer *dropping_unfold_timer = nullptr;
	bool dropping = false;
	HashSet<StringName> revertable_properties;
	void _test_unfold();
	int _get_header_height();
	Ref<Texture2D> _get_arrow();
protected:
	Object *object = nullptr;
	VBoxContainer *vbox = nullptr;
	void _notification(int p_what);
	static void _bind_methods();
	virtual void gui_input(const Ref<InputEvent> &p_event) override;
public:
	virtual Size2 get_minimum_size() const override;
	void setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable, int p_indent_depth = 0);
	VBoxContainer *get_vbox();
	void unfold();
	void fold();
	bool has_revertable_properties() const;
	void property_can_revert_changed(const String &p_path, bool p_can_revert);