### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

String get_selected_path() const;
	void update_tree();
	void update_property(const String &p_prop);
	void edit(Object *p_object);
	Object *get_edited_object();
	void set_keying(bool p_active);
	void set_read_only(bool p_read_only);
	EditorPropertyNameProcessor::Style get_property_name_style() const;
	void set_property_name_style(EditorPropertyNameProcessor::Style p_style);
	void set_autoclear(bool p_enable);
	void set_show_categories(bool p_show);
	void set_use_doc_hints(bool p_enable);
	void set_hide_script(bool p_hide);
	void set_hide_metadata(bool p_hide);
	void set_use_filter(bool p_use);
	void register_text_enter(Node *p_line_edit);
	void set_use_folding(bool p_enable);
	bool is_using_folding();
	void collapse_all_folding();
	void expand_all_folding();
	void expand_revertable();
	void set_scroll_offset(int p_offset);
	int get_scroll_offset() const;
	void set_property_prefix(const String &p_prefix);
	String get_property_prefix() const;
	void set_object_class(const String &p_class);
	String get_object_class() const;
	void set_use_wide_editors(bool p_enable);
	void set_sub_inspector(bool p_enable);
	bool is_sub_inspector() const { return sub_inspector; }