### Godot version

v4.0.beta10.official.d0398f62f

### System information

Windows 10, NVIDIA GeForce GTX 750 Ti/PCIe/SSE2

### Issue description

Hi,

when run Godot_v4.0-beta10_win64
it's show dialog question if "Open Asset Library" or "Cancel"
if I click "Open Asset Library" it's not shwing any thing
but if click cancel and click "Open Asset Library" from tab its show demos



preview problem in video
https://drive.google.com/file/d/1hZTgMiJLLk8Cz1B_voX25CdNHKeuCXyH/view?usp=sharing

### Steps to reproduce


https://user-images.githubusercontent.com/5288136/209568828-c8824202-5b9c-4df3-a6a2-e838c3b88ac6.mp4



### Minimal reproduction project

N/A
hbc->add_spacer();
	hbc->add_theme_constant_override("separation", 5 * EDSCALE);
	Button *first = memnew(Button);
	first->set_text(TTR("First", "Pagination"));
	if (p_page != 0) {
		first->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(0));
	} else {
		first->set_disabled(true);
		first->set_focus_mode(Control::FOCUS_NONE);
	}
	hbc->add_child(first);
	Button *prev = memnew(Button);
	prev->set_text(TTR("Previous", "Pagination"));
	if (p_page > 0) {
		prev->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(p_page - 1));
	} else {
		prev->set_disabled(true);
		prev->set_focus_mode(Control::FOCUS_NONE);
	}
	hbc->add_child(prev);
	hbc->add_child(memnew(VSeparator));
	for (int i = from; i < to; i++) {
		if (i == p_page) {
			Button *current = memnew(Button);
			
			current->set_text(vformat(" %d ", i + 1));
			current->set_disabled(true);
			current->set_focus_mode(Control::FOCUS_NONE);
			hbc->add_child(current);
		} else {