### Godot version

4.0.dev(2fdaf2919c03ab50f971f2d51616d4ee329d29af)

### System information

any

### Issue description

AnimationPlayer is unintentionally hidden.

https://user-images.githubusercontent.com/61938263/217088704-c1ad44d6-ef7b-4b10-b351-f9f9fa166e39.mp4


### Steps to reproduce

Select AnimationTree -> Select AnimationPlayer

### Minimal reproduction project

N/A
}
		if (scene->get_scene_file_path().is_empty()) {
			current_menu_option = FILE_SAVE_AND_RUN;
			_menu_option_confirm(FILE_SAVE_AS_SCENE, true);
			file->set_title(TTR("Save scene before running..."));
			return;
		}
		run_filename = scene->get_scene_file_path();
	} else if (!p_custom.is_empty()) {
		run_filename = p_custom;
	}
	if (run_filename.is_empty()) {
		
		if (!ensure_main_scene(false)) {
			return;
		}
		run_filename = GLOBAL_DEF_BASIC("application/run/main_scene", "");
	}
	if (bool(EDITOR_GET("run/auto_save/save_before_running"))) {
		if (unsaved_cache) {
			Node *scene = editor_data.get_edited_scene_root();
			if (scene && !scene->get_scene_file_path().is_empty()) { 
				_save_scene_with_preview(scene->get_scene_file_path());
			}
		}
		_menu_option(FILE_SAVE_ALL_SCENES);
		editor_data.save_editor_external_data();
	}
	if (!call_build()) {
		return;