### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

history_pos = history.size() - 1;
	}
	int idx = tab_container->get_current_tab();
	if (current) {
		current->clear_edit_menu();
		_save_editor_state(current);
	}
	memdelete(tselected);
	if (idx >= tab_container->get_tab_count()) {
		idx = tab_container->get_tab_count() - 1;
	}
	if (idx >= 0) {
		if (history_pos >= 0) {
			idx = tab_container->get_tab_idx_from_control(history[history_pos].control);
		}
		_go_to_tab(idx);
	} else {
		_update_selected_editor_menu();
	}
	_update_history_arrows();
	_update_script_names();
	_update_members_overview_visibility();
	_update_help_overview_visibility();
	_save_layout();
	_update_find_replace_bar();
}
void ScriptEditor::_close_current_tab(bool p_save) {
	_close_tab(tab_container->get_current_tab(), p_save);
}
void ScriptEditor::_close_discard_current_tab(const String &p_str) {