### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
String feature_tag;
		{
			const int dot = name_override.find(".");
			if (dot != -1) {
				feature_tag = name_override.substr(dot);
				name_override = name_override.substr(0, dot);
			}
		}
		
		EditorPropertyNameProcessor::Style name_style = property_name_style;
		if ((p.usage & PROPERTY_USAGE_SCRIPT_VARIABLE) && name_style == EditorPropertyNameProcessor::STYLE_LOCALIZED) {
			name_style = EditorPropertyNameProcessor::STYLE_CAPITALIZED;
		}
		const String property_label_string = EditorPropertyNameProcessor::get_singleton()->process_name(name_override, name_style) + feature_tag;
		
		int idx = path.rfind("/");
		if (idx > -1) {
			path = path.left(idx);
		} else {
			path = "";
		}
		
		if (use_filter && !filter.is_empty()) {
			const String property_path = property_prefix + (path.is_empty() ? "" : path + "/") + name_override;
			if (!_property_path_matches(property_path, filter, property_name_style)) {
				continue;
			}
		}
		
		if (category_vbox == nullptr) {