### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
if (!create_swapchains()) {
		return false;
	}
	
	running = true;
	for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
		wrapper->on_state_ready();
	}
	if (xr_interface) {
		xr_interface->on_state_ready();
	}
	
	return true;
}
bool OpenXRAPI::on_state_synchronized() {
	print_verbose("On state synchronized");
	
	List<RID> trackers;
	tracker_owner.get_owned_list(&trackers);
	for (int i = 0; i < trackers.size(); i++) {
		tracker_check_profile(trackers[i]);
	}
	for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
		wrapper->on_state_synchronized();
	}
	return true;
}
bool OpenXRAPI::on_state_visible() {