### Godot version

4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)

### System information

Any

### Issue description

EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.

https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427e-a650-30630c27d850.mp4

This is caused by two problems:

The first is caused by implicit editor deletion in Node3D. This is fixed by #70907.

The other is due to a change in inspector update timing, which is regression by #68498. Revert PR #70909 will fix this issue, but if not, we will need to update SubInspectorEditor in the correct way.

### Steps to reproduce

Select Path3D or CollisionPolygon3D and open a SubInspector such as Script.

### Minimal reproduction project

[plugintest.zip](https://github.com/godotengine/godot/files/10343962/plugintest.zip)

setup(layer_type);
}
void EditorPropertyLayers::_bind_methods() {
}
EditorPropertyLayers::EditorPropertyLayers() {
	HBoxContainer *hb = memnew(HBoxContainer);
	hb->set_clip_contents(true);
	add_child(hb);
	grid = memnew(EditorPropertyLayersGrid);
	grid->connect("flag_changed", callable_mp(this, &EditorPropertyLayers::_grid_changed));
	grid->connect("rename_confirmed", callable_mp(this, &EditorPropertyLayers::set_layer_name));
	grid->set_h_size_flags(SIZE_EXPAND_FILL);
	hb->add_child(grid);
	button = memnew(TextureButton);
	button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
	button->set_toggle_mode(true);
	button->connect("pressed", callable_mp(this, &EditorPropertyLayers::_button_pressed));
	hb->add_child(button);
	set_bottom_editor(hb);
	layers = memnew(PopupMenu);
	add_child(layers);
	layers->set_hide_on_checkable_item_selection(false);
	layers->connect("id_pressed", callable_mp(this, &EditorPropertyLayers::_menu_pressed));
	layers->connect("popup_hide", callable_mp((BaseButton *)button, &BaseButton::set_pressed).bind(false));
	EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPropertyLayers::_refresh_names));
}
void EditorPropertyInteger::_set_read_only(bool p_read_only) {
	spin->set_read_only(p_read_only);
};
void EditorPropertyInteger::_value_changed(int64_t val) {