### Godot version

4.0b16

### System information

Windows 11

### Issue description

Godot game (not the editor) crashes by loading a specific ".glb" model via `Godot.GltfDocument.AppendFromFile` (in C#, not tested in GDScript). The model is exported via Blender, and runs on Godot 4.0 Beta 15 without any problems.

```
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication t.
   at Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr, IntPtr, Void**, Void*)
   at Godot.NativeCalls.godot_icall_4_467(IntPtr, IntPtr, System.String, IntPtr, UInt32, System.String)
   at Godot.GltfDocument.AppendFromFile(System.String, Godot.GltfState, UInt32, System.String)
   at dummy_scene._Ready()
   at Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariantPt)
   at Godot.Node3D.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariant)
   at dummy_scene.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariantP)
   at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_v)
```

![image](https://user-images.githubusercontent.com/18738917/215181154-998d84b9-247b-4e8d-a1de-9bf400a1e567.png)


### Steps to reproduce

Run the dummy scene with affected GLTF code. (See MRP.)

### Minimal reproduction project

C# proj [Godot 4 b16 GLTF Crash.zip](https://github.com/godotengine/godot/files/10522482/Godot.4.b16.GLTF.Crash.zip)

GDScript proj [Godot.4.b16.GLTF.Crash.gdscript.zip](https://github.com/godotengine/godot/files/10543553/Godot.4.b16.GLTF.Crash.gdscript.zip)

for (int32_t track_idx = 0; track_idx < track.weight_tracks.size(); track_idx++) {
					double time = 0.0;
					bool last = false;
					Vector<real_t> weight_track;
					while (true) {
						float weight = _interpolate_track<real_t>(track.weight_tracks[track_idx].times,
								track.weight_tracks[track_idx].values,
								time,
								track.weight_tracks[track_idx].interpolation);
						weight_track.push_back(weight);
						if (last) {
							break;
						}
						time += increment;
						if (time >= length) {
							last = true;
							time = length;
						}
					}
					track.weight_tracks.write[track_idx].times = times;
					track.weight_tracks.write[track_idx].values = weight_track;
				}
				Vector<real_t> all_track_times = times;
				Vector<real_t> all_track_values;
				int32_t values_size = track.weight_tracks[0].values.size();
				int32_t weight_tracks_size = track.weight_tracks.size();
				all_track_values.resize(weight_tracks_size * values_size);
				for (int k = 0; k < track.weight_tracks.size(); k++) {
					Vector<real_t> wdata = track.weight_tracks[k].values;
					for (int l = 0; l < wdata.size(); l++) {