### Godot version

4.0-rc1

### System information

Windows 10

### Issue description

The code: `@export @onready var camera_system : Node3D`

Is throwing: `Line 5:The "@onready" annotation will make the default value to be set after the "@export" takes effect and will override it. (Warning treated as error.)` and is crashing the game.

Unchecking "Treat Warning as Errors" seems to have no effect:

![imagen](https://user-images.githubusercontent.com/248383/217900756-8e214c40-68fb-4fb2-8509-a1e689725930.png)

![imagen](https://user-images.githubusercontent.com/248383/217901253-3b758ebc-48e9-40fe-8d77-16fce7cbae88.png)


### Steps to reproduce

- Write `@export @onready var some_var : Node3D`
- In Project Settings, uncheck `Treat Warning as Errors`
- Try to run the project, a `Parser Error` will be thrown.

### Minimal reproduction project

It's as simple as adding one line of code, so I'm not sure a MRP is needed.
return false;
		}
		bool is_array = false;
		if (export_type.builtin_type == Variant::ARRAY && export_type.has_container_element_type()) {
			export_type = export_type.get_container_element_type(); 
			is_array = true;
		}
		if (export_type.is_variant() || export_type.has_no_type()) {
			push_error(R"(Cannot use simple "@export" annotation because the type of the initialized value can't be inferred.)", p_annotation);
			return false;
		}
		switch (export_type.kind) {
			case GDScriptParser::DataType::BUILTIN:
				variable->export_info.type = export_type.builtin_type;
				variable->export_info.hint = PROPERTY_HINT_NONE;
				variable->export_info.hint_string = Variant::get_type_name(export_type.builtin_type);
				break;
			case GDScriptParser::DataType::NATIVE:
				if (ClassDB::is_parent_class(export_type.native_type, SNAME("Resource"))) {
					variable->export_info.type = Variant::OBJECT;
					variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
					variable->export_info.hint_string = export_type.native_type;
				} else if (ClassDB::is_parent_class(export_type.native_type, SNAME("Node"))) {
					variable->export_info.type = Variant::OBJECT;
					variable->export_info.hint = PROPERTY_HINT_NODE_TYPE;
					variable->export_info.hint_string = export_type.native_type;
				} else {
					push_error(R"(Export type can only be built-in, a resource, a node, or an enum.)", variable);
					return false;
				}