### Godot version

v4.0.beta.custom_build [cc89fcbd0]

### System information

Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)

### Issue description

The text editor doesn't register in the navigation history the local navigation.

In a large file, the user can CTRL+click on definitions of the same file to navigate quickly to a function or a class in the opened script. When the user clicks on the previous or next buttons, that local navigation seems to be not considered.

See this video for a recreation of the issue:

[Capture vidéo du 2023-01-15 17:57:45.webm](https://user-images.githubusercontent.com/270928/212571752-d05c5d85-cc7f-434b-b020-316f6194ad13.webm)


### Steps to reproduce

1. Open the MRP;
2. Open `main.gd`;
3. CTRL+click on `test()` in `_ready()`;
4. CTRL+click on `Inner` in `test()`;
5. Press on the previous button (or the previous button on your mouse);
6. See that the navigation wasn't registered in the history.

### Minimal reproduction project

[history_local.zip](https://github.com/godotengine/godot/files/10421462/history_local.zip)

Dictionary d = p_data;
	if (!d.has("type")) {
		return false;
	}
	if (String(d["type"]) == "script_list_element") {
		Node *node = Object::cast_to<Node>(d["script_list_element"]);
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(node);
		if (se) {
			return true;
		}
		EditorHelp *eh = Object::cast_to<EditorHelp>(node);
		if (eh) {
			return true;
		}
	}
	if (String(d["type"]) == "nodes") {
		Array nodes = d["nodes"];
		if (nodes.size() == 0) {
			return false;
		}
		Node *node = get_node((nodes[0]));
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(node);
		if (se) {
			return true;
		}
		EditorHelp *eh = Object::cast_to<EditorHelp>(node);
		if (eh) {
			return true;
		}