### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
if (!is_local_class) {
					result.script_type_ref = script;
				}
				result.script_type = script.ptr();
				result.native_type = p_datatype.native_type;
			}
		} break;
		case GDScriptParser::DataType::ENUM:
			result.has_type = true;
			result.kind = GDScriptDataType::BUILTIN;
			if (p_datatype.is_meta_type) {
				result.builtin_type = Variant::DICTIONARY;
			} else {
				result.builtin_type = Variant::INT;
			}
			break;
		case GDScriptParser::DataType::RESOLVING:
		case GDScriptParser::DataType::UNRESOLVED: {
			ERR_PRINT("Parser bug: converting unresolved type.");
			return GDScriptDataType();
		}
	}
	if (p_datatype.has_container_element_type()) {
		result.set_container_element_type(_gdtype_from_datatype(p_datatype.get_container_element_type(), p_owner));
	}
	return result;
}
static bool _is_exact_type(const PropertyInfo &p_par_type, const GDScriptDataType &p_arg_type) {