### Godot version

4.0.dev (d0398f62f0)

### System information

Windows 10

### Issue description

`PlaceholderTexture2D::size` property is registered as a `Vector2I`: https://github.com/godotengine/godot/blob/0daa86d70e7338506c37bee6b6e0c4aba7255d68/scene/resources/texture.cpp#L3389  
It should be a `Vector2`, as setter method use a `Vector2` and so parent class getter method.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
return width;
}
int ImageTexture3D::get_height() const {
	return height;
}
int ImageTexture3D::get_depth() const {
	return depth;
}
bool ImageTexture3D::has_mipmaps() const {
	return mipmaps;
}
Error ImageTexture3D::_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
	Vector<Ref<Image>> images;
	images.resize(p_data.size());
	for (int i = 0; i < images.size(); i++) {
		images.write[i] = p_data[i];
	}
	return create(p_format, p_width, p_height, p_depth, p_mipmaps, images);
}
void ImageTexture3D::_update(const TypedArray<Image> &p_data) {
	Vector<Ref<Image>> images;
	images.resize(p_data.size());
	for (int i = 0; i < images.size(); i++) {
		images.write[i] = p_data[i];
	}
	return update(images);
}
Error ImageTexture3D::create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {