### Godot version

4.0.beta13 (caacade56)

### System information

Windows 10

### Issue description

Seems like this was missed in #62011 and #70540. `@export_multiline` should also support the PackedStringArray datatype on top of Array[String] and Dictionary, but it doesn't, instead giving the error `"@export_multiline" annotation requires a variable of type "String" but type "PackedStringArray" was given instead.`

### Steps to reproduce

Create a PackedStringArray with the `@export_multiline` annotation.
```gdscript
@export_multiline var npc_dialog: PackedStringArray
```

### Minimal reproduction project

N/A
case BinaryOpNode::OP_DIVISION:
			push_text(" / ");
			break;
		case BinaryOpNode::OP_MODULO:
			push_text(" % ");
			break;
		case BinaryOpNode::OP_POWER:
			push_text(" ** ");
			break;
		case BinaryOpNode::OP_BIT_LEFT_SHIFT:
			push_text(" << ");
			break;
		case BinaryOpNode::OP_BIT_RIGHT_SHIFT:
			push_text(" >> ");
			break;
		case BinaryOpNode::OP_BIT_AND:
			push_text(" & ");
			break;
		case BinaryOpNode::OP_BIT_OR:
			push_text(" | ");
			break;
		case BinaryOpNode::OP_BIT_XOR:
			push_text(" ^ ");
			break;
		case BinaryOpNode::OP_LOGIC_AND:
			push_text(" AND ");
			break;
		case BinaryOpNode::OP_LOGIC_OR:
			push_text(" OR ");
			break;