### Godot version

4.0.beta17

### System information

windows 10, nvidia graphics, gl compatibility renderer

### Issue description

Checking or unchecking the 'transpose' checkbox in a tile alternative in the tileset editor has absolutely no visual effect. This was found by another user here https://github.com/godotengine/godot/issues/72525
This only happens in the compatibility renderer. I've tested with the vulkan (mobile and forward) and both worked fine.

### Steps to reproduce

See attached video:

https://user-images.githubusercontent.com/5783414/216274035-0acbe609-52b0-4dd8-90c1-b8970f248231.mp4



### Minimal reproduction project

[TileMapTransposeWontWork.zip](https://github.com/godotengine/godot/files/10566912/TileMapTransposeWontWork.zip)

### Work Around

User vulkan instead of opengl. Or, The user could create a specific tilemap node for rotated tiles and rotate the entire node by 90 or -90 degrees to achieve the desired result.
glBindBuffer(GL_ARRAY_BUFFER, data.canvas_quad_vertices);
		const float qv[8] = {
			0, 0,
			0, 1,
			1, 1,
			1, 0
		};
		glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 8, qv, GL_STATIC_DRAW);
		glBindBuffer(GL_ARRAY_BUFFER, 0);
		glGenVertexArrays(1, &data.canvas_quad_array);
		glBindVertexArray(data.canvas_quad_array);
		glBindBuffer(GL_ARRAY_BUFFER, data.canvas_quad_vertices);
		glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, nullptr);
		glEnableVertexAttribArray(0);
		glBindVertexArray(0);
		glBindBuffer(GL_ARRAY_BUFFER, 0); 
	}
	{
		
		glGenBuffers(1, &data.particle_quad_vertices);
		glBindBuffer(GL_ARRAY_BUFFER, data.particle_quad_vertices);
		{
			
			const float qv[16] = {
				-0.5, -0.5,
				0.0, 0.0,
				-0.5, 0.5,
				0.0, 1.0,
				0.5, 0.5,
				1.0, 1.0,