### Godot version

4.0 beta (e1648b3327431a09cc9498663fac483275eb711d)

### System information

Mageia 9, Linux

### Issue description

When exporting a project with no attached script (or with only a builtin GDScript), the following error is printed:
```
ERROR: Can't open file from path 'res://.godot/global_script_class_cache.cfg'.
   at: get_file_as_bytes (core/io/file_access.cpp:699)
```

And while the export succeeds, when running the project, it prints:
```
ERROR: Couldn't find the given section "" and key "list", and no default was given.
   at: get_value (core/io/config_file.cpp:86)
```

We should ensure that this file is always created, regardless of whether there are scripts to parse for class names or not. It should always contain at least `list=[]`.

### Steps to reproduce

- Create new project
- Create main scene with no script
- Export

### Minimal reproduction project

[NewProj.zip](https://github.com/godotengine/godot/files/10547125/NewProj.zip)
for (const String &E : extensions) {
				f->store_line(E);
			}
		}
	} else {
		if (loaded_extensions.size() || FileAccess::exists(extension_list_config_file)) { 
			Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
			da->remove(extension_list_config_file);
		}
	}
	bool needs_restart = false;
	for (int i = 0; i < extensions_added.size(); i++) {
		GDExtensionManager::LoadStatus st = GDExtensionManager::get_singleton()->load_extension(extensions_added[i]);
		if (st == GDExtensionManager::LOAD_STATUS_FAILED) {
			EditorNode::get_singleton()->add_io_error("Error loading extension: " + extensions_added[i]);
		} else if (st == GDExtensionManager::LOAD_STATUS_NEEDS_RESTART) {
			needs_restart = true;
		}
	}
	for (int i = 0; i < extensions_removed.size(); i++) {
		GDExtensionManager::LoadStatus st = GDExtensionManager::get_singleton()->unload_extension(extensions_removed[i]);
		if (st == GDExtensionManager::LOAD_STATUS_FAILED) {
			EditorNode::get_singleton()->add_io_error("Error removing extension: " + extensions_added[i]);
		} else if (st == GDExtensionManager::LOAD_STATUS_NEEDS_RESTART) {
			needs_restart = true;
		}
	}
	return needs_restart;
}
void EditorFileSystem::_bind_methods() {