### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

Array accessors;
	for (GLTFAccessorIndex i = 0; i < p_state->accessors.size(); i++) {
		Dictionary d;
		Ref<GLTFAccessor> accessor = p_state->accessors[i];
		d["componentType"] = accessor->component_type;
		d["count"] = accessor->count;
		d["type"] = _get_accessor_type_name(accessor->type);
		d["byteOffset"] = accessor->byte_offset;
		d["normalized"] = accessor->normalized;
		d["max"] = accessor->max;
		d["min"] = accessor->min;
		d["bufferView"] = accessor->buffer_view;