### Godot version

v4.0.beta.custom_build [bb08997b8]

### System information

Ubuntu 22.10 LTS, GTX1060, Vulkan

### Issue description

If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't happen in **`3.x branch`**

how tree looks:
```
- Node
  - Panel(half screen size, to stop input events)
  - Node(captures unhandled inputs)

```
screen separated into 2 sides, left side is Panel, right is empty space, so if you click on Panel you can't get any output from _unhandled_input on Node.

### Steps to reproduce

1. run attachment
2. click and/or scroll with mouse on left side and right side (check output)
3. go to project settings and toggle `emulate touch from mouse`
4. go to step 2 (check output)

### Minimal reproduction project

[New Game Project.zip](https://github.com/godotengine/godot/files/10371324/New.Game.Project.zip)

if (world_3d == p_world_3d) {
		return;
	}
	if (is_inside_tree()) {
		_propagate_exit_world_3d(this);
	}
	if (own_world_3d.is_valid() && world_3d.is_valid()) {
		world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
	}
	world_3d = p_world_3d;
	if (own_world_3d.is_valid()) {
		if (world_3d.is_valid()) {
			own_world_3d = world_3d->duplicate();
			world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
		} else {
			own_world_3d = Ref<World3D>(memnew(World3D));
		}
	}
	if (is_inside_tree()) {
		_propagate_enter_world_3d(this);
	}
	if (is_inside_tree()) {
		RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
	}
	_update_audio_listener_3d();
}
void Viewport::_own_world_3d_changed() {