### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
checkable = p_checkable;
	queue_redraw();
	queue_sort();
}
bool EditorProperty::is_checkable() const {
	return checkable;
}
void EditorProperty::set_checked(bool p_checked) {
	checked = p_checked;
	queue_redraw();
}
bool EditorProperty::is_checked() const {
	return checked;
}
void EditorProperty::set_draw_warning(bool p_draw_warning) {
	draw_warning = p_draw_warning;
	queue_redraw();
}
void EditorProperty::set_keying(bool p_keying) {
	keying = p_keying;
	queue_redraw();
	queue_sort();
}
void EditorProperty::set_deletable(bool p_deletable) {