### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (p_changing) {
		this->changing++;
	}
	_edit_set(p_path, p_value, p_update_all, p_name);
	if (p_changing) {
		this->changing--;
	}
	if (restart_request_props.has(p_path)) {
		emit_signal(SNAME("restart_requested"));
	}
}
void EditorInspector::_multiple_properties_changed(Vector<String> p_paths, Array p_values, bool p_changing) {