### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11 Pro

### Issue description

In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]

### Steps to reproduce

(Do on both versions)
Add root node -> Node
Add AnimationPlayer and AudioStreamPlayer
![image](https://user-images.githubusercontent.com/91904840/216308659-d0327455-73e9-48d6-93b3-b33f4c8f1ccc.png)

Add new animation, Add Audio Playback Track
Drag & Drop audio test.ogg on track with a time offset of 1
![image](https://user-images.githubusercontent.com/91904840/216308947-391718d9-1e9c-4418-9f82-3cc9b6075cff.png)

Play animation before the start of the track, at the beginning of the track and somewhere during the track (turn on the sound)

v 3.5.1

https://user-images.githubusercontent.com/91904840/216314742-80982bb9-23a3-4eb5-8e98-249c3531aa66.mp4

v 4.0.beta17


https://user-images.githubusercontent.com/91904840/216314798-23f212f2-c386-4dc1-8946-648e5f8f2467.mp4




You'll notice, that on version 4.0.beta17 Audio Playback Track does not work in the middle of playback!




### Minimal reproduction project

Normal playback
[godot_3.5.1.zip](https://github.com/godotengine/godot/files/10568517/godot_3.5.1.zip)

Cracked playback
[godot_4.0.beta17.zip](https://github.com/godotengine/godot/files/10568519/godot_4.0.beta17.zip)

if (!Math::is_zero_approx(blendw[i])) {
						any_valid = true;
					}
				}
			} break;
		}
	} else {
		for (int i = 0; i < blend_count; i++) {
			//
			blendw[i] = blendr[i] * p_blend;
			if (!Math::is_zero_approx(blendw[i])) {
				any_valid = true;
			}
		}
	}
	if (r_max) {
		*r_max = 0;
		for (int i = 0; i < blend_count; i++) {
			*r_max = MAX(*r_max, blendw[i]);
		}
	}
	String new_path;
	AnimationNode *new_parent;
	// 
	if (p_new_parent) {
		new_parent = p_new_parent;
		new_path = String(base_path) + String(p_subpath) + "/";
	} else {
		ERR_FAIL_COND_V(!parent, 0);
		new_parent = parent;