### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
GDCLASS(EditorPaginator, HBoxContainer);
	int page = 0;
	int max_page = 0;
	Button *first_page_button = nullptr;
	Button *prev_page_button = nullptr;
	LineEdit *page_line_edit = nullptr;
	Label *page_count_label = nullptr;
	Button *next_page_button = nullptr;
	Button *last_page_button = nullptr;
	void _first_page_button_pressed();
	void _prev_page_button_pressed();
	void _page_line_edit_text_submitted(String p_text);
	void _next_page_button_pressed();
	void _last_page_button_pressed();
protected:
	void _notification(int p_what);
	static void _bind_methods();
public:
	void update(int p_page, int p_max_page);
	EditorPaginator();
};
class EditorInspector : public ScrollContainer {