### Godot version

 v4.0.beta11.official.91713ced8

### System information

macOS 12.6.1 Monterey, Apple M1 Pro

### Issue description

After reopening scenes with Sprite2D and trying to edit the region of the sprite again the Godot app crashed.

### Steps to reproduce

1. Open scene node_2d in the project files
2. Go to Sprite2D and click on edit region, pop up should show
3. Close the popup and close the scene with X on the tab
4. Reopen the scene, go to Sprite2D and click on Edit region
5. Godot should crash

### Minimal reproduction project

[region_crash.zip](https://github.com/godotengine/godot/files/10400566/region_crash.zip)

apply_rect(rect);
					} break;
					case 1: {
						Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);
						rect = Rect2(p, Size2(rect_prev.size.x, 0));
						rect.expand_to(new_pos);
						apply_rect(rect);
					} break;
					case 2: {
						Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);
						rect = Rect2(p, Size2());
						rect.expand_to(new_pos);
						apply_rect(rect);
					} break;
					case 3: {
						Vector2 p = rect_prev.position;
						rect = Rect2(p, Size2(0, rect_prev.size.y));
						rect.expand_to(new_pos);
						apply_rect(rect);
					} break;
					case 4: {
						Vector2 p = rect_prev.position;
						rect = Rect2(p, Size2());
						rect.expand_to(new_pos);
						apply_rect(rect);
					} break;
					case 5: {
						Vector2 p = rect_prev.position;
						rect = Rect2(p, Size2(rect_prev.size.x, 0));
						rect.expand_to(new_pos);