### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

w[k + 3] /= total;
							w[k + 4] /= total;
							w[k + 5] /= total;
							w[k + 6] /= total;
							w[k + 7] /= total;
						}
					}
				}
				array[Mesh::ARRAY_WEIGHTS] = weights;
			}
			if (p.has("indices")) {
				Vector<int> indices = _decode_accessor_as_ints(p_state, p["indices"], false);
				if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
					
					const int is = indices.size();
					int *w = indices.ptrw();
					for (int k = 0; k < is; k += 3) {
						SWAP(w[k + 1], w[k + 2]);
					}
				}
				array[Mesh::ARRAY_INDEX] = indices;
			} else if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
				
				const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
				ERR_FAIL_COND_V(vertices.size() == 0, ERR_PARSE_ERROR);
				Vector<int> indices;
				const int vs = vertices.size();
				indices.resize(vs);
				{
					int *w = indices.ptrw();