### Godot version

Godot 4 Beta 16

### System information

Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)

### Issue description


https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4

Godot keeps clicking out of the color editor

EDIT: I did a test it seems to be single window mode

### Steps to reproduce

Go in editor settings and search for single window mode 

Enable it

Try using the color editor on any color field with single window mode

### Minimal reproduction project

N/A 
#include <sys/types.h>
#include <unistd.h>
#define WM_NormalState 1L  window normal state
#define WM_IconicState 3L  window minimized
#define _NET_WM_STATE_REMOVE 0L  remove/unset property
#define _NET_WM_STATE_ADD 1L  add/set property
#undef CursorShape
#include <X11/XKBlib.h>
#define XINPUT_CLIENT_VERSION_MAJOR 2
#define XINPUT_CLIENT_VERSION_MINOR 2
#define VALUATOR_ABSX 0
#define VALUATOR_ABSY 1
#define VALUATOR_PRESSURE 2
#define VALUATOR_TILTX 3
#define VALUATOR_TILTY 4
#ifdef DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED
#define DEBUG_LOG_X11(...) printf(__VA_ARGS__)
#else
#define DEBUG_LOG_X11(...)
#endif
static const double abs_resolution_mult = 10000.0;
static const double abs_resolution_range_mult = 10.0;
struct Hints {
	unsigned long flags = 0;
	unsigned long functions = 0;
	unsigned long decorations = 0;
	long inputMode = 0;
	unsigned long status = 0;
};
static String get_atom_name(Display *p_disp, Atom p_atom) {