### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

It happened with both Google IME and MS-IME, and there was no problem until Beta14.
When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before confirming.
In this case, uncommitted characters are forcibly committed, and input of the next character begins.

**↓Beta15**

https://user-images.githubusercontent.com/186786/214753450-b493cca6-2644-4b3d-8cd2-660565cc3547.mp4

**↓Beta14**

https://user-images.githubusercontent.com/186786/214755127-dde819cc-4d63-403a-99b0-09821671f74e.mp4



### Steps to reproduce

It happened with both Google IME and MS-IME in beta15

### Minimal reproduction project

It is project independent and happens in the editor.
if (!can_drag_minimap) {
		return;
	}
	int control_height = _get_control_height();
	int scroll_height = v_scroll->get_max() * (minimap_char_size.y + minimap_line_spacing);
	if (control_height > scroll_height) {
		control_height = scroll_height;
	}
	Point2 mp = get_local_mouse_pos();
	double diff = (mp.y - minimap_scroll_click_pos) / control_height;
	v_scroll->set_as_ratio(minimap_scroll_ratio + diff);
}
void TextEdit::_update_gutter_width() {
	gutters_width = 0;
	for (int i = 0; i < gutters.size(); i++) {
		if (gutters[i].draw) {
			gutters_width += gutters[i].width;
		}
	}
	if (gutters_width > 0) {
		gutter_padding = 2;
	}
	queue_redraw();
}
Dictionary TextEdit::_get_line_syntax_highlighting(int p_line) {