### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

operation->operation = BinaryOpNode::OP_ADDITION;
			operation->variant_op = Variant::OP_ADD;
			break;
		case GDScriptTokenizer::Token::MINUS:
			operation->operation = BinaryOpNode::OP_SUBTRACTION;
			operation->variant_op = Variant::OP_SUBTRACT;
			break;
		case GDScriptTokenizer::Token::STAR:
			operation->operation = BinaryOpNode::OP_MULTIPLICATION;
			operation->variant_op = Variant::OP_MULTIPLY;
			break;
		case GDScriptTokenizer::Token::SLASH:
			operation->operation = BinaryOpNode::OP_DIVISION;
			operation->variant_op = Variant::OP_DIVIDE;
			break;
		case GDScriptTokenizer::Token::PERCENT:
			operation->operation = BinaryOpNode::OP_MODULO;
			operation->variant_op = Variant::OP_MODULE;
			break;
		case GDScriptTokenizer::Token::STAR_STAR:
			operation->operation = BinaryOpNode::OP_POWER;
			operation->variant_op = Variant::OP_POWER;
			break;
		case GDScriptTokenizer::Token::LESS_LESS:
			operation->operation = BinaryOpNode::OP_BIT_LEFT_SHIFT;
			operation->variant_op = Variant::OP_SHIFT_LEFT;
			break;
		case GDScriptTokenizer::Token::GREATER_GREATER:
			operation->operation = BinaryOpNode::OP_BIT_RIGHT_SHIFT;
			operation->variant_op = Variant::OP_SHIFT_RIGHT;