### Godot version

4.0.dev (c309de53997feff3286295fb2d71657f112a15db)

### System information

Linux, Nvidia, Vulkan

### Issue description

Editor segfaults when certain conditions are met when using the AnimationPlayer editor.

### Steps to reproduce

1. Create multiple animations, saved into a animation collection
2. Open an existing animation, then make a new empty animation
3. Change from seconds to fps, or add a new property to animate ()
4. Editor crashes

NOTE: It is slightly random and I have not found a perfect repro

### Minimal reproduction project

N/A (TBD?)
int clip_left = timeline->get_name_limit();
	int clip_right = get_size().width - timeline->get_buttons_width();
	if (p_rect.position.x > clip_right) {
		return;
	}
	if (p_rect.position.x + p_rect.size.x < clip_left) {
		return;
	}
	Rect2 clip = Rect2(clip_left, 0, clip_right - clip_left, get_size().height);
	draw_rect(clip.intersection(p_rect), p_color, p_filled);
}
void AnimationTrackEdit::draw_bg(int p_clip_left, int p_clip_right) {
}
void AnimationTrackEdit::draw_fg(int p_clip_left, int p_clip_right) {