### Godot version

4.0.beta9

### System information

Linux x86_64

### Issue description

The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.

Workaround for next/prev script: change shortcuts to ctrl-pgup and ctrl-pgdn

### Steps to reproduce

Editor Settings > Shortcuts > ensure that Next Script / Previous Script are set to defaults.
Open any script in the script editor.
Press ctrl-shift-comma or ctrl-shift-period.

### Minimal reproduction project

N/A
}
				}
				Ref<Script> scr = ResourceLoader::load(path);
				if (!scr.is_valid()) {
					EditorNode::get_singleton()->show_warning(TTR("Could not load file at:") + "\n\n" + path, TTR("Error!"));
					file_dialog_option = -1;
					return;
				}
				edit(scr);
				file_dialog_option = -1;
			} else {
				Error error;
				Ref<TextFile> text_file = _load_text_file(path, &error);
				if (error != OK) {
					EditorNode::get_singleton()->show_warning(TTR("Could not load file at:") + "\n\n" + path, TTR("Error!"));
				}
				if (text_file.is_valid()) {
					edit(text_file);
					file_dialog_option = -1;
				}
			}
		} break;
		case FILE_SAVE_ALL: {
			if (_test_script_times_on_disk()) {
				return;
			}
			save_all_scripts();
		} break;
		case SEARCH_IN_FILES: {
			_on_find_in_files_requested("");