### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
break;
					}
					if (base.value.in(index.value)) {
						Variant value = base.value.get(index.value);
						r_type = _type_from_variant(value);
						found = true;
						break;
					}
					
					const GDScriptParser::DictionaryNode *dn = nullptr;
					if (subscript->base->type == GDScriptParser::Node::DICTIONARY) {
						dn = static_cast<const GDScriptParser::DictionaryNode *>(subscript->base);
					} else if (base.assigned_expression && base.assigned_expression->type == GDScriptParser::Node::DICTIONARY) {
						dn = static_cast<const GDScriptParser::DictionaryNode *>(base.assigned_expression);
					}
					if (dn) {
						for (int i = 0; i < dn->elements.size(); i++) {
							GDScriptCompletionIdentifier key;
							if (!_guess_expression_type(c, dn->elements[i].key, key)) {
								continue;
							}
							if (key.value == index.value) {
								r_type.assigned_expression = dn->elements[i].value;
								found = _guess_expression_type(p_context, dn->elements[i].value, r_type);
								break;
							}
						}
					}
					
					if (!found && index.value.is_num()) {