### Godot version

4.0.rc

### System information

Any

### Issue description

If the RESET animation is generated at the same time as the Bezier track is generated, the bezier edit button will not be active.

![image](https://user-images.githubusercontent.com/61938263/218256176-88b1b196-7b6b-4404-84ad-e8694f23bb1b.png)

Also, if you delete a track in the Bezier Editor, or in undo redo, it will not update correctly.

### Steps to reproduce

![image](https://user-images.githubusercontent.com/61938263/218256230-4b0219d5-87e4-453a-8294-59f8feb0cfd5.png)


### Minimal reproduction project

N/A
}
							animations += String(G->get());
						}
					}
				}
				if (!animations.is_empty()) {
					animations += ",";
				}
				animations += "[stop]";
				p_list->push_back(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, animations));
			} break;
		}
	}
}
void AnimationMultiTrackKeyEdit::notify_change() {
	notify_property_list_changed();
}
Node *AnimationMultiTrackKeyEdit::get_root_path() {
	return root_path;
}
void AnimationMultiTrackKeyEdit::set_use_fps(bool p_enable) {
	use_fps = p_enable;
	notify_property_list_changed();
}
void AnimationTimelineEdit::_zoom_changed(double) {
	queue_redraw();
	play_position->queue_redraw();
	emit_signal(SNAME("zoom_changed"));
}
float AnimationTimelineEdit::get_zoom_scale() const {