### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

bool is_default = true; 
				if (p_remove_immutable_tracks) {
					Vector3 base_scale = p_state->nodes[track_i.key]->scale;
					for (int i = 0; i < track.scale_track.times.size(); i++) {
						Vector3 value = track.scale_track.values[track.scale_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i];
						if (!value.is_equal_approx(base_scale)) {
							is_default = false;
							break;
						}
					}
				}
				if (!p_remove_immutable_tracks || !is_default) {
					scale_idx = base_idx;
					animation->add_track(Animation::TYPE_SCALE_3D);
					animation->track_set_path(scale_idx, transform_node_path);
					animation->track_set_imported(scale_idx, true); 
					base_idx++;
				}
			}
			const double increment = 1.0 / p_bake_fps;
			double time = anim_start;
			Vector3 base_pos;
			Quaternion base_rot;
			Vector3 base_scale = Vector3(1, 1, 1);
			if (rotation_idx == -1) {
				base_rot = p_state->nodes[track_i.key]->rotation.normalized();
			}
			if (position_idx == -1) {
				base_pos = p_state->nodes[track_i.key]->position;
			}