### Godot version

v3.5.1.stable.official [6fed1ffa3]

### System information

Windows 10, NVIDIA GeForce GTX 760

### Issue description

OS.kill() will not terminate process that it's not spawned by game although it is noted in the documentation that it can also be used to kill processes that were not spawned by the game.


### Steps to reproduce

Use PID when calling OS.kill() that it isn't spawned by the game.

### Minimal reproduction project

N/A
if (p_weight < 150) {
		return DWRITE_FONT_WEIGHT_THIN;
	} else if (p_weight < 250) {
		return DWRITE_FONT_WEIGHT_EXTRA_LIGHT;
	} else if (p_weight < 325) {
		return DWRITE_FONT_WEIGHT_LIGHT;
	} else if (p_weight < 375) {
		return DWRITE_FONT_WEIGHT_SEMI_LIGHT;
	} else if (p_weight < 450) {
		return DWRITE_FONT_WEIGHT_NORMAL;
	} else if (p_weight < 550) {
		return DWRITE_FONT_WEIGHT_MEDIUM;
	} else if (p_weight < 650) {
		return DWRITE_FONT_WEIGHT_DEMI_BOLD;
	} else if (p_weight < 750) {
		return DWRITE_FONT_WEIGHT_BOLD;
	} else if (p_weight < 850) {
		return DWRITE_FONT_WEIGHT_EXTRA_BOLD;
	} else if (p_weight < 925) {
		return DWRITE_FONT_WEIGHT_BLACK;
	} else {
		return DWRITE_FONT_WEIGHT_EXTRA_BLACK;
	}
}
DWRITE_FONT_STRETCH OS_Windows::_stretch_to_dw(int p_stretch) const {