### Godot version

0810ecaafdbee3ea747219e6ab3a8de5d2216a09

### System information

Windows 11, Nvidia 3000, firefox

### Issue description

Exporting the gltf file is corrupt in blender.

### Steps to reproduce

1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings

![image](https://user-images.githubusercontent.com/32321/216740742-de662c5c-f5c3-44b5-a36e-8ad33defdbba.png)


### Minimal reproduction project

https://cdn.discordapp.com/attachments/598003845657788438/1071249610896580691/Test_Game_Project.zip


accessor->min = d["min"];
		}
		if (d.has("sparse")) {
			
			const Dictionary &s = d["sparse"];
			ERR_FAIL_COND_V(!s.has("count"), ERR_PARSE_ERROR);
			accessor->sparse_count = s["count"];
			ERR_FAIL_COND_V(!s.has("indices"), ERR_PARSE_ERROR);
			const Dictionary &si = s["indices"];
			ERR_FAIL_COND_V(!si.has("bufferView"), ERR_PARSE_ERROR);
			accessor->sparse_indices_buffer_view = si["bufferView"];
			ERR_FAIL_COND_V(!si.has("componentType"), ERR_PARSE_ERROR);
			accessor->sparse_indices_component_type = si["componentType"];
			if (si.has("byteOffset")) {
				accessor->sparse_indices_byte_offset = si["byteOffset"];
			}
			ERR_FAIL_COND_V(!s.has("values"), ERR_PARSE_ERROR);
			const Dictionary &sv = s["values"];
			ERR_FAIL_COND_V(!sv.has("bufferView"), ERR_PARSE_ERROR);
			accessor->sparse_values_buffer_view = sv["bufferView"];
			if (sv.has("byteOffset")) {
				accessor->sparse_values_byte_offset = sv["byteOffset"];
			}
		}
		p_state->accessors.push_back(accessor);
	}
	print_verbose("glTF: Total accessors: " + itos(p_state->accessors.size()));
	return OK;
}
double GLTFDocument::_filter_number(double p_float) {