### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
if (_debug_parse_err_line >= 0) {
		return;
	}
	ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
	int l = _debug_call_stack_pos - p_level - 1;
	GDScriptInstance *instance = _call_stack[l].instance;
	if (!instance) {
		return;
	}
	Ref<GDScript> scr = instance->get_script();
	ERR_FAIL_COND(scr.is_null());
	const HashMap<StringName, GDScript::MemberInfo> &mi = scr->debug_get_member_indices();
	for (const KeyValue<StringName, GDScript::MemberInfo> &E : mi) {
		p_members->push_back(E.key);
		p_values->push_back(instance->debug_get_member_by_index(E.value.index));
	}
}
ScriptInstance *GDScriptLanguage::debug_get_stack_level_instance(int p_level) {