### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

}
				
				if ((i == 0 && component == group) || (i == 1 && component == subgroup)) {
					if (section_name_style == EditorPropertyNameProcessor::STYLE_LOCALIZED) {
						label = TTRGET(component);
						tooltip = component;
					} else {
						label = component;
						tooltip = TTRGET(component);
					}
				} else {
					label = EditorPropertyNameProcessor::get_singleton()->process_name(component, section_name_style);
					tooltip = EditorPropertyNameProcessor::get_singleton()->process_name(component, EditorPropertyNameProcessor::get_tooltip_style(section_name_style));
				}
				Color c = sscolor;
				c.a /= level;
				section->setup(acc_path, label, object, c, use_folding, section_depth);
				section->set_tooltip_text(tooltip);
				
				for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
					ped->parse_group(object, path);
					_parse_added_editors(section->get_vbox(), section, ped);
				}
				vbox_per_path[root_vbox][acc_path] = section->get_vbox();
			}
			current_vbox = vbox_per_path[root_vbox][acc_path];
			level = (MIN(level + 1, 4));
		}
		
		if (current_vbox == main_vbox) {