### Godot version

929ee6117

### System information

Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11

### Issue description

Similar to #72649
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_jsonrpc_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
```
fails to compile Godot:
```
 Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ...
Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ...
modules/gdscript/gdscript_analyzer.cpp:2621: error: undefined reference to 'ProjectConverter3To4::gdscript_properties_renames'
modules/gdscript/gdscript_analyzer.cpp:2626: error: undefined reference to 'ProjectConverter3To4::enum_renames'
modules/gdscript/gdscript_analyzer.cpp:2631: error: undefined reference to 'ProjectConverter3To4::color_renames'
modules/gdscript/gdscript_analyzer.cpp:2636: error: undefined reference to 'ProjectConverter3To4::class_renames'
modules/gdscript/gdscript_analyzer.cpp:2640: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
modules/gdscript/gdscript_analyzer.cpp:2643: error: undefined reference to 'ProjectConverter3To4::gdscript_function_renames'
modules/gdscript/gdscript_analyzer.cpp:2649: error: undefined reference to 'ProjectConverter3To4::builtin_types_renames'
collect2: error: ld returned 1 exit status
```

### Steps to reproduce

Above

### Minimal reproduction project

N/A
{ "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" ,
	{ "WindowDiag", "Window" ,
	{ "World", "World3D" , // Be careful, this will be used everywhere
	{ "XRAnchor", "XRAnchor3D" ,
	{ "XRController", "XRController3D" ,
	{ "XROrigin", "XROrigin3D" ,
	{ "YSort", "Node2D" ,
	{ "CullInstance", "Node3D" , // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
	{ "RoomGroup", "Node3D" , // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
	{ "Room", "Node3D" , // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
	{ "RoomManager", "Node3D" , // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
	{ "Portal", "Node3D" , // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
	{ ,  ,
;
const char *rter3To4::rter3To4::cor_renames[][2] = {
	{ "aliceblue", "ALICE_BLUE" ,
	{ "antiquewhite", "ANTIQUE_WHITE" ,
	{ "aqua", "AQUA" ,
	{ "aquamarine", "AQUAMARINE" ,
	{ "azure", "AZURE" ,
	{ "beige", "BEIGE" ,
	{ "bisque", "BISQUE" ,
	{ "black", "BLACK" ,
	{ "blanchedalmond", "BLANCHED_ALMOND" ,
	{ "blue", "BLUE" ,
	{ "blueviolet", "BLUE_VIOLET" ,
	{ "brown", "BROWN" ,
	{ "burlywood", "BURLYWOOD" ,
	{ "cadetblue", "CADET_BLUE" ,
	{ "chartreuse", "CHARTREUSE" ,