### Godot version

Godot 4.0 Beta 11 x64 Linux Official

### System information

Linux Mint 21.1 Cinnamon 64Bit Linux OS

### Issue description

Hi,

On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?

Getting strange errors like below:
```
for index in range(0, 4):
	InterfaceCore.Icons.IconAnimationTimer[index] = -1
# Parser Error: Could not resolve member "Icons": Cyclic reference.
```

Any ideas?

### Steps to reproduce

Reproducible when running game on Godot 4.0 Beta 11 x64 Linux version.

### Minimal reproduction project

https://github.com/BetaMaxHero/GDScript_Godot_4_T-Story
break;
						}
						n = static_cast<const GDScriptParser::SubscriptNode *>(n->base);
					}
				}
				
				
				GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, chain.back()->get()->base);
				if (r_error) {
					return GDScriptCodeGenerator::Address();
				}
				GDScriptCodeGenerator::Address prev_base = base;
				struct ChainInfo {
					bool is_named = false;
					GDScriptCodeGenerator::Address base;
					GDScriptCodeGenerator::Address key;
					StringName name;
				};
				List<ChainInfo> set_chain;
				for (List<const GDScriptParser::SubscriptNode *>::Element *E = chain.back(); E; E = E->prev()) {
					if (E == chain.front()) {
						
						break;
					}
					const GDScriptParser::SubscriptNode *subscript_elem = E->get();
					GDScriptCodeGenerator::Address value = codegen.add_temporary(_gdtype_from_datatype(subscript_elem->get_datatype(), codegen.script));
					GDScriptCodeGenerator::Address key;
					StringName name;
					if (subscript_elem->is_attribute) {
						name = subscript_elem->attribute->name;