### Godot version

v4.0custom_build[fcba87e]

### System information

Windows 10

### Issue description

Error when trying to call a method with a ternary operator.

### Steps to reproduce

```
extends Node

func _ready() -> void:
	test() if true else test()

func test() -> void:
	pass
```
[fcba87e](https://github.com/godotengine/godot/commit/fcba87e696d58912838d8a4a6987b10efa28e78f) - `Line 4:Cannot get return value of call to "test()" because it returns "void".`

v4.0beta10 - works fine

### Minimal reproduction project

[ternary_bug.zip](https://github.com/godotengine/godot/files/10368477/ternary_bug.zip)

if (p_variable->property == VariableNode::PROP_INLINE) {
				push_line(":");
				increase_indent();
				print_suite(p_variable->getter->body);
				decrease_indent();
			} else {
				push_line(" =");
				increase_indent();
				print_identifier(p_variable->getter_pointer);
				push_line();
				decrease_indent();
			}
		}
		if (p_variable->setter != nullptr) {
			push_text("Set (");
			if (p_variable->property == VariableNode::PROP_INLINE) {
				if (p_variable->setter_parameter != nullptr) {
					print_identifier(p_variable->setter_parameter);
				} else {
					push_text("<missing>");
				}
				push_line("):");
				increase_indent();
				print_suite(p_variable->setter->body);
				decrease_indent();
			} else {
				push_line(" =");
				increase_indent();
				print_identifier(p_variable->setter_pointer);
				push_line();