### Godot version

v4.0.beta.custom_build [705273140]

### System information

windows 10

### Issue description

When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which beta I was using last- maybe 13 or 14).



### Steps to reproduce

open the project, and double-click the gltf file to open the importer, see that it creates an image file when it should stay embedded.


### Minimal reproduction project

[gltf import bug.zip](https://github.com/godotengine/godot/files/10522127/gltf.import.bug.zip)

const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
	Vector<Transform2D> ret;
	if (attribs.size() == 0) {
		return ret;
	}
	ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret);
	ret.resize(attribs.size() / 4);
	for (int i = 0; i < ret.size(); i++) {
		ret.write[i][0] = Vector2(attribs[i * 4 + 0], attribs[i * 4 + 1]);
		ret.write[i][1] = Vector2(attribs[i * 4 + 2], attribs[i * 4 + 3]);
	}
	return ret;
}
Vector<Basis> GLTFDocument::_decode_accessor_as_basis(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
	const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
	Vector<Basis> ret;
	if (attribs.size() == 0) {
		return ret;
	}
	ERR_FAIL_COND_V(attribs.size() % 9 != 0, ret);
	ret.resize(attribs.size() / 9);
	for (int i = 0; i < ret.size(); i++) {
		ret.write[i].set_column(0, Vector3(attribs[i * 9 + 0], attribs[i * 9 + 1], attribs[i * 9 + 2]));
		ret.write[i].set_column(1, Vector3(attribs[i * 9 + 3], attribs[i * 9 + 4], attribs[i * 9 + 5]));
		ret.write[i].set_column(2, Vector3(attribs[i * 9 + 6], attribs[i * 9 + 7], attribs[i * 9 + 8]));
	}
	return ret;
}
Vector<Transform3D> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {