### Godot version

Godot 4-beta10

### System information

Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

I can't move to Animation player when I open a AnimatedSprite

See the video:
https://youtu.be/_nyN42rNlTw


### Steps to reproduce

- Open Scene GPlayer
- Select Idle (Animation player) node
- Select Body (Animation sprite) node
- Select animation in bottom tab

### Minimal reproduction project

You can test in my game is open source and don't have many files 👍🏻 

[the-zero-day.zip](https://github.com/godotengine/godot/files/10304677/the-zero-day.zip)

base_type = p_base_type;
}
void EditorPropertyObjectID::_bind_methods() {
}
EditorPropertyObjectID::EditorPropertyObjectID() {
	edit = memnew(Button);
	add_child(edit);
	add_focusable(edit);
	edit->connect("pressed", callable_mp(this, &EditorPropertyObjectID::_edit_pressed));
}
void EditorPropertySignal::_edit_pressed() {
	Signal signal = get_edited_object()->get(get_edited_property());
	emit_signal(SNAME("object_id_selected"), get_edited_property(), signal.get_object_id());
}
void EditorPropertySignal::update_property() {
	String type = base_type;
	Signal signal = get_edited_object()->get(get_edited_property());
	edit->set_text("Signal: " + signal.get_name());
	edit->set_disabled(false);
	edit->set_icon(get_theme_icon(SNAME("Signals"), SNAME("EditorIcons")));
}
void EditorPropertySignal::_bind_methods() {
}
EditorPropertySignal::EditorPropertySignal() {
	edit = memnew(Button);
	add_child(edit);
	add_focusable(edit);
	edit->connect("pressed", callable_mp(this, &EditorPropertySignal::_edit_pressed));
}
void EditorPropertyCallable::update_property() {