### Godot version

Godot 4.0 beta 16

### System information

Windows 10 education 21H2, mobile renderer

### Issue description

trying to open the animation tab on animatedsprite2d causes a crash. Can also happen with animatedsprite3d but not as consistently.

### Steps to reproduce

open a new project, make an animationplayer and animatedsprite2d the children of root. Make a new animation in the animationplayer and add a new spriteframe to the animatedsprite2d. With both the spriteframe and animation tabs open on the bottom panel click on animation. In a larger project this seems to cause a crash immediately (first noticed on a project with 11 animations and animatedsprite2d with 9 frames), on a new project repeatedly clicking on the animation tab will cause the crash. If first clicking on another tab such as audio and then animation the project will default to the spriteframe tab. 

Tested and occurs in beta 16 and 15 but not in 14. Seems to only happen sometimes when using animatedsprite3d instead of animatedsprite2d.

![image](https://user-images.githubusercontent.com/61514710/215531634-19fd4970-2d34-4bf1-b186-8f4384fbca8a.png)


### Minimal reproduction project

n/a
static void add_build_callback(EditorBuildCallback p_callback);
	static bool immediate_confirmation_dialog(const String &p_text, const String &p_ok_text = TTR("Ok"), const String &p_cancel_text = TTR("Cancel"));
	static void cleanup();
	EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
	EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
	EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }
	EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
	EditorSelection *get_editor_selection() { return editor_selection; }
	EditorSelectionHistory *get_editor_selection_history() { return &editor_history; }
	ProjectSettingsEditor *get_project_settings() { return project_settings_editor; }
	void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
	void set_docks_visible(bool p_show);
	bool get_docks_visible() const;
	void set_distraction_free_mode(bool p_enter);
	bool is_distraction_free_mode_enabled() const;
	void add_control_to_dock(DockSlot p_slot, Control *p_control);
	void remove_control_from_dock(Control *p_control);
	void set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed = false);
	bool is_addon_plugin_enabled(const String &p_addon) const;
	void set_movie_maker_enabled(bool p_enabled);
	bool is_movie_maker_enabled() const;
	void edit_node(Node *p_node);
	void edit_resource(const Ref<Resource> &p_resource);
	void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
	void save_resource(const Ref<Resource> &p_resource);
	void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
	void show_about() { _menu_option_confirm(HELP_ABOUT, false); }