### Godot version

v3.5.1.stable.official [6fed1ffa3]

### System information

Windows 10, NVIDIA GeForce GTX 760

### Issue description

OS.kill() will not terminate process that it's not spawned by game although it is noted in the documentation that it can also be used to kill processes that were not spawned by the game.


### Steps to reproduce

Use PID when calling OS.kill() that it isn't spawned by the game.

### Minimal reproduction project

N/A
return _getpid();
}
bool OS_Windows::is_process_running(const ProcessID &p_pid) const {
	if (!process_map->has(p_pid)) {
		return false;
	}
	const PROCESS_INFORMATION &pi = (*process_map)[p_pid].pi;
	DWORD dw_exit_code = 0;
	if (!GetExitCodeProcess(pi.hProcess, &dw_exit_code)) {
		return false;
	}
	if (dw_exit_code != STILL_ACTIVE) {
		return false;
	}
	return true;
}
Error OS_Windows::set_cwd(const String &p_cwd) {
	if (_wchdir((LPCWSTR)(p_cwd.utf16().get_data())) != 0) {
		return ERR_CANT_OPEN;
	}
	return OK;
}
Vector<String> OS_Windows::get_system_fonts() const {
	if (!dwrite_init) {
		return Vector<String>();
	}
	Vector<String> ret;
	HashSet<String> font_names;
	UINT32 family_count = font_collection->GetFontFamilyCount();