### Godot version

 Latest 4.0.dev (a3a42159e31db27f8ae7c1ecad6a9ed417cb05de)

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://user-images.githubusercontent.com/85438892/214476911-0ce83a43-b959-4b13-88fd-d6b9af0cd63a.png)

### Steps to reproduce

Open any script

### Minimal reproduction project

N/A
}
	k->set_echo(p_echo);
	if (k->get_keycode() == Key::BACKTAB) {
		
		k->set_keycode(Key::TAB);
		k->set_physical_keycode(Key::TAB);
		k->set_shift_pressed(true);
	}
	
	
	if (!k->is_pressed()) {
		if (k->get_keycode() == Key::SHIFT) {
			k->set_shift_pressed(false);
		} else if (k->get_keycode() == Key::CTRL) {
			k->set_ctrl_pressed(false);
		} else if (k->get_keycode() == Key::ALT) {
			k->set_alt_pressed(false);
		} else if (k->get_keycode() == Key::META) {
			k->set_meta_pressed(false);
		}
	}
	bool last_is_pressed = Input::get_singleton()->is_key_pressed(k->get_keycode());
	if (k->is_pressed()) {
		if (last_is_pressed) {
			k->set_echo(true);
		}
	}
	Input::get_singleton()->parse_input_event(k);
}
Atom DisplayServerX11::_process_selection_request_target(Atom p_target, Window p_requestor, Atom p_property, Atom p_selection) const {