### Godot version

4.0 Beta 11

### System information

Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070

### Issue description

Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versions.
![image](https://user-images.githubusercontent.com/38119387/212044209-1179b908-f010-47a1-ae53-bc2faadc30de.png)

I've tested with projects created in previous versions as well as the current version (Beta 11)

### Steps to reproduce

Create project, enable OpenXR in project settings, and run.

### Minimal reproduction project

N/A
ERR_FAIL_COND(instance == XR_NULL_HANDLE);
	if (!running) {
		return;
	}
	
	
	
	
	XrFrameWaitInfo frame_wait_info = { XR_TYPE_FRAME_WAIT_INFO, nullptr };
	frame_state.predictedDisplayTime = 0;
	frame_state.predictedDisplayPeriod = 0;
	frame_state.shouldRender = false;
	XrResult result = xrWaitFrame(session, &frame_wait_info, &frame_state);
	if (XR_FAILED(result)) {
		print_line("OpenXR: xrWaitFrame() was not successful [", get_error_string(result), "]");
		
		frame_state.predictedDisplayTime = 0;
		frame_state.predictedDisplayPeriod = 0;
		frame_state.shouldRender = false;
		return;
	}
	if (frame_state.predictedDisplayPeriod > 500000000) {