### Godot version

Godot Engine v4.0.beta9.mono.official.e780dc332

### System information

Vulkan API 1.3.205 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Ti Laptop GPU

### Issue description

When using a sampler2d[] in a shader, the game window will not close and the task must be killed/forced closed.  Debugging shows that the code is frozen on this method: godotsharp_internal_refcounted_disposed;




### Steps to reproduce

In the attached project, there is a shader "foliageShader.gdshader" that contains a sampler2d[].  If you run the project as is and then just click X to close the window, you should see the described behavior.  Changing the shader to a single sampler2d should cause the issue to go away.

### Minimal reproduction project

[Repro (2).zip](https://github.com/godotengine/godot/files/10298745/Repro.2.zip)

return false;
}
bool SkyShaderData::casts_shadows() const {
	return false;
}
RS::ShaderNativeSourceCode SkyShaderData::get_native_source_code() const {
	return MaterialStorage::get_singleton()->shaders.sky_shader.version_get_native_source_code(version);
}
SkyShaderData::SkyShaderData() {
	valid = false;
}
SkyShaderData::~SkyShaderData() {
	if (version.is_valid()) {
		MaterialStorage::get_singleton()->shaders.sky_shader.version_free(version);
	}
}
GLES3::ShaderData *GLES3::_create_sky_shader_func() {
	SkyShaderData *shader_data = memnew(SkyShaderData);
	return shader_data;
}
void SkyMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {