### Godot version

4.0 beta 12

### System information

Windows 10

### Issue description

This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and parameter default name are still TextureUniformTriplanar.

<img width="455" alt="image" src="https://user-images.githubusercontent.com/13264720/212588418-26eeaa24-dacc-4151-b62a-bf3c530548ee.png">


### Steps to reproduce

Just search for Triplanar in the VisualShader node search and add a TextureParameterTriplanar node.

### Minimal reproduction project

N/A
return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeVec3Parameter::get_output_port_name(int p_port) const {
	return ""; 
}
void VisualShaderNodeVec3Parameter::set_default_value_enabled(bool p_enabled) {
	default_value_enabled = p_enabled;
	emit_changed();
}
bool VisualShaderNodeVec3Parameter::is_default_value_enabled() const {
	return default_value_enabled;
}
void VisualShaderNodeVec3Parameter::set_default_value(const Vector3 &p_value) {
	default_value = p_value;
	emit_changed();
}
Vector3 VisualShaderNodeVec3Parameter::get_default_value() const {
	return default_value;
}
String VisualShaderNodeVec3Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
	String code = _get_qual_str() + "uniform vec3 " + get_parameter_name();
	if (default_value_enabled) {
		code += vformat(" = vec3(%.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z);
	}
	code += ";\n";
	return code;
}
String VisualShaderNodeVec3Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {