### Godot version

v4.0.beta16.official.518b9e580

### System information

Vulkan API 1.2.231 - Apple M1 Max

### Issue description

AnimatedSprite2D `play` seems to not work anymore. Maybe it is related to https://github.com/godotengine/godot/pull/71907
I have two animations: `default` and `hurt`.
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 13" src="https://user-images.githubusercontent.com/3025661/215270842-998dc3e5-7695-4099-a9b3-8b52ef66d768.png">
<img width="865" alt="Screen Shot 2023-01-28 at 11 06 19" src="https://user-images.githubusercontent.com/3025661/215270891-c4df02e2-444c-4477-b273-bb13d909ea84.png">


---

When I call `play("hurt")` nothing happens.
<img width="506" alt="Screen Shot 2023-01-28 at 11 07 41" src="https://user-images.githubusercontent.com/3025661/215270901-119c0801-d6cb-432b-b320-f7e2822a6511.png">


https://user-images.githubusercontent.com/3025661/215270941-d56753fb-8653-40e6-8094-98537fb88187.mov



### Steps to reproduce

Download the project, run the project and press space bar. The expected behavior is switch the green checkmark for a red X.

### Minimal reproduction project

[animated_sprite_2d.zip](https://github.com/godotengine/godot/files/10527438/animated_sprite_2d.zip)

return from == bk.from && to == bk.to;
		}
		bool operator<(const BlendKey &bk) const {
			if (from == bk.from) {
				return to < bk.to;
			} else {
				return from < bk.from;
			}
		}
	};
	HashMap<BlendKey, double, BlendKey> blend_times;
	struct PlaybackData {
		AnimationData *from = nullptr;
		double pos = 0.0;
		float speed_scale = 1.0;
	};
	struct Blend {
		PlaybackData data;
		double blend_time = 0.0;
		double blend_left = 0.0;
	};
	struct Playback {
		List<Blend> blend;
		PlaybackData current;
		StringName assigned;
		bool seeked = false;
		bool started = false;
	} playback;
	List<StringName> queued;
	bool end_reached = false;