### Godot version

4.0 d93b66a

### System information

Windows 10 x64

### Issue description

I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.

I managed to strip the scene to bare minimum. You need a Node3D with Camera3D and DirectionalLight3D children.

https://user-images.githubusercontent.com/2223172/213327465-ba07760e-6dab-43c0-96e8-5109fcc0a576.mp4


### Steps to reproduce

1. Make 2D scene
2. Add some 3D
3. This bug has a chance to happen
4. Check the repro for setup that reproduces the issue

### Minimal reproduction project

[3DBug.tscn.txt](https://github.com/godotengine/godot/files/10452297/3DBug.tscn.txt)

load_scene(p_resource->get_path().get_slice("::", 0));
	InspectorDock::get_singleton()->call_deferred("edit_resource", p_resource);
}
bool EditorNode::is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable) {
	ERR_FAIL_COND_V(p_resource.is_null(), false);
	String path = p_resource->get_path();
	if (!path.is_resource_file()) {
		
		int srpos = path.find("::");
		if (srpos != -1) {
			String base = path.substr(0, srpos);
			
			if (ResourceLoader::get_resource_type(base) == "PackedScene") {
				if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
					
					
					if (!p_foreign_resources_are_writable || FileAccess::exists(base + ".import")) {
						return true;
					}
				}
			} else {
				
				if (FileAccess::exists(base + ".import")) {