### Godot version

4.0 Beta 11 to 13

### System information

Windows 10

### Issue description

When trying to upgrade from Beta 10 one of my projects would immediately crash when opening the editor, with no error in the console which also crashed. I managed to isolate it to this enum:

```
enum { # Directions, clockwise, powers of 100, each direction gets 2 digits, allowing 100 terrains
	CENTER = 01,
	NORTH = 0100, # -Z
	NORTH_EAST = 010000,
	EAST = 01000000, # +X
	SOUTH_EAST = 0100000000,
	SOUTH = 010000000000, # +Z
	SOUTH_WEST = 01000000000000,
	WEST = 0100000000000000, # -X
	NORTH_WEST = 010000000000000000,
	ALL = 010101010101010101,
	ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,
}
```

With this last line causing the crash:
`ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,`

This worked in all the betas I've used up to and including Beta 10


### Steps to reproduce

Copy and paste that enum into a script, and save. Simply having a script with this enum will cause the editor to crash, the script doesn't need to be used anywhere.

### Minimal reproduction project

N/A
if (valid) {
			p_identifier->is_constant = true;
			p_identifier->reduced_value = int_constant;
			p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
			
			StringName enum_name = ClassDB::get_integer_constant_enum(native, name);
			if (enum_name != StringName()) {
				p_identifier->set_datatype(make_native_enum_type(enum_name, native, false));
			} else {
				p_identifier->set_datatype(type_from_variant(int_constant, p_identifier));
			}
		}
	}
}
void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_identifier, bool can_be_builtin) {
	
	
	if (current_enum) {
		for (int i = 0; i < current_enum->values.size(); i++) {
			const GDScriptParser::EnumNode::Value &element = current_enum->values[i];
			if (element.identifier->name == p_identifier->name) {
				StringName enum_name = current_enum->identifier->name ? current_enum->identifier->name : UNNAMED_ENUM;
				GDScriptParser::DataType type = make_enum_type(enum_name, parser->current_class->fqcn, false);
				if (element.parent_enum->identifier) {
					type.enum_type = element.parent_enum->identifier->name;
				}
				p_identifier->set_datatype(type);
				if (element.resolved) {
					p_identifier->is_constant = true;
					p_identifier->reduced_value = element.value;