### Godot version

4.0 beta 10

### System information

Ubuntu 22.04.1 LTS

### Issue description

If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.

![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png)

![image](https://user-images.githubusercontent.com/85438892/210973393-ba999b6f-650c-461e-8d2d-b6a1a21adb76.png)


### Steps to reproduce

1. Add a child and name it `Juan's pancakes`
2. Add a script and type `$'`

### Minimal reproduction project

N/A
} else {
								def_val = sub->get_datatype().to_string() + sub->reduced_value.operator String();
							}
						}
					}
				} break;
				default:
					break;
			}
			arghint += " = " + def_val;
		}
		if (i == p_arg_idx) {
			arghint += String::chr(0xFFFF);
		}
	}
	arghint += ")";
	return arghint;
}
static void _get_directory_contents(EditorFileSystemDirectory *p_dir, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_list) {
	const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
	for (int i = 0; i < p_dir->get_file_count(); i++) {
		ScriptLanguage::CodeCompletionOption option(p_dir->get_file_path(i), ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH);
		option.insert_text = option.display.quote(quote_style);
		r_list.insert(option.display, option);
	}
	for (int i = 0; i < p_dir->get_subdir_count(); i++) {
		_get_directory_contents(p_dir->get_subdir(i), r_list);
	}
}
static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_annotation, int p_argument, const String p_quote_style, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result) {