### Godot version

4.0.beta14

### System information

windows 10, gles 3, nvidia graphics

### Issue description

SCREEN_TEXTURE  was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized as a valid shader type hint and a shader using it fails to compile.

### Steps to reproduce

Create a canvas item shader and use the filter_linear_mipmaps type hint with a sampler2D uniform.

### Minimal reproduction project

N/A
#define GETCHAR(m_idx) (((char_idx + m_idx) < code.length()) ? code[char_idx + m_idx] : char32_t(0))
	while (true) {
		char_idx++;
		switch (GETCHAR(-1)) {
			case 0:
				return _make_token(TK_EOF);
			case 0xFFFF:
				return _make_token(TK_CURSOR); 
			case '\t':
			case '\r':
			case ' ':
				continue;
			case '\n':
				tk_line++;
				continue;
			case '/': {
				switch (GETCHAR(0)) {