### Godot version

4.0 beta 15

### System information

Windows 10

### Issue description

When ticking `apply_root_scale` the scale is not applied to custom collision shape set in importer.
This apply for `shape_type`  Box, Sphere, Cylinder and Capsule

_I tried to fix it myself but i'm a bit confused on how to have acces to the `apply_root_scale` and `root_scale` at the moment where the shape is generated_

### Steps to reproduce

- Add a 3d model.
- Generate physics for the mesh
- Select a `shape_type` for example Box
- Add `root_scale` != 1 and tick `apply_root_scale`

### Minimal reproduction project

[BoxColliderImport.zip](https://github.com/godotengine/godot/files/10500751/BoxColliderImport.zip)

}
			} else {
				if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
					if (ResourceImporterScene::get_scene_singleton()->get_option_visibility(path, p_name, current)) {
						SceneImportSettings::get_singleton()->update_view();
					}
				} else {
					if (ResourceImporterScene::get_scene_singleton()->get_internal_option_update_view_required(category, p_name, current)) {
						SceneImportSettings::get_singleton()->update_view();
					}
				}
			}
			return true;
		}
		return false;
	}
	bool _get(const StringName &p_name, Variant &r_ret) const {
		if (settings) {
			if (settings->has(p_name)) {
				r_ret = (*settings)[p_name];
				return true;
			}
		}
		if (defaults.has(p_name)) {
			r_ret = defaults[p_name];
			return true;
		}
		return false;
	}
	void _get_property_list(List<PropertyInfo> *p_list) const {