### Godot version

4.0 beta 10

### System information

Windows 10, Vulkan

### Issue description

While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b, but I confirmed the point handles are visible in 4.8b on my system (same file).

### Steps to reproduce

Make a Path3d. Add points via Inspector. Fail to see point handles in the viewport.

### Minimal reproduction project

n/a
if (object != nullptr) {
		_edit_request_change(object, String());
	}
}
void EditorInspector::_vscroll_changed(double p_offset) {
	if (update_scroll_request >= 0) { 
		return;
	}
	if (object) {
		scroll_cache[object->get_instance_id()] = p_offset;
	}
}
void EditorInspector::set_property_prefix(const String &p_prefix) {
	property_prefix = p_prefix;
}
String EditorInspector::get_property_prefix() const {
	return property_prefix;
}
void EditorInspector::set_object_class(const String &p_class) {
	object_class = p_class;
}
String EditorInspector::get_object_class() const {