* Electron Version: 2.0.0
* Operating System (Platform and Version): Windows 10
* Last known working Electron version: before commit bb5eecc16cff8053c7b04e0b9396803fbbb8c4df

**Expected Behavior**
Width and height of a window should not change while being dragged 

**Actual behavior**
Width and height become smaller.

**To Reproduce**
Create a window with:
  var mainWindow = new BrowserWindow({width: 1024, height: 880, x: 30, y: 30,
            resizable: false })

Then drag the window.  Width and height become smaller than specified (1024, 880)

**Additional Information**
NativeWindowViews::SetBounds calls SetMin/MaxSize(bounds) when resizable_ is false.  bounds get adjusted to smaller  numbers by WindowBoundsToContentBounds.

shell/browser/native_window_views.cc
#include "ui/gfx/native_widget_types.h"
#include "ui/views/background.h"
#include "ui/views/controls/webview/unhandled_keyboard_event_handler.h"
#include "ui/views/controls/webview/webview.h"
#include "ui/views/widget/native_widget_private.h"
#include "ui/views/widget/widget.h"
#include "ui/views/window/client_view.h"
#include "ui/wm/core/shadow_types.h"
#include "ui/wm/core/window_util.h"
#if defined(USE_X11)
#include "base/strings/string_util.h"
#include "chrome/browser/ui/libgtkui/unity_service.h"
#include "shell/browser/browser.h"
#include "shell/browser/ui/views/frameless_view.h"
#include "shell/browser/ui/views/global_menu_bar_x11.h"
#include "shell/browser/ui/views/native_frame_view.h"
#include "shell/browser/ui/x/event_disabler.h"
#include "shell/browser/ui/x/window_state_watcher.h"
#include "shell/browser/ui/x/x_window_utils.h"
#include "ui/base/x/x11_util.h"
#include "ui/gfx/x/x11_types.h"
#include "ui/views/widget/desktop_aura/desktop_window_tree_host_x11.h"
#include "ui/views/window/native_frame_view.h"
#elif defined(OS_WIN)
#include "shell/browser/ui/views/win_frame_view.h"
#include "shell/browser/ui/win/atom_desktop_native_widget_aura.h"
#include "skia/ext/skia_utils_win.h"
#include "ui/base/win/shell.h"
#include "ui/display/screen.h"
#include "ui/display/win/screen_win.h"