### Preflight Checklist

- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/master/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/master/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched the [issue tracker](https://www.github.com/electron/electron/issues) for a feature request that matches the one I want to file, without success.

### Electron Version

13.1.2

### What operating system are you using?

macOS

### Operating System Version

macOS Big Sur 11.4

### What arch are you using?

x64

### Last Known Working Electron version

11.4.5

### Expected Behavior

  - create the main window with `show: false` option
  - create the child window with a loading spinner and show it immediately
  - after 10 sec hide the child window and show the main one

### Actual Behavior

The main window is shown along with the child window, disregarding the `show: false` flag. This behavior is seen only on macOS.

### Testcase Gist URL

https://gist.github.com/f2a3a5e8d9130223f18b8ddade390f20

### Additional Information

_No response_
shell/browser/api/electron_api_base_window.cc
return window_->GetDesktopMediaID().ToString();
}
v8::Local<v8::Value> BaseWindow::GetNativeWindowHandle() {
  
  
  
  NativeWindowHandle handle = window_->GetNativeWindowHandle();
  return ToBuffer(isolate(), &handle, sizeof(handle));
}
void BaseWindow::SetProgressBar(double progress, gin_helper::Arguments* args) {
  gin_helper::Dictionary options;
  std::string mode;
  args->GetNext(&options) && options.Get("mode", &mode);
  NativeWindow::ProgressState state = NativeWindow::ProgressState::kNormal;
  if (mode == "error")
    state = NativeWindow::ProgressState::kError;
  else if (mode == "paused")
    state = NativeWindow::ProgressState::kPaused;
  else if (mode == "indeterminate")
    state = NativeWindow::ProgressState::kIndeterminate;
  else if (mode == "none")
    state = NativeWindow::ProgressState::kNone;
  window_->SetProgressBar(progress, state);
}
void BaseWindow::SetOverlayIcon(const gfx::Image& overlay,