### Preflight Checklist
* [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/master/CONTRIBUTING.md) for this project.
* [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/master/CODE_OF_CONDUCT.md) that this project adheres to.
* [x] I have searched the issue tracker for an issue that matches the one I want to file, without success.

### Issue Details

* **Electron Version:**
10.0.0-nightly.20200220
* **Operating System:**
macOS 10.15.1
* **Last Known Working Electron version:**
I don't know (judging by implementation it never worked)

### Expected Behavior:
Call to BrowserWindow.webContents.focus focuses proper window

### Actual Behavior:
Call  to BrowserWindow.webContents.focus does nothing

### To Reproduce:

Run following simple app:
```
const { app, BrowserWindow } = require('electron')

function createWindow () {
  let win1 = new BrowserWindow({ x:100, y: 300, width: 300, height: 200 })
  win1.on('closed', () => {
    win1 = null
  })
  win1.loadURL('https://github.com')

  let win2 = new BrowserWindow({ x:300, y: 300, width: 300, height: 200 })
  win2.on('closed', () => {
    win1 = null
  })
  win2.loadURL('http://www.example.com')

  setTimeout(() => {
    win1.webContents.focus();
  }, 3000);
}

app.on('ready', createWindow)
```

It works as expected on Windows: it creates two windows and after three seconds it focuses the first one. On mac it doesn't work and call to `webContents.focus` doesn't change the focus (it stays on the second window).
shell/browser/api/electron_api_web_contents.cc
gfx::Rect rect;
  gin_helper::Promise<gfx::Image> promise(isolate());
  v8::Local<v8::Promise> handle = promise.GetHandle();
  // get rect arguments if they exist
  args->GetNext(&rect);
  auto* const view = ontents()->GetRenderWidgetHostView();
  if (!view) {
    promise.Resolve(gfx::Image());
    return handle;
  }
  // Capture full page if user doesn't specify a |rect|.
  const gfx::Size view_size =
      rect.IsEmpty() ? view->GetViewBounds().size() : rect.size();
  // By default, the requested bitmap size is the view size in screen
  // coordinates.  However, if there's more pixel detail available on the
  // current system, increase the requested bitmap size to capture it all.
  gfx::Size bitmap_size = view_size;
  const gfx::NativeView native_view = view->GetNativeView();
  const float scale = display::Screen::GetScreen()
                          ->GetDisplayNearestView(native_view)
                          .device_scale_factor();
  if (scale > 1.0f)
    bitmap_size = gfx::ScaleToCeiledSize(view_size, scale);
  view->CopyFromSurface(gfx::Rect(rect.origin(), view_size), bitmap_size,
                        base::BindOnce(&OnCapturePageDone, std::move(promise)));
  return handle;
}
void Ws::IncrementCapturerCount(gin_helper::Arguments* args) {