* Output of `node_modules/.bin/electron --version`: 2.0.12
* Operating System (Platform and Version): macOS 10.14

**Expected Behavior**
When having a window in simple fullscreen and you change display metrics or change from 1 monitor to 2 the window should size according to the new dimensions.

**Actual behavior**
The window size does not change when display metrics change.

**To Reproduce**
* Run Fiddle: https://gist.github.com/bpasero/e4013ea83033a8c231f58f94c0df57c3
* Change display metrics or change monitor count

=> the window is wrongly sized now and needs a transition from normal back to fullscreen to recover.
shell/browser/native_window.h
#if defined(OS_MAC)
typedef NSView* NativeWindowHandle;
#else
typedef gfx::AcceleratedWidget NativeWindowHandle;
#endif
class NativeWindow : public base::SupportsUserData,
                     public views::WidgetDelegate {
 public:
  ~NativeWindow() override;
  
  
  static NativeWindow* Create(const gin_helper::Dictionary& options,
                              NativeWindow* parent = nullptr);
  void InitFromOptions(const gin_helper::Dictionary& options);
  virtual void SetContentView(views::View* view) = 0;
  virtual void Close() = 0;
  virtual void CloseImmediately() = 0;
  virtual bool IsClosed() const;
  virtual void Focus(bool focus) = 0;
  virtual bool IsFocused() = 0;
  virtual void Show() = 0;
  virtual void ShowInactive() = 0;
  virtual void Hide() = 0;
  virtual bool IsVisible() = 0;
  virtual bool IsEnabled() = 0;
  virtual void SetEnabled(bool enable) = 0;
  virtual void Maximize() = 0;
  virtual void Unmaximize() = 0;
  virtual bool IsMaximized() = 0;
  virtual void Minimize() = 0;