### Preflight Checklist

- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/master/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/master/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched the [issue tracker](https://www.github.com/electron/electron/issues) for a feature request that matches the one I want to file, without success.

### Electron Version

13.1.2

### What operating system are you using?

macOS

### Operating System Version

macOS Big Sur 11.4

### What arch are you using?

x64

### Last Known Working Electron version

11.4.5

### Expected Behavior

  - create the main window with `show: false` option
  - create the child window with a loading spinner and show it immediately
  - after 10 sec hide the child window and show the main one

### Actual Behavior

The main window is shown along with the child window, disregarding the `show: false` flag. This behavior is seen only on macOS.

### Testcase Gist URL

https://gist.github.com/f2a3a5e8d9130223f18b8ddade390f20

### Additional Information

_No response_
shell/browser/api/electron_api_base_window.cc
window_->SetAutoHideCursor(auto_hide);
}
void BaseWindow::SetVibrancy(v8::Isolate* isolate, v8::Local<v8::Value> value) {
  std::string type = gin::V8ToString(isolate, value);
  window_->SetVibrancy(type);
}
#if defined(OS_MAC)
void BaseWindow::SetWindowButtonVisibility(bool visible) {
  window_->SetWindowButtonVisibility(visible);
}
bool BaseWindow::GetWindowButtonVisibility() const {
  return window_->GetWindowButtonVisibility();
}
void BaseWindow::SetTrafficLightPosition(const gfx::Point& position) {
  
  if (position.IsOrigin())
    window_->SetTrafficLightPosition(absl::nullopt);
  else
    window_->SetTrafficLightPosition(position);
}
gfx::Point BaseWindow::GetTrafficLightPosition() const {
  
  return window_->GetTrafficLightPosition().value_or(gfx::Point());
}
#endif
void BaseWindow::SetTouchBar(
    std::vector<gin_helper::PersistentDictionary> items) {
  window_->SetTouchBar(std::move(items));
}
void BaseWindow::RefreshTouchBarItem(const std::string& item_id) {