`nativeImage.getBitmap()` allows accessing raw memory after it is freed.

```js
const { nativeImage } = require('electron')

const img = nativeImage.createFromDataURL('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAC0lEQVQYlWNgAAIAAAUAAdafFs0AAAAASUVORK5CYII=')
const bitmap = img.getBitmap()
console.log(bitmap)
setTimeout(() => {
  gc()
  console.log(bitmap)
}, 1000)
```

The above example produces the following output on my machine:

```
<Buffer 00 00 00 00>
<Buffer 50 b8 41 05>
```

The 2nd log is just an arbitrary chunk of memory. It's random each time I run the program.
shell/common/api/electron_api_native_image.cc
return (base::MatchPattern(path.value(), "*Template.*") ||
          base::MatchPattern(path.value(), "*Template@*x.*"));
}
#endif
#if defined(OS_WIN)
base::win::ScopedHICON ReadICOFromPath(int size, const base::FilePath& path) {
  
  
  base::FilePath asar_path, relative_path;
  base::FilePath image_path(path);
  if (asar::GetAsarArchivePath(image_path, &asar_path, &relative_path)) {
    std::shared_ptr<asar::Archive> archive =
        asar::GetOrCreateAsarArchive(asar_path);
    if (archive)
      archive->CopyFileOut(relative_path, &image_path);
  }
  
  return base::win::ScopedHICON(
      static_cast<HICON>(LoadImage(NULL, image_path.value().c_str(), IMAGE_ICON,
                                   size, size, LR_LOADFROMFILE)));
}
#endif
void Noop(char*, void*) {}