### Preflight Checklist

- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched the [issue tracker](https://www.github.com/electron/electron/issues) for a bug report that matches the one I want to file, without success.

### Electron Version

18.0.2

### What operating system are you using?

Windows

### Operating System Version

Windows 10 version 21H2

### What arch are you using?

x64

### Last Known Working Electron version

17.3.1

### Expected Behavior

`requestSingleInstanceLock()` should not cause crashes when using different versions of Electron.

### Actual Behavior

When an app is built with Electron 18, if it uses `requestSingleInstanceLock()` and an older version attempts to start, the v18 app crashes in the Main process.

To reproduce:

* Create an app that uses `requestSingleInstanceLock()`
* Build it for both v18 and v17 of Electron
* Start the v18 version and leave it running
* Start the v17 version

At this point (on Windows 10 at least) a crash will occur in the Main process of v18, likely leading to an unresponsive window.

### Testcase Gist URL

https://github.com/rooklift/electron_lock_test

shell/browser/api/electron_api_app.cc
return gin::ConvertToV8(isolate, content::GetFeatureStatus());
}
v8::Local<v8::Promise> App::GetGPUInfo(v8::Isolate* isolate,
                                       const std::string& info_type) {
  auto* const gpu_data_manager = content::GpuDataManagerImpl::GetInstance();
  gin_helper::Promise<base::DictionaryValue> promise(isolate);
  v8::Local<v8::Promise> handle = promise.GetHandle();
  if (info_type != "basic" && info_type != "complete") {
    promise.RejectWithErrorMessage(
        "Invalid info type. Use 'basic' or 'complete'");
    return handle;
  }
  std::string reason;
  if (!gpu_data_manager->GpuAccessAllowed(&reason)) {
    promise.RejectWithErrorMessage("GPU access not allowed. Reason: " + reason);
    return handle;
  }
  auto* const info_mgr = GPUInfoManager::GetInstance();
  if (info_type == "complete") {
#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC)
    info_mgr->FetchCompleteInfo(std::move(promise));
#else
    info_mgr->FetchBasicInfo(std::move(promise));
#endif
  } else  {
    info_mgr->FetchBasicInfo(std::move(promise));
  }
  return handle;
}
static void RemoveNoSandboxSwitch(base::CommandLine* command_line) {