Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
}
function performSyncWork() {
  performWork(Sync, null);
}
function performWork(minExpirationTime: ExpirationTime, dl: Deadline | null) {
  deadline = dl;
  
  
  findHighestPriorityRoot();
  if (deadline !== null) {
    recomputeCurrentRendererTime();
    currentSchedulerTime = currentRendererTime;
    if (enableUserTimingAPI) {
      const didExpire = nextFlushedExpirationTime < currentRendererTime;
      const timeout = expirationTimeToMs(nextFlushedExpirationTime);
      stopRequestCallbackTimer(didExpire, timeout);
    }
    while (
      nextFlushedRoot !== null &&
      nextFlushedExpirationTime !== NoWork &&
      (minExpirationTime === NoWork ||
        minExpirationTime >= nextFlushedExpirationTime) &&
      (!deadlineDidExpire || currentRendererTime >= nextFlushedExpirationTime)
    ) {
      performWorkOnRoot(
        nextFlushedRoot,
        nextFlushedExpirationTime,
        currentRendererTime >= nextFlushedExpirationTime,
      );
      findHighestPriorityRoot();