Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
return expirationTime * 1000 + interactionThreadID;
}
function computeUniqueAsyncExpiration(): ExpirationTime {
  const currentTime = requestCurrentTime();
  let result = computeAsyncExpiration(currentTime);
  if (result <= lastUniqueAsyncExpiration) {
    
    
    
    result = lastUniqueAsyncExpiration + 1;
  }
  lastUniqueAsyncExpiration = result;
  return lastUniqueAsyncExpiration;
}
function computeExpirationForFiber(currentTime: ExpirationTime, fiber: Fiber) {
  let expirationTime;
  if (expirationContext !== NoWork) {
    
    expirationTime = expirationContext;
  } else if (isWorking) {
    if (isCommitting) {
      
      
      expirationTime = Sync;
    } else {
      
      
      expirationTime = nextRenderExpirationTime;
    }
  } else {