During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
AssertLockNotHeld(cs_main);
    
    
    
    
    LOCK(m_cs_chainstate);
    CBlockIndex *pindexMostWork = nullptr;
    CBlockIndex *pindexNewTip = nullptr;
    int nStopAtHeight = gArgs.GetArg("-stopatheight", DEFAULT_STOPATHEIGHT);
    do {
        boost::this_thread::interruption_point();
        if (GetMainSignals().CallbacksPending() > 10) {
            
            
            
            SyncWithValidationInterfaceQueue();