Repro: https://codesandbox.io/s/fast-water-4i4jb

Notice the flash. I'd expect `suspended` to be `true` during the high pri render.
renderDidSuspendDelayIfPossible();
    return retrySuspenseComponentWithoutHydrating(
      current,
      workInProgress,
      renderExpirationTime,
    );
  } else if (isSuspenseInstancePending(suspenseInstance)) {
     
     
     
     
     
     
     
     
     
    workInProgress.effectTag |= DidCapture;
     
    workInProgress.child = current.child;
     
    registerSuspenseInstanceRetry(
      suspenseInstance,
      retryDehydratedSuspenseBoundary.bind(null, current),
    );
    return null;