During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
assert(pindex->pprev);
    CBlockIndex *pindexBIP34height = pindex->pprev->GetAncestor(chainparams.GetConsensus().BIP34Height);
    
    fEnforceBIP30 = fEnforceBIP30 && (!pindexBIP34height || !(pindexBIP34height->GetBlockHash() == chainparams.GetConsensus().BIP34Hash));
    
    
    
    if (fEnforceBIP30 || pindex->nHeight >= BIP34_IMPLIES_BIP30_LIMIT) {
        for (const auto& tx : block.vtx) {
            for (size_t o = 0; o < tx->vout.size(); o++) {
                if (view.HaveCoin(COutPoint(tx->GetHash(), o))) {
                    return state.DoS(100, error("ConnectBlock(): tried to overwrite transaction"),
                                     REJECT_INVALID, "bad-txns-BIP30");
                }
            }
        }
    }