Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
break;
        }
        previousScheduledRoot = root;
        root = root.nextScheduledRoot;
      }
    }
  }
  nextFlushedRoot = highestPriorityRoot;
  nextFlushedExpirationTime = highestPriorityWork;
}
function performAsyncWork(dl) {
  if (dl.didTimeout) {
    
    
    
    
    
    if (firstScheduledRoot !== null) {
      recomputeCurrentRendererTime();
      let root: FiberRoot = firstScheduledRoot;
      do {
        didExpireAtExpirationTime(root, currentRendererTime);
        
        root = (root.nextScheduledRoot: any);
      } while (root !== firstScheduledRoot);
    }
  }
  performWork(NoWork, dl);