During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
bool fNotify = false;
    bool fInitialBlockDownload = false;
    static CBlockIndex* pindexHeaderOld = nullptr;
    CBlockIndex* pindexHeader = nullptr;
    {
        LOCK(cs_main);
        pindexHeader = pindexBestHeader;
        if (pindexHeader != pindexHeaderOld) {
            fNotify = true;
            fInitialBlockDownload = IsInitialBlockDownload();
            pindexHeaderOld = pindexHeader;
        }
    }
    
    if (fNotify) {
        uiInterface.NotifyHeaderTip(fInitialBlockDownload, pindexHeader);
    }
}
/**
 * Make the best chain active, in multiple steps. The result is either failure
 * or an activated best chain. pblock is either nullptr or a pointer to a block
 * that is already loaded (to avoid loading it again from disk).
 *
 * ActivateBestChain is split into steps (see ActivateBestChainStep) so that
 * we avoid holding cs_main for an extended period of time; the length of this
 * call may be quite long during reindexing or a substantial reorg.
 */
bool CChainState::ActivateBestChain(CValidationState &state, const CChainParams& chainparams, std::shared_ptr<const CBlock> pblock) {