I think that if a reorg fails due to an error while disconnecting blocks, the node should shut down.

My thought is that if we are trying to switch to a more work chain and something goes wrong before we can even try to validate that more-work chain, then we have a problem that is not related to the chain we're trying to switch to but instead related to our own hardware or software; shutting down and having the user deal with the issue is better than continuing on, when we know there's a more work chain that we're unable to try validating.

This has recently come up on testnet, where unpatched nodes are unable to reorg from the invalid chain containing the duplicate-input-in-a-transaction block, but rather than crash or shutdown they are continuing on the invalid chain, with messages like this in the debug log:

```
ERROR: DisconnectTip(): DisconnectBlock 00000000210004840364b52bc5e455d888f164e4264a4fec06a514b67e9d5722 failed
```
{
    assert(pindexNew->pprev == chainActive.Tip());
    
    int64_t nTime1 = GetTimeMicros();
    std::shared_ptr<const CBlock> pthisBlock;
    if (!pblock) {
        std::shared_ptr<CBlock> pblockNew = std::make_shared<CBlock>();
        if (!ReadBlockFromDisk(*pblockNew, pindexNew, chainparams.GetConsensus()))
            return AbortNode(state, "Failed to read block");
        pthisBlock = pblockNew;
    } else {
        pthisBlock = pblock;
    }
    const CBlock& blockConnecting = *pthisBlock;
    
    int64_t nTime2 = GetTimeMicros(); nTimeReadFromDisk += nTime2 - nTime1;
    int64_t nTime3;
    LogPrint(BCLog::BENCH, "  - Load block from disk: %.2fms [%.2fs]\n", (nTime2 - nTime1) * MILLI, nTimeReadFromDisk * MICRO);
    {
        CCoinsViewCache view(pcoinsTip.get());
        bool rv = ConnectBlock(blockConnecting, state, pindexNew, view, chainparams);
        GetMainSignals().BlockChecked(blockConnecting, state);
        if (!rv) {
            if (state.IsInvalid())
                InvalidBlockFound(pindexNew, state);
            return error("%s: ConnectBlock %s failed, %s", __func__, pindexNew->GetBlockHash().ToString(), FormatStateMessage(state));