Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
} else if (root === firstScheduledRoot) {
          
          const next = root.nextScheduledRoot;
          firstScheduledRoot = next;
          lastScheduledRoot.nextScheduledRoot = next;
          root.nextScheduledRoot = null;
        } else if (root === lastScheduledRoot) {
          
          lastScheduledRoot = previousScheduledRoot;
          lastScheduledRoot.nextScheduledRoot = firstScheduledRoot;
          root.nextScheduledRoot = null;
          break;
        } else {
          previousScheduledRoot.nextScheduledRoot = root.nextScheduledRoot;
          root.nextScheduledRoot = null;
        }
        root = previousScheduledRoot.nextScheduledRoot;
      } else {
        if (
          highestPriorityWork === NoWork ||
          remainingExpirationTime < highestPriorityWork
        ) {
          
          highestPriorityWork = remainingExpirationTime;
          highestPriorityRoot = root;
        }
        if (root === lastScheduledRoot) {
          break;
        }
        if (highestPriorityWork === Sync) {