While starting up a node (commit 6fc6325), it was apparently taking curiously long to load the ban list. RPC (in warmup mode) kept returning `Loading banlist...`. When I checked the log I happened upon the following:

```
2016-05-30 07:35:00 init message: Loading banlist...
2016-05-30 07:35:26 UpdateTip: new best=0000000000000000045614e4901f822a86e4015543acc6a68653cc9450f0f330 height=410222 version=0x20000000 log2_work=84.600836 tx=126776938 date='2016-05-04 18:0
1:59' progress=0.984518 cache=8.8MiB(5488tx)
...
2016-05-30 07:39:43 DNS seeding disabled
2016-05-30 07:39:43 opencon thread start
2016-05-30 07:39:43 msghand thread start
2016-05-30 07:39:43 addcon thread start
2016-05-30 07:39:43 init message: Done loading
2016-05-30 07:39:43 net thread start
```

I think it's a matter of the init message not being updated for a new initialization phase after loading the banlist.

{
    return a.nTimeConnected > b.nTimeConnected;
}
static bool CompareNetGroupKeyed(const NodeEvictionCandidate &a, const NodeEvictionCandidate &b) {
    return a.nKeyedNetGroup < b.nKeyedNetGroup;
}
static bool CompareNodeBlockTime(const NodeEvictionCandidate &a, const NodeEvictionCandidate &b)
{
    
    if (a.nLastBlockTime != b.nLastBlockTime) return a.nLastBlockTime < b.nLastBlockTime;
    if (a.fNetworkNode != b.fNetworkNode) return b.fNetworkNode;
    return a.nTimeConnected > b.nTimeConnected;
}
static bool CompareNodeTXTime(const NodeEvictionCandidate &a, const NodeEvictionCandidate &b)
{
    
    if (a.nLastTXTime != b.nLastTXTime) return a.nLastTXTime < b.nLastTXTime;
    if (a.fRelayTxes != b.fRelayTxes) return b.fRelayTxes;
    if (a.fBloomFilter != b.fBloomFilter) return a.fBloomFilter;
    return a.nTimeConnected > b.nTimeConnected;
}
/** Try to find a connection to evict when the node is full.
 *  Extreme care must be taken to avoid opening the node to attacker
 *   triggered network partitioning.
 *  The strategy used here is to protect a small number of peers
 *   for each of several distinct characteristics which are difficult
 *   to forge.  In order to partition a node the attacker must be
 *   simultaneously better at all of them than honest peers.
 */
static bool AttemptToEvictConnection() {