I think that if a reorg fails due to an error while disconnecting blocks, the node should shut down.

My thought is that if we are trying to switch to a more work chain and something goes wrong before we can even try to validate that more-work chain, then we have a problem that is not related to the chain we're trying to switch to but instead related to our own hardware or software; shutting down and having the user deal with the issue is better than continuing on, when we know there's a more work chain that we're unable to try validating.

This has recently come up on testnet, where unpatched nodes are unable to reorg from the invalid chain containing the duplicate-input-in-a-transaction block, but rather than crash or shutdown they are continuing on the invalid chain, with messages like this in the debug log:

```
ERROR: DisconnectTip(): DisconnectBlock 00000000210004840364b52bc5e455d888f164e4264a4fec06a514b67e9d5722 failed
```
}
    
    std::vector<CBlockIndex*> vpindexToConnect;
    bool fContinue = true;
    int nHeight = pindexFork ? pindexFork->nHeight : -1;
    while (fContinue && nHeight != pindexMostWork->nHeight) {
        
        
        int nTargetHeight = std::min(nHeight + 32, pindexMostWork->nHeight);
        vpindexToConnect.clear();
        vpindexToConnect.reserve(nTargetHeight - nHeight);
        CBlockIndex *pindexIter = pindexMostWork->GetAncestor(nTargetHeight);
        while (pindexIter && pindexIter->nHeight != nHeight) {
            vpindexToConnect.push_back(pindexIter);
            pindexIter = pindexIter->pprev;
        }
        nHeight = nTargetHeight;
        
        for (CBlockIndex *pindexConnect : reverse_iterate(vpindexToConnect)) {
            if (!ConnectTip(state, chainparams, pindexConnect, pindexConnect == pindexMostWork ? pblock : std::shared_ptr<const CBlock>(), connectTrace, disconnectpool)) {
                if (state.IsInvalid()) {
                    
                    if (!state.CorruptionPossible()) {
                        InvalidChainFound(vpindexToConnect.front());
                    }
                    state = CValidationState();
                    fInvalidFound = true;
                    fContinue = false;
                    break;
                } else {