Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
function renderDidSuspend(
  root: FiberRoot,
  absoluteTimeoutMs: number,
  suspendedTime: ExpirationTime,
) {
  
  if (
    absoluteTimeoutMs >= 0 &&
    nextLatestAbsoluteTimeoutMs < absoluteTimeoutMs
  ) {
    nextLatestAbsoluteTimeoutMs = absoluteTimeoutMs;
  }
}
function renderDidError() {
  nextRenderDidError = true;
}
function retrySuspendedRoot(
  root: FiberRoot,
  fiber: Fiber,
  suspendedTime: ExpirationTime,
) {
  if (enableSuspense) {
    let retryTime;
    if (isPriorityLevelSuspended(root, suspendedTime)) {
      
      retryTime = suspendedTime;
      markPingedPriorityLevel(root, retryTime);
    } else {
      
      const currentTime = requestCurrentTime();