Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
expect(getWorkForReactThreads(onWorkStarted)[0][0]).toMatchInteractions([
        interactionOne,
      ]);
      expect(getWorkForReactThreads(onWorkStarted)[1][0]).toMatchInteractions([
        interactionOne,
      ]);
      expect(getWorkForReactThreads(onWorkStopped)).toHaveLength(2);
      expect(getWorkForReactThreads(onWorkStopped)[0][0]).toMatchInteractions([
        interactionOne,
      ]);
      expect(getWorkForReactThreads(onWorkStopped)[1][0]).toMatchInteractions([
        interactionOne,
      ]);
      expect(onRender).toHaveBeenCalledTimes(2);
      let call = onRender.mock.calls[0];
      expect(call[0]).toEqual('test');
      expect(call[5]).toEqual(firstCommitTime);
      expect(call[6]).toMatchInteractions(
        ReactFeatureFlags.enableSchedulerTracing ? [interactionOne] : [],
      );
      call = onRender.mock.calls[1];
      expect(call[0]).toEqual('test');
      expect(call[5]).toEqual(mockNow());
      expect(call[6]).toMatchInteractions(
        ReactFeatureFlags.enableSchedulerTracing ? [interactionOne] : [],
      );
      onRender.mockClear();
      const interactionTwo = {
        id: 1,
        name: 'componentDidUpdate test',