Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {
    
    nestedUpdateCount = 0;
    invariant(
      false,
      'Maximum update depth exceeded. This can happen when a ' +
        'component repeatedly calls setState inside ' +
        'componentWillUpdate or componentDidUpdate. React limits ' +
        'the number of nested updates to prevent infinite loops.',
    );
  }
}
function deferredUpdates<A>(fn: () => A): A {
  const currentTime = requestCurrentTime();
  const previousExpirationContext = expirationContext;
  const previousIsBatchingInteractiveUpdates = isBatchingInteractiveUpdates;
  expirationContext = computeAsyncExpiration(currentTime);
  isBatchingInteractiveUpdates = false;
  try {
    return fn();
  } finally {
    expirationContext = previousExpirationContext;
    isBatchingInteractiveUpdates = previousIsBatchingInteractiveUpdates;
  }
}
function syncUpdates<A, B, C0, D, R>(
  fn: (A, B, C0, D) => R,
  a: A,
  b: B,
  c: C0,