Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
current,
  workInProgress,
  renderExpirationTime,
) {
  if (enableSuspense) {
    const nextProps = workInProgress.pendingProps;
    
    
    const alreadyCaptured =
      (workInProgress.effectTag & DidCapture) === NoEffect;
    let nextDidTimeout;
    if (current !== null && workInProgress.updateQueue !== null) {
      
      
      workInProgress.updateQueue = null;
      nextDidTimeout = true;
      
      
      reconcileChildren(current, workInProgress, null, renderExpirationTime);
      current.child = null;
      
      
      
    } else {
      nextDidTimeout = !alreadyCaptured;
    }
    if ((workInProgress.mode & StrictMode) !== NoEffect) {
      if (nextDidTimeout) {