During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
return g_chainstate.InvalidateBlock(state, chainparams, pindex);
}
bool CChainState::ResetBlockFailureFlags(CBlockIndex *pindex) {
    AssertLockHeld(cs_main);
    int nHeight = pindex->nHeight;
    
    BlockMap::iterator it = mapBlockIndex.begin();
    while (it != mapBlockIndex.end()) {
        if (!it->second->IsValid() && it->second->GetAncestor(nHeight) == pindex) {
            it->second->nStatus &= ~BLOCK_FAILED_MASK;
            setDirtyBlockIndex.insert(it->second);
            if (it->second->IsValid(BLOCK_VALID_TRANSACTIONS) && it->second->nChainTx && setBlockIndexCandidates.value_comp()(chainActive.Tip(), it->second)) {
                setBlockIndexCandidates.insert(it->second);
            }
            if (it->second == pindexBestInvalid) {
                
                pindexBestInvalid = nullptr;
            }
            m_failed_blocks.erase(it->second);
        }
        it++;
    }