Not terribly important but if someone is looking for something to optimize, this is noticaby slow and varrious monitoring might like to call it a lot.

{
        if(txDetails)
        {
            UniValue objTx(UniValue::VOBJ);
            TxToJSON(tx, uint256(), objTx);
            txs.push_back(objTx);
        }
        else
            txs.push_back(tx.GetHash().GetHex());
    }
    result.push_back(Pair("tx", txs));
    result.push_back(Pair("time", block.GetBlockTime()));
    result.push_back(Pair("mediantime", (int64_t)blockindex->GetMedianTimePast()));
    result.push_back(Pair("nonce", (uint64_t)block.nNonce));
    result.push_back(Pair("bits", strprintf("%08x", block.nBits)));
    result.push_back(Pair("difficulty", GetDifficulty(blockindex)));
    result.push_back(Pair("chainwork", blockindex->nChainWork.GetHex()));
    if (blockindex->pprev)
        result.push_back(Pair("previousblockhash", blockindex->pprev->GetBlockHash().GetHex()));
    CBlockIndex *pnext = chainActive.Next(blockindex);
    if (pnext)
        result.push_back(Pair("nextblockhash", pnext->GetBlockHash().GetHex()));
    return result;
}
UniValue getblockcount(const UniValue& params, bool fHelp)