I think that if a reorg fails due to an error while disconnecting blocks, the node should shut down.

My thought is that if we are trying to switch to a more work chain and something goes wrong before we can even try to validate that more-work chain, then we have a problem that is not related to the chain we're trying to switch to but instead related to our own hardware or software; shutting down and having the user deal with the issue is better than continuing on, when we know there's a more work chain that we're unable to try validating.

This has recently come up on testnet, where unpatched nodes are unable to reorg from the invalid chain containing the duplicate-input-in-a-transaction block, but rather than crash or shutdown they are continuing on the invalid chain, with messages like this in the debug log:

```
ERROR: DisconnectTip(): DisconnectBlock 00000000210004840364b52bc5e455d888f164e4264a4fec06a514b67e9d5722 failed
```
REJECT_INVALID, "bad-txns-accumulated-fee-outofrange");
            }
            
            
            
            prevheights.resize(tx.vin.size());
            for (size_t j = 0; j < tx.vin.size(); j++) {
                prevheights[j] = view.AccessCoin(tx.vin[j].prevout).nHeight;
            }
            if (!SequenceLocks(tx, nLockTimeFlags, &prevheights, *pindex)) {
                return state.DoS(100, error("%s: contains a non-BIP68-final transaction", __func__),
                                 REJECT_INVALID, "bad-txns-nonfinal");
            }
        }
        
        
        
        
        nSigOpsCost += GetTransactionSigOpCost(tx, view, flags);
        if (nSigOpsCost > MAX_BLOCK_SIGOPS_COST)
            return state.DoS(100, error("ConnectBlock(): too many sigops"),
                             REJECT_INVALID, "bad-blk-sigops");
        txdata.emplace_back(tx);
        if (!tx.IsCoinBase())
        {
            std::vector<CScriptCheck> vChecks;
            bool fCacheResults = fJustCheck; 
            if (!CheckInputs(tx, state, view, fScriptChecks, flags, fCacheResults, fCacheResults, txdata[i], nScriptCheckThreads ? &vChecks : nullptr))
                return error("ConnectBlock(): CheckInputs on %s failed with %s",
                    tx.GetHash().ToString(), FormatStateMessage(state));