During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
size_t nLimitDescendants = gArgs.GetArg("-limitdescendantcount", DEFAULT_DESCENDANT_LIMIT);
        size_t nLimitDescendantSize = gArgs.GetArg("-limitdescendantsize", DEFAULT_DESCENDANT_SIZE_LIMIT)*1000;
        std::string errString;
        if (!pool.CalculateMemPoolAncestors(entry, setAncestors, nLimitAncestors, nLimitAncestorSize, nLimitDescendants, nLimitDescendantSize, errString)) {
            return state.DoS(0, false, REJECT_NONSTANDARD, "too-long-mempool-chain", false, errString);
        }
        
        
        
        
        for (CTxMemPool::txiter ancestorIt : setAncestors)
        {
            const uint256 &hashAncestor = ancestorIt->GetTx().GetHash();
            if (setConflicts.count(hashAncestor))
            {
                return state.DoS(10, false,
                                 REJECT_INVALID, "bad-txns-spends-conflicting-tx", false,
                                 strprintf("%s spends conflicting transaction %s",
                                           hash.ToString(),
                                           hashAncestor.ToString()));
            }
        }
        
        
        CAmount nConflictingFees = 0;
        size_t nConflictingSize = 0;
        uint64_t nConflictingCount = 0;
        CTxMemPool::setEntries allConflicting;