I think that if a reorg fails due to an error while disconnecting blocks, the node should shut down.

My thought is that if we are trying to switch to a more work chain and something goes wrong before we can even try to validate that more-work chain, then we have a problem that is not related to the chain we're trying to switch to but instead related to our own hardware or software; shutting down and having the user deal with the issue is better than continuing on, when we know there's a more work chain that we're unable to try validating.

This has recently come up on testnet, where unpatched nodes are unable to reorg from the invalid chain containing the duplicate-input-in-a-transaction block, but rather than crash or shutdown they are continuing on the invalid chain, with messages like this in the debug log:

```
ERROR: DisconnectTip(): DisconnectBlock 00000000210004840364b52bc5e455d888f164e4264a4fec06a514b67e9d5722 failed
```
CBlockIndex* pindex = LookupBlockIndex(hash);
                    if (!pindex || (pindex->nStatus & BLOCK_HAVE_DATA) == 0) {
                      CValidationState state;
                      if (g_chainstate.AcceptBlock(pblock, state, chainparams, nullptr, true, dbp, nullptr)) {
                          nLoaded++;
                      }
                      if (state.IsError()) {
                          break;
                      }
                    } else if (hash != chainparams.GetConsensus().hashGenesisBlock && pindex->nHeight % 1000 == 0) {
                      LogPrint(BCLog::REINDEX, "Block Import: already had block %s at height %d\n", hash.ToString(), pindex->nHeight);
                    }
                }
                
                if (hash == chainparams.GetConsensus().hashGenesisBlock) {
                    CValidationState state;
                    if (!ActivateBestChain(state, chainparams)) {
                        break;
                    }
                }
                NotifyHeaderTip();
                
                std::deque<uint256> queue;
                queue.push_back(hash);
                while (!queue.empty()) {
                    uint256 head = queue.front();
                    queue.pop_front();
                    std::pair<std::multimap<uint256, CDiskBlockPos>::iterator, std::multimap<uint256, CDiskBlockPos>::iterator> range = mapBlocksUnknownParent.equal_range(head);
                    while (range.first != range.second) {
                        std::multimap<uint256, CDiskBlockPos>::iterator it = range.first;