Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
const earliestExpirationTime = findEarliestOutstandingPriorityLevel(
                root,
                renderExpirationTime,
              );
              const earliestExpirationTimeMs = expirationTimeToMs(
                earliestExpirationTime,
              );
              startTimeMs = earliestExpirationTimeMs - LOW_PRIORITY_EXPIRATION;
            }
            absoluteTimeoutMs = startTimeMs + earliestTimeoutMs;
          }
          
          
          
          
          renderDidSuspend(root, absoluteTimeoutMs, renderExpirationTime);
          workInProgress.effectTag |= ShouldCapture;
          workInProgress.expirationTime = renderExpirationTime;
          return;
        }
        
        
      }