During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
{
    CDiskBlockPos blockPos;
    {
        LOCK(cs_main);
        blockPos = pindex->GetBlockPos();
    }
    if (!ReadBlockFromDisk(block, blockPos, consensusParams))
        return false;
    if (block.GetHash() != pindex->GetBlockHash())
        return error("ReadBlockFromDisk(CBlock&, CBlockIndex*): GetHash() doesn't match index for %s at %s",
                pindex->ToString(), pindex->GetBlockPos().ToString());
    return true;
}
CAmount GetBlockSubsidy(int nHeight, const Consensus::Params& consensusParams)
{
    int halvings = nHeight / consensusParams.nSubsidyHalvingInterval;
    
    if (halvings >= 64)
        return 0;
    CAmount nSubsidy = 50 * COIN;
    
    nSubsidy >>= halvings;
    return nSubsidy;
}
bool IsInitialBlockDownload()