Attach (recommended) or Link to PDF file here: N/A

Configuration:
- Web browser and its version: N/A
- Operating system and its version: N/A
- PDF.js version: 4.0.303 [a3637e653]
- Is a browser extension: N/A

Steps to reproduce the problem:
1. Open https://mozilla.github.io/pdf.js/web/viewer.html#page=1
2. Enable InkEditing.
3. Draw something on *the first* page (but do *not* hit e.g. <kbd>Esc</kbd>).
4. Scroll down to the second page.
5. Draw something on *the second* page.
6. Disable InkEditing.
7. Re-enable InkEditing.
8. Select the drawing on *the second* page (works fine).
9. Scroll up to the first page.
10. Try to select the drawing on *the first* page.

What is the expected behavior? (add screenshot)
The drawing becomes selected.

What went wrong? (add screenshot)
You cannot select the previous drawing on *the first* page with the mouse. (Furthermore, if you enable FreeText- or Stamp-Editing instead you can still draw on the page.)

Link to a viewer (if hosted on a site other than mozilla.github.io/pdf.js or as Firefox/Chrome extension): N/A

/cc @calixteman Can you please take a look?
Note that I *suspect* that this might be a regression, but I've unfortunately not had time to bisect yet.

if (!this.#hasSomethingToDraw) {
      return;
    }
    this.#hasSomethingToDraw = false;
    const thickness = Math.ceil(this.thickness * this.parentScale);
    const lastPoints = this.currentPath.slice(-3);
    const x = lastPoints.map(xy => xy[0]);
    const y = lastPoints.map(xy => xy[1]);
    const xMin = Math.min(...x) - thickness;
    const xMax = Math.max(...x) + thickness;
    const yMin = Math.min(...y) - thickness;
    const yMax = Math.max(...y) + thickness;
    const { ctx } = this;
    ctx.save();
    if (typeof PDFJSDev !== "undefined" && PDFJSDev.test("MOZCENTRAL")) {
      
      ctx.clearRect(xMin, yMin, xMax - xMin, yMax - yMin);
      ctx.beginPath();
      ctx.rect(xMin, yMin, xMax - xMin, yMax - yMin);
      ctx.clip();
    } else {
      ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
    }
    for (const path of this.bezierPath2D) {
      ctx.stroke(path);
    }
    ctx.stroke(this.#currentPath2D);
    ctx.restore();
  }
  #makeBezierCurve(path2D, x0, y0, x1, y1, x2, y2) {