During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
{
    LOCK(cs_main);
    return VersionBitsStateSinceHeight(chainActive.Tip(), params, pos, versionbitscache);
}
static const uint64_t MEMPOOL_DUMP_VERSION = 1;
bool LoadMempool(void)
{
    const CChainParams& chainparams = Params();
    int64_t nExpiryTimeout = gArgs.GetArg("-mempoolexpiry", DEFAULT_MEMPOOL_EXPIRY) * 60 * 60;
    FILE* filestr = fsbridge::fopen(GetDataDir() / "mempool.dat", "rb");
    CAutoFile file(filestr, SER_DISK, CLIENT_VERSION);
    if (file.IsNull()) {
        LogPrintf("Failed to open mempool file from disk. Continuing anyway.\n");
        return false;
    }
    int64_t count = 0;
    int64_t expired = 0;
    int64_t failed = 0;
    int64_t already_there = 0;
    int64_t nNow = GetTime();
    try {
        uint64_t version;
        file >> version;
        if (version != MEMPOOL_DUMP_VERSION) {
            return false;
        }
        uint64_t num;
        file >> num;