I think that if a reorg fails due to an error while disconnecting blocks, the node should shut down.

My thought is that if we are trying to switch to a more work chain and something goes wrong before we can even try to validate that more-work chain, then we have a problem that is not related to the chain we're trying to switch to but instead related to our own hardware or software; shutting down and having the user deal with the issue is better than continuing on, when we know there's a more work chain that we're unable to try validating.

This has recently come up on testnet, where unpatched nodes are unable to reorg from the invalid chain containing the duplicate-input-in-a-transaction block, but rather than crash or shutdown they are continuing on the invalid chain, with messages like this in the debug log:

```
ERROR: DisconnectTip(): DisconnectBlock 00000000210004840364b52bc5e455d888f164e4264a4fec06a514b67e9d5722 failed
```
{
    AssertLockHeld(cs_main);
    assert(pindexPrev && pindexPrev == chainActive.Tip());
    CCoinsViewCache viewNew(pcoinsTip.get());
    uint256 block_hash(block.GetHash());
    CBlockIndex indexDummy(block);
    indexDummy.pprev = pindexPrev;
    indexDummy.nHeight = pindexPrev->nHeight + 1;
    indexDummy.phashBlock = &block_hash;
    
    if (!ContextualCheckBlockHeader(block, state, chainparams, pindexPrev, GetAdjustedTime()))
        return error("%s: Consensus::ContextualCheckBlockHeader: %s", __func__, FormatStateMessage(state));
    if (!CheckBlock(block, state, chainparams.GetConsensus(), fCheckPOW, fCheckMerkleRoot))
        return error("%s: Consensus::CheckBlock: %s", __func__, FormatStateMessage(state));
    if (!ContextualCheckBlock(block, state, chainparams.GetConsensus(), pindexPrev))
        return error("%s: Consensus::ContextualCheckBlock: %s", __func__, FormatStateMessage(state));
    if (!g_chainstate.ConnectBlock(block, state, &indexDummy, viewNew, chainparams, true))
        return false;
    assert(state.IsValid());
    return true;
}
/**
 * BLOCK PRUNING CODE
 */
uint64_t CalculateCurrentUsage()