Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
This would lead to prematurely calling the interaction-complete hook.
let suspenseDidTimeout: boolean = false;
let stashedWorkInProgressProperties;
let replayUnitOfWork;
let isReplayingFailedUnitOfWork;
let originalReplayError;
let rethrowOriginalError;
if (__DEV__ && replayFailedUnitOfWorkWithInvokeGuardedCallback) {
  stashedWorkInProgressProperties = null;
  isReplayingFailedUnitOfWork = false;
  originalReplayError = null;
  replayUnitOfWork = (
    failedUnitOfWork: Fiber,
    thrownValue: mixed,
    isYieldy: boolean,
  ) => {
    if (
      thrownValue !== null &&
      typeof thrownValue === 'object' &&
      typeof thrownValue.then === 'function'
    ) {
      
      
      
      return;
    }
    
    if (stashedWorkInProgressProperties === null) {
      
      warningWithoutStack(