**Do you want to request a *feature* or report a *bug*?**

Bug

**What is the current behavior?**

I've narrowed it down to this:

https://codesandbox.io/s/usetransition-useeffect-dependency-issue-2olmx

Basically, what I *think* is important is:

1. There's a state change resulting in the useEffect being called
2. The useEffect callback starts a transition
3. The transition callback sets state
4. The set state results in a render which suspends

If these are all the case, then including the `startTransition` function in the dependency array will trigger an infinite loop. In the codesandbox I have a safety in place so your browser doesn't fall over.

**What is the expected behavior?**

The `startTransition` function should be consistent between renders.

I've observed that if you do not inline the config to `useTransition` then this is not a problem. I know that the docs recommend keeping this config consistent, but if this is desirable behavior, then maybe a warning about this particular situation in the docs would be useful. I expect that inlining the config will be pretty natural for people.

**Which versions of React, and which browser / OS are affected by this issue? Did this work in previous versions of React?**

- react@0.0.0-experimental-f6b8d31a7
- react-dom@0.0.0-experimental-f6b8d31a7
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        markSkippedUpdateLanes(updateLane);
      } else {
        
        if (newBaseQueueLast !== null) {
          const clone: Update<S, A> = {
            
            
            
            lane: NoLane,
            action: update.action,
            eagerReducer: update.eagerReducer,
            eagerState: update.eagerState,
            next: (null: any),
          };
          newBaseQueueLast = newBaseQueueLast.next = clone;
        }
        
        if (update.eagerReducer === reducer) {
          
          
          newState = ((update.eagerState: any): S);
        } else {
          const action = update.action;
          newState = reducer(newState, action);
        }
      }
      update = update.next;
    } while (update !== null && update !== first);
    if (newBaseQueueLast === null) {