Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
nextChildren = null;
  } else if (prevProps !== null && shouldSetTextContent(type, prevProps)) {
    
    
    workInProgress.effectTag |= ContentReset;
  }
  markRef(current, workInProgress);
  
  if (
    renderExpirationTime !== Never &&
    workInProgress.mode & AsyncMode &&
    shouldDeprioritizeSubtree(type, nextProps)
  ) {
    
    workInProgress.expirationTime = Never;
    workInProgress.memoizedProps = nextProps;
    return null;
  }
  reconcileChildren(
    current,
    workInProgress,
    nextChildren,
    renderExpirationTime,
  );
  memoizeProps(workInProgress, nextProps);
  return workInProgress.child;
}
function updateHostText(current, workInProgress) {