React version: 18.2.0
Next version: 13.1.1

## Steps To Reproduce

1. Suspend using a (fake) promise in a client component in app dir (next)
2. Try to useState after the use() call

````ts
'use client';

import { use, useState } from 'react';

const testPromise = new Promise((resolve) => {
  setTimeout(() => {
    resolve('use test promise');
  });
});

export default function Page() {
  use(testPromise);
  useState(0);

  return <h1>Test</h1>;
}

````

Link to code example:
https://codesandbox.io/s/github/xiel/app-playground/tree/suspense-error/?from-embed=&file=/app/page.tsx

## The current behavior

Suspending for a promise in a client component and using state/reducer after results in errors during hydration:

```
react-dom.development.js?9d87:94 Warning: An error occurred during hydration. The server HTML was replaced with client 

react-dom.development.js?9d87:94 Warning: You are accessing "digest" from the errorInfo object passed to onRecoverableError. 

on-recoverable-error.js?eb92:17 Uncaught Error: Should have a queue. This is likely a bug in React. Please file an issue.
```

## The expected behavior

No error during hydration.

if (lastRenderPhaseUpdate !== null) {
    
    queue.pending = null;
    const firstRenderPhaseUpdate = lastRenderPhaseUpdate.next;
    let update = firstRenderPhaseUpdate;
    do {
      
      
      
      const action = update.action;
      newState = reducer(newState, action);
      update = update.next;
    } while (update !== firstRenderPhaseUpdate);
     Mark that the fiber performed work, but only if the new state is
     different from the current state.
    if (!is(newState, hook.memoizedState)) {
      markWorkInProgressReceivedUpdate();
    }
    hook.memoizedState = newState;
     Don't persist the state accumulated from the render phase updates to
     the base state unless the queue is empty.
     TODO: Not sure if this is the desired semantics, but it's what we
     do for gDSFP. I can't remember why.
    if (hook.baseQueue === null) {
      hook.baseState = newState;
    }
    queue.lastRenderedState = newState;
  }
  return [newState, dispatch];
}