Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
const updateExpirationTimeBeforeCommit = finishedWork.expirationTime;
  const childExpirationTimeBeforeCommit = finishedWork.childExpirationTime;
  const earliestRemainingTimeBeforeCommit =
    updateExpirationTimeBeforeCommit === NoWork ||
    (childExpirationTimeBeforeCommit !== NoWork &&
      childExpirationTimeBeforeCommit < updateExpirationTimeBeforeCommit)
      ? childExpirationTimeBeforeCommit
      : updateExpirationTimeBeforeCommit;
  markCommittedPriorityLevels(root, earliestRemainingTimeBeforeCommit);
  let prevInteractions: Set<Interaction> = (null: any);
  let committedInteractions: Array<Interaction> = enableSchedulerTracing
    ? []
    : (null: any);
  if (enableSchedulerTracing) {
    
    
    prevInteractions = __interactionsRef.current;
    __interactionsRef.current = root.memoizedInteractions;
    
    
    
    
    
    
    
    
    root.pendingInteractionMap.forEach(
      (scheduledInteractions, scheduledExpirationTime) => {
        if (scheduledExpirationTime <= committedExpirationTime) {