During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
CValidationState state;
    const CChainParams& chainparams = Params();
    if (!FlushStateToDisk(chainparams, state, FlushStateMode::ALWAYS)) {
        LogPrintf("%s: failed to flush state (%s)\n", __func__, FormatStateMessage(state));
    }
}
void PruneAndFlush() {
    CValidationState state;
    fCheckForPruning = true;
    const CChainParams& chainparams = Params();
    if (!FlushStateToDisk(chainparams, state, FlushStateMode::NONE)) {
        LogPrintf("%s: failed to flush state (%s)\n", __func__, FormatStateMessage(state));
    }
}
static void DoWarning(const std::string& strWarning)
{
    static bool fWarned = false;
    SetMiscWarning(strWarning);
    if (!fWarned) {
        AlertNotify(strWarning);
        fWarned = true;
    }
}
void static UpdateTip(const CBlockIndex *pindexNew, const CChainParams& chainParams) {