Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
if (timeoutPropMs <= 0) {
            earliestTimeoutMs = 0;
          } else if (
            earliestTimeoutMs === -1 ||
            timeoutPropMs < earliestTimeoutMs
          ) {
            earliestTimeoutMs = timeoutPropMs;
          }
        }
      }
      workInProgress = workInProgress.return;
    } while (workInProgress !== null);
    
    workInProgress = returnFiber;
    do {
      if (workInProgress.tag === PlaceholderComponent) {
        const didTimeout = workInProgress.memoizedState;
        if (!didTimeout) {
          
          
          
          const pingTime =
            (workInProgress.mode & AsyncMode) === NoEffect
              ? Sync
              : renderExpirationTime;
          
          const onResolveOrReject = retrySuspendedRoot.bind(
            null,
            root,
            workInProgress,