Repro: https://codesandbox.io/s/fast-water-4i4jb

Notice the flash. I'd expect `suspended` to be `true` during the high pri render.
primaryChildFragment.childExpirationTime = getRemainingWorkInPrimaryTree(
          workInProgress,
           
           
           
           
          current.childExpirationTime,
          renderExpirationTime,
        );
         
         
        workInProgress.memoizedState = SUSPENDED_MARKER;
        workInProgress.child = primaryChildFragment;
        return fallbackChildFragment;
      } else {
         
         
        workInProgress.memoizedState = null;
        const nextPrimaryChildren = nextProps.children;
        return (workInProgress.child = reconcileChildFibers(
          workInProgress,
          currentPrimaryChild,
          nextPrimaryChildren,
          renderExpirationTime,
        ));
      }
    }
  }
}
function retrySuspenseComponentWithoutHydrating(