During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
{
    return g_chainstate.LoadGenesisBlock(chainparams);
}
bool LoadExternalBlockFile(const CChainParams& chainparams, FILE* fileIn, CDiskBlockPos *dbp)
{
    
    static std::multimap<uint256, CDiskBlockPos> mapBlocksUnknownParent;
    int64_t nStart = GetTimeMillis();
    int nLoaded = 0;
    try {
        
        CBufferedFile blkdat(fileIn, 2*MAX_BLOCK_SERIALIZED_SIZE, MAX_BLOCK_SERIALIZED_SIZE+8, SER_DISK, CLIENT_VERSION);
        uint64_t nRewind = blkdat.GetPos();
        while (!blkdat.eof()) {
            boost::this_thread::interruption_point();
            blkdat.SetPos(nRewind);
            nRewind++; 
            blkdat.SetLimit(); 
            unsigned int nSize = 0;
            try {
                
                unsigned char buf[CMessageHeader::MESSAGE_START_SIZE];
                blkdat.FindByte(chainparams.MessageStart()[0]);
                nRewind = blkdat.GetPos()+1;
                blkdat >> buf;
                if (memcmp(buf, chainparams.MessageStart(), CMessageHeader::MESSAGE_START_SIZE))
                    continue;