Repro: https://codesandbox.io/s/fast-water-4i4jb

Notice the flash. I'd expect `suspended` to be `true` during the high pri render.
renderState.rendering = null;
            renderState. = null;
            renderState.Effect = null;
          }
          pushSuspenseContext(workInProgress, suspenseStackCursor.current);
          if (hasChildWork) {
            break;
          } else {
             
             
             
            return null;
          }
        }
      }
      return bailoutOnAlreadyFinishedWork(
        current,
        workInProgress,
        renderExpirationTime,
      );
    } else {
       
       
       
       
      didReceiveUpdate = false;
    }
  } else {
    didReceiveUpdate = false;
  }