Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
let didFatal = false;
  startWorkLoopTimer(nextUnitOfWork);
  do {
    try {
      workLoop(isYieldy);
    } catch (thrownValue) {
      if (nextUnitOfWork === null) {
        
        didFatal = true;
        onUncaughtError(thrownValue);
      } else {
        if (__DEV__) {
          
          
          (resetCurrentlyProcessingQueue: any)();
        }
        const failedUnitOfWork: Fiber = nextUnitOfWork;
        if (__DEV__ && replayFailedUnitOfWorkWithInvokeGuardedCallback) {
          replayUnitOfWork(failedUnitOfWork, thrownValue, isYieldy);
        }
        
        
        
        invariant(
          nextUnitOfWork !== null,
          'Failed to replay rendering after an error. This ' +
            'is likely caused by a bug in React. Please file an issue ' +
            'with a reproducing case to help us find it.',
        );
        const sourceFiber: Fiber = nextUnitOfWork;