During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
pindexIter->nUndoPos = 0;
            
            pindexIter->nTx = 0;
            pindexIter->nChainTx = 0;
            pindexIter->nSequenceId = 0;
            
            setDirtyBlockIndex.insert(pindexIter);
            
            setBlockIndexCandidates.erase(pindexIter);
            std::pair<std::multimap<CBlockIndex*, CBlockIndex*>::iterator, std::multimap<CBlockIndex*, CBlockIndex*>::iterator> ret = mapBlocksUnlinked.equal_range(pindexIter->pprev);
            while (ret.first != ret.second) {
                if (ret.first->second == pindexIter) {
                    mapBlocksUnlinked.erase(ret.first++);
                } else {
                    ++ret.first;
                }
            }
        } else if (pindexIter->IsValid(BLOCK_VALID_TRANSACTIONS) && pindexIter->nChainTx) {
            setBlockIndexCandidates.insert(pindexIter);
        }
    }
    if (chainActive.Tip() != nullptr) {
        
        
        PruneBlockIndexCandidates();
        CheckBlockIndex(params.GetConsensus());
    }
    return true;
}
bool RewindBlockIndex(const CChainParams& params) {