### Describe the issue

Restarting bitcoin, mempool starts filling from scratch.

### Can you reliably reproduce the issue?
#### If so, please list the steps to reproduce below:
1. Wait for mempool to reach for example 3000 transactions
2. Restart bitcoin
3. Watch mempool filling slowly from scratch

### Expected behaviour
Mempool would already contain ~3000 TX on startup

### Actual behaviour
It starts at 0 and fills up slowly with a few per second.

### Screenshots.
http://imgur.com/a/or82d

### What version of bitcoin-core are you using?
Windows x64 0.14rc1 binary from https://bitcoin.org/bin/bitcoin-core-0.14.0/test.rc1/


### Any extra information that might be useful in the debugging process.
I may not be aware of how the mempool.dat thing works and there could just be a misunderstanding.

}
/**
 * Update the on-disk chain state.
 * The caches and indexes are flushed depending on the mode we're called with
 * if they're too large, if it's been a while since the last write,
 * or always and in all cases if we're in prune mode and are deleting files.
 */
bool static FlushStateToDisk(CValidationState &state, FlushStateMode mode, int nManualPruneHeight) {
    int64_t nMempoolUsage = mempool.DynamicMemoryUsage();
    const CChainParams& chainparams = Params();
    LOCK2(cs_main, cs_LastBlockFile);
    static int64_t nLastWrite = 0;
    static int64_t nLastFlush = 0;
    static int64_t nLastSetChain = 0;
    std::set<int> setFilesToPrune;
    bool fFlushForPrune = false;
    try {
    if (fPruneMode && (fCheckForPruning || nManualPruneHeight > 0) && !fReindex) {
        if (nManualPruneHeight > 0) {
            FindFilesToPruneManual(setFilesToPrune, nManualPruneHeight);
        } else {
            FindFilesToPrune(setFilesToPrune, chainparams.PruneAfterHeight());
            fCheckForPruning = false;
        }
        if (!setFilesToPrune.empty()) {
            fFlushForPrune = true;
            if (!fHavePruned) {
                pblocktree->WriteFlag("prunedblockfiles", true);
                fHavePruned = true;
            }