During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
/**
     * Make various assertions about the state of the block index.
     *
     * By default this only executes fully when using the Regtest chain; see: fCheckBlockIndex.
     */
    void CheckBlockIndex(const Consensus::Params& consensusParams);
    void InvalidBlockFound(CBlockIndex *pindex, const CValidationState &state);
    CBlockIndex* FindMostWorkChain();
    bool ReceivedBlockTransactions(const CBlock &block, CValidationState& state, CBlockIndex *pindexNew, const CDiskBlockPos& pos, const Consensus::Params& consensusParams);
    bool RollforwardBlock(const CBlockIndex* pindex, CCoinsViewCache& inputs, const CChainParams& params);
} g_chainstate;
CCriticalSection cs_main;
BlockMap& mapBlockIndex = g_chainstate.mapBlockIndex;
CChain& chainActive = g_chainstate.chainActive;
CBlockIndex *pindexBestHeader = nullptr;
CWaitableCriticalSection g_best_block_mutex;
CConditionVariable g_best_block_cv;
uint256 g_best_block;
int nScriptCheckThreads = 0;
std::atomic_bool fImporting(false);
std::atomic_bool fReindex(false);
bool fHavePruned = false;
bool fPruneMode = false;
bool fIsBareMultisigStd = DEFAULT_PERMIT_BAREMULTISIG;
bool fRequireStandard = true;
bool fCheckBlockIndex = false;
bool fCheckpointsEnabled = DEFAULT_CHECKPOINTS_ENABLED;
size_t nCoinCacheUsage = 5000 * 300;
uint64_t nPruneTarget = 0;
int64_t nMaxTipAge = DEFAULT_MAX_TIP_AGE;