I think that if a reorg fails due to an error while disconnecting blocks, the node should shut down.

My thought is that if we are trying to switch to a more work chain and something goes wrong before we can even try to validate that more-work chain, then we have a problem that is not related to the chain we're trying to switch to but instead related to our own hardware or software; shutting down and having the user deal with the issue is better than continuing on, when we know there's a more work chain that we're unable to try validating.

This has recently come up on testnet, where unpatched nodes are unable to reorg from the invalid chain containing the duplicate-input-in-a-transaction block, but rather than crash or shutdown they are continuing on the invalid chain, with messages like this in the debug log:

```
ERROR: DisconnectTip(): DisconnectBlock 00000000210004840364b52bc5e455d888f164e4264a4fec06a514b67e9d5722 failed
```
{
    if (!pindexBestInvalid || pindexNew->nChainWork > pindexBestInvalid->nChainWork)
        pindexBestInvalid = pindexNew;
    LogPrintf("%s: invalid block=%s  height=%d  log2_work=%.8g  date=%s\n", __func__,
      pindexNew->GetBlockHash().ToString(), pindexNew->nHeight,
      log(pindexNew->nChainWork.getdouble())/log(2.0), FormatISO8601DateTime(pindexNew->GetBlockTime()));
    CBlockIndex *tip = chainActive.Tip();
    assert (tip);
    LogPrintf("%s:  current best=%s  height=%d  log2_work=%.8g  date=%s\n", __func__,
      tip->GetBlockHash().ToString(), chainActive.Height(), log(tip->nChainWork.getdouble())/log(2.0),
      FormatISO8601DateTime(tip->GetBlockTime()));
    CheckForkWarningConditions();
}
void CChainState::InvalidBlockFound(CBlockIndex *pindex, const CValidationState &state) {
    if (!state.CorruptionPossible()) {
        pindex->nStatus |= BLOCK_FAILED_VALID;
        m_failed_blocks.insert(pindex);
        setDirtyBlockIndex.insert(pindex);
        setBlockIndexCandidates.erase(pindex);
        InvalidChainFound(pindex);
    }
}
void UpdateCoins(const CTransaction& tx, CCoinsViewCache& inputs, CTxUndo &txundo, int nHeight)