Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
break;
      }
      case HostPortal:
        popHostContainer(failedUnitOfWork);
        break;
      case ContextProvider:
        popProvider(failedUnitOfWork);
        break;
    }
    
    isReplayingFailedUnitOfWork = true;
    originalReplayError = thrownValue;
    invokeGuardedCallback(null, workLoop, null, isYieldy);
    isReplayingFailedUnitOfWork = false;
    originalReplayError = null;
    if (hasCaughtError()) {
      const replayError = clearCaughtError();
      if (replayError != null && thrownValue != null) {
        try {
          
          
          if (replayError._suppressLogging) {
            
            (thrownValue: any)._suppressLogging = true;
          }
        } catch (inner) {
          
        }
      }
    } else {