Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
root.finishedWork = null;
  
  
  if (root === lastCommittedRootDuringThisBatch) {
    
    
    nestedUpdateCount++;
  } else {
    
    lastCommittedRootDuringThisBatch = root;
    nestedUpdateCount = 0;
  }
  commitRoot(root, finishedWork);
}
function shouldYield() {
  if (deadlineDidExpire) {
    return true;
  }
  if (
    deadline === null ||
    deadline.timeRemaining() > timeHeuristicForUnitOfWork
  ) {
    
    
    return false;
  }
  deadlineDidExpire = true;
  return true;
}
function onUncaughtError(error: mixed) {