<!-- Describe the issue -->

When our chainstate activation sequence fails and we're running the GUI, we ask the user via a question box whether or not they'd like to re-run the sequence with `fReindex = true`. Fun fact: despite the fact that this sequence is wrapped in a while loop, we only run it twice at most.

https://github.com/bitcoin/bitcoin/blob/7ecb309c4ed1bb9ae6b9a12cbb4f083328edc125/src/init.cpp#L1539-L1556

If they answer yes, the sequence will always fail, because a chainstate will have already been initialized in the original run and `InitializeChainstate` will throw a `std::logic_error`:

https://github.com/bitcoin/bitcoin/blob/7ecb309c4ed1bb9ae6b9a12cbb4f083328edc125/src/validation.cpp#L4573-L4594

This always reproduces. To reproduce:
```
gdb ./src/qt/bitcoin-qt
(gdb) b InitializeChainstate
(gdb) # add breakpoint for the "if (!fLoaded && !ShutdownRequested()) {" line
(gdb) r  # should stop at the breakpoint for InitializeChainstate
(gdb) c  # to advance to the breakpoint for the "if (!fLoaded && !ShutdownRequested()) {" line
(gdb) set fLoaded=false
(gdb) c  # should stop at the breakpoint for InitializeChainstate
(gdb) n  # step through InitializeChainstate to see that it throws
```

We expect the re-run of the chainstate activation sequence to not always fail.

* Start the RPC server already.  It will be started in "warmup" mode
     * and not really process calls already (but it will signify connections
     * that the server is there and will be ready later).  Warmup mode will
     * be disabled when initialisation is finished.
     *
    if (args.GetBoolArg("-server", false)) {
        uiInterface.InitMessage_connect(SetRPCWarmupStatus);
        if (!AppInitServers(node))
            return InitError(_("Unable to start HTTP server. See debug log for details."));
    }
    
    for (const auto& client : node.chain_clients) {
        if (!client->verify()) {
            return false;
        }
    }
    
    
    
    
    
    fListen = args.GetBoolArg("-listen", DEFAULT_LISTEN);
    fDiscover = args.GetBoolArg("-discover", true);
    const bool ignores_incoming_txs{args.GetBoolArg("-blocksonly", DEFAULT_BLOCKSONLY)};
    {
        
        std::vector<bool> asmap;
        if (args.IsArgSet("-asmap")) {
            fs::path asmap_path = args.GetPathArg("-asmap", DEFAULT_ASMAP_FILENAME);
            if (!asmap_path.is_absolute()) {