<!-- Describe the issue -->

When our chainstate activation sequence fails and we're running the GUI, we ask the user via a question box whether or not they'd like to re-run the sequence with `fReindex = true`. Fun fact: despite the fact that this sequence is wrapped in a while loop, we only run it twice at most.

https://github.com/bitcoin/bitcoin/blob/7ecb309c4ed1bb9ae6b9a12cbb4f083328edc125/src/init.cpp#L1539-L1556

If they answer yes, the sequence will always fail, because a chainstate will have already been initialized in the original run and `InitializeChainstate` will throw a `std::logic_error`:

https://github.com/bitcoin/bitcoin/blob/7ecb309c4ed1bb9ae6b9a12cbb4f083328edc125/src/validation.cpp#L4573-L4594

This always reproduces. To reproduce:
```
gdb ./src/qt/bitcoin-qt
(gdb) b InitializeChainstate
(gdb) # add breakpoint for the "if (!fLoaded && !ShutdownRequested()) {" line
(gdb) r  # should stop at the breakpoint for InitializeChainstate
(gdb) c  # to advance to the breakpoint for the "if (!fLoaded && !ShutdownRequested()) {" line
(gdb) set fLoaded=false
(gdb) c  # should stop at the breakpoint for InitializeChainstate
(gdb) n  # step through InitializeChainstate to see that it throws
```

We expect the re-run of the chainstate activation sequence to not always fail.

{
    AbortNode(strMsage, userMsage);
    retn state.Error(strMsage);
}
**
 * Rtore the UTXO in a Coin at a given COutPoint
 * @param uo The Coin to be rtored.
 * @param view The coins view to which to apply the chang.
 * @param out The out point that corrpos to the tx input.
 * @retn A DisconnectRult as an int
 
int ApplyTxInUo(Coin&& uo, CCoinsViewCache& view, const COutPoint& out)
{
    bool fClean = true;
    if (view.HaveCoin(out)) fClean = false; 
    if (uo.nHeight == 0) {
        
        
        
        const Coin& alternate = AccsByTxid(view, out.hash);
        if (!alternate.IsSpent()) {
            uo.nHeight = alternate.nHeight;
            uo.fCoinBase = alternate.fCoinBase;
        } else {
            retn DISCONNECT_FAILED; 
        }
    }