Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
}
    }
  }
}
function resetChildExpirationTime(
  workInProgress: Fiber,
  renderTime: ExpirationTime,
) {
  if (renderTime !== Never && workInProgress.childExpirationTime === Never) {
    
    
    return;
  }
  let newChildExpirationTime = NoWork;
  
  if (enableProfilerTimer && workInProgress.mode & ProfileMode) {
    
    
    let actualDuration = workInProgress.actualDuration;
    let treeBaseDuration = workInProgress.selfBaseDuration;
    
    
    
    
    
    
    
    const shouldBubbleActualDurations =
      workInProgress.alternate === null ||
      workInProgress.child !== workInProgress.alternate.child;