Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
renderer.unstable_flushAll(['FirstComponent']);
        expect(onRender).toHaveBeenCalledTimes(1);
        call = onRender.mock.calls[0];
        expect(call[0]).toEqual('test');
        expect(call[5]).toEqual(mockNow());
        expect(call[6]).toMatchInteractions(
          ReactFeatureFlags.enableSchedulerTracing ? [interactionLowPri] : [],
        );
        expect(onInteractionTraced).toHaveBeenCalledTimes(2);
        expect(onInteractionScheduledWorkCompleted).toHaveBeenCalledTimes(1);
        
        
        expect(getWorkForReactThreads(onWorkStarted)).toHaveLength(3);
        expect(getWorkForReactThreads(onWorkStarted)[1][0]).toMatchInteractions(
          [interactionLowPri, interactionHighPri],
        );
        expect(getWorkForReactThreads(onWorkStarted)[2][0]).toMatchInteractions(
          [interactionLowPri],
        );
        expect(getWorkForReactThreads(onWorkStopped)).toHaveLength(2);
        expect(getWorkForReactThreads(onWorkStopped)[0][0]).toMatchInteractions(
          [interactionLowPri, interactionHighPri],
        );
        expect(getWorkForReactThreads(onWorkStopped)[1][0]).toMatchInteractions(
          [interactionLowPri],
        );
      });
      expect(onInteractionTraced).toHaveBeenCalledTimes(2);