Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
const previousIsBatchingInteractiveUpdates = isBatchingInteractiveUpdates;
  const previousIsBatchingUpdates = isBatchingUpdates;
  isBatchingInteractiveUpdates = true;
  isBatchingUpdates = true;
  try {
    return fn(a, b);
  } finally {
    isBatchingInteractiveUpdates = previousIsBatchingInteractiveUpdates;
    isBatchingUpdates = previousIsBatchingUpdates;
    if (!isBatchingUpdates && !isRendering) {
      performSyncWork();
    }
  }
}
function flushInteractiveUpdates() {
  if (
    !isRendering &&
    lowestPriorityPendingInteractiveExpirationTime !== NoWork
  ) {
    
    performWork(lowestPriorityPendingInteractiveExpirationTime, null);
    lowestPriorityPendingInteractiveExpirationTime = NoWork;
  }
}
function flushControlled(fn: () => mixed): void {
  const previousIsBatchingUpdates = isBatchingUpdates;
  isBatchingUpdates = true;
  try {
    syncUpdates(fn);
  } finally {