Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
if (
    alternate !== null &&
    (alternate.expirationTime === NoWork ||
      alternate.expirationTime > expirationTime)
  ) {
    alternate.expirationTime = expirationTime;
  }
   Walk the parent path to the root and update the child expiration time.
  let node = fiber.return;
  if (node === null && fiber.tag === HostRoot) {
    return fiber.stateNode;
  }
  while (node !== null) {
    alternate = node.alternate;
    if (
      node.childExpirationTime === NoWork ||
      node.childExpirationTime > expirationTime
    ) {
      node.childExpirationTime = expirationTime;
      if (
        alternate !== null &&
        (alternate.childExpirationTime === NoWork ||
          alternate.childExpirationTime > expirationTime)
      ) {
        alternate.childExpirationTime = expirationTime;
      }
    } else if (
      alternate !== null &&
      (alternate.childExpirationTime === NoWork ||
        alternate.childExpirationTime > expirationTime)