I think that if a reorg fails due to an error while disconnecting blocks, the node should shut down.

My thought is that if we are trying to switch to a more work chain and something goes wrong before we can even try to validate that more-work chain, then we have a problem that is not related to the chain we're trying to switch to but instead related to our own hardware or software; shutting down and having the user deal with the issue is better than continuing on, when we know there's a more work chain that we're unable to try validating.

This has recently come up on testnet, where unpatched nodes are unable to reorg from the invalid chain containing the duplicate-input-in-a-transaction block, but rather than crash or shutdown they are continuing on the invalid chain, with messages like this in the debug log:

```
ERROR: DisconnectTip(): DisconnectBlock 00000000210004840364b52bc5e455d888f164e4264a4fec06a514b67e9d5722 failed
```
if (nModifiedFees < nConflictingFees)
            {
                return state.DoS(0, false,
                                 REJECT_INSUFFICIENTFEE, "insufficient fee", false,
                                 strprintf("rejecting replacement %s, less fees than conflicting txs; %s < %s",
                                          hash.ToString(), FormatMoney(nModifiedFees), FormatMoney(nConflictingFees)));
            }
            
            
            CAmount nDeltaFees = nModifiedFees - nConflictingFees;
            if (nDeltaFees < ::incrementalRelayFee.GetFee(nSize))
            {
                return state.DoS(0, false,
                        REJECT_INSUFFICIENTFEE, "insufficient fee", false,
                        strprintf("rejecting replacement %s, not enough additional fees to relay; %s < %s",
                              hash.ToString(),
                              FormatMoney(nDeltaFees),
                              FormatMoney(::incrementalRelayFee.GetFee(nSize))));
            }
        }
        constexpr unsigned int scriptVerifyFlags = STANDARD_SCRIPT_VERIFY_FLAGS;
        
        
        PrecomputedTransactionData txdata(tx);
        if (!CheckInputs(tx, state, view, true, scriptVerifyFlags, true, false, txdata)) {