Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
callbackExpirationTime = expirationTime;
  const currentMs = now() - originalStartTimeMs;
  const expirationTimeMs = expirationTimeToMs(expirationTime);
  const timeout = expirationTimeMs - currentMs;
  callbackID = scheduleDeferredCallback(performAsyncWork, {timeout});
}
function onFatal(root) {
  root.finishedWork = null;
}
function onComplete(
  root: FiberRoot,
  finishedWork: Fiber,
  expirationTime: ExpirationTime,
) {
  root.pendingCommitExpirationTime = expirationTime;
  root.finishedWork = finishedWork;
}
function onSuspend(
  root: FiberRoot,
  finishedWork: Fiber,
  suspendedExpirationTime: ExpirationTime,
  rootExpirationTime: ExpirationTime,
  msUntilTimeout: number,
): void {
  root.expirationTime = rootExpirationTime;
  if (enableSuspense && msUntilTimeout === 0 && !shouldYield()) {
    
    root.pendingCommitExpirationTime = suspendedExpirationTime;
    root.finishedWork = finishedWork;
  } else if (msUntilTimeout > 0) {