During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
int nLockTimeFlags = 0;
    if (VersionBitsState(pindex->pprev, chainparams.GetConsensus(), Consensus::DEPLOYMENT_CSV, versionbitscache) == ThresholdState::ACTIVE) {
        nLockTimeFlags |= LOCKTIME_VERIFY_SEQUENCE;
    }
    
    unsigned int flags = GetBlockScriptFlags(pindex, chainparams.GetConsensus());
    int64_t nTime2 = GetTimeMicros(); nTimeForks += nTime2 - nTime1;
    LogPrint(BCLog::BENCH, "    - Fork checks: %.2fms [%.2fs (%.2fms/blk)]\n", MILLI * (nTime2 - nTime1), nTimeForks * MICRO, nTimeForks * MILLI / nBlocksTotal);
    CBlockUndo blockundo;
    CCheckQueueControl<CScriptCheck> control(fScriptChecks && nScriptCheckThreads ? &scriptcheckqueue : nullptr);
    std::vector<int> prevheights;
    CAmount nFees = 0;
    int nInputs = 0;
    int64_t nSigOpsCost = 0;
    blockundo.vtxundo.reserve(block.vtx.size() - 1);
    std::vector<PrecomputedTransactionData> txdata;
    txdata.reserve(block.vtx.size()); 
    for (unsigned int i = 0; i < block.vtx.size(); i++)
    {
        const CTransaction &tx = *(block.vtx[i]);
        nInputs += tx.vin.size();
        if (!tx.IsCoinBase())
        {
            CAmount txfee = 0;
            if (!Consensus::CheckTxInputs(tx, state, view, pindex->nHeight, txfee)) {
                return error("%s: Consensus::CheckTxInputs: %s, %s", __func__, tx.GetHash().ToString(), FormatStateMessage(state));
            }
            nFees += txfee;
            if (!MoneyRange(nFees)) {
                return state.DoS(100, error("%s: accumulated fee in the block out of range.", __func__),