Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
let currentSchedulerTime: ExpirationTime = currentRendererTime;
 Use these to prevent an infinite loop of nested updates
const NESTED_UPDATE_LIMIT = 50;
let nestedUpdateCount: number = 0;
let lastCommittedRootDuringThisBatch: FiberRoot | null = null;
const timeHeuristicForUnitOfWork = 1;
function recomputeCurrentRendererTime() {
  const currentTimeMs = now() - originalStartTimeMs;
  currentRendererTime = msToExpirationTime(currentTimeMs);
}
function scheduleCallbackWithExpirationTime(
  root: FiberRoot,
  expirationTime: ExpirationTime,
) {
  if (callbackExpirationTime !== NoWork) {
    
    if (expirationTime > callbackExpirationTime) {
      
      return;
    } else {
      if (callbackID !== null) {
        
        
        cancelDeferredCallback(callbackID);
      }
    }
    
  } else {
    startRequestCallbackTimer();
  }