Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
expect(onWorkScheduled.mock.calls[0][0]).toMatchInteractions([
        interactionTwo,
      ]);
      expect(onWorkScheduled.mock.calls[0][1] > 0).toBe(true);
      renderer.unstable_flushAll(['first', 'last']);
      expect(onRender).toHaveBeenCalledTimes(1);
      call = onRender.mock.calls[0];
      expect(call[0]).toEqual('test-profiler');
      expect(call[5]).toEqual(mockNow());
      if (ReactFeatureFlags.enableSchedulerTracing) {
        expect(call[6]).toMatchInteractions([interactionTwo]);
      }
      expect(onInteractionTraced).toHaveBeenCalledTimes(3);
      expect(onInteractionScheduledWorkCompleted).toHaveBeenCalledTimes(3);
      expect(
        onInteractionScheduledWorkCompleted,
      ).toHaveBeenLastNotifiedOfInteraction(interactionTwo);
      expect(getWorkForReactThreads(onWorkStarted)).toHaveLength(1);
      expect(getWorkForReactThreads(onWorkStarted)[0][0]).toMatchInteractions([
        interactionTwo,
      ]);
      expect(getWorkForReactThreads(onWorkStopped)).toHaveLength(1);
      expect(getWorkForReactThreads(onWorkStopped)[0][0]).toMatchInteractions([
        interactionTwo,
      ]);
    });
    it('should report the expected times when a high-priority update interrupts a low-priority update', () => {
      const onRender = jest.fn();
      let first;
      class FirstComponent extends React.Component {