Repro: https://codesandbox.io/s/fast-water-4i4jb

Notice the flash. I'd expect `suspended` to be `true` during the high pri render.
dehydrated: suspenseInstance,
            retryTime: Never,
          };
          fiber.memoizedState = suspenseState;
          
          
          
          
          const dehydratedFragment = createFiberFromDehydratedFragment(
            suspenseInstance,
          );
          dehydratedFragment.return = fiber;
          fiber.child = dehydratedFragment;
          return true;
        }
      }
      return false;
    }
    default:
      return false;
  }
}
function tryToClaimNextHydratableInstance(fiber: Fiber): void {
  if (!isHydrating) {
    return;
  }
  let nextInstance = nextHydratableInstance;
  if (!nextInstance) {
    
    insertNonHydratedInstance((hydrationParentFiber: any), fiber);