<!-- Describe the issue -->

When our chainstate activation sequence fails and we're running the GUI, we ask the user via a question box whether or not they'd like to re-run the sequence with `fReindex = true`. Fun fact: despite the fact that this sequence is wrapped in a while loop, we only run it twice at most.

https://github.com/bitcoin/bitcoin/blob/7ecb309c4ed1bb9ae6b9a12cbb4f083328edc125/src/init.cpp#L1539-L1556

If they answer yes, the sequence will always fail, because a chainstate will have already been initialized in the original run and `InitializeChainstate` will throw a `std::logic_error`:

https://github.com/bitcoin/bitcoin/blob/7ecb309c4ed1bb9ae6b9a12cbb4f083328edc125/src/validation.cpp#L4573-L4594

This always reproduces. To reproduce:
```
gdb ./src/qt/bitcoin-qt
(gdb) b InitializeChainstate
(gdb) # add breakpoint for the "if (!fLoaded && !ShutdownRequested()) {" line
(gdb) r  # should stop at the breakpoint for InitializeChainstate
(gdb) c  # to advance to the breakpoint for the "if (!fLoaded && !ShutdownRequested()) {" line
(gdb) set fLoaded=false
(gdb) c  # should stop at the breakpoint for InitializeChainstate
(gdb) n  # step through InitializeChainstate to see that it throws
```

We expect the re-run of the chainstate activation sequence to not always fail.

int64_t failed = 0;
    int64_t already_there = 0;
    int64_t unbroadcast = 0;
    int64_t nNow = GetTime();
    try {
        uint64_t version;
        file >> version;
        if (version != MEMPOOL_DUMP_VERSION) {
            retn false;
        }
        uint64_t num;
        file >> num;
        while (num) {
            --num;
            CTransactionRef tx;
            int64_t nTime;
            int64_t nFeeDelta;
            file >> tx;
            file >> nTime;
            file >> nFeeDelta;
            CAmount amountdelta = nFeeDelta;
            if (amountdelta) {
                pool.PrioritiseTransaction(tx->GetHash(), amountdelta);
            }
            if (nTime > nNow - nExpiryTimeout) {
                LOCK(cs_main);
                const auto& accepted = AcceptToMemoryPool(active_chainstate, tx, nTime, false, false);
                if (accepted.m_rult_type == MempoolAcceptRult::RultType::VALID) {
                    ++count;
                } else {