Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
__interactionsRef.current = root.memoizedInteractions;
  }
  
  
  if (
    expirationTime !== nextRenderExpirationTime ||
    root !== nextRoot ||
    nextUnitOfWork === null
  ) {
    
    resetStack();
    nextRoot = root;
    nextRenderExpirationTime = expirationTime;
    nextUnitOfWork = createWorkInProgress(
      nextRoot.current,
      null,
      nextRenderExpirationTime,
    );
    root.pendingCommitExpirationTime = NoWork;
    if (enableSchedulerTracing) {
      
      
      
      const interactions: Set<Interaction> = new Set();
      root.pendingInteractionMap.forEach(
        (scheduledInteractions, scheduledExpirationTime) => {
          if (scheduledExpirationTime <= expirationTime) {
            scheduledInteractions.forEach(interaction =>
              interactions.add(interaction),
            );