While starting up a node (commit 6fc6325), it was apparently taking curiously long to load the ban list. RPC (in warmup mode) kept returning `Loading banlist...`. When I checked the log I happened upon the following:

```
2016-05-30 07:35:00 init message: Loading banlist...
2016-05-30 07:35:26 UpdateTip: new best=0000000000000000045614e4901f822a86e4015543acc6a68653cc9450f0f330 height=410222 version=0x20000000 log2_work=84.600836 tx=126776938 date='2016-05-04 18:0
1:59' progress=0.984518 cache=8.8MiB(5488tx)
...
2016-05-30 07:39:43 DNS seeding disabled
2016-05-30 07:39:43 opencon thread start
2016-05-30 07:39:43 msghand thread start
2016-05-30 07:39:43 addcon thread start
2016-05-30 07:39:43 init message: Done loading
2016-05-30 07:39:43 net thread start
```

I think it's a matter of the init message not being updated for a new initialization phase after loading the banlist.

nPingUsecTime = 0;
    fPingQueued = false;
    nMinPingUsecTime = std::numeric_limits<int64_t>::max();
    minFeeFilter = 0;
    lastSentFeeFilter = 0;
    nextSendTimeFeeFilter = 0;
    BOOST_FOREACH(const std::string &msg, getAllNetMessageTypes())
        mapRecvBytesPerMsgCmd[msg] = 0;
    mapRecvBytesPerMsgCmd[NET_MESSAGE_COMMAND_OTHER] = 0;
    {
        LOCK(cs_nLastNodeId);
        id = nLastNodeId++;
    }
    if (fLogIPs)
        LogPrint("net", "Added connection to %s peer=%d\n", addrName, id);
    else
        LogPrint("net", "Added connection peer=%d\n", id);
    
    if (hSocket != INVALID_SOCKET && !fInbound)
        PushVersion();
    GetNodeSignals().InitializeNode(GetId(), this);
}
CNode::~CNode()
{
    CloseSocket(hSocket);
    if (pfilter)
        delete pfilter;
    GetNodeSignals().FinalizeNode(GetId());
}
void CNode::AskFor(const CInv& inv)