During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
{
    LOCK2(cs_main, cs_LastBlockFile);
    if (chainActive.Tip() == nullptr || nPruneTarget == 0) {
        return;
    }
    if ((uint64_t)chainActive.Tip()->nHeight <= nPruneAfterHeight) {
        return;
    }
    unsigned int nLastBlockWeCanPrune = chainActive.Tip()->nHeight - MIN_BLOCKS_TO_KEEP;