Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
}
      if (child.lastEffect) {
        if (returnFiber.lastEffect) {
          returnFiber.lastEffect.nextEffect = child.firstEffect;
        }
        returnFiber.lastEffect = child.lastEffect;
      }
    } while (child = child.sibling);
  }
  */
function bailoutOnAlreadyFinishedWork(
  current: Fiber | null,
  workInProgress: Fiber,
  renderExpirationTime: ExpirationTime,
): Fiber | null {
  cancelWorkTimer(workInProgress);
  if (current !== null) {
    
    workInProgress.firstContextDependency = current.firstContextDependency;
  }
  if (enableProfilerTimer) {
    
    stopProfilerTimerIfRunning(workInProgress);
  }
  // Check if the children have any pending work.
  const childExpirationTime = workInProgress.childExpirationTime;
  if (
    childExpirationTime === NoWork ||
    childExpirationTime > renderExpirationTime
  ) {