During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
blkdat >> nSize;
                if (nSize < 80 || nSize > MAX_BLOCK_SERIALIZED_SIZE)
                    continue;
            } catch (const std::exception&) {
                
                break;
            }
            try {
                
                uint64_t nBlockPos = blkdat.GetPos();
                if (dbp)
                    dbp->nPos = nBlockPos;
                blkdat.SetLimit(nBlockPos + nSize);
                blkdat.SetPos(nBlockPos);
                std::shared_ptr<CBlock> pblock = std::make_shared<CBlock>();
                CBlock& block = *pblock;
                blkdat >> block;
                nRewind = blkdat.GetPos();
                uint256 hash = block.GetHash();
                {
                    LOCK(cs_main);
                    
                    if (hash != chainparams.GetConsensus().hashGenesisBlock && !LookupBlockIndex(block.hashPrevBlock)) {
                        LogPrint(BCLog::REINDEX, "%s: Out of order block %s, parent %s not known\n", __func__, hash.ToString(),
                                block.hashPrevBlock.ToString());
                        if (dbp)
                            mapBlocksUnknownParent.insert(std::make_pair(block.hashPrevBlock, *dbp));
                        continue;
                    }