Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
const childChildExpirationTime = child.childExpirationTime;
      if (
        newChildExpirationTime === NoWork ||
        (childUpdateExpirationTime !== NoWork &&
          childUpdateExpirationTime < newChildExpirationTime)
      ) {
        newChildExpirationTime = childUpdateExpirationTime;
      }
      if (
        newChildExpirationTime === NoWork ||
        (childChildExpirationTime !== NoWork &&
          childChildExpirationTime < newChildExpirationTime)
      ) {
        newChildExpirationTime = childChildExpirationTime;
      }
      child = child.sibling;
    }
  }
  workInProgress.childExpirationTime = newChildExpirationTime;
}
function completeUnitOfWork(workInProgress: Fiber): Fiber | null {
  
  
  
  while (true) {
    
    
    
    
    const current = workInProgress.alternate;