During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
{
    AssertLockHeld(cs_main);
    assert(lp);
    
    
    if (lp->maxInputBlock) {
        
        
        if (!chainActive.Contains(lp->maxInputBlock)) {
            return false;
        }
    }
    
    return true;
}
bool CheckSequenceLocks(const CTransaction &tx, int flags, LockPoints* lp, bool useExistingLockPoints)