Use case: **decouple keys from the wallet** (via importing scripts and fundrawtransaction with watch-only).

**Problem:** multisig inputs are flagged as non-spendable even if importing both the multisig P2SH `scriptPubKey` and the `redeemScript` (via importmulti).

The current `isSolveable()` logic calls `GetPubKey()` and only flags them as solvable if the pubkeys are **in the wallet**.

**Expected behaviour:**
* multisig Inputs should be flagged as solvable (and therefore usable via fundrawtransaction) when importing the P2(W)SH `scriptPubKey` and the `redeemScripts`

Current workaround:
* Call importpubkey for all pubkeys used in the multisig (redeemScript). importpubkey derives all coming scripts (including a raw P2PK script). The P2PK scripts make the wallet store the pubkey and flag the multisig script solvable.
{
    return !tx && inputs.empty() && outputs.empty() && unknown.empty();
}
void PartiallySignedTransaction::Merge(const PartiallySignedTransaction& psbt)
{
    for (unsigned int i = 0; i < inputs.size(); ++i) {
        inputs[i].Merge(psbt.inputs[i]);
    }
    for (unsigned int i = 0; i < outputs.size(); ++i) {
        outputs[i].Merge(psbt.outputs[i]);
    }
    unknown.insert(psbt.unknown.begin(), psbt.unknown.end());
}
bool PartiallySignedTransaction::IsSane() const
{
    for (PSBTInput input : inputs) {
        if (!input.IsSane()) return false;
    }
    return true;
}
bool PSBTInput::IsNull() const