<!-- Describe the issue -->

When our chainstate activation sequence fails and we're running the GUI, we ask the user via a question box whether or not they'd like to re-run the sequence with `fReindex = true`. Fun fact: despite the fact that this sequence is wrapped in a while loop, we only run it twice at most.

https://github.com/bitcoin/bitcoin/blob/7ecb309c4ed1bb9ae6b9a12cbb4f083328edc125/src/init.cpp#L1539-L1556

If they answer yes, the sequence will always fail, because a chainstate will have already been initialized in the original run and `InitializeChainstate` will throw a `std::logic_error`:

https://github.com/bitcoin/bitcoin/blob/7ecb309c4ed1bb9ae6b9a12cbb4f083328edc125/src/validation.cpp#L4573-L4594

This always reproduces. To reproduce:
```
gdb ./src/qt/bitcoin-qt
(gdb) b InitializeChainstate
(gdb) # add breakpoint for the "if (!fLoaded && !ShutdownRequested()) {" line
(gdb) r  # should stop at the breakpoint for InitializeChainstate
(gdb) c  # to advance to the breakpoint for the "if (!fLoaded && !ShutdownRequested()) {" line
(gdb) set fLoaded=false
(gdb) c  # should stop at the breakpoint for InitializeChainstate
(gdb) n  # step through InitializeChainstate to see that it throws
```

We expect the re-run of the chainstate activation sequence to not always fail.

{
        WAIT_LOCK(g_genesis_wait_mutex, lock);
         We pr
         Threa
         check 
        while (!fHaveGenesis && !ShutdownRequested()) {
            g_genesis_wait_cv.wait_for(lock, std::chrono::milliseconds(500));
        }
        block_notify_genesis_wait_connection.disconnect();
    }
    if (ShutdownRequested()) {
        return false;
    }
     ********************************************************* Step 12: start node
    int chain_active_height;
     debug print
    {
        LOCK(cs_main);
        LogPrintf("block tree size = %u\n", chainman.BlockIndex().size());
        chain_active_height = chainman.ActiveChain().Height();
        if (tip_info) {
            tip_info->block_height = chain_active_height;
            tip_info->block_time = chainman.ActiveChain().Tip() ? chainman.ActiveChain().Tip()->GetBlockTime() : Params().GenesisBlock().GetBlockTime();
            tip_info->verification_progress = GuessVerificationProgress(Params().TxData(), chainman.ActiveChain().Tip());