Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
const errorInfo = value;
        const ctor = workInProgress.type;
        const instance = workInProgress.stateNode;
        if (
          (workInProgress.effectTag & DidCapture) === NoEffect &&
          ((typeof ctor.getDerivedStateFromCatch === 'function' &&
            enableGetDerivedStateFromCatch) ||
            (instance !== null &&
              typeof instance.componentDidCatch === 'function' &&
              !isAlreadyFailedLegacyErrorBoundary(instance)))
        ) {
          workInProgress.effectTag |= ShouldCapture;
          workInProgress.expirationTime = renderExpirationTime;
          
          const update = createClassErrorUpdate(
            workInProgress,
            errorInfo,
            renderExpirationTime,
          );
          enqueueCapturedUpdate(workInProgress, update);
          return;
        }
        break;
      default:
        break;
    }
    workInProgress = workInProgress.return;
  } while (workInProgress !== null);
}
function unwindWork(