Under certain conditions we decrement the `__count` attribute too often, which can result in `onInteractionScheduledWorkCompleted` being called prematurely and/or more than once for a given interaction.

- [x] Track interactions scheduled during (sync) render phase.
- [x] Do not double-decrement suspense loads within a sync render.
- [x] Do not decrement sync commits that are waiting on suspense when the `Placeholder` is past its expiration.
- [x] Properly decrement pending interaction count when a suspense resource loads before its placeholder is shown.
- [x] Add test with high priority render between suspended and resolved suspense states (for both sync and async rendering)
if (fiber.mode & AsyncMode) {
      if (isBatchingInteractiveUpdates) {
        
        expirationTime = computeInteractiveExpiration(currentTime);
      } else {
        
        expirationTime = computeAsyncExpiration(currentTime);
      }
      
      
      if (nextRoot !== null && expirationTime === nextRenderExpirationTime) {
        expirationTime += 1;
      }
    } else {
      
      expirationTime = Sync;
    }
  }
  if (isBatchingInteractiveUpdates) {
    
    
    
    if (expirationTime > lowestPriorityPendingInteractiveExpirationTime) {
      lowestPriorityPendingInteractiveExpirationTime = expirationTime;
    }
  }
  return expirationTime;
}