Repro: https://codesandbox.io/s/fast-water-4i4jb

Notice the flash. I'd expect `suspended` to be `true` during the high pri render.
if (!supportsHydration) {
    return;
  }
  hydrationParentFiber = null;
  nextHydratableInstance = null;
  isHydrating = false;
}
export {
  warnIfHydrating,
  enterHydrationState,
  reenterHydrationStateFromDehydratedSuspenseInstance,
  resetHydrationState,
  tryToClaimNextHydratableInstance,
  prepareToHydrateHostInstance,
  prepareToHydrateHostTextInstance,
  prepareToHydrateHostSuspenseInstance,
  popHydrationState,
};