During rolling forward in `ReplayBlocks()` the UI progress starts with 0 then, once sync up again, jumps to 100%. This process can take pretty long and it would be good to show some progress steps within the RollingForwardBlock loop (`for (int nHeight = nForkHeight + 1; nHeight <= pindexNew->nHeight; ++nHeight) {`)
} else {
                ++expired;
            }
            if (ShutdownRequested())
                return false;
        }
        std::map<uint256, CAmount> mapDeltas;
        file >> mapDeltas;
        for (const auto& i : mapDeltas) {
            mempool.PrioritiseTransaction(i.first, i.second);
        }
    } catch (const std::exception& e) {
        LogPrintf("Failed to deserialize mempool data on disk: %s. Continuing anyway.\n", e.what());
        return false;
    }
    LogPrintf("Imported mempool transactions from disk: %i succeeded, %i failed, %i expired, %i already there\n", count, failed, expired, already_there);
    return true;
}
bool DumpMempool(void)
{
    int64_t start = GetTimeMicros();
    std::map<uint256, CAmount> mapDeltas;
    std::vector<TxMempoolInfo> vinfo;
    {
        LOCK(mempool.cs);
        for (const auto &i : mempool.mapDeltas) {
            mapDeltas[i.first] = i.second;
        }
        vinfo = mempool.infoAll();
    }