### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (!wrap_controls) {
		updating_embedded_window = true;
		call_deferred(SNAME("_update_embedded_window"));
	} else {
		child_controls_changed();
	}
	ThemeDB::get_singleton()->update_class_instance_items(this);
}
void Window::_update_embedded_window() {
	if (!updating_embedded_window) {
		return;
	}
	if (embedder) {
		embedder->_sub_window_update(this);
	};
	updating_embedded_window = false;
}
void Window::set_theme_type_variation(const StringName &p_theme_type) {
	ERR_MAIN_THREAD_GUARD;
	theme_type_variation = p_theme_type;
	if (is_inside_tree()) {
		notification(NOTIFICATION_THEME_CHANGED);
	}
}
StringName Window::get_theme_type_variation() const {