### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
last_modified_string = vformat(TTRN("%d minute ago", "%d minutes ago", last_modified_seconds / 60), last_modified_seconds / 60);
			} else {
				last_modified_string = vformat(TTRN("%d hour ago", "%d hours ago", last_modified_seconds / 3600), last_modified_seconds / 3600);
			}
			unsaved_message = vformat(TTR("Scene \"%s\" has unsaved changes.\nLast saved: %s."), scene_filename, last_modified_string);
		}
	} else {
		
		for (int i = 0; i < editor_data.get_editor_plugin_count(); i++) {
			unsaved_message = editor_data.get_editor_plugin(i)->get_unsaved_status(scene_filename);
			if (!unsaved_message.is_empty()) {
				break;
			}
		}
	}
	if (!unsaved_message.is_empty()) {
		if (scene_tabs->get_current_tab() != p_tab) {
			_set_current_scene(p_tab);
		}
		save_confirmation->set_ok_button_text(TTR("Save & Close"));
		save_confirmation->set_text(unsaved_message + "\n\n" + TTR("Save before closing?"));
		save_confirmation->reset_size();
		save_confirmation->popup_centered();
	} else {
		_discard_changes();
	}
	save_editor_layout_delayed();
	scene_tabs->update_scene_tabs();
}
Button *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) {