### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD;
	if (data.forward_drop.is_valid()) {
		Variant ret;
		Variant p = p_point;
		const Variant *vp[2] = { &p, &p_data };
		Callable::CallError ce;
		data.forward_drop.callp((const Variant **)vp, 2, ret, ce);
		if (ce.error != Callable::CallError::CALL_OK) {
			ERR_FAIL_MSG("Error calling forwarded method from 'drop_data': " + Variant::get_callable_error_text(data.forward_drop, (const Variant **)vp, 2, ce) + ".");
		}
		return;
	}
	GDVIRTUAL_CALL(_drop_data, p_point, p_data);
}
void Control::force_drag(const Variant &p_data, Control *p_control) {