### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_MAIN_THREAD_GUARD;
	if (is_inside_tree() && window_id != DisplayServer::MAIN_WINDOW_ID) {
		ERR_FAIL_MSG("Only the root window can set and use font oversampling.");
	}
	use_font_oversampling = p_oversampling;
	_update_viewport_size();
}
bool Window::is_using_font_oversampling() const {
	ERR_READ_THREAD_GUARD_V(false);
	return use_font_oversampling;
}
DisplayServer::WindowID Window::get_window_id() const {
	ERR_READ_THREAD_GUARD_V(DisplayServer::INVALID_WINDOW_ID);
	if (embedder) {
		return parent->get_window_id();
	}
	return window_id;
}
void Window::set_mouse_passthrough_polygon(const Vector<Vector2> &p_region) {
	ERR_MAIN_THREAD_GUARD;
	mpath = p_region;
	if (window_id == DisplayServer::INVALID_WINDOW_ID) {
		return;
	}
	DisplayServer::get_singleton()->window_set_mouse_passthrough(mpath, window_id);
}
Vector<Vector2> Window::get_mouse_passthrough_polygon() const {
	return mpath;
}
void Window::set_wrap_controls(bool p_enable) {