### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_MAIN_THREAD_GUARD;
	emit_signal(SNAME("about_to_popup"));
	if (!get_embedder() && get_flag(FLAG_POPUP)) {
		
		SceneTree *scene_tree = get_tree();
		if (scene_tree) {
			scene_tree->notify_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_viewports", NOTIFICATION_WM_WINDOW_FOCUS_OUT);
		}
	}
	
	_update_window_size();
	if (p_screen_rect != Rect2i()) {
		set_position(p_screen_rect.position);
		set_size(p_screen_rect.size);
	}
	Rect2i adjust = _popup_adjust_rect();
	if (adjust != Rect2i()) {
		set_position(adjust.position);
		set_size(adjust.size);
	}