### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
					if (stream.is_valid()) {
						double start_ofs = a->audio_track_get_key_start_offset(i, idx);
						double end_ofs = a->audio_track_get_key_end_offset(i, idx);
						double len = stream->get_length();
						if (seeked) {
							start_ofs += time - a->track_get_key_time(i, idx);
						}
						if (t->object->call(SNAME("get_stream")) != t->audio_stream) {
							t->object->call(SNAME("set_stream"), t->audio_stream);
							t->audio_stream_playback.unref();
							if (!playing_audio_stream_players.has(asp)) {
								playing_audio_stream_players.push_back(asp);
							}
						}
						if (!t->object->call(SNAME("is_playing"))) {
							t->object->call(SNAME("play"));
						}
						if (!t->object->call(SNAME("has_stream_playback"))) {
							t->audio_stream_playback.unref();
							continue;
						}
						if (t->audio_stream_playback.is_null()) {
							t->audio_stream_playback = t->object->call(SNAME("get_stream_playback"));
						}
						PlayingAudioStreamInfo pasi;
						pasi.index = t->audio_stream_playback->play_stream(stream, start_ofs);
						pasi.start = time;
						if (len && end_ofs > 0) {