### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
	return context->window_get_height(p_screen);
}
RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
	
	VkFormat vkformat = context->get_screen_format();
	DataFormat format = DATA_FORMAT_MAX;
	for (int i = 0; i < DATA_FORMAT_MAX; i++) {
		if (vkformat == vulkan_formats[i]) {
			format = DataFormat(i);
			break;
		}
	}
	ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
	AttachmentFormat attachment;
	attachment.format = format;
	attachment.samples = TEXTURE_SAMPLES_1;
	attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
	Vector<AttachmentFormat> screen_attachment;
	screen_attachment.push_back(attachment);
	return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
}
RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {