### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
_update_theme(true);
			OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
			get_tree()->get_root()->set_as_audio_listener_3d(false);
			get_tree()->get_root()->set_as_audio_listener_2d(false);
			get_tree()->get_root()->set_snap_2d_transforms_to_pixel(false);
			get_tree()->get_root()->set_snap_2d_vertices_to_pixel(false);
			get_tree()->set_auto_accept_quit(false);
#ifdef ANDROID_ENABLED
			get_tree()->set_quit_on_go_back(false);
#endif
			get_tree()->get_root()->connect("files_dropped", callable_mp(this, &EditorNode::_dropped_files));
			command_palette->register_shortcuts_as_command();
			MessageQueue::get_singleton()->push_callable(callable_mp(this, &EditorNode::_begin_first_scan));
			
		} break;
		case NOTIFICATION_EXIT_TREE: {
			if (progress_dialog) {
				progress_dialog->queue_free();
			}
			if (load_error_dialog) {
				load_error_dialog->queue_free();
			}
			if (execute_output_dialog) {
				execute_output_dialog->queue_free();
			}
			if (warning) {
				warning->queue_free();
			}
			if (accept) {
				accept->queue_free();