### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
if (!_export_preset.is_empty()) {
				editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only, install_android_build_template);
				game_path = ""; /
			}
			OS::get_singleton()->benchmark_end_measure("Startup", "Editor");
		}
#endif
		sml->set_auto_accept_quit(GLOBAL_GET("application/config/auto_accept_quit"));
		sml->set_quit_on_go_back(GLOBAL_GET("application/config/quit_on_go_back"));
		if (!editor && !project_manager) {
			/
			String stretch_mode = GLOBAL_GET("display/window/stretch/mode");
			String stretch_aspect = GLOBAL_GET("display/window/stretch/aspect");
			Size2i stretch_size = Size2i(GLOBAL_GET("display/window/size/viewport_width"),
					GLOBAL_GET("display/window/size/viewport_height"));
			real_t stretch_scale = GLOBAL_GET("display/window/stretch/scale");
			String stretch_scale_mode = GLOBAL_GET("display/window/stretch/scale_mode");
			Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED;
			if (stretch_mode == "canvas_items") {
				cs_sm = Window::CONTENT_SCALE_MODE_CANVAS_ITEMS;
			} else if (stretch_mode == "viewport") {
				cs_sm = Window::CONTENT_SCALE_MODE_VIEWPORT;
			}
			Window::ContentScaleAspect cs_aspect = Window::CONTENT_SCALE_ASPECT_IGNORE;
			if (stretch_aspect == "keep") {
				cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP;
			} else if (stretch_aspect == "keep_width") {
				cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_WIDTH;
			} else if (stretch_aspect == "keep_height") {
				cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_HEIGHT;