### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


switch (p_format) {
		case DATA_FORMAT_R4G4_UNORM_PACK8:
			return 1;
		case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
		case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
		case DATA_FORMAT_R5G6B5_UNORM_PACK16:
		case DATA_FORMAT_B5G6R5_UNORM_PACK16:
		case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
		case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
		case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
			return 2;
		case DATA_FORMAT_R8_UNORM:
		case DATA_FORMAT_R8_SNORM:
		case DATA_FORMAT_R8_USCALED:
		case DATA_FORMAT_R8_SSCALED:
		case DATA_FORMAT_R8_UINT:
		case DATA_FORMAT_R8_SINT:
		case DATA_FORMAT_R8_SRGB:
			return 1;
		case DATA_FORMAT_R8G8_UNORM:
		case DATA_FORMAT_R8G8_SNORM: