### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
}
		} break;
		case NOTIFICATION_READY: {
			int default_sorting = (int)EDITOR_GET("project_manager/sorting_order");
			filter_option->select(default_sorting);
			_project_list->set_order_option(default_sorting);
#ifndef ANDROID_ENABLED
			if (_project_list->get_project_count() >= 1) {
				// Focus on the search box immediately to allow the user
				// to search whout having to reach for their mouse
				search_box->grab_focus();
			}
#endif
			// Suggest browsing asset library to get templates/demos.
			if (asset_library && open_templates && _project_list->get_project_count() == 0) {
				open_templates->popup_centered();
			}
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			set_process_shortcut_input(is_visible_in_tree());
		} break;
		case NOTIFICATION_WM_CLOSE_REQUEST: {
			_dim_window();
		} break;
		case NOTIFICATION_WM_ABOUT: {
			_show_about();
		} break;
	}
}
Ref<Texture2D> ProjectManager::_file_dialog_get_icon(const String &p_path) {