### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

_stop_thread();
	MutexLock data_lock(data_mutex);
	int pos = 0;
	List<String> tag_stack;
	int indent_level = 0;
	bool in_bold = false;
	bool in_italics = false;
	bool after_list_open_tag = false;
	bool after_list_close_tag = false;
	set_process_internal(false);
	while (pos <= p_bbcode.length()) {
		int brk_pos = p_bbcode.find("[", pos);
		if (brk_pos < 0) {
			brk_pos = p_bbcode.length();
		}
		String txt = brk_pos > pos ? p_bbcode.substr(pos, brk_pos - pos) : "";
		
		if (after_list_close_tag || after_list_open_tag) {
			txt = txt.trim_prefix("\n");
		}
		if (brk_pos == p_bbcode.length()) {
			
			if (txt.is_empty() && after_list_open_tag) {
				txt = "\n";
			}
			if (!txt.is_empty()) {
				add_text(txt);