### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

} break;
		case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
			Texture *tex = texture_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(tex, 0);
			return (uint64_t)tex->view;
		} break;
		case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
			Texture *tex = texture_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(tex, 0);
			return vulkan_formats[tex->format];
		} break;
		case DRIVER_RESOURCE_VULKAN_SAMPLER: {
			VkSampler *sampler = sampler_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(sampler, 0);
			return uint64_t(*sampler);
		} break;
		case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
			UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(uniform_set, 0);
			return uint64_t(uniform_set->descriptor_set);
		} break;
		case DRIVER_RESOURCE_VULKAN_BUFFER: {
			Buffer *buffer = nullptr;
			if (vertex_buffer_owner.owns(p_rid)) {
				buffer = vertex_buffer_owner.get_or_null(p_rid);
			} else if (index_buffer_owner.owns(p_rid)) {
				buffer = index_buffer_owner.get_or_null(p_rid);
			} else if (uniform_buffer_owner.owns(p_rid)) {
				buffer = uniform_buffer_owner.get_or_null(p_rid);
			} else if (texture_buffer_owner.owns(p_rid)) {