### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
ClassDB::bind_method(D_METHOD("set_callback_mode_method", "mode"), &AnimationMixer::set_callback_mode_method);
	ClassDB::bind_method(D_METHOD("get_callback_mode_method"), &AnimationMixer::get_callback_mode_method);
	ClassDB::bind_method(D_METHOD("set_audio_max_polyphony", "max_polyphony"), &AnimationMixer::set_audio_max_polyphony);
	ClassDB::bind_method(D_METHOD("get_audio_max_polyphony"), &AnimationMixer::get_audio_max_polyphony);
	
	ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationMixer::set_root_motion_track);
	ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationMixer::get_root_motion_track);
	ClassDB::bind_method(D_METHOD("get_root_motion_position"), &AnimationMixer::get_root_motion_position);
	ClassDB::bind_method(D_METHOD("get_root_motion_rotation"), &AnimationMixer::get_root_motion_rotation);
	ClassDB::bind_method(D_METHOD("get_root_motion_scale"), &AnimationMixer::get_root_motion_scale);
	ClassDB::bind_method(D_METHOD("get_root_motion_position_accumulator"), &AnimationMixer::get_root_motion_position_accumulator);
	ClassDB::bind_method(D_METHOD("get_root_motion_rotation_accumulator"), &AnimationMixer::get_root_motion_rotation_accumulator);
	ClassDB::bind_method(D_METHOD("get_root_motion_scale_accumulator"), &AnimationMixer::get_root_motion_scale_accumulator);
	
	ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationMixer::clear_caches);
	ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationMixer::advance);
	GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deterministic"), "set_deterministic", "is_deterministic");
	ClassDB::bind_method(D_METHOD("set_reset_on_save_enabled", "enabled"), &AnimationMixer::set_reset_on_save_enabled);
	ClassDB::bind_method(D_METHOD("is_reset_on_save_enabled"), &AnimationMixer::is_reset_on_save_enabled);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled");
	ADD_SIGNAL(MethodInfo("mixer_updated")); 
	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root_node", "get_root_node");
	ADD_GROUP("Root Motion", "root_motion_");
	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
	ADD_GROUP("Audio", "audio_");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_max_polyphony", PROPERTY_HINT_RANGE, "1,127,1"), "set_audio_max_polyphony", "get_audio_max_polyphony");
	ADD_GROUP("Callback Mode", "callback_mode_");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "callback_mode_process", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_callback_mode_process", "get_callback_mode_process");