### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

So far I've found these ones:

![Screenshot from 2023-05-10 17-56-42](https://github.com/godotengine/godot/assets/85438892/b161b14a-cb7d-46fe-8398-816bf354a929)
![Screenshot from 2023-05-10 18-01-02](https://github.com/godotengine/godot/assets/85438892/b0fefcfb-4246-4ebb-ae7b-dd798d7a1d63)

But there are likely more like them. They are invalid, at least in the context I encountered them here (at the beginning of a regular line of script)

### Steps to reproduce

Type `Anchor` in the code editor.

### Minimal reproduction project

N/A
}
		}
		return false;
	} else {
		const GDScriptParser::ClassNode *cl = parser.get_tree();
		HashMap<int, String> funcs;
		get_function_names_recursively(cl, "", funcs);
		for (const KeyValue<int, String> &E : funcs) {
			r_functions->push_back(E.value + ":" + itos(E.key));
		}
	}
#ifdef DEBUG_ENABLED
	if (r_safe_lines) {
		const HashSet<int> &unsafe_lines = parser.get_unsafe_lines();
		for (int i = 1; i <= parser.get_last_line_number(); i++) {
			if (!unsafe_lines.has(i)) {
				r_safe_lines->insert(i);
			}
		}
	}
#endif
	return true;
}
bool GDScriptLanguage::supports_builtin_mode() const {
	return true;
}
bool GDScriptLanguage::supports_documentation() const {
	return true;
}
int GDScriptLanguage::find_function(const String &p_function, const String &p_code) const {