### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

if (width_option->value.ends_with("%")) {
							size_in_percent = true;
						}
					}
					OptionMap::Iterator height_option = bbcode_options.find("height");
					if (height_option) {
						height = height_option->value.to_int();
						if (height_option->value.ends_with("%")) {
							size_in_percent = true;
						}
					}
					OptionMap::Iterator tooltip_option = bbcode_options.find("tooltip");
					if (tooltip_option) {
						tooltip = tooltip_option->value;
					}
					OptionMap::Iterator pad_option = bbcode_options.find("pad");
					if (pad_option) {
						pad = (pad_option->value == "true");
					}
				}
				add_image(texture, width, height, color, (InlineAlignment)alignment, region, Variant(), pad, tooltip, size_in_percent);
			}
			pos = end;
			tag_stack.push_front(bbcode_name);
		} else if (tag.begins_with("color=")) {
			String color_str = tag.substr(6, tag.length()).unquote();
			Color color = Color::from_string(color_str, theme_cache.default_color);
			push_color(color);
			pos = brk_end + 1;
			tag_stack.push_front("color");