### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
int mask = get_line_gutter_metadata(p_line, main_gutter);
	set_line_gutter_metadata(p_line, main_gutter, p_bookmarked ? mask | MAIN_GUTTER_BOOKMARK : mask & ~MAIN_GUTTER_BOOKMARK);
	queue_redraw();
}
bool CodeEdit::is_line_bookmarked(int p_line) const {
	return (int)get_line_gutter_metadata(p_line, main_gutter) & MAIN_GUTTER_BOOKMARK;
}
void CodeEdit::clear_bookmarked_lines() {
	for (int i = 0; i < get_line_count(); i++) {
		if (is_line_bookmarked(i)) {
			set_line_as_bookmarked(i, false);
		}
	}
}
PackedInt32Array CodeEdit::get_bookmarked_lines() const {
	PackedInt32Array ret;
	for (int i = 0; i < get_line_count(); i++) {
		if (is_line_bookmarked(i)) {
			ret.append(i);
		}
	}
	return ret;
}
void CodeEdit::set_line_as_executing(int p_line, bool p_executing) {