### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


case DATA_FORMAT_R32_SFLOAT:
			return 4;
		case DATA_FORMAT_R32G32_UINT:
		case DATA_FORMAT_R32G32_SINT:
		case DATA_FORMAT_R32G32_SFLOAT:
			return 8;
		case DATA_FORMAT_R32G32B32_UINT:
		case DATA_FORMAT_R32G32B32_SINT:
		case DATA_FORMAT_R32G32B32_SFLOAT:
			return 12;
		case DATA_FORMAT_R32G32B32A32_UINT:
		case DATA_FORMAT_R32G32B32A32_SINT:
		case DATA_FORMAT_R32G32B32A32_SFLOAT:
			return 16;
		case DATA_FORMAT_R64_UINT:
		case DATA_FORMAT_R64_SINT:
		case DATA_FORMAT_R64_SFLOAT:
			return 8;
		case DATA_FORMAT_R64G64_UINT:
		case DATA_FORMAT_R64G64_SINT:
		case DATA_FORMAT_R64G64_SFLOAT:
			return 16;
		case DATA_FORMAT_R64G64B64_UINT:
		case DATA_FORMAT_R64G64B64_SINT:
		case DATA_FORMAT_R64G64B64_SFLOAT:
			return 24;
		case DATA_FORMAT_R64G64B64A64_UINT:
		case DATA_FORMAT_R64G64B64A64_SINT:
		case DATA_FORMAT_R64G64B64A64_SFLOAT:
			return 32;