### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

}
			break; 
		}
		int brk_end = p_bbcode.find("]", brk_pos + 1);
		if (brk_end == -1) {
			
			txt += p_bbcode.substr(brk_pos, p_bbcode.length() - brk_pos);
			add_text(txt);
			break;
		}
		String tag = p_bbcode.substr(brk_pos + 1, brk_end - brk_pos - 1);
		Vector<String> split_tag_block = tag.split(" ", false);
		
		String bbcode_name;
		typedef HashMap<String, String> OptionMap;
		OptionMap bbcode_options;
		if (!split_tag_block.is_empty()) {
			bbcode_name = split_tag_block[0];
			for (int i = 1; i < split_tag_block.size(); i++) {
				const String &expr = split_tag_block[i];
				int value_pos = expr.find("=");
				if (value_pos > -1) {
					bbcode_options[expr.substr(0, value_pos)] = expr.substr(value_pos + 1).unquote();
				}
			}
		} else {
			bbcode_name = tag;
		}
		
		String bbcode_value;