### Godot version

4.0.2.stable

### System information

window10,forward+

### Issue description

![](https://i.postimg.cc/sXJvX6YG/4-7-2023-2-31-56-PM.jpg)

> extends "../DmUtils/tween_panel.gd"
> 
> """gd"""
> func _ready() -> void:
> ____"super"   # Suggestions willl extra quote added!

### Steps to reproduce

1. foo BASE.gd
2. another subclass extends it (extends "../folder/BASE.gd")
3. type subclass callback say: _ready(): TYPE super THEN "super" appeared

### Minimal reproduction project

none
CHECK_FALSE(code_edit->is_line_numbers_zero_padded());
			code_edit->set_draw_line_numbers(false);
			CHECK_FALSE(code_edit->is_draw_line_numbers_enabled());
			code_edit->set_line_numbers_zero_padded(true);
			CHECK(code_edit->is_line_numbers_zero_padded());
		}
	}
	SUBCASE("[CodeEdit] line folding") {
		SUBCASE("[CodeEdit] draw line folding gutter") {
			code_edit->set_draw_fold_gutter(false);
			CHECK_FALSE(code_edit->is_drawing_fold_gutter());
			code_edit->set_draw_fold_gutter(true);
			CHECK(code_edit->is_drawing_fold_gutter());
		}
	}
	memdelete(code_edit);
}
TEST_CASE("[SceneTree][CodeEdit] delimiters") {
	CodeEdit *code_edit = memnew(CodeEdit);
	SceneTree::get_singleton()->get_root()->add_child(code_edit);
	code_edit->grab_focus();
	const Point2 OUTSIDE_DELIMETER = Point2(-1, -1);
	code_edit->clear_string_delimiters();
	code_edit->clear_comment_delimiters();
	SUBCASE("[CodeEdit] add and remove delimiters") {
		SUBCASE("[CodeEdit] add and remove string delimiters") {
			
			code_edit->add_string_delimiter("\"", "\"", false);
			CHECK(code_edit->has_string_delimiter("\""));
			CHECK(code_edit->get_string_delimiters().size() == 1);