### Godot version

4.2.dev 80de898d721f952dac0b102d48bb73d6b02ee1e8

### System information

OpenXR

### Issue description

The Godot 3 OpenXR plugin supported obtaining boundary/guardian information in order to obtain play space logic. While we do have a function in the `XRInterface` in Godot 4 that is supposed to retrieve this information (`get_play_area`) it is not implemented on the Godot 4 `OpenXRInterface`.

This logic needs to be ported.

### Steps to reproduce

Call `get_play_area`, be amazed by it not returning data :P

### Minimal reproduction project

Any XR project.
OPENXR_API_INIT_XR_FUNC_V(xrGetActionStateFloat);
	OPENXR_API_INIT_XR_FUNC_V(xrGetActionStateVector2f);
	OPENXR_API_INIT_XR_FUNC_V(xrGetCurrentInteractionProfile);
	OPENXR_API_INIT_XR_FUNC_V(xrGetSystem);
	OPENXR_API_INIT_XR_FUNC_V(xrGetSystemProperties);
	OPENXR_API_INIT_XR_FUNC_V(xrLocateViews);
	OPENXR_API_INIT_XR_FUNC_V(xrLocateSpace);
	OPENXR_API_INIT_XR_FUNC_V(xrPathToString);
	OPENXR_API_INIT_XR_FUNC_V(xrPollEvent);
	OPENXR_API_INIT_XR_FUNC_V(xrReleaseSwapchainImage);
	OPENXR_API_INIT_XR_FUNC_V(xrResultToString);
	OPENXR_API_INIT_XR_FUNC_V(xrStringToPath);
	OPENXR_API_INIT_XR_FUNC_V(xrSuggestInteractionProfileBindings);
	OPENXR_API_INIT_XR_FUNC_V(xrSyncActions);
	OPENXR_API_INIT_XR_FUNC_V(xrWaitFrame);
	OPENXR_API_INIT_XR_FUNC_V(xrWaitSwapchainImage);
	return true;
}
XrResult OpenXRAPI::try_get_instance_proc_addr(const char *p_name, PFN_xrVoidFunction *p_addr) {
	return xrGetInstanceProcAddr(instance, p_name, p_addr);
}
XrResult OpenXRAPI::get_instance_proc_addr(const char *p_name, PFN_xrVoidFunction *p_addr) {
	XrResult result = try_get_instance_proc_addr(p_name, p_addr);
	if (result != XR_SUCCESS) {
		String error_message = String("Symbol ") + p_name + " not found in OpenXR instance.";
		ERR_FAIL_V_MSG(result, error_message.utf8().get_data());
	}
	return result;
}
bool OpenXRAPI::initialize(const String &p_rendering_driver) {