### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

struct UniformSet {
		uint32_t format = 0;
		RID shader_id;
		uint32_t shader_set = 0;
		DescriptorPool *pool = nullptr;
		DescriptorPoolKey pool_key;
		VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
		
		struct AttachableTexture {
			uint32_t bind;
			RID texture;
		};
		LocalVector<AttachableTexture> attachable_textures; 
		Vector<Texture *> mutable_sampled_textures; 
		Vector<Texture *> mutable_storage_textures; 
		InvalidationCallback invalidated_callback = nullptr;
		void *invalidated_callback_userdata = nullptr;
	};
	RID_Owner<UniformSet, true> uniform_set_owner;