### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
for (int i = 0; i < p_node->get_child_count(); i++) {
		AnimationMixer *mixer = Object::cast_to<AnimationMixer>(p_node->get_child(i));
		if (mixer && mixer->is_reset_on_save_enabled() && mixer->can_apply_reset()) {
			Ref<AnimatedValuesBackup> backup = mixer->apply_reset();
			if (backup.is_valid()) {
				Pair<AnimationMixer *, Ref<AnimatedValuesBackup>> pair;
				pair.first = mixer;
				pair.second = backup;
				r_anim_backups->push_back(pair);
			}
		}
		_reset_animation_mixers(p_node->get_child(i), r_anim_backups);
	}
}
void EditorNode::_save_scene(String p_file, int idx) {
	if (!saving_scene.is_empty() && saving_scene == p_file) {
		return;
	}
	Node *scene = editor_data.get_edited_scene_root(idx);
	if (!scene) {
		show_accept(TTR("This operation can't be done without a tree root."), TTR("OK"));
		return;
	}
	if (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) {
		show_accept(TTR("This scene can't be saved because there is a cyclic instance inclusion.\nPlease resolve it and then attempt to save again."), TTR("OK"));
		return;
	}
	scene->propagate_notification(NOTIFICATION_EDITOR_PRE_SAVE);
	editor_data.apply_changes_in_editors();
	List<Pair<AnimationMixer *, Ref<AnimatedValuesBackup>>> anim_backups;