### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
GDREGISTER_CLASS(VisualShaderNodeDeterminant);
	GDREGISTER_CLASS(VisualShaderNodeDerivativeFunc);
	GDREGISTER_CLASS(VisualShaderNodeClamp);
	GDREGISTER_CLASS(VisualShaderNodeFaceForward);
	GDREGISTER_CLASS(VisualShaderNodeOuterProduct);
	GDREGISTER_CLASS(VisualShaderNodeSmoothStep);
	GDREGISTER_CLASS(VisualShaderNodeStep);
	GDREGISTER_CLASS(VisualShaderNodeVectorDistance);
	GDREGISTER_CLASS(VisualShaderNodeVectorRefract);
	GDREGISTER_CLASS(VisualShaderNodeMix);
	GDREGISTER_CLASS(VisualShaderNodeVectorCompose);
	GDREGISTER_CLASS(VisualShaderNodeTransformCompose);
	GDREGISTER_CLASS(VisualShaderNodeVectorDecompose);
	GDREGISTER_CLASS(VisualShaderNodeTransformDecompose);
	GDREGISTER_CLASS(VisualShaderNodeTexture);
	GDREGISTER_CLASS(VisualShaderNodeCurveTexture);
	GDREGISTER_CLASS(VisualShaderNodeCurveXYZTexture);
	GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeSample3D);
	GDREGISTER_CLASS(VisualShaderNodeTexture2DArray);
	GDREGISTER_CLASS(VisualShaderNodeTexture3D);
	GDREGISTER_CLASS(VisualShaderNodeCubemap);
	GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeParameter);
	GDREGISTER_CLASS(VisualShaderNodeParameterRef);
	GDREGISTER_CLASS(VisualShaderNodeFloatParameter);
	GDREGISTER_CLASS(VisualShaderNodeIntParameter);
	GDREGISTER_CLASS(VisualShaderNodeUIntParameter);
	GDREGISTER_CLASS(VisualShaderNodeBooleanParameter);
	GDREGISTER_CLASS(VisualShaderNodeColorParameter);
	GDREGISTER_CLASS(VisualShaderNodeVec2Parameter);
	GDREGISTER_CLASS(VisualShaderNodeVec3Parameter);