### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

set_physics_process_internal(false); 
			} else {
				
				if ((progress_delay > 0) && (OS::get_singleton()->get_ticks_msec() - loading_started >= (uint64_t)progress_delay)) {
					Vector2 p_size = Vector2(size.width - (theme_cache.normal_style->get_offset().x + vscroll->get_combined_minimum_size().width) * 2, vscroll->get_combined_minimum_size().width);
					Vector2 p_pos = Vector2(theme_cache.normal_style->get_offset().x, size.height - theme_cache.normal_style->get_offset().y - vscroll->get_combined_minimum_size().width);
					draw_style_box(theme_cache.progress_bg_style, Rect2(p_pos, p_size));
					bool right_to_left = is_layout_rtl();
					double r = loaded.load();
					int mp = theme_cache.progress_fg_style->get_minimum_size().width;
					int p = round(r * (p_size.width - mp));
					if (right_to_left) {
						int p_remaining = round((1.0 - r) * (p_size.width - mp));
						draw_style_box(theme_cache.progress_fg_style, Rect2(p_pos + Point2(p_remaining, 0), Size2(p + theme_cache.progress_fg_style->get_minimum_size().width, p_size.height)));
					} else {
						draw_style_box(theme_cache.progress_fg_style, Rect2(p_pos, Size2(p + theme_cache.progress_fg_style->get_minimum_size().width, p_size.height)));
					}
				}
			}
			
			Rect2 text_rect = _get_text_rect();
			float vofs = vscroll->get_value();
			
			int to_line = main->first_invalid_line.load();
			int from_line = _find_first_line(0, to_line, vofs);
			Point2 shadow_ofs(theme_cache.shadow_offset_x, theme_cache.shadow_offset_y);
			visible_paragraph_count = 0;
			visible_line_count = 0;
			
			Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs);