### Godot version

4.0.1-stable

### System information

Android 12, Mobile Renderer

### Issue description

When retrieving Mesh data from a MeshInstance3D like so...
```GDScript
var mesh = self.get_mesh()
var mesh_array = mesh.surface_get_arrays(0)
var vertex_array = mesh_array[Mesh.ARRAY_VERTEX]
var index_array = mesh_array[Mesh.ARRAY_INDEX]
```
...the index_array contains vertex indices that are not within the vertex_array.

This issue does not occur in the Linux editor, but does occur on my Android build:
Android 12
arm64v8
sdk version 32.0.0
ndk version 23.2.8568313

### Steps to reproduce

Download the minimal reproduction project, which contains an example ArrayMesh and GDScript script which has the code shown above. Build to Android using the 4.0.1 build template and test.

### Minimal reproduction project

[Array_Mesh_Test.zip](https://github.com/godotengine/godot/files/11133179/Array_Mesh_Test.zip)

case DATA_FORMAT_R16_SNORM:
		case DATA_FORMAT_R16_UINT:
		case DATA_FORMAT_R16_SINT:
		case DATA_FORMAT_R16_SFLOAT:
			return 4;
		case DATA_FORMAT_R16G16_UNORM:
		case DATA_FORMAT_R16G16_SNORM:
		case DATA_FORMAT_R16G16_UINT:
		case DATA_FORMAT_R16G16_SINT:
		case DATA_FORMAT_R16G16_SFLOAT:
			return 4;
		case DATA_FORMAT_R16G16B16_UNORM:
		case DATA_FORMAT_R16G16B16_SNORM:
		case DATA_FORMAT_R16G16B16_UINT:
		case DATA_FORMAT_R16G16B16_SINT:
		case DATA_FORMAT_R16G16B16_SFLOAT:
			return 8;
		case DATA_FORMAT_R16G16B16A16_UNORM:
		case DATA_FORMAT_R16G16B16A16_SNORM:
		case DATA_FORMAT_R16G16B16A16_UINT:
		case DATA_FORMAT_R16G16B16A16_SINT:
		case DATA_FORMAT_R16G16B16A16_SFLOAT:
			return 8;
		case DATA_FORMAT_R32_UINT:
		case DATA_FORMAT_R32_SINT:
		case DATA_FORMAT_R32_SFLOAT:
			return 4;
		case DATA_FORMAT_R32G32_UINT:
		case DATA_FORMAT_R32G32_SINT:
		case DATA_FORMAT_R32G32_SFLOAT: