### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Control *drag_control = memnew(Control);
	TextureRect *drag_preview = memnew(TextureRect);
	Label *label = memnew(Label);
	Ref<Texture2D> preview;
	{
		
		Ref<ImageTexture> texture = theme->get_icon(SNAME("FileBigThumb"), EditorStringName(EditorIcons));
		Ref<Image> img = texture->get_image();
		img = img->duplicate();
		img->resize(48, 48); 
		preview = ImageTexture::create_from_image(img);
	}
	drag_preview->set_texture(preview);
	drag_control->add_child(drag_preview);
	if (p_res->get_path().is_resource_file()) {
		label->set_text(p_res->get_path().get_file());
	} else if (!p_res->get_name().is_empty()) {
		label->set_text(p_res->get_name());
	} else {
		label->set_text(p_res->get_class());
	}
	drag_control->add_child(label);
	p_from->set_drag_preview(drag_control); 
	label->set_position(Point2((preview->get_width() - label->get_minimum_size().width) / 2, preview->get_height()));
	Dictionary drag_data;
	drag_data["type"] = "resource";
	drag_data["resource"] = p_res;
	drag_data["from"] = p_from;