### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

ret = p_region.get_size();
			} else {
				
				ret = p_image->get_size();
			}
		}
	}
	return ret;
}
void RichTextLabel::add_image(const Ref<Texture2D> &p_image, int p_width, int p_height, const Color &p_color, InlineAlignment p_alignment, const Rect2 &p_region, const Variant &p_key, bool p_pad, const String &p_tooltip, bool p_size_in_percent) {
	_stop_thread();
	MutexLock data_lock(data_mutex);
	if (current->type == ITEM_TABLE) {
		return;
	}
	ERR_FAIL_COND(p_image.is_null());
	ERR_FAIL_COND(p_image->get_width() == 0);
	ERR_FAIL_COND(p_image->get_height() == 0);
	ERR_FAIL_COND(p_width < 0);
	ERR_FAIL_COND(p_height < 0);
	ItemImage *item = memnew(ItemImage);
	if (p_region.has_area()) {
		Ref<AtlasTexture> atlas_tex = memnew(AtlasTexture);
		atlas_tex->set_atlas(p_image);
		atlas_tex->set_region(p_region);
		item->image = atlas_tex;
	} else {
		item->image = p_image;
	}