### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

image_view_create_info.subresourceRange.baseMipLevel = 0;
	image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
	image_view_create_info.subresourceRange.layerCount = texture.layers;
	image_view_create_info.subresourceRange.baseArrayLayer = 0;
	if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
		image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
	} else {
		image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
	}
	VkImageViewUsageCreateInfo usage_info;
	if (context->is_device_extension_enabled(VK_KHR_MAINTENANCE_2_EXTENSION_NAME)) {
		
		
		usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
		usage_info.pNext = nullptr;
		if (p_view.format_override != DATA_FORMAT_MAX) {
			
			usage_info.usage = 0;
			if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
				usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
			}
			if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
				if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
					usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
				}
			}
			if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
				if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
					usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
				}