### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_READ_THREAD_GUARD_V(Transform2D());
	if (is_embedding_subwindows()) {
		return Transform2D();
	}
	Transform2D popup_base_transform;
	popup_base_transform.set_origin(get_position());
	popup_base_transform *= get_final_transform();
	if (get_embedder()) {
		return get_embedder()->get_popup_base_transform() * popup_base_transform;
	}
	return popup_base_transform;
}
bool Window::is_directly_attached_to_screen() const {
	if (get_embedder()) {
		return get_embedder()->is_directly_attached_to_screen();
	}
	
	return is_inside_tree();
}
bool Window::is_attached_in_viewport() const {