### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

List<Item *>::Element *E = p_from;
	while (E != nullptr) {
		ERR_CONTINUE(E->get()->type != ITEM_FRAME); 
		ItemFrame *frame = static_cast<ItemFrame *>(E->get());
		if (p_reverse_search) {
			for (int i = (int)frame->lines.size() - 1; i >= 0; i--) {
				if (_search_line(frame, i, p_string, -1, p_reverse_search)) {
					return true;
				}
			}
		} else {
			for (int i = 0; i < (int)frame->lines.size(); i++) {
				if (_search_line(frame, i, p_string, 0, p_reverse_search)) {
					return true;
				}
			}
		}
		E = p_reverse_search ? E->prev() : E->next();
	}
	return false;
}
bool RichTextLabel::_search_line(ItemFrame *p_frame, int p_line, const String &p_string, int p_char_idx, bool p_reverse_search) {