### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)

### Issue description

The `CylinderMesh` has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering a `CylinderMesh` using transparency without backface culling, made worse in combination with emission.

Transparent material without backface culling. One ring:
![image](https://github.com/godotengine/godot/assets/26239210/fbb14ba9-01f3-4528-bbde-4668676b4e84)


The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
![image](https://github.com/godotengine/godot/assets/26239210/ccfa7c28-73e4-4bdc-825f-020224f19b20)



### Steps to reproduce

1. Create a new `CylinderMesh`
2. Try to select zero rings
3. Minimum of one ring is enforced by the editor


### Minimal reproduction project

[project.zip](https://github.com/godotengine/godot/files/12818711/project.zip)

text->get_horizontal_alignment() == HORIZONTAL_ALIGNMENT_FILL));
		CHECK((text->get_vertical_alignment() == VERTICAL_ALIGNMENT_BOTTOM ||
				text->get_vertical_alignment() == VERTICAL_ALIGNMENT_TOP ||
				text->get_vertical_alignment() == VERTICAL_ALIGNMENT_CENTER ||
				text->get_vertical_alignment() == VERTICAL_ALIGNMENT_FILL));
		CHECK(text->get_font() == nullptr);
		CHECK(text->get_font_size() > 0);
		CHECK(text->get_line_spacing() >= 0);
		CHECK((text->get_autowrap_mode() == TextServer::AUTOWRAP_OFF ||
				text->get_autowrap_mode() == TextServer::AUTOWRAP_ARBITRARY ||
				text->get_autowrap_mode() == TextServer::AUTOWRAP_WORD ||
				text->get_autowrap_mode() == TextServer::AUTOWRAP_WORD_SMART));
		CHECK((text->get_text_direction() == TextServer::DIRECTION_AUTO ||
				text->get_text_direction() == TextServer::DIRECTION_LTR ||
				text->get_text_direction() == TextServer::DIRECTION_RTL));
		CHECK((text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_DEFAULT ||
				text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_URI ||
				text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_FILE ||
				text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_EMAIL ||
				text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_LIST ||
				text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_GDSCRIPT ||
				text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_CUSTOM));
		CHECK(text->get_structured_text_bidi_override_options().size() >= 0);
		CHECK(text->get_width() > 0);
		CHECK(text->get_depth() > 0);
		CHECK(text->get_curve_step() > 0);
		CHECK(text->get_pixel_size() > 0);
	}
	SUBCASE("[Primitive][Text] Change the properties of the mesh.") {
		Ref<Font> font = memnew(Font);