### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

PROJECTION_PERSPECTIVE,
			PROJECTION_ORTHOGONAL
		};
		Projection projection = Projection::PROJECTION_PERSPECTIVE;
		real_t fov = 0.0;
		real_t size = 0.0;
		real_t z_near = 0.0;
		real_t z_far = 0.0;
		RID rid;
		operator bool() const {
			return rid != RID();
		}
	} camera_3d_override;
	friend class Camera3D;
	Camera3D *camera_3d = nullptr;
	HashSet<Camera3D *> camera_3d_set;
	Camera3D *get_camera_3d() const;
	void _camera_3d_transform_changed_notify();
	void _camera_3d_set(Camera3D *p_camera);