### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


case DATA_FORMAT_B8G8R8A8_USCALED:
		case DATA_FORMAT_B8G8R8A8_SSCALED:
		case DATA_FORMAT_B8G8R8A8_UINT:
		case DATA_FORMAT_B8G8R8A8_SINT:
		case DATA_FORMAT_B8G8R8A8_SRGB:
			return 4;
		case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
		case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
		case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
		case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
		case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
		case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
		case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
		case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
		case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
		case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
		case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
		case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
		case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
		case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
		case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
		case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
		case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
		case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
		case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
			return 4;
		case DATA_FORMAT_R16_UNORM:
		case DATA_FORMAT_R16_SNORM:
		case DATA_FORMAT_R16_USCALED:
		case DATA_FORMAT_R16_SSCALED: