### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
timeline->set_use_fps(p_mode == 1);
	if (key_edit) {
		key_edit->set_use_fps(p_mode == 1);
	}
	_update_step_spinbox();
}
void AnimationTrackEditor::_update_step_spinbox() {
	if (!animation.is_valid()) {
		return;
	}
	step->set_block_signals(true);
	if (timeline->is_using_fps()) {
		if (animation->get_step() == 0) {
			step->set_value(0);
		} else {
			step->set_value(1.0 / animation->get_step());
		}
	} else {
		step->set_value(animation->get_step());
	}
	step->set_block_signals(false);
}
void AnimationTrackEditor::_animation_update() {