### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
p_property.usage |= PROPERTY_USAGE_READ_ONLY;
		}
	}
	if (p_property.name == "scale") {
		p_property.hint = PROPERTY_HINT_LINK;
	}
	
	Node *parent_node = get_parent_control();
	if (!parent_node) {
		
		
		if (p_property.name == "layout_mode") {
			p_property.hint_string = "Position,Anchors,Container,Uncontrolled";
			p_property.usage |= PROPERTY_USAGE_READ_ONLY;
		}
		
		bool use_custom_anchors = _get_anchors_layout_preset() == -1; 
		if (!use_custom_anchors && (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_"))) {
			p_property.usage ^= PROPERTY_USAGE_EDITOR;
		}
	} else if (Object::cast_to<Container>(parent_node)) {
		
		if (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_") || p_property.name == "anchors_preset") {
			p_property.usage ^= PROPERTY_USAGE_DEFAULT;
		} else if (p_property.name == "position" || p_property.name == "rotation" || p_property.name == "scale" || p_property.name == "size" || p_property.name == "pivot_offset") {
			p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY;
		} else if (p_property.name == "layout_mode") {
			
			p_property.hint_string = "Position,Anchors,Container,Uncontrolled";
			p_property.usage |= PROPERTY_USAGE_READ_ONLY;