### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
public:
		String path;
		bool is_file = false;
		FileOrFolder() {}
		FileOrFolder(const String &p_path, bool p_is_file) :
				path(p_path),
				is_file(p_is_file) {}
	};
	FileOrFolder to_rename;
	FileOrFolder to_duplicate;
	Vector<FileOrFolder> to_move;
	String to_move_path;
	bool to_move_or_copy = false;
	Vector<String> history;
	int history_pos;
	int history_max_size;
	String current_path;
	bool initialized = false;
	bool updating_tree = false;
	int tree_update_id;
	FileSystemTree *tree = nullptr;
	FileSystemList *files = nullptr;
	bool import_dock_needs_update = false;
	bool holding_branch = false;
	Vector<TreeItem *> tree_items_selected_on_drag_begin;
	PackedInt32Array list_items_selected_on_drag_begin;
	LocalVector<Ref<EditorResourceTooltipPlugin>> tooltip_plugins;
	void _tree_mouse_exited();
	void _reselect_items_selected_on_drag_begin(bool reset = false);
	Ref<Texture2D> _get_tree_item_icon(bool p_is_valid, String p_file_type);