### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
String p_file = get("text_editor/theme/color_theme");
	if (_is_default_text_editor_theme(p_file.get_file().to_lower())) {
		if (p_file == "Godot 2") {
			_load_godot2_text_editor_theme();
		}
		return; 
	}
	String theme_path = EditorPaths::get_singleton()->get_text_editor_themes_dir().path_join(p_file + ".tet");
	Ref<ConfigFile> cf = memnew(ConfigFile);
	Error err = cf->load(theme_path);
	if (err != OK) {
		return;
	}
	List<String> keys;
	cf->get_section_keys("color_theme", &keys);
	for (const String &key : keys) {
		String val = cf->get_value("color_theme", key);
		
		if (has_setting("text_editor/theme/highlighting/" + key)) {
			
			if (val.is_valid_html_color() && key.find("color") >= 0) {
				props["text_editor/theme/highlighting/" + key].variant = Color::html(val); 
			}
		}
	}
	emit_signal(SNAME("settings_changed"));
	
}
bool EditorSettings::import_text_editor_theme(String p_file) {