### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	if (data.layout_dir == p_direction) {
		return;
	}
	ERR_FAIL_INDEX((int)p_direction, 4);
	data.layout_dir = p_direction;
	data.is_rtl_dirty = true;
	propagate_notification(NOTIFICATION_LAYOUT_DIRECTION_CHANGED);
}
Control::LayoutDirection Control::get_layout_direction() const {
	ERR_READ_THREAD_GUARD_V(LAYOUT_DIRECTION_INHERITED);
	return data.layout_dir;
}
bool Control::is_layout_rtl() const {
	ERR_READ_THREAD_GUARD_V(false);
	if (data.is_rtl_dirty) {
		const_cast<Control *>(this)->data.is_rtl_dirty = false;
		if (data.layout_dir == LAYOUT_DIRECTION_INHERITED) {
			if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
				const_cast<Control *>(this)->data.is_rtl = true;
				return data.is_rtl;
			}
			Node *parent_node = get_parent();
			while (parent_node) {
				Control *parent_control = Object::cast_to<Control>(parent_node);
				if (parent_control) {
					const_cast<Control *>(this)->data.is_rtl = parent_control->is_layout_rtl();
					return data.is_rtl;
				}