### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (!docks_visible) {
		for (int i = 0; i < DOCK_SLOT_MAX; i++) {
			dock_slot[i]->hide();
		}
		for (int i = 0; i < vsplits.size(); i++) {
			vsplits[i]->hide();
		}
		right_hsplit->hide();
	} else {
		for (int i = 0; i < DOCK_SLOT_MAX; i++) {
			int first_tab_visible = -1;
			for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) {
				if (!dock_slot[i]->is_tab_hidden(j)) {
					first_tab_visible = j;
					break;
				}
			}
			if (first_tab_visible >= 0) {
				dock_slot[i]->show();
				if (p_keep_selected_tabs) {
					int current_tab = dock_slot[i]->get_current_tab();
					if (dock_slot[i]->is_tab_hidden(current_tab)) {
						dock_slot[i]->set_block_signals(true);
						dock_slot[i]->select_next_available();
						dock_slot[i]->set_block_signals(false);
					}
				} else {
					dock_slot[i]->set_block_signals(true);