### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


uint32_t width, height, depth;
		uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
		
		VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; 
		Buffer tmp_buffer;
		_buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
		{ 
			VkImageMemoryBarrier image_memory_barrier;
			image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
			image_memory_barrier.pNext = nullptr;
			image_memory_barrier.srcAccessMask = 0;
			image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
			image_memory_barrier.oldLayout = tex->layout;
			image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
			image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			image_memory_barrier.image = tex->image;
			image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
			image_memory_barrier.subresourceRange.baseMipLevel = 0;
			image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
			image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
			image_memory_barrier.subresourceRange.layerCount = 1;
			vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
		}
		uint32_t computed_w = tex->width;
		uint32_t computed_h = tex->height;
		uint32_t computed_d = tex->depth;
		uint32_t prev_size = 0;
		uint32_t offset = 0;
		for (uint32_t i = 0; i < tex->mipmaps; i++) {