### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_FAIL_NULL_V(p_from_node, false);
	ERR_FAIL_COND_V_MSG(is_inside_tree(), false, "Attempting to parent and popup a dialog that already has a parent.");
	Window *w = p_from_node->get_last_exclusive_window();
	if (w && w != this) {
		w->add_child(this);
		return true;
	}
	return false;
}
void Window::popup_exclusive(Node *p_from_node, const Rect2i &p_screen_rect) {
	if (_try_parent_dialog(p_from_node)) {
		popup(p_screen_rect);
	}
}
void Window::popup_exclusive_on_parent(Node *p_from_node, const Rect2i &p_parent_rect) {
	if (_try_parent_dialog(p_from_node)) {
		popup_on_parent(p_parent_rect);
	}
}
void Window::popup_exclusive_centered(Node *p_from_node, const Size2i &p_minsize) {
	if (_try_parent_dialog(p_from_node)) {
		popup_centered(p_minsize);
	}
}
void Window::popup_exclusive_centered_ratio(Node *p_from_node, float p_ratio) {