### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode", false));
	OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(
			GLOBAL_DEF(PropertyInfo(Variant::INT, "application/run/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "0,33200,1,or_greater"), 6900)); 
	GLOBAL_DEF("application/run/delta_smoothing", true);
	if (!delta_smoothing_override) {
		OS::get_singleton()->set_delta_smoothing(GLOBAL_GET("application/run/delta_smoothing"));
	}
	GLOBAL_DEF("display/window/ios/allow_high_refresh_rate", true);
	GLOBAL_DEF("display/window/ios/hide_home_indicator", true);
	GLOBAL_DEF("display/window/ios/hide_status_bar", true);
	GLOBAL_DEF("display/window/ios/suppress_ui_gesture", true);
	
	GLOBAL_DEF_RST_BASIC("xr/openxr/enabled", false);
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "xr/openxr/default_action_map", PROPERTY_HINT_FILE, "*.tres"), "res://openxr_action_map.tres");
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/form_factor", PROPERTY_HINT_ENUM, "Head Mounted,Handheld"), "0");
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/view_configuration", PROPERTY_HINT_ENUM, "Mono,Stereo"), "1"); 
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/reference_space", PROPERTY_HINT_ENUM, "Local,Stage"), "1");
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/environment_blend_mode", PROPERTY_HINT_ENUM, "Opaque,Additive,Alpha"), "0");
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/foveation_level", PROPERTY_HINT_ENUM, "Off,Low,Medium,High"), "0");
	GLOBAL_DEF_BASIC("xr/openxr/foveation_dynamic", false);
	GLOBAL_DEF_BASIC("xr/openxr/submit_depth_buffer", false);
	GLOBAL_DEF_BASIC("xr/openxr/startup_alert", true);
	
	GLOBAL_DEF_BASIC("xr/openxr/extensions/hand_tracking", true);
	GLOBAL_DEF_BASIC("xr/openxr/extensions/eye_gaze_interaction", false);
#ifdef TOOLS_ENABLED