### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

VkBufferCreateInfo bufferInfo;
	bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
	bufferInfo.pNext = nullptr;
	bufferInfo.flags = 0;
	bufferInfo.size = p_size;
	bufferInfo.usage = p_usage;
	bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
	bufferInfo.queueFamilyIndexCount = 0;
	bufferInfo.pQueueFamilyIndices = nullptr;
	VmaAllocationCreateInfo allocInfo;
	allocInfo.flags = p_mem_flags;
	allocInfo.usage = p_mem_usage;