### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

if (!p_only_imported_files) {
		if (!source_file.is_empty() && source_file != p_path) {
			return true; 
		}
		if (source_md5.is_empty()) {
			return true; 
		}
		String md5 = FileAccess::get_md5(p_path);
		if (md5 != source_md5) {
			return true;
		}
		if (dest_files.size() && !dest_md5.is_empty()) {
			md5 = FileAccess::get_multiple_md5(dest_files);
			if (md5 != dest_md5) {
				return true;
			}
		}
	}
	return false; 
}
bool EditorFileSystem::_scan_import_support(Vector<String> reimports) {
	if (import_support_queries.size() == 0) {
		return false;
	}
	HashMap<String, int> import_support_test;
	Vector<bool> import_support_tested;
	import_support_tested.resize(import_support_queries.size());
	for (int i = 0; i < import_support_queries.size(); i++) {
		import_support_tested.write[i] = false;