### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)

### Issue description

The `CylinderMesh` has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering a `CylinderMesh` using transparency without backface culling, made worse in combination with emission.

Transparent material without backface culling. One ring:
![image](https://github.com/godotengine/godot/assets/26239210/fbb14ba9-01f3-4528-bbde-4668676b4e84)


The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
![image](https://github.com/godotengine/godot/assets/26239210/ccfa7c28-73e4-4bdc-825f-020224f19b20)



### Steps to reproduce

1. Create a new `CylinderMesh`
2. Try to select zero rings
3. Minimum of one ring is enforced by the editor


### Minimal reproduction project

[project.zip](https://github.com/godotengine/godot/files/12818711/project.zip)

CHECK_MESSAGE(capsule->get_radius() > 0,
				"Radius of default capsule positive.");
		CHECK_MESSAGE(capsule->get_height() > 0,
				"Height of default capsule positive.");
		CHECK_MESSAGE(capsule->get_radial_segments() >= 0,
				"Radius Segments of default capsule positive.");
		CHECK_MESSAGE(capsule->get_rings() >= 0,
				"Number of rings of default capsule positive.");
	}
	SUBCASE("[SceneTree][Primitive][Capsule] Set properties of the capsule and get them with accessor methods") {
		capsule->set_height(7.1f);
		capsule->set_radius(1.3f);
		capsule->set_radial_segments(16);
		capsule->set_rings(32);
		CHECK_MESSAGE(capsule->get_radius() == doctest::Approx(1.3f),
				"Get/Set radius work with one set.");
		CHECK_MESSAGE(capsule->get_height() == doctest::Approx(7.1f),
				"Get/Set radius work with one set.");
		CHECK_MESSAGE(capsule->get_radial_segments() == 16,
				"Get/Set radius work with one set.");
		CHECK_MESSAGE(capsule->get_rings() == 32,
				"Get/Set radius work with one set.");
	}
	SUBCASE("[SceneTree][Primitive][Capsule] If set segments negative, default to at least 0") {
		capsule->set_radial_segments(-5);
		capsule->set_rings(-17);
		CHECK_MESSAGE(capsule->get_radial_segments() >= 0,
				"Ensure number of radial segments is >= 0.");
		CHECK_MESSAGE(capsule->get_rings() >= 0,
				"Ensure number of rings is >= 0.");