### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

RBMap<UniformSetFormat, uint32_t> uniform_set_format_cache;
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	struct Shader {
		struct Set {
			Vector<UniformInfo> uniform_info;
			VkDescriptorSetLayout descriptor_set_layout = VK_NULL_HANDLE;
		};
		uint64_t vertex_input_mask = 0; 
		uint32_t fragment_output_mask = 0;
		struct PushConstant {
			uint32_t size = 0;
			uint32_t vk_stages_mask = 0;
		};
		PushConstant push_constant;
		uint32_t compute_local_size[3] = { 0, 0, 0 };
		struct SpecializationConstant {
			PipelineSpecializationConstant constant;