### Godot version

4 rc6

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

If you export an array and then add a resource to the array, the scrollbar for the create resource drop down doesn't work.

A workaround would be to scroll with the mouse wheel, but it's still an issue and the list can get quite long, which can make mouse wheel scrolling tedious. 

### Steps to reproduce

1. Export an array (for example `@export var test: Array = []`)
2. Create a new element
3. Right click in the `<empty>` field
4. Try to use the scroll bar (it won't work)

### Minimal reproduction project

See "Steps to reproduce"
_update_window_style(p_window, false);
	} else {
		wd.multiwindow_fs = true;
		_update_window_style(p_window, false);
	}
	if ((p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) && !wd.fullscreen) {
		if (wd.minimized) {
			ShowWindow(wd.hWnd, SW_RESTORE);
		}
		wd.was_maximized = wd.maximized;
		if (wd.pre_fs_valid) {
			GetWindowRect(wd.hWnd, &wd.pre_fs_rect);
		}
		int cs = window_get_current_screen(p_window);
		Point2 pos = screen_get_position(cs) + _get_screens_origin();
		Size2 size = screen_get_size(cs);
		wd.fullscreen = true;
		wd.maximized = false;
		wd.minimized = false;
		_update_window_style(p_window, false);
		MoveWindow(wd.hWnd, pos.x, pos.y, size.width, size.height, TRUE);
		
		
		SystemParametersInfoA(SPI_GETMOUSETRAILS, 0, &restore_mouse_trails, 0);
		if (restore_mouse_trails > 1) {
			SystemParametersInfoA(SPI_SETMOUSETRAILS, 0, 0, 0);
		}
	}
}
DisplayServer::WindowMode DisplayServerWindows::window_get_mode(WindowID p_window) const {