### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
old_y = mm->get_position().y;
						old_invalid = false;
					}
					mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
					old_x = mm->get_position().x;
					old_y = mm->get_position().y;
					if (windows[window_id].window_has_focus || window_get_active_popup() == window_id) {
						Input::get_singleton()->parse_input_event(mm);
					}
				}
				return 0;
			}
		} break;
		case WM_POINTERENTER: {
			if (mouse_mode == MOUSE_MODE_CAPTURED && use_raw_input) {
				break;
			}
			if ((tablet_get_current_driver() != "winink") || !winink_available) {
				break;
			}
			uint32_t pointer_id = LOWORD(wParam);
			POINTER_INPUT_TYPE pointer_type = PT_POINTER;
			if (!win8p_GetPointerType(pointer_id, &pointer_type)) {
				break;
			}
			if (pointer_type != PT_PEN) {
				break;
			}
			windows[window_id].block_mm = true;
			return 0;