### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
	if (p_vertex_format != INVALID_ID) {
		
		ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
		const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
		pipeline_vertex_input_state_create_info = vd.create_info;
		
		for (uint64_t i = 0; i < 64; i++) {
			if (!(shader->vertex_input_mask & (1ULL << i))) {
				continue;
			}
			bool found = false;
			for (int j = 0; j < vd.vertex_formats.size(); j++) {
				if (vd.vertex_formats[j].location == i) {
					found = true;
				}
			}
			ERR_FAIL_COND_V_MSG(!found, RID(),
					"Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
		}
	} else {
		
		pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
		pipeline_vertex_input_state_create_info.pNext = nullptr;
		pipeline_vertex_input_state_create_info.flags = 0;
		pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
		pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
		pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
		pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;