### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

selection.to_frame = c_frame;
							selection.to_line = c_line;
							selection.to_item = c_item;
							selection.to_char = words[i + 1];
							selection.active = true;
							if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
								DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text());
							}
							queue_redraw();
							break;
						}
					}
				}
			} else if (!b->is_pressed()) {
				if (selection.enabled && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
					DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text());
				}
				selection.click_item = nullptr;
				if (selection.drag_attempt) {
					selection.drag_attempt = false;
					if (_is_click_inside_selection()) {
						selection.from_frame = nullptr;
						selection.from_line = 0;
						selection.from_item = nullptr;
						selection.from_char = 0;
						selection.to_frame = nullptr;
						selection.to_line = 0;
						selection.to_item = nullptr;
						selection.to_char = 0;
						deselect();