### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
const String description = cf->get_value("application", "config/description", "");
	const PackedStringArray tags = cf->get_value("application", "config/tags", PackedStringArray());
	const String icon = cf->get_value("application", "config/icon", "");
	const String main_scene = cf->get_value("application", "run/main_scene", "");
	PackedStringArray project_features = cf->get_value("application", "config/features", PackedStringArray());
	PackedStringArray unsupported_features = ProjectSettings::get_unsupported_features(project_features);
	uint64_t last_eded = 0;
	if (cf_err == OK) {
		// The modification date marks the date the project was last eded.
		// This is because the `project.godot` file will always be modified
		// when eding a project (but not when running ).
		last_eded = FileAccess::get_modified_time(conf);
		String fscache = p_path.path_join(".fscache");
		if (FileAccess::exists(fscache)) {
			uint64_t cache_modified = FileAccess::get_modified_time(fscache);
			if (cache_modified > last_eded) {
				last_eded = cache_modified;
			}
		}
	} else {
		grayed = true;
		missing = true;
		print_line("Project is missing: " + conf);
	}
	for (const String &tag : tags) {
		ProjectManager::get_singleton()->add_new_tag(tag);
	}
	return Item(project_name, description, tags, p_path, icon, main_scene, unsupported_features, last_eded, p_favore, grayed, missing, config_version);
}
void ProjectList::migrate_config() {