### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)

### Issue description

The `CylinderMesh` has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering a `CylinderMesh` using transparency without backface culling, made worse in combination with emission.

Transparent material without backface culling. One ring:
![image](https://github.com/godotengine/godot/assets/26239210/fbb14ba9-01f3-4528-bbde-4668676b4e84)


The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
![image](https://github.com/godotengine/godot/assets/26239210/ccfa7c28-73e4-4bdc-825f-020224f19b20)



### Steps to reproduce

1. Create a new `CylinderMesh`
2. Try to select zero rings
3. Minimum of one ring is enforced by the editor


### Minimal reproduction project

[project.zip](https://github.com/godotengine/godot/files/12818711/project.zip)

CHECK(text->get_language() == "French");
		CHECK(text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_EMAIL);
		CHECK(text->get_structured_text_bidi_override_options() == options);
		CHECK(text->is_uppercase() == true);
		CHECK(text->get_offset() == offset);
		CHECK(text->get_line_spacing() == doctest::Approx(1.7f));
		CHECK(text->get_width() == doctest::Approx(width));
		CHECK(text->get_depth() == doctest::Approx(depth));
		CHECK(text->get_curve_step() == doctest::Approx(curve_step));
		CHECK(text->get_pixel_size() == doctest::Approx(pixel_size));
	}
	SUBCASE("[Primitive][Text] Set objects multiple times.") {
		Ref<Font> font = memnew(Font);
		Array options{};
		Point2 offset{ 30.8, 104.23 };
		text->set_font(font);
		text->set_font(font);
		text->set_font(font);
		text->set_structured_text_bidi_override_options(options);
		text->set_structured_text_bidi_override_options(options);
		text->set_structured_text_bidi_override_options(options);
		text->set_offset(offset);
		text->set_offset(offset);
		text->set_offset(offset);
		CHECK(text->get_font() == font);
		CHECK(text->get_structured_text_bidi_override_options() == options);
		CHECK(text->get_offset() == offset);
	}
	SUBCASE("[Primitive][Text] Set then change objects.") {
		Ref<Font> font1 = memnew(Font);