### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
String sp = p_path.simplify_path();
	install_path->set_text(sp);
	_path_text_changed(sp);
	get_ok_button()->call_deferred(SNAME("grab_focus"));
}
void ProjectDialog::_browse_path() {
	fdialog->set_current_dir(project_path->get_text());
	if (mode == MODE_IMPORT) {
		fdialog->set_file_mode(EdorFileDialog::FILE_MODE_OPEN_ANY);
		fdialog->clear_filters();
		fdialog->add_filter("project.godot", vformat("%s %s", VERSION_NAME, TTR("Project")));
		fdialog->add_filter("*.zip", TTR("ZIP File"));
	} else {
		fdialog->set_file_mode(EdorFileDialog::FILE_MODE_OPEN_DIR);
	}
	fdialog->popup_file_dialog();
}
void ProjectDialog::_browse_install_path() {
	fdialog_install->set_current_dir(install_path->get_text());
	fdialog_install->set_file_mode(EdorFileDialog::FILE_MODE_OPEN_DIR);
	fdialog_install->popup_file_dialog();
}
void ProjectDialog::_create_folder() {