### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
BaseMaterial3D::init_shaders();
	GDREGISTER_CLASS(MeshLibrary);
	OS::get_singleton()->yield(); 
	GDREGISTER_ABSTRACT_CLASS(Shape3D);
	GDREGISTER_CLASS(SeparationRayShape3D);
	GDREGISTER_CLASS(SphereShape3D);
	GDREGISTER_CLASS(BoxShape3D);
	GDREGISTER_CLASS(CapsuleShape3D);
	GDREGISTER_CLASS(CylinderShape3D);
	GDREGISTER_CLASS(HeightMapShape3D);
	GDREGISTER_CLASS(WorldBoundaryShape3D);
	GDREGISTER_CLASS(ConvexPolygonShape3D);
	GDREGISTER_CLASS(ConcavePolygonShape3D);
	OS::get_singleton()->yield(); 
#endif 
	GDREGISTER_CLASS(PhysicsMaterial);
	GDREGISTER_CLASS(World3D);
	GDREGISTER_CLASS(Environment);
	GDREGISTER_VIRTUAL_CLASS(CameraAttributes);
	GDREGISTER_CLASS(CameraAttributesPhysical);
	GDREGISTER_CLASS(CameraAttributesPractical);
	GDREGISTER_CLASS(World2D);
	GDREGISTER_VIRTUAL_CLASS(Texture);
	GDREGISTER_VIRTUAL_CLASS(Texture2D);
	GDREGISTER_CLASS(Sky);
	GDREGISTER_CLASS(CompressedTexture2D);
	GDREGISTER_CLASS(PortableCompressedTexture2D);
	GDREGISTER_CLASS(ImageTexture);
	GDREGISTER_CLASS(AtlasTexture);
	GDREGISTER_CLASS(MeshTexture);