### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

So far I've found these ones:

![Screenshot from 2023-05-10 17-56-42](https://github.com/godotengine/godot/assets/85438892/b161b14a-cb7d-46fe-8398-816bf354a929)
![Screenshot from 2023-05-10 18-01-02](https://github.com/godotengine/godot/assets/85438892/b0fefcfb-4246-4ebb-ae7b-dd798d7a1d63)

But there are likely more like them. They are invalid, at least in the context I encountered them here (at the beginning of a regular line of script)

### Steps to reproduce

Type `Anchor` in the code editor.

### Minimal reproduction project

N/A
if (E.name == call->function_name) {
						r_arghint += _make_arguments_hint(E, p_argidx);
						return;
					}
				}
			}
		}
		if (subscript->is_attribute) {
			bool found_type = _get_subscript_type(p_context, subscript, base_type, &base);
			if (!found_type) {
				GDScriptCompletionIdentifier ci;
				if (_guess_expression_type(p_context, subscript->base, ci)) {
					base_type = ci.type;
					base = ci.value;
				} else {
					return;
				}
			}
			_static = base_type.is_meta_type;
		}
	} else if (Variant::has_utility_function(call->function_name)) {
		MethodInfo info = Variant::get_utility_function_info(call->function_name);
		r_arghint = _make_arguments_hint(info, p_argidx);
		return;
	} else if (GDScriptUtilityFunctions::function_exists(call->function_name)) {
		MethodInfo info = GDScriptUtilityFunctions::get_function_info(call->function_name);
		r_arghint = _make_arguments_hint(info, p_argidx);
		return;
	} else if (GDScriptParser::get_builtin_type(call->function_name) < Variant::VARIANT_MAX) {