### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
} else {
					continue;
				}
			}
			InsertData id;
			id.path = animation->track_get_path(i);
			id.track_idx = i;
			id.value = value;
			id.type = Animation::TYPE_BEZIER;
			id.query = vformat(TTR("property '%s'"), p_property);
			id.advance = false;
			
			_query_insert(id);
			inserted = true;
		}
	}
	if (inserted || p_only_if_exists) {
		return;
	}
	InsertData id;
	id.path = np;
	id.track_idx = -1;
	id.value = p_value;
	id.type = Animation::TYPE_VALUE;
	id.query = vformat(TTR("property '%s'"), p_property);
	id.advance = false;
	
	_query_insert(id);
}
void AnimationTrackEditor::insert_value_key(const String &p_property, const Variant &p_value, bool p_advance) {