### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
emit_signal(SNAME("breakpoint_toggled"), next_line);
			breakpointed_lines[next_line] = true;
			continue;
		}
	}
	lines_edited_from = -1;
	lines_edited_to = -1;
	lines_edited_changed = 0;
}
CodeEdit::CodeEdit() {
	
	auto_indent_prefixes.insert(':');
	auto_indent_prefixes.insert('{');
	auto_indent_prefixes.insert('[');
	auto_indent_prefixes.insert('(');
	
	add_auto_brace_completion_pair("(", ")");
	add_auto_brace_completion_pair("{", "}");
	add_auto_brace_completion_pair("[", "]");
	add_auto_brace_completion_pair("\"", "\"");
	add_auto_brace_completion_pair("\'", "\'");
	
	add_string_delimiter("\"", "\"", false);
	add_string_delimiter("\'", "\'", false);
	
	set_layout_direction(LAYOUT_DIRECTION_LTR);
	set_text_direction(TEXT_DIRECTION_LTR);
	
	int gutter_idx = 0;