### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
memdelete(obj);
				}
				OS::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base);
				ERR_FAIL_V_MSG(false, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type));
			}
			script_loop->set_script(script_res);
			main_loop = script_loop;
		}
	}
	if (!main_loop && main_loop_type.is_empty()) {
		main_loop_type = "SceneTree";
	}
	if (!main_loop) {
		if (!ClassDB::class_exists(main_loop_type)) {
			OS::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type);
			return false;
		} else {
			Object *ml = ClassDB::instantiate(main_loop_type);
			ERR_FAIL_NULL_V_MSG(ml, false, "Can't instance MainLoop type.");
			main_loop = Object::cast_to<MainLoop>(ml);
			if (!main_loop) {
				memdelete(ml);
				ERR_FAIL_V_MSG(false, "Invalid MainLoop type.");
			}
		}
	}
	OS::get_singleton()->set_main_loop(main_loop);
	SceneTree *sml = Object::cast_to<SceneTree>(main_loop);
	if (sml) {
#ifdef DEBUG_ENABLED