### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
#else
		const String error_msg = "Error: Couldn't load project data at path \"" + project_path + "\". Is the .pck file missing?\nIf you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
		OS::get_singleton()->print("%s", error_msg.utf8().get_data());
		OS::get_singleton()->alert(error_msg);
		goto error;
#endif
	}
	
	{
		int worker_threads = GLOBAL_GET("threading/worker_pool/max_threads");
		bool low_priority_use_system_threads = GLOBAL_GET("threading/worker_pool/use_system_threads_for_low_priority_tasks");
		float low_property_ratio = GLOBAL_GET("threading/worker_pool/low_priority_thread_ratio");
		if (editor || project_manager) {
			WorkerThreadPool::get_singleton()->init();
		} else {
			WorkerThreadPool::get_singleton()->init(worker_threads, low_priority_use_system_threads, low_property_ratio);
		}
	}
#ifdef TOOLS_ENABLED
	if (editor) {
		Engine::get_singleton()->set_editor_hint(true);
		Engine::get_singleton()->set_extension_reloading_enabled(true);
	}
#endif
	
	OS::get_singleton()->ensure_user_data_dir();
	initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
	register_core_extensions(); 
	ResourceUID::get_singleton()->load_from_cache(); 
	if (ProjectSettings::get_singleton()->has_custom_feature("dedicated_server")) {