### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
PRESET_TOP_LEFT,
		PRESET_TOP_RIGHT,
		PRESET_BOTTOM_LEFT,
		PRESET_BOTTOM_RIGHT,
		PRESET_CENTER_LEFT,
		PRESET_CENTER_TOP,
		PRESET_CENTER_RIGHT,
		PRESET_CENTER_BOTTOM,
		PRESET_CENTER,
		PRESET_LEFT_WIDE,
		PRESET_TOP_WIDE,
		PRESET_RIGHT_WIDE,
		PRESET_BOTTOM_WIDE,
		PRESET_VCENTER_WIDE,
		PRESET_HCENTER_WIDE,
		PRESET_FULL_RECT
	};
	enum LayoutPresetMode {
		PRESET_MODE_MINSIZE,
		PRESET_MODE_KEEP_WIDTH,
		PRESET_MODE_KEEP_HEIGHT,
		PRESET_MODE_KEEP_SIZE
	};
	enum LayoutMode {
		LAYOUT_MODE_POSITION,
		LAYOUT_MODE_ANCHORS,
		LAYOUT_MODE_CONTAINER,
		LAYOUT_MODE_UNCONTROLLED,
	};
	enum LayoutDirection {