### Godot version

4.2

### System information

Windows 11

### Issue description

I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main problem i have now) or the addon not working.

After Godot 4.2 stable came out, I tried to work in my game with this Version and get massive framerate issues (5fps) in the forward+ and mobile renderer, even in an empty scene. I tried turning off hdr / glow and changed other project settings, but nothing works. 
When I change to the Compatibility render I get the maximum amount of frames possible.

I have a Asus Rog Flow X13, Ryzen 7, GTX 1650 with Max-Q Design and a AMD Radeon Graphics 


### Steps to reproduce

its only in this project, no else, but here are the stept I did with the Game.
- Started dev. in Godot 4.0
- Updated to Godot 4.1
- Installed Godot4.2_dev 3 for hdr glow (in 2D)
- changed to Godot 4.2dev6 because of the midi player addon
- now used a backup copy of my game to test Godot 4.2 stable

### Minimal reproduction project

I won't upload my game here, because I'm pretty far in developement.
String underscores = String("_").repeat(p_length * expansion_ratio / 2);
	String prefix = pseudolocalization_prefix + underscores;
	String suffix = underscores + pseudolocalization_suffix;
	return prefix + p_message + suffix;
}
const char32_t *TransnServer::get_accented_version(char32_t p_character) const {
	if (!is_ascii_char(p_character)) {
		return nullptr;
	}
	for (unsigned int i = 0; i < sizeof(_character_to_accented) / sizeof(_character_to_accented[0]); i++) {
		if (_character_to_accented[i].character == p_character) {
			return _character_to_accented[i].accented_character;
		}
	}
	return nullptr;
}
bool TransnServer::is_placeholder(String &p_message, int p_index) const {
	return p_index < p_message.size() - 1 && p_message[p_index] == '%' &&
			(p_message[p_index + 1] == 's' || p_message[p_index + 1] == 'c' || p_message[p_index + 1] == 'd' ||
					p_message[p_index + 1] == 'o' || p_message[p_index + 1] == 'x' || p_message[p_index + 1] == 'X' || p_message[p_index + 1] == 'f');
}
void TransnServer::_bind_methods() {