### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
_send_window_event(windows[C->get()], DisplayServerWindows::WINDOW_EVENT_CLOSE_REQUEST);
		}
		time_since_popup = OS::get_singleton()->get_ticks_msec();
		popup_list.push_back(p_window);
	}
}
void DisplayServerWindows::popup_close(WindowID p_window) {
	_THREAD_SAFE_METHOD_
	List<WindowID>::Element *E = popup_list.find(p_window);
	while (E) {
		List<WindowID>::Element *F = E->next();
		WindowID win_id = E->get();
		popup_list.erase(E);
		if (win_id != p_window) {
			
			_send_window_event(windows[win_id], DisplayServerWindows::WINDOW_EVENT_CLOSE_REQUEST);
		}
		E = F;
	}
}
LRESULT DisplayServerWindows::MouseProc(int code, WPARAM wParam, LPARAM lParam) {
	_THREAD_SAFE_METHOD_
	uint64_t delta = OS::get_singleton()->get_ticks_msec() - time_since_popup;
	if (delta > 250) {
		switch (wParam) {
			case WM_NCLBUTTONDOWN:
			case WM_NCRBUTTONDOWN:
			case WM_NCMBUTTONDOWN:
			case WM_LBUTTONDOWN:
			case WM_RBUTTONDOWN: