### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
if (code_completion_current_selected >= p_new_options.size()) {
		return true;
	}
	for (int i = 0; i < code_completion_options.size() && i < p_new_options.size(); i++) {
		if (i > code_completion_current_selected) {
			return false;
		}
		if (code_completion_options[i].display != p_new_options[i].display) {
			return true;
		}
	}
	return false;
}
void CodeEdit::_lines_edited_from(int p_from_line, int p_to_line) {
	_update_delimiter_cache(p_from_line, p_to_line);
	if (p_from_line == p_to_line) {
		return;
	}
	lines_edited_changed += p_to_line - p_from_line;
	lines_edited_from = (lines_edited_from == -1) ? MIN(p_from_line, p_to_line) : MIN(lines_edited_from, MIN(p_from_line, p_to_line));
	lines_edited_to = (lines_edited_to == -1) ? MAX(p_from_line, p_to_line) : MAX(lines_edited_from, MAX(p_from_line, p_to_line));
}
void CodeEdit::_text_set() {