### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

#include "zip_packer.h"
#include "core/io/zip_io.h"
#include "core/os/os.h"
Error ZIPPacker::open(const String &p_path, ZipAppend p_append) {
	if (fa.is_valid()) {
		close();
	}
	zlib_filefunc_def io = zipio_create_io(&fa);
	zf = zipOpen2(p_path.utf8().get_data(), p_append, nullptr, &io);
	return zf != nullptr ? OK : FAILED;
}
Error ZIPPacker::close() {