### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	theme_color_override[p_name] = p_color;
	_notify_theme_override_changed();
}
void Window::add_theme_constant_override(const StringName &p_name, int p_constant) {
	ERR_MAIN_THREAD_GUARD;
	theme_constant_override[p_name] = p_constant;
	_notify_theme_override_changed();
}
void Window::remove_theme_icon_override(const StringName &p_name) {
	ERR_MAIN_THREAD_GUARD;
	if (theme_icon_override.has(p_name)) {
		theme_icon_override[p_name]->disconnect_changed(callable_mp(this, &Window::_notify_theme_override_changed));
	}
	theme_icon_override.erase(p_name);
	_notify_theme_override_changed();
}
void Window::remove_theme_style_override(const StringName &p_name) {
	ERR_MAIN_THREAD_GUARD;
	if (theme_style_override.has(p_name)) {
		theme_style_override[p_name]->disconnect_changed(callable_mp(this, &Window::_notify_theme_override_changed));
	}
	theme_style_override.erase(p_name);
	_notify_theme_override_changed();
}
void Window::remove_theme_font_override(const StringName &p_name) {