### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(Color());
	if (!data.initialized) {
		WARN_PRINT_ONCE(vformat("Attempting to access theme items too early in %s; prefer NOTIFICATION_POSTINITIALIZE and NOTIFICATION_THEME_CHANGED", this->get_description()));
	}
	if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
		const Color *color = data.theme_color_override.getptr(p_name);
		if (color) {
			return *color;
		}
	}
	if (data.theme_color_cache.has(p_theme_type) && data.theme_color_cache[p_theme_type].has(p_name)) {
		return data.theme_color_cache[p_theme_type][p_name];
	}
	List<StringName> theme_types;
	data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
	Color color = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
	data.theme_color_cache[p_theme_type][p_name] = color;
	return color;
}
int Control::get_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {