### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (p_error) {
		switch (p_error) {
			case ERR_CANT_OPEN: {
				show_accept(vformat(TTR("Can't open file '%s'. The file could have been moved or deleted."), p_file.get_file()), TTR("OK"));
			} break;
			case ERR_PARSE_ERROR: {
				show_accept(vformat(TTR("Error while parsing file '%s'."), p_file.get_file()), TTR("OK"));
			} break;
			case ERR_FILE_CORRUPT: {
				show_accept(vformat(TTR("Scene file '%s' appears to be invalid/corrupt."), p_file.get_file()), TTR("OK"));
			} break;
			case ERR_FILE_NOT_FOUND: {
				show_accept(vformat(TTR("Missing file '%s' or one of its dependencies."), p_file.get_file()), TTR("OK"));
			} break;
			default: {
				show_accept(vformat(TTR("Error while loading file '%s'."), p_file.get_file()), TTR("OK"));
			} break;
		}
	}
}
void EditorNode::_load_editor_plugin_states_from_config(const Ref<ConfigFile> &p_config_file) {