### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	wrap_controls = p_enable;
	if (!is_inside_tree()) {
		return;
	}
	if (updating_child_controls) {
		_update_child_controls();
	} else {
		_update_window_size();
	}
}
bool Window::is_wrapping_controls() const {
	ERR_READ_THREAD_GUARD_V(false);
	return wrap_controls;
}
Size2 Window::_get_contents_minimum_size() const {
	Size2 max;
	for (int i = 0; i < get_child_count(); i++) {
		Control *c = Object::cast_to<Control>(get_child(i));
		if (c) {
			Point2i pos = c->get_position();
			Size2i min = c->get_combined_minimum_size();
			max.x = MAX(pos.x + min.x, max.x);
			max.y = MAX(pos.y + min.y, max.y);
		}
	}
	return max;
}
void Window::child_controls_changed() {