### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


case DATA_FORMAT_R16_SNORM:
		case DATA_FORMAT_R16_UINT:
		case DATA_FORMAT_R16_SINT:
		case DATA_FORMAT_R16_SFLOAT:
			return 4;
		case DATA_FORMAT_R16G16_UNORM:
		case DATA_FORMAT_R16G16_SNORM:
		case DATA_FORMAT_R16G16_UINT:
		case DATA_FORMAT_R16G16_SINT:
		case DATA_FORMAT_R16G16_SFLOAT:
			return 4;
		case DATA_FORMAT_R16G16B16_UNORM:
		case DATA_FORMAT_R16G16B16_SNORM:
		case DATA_FORMAT_R16G16B16_UINT:
		case DATA_FORMAT_R16G16B16_SINT:
		case DATA_FORMAT_R16G16B16_SFLOAT:
			return 8;
		case DATA_FORMAT_R16G16B16A16_UNORM:
		case DATA_FORMAT_R16G16B16A16_SNORM:
		case DATA_FORMAT_R16G16B16A16_UINT:
		case DATA_FORMAT_R16G16B16A16_SINT:
		case DATA_FORMAT_R16G16B16A16_SFLOAT:
			return 8;
		case DATA_FORMAT_R32_UINT:
		case DATA_FORMAT_R32_SINT:
		case DATA_FORMAT_R32_SFLOAT:
			return 4;
		case DATA_FORMAT_R32G32_UINT:
		case DATA_FORMAT_R32G32_SINT:
		case DATA_FORMAT_R32G32_SFLOAT: