### Tested versions

Godot Engine v4.2.stable.official.46dc27791

### System information

Windows 10

### Issue description

When exporting to web, Godot fails with this error in the console:

> scene/main/window.cpp:884 - Attempting to make child window exclusive, but the parent window already has another exclusive child. This window: /root/@<!-- -->EditorNode@<!-- -->17120/@<!-- -->Panel@<!-- -->13/@<!-- -->ProjectExportDialog@<!-- -->559/@<!-- -->VBoxContainer@<!-- -->137/@<!-- -->AcceptDialog@<!-- -->411, parent window: /root/@<!-- -->EditorNode@<!-- -->17120/@<!-- -->Panel@<!-- -->13/@<!-- -->ProjectExportDialog@<!-- -->559, current exclusive child window: /root/@<!-- -->EditorNode@<!-- -->17120/@<!-- -->Panel@<!-- -->13/@<!-- -->ProjectExportDialog@<!-- -->559/@<!-- -->ProgressDialog@<!-- -->17444

![a](https://github.com/godotengine/godot/assets/2000051/bf9d22aa-d3fe-4e11-bff6-c387e740fe90)

This happens for newly created empty projects.


### Steps to reproduce

1. Open the attached project (or create a new project).
2. Project->Export->Export All
3. Observe the console error.  No output files are generated.


### Minimal reproduction project (MRP)

[export_test.zip](https://github.com/godotengine/godot/files/13574810/export_test.zip)

String file_name;
		if (!p_custom_file_name) {
			file_name = p_asset.get_basename().get_file();
		} else {
			file_name = *p_custom_file_name;
		}
		String framework_name = file_name + ".framework";
		asset_path = asset_path.path_join(framework_name);
		destination_dir = p_out_dir.path_join(asset_path);
		destination = destination_dir.path_join(file_name);
		create_framework = true;
	} else if (p_is_framework && (asset.ends_with(".framework") || asset.ends_with(".xcframework"))) {
		asset_path = String("dylibs").path_join(base_dir);
		String file_name;
		if (!p_custom_file_name) {
			file_name = p_asset.get_file();
		} else {
			file_name = *p_custom_file_name;
		}
		asset_path = asset_path.path_join(file_name);
		destination_dir = p_out_dir.path_join(asset_path);
		destination = destination_dir;
	} else {
		asset_path = base_dir;
		String file_name;
		if (!p_custom_file_name) {
			file_name = p_asset.get_file();
		} else {
			file_name = *p_custom_file_name;
		}