### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

_THREAD_SAFE_METHOD_
	Texture *tex = texture_owner.get_or_null(p_texture);
	ERR_FAIL_NULL_V(tex, false);
	return tex->owner.is_valid();
}
bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
	return texture_owner.owns(p_texture);
}
RD::TextureFormat RenderingDeviceVulkan::texture_get_format(RID p_texture) {
	_THREAD_SAFE_METHOD_
	Texture *tex = texture_owner.get_or_null(p_texture);
	ERR_FAIL_NULL_V(tex, TextureFormat());
	TextureFormat tf;
	tf.format = tex->format;
	tf.width = tex->width;
	tf.height = tex->height;
	tf.depth = tex->depth;
	tf.array_layers = tex->layers;
	tf.mipmaps = tex->mipmaps;
	tf.texture_type = tex->type;
	tf.samples = tex->samples;
	tf.usage_bits = tex->usage_flags;
	tf.shareable_formats = tex->allowed_shared_formats;
	tf.is_resolve_buffer = tex->is_resolve_buffer;
	return tf;
}
Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {