### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

String path = E;
		String type = ResourceLoader::get_resource_type(path);
		if (FileAccess::exists(path + ".import")) {
			
			String export_path = _export_customize(path, customize_resources_plugins, customize_scenes_plugins, export_cache, export_base_path, false);
			if (export_path != path) {
				
				
				Ref<ConfigFile> config;
				config.instantiate();
				err = config->load(path + ".import");
				if (err != OK) {
					ERR_PRINT("Could not parse: '" + path + "', not exported.");
					continue;
				}
				config->set_value("remap", "type", ResourceLoader::get_resource_type(export_path));
				
				List<String> keys;
				config->get_section_keys("remap", &keys);
				for (const String &K : keys) {
					if (K.begins_with("path")) {
						config->erase_section_key("remap", K);
					}
				}
				
				config->set_value("remap", "path", export_path);
				
				config->erase_section("deps");
				config->erase_section("params");
				String import_text = config->encode_to_text();