### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
merge_text = false;
					caret_remove_line = string_end.y;
					caret_col = string_end.x - 1;
				}
			}
			if (merge_text) {
				for (; caret_col < line.length(); caret_col++) {
					if (is_symbol(line[caret_col])) {
						break;
					}
				}
			}
			
			remove_text(caret_line, get_caret_column(i) - code_completion_base.length(), caret_remove_line, caret_col);
			adjust_carets_after_edit(i, caret_line, caret_col - code_completion_base.length(), caret_remove_line, caret_col);
			set_caret_column(get_caret_column(i) - code_completion_base.length(), false, i);
			insert_text_at_caret(insert_text, i);
		} else {
			
			const String line = get_line(caret_line);
			int caret_col = get_caret_column(i);
			int matching_chars = code_completion_base.length();
			for (; matching_chars <= insert_text.length(); matching_chars++) {
				if (caret_col >= line.length() || line[caret_col] != insert_text[matching_chars]) {
					break;
				}
				caret_col++;
			}
			
			remove_text(caret_line, get_caret_column(i) - code_completion_base.length(), caret_line, get_caret_column(i));