### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
float viewport_aspect = desired_res.aspect();
		float video_mode_aspect = video_mode.aspect();
		if (content_scale_aspect == CONTENT_SCALE_ASPECT_IGNORE || Math::is_equal_approx(viewport_aspect, video_mode_aspect)) {
			
			viewport_size = desired_res;
			screen_size = video_mode;
		} else if (viewport_aspect < video_mode_aspect) {
			
			if (content_scale_aspect == CONTENT_SCALE_ASPECT_KEEP_HEIGHT || content_scale_aspect == CONTENT_SCALE_ASPECT_EXPAND) {
				
				viewport_size.x = desired_res.y * video_mode_aspect;
				viewport_size.y = desired_res.y;
				screen_size = video_mode;
			} else {
				
				viewport_size = desired_res;
				screen_size.x = video_mode.y * viewport_aspect;
				screen_size.y = video_mode.y;
			}
		} else {
			
			if (content_scale_aspect == CONTENT_SCALE_ASPECT_KEEP_WIDTH || content_scale_aspect == CONTENT_SCALE_ASPECT_EXPAND) {
				
				viewport_size.x = desired_res.x;
				viewport_size.y = desired_res.x / video_mode_aspect;
				screen_size = video_mode;
			} else {
				
				viewport_size = desired_res;
				screen_size.x = video_mode.x;