### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
resource_path = current_dir;
		resource_path = resource_path.replace("\\", "/"); 
		err = _load_settings_text_or_binary(current_dir.path_join("project.godot"), current_dir.path_join("project.binary"));
		if (err == OK && !p_ignore_override) {
			
			_load_settings_text(current_dir.path_join("override.cfg"));
			found = true;
			break;
		}
		if (p_upwards) {
			
			d->change_dir("..");
			if (d->get_current_dir() == current_dir) {
				break; 
			}
			current_dir = d->get_current_dir();
		} else {
			break;
		}
	}
	if (!found) {
		return err;
	}
	if (resource_path.length() && resource_path[resource_path.length() - 1] == '/') {
		resource_path = resource_path.substr(0, resource_path.length() - 1); 
	}
	return OK;
}
Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {