### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_READ_THREAD_GUARD_V(Size2i());
	return max_size;
}
void Window::set_min_size(const Size2i &p_min_size) {
	ERR_MAIN_THREAD_GUARD;
	Size2i min_size_clamped = _clamp_limit_size(p_min_size);
	if (min_size == min_size_clamped) {
		return;
	}
	min_size = min_size_clamped;
	_validate_limit_size();
	_update_window_size();
}
Size2i Window::get_min_size() const {
	ERR_READ_THREAD_GUARD_V(Size2i());
	return min_size;
}
void Window::set_mode(Mode p_mode) {
	ERR_MAIN_THREAD_GUARD;
	mode = p_mode;
	if (embedder) {
		embedder->_sub_window_update(this);
	} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		DisplayServer::get_singleton()->window_set_mode(DisplayServer::WindowMode(p_mode), window_id);
	}
}
Window::Mode Window::get_mode() const {