### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
GDREGISTER_CLASS(Performance);
	engine->add_singleton(Engine::Singleton("Performance", performance));
	
	
	GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false);
	GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true);
	MAIN_PRINT("Main: Parse CMDLine");
	
	List<String> args;
	List<String> main_args;
	List<String> user_args;
	bool adding_user_args = false;
	List<String> platform_args = OS::get_singleton()->get_cmdline_platform_args();
	
	for (int i = 0; i < argc; i++) {
		args.push_back(String::utf8(argv[i]));
	}
	
	for (const String &arg : platform_args) {
		args.push_back(arg);
	}
	List<String>::Element *I = args.front();
	while (I) {
		I->get() = unescape_cmdline(I->get().strip_edges());
		I = I->next();
	}
	String display_driver = "";
	String audio_driver = "";
	String project_path = ".";
	bool upwards = false;