### Godot version

4.2.rc2 (1ba920fada9efc8c4476ded50fe673b8db541366)

### System information

Mageia 9 - Vulkan (Forward+) - dedicated AMD Radeon RX Vega M GL Graphics (RADV VEGAM) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads)

### Issue description

Passing `--rendering-method forward_plus` on the command line to a project configured with `gl_compatibility` as rendering method leads to a crash:
```
ERROR: Cannot instantiate RenderingDevice-based renderer with renderer type gl_compatibility
   at: RendererCompositorRD (./servers/rendering/renderer_rd/renderer_compositor_rd.cpp:321)
ERROR: Parameter "scene" is null.
   at: get_gi (./servers/rendering/renderer_rd/renderer_compositor_rd.h:112)

Thread 1 "godot-git" received signal SIGSEGV, Segmentation fault.
RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
4140            geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
(gdb) bt
#0  RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
#1  0x00000000091d5a07 in RenderingServerDefault::RenderingServerDefault (this=0xb0e5450, p_create_thread=false) at ./servers/rendering/rendering_server_default.cpp:421
#2  0x000000000579194e in Main::setup2 () at main/main.cpp:2455
#3  0x00000000057900da in Main::setup (execpath=0x7fffffffda27 "/home/akien/.local/bin/godot-git", argc=2, argv=0x7fffffffd570, p_second_phase=true) at main/main.cpp:2184
#4  0x000000000570c3a5 in main (argc=3, argv=0x7fffffffd568) at platform/linuxbsd/godot_linuxbsd.cpp:62
```

This also seems reproducible in 4.1.3.

Likewise, passing `--rendering-driver vulkan`, or both (`rendering-method forward_plus --rendering-driver vulkan`) crashes similarly.

The issue also happens with `--rendering-method mobile`.

On the other hand, passing `--rendering-method gl_compatibility` and/or `--rendering-driver opengl3` to a RD-based project (`forward_plus` or `mobile`) works fine.

### Steps to reproduce

- Create new GL Compatibility project
- Run it from command line with `--rendering-method forward_plus`

### Minimal reproduction project

Happens in a brand new GL Compatibility project.
void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false);
	void edit_item(Object *p_object, Object *p_editing_owner);
	void push_node_item(Node *p_node);
	void hide_unused_editors(const Object *p_editing_owner = nullptr);
	void select_editor_by_name(const String &p_name);
	void open_request(const String &p_path);
	void edit_foreign_resource(Ref<Resource> p_resource);
	bool is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable = false);
	bool is_changing_scene() const;
	VBoxContainer *get_main_screen_control();
	SubViewport *get_scene_root() { return scene_root; } 
	void set_edited_scene(Node *p_scene);
	Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
	void fix_dependencies(const String &p_for_file);
	int new_scene();
	Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false, bool p_silent_change_tab = false);
	Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false);
	HashMap<StringName, Variant> get_modified_properties_for_node(Node *p_node);
	struct AdditiveNodeEntry {
		Node *node = nullptr;
		NodePath parent = NodePath();
		Node *owner = nullptr;
		int index = 0;
		
		Transform2D transform_2d;