### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

ERR_READ_THREAD_GUARD_V(false);
	return is_audio_listener_3d_enabled;
}
void Viewport::_update_audio_listener_3d() {
	if (AudioServer::get_singleton()) {
		AudioServer::get_singleton()->notify_listener_changed();
	}
}
void Viewport::_listener_transform_3d_changed_notify() {
}
void Viewport::_audio_listener_3d_set(AudioListener3D *p_listener) {
	if (audio_listener_3d == p_listener) {
		return;
	}
	audio_listener_3d = p_listener;
	_update_audio_listener_3d();
	_listener_transform_3d_changed_notify();
}
bool Viewport::_audio_listener_3d_add(AudioListener3D *p_listener) {
	audio_listener_3d_set.insert(p_listener);
	return audio_listener_3d_set.size() == 1;
}
void Viewport::_audio_listener_3d_remove(AudioListener3D *p_listener) {