### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
int bone_idx = sk->find_bone(path.get_subname(0));
							if (bone_idx != -1) {
								has_rest = true;
								track_xform->bone_idx = bone_idx;
								Transform3D rest = sk->get_bone_rest(bone_idx);
								track_xform->init_loc = rest.origin;
								track_xform->init_rot = rest.basis.get_rotation_quaternion();
								track_xform->init_scale = rest.basis.get_scale();
							}
						}
						track_xform->object = node_3d;
						track_xform->object_id = track_xform->object->get_instance_id();
						track = track_xform;
						switch (track_type) {
							case Animation::TYPE_POSITION_3D: {
								track_xform->loc_used = true;
							} break;
							case Animation::TYPE_ROTATION_3D: {
								track_xform->rot_used = true;
							} break;
							case Animation::TYPE_SCALE_3D: {
								track_xform->scale_used = true;
							} break;
							default: {
							}
						}
						
						if (has_reset_anim && !has_rest) {
							int rt = reset_anim->find_track(path, track_type);
							if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {