### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
const String res_path = resource_path.path_join("");
		
		
		cwd = cwd.path_join("");
		if (!cwd.begins_with(res_path)) {
			return path;
		}
		return cwd.replace_first(res_path, "res://");
	} else {
		int sep = path.rfind("/");
		if (sep == -1) {
			return "res://" + path;
		}
		String parent = path.substr(0, sep);
		String plocal = localize_path(parent);
		if (plocal.is_empty()) {
			return "";
		}
		
		if (plocal[plocal.length() - 1] == '/') {
			sep += 1;
		}
		return plocal + path.substr(sep, path.size() - sep);
	}
}
void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {