### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
return distraction_free->is_pressed();
}
void EditorNode::add_control_to_dock(DockSlot p_slot, Control *p_control) {
	ERR_FAIL_INDEX(p_slot, DOCK_SLOT_MAX);
	dock_slot[p_slot]->add_child(p_control);
	_update_dock_slots_visibility();
}
void EditorNode::remove_control_from_dock(Control *p_control) {
	
	for (WindowWrapper *wrapper : floating_docks) {
		if (p_control == wrapper->get_wrapped_control()) {
			wrapper->set_window_enabled(false);
			break;
		}
	}
	Control *dock = nullptr;
	for (int i = 0; i < DOCK_SLOT_MAX; i++) {
		if (p_control->get_parent() == dock_slot[i]) {
			dock = dock_slot[i];
			break;
		}
	}
	ERR_FAIL_NULL_MSG(dock, "Control was not in dock.");
	dock->remove_child(p_control);
	_update_dock_slots_visibility();
}
Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) {