### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
			description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
		} else {
			
			
			
			
			switch (is_depth ? p_initial_depth_action : p_initial_action) {
				case INITIAL_ACTION_CLEAR_REGION:
				case INITIAL_ACTION_CLEAR: {
					if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
						description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
						description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
						description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
					} else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
						description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
						description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
						description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
						dependency_from_external.srcStageMask |= reading_stages;
					} else {
						description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
						description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
						description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; 
						dependency_from_external.srcStageMask |= reading_stages;
					}
				} break;
				case INITIAL_ACTION_KEEP: {
					if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
						description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
						description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);