### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

uint64_t u1 = (u & 0xffffffff);
	uint64_t v1 = (v & 0xffffffff);
	uint64_t t = (u1 * v1);
	uint64_t w3 = (t & 0xffffffff);
	uint64_t k = (t >> 32);
	u >>= 32;
	t = (u * v1) + k;
	k = (t & 0xffffffff);
	uint64_t w1 = (t >> 32);
	v >>= 32;
	t = (u1 * v) + k;
	k = (t >> 32);
	h = (u * v) + w1 + k;
	l = (t << 32) + w3;
}
uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
	ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
	
	
	
	uint64_t shift_bits = 16;
	uint64_t h, l;
	mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
	l >>= shift_bits;
	l |= h << (64 - shift_bits);
	return l;
}
uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {