### Godot version

v4.1.2.stable.flathub [399c9dc39]

### System information

Godot v4.1.2.stable (399c9dc39) - Freedesktop SDK 23.08 (Flatpak runtime) - Wayland - Vulkan (Compatibility) - NVIDIA GeForce GTX 1050 Ti with Max-Q Design () - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads)

### Issue description

When creating curved Path3Ds and using the Option `Debug > Visible Paths` they don't show up curved and instead are just straight lines.
Source Code: https://github.com/Arbee4ever/Train-Game/blob/master/scripts/World.gd#L115

### Steps to reproduce

1. Create Script to create curved Path3D
2. enable `Debug > Visible Paths`
3. run game
4. see straight line instead of curve

### Minimal reproduction project

N/A
if (curve.is_valid()) {
		curve->disconnect_changed(callable_mp(this, &Path3D::_curve_changed));
	}
	curve = p_curve;
	if (curve.is_valid()) {
		curve->connect_changed(callable_mp(this, &Path3D::_curve_changed));
	}
	_curve_changed();
}
Ref<Curve3D> Path3D::get_curve() const {