### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (parent_control) {
				return parent_control->is_layout_rtl();
			}
			Window *parent_window = Object::cast_to<Window>(parent_node);
			if (parent_window) {
				return parent_window->is_layout_rtl();
			}
			parent_node = parent_node->get_parent();
		}
		int root_dir = GLOBAL_GET(SNAME("internationalization/rendering/root_node_layout_direction"));
		if (root_dir == 1) {
			return false;
		} else if (root_dir == 2) {
			return true;
		} else {
			String locale = TranslationServer::get_singleton()->get_tool_locale();
			return TS->is_locale_right_to_left(locale);
		}
	} else if (layout_dir == LAYOUT_DIRECTION_LOCALE) {
		if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
			return true;
		} else {
			String locale = TranslationServer::get_singleton()->get_tool_locale();
			return TS->is_locale_right_to_left(locale);
		}
	} else {
		return (layout_dir == LAYOUT_DIRECTION_RTL);
	}
}
void Window::set_auto_translate(bool p_enable) {