### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_MAIN_THREAD_GUARD;
	switch (p_what) {
		case NOTIFICATION_POSTINITIALIZE: {
			initialized = true;
			_invalidate_theme_cache();
			_update_theme_item_cache();
		} break;
		case NOTIFICATION_PARENTED: {
			theme_owner->assign_theme_on_parented(this);
		} break;
		case NOTIFICATION_UNPARENTED: {
			theme_owner->clear_theme_on_unparented(this);
		} break;
		case NOTIFICATION_ENTER_TREE: {
			bool embedded = false;
			{
				embedder = get_embedder();
				if (embedder) {
					embedded = true;
					if (!visible) {
						embedder = nullptr; 
					}
				}