### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ClassDB::bind_method(D_METHOD("set_ime_position", "position"), &Window::set_ime_position);
	ClassDB::bind_method(D_METHOD("is_embedded"), &Window::is_embedded);
	ClassDB::bind_method(D_METHOD("get_contents_minimum_size"), &Window::get_contents_minimum_size);
	ClassDB::bind_method(D_METHOD("set_content_scale_size", "size"), &Window::set_content_scale_size);
	ClassDB::bind_method(D_METHOD("get_content_scale_size"), &Window::get_content_scale_size);
	ClassDB::bind_method(D_METHOD("set_content_scale_mode", "mode"), &Window::set_content_scale_mode);
	ClassDB::bind_method(D_METHOD("get_content_scale_mode"), &Window::get_content_scale_mode);
	ClassDB::bind_method(D_METHOD("set_content_scale_aspect", "aspect"), &Window::set_content_scale_aspect);
	ClassDB::bind_method(D_METHOD("get_content_scale_aspect"), &Window::get_content_scale_aspect);
	ClassDB::bind_method(D_METHOD("set_content_scale_stretch", "stretch"), &Window::set_content_scale_stretch);
	ClassDB::bind_method(D_METHOD("get_content_scale_stretch"), &Window::get_content_scale_stretch);
	ClassDB::bind_method(D_METHOD("set_keep_title_visible", "title_visible"), &Window::set_keep_title_visible);
	ClassDB::bind_method(D_METHOD("get_keep_title_visible"), &Window::get_keep_title_visible);
	ClassDB::bind_method(D_METHOD("set_content_scale_factor", "factor"), &Window::set_content_scale_factor);
	ClassDB::bind_method(D_METHOD("get_content_scale_factor"), &Window::get_content_scale_factor);
	ClassDB::bind_method(D_METHOD("set_use_font_oversampling", "enable"), &Window::set_use_font_oversampling);
	ClassDB::bind_method(D_METHOD("is_using_font_oversampling"), &Window::is_using_font_oversampling);
	ClassDB::bind_method(D_METHOD("set_mouse_passthrough_polygon", "polygon"), &Window::set_mouse_passthrough_polygon);
	ClassDB::bind_method(D_METHOD("get_mouse_passthrough_polygon"), &Window::get_mouse_passthrough_polygon);
	ClassDB::bind_method(D_METHOD("set_wrap_controls", "enable"), &Window::set_wrap_controls);
	ClassDB::bind_method(D_METHOD("is_wrapping_controls"), &Window::is_wrapping_controls);
	ClassDB::bind_method(D_METHOD("child_controls_changed"), &Window::child_controls_changed);
	ClassDB::bind_method(D_METHOD("_update_child_controls"), &Window::_update_child_controls);
	ClassDB::bind_method(D_METHOD("_update_embedded_window"), &Window::_update_embedded_window);
	ClassDB::bind_method(D_METHOD("set_theme", "theme"), &Window::set_theme);
	ClassDB::bind_method(D_METHOD("get_theme"), &Window::get_theme);
	ClassDB::bind_method(D_METHOD("set_theme_type_variation", "theme_type"), &Window::set_theme_type_variation);
	ClassDB::bind_method(D_METHOD("get_theme_type_variation"), &Window::get_theme_type_variation);
	ClassDB::bind_method(D_METHOD("begin_bulk_theme_override"), &Window::begin_bulk_theme_override);
	ClassDB::bind_method(D_METHOD("end_bulk_theme_override"), &Window::end_bulk_theme_override);