### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

CanvasItem::set_use_parent_material(p_use_parent_material);
	
	for (Ref<TileMapLayer> &layer : layers) {
		layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL);
	}
}
void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
	
	CanvasItem::set_texture_filter(p_texture_filter);
	for (Ref<TileMapLayer> &layer : layers) {
		layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER);
	}
}
void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
	
	CanvasItem::set_texture_repeat(p_texture_repeat);
	for (Ref<TileMapLayer> &layer : layers) {
		layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT);
	}
}
TypedArray<Vector2i> TileMap::get_surrounding_cells(const Vector2i &coords) {
	if (!tile_set.is_valid()) {
		return TypedArray<Vector2i>();
	}
	TypedArray<Vector2i> around;
	TileSet::TileShape shape = tile_set->get_tile_shape();