### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
callable_mp_static(&EditorNode::_file_access_close_error_notify_impl).bind(p_str).call_deferred();
}
void EditorNode::_file_access_close_error_notify_impl(const String &p_str) {
	add_io_error(vformat(TTR("Unable to write to file '%s', file in use, locked or lacking permissions."), p_str));
}
void EditorNode::_notify_scene_updated(Node *p_node) {
	Skeleton3D *skel_3d = Object::cast_to<Skeleton3D>(p_node);
	if (skel_3d) {
		skel_3d->reset_bone_poses();
	} else {
		BoneAttachment3D *attachment = Object::cast_to<BoneAttachment3D>(p_node);
		if (attachment) {
			attachment->notify_rebind_required();
		}
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		_notify_scene_updated(p_node->get_child(i));
	}
}
void EditorNode::reload_scene(const String &p_path) {