### Godot version

v4.2.dev.custom_build [0ca854232]

### System information

Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0GB  ram

### Issue description

A node that has a script attached to it and it has a couple of child nodes (type of a child node doesn't matter). In the script you have an export variable of type Node. You save the scene into a file and you add it in level scene. When you start to duplicate that scene in the level and you'll hover over exported variable to show a node path, it will show an incorrect path. 


https://github.com/godotengine/godot/assets/33091666/75088d1b-c014-41e0-bae3-46610eccbad1



### Steps to reproduce

1. create a scene with a node and a child node.
2. attach a script to the parent node and create an export variable of type Node
3. assign child node to that exported variable through the editor
4. save the scene and create a level scene where you are going to add just saved scene.
5. _Possibly requires a reboot of the engine before seeing the bug_
6. start duplicating nodes in the level scene

### Minimal reproduction project

[NodeTest.zip](https://github.com/godotengine/godot/files/12781547/NodeTest.zip)

}
	}
}
namespace {
struct _FastPackState {
	SceneState *state = nullptr;
	int node = -1;
};
} 
static bool _collect_inheritance_chain(const Ref<SceneState> &p_state, const NodePath &p_path, LocalVector<_FastPackState> &r_states_stack) {
	bool found = false;
	LocalVector<_FastPackState> inheritance_states;
	Ref<SceneState> state = p_state;
	while (state.is_valid()) {
		int node = state->find_node_by_path(p_path);
		if (node >= 0) {
			
			inheritance_states.push_back({ state.ptr(), node });
			found = true;
		}
		state = state->get_base_scene_state();
	}
	if (inheritance_states.size() > 0) {
		for (int i = inheritance_states.size() - 1; i >= 0; --i) {
			r_states_stack.push_back(inheritance_states[i]);
		}
	}
	return found;
}
Vector<SceneState::PackState> PropertyUtils::get_node_states_stack(const Node *p_node, const Node *p_owner, bool *r_instantiated_by_owner) {