### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Animation Move Keys"));
	List<_AnimMoveRestore> to_restore;
	float motion = moving_selection_offset;
	
	for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
		undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->key().track, E->key().key);
	}
	
	for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
		float newtime = snap_time(E->get().pos + motion);
		int idx = animation->track_find_key(E->key().track, newtime, Animation::FIND_MODE_APPROX);
		if (idx == -1) {
			continue;
		}
		SelectedKey sk;
		sk.key = idx;