### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
resource_loader_text.unref();
	ResourceSaver::remove_resource_format_saver(resource_saver_shader);
	resource_saver_shader.unref();
	ResourceLoader::remove_resource_format_loader(resource_loader_shader);
	resource_loader_shader.unref();
	ResourceSaver::remove_resource_format_saver(resource_saver_shader_include);
	resource_saver_shader_include.unref();
	ResourceLoader::remove_resource_format_loader(resource_loader_shader_include);
	resource_loader_shader_include.unref();
	
#ifndef _3D_DISABLED
	BaseMaterial3D::finish_shaders();
	PhysicalSkyMaterial::cleanup_shader();
	PanoramaSkyMaterial::cleanup_shader();
	ProceduralSkyMaterial::cleanup_shader();
	FogMaterial::cleanup_shader();
#endif 
	ParticleProcessMaterial::finish_shaders();
	CanvasItemMaterial::finish_shaders();
	ColorPicker::finish_shaders();
	SceneStringNames::free();
	OS::get_singleton()->benchmark_end_measure("Scene", "Unregister Types");
}
void register_scene_singletons() {
	OS::get_singleton()->benchmark_begin_measure("Scene", "Register Singletons");
	GDREGISTER_CLASS(ThemeDB);
	Engine::get_singleton()->add_singleton(Engine::Singleton("ThemeDB", ThemeDB::get_singleton()));
	OS::get_singleton()->benchmark_end_measure("Scene", "Register Singletons");
}