### Tested versions

Godot Engine v4.2.stable.official.46dc27791

### System information

Windows 10

### Issue description

When exporting to web, Godot fails with this error in the console:

> scene/main/window.cpp:884 - Attempting to make child window exclusive, but the parent window already has another exclusive child. This window: /root/@<!-- -->EditorNode@<!-- -->17120/@<!-- -->Panel@<!-- -->13/@<!-- -->ProjectExportDialog@<!-- -->559/@<!-- -->VBoxContainer@<!-- -->137/@<!-- -->AcceptDialog@<!-- -->411, parent window: /root/@<!-- -->EditorNode@<!-- -->17120/@<!-- -->Panel@<!-- -->13/@<!-- -->ProjectExportDialog@<!-- -->559, current exclusive child window: /root/@<!-- -->EditorNode@<!-- -->17120/@<!-- -->Panel@<!-- -->13/@<!-- -->ProjectExportDialog@<!-- -->559/@<!-- -->ProgressDialog@<!-- -->17444

![a](https://github.com/godotengine/godot/assets/2000051/bf9d22aa-d3fe-4e11-bff6-c387e740fe90)

This happens for newly created empty projects.


### Steps to reproduce

1. Open the attached project (or create a new project).
2. Project->Export->Export All
3. Observe the console error.  No output files are generated.


### Minimal reproduction project (MRP)

[export_test.zip](https://github.com/godotengine/godot/files/13574810/export_test.zip)

}
	}
	if (ep.step(TTR("Running on device..."), 3)) {
		CLEANUP_AND_RETURN(ERR_SKIP);
	}
	args.clear();
	args.push_back("-s");
	args.push_back(devices[p_device].id);
	args.push_back("shell");
	args.push_back("am");
	args.push_back("start");
	if ((bool)EDITOR_GET("export/android/force_system_user") && devices[p_device].api_level >= 17) { 
		args.push_back("--user");
		args.push_back("0");
	}
	args.push_back("-a");
	args.push_back("android.intent.action.MAIN");
	args.push_back("-n");
	args.push_back(get_package_name(package_name) + "/com.godot.game.GodotApp");
	output.clear();
	err = OS::get_singleton()->execute(adb, args, &output, &rv, true);
	print_verbose(output);
	if (err || rv != 0) {
		add_message(EXPORT_MESSAGE_ERROR, TTR("Run"), TTR("Could not execute on device."));
		CLEANUP_AND_RETURN(ERR_CANT_CREATE);
	}
	CLEANUP_AND_RETURN(OK);
#undef CLEANUP_AND_RETURN
}
Ref<Texture2D> EditorExportPlatformAndroid::get_run_icon() const {