### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
if (code_completion_base.is_numeric()) {
		cancel_code_completion();
		return;
	}
	int max_width = 0;
	String string_to_complete_lower = string_to_complete.to_lower();
	for (ScriptLanguage::CodeCompletionOption &option : code_completion_option_sources) {
		option.matches.clear();
		if (single_quote && option.display.is_quoted()) {
			option.display = option.display.unquote().quote("'");
		}
		int offset = option.default_value.get_type() == Variant::COLOR ? line_height : 0;
		if (in_string != -1) {
			String quote = single_quote ? "'" : "\"";
			option.display = option.display.unquote().quote(quote);
			option.insert_text = option.insert_text.unquote().quote(quote);
		}
		if (option.display.length() == 0) {
			continue;
		}
		if (string_to_complete.length() == 0) {
			option.get_option_characteristics(string_to_complete);
			code_completion_options_new.push_back(option);
			if (theme_cache.font.is_valid()) {
				max_width = MAX(max_width, theme_cache.font->get_string_size(option.display, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.font_size).width + offset);
			}
			continue;
		}
		String target_lower = option.display.to_lower();
		int long_option = target_lower.size() > 50;