### Godot version

4.0.2.stable

### System information

window10,forward+

### Issue description

![](https://i.postimg.cc/sXJvX6YG/4-7-2023-2-31-56-PM.jpg)

> extends "../DmUtils/tween_panel.gd"
> 
> """gd"""
> func _ready() -> void:
> ____"super"   # Suggestions willl extra quote added!

### Steps to reproduce

1. foo BASE.gd
2. another subclass extends it (extends "../folder/BASE.gd")
3. type subclass callback say: _ready(): TYPE super THEN "super" appeared

### Minimal reproduction project

none
TypedArray<String> completion_prefixes;
		completion_prefixes.push_back(".");
		code_edit->set_code_completion_prefixes(completion_prefixes);
		code_edit->insert_text_at_caret(".");
		code_edit->request_code_completion();
		SIGNAL_CHECK("code_completion_requested", signal_args);
		
		code_edit->insert_text_at_caret(" ");
		code_edit->request_code_completion();
		SIGNAL_CHECK("code_completion_requested", signal_args);
		
		code_edit->clear();
		code_edit->insert_text_at_caret("t");
		code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "test.", "test.");
		code_edit->update_code_completion_options();
		code_edit->confirm_code_completion();
		CHECK(code_edit->get_line(0) == "test.");
		SIGNAL_CHECK("code_completion_requested", signal_args);
		SIGNAL_UNWATCH(code_edit, "code_completion_requested");
	}
	SUBCASE("[CodeEdit] autocomplete completion") {
		if (TS->has_feature(TextServer::FEATURE_FONT_DYNAMIC) && TS->has_feature(TextServer::FEATURE_SIMPLE_LAYOUT)) {
			CHECK(code_edit->get_code_completion_selected_index() == -1);
			code_edit->set_code_completion_enabled(true);
			CHECK(code_edit->get_code_completion_selected_index() == -1);
			code_edit->update_code_completion_options();
			code_edit->set_code_completion_selected_index(1);
			CHECK(code_edit->get_code_completion_selected_index() == -1);
			CHECK(code_edit->get_code_completion_option(0).size() == 0);