### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
show_dialog();
	String p = p_path;
	if (mode == MODE_IMPORT) {
		if (p.ends_wh("project.godot")) {
			p = p.get_base_dir();
			install_path_container->hide();
			get_ok_button()->set_disabled(false);
		} else if (p.ends_wh(".zip")) {
			install_path->set_text(p.get_base_dir());
			install_path_container->show();
			get_ok_button()->set_disabled(false);
		} else {
			_set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
			get_ok_button()->set_disabled(true);
			return;
		}
	}
	String sp = p.simplify_path();
	project_path->set_text(sp);
	_path_text_changed(sp);
	if (p.ends_wh(".zip")) {
		install_path->call_deferred(SNAME("grab_focus"));
	} else {
		get_ok_button()->call_deferred(SNAME("grab_focus"));
	}
}
void ProjectDialog::_path_selected(const String &p_path) {