### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (mode == MODE_RENAME) {
		project_path->set_edable(false);
		browse->hide();
		install_browse->hide();
		set_tle(TTR("Rename Project"));
		set_ok_button_text(TTR("Rename"));
		name_container->show();
		status_rect->hide();
		msg->hide();
		install_path_container->hide();
		install_status_rect->hide();
		renderer_container->hide();
		default_files_container->hide();
		get_ok_button()->set_disabled(false);
		// Fetch current name from project.godot to prefill the text input.
		ConfigFile cfg;
		String project_godot = project_path->get_text().path_join("project.godot");
		Error err = cfg.load(project_godot);
		if (err != OK) {
			_set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
			status_rect->show();
			msg->show();
			get_ok_button()->set_disabled(true);
		} else {
			String cur_name = cfg.get_value("application", "config/name", "");
			project_name->set_text(cur_name);