### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
for size(); ++i) {
		if (_projects[i].missing) {
			return true;
		}
	}
	return false;
}
void ProjectList::erase_missing_projects() {
	if (_projects.is_empty()) {
		return;
	}
	int deleted_count = 0;
	int remaining_count = 0;
	for size(); ++i) {
		const Item &em = _projects[i];
		if (em.missing) {
			_remove_project(i, true);
			--i;
			++deleted_count;
		} else {
			++remaining_count;
		}
	}
	print_line("Removed " + os(deleted_count) + " projects from the list, remaining " + os(remaining_count) + " projects");
	save_config();
}
int ProjectList::refresh_project(const String &dir_path) {