### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

VK_BLEND_OP_SUBTRACT,
	VK_BLEND_OP_REVERSE_SUBTRACT,
	VK_BLEND_OP_MIN,
	VK_BLEND_OP_MAX
};
const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
	VK_SAMPLER_ADDRESS_MODE_REPEAT,
	VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
	VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
	VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
	VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
};
const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
	VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
	VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
	VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
	VK_BORDER_COLOR_INT_OPAQUE_BLACK,
	VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
	VK_BORDER_COLOR_INT_OPAQUE_WHITE
};
const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
	VK_IMAGE_TYPE_1D,
	VK_IMAGE_TYPE_2D,
	VK_IMAGE_TYPE_3D,
	VK_IMAGE_TYPE_2D,
	VK_IMAGE_TYPE_1D,
	VK_IMAGE_TYPE_2D,
	VK_IMAGE_TYPE_2D
};
Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mem_usage, VmaAllocationCreateFlags p_mem_flags) {