### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

} else if (tag.begins_with("outline_color=")) {
			String color_str = tag.substr(14, tag.length()).unquote();
			Color color = Color::from_string(color_str, theme_cache.default_color);
			push_outline_color(color);
			pos = brk_end + 1;
			tag_stack.push_front("outline_color");
		} else if (tag.begins_with("font_size=")) {
			int fnt_size = tag.substr(10, tag.length()).to_int();
			push_font_size(fnt_size);
			pos = brk_end + 1;
			tag_stack.push_front("font_size");
		} else if (tag.begins_with("opentype_features=") || tag.begins_with("otf=")) {
			int value_pos = tag.find("=");
			String fnt_ftr = tag.substr(value_pos + 1);
			Vector<String> subtag = fnt_ftr.split(",");
			_normalize_subtags(subtag);
			if (subtag.size() > 0) {
				Ref<Font> font = theme_cache.normal_font;
				DefaultFont def_font = NORMAL_FONT;
				ItemFont *font_it = _find_font(current);
				if (font_it) {
					if (font_it->font.is_valid()) {
						font = font_it->font;
						def_font = font_it->def_font;
					}
				}
				Dictionary features;
				for (int i = 0; i < subtag.size(); i++) {
					Vector<String> subtag_a = subtag[i].split("=");
					_normalize_subtags(subtag_a);