### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
popup_editor->hide();
	emit_signal(SNAME("item_edited"));
	queue_redraw();
}
bool FileSystemList::edit_selected() {
	ERR_FAIL_COND_V_MSG(!is_anything_selected(), false, "No item selected.");
	int s = get_current();
	ERR_FAIL_COND_V_MSG(s < 0, false, "No current item selected.");
	ensure_current_is_visible();
	Rect2 rect;
	Rect2 popup_rect;
	Vector2 ofs;
	Vector2 icon_size = get_item_icon(s)->get_size();
	
	switch (get_icon_mode()) {
		case ItemList::ICON_MODE_LEFT:
			rect = get_item_rect(s, true);
			ofs = Vector2(0, Math::floor((MAX(line_editor->get_minimum_size().height, rect.size.height) - rect.size.height) / 2));
			popup_rect.position = get_screen_position() + rect.position - ofs;
			popup_rect.size = rect.size;
			
			popup_rect.size.x -= icon_size.x;
			popup_rect.position.x += icon_size.x;
			break;
		case ItemList::ICON_MODE_TOP:
			rect = get_item_rect(s, false);
			popup_rect.position = get_screen_position() + rect.position;
			popup_rect.size = rect.size;