### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

for (int i = sr; i < fi; i++) {
			total_height = _resize_line(main, i, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height);
			total_height = _update_scroll_exceeds(total_height, ctrl_height, text_rect.get_size().width, i, old_scroll, text_rect.size.height);
			main->first_resized_line.store(i);
			if (stop_thread.load()) {
				return;
			}
		}
	}
	total_height = (fi == 0) ? 0 : _calculate_line_vertical_offset(main->lines[fi - 1]);
	for (int i = fi; i < (int)main->lines.size(); i++) {
		total_height = _shape_line(main, i, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height, &total_chars);
		total_height = _update_scroll_exceeds(total_height, ctrl_height, text_rect.get_size().width, i, old_scroll, text_rect.size.height);
		main->first_invalid_line.store(i);
		main->first_resized_line.store(i);
		main->first_invalid_font_line.store(i);
		if (stop_thread.load()) {
			return;
		}
		loaded.store(double(i) / double(main->lines.size()));
	}
	main->first_invalid_line.store(main->lines.size());
	main->first_resized_line.store(main->lines.size());
	main->first_invalid_font_line.store(main->lines.size());
	if (fit_content) {
		update_minimum_size();
	}
	emit_signal(SNAME("finished"));
}
void RichTextLabel::_invalidate_current_line(ItemFrame *p_frame) {