### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
bool is_visible() const;
	void update_mouse_cursor_state() override;
	void show();
	void hide();
	void set_transient(bool p_transient);
	bool is_transient() const;
	void set_exclusive(bool p_exclusive);
	bool is_exclusive() const;
	void set_clamp_to_embedder(bool p_enable);
	bool is_clamped_to_embedder() const;
	void set_unparent_when_invisible(bool p_unparent);
	bool is_in_edited_scene_root() const;
	bool can_draw() const;
	void set_ime_active(bool p_active);
	void set_ime_position(const Point2i &p_pos);
	bool is_embedded() const;
	Viewport *get_embedder() const;
	void set_content_scale_size(const Size2i &p_size);
	Size2i get_content_scale_size() const;
	void set_content_scale_mode(ContentScaleMode p_mode);
	ContentScaleMode get_content_scale_mode() const;
	void set_content_scale_aspect(ContentScaleAspect p_aspect);
	ContentScaleAspect get_content_scale_aspect() const;
	void set_content_scale_stretch(ContentScaleStretch p_stretch);
	ContentScaleStretch get_content_scale_stretch() const;
	void set_keep_title_visible(bool p_title_visible);
	bool get_keep_title_visible() const;
	void set_content_scale_factor(real_t p_factor);
	real_t get_content_scale_factor() const;
	void set_use_font_oversampling(bool p_oversampling);