### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
LayoutMode computed_layout = _get_layout_mode();
	if (data.stored_layout_mode != computed_layout) {
		data.stored_layout_mode = computed_layout;
		notify_property_list_changed();
	}
}
Control::LayoutMode Control::_get_layout_mode() const {
	Node *parent_node = get_parent_control();
	
	if (!parent_node) {
		return LayoutMode::LAYOUT_MODE_UNCONTROLLED;
	} else if (Object::cast_to<Container>(parent_node)) {
		return LayoutMode::LAYOUT_MODE_CONTAINER;
	}
	
	if (_get_anchors_layout_preset() != (int)LayoutPreset::PRESET_TOP_LEFT) {
		return LayoutMode::LAYOUT_MODE_ANCHORS;
	}
	
	return data.stored_layout_mode;
}
Control::LayoutMode Control::_get_default_layout_mode() const {