### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
inial_settings["rendering/renderer/rendering_method"] = renderer_type;
				EdorSeteton()->set("project_manager/default_renderer", renderer_type);
				EdorSeteton()->save();
				if (renderer_type == "forward_plus") {
					project_features.push_back("Forward Plus");
				} else if (renderer_type == "mobile") {
					project_features.push_back("Mobile");
				} else if (renderer_type == "gl_compatibily") {
					project_features.push_back("GL Compatibily");
					// Also change the default rendering method for the mobile override.
					inial_settings["rendering/renderer/rendering_method.mobile"] = "gl_compatibily";
				} else {
					WARN_PRINT("Unknown renderer type. Please report this as a bug on GHub.");
				}
				project_features.sort();
				inial_settings["application/config/features"] = project_features;
				inial_settings["application/config/name"] = project_name->get_text().strip_edges();
				inial_settings["application/config/icon"] = "res://icon.svg";
				if (ProjectSeteton()->save_custom(dir.path_join("project.godot"), inial_settings, Vector<String>(), false) != OK) {
					_set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
				} else {
					// Store default project icon in SVG format.
					Error err;
					Ref<FileAccess> fa_icon = FileAccess::open(dir.path_join("icon.svg"), FileAccess::WRITE, &err);
					fa_icon->store_string(get_default_project_icon());
					if (err != OK) {
						_set_message(TTR("Couldn't create icon.svg in project path."), MESSAGE_ERROR);
					}
					EdorVCSInterface::create_vcs_metadata_files(EdorVCSInterface::VCSMetadata(vcs_metadata_selection->get_selected()), dir);
				}