### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

}
				{ 
					uint32_t attachment_size = pass_ptr[i].input_attachments.size();
					uint32_t key_attachment_size = key_pass_ptr[i].input_attachments.size();
					if (attachment_size != key_attachment_size) {
						return attachment_size < key_attachment_size;
					}
					const int32_t *pass_attachment_ptr = pass_ptr[i].input_attachments.ptr();
					const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].input_attachments.ptr();
					for (uint32_t j = 0; j < attachment_size; j++) {
						if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) {
							return pass_attachment_ptr[j] < key_pass_attachment_ptr[j];
						}
					}
				}
				{ 
					uint32_t attachment_size = pass_ptr[i].resolve_attachments.size();
					uint32_t key_attachment_size = key_pass_ptr[i].resolve_attachments.size();
					if (attachment_size != key_attachment_size) {
						return attachment_size < key_attachment_size;
					}
					const int32_t *pass_attachment_ptr = pass_ptr[i].resolve_attachments.ptr();
					const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].resolve_attachments.ptr();
					for (uint32_t j = 0; j < attachment_size; j++) {
						if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) {
							return pass_attachment_ptr[j] < key_pass_attachment_ptr[j];
						}
					}
				}
				{