### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
}
static _ALWAYS_INLINE_ void _copy_region(uint8_t const *__restrict p_src, uint8_t *__restrict p_dst, uint32_t p_src_x, uint32_t p_src_y, uint32_t p_src_w, uint32_t p_src_h, uint32_t p_src_full_w, uint32_t p_unit_size) {
	uint32_t src_offset = (p_src_y * p_src_full_w + p_src_x) * p_unit_size;
	uint32_t dst_offset = 0;
	for (uint32_t y = p_src_h; y > 0; y--) {
		uint8_t const *__restrict src = p_src + src_offset;
		uint8_t *__restrict dst = p_dst + dst_offset;
		for (uint32_t x = p_src_w * p_unit_size; x > 0; x--) {
			*dst = *src;
			src++;
			dst++;
		}
		src_offset += p_src_full_w * p_unit_size;
		dst_offset += p_src_w * p_unit_size;
	}
}
Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier, bool p_use_setup_queue) {