### Godot version

4.0.2.stable

### System information

window10,forward+

### Issue description

![](https://i.postimg.cc/sXJvX6YG/4-7-2023-2-31-56-PM.jpg)

> extends "../DmUtils/tween_panel.gd"
> 
> """gd"""
> func _ready() -> void:
> ____"super"   # Suggestions willl extra quote added!

### Steps to reproduce

1. foo BASE.gd
2. another subclass extends it (extends "../folder/BASE.gd")
3. type subclass callback say: _ready(): TYPE super THEN "super" appeared

### Minimal reproduction project

none
}
		ignored = ignored && (kind == ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH || kind == ScriptLanguage::CODE_COMPLETION_KIND_NODE_PATH || kind == ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL);
	}
	if (ignored) {
		return;
	}
	if (p_force) {
		emit_signal(SNAME("code_completion_requested"));
		return;
	}
	String line = get_line(get_caret_line());
	int ofs = CLAMP(get_caret_column(), 0, line.length());
	if (ofs > 0 && (is_in_string(get_caret_line(), ofs) != -1 || !is_symbol(line[ofs - 1]) || code_completion_prefixes.has(line[ofs - 1]))) {
		emit_signal(SNAME("code_completion_requested"));
	} else if (ofs > 1 && line[ofs - 1] == ' ' && code_completion_prefixes.has(line[ofs - 2])) {
		emit_signal(SNAME("code_completion_requested"));
	}
}
void CodeEdit::add_code_completion_option(CodeCompletionKind p_type, const String &p_display_text, const String &p_insert_text, const Color &p_text_color, const Ref<Resource> &p_icon, const Variant &p_value, int p_location) {
	ScriptLanguage::CodeCompletionOption completion_option;
	completion_option.kind = (ScriptLanguage::CodeCompletionKind)p_type;
	completion_option.display = p_display_text;
	completion_option.insert_text = p_insert_text;
	completion_option.font_color = p_text_color;
	completion_option.icon = p_icon;
	completion_option.default_value = p_value;
	completion_option.location = p_location;
	code_completion_option_submitted.push_back(completion_option);
}
void CodeEdit::update_code_completion_options(bool p_forced) {