### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

accept_event();
			}
		}
	}
	Ref<InputEventMouseMotion> m = p_event;
	if (m.is_valid()) {
		ItemFrame *c_frame = nullptr;
		int c_line = 0;
		Item *c_item = nullptr;
		int c_index = 0;
		bool outside;
		_find_click(main, m->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside, false);
		if (selection.click_item && c_item) {
			selection.from_frame = selection.click_frame;
			selection.from_line = selection.click_line;
			selection.from_item = selection.click_item;
			selection.from_char = selection.click_char;
			selection.to_frame = c_frame;
			selection.to_line = c_line;
			selection.to_item = c_item;
			selection.to_char = c_index;
			bool swap = false;
			if (selection.click_frame && c_frame) {
				const Line &l1 = c_frame->lines[c_line];
				const Line &l2 = selection.click_frame->lines[selection.click_line];
				if (l1.char_offset + c_index < l2.char_offset + selection.click_char) {
					swap = true;
				} else if (l1.char_offset + c_index == l2.char_offset + selection.click_char) {
					deselect();
					return;