### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

}
	if (!show_collision) {
		return;
	}
	RenderingServer *rs = RenderingServer::get_singleton();
	PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
	Color debug_collision_color = tile_map_node->get_tree()->get_debug_collisions_color();
	Vector<Color> color;
	color.push_back(debug_collision_color);
	Transform2D quadrant_to_local(0, p_quadrant_pos);
	Transform2D global_to_quadrant = (tile_map_node->get_global_transform() * quadrant_to_local).affine_inverse();
	for (RID body : r_cell_data.bodies) {
		if (body.is_valid()) {
			Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM));
			rs->canvas_item_add_set_transform(p_canvas_item, body_to_quadrant);
			for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
				const RID &shape = ps->body_get_shape(body, shape_index);
				const PhysicsServer2D::ShapeType &type = ps->shape_get_type(shape);
				if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) {
					rs->canvas_item_add_polygon(p_canvas_item, ps->shape_get_data(shape), color);
				} else {
					WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON.");
				}
			}
			rs->canvas_item_add_set_transform(p_canvas_item, Transform2D());
		}
	}
};
#endif 
void TileMapLayer::_navigation_update() {