### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
MouseFilter mouse_filter = MOUSE_FILTER_STOP;
		bool force_pass_scroll_events = true;
		bool clip_contents = false;
		bool disable_visibility_clip = false;
		CursorShape default_cursor = CURSOR_ARROW;
		
		NodePath focus_neighbor[4];
		NodePath focus_next;
		NodePath focus_prev;
		ObjectID shortcut_context;
		
		ThemeOwner *theme_owner = nullptr;
		Ref<Theme> theme;
		StringName theme_type_variation;
		bool bulk_theme_override = false;
		Theme::ThemeIconMap theme_icon_override;
		Theme::ThemeStyleMap theme_style_override;
		Theme::ThemeFontMap theme_font_override;
		Theme::ThemeFontSizeMap theme_font_size_override;
		Theme::ThemeColorMap theme_color_override;
		Theme::ThemeConstantMap theme_constant_override;
		mutable HashMap<StringName, Theme::ThemeIconMap> theme_icon_cache;
		mutable HashMap<StringName, Theme::ThemeStyleMap> theme_style_cache;
		mutable HashMap<StringName, Theme::ThemeFontMap> theme_font_cache;
		mutable HashMap<StringName, Theme::ThemeFontSizeMap> theme_font_size_cache;
		mutable HashMap<StringName, Theme::ThemeColorMap> theme_color_cache;
		mutable HashMap<StringName, Theme::ThemeConstantMap> theme_constant_cache;
		
		LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
		bool is_rtl_dirty = true;