### Godot version

4.2.rc2 (1ba920fada9efc8c4476ded50fe673b8db541366)

### System information

Mageia 9 - Vulkan (Forward+) - dedicated AMD Radeon RX Vega M GL Graphics (RADV VEGAM) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads)

### Issue description

Passing `--rendering-method forward_plus` on the command line to a project configured with `gl_compatibility` as rendering method leads to a crash:
```
ERROR: Cannot instantiate RenderingDevice-based renderer with renderer type gl_compatibility
   at: RendererCompositorRD (./servers/rendering/renderer_rd/renderer_compositor_rd.cpp:321)
ERROR: Parameter "scene" is null.
   at: get_gi (./servers/rendering/renderer_rd/renderer_compositor_rd.h:112)

Thread 1 "godot-git" received signal SIGSEGV, Segmentation fault.
RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
4140            geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
(gdb) bt
#0  RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
#1  0x00000000091d5a07 in RenderingServerDefault::RenderingServerDefault (this=0xb0e5450, p_create_thread=false) at ./servers/rendering/rendering_server_default.cpp:421
#2  0x000000000579194e in Main::setup2 () at main/main.cpp:2455
#3  0x00000000057900da in Main::setup (execpath=0x7fffffffda27 "/home/akien/.local/bin/godot-git", argc=2, argv=0x7fffffffd570, p_second_phase=true) at main/main.cpp:2184
#4  0x000000000570c3a5 in main (argc=3, argv=0x7fffffffd568) at platform/linuxbsd/godot_linuxbsd.cpp:62
```

This also seems reproducible in 4.1.3.

Likewise, passing `--rendering-driver vulkan`, or both (`rendering-method forward_plus --rendering-driver vulkan`) crashes similarly.

The issue also happens with `--rendering-method mobile`.

On the other hand, passing `--rendering-method gl_compatibility` and/or `--rendering-driver opengl3` to a RD-based project (`forward_plus` or `mobile`) works fine.

### Steps to reproduce

- Create new GL Compatibility project
- Run it from command line with `--rendering-method forward_plus`

### Minimal reproduction project

Happens in a brand new GL Compatibility project.
Control *drag_control = memnew(Control);
	TextureRect *drag_preview = memnew(TextureRect);
	Label *label = memnew(Label);
	Ref<Texture2D> preview;
	{
		
		Ref<ImageTexture> texture = theme->get_icon(SNAME("FileBigThumb"), EditorStringName(EditorIcons));
		Ref<Image> img = texture->get_image();
		img = img->duplicate();
		img->resize(48, 48); 
		preview = ImageTexture::create_from_image(img);
	}
	drag_preview->set_texture(preview);
	drag_control->add_child(drag_preview);
	if (p_res->get_path().is_resource_file()) {
		label->set_text(p_res->get_path().get_file());
	} else if (!p_res->get_name().is_empty()) {
		label->set_text(p_res->get_name());
	} else {
		label->set_text(p_res->get_class());
	}
	drag_control->add_child(label);
	p_from->set_drag_preview(drag_control); 
	label->set_position(Point2((preview->get_width() - label->get_minimum_size().width) / 2, preview->get_height()));
	Dictionary drag_data;
	drag_data["type"] = "resource";
	drag_data["resource"] = p_res;
	drag_data["from"] = p_from;