### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
#ifndef ANIMATION_TRACK_EDITOR_H
#define ANIMATION_TRACK_EDITOR_H
#include "editor/editor_data.h"
#include "editor/editor_properties.h"
#include "editor/property_selector.h"
#include "scene/3d/node_3d.h"
#include "scene/gui/control.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/tree.h"
#include "scene/resources/animation.h"
class AnimationTrackEditor;
class AnimationTrackEdit;
class CheckBox;
class EditorSpinSlider;
class HSlider;
class OptionButton;
class PanelContainer;
class SceneTreeDialog;
class SpinBox;
class TextureRect;