### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
case FILE_CLOSE_OTHERS: {
			tab_closing_menu_option = -1;
			for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
				if (i == editor_data.get_edited_scene()) {
					continue;
				}
				tabs_to_close.push_back(editor_data.get_scene_path(i));
			}
			_proceed_closing_scene_tabs();
		} break;
		case FILE_CLOSE_RIGHT: {
			tab_closing_menu_option = -1;
			for (int i = editor_data.get_edited_scene() + 1; i < editor_data.get_edited_scene_count(); i++) {
				tabs_to_close.push_back(editor_data.get_scene_path(i));
			}
			_proceed_closing_scene_tabs();
		} break;
		case FILE_CLOSE_ALL: {
			tab_closing_menu_option = -1;
			for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
				tabs_to_close.push_back(editor_data.get_scene_path(i));
			}
			_proceed_closing_scene_tabs();
		} break;
		case FILE_CLOSE: {
			_scene_tab_closed(editor_data.get_edited_scene());
		} break;
		case SCENE_TAB_CLOSE:
		case FILE_SAVE_SCENE: {
			int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing_idx;