### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	if (p_name == "shortcuts") {
		Array save_array;
		const HashMap<String, List<Ref<InputEvent>>> &builtin_list = InputMap::get_singleton()->get_builtins();
		for (const KeyValue<String, Ref<Shortcut>> &shortcut_definition : shortcuts) {
			Ref<Shortcut> sc = shortcut_definition.value;
			if (builtin_list.has(shortcut_definition.key)) {
				
				
				continue;
			}
			Array shortcut_events = sc->get_events();