### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
wc.hCursor = nullptr;
	wc.hbrBackground = nullptr;
	wc.lpszMenuName = nullptr;
	wc.lpszClassName = L"Engine";
	if (!RegisterClassExW(&wc)) {
		MessageBoxW(nullptr, L"Failed To Register The Window Class.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
		r_error = ERR_UNAVAILABLE;
		return;
	}
	_register_raw_input_devices(INVALID_WINDOW_ID);
#if defined(VULKAN_ENABLED)
	if (rendering_driver == "vulkan") {
		context_vulkan = memnew(VulkanContextWindows);
		if (context_vulkan->initialize() != OK) {
			memdelete(context_vulkan);
			context_vulkan = nullptr;
			r_error = ERR_UNAVAILABLE;
			return;
		}
	}
#endif
	
#if defined(GLES3_ENABLED)
	bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_angle");
	if (fallback && (rendering_driver == "opengl3")) {
		Dictionary gl_info = detect_wgl();
		bool force_angle = false;
		Array device_list = GLOBAL_GET("rendering/gl_compatibility/force_angle_on_devices");
		for (int i = 0; i < device_list.size(); i++) {
			const Dictionary &device = device_list[i];