### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

bool has_messages = false;
	int msg_count = get_message_count();
	p_log->add_text(TTR("Project export for platform:") + " ");
	p_log->add_image(get_logo(), 16 * EDSCALE, 16 * EDSCALE, Color(1.0, 1.0, 1.0), INLINE_ALIGNMENT_CENTER);
	p_log->add_text(" ");
	p_log->add_text(get_name());
	p_log->add_text(" - ");
	if (p_err == OK) {
		if (get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) {
			p_log->add_image(p_log->get_editor_theme_icon(SNAME("StatusWarning")), 16 * EDSCALE, 16 * EDSCALE, Color(1.0, 1.0, 1.0), INLINE_ALIGNMENT_CENTER);
			p_log->add_text(" ");
			p_log->add_text(TTR("Completed with warnings."));
			has_messages = true;
		} else {
			p_log->add_image(p_log->get_editor_theme_icon(SNAME("StatusSuccess")), 16 * EDSCALE, 16 * EDSCALE, Color(1.0, 1.0, 1.0), INLINE_ALIGNMENT_CENTER);
			p_log->add_text(" ");
			p_log->add_text(TTR("Completed successfully."));
			if (msg_count > 0) {
				has_messages = true;
			}
		}
	} else {