### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
singleton->editor_file_dialogs.insert(p_dialog);
}
void EditorNode::_editor_file_dialog_unregister(EditorFileDialog *p_dialog) {
	singleton->editor_file_dialogs.erase(p_dialog);
}
Vector<EditorNodeInitCallback> EditorNode::_init_callbacks;
void EditorNode::_begin_first_scan() {
	
	
	if (!DisplayServer::get_singleton()->window_can_draw()) {
		OS::get_singleton()->benchmark_begin_measure("editor_scan_and_import");
		EditorFileSystem::get_singleton()->scan();
		return;
	}
	if (!waiting_for_first_scan) {
		return;
	}
	requested_first_scan = true;
}
Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only) {
	export_defer.preset = p_preset;
	export_defer.path = p_path;
	export_defer.debug = p_debug;
	export_defer.pack_only = p_pack_only;
	cmdline_export_mode = true;
	return OK;
}
bool EditorNode::is_project_exporting() const {