### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
return ext_icon;
	}
	
	
	const EditorData::CustomType *ctype = ed.get_custom_type_by_name(p_class);
	if (ctype && ctype->icon.is_valid()) {
		return ctype->icon;
	}
	
	
	if (theme.is_valid()) {
		if (theme->has_icon(p_class, EditorStringName(EditorIcons))) {
			return theme->get_icon(p_class, EditorStringName(EditorIcons));
		}
		if (!p_fallback.is_empty() && theme->has_icon(p_fallback, EditorStringName(EditorIcons))) {
			return theme->get_icon(p_fallback, EditorStringName(EditorIcons));
		}
		
		if (ClassDB::class_exists(p_class)) {
			bool instantiable = !ClassDB::is_virtual(p_class) && ClassDB::can_instantiate(p_class);
			if (ClassDB::is_parent_class(p_class, SNAME("Node"))) {
				return theme->get_icon(instantiable ? "Node" : "NodeDisabled", EditorStringName(EditorIcons));
			} else {
				return theme->get_icon(instantiable ? "Object" : "ObjectDisabled", EditorStringName(EditorIcons));
			}
		}
	}
	return nullptr;
}
Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) {