### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
while (I) {
#ifdef MACOS_ENABLED
		
		
		if (I->get().begins_with("-psn_")) {
			I = I->next();
			continue;
		}
#endif
		List<String>::Element *N = I->next();
#ifdef TOOLS_ENABLED
		if (I->get() == "--debug" ||
				I->get() == "--verbose" ||
				I->get() == "--disable-crash-handler") {
			forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get());
			forwardable_cli_arguments[CLI_SCOPE_PROJECT].push_back(I->get());
		}
		if (I->get() == "--single-window") {
			forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get());
		}
		if (I->get() == "--audio-driver" ||
				I->get() == "--display-driver" ||
				I->get() == "--rendering-method" ||
				I->get() == "--rendering-driver") {
			if (I->next()) {
				forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get());
				forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->next()->get());
			}
		}