### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
switch (p_data_type) {
		case Theme::DATA_TYPE_COLOR:
			return get_theme_color(p_name, p_theme_type);
		case Theme::DATA_TYPE_CONSTANT:
			return get_theme_constant(p_name, p_theme_type);
		case Theme::DATA_TYPE_FONT:
			return get_theme_font(p_name, p_theme_type);
		case Theme::DATA_TYPE_FONT_SIZE:
			return get_theme_font_size(p_name, p_theme_type);
		case Theme::DATA_TYPE_ICON:
			return get_theme_icon(p_name, p_theme_type);
		case Theme::DATA_TYPE_STYLEBOX:
			return get_theme_stylebox(p_name, p_theme_type);
		case Theme::DATA_TYPE_MAX:
			break; 
	}
	return Variant();
}
#ifdef TOOLS_ENABLED
Ref<Texture2D> Window::get_editor_theme_icon(const StringName &p_name) const {