### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
return;
		}
		if (PowerSetRequest(power_request, POWER_REQUEST_TYPE::PowerRequestSystemRequired) == 0) {
			print_error("Failed to request system sleep override.");
			return;
		}
		if (PowerSetRequest(power_request, POWER_REQUEST_TYPE::PowerRequestDisplayRequired) == 0) {
			print_error("Failed to request display timeout override.");
			return;
		}
	} else {
		PowerClearRequest(power_request, POWER_REQUEST_TYPE::PowerRequestSystemRequired);
		PowerClearRequest(power_request, POWER_REQUEST_TYPE::PowerRequestDisplayRequired);
		CloseHandle(power_request);
		power_request = nullptr;
	}
	keep_screen_on = p_enable;
}
bool DisplayServerWindows::screen_is_kept_on() const {
	return keep_screen_on;
}
Vector<DisplayServer::WindowID> DisplayServerWindows::get_window_list() const {
	_THREAD_SAFE_METHOD_
	Vector<DisplayServer::WindowID> ret;
	for (const KeyValue<WindowID, WindowData> &E : windows) {
		ret.push_back(E.key);
	}
	return ret;
}
DisplayServer::WindowID DisplayServerWindows::get_window_at_screen_position(const Point2i &p_position) const {