### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

} else if (is_vrs) {
				if (p_passes[last_pass].vrs_attachment == i) {
					used_last = true;
				}
			} else {
				if (p_passes[last_pass].resolve_attachments.size()) {
					
					for (int j = 0; j < p_passes[last_pass].resolve_attachments.size(); j++) {
						if (p_passes[last_pass].resolve_attachments[j] == i) {
							used_last = true;
							break;
						}
					}
				}
				if (!used_last) {
					for (int j = 0; j < p_passes[last_pass].color_attachments.size(); j++) {
						if (p_passes[last_pass].color_attachments[j] == i) {
							used_last = true;
							break;
						}
					}
				}
			}
			if (!used_last) {
				for (int j = 0; j < p_passes[last_pass].preserve_attachments.size(); j++) {
					if (p_passes[last_pass].preserve_attachments[j] == i) {
						used_last = true;
						break;
					}
				}