### Tested versions

Reproducible in: 4.2.1 - RC1
Not reproducible in: 4.2

### System information

Windows 11 - Godot 4.2 - Compatibility

### Issue description

When using a GPUParticles2D in Godot 4.2.1-RC1 no particles are rendered on screen

### Steps to reproduce

Create a project using 4.2.1-RC1
Set the rending mode to Compatibility.
Create a GPUParticles2D system.
No particles are rendered.

### Minimal reproduction project (MRP)

[ParticlesTest.zip](https://github.com/godotengine/godot/files/13621559/ParticlesTest.zip)
state.current_instance_buffer_index++;
	if (int(state.current_instance_buffer_index) < state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers.size()) {
		
		return;
	}
	GLuint new_buffer;
	glGenBuffers(1, &new_buffer);
	glBindBuffer(GL_ARRAY_BUFFER, new_buffer);
	GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, new_buffer, data.max_instance_buffer_size, nullptr, GL_STREAM_DRAW, "Batch UBO[" + itos(state.current_data_buffer_index) + "][" + itos(state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers.size()) + "]");
	state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers.push_back(new_buffer);
	glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void RasterizerCanvasGLES3::set_time(double p_time) {