### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
				r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
			}
			if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
				r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
				r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
			}
		}
	} else if (index_buffer_owner.owns(p_buffer)) {
		r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
		r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
		buffer = index_buffer_owner.get_or_null(p_buffer);
	} else if (uniform_buffer_owner.owns(p_buffer)) {
		if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
			r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
			r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
			r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
		}
		r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
		buffer = uniform_buffer_owner.get_or_null(p_buffer);
	} else if (texture_buffer_owner.owns(p_buffer)) {
		if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
			r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
			r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {