### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
bool update_code_completion = false;
	if (!k.is_valid()) {
		
		
		if (!mm.is_valid() || !is_code_completion_drag_started) {
			TextEdit::gui_input(p_gui_input);
		}
		return;
	}
	
	bool mac_keys = OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios");
	if ((mac_keys && k->get_keycode() == Key::META) || (!mac_keys && k->get_keycode() == Key::CTRL)) {
		if (symbol_lookup_on_click_enabled) {
			if (k->is_pressed() && !is_dragging_cursor()) {
				symbol_lookup_new_word = get_word_at_pos(get_local_mouse_pos());
				if (symbol_lookup_new_word != symbol_lookup_word) {
					emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
				}
			} else {
				set_symbol_lookup_word_as_valid(false);
			}
		}
		return;
	}
	
	if (!k->is_pressed() || k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT || k->get_keycode() == Key::META || k->get_keycode() == Key::CAPSLOCK) {
		return;
	}