### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
								break;
							}
						}
						if (ci->is_set_as_top_level()) {
							break;
						}
						ci = ci->get_parent_item();
					}
				}
				gui.drag_attempted = true;
				if (gui.dragging) {
					_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
				}
			}
		}
		Control *over = nullptr;
		if (gui.mouse_focus) {
			over = gui.mouse_focus;
		} else if (gui.mouse_in_viewport) {
			over = gui_find_control(mpos);
		}
		DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
		if (over) {
			Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
			Size2 pos = localizer.xform(mpos);
			Vector2 velocity = localizer.basis_xform(mm->get_velocity());
			Vector2 rel = localizer.basis_xform(mm->get_relative());
			mm = mm->xformed_by(Transform2D()); 
			mm->set_global_position(mpos);