### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

buffer = &texture_buffer_owner.get_or_null(p_rid)->buffer;
			} else if (storage_buffer_owner.owns(p_rid)) {
				buffer = storage_buffer_owner.get_or_null(p_rid);
			}
			ERR_FAIL_NULL_V(buffer, 0);
			return uint64_t(buffer->buffer);
		} break;
		case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
			ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(compute_pipeline, 0);
			return uint64_t(compute_pipeline->pipeline);
		} break;
		case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
			RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(render_pipeline, 0);
			return uint64_t(render_pipeline->pipeline);
		} break;
		default: {
			
			return 0;
		} break;
	}
}
uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
	return frames[frame].timestamp_result_count;
}
uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
	return frames[frame].index;
}
static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {