### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

_THREAD_SAFE_METHOD_
	Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
	ERR_FAIL_NULL_V(framebuffer, INVALID_ID);
	return framebuffer->format_id;
}
bool RenderingDeviceVulkan::framebuffer_is_valid(RID p_framebuffer) const {
	_THREAD_SAFE_METHOD_
	return framebuffer_owner.owns(p_framebuffer);
}
void RenderingDeviceVulkan::framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) {
	_THREAD_SAFE_METHOD_
	Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
	ERR_FAIL_NULL(framebuffer);
	framebuffer->invalidated_callback = p_callback;
	framebuffer->invalidated_callback_userdata = p_userdata;
}
RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
	_THREAD_SAFE_METHOD_
	VkSamplerCreateInfo sampler_create_info;
	sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
	sampler_create_info.pNext = nullptr;
	sampler_create_info.flags = 0;