### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

bool changed = false;
	List<PropertyInfo> props;
	p_object->get_property_list(&props);
	for (const PropertyInfo &E : props) {
		switch (E.type) {
			case Variant::OBJECT: {
				Ref<Resource> res = p_object->get(E.name);
				if (res.is_valid()) {
					for (Ref<EditorExportPlugin> &plugin : customize_resources_plugins) {
						Ref<Resource> new_res = plugin->_customize_resource(res, "");
						if (new_res.is_valid()) {
							changed = true;
							if (new_res != res) {
								p_object->set(E.name, new_res);
								res = new_res;
							}
							break;
						}