### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
#ifdef TOOLS_ENABLED
	if (editor && project_manager) {
		OS::get_singleton()->print(
				"Error: Command line arguments implied opening both editor and project manager, which is not possible. Aborting.\n");
		goto error;
	}
#endif
	
	
	if (!remotefs.is_empty()) {
		int port;
		if (remotefs.contains(":")) {
			port = remotefs.get_slicec(':', 1).to_int();
			remotefs = remotefs.get_slicec(':', 0);
		} else {
			port = 6010;
		}
		Error err = OS::get_singleton()->setup_remote_filesystem(remotefs, port, remotefs_pass, project_path);
		if (err) {
			OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i.\n", remotefs.utf8().get_data(), port);
			goto error;
		}
	}
	if (globals->setup(project_path, main_pack, upwards, editor) == OK) {
#ifdef TOOLS_ENABLED
		found_project = true;
#endif
	} else {
#ifdef TOOLS_ENABLED
		editor = false;