### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
#ifndef _3D_DISABLED
		bool calc_root = !seeked || is_external_seeking;
#endif 
		for (int i = 0; i < a->get_track_count(); i++) {
			if (!a->track_is_enabled(i)) {
				continue;
			}
			NodePath path = a->track_get_path(i);
			if (!track_cache.has(path)) {
				continue; 
			}
			TrackCache *track = track_cache[path];
			ERR_CONTINUE(!track_map.has(path));
			int blend_idx = track_map[path];
			ERR_CONTINUE(blend_idx < 0 || blend_idx >= track_count);
			real_t blend = blend_idx < track_weights.size() ? track_weights[blend_idx] * weight : weight;
			if (!deterministic) {
				
				
				if (Math::is_zero_approx(track->total_weight)) {
					continue;
				}
				blend = blend / track->total_weight;
			}
			Animation::TrackType ttype = a->track_get_type(i);
			if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) {
				
				continue;
			}
			track->root_motion = root_motion_track == path;