### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

staging_buffer_used = false;
	}
	if (frames[frame].timestamp_count) {
		vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values.ptr(), sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
		vkCmdResetQueryPool(frames[frame].setup_command_buffer, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count);
		SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
		SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
	}
	frames[frame].timestamp_result_count = frames[frame].timestamp_count;
	frames[frame].timestamp_count = 0;
	frames[frame].index = Engine::get_singleton()->get_frames_drawn();
}
VkSampleCountFlagBits RenderingDeviceVulkan::_ensure_supported_sample_count(TextureSamples p_requested_sample_count) const {
	VkSampleCountFlags sample_count_flags = limits.framebufferColorSampleCounts & limits.framebufferDepthSampleCounts;
	if (sample_count_flags & rasterization_sample_count[p_requested_sample_count]) {
		
		return rasterization_sample_count[p_requested_sample_count];
	} else {
		
		VkSampleCountFlagBits sample_count = rasterization_sample_count[p_requested_sample_count];
		while (sample_count > VK_SAMPLE_COUNT_1_BIT) {
			if (sample_count_flags & sample_count) {
				return sample_count;
			}
			sample_count = (VkSampleCountFlagBits)(sample_count >> 1);
		}
	}
	return VK_SAMPLE_COUNT_1_BIT;
}
void RenderingDeviceVulkan::swap_buffers() {