### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

HashSet<String> features = p_platform.get_features(p_preset, p_debug);
	Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
	
	for (int i = 0; i < export_plugins.size(); i++) {
		export_plugins.write[i]->set_export_preset(p_preset);
		if (GDVIRTUAL_IS_OVERRIDDEN_PTR(export_plugins[i], _export_begin)) {
			PackedStringArray features_psa;
			for (const String &feature : features) {
				features_psa.push_back(feature);
			}
			export_plugins.write[i]->_export_begin_script(features_psa, p_debug, p_path, p_flags);
		} else {
			export_plugins.write[i]->_export_begin(features, p_debug, p_path, p_flags);
		}
	}
}
EditorExportPlatform::ExportNotifier::~ExportNotifier() {
	Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
	for (int i = 0; i < export_plugins.size(); i++) {
		if (GDVIRTUAL_IS_OVERRIDDEN_PTR(export_plugins[i], _export_end)) {
			export_plugins.write[i]->_export_end_script();
		}
		export_plugins.write[i]->_export_end();
		export_plugins.write[i]->set_export_preset(Ref<EditorExportPlugin>());
	}
}
bool EditorExportPlatform::_export_customize_dictionary(Dictionary &dict, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins) {