### Godot version

4.2.stable (.NET version)

### System information

macOS Ventura 13.6.1, MacBook 2017 Intel Core i5, Iris Plus 650, 16 GB ram

### Issue description

My friend was testing my Godot project (which has the Compatibility rendering method configured) and he said that his MacBook quickly ran out of memory. The game was allocating 15 GB of RAM after a minute or two. More interestingly, the same happened with the 2D platformer demo project from https://github.com/godotengine/godot-demo-projects, when running in Compatibility mode. My Windows machine doesn't suffer from this at all.

Fortunately, we figured out that switching to Forward+ mode fixed the issue. The downside is that I have now lost a potential audience of devices that need Compatibility rendering.

Here's what he saw in the profiler:

![WhatsApp Image 2023-12-01 at 17 00 58_40cb5e91](https://github.com/godotengine/godot/assets/260737/465c686b-1092-41dd-bd48-e46e14af3ce1)

By the way, when my friend closes the editor, he gets the following which might be related (I have no idea but who knows):

![image](https://github.com/godotengine/godot/assets/260737/92273df8-d52c-46d8-8db4-1b561e630462)



### Steps to reproduce

Run the 2D platformer demo project from https://github.com/godotengine/godot-demo-projects and set it to the Compatibility rendering method (or possibly any other game that can run in this mode) on a MacBook (maybe only one that matches the provided system specs or maybe any Mac, I don't know).

### Minimal reproduction project

2D/platformer demo from https://github.com/godotengine/godot-demo-projects in Compatibility rendering mode
OS::get_singleton()->print("  --audio-output-latency <ms>       Override audio output latency in milliseconds (default is 15 ms).\n");
	OS::get_singleton()->print("                                    Lower values make sound playback more reactive but increase CPU usage, and may result in audio cracking if the CPU can't keep up.\n");
	OS::get_singleton()->print("  --rendering-method <renderer>     Renderer name. Requires driver support.\n");
	OS::get_singleton()->print("  --rendering-driver <driver>       Rendering driver (depends on display driver).\n");
	OS::get_singleton()->print("  --gpu-index <device_index>        Use a specific GPU (run with --verbose to get available device list).\n");
	OS::get_singleton()->print("  --text-driver <driver>            Text driver (Fonts, BiDi, shaping).\n");
	OS::get_singleton()->print("  --tablet-driver <driver>          Pen tablet input driver.\n");
	OS::get_singleton()->print("  --headless                        Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n");
	OS::get_singleton()->print("  --write-movie <file>              Writes a video to the specified path (usually with .avi or .png extension).\n");
	OS::get_singleton()->print("                                    --fixed-fps is forced when enabled, but it can be used to change movie FPS.\n");
	OS::get_singleton()->print("                                    --disable-vsync can speed up movie writing but makes interaction more difficult.\n");
	OS::get_singleton()->print("                                    --quit-after can be used to specify the number of frames to write.\n");
	OS::get_singleton()->print("\n");
	OS::get_singleton()->print("Display options:\n");
	OS::get_singleton()->print("  -f, --fullscreen                  Request fullscreen mode.\n");
	OS::get_singleton()->print("  -m, --maximized                   Request a maximized window.\n");
	OS::get_singleton()->print("  -w, --windowed                    Request windowed mode.\n");
	OS::get_singleton()->print("  -t, --always-on-top               Request an always-on-top window.\n");
	OS::get_singleton()->print("  --resolution <W>x<H>              Request window resolution.\n");
	OS::get_singleton()->print("  --position <X>,<Y>                Request window position (if set, screen argument is ignored).\n");
	OS::get_singleton()->print("  --screen <N>                      Request window screen.\n");
	OS::get_singleton()->print("  --single-window                   Use a single window (no separate subwindows).\n");
	OS::get_singleton()->print("  --xr-mode <mode>                  Select XR (Extended Reality) mode ['default', 'off', 'on'].\n");
	OS::get_singleton()->print("\n");
	OS::get_singleton()->print("Debug options:\n");
	OS::get_singleton()->print("  -d, --debug                       Debug (local stdout debugger).\n");
	OS::get_singleton()->print("  -b, --breakpoints                 Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
	OS::get_singleton()->print("  --profiling                       Enable profiling in the script debugger.\n");
	OS::get_singleton()->print("  --gpu-profile                     Show a GPU profile of the tasks that took the most time during frame rendering.\n");
	OS::get_singleton()->print("  --gpu-validation                  Enable graphics API validation layers for debugging.\n");