### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
track_info.length = a->get_length();
					track_info.time = time;
					track_info.volume += blend;
					track_info.loop = a->get_loop_mode() != Animation::LOOP_NONE;
					track_info.backward = backward;
					track_info.use_blend = a->audio_track_is_use_blend(i);
					HashMap<int, PlayingAudioStreamInfo> &map = track_info.stream_info;
					
					if (p_update_only) {
						continue;
					}
					
					int idx = -1;
					if (seeked) {
						idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
						
						if (map.has(idx)) {
							t->audio_stream_playback->stop_stream(map[idx].index);
							map.erase(idx);
						}
					} else {
						List<int> to_play;
						a->track_get_key_indices_in_range(i, time, delta, &to_play, looped_flag);
						if (to_play.size()) {
							idx = to_play.back()->get();
						}
					}
					if (idx < 0) {
						continue;
					}