### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
content_scale_stretch = p_stretch;
	_update_viewport_size();
}
Window::ContentScaleStretch Window::get_content_scale_stretch() const {
	return content_scale_stretch;
}
void Window::set_keep_title_visible(bool p_title_visible) {
	if (keep_title_visible == p_title_visible) {
		return;
	}
	keep_title_visible = p_title_visible;
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		_update_window_size();
	}
}
bool Window::get_keep_title_visible() const {
	return keep_title_visible;
}
void Window::set_content_scale_factor(real_t p_factor) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(p_factor <= 0);
	content_scale_factor = p_factor;
	_update_viewport_size();
}
real_t Window::get_content_scale_factor() const {
	ERR_READ_THREAD_GUARD_V(0);
	return content_scale_factor;
}
void Window::set_use_font_oversampling(bool p_oversampling) {