### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

ItemFrame *frame = static_cast<ItemFrame *>(E);
							int col = idx % col_count;
							int row = idx / col_count;
							if (frame->lines.size() != 0 && row < row_count) {
								Vector2 coff = frame->lines[0].offset;
								if (rtl) {
									coff.x = rect.size.width - table->columns[col].width - coff.x;
								}
								if (row % 2 == 0) {
									Color c = frame->odd_row_bg != Color(0, 0, 0, 0) ? frame->odd_row_bg : odd_row_bg;
									if (c.a > 0.0) {
										draw_rect(Rect2(p_ofs + rect.position + off + coff - frame->padding.position, Size2(table->columns[col].width + h_separation + frame->padding.position.x + frame->padding.size.x, table->rows[row])), c, true);
									}
								} else {
									Color c = frame->even_row_bg != Color(0, 0, 0, 0) ? frame->even_row_bg : even_row_bg;
									if (c.a > 0.0) {
										draw_rect(Rect2(p_ofs + rect.position + off + coff - frame->padding.position, Size2(table->columns[col].width + h_separation + frame->padding.position.x + frame->padding.size.x, table->rows[row])), c, true);
									}
								}
								Color bc = frame->border != Color(0, 0, 0, 0) ? frame->border : border;
								if (bc.a > 0.0) {
									draw_rect(Rect2(p_ofs + rect.position + off + coff - frame->padding.position, Size2(table->columns[col].width + h_separation + frame->padding.position.x + frame->padding.size.x, table->rows[row])), bc, false);
								}
							}
							for (int j = 0; j < (int)frame->lines.size(); j++) {
								_draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_shadow_color, p_shadow_outline_size, p_shadow_ofs, r_processed_glyphs);
							}
							idx++;
						}
					} break;