### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_FAIL_NULL(p_editing_owner);
	
	if (!p_object || _is_class_editor_disabled_by_feature_profile(p_object->get_class())) {
		
		hide_unused_editors(p_editing_owner);
		return;
	}
	
	Vector<EditorPlugin *> available_plugins = editor_data.get_handling_sub_editors(p_object);
	if (available_plugins.is_empty()) {
		
		hide_unused_editors(p_editing_owner);
		return;
	}
	ObjectID owner_id = p_editing_owner->get_instance_id();
	
	
	List<EditorPlugin *> to_remove;
	for (EditorPlugin *plugin : active_plugins[owner_id]) {
		if (!available_plugins.has(plugin)) {
			to_remove.push_back(plugin);
			if (plugin->can_auto_hide()) {
				_plugin_over_edit(plugin, nullptr);
			} else {
				
				_plugin_over_self_own(plugin);
			}
		}