### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree()));
				}
			}
		}
	}
	
	if (forced_cleanup) {
		
		for (KeyValue<Vector2i, CellData> &kv : tile_map) {
			_rendering_occluders_clear_cell(kv.value);
		}
	} else {
		if (_rendering_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) {
			
			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
				_rendering_occluders_update_cell(kv.value);
			}
		} else {
			
			for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
				CellData &cell_data = *cell_data_list_element->self();
				_rendering_occluders_update_cell(cell_data);
			}
		}
		
		if (dirty.flags[DIRTY_FLAGS_TILE_MAP_IN_CANVAS] || dirty.flags[DIRTY_FLAGS_TILE_MAP_VISIBILITY]) {
			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
				CellData &cell_data = kv.value;
				for (const RID &occluder : cell_data.occluders) {
					Transform2D xform(0, tile_map_node->map_to_local(kv.key));