### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ClassDB::bind_method(D_METHOD("set_position", "position", "keep_offsets"), &Control::set_position, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("_set_position", "position"), &Control::_set_position);
	ClassDB::bind_method(D_METHOD("set_size", "size", "keep_offsets"), &Control::set_size, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("reset_size"), &Control::reset_size);
	ClassDB::bind_method(D_METHOD("_set_size", "size"), &Control::_set_size);
	ClassDB::bind_method(D_METHOD("set_custom_minimum_size", "size"), &Control::set_custom_minimum_size);
	ClassDB::bind_method(D_METHOD("set_global_position", "position", "keep_offsets"), &Control::set_global_position, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("_set_global_position", "position"), &Control::_set_global_position);
	ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Control::set_rotation);
	ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Control::set_rotation_degrees);
	ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Control::set_scale);
	ClassDB::bind_method(D_METHOD("set_pivot_offset", "pivot_offset"), &Control::set_pivot_offset);
	ClassDB::bind_method(D_METHOD("get_begin"), &Control::get_begin);
	ClassDB::bind_method(D_METHOD("get_end"), &Control::get_end);
	ClassDB::bind_method(D_METHOD("get_position"), &Control::get_position);
	ClassDB::bind_method(D_METHOD("get_size"), &Control::get_size);
	ClassDB::bind_method(D_METHOD("get_rotation"), &Control::get_rotation);
	ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Control::get_rotation_degrees);
	ClassDB::bind_method(D_METHOD("get_scale"), &Control::get_scale);
	ClassDB::bind_method(D_METHOD("get_pivot_offset"), &Control::get_pivot_offset);
	ClassDB::bind_method(D_METHOD("get_custom_minimum_size"), &Control::get_custom_minimum_size);
	ClassDB::bind_method(D_METHOD("get_parent_area_size"), &Control::get_parent_area_size);
	ClassDB::bind_method(D_METHOD("get_global_position"), &Control::get_global_position);
	ClassDB::bind_method(D_METHOD("get_screen_position"), &Control::get_screen_position);
	ClassDB::bind_method(D_METHOD("get_rect"), &Control::get_rect);
	ClassDB::bind_method(D_METHOD("get_global_rect"), &Control::get_global_rect);
	ClassDB::bind_method(D_METHOD("set_focus_mode", "mode"), &Control::set_focus_mode);
	ClassDB::bind_method(D_METHOD("get_focus_mode"), &Control::get_focus_mode);
	ClassDB::bind_method(D_METHOD("has_focus"), &Control::has_focus);
	ClassDB::bind_method(D_METHOD("grab_focus"), &Control::grab_focus);