### Godot version

4.0 rc6

### System information

win 11

### Issue description

UV tab

![image](https://user-images.githubusercontent.com/69117768/221976102-1b61dc27-d104-447c-9baf-bfe82c1e1790.png)

other tabs

![image](https://user-images.githubusercontent.com/69117768/221976126-09e32e2c-f63d-4728-ac56-e50d65b3ef1e.png)


### Steps to reproduce

make a polygon from a sprite

### Minimal reproduction project

n/A
switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
			uv_panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
		} break;
		case NOTIFICATION_READY: {
			button_uv->set_icon(get_editor_theme_icon(SNAME("Uv")));
			uv_button[UV_MODE_CREATE]->set_icon(get_editor_theme_icon(SNAME("Edit")));
			uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_editor_theme_icon(SNAME("EditInternal")));
			uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_editor_theme_icon(SNAME("RemoveInternal")));
			uv_button[UV_MODE_EDIT_POINT]->set_icon(get_editor_theme_icon(SNAME("ToolSelect")));
			uv_button[UV_MODE_MOVE]->set_icon(get_editor_theme_icon(SNAME("ToolMove")));
			uv_button[UV_MODE_ROTATE]->set_icon(get_editor_theme_icon(SNAME("ToolRotate")));
			uv_button[UV_MODE_SCALE]->set_icon(get_editor_theme_icon(SNAME("ToolScale")));
			uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_editor_theme_icon(SNAME("Edit")));
			uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_editor_theme_icon(SNAME("Close")));
			uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_editor_theme_icon(SNAME("Bucket")));
			uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_editor_theme_icon(SNAME("Clear")));
			b_snap_grid->set_icon(get_editor_theme_icon(SNAME("Grid")));
			b_snap_enable->set_icon(get_editor_theme_icon(SNAME("SnapGrid")));
			uv_icon_zoom->set_texture(get_editor_theme_icon(SNAME("Zoom")));
			uv_vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
			uv_hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
			[[fallthrough]];
		}
		case NOTIFICATION_THEME_CHANGED: {
			uv_edit_draw->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
			bone_scroll->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {