### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(String());
	return title;
}
void Window::set_initial_position(Window::WindowInitialPosition p_initial_position) {
	ERR_MAIN_THREAD_GUARD;
	initial_position = p_initial_position;
	notify_property_list_changed();
}
Window::WindowInitialPosition Window::get_initial_position() const {
	ERR_READ_THREAD_GUARD_V(WINDOW_INITIAL_POSITION_ABSOLUTE);
	return initial_position;
}
void Window::set_current_screen(int p_screen) {
	ERR_MAIN_THREAD_GUARD;
	current_screen = p_screen;
	if (window_id == DisplayServer::INVALID_WINDOW_ID) {
		return;
	}
	DisplayServer::get_singleton()->window_set_current_screen(p_screen, window_id);
}
int Window::get_current_screen() const {
	ERR_READ_THREAD_GUARD_V(0);
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		current_screen = DisplayServer::get_singleton()->window_get_current_screen(window_id);
	}
	return current_screen;
}
void Window::set_position(const Point2i &p_position) {