### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

if (E->get()->line == p_paragraph) {
				subitem_to_remove.push_back(E);
			} else {
				break;
			}
		}
	}
	bool had_newline = false;
	
	for (int i = subitem_to_remove.size() - 1; i >= 0; i--) {
		List<Item *>::Element *subitem = subitem_to_remove[i];
		had_newline = had_newline || subitem->get()->type == ITEM_NEWLINE;
		_remove_item(subitem->get(), subitem->get()->line, p_paragraph);
	}
	if (!had_newline) {
		current_frame->lines.remove_at(p_paragraph);
	}
	if (current_frame->lines.is_empty()) {
		current_frame->lines.resize(1);
	}
	if (p_paragraph == 0 && current->subitems.size() > 0) {
		main->lines[0].from = main;
	}
	main->first_invalid_line.store(MIN(main->first_invalid_line.load(), p_paragraph));
	main->first_resized_line.store(MIN(main->first_resized_line.load(), p_paragraph));
	main->first_invalid_font_line.store(MIN(main->first_invalid_font_line.load(), p_paragraph));
	queue_redraw();
	return true;
}
void RichTextLabel::push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins, const Color &p_color, int p_ol_size, const Color &p_ol_color) {