### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!is_inside_tree());
	ERR_FAIL_COND_MSG(window_id == DisplayServer::MAIN_WINDOW_ID, "Can't popup the main window.");
	if (!is_embedded()) {
		Window *window = get_parent_visible_window();
		if (!window) {
			popup(p_parent_rect);
		} else {
			popup(Rect2i(window->get_position() + p_parent_rect.position, p_parent_rect.size));
		}
	} else {
		popup(p_parent_rect);
	}
}
void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio) {