### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


if (err) {
		return err;
	}
#ifdef FORCE_FULL_BARRIER
	_full_barrier(true);
#else
	if (dst_stage_mask == 0) {
		dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
	}
	if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
		_buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
	}
#endif
	return err;
}
Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
			"Size must be a multiple of four");
	ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
			"Updating buffers in is forbidden during creation of a draw list");
	ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
			"Updating buffers is forbidden during creation of a compute list");
	VkPipelineStageFlags dst_stage_mask = 0;
	VkAccessFlags dst_access = 0;
	if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
		
		dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
		dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
	}