### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
}
	for (EditorPlugin *plugin : to_remove) {
		active_plugins[owner_id].erase(plugin);
	}
	
	for (EditorPlugin *plugin : available_plugins) {
		if (active_plugins[owner_id].has(plugin)) {
			
			plugin->edit(p_object);
			continue;
		}
		if (active_plugins.has(plugin->get_instance_id())) {
			
			plugin->edit(p_object);
			continue;
		}
		
		for (KeyValue<ObjectID, HashSet<EditorPlugin *>> &kv : active_plugins) {
			if (kv.key != owner_id) {
				EditorPropertyResource *epres = Object::cast_to<EditorPropertyResource>(ObjectDB::get_instance(kv.key));
				if (epres && kv.value.has(plugin)) {
					
					epres->fold_resource();
				}
				kv.value.erase(plugin);
			}
		}
		
		active_plugins[owner_id].insert(plugin);
		_plugin_over_edit(plugin, p_object);