### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (DisplayServer::get_singleton()->window_can_draw()) {
				ProjectSettings::get_singleton()->save();
			}
			_titlebar_resized();
			
			CanvasItemEditor::ThemePreviewMode theme_preview_mode = (CanvasItemEditor::ThemePreviewMode)(int)EditorSettings::get_singleton()->get_project_metadata("2d_editor", "theme_preview", CanvasItemEditor::THEME_PREVIEW_PROJECT);
			update_preview_themes(theme_preview_mode);
			
		} break;
		case NOTIFICATION_APPLICATION_FOCUS_IN: {
			
			OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
			EditorFileSystem::get_singleton()->scan_changes();
			_scan_external_changes();
			GDExtensionManager *gdextension_manager = GDExtensionManager::get_singleton();
			callable_mp(gdextension_manager, &GDExtensionManager::reload_extensions).call_deferred();
		} break;
		case NOTIFICATION_APPLICATION_FOCUS_OUT: {
			
			if (EDITOR_GET("interface/editor/save_on_focus_loss")) {
				_menu_option_confirm(FILE_SAVE_SCENE, false);
			}
			
			OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
		} break;
		case NOTIFICATION_WM_ABOUT: {
			show_about();
		} break;
		case NOTIFICATION_WM_CLOSE_REQUEST: {
			_menu_option_confirm(FILE_QUIT, false);