### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

if (!p_path.is_resource_file() || p_path.begins_with(ProjectSettings::get_singleton()->get_project_data_path())) {
		
		return ResourceUID::INVALID_ID;
	}
	EditorFileSystemDirectory *fs = nullptr;
	int cpos = -1;
	if (!singleton->_find_file(p_path, &fs, cpos)) {
		
		ResourceUID::ID fallback = ResourceLoader::get_resource_uid(p_path);
		if (fallback != ResourceUID::INVALID_ID) {
			return fallback;
		}
		if (p_generate) {
			return ResourceUID::get_singleton()->create_id(); 
		} else {
			return ResourceUID::INVALID_ID;
		}
	} else if (fs->files[cpos]->uid != ResourceUID::INVALID_ID) {
		return fs->files[cpos]->uid;
	} else if (p_generate) {
		return ResourceUID::get_singleton()->create_id(); 
	} else {
		return ResourceUID::INVALID_ID;
	}
}
static void _scan_extensions_dir(EditorFileSystemDirectory *d, HashSet<String> &extensions) {