### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


case LIMIT_MAX_DRAW_INDEXED_INDEX:
			return limits.maxDrawIndexedIndexValue;
		case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
			return limits.maxFramebufferHeight;
		case LIMIT_MAX_FRAMEBUFFER_WIDTH:
			return limits.maxFramebufferWidth;
		case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
			return limits.maxImageArrayLayers;
		case LIMIT_MAX_TEXTURE_SIZE_1D:
			return limits.maxImageDimension1D;
		case LIMIT_MAX_TEXTURE_SIZE_2D:
			return limits.maxImageDimension2D;
		case LIMIT_MAX_TEXTURE_SIZE_3D:
			return limits.maxImageDimension3D;
		case LIMIT_MAX_TEXTURE_SIZE_CUBE:
			return limits.maxImageDimensionCube;
		case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
			return limits.maxPerStageDescriptorSampledImages;
		case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
			return limits.maxPerStageDescriptorSamplers;
		case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
			return limits.maxPerStageDescriptorStorageBuffers;
		case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
			return limits.maxPerStageDescriptorStorageImages;
		case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
			return limits.maxPerStageDescriptorUniformBuffers;
		case LIMIT_MAX_PUSH_CONSTANT_SIZE:
			return limits.maxPushConstantsSize;
		case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
			return limits.maxUniformBufferRange;