### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

"Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
				Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.get_id(0));
				ERR_FAIL_NULL_V_MSG(buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
				ERR_FAIL_COND_V_MSG(buffer->size < (uint32_t)set_uniform.length, RID(),
						"Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " is smaller than size of shader uniform: (" + itos(set_uniform.length) + ").");
				write.dstArrayElement = 0;
				write.descriptorCount = 1;
				write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
				write.pImageInfo = nullptr;
				write.pBufferInfo = &buffer->buffer_info;
				write.pTexelBufferView = nullptr;
			} break;
			case UNIFORM_TYPE_STORAGE_BUFFER: {
				ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
						"Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
				Buffer *buffer = nullptr;
				if (storage_buffer_owner.owns(uniform.get_id(0))) {
					buffer = storage_buffer_owner.get_or_null(uniform.get_id(0));
				} else if (vertex_buffer_owner.owns(uniform.get_id(0))) {
					buffer = vertex_buffer_owner.get_or_null(uniform.get_id(0));
					ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
				}
				ERR_FAIL_NULL_V_MSG(buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
				
				ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
						"Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
				write.dstArrayElement = 0;
				write.descriptorCount = 1;
				write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
				write.pImageInfo = nullptr;