### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

So far I've found these ones:

![Screenshot from 2023-05-10 17-56-42](https://github.com/godotengine/godot/assets/85438892/b161b14a-cb7d-46fe-8398-816bf354a929)
![Screenshot from 2023-05-10 18-01-02](https://github.com/godotengine/godot/assets/85438892/b0fefcfb-4246-4ebb-ae7b-dd798d7a1d63)

But there are likely more like them. They are invalid, at least in the context I encountered them here (at the beginning of a regular line of script)

### Steps to reproduce

Type `Anchor` in the code editor.

### Minimal reproduction project

N/A
p_delimiters->push_back("#");
}
void GDScriptLanguage::get_doc_comment_delimiters(List<String> *p_delimiters) const {
	p_delimiters->push_back("##");
}
void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
	p_delimiters->push_back("\" \"");
	p_delimiters->push_back("' '");
	p_delimiters->push_back("\"\"\" \"\"\"");
	p_delimiters->push_back("''' '''");
	
}
bool GDScriptLanguage::is_using_templates() {
	return true;
}
Ref<Script> GDScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
	Ref<GDScript> scr;
	scr.instantiate();
	String processed_template = p_template;
	bool type_hints = false;
#ifdef TOOLS_ENABLED
	type_hints = EDITOR_GET("text_editor/completion/add_type_hints");
#endif
	if (!type_hints) {
		processed_template = processed_template.replace(": int", "")
									 .replace(": Shader.Mode", "")
									 .replace(": VisualShader.Type", "")
									 .replace(": float", "")
									 .replace(": String", "")