### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

push_constant_range.size = push_constant.size;
			pipeline_layout_create_info.pushConstantRangeCount = 1;
			pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
		} else {
			pipeline_layout_create_info.pushConstantRangeCount = 0;
			pipeline_layout_create_info.pPushConstantRanges = nullptr;
		}
		VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader->pipeline_layout);
		if (err) {
			error_text = "Error (" + itos(err) + ") creating pipeline layout.";
			success = false;
		}
	}
	if (!success) {
		
		for (int i = 0; i < shader->pipeline_stages.size(); i++) {
			vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
		}
		for (int i = 0; i < shader->sets.size(); i++) {
			vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
		}
		shader_owner.free(id);
		ERR_FAIL_V_MSG(RID(), error_text);
	}
#ifdef DEV_ENABLED
	set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
	return id;
}
RID RenderingDeviceVulkan::shader_create_placeholder() {