### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
	ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
	Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
	ERR_FAIL_NULL_V(framebuffer, INVALID_ID);
	Point2i viewport_offset;
	Point2i viewport_size = framebuffer->size;
	bool needs_clear_color = false;
	bool needs_clear_depth = false;
	if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { 
		Rect2i viewport(viewport_offset, viewport_size);
		Rect2i regioni = p_region;
		if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
				((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
				((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
			ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
		}
		viewport_offset = regioni.position;
		viewport_size = regioni.size;
		if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
			needs_clear_color = true;
			p_initial_color_action = INITIAL_ACTION_CONTINUE;
		}
		if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
			needs_clear_depth = true;
			p_initial_depth_action = INITIAL_ACTION_CONTINUE;
		}