### Tested versions

Reproducible in: 4.2.1 - RC1
Not reproducible in: 4.2

### System information

Windows 11 - Godot 4.2 - Compatibility

### Issue description

When using a GPUParticles2D in Godot 4.2.1-RC1 no particles are rendered on screen

### Steps to reproduce

Create a project using 4.2.1-RC1
Set the rending mode to Compatibility.
Create a GPUParticles2D system.
No particles are rendered.

### Minimal reproduction project (MRP)

[ParticlesTest.zip](https://github.com/godotengine/godot/files/13621559/ParticlesTest.zip)
uint32_t index = 0;
	Item *current_clip = nullptr;
	GLES3::CanvasShaderData *shader_data_cache = nullptr;
	
	
	bool batch_broken = false;
	_new_batch(batch_broken);
	
	state.canvas_instance_batches[state.current_batch_index].start = state.last_item_index;
	index = 0;
	for (int i = 0; i < p_item_count; i++) {
		Item *ci = items[i];
		if (ci->final_clip_owner != state.canvas_instance_batches[state.current_batch_index].clip) {
			_new_batch(batch_broken);
			state.canvas_instance_batches[state.current_batch_index].clip = ci->final_clip_owner;
			current_clip = ci->final_clip_owner;
		}
		RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
		if (ci->use_canvas_group) {
			if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
				material = default_clip_children_material;
			} else {
				if (material.is_null()) {
					if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_ONLY) {
						material = default_clip_children_material;
					} else {
						material = default_canvas_group_material;
					}
				}
			}