### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
callable_mp_static(&EditorNode::_file_access_close_error_notify_impl).bind(p_str).call_deferred();
}
void EditorNode::_file_access_close_error_notify_impl(const String &p_str) {
	add_io_error(vformat(TTR("Unable to write to file '%s', file in use, locked or lacking permissions."), p_str));
}
void EditorNode::_notify_scene_updated(Node *p_node) {
	Skeleton3D *skel_3d = Object::cast_to<Skeleton3D>(p_node);
	if (skel_3d) {
		skel_3d->reset_bone_poses();
	} else {
		BoneAttachment3D *attachment = Object::cast_to<BoneAttachment3D>(p_node);
		if (attachment) {
			attachment->notify_rebind_required();
		}
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		_notify_scene_updated(p_node->get_child(i));
	}
}
void EditorNode::reload_scene(const String &p_path) {