### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

return draw_list_current_subpass;
}
RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_NULL_V(draw_list, INVALID_ID);
	ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
	draw_list_current_subpass++;
	Rect2i viewport;
	_draw_list_free(&viewport);
	vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
	_draw_list_allocate(viewport, 0, draw_list_current_subpass);
	return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
}
Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_NULL_V(draw_list, ERR_INVALID_PARAMETER);
	ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
	draw_list_current_subpass++;
	Rect2i viewport;
	_draw_list_free(&viewport);
	vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
	_draw_list_allocate(viewport, p_splits, draw_list_current_subpass);
	for (uint32_t i = 0; i < p_splits; i++) {
		r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
	}
	return OK;
}
Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {