### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

List<MethodInfo> constructors;
		Variant::get_constructor_list(GDScriptParser::get_builtin_type(call->function_name), &constructors);
		int i = 0;
		for (const MethodInfo &E : constructors) {
			if (p_argidx >= E.arguments.size()) {
				continue;
			}
			if (i > 0) {
				r_arghint += "\n";
			}
			r_arghint += _make_arguments_hint(E, p_argidx);
			i++;
		}
		return;
	} else if (call->is_super || callee_type == GDScriptParser::Node::IDENTIFIER) {
		base = p_context.base;
		if (p_context.current_class) {
			base_type = p_context.current_class->get_datatype();
			_static = !p_context.current_function || p_context.current_function->is_static;
		}
	} else {
		return;
	}
	GDScriptCompletionIdentifier ci;
	ci.type = base_type;
	ci.value = base;
	_find_call_arguments(p_context, ci, call->function_name, p_argidx, _static, r_result, r_arghint);
	r_forced = r_result.size() > 0;
}
::Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptLanguage::CodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) {