### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_event.is_null());
	if (p_event->is_pressed()) {
		if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->matches_event(p_event)) {
			if (!read_only) {
				emit_signal(SNAME("duplicate_request"));
			}
			accept_event();
		}
		if (ED_GET_SHORTCUT("animation_editor/duplicate_selection_transposed")->matches_event(p_event)) {
			if (!read_only) {
				emit_signal(SNAME("duplicate_transpose_request"));
			}
			accept_event();
		}
		if (ED_GET_SHORTCUT("animation_editor/delete_selection")->matches_event(p_event)) {
			if (!read_only) {
				emit_signal(SNAME("delete_request"));
			}
			accept_event();
		}
	}
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
		Point2 pos = mb->get_position();