### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
}
				}
			}
		} else {
			if (mb->get_button_index() == MouseButton::LEFT) {
				if (mb->is_command_or_control_pressed() && !symbol_lookup_word.is_empty()) {
					Vector2i mpos = mb->get_position();
					if (is_layout_rtl()) {
						mpos.x = get_size().x - mpos.x;
					}
					Point2i pos = get_line_column_at_pos(mpos, false);
					int line = pos.y;
					int col = pos.x;
					if (line != -1) {
						emit_signal(SNAME("symbol_lookup"), symbol_lookup_word, line, col);
					}
					return;
				}
			}
		}
	}
	Ref<InputEventMouseMotion> mm = p_gui_input;
	if (mm.is_valid()) {
		Vector2i mpos = mm->get_position();
		if (is_layout_rtl()) {
			mpos.x = get_size().x - mpos.x;
		}
		if (symbol_lookup_on_click_enabled) {
			if (mm->is_command_or_control_pressed() && mm->get_button_mask().is_empty()) {
				symbol_lookup_pos = get_line_column_at_pos(mpos);