### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
for (FileDialog *E : file_dialogs) {
		E->invalidate();
	}
	for (EditorFileDialog *E : editor_file_dialogs) {
		E->invalidate();
	}
	_mark_unsaved_scenes();
	
	String export_error;
	Error err = OK;
	if (!export_defer.preset.is_empty() && !EditorFileSystem::get_singleton()->is_scanning()) {
		String preset_name = export_defer.preset;
		
		
		export_defer.preset = "";
		Ref<EditorExportPreset> export_preset;
		for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) {
			export_preset = EditorExport::get_singleton()->get_export_preset(i);
			if (export_preset->get_name() == preset_name) {
				break;
			}
			export_preset.unref();
		}
		if (export_preset.is_null()) {
			Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);