### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX((int)p_side, 4);
	data.focus_neighbor[p_side] = p_neighbor;
}
NodePath Control::get_focus_neighbor(Side p_side) const {
	ERR_READ_THREAD_GUARD_V(NodePath());
	ERR_FAIL_INDEX_V((int)p_side, 4, NodePath());
	return data.focus_neighbor[p_side];
}
void Control::set_focus_next(const NodePath &p_next) {
	ERR_MAIN_THREAD_GUARD;
	data.focus_next = p_next;
}
NodePath Control::get_focus_next() const {
	ERR_READ_THREAD_GUARD_V(NodePath());
	return data.focus_next;
}
void Control::set_focus_previous(const NodePath &p_prev) {