### Godot version

4.0.2.stable

### System information

window10,forward+

### Issue description

![](https://i.postimg.cc/sXJvX6YG/4-7-2023-2-31-56-PM.jpg)

> extends "../DmUtils/tween_panel.gd"
> 
> """gd"""
> func _ready() -> void:
> ____"super"   # Suggestions willl extra quote added!

### Steps to reproduce

1. foo BASE.gd
2. another subclass extends it (extends "../folder/BASE.gd")
3. type subclass callback say: _ready(): TYPE super THEN "super" appeared

### Minimal reproduction project

none
CHECK_FALSE(code_edit->is_indent_using_spaces());
		code_edit->set_indent_using_spaces(true);
		CHECK(code_edit->is_indent_using_spaces());
		
		TypedArray<String> auto_indent_prefixes;
		auto_indent_prefixes.push_back("::");
		auto_indent_prefixes.push_back("s");
		auto_indent_prefixes.push_back("1");
		code_edit->set_auto_indent_prefixes(auto_indent_prefixes);
		auto_indent_prefixes = code_edit->get_auto_indent_prefixes();
		CHECK(auto_indent_prefixes.has(":"));
		CHECK(auto_indent_prefixes.has("s"));
		CHECK(auto_indent_prefixes.has("1"));
	}
	SUBCASE("[CodeEdit] indent tabs") {
		code_edit->set_indent_size(4);
		code_edit->set_auto_indent_enabled(true);
		code_edit->set_indent_using_spaces(false);
		
		code_edit->set_editable(false);
		code_edit->do_indent();
		CHECK(code_edit->get_line(0).is_empty());
		code_edit->indent_lines();
		CHECK(code_edit->get_line(0).is_empty());
		code_edit->set_editable(true);
		
		code_edit->do_indent();
		CHECK(code_edit->get_line(0) == "\t");
		
		SEND_GUI_ACTION("ui_text_indent");