### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
}
bool CodeCompletionOptionCompare::operator()(const ScriptLanguage::CodeCompletionOption &l, const ScriptLanguage::CodeCompletionOption &r) const {
	TypedArray<int> lcharac = l.get_option_cached_characteristics();
	TypedArray<int> rcharac = r.get_option_cached_characteristics();
	if (lcharac != rcharac) {
		return lcharac < rcharac;
	}
	
	for (int i = 0; i < l.matches.size(); ++i) {
		if (l.matches[i].first != r.matches[i].first) {
			return l.matches[i].first < r.matches[i].first;
		}
		if (l.matches[i].second != r.matches[i].second) {
			return l.matches[i].second > r.matches[i].second;
		}
	}
	return l.display.naturalnocasecmp_to(r.display) < 0;
}