### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
	
	props[p_name].initial = p_value.duplicate();
}
void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) {
	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
	props[p_name].restart_if_changed = p_restart;
}
void ProjectSettings::set_as_basic(const String &p_name, bool p_basic) {
	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
	props[p_name].basic = p_basic;
}
void ProjectSettings::set_as_internal(const String &p_name, bool p_internal) {
	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
	props[p_name].internal = p_internal;
}
void ProjectSettings::set_ignore_value_in_docs(const String &p_name, bool p_ignore) {
	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
#ifdef DEBUG_METHODS_ENABLED
	props[p_name].ignore_value_in_docs = p_ignore;
#endif
}
bool ProjectSettings::get_ignore_value_in_docs(const String &p_name) const {