### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
continue;
		}
		if (active_plugins.has(plugin->get_instance_id())) {
			
			plugin->edit(p_object);
			continue;
		}
		
		for (KeyValue<ObjectID, HashSet<EditorPlugin *>> &kv : active_plugins) {
			if (kv.key != owner_id) {
				EditorPropertyResource *epres = Object::cast_to<EditorPropertyResource>(ObjectDB::get_instance(kv.key));
				if (epres && kv.value.has(plugin)) {
					
					epres->fold_resource();
				}
				kv.value.erase(plugin);
			}
		}
		
		active_plugins[owner_id].insert(plugin);
		_plugin_over_edit(plugin, p_object);
	}
}
void EditorNode::push_node_item(Node *p_node) {
	if (p_node || Object::cast_to<Node>(InspectorDock::get_inspector_singleton()->get_edited_object()) || Object::cast_to<MultiNodeEdit>(InspectorDock::get_inspector_singleton()->get_edited_object())) {
		
		push_item(p_node);
	}
}
void EditorNode::push_item(Object *p_object, const String &p_property, bool p_inspector_only) {