### Godot version

4 rc6

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

If you export an array and then add a resource to the array, the scrollbar for the create resource drop down doesn't work.

A workaround would be to scroll with the mouse wheel, but it's still an issue and the list can get quite long, which can make mouse wheel scrolling tedious. 

### Steps to reproduce

1. Export an array (for example `@export var test: Array = []`)
2. Create a new element
3. Right click in the `<empty>` field
4. Try to use the scroll bar (it won't work)

### Minimal reproduction project

See "Steps to reproduce"
k->set_key_label(key_label);
					k->set_unicode(fix_unicode(unicode));
					if (k->get_unicode() && gr_mem) {
						k->set_alt_pressed(false);
						k->set_ctrl_pressed(false);
					}
					Input::get_singleton()->parse_input_event(k);
				} else {
					
				}
			} break;
			case WM_KEYUP:
			case WM_KEYDOWN: {
				Ref<InputEventKey> k;
				k.instantiate();
				k->set_window_id(ke.window_id);
				k->set_pressed(ke.uMsg == WM_KEYDOWN);
				Key keycode = KeyMappingWindows::get_keysym(ke.wParam);
				if ((ke.lParam & (1 << 24)) && (ke.wParam == VK_RETURN)) {
					
					keycode = Key::KP_ENTER;
				}
				Key key_label = keycode;
				Key physical_keycode = KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24));
				static BYTE keyboard_state[256];
				memset(keyboard_state, 0, 256);
				wchar_t chars[256] = {};
				UINT extended_code = MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK_EX);
				if (!(ke.lParam & (1 << 24)) && ToUnicodeEx(extended_code, (ke.lParam >> 16) & 0xFF, keyboard_state, chars, 255, 4, GetKeyboardLayout(0)) > 0) {
					String keysym = String::utf16((char16_t *)chars, 255);