### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

if (p_layer >= 0) {
		TILEMAP_CALL_FOR_LAYER(p_layer, notify_tile_map_change, TileMapLayer::DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE);
	} else {
		for (Ref<TileMapLayer> &layer : layers) {
			layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE);
		}
	}
}
#ifdef TOOLS_ENABLED
Rect2 TileMap::_edit_get_rect() const {
	
	if (layers.is_empty()) {
		return Rect2();
	}
	bool any_changed = false;
	bool changed = false;
	Rect2 rect = layers[0]->get_rect(changed);
	any_changed |= changed;
	for (unsigned int i = 1; i < layers.size(); i++) {
		rect = rect.merge(layers[i]->get_rect(changed));
		any_changed |= changed;
	}
	const_cast<TileMap *>(this)->item_rect_changed(any_changed);
	return rect;
}
#endif
PackedVector2Array TileMap::_get_transformed_vertices(const PackedVector2Array &p_vertices, int p_alternative_id) {