### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_icon_load_index = 0;
	set_process(true);
}
void ProjectList::_load_project_icon(int p_index) {
	Item &em = _pro_index];
	Ref<Texture2D> default_icon = get_edor_theme_icon(SNAME("DefaultProjectIcon"));
	Ref<Texture2D> icon;
	if (!em.icon.is_empty()) {
		Ref<Image> img;
		img.instantiate();
		Error err = img->load(em.icon.replace_first("res://", em.path + "/"));
		if (err == OK) {
			img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS);
			icon = ImageTexture::create_from_image(img);
		}
	}
	if (icon.is_null()) {
		icon = default_icon;
	}
	em.control->set_project_icon(icon);
}
// Load project data from p_property_key and return  in a ProjectList::Item.
// p_favore is passed directly into the Item.
ProjectList::Item ProjectList::load_project_data(const String &p_path, bool p_favore) {