### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

if (f.is_null()) {
			DirAccess::remove_file_or_error(tmppath);
			add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), vformat(TTR("Can't open file for writing at path \"%s\"."), p_path));
			return ERR_CANT_CREATE;
		}
	} else {
		
		f = FileAccess::open(p_path, FileAccess::READ_WRITE);
		if (f.is_null()) {
			DirAccess::remove_file_or_error(tmppath);
			add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), vformat(TTR("Can't open file for reading-writing at path \"%s\"."), p_path));
			return ERR_FILE_CANT_OPEN;
		}
		f->seek_end();
		embed_pos = f->get_position();
		if (r_embedded_start) {
			*r_embedded_start = embed_pos;
		}
		
		int pad = f->get_position() % 8;
		for (int i = 0; i < pad; i++) {
			f->store_8(0);
		}
	}
	int64_t pck_start_pos = f->get_position();
	f->store_32(PACK_HEADER_MAGIC);
	f->store_32(PACK_FORMAT_VERSION);
	f->store_32(VERSION_MAJOR);
	f->store_32(VERSION_MINOR);
	f->store_32(VERSION_PATCH);