### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

So far I've found these ones:

![Screenshot from 2023-05-10 17-56-42](https://github.com/godotengine/godot/assets/85438892/b161b14a-cb7d-46fe-8398-816bf354a929)
![Screenshot from 2023-05-10 18-01-02](https://github.com/godotengine/godot/assets/85438892/b0fefcfb-4246-4ebb-ae7b-dd798d7a1d63)

But there are likely more like them. They are invalid, at least in the context I encountered them here (at the beginning of a regular line of script)

### Steps to reproduce

Type `Anchor` in the code editor.

### Minimal reproduction project

N/A
last_assign_line = local.constant->initializer->end_line;
					last_assigned_expression = local.constant->initializer;
				}
				break;
			case GDScriptParser::SuiteNode::Local::PARAMETER:
				if (local.parameter->initializer) {
					last_assign_line = local.parameter->initializer->end_line;
					last_assigned_expression = local.parameter->initializer;
				}
				is_function_parameter = true;
				break;
			default:
				break;
		}
	}
	while (suite) {
		for (int i = 0; i < suite->statements.size(); i++) {
			if (suite->statements[i]->end_line >= p_context.current_line) {
				break;
			}
			switch (suite->statements[i]->type) {
				case GDScriptParser::Node::ASSIGNMENT: {
					const GDScriptParser::AssignmentNode *assign = static_cast<const GDScriptParser::AssignmentNode *>(suite->statements[i]);
					if (assign->end_line > last_assign_line && assign->assignee && assign->assigned_value && assign->assignee->type == GDScriptParser::Node::IDENTIFIER) {
						const GDScriptParser::IdentifierNode *id = static_cast<const GDScriptParser::IdentifierNode *>(assign->assignee);
						if (id->name == p_identifier->name && id->source == p_identifier->source) {
							last_assign_line = assign->assigned_value->end_line;
							last_assigned_expression = assign->assigned_value;
						}
					}