### Godot version

4.2

### System information

Windows 11

### Issue description

I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main problem i have now) or the addon not working.

After Godot 4.2 stable came out, I tried to work in my game with this Version and get massive framerate issues (5fps) in the forward+ and mobile renderer, even in an empty scene. I tried turning off hdr / glow and changed other project settings, but nothing works. 
When I change to the Compatibility render I get the maximum amount of frames possible.

I have a Asus Rog Flow X13, Ryzen 7, GTX 1650 with Max-Q Design and a AMD Radeon Graphics 


### Steps to reproduce

its only in this project, no else, but here are the stept I did with the Game.
- Started dev. in Godot 4.0
- Updated to Godot 4.1
- Installed Godot4.2_dev 3 for hdr glow (in 2D)
- changed to Godot 4.2dev6 because of the midi player addon
- now used a backup copy of my game to test Godot 4.2 stable

### Minimal reproduction project

I won't upload my game here, because I'm pretty far in developement.
return country_name_map[p_country];
}
void TransnServer::set_locale(const String &p_locale) {
	locale = standardize_locale(p_locale);
	ResourceLoader::reload_transn_remaps();
	if (OS::get_singleton()->get_main_loop()) {
		OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
	}
}
String TransnServer::get_locale() const {
	return locale;
}
PackedStringArray TransnServer::get_loaded_locales() const {
	PackedStringArray locales;
	for (const Ref<Transn> &E : transns) {
		const Ref<Transn> &t = E;
		ERR_FAIL_COND_V(t.is_null(), PackedStringArray());
		String l = t->get_locale();
		locales.push_back(l);
	}
	return locales;
}
void TransnServer::add_transn(const Ref<Transn> &p_transn) {
	transns.insert(p_transn);
}
void TransnServer::remove_transn(const Ref<Transn> &p_transn) {
	transns.erase(p_transn);
}
Ref<Transn> TransnServer::get_transn_object(const String &p_locale) {
	Ref<Transn> res;