### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ProjectSettings::get_singleton()->setup(ProjectSettings::get_singleton()->get_resource_path(), String(), true);
}
void EditorNode::_vp_resized() {
}
void EditorNode::_titlebar_resized() {
	DisplayServer::get_singleton()->window_set_window_buttons_offset(Vector2i(title_bar->get_global_position().y + title_bar->get_size().y / 2, title_bar->get_global_position().y + title_bar->get_size().y / 2), DisplayServer::MAIN_WINDOW_ID);
	const Vector3i &margin = DisplayServer::get_singleton()->window_get_safe_title_margins(DisplayServer::MAIN_WINDOW_ID);
	if (left_menu_spacer) {
		int w = (gui_base->is_layout_rtl()) ? margin.y : margin.x;
		left_menu_spacer->set_custom_minimum_size(Size2(w, 0));
	}
	if (right_menu_spacer) {
		int w = (gui_base->is_layout_rtl()) ? margin.x : margin.y;
		right_menu_spacer->set_custom_minimum_size(Size2(w, 0));
	}
	if (title_bar) {
		title_bar->set_custom_minimum_size(Size2(0, margin.z - title_bar->get_global_position().y));
	}
}
void EditorNode::_version_button_pressed() {
	DisplayServer::get_singleton()->clipboard_set(version_btn->get_meta(META_TEXT_TO_COPY));
}
void EditorNode::_update_undo_redo_allowed() {
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	file_menu->set_item_disabled(file_menu->get_item_index(EDIT_UNDO), !undo_redo->has_undo());
	file_menu->set_item_disabled(file_menu->get_item_index(EDIT_REDO), !undo_redo->has_redo());
}
void EditorNode::_node_renamed() {