### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
	if (selected_list.size() < 1) {
		return;
	}
	const Size2i popup_min_size = Size2i(600.0 * EDSCALE, 0);
	if (selected_list.size() > 1) {
		multi_open_ask->set_text(vformat(TTR("You requested to open %d projects in parallel. Do you confirm?\nNote that usual checks for engine version compatibily will be bypassed."), selected_list.size()));
		multi_open_ask->popup_centered(popup_min_size);
		return;
	}
	ProjectList::Item project = _project_list->get_selected_projects()[0];
	if (project.missing) {
		return;
	}
	// Update the project settings or don't open.
	const int config_version = project.version;
	PackedStringArray unsupported_features = project.unsupported_features;
	Label *ask_update_label = ask_update_settings->get_label();
	ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); // Reset in case of previous center align.
	full_convert_button->hide();