### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
GDCLASS(AnimationTrackKeyEditEditor, EditorProperty);
	Ref<Animation> animation;
	int track = -1;
	real_t key_ofs = 0.0;
	bool use_fps = false;
	EditorSpinSlider *spinner = nullptr;
	struct KeyDataCache {
		real_t time = 0.0;
		float transition = 0.0;
		Variant value;
	} key_data_cache;
	void _time_edit_entered();
	void _time_edit_exited();
public:
	AnimationTrackKeyEditEditor(Ref<Animation> p_animation, int p_track, real_t p_key_ofs, bool p_use_fps);
	~AnimationTrackKeyEditEditor();
};
#endif