### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
file->store_32(count);
	}
	for (const KeyValue<String, List<String>> &E : p_props) {
		for (const String &key : E.value) {
			String k = key;
			if (!E.key.is_empty()) {
				k = E.key + "/" + k;
			}
			Variant value;
			if (p_custom.has(k)) {
				value = p_custom[k];
			} else {
				value = get(k);
			}
			file->store_pascal_string(k);
			int len;
			err = encode_variant(value, nullptr, len, true);
			ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
			Vector<uint8_t> buff;
			buff.resize(len);
			err = encode_variant(value, buff.ptrw(), len, true);
			ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
			file->store_32(len);
			file->store_buffer(buff.ptr(), buff.size());
		}
	}
	return OK;
}
Error ProjectSettings::_save_settings_text(const String &p_file, const RBMap<String, List<String>> &p_props, const CustomMap &p_custom, const String &p_custom_features) {