### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX((int)p_side, 4);
	if (data.offset[p_side] == p_value) {
		return;
	}
	data.offset[p_side] = p_value;
	_size_changed();
}
real_t Control::get_offset(Side p_side) const {
	ERR_READ_THREAD_GUARD_V(0);
	ERR_FAIL_INDEX_V((int)p_side, 4, 0);
	return data.offset[p_side];
}
void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor) {
	ERR_MAIN_THREAD_GUARD;
	set_anchor(p_side, p_anchor, false, p_push_opposite_anchor);
	set_offset(p_side, p_pos);
}
void Control::set_begin(const Point2 &p_point) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!isfinite(p_point.x) || !isfinite(p_point.y));
	if (data.offset[0] == p_point.x && data.offset[1] == p_point.y) {
		return;
	}
	data.offset[0] = p_point.x;
	data.offset[1] = p_point.y;
	_size_changed();
}
Point2 Control::get_begin() const {