### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
begin_complex_operation();
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &caret_index : caret_edit_order) {
		
		String insert_text;
		
		int new_caret_line = get_caret_line(caret_index);
		
		int new_caret_column = get_caret_column(caret_index);
		
		int select_from_line = -1;
		int select_to_line = -1;
		int select_from_column = -1;
		int select_to_column = -1;
		
		int select_num_lines = -1;
		if (has_selection(caret_index)) {
			select_from_line = get_selection_from_line(caret_index);
			select_to_line = get_selection_to_line(caret_index);
			select_from_column = get_selection_from_column(caret_index);
			select_to_column = get_selection_to_column(caret_index);
			select_num_lines = select_to_line - select_from_line + 1;
			for (int i = select_from_line; i <= select_to_line; i++) {
				insert_text += "\n" + get_line(i);
				unfold_line(i);