### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
_THREAD_SAFE_METHOD_
	p_screen = _get_screen_index(p_screen);
	EnumRefreshRateData data = { 0, p_screen, SCREEN_REFRESH_RATE_FALLBACK };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcRefreshRate, (LPARAM)&data);
	return data.rate;
}
void DisplayServerWindows::screen_set_keep_on(bool p_enable) {
	if (keep_screen_on == p_enable) {
		return;
	}
	if (p_enable) {
		const String reason = "Godot Engine running with display/window/energy_saving/keep_screen_on = true";
		Char16String reason_utf16 = reason.utf16();
		REASON_CONTEXT context;
		context.Version = POWER_REQUEST_CONTEXT_VERSION;
		context.Flags = POWER_REQUEST_CONTEXT_SIMPLE_STRING;
		context.Reason.SimpleReasonString = (LPWSTR)(reason_utf16.ptrw());
		power_request = PowerCreateRequest(&context);
		if (power_request == INVALID_HANDLE_VALUE) {
			print_error("Failed to enable screen_keep_on.");