### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
SceneTreeDock::get_singleton()->instantiate(p_path);
}
void EditorNode::request_instantiate_scenes(const Vector<String> &p_files) {
	SceneTreeDock::get_singleton()->instantiate_scenes(p_files);
}
void EditorNode::_inherit_request(String p_file) {
	current_menu_option = FILE_NEW_INHERITED_SCENE;
	_dialog_action(p_file);
}
void EditorNode::_instantiate_request(const Vector<String> &p_files) {
	request_instantiate_scenes(p_files);
}
void EditorNode::_close_messages() {
	old_split_ofs = center_split->get_split_offset();
	center_split->set_split_offset(0);
}
void EditorNode::_show_messages() {