### Godot version

4.2 beta 2

### System information

Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0  ram. Tested on Forward+ and Mobile

### Issue description

When painting a tile that is rotated or flipped, it looses its physics layer as demonstrated in this video:  

https://github.com/godotengine/godot/assets/33091666/c10f7325-838f-4112-b90d-0c3d9797d08f

Even though in the video I showed this only happening with one of the tiles, it happens with both of them as long as you rotate or flip it. 

### Steps to reproduce

1. Create a tilemap and a tileset
2. Create a physics layer and set collision_visibility_mode to force show. 
3. Assign just created physics layer to tiles
4. Paint the tiles and use rotate or flip tool. 

### Minimal reproduction project

[TileTest.zip](https://github.com/godotengine/godot/files/13067412/TileTest.zip)
protected:
	bool _set(const StringName &p_name, const Variant &p_value);
	bool _get(const StringName &p_name, Variant &r_ret) const;
	void _get_property_list(List<PropertyInfo> *p_list) const;
	static void _bind_methods();
public:
	
	virtual void set_tile_set(const TileSet *p_tile_set) override;
	const TileSet *get_tile_set() const;
	virtual void notify_tile_data_properties_should_change() override;
	virtual void add_occlusion_layer(int p_index) override;
	virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override;
	virtual void remove_occlusion_layer(int p_index) override;
	virtual void add_physics_layer(int p_index) override;
	virtual void move_physics_layer(int p_from_index, int p_to_pos) override;
	virtual void remove_physics_layer(int p_index) override;
	virtual void add_terrain_set(int p_index) override;
	virtual void move_terrain_set(int p_from_index, int p_to_pos) override;
	virtual void remove_terrain_set(int p_index) override;
	virtual void add_terrain(int p_terrain_set, int p_index) override;
	virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) override;
	virtual void remove_terrain(int p_terrain_set, int p_index) override;
	virtual void add_navigation_layer(int p_index) override;
	virtual void move_navigation_layer(int p_from_index, int p_to_pos) override;
	virtual void remove_navigation_layer(int p_index) override;
	virtual void add_custom_data_layer(int p_index) override;
	virtual void move_custom_data_layer(int p_from_index, int p_to_pos) override;
	virtual void remove_custom_data_layer(int p_index) override;
	virtual void reset_state() override;