### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

bool force_binary = convert_text_to_binary && (path.get_extension().to_lower() == "tres" || path.get_extension().to_lower() == "tscn");
				String export_path = _export_customize(path, customize_resources_plugins, customize_scenes_plugins, export_cache, export_base_path, force_binary);
				if (export_path != path) {
					
					path_remaps.push_back(path);
					path_remaps.push_back(export_path);
				}
				Vector<uint8_t> array = FileAccess::get_file_as_bytes(export_path);
				err = p_func(p_udata, export_path, array, idx, total, enc_in_filters, enc_ex_filters, key);
				if (err != OK) {
					return err;
				}
			}
		}
		idx++;
	}
	if (convert_text_to_binary || !customize_resources_plugins.is_empty() || !customize_scenes_plugins.is_empty()) {
		
		String fcache = export_base_path.path_join("file_cache");
		Ref<FileAccess> f = FileAccess::open(fcache, FileAccess::WRITE);
		if (f.is_valid()) {
			for (const KeyValue<String, FileExportCache> &E : export_cache) {
				if (E.value.used) { 
					String l = E.key + "::" + E.value.source_md5 + "::" + itos(E.value.source_modified_time) + "::" + E.value.saved_path;
					f->store_line(l);
				}
			}
		} else {
			ERR_PRINT("Error opening export file cache: " + fcache);
		}