### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Viewport::_mouse_leave_viewport();
	if (is_embedded()) {
		mouse_in_window = false;
		_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT);
	}
}
void Window::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
	ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
	ClassDB::bind_method(D_METHOD("get_window_id"), &Window::get_window_id);
	ClassDB::bind_method(D_METHOD("set_initial_position", "initial_position"), &Window::set_initial_position);
	ClassDB::bind_method(D_METHOD("get_initial_position"), &Window::get_initial_position);
	ClassDB::bind_method(D_METHOD("set_current_screen", "index"), &Window::set_current_screen);
	ClassDB::bind_method(D_METHOD("get_current_screen"), &Window::get_current_screen);
	ClassDB::bind_method(D_METHOD("set_position", "position"), &Window::set_position);
	ClassDB::bind_method(D_METHOD("get_position"), &Window::get_position);