### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

String base_file = p_path.get_file().get_basename() + ".scn"; 
			save_path = export_base_path.path_join("export-" + p_path.md5_text() + "-" + base_file);
			Ref<PackedScene> s;
			s.instantiate();
			s->pack(node);
			Error err = ResourceSaver::save(s, save_path);
			ERR_FAIL_COND_V_MSG(err != OK, p_path, "Unable to save export scene file to: " + save_path);
		}
	} else {
		Ref<Resource> res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_IGNORE);
		ERR_FAIL_COND_V(res.is_null(), p_path);
		if (!customize_resources_plugins.is_empty()) {
			for (Ref<EditorExportPlugin> &plugin : customize_resources_plugins) {
				Ref<Resource> new_res = plugin->_customize_resource(res, p_path);
				if (new_res.is_valid()) {
					modified = true;
					if (new_res != res) {
						res = new_res;
					}
					break;
				}
			}
			if (_export_customize_object(res.ptr(), customize_resources_plugins)) {
				modified = true;
			}
		}
		if (modified || p_force_save) {
			
			String base_file = p_path.get_file().get_basename() + ".res";