### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
push_text_input(p_text);
}
void Window::_window_drop_files(const Vector<String> &p_files) {
	emit_signal(SNAME("files_dropped"), p_files);
}
Viewport *Window::get_parent_viewport() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	if (get_parent()) {
		return get_parent()->get_viewport();
	} else {
		return nullptr;
	}
}
Window *Window::get_parent_visible_window() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	Viewport *vp = get_parent_viewport();
	Window *window = nullptr;
	while (vp) {
		window = Object::cast_to<Window>(vp);
		if (window && window->visible) {
			break;
		}
		if (!vp->get_parent()) {
			break;
		}
		vp = vp->get_parent()->get_viewport();
	}
	return window;
}
void Window::popup_on_parent(const Rect2i &p_parent_rect) {