### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

EditorProgress ep("savezip", TTR("Packing"), 102, true);
	Ref<FileAccess> io_fa;
	zlib_filefunc_def io = zipio_create_io(&io_fa);
	zipFile zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io);
	ZipData zd;
	zd.ep = &ep;
	zd.zip = zip;
	Error err = export_project_files(p_preset, p_debug, _save_zip_file, &zd);
	if (err != OK && err != ERR_SKIP) {
		add_message(EXPORT_MESSAGE_ERROR, TTR("Save ZIP"), TTR("Failed to export project files."));
	}
	zipClose(zip, nullptr);
	return OK;
}
Error EditorExportPlatform::export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {