### Godot version

4.1 (many ver.)

### System information

Windows 10 - 4.1 (many ver.) - OpenGL 3.3 compatibility

### Issue description

I installed several versions of godot to test, **_as I have a very old computer_**.
i don't know if this is a BUG, or just my OLD Hardware be incompatible.

**HARDWARE:**
intel q6600 quadcore, 4gb ram, windows 10(last update), ATI Radeon HD 3650 - 512mb VRAM.

**OpenGL Extensions Viewer 6.4.1.1:**
OpenGL Version 3.3 (3.3.11672 core profile forward-compatible context)
Driver Version: 8.970.100.9001 (13-jan-15)
DirectX: 10.1, 9
Shader model: 4.1
Vulkan: N/A

VERSIONS TESTED and **WORK** fine:
**3.5.2stable**_win64 -> OK _(NO extra cmds prompt needed)_
**3.6beta2**_win64 -> OK _(NO extra cmds prompt needed)_
**4.0.3stable**_win64 -> OK with some errors but work
**4.1-dev1**_win64 -> OK with some error but work _(see image TOP)_

VERSIONS TESTED and **ALL THAT NOT WORK**:
4.1-beta1_win64 -> don't launch
4.1-beta2_win64 -> don't launch
4.1-beta3_win64 -> don't launch
4.1-dev2_win64 -> don't launch
4.1-dev3_win64 -> don't launch
4.1-dev4-win64 -> don't launch
4.1-rc1_win64 -> don't launch
4.1-rc2_win64 -> don't launch _(see image Bottom)_

* ALL 4.x i have used (**--rendering-driver opengl3 --rendering-method gl_compatibility**)

I would really like to use the latest version (4.1rc2) and later/future the 4.1 stable , but I couldn't get last version it to work at all, not even loading a project directly into the editor.

i have a screenshot showing the las lines of prompt (top is working "4.1_dev1", botton don't work "4.1_rc2)
![Screenshot-1](https://github.com/godotengine/godot/assets/12751629/d87890d0-225b-4226-9393-b05106968d87)

if you need any LOG or other file with details, please let me know which one, and how preferably.

### Steps to reproduce

I don't know what to put here, I explained the best way possible in the description of the problem.

### Minimal reproduction project

N/A
Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
					if (load_err) {
						ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
					}
				}
			} else {
				
				boot_logo.instantiate();
				boot_logo->initialize_data(1, 1, false, Image::FORMAT_RGBA8);
				boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0));
			}
			Color boot_bg_color = GLOBAL_GET("application/boot_splash/bg_color");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
			boot_bg_color =
					GLOBAL_DEF_BASIC("application/boot_splash/bg_color",
							(editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color);
#endif
			if (boot_logo.is_valid()) {
				RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale,
						boot_logo_filter);
			} else {
#ifndef NO_DEFAULT_BOOT_LOGO
				MAIN_PRINT("Main: Create bootsplash");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
				Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
#else
				Ref<Image> splash = memnew(Image(boot_splash_png));
#endif
				MAIN_PRINT("Main: ClearColor");
				RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color);