### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


RBMap<UniformSetFormat, uint32_t> uniform_set_format_cache;
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	struct Shader {
		struct Set {
			Vector<UniformInfo> uniform_info;
			VkDescriptorSetLayout descriptor_set_layout = VK_NULL_HANDLE;
		};
		uint64_t vertex_input_mask = 0; 
		uint32_t fragment_output_mask = 0;
		struct PushConstant {
			uint32_t size = 0;
			uint32_t vk_stages_mask = 0;
		};
		PushConstant push_constant;
		uint32_t compute_local_size[3] = { 0, 0, 0 };
		struct SpecializationConstant {
			PipelineSpecializationConstant constant;