### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

subpass.pInputAttachments = nullptr;
		}
		subpass.colorAttachmentCount = color_references.size();
		if (color_references.size()) {
			subpass.pColorAttachments = color_references.ptr();
		} else {
			subpass.pColorAttachments = nullptr;
		}
		if (depth_stencil_reference.attachment != VK_ATTACHMENT_UNUSED) {
			subpass.pDepthStencilAttachment = &depth_stencil_reference;
		} else {
			subpass.pDepthStencilAttachment = nullptr;
		}
		if (resolve_references.size()) {
			subpass.pResolveAttachments = resolve_references.ptr();
		} else {
			subpass.pResolveAttachments = nullptr;
		}
		subpass.preserveAttachmentCount = preserve_references.size();
		if (preserve_references.size()) {
			subpass.pPreserveAttachments = preserve_references.ptr();
		} else {
			subpass.pPreserveAttachments = nullptr;
		}
		if (r_samples) {
			r_samples->push_back(texture_samples);
		}
		if (i > 0) {
			VkSubpassDependency2KHR dependency;
			dependency.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR;