### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

r_alloc_offset = write_from;
				r_alloc_size = available_bytes - (available_bytes % p_required_align);
			} else {
				
				
				staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
				
				
				if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
					
					if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
						
						Error err = _insert_staging_block();
						if (err) {
							return err;
						}
						
						staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
					} else {
						
						
						
						
						if (false) { 
							
							continue;
						} else {
							
							_flush(true);