### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

VK_FORMAT_A8B8G8R8_UNORM_PACK32,
	VK_FORMAT_A8B8G8R8_SNORM_PACK32,
	VK_FORMAT_A8B8G8R8_USCALED_PACK32,
	VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
	VK_FORMAT_A8B8G8R8_UINT_PACK32,
	VK_FORMAT_A8B8G8R8_SINT_PACK32,
	VK_FORMAT_A8B8G8R8_SRGB_PACK32,
	VK_FORMAT_A2R10G10B10_UNORM_PACK32,
	VK_FORMAT_A2R10G10B10_SNORM_PACK32,
	VK_FORMAT_A2R10G10B10_USCALED_PACK32,
	VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
	VK_FORMAT_A2R10G10B10_UINT_PACK32,
	VK_FORMAT_A2R10G10B10_SINT_PACK32,
	VK_FORMAT_A2B10G10R10_UNORM_PACK32,
	VK_FORMAT_A2B10G10R10_SNORM_PACK32,
	VK_FORMAT_A2B10G10R10_USCALED_PACK32,
	VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
	VK_FORMAT_A2B10G10R10_UINT_PACK32,
	VK_FORMAT_A2B10G10R10_SINT_PACK32,
	VK_FORMAT_R16_UNORM,
	VK_FORMAT_R16_SNORM,
	VK_FORMAT_R16_USCALED,
	VK_FORMAT_R16_SSCALED,
	VK_FORMAT_R16_UINT,
	VK_FORMAT_R16_SINT,
	VK_FORMAT_R16_SFLOAT,
	VK_FORMAT_R16G16_UNORM,
	VK_FORMAT_R16G16_SNORM,
	VK_FORMAT_R16G16_USCALED,
	VK_FORMAT_R16G16_SSCALED,