### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (current_project_tags.has(p_tag)) {
		return;
	}
	current_project_tags.append(p_tag);
	ProjectTag *tag_control = memnew(ProjectTag(p_tag, true));
	project_tags->add_child(tag_control);
	tag_control->connect_button_to(callable_mp(this, &ProjectManager::_delete_project_tag).bind(p_tag));
}
void ProjectManager::_delete_project_tag(const String &p_tag) {
	current_project_tags.erase(p_tag);
	for (int i = 0; i < project_tags->get_child_count(); i++) {
		ProjectTag *tag_control = Object::cast_to<ProjectTag>(project_tags->get_child(i));
		if (tag_control && tag_control->get_tag() == p_tag) {
			memdelete(tag_control);
			break;
		}
	}
}
void ProjectManager::_apply_project_tags() {