### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Viewport *viewport = get_viewport();
				ERR_FAIL_NULL(viewport);
				viewport->disconnect("size_changed", callable_mp(this, &Control::_size_changed));
			}
			if (data.RI) {
				get_viewport()->_gui_remove_root_control(data.RI);
				data.RI = nullptr;
				get_parent()->disconnect(SNAME("child_order_changed"), callable_mp(get_viewport(), &Viewport::gui_set_root_order_dirty));
			}
			data.parent_canvas_item = nullptr;
			data.is_rtl_dirty = true;
		} break;
		case NOTIFICATION_CHILD_ORDER_CHANGED: {
			
			
			queue_redraw();
		} break;
		case NOTIFICATION_RESIZED: {
			emit_signal(SceneStringNames::get_singleton()->resized);
		} break;
		case NOTIFICATION_DRAW: {
			_update_canvas_item_transform();
			RenderingServer::get_singleton()->canvas_item_set_custom_rect(get_canvas_item(), !data.disable_visibility_clip, Rect2(Point2(), get_size()));
			RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), data.clip_contents);
		} break;
		case NOTIFICATION_MOUSE_ENTER: {
			emit_signal(SceneStringNames::get_singleton()->mouse_entered);
		} break;
		case NOTIFICATION_MOUSE_EXIT: {