### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
all_tags->add_child(create_tag_btn);
		create_tag_btn->connect("pressed", callable_mp((Window *)create_tag_dialog, &Window::popup_centered).bind(Vector2i(500, 0) * EDSCALE));
	}
	_project_list->migrate_config();
	_load_recent_projects();
	Ref<DirAccess> dir_access = DirAccess::create(DirAccess::AccessType::ACCESS_FILESYSTEM);
	String default_project_path = EDITOR_GET("filesystem/directories/default_project_path");
	if (!dir_access->dir_exists(default_project_path)) {
		Error error = dir_access->make_dir_recursive(default_project_path);
		if (error != OK) {
			ERR_PRINT("Could not create default project directory at: " + default_project_path);
		}
	}
	String autoscan_path = EDITOR_GET("filesystem/directories/autoscan_project_path");
	if (!autoscan_path.is_empty()) {
		if (dir_access->dir_exists(autoscan_path)) {
			_scan_begin(autoscan_path);
		} else {
			Error error = dir_access->make_dir_recursive(autoscan_path);
			if (error != OK) {
				ERR_PRINT("Could not create project autoscan directory at: " + autoscan_path);
			}
		}
	}
	SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
	// Define a minimum window size to prevent UI elements from overlapping or being cut off.
	Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
	if (w) {
		w->set_min_size(Size2(520, 350) * EDSCALE);
	}