### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
}
	
	for (int i = p_line - 1; i >= 0; i--) {
		if (delimiter_cache[i].size() < 1) {
			continue;
		}
		start_position.y = i;
		start_position.x = delimiter_cache[i].back()->key();
		
		line_length = get_line(i).length();
		if (line_length > 0 && start_position.x != line_length + 1) {
			break;
		}
	}
	return start_position;
}
Point2 CodeEdit::get_delimiter_end_position(int p_line, int p_column) const {
	if (delimiters.size() == 0) {
		return Point2(-1, -1);
	}
	ERR_FAIL_INDEX_V(p_line, get_line_count(), Point2(-1, -1));
	ERR_FAIL_COND_V(p_column - 1 > get_line(p_line).size(), Point2(-1, -1));
	Point2 end_position;
	end_position.y = -1;
	end_position.x = -1;
	int region = (p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value();
	
	for (const KeyValue<int, int> &E : delimiter_cache[p_line]) {
		end_position.x = (E.value == -1) ? E.key : -1;
		if (E.key > p_column) {