### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_MAIN_THREAD_GUARD;
	size = p_size;
	_update_window_size();
}
Size2i Window::get_size() const {
	ERR_READ_THREAD_GUARD_V(Size2i());
	return size;
}
void Window::reset_size() {
	ERR_MAIN_THREAD_GUARD;
	set_size(Size2i());
}
Point2i Window::get_position_with_decorations() const {
	ERR_READ_THREAD_GUARD_V(Point2i());
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		return DisplayServer::get_singleton()->window_get_position_with_decorations(window_id);
	}
	return position;
}
Size2i Window::get_size_with_decorations() const {
	ERR_READ_THREAD_GUARD_V(Size2i());
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		return DisplayServer::get_singleton()->window_get_size_with_decorations(window_id);
	}
	return size;
}
Size2i Window::_clamp_limit_size(const Size2i &p_limit_size) {