### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

while (p_node != nullptr && p_node != p_root) {
		if (p_root->is_editable_instance(p_node)) {
			return true;
		}
		p_node = p_node->get_owner();
	}
	return false;
}
bool EditorExportPlatform::_export_customize_scene_resources(Node *p_root, Node *p_node, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins) {
	bool changed = false;
	if (p_root == p_node || p_node->get_owner() == p_root || _is_editable_ancestor(p_root, p_node)) {
		if (_export_customize_object(p_node, customize_resources_plugins)) {
			changed = true;
		}
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		if (_export_customize_scene_resources(p_root, p_node->get_child(i), customize_resources_plugins)) {
			changed = true;
		}
	}
	return changed;
}
String EditorExportPlatform::_export_customize(const String &p_path, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins, LocalVector<Ref<EditorExportPlugin>> &customize_scenes_plugins, HashMap<String, FileExportCache> &export_cache, const String &export_base_path, bool p_force_save) {