### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
		RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
		vkDestroyPipeline(device, pipeline->pipeline, nullptr);
		frames[p_frame].render_pipelines_to_dispose_of.pop_front();
	}
	while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
		ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
		vkDestroyPipeline(device, pipeline->pipeline, nullptr);
		frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
	}
	
	while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
		UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
		vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
		_descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
		frames[p_frame].uniform_sets_to_dispose_of.pop_front();
	}
	
	while (frames[p_frame].buffer_views_to_dispose_of.front()) {
		VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
		vkDestroyBufferView(device, buffer_view, nullptr);
		frames[p_frame].buffer_views_to_dispose_of.pop_front();
	}