### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

args.push_back(E);
	}
	args.push_back(p_src_file);
	args.push_back(vformat("%s:%s", p_host, p_dst_file));
	String out;
	int exit_code = -1;
	if (OS::get_singleton()->is_stdout_verbose()) {
		OS::get_singleton()->print("Executing: %s", scp_path.utf8().get_data());
		for (const String &arg : args) {
			OS::get_singleton()->print(" %s", arg.utf8().get_data());
		}
		OS::get_singleton()->print("\n");
	}
	Error err = OS::get_singleton()->execute(scp_path, args, &out, &exit_code, true);
	if (err != OK) {
		return err;
	} else if (exit_code != 0) {
		if (!out.is_empty()) {
			print_line(out);
		}
		return FAILED;
	}
	return OK;
}
void EditorExportPlatform::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_os_name"), &EditorExportPlatform::get_os_name);
}
EditorExportPlatform::EditorExportPlatform() {
}