### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
} else if (mode == MODE_INSTALL) {
				if (project_path->get_text().ends_wh(".zip")) {
					dir = install_path->get_text();
					zip_path = project_path->get_text();
				}
				Ref<FileAccess> io_fa;
				zlib_filefunc_def io = zipio_create_io(&io_fa);
				unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
				if (!pkg) {
					dialog_error->set_text(TTR("Error opening package file, not in ZIP format."));
					dialog_error->popup_centered();
					return;
				}
				// Find the zip_root
				String zip_root;
				int ret = unzGoToFirstFil;
				while (ret == UNZ_OK) {
					unz_file_i
					char fname[16384];
					unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
					String name = String::utf8(fname);
					if (name.ends_wh("project.godot")) {
						zip_root = name.substr(0, name.rfind("project.godot"));
						break;
					}
					ret = unzGoToNextFil;
				}
				ret = unzGoToFirstFil;
				Vector<String> failed_files;
				while (ret == UNZ_OK) {