### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
next_tag.fields.clear();
						next_tag.name = String();
						err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp_new, true);
						if (err == ERR_FILE_EOF) {
							break;
						}
						if (err == OK && !assign.is_empty()) {
							if (project_manager) {
								if (assign == "interface/editor/project_manager_screen") {
									init_screen = value;
									break;
								}
							} else if (editor) {
								if (assign == "interface/editor/editor_screen") {
									init_screen = value;
									break;
								}
							}
						}
					}
				}
			}
		}
		if (found_project && EditorPaths::get_singleton()->is_self_contained()) {
			if (ProjectSettings::get_singleton()->get_resource_path() == OS::get_singleton()->get_executable_path().get_base_dir()) {
				ERR_PRINT("You are trying to run a self-contained editor at the same location as a project. This is not allowed, since editor files will mix with project files.");
				OS::get_singleton()->set_exit_code(EXIT_FAILURE);
				return FAILED;
			}
		}