### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
if (dir == ".") {
			dir = OS::get_singleton()->get_executable_path().get_base_dir();
		}
		dir = dir.replace("/", "\\");
		IShellItem *shellitem = nullptr;
		hr = SHCreateItemFromParsingName((LPCWSTR)dir.utf16().ptr(), nullptr, IID_IShellItem, (void **)&shellitem);
		if (SUCCEEDED(hr)) {
			pfd->SetDefaultFolder(shellitem);
			pfd->SetFolder(shellitem);
		}
		pfd->SetFileName((LPCWSTR)p_filename.utf16().ptr());
		pfd->SetFileTypes(filters.size(), filters.ptr());
		pfd->SetFileTypeIndex(0);
		WindowID window_id = _get_focused_window_or_popup();
		if (!windows.has(window_id)) {
			window_id = MAIN_WINDOW_ID;
		}
		hr = pfd->Show(windows[window_id].hWnd);
		UINT index = 0;
		pfd->GetFileTypeIndex(&index);
		if (SUCCEEDED(hr)) {
			Vector<String> file_names;
			if (p_mode == FILE_DIALOG_MODE_OPEN_FILES) {
				IShellItemArray *results;
				hr = static_cast<IFileOpenDialog *>(pfd)->GetResults(&results);
				if (SUCCEEDED(hr)) {
					DWORD count = 0;
					results->GetCount(&count);
					for (DWORD i = 0; i < count; i++) {
						IShellItem *result;