### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
for (; line_col < cc; line_col++) {
				char32_t c = line[line_col];
				if (auto_indent_prefixes.has(c) && is_in_comment(cl, line_col) == -1) {
					should_indent = true;
					indent_char = c;
					continue;
				}
				
				
				if (should_indent && (!is_whitespace(c) && is_in_comment(cl, line_col + 1) == -1)) {
					should_indent = false;
				}
			}
			if (should_indent) {
				ins += indent_text;
				String closing_pair = get_auto_brace_completion_close_key(String::chr(indent_char));
				if (!closing_pair.is_empty() && line.find(closing_pair, cc) == cc) {
					
					if (p_split_current_line) {
						brace_indent = true;
						ins += "\n" + ins.substr(indent_text.size(), ins.length() - 2);
					} else {
						brace_indent = false;
						ins = "\n" + ins.substr(indent_text.size(), ins.length() - 2);
					}
				}
			}
		}
		bool first_line = false;
		if (!p_split_current_line) {