### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_FAIL_COND(!p_info.has("name"));
	ERR_FAIL_COND(!p_info.has("type"));
	PropertyInfo pinfo;
	pinfo.name = p_info["name"];
	ERR_FAIL_COND(!props.has(pinfo.name));
	pinfo.type = Variant::Type(p_info["type"].operator int());
	ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
	if (p_info.has("hint")) {
		pinfo.hint = PropertyHint(p_info["hint"].operator int());
	}
	if (p_info.has("hint_string")) {
		pinfo.hint_string = p_info["hint_string"];
	}
	add_property_hint(pinfo);
}
bool EditorSettings::has_default_value(const String &p_setting) const {
	_THREAD_SAFE_METHOD_
	if (!props.has(p_setting)) {
		return false;
	}
	return props[p_setting].has_default_value;
}
void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {