### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
create_tag_dialog->get_ok_button()->set_disabled(true);
	if (p_name.is_empty()) {
		tag_error->set_text(TTR("Tag name can't be empty."));
		return;
	}
	if (p_name.contains(" ")) {
		tag_error->set_text(TTR("Tag name can't contain spaces."));
		return;
	}
	for (const String &c : forbidden_tag_characters) {
		if (p_name.contains(c)) {
			tag_error->set_text(vformat(TTR("These characters are not allowed in tags: %s."), String(" ").join(forbidden_tag_characters)));
			return;
		}
	}
	if (p_name.to_lower() != p_name) {
		tag_error->set_text(TTR("Tag name must be lowercase."));
		return;
	}
	tag_error->set_text("");
	create_tag_dialog->get_ok_button()->set_disabled(false);
}
void ProjectManager::_create_new_tag() {