### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
}
		set_caret_column(initial_cursor_column - removed_characters, false, c);
	}
	end_complex_operation();
	queue_redraw();
}
void CodeEdit::convert_indent(int p_from_line, int p_to_line) {
	if (!is_editable()) {
		return;
	}
	
	p_from_line = (p_from_line < 0) ? 0 : p_from_line;
	p_to_line = (p_to_line < 0) ? get_line_count() - 1 : p_to_line;
	ERR_FAIL_COND(p_from_line >= get_line_count());
	ERR_FAIL_COND(p_to_line >= get_line_count());
	ERR_FAIL_COND(p_to_line < p_from_line);
	
	Vector<int> caret_columns;
	Vector<Pair<int, int>> from_selections;
	Vector<Pair<int, int>> to_selections;
	caret_columns.resize(get_caret_count());
	from_selections.resize(get_caret_count());
	to_selections.resize(get_caret_count());
	for (int c = 0; c < get_caret_count(); c++) {
		caret_columns.write[c] = get_caret_column(c);
		
		if (!has_selection(c)) {
			from_selections.write[c].first = -1;
			continue;
		}