### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
int scr = DisplayServer::get_singleton()->get_screen_count();
	for (int i = 0; i < scr; i++) {
		Rect2i r = DisplayServer::get_singleton()->screen_get_usable_rect(i);
		if (r.has_point(position)) {
			current_screen = i;
			break;
		}
	}
	set_transient(true);
	set_visible(true);
	Rect2i parent_rect;
	if (is_embedded()) {
		parent_rect = get_embedder()->get_visible_rect();
	} else {
		int screen_id = DisplayServer::get_singleton()->window_get_current_screen(get_window_id());
		parent_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen_id);
	}
	if (parent_rect != Rect2i() && !parent_rect.intersects(Rect2i(position, size))) {
		ERR_PRINT(vformat("Window %d spawned at invalid position: %s.", get_window_id(), position));
		set_position((parent_rect.size - size) / 2);
	}
	if (parent_rect != Rect2i() && is_clamped_to_embedder() && is_embedded()) {
		Rect2i new_rect = fit_rect_in_parent(Rect2i(position, size), parent_rect);
		set_position(new_rect.position);
		set_size(new_rect.size);
	}
	_post_popup();
	notification(NOTIFICATION_POST_POPUP);
}
bool Window::_try_parent_dialog(Node *p_from_node) {