### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
	ERR_FAIL_NULL(light_instance);
	light_instance->last_scene_pass = RendererSceneRenderRD::get_singleton()->get_scene_pass();
}
void LightStorage::free_light_data() {
	if (directional_light_buffer.is_valid()) {
		RD::get_singleton()->free(directional_light_buffer);
		directional_light_buffer = RID();
	}
	if (omni_light_buffer.is_valid()) {
		RD::get_singleton()->free(omni_light_buffer);
		omni_light_buffer = RID();
	}
	if (spot_light_buffer.is_valid()) {
		RD::get_singleton()->free(spot_light_buffer);
		spot_light_buffer = RID();
	}
	if (directional_lights != nullptr) {
		memdelete_arr(directional_lights);
		directional_lights = nullptr;
	}
	if (omni_lights != nullptr) {
		memdelete_arr(omni_lights);
		omni_lights = nullptr;