### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
Dictionary state;
	state["main_tab"] = _get_current_main_editor();
	state["scene_tree_offset"] = SceneTreeDock::get_singleton()->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->get_value();
	state["property_edit_offset"] = InspectorDock::get_inspector_singleton()->get_scroll_offset();
	state["node_filter"] = SceneTreeDock::get_singleton()->get_filter();
	return state;
}
void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
	if (get_edited_scene() != p_for_scene && p_for_scene != nullptr) {
		return; 
	}
	changing_scene = false;
	int current_tab = -1;
	for (int i = 0; i < editor_table.size(); i++) {
		if (editor_plugin_screen == editor_table[i]) {
			current_tab = i;
			break;
		}
	}
	if (p_state.has("editor_index")) {
		int index = p_state["editor_index"];
		if (current_tab < 2) { 
			if (index < 2 || !get_edited_scene()) {
				editor_select(index);
			}
		}