### Tested versions

Godot Engine v4.2.stable.official.46dc27791

### System information

Windows 10

### Issue description

When exporting to web, Godot fails with this error in the console:

> scene/main/window.cpp:884 - Attempting to make child window exclusive, but the parent window already has another exclusive child. This window: /root/@<!-- -->EditorNode@<!-- -->17120/@<!-- -->Panel@<!-- -->13/@<!-- -->ProjectExportDialog@<!-- -->559/@<!-- -->VBoxContainer@<!-- -->137/@<!-- -->AcceptDialog@<!-- -->411, parent window: /root/@<!-- -->EditorNode@<!-- -->17120/@<!-- -->Panel@<!-- -->13/@<!-- -->ProjectExportDialog@<!-- -->559, current exclusive child window: /root/@<!-- -->EditorNode@<!-- -->17120/@<!-- -->Panel@<!-- -->13/@<!-- -->ProjectExportDialog@<!-- -->559/@<!-- -->ProgressDialog@<!-- -->17444

![a](https://github.com/godotengine/godot/assets/2000051/bf9d22aa-d3fe-4e11-bff6-c387e740fe90)

This happens for newly created empty projects.


### Steps to reproduce

1. Open the attached project (or create a new project).
2. Project->Export->Export All
3. Observe the console error.  No output files are generated.


### Minimal reproduction project (MRP)

[export_test.zip](https://github.com/godotengine/godot/files/13574810/export_test.zip)

String binary_name = p_out_dir.get_file().get_basename();
	Ref<DirAccess> da = DirAccess::create_for_path(p_asset);
	if (da.is_null()) {
		ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Can't create directory: " + p_asset + ".");
	}
	bool file_exists = da->file_exists(p_asset);
	bool dir_exists = da->dir_exists(p_asset);
	if (!file_exists && !dir_exists) {
		return ERR_FILE_NOT_FOUND;
	}
	String base_dir = p_asset.get_base_dir().replace("res://", "").replace(".godot/mono/temp/bin/", "");
	String asset = p_asset.ends_with("/") ? p_asset.left(p_asset.length() - 1) : p_asset;
	String destination_dir;
	String destination;
	String asset_path;
	bool create_framework = false;
	if (p_is_framework && asset.ends_with(".dylib")) {
		
		
		asset_path = String("dylibs").path_join(base_dir);