### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

static int get_format_vertex_size(DataFormat p_format);
	static uint32_t get_image_format_pixel_size(DataFormat p_format);
	static void get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h);
	uint32_t get_compressed_image_format_block_byte_size(DataFormat p_format);
	static uint32_t get_compressed_image_format_pixel_rshift(DataFormat p_format);
	static uint32_t get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw = nullptr, uint32_t *r_blockh = nullptr, uint32_t *r_depth = nullptr);
	static uint32_t get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth);
	static bool format_has_stencil(DataFormat p_format);
	
	
	
	enum IDType {
		ID_TYPE_FRAMEBUFFER_FORMAT,
		ID_TYPE_VERTEX_FORMAT,
		ID_TYPE_DRAW_LIST,
		ID_TYPE_SPLIT_DRAW_LIST,
		ID_TYPE_COMPUTE_LIST,
		ID_TYPE_MAX,
		ID_BASE_SHIFT = 58 
	};
	VkDevice device = VK_NULL_HANDLE;
	HashMap<RID, HashSet<RID>> dependency_map; 
	HashMap<RID, HashSet<RID>> reverse_dependency_map; 
	void _add_dependency(RID p_id, RID p_depends_on);
	void _free_dependencies(RID p_id);