### Godot version

4.0.2.stable

### System information

window10,forward+

### Issue description

![](https://i.postimg.cc/sXJvX6YG/4-7-2023-2-31-56-PM.jpg)

> extends "../DmUtils/tween_panel.gd"
> 
> """gd"""
> func _ready() -> void:
> ____"super"   # Suggestions willl extra quote added!

### Steps to reproduce

1. foo BASE.gd
2. another subclass extends it (extends "../folder/BASE.gd")
3. type subclass callback say: _ready(): TYPE super THEN "super" appeared

### Minimal reproduction project

none
}
	memdelete(code_edit);
}
TEST_CASE("[SceneTree][CodeEdit] folding") {
	CodeEdit *code_edit = memnew(CodeEdit);
	SceneTree::get_singleton()->get_root()->add_child(code_edit);
	code_edit->grab_focus();
	SUBCASE("[CodeEdit] folding settings") {
		code_edit->set_line_folding_enabled(true);
		CHECK(code_edit->is_line_folding_enabled());
		code_edit->set_line_folding_enabled(false);
		CHECK_FALSE(code_edit->is_line_folding_enabled());
	}
	SUBCASE("[CodeEdit] folding") {
		code_edit->set_line_folding_enabled(true);
		
		code_edit->set_text("line1\nline2\nline3");
		for (int i = 0; i < 2; i++) {
			CHECK_FALSE(code_edit->can_fold_line(i));
			code_edit->fold_line(i);
			CHECK_FALSE(code_edit->is_line_folded(i));
		}
		CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 1);
		
		code_edit->set_text("\tline1\n\tline2\n\tline3");
		for (int i = 0; i < 2; i++) {
			CHECK_FALSE(code_edit->can_fold_line(i));
			code_edit->fold_line(i);
			CHECK_FALSE(code_edit->is_line_folded(i));
		}