### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (_csproj_exists(get_resource_path())) {
		
		if (!project_features.has("C#")) {
			project_features.append("C#");
		}
	} else {
		
		if (project_features.has("C#")) {
			project_features.remove_at(project_features.find("C#"));
		}
	}
	project_features = _trim_to_supported_features(project_features);
	set_setting("application/config/features", project_features);
#endif 
	RBSet<_VCSort> vclist;
	if (p_merge_with_current) {
		for (const KeyValue<StringName, VariantContainer> &G : props) {
			const VariantContainer *v = &G.value;
			if (v->hide_from_editor) {
				continue;
			}
			if (p_custom.has(G.key)) {
				continue;
			}
			_VCSort vc;
			vc.name = G.key; 
			vc.order = v->order;
			vc.type = v->variant.get_type();
			vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;