### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(p_animation_library.is_null(), ERR_INVALID_PARAMETER);
#ifdef DEBUG_ENABLED
	ERR_FAIL_COND_V_MSG(String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("["), ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + ".");
#endif
	int insert_pos = 0;
	for (const AnimationLibraryData &lib : animation_libraries) {
		ERR_FAIL_COND_V_MSG(lib.name == p_name, ERR_ALREADY_EXISTS, "Can't add animation library twice with name: " + String(p_name));
		ERR_FAIL_COND_V_MSG(lib.library == p_animation_library, ERR_ALREADY_EXISTS, "Can't add animation library twice (adding as '" + p_name.operator String() + "', exists as '" + lib.name.operator String() + "'.");
		if (lib.name.operator String() >= p_name.operator String()) {
			break;
		}
		insert_pos++;
	}
	AnimationLibraryData ald;
	ald.name = p_name;
	ald.library = p_animation_library;
	animation_libraries.insert(insert_pos, ald);
	ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationMixer::_animation_added).bind(p_name));
	ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationMixer::_animation_removed).bind(p_name));
	ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationMixer::_animation_renamed).bind(p_name));
	ald.library->connect(SNAME("animation_changed"), callable_mp(this, &AnimationMixer::_animation_changed));
	_animation_set_cache_update();
	notify_property_list_changed();
	return OK;
}
void AnimationMixer::remove_animation_library(const StringName &p_name) {