### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visible_ratio", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_visible_ratio", "get_visible_ratio");
	ADD_GROUP("BiDi", "");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override");
	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
	ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
	ADD_SIGNAL(MethodInfo("meta_hover_started", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
	ADD_SIGNAL(MethodInfo("meta_hover_ended", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
	ADD_SIGNAL(MethodInfo("finished"));
	BIND_ENUM_CONSTANT(LIST_NUMBERS);
	BIND_ENUM_CONSTANT(LIST_LETTERS);
	BIND_ENUM_CONSTANT(LIST_ROMAN);
	BIND_ENUM_CONSTANT(LIST_DOTS);
	BIND_ENUM_CONSTANT(MENU_COPY);
	BIND_ENUM_CONSTANT(MENU_SELECT_ALL);
	BIND_ENUM_CONSTANT(MENU_MAX);
	BIND_BITFIELD_FLAG(UPDATE_TEXTURE);
	BIND_BITFIELD_FLAG(UPDATE_SIZE);
	BIND_BITFIELD_FLAG(UPDATE_COLOR);
	BIND_BITFIELD_FLAG(UPDATE_ALIGNMENT);
	BIND_BITFIELD_FLAG(UPDATE_REGION);
	BIND_BITFIELD_FLAG(UPDATE_PAD);
	BIND_BITFIELD_FLAG(UPDATE_TOOLTIP);
	BIND_BITFIELD_FLAG(UPDATE_WIDTH_IN_PERCENT);
	BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, RichTextLabel, normal_style, "normal");
	BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, RichTextLabel, focus_style, "focus");
	BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, RichTextLabel, progress_bg_style, "background", "ProgressBar");