### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords));
					if (tile_data->get_occluder(i).is_valid()) {
						RID occluder_id = rs->canvas_light_occluder_create();
						rs->canvas_light_occluder_set_enabled(occluder_id, node_visible);
						rs->canvas_light_occluder_set_transform(occluder_id, tile_map_node->get_global_transform() * xform);
						rs->canvas_light_occluder_set_polygon(occluder_id, tile_map_node->get_transformed_polygon(Ref<Resource>(tile_data->get_occluder(i)), r_cell_data.cell.alternative_tile)->get_rid());
						rs->canvas_light_occluder_attach_to_canvas(occluder_id, tile_map_node->get_canvas());
						rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
						r_cell_data.occluders.push_back(occluder_id);
					}
				}
				return;
			}
		}
	}
	
	_rendering_occluders_clear_cell(r_cell_data);
}
#ifdef DEBUG_ENABLED
void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
	ERR_FAIL_COND(!tile_set.is_valid());
	if (!Engine::get_singleton()->is_editor_hint()) {
		return;
	}
	
	RenderingServer *rs = RenderingServer::get_singleton();
	const TileMapCell &c = r_cell_data.cell;
	TileSetSource *source;
	if (tile_set->has_source(c.source_id)) {