### Godot version

v4.2.stable.official [46dc27791]

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 630 (Intel Corporation; 31.0.101.2111) - Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz (4 Threads)

### Issue description

I have a tileset that disables its visibility during it's `_ready()` function. The tileset is made up of scene tiles. I didn't have a problem with this until recently I discovered my player goes right through the tiles unless they're visible. This didn't happen before, it could be something to do with the 4.2 update.

### Steps to reproduce

In my minimal reproduction project I removed the script that disables the tileset's visibility.

- Run the game with the tileset visible and use wasd keys to move downward. The tileset should block the player (it's using `move_and_slide()`).
- Run the game with the tileset non-visible and use wasd keys to move downward. The tileset isn't block the player.

### Minimal reproduction project

[Bug Demo.zip](https://github.com/godotengine/godot/files/13531278/Bug.Demo.zip)

ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
				}
			} else {
				int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
				set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
			}
#endif
		}
	}
}
Vector<int> TileMapLayer::get_tile_data() const {
	
	Vector<int> tile_data;
	tile_data.resize(tile_map.size() * 3);
	int *w = tile_data.ptrw();
	
	int idx = 0;
	for (const KeyValue<Vector2i, CellData> &E : tile_map) {
		uint8_t *ptr = (uint8_t *)&w[idx];
		encode_uint16((int16_t)(E.key.x), &ptr[0]);
		encode_uint16((int16_t)(E.key.y), &ptr[2]);
		encode_uint16(E.value.cell.source_id, &ptr[4]);
		encode_uint16(E.value.cell.coord_x, &ptr[6]);
		encode_uint16(E.value.cell.coord_y, &ptr[8]);
		encode_uint16(E.value.cell.alternative_tile, &ptr[10]);
		idx += 3;
	}
	return tile_data;
}
void TileMapLayer::notify_tile_map_change(DirtyFlags p_what) {