### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

class RenderingDeviceVulkan : public RenderingDevice {
	_THREAD_SAFE_CLASS_
	
	
	
	VkPhysicalDeviceLimits limits;
	static const VkFormat vulkan_formats[DATA_FORMAT_MAX];
	static const char *named_formats[DATA_FORMAT_MAX];
	static const VkCompareOp compare_operators[COMPARE_OP_MAX];
	static const VkStencilOp stencil_operations[STENCIL_OP_MAX];
	static const VkSampleCountFlagBits rasterization_sample_count[TEXTURE_SAMPLES_MAX];
	static const VkLogicOp logic_operations[RenderingDevice::LOGIC_OP_MAX];
	static const VkBlendFactor blend_factors[RenderingDevice::BLEND_FACTOR_MAX];
	static const VkBlendOp blend_operations[RenderingDevice::BLEND_OP_MAX];
	static const VkSamplerAddressMode address_modes[SAMPLER_REPEAT_MODE_MAX];
	static const VkBorderColor sampler_border_colors[SAMPLER_BORDER_COLOR_MAX];
	static const VkImageType vulkan_image_type[TEXTURE_TYPE_MAX];