### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

Light *light = light_owner.get_or_null(p_light);
	ERR_FAIL_NULL(light);
	ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
	if (light->param[p_param] == p_value) {
		return;
	}
	switch (p_param) {
		case RS::LIGHT_PARAM_RANGE:
		case RS::LIGHT_PARAM_SPOT_ANGLE:
		case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
		case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
		case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
		case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
		case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
		case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
		case RS::LIGHT_PARAM_SHADOW_BIAS: {
			light->version++;
			light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
		} break;
		case RS::LIGHT_PARAM_SIZE: {
			if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
				
				light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
			}
		} break;
		default: {
		}