### Tested versions

Godot 4.2
But the version doesn't matter. 

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6900 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When you checkout a new project or plugin (e.g. via Git, AssetLib) that uses icons where the import setting were modified, an error is spamed in the log for every icon.

Example:  
- `icon.svg` with import settings modified
- `Missing required editor-specific import metadata for a texture (please reimport it using the 'Import' tab): 'res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.editor.meta'`

### Steps to reproduce

1. Modify an icon (e.g. the default `icon.svg`)
![image](https://github.com/godotengine/godot/assets/66004280/932ac67c-5512-4af4-a9a3-81d89a628e72)
2. Change an import setting (e.g. `Scale With Editor Scale`)
![image](https://github.com/godotengine/godot/assets/66004280/1a725abc-640f-4fb8-8083-7d25cffd9cc9)
3. Close Godot and delete the `.godot` folder (To simulate a new project, e.g. when someone is checking out the project it will not exist yet)
4. Open Godot, see that there will be an error printed to the console

_Details:_
When changing some setting the `has_editor_variant` flag is set. In this case Godot expects that there must be a file in the `.godot` folder, and prints an error when not.
Content of the `icon.svg.import`
![image](https://github.com/godotengine/godot/assets/66004280/6836124a-6a17-4a3a-abfd-35abde55a9d6)

_Note:_
The icons will work fine from my testing, e.g. `Scale With Editor Scale` works even though the error was printed. The import file is also created after the error was printed, so this is fine as well.

### Minimal reproduction project (MRP)

[Icon.zip](https://github.com/godotengine/godot/files/13589632/Icon.zip)

int dl = data.size();
			const uint8_t *r = data.ptr();
			f->store_buffer(r, dl);
		} break;
		case COMPRESS_VRAM_UNCOMPRESSED: {
			f->store_32(CompressedTexture2D::DATA_FORMAT_IMAGE);
			f->store_16(p_image->get_width());
			f->store_16(p_image->get_height());
			f->store_32(p_image->get_mipmap_count());
			f->store_32(p_image->get_format());
			Vector<uint8_t> data = p_image->get_data();
			int dl = data.size();
			const uint8_t *r = data.ptr();
			f->store_buffer(r, dl);
		} break;
		case COMPRESS_BASIS_UNIVERSAL: {
			f->store_32(CompressedTexture2D::DATA_FORMAT_BASIS_UNIVERSAL);
			f->store_16(p_image->get_width());
			f->store_16(p_image->get_height());
			f->store_32(p_image->get_mipmap_count());
			f->store_32(p_image->get_format());
			Vector<uint8_t> data = Image::basis_universal_packer(p_image, p_channels);
			int data_len = data.size();
			f->store_32(data_len);
			const uint8_t *r = data.ptr();
			f->store_buffer(r, data_len);
		} break;
	}
}
void ResourceImporterTexture::_save_ctex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_roughness, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel) {