### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
String driver_hints = "";
		String driver_hints_angle = "";
		String driver_hints_egl = "";
#ifdef GLES3_ENABLED
		driver_hints = "opengl3";
		driver_hints_angle = "opengl3,opengl3_angle"; 
		driver_hints_egl = "opengl3,opengl3_es"; 
#endif
		String default_driver = driver_hints.get_slice(",", 0);
		GLOBAL_DEF_RST_NOVAL("rendering/gl_compatibility/driver", default_driver);
		GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
		GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints_egl), default_driver);
		GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints), default_driver);
		GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
		GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
		GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
		GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true);
		GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_angle", true);
		GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_native", true);
		GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_gles", true);
		Array device_blocklist;
#define BLOCK_DEVICE(m_vendor, m_name)      \
	{                                       \
		Dictionary device;                  \
		device["vendor"] = m_vendor;        \
		device["name"] = m_name;            \
		device_blocklist.push_back(device); \
	}
		
		BLOCK_DEVICE("ATI", "AMD Radeon(TM) R2 Graphics");