### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

indent_level++;
			push_list(indent_level, LIST_ROMAN, false);
			pos = brk_end + 1;
			tag_stack.push_front("ol");
		} else if (tag == "ol type=I") {
			indent_level++;
			push_list(indent_level, LIST_ROMAN, true);
			pos = brk_end + 1;
			tag_stack.push_front("ol");
		} else if (tag == "indent") {
			indent_level++;
			push_indent(indent_level);
			pos = brk_end + 1;
			tag_stack.push_front(tag);
		} else if (tag.begins_with("lang=")) {
			String lang = tag.substr(5, tag.length()).unquote();
			push_language(lang);
			pos = brk_end + 1;
			tag_stack.push_front("lang");
		} else if (tag == "p") {
			push_paragraph(HORIZONTAL_ALIGNMENT_LEFT);
			pos = brk_end + 1;
			tag_stack.push_front("p");
		} else if (tag.begins_with("p ")) {
			Vector<String> subtag = tag.substr(2, tag.length()).split(" ");
			_normalize_subtags(subtag);
			HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
			Control::TextDirection dir = Control::TEXT_DIRECTION_INHERITED;
			String lang;
			PackedFloat32Array tab_stops;