### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

tag_stack.push_front("hint");
		} else if (tag.begins_with("dropcap")) {
			Vector<String> subtag = tag.substr(5, tag.length()).split(" ");
			_normalize_subtags(subtag);
			int fs = theme_cache.normal_font_size * 3;
			Ref<Font> f = theme_cache.normal_font;
			Color color = theme_cache.default_color;
			Color outline_color = theme_cache.font_outline_color;
			int outline_size = theme_cache.outline_size;
			Rect2 dropcap_margins;
			for (int i = 0; i < subtag.size(); i++) {
				Vector<String> subtag_a = subtag[i].split("=");
				_normalize_subtags(subtag_a);
				if (subtag_a.size() == 2) {
					if (subtag_a[0] == "font" || subtag_a[0] == "f") {
						String fnt = subtag_a[1];
						Ref<Font> font = ResourceLoader::load(fnt, "Font");
						if (font.is_valid()) {
							f = font;
						}
					} else if (subtag_a[0] == "font_size") {
						fs = subtag_a[1].to_int();
					} else if (subtag_a[0] == "margins") {
						Vector<String> subtag_b = subtag_a[1].split(",");
						_normalize_subtags(subtag_b);
						if (subtag_b.size() == 4) {
							dropcap_margins.position.x = subtag_b[0].to_float();
							dropcap_margins.position.y = subtag_b[1].to_float();
							dropcap_margins.size.x = subtag_b[2].to_float();
							dropcap_margins.size.y = subtag_b[3].to_float();