### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
Vector2i *window_position = nullptr;
		Vector2i position = init_custom_pos;
		if (init_use_custom_pos) {
			window_position = &position;
		}
		Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color);
		DisplayServer::set_early_window_clear_color_override(true, boot_bg_color);
		
		Error err;
		display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, init_screen, err);
		if (err != OK || display_server == nullptr) {
			
			
			
			for (int i = 0; i < DisplayServer::get_create_function_count() - 1; i++) {
				if (i == display_driver_idx) {
					continue; 
				}
				display_server = DisplayServer::create(i, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, init_screen, err);
				if (err == OK && display_server != nullptr) {
					break;
				}
			}
		}
		if (err != OK || display_server == nullptr) {
			ERR_PRINT("Unable to create DisplayServer, all display drivers failed.");
			return err;
		}
		if (display_server->has_feature(DisplayServer::FEATURE_ORIENTATION)) {
			display_server->screen_set_orientation(window_orientation);