### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

_THREAD_SAFE_METHOD_
	Vector<AttachmentFormat> attachments;
	attachments.resize(p_texture_attachments.size());
	Size2i size;
	bool size_set = false;
	for (int i = 0; i < p_texture_attachments.size(); i++) {
		AttachmentFormat af;
		Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
		if (!texture) {
			af.usage_flags = AttachmentFormat::UNUSED_ATTACHMENT;
		} else {
			ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
			if (!size_set) {
				size.width = texture->width;
				size.height = texture->height;
				size_set = true;
			} else if (texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
				
				
				
			} else {
				ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
						"All textures in a framebuffer should be the same size.");
			}