### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Dictionary state;
	state["main_tab"] = _get_current_main_editor();
	state["scene_tree_offset"] = SceneTreeDock::get_singleton()->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->get_value();
	state["property_edit_offset"] = InspectorDock::get_inspector_singleton()->get_scroll_offset();
	state["node_filter"] = SceneTreeDock::get_singleton()->get_filter();
	return state;
}
void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
	if (get_edited_scene() != p_for_scene && p_for_scene != nullptr) {
		return; 
	}
	changing_scene = false;
	int current_tab = -1;
	for (int i = 0; i < editor_table.size(); i++) {
		if (editor_plugin_screen == editor_table[i]) {
			current_tab = i;
			break;
		}
	}
	if (p_state.has("editor_index")) {
		int index = p_state["editor_index"];
		if (current_tab < 2) { 
			if (index < 2 || !get_edited_scene()) {
				editor_select(index);
			}
		}