### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

ERR_FAIL_NULL(NavigationServer2D::get_singleton());
	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
	NavigationServer2D *ns = NavigationServer2D::get_singleton();
	
	bool forced_cleanup = in_destructor || !enabled || !navigation_enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
	
	if (forced_cleanup) {
		if (navigation_map.is_valid() && !uses_world_navigation_map) {
			ns->free(navigation_map);
			navigation_map = RID();
		}
	} else {
		
		if (!navigation_map.is_valid()) {
			if (layer_index_in_tile_map_node == 0) {
				
				navigation_map = tile_map_node->get_world_2d()->get_navigation_map();
				uses_world_navigation_map = true;
			} else {
				RID new_layer_map = ns->map_create();
				
				ns->map_set_cell_size(new_layer_map, 1.0);
				ns->map_set_active(new_layer_map, true);