### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

TILEMAP_CALL_FOR_LAYER_V(p_layer, RID(), get_navigation_map);
}
void TileMap::set_collision_animatable(bool p_enabled) {
	if (collision_animatable == p_enabled) {
		return;
	}
	collision_animatable = p_enabled;
	_update_notify_local_transform();
	set_physics_process_internal(p_enabled);
	for (Ref<TileMapLayer> &layer : layers) {
		layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE);
	}
	emit_signal(CoreStringNames::get_singleton()->changed);
}
bool TileMap::is_collision_animatable() const {
	return collision_animatable;
}
void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
	if (collision_visibility_mode == p_show_collision) {
		return;
	}
	collision_visibility_mode = p_show_collision;
	for (Ref<TileMapLayer> &layer : layers) {
		layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_COLLISION_VISIBILITY_MODE);
	}
	emit_signal(CoreStringNames::get_singleton()->changed);
}
TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {