### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
for (int i = editor_data.get_edited_scene() + 1; i < editor_data.get_edited_scene_count(); i++) {
				tabs_to_close.push_back(editor_data.get_scene_path(i));
			}
			_proceed_closing_scene_tabs();
		} break;
		case FILE_CLOSE_ALL: {
			tab_closing_menu_option = -1;
			for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
				tabs_to_close.push_back(editor_data.get_scene_path(i));
			}
			_proceed_closing_scene_tabs();
		} break;
		case FILE_CLOSE: {
			_scene_tab_closed(editor_data.get_edited_scene());
		} break;
		case SCENE_TAB_CLOSE:
		case FILE_SAVE_SCENE: {
			int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing_idx;
			Node *scene = editor_data.get_edited_scene_root(scene_idx);
			if (scene && !scene->get_scene_file_path().is_empty()) {
				if (DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
					if (scene_idx != editor_data.get_edited_scene()) {
						_save_scene_with_preview(scene->get_scene_file_path(), scene_idx);
					} else {
						_save_scene_with_preview(scene->get_scene_file_path());
					}
					if (scene_idx != -1) {
						_discard_changes();
					}
					save_editor_layout_delayed();