### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
make_dir_dialog = memnew(DirectoryCreateDialog);
	add_child(make_dir_dialog);
	make_dir_dialog->connect("dir_created", callable_mp(this, &FileSystemDock::_rescan));
	make_scene_dialog = memnew(SceneCreateDialog);
	add_child(make_scene_dialog);
	make_scene_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_make_scene_confirm));
	make_script_dialog = memnew(ScriptCreateDialog);
	make_script_dialog->set_title(TTR("Create Script"));
	add_child(make_script_dialog);
	make_shader_dialog = memnew(ShaderCreateDialog);
	add_child(make_shader_dialog);
	new_resource_dialog = memnew(CreateDialog);
	add_child(new_resource_dialog);
	new_resource_dialog->set_base_type("Resource");
	new_resource_dialog->connect("create", callable_mp(this, &FileSystemDock::_resource_created));
	searched_string = String();
	uncollapsed_paths_before_search = Vector<String>();
	tree_update_id = 0;
	history_pos = 0;
	history_max_size = 20;
	history.push_back("res://");
	display_mode = DISPLAY_MODE_TREE_ONLY;
	old_display_mode = DISPLAY_MODE_TREE_ONLY;
	file_list_display_mode = FILE_LIST_DISPLAY_THUMBNAILS;
	add_resource_tooltip_plugin(memnew(EditorTextureTooltipPlugin));
}
FileSystemDock::~FileSystemDock() {
	singleton = nullptr;
}