### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
_update_update_spinner();
		} break;
		case SETTINGS_PREFERENCES: {
			editor_settings_dialog->popup_edit_settings();
		} break;
		case SETTINGS_EDITOR_DATA_FOLDER: {
			OS::get_singleton()->shell_show_in_file_manager(EditorPaths::get_singleton()->get_data_dir(), true);
		} break;
		case SETTINGS_EDITOR_CONFIG_FOLDER: {
			OS::get_singleton()->shell_show_in_file_manager(EditorPaths::get_singleton()->get_config_dir(), true);
		} break;
		case SETTINGS_MANAGE_EXPORT_TEMPLATES: {
			export_template_manager->popup_manager();
		} break;
		case SETTINGS_MANAGE_FBX_IMPORTER: {
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
			fbx_importer_manager->show_dialog();
#endif
		} break;
		case SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE: {
			gradle_build_manage_templates->hide();
			file_android_build_source->popup_centered_ratio();
		} break;
		case SETTINGS_MANAGE_FEATURE_PROFILES: {
			feature_profile_manager->popup_centered_clamped(Size2(900, 800) * EDSCALE, 0.8);
		} break;
		case SETTINGS_TOGGLE_FULLSCREEN: {
			DisplayServer::get_singleton()->window_set_mode(DisplayServer::get_singleton()->window_get_mode() == DisplayServer::WINDOW_MODE_FULLSCREEN ? DisplayServer::WINDOW_MODE_WINDOWED : DisplayServer::WINDOW_MODE_FULLSCREEN);
		} break;
		case EDITOR_SCREENSHOT: {