### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
} else {
			rendering_driver = GLOBAL_GET("rendering/rendering_device/driver");
		}
	}
	
	
	
	OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
	OS::get_singleton()->set_current_rendering_method(rendering_method);
	
	rendering_driver = rendering_driver.to_lower();
	if (use_custom_res) {
		if (!force_res) {
			window_size.width = GLOBAL_GET("display/window/size/viewport_width");
			window_size.height = GLOBAL_GET("display/window/size/viewport_height");
			if (globals->has_setting("display/window/size/window_width_override") &&
					globals->has_setting("display/window/size/window_height_override")) {
				int desired_width = globals->get("display/window/size/window_width_override");
				if (desired_width > 0) {
					window_size.width = desired_width;
				}
				int desired_height = globals->get("display/window/size/window_height_override");
				if (desired_height > 0) {
					window_size.height = desired_height;
				}
			}
		}
		if (!bool(GLOBAL_GET("display/window/size/resizable"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_RESIZE_DISABLED_BIT;
		}