### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
_save_external_resources();
	saving_scene = p_file; 
	editor_data.save_editor_external_data();
	saving_scene = "";
	for (Pair<AnimationMixer *, Ref<AnimatedValuesBackup>> &E : anim_backups) {
		E.first->restore(E.second);
	}
	if (err == OK) {
		scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_file));
		editor_data.set_scene_as_saved(idx);
		editor_data.set_scene_modified_time(idx, FileAccess::get_modified_time(p_file));
		editor_folding.save_scene_folding(scene, p_file);
		_update_title();
		scene_tabs->update_scene_tabs();
	} else {
		_dialog_display_save_error(p_file, err);
	}
	scene->propagate_notification(NOTIFICATION_EDITOR_POST_SAVE);
}
void EditorNode::save_all_scenes() {
	project_run_bar->stop_playing();
	_save_all_scenes();
}
void EditorNode::save_scene_if_open(const String &p_scene_path) {
	int idx = editor_data.get_edited_scene_from_path(p_scene_path);
	if (idx >= 0) {
		_save_scene(p_scene_path, idx);
	}
}
void EditorNode::save_scene_list(const HashSet<String> &p_scene_paths) {