### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
	ERR_FAIL_COND_V(theme.is_null(), Ref<ImageTexture>());
	if (EditorNode::get_singleton()->get_main_screen_control()->is_layout_rtl()) {
		return theme->get_icon(SNAME("PlayBackwards"), EditorStringName(EditorIcons));
	} else {
		return theme->get_icon(SNAME("Play"), EditorStringName(EditorIcons));
	}
}
String EditorExportPlatform::find_export_template(String template_file_name, String *err) const {
	String current_version = VERSION_FULL_CONFIG;
	String template_path = EditorPaths::get_singleton()->get_export_templates_dir().path_join(current_version).path_join(template_file_name);
	if (FileAccess::exists(template_path)) {
		return template_path;
	}
	
	if (err) {
		*err += TTR("No export template found at the expected path:") + "\n" + template_path + "\n";
	}
	return String();
}
bool EditorExportPlatform::exists_export_template(String template_file_name, String *err) const {