### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

So far I've found these ones:

![Screenshot from 2023-05-10 17-56-42](https://github.com/godotengine/godot/assets/85438892/b161b14a-cb7d-46fe-8398-816bf354a929)
![Screenshot from 2023-05-10 18-01-02](https://github.com/godotengine/godot/assets/85438892/b0fefcfb-4246-4ebb-ae7b-dd798d7a1d63)

But there are likely more like them. They are invalid, at least in the context I encountered them here (at the beginning of a regular line of script)

### Steps to reproduce

Type `Anchor` in the code editor.

### Minimal reproduction project

N/A
return _debug_error;
}
int GDScriptLanguage::debug_get_stack_level_count() const {
	if (_debug_parse_err_line >= 0) {
		return 1;
	}
	return _call_stack.stack_pos;
}
int GDScriptLanguage::debug_get_stack_level_line(int p_level) const {
	if (_debug_parse_err_line >= 0) {
		return _debug_parse_err_line;
	}
	ERR_FAIL_INDEX_V(p_level, _call_stack.stack_pos, -1);
	int l = _call_stack.stack_pos - p_level - 1;
	return *(_call_stack.levels[l].line);
}
String GDScriptLanguage::debug_get_stack_level_function(int p_level) const {