### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ADD_SIGNAL(MethodInfo("project_created"));
	ADD_SIGNAL(MethodInfo("projects_updated"));
}
ProjectDialog::ProjectDialog() {
	VBoxContainer *vb = memnew(VBoxContainer);
	add_child(vb);
	name_container = memnew(VBoxContainer);
	vb->add_child(name_container);
	Label *l = memnew(Label);
	l->set_text(TTR("Project Name:"));
	name_container->add_child(l);
	HBoxContainer *pnhb = memnew(HBoxContainer);
	name_container->add_child(pnhb);
	project_name = memnew(LineEd);
	project_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	pnhb->add_child(project_name);
	create_dir = memnew(Button);
	pnhb->add_child(create_dir);
	create_dir->set_text(TTR("Create Folder"));
	create_dir->connect("pressed", callable_mp(this, &ProjectDialog::_create_folder));
	path_container = memnew(VBoxContainer);
	vb->add_child(path_container);
	l = memnew(Label);
	l->set_text(TTR("Project Path:"));
	path_container->add_child(l);
	HBoxContainer *pphb = memnew(HBoxContainer);
	path_container->add_child(pphb);
	project_path = memnew(LineEd);
	project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);