### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

if (p_property.name == "size") {
		SubViewportContainer *parent_svc = Object::cast_to<SubViewportContainer>(get_parent());
		if (parent_svc && parent_svc->is_stretch_enabled()) {
			p_property.usage = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY;
		} else {
			p_property.usage = PROPERTY_USAGE_DEFAULT;
		}
	}
}
SubViewport::SubViewport() {
	RS::get_singleton()->viewport_set_size(get_viewport_rid(), get_size().width, get_size().height);
}
SubViewport::~SubViewport() {}