### Tested versions

Reproducible in: 4.2.1 - RC1
Not reproducible in: 4.2

### System information

Windows 11 - Godot 4.2 - Compatibility

### Issue description

When using a GPUParticles2D in Godot 4.2.1-RC1 no particles are rendered on screen

### Steps to reproduce

Create a project using 4.2.1-RC1
Set the rending mode to Compatibility.
Create a GPUParticles2D system.
No particles are rendered.

### Minimal reproduction project (MRP)

[ParticlesTest.zip](https://github.com/godotengine/godot/files/13621559/ParticlesTest.zip)
if (md->shader_data->uses_sdf) {
					r_sdf_used = true;
				}
				if (md->shader_data->uses_time) {
					time_used = true;
				}
			}
		}
		if (ci->skeleton.is_valid()) {
			const Item::Command *c = ci->commands;
			while (c) {
				if (c->type == Item::Command::TYPE_MESH) {
					const Item::CommandMesh *cm = static_cast<const Item::CommandMesh *>(c);
					if (cm->mesh_instance.is_valid()) {
						mesh_storage->mesh_instance_check_for_update(cm->mesh_instance);
						mesh_storage->mesh_instance_set_canvas_item_transform(cm->mesh_instance, canvas_transform_inverse * ci->final_transform);
						update_skeletons = true;
					}
				}
				c = c->next;
			}
		}
		if (ci->canvas_group_owner != nullptr) {
			if (canvas_group_owner == nullptr) {
				if (update_skeletons) {
					mesh_storage->update_mesh_instances();
					update_skeletons = false;
				}
				
				_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used);