### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Error err = _setup(p_path, p_main_pack, p_upwards, p_ignore_override);
	if (err == OK && !p_ignore_override) {
		String custom_settings = GLOBAL_GET("application/config/project_settings_override");
		if (!custom_settings.is_empty()) {
			_load_settings_text(custom_settings);
		}
	}
	
	bool use_hidden_directory = GLOBAL_GET("application/config/use_hidden_project_data_directory");
	project_data_dir_name = (use_hidden_directory ? "." : "") + PROJECT_DATA_DIR_NAME_SUFFIX;
	
	Compression::zstd_long_distance_matching = GLOBAL_GET("compression/formats/zstd/long_distance_matching");
	Compression::zstd_level = GLOBAL_GET("compression/formats/zstd/compression_level");
	Compression::zstd_window_log_size = GLOBAL_GET("compression/formats/zstd/window_log_size");
	Compression::zlib_level = GLOBAL_GET("compression/formats/zlib/compression_level");
	Compression::gzip_level = GLOBAL_GET("compression/formats/gzip/compression_level");
	project_loaded = err == OK;
	return err;
}
bool ProjectSettings::has_setting(String p_var) const {
	_THREAD_SAFE_METHOD_
	return props.has(p_var);
}
Error ProjectSettings::_load_settings_binary(const String &p_path) {