### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

_THREAD_SAFE_METHOD_
	_free_dependencies(p_id); 
	_free_internal(p_id);
}
void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
	if (texture_owner.owns(p_id)) {
		Texture *texture = texture_owner.get_or_null(p_id);
		if (texture->owner.is_null()) {
			
			context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
		}
		context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
	} else if (framebuffer_owner.owns(p_id)) {
		
		
	} else if (sampler_owner.owns(p_id)) {
		VkSampler *sampler = sampler_owner.get_or_null(p_id);
		context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
	} else if (vertex_buffer_owner.owns(p_id)) {
		Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
		context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
	} else if (index_buffer_owner.owns(p_id)) {
		IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
		context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
	} else if (shader_owner.owns(p_id)) {
		Shader *shader = shader_owner.get_or_null(p_id);
		context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
		for (int i = 0; i < shader->sets.size(); i++) {
			context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
		}