### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ClassDB::add_compatibility_class("Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D");
	ClassDB::add_compatibility_class("Physics2DServer", "PhysicsServer2D");
	ClassDB::add_compatibility_class("Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D");
	ClassDB::add_compatibility_class("Physics2DTestMotionResult", "PhysicsTestMotionResult2D");
	ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D");
	ClassDB::add_compatibility_class("PhysicsDirectBodyState", "PhysicsDirectBodyState3D");
	ClassDB::add_compatibility_class("PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D");
	ClassDB::add_compatibility_class("PhysicsServer", "PhysicsServer3D");
	ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D");
	ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
	ClassDB::add_compatibility_class("PlaneShape", "WorldBoundaryShape3D");
	ClassDB::add_compatibility_class("Position2D", "Marker2D");
	ClassDB::add_compatibility_class("Position3D", "Marker3D");
	ClassDB::add_compatibility_class("ProceduralSky", "Sky");
	ClassDB::add_compatibility_class("RayCast", "RayCast3D");
	ClassDB::add_compatibility_class("RayShape", "SeparationRayShape3D");
	ClassDB::add_compatibility_class("RayShape2D", "SeparationRayShape2D");
	ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D");
	ClassDB::add_compatibility_class("RigidBody", "RigidBody3D");
	ClassDB::add_compatibility_class("RigidDynamicBody2D", "RigidBody2D");
	ClassDB::add_compatibility_class("RigidDynamicBody3D", "RigidBody3D");
	ClassDB::add_compatibility_class("Shape", "Shape3D");
	ClassDB::add_compatibility_class("ShortCut", "Shortcut");
	ClassDB::add_compatibility_class("Skeleton", "Skeleton3D");
	ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D");
	ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D");
	ClassDB::add_compatibility_class("SoftBody", "SoftBody3D");
	ClassDB::add_compatibility_class("SoftDynamicBody3D", "SoftBody3D");
	ClassDB::add_compatibility_class("Spatial", "Node3D");
	ClassDB::add_compatibility_class("SpatialGizmo", "Node3DGizmo");