### Godot version

4.2

### System information

Windows 11

### Issue description

I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main problem i have now) or the addon not working.

After Godot 4.2 stable came out, I tried to work in my game with this Version and get massive framerate issues (5fps) in the forward+ and mobile renderer, even in an empty scene. I tried turning off hdr / glow and changed other project settings, but nothing works. 
When I change to the Compatibility render I get the maximum amount of frames possible.

I have a Asus Rog Flow X13, Ryzen 7, GTX 1650 with Max-Q Design and a AMD Radeon Graphics 


### Steps to reproduce

its only in this project, no else, but here are the stept I did with the Game.
- Started dev. in Godot 4.0
- Updated to Godot 4.1
- Installed Godot4.2_dev 3 for hdr glow (in 2D)
- changed to Godot 4.2dev6 because of the midi player addon
- now used a backup copy of my game to test Godot 4.2 stable

### Minimal reproduction project

I won't upload my game here, because I'm pretty far in developement.
#include "transn.h"
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
#include "core/os/os.h"
#include "core/string/locales.h"
#ifdef TOOLS_ENABLED
#include "main/main.h"
#endif
Dictionary Transn::_get_messages() const {
	Dictionary d;
	for (const KeyValue<StringName, StringName> &E : transn_map) {
		d[E.key] = E.value;
	}
	return d;
}
Vector<String> Transn::_get_message_list() const {
	Vector<String> msgs;
	msgs.resize(transn_map.size());
	int idx = 0;
	for (const KeyValue<StringName, StringName> &E : transn_map) {
		msgs.set(idx, E.key);
		idx += 1;
	}
	return msgs;
}
Vector<String> Transn::get_translated_message_list() const {