### Godot version

4.0.1-stable

### System information

Android 12, Mobile Renderer

### Issue description

When retrieving Mesh data from a MeshInstance3D like so...
```GDScript
var mesh = self.get_mesh()
var mesh_array = mesh.surface_get_arrays(0)
var vertex_array = mesh_array[Mesh.ARRAY_VERTEX]
var index_array = mesh_array[Mesh.ARRAY_INDEX]
```
...the index_array contains vertex indices that are not within the vertex_array.

This issue does not occur in the Linux editor, but does occur on my Android build:
Android 12
arm64v8
sdk version 32.0.0
ndk version 23.2.8568313

### Steps to reproduce

Download the minimal reproduction project, which contains an example ArrayMesh and GDScript script which has the code shown above. Build to Android using the 4.0.1 build template and test.

### Minimal reproduction project

[Array_Mesh_Test.zip](https://github.com/godotengine/godot/files/11133179/Array_Mesh_Test.zip)

RBMap<UniformSetFormat, uint32_t> uniform_set_format_cache;
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	struct Shader {
		struct Set {
			Vector<UniformInfo> uniform_info;
			VkDescriptorSetLayout descriptor_set_layout = VK_NULL_HANDLE;
		};
		uint64_t vertex_input_mask = 0; 
		uint32_t fragment_output_mask = 0;
		struct PushConstant {
			uint32_t size = 0;
			uint32_t vk_stages_mask = 0;
		};
		PushConstant push_constant;
		uint32_t compute_local_size[3] = { 0, 0, 0 };
		struct SpecializationConstant {
			PipelineSpecializationConstant constant;