### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

/** This hack exists because of the EditorProgress nature
				 *  of processing events recursively. This needs to be rewritten
				 *  at some point entirely, but in the meantime the following
				 *  hack prevents deadlock on import.
				 */
				static bool prevent_recursive_process_hack = false;
				if (prevent_recursive_process_hack) {
					break;
				}
				prevent_recursive_process_hack = true;
				bool done_importing = false;
				if (scanning_changes) {
					if (scanning_changes_done) {
						set_process(false);
						if (thread_sources.is_started()) {
							thread_sources.wait_to_finish();
						}
						bool changed = _update_scan_actions();
						_update_pending_script_classes();
						if (changed) {
							emit_signal(SNAME("filesystem_changed"));
						}
						emit_signal(SNAME("sources_changed"), sources_changed.size() > 0);
						first_scan = false;
						scanning_changes = false; 
						done_importing = true;
					}
				} else if (!scanning && thread.is_started()) {
					set_process(false);
					if (filesystem) {