### Godot version

4.2.beta.custom_build [51f81e1c8]

### System information

macOS 11.0+

### Issue description

I could sense a recent merging of a few pull requests on here:

<img width="865" alt="image" src="https://github.com/godotengine/godot/assets/1129695/1cf7d144-a4d2-4514-abca-1405222e702a">

This bug has the following related merges as the most recent ones:

https://github.com/godotengine/godot/pull/80813
https://github.com/godotengine/godot/pull/80939

The pull requests are for reviving onion-skinning capabilities, but this causes a minor unexpected result (see Steps to reproduce)



### Steps to reproduce

## A. Use 4.2.beta.custom_build [51f81e1c8]

1. Obtain the attached minimal reproduction project
2. Select the AnimationPlayer node
<img width="1468" alt="image" src="https://github.com/godotengine/godot/assets/1129695/ca16d7a6-7690-45b4-b8f9-b12fded64ca4">
3. In the Animation panel, click "Edit" to find your shortcuts for "Go to Next Step" and "Go to Previous Step"
<img width="410" alt="image" src="https://github.com/godotengine/godot/assets/1129695/a708e196-2eb9-42ea-bf0e-fd0aa88a9e60">
4. Use the shortcuts to spam go back and forth the animation

Expected result: animation goes smoothly

https://github.com/godotengine/godot/assets/1129695/c24c498c-7f77-4cc9-a1c9-a1627d89c58b



Actual result: animation jumps crazily


https://github.com/godotengine/godot/assets/1129695/947bf5b4-a0ab-42d4-bb5b-201800b4bdc6


https://github.com/godotengine/godot/assets/1129695/65303cd0-8c2d-4a35-9d16-c94752ac2e3a




## B. My successful yet unverified fix attempt on 4.2.beta.custom_build [51f81e1c8]

Either by:

<img width="831" alt="image" src="https://github.com/godotengine/godot/assets/1129695/80d167ae-27e7-4ec4-a4c9-ffc7adc0353f">


Or by:

<img width="806" alt="image" src="https://github.com/godotengine/godot/assets/1129695/2bae8697-8ef3-48dc-9f0a-2b5fe568ed43">


I don't see any negative impact on Onion Skinning or other functions by the above fix attempt, but I am not sure, I need someone to help me verify this.



### Minimal reproduction project

[gd_anim_unittest_1.zip](https://github.com/godotengine/godot/files/12909805/gd_anim_unittest_1.zip)






path = NodePath(root->get_path_to(exists).get_names(), track_clipboard[i].full_path.get_subnames(), false);
					}
				}
				undo_redo->add_do_method(animation.ptr(), "track_set_path", base_track, path);
				undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_type", base_track, track_clipboard[i].interp_type);
				undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_loop_wrap", base_track, track_clipboard[i].loop_wrap);
				undo_redo->add_do_method(animation.ptr(), "track_set_enabled", base_track, track_clipboard[i].enabled);
				if (track_clipboard[i].track_type == Animation::TYPE_VALUE) {
					undo_redo->add_do_method(animation.ptr(), "value_track_set_update_mode", base_track, track_clipboard[i].update_mode);
				}
				if (track_clipboard[i].track_type == Animation::TYPE_AUDIO) {
					undo_redo->add_do_method(animation.ptr(), "audio_track_set_use_blend", base_track, track_clipboard[i].use_blend);
				}
				for (int j = 0; j < track_clipboard[i].keys.size(); j++) {
					undo_redo->add_do_method(animation.ptr(), "track_insert_key", base_track, track_clipboard[i].keys[j].time, track_clipboard[i].keys[j].value, track_clipboard[i].keys[j].transition);
				}
				undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count());
				base_track++;
			}
			undo_redo->commit_action();
		} break;
		case EDIT_SCALE_SELECTION:
		case EDIT_SCALE_FROM_CURSOR: {
			scale_dialog->popup_centered(Size2(200, 100) * EDSCALE);
		} break;
		case EDIT_SCALE_CONFIRM: {
			if (selection.is_empty()) {
				return;
			}
			float from_t = 1e20;