### Godot version

4.2 f5696c3

### System information

Windows 10 x64

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/7ad0e3b6-9599-4f7b-a07c-da54779e647a)


### Steps to reproduce

1. Add node
2. Attach a built-in script
3. Add child node
4. Add script to the child node
5. In some method write `get_parent().bui`

### Minimal reproduction project

N/A
static int recursion_depth = 0;
	RecursionCheck recursion(&recursion_depth);
	if (unlikely(recursion.check())) {
		ERR_FAIL_V_MSG(false, "Reached recursion limit while trying to guess type.");
	}
	GDScriptParser::DataType base_type = p_base.type;
	bool is_static = base_type.is_meta_type;
	while (base_type.is_set()) {
		switch (base_type.kind) {
			case GDScriptParser::DataType::CLASS:
				if (base_type.class_type->has_member(p_identifier)) {
					const GDScriptParser::ClassNode::Member &member = base_type.class_type->get_member(p_identifier);
					switch (member.type) {
						case GDScriptParser::ClassNode::Member::CONSTANT:
							r_type.type = member.constant->get_datatype();