### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

struct StagingBufferBlock {
		VkBuffer buffer = VK_NULL_HANDLE;
		VmaAllocation allocation = nullptr;
		uint64_t frame_used = 0;
		uint32_t fill_amount = 0;
	};
	Vector<StagingBufferBlock> staging_buffer_blocks;
	int staging_buffer_current = 0;
	uint32_t staging_buffer_block_size = 0;
	uint64_t staging_buffer_max_size = 0;
	bool staging_buffer_used = false;
	Error _staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment = true);
	Error _insert_staging_block();
	struct Buffer {
		uint32_t size = 0;
		uint32_t usage = 0;
		VkBuffer buffer = VK_NULL_HANDLE;
		VmaAllocation allocation = nullptr;
		VkDescriptorBufferInfo buffer_info; 
		Buffer() {