### Godot version

On top of 4.0 branch. https://github.com/godotengine/godot/commit/fd5dc25240c1537d90b80507683f78bcf574f547

### System information

Mac Mini, Apple Silicon on Firefox

### Issue description

Error message in log.

```
e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 for shader 'CanvasOcclusionShaderRD:0'.
e[0;90m   at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6394)e[0m
[mvk-error] VK_ERROR_FORMAT_NOT_SUPPORTED: VkFormat VK_FORMAT_R64G64_SFLOAT is not supported for vertex buffers on this device.
```

### Steps to reproduce

Launching my project.

### Minimal reproduction project

I think it happens on all mac projects, but checking now.
RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
				RD::get_singleton()->draw_list_draw(p_draw_list, true);
				if (primitive->point_count == 4) {
					for (uint32_t j = 1; j < 3; j++) {
						
						push_constant.points[j * 2 + 0] = primitive->points[j + 1].x;
						push_constant.points[j * 2 + 1] = primitive->points[j + 1].y;
						push_constant.uvs[j * 2 + 0] = primitive->uvs[j + 1].x;
						push_constant.uvs[j * 2 + 1] = primitive->uvs[j + 1].y;
						Color col = primitive->colors[j + 1] * base_color;
						if (use_linear_colors) {
							col = col.srgb_to_linear();
						}
						push_constant.colors[j * 2 + 0] = (uint32_t(Math::make_half_float(col.g)) << 16) | Math::make_half_float(col.r);
						push_constant.colors[j * 2 + 1] = (uint32_t(Math::make_half_float(col.a)) << 16) | Math::make_half_float(col.b);
					}
					RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
					RD::get_singleton()->draw_list_draw(p_draw_list, true);
				}
			} break;
			case Item::Command::TYPE_MESH:
			case Item::Command::TYPE_MULTIMESH:
			case Item::Command::TYPE_PARTICLES: {
				RID mesh;
				RID mesh_instance;
				RID texture;
				Color modulate(1, 1, 1, 1);
				float world_backup[6];
				int instance_count = 1;
				for (int j = 0; j < 6; j++) {