### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
if (window_mouseover_id != over_id) {
				
				if (mouse_mode != MOUSE_MODE_CAPTURED) {
					if (window_mouseover_id != INVALID_WINDOW_ID && windows.has(window_mouseover_id)) {
						
						_send_window_event(windows[window_mouseover_id], WINDOW_EVENT_MOUSE_EXIT);
					}
					if (over_id != INVALID_WINDOW_ID && windows.has(over_id)) {
						_send_window_event(windows[over_id], WINDOW_EVENT_MOUSE_ENTER);
					}
				}
				CursorShape c = cursor_shape;
				cursor_shape = CURSOR_MAX;
				cursor_set_shape(c);
				window_mouseover_id = over_id;
				
				track_mouse_leave_event(hWnd);
			}
			
			if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) {
				break;
			}
			DisplayServer::WindowID receiving_window_id = _get_focused_window_or_popup();
			if (receiving_window_id == INVALID_WINDOW_ID) {
				receiving_window_id = window_id;
			}
			Ref<InputEventMouseMotion> mm;
			mm.instantiate();
			mm->set_window_id(receiving_window_id);
			mm->set_ctrl_pressed((wParam & MK_CONTROL) != 0);