### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

off.y += TS->shaped_text_get_ascent(rid);
		
		Array objects = TS->shaped_text_get_objects(rid);
		for (int i = 0; i < objects.size(); i++) {
			Item *it = reinterpret_cast<Item *>((uint64_t)objects[i]);
			if (it != nullptr) {
				Rect2 rect = TS->shaped_text_get_object_rect(rid, objects[i]);
				
				switch (it->type) {
					case ITEM_IMAGE: {
						ItemImage *img = static_cast<ItemImage *>(it);
						if (img->pad) {
							Size2 pad_size = Size2(MIN(rect.size.x, img->image->get_width()), MIN(rect.size.y, img->image->get_height()));
							Vector2 pad_off = (rect.size - pad_size) / 2;
							img->image->draw_rect(ci, Rect2(p_ofs + rect.position + off + pad_off, pad_size), false, img->color);
						} else {
							img->image->draw_rect(ci, Rect2(p_ofs + rect.position + off, rect.size), false, img->color);
						}
					} break;
					case ITEM_TABLE: {
						ItemTable *table = static_cast<ItemTable *>(it);
						Color odd_row_bg = theme_cache.table_odd_row_bg;
						Color even_row_bg = theme_cache.table_even_row_bg;
						Color border = theme_cache.table_border;
						int h_separation = theme_cache.table_h_separation;
						int col_count = table->columns.size();
						int row_count = table->rows.size();
						int idx = 0;
						for (Item *E : table->subitems) {