### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

#ifdef DEBUG_ENABLED
		if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
			if (dl->state.sets[i].uniform_set_format == 0) {
				ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
			} else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
				UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
				ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
			} else {
				ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
			}
		}
#endif
		if (!dl->state.sets[i].bound) {
			
			vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
			dl->state.sets[i].bound = true;
		}
	}
	if (p_use_indices) {
#ifdef DEBUG_ENABLED
		ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
				"Procedural vertices can't be used together with indices.");
		ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
				"Draw command requested indices, but no index buffer was set.");
		ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
				"The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
#endif
		uint32_t to_draw = dl->validation.index_array_size;
#ifdef DEBUG_ENABLED
		ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,