### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

const Light *light = light_owner.get_or_null(p_light);
	ERR_FAIL_NULL_V(light, false);
	return light->directional_blend_splits;
}
void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
	Light *light = light_owner.get_or_null(p_light);
	ERR_FAIL_NULL(light);
	light->directional_sky_mode = p_mode;
}
RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
	const Light *light = light_owner.get_or_null(p_light);
	ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
	return light->directional_sky_mode;
}
RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
	const Light *light = light_owner.get_or_null(p_light);
	ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
	return light->directional_shadow_mode;
}
uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) {
	const Light *light = light_owner.get_or_null(p_light);
	ERR_FAIL_NULL_V(light, 0);
	return light->max_sdfgi_cascade;
}
RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
	const Light *light = light_owner.get_or_null(p_light);
	ERR_FAIL_NULL_V(light, RS::LIGHT_BAKE_DISABLED);
	return light->bake_mode;
}
uint64_t LightStorage::light_get_version(RID p_light) const {