### Godot version

On top of 4.0 branch. https://github.com/godotengine/godot/commit/fd5dc25240c1537d90b80507683f78bcf574f547

### System information

Mac Mini, Apple Silicon on Firefox

### Issue description

Error message in log.

```
e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 for shader 'CanvasOcclusionShaderRD:0'.
e[0;90m   at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6394)e[0m
[mvk-error] VK_ERROR_FORMAT_NOT_SUPPORTED: VkFormat VK_FORMAT_R64G64_SFLOAT is not supported for vertex buffers on this device.
```

### Steps to reproduce

Launching my project.

### Minimal reproduction project

I think it happens on all mac projects, but checking now.
const Item::CommandClipIgnore *ci = static_cast<const Item::CommandClipIgnore *>(c);
				if (current_clip) {
					if (ci->ignore != reclip) {
						if (ci->ignore) {
							RD::get_singleton()->draw_list_disable_scissor(p_draw_list);
							reclip = true;
						} else {
							RD::get_singleton()->draw_list_enable_scissor(p_draw_list, current_clip->final_clip_rect);
							reclip = false;
						}
					}
				}
			} break;
			case Item::Command::TYPE_ANIMATION_SLICE: {
				const Item::CommandAnimationSlice *as = static_cast<const Item::CommandAnimationSlice *>(c);
				double current_time = RendererCompositorRD::get_singleton()->get_total_time();
				double local_time = Math::fposmod(current_time - as->offset, as->animation_length);
				skipping = !(local_time >= as->slice_begin && local_time < as->slice_end);
				RenderingServerDefault::redraw_request(); 
			} break;
		}
		c = c->next;
	}
#ifdef DEBUG_ENABLED
	if (debug_redraw && p_item->debug_redraw_time > 0.0) {
		Color dc = debug_redraw_color;
		dc.a *= p_item->debug_redraw_time / debug_redraw_time;
		RID pipeline = pipeline_variants->variants[PIPELINE_LIGHT_MODE_DISABLED][PIPELINE_VARIANT_QUAD].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
		RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);