### Godot version

4.0.2.stable

### System information

window10,forward+

### Issue description

![](https://i.postimg.cc/sXJvX6YG/4-7-2023-2-31-56-PM.jpg)

> extends "../DmUtils/tween_panel.gd"
> 
> """gd"""
> func _ready() -> void:
> ____"super"   # Suggestions willl extra quote added!

### Steps to reproduce

1. foo BASE.gd
2. another subclass extends it (extends "../folder/BASE.gd")
3. type subclass callback say: _ready(): TYPE super THEN "super" appeared

### Minimal reproduction project

none
add_gutter();
	set_gutter_name(gutter_idx, "main_gutter");
	set_gutter_draw(gutter_idx, false);
	set_gutter_overwritable(gutter_idx, true);
	set_gutter_type(gutter_idx, GUTTER_TYPE_CUSTOM);
	set_gutter_custom_draw(gutter_idx, callable_mp(this, &CodeEdit::_main_gutter_draw_callback));
	gutter_idx++;
	
	add_gutter();
	set_gutter_name(gutter_idx, "line_numbers");
	set_gutter_draw(gutter_idx, false);
	set_gutter_type(gutter_idx, GUTTER_TYPE_CUSTOM);
	set_gutter_custom_draw(gutter_idx, callable_mp(this, &CodeEdit::_line_number_draw_callback));
	gutter_idx++;
	
	add_gutter();
	set_gutter_name(gutter_idx, "fold_gutter");
	set_gutter_draw(gutter_idx, false);
	set_gutter_type(gutter_idx, GUTTER_TYPE_CUSTOM);
	set_gutter_custom_draw(gutter_idx, callable_mp(this, &CodeEdit::_fold_gutter_draw_callback));
	gutter_idx++;
	connect("lines_edited_from", callable_mp(this, &CodeEdit::_lines_edited_from));
	connect("text_set", callable_mp(this, &CodeEdit::_text_set));
	connect("text_changed", callable_mp(this, &CodeEdit::_text_changed));
	connect("gutter_clicked", callable_mp(this, &CodeEdit::_gutter_clicked));
	connect("gutter_added", callable_mp(this, &CodeEdit::_update_gutter_indexes));
	connect("gutter_removed", callable_mp(this, &CodeEdit::_update_gutter_indexes));
	_update_gutter_indexes();
}
CodeEdit::~CodeEdit() {