### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

config->get_section_keys("params", &sk);
			for (const String &param : sk) {
				Variant value = config->get_value("params", param);
				
				source_file_options[p_files[i]][param] = value;
			}
		}
		base_paths[p_files[i]] = ResourceFormatImporter::get_singleton()->get_import_base_path(p_files[i]);
	}
	if (importer_name == "keep") {
		return OK; 
	}
	ERR_FAIL_COND_V(importer_name.is_empty(), ERR_UNCONFIGURED);
	Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
	Error err = importer->import_group_file(p_group_file, source_file_options, base_paths);
	
	for (const KeyValue<String, HashMap<StringName, Variant>> &E : source_file_options) {
		const String &file = E.key;
		String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(file);
		Vector<String> dest_paths;
		ResourceUID::ID uid = uids[file];
		{
			Ref<FileAccess> f = FileAccess::open(file + ".import", FileAccess::WRITE);
			ERR_FAIL_COND_V_MSG(f.is_null(), ERR_FILE_CANT_OPEN, "Cannot open import file '" + file + ".import'.");
			
			f->store_line("[remap]");
			f->store_line("");
			f->store_line("importer=\"" + importer->get_importer_name() + "\"");
			int version = importer->get_format_version();
			if (version > 0) {