### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

struct Texture {
		VkImage image = VK_NULL_HANDLE;
		VmaAllocation allocation = nullptr;
		VmaAllocationInfo allocation_info;
		VkImageView view = VK_NULL_HANDLE;
		TextureType type;
		DataFormat format;
		TextureSamples samples;
		uint32_t width = 0;
		uint32_t height = 0;
		uint32_t depth = 0;
		uint32_t layers = 0;
		uint32_t mipmaps = 0;
		uint32_t usage_flags = 0;
		uint32_t base_mipmap = 0;
		uint32_t base_layer = 0;
		Vector<DataFormat> allowed_shared_formats;
		VkImageLayout layout;
		uint64_t used_in_frame = 0;