### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

_THREAD_SAFE_METHOD_
	Texture *src_texture = texture_owner.get_or_null(p_with_texture);
	ERR_FAIL_NULL_V(src_texture, RID());
	if (src_texture->owner.is_valid()) { 
		p_with_texture = src_texture->owner;
		src_texture = texture_owner.get_or_null(src_texture->owner);
		ERR_FAIL_NULL_V(src_texture, RID()); 
	}
	ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
			"Can only create a cubemap slice from a cubemap or cubemap array mipmap");
	ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
			"Can only create a 3D slice from a 3D texture");
	ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
			"Can only create an array slice from a 2D array mipmap");
	
	ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
	ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID());
	ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
	int slice_layers = 1;