### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

So far I've found these ones:

![Screenshot from 2023-05-10 17-56-42](https://github.com/godotengine/godot/assets/85438892/b161b14a-cb7d-46fe-8398-816bf354a929)
![Screenshot from 2023-05-10 18-01-02](https://github.com/godotengine/godot/assets/85438892/b0fefcfb-4246-4ebb-ae7b-dd798d7a1d63)

But there are likely more like them. They are invalid, at least in the context I encountered them here (at the beginning of a regular line of script)

### Steps to reproduce

Type `Anchor` in the code editor.

### Minimal reproduction project

N/A
GDScriptCompletionIdentifier ci;
	ci.value = p_value;
	ci.type.is_constant = true;
	ci.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	ci.type.kind = GDScriptParser::DataType::BUILTIN;
	ci.type.builtin_type = p_value.get_type();
	if (ci.type.builtin_type == Variant::OBJECT) {
		Object *obj = p_value.operator Object *();
		if (!obj) {
			return ci;
		}
		ci.type.native_type = obj->get_class_name();
		Ref<Script> scr = p_value;
		if (scr.is_valid()) {
			ci.type.is_meta_type = true;
		} else {
			ci.type.is_meta_type = false;
			scr = obj->get_script();
		}
		if (scr.is_valid()) {
			ci.type.script_type = scr;
			ci.type.kind = GDScriptParser::DataType::SCRIPT;
			ci.type.native_type = scr->get_instance_base_type();
		} else {
			ci.type.kind = GDScriptParser::DataType::NATIVE;
		}
	}
	return ci;
}
static GDScriptCompletionIdentifier _type_from_property(const PropertyInfo &p_property) {