### Godot version

On top of 4.0 branch. https://github.com/godotengine/godot/commit/fd5dc25240c1537d90b80507683f78bcf574f547

### System information

Mac Mini, Apple Silicon on Firefox

### Issue description

Error message in log.

```
e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 for shader 'CanvasOcclusionShaderRD:0'.
e[0;90m   at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6394)e[0m
[mvk-error] VK_ERROR_FORMAT_NOT_SUPPORTED: VkFormat VK_FORMAT_R64G64_SFLOAT is not supported for vertex buffers on this device.
```

### Steps to reproduce

Launching my project.

### Minimal reproduction project

I think it happens on all mac projects, but checking now.
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
	uint32_t vertex_count = p_points.size();
	uint32_t stride = 2; 
	if ((uint32_t)p_colors.size() == vertex_count || p_colors.size() == 1) {
		stride += 4;
	}
	if ((uint32_t)p_uvs.size() == vertex_count) {
		stride += 2;
	}
	if ((uint32_t)p_bones.size() == vertex_count * 4 && (uint32_t)p_weights.size() == vertex_count * 4) {
		stride += 4;
	}
	uint32_t buffer_size = stride * p_points.size();
	Vector<uint8_t> polygon_buffer;
	polygon_buffer.resize(buffer_size * sizeof(float));
	Vector<RD::VertexAttribute> descriptions;
	descriptions.resize(5);
	Vector<RID> buffers;
	buffers.resize(5);
	{
		uint8_t *r = polygon_buffer.ptrw();