### Godot version

4.2 beta 2

### System information

Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0  ram. Tested on Forward+ and Mobile

### Issue description

When painting a tile that is rotated or flipped, it looses its physics layer as demonstrated in this video:  

https://github.com/godotengine/godot/assets/33091666/c10f7325-838f-4112-b90d-0c3d9797d08f

Even though in the video I showed this only happening with one of the tiles, it happens with both of them as long as you rotate or flip it. 

### Steps to reproduce

1. Create a tilemap and a tileset
2. Create a physics layer and set collision_visibility_mode to force show. 
3. Assign just created physics layer to tiles
4. Paint the tiles and use rotate or flip tool. 

### Minimal reproduction project

[TileTest.zip](https://github.com/godotengine/godot/files/13067412/TileTest.zip)
return true;
		} else if (components[1] == "enabled") {
			set_layer_enabled(index, p_value);
			return true;
		} else if (components[1] == "modulate") {
			set_layer_modulate(index, p_value);
			return true;
		} else if (components[1] == "y_sort_enabled") {
			set_layer_y_sort_enabled(index, p_value);
			return true;
		} else if (components[1] == "y_sort_origin") {
			set_layer_y_sort_origin(index, p_value);
			return true;
		} else if (components[1] == "z_index") {
			set_layer_z_index(index, p_value);
			return true;
		} else if (components[1] == "navigation_enabled") {
			set_layer_navigation_enabled(index, p_value);
			return true;
		} else if (components[1] == "tile_data") {
			layers[index]->set_tile_data(format, p_value);
			emit_signal(CoreStringNames::get_singleton()->changed);
			return true;
		} else {
			return false;
		}
	}
	return false;
}
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {