### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

valid_extensions.clear();
	import_extensions.clear();
	textfile_extensions.clear();
	List<String> extensionsl;
	ResourceLoader::get_recognized_extensions_for_type("", &extensionsl);
	for (const String &E : extensionsl) {
		valid_extensions.insert(E);
	}
	const Vector<String> textfile_ext = ((String)(EDITOR_GET("docks/filesystem/textfile_extensions"))).split(",", false);
	for (const String &E : textfile_ext) {
		if (valid_extensions.has(E)) {
			continue;
		}
		valid_extensions.insert(E);
		textfile_extensions.insert(E);
	}
	extensionsl.clear();
	ResourceFormatImporter::get_singleton()->get_recognized_extensions(&extensionsl);
	for (const String &E : extensionsl) {
		import_extensions.insert(E);
	}
}
void EditorFileSystem::add_import_format_support_query(Ref<EditorFileSystemImportFormatSupportQuery> p_query) {