### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
class Label;
class Panel;
class ThemeOwner;
class ThemeContext;
class Control : public CanvasItem {
	GDCLASS(Control, CanvasItem);
public:
	enum Anchor {
		ANCHOR_BEGIN = 0,
		ANCHOR_END = 1
	};
	enum GrowDirection {
		GROW_DIRECTION_BEGIN,
		GROW_DIRECTION_END,
		GROW_DIRECTION_BOTH
	};
	enum FocusMode {
		FOCUS_NONE,
		FOCUS_CLICK,
		FOCUS_ALL
	};
	enum SizeFlags {
		SIZE_SHRINK_BEGIN = 0,
		SIZE_FILL = 1,
		SIZE_EXPAND = 2,
		SIZE_SHRINK_CENTER = 4,
		SIZE_SHRINK_END = 8,
		SIZE_EXPAND_FILL = SIZE_EXPAND | SIZE_FILL,
	};
	enum MouseFilter {