### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
Vector<EditorPlugin *> available_plugins = editor_data.get_handling_sub_editors(p_object);
	if (available_plugins.is_empty()) {
		
		hide_unused_editors(p_editing_owner);
		return;
	}
	ObjectID owner_id = p_editing_owner->get_instance_id();
	
	
	List<EditorPlugin *> to_remove;
	for (EditorPlugin *plugin : active_plugins[owner_id]) {
		if (!available_plugins.has(plugin)) {
			to_remove.push_back(plugin);
			if (plugin->can_auto_hide()) {
				_plugin_over_edit(plugin, nullptr);
			} else {
				
				_plugin_over_self_own(plugin);
			}
		}
	}
	for (EditorPlugin *plugin : to_remove) {
		active_plugins[owner_id].erase(plugin);
	}
	
	for (EditorPlugin *plugin : available_plugins) {
		if (active_plugins[owner_id].has(plugin)) {
			
			plugin->edit(p_object);