### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


struct Texture {
		VkImage image = VK_NULL_HANDLE;
		VmaAllocation allocation = nullptr;
		VmaAllocationInfo allocation_info;
		VkImageView view = VK_NULL_HANDLE;
		TextureType type;
		DataFormat format;
		TextureSamples samples;
		uint32_t width = 0;
		uint32_t height = 0;
		uint32_t depth = 0;
		uint32_t layers = 0;
		uint32_t mipmaps = 0;
		uint32_t usage_flags = 0;
		uint32_t base_mipmap = 0;
		uint32_t base_layer = 0;
		Vector<DataFormat> allowed_shared_formats;
		VkImageLayout layout;
		uint64_t used_in_frame = 0;