### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(false);
	return data.auto_translate;
}
void Control::set_tooltip_text(const String &p_hint) {
	ERR_MAIN_THREAD_GUARD;
	data.tooltip = p_hint;
	update_configuration_warnings();
}
String Control::get_tooltip_text() const {
	ERR_READ_THREAD_GUARD_V(String());
	return data.tooltip;
}
String Control::get_tooltip(const Point2 &p_pos) const {
	ERR_READ_THREAD_GUARD_V(String());
	String ret;
	if (GDVIRTUAL_CALL(_get_tooltip, p_pos, ret)) {
		return ret;
	}
	return data.tooltip;
}
Control *Control::make_custom_tooltip(const String &p_text) const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	Object *ret = nullptr;
	GDVIRTUAL_CALL(_make_custom_tooltip, p_text, ret);
	return Object::cast_to<Control>(ret);
}
void Control::_notification(int p_notification) {