### Godot version

4.1 (many ver.)

### System information

Windows 10 - 4.1 (many ver.) - OpenGL 3.3 compatibility

### Issue description

I installed several versions of godot to test, **_as I have a very old computer_**.
i don't know if this is a BUG, or just my OLD Hardware be incompatible.

**HARDWARE:**
intel q6600 quadcore, 4gb ram, windows 10(last update), ATI Radeon HD 3650 - 512mb VRAM.

**OpenGL Extensions Viewer 6.4.1.1:**
OpenGL Version 3.3 (3.3.11672 core profile forward-compatible context)
Driver Version: 8.970.100.9001 (13-jan-15)
DirectX: 10.1, 9
Shader model: 4.1
Vulkan: N/A

VERSIONS TESTED and **WORK** fine:
**3.5.2stable**_win64 -> OK _(NO extra cmds prompt needed)_
**3.6beta2**_win64 -> OK _(NO extra cmds prompt needed)_
**4.0.3stable**_win64 -> OK with some errors but work
**4.1-dev1**_win64 -> OK with some error but work _(see image TOP)_

VERSIONS TESTED and **ALL THAT NOT WORK**:
4.1-beta1_win64 -> don't launch
4.1-beta2_win64 -> don't launch
4.1-beta3_win64 -> don't launch
4.1-dev2_win64 -> don't launch
4.1-dev3_win64 -> don't launch
4.1-dev4-win64 -> don't launch
4.1-rc1_win64 -> don't launch
4.1-rc2_win64 -> don't launch _(see image Bottom)_

* ALL 4.x i have used (**--rendering-driver opengl3 --rendering-method gl_compatibility**)

I would really like to use the latest version (4.1rc2) and later/future the 4.1 stable , but I couldn't get last version it to work at all, not even loading a project directly into the editor.

i have a screenshot showing the las lines of prompt (top is working "4.1_dev1", botton don't work "4.1_rc2)
![Screenshot-1](https://github.com/godotengine/godot/assets/12751629/d87890d0-225b-4226-9393-b05106968d87)

if you need any LOG or other file with details, please let me know which one, and how preferably.

### Steps to reproduce

I don't know what to put here, I explained the best way possible in the description of the problem.

### Minimal reproduction project

N/A
OS::get_singleton()->print("                                    Lower values make sound playback more reactive but increase CPU usage, and may result in audio cracking if the CPU can't keep up.\n");
	OS::get_singleton()->print("  --rendering-method <renderer>     Renderer name. Requires driver support.\n");
	OS::get_singleton()->print("  --rendering-driver <driver>       Rendering driver (depends on display driver).\n");
	OS::get_singleton()->print("  --gpu-index <device_index>        Use a specific GPU (run with --verbose to get available device list).\n");
	OS::get_singleton()->print("  --text-driver <driver>            Text driver (Fonts, BiDi, shaping).\n");
	OS::get_singleton()->print("  --tablet-driver <driver>          Pen tablet input driver.\n");
	OS::get_singleton()->print("  --headless                        Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n");
	OS::get_singleton()->print("  --write-movie <file>              Writes a video to the specified path (usually with .avi or .png extension).\n");
	OS::get_singleton()->print("                                    --fixed-fps is forced when enabled, but it can be used to change movie FPS.\n");
	OS::get_singleton()->print("                                    --disable-vsync can speed up movie writing but makes interaction more difficult.\n");
	OS::get_singleton()->print("                                    --quit-after can be used to specify the number of frames to write.\n");
	OS::get_singleton()->print("\n");
	OS::get_singleton()->print("Display options:\n");
	OS::get_singleton()->print("  -f, --fullscreen                  Request fullscreen mode.\n");
	OS::get_singleton()->print("  -m, --maximized                   Request a maximized window.\n");
	OS::get_singleton()->print("  -w, --windowed                    Request windowed mode.\n");
	OS::get_singleton()->print("  -t, --always-on-top               Request an always-on-top window.\n");
	OS::get_singleton()->print("  --resolution <W>x<H>              Request window resolution.\n");
	OS::get_singleton()->print("  --position <X>,<Y>                Request window position (if set, screen argument is ignored).\n");
	OS::get_singleton()->print("  --screen <N>                      Request window screen.\n");
	OS::get_singleton()->print("  --single-window                   Use a single window (no separate subwindows).\n");
	OS::get_singleton()->print("  --xr-mode <mode>                  Select XR (Extended Reality) mode ['default', 'off', 'on'].\n");
	OS::get_singleton()->print("\n");
	OS::get_singleton()->print("Debug options:\n");
	OS::get_singleton()->print("  -d, --debug                       Debug (local stdout debugger).\n");
	OS::get_singleton()->print("  -b, --breakpoints                 Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
	OS::get_singleton()->print("  --profiling                       Enable profiling in the script debugger.\n");
	OS::get_singleton()->print("  --gpu-profile                     Show a GPU profile of the tasks that took the most time during frame rendering.\n");
	OS::get_singleton()->print("  --gpu-validation                  Enable graphics API validation layers for debugging.\n");
#if DEBUG_ENABLED