### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (_initializing_plugins) {
		return;
	}
	Vector<String> enabled_addons;
	for (const KeyValue<String, EditorPlugin *> &E : addon_name_to_plugin) {
		enabled_addons.push_back(E.key);
	}
	if (enabled_addons.size() == 0) {
		ProjectSettings::get_singleton()->set("editor_plugins/enabled", Variant());
	} else {
		enabled_addons.sort();
		ProjectSettings::get_singleton()->set("editor_plugins/enabled", enabled_addons);
	}
	project_settings_editor->queue_save();
}
void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed) {
	String addon_path = p_addon;
	if (!addon_path.begins_with("res:")) {
		addon_path = "res:addons/" + addon_path + "/plugin.cfg";
	}
	ERR_FAIL_COND(p_enabled && addon_name_to_plugin.has(addon_path));
	ERR_FAIL_COND(!p_enabled && !addon_name_to_plugin.has(addon_path));
	if (!p_enabled) {
		EditorPlugin *addon = addon_name_to_plugin[addon_path];
		remove_editor_plugin(addon, p_config_changed);
		memdelete(addon);
		addon_name_to_plugin.erase(addon_path);
		_update_addon_config();
		return;