### Godot version

4.2

### System information

Godot v4.2.stable - macOS 14.1.1 - Vulkan (Mobile) - dedicated AMD Radeon RX 6800

### Issue description

The new [iOS one-click deploy](https://github.com/godotengine/godot/pull/70662) is a great new feature!

When using it with a physical iPhone SE on iOS 17.1.1 (current) and Xcode 15.0.1 (current), the building phase of the export is successful, but then fails on the debug phase:
```
------ Debug phase ------
[...]
2023-11-30 14:42:08.089 ios-deploy[15462:194557] [ !! ] Unable to locate DeviceSupport directory with suffix 'DeveloperDiskImage.dmg'. This probably means you don't have Xcode installed, you will need to launch the app manually and logging output will not be shown!
```

The developers of ios-deploy [indicated](https://github.com/ios-control/ios-deploy/issues/588#issuecomment-1667938056) that Xcode 15 support will probably not be added. There is some additional discussion about it in [this flutter issue](https://github.com/flutter/flutter/issues/133465).

`devicectl` from Apple seems to replace some of the functionality, although it seems like the debug output isn't routed with this tool.

Until a fix or workaround is found, it should probably be documented that `ios-deploy` doesn't support Xcode 15.


### Steps to reproduce

One-click deploy to physical device

### Minimal reproduction project

N/A
Mutex plugins_lock;
	mutable Vector<PluginConfigIOS> plugins;
#ifdef MACOS_ENABLED
	Thread check_for_changes_thread;
	SafeFlag quit_request;
	static bool _check_xcode_install();
	static void _check_for_changes_poll_thread(void *ud);
#endif
	typedef Error (*FileHandler)(String p_file, void *p_userdata);
	static Error _walk_dir_recursive(Ref<DirAccess> &p_da, FileHandler p_handler, void *p_userdata);
	static Error _codesign(String p_file, void *p_userdata);
	void _blend_and_rotate(Ref<Image> &p_dst, Ref<Image> &p_src, bool p_rot);
	struct IOSConfigData {
		String pkg_name;
		String binary_name;
		String plist_content;
		String architectures;
		String linker_flags;
		String cpp_code;
		String modules_buildfile;
		String modules_fileref;
		String modules_buildphase;
		String modules_buildgrp;
		Vector<String> capabilities;
		bool use_swift_runtime;
	};
	struct ExportArchitecture {
		String name;
		bool is_default = false;
		ExportArchitecture() {}