### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

case ITEM_IMAGE: {
				ItemImage *img = static_cast<ItemImage *>(it);
				Size2 img_size = img->size;
				if (img->size_in_percent) {
					img_size = _get_image_size(img->image, p_width * img->rq_size.width / 100.f, p_width * img->rq_size.height / 100.f, img->region);
					l.text_buf->resize_object((uint64_t)it, img_size, img->inline_align);
				}
			} break;
			case ITEM_TABLE: {
				ItemTable *table = static_cast<ItemTable *>(it);
				int col_count = table->columns.size();
				for (int i = 0; i < col_count; i++) {
					table->columns[i].width = 0;
				}
				int idx = 0;
				for (Item *E : table->subitems) {
					ERR_CONTINUE(E->type != ITEM_FRAME); 
					ItemFrame *frame = static_cast<ItemFrame *>(E);
					float prev_h = 0;
					for (int i = 0; i < (int)frame->lines.size(); i++) {
						MutexLock sub_lock(frame->lines[i].text_buf->get_mutex());
						int w = _find_margin(frame->lines[i].from, p_base_font, p_base_font_size) + 1;
						prev_h = _resize_line(frame, i, p_base_font, p_base_font_size, w, prev_h);
					}
					idx++;
				}
				
				const int available_width = p_width - theme_cache.table_h_separation * (col_count - 1);
				
				int total_ratio = 0;