### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

_THREAD_SAFE_METHOD_
	Texture *tex = texture_owner.get_or_null(p_texture);
	ERR_FAIL_NULL_V(tex, false);
	return tex->owner.is_valid();
}
bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
	return texture_owner.owns(p_texture);
}
RD::TextureFormat RenderingDeviceVulkan::texture_get_format(RID p_texture) {
	_THREAD_SAFE_METHOD_
	Texture *tex = texture_owner.get_or_null(p_texture);
	ERR_FAIL_NULL_V(tex, TextureFormat());
	TextureFormat tf;
	tf.format = tex->format;
	tf.width = tex->width;
	tf.height = tex->height;
	tf.depth = tex->depth;
	tf.array_layers = tex->layers;
	tf.mipmaps = tex->mipmaps;
	tf.texture_type = tex->type;
	tf.samples = tex->samples;
	tf.usage_bits = tex->usage_flags;
	tf.shareable_formats = tex->allowed_shared_formats;
	tf.is_resolve_buffer = tex->is_resolve_buffer;
	return tf;
}
Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {