### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
			return limits.maxVertexInputAttributeOffset;
		case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
			return limits.maxVertexInputAttributes;
		case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
			return limits.maxVertexInputBindings;
		case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
			return limits.maxVertexInputBindingStride;
		case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
			return limits.minUniformBufferOffsetAlignment;
		case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
			return limits.maxComputeWorkGroupCount[0];
		case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
			return limits.maxComputeWorkGroupCount[1];
		case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
			return limits.maxComputeWorkGroupCount[2];
		case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
			return limits.maxComputeWorkGroupInvocations;
		case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
			return limits.maxComputeWorkGroupSize[0];
		case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
			return limits.maxComputeWorkGroupSize[1];
		case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
			return limits.maxComputeWorkGroupSize[2];
		case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
			return limits.maxViewportDimensions[0];
		case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
			return limits.maxViewportDimensions[1];
		case LIMIT_SUBGROUP_SIZE: {
			VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();