### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
ERR_FAIL_COND(!can_apply_reset());
	Ref<Animation> reset_anim = animation_set[SceneStringNames::get_singleton()->RESET].animation;
	ERR_FAIL_COND(reset_anim.is_null());
	Node *root_node_object = get_node_or_null(root_node);
	ERR_FAIL_NULL(root_node_object);
	AnimationPlayer *aux_player = memnew(AnimationPlayer);
	root_node_object->add_child(aux_player);
	Ref<AnimationLibrary> al;
	al.instantiate();
	al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
	aux_player->set_reset_on_save_enabled(false);
	aux_player->set_root_node(aux_player->get_path_to(root_node_object));
	aux_player->add_animation_library("", al);
	aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
	aux_player->seek(0.0f, true);
	aux_player->queue_free();
}
void AnimationMixer::restore(const Ref<AnimatedValuesBackup> &p_backup) {