### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

if (!(p_search_previous && char_idx < 0) &&
				_search_line(selection.from_frame, selection.from_line, p_string, char_idx, p_search_previous)) {
			scroll_to_selection();
			queue_redraw();
			return true;
		}
		char_idx = p_search_previous ? -1 : 0;
		
		if (selection.from_frame->parent != nullptr && selection.from_frame->parent->type == ITEM_TABLE) {
			
			ItemTable *parent_table = static_cast<ItemTable *>(selection.from_frame->parent);
			List<Item *>::Element *parent_element = p_search_previous ? parent_table->subitems.back() : parent_table->subitems.front();
			while (parent_element->get() != selection.from_frame) {
				parent_element = p_search_previous ? parent_element->prev() : parent_element->next();
				ERR_FAIL_NULL_V(parent_element, false);
			}
			
			if (!(p_search_previous && parent_element == parent_table->subitems.front()) &&
					parent_element != parent_table->subitems.back()) {
				parent_element = p_search_previous ? parent_element->prev() : parent_element->next(); 
				ERR_FAIL_NULL_V(parent_element, false);
				
				if (_search_table(parent_table, parent_element, p_string, p_search_previous)) {
					scroll_to_selection();
					queue_redraw();
					return true;
				}
			}
		}
		ending_line = selection.from_frame->line + selection.from_line;