### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

buffer_image_copy.imageExtent.height = region_logic_h;
					buffer_image_copy.imageExtent.depth = 1;
					vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
					staging_buffer_blocks.write[staging_buffer_current].fill_amount = alloc_offset + alloc_size;
				}
			}
		}
		mipmap_offset = image_total;
		logic_width = MAX(1u, logic_width >> 1);
		logic_height = MAX(1u, logic_height >> 1);
	}
	
	{
		uint32_t barrier_flags = 0;
		uint32_t access_flags = 0;
		if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
			barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
			access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
			barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
			access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
			barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
			access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
			barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
			access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;