### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (exclusive && visible && is_inside_tree()) {
		if (!is_in_edited_scene_root()) {
			
			if (transient_parent->exclusive_child && transient_parent->exclusive_child != this) {
				ERR_PRINT(vformat("Attempting to make child window exclusive, but the parent window already has another exclusive child. This window: %s, parent window: %s, current exclusive child window: %s", this->get_description(), transient_parent->get_description(), transient_parent->exclusive_child->get_description()));
			}
			transient_parent->exclusive_child = this;
		}
	} else if (p_clear_invalid) {
		if (transient_parent->exclusive_child == this) {
			transient_parent->exclusive_child = nullptr;
		}
	}
}
void Window::set_transient(bool p_transient) {
	ERR_MAIN_THREAD_GUARD;
	if (transient == p_transient) {
		return;
	}
	transient = p_transient;
	if (!is_inside_tree()) {
		return;
	}
	if (transient) {
		_make_transient();
	} else {
		_clear_transient();
	}
}
bool Window::is_transient() const {