### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

uint64_t current_mtime = FileAccess::get_modified_time(p_dir->get_path());
	bool updated_dir = false;
	String cd = p_dir->get_path();
	if (current_mtime != p_dir->modified_time || using_fat32_or_exfat) {
		updated_dir = true;
		p_dir->modified_time = current_mtime;
		
		
		for (int i = 0; i < p_dir->files.size(); i++) {
			p_dir->files[i]->verified = false;
		}
		for (int i = 0; i < p_dir->subdirs.size(); i++) {
			p_dir->get_subdir(i)->verified = false;
		}
		
		Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
		Error ret = da->change_dir(cd);
		ERR_FAIL_COND_MSG(ret != OK, "Cannot change to '" + cd + "' folder.");
		da->list_dir_begin();
		while (true) {
			String f = da->get_next();
			if (f.is_empty()) {
				break;
			}
			if (da->current_is_hidden()) {
				continue;
			}