### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

if (rpi->atlas_index == -1) {
			
			uint64_t pass_min = 0;
			for (int i = 0; i < atlas->reflections.size(); i++) {
				ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.get_or_null(atlas->reflections[i].owner);
				if (rpi2->last_pass < pass_min) {
					pass_min = rpi2->last_pass;
					rpi->atlas_index = i;
				}
			}
		}
	}
	if (rpi->atlas_index != -1) { 
		atlas->reflections.write[rpi->atlas_index].owner = p_instance;
	}
	rpi->atlas = p_reflection_atlas;
	rpi->rendering = true;
	rpi->dirty = false;
	rpi->processing_layer = 1;
	rpi->processing_side = 0;
	RD::get_singleton()->draw_command_end_label();
	return true;
}
Ref<RenderSceneBuffers> LightStorage::reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) {
	ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
	ERR_FAIL_NULL_V(atlas, Ref<RenderSceneBuffersRD>());
	return atlas->render_buffers;
}
bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {