### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

int w = _find_margin(frame->lines[i].from, p_base_font, p_base_font_size) + 1;
						prev_h = _shape_line(frame, i, p_base_font, p_base_font_size, w, prev_h, &char_offset);
						int cell_ch = (char_offset - (l.char_offset + l.char_count));
						l.char_count += cell_ch;
						t_char_count += cell_ch;
						remaining_characters -= cell_ch;
						table->columns[column].min_width = MAX(table->columns[column].min_width, ceil(frame->lines[i].text_buf->get_size().x));
						table->columns[column].max_width = MAX(table->columns[column].max_width, ceil(frame->lines[i].text_buf->get_non_wrapped_size().x));
					}
					idx++;
				}
				
				int total_ratio = 0;
				int remaining_width = available_width;
				table->total_width = theme_cache.table_h_separation;
				for (int i = 0; i < col_count; i++) {
					remaining_width -= table->columns[i].min_width;
					if (table->columns[i].max_width > table->columns[i].min_width) {
						table->columns[i].expand = true;
					}
					if (table->columns[i].expand) {
						total_ratio += table->columns[i].expand_ratio;
					}
				}
				
				for (int i = 0; i < col_count; i++) {
					table->columns[i].width = table->columns[i].min_width;
					if (table->columns[i].expand && total_ratio > 0 && remaining_width > 0) {
						table->columns[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
					}