### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
switch (p_data_type) {
		case Theme::DATA_TYPE_COLOR:
			return get_theme_color(p_name, p_theme_type);
		case Theme::DATA_TYPE_CONSTANT:
			return get_theme_constant(p_name, p_theme_type);
		case Theme::DATA_TYPE_FONT:
			return get_theme_font(p_name, p_theme_type);
		case Theme::DATA_TYPE_FONT_SIZE:
			return get_theme_font_size(p_name, p_theme_type);
		case Theme::DATA_TYPE_ICON:
			return get_theme_icon(p_name, p_theme_type);
		case Theme::DATA_TYPE_STYLEBOX:
			return get_theme_stylebox(p_name, p_theme_type);
		case Theme::DATA_TYPE_MAX:
			break; 
	}
	return Variant();
}
#ifdef TOOLS_ENABLED
Ref<Texture2D> Window::get_editor_theme_icon(const StringName &p_name) const {