### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (p_features.size() > 0) {
		String tooltip_text = "";
		for (int i = 0; i < p_features.size(); i++) {
			if (_project_feature_looks_like_version(p_features[i])) {
				tooltip_text += TTR("This project was last eded in a different Godot version: ") + p_features[i] + "\n";
				p_features.remove_at(i);
				i--;
			}
		}
		if (p_features.size() > 0) {
			String unsupported_features_str = String(", ").join(p_features);
			tooltip_text += TTR("This project uses features unsupported by the current build:") + "\n" + unsupported_features_str;
		}
		project_unsupported_features->set_tooltip_text(tooltip_text);
		project_unsupported_features->show();
	} else {
		project_unsupported_features->hide();
	}
}
bool ProjectListItemControl::should_load_project_icon() const {
	return icon_needs_reload;
}
:set_selected(bool p_selected) {
	is_selected = p_selected;
	queue_redraw();
}
:set_is_favore(bool p_favore) {
	favore_button->set_modulate(p_favore ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2));
}
:set_is_missing(bool p_missing) {