### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
	pphb->add_child(project_path);
	install_path_container = memnew(VBoxContainer);
	vb->add_child(install_path_container);
	l = memnew(Label);
	l->set_text(TTR("Project Installation Path:"));
	install_path_container->add_child(l);
	HBoxContainer *iphb = memnew(HBoxContainer);
	install_path_container->add_child(iphb);
	install_path = memnew(LineEd);
	install_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	install_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
	iphb->add_child(install_path);
	// status icon
	status_rect = Rect);
	status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
	pphb->add_child(status_rect);
	browse = memnew(Button);
	browse->set_text(TTR("Browse"));
	browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_path));
	pphb->add_child(browse);
	// install status icon
	instal(TextureRect);
	install_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
	iphb->add_child(install_status_rect);
	install_browse = memnew(Button);
	install_browse->set_text(TTR("Browse"));
	install_browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_install_path));
	iphb->add_child(install_browse);
	msg = memnew(Label);