### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	StringName name = p_name;
	if (feature_overrides.has(name)) {
		const LocalVector<Pair<StringName, StringName>> &overrides = feature_overrides[name];
		for (uint32_t i = 0; i < overrides.size(); i++) {
			if (OS::get_singleton()->has_feature(overrides[i].first)) { 
				if (props.has(overrides[i].second)) {
					name = overrides[i].second;
					break;
				}
			}
		}
	}
	if (!props.has(name)) {
		WARN_PRINT("Property not found: " + String(name));
		return Variant();
	}
	return props[name].variant;
}
struct _VCSort {
	String name;
	Variant::Type type = Variant::VARIANT_MAX;
	int order = 0;
	uint32_t flags = 0;
	bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }
};
void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {