### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

mm->set_position(pos);
			Control::CursorShape cursor_shape = Control::CURSOR_ARROW;
			{
				Control *c = over;
				Vector2 cpos = pos;
				while (c) {
					if (!gui.mouse_focus_mask.is_empty() || c->has_point(cpos)) {
						cursor_shape = c->get_cursor_shape(cpos);
					} else {
						cursor_shape = Control::CURSOR_ARROW;
					}
					cpos = c->get_transform().xform(cpos);
					if (cursor_shape != Control::CURSOR_ARROW) {
						break;
					}
					if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
						break;
					}
					if (c->is_set_as_top_level()) {
						break;
					}
					c = c->get_parent_control();
				}
			}
			ds_cursor_shape = (DisplayServer::CursorShape)cursor_shape;
			bool stopped = over->can_process() && _gui_call_input(over, mm);
			if (stopped) {
				set_input_as_handled();
			}
		}