### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

MAX_DESCRIPTOR_POOL_ELEMENT = 65535
	};
	struct DescriptorPoolKey {
		union {
			struct {
				uint16_t uniform_type[UNIFORM_TYPE_MAX]; 
			};
			struct {
				uint64_t key1;
				uint64_t key2;
				uint64_t key3;
			};
		};
		bool operator<(const DescriptorPoolKey &p_key) const {
			if (key1 != p_key.key1) {
				return key1 < p_key.key1;
			}
			if (key2 != p_key.key2) {
				return key2 < p_key.key2;
			}
			return key3 < p_key.key3;
		}
		DescriptorPoolKey() {