### Godot version

4.0 rc 6

### System information

win 11

### Issue description

The suffix for target params is "m" which I think is meters, but that doesn't make any sense for 2D.

### Steps to reproduce

just make a skeletonmodification2dtwoboneik

### Minimal reproduction project

n/a
target_node = p_target_node;
	update_target_cache();
}
NodePath SkeletonModification2DTwoBoneIK::get_target_node() const {
	return target_node;
}
void SkeletonModification2DTwoBoneIK::set_joint_one_bone2d_node(const NodePath &p_target_node) {