### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (selected_tab_idx >= 0 && selected_tab_idx < dock_slot[i]->get_tab_count()) {
			dock_slot[i]->call_deferred("set_current_tab", selected_tab_idx);
		}
	}
	for (int i = 0; i < vsplits.size(); i++) {
		if (!p_layout->has_section_key(p_section, "dock_split_" + itos(i + 1))) {
			continue;
		}
		int ofs = p_layout->get_value(p_section, "dock_split_" + itos(i + 1));
		vsplits[i]->set_split_offset(ofs);
	}
	for (int i = 0; i < hsplits.size(); i++) {
		if (!p_layout->has_section_key(p_section, "dock_hsplit_" + itos(i + 1))) {
			continue;
		}
		int ofs = p_layout->get_value(p_section, "dock_hsplit_" + itos(i + 1));
		hsplits[i]->set_split_offset(ofs);
	}
	_update_dock_slots_visibility(false);
	
	if (p_layout->has_section_key(p_section, "dock_filesystem_split")) {
		int fs_split_ofs = p_layout->get_value(p_section, "dock_filesystem_split");
		FileSystemDock::get_singleton()->set_split_offset(fs_split_ofs);
	}
	if (p_layout->has_section_key(p_section, "dock_filesystem_display_mode")) {
		FileSystemDock::DisplayMode dock_filesystem_display_mode = FileSystemDock::DisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_display_mode")));
		FileSystemDock::get_singleton()->set_display_mode(dock_filesystem_display_mode);
	}
	if (p_layout->has_section_key(p_section, "dock_filesystem_file_sort")) {
		FileSystemDock::FileSortOption dock_filesystem_file_sort = FileSystemDock::FileSortOption(int(p_layout->get_value(p_section, "dock_filesystem_file_sort")));