### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST,
		DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR,
		DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS,
		DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS,
		DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX
	};
	enum DefaultCanvasItemTextureRepeat {
		DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED,
		DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED,
		DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR,
		DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX,
	};
	enum SDFOversize {
		SDF_OVERSIZE_100_PERCENT,
		SDF_OVERSIZE_120_PERCENT,
		SDF_OVERSIZE_150_PERCENT,
		SDF_OVERSIZE_200_PERCENT,
		SDF_OVERSIZE_MAX
	};
	enum SDFScale {
		SDF_SCALE_100_PERCENT,
		SDF_SCALE_50_PERCENT,
		SDF_SCALE_25_PERCENT,
		SDF_SCALE_MAX
	};
	enum {