### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	theme_owner->set_owner_context(p_context, p_propagate);
}
void Window::set_theme(const Ref<Theme> &p_theme) {
	ERR_MAIN_THREAD_GUARD;
	if (theme == p_theme) {
		return;
	}
	if (theme.is_valid()) {
		theme->disconnect_changed(callable_mp(this, &Window::_theme_changed));
	}
	theme = p_theme;
	if (theme.is_valid()) {
		theme_owner->propagate_theme_changed(this, this, is_inside_tree(), true);
		theme->connect_changed(callable_mp(this, &Window::_theme_changed), CONNECT_DEFERRED);
		return;
	}
	Control *parent_c = Object::cast_to<Control>(get_parent());
	if (parent_c && parent_c->has_theme_owner_node()) {
		theme_owner->propagate_theme_changed(this, parent_c->get_theme_owner_node(), is_inside_tree(), true);
		return;
	}
	Window *parent_w = cast_to<Window>(get_parent());
	if (parent_w && parent_w->has_theme_owner_node()) {
		theme_owner->propagate_theme_changed(this, parent_w->get_theme_owner_node(), is_inside_tree(), true);
		return;
	}
	theme_owner->propagate_theme_changed(this, nullptr, is_inside_tree(), true);
}
Ref<Theme> Window::get_theme() const {