### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

}
							if (E.name.contains("/")) {
								continue;
							}
							int location = p_recursion_depth + _get_property_location(type, E.name);
							ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_MEMBER, location);
							r_result.insert(option.display, option);
						}
						List<MethodInfo> signals;
						ClassDB::get_signal_list(type, &signals);
						for (const MethodInfo &E : signals) {
							int location = p_recursion_depth + _get_signal_location(type, StringName(E.name));
							ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL, location);
							r_result.insert(option.display, option);
						}
					}
				}
				bool only_static = base_type.is_meta_type && !Engine::get_singleton()->has_singleton(type);
				List<MethodInfo> methods;
				ClassDB::get_method_list(type, &methods, false, true);
				for (const MethodInfo &E : methods) {
					if (only_static && (E.flags & METHOD_FLAG_STATIC) == 0) {
						continue;
					}
					if (E.name.begins_with("_")) {
						continue;
					}
					int location = p_recursion_depth + _get_method_location(type, E.name);
					ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION, location);
					if (E.arguments.size()) {