### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
dock_slot[DOCK_SLOT_LEFT_BR] = memnew(TabContainer);
	left_r_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_BR]);
	main_hsplit = memnew(HSplitContainer);
	left_r_hsplit->add_child(main_hsplit);
	VBoxContainer *center_vb = memnew(VBoxContainer);
	main_hsplit->add_child(center_vb);
	center_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	center_split = memnew(VSplitContainer);
	center_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	center_split->set_collapsed(false);
	center_vb->add_child(center_split);
	right_hsplit = memnew(HSplitContainer);
	main_hsplit->add_child(right_hsplit);
	right_l_vsplit = memnew(VSplitContainer);
	right_hsplit->add_child(right_l_vsplit);
	dock_slot[DOCK_SLOT_RIGHT_UL] = memnew(TabContainer);
	right_l_vsplit->add_child(dock_slot[DOCK_SLOT_RIGHT_UL]);
	dock_slot[DOCK_SLOT_RIGHT_BL] = memnew(TabContainer);
	right_l_vsplit->add_child(dock_slot[DOCK_SLOT_RIGHT_BL]);
	right_r_vsplit = memnew(VSplitContainer);
	right_hsplit->add_child(right_r_vsplit);
	dock_slot[DOCK_SLOT_RIGHT_UR] = memnew(TabContainer);
	right_r_vsplit->add_child(dock_slot[DOCK_SLOT_RIGHT_UR]);
	dock_slot[DOCK_SLOT_RIGHT_BR] = memnew(TabContainer);
	right_r_vsplit->add_child(dock_slot[DOCK_SLOT_RIGHT_BR]);
	
	vsplits.push_back(left_l_vsplit);
	vsplits.push_back(left_r_vsplit);
	vsplits.push_back(right_l_vsplit);
	vsplits.push_back(right_r_vsplit);