### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
if (p_editing_owner) {
		const ObjectID id = p_editing_owner->get_instance_id();
		for (EditorPlugin *plugin : active_plugins[id]) {
			if (plugin->can_auto_hide()) {
				_plugin_over_edit(plugin, nullptr);
			} else {
				_plugin_over_self_own(plugin);
			}
		}
		active_plugins.erase(id);
	} else {
		
		
		List<ObjectID> to_remove;
		for (KeyValue<ObjectID, HashSet<EditorPlugin *>> &kv : active_plugins) {
			const Object *context = ObjectDB::get_instance(kv.key);
			if (context) {
				
				const EditorPlugin *self_owning = Object::cast_to<EditorPlugin>(context);
				if (self_owning && self_owning->can_auto_hide()) {
					context = nullptr;
				}
			}
			if (!context) {
				to_remove.push_back(kv.key);
				for (EditorPlugin *plugin : kv.value) {
					if (plugin->can_auto_hide()) {