### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
if (is_inside_tree() && wrap_controls) {
		child_controls_changed();
	}
}
void Window::remove_child_notify(Node *p_child) {
	if (is_inside_tree() && wrap_controls) {
		child_controls_changed();
	}
}
void Window::set_theme_owner_node(Node *p_node) {
	ERR_MAIN_THREAD_GUARD;
	theme_owner->set_owner_node(p_node);
}
Node *Window::get_theme_owner_node() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	return theme_owner->get_owner_node();
}
bool Window::has_theme_owner_node() const {
	ERR_READ_THREAD_GUARD_V(false);
	return theme_owner->has_owner_node();
}
void Window::set_theme_context(ThemeContext *p_context, bool p_propagate) {