### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
prev_time = Math::fposmod(prev_time, (double)a->get_length());
									} break;
									case Animation::LOOP_PINGPONG: {
										prev_time = Math::pingpong(prev_time, (double)a->get_length());
									} break;
									default:
										break;
								}
							}
						}
						Quaternion rot[2];
						if (!backward) {
							if (prev_time > time) {
								Error err = a->try_rotation_track_interpolate(i, prev_time, &rot[0]);
								if (err != OK) {
									continue;
								}
								rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
								a->try_rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
								rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
								root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
								prev_time = 0;
							}
						} else {
							if (prev_time < time) {
								Error err = a->try_rotation_track_interpolate(i, prev_time, &rot[0]);
								if (err != OK) {
									continue;
								}
								rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);