### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

if (is_valid) {
		
		Vector2 canvas_items_position;
		Vector2i quadrant_coords;
		if (tile_map_node->is_y_sort_enabled() && is_y_sort_enabled()) {
			canvas_items_position = Vector2(0, tile_map_node->map_to_local(r_cell_data.coords).y + tile_y_sort_origin + y_sort_origin);
			quadrant_coords = canvas_items_position * 100;
		} else {
			int quad_size = tile_map_node->get_rendering_quadrant_size();
			const Vector2i &coords = r_cell_data.coords;
			
			quadrant_coords = Vector2i(
					coords.x > 0 ? coords.x / quad_size : (coords.x - (quad_size - 1)) / quad_size,
					coords.y > 0 ? coords.y / quad_size : (coords.y - (quad_size - 1)) / quad_size);
			canvas_items_position = quad_size * quadrant_coords;
		}
		Ref<RenderingQuadrant> rendering_quadrant;
		if (rendering_quadrant_map.has(quadrant_coords)) {
			
			rendering_quadrant = rendering_quadrant_map[quadrant_coords];
		} else {
			
			rendering_quadrant.instantiate();
			rendering_quadrant->quadrant_coords = quadrant_coords;
			rendering_quadrant->canvas_items_position = canvas_items_position;
			rendering_quadrant_map[quadrant_coords] = rendering_quadrant;
		}
		
		if (r_cell_data.rendering_quadrant.is_valid()) {
			if (!r_cell_data.rendering_quadrant->dirty_quadrant_list_element.in_list()) {