### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
	color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
	
	VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
	dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
	dynamic_state_create_info.pNext = nullptr;
	dynamic_state_create_info.flags = 0;
	Vector<VkDynamicState> dynamic_states; 
	dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); 
	dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
	if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_LINE_WIDTH)) {
		dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
	}
	if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BIAS)) {
		dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
	}
	if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_BLEND_CONSTANTS)) {
		dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
	}
	if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BOUNDS)) {
		dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
	}
	if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
		dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
	}
	if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
		dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
	}
	if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_REFERENCE)) {
		dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);