### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

bool valid = true;
#ifndef ANDROID_ENABLED
	String templates_error;
	valid = valid && has_valid_export_configuration(p_preset, templates_error, r_missing_templates, p_debug);
	if (!templates_error.is_empty()) {
		r_error += templates_error;
	}
	String export_plugins_warning;
	Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
	for (int i = 0; i < export_plugins.size(); i++) {
		Ref<EditorExportPlatform> export_platform = Ref<EditorExportPlatform>(this);
		if (!export_plugins[i]->supports_platform(export_platform)) {
			continue;
		}
		String plugin_warning = export_plugins.write[i]->_has_valid_export_configuration(export_platform, p_preset);
		if (!plugin_warning.is_empty()) {
			export_plugins_warning += plugin_warning;
		}
	}
	if (!export_plugins_warning.is_empty()) {
		r_error += export_plugins_warning;
	}
#endif