### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
RenderingServer *rendering_server = RenderingServer::get_singleton();
	if (rendering_server) {
		max_size = rendering_server->get_maximum_viewport_size();
		max_size_used = max_size; 
	}
	theme_owner = memnew(ThemeOwner(this));
	RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED);
}
Window::~Window() {
	memdelete(theme_owner);
	
	for (KeyValue<StringName, Ref<Texture2D>> &E : theme_icon_override) {
		E.value->disconnect_changed(callable_mp(this, &Window::_notify_theme_override_changed));
	}
	for (KeyValue<StringName, Ref<StyleBox>> &E : theme_style_override) {
		E.value->disconnect_changed(callable_mp(this, &Window::_notify_theme_override_changed));
	}
	for (KeyValue<StringName, Ref<Font>> &E : theme_font_override) {
		E.value->disconnect_changed(callable_mp(this, &Window::_notify_theme_override_changed));
	}
	
	theme_icon_override.clear();
	theme_style_override.clear();
	theme_font_override.clear();
	theme_font_size_override.clear();
	theme_color_override.clear();
	theme_constant_override.clear();
}