### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Size2 parent_rect_size = get_parent_anchorable_rect().size;
	real_t x = p_rect.position.x;
	if (is_layout_rtl()) {
		x = parent_rect_size.x - x - p_rect.size.x;
	}
	r_offsets[0] = x - (p_anchors[0] * parent_rect_size.x);
	r_offsets[1] = p_rect.position.y - (p_anchors[1] * parent_rect_size.y);
	r_offsets[2] = x + p_rect.size.x - (p_anchors[2] * parent_rect_size.x);
	r_offsets[3] = p_rect.position.y + p_rect.size.y - (p_anchors[3] * parent_rect_size.y);
}
void Control::_set_layout_mode(LayoutMode p_mode) {
	bool list_changed = false;
	if (data.stored_layout_mode != p_mode) {
		list_changed = true;
		data.stored_layout_mode = p_mode;
	}
	if (data.stored_layout_mode == LayoutMode::LAYOUT_MODE_POSITION) {
		data.stored_use_custom_anchors = false;
		set_anchors_and_offsets_preset(LayoutPreset::PRESET_TOP_LEFT, LayoutPresetMode::PRESET_MODE_KEEP_SIZE);
		set_grow_direction_preset(LayoutPreset::PRESET_TOP_LEFT);
	}
	if (list_changed) {
		notify_property_list_changed();
	}
}
void Control::_update_layout_mode() {