### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
String distribution_name = OS::get_singleton()->get_distribution_name();
	if (distribution_name.is_empty()) {
		distribution_name = OS::get_singleton()->get_name();
	}
	if (distribution_name.is_empty()) {
		distribution_name = "Other";
	}
	const String distribution_version = OS::get_singleton()->get_version();
	String godot_version = "Godot v" + String(VERSION_FULL_CONFIG);
	if (String(VERSION_BUILD) != "official") {
		String hash = String(VERSION_HASH);
		hash = hash.is_empty() ? String("unknown") : vformat("(%s)", hash.left(9));
		godot_version += " " + hash;
	}
#ifdef LINUXBSD_ENABLED
	const String display_server = OS::get_singleton()->get_environment("XDG_SESSION_TYPE").capitalize().replace(" ", ""); 
#endif 
	String driver_name = GLOBAL_GET("rendering/rendering_device/driver");
	String rendering_method = GLOBAL_GET("rendering/renderer/rendering_method");
	const String rendering_device_name = RenderingServer::get_singleton()->get_video_adapter_name();
	RenderingDevice::DeviceType device_type = RenderingServer::get_singleton()->get_video_adapter_type();
	String device_type_string;
	switch (device_type) {
		case RenderingDevice::DeviceType::DEVICE_TYPE_INTEGRATED_GPU:
			device_type_string = "integrated";
			break;
		case RenderingDevice::DeviceType::DEVICE_TYPE_DISCRETE_GPU:
			device_type_string = "dedicated";
			break;