### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
int height = p2.y - p1.y;
		if (hdc) {
			HBITMAP hbm = CreateCompatibleBitmap(dc, width, height);
			if (hbm) {
				SelectObject(hdc, hbm);
				BitBlt(hdc, 0, 0, width, height, dc, p1.x, p1.y, SRCCOPY);
				BITMAPINFO bmp_info = {};
				bmp_info.bmiHeader.biSize = sizeof(bmp_info.bmiHeader);
				bmp_info.bmiHeader.biWidth = width;
				bmp_info.bmiHeader.biHeight = -height;
				bmp_info.bmiHeader.biPlanes = 1;
				bmp_info.bmiHeader.biBitCount = 32;
				bmp_info.bmiHeader.biCompression = BI_RGB;
				Vector<uint8_t> img_data;
				img_data.resize(width * height * 4);
				GetDIBits(hdc, hbm, 0, height, img_data.ptrw(), &bmp_info, DIB_RGB_COLORS);
				uint8_t *wr = (uint8_t *)img_data.ptrw();
				for (int i = 0; i < width * height; i++) {
					SWAP(wr[i * 4 + 0], wr[i * 4 + 2]);
				}
				img = Image::create_from_data(width, height, false, Image::FORMAT_RGBA8, img_data);
				DeleteObject(hbm);
			}
			DeleteDC(hdc);
		}
		ReleaseDC(NULL, dc);
	}
	return img;
}
float DisplayServerWindows::screen_get_refresh_rate(int p_screen) const {