### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
AXIS orientation[3];
				if (wintab_WTInfo(WTI_DEVICES + windows[window_id].wtlc.lcDevice, DVC_ORIENTATION, &orientation)) {
					windows[window_id].tilt_supported = orientation[0].axResolution && orientation[1].axResolution;
				}
				return 0;
			}
		} break;
		case WT_PACKET: {
			if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[window_id].wtctx) {
				PACKET packet;
				if (wintab_WTPacket(windows[window_id].wtctx, wParam, &packet)) {
					POINT coords;
					GetCursorPos(&coords);
					ScreenToClient(windows[window_id].hWnd, &coords);
					windows[window_id].last_pressure_update = 0;
					float pressure = float(packet.pkNormalPressure - windows[window_id].min_pressure) / float(windows[window_id].max_pressure - windows[window_id].min_pressure);
					double azim = (packet.pkOrientation.orAzimuth / 10.0f) * (Math_PI / 180);
					double alt = Math::tan((Math::abs(packet.pkOrientation.orAltitude / 10.0f)) * (Math_PI / 180));
					bool inverted = packet.pkStatus & TPS_INVERT;
					Vector2 tilt = (windows[window_id].tilt_supported) ? Vector2(Math::atan(Math::sin(azim) / alt), Math::atan(Math::cos(azim) / alt)) : Vector2();
					
					if (!old_invalid && coords.x == old_x && coords.y == old_y && windows[window_id].last_pressure == pressure && windows[window_id].last_tilt == tilt && windows[window_id].last_pen_inverted == inverted) {
						break;
					}
					windows[window_id].last_pressure = pressure;
					windows[window_id].last_tilt = tilt;
					windows[window_id].last_pen_inverted = inverted;
					
					if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) {
						break;