### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
switch (p_index) {
		case MENU_CALL_MODE_CONTINUOUS:
		case MENU_CALL_MODE_DISCRETE:
		case MENU_CALL_MODE_CAPTURE: {
			Animation::UpdateMode update_mode = Animation::UpdateMode(p_index);
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Change Animation Update Mode"));
			undo_redo->add_do_method(animation.ptr(), "value_track_set_update_mode", track, update_mode);
			undo_redo->add_undo_method(animation.ptr(), "value_track_set_update_mode", track, animation->value_track_get_update_mode(track));
			undo_redo->commit_action();
			queue_redraw();
		} break;
		case MENU_INTERPOLATION_NEAREST:
		case MENU_INTERPOLATION_LINEAR:
		case MENU_INTERPOLATION_CUBIC:
		case MENU_INTERPOLATION_LINEAR_ANGLE:
		case MENU_INTERPOLATION_CUBIC_ANGLE: {
			Animation::InterpolationType interp_mode = Animation::InterpolationType(p_index - MENU_INTERPOLATION_NEAREST);
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Change Animation Interpolation Mode"));
			undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_type", track, interp_mode);
			undo_redo->add_undo_method(animation.ptr(), "track_set_interpolation_type", track, animation->track_get_interpolation_type(track));
			undo_redo->commit_action();
			queue_redraw();
		} break;
		case MENU_LOOP_WRAP:
		case MENU_LOOP_CLAMP: {
			bool loop_wrap = p_index == MENU_LOOP_WRAP;
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Change Animation Loop Mode"));