### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

So far I've found these ones:

![Screenshot from 2023-05-10 17-56-42](https://github.com/godotengine/godot/assets/85438892/b161b14a-cb7d-46fe-8398-816bf354a929)
![Screenshot from 2023-05-10 18-01-02](https://github.com/godotengine/godot/assets/85438892/b0fefcfb-4246-4ebb-ae7b-dd798d7a1d63)

But there are likely more like them. They are invalid, at least in the context I encountered them here (at the beginning of a regular line of script)

### Steps to reproduce

Type `Anchor` in the code editor.

### Minimal reproduction project

N/A
method_hint += arg;
						if (use_type_hint) {
							method_hint += ": " + _get_visual_datatype(mi.arguments[i], true, class_name);
						}
					}
				}
				method_hint += ")";
				if (use_type_hint) {
					method_hint += " -> " + _get_visual_datatype(mi.return_val, false, class_name);
				}
				method_hint += ":";
				ScriptLanguage::CodeCompletionOption option(method_hint, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
				options.insert(option.display, option);
			}
		} break;
		case GDScriptParser::COMPLETION_GET_NODE: {
			
			if (p_owner) {
				List<String> opts;
				p_owner->get_argument_options("get_node", 0, &opts);
				for (const String &E : opts) {
					r_forced = true;
					String opt = E.strip_edges();
					if (opt.is_quoted()) {
						
						
						opt = opt.unquote();
					}