### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

v |= ct << 4;
				}
				if (i * 2 + 1 < script_key.length()) {
					char32_t ct = script_key[i * 2 + 1];
					if (is_digit(ct)) {
						ct = ct - '0';
					} else if (ct >= 'a' && ct <= 'f') {
						ct = 10 + ct - 'a';
					}
					v |= ct;
				}
				key.write[i] = v;
			}
		}
		fae.instantiate();
		if (fae.is_null()) {
			add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), TTR("Can't create encrypted file."));
			return ERR_CANT_CREATE;
		}
		err = fae->open_and_parse(f, key, FileAccessEncrypted::MODE_WRITE_AES256, false);
		if (err != OK) {
			add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), TTR("Can't open encrypted file to write."));
			return ERR_CANT_CREATE;
		}
		fhead = fae;
	}
	for (int i = 0; i < pd.file_ofs.size(); i++) {
		uint32_t string_len = pd.file_ofs[i].path_utf8.length();
		uint32_t pad = _get_pad(4, string_len);
		fhead->store_32(string_len + pad);