### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
arr[0] = value;
			arr[1] = -0.25;
			arr[2] = 0;
			arr[3] = 0.25;
			arr[4] = 0;
			undo_redo->create_action(TTR("Add Track Key"));
			undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_track, p_ofs, arr);
			undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs);
			undo_redo->commit_action();
		} break;
		case Animation::TYPE_AUDIO: {
			Dictionary ak;
			ak["stream"] = Ref<Resource>();
			ak["start_offset"] = 0;
			ak["end_offset"] = 0;
			undo_redo->create_action(TTR("Add Track Key"));
			undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_track, p_ofs, ak);
			undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs);
			undo_redo->commit_action();
		} break;
		case Animation::TYPE_ANIMATION: {
			StringName anim = "[stop]";
			undo_redo->create_action(TTR("Add Track Key"));
			undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_track, p_ofs, anim);
			undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs);
			undo_redo->commit_action();
		} break;
	}
}
void AnimationTrackEditor::_add_method_key(const String &p_method) {