### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_text_changed(cur_name);
		}
		project_name->call_deferred(SNAME("grab_focus"));
		create_dir->hide();
	} else {
		fav_dir = EDITOR_GET("filesystem/directories/default_project_path");
		if (!fav_dir.is_empty()) {
			project_path->set_text(fav_dir);
			fdialog->set_current_dir(fav_dir);
		} else {
			Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
			project_path->set_text(d->get_current_dir());
			fdialog->set_current_dir(d->get_current_dir());
		}
		if (project_name->get_text().is_empty()) {
			String proj = TTR("New Game Project");
			project_name->set_text(proj);
			_text_changed(proj);
		}
		project_path->set_edable(true);
		browse->set_disabled(false);
		browse->show();
		install_browse->set_disabled(false);
		install_browse->show();
		create_dir->show();
		status_rect->show();
		install_status_rect->show();
		msg->show();
		if (mode == MODE_IMPORT) {
			set_tle(TTR("Import Existing Project"));