### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
physics_server_3d = PhysicsServer3DManager::get_singleton()->new_server(
			GLOBAL_GET(PhysicsServer3DManager::setting_property_name));
	if (!physics_server_3d) {
		
		physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
	}
	ERR_FAIL_NULL(physics_server_3d);
	physics_server_3d->init();
	
	physics_server_2d = PhysicsServer2DManager::get_singleton()->new_server(
			GLOBAL_GET(PhysicsServer2DManager::get_singleton()->setting_property_name));
	if (!physics_server_2d) {
		
		physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
	}
	ERR_FAIL_NULL(physics_server_2d);
	physics_server_2d->init();
}
void finalize_physics() {
	physics_server_3d->finish();
	memdelete(physics_server_3d);
	physics_server_2d->finish();
	memdelete(physics_server_2d);
}
void finalize_display() {