### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


struct StagingBufferBlock {
		VkBuffer buffer = VK_NULL_HANDLE;
		VmaAllocation allocation = nullptr;
		uint64_t frame_used = 0;
		uint32_t fill_amount = 0;
	};
	Vector<StagingBufferBlock> staging_buffer_blocks;
	int staging_buffer_current = 0;
	uint32_t staging_buffer_block_size = 0;
	uint64_t staging_buffer_max_size = 0;
	bool staging_buffer_used = false;
	Error _staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment = true);
	Error _insert_staging_block();
	struct Buffer {
		uint32_t size = 0;
		uint32_t usage = 0;
		VkBuffer buffer = VK_NULL_HANDLE;
		VmaAllocation allocation = nullptr;
		VkDescriptorBufferInfo buffer_info; 
		Buffer() {