### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ProjectListItemControl *control = Object::cast_to<ProjectListItemControl>(p_hb);
	int index = control->get_index();
	Item em = _projects.wre[index]; // Take copy
	e = !e;
	_config.set_value(em.path, "favore", e);
	save_config();
	_projects.wre[index] = em;
	control->set_is_favore(e);
	sort_projects();
	if (e) {
		for size(); ++i) {
			if (_projects[i].path == em.path) {
				ensure_project_visible(i);
				break;
			}
		}
	}
	update_dock_menu();
}
void ProjectList::_show_project(const String &p_path) {