### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
#include "code_edit.h"
#include "code_edit.compat.inc"
#include "core/os/keyboard.h"
#include "core/string/string_builder.h"
#include "core/string/ustring.h"
#include "scene/theme/theme_db.h"
void CodeEdit::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_THEME_CHANGED: {
			set_gutter_width(main_gutter, get_line_height());
			set_gutter_width(line_number_gutter, (line_number_digits + 1) * theme_cache.font->get_char_size('0', theme_cache.font_size).width);
			set_gutter_width(fold_gutter, get_line_height() / 1.2);
		} break;
		case NOTIFICATION_DRAW: {
			RID ci = get_canvas_item();
			const Size2 size = get_size();
			const bool caret_visible = is_caret_visible();
			const bool rtl = is_layout_rtl();