### Godot version

4 rc6

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

If you export an array and then add a resource to the array, the scrollbar for the create resource drop down doesn't work.

A workaround would be to scroll with the mouse wheel, but it's still an issue and the list can get quite long, which can make mouse wheel scrolling tedious. 

### Steps to reproduce

1. Export an array (for example `@export var test: Array = []`)
2. Create a new element
3. Right click in the `<empty>` field
4. Try to use the scroll bar (it won't work)

### Minimal reproduction project

See "Steps to reproduce"
};
	if (cursors_cache.has(p_shape)) {
		SetCursor(cursors[p_shape]);
	} else {
		SetCursor(LoadCursor(hInstance, win_cursors[p_shape]));
	}
	cursor_shape = p_shape;
}
DisplayServer::CursorShape DisplayServerWindows::cursor_get_shape() const {
	return cursor_shape;
}
void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
	if (p_cursor.is_valid()) {
		RBMap<CursorShape, Vector<Variant>>::Element *cursor_c = cursors_cache.find(p_shape);
		if (cursor_c) {
			if (cursor_c->get()[0] == p_cursor && cursor_c->get()[1] == p_hotspot) {
				cursor_set_shape(p_shape);
				return;
			}
			cursors_cache.erase(p_shape);
		}
		Ref<Texture2D> texture = p_cursor;
		ERR_FAIL_COND(!texture.is_valid());
		Ref<AtlasTexture> atlas_texture = p_cursor;
		Size2 texture_size;
		Rect2 atlas_rect;
		if (atlas_texture.is_valid()) {
			texture = atlas_texture->get_atlas();