### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

Ref<TileSet> tileset = tile_map_node->get_tileset();
	ERR_FAIL_COND_MSG(tileset.is_null(), "Cannot call fix_invalid_tiles() on a TileMap without a valid TileSet.");
	RBSet<Vector2i> coords;
	for (const KeyValue<Vector2i, CellData> &E : tile_map) {
		TileSetSource *source = *tileset->get_source(E.value.cell.source_id);
		if (!source || !source->has_tile(E.value.cell.get_atlas_coords()) || !source->has_alternative_tile(E.value.cell.get_atlas_coords(), E.value.cell.alternative_tile)) {
			coords.insert(E.key);
		}
	}
	for (const Vector2i &E : coords) {
		set_cell(E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
	}
}
bool TileMapLayer::has_body_rid(RID p_physics_body) const {
	return bodies_coords.has(p_physics_body);
}
Vector2i TileMapLayer::get_coords_for_body_rid(RID p_physics_body) const {
	return bodies_coords[p_physics_body];
}
TileMapLayer::~TileMapLayer() {
	if (!tile_map_node) {
		
		return;
	}
	in_destructor = true;
	clear();
	internal_update();
}
HashMap<Vector2i, TileSet::CellNeighbor> TerrainConstraint::get_overlapping_coords_and_peering_bits() const {