### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
return get_rotation();
}
bool Control::_edit_use_rotation() const {
	return true;
}
void Control::_edit_set_pivot(const Point2 &p_pivot) {
	Vector2 delta_pivot = p_pivot - get_pivot_offset();
	Vector2 move = Vector2((cos(data.rotation) - 1.0) * delta_pivot.x - sin(data.rotation) * delta_pivot.y, sin(data.rotation) * delta_pivot.x + (cos(data.rotation) - 1.0) * delta_pivot.y);
	set_position(get_position() + move);
	set_pivot_offset(p_pivot);
}
Point2 Control::_edit_get_pivot() const {
	return get_pivot_offset();
}
bool Control::_edit_use_pivot() const {
	return true;
}
Size2 Control::_edit_get_minimum_size() const {
	return get_combined_minimum_size();
}
#endif
void Control::reparent(Node *p_parent, bool p_keep_global_transform) {
	ERR_MAIN_THREAD_GUARD;
	Transform2D temp = get_global_transform();
	Node::reparent(p_parent);
	if (p_keep_global_transform) {
		set_global_position(temp.get_origin());
	}
}
void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {