### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
FLAG_RESIZE_DISABLED = DisplayServer::WINDOW_FLAG_RESIZE_DISABLED,
		FLAG_BORDERLESS = DisplayServer::WINDOW_FLAG_BORDERLESS,
		FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP,
		FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT,
		FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS,
		FLAG_POPUP = DisplayServer::WINDOW_FLAG_POPUP,
		FLAG_EXTEND_TO_TITLE = DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE,
		FLAG_MOUSE_PASSTHROUGH = DisplayServer::WINDOW_FLAG_MOUSE_PASSTHROUGH,
		FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
	};
	enum ContentScaleMode {
		CONTENT_SCALE_MODE_DISABLED,
		CONTENT_SCALE_MODE_CANVAS_ITEMS,
		CONTENT_SCALE_MODE_VIEWPORT,
	};
	enum ContentScaleAspect {
		CONTENT_SCALE_ASPECT_IGNORE,
		CONTENT_SCALE_ASPECT_KEEP,
		CONTENT_SCALE_ASPECT_KEEP_WIDTH,
		CONTENT_SCALE_ASPECT_KEEP_HEIGHT,
		CONTENT_SCALE_ASPECT_EXPAND,
	};
	enum ContentScaleStretch {
		CONTENT_SCALE_STRETCH_FRACTIONAL,
		CONTENT_SCALE_STRETCH_INTEGER,
	};
	enum LayoutDirection {