### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)

### Issue description

The `CylinderMesh` has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering a `CylinderMesh` using transparency without backface culling, made worse in combination with emission.

Transparent material without backface culling. One ring:
![image](https://github.com/godotengine/godot/assets/26239210/fbb14ba9-01f3-4528-bbde-4668676b4e84)


The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
![image](https://github.com/godotengine/godot/assets/26239210/ccfa7c28-73e4-4bdc-825f-020224f19b20)



### Steps to reproduce

1. Create a new `CylinderMesh`
2. Try to select zero rings
3. Minimum of one ring is enforced by the editor


### Minimal reproduction project

[project.zip](https://github.com/godotengine/godot/files/12818711/project.zip)

indices_ptr[i_idx++] = p_idx + 0;
					indices_ptr[i_idx++] = p_idx + 2;
					indices_ptr[i_idx++] = p_idx + 3;
					p_idx += 4;
					offset.x += glyphs[j].advance * pixel_size;
				}
			}
		}
		offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size;
	}
	if (indices.is_empty()) {
		
		vertices.push_back(Vector3());
		normals.push_back(Vector3());
		uvs.push_back(Vector2());
		tangents.push_back(1.0);
		tangents.push_back(0.0);
		tangents.push_back(0.0);
		tangents.push_back(1.0);
		indices.push_back(0);
		indices.push_back(0);
		indices.push_back(0);
	}
	p_arr[RS::ARRAY_VERTEX] = vertices;
	p_arr[RS::ARRAY_NORMAL] = normals;
	p_arr[RS::ARRAY_TANGENT] = tangents;
	p_arr[RS::ARRAY_TEX_UV] = uvs;
	p_arr[RS::ARRAY_INDEX] = indices;
}
void TextMesh::_bind_methods() {