### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
Point2i ncenter = mm->get_position();
				center = ncenter;
				POINT pos = { (int)c.x, (int)c.y };
				ClientToScreen(windows[window_id].hWnd, &pos);
				SetCursorPos(pos.x, pos.y);
			}
			mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
			if (old_invalid) {
				old_x = mm->get_position().x;
				old_y = mm->get_position().y;
				old_invalid = false;
			}
			mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
			old_x = mm->get_position().x;
			old_y = mm->get_position().y;
			if (receiving_window_id != window_id) {
				
				mm->set_position(mm->get_position() - window_get_position(receiving_window_id) + window_get_position(window_id));
				mm->set_global_position(mm->get_position());
			}
			Input::get_singleton()->parse_input_event(mm);
		} break;
		case WM_LBUTTONDOWN:
		case WM_LBUTTONUP:
			if (Input::get_singleton()->is_emulating_mouse_from_touch()) {
				
				LPARAM extra = GetMessageExtraInfo();
				if (IsTouchEvent(extra)) {
					break;
				}