### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
	VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
	VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
	VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
	VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
	VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
	VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
	VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
	VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
	VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
	VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
	VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
	VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
	VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
	VK_FORMAT_G8B8G8R8_422_UNORM,
	VK_FORMAT_B8G8R8G8_422_UNORM,
	VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
	VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
	VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
	VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
	VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
	VK_FORMAT_R10X6_UNORM_PACK16,
	VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
	VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
	VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
	VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
	VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
	VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
	VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
	VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,