### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

SUBWINDOW_CANVAS_LAYER = 1024
	};
	enum VRSMode {
		VRS_DISABLED,
		VRS_TEXTURE,
		VRS_XR,
		VRS_MAX
	};
private:
	friend class ViewportTexture;
	Viewport *parent = nullptr;
	Viewport *gui_parent = nullptr; 
	AudioListener2D *audio_listener_2d = nullptr;
	Camera2D *camera_2d = nullptr;
	HashSet<CanvasLayer *> canvas_layers;
	RID viewport;
	RID current_canvas;
	RID subwindow_canvas;
	bool is_audio_listener_2d_enabled = false;
	RID internal_audio_listener_2d;
	bool override_canvas_transform = false;
	Transform2D canvas_transform_override;
	Transform2D canvas_transform;
	Transform2D global_canvas_transform;
	Transform2D stretch_transform;
	Size2i size = Size2i(512, 512);
	Size2i size_2d_override;