### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

if (false) {
					
					
					continue; 
				} else {
					_flush(false);
					for (int i = 0; i < staging_buffer_blocks.size(); i++) {
						
						int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
						if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
							break; 
						}
						staging_buffer_blocks.write[block_idx].frame_used = 0;
						staging_buffer_blocks.write[block_idx].fill_amount = 0;
					}
					
					staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
				}
			}
		}
		
		break;
	}
	staging_buffer_used = true;
	return OK;
}
Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {