### Tested versions

4.3-dev, d76c1d0e516fedc535a2e394ab780cac79203477 the first commit after 4.2



### System information

MacOS Sonoma 14.0

### Issue description

MacOS 

### Steps to reproduce

Run the Godot editor with the option --dump-extension-api-with-docs

And it seems to be filling some stubs for Vector operations with the stock documentation for it

Consider Vector4i, the operator '/' instead of producing this:

```
Divides each component of the [Vector4i] by the given [float].
```

Gets this node:

```
Divides each component of the [Vector4i] by the given [int].
```

Judging from my tool, this only happens for the Vector types:

```
 generated-builtin/Vector2.swift                     |   18 -
 generated-builtin/Vector2i.swift                    |   15 -
 generated-builtin/Vector3.swift                     |   30 --
 generated-builtin/Vector3i.swift                    |   15 -
 generated-builtin/Vector4.swift                     |   18 -
 generated-builtin/Vector4i.swift                    |   19 -
```


### Minimal reproduction project (MRP)

No need for a project.
break;
							}
						}
					}
					members.push_back(d2);
				}
				if (members.size()) {
					d["members"] = members;
				}
			}
			{
				
				Array constants;
				List<StringName> constant_names;
				Variant::get_constants_for_type(type, &constant_names);
				for (const StringName &constant_name : constant_names) {
					Dictionary d2;
					d2["name"] = String(constant_name);
					Variant constant = Variant::get_constant_value(type, constant_name);
					d2["type"] = get_builtin_or_variant_type_name(constant.get_type());
					d2["value"] = constant.get_construct_string();
					if (p_include_docs) {
						for (const DocData::ConstantDoc &constant_doc : builtin_doc->constants) {
							if (constant_doc.name == constant_name) {
								d2["description"] = fix_doc_description(constant_doc.description);
								break;
							}
						}
					}
					constants.push_back(d2);