### Tested versions

v4.2.stable.official [46dc27791]

### System information

Windows 11- Godot v4.2.stable.official [46dc27791] - Vulkan (Forward+)

### Issue description

When I switch picker mode the next time I open it should be the pick mode I selected last time but it's not

https://github.com/godotengine/godot/assets/46812028/522c8b55-14cf-4781-963f-a465a03c9432



### Steps to reproduce

Toggle a picker mode off and on again

### Minimal reproduction project (MRP)

N/A
colors2.resize(4);
				points.set(0, Vector2());
				points.set(1, Vector2(c->get_size().x, 0));
				points.set(2, c->get_size());
				points.set(3, Vector2(0, c->get_size().y));
				colors.set(0, Color(1, 1, 1, 1));
				colors.set(1, Color(1, 1, 1, 1));
				colors.set(2, Color(0, 0, 0, 1));
				colors.set(3, Color(0, 0, 0, 1));
				c->draw_polygon(points, colors);
				col = color;
				col.set_hsv(h, 1, 1);
				col.a = 0;
				colors2.set(0, col);
				col.a = 1;
				colors2.set(1, col);
				col.set_hsv(h, 1, 0);
				colors2.set(2, col);
				col.a = 0;
				colors2.set(3, col);
				c->draw_polygon(points, colors2);
				break;
			}
			default: {
			}
		}
		int x;
		int y;
		if (actual_shape == SHAPE_VHS_CIRCLE || actual_shape == SHAPE_OKHSL_CIRCLE) {
			x = center.x + (center.x * Math::cos(h * Math_TAU) * s) - (theme_cache.picker_cursor->get_width() / 2);