### Godot version

4.2 beta 2

### System information

Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0  ram. Tested on Forward+ and Mobile

### Issue description

When painting a tile that is rotated or flipped, it looses its physics layer as demonstrated in this video:  

https://github.com/godotengine/godot/assets/33091666/c10f7325-838f-4112-b90d-0c3d9797d08f

Even though in the video I showed this only happening with one of the tiles, it happens with both of them as long as you rotate or flip it. 

### Steps to reproduce

1. Create a tilemap and a tileset
2. Create a physics layer and set collision_visibility_mode to force show. 
3. Assign just created physics layer to tiles
4. Paint the tiles and use rotate or flip tool. 

### Minimal reproduction project

[TileTest.zip](https://github.com/godotengine/godot/files/13067412/TileTest.zip)
#endif 
class RenderingQuadrant;
struct CellData {
	Vector2i coords;
	TileMapCell cell;
	
	SelfList<CellData> debug_quadrant_list_element;
	
	Ref<RenderingQuadrant> rendering_quadrant;
	SelfList<CellData> rendering_quadrant_list_element;
	LocalVector<RID> occluders;
	
	LocalVector<RID> bodies;
	
	LocalVector<RID> navigation_regions;
	
	String scene;
	
	TileData *runtime_tile_data_cache = nullptr;
	
	SelfList<CellData> dirty_list_element;
	bool operator<(const CellData &p_other) const {