### Godot version

4.0.stable, 4.1.3.stable, 4.2.rc1

### System information

Fedora 38, GeForce RTX 4090 (NVIDIA 535.129.03)

### Issue description

`--rendering-method mobile` doesn't *actually* make a Forward+ project use the Mobile rendering method, even though the command line output says so.

### Project using Forward+ rendering method

### No CLI argument (use Forward+)

Looks like Forward+.

```
❯ bin/godot.linuxbsd.editor.x86_64 --path ~/Documents/Godot/test_rendering_method_cli_arguments 
Godot Engine v4.2.rc.custom_build.368e87aa0 - https://godotengine.org
Vulkan API 1.3.242 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 4090
```

### `--rendering-method mobile`

Looks like Forward+.

```
❯ bin/godot.linuxbsd.editor.x86_64 --path ~/Documents/Godot/test_rendering_method_cli_arguments --rendering-method mobile          
Godot Engine v4.2.rc.custom_build.368e87aa0 - https://godotengine.org
Vulkan API 1.3.242 - Forward Mobile - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 4090
 
WARNING: SDFGI can only be enabled when using the Forward+ rendering backend.
     at: environment_set_sdfgi (./servers/rendering/storage/environment_storage.cpp:652)
```

#### `--rendering-method gl_compatibility` (or `--rendering-driver opengl3`)

Looks like Compatibility.

```
❯ bin/godot.linuxbsd.editor.x86_64 --path ~/Documents/Godot/test_rendering_method_cli_arguments --rendering-method gl_compatibility
Godot Engine v4.2.rc.custom_build.368e87aa0 - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 535.129.03 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4090
 
WARNING: SDFGI can only be enabled when using the Forward+ rendering backend.
     at: environment_set_sdfgi (./servers/rendering/storage/environment_storage.cpp:652)
WARNING: Glow is not supported when using the GL Compatibility backend yet. Support will be added in a future release.
     at: environment_set_glow (./servers/rendering/storage/environment_storage.cpp:387)
```


### Project using Mobile rendering method

### No CLI argument (use Mobile)

Looks like Mobile.

```
❯ bin/godot.linuxbsd.editor.x86_64 --path ~/Documents/Godot/test_rendering_method_cli_arguments 
Godot Engine v4.2.rc.custom_build.368e87aa0 - https://godotengine.org
Vulkan API 1.3.242 - Forward Mobile - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 4090
 
WARNING: SDFGI can only be enabled when using the Forward+ rendering backend.
     at: environment_set_sdfgi (./servers/rendering/storage/environment_storage.cpp:652)
```

### `--rendering-method forward_plus`

Looks like Mobile.

```
❯ bin/godot.linuxbsd.editor.x86_64 --path ~/Documents/Godot/test_rendering_method_cli_arguments --rendering-method forward_plus    
Godot Engine v4.2.rc.custom_build.368e87aa0 - https://godotengine.org
Vulkan API 1.3.242 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 4090
```

#### `--rendering-method gl_compatibility` (or `--rendering-driver opengl3`)

Looks like Compatibility.

```
❯ bin/godot.linuxbsd.editor.x86_64 --path ~/Documents/Godot/test_rendering_method_cli_arguments --rendering-driver opengl3
Godot Engine v4.2.rc.custom_build.368e87aa0 - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 535.129.03 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4090
 
WARNING: SDFGI can only be enabled when using the Forward+ rendering backend.
     at: environment_set_sdfgi (./servers/rendering/storage/environment_storage.cpp:652)
WARNING: Glow is not supported when using the GL Compatibility backend yet. Support will be added in a future release.
     at: environment_set_glow (./servers/rendering/storage/environment_storage.cpp:387)
```

MRP visuals for reference:

Forward+ | Mobile | Compatibility
-|-|-
![Screenshot_20231120_181128](https://github.com/godotengine/godot/assets/180032/cf9ce7cc-2332-4117-a32b-7c5c45b78725) | ![Screenshot_20231120_181143](https://github.com/godotengine/godot/assets/180032/66893228-2221-482c-be99-493d367f4327) | ![Screenshot_20231120_181155](https://github.com/godotengine/godot/assets/180032/9502f1a7-5bd0-4c9a-8134-63fa92244b2a)

### Steps to reproduce

- Use `--rendering-method mobile` to [run a project from the command line](https://docs.godotengine.org/en/latest/tutorials/editor/command_line_tutorial.html) that uses Forward+ in its project settings.
- Alternatively, use `--rendering-method forward_plus` on a project that uses the Mobile rendering method.

### Minimal reproduction project

[test_rendering_method_cli_arguments.zip](https://github.com/godotengine/godot/files/13417650/test_rendering_method_cli_arguments.zip)

}
		} else if (current_res->get_path().is_resource_file()) {
			if (FileAccess::exists(current_res->get_path() + ".import")) {
				editable_info = TTR("This resource was imported, so it's not editable. Change its settings in the import panel and then re-import.");
			}
		}
	} else if (is_node) {
		Node *current_node = Object::cast_to<Node>(current_obj);
		ERR_FAIL_NULL(current_node);
		InspectorDock::get_inspector_singleton()->edit(current_node);
		if (current_node->is_inside_tree()) {
			NodeDock::get_singleton()->set_node(current_node);
			SceneTreeDock::get_singleton()->set_selected(current_node);
			InspectorDock::get_singleton()->update(current_node);
			if (!inspector_only && !skip_main_plugin) {
				skip_main_plugin = stay_in_script_editor_on_node_selected && !ScriptEditor::get_singleton()->is_editor_floating() && ScriptEditor::get_singleton()->is_visible_in_tree();
			}
		} else {
			NodeDock::get_singleton()->set_node(nullptr);
			SceneTreeDock::get_singleton()->set_selected(nullptr);
			InspectorDock::get_singleton()->update(nullptr);
		}
		if (get_edited_scene() && !get_edited_scene()->get_scene_file_path().is_empty()) {
			String source_scene = get_edited_scene()->get_scene_file_path();
			if (FileAccess::exists(source_scene + ".import")) {
				editable_info = TTR("This scene was imported, so changes to it won't be kept.\nInstantiating or inheriting it will allow you to make changes to it.\nPlease read the documentation relevant to importing scenes to better understand this workflow.");
				info_is_warning = true;
			}
		}
	} else {