### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

VK_BLEND_OP_SUBTRACT,
	VK_BLEND_OP_REVERSE_SUBTRACT,
	VK_BLEND_OP_MIN,
	VK_BLEND_OP_MAX
};
const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
	VK_SAMPLER_ADDRESS_MODE_REPEAT,
	VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
	VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
	VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
	VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
};
const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
	VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
	VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
	VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
	VK_BORDER_COLOR_INT_OPAQUE_BLACK,
	VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
	VK_BORDER_COLOR_INT_OPAQUE_WHITE
};
const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
	VK_IMAGE_TYPE_1D,
	VK_IMAGE_TYPE_2D,
	VK_IMAGE_TYPE_3D,
	VK_IMAGE_TYPE_2D,
	VK_IMAGE_TYPE_1D,
	VK_IMAGE_TYPE_2D,
	VK_IMAGE_TYPE_2D
};
Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mem_usage, VmaAllocationCreateFlags p_mem_flags) {