### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

#endif
	draw_list_render_pass = render_pass;
	draw_list_vkframebuffer = vkframebuffer;
	err = _draw_list_allocate(Rect2i(viewport_offset, viewport_size), p_splits, 0);
	if (err != OK) {
		return err;
	}
	if (needs_clear_color || needs_clear_depth) {
		_draw_list_insert_clear_region(&draw_list[0], framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
	}
	for (uint32_t i = 0; i < p_splits; i++) {
		VkViewport viewport;
		viewport.x = viewport_offset.x;
		viewport.y = viewport_offset.y;
		viewport.width = viewport_size.width;
		viewport.height = viewport_size.height;
		viewport.minDepth = 0;
		viewport.maxDepth = 1.0;
		vkCmdSetViewport(draw_list[i].command_buffer, 0, 1, &viewport);
		VkRect2D scissor;
		scissor.offset.x = viewport_offset.x;
		scissor.offset.y = viewport_offset.y;
		scissor.extent.width = viewport_size.width;
		scissor.extent.height = viewport_size.height;
		vkCmdSetScissor(draw_list[i].command_buffer, 0, 1, &scissor);
		r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
	}
	return OK;
}
RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {