### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
return;
	}
	bool property_is_managed_by_container = false;
	for (unsigned i = 0; i < properties_managed_by_container_count; i++) {
		property_is_managed_by_container = properties_managed_by_container[i] == p_property.name;
		if (property_is_managed_by_container) {
			break;
		}
	}
	if (property_is_managed_by_container) {
		p_property.usage |= PROPERTY_USAGE_READ_ONLY;
	}
}
bool Control::_property_can_revert(const StringName &p_name) const {
	if (p_name == "layout_mode" || p_name == "anchors_preset") {
		return true;
	}
	return false;
}
bool Control::_property_get_revert(const StringName &p_name, Variant &r_property) const {
	if (p_name == "layout_mode") {
		r_property = _get_default_layout_mode();
		return true;
	} else if (p_name == "anchors_preset") {
		r_property = LayoutPreset::PRESET_TOP_LEFT;
		return true;
	}
	return false;
}
bool Control::is_top_level_control() const {