### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_size_changed();
}
void Control::_edit_set_position(const Point2 &p_position) {
	ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
	set_position(p_position, ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled() && get_parent_control());
};
Point2 Control::_edit_get_position() const {
	return get_position();
};
void Control::_edit_set_scale(const Size2 &p_scale) {
	set_scale(p_scale);
}
Size2 Control::_edit_get_scale() const {
	return data.scale;
}
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
	ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
	set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)), ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled());
	set_size(p_edit_rect.size.snapped(Vector2(1, 1)), ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled());
}
Rect2 Control::_edit_get_rect() const {
	return Rect2(Point2(), get_size());
}
bool Control::_edit_use_rect() const {
	return true;
}
void Control::_edit_set_rotation(real_t p_rotation) {
	set_rotation(p_rotation);
}
real_t Control::_edit_get_rotation() const {