### Godot version

4.2.rc2 (1ba920fada9efc8c4476ded50fe673b8db541366)

### System information

Mageia 9 - Vulkan (Forward+) - dedicated AMD Radeon RX Vega M GL Graphics (RADV VEGAM) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads)

### Issue description

Passing `--rendering-method forward_plus` on the command line to a project configured with `gl_compatibility` as rendering method leads to a crash:
```
ERROR: Cannot instantiate RenderingDevice-based renderer with renderer type gl_compatibility
   at: RendererCompositorRD (./servers/rendering/renderer_rd/renderer_compositor_rd.cpp:321)
ERROR: Parameter "scene" is null.
   at: get_gi (./servers/rendering/renderer_rd/renderer_compositor_rd.h:112)

Thread 1 "godot-git" received signal SIGSEGV, Segmentation fault.
RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
4140            geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
(gdb) bt
#0  RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
#1  0x00000000091d5a07 in RenderingServerDefault::RenderingServerDefault (this=0xb0e5450, p_create_thread=false) at ./servers/rendering/rendering_server_default.cpp:421
#2  0x000000000579194e in Main::setup2 () at main/main.cpp:2455
#3  0x00000000057900da in Main::setup (execpath=0x7fffffffda27 "/home/akien/.local/bin/godot-git", argc=2, argv=0x7fffffffd570, p_second_phase=true) at main/main.cpp:2184
#4  0x000000000570c3a5 in main (argc=3, argv=0x7fffffffd568) at platform/linuxbsd/godot_linuxbsd.cpp:62
```

This also seems reproducible in 4.1.3.

Likewise, passing `--rendering-driver vulkan`, or both (`rendering-method forward_plus --rendering-driver vulkan`) crashes similarly.

The issue also happens with `--rendering-method mobile`.

On the other hand, passing `--rendering-method gl_compatibility` and/or `--rendering-driver opengl3` to a RD-based project (`forward_plus` or `mobile`) works fine.

### Steps to reproduce

- Create new GL Compatibility project
- Run it from command line with `--rendering-method forward_plus`

### Minimal reproduction project

Happens in a brand new GL Compatibility project.
RD::get_singleton()->prepare_screen_for_drawing();
}
void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen);
	if (draw_list == RD::INVALID_ID) {
		return; 
	}
	for (int i = 0; i < p_amount; i++) {
		RID rd_texture = texture_storage->render_target_get_rd_texture(p_render_targets[i].render_target);
		ERR_CONTINUE(rd_texture.is_null());
		if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) {
			Vector<RD::Uniform> uniforms;
			RD::Uniform u;
			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
			u.binding = 0;
			u.append_id(blit.sampler);
			u.append_id(rd_texture);
			uniforms.push_back(u);
			RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, blit.shader.version_get_shader(blit.shader_version, BLIT_MODE_NORMAL), 0);
			render_target_descriptors[rd_texture] = uniform_set;
		}
		Size2 screen_size(RD::get_singleton()->screen_get_width(p_screen), RD::get_singleton()->screen_get_height(p_screen));
		BlitMode mode = p_render_targets[i].lens_distortion.apply ? BLIT_MODE_LENS : (p_render_targets[i].multi_view.use_layer ? BLIT_MODE_USE_LAYER : BLIT_MODE_NORMAL);
		RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blit.pipelines[mode]);
		RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
		RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0);
		blit.push_constant.src_rect[0] = p_render_targets[i].src_rect.position.x;