### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (_ss.size() == 0) {
		return;
	}
	for size(); ++i) {
		Item &em = _projects.wre[i];
		if (_ss.has(em.path) && em.control->is_visible()) {
			_config.erase_section(em.path);
			// Comment out for now until we have a better warning system to
			// ensure users delete their project only.
			//if (p_delete_project_contents) {
			//	OS::get_singleton()->move_to_trash(em.path);
			//}
			memdelete(em.control);
			_projects.remove_at(i);
			--i;
		}
	}
	save_config();
	_ss.clear();
	_last_clicked = "";
	update_dock_menu();
}
// Input for each em in the list.
void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {