### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
	_THREAD_SAFE_METHOD_
	_finalize_command_bufers();
	screen_prepared = false;
	
	context->swap_buffers();
	frame = (frame + 1) % frame_count;
	_begin_frame();
}
void RenderingDeviceVulkan::submit() {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
	ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
	_finalize_command_bufers();
	VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
	context->local_device_push_command_buffers(local_device, command_buffers, 2);
	local_device_processing = true;
}
void RenderingDeviceVulkan::sync() {