### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

for (const PropertyInfo &E : props) {
						String s = E.name;
						if (!s.begins_with("autoload/")) {
							continue;
						}
						String name = s.get_slice("/", 1);
						ScriptLanguage::CodeCompletionOption option("/root/" + name, ScriptLanguage::CODE_COMPLETION_KIND_NODE_PATH);
						option.insert_text = option.display.quote(quote_style);
						r_result.insert(option.display, option);
					}
				}
				if (p_argidx == 0 && method_args > 0 && ClassDB::is_parent_class(class_name, SNAME("InputEvent")) && p_method.operator String().contains("action")) {
					
					List<PropertyInfo> props;
					ProjectSettings::get_singleton()->get_property_list(&props);
					for (const PropertyInfo &E : props) {
						String s = E.name;
						if (!s.begins_with("input/")) {
							continue;
						}
						String name = s.get_slice("/", 1);
						ScriptLanguage::CodeCompletionOption option(name, ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT);
						option.insert_text = option.display.quote(quote_style);
						r_result.insert(option.display, option);
					}
				}
				base_type.kind = GDScriptParser::DataType::UNRESOLVED;
			} break;
			case GDScriptParser::DataType::BUILTIN: {
				if (base.get_type() == Variant::NIL) {