### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (!DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
		return;
	}
	DisplayServer::get_singleton()->global_menu_clear("_dock");
	int favs_added = 0;
	int total_added = 0;
	for size(); ++i) {
		if (!_projects[i].grayed && !_projects[i].missing) {
			if (_projects[i].favore) {
				favs_added++;
			} else {
				if (favs_added != 0) {
					DisplayServer::get_singleton()->global_menu_add_separator("_dock");
				}
				favs_added = 0;
			}
			DisplayServer::get_singleton()->global_menu_add_em("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", callable_mp(this, &ProjectList::_global_menu_open_project), Callable(), i);
			total_added++;
		}
	}
	if (total_added != 0) {
		DisplayServer::get_singleton()->global_menu_add_separator("_dock");
	}
	DisplayServer::get_singleton()->global_menu_add_em("_dock", TTR("New Window"), callable_mp(this, &ProjectList::_global_menu_new_window));
}
void ProjectList::_global_menu_new_window(const Variant &p_tag) {