### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	RBSet<_VCSort> vclist;
	for (const KeyValue<StringName, VariantContainer> &E : props) {
		const VariantContainer *v = &E.value;
		if (v->hide_from_editor) {
			continue;
		}
		_VCSort vc;
		vc.name = E.key;
		vc.order = v->order;
		vc.type = v->variant.get_type();
		bool internal = v->internal;
		if (!internal) {
			for (const String &F : hidden_prefixes) {
				if (vc.name.begins_with(F)) {
					internal = true;
					break;
				}
			}
		}
		if (internal) {
			vc.flags = PROPERTY_USAGE_STORAGE;
		} else {
			vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
		}
		if (v->internal) {
			vc.flags |= PROPERTY_USAGE_INTERNAL;
		}
		if (v->basic) {
			vc.flags |= PROPERTY_USAGE_EDITOR_BASIC_SETTING;