### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

ERR_FAIL_INDEX_V(p_idx, files.size(), Vector<String>());
	Vector<String> deps;
	for (int i = 0; i < files[p_idx]->deps.size(); i++) {
		String dep = files[p_idx]->deps[i];
		int sep_idx = dep.find("::"); 
		if (sep_idx != -1) {
			dep = dep.substr(0, sep_idx);
		}
		ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(dep);
		if (uid != ResourceUID::INVALID_ID) {
			
			if (ResourceUID::get_singleton()->has_id(uid)) {
				dep = ResourceUID::get_singleton()->get_id_path(uid);
			} else {
				continue;
			}
		}
		deps.push_back(dep);
	}
	return deps;
}
bool EditorFileSystemDirectory::get_file_import_is_valid(int p_idx) const {