### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
set_anchor(SIDE_RIGHT, ANCHOR_END, p_keep_offsets);
			break;
	}
	
	switch (p_preset) {
		case PRESET_TOP_LEFT:
		case PRESET_TOP_RIGHT:
		case PRESET_CENTER_TOP:
		case PRESET_TOP_WIDE:
			set_anchor(SIDE_BOTTOM, ANCHOR_BEGIN, p_keep_offsets);
			break;
		case PRESET_CENTER_LEFT:
		case PRESET_CENTER_RIGHT:
		case PRESET_CENTER:
		case PRESET_HCENTER_WIDE:
			set_anchor(SIDE_BOTTOM, 0.5, p_keep_offsets);
			break;
		case PRESET_BOTTOM_LEFT:
		case PRESET_BOTTOM_RIGHT:
		case PRESET_CENTER_BOTTOM:
		case PRESET_LEFT_WIDE:
		case PRESET_RIGHT_WIDE:
		case PRESET_BOTTOM_WIDE:
		case PRESET_VCENTER_WIDE:
		case PRESET_FULL_RECT:
			set_anchor(SIDE_BOTTOM, ANCHOR_END, p_keep_offsets);
			break;
	}
}
void Control::set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode, int p_margin) {