### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
OS::get_singleton()->shell_show_in_file_manager(p_path, true);
}
void ProjectList::_bind_methods() {
	ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED));
	ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN));
}
ProjectList::ProjectList() {
	_scroll_children = memnew(VBoxContainer);
	_scroll_children->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	add_child(_scroll_children);
	_config_path = EdorPaths::get_singleton()->get_data_dir().path_join("projects.cfg");
}
/// Project Manager.
ProjectMan::singleton = nullptr;
void ProjectManager::_notification(int p_what) {