### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

int vdc = vertex_formats.size();
			int vdck = p_key.vertex_formats.size();
			if (vdc != vdck) {
				return false;
			} else {
				const VertexAttribute *a_ptr = vertex_formats.ptr();
				const VertexAttribute *b_ptr = p_key.vertex_formats.ptr();
				for (int i = 0; i < vdc; i++) {
					const VertexAttribute &a = a_ptr[i];
					const VertexAttribute &b = b_ptr[i];
					if (a.location != b.location) {
						return false;
					}
					if (a.offset != b.offset) {
						return false;
					}
					if (a.format != b.format) {
						return false;
					}
					if (a.stride != b.stride) {
						return false;
					}
					if (a.frequency != b.frequency) {
						return false;
					}
				}
				return true; 
			}
		}
		uint32_t hash() const {