### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(p_resource.is_null(), false);
	String path = p_resource->get_path();
	if (!path.is_resource_file()) {
		
		int srpos = path.find("::");
		if (srpos != -1) {
			String base = path.substr(0, srpos);
			
			if (ResourceLoader::get_resource_type(base) == "PackedScene") {
				if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
					
					
					if (!p_foreign_resources_are_writable || FileAccess::exists(base + ".import")) {
						return true;
					}
				}
			} else {
				
				if (FileAccess::exists(base + ".import")) {
					return true;
				}
			}
		}
	} else if (FileAccess::exists(path + ".import")) {
		
		return true;
	}
	return false;
}
void EditorNode::request_instantiate_scene(const String &p_path) {