### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

new_layer->set_layer_index_in_tile_map_node(0);
				layers.push_back(new_layer);
			}
			layers[0]->set_tile_data(format, p_value);
			emit_signal(CoreStringNames::get_singleton()->changed);
			return true;
		}
		return false;
	} else if (p_name == "rendering_quadrant_size") {
		set_rendering_quadrant_size(p_value);
#endif 
	} else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
		int index = components[0].trim_prefix("layer_").to_int();
		if (index < 0) {
			return false;
		}
		if (index >= (int)layers.size()) {
			while (index >= (int)layers.size()) {
				Ref<TileMapLayer> new_layer;
				new_layer.instantiate();
				new_layer->set_tile_map(this);
				new_layer->set_layer_index_in_tile_map_node(index);
				layers.push_back(new_layer);
			}
			notify_property_list_changed();
			emit_signal(CoreStringNames::get_singleton()->changed);
			update_configuration_warnings();
		}
		if (components[1] == "name") {
			set_layer_name(index, p_value);