### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
const String tag_string = "tag:" + p_tag;
	int exists = _search_term.find(tag_string);
	if (exists > -1) {
		_search_term = _search_term.erase(exists, tag_string.length() + 1);
	} else if (_search_term.is_empty() || _search_term.ends_wh(" ")) {
		_search_term += tag_string;
	} else {
		_search_term += " " + tag_string;
	}
	ProjectManager::get_singleton()->get_search_box()->set_text(_search_term);
	sort_projects();
}
ProjectManager::ProjectManager() {
	singleton = this;
	// load settings
	if (!EdorSeteton()) {
		EdorSettings::create();
	}
	// Turn off some servers we aren't going to be using in the Project Manager.
	NavigationServer3D::get_singleton()->set_active(false);
	PhysicsServer3D::get_singleton()->set_active(false);
	PhysicsServer2D::get_singleton()->set_active(false);
	EdorSeteton()->set_optimize_save(false); //just wre settings as they came
	{
		int display_scale = EDITOR_GET("interface/edor/display_scale");
		swch (display_scale) {