### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

for (int i = 0; i < p_dir->get_subdir_count(); i++) {
		_export_find_resources(p_dir->get_subdir(i), p_paths);
	}
	for (int i = 0; i < p_dir->get_file_count(); i++) {
		if (p_dir->get_file_type(i) == "TextFile") {
			continue;
		}
		p_paths.insert(p_dir->get_file_path(i));
	}
}
void EditorExportPlatform::_export_find_customized_resources(const Ref<EditorExportPreset> &p_preset, EditorFileSystemDirectory *p_dir, EditorExportPreset::FileExportMode p_mode, HashSet<String> &p_paths) {
	for (int i = 0; i < p_dir->get_subdir_count(); i++) {
		EditorFileSystemDirectory *subdir = p_dir->get_subdir(i);
		_export_find_customized_resources(p_preset, subdir, p_preset->get_file_export_mode(subdir->get_path(), p_mode), p_paths);
	}
	for (int i = 0; i < p_dir->get_file_count(); i++) {
		if (p_dir->get_file_type(i) == "TextFile") {
			continue;
		}
		String path = p_dir->get_file_path(i);
		EditorExportPreset::FileExportMode file_mode = p_preset->get_file_export_mode(path, p_mode);
		if (file_mode != EditorExportPreset::MODE_FILE_REMOVE) {
			p_paths.insert(path);
		}
	}
}
void EditorExportPlatform::_export_find_dependencies(const String &p_path, HashSet<String> &p_paths) {