### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

return light_owner.allocate_rid();
}
void LightStorage::directional_light_initialize(RID p_light) {
	_light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
}
RID LightStorage::omni_light_allocate() {
	return light_owner.allocate_rid();
}
void LightStorage::omni_light_initialize(RID p_light) {
	_light_initialize(p_light, RS::LIGHT_OMNI);
}
RID LightStorage::spot_light_allocate() {
	return light_owner.allocate_rid();
}
void LightStorage::spot_light_initialize(RID p_light) {
	_light_initialize(p_light, RS::LIGHT_SPOT);
}
void LightStorage::light_free(RID p_rid) {
	light_set_projector(p_rid, RID()); 
	
	Light *light = light_owner.get_or_null(p_rid);
	light->dependency.deleted_notify(p_rid);
	light_owner.free(p_rid);
}
void LightStorage::light_set_color(RID p_light, const Color &p_color) {
	Light *light = light_owner.get_or_null(p_light);
	ERR_FAIL_NULL(light);
	light->color = p_color;
}
void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {