### Godot version

Godot 4.0 RC 2

### System information

Windows 11

### Issue description

As the title states you get no autocompletion when statically typing.
Of course the code still works, but it shouldn't be neccessary to cast an object to a type it already is.

### Steps to reproduce

1. Create child class with some functionality
![image](https://user-images.githubusercontent.com/100119945/220173809-0b2b2788-d986-4fa7-815c-444268d09c32.png)

2. Get node in parent class and call childs function
![image](https://user-images.githubusercontent.com/100119945/220174167-5ff3c8e9-863e-4fbd-a3cf-d88d34597b39.png)



### Minimal reproduction project

N/A
ScriptLanguage::CodeCompletionOption option(*kw, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
		r_result.insert(option.display, option);
		kw++;
	}
	static const char *_keywords_with_space[] = {
		"and", "not", "or", "in", "as", "class", "class_name", "extends", "is", "func", "signal", "await",
		"const", "enum", "static", "var", "if", "elif", "else", "for", "match", "when", "while",
		nullptr
	};
	const char **kws = _keywords_with_space;
	while (*kws) {
		ScriptLanguage::CodeCompletionOption option(*kws, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
		option.insert_text += " ";
		r_result.insert(option.display, option);
		kws++;
	}
	static const char *_keywords_with_args[] = {
		"assert", "preload",
		nullptr
	};
	const char **kwa = _keywords_with_args;
	while (*kwa) {
		ScriptLanguage::CodeCompletionOption option(*kwa, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
		option.insert_text += "(";
		r_result.insert(option.display, option);
		kwa++;
	}
	List<StringName> utility_func_names;
	Variant::get_utility_function_list(&utility_func_names);
	for (List<StringName>::Element *E = utility_func_names.front(); E; E = E->next()) {