### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
settings_menu->add_separator();
	editor_layouts = memnew(PopupMenu);
	editor_layouts->set_name("Layouts");
	editor_layouts->set_auto_translate(false);
	settings_menu->add_child(editor_layouts);
	editor_layouts->connect("id_pressed", callable_mp(this, &EditorNode::_layout_menu_option));
	settings_menu->add_submenu_item(TTR("Editor Layout"), "Layouts");
	settings_menu->add_separator();
	ED_SHORTCUT_AND_COMMAND("editor/take_screenshot", TTR("Take Screenshot"), KeyModifierMask::CTRL | Key::F12);
	ED_SHORTCUT_OVERRIDE("editor/take_screenshot", "macos", KeyModifierMask::META | Key::F12);
	settings_menu->add_shortcut(ED_GET_SHORTCUT("editor/take_screenshot"), EDITOR_SCREENSHOT);
	settings_menu->set_item_tooltip(-1, TTR("Screenshots are stored in the Editor Data/Settings Folder."));
#ifndef ANDROID_ENABLED
	ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KeyModifierMask::SHIFT | Key::F11);
	ED_SHORTCUT_OVERRIDE("editor/fullscreen_mode", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::F);
	settings_menu->add_shortcut(ED_GET_SHORTCUT("editor/fullscreen_mode"), SETTINGS_TOGGLE_FULLSCREEN);
#endif
	settings_menu->add_separator();
#ifndef ANDROID_ENABLED
	if (OS::get_singleton()->get_data_path() == OS::get_singleton()->get_config_path()) {
		
		settings_menu->add_item(TTR("Open Editor Data/Settings Folder"), SETTINGS_EDITOR_DATA_FOLDER);
	} else {
		
		settings_menu->add_item(TTR("Open Editor Data Folder"), SETTINGS_EDITOR_DATA_FOLDER);
		settings_menu->add_item(TTR("Open Editor Settings Folder"), SETTINGS_EDITOR_CONFIG_FOLDER);
	}
	settings_menu->add_separator();
#endif
	settings_menu->add_item(TTR("Manage Editor Features..."), SETTINGS_MANAGE_FEATURE_PROFILES);