### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
dock_slot[nrect]->show();
			dock_select->queue_redraw();
			_update_dock_slots_visibility(true);
			_edit_current();
			_save_editor_layout();
		}
	}
}
void EditorNode::_dock_popup_exit() {
	dock_select_rect_over_idx = -1;
	dock_select->queue_redraw();
}
void EditorNode::_dock_pre_popup(int p_which) {
	dock_popup_selected_idx = p_which;
}
void EditorNode::_dock_move_left() {
	if (dock_popup_selected_idx < 0 || dock_popup_selected_idx >= DOCK_SLOT_MAX) {
		return;
	}
	Control *current_ctl = dock_slot[dock_popup_selected_idx]->get_tab_control(dock_slot[dock_popup_selected_idx]->get_current_tab());
	Control *prev_ctl = dock_slot[dock_popup_selected_idx]->get_tab_control(dock_slot[dock_popup_selected_idx]->get_current_tab() - 1);
	if (!current_ctl || !prev_ctl) {
		return;
	}
	dock_slot[dock_popup_selected_idx]->move_child(current_ctl, prev_ctl->get_index(false));
	dock_select->queue_redraw();
	_edit_current();
	_save_editor_layout();
}
void EditorNode::_dock_move_right() {