### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

GDScriptCompletionIdentifier ci;
	if (p_property.type == Variant::NIL) {
		
		return ci;
	}
	if (p_property.usage & (PROPERTY_USAGE_CLASS_IS_ENUM | PROPERTY_USAGE_CLASS_IS_BITFIELD)) {
		ci.enumeration = p_property.class_name;
	}
	ci.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	ci.type.builtin_type = p_property.type;
	if (p_property.type == Variant::OBJECT) {
		ci.type.kind = GDScriptParser::DataType::NATIVE;
		ci.type.native_type = p_property.class_name == StringName() ? "Object" : p_property.class_name;
	} else {
		ci.type.kind = GDScriptParser::DataType::BUILTIN;
	}
	return ci;
}
#define MAX_COMPLETION_RECURSION 100
struct RecursionCheck {
	int *counter;
	_FORCE_INLINE_ bool check() {
		return (*counter) > MAX_COMPLETION_RECURSION;
	}
	RecursionCheck(int *p_counter) :