### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
} else {
					code_completion_rect.position.y = caret_pos.y + (theme_cache.line_spacing / 2.0f);
					code_completion_below = true;
				}
				const int scroll_width = code_completion_options_count > theme_cache.code_completion_max_lines ? theme_cache.code_completion_scroll_width : 0;
				const int code_completion_base_width = theme_cache.font->get_string_size(code_completion_base, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.font_size).width;
				if (caret_pos.x - code_completion_base_width + code_completion_rect.size.width + scroll_width > get_size().width) {
					code_completion_rect.position.x = get_size().width - code_completion_rect.size.width - scroll_width;
				} else {
					code_completion_rect.position.x = caret_pos.x - code_completion_base_width;
				}
				draw_style_box(theme_cache.code_completion_style, Rect2(code_completion_rect.position - theme_cache.code_completion_style->get_offset(), code_completion_rect.size + theme_cache.code_completion_style->get_minimum_size() + Size2(scroll_width, 0)));
				if (theme_cache.code_completion_background_color.a > 0.01) {
					RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(code_completion_rect.position, code_completion_rect.size + Size2(scroll_width, 0)), theme_cache.code_completion_background_color);
				}
				code_completion_scroll_rect.position = code_completion_rect.position + Vector2(code_completion_rect.size.width, 0);
				code_completion_scroll_rect.size = Vector2(scroll_width, code_completion_rect.size.height);
				code_completion_line_ofs = CLAMP((code_completion_force_item_center < 0 ? code_completion_current_selected : code_completion_force_item_center) - lines / 2, 0, code_completion_options_count - lines);
				RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(code_completion_rect.position.x, code_completion_rect.position.y + (code_completion_current_selected - code_completion_line_ofs) * row_height), Size2(code_completion_rect.size.width, row_height)), theme_cache.code_completion_selected_color);
				for (int i = 0; i < lines; i++) {
					int l = code_completion_line_ofs + i;
					ERR_CONTINUE(l < 0 || l >= code_completion_options_count);
					Ref<TextLine> tl;
					tl.instantiate();
					tl->add_string(code_completion_options[l].display, theme_cache.font, theme_cache.font_size);
					int yofs = (row_height - tl->get_size().y) / 2;
					Point2 title_pos(code_completion_rect.position.x, code_completion_rect.position.y + i * row_height + yofs);
					
					const Ref<Texture2D> &icon = code_completion_options[l].icon;
					Rect2 icon_area(code_completion_rect.position.x, code_completion_rect.position.y + i * row_height, icon_area_size.width, icon_area_size.height);