### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

}
	RD::get_singleton()->draw_command_begin_label("Reflection probe render");
	if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) {
		WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings.");
		reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count);
	}
	if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) {
		
		RD::get_singleton()->free(atlas->reflection);
		atlas->reflection = RID();
		for (int i = 0; i < atlas->reflections.size(); i++) {
			if (atlas->reflections[i].owner.is_null()) {
				continue;
			}
			reflection_probe_release_atlas_index(atlas->reflections[i].owner);
		}
		atlas->reflections.clear();
	}
	if (atlas->reflection.is_null()) {
		int mipmaps = MIN(RendererSceneRenderRD::get_singleton()->get_sky()->roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1);
		mipmaps = LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; 
		{
			
			RD::TextureFormat tf;
			tf.array_layers = 6 * atlas->count;
			tf.format = RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format();
			tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
			tf.mipmaps = mipmaps;
			tf.width = atlas->size;
			tf.height = atlas->size;