### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

ERR_FAIL_COND_V_MSG(p_total < 1, ERR_PARAMETER_RANGE_ERROR, "Must select at least one file to export.");
	String path = p_path.replace_first("res://", "");
	ZipData *zd = (ZipData *)p_userdata;
	zipFile zip = (zipFile)zd->zip;
	zipOpenNewFileInZip(zip,
			path.utf8().get_data(),
			nullptr,
			nullptr,
			0,
			nullptr,
			0,
			nullptr,
			Z_DEFLATED,
			Z_DEFAULT_COMPRESSION);
	zipWriteInFileInZip(zip, p_data.ptr(), p_data.size());
	zipCloseFileInZip(zip);
	if (zd->ep->step(TTR("Storing File:") + " " + p_path, 2 + p_file * 100 / p_total, false)) {
		return ERR_SKIP;
	}
	return OK;
}
Ref<ImageTexture> EditorExportPlatform::get_option_icon(int p_index) const {