### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
Vector<int> selected_id = files->get_selected_items();
	Vector<String> selected;
	for (int i = 0; i < selected_id.size(); i++) {
		selected.push_back(files->get_item_metadata(selected_id[i]));
	}
	_file_option(p_option, selected);
}
void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected) {
	
	switch (p_option) {
		case FILE_SHOW_IN_EXPLORER: {
			
			String fpath = current_path;
			if (current_path == "Favorites") {
				fpath = p_selected[0];
			}
			String dir = ProjectSettings::get_singleton()->globalize_path(fpath);
			OS::get_singleton()->shell_show_in_file_manager(dir, true);
		} break;
		case FILE_OPEN_EXTERNAL: {
			String fpath = current_path;
			if (current_path == "Favorites") {
				fpath = p_selected[0];
			}
			String file = ProjectSettings::get_singleton()->globalize_path(fpath);
			String resource_type = ResourceLoader::get_resource_type(fpath);
			String external_program;
			if (resource_type == "CompressedTexture2D" || resource_type == "Image") {