### Godot version

4.0.2.stable

### System information

window10,forward+

### Issue description

![](https://i.postimg.cc/sXJvX6YG/4-7-2023-2-31-56-PM.jpg)

> extends "../DmUtils/tween_panel.gd"
> 
> """gd"""
> func _ready() -> void:
> ____"super"   # Suggestions willl extra quote added!

### Steps to reproduce

1. foo BASE.gd
2. another subclass extends it (extends "../folder/BASE.gd")
3. type subclass callback say: _ready(): TYPE super THEN "super" appeared

### Minimal reproduction project

none
SceneTree::get_singleton()->get_root()->add_child(code_edit);
	code_edit->grab_focus();
	SUBCASE("[CodeEdit] breakpoints") {
		SIGNAL_WATCH(code_edit, "breakpoint_toggled");
		SUBCASE("[CodeEdit] draw breakpoints gutter") {
			code_edit->set_draw_breakpoints_gutter(false);
			CHECK_FALSE(code_edit->is_drawing_breakpoints_gutter());
			code_edit->set_draw_breakpoints_gutter(true);
			CHECK(code_edit->is_drawing_breakpoints_gutter());
		}
		SUBCASE("[CodeEdit] set line as breakpoint") {
			
			ERR_PRINT_OFF;
			code_edit->set_line_as_breakpoint(-1, true);
			CHECK_FALSE(code_edit->is_line_breakpointed(-1));
			SIGNAL_CHECK_FALSE("breakpoint_toggled");
			code_edit->set_line_as_breakpoint(1, true);
			CHECK_FALSE(code_edit->is_line_breakpointed(1));
			SIGNAL_CHECK_FALSE("breakpoint_toggled");
			ERR_PRINT_ON;
			Array arg1;
			arg1.push_back(0);
			Array args;
			args.push_back(arg1);
			code_edit->set_line_as_breakpoint(0, true);
			CHECK(code_edit->is_line_breakpointed(0));
			CHECK(code_edit->get_breakpointed_lines()[0] == 0);
			SIGNAL_CHECK("breakpoint_toggled", args);
			code_edit->set_line_as_breakpoint(0, false);
			CHECK_FALSE(code_edit->is_line_breakpointed(0));