### Godot version

4.2.rc2 (1ba920fada9efc8c4476ded50fe673b8db541366)

### System information

Mageia 9 - Vulkan (Forward+) - dedicated AMD Radeon RX Vega M GL Graphics (RADV VEGAM) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads)

### Issue description

Passing `--rendering-method forward_plus` on the command line to a project configured with `gl_compatibility` as rendering method leads to a crash:
```
ERROR: Cannot instantiate RenderingDevice-based renderer with renderer type gl_compatibility
   at: RendererCompositorRD (./servers/rendering/renderer_rd/renderer_compositor_rd.cpp:321)
ERROR: Parameter "scene" is null.
   at: get_gi (./servers/rendering/renderer_rd/renderer_compositor_rd.h:112)

Thread 1 "godot-git" received signal SIGSEGV, Segmentation fault.
RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
4140            geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
(gdb) bt
#0  RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
#1  0x00000000091d5a07 in RenderingServerDefault::RenderingServerDefault (this=0xb0e5450, p_create_thread=false) at ./servers/rendering/rendering_server_default.cpp:421
#2  0x000000000579194e in Main::setup2 () at main/main.cpp:2455
#3  0x00000000057900da in Main::setup (execpath=0x7fffffffda27 "/home/akien/.local/bin/godot-git", argc=2, argv=0x7fffffffd570, p_second_phase=true) at main/main.cpp:2184
#4  0x000000000570c3a5 in main (argc=3, argv=0x7fffffffd568) at platform/linuxbsd/godot_linuxbsd.cpp:62
```

This also seems reproducible in 4.1.3.

Likewise, passing `--rendering-driver vulkan`, or both (`rendering-method forward_plus --rendering-driver vulkan`) crashes similarly.

The issue also happens with `--rendering-method mobile`.

On the other hand, passing `--rendering-method gl_compatibility` and/or `--rendering-driver opengl3` to a RD-based project (`forward_plus` or `mobile`) works fine.

### Steps to reproduce

- Create new GL Compatibility project
- Run it from command line with `--rendering-method forward_plus`

### Minimal reproduction project

Happens in a brand new GL Compatibility project.
blit.push_constant.src_rect[1] = p_render_targets[i].src_rect.position.y;
		blit.push_constant.src_rect[2] = p_render_targets[i].src_rect.size.width;
		blit.push_constant.src_rect[3] = p_render_targets[i].src_rect.size.height;
		blit.push_constant.dst_rect[0] = p_render_targets[i].dst_rect.position.x / screen_size.width;
		blit.push_constant.dst_rect[1] = p_render_targets[i].dst_rect.position.y / screen_size.height;
		blit.push_constant.dst_rect[2] = p_render_targets[i].dst_rect.size.width / screen_size.width;
		blit.push_constant.dst_rect[3] = p_render_targets[i].dst_rect.size.height / screen_size.height;
		blit.push_constant.layer = p_render_targets[i].multi_view.layer;
		blit.push_constant.eye_center[0] = p_render_targets[i].lens_distortion.eye_center.x;
		blit.push_constant.eye_center[1] = p_render_targets[i].lens_distortion.eye_center.y;
		blit.push_constant.k1 = p_render_targets[i].lens_distortion.k1;
		blit.push_constant.k2 = p_render_targets[i].lens_distortion.k2;
		blit.push_constant.upscale = p_render_targets[i].lens_distortion.upscale;
		blit.push_constant.aspect_ratio = p_render_targets[i].lens_distortion.aspect_ratio;
		blit.push_constant.convert_to_srgb = texture_storage->render_target_is_using_hdr(p_render_targets[i].render_target);
		RD::get_singleton()->draw_list_set_push_constant(draw_list, &blit.push_constant, sizeof(BlitPushConstant));
		RD::get_singleton()->draw_list_draw(draw_list, true);
	}
	RD::get_singleton()->draw_list_end();
}
void RendererCompositorRD::begin_frame(double frame_step) {
	frame++;
	delta = frame_step;
	time += frame_step;
	double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
	time = Math::fmod(time, time_roll_over);
	canvas->set_time(time);
	scene->set_time(time, frame_step);
}
void RendererCompositorRD::end_frame(bool p_swap_buffers) {