### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
	VK_STENCIL_OP_KEEP,
	VK_STENCIL_OP_ZERO,
	VK_STENCIL_OP_REPLACE,
	VK_STENCIL_OP_INCREMENT_AND_CLAMP,
	VK_STENCIL_OP_DECREMENT_AND_CLAMP,
	VK_STENCIL_OP_INVERT,
	VK_STENCIL_OP_INCREMENT_AND_WRAP,
	VK_STENCIL_OP_DECREMENT_AND_WRAP
};
const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
	VK_SAMPLE_COUNT_1_BIT,
	VK_SAMPLE_COUNT_2_BIT,
	VK_SAMPLE_COUNT_4_BIT,
	VK_SAMPLE_COUNT_8_BIT,
	VK_SAMPLE_COUNT_16_BIT,
	VK_SAMPLE_COUNT_32_BIT,
	VK_SAMPLE_COUNT_64_BIT,
};
const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
	VK_LOGIC_OP_CLEAR,
	VK_LOGIC_OP_AND,
	VK_LOGIC_OP_AND_REVERSE,
	VK_LOGIC_OP_COPY,
	VK_LOGIC_OP_AND_INVERTED,
	VK_LOGIC_OP_NO_OP,
	VK_LOGIC_OP_XOR,
	VK_LOGIC_OP_OR,
	VK_LOGIC_OP_NOR,
	VK_LOGIC_OP_EQUIVALENT,