### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

#include "editor_export_platform.h"
#include "core/config/project_settings.h"
#include "core/crypto/crypto_core.h"
#include "core/extension/gdextension.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/file_access_pack.h" 
#include "core/io/zip_io.h"
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/export/editor_export.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor_export_plugin.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/packed_scene.h"
static int _get_pad(int p_alignment, int p_n) {
	int rest = p_n % p_alignment;
	int pad = 0;
	if (rest > 0) {
		pad = p_alignment - rest;
	};
	return pad;
}
#define PCK_PADDING 16
bool EditorExportPlatform::fill_log_messages(RichTextLabel *p_log, Error p_err) {