### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
EditorFileSystem::get_singleton()->move_group_file(to_move[i].path, new_paths[i]);
			}
		}
		HashMap<String, ResourceUID::ID> uids;
		HashSet<String> file_owners; 
		_before_move(uids, file_owners);
		bool is_moved = false;
		HashMap<String, String> file_renames;
		HashMap<String, String> folder_renames;
		for (int i = 0; i < to_move.size(); i++) {
			if (to_move[i].path != new_paths[i]) {
				_try_move_item(to_move[i], new_paths[i], file_renames, folder_renames);
				is_moved = true;
			}
		}
		if (is_moved) {
			int current_tab = EditorSceneTabs::get_singleton()->get_current_tab();
			_update_resource_paths_after_move(file_renames, uids);
			_update_dependencies_after_move(file_renames, file_owners);
			_update_project_settings_after_move(file_renames, folder_renames);
			_update_favorites_list_after_move(file_renames, folder_renames);
			EditorSceneTabs::get_singleton()->set_current_tab(current_tab);
			print_verbose("FileSystem: calling rescan.");
			_rescan();
			current_path = p_to_path;
			current_path_line_edit->set_text(current_path);
		}
	}
}
void FileSystemDock::_before_move(HashMap<String, ResourceUID::ID> &r_uids, HashSet<String> &r_file_owners) const {