### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
if (exclusive && visible && is_inside_tree()) {
		if (!is_in_edited_scene_root()) {
			
			if (transient_parent->exclusive_child && transient_parent->exclusive_child != this) {
				ERR_PRINT(vformat("Attempting to make child window exclusive, but the parent window already has another exclusive child. This window: %s, parent window: %s, current exclusive child window: %s", this->get_description(), transient_parent->get_description(), transient_parent->exclusive_child->get_description()));
			}
			transient_parent->exclusive_child = this;
		}
	} else if (p_clear_invalid) {
		if (transient_parent->exclusive_child == this) {
			transient_parent->exclusive_child = nullptr;
		}
	}
}
void Window::set_transient(bool p_transient) {
	ERR_MAIN_THREAD_GUARD;
	if (transient == p_transient) {
		return;
	}
	transient = p_transient;
	if (!is_inside_tree()) {
		return;
	}
	if (transient) {
		_make_transient();
	} else {
		_clear_transient();
	}
}
bool Window::is_transient() const {