### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
void _resource_created();
	void _make_scene_confirm();
	void _rename_operation_confirm();
	void _duplicate_operation_confirm();
	void _overwrite_dialog_action(bool p_overwrite);
	Vector<String> _check_existing();
	void _move_dialog_confirm(const String &p_path);
	void _move_operation_confirm(const String &p_to_path, bool p_copy = false, Overwrite p_overwrite = OVERWRITE_UNDECIDED);
	void _tree_rmb_option(int p_option);
	void _file_list_rmb_option(int p_option);
	void _file_option(int p_option, const Vector<String> &p_selected);
	void _fw_history();
	void _bw_history();
	void _update_history();
	void _push_to_history();
	void _set_scanning_mode();
	void _rescan();
	void _change_split_mode();
	void _search_changed(const String &p_text, const Control *p_from);
	MenuButton *_create_file_menu_button();
	void _file_sort_popup(int p_id);
	void _folder_color_index_pressed(int p_index, PopupMenu *p_menu);
	void _file_and_folders_fill_popup(PopupMenu *p_popup, Vector<String> p_paths, bool p_display_path_dependent_options = true);
	void _tree_rmb_select(const Vector2 &p_pos, MouseButton p_button);
	void _file_list_item_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index);
	void _file_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
	void _tree_empty_click(const Vector2 &p_pos, MouseButton p_button);
	void _tree_empty_selected();
	struct FileInfo {
		String name;