### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

ERR_FAIL_COND(p_recursion_depth > COMPLETION_RECURSION_LIMIT);
	if (!p_parent_only) {
		bool outer = false;
		const GDScriptParser::ClassNode *clss = p_class;
		int classes_processed = 0;
		while (clss) {
			for (int i = 0; i < clss->members.size(); i++) {
				const int location = p_recursion_depth == 0 ? classes_processed : (p_recursion_depth | ScriptLanguage::LOCATION_PARENT_MASK);
				const GDScriptParser::ClassNode::Member &member = clss->members[i];
				ScriptLanguage::CodeCompletionOption option;
				switch (member.type) {
					case GDScriptParser::ClassNode::Member::VARIABLE:
						if (p_only_functions || outer || (p_static && !member.variable->is_static)) {
							continue;
						}
						option = ScriptLanguage::CodeCompletionOption(member.variable->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_MEMBER, location);
						break;
					case GDScriptParser::ClassNode::Member::CONSTANT:
						if (p_only_functions) {
							continue;
						}
						if (r_result.has(member.constant->identifier->name)) {
							continue;
						}
						option = ScriptLanguage::CodeCompletionOption(member.constant->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT, location);
						if (member.constant->initializer) {
							option.default_value = member.constant->initializer->reduced_value;