### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(nullptr);
	Control *from = const_cast<Control *>(this);
	while (true) {
		
		if (!data.focus_next.is_empty()) {
			Node *n = get_node_or_null(data.focus_next);
			ERR_FAIL_NULL_V_MSG(n, nullptr, "Next focus node path is invalid: '" + data.focus_next + "'.");
			Control *c = Object::cast_to<Control>(n);
			ERR_FAIL_NULL_V_MSG(c, nullptr, "Next focus node is not a control: '" + n->get_name() + "'.");
			if (c->is_visible() && c->get_focus_mode() != FOCUS_NONE) {
				return c;
			}
		}
		
		Control *next_child = nullptr;
		for (int i = 0; i < from->get_child_count(); i++) {
			Control *c = Object::cast_to<Control>(from->get_child(i));
			if (!c || !c->is_visible_in_tree() || c->is_set_as_top_level()) {
				continue;
			}
			next_child = c;
			break;
		}
		if (!next_child) {
			next_child = _next_control(from);
			if (!next_child) {