### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
GDREGISTER_CLASS(HFlowContainer);
	GDREGISTER_CLASS(VFlowContainer);
	GDREGISTER_CLASS(MarginContainer);
	OS::get_singleton()->yield(); 
	GDREGISTER_CLASS(TextureProgressBar);
	GDREGISTER_CLASS(ItemList);
	GDREGISTER_CLASS(LineEdit);
	GDREGISTER_CLASS(VideoStreamPlayer);
	GDREGISTER_VIRTUAL_CLASS(VideoStreamPlayback);
	GDREGISTER_VIRTUAL_CLASS(VideoStream);
#ifndef ADVANCED_GUI_DISABLED
	GDREGISTER_CLASS(FileDialog);
	GDREGISTER_CLASS(PopupMenu);
	GDREGISTER_CLASS(Tree);
	GDREGISTER_CLASS(TextEdit);
	GDREGISTER_CLASS(CodeEdit);
	GDREGISTER_CLASS(SyntaxHighlighter);
	GDREGISTER_CLASS(CodeHighlighter);
	GDREGISTER_ABSTRACT_CLASS(TreeItem);
	GDREGISTER_CLASS(OptionButton);
	GDREGISTER_CLASS(SpinBox);
	GDREGISTER_CLASS(ColorPicker);
	GDREGISTER_CLASS(ColorPickerButton);
	GDREGISTER_CLASS(RichTextLabel);
	GDREGISTER_CLASS(RichTextEffect);
	GDREGISTER_CLASS(CharFXTransform);
	GDREGISTER_CLASS(AcceptDialog);
	GDREGISTER_CLASS(ConfirmationDialog);
	GDREGISTER_CLASS(SubViewportContainer);
	GDREGISTER_CLASS(SplitContainer);