### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
for (const KeyValue<String, List<String>> &E : p_props) {
		if (E.key != p_props.begin()->key) {
			file->store_string("\n");
		}
		if (!E.key.is_empty()) {
			file->store_string("[" + E.key + "]\n\n");
		}
		for (const String &F : E.value) {
			String key = F;
			if (!E.key.is_empty()) {
				key = E.key + "/" + key;
			}
			Variant value;
			if (p_custom.has(key)) {
				value = p_custom[key];
			} else {
				value = get(key);
			}
			String vstr;
			VariantWriter::write_to_string(value, vstr);
			file->store_string(F.property_name_encode() + "=" + vstr + "\n");
		}
	}
	return OK;
}
Error ProjectSettings::_save_custom_bnd(const String &p_file) { 
	return save_custom(p_file);
}
#ifdef TOOLS_ENABLED
bool _csproj_exists(String p_root_dir) {