### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_MAIN_THREAD_GUARD;
	position = p_position;
	if (embedder) {
		embedder->_sub_window_update(this);
	} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		DisplayServer::get_singleton()->window_set_position(p_position, window_id);
	}
}
Point2i Window::get_position() const {
	ERR_READ_THREAD_GUARD_V(Point2i());
	return position;
}
void Window::move_to_center() {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!is_inside_tree());
	Rect2 parent_rect;
	if (is_embedded()) {
		parent_rect = get_embedder()->get_visible_rect();
	} else {
		int parent_screen = DisplayServer::get_singleton()->window_get_current_screen(get_window_id());
		parent_rect.position = DisplayServer::get_singleton()->screen_get_position(parent_screen);
		parent_rect.size = DisplayServer::get_singleton()->screen_get_size(parent_screen);
	}
	if (parent_rect != Rect2()) {
		set_position(parent_rect.position + (parent_rect.size - get_size()) / 2);
	}
}
void Window::set_size(const Size2i &p_size) {