### Godot version

4.2 beta 2

### System information

Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0  ram. Tested on Forward+ and Mobile

### Issue description

When painting a tile that is rotated or flipped, it looses its physics layer as demonstrated in this video:  

https://github.com/godotengine/godot/assets/33091666/c10f7325-838f-4112-b90d-0c3d9797d08f

Even though in the video I showed this only happening with one of the tiles, it happens with both of them as long as you rotate or flip it. 

### Steps to reproduce

1. Create a tilemap and a tileset
2. Create a physics layer and set collision_visibility_mode to force show. 
3. Assign just created physics layer to tiles
4. Paint the tiles and use rotate or flip tool. 

### Minimal reproduction project

[TileTest.zip](https://github.com/godotengine/godot/files/13067412/TileTest.zip)
(source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
		source_id = TileSet::INVALID_SOURCE;
		atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
		alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
	}
	if (!E) {
		if (source_id == TileSet::INVALID_SOURCE) {
			return; 
		}
		
		CellData new_cell_data;
		new_cell_data.coords = pk;
		E = tile_map.insert(pk, new_cell_data);
	} else {
		if (E->value.cell.source_id == source_id && E->value.cell.get_atlas_coords() == atlas_coords && E->value.cell.alternative_tile == alternative_tile) {
			return; 
		}
	}
	TileMapCell &c = E->value.cell;
	c.source_id = source_id;
	c.set_atlas_coords(atlas_coords);
	c.alternative_tile = alternative_tile;
	
	if (!E->value.dirty_list_element.in_list()) {
		dirty.cell_list.add(&(E->value.dirty_list_element));
	}
	tile_map_node->queue_internal_update();
	used_rect_cache_dirty = true;
}
void TileMapLayer::erase_cell(const Vector2i &p_coords) {