### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

if (_export_customize_dictionary(d, customize_resources_plugins)) {
					changed = true;
				}
			} break;
			case Variant::ARRAY: {
				Array a = v;
				if (_export_customize_array(a, customize_resources_plugins)) {
					changed = true;
				}
			} break;
			default: {
			}
		}
	}
	return changed;
}
bool EditorExportPlatform::_export_customize_array(Array &arr, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins) {
	bool changed = false;
	for (int i = 0; i < arr.size(); i++) {
		Variant v = arr.get(i);
		switch (v.get_type()) {
			case Variant::OBJECT: {
				Ref<Resource> res = v;
				if (res.is_valid()) {
					for (Ref<EditorExportPlugin> &plugin : customize_resources_plugins) {
						Ref<Resource> new_res = plugin->_customize_resource(res, "");
						if (new_res.is_valid()) {
							changed = true;
							if (new_res != res) {
								arr.set(i, new_res);