### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
GDREGISTER_CLASS(Texture3DRD);
	GDREGISTER_CLASS(Animation);
	GDREGISTER_CLASS(AnimationLibrary);
	GDREGISTER_ABSTRACT_CLASS(Font);
	GDREGISTER_CLASS(FontFile);
	GDREGISTER_CLASS(FontVariation);
	GDREGISTER_CLASS(SystemFont);
	GDREGISTER_CLASS(Curve);
	GDREGISTER_CLASS(LabelSettings);
	GDREGISTER_CLASS(TextLine);
	GDREGISTER_CLASS(TextParagraph);
	GDREGISTER_VIRTUAL_CLASS(StyleBox);
	GDREGISTER_CLASS(StyleBoxEmpty);
	GDREGISTER_CLASS(StyleBoxTexture);
	GDREGISTER_CLASS(StyleBoxFlat);
	GDREGISTER_CLASS(StyleBoxLine);
	GDREGISTER_CLASS(Theme);
	GDREGISTER_CLASS(PolygonPathFinder);
	GDREGISTER_CLASS(BitMap);
	GDREGISTER_CLASS(Gradient);
	GDREGISTER_CLASS(SkeletonProfile);
	GDREGISTER_CLASS(SkeletonProfileHumanoid);
	GDREGISTER_CLASS(BoneMap);
	OS::get_singleton()->yield(); 
	GDREGISTER_CLASS(AudioStreamPlayer);
	GDREGISTER_CLASS(AudioStreamPlayer2D);
#ifndef _3D_DISABLED
	GDREGISTER_CLASS(AudioStreamPlayer3D);
#endif
	GDREGISTER_CLASS(AudioStreamWAV);