### Godot version

4.2 beta 2

### System information

Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0  ram. Tested on Forward+ and Mobile

### Issue description

When painting a tile that is rotated or flipped, it looses its physics layer as demonstrated in this video:  

https://github.com/godotengine/godot/assets/33091666/c10f7325-838f-4112-b90d-0c3d9797d08f

Even though in the video I showed this only happening with one of the tiles, it happens with both of them as long as you rotate or flip it. 

### Steps to reproduce

1. Create a tilemap and a tileset
2. Create a physics layer and set collision_visibility_mode to force show. 
3. Assign just created physics layer to tiles
4. Paint the tiles and use rotate or flip tool. 

### Minimal reproduction project

[TileTest.zip](https://github.com/godotengine/godot/files/13067412/TileTest.zip)
break;
		case COMPATIBILITY_TILE_MODE_ATLAS_TILE: {
			Array a;
			a.push_back(p_coords);
			a.push_back(p_flip_h);
			a.push_back(p_flip_v);
			a.push_back(p_transpose);
			return compatibility_tilemap_mapping[p_tile_id][a];
		}
		default:
			return cannot_convert_array;
			break;
	}
};
#endif 
bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
	Vector<String> components = String(p_name).split("/", true, 2);
#ifndef DISABLE_DEPRECATED
	
	if (components.size() >= 1 && components[0].is_valid_int()) {
		int id = components[0].to_int();
		
		CompatibilityTileData *ctd;
		HashMap<int, CompatibilityTileData *>::Iterator E = compatibility_data.find(id);
		if (!E) {
			ctd = memnew(CompatibilityTileData);
			compatibility_data.insert(id, ctd);
		} else {
			ctd = E->value;
		}