### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	clamp_to_embedder = p_enable;
}
bool Window::is_clamped_to_embedder() const {
	ERR_READ_THREAD_GUARD_V(false);
	return clamp_to_embedder;
}
void Window::set_unparent_when_invisible(bool p_unparent) {
	unparent_when_invisible = p_unparent;
}
void Window::set_layout_direction(Window::LayoutDirection p_direction) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX((int)p_direction, 4);
	layout_dir = p_direction;
	propagate_notification(Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED);
}
Window::LayoutDirection Window::get_layout_direction() const {
	ERR_READ_THREAD_GUARD_V(LAYOUT_DIRECTION_INHERITED);
	return layout_dir;
}
bool Window::is_layout_rtl() const {
	ERR_READ_THREAD_GUARD_V(false);
	if (layout_dir == LAYOUT_DIRECTION_INHERITED) {
		if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
			return true;
		}
		Node *parent_node = get_parent();
		while (parent_node) {
			Control *parent_control = Object::cast_to<Control>(parent_node);