### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

_find_identifiers_in_base(base, false, options, 0);
			}
			r_forced = true;
		} break;
		case GDScriptParser::COMPLETION_RESOURCE_PATH: {
			if (EDITOR_GET("text_editor/completion/complete_file_paths")) {
				_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), options);
				r_forced = true;
			}
		} break;
		case GDScriptParser::COMPLETION_CALL_ARGUMENTS: {
			if (!completion_context.node) {
				break;
			}
			_find_call_arguments(completion_context, completion_context.node, completion_context.current_argument, options, r_forced, r_call_hint);
		} break;
		case GDScriptParser::COMPLETION_OVERRIDE_METHOD: {
			GDScriptParser::DataType native_type = completion_context.current_class->base_type;
			while (native_type.is_set() && native_type.kind != GDScriptParser::DataType::NATIVE) {
				switch (native_type.kind) {
					case GDScriptParser::DataType::CLASS: {
						native_type = native_type.class_type->base_type;
					} break;
					default: {
						native_type.kind = GDScriptParser::DataType::UNRESOLVED;
					} break;
				}
			}
			if (!native_type.is_set()) {
				break;