### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
if (!multi_nodes.is_empty()) {
						
						multi_nodes.sort_custom<Node::Comparator>();
						selected_node = multi_nodes.front()->get();
					}
				}
			}
		}
		InspectorDock::get_inspector_singleton()->edit(current_obj);
		NodeDock::get_singleton()->set_node(nullptr);
		SceneTreeDock::get_singleton()->set_selected(selected_node);
		InspectorDock::get_singleton()->update(nullptr);
	}
	InspectorDock::get_singleton()->set_info(
			info_is_warning ? TTR("Changes may be lost!") : TTR("This object is read-only."),
			editable_info,
			info_is_warning);
	Object *editor_owner = is_node ? (Object *)SceneTreeDock::get_singleton() : is_resource ? (Object *)InspectorDock::get_inspector_singleton()
																							: (Object *)this;
	
	if (!inspector_only) {
		EditorPlugin *main_plugin = editor_data.get_handling_main_editor(current_obj);
		int plugin_index = 0;
		for (; plugin_index < editor_table.size(); plugin_index++) {
			if (editor_table[plugin_index] == main_plugin) {
				if (!main_editor_buttons[plugin_index]->is_visible()) {
					main_plugin = nullptr; 
				}
				break;
			}