### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

return true;
						case GDScriptParser::ClassNode::Member::GROUP:
							return false; 
						case GDScriptParser::ClassNode::Member::UNDEFINED:
							return false; 
					}
					return false;
				}
				base_type = base_type.class_type->base_type;
				break;
			case GDScriptParser::DataType::SCRIPT: {
				Ref<Script> scr = base_type.script_type;
				if (scr.is_valid()) {
					HashMap<StringName, Variant> constants;
					scr->get_constants(&constants);
					if (constants.has(p_identifier)) {
						r_type = _type_from_variant(constants[p_identifier]);
						return true;
					}
					List<PropertyInfo> members;
					if (is_static) {
						scr->get_property_list(&members);
					} else {
						scr->get_script_property_list(&members);
					}
					for (const PropertyInfo &prop : members) {
						if (prop.name == p_identifier) {
							r_type = _type_from_property(prop);
							return true;
						}