### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

config->erase_section_key("remap", remap);
						}
					}
				}
				if (err != OK) {
					return err;
				}
				
				config->erase_section("deps");
				config->erase_section("params");
				String import_text = config->encode_to_text();
				CharString cs = import_text.utf8();
				Vector<uint8_t> sarr;
				sarr.resize(cs.size());
				memcpy(sarr.ptrw(), cs.ptr(), sarr.size());
				err = p_func(p_udata, path + ".import", sarr, idx, total, enc_in_filters, enc_ex_filters, key);
				if (err != OK) {
					return err;
				}
			}
		} else {
			
			bool do_export = true;
			for (int i = 0; i < export_plugins.size(); i++) {
				if (GDVIRTUAL_IS_OVERRIDDEN_PTR(export_plugins[i], _export_file)) {
					export_plugins.write[i]->_export_file_script(path, type, features_psa);
				} else {
					export_plugins.write[i]->_export_file(path, type, features);
				}