### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(0);
	return Math::rad_to_deg(get_rotation());
}
void Control::set_pivot_offset(const Vector2 &p_pivot) {
	ERR_MAIN_THREAD_GUARD;
	if (data.pivot_offset == p_pivot) {
		return;
	}
	data.pivot_offset = p_pivot;
	queue_redraw();
	_notify_transform();
}
Vector2 Control::get_pivot_offset() const {
	ERR_READ_THREAD_GUARD_V(Vector2());
	return data.pivot_offset;
}
void Control::_update_minimum_size() {
	if (!is_inside_tree()) {
		data.updating_last_minimum_size = false;
		return;
	}
	Size2 minsize = get_combined_minimum_size();
	data.updating_last_minimum_size = false;
	if (minsize != data.last_minimum_size) {
		data.last_minimum_size = minsize;
		_size_changed();
		emit_signal(SceneStringNames::get_singleton()->minimum_size_changed);
	}
}
void Control::update_minimum_size() {