### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
if (p_to_line < p_from_line) {
			for (int i = end_line; i > start_line; i--) {
				delimiter_cache.remove_at(i);
			}
		} else {
			for (int i = start_line; i < end_line; i++) {
				delimiter_cache.insert(i, RBMap<int, int>());
			}
		}
	}
	int in_region = -1;
	for (int i = start_line; i < MIN(end_line + 1, line_count); i++) {
		int current_end_region = (i <= 0 || delimiter_cache[i].size() < 1) ? -1 : delimiter_cache[i].back()->value();
		in_region = (i <= 0 || delimiter_cache[i - 1].size() < 1) ? -1 : delimiter_cache[i - 1].back()->value();
		const String &str = get_line(i);
		const int line_length = str.length();
		delimiter_cache.write[i].clear();
		if (str.length() == 0) {
			if (in_region != -1) {
				delimiter_cache.write[i][0] = in_region;
			}
			if (i == end_line && current_end_region != in_region) {
				end_line++;
				end_line = MIN(end_line, line_count);
			}
			continue;
		}
		int end_region = -1;
		for (int j = 0; j < line_length; j++) {
			int from = j;