### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
}
static _ALWAYS_INLINE_ void _copy_region(uint8_t const *__restrict p_src, uint8_t *__restrict p_dst, uint32_t p_src_x, uint32_t p_src_y, uint32_t p_src_w, uint32_t p_src_h, uint32_t p_src_full_w, uint32_t p_unit_size) {
	uint32_t src_offset = (p_src_y * p_src_full_w + p_src_x) * p_unit_size;
	uint32_t dst_offset = 0;
	for (uint32_t y = p_src_h; y > 0; y--) {
		uint8_t const *__restrict src = p_src + src_offset;
		uint8_t *__restrict dst = p_dst + dst_offset;
		for (uint32_t x = p_src_w * p_unit_size; x > 0; x--) {
			*dst = *src;
			src++;
			dst++;
		}
		src_offset += p_src_full_w * p_unit_size;
		dst_offset += p_src_w * p_unit_size;
	}
}
Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier, bool p_use_setup_queue) {