### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
MDT_Effective_DPI = 0,
	MDT_Angular_DPI = 1,
	MDT_Raw_DPI = 2,
	MDT_Default = MDT_Effective_DPI
};
static int QueryDpiForMonitor(HMONITOR hmon, _MonitorDpiType dpiType = MDT_Default) {
	int dpiX = 96, dpiY = 96;
	static HMODULE Shcore = nullptr;
	typedef HRESULT(WINAPI * GetDPIForMonitor_t)(HMONITOR hmonitor, _MonitorDpiType dpiType, UINT * dpiX, UINT * dpiY);
	static GetDPIForMonitor_t getDPIForMonitor = nullptr;
	if (Shcore == nullptr) {
		Shcore = LoadLibraryW(L"Shcore.dll");
		getDPIForMonitor = Shcore ? (GetDPIForMonitor_t)GetProcAddress(Shcore, "GetDpiForMonitor") : nullptr;
		if ((Shcore == nullptr) || (getDPIForMonitor == nullptr)) {
			if (Shcore) {
				FreeLibrary(Shcore);
			}
			Shcore = (HMODULE)INVALID_HANDLE_VALUE;
		}
	}
	UINT x = 0, y = 0;
	if (hmon && (Shcore != (HMODULE)INVALID_HANDLE_VALUE)) {
		HRESULT hr = getDPIForMonitor(hmon, dpiType , &x, &y);