### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
const Item &em = _projects[p_index];
	ensure_control_visible(em.control);
}
int ProjectList::get_single_selected_index() const {
	if (_ss.size() == 0) {
		// Default selection
		return 0;
	}
	String key;
	if (_ss.size() == 1) {
		// Only one selected
		key = *_ss.begin();
	} else {
		// Multiple selected, consider the last clicked one as "main"
		key = _last_clicked;
	}
	for size(); ++i) {
		if (_projects[i].path == key) {
			return i;
		}
	}
	return 0;
}
void ProjectList::_remove_project(int p_index, bool p_update_config) {