### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

"G8_B8_R8_3Plane_444_Unorm",
	"R10X6_Unorm_Pack16",
	"R10X6G10X6_Unorm_2Pack16",
	"R10X6G10X6B10X6A10X6_Unorm_4Pack16",
	"G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
	"B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
	"G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
	"G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
	"G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
	"G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
	"G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
	"R12X4_Unorm_Pack16",
	"R12X4G12X4_Unorm_2Pack16",
	"R12X4G12X4B12X4A12X4_Unorm_4Pack16",
	"G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
	"B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
	"G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
	"G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
	"G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
	"G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
	"G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
	"G16B16G16R16_422_Unorm",
	"B16G16R16G16_422_Unorm",
	"G16_B16_R16_3Plane_420_Unorm",
	"G16_B16R16_2Plane_420_Unorm",
	"G16_B16_R16_3Plane_422_Unorm",
	"G16_B16R16_2Plane_422_Unorm",
	"G16_B16_R16_3Plane_444_Unorm",
};
int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {