### Godot version

master

### System information

Godot v4.2.beta (0ea75d77c) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 (NVIDIA; 31.0.15.3598) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)

### Issue description

When any of the Import, Filesystem, Node, or History docks are floating, changing an editor feature crashes the engine.
Changing any setting or selecting a different profile triggers it.

This is because `EditorNode::_feature_profile_changed` assumes the docks are in a `TabContainer`, and if they are floating they aren't in one.


### Steps to reproduce

Make any of these docks floating: Import, Filesystem, Node, or History
Open Editor Features (Editor -> Manage Editor Features...)
Make a profile (if you have none) or change a setting on the existing profile

### Minimal reproduction project

n/a
for (int i = 0; i < tool_menu->get_item_count(); i++) {
		if (tool_menu->get_item_id(i) != TOOLS_CUSTOM) {
			continue;
		}
		if (tool_menu->get_item_text(i) == p_name) {
			if (tool_menu->get_item_submenu(i) != "") {
				Node *n = tool_menu->get_node(tool_menu->get_item_submenu(i));
				tool_menu->remove_child(n);
				memdelete(n);
			}
			tool_menu->remove_item(i);
			tool_menu->reset_size();
			return;
		}
	}
}
PopupMenu *EditorNode::get_export_as_menu() {
	return export_as_menu;
}
void EditorNode::_dropped_files(const Vector<String> &p_files) {
	String to_path = ProjectSettings::get_singleton()->globalize_path(FileSystemDock::get_singleton()->get_current_directory());
	_add_dropped_files_recursive(p_files, to_path);
	EditorFileSystem::get_singleton()->scan_changes();
}
void EditorNode::_add_dropped_files_recursive(const Vector<String> &p_files, String to_path) {