### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

draw_list = nullptr;
				ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
			}
			res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
			if (res) {
				memdelete_arr(draw_list);
				draw_list = nullptr;
				ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
			}
			draw_list[i].command_buffer = command_buffer;
			draw_list[i].viewport = p_viewport;
		}
	}
	return OK;
}
void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) {
	if (draw_list_split) {
		
		VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
		for (uint32_t i = 0; i < draw_list_count; i++) {
			vkEndCommandBuffer(draw_list[i].command_buffer);
			command_buffers[i] = draw_list[i].command_buffer;
			if (r_last_viewport) {
				if (i == 0 || draw_list[i].viewport_set) {
					*r_last_viewport = draw_list[i].viewport;
				}
			}
		}
		vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
		memdelete_arr(draw_list);