### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + " " + vformat(TTR("Failed to save resource at %s: %s"), new_path, error_names[err]));
				}
			} else if (err != OK) {
				
				
				EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + " " + vformat(TTR("Failed to load resource at %s: %s"), new_path, error_names[err]));
			}
		}
	} else {
		da->make_dir(new_path);
		
		Ref<DirAccess> old_dir = DirAccess::open(old_path);
		ERR_FAIL_COND(old_dir.is_null());
		Ref<FileAccess> file_access = FileAccess::create(FileAccess::ACCESS_RESOURCES);
		old_dir->set_include_navigational(false);
		old_dir->list_dir_begin();
		for (String f = old_dir->_get_next(); !f.is_empty(); f = old_dir->_get_next()) {
			if (f.get_extension() == "import") {
				continue;
			}
			if (file_access->file_exists(old_path + f)) {
				_try_duplicate_item(FileOrFolder(old_path + f, true), new_path + f);
			} else if (da->dir_exists(old_path + f)) {
				_try_duplicate_item(FileOrFolder(old_path + f, false), new_path + f);
			}
		}
		old_dir->list_dir_end();
	}
}
void FileSystemDock::_update_resource_paths_after_move(const HashMap<String, String> &p_renames, const HashMap<String, ResourceUID::ID> &p_uids) const {