### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(Size2());
	return data.pos_cache;
}
void Control::_set_global_position(const Point2 &p_point) {
	set_global_position(p_point);
}
void Control::set_global_position(const Point2 &p_point, bool p_keep_offsets) {
	ERR_MAIN_THREAD_GUARD;
	Transform2D inv;
	if (data.parent_canvas_item) {
		inv = data.parent_canvas_item->get_global_transform().affine_inverse();
	}
	set_position(inv.xform(p_point), p_keep_offsets);
}
Point2 Control::get_global_position() const {
	ERR_READ_THREAD_GUARD_V(Point2());
	return get_global_transform().get_origin();
}
Point2 Control::get_screen_position() const {
	ERR_READ_THREAD_GUARD_V(Point2());
	ERR_FAIL_COND_V(!is_inside_tree(), Point2());
	return get_screen_transform().get_origin();
}
void Control::_set_size(const Size2 &p_size) {