### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)

### Issue description

The `CylinderMesh` has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering a `CylinderMesh` using transparency without backface culling, made worse in combination with emission.

Transparent material without backface culling. One ring:
![image](https://github.com/godotengine/godot/assets/26239210/fbb14ba9-01f3-4528-bbde-4668676b4e84)


The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
![image](https://github.com/godotengine/godot/assets/26239210/ccfa7c28-73e4-4bdc-825f-020224f19b20)



### Steps to reproduce

1. Create a new `CylinderMesh`
2. Try to select zero rings
3. Minimum of one ring is enforced by the editor


### Minimal reproduction project

[project.zip](https://github.com/godotengine/godot/files/12818711/project.zip)

return font_override;
}
Ref<Font> TextMesh::_get_font_or_default() const {
	if (font_override.is_valid()) {
		return font_override;
	}
	StringName theme_name = "font";
	List<StringName> theme_types;
	ThemeDB::get_singleton()->get_native_type_dependencies(get_class_name(), &theme_types);
	ThemeContext *global_context = ThemeDB::get_singleton()->get_default_theme_context();
	for (const Ref<Theme> &theme : global_context->get_themes()) {
		if (theme.is_null()) {
			continue;
		}
		for (const StringName &E : theme_types) {
			if (theme->has_font(theme_name, E)) {
				return theme->get_font(theme_name, E);
			}
		}
	}
	return global_context->get_fallback_theme()->get_font(theme_name, StringName());
}
void TextMesh::set_font_size(int p_size) {