### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
float viewport_aspect = desired_res.aspect();
		float video_mode_aspect = video_mode.aspect();
		if (content_scale_aspect == CONTENT_SCALE_ASPECT_IGNORE || Math::is_equal_approx(viewport_aspect, video_mode_aspect)) {
			
			viewport_size = desired_res;
			screen_size = video_mode;
		} else if (viewport_aspect < video_mode_aspect) {
			
			if (content_scale_aspect == CONTENT_SCALE_ASPECT_KEEP_HEIGHT || content_scale_aspect == CONTENT_SCALE_ASPECT_EXPAND) {
				
				viewport_size.x = desired_res.y * video_mode_aspect;
				viewport_size.y = desired_res.y;
				screen_size = video_mode;
			} else {
				
				viewport_size = desired_res;
				screen_size.x = video_mode.y * viewport_aspect;
				screen_size.y = video_mode.y;
			}
		} else {
			
			if (content_scale_aspect == CONTENT_SCALE_ASPECT_KEEP_WIDTH || content_scale_aspect == CONTENT_SCALE_ASPECT_EXPAND) {
				
				viewport_size.x = desired_res.x;
				viewport_size.y = desired_res.x / video_mode_aspect;
				screen_size = video_mode;
			} else {
				
				viewport_size = desired_res;
				screen_size.x = video_mode.x;