### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

}
				} else {
					p_dir->files[idx]->verified = true;
				}
			}
		}
		da->list_dir_end();
	}
	for (int i = 0; i < p_dir->files.size(); i++) {
		if (updated_dir && !p_dir->files[i]->verified) {
			
			ItemAction ia;
			ia.action = ItemAction::ACTION_FILE_REMOVE;
			ia.dir = p_dir;
			ia.file = p_dir->files[i]->file;
			scan_actions.push_back(ia);
			continue;
		}
		String path = cd.path_join(p_dir->files[i]->file);
		if (import_extensions.has(p_dir->files[i]->file.get_extension().to_lower())) {
			
			uint64_t mt = FileAccess::get_modified_time(path);
			bool reimport = false;
			if (mt != p_dir->files[i]->modified_time) {
				reimport = true; 
			} else if (!FileAccess::exists(path + ".import")) {
				reimport = true; 
			} else {
				uint64_t import_mt = FileAccess::get_modified_time(path + ".import");
				if (import_mt != p_dir->files[i]->import_modified_time) {