### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

So far I've found these ones:

![Screenshot from 2023-05-10 17-56-42](https://github.com/godotengine/godot/assets/85438892/b161b14a-cb7d-46fe-8398-816bf354a929)
![Screenshot from 2023-05-10 18-01-02](https://github.com/godotengine/godot/assets/85438892/b0fefcfb-4246-4ebb-ae7b-dd798d7a1d63)

But there are likely more like them. They are invalid, at least in the context I encountered them here (at the beginning of a regular line of script)

### Steps to reproduce

Type `Anchor` in the code editor.

### Minimal reproduction project

N/A
}
		} break;
		default: {
		} break;
	}
	if (get_node != nullptr) {
		const Object *node = p_context.base->call("get_node_or_null", NodePath(get_node->full_path));
		if (node != nullptr) {
			if (r_base != nullptr) {
				*r_base = node;
			}
			r_base_type.type_source = GDScriptParser::DataType::INFERRED;
			r_base_type.builtin_type = Variant::OBJECT;
			r_base_type.native_type = node->get_class_name();
			Ref<Script> scr = node->get_script();
			if (scr.is_null()) {
				r_base_type.kind = GDScriptParser::DataType::NATIVE;
			} else {
				r_base_type.kind = GDScriptParser::DataType::SCRIPT;
				r_base_type.script_type = scr;
			}
			return true;
		}
	}
	return false;
}
static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, const GDScriptParser::Node *p_call, int p_argidx, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, bool &r_forced, String &r_arghint) {
	if (p_call->type == GDScriptParser::Node::PRELOAD) {
		if (p_argidx == 0 && bool(EDITOR_GET("text_editor/completion/complete_file_paths"))) {
			_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), r_result);