### Godot version

4 rc6

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

If you export an array and then add a resource to the array, the scrollbar for the create resource drop down doesn't work.

A workaround would be to scroll with the mouse wheel, but it's still an issue and the list can get quite long, which can make mouse wheel scrolling tedious. 

### Steps to reproduce

1. Export an array (for example `@export var test: Array = []`)
2. Create a new element
3. Right click in the `<empty>` field
4. Try to use the scroll bar (it won't work)

### Minimal reproduction project

See "Steps to reproduce"
if (device.has("vendor") && device.has("name") && gl_info["vendor"].operator String().to_upper().contains(device["vendor"].operator String().to_upper()) && (device["name"] == "*" || gl_info["name"].operator String().to_upper().contains(device["name"].operator String().to_upper()))) {
				force_angle = true;
				break;
			}
		}
		if (force_angle || (gl_info["version"].operator int() < 30003)) {
			WARN_PRINT("Your video card drivers seem not to support the required OpenGL 3.3 version, switching to ANGLE.");
			rendering_driver = "opengl3_angle";
		}
	}
	if (rendering_driver == "opengl3") {
		gl_manager_native = memnew(GLManagerNative_Windows);
		if (gl_manager_native->initialize() != OK) {
			memdelete(gl_manager_native);
			gl_manager_native = nullptr;
			r_error = ERR_UNAVAILABLE;
			return;
		}
		RasterizerGLES3::make_current(true);
	}
	if (rendering_driver == "opengl3_angle") {
		gl_manager_angle = memnew(GLManagerANGLE_Windows);
		if (gl_manager_angle->initialize() != OK) {
			memdelete(gl_manager_angle);
			gl_manager_angle = nullptr;
			r_error = ERR_UNAVAILABLE;
			return;
		}
		RasterizerGLES3::make_current(false);
	}