### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
recognized = true;
				}
				if (string == "disable") {
					OS::get_singleton()->set_delta_smoothing(false);
					delta_smoothing_override = false;
					recognized = true;
				}
				if (!recognized) {
					OS::get_singleton()->print("Delta-smoothing argument not recognized, aborting.\n");
					goto error;
				}
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing delta-smoothing argument, aborting.\n");
				goto error;
			}
		} else if (I->get() == "--single-window") { 
			single_window = true;
		} else if (I->get() == "-t" || I->get() == "--always-on-top") { 
			init_always_on_top = true;
		} else if (I->get() == "--resolution") { 
			if (I->next()) {
				String vm = I->next()->get();
				if (!vm.contains("x")) { 
					OS::get_singleton()->print("Invalid resolution '%s', it should be e.g. '1280x720'.\n",
							vm.utf8().get_data());
					goto error;
				}
				int w = vm.get_slice("x", 0).to_int();
				int h = vm.get_slice("x", 1).to_int();