### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

RendererSceneRenderRD::get_singleton()->setup_added_reflection_probe(transform, extents);
		rpi->last_pass = RSG::rasterizer->get_frame_number();
	}
	if (reflection_count) {
		RD::get_singleton()->buffer_update(reflection_buffer, 0, reflection_count * sizeof(ReflectionData), reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
	}
}
RID LightStorage::lightmap_allocate() {
	return lightmap_owner.allocate_rid();
}
void LightStorage::lightmap_initialize(RID p_lightmap) {
	lightmap_owner.initialize_rid(p_lightmap, Lightmap());
}
void LightStorage::lightmap_free(RID p_rid) {
	lightmap_set_textures(p_rid, RID(), false);
	Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
	lightmap->dependency.deleted_notify(p_rid);
	lightmap_owner.free(p_rid);
}
void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
	TextureStorage *texture_storage = TextureStorage::get_singleton();
	Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
	ERR_FAIL_NULL(lm);
	lightmap_array_version++;
	
	if (lm->light_texture.is_valid()) {
		TextureStorage::Texture *t = texture_storage->get_texture(lm->light_texture);
		if (t) {
			t->lightmap_users.erase(p_lightmap);
		}