### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

}
		Vector<uint8_t> spirv;
		uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
		spirv.resize(spirv_size);
		if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
			ERR_FAIL_V_MSG(RID(), "Malformed smolv input uncompressing shader stage:" + String(shader_stage_names[stage]));
		}
		stage_spirv_data.push_back(spirv);
		stage_type.push_back(ShaderStage(stage));
		if (buf_size % 4 != 0) {
			buf_size += 4 - (buf_size % 4);
		}
		ERR_FAIL_COND_V(read_offset + buf_size > binsize, RID());
		read_offset += buf_size;
	}
	ERR_FAIL_COND_V(read_offset != binsize, RID());
	
	_THREAD_SAFE_METHOD_
	RID id;
	if (p_placeholder.is_null()) {
		id = shader_owner.make_rid();
	} else {
		id = p_placeholder;
	}
	Shader *shader = shader_owner.get_or_null(id);
	ERR_FAIL_NULL_V(shader, RID());
	shader->vertex_input_mask = vertex_input_mask;
	shader->fragment_output_mask = fragment_output_mask;
	shader->push_constant = push_constant;
	shader->is_compute = is_compute;