### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		Node *node = editor_data.get_edited_scene_root(i);
		if (!node) {
			continue;
		}
		String path = node->get_scene_file_path();
		if (!path.is_empty() && !FileAccess::exists(path)) {
			
			EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(editor_data.get_scene_history_id(i));
		}
	}
	_update_title();
	scene_tabs->update_scene_tabs();
}
void EditorNode::_dialog_action(String p_file) {