### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
for (int i = 0; i < groups.size(); i++) {
		groups[i]->queue_redraw();
	}
}
void AnimationTrackEditor::_animation_changed() {
	if (animation_changing_awaiting_update) {
		return; 
	}
	_check_bezier_exist();
	if (key_edit) {
		if (key_edit->setting) {
			
			if (key_edit->track < track_edits.size()) {
				if (animation->track_get_type(key_edit->track) == Animation::TYPE_BEZIER) {
					bezier_edit->queue_redraw();
				} else {
					track_edits[key_edit->track]->queue_redraw();
				}
			}
			return;
		} else {
			_update_key_edit();
		}
	}
	animation_changing_awaiting_update = true;
	call_deferred(SNAME("_animation_update"));
}
void AnimationTrackEditor::_snap_mode_changed(int p_mode) {