### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
List<Ref<Resource>> changed;
	int rc = p_resources.size();
	for (int i = 0; i < rc; i++) {
		Ref<Resource> res = ResourceCache::get_ref(p_resources.get(i));
		if (res.is_null()) {
			continue;
		}
		if (!res->editor_can_reload_from_file()) {
			continue;
		}
		if (!res->get_path().is_resource_file() && !res->get_path().is_absolute_path()) {
			continue;
		}
		if (!FileAccess::exists(res->get_path())) {
			continue;
		}
		if (!res->get_import_path().is_empty()) {
			
			continue;
		}
		changed.push_back(res);
	}
	if (changed.size()) {
		for (Ref<Resource> &res : changed) {
			res->reload_from_file();
		}
	}
}
void EditorNode::_fs_changed() {