### Godot version

4 rc6

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

If you export an array and then add a resource to the array, the scrollbar for the create resource drop down doesn't work.

A workaround would be to scroll with the mouse wheel, but it's still an issue and the list can get quite long, which can make mouse wheel scrolling tedious. 

### Steps to reproduce

1. Export an array (for example `@export var test: Array = []`)
2. Create a new element
3. Right click in the `<empty>` field
4. Try to use the scroll bar (it won't work)

### Minimal reproduction project

See "Steps to reproduce"
HWND hwnd = GetForegroundWindow();
	if (hwnd) {
		EnumScreenData data = { 0, 0, MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST) };
		EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcScreen, (LPARAM)&data);
		return data.screen;
	} else {
		return get_primary_screen();
	}
}
typedef struct {
	int count;
	int screen;
	Point2 pos;
} EnumPosData;
static BOOL CALLBACK _MonitorEnumProcPos(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
	EnumPosData *data = (EnumPosData *)dwData;
	if (data->count == data->screen) {
		data->pos.x = lprcMonitor->left;
		data->pos.y = lprcMonitor->top;
	}
	data->count++;
	return TRUE;
}
static BOOL CALLBACK _MonitorEnumProcOrigin(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
	EnumPosData *data = (EnumPosData *)dwData;
	data->pos.x = MIN(data->pos.x, lprcMonitor->left);
	data->pos.y = MIN(data->pos.y, lprcMonitor->top);
	return TRUE;
}
Point2i DisplayServerWindows::_get_screens_origin() const {