### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

if (import_support_queries[i]->is_active()) {
			Vector<String> extensions = import_support_queries[i]->get_file_extensions();
			for (int j = 0; j < extensions.size(); j++) {
				import_support_test.insert(extensions[j], i);
			}
		}
	}
	if (import_support_test.size() == 0) {
		return false; 
	}
	for (int i = 0; i < reimports.size(); i++) {
		HashMap<String, int>::Iterator E = import_support_test.find(reimports[i].get_extension().to_lower());
		if (E) {
			import_support_tested.write[E->value] = true;
		}
	}
	for (int i = 0; i < import_support_tested.size(); i++) {
		if (import_support_tested[i]) {
			if (import_support_queries.write[i]->query()) {
				return true;
			}
		}
	}
	return false;
}
bool EditorFileSystem::_update_scan_actions() {
	sources_changed.clear();
	bool fs_changed = false;
	Vector<String> reimports;
	Vector<String> reloads;