### Godot version

4.2 beta 2

### System information

Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0  ram. Tested on Forward+ and Mobile

### Issue description

When painting a tile that is rotated or flipped, it looses its physics layer as demonstrated in this video:  

https://github.com/godotengine/godot/assets/33091666/c10f7325-838f-4112-b90d-0c3d9797d08f

Even though in the video I showed this only happening with one of the tiles, it happens with both of them as long as you rotate or flip it. 

### Steps to reproduce

1. Create a tilemap and a tileset
2. Create a physics layer and set collision_visibility_mode to force show. 
3. Assign just created physics layer to tiles
4. Paint the tiles and use rotate or flip tool. 

### Minimal reproduction project

[TileTest.zip](https://github.com/godotengine/godot/files/13067412/TileTest.zip)
if (used_rect_cache_dirty) {
		used_rect_cache = Rect2i();
		bool first = true;
		for (const KeyValue<Vector2i, CellData> &E : tile_map) {
			const TileMapCell &c = E.value.cell;
			if (c.source_id == TileSet::INVALID_SOURCE) {
				continue;
			}
			if (first) {
				used_rect_cache = Rect2i(E.key.x, E.key.y, 0, 0);
				first = false;
			} else {
				used_rect_cache.expand_to(E.key);
			}
		}
		if (!first) {
			
			
			used_rect_cache.size += Vector2i(1, 1);
		}
		used_rect_cache_dirty = false;
	}
	return used_rect_cache;
}
void TileMapLayer::set_name(String p_name) {