### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX(int(p_shape), CURSOR_MAX);
	if (data.default_cursor == p_shape) {
		return;
	}
	data.default_cursor = p_shape;
	if (!is_inside_tree()) {
		return;
	}
	if (!get_global_rect().has_point(get_global_mouse_position())) {
		return;
	}
	
	get_viewport()->update_mouse_cursor_state();
}
Control::CursorShape Control::get_default_cursor_shape() const {
	ERR_READ_THREAD_GUARD_V(CURSOR_ARROW);
	return data.default_cursor;
}
Control::CursorShape Control::get_cursor_shape(const Point2 &p_pos) const {
	ERR_READ_THREAD_GUARD_V(CURSOR_ARROW);
	return data.default_cursor;
}
void Control::set_disable_visibility_clip(bool p_ignore) {