### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

uint8_t *binptr = ret.ptrw();
		binptr[0] = 'G';
		binptr[1] = 'S';
		binptr[2] = 'B';
		binptr[3] = 'D'; 
		offset += 4;
		encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
		offset += sizeof(uint32_t);
		encode_uint32(sizeof(RenderingDeviceVulkanShaderBinaryData), binptr + offset);
		offset += sizeof(uint32_t);
		memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData));
		offset += sizeof(RenderingDeviceVulkanShaderBinaryData);
		if (binary_data.shader_name_len > 0) {
			memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
			offset += binary_data.shader_name_len;
			if ((binary_data.shader_name_len % 4) != 0) { 
				offset += 4 - (binary_data.shader_name_len % 4);
			}
		}
		for (int i = 0; i < uniform_info.size(); i++) {
			int count = uniform_info[i].size();
			encode_uint32(count, binptr + offset);
			offset += sizeof(uint32_t);
			if (count > 0) {
				memcpy(binptr + offset, uniform_info[i].ptr(), sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count);
				offset += sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count;
			}
		}
		if (specialization_constants.size()) {
			memcpy(binptr + offset, specialization_constants.ptr(), sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size());