### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_MAIN_THREAD_GUARD;
	title = p_title;
	tr_title = atr(p_title);
#ifdef DEBUG_ENABLED
	if (window_id == DisplayServer::MAIN_WINDOW_ID) {
		
		
		
		tr_title = vformat("%s (DEBUG)", tr_title);
	}
#endif
	if (embedder) {
		embedder->_sub_window_update(this);
	} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
		_update_window_size();
	}
}
String Window::get_title() const {