### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
	ERR_FAIL_NULL_V(rpi, RID());
	ERR_FAIL_INDEX_V(p_index, 6, RID());
	ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
	ERR_FAIL_NULL_V(atlas, RID());
	return atlas->depth_fb;
}
ClusterBuilderRD *LightStorage::reflection_probe_instance_get_cluster_builder(RID p_instance, ClusterBuilderSharedDataRD *p_cluster_builder_shared) {
	ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
	ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(rpi->atlas);
	if (!ra) {
		ERR_PRINT("reflection probe has no reflection atlas! Bug?");
		return nullptr;
	} else {
		if (ra->cluster_builder == nullptr) {
			ra->cluster_builder = memnew(ClusterBuilderRD);
			ra->cluster_builder->set_shared(p_cluster_builder_shared);
			ra->cluster_builder->setup(Size2i(ra->size, ra->size), get_max_cluster_elements(), RID(), RID(), RID());
		}
		return ra->cluster_builder;
	}
}
void LightStorage::free_reflection_data() {