### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
OS::get_singleton()->print("  -u, --upwards                     Scan folders upwards for project.godot file.\n");
	OS::get_singleton()->print("  --main-pack <file>                Path to a pack (.pck) file to load.\n");
	OS::get_singleton()->print("  --render-thread <mode>            Render thread mode ['unsafe', 'safe', 'separate'].\n");
	OS::get_singleton()->print("  --remote-fs <address>             Remote filesystem (<host/IP>[:<port>] address).\n");
	OS::get_singleton()->print("  --remote-fs-password <password>   Password for remote filesystem.\n");
	OS::get_singleton()->print("  --audio-driver <driver>           Audio driver [");
	for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
		if (i > 0) {
			OS::get_singleton()->print(", ");
		}
		OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name());
	}
	OS::get_singleton()->print("].\n");
	OS::get_singleton()->print("  --display-driver <driver>         Display driver (and rendering driver) [");
	for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
		if (i > 0) {
			OS::get_singleton()->print(", ");
		}
		OS::get_singleton()->print("'%s' (", DisplayServer::get_create_function_name(i));
		Vector<String> rd = DisplayServer::get_create_function_rendering_drivers(i);
		for (int j = 0; j < rd.size(); j++) {
			if (j > 0) {
				OS::get_singleton()->print(", ");
			}
			OS::get_singleton()->print("'%s'", rd[j].utf8().get_data());
		}
		OS::get_singleton()->print(")");
	}
	OS::get_singleton()->print("].\n");
	OS::get_singleton()->print("  --audio-output-latency <ms>       Override audio output latency in milliseconds (default is 15 ms).\n");