### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_FAIL_COND_V_MSG(!props.has(p_name), false, "Request for nonexistent project setting: " + p_name + ".");
#ifdef DEBUG_METHODS_ENABLED
	return props[p_name].ignore_value_in_docs;
#else
	return false;
#endif
}
void ProjectSettings::add_hidden_prefix(const String &p_prefix) {
	ERR_FAIL_COND_MSG(hidden_prefixes.find(p_prefix) > -1, vformat("Hidden prefix '%s' already exists.", p_prefix));
	hidden_prefixes.push_back(p_prefix);
}
String ProjectSettings::globalize_path(const String &p_path) const {
	if (p_path.begins_with("res://")) {
		if (!resource_path.is_empty()) {
			return p_path.replace("res:/", resource_path);
		}
		return p_path.replace("res://", "");
	} else if (p_path.begins_with("user://")) {
		String data_dir = OS::get_singleton()->get_user_data_dir();
		if (!data_dir.is_empty()) {
			return p_path.replace("user:/", data_dir);
		}
		return p_path.replace("user://", "");
	}
	return p_path;
}
bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {