### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
OS::get_singleton()->print("                                    Lower values make sound playback more reactive but increase CPU usage, and may result in audio cracking if the CPU can't keep up.\n");
	OS::get_singleton()->print("  --rendering-method <renderer>     Renderer name. Requires driver support.\n");
	OS::get_singleton()->print("  --rendering-driver <driver>       Rendering driver (depends on display driver).\n");
	OS::get_singleton()->print("  --gpu-index <device_index>        Use a specific GPU (run with --verbose to get available device list).\n");
	OS::get_singleton()->print("  --text-driver <driver>            Text driver (Fonts, BiDi, shaping).\n");
	OS::get_singleton()->print("  --tablet-driver <driver>          Pen tablet input driver.\n");
	OS::get_singleton()->print("  --headless                        Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n");
	OS::get_singleton()->print("  --write-movie <file>              Writes a video to the specified path (usually with .avi or .png extension).\n");
	OS::get_singleton()->print("                                    --fixed-fps is forced when enabled, but it can be used to change movie FPS.\n");
	OS::get_singleton()->print("                                    --disable-vsync can speed up movie writing but makes interaction more difficult.\n");
	OS::get_singleton()->print("                                    --quit-after can be used to specify the number of frames to write.\n");
	OS::get_singleton()->print("\n");
	OS::get_singleton()->print("Display options:\n");
	OS::get_singleton()->print("  -f, --fullscreen                  Request fullscreen mode.\n");
	OS::get_singleton()->print("  -m, --maximized                   Request a maximized window.\n");
	OS::get_singleton()->print("  -w, --windowed                    Request windowed mode.\n");
	OS::get_singleton()->print("  -t, --always-on-top               Request an always-on-top window.\n");
	OS::get_singleton()->print("  --resolution <W>x<H>              Request window resolution.\n");
	OS::get_singleton()->print("  --position <X>,<Y>                Request window position (if set, screen argument is ignored).\n");
	OS::get_singleton()->print("  --screen <N>                      Request window screen.\n");
	OS::get_singleton()->print("  --single-window                   Use a single window (no separate subwindows).\n");
	OS::get_singleton()->print("  --xr-mode <mode>                  Select XR (Extended Reality) mode ['default', 'off', 'on'].\n");
	OS::get_singleton()->print("\n");
	OS::get_singleton()->print("Debug options:\n");
	OS::get_singleton()->print("  -d, --debug                       Debug (local stdout debugger).\n");
	OS::get_singleton()->print("  -b, --breakpoints                 Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
	OS::get_singleton()->print("  --profiling                       Enable profiling in the script debugger.\n");
	OS::get_singleton()->print("  --gpu-profile                     Show a GPU profile of the tasks that took the most time during frame rendering.\n");
	OS::get_singleton()->print("  --gpu-validation                  Enable graphics API validation layers for debugging.\n");
#if DEBUG_ENABLED