### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
	ERR_FAIL_NULL(lm);
	lm->baked_exposure = p_exposure;
}
PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const {
	Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
	ERR_FAIL_NULL_V(lm, PackedVector3Array());
	return lm->points;
}
PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const {
	Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
	ERR_FAIL_NULL_V(lm, PackedColorArray());
	return lm->point_sh;
}
PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
	Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
	ERR_FAIL_NULL_V(lm, PackedInt32Array());
	return lm->tetrahedra;
}
PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
	Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
	ERR_FAIL_NULL_V(lm, PackedInt32Array());
	return lm->bsp_tree;
}
void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) {
	lightmap_probe_capture_update_speed = p_speed;
}
Dependency *LightStorage::lightmap_get_dependency(RID p_lightmap) const {