### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_FAIL_NULL(instantiated_node);
				bool original_node_is_displayed_folded = original_node->is_displayed_folded();
				bool original_node_scene_instance_load_placeholder = original_node->get_scene_instance_load_placeholder();
				
				instantiated_node->set_name(original_node->get_name());
				
				String original_node_file_path = original_node->get_scene_file_path();
				if (current_edited_scene == original_node) {
					instantiated_node->set_scene_instance_state(original_node->get_scene_instance_state());
					
					if (original_node_file_path.is_empty()) {
						Ref<SceneState> state = current_packed_scene->get_state();
						state->set_path(current_packed_scene->get_path());
						instantiated_node->set_scene_inherited_state(state);
						instantiated_node->set_scene_file_path(String());
					}
					editor_data.set_edited_scene_root(instantiated_node);
					current_edited_scene = instantiated_node;
					if (original_node->is_inside_tree()) {
						SceneTreeDock::get_singleton()->set_edited_scene(current_edited_scene);
						original_node->get_tree()->set_edited_scene_root(instantiated_node);
					}
				}
				
				original_node->replace_by(instantiated_node, false);
				
				original_node->queue_free();
				
				instantiated_node->set_display_folded(original_node_is_displayed_folded);
				instantiated_node->set_scene_instance_load_placeholder(original_node_scene_instance_load_placeholder);