### Godot version

4.2 f5696c3

### System information

Windows 10 x64

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/7ad0e3b6-9599-4f7b-a07c-da54779e647a)


### Steps to reproduce

1. Add node
2. Attach a built-in script
3. Add child node
4. Add script to the child node
5. In some method write `get_parent().bui`

### Minimal reproduction project

N/A
String class_name = p_info.class_name;
	bool is_enum = p_info.type == Variant::INT && p_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM;
	
	if ((p_info.type == Variant::OBJECT || is_enum) && !class_name.is_empty()) {
		if (is_enum && CoreConstants::is_global_enum(p_info.class_name)) {
			return class_name;
		}
		return _trim_parent_class(class_name, p_base_class);
	} else if (p_info.type == Variant::ARRAY && p_info.hint == PROPERTY_HINT_ARRAY_TYPE && !p_info.hint_string.is_empty()) {
		return "Array[" + _trim_parent_class(p_info.hint_string, p_base_class) + "]";
	} else if (p_info.type == Variant::NIL) {
		if (p_is_arg || (p_info.usage & PROPERTY_USAGE_NIL_IS_VARIANT)) {
			return "Variant";
		} else {
			return "void";
		}
	}
	return Variant::get_type_name(p_info.type);
}
static String _make_arguments_hint(const MethodInfo &p_info, int p_arg_idx, bool p_is_annotation = false) {