### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
#include "editor/gui/editor_scene_tabs.h"
#include "editor/import/scene_import_settings.h"
#include "editor/import_dock.h"
#include "editor/plugins/editor_resource_tooltip_plugins.h"
#include "editor/scene_create_dialog.h"
#include "editor/scene_tree_dock.h"
#include "editor/shader_create_dialog.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#include "servers/display_server.h"
Control *FileSystemTree::make_custom_tooltip(const String &p_text) const {
	TreeItem *item = get_item_at_position(get_local_mouse_position());
	if (!item) {
		return nullptr;
	}
	return FileSystemDock::get_singleton()->create_tooltip_for_path(item->get_metadata(0));
}
Control *FileSystemList::make_custom_tooltip(const String &p_text) const {
	int idx = get_item_at_position(get_local_mouse_position());
	if (idx == -1) {
		return nullptr;
	}
	return FileSystemDock::get_singleton()->create_tooltip_for_path(get_item_metadata(idx));
}
void FileSystemList::_line_editor_submit(String p_text) {