### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
		vkCmdPipelineBarrier(frames[frame].draw_command_buffer, src_stage, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
	}
#ifdef FORCE_FULL_BARRIER
	_full_barrier(true);
#endif
}
RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
	ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
	
	_THREAD_SAFE_LOCK_
	compute_list = memnew(ComputeList);
	compute_list->command_buffer = frames[frame].draw_command_buffer;
	compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
	return ID_TYPE_COMPUTE_LIST;
}
void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
	
	ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
	ERR_FAIL_NULL(compute_list);
	ComputeList *cl = compute_list;
	const ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_compute_pipeline);
	ERR_FAIL_NULL(pipeline);
	if (p_compute_pipeline == cl->state.pipeline) {
		return; 
	}
	cl->state.pipeline = p_compute_pipeline;
	cl->state.pipeline_layout = pipeline->pipeline_layout;