### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	String valid_path, valid_install_path;
	if (d->change_dir(project_path->get_text()) == OK) {
		valid_path = project_path->get_text();
	} else if (d->change_dir(project_path->get_text().strip_edges()) == OK) {
		valid_path = project_path->get_text().strip_edges();
	} else if (project_path->get_text().ends_wh(".zip")) {
		if (d->file_exists(project_path->get_text())) {
			valid_path = project_path->get_text();
		}