### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

ERR_MAIN_THREAD_GUARD;
	if (p_enable == is_audio_listener_2d_enabled) {
		return;
	}
	is_audio_listener_2d_enabled = p_enable;
	_update_audio_listener_2d();
}
bool Viewport::is_audio_listener_2d() const {
	ERR_READ_THREAD_GUARD_V(false);
	return is_audio_listener_2d_enabled;
}
AudioListener2D *Viewport::get_audio_listener_2d() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	return audio_listener_2d;
}
void Viewport::enable_canvas_transform_override(bool p_enable) {
	ERR_MAIN_THREAD_GUARD;
	if (override_canvas_transform == p_enable) {
		return;
	}
	override_canvas_transform = p_enable;
	if (p_enable) {
		RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override);
	} else {
		RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
	}
}
bool Viewport::is_canvas_transform_override_enabled() const {