### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
const Variant *args[3] = { &v_result, &v_files, &v_index };
				p_callback.callp(args, 3, ret, ce);
				if (ce.error != Callable::CallError::CALL_OK) {
					ERR_PRINT(vformat("Failed to execute file dialogs callback: %s.", Variant::get_callable_error_text(p_callback, args, 3, ce)));
				}
			}
		} else {
			if (!p_callback.is_null()) {
				Variant v_result = false;
				Variant v_files = Vector<String>();
				Variant v_index = index;
				Variant ret;
				Callable::CallError ce;
				const Variant *args[3] = { &v_result, &v_files, &v_index };
				p_callback.callp(args, 3, ret, ce);
				if (ce.error != Callable::CallError::CALL_OK) {
					ERR_PRINT(vformat("Failed to execute file dialogs callback: %s.", Variant::get_callable_error_text(p_callback, args, 3, ce)));
				}
			}
		}
		pfd->Release();
		if (prev_focus != INVALID_WINDOW_ID) {
			callable_mp(DisplayServer::get_singleton(), &DisplayServer::window_move_to_foreground).call_deferred(prev_focus);
		}
		return OK;
	} else {
		return ERR_CANT_OPEN;
	}
}
void DisplayServerWindows::mouse_set_mode(MouseMode p_mode) {