### Tested versions

Reproducible in: 4.2.1 - RC1
Not reproducible in: 4.2

### System information

Windows 11 - Godot 4.2 - Compatibility

### Issue description

When using a GPUParticles2D in Godot 4.2.1-RC1 no particles are rendered on screen

### Steps to reproduce

Create a project using 4.2.1-RC1
Set the rending mode to Compatibility.
Create a GPUParticles2D system.
No particles are rendered.

### Minimal reproduction project (MRP)

[ParticlesTest.zip](https://github.com/godotengine/godot/files/13621559/ParticlesTest.zip)
if (current_clip) {
					if (ci->ignore != reclip) {
						_new_batch(r_batch_broken);
						if (ci->ignore) {
							state.canvas_instance_batches[state.current_batch_index].clip = nullptr;
							reclip = true;
						} else {
							state.canvas_instance_batches[state.current_batch_index].clip = current_clip;
							reclip = false;
						}
					}
				}
			} break;
			case Item::Command::TYPE_ANIMATION_SLICE: {
				const Item::CommandAnimationSlice *as = static_cast<const Item::CommandAnimationSlice *>(c);
				double current_time = RSG::rasterizer->get_total_time();
				double local_time = Math::fposmod(current_time - as->offset, as->animation_length);
				skipping = !(local_time >= as->slice_begin && local_time < as->slice_end);
				RenderingServerDefault::redraw_request(); 
			} break;
		}
		c = c->next;
		r_batch_broken = false;
	}
	if (current_clip && reclip) {
		
		current_clip = nullptr;
	}
}
void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {