### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
em_signal(SNAME("favore_pressed"));
}
:_explore_button_pressed() {
	em_signal(SNAME("explore_pressed"));
}
:_bind_methods() {
	ADD_SIGNAL(MethodInfo("favore_pressed"));
	ADD_SIGNAL(MethodInfo("explore_pressed"));
}
ProjectListItemControl::ProjectListItemControl() {
	set_focus_mode(FocusMode::FOCUS_ALL);
	VBoxContainer *favore_box = memnew(VBoxContainer);
	favore_box->set_alignment(BoxContainer::ALIGNMENT_CENTER);
	add_child(favore_box);
	favore_button = Button);
	favore_button->set_name("FavoreButton");
	// This makes the project's "hover" style display correctly when hovering the favore icon.
	favore_button->set_mouse_filter(MOUSE_FILTER_PASS);
	favore_box->add_child(favore_button);
	favore_button->connect("pressed", callable_mp(this, &ProjectListItemControl::_favore_button_pressed));
	project_icon = Rect);
	project_icon->set_name("ProjectIcon");
	project_icon->set_v_size_flags(SIZE_SHRINK_CENTER);
	add_child(project_icon);
	main_vbox = memnew(VBoxContainer);