### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

for (Ref<EditorExportPlugin> &plugin : customize_resources_plugins) {
			plugin->_end_customize_resources();
		}
		for (Ref<EditorExportPlugin> &plugin : customize_scenes_plugins) {
			plugin->_end_customize_scenes();
		}
	}
	
	Vector<String> custom_list;
	if (!p_preset->get_custom_features().is_empty()) {
		Vector<String> tmp_custom_list = p_preset->get_custom_features().split(",");
		for (int i = 0; i < tmp_custom_list.size(); i++) {
			String f = tmp_custom_list[i].strip_edges();
			if (!f.is_empty()) {
				custom_list.push_back(f);
			}
		}
	}
	for (int i = 0; i < export_plugins.size(); i++) {
		custom_list.append_array(export_plugins[i]->_get_export_features(Ref<EditorExportPlatform>(this), p_debug));
	}
	ProjectSettings::CustomMap custom_map;
	if (path_remaps.size()) {
		if (true) { 
			for (int i = 0; i < path_remaps.size(); i += 2) {
				String from = path_remaps[i];
				String to = path_remaps[i + 1];
				String remap_file = "[remap]\n\npath=\"" + to.c_escape() + "\"\n";
				CharString utf8 = remap_file.utf8();
				Vector<uint8_t> new_file;