### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
			return limits.maxVertexInputAttributeOffset;
		case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
			return limits.maxVertexInputAttributes;
		case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
			return limits.maxVertexInputBindings;
		case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
			return limits.maxVertexInputBindingStride;
		case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
			return limits.minUniformBufferOffsetAlignment;
		case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
			return limits.maxComputeWorkGroupCount[0];
		case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
			return limits.maxComputeWorkGroupCount[1];
		case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
			return limits.maxComputeWorkGroupCount[2];
		case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
			return limits.maxComputeWorkGroupInvocations;
		case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
			return limits.maxComputeWorkGroupSize[0];
		case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
			return limits.maxComputeWorkGroupSize[1];
		case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
			return limits.maxComputeWorkGroupSize[2];
		case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
			return limits.maxViewportDimensions[0];
		case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
			return limits.maxViewportDimensions[1];
		case LIMIT_SUBGROUP_SIZE: {
			VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();