### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

update_minimum_size();
	}
	queue_redraw();
}
void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_subitem_line) {
	int size = p_item->subitems.size();
	if (size == 0) {
		p_item->parent->subitems.erase(p_item);
		
		if (p_item->type == ITEM_NEWLINE) {
			current_frame->lines.remove_at(p_line);
			if (p_line < (int)current_frame->lines.size() && current_frame->lines[p_line].from) {
				for (List<Item *>::Element *E = current_frame->lines[p_line].from->E; E; E = E->next()) {
					if (E->get()->line > p_subitem_line) {
						E->get()->line--;
					}
				}
			}
		}
	} else {
		
		while (p_item->subitems.size()) {
			_remove_item(p_item->subitems.front()->get(), p_line, p_subitem_line);
		}
		
		p_item->parent->subitems.erase(p_item);
	}
	memdelete(p_item);
}
Size2 RichTextLabel::_get_image_size(const Ref<Texture2D> &p_image, int p_width, int p_height, const Rect2 &p_region) {