### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

int main_value_pos = bbcode_name.find("=");
		if (main_value_pos > -1) {
			bbcode_value = bbcode_name.substr(main_value_pos + 1);
			bbcode_name = bbcode_name.substr(0, main_value_pos);
		}
		if (tag.begins_with("/") && tag_stack.size()) {
			bool tag_ok = tag_stack.size() && tag_stack.front()->get() == tag.substr(1, tag.length());
			if (tag_stack.front()->get() == "b") {
				in_bold = false;
			}
			if (tag_stack.front()->get() == "i") {
				in_italics = false;
			}
			if ((tag_stack.front()->get() == "indent") || (tag_stack.front()->get() == "ol") || (tag_stack.front()->get() == "ul")) {
				indent_level--;
			}
			if (!tag_ok) {
				txt += "[" + tag;
				add_text(txt);
				after_list_open_tag = false;
				after_list_close_tag = false;
				pos = brk_end;
				continue;
			}
			if (txt.is_empty() && after_list_open_tag) {
				txt = "\n"; 
			}
			after_list_open_tag = false;
			if (tag == "/ol" || tag == "/ul") {
				if (!txt.is_empty()) {