### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
const EditorPlugin *self_owning = Object::cast_to<EditorPlugin>(context);
				if (self_owning && self_owning->can_auto_hide()) {
					context = nullptr;
				}
			}
			if (!context) {
				to_remove.push_back(kv.key);
				for (EditorPlugin *plugin : kv.value) {
					if (plugin->can_auto_hide()) {
						_plugin_over_edit(plugin, nullptr);
					} else {
						_plugin_over_self_own(plugin);
					}
				}
			}
		}
		for (const ObjectID &id : to_remove) {
			active_plugins.erase(id);
		}
	}
}
static bool overrides_external_editor(Object *p_object) {
	Script *script = Object::cast_to<Script>(p_object);
	if (!script) {
		return false;
	}
	return script->get_language()->overrides_external_editor();
}
void EditorNode::_edit_current(bool p_skip_foreign) {