### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

return subgroup_capabilities.size;
		}
		case LIMIT_SUBGROUP_MIN_SIZE: {
			VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
			return subgroup_capabilities.min_size;
		}
		case LIMIT_SUBGROUP_MAX_SIZE: {
			VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
			return subgroup_capabilities.max_size;
		}
		case LIMIT_SUBGROUP_IN_SHADERS: {
			VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
			return subgroup_capabilities.supported_stages_flags_rd();
		}
		case LIMIT_SUBGROUP_OPERATIONS: {
			VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
			return subgroup_capabilities.supported_operations_flags_rd();
		}
		case LIMIT_VRS_TEXEL_WIDTH: {
			return context->get_vrs_capabilities().texel_size.x;
		}
		case LIMIT_VRS_TEXEL_HEIGHT: {
			return context->get_vrs_capabilities().texel_size.y;
		}
		default:
			ERR_FAIL_V(0);
	}
	return 0;
}
void RenderingDeviceVulkan::finalize() {