### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

int fc = efd->files.size();
	const EditorFileSystemDirectory::FileInfo *const *files = efd->files.ptr();
	for (int i = 0; i < fc; i++) {
		if (groups_to_reimport.has(files[i]->import_group_file)) {
			if (!group_files.has(files[i]->import_group_file)) {
				group_files[files[i]->import_group_file] = Vector<String>();
			}
			group_files[files[i]->import_group_file].push_back(efd->get_file_path(i));
		}
	}
	for (int i = 0; i < efd->get_subdir_count(); i++) {
		_find_group_files(efd->get_subdir(i), group_files, groups_to_reimport);
	}
}
void EditorFileSystem::reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const HashMap<StringName, Variant> &p_custom_params) {