### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Node *scene = editor_data.get_edited_scene_root(p_idx);
	if (!scene) {
		return;
	}
	String path = EditorPaths::get_singleton()->get_project_settings_dir().path_join(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
	Ref<ConfigFile> cf;
	cf.instantiate();
	Dictionary md;
	if (p_idx < 0 || editor_data.get_edited_scene() == p_idx) {
		md = editor_data.get_editor_plugin_states();
	} else {
		md = editor_data.get_scene_editor_states(p_idx);
	}
	List<Variant> keys;
	md.get_key_list(&keys);
	for (const Variant &E : keys) {
		cf->set_value("editor_states", E, md[E]);
	}
	
	List<Node *> selection = editor_selection->get_full_selected_node_list();
	TypedArray<NodePath> selection_paths;
	for (Node *selected_node : selection) {
		selection_paths.push_back(selected_node->get_path());
	}
	cf->set_value("editor_states", "selected_nodes", selection_paths);
	Error err = cf->save(path);
	ERR_FAIL_COND_MSG(err != OK, "Cannot save config file to '" + path + "'.");
}
bool EditorNode::_find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resource>, bool> &processed, int32_t flags) {