### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

bool size_allocated = false;
	RID contact_2d_debug;
	RID contact_3d_debug_multimesh;
	RID contact_3d_debug_instance;
	Rect2 last_vp_rect;
	bool transparent_bg = false;
	bool use_hdr_2d = false;
	bool gen_mipmaps = false;
	bool snap_controls_to_pixels = true;
	bool snap_2d_transforms_to_pixel = false;
	bool snap_2d_vertices_to_pixel = false;
	bool physics_object_picking = false;
	bool physics_object_picking_sort = false;
	List<Ref<InputEvent>> physics_picking_events;
	ObjectID physics_object_capture;
	ObjectID physics_object_over;
	Transform3D physics_last_object_transform;
	Transform3D physics_last_camera_transform;
	ObjectID physics_last_id;
	bool handle_input_locally = true;
	bool local_input_handled = false;
	
	HashMap<ObjectID, uint64_t> physics_2d_mouseover;
	
	HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>> physics_2d_shape_mouseover;
	
	void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0);
	Ref<World2D> world_2d;
	StringName input_group;
	StringName gui_input_group;