### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX(p_filter, 3);
	if (data.mouse_filter == p_filter) {
		return;
	}
	data.mouse_filter = p_filter;
	notify_property_list_changed();
	update_configuration_warnings();
	if (get_viewport()) {
		get_viewport()->_gui_update_mouse_over();
	}
}
Control::MouseFilter Control::get_mouse_filter() const {
	ERR_READ_THREAD_GUARD_V(MOUSE_FILTER_IGNORE);
	return data.mouse_filter;
}
void Control::set_force_pass_scroll_events(bool p_force_pass_scroll_events) {
	ERR_MAIN_THREAD_GUARD;
	data.force_pass_scroll_events = p_force_pass_scroll_events;
}
bool Control::is_force_pass_scroll_events() const {
	ERR_READ_THREAD_GUARD_V(false);
	return data.force_pass_scroll_events;
}
void Control::warp_mouse(const Point2 &p_position) {