### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX((int)p_preset, 16);
	ERR_FAIL_INDEX((int)p_resize_mode, 4);
	
	Size2 min_size = get_minimum_size();
	Size2 new_size = get_size();
	if (p_resize_mode == PRESET_MODE_MINSIZE || p_resize_mode == PRESET_MODE_KEEP_HEIGHT) {
		new_size.x = min_size.x;
	}
	if (p_resize_mode == PRESET_MODE_MINSIZE || p_resize_mode == PRESET_MODE_KEEP_WIDTH) {
		new_size.y = min_size.y;
	}
	Rect2 parent_rect = get_parent_anchorable_rect();
	real_t x = parent_rect.size.x;
	if (is_layout_rtl()) {
		x = parent_rect.size.x - x - new_size.x;
	}
	
	switch (p_preset) {
		case PRESET_TOP_LEFT:
		case PRESET_BOTTOM_LEFT:
		case PRESET_CENTER_LEFT:
		case PRESET_TOP_WIDE:
		case PRESET_BOTTOM_WIDE:
		case PRESET_LEFT_WIDE:
		case PRESET_HCENTER_WIDE:
		case PRESET_FULL_RECT:
			data.offset[0] = x * (0.0 - data.anchor[0]) + p_margin + parent_rect.position.x;
			break;
		case PRESET_CENTER_TOP: