### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	title = p_title;
	tr_title = atr(p_title);
#ifdef DEBUG_ENABLED
	if (window_id == DisplayServer::MAIN_WINDOW_ID) {
		
		
		
		tr_title = vformat("%s (DEBUG)", tr_title);
	}
#endif
	if (embedder) {
		embedder->_sub_window_update(this);
	} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
		if (keep_title_visible) {
			Size2i title_size = DisplayServer::get_singleton()->window_get_title_size(tr_title, window_id);
			Size2i size_limit = get_clamped_minimum_size();
			if (title_size.x > size_limit.x || title_size.y > size_limit.y) {
				_update_window_size();
			}
		}
	}
}
String Window::get_title() const {