### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
for (Ref<InputEventKey> iek : builtin_events) {
			if (iek.is_valid()) {
				builtin_key_events.push_back(iek);
			}
		}
		if (p_events.size() == builtin_key_events.size()) {
			int event_idx = 0;
			
			for (const Ref<InputEventKey> &E : builtin_key_events) {
				if (!E->is_match(p_events[event_idx])) {
					same_as_builtin = false;
					break;
				}
				event_idx++;
			}
		} else {
			same_as_builtin = false;
		}
	}
	if (same_as_builtin && builtin_action_overrides.has(p_name)) {
		builtin_action_overrides.erase(p_name);
	} else {
		builtin_action_overrides[p_name] = event_list;
	}
	
	if (shortcuts.has(p_name)) {
		shortcuts[p_name]->set_events_list(&event_list);
	}
}
const Array EditorSettings::get_builtin_action_overrides(const String &p_name) const {