### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
hint_string += "Shrink End:8";
			}
			if (hint_string.is_empty()) {
				p_property.hint_string = "";
				p_property.usage |= PROPERTY_USAGE_READ_ONLY;
			} else {
				p_property.hint_string = hint_string;
			}
		}
	} else {
		
		if (p_property.name.begins_with("size_flags_")) {
			p_property.usage ^= PROPERTY_USAGE_EDITOR;
		} else if (p_property.name == "layout_mode") {
			
			p_property.hint_string = "Position,Anchors";
		}
		
		LayoutMode _layout = _get_layout_mode();
		bool use_anchors = (_layout == LayoutMode::LAYOUT_MODE_ANCHORS || _layout == LayoutMode::LAYOUT_MODE_UNCONTROLLED);
		if (!use_anchors && p_property.name == "anchors_preset") {
			p_property.usage ^= PROPERTY_USAGE_EDITOR;
		}
		bool use_custom_anchors = use_anchors && _get_anchors_layout_preset() == -1; 
		if (!use_custom_anchors && (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_"))) {
			p_property.usage ^= PROPERTY_USAGE_EDITOR;
		}
	}
	
	if (!Object::cast_to<Container>(parent_node)) {