### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
return EditorNode::get_singleton()->get_edited_scene();
}
void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_error, bool p_rich) {
	callable_mp_static(&EditorNode::_print_handler_impl).bind(p_string, p_error, p_rich).call_deferred();
}
void EditorNode::_print_handler_impl(const String &p_string, bool p_error, bool p_rich) {
	if (!singleton) {
		return;
	}
	if (p_error) {
		singleton->log->add_message(p_string, EditorLog::MSG_TYPE_ERROR);
	} else if (p_rich) {
		singleton->log->add_message(p_string, EditorLog::MSG_TYPE_STD_RICH);
	} else {
		singleton->log->add_message(p_string, EditorLog::MSG_TYPE_STD);
	}
}
static void _execute_thread(void *p_ud) {