### Tested versions

Reproducible in: 4.2.1 - RC1
Not reproducible in: 4.2

### System information

Windows 11 - Godot 4.2 - Compatibility

### Issue description

When using a GPUParticles2D in Godot 4.2.1-RC1 no particles are rendered on screen

### Steps to reproduce

Create a project using 4.2.1-RC1
Set the rending mode to Compatibility.
Create a GPUParticles2D system.
No particles are rendered.

### Minimal reproduction project (MRP)

[ParticlesTest.zip](https://github.com/godotengine/godot/files/13621559/ParticlesTest.zip)
vwptr[i * 12 + 5] = POLY_HEIGHT;
				vwptr[i * 12 + 6] = lr[i * 2 + 1].x;
				vwptr[i * 12 + 7] = lr[i * 2 + 1].y;
				vwptr[i * 12 + 8] = -POLY_HEIGHT;
				vwptr[i * 12 + 9] = lr[i * 2 + 0].x;
				vwptr[i * 12 + 10] = lr[i * 2 + 0].y;
				vwptr[i * 12 + 11] = -POLY_HEIGHT;
				iwptr[i * 6 + 0] = i * 4 + 0;
				iwptr[i * 6 + 1] = i * 4 + 1;
				iwptr[i * 6 + 2] = i * 4 + 2;
				iwptr[i * 6 + 3] = i * 4 + 2;
				iwptr[i * 6 + 4] = i * 4 + 3;
				iwptr[i * 6 + 5] = i * 4 + 0;
			}
		}
		if (oc->vertex_array == 0) {
			oc->line_point_count = lc;
			glGenVertexArrays(1, &oc->vertex_array);
			glBindVertexArray(oc->vertex_array);
			glGenBuffers(1, &oc->vertex_buffer);
			glBindBuffer(GL_ARRAY_BUFFER, oc->vertex_buffer);
			GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, oc->vertex_buffer, lc * 6 * sizeof(float), geometry.ptr(), GL_STATIC_DRAW, "Occluder polygon vertex buffer");
			glEnableVertexAttribArray(RS::ARRAY_VERTEX);
			glVertexAttribPointer(RS::ARRAY_VERTEX, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
			glGenBuffers(1, &oc->index_buffer);
			glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, oc->index_buffer);
			GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ELEMENT_ARRAY_BUFFER, oc->index_buffer, 3 * lc * sizeof(uint16_t), indices.ptr(), GL_STATIC_DRAW, "Occluder polygon index buffer");
			glBindVertexArray(0);
		} else {
			glBindBuffer(GL_ARRAY_BUFFER, oc->vertex_buffer);