### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
}
								loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
								a->try_position_track_interpolate(i, 0, &loc[1]);
								loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
								root_motion_cache.loc += (loc[1] - loc[0]) * blend;
								prev_time = (double)a->get_length();
							}
						}
						Error err = a->try_position_track_interpolate(i, prev_time, &loc[0]);
						if (err != OK) {
							continue;
						}
						loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
						a->try_position_track_interpolate(i, time, &loc[1]);
						loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
						root_motion_cache.loc += (loc[1] - loc[0]) * blend;
						prev_time = !backward ? 0 : (double)a->get_length();
					}
					{
						Vector3 loc;
						Error err = a->try_position_track_interpolate(i, time, &loc);
						if (err != OK) {
							continue;
						}
						loc = post_process_key_value(a, i, loc, t->object, t->bone_idx);
						t->loc += (loc - t->init_loc) * blend;
					}
#endif 
				} break;
				case Animation::TYPE_ROTATION_3D: {