### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
DisplayServer::get_singleton()->set_icon(icon);
						has_icon = true;
					}
				}
			}
			OS::get_singleton()->benchmark_end_measure("Startup", "Load Game");
		}
#ifdef TOOLS_ENABLED
		if (project_manager) {
			OS::get_singleton()->benchmark_begin_measure("Startup", "Project Manager");
			Engine::get_singleton()->set_editor_hint(true);
			ProjectManager *pmanager = memnew(ProjectManager);
			ProgressDialog *progress_dialog = memnew(ProgressDialog);
			pmanager->add_child(progress_dialog);
			sml->get_root()->add_child(pmanager);
			DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_PROJECTMAN);
			OS::get_singleton()->benchmark_end_measure("Startup", "Project Manager");
		}
		if (project_manager || editor) {
			/
			Crypto::load_default_certificates(
					EditorSettings::get_singleton()->get_setting("network/tls/editor_tls_certificates").operator String());
		}
#endif
	}
	if (!has_icon && OS::get_singleton()->get_bundle_icon_path().is_empty()) {
		Ref<Image> icon = memnew(Image(app_icon_png));
		DisplayServer::get_singleton()->set_icon(icon);
	}
	if (movie_writer) {