### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
undo_redo->add_do_method(this, "_bezier_track_set_key_in_handle", track, key, value);
						undo_redo->add_undo_method(this, "_bezier_track_set_key_in_handle", track, key, prev);
						update_obj = true;
					} else if (name == "out_handle") {
						const Variant &value = p_value;
						if (!setting) {
							setting = true;
							undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
						}
						Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
						undo_redo->add_do_method(this, "_bezier_track_set_key_out_handle", track, key, value);
						undo_redo->add_undo_method(this, "_bezier_track_set_key_out_handle", track, key, prev);
						update_obj = true;
					} else if (name == "handle_mode") {
						const Variant &value = p_value;
						if (!setting) {
							setting = true;
							undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
						}
						int prev = animation->bezier_track_get_key_handle_mode(track, key);
						undo_redo->add_do_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, value);
						undo_redo->add_undo_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, prev);
						update_obj = true;
					}
				} break;
				case Animation::TYPE_AUDIO: {
					if (name == "stream") {
						Ref<AudioStream> stream = p_value;
						if (!setting) {
							setting = true;