### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP_HEIGHT);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_EXPAND);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_STRETCH_FRACTIONAL);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_STRETCH_INTEGER);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_INHERITED);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LOCALE);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LTR);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_RTL);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_ABSOLUTE);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_MAIN_WINDOW_SCREEN);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_OTHER_SCREEN);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_MOUSE_FOCUS);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_KEYBOARD_FOCUS);
	GDVIRTUAL_BIND(_get_contents_minimum_size);
	BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, Window, embedded_border);
	BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, Window, embedded_unfocused_border);
	BIND_THEME_ITEM(Theme::DATA_TYPE_FONT, Window, title_font);
	BIND_THEME_ITEM(Theme::DATA_TYPE_FONT_SIZE, Window, title_font_size);
	BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, Window, title_color);
	BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, Window, title_height);
	BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, Window, title_outline_modulate);
	BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, Window, title_outline_size);
	BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, Window, close);
	BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, Window, close_pressed);
	BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, Window, close_h_offset);
	BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, Window, close_v_offset);
	BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, Window, resize_margin);
}
Window::Window() {