### Godot version

v4.1.2.stable.flathub [399c9dc39]

### System information

Godot v4.1.2.stable (399c9dc39) - Freedesktop SDK 23.08 (Flatpak runtime) - Wayland - Vulkan (Compatibility) - NVIDIA GeForce GTX 1050 Ti with Max-Q Design () - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads)

### Issue description

When creating curved Path3Ds and using the Option `Debug > Visible Paths` they don't show up curved and instead are just straight lines.
Source Code: https://github.com/Arbee4ever/Train-Game/blob/master/scripts/World.gd#L115

### Steps to reproduce

1. Create Script to create curved Path3D
2. enable `Debug > Visible Paths`
3. run game
4. see straight line instead of curve

### Minimal reproduction project

N/A
rotation_mode = p_rotation_mode;
	update_configuration_warnings();
	_update_transform();
}
PathFollow3D::RotationMode PathFollow3D::get_rotation_mode() const {
	return rotation_mode;
}
void PathFollow3D::set_use_model_front(bool p_use_model_front) {
	use_model_front = p_use_model_front;
}
bool PathFollow3D::is_using_model_front() const {
	return use_model_front;
}
void PathFollow3D::set_loop(bool p_loop) {
	loop = p_loop;
}
bool PathFollow3D::has_loop() const {
	return loop;
}
void PathFollow3D::set_tilt_enabled(bool p_enabled) {
	tilt_enabled = p_enabled;
}
bool PathFollow3D::is_tilt_enabled() const {
	return tilt_enabled;
}