### Godot version

4.2 beta 2

### System information

Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0  ram. Tested on Forward+ and Mobile

### Issue description

When painting a tile that is rotated or flipped, it looses its physics layer as demonstrated in this video:  

https://github.com/godotengine/godot/assets/33091666/c10f7325-838f-4112-b90d-0c3d9797d08f

Even though in the video I showed this only happening with one of the tiles, it happens with both of them as long as you rotate or flip it. 

### Steps to reproduce

1. Create a tilemap and a tileset
2. Create a physics layer and set collision_visibility_mode to force show. 
3. Assign just created physics layer to tiles
4. Paint the tiles and use rotate or flip tool. 

### Minimal reproduction project

[TileTest.zip](https://github.com/godotengine/godot/files/13067412/TileTest.zip)
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
		for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
			E_alternative.value->add_terrain(p_terrain_set, p_to_pos);
		}
	}
}
void TileSetAtlasSource::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
	for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
		for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
			E_alternative.value->move_terrain(p_terrain_set, p_from_index, p_to_pos);
		}
	}
}
void TileSetAtlasSource::remove_terrain(int p_terrain_set, int p_index) {
	for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
		for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
			E_alternative.value->remove_terrain(p_terrain_set, p_index);
		}
	}
}
void TileSetAtlasSource::add_navigation_layer(int p_to_pos) {
	for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
		for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
			E_alternative.value->add_navigation_layer(p_to_pos);
		}
	}
}
void TileSetAtlasSource::move_navigation_layer(int p_from_index, int p_to_pos) {