### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

int processed_glyphs = 0;
			while (ofs.y < size.height && from_line < to_line) {
				MutexLock lock(main->lines[from_line].text_buf->get_mutex());
				visible_paragraph_count++;
				visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, theme_cache.default_color, theme_cache.outline_size, theme_cache.font_outline_color, theme_cache.font_shadow_color, theme_cache.shadow_outline_size, shadow_ofs, processed_glyphs);
				ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * theme_cache.line_separation;
				from_line++;
			}
		} break;
		case NOTIFICATION_INTERNAL_PROCESS: {
			if (is_visible_in_tree()) {
				if (!is_ready()) {
					return;
				}
				double dt = get_process_delta_time();
				_update_fx(main, dt);
				queue_redraw();
			}
		} break;
		case NOTIFICATION_FOCUS_EXIT: {
			if (deselect_on_focus_loss_enabled) {
				deselect();
			}
		} break;
		case NOTIFICATION_DRAG_END: {
			selection.drag_attempt = false;
		} break;
	}
}
Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const {