### Godot version

4.2.rc2 (1ba920fada9efc8c4476ded50fe673b8db541366)

### System information

Mageia 9 - Vulkan (Forward+) - dedicated AMD Radeon RX Vega M GL Graphics (RADV VEGAM) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads)

### Issue description

Passing `--rendering-method forward_plus` on the command line to a project configured with `gl_compatibility` as rendering method leads to a crash:
```
ERROR: Cannot instantiate RenderingDevice-based renderer with renderer type gl_compatibility
   at: RendererCompositorRD (./servers/rendering/renderer_rd/renderer_compositor_rd.cpp:321)
ERROR: Parameter "scene" is null.
   at: get_gi (./servers/rendering/renderer_rd/renderer_compositor_rd.h:112)

Thread 1 "godot-git" received signal SIGSEGV, Segmentation fault.
RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
4140            geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
(gdb) bt
#0  RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
#1  0x00000000091d5a07 in RenderingServerDefault::RenderingServerDefault (this=0xb0e5450, p_create_thread=false) at ./servers/rendering/rendering_server_default.cpp:421
#2  0x000000000579194e in Main::setup2 () at main/main.cpp:2455
#3  0x00000000057900da in Main::setup (execpath=0x7fffffffda27 "/home/akien/.local/bin/godot-git", argc=2, argv=0x7fffffffd570, p_second_phase=true) at main/main.cpp:2184
#4  0x000000000570c3a5 in main (argc=3, argv=0x7fffffffd568) at platform/linuxbsd/godot_linuxbsd.cpp:62
```

This also seems reproducible in 4.1.3.

Likewise, passing `--rendering-driver vulkan`, or both (`rendering-method forward_plus --rendering-driver vulkan`) crashes similarly.

The issue also happens with `--rendering-method mobile`.

On the other hand, passing `--rendering-method gl_compatibility` and/or `--rendering-driver opengl3` to a RD-based project (`forward_plus` or `mobile`) works fine.

### Steps to reproduce

- Create new GL Compatibility project
- Run it from command line with `--rendering-method forward_plus`

### Minimal reproduction project

Happens in a brand new GL Compatibility project.
static void add_build_callback(EditorBuildCallback p_callback);
	static bool immediate_confirmation_dialog(const String &p_text, const String &p_ok_text = TTR("Ok"), const String &p_cancel_text = TTR("Cancel"), uint32_t p_wrap_width = 0);
	static void cleanup();
	EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
	EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
	EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }
	EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
	EditorSelection *get_editor_selection() { return editor_selection; }
	EditorSelectionHistory *get_editor_selection_history() { return &editor_history; }
	ProjectSettingsEditor *get_project_settings() { return project_settings_editor; }
	void trigger_menu_option(int p_option, bool p_confirmed);
	bool has_previous_scenes() const;
	void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
	void set_docks_visible(bool p_show);
	bool get_docks_visible() const;
	void set_distraction_free_mode(bool p_enter);
	bool is_distraction_free_mode_enabled() const;
	void add_control_to_dock(DockSlot p_slot, Control *p_control);
	void remove_control_from_dock(Control *p_control);
	void set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed = false);
	bool is_addon_plugin_enabled(const String &p_addon) const;
	void edit_node(Node *p_node);
	void edit_resource(const Ref<Resource> &p_resource);
	void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
	void save_resource(const Ref<Resource> &p_resource);
	void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
	void show_about() { _menu_option_confirm(HELP_ABOUT, false); }