### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

if (E) {
					format = E->get();
				} else {
					format = uniform_set_format_cache.size() + 1;
					uniform_set_format_cache.insert(usformat, format);
				}
			}
			shader->sets.push_back(set);
			shader->set_formats.push_back(format);
		}
	}
	if (success) {
		
		VkPipelineLayoutCreateInfo pipeline_layout_create_info;
		pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
		pipeline_layout_create_info.pNext = nullptr;
		pipeline_layout_create_info.flags = 0;
		pipeline_layout_create_info.setLayoutCount = shader->sets.size();
		Vector<VkDescriptorSetLayout> layouts;
		layouts.resize(shader->sets.size());
		for (int i = 0; i < layouts.size(); i++) {
			layouts.write[i] = shader->sets[i].descriptor_set_layout;
		}
		pipeline_layout_create_info.pSetLayouts = layouts.ptr();
		
		
		VkPushConstantRange push_constant_range;
		if (push_constant.size) {
			push_constant_range.stageFlags = push_constant.vk_stages_mask;
			push_constant_range.offset = 0;