### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

}
			if (config->has_section_key("remap", "group_file")) {
				config->set_value("remap", "group_file", p_new_location);
			}
			List<String> sk;
			config->get_section_keys("params", &sk);
			for (const String &param : sk) {
				
				String value = config->get_value("params", param);
				if (value == p_group_file) {
					config->set_value("params", param, p_new_location);
				}
			}
			config->save(path);
		}
	}
	for (int i = 0; i < efd->get_subdir_count(); i++) {
		_move_group_files(efd->get_subdir(i), p_group_file, p_new_location);
	}
}
void EditorFileSystem::move_group_file(const String &p_path, const String &p_new_path) {
	if (get_filesystem()) {
		_move_group_files(get_filesystem(), p_path, p_new_path);
		if (group_file_cache.has(p_path)) {
			group_file_cache.erase(p_path);
			group_file_cache.insert(p_new_path);
		}
	}
}
ResourceUID::ID EditorFileSystem::_resource_saver_get_resource_id_for_path(const String &p_path, bool p_generate) {