### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

ERR_FAIL_NULL_V(p_frame, false);
	ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)p_frame->lines.size(), false);
	Line &l = p_frame->lines[p_line];
	String txt;
	Item *it_to = (p_line + 1 < (int)p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
	for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
		switch (it->type) {
			case ITEM_NEWLINE: {
				txt += "\n";
			} break;
			case ITEM_TEXT: {
				ItemText *t = static_cast<ItemText *>(it);
				txt += t->text;
			} break;
			case ITEM_IMAGE: {
				txt += " ";
			} break;
			case ITEM_TABLE: {
				ItemTable *table = static_cast<ItemTable *>(it);