### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
if (size == p_callback.size && position == p_callback.position) {
		return;
	}
	position = p_callback.position;
	if (size != p_callback.size) {
		size = p_callback.size;
		_update_viewport_size();
	}
}
void Window::_propagate_window_notification(Node *p_node, int p_notification) {
	p_node->notification(p_notification);
	for (int i = 0; i < p_node->get_child_count(); i++) {
		Node *child = p_node->get_child(i);
		Window *window = Object::cast_to<Window>(child);
		if (window) {
			continue;
		}
		_propagate_window_notification(child, p_notification);
	}
}
void Window::_event_callback(DisplayServer::WindowEvent p_event) {
	switch (p_event) {
		case DisplayServer::WINDOW_EVENT_MOUSE_ENTER: {
			if (!is_inside_tree()) {
				return;
			}
			Window *root = get_tree()->get_root();
			if (root->gui.windowmanager_window_over) {