### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
_THREAD_SAFE_METHOD_
	p_screen = _get_screen_index(p_screen);
	EnumDpiData data = { 0, p_screen, 72 };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcDpi, (LPARAM)&data);
	return data.dpi;
}
Color DisplayServerWindows::screen_get_pixel(const Point2i &p_position) const {
	Point2i pos = p_position + _get_screens_origin();
	POINT p;
	p.x = pos.x;
	p.y = pos.y;
	if (win81p_LogicalToPhysicalPointForPerMonitorDPI) {
		win81p_LogicalToPhysicalPointForPerMonitorDPI(0, &p);
	}
	HDC dc = GetDC(0);
	if (dc) {
		COLORREF col = GetPixel(dc, p.x, p.y);
		if (col != CLR_INVALID) {
			ReleaseDC(NULL, dc);
			return Color(float(col & 0x000000FF) / 255.0f, float((col & 0x0000FF00) >> 8) / 255.0f, float((col & 0x00FF0000) >> 16) / 255.0f, 1.0f);
		}
		ReleaseDC(NULL, dc);
	}
	return Color();
}
Ref<Image> DisplayServerWindows::screen_get_image(int p_screen) const {