### Godot version

4.2

### System information

Windows 11

### Issue description

I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main problem i have now) or the addon not working.

After Godot 4.2 stable came out, I tried to work in my game with this Version and get massive framerate issues (5fps) in the forward+ and mobile renderer, even in an empty scene. I tried turning off hdr / glow and changed other project settings, but nothing works. 
When I change to the Compatibility render I get the maximum amount of frames possible.

I have a Asus Rog Flow X13, Ryzen 7, GTX 1650 with Max-Q Design and a AMD Radeon Graphics 


### Steps to reproduce

its only in this project, no else, but here are the stept I did with the Game.
- Started dev. in Godot 4.0
- Updated to Godot 4.1
- Installed Godot4.2_dev 3 for hdr glow (in 2D)
- changed to Godot 4.2dev6 because of the midi player addon
- now used a backup copy of my game to test Godot 4.2 stable

### Minimal reproduction project

I won't upload my game here, because I'm pretty far in developement.
#endif
		// Look for best matching loaded transn.
		String best_locale = "en";
		int best_score = 0;
		for (const Ref<Transn> &E : transns) {
			const Ref<Transn> &t = E;
			ERR_FAIL_COND_V(t.is_null(), best_locale);
			String l = t->get_locale();
			int score = compare_locales(locale, l);
			if (score > 0 && score >= best_score) {
				best_locale = l;
				best_score = score;
				if (score == 10) {
					break; // Exact match, skip the rest.
				}
			}
		}
		return best_locale;
	}
}
StringName TransnServer::tool_translate(const StringName &p_message, const StringName &p_context) const {
	if (tool_transn.is_valid()) {
		StringName r = tool_transn->get_message(p_message, p_context);
		if (r) {
			return editor_pseudolocalization ? tool_pseudolocalize(r) : r;
		}
	}
	return editor_pseudolocalization ? tool_pseudolocalize(p_message) : p_message;
}
StringName TransnServer::tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const {