### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

return ERR_CANT_CREATE;
	}
	const int bufsize = 16384;
	uint8_t buf[bufsize];
	while (true) {
		uint64_t got = ftmp->get_buffer(buf, bufsize);
		if (got == 0) {
			break;
		}
		f->store_buffer(buf, got);
	}
	ftmp.unref(); 
	if (p_embed) {
		
		uint64_t embed_end = f->get_position() - embed_pos + 12;
		uint64_t pad = embed_end % 8;
		for (uint64_t i = 0; i < pad; i++) {
			f->store_8(0);
		}
		uint64_t pck_size = f->get_position() - pck_start_pos;
		f->store_64(pck_size);
		f->store_32(PACK_HEADER_MAGIC);
		if (r_embedded_size) {
			*r_embedded_size = f->get_position() - embed_pos;
		}
	}
	DirAccess::remove_file_or_error(tmppath);
	return OK;
}
Error EditorExportPlatform::save_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) {