### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(p_index_count == 0, RID());
	IndexBuffer index_buffer;
	index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
	index_buffer.supports_restart_indices = p_use_restart_indices;
	index_buffer.index_count = p_index_count;
	uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
#ifdef DEBUG_ENABLED
	if (p_data.size()) {
		index_buffer.max_index = 0;
		ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
				"Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
		const uint8_t *r = p_data.ptr();
		if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
			const uint16_t *index16 = (const uint16_t *)r;
			for (uint32_t i = 0; i < p_index_count; i++) {
				if (p_use_restart_indices && index16[i] == 0xFFFF) {
					continue; 
				}
				index_buffer.max_index = MAX(index16[i], index_buffer.max_index);