### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(MODE_WINDOWED);
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		mode = (Mode)DisplayServer::get_singleton()->window_get_mode(window_id);
	}
	return mode;
}
void Window::set_flag(Flags p_flag, bool p_enabled) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX(p_flag, FLAG_MAX);
	flags[p_flag] = p_enabled;
	if (embedder) {
		embedder->_sub_window_update(this);
	} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		if (!is_in_edited_scene_root()) {
			DisplayServer::get_singleton()->window_set_flag(DisplayServer::WindowFlags(p_flag), p_enabled, window_id);
		}
	}
}
bool Window::get_flag(Flags p_flag) const {
	ERR_READ_THREAD_GUARD_V(false);
	ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		if (!is_in_edited_scene_root()) {
			flags[p_flag] = DisplayServer::get_singleton()->window_get_flag(DisplayServer::WindowFlags(p_flag), window_id);
		}
	}
	return flags[p_flag];
}
bool Window::is_maximize_allowed() const {