### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
	EditorData &ed = EditorNode::get_editor_data();
	
	if (p_script.is_valid()) {
		Ref<Texture2D> script_icon = ed.get_script_icon(p_script);
		if (script_icon.is_valid()) {
			return script_icon;
		}
		if (p_fallback_script_to_theme) {
			
			
			String script_class_name = p_script->get_language()->get_global_class_name(p_script->get_path());
			String base_type = ScriptServer::get_global_class_native_base(script_class_name);
			if (theme.is_valid() && theme->has_icon(base_type, EditorStringName(EditorIcons))) {
				return theme->get_icon(base_type, EditorStringName(EditorIcons));
			}
		}
	}
	
	
	
	Ref<Texture2D> ext_icon = ed.extension_class_get_icon(p_class);
	if (ext_icon.is_valid()) {