### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
Viewport::_mouse_leave_viewport();
	if (is_embedded()) {
		mouse_in_window = false;
		_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT);
	}
}
void Window::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
	ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
	ClassDB::bind_method(D_METHOD("get_window_id"), &Window::get_window_id);
	ClassDB::bind_method(D_METHOD("set_initial_position", "initial_position"), &Window::set_initial_position);
	ClassDB::bind_method(D_METHOD("get_initial_position"), &Window::get_initial_position);
	ClassDB::bind_method(D_METHOD("set_current_screen", "index"), &Window::set_current_screen);
	ClassDB::bind_method(D_METHOD("get_current_screen"), &Window::get_current_screen);
	ClassDB::bind_method(D_METHOD("set_position", "position"), &Window::set_position);
	ClassDB::bind_method(D_METHOD("get_position"), &Window::get_position);