### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

return (binding != p_info.binding || type != p_info.type || writable != p_info.writable || stages != p_info.stages || length != p_info.length);
		}
		bool operator<(const UniformInfo &p_info) const {
			if (binding != p_info.binding) {
				return binding < p_info.binding;
			}
			if (type != p_info.type) {
				return type < p_info.type;
			}
			if (writable != p_info.writable) {
				return writable < p_info.writable;
			}
			if (stages != p_info.stages) {
				return stages < p_info.stages;
			}
			return length < p_info.length;
		}
	};
	struct UniformSetFormat {
		Vector<UniformInfo> uniform_info;
		bool operator<(const UniformSetFormat &p_format) const {