### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
ERR_FAIL_COND_MSG(p_size <= 0, "Indend size must be greater than 0.");
	if (indent_size == p_size) {
		return;
	}
	indent_size = p_size;
	if (indent_using_spaces) {
		indent_text = String(" ").repeat(p_size);
	} else {
		indent_text = "\t";
	}
	set_tab_size(p_size);
}
int CodeEdit::get_indent_size() const {