### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
track_cache = p_backup->get_data();
	_blend_apply();
	track_cache = HashMap<NodePath, AnimationMixer::TrackCache *>();
	cache_valid = false;
}
#ifdef TOOLS_ENABLED
Ref<AnimatedValuesBackup> AnimationMixer::apply_reset(bool p_user_initiated) {
	if (!p_user_initiated && dummy) {
		return Ref<AnimatedValuesBackup>();
	}
	ERR_FAIL_COND_V(!can_apply_reset(), Ref<AnimatedValuesBackup>());
	Ref<Animation> reset_anim = animation_set[SceneStringNames::get_singleton()->RESET].animation;
	ERR_FAIL_COND_V(reset_anim.is_null(), Ref<AnimatedValuesBackup>());
	Ref<AnimatedValuesBackup> backup_current = make_backup();
	if (p_user_initiated) {
		EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
		ur->create_action(TTR("Animation Apply Reset"));
		ur->add_do_method(this, "_reset");
		ur->add_undo_method(this, "_restore", backup_current);
		ur->commit_action();
	} else {
		reset();
	}
	return backup_current;
}
#endif 
void AnimationMixer::_node_removed(Node *p_node) {