### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
				VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
				VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
				VK_ACCESS_TRANSFER_READ_BIT |
				VK_ACCESS_TRANSFER_WRITE_BIT |
				VK_ACCESS_HOST_READ_BIT |
				VK_ACCESS_HOST_WRITE_BIT;
		memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
				VK_ACCESS_INDEX_READ_BIT |
				VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
				VK_ACCESS_UNIFORM_READ_BIT |
				VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
				VK_ACCESS_SHADER_READ_BIT |
				VK_ACCESS_SHADER_WRITE_BIT |
				VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
				VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
				VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
				VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
				VK_ACCESS_TRANSFER_READ_BIT |
				VK_ACCESS_TRANSFER_WRITE_BIT |
				VK_ACCESS_HOST_READ_BIT |
				VK_ACCESS_HOST_WRITE_BIT;
		vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
	}
	vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
	frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
	frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
	frames[frame].timestamp_count++;
}
uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) {