### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

uint32_t stage_flags = 0;
		};
		bool is_compute = false;
		Vector<Set> sets;
		Vector<uint32_t> set_formats;
		Vector<VkPipelineShaderStageCreateInfo> pipeline_stages;
		Vector<SpecializationConstant> specialization_constants;
		VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
		String name; 
	};
	String _shader_uniform_debug(RID p_shader, int p_set = -1);
	RID_Owner<Shader, true> shader_owner;
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	enum {