### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

MSAA_DISABLED,
		MSAA_2X,
		MSAA_4X,
		MSAA_8X,
		
		MSAA_MAX
	};
	enum ScreenSpaceAA {
		SCREEN_SPACE_AA_DISABLED,
		SCREEN_SPACE_AA_FXAA,
		SCREEN_SPACE_AA_MAX
	};
	enum RenderInfo {
		RENDER_INFO_OBJECTS_IN_FRAME,
		RENDER_INFO_PRIMITIVES_IN_FRAME,
		RENDER_INFO_DRAW_CALLS_IN_FRAME,
		RENDER_INFO_MAX
	};
	enum RenderInfoType {
		RENDER_INFO_TYPE_VISIBLE,
		RENDER_INFO_TYPE_SHADOW,
		RENDER_INFO_TYPE_MAX
	};
	enum DebugDraw {