### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
from_selections.write[c].first = get_selection_from_line(c);
		from_selections.write[c].second = get_selection_from_column(c);
		to_selections.write[c].first = get_selection_to_line(c);
		to_selections.write[c].second = get_selection_to_column(c);
	}
	
	const char32_t from_indent_char = indent_using_spaces ? '\t' : ' ';
	int size_diff = indent_using_spaces ? indent_size - 1 : -(indent_size - 1);
	bool changed_indentation = false;
	for (int i = p_from_line; i <= p_to_line; i++) {
		String line = get_line(i);
		if (line.length() <= 0) {
			continue;
		}
		
		int j = 0;
		int space_count = 0;
		bool line_changed = false;
		while (j < line.length() && (line[j] == ' ' || line[j] == '\t')) {
			if (line[j] != from_indent_char) {
				space_count = 0;
				j++;
				continue;
			}
			space_count++;
			if (!indent_using_spaces && space_count != indent_size) {
				j++;
				continue;
			}
			line_changed = true;