### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (!tag_error->get_text().is_empty()) {
		return;
	}
	create_tag_dialog->hide(); // When using text_submted, need to hide manually.
	add_new_tag(new_tag_name->get_text());
	_add_project_tag(new_tag_name->get_text());
}
void ProjectManager::_erase_project_confirm() {
	_project_list->erase_selected_projects(false);
	_update_project_buttons();
}
void ProjectManager::_erase_missing_projects_confirm() {
	_project_list->erase_missing_projects();
	_update_project_buttons();
}
void ProjectManager::_erase_project() {