### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

So far I've found these ones:

![Screenshot from 2023-05-10 17-56-42](https://github.com/godotengine/godot/assets/85438892/b161b14a-cb7d-46fe-8398-816bf354a929)
![Screenshot from 2023-05-10 18-01-02](https://github.com/godotengine/godot/assets/85438892/b0fefcfb-4246-4ebb-ae7b-dd798d7a1d63)

But there are likely more like them. They are invalid, at least in the context I encountered them here (at the beginning of a regular line of script)

### Steps to reproduce

Type `Anchor` in the code editor.

### Minimal reproduction project

N/A
if (ClassDB::class_exists(p_symbol)) {
		r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS;
		r_result.class_name = p_symbol;
		return OK;
	}
	for (int i = 0; i < Variant::VARIANT_MAX; i++) {
		Variant::Type t = Variant::Type(i);
		if (Variant::get_type_name(t) == p_symbol) {
			r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS;
			r_result.class_name = Variant::get_type_name(t);
			return OK;
		}
	}