### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
root_name = EditorNode::adjust_scene_name_casing(root_name);
				file->set_current_path(root_name + "." + extensions.front()->get().to_lower());
			}
			file->popup_file_dialog();
			file->set_title(TTR("Save Scene As..."));
		} break;
		case FILE_SAVE_ALL_SCENES: {
			_save_all_scenes();
		} break;
		case FILE_RUN_SCENE: {
			project_run_bar->play_current_scene();
		} break;
		case FILE_EXPORT_PROJECT: {
			project_export->popup_export();
		} break;
		case FILE_EXTERNAL_OPEN_SCENE: {
			if (unsaved_cache && !p_confirmed) {
				confirmation->set_ok_button_text(TTR("Open"));
				confirmation->set_text(TTR("Current scene not saved. Open anyway?"));
				confirmation->popup_centered();
				break;
			}
			bool oprev = opening_prev;
			Error err = load_scene(external_file);
			if (err == OK && oprev) {
				previous_scenes.pop_back();
				opening_prev = false;
			}
		} break;
		case EDIT_UNDO: {