### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
execute_output_dialog = memnew(AcceptDialog);
	execute_output_dialog->set_unparent_when_invisible(true);
	execute_output_dialog->add_child(execute_outputs);
	execute_output_dialog->set_title("");
	EditorFileSystem::get_singleton()->connect("sources_changed", callable_mp(this, &EditorNode::_sources_changed));
	EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorNode::_fs_changed));
	EditorFileSystem::get_singleton()->connect("resources_reimported", callable_mp(this, &EditorNode::_resources_reimported));
	EditorFileSystem::get_singleton()->connect("resources_reload", callable_mp(this, &EditorNode::_resources_changed));
	_build_icon_type_cache();
	pick_main_scene = memnew(ConfirmationDialog);
	gui_base->add_child(pick_main_scene);
	pick_main_scene->set_ok_button_text(TTR("Select"));
	pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_PICK_MAIN_SCENE));
	select_current_scene_button = pick_main_scene->add_button(TTR("Select Current"), true, "select_current");
	pick_main_scene->connect("custom_action", callable_mp(this, &EditorNode::_pick_main_scene_custom_action));
	for (int i = 0; i < _init_callbacks.size(); i++) {
		_init_callbacks[i]();
	}
	editor_data.add_edited_scene(-1);
	editor_data.set_edited_scene(0);
	scene_tabs->update_scene_tabs();
	ImportDock::get_singleton()->initialize_import_options();
	FileAccess::set_file_close_fail_notify_callback(_file_access_close_error_notify);
	print_handler.printfunc = _print_handler;
	print_handler.userdata = this;
	add_print_handler(&print_handler);
	ResourceSaver::set_save_callback(_resource_saved);
	ResourceLoader::set_load_callback(_resource_loaded);
	
	ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KeyModifierMask::CTRL | Key::F1);