### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

lightmap_instance_owner.free(p_lightmap);
}
void LightStorage::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
	LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap);
	ERR_FAIL_NULL(li);
	li->transform = p_transform;
}
RID LightStorage::shadow_atlas_create() {
	return shadow_atlas_owner.make_rid(ShadowAtlas());
}
void LightStorage::shadow_atlas_free(RID p_atlas) {
	shadow_atlas_set_size(p_atlas, 0);
	shadow_atlas_owner.free(p_atlas);
}
void LightStorage::_update_shadow_atlas(ShadowAtlas *shadow_atlas) {
	if (shadow_atlas->size > 0 && shadow_atlas->depth.is_null()) {
		RD::TextureFormat tf;
		tf.format = shadow_atlas->use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT;
		tf.width = shadow_atlas->size;
		tf.height = shadow_atlas->size;
		tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
		shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
		Vector<RID> fb_tex;
		fb_tex.push_back(shadow_atlas->depth);
		shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb_tex);
	}
}
void LightStorage::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {