### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_READ_THREAD_GUARD;
	Ref<Theme> default_theme = ThemeDB::get_singleton()->get_default_theme();
	p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Theme Overrides", "theme_override_"), PROPERTY_HINT_NONE, "theme_override_", PROPERTY_USAGE_GROUP));
	{
		List<StringName> names;
		default_theme->get_color_list(get_class_name(), &names);
		for (const StringName &E : names) {
			uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
			if (theme_color_override.has(E)) {
				usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
			}