### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_FAIL_COND((p_state.size() <= 0) ||
			!p_state.has("rotation") || !p_state.has("scale") ||
			!p_state.has("pivot") || !p_state.has("anchors") || !p_state.has("offsets") ||
			!p_state.has("layout_mode") || !p_state.has("anchors_layout_preset"));
	Dictionary state = p_state;
	set_rotation(state["rotation"]);
	set_scale(state["scale"]);
	set_pivot_offset(state["pivot"]);
	Array anchors = state["anchors"];
	
	LayoutMode _layout = (LayoutMode)(int)state["layout_mode"];
	if (_layout == LayoutMode::LAYOUT_MODE_POSITION) {
		bool anchors_mode = ((real_t)anchors[0] != 0.0 || (real_t)anchors[1] != 0.0 || (real_t)anchors[2] != 0.0 || (real_t)anchors[3] != 0.0);
		if (anchors_mode) {
			_layout = LayoutMode::LAYOUT_MODE_ANCHORS;
		}
	}
	_set_layout_mode(_layout);
	if (_layout == LayoutMode::LAYOUT_MODE_ANCHORS || _layout == LayoutMode::LAYOUT_MODE_UNCONTROLLED) {
		_set_anchors_layout_preset((int)state["anchors_layout_preset"]);
	}
	data.anchor[SIDE_LEFT] = anchors[0];
	data.anchor[SIDE_TOP] = anchors[1];
	data.anchor[SIDE_RIGHT] = anchors[2];
	data.anchor[SIDE_BOTTOM] = anchors[3];
	Array offsets = state["offsets"];
	data.offset[SIDE_LEFT] = offsets[0];
	data.offset[SIDE_TOP] = offsets[1];
	data.offset[SIDE_RIGHT] = offsets[2];
	data.offset[SIDE_BOTTOM] = offsets[3];