### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (p_res.is_null()) {
		return false;
	}
	if (processed.has(p_res)) {
		return processed[p_res];
	}
	bool changed = p_res->is_edited();
	p_res->set_edited(false);
	bool subchanged = _find_and_save_edited_subresources(p_res.ptr(), processed, flags);
	if (p_res->get_path().is_resource_file()) {
		if (changed || subchanged) {
			ResourceSaver::save(p_res, p_res->get_path(), flags);
		}
		processed[p_res] = false; 
		return false;
	} else {
		processed[p_res] = changed;
		return changed;
	}
}
bool EditorNode::_find_and_save_edited_subresources(Object *obj, HashMap<Ref<Resource>, bool> &processed, int32_t flags) {