### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_READ_THREAD_GUARD_V(false);
#ifdef TOOLS_ENABLED
	return is_part_of_edited_scene();
#else
	return false;
#endif
}
void Window::_make_window() {
	ERR_FAIL_COND(window_id != DisplayServer::INVALID_WINDOW_ID);
	uint32_t f = 0;
	for (int i = 0; i < FLAG_MAX; i++) {
		if (flags[i]) {
			f |= (1 << i);
		}
	}
	DisplayServer::VSyncMode vsync_mode = DisplayServer::get_singleton()->window_get_vsync_mode(DisplayServer::MAIN_WINDOW_ID);
	Rect2i window_rect;
	if (initial_position == WINDOW_INITIAL_POSITION_ABSOLUTE) {
		window_rect = Rect2i(position, size);
	} else if (initial_position == WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN) {
		window_rect = Rect2i(DisplayServer::get_singleton()->screen_get_position(DisplayServer::SCREEN_PRIMARY) + (DisplayServer::get_singleton()->screen_get_size(DisplayServer::SCREEN_PRIMARY) - size) / 2, size);
	} else if (initial_position == WINDOW_INITIAL_POSITION_CENTER_MAIN_WINDOW_SCREEN) {
		window_rect = Rect2i(DisplayServer::get_singleton()->screen_get_position(DisplayServer::SCREEN_OF_MAIN_WINDOW) + (DisplayServer::get_singleton()->screen_get_size(DisplayServer::SCREEN_OF_MAIN_WINDOW) - size) / 2, size);
	} else if (initial_position == WINDOW_INITIAL_POSITION_CENTER_OTHER_SCREEN) {
		window_rect = Rect2i(DisplayServer::get_singleton()->screen_get_position(current_screen) + (DisplayServer::get_singleton()->screen_get_size(current_screen) - size) / 2, size);
	} else if (initial_position == WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_MOUSE_FOCUS) {
		window_rect = Rect2i(DisplayServer::get_singleton()->screen_get_position(DisplayServer::SCREEN_WITH_MOUSE_FOCUS) + (DisplayServer::get_singleton()->screen_get_size(DisplayServer::SCREEN_WITH_MOUSE_FOCUS) - size) / 2, size);
	} else if (initial_position == WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_KEYBOARD_FOCUS) {