### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

virtual String get_captured_timestamp_name(uint32_t p_index) const;
	
	
	
	virtual uint64_t limit_get(Limit p_limit) const;
	virtual void prepare_screen_for_drawing();
	void initialize(VulkanContext *p_context, bool p_local_device = false);
	void finalize();
	virtual void swap_buffers(); 
	virtual void submit(); 
	virtual void sync(); 
	virtual uint32_t get_frame_delay() const;
	virtual RenderingDevice *create_local_device();
	virtual uint64_t get_memory_usage(MemoryType p_type) const;
	virtual void set_resource_name(RID p_id, const String p_name);
	virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1));
	virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1));
	virtual void draw_command_end_label();
	virtual String get_device_vendor_name() const;
	virtual String get_device_name() const;
	virtual RenderingDevice::DeviceType get_device_type() const;
	virtual String get_device_api_version() const;
	virtual String get_device_pipeline_cache_uuid() const;
	virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0);
	virtual bool has_feature(const Features p_feature) const;
	RenderingDeviceVulkan();
	~RenderingDeviceVulkan();
};
#endif