### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

if (!script.ends_with(".gd")) {
															
															
															script = script.get_basename() + ".gd";
														}
														if (FileAccess::exists(script)) {
															Error err = OK;
															Ref<GDScriptParserRef> parser = GDScriptCache::get_parser(script, GDScriptParserRef::INTERFACE_SOLVED, err);
															if (err == OK) {
																r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
																r_type.type.script_path = script;
																r_type.type.class_type = parser->get_parser()->get_tree();
																r_type.type.is_constant = false;
																r_type.type.kind = GDScriptParser::DataType::CLASS;
																r_type.value = Variant();
																p_context.dependent_parsers.push_back(parser);
																found = true;
															}
														}
														break;
													}
												}
											}
										}
									}
								}
								if (!found && all_is_const && baseptr) {
									Vector<const Variant *> argptr;
									for (int i = 0; i < args.size(); i++) {
										argptr.push_back(&args[i]);