### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

}
			}
			if (cf->has_section("remap")) {
				if (p_custom_importer.is_empty()) {
					importer_name = cf->get_value("remap", "importer");
				}
				if (cf->has_section_key("remap", "uid")) {
					String uidt = cf->get_value("remap", "uid");
					uid = ResourceUID::get_singleton()->text_to_id(uidt);
				}
				if (!p_generator_parameters) {
					if (cf->has_section_key("remap", "generator_parameters")) {
						generator_parameters = cf->get_value("remap", "generator_parameters");
					}
				}
			}
		}
	}
	if (importer_name == "keep") {
		
		fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
		fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(p_file + ".import");
		fs->files[cpos]->deps.clear();
		fs->files[cpos]->type = "";
		fs->files[cpos]->import_valid = false;
		EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
		return OK;
	}
	Ref<ResourceImporter> importer;
	bool load_default = false;