### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
}
	OS::get_singleton()->add_frame_delay(DisplayServer::get_singleton()->window_can_draw());
#ifdef TOOLS_ENABLED
	if (auto_build_solutions) {
		auto_build_solutions = false;
		/
		if (!editor) {
			OS::get_singleton()->set_exit_code(EXIT_FAILURE);
			ERR_FAIL_V_MSG(true,
					"Command line option --build-solutions was passed, but no project is being edited. Aborting.");
		}
		if (!EditorNode::get_singleton()->call_build()) {
			OS::get_singleton()->set_exit_code(EXIT_FAILURE);
			ERR_FAIL_V_MSG(true,
					"Command line option --build-solutions was passed, but the build callback failed. Aborting.");
		}
	}
#endif
	return exit;
}
void Main::force_redraw() {
	force_redraw_requested = true;
}
/* Engine deinitialization
 *
 * Responsible for freeing all the memory allocated by previous setup steps,
 * so that the engine closes cleanly without leaking memory or crashing.
 * The order matters as some of those steps are linked with each other.
 */
void Main::cleanup(bool p_force) {