### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
}
			if (embedded) {
				
				if (embedder) {
					if (initial_position != WINDOW_INITIAL_POSITION_ABSOLUTE) {
						position = (embedder->get_visible_rect().size - size) / 2;
					}
					embedder->_sub_window_register(this);
					RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
					_update_window_size();
				}
			} else {
				if (!get_parent()) {
					
					visible = true; 
					window_id = DisplayServer::MAIN_WINDOW_ID;
					DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id);
					_update_from_window();
					
					{
						position = DisplayServer::get_singleton()->window_get_position(window_id);
						size = DisplayServer::get_singleton()->window_get_size(window_id);
						focused = DisplayServer::get_singleton()->window_is_focused(window_id);
					}
					_update_window_size(); 
					_update_viewport_size(); 
					_update_window_callbacks();
					RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
				} else {