### Godot version

On top of 4.0 branch. https://github.com/godotengine/godot/commit/fd5dc25240c1537d90b80507683f78bcf574f547

### System information

Mac Mini, Apple Silicon on Firefox

### Issue description

Error message in log.

```
e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 for shader 'CanvasOcclusionShaderRD:0'.
e[0;90m   at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6394)e[0m
[mvk-error] VK_ERROR_FORMAT_NOT_SUPPORTED: VkFormat VK_FORMAT_R64G64_SFLOAT is not supported for vertex buffers on this device.
```

### Steps to reproduce

Launching my project.

### Minimal reproduction project

I think it happens on all mac projects, but checking now.
CanvasMaterialData *material_data = memnew(CanvasMaterialData);
	material_data->shader_data = p_shader;
	
	return material_data;
}
void RendererCanvasRenderRD::set_time(double p_time) {
	state.time = p_time;
}
void RendererCanvasRenderRD::update() {
}
RendererCanvasRenderRD::RendererCanvasRenderRD() {
	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
	{ 
		default_samplers.default_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
		default_samplers.default_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
	}
	{ 
		String global_defines;
		uint64_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
		if (uniform_max_size < 65536) {
			
			state.max_lights_per_render = 64;
			global_defines += "#define MAX_LIGHTS 64\n";
		} else {
			state.max_lights_per_render = DEFAULT_MAX_LIGHTS_PER_RENDER;
			global_defines += "#define MAX_LIGHTS " + itos(DEFAULT_MAX_LIGHTS_PER_RENDER) + "\n";
		}
		global_defines += "\n#define SAMPLERS_BINDING_FIRST_INDEX " + itos(SAMPLERS_BINDING_FIRST_INDEX) + "\n";
		state.light_uniforms = memnew_arr(LightUniform, state.max_lights_per_render);