### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
OS::get_singleton()->benchmark_end_measure("Scene", "Modules and Extensions");
	}
	OS::get_singleton()->benchmark_end_measure("Startup", "Scene");
#ifdef TOOLS_ENABLED
	ClassDB::set_current_api(ClassDB::API_EDITOR);
	register_editor_types();
	{
		OS::get_singleton()->benchmark_begin_measure("Editor", "Modules and Extensions");
		initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
		GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_EDITOR);
		OS::get_singleton()->benchmark_end_measure("Editor", "Modules and Extensions");
	}
	ClassDB::set_current_api(ClassDB::API_CORE);
#endif
	MAIN_PRINT("Main: Load Platforms");
	OS::get_singleton()->benchmark_begin_measure("Startup", "Platforms");
	register_platform_apis();
	OS::get_singleton()->benchmark_end_measure("Startup", "Platforms");
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp"), String());
	GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image_hotspot", Vector2());
	GLOBAL_DEF_BASIC("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));
	if (String(GLOBAL_GET("display/mouse_cursor/custom_image")) != String()) {
		Ref<Texture2D> cursor = ResourceLoader::load(
				GLOBAL_GET("display/mouse_cursor/custom_image"));
		if (cursor.is_valid()) {
			Vector2 hotspot = GLOBAL_GET("display/mouse_cursor/custom_image_hotspot");
			Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot);
		}
	}
	OS::get_singleton()->benchmark_begin_measure("Startup", "Finalize Setup");