### Godot version

On top of 4.0 branch. https://github.com/godotengine/godot/commit/fd5dc25240c1537d90b80507683f78bcf574f547

### System information

Mac Mini, Apple Silicon on Firefox

### Issue description

Error message in log.

```
e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 for shader 'CanvasOcclusionShaderRD:0'.
e[0;90m   at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6394)e[0m
[mvk-error] VK_ERROR_FORMAT_NOT_SUPPORTED: VkFormat VK_FORMAT_R64G64_SFLOAT is not supported for vertex buffers on this device.
```

### Steps to reproduce

Launching my project.

### Minimal reproduction project

I think it happens on all mac projects, but checking now.
for (int i = 0; i < PIPELINE_LIGHT_MODE_MAX; i++) {
		for (int j = 0; j < PIPELINE_VARIANT_MAX; j++) {
			RD::RenderPrimitive primitive[PIPELINE_VARIANT_MAX] = {
				RD::RENDER_PRIMITIVE_TRIANGLES,
				RD::RENDER_PRIMITIVE_TRIANGLES,
				RD::RENDER_PRIMITIVE_TRIANGLES,
				RD::RENDER_PRIMITIVE_LINES,
				RD::RENDER_PRIMITIVE_POINTS,
				RD::RENDER_PRIMITIVE_TRIANGLES,
				RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS,
				RD::RENDER_PRIMITIVE_LINES,
				RD::RENDER_PRIMITIVE_LINESTRIPS,
				RD::RENDER_PRIMITIVE_POINTS,
				RD::RENDER_PRIMITIVE_TRIANGLES,
			};
			ShaderVariant shader_variants[PIPELINE_LIGHT_MODE_MAX][PIPELINE_VARIANT_MAX] = {
				{
						
						SHADER_VARIANT_QUAD,
						SHADER_VARIANT_NINEPATCH,
						SHADER_VARIANT_PRIMITIVE,
						SHADER_VARIANT_PRIMITIVE,
						SHADER_VARIANT_PRIMITIVE_POINTS,
						SHADER_VARIANT_ATTRIBUTES,
						SHADER_VARIANT_ATTRIBUTES,
						SHADER_VARIANT_ATTRIBUTES,
						SHADER_VARIANT_ATTRIBUTES,
						SHADER_VARIANT_ATTRIBUTES_POINTS,
						SHADER_VARIANT_QUAD,