### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

uint32_t width, height, depth;
	uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
	Vector<uint8_t> image_data;
	image_data.resize(image_size);
	void *img_mem;
	vmaMapMemory(allocator, p_allocation, &img_mem);
	uint32_t blockw, blockh;
	get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
	uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
	uint32_t pixel_size = get_image_format_pixel_size(tex->format);
	{
		uint8_t *w = image_data.ptrw();
		uint32_t mipmap_offset = 0;
		for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
			uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
			uint8_t *write_ptr_mipmap = w + mipmap_offset;
			image_size = image_total - mipmap_offset;
			VkImageSubresource image_sub_resorce;
			image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			image_sub_resorce.arrayLayer = p_layer;