### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

uint64_t u1 = (u & 0xffffffff);
	uint64_t v1 = (v & 0xffffffff);
	uint64_t t = (u1 * v1);
	uint64_t w3 = (t & 0xffffffff);
	uint64_t k = (t >> 32);
	u >>= 32;
	t = (u * v1) + k;
	k = (t & 0xffffffff);
	uint64_t w1 = (t >> 32);
	v >>= 32;
	t = (u1 * v) + k;
	k = (t >> 32);
	h = (u * v) + w1 + k;
	l = (t << 32) + w3;
}
uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
	ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
	
	
	
	uint64_t shift_bits = 16;
	uint64_t h, l;
	mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
	l >>= shift_bits;
	l |= h << (64 - shift_bits);
	return l;
}
uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {