### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
OS::get_singleton()->print("                                    The target directory must exist.\n");
	OS::get_singleton()->print("  --export-debug <preset> <path>    Export the project in debug mode using the given preset and output path. See --export-release description for other considerations.\n");
	OS::get_singleton()->print("  --export-pack <preset> <path>     Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.\n");
	OS::get_singleton()->print("  --install-android-build-template  Install the android build template. Used in conjunction with --export-release or --export-debug.\n");
#ifndef DISABLE_DEPRECATED
	OS::get_singleton()->print("  --convert-3to4 [<max_file_kb>] [<max_line_size>]\n");
	OS::get_singleton()->print("                                    Converts project from Godot 3.x to Godot 4.x.\n");
	OS::get_singleton()->print("  --validate-conversion-3to4 [<max_file_kb>] [<max_line_size>]\n");
	OS::get_singleton()->print("                                    Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n");
#endif 
	OS::get_singleton()->print("  --doctool [<path>]                Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n");
	OS::get_singleton()->print("  --no-docbase                      Disallow dumping the base types (used with --doctool).\n");
#ifdef MODULE_GDSCRIPT_ENABLED
	OS::get_singleton()->print("  --gdscript-docs <path>            Rather than dumping the engine API, generate API reference from the inline documentation in the GDScript files found in <path> (used with --doctool).\n");
#endif
	OS::get_singleton()->print("  --build-solutions                 Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
	OS::get_singleton()->print("  --dump-gdextension-interface      Generate GDExtension header file 'gdextension_interface.h' in the current folder. This file is the base file required to implement a GDExtension.\n");
	OS::get_singleton()->print("  --dump-extension-api              Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.\n");
	OS::get_singleton()->print("  --dump-extension-api-with-docs    Generate JSON dump of the Godot API like the previous option, but including documentation.\n");
	OS::get_singleton()->print("  --validate-extension-api <path>   Validate an extension API file dumped (with one of the two previous options) from a previous version of the engine to ensure API compatibility. If incompatibilities or errors are detected, the return code will be non zero.\n");
	OS::get_singleton()->print("  --benchmark                       Benchmark the run time and print it to console.\n");
	OS::get_singleton()->print("  --benchmark-file <path>           Benchmark the run time and save it to a given file in JSON format. The path should be absolute.\n");
#ifdef TESTS_ENABLED
	OS::get_singleton()->print("  --test [--help]                   Run unit tests. Use --test --help for more information.\n");
#endif
#endif
	OS::get_singleton()->print("\n");
}
#ifdef TESTS_ENABLED
Error Main::test_setup() {