### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
LAYOUT_DIRECTION_INHERITED,
		LAYOUT_DIRECTION_LOCALE,
		LAYOUT_DIRECTION_LTR,
		LAYOUT_DIRECTION_RTL
	};
	enum TextDirection {
		TEXT_DIRECTION_AUTO = TextServer::DIRECTION_AUTO,
		TEXT_DIRECTION_LTR = TextServer::DIRECTION_LTR,
		TEXT_DIRECTION_RTL = TextServer::DIRECTION_RTL,
		TEXT_DIRECTION_INHERITED = TextServer::DIRECTION_INHERITED,
	};
private:
	struct CComparator {
		bool operator()(const Control *p_a, const Control *p_b) const {
			if (p_a->get_canvas_layer() == p_b->get_canvas_layer()) {
				return p_b->is_greater_than(p_a);
			}
			return p_a->get_canvas_layer() < p_b->get_canvas_layer();
		}
	};
	
	struct Data {
		bool initialized = false;
		
		List<Control *>::Element *RI = nullptr;
		Control *parent_control = nullptr;