### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(Rect2());
	if (!is_inside_tree()) {
		return Rect2();
	}
	Rect2 parent_rect;
	if (data.parent_canvas_item) {
		parent_rect = data.parent_canvas_item->get_anchorable_rect();
	} else {
#ifdef TOOLS_ENABLED
		Node *edited_scene_root = get_tree()->get_edited_scene_root();
		Node *scene_root_parent = edited_scene_root ? edited_scene_root->get_parent() : nullptr;
		if (scene_root_parent && get_viewport() == scene_root_parent->get_viewport()) {
			parent_rect.size = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
		} else {
			parent_rect = get_viewport()->get_visible_rect();
		}
#else
		parent_rect = get_viewport()->get_visible_rect();
#endif
	}
	return parent_rect;
}
Size2 Control::get_parent_area_size() const {
	ERR_READ_THREAD_GUARD_V(Size2());
	return get_parent_anchorable_rect().size;
}
Transform2D Control::_get_internal_transform() const {