### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ADD_SIGNAL(MethodInfo("focus_exited"));
	ADD_SIGNAL(MethodInfo("close_requested"));
	ADD_SIGNAL(MethodInfo("go_back_requested"));
	ADD_SIGNAL(MethodInfo("visibility_changed"));
	ADD_SIGNAL(MethodInfo("about_to_popup"));
	ADD_SIGNAL(MethodInfo("theme_changed"));
	ADD_SIGNAL(MethodInfo("dpi_changed"));
	ADD_SIGNAL(MethodInfo("titlebar_changed"));
	BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
	BIND_CONSTANT(NOTIFICATION_THEME_CHANGED);
	BIND_ENUM_CONSTANT(MODE_WINDOWED);
	BIND_ENUM_CONSTANT(MODE_MINIMIZED);
	BIND_ENUM_CONSTANT(MODE_MAXIMIZED);
	BIND_ENUM_CONSTANT(MODE_FULLSCREEN);
	BIND_ENUM_CONSTANT(MODE_EXCLUSIVE_FULLSCREEN);
	BIND_ENUM_CONSTANT(FLAG_RESIZE_DISABLED);
	BIND_ENUM_CONSTANT(FLAG_BORDERLESS);
	BIND_ENUM_CONSTANT(FLAG_ALWAYS_ON_TOP);
	BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
	BIND_ENUM_CONSTANT(FLAG_NO_FOCUS);
	BIND_ENUM_CONSTANT(FLAG_POPUP);
	BIND_ENUM_CONSTANT(FLAG_EXTEND_TO_TITLE);
	BIND_ENUM_CONSTANT(FLAG_MOUSE_PASSTHROUGH);
	BIND_ENUM_CONSTANT(FLAG_MAX);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_CANVAS_ITEMS);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_VIEWPORT);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_IGNORE);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP_WIDTH);