### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
start_action(EditAction::ACTION_TYPING);
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &i : caret_edit_order) {
		if (p_caret != -1 && p_caret != i) {
			continue;
		}
		bool had_selection = has_selection(i);
		String selection_text = (had_selection ? get_selected_text(i) : "");
		if (had_selection) {
			delete_selection(i);
		}
		
		if (is_overtype_mode_enabled() && !had_selection) {
			
			if (get_caret_column(i) < get_line(get_caret_line(i)).length()) {
				remove_text(get_caret_line(i), get_caret_column(i), get_caret_line(i), get_caret_column(i) + 1);
			}
		}
		const char32_t chr[2] = { (char32_t)p_unicode, 0 };
		if (auto_brace_completion_enabled) {
			int cl = get_caret_line(i);
			int cc = get_caret_column(i);
			if (had_selection) {
				insert_text_at_caret(chr, i);
				String close_key = get_auto_brace_completion_close_key(chr);
				if (!close_key.is_empty()) {