### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

VK_LOGIC_OP_INVERT,
	VK_LOGIC_OP_OR_REVERSE,
	VK_LOGIC_OP_COPY_INVERTED,
	VK_LOGIC_OP_OR_INVERTED,
	VK_LOGIC_OP_NAND,
	VK_LOGIC_OP_SET
};
const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
	VK_BLEND_FACTOR_ZERO,
	VK_BLEND_FACTOR_ONE,
	VK_BLEND_FACTOR_SRC_COLOR,
	VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
	VK_BLEND_FACTOR_DST_COLOR,
	VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
	VK_BLEND_FACTOR_SRC_ALPHA,
	VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
	VK_BLEND_FACTOR_DST_ALPHA,
	VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
	VK_BLEND_FACTOR_CONSTANT_COLOR,
	VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
	VK_BLEND_FACTOR_CONSTANT_ALPHA,
	VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
	VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
	VK_BLEND_FACTOR_SRC1_COLOR,
	VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
	VK_BLEND_FACTOR_SRC1_ALPHA,
	VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
};
const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
	VK_BLEND_OP_ADD,