### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

key1 = 0;
			key2 = 0;
			key3 = 0;
		}
	};
	struct DescriptorPool {
		VkDescriptorPool pool;
		uint32_t usage;
	};
	RBMap<DescriptorPoolKey, HashSet<DescriptorPool *>> descriptor_pools;
	uint32_t max_descriptors_per_pool = 0;
	DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key);
	void _descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool);
	RID_Owner<Buffer, true> uniform_buffer_owner;
	RID_Owner<Buffer, true> storage_buffer_owner;
	
	struct TextureBuffer {
		Buffer buffer;
		VkBufferView view = VK_NULL_HANDLE;
	};
	RID_Owner<TextureBuffer, true> texture_buffer_owner;