### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (!feature_overrides.has(s[0])) {
						feature_overrides[s[0]] = LocalVector<Pair<StringName, StringName>>();
					}
					feature_overrides[s[0]].push_back(feature_override);
				}
			}
		}
		if (props.has(p_name)) {
			props[p_name].variant = p_value;
		} else {
			props[p_name] = VariantContainer(p_value, last_order++);
		}
		if (p_name.operator String().begins_with("autoload/")) {
			String node_name = p_name.operator String().split("/")[1];
			AutoloadInfo autoload;
			autoload.name = node_name;
			String path = p_value;
			if (path.begins_with("*")) {
				autoload.is_singleton = true;
				autoload.path = path.substr(1);
			} else {
				autoload.path = path;
			}
			add_autoload(autoload);
		}
	}
	_queue_changed();
	return true;
}
bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {