### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
for (int d = 0; d < r_drivers.size(); d++) {
					OS::get_singleton()->print("'%s', ", r_drivers[d].utf8().get_data());
				}
			}
			OS::get_singleton()->print(".\n");
			goto error;
		}
		
		if (rendering_method.is_empty()) {
			if (rendering_driver == "opengl3" || rendering_driver == "opengl3_angle" || rendering_driver == "opengl3_es") {
				rendering_method = "gl_compatibility";
			} else {
				rendering_method = "forward_plus";
			}
		}
		
		bool valid_combination = false;
		Vector<String> available_drivers;
#ifdef VULKAN_ENABLED
		if (rendering_method == "forward_plus" || rendering_method == "mobile") {
			available_drivers.push_back("vulkan");
		}
#endif
#ifdef GLES3_ENABLED
		if (rendering_method == "gl_compatibility") {
			available_drivers.push_back("opengl3");
			available_drivers.push_back("opengl3_angle");
			available_drivers.push_back("opengl3_es");
		}
#endif