### Godot version

v4.2.beta1.official [b1371806a]

### System information

Ubuntu 22.04.3 LTS 22.04 - X11 - GLES3 (Compatibility) - AMD Radeon RX 560 Series (polaris11, LLVM 15.0.7, DRM 3.42, 5.15.0-88-generic) () - AMD Ryzen 3 1200 Quad-Core Processor (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/1330325/7a986599-5a68-42a4-beb1-5d3b4bf7db6b)
![image](https://github.com/godotengine/godot/assets/1330325/e8b8546b-b47b-4add-9567-7f70709ab03c)

Culling 3D goes bellow 60 fps even with just about 50 simple animated models. With v4.2.dev6.official [57a6813bb] many more models can be spawned without fps drop. However, both versions do show high cpu usage for culling 3D. Without animations there's barely any usage.

### Steps to reproduce

Spawn models with animation with the Compatibility renderer.

### Minimal reproduction project

[CullMRP.zip](https://github.com/godotengine/godot/files/13400514/CullMRP.zip)

MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
	bool needs_update = mi->dirty;
	if (mi->array_update_list.in_list()) {
		return;
	}
	if (!needs_update && mi->skeleton.is_valid()) {
		Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
		if (sk && sk->version != mi->skeleton_version) {
			needs_update = true;
		}
	}
	if (needs_update) {
		dirty_mesh_instance_arrays.add(&mi->array_update_list);
	}
}
void MeshStorage::mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) {