### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
const String &prop_name = p_info.name;
	ERR_FAIL_COND(!props.has(prop_name));
	custom_prop_info[prop_name] = p_info;
}
const HashMap<StringName, PropertyInfo> &ProjectSettings::get_custom_property_info() const {
	return custom_prop_info;
}
bool ProjectSettings::is_using_datapack() const {
	return using_datapack;
}
bool ProjectSettings::is_project_loaded() const {
	return project_loaded;
}
bool ProjectSettings::_property_can_revert(const StringName &p_name) const {
	if (!props.has(p_name)) {
		return false;
	}
	return props[p_name].initial != props[p_name].variant;
}
bool ProjectSettings::_property_get_revert(const StringName &p_name, Variant &r_property) const {
	if (!props.has(p_name)) {
		return false;
	}
	
	r_property = props[p_name].initial.duplicate();
	return true;
}
void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) {