### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

return y_sort_enabled;
}
void TileMapLayer::set_y_sort_origin(int p_y_sort_origin) {
	if (y_sort_origin == p_y_sort_origin) {
		return;
	}
	y_sort_origin = p_y_sort_origin;
	dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] = true;
	tile_map_node->queue_internal_update();
	tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
}
int TileMapLayer::get_y_sort_origin() const {
	return y_sort_origin;
}
void TileMapLayer::set_z_index(int p_z_index) {
	if (z_index == p_z_index) {
		return;
	}
	z_index = p_z_index;
	dirty.flags[DIRTY_FLAGS_LAYER_Z_INDEX] = true;
	tile_map_node->queue_internal_update();
	tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
	tile_map_node->update_configuration_warnings();
}
int TileMapLayer::get_z_index() const {