### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
			r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
			r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
			r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
		}
		buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer;
	} else if (storage_buffer_owner.owns(p_buffer)) {
		buffer = storage_buffer_owner.get_or_null(p_buffer);
		if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
			r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
			r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
			r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
			r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
			r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
			r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
		}
		if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
			r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
			r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
		}
	}
	return buffer;
}
static void update_external_dependency_for_store(VkSubpassDependency2KHR &dependency, bool is_sampled, bool is_storage, bool is_depth) {