### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

gui.roots.erase(RI);
}
void Viewport::_gui_unfocus_control(Control *p_control) {
	if (gui.key_focus == p_control) {
		gui.key_focus->release_focus();
	}
}
void Viewport::_gui_hide_control(Control *p_control) {
	if (gui.mouse_focus == p_control) {
		_drop_mouse_focus();
	}
	if (gui.key_focus == p_control) {
		gui_release_focus();
	}
	if (gui.mouse_over == p_control || gui.mouse_over_hierarchy.find(p_control) >= 0) {
		_drop_mouse_over(p_control->get_parent_control());
	}
	if (gui.drag_mouse_over == p_control) {
		gui.drag_mouse_over = nullptr;
	}
	if (gui.tooltip_control == p_control) {
		_gui_cancel_tooltip();
	}
}
void Viewport::_gui_remove_control(Control *p_control) {