### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
_plugin_over_edit(plugin, nullptr);
					} else {
						_plugin_over_self_own(plugin);
					}
				}
			}
		}
		for (const ObjectID &id : to_remove) {
			active_plugins.erase(id);
		}
	}
}
static bool overrides_external_editor(Object *p_object) {
	Script *script = Object::cast_to<Script>(p_object);
	if (!script) {
		return false;
	}
	return script->get_language()->overrides_external_editor();
}
void EditorNode::_edit_current(bool p_skip_foreign) {
	ObjectID current_id = editor_history.get_current();
	Object *current_obj = current_id.is_valid() ? ObjectDB::get_instance(current_id) : nullptr;
	Ref<Resource> res = Object::cast_to<Resource>(current_obj);
	if (p_skip_foreign && res.is_valid()) {
		const int current_tab = scene_tabs->get_current_tab();
		if (res->get_path().find("::") > -1 && res->get_path().get_slice("::", 0) != editor_data.get_scene_path(current_tab)) {
			
			current_obj = nullptr;
		}
	}