### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
if (in_group) {
				draw_line(Vector2(timeline->get_name_limit(), get_size().height), get_size(), linecolor, Math::round(EDSCALE));
			} else {
				draw_line(Vector2(0, get_size().height), get_size(), linecolor, Math::round(EDSCALE));
			}
			if (dropping_at != 0) {
				Color drop_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
				if (dropping_at < 0) {
					draw_line(Vector2(0, 0), Vector2(get_size().width, 0), drop_color, Math::round(EDSCALE));
				} else {
					draw_line(Vector2(0, get_size().height), get_size(), drop_color, Math::round(EDSCALE));
				}
			}
		} break;
		case NOTIFICATION_MOUSE_ENTER:
			hovered = true;
			queue_redraw();
			break;
		case NOTIFICATION_MOUSE_EXIT:
			hovered = false;
			
			hovering_key_idx = -1;
			queue_redraw();
			[[fallthrough]];
		case NOTIFICATION_DRAG_END: {
			cancel_drop();
		} break;
	}
}
int AnimationTrackEdit::get_key_height() const {