### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

}
						break;
					case GDScriptParser::ClassNode::Member::CLASS:
						if (p_only_functions) {
							continue;
						}
						option = ScriptLanguage::CodeCompletionOption(member.m_class->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_CLASS, location);
						break;
					case GDScriptParser::ClassNode::Member::ENUM_VALUE:
						if (p_only_functions) {
							continue;
						}
						option = ScriptLanguage::CodeCompletionOption(member.enum_value.identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT, location);
						break;
					case GDScriptParser::ClassNode::Member::ENUM:
						if (p_only_functions) {
							continue;
						}
						option = ScriptLanguage::CodeCompletionOption(member.m_enum->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_ENUM, location);
						break;
					case GDScriptParser::ClassNode::Member::FUNCTION:
						if (outer || (p_static && !member.function->is_static) || member.function->identifier->name.operator String().begins_with("@")) {
							continue;
						}
						option = ScriptLanguage::CodeCompletionOption(member.function->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION, location);
						if (member.function->parameters.size() > 0) {
							option.insert_text += "(";
						} else {
							option.insert_text += "()";
						}