### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
ERR_FAIL_NULL_V_MSG(tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
	return tts->is_speaking();
}
bool DisplayServerWindows::tts_is_paused() const {
	ERR_FAIL_NULL_V_MSG(tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
	return tts->is_paused();
}
TypedArray<Dictionary> DisplayServerWindows::tts_get_voices() const {
	ERR_FAIL_NULL_V_MSG(tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
	return tts->get_voices();
}
void DisplayServerWindows::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
	ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
	tts->speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
}
void DisplayServerWindows::tts_pause() {
	ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
	tts->pause();
}
void DisplayServerWindows::tts_resume() {
	ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
	tts->resume();
}
void DisplayServerWindows::tts_stop() {
	ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
	tts->stop();
}
Error DisplayServerWindows::file_dialog_show(const String &p_title, const String &p_current_directory, const String &p_filename, bool p_show_hidden, FileDialogMode p_mode, const Vector<String> &p_filters, const Callable &p_callback) {