### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_READ_THREAD_GUARD_V(0);
	return theme_owner->get_theme_default_base_scale();
}
Ref<Font> Window::get_theme_default_font() const {
	ERR_READ_THREAD_GUARD_V(Ref<Font>());
	return theme_owner->get_theme_default_font();
}
int Window::get_theme_default_font_size() const {
	ERR_READ_THREAD_GUARD_V(0);
	return theme_owner->get_theme_default_font_size();
}
void Window::begin_bulk_theme_override() {
	ERR_MAIN_THREAD_GUARD;
	bulk_theme_override = true;
}
void Window::end_bulk_theme_override() {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!bulk_theme_override);
	bulk_theme_override = false;
	_notify_theme_override_changed();
}
Rect2i Window::get_parent_rect() const {
	ERR_READ_THREAD_GUARD_V(Rect2i());
	ERR_FAIL_COND_V(!is_inside_tree(), Rect2i());
	if (is_embedded()) {