### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
add_gutter();
	set_gutter_name(gutter_idx, "main_gutter");
	set_gutter_draw(gutter_idx, false);
	set_gutter_overwritable(gutter_idx, true);
	set_gutter_type(gutter_idx, GUTTER_TYPE_CUSTOM);
	set_gutter_custom_draw(gutter_idx, callable_mp(this, &CodeEdit::_main_gutter_draw_callback));
	gutter_idx++;
	
	add_gutter();
	set_gutter_name(gutter_idx, "line_numbers");
	set_gutter_draw(gutter_idx, false);
	set_gutter_type(gutter_idx, GUTTER_TYPE_CUSTOM);
	set_gutter_custom_draw(gutter_idx, callable_mp(this, &CodeEdit::_line_number_draw_callback));
	gutter_idx++;
	
	add_gutter();
	set_gutter_name(gutter_idx, "fold_gutter");
	set_gutter_draw(gutter_idx, false);
	set_gutter_type(gutter_idx, GUTTER_TYPE_CUSTOM);
	set_gutter_custom_draw(gutter_idx, callable_mp(this, &CodeEdit::_fold_gutter_draw_callback));
	gutter_idx++;
	connect("lines_edited_from", callable_mp(this, &CodeEdit::_lines_edited_from));
	connect("text_set", callable_mp(this, &CodeEdit::_text_set));
	connect("text_changed", callable_mp(this, &CodeEdit::_text_changed));
	connect("gutter_clicked", callable_mp(this, &CodeEdit::_gutter_clicked));
	connect("gutter_added", callable_mp(this, &CodeEdit::_update_gutter_indexes));
	connect("gutter_removed", callable_mp(this, &CodeEdit::_update_gutter_indexes));
	_update_gutter_indexes();
}
CodeEdit::~CodeEdit() {