### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/2d_render"), i + 1), "");
		GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/3d_render"), i + 1), "");
	}
	for (int i = 0; i < 32; i++) {
		GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/2d_physics"), i + 1), "");
		GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/2d_navigation"), i + 1), "");
		GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/3d_physics"), i + 1), "");
		GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/3d_navigation"), i + 1), "");
	}
	for (int i = 0; i < 32; i++) {
		GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/avoidance"), i + 1), "");
	}
	if (RenderingServer::get_singleton()) {
		ColorPicker::init_shaders(); 
	}
	SceneDebugger::initialize();
	OS::get_singleton()->benchmark_end_measure("Scene", "Register Types");
}
void unregister_scene_types() {
	OS::get_singleton()->benchmark_begin_measure("Scene", "Unregister Types");
	SceneDebugger::deinitialize();
	ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered);
	resource_loader_texture_layered.unref();
	ResourceLoader::remove_resource_format_loader(resource_loader_texture_3d);
	resource_loader_texture_3d.unref();
	ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
	resource_loader_stream_texture.unref();
	ResourceSaver::remove_resource_format_saver(resource_saver_text);
	resource_saver_text.unref();
	ResourceLoader::remove_resource_format_loader(resource_loader_text);