### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (found) {
			Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
			if (err == OK && !p_ignore_override) {
				
				
				_load_settings_text("res://override.cfg");
				_load_settings_text(exec_path.get_base_dir().path_join("override.cfg"));
			}
			return err;
		}
	}
	
	
	if (!OS::get_singleton()->get_resource_dir().is_empty()) {
		Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
		if (err == OK && !p_ignore_override) {
			
			_load_settings_text("res://override.cfg");
		}
		return err;
	}
	
	
	Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	ERR_FAIL_COND_V_MSG(d.is_null(), ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_path + "'.");
	d->change_dir(p_path);
	String current_dir = d->get_current_dir();
	bool found = false;
	Error err;
	while (true) {