### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree");
	ClassDB::add_compatibility_class("BakedLightmap", "LightmapGI");
	ClassDB::add_compatibility_class("BakedLightmapData", "LightmapGIData");
	ClassDB::add_compatibility_class("BitmapFont", "FontFile");
	ClassDB::add_compatibility_class("DynamicFont", "FontFile");
	ClassDB::add_compatibility_class("DynamicFontData", "FontFile");
	ClassDB::add_compatibility_class("Navigation3D", "Node3D");
	ClassDB::add_compatibility_class("Navigation2D", "Node2D");
	ClassDB::add_compatibility_class("OpenSimplexNoise", "FastNoiseLite");
	ClassDB::add_compatibility_class("ProximityGroup", "Node3D");
	ClassDB::add_compatibility_class("ToolButton", "Button");
	ClassDB::add_compatibility_class("YSort", "Node2D");
	
	ClassDB::add_compatibility_class("Portal", "Node3D");
	ClassDB::add_compatibility_class("Room", "Node3D");
	ClassDB::add_compatibility_class("RoomManager", "Node3D");
	ClassDB::add_compatibility_class("RoomGroup", "Node3D");
	ClassDB::add_compatibility_class("Occluder", "Node3D");
	
	ClassDB::add_compatibility_class("OccluderShapeSphere", "Resource");
	
	
	ClassDB::add_compatibility_class("AnimatedSprite", "AnimatedSprite2D");
	ClassDB::add_compatibility_class("Area", "Area3D");
	ClassDB::add_compatibility_class("ARVRCamera", "XRCamera3D");
	ClassDB::add_compatibility_class("ARVRController", "XRController3D");
	ClassDB::add_compatibility_class("ARVRAnchor", "XRAnchor3D");
	ClassDB::add_compatibility_class("ARVRInterface", "XRInterface");
	ClassDB::add_compatibility_class("ARVROrigin", "XROrigin3D");
	ClassDB::add_compatibility_class("ARVRPositionalTracker", "XRPositionalTracker");