### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

SUB_WINDOW_DRAG_DISABLED,
		SUB_WINDOW_DRAG_MOVE,
		SUB_WINDOW_DRAG_CLOSE,
		SUB_WINDOW_DRAG_RESIZE,
	};
	enum SubWindowResize {
		SUB_WINDOW_RESIZE_DISABLED,
		SUB_WINDOW_RESIZE_TOP_LEFT,
		SUB_WINDOW_RESIZE_TOP,
		SUB_WINDOW_RESIZE_TOP_RIGHT,
		SUB_WINDOW_RESIZE_LEFT,
		SUB_WINDOW_RESIZE_RIGHT,
		SUB_WINDOW_RESIZE_BOTTOM_LEFT,
		SUB_WINDOW_RESIZE_BOTTOM,
		SUB_WINDOW_RESIZE_BOTTOM_RIGHT,
		SUB_WINDOW_RESIZE_MAX
	};
	struct SubWindow {
		Window *window = nullptr;
		RID canvas_item;
		Rect2i parent_safe_rect;
	};