### Godot version

v4.1.beta.custom_build [72b59325c]

### System information

Windows 10, Vulkan

### Issue description

This has been plaguing me for a while in my main project. I can only partially reproduce it in a MRP:
When placing a binary mesh resource imported from a .glb file into a MeshInstance3D, it will be gone upon restart. It doesn't seem to happen to every resource, but I've had MIs that were fine and then start doing it out of nowhere.
I thought it was going to be related to materials due to things like https://github.com/godotengine/godot/issues/77007 but I can reliably trigger it with the steps listed below.
I have done limited testing on .tres files because I usually use .res for size/performance, but in the MRP .tres doesn't seem to trigger it, so perhaps it doesn't affect those.

Note on the Steps to reproduce: you have to delete the test_cube.res and redo the steps to trigger the bug again, but in my main project the affected resources always disappear.

### Steps to reproduce

1. Double click test_cube.glb
2. Click the mesh (test_cube_Cube_097), set save to file path as: res://test_cube.res
3. Make sure to click the little folder icon and then Save (this seems to make it consistent to proc)
4. Press Reimport
5. Drag the test_cube.res to the Mesh slot of the MeshInstance3D
6. Ctrl+s to save
7. Project -> Reload current project
8. Mesh is no longer in the MeshInstance3D

### Minimal reproduction project

[binary res bug.zip](https://github.com/godotengine/godot/files/11681009/binary.res.bug.zip)
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	}
}
void EditorFileSystem::ScanProgress::update(int p_current, int p_total) const {
	float ratio = low + ((hi - low) / p_total) * p_current;
	progress->step(ratio * 1000);
	EditorFileSystem::singleton->scan_total = ratio;
}
EditorFileSystem::ScanProgress EditorFileSystem::ScanProgress::get_sub(int p_current, int p_total) const {
	ScanProgress sp = *this;
	float slice = (sp.hi - sp.low) / p_total;
	sp.low += slice * p_current;
	sp.hi = slice;
	return sp;
}
void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, Ref<DirAccess> &da, const ScanProgress &p_progress) {
	List<String> dirs;
	List<String> files;
	String cd = da->get_current_dir();
	p_dir->modified_time = FileAccess::get_modified_time(cd);
	da->list_dir_begin();
	while (true) {
		String f = da->get_next();
		if (f.is_empty()) {
			break;
		}
		if (da->current_is_hidden()) {
			continue;