### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
String path = p_path.simplify_path();
	if (resource_path.is_empty() || (path.is_absolute_path() && !path.begins_with(resource_path))) {
		return path;
	}
	
	int p = path.find("://");
	bool found = false;
	if (p > 0) {
		found = true;
		for (int i = 0; i < p; i++) {
			if (!is_ascii_alphanumeric_char(path[i])) {
				found = false;
				break;
			}
		}
	}
	if (found) {
		return path;
	}
	Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	if (dir->change_dir(path) == OK) {
		String cwd = dir->get_current_dir();
		cwd = cwd.replace("\\", "/");