### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
line_length_guideline_columns = p_guideline_columns;
	queue_redraw();
}
TypedArray<int> CodeEdit::get_line_length_guidelines() const {
	return line_length_guideline_columns;
}
void CodeEdit::set_symbol_lookup_on_click_enabled(bool p_enabled) {
	symbol_lookup_on_click_enabled = p_enabled;
	set_symbol_lookup_word_as_valid(false);
}
bool CodeEdit::is_symbol_lookup_on_click_enabled() const {
	return symbol_lookup_on_click_enabled;
}
String CodeEdit::get_text_for_symbol_lookup() const {
	Point2i mp = get_local_mouse_pos();
	Point2i pos = get_line_column_at_pos(mp, false);
	int line = pos.y;
	int col = pos.x;
	if (line == -1) {
		return String();
	}
	return get_text_with_cursor_char(line, col);
}
String CodeEdit::get_text_with_cursor_char(int p_line, int p_column) const {