### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_FAIL_NULL_V_MSG(p_object, nullptr, "Object cannot be null.");
	Ref<Script> scr = p_object->get_script();
	if (scr.is_null() && p_object->is_class("Script")) {
		scr = p_object;
	}
	return _get_class_or_script_icon(p_object->get_class(), scr, p_fallback);
}
Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) {
	ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
	Ref<Script> scr;
	if (ScriptServer::is_global_class(p_class)) {
		scr = EditorNode::get_editor_data().script_class_load_script(p_class);
	}
	return _get_class_or_script_icon(p_class, scr, p_fallback, true);
}
bool EditorNode::is_object_of_custom_type(const Object *p_object, const StringName &p_class) {