### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (_try_parent_dialog(p_from_node)) {
		popup_centered_ratio(p_ratio);
	}
}
void Window::popup_exclusive_centered_clamped(Node *p_from_node, const Size2i &p_size, float p_fallback_ratio) {
	if (_try_parent_dialog(p_from_node)) {
		popup_centered_clamped(p_size, p_fallback_ratio);
	}
}
Rect2i Window::fit_rect_in_parent(Rect2i p_rect, const Rect2i &p_parent_rect) const {
	ERR_READ_THREAD_GUARD_V(Rect2i());
	Size2i limit = p_parent_rect.size;
	if (p_rect.position.x + p_rect.size.x > limit.x) {
		p_rect.position.x = limit.x - p_rect.size.x;
	}
	if (p_rect.position.y + p_rect.size.y > limit.y) {
		p_rect.position.y = limit.y - p_rect.size.y;
	}
	if (p_rect.position.x < 0) {
		p_rect.position.x = 0;
	}
	int title_height = get_flag(Window::FLAG_BORDERLESS) ? 0 : theme_cache.title_height;
	if (p_rect.position.y < title_height) {
		p_rect.position.y = title_height;
	}
	return p_rect;
}
Size2 Window::get_contents_minimum_size() const {