### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (!get_parent()) {
		
		return;
	}
	
	Viewport *vp = get_parent()->get_viewport();
	Window *window = nullptr;
	while (vp) {
		window = Object::cast_to<Window>(vp);
		if (window) {
			break;
		}
		if (!vp->get_parent()) {
			break;
		}
		vp = vp->get_parent()->get_viewport();
	}
	if (window) {
		transient_parent = window;
		window->transient_children.insert(this);
		_set_transient_exclusive_child();
	}
	
	if (transient_parent->window_id != DisplayServer::INVALID_WINDOW_ID && window_id != DisplayServer::INVALID_WINDOW_ID) {
		DisplayServer::get_singleton()->window_set_transient(window_id, transient_parent->window_id);
	}
}
void Window::_set_transient_exclusive_child(bool p_clear_invalid) {