### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_initial_set("run/output/always_clear_output_on_play", true);
	_initial_set("run/output/always_open_output_on_play", true);
	_initial_set("run/output/always_close_output_on_stop", false);
	
	
	_initial_set("network/debug/remote_host", "127.0.0.1"); 
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "network/debug/remote_port", 6007, "1,65535,1")
	
	EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "network/tls/editor_tls_certificates", _SYSTEM_CERTS_PATH, "*.crt,*.pem", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
	
	EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "debugger/auto_switch_to_remote_scene_tree", false, "")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_history_size", 3600, "60,10000,1")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_max_functions", 64, "16,512,1")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "debugger/remote_scene_tree_refresh_interval", 1.0, "0.1,10,0.01,or_greater")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "debugger/remote_inspect_refresh_interval", 0.2, "0.02,10,0.01,or_greater")
	
	_initial_set("network/http_proxy/host", "");
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "network/http_proxy/port", 8080, "1,65535,1")
	
	
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
#if defined(WEB_ENABLED)
	
	EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "gl_compatibility", "forward_plus,mobile,gl_compatibility")
#elif defined(ANDROID_ENABLED)
	
	EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "mobile", "forward_plus,mobile,gl_compatibility")
#else
	EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "forward_plus", "forward_plus,mobile,gl_compatibility")
#endif