### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_READ_THREAD_GUARD_V(false);
	return exclusive;
}
bool Window::is_visible() const {
	ERR_READ_THREAD_GUARD_V(false);
	return visible;
}
Size2i Window::_clamp_window_size(const Size2i &p_size) {
	Size2i window_size_clamped = p_size;
	Size2 minsize = get_clamped_minimum_size();
	window_size_clamped = window_size_clamped.max(minsize);
	if (max_size_used != Size2i()) {
		window_size_clamped = window_size_clamped.min(max_size_used);
	}
	return window_size_clamped;
}
void Window::_update_window_size() {
	Size2i size_limit = get_clamped_minimum_size();
	size = size.max(size_limit);
	bool reset_min_first = false;
	if (max_size_used != Size2i()) {
		
		size = size.min(max_size_used);