### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (!scene_root->is_inside_tree()) {
		return; 
	}
	List<Ref<Theme>> preview_themes;
	switch (p_mode) {
		case CanvasItemEditor::THEME_PREVIEW_PROJECT:
			preview_themes.push_back(ThemeDB::get_singleton()->get_project_theme());
			break;
		case CanvasItemEditor::THEME_PREVIEW_EDITOR:
			preview_themes.push_back(get_editor_theme());
			break;
		default:
			break;
	}
	preview_themes.push_back(ThemeDB::get_singleton()->get_default_theme());
	ThemeContext *preview_context = ThemeDB::get_singleton()->get_theme_context(scene_root);
	if (preview_context) {
		preview_context->set_themes(preview_themes);
	} else {
		ThemeDB::get_singleton()->create_theme_context(scene_root, preview_themes);
	}
}
void EditorNode::_notification(int p_what) {