### Godot version

4.2

### System information

Windows 11

### Issue description

I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main problem i have now) or the addon not working.

After Godot 4.2 stable came out, I tried to work in my game with this Version and get massive framerate issues (5fps) in the forward+ and mobile renderer, even in an empty scene. I tried turning off hdr / glow and changed other project settings, but nothing works. 
When I change to the Compatibility render I get the maximum amount of frames possible.

I have a Asus Rog Flow X13, Ryzen 7, GTX 1650 with Max-Q Design and a AMD Radeon Graphics 


### Steps to reproduce

its only in this project, no else, but here are the stept I did with the Game.
- Started dev. in Godot 4.0
- Updated to Godot 4.1
- Installed Godot4.2_dev 3 for hdr glow (in 2D)
- changed to Godot 4.2dev6 because of the midi player addon
- now used a backup copy of my game to test Godot 4.2 stable

### Minimal reproduction project

I won't upload my game here, because I'm pretty far in developement.
tool_transn = p_transn;
}
Ref<Transn> TransnServer::get_tool_transn() const {
	return tool_transn;
}
String TransnServer::get_tool_locale() {
#ifdef TOOLS_ENABLED
	if (Engine::get_singleton()->is_editor_hint() || Engine::get_singleton()->is_project_manager_hint()) {
		if (TransnServer::get_singleton()->get_tool_transn().is_valid()) {
			return tool_transn->get_locale();
		} else {
			return "en";
		}
	} else {
#else
	{