### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_make_transient();
			}
			if (visible) {
				notification(NOTIFICATION_VISIBILITY_CHANGED);
				emit_signal(SceneStringNames::get_singleton()->visibility_changed);
				RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
			}
#ifdef TOOLS_ENABLED
			if (is_part_of_edited_scene()) {
				
				set_message_translation(false);
				notification(NOTIFICATION_TRANSLATION_CHANGED);
			}
#endif
			
			set_theme_context(ThemeDB::get_singleton()->get_nearest_theme_context(this));
		} break;
		case NOTIFICATION_READY: {
			if (wrap_controls) {
				
				_update_child_controls();
			}
		} break;
		case NOTIFICATION_THEME_CHANGED: {
			emit_signal(SceneStringNames::get_singleton()->theme_changed);
			_invalidate_theme_cache();
			_update_theme_item_cache();
		} break;
		case NOTIFICATION_TRANSLATION_CHANGED: {
			_invalidate_theme_cache();