### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

current_line = p_search_previous ? ending_line - 1 : ending_line + 1;
	} else if (p_search_previous) {
		current_line = ending_line;
		ending_line = 0;
	}
	
	while (current_line != ending_line) {
		
		if (current_line < 0) {
			current_line = to_line - 1;
		} else if (current_line >= to_line) {
			current_line = 0;
		}
		if (_search_line(main, current_line, p_string, char_idx, p_search_previous)) {
			scroll_to_selection();
			queue_redraw();
			return true;
		}
		if (current_line != ending_line) {
			p_search_previous ? current_line-- : current_line++;
		}
	}
	if (p_from_selection && selection.active) {
		
		return _search_line(main, current_line, p_string, char_idx, p_search_previous);
	} else {
		return false;
	}
}
String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p_selection) const {