### Godot version

4 rc6

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

If you export an array and then add a resource to the array, the scrollbar for the create resource drop down doesn't work.

A workaround would be to scroll with the mouse wheel, but it's still an issue and the list can get quite long, which can make mouse wheel scrolling tedious. 

### Steps to reproduce

1. Export an array (for example `@export var test: Array = []`)
2. Create a new element
3. Right click in the `<empty>` field
4. Try to use the scroll bar (it won't work)

### Minimal reproduction project

See "Steps to reproduce"
if (hdc) {
		Char16String s = p_title.utf16();
		SIZE text_size;
		if (GetTextExtentPoint32W(hdc, (LPCWSTR)(s.get_data()), s.length(), &text_size)) {
			size.x = text_size.cx;
			size.y = text_size.cy;
		}
		ReleaseDC(wd.hWnd, hdc);
	}
	RECT rect;
	if (DwmGetWindowAttribute(wd.hWnd, DWMWA_CAPTION_BUTTON_BOUNDS, &rect, sizeof(RECT)) == S_OK) {
		if (rect.right - rect.left > 0) {
			ClientToScreen(wd.hWnd, (POINT *)&rect.left);
			ClientToScreen(wd.hWnd, (POINT *)&rect.right);
			if (win81p_PhysicalToLogicalPointForPerMonitorDPI) {
				win81p_PhysicalToLogicalPointForPerMonitorDPI(0, (POINT *)&rect.left);
				win81p_PhysicalToLogicalPointForPerMonitorDPI(0, (POINT *)&rect.right);
			}
			size.x += (rect.right - rect.left);
			size.y = MAX(size.y, rect.bottom - rect.top);
		}
	}
	if (icon.is_valid()) {
		size.x += 32;
	} else {
		size.x += 16;
	}
	return size;
}
void DisplayServerWindows::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) {