### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

if (view_count != p_key.view_count) {
				return view_count < p_key.view_count;
			}
			uint32_t pass_size = passes.size();
			uint32_t key_pass_size = p_key.passes.size();
			if (pass_size != key_pass_size) {
				return pass_size < key_pass_size;
			}
			const FramebufferPass *pass_ptr = passes.ptr();
			const FramebufferPass *key_pass_ptr = p_key.passes.ptr();
			for (uint32_t i = 0; i < pass_size; i++) {
				{ 
					uint32_t attachment_size = pass_ptr[i].color_attachments.size();
					uint32_t key_attachment_size = key_pass_ptr[i].color_attachments.size();
					if (attachment_size != key_attachment_size) {
						return attachment_size < key_attachment_size;
					}
					const int32_t *pass_attachment_ptr = pass_ptr[i].color_attachments.ptr();
					const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].color_attachments.ptr();
					for (uint32_t j = 0; j < attachment_size; j++) {
						if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) {
							return pass_attachment_ptr[j] < key_pass_attachment_ptr[j];
						}
					}