### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX((int)p_focus_mode, 3);
	if (is_inside_tree() && p_focus_mode == FOCUS_NONE && data.focus_mode != FOCUS_NONE && has_focus()) {
		release_focus();
	}
	data.focus_mode = p_focus_mode;
}
Control::FocusMode Control::get_focus_mode() const {
	ERR_READ_THREAD_GUARD_V(FOCUS_NONE);
	return data.focus_mode;
}
bool Control::has_focus() const {
	ERR_READ_THREAD_GUARD_V(false);
	return is_inside_tree() && get_viewport()->_gui_control_has_focus(this);
}
void Control::grab_focus() {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!is_inside_tree());
	if (data.focus_mode == FOCUS_NONE) {
		WARN_PRINT("This control can't grab focus. Use set_focus_mode() to allow a control to get focus.");
		return;
	}
	get_viewport()->_gui_control_grab_focus(this);
}
void Control::grab_click_focus() {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!is_inside_tree());
	get_viewport()->_gui_grab_click_focus(this);
}
void Control::release_focus() {