### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
int height = p2.y - p1.y;
		if (hdc) {
			HBITMAP hbm = CreateCompatibleBitmap(dc, width, height);
			if (hbm) {
				SelectObject(hdc, hbm);
				BitBlt(hdc, 0, 0, width, height, dc, p1.x, p1.y, SRCCOPY);
				BITMAPINFO bmp_info = {};
				bmp_info.bmiHeader.biSize = sizeof(bmp_info.bmiHeader);
				bmp_info.bmiHeader.biWidth = width;
				bmp_info.bmiHeader.biHeight = -height;
				bmp_info.bmiHeader.biPlanes = 1;
				bmp_info.bmiHeader.biBitCount = 32;
				bmp_info.bmiHeader.biCompression = BI_RGB;
				Vector<uint8_t> img_data;
				img_data.resize(width * height * 4);
				GetDIBits(hdc, hbm, 0, height, img_data.ptrw(), &bmp_info, DIB_RGB_COLORS);
				uint8_t *wr = (uint8_t *)img_data.ptrw();
				for (int i = 0; i < width * height; i++) {
					SWAP(wr[i * 4 + 0], wr[i * 4 + 2]);
				}
				img = Image::create_from_data(width, height, false, Image::FORMAT_RGBA8, img_data);
				DeleteObject(hbm);
			}
			DeleteDC(hdc);
		}
		ReleaseDC(NULL, dc);
	}
	return img;
}
float DisplayServerWindows::screen_get_refresh_rate(int p_screen) const {