### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (tabs->get_current_tab() != 0) {
		return;
	}
	_open_selected_projects_ask();
}
void ProjectManager::_bind_methods() {
	ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons);
	ClassDB::bind_method("_version_button_pressed", &ProjectManager::_version_button_pressed);
}
void ProjectManager::_open_asset_library() {
	asset_library->disable_communy_support();
	tabs->set_current_tab(1);
}
void ProjectManager::_version_button_pressed() {
	DisplayServer::get_singleton()->clipboard_set(version_btn->get_text());
}
LineEd *ProjectManager::get_search_box() {
	return search_box;
}
void ProjectManager::add_new_tag(const String &p_tag) {
	if (!tag_set.has(p_tag)) {
		tag_set.insert(p_tag);
		ProjectTag *tag_control = memnew(ProjectTag(p_tag));
		all_tags->add_child(tag_control);
		all_tags->move_child(tag_control, -2);
		tag_control->connect_button_to(callable_mp(this, &ProjectManager::_add_project_tag).bind(p_tag));
	}
}
void ProjectList::add_search_tag(const String &p_tag) {