### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
bool is_rtl = false;
		bool auto_translate = true;
		bool localize_numeral_system = true;
		
		String tooltip;
	} data;
	
	static constexpr unsigned properties_managed_by_container_count = 12;
	static String properties_managed_by_container[properties_managed_by_container_count];
	
	friend class Viewport;
	
	void _update_canvas_item_transform();
	Transform2D _get_internal_transform() const;
	void _set_anchor(Side p_side, real_t p_anchor);
	void _set_position(const Point2 &p_point);
	void _set_global_position(const Point2 &p_point);
	void _set_size(const Size2 &p_size);
	void _compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]);
	void _compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]);
	void _set_layout_mode(LayoutMode p_mode);
	void _update_layout_mode();
	LayoutMode _get_layout_mode() const;
	LayoutMode _get_default_layout_mode() const;
	void _set_anchors_layout_preset(int p_preset);
	int _get_anchors_layout_preset() const;
	void _update_minimum_size_cache();
	void _update_minimum_size();
	void _size_changed();
	void _top_level_changed() override {}