### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
}
		GLOBAL_DEF_BASIC("input_devices/pointing/android/enable_long_press_as_right_click", false);
		GLOBAL_DEF_BASIC("input_devices/pointing/android/enable_pan_and_scale_gestures", false);
		OS::get_singleton()->benchmark_end_measure("Startup", "Setup Window and Boot");
	}
	MAIN_PRINT("Main: Load Translations and Remaps");
	/
	{
		OS::get_singleton()->benchmark_begin_measure("Startup", "Translations and Remaps");
		translation_server->setup(); 
		if (!locale.is_empty()) {
			translation_server->set_locale(locale);
		}
		translation_server->load_translations();
		ResourceLoader::load_translation_remaps(); 
		ResourceLoader::load_path_remaps();
		OS::get_singleton()->benchmark_end_measure("Startup", "Translations and Remaps");
	}
	MAIN_PRINT("Main: Load TextServer");
	/
	{
		OS::get_singleton()->benchmark_begin_measure("Startup", "Text Server");
		/
		GLOBAL_DEF_RST("internationalization/rendering/text_driver", "");
		String text_driver_options;
		for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
			const String driver_name = TextServerManager::get_singleton()->get_interface(i)->get_name();
			if (driver_name == "Dummy") {
				/
				continue;