### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
bi.bV5Compression = BI_BITFIELDS;
		bi.bV5RedMask = 0x00ff0000;
		bi.bV5GreenMask = 0x0000ff00;
		bi.bV5BlueMask = 0x000000ff;
		bi.bV5AlphaMask = 0xff000000;
		HDC dc = GetDC(nullptr);
		HBITMAP bitmap = CreateDIBSection(dc, reinterpret_cast<BITMAPINFO *>(&bi), DIB_RGB_COLORS, reinterpret_cast<void **>(&buffer), nullptr, 0);
		HBITMAP mask = CreateBitmap(texture_size.width, texture_size.height, 1, 1, nullptr);
		bool fully_transparent = true;
		for (UINT index = 0; index < image_size; index++) {
			int row_index = floor(index / texture_size.width) + atlas_rect.position.y;
			int column_index = (index % int(texture_size.width)) + atlas_rect.position.x;
			if (atlas_texture.is_valid()) {
				column_index = MIN(column_index, atlas_rect.size.width - 1);
				row_index = MIN(row_index, atlas_rect.size.height - 1);
			}
			const Color &c = image->get_pixel(column_index, row_index);
			fully_transparent = fully_transparent && (c.a == 0.f);
			*(buffer + index) = c.to_argb32();
		}
		
		if (cursors[p_shape]) {
			DestroyIcon(cursors[p_shape]);
		}
		if (fully_transparent) {
			cursors[p_shape] = nullptr;
		} else {
			ICONINFO iconinfo;
			iconinfo.fIcon = FALSE;
			iconinfo.xHotspot = p_hotspot.x;