### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
PackedStringArray unsupported_features;
	PackedStringArray supported_features = singleton->_get_supported_features();
	for (int i = 0; i < p_project_features.size(); i++) {
		if (!supported_features.has(p_project_features[i])) {
			
			if (p_project_features[i].begins_with("Vulkan")) {
				continue;
			}
			unsupported_features.append(p_project_features[i]);
		}
	}
	unsupported_features.sort();
	return unsupported_features;
}
const PackedStringArray ProjectSettings::_trim_to_supported_features(const PackedStringArray &p_project_features) {