### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
TypedArray<String> prefixes;
	for (const char32_t &E : code_completion_prefixes) {
		prefixes.push_back(String::chr(E));
	}
	return prefixes;
}
String CodeEdit::get_text_for_code_completion() const {
	StringBuilder completion_text;
	const int text_size = get_line_count();
	for (int i = 0; i < text_size; i++) {
		String line = get_line(i);
		if (i == get_caret_line()) {
			completion_text += line.substr(0, get_caret_column());
			
			completion_text += String::chr(0xFFFF);
			completion_text += line.substr(get_caret_column(), line.size());
		} else {
			completion_text += line;
		}
		if (i != text_size - 1) {
			completion_text += "\n";
		}
	}
	return completion_text.as_string();
}
void CodeEdit::request_code_completion(bool p_force) {