### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

switch (member.type) {
					case GDScriptParser::ClassNode::Member::CLASS: {
						ScriptLanguage::CodeCompletionOption option(member.m_class->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_CLASS, ScriptLanguage::LOCATION_LOCAL);
						r_result.insert(option.display, option);
					} break;
					case GDScriptParser::ClassNode::Member::ENUM: {
						if (!p_inherit_only) {
							ScriptLanguage::CodeCompletionOption option(member.m_enum->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_ENUM, ScriptLanguage::LOCATION_LOCAL);
							r_result.insert(option.display, option);
						}
					} break;
					case GDScriptParser::ClassNode::Member::CONSTANT: {
						if (member.constant->get_datatype().is_meta_type && p_context.current_class->outer != nullptr) {
							ScriptLanguage::CodeCompletionOption option(member.constant->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_CLASS, ScriptLanguage::LOCATION_LOCAL);
							r_result.insert(option.display, option);
						}
					} break;
					default:
						break;
				}
			}
			current = current->outer;
		}
	}
	
	List<StringName> global_classes;
	ScriptServer::get_global_class_list(&global_classes);
	for (const StringName &E : global_classes) {
		ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_CLASS, ScriptLanguage::LOCATION_OTHER_USER_CODE);
		r_result.insert(option.display, option);