### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
BIND_ENUM_CONSTANT(ANCHOR_BEGIN);
	BIND_ENUM_CONSTANT(ANCHOR_END);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_INHERITED);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LOCALE);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LTR);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_RTL);
	BIND_ENUM_CONSTANT(TEXT_DIRECTION_INHERITED);
	BIND_ENUM_CONSTANT(TEXT_DIRECTION_AUTO);
	BIND_ENUM_CONSTANT(TEXT_DIRECTION_LTR);
	BIND_ENUM_CONSTANT(TEXT_DIRECTION_RTL);
	ADD_SIGNAL(MethodInfo("resized"));
	ADD_SIGNAL(MethodInfo("gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
	ADD_SIGNAL(MethodInfo("mouse_entered"));
	ADD_SIGNAL(MethodInfo("mouse_exited"));
	ADD_SIGNAL(MethodInfo("focus_entered"));
	ADD_SIGNAL(MethodInfo("focus_exited"));
	ADD_SIGNAL(MethodInfo("size_flags_changed"));
	ADD_SIGNAL(MethodInfo("minimum_size_changed"));
	ADD_SIGNAL(MethodInfo("theme_changed"));
	GDVIRTUAL_BIND(_has_point, "point");
	GDVIRTUAL_BIND(_structured_text_parser, "args", "text");
	GDVIRTUAL_BIND(_get_minimum_size);
	GDVIRTUAL_BIND(_get_tooltip, "at_position");
	GDVIRTUAL_BIND(_get_drag_data, "at_position");
	GDVIRTUAL_BIND(_can_drop_data, "at_position", "data");
	GDVIRTUAL_BIND(_drop_data, "at_position", "data");
	GDVIRTUAL_BIND(_make_custom_tooltip, "for_text");
	GDVIRTUAL_BIND(_gui_input, "event");
}
Control::Control() {