### Godot version

4.2.rc2 (1ba920fada9efc8c4476ded50fe673b8db541366)

### System information

Mageia 9 - Vulkan (Forward+) - dedicated AMD Radeon RX Vega M GL Graphics (RADV VEGAM) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads)

### Issue description

Passing `--rendering-method forward_plus` on the command line to a project configured with `gl_compatibility` as rendering method leads to a crash:
```
ERROR: Cannot instantiate RenderingDevice-based renderer with renderer type gl_compatibility
   at: RendererCompositorRD (./servers/rendering/renderer_rd/renderer_compositor_rd.cpp:321)
ERROR: Parameter "scene" is null.
   at: get_gi (./servers/rendering/renderer_rd/renderer_compositor_rd.h:112)

Thread 1 "godot-git" received signal SIGSEGV, Segmentation fault.
RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
4140            geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
(gdb) bt
#0  RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
#1  0x00000000091d5a07 in RenderingServerDefault::RenderingServerDefault (this=0xb0e5450, p_create_thread=false) at ./servers/rendering/rendering_server_default.cpp:421
#2  0x000000000579194e in Main::setup2 () at main/main.cpp:2455
#3  0x00000000057900da in Main::setup (execpath=0x7fffffffda27 "/home/akien/.local/bin/godot-git", argc=2, argv=0x7fffffffd570, p_second_phase=true) at main/main.cpp:2184
#4  0x000000000570c3a5 in main (argc=3, argv=0x7fffffffd568) at platform/linuxbsd/godot_linuxbsd.cpp:62
```

This also seems reproducible in 4.1.3.

Likewise, passing `--rendering-driver vulkan`, or both (`rendering-method forward_plus --rendering-driver vulkan`) crashes similarly.

The issue also happens with `--rendering-method mobile`.

On the other hand, passing `--rendering-method gl_compatibility` and/or `--rendering-driver opengl3` to a RD-based project (`forward_plus` or `mobile`) works fine.

### Steps to reproduce

- Create new GL Compatibility project
- Run it from command line with `--rendering-method forward_plus`

### Minimal reproduction project

Happens in a brand new GL Compatibility project.
void update_preview_themes(int p_mode);
	Ref<Script> get_object_custom_type_base(const Object *p_object) const;
	StringName get_object_custom_type_name(const Object *p_object) const;
	Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "Object");
	Ref<Texture2D> get_class_icon(const String &p_class, const String &p_fallback = "");
	bool is_object_of_custom_type(const Object *p_object, const StringName &p_class);
	void show_accept(const String &p_text, const String &p_title);
	void show_save_accept(const String &p_text, const String &p_title);
	void show_warning(const String &p_text, const String &p_title = TTR("Warning!"));
	void _copy_warning(const String &p_str);
	Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only, bool p_android_build_template);
	bool is_project_exporting() const;
	Control *get_gui_base() { return gui_base; }
	void save_scene_to_path(String p_file, bool p_with_preview = true) {
		if (p_with_preview) {
			_save_scene_with_preview(p_file);
		} else {
			_save_scene(p_file);
		}
	}
	bool is_scene_in_use(const String &p_path);
	void save_editor_layout_delayed();
	void save_default_environment();
	void open_export_template_manager();
	void reload_scene(const String &p_path);
	void find_all_instances_inheriting_path_in_node(Node *p_root, Node *p_node, const String &p_instance_path, List<Node *> &p_instance_list);
	void reload_instances_with_path_in_edited_scenes(const String &p_path);
	bool is_exiting() const { return exiting; }