### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
a->try_rotation_track_interpolate(i, 0, &rot[1]);
								root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
								prev_time = (double)a->get_length();
							}
						}
						Error err = a->try_rotation_track_interpolate(i, prev_time, &rot[0]);
						if (err != OK) {
							continue;
						}
						rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
						a->try_rotation_track_interpolate(i, time, &rot[1]);
						rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
						root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
						prev_time = !backward ? 0 : (double)a->get_length();
					}
					{
						Quaternion rot;
						Error err = a->try_rotation_track_interpolate(i, time, &rot);
						if (err != OK) {
							continue;
						}
						rot = post_process_key_value(a, i, rot, t->object, t->bone_idx);
						t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized();
					}
#endif 
				} break;
				case Animation::TYPE_SCALE_3D: {
#ifndef _3D_DISABLED
					if (Math::is_zero_approx(blend)) {
						continue;