### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
if (!da->is_case_sensitive(new_path.get_base_dir())) {
		new_exist = new_exist && (new_path.to_lower() != old_path.to_lower());
	}
	if (new_exist) {
		EditorNode::get_singleton()->show_warning(TTR("A file or folder with this name already exists."));
		if (ti) {
			ti->set_text(col_index, old_name);
		}
		return;
	}
	HashMap<String, ResourceUID::ID> uids;
	HashSet<String> file_owners; 
	_before_move(uids, file_owners);
	HashMap<String, String> file_renames;
	HashMap<String, String> folder_renames;
	_try_move_item(to_rename, new_path, file_renames, folder_renames);
	int current_tab = EditorSceneTabs::get_singleton()->get_current_tab();
	_update_resource_paths_after_move(file_renames, uids);
	_update_dependencies_after_move(file_renames, file_owners);
	_update_project_settings_after_move(file_renames, folder_renames);
	_update_favorites_list_after_move(file_renames, folder_renames);
	EditorSceneTabs::get_singleton()->set_current_tab(current_tab);
	if (ti) {
		current_path = new_path;
		current_path_line_edit->set_text(current_path);
	}
	print_verbose("FileSystem: calling rescan.");
	_rescan();
}
void FileSystemDock::_duplicate_operation_confirm() {