### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

return underline_hint;
}
void RichTextLabel::set_offset(int p_pixel) {
	vscroll->set_value(p_pixel);
}
void RichTextLabel::set_scroll_active(bool p_active) {
	if (scroll_active == p_active) {
		return;
	}
	scroll_active = p_active;
	vscroll->set_drag_node_enabled(p_active);
	queue_redraw();
}
bool RichTextLabel::is_scroll_active() const {
	return scroll_active;
}
void RichTextLabel::set_scroll_follow(bool p_follow) {
	scroll_follow = p_follow;
	if (!vscroll->is_visible_in_tree() || vscroll->get_value() >= (vscroll->get_max() - vscroll->get_page())) {
		scroll_following = true;
	}
}
bool RichTextLabel::is_scroll_following() const {
	return scroll_follow;
}
void RichTextLabel::parse_bbcode(const String &p_bbcode) {
	clear();
	append_text(p_bbcode);
}
void RichTextLabel::append_text(const String &p_bbcode) {