### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
} else if (!t->skeleton) {
					if (t->loc_used) {
						t->loc = t->node_3d->get_position();
					}
					if (t->rot_used) {
						t->rot = t->node_3d->get_quaternion();
					}
					if (t->scale_used) {
						t->scale = t->node_3d->get_scale();
					}
				}
#endif 
			} break;
			case Animation::TYPE_BLEND_SHAPE: {
#ifndef _3D_DISABLED
				TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
				if (t->mesh_3d) {
					t->value = t->mesh_3d->get_blend_shape_value(t->shape_index);
				}
#endif 
			} break;
			case Animation::TYPE_VALUE: {
				TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
				t->value = t->object->get_indexed(t->subpath);
				t->is_continuous = true;
			} break;
			case Animation::TYPE_BEZIER: {
				TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
				t->value = t->object->get_indexed(t->subpath);
			} break;