### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
ERR_FAIL_INDEX_V(p_screen, get_screen_count(), Ref<Image>());
	switch (p_screen) {
		case SCREEN_PRIMARY: {
			p_screen = get_primary_screen();
		} break;
		case SCREEN_OF_MAIN_WINDOW: {
			p_screen = window_get_current_screen(MAIN_WINDOW_ID);
		} break;
		default:
			break;
	}
	Point2i pos = screen_get_position(p_screen) + _get_screens_origin();
	Size2i size = screen_get_size(p_screen);
	POINT p1;
	p1.x = pos.x;
	p1.y = pos.y;
	POINT p2;
	p2.x = pos.x + size.x;
	p2.y = pos.y + size.y;
	if (win81p_LogicalToPhysicalPointForPerMonitorDPI) {
		win81p_LogicalToPhysicalPointForPerMonitorDPI(0, &p1);
		win81p_LogicalToPhysicalPointForPerMonitorDPI(0, &p2);
	}
	Ref<Image> img;
	HDC dc = GetDC(0);
	if (dc) {
		HDC hdc = CreateCompatibleDC(dc);
		int width = p2.x - p1.x;