### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (p_editor->has_main_screen()) {
		
		
		for (int i = singleton->main_editor_buttons.size() - 1; i >= 0; i--) {
			if (p_editor->get_name() == singleton->main_editor_buttons[i]->get_text()) {
				if (singleton->main_editor_buttons[i]->is_pressed()) {
					singleton->editor_select(EDITOR_SCRIPT);
				}
				memdelete(singleton->main_editor_buttons[i]);
				singleton->main_editor_buttons.remove_at(i);
				break;
			} else {
				singleton->main_editor_buttons[i]->disconnect("pressed", callable_mp(singleton, &EditorNode::editor_select));
				singleton->main_editor_buttons[i]->connect("pressed", callable_mp(singleton, &EditorNode::editor_select).bind(i - 1));
			}
		}
		singleton->editor_table.erase(p_editor);
	}
	p_editor->make_visible(false);
	p_editor->clear();
	if (p_config_changed) {
		p_editor->disable_plugin();