### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
delimiter.line_only = p_line_only || p_end_key.is_empty();
	delimiters.insert(at, delimiter);
	if (!setting_delimiters) {
		delimiter_cache.clear();
		_update_delimiter_cache();
	}
	if (p_type == DelimiterType::TYPE_COMMENT) {
		_update_code_region_tags();
	}
}
void CodeEdit::_remove_delimiter(const String &p_start_key, DelimiterType p_type) {
	for (int i = 0; i < delimiters.size(); i++) {
		if (delimiters[i].start_key != p_start_key) {
			continue;
		}
		if (delimiters[i].type != p_type) {
			break;
		}
		delimiters.remove_at(i);
		if (!setting_delimiters) {
			delimiter_cache.clear();
			_update_delimiter_cache();
		}
		if (p_type == DelimiterType::TYPE_COMMENT) {
			_update_code_region_tags();
		}
		break;
	}
}
bool CodeEdit::_has_delimiter(const String &p_start_key, DelimiterType p_type) const {