### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ask_update_settings->hide();
	ask_full_convert_dialog->popup_centered(Size2i(600.0 * EDSCALE, 0));
	ask_full_convert_dialog->get_cancel_button()->grab_focus();
}
void ProjectManager::_perform_full_project_conversion() {
	Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
	if (selected_list.is_empty()) {
		return;
	}
	const String &path = selected_list[0].path;
	print_line("Converting project: " + path);
	List<String> args;
	args.push_back("--path");
	args.push_back(path);
	args.push_back("--convert-3to4");
	args.push_back("--rendering-driver");
	args.push_back(Main::get_rendering_driver_name());
	Error err = OS::get_singleton()->create_instance(args);
	ERR_FAIL_COND(err);
	_project_list->set_project_version(path, GODOT4_CONFIG_VERSION);
}
void ProjectManager::_run_project_confirm() {