### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


return draw_list_current_subpass;
}
RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_NULL_V(draw_list, INVALID_ID);
	ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
	draw_list_current_subpass++;
	Rect2i viewport;
	_draw_list_free(&viewport);
	vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
	_draw_list_allocate(viewport, 0, draw_list_current_subpass);
	return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
}
Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_NULL_V(draw_list, ERR_INVALID_PARAMETER);
	ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
	draw_list_current_subpass++;
	Rect2i viewport;
	_draw_list_free(&viewport);
	vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
	_draw_list_allocate(viewport, p_splits, draw_list_current_subpass);
	for (uint32_t i = 0; i < p_splits; i++) {
		r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
	}
	return OK;
}
Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {