### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
				case INITIAL_ACTION_CONTINUE: {
					if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
						description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
						description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
						description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
					} else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
						description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
						description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
						description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
					} else {
						description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
						description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
						description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; 
						dependency_from_external.srcStageMask |= reading_stages;
					}
				} break;
				default: {
					ERR_FAIL_V(VK_NULL_HANDLE); 
				}
			}
		}
		bool used_last = false;
		{
			int last_pass = p_passes.size() - 1;
			if (is_depth) {
				
				if (p_passes[last_pass].depth_attachment == i) {
					used_last = true;
				}