### Tested versions

4.3-dev, d76c1d0e516fedc535a2e394ab780cac79203477 the first commit after 4.2



### System information

MacOS Sonoma 14.0

### Issue description

MacOS 

### Steps to reproduce

Run the Godot editor with the option --dump-extension-api-with-docs

And it seems to be filling some stubs for Vector operations with the stock documentation for it

Consider Vector4i, the operator '/' instead of producing this:

```
Divides each component of the [Vector4i] by the given [float].
```

Gets this node:

```
Divides each component of the [Vector4i] by the given [int].
```

Judging from my tool, this only happens for the Vector types:

```
 generated-builtin/Vector2.swift                     |   18 -
 generated-builtin/Vector2i.swift                    |   15 -
 generated-builtin/Vector3.swift                     |   30 --
 generated-builtin/Vector3i.swift                    |   15 -
 generated-builtin/Vector4.swift                     |   18 -
 generated-builtin/Vector4i.swift                    |   19 -
```


### Minimal reproduction project (MRP)

No need for a project.
break;
					case 3:
						size = type_size_array[j].size_64_bits_real_double;
						break;
				}
				d2["size"] = size;
				sizes.push_back(d2);
			}
			d["sizes"] = sizes;
			core_type_sizes.push_back(d);
		}
		api_dump["builtin_class_sizes"] = core_type_sizes;
	}
	{
		
#define REAL_MEMBER_OFFSET(type, member) \
	{                                    \
		type,                            \
				member,                  \
				"float",                 \
				sizeof(float),           \
				"float",                 \
				sizeof(float),           \
				"double",                \
				sizeof(double),          \
				"double",                \
				sizeof(double),          \
	}
#define INT32_MEMBER_OFFSET(type, member) \
	{                                     \