### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)

### Issue description

The `CylinderMesh` has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering a `CylinderMesh` using transparency without backface culling, made worse in combination with emission.

Transparent material without backface culling. One ring:
![image](https://github.com/godotengine/godot/assets/26239210/fbb14ba9-01f3-4528-bbde-4668676b4e84)


The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
![image](https://github.com/godotengine/godot/assets/26239210/ccfa7c28-73e4-4bdc-825f-020224f19b20)



### Steps to reproduce

1. Create a new `CylinderMesh`
2. Try to select zero rings
3. Minimum of one ring is enforced by the editor


### Minimal reproduction project

[project.zip](https://github.com/godotengine/godot/files/12818711/project.zip)

section_length = p_section_length;
	_request_update();
}
float TubeTrailMesh::get_section_length() const {
	return section_length;
}
void TubeTrailMesh::set_section_rings(const int p_section_rings) {
	ERR_FAIL_COND(p_section_rings < 1 || p_section_rings > 1024);
	section_rings = p_section_rings;
	_request_update();
}
int TubeTrailMesh::get_section_rings() const {
	return section_rings;
}
void TubeTrailMesh::set_cap_top(bool p_cap_top) {
	cap_top = p_cap_top;
	_request_update();
}
bool TubeTrailMesh::is_cap_top() const {
	return cap_top;
}
void TubeTrailMesh::set_cap_bottom(bool p_cap_bottom) {
	cap_bottom = p_cap_bottom;
	_request_update();
}
bool TubeTrailMesh::is_cap_bottom() const {
	return cap_bottom;
}
void TubeTrailMesh::set_curve(const Ref<Curve> &p_curve) {