### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

RD::get_singleton()->free(ra->reflection);
		ra->reflection = RID();
		RD::get_singleton()->free(ra->depth_buffer);
		ra->depth_buffer = RID();
		for (int i = 0; i < ra->reflections.size(); i++) {
			ra->reflections.write[i].data.clear_reflection_data();
			if (ra->reflections[i].owner.is_null()) {
				continue;
			}
			reflection_probe_release_atlas_index(ra->reflections[i].owner);
			
		}
		ra->reflections.clear();
	}
	if (ra->render_buffers.is_valid()) {
		ra->render_buffers->cleanup();
	}
}
int LightStorage::reflection_atlas_get_size(RID p_ref_atlas) const {
	ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
	ERR_FAIL_NULL_V(ra, 0);
	return ra->size;
}
RID LightStorage::reflection_probe_instance_create(RID p_probe) {
	ReflectionProbeInstance rpi;
	rpi.probe = p_probe;
	rpi.forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE);
	return reflection_probe_instance_owner.make_rid(rpi);
}
void LightStorage::reflection_probe_instance_free(RID p_instance) {