### Godot version

4 rc6

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

If you export an array and then add a resource to the array, the scrollbar for the create resource drop down doesn't work.

A workaround would be to scroll with the mouse wheel, but it's still an issue and the list can get quite long, which can make mouse wheel scrolling tedious. 

### Steps to reproduce

1. Export an array (for example `@export var test: Array = []`)
2. Create a new element
3. Right click in the `<empty>` field
4. Try to use the scroll bar (it won't work)

### Minimal reproduction project

See "Steps to reproduce"
}
			return 0;
		}
#endif
		default: {
			return 0;
		}
	}
}
void DisplayServerWindows::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	windows[p_window].instance_id = p_instance;
}
ObjectID DisplayServerWindows::window_get_attached_instance_id(WindowID p_window) const {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(!windows.has(p_window), ObjectID());
	return windows[p_window].instance_id;
}
void DisplayServerWindows::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	windows[p_window].rect_changed_callback = p_callable;
}
void DisplayServerWindows::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	windows[p_window].event_callback = p_callable;
}
void DisplayServerWindows::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {