### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (p_path.get_extension().to_lower() == "godot") {
		return singleton->icon_type_cache["GodotMonochrome"];
	}
	return singleton->icon_type_cache["Object"];
}
Ref<Texture2D> ProjectManager::_file_dialog_get_thumbnail(const String &p_path) {
	if (p_path.get_extension().to_lower() == "godot") {
		return singleton->icon_type_cache["GodotFile"];
	}
	return Ref<Texture2D>();
}
void ProjectManager::_build_icon_type_cache(Ref<Theme> p_theme) {
	if (p_theme.is_null()) {
		return;
	}
	List<StringName> tl;
	p_theme->get_icon_list(EdorStringName(EdorIcons), &tl);
	for (List<StringName>::Element *E = tl.front(); E; E = E->next()) {
		icon_type_cache[E->get()] = p_theme->get_icon(E->get(), EdorStringName(EdorIcons));
	}
}
void ProjectManager::_dim_window() {