### Godot version

4.2

### System information

Windows 11

### Issue description

I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main problem i have now) or the addon not working.

After Godot 4.2 stable came out, I tried to work in my game with this Version and get massive framerate issues (5fps) in the forward+ and mobile renderer, even in an empty scene. I tried turning off hdr / glow and changed other project settings, but nothing works. 
When I change to the Compatibility render I get the maximum amount of frames possible.

I have a Asus Rog Flow X13, Ryzen 7, GTX 1650 with Max-Q Design and a AMD Radeon Graphics 


### Steps to reproduce

its only in this project, no else, but here are the stept I did with the Game.
- Started dev. in Godot 4.0
- Updated to Godot 4.1
- Installed Godot4.2_dev 3 for hdr glow (in 2D)
- changed to Godot 4.2dev6 because of the midi player addon
- now used a backup copy of my game to test Godot 4.2 stable

### Minimal reproduction project

I won't upload my game here, because I'm pretty far in developement.
if (!script_map.has(script_name)) {
		script_name = "";
	}
	// Add script code base on language and country codes for some ambiguous cases.
	if (p_add_defaults) {
		if (script_na
			for (int i = 0; i < locale_script_info.size(); i++) {
				const LocaleScriptInfo &info = locale_script_info[i];
				if (info.name == lang_name) {
					if (country_name.is_empty() || info.supported_countries.has(country_name)) {
						script_name = info.script;
						break;
					}
				}
			}
		}
		if (!script_name.is_empty() && country_na
			// Add conntry code based on script for some ambiguous cases.
			for (int i = 0; i < locale_script_info.size(); i++) {
				const LocaleScriptInfo &info = locale_script_info[i];
				if (info.name == lang_name && info.script == script_name) {
					country_name = info.default_country;
					break;
				}
			}
		}
	}
	// Combine results.
	String out = lang_name;
	if (!script_na