### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

return context->get_device_vendor_name();
}
String RenderingDeviceVulkan::get_device_name() const {
	return context->get_device_name();
}
RenderingDevice::DeviceType RenderingDeviceVulkan::get_device_type() const {
	return context->get_device_type();
}
String RenderingDeviceVulkan::get_device_api_version() const {
	return context->get_device_api_version();
}
String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
	return context->get_device_pipeline_cache_uuid();
}
void RenderingDeviceVulkan::_finalize_command_bufers() {
	if (draw_list) {
		ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
	}
	if (compute_list) {
		ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
	}
	{ 
		vkEndCommandBuffer(frames[frame].setup_command_buffer);
		vkEndCommandBuffer(frames[frame].draw_command_buffer);
	}
}
void RenderingDeviceVulkan::_begin_frame() {