### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
GDREGISTER_CLASS(Node);
	GDREGISTER_VIRTUAL_CLASS(MissingNode);
	GDREGISTER_ABSTRACT_CLASS(InstancePlaceholder);
	GDREGISTER_ABSTRACT_CLASS(Viewport);
	GDREGISTER_CLASS(SubViewport);
	GDREGISTER_CLASS(ViewportTexture);
	GDREGISTER_ABSTRACT_CLASS(MultiplayerPeer);
	GDREGISTER_CLASS(MultiplayerPeerExtension);
	GDREGISTER_ABSTRACT_CLASS(MultiplayerAPI);
	GDREGISTER_CLASS(MultiplayerAPIExtension);
	GDREGISTER_CLASS(HTTPRequest);
	GDREGISTER_CLASS(Timer);
	GDREGISTER_CLASS(CanvasLayer);
	GDREGISTER_CLASS(CanvasModulate);
	GDREGISTER_CLASS(ResourcePreloader);
	GDREGISTER_CLASS(Window);
	
	GDREGISTER_CLASS(ButtonGroup);
	GDREGISTER_VIRTUAL_CLASS(BaseButton);
	OS::get_singleton()->yield(); 
	GDREGISTER_CLASS(Control);
	GDREGISTER_CLASS(Button);
	GDREGISTER_CLASS(Label);
	GDREGISTER_ABSTRACT_CLASS(ScrollBar);
	GDREGISTER_CLASS(HScrollBar);
	GDREGISTER_CLASS(VScrollBar);
	GDREGISTER_CLASS(ProgressBar);
	GDREGISTER_ABSTRACT_CLASS(Slider);
	GDREGISTER_CLASS(HSlider);
	GDREGISTER_CLASS(VSlider);