### Godot version

4 rc6

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

If you export an array and then add a resource to the array, the scrollbar for the create resource drop down doesn't work.

A workaround would be to scroll with the mouse wheel, but it's still an issue and the list can get quite long, which can make mouse wheel scrolling tedious. 

### Steps to reproduce

1. Export an array (for example `@export var test: Array = []`)
2. Create a new element
3. Right click in the `<empty>` field
4. Try to use the scroll bar (it won't work)

### Minimal reproduction project

See "Steps to reproduce"
_THREAD_SAFE_METHOD_
	p_screen = _get_screen_index(p_screen);
	EnumRefreshRateData data = { 0, p_screen, SCREEN_REFRESH_RATE_FALLBACK };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcRefreshRate, (LPARAM)&data);
	return data.rate;
}
void DisplayServerWindows::screen_set_keep_on(bool p_enable) {
	if (keep_screen_on == p_enable) {
		return;
	}
	if (p_enable) {
		const String reason = "Godot Engine running with display/window/energy_saving/keep_screen_on = true";
		Char16String reason_utf16 = reason.utf16();
		REASON_CONTEXT context;
		context.Version = POWER_REQUEST_CONTEXT_VERSION;
		context.Flags = POWER_REQUEST_CONTEXT_SIMPLE_STRING;
		context.Reason.SimpleReasonString = (LPWSTR)(reason_utf16.ptrw());
		power_request = PowerCreateRequest(&context);
		if (power_request == INVALID_HANDLE_VALUE) {
			print_error("Failed to enable screen_keep_on.");