### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

Vector<String> region_values = region_option->value.split(",", false);
					if (region_values.size() == 4) {
						region.position.x = region_values[0].to_float();
						region.position.y = region_values[1].to_float();
						region.size.x = region_values[2].to_float();
						region.size.y = region_values[3].to_float();
					}
				}
				Color color = Color(1.0, 1.0, 1.0);
				OptionMap::Iterator color_option = bbcode_options.find("color");
				if (color_option) {
					color = Color::from_string(color_option->value, color);
				}
				int width = 0;
				int height = 0;
				bool pad = false;
				String tooltip;
				bool size_in_percent = false;
				if (!bbcode_value.is_empty()) {
					int sep = bbcode_value.find("x");
					if (sep == -1) {
						width = bbcode_value.to_int();
					} else {
						width = bbcode_value.substr(0, sep).to_int();
						height = bbcode_value.substr(sep + 1).to_int();
					}
				} else {
					OptionMap::Iterator width_option = bbcode_options.find("width");
					if (width_option) {
						width = width_option->value.to_int();