### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

cmdbuf.commandBufferCount = 1;
					VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
					ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
					split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
				}
			}
		}
		draw_list = memnew_arr(DrawList, p_splits);
		draw_list_count = p_splits;
		draw_list_split = true;
		for (uint32_t i = 0; i < p_splits; i++) {
			
			VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame];
			VkCommandBufferInheritanceInfo inheritance_info;
			inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
			inheritance_info.pNext = nullptr;
			inheritance_info.renderPass = draw_list_render_pass;
			inheritance_info.subpass = p_subpass;
			inheritance_info.framebuffer = draw_list_vkframebuffer;
			inheritance_info.occlusionQueryEnable = false;
			inheritance_info.queryFlags = 0; 
			inheritance_info.pipelineStatistics = 0;
			VkCommandBufferBeginInfo cmdbuf_begin;
			cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
			cmdbuf_begin.pNext = nullptr;
			cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
			cmdbuf_begin.pInheritanceInfo = &inheritance_info;
			VkResult res = vkResetCommandBuffer(command_buffer, 0);
			if (res) {
				memdelete_arr(draw_list);