### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
return changing_scene;
}
void EditorNode::_set_current_scene(int p_idx) {
	if (p_idx == editor_data.get_edited_scene()) {
		return; 
	}
	_set_current_scene_nocheck(p_idx);
}
void EditorNode::_set_current_scene_nocheck(int p_idx) {
	
	if (editor_data.get_scene_path(p_idx) != "" && editor_data.get_edited_scene_root(p_idx)) {
		editor_folding.save_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
	}
	if (editor_data.check_and_update_scene(p_idx)) {
		if (editor_data.get_scene_path(p_idx) != "") {
			editor_folding.load_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
		}
		EditorUndoRedoManager::get_singleton()->clear_history(false, editor_data.get_scene_history_id(p_idx));
	}
	changing_scene = true;
	editor_data.save_edited_scene_state(editor_selection, &editor_history, _get_main_scene_state());
	if (get_editor_data().get_edited_scene_root()) {
		if (get_editor_data().get_edited_scene_root()->get_parent() == scene_root) {
			scene_root->remove_child(get_editor_data().get_edited_scene_root());
		}
	}
	editor_selection->clear();