### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
if (device.has("vendor") && device.has("name") && gl_info["vendor"].operator String().to_upper().contains(device["vendor"].operator String().to_upper()) && (device["name"] == "*" || gl_info["name"].operator String().to_upper().contains(device["name"].operator String().to_upper()))) {
				force_angle = true;
				break;
			}
		}
		if (force_angle || (gl_info["version"].operator int() < 30003)) {
			WARN_PRINT("Your video card drivers seem not to support the required OpenGL 3.3 version, switching to ANGLE.");
			rendering_driver = "opengl3_angle";
		}
	}
	if (rendering_driver == "opengl3") {
		gl_manager_native = memnew(GLManagerNative_Windows);
		if (gl_manager_native->initialize() != OK) {
			memdelete(gl_manager_native);
			gl_manager_native = nullptr;
			r_error = ERR_UNAVAILABLE;
			return;
		}
		RasterizerGLES3::make_current(true);
	}
	if (rendering_driver == "opengl3_angle") {
		gl_manager_angle = memnew(GLManagerANGLE_Windows);
		if (gl_manager_angle->initialize() != OK) {
			memdelete(gl_manager_angle);
			gl_manager_angle = nullptr;
			r_error = ERR_UNAVAILABLE;
			return;
		}
		RasterizerGLES3::make_current(false);
	}