### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
HashMap<String, Ref<Shortcut>>::ConstIterator SC = shortcuts.find(p_name);
	if (SC) {
		return SC->value;
	}
	
	
	Ref<Shortcut> sc;
	HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_override = builtin_action_overrides.find(p_name);
	if (builtin_override) {
		sc.instantiate();
		sc->set_events_list(&builtin_override->value);
		sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
	}
	
	if (sc.is_null()) {
		HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
		if (builtin_default) {
			sc.instantiate();
			sc->set_events_list(&builtin_default->value);
			sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
		}
	}
	if (sc.is_valid()) {
		
		shortcuts[p_name] = sc;
		return sc;
	}
	return Ref<Shortcut>();
}
void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) {