### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

ERR_FAIL_COND_V(err != OK, ERR_SKIP);
		ftmp = fae;
	}
	
	ftmp->store_buffer(p_data.ptr(), p_data.size());
	if (fae.is_valid()) {
		ftmp.unref();
		fae.unref();
	}
	int pad = _get_pad(PCK_PADDING, pd->f->get_position());
	for (int i = 0; i < pad; i++) {
		pd->f->store_8(0);
	}
	
	{
		unsigned char hash[16];
		CryptoCore::md5(p_data.ptr(), p_data.size(), hash);
		sd.md5.resize(16);
		for (int i = 0; i < 16; i++) {
			sd.md5.write[i] = hash[i];
		}
	}
	pd->file_ofs.push_back(sd);
	
	if (pd->ep->step(vformat(TTR("Storing File: %s"), p_path), 2 + p_file * 100 / p_total, false)) {
		return ERR_SKIP;
	}
	return OK;
}
Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {