### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (p_idx == 0) { 
		current_menu_option = FILE_EXPORT_MESH_LIBRARY;
		if (!editor_data.get_edited_scene_root()) {
			show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
			return;
		}
		List<String> extensions;
		Ref<MeshLibrary> ml(memnew(MeshLibrary));
		ResourceSaver::get_recognized_extensions(ml, &extensions);
		file_export_lib->clear_filters();
		for (const String &E : extensions) {
			file_export_lib->add_filter("*." + E);
		}
		file_export_lib->popup_file_dialog();
		file_export_lib->set_title(TTR("Export Mesh Library"));
	} else { 
		if (export_as_menu->get_item_submenu(p_idx).is_empty()) { 
			Callable callback = export_as_menu->get_item_metadata(p_idx);
			Callable::CallError ce;
			Variant result;
			callback.callp(nullptr, 0, result, ce);
			if (ce.error != Callable::CallError::CALL_OK) {
				String err = Variant::get_callable_error_text(callback, nullptr, 0, ce);
				ERR_PRINT("Error calling function from export_as menu: " + err);
			}
		}
	}
}
int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) {