### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

bool lrtl = is_layout_rtl();
	bool trim_chars = (visible_characters >= 0) && (visible_chars_behavior == TextServer::VC_CHARS_AFTER_SHAPING);
	bool trim_glyphs_ltr = (visible_characters >= 0) && ((visible_chars_behavior == TextServer::VC_GLYPHS_LTR) || ((visible_chars_behavior == TextServer::VC_GLYPHS_AUTO) && !lrtl));
	bool trim_glyphs_rtl = (visible_characters >= 0) && ((visible_chars_behavior == TextServer::VC_GLYPHS_RTL) || ((visible_chars_behavior == TextServer::VC_GLYPHS_AUTO) && lrtl));
	int total_glyphs = (trim_glyphs_ltr || trim_glyphs_rtl) ? get_total_glyph_count() : 0;
	int visible_glyphs = total_glyphs * visible_ratio;
	Vector<int> list_index;
	Vector<ItemList *> list_items;
	_find_list(l.from, list_index, list_items);
	String prefix;
	for (int i = 0; i < list_index.size(); i++) {
		if (rtl) {
			prefix = prefix + ".";
		} else {
			prefix = "." + prefix;
		}
		String segment;
		if (list_items[i]->list_type == LIST_DOTS) {
			prefix = list_items[i]->bullet;
			break;
		} else if (list_items[i]->list_type == LIST_NUMBERS) {
			segment = itos(list_index[i]);
			if (is_localizing_numeral_system()) {
				segment = TS->format_number(segment, _find_language(l.from));
			}
		} else if (list_items[i]->list_type == LIST_LETTERS) {
			segment = _letters(list_index[i], list_items[i]->capitalize);
		} else if (list_items[i]->list_type == LIST_ROMAN) {
			segment = _roman(list_index[i], list_items[i]->capitalize);
		}