### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

key1 = 0;
			key2 = 0;
			key3 = 0;
		}
	};
	struct DescriptorPool {
		VkDescriptorPool pool;
		uint32_t usage;
	};
	RBMap<DescriptorPoolKey, HashSet<DescriptorPool *>> descriptor_pools;
	uint32_t max_descriptors_per_pool = 0;
	DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key);
	void _descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool);
	RID_Owner<Buffer, true> uniform_buffer_owner;
	RID_Owner<Buffer, true> storage_buffer_owner;
	
	struct TextureBuffer {
		Buffer buffer;
		VkBufferView view = VK_NULL_HANDLE;
	};
	RID_Owner<TextureBuffer, true> texture_buffer_owner;