### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
}
			UINT dwSize;
			GetRawInputData((HRAWINPUT)lParam, RID_INPUT, nullptr, &dwSize, sizeof(RAWINPUTHEADER));
			LPBYTE lpb = new BYTE[dwSize];
			if (lpb == nullptr) {
				return 0;
			}
			if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER)) != dwSize) {
				OutputDebugString(TEXT("GetRawInputData does not return correct size !\n"));
			}
			RAWINPUT *raw = (RAWINPUT *)lpb;
			if (raw->header.dwType == RIM_TYPEMOUSE) {
				Ref<InputEventMouseMotion> mm;
				mm.instantiate();
				mm->set_window_id(window_id);
				mm->set_ctrl_pressed(control_mem);
				mm->set_shift_pressed(shift_mem);
				mm->set_alt_pressed(alt_mem);
				mm->set_pressure((raw->data.mouse.ulButtons & RI_MOUSE_LEFT_BUTTON_DOWN) ? 1.0f : 0.0f);
				mm->set_button_mask(last_button_state);
				Point2i c(windows[window_id].width / 2, windows[window_id].height / 2);
				
				POINT pos = { (int)c.x, (int)c.y };
				ClientToScreen(windows[window_id].hWnd, &pos);
				SetCursorPos(pos.x, pos.y);
				mm->set_position(c);
				mm->set_global_position(c);
				mm->set_velocity(Vector2(0, 0));
				if (raw->data.mouse.usFlags == MOUSE_MOVE_RELATIVE) {
					mm->set_relative(Vector2(raw->data.mouse.lLastX, raw->data.mouse.lLastY));