### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
undo_redo->add_do_method(this, "_update_obj", animation);
				undo_redo->add_undo_method(this, "_update_obj", animation);
				undo_redo->commit_action();
				setting = false;
				return true;
			}
		} break;
		case Animation::TYPE_AUDIO: {
			if (name == "stream") {
				Ref<AudioStream> stream = p_value;
				setting = true;
				undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
				Ref<Resource> prev = animation->audio_track_get_key_stream(track, key);
				undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_stream", track, key, stream);
				undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_stream", track, key, prev);
				undo_redo->add_do_method(this, "_update_obj", animation);
				undo_redo->add_undo_method(this, "_update_obj", animation);
				undo_redo->commit_action();
				setting = false;
				notify_change(); 
				return true;
			}
			if (name == "start_offset") {
				float value = p_value;
				setting = true;
				undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
				float prev = animation->audio_track_get_key_start_offset(track, key);
				undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, value);
				undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, prev);
				undo_redo->add_do_method(this, "_update_obj", animation);