### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

}
	}
	
	Control *over = gui_find_control(p_pos);
	bool notify_embedded_viewports = false;
	if (over != gui.mouse_over || (!over && !gui.mouse_over_hierarchy.is_empty())) {
		
		Control *common_ancestor = nullptr;
		LocalVector<Control *> over_ancestors;
		if (over) {
			
			CanvasItem *ancestor = over;
			while (ancestor) {
				Control *ancestor_control = Object::cast_to<Control>(ancestor);
				if (ancestor_control) {
					if (ancestor_control->get_mouse_filter() != Control::MOUSE_FILTER_IGNORE) {
						int found = gui.mouse_over_hierarchy.find(ancestor_control);
						if (found >= 0) {
							common_ancestor = gui.mouse_over_hierarchy[found];
							break;
						}
						over_ancestors.push_back(ancestor_control);
					}
					if (ancestor_control->get_mouse_filter() == Control::MOUSE_FILTER_STOP) {
						
						break;
					}
				}
				if (ancestor->is_set_as_top_level()) {