### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

for (int i = 0; i < kv.value->canvas_items.size(); i++) {
				const RID &ci = kv.value->canvas_items[i];
				if (ci.is_valid()) {
					rs->free(ci);
				}
			}
			kv.value->cells.clear();
		}
		rendering_quadrant_map.clear();
		_rendering_was_cleaned_up = true;
	}
	if (!forced_cleanup) {
		
		if (dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || _rendering_was_cleaned_up) {
			
			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
				CellData &cell_data = kv.value;
				_rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list);
			}
		} else {
			
			for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
				CellData &cell_data = *cell_data_list_element->self();
				_rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list);
			}
		}
		
		for (SelfList<RenderingQuadrant> *quadrant_list_element = dirty_rendering_quadrant_list.first(); quadrant_list_element;) {
			SelfList<RenderingQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); 
			const Ref<RenderingQuadrant> &rendering_quadrant = quadrant_list_element->self();