### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_MAIN_THREAD_GUARD;
	
	
	
	
	
	Ref<InputEventMouseMotion> mm;
	Vector2 pos = get_mouse_position();
	Transform2D xform = get_global_canvas_transform().affine_inverse();
	mm.instantiate();
	mm->set_position(pos);
	mm->set_global_position(xform.xform(pos));
	mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
	push_input(mm);
}
void Window::show() {
	ERR_MAIN_THREAD_GUARD;
	set_visible(true);
}
void Window::hide() {
	ERR_MAIN_THREAD_GUARD;
	set_visible(false);
}
void Window::set_visible(bool p_visible) {