### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
return get_project_data_path().path_join("global_script_class_cache.cfg");
}
void ProjectSettings::store_global_class_list(const Array &p_classes) {
	Ref<ConfigFile> cf;
	cf.instantiate();
	cf->set_value("", "list", p_classes);
	cf->save(get_global_class_list_path());
	global_class_list = p_classes;
}
bool ProjectSettings::has_custom_feature(const String &p_feature) const {
	return custom_features.has(p_feature);
}
const HashMap<StringName, ProjectSettings::AutoloadInfo> &ProjectSettings::get_autoload_list() const {
	return autoloads;
}
void ProjectSettings::add_autoload(const AutoloadInfo &p_autoload) {
	ERR_FAIL_COND_MSG(p_autoload.name == StringName(), "Trying to add autoload with no name.");
	autoloads[p_autoload.name] = p_autoload;
}
void ProjectSettings::remove_autoload(const StringName &p_autoload) {
	ERR_FAIL_COND_MSG(!autoloads.has(p_autoload), "Trying to remove non-existent autoload.");
	autoloads.erase(p_autoload);
}
bool ProjectSettings::has_autoload(const StringName &p_autoload) const {