### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
export_as_menu->add_shortcut(ED_SHORTCUT("editor/export_as_mesh_library", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY);
	export_as_menu->connect("index_pressed", callable_mp(this, &EditorNode::_export_as_menu_option));
	file_menu->add_separator();
	file_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO, true, true);
	file_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO, true, true);
	file_menu->add_separator();
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE);
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/close_scene", TTR("Close Scene"), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::W), FILE_CLOSE);
	recent_scenes = memnew(PopupMenu);
	recent_scenes->set_name("RecentScenes");
	file_menu->add_child(recent_scenes);
	recent_scenes->connect("id_pressed", callable_mp(this, &EditorNode::_open_recent_scene));
	if (!global_menu || !OS::get_singleton()->has_feature("macos")) {
		
		file_menu->add_separator();
		file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/file_quit", TTR("Quit"), KeyModifierMask::CMD_OR_CTRL + Key::Q), FILE_QUIT, true);
	}
	ED_SHORTCUT_AND_COMMAND("editor/editor_settings", TTR("Editor Settings..."));
	ED_SHORTCUT_OVERRIDE("editor/editor_settings", "macos", KeyModifierMask::META + Key::COMMA);
#ifdef MACOS_ENABLED
	if (global_menu) {
		apple_menu = memnew(PopupMenu);
		apple_menu->set_system_menu_root("_apple");
		main_menu->add_child(apple_menu);
		apple_menu->add_shortcut(ED_GET_SHORTCUT("editor/editor_settings"), SETTINGS_PREFERENCES);
		apple_menu->add_separator();
		apple_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
	}
#endif
	project_menu = memnew(PopupMenu);