### Godot version

v4.0.beta.custom_build [13f0158]

### System information

Windows 10

### Issue description

When doing operations (`begin_complex_operation` and `end_complex_operation`) with multiple selections in TextEdit, some of these selections don't revert upon undo. This behavior is affects some of script editor's operations, like duplicate selection and delete lines.

### Steps to reproduce

Open script editor, make multiple selections. Keep in mind what you have selected. Do duplicate selection (ctrl+shift+D). Undo (ctrl+Z). Compare the result to what you remember.

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_caret > carets.size());
	begin_complex_operation();
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &i : caret_edit_order) {
		if (p_caret != -1 && p_caret != i) {
			continue;
		}
		if (!has_selection(i)) {
			continue;
		}
		selecting_mode = SelectionMode::SELECTION_MODE_NONE;
		_remove_text(get_selection_from_line(i), get_selection_from_column(i), get_selection_to_line(i), get_selection_to_column(i));
		set_caret_line(get_selection_from_line(i), false, false, 0, i);
		set_caret_column(get_selection_from_column(i), i == 0, i);
		carets.write[i].selection.active = false;
		adjust_carets_after_edit(i, carets[i].selection.from_line, carets[i].selection.from_column, carets[i].selection.to_line, carets[i].selection.to_column);
	}
	end_complex_operation();
	queue_redraw();
}
void TextEdit::set_line_wrapping_mode(LineWrappingMode p_wrapping_mode) {