### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
WindowRect.left = wpos.x;
		WindowRect.right = wpos.x + p_rect.size.x;
		WindowRect.top = wpos.y;
		WindowRect.bottom = wpos.y + p_rect.size.y;
	}
	Point2i offset = _get_screens_origin();
	WindowRect.left += offset.x;
	WindowRect.right += offset.x;
	WindowRect.top += offset.y;
	WindowRect.bottom += offset.y;
	if (p_mode != WINDOW_MODE_FULLSCREEN && p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
		AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);
	}
	WindowID id = window_id_counter;
	{
		WindowData &wd = windows[id];
		wd.hWnd = CreateWindowExW(
				dwExStyle,
				L"Engine", L"",
				dwStyle,
				
				
				WindowRect.left,
				WindowRect.top,
				WindowRect.right - WindowRect.left,
				WindowRect.bottom - WindowRect.top,
				nullptr,
				nullptr,
				hInstance,