### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
Size2i max_window_size = RS::get_singleton()->get_maximum_viewport_size();
	if (max_window_size != Size2i()) {
		return p_limit_size.clamp(Vector2i(), max_window_size);
	} else {
		return p_limit_size.max(Vector2i());
	}
}
void Window::_validate_limit_size() {
	
	bool max_size_valid = (max_size.x > 0 || max_size.y > 0) && max_size.x >= min_size.x && max_size.y >= min_size.y;
	max_size_used = max_size_valid ? max_size : RS::get_singleton()->get_maximum_viewport_size();
}
void Window::set_max_size(const Size2i &p_max_size) {
	ERR_MAIN_THREAD_GUARD;
	Size2i max_size_clamped = _clamp_limit_size(p_max_size);
	if (max_size == max_size_clamped) {
		return;
	}
	max_size = max_size_clamped;
	_validate_limit_size();
	_update_window_size();
}
Size2i Window::get_max_size() const {