### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
resource_preview = memnew(EditorResourcePreview);
	add_child(resource_preview);
	progress_dialog = memnew(ProgressDialog);
	progress_dialog->set_unparent_when_invisible(true);
	gui_base = memnew(Panel);
	add_child(gui_base);
	
	gui_base->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
	gui_base->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
	gui_base->set_anchor(SIDE_BOTTOM, Control::ANCHOR_END);
	gui_base->set_end(Point2(0, 0));
	main_vbox = memnew(VBoxContainer);
	gui_base->add_child(main_vbox);
	title_bar = memnew(EditorTitleBar);
	main_vbox->add_child(title_bar);
	left_l_hsplit = memnew(HSplitContainer);
	main_vbox->add_child(left_l_hsplit);
	left_l_hsplit->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	left_l_vsplit = memnew(VSplitContainer);
	left_l_hsplit->add_child(left_l_vsplit);
	dock_slot[DOCK_SLOT_LEFT_UL] = memnew(TabContainer);
	left_l_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_UL]);
	dock_slot[DOCK_SLOT_LEFT_BL] = memnew(TabContainer);
	left_l_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_BL]);
	left_r_hsplit = memnew(HSplitContainer);
	left_l_hsplit->add_child(left_r_hsplit);
	left_r_vsplit = memnew(VSplitContainer);
	left_r_hsplit->add_child(left_r_vsplit);
	dock_slot[DOCK_SLOT_LEFT_UR] = memnew(TabContainer);
	left_r_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_UR]);