### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

_THREAD_SAFE_METHOD_
	Texture *src_texture = texture_owner.get_or_null(p_with_texture);
	ERR_FAIL_NULL_V(src_texture, RID());
	if (src_texture->owner.is_valid()) { 
		p_with_texture = src_texture->owner;
		src_texture = texture_owner.get_or_null(src_texture->owner);
		ERR_FAIL_NULL_V(src_texture, RID()); 
	}
	ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
			"Can only create a cubemap slice from a cubemap or cubemap array mipmap");
	ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
			"Can only create a 3D slice from a 3D texture");
	ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
			"Can only create an array slice from a 2D array mipmap");
	
	ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
	ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID());
	ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
	int slice_layers = 1;