### Godot version

On top of 4.0 branch. https://github.com/godotengine/godot/commit/fd5dc25240c1537d90b80507683f78bcf574f547

### System information

Mac Mini, Apple Silicon on Firefox

### Issue description

Error message in log.

```
e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 for shader 'CanvasOcclusionShaderRD:0'.
e[0;90m   at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6394)e[0m
[mvk-error] VK_ERROR_FORMAT_NOT_SUPPORTED: VkFormat VK_FORMAT_R64G64_SFLOAT is not supported for vertex buffers on this device.
```

### Steps to reproduce

Launching my project.

### Minimal reproduction project

I think it happens on all mac projects, but checking now.
if (cm->mesh_instance.is_valid()) {
						mesh_storage->mesh_instance_check_for_update(cm->mesh_instance);
						mesh_storage->mesh_instance_set_canvas_item_transform(cm->mesh_instance, canvas_transform_inverse * ci->final_transform);
						update_skeletons = true;
					}
				}
				c = c->next;
			}
		}
		if (ci->canvas_group_owner != nullptr) {
			if (canvas_group_owner == nullptr) {
				
				if (update_skeletons) {
					mesh_storage->update_mesh_instances();
					update_skeletons = false;
				}
				_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used);
				item_count = 0;
				if (ci->canvas_group_owner->canvas_group->mode != RS::CANVAS_GROUP_MODE_TRANSPARENT) {
					Rect2i group_rect = ci->canvas_group_owner->global_rect_cache;
					texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false);
					if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
						ci->canvas_group_owner->use_canvas_group = false;
						items[item_count++] = ci->canvas_group_owner;
					}
				} else if (!backbuffer_cleared) {
					texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0));
					backbuffer_cleared = true;
				}
				backbuffer_copy = false;