### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
HashMap<String, List<Ref<InputEvent>>>::ConstIterator AO = builtin_action_overrides.find(p_name);
	if (AO) {
		Array event_array;
		List<Ref<InputEvent>> events_list = AO->value;
		for (const Ref<InputEvent> &E : events_list) {
			event_array.push_back(E);
		}
		return event_array;
	}
	return Array();
}
void EditorSettings::notify_changes() {
	_THREAD_SAFE_METHOD_
	SceneTree *sml = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
	if (!sml) {
		return;
	}
	Node *root = sml->get_root()->get_child(0);
	if (!root) {
		return;
	}
	root->propagate_notification(NOTIFICATION_EDITOR_SETTINGS_CHANGED);
}
void EditorSettings::_bind_methods() {