### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

So far I've found these ones:

![Screenshot from 2023-05-10 17-56-42](https://github.com/godotengine/godot/assets/85438892/b161b14a-cb7d-46fe-8398-816bf354a929)
![Screenshot from 2023-05-10 18-01-02](https://github.com/godotengine/godot/assets/85438892/b0fefcfb-4246-4ebb-ae7b-dd798d7a1d63)

But there are likely more like them. They are invalid, at least in the context I encountered them here (at the beginning of a regular line of script)

### Steps to reproduce

Type `Anchor` in the code editor.

### Minimal reproduction project

N/A
_find_identifiers_in_base(base, false, options, 0);
			}
			r_forced = true;
		} break;
		case GDScriptParser::COMPLETION_RESOURCE_PATH: {
			if (EDITOR_GET("text_editor/completion/complete_file_paths")) {
				_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), options);
				r_forced = true;
			}
		} break;
		case GDScriptParser::COMPLETION_CALL_ARGUMENTS: {
			if (!completion_context.node) {
				break;
			}
			_find_call_arguments(completion_context, completion_context.node, completion_context.current_argument, options, r_forced, r_call_hint);
		} break;
		case GDScriptParser::COMPLETION_OVERRIDE_METHOD: {
			GDScriptParser::DataType native_type = completion_context.current_class->base_type;
			while (native_type.is_set() && native_type.kind != GDScriptParser::DataType::NATIVE) {
				switch (native_type.kind) {
					case GDScriptParser::DataType::CLASS: {
						native_type = native_type.class_type->base_type;
					} break;
					default: {
						native_type.kind = GDScriptParser::DataType::UNRESOLVED;
					} break;
				}
			}
			if (!native_type.is_set()) {
				break;