### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
return _is_in_delimiter(p_line, p_column, TYPE_STRING);
}
void CodeEdit::add_comment_delimiter(const String &p_start_key, const String &p_end_key, bool p_line_only) {
	_add_delimiter(p_start_key, p_end_key, p_line_only, TYPE_COMMENT);
}
void CodeEdit::remove_comment_delimiter(const String &p_start_key) {
	_remove_delimiter(p_start_key, TYPE_COMMENT);
}
bool CodeEdit::has_comment_delimiter(const String &p_start_key) const {
	return _has_delimiter(p_start_key, TYPE_COMMENT);
}
void CodeEdit::set_comment_delimiters(const TypedArray<String> &p_comment_delimiters) {
	_set_delimiters(p_comment_delimiters, TYPE_COMMENT);
}
void CodeEdit::clear_comment_delimiters() {
	_clear_delimiters(TYPE_COMMENT);
}
TypedArray<String> CodeEdit::get_comment_delimiters() const {
	return _get_delimiters(TYPE_COMMENT);
}
int CodeEdit::is_in_comment(int p_line, int p_column) const {
	return _is_in_delimiter(p_line, p_column, TYPE_COMMENT);
}
String CodeEdit::get_delimiter_start_key(int p_delimiter_idx) const {
	ERR_FAIL_INDEX_V(p_delimiter_idx, delimiters.size(), "");
	return delimiters[p_delimiter_idx].start_key;
}
String CodeEdit::get_delimiter_end_key(int p_delimiter_idx) const {