### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
if (is_in_string(i) == -1 && is_in_comment(i) == -1) {
					break;
				}
			}
		}
	}
	for (int i = p_line + 1; i <= end_line; i++) {
		_set_line_as_hidden(i, true);
	}
	for (int i = 0; i < get_caret_count(); i++) {
		
		if (has_selection(i)) {
			if (_is_line_hidden(get_selection_from_line(i)) && _is_line_hidden(get_selection_to_line(i))) {
				deselect(i);
			} else if (_is_line_hidden(get_selection_from_line(i))) {
				select(p_line, 9999, get_selection_to_line(i), get_selection_to_column(i), i);
			} else if (_is_line_hidden(get_selection_to_line(i))) {
				select(get_selection_from_line(i), get_selection_from_column(i), p_line, 9999, i);
			}
		}
		
		if (_is_line_hidden(get_caret_line(i))) {
			set_caret_line(p_line, false, false, 0, i);
			set_caret_column(get_line(p_line).length(), false, i);
		}
	}
	merge_overlapping_carets();
	queue_redraw();
}
void CodeEdit::unfold_line(int p_line) {