### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (InputMap::get_singleton()) {
		HashMap<String, List<Ref<InputEvent>>> builtins = InputMap::get_singleton()->get_builtins();
		for (KeyValue<String, List<Ref<InputEvent>>> &E : builtins) {
			Array events;
			
			for (List<Ref<InputEvent>>::Element *I = E.value.front(); I; I = I->next()) {
				events.push_back(I->get());
			}
			Dictionary action;
			action["deadzone"] = Variant(0.5f);
			action["events"] = events;
			String action_name = "input/" + E.key;
			GLOBAL_DEF(action_name, action);
			input_presets.push_back(action_name);
		}
	}
}
ProjectSettings::ProjectSettings() {