### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
#ifndef WINDOW_H
#define WINDOW_H
#include "scene/main/viewport.h"
#include "scene/resources/theme.h"
class Control;
class Font;
class Shortcut;
class StyleBox;
class ThemeOwner;
class ThemeContext;
class Window : public Viewport {
	GDCLASS(Window, Viewport);
public:
	
	enum Mode {
		MODE_WINDOWED = DisplayServer::WINDOW_MODE_WINDOWED,
		MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED,
		MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED,
		MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN,
		MODE_EXCLUSIVE_FULLSCREEN = DisplayServer::WINDOW_MODE_EXCLUSIVE_FULLSCREEN,
	};
	enum Flags {