### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Node *scene = editor_data.get_edited_scene_root();
	if (!scene) {
		return;
	}
	List<String> esl;
	p_config_file->get_section_keys("editor_states", &esl);
	Dictionary md;
	for (const String &E : esl) {
		Variant st = p_config_file->get_value("editor_states", E);
		if (st.get_type() != Variant::NIL) {
			md[E] = st;
		}
	}
	editor_data.set_editor_plugin_states(md);
}
void EditorNode::_save_editor_states(const String &p_file, int p_idx) {