### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

RID id = render_pipeline_owner.make_rid(pipeline);
#ifdef DEV_ENABLED
	set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
	
	_add_dependency(id, p_shader);
	return id;
}
bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
	_THREAD_SAFE_METHOD_
	return render_pipeline_owner.owns(p_pipeline);
}
RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
	_THREAD_SAFE_METHOD_
	
	Shader *shader = shader_owner.get_or_null(p_shader);
	ERR_FAIL_NULL_V(shader, RID());
	ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
			"Non-compute shaders can't be used in compute pipelines");
	
	VkComputePipelineCreateInfo compute_pipeline_create_info;
	compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
	compute_pipeline_create_info.pNext = nullptr;
	compute_pipeline_create_info.flags = 0;
	compute_pipeline_create_info.stage = shader->pipeline_stages[0];
	compute_pipeline_create_info.layout = shader->pipeline_layout;
	compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
	compute_pipeline_create_info.basePipelineIndex = 0;
	VkSpecializationInfo specialization_info;
	Vector<VkSpecializationMapEntry> specialization_map_entries;