### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

bool used_in_transfer = false;
		bool used_in_raster = false;
		bool used_in_compute = false;
		bool is_resolve_buffer = false;
		uint32_t read_aspect_mask = 0;
		uint32_t barrier_aspect_mask = 0;
		bool bound = false; 
		RID owner;
	};
	RID_Owner<Texture, true> texture_owner;
	uint32_t texture_upload_region_size_px = 0;
	Vector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false);
	Error _texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier, bool p_use_setup_queue);
	
	
	
	RID_Owner<VkSampler> sampler_owner;