### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
InspectorDock::get_inspector_singleton()->update_tree();
}
void EditorNode::_select_default_main_screen_plugin() {
	if (EDITOR_3D < main_editor_buttons.size() && main_editor_buttons[EDITOR_3D]->is_visible()) {
		
		editor_select(EDITOR_3D);
		return;
	}
	
	
	for (int i = 0; i < main_editor_buttons.size(); i++) {
		Button *editor_button = main_editor_buttons[i];
		if (editor_button->is_visible()) {
			editor_select(i);
			return;
		}
	}
	editor_select(-1);
}
void EditorNode::_update_theme(bool p_skip_creation) {
	if (!p_skip_creation) {
		theme = create_custom_theme(theme);
		DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), EditorStringName(Editor)));
	}
	List<Ref<Theme>> editor_themes;
	editor_themes.push_back(theme);
	editor_themes.push_back(ThemeDB::get_singleton()->get_default_theme());
	ThemeContext *node_tc = ThemeDB::get_singleton()->get_theme_context(this);
	if (node_tc) {