### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

for (unsigned int i = 0; i < layers.size(); i++) {
		if (layers[i]->has_body_rid(p_physics_body)) {
			return i;
		}
	}
	ERR_FAIL_V_MSG(-1, vformat("No tiles for the given body RID %d.", p_physics_body.get_id()));
}
void TileMap::fix_invalid_tiles() {
	for (Ref<TileMapLayer> &layer : layers) {
		layer->fix_invalid_tiles();
	}
}
void TileMap::clear_layer(int p_layer) {
	TILEMAP_CALL_FOR_LAYER(p_layer, clear)
}
void TileMap::clear() {
	for (Ref<TileMapLayer> &layer : layers) {
		layer->clear();
	}
}
void TileMap::update_internals() {
	pending_update = true;
	_internal_update();
}
void TileMap::notify_runtime_tile_data_update(int p_layer) {