### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (!singleton.ptr()) {
		return;
	}
	Error err = ResourceSaver::save(singleton);
	if (err != OK) {
		ERR_PRINT("Error saving editor settings to " + singleton->get_path());
	} else {
		singleton->changed_settings.clear();
		print_verbose("EditorSettings: Save OK!");
	}
}
PackedStringArray EditorSettings::get_changed_settings() const {
	PackedStringArray arr;
	for (const String &setting : changed_settings) {
		arr.push_back(setting);
	}
	return arr;
}
bool EditorSettings::check_changed_settings_in_group(const String &p_setting_prefix) const {
	for (const String &setting : changed_settings) {
		if (setting.begins_with(p_setting_prefix)) {
			return true;
		}
	}
	return false;
}
void EditorSettings::mark_setting_changed(const String &p_setting) {