### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ADD_SIGNAL(MethodInfo("focus_exited"));
	ADD_SIGNAL(MethodInfo("close_requested"));
	ADD_SIGNAL(MethodInfo("go_back_requested"));
	ADD_SIGNAL(MethodInfo("visibility_changed"));
	ADD_SIGNAL(MethodInfo("about_to_popup"));
	ADD_SIGNAL(MethodInfo("theme_changed"));
	ADD_SIGNAL(MethodInfo("dpi_changed"));
	ADD_SIGNAL(MethodInfo("titlebar_changed"));
	BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
	BIND_CONSTANT(NOTIFICATION_THEME_CHANGED);
	BIND_ENUM_CONSTANT(MODE_WINDOWED);
	BIND_ENUM_CONSTANT(MODE_MINIMIZED);
	BIND_ENUM_CONSTANT(MODE_MAXIMIZED);
	BIND_ENUM_CONSTANT(MODE_FULLSCREEN);
	BIND_ENUM_CONSTANT(MODE_EXCLUSIVE_FULLSCREEN);
	BIND_ENUM_CONSTANT(FLAG_RESIZE_DISABLED);
	BIND_ENUM_CONSTANT(FLAG_BORDERLESS);
	BIND_ENUM_CONSTANT(FLAG_ALWAYS_ON_TOP);
	BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
	BIND_ENUM_CONSTANT(FLAG_NO_FOCUS);
	BIND_ENUM_CONSTANT(FLAG_POPUP);
	BIND_ENUM_CONSTANT(FLAG_EXTEND_TO_TITLE);
	BIND_ENUM_CONSTANT(FLAG_MOUSE_PASSTHROUGH);
	BIND_ENUM_CONSTANT(FLAG_MAX);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_CANVAS_ITEMS);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_VIEWPORT);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_IGNORE);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP_WIDTH);