### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


List<Framebuffer> framebuffers_to_dispose_of;
		List<VkSampler> samplers_to_dispose_of;
		List<Shader> shaders_to_dispose_of;
		List<VkBufferView> buffer_views_to_dispose_of;
		List<UniformSet> uniform_sets_to_dispose_of;
		List<RenderPipeline> render_pipelines_to_dispose_of;
		List<ComputePipeline> compute_pipelines_to_dispose_of;
		VkCommandPool command_pool = VK_NULL_HANDLE;
		
		
		
		VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE;
		
		
		VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE;
		struct Timestamp {
			String description;
			uint64_t value = 0;
		};
		VkQueryPool timestamp_pool;
		TightLocalVector<String> timestamp_names;
		TightLocalVector<uint64_t> timestamp_cpu_values;
		uint32_t timestamp_count = 0;
		TightLocalVector<String> timestamp_result_names;
		TightLocalVector<uint64_t> timestamp_cpu_result_values;
		TightLocalVector<uint64_t> timestamp_result_values;
		uint32_t timestamp_result_count = 0;
		uint64_t index = 0;
	};
	uint32_t max_timestamp_query_elements = 0;