### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

for (const StringName &E : enum_constants) {
			String candidate = class_name + "." + E;
			int location = _get_enum_constant_location(class_name, E);
			ScriptLanguage::CodeCompletionOption option(candidate, ScriptLanguage::CODE_COMPLETION_KIND_ENUM, location);
			r_result.insert(option.display, option);
		}
	}
}
static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_method, int p_argidx, bool p_static, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, String &r_arghint) {
	Variant base = p_base.value;
	GDScriptParser::DataType base_type = p_base.type;
	const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
	while (base_type.is_set() && !base_type.is_variant()) {
		switch (base_type.kind) {
			case GDScriptParser::DataType::CLASS: {
				if (base_type.class_type->has_member(p_method)) {
					const GDScriptParser::ClassNode::Member &member = base_type.class_type->get_member(p_method);
					if (member.type == GDScriptParser::ClassNode::Member::FUNCTION) {
						r_arghint = _make_arguments_hint(member.function, p_argidx);
						return;
					}
				}
				base_type = base_type.class_type->base_type;
			} break;
			case GDScriptParser::DataType::NATIVE: {
				StringName class_name = base_type.native_type;
				if (!ClassDB::class_exists(class_name)) {
					base_type.kind = GDScriptParser::DataType::UNRESOLVED;
					break;
				}