### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
BIND_ENUM_CONSTANT(PRESET_BOTTOM_LEFT);
	BIND_ENUM_CONSTANT(PRESET_BOTTOM_RIGHT);
	BIND_ENUM_CONSTANT(PRESET_CENTER_LEFT);
	BIND_ENUM_CONSTANT(PRESET_CENTER_TOP);
	BIND_ENUM_CONSTANT(PRESET_CENTER_RIGHT);
	BIND_ENUM_CONSTANT(PRESET_CENTER_BOTTOM);
	BIND_ENUM_CONSTANT(PRESET_CENTER);
	BIND_ENUM_CONSTANT(PRESET_LEFT_WIDE);
	BIND_ENUM_CONSTANT(PRESET_TOP_WIDE);
	BIND_ENUM_CONSTANT(PRESET_RIGHT_WIDE);
	BIND_ENUM_CONSTANT(PRESET_BOTTOM_WIDE);
	BIND_ENUM_CONSTANT(PRESET_VCENTER_WIDE);
	BIND_ENUM_CONSTANT(PRESET_HCENTER_WIDE);
	BIND_ENUM_CONSTANT(PRESET_FULL_RECT);
	BIND_ENUM_CONSTANT(PRESET_MODE_MINSIZE);
	BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_WIDTH);
	BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_HEIGHT);
	BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_SIZE);
	BIND_BITFIELD_FLAG(SIZE_SHRINK_BEGIN);
	BIND_BITFIELD_FLAG(SIZE_FILL);
	BIND_BITFIELD_FLAG(SIZE_EXPAND);
	BIND_BITFIELD_FLAG(SIZE_EXPAND_FILL);
	BIND_BITFIELD_FLAG(SIZE_SHRINK_CENTER);
	BIND_BITFIELD_FLAG(SIZE_SHRINK_END);
	BIND_ENUM_CONSTANT(MOUSE_FILTER_STOP);
	BIND_ENUM_CONSTANT(MOUSE_FILTER_PASS);
	BIND_ENUM_CONSTANT(MOUSE_FILTER_IGNORE);
	BIND_ENUM_CONSTANT(GROW_DIRECTION_BEGIN);
	BIND_ENUM_CONSTANT(GROW_DIRECTION_END);
	BIND_ENUM_CONSTANT(GROW_DIRECTION_BOTH);