### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
if (available_drivers.is_empty()) {
			OS::get_singleton()->print("Unknown renderer name '%s', aborting.\n", rendering_method.utf8().get_data());
			goto error;
		}
		for (int i = 0; i < available_drivers.size(); i++) {
			if (rendering_driver == available_drivers[i]) {
				valid_combination = true;
				break;
			}
		}
		if (!valid_combination) {
			OS::get_singleton()->print("Invalid renderer/driver combination '%s' and '%s', aborting. %s only supports the following drivers ", rendering_method.utf8().get_data(), rendering_driver.utf8().get_data(), rendering_method.utf8().get_data());
			for (int d = 0; d < available_drivers.size(); d++) {
				OS::get_singleton()->print("'%s', ", available_drivers[d].utf8().get_data());
			}
			OS::get_singleton()->print(".\n");
			goto error;
		}
	}
	default_renderer = renderer_hints.get_slice(",", 0);
	GLOBAL_DEF_RST_BASIC(PropertyInfo(Variant::STRING, "rendering/renderer/rendering_method", PROPERTY_HINT_ENUM, renderer_hints), default_renderer);
	GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.mobile", default_renderer_mobile);
	GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.web", "gl_compatibility"); 
	
	if (rendering_method.is_empty()) {
		rendering_method = GLOBAL_GET("rendering/renderer/rendering_method");
	}
	if (rendering_driver.is_empty()) {
		if (rendering_method == "gl_compatibility") {
			rendering_driver = GLOBAL_GET("rendering/gl_compatibility/driver");