### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

String ret;
	const Shader *shader = shader_owner.get_or_null(p_shader);
	ERR_FAIL_NULL_V(shader, String());
	for (int i = 0; i < shader->sets.size(); i++) {
		if (p_set >= 0 && i != p_set) {
			continue;
		}
		for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
			const UniformInfo &ui = shader->sets[i].uniform_info[j];
			if (!ret.is_empty()) {
				ret += "\n";
			}
			ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Writable: " + (ui.writable ? "Y" : "N") + " Length: " + itos(ui.length);
		}
	}
	return ret;
}
#define SHADER_BINARY_VERSION 4
String RenderingDeviceVulkan::shader_get_binary_cache_key() const {