### Godot version

v4.0.beta.custom_build [13f0158]

### System information

Windows 10

### Issue description

When doing operations (`begin_complex_operation` and `end_complex_operation`) with multiple selections in TextEdit, some of these selections don't revert upon undo. This behavior is affects some of script editor's operations, like duplicate selection and delete lines.

### Steps to reproduce

Open script editor, make multiple selections. Keep in mind what you have selected. Do duplicate selection (ctrl+shift+D). Undo (ctrl+Z). Compare the result to what you remember.

### Minimal reproduction project

N/A
Vector<float> tabs;
		tabs.push_back(font->get_char_size(' ', font_size).width * tab_size);
		text.write[p_line].data_buf->tab_align(tabs);
	}
	
	const int old_height = text.write[p_line].height;
	const int wrap_amount = get_line_wrap_amount(p_line);
	int height = font_height;
	for (int i = 0; i <= wrap_amount; i++) {
		height = MAX(height, text[p_line].data_buf->get_line_size(i).y);
	}
	text.write[p_line].height = height;
	
	if (old_height == line_height && height < line_height) {
		_calculate_line_height();
	} else {
		line_height = MAX(height, line_height);
	}
	
	const int old_width = text.write[p_line].width;
	int line_width = get_line_width(p_line);
	text.write[p_line].width = line_width;
	
	if (old_width == max_width && line_width < max_width) {
		_calculate_max_line_width();
	} else if (!is_hidden(p_line)) {
		max_width = MAX(line_width, max_width);
	}
}
void TextEdit::Text::invalidate_all_lines() {