### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
{
		OS::get_singleton()->benchmark_begin_measure("Startup", "Setup Window and Boot");
		MAIN_PRINT("Main: Setup Logo");
#if !defined(TOOLS_ENABLED) && (defined(WEB_ENABLED) || defined(ANDROID_ENABLED))
		bool show_logo = false;
#else
		bool show_logo = true;
#endif
		if (init_windowed) {
			
		} else if (init_maximized) {
			DisplayServer::get_singleton()->window_set_mode(DisplayServer::WINDOW_MODE_MAXIMIZED);
		} else if (init_fullscreen) {
			DisplayServer::get_singleton()->window_set_mode(DisplayServer::WINDOW_MODE_FULLSCREEN);
		}
		if (init_always_on_top) {
			DisplayServer::get_singleton()->window_set_flag(DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, true);
		}
		MAIN_PRINT("Main: Load Boot Image");
		Color clear = GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3));
		RenderingServer::get_singleton()->set_default_clear_color(clear);
		if (show_logo) { 
			const bool boot_logo_image = GLOBAL_DEF_BASIC("application/boot_splash/show_image", true);
			const String boot_logo_path = String(GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"), String())).strip_edges();
			const bool boot_logo_scale = GLOBAL_DEF_BASIC("application/boot_splash/fullsize", true);
			const bool boot_logo_filter = GLOBAL_DEF_BASIC("application/boot_splash/use_filter", true);
			Ref<Image> boot_logo;
			if (boot_logo_image) {
				if (!boot_logo_path.is_empty()) {
					boot_logo.instantiate();