### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

_stop_thread();
	MutexLock data_lock(data_mutex);
	if (current->type == ITEM_TABLE) {
		return;
	}
	ItemNewline *item = memnew(ItemNewline);
	item->line = current_frame->lines.size();
	_add_item(item, false);
	current_frame->lines.resize(current_frame->lines.size() + 1);
	_invalidate_current_line(current_frame);
	queue_redraw();
}
bool RichTextLabel::remove_paragraph(const int p_paragraph) {
	_stop_thread();
	MutexLock data_lock(data_mutex);
	if (p_paragraph >= (int)current_frame->lines.size() || p_paragraph < 0) {
		return false;
	}
	
	Vector<List<Item *>::Element *> subitem_to_remove;
	if (current_frame->lines[p_paragraph].from) {
		for (List<Item *>::Element *E = current_frame->lines[p_paragraph].from->E; E; E = E->next()) {