### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

ERR_MAIN_THREAD_GUARD;
	if (camera_3d_override) {
		if (camera_3d_override.size == p_size && camera_3d_override.z_near == p_z_near &&
				camera_3d_override.z_far == p_z_far && camera_3d_override.projection == Camera3DOverrideData::PROJECTION_ORTHOGONAL) {
			return;
		}
		camera_3d_override.size = p_size;
		camera_3d_override.z_near = p_z_near;
		camera_3d_override.z_far = p_z_far;
		camera_3d_override.projection = Camera3DOverrideData::PROJECTION_ORTHOGONAL;
		RenderingServer::get_singleton()->camera_set_orthogonal(camera_3d_override.rid, camera_3d_override.size, camera_3d_override.z_near, camera_3d_override.z_far);
	}
}
void Viewport::set_disable_3d(bool p_disable) {
	ERR_MAIN_THREAD_GUARD;
	disable_3d = p_disable;
	RenderingServer::get_singleton()->viewport_set_disable_3d(viewport, disable_3d);
}
bool Viewport::is_3d_disabled() const {
	ERR_READ_THREAD_GUARD_V(false);
	return disable_3d;
}
bool Viewport::is_camera_3d_override_enabled() const {
	ERR_READ_THREAD_GUARD_V(false);
	return camera_3d_override;
}
void Viewport::set_camera_3d_override_transform(const Transform3D &p_transform) {