### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(Size2());
	Vector2 ms;
	GDVIRTUAL_CALL(_get_minimum_size, ms);
	return ms;
}
void Control::set_custom_minimum_size(const Size2 &p_custom) {
	ERR_MAIN_THREAD_GUARD;
	if (p_custom == data.custom_minimum_size) {
		return;
	}
	if (!isfinite(p_custom.x) || !isfinite(p_custom.y)) {
		
		return;
	}
	data.custom_minimum_size = p_custom;
	update_minimum_size();
	update_configuration_warnings();
}
Size2 Control::get_custom_minimum_size() const {
	ERR_READ_THREAD_GUARD_V(Size2());
	return data.custom_minimum_size;
}
void Control::_update_minimum_size_cache() {
	Size2 minsize = get_minimum_size();
	minsize.x = MAX(minsize.x, data.custom_minimum_size.x);
	minsize.y = MAX(minsize.y, data.custom_minimum_size.y);
	data.minimum_size_cache = minsize;
	data.minimum_size_valid = true;
}
Size2 Control::get_combined_minimum_size() const {