### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(false);
	return is_inside_tree() && (!data.parent_canvas_item && !data.RI && is_set_as_top_level());
}
Control *Control::get_parent_control() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	return data.parent_control;
}
Window *Control::get_parent_window() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	return data.parent_window;
}
Control *Control::get_root_parent_control() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	const CanvasItem *ci = this;
	const Control *root = this;
	while (ci) {
		const Control *c = Object::cast_to<Control>(ci);
		if (c) {
			root = c;
			if (c->data.RI || c->is_top_level_control()) {
				break;
			}
		}
		ci = ci->get_parent_item();
	}
	return const_cast<Control *>(root);
}
Rect2 Control::get_parent_anchorable_rect() const {