### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
}
				}
			}
			code_completion_options_new.push_back(option);
			if (theme_cache.font.is_valid()) {
				max_width = MAX(max_width, theme_cache.font->get_string_size(option.display, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.font_size).width + offset);
			}
		}
	}
	
	if (code_completion_options_new.size() == 0) {
		cancel_code_completion();
		return;
	}
	
	if (code_completion_options_new.size() == 1 && string_to_complete == code_completion_options_new[0].display) {
		cancel_code_completion();
		return;
	}
	code_completion_options_new.sort_custom<CodeCompletionOptionCompare>();
	if (_should_reset_selected_option_for_new_options(code_completion_options_new)) {
		code_completion_current_selected = 0;
	}
	code_completion_options = code_completion_options_new;
	code_completion_longest_line = MIN(max_width, theme_cache.code_completion_max_width * theme_cache.font_size);
	code_completion_force_item_center = -1;
	code_completion_active = true;
	queue_redraw();
}
bool CodeEdit::_should_reset_selected_option_for_new_options(const Vector<ScriptLanguage::CodeCompletionOption> &p_new_options) {