### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

if (path == p_path) {
		return;
	}
	path = p_path;
	reset_local_to_scene();
	if (get_local_scene() && !path.is_empty()) {
		setup_local_to_scene();
	} else {
		emit_changed();
	}
}
NodePath ViewportTexture::get_viewport_path_in_scene() const {
	return path;
}
int ViewportTexture::get_width() const {
	if (!vp) {
		if (!vp_pending) {
			ERR_PRINT("Viewport Texture must be set to use it.");
		}
		return 0;
	}
	return vp->size.width;
}
int ViewportTexture::get_height() const {