### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
NOTIFICATION_VISIBILITY_CHANGED = 30,
		NOTIFICATION_POST_POPUP = 31,
		NOTIFICATION_THEME_CHANGED = 32
	};
	void set_title(const String &p_title);
	String get_title() const;
	void set_initial_position(WindowInitialPosition p_initial_position);
	WindowInitialPosition get_initial_position() const;
	void set_current_screen(int p_screen);
	int get_current_screen() const;
	void set_position(const Point2i &p_position);
	Point2i get_position() const;
	void move_to_center();
	void set_size(const Size2i &p_size);
	Size2i get_size() const;
	void reset_size();
	Point2i get_position_with_decorations() const;
	Size2i get_size_with_decorations() const;
	void set_max_size(const Size2i &p_max_size);
	Size2i get_max_size() const;
	void set_min_size(const Size2i &p_min_size);
	Size2i get_min_size() const;
	void set_mode(Mode p_mode);
	Mode get_mode() const;
	void set_flag(Flags p_flag, bool p_enabled);
	bool get_flag(Flags p_flag) const;
	bool is_maximize_allowed() const;
	void request_attention();
	void move_to_foreground();
	virtual void set_visible(bool p_visible);