### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

_THREAD_SAFE_METHOD_
	Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
	ERR_FAIL_NULL_V(framebuffer, INVALID_ID);
	return framebuffer->format_id;
}
bool RenderingDeviceVulkan::framebuffer_is_valid(RID p_framebuffer) const {
	_THREAD_SAFE_METHOD_
	return framebuffer_owner.owns(p_framebuffer);
}
void RenderingDeviceVulkan::framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) {
	_THREAD_SAFE_METHOD_
	Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
	ERR_FAIL_NULL(framebuffer);
	framebuffer->invalidated_callback = p_callback;
	framebuffer->invalidated_callback_userdata = p_userdata;
}
RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
	_THREAD_SAFE_METHOD_
	VkSamplerCreateInfo sampler_create_info;
	sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
	sampler_create_info.pNext = nullptr;
	sampler_create_info.flags = 0;