### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

So far I've found these ones:

![Screenshot from 2023-05-10 17-56-42](https://github.com/godotengine/godot/assets/85438892/b161b14a-cb7d-46fe-8398-816bf354a929)
![Screenshot from 2023-05-10 18-01-02](https://github.com/godotengine/godot/assets/85438892/b0fefcfb-4246-4ebb-ae7b-dd798d7a1d63)

But there are likely more like them. They are invalid, at least in the context I encountered them here (at the beginning of a regular line of script)

### Steps to reproduce

Type `Anchor` in the code editor.

### Minimal reproduction project

N/A
}
			if (_lookup_symbol_from_base(base.type, p_symbol, is_function, r_result) == OK) {
				return OK;
			}
		} break;
		case GDScriptParser::COMPLETION_TYPE_ATTRIBUTE: {
			if (context.node == nullptr || context.node->type != GDScriptParser::Node::TYPE) {
				break;
			}
			const GDScriptParser::TypeNode *type = static_cast<const GDScriptParser::TypeNode *>(context.node);
			GDScriptParser::DataType base_type;
			const GDScriptParser::IdentifierNode *prev = nullptr;
			for (const GDScriptParser::IdentifierNode *E : type->type_chain) {
				if (E->name == p_symbol && prev != nullptr) {
					base_type = prev->get_datatype();
					break;
				}
				prev = E;
			}
			if (base_type.kind != GDScriptParser::DataType::CLASS) {
				GDScriptCompletionIdentifier base;
				if (!_guess_expression_type(context, prev, base)) {
					break;
				}
				base_type = base.type;
			}
			if (_lookup_symbol_from_base(base_type, p_symbol, is_function, r_result) == OK) {
				return OK;
			}
		} break;