### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
	ERR_FAIL_NULL_V(reflection_probe, AABB());
	AABB aabb;
	aabb.position = -reflection_probe->size / 2;
	aabb.size = reflection_probe->size;
	return aabb;
}
RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const {
	const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
	ERR_FAIL_NULL_V(reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
	return reflection_probe->update_mode;
}
uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
	const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
	ERR_FAIL_NULL_V(reflection_probe, 0);
	return reflection_probe->cull_mask;
}
Vector3 LightStorage::reflection_probe_get_size(RID p_probe) const {
	const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
	ERR_FAIL_NULL_V(reflection_probe, Vector3());
	return reflection_probe->size;
}
Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const {
	const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
	ERR_FAIL_NULL_V(reflection_probe, Vector3());
	return reflection_probe->origin_offset;
}
bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const {