### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
	VkPipelineViewportStateCreateInfo viewport_state_create_info;
	viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
	viewport_state_create_info.pNext = nullptr;
	viewport_state_create_info.flags = 0;
	viewport_state_create_info.viewportCount = 1; 
	viewport_state_create_info.pViewports = nullptr;
	viewport_state_create_info.scissorCount = 1;
	viewport_state_create_info.pScissors = nullptr;
	
	VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
	rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
	rasterization_state_create_info.pNext = nullptr;
	rasterization_state_create_info.flags = 0;
	rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
	rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
	rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
	static const VkCullModeFlags cull_mode[3] = {
		VK_CULL_MODE_NONE,
		VK_CULL_MODE_FRONT_BIT,
		VK_CULL_MODE_BACK_BIT
	};
	ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
	rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
	rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
	rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enabled;
	rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
	rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
	rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
	rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;