### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (v->variant == v->initial) {
				continue;
			}
			vclist.insert(vc);
		}
	}
	for (const KeyValue<String, Variant> &E : p_custom) {
		
		RBMap<StringName, VariantContainer>::Iterator global_prop = props.find(E.key);
		_VCSort vc;
		vc.name = E.key;
		vc.order = global_prop ? global_prop->value.order : 0xFFFFFFF;
		vc.type = E.value.get_type();
		vc.flags = PROPERTY_USAGE_STORAGE;
		vclist.insert(vc);
	}
	RBMap<String, List<String>> save_props;
	for (const _VCSort &E : vclist) {
		String category = E.name;
		String name = E.name;
		int div = category.find("/");
		if (div < 0) {
			category = "";
		} else {
			category = category.substr(0, div);
			name = name.substr(div + 1, name.size());
		}
		save_props[category].push_back(name);
	}
	String save_features;