### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
window_created = true;
			break;
		}
	}
	
	
	
	if (!window_created) {
		
		return _handle_early_window_message(hWnd, uMsg, wParam, lParam);
	}
	
	switch (uMsg) {
		case WM_NCPAINT: {
			if (RenderingServer::get_singleton() && (windows[window_id].borderless || (windows[window_id].fullscreen && windows[window_id].multiwindow_fs))) {
				Color color = RenderingServer::get_singleton()->get_default_clear_color();
				HDC hdc = GetWindowDC(hWnd);
				if (hdc) {
					HPEN pen = CreatePen(PS_SOLID, 1, RGB(color.r * 255.f, color.g * 255.f, color.b * 255.f));
					if (pen) {
						HGDIOBJ prev_pen = SelectObject(hdc, pen);
						HGDIOBJ prev_brush = SelectObject(hdc, GetStockObject(NULL_BRUSH));
						RECT rc;
						GetWindowRect(hWnd, &rc);
						OffsetRect(&rc, -rc.left, -rc.top);
						Rectangle(hdc, rc.left, rc.top, rc.right, rc.bottom);
						SelectObject(hdc, prev_pen);
						SelectObject(hdc, prev_brush);
						DeleteObject(pen);
					}