### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

VkDescriptorPoolSize s;
			s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
			s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
			sizes.push_back(s);
		}
		if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
			VkDescriptorPoolSize s;
			s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
			s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
			sizes.push_back(s);
		}
		if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
			VkDescriptorPoolSize s;
			s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
			s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
			sizes.push_back(s);
		}
		if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
			VkDescriptorPoolSize s;
			s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
			s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
			sizes.push_back(s);
		}
		if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
			VkDescriptorPoolSize s;
			s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
			s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
			sizes.push_back(s);
		}
		if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {