### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

So far I've found these ones:

![Screenshot from 2023-05-10 17-56-42](https://github.com/godotengine/godot/assets/85438892/b161b14a-cb7d-46fe-8398-816bf354a929)
![Screenshot from 2023-05-10 18-01-02](https://github.com/godotengine/godot/assets/85438892/b0fefcfb-4246-4ebb-ae7b-dd798d7a1d63)

But there are likely more like them. They are invalid, at least in the context I encountered them here (at the beginning of a regular line of script)

### Steps to reproduce

Type `Anchor` in the code editor.

### Minimal reproduction project

N/A
if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
		_debug_parse_err_line = p_line;
		_debug_parse_err_file = p_file;
		_debug_error = p_error;
		EngineDebugger::get_script_debugger()->debug(this, false, true);
		
		_debug_parse_err_file = String();
		_debug_error = String();
		return true;
	} else {
		return false;
	}
}
bool GDScriptLanguage::debug_break(const String &p_error, bool p_allow_continue) {
	if (EngineDebugger::is_active()) {
		_debug_parse_err_line = -1;
		_debug_parse_err_file = "";
		_debug_error = p_error;
		bool is_error_breakpoint = p_error != "Breakpoint";
		EngineDebugger::get_script_debugger()->debug(this, p_allow_continue, is_error_breakpoint);
		
		_debug_parse_err_file = String();
		_debug_error = String();
		return true;
	} else {
		return false;
	}
}
String GDScriptLanguage::debug_get_error() const {