### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
prev_time = (double)a->get_length();
							}
						}
						Error err = a->try_scale_track_interpolate(i, prev_time, &scale[0]);
						if (err != OK) {
							continue;
						}
						scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
						a->try_scale_track_interpolate(i, time, &scale[1]);
						scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
						root_motion_cache.scale += (scale[1] - scale[0]) * blend;
						prev_time = !backward ? 0 : (double)a->get_length();
					}
					{
						Vector3 scale;
						Error err = a->try_scale_track_interpolate(i, time, &scale);
						if (err != OK) {
							continue;
						}
						scale = post_process_key_value(a, i, scale, t->object, t->bone_idx);
						t->scale += (scale - t->init_scale) * blend;
					}
#endif 
				} break;
				case Animation::TYPE_BLEND_SHAPE: {
#ifndef _3D_DISABLED
					if (Math::is_zero_approx(blend)) {
						continue; 
					}
					TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);