### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

}
	String extension_list_config_file = GDExtension::get_extension_list_config_file();
	if (FileAccess::exists(extension_list_config_file)) {
		files.push_back(extension_list_config_file);
	}
	
	if (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
		bool use_data = GLOBAL_GET("internationalization/locale/include_text_server_data");
		if (use_data) {
			
			if (!TS->get_support_data_filename().is_empty()) {
				String ts_data = "res://" + TS->get_support_data_filename();
				if (FileAccess::exists(ts_data)) {
					files.push_back(ts_data);
				} else {
					
					String abs_path = ProjectSettings::get_singleton()->globalize_path(ts_data);
					ERR_FAIL_COND_V(!TS->save_support_data(abs_path), files);
					if (FileAccess::exists(abs_path)) {
						files.push_back(ts_data);
						
						MessageQueue::get_singleton()->push_callable(callable_mp_static(DirAccess::remove_absolute), abs_path);
					}
				}
			}
		}
	}
	return files;
}
Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &p_preset, bool p_debug, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func) {