### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

return context->get_device_vendor_name();
}
String RenderingDeviceVulkan::get_device_name() const {
	return context->get_device_name();
}
RenderingDevice::DeviceType RenderingDeviceVulkan::get_device_type() const {
	return context->get_device_type();
}
String RenderingDeviceVulkan::get_device_api_version() const {
	return context->get_device_api_version();
}
String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
	return context->get_device_pipeline_cache_uuid();
}
void RenderingDeviceVulkan::_finalize_command_bufers() {
	if (draw_list) {
		ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
	}
	if (compute_list) {
		ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
	}
	{ 
		vkEndCommandBuffer(frames[frame].setup_command_buffer);
		vkEndCommandBuffer(frames[frame].draw_command_buffer);
	}
}
void RenderingDeviceVulkan::_begin_frame() {