### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
if (!project_manager && !editor) { /
			if (!game_path.is_empty() || !script.is_empty()) {
				/
				OS::get_singleton()->benchmark_begin_measure("Startup", "Load Autoloads");
				HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
				/
				for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
					const ProjectSettings::AutoloadInfo &info = E.value;
					if (info.is_singleton) {
						for (int i = 0; i < ScriptServer::get_language_count(); i++) {
							ScriptServer::get_language(i)->add_global_constant(info.name, Variant());
						}
					}
				}
				/
				List<Node *> to_add;
				for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
					const ProjectSettings::AutoloadInfo &info = E.value;
					Node *n = nullptr;
					if (ResourceLoader::get_resource_type(info.path) == "PackedScene") {
						/
						Ref<PackedScene> scn;
						scn.instantiate();
						scn->set_path(info.path);
						scn->reload_from_file();
						ERR_CONTINUE_MSG(!scn.is_valid(), vformat("Failed to instantiate an autoload, can't load from path: %s.", info.path));
						if (scn.is_valid()) {
							n = scn->instantiate();
						}
					} else {