### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
_THREAD_SAFE_METHOD_
	if (!windows.has(MAIN_WINDOW_ID)) {
		return;
	}
	
	
	String text = p_text.replace("\r\n", "\n").replace("\n", "\r\n"); 
	if (!OpenClipboard(windows[MAIN_WINDOW_ID].hWnd)) {
		ERR_FAIL_MSG("Unable to open clipboard.");
	}
	EmptyClipboard();
	Char16String utf16 = text.utf16();
	HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (utf16.length() + 1) * sizeof(WCHAR));
	ERR_FAIL_NULL_MSG(mem, "Unable to allocate memory for clipboard contents.");
	LPWSTR lptstrCopy = (LPWSTR)GlobalLock(mem);
	memcpy(lptstrCopy, utf16.get_data(), (utf16.length() + 1) * sizeof(WCHAR));
	GlobalUnlock(mem);
	SetClipboardData(CF_UNICODETEXT, mem);
	
	CharString utf8 = text.utf8();
	mem = GlobalAlloc(GMEM_MOVEABLE, utf8.length() + 1);
	ERR_FAIL_NULL_MSG(mem, "Unable to allocate memory for clipboard contents.");
	LPTSTR ptr = (LPTSTR)GlobalLock(mem);
	memcpy(ptr, utf8.get_data(), utf8.length());
	ptr[utf8.length()] = 0;
	GlobalUnlock(mem);
	SetClipboardData(CF_TEXT, mem);
	CloseClipboard();
}
String DisplayServerWindows::clipboard_get() const {