### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
bool inspector_only = editor_history.is_current_inspector_only();
	this->current = current_obj;
	if (!current_obj) {
		SceneTreeDock::get_singleton()->set_selected(nullptr);
		InspectorDock::get_inspector_singleton()->edit(nullptr);
		NodeDock::get_singleton()->set_node(nullptr);
		InspectorDock::get_singleton()->update(nullptr);
		hide_unused_editors();
		return;
	}
	
	bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding")) || current_obj->is_class("EditorDebuggerRemoteObject");
	if (InspectorDock::get_inspector_singleton()->is_using_folding() == disable_folding) {
		InspectorDock::get_inspector_singleton()->set_use_folding(!disable_folding, false);
	}
	bool is_resource = current_obj->is_class("Resource");
	bool is_node = current_obj->is_class("Node");
	bool stay_in_script_editor_on_node_selected = bool(EDITOR_GET("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected"));
	bool skip_main_plugin = false;
	String editable_info; 
	bool info_is_warning = false;
	if (current_obj->has_method("_is_read_only")) {
		if (current_obj->call("_is_read_only")) {
			editable_info = TTR("This object is marked as read-only, so it's not editable.");
		}
	}
	if (is_resource) {
		Resource *current_res = Object::cast_to<Resource>(current_obj);
		ERR_FAIL_NULL(current_res);
		InspectorDock::get_inspector_singleton()->edit(current_res);