### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!is_inside_tree());
	ERR_FAIL_COND(p_data.get_type() == Variant::NIL);
	get_viewport()->_gui_force_drag(this, p_data, p_control);
}
void Control::set_drag_preview(Control *p_control) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!is_inside_tree());
	ERR_FAIL_COND(!get_viewport()->gui_is_dragging());
	get_viewport()->_gui_set_drag_preview(this, p_control);
}
bool Control::is_drag_successful() const {
	ERR_READ_THREAD_GUARD_V(false);
	return is_inside_tree() && get_viewport()->gui_is_drag_successful();
}
void Control::set_focus_mode(FocusMode p_focus_mode) {