### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
}
		
		if (scr->get_instance_base_type() == StringName()) {
			if (_initializing_plugins) {
				
				pending_addons.push_back(p_addon);
				return;
			}
			show_warning(vformat(TTR("Unable to load addon script from path: '%s'. This might be due to a code error in that script.\nDisabling the addon at '%s' to prevent further errors."), script_path, addon_path));
			_remove_plugin_from_enabled(addon_path);
			return;
		}
		
		if (!ClassDB::is_parent_class(scr->get_instance_base_type(), "EditorPlugin")) {
			show_warning(vformat(TTR("Unable to load addon script from path: '%s'. Base type is not 'EditorPlugin'."), script_path));
			return;
		}
		if (!scr->is_tool()) {
			show_warning(vformat(TTR("Unable to load addon script from path: '%s'. Script is not in tool mode."), script_path));
			return;
		}
	}
	EditorPlugin *ep = memnew(EditorPlugin);
	ep->set_script(scr);
	ep->set_plugin_version(plugin_version);
	addon_name_to_plugin[addon_path] = ep;
	add_editor_plugin(ep, p_config_changed);
	_update_addon_config();
}
bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {