### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


switch (p_feature) {
		case SUPPORTS_MULTIVIEW: {
			VulkanContext::MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
			return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
		} break;
		case SUPPORTS_FSR_HALF_FLOAT: {
			return context->get_shader_capabilities().shader_float16_is_supported && context->get_physical_device_features().shaderInt16 && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
		} break;
		case SUPPORTS_ATTACHMENT_VRS: {
			VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
			return vrs_capabilities.attachment_vrs_supported && context->get_physical_device_features().shaderStorageImageExtendedFormats;
		} break;
		case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS: {
			return true;
		} break;
		default: {
			return false;
		}
	}
}
RenderingDeviceVulkan::RenderingDeviceVulkan() {
	device_capabilities.device_family = DEVICE_VULKAN;
}
RenderingDeviceVulkan::~RenderingDeviceVulkan() {
	if (local_device.is_valid()) {
		finalize();
		context->local_device_free(local_device);
	}
}