### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
return indent_size;
}
void CodeEdit::set_indent_using_spaces(const bool p_use_spaces) {
	indent_using_spaces = p_use_spaces;
	if (indent_using_spaces) {
		indent_text = String(" ").repeat(indent_size);
	} else {
		indent_text = "\t";
	}
}
bool CodeEdit::is_indent_using_spaces() const {
	return indent_using_spaces;
}
void CodeEdit::set_auto_indent_enabled(bool p_enabled) {
	auto_indent = p_enabled;
}
bool CodeEdit::is_auto_indent_enabled() const {
	return auto_indent;
}
void CodeEdit::set_auto_indent_prefixes(const TypedArray<String> &p_prefixes) {
	auto_indent_prefixes.clear();
	for (int i = 0; i < p_prefixes.size(); i++) {
		const String prefix = p_prefixes[i];
		auto_indent_prefixes.insert(prefix[0]);
	}
}
TypedArray<String> CodeEdit::get_auto_indent_prefixes() const {