### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	data.focus_prev = p_prev;
}
NodePath Control::get_focus_previous() const {
	ERR_READ_THREAD_GUARD_V(NodePath());
	return data.focus_prev;
}
#define MAX_NEIGHBOR_SEARCH_COUNT 512
Control *Control::_get_focus_neighbor(Side p_side, int p_count) {
	ERR_FAIL_INDEX_V((int)p_side, 4, nullptr);
	if (p_count >= MAX_NEIGHBOR_SEARCH_COUNT) {
		return nullptr;
	}
	if (!data.focus_neighbor[p_side].is_empty()) {
		Node *n = get_node_or_null(data.focus_neighbor[p_side]);
		ERR_FAIL_NULL_V_MSG(n, nullptr, "Neighbor focus node path is invalid: '" + data.focus_neighbor[p_side] + "'.");
		Control *c = Object::cast_to<Control>(n);
		ERR_FAIL_NULL_V_MSG(c, nullptr, "Neighbor focus node is not a control: '" + n->get_name() + "'.");
		bool valid = true;
		if (!c->is_visible()) {
			valid = false;
		}
		if (c->get_focus_mode() == FOCUS_NONE) {
			valid = false;
		}
		if (valid) {
			return c;
		}
		c = c->_get_focus_neighbor(p_side, p_count + 1);