### Godot version

4.2

### System information

Windows 11

### Issue description

I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main problem i have now) or the addon not working.

After Godot 4.2 stable came out, I tried to work in my game with this Version and get massive framerate issues (5fps) in the forward+ and mobile renderer, even in an empty scene. I tried turning off hdr / glow and changed other project settings, but nothing works. 
When I change to the Compatibility render I get the maximum amount of frames possible.

I have a Asus Rog Flow X13, Ryzen 7, GTX 1650 with Max-Q Design and a AMD Radeon Graphics 


### Steps to reproduce

its only in this project, no else, but here are the stept I did with the Game.
- Started dev. in Godot 4.0
- Updated to Godot 4.1
- Installed Godot4.2_dev 3 for hdr glow (in 2D)
- changed to Godot 4.2dev6 because of the midi player addon
- now used a backup copy of my game to test Godot 4.2 stable

### Minimal reproduction project

I won't upload my game here, because I'm pretty far in developement.
if (locale_elements.size() >= 4) {
		if (variant_map.has(locale_elements[3].to_lower()) && variant_map[locale_elements[3].to_lower()] == lang_name) {
			variant_name = locale_elements[3].to_lower();
		}
	}
	// Try extract script and variant from the extra part.
	Vect).split(";");
	for (int i = 0; i < script_extra.size(); i++) {
		if (script_extra[i].to_lower() == "cyrillic") {
			script_name = "Cyrl";
			break;
		} else if (script_extra[i].to_lower() == "latin") {
			script_name = "Latn";
			break;
		} else if (script_extra[i].to_lower() == "devanagari") {
			script_name = "Deva";
			break;
		} else if (variant_map.has(script_extra[i].to_lower()) && variant_map[script_extra[i].to_lower()] == lang_name) {
			variant_name = script_extra[i].to_lower();
		}
	}
	// Handles known non-ISO language names used e.g. on Windows.
	if (locale_rename_map.has(lang_name)) {
		lang_name = locale_rename_map[lang_name];
	}
	// Handle country renames.
	if (country_rename_map.has(country_name)) {
		country_name = country_rename_map[country_name];
	}
	// Remove unsupported script codes.