### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_project_list->set_search_term(search_box->get_text().strip_edges());
	_project_list->load_projects();
	_update_project_buttons();
	tabs->set_current_tab(0);
}
void ProjectManager::_on_projects_updated() {
	Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
	int index = 0;
	for (int i = 0; i < selected_projects.size(); ++i) {
		index = _project_list->refresh_project(selected_projects[i].path);
	}
	if (index != -1) {
		_project_list->ensure_project_visible(index);
	}
	_project_list->update_dock_menu();
}
void ProjectManager::_on_project_created(const String &dir) {
	_project_list->add_project(dir, false);
	_project_list->save_config();
	search_box->clear();
	int i = _project_list->refresh_project(dir);
	_project_list->select_project(i);
	_project_list->ensure_project_visible(i);
	_open_selected_projects_ask();
	_project_list->update_dock_menu();
}
void ProjectManager::_confirm_update_settings() {