### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

So far I've found these ones:

![Screenshot from 2023-05-10 17-56-42](https://github.com/godotengine/godot/assets/85438892/b161b14a-cb7d-46fe-8398-816bf354a929)
![Screenshot from 2023-05-10 18-01-02](https://github.com/godotengine/godot/assets/85438892/b0fefcfb-4246-4ebb-ae7b-dd798d7a1d63)

But there are likely more like them. They are invalid, at least in the context I encountered them here (at the beginning of a regular line of script)

### Steps to reproduce

Type `Anchor` in the code editor.

### Minimal reproduction project

N/A
w.end_line = warn.end_line;
			w.leftmost_column = warn.leftmost_column;
			w.rightmost_column = warn.rightmost_column;
			w.code = (int)warn.code;
			w.string_code = GDScriptWarning::get_name_from_code(warn.code);
			w.message = warn.get_message();
			r_warnings->push_back(w);
		}
	}
#endif
	if (err) {
		if (r_errors) {
			for (const GDScriptParser::ParserError &pe : parser.get_errors()) {
				ScriptLanguage::ScriptError e;
				e.path = p_path;
				e.line = pe.line;
				e.column = pe.column;
				e.message = pe.message;
				r_errors->push_back(e);
			}
			for (KeyValue<String, Ref<GDScriptParserRef>> E : analyzer.get_depended_parsers()) {
				GDScriptParser *depended_parser = E.value->get_parser();
				for (const GDScriptParser::ParserError &pe : depended_parser->get_errors()) {
					ScriptLanguage::ScriptError e;
					e.path = E.key;
					e.line = pe.line;
					e.column = pe.column;
					e.message = pe.message;
					r_errors->push_back(e);
				}