### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

method_hint += arg;
						if (use_type_hint) {
							method_hint += ": " + _get_visual_datatype(mi.arguments[i], true, class_name);
						}
					}
				}
				method_hint += ")";
				if (use_type_hint) {
					method_hint += " -> " + _get_visual_datatype(mi.return_val, false, class_name);
				}
				method_hint += ":";
				ScriptLanguage::CodeCompletionOption option(method_hint, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
				options.insert(option.display, option);
			}
		} break;
		case GDScriptParser::COMPLETION_GET_NODE: {
			
			if (p_owner) {
				List<String> opts;
				p_owner->get_argument_options("get_node", 0, &opts);
				for (const String &E : opts) {
					r_forced = true;
					String opt = E.strip_edges();
					if (opt.is_quoted()) {
						
						
						opt = opt.unquote();
					}