### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_MAIN_THREAD_GUARD;
	if (!is_inside_tree() || !visible || updating_child_controls) {
		return;
	}
	updating_child_controls = true;
	call_deferred(SNAME("_update_child_controls"));
}
void Window::_update_child_controls() {
	if (!updating_child_controls) {
		return;
	}
	_update_window_size();
	updating_child_controls = false;
}
bool Window::_can_consume_input_events() const {
	return exclusive_child == nullptr;
}
void Window::_window_input(const Ref<InputEvent> &p_ev) {
	if (EngineDebugger::is_active()) {
		
		
		if (debugger_stop_shortcut.is_null()) {
			String shortcut_str = OS::get_singleton()->get_environment("__GODOT_EDITOR_STOP_SHORTCUT__");
			if (!shortcut_str.is_empty()) {
				Variant shortcut_var;
				VariantParser::StreamString ss;