### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

Vector<String> components = String(p_name).split("/", true, 2);
	if (components.size() == 2 && components[0].begins_with("layer_")) {
		int index = components[0].trim_prefix("layer_").to_int();
		if (index <= 0 || index >= (int)layers.size()) {
			return false;
		}
		if (components[1] == "name") {
			return layers[index]->get_name() != default_layer->get_name();
		} else if (components[1] == "enabled") {
			return layers[index]->is_enabled() != default_layer->is_enabled();
		} else if (components[1] == "modulate") {
			return layers[index]->get_modulate() != default_layer->get_modulate();
		} else if (components[1] == "y_sort_enabled") {
			return layers[index]->is_y_sort_enabled() != default_layer->is_y_sort_enabled();
		} else if (components[1] == "y_sort_origin") {
			return layers[index]->get_y_sort_origin() != default_layer->get_y_sort_origin();
		} else if (components[1] == "z_index") {
			return layers[index]->get_z_index() != default_layer->get_z_index();
		} else if (components[1] == "navigation_enabled") {
			return layers[index]->is_navigation_enabled() != default_layer->is_navigation_enabled();
		}
	}
	return false;
}
bool TileMap::_property_get_revert(const StringName &p_name, Variant &r_property) const {