### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
	if (selected_list.size() == 0) {
		return;
	}
	String confirm_message;
	if (selected_list.size() >= 2) {
		confirm_message = vformat(TTR("Remove %d projects from the list?"), selected_list.size());
	} else {
		confirm_message = TTR("Remove this project from the list?");
	}
	erase_ask_label->set_text(confirm_message);
	//delete_project_contents->set_pressed(false);
	erase_ask->popup_centered();
}
void ProjectManager::_erase_missing_projects() {
	erase_missing_ask->set_text(TTR("Remove all missing projects from the list?\nThe project folders' contents won't be modified."));
	erase_missing_ask->popup_centered();
}
void ProjectManager::_show_about() {
	about->popup_centered(Size2(780, 500) * EDSCALE);
}
void ProjectManager::_language_selected(int p_id) {
	String lang = language_btn->get_em_metadata(p_id);
	EdorSeteton()->set("interface/edor/edor_language", lang);
	language_restart_ask->set_text(TTR("Language changed.\nThe interface will update after restarting the edor or project manager."));
	language_restart_ask->popup_centered();
}
void ProjectManager::_restart_confirm() {