### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
add_theme_constant_override(SNAME("separation"), 0);
	set_v_size_flags(SIZE_SHRINK_CENTER);
	tag_string = p_text;
	display_close = p_display_close;
	Color tag_color = Color(1, 0, 0);
	tag_color.set_ok_hsl_s(0.8);
	tag_color.set_ok_hsl_h(float(p_text.hash() * 10001 % UINT32_MAX) / float(UINT32_MAX));
	set_self_modulate(tag_color);
	ColorRect *cr = memnew(ColorRect);
	add_child(cr);
	cr->set_custom_minimum_size(Vector2(4, 0) * EDSCALE);
	cr->set_color(tag_color);
	button = memnew(Button);
	add_child(button);
	button->set_auto_translate(false);
	button->set_text(p_text.capalize());
	button->set_focus_mode(FOCUS_NONE);
	button->set_icon_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
	button->set_theme_type_variation(SNAME("ProjectTag"));
}
void ProjectTag::connect_button_to(const Callable &p_callable) {
	button->connect(SNAME("pressed"), p_callable, CONNECT_DEFERRED);
}
const String ProjectTag::get_tag() const {
	return tag_string;
}