### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

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		}
	};
	
	
	HashMap<VertexDescriptionKey, VertexFormatID, VertexDescriptionHash> vertex_format_cache;
	struct VertexDescriptionCache {
		Vector<VertexAttribute> vertex_formats;
		VkVertexInputBindingDescription *bindings = nullptr;
		VkVertexInputAttributeDescription *attributes = nullptr;
		VkPipelineVertexInputStateCreateInfo create_info;
	};
	HashMap<VertexFormatID, VertexDescriptionCache> vertex_formats;
	struct VertexArray {
		RID buffer;
		VertexFormatID description = 0;
		int vertex_count = 0;
		uint32_t max_instances_allowed = 0;
		Vector<VkBuffer> buffers; 
		Vector<VkDeviceSize> offsets;
	};
	RID_Owner<VertexArray, true> vertex_array_owner;
	struct IndexBuffer : public Buffer {
		uint32_t max_index = 0; 
		uint32_t index_count = 0;
		VkIndexType index_type = VK_INDEX_TYPE_NONE_NV;
		bool supports_restart_indices = false;
	};
	RID_Owner<IndexBuffer, true> index_buffer_owner;