### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
window_rect = Rect2i(DisplayServer::get_singleton()->screen_get_position(DisplayServer::SCREEN_WITH_KEYBOARD_FOCUS) + (DisplayServer::get_singleton()->screen_get_size(DisplayServer::SCREEN_WITH_KEYBOARD_FOCUS) - size) / 2, size);
	}
	window_id = DisplayServer::get_singleton()->create_sub_window(DisplayServer::WindowMode(mode), vsync_mode, f, window_rect);
	ERR_FAIL_COND(window_id == DisplayServer::INVALID_WINDOW_ID);
	DisplayServer::get_singleton()->window_set_max_size(Size2i(), window_id);
	DisplayServer::get_singleton()->window_set_min_size(Size2i(), window_id);
	DisplayServer::get_singleton()->window_set_mouse_passthrough(mpath, window_id);
	DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
	DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id);
	if (is_in_edited_scene_root()) {
		DisplayServer::get_singleton()->window_set_exclusive(window_id, false);
	} else {
		DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive);
	}
	_update_window_size();
	if (transient_parent && transient_parent->window_id != DisplayServer::INVALID_WINDOW_ID) {
		DisplayServer::get_singleton()->window_set_transient(window_id, transient_parent->window_id);
	}
	if (transient_parent) {
		for (const Window *E : transient_children) {
			if (E->window_id != DisplayServer::INVALID_WINDOW_ID) {
				DisplayServer::get_singleton()->window_set_transient(E->window_id, transient_parent->window_id);
			}
		}
	}
	_update_window_callbacks();
	RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
	DisplayServer::get_singleton()->show_window(window_id);
}
void Window::_update_from_window() {