### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
project_tle->end_bulk_theme_override();
			project_path->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("Tree")));
			project_unsupported_features->set_texture(get_edor_theme_icon(SNAME("NodeWarning")));
			favore_button->set_texture_normal(get_edor_theme_icon(SNAME("Favores")));
			if (project_is_missing) {
				explore_button->set_or_theme_icon(SNAME("FileBroken")));
			} else {
				explore_button->set_or_theme_icon(SNAME("Load")));
			}
		} break;
		case NOTIFICATION_MOUSE_ENTER: {
			is_hovering = true;
			queue_redraw();
		} break;
		case NOTIFICATION_MOUSE_EXIT: {
			is_hovering = false;
			queue_redraw();
		} break;
		case NOTIFICATION_DRAW: {
			if (is_selected) {
				draw_style_box(get_theme_stylebox(SNAME("selected"), SNAME("Tree")), Rect2(Point2(), get_size()));
			}
			if (is_hovering) {
				draw_style_box(get_theme_stylebox(SNAME("hover"), SNAME("Tree")), Rect2(Point2(), get_size()));
			}
			draw_line(Point2(0, get_size().y + 1), Point2(get_size().x, get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree")));
		} break;
	}
}
:set_project_tle(const String &p_tle) {