### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
if (script.is_empty() && game_path.is_empty() && String(GLOBAL_GET("application/run/main_scene")) != "") {
		game_path = GLOBAL_GET("application/run/main_scene");
	}
#ifdef TOOLS_ENABLED
	if (!editor && !project_manager && !cmdline_tool && script.is_empty() && game_path.is_empty()) {
		/
		/
		/
		/
		OS::get_singleton()->alert("Couldn't detect whether to run the editor, the project manager or a specific project. Aborting.");
		ERR_FAIL_V_MSG(false, "Couldn't detect whether to run the editor, the project manager or a specific project. Aborting.");
	}
#endif
	MainLoop *main_loop = nullptr;
	if (editor) {
		main_loop = memnew(SceneTree);
	}
	if (main_loop_type.is_empty()) {
		main_loop_type = GLOBAL_GET("application/run/main_loop_type");
	}
	if (!script.is_empty()) {
		Ref<Script> script_res = ResourceLoader::load(script);
		ERR_FAIL_COND_V_MSG(script_res.is_null(), false, "Can't load script: " + script);
		if (check_only) {
			if (!script_res->is_valid()) {
				OS::get_singleton()->set_exit_code(EXIT_FAILURE);
			} else {
				OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
			}
			return false;