### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

}
				}
				if (!b->is_double_click() && !scroll_updated && !selection.active) {
					Item *c_item = nullptr;
					bool outside = true;
					_find_click(main, b->get_position(), nullptr, nullptr, &c_item, nullptr, &outside, true);
					if (c_item) {
						Variant meta;
						if (!outside && _find_meta(c_item, &meta)) {
							
							emit_signal(SNAME("meta_clicked"), meta);
						}
					}
				}
			}
		}
		if (b->get_button_index() == MouseButton::WHEEL_UP) {
			if (scroll_active) {
				vscroll->set_value(vscroll->get_value() - vscroll->get_page() * b->get_factor() * 0.5 / 8);
			}
		}
		if (b->get_button_index() == MouseButton::WHEEL_DOWN) {
			if (scroll_active) {
				vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8);
			}
		}
		if (b->get_button_index() == MouseButton::RIGHT && context_menu_enabled) {
			_update_context_menu();
			menu->set_position(get_screen_position() + b->get_position());
			menu->reset_size();