### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

TILEMAP_CALL_FOR_LAYER(p_layer, set_name, p_name);
}
String TileMap::get_layer_name(int p_layer) const {
	TILEMAP_CALL_FOR_LAYER_V(p_layer, "", get_name);
}
void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
	TILEMAP_CALL_FOR_LAYER(p_layer, set_enabled, p_enabled);
}
bool TileMap::is_layer_enabled(int p_layer) const {
	TILEMAP_CALL_FOR_LAYER_V(p_layer, false, is_enabled);
}
void TileMap::set_layer_modulate(int p_layer, Color p_modulate) {
	TILEMAP_CALL_FOR_LAYER(p_layer, set_modulate, p_modulate);
}
Color TileMap::get_layer_modulate(int p_layer) const {
	TILEMAP_CALL_FOR_LAYER_V(p_layer, Color(), get_modulate);
}
void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {