### Godot version

On top of 4.0 branch. https://github.com/godotengine/godot/commit/fd5dc25240c1537d90b80507683f78bcf574f547

### System information

Mac Mini, Apple Silicon on Firefox

### Issue description

Error message in log.

```
e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 for shader 'CanvasOcclusionShaderRD:0'.
e[0;90m   at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6394)e[0m
[mvk-error] VK_ERROR_FORMAT_NOT_SUPPORTED: VkFormat VK_FORMAT_R64G64_SFLOAT is not supported for vertex buffers on this device.
```

### Steps to reproduce

Launching my project.

### Minimal reproduction project

I think it happens on all mac projects, but checking now.
{
		if (state.canvas_state_buffer.is_valid()) {
			RD::get_singleton()->free(state.canvas_state_buffer);
		}
		memdelete_arr(state.light_uniforms);
		RD::get_singleton()->free(state.lights_uniform_buffer);
	}
	
	{
		shadow_render.shader.version_free(shadow_render.shader_version);
		
		RD::get_singleton()->free(state.shadow_sampler);
	}
	
	
	shader.canvas_shader.version_free(shader.default_version);
	
	{
		RD::get_singleton()->free(shader.quad_index_array);
		RD::get_singleton()->free(shader.quad_index_buffer);
		
	}
	if (state.shadow_fb.is_valid()) {
		RD::get_singleton()->free(state.shadow_depth_texture);
	}
	RD::get_singleton()->free(state.shadow_texture);
	RendererRD::TextureStorage::get_singleton()->canvas_texture_free(default_canvas_texture);
	
}