### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
bool is_using_font_oversampling() const;
	void set_mouse_passthrough_polygon(const Vector<Vector2> &p_region);
	Vector<Vector2> get_mouse_passthrough_polygon() const;
	void set_wrap_controls(bool p_enable);
	bool is_wrapping_controls() const;
	void child_controls_changed();
	Window *get_exclusive_child() const { return exclusive_child; };
	Window *get_parent_visible_window() const;
	Viewport *get_parent_viewport() const;
	virtual void popup(const Rect2i &p_screen_rect = Rect2i());
	void popup_on_parent(const Rect2i &p_parent_rect);
	void popup_centered(const Size2i &p_minsize = Size2i());
	void popup_centered_ratio(float p_ratio = 0.8);
	void popup_centered_clamped(const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
	void popup_exclusive(Node *p_from_node, const Rect2i &p_screen_rect = Rect2i());
	void popup_exclusive_on_parent(Node *p_from_node, const Rect2i &p_parent_rect);
	void popup_exclusive_centered(Node *p_from_node, const Size2i &p_minsize = Size2i());
	void popup_exclusive_centered_ratio(Node *p_from_node, float p_ratio = 0.8);
	void popup_exclusive_centered_clamped(Node *p_from_node, const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
	Rect2i fit_rect_in_parent(Rect2i p_rect, const Rect2i &p_parent_rect) const;
	Size2 get_contents_minimum_size() const;
	Size2 get_clamped_minimum_size() const;
	void grab_focus();
	bool has_focus() const;
	void set_layout_direction(LayoutDirection p_direction);
	LayoutDirection get_layout_direction() const;
	bool is_layout_rtl() const;
	void set_auto_translate(bool p_enable);
	bool is_auto_translating() const;
	_FORCE_INLINE_ String atr(const String p_string) const { return is_auto_translating() ? tr(p_string) : p_string; };