### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

Vector2 in_tile_pos = raw_pos - ret;
			bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0;
			bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0;
			switch (tile_layout) {
				case TileSet::TILE_LAYOUT_STACKED:
					ret = ret.floor();
					if (in_top_left_triangle) {
						ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1);
					} else if (in_bottom_left_triangle) {
						ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0);
					}
					break;
				case TileSet::TILE_LAYOUT_STACKED_OFFSET:
					ret = ret.floor();
					if (in_top_left_triangle) {
						ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0);
					} else if (in_bottom_left_triangle) {
						ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1);
					}
					break;
				case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
					ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor();
					if (in_top_left_triangle) {
						ret += Vector2i(0, -1);
					} else if (in_bottom_left_triangle) {
						ret += Vector2i(-1, 1);
					}
					break;
				case TileSet::TILE_LAYOUT_STAIRS_DOWN:
					ret = Vector2(ret.x, ret.y - ret.x / 2).floor();