### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
}
		ignored = ignored && (kind == ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH || kind == ScriptLanguage::CODE_COMPLETION_KIND_NODE_PATH || kind == ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL);
	}
	if (ignored) {
		return;
	}
	if (p_force) {
		emit_signal(SNAME("code_completion_requested"));
		return;
	}
	String line = get_line(get_caret_line());
	int ofs = CLAMP(get_caret_column(), 0, line.length());
	if (ofs > 0 && (is_in_string(get_caret_line(), ofs) != -1 || !is_symbol(line[ofs - 1]) || code_completion_prefixes.has(line[ofs - 1]))) {
		emit_signal(SNAME("code_completion_requested"));
	} else if (ofs > 1 && line[ofs - 1] == ' ' && code_completion_prefixes.has(line[ofs - 2])) {
		emit_signal(SNAME("code_completion_requested"));
	}
}
void CodeEdit::add_code_completion_option(CodeCompletionKind p_type, const String &p_display_text, const String &p_insert_text, const Color &p_text_color, const Ref<Resource> &p_icon, const Variant &p_value, int p_location) {
	ScriptLanguage::CodeCompletionOption completion_option;
	completion_option.kind = (ScriptLanguage::CodeCompletionKind)p_type;
	completion_option.display = p_display_text;
	completion_option.insert_text = p_insert_text;
	completion_option.font_color = p_text_color;
	completion_option.icon = p_icon;
	completion_option.default_value = p_value;
	completion_option.location = p_location;
	code_completion_option_submitted.push_back(completion_option);
}
void CodeEdit::update_code_completion_options(bool p_forced) {