### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
}
							if (len > pasi.len) {
								stop = true;
							}
						}
						if (stop) {
							
							t->audio_stream_playback->stop_stream(pasi.index);
							erase_streams.push_back(M.key);
						} else {
							t->audio_stream_playback->set_stream_volume(pasi.index, db);
						}
					}
					for (uint32_t erase_idx = 0; erase_idx < erase_streams.size(); erase_idx++) {
						map.erase(erase_streams[erase_idx]);
					}
					if (map.size() == 0) {
						erase_maps.push_back(L.key);
					}
				}
				for (uint32_t erase_idx = 0; erase_idx < erase_maps.size(); erase_idx++) {
					t->playing_streams.erase(erase_maps[erase_idx]);
				}
			} break;
			default: {
			} 
		}
	}
}
void AnimationMixer::_call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) {