### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

image_view_create_info.subresourceRange.baseMipLevel = 0;
	image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
	image_view_create_info.subresourceRange.layerCount = texture.layers;
	image_view_create_info.subresourceRange.baseArrayLayer = 0;
	if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
		image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
	} else {
		image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
	}
	VkImageViewUsageCreateInfo usage_info;
	if (context->is_device_extension_enabled(VK_KHR_MAINTENANCE_2_EXTENSION_NAME)) {
		
		
		usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
		usage_info.pNext = nullptr;
		if (p_view.format_override != DATA_FORMAT_MAX) {
			
			usage_info.usage = 0;
			if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
				usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
			}
			if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
				if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
					usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
				}
			}
			if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
				if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
					usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
				}