### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
}
			if (!text_driver_options.is_empty() && text_driver_options.find(",") == -1) {
				/
				text_driver_options += ",";
			}
			text_driver_options += driver_name;
		}
		ProjectSettings::get_singleton()->set_custom_property_info(PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options));
		/
		if (text_driver.is_empty()) {
			text_driver = GLOBAL_GET("internationalization/rendering/text_driver");
		}
		if (!text_driver.is_empty()) {
			/
			for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
				if (TextServerManager::get_singleton()->get_interface(i)->get_name() == text_driver) {
					text_driver_idx = i;
					break;
				}
			}
		}
		if (text_driver_idx < 0) {
			/
			int max_features = 0;
			for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
				uint32_t features = TextServerManager::get_singleton()->get_interface(i)->get_features();
				int feature_number = 0;
				while (features) {
					feature_number += features & 1;
					features >>= 1;