### Godot version

4.0.2.stable

### System information

window10,forward+

### Issue description

![](https://i.postimg.cc/sXJvX6YG/4-7-2023-2-31-56-PM.jpg)

> extends "../DmUtils/tween_panel.gd"
> 
> """gd"""
> func _ready() -> void:
> ____"super"   # Suggestions willl extra quote added!

### Steps to reproduce

1. foo BASE.gd
2. another subclass extends it (extends "../folder/BASE.gd")
3. type subclass callback say: _ready(): TYPE super THEN "super" appeared

### Minimal reproduction project

none
SEND_GUI_ACTION("ui_text_newline");
			CHECK(code_edit->get_line_count() == 2);
			CHECK_FALSE(code_edit->is_line_breakpointed(0));
			CHECK(code_edit->is_line_breakpointed(1));
			SIGNAL_CHECK("breakpoint_toggled", args);
			
			((Array)args[0])[0] = 1;
			((Array)args[1])[0] = 2;
			SEND_GUI_ACTION("ui_text_newline_blank");
			CHECK(code_edit->get_line_count() == 3);
			CHECK_FALSE(code_edit->is_line_breakpointed(1));
			CHECK(code_edit->is_line_breakpointed(2));
			SIGNAL_CHECK("breakpoint_toggled", args);
			
			((Array)args[0])[0] = 2;
			((Array)args[1])[0] = 3;
			SEND_GUI_ACTION("ui_text_newline_above");
			CHECK(code_edit->get_line_count() == 4);
			CHECK_FALSE(code_edit->is_line_breakpointed(2));
			CHECK(code_edit->is_line_breakpointed(3));
			SIGNAL_CHECK("breakpoint_toggled", args);
		}
		SUBCASE("[CodeEdit] breakpoints and new lines with text") {
			Array arg1;
			arg1.push_back(0);
			Array args;
			args.push_back(arg1);
			
			code_edit->insert_text_at_caret("text");
			code_edit->set_line_as_breakpoint(0, true);