### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

String ssh_path = EditorSettings::get_singleton()->get("export/ssh/ssh");
	if (ssh_path.is_empty()) {
		ssh_path = "ssh";
	}
	List<String> args;
	args.push_back("-p");
	args.push_back(p_port);
	args.push_back("-q");
	args.push_back("-o");
	args.push_back("LogLevel=error");
	args.push_back("-o");
	args.push_back("BatchMode=yes");
	args.push_back("-o");
	args.push_back("StrictHostKeyChecking=no");
	for (const String &E : p_ssh_args) {
		args.push_back(E);
	}
	if (p_port_fwd > 0) {