### Godot version

4.2

### System information

Windows 11

### Issue description

I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main problem i have now) or the addon not working.

After Godot 4.2 stable came out, I tried to work in my game with this Version and get massive framerate issues (5fps) in the forward+ and mobile renderer, even in an empty scene. I tried turning off hdr / glow and changed other project settings, but nothing works. 
When I change to the Compatibility render I get the maximum amount of frames possible.

I have a Asus Rog Flow X13, Ryzen 7, GTX 1650 with Max-Q Design and a AMD Radeon Graphics 


### Steps to reproduce

its only in this project, no else, but here are the stept I did with the Game.
- Started dev. in Godot 4.0
- Updated to Godot 4.1
- Installed Godot4.2_dev 3 for hdr glow (in 2D)
- changed to Godot 4.2dev6 because of the midi player addon
- now used a backup copy of my game to test Godot 4.2 stable

### Minimal reproduction project

I won't upload my game here, because I'm pretty far in developement.
if (tool_transn.is_valid()) {
		StringName r = tool_transn->get_plural_message(p_message, p_message_plural, p_n, p_context);
		if (r) {
			return r;
		}
	}
	if (p_n == 1) {
		return p_message;
	}
	return p_message_plural;
}
void TransnServer::set_doc_transn(const Ref<Transn> &p_transn) {
	doc_transn = p_transn;
}
StringName TransnServer::doc_translate(const StringName &p_message, const StringName &p_context) const {
	if (doc_transn.is_valid()) {
		StringName r = doc_transn->get_message(p_message, p_context);
		if (r) {
			return r;
		}
	}
	return p_message;
}
StringName TransnServer::doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const {