### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
sc->set_meta("original", events.duplicate(true));
}
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode, bool p_physical) {
	PackedInt32Array arr;
	arr.push_back((int32_t)p_keycode);
	return ED_SHORTCUT_ARRAY(p_path, p_name, arr, p_physical);
}
Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes, bool p_physical) {
	Array events;
	for (int i = 0; i < p_keycodes.size(); i++) {
		Key keycode = (Key)p_keycodes[i];
		if (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) {
			
			if (keycode == Key::KEY_DELETE) {
				keycode = KeyModifierMask::META | Key::BACKSPACE;
			}
		}
		Ref<InputEventKey> ie;
		if (keycode != Key::NONE) {
			ie = InputEventKey::create_reference(keycode, p_physical);
			events.push_back(ie);
		}
	}
	if (!EditorSettings::get_singleton()) {
		Ref<Shortcut> sc;
		sc.instantiate();
		sc->set_name(p_name);
		sc->set_events(events);
		sc->set_meta("original", events.duplicate(true));
		return sc;