### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
String conf = p_path.path_join("project.godot");
	bool grayed = false;
	bool missing = false;
	Ref<ConfigFile> cf = memnew(ConfigFile);
	Error cf_err = cf->load(conf);
	int config_version = 0;
	String project_name = TTR("Unnamed Project");
	if (cf_err == OK) {
		String cf_project_name = cf->get_value("application", "config/name", "");
		if (!cf_project_name.is_empty()) {
			project_name = cf_project_name.xml_unescape();
		}
		config_version = (int)cf->get_value("", "config_version", 0);
	}
	if (config_version > ProjectSettings::CONFIG_VERSION) {
		// Comes from an incompatible (more recent) Godot version, gray  out.
		grayed = true;
	}