### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

dl->state.sets[p_index].uniform_set_format = uniform_set->format;
	dl->state.sets[p_index].uniform_set = p_uniform_set;
	uint32_t mst_count = uniform_set->mutable_storage_textures.size();
	if (mst_count) {
		Texture **mst_textures = const_cast<UniformSet *>(uniform_set)->mutable_storage_textures.ptrw();
		for (uint32_t i = 0; i < mst_count; i++) {
			if (mst_textures[i]->used_in_frame != frames_drawn) {
				mst_textures[i]->used_in_frame = frames_drawn;
				mst_textures[i]->used_in_transfer = false;
				mst_textures[i]->used_in_compute = false;
			}
			mst_textures[i]->used_in_raster = true;
		}
	}
#ifdef DEBUG_ENABLED
	{ 
		uint32_t attachable_count = uniform_set->attachable_textures.size();
		const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
		uint32_t bound_count = draw_list_bound_textures.size();
		const RID *bound_ptr = draw_list_bound_textures.ptr();
		for (uint32_t i = 0; i < attachable_count; i++) {
			for (uint32_t j = 0; j < bound_count; j++) {
				ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
						"Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
			}
		}
	}
#endif
}
void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {