### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

depth_stencil_state_create_info.flags = 0;
	depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
	depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
	ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
	depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
	depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
	depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
	ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
	depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
	ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
	depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
	ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
	depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
	ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
	depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
	depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
	depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
	depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
	ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
	depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
	ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
	depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
	ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
	depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
	ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
	depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
	depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
	depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
	depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
	depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;