### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

{
		bool still_saving = pipelines_cache_save_task != WorkerThreadPool::INVALID_TASK_ID && !WorkerThreadPool::get_singleton()->is_task_completed(pipelines_cache_save_task);
		if (still_saving) {
			if (p_closing) {
				WorkerThreadPool::get_singleton()->wait_for_task_completion(pipelines_cache_save_task);
				pipelines_cache_save_task = WorkerThreadPool::INVALID_TASK_ID;
			} else {
				
				return;
			}
		}
	}
	{
		
		
		
		size_t pso_blob_size = 0;
		VkResult vr = vkGetPipelineCacheData(device, pipelines_cache.cache_object, &pso_blob_size, nullptr);
		ERR_FAIL_COND(vr);
		size_t difference = pso_blob_size - pipelines_cache.current_size;
		bool must_save = false;
		if (p_closing) {
			must_save = difference > 0;
		} else {
			float save_interval = GLOBAL_GET("rendering/rendering_device/pipeline_cache/save_chunk_size_mb");
			must_save = difference > 0 && difference / (1024.0f * 1024.0f) >= save_interval;
		}
		if (must_save) {
			pipelines_cache.current_size = pso_blob_size;