### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
bottom_panel->add_theme_style_override("panel", theme->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles)));
		} else {
			bottom_panel->add_theme_style_override("panel", theme->get_stylebox(SNAME("BottomPanel"), EditorStringName(EditorStyles)));
		}
		center_split->set_dragger_visibility(SplitContainer::DRAGGER_VISIBLE);
		center_split->set_collapsed(false);
		if (bottom_panel_raise->is_pressed()) {
			top_split->hide();
		}
		bottom_panel_raise->show();
	} else {
		bottom_panel->add_theme_style_override("panel", theme->get_stylebox(SNAME("BottomPanel"), EditorStringName(EditorStyles)));
		bottom_panel_items[p_idx].button->set_pressed(false);
		bottom_panel_items[p_idx].control->set_visible(false);
		center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN);
		center_split->set_collapsed(true);
		bottom_panel_raise->hide();
		if (bottom_panel_raise->is_pressed()) {
			top_split->show();
		}
	}
}
void EditorNode::set_docks_visible(bool p_show) {
	docks_visible = p_show;
	_update_dock_slots_visibility(true);
}
bool EditorNode::get_docks_visible() const {
	return docks_visible;
}
void EditorNode::_toggle_distraction_free_mode() {