### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

FramebufferFormatKey key;
	key.passes.push_back(FramebufferPass());
	const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
	if (E) {
		
		return E->get();
	}
	VkSubpassDescription2KHR subpass;
	subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
	subpass.pNext = nullptr;
	subpass.flags = 0;
	subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
	subpass.viewMask = 0;
	subpass.inputAttachmentCount = 0; 
	subpass.pInputAttachments = nullptr;
	subpass.colorAttachmentCount = 0;
	subpass.pColorAttachments = nullptr;
	subpass.pDepthStencilAttachment = nullptr;
	subpass.pResolveAttachments = nullptr;