### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (p_addon.begins_with("res:")) {
		return addon_name_to_plugin.has(p_addon);
	}
	return addon_name_to_plugin.has("res:addons/" + p_addon + "/plugin.cfg");
}
void EditorNode::_remove_edited_scene(bool p_change_tab) {
	
	hide_unused_editors(SceneTreeDock::get_singleton());
	int new_index = editor_data.get_edited_scene();
	int old_index = new_index;
	if (new_index > 0) {
		new_index = new_index - 1;
	} else if (editor_data.get_edited_scene_count() > 1) {
		new_index = 1;
	} else {
		editor_data.add_edited_scene(-1);
		new_index = 1;
	}
	if (p_change_tab) {
		_set_current_scene(new_index);
	}
	editor_data.remove_scene(old_index);
	_update_title();
	scene_tabs->update_scene_tabs();
}
void EditorNode::_remove_scene(int index, bool p_change_tab) {