### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
Node *n = get_parent();
		ERR_FAIL_NULL_V(n, Rect2i());
		Viewport *p = n->get_viewport();
		ERR_FAIL_NULL_V(p, Rect2i());
		return p->get_visible_rect();
	} else {
		int x = get_position().x;
		int closest_dist = 0x7FFFFFFF;
		Rect2i closest_rect;
		for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
			Rect2i s(DisplayServer::get_singleton()->screen_get_position(i), DisplayServer::get_singleton()->screen_get_size(i));
			int d;
			if (x >= s.position.x && x < s.size.x) {
				
				closest_rect = s;
				break;
			} else if (x < s.position.x) {
				d = s.position.x - x;
			} else {
				d = x - (s.position.x + s.size.x);
			}
			if (d < closest_dist) {
				closest_dist = d;
				closest_rect = s;
			}
		}
		return closest_rect;
	}
}
void Window::set_clamp_to_embedder(bool p_enable) {