### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_READ_THREAD_GUARD_V(false);
	String sname = p_name;
	if (!sname.begins_with("theme_override")) {
		return false;
	}
	if (sname.begins_with("theme_override_icons/")) {
		String name = sname.get_slicec('/', 1);
		r_ret = theme_icon_override.has(name) ? Variant(theme_icon_override[name]) : Variant();
	} else if (sname.begins_with("theme_override_styles/")) {
		String name = sname.get_slicec('/', 1);
		r_ret = theme_style_override.has(name) ? Variant(theme_style_override[name]) : Variant();
	} else if (sname.begins_with("theme_override_fonts/")) {
		String name = sname.get_slicec('/', 1);
		r_ret = theme_font_override.has(name) ? Variant(theme_font_override[name]) : Variant();
	} else if (sname.begins_with("theme_override_font_sizes/")) {
		String name = sname.get_slicec('/', 1);
		r_ret = theme_font_size_override.has(name) ? Variant(theme_font_size_override[name]) : Variant();
	} else if (sname.begins_with("theme_override_colors/")) {
		String name = sname.get_slicec('/', 1);
		r_ret = theme_color_override.has(name) ? Variant(theme_color_override[name]) : Variant();
	} else if (sname.begins_with("theme_override_constants/")) {
		String name = sname.get_slicec('/', 1);
		r_ret = theme_constant_override.has(name) ? Variant(theme_constant_override[name]) : Variant();
	} else {
		return false;
	}
	return true;
}
void Window::_get_property_list(List<PropertyInfo> *p_list) const {