### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (waiting_for_first_scan) {
		return; 
	}
	Ref<ConfigFile> config;
	config.instantiate();
	
	config->load(EditorPaths::get_singleton()->get_project_settings_dir().path_join("editor_layout.cfg"));
	_save_docks_to_config(config, "docks");
	_save_open_scenes_to_config(config);
	_save_central_editor_layout_to_config(config);
	editor_data.get_plugin_window_layout(config);
	config->save(EditorPaths::get_singleton()->get_project_settings_dir().path_join("editor_layout.cfg"));
}
void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) {
	for (int i = 0; i < DOCK_SLOT_MAX; i++) {
		String names;
		for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) {
			String name = dock_slot[i]->get_tab_control(j)->get_name();
			if (!names.is_empty()) {
				names += ",";
			}
			names += name;
		}
		String config_key = "dock_" + itos(i + 1);
		if (p_layout->has_section_key(p_section, config_key)) {
			p_layout->erase_section_key(p_section, config_key);
		}
		if (!names.is_empty()) {