### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

bool convert_text_to_binary = GLOBAL_GET("editor/export/convert_text_resources_to_binary");
	if (convert_text_to_binary || !customize_resources_plugins.is_empty() || !customize_scenes_plugins.is_empty()) {
		
		Ref<FileAccess> f = FileAccess::open(export_base_path.path_join("file_cache"), FileAccess::READ);
		if (f.is_valid()) {
			String l = f->get_line();
			while (l != String()) {
				Vector<String> fields = l.split("::");
				if (fields.size() == 4) {
					FileExportCache fec;
					String path = fields[0];
					fec.source_md5 = fields[1].strip_edges();
					fec.source_modified_time = fields[2].strip_edges().to_int();
					fec.saved_path = fields[3];
					fec.used = false; 
					export_cache[path] = fec;
				}
				l = f->get_line();
			}
		} else {
			
			Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
			d->change_dir(ProjectSettings::get_singleton()->get_project_data_path());
			d->make_dir_recursive("exported/" + itos(custom_resources_hash));
		}
	}
	
	int idx = 0;
	int total = paths.size();
	for (const String &E : paths) {