### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
use_color = bookmarked ? use_color.lightened(0.3) : use_color.darkened(0.5);
			}
			Rect2 icon_region = p_region;
			icon_region.position += Point2(horizontal_padding, 0);
			icon_region.size -= Point2(horizontal_padding * 1.1, vertical_padding);
			theme_cache.bookmark_icon->draw_rect(get_canvas_item(), icon_region, false, use_color);
		}
	}
	if (draw_executing_lines && is_line_executing(p_line) && theme_cache.executing_line_icon.is_valid()) {
		int horizontal_padding = p_region.size.x / 10;
		int vertical_padding = p_region.size.y / 4;
		Rect2 icon_region = p_region;
		icon_region.position += Point2(horizontal_padding, vertical_padding);
		icon_region.size -= Point2(horizontal_padding, vertical_padding) * 2;
		theme_cache.executing_line_icon->draw_rect(get_canvas_item(), icon_region, false, theme_cache.executing_line_color);
	}
}
void CodeEdit::set_line_as_breakpoint(int p_line, bool p_breakpointed) {
	ERR_FAIL_INDEX(p_line, get_line_count());
	int mask = get_line_gutter_metadata(p_line, main_gutter);
	set_line_gutter_metadata(p_line, main_gutter, p_breakpointed ? mask | MAIN_GUTTER_BREAKPOINT : mask & ~MAIN_GUTTER_BREAKPOINT);
	if (p_breakpointed) {
		breakpointed_lines[p_line] = true;
	} else if (breakpointed_lines.has(p_line)) {
		breakpointed_lines.erase(p_line);
	}
	emit_signal(SNAME("breakpoint_toggled"), p_line);
	queue_redraw();
}
bool CodeEdit::is_line_breakpointed(int p_line) const {