### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
SortArray<Item, ProjectListComparator> sorter;
	sorter.compare.order_option = _order_option;
	sorter.sort(_projects.ptrw(), _projects.size());
	String search_term;
	PackedStringArray tags;
	if (!_search_term.is_empty()) {
		PackedStringArray search_parts = _search_term.spl(" ");
		if (search_parts.size() > 1 || search_parts[0].begins_wh("tag:")) {
			PackedStringArray remaining;
			for (const String &part : search_parts) {
				if (part.begins_wh("tag:")) {
					tags.push_back(part.get_slice(":", 1));
				} else {
					remaining.append(part);
				}
			}
			search_term = String(" ").join(remaining); // Search term whout tags.
		} else {
			search_term = _search_term;
		}
	}
	for size(); ++i) {
		Item &em = _projects.wre[i];
		bool em_visible = true;