### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
if (parent_control) {
				return parent_control->is_layout_rtl();
			}
			Window *parent_window = Object::cast_to<Window>(parent_node);
			if (parent_window) {
				return parent_window->is_layout_rtl();
			}
			parent_node = parent_node->get_parent();
		}
		int root_dir = GLOBAL_GET(SNAME("internationalization/rendering/root_node_layout_direction"));
		if (root_dir == 1) {
			return false;
		} else if (root_dir == 2) {
			return true;
		} else {
			String locale = TranslationServer::get_singleton()->get_tool_locale();
			return TS->is_locale_right_to_left(locale);
		}
	} else if (layout_dir == LAYOUT_DIRECTION_LOCALE) {
		if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
			return true;
		} else {
			String locale = TranslationServer::get_singleton()->get_tool_locale();
			return TS->is_locale_right_to_left(locale);
		}
	} else {
		return (layout_dir == LAYOUT_DIRECTION_RTL);
	}
}
void Window::set_auto_translate(bool p_enable) {