### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

const RenderingDeviceVulkanShaderBinaryData &binary_data = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinaryData *>(binptr + 12));
	Shader::PushConstant push_constant;
	push_constant.size = binary_data.push_constant_size;
	push_constant.vk_stages_mask = binary_data.push_constant_vk_stages_mask;
	uint64_t vertex_input_mask = binary_data.vertex_input_mask;
	uint32_t fragment_output_mask = binary_data.fragment_output_mask;
	bool is_compute = binary_data.is_compute;
	const uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
	read_offset += sizeof(uint32_t) * 3 + bin_data_size;
	String name;
	if (binary_data.shader_name_len) {
		name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
		read_offset += binary_data.shader_name_len;
		if ((binary_data.shader_name_len % 4) != 0) { 
			read_offset += 4 - (binary_data.shader_name_len % 4);
		}
	}
	Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
	Vector<Vector<UniformInfo>> uniform_info;
	set_bindings.resize(binary_data.set_count);
	uniform_info.resize(binary_data.set_count);
	for (uint32_t i = 0; i < binary_data.set_count; i++) {
		ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID());
		uint32_t set_count = decode_uint32(binptr + read_offset);
		read_offset += sizeof(uint32_t);
		const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = reinterpret_cast<const RenderingDeviceVulkanShaderBinaryDataBinding *>(binptr + read_offset);
		uint32_t set_size = set_count * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
		ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID());
		for (uint32_t j = 0; j < set_count; j++) {
			UniformInfo info;