### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


draw_list_storage_textures.push_back(p_storage_textures[i]);
		}
	}
	vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
	
	draw_list_bound_textures.clear();
	draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
	draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
	for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
		Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
		if (!texture) {
			continue;
		}
		texture->bound = true;
		draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
	}
	return OK;
}
void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *p_draw_list, Framebuffer *p_framebuffer, Point2i p_viewport_offset, Point2i p_viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
	Vector<VkClearAttachment> clear_attachments;
	int color_index = 0;
	int texture_index = 0;
	for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
		Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
		if (!texture) {
			texture_index++;
			continue;
		}
		VkClearAttachment clear_at = {};
		if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {