### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

};
		uint32_t storage_mask = 0;
		Vector<RID> texture_ids;
		InvalidationCallback invalidated_callback = nullptr;
		void *invalidated_callback_userdata = nullptr;
		struct Version {
			VkFramebuffer framebuffer = VK_NULL_HANDLE;
			VkRenderPass render_pass = VK_NULL_HANDLE; 
			uint32_t subpass_count = 1;
		};
		RBMap<VersionKey, Version> framebuffers;
		Size2 size;
		uint32_t view_count;
	};
	RID_Owner<Framebuffer, true> framebuffer_owner;
	
	
	
	
	
	
	
	
	
	
	
	RID_Owner<Buffer, true> vertex_buffer_owner;
	struct VertexDescriptionKey {
		Vector<VertexAttribute> vertex_formats;
		bool operator==(const VertexDescriptionKey &p_key) const {