### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
			"Updating buffers is forbidden during creation of a draw list");
	ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
			"Updating buffers is forbidden during creation of a compute list");
	VkPipelineStageFlags dst_stage_mask = 0;
	VkAccessFlags dst_access = 0;
	if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
		
		dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
		dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
	}
	Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
	if (!buffer) {
		ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
	}
	ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
			"Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
	
	
	Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, true);