### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

filesystem_settings_version_for_import = l.strip_edges();
						if (filesystem_settings_version_for_import != ResourceFormatImporter::get_singleton()->get_import_settings_hash()) {
							revalidate_import_files = true;
						}
					}
					first = false;
					continue;
				}
				if (l.is_empty()) {
					continue;
				}
				if (l.begins_with("::")) {
					Vector<String> split = l.split("::");
					ERR_CONTINUE(split.size() != 3);
					String name = split[1];
					cpath = name;
				} else {
					
					Vector<String> split = l.split("::", true, 8);
					ERR_CONTINUE(split.size() < 9);
					String name = split[0];
					String file;
					file = name;
					name = cpath.path_join(name);
					FileCache fc;
					fc.type = split[1];
					if (fc.type.find("/") != -1) {
						fc.type = fc.type.get_slice("/", 0);
						fc.resource_script_class = fc.type.get_slice("/", 1);
					}