### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Error err;
	Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
	ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.godot - " + p_file + ".");
	file->store_line("; Engine configuration file.");
	file->store_line("; It's best edited using the editor UI and not directly,");
	file->store_line("; since the parameters that go here are not all obvious.");
	file->store_line(";");
	file->store_line("; Format:");
	file->store_line(";   [section] ; section goes between []");
	file->store_line(";   param=value ; assign values to parameters");
	file->store_line("");
	file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");
	if (!p_custom_features.is_empty()) {
		file->store_string("custom_features=\"" + p_custom_features + "\"\n");
	}
	file->store_string("\n");