### Godot version

On top of 4.0 branch. https://github.com/godotengine/godot/commit/fd5dc25240c1537d90b80507683f78bcf574f547

### System information

Mac Mini, Apple Silicon on Firefox

### Issue description

Error message in log.

```
e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 for shader 'CanvasOcclusionShaderRD:0'.
e[0;90m   at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6394)e[0m
[mvk-error] VK_ERROR_FORMAT_NOT_SUPPORTED: VkFormat VK_FORMAT_R64G64_SFLOAT is not supported for vertex buffers on this device.
```

### Steps to reproduce

Launching my project.

### Minimal reproduction project

I think it happens on all mac projects, but checking now.
p_mat4[0] = p_transform.columns[0][0];
	p_mat4[1] = p_transform.columns[0][1];
	p_mat4[2] = 0;
	p_mat4[3] = 0;
	p_mat4[4] = p_transform.columns[1][0];
	p_mat4[5] = p_transform.columns[1][1];
	p_mat4[6] = 0;
	p_mat4[7] = 0;
	p_mat4[8] = 0;
	p_mat4[9] = 0;
	p_mat4[10] = 1;
	p_mat4[11] = 0;
	p_mat4[12] = p_transform.columns[2][0];
	p_mat4[13] = p_transform.columns[2][1];
	p_mat4[14] = 0;
	p_mat4[15] = 1;
}
void RendererCanvasRenderRD::_update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4) {
	p_mat2x4[0] = p_transform.columns[0][0];
	p_mat2x4[1] = p_transform.columns[1][0];
	p_mat2x4[2] = 0;
	p_mat2x4[3] = p_transform.columns[2][0];
	p_mat2x4[4] = p_transform.columns[0][1];
	p_mat2x4[5] = p_transform.columns[1][1];
	p_mat2x4[6] = 0;
	p_mat2x4[7] = p_transform.columns[2][1];
}
void RendererCanvasRenderRD::_update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3) {