### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
unsaved_scenes += "\n            " + editor_data.get_edited_scene_root(i)->get_scene_file_path();
						i = _next_unsaved_scene(true, ++i);
					}
					if (p_option == RELOAD_CURRENT_PROJECT) {
						save_confirmation->set_ok_button_text(TTR("Save & Reload"));
						save_confirmation->set_text(TTR("Save changes to the following scene(s) before reloading?") + unsaved_scenes);
					} else {
						save_confirmation->set_ok_button_text(TTR("Save & Quit"));
						save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes);
					}
					save_confirmation->reset_size();
					save_confirmation->popup_centered();
				}
				DisplayServer::get_singleton()->window_request_attention();
				break;
			}
			_save_external_resources();
			_discard_changes();
		} break;
		case SETTINGS_UPDATE_CONTINUOUSLY: {
			EditorSettings::get_singleton()->set("interface/editor/update_continuously", true);
			_update_update_spinner();
			show_accept(TTR("This option is deprecated. Situations where refresh must be forced are now considered a bug. Please report."), TTR("OK"));
		} break;
		case SETTINGS_UPDATE_WHEN_CHANGED: {
			EditorSettings::get_singleton()->set("interface/editor/update_continuously", false);
			_update_update_spinner();
		} break;
		case SETTINGS_UPDATE_SPINNER_HIDE: {
			EditorSettings::get_singleton()->set("interface/editor/show_update_spinner", false);