### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (!created_folder_path.is_empty()) {
		Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
		d->remove(created_folder_path);
		create_dir->set_disabled(false);
		created_folder_path = "";
	}
}
void ProjectDialog::ok_pressed() {
	String dir = project_path->get_text();
	if (mode == MODE_RENAME) {
		String dir2 = _test_path();
		if (dir2.is_empty()) {
			_set_message(TTR("Invalid project path (changed anything?)."), MESSAGE_ERROR);
			return;
		}
		// Load project.godot as ConfigFile to set the new name.
		ConfigFile cfg;
		String project_godot = dir2.path_join("project.godot");
		Error err = cfg.load(project_godot);
		if (err != OK) {
			_set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
		} else {
			cfg.set_value("application", "config/name", project_name->get_text().strip_edges());
			err = cfg.save(project_godot);
			if (err != OK) {
				_set_message(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err), MESSAGE_ERROR);
			}