### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
return theme_cache.folded_eol_icon;
}
void CodeEdit::_bind_methods() {
	
	ClassDB::bind_method(D_METHOD("set_indent_size", "size"), &CodeEdit::set_indent_size);
	ClassDB::bind_method(D_METHOD("get_indent_size"), &CodeEdit::get_indent_size);
	ClassDB::bind_method(D_METHOD("set_indent_using_spaces", "use_spaces"), &CodeEdit::set_indent_using_spaces);
	ClassDB::bind_method(D_METHOD("is_indent_using_spaces"), &CodeEdit::is_indent_using_spaces);
	ClassDB::bind_method(D_METHOD("set_auto_indent_enabled", "enable"), &CodeEdit::set_auto_indent_enabled);
	ClassDB::bind_method(D_METHOD("is_auto_indent_enabled"), &CodeEdit::is_auto_indent_enabled);
	ClassDB::bind_method(D_METHOD("set_auto_indent_prefixes", "prefixes"), &CodeEdit::set_auto_indent_prefixes);
	ClassDB::bind_method(D_METHOD("get_auto_indent_prefixes"), &CodeEdit::get_auto_indent_prefixes);
	ClassDB::bind_method(D_METHOD("do_indent"), &CodeEdit::do_indent);
	ClassDB::bind_method(D_METHOD("indent_lines"), &CodeEdit::indent_lines);
	ClassDB::bind_method(D_METHOD("unindent_lines"), &CodeEdit::unindent_lines);
	ClassDB::bind_method(D_METHOD("convert_indent", "from_line", "to_line"), &CodeEdit::convert_indent, DEFVAL(-1), DEFVAL(-1));
	
	ClassDB::bind_method(D_METHOD("set_auto_brace_completion_enabled", "enable"), &CodeEdit::set_auto_brace_completion_enabled);
	ClassDB::bind_method(D_METHOD("is_auto_brace_completion_enabled"), &CodeEdit::is_auto_brace_completion_enabled);
	ClassDB::bind_method(D_METHOD("set_highlight_matching_braces_enabled", "enable"), &CodeEdit::set_highlight_matching_braces_enabled);
	ClassDB::bind_method(D_METHOD("is_highlight_matching_braces_enabled"), &CodeEdit::is_highlight_matching_braces_enabled);
	ClassDB::bind_method(D_METHOD("add_auto_brace_completion_pair", "start_key", "end_key"), &CodeEdit::add_auto_brace_completion_pair);
	ClassDB::bind_method(D_METHOD("set_auto_brace_completion_pairs", "pairs"), &CodeEdit::set_auto_brace_completion_pairs);
	ClassDB::bind_method(D_METHOD("get_auto_brace_completion_pairs"), &CodeEdit::get_auto_brace_completion_pairs);
	ClassDB::bind_method(D_METHOD("has_auto_brace_completion_open_key", "open_key"), &CodeEdit::has_auto_brace_completion_open_key);
	ClassDB::bind_method(D_METHOD("has_auto_brace_completion_close_key", "close_key"), &CodeEdit::has_auto_brace_completion_close_key);
	ClassDB::bind_method(D_METHOD("get_auto_brace_completion_close_key", "open_key"), &CodeEdit::get_auto_brace_completion_close_key);
	
	ClassDB::bind_method(D_METHOD("set_draw_breakpoints_gutter", "enable"), &CodeEdit::set_draw_breakpoints_gutter);