### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
auto_brace_completion_pairs.clear();
	Array keys = p_auto_brace_completion_pairs.keys();
	for (int i = 0; i < keys.size(); i++) {
		add_auto_brace_completion_pair(keys[i], p_auto_brace_completion_pairs[keys[i]]);
	}
}
Dictionary CodeEdit::get_auto_brace_completion_pairs() const {
	Dictionary brace_pairs;
	for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
		brace_pairs[auto_brace_completion_pairs[i].open_key] = auto_brace_completion_pairs[i].close_key;
	}
	return brace_pairs;
}
bool CodeEdit::has_auto_brace_completion_open_key(const String &p_open_key) const {
	for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
		if (auto_brace_completion_pairs[i].open_key == p_open_key) {
			return true;
		}
	}
	return false;
}
bool CodeEdit::has_auto_brace_completion_close_key(const String &p_close_key) const {
	for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
		if (auto_brace_completion_pairs[i].close_key == p_close_key) {
			return true;
		}
	}
	return false;
}
String CodeEdit::get_auto_brace_completion_close_key(const String &p_open_key) const {