### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
GDREGISTER_ABSTRACT_CLASS(Joint2D);
	GDREGISTER_CLASS(PinJoint2D);
	GDREGISTER_CLASS(GrooveJoint2D);
	GDREGISTER_CLASS(DampedSpringJoint2D);
	GDREGISTER_CLASS(TileSet);
	GDREGISTER_ABSTRACT_CLASS(TileSetSource);
	GDREGISTER_CLASS(TileSetAtlasSource);
	GDREGISTER_CLASS(TileSetScenesCollectionSource);
	GDREGISTER_CLASS(TileMapPattern);
	GDREGISTER_CLASS(TileData);
	GDREGISTER_CLASS(TileMap);
	GDREGISTER_CLASS(ParallaxBackground);
	GDREGISTER_CLASS(ParallaxLayer);
	GDREGISTER_CLASS(TouchScreenButton);
	GDREGISTER_CLASS(RemoteTransform2D);
	GDREGISTER_CLASS(SkeletonModificationStack2D);
	GDREGISTER_CLASS(SkeletonModification2D);
	GDREGISTER_CLASS(SkeletonModification2DLookAt);
	GDREGISTER_CLASS(SkeletonModification2DCCDIK);
	GDREGISTER_CLASS(SkeletonModification2DFABRIK);
	GDREGISTER_CLASS(SkeletonModification2DJiggle);
	GDREGISTER_CLASS(SkeletonModification2DTwoBoneIK);
	GDREGISTER_CLASS(SkeletonModification2DStackHolder);
	GDREGISTER_CLASS(PhysicalBone2D);
	GDREGISTER_CLASS(SkeletonModification2DPhysicalBones);
	OS::get_singleton()->yield(); 
	
	GDREGISTER_ABSTRACT_CLASS(Shader);
	GDREGISTER_CLASS(ParticleProcessMaterial);
	SceneTree::add_idle_callback(ParticleProcessMaterial::flush_changes);