### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


struct SplitDrawListAllocator {
		VkCommandPool command_pool = VK_NULL_HANDLE;
		Vector<VkCommandBuffer> command_buffers; 
	};
	Vector<SplitDrawListAllocator> split_draw_list_allocators;
	struct DrawList {
		VkCommandBuffer command_buffer = VK_NULL_HANDLE; 
		Rect2i viewport;
		bool viewport_set = false;
		struct SetState {
			uint32_t pipeline_expected_format = 0;
			uint32_t uniform_set_format = 0;
			VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
			RID uniform_set;
			bool bound = false;
		};
		struct State {
			SetState sets[MAX_UNIFORM_SETS];
			uint32_t set_count = 0;
			RID pipeline;
			RID pipeline_shader;