### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

So far I've found these ones:

![Screenshot from 2023-05-10 17-56-42](https://github.com/godotengine/godot/assets/85438892/b161b14a-cb7d-46fe-8398-816bf354a929)
![Screenshot from 2023-05-10 18-01-02](https://github.com/godotengine/godot/assets/85438892/b0fefcfb-4246-4ebb-ae7b-dd798d7a1d63)

But there are likely more like them. They are invalid, at least in the context I encountered them here (at the beginning of a regular line of script)

### Steps to reproduce

Type `Anchor` in the code editor.

### Minimal reproduction project

N/A
option.theme_color_name = GDScriptParser::theme_color_names[E.name];
							}
							r_result.insert(option.display, option);
						}
					}
				}
				List<MethodInfo> methods;
				tmp.get_method_list(&methods);
				for (const MethodInfo &E : methods) {
					if (base_type.kind == GDScriptParser::DataType::ENUM && base_type.is_meta_type && !(E.flags & METHOD_FLAG_CONST)) {
						
						continue;
					}
					ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
					if (E.arguments.size()) {
						option.insert_text += "(";
					} else {
						option.insert_text += "()";
					}
					r_result.insert(option.display, option);
				}
				return;
			} break;
			default: {
				return;
			} break;
		}
	}
}
static void _find_identifiers(const GDScriptParser::CompletionContext &p_context, bool p_only_functions, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, int p_recursion_depth) {