### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(false);
	if (!initialized) {
		WARN_PRINT_ONCE(vformat("Attempting to access theme items too early in %s; prefer NOTIFICATION_POSTINITIALIZE and NOTIFICATION_THEME_CHANGED", this->get_description()));
	}
	if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == theme_type_variation) {
		if (has_theme_font_size_override(p_name)) {
			return true;
		}
	}
	List<StringName> theme_types;
	theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
	return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
}
bool Window::has_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
	ERR_READ_THREAD_GUARD_V(false);
	if (!initialized) {
		WARN_PRINT_ONCE(vformat("Attempting to access theme items too early in %s; prefer NOTIFICATION_POSTINITIALIZE and NOTIFICATION_THEME_CHANGED", this->get_description()));
	}
	if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == theme_type_variation) {
		if (has_theme_color_override(p_name)) {
			return true;
		}
	}
	List<StringName> theme_types;
	theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
	return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
}
bool Window::has_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {