### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	props.erase(p_setting);
}
void EditorSettings::raise_order(const String &p_setting) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!props.has(p_setting));
	props[p_setting].order = ++last_order;
}
void EditorSettings::set_restart_if_changed(const StringName &p_setting, bool p_restart) {
	_THREAD_SAFE_METHOD_
	if (!props.has(p_setting)) {
		return;
	}
	props[p_setting].restart_if_changed = p_restart;
}
void EditorSettings::set_initial_value(const StringName &p_setting, const Variant &p_value, bool p_update_current) {
	_THREAD_SAFE_METHOD_
	if (!props.has(p_setting)) {
		return;
	}
	props[p_setting].initial = p_value;
	props[p_setting].has_default_value = true;
	if (p_update_current) {
		set(p_setting, p_value);
	}
}
Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed) {