### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

for (int i = 0; i < ScriptServer::get_language_count(); i++) {
		if (ScriptServer::get_language(i)->handles_global_class_type(p_type)) {
			String global_name;
			String extends;
			String icon_path;
			global_name = ScriptServer::get_language(i)->get_global_class_name(p_path, &extends, &icon_path);
			*r_extends = extends;
			*r_icon_path = icon_path;
			return global_name;
		}
	}
	*r_extends = String();
	*r_icon_path = String();
	return String();
}
void EditorFileSystem::_update_script_classes() {