### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
return line_folding_enabled;
}
bool CodeEdit::can_fold_line(int p_line) const {
	ERR_FAIL_INDEX_V(p_line, get_line_count(), false);
	if (!line_folding_enabled) {
		return false;
	}
	if (p_line + 1 >= get_line_count() || get_line(p_line).strip_edges().size() == 0) {
		return false;
	}
	if (_is_line_hidden(p_line) || is_line_folded(p_line)) {
		return false;
	}
	
	if (is_line_code_region_end(p_line)) {
		return false;
	}
	if (is_line_code_region_start(p_line)) {
		int region_level = 0;
		
		for (int next_line = p_line + 1; next_line < get_line_count(); next_line++) {
			if (is_line_code_region_end(next_line)) {
				region_level -= 1;
				if (region_level == -1) {
					return true;
				}
			}