### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
	OS::get_singleton()->print("Free and open source software under the terms of the MIT license.\n");
	OS::get_singleton()->print("(c) 2014-present Godot Engine contributors.\n");
	OS::get_singleton()->print("(c) 2007-2014 Juan Linietsky, Ariel Manzur.\n");
	OS::get_singleton()->print("\n");
	OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary);
	OS::get_singleton()->print("\n");
	OS::get_singleton()->print("General options:\n");
	OS::get_singleton()->print("  -h, --help                        Display this help message.\n");
	OS::get_singleton()->print("  --version                         Display the version string.\n");
	OS::get_singleton()->print("  -v, --verbose                     Use verbose stdout mode.\n");
	OS::get_singleton()->print("  -q, --quiet                       Quiet mode, silences stdout messages. Errors are still displayed.\n");
	OS::get_singleton()->print("\n");
	OS::get_singleton()->print("Run options:\n");
	OS::get_singleton()->print("  --, ++                            Separator for user-provided arguments. Following arguments are not used by the engine, but can be read from `OS.get_cmdline_user_args()`.\n");
#ifdef TOOLS_ENABLED
	OS::get_singleton()->print("  -e, --editor                      Start the editor instead of running the scene.\n");
	OS::get_singleton()->print("  -p, --project-manager             Start the project manager, even if a project is auto-detected.\n");
	OS::get_singleton()->print("  --debug-server <uri>              Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n");
#if defined(MODULE_GDSCRIPT_ENABLED) && !defined(GDSCRIPT_NO_LSP)
	OS::get_singleton()->print("  --lsp-port <port>                 Use the specified port for the language server protocol. The port must be between 0 to 65535.\n");
#endif 
#endif 
	OS::get_singleton()->print("  --quit                            Quit after the first iteration.\n");
	OS::get_singleton()->print("  --quit-after <int>                Quit after the given number of iterations. Set to 0 to disable.\n");
	OS::get_singleton()->print("  -l, --language <locale>           Use a specific locale (<locale> being a two-letter code).\n");
	OS::get_singleton()->print("  --path <directory>                Path to a project (<directory> must contain a 'project.godot' file).\n");