### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

Dictionary d;
	for (int i = 0; i < p_expressions.size(); i++) {
		String expression = p_expressions[i];
		Array a;
		Vector<String> parts = expression.split("=", true);
		String key = parts[0];
		if (parts.size() != 2) {
			return d;
		}
		Vector<String> values = parts[1].split(",", false);
#ifdef MODULE_REGEX_ENABLED
		RegEx color = RegEx();
		color.compile("^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$");
		RegEx nodepath = RegEx();
		nodepath.compile("^\\$");
		RegEx boolean = RegEx();
		boolean.compile("^(true|false)$");
		RegEx decimal = RegEx();
		decimal.compile("^-?^.?\\d+(\\.\\d+?)?$");
		RegEx numerical = RegEx();
		numerical.compile("^\\d+$");
		for (int j = 0; j < values.size(); j++) {
			if (!color.search(values[j]).is_null()) {