### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

if (!dependency_map.has(p_depends_on)) {
		dependency_map[p_depends_on] = HashSet<RID>();
	}
	dependency_map[p_depends_on].insert(p_id);
	if (!reverse_dependency_map.has(p_id)) {
		reverse_dependency_map[p_id] = HashSet<RID>();
	}
	reverse_dependency_map[p_id].insert(p_depends_on);
}
void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
	
	HashMap<RID, HashSet<RID>>::Iterator E = dependency_map.find(p_id);
	if (E) {
		while (E->value.size()) {
			free(*E->value.begin());
		}
		dependency_map.remove(E);
	}
	
	E = reverse_dependency_map.find(p_id);
	if (E) {