### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	switch (p_what) {
		case NOTIFICATION_POSTINITIALIZE: {
			initialized = true;
			_invalidate_theme_cache();
			_update_theme_item_cache();
		} break;
		case NOTIFICATION_PARENTED: {
			theme_owner->assign_theme_on_parented(this);
		} break;
		case NOTIFICATION_UNPARENTED: {
			theme_owner->clear_theme_on_unparented(this);
		} break;
		case NOTIFICATION_ENTER_TREE: {
			bool embedded = false;
			{
				embedder = get_embedder();
				if (embedder) {
					embedded = true;
					if (!visible) {
						embedder = nullptr; 
					}
				}
			}
			if (embedded) {
				
				if (embedder) {
					if (initial_position != WINDOW_INITIAL_POSITION_ABSOLUTE) {
						position = (embedder->get_visible_rect().size - size) / 2;