### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

layout_binding.descriptorCount = set_ptr[j].length;
				} break;
				case UNIFORM_TYPE_TEXTURE_BUFFER: {
					layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
					layout_binding.descriptorCount = set_ptr[j].length;
				} break;
				case UNIFORM_TYPE_IMAGE_BUFFER: {
					layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
				} break;
				case UNIFORM_TYPE_UNIFORM_BUFFER: {
					layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
				} break;
				case UNIFORM_TYPE_STORAGE_BUFFER: {
					layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
				} break;
				case UNIFORM_TYPE_INPUT_ATTACHMENT: {
					layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
				} break;
				default: {
					ERR_FAIL_V(RID());
				}
			}
			set_bindings.write[i].push_back(layout_binding);
			uniform_info.write[i].push_back(info);
		}
		read_offset += set_size;
	}
	ERR_FAIL_COND_V(read_offset + binary_data.specialization_constants_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
	Vector<Shader::SpecializationConstant> specialization_constants;
	for (uint32_t i = 0; i < binary_data.specialization_constants_count; i++) {