### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_save_external_resources();
	saving_scene = p_file; 
	editor_data.save_editor_external_data();
	saving_scene = "";
	for (Pair<AnimationMixer *, Ref<AnimatedValuesBackup>> &E : anim_backups) {
		E.first->restore(E.second);
	}
	if (err == OK) {
		scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_file));
		editor_data.set_scene_as_saved(idx);
		editor_data.set_scene_modified_time(idx, FileAccess::get_modified_time(p_file));
		editor_folding.save_scene_folding(scene, p_file);
		_update_title();
		scene_tabs->update_scene_tabs();
	} else {
		_dialog_display_save_error(p_file, err);
	}
	scene->propagate_notification(NOTIFICATION_EDITOR_POST_SAVE);
}
void EditorNode::save_all_scenes() {
	project_run_bar->stop_playing();
	_save_all_scenes();
}
void EditorNode::save_scene_if_open(const String &p_scene_path) {
	int idx = editor_data.get_edited_scene_from_path(p_scene_path);
	if (idx >= 0) {
		_save_scene(p_scene_path, idx);
	}
}
void EditorNode::save_scene_list(const HashSet<String> &p_scene_paths) {