### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(Vector2());
	return Point2(data.offset[0], data.offset[1]);
}
void Control::set_end(const Point2 &p_point) {
	ERR_MAIN_THREAD_GUARD;
	if (data.offset[2] == p_point.x && data.offset[3] == p_point.y) {
		return;
	}
	data.offset[2] = p_point.x;
	data.offset[3] = p_point.y;
	_size_changed();
}
Point2 Control::get_end() const {
	ERR_READ_THREAD_GUARD_V(Point2());
	return Point2(data.offset[2], data.offset[3]);
}
void Control::set_h_grow_direction(GrowDirection p_direction) {
	ERR_MAIN_THREAD_GUARD;
	if (data.h_grow == p_direction) {
		return;
	}
	ERR_FAIL_INDEX((int)p_direction, 3);
	data.h_grow = p_direction;
	_size_changed();
}
Control::GrowDirection Control::get_h_grow_direction() const {