### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
		}
		for (int i = 0; i < compressed_stages.size(); i++) {
			encode_uint32(p_spirv[i].shader_stage, binptr + offset);
			offset += sizeof(uint32_t);
			encode_uint32(smolv_size[i], binptr + offset);
			offset += sizeof(uint32_t);
			encode_uint32(zstd_size[i], binptr + offset);
			offset += sizeof(uint32_t);
			memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
			uint32_t s = compressed_stages[i].size();
			if (s % 4 != 0) {
				s += 4 - (s % 4);
			}
			offset += s;
		}
		ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>());
	}
	return ret;
}
RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, RID p_placeholder) {
	const uint8_t *binptr = p_shader_binary.ptr();
	uint32_t binsize = p_shader_binary.size();
	uint32_t read_offset = 0;
	
	ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
	ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', RID());
	uint32_t bin_version = decode_uint32(binptr + 4);
	ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID());
	uint32_t bin_data_size = decode_uint32(binptr + 8);