### Godot version

4.2

### System information

Windows 11

### Issue description

I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main problem i have now) or the addon not working.

After Godot 4.2 stable came out, I tried to work in my game with this Version and get massive framerate issues (5fps) in the forward+ and mobile renderer, even in an empty scene. I tried turning off hdr / glow and changed other project settings, but nothing works. 
When I change to the Compatibility render I get the maximum amount of frames possible.

I have a Asus Rog Flow X13, Ryzen 7, GTX 1650 with Max-Q Design and a AMD Radeon Graphics 


### Steps to reproduce

its only in this project, no else, but here are the stept I did with the Game.
- Started dev. in Godot 4.0
- Updated to Godot 4.1
- Installed Godot4.2_dev 3 for hdr glow (in 2D)
- changed to Godot 4.2dev6 because of the midi player addon
- now used a backup copy of my game to test Godot 4.2 stable

### Minimal reproduction project

I won't upload my game here, because I'm pretty far in developement.
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	}
	if (!country_na
		out = out + "_" + country_name;
	}
	if (!variant_na
		out = out + "_" + variant_name;
	}
	return out;
}
int TransnServer::compare_locales(const String &p_locale_a, const String &p_locale_b) const {
	String locale_a = _standardize_locale(p_locale_a, true);
	String locale_b = _standardize_locale(p_locale_b, true);
	if (locale_a == locale_b) {
		// Exact match.
		return 10;
	}
	Vector<String> locale_a_el_a.split("_");
	Vector<String> locale_b_el_b.split("_");
	if (locale_a_elements[0] == locale_b_elements[0]) {
		// Matching language, both locales have extra parts.
		// Return number of matching elements.
		int matching_elements = 1;
		for (int i = 1; i < locale_a_elements.size(); i++) {
			for (int j = 1; j < locale_b_elements.size(); j++) {
				if (locale_a_elements[i] == locale_b_elements[j]) {
					matching_elements++;
				}
			}
		}