### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

depth_reference_array.resize(p_passes.size());
	vrs_reference_array.resize(p_passes.size());
	vrs_attachment_info_array.resize(p_passes.size());
	LocalVector<VkSubpassDependency2KHR> subpass_dependencies;
	for (int i = 0; i < p_passes.size(); i++) {
		const FramebufferPass *pass = &p_passes[i];
		LocalVector<VkAttachmentReference2KHR> &color_references = color_reference_array[i];
		TextureSamples texture_samples = TEXTURE_SAMPLES_1;
		bool is_multisample_first = true;
		void *subpass_nextptr = nullptr;
		for (int j = 0; j < pass->color_attachments.size(); j++) {
			int32_t attachment = pass->color_attachments[j];
			VkAttachmentReference2KHR reference;
			reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
			reference.pNext = nullptr;
			if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
				reference.attachment = VK_ATTACHMENT_UNUSED;
				reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
			} else {
				ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ").");
				ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment.");
				ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
				if (is_multisample_first) {
					texture_samples = p_attachments[attachment].samples;
					is_multisample_first = false;
				} else {
					ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
				}
				reference.attachment = attachment_remap[attachment];
				reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;