### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
path_hb->add_child(explore_button);
		explore_button->connect("pressed", callable_mp(this, &ProjectListItemControl::_explore_button_pressed));
		project_path = memnew(Label);
		project_path->set_name("ProjectPath");
		project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
		project_path->set_clip_text(true);
		project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		project_path->set_modulate(Color(1, 1, 1, 0.5));
		path_hb->add_child(project_path);
		project_unsupported_features = Rect);
		project_unsupported_features->set_name("ProjectUnsupportedFeatures");
		project_unsupported_features->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
		path_hb->add_child(project_unsupported_features);
		project_unsupported_features->hide();
		Control *spacer = memnew(Control);
		spacer->set_custom_minimum_size(Size2(10, 10));
		path_hb->add_child(spacer);
	}
}
struct ProjectListComparator {
	ProjectList::FilterOption order_option = ProjectList::FilterOption::EDIT_DATE;
	// operator<
	_FORCE_INLINE_ boo(const ProjectList::Item &a, const ProjectList::Item &b) const {
		if (a.favore && !b.favore) {
			return true;
		}
		if (b.favore && !a.favore) {
			return false;
		}
		swch (order_option) {