### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
hsplits.push_back(left_l_hsplit);
	hsplits.push_back(left_r_hsplit);
	hsplits.push_back(main_hsplit);
	hsplits.push_back(right_hsplit);
	for (int i = 0; i < vsplits.size(); i++) {
		vsplits[i]->connect("dragged", callable_mp(this, &EditorNode::_dock_split_dragged));
		hsplits[i]->connect("dragged", callable_mp(this, &EditorNode::_dock_split_dragged));
	}
	dock_select_popup = memnew(PopupPanel);
	gui_base->add_child(dock_select_popup);
	VBoxContainer *dock_vb = memnew(VBoxContainer);
	dock_select_popup->add_child(dock_vb);
	HBoxContainer *dock_hb = memnew(HBoxContainer);
	dock_tab_move_left = memnew(Button);
	dock_tab_move_left->set_flat(true);
	dock_tab_move_left->set_focus_mode(Control::FOCUS_NONE);
	dock_tab_move_left->connect("pressed", callable_mp(this, &EditorNode::_dock_move_left));
	dock_hb->add_child(dock_tab_move_left);
	Label *dock_label = memnew(Label);
	dock_label->set_text(TTR("Dock Position"));
	dock_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	dock_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
	dock_hb->add_child(dock_label);
	dock_tab_move_right = memnew(Button);
	dock_tab_move_right->set_flat(true);
	dock_tab_move_right->set_focus_mode(Control::FOCUS_NONE);
	dock_tab_move_right->connect("pressed", callable_mp(this, &EditorNode::_dock_move_right));
	dock_hb->add_child(dock_tab_move_right);
	dock_vb->add_child(dock_hb);
	dock_select = memnew(Control);