### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
FileSystemDock::get_singleton()->set_file_sort(dock_filesystem_file_sort);
	}
	if (p_layout->has_section_key(p_section, "dock_filesystem_file_list_display_mode")) {
		FileSystemDock::FileListDisplayMode dock_filesystem_file_list_display_mode = FileSystemDock::FileListDisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_file_list_display_mode")));
		FileSystemDock::get_singleton()->set_file_list_display_mode(dock_filesystem_file_list_display_mode);
	}
	if (p_layout->has_section_key(p_section, "dock_filesystem_selected_paths")) {
		PackedStringArray dock_filesystem_selected_paths = p_layout->get_value(p_section, "dock_filesystem_selected_paths");
		for (int i = 0; i < dock_filesystem_selected_paths.size(); i++) {
			FileSystemDock::get_singleton()->select_file(dock_filesystem_selected_paths[i]);
		}
	}
	
	PackedStringArray uncollapsed_tis;
	if (p_layout->has_section_key(p_section, "dock_filesystem_uncollapsed_paths")) {
		uncollapsed_tis = p_layout->get_value(p_section, "dock_filesystem_uncollapsed_paths");
	} else {
		uncollapsed_tis = { "res:" };
	}
	if (!uncollapsed_tis.is_empty()) {
		for (int i = 0; i < uncollapsed_tis.size(); i++) {
			TreeItem *uncollapsed_ti = FileSystemDock::get_singleton()->get_tree_control()->get_item_with_metadata(uncollapsed_tis[i], 0);
			if (uncollapsed_ti) {
				uncollapsed_ti->set_collapsed(false);
			}
		}
		FileSystemDock::get_singleton()->get_tree_control()->queue_redraw();
	}
}
void EditorNode::_save_central_editor_layout_to_config(Ref<ConfigFile> p_config_file) {