### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_FAIL_NULL(renderer_button_group->get_pressed_button());
	String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
	if (renderer_type == "forward_plus") {
		renderer_info->set_text(
				String::utf8("•  ") + TTR("Supports desktop platforms only.") +
				String::utf8("\n•  ") + TTR("Advanced 3D graphics available.") +
				String::utf8("\n•  ") + TTR("Can scale to large complex scenes.") +
				String::utf8("\n•  ") + TTR("Uses RenderingDevice backend.") +
				String::utf8("\n•  ") + TTR("Slower rendering of simple scenes."));
	} else if (renderer_type == "mobile") {
		renderer_info->set_text(
				String::utf8("•  ") + TTR("Supports desktop + mobile platforms.") +
				String::utf8("\n•  ") + TTR("Less advanced 3D graphics.") +
				String::utf8("\n•  ") + TTR("Less scalable for complex scenes.") +
				String::utf8("\n•  ") + TTR("Uses RenderingDevice backend.") +
				String::utf8("\n•  ") + TTR("Fast rendering of simple scenes."));
	} else if (renderer_type == "gl_compatibily") {
		renderer_info->set_text(
				String::utf8("•  ") + TTR("Supports desktop, mobile + web platforms.") +
				String::utf8("\n•  ") + TTR("Least advanced 3D graphics (currently work-in-progress).") +
				String::utf8("\n•  ") + TTR("Intended for low-end/older devices.") +
				String::utf8("\n•  ") + TTR("Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).") +
				String::utf8("\n•  ") + TTR("Fastest rendering of simple scenes."));
	} else {
		WARN_PRINT("Unknown renderer type. Please report this as a bug on GHub.");
	}
}
void ProjectDialog::_remove_created_folder() {