### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
dock_slot[DOCK_SLOT_LEFT_UR]->add_child(ImportDock::get_singleton());
	dock_slot[DOCK_SLOT_LEFT_UR]->set_tab_title(dock_slot[DOCK_SLOT_LEFT_UR]->get_tab_idx_from_control(ImportDock::get_singleton()), TTR("Import"));
	
	dock_slot[DOCK_SLOT_LEFT_BR]->add_child(FileSystemDock::get_singleton());
	dock_slot[DOCK_SLOT_LEFT_BR]->set_tab_title(dock_slot[DOCK_SLOT_LEFT_BR]->get_tab_idx_from_control(FileSystemDock::get_singleton()), TTR("FileSystem"));
	
	dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(InspectorDock::get_singleton());
	dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(dock_slot[DOCK_SLOT_RIGHT_UL]->get_tab_idx_from_control(InspectorDock::get_singleton()), TTR("Inspector"));
	
	dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(NodeDock::get_singleton());
	dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(dock_slot[DOCK_SLOT_RIGHT_UL]->get_tab_idx_from_control(NodeDock::get_singleton()), TTR("Node"));
	
	dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(history_dock);
	dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(dock_slot[DOCK_SLOT_RIGHT_UL]->get_tab_idx_from_control(history_dock), TTR("History"));
	
	dock_slot[DOCK_SLOT_LEFT_UL]->hide();
	dock_slot[DOCK_SLOT_LEFT_BL]->hide();
	dock_slot[DOCK_SLOT_RIGHT_BL]->hide();
	dock_slot[DOCK_SLOT_RIGHT_UR]->hide();
	dock_slot[DOCK_SLOT_RIGHT_BR]->hide();
	left_l_vsplit->hide();
	right_r_vsplit->hide();
	
	left_r_hsplit->set_split_offset(270 * EDSCALE);
	main_hsplit->set_split_offset(-270 * EDSCALE);
	
	const String docks_section = "docks";
	default_layout.instantiate();
	
	default_layout->set_value(docks_section, "dock_3", "Scene,Import");