### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
String ins = "\n";
		
		int space_count = 0;
		int line_col = 0;
		for (; line_col < cc; line_col++) {
			if (line[line_col] == '\t') {
				ins += indent_text;
				space_count = 0;
				continue;
			}
			if (line[line_col] == ' ') {
				space_count++;
				if (space_count == indent_size) {
					ins += indent_text;
					space_count = 0;
				}
				continue;
			}
			break;
		}
		if (is_line_folded(cl)) {
			unfold_line(cl);
		}
		
		
		
		bool brace_indent = false;
		if (auto_indent && !p_above && cc > 0 && is_in_comment(cl) == -1) {
			bool should_indent = false;
			char32_t indent_char = ' ';