### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

}
	switch (p_to_layout) {
		case TileSet::TILE_LAYOUT_STACKED:
			break;
		case TileSet::TILE_LAYOUT_STACKED_OFFSET:
			if (output.y % 2) {
				output.x += 1;
			}
			break;
		case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
		case TileSet::TILE_LAYOUT_STAIRS_DOWN:
			if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
				if (output.y < 0 && (output.y % 2)) {
					output = Vector2i(output.x - output.y / 2 + 1, output.y);
				} else {
					output = Vector2i(output.x - output.y / 2, output.y);
				}
			} else {
				if (output.y % 2) {
					if (output.y < 0) {
						output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1);
					} else {
						output = Vector2i(2 * output.x + 1, -output.x + output.y / 2);
					}
				} else {
					output = Vector2i(2 * output.x, -output.x + output.y / 2);
				}
			}
			break;
		case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: