### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

Variant ret = Control::get_drag_data(p_point);
	if (ret != Variant()) {
		return ret;
	}
	if (selection.drag_attempt && selection.enabled) {
		String t = get_selected_text();
		Label *l = memnew(Label);
		l->set_text(t);
		set_drag_preview(l);
		return t;
	}
	return Variant();
}
bool RichTextLabel::_is_click_inside_selection() const {
	if (selection.active && selection.enabled && selection.click_frame && selection.from_frame && selection.to_frame) {
		const Line &l_click = selection.click_frame->lines[selection.click_line];
		const Line &l_from = selection.from_frame->lines[selection.from_line];
		const Line &l_to = selection.to_frame->lines[selection.to_line];
		return (l_click.char_offset + selection.click_char >= l_from.char_offset + selection.from_char) && (l_click.char_offset + selection.click_char <= l_to.char_offset + selection.to_char);
	} else {
		return false;
	}
}
bool RichTextLabel::_search_table(ItemTable *p_table, List<Item *>::Element *p_from, const String &p_string, bool p_reverse_search) {