### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	if (p_enable == auto_translate) {
		return;
	}
	auto_translate = p_enable;
	notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
}
bool Window::is_auto_translating() const {
	ERR_READ_THREAD_GUARD_V(false);
	return auto_translate;
}
Transform2D Window::get_final_transform() const {
	ERR_READ_THREAD_GUARD_V(Transform2D());
	return window_transform * stretch_transform * global_canvas_transform;
}
Transform2D Window::get_screen_transform_internal(bool p_absolute_position) const {
	ERR_READ_THREAD_GUARD_V(Transform2D());
	Transform2D embedder_transform;
	if (get_embedder()) {
		embedder_transform.translate_local(get_position());
		embedder_transform = get_embedder()->get_screen_transform_internal(p_absolute_position) * embedder_transform;
	} else if (p_absolute_position) {
		embedder_transform.translate_local(get_position());
	}
	return embedder_transform * get_final_transform();
}
Transform2D Window::get_popup_base_transform() const {