### Godot version

On top of 4.0 branch. https://github.com/godotengine/godot/commit/fd5dc25240c1537d90b80507683f78bcf574f547

### System information

Mac Mini, Apple Silicon on Firefox

### Issue description

Error message in log.

```
e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 for shader 'CanvasOcclusionShaderRD:0'.
e[0;90m   at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6394)e[0m
[mvk-error] VK_ERROR_FORMAT_NOT_SUPPORTED: VkFormat VK_FORMAT_R64G64_SFLOAT is not supported for vertex buffers on this device.
```

### Steps to reproduce

Launching my project.

### Minimal reproduction project

I think it happens on all mac projects, but checking now.
if (time_used) {
		RenderingServerDefault::redraw_request();
	}
}
RID RendererCanvasRenderRD::light_create() {
	CanvasLight canvas_light;
	return canvas_light_owner.make_rid(canvas_light);
}
void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
	CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
	ERR_FAIL_NULL(cl);
	if (cl->texture == p_texture) {
		return;
	}
	ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture));
	if (cl->texture.is_valid()) {
		texture_storage->texture_remove_from_decal_atlas(cl->texture);
	}
	cl->texture = p_texture;
	if (cl->texture.is_valid()) {
		texture_storage->texture_add_to_decal_atlas(cl->texture);
	}
}
void RendererCanvasRenderRD::light_set_use_shadow(RID p_rid, bool p_enable) {
	CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
	ERR_FAIL_NULL(cl);
	cl->shadow.enabled = p_enable;
}
void RendererCanvasRenderRD::_update_shadow_atlas() {