### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
int x = vm.get_slice(",", 0).to_int();
				int y = vm.get_slice(",", 1).to_int();
				init_custom_pos = Point2(x, y);
				init_use_custom_pos = true;
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing position argument, aborting.\n");
				goto error;
			}
		} else if (I->get() == "--headless") { 
			audio_driver = NULL_AUDIO_DRIVER;
			display_driver = NULL_DISPLAY_DRIVER;
		} else if (I->get() == "--profiling") { 
			use_debug_profiler = true;
		} else if (I->get() == "-l" || I->get() == "--language") { 
			if (I->next()) {
				locale = I->next()->get();
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing language argument, aborting.\n");
				goto error;
			}
		} else if (I->get() == "--remote-fs") { 
			if (I->next()) {
				remotefs = I->next()->get();
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing remote filesystem address, aborting.\n");
				goto error;
			}