### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(false);
	const Ref<StyleBox> *style = data.theme_style_override.getptr(p_name);
	return style != nullptr;
}
bool Control::has_theme_font_override(const StringName &p_name) const {
	ERR_READ_THREAD_GUARD_V(false);
	const Ref<Font> *font = data.theme_font_override.getptr(p_name);
	return font != nullptr;
}
bool Control::has_theme_font_size_override(const StringName &p_name) const {
	ERR_READ_THREAD_GUARD_V(false);
	const int *font_size = data.theme_font_size_override.getptr(p_name);
	return font_size != nullptr;
}
bool Control::has_theme_color_override(const StringName &p_name) const {
	ERR_READ_THREAD_GUARD_V(false);
	const Color *color = data.theme_color_override.getptr(p_name);
	return color != nullptr;
}
bool Control::has_theme_constant_override(const StringName &p_name) const {
	ERR_READ_THREAD_GUARD_V(false);
	const int *constant = data.theme_constant_override.getptr(p_name);
	return constant != nullptr;
}
float Control::get_theme_default_base_scale() const {
	ERR_READ_THREAD_GUARD_V(0);
	return data.theme_owner->get_theme_default_base_scale();
}
Ref<Font> Control::get_theme_default_font() const {