### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

continue;
							}
							if (key.value == index.value) {
								r_type.assigned_expression = dn->elements[i].value;
								found = _guess_expression_type(p_context, dn->elements[i].value, r_type);
								break;
							}
						}
					}
					
					if (!found && index.value.is_num()) {
						int idx = index.value;
						const GDScriptParser::ArrayNode *an = nullptr;
						if (subscript->base->type == GDScriptParser::Node::ARRAY) {
							an = static_cast<const GDScriptParser::ArrayNode *>(subscript->base);
						} else if (base.assigned_expression && base.assigned_expression->type == GDScriptParser::Node::ARRAY) {
							an = static_cast<const GDScriptParser::ArrayNode *>(base.assigned_expression);
						}
						if (an && idx >= 0 && an->elements.size() > idx) {
							r_type.assigned_expression = an->elements[idx];
							found = _guess_expression_type(c, an->elements[idx], r_type);
							break;
						}
					}
					
					if (!found && (index.value.get_type() == Variant::STRING || index.value.get_type() == Variant::NODE_PATH)) {
						StringName id = index.value;
						found = _guess_identifier_type_from_base(c, base, id, r_type);
					} else if (!found && index.type.kind == GDScriptParser::DataType::BUILTIN) {
						Callable::CallError err;