### Godot version

4.2 Stable

### System information

Linux

### Issue description

Calling TreeItem set_text() on a TreeItem that was removed via remove_child() causes debugging to end and the application to close without any error message.

### Steps to reproduce

Run the included example to get the debugger to crash. Comment out "treeItem.remove_child(subTreeItem)" for normal behaviour. 

### Minimal reproduction project

[treeItemCrash.zip](https://github.com/godotengine/godot/files/13534005/treeItemCrash.zip)

ERR_FAIL_INDEX_V(p_column, cells.size(), "");
	return cells[p_column].suffix;
}
void TreeItem::set_icon(int p_column, const Ref<Texture2D> &p_icon) {
	ERR_FAIL_INDEX(p_column, cells.size());
	if (cells[p_column].icon == p_icon) {
		return;
	}
	cells.write[p_column].icon = p_icon;
	cells.write[p_column].cached_minimum_size_dirty = true;
	_changed_notify(p_column);
}
Ref<Texture2D> TreeItem::get_icon(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), Ref<Texture2D>());
	return cells[p_column].icon;
}
void TreeItem::set_icon_region(int p_column, const Rect2 &p_icon_region) {
	ERR_FAIL_INDEX(p_column, cells.size());
	if (cells[p_column].icon_region == p_icon_region) {
		return;
	}
	cells.write[p_column].icon_region = p_icon_region;
	cells.write[p_column].cached_minimum_size_dirty = true;
	_changed_notify(p_column);
}
Rect2 TreeItem::get_icon_region(int p_column) const {