### Tested versions

- Reproducible in: v4.2.stable.official [46dc27791]
- Not reproducible in: v4.1.3.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21023.2010) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)

### Issue description

Starting with Godot 4.2, changing a Control node's anchor offsets with an AnimationPlayer node results in the offsets "snapping" to the keyframes, as if Nearest interpolation were used. 

This only applies to the Linear Interpolation Mode; Cubic still works as expected.

![resize_interp_fail](https://github.com/godotengine/godot/assets/26508550/a10a973f-afdc-45f2-986c-594aa3cdc9dc)

I encountered this regression when upgrading my project from 4.1.3 to 4.2. Minimum reproduction project provided below.

### Steps to reproduce

- Create a Control node with a Custom anchor preset.
- Create an AnimationPlayer track for one or more of its anchor offsets, with the Continuous update mode and Linear interpolation.
- Add keyframes to track(s)
- Play animation (either in the editor or in-game)

### Minimal reproduction project (MRP)

[ControlResize.zip](https://github.com/godotengine/godot/files/13589517/ControlResize.zip)

}
			}
		}
		if (p_time > next_time) { 
			
			
			if ((uint32_t)packet_idx < time_key_count - 1) { 
				uint16_t time_key_data_next = time_keys[(packet_idx + 1) * 2 + 1];
				uint32_t data_offset_next = (time_key_data_next & 0xFFF) * 4; 
				const uint16_t *data_key_next = (const uint16_t *)(data_keys_base + data_offset_next);
				base_frame = time_keys[(packet_idx + 1) * 2 + 0];
				next_time = double(base_frame) * frame_to_sec + page_base_time;
				for (uint32_t i = 0; i < COMPONENTS; i++) {
					decode_next[i] = data_key_next[i];
				}
			}
		}
	}
	r_current_time = packet_time;
	r_next_time = next_time;
	for (uint32_t i = 0; i < COMPONENTS; i++) {
		r_current_value[i] = decode[i];
		r_next_value[i] = decode_next[i];
	}
	return true;
}
template <uint32_t COMPONENTS>
void Animation::_get_compressed_key_indices_in_range(uint32_t p_compressed_track, double p_time, double p_delta, List<int> *r_indices) const {
	ERR_FAIL_COND(!compression.enabled);
	ERR_FAIL_UNSIGNED_INDEX(p_compressed_track, compression.bounds.size());