### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

} else if (uniform_buffer_owner.owns(p_id)) {
		Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
		context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
	} else if (texture_buffer_owner.owns(p_id)) {
		TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
		context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
		context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
	} else if (storage_buffer_owner.owns(p_id)) {
		Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
		context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
	} else if (uniform_set_owner.owns(p_id)) {
		UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
		context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
	} else if (render_pipeline_owner.owns(p_id)) {
		RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
		context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
		context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
	} else if (compute_pipeline_owner.owns(p_id)) {
		ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
		context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
		context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
	} else {
		ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
		return;
	}
#ifdef DEV_ENABLED
	resource_names[p_id] = p_name;
#endif
}
void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {