### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)

### Issue description

The `CylinderMesh` has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering a `CylinderMesh` using transparency without backface culling, made worse in combination with emission.

Transparent material without backface culling. One ring:
![image](https://github.com/godotengine/godot/assets/26239210/fbb14ba9-01f3-4528-bbde-4668676b4e84)


The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
![image](https://github.com/godotengine/godot/assets/26239210/ccfa7c28-73e4-4bdc-825f-020224f19b20)



### Steps to reproduce

1. Create a new `CylinderMesh`
2. Try to select zero rings
3. Minimum of one ring is enforced by the editor


### Minimal reproduction project

[project.zip](https://github.com/godotengine/godot/files/12818711/project.zip)

if (point.y > max_y)
					max_y = point.y;
				if (point.y < min_y)
					min_y = point.y;
			}
			CHECK(max_y - min_y <= height);
		}
		SUBCASE("[Primitive][Capsule] If normal.y == 0, then mesh makes a cylinder.") {
			Vector<Vector3> normals = data[RS::ARRAY_NORMAL];
			for (int ii = 0; ii < points.size(); ++ii) {
				float point_dist_from_yaxis = Math::sqrt(points[ii].x * points[ii].x + points[ii].z * points[ii].z);
				Vector3 yaxis_to_point{ points[ii].x / point_dist_from_yaxis, 0.f, points[ii].z / point_dist_from_yaxis };
				if (normals[ii].y == 0.f) {
					float mag_of_normal = Math::sqrt(normals[ii].x * normals[ii].x + normals[ii].z * normals[ii].z);
					Vector3 normalized_normal = normals[ii] / mag_of_normal;
					CHECK_MESSAGE(point_dist_from_yaxis == doctest::Approx(radius),
							"Points on the tube of the capsule are radius away from y-axis.");
					CHECK_MESSAGE(normalized_normal.is_equal_approx(yaxis_to_point),
							"Normal points orthogonal from mid cylinder.");
				}
			}
		}
	}
} 
TEST_CASE("[SceneTree][Primitive][Box] Box Primitive") {
	Ref<BoxMesh> box = memnew(BoxMesh);
	SUBCASE("[SceneTree][Primitive][Box] Default values should be valid") {
		CHECK(box->get_size().x > 0);
		CHECK(box->get_size().y > 0);
		CHECK(box->get_size().z > 0);