### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (data.stored_layout_mode != LayoutMode::LAYOUT_MODE_UNCONTROLLED && data.stored_layout_mode != LayoutMode::LAYOUT_MODE_ANCHORS) {
		return LayoutPreset::PRESET_TOP_LEFT;
	}
	
	if (data.stored_use_custom_anchors) {
		return -1;
	}
	
	float left = get_anchor(SIDE_LEFT);
	float right = get_anchor(SIDE_RIGHT);
	float top = get_anchor(SIDE_TOP);
	float bottom = get_anchor(SIDE_BOTTOM);
	if (left == ANCHOR_BEGIN && right == ANCHOR_BEGIN && top == ANCHOR_BEGIN && bottom == ANCHOR_BEGIN) {
		return (int)LayoutPreset::PRESET_TOP_LEFT;
	}
	if (left == ANCHOR_END && right == ANCHOR_END && top == ANCHOR_BEGIN && bottom == ANCHOR_BEGIN) {
		return (int)LayoutPreset::PRESET_TOP_RIGHT;
	}