### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	size = p_size;
	_update_window_size();
}
Size2i Window::get_size() const {
	ERR_READ_THREAD_GUARD_V(Size2i());
	return size;
}
void Window::reset_size() {
	ERR_MAIN_THREAD_GUARD;
	set_size(Size2i());
}
Point2i Window::get_position_with_decorations() const {
	ERR_READ_THREAD_GUARD_V(Point2i());
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		return DisplayServer::get_singleton()->window_get_position_with_decorations(window_id);
	}
	return position;
}
Size2i Window::get_size_with_decorations() const {
	ERR_READ_THREAD_GUARD_V(Size2i());
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		return DisplayServer::get_singleton()->window_get_size_with_decorations(window_id);
	}
	return size;
}
Size2i Window::_clamp_limit_size(const Size2i &p_limit_size) {