### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

class RenderingDeviceVulkan : public RenderingDevice {
	_THREAD_SAFE_CLASS_
	
	
	
	VkPhysicalDeviceLimits limits;
	static const VkFormat vulkan_formats[DATA_FORMAT_MAX];
	static const char *named_formats[DATA_FORMAT_MAX];
	static const VkCompareOp compare_operators[COMPARE_OP_MAX];
	static const VkStencilOp stencil_operations[STENCIL_OP_MAX];
	static const VkSampleCountFlagBits rasterization_sample_count[TEXTURE_SAMPLES_MAX];
	static const VkLogicOp logic_operations[RenderingDevice::LOGIC_OP_MAX];
	static const VkBlendFactor blend_factors[RenderingDevice::BLEND_FACTOR_MAX];
	static const VkBlendOp blend_operations[RenderingDevice::BLEND_OP_MAX];
	static const VkSamplerAddressMode address_modes[SAMPLER_REPEAT_MODE_MAX];
	static const VkBorderColor sampler_border_colors[SAMPLER_BORDER_COLOR_MAX];
	static const VkImageType vulkan_image_type[TEXTURE_TYPE_MAX];