### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

}
	TextureStorage::Texture *t = texture_storage->get_texture(p_light);
	lm->light_texture = p_light;
	lm->uses_spherical_harmonics = p_uses_spherical_haromics;
	RID default_2d_array = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
	if (!t) {
		if (using_lightmap_array) {
			if (lm->array_index >= 0) {
				lightmap_textures.write[lm->array_index] = default_2d_array;
				lm->array_index = -1;
			}
		}
		return;
	}
	t->lightmap_users.insert(p_lightmap);
	if (using_lightmap_array) {
		if (lm->array_index < 0) {
			
			for (int i = 0; i < lightmap_textures.size(); i++) {
				if (lightmap_textures[i] == default_2d_array) {
					lm->array_index = i;
					break;
				}
			}
		}
		ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
		lightmap_textures.write[lm->array_index] = t->rd_texture;
	}
}
void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {