### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
}
		}
		return false;
	}
	bool changed = false;
	if (p_value.get_type() == Variant::NIL) {
		if (props.has(p_name)) {
			props.erase(p_name);
			changed = true;
		}
	} else {
		if (props.has(p_name)) {
			if (p_value != props[p_name].variant) {
				props[p_name].variant = p_value;
				changed = true;
			}
		} else {
			props[p_name] = VariantContainer(p_value, last_order++);
			changed = true;
		}
		if (save_changed_setting) {
			if (!props[p_name].save) {
				props[p_name].save = true;
				changed = true;
			}
		}
	}
	return changed;
}
bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {