### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
EditorSceneTabs *scene_tabs = nullptr;
	int tab_closing_idx = 0;
	List<String> tabs_to_close;
	int tab_closing_menu_option = -1;
	bool exiting = false;
	bool dimmed = false;
	int old_split_ofs = 0;
	VSplitContainer *top_split = nullptr;
	HBoxContainer *bottom_hb = nullptr;
	Control *vp_base = nullptr;
	Label *project_title = nullptr;
	Control *left_menu_spacer = nullptr;
	Control *right_menu_spacer = nullptr;
	EditorTitleBar *title_bar = nullptr;
	EditorRunBar *project_run_bar = nullptr;
	VBoxContainer *main_screen_vbox = nullptr;
	MenuBar *main_menu = nullptr;
	PopupMenu *file_menu = nullptr;
	PopupMenu *project_menu = nullptr;
	PopupMenu *debug_menu = nullptr;
	PopupMenu *settings_menu = nullptr;
	PopupMenu *help_menu = nullptr;
	PopupMenu *tool_menu = nullptr;
	PopupMenu *export_as_menu = nullptr;
	Button *export_button = nullptr;
	Button *search_button = nullptr;
	TextureProgressBar *audio_vu = nullptr;
	Timer *screenshot_timer = nullptr;
	uint64_t started_timestamp = 0;