### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
GDREGISTER_CLASS(AnimationNodeStateMachineTransition);
	GDREGISTER_CLASS(AnimationNodeOutput);
	GDREGISTER_CLASS(AnimationNodeOneShot);
	GDREGISTER_CLASS(AnimationNodeAnimation);
	GDREGISTER_CLASS(AnimationNodeAdd2);
	GDREGISTER_CLASS(AnimationNodeAdd3);
	GDREGISTER_CLASS(AnimationNodeBlend2);
	GDREGISTER_CLASS(AnimationNodeBlend3);
	GDREGISTER_CLASS(AnimationNodeSub2);
	GDREGISTER_CLASS(AnimationNodeTimeScale);
	GDREGISTER_CLASS(AnimationNodeTimeSeek);
	GDREGISTER_CLASS(AnimationNodeTransition);
	GDREGISTER_CLASS(ShaderGlobalsOverride); 
	OS::get_singleton()->yield(); 
	
#ifndef _3D_DISABLED
	GDREGISTER_CLASS(Node3D);
	GDREGISTER_ABSTRACT_CLASS(Node3DGizmo);
	GDREGISTER_CLASS(Skin);
	GDREGISTER_ABSTRACT_CLASS(SkinReference);
	GDREGISTER_CLASS(Skeleton3D);
	GDREGISTER_CLASS(ImporterMesh);
	GDREGISTER_CLASS(ImporterMeshInstance3D);
	GDREGISTER_VIRTUAL_CLASS(VisualInstance3D);
	GDREGISTER_VIRTUAL_CLASS(GeometryInstance3D);
	GDREGISTER_CLASS(Camera3D);
	GDREGISTER_CLASS(AudioListener3D);
	GDREGISTER_CLASS(XRCamera3D);
	GDREGISTER_ABSTRACT_CLASS(XRNode3D);
	GDREGISTER_CLASS(XRController3D);