### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

struct IndexArray {
		uint32_t max_index = 0; 
		VkBuffer buffer; 
		uint32_t offset = 0;
		uint32_t indices = 0;
		VkIndexType index_type = VK_INDEX_TYPE_NONE_NV;
		bool supports_restart_indices = false;
	};
	RID_Owner<IndexArray, true> index_array_owner;
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	struct UniformInfo {
		UniformType type = UniformType::UNIFORM_TYPE_MAX;
		bool writable = false;
		int binding = 0;
		uint32_t stages = 0;
		int length = 0; 
		bool operator!=(const UniformInfo &p_info) const {