### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

bool _camera_3d_add(Camera3D *p_camera); 
	void _camera_3d_remove(Camera3D *p_camera);
	void _camera_3d_make_next_current(Camera3D *p_exclude);
	void enable_camera_3d_override(bool p_enable);
	bool is_camera_3d_override_enabled() const;
	void set_camera_3d_override_transform(const Transform3D &p_transform);
	Transform3D get_camera_3d_override_transform() const;
	void set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far);
	void set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far);
	void set_disable_3d(bool p_disable);
	bool is_3d_disabled() const;
	Ref<World3D> world_3d;
	Ref<World3D> own_world_3d;
	void set_world_3d(const Ref<World3D> &p_world_3d);
	Ref<World3D> get_world_3d() const;
	Ref<World3D> find_world_3d() const;
	void _own_world_3d_changed();
	void set_use_own_world_3d(bool p_use_own_world_3d);
	bool is_using_own_world_3d() const;
	void _propagate_enter_world_3d(Node *p_node);
	void _propagate_exit_world_3d(Node *p_node);
	void set_use_xr(bool p_use_xr);
	bool is_using_xr();
#endif 
	void _propagate_world_2d_changed(Node *p_node);
	void _validate_property(PropertyInfo &p_property) const;
	Viewport();
	~Viewport();
};
class SubViewport : public Viewport {