### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

ReflectionAtlas ra;
	ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count");
	ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size");
	ra.cluster_builder = nullptr;
	return reflection_atlas_owner.make_rid(ra);
}
void LightStorage::reflection_atlas_free(RID p_ref_atlas) {
	reflection_atlas_set_size(p_ref_atlas, 0, 0);
	ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
	if (ra->cluster_builder) {
		memdelete(ra->cluster_builder);
	}
	reflection_atlas_owner.free(p_ref_atlas);
}
void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
	ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
	ERR_FAIL_NULL(ra);
	if (ra->size == p_reflection_size && ra->count == p_reflection_count) {
		return; 
	}
	if (ra->cluster_builder) {
		
		ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID());
	}
	ra->size = p_reflection_size;
	ra->count = p_reflection_count;
	if (ra->reflection.is_valid()) {