### Godot version

4.2

### System information

Windows 11

### Issue description

I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main problem i have now) or the addon not working.

After Godot 4.2 stable came out, I tried to work in my game with this Version and get massive framerate issues (5fps) in the forward+ and mobile renderer, even in an empty scene. I tried turning off hdr / glow and changed other project settings, but nothing works. 
When I change to the Compatibility render I get the maximum amount of frames possible.

I have a Asus Rog Flow X13, Ryzen 7, GTX 1650 with Max-Q Design and a AMD Radeon Graphics 


### Steps to reproduce

its only in this project, no else, but here are the stept I did with the Game.
- Started dev. in Godot 4.0
- Updated to Godot 4.1
- Installed Godot4.2_dev 3 for hdr glow (in 2D)
- changed to Godot 4.2dev6 because of the midi player addon
- now used a backup copy of my game to test Godot 4.2 stable

### Minimal reproduction project

I won't upload my game here, because I'm pretty far in developement.
String message = p_message;
	int length = message.length();
	if (pseudolocalization_override_enabled) {
		message = get_override_string(message);
	}
	if (pseudolocalization_double_vowels_enabled) {
		message = double_vowels(message);
	}
	if (pseudolocalization_accents_enabled) {
		message = replace_with_accented_string(message);
	}
	if (pseudolocalization_fake_bidi_enabled) {
		message = wrap_with_fakebidi_characters(message);
	}
	StringName res = add_padding(message, length);
	return res;
}
StringName TransnServer::tool_pseudolocalize(const StringName &p_message) const {
	String message = p_message;
	message = double_vowels(message);
	message = replace_with_accented_string(message);
	StringName res = "[!!! " + message + " !!!]";
	return res;
}
String TransnServer::get_override_string(String &p_message) const {