### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

struct UniformSet {
		uint32_t format = 0;
		RID shader_id;
		uint32_t shader_set = 0;
		DescriptorPool *pool = nullptr;
		DescriptorPoolKey pool_key;
		VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
		
		struct AttachableTexture {
			uint32_t bind;
			RID texture;
		};
		LocalVector<AttachableTexture> attachable_textures; 
		Vector<Texture *> mutable_sampled_textures; 
		Vector<Texture *> mutable_storage_textures; 
		InvalidationCallback invalidated_callback = nullptr;
		void *invalidated_callback_userdata = nullptr;
	};
	RID_Owner<UniformSet, true> uniform_set_owner;