### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

if (!p_node->is_visible()) {
		return nullptr; 
	}
	Transform2D matrix = p_xform * p_node->get_transform();
	
	if (matrix.determinant() == 0.0f) {
		return nullptr;
	}
	Control *c = Object::cast_to<Control>(p_node);
	if (!c || !c->is_clipping_contents() || c->has_point(matrix.affine_inverse().xform(p_global))) {
		for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
			CanvasItem *ci = Object::cast_to<CanvasItem>(p_node->get_child(i));
			if (!ci || ci->is_set_as_top_level()) {
				continue;
			}
			Control *ret = _gui_find_control_at_pos(ci, p_global, matrix);
			if (ret) {
				return ret;
			}
		}
	}
	if (!c || c->data.mouse_filter == Control::MOUSE_FILTER_IGNORE) {
		return nullptr;
	}
	matrix.affine_invert();
	if (!c->has_point(matrix.xform(p_global))) {
		return nullptr;
	}
	Control *drag_preview = _gui_get_drag_preview();