### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

FramebufferFormatKey key;
	key.passes.push_back(FramebufferPass());
	const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
	if (E) {
		
		return E->get();
	}
	VkSubpassDescription2KHR subpass;
	subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
	subpass.pNext = nullptr;
	subpass.flags = 0;
	subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
	subpass.viewMask = 0;
	subpass.inputAttachmentCount = 0; 
	subpass.pInputAttachments = nullptr;
	subpass.colorAttachmentCount = 0;
	subpass.pColorAttachments = nullptr;
	subpass.pDepthStencilAttachment = nullptr;
	subpass.pResolveAttachments = nullptr;