### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
export_template_manager->install_android_template_from_file(p_file);
}
void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
	if (!p_confirmed) { 
		current_menu_option = (MenuOptions)p_option;
	}
	switch (p_option) {
		case FILE_NEW_SCENE: {
			new_scene();
		} break;
		case FILE_NEW_INHERITED_SCENE:
		case FILE_OPEN_SCENE: {
			file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
			List<String> extensions;
			ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
			file->clear_filters();
			for (int i = 0; i < extensions.size(); i++) {
				file->add_filter("*." + extensions[i], extensions[i].to_upper());
			}
			Node *scene = editor_data.get_edited_scene_root();
			if (scene) {
				file->set_current_path(scene->get_scene_file_path());
			};
			file->set_title(p_option == FILE_OPEN_SCENE ? TTR("Open Scene") : TTR("Open Base Scene"));
			file->popup_file_dialog();
		} break;
		case FILE_QUICK_OPEN: {
			quick_open->popup_dialog("Resource", true);