### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
		texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
		texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
		if (format_has_stencil(p_format.format)) {
			texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
		}
	} else {
		texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
		texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
	}
	texture.bound = false;
	
	VkImageViewCreateInfo image_view_create_info;
	image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
	image_view_create_info.pNext = nullptr;
	image_view_create_info.flags = 0;
	image_view_create_info.image = texture.image;
	static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
		VK_IMAGE_VIEW_TYPE_1D,
		VK_IMAGE_VIEW_TYPE_2D,
		VK_IMAGE_VIEW_TYPE_3D,
		VK_IMAGE_VIEW_TYPE_CUBE,
		VK_IMAGE_VIEW_TYPE_1D_ARRAY,
		VK_IMAGE_VIEW_TYPE_2D_ARRAY,
		VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
	};
	image_view_create_info.viewType = view_types[p_format.texture_type];
	if (p_view.format_override == DATA_FORMAT_MAX) {
		image_view_create_info.format = image_create_info.format;
	} else {