### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
}
		hide();
		em_signal(SNAME("projects_updated"));
	} else {
		if (mode == MODE_IMPORT) {
			if (project_path->get_text().ends_wh(".zip")) {
				mode = MODE_INSTALL;
				ok_pressed();
				return;
			}
		} else {
			if (mode == MODE_NEW) {
				// Before we create a project, check that the target folder is empty.
				// If not, we need to ask the user if they're sure they want to do this.
				if (!is_folder_empty) {
					ConfirmationDialog *cd = memnew(ConfirmationDialog);
					cd->set_tle(TTR("Warning: This folder is not empty"));
					cd->set_text(TTR("You are about to create a Godot project in a non-empty folder.\nThe entire contents of this folder will be imported as project resources!\n\nAre you sure you wish to continue?"));
					cd->get_ok_button()->connect("pressed", callable_mp(this, &ProjectDialog::_nonempty_confirmation_ok_pressed));
					get_parent()->add_child(cd);
					cd->popup_centered();
					cd->grab_focus();
					return;
				}
				PackedStringArray project_features = ProjectSettings::get_required_features();
				ProjectSettings::CustomMap inial_settings;
				// Be sure to change this code if/when renderers are changed.
				// Default values are "forward_plus" for the main setting, "mobile" for the mobile override,
				// and "gl_compatibily" for the web override.
				String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));