### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
float to_t = -1e20;
			float len = -1e20;
			float pivot = 0;
			for (const KeyValue<SelectedKey, KeyInfo> &E : selection) {
				float t = animation->track_get_key_time(E.key.track, E.key.key);
				if (t < from_t) {
					from_t = t;
				}
				if (t > to_t) {
					to_t = t;
				}
			}
			len = to_t - from_t;
			if (last_menu_track_opt == EDIT_SCALE_FROM_CURSOR) {
				pivot = timeline->get_play_position();
			} else {
				pivot = from_t;
			}
			float s = scale->get_value();
			ERR_FAIL_COND_MSG(s == 0, "Can't scale to 0.");
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Animation Scale Keys"));
			List<_AnimMoveRestore> to_restore;
			
			for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
				undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->key().track, E->key().key);
			}
			
			for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
				float newtime = (E->get().pos - from_t) * s + from_t;