### Godot version

4.0.2.stable

### System information

window10,forward+

### Issue description

![](https://i.postimg.cc/sXJvX6YG/4-7-2023-2-31-56-PM.jpg)

> extends "../DmUtils/tween_panel.gd"
> 
> """gd"""
> func _ready() -> void:
> ____"super"   # Suggestions willl extra quote added!

### Steps to reproduce

1. foo BASE.gd
2. another subclass extends it (extends "../folder/BASE.gd")
3. type subclass callback say: _ready(): TYPE super THEN "super" appeared

### Minimal reproduction project

none
CHECK(code_edit->is_code_completion_enabled());
		
		TypedArray<String> completion_prefixes;
		completion_prefixes.push_back("");
		completion_prefixes.push_back(".");
		completion_prefixes.push_back(".");
		completion_prefixes.push_back(",,");
		ERR_PRINT_OFF;
		code_edit->set_code_completion_prefixes(completion_prefixes);
		ERR_PRINT_ON;
		completion_prefixes = code_edit->get_code_completion_prefixes();
		CHECK(completion_prefixes.size() == 2);
		CHECK(completion_prefixes.has("."));
		CHECK(completion_prefixes.has(","));
		code_edit->set_text("test\ntest");
		CHECK(code_edit->get_text_for_code_completion() == String::chr(0xFFFF) + "test\ntest");
	}
	SUBCASE("[CodeEdit] autocomplete request") {
		SIGNAL_WATCH(code_edit, "code_completion_requested");
		code_edit->set_code_completion_enabled(true);
		Array signal_args;
		signal_args.push_back(Array());
		
		code_edit->request_code_completion();
		SIGNAL_CHECK_FALSE("code_completion_requested");
		code_edit->request_code_completion(true);
		SIGNAL_CHECK("code_completion_requested", signal_args);
		
		SEND_GUI_ACTION("ui_text_completion_query");
		SIGNAL_CHECK("code_completion_requested", signal_args);