### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
return get_embedder();
}
void Window::_update_mouse_over(Vector2 p_pos) {
	if (!mouse_in_window) {
		if (is_embedded()) {
			mouse_in_window = true;
			_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER);
		} else {
			
			return;
		}
	}
	bool new_in = get_visible_rect().has_point(p_pos);
	if (new_in == gui.mouse_in_viewport) {
		if (new_in) {
			Viewport::_update_mouse_over(p_pos);
		}
		return;
	}
	if (new_in) {
		notification(NOTIFICATION_VP_MOUSE_ENTER);
		Viewport::_update_mouse_over(p_pos);
	} else {
		Viewport::_mouse_leave_viewport();
	}
}
void Window::_mouse_leave_viewport() {