### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
content_scale_stretch = p_stretch;
	_update_viewport_size();
}
Window::ContentScaleStretch Window::get_content_scale_stretch() const {
	return content_scale_stretch;
}
void Window::set_keep_title_visible(bool p_title_visible) {
	if (keep_title_visible == p_title_visible) {
		return;
	}
	keep_title_visible = p_title_visible;
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		_update_window_size();
	}
}
bool Window::get_keep_title_visible() const {
	return keep_title_visible;
}
void Window::set_content_scale_factor(real_t p_factor) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(p_factor <= 0);
	content_scale_factor = p_factor;
	_update_viewport_size();
}
real_t Window::get_content_scale_factor() const {
	ERR_READ_THREAD_GUARD_V(0);
	return content_scale_factor;
}
void Window::set_use_font_oversampling(bool p_oversampling) {