### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


} break;
		case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
			Texture *tex = texture_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(tex, 0);
			return (uint64_t)tex->view;
		} break;
		case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
			Texture *tex = texture_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(tex, 0);
			return vulkan_formats[tex->format];
		} break;
		case DRIVER_RESOURCE_VULKAN_SAMPLER: {
			VkSampler *sampler = sampler_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(sampler, 0);
			return uint64_t(*sampler);
		} break;
		case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
			UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(uniform_set, 0);
			return uint64_t(uniform_set->descriptor_set);
		} break;
		case DRIVER_RESOURCE_VULKAN_BUFFER: {
			Buffer *buffer = nullptr;
			if (vertex_buffer_owner.owns(p_rid)) {
				buffer = vertex_buffer_owner.get_or_null(p_rid);
			} else if (index_buffer_owner.owns(p_rid)) {
				buffer = index_buffer_owner.get_or_null(p_rid);
			} else if (uniform_buffer_owner.owns(p_rid)) {
				buffer = uniform_buffer_owner.get_or_null(p_rid);
			} else if (texture_buffer_owner.owns(p_rid)) {