### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

item->color = p_color;
	item->inline_align = p_alignment;
	item->rq_size = Size2(p_width, p_height);
	item->region = p_region;
	item->size = _get_image_size(p_image, p_width, p_height, p_region);
	item->size_in_percent = p_size_in_percent;
	item->pad = p_pad;
	item->key = p_key;
	item->tooltip = p_tooltip;
	_add_item(item, false);
}
void RichTextLabel::update_image(const Variant &p_key, BitField<ImageUpdateMask> p_mask, const Ref<Texture2D> &p_image, int p_width, int p_height, const Color &p_color, InlineAlignment p_alignment, const Rect2 &p_region, bool p_pad, const String &p_tooltip, bool p_size_in_percent) {
	_stop_thread();
	MutexLock data_lock(data_mutex);
	if (p_mask & UPDATE_TEXTURE) {
		ERR_FAIL_COND(p_image.is_null());
		ERR_FAIL_COND(p_image->get_width() == 0);
		ERR_FAIL_COND(p_image->get_height() == 0);
	}
	ERR_FAIL_COND(p_width < 0);
	ERR_FAIL_COND(p_height < 0);
	bool reshape = false;
	Item *it = main;
	while (it) {
		if (it->type == ITEM_IMAGE) {
			ItemImage *it_img = static_cast<ItemImage *>(it);
			if (it_img->key == p_key) {
				ItemImage *item = it_img;
				if (p_mask & UPDATE_REGION) {
					item->region = p_region;