### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
String debug_uri = "";
	bool skip_breakpoints = false;
	String main_pack;
	bool quiet_stdout = false;
	int rtm = -1;
	String remotefs;
	String remotefs_pass;
	Vector<String> breakpoints;
	bool use_custom_res = true;
	bool force_res = false;
	bool delta_smoothing_override = false;
	String default_renderer = "";
	String default_renderer_mobile = "";
	String renderer_hints = "";
	packed_data = PackedData::get_singleton();
	if (!packed_data) {
		packed_data = memnew(PackedData);
	}
#ifdef MINIZIP_ENABLED
	
	zip_packed_data = ZipArchive::get_singleton();
	
	if (!zip_packed_data) {
		zip_packed_data = memnew(ZipArchive);
	}
	packed_data->add_pack_source(zip_packed_data);
#endif
	
	Error exit_code = ERR_INVALID_PARAMETER;
	I = args.front();