### Godot version

v4.2.beta1.official [b1371806a]

### System information

Ubuntu 22.04.3 LTS 22.04 - X11 - GLES3 (Compatibility) - AMD Radeon RX 560 Series (polaris11, LLVM 15.0.7, DRM 3.42, 5.15.0-88-generic) () - AMD Ryzen 3 1200 Quad-Core Processor (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/1330325/7a986599-5a68-42a4-beb1-5d3b4bf7db6b)
![image](https://github.com/godotengine/godot/assets/1330325/e8b8546b-b47b-4add-9567-7f70709ab03c)

Culling 3D goes bellow 60 fps even with just about 50 simple animated models. With v4.2.dev6.official [57a6813bb] many more models can be spawned without fps drop. However, both versions do show high cpu usage for culling 3D. Without animations there's barely any usage.

### Steps to reproduce

Spawn models with animation with the Compatibility renderer.

### Minimal reproduction project

[CullMRP.zip](https://github.com/godotengine/godot/files/13400514/CullMRP.zip)

GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
	ERR_FAIL_NULL(shader);
	if (p_texture.is_valid() && TextureStorage::get_singleton()->owns_texture(p_texture)) {
		if (!shader->default_texture_parameter.has(p_name)) {
			shader->default_texture_parameter[p_name] = HashMap<int, RID>();
		}
		shader->default_texture_parameter[p_name][p_index] = p_texture;
	} else {
		if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
			shader->default_texture_parameter[p_name].erase(p_index);
			if (shader->default_texture_parameter[p_name].is_empty()) {
				shader->default_texture_parameter.erase(p_name);
			}
		}
	}
	if (shader->data) {
		shader->data->set_default_texture_parameter(p_name, p_texture, p_index);
	}
	for (Material *E : shader->owners) {
		Material *material = E;
		_material_queue_update(material, false, true);
	}
}
RID MaterialStorage::shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const {