### Godot version

4.0.2.stable

### System information

window10,forward+

### Issue description

![](https://i.postimg.cc/sXJvX6YG/4-7-2023-2-31-56-PM.jpg)

> extends "../DmUtils/tween_panel.gd"
> 
> """gd"""
> func _ready() -> void:
> ____"super"   # Suggestions willl extra quote added!

### Steps to reproduce

1. foo BASE.gd
2. another subclass extends it (extends "../folder/BASE.gd")
3. type subclass callback say: _ready(): TYPE super THEN "super" appeared

### Minimal reproduction project

none
CHECK(code_edit->get_delimiter_end_position(3, 3) == OUTSIDE_DELIMETER);
			
			CHECK(code_edit->is_in_comment(4, 1) == -1);
			CHECK(code_edit->get_delimiter_start_position(4, 1) == OUTSIDE_DELIMETER);
			CHECK(code_edit->get_delimiter_end_position(4, 1) == OUTSIDE_DELIMETER);
			
			int idx = code_edit->is_in_comment(1, 2);
			CHECK(code_edit->get_delimiter_start_key(idx) == "#");
			CHECK(code_edit->get_delimiter_end_key(idx) == "#");
			
			CHECK(code_edit->is_in_comment(1) != -1);
			CHECK(code_edit->is_in_comment(2) != -1);
			CHECK(code_edit->is_in_comment(3) != -1);
		}
	}
	memdelete(code_edit);
}
TEST_CASE("[SceneTree][CodeEdit] indent") {
	CodeEdit *code_edit = memnew(CodeEdit);
	SceneTree::get_singleton()->get_root()->add_child(code_edit);
	code_edit->grab_focus();
	SUBCASE("[CodeEdit] indent settings") {
		code_edit->set_indent_size(10);
		CHECK(code_edit->get_indent_size() == 10);
		CHECK(code_edit->get_tab_size() == 10);
		code_edit->set_auto_indent_enabled(false);
		CHECK_FALSE(code_edit->is_auto_indent_enabled());
		code_edit->set_auto_indent_enabled(true);
		CHECK(code_edit->is_auto_indent_enabled());
		code_edit->set_indent_using_spaces(false);