### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
if (visible) {
						_make_window();
					}
				}
			}
			if (transient) {
				_make_transient();
			}
			if (visible) {
				notification(NOTIFICATION_VISIBILITY_CHANGED);
				emit_signal(SceneStringNames::get_singleton()->visibility_changed);
				RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
			}
#ifdef TOOLS_ENABLED
			if (is_part_of_edited_scene()) {
				
				set_message_translation(false);
				notification(NOTIFICATION_TRANSLATION_CHANGED);
			}
#endif
			
			set_theme_context(ThemeDB::get_singleton()->get_nearest_theme_context(this));
		} break;
		case NOTIFICATION_READY: {
			if (wrap_controls) {
				
				_update_child_controls();
			}
		} break;
		case NOTIFICATION_THEME_CHANGED: {