### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

AudioListener2D *get_audio_listener_2d() const;
	Camera2D *get_camera_2d() const;
	void set_as_audio_listener_2d(bool p_enable);
	bool is_audio_listener_2d() const;
	void update_canvas_items();
	Rect2 get_visible_rect() const;
	RID get_viewport_rid() const;
	void set_world_2d(const Ref<World2D> &p_world_2d);
	Ref<World2D> get_world_2d() const;
	Ref<World2D> find_world_2d() const;
	void enable_canvas_transform_override(bool p_enable);
	bool is_canvas_transform_override_enabled() const;
	void set_canvas_transform_override(const Transform2D &p_transform);
	Transform2D get_canvas_transform_override() const;
	void set_canvas_transform(const Transform2D &p_transform);
	Transform2D get_canvas_transform() const;
	void set_global_canvas_transform(const Transform2D &p_transform);
	Transform2D get_global_canvas_transform() const;
	virtual Transform2D get_final_transform() const;
	void assign_next_enabled_camera_2d(const StringName &p_camera_group);
	void gui_set_root_order_dirty();
	void set_transparent_background(bool p_enable);
	bool has_transparent_background() const;
	void set_use_hdr_2d(bool p_enable);
	bool is_using_hdr_2d() const;
	Ref<ViewportTexture> get_texture() const;
	void set_positional_shadow_atlas_size(int p_size);
	int get_positional_shadow_atlas_size() const;
	void set_positional_shadow_atlas_16_bits(bool p_16_bits);