### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

RBMap<UniformSetFormat, uint32_t> uniform_set_format_cache;
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	struct Shader {
		struct Set {
			Vector<UniformInfo> uniform_info;
			VkDescriptorSetLayout descriptor_set_layout = VK_NULL_HANDLE;
		};
		uint64_t vertex_input_mask = 0; 
		uint32_t fragment_output_mask = 0;
		struct PushConstant {
			uint32_t size = 0;
			uint32_t vk_stages_mask = 0;
		};
		PushConstant push_constant;
		uint32_t compute_local_size[3] = { 0, 0, 0 };
		struct SpecializationConstant {
			PipelineSpecializationConstant constant;