### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

_THREAD_SAFE_LOCK_
	if (p_splits == 0) {
		draw_list = memnew(DrawList);
		draw_list->command_buffer = frames[frame].draw_command_buffer;
		draw_list->viewport = p_viewport;
		draw_list_count = 0;
		draw_list_split = false;
	} else {
		if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
			uint32_t from = split_draw_list_allocators.size();
			split_draw_list_allocators.resize(p_splits);
			for (uint32_t i = from; i < p_splits; i++) {
				VkCommandPoolCreateInfo cmd_pool_info;
				cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
				cmd_pool_info.pNext = nullptr;
				cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
				cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
				VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
				ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
				for (int j = 0; j < frame_count; j++) {
					VkCommandBuffer command_buffer;
					VkCommandBufferAllocateInfo cmdbuf;
					
					cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
					cmdbuf.pNext = nullptr;
					cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
					cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;