### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
current_renderer = current_renderer.to_lower();
	for (int i = 0; i < renderers.size(); i++) {
		String rendering_method = renderers[i];
		
		if (rendering_method == "forward_plus") {
			renderer->add_item(TTR("Forward+"));
		}
		if (rendering_method == "mobile") {
			renderer->add_item(TTR("Mobile"));
		}
		if (rendering_method == "gl_compatibility") {
			renderer->add_item(TTR("Compatibility"));
		}
		renderer->set_item_metadata(i, rendering_method);
		
		rendering_method = rendering_method.to_lower();
		if (current_renderer == rendering_method) {
			renderer->select(i);
			renderer_current = i;
		}
	}
	_update_renderer_color();
	video_restart_dialog = memnew(ConfirmationDialog);
	video_restart_dialog->set_text(TTR("Changing the renderer requires restarting the editor."));
	video_restart_dialog->set_ok_button_text(TTR("Save & Restart"));
	video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SET_RENDERER_NAME_SAVE_AND_RESTART));
	gui_base->add_child(video_restart_dialog);
	progress_hb = memnew(BackgroundProgress);