### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

int vdc = vertex_formats.size();
			uint32_t h = hash_murmur3_one_32(vdc);
			const VertexAttribute *ptr = vertex_formats.ptr();
			for (int i = 0; i < vdc; i++) {
				const VertexAttribute &vd = ptr[i];
				h = hash_murmur3_one_32(vd.location, h);
				h = hash_murmur3_one_32(vd.offset, h);
				h = hash_murmur3_one_32(vd.format, h);
				h = hash_murmur3_one_32(vd.stride, h);
				h = hash_murmur3_one_32(vd.frequency, h);
			}
			return hash_fmix32(h);
		}
	};
	struct VertexDescriptionHash {
		static _FORCE_INLINE_ uint32_t hash(const VertexDescriptionKey &p_key) {