### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


DrawList *dl = _get_draw_list_ptr(p_list);
	ERR_FAIL_NULL(dl);
#ifdef DEBUG_ENABLED
	ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
#ifdef DEBUG_ENABLED
	ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
			"No render pipeline was set before attempting to draw.");
	if (dl->validation.pipeline_vertex_format != INVALID_ID) {
		
		ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
				"No vertex array was bound, and render pipeline expects vertices.");
		
		ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
				"The vertex format used to create the pipeline does not match the vertex format bound.");
		
		ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
				"Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
	}
	if (dl->validation.pipeline_push_constant_size > 0) {
		
		ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
				"The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
	}
#endif
	
	for (uint32_t i = 0; i < dl->state.set_count; i++) {
		if (dl->state.sets[i].pipeline_expected_format == 0) {
			continue; 
		}