### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

Z_DEFAULT_COMPRESSION,
					0,
					-MAX_WBITS,
					DEF_MEM_LEVEL,
					Z_DEFAULT_STRATEGY,
					nullptr,
					0,
					0x0314, 
					0);
			Ref<FileAccess> fa = FileAccess::open(dir.path_join(f), FileAccess::READ);
			if (fa.is_null()) {
				add_message(EXPORT_MESSAGE_ERROR, TTR("ZIP Creation"), vformat(TTR("Could not open file to read from path \"%s\"."), dir.path_join(f)));
				return;
			}
			const int bufsize = 16384;
			uint8_t buf[bufsize];
			while (true) {
				uint64_t got = fa->get_buffer(buf, bufsize);
				if (got == 0) {
					break;
				}
				zipWriteInFileInZip(p_zip, buf, got);
			}
			zipCloseFileInZip(p_zip);
		}
		f = da->get_next();
	}
	da->list_dir_end();
}
Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, Vector<SharedObject> *p_so_files, bool p_embed, int64_t *r_embedded_start, int64_t *r_embedded_size) {