### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
}
	}
	
	_find_file_owners(EditorFileSystem::get_singleton()->get_filesystem(), renamed_files, r_file_owners);
	
	
	EditorNode::get_singleton()->save_scene_list(r_file_owners);
}
Vector<String> FileSystemDock::_tree_get_selected(bool remove_self_inclusion, bool p_include_unselected_cursor) const {
	
	Vector<String> selected_strings;
	TreeItem *favorites_item = tree->get_root()->get_first_child();
	TreeItem *cursor_item = tree->get_selected();
	if (cursor_item && (p_include_unselected_cursor || cursor_item->is_selected(0)) && cursor_item != favorites_item) {
		selected_strings.push_back(cursor_item->get_metadata(0));
	}
	TreeItem *selected = tree->get_root();
	selected = tree->get_next_selected(selected);
	while (selected) {
		if (selected != cursor_item && selected != favorites_item) {
			selected_strings.push_back(selected->get_metadata(0));
		}
		selected = tree->get_next_selected(selected);
	}
	if (remove_self_inclusion) {
		selected_strings = _remove_self_included_paths(selected_strings);
	}
	return selected_strings;
}
Vector<String> FileSystemDock::_remove_self_included_paths(Vector<String> selected_strings) {