### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	windows[p_window].mpath = p_region;
	_update_window_mouse_passthrough(p_window);
}
void DisplayServerWindows::_update_window_mouse_passthrough(WindowID p_window) {
	ERR_FAIL_COND(!windows.has(p_window));
	if (windows[p_window].mpass || windows[p_window].mpath.size() == 0) {
		SetWindowRgn(windows[p_window].hWnd, nullptr, FALSE);
	} else {
		POINT *points = (POINT *)memalloc(sizeof(POINT) * windows[p_window].mpath.size());
		for (int i = 0; i < windows[p_window].mpath.size(); i++) {
			if (windows[p_window].borderless) {
				points[i].x = windows[p_window].mpath[i].x;
				points[i].y = windows[p_window].mpath[i].y;
			} else {
				points[i].x = windows[p_window].mpath[i].x + GetSystemMetrics(SM_CXSIZEFRAME);
				points[i].y = windows[p_window].mpath[i].y + GetSystemMetrics(SM_CYSIZEFRAME) + GetSystemMetrics(SM_CYCAPTION);
			}
		}
		HRGN region = CreatePolygonRgn(points, windows[p_window].mpath.size(), ALTERNATE);
		SetWindowRgn(windows[p_window].hWnd, region, FALSE);
		memfree(points);
	}
}
int DisplayServerWindows::window_get_current_screen(WindowID p_window) const {