### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

camera_3d_set.insert(p_camera);
	return camera_3d_set.size() == 1;
}
void Viewport::_camera_3d_remove(Camera3D *p_camera) {
	camera_3d_set.erase(p_camera);
	if (camera_3d == p_camera) {
		camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT);
		camera_3d = nullptr;
	}
}
void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) {
	for (Camera3D *E : camera_3d_set) {
		if (p_exclude == E) {
			continue;
		}
		if (!E->is_inside_tree()) {
			continue;
		}
		if (camera_3d != nullptr) {
			return;
		}
		E->make_current();
	}
}
void Viewport::enable_camera_3d_override(bool p_enable) {