### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

case TextServer::AUTOWRAP_OFF:
			break;
	}
	autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES;
	
	l.text_buf->clear();
	l.text_buf->set_break_flags(autowrap_flags);
	l.text_buf->set_justification_flags(_find_jst_flags(l.from));
	l.char_offset = *r_char_offset;
	l.char_count = 0;
	
	l.offset.x = _find_margin(l.from, p_base_font, p_base_font_size);
	l.text_buf->set_width(p_width - l.offset.x);
	l.text_buf->set_alignment(_find_alignment(l.from));
	l.text_buf->set_direction(_find_direction(l.from));
	PackedFloat32Array tab_stops = _find_tab_stops(l.from);
	if (!tab_stops.is_empty()) {
		l.text_buf->tab_align(tab_stops);
	} else if (tab_size > 0) { 
		Vector<float> tabs;
		tabs.push_back(tab_size * p_base_font->get_char_size(' ', p_base_font_size).width);
		l.text_buf->tab_align(tabs);
	}
	
	String txt;
	Item *it_to = (p_line + 1 < (int)p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
	int remaining_characters = visible_characters - l.char_offset;
	for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
		if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING && visible_characters >= 0 && remaining_characters <= 0) {
			break;