### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
if (animation->track_get_type(i) == Animation::TYPE_VALUE) {
			if (animation->track_get_path(i) != np) {
				continue;
			}
			InsertData id;
			id.path = np;
			id.track_idx = i;
			id.value = p_value;
			id.type = Animation::TYPE_VALUE;
			
			id.query = vformat(TTR("property '%s'"), p_property);
			id.advance = false;
			
			_query_insert(id);
			inserted = true;
		} else if (animation->track_get_type(i) == Animation::TYPE_BEZIER) {
			Variant value;
			String track_path = animation->track_get_path(i);
			if (track_path == np) {
				value = p_value; 
			} else {
				int sep = track_path.rfind(":");
				if (sep != -1) {
					String base_path = track_path.substr(0, sep);
					if (base_path == np) {
						String value_name = track_path.substr(sep + 1);
						value = p_value.get(value_name);
					} else {
						continue;
					}