### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

bool stopped = false;
	Ref<InputEvent> ev = p_input;
	
	bool is_pointer_event = Ref<InputEventMouse>(p_input).is_valid() || Ref<InputEventScreenDrag>(p_input).is_valid() || Ref<InputEventScreenTouch>(p_input).is_valid();
	Ref<InputEventMouseButton> mb = p_input;
	bool is_scroll_event = mb.is_valid() &&
			(mb->get_button_index() == MouseButton::WHEEL_DOWN ||
					mb->get_button_index() == MouseButton::WHEEL_UP ||
					mb->get_button_index() == MouseButton::WHEEL_LEFT ||
					mb->get_button_index() == MouseButton::WHEEL_RIGHT);
	CanvasItem *ci = p_control;
	while (ci) {
		Control *control = Object::cast_to<Control>(ci);