### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

selection.from_item = nullptr;
								selection.from_char = 0;
								selection.to_frame = nullptr;
								selection.to_line = 0;
								selection.to_item = nullptr;
								selection.to_char = 0;
								deselect();
							}
						}
					}
				}
			} else if (b->is_pressed() && b->is_double_click() && selection.enabled) {
				
				ItemFrame *c_frame = nullptr;
				int c_line = 0;
				Item *c_item = nullptr;
				int c_index = 0;
				bool outside;
				selection.drag_attempt = false;
				_find_click(main, b->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside, false);
				if (c_frame) {
					const Line &l = c_frame->lines[c_line];
					MutexLock lock(l.text_buf->get_mutex());
					PackedInt32Array words = TS->shaped_text_get_word_breaks(l.text_buf->get_rid());
					for (int i = 0; i < words.size(); i = i + 2) {
						if (c_index >= words[i] && c_index < words[i + 1]) {
							selection.from_frame = c_frame;
							selection.from_line = c_line;
							selection.from_item = c_item;
							selection.from_char = words[i];