### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
return autoloads.has(p_autoload);
}
ProjectSettings::AutoloadInfo ProjectSettings::get_autoload(const StringName &p_name) const {
	ERR_FAIL_COND_V_MSG(!autoloads.has(p_name), AutoloadInfo(), "Trying to get non-existent autoload.");
	return autoloads[p_name];
}
void ProjectSettings::_bind_methods() {
	ClassDB::bind_method(D_METHOD("has_setting", "name"), &ProjectSettings::has_setting);
	ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting);
	ClassDB::bind_method(D_METHOD("get_setting", "name", "default_value"), &ProjectSettings::get_setting, DEFVAL(Variant()));
	ClassDB::bind_method(D_METHOD("get_setting_with_override", "name"), &ProjectSettings::get_setting_with_override);
	ClassDB::bind_method(D_METHOD("get_global_class_list"), &ProjectSettings::get_global_class_list);
	ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order);
	ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
	ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
	ClassDB::bind_method(D_METHOD("set_as_basic", "name", "basic"), &ProjectSettings::set_as_basic);
	ClassDB::bind_method(D_METHOD("set_as_internal", "name", "internal"), &ProjectSettings::set_as_internal);
	ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind);
	ClassDB::bind_method(D_METHOD("set_restart_if_changed", "name", "restart"), &ProjectSettings::set_restart_if_changed);
	ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear);
	ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
	ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
	ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
	ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files", "offset"), &ProjectSettings::_load_resource_pack, DEFVAL(true), DEFVAL(0));
	ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
	ADD_SIGNAL(MethodInfo("settings_changed"));
}
void ProjectSettings::_add_builtin_input_map() {