### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
int idx = animation->track_find_key(E->key().track, newtime, Animation::FIND_MODE_APPROX);
				if (idx == -1) {
					continue;
				}
				SelectedKey sk;
				sk.key = idx;
				sk.track = E->key().track;
				if (selection.has(sk)) {
					continue; 
				}
				undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", E->key().track, newtime);
				_AnimMoveRestore amr;
				amr.key = animation->track_get_key_value(E->key().track, idx);
				amr.track = E->key().track;
				amr.time = newtime;
				amr.transition = animation->track_get_key_transition(E->key().track, idx);
				to_restore.push_back(amr);
			}
#define NEW_POS(m_ofs) (((s > 0) ? m_ofs : from_t + (len - (m_ofs - from_t))) - pivot) * ABS(s) + from_t
			
			for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
				float newpos = NEW_POS(E->get().pos);
				undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->key().track, newpos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
			}
			
			for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
				float newpos = NEW_POS(E->get().pos);
				undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->key().track, newpos);
			}