### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Dictionary s;
	s["rotation"] = get_rotation();
	s["scale"] = get_scale();
	s["pivot"] = get_pivot_offset();
	Array anchors;
	anchors.push_back(get_anchor(SIDE_LEFT));
	anchors.push_back(get_anchor(SIDE_TOP));
	anchors.push_back(get_anchor(SIDE_RIGHT));
	anchors.push_back(get_anchor(SIDE_BOTTOM));
	s["anchors"] = anchors;
	Array offsets;
	offsets.push_back(get_offset(SIDE_LEFT));
	offsets.push_back(get_offset(SIDE_TOP));
	offsets.push_back(get_offset(SIDE_RIGHT));
	offsets.push_back(get_offset(SIDE_BOTTOM));
	s["offsets"] = offsets;
	s["layout_mode"] = _get_layout_mode();
	s["anchors_layout_preset"] = _get_anchors_layout_preset();
	return s;
}
void Control::_edit_set_state(const Dictionary &p_state) {