### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

bool pipeline_active = false;
			RID pipeline_shader;
			uint32_t invalid_set_from = 0;
			uint32_t pipeline_push_constant_size = 0;
			bool pipeline_push_constant_supplied = false;
		} validation;
#endif
	};
	ComputeList *compute_list = nullptr;
	void _compute_list_add_barrier(BitField<BarrierMask> p_post_barrier, uint32_t p_barrier_flags, uint32_t p_access_flags);
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	struct Frame {
		
		List<Buffer> buffers_to_dispose_of;
		List<Texture> textures_to_dispose_of;