### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

ERR_FAIL_COND(import_support_queries.find(p_query) != -1);
	import_support_queries.push_back(p_query);
}
void EditorFileSystem::remove_import_format_support_query(Ref<EditorFileSystemImportFormatSupportQuery> p_query) {
	import_support_queries.erase(p_query);
}
EditorFileSystem::EditorFileSystem() {
	ResourceLoader::import = _resource_import;
	reimport_on_missing_imported_files = GLOBAL_GET("editor/import/reimport_missing_imported_files");
	singleton = this;
	filesystem = memnew(EditorFileSystemDirectory); 
	filesystem->parent = nullptr;
	new_filesystem = nullptr;
	
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	using_fat32_or_exfat = (da->get_filesystem_type() == "FAT32" || da->get_filesystem_type() == "exFAT");
	scan_total = 0;
	MessageQueue::get_singleton()->push_callable(callable_mp(ResourceUID::get_singleton(), &ResourceUID::clear)); 
	ResourceSaver::set_get_resource_id_for_path(_resource_saver_get_resource_id_for_path);
}
EditorFileSystem::~EditorFileSystem() {
	ResourceSaver::set_get_resource_id_for_path(nullptr);
}