### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
GDREGISTER_CLASS(CurveTexture);
	GDREGISTER_CLASS(CurveXYZTexture);
	GDREGISTER_CLASS(GradientTexture1D);
	GDREGISTER_CLASS(GradientTexture2D);
	GDREGISTER_CLASS(AnimatedTexture);
	GDREGISTER_CLASS(CameraTexture);
	GDREGISTER_VIRTUAL_CLASS(TextureLayered);
	GDREGISTER_ABSTRACT_CLASS(ImageTextureLayered);
	GDREGISTER_VIRTUAL_CLASS(Texture3D);
	GDREGISTER_CLASS(ImageTexture3D);
	GDREGISTER_CLASS(CompressedTexture3D);
	GDREGISTER_CLASS(Cubemap);
	GDREGISTER_CLASS(CubemapArray);
	GDREGISTER_CLASS(Texture2DArray);
	GDREGISTER_ABSTRACT_CLASS(CompressedTextureLayered);
	GDREGISTER_CLASS(CompressedCubemap);
	GDREGISTER_CLASS(CompressedCubemapArray);
	GDREGISTER_CLASS(CompressedTexture2DArray);
	GDREGISTER_CLASS(PlaceholderTexture2D);
	GDREGISTER_CLASS(PlaceholderTexture3D);
	GDREGISTER_ABSTRACT_CLASS(PlaceholderTextureLayered);
	GDREGISTER_CLASS(PlaceholderTexture2DArray);
	GDREGISTER_CLASS(PlaceholderCubemap);
	GDREGISTER_CLASS(PlaceholderCubemapArray);
	
	GDREGISTER_CLASS(Texture2DRD);
	GDREGISTER_ABSTRACT_CLASS(TextureLayeredRD);
	GDREGISTER_CLASS(Texture2DArrayRD);
	GDREGISTER_CLASS(TextureCubemapRD);
	GDREGISTER_CLASS(TextureCubemapArrayRD);