### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(false);
	String sname = p_name;
	if (!sname.begins_with("theme_override")) {
		return false;
	}
	if (sname.begins_with("theme_override_icons/")) {
		String name = sname.get_slicec('/', 1);
		r_ret = theme_icon_override.has(name) ? Variant(theme_icon_override[name]) : Variant();
	} else if (sname.begins_with("theme_override_styles/")) {
		String name = sname.get_slicec('/', 1);
		r_ret = theme_style_override.has(name) ? Variant(theme_style_override[name]) : Variant();
	} else if (sname.begins_with("theme_override_fonts/")) {
		String name = sname.get_slicec('/', 1);
		r_ret = theme_font_override.has(name) ? Variant(theme_font_override[name]) : Variant();
	} else if (sname.begins_with("theme_override_font_sizes/")) {
		String name = sname.get_slicec('/', 1);
		r_ret = theme_font_size_override.has(name) ? Variant(theme_font_size_override[name]) : Variant();
	} else if (sname.begins_with("theme_override_colors/")) {
		String name = sname.get_slicec('/', 1);
		r_ret = theme_color_override.has(name) ? Variant(theme_color_override[name]) : Variant();
	} else if (sname.begins_with("theme_override_constants/")) {
		String name = sname.get_slicec('/', 1);
		r_ret = theme_constant_override.has(name) ? Variant(theme_constant_override[name]) : Variant();
	} else {
		return false;
	}
	return true;
}
void Window::_get_property_list(List<PropertyInfo> *p_list) const {