### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

struct StagingBufferBlock {
		VkBuffer buffer = VK_NULL_HANDLE;
		VmaAllocation allocation = nullptr;
		uint64_t frame_used = 0;
		uint32_t fill_amount = 0;
	};
	Vector<StagingBufferBlock> staging_buffer_blocks;
	int staging_buffer_current = 0;
	uint32_t staging_buffer_block_size = 0;
	uint64_t staging_buffer_max_size = 0;
	bool staging_buffer_used = false;
	Error _staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment = true);
	Error _insert_staging_block();
	struct Buffer {
		uint32_t size = 0;
		uint32_t usage = 0;
		VkBuffer buffer = VK_NULL_HANDLE;
		VmaAllocation allocation = nullptr;
		VkDescriptorBufferInfo buffer_info; 
		Buffer() {