### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

if (gui.mouse_over == nullptr || gui.mouse_over_hierarchy.is_empty()) {
		return;
	}
	
	LocalVector<Control *> new_mouse_over_hierarchy;
	LocalVector<Control *> needs_enter;
	LocalVector<int> needs_exit;
	CanvasItem *ancestor = gui.mouse_over;
	bool removing = false;
	bool reached_top = false;
	while (ancestor) {
		Control *ancestor_control = Object::cast_to<Control>(ancestor);
		if (ancestor_control) {
			int found = gui.mouse_over_hierarchy.find(ancestor_control);
			if (found >= 0) {
				
				if (removing || ancestor_control->get_mouse_filter() == Control::MOUSE_FILTER_IGNORE) {
					needs_exit.push_back(found);
				}
			}
			if (found == 0) {
				if (removing) {
					
					break;
				}
				reached_top = true;
			}
			if (!removing && ancestor_control->get_mouse_filter() != Control::MOUSE_FILTER_IGNORE) {