### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
DisplayServer::get_singleton()->clipboard_set(warning->get_text());
}
void EditorNode::_dock_floating_close_request(WindowWrapper *p_wrapper) {
	int dock_slot_num = p_wrapper->get_meta("dock_slot");
	int dock_slot_index = p_wrapper->get_meta("dock_index");
	
	Control *dock = p_wrapper->release_wrapped_control();
	dock_slot[dock_slot_num]->add_child(dock);
	dock_slot[dock_slot_num]->move_child(dock, MIN(dock_slot_index, dock_slot[dock_slot_num]->get_tab_count()));
	dock_slot[dock_slot_num]->set_current_tab(dock_slot_index);
	floating_docks.erase(p_wrapper);
	p_wrapper->queue_free();
	_update_dock_containers();
	_edit_current();
}
void EditorNode::_dock_make_selected_float() {
	Control *dock = dock_slot[dock_popup_selected_idx]->get_current_tab_control();
	_dock_make_float(dock, dock_popup_selected_idx);
	dock_select_popup->hide();
	_edit_current();
}
void EditorNode::_dock_make_float(Control *p_dock, int p_slot_index, bool p_show_window) {