### Godot version

v4.2.stable.official [46dc27791]

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 630 (Intel Corporation; 31.0.101.2111) - Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz (4 Threads)

### Issue description

I have a tileset that disables its visibility during it's `_ready()` function. The tileset is made up of scene tiles. I didn't have a problem with this until recently I discovered my player goes right through the tiles unless they're visible. This didn't happen before, it could be something to do with the 4.2 update.

### Steps to reproduce

In my minimal reproduction project I removed the script that disables the tileset's visibility.

- Run the game with the tileset visible and use wasd keys to move downward. The tileset should block the player (it's using `move_and_slide()`).
- Run the game with the tileset non-visible and use wasd keys to move downward. The tileset isn't block the player.

### Minimal reproduction project

[Bug Demo.zip](https://github.com/godotengine/godot/files/13531278/Bug.Demo.zip)

ERR_FAIL_COND(p_format > TileMapLayer::FORMAT_3);
	
	int c = p_data.size();
	const int *r = p_data.ptr();
	int offset = (p_format >= TileMapLayer::FORMAT_2) ? 3 : 2;
	ERR_FAIL_COND_MSG(c % offset != 0, vformat("Corrupted tile data. Got size: %s. Expected modulo: %s", offset));
	clear();
#ifdef DISABLE_DEPRECATED
	ERR_FAIL_COND_MSG(p_format != TileMapLayer::FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", p_format));
#endif
	for (int i = 0; i < c; i += offset) {
		const uint8_t *ptr = (const uint8_t *)&r[i];
		uint8_t local[12];
		for (int j = 0; j < ((p_format >= TileMapLayer::FORMAT_2) ? 12 : 8); j++) {
			local[j] = ptr[j];
		}
#ifdef BIG_ENDIAN_ENABLED
		SWAP(local[0], local[3]);
		SWAP(local[1], local[2]);
		SWAP(local[4], local[7]);
		SWAP(local[5], local[6]);
		
		if (FORMAT >= FORMAT_2) {
			SWAP(local[8], local[11]);
			SWAP(local[9], local[10]);
		}
#endif