### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

struct IndexArray {
		uint32_t max_index = 0; 
		VkBuffer buffer; 
		uint32_t offset = 0;
		uint32_t indices = 0;
		VkIndexType index_type = VK_INDEX_TYPE_NONE_NV;
		bool supports_restart_indices = false;
	};
	RID_Owner<IndexArray, true> index_array_owner;
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	struct UniformInfo {
		UniformType type = UniformType::UNIFORM_TYPE_MAX;
		bool writable = false;
		int binding = 0;
		uint32_t stages = 0;
		int length = 0; 
		bool operator!=(const UniformInfo &p_info) const {