### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_READ_THREAD_GUARD_V(false);
	return transient;
}
void Window::set_exclusive(bool p_exclusive) {
	ERR_MAIN_THREAD_GUARD;
	if (exclusive == p_exclusive) {
		return;
	}
	exclusive = p_exclusive;
	if (!embedder && window_id != DisplayServer::INVALID_WINDOW_ID) {
		if (is_in_edited_scene_root()) {
			DisplayServer::get_singleton()->window_set_exclusive(window_id, false);
		} else {
			DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive);
		}
	}
	if (transient_parent) {
		_set_transient_exclusive_child(true);
	}
}
bool Window::is_exclusive() const {