### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (size == p_callback.size && position == p_callback.position) {
		return;
	}
	position = p_callback.position;
	if (size != p_callback.size) {
		size = p_callback.size;
		_update_viewport_size();
	}
}
void Window::_propagate_window_notification(Node *p_node, int p_notification) {
	p_node->notification(p_notification);
	for (int i = 0; i < p_node->get_child_count(); i++) {
		Node *child = p_node->get_child(i);
		Window *window = Object::cast_to<Window>(child);
		if (window) {
			continue;
		}
		_propagate_window_notification(child, p_notification);
	}
}
void Window::_event_callback(DisplayServer::WindowEvent p_event) {
	switch (p_event) {
		case DisplayServer::WINDOW_EVENT_MOUSE_ENTER: {
			if (!is_inside_tree()) {
				return;
			}
			Window *root = get_tree()->get_root();
			if (root->gui.windowmanager_window_over) {