### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
HBoxContainer *dock_hb = memnew(HBoxContainer);
	dock_tab_move_left = memnew(Button);
	dock_tab_move_left->set_flat(true);
	dock_tab_move_left->set_focus_mode(Control::FOCUS_NONE);
	dock_tab_move_left->connect("pressed", callable_mp(this, &EditorNode::_dock_move_left));
	dock_hb->add_child(dock_tab_move_left);
	Label *dock_label = memnew(Label);
	dock_label->set_text(TTR("Dock Position"));
	dock_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	dock_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
	dock_hb->add_child(dock_label);
	dock_tab_move_right = memnew(Button);
	dock_tab_move_right->set_flat(true);
	dock_tab_move_right->set_focus_mode(Control::FOCUS_NONE);
	dock_tab_move_right->connect("pressed", callable_mp(this, &EditorNode::_dock_move_right));
	dock_hb->add_child(dock_tab_move_right);
	dock_vb->add_child(dock_hb);
	dock_select = memnew(Control);
	dock_select->set_custom_minimum_size(Size2(128, 64) * EDSCALE);
	dock_select->connect("gui_input", callable_mp(this, &EditorNode::_dock_select_input));
	dock_select->connect("draw", callable_mp(this, &EditorNode::_dock_select_draw));
	dock_select->connect("mouse_exited", callable_mp(this, &EditorNode::_dock_popup_exit));
	dock_select->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	dock_vb->add_child(dock_select);
	if (!SceneTree::get_singleton()->get_root()->is_embedding_subwindows() && !EDITOR_GET("interface/editor/single_window_mode") && EDITOR_GET("interface/multi_window/enable")) {
		dock_float = memnew(Button);
		dock_float->set_icon(theme->get_icon("MakeFloating", EditorStringName(EditorIcons)));
		dock_float->set_text(TTR("Make Floating"));
		dock_float->set_focus_mode(Control::FOCUS_NONE);
		dock_float->set_h_size_flags(Control::SIZE_SHRINK_CENTER);