### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

uint32_t size = uniform_info.size();
			uint32_t psize = p_format.uniform_info.size();
			if (size != psize) {
				return size < psize;
			}
			const UniformInfo *infoptr = uniform_info.ptr();
			const UniformInfo *pinfoptr = p_format.uniform_info.ptr();
			for (uint32_t i = 0; i < size; i++) {
				if (infoptr[i] != pinfoptr[i]) {
					return infoptr[i] < pinfoptr[i];
				}
			}
			return false;
		}
	};