### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
}
			mb->set_button_mask(last_button_state);
			mb->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
			if (mouse_mode == MOUSE_MODE_CAPTURED && !use_raw_input) {
				mb->set_position(Vector2(old_x, old_y));
			}
			if (uMsg != WM_MOUSEWHEEL && uMsg != WM_MOUSEHWHEEL) {
				if (mb->is_pressed()) {
					if (++pressrc > 0 && mouse_mode != MOUSE_MODE_CAPTURED) {
						SetCapture(hWnd);
					}
				} else {
					if (--pressrc <= 0 || last_button_state.is_empty()) {
						if (mouse_mode != MOUSE_MODE_CAPTURED) {
							ReleaseCapture();
						}
						pressrc = 0;
					}
				}
			} else {
				
				POINT coords;
				coords.x = mb->get_position().x;
				coords.y = mb->get_position().y;
				ScreenToClient(hWnd, &coords);
				mb->set_position(Vector2(coords.x, coords.y));
			}
			mb->set_global_position(mb->get_position());
			Input::get_singleton()->parse_input_event(mb);
			if (mb->is_pressed() && mb->get_button_index() >= MouseButton::WHEEL_UP && mb->get_button_index() <= MouseButton::WHEEL_RIGHT) {