### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

return subgroup_capabilities.size;
		}
		case LIMIT_SUBGROUP_MIN_SIZE: {
			VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
			return subgroup_capabilities.min_size;
		}
		case LIMIT_SUBGROUP_MAX_SIZE: {
			VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
			return subgroup_capabilities.max_size;
		}
		case LIMIT_SUBGROUP_IN_SHADERS: {
			VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
			return subgroup_capabilities.supported_stages_flags_rd();
		}
		case LIMIT_SUBGROUP_OPERATIONS: {
			VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
			return subgroup_capabilities.supported_operations_flags_rd();
		}
		case LIMIT_VRS_TEXEL_WIDTH: {
			return context->get_vrs_capabilities().texel_size.x;
		}
		case LIMIT_VRS_TEXEL_HEIGHT: {
			return context->get_vrs_capabilities().texel_size.y;
		}
		default:
			ERR_FAIL_V(0);
	}
	return 0;
}
void RenderingDeviceVulkan::finalize() {