### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

List<Framebuffer> framebuffers_to_dispose_of;
		List<VkSampler> samplers_to_dispose_of;
		List<Shader> shaders_to_dispose_of;
		List<VkBufferView> buffer_views_to_dispose_of;
		List<UniformSet> uniform_sets_to_dispose_of;
		List<RenderPipeline> render_pipelines_to_dispose_of;
		List<ComputePipeline> compute_pipelines_to_dispose_of;
		VkCommandPool command_pool = VK_NULL_HANDLE;
		
		
		
		VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE;
		
		
		VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE;
		struct Timestamp {
			String description;
			uint64_t value = 0;
		};
		VkQueryPool timestamp_pool;
		TightLocalVector<String> timestamp_names;
		TightLocalVector<uint64_t> timestamp_cpu_values;
		uint32_t timestamp_count = 0;
		TightLocalVector<String> timestamp_result_names;
		TightLocalVector<uint64_t> timestamp_cpu_result_values;
		TightLocalVector<uint64_t> timestamp_result_values;
		uint32_t timestamp_result_count = 0;
		uint64_t index = 0;
	};
	uint32_t max_timestamp_query_elements = 0;