### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
root_motion_scale = root_motion_cache.scale - Vector3(1, 1, 1);
					root_motion_position_accumulator = t->loc;
					root_motion_rotation_accumulator = t->rot;
					root_motion_scale_accumulator = t->scale;
				} else if (t->skeleton && t->bone_idx >= 0) {
					if (t->loc_used) {
						t->skeleton->set_bone_pose_position(t->bone_idx, t->loc);
					}
					if (t->rot_used) {
						t->skeleton->set_bone_pose_rotation(t->bone_idx, t->rot);
					}
					if (t->scale_used) {
						t->skeleton->set_bone_pose_scale(t->bone_idx, t->scale);
					}
				} else if (!t->skeleton) {
					if (t->loc_used) {
						t->node_3d->set_position(t->loc);
					}
					if (t->rot_used) {
						t->node_3d->set_rotation(t->rot.get_euler());
					}
					if (t->scale_used) {
						t->node_3d->set_scale(t->scale);
					}
				}
#endif 
			} break;
			case Animation::TYPE_BLEND_SHAPE: {
#ifndef _3D_DISABLED
				TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);