### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
undo_redo->add_do_method(reset.ptr(), "track_set_path", dst_track, path);
					undo_redo->add_undo_method(reset.ptr(), "remove_track", dst_track);
				} else {
					existing_idx = reset->track_find_key(dst_track, 0, Animation::FIND_MODE_APPROX);
				}
				undo_redo->add_do_method(reset.ptr(), "track_insert_key", dst_track, 0, animation->track_get_key_value(sk.track, sk.key), animation->track_get_key_transition(sk.track, sk.key));
				undo_redo->add_undo_method(reset.ptr(), "track_remove_key_at_time", dst_track, 0);
				if (existing_idx != -1) {
					undo_redo->add_undo_method(reset.ptr(), "track_insert_key", dst_track, 0, reset->track_get_key_value(dst_track, existing_idx), reset->track_get_key_transition(dst_track, existing_idx));
				}
			}
			undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
			undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
			undo_redo->add_do_method(this, "_redraw_tracks");
			undo_redo->add_undo_method(this, "_redraw_tracks");
			undo_redo->commit_action();
		} break;
		case EDIT_DELETE_SELECTION: {
			if (bezier_edit->is_visible()) {
				bezier_edit->delete_selection();
				break;
			}
			if (selection.size()) {
				EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
				undo_redo->create_action(TTR("Animation Delete Keys"));
				for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
					undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->key().track, E->key().key);
					undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->key().track, E->get().pos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
				}
				undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);