### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)

### Issue description

The `CylinderMesh` has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering a `CylinderMesh` using transparency without backface culling, made worse in combination with emission.

Transparent material without backface culling. One ring:
![image](https://github.com/godotengine/godot/assets/26239210/fbb14ba9-01f3-4528-bbde-4668676b4e84)


The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
![image](https://github.com/godotengine/godot/assets/26239210/ccfa7c28-73e4-4bdc-825f-020224f19b20)



### Steps to reproduce

1. Create a new `CylinderMesh`
2. Try to select zero rings
3. Minimum of one ring is enforced by the editor


### Minimal reproduction project

[project.zip](https://github.com/godotengine/godot/files/12818711/project.zip)

tube->set_section_length(5.5f);
		tube->set_section_rings(12);
		Ref<Curve> curve = memnew(Curve);
		tube->set_curve(curve);
		CHECK(tube->get_radius() == doctest::Approx(7.2f));
		CHECK(tube->get_section_length() == doctest::Approx(5.5f));
		CHECK(tube->get_radial_steps() == 9);
		CHECK(tube->get_sections() == 33);
		CHECK(tube->get_section_rings() == 12);
		CHECK(tube->get_curve() == curve);
	}
	SUBCASE("[Primitive][TubeTrail] Setting same curve more than once, it remains the same.") {
		Ref<Curve> curve = memnew(Curve);
		tube->set_curve(curve);
		tube->set_curve(curve);
		tube->set_curve(curve);
		CHECK(tube->get_curve() == curve);
	}
	SUBCASE("[Primitive][TubeTrail] Setting curve, then changing to different curve.") {
		Ref<Curve> curve1 = memnew(Curve);
		Ref<Curve> curve2 = memnew(Curve);
		tube->set_curve(curve1);
		CHECK(tube->get_curve() == curve1);
		tube->set_curve(curve2);
		CHECK(tube->get_curve() == curve2);
	}
	SUBCASE("[Primitive][TubeTrail] Assign same curve to two different tube trails") {
		Ref<TubeTrailMesh> tube2 = memnew(TubeTrailMesh);
		Ref<Curve> curve = memnew(Curve);
		tube->set_curve(curve);