### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
			r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
			r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
			r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
		}
		buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer;
	} else if (storage_buffer_owner.owns(p_buffer)) {
		buffer = storage_buffer_owner.get_or_null(p_buffer);
		if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
			r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
			r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
			r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
			r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
			r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
			r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
		}
		if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
			r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
			r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
		}
	}
	return buffer;
}
static void update_external_dependency_for_store(VkSubpassDependency2KHR &dependency, bool is_sampled, bool is_storage, bool is_depth) {