### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

} break;
				default:
					
					break;
			}
		}
		if (suite->parent_if && suite->parent_if->condition && suite->parent_if->condition->type == GDScriptParser::Node::TYPE_TEST) {
			
			
			
			
			const GDScriptParser::TypeTestNode *type_test = static_cast<const GDScriptParser::TypeTestNode *>(suite->parent_if->condition);
			if (type_test->operand && type_test->test_type && type_test->operand->type == GDScriptParser::Node::IDENTIFIER && static_cast<const GDScriptParser::IdentifierNode *>(type_test->operand)->name == p_identifier->name && static_cast<const GDScriptParser::IdentifierNode *>(type_test->operand)->source == p_identifier->source) {
				
				GDScriptParser::CompletionContext c = p_context;
				c.current_line = type_test->operand->start_line;
				c.current_suite = suite;
				if (type_test->test_datatype.is_hard_type()) {
					id_type = type_test->test_datatype;
					if (last_assign_line < c.current_line) {
						
						last_assign_line = c.current_line;
						last_assigned_expression = nullptr;
					}
				}
			}
		}
		suite = suite->parent_block;
	}
	if (last_assigned_expression && last_assign_line < p_context.current_line) {