### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

vrs_attachment_info.shadingRateAttachmentTexelSize = { uint32_t(texel_size.x), uint32_t(texel_size.y) };
			attachment_last_pass[attachment] = i;
			subpass_nextptr = &vrs_attachment_info;
		}
		LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
		for (int j = 0; j < pass->preserve_attachments.size(); j++) {
			int32_t attachment = pass->preserve_attachments[j];
			ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
			ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
			if (attachment_last_pass[attachment] != i) {
				
				attachment_last_pass[attachment] = i;
				preserve_references.push_back(attachment);
			}
		}
		VkSubpassDescription2KHR &subpass = subpasses[i];
		subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
		subpass.pNext = subpass_nextptr;
		subpass.flags = 0;
		subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
		if (p_view_count == 1) {
			
			subpass.viewMask = 0;
		} else {
			subpass.viewMask = view_mask;
		}
		subpass.inputAttachmentCount = input_references.size();
		if (input_references.size()) {
			subpass.pInputAttachments = input_references.ptr();
		} else {