### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
String path = p_path;
	
	for (int i = 0; i < animation->get_track_count(); i++) {
		String np = animation->track_get_path(i);
		if (path == np && animation->track_get_type(i) == Animation::TYPE_ANIMATION) {
			
			InsertData id;
			id.path = path;
			id.track_idx = i;
			id.value = p_value;
			id.type = Animation::TYPE_ANIMATION;
			
			id.query = TTR("animation");
			id.advance = false;
			
			_query_insert(id);
			return;
		}
	}
	InsertData id;
	id.path = path;
	id.track_idx = -1;
	id.value = p_value;
	id.type = Animation::TYPE_ANIMATION;
	id.query = TTR("animation");
	id.advance = false;
	
	_query_insert(id);
}
void AnimationTrackEditor::insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists) {