### Godot version

4.0.1-stable

### System information

Android 12, Mobile Renderer

### Issue description

When retrieving Mesh data from a MeshInstance3D like so...
```GDScript
var mesh = self.get_mesh()
var mesh_array = mesh.surface_get_arrays(0)
var vertex_array = mesh_array[Mesh.ARRAY_VERTEX]
var index_array = mesh_array[Mesh.ARRAY_INDEX]
```
...the index_array contains vertex indices that are not within the vertex_array.

This issue does not occur in the Linux editor, but does occur on my Android build:
Android 12
arm64v8
sdk version 32.0.0
ndk version 23.2.8568313

### Steps to reproduce

Download the minimal reproduction project, which contains an example ArrayMesh and GDScript script which has the code shown above. Build to Android using the 4.0.1 build template and test.

### Minimal reproduction project

[Array_Mesh_Test.zip](https://github.com/godotengine/godot/files/11133179/Array_Mesh_Test.zip)

} break;
		case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
			Texture *tex = texture_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(tex, 0);
			return (uint64_t)tex->view;
		} break;
		case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
			Texture *tex = texture_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(tex, 0);
			return vulkan_formats[tex->format];
		} break;
		case DRIVER_RESOURCE_VULKAN_SAMPLER: {
			VkSampler *sampler = sampler_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(sampler, 0);
			return uint64_t(*sampler);
		} break;
		case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
			UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(uniform_set, 0);
			return uint64_t(uniform_set->descriptor_set);
		} break;
		case DRIVER_RESOURCE_VULKAN_BUFFER: {
			Buffer *buffer = nullptr;
			if (vertex_buffer_owner.owns(p_rid)) {
				buffer = vertex_buffer_owner.get_or_null(p_rid);
			} else if (index_buffer_owner.owns(p_rid)) {
				buffer = index_buffer_owner.get_or_null(p_rid);
			} else if (uniform_buffer_owner.owns(p_rid)) {
				buffer = uniform_buffer_owner.get_or_null(p_rid);
			} else if (texture_buffer_owner.owns(p_rid)) {