### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

Ref<EditorExportPlatform> platform = p_preset->get_platform();
	List<String> feature_list;
	platform->get_platform_features(&feature_list);
	platform->get_preset_features(p_preset, &feature_list);
	HashSet<String> result;
	for (const String &E : feature_list) {
		result.insert(E);
	}
	result.insert("template");
	if (p_debug) {
		result.insert("debug");
		result.insert("template_debug");
	} else {
		result.insert("release");
		result.insert("template_release");
	}
	if (!p_preset->get_custom_features().is_empty()) {
		Vector<String> tmp_custom_list = p_preset->get_custom_features().split(",");
		for (int i = 0; i < tmp_custom_list.size(); i++) {
			String f = tmp_custom_list[i].strip_edges();
			if (!f.is_empty()) {
				result.insert(f);
			}
		}
	}
	return result;
}
EditorExportPlatform::ExportNotifier::ExportNotifier(EditorExportPlatform &p_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {