### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ss.s = shortcut_str;
				String errs;
				int line;
				VariantParser::parse(&ss, shortcut_var, errs, line);
				debugger_stop_shortcut = shortcut_var;
			}
			if (debugger_stop_shortcut.is_null()) {
				
				debugger_stop_shortcut.instantiate();
				debugger_stop_shortcut->set_events({ (Variant)InputEventKey::create_reference(Key::F8) });
			}
		}
		Ref<InputEventKey> k = p_ev;
		if (k.is_valid() && k->is_pressed() && !k->is_echo() && debugger_stop_shortcut->matches_event(k)) {
			EngineDebugger::get_singleton()->send_message("request_quit", Array());
		}
	}
	if (exclusive_child != nullptr) {
		if (!is_embedding_subwindows()) { 
			return;
		}
	}
	if (p_ev->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
		emit_signal(SceneStringNames::get_singleton()->window_input, p_ev);
	}
	if (is_inside_tree()) {
		push_input(p_ev);
	}
}
void Window::_window_input_text(const String &p_text) {