### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
if (renderer_hints.is_empty()) {
		ERR_PRINT("No renderers available.");
	}
	if (!rendering_method.is_empty()) {
		if (rendering_method != "forward_plus" &&
				rendering_method != "mobile" &&
				rendering_method != "gl_compatibility") {
			OS::get_singleton()->print("Unknown renderer name '%s', aborting. Valid options are: %s\n", rendering_method.utf8().get_data(), renderer_hints.utf8().get_data());
			goto error;
		}
	}
	if (!rendering_driver.is_empty()) {
		
		
		
		bool found = false;
		for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
			Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i);
			for (int d = 0; d < r_drivers.size(); d++) {
				if (rendering_driver == r_drivers[d]) {
					found = true;
					break;
				}
			}
		}
		if (!found) {
			OS::get_singleton()->print("Unknown rendering driver '%s', aborting.\nValid options are ",
					rendering_driver.utf8().get_data());
			for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
				Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i);