### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
next_child = const_cast<Control *>(this);
				while (next_child && !next_child->is_set_as_top_level()) {
					next_child = cast_to<Control>(next_child->get_parent());
				}
				if (!next_child) {
					next_child = const_cast<Control *>(this);
					while (next_child) {
						if (next_child->data.RI) {
							break;
						}
						next_child = next_child->get_parent_control();
					}
				}
			}
		}
		if (next_child == from || next_child == this) { 
			return (get_focus_mode() == FOCUS_ALL) ? next_child : nullptr;
		}
		if (next_child) {
			if (next_child->get_focus_mode() == FOCUS_ALL) {
				return next_child;
			}
			from = next_child;
		} else {
			break;
		}
	}
	return nullptr;
}
static Control *_prev_control(Control *p_from) {