### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
rot_init = Math::fposmod(rot_init, (float)Math_TAU);
							if (rot_init < Math_PI) {
								rot_a = rot_a > rot_init + Math_PI ? rot_a - Math_TAU : rot_a;
								rot_b = rot_b > rot_init + Math_PI ? rot_b - Math_TAU : rot_b;
							} else {
								rot_a = rot_a < rot_init - Math_PI ? rot_a + Math_TAU : rot_a;
								rot_b = rot_b < rot_init - Math_PI ? rot_b + Math_TAU : rot_b;
							}
							t->value = Math::fposmod(rot_a + (rot_b - rot_init) * (float)blend, (float)Math_TAU);
						} else {
							value = Animation::cast_to_blendwise(value);
							if (t->init_value.is_array()) {
								t->element_size = MAX(t->element_size.operator int(), (value.operator Array()).size());
							} else if (t->init_value.is_string()) {
								real_t length = Animation::subtract_variant((real_t)(value.operator Array()).size(), (real_t)(t->init_value.operator String()).length());
								t->element_size = Animation::blend_variant(t->element_size, length, blend);
							}
							value = Animation::subtract_variant(value, Animation::cast_to_blendwise(t->init_value));
							t->value = Animation::blend_variant(t->value, value, blend);
						}
					} else {
						if (seeked) {
							int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
							if (idx < 0) {
								continue;
							}
							Variant value = a->track_get_key_value(i, idx);
							value = post_process_key_value(a, i, value, t->object);
							t->object->set_indexed(t->subpath, value);
						} else {