### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
String p_file = get("text_editor/theme/color_theme");
	return _is_default_text_editor_theme(p_file.get_file().to_lower());
}
Vector<String> EditorSettings::get_script_templates(const String &p_extension, const String &p_custom_path) {
	Vector<String> templates;
	String template_dir = EditorPaths::get_singleton()->get_script_templates_dir();
	if (!p_custom_path.is_empty()) {
		template_dir = p_custom_path;
	}
	Ref<DirAccess> d = DirAccess::open(template_dir);
	if (d.is_valid()) {
		d->list_dir_begin();
		String file = d->get_next();
		while (!file.is_empty()) {
			if (file.get_extension() == p_extension) {
				templates.push_back(file.get_basename());
			}
			file = d->get_next();
		}
		d->list_dir_end();
	}
	return templates;
}
String EditorSettings::get_editor_layouts_config() const {