### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

for (KeyValue<Vector2i, CellData> &kv : tile_map) {
		erase_cell(kv.key);
	}
	used_rect_cache_dirty = true;
}
Ref<TileMapPattern> TileMapLayer::get_pattern(TypedArray<Vector2i> p_coords_array) {
	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
	ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
	Ref<TileMapPattern> output;
	output.instantiate();
	if (p_coords_array.is_empty()) {
		return output;
	}
	Vector2i min = Vector2i(p_coords_array[0]);
	for (int i = 1; i < p_coords_array.size(); i++) {
		min = min.min(p_coords_array[i]);
	}
	Vector<Vector2i> coords_in_pattern_array;
	coords_in_pattern_array.resize(p_coords_array.size());
	Vector2i ensure_positive_offset;
	for (int i = 0; i < p_coords_array.size(); i++) {
		Vector2i coords = p_coords_array[i];
		Vector2i coords_in_pattern = coords - min;
		if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {