### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

_THREAD_SAFE_METHOD_
	switch (p_resource) {
		case DRIVER_RESOURCE_VULKAN_DEVICE: {
			return (uint64_t)context->get_device();
		} break;
		case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
			return (uint64_t)context->get_physical_device();
		} break;
		case DRIVER_RESOURCE_VULKAN_INSTANCE: {
			return (uint64_t)context->get_instance();
		} break;
		case DRIVER_RESOURCE_VULKAN_QUEUE: {
			return (uint64_t)context->get_graphics_queue();
		} break;
		case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
			return context->get_graphics_queue_family_index();
		} break;
		case DRIVER_RESOURCE_VULKAN_IMAGE: {
			Texture *tex = texture_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(tex, 0);
			return (uint64_t)tex->image;