### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ClassDB::bind_method(D_METHOD("get_theme_default_base_scale"), &Window::get_theme_default_base_scale);
	ClassDB::bind_method(D_METHOD("get_theme_default_font"), &Window::get_theme_default_font);
	ClassDB::bind_method(D_METHOD("get_theme_default_font_size"), &Window::get_theme_default_font_size);
	ClassDB::bind_method(D_METHOD("set_layout_direction", "direction"), &Window::set_layout_direction);
	ClassDB::bind_method(D_METHOD("get_layout_direction"), &Window::get_layout_direction);
	ClassDB::bind_method(D_METHOD("is_layout_rtl"), &Window::is_layout_rtl);
	ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Window::set_auto_translate);
	ClassDB::bind_method(D_METHOD("is_auto_translating"), &Window::is_auto_translating);
	ClassDB::bind_method(D_METHOD("popup", "rect"), &Window::popup, DEFVAL(Rect2i()));
	ClassDB::bind_method(D_METHOD("popup_on_parent", "parent_rect"), &Window::popup_on_parent);
	ClassDB::bind_method(D_METHOD("popup_centered", "minsize"), &Window::popup_centered, DEFVAL(Size2i()));
	ClassDB::bind_method(D_METHOD("popup_centered_ratio", "ratio"), &Window::popup_centered_ratio, DEFVAL(0.8));
	ClassDB::bind_method(D_METHOD("popup_centered_clamped", "minsize", "fallback_ratio"), &Window::popup_centered_clamped, DEFVAL(Size2i()), DEFVAL(0.75));
	ClassDB::bind_method(D_METHOD("popup_exclusive", "from_node", "rect"), &Window::popup_exclusive, DEFVAL(Rect2i()));
	ClassDB::bind_method(D_METHOD("popup_exclusive_on_parent", "from_node", "parent_rect"), &Window::popup_exclusive_on_parent);
	ClassDB::bind_method(D_METHOD("popup_exclusive_centered", "from_node", "minsize"), &Window::popup_exclusive_centered, DEFVAL(Size2i()));
	ClassDB::bind_method(D_METHOD("popup_exclusive_centered_ratio", "from_node", "ratio"), &Window::popup_exclusive_centered_ratio, DEFVAL(0.8));
	ClassDB::bind_method(D_METHOD("popup_exclusive_centered_clamped", "from_node", "minsize", "fallback_ratio"), &Window::popup_exclusive_centered_clamped, DEFVAL(Size2i()), DEFVAL(0.75));
	
	ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen,Exclusive Fullscreen"), "set_mode", "get_mode");
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title");
	
	ADD_PROPERTY(PropertyInfo(Variant::INT, "initial_position", PROPERTY_HINT_ENUM, "Absolute,Center of Primary Screen,Center of Main Window Screen,Center of Other Screen,Center of Screen With Mouse Pointer,Center of Screen With Keyboard Focus"), "set_initial_position", "get_initial_position");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_current_screen", "get_current_screen");
	ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "mouse_passthrough_polygon"), "set_mouse_passthrough_polygon", "get_mouse_passthrough_polygon");
	ADD_GROUP("Flags", "");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "wrap_controls"), "set_wrap_controls", "is_wrapping_controls");