### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)

### Issue description

The `CylinderMesh` has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering a `CylinderMesh` using transparency without backface culling, made worse in combination with emission.

Transparent material without backface culling. One ring:
![image](https://github.com/godotengine/godot/assets/26239210/fbb14ba9-01f3-4528-bbde-4668676b4e84)


The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
![image](https://github.com/godotengine/godot/assets/26239210/ccfa7c28-73e4-4bdc-825f-020224f19b20)



### Steps to reproduce

1. Create a new `CylinderMesh`
2. Try to select zero rings
3. Minimum of one ring is enforced by the editor


### Minimal reproduction project

[project.zip](https://github.com/godotengine/godot/files/12818711/project.zip)

if (text != p_string) {
		text = p_string;
		xl_text = tr(text);
		dirty_text = true;
		_request_update();
	}
}
String TextMesh::get_text() const {
	return text;
}
void TextMesh::_font_changed() {
	dirty_font = true;
	dirty_cache = true;
	call_deferred(SNAME("_request_update"));
}
void TextMesh::set_font(const Ref<Font> &p_font) {
	if (font_override != p_font) {
		if (font_override.is_valid()) {
			font_override->disconnect_changed(Callable(this, "_font_changed"));
		}
		font_override = p_font;
		dirty_font = true;
		dirty_cache = true;
		if (font_override.is_valid()) {
			font_override->connect_changed(Callable(this, "_font_changed"));
		}
		_request_update();
	}
}
Ref<Font> TextMesh::get_font() const {