### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), p_default, "EditorSettings not instantiated yet.");
	Variant ret = p_default;
	if (EditorSettings::get_singleton()->has_setting(p_setting)) {
		ret = EDITOR_GET(p_setting);
	} else {
		EditorSettings::get_singleton()->set_manually(p_setting, p_default);
		EditorSettings::get_singleton()->set_restart_if_changed(p_setting, p_restart_if_changed);
	}
	if (!EditorSettings::get_singleton()->has_default_value(p_setting)) {
		EditorSettings::get_singleton()->set_initial_value(p_setting, p_default);
	}
	return ret;
}
Variant _EDITOR_GET(const String &p_setting) {
	ERR_FAIL_COND_V(!EditorSettings::get_singleton() || !EditorSettings::get_singleton()->has_setting(p_setting), Variant());
	return EditorSettings::get_singleton()->get(p_setting);
}
bool EditorSettings::_property_can_revert(const StringName &p_name) const {
	if (!props.has(p_name)) {
		return false;
	}
	if (!props[p_name].has_default_value) {
		return false;
	}
	return props[p_name].initial != props[p_name].variant;
}
bool EditorSettings::_property_get_revert(const StringName &p_name, Variant &r_property) const {