### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
MAX_INIT_CALLBACKS = 128,
		MAX_BUILD_CALLBACKS = 128
	};
	struct BottomPanelItem {
		String name;
		Control *control = nullptr;
		Button *button = nullptr;
	};
	struct ExportDefer {
		String preset;
		String path;
		bool debug = false;
		bool pack_only = false;
	} export_defer;
	static EditorNode *singleton;
	EditorData editor_data;
	EditorFolding editor_folding;
	EditorSelectionHistory editor_history;
	EditorCommandPalette *command_palette = nullptr;
	EditorExport *editor_export = nullptr;
	EditorLog *log = nullptr;
	EditorNativeShaderSourceVisualizer *native_shader_source_visualizer = nullptr;
	EditorPlugin *editor_plugin_screen = nullptr;
	EditorPluginList *editor_plugins_force_input_forwarding = nullptr;
	EditorPluginList *editor_plugins_force_over = nullptr;
	EditorPluginList *editor_plugins_over = nullptr;
	EditorQuickOpen *quick_open = nullptr;
	EditorResourcePreview *resource_preview = nullptr;
	EditorSelection *editor_selection = nullptr;
	EditorSettingsDialog *editor_settings_dialog = nullptr;