### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

ct = 10 + ct - 'a';
					}
					v |= ct;
				}
				key.write[i] = v;
			}
		}
	}
	Error err = OK;
	Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
	struct SortByName {
		bool operator()(const Ref<EditorExportPlugin> &left, const Ref<EditorExportPlugin> &right) const {
			return left->get_name() < right->get_name();
		}
	};
	
	export_plugins.sort_custom<SortByName>();
	for (int i = 0; i < export_plugins.size(); i++) {
		if (p_so_func) {
			for (int j = 0; j < export_plugins[i]->shared_objects.size(); j++) {
				err = p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
				if (err != OK) {
					return err;
				}
			}
		}
		for (int j = 0; j < export_plugins[i]->extra_files.size(); j++) {
			err = p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, 0, paths.size(), enc_in_filters, enc_ex_filters, key);
			if (err != OK) {
				return err;