### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

Item *it = reinterpret_cast<Item *>((uint64_t)objects[i]);
			if (it != nullptr) {
				Rect2 rect = TS->shaped_text_get_object_rect(rid, objects[i]);
				rect.position += p_ofs + off;
				if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) {
					switch (it->type) {
						case ITEM_TABLE: {
							ItemTable *table = static_cast<ItemTable *>(it);
							int idx = 0;
							int col_count = table->columns.size();
							int row_count = table->rows.size();
							for (Item *E : table->subitems) {
								ItemFrame *frame = static_cast<ItemFrame *>(E);
								int col = idx % col_count;
								int row = idx / col_count;
								if (frame->lines.size() != 0 && row < row_count) {
									Vector2 coff = frame->lines[0].offset;
									if (rtl) {
										coff.x = rect.size.width - table->columns[col].width - coff.x;
									}
									Rect2 crect = Rect2(rect.position + coff - frame->padding.position, Size2(table->columns[col].width + theme_cache.table_h_separation, table->rows[row] + theme_cache.table_v_separation) + frame->padding.position + frame->padding.size);
									if (col == col_count - 1) {
										if (rtl) {
											crect.size.x = crect.position.x + crect.size.x;
											crect.position.x = 0;
										} else {
											crect.size.x = get_size().x;
										}
									}
									if (crect.has_point(p_click)) {