### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
String item_text;
	if (p_renderer_name == "forward_plus") {
		item_text = TTR("Forward+");
	}
	if (p_renderer_name == "mobile") {
		item_text = TTR("Mobile");
	}
	if (p_renderer_name == "gl_compatibility") {
		item_text = TTR("Compatibility");
	}
	if (p_mark_overridden) {
		item_text += " " + TTR("(Overridden)");
	}
	renderer->add_item(item_text);
}
void EditorNode::_resource_saved(Ref<Resource> p_resource, const String &p_path) {
	if (singleton->saving_resources_in_path.has(p_resource)) {
		
		return;
	}
	if (EditorFileSystem::get_singleton()) {
		EditorFileSystem::get_singleton()->update_file(p_path);
	}
	singleton->editor_folding.save_resource_folding(p_resource, p_path);
}
void EditorNode::_resource_loaded(Ref<Resource> p_resource, const String &p_path) {