### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(false);
	return transient;
}
void Window::set_exclusive(bool p_exclusive) {
	ERR_MAIN_THREAD_GUARD;
	if (exclusive == p_exclusive) {
		return;
	}
	exclusive = p_exclusive;
	if (!embedder && window_id != DisplayServer::INVALID_WINDOW_ID) {
		if (is_in_edited_scene_root()) {
			DisplayServer::get_singleton()->window_set_exclusive(window_id, false);
		} else {
			DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive);
		}
	}
	if (transient_parent) {
		_set_transient_exclusive_child(true);
	}
}
bool Window::is_exclusive() const {