### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		Node *scene = editor_data.get_edited_scene_root(i);
		if (scene && p_scene_paths.has(scene->get_scene_file_path())) {
			_save_scene(scene->get_scene_file_path(), i);
		}
	}
}
void EditorNode::save_before_run() {
	current_menu_option = FILE_SAVE_AND_RUN;
	_menu_option_confirm(FILE_SAVE_AS_SCENE, true);
	file->set_title(TTR("Save scene before running..."));
}
void EditorNode::try_autosave() {
	if (!bool(EDITOR_GET("run/auto_save/save_before_running"))) {
		return;
	}
	if (unsaved_cache) {
		Node *scene = editor_data.get_edited_scene_root();
		if (scene && !scene->get_scene_file_path().is_empty()) { 
			_save_scene_with_preview(scene->get_scene_file_path());
		}
	}
	_menu_option(FILE_SAVE_ALL_SCENES);
	editor_data.save_editor_external_data();
}
void EditorNode::restart_editor() {