### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_MAIN_THREAD_GUARD;
	if (p_enable == auto_translate) {
		return;
	}
	auto_translate = p_enable;
	notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
}
bool Window::is_auto_translating() const {
	ERR_READ_THREAD_GUARD_V(false);
	return auto_translate;
}
Transform2D Window::get_final_transform() const {
	ERR_READ_THREAD_GUARD_V(Transform2D());
	return window_transform * stretch_transform * global_canvas_transform;
}
Transform2D Window::get_screen_transform_internal(bool p_absolute_position) const {
	ERR_READ_THREAD_GUARD_V(Transform2D());
	Transform2D embedder_transform;
	if (get_embedder()) {
		embedder_transform.translate_local(get_position());
		embedder_transform = get_embedder()->get_screen_transform_internal(p_absolute_position) * embedder_transform;
	} else if (p_absolute_position) {
		embedder_transform.translate_local(get_position());
	}
	return embedder_transform * get_final_transform();
}
Transform2D Window::get_popup_base_transform() const {