### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
accept_event();
			return;
		}
		if (k->is_action("ui_left", true) || k->is_action("ui_right", true)) {
			update_code_completion = true;
		} else {
			update_code_completion = (allow_unicode_handling && k->get_unicode() >= 32);
		}
		if (!update_code_completion) {
			cancel_code_completion();
		}
	}
	
	if (!code_hint.is_empty() && k->is_action("ui_cancel", true)) {
		set_code_hint("");
		accept_event();
		return;
	}
	if (allow_unicode_handling && k->get_unicode() == ')') {
		set_code_hint("");
	}
	
	if (k->is_action("ui_text_indent", true)) {
		do_indent();
		accept_event();
		return;
	}
	if (k->is_action("ui_text_dedent", true)) {
		unindent_lines();
		accept_event();