### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/ray_cast_3d.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/remote_transform_3d.h"
#include "scene/3d/shape_cast_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/3d/skeleton_ik_3d.h"
#include "scene/3d/soft_body_3d.h"
#include "scene/3d/spring_arm_3d.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body_3d.h"
#include "scene/3d/visible_on_screen_notifier_3d.h"
#include "scene/3d/voxel_gi.h"
#include "scene/3d/world_environment.h"
#include "scene/3d/xr_nodes.h"
#include "scene/resources/environment.h"
#include "scene/resources/fog_material.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/mesh_library.h"
#endif 
static Ref<ResourceFormatSaverText> resource_saver_text;
static Ref<ResourceFormatLoaderText> resource_loader_text;
static Ref<ResourceFormatLoaderCompressedTexture2D> resource_loader_stream_texture;
static Ref<ResourceFormatLoaderCompressedTextureLayered> resource_loader_texture_layered;
static Ref<ResourceFormatLoaderCompressedTexture3D> resource_loader_texture_3d;
static Ref<ResourceFormatSaverShader> resource_saver_shader;
static Ref<ResourceFormatLoaderShader> resource_loader_shader;
static Ref<ResourceFormatSaverShaderInclude> resource_saver_shader_include;
static Ref<ResourceFormatLoaderShaderInclude> resource_loader_shader_include;
void register_scene_types() {