### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

new_file.resize(utf8.length());
				for (int j = 0; j < utf8.length(); j++) {
					new_file.write[j] = utf8[j];
				}
				err = p_func(p_udata, from + ".remap", new_file, idx, total, enc_in_filters, enc_ex_filters, key);
				if (err != OK) {
					return err;
				}
			}
		} else {
			
			custom_map["path_remap/remapped_paths"] = path_remaps;
		}
	}
	Vector<String> forced_export = get_forced_export_files();
	for (int i = 0; i < forced_export.size(); i++) {
		Vector<uint8_t> array = FileAccess::get_file_as_bytes(forced_export[i]);
		err = p_func(p_udata, forced_export[i], array, idx, total, enc_in_filters, enc_ex_filters, key);
		if (err != OK) {
			return err;
		}
	}
	String config_file = "project.binary";
	String engine_cfb = EditorPaths::get_singleton()->get_cache_dir().path_join("tmp" + config_file);
	ProjectSettings::get_singleton()->save_custom(engine_cfb, custom_map, custom_list);
	Vector<uint8_t> data = FileAccess::get_file_as_bytes(engine_cfb);
	DirAccess::remove_file_or_error(engine_cfb);
	return p_func(p_udata, "res://" + config_file, data, idx, total, enc_in_filters, enc_ex_filters, key);
}
Error EditorExportPlatform::_add_shared_object(void *p_userdata, const SharedObject &p_so) {