### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (theme_icon_override.has(dname)) {
				theme_icon_override[dname]->disconnect_changed(callable_mp(this, &Window::_notify_theme_override_changed));
			}
			theme_icon_override.erase(dname);
			_notify_theme_override_changed();
		} else if (name.begins_with("theme_override_styles/")) {
			String dname = name.get_slicec('/', 1);
			if (theme_style_override.has(dname)) {
				theme_style_override[dname]->disconnect_changed(callable_mp(this, &Window::_notify_theme_override_changed));
			}
			theme_style_override.erase(dname);
			_notify_theme_override_changed();
		} else if (name.begins_with("theme_override_fonts/")) {
			String dname = name.get_slicec('/', 1);
			if (theme_font_override.has(dname)) {
				theme_font_override[dname]->disconnect_changed(callable_mp(this, &Window::_notify_theme_override_changed));
			}
			theme_font_override.erase(dname);
			_notify_theme_override_changed();
		} else if (name.begins_with("theme_override_font_sizes/")) {
			String dname = name.get_slicec('/', 1);
			theme_font_size_override.erase(dname);
			_notify_theme_override_changed();
		} else if (name.begins_with("theme_override_colors/")) {
			String dname = name.get_slicec('/', 1);
			theme_color_override.erase(dname);
			_notify_theme_override_changed();
		} else if (name.begins_with("theme_override_constants/")) {
			String dname = name.get_slicec('/', 1);
			theme_constant_override.erase(dname);