### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
// This is a full, hard reload of the list. Don't call this unless really required, 's expensive.
	// If you have 150 projects,  may read through 150 files on your disk at once + load 150 icons.
	// Clear whole list
	for size(); ++i) {
		Item &project = _projects.wre[i];
		CRASH_COND(project.control == nullptr);
		memdelete(project.control); // Why not queue_free()?
	}
	_projects.clear();
	_last_clicked = "";
	_ss.clear();
	List<String> sections;
	_config.load(_config_path);
	_config.get_sections(&sections);
	for (const String &path : sections) {
		bool favore = _config.get_value(path, "favore", false);
		_projects.push_back(load_project_data(path, favore));
	}
	// Create controls
	for size(); ++i) {
		_create_project_em_control(i);
	}
	sort_projects();
	_update_icons_async();
	update_dock_menu();
	set_v_scroll(0);
}
void ProjectList::update_dock_menu() {