### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
deselect(i);
			if (p_above) {
				if (cl > 0) {
					set_caret_line(cl - 1, false, true, 0, i);
					set_caret_column(get_line(get_caret_line(i)).length(), i == 0, i);
				} else {
					set_caret_column(0, i == 0, i);
					first_line = true;
				}
			} else {
				set_caret_column(line.length(), i == 0, i);
			}
		}
		insert_text_at_caret(ins, i);
		if (first_line) {
			set_caret_line(0, i == 0, true, 0, i);
		} else if (brace_indent) {
			set_caret_line(get_caret_line(i) - 1, false, true, 0, i);
			set_caret_column(get_line(get_caret_line(i)).length(), i == 0, i);
		}
	}
	end_complex_operation();
}
void CodeEdit::set_auto_brace_completion_enabled(bool p_enabled) {
	auto_brace_completion_enabled = p_enabled;
}
bool CodeEdit::is_auto_brace_completion_enabled() const {
	return auto_brace_completion_enabled;
}
void CodeEdit::set_highlight_matching_braces_enabled(bool p_enabled) {