### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

String ret;
	const Shader *shader = shader_owner.get_or_null(p_shader);
	ERR_FAIL_NULL_V(shader, String());
	for (int i = 0; i < shader->sets.size(); i++) {
		if (p_set >= 0 && i != p_set) {
			continue;
		}
		for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
			const UniformInfo &ui = shader->sets[i].uniform_info[j];
			if (!ret.is_empty()) {
				ret += "\n";
			}
			ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Writable: " + (ui.writable ? "Y" : "N") + " Length: " + itos(ui.length);
		}
	}
	return ret;
}
#define SHADER_BINARY_VERSION 4
String RenderingDeviceVulkan::shader_get_binary_cache_key() const {