### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
for (int i = delimiters.size() - 1; i >= 0; i--) {
		if (delimiters[i].type == p_type) {
			delimiters.remove_at(i);
		}
	}
	delimiter_cache.clear();
	if (!setting_delimiters) {
		_update_delimiter_cache();
	}
	if (p_type == DelimiterType::TYPE_COMMENT) {
		_update_code_region_tags();
	}
}
TypedArray<String> CodeEdit::_get_delimiters(DelimiterType p_type) const {
	TypedArray<String> r_delimiters;
	for (int i = 0; i < delimiters.size(); i++) {
		if (delimiters[i].type != p_type) {
			continue;
		}
		r_delimiters.push_back(delimiters[i].start_key + (delimiters[i].end_key.is_empty() ? "" : " " + delimiters[i].end_key));
	}
	return r_delimiters;
}
void CodeEdit::_update_scroll_selected_line(float p_mouse_y) {
	float percent = (float)(p_mouse_y - code_completion_scroll_rect.position.y) / code_completion_scroll_rect.size.height;
	percent = CLAMP(percent, 0.0f, 1.0f);
	code_completion_current_selected = (int)(percent * (code_completion_options.size() - 1));
	code_completion_force_item_center = -1;
}
void CodeEdit::_filter_code_completion_candidates_impl() {