### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

List<Framebuffer> framebuffers_to_dispose_of;
		List<VkSampler> samplers_to_dispose_of;
		List<Shader> shaders_to_dispose_of;
		List<VkBufferView> buffer_views_to_dispose_of;
		List<UniformSet> uniform_sets_to_dispose_of;
		List<RenderPipeline> render_pipelines_to_dispose_of;
		List<ComputePipeline> compute_pipelines_to_dispose_of;
		VkCommandPool command_pool = VK_NULL_HANDLE;
		
		
		
		VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE;
		
		
		VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE;
		struct Timestamp {
			String description;
			uint64_t value = 0;
		};
		VkQueryPool timestamp_pool;
		TightLocalVector<String> timestamp_names;
		TightLocalVector<uint64_t> timestamp_cpu_values;
		uint32_t timestamp_count = 0;
		TightLocalVector<String> timestamp_result_names;
		TightLocalVector<uint64_t> timestamp_cpu_result_values;
		TightLocalVector<uint64_t> timestamp_result_values;
		uint32_t timestamp_result_count = 0;
		uint64_t index = 0;
	};
	uint32_t max_timestamp_query_elements = 0;