### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
}
						
						for (const Connection &E2 : E.value.connections_from) {
							Connection conn = E2;
							bool valid = modifiable_node->has_method(conn.callable.get_method()) || Ref<Script>(modifiable_node->get_script()).is_null() || Ref<Script>(modifiable_node->get_script())->has_method(conn.callable.get_method());
							ERR_CONTINUE_MSG(!valid, vformat("Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'.", conn.signal.get_object()->get_class(), conn.signal.get_name(), conn.callable.get_object()->get_class(), conn.callable.get_method()));
							
							Object *source_object = conn.signal.get_object();
							if (source_object) {
								ERR_FAIL_COND(source_object->connect(conn.signal.get_name(), Callable(modifiable_node, conn.callable.get_method()), conn.flags) != OK);
							}
						}
						
						for (const Node::GroupInfo &E2 : E.value.groups) {
							modifiable_node->add_to_group(E2.name, E2.persistent);
						}
					}
				}
			}
			
			editor_history.cleanup_history();
			_notify_scene_updated(current_edited_scene);
		}
		edited_scene_map.clear();
	}
	editor_data.set_edited_scene(original_edited_scene_idx);
	_edit_current();
}
int EditorNode::plugin_init_callback_count = 0;
void EditorNode::add_plugin_init_callback(EditorPluginInitializeCallback p_callback) {