### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

_THREAD_SAFE_METHOD_
	Texture *src_tex = texture_owner.get_or_null(p_texture);
	ERR_FAIL_NULL_V(src_tex, ERR_INVALID_PARAMETER);
	ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
			"Source texture can't be cleared while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to clear this texture.");
	ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
	ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
	ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
			"Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be cleared.");
	uint32_t src_layer_count = src_tex->layers;