### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

}
					base_type = base_type.class_type->base_type;
					break;
				case GDScriptParser::DataType::NATIVE: {
					if (id_type.is_set() && !id_type.is_variant()) {
						base_type = GDScriptParser::DataType();
						break;
					}
					MethodInfo info;
					if (ClassDB::get_method_info(base_type.native_type, p_context.current_function->identifier->name, &info)) {
						for (const PropertyInfo &E : info.arguments) {
							if (E.name == p_identifier->name) {
								r_type = _type_from_property(E);
								return true;
							}
						}
					}
					base_type = GDScriptParser::DataType();
				} break;
				default:
					break;
			}
		}
	}
	if (id_type.is_set() && !id_type.is_variant()) {
		r_type.type = id_type;
		return true;
	}
	
	if (p_context.current_class) {