### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

"Bc1_Rgb_Unorm_Block",
	"Bc1_Rgb_Srgb_Block",
	"Bc1_Rgba_Unorm_Block",
	"Bc1_Rgba_Srgb_Block",
	"Bc2_Unorm_Block",
	"Bc2_Srgb_Block",
	"Bc3_Unorm_Block",
	"Bc3_Srgb_Block",
	"Bc4_Unorm_Block",
	"Bc4_Snorm_Block",
	"Bc5_Unorm_Block",
	"Bc5_Snorm_Block",
	"Bc6H_Ufloat_Block",
	"Bc6H_Sfloat_Block",
	"Bc7_Unorm_Block",
	"Bc7_Srgb_Block",
	"Etc2_R8G8B8_Unorm_Block",
	"Etc2_R8G8B8_Srgb_Block",
	"Etc2_R8G8B8A1_Unorm_Block",
	"Etc2_R8G8B8A1_Srgb_Block",
	"Etc2_R8G8B8A8_Unorm_Block",
	"Etc2_R8G8B8A8_Srgb_Block",
	"Eac_R11_Unorm_Block",
	"Eac_R11_Snorm_Block",
	"Eac_R11G11_Unorm_Block",
	"Eac_R11G11_Snorm_Block",
	"Astc_4X4_Unorm_Block",
	"Astc_4X4_Srgb_Block",
	"Astc_5X4_Unorm_Block",
	"Astc_5X4_Srgb_Block",