### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
return;
	}
	
	if (k->is_action("ui_text_newline_above", true)) {
		_new_line(false, true);
		accept_event();
		return;
	}
	if (k->is_action("ui_text_newline_blank", true)) {
		_new_line(false);
		accept_event();
		return;
	}
	if (k->is_action("ui_text_newline", true)) {
		_new_line();
		accept_event();
		return;
	}
	
	k = k->duplicate();
	k->set_shift_pressed(false);
	if (k->is_action("ui_text_caret_up", true) ||
			k->is_action("ui_text_caret_down", true) ||
			k->is_action("ui_text_caret_line_start", true) ||
			k->is_action("ui_text_caret_line_end", true) ||
			k->is_action("ui_text_caret_page_up", true) ||
			k->is_action("ui_text_caret_page_down", true)) {
		set_code_hint("");
	}
	TextEdit::gui_input(p_gui_input);