### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
	ERR_FAIL_COND(tile_set.is_null());
	ERR_FAIL_COND(p_pattern.is_null());
	TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
	for (int i = 0; i < used_cells.size(); i++) {
		Vector2i coords = tile_map_node->map_pattern(p_position, used_cells[i], p_pattern);
		set_cell(coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
	}
}
void TileMapLayer::set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
	ERR_FAIL_COND(!tile_set.is_valid());
	ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
	Vector<Vector2i> cells_vector;
	HashSet<Vector2i> painted_set;
	for (int i = 0; i < p_cells.size(); i++) {
		cells_vector.push_back(p_cells[i]);
		painted_set.insert(p_cells[i]);
	}
	HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
	for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
		if (painted_set.has(kv.key)) {
			
			TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
			set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
		} else {