### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
}
			if (!extensions_match || updated_textfile_extensions.size() < textfile_extensions.size()) {
				textfile_extensions = updated_textfile_extensions;
				EditorFileSystem::get_singleton()->scan();
			}
			_update_update_spinner();
		} break;
	}
}
void EditorNode::_update_update_spinner() {
	update_spinner->set_visible(!RenderingServer::get_singleton()->canvas_item_get_debug_redraw() && EDITOR_GET("interface/editor/show_update_spinner"));
	const bool update_continuously = EDITOR_GET("interface/editor/update_continuously");
	PopupMenu *update_popup = update_spinner->get_popup();
	update_popup->set_item_checked(update_popup->get_item_index(SETTINGS_UPDATE_CONTINUOUSLY), update_continuously);
	update_popup->set_item_checked(update_popup->get_item_index(SETTINGS_UPDATE_WHEN_CHANGED), !update_continuously);
	if (update_continuously) {
		update_spinner->set_tooltip_text(TTR("Spins when the editor window redraws.\nUpdate Continuously is enabled, which can increase power usage. Click to disable it."));
		
		
		
		
		const bool dark_theme = EditorSettings::get_singleton()->is_dark_theme();
		update_spinner->set_self_modulate(theme->get_color(SNAME("error_color"), EditorStringName(Editor)) * (dark_theme ? Color(1.1, 1.1, 1.1) : Color(4.25, 4.25, 4.25)));
	} else {
		update_spinner->set_tooltip_text(TTR("Spins when the editor window redraws."));
		update_spinner->set_self_modulate(Color(1, 1, 1));
	}
	OS::get_singleton()->set_low_processor_usage_mode(!update_continuously);
}
void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_name) {