### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(p_size.x < 0);
	ERR_FAIL_COND(p_size.y < 0);
	content_scale_size = p_size;
	_update_viewport_size();
}
Size2i Window::get_content_scale_size() const {
	ERR_READ_THREAD_GUARD_V(Size2i());
	return content_scale_size;
}
void Window::set_content_scale_mode(ContentScaleMode p_mode) {
	ERR_MAIN_THREAD_GUARD;
	content_scale_mode = p_mode;
	_update_viewport_size();
}
Window::ContentScaleMode Window::get_content_scale_mode() const {
	ERR_READ_THREAD_GUARD_V(CONTENT_SCALE_MODE_DISABLED);
	return content_scale_mode;
}
void Window::set_content_scale_aspect(ContentScaleAspect p_aspect) {
	ERR_MAIN_THREAD_GUARD;
	content_scale_aspect = p_aspect;
	_update_viewport_size();
}
Window::ContentScaleAspect Window::get_content_scale_aspect() const {
	ERR_READ_THREAD_GUARD_V(CONTENT_SCALE_ASPECT_IGNORE);
	return content_scale_aspect;
}
void Window::set_content_scale_stretch(ContentScaleStretch p_stretch) {