### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
	ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
	context->local_device_sync(local_device);
	_begin_frame();
	local_device_processing = false;
}
VmaPool RenderingDeviceVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
	if (small_allocs_pools.has(p_mem_type_index)) {
		return small_allocs_pools[p_mem_type_index];
	}
	print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
	VmaPoolCreateInfo pci;
	pci.memoryTypeIndex = p_mem_type_index;
	pci.flags = 0;
	pci.blockSize = 0;
	pci.minBlockCount = 0;
	pci.maxBlockCount = SIZE_MAX;
	pci.priority = 0.5f;
	pci.minAllocationAlignment = 0;
	pci.pMemoryAllocateNext = nullptr;
	VmaPool pool = VK_NULL_HANDLE;
	VkResult res = vmaCreatePool(allocator, &pci, &pool);
	small_allocs_pools[p_mem_type_index] = pool; 
	ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
	return pool;
}
void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {