### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP_HEIGHT);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_EXPAND);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_STRETCH_FRACTIONAL);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_STRETCH_INTEGER);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_INHERITED);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LOCALE);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LTR);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_RTL);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_ABSOLUTE);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_MAIN_WINDOW_SCREEN);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_OTHER_SCREEN);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_MOUSE_FOCUS);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_KEYBOARD_FOCUS);
	GDVIRTUAL_BIND(_get_contents_minimum_size);
	BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, Window, embedded_border);
	BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, Window, embedded_unfocused_border);
	BIND_THEME_ITEM(Theme::DATA_TYPE_FONT, Window, title_font);
	BIND_THEME_ITEM(Theme::DATA_TYPE_FONT_SIZE, Window, title_font_size);
	BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, Window, title_color);
	BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, Window, title_height);
	BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, Window, title_outline_modulate);
	BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, Window, title_outline_size);
	BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, Window, close);
	BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, Window, close_pressed);
	BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, Window, close_h_offset);
	BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, Window, close_v_offset);
	BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, Window, resize_margin);
}
Window::Window() {