### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

struct Texture {
		VkImage image = VK_NULL_HANDLE;
		VmaAllocation allocation = nullptr;
		VmaAllocationInfo allocation_info;
		VkImageView view = VK_NULL_HANDLE;
		TextureType type;
		DataFormat format;
		TextureSamples samples;
		uint32_t width = 0;
		uint32_t height = 0;
		uint32_t depth = 0;
		uint32_t layers = 0;
		uint32_t mipmaps = 0;
		uint32_t usage_flags = 0;
		uint32_t base_mipmap = 0;
		uint32_t base_layer = 0;
		Vector<DataFormat> allowed_shared_formats;
		VkImageLayout layout;
		uint64_t used_in_frame = 0;