### Godot version

4.0 rc6

### System information

win 11

### Issue description

UV tab

![image](https://user-images.githubusercontent.com/69117768/221976102-1b61dc27-d104-447c-9baf-bfe82c1e1790.png)

other tabs

![image](https://user-images.githubusercontent.com/69117768/221976126-09e32e2c-f63d-4728-ac56-e50d65b3ef1e.png)


### Steps to reproduce

make a polygon from a sprite

### Minimal reproduction project

n/A
EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", Rect2(uv_edit->get_position(), uv_edit->get_size()));
	_cancel_editing();
}
void Polygon2DEditor::_menu_option(int p_option) {
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	switch (p_option) {
		case MODE_EDIT_UV: {
			if (node->get_texture().is_null()) {
				error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
				error->popup_centered();
				return;
			}
			uv_edit_draw->set_texture_filter(node->get_texture_filter_in_tree());
			Vector<Vector2> points = node->get_polygon();
			Vector<Vector2> uvs = node->get_uv();
			if (uvs.size() != points.size()) {
				undo_redo->create_action(TTR("Create UV Map"));