### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
npdialog->set_mode(ProjectDialog::MODE_IMPORT);
	npdialog->ask_for_path_and_show();
}
void ProjectManager::_rename_project() {
	const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
	if (selected_list.size() == 0) {
		return;
	}
	for (const String &E : selected_list) {
		npdialog->set_project_path(E);
		npdialog->set_mode(ProjectDialog::MODE_RENAME);
		npdialog->show_dialog();
	}
}
void ProjectManager::_manage_project_tags() {
	for (int i = 0; i < project_tags->get_child_count(); i++) {
		project_tags->get_child(i)->queue_free();
	}
	const ProjectList::Item em = _project_list->get_selected_projects()[0];
	current_project_tags = em.tags;
	for (const String &tag : current_project_tags) {
		ProjectTag *tag_control = memnew(ProjectTag(tag, true));
		project_tags->add_child(tag_control);
		tag_control->connect_button_to(callable_mp(this, &ProjectManager::_delete_project_tag).bind(tag));
	}
	tag_ed_error->hide();
	tag_manage_dialog->popup_centered(Vector2i(500, 0) * EDSCALE);
}
void ProjectManager::_add_project_tag(const String &p_tag) {