### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

_THREAD_SAFE_METHOD_
	context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
}
void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
	_THREAD_SAFE_METHOD_
	context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
}
void RenderingDeviceVulkan::draw_command_end_label() {
	_THREAD_SAFE_METHOD_
	context->command_end_label(frames[frame].draw_command_buffer);
}
String RenderingDeviceVulkan::get_device_vendor_name() const {