### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
#include "window.h"
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/input/shortcut.h"
#include "core/string/translation.h"
#include "core/variant/variant_parser.h"
#include "scene/gui/control.h"
#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"
#include "scene/theme/theme_owner.h"
bool Window::_set(const StringName &p_name, const Variant &p_value) {
	ERR_MAIN_THREAD_GUARD_V(false);
	String name = p_name;
	if (!name.begins_with("theme_override")) {
		return false;
	}
	if (p_value.get_type() == Variant::NIL || (p_value.get_type() == Variant::OBJECT && (Object *)p_value == nullptr)) {
		if (name.begins_with("theme_override_icons/")) {
			String dname = name.get_slicec('/', 1);