### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (minimum_size.height > new_size_cache.height) {
		if (data.v_grow == GROW_DIRECTION_BEGIN) {
			new_pos_cache.y += new_size_cache.height - minimum_size.height;
		} else if (data.v_grow == GROW_DIRECTION_BOTH) {
			new_pos_cache.y += 0.5 * (new_size_cache.height - minimum_size.height);
		}
		new_size_cache.height = minimum_size.height;
	}
	bool pos_changed = new_pos_cache != data.pos_cache;
	bool size_changed = new_size_cache != data.size_cache;
	data.pos_cache = new_pos_cache;
	data.size_cache = new_size_cache;
	if (is_inside_tree()) {
		if (size_changed) {
			notification(NOTIFICATION_RESIZED);
		}
		if (pos_changed || size_changed) {
			item_rect_changed(size_changed);
			_notify_transform();
		}
		if (pos_changed && !size_changed) {
			_update_canvas_item_transform(); 
		}
	} else {
		if (pos_changed) {
			_notify_transform();
		}
	}
}
void Control::_clear_size_warning() {