### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
if (!animation.is_valid()) {
		return;
	}
	if (p_x < p_clip_left || p_x > p_clip_right) {
		return;
	}
	Ref<Texture2D> icon_to_draw = p_selected ? selected_icon : type_icon;
	if (animation->track_get_type(track) == Animation::TYPE_VALUE && !Math::is_equal_approx(animation->track_get_key_transition(track, p_index), real_t(1.0))) {
		
		icon_to_draw = get_editor_theme_icon(p_selected ? SNAME("KeyEasedSelected") : SNAME("KeyValueEased"));
	}
	
	if (!p_selected && animation->track_get_type(track) == Animation::TYPE_VALUE) {
		const Variant &v = animation->track_get_key_value(track, p_index);
		Variant::Type valid_type = Variant::NIL;
		if (!_is_value_key_valid(v, valid_type)) {
			icon_to_draw = get_editor_theme_icon(SNAME("KeyInvalid"));
		}
	}
	Vector2 ofs(p_x - icon_to_draw->get_width() / 2, int(get_size().height - icon_to_draw->get_height()) / 2);
	if (animation->track_get_type(track) == Animation::TYPE_METHOD) {
		Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
		int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
		Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
		color.a = 0.5;
		Dictionary d = animation->track_get_key_value(track, p_index);