### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

DefaultFont def_font = NORMAL_FONT;
			ItemFont *font_it = _find_font(current);
			if (font_it) {
				if (font_it->font.is_valid()) {
					font = font_it->font;
					def_font = font_it->def_font;
				}
			}
			Ref<FontVariation> fc;
			fc.instantiate();
			int fnt_size = -1;
			for (int i = 1; i < subtag.size(); i++) {
				Vector<String> subtag_a = subtag[i].split("=", true, 1);
				_normalize_subtags(subtag_a);
				if (subtag_a.size() == 2) {
					if (subtag_a[0] == "name" || subtag_a[0] == "n") {
						String fnt = subtag_a[1];
						Ref<Font> font_data = ResourceLoader::load(fnt, "Font");
						if (font_data.is_valid()) {
							font = font_data;
							def_font = CUSTOM_FONT;
						}
					} else if (subtag_a[0] == "size" || subtag_a[0] == "s") {
						fnt_size = subtag_a[1].to_int();
					} else if (subtag_a[0] == "glyph_spacing" || subtag_a[0] == "gl") {
						int spacing = subtag_a[1].to_int();
						fc->set_spacing(TextServer::SPACING_GLYPH, spacing);
					} else if (subtag_a[0] == "space_spacing" || subtag_a[0] == "sp") {
						int spacing = subtag_a[1].to_int();
						fc->set_spacing(TextServer::SPACING_SPACE, spacing);