### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(Rect2());
	ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
	Transform2D xform = get_screen_transform();
	return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_anchorable_rect() const {
	ERR_READ_THREAD_GUARD_V(Rect2());
	return Rect2(Point2(), get_size());
}
void Control::set_scale(const Vector2 &p_scale) {
	ERR_MAIN_THREAD_GUARD;
	if (data.scale == p_scale) {
		return;
	}
	data.scale = p_scale;
	
	if (data.scale.x == 0) {
		data.scale.x = CMP_EPSILON;
	}
	if (data.scale.y == 0) {
		data.scale.y = CMP_EPSILON;
	}
	queue_redraw();
	_notify_transform();
}
Vector2 Control::get_scale() const {