### Godot version

Godot v4.2.stable 

### System information

Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 7 7800X3D 8-Core Processor (16 Threads)

### Issue description

When you disable `current` on a Camera3D, the first available Camera3D in the scene will have it's `current` property set to true.

### Steps to reproduce

Add 2 Camera3D nodes to a scene, note both have `current` disabled.
Enable and disable `current` on one Camera3D.
After `current` is disabled on one Camera3D, the other Camera3D has it's `current` property set to true

### Minimal reproduction project

[minimal.zip](https://github.com/godotengine/godot/files/13522846/minimal.zip)

if (!is_inside_tree()) {
		return;
	}
	RenderingServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
	if (get_tree()->is_node_being_edited(this) || !is_current()) {
		return;
	}
	get_viewport()->_camera_3d_transform_changed_notify();
}
void Camera3D::_notification(int p_what) {