### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
	_THREAD_SAFE_METHOD_
	_finalize_command_bufers();
	screen_prepared = false;
	
	context->swap_buffers();
	frame = (frame + 1) % frame_count;
	_begin_frame();
}
void RenderingDeviceVulkan::submit() {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
	ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
	_finalize_command_bufers();
	VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
	context->local_device_push_command_buffers(local_device, command_buffers, 2);
	local_device_processing = true;
}
void RenderingDeviceVulkan::sync() {