### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

case DATA_FORMAT_R8G8_USCALED:
		case DATA_FORMAT_R8G8_SSCALED:
		case DATA_FORMAT_R8G8_UINT:
		case DATA_FORMAT_R8G8_SINT:
		case DATA_FORMAT_R8G8_SRGB:
			return 2;
		case DATA_FORMAT_R8G8B8_UNORM:
		case DATA_FORMAT_R8G8B8_SNORM:
		case DATA_FORMAT_R8G8B8_USCALED:
		case DATA_FORMAT_R8G8B8_SSCALED:
		case DATA_FORMAT_R8G8B8_UINT:
		case DATA_FORMAT_R8G8B8_SINT:
		case DATA_FORMAT_R8G8B8_SRGB:
		case DATA_FORMAT_B8G8R8_UNORM:
		case DATA_FORMAT_B8G8R8_SNORM:
		case DATA_FORMAT_B8G8R8_USCALED:
		case DATA_FORMAT_B8G8R8_SSCALED:
		case DATA_FORMAT_B8G8R8_UINT:
		case DATA_FORMAT_B8G8R8_SINT:
		case DATA_FORMAT_B8G8R8_SRGB:
			return 3;
		case DATA_FORMAT_R8G8B8A8_UNORM:
		case DATA_FORMAT_R8G8B8A8_SNORM:
		case DATA_FORMAT_R8G8B8A8_USCALED:
		case DATA_FORMAT_R8G8B8A8_SSCALED:
		case DATA_FORMAT_R8G8B8A8_UINT:
		case DATA_FORMAT_R8G8B8A8_SINT:
		case DATA_FORMAT_R8G8B8A8_SRGB:
		case DATA_FORMAT_B8G8R8A8_UNORM:
		case DATA_FORMAT_B8G8R8A8_SNORM: