### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
if (I->get() == "--gpu-index") {
			if (I->next()) {
				forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get());
				forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->next()->get());
				forwardable_cli_arguments[CLI_SCOPE_PROJECT].push_back(I->get());
				forwardable_cli_arguments[CLI_SCOPE_PROJECT].push_back(I->next()->get());
			}
		}
#endif
		if (adding_user_args) {
			user_args.push_back(I->get());
		} else if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { 
			show_help = true;
			exit_code = ERR_HELP; 
			goto error;
		} else if (I->get() == "--version") {
			print_line(get_full_version_string());
			exit_code = ERR_HELP; 
			goto error;
		} else if (I->get() == "-v" || I->get() == "--verbose") { 
			OS::get_singleton()->_verbose_stdout = true;
		} else if (I->get() == "-q" || I->get() == "--quiet") { 
			quiet_stdout = true;
		} else if (I->get() == "--audio-driver") { 
			if (I->next()) {
				audio_driver = I->next()->get();
				bool found = false;
				for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
					if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) {
						found = true;