### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
// This method keeps only one project selected.
	_clear_project_selection();
	_select_project_nocheck(p_index);
}
void ProjectList::select_first_visible_project() {
	_clear_project_selection();
	for size(); i++) {
		if (_projects[i].control->is_visible()) {
			_select_project_nocheck(i);
			break;
		}
	}
}
inline void _sort_project_range(int &a, int &b) {
	if (a > b) {
		int temp = a;
		a = b;
		b = temp;
	}
}
void ProjectList::_select_project_range(int p_begin, int p_end) {
	_clear_project_selection();
	_sort_project_range(p_begin, p_end);
	for (int i = p_begin; i <= p_end; ++i) {
		_select_project_nocheck(i);
	}
}
void ProjectList::erase_selected_projects(bool p_delete_project_contents) {