### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_notify_theme_override_changed();
		} else {
			return false;
		}
	} else {
		if (name.begins_with("theme_override_icons/")) {
			String dname = name.get_slicec('/', 1);
			add_theme_icon_override(dname, p_value);
		} else if (name.begins_with("theme_override_styles/")) {
			String dname = name.get_slicec('/', 1);
			add_theme_style_override(dname, p_value);
		} else if (name.begins_with("theme_override_fonts/")) {
			String dname = name.get_slicec('/', 1);
			add_theme_font_override(dname, p_value);
		} else if (name.begins_with("theme_override_font_sizes/")) {
			String dname = name.get_slicec('/', 1);
			add_theme_font_size_override(dname, p_value);
		} else if (name.begins_with("theme_override_colors/")) {
			String dname = name.get_slicec('/', 1);
			add_theme_color_override(dname, p_value);
		} else if (name.begins_with("theme_override_constants/")) {
			String dname = name.get_slicec('/', 1);
			add_theme_constant_override(dname, p_value);
		} else {
			return false;
		}
	}
	return true;
}
bool Window::_get(const StringName &p_name, Variant &r_ret) const {