### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
HWND hwnd = GetForegroundWindow();
	if (hwnd) {
		EnumScreenData data = { 0, 0, MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST) };
		EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcScreen, (LPARAM)&data);
		return data.screen;
	} else {
		return get_primary_screen();
	}
}
typedef struct {
	int count;
	int screen;
	Point2 pos;
} EnumPosData;
static BOOL CALLBACK _MonitorEnumProcPos(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
	EnumPosData *data = (EnumPosData *)dwData;
	if (data->count == data->screen) {
		data->pos.x = lprcMonitor->left;
		data->pos.y = lprcMonitor->top;
	}
	data->count++;
	return TRUE;
}
static BOOL CALLBACK _MonitorEnumProcOrigin(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
	EnumPosData *data = (EnumPosData *)dwData;
	data->pos.x = MIN(data->pos.x, lprcMonitor->left);
	data->pos.y = MIN(data->pos.y, lprcMonitor->top);
	return TRUE;
}
Point2i DisplayServerWindows::_get_screens_origin() const {