### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

ci = rs->canvas_item_create();
				rs->canvas_item_set_z_index(ci, RS::CANVAS_ITEM_Z_MAX - 1);
				rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item());
			}
			const Vector2 quadrant_pos = tile_map_node->map_to_local(debug_quadrant.quadrant_coords * TILE_MAP_DEBUG_QUADRANT_SIZE);
			Transform2D xform(0, quadrant_pos);
			rs->canvas_item_set_transform(ci, xform);
			for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
				CellData &cell_data = *cell_data_list_element->self();
				if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
					_rendering_draw_cell_debug(ci, quadrant_pos, cell_data);
					_physics_draw_cell_debug(ci, quadrant_pos, cell_data);
					_navigation_draw_cell_debug(ci, quadrant_pos, cell_data);
					_scenes_draw_cell_debug(ci, quadrant_pos, cell_data);
				}
			}
		} else {
			
			if (ci.is_valid()) {
				rs->free(ci);
			}
			quadrant_list_element->remove_from_list();
			debug_quadrant_map.erase(debug_quadrant.quadrant_coords);
		}
		quadrant_list_element = next_quadrant_list_element;
	}
	dirty_debug_quadrant_list.clear();
	_debug_was_cleaned_up = false;
}
void TileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list) {