### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

} else if (p_what == DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM) {
		
		if (tile_map_node->is_inside_tree() && tile_map_node->is_collision_animatable() && !in_editor) {
			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
				const CellData &cell_data = kv.value;
				for (RID body : cell_data.bodies) {
					if (body.is_valid()) {
						Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body]));
						xform = gl_transform * xform;
						ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
					}
				}
			}
		}
	} else if (p_what == DIRTY_FLAGS_TILE_MAP_IN_TREE) {
		
		if (tile_map_node->is_inside_tree()) {
			RID space = tile_map_node->get_world_2d()->get_space();
			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
				const CellData &cell_data = kv.value;
				for (RID body : cell_data.bodies) {
					if (body.is_valid()) {
						ps->body_set_space(body, space);
					}
				}
			}
		}
	}
}
void TileMapLayer::_physics_clear_cell(CellData &r_cell_data) {