### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
	ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
	Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
	ERR_FAIL_NULL_V(framebuffer, INVALID_ID);
	Point2i viewport_offset;
	Point2i viewport_size = framebuffer->size;
	bool needs_clear_color = false;
	bool needs_clear_depth = false;
	if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { 
		Rect2i viewport(viewport_offset, viewport_size);
		Rect2i regioni = p_region;
		if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
				((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
				((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
			ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
		}
		viewport_offset = regioni.position;
		viewport_size = regioni.size;
		if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
			needs_clear_color = true;
			p_initial_color_action = INITIAL_ACTION_CONTINUE;
		}
		if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
			needs_clear_depth = true;
			p_initial_depth_action = INITIAL_ACTION_CONTINUE;
		}