### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
#ifdef TOOLS_ENABLED
	bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
#endif 
	for (const AnimationInstance &ai : animation_instances) {
		Ref<Animation> a = ai.animation_data.animation;
		double time = ai.playback_info.time;
		double delta = ai.playback_info.delta;
		bool seeked = ai.playback_info.seeked;
		Animation::LoopedFlag looped_flag = ai.playback_info.looped_flag;
		bool is_external_seeking = ai.playback_info.is_external_seeking;
		real_t weight = ai.playback_info.weight;
		Vector<real_t> track_weights = ai.playback_info.track_weights;
		bool backward = signbit(delta);