### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
if (setting || animation != p_anim) {
		return;
	}
	notify_change();
}
void AnimationMultiTrackKeyEdit::_key_ofs_changed(const Ref<Animation> &p_anim, float from, float to) {
	if (animation != p_anim) {
		return;
	}
	for (const KeyValue<int, List<float>> &E : key_ofs_map) {
		int key = 0;
		for (const float &key_ofs : E.value) {
			if (from != key_ofs) {
				key++;
				continue;
			}
			int track = E.key;
			key_ofs_map[track][key] = to;
			if (setting) {
				return;
			}
			notify_change();
			return;
		}
	}
}
bool AnimationMultiTrackKeyEdit::_set(const StringName &p_name, const Variant &p_value) {