### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

allocInfo.requiredFlags = 0;
	allocInfo.preferredFlags = 0;
	allocInfo.memoryTypeBits = 0;
	allocInfo.pool = nullptr;
	allocInfo.pUserData = nullptr;
	if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
		uint32_t mem_type_index = 0;
		vmaFindMemoryTypeIndexForBufferInfo(allocator, &bufferInfo, &allocInfo, &mem_type_index);
		allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
	}
	VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
	ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
	p_buffer->size = p_size;
	p_buffer->buffer_info.buffer = p_buffer->buffer;
	p_buffer->buffer_info.offset = 0;
	p_buffer->buffer_info.range = p_size;
	p_buffer->usage = p_usage;
	buffer_memory += p_size;
	return OK;
}
Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
	ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
	buffer_memory -= p_buffer->size;
	vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
	p_buffer->buffer = VK_NULL_HANDLE;
	p_buffer->allocation = nullptr;
	p_buffer->size = 0;
	return OK;
}
Error RenderingDeviceVulkan::_insert_staging_block() {