### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(Size2i());
	return max_size;
}
void Window::set_min_size(const Size2i &p_min_size) {
	ERR_MAIN_THREAD_GUARD;
	Size2i min_size_clamped = _clamp_limit_size(p_min_size);
	if (min_size == min_size_clamped) {
		return;
	}
	min_size = min_size_clamped;
	_validate_limit_size();
	_update_window_size();
}
Size2i Window::get_min_size() const {
	ERR_READ_THREAD_GUARD_V(Size2i());
	return min_size;
}
void Window::set_mode(Mode p_mode) {
	ERR_MAIN_THREAD_GUARD;
	mode = p_mode;
	if (embedder) {
		embedder->_sub_window_update(this);
	} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		DisplayServer::get_singleton()->window_set_mode(DisplayServer::WindowMode(p_mode), window_id);
	}
}
Window::Mode Window::get_mode() const {