### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

"R32G32_Uint",
	"R32G32_Sint",
	"R32G32_Sfloat",
	"R32G32B32_Uint",
	"R32G32B32_Sint",
	"R32G32B32_Sfloat",
	"R32G32B32A32_Uint",
	"R32G32B32A32_Sint",
	"R32G32B32A32_Sfloat",
	"R64_Uint",
	"R64_Sint",
	"R64_Sfloat",
	"R64G64_Uint",
	"R64G64_Sint",
	"R64G64_Sfloat",
	"R64G64B64_Uint",
	"R64G64B64_Sint",
	"R64G64B64_Sfloat",
	"R64G64B64A64_Uint",
	"R64G64B64A64_Sint",
	"R64G64B64A64_Sfloat",
	"B10G11R11_Ufloat_Pack32",
	"E5B9G9R9_Ufloat_Pack32",
	"D16_Unorm",
	"X8_D24_Unorm_Pack32",
	"D32_Sfloat",
	"S8_Uint",
	"D16_Unorm_S8_Uint",
	"D24_Unorm_S8_Uint",
	"D32_Sfloat_S8_Uint",