### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
Thread::make_main_thread();
	set_current_thread_safe_for_nodes(true);
	OS::get_singleton()->initialize();
	engine = memnew(Engine);
	register_core_types();
	register_core_driver_types();
	packed_data = memnew(PackedData);
	globals = memnew(ProjectSettings);
	register_core_settings(); 
	translation_server = memnew(TranslationServer);
	tsman = memnew(TextServerManager);
	if (tsman) {
		Ref<TextServerDummy> ts;
		ts.instantiate();
		tsman->add_interface(ts);
	}
	physics_server_3d_manager = memnew(PhysicsServer3DManager);
	physics_server_2d_manager = memnew(PhysicsServer2DManager);
	
	initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
	register_core_extensions();
	register_core_singletons();