### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
if (processing == p_process && !p_force) {
		return;
	}
	switch (callback_mode_process) {
		case ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS:
#ifdef TOOLS_ENABLED
			set_physics_process_internal(p_process && active && !editing);
#else
			set_physics_process_internal(p_process && active);
#endif 
			break;
		case ANIMATION_CALLBACK_MODE_PROCESS_IDLE:
#ifdef TOOLS_ENABLED
			set_process_internal(p_process && active && !editing);
#else
			set_process_internal(p_process && active);
#endif 
			break;
		case ANIMATION_CALLBACK_MODE_PROCESS_MANUAL:
			break;
	}
	processing = p_process;
}
void AnimationMixer::set_active(bool p_active) {