### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
						
						uint32_t xb = x / block_w;
						uint32_t yb = y / block_h;
						uint32_t wb = width / block_w;
						
						uint32_t region_wb = region_w / block_w;
						uint32_t region_hb = region_h / block_h;
						_copy_region(read_ptr, write_ptr, xb, yb, region_wb, region_hb, wb, block_size);
					} else {
						
						
						_copy_region(read_ptr, write_ptr, x, y, region_w, region_h, width, pixel_size);
					}
					{ 
						vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
					}
					VkBufferImageCopy buffer_image_copy;
					buffer_image_copy.bufferOffset = alloc_offset;
					buffer_image_copy.bufferRowLength = 0; 
					buffer_image_copy.bufferImageHeight = 0; 
					buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
					buffer_image_copy.imageSubresource.mipLevel = mm_i;
					buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
					buffer_image_copy.imageSubresource.layerCount = 1;
					buffer_image_copy.imageOffset.x = x;
					buffer_image_copy.imageOffset.y = y;
					buffer_image_copy.imageOffset.z = z;
					buffer_image_copy.imageExtent.width = region_logic_w;