### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

Transform3D object_transform = p_object->get_global_transform();
	Transform3D camera_transform = p_camera->get_global_transform();
	ObjectID id = p_object->get_instance_id();
	
	if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
		Ref<InputEventMouseMotion> mm = p_input_event;
		if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
			return; 
		}
	}
	p_object->_input_event_call(camera_3d, p_input_event, p_pos, p_normal, p_shape);
	physics_last_object_transform = object_transform;
	physics_last_camera_transform = camera_transform;
	physics_last_id = id;
}
Camera3D *Viewport::get_camera_3d() const {