### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
set_ok_button_text(TTR("Import & Ed"));
			name_container->hide();
			install_path_container->hide();
			renderer_container->hide();
			default_files_container->hide();
			project_path->grab_focus();
		} else if (mode == MODE_NEW) {
			set_tle(TTR("Create New Project"));
			set_ok_button_text(TTR("Create & Ed"));
			name_container->show();
			install_path_container->hide();
			renderer_container->show();
			default_files_container->show();
			project_name->call_deferred(SNAME("grab_focus"));
			project_name->call_deferred(SNAME("select_all"));
		} else if (mode == MODE_INSTALL) {
			set_tle(TTR("Install Project:") + " " + zip_tle);
			set_ok_button_text(TTR("Install & Ed"));
			project_name->set_text(zip_tle);
			name_container->show();
			install_path_container->hide();
			renderer_container->hide();
			default_files_container->hide();
			project_path->grab_focus();
		}
		_test_path();
	}
	popup_centered(Size2(500, 0) * EDSCALE);
}
void ProjectDialog::_notification(int p_what) {