### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(Vector2());
	return data.scale;
}
void Control::set_rotation(real_t p_radians) {
	ERR_MAIN_THREAD_GUARD;
	if (data.rotation == p_radians) {
		return;
	}
	data.rotation = p_radians;
	queue_redraw();
	_notify_transform();
}
void Control::set_rotation_degrees(real_t p_degrees) {
	ERR_MAIN_THREAD_GUARD;
	set_rotation(Math::deg_to_rad(p_degrees));
}
real_t Control::get_rotation() const {
	ERR_READ_THREAD_GUARD_V(0);
	return data.rotation;
}
real_t Control::get_rotation_degrees() const {