### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
#include "main/main.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/link_button.h"
#include "scene/gui/menu_bar.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/main/window.h"
#include "scene/property_utils.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/portable_compressed_texture.h"
#include "scene/theme/theme_db.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
#include "editor/audio_stream_preview.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/dependency_editor.h"
#include "editor/editor_about.h"
#include "editor/editor_audio_buses.h"