### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
changed_settings.insert(p_setting);
}
void EditorSettings::destroy() {
	if (!singleton.ptr()) {
		return;
	}
	save();
	singleton = Ref<EditorSettings>();
}
void EditorSettings::set_optimize_save(bool p_optimize) {
	optimize_save = p_optimize;
}
void EditorSettings::set_setting(const String &p_setting, const Variant &p_value) {
	_THREAD_SAFE_METHOD_
	set(p_setting, p_value);
}
Variant EditorSettings::get_setting(const String &p_setting) const {
	_THREAD_SAFE_METHOD_
	return get(p_setting);
}
bool EditorSettings::has_setting(const String &p_setting) const {
	_THREAD_SAFE_METHOD_
	return props.has(p_setting);
}
void EditorSettings::erase(const String &p_setting) {