### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

VkDescriptorPoolSize s;
			s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
			s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
			sizes.push_back(s);
		}
		if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
			VkDescriptorPoolSize s;
			s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
			s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
			sizes.push_back(s);
		}
		if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
			VkDescriptorPoolSize s;
			s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
			s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
			sizes.push_back(s);
		}
		descriptor_pool_create_info.poolSizeCount = sizes.size();
		descriptor_pool_create_info.pPoolSizes = sizes.ptr();
		VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
		if (res) {
			memdelete(pool);
			ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
		}
		descriptor_pools[p_key].insert(pool);
	}
	pool->usage++;
	return pool;
}
void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {