### Godot version

4.2

### System information

Windows 11

### Issue description

I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main problem i have now) or the addon not working.

After Godot 4.2 stable came out, I tried to work in my game with this Version and get massive framerate issues (5fps) in the forward+ and mobile renderer, even in an empty scene. I tried turning off hdr / glow and changed other project settings, but nothing works. 
When I change to the Compatibility render I get the maximum amount of frames possible.

I have a Asus Rog Flow X13, Ryzen 7, GTX 1650 with Max-Q Design and a AMD Radeon Graphics 


### Steps to reproduce

its only in this project, no else, but here are the stept I did with the Game.
- Started dev. in Godot 4.0
- Updated to Godot 4.1
- Installed Godot4.2_dev 3 for hdr glow (in 2D)
- changed to Godot 4.2dev6 because of the midi player addon
- now used a backup copy of my game to test Godot 4.2 stable

### Minimal reproduction project

I won't upload my game here, because I'm pretty far in developement.
}
			}
		}
		return true;
	}
	return false;
}
void TransnServer::setup() {
	String test = GLOBAL_DEF("internationalization/locale/test", "");
	test = test.strip_edges();
	if (!test.is_empty()) {
		set_locale(test);
	} else {
		set_locale(OS::get_singleton()->get_locale());
	}
	fallback = GLOBAL_DEF("internationalization/locale/fallback", "en");
	pseudolocalization_enabled = GLOBAL_DEF("internationalization/pseudolocalization/use_pseudolocalization", false);
	pseudolocalization_accents_enabled = GLOBAL_DEF("internationalization/pseudolocalization/replace_with_accents", true);
	pseudolocalization_double_vowels_enabled = GLOBAL_DEF("internationalization/pseudolocalization/double_vowels", false);
	pseudolocalization_fake_bidi_enabled = GLOBAL_DEF("internationalization/pseudolocalization/fake_bidi", false);
	pseudolocalization_override_enabled = GLOBAL_DEF("internationalization/pseudolocalization/override", false);
	expansion_ratio = GLOBAL_DEF("internationalization/pseudolocalization/expansion_ratio", 0.0);
	pseudolocalization_prefix = GLOBAL_DEF("internationalization/pseudolocalization/prefix", "[");
	pseudolocalization_suffix = GLOBAL_DEF("internationalization/pseudolocalization/suffix", "]");
	pseudolocalization_skip_placeholders_enabled = GLOBAL_DEF("internationalization/pseudolocalization/skip_placeholders", true);
#ifdef TOOLS_ENABLED
	ProjectSettings::get_singleton()->set_custom_property_info(PropertyInfo(Variant::STRING, "internationalization/locale/fallback", PROPERTY_HINT_LOCALE_ID, ""));
#endif
}
void TransnServer::set_tool_transn(const Ref<Transn> &p_transn) {