### Godot version

v4.2.beta1.official [b1371806a]

### System information

Ubuntu 22.04.3 LTS 22.04 - X11 - GLES3 (Compatibility) - AMD Radeon RX 560 Series (polaris11, LLVM 15.0.7, DRM 3.42, 5.15.0-88-generic) () - AMD Ryzen 3 1200 Quad-Core Processor (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/1330325/7a986599-5a68-42a4-beb1-5d3b4bf7db6b)
![image](https://github.com/godotengine/godot/assets/1330325/e8b8546b-b47b-4add-9567-7f70709ab03c)

Culling 3D goes bellow 60 fps even with just about 50 simple animated models. With v4.2.dev6.official [57a6813bb] many more models can be spawned without fps drop. However, both versions do show high cpu usage for culling 3D. Without animations there's barely any usage.

### Steps to reproduce

Spawn models with animation with the Compatibility renderer.

### Minimal reproduction project

[CullMRP.zip](https://github.com/godotengine/godot/files/13400514/CullMRP.zip)

Shader *shader = shader_owner.get_or_null(p_shader);
	ERR_FAIL_NULL_V(shader, RS::ShaderNativeSourceCode());
	if (shader->data) {
		return shader->data->get_native_source_code();
	}
	return RS::ShaderNativeSourceCode();
}
void MaterialStorage::_material_queue_update(GLES3::Material *material, bool p_uniform, bool p_texture) {
	material->uniform_dirty = material->uniform_dirty || p_uniform;
	material->texture_dirty = material->texture_dirty || p_texture;
	if (material->update_element.in_list()) {
		return;
	}
	material_update_list.add(&material->update_element);
}
void MaterialStorage::_update_queued_materials() {
	while (material_update_list.first()) {
		Material *material = material_update_list.first()->self();
		if (material->data) {
			material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
		}
		material->texture_dirty = false;
		material->uniform_dirty = false;
		material_update_list.remove(&material->update_element);
	}
}
RID MaterialStorage::material_allocate() {