### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
List<IPAddress> local_ip;
	IP::get_singleton()->get_local_addresses(&local_ip);
	String hint;
	String current = has_setting("network/debug/remote_host") ? get("network/debug/remote_host") : "";
	String selected = "127.0.0.1";
	
	for (const IPAddress &ip : local_ip) {
		
		if (String(ip).begins_with("fe80:0:0:0:")) { 
			continue;
		}
		
		if (String(ip).begins_with("169.254.")) { 
			continue;
		}
		
		if (ip == current) {
			selected = ip;
		}
		if (!hint.is_empty()) {
			hint += ",";
		}
		hint += ip;
	}
	
	add_property_hint(PropertyInfo(Variant::STRING, "network/debug/remote_host", PROPERTY_HINT_ENUM, hint));
	
	set("network/debug/remote_host", selected);
}
void EditorSettings::save() {