### Godot version

4.0 rc1

### System information

Windows 11, GTX 1080Ti, Vulkan

### Issue description

Automplete can't find any variables and methods on custom classes when the nodes are loaded with `@onready`:

simple_rotate.gd:
```gdscript
extends Node2D
class_name SimpleRotate

@export var shouldRotate : bool = true
```

machine.gd:
```gdscript
@onready var wheel1 : SimpleRotate = $Wheel

func start_motor():
	wheel1.sho... # Doesn't autocomplete, it can't find shouldRotate 
```

If I add another cast like below, autocomplete does work:
machine.gd:
```gdscript
@onready var wheel1 : SimpleRotate = $Wheel as SimpleRotate

func start_motor():
	wheel1.shouldRotate = true # Autocomplete works
```

To make things even weirder, it does work if I make Wheel into a unique name and access it using %:
machine.gd:
```gdscript
@onready var wheel1 : SimpleRotate = $"%Wheel"

func start_motor():
	wheel1.shouldRotate = true # Autocomplete works
```


### Steps to reproduce

- Create a script with a class_name
- Add that script to a node
- Create another script referencing the node with the type of the script
- Try to let automcomplete find any methods or variables on the script with the class_name
- Notice that it fails

### Minimal reproduction project

N/A
if (indent_stack.size()) {
			ilevel = indent_stack.back()->get();
		}
		if (tc > ilevel) {
			indent_stack.push_back(tc);
		} else if (tc < ilevel) {
			while (indent_stack.size() && indent_stack.back()->get() > tc) {
				indent_stack.pop_back();
			}
			if (indent_stack.size() && indent_stack.back()->get() != tc) {
				indent_stack.push_back(tc); 
			}
		}
		if (i >= p_from_line) {
			l = indent.repeat(indent_stack.size()) + st;
		} else if (i > p_to_line) {
			break;
		}
		lines.write[i] = l;
	}
	p_code = "";
	for (int i = 0; i < lines.size(); i++) {
		if (i > 0) {
			p_code += "\n";
		}
		p_code += lines[i];
	}
}
#ifdef TOOLS_ENABLED
static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, const String &p_symbol, bool p_is_function, GDScriptLanguage::LookupResult &r_result) {