### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
}
	
	for (const KeyValue<String, String> &rename : p_folders_renames) {
		if (assigned_folder_colors.has(rename.key)) {
			assigned_folder_colors[rename.value] = assigned_folder_colors[rename.key];
			assigned_folder_colors.erase(rename.key);
		}
	}
	ProjectSettings::get_singleton()->save();
}
String FileSystemDock::_get_unique_name(const FileOrFolder &p_entry, const String &p_at_path) {
	String new_path;
	String new_path_base;
	if (p_entry.is_file) {
		new_path = p_at_path.path_join(p_entry.path.get_file());
		new_path_base = new_path.get_basename() + " (%d)." + new_path.get_extension();
	} else {
		PackedStringArray path_split = p_entry.path.split("/");
		new_path = p_at_path.path_join(path_split[path_split.size() - 2]);
		new_path_base = new_path + " (%d)";
	}
	int exist_counter = 1;
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	while (da->file_exists(new_path) || da->dir_exists(new_path)) {
		exist_counter++;
		new_path = vformat(new_path_base, exist_counter);
	}
	return new_path;
}
void FileSystemDock::_update_favorites_list_after_move(const HashMap<String, String> &p_files_renames, const HashMap<String, String> &p_folders_renames) const {