### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
List<int> indices;
							a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
							for (int &F : indices) {
								Variant value = a->track_get_key_value(i, F);
								value = post_process_key_value(a, i, value, t->object);
								t->object->set_indexed(t->subpath, value);
							}
						}
					}
				} break;
				case Animation::TYPE_METHOD: {
#ifdef TOOLS_ENABLED
					if (!can_call) {
						continue;
					}
#endif 
					if (p_update_only || Math::is_zero_approx(blend)) {
						continue;
					}
					TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
					if (seeked) {
						int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
						if (idx < 0) {
							continue;
						}
						StringName method = a->method_track_get_name(i, idx);
						Vector<Variant> params = a->method_track_get_params(i, idx);
						_call_object(t->object, method, params, callback_mode_method == ANIMATION_CALLBACK_MODE_METHOD_DEFERRED);
					} else {
						List<int> indices;