### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

}
				Vector<VkDescriptorImageInfo> image_info;
				Vector<VkDescriptorBufferInfo> buffer_info;
				Vector<VkBufferView> buffer_view;
				for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
					VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
					ERR_FAIL_NULL_V_MSG(sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
					TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j + 1));
					VkDescriptorImageInfo img_info;
					img_info.sampler = *sampler;
					img_info.imageView = VK_NULL_HANDLE;
					img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
					image_info.push_back(img_info);
					ERR_FAIL_NULL_V_MSG(buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
					buffer_info.push_back(buffer->buffer.buffer_info);
					buffer_view.push_back(buffer->view);
				}
				write.dstArrayElement = 0;
				write.descriptorCount = uniform.get_id_count() / 2;
				write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
				write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
				write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
				write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
				type_size = uniform.get_id_count() / 2;
			} break;
			case UNIFORM_TYPE_IMAGE_BUFFER: {
				
			} break;
			case UNIFORM_TYPE_UNIFORM_BUFFER: {
				ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),