### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

}
		if (da->current_is_dir()) {
			if (f.begins_with(".")) { 
				continue;
			}
			if (_should_skip_directory(cd.path_join(f))) {
				continue;
			}
			dirs.push_back(f);
		} else {
			files.push_back(f);
		}
	}
	da->list_dir_end();
	dirs.sort_custom<NaturalNoCaseComparator>();
	files.sort_custom<NaturalNoCaseComparator>();
	int total = dirs.size() + files.size();
	int idx = 0;
	for (List<String>::Element *E = dirs.front(); E; E = E->next(), idx++) {
		if (da->change_dir(E->get()) == OK) {
			String d = da->get_current_dir();
			if (d == cd || !d.begins_with(cd)) {
				da->change_dir(cd); 
			} else {
				EditorFileSystemDirectory *efd = memnew(EditorFileSystemDirectory);
				efd->parent = p_dir;
				efd->name = E->get();
				_scan_new_dir(efd, da, p_progress.get_sub(idx, total));
				int idx2 = 0;
				for (int i = 0; i < p_dir->subdirs.size(); i++) {