### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

struct SplitDrawListAllocator {
		VkCommandPool command_pool = VK_NULL_HANDLE;
		Vector<VkCommandBuffer> command_buffers; 
	};
	Vector<SplitDrawListAllocator> split_draw_list_allocators;
	struct DrawList {
		VkCommandBuffer command_buffer = VK_NULL_HANDLE; 
		Rect2i viewport;
		bool viewport_set = false;
		struct SetState {
			uint32_t pipeline_expected_format = 0;
			uint32_t uniform_set_format = 0;
			VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
			RID uniform_set;
			bool bound = false;
		};
		struct State {
			SetState sets[MAX_UNIFORM_SETS];
			uint32_t set_count = 0;
			RID pipeline;
			RID pipeline_shader;