### Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
![image](https://github.com/godotengine/godot/assets/25274301/80ccb23c-8986-4662-a5e6-9846c361febe)
Godot 4.2:
![image](https://github.com/godotengine/godot/assets/25274301/f0fd93b0-a912-4f14-aa24-0cf6353c4484)

### Steps to reproduce

1. Create a sphere with a metallic material with low roughness.
2. Create some geometry to reflect off of the sphere
3. Add a reflection probe to the scene

### Minimal reproduction project (MRP)

[ReflectionProbes.zip](https://github.com/godotengine/godot/files/13592653/ReflectionProbes.zip)

Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
	ERR_FAIL_NULL(lm);
	lm->bounds = p_bounds;
}
void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
	Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
	ERR_FAIL_NULL(lm);
	lm->interior = p_interior;
}
void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
	Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
	ERR_FAIL_NULL(lm);
	if (p_points.size()) {
		ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
		ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
		ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
	}
	lm->points = p_points;
	lm->bsp_tree = p_bsp_tree;
	lm->point_sh = p_point_sh;
	lm->tetrahedra = p_tetrahedra;
}
void LightStorage::lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) {