### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id());
	singleton->load_errors->add_image(singleton->theme->get_icon(SNAME("Warning"), EditorStringName(EditorIcons)));
	singleton->load_errors->add_text(p_warning + "\n");
	EditorInterface::get_singleton()->popup_dialog_centered_ratio(singleton->load_error_dialog, 0.5);
}
bool EditorNode::_find_scene_in_use(Node *p_node, const String &p_path) const {
	if (p_node->get_scene_file_path() == p_path) {
		return true;
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		if (_find_scene_in_use(p_node->get_child(i), p_path)) {
			return true;
		}
	}
	return false;
}
bool EditorNode::is_scene_in_use(const String &p_path) {
	Node *es = get_edited_scene();
	if (es) {
		return _find_scene_in_use(es, p_path);
	}
	return false;
}
OS::ProcessID EditorNode::has_child_process(OS::ProcessID p_pid) const {
	return project_run_bar->has_child_process(p_pid);
}
void EditorNode::stop_child_process(OS::ProcessID p_pid) {