### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

buffer = &texture_buffer_owner.get_or_null(p_rid)->buffer;
			} else if (storage_buffer_owner.owns(p_rid)) {
				buffer = storage_buffer_owner.get_or_null(p_rid);
			}
			ERR_FAIL_NULL_V(buffer, 0);
			return uint64_t(buffer->buffer);
		} break;
		case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
			ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(compute_pipeline, 0);
			return uint64_t(compute_pipeline->pipeline);
		} break;
		case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
			RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(render_pipeline, 0);
			return uint64_t(render_pipeline->pipeline);
		} break;
		default: {
			
			return 0;
		} break;
	}
}
uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
	return frames[frame].timestamp_result_count;
}
uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
	return frames[frame].index;
}
static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {