### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

ERR_READ_THREAD_GUARD_V(false);
	return use_xr;
}
void Viewport::set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode) {
	ERR_MAIN_THREAD_GUARD;
	if (scaling_3d_mode == p_scaling_3d_mode) {
		return;
	}
	scaling_3d_mode = p_scaling_3d_mode;
	RS::get_singleton()->viewport_set_scaling_3d_mode(viewport, (RS::ViewportScaling3DMode)(int)p_scaling_3d_mode);
}
Viewport::Scaling3DMode Viewport::get_scaling_3d_mode() const {
	ERR_READ_THREAD_GUARD_V(SCALING_3D_MODE_BILINEAR);
	return scaling_3d_mode;
}
void Viewport::set_scaling_3d_scale(float p_scaling_3d_scale) {
	ERR_MAIN_THREAD_GUARD;
	
	
	
	scaling_3d_scale = CLAMP(p_scaling_3d_scale, 0.1, 2.0);
	RS::get_singleton()->viewport_set_scaling_3d_scale(viewport, scaling_3d_scale);
}
float Viewport::get_scaling_3d_scale() const {
	ERR_READ_THREAD_GUARD_V(0);
	return scaling_3d_scale;
}
void Viewport::set_fsr_sharpness(float p_fsr_sharpness) {