### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
zip_path = p_path;
}
void ProjectDialog::set_zip_tle(const String &p_tle) {
	zip_tle = p_tle;
}
void ProjectDialog::set_mode(Mode p_mode) {
	mode = p_mode;
}
void ProjectDialog::set_project_path(const String &p_path) {
	project_path->set_text(p_path);
}
void ProjectDialog::ask_for_path_and_show() {
	// Workaround: for the file selection dialog content to be rendered we need to show s parent dialog.
	show_dialog();
	_set_message("");
	_browse_path();
}
void ProjectDialog::show_dialog() {