### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
if (theme_font_size_override.has(E)) {
				usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
			}
			p_list->push_back(PropertyInfo(Variant::INT, PNAME("theme_override_font_sizes") + String("/") + E, PROPERTY_HINT_RANGE, "1,256,1,or_greater,suffix:px", usage));
		}
	}
	{
		List<StringName> names;
		default_theme->get_icon_list(get_class_name(), &names);
		for (const StringName &E : names) {
			uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
			if (theme_icon_override.has(E)) {
				usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
			}
			p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("theme_override_icons") + String("/") + E, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", usage));
		}
	}
	{
		List<StringName> names;
		default_theme->get_stylebox_list(get_class_name(), &names);
		for (const StringName &E : names) {
			uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
			if (theme_style_override.has(E)) {
				usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
			}
			p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("theme_override_styles") + String("/") + E, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", usage));
		}
	}
}
void Window::_validate_property(PropertyInfo &p_property) const {