### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


return uniform_set_owner.owns(p_uniform_set);
}
void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) {
	UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
	ERR_FAIL_NULL(us);
	us->invalidated_callback = p_callback;
	us->invalidated_callback_userdata = p_userdata;
}
Error RenderingDeviceVulkan::buffer_copy(RID p_src_buffer, RID p_dst_buffer, uint32_t p_src_offset, uint32_t p_dst_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
			"Copying buffers is forbidden during creation of a draw list");
	ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
			"Copying buffers is forbidden during creation of a compute list");
	
	
	VkPipelineStageFlags src_stage_mask = 0;
	VkAccessFlags src_access_mask = 0;
	Buffer *src_buffer = _get_buffer_from_owner(p_src_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_NO_BARRIER);
	if (!src_buffer) {
		ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Source buffer argument is not a valid buffer of any type.");
	}
	VkPipelineStageFlags dst_stage_mask = 0;
	VkAccessFlags dst_access = 0;
	if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {