### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (is_inside_tree() && wrap_controls) {
		child_controls_changed();
	}
}
void Window::remove_child_notify(Node *p_child) {
	if (is_inside_tree() && wrap_controls) {
		child_controls_changed();
	}
}
void Window::set_theme_owner_node(Node *p_node) {
	ERR_MAIN_THREAD_GUARD;
	theme_owner->set_owner_node(p_node);
}
Node *Window::get_theme_owner_node() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	return theme_owner->get_owner_node();
}
bool Window::has_theme_owner_node() const {
	ERR_READ_THREAD_GUARD_V(false);
	return theme_owner->has_owner_node();
}
void Window::set_theme_context(ThemeContext *p_context, bool p_propagate) {