### Godot version

4.0.2.stable

### System information

window10,forward+

### Issue description

![](https://i.postimg.cc/sXJvX6YG/4-7-2023-2-31-56-PM.jpg)

> extends "../DmUtils/tween_panel.gd"
> 
> """gd"""
> func _ready() -> void:
> ____"super"   # Suggestions willl extra quote added!

### Steps to reproduce

1. foo BASE.gd
2. another subclass extends it (extends "../folder/BASE.gd")
3. type subclass callback say: _ready(): TYPE super THEN "super" appeared

### Minimal reproduction project

none
while (ofs > 0 && line[ofs] == ' ') {
			ofs--;
		}
		prev_is_word = !is_symbol(line[ofs]);
		
	} else {
		int start_cofs = cofs;
		while (cofs > 0 && line[cofs - 1] > 32 && (line[cofs - 1] == '/' || !is_symbol(line[cofs - 1]))) {
			cofs--;
		}
		string_to_complete = line.substr(cofs, start_cofs - cofs);
	}
	
	
	bool prev_is_prefix = false;
	if (cofs > 0 && code_completion_prefixes.has(line[cofs - 1])) {
		prev_is_prefix = true;
	} else if (cofs > 1 && line[cofs - 1] == ' ' && code_completion_prefixes.has(line[cofs - 2])) {
		prev_is_prefix = true;
	}
	if (!prev_is_word && string_to_complete.is_empty() && (cofs == 0 || !prev_is_prefix)) {
		cancel_code_completion();
		return;
	}
	
	
	bool single_quote = in_string != -1 && first_quote_col > 0 && delimiters[in_string].start_key == "'";
	Vector<ScriptLanguage::CodeCompletionOption> code_completion_options_new;
	code_completion_base = string_to_complete;