### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

_THREAD_SAFE_METHOD_
	
	VkImage image = (VkImage)p_image;
	Texture texture;
	texture.image = image;
	
	
	
	texture.type = p_type;
	texture.format = p_format;
	texture.samples = p_samples;
	texture.width = p_width;
	texture.height = p_height;
	texture.depth = p_depth;
	texture.layers = p_layers;
	texture.mipmaps = 1;
	texture.usage_flags = p_flags;
	texture.base_mipmap = 0;
	texture.base_layer = 0;
	texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
	texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
	
	if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
		
		texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
	} else if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {