### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
}
			Ref<ConfigFile> config;
			config.instantiate();
			Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
			if (err != OK || !config->has_section(p_file)) {
				show_warning(TTR("Layout name not found!"));
				return;
			}
			
			List<String> keys;
			config->get_section_keys(p_file, &keys);
			for (const String &key : keys) {
				config->set_value(p_file, key, Variant());
			}
			config->save(EditorSettings::get_singleton()->get_editor_layouts_config());
			layout_dialog->hide();
			_update_layouts_menu();
			if (p_file == "Default") {
				show_warning(TTR("Restored the Default layout to its base settings."));
			}
		} break;
		default: {
			
			if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
				_save_scene_with_preview(p_file);
			}
		} break;
	}
}
bool EditorNode::_is_class_editor_disabled_by_feature_profile(const StringName &p_class) {