### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(Size2());
	Vector2 ms;
	if (GDVIRTUAL_CALL(_get_contents_minimum_size, ms)) {
		return ms;
	}
	return _get_contents_minimum_size();
}
Size2 Window::get_clamped_minimum_size() const {
	ERR_READ_THREAD_GUARD_V(Size2());
	if (!wrap_controls) {
		return min_size;
	}
	return min_size.max(get_contents_minimum_size());
}
void Window::grab_focus() {