### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
				undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->key().track, E->get().pos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
			}
			
			for (_AnimMoveRestore &amr : to_restore) {
				undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, amr.transition);
			}
			undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
			undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
			
			for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
				float oldpos = E->get().pos;
				float newpos = NEW_POS(oldpos);
				if (newpos >= 0) {
					undo_redo->add_do_method(this, "_select_at_anim", animation, E->key().track, newpos);
				}
				undo_redo->add_undo_method(this, "_select_at_anim", animation, E->key().track, oldpos);
			}
#undef NEW_POS
			undo_redo->add_do_method(this, "_redraw_tracks");
			undo_redo->add_undo_method(this, "_redraw_tracks");
			undo_redo->commit_action();
		} break;
		case EDIT_EASE_SELECTION: {
			ease_dialog->popup_centered(Size2(200, 100) * EDSCALE);
		} break;
		case EDIT_EASE_CONFIRM: {
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Make Easing Keys"));
			Tween::TransitionType transition_type = static_cast<Tween::TransitionType>(transition_selection->get_selected_id());