### Godot version

v4.0.beta.custom_build [13f0158]

### System information

Windows 10

### Issue description

When doing operations (`begin_complex_operation` and `end_complex_operation`) with multiple selections in TextEdit, some of these selections don't revert upon undo. This behavior is affects some of script editor's operations, like duplicate selection and delete lines.

### Steps to reproduce

Open script editor, make multiple selections. Keep in mind what you have selected. Do duplicate selection (ctrl+shift+D). Undo (ctrl+Z). Compare the result to what you remember.

### Minimal reproduction project

N/A
ERR_FAIL_INDEX(p_at, text.size());
	_insert_text(p_at, 0, p_text + "\n");
	for (int i = 0; i < carets.size(); i++) {
		if (get_caret_line(i) >= p_at) {
			
			set_caret_line(get_caret_line(i) + 1, false, true, 0, i);
		}
		if (has_selection(i)) {
			if (get_selection_from_line(i) >= p_at) {
				
				select(get_selection_from_line(i) + 1, get_selection_from_column(i), get_selection_to_line(i) + 1, get_selection_to_column(i), i);
			} else if (get_selection_to_line(i) >= p_at) {
				
				select(get_selection_from_line(i), get_selection_from_column(i), get_selection_to_line(i) + 1, get_selection_to_column(i), i);
			}
		}
	}
	
	current_op.end_carets = carets;
	queue_redraw();
}
void TextEdit::insert_text_at_caret(const String &p_text, int p_caret) {