### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (!OS::get_singleton()->get_resource_dir().is_empty()) {
		
		
		resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
		if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
			resource_path = resource_path.substr(0, resource_path.length() - 1); 
		}
	}
	
	if (!p_main_pack.is_empty()) {
		bool ok = _load_resource_pack(p_main_pack);
		ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'.");
		Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
		if (err == OK && !p_ignore_override) {
			
			
			_load_settings_text(p_main_pack.get_base_dir().path_join("override.cfg"));
		}
		return err;
	}
	String exec_path = OS::get_singleton()->get_executable_path();
	if (!exec_path.is_empty()) {