### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
if (debug_collisions) {
			sml->set_debug_collisions_hint(true);
		}
		if (debug_paths) {
			sml->set_debug_paths_hint(true);
		}
		if (debug_navigation) {
			sml->set_debug_navigation_hint(true);
			NavigationServer3D::get_singleton()->set_debug_navigation_enabled(true);
		}
		if (debug_avoidance) {
			NavigationServer3D::get_singleton()->set_debug_avoidance_enabled(true);
		}
		if (debug_navigation || debug_avoidance) {
			NavigationServer3D::get_singleton()->set_active(true);
			NavigationServer3D::get_singleton()->set_debug_enabled(true);
		}
		if (debug_canvas_item_redraw) {
			RenderingServer::get_singleton()->canvas_item_set_debug_redraw(true);
		}
#endif
		if (single_threaded_scene) {
			sml->set_disable_node_threading(true);
		}
		bool embed_subwindows = GLOBAL_GET("display/window/subwindows/embed_subwindows");
		if (single_window || (!project_manager && !editor && embed_subwindows) || !DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
			sml->get_root()->set_embedding_subwindows(true);
		}
		ResourceLoader::add_custom_loaders();
		ResourceSaver::add_custom_savers();