### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
return draw_executing_lines;
}
void CodeEdit::_main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) {
	if (draw_breakpoints && theme_cache.breakpoint_icon.is_valid()) {
		bool breakpointed = is_line_breakpointed(p_line);
		bool hovering = p_region.has_point(get_local_mouse_pos());
		bool shift_pressed = Input::get_singleton()->is_key_pressed(Key::SHIFT);
		if (breakpointed || (hovering && !is_dragging_cursor() && !shift_pressed)) {
			int padding = p_region.size.x / 6;
			Color use_color = theme_cache.breakpoint_color;
			if (hovering && !shift_pressed) {
				use_color = breakpointed ? use_color.lightened(0.3) : use_color.darkened(0.5);
			}
			Rect2 icon_region = p_region;
			icon_region.position += Point2(padding, padding);
			icon_region.size -= Point2(padding, padding) * 2;
			theme_cache.breakpoint_icon->draw_rect(get_canvas_item(), icon_region, false, use_color);
		}
	}
	if (draw_bookmarks && theme_cache.bookmark_icon.is_valid()) {
		bool bookmarked = is_line_bookmarked(p_line);
		bool hovering = p_region.has_point(get_local_mouse_pos());
		bool shift_pressed = Input::get_singleton()->is_key_pressed(Key::SHIFT);
		if (bookmarked || (hovering && !is_dragging_cursor() && shift_pressed)) {
			int horizontal_padding = p_region.size.x / 2;
			int vertical_padding = p_region.size.y / 4;
			Color use_color = theme_cache.bookmark_color;
			if (hovering && shift_pressed) {