### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_initial_set("editors/animation/autorename_animation_tracks", true);
	_initial_set("editors/animation/default_create_bezier_tracks", false);
	_initial_set("editors/animation/default_create_reset_tracks", true);
	_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
	_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
	
	_initial_set("editors/shader_editor/behavior/files/restore_shaders_on_load", true);
	
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visual_shader/port_preview_size", 160, "100,400,0.01")
	
	
#ifndef ANDROID_ENABLED
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/rect", 1, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen")
	
	String screen_hints = "Same as Editor:-5,Previous Screen:-4,Next Screen:-3,Primary Screen:-2"; 
	for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
		screen_hints += ",Screen " + itos(i + 1) + ":" + itos(i);
	}
	_initial_set("run/window_placement/rect_custom_position", Vector2());
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/screen", -5, screen_hints)
#endif
	
	String android_window_hints = "Auto (based on screen size):0,Same as Editor:1,Side-by-side with Editor:2";
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/android_window", 0, android_window_hints)
	
	_initial_set("run/auto_save/save_before_running", true);
	
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/font_size", 13, "8,48,1")