### Godot version

4.0 rc 6

### System information

win 11

### Issue description

The suffix for target params is "m" which I think is meters, but that doesn't make any sense for 2D.

### Steps to reproduce

just make a skeletonmodification2dtwoboneik

### Minimal reproduction project

n/a
joint_one_bone2d_node = p_target_node;
	update_joint_one_bone2d_cache();
	notify_property_list_changed();
}
void SkeletonModification2DTwoBoneIK::set_target_minimum_distance(float p_distance) {
	ERR_FAIL_COND_MSG(p_distance < 0, "Target minimum distance cannot be less than zero!");
	target_minimum_distance = p_distance;
}
float SkeletonModification2DTwoBoneIK::get_target_minimum_distance() const {
	return target_minimum_distance;
}
void SkeletonModification2DTwoBoneIK::set_target_maximum_distance(float p_distance) {
	ERR_FAIL_COND_MSG(p_distance < 0, "Target maximum distance cannot be less than zero!");
	target_maximum_distance = p_distance;
}
float SkeletonModification2DTwoBoneIK::get_target_maximum_distance() const {
	return target_maximum_distance;
}
void SkeletonModification2DTwoBoneIK::set_flip_bend_direction(bool p_flip_direction) {
	flip_bend_direction = p_flip_direction;
#ifdef TOOLS_ENABLED
	if (stack && is_setup) {
		stack->set_editor_gizmos_dirty(true);
	}
#endif 
}
bool SkeletonModification2DTwoBoneIK::get_flip_bend_direction() const {
	return flip_bend_direction;
}
NodePath SkeletonModification2DTwoBoneIK::get_joint_one_bone2d_node() const {