### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

"R16_Snorm",
	"R16_Uscaled",
	"R16_Sscaled",
	"R16_Uint",
	"R16_Sint",
	"R16_Sfloat",
	"R16G16_Unorm",
	"R16G16_Snorm",
	"R16G16_Uscaled",
	"R16G16_Sscaled",
	"R16G16_Uint",
	"R16G16_Sint",
	"R16G16_Sfloat",
	"R16G16B16_Unorm",
	"R16G16B16_Snorm",
	"R16G16B16_Uscaled",
	"R16G16B16_Sscaled",
	"R16G16B16_Uint",
	"R16G16B16_Sint",
	"R16G16B16_Sfloat",
	"R16G16B16A16_Unorm",
	"R16G16B16A16_Snorm",
	"R16G16B16A16_Uscaled",
	"R16G16B16A16_Sscaled",
	"R16G16B16A16_Uint",
	"R16G16B16A16_Sint",
	"R16G16B16A16_Sfloat",
	"R32_Uint",
	"R32_Sint",
	"R32_Sfloat",