### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (p_property.name == "position" && initial_position != WINDOW_INITIAL_POSITION_ABSOLUTE) {
		p_property.usage = PROPERTY_USAGE_NONE;
	}
	if (p_property.name == "current_screen" && initial_position != WINDOW_INITIAL_POSITION_CENTER_OTHER_SCREEN) {
		p_property.usage = PROPERTY_USAGE_NONE;
	}
	if (p_property.name == "theme_type_variation") {
		List<StringName> names;
		
		
		ThemeDB::get_singleton()->get_default_theme()->get_type_variation_list(get_class_name(), &names);
		if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
			ThemeDB::get_singleton()->get_project_theme()->get_type_variation_list(get_class_name(), &names);
		}
		names.sort_custom<StringName::AlphCompare>();
		Vector<StringName> unique_names;
		String hint_string;
		for (const StringName &E : names) {
			
			if (unique_names.has(E)) {
				continue;
			}
			hint_string += String(E) + ",";
			unique_names.append(E);
		}
		p_property.hint_string = hint_string;
	}
}
void Window::set_title(const String &p_title) {