### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
if (size_limit.x > max_size_used.x) {
			size_limit.x = max_size_used.x;
			reset_min_first = true;
		}
		if (size_limit.y > max_size_used.y) {
			size_limit.y = max_size_used.y;
			reset_min_first = true;
		}
	}
	if (embedder) {
		size.x = MAX(size.x, 1);
		size.y = MAX(size.y, 1);
		embedder->_sub_window_update(this);
	} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		if (reset_min_first && wrap_controls) {
			
			DisplayServer::get_singleton()->window_set_min_size(Size2i(), window_id);
		}
		DisplayServer::get_singleton()->window_set_max_size(max_size_used, window_id);
		if (keep_title_visible) {
			Size2i title_size = DisplayServer::get_singleton()->window_get_title_size(tr_title, window_id);
			size_limit = size_limit.max(title_size);
		}
		DisplayServer::get_singleton()->window_set_min_size(size_limit, window_id);
		DisplayServer::get_singleton()->window_set_size(size, window_id);
	}
	
	_update_viewport_size();
}
void Window::_update_viewport_size() {