### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(0);
	return theme_owner->get_theme_default_base_scale();
}
Ref<Font> Window::get_theme_default_font() const {
	ERR_READ_THREAD_GUARD_V(Ref<Font>());
	return theme_owner->get_theme_default_font();
}
int Window::get_theme_default_font_size() const {
	ERR_READ_THREAD_GUARD_V(0);
	return theme_owner->get_theme_default_font_size();
}
void Window::begin_bulk_theme_override() {
	ERR_MAIN_THREAD_GUARD;
	bulk_theme_override = true;
}
void Window::end_bulk_theme_override() {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!bulk_theme_override);
	bulk_theme_override = false;
	_notify_theme_override_changed();
}
Rect2i Window::get_parent_rect() const {
	ERR_READ_THREAD_GUARD_V(Rect2i());
	ERR_FAIL_COND_V(!is_inside_tree(), Rect2i());
	if (is_embedded()) {