### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
last_modified_string = vformat(TTRN("%d minute ago", "%d minutes ago", last_modified_seconds / 60), last_modified_seconds / 60);
			} else {
				last_modified_string = vformat(TTRN("%d hour ago", "%d hours ago", last_modified_seconds / 3600), last_modified_seconds / 3600);
			}
			unsaved_message = vformat(TTR("Scene \"%s\" has unsaved changes.\nLast saved: %s."), scene_filename, last_modified_string);
		}
	} else {
		
		for (int i = 0; i < editor_data.get_editor_plugin_count(); i++) {
			unsaved_message = editor_data.get_editor_plugin(i)->get_unsaved_status(scene_filename);
			if (!unsaved_message.is_empty()) {
				break;
			}
		}
	}
	if (!unsaved_message.is_empty()) {
		if (scene_tabs->get_current_tab() != p_tab) {
			_set_current_scene(p_tab);
		}
		save_confirmation->set_ok_button_text(TTR("Save & Close"));
		save_confirmation->set_text(unsaved_message + "\n\n" + TTR("Save before closing?"));
		save_confirmation->reset_size();
		save_confirmation->popup_centered();
	} else {
		_discard_changes();
	}
	save_editor_layout_delayed();
	scene_tabs->update_scene_tabs();
}
Button *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) {