### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(Transform2D());
	if (is_embedding_subwindows()) {
		return Transform2D();
	}
	Transform2D popup_base_transform;
	popup_base_transform.set_origin(get_position());
	popup_base_transform *= get_final_transform();
	if (get_embedder()) {
		return get_embedder()->get_popup_base_transform() * popup_base_transform;
	}
	return popup_base_transform;
}
bool Window::is_directly_attached_to_screen() const {
	if (get_embedder()) {
		return get_embedder()->is_directly_attached_to_screen();
	}
	
	return is_inside_tree();
}
bool Window::is_attached_in_viewport() const {