### Godot version

On top of 4.0 branch. https://github.com/godotengine/godot/commit/fd5dc25240c1537d90b80507683f78bcf574f547

### System information

Mac Mini, Apple Silicon on Firefox

### Issue description

Error message in log.

```
e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 for shader 'CanvasOcclusionShaderRD:0'.
e[0;90m   at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6394)e[0m
[mvk-error] VK_ERROR_FORMAT_NOT_SUPPORTED: VkFormat VK_FORMAT_R64G64_SFLOAT is not supported for vertex buffers on this device.
```

### Steps to reproduce

Launching my project.

### Minimal reproduction project

I think it happens on all mac projects, but checking now.
Vector<String> variants;
		
		variants.push_back(""); 
		variants.push_back("#define USE_NINEPATCH\n"); 
		variants.push_back("#define USE_PRIMITIVE\n"); 
		variants.push_back("#define USE_PRIMITIVE\n#define USE_POINT_SIZE\n"); 
		variants.push_back("#define USE_ATTRIBUTES\n"); 
		variants.push_back("#define USE_ATTRIBUTES\n#define USE_POINT_SIZE\n"); 
		
		variants.push_back("#define USE_LIGHTING\n"); 
		variants.push_back("#define USE_LIGHTING\n#define USE_NINEPATCH\n"); 
		variants.push_back("#define USE_LIGHTING\n#define USE_PRIMITIVE\n"); 
		variants.push_back("#define USE_LIGHTING\n#define USE_PRIMITIVE\n#define USE_POINT_SIZE\n"); 
		variants.push_back("#define USE_LIGHTING\n#define USE_ATTRIBUTES\n"); 
		variants.push_back("#define USE_LIGHTING\n#define USE_ATTRIBUTES\n#define USE_POINT_SIZE\n"); 
		shader.canvas_shader.initialize(variants, global_defines);
		shader.default_version = shader.canvas_shader.version_create();
		shader.default_version_rd_shader = shader.canvas_shader.version_get_shader(shader.default_version, SHADER_VARIANT_QUAD);
		RD::PipelineColorBlendState blend_state;
		RD::PipelineColorBlendState::Attachment blend_attachment;
		blend_attachment.enable_blend = true;
		blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
		blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
		blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
		blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
		blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
		blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
		blend_state.attachments.push_back(blend_attachment);
		RD::PipelineColorBlendState::Attachment attachment_lcd;
		attachment_lcd.enable_blend = true;