### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_READ_THREAD_GUARD_V(String());
	return title;
}
void Window::set_initial_position(Window::WindowInitialPosition p_initial_position) {
	ERR_MAIN_THREAD_GUARD;
	initial_position = p_initial_position;
	notify_property_list_changed();
}
Window::WindowInitialPosition Window::get_initial_position() const {
	ERR_READ_THREAD_GUARD_V(WINDOW_INITIAL_POSITION_ABSOLUTE);
	return initial_position;
}
void Window::set_current_screen(int p_screen) {
	ERR_MAIN_THREAD_GUARD;
	current_screen = p_screen;
	if (window_id == DisplayServer::INVALID_WINDOW_ID) {
		return;
	}
	DisplayServer::get_singleton()->window_set_current_screen(p_screen, window_id);
}
int Window::get_current_screen() const {
	ERR_READ_THREAD_GUARD_V(0);
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		current_screen = DisplayServer::get_singleton()->window_get_current_screen(window_id);
	}
	return current_screen;
}
void Window::set_position(const Point2i &p_position) {