### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	windows[p_window].input_event_callback = p_callable;
}
void DisplayServerWindows::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	windows[p_window].input_text_callback = p_callable;
}
void DisplayServerWindows::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	windows[p_window].drop_files_callback = p_callable;
}
void DisplayServerWindows::window_set_title(const String &p_title, WindowID p_window) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	SetWindowTextW(windows[p_window].hWnd, (LPCWSTR)(p_title.utf16().get_data()));
}
Size2i DisplayServerWindows::window_get_title_size(const String &p_title, WindowID p_window) const {
	_THREAD_SAFE_METHOD_
	Size2i size;
	ERR_FAIL_COND_V(!windows.has(p_window), size);
	const WindowData &wd = windows[p_window];
	if (wd.fullscreen || wd.minimized || wd.borderless) {
		return size;
	}
	HDC hdc = GetDCEx(wd.hWnd, NULL, DCX_WINDOW);