### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
		case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
		case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
		case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
		case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
		case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
			r_w = 4;
			r_h = 4;
			return;
		default: {
			r_w = 1;
			r_h = 1;
		}
	}
}
uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
	switch (p_format) {
		case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
		case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
		case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
		case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
			return 8;
		case DATA_FORMAT_BC2_UNORM_BLOCK:
		case DATA_FORMAT_BC2_SRGB_BLOCK:
			return 16;
		case DATA_FORMAT_BC3_UNORM_BLOCK:
		case DATA_FORMAT_BC3_SRGB_BLOCK:
			return 16;
		case DATA_FORMAT_BC4_UNORM_BLOCK:
		case DATA_FORMAT_BC4_SNORM_BLOCK: