### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (singleton->cmdline_export_mode) {
		print_line("\t" + p_task + ": step " + itos(p_step) + ": " + p_state);
		return false;
	} else if (singleton->progress_dialog) {
		return singleton->progress_dialog->task_step(p_task, p_state, p_step, p_force_refresh);
	} else {
		return false;
	}
}
void EditorNode::progress_end_task(const String &p_task) {
	if (singleton->cmdline_export_mode) {
		print_line(p_task + ": end");
	} else if (singleton->progress_dialog) {
		singleton->progress_dialog->end_task(p_task);
	}
}
void EditorNode::progress_add_task_bg(const String &p_task, const String &p_label, int p_steps) {
	singleton->progress_hb->add_task(p_task, p_label, p_steps);
}
void EditorNode::progress_task_step_bg(const String &p_task, int p_step) {
	singleton->progress_hb->task_step(p_task, p_step);
}
void EditorNode::progress_end_task_bg(const String &p_task) {
	singleton->progress_hb->end_task(p_task);
}
String EditorNode::_get_system_info() const {