### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

af.format = texture->format;
			af.samples = texture->samples;
			af.usage_flags = texture->usage_flags;
		}
		attachments.write[i] = af;
	}
	ERR_FAIL_COND_V_MSG(!size_set, RID(), "All attachments unused.");
	FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
	if (format_id == INVALID_ID) {
		return RID();
	}
	ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
			"The format used to check this framebuffer differs from the intended framebuffer format.");
	Framebuffer framebuffer;
	framebuffer.format_id = format_id;
	framebuffer.texture_ids = p_texture_attachments;
	framebuffer.size = size;
	framebuffer.view_count = p_view_count;
	RID id = framebuffer_owner.make_rid(framebuffer);
#ifdef DEV_ENABLED
	set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
	for (int i = 0; i < p_texture_attachments.size(); i++) {
		if (p_texture_attachments[i].is_valid()) {
			_add_dependency(id, p_texture_attachments[i]);
		}
	}
	return id;
}
RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {