### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
VariantParser::Token token;
	VariantParser::get_token(p_stream, token, line, r_err_str);
	if (token.type != VariantParser::TK_NUMBER && token.type != VariantParser::TK_STRING) {
		r_err_str = "Expected number (old style sub-resource index) or String (ext-resource ID)";
		return ERR_PARSE_ERROR;
	}
	r_res.unref();
	VariantParser::get_token(p_stream, token, line, r_err_str);
	if (token.type != VariantParser::TK_PARENTHESIS_CLOSE) {
		r_err_str = "Expected ')'";
		return ERR_PARSE_ERROR;
	}
	return OK;
}
Error Main::setup2() {