### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)

### Issue description

The `CylinderMesh` has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering a `CylinderMesh` using transparency without backface culling, made worse in combination with emission.

Transparent material without backface culling. One ring:
![image](https://github.com/godotengine/godot/assets/26239210/fbb14ba9-01f3-4528-bbde-4668676b4e84)


The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
![image](https://github.com/godotengine/godot/assets/26239210/ccfa7c28-73e4-4bdc-825f-020224f19b20)



### Steps to reproduce

1. Create a new `CylinderMesh`
2. Try to select zero rings
3. Minimum of one ring is enforced by the editor


### Minimal reproduction project

[project.zip](https://github.com/godotengine/godot/files/12818711/project.zip)

Ref<Font> font2 = memnew(Font);
		Array options1{};
		Array options2{};
		Point2 offset1{ 30.8, 104.23 };
		Point2 offset2{ -30.8, -104.23 };
		text->set_font(font1);
		text->set_structured_text_bidi_override_options(options1);
		text->set_offset(offset1);
		CHECK(text->get_font() == font1);
		CHECK(text->get_structured_text_bidi_override_options() == options1);
		CHECK(text->get_offset() == offset1);
		text->set_font(font2);
		text->set_structured_text_bidi_override_options(options2);
		text->set_offset(offset2);
		CHECK(text->get_font() == font2);
		CHECK(text->get_structured_text_bidi_override_options() == options2);
		CHECK(text->get_offset() == offset2);
	}
	SUBCASE("[Primitive][Text] Assign same font to two Textmeshes.") {
		Ref<TextMesh> text2 = memnew(TextMesh);
		Ref<Font> font = memnew(Font);
		text->set_font(font);
		text2->set_font(font);
		CHECK(text->get_font() == font);
		CHECK(text2->get_font() == font);
	}
}
} 
#endif