### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(false);
	if (!is_inside_tree()) {
		return false;
	}
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		return DisplayServer::get_singleton()->window_can_draw(window_id);
	}
	return visible;
}
void Window::set_ime_active(bool p_active) {
	ERR_MAIN_THREAD_GUARD;
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		DisplayServer::get_singleton()->window_set_ime_active(p_active, window_id);
	}
}
void Window::set_ime_position(const Point2i &p_pos) {
	ERR_MAIN_THREAD_GUARD;
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		DisplayServer::get_singleton()->window_set_ime_position(p_pos, window_id);
	}
}
bool Window::is_embedded() const {
	ERR_READ_THREAD_GUARD_V(false);
	return get_embedder() != nullptr;
}
bool Window::is_in_edited_scene_root() const {