### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

p_log->add_text("\t");
			if (icon.is_valid()) {
				p_log->add_image(icon);
			}
			p_log->pop();
			p_log->push_cell();
			p_log->push_color(color);
			p_log->add_text(vformat("[%s]: %s", msg.category, msg.text));
			p_log->pop();
			p_log->pop();
		}
		p_log->pop();
		p_log->add_newline();
	}
	p_log->add_newline();
	return has_messages;
}
void EditorExportPlatform::gen_debug_flags(Vector<String> &r_flags, int p_flags) {
	String host = EDITOR_GET("network/debug/remote_host");
	int remote_port = (int)EDITOR_GET("network/debug/remote_port");
	if (EditorSettings::get_singleton()->has_setting("export/android/use_wifi_for_remote_debug") && EDITOR_GET("export/android/use_wifi_for_remote_debug")) {
		host = EDITOR_GET("export/android/wifi_remote_debug_host");
	} else if (p_flags & DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST) {
		host = "localhost";
	}
	if (p_flags & DEBUG_FLAG_DUMB_CLIENT) {
		int port = EDITOR_GET("filesystem/file_server/port");
		String passwd = EDITOR_GET("filesystem/file_server/password");
		r_flags.push_back("--remote-fs");
		r_flags.push_back(host + ":" + itos(port));