### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

ERR_MAIN_THREAD_GUARD;
	Transform2D xform = get_screen_transform_internal();
	Vector2 gpos = xform.xform(p_position);
	Input::get_singleton()->warp_mouse(gpos);
}
void Viewport::_gui_sort_roots() {
	if (!gui.roots_order_dirty) {
		return;
	}
	gui.roots.sort_custom<Control::CComparator>();
	gui.roots_order_dirty = false;
}
void Viewport::_gui_cancel_tooltip() {
	gui.tooltip_control = nullptr;
	gui.tooltip_text = "";
	if (gui.tooltip_timer.is_valid()) {
		gui.tooltip_timer->release_connections();
		gui.tooltip_timer = Ref<SceneTreeTimer>();
	}
	if (gui.tooltip_popup) {
		gui.tooltip_popup->queue_free();
	}
}
String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_tooltip_owner) {