### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

VkCommandPoolCreateInfo cmd_pool_info;
			cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
			cmd_pool_info.pNext = nullptr;
			cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue_family_index();
			cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
			VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
			ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
		}
		{ 
			VkCommandBufferAllocateInfo cmdbuf;
			
			cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
			cmdbuf.pNext = nullptr;
			cmdbuf.commandPool = frames[i].command_pool;
			cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
			cmdbuf.commandBufferCount = 1;
			VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
			ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
			err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
			ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
		}
		{
			
			VkQueryPoolCreateInfo query_pool_create_info;
			query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
			query_pool_create_info.flags = 0;
			query_pool_create_info.pNext = nullptr;
			query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
			query_pool_create_info.queryCount = max_timestamp_query_elements;
			query_pool_create_info.pipelineStatistics = 0;