### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
for (int i = p_start; i < editor_data.get_edited_scene_count(); i++) {
		if (!editor_data.get_edited_scene_root(i)) {
			continue;
		}
		String scene_filename = editor_data.get_edited_scene_root(i)->get_scene_file_path();
		if (p_valid_filename && scene_filename.is_empty()) {
			continue;
		}
		bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_scene_history_id(i));
		if (unsaved) {
			return i;
		} else {
			for (int j = 0; j < editor_data.get_editor_plugin_count(); j++) {
				if (!editor_data.get_editor_plugin(j)->get_unsaved_status(scene_filename).is_empty()) {
					return i;
				}
			}
		}
	}
	return -1;
}
void EditorNode::_exit_editor(int p_exit_code) {