### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
EditorInspector::cleanup_plugins();
	EditorTranslationParser::get_singleton()->clean_parsers();
	ResourceImporterScene::clean_up_importer_plugins();
	remove_print_handler(&print_handler);
	EditorHelp::cleanup_doc();
	memdelete(editor_selection);
	memdelete(editor_plugins_over);
	memdelete(editor_plugins_force_over);
	memdelete(editor_plugins_force_input_forwarding);
	memdelete(progress_hb);
	memdelete(surface_upgrade_tool);
	EditorSettings::destroy();
	EditorColorMap::finish();
	EditorTheme::finalize();
	GDExtensionEditorPlugins::editor_node_add_plugin = nullptr;
	GDExtensionEditorPlugins::editor_node_remove_plugin = nullptr;
	FileDialog::get_icon_func = nullptr;
	FileDialog::register_func = nullptr;
	FileDialog::unregister_func = nullptr;
	EditorFileDialog::get_icon_func = nullptr;
	EditorFileDialog::register_func = nullptr;
	EditorFileDialog::unregister_func = nullptr;
	file_dialogs.clear();
	editor_file_dialogs.clear();
	singleton = nullptr;
}
/*
 * EDITOR PLUGIN LIST
 */
void EditorPluginList::make_visible(bool p_visible) {