### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

static int recursion_depth = 0;
	RecursionCheck recursion(&recursion_depth);
	if (unlikely(recursion.check())) {
		ERR_FAIL_V_MSG(false, "Reached recursion limit while trying to guess type.");
	}
	GDScriptParser::DataType base_type = p_base.type;
	bool is_static = base_type.is_meta_type;
	while (base_type.is_set()) {
		switch (base_type.kind) {
			case GDScriptParser::DataType::CLASS:
				if (base_type.class_type->has_member(p_identifier)) {
					const GDScriptParser::ClassNode::Member &member = base_type.class_type->get_member(p_identifier);
					switch (member.type) {
						case GDScriptParser::ClassNode::Member::CONSTANT:
							r_type.type = member.constant->get_datatype();