### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

save_path = export_base_path.path_join("export-" + p_path.md5_text() + "-" + base_file);
			Error err = ResourceSaver::save(res, save_path);
			ERR_FAIL_COND_V_MSG(err != OK, p_path, "Unable to save export resource file to: " + save_path);
		}
	}
	fec.saved_path = save_path;
	export_cache[p_path] = fec;
	return save_path.is_empty() ? p_path : save_path;
}
String EditorExportPlatform::_get_script_encryption_key(const Ref<EditorExportPreset> &p_preset) const {
	const String from_env = OS::get_singleton()->get_environment(ENV_SCRIPT_ENCRYPTION_KEY);
	if (!from_env.is_empty()) {
		return from_env.to_lower();
	}
	return p_preset->get_script_encryption_key().to_lower();
}
Vector<String> EditorExportPlatform::get_forced_export_files() {
	Vector<String> files;
	files.push_back(ProjectSettings::get_singleton()->get_global_class_list_path());
	String icon = GLOBAL_GET("application/config/icon");
	String splash = GLOBAL_GET("application/boot_splash/image");
	if (!icon.is_empty() && FileAccess::exists(icon)) {
		files.push_back(icon);
	}
	if (!splash.is_empty() && FileAccess::exists(splash) && icon != splash) {
		files.push_back(splash);
	}
	String resource_cache_file = ResourceUID::get_cache_file();
	if (FileAccess::exists(resource_cache_file)) {
		files.push_back(resource_cache_file);