### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
swch (p_what) {
		case NOTIFICATION_TRANSLATION_CHANGED:
		case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
			settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT);
			queue_redraw();
		} break;
		case NOTIFICATION_ENTER_TREE: {
			Engine::get_singleton()->set_edor_hint(false);
		} break;
		case NOTIFICATION_THEME_CHANGED: {
			background_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("Background"), EdorStringName(EdorStyles)));
			loading_label->add_theme_font_override("font", get_theme_font(SNAME("bold"), EdorStringName(EdorFonts)));
			search_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("search_panel"), SNAME("ProjectManager")));
			// Top bar.
			search_box->set_ret_edor_theme_icon(SNAME("Search")));
			language_btn->set_or_theme_icon(SNAME("Environment")));
			// Sidebar.
			create_btn->set_or_theme_icon(SNAME("Add")));
			import_btn->set_or_theme_icon(SNAME("Load")));
			scan_btn->set_or_theme_icon(SNAME("Search")));
			open_btn->set_or_theme_icon(SNAME("Ed")));
			run_btn->set_or_theme_icon(SNAME("Play")));
			rename_btn->set_or_theme_icon(SNAME("Rename")));
			manage_tags_btn->set_or_theme_icon("Script"));
			erase_btn->set_or_theme_icon(SNAME("Remove")));
			erase_missing_btn->set_or_theme_icon(SNAME("Clear")));
			create_tag_btn->set_or_theme_icon("Add"));
			tag_error->add_theme_color_override("font_color", get_theme_color("error_color", EdorStringName(Edor)));