### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
OS::get_singleton()->benchmark_begin_measure("Startup", "Load Game");
			/
			Crypto::load_default_certificates(GLOBAL_GET("network/tls/certificate_bundle_override"));
			if (!game_path.is_empty()) {
				Node *scene = nullptr;
				Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
				if (scenedata.is_valid()) {
					scene = scenedata->instantiate();
				}
				ERR_FAIL_NULL_V_MSG(scene, false, "Failed loading scene: " + local_game_path + ".");
				sml->add_current_scene(scene);
#ifdef MACOS_ENABLED
				String mac_icon_path = GLOBAL_GET("application/config/macos_native_icon");
				if (!mac_icon_path.is_empty()) {
					DisplayServer::get_singleton()->set_native_icon(mac_icon_path);
					has_icon = true;
				}
#endif
#ifdef WINDOWS_ENABLED
				String win_icon_path = GLOBAL_GET("application/config/windows_native_icon");
				if (!win_icon_path.is_empty()) {
					DisplayServer::get_singleton()->set_native_icon(win_icon_path);
					has_icon = true;
				}
#endif
				String icon_path = GLOBAL_GET("application/config/icon");
				if ((!icon_path.is_empty()) && (!has_icon)) {
					Ref<Image> icon;
					icon.instantiate();
					if (ImageLoader::load_image(icon_path, icon) == OK) {