### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

allocInfo.requiredFlags = 0;
	allocInfo.preferredFlags = 0;
	allocInfo.memoryTypeBits = 0;
	allocInfo.pool = nullptr;
	allocInfo.pUserData = nullptr;
	if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
		uint32_t mem_type_index = 0;
		vmaFindMemoryTypeIndexForBufferInfo(allocator, &bufferInfo, &allocInfo, &mem_type_index);
		allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
	}
	VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
	ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
	p_buffer->size = p_size;
	p_buffer->buffer_info.buffer = p_buffer->buffer;
	p_buffer->buffer_info.offset = 0;
	p_buffer->buffer_info.range = p_size;
	p_buffer->usage = p_usage;
	buffer_memory += p_size;
	return OK;
}
Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
	ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
	buffer_memory -= p_buffer->size;
	vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
	p_buffer->buffer = VK_NULL_HANDLE;
	p_buffer->allocation = nullptr;
	p_buffer->size = 0;
	return OK;
}
Error RenderingDeviceVulkan::_insert_staging_block() {