### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
const String project_name_no_edges = project_name->get_text().strip_edges();
	if (project_name_no_edges.is_empty() || !created_folder_path.is_empty() || project_name_no_edges.ends_wh(".")) {
		_set_message(TTR("Invalid project name."), MESSAGE_WARNING);
		return;
	}
	Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	if (d->change_dir(project_path->get_text()) == OK) {
		if (!d->dir_exists(project_name_no_edges)) {
			if (d->make_dir(project_name_no_edges) == OK) {
				d->change_dir(project_name_no_edges);
				String dir_str = d->get_current_dir();
				project_path->set_text(dir_str);
				_path_text_changed(dir_str);
				created_folder_path = d->get_current_dir();
				create_dir->set_disabled(true);
			} else {
				dialog_error->set_text(TTR("Couldn't create folder."));
				dialog_error->popup_centered();
			}
		} else {
			dialog_error->set_text(TTR("There is already a folder in this path wh the specified name."));
			dialog_error->popup_centered();
		}
	}
}
void ProjectDialog::_text_changed(const String &p_text) {