### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
String scene_file_path = p_node->get_scene_file_path();
	
	if (p_node->get_scene_file_path() == p_instance_path) {
		p_instance_list.push_back(p_node);
	} else {
		Node *current_node = p_node;
		Ref<SceneState> inherited_state = current_node->get_scene_inherited_state();
		while (inherited_state.is_valid()) {
			String inherited_path = inherited_state->get_path();
			if (inherited_path == p_instance_path) {
				p_instance_list.push_back(p_node);
				break;
			}
			inherited_state = inherited_state->get_base_scene_state();
		}
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		Node *child = p_node->get_child(i);
		find_all_instances_inheriting_path_in_node(p_root, child, p_instance_path, p_instance_list);
	}
}
void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_instance_path) {
	int original_edited_scene_idx = editor_data.get_edited_scene();
	HashMap<int, List<Node *>> edited_scene_map;
	
	
	for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		if (editor_data.get_scene_path(i) != p_instance_path) {