### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
	VK_FORMAT_R12X4_UNORM_PACK16,
	VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
	VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
	VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
	VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
	VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
	VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
	VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
	VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
	VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
	VK_FORMAT_G16B16G16R16_422_UNORM,
	VK_FORMAT_B16G16R16G16_422_UNORM,
	VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
	VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
	VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
	VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
	VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
};
const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
	"R4G4_Unorm_Pack8",
	"R4G4B4A4_Unorm_Pack16",
	"B4G4R4A4_Unorm_Pack16",
	"R5G6B5_Unorm_Pack16",
	"B5G6R5_Unorm_Pack16",
	"R5G5B5A1_Unorm_Pack16",
	"B5G5R5A1_Unorm_Pack16",
	"A1R5G5B5_Unorm_Pack16",
	"R8_Unorm",
	"R8_Snorm",