### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
} break;
			}
		}
	}
	return false;
}
void AnimationMultiTrackKeyEdit::_get_property_list(List<PropertyInfo> *p_list) const {
	if (animation.is_null()) {
		return;
	}
	int first_track = -1;
	float first_key = -1.0;
	bool same_track_type = true;
	bool same_key_type = true;
	for (const KeyValue<int, List<float>> &E : key_ofs_map) {
		int track = E.key;
		ERR_FAIL_INDEX(track, animation->get_track_count());
		if (first_track < 0) {
			first_track = track;
		}
		if (same_track_type) {
			if (animation->track_get_type(first_track) != animation->track_get_type(track)) {
				same_track_type = false;
				same_key_type = false;
			}
			for (const float &F : E.value) {
				int key = animation->track_find_key(track, F, Animation::FIND_MODE_APPROX);
				ERR_FAIL_COND(key == -1);
				if (first_key < 0) {
					first_key = key;