### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

if (texture_is_shared(E->get())) {
#ifdef DEV_ENABLED
					if (resource_names.has(E->get())) {
						print_line(String(" - ") + resource_names[E->get()]);
					}
#endif
					free(E->get());
					owned.erase(E);
				}
				E = N;
			}
			
			for (const RID &E : owned) {
#ifdef DEV_ENABLED
				if (resource_names.has(E)) {
					print_line(String(" - ") + resource_names[E]);
				}
#endif
				free(E);
			}
		}
	}
	
	for (int i = 0; i < frame_count; i++) {
		int f = (frame + i) % frame_count;
		_free_pending_resources(f);
		vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
		vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
	}
	_update_pipeline_cache(true);