### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
String sp = _test_path();
	if (!sp.is_empty()) {
		
		if (project_name->get_text().strip_edges().is_empty() || project_name->get_text().strip_edges() == TTR("New Game Project")) {
			sp = sp.replace("\\", "/");
			int lidx = sp.rfind("/");
			if (lidx != -1) {
				sp = sp.substr(lidx + 1, sp.length()).capalize();
			}
			if (sp.is_empty() && mode == MODE_IMPORT) {
				sp = TTR("Imported Project");
			}
			project_name->set_text(sp);
			_text_changed(sp);
		}
	}
	if (!created_folder_path.is_empty() && created_folder_path != p_path) {
		_remove_created_folder();
	}
}
void ProjectDialog::_file_selected(const String &p_path) {