### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

if (!passwd.is_empty()) {
			r_flags.push_back("--remote-fs-password");
			r_flags.push_back(passwd);
		}
	}
	if (p_flags & DEBUG_FLAG_REMOTE_DEBUG) {
		r_flags.push_back("--remote-debug");
		r_flags.push_back(get_debug_protocol() + host + ":" + String::num(remote_port));
		List<String> breakpoints;
		ScriptEditor::get_singleton()->get_breakpoints(&breakpoints);
		if (breakpoints.size()) {
			r_flags.push_back("--breakpoints");
			String bpoints;
			for (const List<String>::Element *E = breakpoints.front(); E; E = E->next()) {
				bpoints += E->get().replace(" ", "%20");
				if (E->next()) {
					bpoints += ",";
				}
			}
			r_flags.push_back(bpoints);
		}
	}
	if (p_flags & DEBUG_FLAG_VIEW_COLLISIONS) {
		r_flags.push_back("--debug-collisions");
	}
	if (p_flags & DEBUG_FLAG_VIEW_NAVIGATION) {
		r_flags.push_back("--debug-navigation");
	}
}
Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {