### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_MAIN_THREAD_GUARD;
	clamp_to_embedder = p_enable;
}
bool Window::is_clamped_to_embedder() const {
	ERR_READ_THREAD_GUARD_V(false);
	return clamp_to_embedder;
}
void Window::set_unparent_when_invisible(bool p_unparent) {
	unparent_when_invisible = p_unparent;
}
void Window::set_layout_direction(Window::LayoutDirection p_direction) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX((int)p_direction, 4);
	layout_dir = p_direction;
	propagate_notification(Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED);
}
Window::LayoutDirection Window::get_layout_direction() const {
	ERR_READ_THREAD_GUARD_V(LAYOUT_DIRECTION_INHERITED);
	return layout_dir;
}
bool Window::is_layout_rtl() const {
	ERR_READ_THREAD_GUARD_V(false);
	if (layout_dir == LAYOUT_DIRECTION_INHERITED) {
		if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
			return true;
		}
		Node *parent_node = get_parent();
		while (parent_node) {
			Control *parent_control = Object::cast_to<Control>(parent_node);