### Godot version

4.2 f5696c3

### System information

Windows 10 x64

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/7ad0e3b6-9599-4f7b-a07c-da54779e647a)


### Steps to reproduce

1. Add node
2. Attach a built-in script
3. Add child node
4. Add script to the child node
5. In some method write `get_parent().bui`

### Minimal reproduction project

N/A
}
		} break;
		default: {
		} break;
	}
	if (get_node != nullptr) {
		const Object *node = p_context.base->call("get_node_or_null", NodePath(get_node->full_path));
		if (node != nullptr) {
			if (r_base != nullptr) {
				*r_base = node;
			}
			r_base_type.type_source = GDScriptParser::DataType::INFERRED;
			r_base_type.builtin_type = Variant::OBJECT;
			r_base_type.native_type = node->get_class_name();
			Ref<Script> scr = node->get_script();
			if (scr.is_null()) {
				r_base_type.kind = GDScriptParser::DataType::NATIVE;
			} else {
				r_base_type.kind = GDScriptParser::DataType::SCRIPT;
				r_base_type.script_type = scr;
			}
			return true;
		}
	}
	return false;
}
static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, const GDScriptParser::Node *p_call, int p_argidx, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, bool &r_forced, String &r_arghint) {
	if (p_call->type == GDScriptParser::Node::PRELOAD) {
		if (p_argidx == 0 && bool(EDITOR_GET("text_editor/completion/complete_file_paths"))) {
			_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), r_result);