### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

Vector2i quadrant_coords = _coords_to_debug_quadrant_coords(r_cell_data.coords);
	if (!debug_quadrant_map.has(quadrant_coords)) {
		
		Ref<DebugQuadrant> new_quadrant;
		new_quadrant.instantiate();
		new_quadrant->quadrant_coords = quadrant_coords;
		debug_quadrant_map[quadrant_coords] = new_quadrant;
	}
	
	Ref<DebugQuadrant> &debug_quadrant = debug_quadrant_map[quadrant_coords];
	if (!r_cell_data.debug_quadrant_list_element.in_list()) {
		debug_quadrant->cells.add(&r_cell_data.debug_quadrant_list_element);
	}
	
	if (!debug_quadrant->dirty_quadrant_list_element.in_list()) {
		r_dirty_debug_quadrant_list.add(&debug_quadrant->dirty_quadrant_list_element);
	}
}
#endif 
void TileMapLayer::_rendering_update() {