### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

String extension_list_config_file = GDExtension::get_extension_list_config_file();
	if (extensions.size()) {
		if (extensions_added.size() || extensions_removed.size()) { 
			Ref<FileAccess> f = FileAccess::open(extension_list_config_file, FileAccess::WRITE);
			for (const String &E : extensions) {
				f->store_line(E);
			}
		}
	} else {
		if (loaded_extensions.size() || FileAccess::exists(extension_list_config_file)) { 
			Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
			da->remove(extension_list_config_file);
		}
	}
	bool needs_restart = false;
	for (int i = 0; i < extensions_added.size(); i++) {
		GDExtensionManager::LoadStatus st = GDExtensionManager::get_singleton()->load_extension(extensions_added[i]);
		if (st == GDExtensionManager::LOAD_STATUS_NEEDS_RESTART) {
			needs_restart = true;
		}
	}
	for (int i = 0; i < extensions_removed.size(); i++) {
		GDExtensionManager::LoadStatus st = GDExtensionManager::get_singleton()->unload_extension(extensions_removed[i]);
		if (st == GDExtensionManager::LOAD_STATUS_NEEDS_RESTART) {
			needs_restart = true;
		}
	}
	return needs_restart;
}
void EditorFileSystem::_bind_methods() {