### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

String dir = dirs[i];
		if (dir.begins_with(".")) {
			continue;
		}
		if (EditorFileSystem::_should_skip_directory(cur_dir + dir)) {
			continue;
		}
		da->change_dir(dir);
		_edit_files_with_filter(da, p_filters, r_list, exclude);
		da->change_dir("..");
	}
}
void EditorExportPlatform::_edit_filter_list(HashSet<String> &r_list, const String &p_filter, bool exclude) {
	if (p_filter.is_empty()) {
		return;
	}
	Vector<String> split = p_filter.split(",");
	Vector<String> filters;
	for (int i = 0; i < split.size(); i++) {
		String f = split[i].strip_edges();
		if (f.is_empty()) {
			continue;
		}
		filters.push_back(f);
	}
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	ERR_FAIL_COND(da.is_null());
	_edit_files_with_filter(da, filters, r_list, exclude);
}
HashSet<String> EditorExportPlatform::get_features(const Ref<EditorExportPreset> &p_preset, bool p_debug) const {