### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

} else {
			arghint += par->identifier->name.operator String() + ": " + par->get_datatype().to_string();
		}
		if (par->initializer) {
			String def_val = "<unknown>";
			switch (par->initializer->type) {
				case GDScriptParser::Node::LITERAL: {
					const GDScriptParser::LiteralNode *literal = static_cast<const GDScriptParser::LiteralNode *>(par->initializer);
					def_val = literal->value.get_construct_string();
				} break;
				case GDScriptParser::Node::IDENTIFIER: {
					const GDScriptParser::IdentifierNode *id = static_cast<const GDScriptParser::IdentifierNode *>(par->initializer);
					def_val = id->name.operator String();
				} break;
				case GDScriptParser::Node::CALL: {
					const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(par->initializer);
					if (call->is_constant && call->reduced) {
						def_val = call->function_name.operator String() + call->reduced_value.operator String();
					}
				} break;
				case GDScriptParser::Node::ARRAY: {
					const GDScriptParser::ArrayNode *arr = static_cast<const GDScriptParser::ArrayNode *>(par->initializer);
					if (arr->is_constant && arr->reduced) {
						def_val = arr->reduced_value.operator String();
					}
				} break;
				case GDScriptParser::Node::DICTIONARY: {
					const GDScriptParser::DictionaryNode *dict = static_cast<const GDScriptParser::DictionaryNode *>(par->initializer);
					if (dict->is_constant && dict->reduced) {
						def_val = dict->reduced_value.operator String();