### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

int vdc = vertex_formats.size();
			uint32_t h = hash_murmur3_one_32(vdc);
			const VertexAttribute *ptr = vertex_formats.ptr();
			for (int i = 0; i < vdc; i++) {
				const VertexAttribute &vd = ptr[i];
				h = hash_murmur3_one_32(vd.location, h);
				h = hash_murmur3_one_32(vd.offset, h);
				h = hash_murmur3_one_32(vd.format, h);
				h = hash_murmur3_one_32(vd.stride, h);
				h = hash_murmur3_one_32(vd.frequency, h);
			}
			return hash_fmix32(h);
		}
	};
	struct VertexDescriptionHash {
		static _FORCE_INLINE_ uint32_t hash(const VertexDescriptionKey &p_key) {