### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
set_theme_context(nullptr, false);
			if (transient) {
				_clear_transient();
			}
			if (!is_embedded() && window_id != DisplayServer::INVALID_WINDOW_ID) {
				if (window_id == DisplayServer::MAIN_WINDOW_ID) {
					RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED);
					_update_window_callbacks();
				} else {
					_clear_window();
				}
			} else {
				if (embedder) {
					embedder->_sub_window_remove(this);
					embedder = nullptr;
					RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED);
				}
				_update_viewport_size(); 
			}
			RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
		} break;
		case NOTIFICATION_VP_MOUSE_ENTER: {
			emit_signal(SceneStringNames::get_singleton()->mouse_entered);
		} break;
		case NOTIFICATION_VP_MOUSE_EXIT: {
			emit_signal(SceneStringNames::get_singleton()->mouse_exited);
		} break;
	}
}
void Window::set_content_scale_size(const Size2i &p_size) {