### Godot version

4.0 rc6

### System information

win 11

### Issue description

UV tab

![image](https://user-images.githubusercontent.com/69117768/221976102-1b61dc27-d104-447c-9baf-bfe82c1e1790.png)

other tabs

![image](https://user-images.githubusercontent.com/69117768/221976126-09e32e2c-f63d-4728-ac56-e50d65b3ef1e.png)


### Steps to reproduce

make a polygon from a sprite

### Minimal reproduction project

n/A
uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode).bind(i));
		uv_button[i]->set_focus_mode(FOCUS_NONE);
	}
	uv_button[UV_MODE_CREATE]->set_tooltip_text(TTR("Create Polygon"));
	uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip_text(TTR("Create Internal Vertex"));
	uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip_text(TTR("Remove Internal Vertex"));
	Key key = (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) ? Key::META : Key::CTRL;
	uv_button[UV_MODE_EDIT_POINT]->set_tooltip_text(TTR("Move Points") + "\n" + find_keycode_name(key) + TTR(": Rotate") + "\n" + TTR("Shift: Move All") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Shift: Scale"));
	uv_button[UV_MODE_MOVE]->set_tooltip_text(TTR("Move Polygon"));
	uv_button[UV_MODE_ROTATE]->set_tooltip_text(TTR("Rotate Polygon"));
	uv_button[UV_MODE_SCALE]->set_tooltip_text(TTR("Scale Polygon"));
	uv_button[UV_MODE_ADD_POLYGON]->set_tooltip_text(TTR("Create a custom polygon. Enables custom polygon rendering."));
	uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip_text(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
	uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip_text(TTR("Paint weights with specified intensity."));
	uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip_text(TTR("Unpaint weights with specified intensity."));
	uv_button[UV_MODE_CREATE]->hide();
	uv_button[UV_MODE_CREATE_INTERNAL]->hide();
	uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
	uv_button[UV_MODE_ADD_POLYGON]->hide();
	uv_button[UV_MODE_REMOVE_POLYGON]->hide();
	uv_button[UV_MODE_PAINT_WEIGHT]->hide();
	uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
	uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
	bone_paint_strength = memnew(HSlider);
	uv_mode_hb->add_child(bone_paint_strength);
	bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
	bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
	bone_paint_strength->set_min(0);
	bone_paint_strength->set_max(1);
	bone_paint_strength->set_step(0.01);