### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
				ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
				state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
				ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
				state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
				ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
				state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
				ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
				state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
				state.colorWriteMask = 0;
				if (p_blend_state.attachments[i].write_r) {
					state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
				}
				if (p_blend_state.attachments[i].write_g) {
					state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
				}
				if (p_blend_state.attachments[i].write_b) {
					state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
				}
				if (p_blend_state.attachments[i].write_a) {
					state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
				}
			}
			attachment_states.write[i] = state;
		}
	}
	color_blend_state_create_info.attachmentCount = attachment_states.size();
	color_blend_state_create_info.pAttachments = attachment_states.ptr();
	color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
	color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;