### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
if (tablet_driver.is_empty()) {
				tablet_driver = DisplayServer::get_singleton()->tablet_get_driver_name(0);
			}
		}
		for (int i = 0; i < DisplayServer::get_singleton()->tablet_get_driver_count(); i++) {
			if (tablet_driver == DisplayServer::get_singleton()->tablet_get_driver_name(i)) {
				DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(i));
				break;
			}
		}
		if (DisplayServer::get_singleton()->tablet_get_current_driver().is_empty()) {
			DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(0));
		}
		print_verbose("Using \"" + tablet_driver + "\" pen tablet driver...");
		OS::get_singleton()->benchmark_end_measure("Servers", "Tablet Driver");
	}
	
	{
		OS::get_singleton()->benchmark_begin_measure("Servers", "Rendering");
		rendering_server = memnew(RenderingServerDefault(OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD));
		rendering_server->init();
		
		rendering_server->set_render_loop_enabled(!disable_render_loop);
		if (profile_gpu || (!editor && bool(GLOBAL_GET("debug/settings/stdout/print_gpu_profile")))) {
			rendering_server->set_print_gpu_profile(true);
		}
		if (Engine::get_singleton()->get_write_movie_path() != String()) {
			movie_writer = MovieWriter::find_writer_for_file(Engine::get_singleton()->get_write_movie_path());
			if (movie_writer == nullptr) {
				ERR_PRINT("Can't find movie writer for file type, aborting: " + Engine::get_singleton()->get_write_movie_path());