### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * p_params.size());
	const Variant *args = p_params.ptr();
	uint32_t argcount = p_params.size();
	for (uint32_t i = 0; i < argcount; i++) {
		argptrs[i] = &args[i];
	}
	if (p_deferred) {
		MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount);
	} else {
		Callable::CallError ce;
		p_object->callp(p_method, argptrs, argcount, ce);
	}
}
void AnimationMixer::make_animation_instance(const StringName &p_name, const PlaybackInfo p_playback_info) {
	ERR_FAIL_COND(!has_animation(p_name));
	AnimationData ad;
	ad.name = p_name;
	ad.animation = get_animation(p_name);
	ad.animation_library = find_animation_library(ad.animation);
	AnimationInstance ai;
	ai.animation_data = ad;
	ai.playback_info = p_playback_info;
	animation_instances.push_back(ai);
}
void AnimationMixer::clear_animation_instances() {
	animation_instances.clear();
}
void AnimationMixer::advance(double p_time) {