### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
#ifdef DEBUG_ENABLED
	if (data.size_warning && (data.anchor[SIDE_LEFT] != data.anchor[SIDE_RIGHT] || data.anchor[SIDE_TOP] != data.anchor[SIDE_BOTTOM])) {
		WARN_PRINT("Nodes with non-equal opposite anchors will have their size overridden after _ready(). \nIf you want to set size, change the anchors or consider using set_deferred().");
	}
#endif
	set_size(p_size);
}
void Control::set_size(const Size2 &p_size, bool p_keep_offsets) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!isfinite(p_size.x) || !isfinite(p_size.y));
	Size2 new_size = p_size;
	Size2 min = get_combined_minimum_size();
	if (new_size.x < min.x) {
		new_size.x = min.x;
	}
	if (new_size.y < min.y) {
		new_size.y = min.y;
	}
	if (p_keep_offsets) {
		_compute_anchors(Rect2(data.pos_cache, new_size), data.offset, data.anchor);
	} else {
		_compute_offsets(Rect2(data.pos_cache, new_size), data.anchor, data.offset);
	}
	_size_changed();
}
Size2 Control::get_size() const {