### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
	ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
	context->local_device_sync(local_device);
	_begin_frame();
	local_device_processing = false;
}
VmaPool RenderingDeviceVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
	if (small_allocs_pools.has(p_mem_type_index)) {
		return small_allocs_pools[p_mem_type_index];
	}
	print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
	VmaPoolCreateInfo pci;
	pci.memoryTypeIndex = p_mem_type_index;
	pci.flags = 0;
	pci.blockSize = 0;
	pci.minBlockCount = 0;
	pci.maxBlockCount = SIZE_MAX;
	pci.priority = 0.5f;
	pci.minAllocationAlignment = 0;
	pci.pMemoryAllocateNext = nullptr;
	VmaPool pool = VK_NULL_HANDLE;
	VkResult res = vmaCreatePool(allocator, &pci, &pool);
	small_allocs_pools[p_mem_type_index] = pool; 
	ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
	return pool;
}
void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {