### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (project_metadata.is_null()) {
		project_metadata.instantiate();
		const String path = _get_project_metadata_path();
		Error err = project_metadata->load(path);
		ERR_FAIL_COND_V_MSG(err != OK && err != ERR_FILE_NOT_FOUND, p_default, "Cannot load project metadata from file '" + path + "'.");
	}
	return project_metadata->get_value(p_section, p_key, p_default);
}
void EditorSettings::set_favorites(const Vector<String> &p_favorites) {
	favorites = p_favorites;
	String favorites_file;
	if (Engine::get_singleton()->is_project_manager_hint()) {
		favorites_file = EditorPaths::get_singleton()->get_config_dir().path_join("favorite_dirs");
	} else {
		favorites_file = EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites");
	}
	Ref<FileAccess> f = FileAccess::open(favorites_file, FileAccess::WRITE);
	if (f.is_valid()) {
		for (int i = 0; i < favorites.size(); i++) {
			f->store_line(favorites[i]);
		}
	}
}
Vector<String> EditorSettings::get_favorites() const {