### Godot version

4.2 beta 2

### System information

Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0  ram. Tested on Forward+ and Mobile

### Issue description

When painting a tile that is rotated or flipped, it looses its physics layer as demonstrated in this video:  

https://github.com/godotengine/godot/assets/33091666/c10f7325-838f-4112-b90d-0c3d9797d08f

Even though in the video I showed this only happening with one of the tiles, it happens with both of them as long as you rotate or flip it. 

### Steps to reproduce

1. Create a tilemap and a tileset
2. Create a physics layer and set collision_visibility_mode to force show. 
3. Assign just created physics layer to tiles
4. Paint the tiles and use rotate or flip tool. 

### Minimal reproduction project

[TileTest.zip](https://github.com/godotengine/godot/files/13067412/TileTest.zip)
Transform2D gl_transform = tile_map_node->get_global_transform();
	PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
	bool in_editor = false;
#ifdef TOOLS_ENABLED
	in_editor = Engine::get_singleton()->is_editor_hint();
#endif
	if (p_what == DIRTY_FLAGS_TILE_MAP_XFORM) {
		if (tile_map_node->is_inside_tree() && (!tile_map_node->is_collision_animatable() || in_editor)) {
			
			for (KeyValue<Vector2i, CellData> &kv : tile_map) {
				const CellData &cell_data = kv.value;
				for (RID body : cell_data.bodies) {
					if (body.is_valid()) {
						Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body]));
						xform = gl_transform * xform;
						ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
					}
				}
			}
		}