### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


bool used_in_transfer = false;
		bool used_in_raster = false;
		bool used_in_compute = false;
		bool is_resolve_buffer = false;
		uint32_t read_aspect_mask = 0;
		uint32_t barrier_aspect_mask = 0;
		bool bound = false; 
		RID owner;
	};
	RID_Owner<Texture, true> texture_owner;
	uint32_t texture_upload_region_size_px = 0;
	Vector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false);
	Error _texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier, bool p_use_setup_queue);
	
	
	
	RID_Owner<VkSampler> sampler_owner;