### Godot version

4.1 (many ver.)

### System information

Windows 10 - 4.1 (many ver.) - OpenGL 3.3 compatibility

### Issue description

I installed several versions of godot to test, **_as I have a very old computer_**.
i don't know if this is a BUG, or just my OLD Hardware be incompatible.

**HARDWARE:**
intel q6600 quadcore, 4gb ram, windows 10(last update), ATI Radeon HD 3650 - 512mb VRAM.

**OpenGL Extensions Viewer 6.4.1.1:**
OpenGL Version 3.3 (3.3.11672 core profile forward-compatible context)
Driver Version: 8.970.100.9001 (13-jan-15)
DirectX: 10.1, 9
Shader model: 4.1
Vulkan: N/A

VERSIONS TESTED and **WORK** fine:
**3.5.2stable**_win64 -> OK _(NO extra cmds prompt needed)_
**3.6beta2**_win64 -> OK _(NO extra cmds prompt needed)_
**4.0.3stable**_win64 -> OK with some errors but work
**4.1-dev1**_win64 -> OK with some error but work _(see image TOP)_

VERSIONS TESTED and **ALL THAT NOT WORK**:
4.1-beta1_win64 -> don't launch
4.1-beta2_win64 -> don't launch
4.1-beta3_win64 -> don't launch
4.1-dev2_win64 -> don't launch
4.1-dev3_win64 -> don't launch
4.1-dev4-win64 -> don't launch
4.1-rc1_win64 -> don't launch
4.1-rc2_win64 -> don't launch _(see image Bottom)_

* ALL 4.x i have used (**--rendering-driver opengl3 --rendering-method gl_compatibility**)

I would really like to use the latest version (4.1rc2) and later/future the 4.1 stable , but I couldn't get last version it to work at all, not even loading a project directly into the editor.

i have a screenshot showing the las lines of prompt (top is working "4.1_dev1", botton don't work "4.1_rc2)
![Screenshot-1](https://github.com/godotengine/godot/assets/12751629/d87890d0-225b-4226-9393-b05106968d87)

if you need any LOG or other file with details, please let me know which one, and how preferably.

### Steps to reproduce

I don't know what to put here, I explained the best way possible in the description of the problem.

### Minimal reproduction project

N/A
#ifdef MODULE_GDSCRIPT_ENABLED
		if (!doc_tool_path.is_empty() && !gdscript_docs_path.is_empty()) {
			DocTools docs;
			Error err;
			Vector<String> paths = get_files_with_extension(gdscript_docs_path, "gd");
			ERR_FAIL_COND_V_MSG(paths.size() == 0, false, "Couldn't find any GDScript files under the given directory: " + gdscript_docs_path);
			for (const String &path : paths) {
				Ref<GDScript> gdscript = ResourceLoader::load(path);
				for (const DocData::ClassDoc &class_doc : gdscript->get_documentation()) {
					docs.add_doc(class_doc);
				}
			}
			if (doc_tool_path == ".") {
				doc_tool_path = "./docs";
			}
			Ref<DirAccess> da = DirAccess::create_for_path(doc_tool_path);
			err = da->make_dir_recursive(doc_tool_path);
			ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create GDScript docs directory: " + doc_tool_path + ": " + itos(err));
			HashMap<String, String> doc_data_classes;
			err = docs.save_classes(doc_tool_path, doc_data_classes, false);
			ERR_FAIL_COND_V_MSG(err != OK, false, "Error saving GDScript docs:" + itos(err));
			OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
			return false;
		}
#endif 
		EditorNode *editor_node = nullptr;
		if (editor) {
			OS::get_singleton()->benchmark_begin_measure("Startup", "Editor");
			editor_node = memnew(EditorNode);
			sml->get_root()->add_child(editor_node);