### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/freelook/freelook_activation_modifier", 0, "None,Shift,Alt,Meta,Ctrl")
	_initial_set("editors/3d/freelook/freelook_speed_zoom_link", false);
	
	_initial_set("editors/2d/grid_color", Color(1.0, 1.0, 1.0, 0.07));
	_initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8));
	_initial_set("editors/2d/smart_snapping_line_color", Color(0.9, 0.1, 0.1));
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/2d/bone_width", 5.0, "0.01,20,0.01,or_greater")
	_initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.7));
	_initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.7));
	_initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.7));
	_initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.7));
	_initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5));
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/2d/bone_outline_size", 2.0, "0.01,8,0.01,or_greater")
	_initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4));
	_initial_set("editors/2d/use_integer_zoom_by_default", false);
	
	
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/2d_editor_panning_scheme", 0, "Scroll Zooms,Scroll Pans");
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/sub_editors_panning_scheme", 0, "Scroll Zooms,Scroll Pans");
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/animation_editors_panning_scheme", 1, "Scroll Zooms,Scroll Pans");
	_initial_set("editors/panning/simple_panning", false);
	_initial_set("editors/panning/warped_mouse_panning", true);
	_initial_set("editors/panning/2d_editor_pan_speed", 20);
	
	_initial_set("editors/tiles_editor/display_grid", true);
	_initial_set("editors/tiles_editor/grid_color", Color(1.0, 0.5, 0.2, 0.5));
	
	_initial_set("editors/polygon_editor/point_grab_radius", has_touchscreen_ui ? 32 : 8);
	_initial_set("editors/polygon_editor/show_previous_outline", true);