### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
for (int i = 0; i < playing_audio_stream_players.size(); i++) {
		playing_audio_stream_players[i]->call(SNAME("stop"));
		playing_audio_stream_players[i]->call(SNAME("set_stream"), Ref<AudioStream>());
	}
	playing_audio_stream_players.clear();
}
void AnimationMixer::_clear_playing_caches() {
	for (const TrackCache *E : playing_caches) {
		if (ObjectDB::get_instance(E->object_id)) {
			E->object->call(SNAME("stop"));
		}
	}
	playing_caches.clear();
}
void AnimationMixer::_init_root_motion_cache() {
	root_motion_cache.loc = Vector3(0, 0, 0);
	root_motion_cache.rot = Quaternion(0, 0, 0, 1);
	root_motion_cache.scale = Vector3(1, 1, 1);
	root_motion_position = Vector3(0, 0, 0);
	root_motion_rotation = Quaternion(0, 0, 0, 1);
	root_motion_scale = Vector3(0, 0, 0);
	root_motion_position_accumulator = Vector3(0, 0, 0);
	root_motion_rotation_accumulator = Quaternion(0, 0, 0, 1);
	root_motion_scale_accumulator = Vector3(1, 1, 1);
}
bool AnimationMixer::_update_caches() {