### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

alignment = INLINE_ALIGNMENT_CENTER;
				} else if (subtag[1] == "bottom" || subtag[1] == "b") {
					alignment = INLINE_ALIGNMENT_BOTTOM;
				}
			}
			int row = -1;
			if (subtag.size() > 3) {
				row = subtag[3].to_int();
			}
			push_table(columns, (InlineAlignment)alignment, row);
			pos = brk_end + 1;
			tag_stack.push_front("table");
		} else if (tag == "cell") {
			push_cell();
			pos = brk_end + 1;
			tag_stack.push_front(tag);
		} else if (tag.begins_with("cell=")) {
			int ratio = tag.substr(5, tag.length()).to_int();
			if (ratio < 1) {
				ratio = 1;
			}
			set_table_column_expand(get_current_table_column(), true, ratio);
			push_cell();
			pos = brk_end + 1;
			tag_stack.push_front("cell");
		} else if (tag.begins_with("cell ")) {
			Vector<String> subtag = tag.substr(5, tag.length()).split(" ");
			_normalize_subtags(subtag);
			for (int i = 0; i < subtag.size(); i++) {
				Vector<String> subtag_a = subtag[i].split("=");