### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

dl->state.sets[i].bound = false;
				dl->state.sets[i].pipeline_expected_format = pformats[i];
				sets_valid = false;
			}
		}
		for (uint32_t i = pcount; i < dl->state.set_count; i++) {
			
			dl->state.sets[i].bound = false;
		}
		dl->state.set_count = pcount; 
		if (pipeline->push_constant_size) {
			dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages_mask;
#ifdef DEBUG_ENABLED
			dl->validation.pipeline_push_constant_supplied = false;
#endif
		}
		dl->state.pipeline_shader = pipeline->shader;
	}
#ifdef DEBUG_ENABLED
	
	dl->validation.pipeline_active = true;
	dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
	dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
	dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
	dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
	dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
	dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
#endif
}
void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {