### Godot version

4.2

### System information

Windows 11

### Issue description

I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main problem i have now) or the addon not working.

After Godot 4.2 stable came out, I tried to work in my game with this Version and get massive framerate issues (5fps) in the forward+ and mobile renderer, even in an empty scene. I tried turning off hdr / glow and changed other project settings, but nothing works. 
When I change to the Compatibility render I get the maximum amount of frames possible.

I have a Asus Rog Flow X13, Ryzen 7, GTX 1650 with Max-Q Design and a AMD Radeon Graphics 


### Steps to reproduce

its only in this project, no else, but here are the stept I did with the Game.
- Started dev. in Godot 4.0
- Updated to Godot 4.1
- Installed Godot4.2_dev 3 for hdr glow (in 2D)
- changed to Godot 4.2dev6 because of the midi player addon
- now used a backup copy of my game to test Godot 4.2 stable

### Minimal reproduction project

I won't upload my game here, because I'm pretty far in developement.
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Vector<String> TransnServer::get_all_languages() const {
	Vector<String> languages;
	for (const KeyValue<String, String> &E : language_map) {
		languages.push_back(E.key);
	}
	return languages;
}
String TransnServer::get_language_name(const String &p_language) const {
	return language_map[p_language];
}
Vector<String> TransnServer::get_all_scripts() const {
	Vector<String> scripts;
	for (const KeyValue<String, String> &E : script_map) {
		scripts.push_back(E.key);
	}
	return scripts;
}
String TransnServer::get_script_name(const String &p_script) const {
	return script_map[p_script];
}
Vector<String> TransnServer::get_all_countries() const {
	Vector<String> countries;
	for (const KeyValue<String, String> &E : country_name_map) {
		countries.push_back(E.key);
	}
	return countries;
}
String TransnServer::get_country_name(const String &p_country) const {