### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_update_theme_item_cache();
			tr_title = atr(title);
#ifdef DEBUG_ENABLED
			if (window_id == DisplayServer::MAIN_WINDOW_ID) {
				
				
				
				tr_title = vformat("%s (DEBUG)", tr_title);
			}
#endif
			if (!embedder && window_id != DisplayServer::INVALID_WINDOW_ID) {
				DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
				if (keep_title_visible) {
					Size2i title_size = DisplayServer::get_singleton()->window_get_title_size(tr_title, window_id);
					Size2i size_limit = get_clamped_minimum_size();
					if (title_size.x > size_limit.x || title_size.y > size_limit.y) {
						_update_window_size();
					}
				}
			}
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (unparent_when_invisible && !is_visible()) {
				Node *p = get_parent();
				if (p) {
					p->remove_child(this);
				}
			}
		} break;
		case NOTIFICATION_EXIT_TREE: {