### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
}
	rs_button = memnew(CheckBox);
	rs_button->set_button_group(renderer_button_group);
	rs_button->set_text(TTR("Mobile"));
#if defined(WEB_ENABLED)
	rs_button->set_disabled(true);
#endif
	rs_button->set_meta(SNAME("rendering_method"), "mobile");
	rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
	rvb->add_child(rs_button);
	if (default_renderer_type == "mobile") {
		rs_button->set_pressed(true);
	}
	rs_button = memnew(CheckBox);
	rs_button->set_button_group(renderer_button_group);
	rs_button->set_text(TTR("Compatibily"));
#if !defined(GLES3_ENABLED)
	rs_button->set_disabled(true);
#endif
	rs_button->set_meta(SNAME("rendering_method"), "gl_compatibily");
	rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
	rvb->add_child(rs_button);
#if defined(GLES3_ENABLED)
	if (default_renderer_type == "gl_compatibily") {
		rs_button->set_pressed(true);
	}
#endif
	rshc->add_child(memnew(VSeparator));
	// Right hand side, used for text explaining each choice.
	rvb = memnew(VBoxContainer);