### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

_THREAD_SAFE_METHOD_
	
	VkImage image = (VkImage)p_image;
	Texture texture;
	texture.image = image;
	
	
	
	texture.type = p_type;
	texture.format = p_format;
	texture.samples = p_samples;
	texture.width = p_width;
	texture.height = p_height;
	texture.depth = p_depth;
	texture.layers = p_layers;
	texture.mipmaps = 1;
	texture.usage_flags = p_flags;
	texture.base_mipmap = 0;
	texture.base_layer = 0;
	texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
	texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
	
	if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
		
		texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
	} else if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {