### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
gui_base->add_child(main_vbox);
	title_bar = memnew(EditorTitleBar);
	main_vbox->add_child(title_bar);
	left_l_hsplit = memnew(HSplitContainer);
	main_vbox->add_child(left_l_hsplit);
	left_l_hsplit->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	left_l_vsplit = memnew(VSplitContainer);
	left_l_hsplit->add_child(left_l_vsplit);
	dock_slot[DOCK_SLOT_LEFT_UL] = memnew(TabContainer);
	left_l_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_UL]);
	dock_slot[DOCK_SLOT_LEFT_BL] = memnew(TabContainer);
	left_l_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_BL]);
	left_r_hsplit = memnew(HSplitContainer);
	left_l_hsplit->add_child(left_r_hsplit);
	left_r_vsplit = memnew(VSplitContainer);
	left_r_hsplit->add_child(left_r_vsplit);
	dock_slot[DOCK_SLOT_LEFT_UR] = memnew(TabContainer);
	left_r_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_UR]);
	dock_slot[DOCK_SLOT_LEFT_BR] = memnew(TabContainer);
	left_r_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_BR]);
	main_hsplit = memnew(HSplitContainer);
	left_r_hsplit->add_child(main_hsplit);
	VBoxContainer *center_vb = memnew(VBoxContainer);
	main_hsplit->add_child(center_vb);
	center_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	center_split = memnew(VSplitContainer);
	center_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	center_split->set_collapsed(false);
	center_vb->add_child(center_split);
	right_hsplit = memnew(HSplitContainer);