### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

struct RenderPipeline {
		
#ifdef DEBUG_ENABLED
		struct Validation {
			FramebufferFormatID framebuffer_format = 0;
			uint32_t render_pass = 0;
			uint32_t dynamic_state = 0;
			VertexFormatID vertex_format = 0;
			bool uses_restart_indices = false;
			uint32_t primitive_minimum = 0;
			uint32_t primitive_divisor = 0;
		} validation;
#endif
		
		RID shader;
		Vector<uint32_t> set_formats;
		VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; 
		VkPipeline pipeline = VK_NULL_HANDLE;
		uint32_t push_constant_size = 0;
		uint32_t push_constant_stages_mask = 0;
	};
	RID_Owner<RenderPipeline, true> render_pipeline_owner;
	struct PipelineCacheHeader {
		uint32_t magic;
		uint32_t data_size;
		uint64_t data_hash;
		uint32_t vendor_id;