### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
lines_edited_from = 0;
	lines_edited_to = 9999;
	_text_changed();
}
void CodeEdit::_text_changed() {
	if (lines_edited_from == -1) {
		return;
	}
	int lc = get_line_count();
	line_number_digits = 1;
	while (lc /= 10) {
		line_number_digits++;
	}
	if (theme_cache.font.is_valid()) {
		set_gutter_width(line_number_gutter, (line_number_digits + 1) * theme_cache.font->get_char_size('0', theme_cache.font_size).width);
	}
	lc = get_line_count();
	List<int> breakpoints;
	for (const KeyValue<int, bool> &E : breakpointed_lines) {
		breakpoints.push_back(E.key);
	}
	for (const int &line : breakpoints) {
		if (line < lines_edited_from || (line < lc && is_line_breakpointed(line))) {
			continue;
		}
		breakpointed_lines.erase(line);
		emit_signal(SNAME("breakpoint_toggled"), line);
		int next_line = line + lines_edited_changed;
		if (next_line > -1 && next_line < lc && is_line_breakpointed(next_line)) {