### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

if (E) {
					format = E->get();
				} else {
					format = uniform_set_format_cache.size() + 1;
					uniform_set_format_cache.insert(usformat, format);
				}
			}
			shader->sets.push_back(set);
			shader->set_formats.push_back(format);
		}
	}
	if (success) {
		
		VkPipelineLayoutCreateInfo pipeline_layout_create_info;
		pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
		pipeline_layout_create_info.pNext = nullptr;
		pipeline_layout_create_info.flags = 0;
		pipeline_layout_create_info.setLayoutCount = shader->sets.size();
		Vector<VkDescriptorSetLayout> layouts;
		layouts.resize(shader->sets.size());
		for (int i = 0; i < layouts.size(); i++) {
			layouts.write[i] = shader->sets[i].descriptor_set_layout;
		}
		pipeline_layout_create_info.pSetLayouts = layouts.ptr();
		
		
		VkPushConstantRange push_constant_range;
		if (push_constant.size) {
			push_constant_range.stageFlags = push_constant.vk_stages_mask;
			push_constant_range.offset = 0;