### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

uint32_t src_barrier_flags = 0;
	uint32_t src_access_flags = 0;
	if (p_from == 0) {
		src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
	} else {
		if (p_from.has_flag(BARRIER_MASK_COMPUTE)) {
			src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
			src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
		}
		if (p_from.has_flag(BARRIER_MASK_FRAGMENT)) {
			src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
					VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
					VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
			src_access_flags |=
					VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
		}