### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

bool get_positional_shadow_atlas_16_bits() const;
	void set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv);
	PositionalShadowAtlasQuadrantSubdiv get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
	void set_msaa_2d(MSAA p_msaa);
	MSAA get_msaa_2d() const;
	void set_msaa_3d(MSAA p_msaa);
	MSAA get_msaa_3d() const;
	void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
	ScreenSpaceAA get_screen_space_aa() const;
	void set_use_taa(bool p_use_taa);
	bool is_using_taa() const;
	void set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode);
	Scaling3DMode get_scaling_3d_mode() const;
	void set_scaling_3d_scale(float p_scaling_3d_scale);
	float get_scaling_3d_scale() const;
	void set_fsr_sharpness(float p_fsr_sharpness);
	float get_fsr_sharpness() const;
	void set_texture_mipmap_bias(float p_texture_mipmap_bias);
	float get_texture_mipmap_bias() const;
	void set_use_debanding(bool p_use_debanding);
	bool is_using_debanding() const;
	void set_mesh_lod_threshold(float p_pixels);
	float get_mesh_lod_threshold() const;
	void set_use_occlusion_culling(bool p_us_occlusion_culling);
	bool is_using_occlusion_culling() const;
	Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
	Vector2 get_camera_rect_size() const;
	void push_text_input(const String &p_text);
	void push_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
#ifndef DISABLE_DEPRECATED