### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
}
			if (mb->is_pressed()) {
				is_code_completion_drag_started = true;
				is_code_completion_scroll_pressed = true;
				_update_scroll_selected_line(mb->get_position().y);
				queue_redraw();
			}
			accept_event();
			return;
		}
		cancel_code_completion();
		set_code_hint("");
		if (mb->is_pressed()) {
			Vector2i mpos = mb->get_position();
			if (is_layout_rtl()) {
				mpos.x = get_size().x - mpos.x;
			}
			Point2i pos = get_line_column_at_pos(mpos, false);
			int line = pos.y;
			int col = pos.x;
			if (line != -1 && mb->get_button_index() == MouseButton::LEFT) {
				if (is_line_folded(line)) {
					int wrap_index = get_line_wrap_index_at_column(line, col);
					if (wrap_index == get_line_wrap_count(line)) {
						int eol_icon_width = theme_cache.folded_eol_icon->get_width();
						int left_margin = get_total_gutter_width() + eol_icon_width + get_line_width(line, wrap_index) - get_h_scroll();
						if (mpos.x > left_margin && mpos.x <= left_margin + eol_icon_width + 3) {
							unfold_line(line);
							return;
						}