### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

case DATA_FORMAT_R16_SNORM:
		case DATA_FORMAT_R16_UINT:
		case DATA_FORMAT_R16_SINT:
		case DATA_FORMAT_R16_SFLOAT:
			return 4;
		case DATA_FORMAT_R16G16_UNORM:
		case DATA_FORMAT_R16G16_SNORM:
		case DATA_FORMAT_R16G16_UINT:
		case DATA_FORMAT_R16G16_SINT:
		case DATA_FORMAT_R16G16_SFLOAT:
			return 4;
		case DATA_FORMAT_R16G16B16_UNORM:
		case DATA_FORMAT_R16G16B16_SNORM:
		case DATA_FORMAT_R16G16B16_UINT:
		case DATA_FORMAT_R16G16B16_SINT:
		case DATA_FORMAT_R16G16B16_SFLOAT:
			return 8;
		case DATA_FORMAT_R16G16B16A16_UNORM:
		case DATA_FORMAT_R16G16B16A16_SNORM:
		case DATA_FORMAT_R16G16B16A16_UINT:
		case DATA_FORMAT_R16G16B16A16_SINT:
		case DATA_FORMAT_R16G16B16A16_SFLOAT:
			return 8;
		case DATA_FORMAT_R32_UINT:
		case DATA_FORMAT_R32_SINT:
		case DATA_FORMAT_R32_SFLOAT:
			return 4;
		case DATA_FORMAT_R32G32_UINT:
		case DATA_FORMAT_R32G32_SINT:
		case DATA_FORMAT_R32G32_SFLOAT: