### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)

### Issue description

The `CylinderMesh` has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering a `CylinderMesh` using transparency without backface culling, made worse in combination with emission.

Transparent material without backface culling. One ring:
![image](https://github.com/godotengine/godot/assets/26239210/fbb14ba9-01f3-4528-bbde-4668676b4e84)


The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
![image](https://github.com/godotengine/godot/assets/26239210/ccfa7c28-73e4-4bdc-825f-020224f19b20)



### Steps to reproduce

1. Create a new `CylinderMesh`
2. Try to select zero rings
3. Minimum of one ring is enforced by the editor


### Minimal reproduction project

[project.zip](https://github.com/godotengine/godot/files/12818711/project.zip)

ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &TextMesh::set_horizontal_alignment);
	ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &TextMesh::get_horizontal_alignment);
	ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &TextMesh::set_vertical_alignment);
	ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &TextMesh::get_vertical_alignment);
	ClassDB::bind_method(D_METHOD("set_text", "text"), &TextMesh::set_text);
	ClassDB::bind_method(D_METHOD("get_text"), &TextMesh::get_text);
	ClassDB::bind_method(D_METHOD("set_font", "font"), &TextMesh::set_font);
	ClassDB::bind_method(D_METHOD("get_font"), &TextMesh::get_font);
	ClassDB::bind_method(D_METHOD("set_font_size", "font_size"), &TextMesh::set_font_size);
	ClassDB::bind_method(D_METHOD("get_font_size"), &TextMesh::get_font_size);
	ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &TextMesh::set_line_spacing);
	ClassDB::bind_method(D_METHOD("get_line_spacing"), &TextMesh::get_line_spacing);
	ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &TextMesh::set_autowrap_mode);
	ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &TextMesh::get_autowrap_mode);
	ClassDB::bind_method(D_METHOD("set_justification_flags", "justification_flags"), &TextMesh::set_justification_flags);
	ClassDB::bind_method(D_METHOD("get_justification_flags"), &TextMesh::get_justification_flags);
	ClassDB::bind_method(D_METHOD("set_depth", "depth"), &TextMesh::set_depth);
	ClassDB::bind_method(D_METHOD("get_depth"), &TextMesh::get_depth);