### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
camera_server = CameraServer::create();
	MAIN_PRINT("Main: Load Physics");
	initialize_physics();
	MAIN_PRINT("Main: Load Navigation");
	initialize_navigation_server();
	register_server_singletons();
	/
	ScriptServer::init_languages();
	theme_db->initialize_theme();
	audio_server->load_default_bus_layout();
#if defined(MODULE_MONO_ENABLED) && defined(TOOLS_ENABLED)
	/
	/
	/
	/
	List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
	BindingsGenerator::handle_cmdline_args(cmdline_args);
#endif
	if (use_debug_profiler && EngineDebugger::is_active()) {
		/
		/
		EngineDebugger::get_singleton()->profiler_enable("scripts", true);
	}
	if (!project_manager) {
		/
		/
		/
		/
		rendering_server->global_shader_parameters_load_settings(!editor);
	}