### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_FAIL_NULL_V(p_from_node, false);
	ERR_FAIL_COND_V_MSG(is_inside_tree(), false, "Attempting to parent and popup a dialog that already has a parent.");
	Window *w = p_from_node->get_last_exclusive_window();
	if (w && w != this) {
		w->add_child(this);
		return true;
	}
	return false;
}
void Window::popup_exclusive(Node *p_from_node, const Rect2i &p_screen_rect) {
	if (_try_parent_dialog(p_from_node)) {
		popup(p_screen_rect);
	}
}
void Window::popup_exclusive_on_parent(Node *p_from_node, const Rect2i &p_parent_rect) {
	if (_try_parent_dialog(p_from_node)) {
		popup_on_parent(p_parent_rect);
	}
}
void Window::popup_exclusive_centered(Node *p_from_node, const Size2i &p_minsize) {
	if (_try_parent_dialog(p_from_node)) {
		popup_centered(p_minsize);
	}
}
void Window::popup_exclusive_centered_ratio(Node *p_from_node, float p_ratio) {