### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		if (editor_data.get_scene_path(i) == p_path) {
			return true;
		}
	}
	return false;
}
void EditorNode::fix_dependencies(const String &p_for_file) {
	dependency_fixer->edit(p_for_file);
}
int EditorNode::new_scene() {
	int idx = editor_data.add_edited_scene(-1);
	_set_current_scene(idx); 
	
	if (editor_data.get_edited_scene_count() > 1) {
		for (int i = 0; i < editor_data.get_edited_scene_count() - 1; i++) {
			bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_scene_history_id(i));
			if (!unsaved && editor_data.get_scene_path(i).is_empty() && editor_data.get_edited_scene_root(i) == nullptr) {
				editor_data.remove_scene(i);
				idx--;
			}
		}
	}
	editor_data.clear_editor_states();
	scene_tabs->update_scene_tabs();
	return idx;
}
Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_clear_errors, bool p_force_open_imported, bool p_silent_change_tab) {