### Godot version

v4.0.beta.custom_build [13f0158]

### System information

Windows 10

### Issue description

When doing operations (`begin_complex_operation` and `end_complex_operation`) with multiple selections in TextEdit, some of these selections don't revert upon undo. This behavior is affects some of script editor's operations, like duplicate selection and delete lines.

### Steps to reproduce

Open script editor, make multiple selections. Keep in mind what you have selected. Do duplicate selection (ctrl+shift+D). Undo (ctrl+Z). Compare the result to what you remember.

### Minimal reproduction project

N/A
if (!editable) {
		return;
	}
	begin_complex_operation();
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &i : caret_edit_order) {
		bool first_line = false;
		if (!p_split_current_line) {
			deselect(i);
			if (p_above) {
				if (get_caret_line(i) > 0) {
					set_caret_line(get_caret_line(i) - 1, false, true, 0, i);
					set_caret_column(text[get_caret_line(i)].length(), i == 0, i);
				} else {
					set_caret_column(0, i == 0, i);
					first_line = true;
				}
			} else {
				set_caret_column(text[get_caret_line(i)].length(), i == 0, i);
			}
		}
		insert_text_at_caret("\n", i);
		if (first_line) {
			set_caret_line(0, i == 0, true, 0, i);
		}
	}
	end_complex_operation();
}
void TextEdit::_move_caret_left(bool p_select, bool p_move_by_word) {