### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_MSG(caret_column, line.length() + 1, "Caret column exceeds line length.");
	if (caret_column > 0 && line[caret_column - 1] == '(' && !code_completion_forced) {
		cancel_code_completion();
		return;
	}
	
	int in_string = is_in_string(caret_line, caret_column);
	int first_quote_col = -1;
	if (in_string != -1) {
		Point2 string_start_pos = get_delimiter_start_position(caret_line, caret_column);
		first_quote_col = (string_start_pos.y == caret_line) ? string_start_pos.x : -1;
	} else if (caret_column > 0) {
		if (is_in_string(caret_line, caret_column - 1) != -1) {
			first_quote_col = caret_column - 1;
		}
	}
	int cofs = caret_column;
	String string_to_complete;
	bool prev_is_word = false;
	
	if (caret_column > 0 && in_string == -1 && first_quote_col == cofs - 1) {
		cancel_code_completion();
		return;
		
	} else if (in_string != -1 && first_quote_col != -1) {
		int key_length = delimiters[in_string].start_key.length();
		string_to_complete = line.substr(first_quote_col - key_length, (cofs - first_quote_col) + key_length);
		
	} else if (cofs > 0 && line[cofs - 1] == ' ') {
		int ofs = cofs - 1;