### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

}
				if (p_mask & UPDATE_TEXTURE) {
					if (item->region.has_area()) {
						Ref<AtlasTexture> atlas_tex = memnew(AtlasTexture);
						atlas_tex->set_atlas(p_image);
						atlas_tex->set_region(item->region);
						item->image = atlas_tex;
					} else {
						item->image = p_image;
					}
				}
				if (p_mask & UPDATE_COLOR) {
					item->color = p_color;
				}
				if (p_mask & UPDATE_TOOLTIP) {
					item->tooltip = p_tooltip;
				}
				if (p_mask & UPDATE_PAD) {
					item->pad = p_pad;
				}
				if (p_mask & UPDATE_ALIGNMENT) {
					if (item->inline_align != p_alignment) {
						reshape = true;
						item->inline_align = p_alignment;
					}
				}
				if (p_mask & UPDATE_WIDTH_IN_PERCENT) {
					if (item->size_in_percent != p_size_in_percent) {
						reshape = true;
						item->size_in_percent = p_size_in_percent;