### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


image_sub_resorce.mipLevel = mm_i;
			VkSubresourceLayout layout;
			vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
			for (uint32_t z = 0; z < depth; z++) {
				uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
				const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
				if (block_size > 1) {
					
					uint32_t line_width = (block_size * (width / blockw));
					for (uint32_t y = 0; y < height / blockh; y++) {
						const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
						uint8_t *wptr = write_ptr + y * line_width;
						memcpy(wptr, rptr, line_width);
					}
				} else {
					
					for (uint32_t y = 0; y < height; y++) {
						const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
						uint8_t *wptr = write_ptr + y * pixel_size * width;
						memcpy(wptr, rptr, (uint64_t)pixel_size * width);
					}
				}
			}
			mipmap_offset = image_total;
		}
	}
	vmaUnmapMemory(allocator, p_allocation);
	return image_data;
}
Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {