### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

if (used_rect_cache_dirty) {
		used_rect_cache = Rect2i();
		bool first = true;
		for (const KeyValue<Vector2i, CellData> &E : tile_map) {
			const TileMapCell &c = E.value.cell;
			if (c.source_id == TileSet::INVALID_SOURCE) {
				continue;
			}
			if (first) {
				used_rect_cache = Rect2i(E.key.x, E.key.y, 0, 0);
				first = false;
			} else {
				used_rect_cache.expand_to(E.key);
			}
		}
		if (!first) {
			
			
			used_rect_cache.size += Vector2i(1, 1);
		}
		used_rect_cache_dirty = false;
	}
	return used_rect_cache;
}
void TileMapLayer::set_name(String p_name) {