### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

_reimport_file(p_file, p_custom_params, p_importer);
	
	Vector<String> reloads;
	reloads.append(p_file);
	emit_signal(SNAME("resources_reimported"), reloads);
}
void EditorFileSystem::_reimport_thread(uint32_t p_index, ImportThreadData *p_import_data) {
	p_import_data->max_index = MAX(p_import_data->reimport_from + int(p_index), p_import_data->max_index);
	_reimport_file(p_import_data->reimport_files[p_import_data->reimport_from + p_index].path);
}
void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
	ERR_FAIL_COND_MSG(importing, "Attempted to call reimport_files() recursively, this is not allowed.");
	importing = true;
	Vector<String> reloads;
	EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
	Vector<ImportFile> reimport_files;
	HashSet<String> groups_to_reimport;
	for (int i = 0; i < p_files.size(); i++) {
		String file = p_files[i];
		ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(file);
		if (uid != ResourceUID::INVALID_ID && ResourceUID::get_singleton()->has_id(uid)) {
			file = ResourceUID::get_singleton()->get_id_path(uid);
		}
		String group_file = ResourceFormatImporter::get_singleton()->get_import_group_file(file);
		if (group_file_cache.has(file)) {