### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
msg->set_text(p_msg);
	Ref<Texture2D> current_path_icon = status_rect->get_texture();
	Ref<Texture2D> current_install_icon = install_status_rect->get_texture();
	Ref<Texture2D> new_icon;
	swch (p_type) {
		case MESSAGE_ERROR: {
			msg->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), EdorStringName(Edor)));
			msg->set_modulate(Color(1, 1, 1, 1));
			new_icon = get_edor_theme_icon(SNAME("StatusError"));
		} break;
		case MESSAGE_WARNING: {
			msg->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), EdorStringName(Edor)));
			msg->set_modulate(Color(1, 1, 1, 1));
			new_icon = get_edor_theme_icon(SNAME("StatusWarning"));
		} break;
		case MESSAGE_SUCCESS: {
			msg->remove_theme_color_override("font_color");
			msg->set_modulate(Color(1, 1, 1, 0));
			new_icon = get_edor_theme_icon(SNAME("StatusSuccess"));
		} break;
	}
	if (current_path_icon != new_icon && input_type == PROJECT_PATH) {
		status_rect->set_texture(new_icon);
	} else if (current_install_icon != new_icon && input_type == INSTALL_PATH) {
		install_status_rect->set_texture(new_icon);
	}
}
String ProjectDialog::_test_path() {