### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
embedder->_sub_window_remove(this);
			embedder = nullptr;
			RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED);
		}
		_update_window_size();
	}
	if (!visible) {
		focused = false;
	}
	notification(NOTIFICATION_VISIBILITY_CHANGED);
	emit_signal(SceneStringNames::get_singleton()->visibility_changed);
	RS::get_singleton()->viewport_set_active(get_viewport_rid(), visible);
	
	if (transient_parent) {
		_set_transient_exclusive_child(true);
	}
}
void Window::_clear_transient() {
	if (transient_parent) {
		if (transient_parent->window_id != DisplayServer::INVALID_WINDOW_ID && window_id != DisplayServer::INVALID_WINDOW_ID) {
			DisplayServer::get_singleton()->window_set_transient(window_id, DisplayServer::INVALID_WINDOW_ID);
		}
		transient_parent->transient_children.erase(this);
		if (transient_parent->exclusive_child == this) {
			transient_parent->exclusive_child = nullptr;
		}
		transient_parent = nullptr;
	}
}
void Window::_make_transient() {