### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
	if (r_error != OK) {
		if (p_rendering_driver == "vulkan") {
			String executable_name = OS::get_singleton()->get_executable_path().get_file();
			OS::get_singleton()->alert(
					vformat("Your video card drivers seem not to support the required Vulkan version.\n\n"
							"If possible, consider updating your video card drivers or using the OpenGL 3 driver.\n\n"
							"You can enable the OpenGL 3 driver by starting the engine from the\n"
							"command line with the command:\n\n    \"%s\" --rendering-driver opengl3\n\n"
							"If you have recently updated your video card drivers, try rebooting.",
							executable_name),
					"Unable to initialize Vulkan video driver");
		} else {
			OS::get_singleton()->alert(
					"Your video card drivers seem not to support the required OpenGL 3.3 version.\n\n"
					"If possible, consider updating your video card drivers.\n\n"
					"If you have recently updated your video card drivers, try rebooting.",
					"Unable to initialize OpenGL video driver");
		}
	}
	return ds;
}
void DisplayServerWindows::register_windows_driver() {