### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
#include "core/io/zip_io.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
#include "core/version.h"
#include "edor/edor_paths.h"
#include "edor/edor_scale.h"
#include "edor/edor_settings.h"
#include "edor/edor_string_names.h"
#include "edor/edor_themes.h"
#include "edor/edor_vcs_interface.h"
#include "edor/gui/edor_file_dialog.h"
#include "edor/plugins/asset_library_edor_plugin.h"
#include "main/main.h"
#include "scene/gui/center_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/line_ed.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "scene/resources/image_texture.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
constexpr int GODOT4_CONFIG_VERSION = 5;
void ProjectDialog::_set_message(const String &p_msg, MessageType p_type, InputType input_type) {