### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
break;
				}
			}
		}
		set_line_background_color(p_line, theme_cache.folded_code_region_color);
	}
	int in_comment = is_in_comment(p_line);
	int in_string = (in_comment == -1) ? is_in_string(p_line) : -1;
	if (!is_line_code_region_start(p_line)) {
		if (in_string != -1 || in_comment != -1) {
			end_line = get_delimiter_end_position(p_line, get_line(p_line).size() - 1).y;
			
			if (end_line == p_line) {
				for (int i = p_line + 1; i <= line_count; i++) {
					if ((in_string != -1 && is_in_string(i) == -1) || (in_comment != -1 && is_in_comment(i) == -1)) {
						break;
					}
					end_line = i;
				}
			}
		} else {
			int start_indent = get_indent_level(p_line);
			for (int i = p_line + 1; i <= line_count; i++) {
				if (get_line(i).strip_edges().size() == 0) {
					continue;
				}
				if (get_indent_level(i) > start_indent) {
					end_line = i;
					continue;
				}