### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

EditorProgress ep("savepack", TTR("Packing"), 102, true);
	
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	da->make_dir_recursive(EditorPaths::get_singleton()->get_cache_dir());
	String tmppath = EditorPaths::get_singleton()->get_cache_dir().path_join("packtmp");
	Ref<FileAccess> ftmp = FileAccess::open(tmppath, FileAccess::WRITE);
	if (ftmp.is_null()) {
		add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), vformat(TTR("Cannot create file \"%s\"."), tmppath));
		return ERR_CANT_CREATE;
	}
	PackData pd;
	pd.ep = &ep;
	pd.f = ftmp;
	pd.so_files = p_so_files;
	Error err = export_project_files(p_preset, p_debug, _save_pack_file, &pd, _add_shared_object);
	
	pd.f.unref();
	ftmp.unref();
	if (err != OK) {
		DirAccess::remove_file_or_error(tmppath);
		add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), TTR("Failed to export project files."));
		return err;
	}
	pd.file_ofs.sort(); 
	Ref<FileAccess> f;
	int64_t embed_pos = 0;
	if (!p_embed) {
		
		f = FileAccess::open(p_path, FileAccess::WRITE);