### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

};
		uint32_t storage_mask = 0;
		Vector<RID> texture_ids;
		InvalidationCallback invalidated_callback = nullptr;
		void *invalidated_callback_userdata = nullptr;
		struct Version {
			VkFramebuffer framebuffer = VK_NULL_HANDLE;
			VkRenderPass render_pass = VK_NULL_HANDLE; 
			uint32_t subpass_count = 1;
		};
		RBMap<VersionKey, Version> framebuffers;
		Size2 size;
		uint32_t view_count;
	};
	RID_Owner<Framebuffer, true> framebuffer_owner;
	
	
	
	
	
	
	
	
	
	
	
	RID_Owner<Buffer, true> vertex_buffer_owner;
	struct VertexDescriptionKey {
		Vector<VertexAttribute> vertex_formats;
		bool operator==(const VertexDescriptionKey &p_key) const {