### Godot version

4.2 beta 2

### System information

Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0  ram. Tested on Forward+ and Mobile

### Issue description

When painting a tile that is rotated or flipped, it looses its physics layer as demonstrated in this video:  

https://github.com/godotengine/godot/assets/33091666/c10f7325-838f-4112-b90d-0c3d9797d08f

Even though in the video I showed this only happening with one of the tiles, it happens with both of them as long as you rotate or flip it. 

### Steps to reproduce

1. Create a tilemap and a tileset
2. Create a physics layer and set collision_visibility_mode to force show. 
3. Assign just created physics layer to tiles
4. Paint the tiles and use rotate or flip tool. 

### Minimal reproduction project

[TileTest.zip](https://github.com/godotengine/godot/files/13067412/TileTest.zip)
for (KeyValue<StringName, EditorProperty *> &editor : property_editors) {
		if (editor.key != p_path) {
			editor.value->deselect();
		}
	}
}
void TileDataCollisionEditor::_polygons_changed() {
	
	for (int i = 0; i < polygon_editor->get_polygon_count(); i++) {
		StringName one_way_property = vformat("polygon_%d_one_way", i);
		StringName one_way_margin_property = vformat("polygon_%d_one_way_margin", i);
		if (!dummy_object->has_dummy_property(one_way_property)) {
			dummy_object->add_dummy_property(one_way_property);
			dummy_object->set(one_way_property, false);
		}
		if (!dummy_object->has_dummy_property(one_way_margin_property)) {
			dummy_object->add_dummy_property(one_way_margin_property);
			dummy_object->set(one_way_margin_property, 1.0);
		}
		if (!property_editors.has(one_way_property)) {
			EditorProperty *one_way_property_editor = EditorInspectorDefaultPlugin::get_editor_for_property(dummy_object, Variant::BOOL, one_way_property, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
			one_way_property_editor->set_object_and_property(dummy_object, one_way_property);
			one_way_property_editor->set_label(one_way_property);
			one_way_property_editor->connect("property_changed", callable_mp(this, &TileDataCollisionEditor::_property_value_changed).unbind(1));
			one_way_property_editor->connect("selected", callable_mp(this, &TileDataCollisionEditor::_property_selected));
			one_way_property_editor->set_tooltip_text(one_way_property_editor->get_edited_property());
			one_way_property_editor->update_property();
			add_child(one_way_property_editor);
			property_editors[one_way_property] = one_way_property_editor;