### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

_THREAD_SAFE_LOCK_
	if (p_splits == 0) {
		draw_list = memnew(DrawList);
		draw_list->command_buffer = frames[frame].draw_command_buffer;
		draw_list->viewport = p_viewport;
		draw_list_count = 0;
		draw_list_split = false;
	} else {
		if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
			uint32_t from = split_draw_list_allocators.size();
			split_draw_list_allocators.resize(p_splits);
			for (uint32_t i = from; i < p_splits; i++) {
				VkCommandPoolCreateInfo cmd_pool_info;
				cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
				cmd_pool_info.pNext = nullptr;
				cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
				cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
				VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
				ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
				for (int j = 0; j < frame_count; j++) {
					VkCommandBuffer command_buffer;
					VkCommandBufferAllocateInfo cmdbuf;
					
					cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
					cmdbuf.pNext = nullptr;
					cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
					cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;