### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ParticleProcessMaterial::init_shaders();
	GDREGISTER_VIRTUAL_CLASS(Mesh);
	GDREGISTER_CLASS(MeshConvexDecompositionSettings);
	GDREGISTER_CLASS(ArrayMesh);
	GDREGISTER_CLASS(PlaceholderMesh);
	GDREGISTER_CLASS(ImmediateMesh);
	GDREGISTER_CLASS(MultiMesh);
	GDREGISTER_CLASS(SurfaceTool);
	GDREGISTER_CLASS(MeshDataTool);
#ifndef _3D_DISABLED
	GDREGISTER_VIRTUAL_CLASS(PrimitiveMesh);
	GDREGISTER_CLASS(BoxMesh);
	GDREGISTER_CLASS(CapsuleMesh);
	GDREGISTER_CLASS(CylinderMesh);
	GDREGISTER_CLASS(PlaneMesh);
	GDREGISTER_CLASS(PrismMesh);
	GDREGISTER_CLASS(QuadMesh);
	GDREGISTER_CLASS(SphereMesh);
	GDREGISTER_CLASS(TextMesh);
	GDREGISTER_CLASS(TorusMesh);
	GDREGISTER_CLASS(TubeTrailMesh);
	GDREGISTER_CLASS(RibbonTrailMesh);
	GDREGISTER_CLASS(PointMesh);
	GDREGISTER_ABSTRACT_CLASS(BaseMaterial3D);
	GDREGISTER_CLASS(StandardMaterial3D);
	GDREGISTER_CLASS(ORMMaterial3D);
	GDREGISTER_CLASS(ProceduralSkyMaterial);
	GDREGISTER_CLASS(PanoramaSkyMaterial);
	GDREGISTER_CLASS(PhysicalSkyMaterial);
	SceneTree::add_idle_callback(BaseMaterial3D::flush_changes);