### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
symbol_lookup_new_word = get_word_at_pos(mpos);
				if (symbol_lookup_new_word != symbol_lookup_word) {
					emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
				}
			} else if (!mm->is_command_or_control_pressed() || (!mm->get_button_mask().is_empty() && symbol_lookup_pos != get_line_column_at_pos(mpos))) {
				set_symbol_lookup_word_as_valid(false);
			}
		}
		bool scroll_hovered = code_completion_scroll_rect.has_point(mpos);
		if (is_code_completion_scroll_hovered != scroll_hovered) {
			is_code_completion_scroll_hovered = scroll_hovered;
			accept_event();
			queue_redraw();
		}
		if (is_code_completion_scroll_pressed) {
			_update_scroll_selected_line(mpos.y);
			accept_event();
			queue_redraw();
			return;
		}
		if (code_completion_active && code_completion_rect.has_point(mm->get_position())) {
			accept_event();
			return;
		}
	}
	Ref<InputEventKey> k = p_gui_input;
	if (TextEdit::alt_input(p_gui_input)) {
		accept_event();
		return;
	}