### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
	if (pipelines_cache.cache_object != VK_NULL_HANDLE) {
		_update_pipeline_cache();
	}
	pipeline.set_formats = shader->set_formats;
	pipeline.push_constant_stages_mask = shader->push_constant.vk_stages_mask;
	pipeline.pipeline_layout = shader->pipeline_layout;
	pipeline.shader = p_shader;
	pipeline.push_constant_size = shader->push_constant.size;
	pipeline.local_group_size[0] = shader->compute_local_size[0];
	pipeline.local_group_size[1] = shader->compute_local_size[1];
	pipeline.local_group_size[2] = shader->compute_local_size[2];
	
	RID id = compute_pipeline_owner.make_rid(pipeline);
#ifdef DEV_ENABLED
	set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
	
	_add_dependency(id, p_shader);
	return id;
}
bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
	return compute_pipeline_owner.owns(p_pipeline);
}
int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
	return context->window_get_width(p_screen);
}
int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {