### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
	VK_STENCIL_OP_KEEP,
	VK_STENCIL_OP_ZERO,
	VK_STENCIL_OP_REPLACE,
	VK_STENCIL_OP_INCREMENT_AND_CLAMP,
	VK_STENCIL_OP_DECREMENT_AND_CLAMP,
	VK_STENCIL_OP_INVERT,
	VK_STENCIL_OP_INCREMENT_AND_WRAP,
	VK_STENCIL_OP_DECREMENT_AND_WRAP
};
const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
	VK_SAMPLE_COUNT_1_BIT,
	VK_SAMPLE_COUNT_2_BIT,
	VK_SAMPLE_COUNT_4_BIT,
	VK_SAMPLE_COUNT_8_BIT,
	VK_SAMPLE_COUNT_16_BIT,
	VK_SAMPLE_COUNT_32_BIT,
	VK_SAMPLE_COUNT_64_BIT,
};
const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
	VK_LOGIC_OP_CLEAR,
	VK_LOGIC_OP_AND,
	VK_LOGIC_OP_AND_REVERSE,
	VK_LOGIC_OP_COPY,
	VK_LOGIC_OP_AND_INVERTED,
	VK_LOGIC_OP_NO_OP,
	VK_LOGIC_OP_XOR,
	VK_LOGIC_OP_OR,
	VK_LOGIC_OP_NOR,
	VK_LOGIC_OP_EQUIVALENT,