### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
LAYOUT_DIRECTION_INHERITED,
		LAYOUT_DIRECTION_LOCALE,
		LAYOUT_DIRECTION_LTR,
		LAYOUT_DIRECTION_RTL
	};
	enum {
		DEFAULT_WINDOW_SIZE = 100,
	};
	
	enum WindowInitialPosition {
		WINDOW_INITIAL_POSITION_ABSOLUTE,
		WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN,
		WINDOW_INITIAL_POSITION_CENTER_MAIN_WINDOW_SCREEN,
		WINDOW_INITIAL_POSITION_CENTER_OTHER_SCREEN,
		WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_MOUSE_FOCUS,
		WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_KEYBOARD_FOCUS,
	};
private:
	DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID;
	bool initialized = false;
	String title;
	String tr_title;
	mutable int current_screen = 0;
	mutable Vector2i position;
	mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE);
	mutable Size2i min_size;
	mutable Size2i max_size;
	mutable Vector<Vector2> mpath;