### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
InsertData id;
	id.path = np;
	
	id.query = vformat(TTR("node '%s'"), p_node->get_name());
	id.advance = false;
	id.track_idx = track_idx;
	id.value = p_value;
	id.type = p_type;
	_query_insert(id);
}
bool AnimationTrackEditor::has_track(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type) {
	ERR_FAIL_NULL_V(root, false);
	if (!keying) {
		return false;
	}
	if (!animation.is_valid()) {
		return false;
	}
	
	String path = root->get_path_to(p_node, true);
	if (!p_sub.is_empty()) {
		path += ":" + p_sub;
	}
	int track_id = animation->find_track(path, p_type);
	if (track_id >= 0) {
		return true;
	}
	return false;
}
void AnimationTrackEditor::_insert_animation_key(NodePath p_path, const Variant &p_value) {