### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
EditorInspector::cleanup_plugins();
	EditorTranslationParser::get_singleton()->clean_parsers();
	ResourceImporterScene::clean_up_importer_plugins();
	remove_print_handler(&print_handler);
	EditorHelp::cleanup_doc();
	memdelete(editor_selection);
	memdelete(editor_plugins_over);
	memdelete(editor_plugins_force_over);
	memdelete(editor_plugins_force_input_forwarding);
	memdelete(progress_hb);
	memdelete(surface_upgrade_tool);
	EditorSettings::destroy();
	EditorColorMap::finish();
	EditorTheme::finalize();
	GDExtensionEditorPlugins::editor_node_add_plugin = nullptr;
	GDExtensionEditorPlugins::editor_node_remove_plugin = nullptr;
	FileDialog::get_icon_func = nullptr;
	FileDialog::register_func = nullptr;
	FileDialog::unregister_func = nullptr;
	EditorFileDialog::get_icon_func = nullptr;
	EditorFileDialog::register_func = nullptr;
	EditorFileDialog::unregister_func = nullptr;
	file_dialogs.clear();
	editor_file_dialogs.clear();
	singleton = nullptr;
}
/*
 * EDITOR PLUGIN LIST
 */
void EditorPluginList::make_visible(bool p_visible) {