### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
HistoryDock *history_dock = nullptr;
	ProjectExportDialog *project_export = nullptr;
	ProjectSettingsEditor *project_settings_editor = nullptr;
	FBXImporterManager *fbx_importer_manager = nullptr;
	Vector<EditorPlugin *> editor_plugins;
	bool _initializing_plugins = false;
	HashMap<String, EditorPlugin *> addon_name_to_plugin;
	LocalVector<String> pending_addons;
	HashMap<ObjectID, HashSet<EditorPlugin *>> active_plugins;
	bool is_main_screen_editing = false;
	PanelContainer *scene_root_parent = nullptr;
	Control *gui_base = nullptr;
	VBoxContainer *main_vbox = nullptr;
	OptionButton *renderer = nullptr;
	ConfirmationDialog *video_restart_dialog = nullptr;
	int renderer_current = 0;
	String renderer_request;
	
	HSplitContainer *left_l_hsplit = nullptr;
	VSplitContainer *left_l_vsplit = nullptr;
	HSplitContainer *left_r_hsplit = nullptr;
	VSplitContainer *left_r_vsplit = nullptr;
	HSplitContainer *main_hsplit = nullptr;
	HSplitContainer *right_hsplit = nullptr;
	VSplitContainer *right_l_vsplit = nullptr;
	VSplitContainer *right_r_vsplit = nullptr;
	VSplitContainer *center_split = nullptr;
	
	Vector<VSplitContainer *> vsplits;
	Vector<HSplitContainer *> hsplits;