### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Size2i final_size;
	Size2i final_size_override;
	Rect2i attach_to_screen_rect(Point2i(), size);
	float font_oversampling = 1.0;
	window_transform = Transform2D();
	if (content_scale_stretch == Window::CONTENT_SCALE_STRETCH_INTEGER) {
		
		
		content_scale_factor = Math::floor(content_scale_factor);
		
		if (content_scale_factor < 1) {
			content_scale_factor = 1;
		}
	}
	if (content_scale_mode == CONTENT_SCALE_MODE_DISABLED || content_scale_size.x == 0 || content_scale_size.y == 0) {
		font_oversampling = content_scale_factor;
		final_size = size;
		final_size_override = Size2(size) / content_scale_factor;
	} else {
		
		Size2 video_mode = size;
		Size2 desired_res = content_scale_size;
		Size2 viewport_size;
		Size2 screen_size;