### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
ofs.x += s.x * 4;
				ofs.x += s.x;
			} break;
			case DOCK_SLOT_RIGHT_BR: {
				ofs.x += s.x * 4;
				ofs += s;
			} break;
		}
		Rect2 r(ofs, s);
		dock_select_rect[i] = r;
		r.position += Vector2(2, 5);
		r.size -= Vector2(4, 7);
		if (i == dock_select_rect_over_idx) {
			dock_select->draw_rect(r, used_selected);
		} else if (dock_slot[i]->get_tab_count() == 0) {
			dock_select->draw_rect(r, unused);
		} else {
			dock_select->draw_rect(r, used);
		}
		for (int j = 0; j < MIN(3, dock_slot[i]->get_tab_count()); j++) {
			int xofs = (r.size.width / 3) * j;
			Color c = used;
			if (i == dock_popup_selected_idx && (dock_slot[i]->get_current_tab() > 3 || dock_slot[i]->get_current_tab() == j)) {
				c = tab_selected;
			}
			dock_select->draw_rect(Rect2(2 + ofs.x + xofs, ofs.y, r.size.width / 3 - 1, 3), c);
		}
	}
}
void EditorNode::_save_editor_layout() {