### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

uint32_t device_id;
		uint32_t driver_version;
		uint8_t uuid[VK_UUID_SIZE];
		uint8_t driver_abi;
	};
	struct PipelineCache {
		String file_path;
		PipelineCacheHeader header = {};
		size_t current_size = 0;
		LocalVector<uint8_t> buffer;
		VkPipelineCache cache_object = VK_NULL_HANDLE;
	};
	PipelineCache pipelines_cache;
	WorkerThreadPool::TaskID pipelines_cache_save_task = WorkerThreadPool::INVALID_TASK_ID;
	void _load_pipeline_cache();
	void _update_pipeline_cache(bool p_closing = false);
	static void _save_pipeline_cache(void *p_data);
	struct ComputePipeline {
		RID shader;
		Vector<uint32_t> set_formats;
		VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; 
		VkPipeline pipeline = VK_NULL_HANDLE;
		uint32_t push_constant_size = 0;
		uint32_t push_constant_stages_mask = 0;
		uint32_t local_group_size[3] = { 0, 0, 0 };
	};
	RID_Owner<ComputePipeline, true> compute_pipeline_owner;