### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
reload_scene(E);
		reload_instances_with_path_in_edited_scenes(E);
	}
	scene_tabs->set_current_tab(current_tab);
}
void EditorNode::_sources_changed(bool p_exist) {
	if (waiting_for_first_scan) {
		waiting_for_first_scan = false;
		OS::get_singleton()->benchmark_end_measure("Editor", "First Scan");
		
		
		RenderingServer::get_singleton()->global_shader_parameters_load_settings(true);
		_load_editor_layout();
		if (!defer_load_scene.is_empty()) {
			OS::get_singleton()->benchmark_begin_measure("Editor", "Load Scene");
			load_scene(defer_load_scene);
			defer_load_scene = "";
			OS::get_singleton()->benchmark_end_measure("Editor", "Load Scene");
			OS::get_singleton()->benchmark_dump();
		}
		if (SurfaceUpgradeTool::get_singleton()->is_show_requested()) {
			SurfaceUpgradeTool::get_singleton()->show_popup();
		}
		
		if (!singleton->cmdline_export_mode) {
			EditorResourcePreview::get_singleton()->start();
		}
	}
}
void EditorNode::_scan_external_changes() {