### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

String fscache = EditorPaths::get_singleton()->get_project_settings_dir().path_join("filesystem_update4");
	Ref<FileAccess> f = FileAccess::open(fscache, FileAccess::WRITE);
	ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + fscache + "'. Check user write permissions.");
	for (const String &E : late_update_files) {
		f->store_line(E);
	}
}
Vector<String> EditorFileSystem::_get_dependencies(const String &p_path) {
	
	
	
	if (ResourceFormatImporter::get_singleton()->recognize_path(p_path)) {
		const String &internal_path = ResourceFormatImporter::get_singleton()->get_internal_resource_path(p_path);
		if (!internal_path.is_empty() && !FileAccess::exists(internal_path)) { 
			return Vector<String>();
		}
	}
	List<String> deps;
	ResourceLoader::get_dependencies(p_path, &deps);
	Vector<String> ret;
	for (const String &E : deps) {
		ret.push_back(E);
	}
	return ret;
}
String EditorFileSystem::_get_global_script_class(const String &p_type, const String &p_path, String *r_extends, String *r_icon_path) const {