### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
int idx = _get_auto_brace_pair_open_at_pos(cl, cc);
			if (idx != -1) {
				prev_column = cc - auto_brace_completion_pairs[idx].open_key.length();
				if (_get_auto_brace_pair_close_at_pos(cl, cc) == idx) {
					remove_text(prev_line, prev_column, cl, cc + auto_brace_completion_pairs[idx].close_key.length());
				} else {
					remove_text(prev_line, prev_column, cl, cc);
				}
				set_caret_line(prev_line, false, true, 0, i);
				set_caret_column(prev_column, i == 0, i);
				adjust_carets_after_edit(i, prev_line, prev_column, cl, cc + auto_brace_completion_pairs[idx].close_key.length());
				continue;
			}
		}
		
		if (indent_using_spaces && cc != 0) {
			if (get_first_non_whitespace_column(cl) >= cc) {
				prev_column = cc - _calculate_spaces_till_next_left_indent(cc);
				prev_line = cl;
			}
		}
		remove_text(prev_line, prev_column, cl, cc);
		set_caret_line(prev_line, false, true, 0, i);
		set_caret_column(prev_column, i == 0, i);
		adjust_carets_after_edit(i, prev_line, prev_column, cl, cc);
	}
	merge_overlapping_carets();
	end_complex_operation();
}
void CodeEdit::set_indent_size(const int p_size) {