### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
for (const KeyValue<String, Ref<Shortcut>> &E : shortcuts) {
		r_shortcuts->push_back(E.key);
	}
}
Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) {
	ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), nullptr, "EditorSettings not instantiated yet.");
	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
	ERR_FAIL_COND_V_MSG(!sc.is_valid(), sc, "Used ED_GET_SHORTCUT with invalid shortcut: " + p_path + ".");
	return sc;
}
void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode, bool p_physical) {
	ERR_FAIL_NULL_MSG(EditorSettings::get_singleton(), "EditorSettings not instantiated yet.");
	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
	ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE with invalid shortcut: " + p_path + ".");
	PackedInt32Array arr;
	arr.push_back((int32_t)p_keycode);
	ED_SHORTCUT_OVERRIDE_ARRAY(p_path, p_feature, arr, p_physical);
}
void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes, bool p_physical) {