### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Size2i max_window_size = RS::get_singleton()->get_maximum_viewport_size();
	if (max_window_size != Size2i()) {
		return p_limit_size.clamp(Vector2i(), max_window_size);
	} else {
		return p_limit_size.max(Vector2i());
	}
}
void Window::_validate_limit_size() {
	
	bool max_size_valid = (max_size.x > 0 || max_size.y > 0) && max_size.x >= min_size.x && max_size.y >= min_size.y;
	max_size_used = max_size_valid ? max_size : RS::get_singleton()->get_maximum_viewport_size();
}
void Window::set_max_size(const Size2i &p_max_size) {
	ERR_MAIN_THREAD_GUARD;
	Size2i max_size_clamped = _clamp_limit_size(p_max_size);
	if (max_size == max_size_clamped) {
		return;
	}
	max_size = max_size_clamped;
	_validate_limit_size();
	_update_window_size();
}
Size2i Window::get_max_size() const {