### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

if (p_from.has_flag(BARRIER_MASK_TRANSFER)) {
			src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
			src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
		}
	}
	uint32_t dst_barrier_flags = 0;
	uint32_t dst_access_flags = 0;
	if (p_to == 0) {
		dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
	} else {
		if (p_to.has_flag(BARRIER_MASK_COMPUTE)) {
			dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
			dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
		}
		if (p_to.has_flag(BARRIER_MASK_VERTEX)) {
			dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
			dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
		}
		if (p_to.has_flag(BARRIER_MASK_FRAGMENT)) {
			dst_barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
			dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
		}
		if (p_to.has_flag(BARRIER_MASK_TRANSFER)) {
			dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
			dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
		}
	}
	_memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
}
void RenderingDeviceVulkan::full_barrier() {