### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
reset_on_save = p_enabled;
}
bool AnimationMixer::is_reset_on_save_enabled() const {
	return reset_on_save;
}
bool AnimationMixer::can_apply_reset() const {
	return has_animation(SceneStringNames::get_singleton()->RESET);
}
void AnimationMixer::_build_backup_track_cache() {
	for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
		TrackCache *track = K.value;
		track->total_weight = 1.0;
		switch (track->type) {
			case Animation::TYPE_POSITION_3D: {
#ifndef _3D_DISABLED
				TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
				if (t->root_motion) {
					
				} else if (t->skeleton && t->bone_idx >= 0) {
					if (t->loc_used) {
						t->loc = t->skeleton->get_bone_pose_position(t->bone_idx);
					}
					if (t->rot_used) {
						t->rot = t->skeleton->get_bone_pose_rotation(t->bone_idx);
					}
					if (t->scale_used) {
						t->scale = t->skeleton->get_bone_pose_scale(t->bone_idx);
					}