### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (!props.has(p_name) || !props[p_name].has_default_value) {
		return false;
	}
	r_property = props[p_name].initial;
	return true;
}
void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
	_THREAD_SAFE_METHOD_
	hints[p_hint.name] = p_hint;
}
void EditorSettings::set_project_metadata(const String &p_section, const String &p_key, Variant p_data) {
	const String path = _get_project_metadata_path();
	if (project_metadata.is_null()) {
		project_metadata.instantiate();
		Error err = project_metadata->load(path);
		if (err != OK && err != ERR_FILE_NOT_FOUND) {
			ERR_PRINT("Cannot load project metadata from file '" + path + "'.");
		}
	}
	project_metadata->set_value(p_section, p_key, p_data);
	Error err = project_metadata->save(path);
	ERR_FAIL_COND_MSG(err != OK, "Cannot save project metadata to file '" + path + "'.");
}
Variant EditorSettings::get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const {