### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

bool pipeline_active = false;
			RID pipeline_shader;
			uint32_t invalid_set_from = 0;
			uint32_t pipeline_push_constant_size = 0;
			bool pipeline_push_constant_supplied = false;
		} validation;
#endif
	};
	ComputeList *compute_list = nullptr;
	void _compute_list_add_barrier(BitField<BarrierMask> p_post_barrier, uint32_t p_barrier_flags, uint32_t p_access_flags);
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	struct Frame {
		
		List<Buffer> buffers_to_dispose_of;
		List<Texture> textures_to_dispose_of;