### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, CodeEdit, line_length_guideline_color);
	
	BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, CodeEdit, style_normal, "normal");
	BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, CodeEdit, brace_mismatch_color);
	BIND_THEME_ITEM(Theme::DATA_TYPE_FONT, CodeEdit, font);
	BIND_THEME_ITEM(Theme::DATA_TYPE_FONT_SIZE, CodeEdit, font_size);
	BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, CodeEdit, line_spacing);
}
int CodeEdit::_get_auto_brace_pair_open_at_pos(int p_line, int p_col) {
	const String &line = get_line(p_line);
	
	for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
		const String &open_key = auto_brace_completion_pairs[i].open_key;
		if (p_col - open_key.length() < 0) {
			continue;
		}
		bool is_match = true;
		for (int j = 0; j < open_key.length(); j++) {
			if (line[(p_col - 1) - j] != open_key[(open_key.length() - 1) - j]) {
				is_match = false;
				break;
			}
		}
		if (is_match) {
			return i;
		}
	}
	return -1;
}
int CodeEdit::_get_auto_brace_pair_close_at_pos(int p_line, int p_col) {