### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
set(p_setting, p_value);
}
Variant ProjectSettings::get_setting(const String &p_setting, const Variant &p_default_value) const {
	if (has_setting(p_setting)) {
		return get(p_setting);
	} else {
		return p_default_value;
	}
}
TypedArray<Dictionary> ProjectSettings::get_global_class_list() {
	if (is_global_class_list_loaded) {
		return global_class_list;
	}
	Ref<ConfigFile> cf;
	cf.instantiate();
	if (cf->load(get_global_class_list_path()) == OK) {
		global_class_list = cf->get_value("", "list", Array());
	} else {
#ifndef TOOLS_ENABLED
		
		ERR_PRINT("Could not load global script cache.");
#endif
	}
	
	
	is_global_class_list_loaded = true;
	return global_class_list;
}
String ProjectSettings::get_global_class_list_path() const {