### Godot version

4.2.rc2 (1ba920fada9efc8c4476ded50fe673b8db541366)

### System information

Mageia 9 - Vulkan (Forward+) - dedicated AMD Radeon RX Vega M GL Graphics (RADV VEGAM) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads)

### Issue description

Passing `--rendering-method forward_plus` on the command line to a project configured with `gl_compatibility` as rendering method leads to a crash:
```
ERROR: Cannot instantiate RenderingDevice-based renderer with renderer type gl_compatibility
   at: RendererCompositorRD (./servers/rendering/renderer_rd/renderer_compositor_rd.cpp:321)
ERROR: Parameter "scene" is null.
   at: get_gi (./servers/rendering/renderer_rd/renderer_compositor_rd.h:112)

Thread 1 "godot-git" received signal SIGSEGV, Segmentation fault.
RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
4140            geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
(gdb) bt
#0  RendererSceneCull::set_scene_render (this=0xb65a410, p_scene_render=0x0) at ./servers/rendering/renderer_scene_cull.cpp:4140
#1  0x00000000091d5a07 in RenderingServerDefault::RenderingServerDefault (this=0xb0e5450, p_create_thread=false) at ./servers/rendering/rendering_server_default.cpp:421
#2  0x000000000579194e in Main::setup2 () at main/main.cpp:2455
#3  0x00000000057900da in Main::setup (execpath=0x7fffffffda27 "/home/akien/.local/bin/godot-git", argc=2, argv=0x7fffffffd570, p_second_phase=true) at main/main.cpp:2184
#4  0x000000000570c3a5 in main (argc=3, argv=0x7fffffffd568) at platform/linuxbsd/godot_linuxbsd.cpp:62
```

This also seems reproducible in 4.1.3.

Likewise, passing `--rendering-driver vulkan`, or both (`rendering-method forward_plus --rendering-driver vulkan`) crashes similarly.

The issue also happens with `--rendering-method mobile`.

On the other hand, passing `--rendering-method gl_compatibility` and/or `--rendering-driver opengl3` to a RD-based project (`forward_plus` or `mobile`) works fine.

### Steps to reproduce

- Create new GL Compatibility project
- Run it from command line with `--rendering-method forward_plus`

### Minimal reproduction project

Happens in a brand new GL Compatibility project.
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_inherited_scene", TTR("New Inherited Scene..."), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::N), FILE_NEW_INHERITED_SCENE);
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/open_scene", TTR("Open Scene..."), KeyModifierMask::CMD_OR_CTRL + Key::O), FILE_OPEN_SCENE);
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reopen_closed_scene", TTR("Reopen Closed Scene"), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::T), FILE_OPEN_PREV);
	file_menu->add_submenu_item(TTR("Open Recent"), "RecentScenes", FILE_OPEN_RECENT);
	file_menu->add_separator();
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene", TTR("Save Scene"), KeyModifierMask::CMD_OR_CTRL + Key::S), FILE_SAVE_SCENE);
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene_as", TTR("Save Scene As..."), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::S), FILE_SAVE_AS_SCENE);
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_all_scenes", TTR("Save All Scenes"), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::S), FILE_SAVE_ALL_SCENES);
	file_menu->add_separator();
	file_menu->add_shortcut(ED_SHORTCUT_ARRAY_AND_COMMAND("editor/quick_open", TTR("Quick Open..."), { int32_t(KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::O), int32_t(KeyModifierMask::CMD_OR_CTRL + Key::P) }), FILE_QUICK_OPEN);
	ED_SHORTCUT_OVERRIDE_ARRAY("editor/quick_open", "macos", { int32_t(KeyModifierMask::META + KeyModifierMask::CTRL + Key::O), int32_t(KeyModifierMask::CMD_OR_CTRL + Key::P) });
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_scene", TTR("Quick Open Scene..."), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::O), FILE_QUICK_OPEN_SCENE);
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_script", TTR("Quick Open Script..."), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::ALT + Key::O), FILE_QUICK_OPEN_SCRIPT);
	file_menu->add_separator();
	export_as_menu = memnew(PopupMenu);
	export_as_menu->set_name("Export");
	file_menu->add_child(export_as_menu);
	file_menu->add_submenu_item(TTR("Export As..."), "Export");
	export_as_menu->add_shortcut(ED_SHORTCUT("editor/export_as_mesh_library", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY);
	export_as_menu->connect("index_pressed", callable_mp(this, &EditorNode::_export_as_menu_option));
	file_menu->add_separator();
	file_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO, true, true);
	file_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO, true, true);
	file_menu->add_separator();
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE);
	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/close_scene", TTR("Close Scene"), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::W), FILE_CLOSE);
	recent_scenes = memnew(PopupMenu);
	recent_scenes->set_name("RecentScenes");
	file_menu->add_child(recent_scenes);
	recent_scenes->connect("id_pressed", callable_mp(this, &EditorNode::_open_recent_scene));