### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
TabContainer *dock_slot[DOCK_SLOT_MAX];
	Timer *editor_layout_save_delay_timer = nullptr;
	bool docks_visible = true;
	int dock_popup_selected_idx = -1;
	int dock_select_rect_over_idx = -1;
	Button *distraction_free = nullptr;
	Vector<BottomPanelItem> bottom_panel_items;
	PanelContainer *bottom_panel = nullptr;
	HBoxContainer *bottom_panel_hb = nullptr;
	HBoxContainer *bottom_panel_hb_editors = nullptr;
	VBoxContainer *bottom_panel_vb = nullptr;
	EditorToaster *editor_toaster = nullptr;
	LinkButton *version_btn = nullptr;
	Button *bottom_panel_raise = nullptr;
	bool bottom_panel_updating = false;
	Tree *disk_changed_list = nullptr;
	ConfirmationDialog *disk_changed = nullptr;
	bool scene_distraction_free = false;
	bool script_distraction_free = false;
	bool changing_scene = false;
	bool cmdline_export_mode = false;
	bool convert_old = false;
	bool immediate_dialog_confirmed = false;
	bool opening_prev = false;
	bool restoring_scenes = false;
	bool unsaved_cache = true;
	bool requested_first_scan = false;
	bool waiting_for_first_scan = true;
	int current_menu_option = 0;
	SubViewport *scene_root = nullptr;