### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

virtual uint32_t draw_list_get_current_pass();
	virtual DrawListID draw_list_switch_to_next_pass();
	virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids);
	virtual void draw_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
	
	
	
	virtual ComputeListID compute_list_begin(bool p_allow_draw_overlap = false);
	virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline);
	virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index);
	virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size);
	virtual void compute_list_add_barrier(ComputeListID p_list);
	virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups);
	virtual void compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads);
	virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset);
	virtual void compute_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
	virtual void barrier(BitField<BarrierMask> p_from = BARRIER_MASK_ALL_BARRIERS, BitField<BarrierMask> p_to = BARRIER_MASK_ALL_BARRIERS);
	virtual void full_barrier();
	
	
	
	virtual void free(RID p_id);
	
	
	
	virtual void capture_timestamp(const String &p_name);
	virtual uint32_t get_captured_timestamps_count() const;
	virtual uint64_t get_captured_timestamps_frame() const;
	virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const;
	virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const;