### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_loop_wrap", track, loop_wrap);
			undo_redo->add_undo_method(animation.ptr(), "track_set_interpolation_loop_wrap", track, animation->track_get_interpolation_loop_wrap(track));
			undo_redo->commit_action();
			queue_redraw();
		} break;
		case MENU_KEY_INSERT: {
			emit_signal(SNAME("insert_key"), insert_at_pos);
		} break;
		case MENU_KEY_DUPLICATE: {
			emit_signal(SNAME("duplicate_request"));
		} break;
		case MENU_KEY_ADD_RESET: {
			emit_signal(SNAME("create_reset_request"));
		} break;
		case MENU_KEY_DELETE: {
			emit_signal(SNAME("delete_request"));
		} break;
		case MENU_USE_BLEND_ENABLED:
		case MENU_USE_BLEND_DISABLED: {
			bool use_blend = p_index == MENU_USE_BLEND_ENABLED;
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Change Animation Use Blend"));
			undo_redo->add_do_method(animation.ptr(), "audio_track_set_use_blend", track, use_blend);
			undo_redo->add_undo_method(animation.ptr(), "audio_track_set_use_blend", track, animation->audio_track_is_use_blend(track));
			undo_redo->commit_action();
			queue_redraw();
		} break;
	}
}
void AnimationTrackEdit::cancel_drop() {