### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
void _favorite_move_down();
	void _update_recent();
	void _recent_selected(int p_idx);
	void _item_selected(int p_item);
	void _multi_selected(int p_item, bool p_selected);
	void _items_clear_selection(const Vector2 &p_pos, MouseButton p_mouse_button_index);
	void _item_dc_selected(int p_item);
	void _item_list_item_rmb_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index);
	void _item_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
	void _item_menu_id_pressed(int p_option);
	void _select_drive(int p_idx);
	void _dir_submitted(String p_dir);
	void _action_pressed();
	void _save_confirm_pressed();
	void _cancel_pressed();
	void _filter_selected(int);
	void _make_dir();
	void _make_dir_confirm();
	void _delete_items();
	void _delete_files_global();
	void _update_drives(bool p_select = true);
	void _update_icons();
	void _go_up();
	void _go_back();
	void _go_forward();
	void _invalidate();
	virtual void _post_popup() override;
	void _save_to_recent();
	
	void _thumbnail_result(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);