### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
OS::get_singleton()->benchmark_begin_measure("Scene", "Register Types");
	SceneStringNames::create();
	OS::get_singleton()->yield(); 
	Node::init_node_hrcr();
	resource_loader_stream_texture.instantiate();
	ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
	resource_loader_texture_layered.instantiate();
	ResourceLoader::add_resource_format_loader(resource_loader_texture_layered);
	resource_loader_texture_3d.instantiate();
	ResourceLoader::add_resource_format_loader(resource_loader_texture_3d);
	resource_saver_text.instantiate();
	ResourceSaver::add_resource_format_saver(resource_saver_text, true);
	resource_loader_text.instantiate();
	ResourceLoader::add_resource_format_loader(resource_loader_text, true);
	resource_saver_shader.instantiate();
	ResourceSaver::add_resource_format_saver(resource_saver_shader, true);
	resource_loader_shader.instantiate();
	ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
	resource_saver_shader_include.instantiate();
	ResourceSaver::add_resource_format_saver(resource_saver_shader_include, true);
	resource_loader_shader_include.instantiate();
	ResourceLoader::add_resource_format_loader(resource_loader_shader_include, true);
	OS::get_singleton()->yield(); 
	GDREGISTER_CLASS(Object);