### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
}
				if (feature_number >= max_features) {
					max_features = feature_number;
					text_driver_idx = i;
				}
			}
		}
		if (text_driver_idx >= 0) {
			Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(text_driver_idx);
			TextServerManager::get_singleton()->set_primary_interface(ts);
			if (ts->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
				ts->load_support_data("res://" + ts->get_support_data_filename());
			}
		} else {
			ERR_FAIL_V_MSG(ERR_CANT_CREATE, "TextServer: Unable to create TextServer interface.");
		}
		OS::get_singleton()->benchmark_end_measure("Startup", "Text Server");
	}
	MAIN_PRINT("Main: Load Scene Types");
	OS::get_singleton()->benchmark_begin_measure("Startup", "Scene");
	
	
	initialize_theme_db();
	register_scene_types();
	register_driver_types();
	register_scene_singletons();
	{
		OS::get_singleton()->benchmark_begin_measure("Scene", "Modules and Extensions");
		initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
		GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE);