### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

if (p_type == MEMORY_BUFFERS) {
		return buffer_memory;
	} else if (p_type == MEMORY_TEXTURES) {
		return image_memory;
	} else {
		VmaTotalStatistics stats;
		vmaCalculateStatistics(allocator, &stats);
		return stats.total.statistics.allocationBytes;
	}
}
void RenderingDeviceVulkan::_flush(bool p_current_frame) {
	if (local_device.is_valid() && !p_current_frame) {
		return; 
	}
	
	if (p_current_frame) {
		vkEndCommandBuffer(frames[frame].setup_command_buffer);
		vkEndCommandBuffer(frames[frame].draw_command_buffer);
	}
	if (local_device.is_valid()) {
		VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
		context->local_device_push_command_buffers(local_device, command_buffers, 2);
		context->local_device_sync(local_device);
		VkCommandBufferBeginInfo cmdbuf_begin;
		cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
		cmdbuf_begin.pNext = nullptr;
		cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
		cmdbuf_begin.pInheritanceInfo = nullptr;