### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
timeline->set_play_position(p_pos);
	for (int i = 0; i < track_edits.size(); i++) {
		track_edits[i]->set_play_position(p_pos);
	}
	_redraw_groups();
	bezier_edit->set_play_position(p_pos);
}
static bool track_type_is_resettable(Animation::TrackType p_type) {
	switch (p_type) {
		case Animation::TYPE_VALUE:
			[[fallthrough]];
		case Animation::TYPE_BLEND_SHAPE:
			[[fallthrough]];
		case Animation::TYPE_BEZIER:
			[[fallthrough]];
		case Animation::TYPE_POSITION_3D:
			[[fallthrough]];
		case Animation::TYPE_ROTATION_3D:
			[[fallthrough]];
		case Animation::TYPE_SCALE_3D:
			return true;
		default:
			return false;
	}
}
void AnimationTrackEditor::make_insert_queue() {