### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
bool DisplayServerWindows::dark_title_available = false;
bool DisplayServerWindows::ux_theme_available = false;
ShouldAppsUseDarkModePtr DisplayServerWindows::ShouldAppsUseDarkMode = nullptr;
GetImmersiveColorFromColorSetExPtr DisplayServerWindows::GetImmersiveColorFromColorSetEx = nullptr;
GetImmersiveColorTypeFromNamePtr DisplayServerWindows::GetImmersiveColorTypeFromName = nullptr;
GetImmersiveUserColorSetPreferencePtr DisplayServerWindows::GetImmersiveUserColorSetPreference = nullptr;
bool DisplayServerWindows::winink_available = false;
GetPointerTypePtr DisplayServerWindows::win8p_GetPointerType = nullptr;
GetPointerPenInfoPtr DisplayServerWindows::win8p_GetPointerPenInfo = nullptr;
LogicalToPhysicalPointForPerMonitorDPIPtr DisplayServerWindows::win81p_LogicalToPhysicalPointForPerMonitorDPI = nullptr;
PhysicalToLogicalPointForPerMonitorDPIPtr DisplayServerWindows::win81p_PhysicalToLogicalPointForPerMonitorDPI = nullptr;
typedef enum _SHC_PROCESS_DPI_AWARENESS {
	SHC_PROCESS_DPI_UNAWARE = 0,
	SHC_PROCESS_SYSTEM_DPI_AWARE = 1,
	SHC_PROCESS_PER_MONITOR_DPI_AWARE = 2
} SHC_PROCESS_DPI_AWARENESS;
bool DisplayServerWindows::is_dark_mode_supported() const {
	return ux_theme_available;
}
bool DisplayServerWindows::is_dark_mode() const {
	return ux_theme_available && ShouldAppsUseDarkMode();
}
Color DisplayServerWindows::get_accent_color() const {
	if (!ux_theme_available) {
		return Color(0, 0, 0, 0);
	}
	int argb = GetImmersiveColorFromColorSetEx((UINT)GetImmersiveUserColorSetPreference(false, false), GetImmersiveColorTypeFromName(L"ImmersiveSystemAccent"), false, 0);
	return Color((argb & 0xFF) / 255.f, ((argb & 0xFF00) >> 8) / 255.f, ((argb & 0xFF0000) >> 16) / 255.f, ((argb & 0xFF000000) >> 24) / 255.f);
}
int DisplayServerWindows::tablet_get_driver_count() const {