### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

static int get_format_vertex_size(DataFormat p_format);
	static uint32_t get_image_format_pixel_size(DataFormat p_format);
	static void get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h);
	uint32_t get_compressed_image_format_block_byte_size(DataFormat p_format);
	static uint32_t get_compressed_image_format_pixel_rshift(DataFormat p_format);
	static uint32_t get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw = nullptr, uint32_t *r_blockh = nullptr, uint32_t *r_depth = nullptr);
	static uint32_t get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth);
	static bool format_has_stencil(DataFormat p_format);
	
	
	
	enum IDType {
		ID_TYPE_FRAMEBUFFER_FORMAT,
		ID_TYPE_VERTEX_FORMAT,
		ID_TYPE_DRAW_LIST,
		ID_TYPE_SPLIT_DRAW_LIST,
		ID_TYPE_COMPUTE_LIST,
		ID_TYPE_MAX,
		ID_BASE_SHIFT = 58 
	};
	VkDevice device = VK_NULL_HANDLE;
	HashMap<RID, HashSet<RID>> dependency_map; 
	HashMap<RID, HashSet<RID>> reverse_dependency_map; 
	void _add_dependency(RID p_id, RID p_depends_on);
	void _free_dependencies(RID p_id);