### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	emit_signal(SNAME("about_to_popup"));
	if (!get_embedder() && get_flag(FLAG_POPUP)) {
		
		SceneTree *scene_tree = get_tree();
		if (scene_tree) {
			scene_tree->notify_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_viewports", NOTIFICATION_WM_WINDOW_FOCUS_OUT);
		}
	}
	
	_update_window_size();
	if (p_screen_rect != Rect2i()) {
		set_position(p_screen_rect.position);
		set_size(p_screen_rect.size);
	}
	Rect2i adjust = _popup_adjust_rect();
	if (adjust != Rect2i()) {
		set_position(adjust.position);
		set_size(adjust.size);
	}