### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

if (p_so_func) {
					for (int j = 0; j < export_plugins[i]->shared_objects.size(); j++) {
						err = p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
						if (err != OK) {
							return err;
						}
					}
				}
				for (int j = 0; j < export_plugins[i]->extra_files.size(); j++) {
					err = p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, idx, total, enc_in_filters, enc_ex_filters, key);
					if (err != OK) {
						return err;
					}
					if (export_plugins[i]->extra_files[j].remap) {
						do_export = false; 
						path_remaps.push_back(path);
						path_remaps.push_back(export_plugins[i]->extra_files[j].path);
					}
				}
				if (export_plugins[i]->skipped) {
					do_export = false;
				}
				export_plugins.write[i]->_clear();
				if (!do_export) {
					break; 
				}
			}
			
			if (do_export) {