### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

} else {
			pr.step(reimport_files[i].path.get_file(), i);
			_reimport_file(reimport_files[i].path);
		}
	}
	
	from = reimport_files.size();
	if (groups_to_reimport.size()) {
		HashMap<String, Vector<String>> group_files;
		_find_group_files(filesystem, group_files, groups_to_reimport);
		for (const KeyValue<String, Vector<String>> &E : group_files) {
			pr.step(E.key.get_file(), from++);
			Error err = _reimport_group(E.key, E.value);
			reloads.push_back(E.key);
			reloads.append_array(E.value);
			if (err == OK) {
				_reimport_file(E.key);
			}
		}
	}
	ResourceUID::get_singleton()->update_cache(); 
	_save_filesystem_cache();
	_update_pending_script_classes();
	importing = false;
	if (!is_scanning()) {
		emit_signal(SNAME("filesystem_changed"));
	}
	emit_signal(SNAME("resources_reimported"), reloads);
}
Error EditorFileSystem::reimport_append(const String &p_file, const HashMap<StringName, Variant> &p_custom_options, const String &p_custom_importer, Variant p_generator_parameters) {