### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
_THREAD_SAFE_METHOD_
	EnumPosData data = { 0, 0, Point2() };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcOrigin, (LPARAM)&data);
	return data.pos;
}
Point2i DisplayServerWindows::screen_get_position(int p_screen) const {
	_THREAD_SAFE_METHOD_
	p_screen = _get_screen_index(p_screen);
	EnumPosData data = { 0, p_screen, Point2() };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcPos, (LPARAM)&data);
	return data.pos - _get_screens_origin();
}
typedef struct {
	int count;
	int screen;
	Size2 size;
} EnumSizeData;
typedef struct {
	int count;
	int screen;
	Rect2i rect;
} EnumRectData;
typedef struct {
	int count;
	int screen;
	float rate;
} EnumRefreshRateData;
static BOOL CALLBACK _MonitorEnumProcSize(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {