### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

} else if (subtag_a[0] == "top_spacing" || subtag_a[0] == "top") {
						int spacing = subtag_a[1].to_int();
						fc->set_spacing(TextServer::SPACING_TOP, spacing);
					} else if (subtag_a[0] == "bottom_spacing" || subtag_a[0] == "bt") {
						int spacing = subtag_a[1].to_int();
						fc->set_spacing(TextServer::SPACING_BOTTOM, spacing);
					} else if (subtag_a[0] == "embolden" || subtag_a[0] == "emb") {
						float emb = subtag_a[1].to_float();
						fc->set_variation_embolden(emb);
					} else if (subtag_a[0] == "face_index" || subtag_a[0] == "fi") {
						int fi = subtag_a[1].to_int();
						fc->set_variation_face_index(fi);
					} else if (subtag_a[0] == "slant" || subtag_a[0] == "sln") {
						float slant = subtag_a[1].to_float();
						fc->set_variation_transform(Transform2D(1.0, slant, 0.0, 1.0, 0.0, 0.0));
					} else if (subtag_a[0] == "opentype_variation" || subtag_a[0] == "otv") {
						Dictionary variations;
						if (!subtag_a[1].is_empty()) {
							Vector<String> variation_tags = subtag_a[1].split(",");
							for (int j = 0; j < variation_tags.size(); j++) {
								Vector<String> subtag_b = variation_tags[j].split("=");
								_normalize_subtags(subtag_b);
								if (subtag_b.size() == 2) {
									variations[TS->name_to_tag(subtag_b[0])] = subtag_b[1].to_float();
								}
							}
							fc->set_variation_opentype(variations);
						}
					} else if (subtag_a[0] == "opentype_features" || subtag_a[0] == "otf") {
						Dictionary features;