### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
parsed_pair = false;
				}
#ifdef MODULE_GDSCRIPT_ENABLED
			} else if (args[i] == "--gdscript-docs") {
				gdscript_docs_path = args[i + 1];
#endif
			} else if (args[i] == "--export-release") {
				editor = true; /
				_export_preset = args[i + 1];
			} else if (args[i] == "--export-debug") {
				editor = true; /
				_export_preset = args[i + 1];
				export_debug = true;
			} else if (args[i] == "--export-pack") {
				editor = true;
				_export_preset = args[i + 1];
				export_pack_only = true;
#endif
			} else {
				/
				parsed_pair = false;
			}
			if (parsed_pair) {
				i++;
			}
		}
#ifdef TOOLS_ENABLED
		/
		else if (args[i] == "--doctool") {
			doc_tool_path = ".";