### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_open_selected_projects();
}
void ProjectManager::_open_selected_projects() {
	// Show loading text to tell the user that the project manager is busy loading.
	// This is especially important for the Web project manager.
	loading_label->show();
	const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
	for (const String &path : selected_list) {
		String conf = path.path_join("project.godot");
		if (!FileAccess::exists(conf)) {
			dialog_error->set_text(vformat(TTR("Can't open project at '%s'."), path));
			dialog_error->popup_centered();
			return;
		}
		print_line("Eding project: " + path);
		List<String> args;
		for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
			args.push_back(a);
		}
		args.push_back("--path");
		args.push_back(path);
		args.push_back("--edor");
		Error err = OS::get_singleton()->create_instance(args);
		ERR_FAIL_COND(err);
	}
	_project_list->project_opening_iniated = true;
	_dim_window();
	get_tree()->qu();
}
void ProjectManager::_open_selected_projects_ask() {