### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (!is_changed) {
		return;
	}
	is_changed = false;
	emit_signal("settings_changed");
}
bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files, int p_offset) {
	if (PackedData::get_singleton()->is_disabled()) {
		return false;
	}
	bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files, p_offset) == OK;
	if (!ok) {
		return false;
	}
	
	DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);
	using_datapack = true;
	return true;
}
void ProjectSettings::_convert_to_last_version(int p_from_version) {
	if (p_from_version <= 3) {
		
		for (KeyValue<StringName, ProjectSettings::VariantContainer> &E : props) {
			Variant value = E.value.variant;
			if (String(E.key).begins_with("input/") && value.get_type() == Variant::ARRAY) {
				Array array = value;
				Dictionary action;
				action["deadzone"] = Variant(0.5f);
				action["events"] = array;
				E.value.variant = action;