### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
String path;
		StringName type;
		Vector<String> sources;
		bool import_broken = false;
		uint64_t modified_time = 0;
		bool operator<(const FileInfo &fi) const {
			return NaturalNoCaseComparator()(name, fi.name);
		}
	};
	struct FileInfoTypeComparator;
	struct FileInfoModifiedTimeComparator;
	void _sort_file_info_list(List<FileSystemDock::FileInfo> &r_file_list);
	void _search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items);
	void _set_current_path_line_edit_text(const String &p_path);
	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
	void _get_drag_target_folder(String &target, bool &target_favorites, const Point2 &p_point, Control *p_from) const;
	void _preview_invalidated(const String &p_path);
	void _file_list_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
	void _tree_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
	void _update_display_mode(bool p_force = false);
	Vector<String> _tree_get_selected(bool remove_self_inclusion = true, bool p_include_unselected_cursor = false) const;
	bool _is_file_type_disabled_by_feature_profile(const StringName &p_class);
	void _feature_profile_changed();
	static Vector<String> _remove_self_included_paths(Vector<String> selected_strings);
private:
	static FileSystemDock *singleton;
public:
	static FileSystemDock *get_singleton() { return singleton; }