### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
void _validate_limit_size();
	void _update_viewport_size();
	void _update_window_size();
	void _propagate_window_notification(Node *p_node, int p_notification);
	void _update_window_callbacks();
	Window *transient_parent = nullptr;
	Window *exclusive_child = nullptr;
	HashSet<Window *> transient_children;
	void _clear_transient();
	void _make_transient();
	void _set_transient_exclusive_child(bool p_clear_invalid = false);
	ThemeOwner *theme_owner = nullptr;
	Ref<Theme> theme;
	StringName theme_type_variation;
	bool bulk_theme_override = false;
	Theme::ThemeIconMap theme_icon_override;
	Theme::ThemeStyleMap theme_style_override;
	Theme::ThemeFontMap theme_font_override;
	Theme::ThemeFontSizeMap theme_font_size_override;
	Theme::ThemeColorMap theme_color_override;
	Theme::ThemeConstantMap theme_constant_override;
	mutable HashMap<StringName, Theme::ThemeIconMap> theme_icon_cache;
	mutable HashMap<StringName, Theme::ThemeStyleMap> theme_style_cache;
	mutable HashMap<StringName, Theme::ThemeFontMap> theme_font_cache;
	mutable HashMap<StringName, Theme::ThemeFontSizeMap> theme_font_size_cache;
	mutable HashMap<StringName, Theme::ThemeColorMap> theme_color_cache;
	mutable HashMap<StringName, Theme::ThemeConstantMap> theme_constant_cache;
	void _theme_changed();
	void _notify_theme_override_changed();
	void _invalidate_theme_cache();