### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
for (int i = 0; i < p_node->get_child_count(); i++) {
		AnimationMixer *mixer = Object::cast_to<AnimationMixer>(p_node->get_child(i));
		if (mixer && mixer->is_reset_on_save_enabled() && mixer->can_apply_reset()) {
			Ref<AnimatedValuesBackup> backup = mixer->apply_reset();
			if (backup.is_valid()) {
				Pair<AnimationMixer *, Ref<AnimatedValuesBackup>> pair;
				pair.first = mixer;
				pair.second = backup;
				r_anim_backups->push_back(pair);
			}
		}
		_reset_animation_mixers(p_node->get_child(i), r_anim_backups);
	}
}
void EditorNode::_save_scene(String p_file, int idx) {
	if (!saving_scene.is_empty() && saving_scene == p_file) {
		return;
	}
	Node *scene = editor_data.get_edited_scene_root(idx);
	if (!scene) {
		show_accept(TTR("This operation can't be done without a tree root."), TTR("OK"));
		return;
	}
	if (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) {
		show_accept(TTR("This scene can't be saved because there is a cyclic instance inclusion.\nPlease resolve it and then attempt to save again."), TTR("OK"));
		return;
	}
	scene->propagate_notification(NOTIFICATION_EDITOR_PRE_SAVE);
	editor_data.apply_changes_in_editors();
	List<Pair<AnimationMixer *, Ref<AnimatedValuesBackup>>> anim_backups;