### Tested versions

4.3-dev, d76c1d0e516fedc535a2e394ab780cac79203477 the first commit after 4.2



### System information

MacOS Sonoma 14.0

### Issue description

MacOS 

### Steps to reproduce

Run the Godot editor with the option --dump-extension-api-with-docs

And it seems to be filling some stubs for Vector operations with the stock documentation for it

Consider Vector4i, the operator '/' instead of producing this:

```
Divides each component of the [Vector4i] by the given [float].
```

Gets this node:

```
Divides each component of the [Vector4i] by the given [int].
```

Judging from my tool, this only happens for the Vector types:

```
 generated-builtin/Vector2.swift                     |   18 -
 generated-builtin/Vector2i.swift                    |   15 -
 generated-builtin/Vector3.swift                     |   30 --
 generated-builtin/Vector3i.swift                    |   15 -
 generated-builtin/Vector4.swift                     |   18 -
 generated-builtin/Vector4i.swift                    |   19 -
```


### Minimal reproduction project (MRP)

No need for a project.
StringName signal_name = F.name;
					Dictionary d2;
					d2["name"] = String(signal_name);
					Array arguments;
					for (int i = 0; i < F.arguments.size(); i++) {
						Dictionary d3;
						d3["name"] = F.arguments[i].name;
						d3["type"] = get_property_info_type_name(F.arguments[i]);
						if (F.get_argument_meta(i) > 0) {
							d3["meta"] = get_type_meta_name((GodotTypeInfo::Metadata)F.get_argument_meta(i));
						}
						arguments.push_back(d3);
					}
					if (arguments.size()) {
						d2["arguments"] = arguments;
					}
					if (p_include_docs) {
						for (const DocData::MethodDoc &signal_doc : class_doc->signals) {
							if (signal_doc.name == signal_name) {
								d2["description"] = fix_doc_description(signal_doc.description);
								break;
							}
						}
					}
					signals.push_back(d2);
				}
				if (signals.size()) {
					d["signals"] = signals;
				}
			}