### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
filter_exts.push_back(String("*.*").utf16());
		filter_names.push_back(RTR("All Files").utf16());
	}
	Vector<COMDLG_FILTERSPEC> filters;
	for (int i = 0; i < filter_names.size(); i++) {
		filters.push_back({ (LPCWSTR)filter_names[i].ptr(), (LPCWSTR)filter_exts[i].ptr() });
	}
	WindowID prev_focus = last_focused_window;
	HRESULT hr = S_OK;
	IFileDialog *pfd = nullptr;
	if (p_mode == FILE_DIALOG_MODE_SAVE_FILE) {
		hr = CoCreateInstance(CLSID_FileSaveDialog, nullptr, CLSCTX_INPROC_SERVER, IID_IFileSaveDialog, (void **)&pfd);
	} else {
		hr = CoCreateInstance(CLSID_FileOpenDialog, nullptr, CLSCTX_INPROC_SERVER, IID_IFileOpenDialog, (void **)&pfd);
	}
	if (SUCCEEDED(hr)) {
		DWORD flags;
		pfd->GetOptions(&flags);
		if (p_mode == FILE_DIALOG_MODE_OPEN_FILES) {
			flags |= FOS_ALLOWMULTISELECT;
		}
		if (p_mode == FILE_DIALOG_MODE_OPEN_DIR) {
			flags |= FOS_PICKFOLDERS;
		}
		if (p_show_hidden) {
			flags |= FOS_FORCESHOWHIDDEN;
		}
		pfd->SetOptions(flags | FOS_FORCEFILESYSTEM);
		pfd->SetTitle((LPCWSTR)p_title.utf16().ptr());
		String dir = ProjectSettings::get_singleton()->globalize_path(p_current_directory);