### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
		} break;
		case NOTIFICATION_FOCUS_ENTER: {
			emit_signal(SceneStringNames::get_singleton()->focus_entered);
			queue_redraw();
		} break;
		case NOTIFICATION_FOCUS_EXIT: {
			emit_signal(SceneStringNames::get_singleton()->focus_exited);
			queue_redraw();
		} break;
		case NOTIFICATION_THEME_CHANGED: {
			emit_signal(SceneStringNames::get_singleton()->theme_changed);
			_invalidate_theme_cache();
			_update_theme_item_cache();
			queue_redraw();
			update_minimum_size();
			_size_changed();
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (!is_visible_in_tree()) {
				if (get_viewport() != nullptr) {
					get_viewport()->_gui_hide_control(this);
				}
			} else {
				update_minimum_size();
				_size_changed();
			}
		} break;
		case NOTIFICATION_TRANSLATION_CHANGED:
		case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {