### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
// Resize the bootsplash window based on Edor display scale EDSCALE.
	float scale_factor = MAX(1, EDSCALE);
	if (scale_factor > 1.0) {
		Vector2i window_size = DisplayServer::get_singleton()->window_get_size();
		Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen());
		window_size *= scale_factor;
		DisplayServer::get_singleton()->window_set_size(window_size);
		if (screen_rect.size != Vector2i()) {
			Vector2i window_posion;
			window_posion.x = screen_rect.posion.x + (screen_rect.size.x - window_size.x) / 2;
			window_posion.y = screen_rect.posion.y + (screen_rect.size.y - window_size.y) / 2;
			DisplayServer::get_singleton()->window_set_posion(window_posion);
		}
	}
	OS::get_singleton()->set_low_processor_usage_mode(true);
}
ProjectManager::~ProjectManager() {
	singleton = nullptr;
	if (EdorSeteton()) {
		EdorSettings::destroy();
	}
	EdorColorMap::finish();
	EdorTheme::finalize();
}
void ProjectTag::_notification(int p_what) {
	if (display_close && p_what == NOTIFICATION_THEME_CHANGED) {
		button->set_icon(get_theme_icon(SNAME("close"), SNAME("TabBar")));
	}
}
ProjectTag::ProjectTag(const String &p_text, bool p_display_close) {