### Godot version

Godot 4.0 RC 2

### System information

Windows 11

### Issue description

As the title states you get no autocompletion when statically typing.
Of course the code still works, but it shouldn't be neccessary to cast an object to a type it already is.

### Steps to reproduce

1. Create child class with some functionality
![image](https://user-images.githubusercontent.com/100119945/220173809-0b2b2788-d986-4fa7-815c-444268d09c32.png)

2. Get node in parent class and call childs function
![image](https://user-images.githubusercontent.com/100119945/220174167-5ff3c8e9-863e-4fbd-a3cf-d88d34597b39.png)



### Minimal reproduction project

N/A
r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS;
								r_result.class_name = obj->get_class();
							}
							
							if (r_result.class_name.begins_with("_")) {
								r_result.class_name = r_result.class_name.substr(1);
							}
							return OK;
						}
					} else {
						/*
						// Because get_integer_constant_enum and get_integer_constant don't work on @GlobalScope
						// We cannot determine the exact nature of the identifier here
						// Otherwise these codes would work
						StringName enumName = ClassDB::get_integer_constant_enum("@GlobalScope", p_symbol, true);
						if (enumName != nullptr) {
							r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_ENUM;
							r_result.class_name = "@GlobalScope";
							r_result.class_member = enumName;
							return OK;
						}
						else {
							r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_CONSTANT;
							r_result.class_name = "@GlobalScope";
							r_result.class_member = p_symbol;
							return OK;
						}*/
						r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_TBD_GLOBALSCOPE;
						r_result.class_name = "@GlobalScope";
						r_result.class_member = p_symbol;