### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
} else {
					continue;
				}
			}
			InsertData id;
			id.path = animation->track_get_path(i);
			id.track_idx = i;
			id.value = value;
			id.type = Animation::TYPE_BEZIER;
			id.query = vformat(TTR("property '%s'"), p_property);
			id.advance = p_advance;
			
			_query_insert(id);
			inserted = true;
		}
	}
	commit_insert_queue();
	if (!inserted) {
		InsertData id;
		id.path = np;
		id.track_idx = -1;
		id.value = p_value;
		id.type = Animation::TYPE_VALUE;
		id.query = vformat(TTR("property '%s'"), p_property);
		id.advance = p_advance;
		
		_query_insert(id);
	}
}
Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() {