### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

} break;
		case NOTIFICATION_TRANSFORM_CHANGED: {
			
			for (Ref<TileMapLayer> &layer : layers) {
				layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_XFORM);
			}
		} break;
		case TileMap::NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
			for (Ref<TileMapLayer> &layer : layers) {
				layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM);
			}
			
			bool in_editor = false;
#ifdef TOOLS_ENABLED
			in_editor = Engine::get_singleton()->is_editor_hint();
#endif
			
			if (is_inside_tree() && collision_animatable && !in_editor) {
				
				new_transform = get_global_transform();
				
				set_notify_local_transform(false);
				set_global_transform(last_valid_transform);
				_update_notify_local_transform();
			}
		} break;
	}
}
#ifndef DISABLE_DEPRECATED
void TileMap::force_update(int p_layer) {