### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

const_cast<RichTextLabel *>(this)->_validate_line_caches();
	if (updating.load()) {
		return false;
	}
	return (main->first_invalid_line.load() == (int)main->lines.size() && main->first_resized_line.load() == (int)main->lines.size() && main->first_invalid_font_line.load() == (int)main->lines.size());
}
bool RichTextLabel::is_updating() const {
	return updating.load() || validating.load();
}
void RichTextLabel::set_threaded(bool p_threaded) {
	if (threaded != p_threaded) {
		_stop_thread();
		threaded = p_threaded;
		queue_redraw();
	}
}
bool RichTextLabel::is_threaded() const {
	return threaded;
}
void RichTextLabel::set_progress_bar_delay(int p_delay_ms) {
	progress_delay = p_delay_ms;
}
int RichTextLabel::get_progress_bar_delay() const {
	return progress_delay;
}
_FORCE_INLINE_ float RichTextLabel::_update_scroll_exceeds(float p_total_height, float p_ctrl_height, float p_width, int p_idx, float p_old_scroll, float p_text_rect_height) {