### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	if (p_name == "shortcuts") {
		Array arr = p_value;
		for (int i = 0; i < arr.size(); i++) {
			Dictionary dict = arr[i];
			String shortcut_name = dict["name"];
			Array shortcut_events = dict["shortcuts"];
			Ref<Shortcut> sc;
			sc.instantiate();
			sc->set_events(shortcut_events);
			add_shortcut(shortcut_name, sc);
		}
		return false;
	} else if (p_name == "builtin_action_overrides") {
		Array actions_arr = p_value;
		for (int i = 0; i < actions_arr.size(); i++) {
			Dictionary action_dict = actions_arr[i];
			String action_name = action_dict["name"];
			Array events = action_dict["events"];
			InputMap *im = InputMap::get_singleton();
			im->action_erase_events(action_name);
			builtin_action_overrides[action_name].clear();
			for (int ev_idx = 0; ev_idx < events.size(); ev_idx++) {
				im->action_add_event(action_name, events[ev_idx]);
				builtin_action_overrides[action_name].push_back(events[ev_idx]);