### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

for (int i = 0; i < staging_buffer_blocks.size(); i++) {
								staging_buffer_blocks.write[i].frame_used = 0;
								staging_buffer_blocks.write[i].fill_amount = 0;
							}
							
							staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
						}
					}
				} else {
					
					continue;
				}
			}
		} else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
			
			staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
			staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
		} else {
			
			if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
				
				Error err = _insert_staging_block();
				if (err) {
					return err;
				}
				
				staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
			} else {