### Godot version

4 rc6

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

If you export an array and then add a resource to the array, the scrollbar for the create resource drop down doesn't work.

A workaround would be to scroll with the mouse wheel, but it's still an issue and the list can get quite long, which can make mouse wheel scrolling tedious. 

### Steps to reproduce

1. Export an array (for example `@export var test: Array = []`)
2. Create a new element
3. Right click in the `<empty>` field
4. Try to use the scroll bar (it won't work)

### Minimal reproduction project

See "Steps to reproduce"
#endif
#ifdef GLES3_ENABLED
	if (gl_manager_angle) {
		gl_manager_angle->window_destroy(p_window);
	}
	if (gl_manager_native) {
		gl_manager_native->window_destroy(p_window);
	}
#endif
	if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[p_window].wtctx) {
		wintab_WTClose(windows[p_window].wtctx);
		windows[p_window].wtctx = 0;
	}
	DestroyWindow(windows[p_window].hWnd);
	windows.erase(p_window);
	if (last_focused_window == p_window) {
		last_focused_window = INVALID_WINDOW_ID;
	}
}
void DisplayServerWindows::gl_window_make_current(DisplayServer::WindowID p_window_id) {
#if defined(GLES3_ENABLED)
	if (gl_manager_angle) {
		gl_manager_angle->window_make_current(p_window_id);
	}
	if (gl_manager_native) {
		gl_manager_native->window_make_current(p_window_id);
	}
#endif
}
int64_t DisplayServerWindows::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {