### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

const Vector2 *r = p_vertices.ptr();
	int size = p_vertices.size();
	PackedVector2Array new_points;
	new_points.resize(size);
	Vector2 *w = new_points.ptrw();
	bool flip_h = (p_alternative_id & TileSetAtlasSource::TRANSFORM_FLIP_H);
	bool flip_v = (p_alternative_id & TileSetAtlasSource::TRANSFORM_FLIP_V);
	bool transpose = (p_alternative_id & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
	for (int i = 0; i < size; i++) {
		Vector2 v;
		if (transpose) {
			v = Vector2(r[i].y, r[i].x);
		} else {
			v = r[i];
		}
		if (flip_h) {
			v.x *= -1;
		}
		if (flip_v) {
			v.y *= -1;
		}
		w[i] = v;
	}
	return new_points;
}
bool TileMap::_set(const StringName &p_name, const Variant &p_value) {