### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

push_constant_range.size = push_constant.size;
			pipeline_layout_create_info.pushConstantRangeCount = 1;
			pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
		} else {
			pipeline_layout_create_info.pushConstantRangeCount = 0;
			pipeline_layout_create_info.pPushConstantRanges = nullptr;
		}
		VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader->pipeline_layout);
		if (err) {
			error_text = "Error (" + itos(err) + ") creating pipeline layout.";
			success = false;
		}
	}
	if (!success) {
		
		for (int i = 0; i < shader->pipeline_stages.size(); i++) {
			vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
		}
		for (int i = 0; i < shader->sets.size(); i++) {
			vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
		}
		shader_owner.free(id);
		ERR_FAIL_V_MSG(RID(), error_text);
	}
#ifdef DEV_ENABLED
	set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
	return id;
}
RID RenderingDeviceVulkan::shader_create_placeholder() {