### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Error err = _load_settings_binary(p_bin_path);
	if (err == OK) {
		return OK;
	} else if (err != ERR_FILE_NOT_FOUND) {
		
		ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
	}
	
	err = _load_settings_text(p_text_path);
	if (err == OK) {
		return OK;
	} else if (err != ERR_FILE_NOT_FOUND) {
		ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
	}
	return err;
}
Error ProjectSettings::load_custom(const String &p_path) {
	if (p_path.ends_with(".binary")) {
		return _load_settings_binary(p_path);
	}
	return _load_settings_text(p_path);
}
int ProjectSettings::get_order(const String &p_name) const {