### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

p_log->add_image(p_log->get_editor_theme_icon(SNAME("StatusError")), 16 * EDSCALE, 16 * EDSCALE, Color(1.0, 1.0, 1.0), INLINE_ALIGNMENT_CENTER);
		p_log->add_text(" ");
		p_log->add_text(TTR("Failed."));
		has_messages = true;
	}
	p_log->add_newline();
	if (msg_count) {
		p_log->push_table(2);
		p_log->set_table_column_expand(0, false);
		p_log->set_table_column_expand(1, true);
		for (int m = 0; m < msg_count; m++) {
			EditorExportPlatform::ExportMessage msg = get_message(m);
			Color color = p_log->get_theme_color(SNAME("font_color"), SNAME("Label"));
			Ref<Texture> icon;
			switch (msg.msg_type) {
				case EditorExportPlatform::EXPORT_MESSAGE_INFO: {
					color = p_log->get_theme_color(SNAME("font_color"), EditorStringName(Editor)) * Color(1, 1, 1, 0.6);
				} break;
				case EditorExportPlatform::EXPORT_MESSAGE_WARNING: {
					icon = p_log->get_editor_theme_icon(SNAME("Warning"));
					color = p_log->get_theme_color(SNAME("warning_color"), EditorStringName(Editor));
				} break;
				case EditorExportPlatform::EXPORT_MESSAGE_ERROR: {
					icon = p_log->get_editor_theme_icon(SNAME("Error"));
					color = p_log->get_theme_color(SNAME("error_color"), EditorStringName(Editor));
				} break;
				default:
					break;
			}
			p_log->push_cell();