### Godot version

4.0 rc 6

### System information

win 11

### Issue description

The suffix for target params is "m" which I think is meters, but that doesn't make any sense for 2D.

### Steps to reproduce

just make a skeletonmodification2dtwoboneik

### Minimal reproduction project

n/a
stack = p_stack;
	if (stack) {
		is_setup = true;
		update_target_cache();
		update_joint_one_bone2d_cache();
		update_joint_two_bone2d_cache();
	}
}
void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() {
	if (!enabled || !is_setup) {
		return;
	}
	Bone2D *operation_bone_one = stack->skeleton->get_bone(joint_one_bone_idx);
	if (!operation_bone_one) {
		return;
	}
	stack->skeleton->draw_set_transform(
			stack->skeleton->to_local(operation_bone_one->get_global_position()),
			operation_bone_one->get_global_rotation() - stack->skeleton->get_global_rotation());
	Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4);
#ifdef TOOLS_ENABLED