### Tested versions

Godot Engine v4.2.stable.official.46dc27791

### System information

Windows 10

### Issue description

When exporting to web, Godot fails with this error in the console:

> scene/main/window.cpp:884 - Attempting to make child window exclusive, but the parent window already has another exclusive child. This window: /root/@<!-- -->EditorNode@<!-- -->17120/@<!-- -->Panel@<!-- -->13/@<!-- -->ProjectExportDialog@<!-- -->559/@<!-- -->VBoxContainer@<!-- -->137/@<!-- -->AcceptDialog@<!-- -->411, parent window: /root/@<!-- -->EditorNode@<!-- -->17120/@<!-- -->Panel@<!-- -->13/@<!-- -->ProjectExportDialog@<!-- -->559, current exclusive child window: /root/@<!-- -->EditorNode@<!-- -->17120/@<!-- -->Panel@<!-- -->13/@<!-- -->ProjectExportDialog@<!-- -->559/@<!-- -->ProgressDialog@<!-- -->17444

![a](https://github.com/godotengine/godot/assets/2000051/bf9d22aa-d3fe-4e11-bff6-c387e740fe90)

This happens for newly created empty projects.


### Steps to reproduce

1. Open the attached project (or create a new project).
2. Project->Export->Export All
3. Observe the console error.  No output files are generated.


### Minimal reproduction project (MRP)

[export_test.zip](https://github.com/godotengine/godot/files/13574810/export_test.zip)

String basename = GLOBAL_GET("application/config/name");
	basename = basename.to_lower();
	
	if (basename != get_valid_basename()) {
		return false;
	}
	return true;
}
bool EditorExportPlatformAndroid::_should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data) {
	/*
	 *  By not compressing files with little or no benefit in doing so,
	 *  a performance gain is expected at runtime. Moreover, if the APK is
	 *  zip-aligned, assets stored as they are can be efficiently read by
	 *  Android by memory-mapping them.
	 */
	
	static const char *unconditional_compress_ext[] = {