### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
Variant chosen_color_name = p_menu->get_item_metadata(p_index);
	Vector<String> selected;
	
	if (files->has_focus()) {
		Vector<int> files_selected_ids = files->get_selected_items();
		for (int i = 0; i < files_selected_ids.size(); i++) {
			selected.push_back(files->get_item_metadata(files_selected_ids[i]));
		}
	} else {
		TreeItem *tree_selected = tree->get_root();
		tree_selected = tree->get_next_selected(tree_selected);
		while (tree_selected) {
			selected.push_back(tree_selected->get_metadata(0));
			tree_selected = tree->get_next_selected(tree_selected);
		}
	}
	
	for (int i = 0; i < selected.size(); i++) {
		String fpath = selected[i];
		if (chosen_color_name) {
			assigned_folder_colors[fpath] = chosen_color_name;
		} else {
			assigned_folder_colors.erase(fpath);
		}
	}
	_update_folder_colors_setting();
	_update_tree(get_uncollapsed_paths());
	_update_file_list(true);
}
void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<String> p_paths, bool p_display_path_dependent_options) {