### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
String line_text = get_line(i);
			if (line_text.begins_with("\t")) {
				line_text = line_text.substr(1, line_text.length());
				set_line(i, line_text);
				removed_characters = 1;
				first_line_edited = (i == start_line) ? true : first_line_edited;
				last_line_edited = (i == end_line) ? true : last_line_edited;
				continue;
			}
			if (line_text.begins_with(" ")) {
				
				
				
				int spaces_to_remove = _calculate_spaces_till_next_left_indent(get_first_non_whitespace_column(i));
				line_text = line_text.substr(spaces_to_remove, line_text.length());
				set_line(i, line_text);
				removed_characters = spaces_to_remove;
				first_line_edited = (i == start_line) ? true : first_line_edited;
				last_line_edited = (i == end_line) ? true : last_line_edited;
			}
		}
		if (has_selection(c)) {
			
			if (first_line_edited) {
				select(get_selection_from_line(c), get_selection_from_column(c) - removed_characters, get_selection_to_line(c), initial_selection_end_column, c);
			}
			
			if (last_line_edited) {
				select(get_selection_from_line(c), get_selection_from_column(c), get_selection_to_line(c), initial_selection_end_column - removed_characters, c);
			}