### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
						
						uint32_t xb = x / block_w;
						uint32_t yb = y / block_h;
						uint32_t wb = width / block_w;
						
						uint32_t region_wb = region_w / block_w;
						uint32_t region_hb = region_h / block_h;
						_copy_region(read_ptr, write_ptr, xb, yb, region_wb, region_hb, wb, block_size);
					} else {
						
						
						_copy_region(read_ptr, write_ptr, x, y, region_w, region_h, width, pixel_size);
					}
					{ 
						vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
					}
					VkBufferImageCopy buffer_image_copy;
					buffer_image_copy.bufferOffset = alloc_offset;
					buffer_image_copy.bufferRowLength = 0; 
					buffer_image_copy.bufferImageHeight = 0; 
					buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
					buffer_image_copy.imageSubresource.mipLevel = mm_i;
					buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
					buffer_image_copy.imageSubresource.layerCount = 1;
					buffer_image_copy.imageOffset.x = x;
					buffer_image_copy.imageOffset.y = y;
					buffer_image_copy.imageOffset.z = z;
					buffer_image_copy.imageExtent.width = region_logic_w;