### Godot version

On top of 4.0 branch. https://github.com/godotengine/godot/commit/fd5dc25240c1537d90b80507683f78bcf574f547

### System information

Mac Mini, Apple Silicon on Firefox

### Issue description

Error message in log.

```
e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 for shader 'CanvasOcclusionShaderRD:0'.
e[0;90m   at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6394)e[0m
[mvk-error] VK_ERROR_FORMAT_NOT_SUPPORTED: VkFormat VK_FORMAT_R64G64_SFLOAT is not supported for vertex buffers on this device.
```

### Steps to reproduce

Launching my project.

### Minimal reproduction project

I think it happens on all mac projects, but checking now.
},
				{
						
						SHADER_VARIANT_QUAD_LIGHT,
						SHADER_VARIANT_NINEPATCH_LIGHT,
						SHADER_VARIANT_PRIMITIVE_LIGHT,
						SHADER_VARIANT_PRIMITIVE_LIGHT,
						SHADER_VARIANT_PRIMITIVE_POINTS_LIGHT,
						SHADER_VARIANT_ATTRIBUTES_LIGHT,
						SHADER_VARIANT_ATTRIBUTES_LIGHT,
						SHADER_VARIANT_ATTRIBUTES_LIGHT,
						SHADER_VARIANT_ATTRIBUTES_LIGHT,
						SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT,
						SHADER_VARIANT_QUAD_LIGHT,
				},
			};
			RID shader_variant = canvas_singleton->shader.canvas_shader.version_get_shader(version, shader_variants[i][j]);
			if (j == PIPELINE_VARIANT_QUAD_LCD_BLEND) {
				pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state_lcd, RD::DYNAMIC_STATE_BLEND_CONSTANTS);
			} else {
				pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0);
			}
		}
	}
	valid = true;
}
bool RendererCanvasRenderRD::CanvasShaderData::is_animated() const {
	return false;
}
bool RendererCanvasRenderRD::CanvasShaderData::casts_shadows() const {