### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
CRASH_COND_MSG(singleton != nullptr, "Instantiating a new ProjectSettings singleton is not supported.");
	singleton = this;
	GLOBAL_DEF_BASIC("application/config/name", "");
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::DICTIONARY, "application/config/name_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary());
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT), "");
	GLOBAL_DEF_BASIC("application/config/version", "");
	GLOBAL_DEF_INTERNAL(PropertyInfo(Variant::STRING, "application/config/tags"), PackedStringArray());
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res"), "");
	GLOBAL_DEF("application/run/disable_stdout", false);
	GLOBAL_DEF("application/run/disable_stderr", false);
	GLOBAL_DEF_RST("application/config/use_hidden_project_data_directory", true);
	GLOBAL_DEF("application/config/use_custom_user_dir", false);
	GLOBAL_DEF("application/config/custom_user_dir_name", "");
	GLOBAL_DEF("application/config/project_settings_override", "");
	GLOBAL_DEF("application/run/main_loop_type", "SceneTree");
	GLOBAL_DEF("application/config/auto_accept_quit", true);