### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
Control *child = nullptr;
	for (int i = p_from->get_child_count() - 1; i >= 0; i--) {
		Control *c = Object::cast_to<Control>(p_from->get_child(i));
		if (!c || !c->is_visible_in_tree() || c->is_set_as_top_level()) {
			continue;
		}
		child = c;
		break;
	}
	if (!child) {
		return p_from;
	}
	
	return _prev_control(child);
}
Control *Control::find_prev_valid_focus() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	Control *from = const_cast<Control *>(this);
	while (true) {
		
		if (!data.focus_prev.is_empty()) {
			Node *n = get_node_or_null(data.focus_prev);
			ERR_FAIL_NULL_V_MSG(n, nullptr, "Previous focus node path is invalid: '" + data.focus_prev + "'.");
			Control *c = Object::cast_to<Control>(n);
			ERR_FAIL_NULL_V_MSG(c, nullptr, "Previous focus node is not a control: '" + n->get_name() + "'.");
			if (c->is_visible() && c->get_focus_mode() != FOCUS_NONE) {
				return c;
			}
		}