### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
}
#define MI_WP_SIGNATURE 0xFF515700
#define SIGNATURE_MASK 0xFFFFFF00
#define IsPenEvent(dw) (((dw)&SIGNATURE_MASK) == MI_WP_SIGNATURE)
#define IsTouchEvent(dw) (IsPenEvent(dw) && ((dw)&0x80))
void DisplayServerWindows::_touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx) {
	if (touch_state.has(idx) == p_pressed) {
		return;
	}
	if (p_pressed) {
		touch_state.insert(idx, Vector2(p_x, p_y));
	} else {
		touch_state.erase(idx);
	}
	Ref<InputEventScreenTouch> event;
	event.instantiate();
	event->set_index(idx);
	event->set_window_id(p_window);
	event->set_pressed(p_pressed);
	event->set_position(Vector2(p_x, p_y));
	Input::get_singleton()->parse_input_event(event);
}
void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y, int idx) {