If they are defined, they can override table-level settings.
{
    auto lock = lockParts();
    for (const auto & part : parts)
    {
        
        part->assertState({DataPartState::Deleting});
        modifyPartState(part, DataPartState::Outdated);
    }
}
void MergeTreeData::removePartsFinally(const MergeTreeData::DataPartsVector & parts)
{
    {
        auto lock = lockParts();
        
        for (const auto & part : parts)
        {
            
            if (part->getState() == DataPartState::Temporary)
                continue;
            auto it = data_parts_by_info.find(part->info);