### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
DEV_ASSERT(!singleton);
	singleton = this;
	Resource::_get_local_scene_func = _resource_get_edited_scene;
	{
		PortableCompressedTexture2D::set_keep_all_compressed_buffers(true);
		RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
		AudioServer::get_singleton()->set_enable_tagging_used_audio_streams(true);
		
		if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
			NavigationServer3D::get_singleton()->set_active(true);
		} else {
			NavigationServer3D::get_singleton()->set_active(false);
		}
		
		PhysicsServer3D::get_singleton()->set_active(false);
		PhysicsServer2D::get_singleton()->set_active(false);
		
		ScriptServer::set_scripting_enabled(false);
		Input::get_singleton()->set_use_accumulated_input(true);
		if (!DisplayServer::get_singleton()->is_touchscreen_available()) {
			
			Input::get_singleton()->set_emulate_touch_from_mouse(false);
		}