### Tested versions

Reproducible in: 4.2.1 - RC1
Not reproducible in: 4.2

### System information

Windows 11 - Godot 4.2 - Compatibility

### Issue description

When using a GPUParticles2D in Godot 4.2.1-RC1 no particles are rendered on screen

### Steps to reproduce

Create a project using 4.2.1-RC1
Set the rending mode to Compatibility.
Create a GPUParticles2D system.
No particles are rendered.

### Minimal reproduction project (MRP)

[ParticlesTest.zip](https://github.com/godotengine/godot/files/13621559/ParticlesTest.zip)
OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder);
	ERR_FAIL_NULL(oc);
	oc->cull_mode = p_mode;
}
void RasterizerCanvasGLES3::set_shadow_texture_size(int p_size) {
	GLES3::Config *config = GLES3::Config::get_singleton();
	p_size = nearest_power_of_2_templated(p_size);
	if (p_size > config->max_texture_size) {
		p_size = config->max_texture_size;
		WARN_PRINT("Attempting to set CanvasItem shadow atlas size to " + itos(p_size) + " which is beyond limit of " + itos(config->max_texture_size) + "supported by hardware.");
	}
	if (p_size == state.shadow_texture_size) {
		return;
	}
	state.shadow_texture_size = p_size;
	if (state.shadow_fb != 0) {
		glDeleteFramebuffers(1, &state.shadow_fb);
		GLES3::Utilities::get_singleton()->texture_free_data(state.shadow_texture);
		glDeleteRenderbuffers(1, &state.shadow_depth_buffer);
		state.shadow_fb = 0;
		state.shadow_texture = 0;
		state.shadow_depth_buffer = 0;
	}
	_update_shadow_atlas();
}
bool RasterizerCanvasGLES3::free(RID p_rid) {