### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
const String &line = get_line(p_line);
	
	for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
		if (p_col + auto_brace_completion_pairs[i].close_key.length() > line.length()) {
			continue;
		}
		bool is_match = true;
		for (int j = 0; j < auto_brace_completion_pairs[i].close_key.length(); j++) {
			if (line[p_col + j] != auto_brace_completion_pairs[i].close_key[j]) {
				is_match = false;
				break;
			}
		}
		if (is_match) {
			return i;
		}
	}
	return -1;
}
void CodeEdit::_gutter_clicked(int p_line, int p_gutter) {