### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

for (int i = 0; i < shader->specialization_constants.size(); i++) {
			
			const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
			data_ptr[i] = sc.constant.int_value; 
			for (int j = 0; j < p_specialization_constants.size(); j++) {
				const PipelineSpecializationConstant &psc = p_specialization_constants[j];
				if (psc.constant_id == sc.constant.constant_id) {
					ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
					data_ptr[i] = psc.int_value;
					break;
				}
			}
			VkSpecializationMapEntry entry;
			entry.constantID = sc.constant.constant_id;
			entry.offset = i * sizeof(uint32_t);
			entry.size = sizeof(uint32_t);
			for (int j = 0; j < SHADER_STAGE_MAX; j++) {
				if (sc.stage_flags & (1 << j)) {
					VkShaderStageFlagBits stage = shader_stage_masks[j];
					for (int k = 0; k < pipeline_stages.size(); k++) {
						if (pipeline_stages[k].stage == stage) {
							specialization_map_entries.write[k].push_back(entry);
						}
					}
				}
			}
		}
		for (int i = 0; i < pipeline_stages.size(); i++) {
			if (specialization_map_entries[i].size()) {
				specialization_info.write[i].dataSize = specialization_constant_data.size() * sizeof(uint32_t);