### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

}
			push_rainbow(saturation, value, frequency);
			pos = brk_end + 1;
			tag_stack.push_front("rainbow");
			set_process_internal(true);
		} else if (bbcode_name == "pulse") {
			Color color = Color(1, 1, 1, 0.25);
			OptionMap::Iterator color_option = bbcode_options.find("color");
			if (color_option) {
				color = Color::from_string(color_option->value, color);
			}
			float frequency = 1.0;
			OptionMap::Iterator freq_option = bbcode_options.find("freq");
			if (freq_option) {
				frequency = freq_option->value.to_float();
			}
			float ease = -2.0;
			OptionMap::Iterator ease_option = bbcode_options.find("ease");
			if (ease_option) {
				ease = ease_option->value.to_float();
			}
			push_pulse(color, frequency, ease);
			pos = brk_end + 1;
			tag_stack.push_front("pulse");
			set_process_internal(true);
		} else if (tag.begins_with("bgcolor=")) {
			String color_str = tag.substr(8, tag.length()).unquote();
			Color color = Color::from_string(color_str, theme_cache.default_color);
			push_bgcolor(color);
			pos = brk_end + 1;