### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
	return frames[frame].timestamp_cpu_result_values[p_index];
}
String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
	ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
	return frames[frame].timestamp_result_names[p_index];
}
uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) const {
	switch (p_limit) {
		case LIMIT_MAX_BOUND_UNIFORM_SETS:
			return limits.maxBoundDescriptorSets;
		case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
			return limits.maxColorAttachments;
		case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
			return limits.maxDescriptorSetSampledImages;
		case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
			return limits.maxDescriptorSetSamplers;
		case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
			return limits.maxDescriptorSetStorageBuffers;
		case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
			return limits.maxDescriptorSetStorageImages;
		case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
			return limits.maxDescriptorSetUniformBuffers;