### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

ERR_FAIL_COND_V(p_mipmaps == 0, 0);
	uint32_t w = p_width;
	uint32_t h = p_height;
	uint32_t d = p_depth;
	uint32_t size = 0;
	uint32_t pixel_size = get_image_format_pixel_size(p_format);
	uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
	uint32_t blockw, blockh;
	get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
	for (uint32_t i = 0; i < p_mipmaps; i++) {
		uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
		uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
		uint32_t s = bw * bh;
		s *= pixel_size;
		s >>= pixel_rshift;
		size += s * d;
		if (r_blockw) {
			*r_blockw = bw;
		}
		if (r_blockh) {
			*r_blockh = bh;
		}
		if (r_depth) {
			*r_depth = d;
		}
		w = MAX(blockw, w >> 1);
		h = MAX(blockh, h >> 1);
		d = MAX(1u, d >> 1);