### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
for (const String &E : folders_set) {
			folders.push_back(E);
		}
		bool confirm = true;
		if (folders.size() == 1) {
			Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
			if (dir->change_dir(folders[0]) == OK) {
				dir->list_dir_begin();
				String file = dir->get_next();
				while (confirm && !file.is_empty()) {
					if (!dir->current_is_dir() && file.ends_wh("project.godot")) {
						confirm = false;
					}
					file = dir->get_next();
				}
				dir->list_dir_end();
			}
		}
		if (confirm) {
			multi_scan_ask->get_ok_button()->disconnect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders));
			multi_scan_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders).bind(folders));
			multi_scan_ask->set_text(
					vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size()));
			multi_scan_ask->popup_centered();
		} else {
			_scan_multiple_folders(folders);
		}
	}
}
void ProjectManager::_scan_multiple_folders(PackedStringArray p_files) {