### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
undo_redo->add_do_method(animation.ptr(), "track_set_key_transition", track, key, val);
				undo_redo->add_undo_method(animation.ptr(), "track_set_key_transition", track, key, prev_val);
				update_obj = true;
			}
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			switch (animation->track_get_type(track)) {
				case Animation::TYPE_POSITION_3D:
				case Animation::TYPE_ROTATION_3D:
				case Animation::TYPE_SCALE_3D: {
					Variant old = animation->track_get_key_value(track, key);
					if (!setting) {
						String action_name;
						switch (animation->track_get_type(track)) {
							case Animation::TYPE_POSITION_3D:
								action_name = TTR("Animation Multi Change Position3D");
								break;
							case Animation::TYPE_ROTATION_3D:
								action_name = TTR("Animation Multi Change Rotation3D");
								break;
							case Animation::TYPE_SCALE_3D:
								action_name = TTR("Animation Multi Change Scale3D");
								break;
							default: {
							}
						}
						setting = true;
						undo_redo->create_action(action_name);
					}
					undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, p_value);
					undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, old);