### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size());
	if (selected_layer == p_layer_id) {
		return;
	}
	selected_layer = p_layer_id;
	emit_signal(CoreStringNames::get_singleton()->changed);
	
	for (Ref<TileMapLayer> &layer : layers) {
		layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_SELECTED_LAYER);
	}
}
int TileMap::get_selected_layer() const {
	return selected_layer;
}
void TileMap::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			for (Ref<TileMapLayer> &layer : layers) {
				layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_TREE);
			}
		} break;
		case NOTIFICATION_EXIT_TREE: {
			for (Ref<TileMapLayer> &layer : layers) {
				layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_TREE);
			}
		} break;
		case TileMap::NOTIFICATION_ENTER_CANVAS: {
			for (Ref<TileMapLayer> &layer : layers) {
				layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_CANVAS);
			}