### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
#endif
#ifdef GLES3_ENABLED
	if (gl_manager_angle) {
		gl_manager_angle->window_destroy(p_window);
	}
	if (gl_manager_native) {
		gl_manager_native->window_destroy(p_window);
	}
#endif
	if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[p_window].wtctx) {
		wintab_WTClose(windows[p_window].wtctx);
		windows[p_window].wtctx = 0;
	}
	DestroyWindow(windows[p_window].hWnd);
	windows.erase(p_window);
	if (last_focused_window == p_window) {
		last_focused_window = INVALID_WINDOW_ID;
	}
}
void DisplayServerWindows::gl_window_make_current(DisplayServer::WindowID p_window_id) {
#if defined(GLES3_ENABLED)
	if (gl_manager_angle) {
		gl_manager_angle->window_make_current(p_window_id);
	}
	if (gl_manager_native) {
		gl_manager_native->window_make_current(p_window_id);
	}
#endif
}
int64_t DisplayServerWindows::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {