### Godot version

On top of 4.0 branch. https://github.com/godotengine/godot/commit/fd5dc25240c1537d90b80507683f78bcf574f547

### System information

Mac Mini, Apple Silicon on Firefox

### Issue description

Error message in log.

```
e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 for shader 'CanvasOcclusionShaderRD:0'.
e[0;90m   at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6394)e[0m
[mvk-error] VK_ERROR_FORMAT_NOT_SUPPORTED: VkFormat VK_FORMAT_R64G64_SFLOAT is not supported for vertex buffers on this device.
```

### Steps to reproduce

Launching my project.

### Minimal reproduction project

I think it happens on all mac projects, but checking now.
attachment.enable_blend = true;
			attachment.alpha_blend_op = RD::BLEND_OP_ADD;
			attachment.color_blend_op = RD::BLEND_OP_ADD;
			attachment.src_color_blend_factor = RD::BLEND_FACTOR_DST_COLOR;
			attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ZERO;
			attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_DST_ALPHA;
			attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
		} break;
		case BLEND_MODE_PMALPHA: {
			attachment.enable_blend = true;
			attachment.alpha_blend_op = RD::BLEND_OP_ADD;
			attachment.color_blend_op = RD::BLEND_OP_ADD;
			attachment.src_color_blend_factor = RD::BLEND_FACTOR_ONE;
			attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
			attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
			attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
		} break;
	}
	RD::PipelineColorBlendState blend_state;
	blend_state.attachments.push_back(attachment);
	RD::PipelineColorBlendState::Attachment attachment_lcd;
	attachment_lcd.enable_blend = true;
	attachment_lcd.alpha_blend_op = RD::BLEND_OP_ADD;
	attachment_lcd.color_blend_op = RD::BLEND_OP_ADD;
	attachment_lcd.src_color_blend_factor = RD::BLEND_FACTOR_CONSTANT_COLOR;
	attachment_lcd.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
	attachment_lcd.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
	attachment_lcd.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
	RD::PipelineColorBlendState blend_state_lcd;
	blend_state_lcd.attachments.push_back(attachment_lcd);