### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
continue;
		}
		String path = res->get_path();
		if (path.begins_with("res:")) {
			int subres_pos = path.find("::");
			if (subres_pos == -1) {
				
				edited_resources.insert(path);
			} else {
				edited_resources.insert(path.substr(0, subres_pos));
			}
		}
		res->set_edited(false);
	}
	for (const String &E : edited_resources) {
		Ref<Resource> res = ResourceCache::get_ref(E);
		if (!res.is_valid()) {
			continue; 
		}
		Ref<PackedScene> ps = res;
		if (ps.is_valid()) {
			continue; 
		}
		ResourceSaver::save(res, res->get_path(), flg);
		saved++;
	}
	EditorUndoRedoManager::get_singleton()->set_history_as_saved(EditorUndoRedoManager::GLOBAL_HISTORY);
	return saved;
}
static void _reset_animation_mixers(Node *p_node, List<Pair<AnimationMixer *, Ref<AnimatedValuesBackup>>> *r_anim_backups) {