### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_MAIN_THREAD_GUARD;
	theme_color_override[p_name] = p_color;
	_notify_theme_override_changed();
}
void Window::add_theme_constant_override(const StringName &p_name, int p_constant) {
	ERR_MAIN_THREAD_GUARD;
	theme_constant_override[p_name] = p_constant;
	_notify_theme_override_changed();
}
void Window::remove_theme_icon_override(const StringName &p_name) {
	ERR_MAIN_THREAD_GUARD;
	if (theme_icon_override.has(p_name)) {
		theme_icon_override[p_name]->disconnect_changed(callable_mp(this, &Window::_notify_theme_override_changed));
	}
	theme_icon_override.erase(p_name);
	_notify_theme_override_changed();
}
void Window::remove_theme_style_override(const StringName &p_name) {
	ERR_MAIN_THREAD_GUARD;
	if (theme_style_override.has(p_name)) {
		theme_style_override[p_name]->disconnect_changed(callable_mp(this, &Window::_notify_theme_override_changed));
	}
	theme_style_override.erase(p_name);
	_notify_theme_override_changed();
}
void Window::remove_theme_font_override(const StringName &p_name) {