### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
String resource_type = ResourceLoader::get_resource_type(fpath);
		if (resource_type == "PackedScene" || resource_type == "AnimationLibrary") {
			bool is_imported = false;
			{
				List<String> importer_exts;
				ResourceImporterScene::get_scene_importer_extensions(&importer_exts);
				String extension = fpath.get_extension();
				for (const String &E : importer_exts) {
					if (extension.nocasecmp_to(E) == 0) {
						is_imported = true;
						break;
					}
				}
			}
			if (is_imported) {
				SceneImportSettingsDialog::get_singleton()->open_settings(p_path, resource_type == "AnimationLibrary");
			} else {
				EditorNode::get_singleton()->open_request(fpath);
			}
		} else if (ResourceLoader::is_imported(fpath)) {
			
			int order;
			bool can_threads;
			String name;
			Error err = ResourceFormatImporter::get_singleton()->get_import_order_threads_and_importer(fpath, order, can_threads, name);
			bool used_advanced_settings = false;
			if (err == OK) {
				Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(name);
				if (importer.is_valid() && importer->has_advanced_options()) {
					importer->show_advanced_options(fpath);