### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_line, get_line_count(), false);
	if (code_region_start_string.is_empty()) {
		return false;
	}
	return get_line(p_line).strip_edges().begins_with(code_region_end_string);
}
void CodeEdit::add_string_delimiter(const String &p_start_key, const String &p_end_key, bool p_line_only) {
	_add_delimiter(p_start_key, p_end_key, p_line_only, TYPE_STRING);
}
void CodeEdit::remove_string_delimiter(const String &p_start_key) {
	_remove_delimiter(p_start_key, TYPE_STRING);
}
bool CodeEdit::has_string_delimiter(const String &p_start_key) const {
	return _has_delimiter(p_start_key, TYPE_STRING);
}
void CodeEdit::set_string_delimiters(const TypedArray<String> &p_string_delimiters) {
	_set_delimiters(p_string_delimiters, TYPE_STRING);
}
void CodeEdit::clear_string_delimiters() {
	_clear_delimiters(TYPE_STRING);
}
TypedArray<String> CodeEdit::get_string_delimiters() const {
	return _get_delimiters(TYPE_STRING);
}
int CodeEdit::is_in_string(int p_line, int p_column) const {