### Godot version

On top of 4.0 branch. https://github.com/godotengine/godot/commit/fd5dc25240c1537d90b80507683f78bcf574f547

### System information

Mac Mini, Apple Silicon on Firefox

### Issue description

Error message in log.

```
e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 for shader 'CanvasOcclusionShaderRD:0'.
e[0;90m   at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6394)e[0m
[mvk-error] VK_ERROR_FORMAT_NOT_SUPPORTED: VkFormat VK_FORMAT_R64G64_SFLOAT is not supported for vertex buffers on this device.
```

### Steps to reproduce

Launching my project.

### Minimal reproduction project

I think it happens on all mac projects, but checking now.
canvas_group_owner = ci->canvas_group_owner; 
			}
			ci->canvas_group_owner = nullptr; 
		}
		if (canvas_group_owner == nullptr && ci->canvas_group != nullptr && ci->canvas_group->mode != RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
			skip_item = true;
		}
		if (ci == canvas_group_owner) {
			if (update_skeletons) {
				mesh_storage->update_mesh_instances();
				update_skeletons = false;
			}
			_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, true);
			item_count = 0;
			if (ci->canvas_group->blur_mipmaps) {
				texture_storage->render_target_gen_back_buffer_mipmaps(p_to_render_target, ci->global_rect_cache);
			}
			canvas_group_owner = nullptr;
			
			backbuffer_cleared = false;
			
			ci->use_canvas_group = true;
		} else {
			ci->use_canvas_group = false;
		}
		if (backbuffer_copy) {
			
			if (update_skeletons) {
				mesh_storage->update_mesh_instances();
				update_skeletons = false;