### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

}
		if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) {
			if ((!rtl && p_click.x >= rect.position.x) || (rtl && p_click.x <= rect.position.x + rect.size.x)) {
				if (p_meta) {
					int64_t glyph_idx = TS->shaped_text_hit_test_grapheme(rid, p_click.x - rect.position.x);
					if (glyph_idx >= 0) {
						const Glyph *glyphs = TS->shaped_text_get_glyphs(rid);
						char_pos = glyphs[glyph_idx].start;
					}
				} else {
					char_pos = TS->shaped_text_hit_test_position(rid, p_click.x - rect.position.x);
					char_pos = TS->shaped_text_closest_character_pos(rid, char_pos);
				}
			}
			line_clicked = true;
			text_rect_begin = rtl ? rect.position.x + rect.size.x : rect.position.x;
		}
		
		if (table_hit && (((char_pos + p_frame->lines[p_line].char_offset) >= table_range.x && (char_pos + p_frame->lines[p_line].char_offset) <= table_range.y) || char_pos == -1)) {
			if (r_click_frame != nullptr) {
				*r_click_frame = table_click_frame;
			}
			if (r_click_line != nullptr) {
				*r_click_line = table_click_line;
			}
			if (r_click_item != nullptr) {
				*r_click_item = table_click_item;
			}
			if (r_click_char != nullptr) {
				*r_click_char = table_click_char;