### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

if (za != zb) {
								return zb < za;
							}
							return a->is_greater_than(b);
						}
					};
					SortArray<PhysicsDirectSpaceState2D::ShapeResult, ComparatorCollisionObjects> sorter;
					sorter.sort(res, rc);
				}
				for (int i = 0; i < rc; i++) {
					if (is_input_handled()) {
						break;
					}
					if (res[i].collider_id.is_valid() && res[i].collider) {
						CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
						if (co && co->can_process()) {
							bool send_event = true;
							if (is_mouse) {
								HashMap<ObjectID, uint64_t>::Iterator F = physics_2d_mouseover.find(res[i].collider_id);
								if (!F) {
									physics_2d_mouseover.insert(res[i].collider_id, frame);
									co->_mouse_enter();
								} else {
									F->value = frame;
									
									if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
										send_event = false;
									}
								}
								HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>>::Iterator SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));