### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

struct RenderPipeline {
		
#ifdef DEBUG_ENABLED
		struct Validation {
			FramebufferFormatID framebuffer_format = 0;
			uint32_t render_pass = 0;
			uint32_t dynamic_state = 0;
			VertexFormatID vertex_format = 0;
			bool uses_restart_indices = false;
			uint32_t primitive_minimum = 0;
			uint32_t primitive_divisor = 0;
		} validation;
#endif
		
		RID shader;
		Vector<uint32_t> set_formats;
		VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; 
		VkPipeline pipeline = VK_NULL_HANDLE;
		uint32_t push_constant_size = 0;
		uint32_t push_constant_stages_mask = 0;
	};
	RID_Owner<RenderPipeline, true> render_pipeline_owner;
	struct PipelineCacheHeader {
		uint32_t magic;
		uint32_t data_size;
		uint64_t data_hash;
		uint32_t vendor_id;