### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
}
		for (int i = 0; i < folder_changed_paths.size(); ++i) {
			p_folder_renames[folder_changed_paths[i]] = folder_changed_paths[i].replace_first(old_path, new_path);
			emit_signal(SNAME("folder_moved"), folder_changed_paths[i], p_folder_renames[folder_changed_paths[i]].substr(0, p_folder_renames[folder_changed_paths[i]].length() - 1));
		}
	} else {
		EditorNode::get_singleton()->add_io_error(TTR("Error moving:") + "\n" + old_path + "\n");
	}
}
void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const {
	
	String old_path = (p_item.is_file || p_item.path.ends_with("/")) ? p_item.path : (p_item.path + "/");
	String new_path = (p_item.is_file || p_new_path.ends_with("/")) ? p_new_path : (p_new_path + "/");
	if (new_path == old_path) {
		return;
	} else if (old_path == "res://") {
		EditorNode::get_singleton()->add_io_error(TTR("Cannot move/rename resources root."));
		return;
	} else if (!p_item.is_file && new_path.begins_with(old_path)) {
		
		EditorNode::get_singleton()->add_io_error(TTR("Cannot move a folder into itself.") + "\n" + old_path + "\n");
		return;
	}
	const_cast<FileSystemDock *>(this)->current_path = new_path;
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	if (p_item.is_file) {
		print_verbose("Duplicating " + old_path + " -> " + new_path);
		
		da->make_dir_recursive(new_path.get_base_dir());
		if (FileAccess::exists(old_path + ".import")) {