### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
}
			} else if (print_fps || GLOBAL_GET("debug/settings/stdout/print_fps")) {
				print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
			}
		} else {
			hide_print_fps_attempts--;
		}
		Engine::get_singleton()->_fps = frames;
		performance->set_process_time(USEC_TO_SEC(process_max));
		performance->set_physics_process_time(USEC_TO_SEC(physics_process_max));
		performance->set_navigation_process_time(USEC_TO_SEC(navigation_process_max));
		process_max = 0;
		physics_process_max = 0;
		navigation_process_max = 0;
		frame %= 1000000;
		frames = 0;
	}
	iterating--;
	/
	if (Input::get_singleton()->is_using_input_buffering() && !agile_input_event_flushing) {
		Input::get_singleton()->flush_buffered_events();
	}
	if (movie_writer) {
		movie_writer->add_frame();
	}
	if ((quit_after > 0) && (Engine::get_singleton()->_process_frames >= quit_after)) {
		exit = true;
	}
	if (fixed_fps != -1) {
		return exit;