### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

params[E] = d[E];
		}
	}
	
	String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(p_file);
	List<String> import_variants;
	List<String> gen_files;
	Variant meta;
	Error err = importer->import(p_file, base_path, params, &import_variants, &gen_files, &meta);
	ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_UNRECOGNIZED, "Error importing '" + p_file + "'.");
	
	Vector<String> dest_paths;
	{
		Ref<FileAccess> f = FileAccess::open(p_file + ".import", FileAccess::WRITE);
		ERR_FAIL_COND_V_MSG(f.is_null(), ERR_FILE_CANT_OPEN, "Cannot open file from path '" + p_file + ".import'.");
		
		f->store_line("[remap]");
		f->store_line("");
		f->store_line("importer=\"" + importer->get_importer_name() + "\"");
		int version = importer->get_format_version();
		if (version > 0) {
			f->store_line("importer_version=" + itos(version));
		}
		if (!importer->get_resource_type().is_empty()) {
			f->store_line("type=\"" + importer->get_resource_type() + "\"");
		}
		if (uid == ResourceUID::INVALID_ID) {
			uid = ResourceUID::get_singleton()->create_id();
		}
		f->store_line("uid=\"" + ResourceUID::get_singleton()->id_to_text(uid) + "\"");