### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
update_spinner_step_frame = frame + 1;
				
				if (EDITOR_GET("interface/editor/show_update_spinner")) {
					update_spinner->set_icon(theme->get_icon("Progress" + itos(update_spinner_step + 1), EditorStringName(EditorIcons)));
				}
			}
			editor_selection->update();
			ResourceImporterTexture::get_singleton()->update_imports();
			bottom_panel_updating = false;
			if (requested_first_scan) {
				requested_first_scan = false;
				OS::get_singleton()->benchmark_begin_measure("Editor", "First Scan");
				if (run_surface_upgrade_tool) {
					run_surface_upgrade_tool = false;
					SurfaceUpgradeTool::get_singleton()->connect("upgrade_finished", callable_mp(EditorFileSystem::get_singleton(), &EditorFileSystem::scan), CONNECT_ONE_SHOT);
					SurfaceUpgradeTool::get_singleton()->finish_upgrade();
				} else {
					EditorFileSystem::get_singleton()->scan();
				}
			}
		} break;
		case NOTIFICATION_ENTER_TREE: {
			get_tree()->set_disable_node_threading(true); 
			Engine::get_singleton()->set_editor_hint(true);
			Window *window = get_window();
			if (window) {
				
				window->connect("titlebar_changed", callable_mp(this, &EditorNode::_titlebar_resized));
			}