### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

write.dstBinding = set_uniform.binding;
		write.dstArrayElement = 0;
		write.descriptorCount = 0;
		write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; 
		write.pImageInfo = nullptr;
		write.pBufferInfo = nullptr;
		write.pTexelBufferView = nullptr;
		uint32_t type_size = 1;
		switch (uniform.uniform_type) {
			case UNIFORM_TYPE_SAMPLER: {
				if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
					if (set_uniform.length > 1) {
						ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
					} else {
						ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.get_id_count()) + ").");
					}
				}
				Vector<VkDescriptorImageInfo> image_info;
				for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
					VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j));
					ERR_FAIL_NULL_V_MSG(sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
					VkDescriptorImageInfo img_info;
					img_info.sampler = *sampler;
					img_info.imageView = VK_NULL_HANDLE;
					img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
					image_info.push_back(img_info);
				}
				write.dstArrayElement = 0;
				write.descriptorCount = uniform.get_id_count();
				write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;