### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

return find_export_template(template_file_name, err) != "";
}
Ref<EditorExportPreset> EditorExportPlatform::create_preset() {
	Ref<EditorExportPreset> preset;
	preset.instantiate();
	preset->platform = Ref<EditorExportPlatform>(this);
	List<ExportOption> options;
	get_export_options(&options);
	Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
	for (int i = 0; i < export_plugins.size(); i++) {
		export_plugins.write[i]->_get_export_options(Ref<EditorExportPlatform>(this), &options);
	}
	for (const ExportOption &E : options) {
		StringName option_name = E.option.name;
		preset->properties[option_name] = E.option;
		preset->values[option_name] = E.default_value;
		preset->update_visibility[option_name] = E.update_visibility;
	}
	return preset;
}
void EditorExportPlatform::_export_find_resources(EditorFileSystemDirectory *p_dir, HashSet<String> &p_paths) {