### Godot version

4.2 f5696c3

### System information

Windows 10 x64

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/7ad0e3b6-9599-4f7b-a07c-da54779e647a)


### Steps to reproduce

1. Add node
2. Attach a built-in script
3. Add child node
4. Add script to the child node
5. In some method write `get_parent().bui`

### Minimal reproduction project

N/A
Pair<String, Variant> pi;
	pi.first = "PI";
	pi.second = Math_PI;
	p_constants->push_back(pi);
	Pair<String, Variant> tau;
	tau.first = "TAU";
	tau.second = Math_TAU;
	p_constants->push_back(tau);
	Pair<String, Variant> infinity;
	infinity.first = "INF";
	infinity.second = INFINITY;
	p_constants->push_back(infinity);
	Pair<String, Variant> nan;
	nan.first = "NAN";
	nan.second = NAN;
	p_constants->push_back(nan);
}
void GDScriptLanguage::get_public_annotations(List<MethodInfo> *p_annotations) const {
	GDScriptParser parser;
	List<MethodInfo> annotations;
	parser.get_annotation_list(&annotations);
	for (const MethodInfo &E : annotations) {
		p_annotations->push_back(E);
	}
}
String GDScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {