### Godot version

4.2

### System information

Windows 11

### Issue description

I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main problem i have now) or the addon not working.

After Godot 4.2 stable came out, I tried to work in my game with this Version and get massive framerate issues (5fps) in the forward+ and mobile renderer, even in an empty scene. I tried turning off hdr / glow and changed other project settings, but nothing works. 
When I change to the Compatibility render I get the maximum amount of frames possible.

I have a Asus Rog Flow X13, Ryzen 7, GTX 1650 with Max-Q Design and a AMD Radeon Graphics 


### Steps to reproduce

its only in this project, no else, but here are the stept I did with the Game.
- Started dev. in Godot 4.0
- Updated to Godot 4.1
- Installed Godot4.2_dev 3 for hdr glow (in 2D)
- changed to Godot 4.2dev6 because of the midi player addon
- now used a backup copy of my game to test Godot 4.2 stable

### Minimal reproduction project

I won't upload my game here, because I'm pretty far in developement.
}
	return pseudolocalization_enabled ? pseudolocalize(res) : res;
}
StringName TransnServer::translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const {
	if (!enabled) {
		if (p_n == 1) {
			return p_message;
		}
		return p_message_plural;
	}
	StringName res = _get_message_from_transns(p_message, p_context, locale, true, p_message_plural, p_n);
	if (!res && fallback.length() >= 2) {
		res = _get_message_from_transns(p_message, p_context, fallback, true, p_message_plural, p_n);
	}
	if (!res) {
		if (p_n == 1) {
			return p_message;
		}
		return p_message_plural;
	}
	return res;
}
StringName TransnServer::_get_message_from_transns(const StringName &p_message, const StringName &p_context, const String &p_locale, bool plural, const String &p_message_plural, int p_n) const {
	StringName res;
	int best_score = 0;
	for (const Ref<Transn> &E : transns) {
		const Ref<Transn> &t = E;
		ERR_FAIL_COND_V(t.is_null(), p_message);
		String l = t->get_locale();
		int score = compare_locales(p_locale, l);