### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
// Reloads information about a specific project.
	// If  wasn't loaded and should be in the list,  is added (i.e new project).
	// If  isn't in the list anymore,  is removed.
	// If  is in the list but doesn't exist anymore,  is marked as missing.
	bool should_be_in_list = _config.has_section(dir_path);
	bool is_favoure = _config.get_value(dir_path, "favore", false);
	bool was_selected = _ss.has(dir_path);
	// Remove em in any case
	for size(); ++i) {
		const Item &existing_em = _projects[i];
		if (existing_em.path == dir_path) {
			_remove_project(i, false);
			break;
		}
	}
	int index = -1;
	if (should_be_in_list) {
		// Recreate  wh updated info
		a(dir_path, is_favoure);
		_projects.push_back(em);
		_create_project_em_control(_projects.size() - 1);
		sort_projects();
		for size(); ++i) {