### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ClassDB::add_compatibility_class("GIProbeData", "VoxelGIData");
	ClassDB::add_compatibility_class("GradientTexture", "GradientTexture1D");
	ClassDB::add_compatibility_class("HeightMapShape", "HeightMapShape3D");
	ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D");
	ClassDB::add_compatibility_class("Joint", "Joint3D");
	ClassDB::add_compatibility_class("KinematicBody", "CharacterBody3D");
	ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D");
	ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
	ClassDB::add_compatibility_class("Light", "Light3D");
	ClassDB::add_compatibility_class("Light2D", "PointLight2D");
	ClassDB::add_compatibility_class("LineShape2D", "WorldBoundaryShape2D");
	ClassDB::add_compatibility_class("Listener", "AudioListener3D");
	ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
	ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D");
	ClassDB::add_compatibility_class("NavigationAgent", "NavigationAgent3D");
	ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D");
	ClassDB::add_compatibility_class("NavigationObstacle", "NavigationObstacle3D");
	ClassDB::add_compatibility_class("NavigationPolygonInstance", "NavigationRegion2D");
	ClassDB::add_compatibility_class("NavigationRegion", "NavigationRegion3D");
	ClassDB::add_compatibility_class("Navigation2DServer", "NavigationServer2D");
	ClassDB::add_compatibility_class("NavigationServer", "NavigationServer3D");
	ClassDB::add_compatibility_class("OmniLight", "OmniLight3D");
	ClassDB::add_compatibility_class("PanoramaSky", "Sky");
	ClassDB::add_compatibility_class("Particles", "GPUParticles3D");
	ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D");
	ClassDB::add_compatibility_class("ParticlesMaterial", "ParticleProcessMaterial");
	ClassDB::add_compatibility_class("Path", "Path3D");
	ClassDB::add_compatibility_class("PathFollow", "PathFollow3D");
	ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D");
	ClassDB::add_compatibility_class("Physics2DDirectBodyState", "PhysicsDirectBodyState2D");