### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
} else {
					show_save_accept(vformat(TTR("%s no longer exists! Please specify a new save location."), scene->get_scene_file_path().get_base_dir()), TTR("OK"));
				}
				break;
			}
			[[fallthrough]];
		}
		case FILE_SAVE_AS_SCENE: {
			int scene_idx = (p_option == FILE_SAVE_SCENE || p_option == FILE_SAVE_AS_SCENE) ? -1 : tab_closing_idx;
			Node *scene = editor_data.get_edited_scene_root(scene_idx);
			if (!scene) {
				if (p_option == FILE_SAVE_SCENE) {
					
					
					ScriptEditor::get_singleton()->save_current_script();
				}
				const int saved = _save_external_resources();
				if (saved > 0) {
					show_accept(
							vformat(TTR("The current scene has no root node, but %d modified external resource(s) were saved anyway."), saved),
							TTR("OK"));
				} else if (p_option == FILE_SAVE_AS_SCENE) {
					
					show_accept(
							TTR("A root node is required to save the scene. You can add a root node using the Scene tree dock."),
							TTR("OK"));
				}
				break;
			}
			file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);