### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
PackedStringArray features;
	features.append(VERSION_BRANCH);
#ifdef REAL_T_IS_DOUBLE
	features.append("Double Precision");
#endif
	return features;
}
const PackedStringArray ProjectSettings::_get_supported_features() {
	PackedStringArray features = get_required_features();
#ifdef MODULE_MONO_ENABLED
	features.append("C#");
#endif
	
	
	features.append(VERSION_BRANCH "." _MKSTR(VERSION_PATCH));
	features.append(VERSION_FULL_CONFIG);
	features.append(VERSION_FULL_BUILD);
#if defined(VULKAN_ENABLED) || defined(D3D12_ENABLED)
	features.append("Forward Plus");
	features.append("Mobile");
#endif
#ifdef GLES3_ENABLED
	features.append("GL Compatibility");
#endif
	return features;
}
const PackedStringArray ProjectSettings::get_unsupported_features(const PackedStringArray &p_project_features) {