### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
				if (packed_scene.is_valid()) {
					Node *scene = packed_scene->instantiate();
					Control *scene_as_control = Object::cast_to<Control>(scene);
					Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
					if (scene_as_control) {
						scene_as_control->set_position(tile_map_node->map_to_local(r_cell_data.coords) + scene_as_control->get_position());
					} else if (scene_as_node2d) {
						Transform2D xform;
						xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords));
						scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
					}
					tile_map_node->add_child(scene);
					r_cell_data.scene = scene->get_name();
				}
			}
		}
	}
}
#ifdef DEBUG_ENABLED
void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
	ERR_FAIL_COND(!tile_set.is_valid());
	if (!Engine::get_singleton()->is_editor_hint()) {
		return;
	}
	
	RenderingServer *rs = RenderingServer::get_singleton();
	const TileMapCell &c = r_cell_data.cell;
	TileSetSource *source;