### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
if (t->mesh_3d) {
					t->mesh_3d->set_blend_shape_value(t->shape_index, t->value);
				}
#endif 
			} break;
			case Animation::TYPE_VALUE: {
				TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
				if (!t->is_continuous) {
					break; 
				}
				
				if (t->value.is_array()) {
					int actual_blended_size = (int)Math::round(Math::abs(t->element_size.operator real_t()));
					if (actual_blended_size < (t->value.operator Array()).size()) {
						real_t abs_weight = Math::abs(track->total_weight);
						if (abs_weight >= 1.0) {
							(t->value.operator Array()).resize(actual_blended_size);
						} else if (t->init_value.is_string()) {
							(t->value.operator Array()).resize(Animation::interpolate_variant((t->init_value.operator String()).length(), actual_blended_size, abs_weight));
						}
					}
				}
				t->object->set_indexed(t->subpath, Animation::cast_from_blendwise(t->value, t->init_value.get_type()));
			} break;
			case Animation::TYPE_BEZIER: {
				TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
				t->object->set_indexed(t->subpath, t->value);
			} break;
			case Animation::TYPE_AUDIO: {
				TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);