### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
if (delimiters.size() == 0) {
		return -1;
	}
	ERR_FAIL_INDEX_V(p_line, get_line_count(), 0);
	int region = (p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value();
	bool in_region = region != -1 && delimiters[region].type == p_type;
	for (RBMap<int, int>::Element *E = delimiter_cache[p_line].front(); E; E = E->next()) {
		
		if (p_column != -1) {
			if (E->key() > p_column) {
				break;
			}
			in_region = E->value() != -1 && delimiters[E->value()].type == p_type;
			region = in_region ? E->value() : -1;
			continue;
		}
		
		
		const String line = get_line(p_line);
		if (!in_region) {
			if (E->value() == -1 || delimiters[E->value()].type != p_type) {