### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)

### Issue description

The `CylinderMesh` has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering a `CylinderMesh` using transparency without backface culling, made worse in combination with emission.

Transparent material without backface culling. One ring:
![image](https://github.com/godotengine/godot/assets/26239210/fbb14ba9-01f3-4528-bbde-4668676b4e84)


The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
![image](https://github.com/godotengine/godot/assets/26239210/ccfa7c28-73e4-4bdc-825f-020224f19b20)



### Steps to reproduce

1. Create a new `CylinderMesh`
2. Try to select zero rings
3. Minimum of one ring is enforced by the editor


### Minimal reproduction project

[project.zip](https://github.com/godotengine/godot/files/12818711/project.zip)

if (font_size != p_size) {
		font_size = CLAMP(p_size, 1, 127);
		dirty_font = true;
		dirty_cache = true;
		_request_update();
	}
}
int TextMesh::get_font_size() const {
	return font_size;
}
void TextMesh::set_line_spacing(float p_line_spacing) {
	if (line_spacing != p_line_spacing) {
		line_spacing = p_line_spacing;
		_request_update();
	}
}
float TextMesh::get_line_spacing() const {
	return line_spacing;
}
void TextMesh::set_autowrap_mode(TextServer::AutowrapMode p_mode) {
	if (autowrap_mode != p_mode) {
		autowrap_mode = p_mode;
		dirty_lines = true;
		_request_update();
	}
}
TextServer::AutowrapMode TextMesh::get_autowrap_mode() const {