### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
if (!changed_indentation) {
				begin_complex_operation();
				changed_indentation = true;
			}
			
			for (int c = 0; c < get_caret_count(); c++) {
				if (get_caret_line(c) != i || caret_columns[c] <= j) {
					continue;
				}
				caret_columns.write[c] += size_diff;
				if (from_selections.write[c].first == -1) {
					continue;
				}
				from_selections.write[c].second = from_selections[c].first == i ? from_selections[c].second + size_diff : from_selections[c].second;
				to_selections.write[c].second = to_selections[c].first == i ? to_selections[c].second + size_diff : to_selections[c].second;
			}
			
			line = line.left(j + ((size_diff < 0) ? size_diff : 0)) + indent_text + line.substr(j + 1);
			space_count = 0;
			j += size_diff;
		}
		if (line_changed) {
			set_line(i, line);
		}
	}
	if (!changed_indentation) {
		return;
	}
	
	for (int c = 0; c < get_caret_count(); c++) {