### Godot version

v4.2.beta1.official [b1371806a]

### System information

Ubuntu 22.04.3 LTS 22.04 - X11 - GLES3 (Compatibility) - AMD Radeon RX 560 Series (polaris11, LLVM 15.0.7, DRM 3.42, 5.15.0-88-generic) () - AMD Ryzen 3 1200 Quad-Core Processor (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/1330325/7a986599-5a68-42a4-beb1-5d3b4bf7db6b)
![image](https://github.com/godotengine/godot/assets/1330325/e8b8546b-b47b-4add-9567-7f70709ab03c)

Culling 3D goes bellow 60 fps even with just about 50 simple animated models. With v4.2.dev6.official [57a6813bb] many more models can be spawned without fps drop. However, both versions do show high cpu usage for culling 3D. Without animations there's barely any usage.

### Steps to reproduce

Spawn models with animation with the Compatibility renderer.

### Minimal reproduction project

[CullMRP.zip](https://github.com/godotengine/godot/files/13400514/CullMRP.zip)

Transform3D mtx;
					mtx.basis.rows[0][0] = dataptr[0];
					mtx.basis.rows[0][1] = dataptr[1];
					mtx.origin.x = dataptr[3];
					mtx.basis.rows[1][0] = dataptr[4];
					mtx.basis.rows[1][1] = dataptr[5];
					mtx.origin.y = dataptr[7];
					AABB baabb = mtx.xform(skbones[j]);
					if (first) {
						laabb = baabb;
						first = false;
					} else {
						laabb.merge_with(baabb);
					}
				}
			} else {
				for (int j = 0; j < bs; j++) {
					if (skbones[j].size == Vector3(-1, -1, -1)) {
						continue; 
					}
					const float *dataptr = baseptr + j * 12;
					Transform3D mtx;
					mtx.basis.rows[0][0] = dataptr[0];
					mtx.basis.rows[0][1] = dataptr[1];
					mtx.basis.rows[0][2] = dataptr[2];
					mtx.origin.x = dataptr[3];
					mtx.basis.rows[1][0] = dataptr[4];
					mtx.basis.rows[1][1] = dataptr[5];
					mtx.basis.rows[1][2] = dataptr[6];
					mtx.origin.y = dataptr[7];