### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

spec_constant.stage_flags = (uint32_t)spirv_sc.stages_mask;
			specialization_constants.push_back(spec_constant);
		}
	}
	Vector<Vector<uint8_t>> compressed_stages;
	Vector<uint32_t> smolv_size;
	Vector<uint32_t> zstd_size; 
	uint32_t stages_binary_size = 0;
	bool strip_debug = false;
	for (int i = 0; i < p_spirv.size(); i++) {
		smolv::ByteArray smolv;
		if (!smolv::Encode(p_spirv[i].spir_v.ptr(), p_spirv[i].spir_v.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
			ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(shader_stage_names[p_spirv[i].shader_stage]));
		} else {
			smolv_size.push_back(smolv.size());
			{ 
				Vector<uint8_t> zstd;
				zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
				int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
				if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
					zstd_size.push_back(dst_size);
					zstd.resize(dst_size);
					compressed_stages.push_back(zstd);
				} else {
					Vector<uint8_t> smv;
					smv.resize(smolv.size());
					memcpy(smv.ptrw(), &smolv[0], smolv.size());
					zstd_size.push_back(0); 
					compressed_stages.push_back(smv);
				}