### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_READ_THREAD_GUARD_V(Ref<Theme>());
	return theme;
}
void Window::_theme_changed() {
	if (is_inside_tree()) {
		theme_owner->propagate_theme_changed(this, this, true, false);
	}
}
void Window::_notify_theme_override_changed() {
	if (!bulk_theme_override && is_inside_tree()) {
		notification(NOTIFICATION_THEME_CHANGED);
	}
}
void Window::_invalidate_theme_cache() {
	theme_icon_cache.clear();
	theme_style_cache.clear();
	theme_font_cache.clear();
	theme_font_size_cache.clear();
	theme_color_cache.clear();
	theme_constant_cache.clear();
}
void Window::_update_theme_item_cache() {