### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

prev_material = mat;
						prev_z_index = tile_z_index;
					} else {
						
						ci = prev_ci;
					}
					const Vector2 local_tile_pos = tile_map_node->map_to_local(cell_data.coords);
					
					real_t random_animation_offset = 0.0;
					if (atlas_source->get_tile_animation_mode(cell_data.cell.get_atlas_coords()) != TileSetAtlasSource::TILE_ANIMATION_MODE_DEFAULT) {
						Array to_hash;
						to_hash.push_back(local_tile_pos);
						to_hash.push_back(get_instance_id()); 
						random_animation_offset = RandomPCG(to_hash.hash()).randf();
					}
					
					tile_map_node->draw_tile(ci, local_tile_pos - rendering_quadrant->canvas_items_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, tile_map_node->get_self_modulate(), tile_data, random_animation_offset);
				}
			} else {
				
				for (int i = 0; i < rendering_quadrant->canvas_items.size(); i++) {
					const RID &ci = rendering_quadrant->canvas_items[i];
					if (ci.is_valid()) {
						rs->free(ci);
					}
				}
				rendering_quadrant->cells.clear();
				rendering_quadrant_map.erase(rendering_quadrant->quadrant_coords);
			}
			quadrant_list_element = next_quadrant_list_element;