### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
#include "window.h"
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/input/shortcut.h"
#include "core/string/translation.h"
#include "core/variant/variant_parser.h"
#include "scene/gui/control.h"
#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"
#include "scene/theme/theme_owner.h"
bool Window::_set(const StringName &p_name, const Variant &p_value) {
	ERR_MAIN_THREAD_GUARD_V(false);
	String name = p_name;
	if (!name.begins_with("theme_override")) {
		return false;
	}
	if (p_value.get_type() == Variant::NIL || (p_value.get_type() == Variant::OBJECT && (Object *)p_value == nullptr)) {
		if (name.begins_with("theme_override_icons/")) {
			String dname = name.get_slicec('/', 1);