### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
TypedArray<int> folded_lines;
	for (int i = 0; i < get_line_count(); i++) {
		if (is_line_folded(i)) {
			folded_lines.push_back(i);
		}
	}
	return folded_lines;
}
void CodeEdit::create_code_region() {
	
	if (!has_selection()) {
		return;
	}
	
	if (code_region_start_string.is_empty()) {
		WARN_PRINT_ONCE("Cannot create code region without any one line comment delimiters");
		return;
	}
	begin_complex_operation();
	
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	Vector<int> carets_to_remove;
	for (int i = 1; i < caret_edit_order.size(); i++) {
		int current_caret = caret_edit_order[i - 1];
		int next_caret = caret_edit_order[i];
		if (get_selection_from_line(current_caret) == get_selection_to_line(next_caret)) {
			select(get_selection_from_line(next_caret), get_selection_from_column(next_caret), get_selection_to_line(current_caret), get_selection_to_column(current_caret), next_caret);
			carets_to_remove.append(current_caret);
		}
	}