### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
if (!get_parent()) {
		
		return;
	}
	
	Viewport *vp = get_parent()->get_viewport();
	Window *window = nullptr;
	while (vp) {
		window = Object::cast_to<Window>(vp);
		if (window) {
			break;
		}
		if (!vp->get_parent()) {
			break;
		}
		vp = vp->get_parent()->get_viewport();
	}
	if (window) {
		transient_parent = window;
		window->transient_children.insert(this);
		_set_transient_exclusive_child();
	}
	
	if (transient_parent->window_id != DisplayServer::INVALID_WINDOW_ID && window_id != DisplayServer::INVALID_WINDOW_ID) {
		DisplayServer::get_singleton()->window_set_transient(window_id, transient_parent->window_id);
	}
}
void Window::_set_transient_exclusive_child(bool p_clear_invalid) {