### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
}
		if (v->restart_if_changed) {
			vc.flags |= PROPERTY_USAGE_RESTART_IF_CHANGED;
		}
		vclist.insert(vc);
	}
	for (const _VCSort &E : vclist) {
		String prop_info_name = E.name;
		int dot = prop_info_name.find(".");
		if (dot != -1 && !custom_prop_info.has(prop_info_name)) {
			prop_info_name = prop_info_name.substr(0, dot);
		}
		if (custom_prop_info.has(prop_info_name)) {
			PropertyInfo pi = custom_prop_info[prop_info_name];
			pi.name = E.name;
			pi.usage = E.flags;
			p_list->push_back(pi);
		} else {
			p_list->push_back(PropertyInfo(E.type, E.name, PROPERTY_HINT_NONE, "", E.flags));
		}
	}
}
void ProjectSettings::_queue_changed() {
	if (is_changed || !MessageQueue::get_singleton() || MessageQueue::get_singleton()->get_max_buffer_usage() == 0) {
		return;
	}
	is_changed = true;
	callable_mp(this, &ProjectSettings::_emit_changed).call_deferred();
}
void ProjectSettings::_emit_changed() {