### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

if (p_paths.has(p_path)) {
		return;
	}
	p_paths.insert(p_path);
	EditorFileSystemDirectory *dir;
	int file_idx;
	dir = EditorFileSystem::get_singleton()->find_file(p_path, &file_idx);
	if (!dir) {
		return;
	}
	Vector<String> deps = dir->get_file_deps(file_idx);
	for (int i = 0; i < deps.size(); i++) {
		_export_find_dependencies(deps[i], p_paths);
	}
}
void EditorExportPlatform::_edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, HashSet<String> &r_list, bool exclude) {