### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
}
			Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
			int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
			Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
			int hsep = get_theme_constant(SNAME("h_separation"), SNAME("ItemList"));
			Color linecolor = color;
			linecolor.a = 0.2;
			Color dc = get_theme_color(SNAME("disabled_font_color"), EditorStringName(Editor));
			
			{
				Ref<Texture2D> check = animation->track_is_enabled(track) ? get_theme_icon(SNAME("checked"), SNAME("CheckBox")) : get_theme_icon(SNAME("unchecked"), SNAME("CheckBox"));
				int ofs = in_group ? check->get_width() : 0; 
				check_rect = Rect2(Point2(ofs, int(get_size().height - check->get_height()) / 2), check->get_size());
				draw_texture(check, check_rect.position);
				ofs += check->get_width() + hsep;
				Ref<Texture2D> key_type_icon = _get_key_type_icon();
				draw_texture(key_type_icon, Point2(ofs, int(get_size().height - key_type_icon->get_height()) / 2));
				ofs += key_type_icon->get_width() + hsep;
				NodePath anim_path = animation->track_get_path(track);
				Node *node = nullptr;
				if (root && root->has_node(anim_path)) {
					node = root->get_node(anim_path);
				}
				String text;
				Color text_color = color;
				if (node && EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
					text_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
				}
				if (in_group) {
					if (animation->track_get_type(track) == Animation::TYPE_METHOD) {