### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
GDREGISTER_CLASS(Popup);
	GDREGISTER_CLASS(PopupPanel);
	GDREGISTER_CLASS(MenuBar);
	GDREGISTER_CLASS(MenuButton);
	GDREGISTER_CLASS(CheckBox);
	GDREGISTER_CLASS(CheckButton);
	GDREGISTER_CLASS(LinkButton);
	GDREGISTER_CLASS(Panel);
	GDREGISTER_VIRTUAL_CLASS(Range);
	OS::get_singleton()->yield(); 
	GDREGISTER_CLASS(TextureRect);
	GDREGISTER_CLASS(ColorRect);
	GDREGISTER_CLASS(NinePatchRect);
	GDREGISTER_CLASS(ReferenceRect);
	GDREGISTER_CLASS(AspectRatioContainer);
	GDREGISTER_CLASS(TabContainer);
	GDREGISTER_CLASS(TabBar);
	GDREGISTER_ABSTRACT_CLASS(Separator);
	GDREGISTER_CLASS(HSeparator);
	GDREGISTER_CLASS(VSeparator);
	GDREGISTER_CLASS(TextureButton);
	GDREGISTER_CLASS(Container);
	GDREGISTER_CLASS(BoxContainer);
	GDREGISTER_CLASS(HBoxContainer);
	GDREGISTER_CLASS(VBoxContainer);
	GDREGISTER_CLASS(GridContainer);
	GDREGISTER_CLASS(CenterContainer);
	GDREGISTER_CLASS(ScrollContainer);
	GDREGISTER_CLASS(PanelContainer);
	GDREGISTER_CLASS(FlowContainer);