### Godot version

4.2 f5696c3

### System information

Windows 10 x64

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/7ad0e3b6-9599-4f7b-a07c-da54779e647a)


### Steps to reproduce

1. Add node
2. Attach a built-in script
3. Add child node
4. Add script to the child node
5. In some method write `get_parent().bui`

### Minimal reproduction project

N/A
const GDScriptParser::AnnotationNode *annotation = static_cast<const GDScriptParser::AnnotationNode *>(completion_context.node);
			_find_annotation_arguments(annotation, completion_context.current_argument, quote_style, options);
			r_forced = true;
		} break;
		case GDScriptParser::COMPLETION_BUILT_IN_TYPE_CONSTANT_OR_STATIC_METHOD: {
			
			{
				List<StringName> constants;
				Variant::get_constants_for_type(completion_context.builtin_type, &constants);
				for (const StringName &E : constants) {
					ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT);
					bool valid = false;
					Variant default_value = Variant::get_constant_value(completion_context.builtin_type, E, &valid);
					if (valid) {
						option.default_value = default_value;
					}
					options.insert(option.display, option);
				}
			}
			
			{
				List<StringName> methods;
				Variant::get_builtin_method_list(completion_context.builtin_type, &methods);
				for (const StringName &E : methods) {
					if (Variant::is_builtin_method_static(completion_context.builtin_type, E)) {
						ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
						if (Variant::get_builtin_method_argument_count(completion_context.builtin_type, E) > 0 || Variant::is_builtin_method_vararg(completion_context.builtin_type, E)) {
							option.insert_text += "(";
						} else {
							option.insert_text += "()";