### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
ERR_FAIL_INDEX(p_line, get_line_count());
	if (!is_line_folded(p_line) && !_is_line_hidden(p_line)) {
		return;
	}
	int fold_start = p_line;
	for (; fold_start > 0; fold_start--) {
		if (is_line_folded(fold_start)) {
			break;
		}
	}
	fold_start = is_line_folded(fold_start) ? fold_start : p_line;
	for (int i = fold_start + 1; i < get_line_count(); i++) {
		if (!_is_line_hidden(i)) {
			break;
		}
		_set_line_as_hidden(i, false);
		if (is_line_code_region_start(i - 1)) {
			set_line_background_color(i - 1, Color(0.0, 0.0, 0.0, 0.0));
		}
	}
	queue_redraw();
}
void CodeEdit::fold_all_lines() {