### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
String gdscript_docs_path;
#endif
#ifndef DISABLE_DEPRECATED
	bool converting_project = false;
	bool validating_converting_project = false;
#endif 
#endif 
	main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
	List<String> args = OS::get_singleton()->get_cmdline_args();
	for (int i = 0; i < args.size(); i++) {
		/
		/
		/
		if (args[i] == "--check-only") {
			check_only = true;
#ifdef TOOLS_ENABLED
		} else if (args[i] == "--no-docbase") {
			gen_flags.set_flag(DocTools::GENERATE_FLAG_SKIP_BASIC_TYPES);
#ifndef DISABLE_DEPRECATED
		} else if (args[i] == "--convert-3to4") {
			converting_project = true;
		} else if (args[i] == "--validate-conversion-3to4") {
			validating_converting_project = true;
#endif 
		} else if (args[i] == "-e" || args[i] == "--editor") {
			editor = true;
		} else if (args[i] == "-p" || args[i] == "--project-manager") {
			project_manager = true;
		} else if (args[i] == "--install-android-build-template") {
			install_android_build_template = true;