### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


virtual String get_captured_timestamp_name(uint32_t p_index) const;
	
	
	
	virtual uint64_t limit_get(Limit p_limit) const;
	virtual void prepare_screen_for_drawing();
	void initialize(VulkanContext *p_context, bool p_local_device = false);
	void finalize();
	virtual void swap_buffers(); 
	virtual void submit(); 
	virtual void sync(); 
	virtual uint32_t get_frame_delay() const;
	virtual RenderingDevice *create_local_device();
	virtual uint64_t get_memory_usage(MemoryType p_type) const;
	virtual void set_resource_name(RID p_id, const String p_name);
	virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1));
	virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1));
	virtual void draw_command_end_label();
	virtual String get_device_vendor_name() const;
	virtual String get_device_name() const;
	virtual RenderingDevice::DeviceType get_device_type() const;
	virtual String get_device_api_version() const;
	virtual String get_device_pipeline_cache_uuid() const;
	virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0);
	virtual bool has_feature(const Features p_feature) const;
	RenderingDeviceVulkan();
	~RenderingDeviceVulkan();
};
#endif