### Godot version

4.0 rc 6

### System information

win 11

### Issue description

The suffix for target params is "m" which I think is meters, but that doesn't make any sense for 2D.

### Steps to reproduce

just make a skeletonmodification2dtwoboneik

### Minimal reproduction project

n/a
String path = p_path;
	if (path == "joint_one_bone_idx") {
		r_ret = get_joint_one_bone_idx();
	} else if (path == "joint_one_bone2d_node") {
		r_ret = get_joint_one_bone2d_node();
	} else if (path == "joint_two_bone_idx") {
		r_ret = get_joint_two_bone_idx();
	} else if (path == "joint_two_bone2d_node") {
		r_ret = get_joint_two_bone2d_node();
	}
#ifdef TOOLS_ENABLED
	else if (path.begins_with("editor/draw_gizmo")) {
		r_ret = get_editor_draw_gizmo();
	} else if (path.begins_with("editor/draw_min_max")) {
		r_ret = get_editor_draw_min_max();
	}
#endif 
	else {
		return false;
	}
	return true;
}
void SkeletonModification2DTwoBoneIK::_get_property_list(List<PropertyInfo> *p_list) const {