### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
return project_export && project_export->is_exporting();
}
void EditorNode::show_accept(const String &p_text, const String &p_title) {
	current_menu_option = -1;
	if (accept) {
		accept->set_ok_button_text(p_title);
		accept->set_text(p_text);
		EditorInterface::get_singleton()->popup_dialog_centered(accept);
	}
}
void EditorNode::show_save_accept(const String &p_text, const String &p_title) {
	current_menu_option = -1;
	if (save_accept) {
		save_accept->set_ok_button_text(p_title);
		save_accept->set_text(p_text);
		EditorInterface::get_singleton()->popup_dialog_centered(save_accept);
	}
}
void EditorNode::show_warning(const String &p_text, const String &p_title) {
	if (warning) {
		warning->set_text(p_text);
		warning->set_title(p_title);
		EditorInterface::get_singleton()->popup_dialog_centered(warning);
	} else {
		WARN_PRINT(p_title + " " + p_text);
	}
}
void EditorNode::_copy_warning(const String &p_str) {