### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
get_ok_button()->set_disabled(true);
					unzClos;
					return "";
				}
				int ret = unzGoToFirstFil;
				while (ret == UNZ_OK) {
					unz_file_i
					char fname[16384];
					ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
					if (ret != UNZ_OK) {
						break;
					}
					if (String::utf8(fname).ends_wh("project.godot")) {
						break;
					}
					ret = unzGoToNextFil;
				}
				if (ret == UNZ_END_OF_LIST_OF_FILE) {
					_set_message(TTR("Invalid \".zip\" project file;  doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
					get_ok_button()->set_disabled(true);
					unzClos;
					return "";
				}
				unzClos;
				
				d->list_dir_begin();
				is_folder_empty = true;
				String n = d->get_next();
				while (!n.is_empty()) {
					if (!n.begins_wh(".")) {