### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (p_paths.size() > num_rows) {
		Label *label = memnew(Label);
		if (has_file && has_folder) {
			label->set_text(vformat(TTR("%d more files or folders"), p_paths.size() - num_rows));
		} else if (has_folder) {
			label->set_text(vformat(TTR("%d more folders"), p_paths.size() - num_rows));
		} else {
			label->set_text(vformat(TTR("%d more files"), p_paths.size() - num_rows));
		}
		vbox->add_child(label);
	}
	p_from->set_drag_preview(vbox); 
	Dictionary drag_data;
	drag_data["type"] = has_folder ? "files_and_dirs" : "files";
	drag_data["files"] = p_paths;
	drag_data["from"] = p_from;
	return drag_data;
}
void EditorNode::add_tool_menu_item(const String &p_name, const Callable &p_callback) {
	int idx = tool_menu->get_item_count();
	tool_menu->add_item(p_name, TOOLS_CUSTOM);
	tool_menu->set_item_metadata(idx, p_callback);
}
void EditorNode::add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu) {
	ERR_FAIL_NULL(p_submenu);
	ERR_FAIL_COND(p_submenu->get_parent() != nullptr);
	tool_menu->add_child(p_submenu);
	tool_menu->add_submenu_item(p_name, p_submenu->get_name(), TOOLS_CUSTOM);
}
void EditorNode::remove_tool_menu_item(const String &p_name) {