### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
set_position(p_point);
}
void Control::set_position(const Point2 &p_point, bool p_keep_offsets) {
	ERR_MAIN_THREAD_GUARD;
	if (p_keep_offsets) {
		_compute_anchors(Rect2(p_point, data.size_cache), data.offset, data.anchor);
	} else {
		_compute_offsets(Rect2(p_point, data.size_cache), data.anchor, data.offset);
	}
	_size_changed();
}
Size2 Control::get_position() const {