### Tested versions

4.2.stable

### System information

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)

### Issue description

well~ i have full interests in using godot engine and now i am a Chinese graduate which has more free time to learn it. but it seems that there is a bug when i use Godot 4.2 stable version - although the workspace might run well, i feel a bit confused when i **create a new project or add one node**, the places of settings will **show incorrectly** when i try to **maximize the setting window and restore it** (luckily, only show incorrectly, the settings can still run correctly).
i am using Windows 11 on ARM laptop to run Godot engine 3/4 - it can runs well in using OpenGL compatibility Pack in Microsoft Store (awesome!!! but of course, only GLES2/GLES3). but this bug **does not exist** in **Godot 4.1.3 stable version** or before (iMPORTANT...), and i have tried to restart many times, the bug didn't disappear. i will upload the main screenshot as well.
now i have rollbacked in Godot 4.1.3 stable. so i hope this bug can be solved in Godot 4.2.1 or as quickly as possible, or... i'd like to find everyone's help? (tears of joy~)

### Steps to reproduce

1. i try to create new project, or add one node.
2. i maximize the setting window.
3. i restore the setting window.
4. the places of settings show incorrectly.

### Minimal reproduction project (MRP)

it can appear when i try to create new project so there is no nessesary to upload a project.godot... maybe?
if (device.has("vendor") && device.has("name") && gl_info["vendor"].operator String().to_upper().contains(device["vendor"].operator String().to_upper()) && (device["name"] == "*" || gl_info["name"].operator String().to_upper().contains(device["name"].operator String().to_upper()))) {
				force_angle = true;
				break;
			}
		}
		if (force_angle || (gl_info["version"].operator int() < 30003)) {
			WARN_PRINT("Your video card drivers seem not to support the required OpenGL 3.3 version, switching to ANGLE.");
			rendering_driver = "opengl3_angle";
		}
	}
	if (rendering_driver == "opengl3") {
		gl_manager_native = memnew(GLManagerNative_Windows);
		if (gl_manager_native->initialize() != OK) {
			memdelete(gl_manager_native);
			gl_manager_native = nullptr;
			r_error = ERR_UNAVAILABLE;
			return;
		}
		RasterizerGLES3::make_current(true);
	}
	if (rendering_driver == "opengl3_angle") {
		gl_manager_angle = memnew(GLManagerANGLE_Windows);
		if (gl_manager_angle->initialize() != OK) {
			memdelete(gl_manager_angle);
			gl_manager_angle = nullptr;
			r_error = ERR_UNAVAILABLE;
			return;
		}
		RasterizerGLES3::make_current(false);
	}