### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
r_base_path = NodePath();
	ERR_FAIL_COND_V(!animation.is_valid(), PropertyInfo());
	ERR_FAIL_INDEX_V(p_idx, animation->get_track_count(), PropertyInfo());
	if (!root) {
		return PropertyInfo();
	}
	NodePath path = animation->track_get_path(p_idx);
	if (!root->has_node_and_resource(path)) {
		return PropertyInfo();
	}
	Ref<Resource> res;
	Vector<StringName> leftover_path;
	Node *node = root->get_node_and_resource(path, res, leftover_path, true);
	if (node) {
		r_base_path = node->get_path();
	}
	if (leftover_path.is_empty()) {
		if (r_current_val) {
			if (res.is_valid()) {
				*r_current_val = res;
			} else if (node) {
				*r_current_val = node;
			}
		}
		return PropertyInfo();
	}
	Variant property_info_base;