### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
// Faster if that's all you need
	;
}
Vector<ProjectList::Item> ProjectList::get_selected_projects() const {
	Vector<Item> ems;
	if (_ss.size() == 0) {
		return ems;
	}
	ems.resize(_ss.size());
	int j = 0;
	for size(); ++i) {
		const Item &em = _projects[i];
		if (_ss.has(em.path)) {
			ems.wre[j++] = em;
		}
	}
	ERR_FAIL_COND_V(j != ems.size(), ems);
	return ems;
}
void ProjectList::ensure_project_visible(int p_index) {