### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

if (!importer_name.is_empty()) {
		importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
	}
	if (importer.is_null()) {
		
		importer = ResourceFormatImporter::get_singleton()->get_importer_by_extension(p_file.get_extension());
		load_default = true;
		if (importer.is_null()) {
			ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "BUG: File queued for import, but can't be imported, importer for type '" + importer_name + "' not found.");
		}
	}
	if (FileAccess::exists(p_file + ".import")) {
		
		importer->handle_compatibility_options(params);
	}
	
	List<ResourceImporter::ImportOption> opts;
	importer->get_import_options(p_file, &opts);
	for (const ResourceImporter::ImportOption &E : opts) {
		if (!params.has(E.option.name)) { 
			params[E.option.name] = E.default_value;
		}
	}
	if (load_default && ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) {
		
		Dictionary d = GLOBAL_GET("importer_defaults/" + importer->get_importer_name());
		List<Variant> v;
		d.get_key_list(&v);
		for (const Variant &E : v) {