### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

List<RID> owned;
	p_owner.get_owned_list(&owned);
	if (owned.size()) {
		if (owned.size() == 1) {
			WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
		} else {
			WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
		}
		for (const RID &E : owned) {
#ifdef DEV_ENABLED
			if (resource_names.has(E)) {
				print_line(String(" - ") + resource_names[E]);
			}
#endif
			free(E);
		}
	}
}
void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {