### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
}
	
	int start_indent = get_indent_level(p_line);
	for (int i = p_line + 1; i < get_line_count(); i++) {
		if (is_in_string(i) != -1 || is_in_comment(i) != -1 || get_line(i).strip_edges().size() == 0) {
			continue;
		}
		return (get_indent_level(i) > start_indent);
	}
	return false;
}
void CodeEdit::fold_line(int p_line) {
	ERR_FAIL_INDEX(p_line, get_line_count());
	if (!is_line_folding_enabled() || !can_fold_line(p_line)) {
		return;
	}
	
	const int line_count = get_line_count() - 1;
	int end_line = line_count;
	
	if (is_line_code_region_start(p_line)) {
		int region_level = 0;
		for (int endregion_line = p_line + 1; endregion_line < get_line_count(); endregion_line++) {
			if (is_line_code_region_start(endregion_line)) {
				region_level += 1;
			}
			if (is_line_code_region_end(endregion_line)) {
				region_level -= 1;
				if (region_level == -1) {
					end_line = endregion_line;