### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
_screenshot();
}
void EditorNode::_screenshot(bool p_use_utc) {
	String name = "editor_screenshot_" + Time::get_singleton()->get_datetime_string_from_system(p_use_utc).replace(":", "") + ".png";
	NodePath path = String("user:") + name;
	_save_screenshot(path);
	if (EDITOR_GET("interface/editor/automatically_open_screenshots")) {
		OS::get_singleton()->shell_show_in_file_manager(ProjectSettings::get_singleton()->globalize_path(path), true);
	}
}
void EditorNode::_save_screenshot(NodePath p_path) {
	Control *editor_main_screen = EditorInterface::get_singleton()->get_editor_main_screen();
	ERR_FAIL_NULL_MSG(editor_main_screen, "Cannot get the editor main screen control.");
	Viewport *viewport = editor_main_screen->get_viewport();
	ERR_FAIL_NULL_MSG(viewport, "Cannot get a viewport from the editor main screen.");
	Ref<ViewportTexture> texture = viewport->get_texture();
	ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get a viewport texture from the editor main screen.");
	Ref<Image> img = texture->get_image();
	ERR_FAIL_COND_MSG(img.is_null(), "Cannot get an image from a viewport texture of the editor main screen.");
	Error error = img->save_png(p_path);
	ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'.");
}
void EditorNode::_tool_menu_option(int p_idx) {