### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

menu->popup();
			grab_focus();
		}
	}
	Ref<InputEventPanGesture> pan_gesture = p_event;
	if (pan_gesture.is_valid()) {
		if (scroll_active) {
			vscroll->set_value(vscroll->get_value() + vscroll->get_page() * pan_gesture->get_delta().y * 0.5 / 8);
		}
		return;
	}
	Ref<InputEventKey> k = p_event;
	if (k.is_valid()) {
		if (k->is_pressed()) {
			bool handled = false;
			if (k->is_action("ui_page_up", true) && vscroll->is_visible_in_tree()) {
				vscroll->set_value(vscroll->get_value() - vscroll->get_page());
				handled = true;
			}
			if (k->is_action("ui_page_down", true) && vscroll->is_visible_in_tree()) {
				vscroll->set_value(vscroll->get_value() + vscroll->get_page());
				handled = true;
			}
			if (k->is_action("ui_up", true) && vscroll->is_visible_in_tree()) {
				vscroll->set_value(vscroll->get_value() - theme_cache.normal_font->get_height(theme_cache.normal_font_size));
				handled = true;
			}
			if (k->is_action("ui_down", true) && vscroll->is_visible_in_tree()) {
				vscroll->set_value(vscroll->get_value() + theme_cache.normal_font->get_height(theme_cache.normal_font_size));
				handled = true;