### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
return is_gutter_drawn(fold_gutter);
}
void CodeEdit::_fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_region) {
	if (!can_fold_line(p_line) && !is_line_folded(p_line)) {
		set_line_gutter_clickable(p_line, fold_gutter, false);
		return;
	}
	set_line_gutter_clickable(p_line, fold_gutter, true);
	int horizontal_padding = p_region.size.x / 10;
	int vertical_padding = p_region.size.y / 6;
	p_region.position += Point2(horizontal_padding, vertical_padding);
	p_region.size -= Point2(horizontal_padding, vertical_padding) * 2;
	bool can_fold = can_fold_line(p_line);
	if (is_line_code_region_start(p_line)) {
		Color region_icon_color = theme_cache.folded_code_region_color;
		region_icon_color.a = MAX(region_icon_color.a, 0.4f);
		if (can_fold) {
			theme_cache.can_fold_code_region_icon->draw_rect(get_canvas_item(), p_region, false, region_icon_color);
		} else {
			theme_cache.folded_code_region_icon->draw_rect(get_canvas_item(), p_region, false, region_icon_color);
		}
		return;
	}
	if (can_fold) {
		theme_cache.can_fold_icon->draw_rect(get_canvas_item(), p_region, false, theme_cache.code_folding_color);
		return;
	}
	theme_cache.folded_icon->draw_rect(get_canvas_item(), p_region, false, theme_cache.code_folding_color);
}
void CodeEdit::set_line_folding_enabled(bool p_enabled) {