### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

GDScriptParser::DataType id_type;
	GDScriptParser::SuiteNode *suite = p_context.current_suite;
	bool is_function_parameter = false;
	bool can_be_local = true;
	switch (p_identifier->source) {
		case GDScriptParser::IdentifierNode::MEMBER_VARIABLE:
		case GDScriptParser::IdentifierNode::MEMBER_CONSTANT:
		case GDScriptParser::IdentifierNode::MEMBER_FUNCTION:
		case GDScriptParser::IdentifierNode::MEMBER_SIGNAL:
		case GDScriptParser::IdentifierNode::MEMBER_CLASS:
		case GDScriptParser::IdentifierNode::INHERITED_VARIABLE:
		case GDScriptParser::IdentifierNode::STATIC_VARIABLE:
			can_be_local = false;
			break;
		default:
			break;
	}
	if (can_be_local && suite && suite->has_local(p_identifier->name)) {
		const GDScriptParser::SuiteNode::Local &local = suite->get_local(p_identifier->name);
		id_type = local.get_datatype();
		
		switch (local.type) {
			case GDScriptParser::SuiteNode::Local::VARIABLE:
				if (local.variable->initializer) {
					last_assign_line = local.variable->initializer->end_line;
					last_assigned_expression = local.variable->initializer;
				}
				break;
			case GDScriptParser::SuiteNode::Local::CONSTANT:
				if (local.constant->initializer) {