### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
main_vbox->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	add_child(main_vbox);
	Control *ec = memnew(Control);
	ec->set_custom_minimum_size(Size2(0, 1));
	ec->set_mouse_filter(MOUSE_FILTER_PASS);
	main_vbox->add_child(ec);
	// Top half, tle, tags and unsupported features labels.
	{
		HBoxContainer *tle_hb = memnew(HBoxContainer);
		main_vbox->add_child(tle_hb);
		project_tle = memnew(Label);
		project_tle->set_auto_translate(false);
		project_tle->set_name("ProjectName");
		project_tle->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		project_tle->set_clip_text(true);
		tle_hb->add_child(project_tle);
		tag_container = memnew(HBoxContainer);
		tle_hb->add_child(tag_container);
		Control *spacer = memnew(Control);
		spacer->set_custom_minimum_size(Size2(10, 10));
		tle_hb->add_child(spacer);
	}
	// Bottom half, containing the path and view folder button.
	{
		HBoxContainer *path_hb = memnew(HBoxContainer);
		path_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		main_vbox->add_child(path_hb);
		explore_button = memnew(Button);
		explore_button->set_name("ExploreButton");
		explore_button->set_flat(true);