### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

break;
				case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
					bit = 3;
					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
					break;
				case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
					bit = 5;
					base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
					break;
				default:
					ERR_FAIL();
					break;
			}
		}
	}
	terrain = p_terrain;
}
#define TILEMAP_CALL_FOR_LAYER(layer, function, ...) \
	if (layer < 0) {                                 \
		layer = layers.size() + layer;               \
	};                                               \
	ERR_FAIL_INDEX(layer, (int)layers.size());       \
	layers[layer]->function(__VA_ARGS__);
#define TILEMAP_CALL_FOR_LAYER_V(layer, err_value, function, ...) \
	if (layer < 0) {                                              \
		layer = layers.size() + layer;                            \
	};                                                            \
	ERR_FAIL_INDEX_V(layer, (int)layers.size(), err_value);       \
	return layers[layer]->function(__VA_ARGS__);
Vector2i TileMap::transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {