### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

_free_pending_resources(frame);
	
	{
		VkCommandBufferBeginInfo cmdbuf_begin;
		cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
		cmdbuf_begin.pNext = nullptr;
		cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
		cmdbuf_begin.pInheritanceInfo = nullptr;
		VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
		ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
		err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
		ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
		err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
		ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
		if (local_device.is_null()) {
			context->append_command_buffer(frames[frame].draw_command_buffer);
			context->set_setup_buffer(frames[frame].setup_command_buffer); 
		}
	}
	
	frames_drawn++;
	
	if (staging_buffer_used) {
		staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();