### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(false);
	return exclusive;
}
bool Window::is_visible() const {
	ERR_READ_THREAD_GUARD_V(false);
	return visible;
}
Size2i Window::_clamp_window_size(const Size2i &p_size) {
	Size2i window_size_clamped = p_size;
	Size2 minsize = get_clamped_minimum_size();
	window_size_clamped = window_size_clamped.max(minsize);
	if (max_size_used != Size2i()) {
		window_size_clamped = window_size_clamped.min(max_size_used);
	}
	return window_size_clamped;
}
void Window::_update_window_size() {
	Size2i size_limit = get_clamped_minimum_size();
	if (!embedder && window_id != DisplayServer::INVALID_WINDOW_ID && keep_title_visible) {
		Size2i title_size = DisplayServer::get_singleton()->window_get_title_size(tr_title, window_id);
		size_limit = size_limit.max(title_size);
	}
	size = size.max(size_limit);