### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

Crash when trying to use "cell_quadrant_size".

The same project works without problems in 4.1.3

### Steps to reproduce

Open the attached project and run it, it'll crash. "Invalid get index"
![スクリーンショット 2023-11-27 16 35 07](https://github.com/godotengine/godot/assets/106015575/50d38ceb-0e6e-49bc-96dc-60abd1d2b6c0)

Here is what the same project looks like when launched from 4.1.3:
![image](https://github.com/godotengine/godot/assets/106015575/4e7e1f1a-ad5b-40ab-90ae-35130c803f09)

### Minimal reproduction project

[engage bug 03.zip](https://github.com/godotengine/godot/files/13471828/engage.bug.03.zip)

if (navigation_polygon.is_valid() && (navigation_polygon->get_polygon_count() > 0 || navigation_polygon->get_outline_count() > 0)) {
						
						Transform2D tile_transform;
						tile_transform.set_origin(tile_map_node->map_to_local(r_cell_data.coords));
						if (!region.is_valid()) {
							region = ns->region_create();
						}
						ns->region_set_owner_id(region, tile_map_node->get_instance_id());
						ns->region_set_map(region, navigation_map);
						ns->region_set_transform(region, tilemap_xform * tile_transform);
						ns->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(navigation_layer_index));
						ns->region_set_navigation_polygon(region, navigation_polygon);
					} else {
						
						if (region.is_valid()) {
							ns->region_set_map(region, RID());
							ns->free(region);
							region = RID();
						}
					}
				}
				return;
			}
		}
	}
	
	_navigation_clear_cell(r_cell_data);
}
#ifdef DEBUG_ENABLED
void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {