### Godot version

4.2 f5696c3

### System information

Windows 10 x64

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/7ad0e3b6-9599-4f7b-a07c-da54779e647a)


### Steps to reproduce

1. Add node
2. Attach a built-in script
3. Add child node
4. Add script to the child node
5. In some method write `get_parent().bui`

### Minimal reproduction project

N/A
if (!script.ends_with(".gd")) {
															
															
															script = script.get_basename() + ".gd";
														}
														if (FileAccess::exists(script)) {
															Error err = OK;
															Ref<GDScriptParserRef> parser = GDScriptCache::get_parser(script, GDScriptParserRef::INTERFACE_SOLVED, err);
															if (err == OK) {
																r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
																r_type.type.script_path = script;
																r_type.type.class_type = parser->get_parser()->get_tree();
																r_type.type.is_constant = false;
																r_type.type.kind = GDScriptParser::DataType::CLASS;
																r_type.value = Variant();
																p_context.dependent_parsers.push_back(parser);
																found = true;
															}
														}
														break;
													}
												}
											}
										}
									}
								}
								if (!found && all_is_const && baseptr) {
									Vector<const Variant *> argptr;
									for (int i = 0; i < args.size(); i++) {
										argptr.push_back(&args[i]);