### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_ev.is_null());
	Ref<InputEventKey> k = p_ev;
	if (k.is_valid()) {
		if (!k->is_pressed()) {
			return;
		}
		// Pressing Command + Q qus the Project Manager
		// This is handled by the platform implementation on macOS,
		// so only define the shortcut on other platforms
#ifndef MACOS_ENABLED
		if (k->get_keycode_wh_modifiers() == (KeyModifierMask::META | Key::Q)) {
			_dim_window();
			get_tree()->qu();
		}
#endif