### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

virtual String get_captured_timestamp_name(uint32_t p_index) const;
	
	
	
	virtual uint64_t limit_get(Limit p_limit) const;
	virtual void prepare_screen_for_drawing();
	void initialize(VulkanContext *p_context, bool p_local_device = false);
	void finalize();
	virtual void swap_buffers(); 
	virtual void submit(); 
	virtual void sync(); 
	virtual uint32_t get_frame_delay() const;
	virtual RenderingDevice *create_local_device();
	virtual uint64_t get_memory_usage(MemoryType p_type) const;
	virtual void set_resource_name(RID p_id, const String p_name);
	virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1));
	virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1));
	virtual void draw_command_end_label();
	virtual String get_device_vendor_name() const;
	virtual String get_device_name() const;
	virtual RenderingDevice::DeviceType get_device_type() const;
	virtual String get_device_api_version() const;
	virtual String get_device_pipeline_cache_uuid() const;
	virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0);
	virtual bool has_feature(const Features p_feature) const;
	RenderingDeviceVulkan();
	~RenderingDeviceVulkan();
};
#endif