### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
GDREGISTER_CLASS(HSplitContainer);
	GDREGISTER_CLASS(VSplitContainer);
	GDREGISTER_CLASS(GraphElement);
	GDREGISTER_CLASS(GraphNode);
	GDREGISTER_CLASS(GraphEdit);
	OS::get_singleton()->yield(); 
	bool swap_cancel_ok = false;
	if (DisplayServer::get_singleton()) {
		swap_cancel_ok = GLOBAL_DEF_NOVAL("gui/common/swap_cancel_ok", bool(DisplayServer::get_singleton()->get_swap_cancel_ok()));
	}
	AcceptDialog::set_swap_cancel_ok(swap_cancel_ok);
#endif
	
	GDREGISTER_CLASS(Tween);
	GDREGISTER_ABSTRACT_CLASS(Tweener);
	GDREGISTER_CLASS(PropertyTweener);
	GDREGISTER_CLASS(IntervalTweener);
	GDREGISTER_CLASS(CallbackTweener);
	GDREGISTER_CLASS(MethodTweener);
	GDREGISTER_ABSTRACT_CLASS(AnimationMixer);
	GDREGISTER_CLASS(AnimationPlayer);
	GDREGISTER_CLASS(AnimationTree);
	GDREGISTER_CLASS(AnimationNode);
	GDREGISTER_CLASS(AnimationRootNode);
	GDREGISTER_CLASS(AnimationNodeBlendTree);
	GDREGISTER_CLASS(AnimationNodeBlendSpace1D);
	GDREGISTER_CLASS(AnimationNodeBlendSpace2D);
	GDREGISTER_CLASS(AnimationNodeStateMachine);
	GDREGISTER_CLASS(AnimationNodeStateMachinePlayback);
	GDREGISTER_CLASS(AnimationNodeSync);