### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
highlight_matching_braces_enabled = p_enabled;
	queue_redraw();
}
bool CodeEdit::is_highlight_matching_braces_enabled() const {
	return highlight_matching_braces_enabled;
}
void CodeEdit::add_auto_brace_completion_pair(const String &p_open_key, const String &p_close_key) {
	ERR_FAIL_COND_MSG(p_open_key.is_empty(), "auto brace completion open key cannot be empty");
	ERR_FAIL_COND_MSG(p_close_key.is_empty(), "auto brace completion close key cannot be empty");
	for (int i = 0; i < p_open_key.length(); i++) {
		ERR_FAIL_COND_MSG(!is_symbol(p_open_key[i]), "auto brace completion open key must be a symbol");
	}
	for (int i = 0; i < p_close_key.length(); i++) {
		ERR_FAIL_COND_MSG(!is_symbol(p_close_key[i]), "auto brace completion close key must be a symbol");
	}
	int at = 0;
	for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
		ERR_FAIL_COND_MSG(auto_brace_completion_pairs[i].open_key == p_open_key, "auto brace completion open key '" + p_open_key + "' already exists.");
		if (p_open_key.length() < auto_brace_completion_pairs[i].open_key.length()) {
			at++;
		}
	}
	BracePair brace_pair;
	brace_pair.open_key = p_open_key;
	brace_pair.close_key = p_close_key;
	auto_brace_completion_pairs.insert(at, brace_pair);
}
void CodeEdit::set_auto_brace_completion_pairs(const Dictionary &p_auto_brace_completion_pairs) {