### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
dock_slot[i]->set_current_tab(first_tab_visible);
					dock_slot[i]->set_block_signals(false);
				}
			} else {
				dock_slot[i]->hide();
			}
		}
		for (int i = 0; i < vsplits.size(); i++) {
			bool in_use = dock_slot[i * 2 + 0]->is_visible() || dock_slot[i * 2 + 1]->is_visible();
			vsplits[i]->set_visible(in_use);
		}
		right_hsplit->set_visible(right_l_vsplit->is_visible() || right_r_vsplit->is_visible());
	}
}
void EditorNode::_dock_tab_changed(int p_tab) {
	
	_update_dock_slots_visibility(true);
}
void EditorNode::_restore_floating_dock(const Dictionary &p_dock_dump, Control *p_dock, int p_slot_index) {
	WindowWrapper *wrapper = Object::cast_to<WindowWrapper>(p_dock);
	if (!wrapper) {
		_dock_make_float(p_dock, p_slot_index, false);
		wrapper = floating_docks[floating_docks.size() - 1];
	}
	wrapper->restore_window_from_saved_position(
			p_dock_dump.get("window_rect", Rect2i()),
			p_dock_dump.get("window_screen", -1),
			p_dock_dump.get("window_screen_rect", Rect2i()));
}
void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section) {