### Godot version

4.2 RC2

### System information

Any

### Issue description

https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa

It should not be reset by pausing.

### Steps to reproduce

Pause AnimationPlaybackTrack

### Minimal reproduction project

N/A
}
			
			if (track && (track->type != track_cache_type || ObjectDB::get_instance(track->object_id) == nullptr)) {
				playing_caches.erase(track);
				memdelete(track);
				track_cache.erase(path);
				track = nullptr;
			}
			if (!track) {
				Ref<Resource> resource;
				Vector<StringName> leftover_path;
				Node *child = parent->get_node_and_resource(path, resource, leftover_path);
				if (!child) {
					ERR_PRINT("AnimationMixer: '" + String(E) + "', couldn't resolve track:  '" + String(path) + "'.");
					continue;
				}
				switch (track_type) {
					case Animation::TYPE_VALUE: {
						TrackCacheValue *track_value = memnew(TrackCacheValue);
						if (resource.is_valid()) {
							track_value->object = resource.ptr();
						} else {
							track_value->object = child;
						}
						track_value->is_continuous = anim->value_track_get_update_mode(i) != Animation::UPDATE_DISCRETE;
						track_value->is_using_angle = anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
						track_value->subpath = leftover_path;
						track_value->object_id = track_value->object->get_instance_id();
						track = track_value;