### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

case LIMIT_MAX_DRAW_INDEXED_INDEX:
			return limits.maxDrawIndexedIndexValue;
		case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
			return limits.maxFramebufferHeight;
		case LIMIT_MAX_FRAMEBUFFER_WIDTH:
			return limits.maxFramebufferWidth;
		case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
			return limits.maxImageArrayLayers;
		case LIMIT_MAX_TEXTURE_SIZE_1D:
			return limits.maxImageDimension1D;
		case LIMIT_MAX_TEXTURE_SIZE_2D:
			return limits.maxImageDimension2D;
		case LIMIT_MAX_TEXTURE_SIZE_3D:
			return limits.maxImageDimension3D;
		case LIMIT_MAX_TEXTURE_SIZE_CUBE:
			return limits.maxImageDimensionCube;
		case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
			return limits.maxPerStageDescriptorSampledImages;
		case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
			return limits.maxPerStageDescriptorSamplers;
		case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
			return limits.maxPerStageDescriptorStorageBuffers;
		case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
			return limits.maxPerStageDescriptorStorageImages;
		case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
			return limits.maxPerStageDescriptorUniformBuffers;
		case LIMIT_MAX_PUSH_CONSTANT_SIZE:
			return limits.maxPushConstantsSize;
		case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
			return limits.maxUniformBufferRange;