### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

_THREAD_SAFE_METHOD_
	switch (p_resource) {
		case DRIVER_RESOURCE_VULKAN_DEVICE: {
			return (uint64_t)context->get_device();
		} break;
		case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
			return (uint64_t)context->get_physical_device();
		} break;
		case DRIVER_RESOURCE_VULKAN_INSTANCE: {
			return (uint64_t)context->get_instance();
		} break;
		case DRIVER_RESOURCE_VULKAN_QUEUE: {
			return (uint64_t)context->get_graphics_queue();
		} break;
		case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
			return context->get_graphics_queue_family_index();
		} break;
		case DRIVER_RESOURCE_VULKAN_IMAGE: {
			Texture *tex = texture_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(tex, 0);
			return (uint64_t)tex->image;