### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
k->set_key_label(key_label);
					k->set_unicode(fix_unicode(unicode));
					if (k->get_unicode() && gr_mem) {
						k->set_alt_pressed(false);
						k->set_ctrl_pressed(false);
					}
					Input::get_singleton()->parse_input_event(k);
				} else {
					
				}
			} break;
			case WM_KEYUP:
			case WM_KEYDOWN: {
				Ref<InputEventKey> k;
				k.instantiate();
				k->set_window_id(ke.window_id);
				k->set_pressed(ke.uMsg == WM_KEYDOWN);
				Key keycode = KeyMappingWindows::get_keysym(ke.wParam);
				if ((ke.lParam & (1 << 24)) && (ke.wParam == VK_RETURN)) {
					
					keycode = Key::KP_ENTER;
				}
				Key key_label = keycode;
				Key physical_keycode = KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24));
				static BYTE keyboard_state[256];
				memset(keyboard_state, 0, 256);
				wchar_t chars[256] = {};
				UINT extended_code = MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK_EX);
				if (!(ke.lParam & (1 << 24)) && ToUnicodeEx(extended_code, (ke.lParam >> 16) & 0xFF, keyboard_state, chars, 255, 4, GetKeyboardLayout(0)) > 0) {
					String keysym = String::utf16((char16_t *)chars, 255);