### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

return size_allocated;
}
Rect2 Viewport::get_visible_rect() const {
	ERR_READ_THREAD_GUARD_V(Rect2());
	Rect2 r;
	if (size == Size2()) {
		r = Rect2(Point2(), DisplayServer::get_singleton()->window_get_size());
	} else {
		r = Rect2(Point2(), size);
	}
	if (size_2d_override != Size2i()) {
		r.size = size_2d_override;
	}
	return r;
}
void Viewport::canvas_parent_mark_dirty(Node *p_node) {
	ERR_MAIN_THREAD_GUARD;
	bool request_update = gui.canvas_parents_with_dirty_order.is_empty();
	gui.canvas_parents_with_dirty_order.insert(p_node->get_instance_id());
	if (request_update) {
		MessageQueue::get_singleton()->push_callable(callable_mp(this, &Viewport::_process_dirty_canvas_parent_orders));
	}
}
void Viewport::_update_audio_listener_2d() {
	if (AudioServer::get_singleton()) {
		AudioServer::get_singleton()->notify_listener_changed();
	}
}
void Viewport::set_as_audio_listener_2d(bool p_enable) {