### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (p_custom_action_name == "select_current") {
		Node *scene = editor_data.get_edited_scene_root();
		if (!scene) {
			show_accept(TTR("There is no defined scene to run."), TTR("OK"));
			return;
		}
		pick_main_scene->hide();
		if (!FileAccess::exists(scene->get_scene_file_path())) {
			current_menu_option = FILE_SAVE_AND_RUN_MAIN_SCENE;
			_menu_option_confirm(FILE_SAVE_AS_SCENE, true);
			file->set_title(TTR("Save scene before running..."));
		} else {
			current_menu_option = SETTINGS_PICK_MAIN_SCENE;
			_dialog_action(scene->get_scene_file_path());
		}
	}
}
Ref<Texture2D> EditorNode::_get_class_or_script_icon(const String &p_class, const Ref<Script> &p_script, const String &p_fallback, bool p_fallback_script_to_theme) {