### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
	for (int i = 0; i < plugins_list.size(); i++) {
		if ((!serve_when_force_input_enabled) && plugins_list[i]->is_input_event_forwarding_always_enabled()) {
			continue;
		}
		EditorPlugin::AfterGUIInput current_after = plugins_list[i]->forward_3d_gui_input(p_camera, p_event);
		if (current_after == EditorPlugin::AFTER_GUI_INPUT_STOP) {
			after = EditorPlugin::AFTER_GUI_INPUT_STOP;
		}
		if (after != EditorPlugin::AFTER_GUI_INPUT_STOP && current_after == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
			after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
		}
	}
	return after;
}
void EditorPluginList::forward_canvas_draw_over_viewport(Control *p_overlay) {
	for (int i = 0; i < plugins_list.size(); i++) {
		plugins_list[i]->forward_canvas_draw_over_viewport(p_overlay);
	}
}
void EditorPluginList::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
	for (int i = 0; i < plugins_list.size(); i++) {
		plugins_list[i]->forward_canvas_force_draw_over_viewport(p_overlay);
	}
}
void EditorPluginList::forward_3d_draw_over_viewport(Control *p_overlay) {