### Godot version

4.2 beta 2

### System information

Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0  ram. Tested on Forward+ and Mobile

### Issue description

When painting a tile that is rotated or flipped, it looses its physics layer as demonstrated in this video:  

https://github.com/godotengine/godot/assets/33091666/c10f7325-838f-4112-b90d-0c3d9797d08f

Even though in the video I showed this only happening with one of the tiles, it happens with both of them as long as you rotate or flip it. 

### Steps to reproduce

1. Create a tilemap and a tileset
2. Create a physics layer and set collision_visibility_mode to force show. 
3. Assign just created physics layer to tiles
4. Paint the tiles and use rotate or flip tool. 

### Minimal reproduction project

[TileTest.zip](https://github.com/godotengine/godot/files/13067412/TileTest.zip)
TileData *tile_data = _get_tile_data(p_cell);
	ERR_FAIL_NULL(tile_data);
	Color grid_color = EDITOR_GET("editors/tiles_editor/grid_color");
	Color selection_color = Color().from_hsv(Math::fposmod(grid_color.get_h() + 0.5, 1.0), grid_color.get_s(), grid_color.get_v(), 1.0);
	Color color = grid_color.darkened(0.2);
	if (p_selected) {
		color = selection_color.darkened(0.2);
	}
	color.a *= 0.5;
	Vector<Color> debug_occlusion_color;
	debug_occlusion_color.push_back(color);
	RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform);
	Ref<OccluderPolygon2D> occluder = tile_data->get_occluder(occlusion_layer);
	if (occluder.is_valid() && occluder->get_polygon().size() >= 3) {
		p_canvas_item->draw_polygon(Variant(occluder->get_polygon()), debug_occlusion_color);
	}
	RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D());
}
Variant TileDataOcclusionShapeEditor::_get_painted_value() {