### Godot version

4.2 beta 2

### System information

Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0  ram. Tested on Forward+ and Mobile

### Issue description

When painting a tile that is rotated or flipped, it looses its physics layer as demonstrated in this video:  

https://github.com/godotengine/godot/assets/33091666/c10f7325-838f-4112-b90d-0c3d9797d08f

Even though in the video I showed this only happening with one of the tiles, it happens with both of them as long as you rotate or flip it. 

### Steps to reproduce

1. Create a tilemap and a tileset
2. Create a physics layer and set collision_visibility_mode to force show. 
3. Assign just created physics layer to tiles
4. Paint the tiles and use rotate or flip tool. 

### Minimal reproduction project

[TileTest.zip](https://github.com/godotengine/godot/files/13067412/TileTest.zip)
if (properties.has(p_name)) {
		properties[p_name] = p_value;
		return true;
	}
	return false;
}
bool DummyObject::_get(const StringName &p_name, Variant &r_ret) const {
	if (properties.has(p_name)) {
		r_ret = properties[p_name];
		return true;
	}
	return false;
}
bool DummyObject::has_dummy_property(StringName p_name) {
	return properties.has(p_name);
}
void DummyObject::add_dummy_property(StringName p_name) {
	ERR_FAIL_COND(properties.has(p_name));
	properties[p_name] = Variant();
}
void DummyObject::remove_dummy_property(StringName p_name) {
	ERR_FAIL_COND(!properties.has(p_name));
	properties.erase(p_name);
}
void DummyObject::clear_dummy_properties() {
	properties.clear();
}
void GenericTilePolygonEditor::_base_control_draw() {