### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
if (check_rect.has_point(p_pos)) {
		return TTR("Toggle this track on/off.");
	}
	
	if (path_rect.has_point(p_pos + Size2(type_icon->get_width(), 0))) {
		return animation->track_get_path(track);
	}
	if (update_mode_rect.has_point(p_pos)) {
		if (animation->track_get_type(track) == Animation::TYPE_AUDIO) {
			return TTR("Use Blend");
		} else {
			return TTR("Update Mode (How this property is set)");
		}
	}
	if (interp_mode_rect.has_point(p_pos)) {
		return TTR("Interpolation Mode");
	}
	if (loop_wrap_rect.has_point(p_pos)) {
		return TTR("Loop Wrap Mode (Interpolate end with beginning on loop)");
	}
	if (remove_rect.has_point(p_pos)) {
		return TTR("Remove this track.");
	}
	int limit = timeline->get_name_limit();
	int limit_end = get_size().width - timeline->get_buttons_width();
	
	int limit_start_hitbox = limit - type_icon->get_width();
	if (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) {