### Godot version

4.2

### System information

Windows 11

### Issue description

I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main problem i have now) or the addon not working.

After Godot 4.2 stable came out, I tried to work in my game with this Version and get massive framerate issues (5fps) in the forward+ and mobile renderer, even in an empty scene. I tried turning off hdr / glow and changed other project settings, but nothing works. 
When I change to the Compatibility render I get the maximum amount of frames possible.

I have a Asus Rog Flow X13, Ryzen 7, GTX 1650 with Max-Q Design and a AMD Radeon Graphics 


### Steps to reproduce

its only in this project, no else, but here are the stept I did with the Game.
- Started dev. in Godot 4.0
- Updated to Godot 4.1
- Installed Godot4.2_dev 3 for hdr glow (in 2D)
- changed to Godot 4.2dev6 because of the midi player addon
- now used a backup copy of my game to test Godot 4.2 stable

### Minimal reproduction project

I won't upload my game here, because I'm pretty far in developement.
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	{ 'g', U"ǵ" },
	{ 'h', U"h̀" },
	{ 'i', U"í" },
	{ 'j', U"ǰ" },
	{ 'k', U"ḱ" },
	{ 'l', U"ł" },
	{ 'm', U"m̀" },
	{ 'n', U"ή" },
	{ 'o', U"ô" },
	{ 'p', U"ṕ" },
	{ 'q', U"q́" },
	{ 'r', U"ŕ" },
	{ 's', U"š" },
	{ 't', U"ŧ" },
	{ 'u', U"ü" },
	{ 'v', U"ṽ" },
	{ 'w', U"ŵ" },
	{ 'x', U"x́" },
	{ 'y', U"ý" },
	{ 'z', U"ź" },
};
Vector<TransnServer::LocaleScriptInfo> TransnServer::locale_script_info;
HashMap<String, String> TransnServer::language_map;
HashMap<String, String> TransnServer::script_map;
HashMap<String, String> TransnServer::locale_rename_map;
HashMap<String, String> TransnServer::country_name_map;
HashMap<String, String> TransnServer::variant_map;
HashMap<String, String> TransnServer::country_rename_map;
void TransnServer::init_locale_info() {