### Godot version

4.0 rc 6

### System information

win 11

### Issue description

The suffix for target params is "m" which I think is meters, but that doesn't make any sense for 2D.

### Steps to reproduce

just make a skeletonmodification2dtwoboneik

### Minimal reproduction project

n/a
return joint_one_bone_idx;
}
void SkeletonModification2DTwoBoneIK::set_joint_two_bone_idx(int p_bone_idx) {
	ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
	if (is_setup) {
		if (stack->skeleton) {
			ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
			joint_two_bone_idx = p_bone_idx;
			joint_two_bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
			joint_two_bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
		} else {
			WARN_PRINT("TwoBoneIK: Cannot verify the joint bone index for joint two...");
			joint_two_bone_idx = p_bone_idx;
		}
	} else {
		WARN_PRINT("TwoBoneIK: Cannot verify the joint bone index for joint two...");
		joint_two_bone_idx = p_bone_idx;
	}
	notify_property_list_changed();
}
int SkeletonModification2DTwoBoneIK::get_joint_two_bone_idx() const {
	return joint_two_bone_idx;
}
#ifdef TOOLS_ENABLED
void SkeletonModification2DTwoBoneIK::set_editor_draw_min_max(bool p_draw) {