### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"`
The file name will display as normal, but `ZIPReader.read_file()` is still garbled

I tried using 7zip Packing files, 
Disable `"Beta: Use Unicode UTF-8 for worldwide language support"` 
Is still displayed normally, but `ZIPReader.read_file()`  is still garbled

![testzip](https://github.com/godotengine/godot/assets/104408400/9f064ed4-a4a5-472d-902d-97a77ba1c79d)


### Steps to reproduce

run node.tscn, look error reporting.

### Minimal reproduction project

[test_zip.zip](https://github.com/godotengine/godot/files/11873912/test_zip.zip)

CharString cs = import_text.utf8();
				Vector<uint8_t> sarr;
				sarr.resize(cs.size());
				memcpy(sarr.ptrw(), cs.ptr(), sarr.size());
				err = p_func(p_udata, path + ".import", sarr, idx, total, enc_in_filters, enc_ex_filters, key);
				if (err != OK) {
					return err;
				}
				
				sarr = FileAccess::get_file_as_bytes(export_path);
				err = p_func(p_udata, export_path, sarr, idx, total, enc_in_filters, enc_ex_filters, key);
				if (err != OK) {
					return err;
				}
			} else {
				
				Ref<ConfigFile> config;
				config.instantiate();
				err = config->load(path + ".import");
				if (err != OK) {
					ERR_PRINT("Could not parse: '" + path + "', not exported.");
					continue;
				}
				String importer_type = config->get_value("remap", "importer");
				if (importer_type == "keep") {
					
					Vector<uint8_t> array = FileAccess::get_file_as_bytes(path);
					err = p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key);
					if (err != OK) {
						return err;