### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
tabs->connect("tab_changed", callable_mp(this, &ProjectManager::_on_tab_changed));
	local_projects_vb = memnew(VBoxContainer);
	local_projects_vb->set_name(TTR("Local Projects"));
	tabs->add_child(local_projects_vb);
	{
		// A bar at top wh buttons and options.
		HBoxContainer *hb = memnew(HBoxContainer);
		hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		local_projects_vb->add_child(hb);
		create_btn = memnew(Button);
		create_btn->set_text(TTR("New"));
		create_btn->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KeyModifierMask::CMD_OR_CTRL | Key::N));
		create_btn->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
		hb->add_child(create_btn);
		import_btn = memnew(Button);
		import_btn->set_text(TTR("Import"));
		import_btn->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KeyModifierMask::CMD_OR_CTRL | Key::I));
		import_btn->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
		hb->add_child(import_btn);
		scan_btn = memnew(Button);
		scan_btn->set_text(TTR("Scan"));
		scan_btn->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KeyModifierMask::CMD_OR_CTRL | Key::S));
		scan_btn->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
		hb->add_child(scan_btn);
		loading_label = memnew(Label(TTR("Loading, please wa...")));
		loading_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		hb->add_child(loading_label);
		// The loading label is shown later.
		loading_label->hide();
		search_box = memnew(LineEd);