### Godot version

v4.1.beta3.mono.official [ada712e06]

### System information

Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

Vertical scrollbar can't be clicked and dragged in exported property dropdown selection. When you hover over a scrollbar it will light up, but can't be clicked and dragged like other scrollbars.

### Steps to reproduce

Export a property that has a lot of options to select like `[Export] Resource resource;`
In the inspector open property selection dropdown then try to click and drag vertical scrollbar.

https://github.com/godotengine/godot/assets/8630984/60d8f85b-c72a-46b9-bcf7-1f28e680111a



### Minimal reproduction project

NA
}
					Ref<InputEventMouseMotion> mm;
					mm.instantiate();
					mm->set_window_id(window_id);
					mm->set_ctrl_pressed(GetKeyState(VK_CONTROL) < 0);
					mm->set_shift_pressed(GetKeyState(VK_SHIFT) < 0);
					mm->set_alt_pressed(alt_mem);
					mm->set_pressure(windows[window_id].last_pressure);
					mm->set_tilt(windows[window_id].last_tilt);
					mm->set_pen_inverted(windows[window_id].last_pen_inverted);
					mm->set_button_mask(last_button_state);
					mm->set_position(Vector2(coords.x, coords.y));
					mm->set_global_position(Vector2(coords.x, coords.y));
					if (mouse_mode == MOUSE_MODE_CAPTURED) {
						Point2i c(windows[window_id].width / 2, windows[window_id].height / 2);
						old_x = c.x;
						old_y = c.y;
						if (mm->get_position() == c) {
							center = c;
							return 0;
						}
						Point2i ncenter = mm->get_position();
						center = ncenter;
						POINT pos = { (int)c.x, (int)c.y };
						ClientToScreen(windows[window_id].hWnd, &pos);
						SetCursorPos(pos.x, pos.y);
					}
					mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
					if (old_invalid) {
						old_x = mm->get_position().x;