### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
Size2i final_size;
	Size2i final_size_override;
	Rect2i attach_to_screen_rect(Point2i(), size);
	float font_oversampling = 1.0;
	window_transform = Transform2D();
	if (content_scale_stretch == Window::CONTENT_SCALE_STRETCH_INTEGER) {
		
		
		content_scale_factor = Math::floor(content_scale_factor);
		
		if (content_scale_factor < 1) {
			content_scale_factor = 1;
		}
	}
	if (content_scale_mode == CONTENT_SCALE_MODE_DISABLED || content_scale_size.x == 0 || content_scale_size.y == 0) {
		font_oversampling = content_scale_factor;
		final_size = size;
		final_size_override = Size2(size) / content_scale_factor;
	} else {
		
		Size2 video_mode = size;
		Size2 desired_res = content_scale_size;
		Size2 viewport_size;
		Size2 screen_size;