### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

VK_ACCESS_UNIFORM_READ_BIT |
					VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
					VK_ACCESS_SHADER_READ_BIT |
					VK_ACCESS_SHADER_WRITE_BIT |
					VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
					VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
					VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
					VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
					VK_ACCESS_TRANSFER_READ_BIT |
					VK_ACCESS_TRANSFER_WRITE_BIT |
					VK_ACCESS_HOST_READ_BIT |
					VK_ACCESS_HOST_WRITE_BIT,
			VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
					VK_ACCESS_INDEX_READ_BIT |
					VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
					VK_ACCESS_UNIFORM_READ_BIT |
					VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
					VK_ACCESS_SHADER_READ_BIT |
					VK_ACCESS_SHADER_WRITE_BIT |
					VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
					VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
					VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
					VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
					VK_ACCESS_TRANSFER_READ_BIT |
					VK_ACCESS_TRANSFER_WRITE_BIT |
					VK_ACCESS_HOST_READ_BIT |
					VK_ACCESS_HOST_WRITE_BIT,
			p_sync_with_draw);
}
void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw) {