### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
if (!is_editable() || !code_completion_active) {
		return;
	}
	if (GDVIRTUAL_CALL(_confirm_code_completion, p_replace)) {
		return;
	}
	char32_t caret_last_completion_char = 0;
	begin_complex_operation();
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &i : caret_edit_order) {
		int caret_line = get_caret_line(i);
		const String &insert_text = code_completion_options[code_completion_current_selected].insert_text;
		const String &display_text = code_completion_options[code_completion_current_selected].display;
		if (p_replace) {
			
			const String line = get_line(caret_line);
			int caret_col = get_caret_column(i);
			int caret_remove_line = caret_line;
			bool merge_text = true;
			int in_string = is_in_string(caret_line, caret_col);
			if (in_string != -1) {
				Point2 string_end = get_delimiter_end_position(caret_line, caret_col);
				if (string_end.x != -1) {