### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

}
			if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
				usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
			}
			if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
				usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
			}
			if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
				usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
			}
			if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
				usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
			}
			if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
				usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
			}
			image_view_create_info.pNext = &usage_info;
		}
	}
	VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
	ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
	texture.owner = p_with_texture;
	RID id = texture_owner.make_rid(texture);
#ifdef DEV_ENABLED
	set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
	_add_dependency(id, p_with_texture);
	return id;
}
RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, BitField<RenderingDevice::TextureUsageBits> p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) {