### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

_stop_thread();
	MutexLock data_lock(data_mutex);
	ERR_FAIL_COND(current->type == ITEM_TABLE);
	ItemStrikethrough *item = memnew(ItemStrikethrough);
	_add_item(item, true);
}
void RichTextLabel::push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction, const String &p_language, TextServer::StructuredTextParser p_st_parser, BitField<TextServer::JustificationFlag> p_jst_flags, const PackedFloat32Array &p_tab_stops) {
	_stop_thread();
	MutexLock data_lock(data_mutex);
	ERR_FAIL_COND(current->type == ITEM_TABLE);
	ItemParagraph *item = memnew(ItemParagraph);
	item->alignment = p_alignment;
	item->direction = p_direction;
	item->language = p_language;
	item->st_parser = p_st_parser;
	item->jst_flags = p_jst_flags;
	item->tab_stops = p_tab_stops;
	_add_item(item, true, true);
}
void RichTextLabel::push_indent(int p_level) {
	_stop_thread();
	MutexLock data_lock(data_mutex);
	ERR_FAIL_COND(current->type == ITEM_TABLE);
	ERR_FAIL_COND(p_level < 0);
	ItemIndent *item = memnew(ItemIndent);
	item->level = p_level;
	_add_item(item, true, true);
}
void RichTextLabel::push_list(int p_level, ListType p_list, bool p_capitalize, const String &p_bullet) {