### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
} else if (stretch_aspect == "expand") {
				cs_aspect = Window::CONTENT_SCALE_ASPECT_EXPAND;
			}
			Window::ContentScaleStretch cs_stretch = Window::CONTENT_SCALE_STRETCH_FRACTIONAL;
			if (stretch_scale_mode == "integer") {
				cs_stretch = Window::CONTENT_SCALE_STRETCH_INTEGER;
			}
			sml->get_root()->set_content_scale_mode(cs_sm);
			sml->get_root()->set_content_scale_aspect(cs_aspect);
			sml->get_root()->set_content_scale_stretch(cs_stretch);
			sml->get_root()->set_content_scale_size(stretch_size);
			sml->get_root()->set_content_scale_factor(stretch_scale);
			sml->set_auto_accept_quit(GLOBAL_GET("application/config/auto_accept_quit"));
			sml->set_quit_on_go_back(GLOBAL_GET("application/config/quit_on_go_back"));
			String appname = GLOBAL_GET("application/config/name");
			appname = TranslationServer::get_singleton()->translate(appname);
#ifdef DEBUG_ENABLED
			/
			/
			/
			DisplayServer::get_singleton()->window_set_title(vformat("%s (DEBUG)", appname));
#else
			DisplayServer::get_singleton()->window_set_title(appname);
#endif
			bool snap_controls = GLOBAL_GET("gui/common/snap_controls_to_pixels");
			sml->get_root()->set_snap_controls_to_pixels(snap_controls);
			bool font_oversampling = GLOBAL_GET("gui/fonts/dynamic_fonts/use_oversampling");
			sml->get_root()->set_use_font_oversampling(font_oversampling);
			int texture_filter = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_filter");
			int texture_repeat = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_repeat");