### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_READ_THREAD_GUARD_V(Size2());
	Vector2 ms;
	if (GDVIRTUAL_CALL(_get_contents_minimum_size, ms)) {
		return ms;
	}
	return _get_contents_minimum_size();
}
Size2 Window::get_clamped_minimum_size() const {
	ERR_READ_THREAD_GUARD_V(Size2());
	if (!wrap_controls) {
		return min_size;
	}
	return min_size.max(get_contents_minimum_size());
}
void Window::grab_focus() {