### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
#ifdef DEV_ENABLED
				WARN_PRINT_ONCE("Entering a window while a window is hovered should never happen in DisplayServer.");
#endif 
				root->gui.windowmanager_window_over->_event_callback(DisplayServer::WINDOW_EVENT_MOUSE_EXIT);
			}
			_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER);
			root->gui.windowmanager_window_over = this;
			mouse_in_window = true;
			if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
				DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); 
			}
		} break;
		case DisplayServer::WINDOW_EVENT_MOUSE_EXIT: {
			if (!is_inside_tree()) {
				return;
			}
			Window *root = get_tree()->get_root();
			if (!root->gui.windowmanager_window_over) {
#ifdef DEV_ENABLED
				WARN_PRINT_ONCE("Exiting a window while no window is hovered should never happen in DisplayServer.");
#endif 
				return;
			}
			mouse_in_window = false;
			root->gui.windowmanager_window_over->_mouse_leave_viewport();
			root->gui.windowmanager_window_over = nullptr;
			_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT);
		} break;
		case DisplayServer::WINDOW_EVENT_FOCUS_IN: {
			focused = true;