### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
return get_embedder();
}
void Window::_update_mouse_over(Vector2 p_pos) {
	if (!mouse_in_window) {
		if (is_embedded()) {
			mouse_in_window = true;
			_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER);
		} else {
			
			return;
		}
	}
	bool new_in = get_visible_rect().has_point(p_pos);
	if (new_in == gui.mouse_in_viewport) {
		if (new_in) {
			Viewport::_update_mouse_over(p_pos);
		}
		return;
	}
	if (new_in) {
		notification(NOTIFICATION_VP_MOUSE_ENTER);
		Viewport::_update_mouse_over(p_pos);
	} else {
		Viewport::_mouse_leave_viewport();
	}
}
void Window::_mouse_leave_viewport() {