### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
if (bool(GLOBAL_GET("display/window/size/borderless"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_BORDERLESS_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/always_on_top"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/transparent"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_TRANSPARENT_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/extend_to_title"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/no_focus"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_NO_FOCUS_BIT;
		}
		window_mode = (DisplayServer::WindowMode)(GLOBAL_GET("display/window/size/mode").operator int());
		int initial_position_type = GLOBAL_GET("display/window/size/initial_position_type").operator int();
		if (initial_position_type == 0) { 
			if (!init_use_custom_pos) {
				init_custom_pos = GLOBAL_GET("display/window/size/initial_position").operator Vector2i();
				init_use_custom_pos = true;
			}
		} else if (initial_position_type == 1) { 
			if (!init_use_custom_screen) {
				init_screen = DisplayServer::SCREEN_PRIMARY;
				init_use_custom_screen = true;
			}
		} else if (initial_position_type == 2) { 
			if (!init_use_custom_screen) {
				init_screen = GLOBAL_GET("display/window/size/initial_screen").operator int();