### Godot version

4.2

### System information

Windows 10

### Issue description

This commit https://github.com/godotengine/godot/commit/72e2e4705942dd01d4befea3380df5d0fe77c363 added `_update_window_size` to `set_title` for some reason:
https://github.com/godotengine/godot/blob/0bf12956a10d216c46368f26b00f6999d000c1d8/scene/main/window.cpp#L287

This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.

### Steps to reproduce

```
func _process(_delta):
 var title = "fps: %d" % Engine.get_frames_per_second()
 get_window().set_title(title)
```

### Minimal reproduction project

See steps to reproduce
ERR_MAIN_THREAD_GUARD;
	wrap_controls = p_enable;
	if (!is_inside_tree()) {
		return;
	}
	if (updating_child_controls) {
		_update_child_controls();
	} else {
		_update_window_size();
	}
}
bool Window::is_wrapping_controls() const {
	ERR_READ_THREAD_GUARD_V(false);
	return wrap_controls;
}
Size2 Window::_get_contents_minimum_size() const {
	Size2 max;
	for (int i = 0; i < get_child_count(); i++) {
		Control *c = Object::cast_to<Control>(get_child(i));
		if (c) {
			Point2i pos = c->get_position();
			Size2i min = c->get_combined_minimum_size();
			max.x = MAX(pos.x + min.x, max.x);
			max.y = MAX(pos.y + min.y, max.y);
		}
	}
	return max;
}
void Window::child_controls_changed() {