### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
					if (load_err) {
						ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
					}
				}
			} else {
				
				boot_logo.instantiate();
				boot_logo->initialize_data(1, 1, false, Image::FORMAT_RGBA8);
				boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0));
			}
			Color boot_bg_color = GLOBAL_GET("application/boot_splash/bg_color");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
			boot_bg_color =
					GLOBAL_DEF_BASIC("application/boot_splash/bg_color",
							(editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color);
#endif
			if (boot_logo.is_valid()) {
				RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale,
						boot_logo_filter);
			} else {
#ifndef NO_DEFAULT_BOOT_LOGO
				MAIN_PRINT("Main: Create bootsplash");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
				Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
#else
				Ref<Image> splash = memnew(Image(boot_splash_png));
#endif
				MAIN_PRINT("Main: ClearColor");
				RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color);