### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

_cleanup_mouseover_colliders(true, p_paused_only);
#ifndef _3D_DISABLED
	if (physics_object_over.is_valid()) {
		CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
		if (co) {
			if (!co->is_inside_tree()) {
				physics_object_over = ObjectID();
				physics_object_capture = ObjectID();
			} else if (!(p_paused_only && co->can_process())) {
				co->_mouse_exit();
				physics_object_over = ObjectID();
				physics_object_capture = ObjectID();
			}
		}
	}
#endif 
}
void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) {