### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

DrawList *dl = _get_draw_list_ptr(p_list);
	ERR_FAIL_NULL(dl);
#ifdef DEBUG_ENABLED
	ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
	const VertexArray *vertex_array = vertex_array_owner.get_or_null(p_vertex_array);
	ERR_FAIL_NULL(vertex_array);
	if (dl->state.vertex_array == p_vertex_array) {
		return; 
	}
	dl->state.vertex_array = p_vertex_array;
#ifdef DEBUG_ENABLED
	dl->validation.vertex_format = vertex_array->description;
	dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
#endif
	dl->validation.vertex_array_size = vertex_array->vertex_count;
	vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
}
void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {