### Godot version

v4.2.beta.custom_build [a574c0296]

### System information

linux

### Issue description

Folder colors don't show up in file dialogs: when saving a scene, etc.

### Steps to reproduce

1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not shown its color in the file dialog

### Minimal reproduction project

any
global_remove_dialog = memnew(ConfirmationDialog);
	global_remove_dialog->set_text(TTR("Remove the selected files? For safety only files and empty directories can be deleted from here. (Cannot be undone.)\nDepending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently."));
	global_remove_dialog->connect("confirmed", callable_mp(this, &EditorFileDialog::_delete_files_global));
	add_child(global_remove_dialog);
	makedialog = memnew(ConfirmationDialog);
	makedialog->set_title(TTR("Create Folder"));
	VBoxContainer *makevb = memnew(VBoxContainer);
	makedialog->add_child(makevb);
	makedirname = memnew(LineEdit);
	makedirname->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
	makevb->add_margin_child(TTR("Name:"), makedirname);
	add_child(makedialog);
	makedialog->register_text_enter(makedirname);
	makedialog->connect("confirmed", callable_mp(this, &EditorFileDialog::_make_dir_confirm));
	error_dialog = memnew(AcceptDialog);
	add_child(error_dialog);
	update_filters();
	update_dir();
	set_hide_on_ok(false);
	vbox = vbc;
	if (register_func) {
		register_func(this);
	}
}
EditorFileDialog::~EditorFileDialog() {
	if (unregister_func) {
		unregister_func(this);
	}
}