### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

uniform_set.descriptor_set = descriptor_set;
	uniform_set.format = shader->set_formats[p_shader_set];
	uniform_set.attachable_textures = attachable_textures;
	uniform_set.mutable_sampled_textures = mutable_sampled_textures;
	uniform_set.mutable_storage_textures = mutable_storage_textures;
	uniform_set.shader_set = p_shader_set;
	uniform_set.shader_id = p_shader;
	RID id = uniform_set_owner.make_rid(uniform_set);
#ifdef DEV_ENABLED
	set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
	
	_add_dependency(id, p_shader);
	for (uint32_t i = 0; i < uniform_count; i++) {
		const Uniform &uniform = uniforms[i];
		int id_count = uniform.get_id_count();
		for (int j = 0; j < id_count; j++) {
			_add_dependency(id, uniform.get_id(j));
		}
	}
	
	if (writes.size()) {
		for (int i = 0; i < writes.size(); i++) {
			writes.write[i].dstSet = descriptor_set;
		}
		vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
	}
	return id;
}
bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {