### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
PackedStringArray features = PackedStringArray(p_project_features);
	PackedStringArray supported_features = _get_supported_features();
	for (int i = p_project_features.size() - 1; i > -1; i--) {
		if (!supported_features.has(p_project_features[i])) {
			features.remove_at(i);
		}
	}
	
	PackedStringArray required_features = get_required_features();
	for (int i = 0; i < required_features.size(); i++) {
		if (!features.has(required_features[i])) {
			features.append(required_features[i]);
		}
	}
	features.sort();
	return features;
}
#endif 
String ProjectSettings::localize_path(const String &p_path) const {