### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

#ifdef DEV_ENABLED
	String resource_name;
	if (resource_names.has(p_id)) {
		resource_name = resource_names[p_id];
		resource_names.erase(p_id);
	}
#endif
	
	if (texture_owner.owns(p_id)) {
		Texture *texture = texture_owner.get_or_null(p_id);
		frames[frame].textures_to_dispose_of.push_back(*texture);
		texture_owner.free(p_id);
	} else if (framebuffer_owner.owns(p_id)) {
		Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
		frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
		if (framebuffer->invalidated_callback != nullptr) {
			framebuffer->invalidated_callback(framebuffer->invalidated_callback_userdata);
		}
		framebuffer_owner.free(p_id);
	} else if (sampler_owner.owns(p_id)) {
		VkSampler *sampler = sampler_owner.get_or_null(p_id);