### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

return use_bbcode;
}
String RichTextLabel::get_parsed_text() const {
	String txt = "";
	Item *it = main;
	while (it) {
		if (it->type == ITEM_DROPCAP) {
			ItemDropcap *dc = static_cast<ItemDropcap *>(it);
			txt += dc->text;
		} else if (it->type == ITEM_TEXT) {
			ItemText *t = static_cast<ItemText *>(it);
			txt += t->text;
		} else if (it->type == ITEM_NEWLINE) {
			txt += "\n";
		} else if (it->type == ITEM_IMAGE) {
			txt += " ";
		} else if (it->type == ITEM_INDENT || it->type == ITEM_LIST) {
			txt += "\t";
		}
		it = _get_next_item(it, true);
	}
	return txt;
}
void RichTextLabel::set_text_direction(Control::TextDirection p_text_direction) {