### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
Button *add_bottom_panel_item(String p_text, Control *p_item);
	void make_bottom_panel_item_visible(Control *p_item);
	void raise_bottom_panel_item(Control *p_item);
	void hide_bottom_panel();
	void remove_bottom_panel_item(Control *p_item);
	Variant drag_resource(const Ref<Resource> &p_res, Control *p_from);
	Variant drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from);
	void add_tool_menu_item(const String &p_name, const Callable &p_callback);
	void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
	void remove_tool_menu_item(const String &p_name);
	PopupMenu *get_export_as_menu();
	void save_all_scenes();
	void save_scene_if_open(const String &p_scene_path);
	void save_scene_list(const HashSet<String> &p_scene_paths);
	void save_before_run();
	void try_autosave();
	void restart_editor();
	void dim_editor(bool p_dimming);
	bool is_editor_dimmed() const;
	void edit_current() { _edit_current(); };