### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

if (!descriptor_pools.has(p_key)) {
		descriptor_pools[p_key] = HashSet<DescriptorPool *>();
	}
	DescriptorPool *pool = nullptr;
	for (DescriptorPool *E : descriptor_pools[p_key]) {
		if (E->usage < max_descriptors_per_pool) {
			pool = E;
			break;
		}
	}
	if (!pool) {
		
		pool = memnew(DescriptorPool);
		pool->usage = 0;
		VkDescriptorPoolCreateInfo descriptor_pool_create_info;
		descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
		descriptor_pool_create_info.pNext = nullptr;
		descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; 
		descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
		Vector<VkDescriptorPoolSize> sizes;
		
		if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
			VkDescriptorPoolSize s;
			s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
			s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
			sizes.push_back(s);
		}
		if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {