### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

image_memory_barrier.oldLayout = src_tex->layout;
			image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
			image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			image_memory_barrier.image = src_tex->image;
			image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
			image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
			image_memory_barrier.subresourceRange.levelCount = 1;
			image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
			image_memory_barrier.subresourceRange.layerCount = 1;
			vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
		}
		{ 
			VkImageMemoryBarrier image_memory_barrier;
			image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
			image_memory_barrier.pNext = nullptr;
			image_memory_barrier.srcAccessMask = 0;
			image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
			image_memory_barrier.oldLayout = dst_tex->layout;
			image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
			image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			image_memory_barrier.image = dst_tex->image;
			image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
			image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
			image_memory_barrier.subresourceRange.levelCount = 1;
			image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
			image_memory_barrier.subresourceRange.layerCount = 1;
			vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
		}