### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
if (project_is_missing == p_missing) {
		return;
	}
	project_is_missing = p_missing;
	if (project_is_missing) {
		project_icon->set_modulate(Color(1, 1, 1, 0.5));
		explore_button->set_or_theme_icon(SNAME("FileBroken")));
		explore_button->set_tooltip_text(TTR("Error: Project is missing on the filesystem."));
	} else {
		project_icon->set_modulate(Color(1, 1, 1, 1.0));
		explore_button->set_or_theme_icon(SNAME("Load")));
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
		explore_button->set_tooltip_text(TTR("Show in File Manager"));
#else
		// Opening the system file manager is not supported on the Android and web edors.
		explore_button->hide();
#endif
	}
}
:set_is_grayed(bool p_grayed) {
	if (p_grayed) {
		main_vbox->set_modulate(Color(1, 1, 1, 0.5));
		// Don't make the icon less prominent if the parent is already grayed out.
		explore_button->set_modulate(Color(1, 1, 1, 1.0));
	} else {
		main_vbox->set_modulate(Color(1, 1, 1, 1.0));
		explore_button->set_modulate(Color(1, 1, 1, 0.5));
	}
}
:_favore_button_pressed() {