### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
bool found = _load_resource_pack(exec_path);
		
		
		String exec_dir = exec_path.get_base_dir();
		String exec_filename = exec_path.get_file();
		String exec_basename = exec_filename.get_basename();
		
		
		
		
#ifdef MACOS_ENABLED
		if (!found) {
			
			found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_basename + ".pck")) || _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_filename + ".pck"));
		}
#endif
		if (!found) {
			
			
			found = _load_resource_pack(exec_dir.path_join(exec_basename + ".pck")) || _load_resource_pack(exec_dir.path_join(exec_filename + ".pck"));
		}
		if (!found) {
			
			
			found = _load_resource_pack(exec_basename + ".pck") || _load_resource_pack(exec_filename + ".pck");
		}