### Godot version

4.1 beta 3, 4.1 beta 1

### System information

Windows 10 - 4.1 beta 3 - Android 12

### Issue description

Crash when using SoftBody on android mobile.

### Steps to reproduce

- Simple scene setup using a plane softbody, camera.
- Export to android mobile.
- Immediate crash when open the app.

### Minimal reproduction project

[SoftbodyMobileTest.zip](https://github.com/godotengine/godot/files/11871734/SoftbodyMobileTest.zip)

VK_IMAGE_VIEW_TYPE_1D_ARRAY,
		VK_IMAGE_VIEW_TYPE_2D_ARRAY,
		VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
	};
	image_view_create_info.viewType = view_types[texture.type];
	image_view_create_info.format = vulkan_formats[texture.format];
	static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
		VK_COMPONENT_SWIZZLE_IDENTITY,
		VK_COMPONENT_SWIZZLE_ZERO,
		VK_COMPONENT_SWIZZLE_ONE,
		VK_COMPONENT_SWIZZLE_R,
		VK_COMPONENT_SWIZZLE_G,
		VK_COMPONENT_SWIZZLE_B,
		VK_COMPONENT_SWIZZLE_A
	};
	
	image_view_create_info.components.r = component_swizzles[TEXTURE_SWIZZLE_R];
	image_view_create_info.components.g = component_swizzles[TEXTURE_SWIZZLE_G];
	image_view_create_info.components.b = component_swizzles[TEXTURE_SWIZZLE_B];
	image_view_create_info.components.a = component_swizzles[TEXTURE_SWIZZLE_A];
	image_view_create_info.subresourceRange.baseMipLevel = 0;
	image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
	image_view_create_info.subresourceRange.baseArrayLayer = 0;
	image_view_create_info.subresourceRange.layerCount = texture.layers;
	if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
		image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
	} else {
		image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
	}
	VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);