### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
switch (p_id) {
		case SETTINGS_LAYOUT_SAVE: {
			current_menu_option = p_id;
			layout_dialog->set_title(TTR("Save Layout"));
			layout_dialog->set_ok_button_text(TTR("Save"));
			layout_dialog->set_name_line_enabled(true);
			layout_dialog->popup_centered();
		} break;
		case SETTINGS_LAYOUT_DELETE: {
			current_menu_option = p_id;
			layout_dialog->set_title(TTR("Delete Layout"));
			layout_dialog->set_ok_button_text(TTR("Delete"));
			layout_dialog->set_name_line_enabled(false);
			layout_dialog->popup_centered();
		} break;
		case SETTINGS_LAYOUT_DEFAULT: {
			_load_docks_from_config(default_layout, "docks");
			_save_editor_layout();
		} break;
		default: {
			Ref<ConfigFile> config;
			config.instantiate();
			Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
			if (err != OK) {
				return; 
			}