### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

ERR_READ_THREAD_GUARD_V(Transform2D());
	return canvas_transform;
}
void Viewport::_update_global_transform() {
	Transform2D sxform = stretch_transform * global_canvas_transform;
	RenderingServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform);
}
void Viewport::set_global_canvas_transform(const Transform2D &p_transform) {
	ERR_MAIN_THREAD_GUARD;
	global_canvas_transform = p_transform;
	_update_global_transform();
}
Transform2D Viewport::get_global_canvas_transform() const {
	ERR_READ_THREAD_GUARD_V(Transform2D());
	return global_canvas_transform;
}
void Viewport::_camera_2d_set(Camera2D *p_camera_2d) {
	camera_2d = p_camera_2d;
}
void Viewport::_audio_listener_2d_set(AudioListener2D *p_listener) {
	if (audio_listener_2d == p_listener) {
		return;
	} else if (audio_listener_2d) {
		audio_listener_2d->clear_current();
	}
	audio_listener_2d = p_listener;
}
void Viewport::_audio_listener_2d_remove(AudioListener2D *p_listener) {