### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

uniform_set.descriptor_set = descriptor_set;
	uniform_set.format = shader->set_formats[p_shader_set];
	uniform_set.attachable_textures = attachable_textures;
	uniform_set.mutable_sampled_textures = mutable_sampled_textures;
	uniform_set.mutable_storage_textures = mutable_storage_textures;
	uniform_set.shader_set = p_shader_set;
	uniform_set.shader_id = p_shader;
	RID id = uniform_set_owner.make_rid(uniform_set);
#ifdef DEV_ENABLED
	set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
	
	_add_dependency(id, p_shader);
	for (uint32_t i = 0; i < uniform_count; i++) {
		const Uniform &uniform = uniforms[i];
		int id_count = uniform.get_id_count();
		for (int j = 0; j < id_count; j++) {
			_add_dependency(id, uniform.get_id(j));
		}
	}
	
	if (writes.size()) {
		for (int i = 0; i < writes.size(); i++) {
			writes.write[i].dstSet = descriptor_set;
		}
		vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
	}
	return id;
}
bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {