### Tested versions

- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R5 M330 () - AMD A8-7410 APU with AMD Radeon R5 Graphics (4 Threads)

### Issue description

The bug appears as soon as I start godot, all the interface is not properly shown, when I move over any option on the interface with the mouse the interface start to blink and the options are not shown, and I've already tested other godot 4 versions and the problem persist, only on the godot 3 versions the problem is not happening.

### Steps to reproduce

There are not steps, the problem can be noticed on the interface where we create a new project or select an exiting one, any clickeable option triggers this problem.

### Minimal reproduction project (MRP)

https://youtu.be/VTGknO_ML-o

_Production edit: updated the system info_
if (physics_server_3d_manager) {
		memdelete(physics_server_3d_manager);
	}
	if (physics_server_2d_manager) {
		memdelete(physics_server_2d_manager);
	}
	if (globals) {
		memdelete(globals);
	}
	if (engine) {
		memdelete(engine);
	}
	if (OS::get_singleton()->is_restart_on_exit_set()) {
		/
		List<String> args = OS::get_singleton()->get_restart_on_exit_arguments();
		OS::get_singleton()->create_instance(args);
		OS::get_singleton()->set_restart_on_exit(false, List<String>()); /
	}
	/
	message_queue->flush();
	memdelete(message_queue);
	unregister_core_driver_types();
	unregister_core_extensions();
	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
	unregister_core_types();
	OS::get_singleton()->benchmark_end_measure("Shutdown", "Total");
	OS::get_singleton()->benchmark_dump();
	OS::get_singleton()->finalize_core();
}