### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

if (!gui.tooltip_control) {
		return;
	}
	
	Control *tooltip_owner = nullptr;
	gui.tooltip_text = _gui_get_tooltip(
			gui.tooltip_control,
			gui.tooltip_control->get_global_transform().xform_inv(gui.last_mouse_pos),
			&tooltip_owner);
	gui.tooltip_text = gui.tooltip_text.strip_edges();
	if (gui.tooltip_text.is_empty()) {
		return; 
	}
	
	if (gui.tooltip_popup) {
		memdelete(gui.tooltip_popup);
		gui.tooltip_popup = nullptr;
	}
	if (!tooltip_owner) {
		return;
	}
	
	PopupPanel *panel = memnew(PopupPanel);
	panel->set_theme_type_variation(SNAME("TooltipPanel"));