### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited. 
![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b-4aa0-9bd5-3dbd36bc8d03.png)
And I don't know where was error.



### Steps to reproduce

1. Open the reproduction project.
2. Open scene 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle.tscn'
3. Assign the scene's Meshinstance's mesh with 'user:\\xd\XActors\Weapon\Gun\Rifle\XRifle01.res'
4. Run the scene
Opps, the scene exited.
![GIF](https://user-images.githubusercontent.com/35988767/229077075-4b18b9e0-933e-47f6-b6a8-0af966574884.gif)


### Minimal reproduction project

[GlbTest.zip](https://github.com/godotengine/godot/files/11120181/GlbTest.zip)

NOTE: The project that I provided was picked up from my owner project. Sorry I can't provide a minimal reproduction project because I don't know which step cause this issue. I was test like this:
Create a project, import the glb file, create meshinstance and assign mesh, but there was not error!

fi->uid = ResourceLoader::get_resource_uid(path);
				}
			} else {
				fi->type = ResourceFormatImporter::get_singleton()->get_resource_type(path);
				fi->uid = ResourceFormatImporter::get_singleton()->get_resource_uid(path);
				fi->import_group_file = ResourceFormatImporter::get_singleton()->get_import_group_file(path);
				fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path);
				fi->modified_time = 0;
				fi->import_modified_time = 0;
				fi->import_valid = fi->type == "TextFile" ? true : ResourceLoader::is_import_valid(path);
				ItemAction ia;
				ia.action = ItemAction::ACTION_FILE_TEST_REIMPORT;
				ia.dir = p_dir;
				ia.file = E->get();
				scan_actions.push_back(ia);
			}
		} else {
			if (fc && fc->modification_time == mt) {
				
				fi->type = fc->type;
				fi->resource_script_class = fc->resource_script_class;
				fi->uid = fc->uid;
				fi->modified_time = fc->modification_time;
				fi->deps = fc->deps;
				fi->import_modified_time = 0;
				fi->import_valid = true;
				fi->script_class_name = fc->script_class_name;
				fi->script_class_extends = fc->script_class_extends;
				fi->script_class_icon_path = fc->script_class_icon_path;