### Godot version

4.2 rc2

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e

You can either see autocompletion or argument list. It's especially annoying when using e.g. `Input.get_vector()` method which has multiple arguments difficult to remember.

### Steps to reproduce

1. Write `Input.get_vector(`
2. Remove `(`
3. Add `(`

### Minimal reproduction project

N/A
if (is_line_code_region_start(next_line)) {
				region_level += 1;
			}
		}
		return false;
	}
	
	int in_comment = is_in_comment(p_line);
	int in_string = (in_comment == -1) ? is_in_string(p_line) : -1;
	if (in_string != -1 || in_comment != -1) {
		if (get_delimiter_start_position(p_line, get_line(p_line).size() - 1).y != p_line) {
			return false;
		}
		int delimiter_end_line = get_delimiter_end_position(p_line, get_line(p_line).size() - 1).y;
		
		if (delimiter_end_line == -1) {
			return true;
		}
		
		if (delimiter_end_line == p_line) {
			
			if (p_line - 1 >= 0) {
				if ((in_string != -1 && is_in_string(p_line - 1) != -1) || (in_comment != -1 && is_in_comment(p_line - 1) != -1)) {
					return false;
				}
			}
			
			return ((in_string != -1 && is_in_string(p_line + 1) != -1) || (in_comment != -1 && is_in_comment(p_line + 1) != -1));
		}
		return ((in_string != -1 && is_in_string(delimiter_end_line) != -1) || (in_comment != -1 && is_in_comment(delimiter_end_line) != -1));