### Godot version

4.0 rc6

### System information

win 11

### Issue description

UV tab

![image](https://user-images.githubusercontent.com/69117768/221976102-1b61dc27-d104-447c-9baf-bfe82c1e1790.png)

other tabs

![image](https://user-images.githubusercontent.com/69117768/221976126-09e32e2c-f63d-4728-ac56-e50d65b3ef1e.png)


### Steps to reproduce

make a polygon from a sprite

### Minimal reproduction project

n/A
use_snap = p_use;
	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
}
void Polygon2DEditor::_set_show_grid(bool p_show) {
	snap_show_grid = p_show;
	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
	uv_edit_draw->queue_redraw();
}
void Polygon2DEditor::_set_snap_off_x(real_t p_val) {
	snap_offset.x = p_val;
	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
	uv_edit_draw->queue_redraw();
}
void Polygon2DEditor::_set_snap_off_y(real_t p_val) {
	snap_offset.y = p_val;
	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
	uv_edit_draw->queue_redraw();
}
void Polygon2DEditor::_set_snap_step_x(real_t p_val) {
	snap_step.x = p_val;
	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
	uv_edit_draw->queue_redraw();
}
void Polygon2DEditor::_set_snap_step_y(real_t p_val) {