### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

VRSMode vrs_mode = VRS_DISABLED;
	Ref<Texture2D> vrs_texture;
	struct GUI {
		bool forced_mouse_focus = false; 
		bool mouse_in_viewport = true;
		bool key_event_accepted = false;
		HashMap<int, ObjectID> touch_focus;
		Control *mouse_focus = nullptr;
		Control *last_mouse_focus = nullptr;
		Control *mouse_click_grabber = nullptr;
		BitField<MouseButtonMask> mouse_focus_mask;
		Control *key_focus = nullptr;
		Control *mouse_over = nullptr;
		LocalVector<Control *> mouse_over_hierarchy;
		Window *subwindow_over = nullptr; 
		Window *windowmanager_window_over = nullptr; 
		Control *drag_mouse_over = nullptr;
		Vector2 drag_mouse_over_pos;
		Control *tooltip_control = nullptr;
		Window *tooltip_popup = nullptr;
		Label *tooltip_label = nullptr;
		String tooltip_text;
		Point2 tooltip_pos;
		Point2 last_mouse_pos;
		Point2 drag_accum;
		bool drag_attempted = false;
		Variant drag_data;
		ObjectID drag_preview_id;
		Ref<SceneTreeTimer> tooltip_timer;