### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
void begin_bulk_theme_override();
	void end_bulk_theme_override();
	void add_theme_icon_override(const StringName &p_name, const Ref<Texture2D> &p_icon);
	void add_theme_style_override(const StringName &p_name, const Ref<StyleBox> &p_style);
	void add_theme_font_override(const StringName &p_name, const Ref<Font> &p_font);
	void add_theme_font_size_override(const StringName &p_name, int p_font_size);
	void add_theme_color_override(const StringName &p_name, const Color &p_color);
	void add_theme_constant_override(const StringName &p_name, int p_constant);
	void remove_theme_icon_override(const StringName &p_name);
	void remove_theme_style_override(const StringName &p_name);
	void remove_theme_font_override(const StringName &p_name);
	void remove_theme_font_size_override(const StringName &p_name);
	void remove_theme_color_override(const StringName &p_name);
	void remove_theme_constant_override(const StringName &p_name);
	Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
	Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
	Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
	int get_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
	Color get_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
	int get_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
	Variant get_theme_item(Theme::DataType p_data_type, const StringName &p_name, const StringName &p_theme_type = StringName()) const;
#ifdef TOOLS_ENABLED
	Ref<Texture2D> get_editor_theme_icon(const StringName &p_name) const;
#endif
	bool has_theme_icon_override(const StringName &p_name) const;
	bool has_theme_stylebox_override(const StringName &p_name) const;
	bool has_theme_font_override(const StringName &p_name) const;
	bool has_theme_font_size_override(const StringName &p_name) const;
	bool has_theme_color_override(const StringName &p_name) const;
	bool has_theme_constant_override(const StringName &p_name) const;