### Tested versions

- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable

### System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

### Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
![image](https://github.com/godotengine/godot/assets/29101013/5e5088d9-8e61-4d4b-a5b4-8deb37cd915b)


### Steps to reproduce

1. Create a Timer
2. Drag and drop in the gdscript editor.
3. Try to invoke the start method.

### Minimal reproduction project (MRP)

[Test DnD.zip](https://github.com/godotengine/godot/files/13658039/Test.DnD.zip)

w.end_line = warn.end_line;
			w.leftmost_column = warn.leftmost_column;
			w.rightmost_column = warn.rightmost_column;
			w.code = (int)warn.code;
			w.string_code = GDScriptWarning::get_name_from_code(warn.code);
			w.message = warn.get_message();
			r_warnings->push_back(w);
		}
	}
#endif
	if (err) {
		if (r_errors) {
			for (const GDScriptParser::ParserError &pe : parser.get_errors()) {
				ScriptLanguage::ScriptError e;
				e.path = p_path;
				e.line = pe.line;
				e.column = pe.column;
				e.message = pe.message;
				r_errors->push_back(e);
			}
			for (KeyValue<String, Ref<GDScriptParserRef>> E : analyzer.get_depended_parsers()) {
				GDScriptParser *depended_parser = E.value->get_parser();
				for (const GDScriptParser::ParserError &pe : depended_parser->get_errors()) {
					ScriptLanguage::ScriptError e;
					e.path = E.key;
					e.line = pe.line;
					e.column = pe.column;
					e.message = pe.message;
					r_errors->push_back(e);
				}