### Godot version

4.1 (many ver.)

### System information

Windows 10 - 4.1 (many ver.) - OpenGL 3.3 compatibility

### Issue description

I installed several versions of godot to test, **_as I have a very old computer_**.
i don't know if this is a BUG, or just my OLD Hardware be incompatible.

**HARDWARE:**
intel q6600 quadcore, 4gb ram, windows 10(last update), ATI Radeon HD 3650 - 512mb VRAM.

**OpenGL Extensions Viewer 6.4.1.1:**
OpenGL Version 3.3 (3.3.11672 core profile forward-compatible context)
Driver Version: 8.970.100.9001 (13-jan-15)
DirectX: 10.1, 9
Shader model: 4.1
Vulkan: N/A

VERSIONS TESTED and **WORK** fine:
**3.5.2stable**_win64 -> OK _(NO extra cmds prompt needed)_
**3.6beta2**_win64 -> OK _(NO extra cmds prompt needed)_
**4.0.3stable**_win64 -> OK with some errors but work
**4.1-dev1**_win64 -> OK with some error but work _(see image TOP)_

VERSIONS TESTED and **ALL THAT NOT WORK**:
4.1-beta1_win64 -> don't launch
4.1-beta2_win64 -> don't launch
4.1-beta3_win64 -> don't launch
4.1-dev2_win64 -> don't launch
4.1-dev3_win64 -> don't launch
4.1-dev4-win64 -> don't launch
4.1-rc1_win64 -> don't launch
4.1-rc2_win64 -> don't launch _(see image Bottom)_

* ALL 4.x i have used (**--rendering-driver opengl3 --rendering-method gl_compatibility**)

I would really like to use the latest version (4.1rc2) and later/future the 4.1 stable , but I couldn't get last version it to work at all, not even loading a project directly into the editor.

i have a screenshot showing the las lines of prompt (top is working "4.1_dev1", botton don't work "4.1_rc2)
![Screenshot-1](https://github.com/godotengine/godot/assets/12751629/d87890d0-225b-4226-9393-b05106968d87)

if you need any LOG or other file with details, please let me know which one, and how preferably.

### Steps to reproduce

I don't know what to put here, I explained the best way possible in the description of the problem.

### Minimal reproduction project

N/A
N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing file to load argument after --validate-extension-api, aborting.");
				goto error;
			}
		} else if (I->get() == "--export-release" || I->get() == "--export-debug" ||
				I->get() == "--export-pack") { 
			
			editor = true;
			cmdline_tool = true;
			main_args.push_back(I->get());
#ifndef DISABLE_DEPRECATED
		} else if (I->get() == "--export") { 
			OS::get_singleton()->print("The Godot 3 --export option was changed to more explicit --export-release / --export-debug / --export-pack options.\nSee the --help output for details.\n");
			goto error;
		} else if (I->get() == "--convert-3to4") {
			
			cmdline_tool = true;
			main_args.push_back(I->get());
			if (I->next() && !I->next()->get().begins_with("-")) {
				if (itos(I->next()->get().to_int()) == I->next()->get()) {
					converter_max_kb_file = I->next()->get().to_int();
				}
				if (I->next()->next() && !I->next()->next()->get().begins_with("-")) {
					if (itos(I->next()->next()->get().to_int()) == I->next()->next()->get()) {
						converter_max_line_length = I->next()->next()->get().to_int();
					}
				}
			}
		} else if (I->get() == "--validate-conversion-3to4") {