### Godot version

v4.2.beta4.official [93cdacbb0], 4.1.2.stable

### System information

Godot v4.2.beta4 - Android 10 - Vulkan (Mobile)

### Issue description

This happens only when trying to run it on Android 10 using the mobile renderer.

It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Android 12).

The surface tool doesn't seem generate mesh at least not visible one. It also fails to generate collision mesh as a character will fall through it.

I included an example code. 

### Steps to reproduce

Export the attached reproduction project (remember to set the renderer to mobile) and install it on an Android phone. The phone I tested is Samsung Galaxy S9+ with Android 10.


### Minimal reproduction project

[SurfaceToolBug.zip](https://github.com/godotengine/godot/files/13237789/SurfaceToolBug.zip)

struct ComputeList {
		VkCommandBuffer command_buffer = VK_NULL_HANDLE; 
		struct SetState {
			uint32_t pipeline_expected_format = 0;
			uint32_t uniform_set_format = 0;
			VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
			RID uniform_set;
			bool bound = false;
		};
		struct State {
			HashSet<Texture *> textures_to_sampled_layout;
			SetState sets[MAX_UNIFORM_SETS];
			uint32_t set_count = 0;
			RID pipeline;
			RID pipeline_shader;
			uint32_t local_group_size[3] = { 0, 0, 0 };
			VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
			uint32_t pipeline_push_constant_stages = 0;
			bool allow_draw_overlap;
		} state;
#ifdef DEBUG_ENABLED
		struct Validation {
			bool active = true; 
			Vector<uint32_t> set_formats;
			Vector<bool> set_bound;
			Vector<RID> set_rids;