### Godot version

4.0.1-stable

### System information

Android 12, Mobile Renderer

### Issue description

When retrieving Mesh data from a MeshInstance3D like so...
```GDScript
var mesh = self.get_mesh()
var mesh_array = mesh.surface_get_arrays(0)
var vertex_array = mesh_array[Mesh.ARRAY_VERTEX]
var index_array = mesh_array[Mesh.ARRAY_INDEX]
```
...the index_array contains vertex indices that are not within the vertex_array.

This issue does not occur in the Linux editor, but does occur on my Android build:
Android 12
arm64v8
sdk version 32.0.0
ndk version 23.2.8568313

### Steps to reproduce

Download the minimal reproduction project, which contains an example ArrayMesh and GDScript script which has the code shown above. Build to Android using the 4.0.1 build template and test.

### Minimal reproduction project

[Array_Mesh_Test.zip](https://github.com/godotengine/godot/files/11133179/Array_Mesh_Test.zip)

switch (p_feature) {
		case SUPPORTS_MULTIVIEW: {
			VulkanContext::MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
			return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
		} break;
		case SUPPORTS_FSR_HALF_FLOAT: {
			return context->get_shader_capabilities().shader_float16_is_supported && context->get_physical_device_features().shaderInt16 && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
		} break;
		case SUPPORTS_ATTACHMENT_VRS: {
			VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
			return vrs_capabilities.attachment_vrs_supported && context->get_physical_device_features().shaderStorageImageExtendedFormats;
		} break;
		case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS: {
			return true;
		} break;
		default: {
			return false;
		}
	}
}
RenderingDeviceVulkan::RenderingDeviceVulkan() {
	device_capabilities.device_family = DEVICE_VULKAN;
}
RenderingDeviceVulkan::~RenderingDeviceVulkan() {
	if (local_device.is_valid()) {
		finalize();
		context->local_device_free(local_device);
	}
}