### Godot version

v4.2.dev5.official [e3e2528ba]

### System information

Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)

### Issue description

#79975 closed his issue too early, it's a separate issue to #78434.

I'll just repost his same gif:
![256703477-a7db18c1-eccf-42af-85ef-1a1472f30c73](https://github.com/godotengine/godot/assets/15337628/1a7926ea-a9d8-4eb3-a857-8d34df23228f)

### Steps to reproduce

I had a theory it was related to editor settings and I tracked it down:

1. Editor -> `Display Scale` = Custom
2. Editor -> `Custom Display Scale` = 1.15
3. Click Save & Restart
4. Print stuff

```
var number := 0
func _process(delta: float) -> void:
	number += 1
	print(number)
```

The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.

### Minimal reproduction project

[printbug.zip](https://github.com/godotengine/godot/files/12683758/printbug.zip)

ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text);
	ClassDB::bind_method(D_METHOD("is_ready"), &RichTextLabel::is_ready);
	ClassDB::bind_method(D_METHOD("set_threaded", "threaded"), &RichTextLabel::set_threaded);
	ClassDB::bind_method(D_METHOD("is_threaded"), &RichTextLabel::is_threaded);
	ClassDB::bind_method(D_METHOD("set_progress_bar_delay", "delay_ms"), &RichTextLabel::set_progress_bar_delay);
	ClassDB::bind_method(D_METHOD("get_progress_bar_delay"), &RichTextLabel::get_progress_bar_delay);
	ClassDB::bind_method(D_METHOD("set_visible_characters", "amount"), &RichTextLabel::set_visible_characters);
	ClassDB::bind_method(D_METHOD("get_visible_characters"), &RichTextLabel::get_visible_characters);
	ClassDB::bind_method(D_METHOD("get_visible_characters_behavior"), &RichTextLabel::get_visible_characters_behavior);
	ClassDB::bind_method(D_METHOD("set_visible_characters_behavior", "behavior"), &RichTextLabel::set_visible_characters_behavior);
	ClassDB::bind_method(D_METHOD("set_visible_ratio", "ratio"), &RichTextLabel::set_visible_ratio);
	ClassDB::bind_method(D_METHOD("get_visible_ratio"), &RichTextLabel::get_visible_ratio);
	ClassDB::bind_method(D_METHOD("get_character_line", "character"), &RichTextLabel::get_character_line);
	ClassDB::bind_method(D_METHOD("get_character_paragraph", "character"), &RichTextLabel::get_character_paragraph);
	ClassDB::bind_method(D_METHOD("get_total_character_count"), &RichTextLabel::get_total_character_count);
	ClassDB::bind_method(D_METHOD("set_use_bbcode", "enable"), &RichTextLabel::set_use_bbcode);
	ClassDB::bind_method(D_METHOD("is_using_bbcode"), &RichTextLabel::is_using_bbcode);
	ClassDB::bind_method(D_METHOD("get_line_count"), &RichTextLabel::get_line_count);
	ClassDB::bind_method(D_METHOD("get_visible_line_count"), &RichTextLabel::get_visible_line_count);
	ClassDB::bind_method(D_METHOD("get_paragraph_count"), &RichTextLabel::get_paragraph_count);
	ClassDB::bind_method(D_METHOD("get_visible_paragraph_count"), &RichTextLabel::get_visible_paragraph_count);
	ClassDB::bind_method(D_METHOD("get_content_height"), &RichTextLabel::get_content_height);
	ClassDB::bind_method(D_METHOD("get_content_width"), &RichTextLabel::get_content_width);
	ClassDB::bind_method(D_METHOD("get_line_offset", "line"), &RichTextLabel::get_line_offset);
	ClassDB::bind_method(D_METHOD("get_paragraph_offset", "paragraph"), &RichTextLabel::get_paragraph_offset);
	ClassDB::bind_method(D_METHOD("parse_expressions_for_values", "expressions"), &RichTextLabel::parse_expressions_for_values);
	ClassDB::bind_method(D_METHOD("set_effects", "effects"), &RichTextLabel::set_effects);
	ClassDB::bind_method(D_METHOD("get_effects"), &RichTextLabel::get_effects);
	ClassDB::bind_method(D_METHOD("install_effect", "effect"), &RichTextLabel::install_effect);
	ClassDB::bind_method(D_METHOD("get_menu"), &RichTextLabel::get_menu);