### Godot version

v4.2.rc2.official [1ba920fad]

### System information

Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.

### Steps to reproduce

Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11

### Minimal reproduction project

Create a new Godot project
if (p_res.is_null()) {
		return false;
	}
	if (processed.has(p_res)) {
		return processed[p_res];
	}
	bool changed = p_res->is_edited();
	p_res->set_edited(false);
	bool subchanged = _find_and_save_edited_subresources(p_res.ptr(), processed, flags);
	if (p_res->get_path().is_resource_file()) {
		if (changed || subchanged) {
			ResourceSaver::save(p_res, p_res->get_path(), flags);
		}
		processed[p_res] = false; 
		return false;
	} else {
		processed[p_res] = changed;
		return changed;
	}
}
bool EditorNode::_find_and_save_edited_subresources(Object *obj, HashMap<Ref<Resource>, bool> &processed, int32_t flags) {