### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
return recent_dirs;
}
void EditorSettings::load_favorites_and_recent_dirs() {
	String favorites_file;
	String recent_dirs_file;
	if (Engine::get_singleton()->is_project_manager_hint()) {
		favorites_file = EditorPaths::get_singleton()->get_config_dir().path_join("favorite_dirs");
		recent_dirs_file = EditorPaths::get_singleton()->get_config_dir().path_join("recent_dirs");
	} else {
		favorites_file = EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites");
		recent_dirs_file = EditorPaths::get_singleton()->get_project_settings_dir().path_join("recent_dirs");
	}
	Ref<FileAccess> f = FileAccess::open(favorites_file, FileAccess::READ);
	if (f.is_valid()) {
		String line = f->get_line().strip_edges();
		while (!line.is_empty()) {
			favorites.push_back(line);
			line = f->get_line().strip_edges();
		}
	}
	f = FileAccess::open(recent_dirs_file, FileAccess::READ);
	if (f.is_valid()) {
		String line = f->get_line().strip_edges();
		while (!line.is_empty()) {
			recent_dirs.push_back(line);
			line = f->get_line().strip_edges();
		}
	}
}
bool EditorSettings::is_dark_theme() {