### Godot version

4.0.stable

### System information

Windows 10, Forward+, GTX 1070 driver 528.49

### Issue description

When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though. 

https://user-images.githubusercontent.com/24484962/222379540-29d71b6d-ff0c-4a21-9905-9750d0581fda.mp4



### Steps to reproduce

On an animation track using a bezier curve, select a key and try to change the handle mode from the inspector tab

### Minimal reproduction project

N/A
for (int i = 0; i < args.size(); i++) {
						if (i > 0) {
							text += ", ";
						}
						text += args[i].get_construct_string();
					}
					text += ")\n";
				} break;
				case Animation::TYPE_BEZIER: {
					float h = animation->bezier_track_get_key_value(track, key_idx);
					text += TTR("Value:") + " " + rtos(h) + "\n";
					Vector2 ih = animation->bezier_track_get_key_in_handle(track, key_idx);
					text += TTR("In-Handle:") + " " + ih + "\n";
					Vector2 oh = animation->bezier_track_get_key_out_handle(track, key_idx);
					text += TTR("Out-Handle:") + " " + oh + "\n";
					int hm = animation->bezier_track_get_key_handle_mode(track, key_idx);
					switch (hm) {
						case Animation::HANDLE_MODE_FREE: {
							text += TTR("Handle mode: Free\n");
						} break;
						case Animation::HANDLE_MODE_LINEAR: {
							text += TTR("Handle mode: Linear\n");
						} break;
						case Animation::HANDLE_MODE_BALANCED: {
							text += TTR("Handle mode: Balanced\n");
						} break;
						case Animation::HANDLE_MODE_MIRRORED: {
							text += TTR("Handle mode: Mirrored\n");
						} break;
					}