### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)

### Issue description

The `CylinderMesh` has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering a `CylinderMesh` using transparency without backface culling, made worse in combination with emission.

Transparent material without backface culling. One ring:
![image](https://github.com/godotengine/godot/assets/26239210/fbb14ba9-01f3-4528-bbde-4668676b4e84)


The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
![image](https://github.com/godotengine/godot/assets/26239210/ccfa7c28-73e4-4bdc-825f-020224f19b20)



### Steps to reproduce

1. Create a new `CylinderMesh`
2. Try to select zero rings
3. Minimum of one ring is enforced by the editor


### Minimal reproduction project

[project.zip](https://github.com/godotengine/godot/files/12818711/project.zip)

if (curve == p_curve) {
		return;
	}
	if (curve.is_valid()) {
		curve->disconnect_changed(callable_mp(this, &TubeTrailMesh::_curve_changed));
	}
	curve = p_curve;
	if (curve.is_valid()) {
		curve->connect_changed(callable_mp(this, &TubeTrailMesh::_curve_changed));
	}
	_request_update();
}
Ref<Curve> TubeTrailMesh::get_curve() const {
	return curve;
}
void TubeTrailMesh::_curve_changed() {
	_request_update();
}
int TubeTrailMesh::get_builtin_bind_pose_count() const {
	return sections + 1;
}
Transform3D TubeTrailMesh::get_builtin_bind_pose(int p_index) const {
	float depth = section_length * sections;
	Transform3D xform;
	xform.origin.y = depth / 2.0 - section_length * float(p_index);
	xform.origin.y = -xform.origin.y; 
	return xform;
}
void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {