### Godot version

4.1.stable

### System information

Android13

### Issue description

I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08-07-19-44-12-648_org godotengine editor v4](https://github.com/godotengine/godot/assets/64678717/69e05974-96df-460b-b062-ae99f62b8af2)


### Steps to reproduce

Create an obj file and import it into the Godot engine on Android.

### Minimal reproduction project
[test.zip](https://github.com/godotengine/godot/files/12279298/test.zip)


_THREAD_SAFE_METHOD_
	switch (p_resource) {
		case DRIVER_RESOURCE_VULKAN_DEVICE: {
			return (uint64_t)context->get_device();
		} break;
		case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
			return (uint64_t)context->get_physical_device();
		} break;
		case DRIVER_RESOURCE_VULKAN_INSTANCE: {
			return (uint64_t)context->get_instance();
		} break;
		case DRIVER_RESOURCE_VULKAN_QUEUE: {
			return (uint64_t)context->get_graphics_queue();
		} break;
		case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
			return context->get_graphics_queue_family_index();
		} break;
		case DRIVER_RESOURCE_VULKAN_IMAGE: {
			Texture *tex = texture_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(tex, 0);
			return (uint64_t)tex->image;