### Godot version

v4.2.rc.custom_build [702227129]

### System information

Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

### Issue description

Found a consistent crash when calling `hide()` from `_notification()`.
It does not happen if the call is deferred.

### Steps to reproduce

The `hide_test.gd` script has a boolean `cause_crash`. If it is true, hovering the mouse over the label crashes without an error in the Godot Editor Console. If it's false it hides the label as expected.

### Minimal reproduction project

[hide_crash.zip](https://github.com/godotengine/godot/files/13452818/hide_crash.zip)

ERR_MAIN_THREAD_GUARD;
	if (p_disable == disable_input) {
		return;
	}
	if (p_disable) {
		_drop_mouse_focus();
		_mouse_leave_viewport();
		_gui_cancel_tooltip();
	}
	disable_input = p_disable;
}
bool Viewport::is_input_disabled() const {
	ERR_READ_THREAD_GUARD_V(false);
	return disable_input;
}
Variant Viewport::gui_get_drag_data() const {
	ERR_READ_THREAD_GUARD_V(Variant());
	return gui.drag_data;
}
PackedStringArray Viewport::get_configuration_warnings() const {
	ERR_MAIN_THREAD_GUARD_V(PackedStringArray());
	PackedStringArray warnings = Node::get_configuration_warnings();
	if (size.x <= 1 || size.y <= 1) {
		warnings.push_back(RTR("The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything."));
	}
	return warnings;
}
void Viewport::gui_reset_canvas_sort_index() {