### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

in a right to left language (in my case Persian) the Ui gets inverted and i know it should be like that but you just cant work i will leave a screen shot so  you can see
![Screenshot 2023-11-16 042657](https://github.com/godotengine/godot/assets/118190096/76f0849d-945d-407b-b450-391c65c01f0e)


### Steps to reproduce

change the language to Persian

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(Size2());
	return data.size_cache;
}
void Control::reset_size() {
	ERR_MAIN_THREAD_GUARD;
	set_size(Size2());
}
void Control::set_rect(const Rect2 &p_rect) {
	ERR_MAIN_THREAD_GUARD;
	for (int i = 0; i < 4; i++) {
		data.anchor[i] = ANCHOR_BEGIN;
	}
	_compute_offsets(p_rect, data.anchor, data.offset);
	if (is_inside_tree()) {
		_size_changed();
	}
}
Rect2 Control::get_rect() const {
	ERR_READ_THREAD_GUARD_V(Rect2());
	Transform2D xform = get_transform();
	return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_global_rect() const {
	ERR_READ_THREAD_GUARD_V(Rect2());
	Transform2D xform = get_global_transform();
	return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_screen_rect() const {