Broadcasting on Adversarial Multiple Access Channels
We study broadcasting on multiple-access channels under adversarial packet injection. Leaky-bucket adversaries model packet injection. There is a fixed set of stations attached to a channel. Additional constrains on the model include bounds on the number of stations activated at a round, individual injection rates, and randomness in generating and injecting packets. Broadcast algorithms that we concentrate on are deterministic and distributed. We demonstrate that some broadcast algorithms designed for ad-hoc channels have bounded latency for wider ranges of injection rates when executed on channels with a fixed number of stations against adversaries that can activate at most one station per round. Individual injection rates are shown to impact latency, as compared to the model of general leaky bucket adversaries. Outcomes of experiments are given that compare the performance of broadcast algorithms against randomized adversaries. The experiments include randomized backoff algorithms.