Realizing XR Applications Using 5G-Based 3D Holographic Communication and Mobile Edge Computing
3D holographic communication has the potential to revolutionize the way people interact with each other in virtual spaces, offering immersive and realistic experiences. However, demands for high data rates, extremely low latency, and high computations to enable this technology pose a significant challenge. To address this challenge, we propose a novel job scheduling algorithm that leverages Mobile Edge Computing (MEC) servers in order to minimize the total latency in 3D holographic communication. One of the motivations for this work is to prevent the uncanny valley effect, which can occur when the latency hinders the seamless and real-time rendering of holographic content, leading to a less convincing and less engaging user experience. Our proposed algorithm dynamically allocates computation tasks to MEC servers, considering the network conditions, computational capabilities of the servers, and the requirements of the 3D holographic communication application. We conduct extensive experiments to evaluate the performance of our algorithm in terms of latency reduction, and the results demonstrate that our approach significantly outperforms other baseline methods. Furthermore, we present a practical scenario involving Augmented Reality (AR), which not only illustrates the applicability of our algorithm but also highlights the importance of minimizing latency in achieving high-quality holographic views. By efficiently distributing the computation workload among MEC servers and reducing the overall latency, our proposed algorithm enhances the user experience in 3D holographic communications and paves the way for the widespread adoption of this technology in various applications, such as telemedicine, remote collaboration, and entertainment.