To create a script that finds the nearest character to your player and teleports your player to that character, you can follow these general steps in Luau:

Create a function to get the nearest character: Define a function that takes a position and returns the nearest character to that position. You can use the CollectionService:GetTagged method to get a collection of characters with a specific tag, and the Workspace:FindPartOnRayWithIgnoreList method to check for obstacles between your player and the characters. Here is an example implementation:
lua:
function getNearestCharacter(position)
    local characters = game:GetService("CollectionService"):GetTagged("Player")
    local nearestCharacter, nearestDistance = nil, math.huge
    for _, character in pairs(characters) do
        local characterPosition = character.HumanoidRootPart.Position
        local distance = (position - characterPosition).magnitude
        local ray = Ray.new(position, characterPosition - position)
        local part = workspace:FindPartOnRayWithIgnoreList(ray, {game.Players.LocalPlayer.Character})
        if part and part:IsDescendantOf(character) and distance < nearestDistance then
            nearestCharacter, nearestDistance = character, distance
        end
    end
    return nearestCharacter
end
Teleport your player to the nearest character: In your main code, call the getNearestCharacter function with your player's current position, and then teleport your player to the position of the nearest character using the HumanoidRootPart property. Here is an example implementation:
lua:
local player = game.Players.LocalPlayer
local humanoidRootPart = player.Character.HumanoidRootPart
local nearestCharacter = getNearestCharacter(humanoidRootPart.Position)
if nearestCharacter then
    humanoidRootPart.CFrame = nearestCharacter.HumanoidRootPart.CFrame
end
These are the general steps to create a Luau script that finds the nearest character to your player and teleports your player to that character. You can customize the implementation to fit your specific needs and use case.
To create a script that finds the nearest character to your player and teleports your player to that character, you can follow these general steps in Luau:

Create a function to get the nearest character: Define a function that takes a position and returns the nearest character to that position. You can use the CollectionService:GetTagged method to get a collection of characters with a specific tag, and the Workspace:FindPartOnRayWithIgnoreList method to check for obstacles between your player and the characters. Here is an example implementation:
lua:
function getNearestCharacter(position)
    local characters = game:GetService("CollectionService"):GetTagged("Player")
    local nearestCharacter, nearestDistance = nil, math.huge
    for _, character in pairs(characters) do
        local characterPosition = character.HumanoidRootPart.Position
        local distance = (position - characterPosition).magnitude
        local ray = Ray.new(position, characterPosition - position)
        local part = workspace:FindPartOnRayWithIgnoreList(ray, {game.Players.LocalPlayer.Character})
        if part and part:IsDescendantOf(character) and distance < nearestDistance then
            nearestCharacter, nearestDistance = character, distance
        end
    end
    return nearestCharacter
end
Teleport your player to the nearest character: In your main code, call the getNearestCharacter function with your player's current position, and then teleport your player to the position of the nearest character using the HumanoidRootPart property. Here is an example implementation:
lua:
local player = game.Players.LocalPlayer
local humanoidRootPart = player.Character.HumanoidRootPart
local nearestCharacter = getNearestCharacter(humanoidRootPart.Position)
if nearestCharacter then
    humanoidRootPart.CFrame = nearestCharacter.HumanoidRootPart.CFrame
end
These are the general steps to create a Luau script that finds the nearest character to your player and teleports your player to that character. You can customize the implementation to fit your specific needs and use case.
user
To create a script that finds the nearest character to your player and teleports your player to that character, you can follow these general steps in Luau:

Create a function to get the nearest character: Define a function that takes a position and returns the nearest character to that position. You can use the CollectionService:GetTagged method to get a collection of characters with a specific tag, and the Workspace:FindPartOnRayWithIgnoreList method to check for obstacles between your player and the characters. Here is an example implementation:
lua:
function getNearestCharacter(position)
    local characters = game:GetService("CollectionService"):GetTagged("Player")
    local nearestCharacter, nearestDistance = nil, math.huge
    for _, character in pairs(characters) do
        local characterPosition = character.HumanoidRootPart.Position
        local distance = (position - characterPosition).magnitude
        local ray = Ray.new(position, characterPosition - position)
        local part = workspace:FindPartOnRayWithIgnoreList(ray, {game.Players.LocalPlayer.Character})
        if part and part:IsDescendantOf(character) and distance < nearestDistance then
            nearestCharacter, nearestDistance = character, distance
        end
    end
    return nearestCharacter
end
Teleport your player to the nearest character: In your main code, call the getNearestCharacter function with your player's current position, and then teleport your player to the position of the nearest character using the HumanoidRootPart property. Here is an example implementation:
lua:
local player = game.Players.LocalPlayer
local humanoidRootPart = player.Character.HumanoidRootPart
local nearestCharacter = getNearestCharacter(humanoidRootPart.Position)
if nearestCharacter then
    humanoidRootPart.CFrame = nearestCharacter.HumanoidRootPart.CFrame
end
These are the general steps to create a Luau script that finds the nearest character to your player and teleports your player to that character. You can customize the implementation to fit your specific needs and use case.
assistant
To create a script that finds the nearest character to your player and teleports your player to that character, you can follow these general steps in Luau:

Create a function to get the nearest character: Define a function that takes a position and returns the nearest character to that position. You can use the CollectionService:GetTagged method to get a collection of characters with a specific tag, and the Workspace:FindPartOnRayWithIgnoreList method to check for obstacles between your player and the characters. Here is an example implementation:
lua:
function getNearestCharacter(position)
    local characters = game:GetService("CollectionService"):GetTagged("Player")
    local nearestCharacter, nearestDistance = nil, math.huge
    for _, character in pairs(characters) do
        local characterPosition = character.HumanoidRootPart.Position
        local distance = (position - characterPosition).magnitude
        local ray = Ray.new(position, characterPosition - position)
        local part = workspace:FindPartOnRayWithIgnoreList(ray, {game.Players.LocalPlayer.Character})
        if part and part:IsDescendantOf(character) and distance < nearestDistance then
            nearestCharacter, nearestDistance = character, distance
        end
    end
    return nearestCharacter
end
Teleport your player to the nearest character: In your main code, call the getNearestCharacter function with your player's current position, and then teleport your player to the position of the nearest character using the HumanoidRootPart property. Here is an example implementation:
lua:
local player = game.Players.LocalPlayer
local humanoidRootPart = player.Character.HumanoidRootPart
local nearestCharacter = getNearestCharacter(humanoidRootPart.Position)
if nearestCharacter then
    humanoidRootPart.CFrame = nearestCharacter.HumanoidRootPart.CFrame
end
These are the general steps to create a Luau script that finds the nearest character to your player and teleports your player to that character. You can customize the implementation to fit your specific needs and use case.
user
To create a script that finds the nearest character to your player and teleports your player to that character, you can follow these general steps in Luau:

Create a function to get the nearest character: Define a function that takes a position and returns the nearest character to that position. You can use the CollectionService:GetTagged method to get a collection of characters with a specific tag, and the Workspace:FindPartOnRayWithIgnoreList method to check for obstacles between your player and the characters. Here is an example implementation:
lua:
function getNearestCharacter(position)
    local characters = game:GetService("CollectionService"):GetTagged("Player")
    local nearestCharacter, nearestDistance = nil, math.huge
    for _, character in pairs(characters) do
        local characterPosition = character.HumanoidRootPart.Position
        local distance = (position - characterPosition).magnitude
        local ray = Ray.new(position, characterPosition - position)
        local part = workspace:FindPartOnRayWithIgnoreList(ray, {game.Players.LocalPlayer.Character})
        if part and part:IsDescendantOf(character) and distance < nearestDistance then
            nearestCharacter, nearestDistance = character, distance
        end
    end
    return nearestCharacter
end
Teleport your player to the nearest character: In your main code, call the getNearestCharacter function with your player's current position, and then teleport your player to the position of the nearest character using the HumanoidRootPart property. Here is an example implementation:
lua:
local player = game.Players.LocalPlayer
local humanoidRootPart = player.Character.HumanoidRootPart
local nearestCharacter = getNearestCharacter(humanoidRootPart.Position)
if nearestCharacter then
    humanoidRootPart.CFrame = nearestCharacter.HumanoidRootPart.CFrame
end
These are the general steps to create a Luau script that finds the nearest character to your player and teleports your player to that character. You can customize the implementation to fit your specific needs and use case.
assistant
To create a script that finds the nearest character to your player and teleports your player to that character, you can follow these general steps in Luau:

Create a function to get the nearest character: Define a function that takes a position and returns the nearest character to that position. You can use the CollectionService:GetTagged method to get a collection of characters with a specific tag, and the Workspace:FindPartOnRayWithIgnoreList method to check for obstacles between your player and the characters. Here is an example implementation:
lua:
function getNearestCharacter(position)
    local characters = game:GetService("CollectionService"):GetTagged("Player")
    local nearestCharacter, nearestDistance = nil, math.huge
    for _, character in pairs(characters) do
        local characterPosition = character.HumanoidRootPart.Position
        local distance = (position - characterPosition).magnitude
        local ray = Ray.new(position, characterPosition - position)
        local part = workspace:FindPartOnRayWithIgnoreList(ray, {game.Players.LocalPlayer.Character})
        if part and part:IsDescendantOf(character) and distance < nearestDistance then
            nearestCharacter, nearestDistance = character, distance
        end
    end
    return nearestCharacter
end
Teleport your player to the nearest character: In your main code, call the getNearestCharacter function with your player's current position, and then teleport your player to the position of the nearest character using the HumanoidRootPart property. Here is an example implementation:
lua:
local player = game.Players.LocalPlayer
local humanoidRootPart = player.Character.HumanoidRootPart
local nearestCharacter = getNearestCharacter(humanoidRootPart.Position)
if nearestCharacter then
    humanoidRootPart.CFrame = nearestCharacter.HumanoidRootPart.CFrame
end
These are the general steps to create a Luau script that finds the nearest character to your player and teleports your player to that character. You can customize the implementation to fit your specific needs and use case.
user
To create a script that finds the nearest character to your player and teleports your player to that character, you can follow these general steps in Luau:

Create a function to get the nearest character: Define a function that takes a position and returns the nearest character to that position. You can use the CollectionService:GetTagged method to get a collection of characters with a specific tag, and the Workspace:FindPartOnRayWithIgnoreList method to check for obstacles between your player and the characters. Here is an example implementation:
lua:
function getNearestCharacter(position)
    local characters = game:GetService("CollectionService"):GetTagged("Player")
    local nearestCharacter, nearestDistance = nil, math.huge
    for _, character in pairs(characters) do
        local characterPosition = character.HumanoidRootPart.Position
        local distance = (position - characterPosition).magnitude
        local ray = Ray.new(position, characterPosition - position)
        local part = workspace:FindPartOnRayWithIgnoreList(ray, {game.Players.LocalPlayer.Character})
        if part and part:IsDescendantOf(character) and distance < nearestDistance then
            nearestCharacter, nearestDistance = character, distance
        end
    end
    return nearestCharacter
end
Teleport your player to the nearest character: In your main code, call the getNearestCharacter function with your player's current position, and then teleport your player to the position of the nearest character using the HumanoidRootPart property. Here is an example implementation:
lua:
local player = game.Players.LocalPlayer
local humanoidRootPart = player.Character.HumanoidRootPart
local nearestCharacter = getNearestCharacter(humanoidRootPart.Position)
if nearestCharacter then
    humanoidRootPart.CFrame = nearestCharacter.HumanoidRootPart.CFrame
end
These are the general steps to create a Luau script that finds the nearest character to your player and teleports your player to that character. You can customize the implementation to fit your specific needs and use case.
assistant