```python
import pygame

pygame.init()

# Define constants for the game window size and FPS limit
WINDOW_WIDTH = 640
WINDOW_HEIGHT = 480
FPS = 60

# Create the game window and set its caption
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("My PyGame Project")

# Define a font for displaying the FPS counter
font = pygame.font.Font(None, 30)

# Define a clock for controlling the game FPS
clock = pygame.time.Clock()

# Define a variable for storing the game FPS
fps = 0

# Define a game loop that runs until the user quits the game
running = True
while running:
    # Handle events such as keyboard input and window closing
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                running = False

    # Update the game state here

    # Clear the screen
    screen.fill((255, 255, 255))

    # Draw the FPS counter in the top left corner of the screen
    fps_text = font.render(f"FPS: {fps}", True, (0, 0, 0))
    screen.blit(fps_text, (10, 10))

    # Update the game window
    pygame.display.update()

    # Calculate the game FPS and print it to the console
    fps = int(clock.get_fps())
    print(fps)

    # Control the game FPS
    clock.tick(FPS)

# Clean up the PyGame environment
pygame.quit()
```
```python
import pygame

pygame.init()

# Define constants for the game window size and FPS limit
WINDOW_WIDTH = 640
WINDOW_HEIGHT = 480
FPS = 60

# Create the game window and set its caption
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("My PyGame Project")

# Define a font for displaying the FPS counter
font = pygame.font.Font(None, 30)

# Define a clock for controlling the game FPS
clock = pygame.time.Clock()

# Define a variable for storing the game FPS
fps = 0

# Define a game loop that runs until the user quits the game
running = True
while running:
    # Handle events such as keyboard input and window closing
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                running = False

    # Update the game state here

    # Clear the screen
    screen.fill((255, 255, 255))

    # Draw the FPS counter in the top left corner of the screen
    fps_text = font.render(f"FPS: {fps}", True, (0, 0, 0))
    screen.blit(fps_text, (10, 10))

    # Update the game window
    pygame.display.update()

    # Calculate the game FPS and print it to the console
    fps = int(clock.get_fps())
    print(fps)

    # Control the game FPS
    clock.tick(FPS)

# Clean up the PyGame environment
pygame.quit()
```
user
```python
import pygame

pygame.init()

# Define constants for the game window size and FPS limit
WINDOW_WIDTH = 640
WINDOW_HEIGHT = 480
FPS = 60

# Create the game window and set its caption
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("My PyGame Project")

# Define a font for displaying the FPS counter
font = pygame.font.Font(None, 30)

# Define a clock for controlling the game FPS
clock = pygame.time.Clock()

# Define a variable for storing the game FPS
fps = 0

# Define a game loop that runs until the user quits the game
running = True
while running:
    # Handle events such as keyboard input and window closing
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                running = False

    # Update the game state here

    # Clear the screen
    screen.fill((255, 255, 255))

    # Draw the FPS counter in the top left corner of the screen
    fps_text = font.render(f"FPS: {fps}", True, (0, 0, 0))
    screen.blit(fps_text, (10, 10))

    # Update the game window
    pygame.display.update()

    # Calculate the game FPS and print it to the console
    fps = int(clock.get_fps())
    print(fps)

    # Control the game FPS
    clock.tick(FPS)

# Clean up the PyGame environment
pygame.quit()
```
assistant
```python
import pygame

pygame.init()

# Define constants for the game window size and FPS limit
WINDOW_WIDTH = 640
WINDOW_HEIGHT = 480
FPS = 60

# Create the game window and set its caption
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("My PyGame Project")

# Define a font for displaying the FPS counter
font = pygame.font.Font(None, 30)

# Define a clock for controlling the game FPS
clock = pygame.time.Clock()

# Define a variable for storing the game FPS
fps = 0

# Define a game loop that runs until the user quits the game
running = True
while running:
    # Handle events such as keyboard input and window closing
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                running = False

    # Update the game state here

    # Clear the screen
    screen.fill((255, 255, 255))

    # Draw the FPS counter in the top left corner of the screen
    fps_text = font.render(f"FPS: {fps}", True, (0, 0, 0))
    screen.blit(fps_text, (10, 10))

    # Update the game window
    pygame.display.update()

    # Calculate the game FPS and print it to the console
    fps = int(clock.get_fps())
    print(fps)

    # Control the game FPS
    clock.tick(FPS)

# Clean up the PyGame environment
pygame.quit()
```
user
```python
import pygame

pygame.init()

# Define constants for the game window size and FPS limit
WINDOW_WIDTH = 640
WINDOW_HEIGHT = 480
FPS = 60

# Create the game window and set its caption
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("My PyGame Project")

# Define a font for displaying the FPS counter
font = pygame.font.Font(None, 30)

# Define a clock for controlling the game FPS
clock = pygame.time.Clock()

# Define a variable for storing the game FPS
fps = 0

# Define a game loop that runs until the user quits the game
running = True
while running:
    # Handle events such as keyboard input and window closing
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                running = False

    # Update the game state here

    # Clear the screen
    screen.fill((255, 255, 255))

    # Draw the FPS counter in the top left corner of the screen
    fps_text = font.render(f"FPS: {fps}", True, (0, 0, 0))
    screen.blit(fps_text, (10, 10))

    # Update the game window
    pygame.display.update()

    # Calculate the game FPS and print it to the console
    fps = int(clock.get_fps())
    print(fps)

    # Control the game FPS
    clock.tick(FPS)

# Clean up the PyGame environment
pygame.quit()
```
assistant
```python
import pygame

pygame.init()

# Define constants for the game window size and FPS limit
WINDOW_WIDTH = 640
WINDOW_HEIGHT = 480
FPS = 60

# Create the game window and set its caption
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("My PyGame Project")

# Define a font for displaying the FPS counter
font = pygame.font.Font(None, 30)

# Define a clock for controlling the game FPS
clock = pygame.time.Clock()

# Define a variable for storing the game FPS
fps = 0

# Define a game loop that runs until the user quits the game
running = True
while running:
    # Handle events such as keyboard input and window closing
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                running = False

    # Update the game state here

    # Clear the screen
    screen.fill((255, 255, 255))

    # Draw the FPS counter in the top left corner of the screen
    fps_text = font.render(f"FPS: {fps}", True, (0, 0, 0))
    screen.blit(fps_text, (10, 10))

    # Update the game window
    pygame.display.update()

    # Calculate the game FPS and print it to the console
    fps = int(clock.get_fps())
    print(fps)

    # Control the game FPS
    clock.tick(FPS)

# Clean up the PyGame environment
pygame.quit()
```
user
```python
import pygame

pygame.init()

# Define constants for the game window size and FPS limit
WINDOW_WIDTH = 640
WINDOW_HEIGHT = 480
FPS = 60

# Create the game window and set its caption
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("My PyGame Project")

# Define a font for displaying the FPS counter
font = pygame.font.Font(None, 30)

# Define a clock for controlling the game FPS
clock = pygame.time.Clock()

# Define a variable for storing the game FPS
fps = 0

# Define a game loop that runs until the user quits the game
running = True
while running:
    # Handle events such as keyboard input and window closing
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                running = False

    # Update the game state here

    # Clear the screen
    screen.fill((255, 255, 255))

    # Draw the FPS counter in the top left corner of the screen
    fps_text = font.render(f"FPS: {fps}", True, (0, 0, 0))
    screen.blit(fps_text, (10, 10))

    # Update the game window
    pygame.display.update()

    # Calculate the game FPS and print it to the console
    fps = int(clock.get_fps())
    print(fps)

    # Control the game FPS
    clock.tick(FPS)

# Clean up the PyGame environment
pygame.quit()
```
assistant