	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function chan_render_loop
_chan_render_loop:                      ## @chan_render_loop
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, -72(%rbp)                 ## 8-byte Spill
	testl	%edx, %edx
	jle	LBB0_90
## %bb.1:
	movq	%rdi, %rbx
	movl	%edx, %r13d
	movq	_EG_TIMER_OVERFLOW@GOTPCREL(%rip), %r14
	movq	_ENV_QUIET@GOTPCREL(%rip), %r12
	movq	_SLOT3@GOTPCREL(%rip), %r15
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	xorl	%eax, %eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_2
LBB0_86:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	addl	%r10d, (%rax,%rcx,4)
LBB0_87:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	$8, 48(%rbx)
LBB0_88:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	104(%rbx), %eax
	addl	%eax, 112(%rbx)
	movl	88(%rbx), %eax
	addl	%eax, 96(%rbx)
	movl	56(%rbx), %eax
	movl	72(%rbx), %ecx
	addl	%ecx, 80(%rbx)
	addl	%eax, 64(%rbx)
LBB0_89:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	incq	%rcx
	movq	%rcx, %rax
	movq	%rcx, -64(%rbp)                 ## 8-byte Spill
	cmpq	%r13, %rcx
	je	LBB0_90
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_5 Depth 2
	movl	(%rbx), %eax
	testb	$8, %al
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	%r14, %r15
	movq	%r12, %r14
	movq	%r13, %r12
	movzwl	%ax, %r13d
	sarl	$16, %eax
	movq	144(%rbx), %rsi
	movq	136(%rbx), %rdx
	addq	%rsi, %rdx
	movl	%eax, %edi
	callq	_advance_lfo
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	shll	$16, %eax
	orl	%r13d, %eax
	movq	%r12, %r13
	movq	%r14, %r12
	movq	%r15, %r14
	movq	_SLOT3@GOTPCREL(%rip), %r15
	movl	%eax, (%rbx)
	movq	136(%rbx), %rcx
	addq	%rcx, 144(%rbx)
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	8(%rbx), %rcx
	addq	16(%rbx), %rcx
	movq	%rcx, 8(%rbx)
	movq	(%r14), %rdx
	cmpq	%rdx, %rcx
	jge	LBB0_5
## %bb.15:                              ##   in Loop: Header=BB0_2 Depth=1
	testb	$4, %al
	jne	LBB0_89
	jmp	LBB0_16
	.p2align	4, 0x90
LBB0_13:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	8(%rbx), %rcx
	movq	(%r14), %rdx
	cmpq	%rdx, %rcx
	jl	LBB0_14
LBB0_5:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	subq	%rdx, %rcx
	movq	%rcx, 8(%rbx)
	movl	128(%rbx), %esi
	incl	%esi
	movl	%esi, 128(%rbx)
	movq	120(%rbx), %rax
	movq	8(%rax), %rax
	movq	_SLOT1@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rdx
	movq	(%rax,%rdx,8), %rcx
	cmpq	(%rdi), %rcx
	je	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_5 Depth=2
	leaq	(%rax,%rdx,8), %rdi
	callq	_update_eg_phase
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	movl	%eax, 24(%rbx)
	movq	120(%rbx), %rax
	movq	8(%rax), %rax
	movq	(%rdi), %rcx
LBB0_7:                                 ##   in Loop: Header=BB0_5 Depth=2
	movq	_SLOT2@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpq	%rcx, (%rax,%rdx,8)
	je	LBB0_9
## %bb.8:                               ##   in Loop: Header=BB0_5 Depth=2
	leaq	(%rax,%rdx,8), %rdi
	movl	128(%rbx), %esi
	callq	_update_eg_phase
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	movl	%eax, 28(%rbx)
	movq	120(%rbx), %rax
	movq	8(%rax), %rax
	movq	(%rdi), %rcx
LBB0_9:                                 ##   in Loop: Header=BB0_5 Depth=2
	movq	(%r15), %rdx
	cmpq	%rcx, (%rax,%rdx,8)
	je	LBB0_11
## %bb.10:                              ##   in Loop: Header=BB0_5 Depth=2
	leaq	(%rax,%rdx,8), %rdi
	movl	128(%rbx), %esi
	callq	_update_eg_phase
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	movl	%eax, 32(%rbx)
	movq	120(%rbx), %rax
	movq	8(%rax), %rax
	movq	(%rdi), %rcx
LBB0_11:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	_SLOT4@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpq	%rcx, (%rax,%rdx,8)
	je	LBB0_13
## %bb.12:                              ##   in Loop: Header=BB0_5 Depth=2
	leaq	(%rax,%rdx,8), %rdi
	movl	128(%rbx), %esi
	callq	_update_eg_phase
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	movl	%eax, 36(%rbx)
	jmp	LBB0_13
	.p2align	4, 0x90
LBB0_14:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	(%rbx), %eax
	testb	$4, %al
	jne	LBB0_89
LBB0_16:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	24(%rbx), %esi
	movl	%eax, %edx
	andl	$8, %edx
	je	LBB0_19
## %bb.17:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	_SLOT1@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	addb	$8, %cl
	movzbl	%cl, %ecx
	btl	%ecx, %eax
	jae	LBB0_19
## %bb.18:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	%eax, %ecx
	shrb	$6, %cl
	orb	$24, %cl
	movl	%eax, %r8d
	sarl	%cl, %r8d
	addl	%r8d, %esi
LBB0_19:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	(%r12), %esi
	jae	LBB0_24
## %bb.20:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	40(%rbx), %ecx
	andl	$61440, %eax                    ## imm = 0xF000
	je	LBB0_21
## %bb.22:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	%ecx, %edi
	movswl	%cx, %edx
	sarl	$16, %ecx
	shll	$16, %edi
	addl	%ecx, %edx
	shrl	$12, %eax
	movl	%eax, %ecx
	shll	%cl, %edx
	movl	%edi, %ecx
	jmp	LBB0_23
	.p2align	4, 0x90
LBB0_24:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	40(%rbx), %r10d
	shll	$16, %r10d
	movl	%r10d, 40(%rbx)
	jmp	LBB0_25
LBB0_21:                                ##   in Loop: Header=BB0_2 Depth=1
	shll	$16, %ecx
	xorl	%edx, %edx
LBB0_23:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	%ecx, 40(%rbx)
	movl	112(%rbx), %edi
	callq	_op_calc1
	movzwl	%ax, %r10d
	orl	40(%rbx), %r10d
	movl	%r10d, 40(%rbx)
	movl	(%rbx), %eax
	movl	%eax, %edx
	andl	$8, %edx
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
LBB0_25:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	28(%rbx), %r11d
	movl	32(%rbx), %esi
	movl	36(%rbx), %r9d
	testl	%edx, %edx
	je	LBB0_27
## %bb.26:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	%eax, %ecx
	shrb	$6, %cl
	orb	$24, %cl
	movl	%eax, %edx
	sarl	%cl, %edx
	movb	(%r15), %cl
	addb	$8, %cl
	movzbl	%cl, %ecx
	btl	%ecx, %eax
	movl	%edx, %ecx
	movl	$0, %r8d
	cmovael	%r8d, %ecx
	addl	%ecx, %esi
	movq	_SLOT2@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	addb	$8, %cl
	movzbl	%cl, %ecx
	btl	%ecx, %eax
	movl	%edx, %ecx
	cmovael	%r8d, %ecx
	addl	%ecx, %r11d
	movq	_SLOT4@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	addb	$8, %cl
	movzbl	%cl, %ecx
	btl	%ecx, %eax
	cmovael	%r8d, %edx
	addl	%edx, %r9d
LBB0_27:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	120(%rbx), %rax
	movl	(%rax), %eax
	cmpq	$7, %rax
	ja	LBB0_88
## %bb.28:                              ##   in Loop: Header=BB0_2 Depth=1
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	movl	%r9d, -52(%rbp)                 ## 4-byte Spill
	jmpq	*%rax
LBB0_29:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	(%r12), %eax
	xorl	%ecx, %ecx
	movl	$0, %edx
	cmpl	%eax, %esi
	jae	LBB0_31
## %bb.30:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	44(%rbx), %edx
	movl	80(%rbx), %edi
	movl	%r10d, -44(%rbp)                ## 4-byte Spill
	movl	%r11d, -48(%rbp)                ## 4-byte Spill
	callq	_op_calc
	xorl	%ecx, %ecx
	movl	-48(%rbp), %r11d                ## 4-byte Reload
	movl	-44(%rbp), %r10d                ## 4-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	movl	%eax, %edx
	movl	(%r12), %eax
LBB0_31:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	%eax, %r11d
	jae	LBB0_33
## %bb.32:                              ##   in Loop: Header=BB0_2 Depth=1
	sarl	$16, %r10d
	movl	96(%rbx), %edi
	movl	%r11d, %esi
	movl	%edx, -44(%rbp)                 ## 4-byte Spill
	movl	%r10d, %edx
	callq	_op_calc
	movl	-44(%rbp), %edx                 ## 4-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	movl	%eax, %ecx
	movl	(%r12), %eax
LBB0_33:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	%ecx, 44(%rbx)
	cmpl	%eax, %r9d
	jae	LBB0_88
	jmp	LBB0_34
LBB0_36:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	44(%rbx), %edx
	sarl	$16, %r10d
	movl	%r10d, 44(%rbx)
	movl	(%r12), %eax
	xorl	%ecx, %ecx
	cmpl	%eax, %esi
	jb	LBB0_37
## %bb.38:                              ##   in Loop: Header=BB0_2 Depth=1
	cmpl	%eax, %r11d
	jb	LBB0_39
LBB0_40:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	%eax, %r9d
	jae	LBB0_88
	jmp	LBB0_41
LBB0_42:                                ##   in Loop: Header=BB0_2 Depth=1
	sarl	$16, %r10d
	movl	(%r12), %ecx
	cmpl	%ecx, %esi
	jae	LBB0_44
## %bb.43:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	44(%rbx), %edx
	movl	80(%rbx), %edi
	movl	%r10d, -44(%rbp)                ## 4-byte Spill
	movl	%r11d, -48(%rbp)                ## 4-byte Spill
	callq	_op_calc
	movl	-48(%rbp), %r11d                ## 4-byte Reload
	movl	-44(%rbp), %r10d                ## 4-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	addl	%eax, %r10d
	movl	(%r12), %ecx
LBB0_44:                                ##   in Loop: Header=BB0_2 Depth=1
	xorl	%eax, %eax
	cmpl	%ecx, %r11d
	jae	LBB0_46
## %bb.45:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	96(%rbx), %edi
	movl	%r11d, %esi
	xorl	%edx, %edx
	movl	%r10d, -44(%rbp)                ## 4-byte Spill
	callq	_op_calc
	movl	-44(%rbp), %r10d                ## 4-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	movl	(%r12), %ecx
LBB0_46:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	%eax, 44(%rbx)
	cmpl	%ecx, %r9d
	jae	LBB0_88
## %bb.47:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	64(%rbx), %edi
	movl	%r9d, %esi
	movl	%r10d, %edx
	jmp	LBB0_35
LBB0_48:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	44(%rbx), %edx
	movl	(%r12), %ecx
	cmpl	%ecx, %esi
	jae	LBB0_50
## %bb.49:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	80(%rbx), %edi
	movl	%edx, -56(%rbp)                 ## 4-byte Spill
	xorl	%edx, %edx
	movl	%r10d, -44(%rbp)                ## 4-byte Spill
	movl	%r11d, -48(%rbp)                ## 4-byte Spill
	callq	_op_calc
	movl	-56(%rbp), %edx                 ## 4-byte Reload
	movl	-48(%rbp), %r11d                ## 4-byte Reload
	movl	-44(%rbp), %r10d                ## 4-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	addl	%eax, %edx
	movl	(%r12), %ecx
LBB0_50:                                ##   in Loop: Header=BB0_2 Depth=1
	xorl	%eax, %eax
	cmpl	%ecx, %r11d
	jae	LBB0_52
## %bb.51:                              ##   in Loop: Header=BB0_2 Depth=1
	sarl	$16, %r10d
	movl	96(%rbx), %edi
	movl	%r11d, %esi
	movl	%edx, -56(%rbp)                 ## 4-byte Spill
	movl	%r10d, %edx
	callq	_op_calc
	movl	-56(%rbp), %edx                 ## 4-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	movl	(%r12), %ecx
LBB0_52:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	%eax, 44(%rbx)
	cmpl	%ecx, %r9d
	jae	LBB0_88
LBB0_34:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	64(%rbx), %edi
	movl	%r9d, %esi
	jmp	LBB0_35
LBB0_53:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	(%r12), %eax
	xorl	%ecx, %ecx
	movl	$0, %edx
	cmpl	%eax, %esi
	jb	LBB0_54
## %bb.55:                              ##   in Loop: Header=BB0_2 Depth=1
	cmpl	%eax, %r11d
	jb	LBB0_56
LBB0_57:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	%eax, %r9d
	jae	LBB0_58
LBB0_59:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	64(%rbx), %edi
	movl	%r9d, %esi
	movl	%ecx, -52(%rbp)                 ## 4-byte Spill
	callq	_op_calc
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	movl	%eax, %r10d
	addl	-52(%rbp), %r10d                ## 4-byte Folded Reload
	jmp	LBB0_80
LBB0_60:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	44(%rbx), %edx
	sarl	$16, %r10d
	movl	%r10d, 44(%rbx)
	movl	(%r12), %eax
	xorl	%ecx, %ecx
	cmpl	%eax, %esi
	movl	%r10d, -44(%rbp)                ## 4-byte Spill
	jb	LBB0_61
## %bb.62:                              ##   in Loop: Header=BB0_2 Depth=1
	cmpl	%eax, %r11d
	jb	LBB0_63
LBB0_64:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	%eax, %r9d
	jb	LBB0_65
	jmp	LBB0_71
LBB0_66:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	(%r12), %eax
	xorl	%ecx, %ecx
	cmpl	%eax, %esi
	jb	LBB0_67
## %bb.68:                              ##   in Loop: Header=BB0_2 Depth=1
	cmpl	%eax, %r11d
	jb	LBB0_69
LBB0_70:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	%eax, %r9d
	jb	LBB0_72
	jmp	LBB0_71
LBB0_73:                                ##   in Loop: Header=BB0_2 Depth=1
	sarl	$16, %r10d
	movl	(%r12), %eax
	cmpl	%eax, %esi
	jae	LBB0_75
## %bb.74:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	80(%rbx), %edi
	xorl	%edx, %edx
	movl	%r10d, -44(%rbp)                ## 4-byte Spill
	movl	%r11d, -48(%rbp)                ## 4-byte Spill
	callq	_op_calc
	movl	-48(%rbp), %r11d                ## 4-byte Reload
	movl	-44(%rbp), %r10d                ## 4-byte Reload
	addl	%eax, %r10d
	movl	(%r12), %eax
LBB0_75:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	%eax, %r11d
	jae	LBB0_77
## %bb.76:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	96(%rbx), %edi
	movl	%r11d, %esi
	xorl	%edx, %edx
	movl	%r10d, -44(%rbp)                ## 4-byte Spill
	callq	_op_calc
	movl	-44(%rbp), %r10d                ## 4-byte Reload
	addl	%eax, %r10d
	movl	(%r12), %eax
LBB0_77:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	-52(%rbp), %esi                 ## 4-byte Reload
	cmpl	%eax, %esi
	jae	LBB0_79
## %bb.78:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	64(%rbx), %edi
	xorl	%edx, %edx
	movl	%r10d, -44(%rbp)                ## 4-byte Spill
	callq	_op_calc
	movl	-44(%rbp), %r10d                ## 4-byte Reload
	addl	%eax, %r10d
	jmp	LBB0_79
LBB0_37:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	80(%rbx), %edi
	movl	%r11d, -48(%rbp)                ## 4-byte Spill
	callq	_op_calc
	movl	-48(%rbp), %r11d                ## 4-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	movl	%eax, %ecx
	movl	(%r12), %eax
	cmpl	%eax, %r11d
	jae	LBB0_40
LBB0_39:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	96(%rbx), %edi
	movl	%r11d, %esi
	xorl	%edx, %edx
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	callq	_op_calc
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	addl	%eax, 44(%rbx)
	movl	(%r12), %eax
	cmpl	%eax, %r9d
	jae	LBB0_88
LBB0_41:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	64(%rbx), %edi
	movl	%r9d, %esi
	movl	%ecx, %edx
LBB0_35:                                ##   in Loop: Header=BB0_2 Depth=1
	callq	_op_calc
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	movl	%eax, %r10d
	jmp	LBB0_80
LBB0_54:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	80(%rbx), %edi
	xorl	%edx, %edx
	movl	%r10d, -44(%rbp)                ## 4-byte Spill
	movl	%r11d, -48(%rbp)                ## 4-byte Spill
	callq	_op_calc
	xorl	%ecx, %ecx
	movl	-48(%rbp), %r11d                ## 4-byte Reload
	movl	-44(%rbp), %r10d                ## 4-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	movl	%eax, %edx
	movl	(%r12), %eax
	cmpl	%eax, %r11d
	jae	LBB0_57
LBB0_56:                                ##   in Loop: Header=BB0_2 Depth=1
	sarl	$16, %r10d
	movl	96(%rbx), %edi
	movl	%r11d, %esi
	movl	%edx, -44(%rbp)                 ## 4-byte Spill
	movl	%r10d, %edx
	callq	_op_calc
	movl	-44(%rbp), %edx                 ## 4-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
	movl	%eax, %ecx
	movl	(%r12), %eax
	cmpl	%eax, %r9d
	jb	LBB0_59
LBB0_58:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	%ecx, %r10d
	jmp	LBB0_80
LBB0_61:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	80(%rbx), %edi
	movl	%r11d, -48(%rbp)                ## 4-byte Spill
	callq	_op_calc
	movl	-48(%rbp), %r11d                ## 4-byte Reload
	movl	-44(%rbp), %r10d                ## 4-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	movl	%eax, %ecx
	movl	(%r12), %eax
	cmpl	%eax, %r11d
	jae	LBB0_64
LBB0_63:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	96(%rbx), %edi
	movl	%r11d, %esi
	movl	%r10d, %edx
	movl	%ecx, -48(%rbp)                 ## 4-byte Spill
	callq	_op_calc
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	addl	%eax, %ecx
	movl	(%r12), %eax
	cmpl	%eax, %r9d
	jae	LBB0_71
LBB0_65:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	64(%rbx), %edi
	movl	%r9d, %esi
	movl	-44(%rbp), %edx                 ## 4-byte Reload
	movl	%ecx, -48(%rbp)                 ## 4-byte Spill
	callq	_op_calc
	movl	%eax, %r10d
	addl	-48(%rbp), %r10d                ## 4-byte Folded Reload
	jmp	LBB0_79
LBB0_67:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	80(%rbx), %edi
	xorl	%edx, %edx
	movl	%r10d, -44(%rbp)                ## 4-byte Spill
	movl	%r11d, -48(%rbp)                ## 4-byte Spill
	callq	_op_calc
	movl	-48(%rbp), %r11d                ## 4-byte Reload
	movl	-44(%rbp), %r10d                ## 4-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	movl	%eax, %ecx
	movl	(%r12), %eax
	cmpl	%eax, %r11d
	jae	LBB0_70
LBB0_69:                                ##   in Loop: Header=BB0_2 Depth=1
	sarl	$16, %r10d
	movl	96(%rbx), %edi
	movl	%r11d, %esi
	movl	%r10d, %edx
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	callq	_op_calc
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	addl	%eax, %ecx
	movl	(%r12), %eax
	cmpl	%eax, %r9d
	jae	LBB0_71
LBB0_72:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	64(%rbx), %edi
	movl	%r9d, %esi
	xorl	%edx, %edx
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	callq	_op_calc
	movl	%eax, %r10d
	addl	-44(%rbp), %r10d                ## 4-byte Folded Reload
	jmp	LBB0_79
LBB0_71:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	%ecx, %r10d
LBB0_79:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_EG_OFF@GOTPCREL(%rip), %rdi
LBB0_80:                                ##   in Loop: Header=BB0_2 Depth=1
	testl	%r10d, %r10d
	je	LBB0_88
## %bb.81:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	(%rbx), %eax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	testb	$1, %al
	je	LBB0_86
## %bb.82:                              ##   in Loop: Header=BB0_2 Depth=1
	testb	$32, %al
	je	LBB0_84
## %bb.83:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	addl	%r10d, (%rax,%rcx,8)
	movl	(%rbx), %eax
LBB0_84:                                ##   in Loop: Header=BB0_2 Depth=1
	testb	$16, %al
	je	LBB0_87
## %bb.85:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	leaq	(%rax,%rax), %rcx
	incq	%rcx
	jmp	LBB0_86
LBB0_90:
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_29, LBB0_29-LJTI0_0
.set L0_0_set_36, LBB0_36-LJTI0_0
.set L0_0_set_42, LBB0_42-LJTI0_0
.set L0_0_set_48, LBB0_48-LJTI0_0
.set L0_0_set_53, LBB0_53-LJTI0_0
.set L0_0_set_60, LBB0_60-LJTI0_0
.set L0_0_set_66, LBB0_66-LJTI0_0
.set L0_0_set_73, LBB0_73-LJTI0_0
LJTI0_0:
	.long	L0_0_set_29
	.long	L0_0_set_36
	.long	L0_0_set_42
	.long	L0_0_set_48
	.long	L0_0_set_53
	.long	L0_0_set_60
	.long	L0_0_set_66
	.long	L0_0_set_73
	.end_data_region
                                        ## -- End function
	.comm	_EG_TIMER_OVERFLOW,8,3          ## @EG_TIMER_OVERFLOW
	.comm	_SLOT1,8,3                      ## @SLOT1
	.comm	_EG_OFF,8,3                     ## @EG_OFF
	.comm	_SLOT2,8,3                      ## @SLOT2
	.comm	_SLOT3,8,3                      ## @SLOT3
	.comm	_SLOT4,8,3                      ## @SLOT4
	.comm	_ENV_QUIET,4,2                  ## @ENV_QUIET
	.no_dead_strip	_chan_render_loop
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function chan_render_loop
_chan_render_loop:                      ; @chan_render_loop
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	x1, [sp, #8]                    ; 8-byte Folded Spill
	cmp	w2, #1
	b.lt	LBB0_90
; %bb.1:
	mov	x20, x0
	mov	x25, #0
Lloh0:
	adrp	x26, _EG_TIMER_OVERFLOW@GOTPAGE
Lloh1:
	ldr	x26, [x26, _EG_TIMER_OVERFLOW@GOTPAGEOFF]
Lloh2:
	adrp	x28, _SLOT3@GOTPAGE
Lloh3:
	ldr	x28, [x28, _SLOT3@GOTPAGEOFF]
Lloh4:
	adrp	x19, _SLOT2@GOTPAGE
Lloh5:
	ldr	x19, [x19, _SLOT2@GOTPAGEOFF]
	mov	w23, w2
Lloh6:
	adrp	x27, _SLOT4@GOTPAGE
Lloh7:
	ldr	x27, [x27, _SLOT4@GOTPAGEOFF]
Lloh8:
	adrp	x24, _SLOT1@GOTPAGE
Lloh9:
	ldr	x24, [x24, _SLOT1@GOTPAGEOFF]
Lloh10:
	adrp	x21, _EG_OFF@GOTPAGE
Lloh11:
	ldr	x21, [x21, _EG_OFF@GOTPAGEOFF]
	str	x23, [sp, #16]                  ; 8-byte Folded Spill
	b	LBB0_6
LBB0_2:                                 ;   in Loop: Header=BB0_6 Depth=1
	lsl	x8, x9, #2
	ldr	x10, [sp, #8]                   ; 8-byte Folded Reload
	ldr	w9, [x10, x8]
	add	w9, w9, w23
	str	w9, [x10, x8]
LBB0_3:                                 ;   in Loop: Header=BB0_6 Depth=1
	mov	w8, #8
	str	w8, [x20, #48]
LBB0_4:                                 ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x20, #104]
	ldr	w9, [x20, #112]
	add	w8, w9, w8
	str	w8, [x20, #112]
	ldr	w8, [x20, #88]
	ldr	w9, [x20, #96]
	add	w8, w9, w8
	str	w8, [x20, #96]
	ldr	w8, [x20, #72]
	ldr	w9, [x20, #80]
	add	w8, w9, w8
	str	w8, [x20, #80]
	ldr	w8, [x20, #56]
	ldr	w9, [x20, #64]
	add	w8, w9, w8
	str	w8, [x20, #64]
	ldr	x23, [sp, #16]                  ; 8-byte Folded Reload
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=1
	add	x25, x25, #1
	cmp	x25, x23
	b.eq	LBB0_90
LBB0_6:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_11 Depth 2
	ldr	w22, [x20]
	tbz	w22, #3, LBB0_8
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=1
	asr	w0, w22, #16
	ldp	x8, x1, [x20, #136]
	add	x2, x8, x1
	bl	_advance_lfo
	bfi	w22, w0, #16, #16
	str	w22, [x20]
	ldp	x8, x9, [x20, #136]
	add	x8, x9, x8
	str	x8, [x20, #144]
LBB0_8:                                 ;   in Loop: Header=BB0_6 Depth=1
	ldp	x10, x8, [x20, #8]
	ldr	x9, [x26]
	add	x8, x10, x8
	cmp	x8, x9
	str	x8, [x20, #8]
	b.ge	LBB0_11
; %bb.9:                                ;   in Loop: Header=BB0_6 Depth=1
	tbnz	w22, #2, LBB0_5
	b	LBB0_20
LBB0_10:                                ;   in Loop: Header=BB0_11 Depth=2
	ldr	x8, [x20, #8]
	ldr	x9, [x26]
	cmp	x8, x9
	b.lt	LBB0_19
LBB0_11:                                ;   Parent Loop BB0_6 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	sub	x8, x8, x9
	str	x8, [x20, #8]
	ldr	w8, [x20, #128]
	add	w1, w8, #1
	str	w1, [x20, #128]
	ldr	x8, [x20, #120]
	ldr	x8, [x8, #8]
	ldr	x9, [x24]
	add	x0, x8, x9, lsl #3
	ldr	x9, [x0]
	ldr	x10, [x21]
	cmp	x9, x10
	b.eq	LBB0_13
; %bb.12:                               ;   in Loop: Header=BB0_11 Depth=2
	bl	_update_eg_phase
	str	w0, [x20, #24]
	ldr	x8, [x20, #120]
	ldr	x8, [x8, #8]
	ldr	x9, [x21]
LBB0_13:                                ;   in Loop: Header=BB0_11 Depth=2
	ldr	x10, [x19]
	add	x0, x8, x10, lsl #3
	ldr	x10, [x0]
	cmp	x10, x9
	b.eq	LBB0_15
; %bb.14:                               ;   in Loop: Header=BB0_11 Depth=2
	ldr	w1, [x20, #128]
	bl	_update_eg_phase
	str	w0, [x20, #28]
	ldr	x8, [x20, #120]
	ldr	x8, [x8, #8]
	ldr	x9, [x21]
LBB0_15:                                ;   in Loop: Header=BB0_11 Depth=2
	ldr	x10, [x28]
	add	x0, x8, x10, lsl #3
	ldr	x10, [x0]
	cmp	x10, x9
	b.eq	LBB0_17
; %bb.16:                               ;   in Loop: Header=BB0_11 Depth=2
	ldr	w1, [x20, #128]
	bl	_update_eg_phase
	str	w0, [x20, #32]
	ldr	x8, [x20, #120]
	ldr	x8, [x8, #8]
	ldr	x9, [x21]
LBB0_17:                                ;   in Loop: Header=BB0_11 Depth=2
	ldr	x10, [x27]
	add	x0, x8, x10, lsl #3
	ldr	x8, [x0]
	cmp	x8, x9
	b.eq	LBB0_10
; %bb.18:                               ;   in Loop: Header=BB0_11 Depth=2
	ldr	w1, [x20, #128]
	bl	_update_eg_phase
	str	w0, [x20, #36]
	b	LBB0_10
LBB0_19:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w22, [x20]
	tbnz	w22, #2, LBB0_5
LBB0_20:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w1, [x20, #24]
	tbz	w22, #3, LBB0_22
; %bb.21:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x24]
	add	w8, w8, #8
	lsr	w8, w22, w8
	mov	w9, #24
	bfxil	w9, w22, #6, #2
	asr	w9, w22, w9
	add	w9, w1, w9
	tst	w8, #0x1
	csel	w1, w1, w9, eq
LBB0_22:                                ;   in Loop: Header=BB0_6 Depth=1
Lloh12:
	adrp	x8, _ENV_QUIET@GOTPAGE
Lloh13:
	ldr	x8, [x8, _ENV_QUIET@GOTPAGEOFF]
Lloh14:
	ldr	w8, [x8]
	cmp	w1, w8
	b.hs	LBB0_25
; %bb.23:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w9, [x20, #40]
	lsl	w8, w9, #16
	ands	w10, w22, #0xf000
	b.eq	LBB0_26
; %bb.24:                               ;   in Loop: Header=BB0_6 Depth=1
	asr	w11, w9, #16
	add	w9, w11, w9, sxth
	lsr	w10, w10, #12
	lsl	w2, w9, w10
	b	LBB0_27
LBB0_25:                                ;   in Loop: Header=BB0_6 Depth=1
	and	w8, w22, #0x8
	ldr	w9, [x20, #40]
	lsl	w23, w9, #16
	str	w23, [x20, #40]
	b	LBB0_28
LBB0_26:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	w2, #0
LBB0_27:                                ;   in Loop: Header=BB0_6 Depth=1
	str	w8, [x20, #40]
	ldr	w0, [x20, #112]
	bl	_op_calc1
	and	w8, w0, #0xffff
	ldr	w9, [x20, #40]
	orr	w23, w8, w9
	str	w23, [x20, #40]
	ldr	w22, [x20]
	and	w8, w22, #0x8
LBB0_28:                                ;   in Loop: Header=BB0_6 Depth=1
	ldp	w13, w1, [x20, #28]
	ldr	w12, [x20, #36]
	cbz	w8, LBB0_30
; %bb.29:                               ;   in Loop: Header=BB0_6 Depth=1
	mov	w8, #24
	bfxil	w8, w22, #6, #2
	asr	w8, w22, w8
	ldr	w9, [x28]
	add	w9, w9, #8
	lsr	w9, w22, w9
	sbfx	w9, w9, #0, #1
	and	w9, w9, w8
	add	w1, w9, w1
	ldr	w9, [x19]
	add	w9, w9, #8
	lsr	w9, w22, w9
	sbfx	w9, w9, #0, #1
	and	w9, w9, w8
	add	w13, w9, w13
	ldr	w9, [x27]
	add	w9, w9, #8
	lsr	w9, w22, w9
	sbfx	w9, w9, #0, #1
	and	w8, w9, w8
	add	w12, w8, w12
LBB0_30:                                ;   in Loop: Header=BB0_6 Depth=1
Lloh15:
	adrp	x22, _ENV_QUIET@GOTPAGE
Lloh16:
	ldr	x22, [x22, _ENV_QUIET@GOTPAGEOFF]
	ldr	x8, [x20, #120]
	ldr	w8, [x8]
	cmp	w8, #7
	b.hi	LBB0_4
; %bb.31:                               ;   in Loop: Header=BB0_6 Depth=1
Lloh17:
	adrp	x11, lJTI0_0@PAGE
Lloh18:
	add	x11, x11, lJTI0_0@PAGEOFF
	adr	x9, LBB0_32
	ldrb	w10, [x11, x8]
	add	x9, x9, x10, lsl #2
	str	w12, [sp, #28]                  ; 4-byte Folded Spill
	br	x9
LBB0_32:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x22]
	cmp	w1, w8
	b.hs	LBB0_56
; %bb.33:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w2, [x20, #44]
	ldr	w0, [x20, #80]
	str	w13, [sp, #4]                   ; 4-byte Folded Spill
	bl	_op_calc
	ldr	w13, [sp, #4]                   ; 4-byte Folded Reload
	mov	x2, x0
	ldr	w8, [x22]
	cmp	w13, w8
	b.lo	LBB0_57
	b	LBB0_59
LBB0_34:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w2, [x20, #44]
	asr	w8, w23, #16
	str	w8, [x20, #44]
	ldr	w8, [x22]
	cmp	w1, w8
	b.hs	LBB0_62
; %bb.35:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #80]
	mov	x23, x13
	bl	_op_calc
	mov	x13, x23
	ldr	w12, [sp, #28]                  ; 4-byte Folded Reload
	mov	x2, x0
	ldr	w8, [x22]
	cmp	w13, w8
	b.lo	LBB0_63
	b	LBB0_64
LBB0_36:                                ;   in Loop: Header=BB0_6 Depth=1
	asr	w23, w23, #16
	ldr	w8, [x22]
	cmp	w1, w8
	b.hs	LBB0_38
; %bb.37:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w2, [x20, #44]
	ldr	w0, [x20, #80]
	str	w23, [sp, #4]                   ; 4-byte Folded Spill
	mov	x23, x13
	bl	_op_calc
	mov	x13, x23
	ldr	w23, [sp, #4]                   ; 4-byte Folded Reload
	add	w23, w0, w23
	ldr	w8, [x22]
LBB0_38:                                ;   in Loop: Header=BB0_6 Depth=1
	cmp	w13, w8
	b.hs	LBB0_66
; %bb.39:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #96]
	mov	x1, x13
	mov	w2, #0
	bl	_op_calc
	ldr	w8, [x22]
	b	LBB0_67
LBB0_40:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w2, [x20, #44]
	ldr	w8, [x22]
	cmp	w1, w8
	b.hs	LBB0_42
; %bb.41:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #80]
	stp	w2, w13, [sp]                   ; 8-byte Folded Spill
	mov	w2, #0
	bl	_op_calc
	ldp	w2, w13, [sp]                   ; 8-byte Folded Reload
	add	w2, w0, w2
	ldr	w8, [x22]
LBB0_42:                                ;   in Loop: Header=BB0_6 Depth=1
	cmp	w13, w8
	b.hs	LBB0_59
; %bb.43:                               ;   in Loop: Header=BB0_6 Depth=1
	str	w2, [sp]                        ; 4-byte Folded Spill
	asr	w2, w23, #16
	ldr	w0, [x20, #96]
	mov	x1, x13
	bl	_op_calc
	ldr	w2, [sp]                        ; 4-byte Folded Reload
	b	LBB0_58
LBB0_44:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x22]
	cmp	w1, w8
	b.hs	LBB0_70
; %bb.45:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #80]
	mov	w2, #0
	str	w13, [sp, #4]                   ; 4-byte Folded Spill
	bl	_op_calc
	ldr	w13, [sp, #4]                   ; 4-byte Folded Reload
	mov	x2, x0
	ldr	w8, [x22]
	cmp	w13, w8
	b.lo	LBB0_71
LBB0_46:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	w23, #0
	b	LBB0_72
LBB0_47:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w2, [x20, #44]
	asr	w8, w23, #16
	str	w8, [sp, #4]                    ; 4-byte Folded Spill
	str	w8, [x20, #44]
	ldr	w8, [x22]
	cmp	w1, w8
	b.hs	LBB0_74
; %bb.48:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #80]
	mov	x23, x13
	bl	_op_calc
	mov	x13, x23
	mov	x23, x0
	ldr	w8, [x22]
	cmp	w13, w8
	b.lo	LBB0_75
	b	LBB0_76
LBB0_49:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x22]
	cmp	w1, w8
	b.hs	LBB0_78
; %bb.50:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #80]
	mov	w2, #0
	str	w13, [sp, #4]                   ; 4-byte Folded Spill
	bl	_op_calc
	ldr	w13, [sp, #4]                   ; 4-byte Folded Reload
	str	w0, [sp]                        ; 4-byte Folded Spill
	ldr	w8, [x22]
	cmp	w13, w8
	b.lo	LBB0_79
LBB0_51:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w1, [sp, #28]                   ; 4-byte Folded Reload
	ldr	w23, [sp]                       ; 4-byte Folded Reload
	cmp	w1, w8
	b.lo	LBB0_82
	b	LBB0_84
LBB0_52:                                ;   in Loop: Header=BB0_6 Depth=1
	asr	w23, w23, #16
	ldr	w8, [x22]
	cmp	w1, w8
	b.hs	LBB0_54
; %bb.53:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #80]
	mov	w2, #0
	str	w23, [sp]                       ; 4-byte Folded Spill
	mov	x23, x13
	bl	_op_calc
	mov	x13, x23
	ldr	w23, [sp]                       ; 4-byte Folded Reload
	add	w23, w0, w23
	ldr	w8, [x22]
LBB0_54:                                ;   in Loop: Header=BB0_6 Depth=1
	cmp	w13, w8
	b.hs	LBB0_81
; %bb.55:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #96]
	mov	x1, x13
	mov	w2, #0
	bl	_op_calc
	b	LBB0_80
LBB0_56:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	w2, #0
	cmp	w13, w8
	b.hs	LBB0_59
LBB0_57:                                ;   in Loop: Header=BB0_6 Depth=1
	str	w2, [sp, #4]                    ; 4-byte Folded Spill
	asr	w2, w23, #16
	ldr	w0, [x20, #96]
	mov	x1, x13
	bl	_op_calc
	ldr	w2, [sp, #4]                    ; 4-byte Folded Reload
LBB0_58:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x22]
	b	LBB0_60
LBB0_59:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	w0, #0
LBB0_60:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w1, [sp, #28]                   ; 4-byte Folded Reload
	str	w0, [x20, #44]
	cmp	w1, w8
	b.hs	LBB0_4
; %bb.61:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #64]
	b	LBB0_69
LBB0_62:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	w2, #0
	cmp	w13, w8
	b.hs	LBB0_64
LBB0_63:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #96]
	mov	x1, x13
	str	w2, [sp, #4]                    ; 4-byte Folded Spill
	mov	w2, #0
	mov	x23, x12
	bl	_op_calc
	ldr	w2, [sp, #4]                    ; 4-byte Folded Reload
	mov	x12, x23
	ldr	w8, [x20, #44]
	add	w8, w8, w0
	str	w8, [x20, #44]
	ldr	w8, [x22]
LBB0_64:                                ;   in Loop: Header=BB0_6 Depth=1
	cmp	w12, w8
	b.hs	LBB0_4
; %bb.65:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #64]
	mov	x1, x12
	b	LBB0_69
LBB0_66:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	w0, #0
LBB0_67:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w1, [sp, #28]                   ; 4-byte Folded Reload
	str	w0, [x20, #44]
	cmp	w1, w8
	b.hs	LBB0_4
; %bb.68:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #64]
	mov	x2, x23
LBB0_69:                                ;   in Loop: Header=BB0_6 Depth=1
	bl	_op_calc
	mov	x23, x0
	b	LBB0_84
LBB0_70:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	w2, #0
	cmp	w13, w8
	b.hs	LBB0_46
LBB0_71:                                ;   in Loop: Header=BB0_6 Depth=1
	str	w2, [sp, #4]                    ; 4-byte Folded Spill
	asr	w2, w23, #16
	ldr	w0, [x20, #96]
	mov	x1, x13
	bl	_op_calc
	ldr	w2, [sp, #4]                    ; 4-byte Folded Reload
	mov	x23, x0
	ldr	w8, [x22]
LBB0_72:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w1, [sp, #28]                   ; 4-byte Folded Reload
	cmp	w1, w8
	b.hs	LBB0_84
; %bb.73:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #64]
	b	LBB0_83
LBB0_74:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	w23, #0
	cmp	w13, w8
	b.hs	LBB0_76
LBB0_75:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #96]
	mov	x1, x13
	ldr	w2, [sp, #4]                    ; 4-byte Folded Reload
	bl	_op_calc
	add	w23, w0, w23
	ldr	w8, [x22]
LBB0_76:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w1, [sp, #28]                   ; 4-byte Folded Reload
	cmp	w1, w8
	b.hs	LBB0_84
; %bb.77:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #64]
	ldr	w2, [sp, #4]                    ; 4-byte Folded Reload
	b	LBB0_83
LBB0_78:                                ;   in Loop: Header=BB0_6 Depth=1
	str	wzr, [sp]                       ; 4-byte Folded Spill
	cmp	w13, w8
	b.hs	LBB0_51
LBB0_79:                                ;   in Loop: Header=BB0_6 Depth=1
	asr	w2, w23, #16
	ldr	w0, [x20, #96]
	mov	x1, x13
	bl	_op_calc
	ldr	w23, [sp]                       ; 4-byte Folded Reload
LBB0_80:                                ;   in Loop: Header=BB0_6 Depth=1
	add	w23, w0, w23
	ldr	w8, [x22]
LBB0_81:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w1, [sp, #28]                   ; 4-byte Folded Reload
	cmp	w1, w8
	b.hs	LBB0_84
LBB0_82:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20, #64]
	mov	w2, #0
LBB0_83:                                ;   in Loop: Header=BB0_6 Depth=1
	bl	_op_calc
	add	w23, w0, w23
LBB0_84:                                ;   in Loop: Header=BB0_6 Depth=1
	cbz	w23, LBB0_4
; %bb.85:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x20]
	mov	x9, x25
	tbz	w8, #0, LBB0_2
; %bb.86:                               ;   in Loop: Header=BB0_6 Depth=1
	tbz	w8, #5, LBB0_88
; %bb.87:                               ;   in Loop: Header=BB0_6 Depth=1
	lsl	x8, x25, #3
	ldr	x10, [sp, #8]                   ; 8-byte Folded Reload
	ldr	w9, [x10, x8]
	add	w9, w9, w23
	str	w9, [x10, x8]
	ldr	w8, [x20]
LBB0_88:                                ;   in Loop: Header=BB0_6 Depth=1
	tbz	w8, #4, LBB0_3
; %bb.89:                               ;   in Loop: Header=BB0_6 Depth=1
	mov	w9, #1
	bfi	x9, x25, #1, #63
	b	LBB0_2
LBB0_90:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpAdd	Lloh17, Lloh18
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_32-LBB0_32)>>2
	.byte	(LBB0_34-LBB0_32)>>2
	.byte	(LBB0_36-LBB0_32)>>2
	.byte	(LBB0_40-LBB0_32)>>2
	.byte	(LBB0_44-LBB0_32)>>2
	.byte	(LBB0_47-LBB0_32)>>2
	.byte	(LBB0_49-LBB0_32)>>2
	.byte	(LBB0_52-LBB0_32)>>2
                                        ; -- End function
	.comm	_EG_TIMER_OVERFLOW,8,3          ; @EG_TIMER_OVERFLOW
	.comm	_SLOT1,8,3                      ; @SLOT1
	.comm	_EG_OFF,8,3                     ; @EG_OFF
	.comm	_SLOT2,8,3                      ; @SLOT2
	.comm	_SLOT3,8,3                      ; @SLOT3
	.comm	_SLOT4,8,3                      ; @SLOT4
	.comm	_ENV_QUIET,4,2                  ; @ENV_QUIET
	.no_dead_strip	_chan_render_loop
.subsections_via_symbols
