	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function gl_cg_set_params
LCPI0_0:
	.long	0x3f800000                      ## float 1
LCPI0_1:
	.long	0xbf800000                      ## float -1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_gl_cg_set_params:                      ## @gl_cg_set_params
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	testq	%rsi, %rsi
	je	LBB0_26
## %bb.1:
	movq	%rsi, %r12
	movq	(%rsi), %rax
	testq	%rax, %rax
	je	LBB0_26
## %bb.2:
	movq	_VIDEO_SHADER_STOCK_BLEND@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_26
## %bb.3:
	movl	(%rdi), %esi
	movl	4(%rdi), %edx
	movl	8(%rdi), %r14d
	movl	12(%rdi), %ecx
	movl	%ecx, -52(%rbp)                 ## 4-byte Spill
	movl	16(%rdi), %ebx
	movl	20(%rdi), %r15d
	movl	24(%rdi), %ecx
	movl	%ecx, -48(%rbp)                 ## 4-byte Spill
	movq	32(%rdi), %rcx
	movq	%rcx, -80(%rbp)                 ## 8-byte Spill
	movq	40(%rdi), %r13
	movq	48(%rdi), %rcx
	movq	%rcx, -88(%rbp)                 ## 8-byte Spill
	movq	16(%r12), %rcx
	leaq	(%rax,%rax,2), %rax
	shlq	$5, %rax
	movl	88(%rcx,%rax), %eax
	movq	56(%rdi), %rcx
	movq	%rcx, -104(%rbp)                ## 8-byte Spill
	movl	64(%rdi), %ecx
	movq	%rcx, -96(%rbp)                 ## 8-byte Spill
	movl	%eax, %edi
	movl	%esi, -60(%rbp)                 ## 4-byte Spill
	movl	%edx, -56(%rbp)                 ## 4-byte Spill
	callq	_set_param_2f
	movq	(%r12), %rax
	movq	16(%r12), %rcx
	leaq	(%rax,%rax,2), %rax
	shlq	$5, %rax
	movl	84(%rcx,%rax), %edi
	movl	%r14d, -64(%rbp)                ## 4-byte Spill
	movl	%r14d, %esi
	movl	-52(%rbp), %r14d                ## 4-byte Reload
	movl	%r14d, %edx
	callq	_set_param_2f
	movq	(%r12), %rax
	movq	16(%r12), %rcx
	leaq	(%rax,%rax,2), %rax
	shlq	$5, %rax
	movl	80(%rcx,%rax), %edi
	movl	%ebx, -68(%rbp)                 ## 4-byte Spill
	movl	%ebx, %esi
	movl	%r15d, -44(%rbp)                ## 4-byte Spill
	movl	%r15d, %edx
	callq	_set_param_2f
	movq	(%r12), %rax
	movq	16(%r12), %rcx
	leaq	(%rax,%rax,2), %rax
	shlq	$5, %rax
	movq	72(%rcx,%rax), %rbx
	xorl	%eax, %eax
	callq	_state_manager_frame_is_reversed
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	testq	%rax, %rax
	je	LBB0_5
## %bb.4:
	movaps	%xmm1, %xmm0
LBB0_5:
	movq	%rbx, %rdi
	callq	_cg_gl_set_param_1f
	movq	(%r12), %rax
	movq	16(%r12), %rcx
	leaq	(%rax,%rax,2), %rax
	shlq	$5, %rax
	movl	64(%rcx,%rax), %edi
	movl	-60(%rbp), %esi                 ## 4-byte Reload
	movl	-56(%rbp), %edx                 ## 4-byte Reload
	callq	_set_param_2f
	movq	(%r12), %rax
	movq	16(%r12), %rcx
	leaq	(%rax,%rax,2), %rax
	shlq	$5, %rax
	movl	60(%rcx,%rax), %edi
	movl	-64(%rbp), %esi                 ## 4-byte Reload
	movl	%r14d, %edx
	callq	_set_param_2f
	movq	(%r12), %rax
	movq	16(%r12), %rcx
	leaq	(%rax,%rax,2), %rax
	shlq	$5, %rax
	movl	56(%rcx,%rax), %edi
	movl	-68(%rbp), %esi                 ## 4-byte Reload
	movl	-44(%rbp), %edx                 ## 4-byte Reload
	callq	_set_param_2f
	movq	(%r12), %rax
	movq	16(%r12), %rcx
	leaq	(%rax,%rax,2), %rax
	shlq	$5, %rax
	movq	48(%rcx,%rax), %r14
	xorl	%eax, %eax
	callq	_state_manager_frame_is_reversed
	testq	%rax, %rax
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	je	LBB0_7
## %bb.6:
	movss	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
LBB0_7:
	movq	%r14, %rdi
	callq	_cg_gl_set_param_1f
	movq	(%r12), %rax
	movq	16(%r12), %rcx
	leaq	(%rax,%rax,2), %rdx
	shlq	$5, %rdx
	movq	40(%rcx,%rdx), %rdi
	testq	%rdi, %rdi
	jne	LBB0_9
## %bb.8:
	cmpq	$0, 32(%rcx,%rdx)
	je	LBB0_13
LBB0_9:
	movq	8(%r12), %rcx
	movq	24(%rcx), %rcx
	movl	-4(%rcx,%rax,4), %ecx
	testl	%ecx, %ecx
	je	LBB0_10
## %bb.11:
	movl	-48(%rbp), %eax                 ## 4-byte Reload
	xorl	%edx, %edx
	divl	%ecx
	jmp	LBB0_12
LBB0_10:
	movl	-48(%rbp), %edx                 ## 4-byte Reload
LBB0_12:
	movl	%edx, %eax
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	movss	%xmm0, -44(%rbp)                ## 4-byte Spill
	callq	_cg_gl_set_param_1f
	movq	(%r12), %rax
	movq	16(%r12), %rcx
	leaq	(%rax,%rax,2), %rax
	shlq	$5, %rax
	movq	32(%rcx,%rax), %rdi
	movss	-44(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	callq	_cg_gl_set_param_1f
LBB0_13:
	movq	8(%r12), %rax
	cmpl	$0, (%rax)
	je	LBB0_16
## %bb.14:
	xorl	%r15d, %r15d
	.p2align	4, 0x90
LBB0_15:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r12), %rcx
	movq	16(%r12), %rdx
	leaq	(%rcx,%rcx,2), %rcx
	shlq	$5, %rcx
	movl	(%rdx,%rcx), %edi
	movq	16(%rax), %rax
	movl	(%rax,%r15,4), %esi
	callq	_cgGetNamedParameter
	movq	%rax, %r14
	movq	16(%r12), %rax
	movq	(%r12), %rcx
	movq	8(%r12), %rdx
	leaq	(%rcx,%rcx,2), %rcx
	shlq	$5, %rcx
	movl	4(%rax,%rcx), %edi
	movq	16(%rdx), %rax
	movl	(%rax,%r15,4), %esi
	callq	_cgGetNamedParameter
	movq	%rax, %rbx
	movq	24(%r12), %rax
	movl	(%rax,%r15,4), %esi
	movq	%r14, %rdi
	callq	_cg_gl_set_texture_parameter
	movq	24(%r12), %rax
	movl	(%rax,%r15,4), %esi
	movq	%rbx, %rdi
	callq	_cg_gl_set_texture_parameter
	incq	%r15
	movq	8(%r12), %rax
	movl	(%rax), %ecx
	cmpq	%rcx, %r15
	jb	LBB0_15
LBB0_16:
	movq	(%r12), %rax
	testq	%rax, %rax
	movq	-104(%rbp), %r14                ## 8-byte Reload
	movq	-96(%rbp), %r15                 ## 8-byte Reload
	je	LBB0_20
## %bb.17:
	movq	16(%r12), %rcx
	leaq	(%rax,%rax,2), %rax
	shlq	$5, %rax
	leaq	(%rcx,%rax), %rsi
	addq	$28, %rsi
	movq	%r12, %rdi
	movq	-80(%rbp), %rdx                 ## 8-byte Reload
	callq	_gl_cg_set_texture_info
	movq	(%r12), %rax
	movq	16(%r12), %rcx
	leaq	(%rax,%rax,2), %rax
	shlq	$5, %rax
	leaq	(%rcx,%rax), %rsi
	addq	$24, %rsi
	movq	%r12, %rdi
	movq	-88(%rbp), %rdx                 ## 8-byte Reload
	callq	_gl_cg_set_texture_info
	testq	%r15, %r15
	je	LBB0_20
## %bb.18:
	shlq	$2, %r15
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_19:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r12), %rax
	movq	16(%r12), %rcx
	leaq	(%rax,%rax,2), %rax
	shlq	$5, %rax
	movq	16(%rcx,%rax), %rsi
	addq	%rbx, %rsi
	leaq	(%r14,%rbx), %rdx
	movq	%r12, %rdi
	callq	_gl_cg_set_texture_info
	addq	$4, %rbx
	cmpq	%rbx, %r15
	jne	LBB0_19
LBB0_20:
	movq	_PREV_TEXTURES@GOTPCREL(%rip), %r14
	cmpl	$0, (%r14)
	je	LBB0_23
## %bb.21:
	xorl	%ebx, %ebx
	xorl	%r15d, %r15d
	.p2align	4, 0x90
LBB0_22:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r12), %rax
	movq	16(%r12), %rcx
	leaq	(%rax,%rax,2), %rax
	shlq	$5, %rax
	movq	8(%rcx,%rax), %rsi
	addq	%rbx, %rsi
	leaq	(%rbx,%r13), %rdx
	movq	%r12, %rdi
	callq	_gl_cg_set_texture_info
	incq	%r15
	movl	(%r14), %eax
	addq	$4, %rbx
	cmpq	%rax, %r15
	jb	LBB0_22
LBB0_23:
	movq	8(%r12), %rax
	cmpl	$0, 4(%rax)
	je	LBB0_26
## %bb.24:
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_25:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r12), %rcx
	movq	16(%r12), %rdx
	leaq	(%rcx,%rcx,2), %rcx
	shlq	$5, %rcx
	movl	4(%rdx,%rcx), %edi
	movq	8(%rax), %rax
	movl	4(%rax,%rbx,8), %esi
	callq	_cgGetNamedParameter
	movq	%rax, %r14
	movq	16(%r12), %rax
	movq	(%r12), %rcx
	movq	8(%r12), %rdx
	leaq	(%rcx,%rcx,2), %rcx
	shlq	$5, %rcx
	movl	(%rax,%rcx), %edi
	movq	8(%rdx), %rax
	movl	4(%rax,%rbx,8), %esi
	callq	_cgGetNamedParameter
	movq	%rax, %r15
	movq	8(%r12), %rax
	movq	8(%rax), %rax
	movss	(%rax,%rbx,8), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movq	%r14, %rdi
	callq	_cg_gl_set_param_1f
	movq	8(%r12), %rax
	movq	8(%rax), %rax
	movss	(%rax,%rbx,8), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movq	%r15, %rdi
	callq	_cg_gl_set_param_1f
	incq	%rbx
	movq	8(%r12), %rax
	movl	4(%rax), %ecx
	cmpq	%rcx, %rbx
	jb	LBB0_25
LBB0_26:
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_VIDEO_SHADER_STOCK_BLEND,8,3   ## @VIDEO_SHADER_STOCK_BLEND
	.comm	_PREV_TEXTURES,4,2              ## @PREV_TEXTURES
	.no_dead_strip	_gl_cg_set_params
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gl_cg_set_params
_gl_cg_set_params:                      ; @gl_cg_set_params
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	d9, d8, [sp, #32]               ; 16-byte Folded Spill
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	cbz	x1, LBB0_22
; %bb.1:
	mov	x19, x1
	ldr	x8, [x1]
	cbz	x8, LBB0_22
; %bb.2:
Lloh0:
	adrp	x9, _VIDEO_SHADER_STOCK_BLEND@GOTPAGE
Lloh1:
	ldr	x9, [x9, _VIDEO_SHADER_STOCK_BLEND@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_22
; %bb.3:
	ldp	w26, w27, [x0]
	ldp	w24, w25, [x0, #8]
	ldp	w28, w22, [x0, #16]
	ldr	w9, [x0, #24]
	stp	w9, w28, [sp, #16]              ; 8-byte Folded Spill
	ldp	x10, x20, [x0, #32]
	ldp	x9, x21, [x0, #48]
	stp	x10, x9, [sp]                   ; 16-byte Folded Spill
	ldr	w9, [x0, #64]
	str	x9, [sp, #24]                   ; 8-byte Folded Spill
	ldr	x9, [x19, #16]
	mov	w23, #96
	madd	x8, x8, x23, x9
	ldr	w0, [x8, #88]
	mov	x1, x26
	mov	x2, x27
	bl	_set_param_2f
	ldr	x8, [x19, #16]
	ldr	x9, [x19]
	madd	x8, x9, x23, x8
	ldr	w0, [x8, #84]
	mov	x1, x24
	mov	x2, x25
	bl	_set_param_2f
	ldr	x8, [x19, #16]
	ldr	x9, [x19]
	madd	x8, x9, x23, x8
	ldr	w0, [x8, #80]
	mov	x1, x28
	mov	x2, x22
	bl	_set_param_2f
	ldr	x8, [x19, #16]
	ldr	x9, [x19]
	madd	x8, x9, x23, x8
	ldr	x28, [x8, #72]
	bl	_state_manager_frame_is_reversed
	cmp	x0, #0
	fmov	s8, #-1.00000000
	fmov	s9, #1.00000000
	fcsel	s0, s9, s8, eq
	mov	x0, x28
	bl	_cg_gl_set_param_1f
	ldr	x8, [x19, #16]
	ldr	x9, [x19]
	madd	x8, x9, x23, x8
	ldr	w0, [x8, #64]
	mov	x1, x26
	mov	x2, x27
	bl	_set_param_2f
	ldr	x8, [x19, #16]
	ldr	x9, [x19]
	madd	x8, x9, x23, x8
	ldr	w0, [x8, #60]
	mov	x1, x24
	mov	x2, x25
	bl	_set_param_2f
	ldr	x8, [x19, #16]
	ldr	x9, [x19]
	madd	x8, x9, x23, x8
	ldr	w0, [x8, #56]
	ldr	w1, [sp, #20]                   ; 4-byte Folded Reload
	mov	x2, x22
	bl	_set_param_2f
	ldr	x8, [x19, #16]
	ldr	x9, [x19]
	madd	x8, x9, x23, x8
	ldr	x22, [x8, #48]
	bl	_state_manager_frame_is_reversed
	cmp	x0, #0
	fcsel	s0, s9, s8, eq
	mov	x0, x22
	bl	_cg_gl_set_param_1f
	ldr	x9, [x19, #16]
	ldr	x8, [x19]
	madd	x10, x8, x23, x9
	ldr	x0, [x10, #40]
	cbnz	x0, LBB0_5
; %bb.4:
	mov	w10, #96
	madd	x9, x8, x10, x9
	ldr	x9, [x9, #32]
	cbz	x9, LBB0_9
LBB0_5:
	ldr	x9, [x19, #8]
	ldr	x9, [x9, #24]
	add	x8, x9, x8, lsl #2
	ldur	w8, [x8, #-4]
	cbz	w8, LBB0_7
; %bb.6:
	ldr	w10, [sp, #16]                  ; 4-byte Folded Reload
	udiv	w9, w10, w8
	msub	w10, w9, w8, w10
	b	LBB0_8
LBB0_7:
	ldr	w10, [sp, #16]                  ; 4-byte Folded Reload
LBB0_8:
	ucvtf	s8, w10
	fmov	s0, s8
	bl	_cg_gl_set_param_1f
	ldr	x8, [x19, #16]
	ldr	x9, [x19]
	mov	w10, #96
	madd	x8, x9, x10, x8
	ldr	x0, [x8, #32]
	fmov	s0, s8
	bl	_cg_gl_set_param_1f
LBB0_9:
	ldr	x8, [x19, #8]
	ldr	w9, [x8]
	cbz	w9, LBB0_12
; %bb.10:
	mov	x24, #0
	mov	w25, #96
LBB0_11:                                ; =>This Inner Loop Header: Depth=1
	ldr	x9, [x19, #16]
	ldr	x10, [x19]
	mul	x10, x10, x25
	ldr	w0, [x9, x10]
	ldr	x8, [x8, #16]
	lsl	x26, x24, #2
	ldr	w1, [x8, x26]
	bl	_cgGetNamedParameter
	mov	x22, x0
	ldp	x10, x8, [x19, #8]
	ldr	x9, [x19]
	madd	x8, x9, x25, x8
	ldr	w0, [x8, #4]
	ldr	x8, [x10, #16]
	ldr	w1, [x8, x26]
	bl	_cgGetNamedParameter
	mov	x23, x0
	ldr	x8, [x19, #24]
	ldr	w1, [x8, x26]
	mov	x0, x22
	bl	_cg_gl_set_texture_parameter
	ldr	x8, [x19, #24]
	ldr	w1, [x8, x26]
	mov	x0, x23
	bl	_cg_gl_set_texture_parameter
	add	x24, x24, #1
	ldr	x8, [x19, #8]
	ldr	w9, [x8]
	cmp	x24, x9
	b.lo	LBB0_11
LBB0_12:
	ldr	x8, [x19]
	cbz	x8, LBB0_16
; %bb.13:
	ldr	x9, [x19, #16]
	mov	w22, #96
	madd	x8, x8, x22, x9
	add	x1, x8, #28
	mov	x0, x19
	ldr	x2, [sp]                        ; 8-byte Folded Reload
	bl	_gl_cg_set_texture_info
	ldr	x8, [x19, #16]
	ldr	x9, [x19]
	madd	x8, x9, x22, x8
	add	x1, x8, #24
	mov	x0, x19
	ldr	x2, [sp, #8]                    ; 8-byte Folded Reload
	bl	_gl_cg_set_texture_info
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	cbz	w8, LBB0_16
; %bb.14:
	mov	x22, #0
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	lsl	x23, x8, #2
	mov	w24, #96
LBB0_15:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x19, #16]
	ldr	x9, [x19]
	madd	x8, x9, x24, x8
	ldr	x8, [x8, #16]
	add	x1, x8, x22
	add	x2, x21, x22
	mov	x0, x19
	bl	_gl_cg_set_texture_info
	add	x22, x22, #4
	cmp	x23, x22
	b.ne	LBB0_15
LBB0_16:
Lloh3:
	adrp	x21, _PREV_TEXTURES@GOTPAGE
Lloh4:
	ldr	x21, [x21, _PREV_TEXTURES@GOTPAGEOFF]
	ldr	w8, [x21]
	cbz	w8, LBB0_19
; %bb.17:
	mov	x22, #0
	mov	x23, #0
	mov	w24, #96
LBB0_18:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x19, #16]
	ldr	x9, [x19]
	madd	x8, x9, x24, x8
	ldr	x8, [x8, #8]
	add	x1, x8, x22
	add	x2, x20, x22
	mov	x0, x19
	bl	_gl_cg_set_texture_info
	add	x23, x23, #1
	ldr	w8, [x21]
	add	x22, x22, #4
	cmp	x23, x8
	b.lo	LBB0_18
LBB0_19:
	ldr	x8, [x19, #8]
	ldr	w9, [x8, #4]
	cbz	w9, LBB0_22
; %bb.20:
	mov	x22, #0
	mov	x23, #0
	mov	w24, #96
LBB0_21:                                ; =>This Inner Loop Header: Depth=1
	ldr	x9, [x19, #16]
	ldr	x10, [x19]
	madd	x9, x10, x24, x9
	ldr	w0, [x9, #4]
	ldr	x8, [x8, #8]
	add	x8, x8, x22
	ldr	w1, [x8, #4]
	bl	_cgGetNamedParameter
	mov	x20, x0
	ldp	x10, x8, [x19, #8]
	ldr	x9, [x19]
	mul	x9, x9, x24
	ldr	w0, [x8, x9]
	ldr	x8, [x10, #8]
	add	x8, x8, x22
	ldr	w1, [x8, #4]
	bl	_cgGetNamedParameter
	mov	x21, x0
	ldr	x8, [x19, #8]
	ldr	x8, [x8, #8]
	ldr	s0, [x8, x22]
	mov	x0, x20
	bl	_cg_gl_set_param_1f
	ldr	x8, [x19, #8]
	ldr	x8, [x8, #8]
	ldr	s0, [x8, x22]
	mov	x0, x21
	bl	_cg_gl_set_param_1f
	add	x23, x23, #1
	ldr	x8, [x19, #8]
	ldr	w9, [x8, #4]
	add	x22, x22, #8
	cmp	x23, x9
	b.lo	LBB0_21
LBB0_22:
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #32]               ; 16-byte Folded Reload
	add	sp, sp, #144
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.comm	_VIDEO_SHADER_STOCK_BLEND,8,3   ; @VIDEO_SHADER_STOCK_BLEND
	.comm	_PREV_TEXTURES,4,2              ; @PREV_TEXTURES
	.no_dead_strip	_gl_cg_set_params
.subsections_via_symbols
