	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_legal                          ## -- Begin function legal
	.p2align	4, 0x90
_legal:                                 ## @legal
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_Key_A_gcn_png@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	callq	_gxTextureOpenPNG
	movq	%rax, %rbx
	movq	%rax, -56(%rbp)
	movq	_Bg_intro_c4_png@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	callq	_gxTextureOpenPNG
	movq	%rax, %r14
	movq	%rax, -48(%rbp)
	movq	_BLACK@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gxClearScreen
	movl	$56, %edi
	callq	_show_disclaimer
	movl	(%r14), %ecx
	movl	4(%r14), %r8d
	movl	$640, %eax                      ## imm = 0x280
	subl	%ecx, %eax
	movl	%eax, %esi
	shrl	$31, %esi
	addl	%eax, %esi
	sarl	%esi
	movl	$456, %edx                      ## imm = 0x1C8
	subl	%r8d, %edx
	movq	%r14, %rdi
	movl	$255, %r9d
	callq	_gxDrawTexture
	xorl	%eax, %eax
	callq	_gxSetScreen
	movl	$1, %edi
	callq	_sleep
	movq	_m_input@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	je	LBB0_1
## %bb.20:
	leaq	-56(%rbp), %rdi
	callq	_gxTextureClose
	leaq	-48(%rbp), %rdi
	callq	_gxTextureClose
	jmp	LBB0_21
LBB0_1:
	movq	%rbx, -64(%rbp)                 ## 8-byte Spill
	movl	$2000, %r12d                    ## imm = 0x7D0
	movl	$2001, %r15d                    ## imm = 0x7D1
	xorl	%r13d, %r13d
	movq	%r14, -72(%rbp)                 ## 8-byte Spill
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movl	%r13d, %r14d
	movl	%r12d, %eax
	imulq	$1374389535, %rax, %rax         ## imm = 0x51EB851F
	shrq	$35, %rax
	leal	(%rax,%rax,4), %eax
	leal	(%rax,%rax,4), %ebx
	movq	_BLACK@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gxClearScreen
	movl	$56, %edi
	callq	_show_disclaimer
	movl	%r15d, %eax
	subl	%ebx, %eax
	xorl	%r13d, %r13d
	cmpl	$1, %eax
	sete	%r13b
	xorl	%r14d, %r13d
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_SKY_BLUE@GOTPCREL(%rip), %rax
	movl	(%rax), %r9d
	leaq	L_.str(%rip), %rdi
	movl	$24, %esi
	xorl	%edx, %edx
	movl	$640, %ecx                      ## imm = 0x280
	movl	$366, %r8d                      ## imm = 0x16E
	callq	_FONT_writeCenter
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	movl	(%rdi), %ecx
	movl	4(%rdi), %r8d
	movl	$24, %eax
	subl	%r8d, %eax
	movl	%eax, %edx
	shrl	$31, %edx
	addl	%eax, %edx
	sarl	%edx
	addl	$342, %edx                      ## imm = 0x156
	movl	$220, %esi
	movl	$255, %r9d
	callq	_gxDrawTexture
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	-72(%rbp), %r14                 ## 8-byte Reload
	movl	(%r14), %ecx
	movl	4(%r14), %r8d
	movl	$640, %eax                      ## imm = 0x280
	subl	%ecx, %eax
	movl	%eax, %esi
	shrl	$31, %esi
	addl	%eax, %esi
	sarl	%esi
	movl	$456, %edx                      ## imm = 0x1C8
	subl	%r8d, %edx
	movq	%r14, %rdi
	movl	$255, %r9d
	callq	_gxDrawTexture
	xorl	%eax, %eax
	callq	_gxSetScreen
	leal	-1(%r15), %ebx
	movq	_m_input@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jne	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	decl	%r12d
	cmpl	$2, %r15d
	movl	%ebx, %r15d
	jne	LBB0_2
LBB0_6:
	leaq	-56(%rbp), %rdi
	callq	_gxTextureClose
	leaq	-48(%rbp), %rdi
	callq	_gxTextureClose
	cmpl	$1, %ebx
	jle	LBB0_7
LBB0_21:
	xorl	%edi, %edi
	callq	_ASND_Pause
	xorl	%eax, %eax
	callq	_ASND_GetFirstUnusedVoice
	movq	_VOICE_MONO_16BIT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movq	_button_select_pcm@GOTPCREL(%rip), %rcx
	movq	(%rcx), %r8
	movq	_button_select_pcm_size@GOTPCREL(%rip), %rcx
	movl	(%rcx), %r9d
	subq	$8, %rsp
	movl	%eax, %edi
	movl	$44100, %edx                    ## imm = 0xAC44
	xorl	%ecx, %ecx
	pushq	$0
	pushq	$200
	pushq	$200
	callq	_ASND_SetVoice
	addq	$32, %rsp
	xorl	%eax, %eax
	callq	_GUI_FadeOut
LBB0_22:
	movl	$1, %edi
	callq	_ASND_Pause
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_7:
	movq	_BLACK@GOTPCREL(%rip), %r14
	movl	(%r14), %edi
	callq	_gxClearScreen
	movq	_Bg_intro_c1_png@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	callq	_gxTextureOpenPNG
	testq	%rax, %rax
	je	LBB0_11
## %bb.8:
	movq	%rax, %rbx
	movl	(%rax), %ecx
	movl	4(%rax), %r8d
	movl	$640, %eax                      ## imm = 0x280
	subl	%ecx, %eax
	movl	%eax, %esi
	shrl	$31, %esi
	addl	%eax, %esi
	sarl	%esi
	movl	$480, %eax                      ## imm = 0x1E0
	subl	%r8d, %eax
	movl	%eax, %edx
	shrl	$31, %edx
	addl	%eax, %edx
	sarl	%edx
	movq	%rbx, %rdi
	movl	$255, %r9d
	callq	_gxDrawTexture
	movq	8(%rbx), %rdi
	testq	%rdi, %rdi
	je	LBB0_10
## %bb.9:
	callq	_free
LBB0_10:
	movq	%rbx, %rdi
	callq	_free
LBB0_11:
	xorl	%eax, %eax
	callq	_gxSetScreen
	movl	$1, %edi
	callq	_sleep
	movq	_WHITE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gxClearScreen
	movq	_Bg_intro_c2_png@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	callq	_gxTextureOpenPNG
	testq	%rax, %rax
	je	LBB0_15
## %bb.12:
	movq	%rax, %rbx
	movl	(%rax), %ecx
	movl	4(%rax), %r8d
	movl	$640, %eax                      ## imm = 0x280
	subl	%ecx, %eax
	movl	%eax, %esi
	shrl	$31, %esi
	addl	%eax, %esi
	sarl	%esi
	movl	$480, %eax                      ## imm = 0x1E0
	subl	%r8d, %eax
	movl	%eax, %edx
	shrl	$31, %edx
	addl	%eax, %edx
	sarl	%edx
	movq	%rbx, %rdi
	movl	$255, %r9d
	callq	_gxDrawTexture
	movq	8(%rbx), %rdi
	testq	%rdi, %rdi
	je	LBB0_14
## %bb.13:
	callq	_free
LBB0_14:
	movq	%rbx, %rdi
	callq	_free
LBB0_15:
	xorl	%eax, %eax
	callq	_gxSetScreen
	movl	$1, %edi
	callq	_sleep
	movl	(%r14), %edi
	callq	_gxClearScreen
	movq	_Bg_intro_c3_png@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	callq	_gxTextureOpenPNG
	testq	%rax, %rax
	je	LBB0_19
## %bb.16:
	movq	%rax, %rbx
	movl	(%rax), %ecx
	movl	4(%rax), %r8d
	movl	$640, %eax                      ## imm = 0x280
	subl	%ecx, %eax
	movl	%eax, %esi
	shrl	$31, %esi
	addl	%eax, %esi
	sarl	%esi
	movl	$480, %eax                      ## imm = 0x1E0
	subl	%r8d, %eax
	movl	%eax, %edx
	shrl	$31, %edx
	addl	%eax, %edx
	sarl	%edx
	movq	%rbx, %rdi
	movl	$255, %r9d
	callq	_gxDrawTexture
	movq	8(%rbx), %rdi
	testq	%rdi, %rdi
	je	LBB0_18
## %bb.17:
	callq	_free
LBB0_18:
	movq	%rbx, %rdi
	callq	_free
LBB0_19:
	xorl	%eax, %eax
	callq	_gxSetScreen
	xorl	%edi, %edi
	callq	_ASND_Pause
	xorl	%eax, %eax
	callq	_ASND_GetFirstUnusedVoice
	movq	_VOICE_MONO_16BIT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movq	_intro_pcm@GOTPCREL(%rip), %rcx
	movq	(%rcx), %r8
	movq	_intro_pcm_size@GOTPCREL(%rip), %rcx
	movl	(%rcx), %r9d
	subq	$8, %rsp
	movl	%eax, %edi
	movl	$44100, %edx                    ## imm = 0xAC44
	xorl	%ecx, %ecx
	pushq	$0
	pushq	$200
	pushq	$200
	callq	_ASND_SetVoice
	addq	$32, %rsp
	movl	$2, %edi
	callq	_sleep
	jmp	LBB0_22
	.cfi_endproc
                                        ## -- End function
	.comm	_Key_A_gcn_png,4,2              ## @Key_A_gcn_png
	.comm	_Bg_intro_c4_png,4,2            ## @Bg_intro_c4_png
	.comm	_BLACK,8,3                      ## @BLACK
	.comm	_m_input,4,2                    ## @m_input
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Press    button to continue."

	.comm	_SKY_BLUE,8,3                   ## @SKY_BLUE
	.comm	_VOICE_MONO_16BIT,4,2           ## @VOICE_MONO_16BIT
	.comm	_button_select_pcm,8,3          ## @button_select_pcm
	.comm	_button_select_pcm_size,4,2     ## @button_select_pcm_size
	.comm	_Bg_intro_c1_png,4,2            ## @Bg_intro_c1_png
	.comm	_WHITE,8,3                      ## @WHITE
	.comm	_Bg_intro_c2_png,4,2            ## @Bg_intro_c2_png
	.comm	_Bg_intro_c3_png,4,2            ## @Bg_intro_c3_png
	.comm	_intro_pcm,8,3                  ## @intro_pcm
	.comm	_intro_pcm_size,4,2             ## @intro_pcm_size
	.comm	_Key_A_wii_png,4,2              ## @Key_A_wii_png
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_legal                          ; -- Begin function legal
	.p2align	2
_legal:                                 ; @legal
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
Lloh0:
	adrp	x8, _Key_A_gcn_png@GOTPAGE
Lloh1:
	ldr	x8, [x8, _Key_A_gcn_png@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	mov	w1, #0
	bl	_gxTextureOpenPNG
	mov	x19, x0
	str	x0, [sp, #24]
Lloh3:
	adrp	x8, _Bg_intro_c4_png@GOTPAGE
Lloh4:
	ldr	x8, [x8, _Bg_intro_c4_png@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	mov	w1, #0
	bl	_gxTextureOpenPNG
	mov	x20, x0
	str	x0, [sp, #16]
Lloh6:
	adrp	x8, _BLACK@GOTPAGE
Lloh7:
	ldr	x8, [x8, _BLACK@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	bl	_gxClearScreen
	mov	w0, #56
	bl	_show_disclaimer
	mov	w8, #640
	ldp	w3, w4, [x20]
	sub	w8, w8, w3
	mov	w9, #641
	sub	w9, w9, w3
	cmp	w8, #0
	csel	w8, w9, w8, lt
	asr	w1, w8, #1
	mov	w25, #456
	sub	w2, w25, w4
	mov	x0, x20
	mov	w5, #255
	bl	_gxDrawTexture
	bl	_gxSetScreen
	mov	w0, #1
	bl	_sleep
Lloh9:
	adrp	x26, _m_input@GOTPAGE
Lloh10:
	ldr	x26, [x26, _m_input@GOTPAGEOFF]
	ldr	w8, [x26]
	cbz	w8, LBB0_2
; %bb.1:
	add	x0, sp, #24
	bl	_gxTextureClose
	add	x0, sp, #16
	bl	_gxTextureClose
	b	LBB0_8
LBB0_2:
	mov	w28, #0
	mov	w27, #0
	mov	w22, #2000
	mov	w21, #34079
	movk	w21, #20971, lsl #16
	mov	w23, #25
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	umull	x8, w22, w21
	lsr	x8, x8, #35
	mul	w8, w8, w23
	sub	w24, w8, #2000
Lloh11:
	adrp	x8, _BLACK@GOTPAGE
Lloh12:
	ldr	x8, [x8, _BLACK@GOTPAGEOFF]
Lloh13:
	ldr	w0, [x8]
	bl	_gxClearScreen
	mov	w0, #56
	bl	_show_disclaimer
	cmp	w24, w28
	cset	w8, eq
	eor	w27, w27, w8
	cbz	w27, LBB0_5
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
Lloh14:
	adrp	x8, _SKY_BLUE@GOTPAGE
Lloh15:
	ldr	x8, [x8, _SKY_BLUE@GOTPAGEOFF]
Lloh16:
	ldr	w5, [x8]
Lloh17:
	adrp	x0, l_.str@PAGE
Lloh18:
	add	x0, x0, l_.str@PAGEOFF
	mov	w1, #24
	mov	w2, #0
	mov	w3, #640
	mov	w4, #366
	bl	_FONT_writeCenter
	ldp	w3, w4, [x19]
	mov	w8, #24
	sub	w8, w8, w4
	sub	w9, w23, w4
	cmp	w8, #0
	csel	w8, w9, w8, lt
	asr	w8, w8, #1
	add	w2, w8, #342
	mov	x0, x19
	mov	w1, #220
	mov	w5, #255
	bl	_gxDrawTexture
LBB0_5:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldp	w3, w4, [x20]
	mov	w8, #640
	sub	w8, w8, w3
	mov	w9, #641
	sub	w9, w9, w3
	cmp	w8, #0
	csel	w8, w9, w8, lt
	asr	w1, w8, #1
	sub	w2, w25, w4
	mov	x0, x20
	mov	w5, #255
	bl	_gxDrawTexture
	bl	_gxSetScreen
	ldr	w9, [x26]
	sub	w8, w28, #1
	cbnz	w9, LBB0_7
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	sub	w22, w22, #1
	cmn	w28, #1999
	mov	x28, x8
	b.ne	LBB0_3
LBB0_7:
	add	w19, w8, #2001
	add	x0, sp, #24
	bl	_gxTextureClose
	add	x0, sp, #16
	bl	_gxTextureClose
	cmp	w19, #1
	b.le	LBB0_10
LBB0_8:
	mov	w0, #0
	bl	_ASND_Pause
	bl	_ASND_GetFirstUnusedVoice
Lloh19:
	adrp	x8, _VOICE_MONO_16BIT@GOTPAGE
Lloh20:
	ldr	x8, [x8, _VOICE_MONO_16BIT@GOTPAGEOFF]
Lloh21:
	ldr	w1, [x8]
Lloh22:
	adrp	x8, _button_select_pcm@GOTPAGE
Lloh23:
	ldr	x8, [x8, _button_select_pcm@GOTPAGEOFF]
Lloh24:
	ldr	x4, [x8]
Lloh25:
	adrp	x8, _button_select_pcm_size@GOTPAGE
Lloh26:
	ldr	x8, [x8, _button_select_pcm_size@GOTPAGEOFF]
Lloh27:
	ldr	w5, [x8]
	str	xzr, [sp]
	mov	w2, #44100
	mov	w3, #0
	mov	w6, #200
	mov	w7, #200
	bl	_ASND_SetVoice
	bl	_GUI_FadeOut
LBB0_9:
	mov	w0, #1
	bl	_ASND_Pause
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
LBB0_10:
Lloh28:
	adrp	x20, _BLACK@GOTPAGE
Lloh29:
	ldr	x20, [x20, _BLACK@GOTPAGEOFF]
	ldr	w0, [x20]
	bl	_gxClearScreen
Lloh30:
	adrp	x8, _Bg_intro_c1_png@GOTPAGE
Lloh31:
	ldr	x8, [x8, _Bg_intro_c1_png@GOTPAGEOFF]
Lloh32:
	ldr	w0, [x8]
	mov	w1, #0
	bl	_gxTextureOpenPNG
	cbz	x0, LBB0_14
; %bb.11:
	mov	x19, x0
	mov	w8, #640
	ldp	w3, w4, [x0]
	sub	w8, w8, w3
	mov	w9, #641
	sub	w9, w9, w3
	cmp	w8, #0
	csel	w8, w9, w8, lt
	asr	w1, w8, #1
	mov	w8, #480
	sub	w8, w8, w4
	mov	w9, #481
	sub	w9, w9, w4
	cmp	w8, #0
	csel	w8, w9, w8, lt
	asr	w2, w8, #1
	mov	w5, #255
	bl	_gxDrawTexture
	ldr	x0, [x19, #8]
	cbz	x0, LBB0_13
; %bb.12:
	bl	_free
LBB0_13:
	mov	x0, x19
	bl	_free
LBB0_14:
	bl	_gxSetScreen
	mov	w0, #1
	bl	_sleep
Lloh33:
	adrp	x8, _WHITE@GOTPAGE
Lloh34:
	ldr	x8, [x8, _WHITE@GOTPAGEOFF]
Lloh35:
	ldr	w0, [x8]
	bl	_gxClearScreen
Lloh36:
	adrp	x8, _Bg_intro_c2_png@GOTPAGE
Lloh37:
	ldr	x8, [x8, _Bg_intro_c2_png@GOTPAGEOFF]
Lloh38:
	ldr	w0, [x8]
	mov	w1, #0
	bl	_gxTextureOpenPNG
	cbz	x0, LBB0_18
; %bb.15:
	mov	x19, x0
	mov	w8, #640
	ldp	w3, w4, [x0]
	sub	w8, w8, w3
	mov	w9, #641
	sub	w9, w9, w3
	cmp	w8, #0
	csel	w8, w9, w8, lt
	asr	w1, w8, #1
	mov	w8, #480
	sub	w8, w8, w4
	mov	w9, #481
	sub	w9, w9, w4
	cmp	w8, #0
	csel	w8, w9, w8, lt
	asr	w2, w8, #1
	mov	w5, #255
	bl	_gxDrawTexture
	ldr	x0, [x19, #8]
	cbz	x0, LBB0_17
; %bb.16:
	bl	_free
LBB0_17:
	mov	x0, x19
	bl	_free
LBB0_18:
	bl	_gxSetScreen
	mov	w0, #1
	bl	_sleep
	ldr	w0, [x20]
	bl	_gxClearScreen
Lloh39:
	adrp	x8, _Bg_intro_c3_png@GOTPAGE
Lloh40:
	ldr	x8, [x8, _Bg_intro_c3_png@GOTPAGEOFF]
Lloh41:
	ldr	w0, [x8]
	mov	w1, #0
	bl	_gxTextureOpenPNG
	cbz	x0, LBB0_22
; %bb.19:
	mov	x19, x0
	mov	w8, #640
	ldp	w3, w4, [x0]
	sub	w8, w8, w3
	mov	w9, #641
	sub	w9, w9, w3
	cmp	w8, #0
	csel	w8, w9, w8, lt
	asr	w1, w8, #1
	mov	w8, #480
	sub	w8, w8, w4
	mov	w9, #481
	sub	w9, w9, w4
	cmp	w8, #0
	csel	w8, w9, w8, lt
	asr	w2, w8, #1
	mov	w5, #255
	bl	_gxDrawTexture
	ldr	x0, [x19, #8]
	cbz	x0, LBB0_21
; %bb.20:
	bl	_free
LBB0_21:
	mov	x0, x19
	bl	_free
LBB0_22:
	bl	_gxSetScreen
	mov	w0, #0
	bl	_ASND_Pause
	bl	_ASND_GetFirstUnusedVoice
Lloh42:
	adrp	x8, _VOICE_MONO_16BIT@GOTPAGE
Lloh43:
	ldr	x8, [x8, _VOICE_MONO_16BIT@GOTPAGEOFF]
Lloh44:
	ldr	w1, [x8]
Lloh45:
	adrp	x8, _intro_pcm@GOTPAGE
Lloh46:
	ldr	x8, [x8, _intro_pcm@GOTPAGEOFF]
Lloh47:
	ldr	x4, [x8]
Lloh48:
	adrp	x8, _intro_pcm_size@GOTPAGE
Lloh49:
	ldr	x8, [x8, _intro_pcm_size@GOTPAGEOFF]
Lloh50:
	ldr	w5, [x8]
	str	xzr, [sp]
	mov	w2, #44100
	mov	w3, #0
	mov	w6, #200
	mov	w7, #200
	bl	_ASND_SetVoice
	mov	w0, #2
	bl	_sleep
	b	LBB0_9
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGot	Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.cfi_endproc
                                        ; -- End function
	.comm	_Key_A_gcn_png,4,2              ; @Key_A_gcn_png
	.comm	_Bg_intro_c4_png,4,2            ; @Bg_intro_c4_png
	.comm	_BLACK,8,3                      ; @BLACK
	.comm	_m_input,4,2                    ; @m_input
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Press    button to continue."

	.comm	_SKY_BLUE,8,3                   ; @SKY_BLUE
	.comm	_VOICE_MONO_16BIT,4,2           ; @VOICE_MONO_16BIT
	.comm	_button_select_pcm,8,3          ; @button_select_pcm
	.comm	_button_select_pcm_size,4,2     ; @button_select_pcm_size
	.comm	_Bg_intro_c1_png,4,2            ; @Bg_intro_c1_png
	.comm	_WHITE,8,3                      ; @WHITE
	.comm	_Bg_intro_c2_png,4,2            ; @Bg_intro_c2_png
	.comm	_Bg_intro_c3_png,4,2            ; @Bg_intro_c3_png
	.comm	_intro_pcm,8,3                  ; @intro_pcm
	.comm	_intro_pcm_size,4,2             ; @intro_pcm_size
	.comm	_Key_A_wii_png,4,2              ; @Key_A_wii_png
.subsections_via_symbols
