	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_SetupLevel                   ## -- Begin function P_SetupLevel
	.p2align	4, 0x90
_P_SetupLevel:                          ## @P_SetupLevel
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%esi, %ebx
	movl	%edi, %r14d
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_wminfo@GOTPCREL(%rip), %rax
	movq	$0, 8(%rax)
	movq	_totalsecret@GOTPCREL(%rip), %rcx
	movq	$0, (%rcx)
	movq	_totalitems@GOTPCREL(%rip), %rcx
	movq	$0, (%rcx)
	movq	_totalkills@GOTPCREL(%rip), %rcx
	movq	$0, (%rcx)
	movl	$180, (%rax)
	movq	_MAXPLAYERS@GOTPCREL(%rip), %r15
	movl	(%r15), %edx
	movq	_players@GOTPCREL(%rip), %r12
	movq	(%r12), %rax
	testl	%edx, %edx
	jle	LBB0_8
## %bb.1:
	leaq	-1(%rdx), %rsi
	movl	%edx, %ecx
	andl	$7, %ecx
	cmpq	$7, %rsi
	jae	LBB0_3
## %bb.2:
	xorl	%esi, %esi
	jmp	LBB0_5
LBB0_3:
	andl	$-8, %edx
	leaq	296(%rax), %rdi
	xorl	%esi, %esi
	xorps	%xmm0, %xmm0
	.p2align	4, 0x90
LBB0_4:                                 ## =>This Inner Loop Header: Depth=1
	movups	%xmm0, -280(%rdi)
	movq	$0, -264(%rdi)
	movups	%xmm0, -240(%rdi)
	movq	$0, -224(%rdi)
	movups	%xmm0, -200(%rdi)
	movq	$0, -184(%rdi)
	movups	%xmm0, -160(%rdi)
	movq	$0, -144(%rdi)
	movups	%xmm0, -120(%rdi)
	movq	$0, -104(%rdi)
	movups	%xmm0, -80(%rdi)
	movq	$0, -64(%rdi)
	movups	%xmm0, -40(%rdi)
	movq	$0, -24(%rdi)
	addq	$8, %rsi
	movups	%xmm0, (%rdi)
	movq	$0, 16(%rdi)
	addq	$320, %rdi                      ## imm = 0x140
	cmpq	%rsi, %rdx
	jne	LBB0_4
LBB0_5:
	testq	%rcx, %rcx
	je	LBB0_8
## %bb.6:
	leaq	(%rsi,%rsi,4), %rdx
	leaq	(%rax,%rdx,8), %rdx
	addq	$16, %rdx
	shlq	$3, %rcx
	leaq	(%rcx,%rcx,4), %rcx
	xorl	%esi, %esi
	xorps	%xmm0, %xmm0
	.p2align	4, 0x90
LBB0_7:                                 ## =>This Inner Loop Header: Depth=1
	movups	%xmm0, (%rdx,%rsi)
	movq	$0, 16(%rdx,%rsi)
	addq	$40, %rsi
	cmpq	%rsi, %rcx
	jne	LBB0_7
LBB0_8:
	movq	_consoleplayer@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	leaq	(%rcx,%rcx,4), %rcx
	movl	$1, (%rax,%rcx,8)
	xorl	%eax, %eax
	callq	_S_Start
	movq	_PU_LEVEL@GOTPCREL(%rip), %r13
	movl	(%r13), %edi
	movq	_PU_PURGELEVEL@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	decq	%rsi
	callq	_Z_FreeTags
	xorl	%eax, %eax
	callq	_P_InitThinkers
	xorl	%eax, %eax
	callq	_W_Reload
	movq	_gamemode@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_commercial@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_13
## %bb.9:
	cmpl	$9, %ebx
	jg	LBB0_12
## %bb.10:
	leaq	L_.str(%rip), %rsi
	jmp	LBB0_11
LBB0_13:
	movb	$69, -57(%rbp)
	addb	$48, %r14b
	movb	%r14b, -56(%rbp)
	movb	$77, -55(%rbp)
	addb	$48, %bl
	movb	%bl, -54(%rbp)
	movb	$0, -53(%rbp)
	jmp	LBB0_14
LBB0_12:
	leaq	L_.str.1(%rip), %rsi
LBB0_11:
	leaq	-57(%rbp), %rdi
	movl	%ebx, %edx
	callq	_sprintf
LBB0_14:
	leaq	-57(%rbp), %rdi
	callq	_W_GetNumForName
	movq	_leveltime@GOTPCREL(%rip), %rcx
	movq	$0, (%rcx)
	movslq	%eax, %rbx
	movq	_ML_BLOCKMAP@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	addq	%rbx, %rdi
	callq	_P_LoadBlockMap
	movq	_ML_VERTEXES@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	addq	%rbx, %rdi
	callq	_P_LoadVertexes
	movq	_ML_SECTORS@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	addq	%rbx, %rdi
	callq	_P_LoadSectors
	movq	_ML_SIDEDEFS@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	addq	%rbx, %rdi
	callq	_P_LoadSideDefs
	movq	_ML_LINEDEFS@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	addq	%rbx, %rdi
	callq	_P_LoadLineDefs
	movq	_ML_SSECTORS@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	addq	%rbx, %rdi
	callq	_P_LoadSubsectors
	movq	_ML_NODES@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	addq	%rbx, %rdi
	callq	_P_LoadNodes
	movq	_ML_SEGS@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	addq	%rbx, %rdi
	callq	_P_LoadSegs
	movq	_ML_REJECT@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	addq	%rbx, %rdi
	movl	(%r13), %esi
	callq	_W_CacheLumpNum
	movq	_rejectmatrix@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	xorl	%eax, %eax
	callq	_P_GroupLines
	movq	_bodyqueslot@GOTPCREL(%rip), %rax
	movq	$0, (%rax)
	movq	_deathmatchstarts@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_deathmatch_p@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	movq	_ML_THINGS@GOTPCREL(%rip), %rax
	addq	(%rax), %rbx
	movq	%rbx, %rdi
	callq	_P_LoadThings
	movq	_deathmatch@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_20
## %bb.15:
	movl	(%r15), %eax
	testl	%eax, %eax
	jle	LBB0_20
## %bb.16:
	movl	$1, %r14d
	xorl	%ebx, %ebx
	movq	_playeringame@GOTPCREL(%rip), %r13
	jmp	LBB0_17
	.p2align	4, 0x90
LBB0_19:                                ##   in Loop: Header=BB0_17 Depth=1
	incq	%rbx
	movslq	%eax, %rcx
	addq	$5, %r14
	cmpq	%rcx, %rbx
	jge	LBB0_20
LBB0_17:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r13), %rcx
	cmpq	$0, (%rcx,%rbx,8)
	je	LBB0_19
## %bb.18:                              ##   in Loop: Header=BB0_17 Depth=1
	movq	(%r12), %rax
	movq	$0, (%rax,%r14,8)
	movl	%ebx, %edi
	callq	_G_DeathMatchSpawnPlayer
	movl	(%r15), %eax
	jmp	LBB0_19
LBB0_20:
	movq	_iquetail@GOTPCREL(%rip), %rax
	movq	$0, (%rax)
	movq	_iquehead@GOTPCREL(%rip), %rax
	movq	$0, (%rax)
	xorl	%eax, %eax
	callq	_P_SpawnSpecials
	movq	_precache@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_22
## %bb.21:
	xorl	%eax, %eax
	callq	_R_PrecacheLevel
LBB0_22:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_24
## %bb.23:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_24:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_wminfo,16,3                    ## @wminfo
	.comm	_totalsecret,8,3                ## @totalsecret
	.comm	_totalitems,8,3                 ## @totalitems
	.comm	_totalkills,8,3                 ## @totalkills
	.comm	_MAXPLAYERS,4,2                 ## @MAXPLAYERS
	.comm	_players,8,3                    ## @players
	.comm	_consoleplayer,8,3              ## @consoleplayer
	.comm	_PU_LEVEL,4,2                   ## @PU_LEVEL
	.comm	_PU_PURGELEVEL,8,3              ## @PU_PURGELEVEL
	.comm	_gamemode,8,3                   ## @gamemode
	.comm	_commercial,8,3                 ## @commercial
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"map0%i"

L_.str.1:                               ## @.str.1
	.asciz	"map%i"

	.comm	_leveltime,8,3                  ## @leveltime
	.comm	_ML_BLOCKMAP,8,3                ## @ML_BLOCKMAP
	.comm	_ML_VERTEXES,8,3                ## @ML_VERTEXES
	.comm	_ML_SECTORS,8,3                 ## @ML_SECTORS
	.comm	_ML_SIDEDEFS,8,3                ## @ML_SIDEDEFS
	.comm	_ML_LINEDEFS,8,3                ## @ML_LINEDEFS
	.comm	_ML_SSECTORS,8,3                ## @ML_SSECTORS
	.comm	_ML_NODES,8,3                   ## @ML_NODES
	.comm	_ML_SEGS,8,3                    ## @ML_SEGS
	.comm	_ML_REJECT,8,3                  ## @ML_REJECT
	.comm	_rejectmatrix,4,2               ## @rejectmatrix
	.comm	_bodyqueslot,8,3                ## @bodyqueslot
	.comm	_deathmatchstarts,4,2           ## @deathmatchstarts
	.comm	_deathmatch_p,4,2               ## @deathmatch_p
	.comm	_ML_THINGS,8,3                  ## @ML_THINGS
	.comm	_deathmatch,8,3                 ## @deathmatch
	.comm	_playeringame,8,3               ## @playeringame
	.comm	_iquetail,8,3                   ## @iquetail
	.comm	_iquehead,8,3                   ## @iquehead
	.comm	_precache,8,3                   ## @precache
	.comm	_MAXINT,8,3                     ## @MAXINT
	.comm	_debugfile,8,3                  ## @debugfile
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_SetupLevel                   ; -- Begin function P_SetupLevel
	.p2align	2
_P_SetupLevel:                          ; @P_SetupLevel
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #96
	.cfi_def_cfa_offset 96
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x1
	mov	x20, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #24]
Lloh3:
	adrp	x8, _wminfo@GOTPAGE
Lloh4:
	ldr	x8, [x8, _wminfo@GOTPAGEOFF]
	str	xzr, [x8, #8]
Lloh5:
	adrp	x9, _totalsecret@GOTPAGE
Lloh6:
	ldr	x9, [x9, _totalsecret@GOTPAGEOFF]
Lloh7:
	str	xzr, [x9]
Lloh8:
	adrp	x9, _totalitems@GOTPAGE
Lloh9:
	ldr	x9, [x9, _totalitems@GOTPAGEOFF]
Lloh10:
	str	xzr, [x9]
Lloh11:
	adrp	x9, _totalkills@GOTPAGE
Lloh12:
	ldr	x9, [x9, _totalkills@GOTPAGEOFF]
Lloh13:
	str	xzr, [x9]
	mov	w9, #180
Lloh14:
	adrp	x21, _MAXPLAYERS@GOTPAGE
Lloh15:
	ldr	x21, [x21, _MAXPLAYERS@GOTPAGEOFF]
	str	w9, [x8]
	ldr	w9, [x21]
Lloh16:
	adrp	x22, _players@GOTPAGE
Lloh17:
	ldr	x22, [x22, _players@GOTPAGEOFF]
	ldr	x8, [x22]
	cmp	w9, #1
	b.lt	LBB0_3
; %bb.1:
	add	x10, x8, #16
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	stp	xzr, xzr, [x10]
	str	xzr, [x10, #16]
	add	x10, x10, #40
	subs	x9, x9, #1
	b.ne	LBB0_2
LBB0_3:
Lloh18:
	adrp	x9, _consoleplayer@GOTPAGE
Lloh19:
	ldr	x9, [x9, _consoleplayer@GOTPAGEOFF]
Lloh20:
	ldr	x9, [x9]
	mov	w10, #40
	mul	x9, x9, x10
	mov	w10, #1
	str	w10, [x8, x9]
	bl	_S_Start
Lloh21:
	adrp	x23, _PU_LEVEL@GOTPAGE
Lloh22:
	ldr	x23, [x23, _PU_LEVEL@GOTPAGEOFF]
	ldr	w0, [x23]
Lloh23:
	adrp	x8, _PU_PURGELEVEL@GOTPAGE
Lloh24:
	ldr	x8, [x8, _PU_PURGELEVEL@GOTPAGEOFF]
Lloh25:
	ldr	x8, [x8]
	sub	x1, x8, #1
	bl	_Z_FreeTags
	bl	_P_InitThinkers
	bl	_W_Reload
Lloh26:
	adrp	x8, _gamemode@GOTPAGE
Lloh27:
	ldr	x8, [x8, _gamemode@GOTPAGEOFF]
Lloh28:
	ldr	x8, [x8]
Lloh29:
	adrp	x9, _commercial@GOTPAGE
Lloh30:
	ldr	x9, [x9, _commercial@GOTPAGEOFF]
Lloh31:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_6
; %bb.4:
	cmp	w19, #9
	b.gt	LBB0_7
; %bb.5:
Lloh32:
	adrp	x1, l_.str@PAGE
Lloh33:
	add	x1, x1, l_.str@PAGEOFF
	b	LBB0_8
LBB0_6:
	mov	w8, #69
	strb	w8, [sp, #15]
	add	w8, w20, #48
	strb	w8, [sp, #16]
	mov	w8, #77
	strb	w8, [sp, #17]
	add	w8, w19, #48
	strb	w8, [sp, #18]
	strb	wzr, [sp, #19]
	b	LBB0_9
LBB0_7:
Lloh34:
	adrp	x1, l_.str.1@PAGE
Lloh35:
	add	x1, x1, l_.str.1@PAGEOFF
LBB0_8:
	add	x0, sp, #15
	mov	x2, x19
	bl	_sprintf
LBB0_9:
	add	x0, sp, #15
	bl	_W_GetNumForName
                                        ; kill: def $w0 killed $w0 def $x0
Lloh36:
	adrp	x8, _leveltime@GOTPAGE
Lloh37:
	ldr	x8, [x8, _leveltime@GOTPAGEOFF]
Lloh38:
	str	xzr, [x8]
	sxtw	x19, w0
Lloh39:
	adrp	x8, _ML_BLOCKMAP@GOTPAGE
Lloh40:
	ldr	x8, [x8, _ML_BLOCKMAP@GOTPAGEOFF]
Lloh41:
	ldr	x8, [x8]
	add	x0, x8, x19
	bl	_P_LoadBlockMap
Lloh42:
	adrp	x8, _ML_VERTEXES@GOTPAGE
Lloh43:
	ldr	x8, [x8, _ML_VERTEXES@GOTPAGEOFF]
Lloh44:
	ldr	x8, [x8]
	add	x0, x8, x19
	bl	_P_LoadVertexes
Lloh45:
	adrp	x8, _ML_SECTORS@GOTPAGE
Lloh46:
	ldr	x8, [x8, _ML_SECTORS@GOTPAGEOFF]
Lloh47:
	ldr	x8, [x8]
	add	x0, x8, x19
	bl	_P_LoadSectors
Lloh48:
	adrp	x8, _ML_SIDEDEFS@GOTPAGE
Lloh49:
	ldr	x8, [x8, _ML_SIDEDEFS@GOTPAGEOFF]
Lloh50:
	ldr	x8, [x8]
	add	x0, x8, x19
	bl	_P_LoadSideDefs
Lloh51:
	adrp	x8, _ML_LINEDEFS@GOTPAGE
Lloh52:
	ldr	x8, [x8, _ML_LINEDEFS@GOTPAGEOFF]
Lloh53:
	ldr	x8, [x8]
	add	x0, x8, x19
	bl	_P_LoadLineDefs
Lloh54:
	adrp	x8, _ML_SSECTORS@GOTPAGE
Lloh55:
	ldr	x8, [x8, _ML_SSECTORS@GOTPAGEOFF]
Lloh56:
	ldr	x8, [x8]
	add	x0, x8, x19
	bl	_P_LoadSubsectors
Lloh57:
	adrp	x8, _ML_NODES@GOTPAGE
Lloh58:
	ldr	x8, [x8, _ML_NODES@GOTPAGEOFF]
Lloh59:
	ldr	x8, [x8]
	add	x0, x8, x19
	bl	_P_LoadNodes
Lloh60:
	adrp	x8, _ML_SEGS@GOTPAGE
Lloh61:
	ldr	x8, [x8, _ML_SEGS@GOTPAGEOFF]
Lloh62:
	ldr	x8, [x8]
	add	x0, x8, x19
	bl	_P_LoadSegs
Lloh63:
	adrp	x8, _ML_REJECT@GOTPAGE
Lloh64:
	ldr	x8, [x8, _ML_REJECT@GOTPAGEOFF]
Lloh65:
	ldr	x8, [x8]
	add	x0, x8, x19
	ldr	w1, [x23]
	bl	_W_CacheLumpNum
Lloh66:
	adrp	x8, _rejectmatrix@GOTPAGE
Lloh67:
	ldr	x8, [x8, _rejectmatrix@GOTPAGEOFF]
Lloh68:
	str	w0, [x8]
	bl	_P_GroupLines
Lloh69:
	adrp	x8, _bodyqueslot@GOTPAGE
Lloh70:
	ldr	x8, [x8, _bodyqueslot@GOTPAGEOFF]
Lloh71:
	str	xzr, [x8]
Lloh72:
	adrp	x8, _deathmatchstarts@GOTPAGE
Lloh73:
	ldr	x8, [x8, _deathmatchstarts@GOTPAGEOFF]
Lloh74:
	adrp	x9, _deathmatch_p@GOTPAGE
Lloh75:
	ldr	x9, [x9, _deathmatch_p@GOTPAGEOFF]
Lloh76:
	ldr	w8, [x8]
Lloh77:
	str	w8, [x9]
Lloh78:
	adrp	x8, _ML_THINGS@GOTPAGE
Lloh79:
	ldr	x8, [x8, _ML_THINGS@GOTPAGEOFF]
Lloh80:
	ldr	x8, [x8]
	add	x0, x8, x19
	bl	_P_LoadThings
Lloh81:
	adrp	x8, _deathmatch@GOTPAGE
Lloh82:
	ldr	x8, [x8, _deathmatch@GOTPAGEOFF]
Lloh83:
	ldr	x8, [x8]
	cbz	x8, LBB0_15
; %bb.10:
	ldr	w8, [x21]
	cmp	w8, #1
	b.lt	LBB0_15
; %bb.11:
	mov	x19, #0
	mov	w20, #8
Lloh84:
	adrp	x23, _playeringame@GOTPAGE
Lloh85:
	ldr	x23, [x23, _playeringame@GOTPAGEOFF]
	b	LBB0_13
LBB0_12:                                ;   in Loop: Header=BB0_13 Depth=1
	add	x19, x19, #1
	add	x20, x20, #40
	cmp	x19, w8, sxtw
	b.ge	LBB0_15
LBB0_13:                                ; =>This Inner Loop Header: Depth=1
	ldr	x9, [x23]
	ldr	x9, [x9, x19, lsl #3]
	cbz	x9, LBB0_12
; %bb.14:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	x8, [x22]
	str	xzr, [x8, x20]
	mov	x0, x19
	bl	_G_DeathMatchSpawnPlayer
	ldr	w8, [x21]
	b	LBB0_12
LBB0_15:
Lloh86:
	adrp	x8, _iquetail@GOTPAGE
Lloh87:
	ldr	x8, [x8, _iquetail@GOTPAGEOFF]
Lloh88:
	str	xzr, [x8]
Lloh89:
	adrp	x8, _iquehead@GOTPAGE
Lloh90:
	ldr	x8, [x8, _iquehead@GOTPAGEOFF]
Lloh91:
	str	xzr, [x8]
	bl	_P_SpawnSpecials
Lloh92:
	adrp	x8, _precache@GOTPAGE
Lloh93:
	ldr	x8, [x8, _precache@GOTPAGEOFF]
Lloh94:
	ldr	x8, [x8]
	cbz	x8, LBB0_17
; %bb.16:
	bl	_R_PrecacheLevel
LBB0_17:
	ldr	x8, [sp, #24]
Lloh95:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh96:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh97:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_19
; %bb.18:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #96
	ret
LBB0_19:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpLdrGotStr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotStr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotStr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpAdd	Lloh32, Lloh33
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh81, Lloh82, Lloh83
	.loh AdrpLdrGotLdr	Lloh78, Lloh79, Lloh80
	.loh AdrpLdrGotStr	Lloh74, Lloh75, Lloh77
	.loh AdrpLdrGotLdr	Lloh72, Lloh73, Lloh76
	.loh AdrpLdrGotStr	Lloh69, Lloh70, Lloh71
	.loh AdrpLdrGotStr	Lloh66, Lloh67, Lloh68
	.loh AdrpLdrGotLdr	Lloh63, Lloh64, Lloh65
	.loh AdrpLdrGotLdr	Lloh60, Lloh61, Lloh62
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotStr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGot	Lloh84, Lloh85
	.loh AdrpLdrGotLdr	Lloh92, Lloh93, Lloh94
	.loh AdrpLdrGotStr	Lloh89, Lloh90, Lloh91
	.loh AdrpLdrGotStr	Lloh86, Lloh87, Lloh88
	.loh AdrpLdrGotLdr	Lloh95, Lloh96, Lloh97
	.cfi_endproc
                                        ; -- End function
	.comm	_wminfo,16,3                    ; @wminfo
	.comm	_totalsecret,8,3                ; @totalsecret
	.comm	_totalitems,8,3                 ; @totalitems
	.comm	_totalkills,8,3                 ; @totalkills
	.comm	_MAXPLAYERS,4,2                 ; @MAXPLAYERS
	.comm	_players,8,3                    ; @players
	.comm	_consoleplayer,8,3              ; @consoleplayer
	.comm	_PU_LEVEL,4,2                   ; @PU_LEVEL
	.comm	_PU_PURGELEVEL,8,3              ; @PU_PURGELEVEL
	.comm	_gamemode,8,3                   ; @gamemode
	.comm	_commercial,8,3                 ; @commercial
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"map0%i"

l_.str.1:                               ; @.str.1
	.asciz	"map%i"

	.comm	_leveltime,8,3                  ; @leveltime
	.comm	_ML_BLOCKMAP,8,3                ; @ML_BLOCKMAP
	.comm	_ML_VERTEXES,8,3                ; @ML_VERTEXES
	.comm	_ML_SECTORS,8,3                 ; @ML_SECTORS
	.comm	_ML_SIDEDEFS,8,3                ; @ML_SIDEDEFS
	.comm	_ML_LINEDEFS,8,3                ; @ML_LINEDEFS
	.comm	_ML_SSECTORS,8,3                ; @ML_SSECTORS
	.comm	_ML_NODES,8,3                   ; @ML_NODES
	.comm	_ML_SEGS,8,3                    ; @ML_SEGS
	.comm	_ML_REJECT,8,3                  ; @ML_REJECT
	.comm	_rejectmatrix,4,2               ; @rejectmatrix
	.comm	_bodyqueslot,8,3                ; @bodyqueslot
	.comm	_deathmatchstarts,4,2           ; @deathmatchstarts
	.comm	_deathmatch_p,4,2               ; @deathmatch_p
	.comm	_ML_THINGS,8,3                  ; @ML_THINGS
	.comm	_deathmatch,8,3                 ; @deathmatch
	.comm	_playeringame,8,3               ; @playeringame
	.comm	_iquetail,8,3                   ; @iquetail
	.comm	_iquehead,8,3                   ; @iquehead
	.comm	_precache,8,3                   ; @precache
	.comm	_MAXINT,8,3                     ; @MAXINT
	.comm	_debugfile,8,3                  ; @debugfile
.subsections_via_symbols
