	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function UpdateMahjong
_UpdateMahjong:                         ## @UpdateMahjong
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_MahjongData@GOTPCREL(%rip), %r14
	movl	$0, (%r14)
	xorl	%r15d, %r15d
	movq	_MahjongButtons@GOTPCREL(%rip), %r12
	xorl	%ebx, %ebx
	jmp	LBB0_1
	.p2align	4, 0x90
LBB0_3:                                 ##   in Loop: Header=BB0_1 Depth=1
	incq	%rbx
	addq	$4, %r15
	cmpq	$21, %rbx
	je	LBB0_4
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r12), %rdi
	addq	%r15, %rdi
	callq	_DTestButton
	testq	%rax, %rax
	je	LBB0_3
## %bb.2:                               ##   in Loop: Header=BB0_1 Depth=1
	movl	$1, %eax
	movl	%ebx, %ecx
	shll	%cl, %eax
	orl	%eax, (%r14)
	jmp	LBB0_3
LBB0_4:
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_MahjongData,4,2                ## @MahjongData
	.comm	_MahjongButtons,8,3             ## @MahjongButtons
	.no_dead_strip	_UpdateMahjong
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function UpdateMahjong
_UpdateMahjong:                         ; @UpdateMahjong
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, #0
	mov	x20, #0
Lloh0:
	adrp	x21, _MahjongData@GOTPAGE
Lloh1:
	ldr	x21, [x21, _MahjongData@GOTPAGEOFF]
	str	wzr, [x21]
Lloh2:
	adrp	x22, _MahjongButtons@GOTPAGE
Lloh3:
	ldr	x22, [x22, _MahjongButtons@GOTPAGEOFF]
	mov	w23, #1
	b	LBB0_2
LBB0_1:                                 ;   in Loop: Header=BB0_2 Depth=1
	add	x20, x20, #1
	add	x19, x19, #4
	cmp	x20, #21
	b.eq	LBB0_4
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x22]
	add	x0, x8, x19
	bl	_DTestButton
	cbz	x0, LBB0_1
; %bb.3:                                ;   in Loop: Header=BB0_2 Depth=1
	lsl	w8, w23, w20
	ldr	w9, [x21]
	orr	w8, w9, w8
	str	w8, [x21]
	b	LBB0_1
LBB0_4:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_MahjongData,4,2                ; @MahjongData
	.comm	_MahjongButtons,8,3             ; @MahjongButtons
	.no_dead_strip	_UpdateMahjong
.subsections_via_symbols
