	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GX2DestroyShader               ## -- Begin function GX2DestroyShader
	.p2align	4, 0x90
_GX2DestroyShader:                      ## @GX2DestroyShader
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	movq	40(%rdi), %rdi
	callq	_MEM2_free
	movq	32(%rbx), %rdi
	callq	_MEM2_free
	movq	24(%rbx), %rdi
	callq	_MEM2_free
	movq	16(%rbx), %rdi
	callq	_MEM2_free
	movq	8(%rbx), %rdi
	movslq	(%rbx), %rax
	movups	16(%rdi,%rax,4), %xmm0
	movups	%xmm0, 32(%rbx)
	movups	(%rdi,%rax,4), %xmm0
	movups	%xmm0, 16(%rbx)
	callq	_MEM2_free
	movq	$0, 8(%rbx)
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GX2DestroyShader               ; -- Begin function GX2DestroyShader
	.p2align	2
_GX2DestroyShader:                      ; @GX2DestroyShader
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	x0, [x0, #40]
	bl	_MEM2_free
	ldr	x0, [x19, #32]
	bl	_MEM2_free
	ldr	x0, [x19, #24]
	bl	_MEM2_free
	ldr	x0, [x19, #16]
	bl	_MEM2_free
	ldr	x0, [x19, #8]
	ldrsw	x8, [x19]
	add	x8, x0, x8, lsl #2
	ldp	x10, x9, [x8, #16]
	stp	x10, x9, [x19, #32]
	ldr	q0, [x8]
	str	q0, [x19, #16]
	bl	_MEM2_free
	str	xzr, [x19, #8]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
