	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function CG_RailTrail
LCPI0_0:
	.quad	0x3ff0000000000000              ## double 1
LCPI0_3:
	.quad	0x3fe8000000000000              ## double 0.75
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2
LCPI0_1:
	.long	0x447a0000                      ## float 1000
LCPI0_4:
	.long	0x44160000                      ## float 600
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4
LCPI0_2:
	.quad	0x3fe8000000000000              ## double 0.75
	.quad	0x3fe8000000000000              ## double 0.75
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_CG_RailTrail
	.p2align	4, 0x90
_CG_RailTrail:                          ## @CG_RailTrail
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$312, %rsp                      ## imm = 0x138
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r15
	movq	%rsi, %r12
	movq	%rdi, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	addl	$-4, 8(%rsi)
	movq	%rsi, %rdi
	callq	_VectorCopy
	movq	%r15, %rdi
	movq	%r12, %rsi
	callq	_VectorSubtract
	callq	_VectorNormalize
	movss	%xmm0, -340(%rbp)               ## 4-byte Spill
	callq	_PerpendicularVector
	leaq	-336(%rbp), %r13
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r13), %rdi
	movl	%ebx, %ecx
	callq	_RotatePointAroundVector
	addq	$10, %rbx
	addq	$8, %r13
	cmpq	$360, %rbx                      ## imm = 0x168
	jne	LBB0_1
## %bb.2:
	xorl	%eax, %eax
	callq	_CG_AllocLocalEntity
	movq	%rax, %rbx
	movq	_LE_FADE_RGB@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 64(%rbx)
	movq	_cg@GOTPCREL(%rip), %rax
	movss	(%rax), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, (%rbx)
	cvtss2sd	%xmm0, %xmm1
	movq	_cg_railTrailTime@GOTPCREL(%rip), %rax
	movsd	(%rax), %xmm2                   ## xmm2 = mem[0],zero
	addsd	%xmm1, %xmm2
	movsd	%xmm2, 8(%rbx)
	subsd	%xmm1, %xmm2
	movsd	LCPI0_0(%rip), %xmm1            ## xmm1 = mem[0],zero
	divsd	%xmm2, %xmm1
	movsd	%xmm1, 16(%rbx)
	divss	LCPI0_1(%rip), %xmm0
	movss	%xmm0, 72(%rbx)
	movq	_RT_RAIL_CORE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 112(%rbx)
	movq	_cgs@GOTPCREL(%rip), %rax
	movl	4(%rax), %eax
	movl	%eax, 108(%rbx)
	movq	80(%rbx), %rsi
	movq	%r12, %rdi
	callq	_VectorCopy
	movq	88(%rbx), %rsi
	movq	%r15, %rdi
	callq	_VectorCopy
	movq	(%r14), %rax
	movl	(%rax), %ecx
	movl	%ecx, %edx
	shll	$8, %edx
	subl	%ecx, %edx
	movq	96(%rbx), %rcx
	movl	%edx, (%rcx)
	movl	4(%rax), %edx
	movl	%edx, %esi
	shll	$8, %esi
	subl	%edx, %esi
	movl	%esi, 4(%rcx)
	movl	8(%rax), %edx
	movl	%edx, %esi
	shll	$8, %esi
	subl	%edx, %esi
	movl	%esi, 8(%rcx)
	movl	$255, 12(%rcx)
	cvtdq2pd	(%rax), %xmm0
	movq	24(%rbx), %rcx
	mulpd	LCPI0_2(%rip), %xmm0
	movupd	%xmm0, (%rcx)
	xorps	%xmm0, %xmm0
	cvtsi2sdl	8(%rax), %xmm0
	mulsd	LCPI0_3(%rip), %xmm0
	movsd	%xmm0, 16(%rcx)
	movabsq	$4607182418800017408, %r15      ## imm = 0x3FF0000000000000
	movq	%r15, 24(%rcx)
	movl	116(%rbx), %edi
	callq	_AxisClear
	movl	$20, %esi
	callq	_VectorMA
	callq	_VectorCopy
	movl	$5, %esi
	callq	_VectorScale
	movq	_cg_oldRail@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_3
## %bb.12:
	movq	80(%rbx), %rax
	addl	$-8, 8(%rax)
	movq	88(%rbx), %rax
	addl	$-8, 8(%rax)
	jmp	LBB0_10
LBB0_3:
	movq	%r14, -352(%rbp)                ## 8-byte Spill
	xorpd	%xmm0, %xmm0
	movss	-340(%rbp), %xmm1               ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	ucomiss	%xmm0, %xmm1
	jbe	LBB0_10
## %bb.4:
	movl	$18, %r12d
	movl	$-1, %r14d
	movl	$5, %r13d
	jmp	LBB0_5
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_5 Depth=1
	xorps	%xmm0, %xmm0
	cvtsi2ss	%r13d, %xmm0
	addl	$5, %r13d
	movss	-340(%rbp), %xmm1               ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	ucomiss	%xmm0, %xmm1
	movl	%eax, %r12d
	jbe	LBB0_10
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	leal	-5(%r13), %ebx
	cmpl	%r14d, %ebx
	je	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_5 Depth=1
	xorl	%eax, %eax
	callq	_CG_AllocLocalEntity
	movq	%rax, %r14
	movq	_LEF_PUFF_DONT_SCALE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 68(%r14)
	movq	_LE_MOVE_SCALE_FADE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 64(%r14)
	movq	_cg@GOTPCREL(%rip), %rax
	movss	(%rax), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, (%r14)
	shrl	%ebx
	xorps	%xmm1, %xmm1
	cvtsi2ss	%ebx, %xmm1
	addss	%xmm0, %xmm1
	addss	LCPI0_4(%rip), %xmm1
	cvtss2sd	%xmm1, %xmm1
	movsd	%xmm1, 8(%r14)
	cvtss2sd	%xmm0, %xmm2
	subsd	%xmm2, %xmm1
	movsd	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero
	divsd	%xmm1, %xmm2
	movsd	%xmm2, 16(%r14)
	movaps	%xmm0, %xmm1
	divss	LCPI0_1(%rip), %xmm1
	movss	%xmm1, 72(%r14)
	movq	_RT_SPRITE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 112(%r14)
	movl	$1066192077, 104(%r14)          ## imm = 0x3F8CCCCD
	movq	_cgs@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 108(%r14)
	movq	-352(%rbp), %rax                ## 8-byte Reload
	movq	8(%rax), %rax
	movl	(%rax), %ecx
	movl	%ecx, %edx
	shll	$8, %edx
	subl	%ecx, %edx
	movq	96(%r14), %rcx
	movl	%edx, (%rcx)
	movl	4(%rax), %edx
	movl	%edx, %esi
	shll	$8, %esi
	subl	%edx, %esi
	movl	%esi, 4(%rcx)
	movl	8(%rax), %edx
	movl	%edx, %esi
	shll	$8, %esi
	subl	%edx, %esi
	movl	%esi, 8(%rcx)
	movl	$255, 12(%rcx)
	cvtdq2pd	(%rax), %xmm1
	movq	24(%r14), %rcx
	mulpd	LCPI0_2(%rip), %xmm1
	movupd	%xmm1, (%rcx)
	xorps	%xmm1, %xmm1
	cvtsi2sdl	8(%rax), %xmm1
	mulsd	LCPI0_3(%rip), %xmm1
	movsd	%xmm1, 16(%rcx)
	movq	%r15, 24(%rcx)
	movq	_TR_LINEAR@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 56(%r14)
	movss	%xmm0, 32(%r14)
	callq	_VectorCopy
	movslq	%r12d, %rax
	movq	%r15, %rbx
	movq	-336(%rbp,%rax,8), %r15
	movl	$4, %esi
	movq	%r15, %rdx
	callq	_VectorMA
	movq	40(%r14), %rsi
	callq	_VectorCopy
	movl	(%r15), %eax
	addl	%eax, %eax
	leal	(%rax,%rax,2), %eax
	movq	48(%r14), %rcx
	movl	%eax, (%rcx)
	movl	4(%r15), %eax
	addl	%eax, %eax
	leal	(%rax,%rax,2), %eax
	movl	%eax, 4(%rcx)
	movl	8(%r15), %eax
	movq	%rbx, %r15
	addl	%eax, %eax
	leal	(%rax,%rax,2), %eax
	movl	%eax, 8(%rcx)
	movl	%r13d, %r14d
LBB0_7:                                 ##   in Loop: Header=BB0_5 Depth=1
	callq	_VectorAdd
	leal	1(%r12), %eax
	cmpl	$35, %r12d
	jl	LBB0_9
## %bb.8:                               ##   in Loop: Header=BB0_5 Depth=1
	cltq
	imulq	$954437177, %rax, %rcx          ## imm = 0x38E38E39
	movq	%rcx, %rdx
	shrq	$63, %rdx
	sarq	$35, %rcx
	addl	%edx, %ecx
	shll	$2, %ecx
	leal	(%rcx,%rcx,8), %ecx
	subl	%ecx, %eax
	jmp	LBB0_9
LBB0_10:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_13
## %bb.11:
	addq	$312, %rsp                      ## imm = 0x138
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_13:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_LE_FADE_RGB,4,2                ## @LE_FADE_RGB
	.comm	_cg,4,2                         ## @cg
	.comm	_cg_railTrailTime,8,3           ## @cg_railTrailTime
	.comm	_RT_RAIL_CORE,4,2               ## @RT_RAIL_CORE
	.comm	_cgs,8,2                        ## @cgs
	.comm	_cg_oldRail,8,3                 ## @cg_oldRail
	.comm	_LEF_PUFF_DONT_SCALE,4,2        ## @LEF_PUFF_DONT_SCALE
	.comm	_LE_MOVE_SCALE_FADE,4,2         ## @LE_MOVE_SCALE_FADE
	.comm	_RT_SPRITE,4,2                  ## @RT_SPRITE
	.comm	_TR_LINEAR,4,2                  ## @TR_LINEAR
	.comm	_RADIUS,4,2                     ## @RADIUS
	.comm	_ROTATION,4,2                   ## @ROTATION
	.comm	_SPACING,4,2                    ## @SPACING
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CG_RailTrail                   ; -- Begin function CG_RailTrail
	.p2align	2
_CG_RailTrail:                          ; @CG_RailTrail
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #448
	.cfi_def_cfa_offset 448
	stp	d11, d10, [sp, #320]            ; 16-byte Folded Spill
	stp	d9, d8, [sp, #336]              ; 16-byte Folded Spill
	stp	x28, x27, [sp, #352]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #368]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #384]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #400]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #416]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #432]            ; 16-byte Folded Spill
	add	x29, sp, #432
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	.cfi_offset b10, -120
	.cfi_offset b11, -128
	mov	x21, x2
	mov	x22, x1
	mov	x19, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-128]
	ldr	w8, [x1, #8]
	sub	w8, w8, #4
	str	w8, [x1, #8]
	mov	x0, x1
	bl	_VectorCopy
	mov	x0, x21
	mov	x1, x22
	bl	_VectorSubtract
	bl	_VectorNormalize
	fmov	s8, s0
	bl	_PerpendicularVector
	mov	x20, #0
	add	x23, sp, #16
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x0, [x23], #8
	mov	x3, x20
	bl	_RotatePointAroundVector
	add	x20, x20, #10
	cmp	x20, #360
	b.ne	LBB0_1
; %bb.2:
	bl	_CG_AllocLocalEntity
	mov	x20, x0
Lloh3:
	adrp	x8, _LE_FADE_RGB@GOTPAGE
Lloh4:
	ldr	x8, [x8, _LE_FADE_RGB@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	str	w8, [x0, #64]
Lloh6:
	adrp	x8, _cg@GOTPAGE
Lloh7:
	ldr	x8, [x8, _cg@GOTPAGEOFF]
Lloh8:
	ldr	s0, [x8]
	str	s0, [x0]
	fcvt	d1, s0
Lloh9:
	adrp	x8, _cg_railTrailTime@GOTPAGE
Lloh10:
	ldr	x8, [x8, _cg_railTrailTime@GOTPAGEOFF]
Lloh11:
	ldr	d2, [x8]
	fadd	d2, d2, d1
	str	d2, [x0, #8]
	fsub	d1, d2, d1
	fmov	d2, #1.00000000
	fdiv	d1, d2, d1
	str	d1, [x0, #16]
	mov	w8, #1148846080
	fmov	s1, w8
	fdiv	s0, s0, s1
	str	s0, [x0, #72]
Lloh12:
	adrp	x8, _RT_RAIL_CORE@GOTPAGE
Lloh13:
	ldr	x8, [x8, _RT_RAIL_CORE@GOTPAGEOFF]
Lloh14:
	ldr	w8, [x8]
Lloh15:
	adrp	x9, _cgs@GOTPAGE
Lloh16:
	ldr	x9, [x9, _cgs@GOTPAGEOFF]
Lloh17:
	ldr	w9, [x9, #4]
	stp	w9, w8, [x0, #108]
	ldr	x1, [x0, #80]
	mov	x0, x22
	bl	_VectorCopy
	ldr	x1, [x20, #88]
	mov	x0, x21
	bl	_VectorCopy
	ldr	x8, [x19]
	ldr	w9, [x8]
	lsl	w10, w9, #8
	sub	w9, w10, w9
	ldr	x10, [x20, #96]
	str	w9, [x10]
	ldr	w9, [x8, #4]
	lsl	w11, w9, #8
	sub	w9, w11, w9
	str	w9, [x10, #4]
	ldr	w9, [x8, #8]
	lsl	w11, w9, #8
	sub	w9, w11, w9
	mov	w11, #255
	stp	w9, w11, [x10, #8]
	ldr	x9, [x20, #24]
	ldr	d0, [x8]
	sshll.2d	v0, v0, #0
	scvtf.2d	v0, v0
	fmov.2d	v1, #0.75000000
	str	q1, [sp]                        ; 16-byte Folded Spill
	fmul.2d	v0, v0, v1
	str	q0, [x9]
	ldr	s0, [x8, #8]
	sshll.2d	v0, v0, #0
	scvtf	d0, d0
	fmov	d1, #0.75000000
	fmul	d0, d0, d1
	str	d0, [x9, #16]
	mov	x8, #4607182418800017408
	str	x8, [x9, #24]
	ldr	w0, [x20, #116]
	bl	_AxisClear
	mov	w1, #20
	bl	_VectorMA
	bl	_VectorCopy
	mov	w1, #5
	bl	_VectorScale
Lloh18:
	adrp	x8, _cg_oldRail@GOTPAGE
Lloh19:
	ldr	x8, [x8, _cg_oldRail@GOTPAGEOFF]
Lloh20:
	ldr	x8, [x8]
	cbz	x8, LBB0_4
; %bb.3:
	ldr	x8, [x20, #80]
	ldr	w9, [x8, #8]
	sub	w9, w9, #8
	str	w9, [x8, #8]
	ldr	x8, [x20, #88]
	ldr	w9, [x8, #8]
	sub	w9, w9, #8
	str	w9, [x8, #8]
	b	LBB0_9
LBB0_4:
	fcmp	s8, #0.0
	b.le	LBB0_9
; %bb.5:
	mov	w22, #18
	mov	w20, #-1
	mov	w25, #5
	mov	w26, #36409
	movk	w26, #14563, lsl #16
	mov	w27, #36
	fmov	d9, #1.00000000
	fmov	d10, #0.75000000
	mov	x28, #4607182418800017408
Lloh21:
	adrp	x23, _TR_LINEAR@GOTPAGE
Lloh22:
	ldr	x23, [x23, _TR_LINEAR@GOTPAGEOFF]
	add	x24, sp, #16
	b	LBB0_7
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=1
	bl	_VectorAdd
	add	w8, w22, #1
	smull	x9, w8, w26
	lsr	x10, x9, #63
	asr	x9, x9, #35
	add	w9, w9, w10
	msub	w8, w9, w27, w8
	cmp	w22, #35
	csinc	w22, w8, w22, ge
	scvtf	s0, w25
	add	w25, w25, #5
	fcmp	s8, s0
	b.le	LBB0_9
LBB0_7:                                 ; =>This Inner Loop Header: Depth=1
	sub	w21, w25, #5
	cmp	w21, w20
	b.eq	LBB0_6
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=1
	bl	_CG_AllocLocalEntity
	mov	x20, x0
Lloh23:
	adrp	x8, _LEF_PUFF_DONT_SCALE@GOTPAGE
Lloh24:
	ldr	x8, [x8, _LEF_PUFF_DONT_SCALE@GOTPAGEOFF]
Lloh25:
	ldr	w8, [x8]
Lloh26:
	adrp	x9, _LE_MOVE_SCALE_FADE@GOTPAGE
Lloh27:
	ldr	x9, [x9, _LE_MOVE_SCALE_FADE@GOTPAGEOFF]
Lloh28:
	ldr	w9, [x9]
	stp	w9, w8, [x0, #64]
Lloh29:
	adrp	x8, _cg@GOTPAGE
Lloh30:
	ldr	x8, [x8, _cg@GOTPAGEOFF]
Lloh31:
	ldr	s0, [x8]
	lsr	w8, w21, #1
	scvtf	s1, w8
	str	s0, [x0]
	fadd	s1, s0, s1
	mov	w8, #1142292480
	fmov	s2, w8
	fadd	s1, s1, s2
	fcvt	d1, s1
	fcvt	d2, s0
	fsub	d2, d1, d2
	fdiv	d2, d9, d2
	stp	d1, d2, [x0, #8]
	mov	w8, #1148846080
	fmov	s1, w8
	fdiv	s1, s0, s1
	str	s1, [x0, #72]
Lloh32:
	adrp	x8, _RT_SPRITE@GOTPAGE
Lloh33:
	ldr	x8, [x8, _RT_SPRITE@GOTPAGEOFF]
Lloh34:
	ldr	w8, [x8]
	str	w8, [x0, #112]
Lloh35:
	adrp	x8, _cgs@GOTPAGE
Lloh36:
	ldr	x8, [x8, _cgs@GOTPAGEOFF]
Lloh37:
	ldr	w8, [x8]
	mov	w9, #52429
	movk	w9, #16268, lsl #16
	stp	w9, w8, [x0, #104]
	ldr	x8, [x19, #8]
	ldr	w9, [x8]
	lsl	w10, w9, #8
	sub	w9, w10, w9
	ldr	x10, [x0, #96]
	str	w9, [x10]
	ldr	w9, [x8, #4]
	lsl	w11, w9, #8
	sub	w9, w11, w9
	str	w9, [x10, #4]
	ldr	w9, [x8, #8]
	lsl	w11, w9, #8
	sub	w9, w11, w9
	str	w9, [x10, #8]
	mov	w9, #255
	str	w9, [x10, #12]
	ldr	x9, [x0, #24]
	ldr	d1, [x8]
	sshll.2d	v1, v1, #0
	scvtf.2d	v1, v1
	ldr	q2, [sp]                        ; 16-byte Folded Reload
	fmul.2d	v1, v1, v2
	str	q1, [x9]
	ldr	s1, [x8, #8]
	sshll.2d	v1, v1, #0
	scvtf	d1, d1
	fmul	d1, d1, d10
	str	d1, [x9, #16]
	str	x28, [x9, #24]
	ldr	w8, [x23]
	str	w8, [x0, #56]
	str	s0, [x0, #32]
	bl	_VectorCopy
	ldr	x21, [x24, w22, sxtw #3]
	mov	w1, #4
	mov	x2, x21
	bl	_VectorMA
	ldr	x1, [x20, #40]
	bl	_VectorCopy
	ldr	w8, [x21]
	add	w8, w8, w8, lsl #1
	lsl	w8, w8, #1
	ldr	x9, [x20, #48]
	str	w8, [x9]
	ldr	w8, [x21, #4]
	add	w8, w8, w8, lsl #1
	lsl	w8, w8, #1
	str	w8, [x9, #4]
	ldr	w8, [x21, #8]
	add	w8, w8, w8, lsl #1
	lsl	w8, w8, #1
	str	w8, [x9, #8]
	mov	x20, x25
	b	LBB0_6
LBB0_9:
	ldur	x8, [x29, #-128]
Lloh38:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh39:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh40:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_11
; %bb.10:
	ldp	x29, x30, [sp, #432]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #416]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #400]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #384]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #368]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #352]            ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #336]              ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #320]            ; 16-byte Folded Reload
	add	sp, sp, #448
	ret
LBB0_11:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.cfi_endproc
                                        ; -- End function
	.comm	_LE_FADE_RGB,4,2                ; @LE_FADE_RGB
	.comm	_cg,4,2                         ; @cg
	.comm	_cg_railTrailTime,8,3           ; @cg_railTrailTime
	.comm	_RT_RAIL_CORE,4,2               ; @RT_RAIL_CORE
	.comm	_cgs,8,2                        ; @cgs
	.comm	_cg_oldRail,8,3                 ; @cg_oldRail
	.comm	_LEF_PUFF_DONT_SCALE,4,2        ; @LEF_PUFF_DONT_SCALE
	.comm	_LE_MOVE_SCALE_FADE,4,2         ; @LE_MOVE_SCALE_FADE
	.comm	_RT_SPRITE,4,2                  ; @RT_SPRITE
	.comm	_TR_LINEAR,4,2                  ; @TR_LINEAR
	.comm	_RADIUS,4,2                     ; @RADIUS
	.comm	_ROTATION,4,2                   ; @ROTATION
	.comm	_SPACING,4,2                    ; @SPACING
.subsections_via_symbols
