	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function _glewStrSame2
__glewStrSame2:                         ## @_glewStrSame2
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	.cfi_offset %rbx, -24
	movq	(%rsi), %r9
	movq	_GL_FALSE@GOTPCREL(%rip), %r8
	subq	%rcx, %r9
	jl	LBB0_9
## %bb.1:
	testq	%rcx, %rcx
	jle	LBB0_2
## %bb.4:
	movq	(%rdi), %r10
	testq	%r10, %r10
	sete	%al
	testq	%rdx, %rdx
	sete	%r11b
	orb	%al, %r11b
	xorl	%eax, %eax
	.p2align	4, 0x90
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	testb	%r11b, %r11b
	jne	LBB0_2
## %bb.6:                               ##   in Loop: Header=BB0_5 Depth=1
	movq	(%r10,%rax,8), %rbx
	cmpq	(%rdx,%rax,8), %rbx
	jne	LBB0_3
## %bb.7:                               ##   in Loop: Header=BB0_5 Depth=1
	incq	%rax
	cmpq	%rax, %rcx
	jne	LBB0_5
	jmp	LBB0_8
LBB0_2:
	xorl	%eax, %eax
LBB0_3:
	cmpq	%rcx, %rax
	jne	LBB0_9
LBB0_8:
	shlq	$3, %rcx
	addq	%rcx, (%rdi)
	movq	%r9, (%rsi)
	movq	_GL_TRUE@GOTPCREL(%rip), %r8
LBB0_9:
	movl	(%r8), %eax
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_TRUE,4,2                    ## @GL_TRUE
	.comm	_GL_FALSE,4,2                   ## @GL_FALSE
	.no_dead_strip	__glewStrSame2
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function _glewStrSame2
__glewStrSame2:                         ; @_glewStrSame2
	.cfi_startproc
; %bb.0:
	ldr	x8, [x1]
	subs	x8, x8, x3
	b.lt	LBB0_9
; %bb.1:
	cmp	x3, #1
	b.lt	LBB0_6
; %bb.2:
	mov	x9, #0
	ldr	x10, [x0]
	cmp	x2, #0
	ccmp	x10, #0, #4, ne
	cset	w11, eq
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	tbnz	w11, #0, LBB0_6
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	lsl	x12, x9, #3
	ldr	x13, [x10, x12]
	ldr	x12, [x2, x12]
	cmp	x13, x12
	b.ne	LBB0_7
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
	add	x9, x9, #1
	cmp	x3, x9
	b.ne	LBB0_3
	b	LBB0_8
LBB0_6:
	mov	x9, #0
LBB0_7:
	cmp	x9, x3
	b.ne	LBB0_9
LBB0_8:
	ldr	x9, [x0]
	add	x9, x9, x3, lsl #3
	str	x9, [x0]
	str	x8, [x1]
Lloh0:
	adrp	x8, _GL_TRUE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_TRUE@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	ret
LBB0_9:
Lloh3:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_TRUE,4,2                    ; @GL_TRUE
	.comm	_GL_FALSE,4,2                   ; @GL_FALSE
	.no_dead_strip	__glewStrSame2
.subsections_via_symbols
