	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function dinput_input_state
LCPI0_0:
	.long	0x38000000                      ## float 3.05175781E-5
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_dinput_input_state:                    ## @dinput_input_state
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
                                        ## kill: def $r9d killed $r9d def $r9
	leal	-128(%r9), %eax
	cmpl	$24, %eax
	ja	LBB0_74
## %bb.1:
	movq	%rcx, %r11
	movq	%rdx, %r10
	movq	%rsi, %r13
	movl	24(%rbp), %r15d
	movl	16(%rbp), %r14d
	movl	%r13d, -60(%rbp)                ## 4-byte Spill
	movq	%rsi, %rcx
	shrq	$32, %rcx
	movq	%rcx, -56(%rbp)                 ## 8-byte Spill
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_2:
	xorl	%ecx, %ecx
	cmpl	$151, %r9d
	sete	%cl
	movl	%r14d, %esi
	movl	%r15d, %edx
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_dinput_pointer_state           ## TAILCALL
LBB0_3:
	movl	%r8d, %esi
	movl	%r15d, %edx
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_dinput_mouse_state             ## TAILCALL
LBB0_4:
	leal	-133(%r15), %eax
	cmpl	$16, %eax
	ja	LBB0_74
## %bb.5:
	leaq	LJTI0_1(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_6:
	xorl	%ecx, %ecx
	addl	$-135, %r15d
	cmpl	$14, %r15d
	ja	LBB0_61
## %bb.7:
	leaq	LJTI0_2(%rip), %rax
	movslq	(%rax,%r15,4), %rdx
	addq	%rax, %rdx
	jmpq	*%rdx
LBB0_8:
	movq	_RARCH_LIGHTGUN_START@GOTPCREL(%rip), %rax
	jmp	LBB0_60
LBB0_9:
	movq	_RETROK_LAST@GOTPCREL(%rip), %rcx
	xorl	%eax, %eax
	cmpl	%r15d, (%rcx)
	jbe	LBB0_75
## %bb.10:
	movq	(%rdi), %rax
	movq	_rarch_keysym_lut@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	%r15d, %edx
	movq	(%rcx,%rdx,8), %rcx
	movl	(%rax,%rcx,4), %eax
	shrl	$7, %eax
	andl	$1, %eax
	jmp	LBB0_75
LBB0_11:
	movq	_RETRO_DEVICE_ID_JOYPAD_MASK@GOTPCREL(%rip), %rax
	cmpl	%r15d, (%rax)
	jne	LBB0_35
## %bb.12:
	movq	_RARCH_FIRST_CUSTOM_BIND@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	je	LBB0_74
## %bb.13:
	movl	%r8d, %eax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	xorl	%r15d, %r15d
	movl	$16, %r13d
	xorl	%eax, %eax
	movl	%r8d, -44(%rbp)                 ## 4-byte Spill
	movq	%r10, -72(%rbp)                 ## 8-byte Spill
	movq	%r11, -88(%rbp)                 ## 8-byte Spill
	jmp	LBB0_17
	.p2align	4, 0x90
LBB0_14:                                ##   in Loop: Header=BB0_17 Depth=1
	movl	-12(%rbx,%r13), %edx
	movq	%rdi, %rbx
	movl	%r8d, %esi
	callq	_dinput_mouse_button_pressed
	testl	%eax, %eax
	je	LBB0_26
LBB0_15:                                ##   in Loop: Header=BB0_17 Depth=1
	movl	-80(%rbp), %eax                 ## 4-byte Reload
	btsl	%r15d, %eax
	movq	%rbx, %rdi
	movl	-44(%rbp), %r8d                 ## 4-byte Reload
	movq	-72(%rbp), %r10                 ## 8-byte Reload
	movq	-88(%rbp), %r11                 ## 8-byte Reload
LBB0_16:                                ##   in Loop: Header=BB0_17 Depth=1
	incq	%r15
	movq	_RARCH_FIRST_CUSTOM_BIND@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	addq	$20, %r13
	cmpq	%rcx, %r15
	jae	LBB0_75
LBB0_17:                                ## =>This Inner Loop Header: Depth=1
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	movq	(%r11,%rcx,8), %rbx
	movl	-16(%rbx,%r13), %ecx
	movq	_RETROK_LAST@GOTPCREL(%rip), %rdx
	cmpl	(%rdx), %ecx
	jae	LBB0_21
## %bb.18:                              ##   in Loop: Header=BB0_17 Depth=1
	movq	(%rdi), %rdx
	movq	_rarch_keysym_lut@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movq	(%rsi,%rcx,8), %rcx
	testb	$-128, (%rdx,%rcx,4)
	je	LBB0_21
## %bb.19:                              ##   in Loop: Header=BB0_17 Depth=1
	movq	_RARCH_GAME_FOCUS_TOGGLE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	cmpq	%rcx, %r15
	je	LBB0_30
## %bb.20:                              ##   in Loop: Header=BB0_17 Depth=1
	movq	_input_dinput@GOTPCREL(%rip), %rcx
	cmpl	$0, (%rcx)
	je	LBB0_30
	.p2align	4, 0x90
LBB0_21:                                ##   in Loop: Header=BB0_17 Depth=1
	cmpl	$0, (%rbx,%r13)
	je	LBB0_16
## %bb.22:                              ##   in Loop: Header=BB0_17 Depth=1
	movl	%eax, -80(%rbp)                 ## 4-byte Spill
	movl	-4(%rbx,%r13), %r12d
	movq	_NO_BTN@GOTPCREL(%rip), %rax
	cmpl	(%rax), %r12d
	jne	LBB0_24
## %bb.23:                              ##   in Loop: Header=BB0_17 Depth=1
	movl	4(%r10,%r15,8), %r12d
LBB0_24:                                ##   in Loop: Header=BB0_17 Depth=1
	movl	-8(%rbx,%r13), %r14d
	movq	_AXIS_NONE@GOTPCREL(%rip), %rax
	cmpl	(%rax), %r14d
	jne	LBB0_14
## %bb.25:                              ##   in Loop: Header=BB0_17 Depth=1
	movl	(%r10,%r15,8), %r14d
	jmp	LBB0_14
	.p2align	4, 0x90
LBB0_26:                                ##   in Loop: Header=BB0_17 Depth=1
	movq	_NO_BTN@GOTPCREL(%rip), %rax
	cmpl	(%rax), %r12d
	je	LBB0_28
## %bb.27:                              ##   in Loop: Header=BB0_17 Depth=1
	movq	16(%rbx), %rax
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
                                        ## kill: def $edi killed $edi killed $rdi
	movl	%r12d, %esi
	callq	*8(%rax)
	testl	%eax, %eax
	jne	LBB0_15
LBB0_28:                                ##   in Loop: Header=BB0_17 Depth=1
	movq	16(%rbx), %rax
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
                                        ## kill: def $edi killed $edi killed $rdi
	movl	%r14d, %esi
	callq	*(%rax)
	movl	%eax, %edi
	callq	_abs
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	mulss	LCPI0_0(%rip), %xmm0
	ucomiss	-60(%rbp), %xmm0                ## 4-byte Folded Reload
	ja	LBB0_15
## %bb.29:                              ##   in Loop: Header=BB0_17 Depth=1
	movq	%rbx, %rdi
	movl	-44(%rbp), %r8d                 ## 4-byte Reload
	movq	-72(%rbp), %r10                 ## 8-byte Reload
	movq	-88(%rbp), %r11                 ## 8-byte Reload
	movl	-80(%rbp), %eax                 ## 4-byte Reload
	jmp	LBB0_16
LBB0_30:                                ##   in Loop: Header=BB0_17 Depth=1
	btsl	%r15d, %eax
	jmp	LBB0_16
LBB0_31:
	movl	%r8d, %eax
	movq	(%r11,%rax,8), %rsi
	testq	%rsi, %rsi
	je	LBB0_74
## %bb.32:
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	movl	%r14d, %edx
	movl	%r15d, %ecx
	movq	%rdi, -56(%rbp)                 ## 8-byte Spill
	movl	%r8d, %r12d
	movq	%r10, -72(%rbp)                 ## 8-byte Spill
	movq	%r11, %rbx
	callq	_dinput_pressed_analog
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	movl	%r12d, %ecx
	movq	-56(%rbp), %r12                 ## 8-byte Reload
	testl	%eax, %eax
	jne	LBB0_75
## %bb.33:
	movq	16(%r12), %rdi
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movq	(%rbx,%rax,8), %rax
	movq	%rax, (%rsp)
	movq	%r13, %rsi
	movl	%r14d, %r8d
	movl	%r15d, %r9d
	callq	_input_joypad_analog
	jmp	LBB0_75
LBB0_34:
	movl	%r8d, %esi
	movl	%r15d, %edx
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_dinput_mouse_state_screen      ## TAILCALL
LBB0_35:
	movq	_RARCH_BIND_LIST_END@GOTPCREL(%rip), %rax
	cmpl	%r15d, (%rax)
	jbe	LBB0_74
## %bb.36:
	movl	%r8d, %eax
	movq	(%r11,%rax,8), %rdx
	movl	%r15d, %r9d
	leaq	(%r9,%r9,4), %rcx
	movl	(%rdx,%rcx,4), %esi
	movq	_RETROK_LAST@GOTPCREL(%rip), %rbx
	cmpl	(%rbx), %esi
	jae	LBB0_40
## %bb.37:
	movq	(%rdi), %rax
	movq	_rarch_keysym_lut@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rbx
	movq	(%rbx,%rsi,8), %rsi
	testb	$-128, (%rax,%rsi,4)
	je	LBB0_40
## %bb.38:
	movq	_RARCH_GAME_FOCUS_TOGGLE@GOTPCREL(%rip), %rsi
	movl	$1, %eax
	cmpl	%r15d, (%rsi)
	je	LBB0_75
## %bb.39:
	movq	_input_dinput@GOTPCREL(%rip), %rsi
	cmpl	$0, (%rsi)
	je	LBB0_75
LBB0_40:
	cmpl	$0, 16(%rdx,%rcx,4)
	je	LBB0_74
## %bb.41:
	movl	12(%rdx,%rcx,4), %ebx
	movq	_NO_BTN@GOTPCREL(%rip), %r15
	cmpl	(%r15), %ebx
	jne	LBB0_43
## %bb.42:
	movl	4(%r10,%r9,8), %ebx
LBB0_43:
	movl	8(%rdx,%rcx,4), %r14d
	movq	_AXIS_NONE@GOTPCREL(%rip), %rsi
	cmpl	(%rsi), %r14d
	jne	LBB0_45
## %bb.44:
	movl	(%r10,%r9,8), %r14d
	jmp	LBB0_45
LBB0_47:
	movl	%r14d, %esi
	movl	%r15d, %edx
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_dinput_lightgun_aiming_state   ## TAILCALL
LBB0_48:
	movl	12(%rdi), %eax
	jmp	LBB0_75
LBB0_49:
	movl	8(%rdi), %eax
	jmp	LBB0_75
LBB0_50:
	movq	_RARCH_LIGHTGUN_TRIGGER@GOTPCREL(%rip), %rax
	jmp	LBB0_60
LBB0_51:
	movq	_RARCH_LIGHTGUN_SELECT@GOTPCREL(%rip), %rax
	jmp	LBB0_60
LBB0_52:
	movq	_RARCH_LIGHTGUN_RELOAD@GOTPCREL(%rip), %rax
	jmp	LBB0_60
LBB0_53:
	movq	_RARCH_LIGHTGUN_DPAD_UP@GOTPCREL(%rip), %rax
	jmp	LBB0_60
LBB0_54:
	movq	_RARCH_LIGHTGUN_DPAD_RIGHT@GOTPCREL(%rip), %rax
	jmp	LBB0_60
LBB0_55:
	movq	_RARCH_LIGHTGUN_DPAD_LEFT@GOTPCREL(%rip), %rax
	jmp	LBB0_60
LBB0_56:
	movq	_RARCH_LIGHTGUN_DPAD_DOWN@GOTPCREL(%rip), %rax
	jmp	LBB0_60
LBB0_57:
	movq	_RARCH_LIGHTGUN_AUX_C@GOTPCREL(%rip), %rax
	jmp	LBB0_60
LBB0_58:
	movq	_RARCH_LIGHTGUN_AUX_B@GOTPCREL(%rip), %rax
	jmp	LBB0_60
LBB0_59:
	movq	_RARCH_LIGHTGUN_AUX_A@GOTPCREL(%rip), %rax
LBB0_60:
	movl	(%rax), %ecx
LBB0_61:
	movl	%r8d, %eax
	movq	(%r11,%rax,8), %rdx
	movl	%ecx, %r11d
	leaq	(%r11,%r11,4), %rcx
	movl	(%rdx,%rcx,4), %esi
	movq	_RETROK_LAST@GOTPCREL(%rip), %rbx
	cmpl	(%rbx), %esi
	jae	LBB0_65
## %bb.62:
	movq	(%rdi), %r9
	movq	_rarch_keysym_lut@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rbx
	movq	(%rbx,%rsi,8), %rsi
	testb	$-128, (%r9,%rsi,4)
	je	LBB0_65
## %bb.63:
	movq	_RARCH_GAME_FOCUS_TOGGLE@GOTPCREL(%rip), %rsi
	movl	$1, %eax
	cmpl	(%rsi), %r11d
	je	LBB0_75
## %bb.64:
	movq	_input_dinput@GOTPCREL(%rip), %rsi
	cmpl	$0, (%rsi)
	je	LBB0_75
LBB0_65:
	cmpl	$0, 16(%rdx,%rcx,4)
	je	LBB0_74
## %bb.66:
	movl	12(%rdx,%rcx,4), %ebx
	movq	_NO_BTN@GOTPCREL(%rip), %r15
	cmpl	(%r15), %ebx
	jne	LBB0_68
## %bb.67:
	movl	4(%r10,%r11,8), %ebx
LBB0_68:
	movl	8(%rdx,%rcx,4), %r14d
	movq	_AXIS_NONE@GOTPCREL(%rip), %rsi
	cmpl	(%rsi), %r14d
	jne	LBB0_45
## %bb.69:
	movl	(%r10,%r11,8), %r14d
LBB0_45:
	movl	4(%rdx,%rcx,4), %edx
	movl	%r8d, %esi
	movq	%rdi, %r12
	callq	_dinput_mouse_button_pressed
	testl	%eax, %eax
	je	LBB0_71
LBB0_46:
	movl	$1, %eax
	jmp	LBB0_75
LBB0_71:
	cmpl	(%r15), %ebx
	je	LBB0_73
## %bb.72:
	movq	16(%r12), %rax
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
                                        ## kill: def $edi killed $edi killed $rdi
	movl	%ebx, %esi
	callq	*8(%rax)
	testl	%eax, %eax
	jne	LBB0_46
LBB0_73:
	movq	16(%r12), %rax
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
                                        ## kill: def $edi killed $edi killed $rdi
	movl	%r14d, %esi
	callq	*(%rax)
	movl	%eax, %edi
	callq	_abs
	cvtsi2ss	%rax, %xmm0
	mulss	LCPI0_0(%rip), %xmm0
	ucomiss	-60(%rbp), %xmm0                ## 4-byte Folded Reload
	movl	$1, %eax
	ja	LBB0_75
LBB0_74:
	xorl	%eax, %eax
LBB0_75:
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_2, LBB0_2-LJTI0_0
.set L0_0_set_3, LBB0_3-LJTI0_0
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_74, LBB0_74-LJTI0_0
.set L0_0_set_31, LBB0_31-LJTI0_0
.set L0_0_set_34, LBB0_34-LJTI0_0
LJTI0_0:
	.long	L0_0_set_2
	.long	L0_0_set_3
	.long	L0_0_set_4
	.long	L0_0_set_9
	.long	L0_0_set_11
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_74
	.long	L0_0_set_31
	.long	L0_0_set_2
	.long	L0_0_set_34
.set L0_1_set_48, LBB0_48-LJTI0_1
.set L0_1_set_49, LBB0_49-LJTI0_1
.set L0_1_set_6, LBB0_6-LJTI0_1
.set L0_1_set_47, LBB0_47-LJTI0_1
LJTI0_1:
	.long	L0_1_set_48
	.long	L0_1_set_49
	.long	L0_1_set_6
	.long	L0_1_set_6
	.long	L0_1_set_6
	.long	L0_1_set_47
	.long	L0_1_set_47
	.long	L0_1_set_6
	.long	L0_1_set_6
	.long	L0_1_set_47
	.long	L0_1_set_6
	.long	L0_1_set_6
	.long	L0_1_set_6
	.long	L0_1_set_6
	.long	L0_1_set_6
	.long	L0_1_set_6
	.long	L0_1_set_6
.set L0_2_set_50, LBB0_50-LJTI0_2
.set L0_2_set_8, LBB0_8-LJTI0_2
.set L0_2_set_51, LBB0_51-LJTI0_2
.set L0_2_set_61, LBB0_61-LJTI0_2
.set L0_2_set_52, LBB0_52-LJTI0_2
.set L0_2_set_53, LBB0_53-LJTI0_2
.set L0_2_set_54, LBB0_54-LJTI0_2
.set L0_2_set_55, LBB0_55-LJTI0_2
.set L0_2_set_56, LBB0_56-LJTI0_2
.set L0_2_set_57, LBB0_57-LJTI0_2
.set L0_2_set_58, LBB0_58-LJTI0_2
.set L0_2_set_59, LBB0_59-LJTI0_2
LJTI0_2:
	.long	L0_2_set_50
	.long	L0_2_set_8
	.long	L0_2_set_51
	.long	L0_2_set_61
	.long	L0_2_set_61
	.long	L0_2_set_52
	.long	L0_2_set_8
	.long	L0_2_set_61
	.long	L0_2_set_53
	.long	L0_2_set_54
	.long	L0_2_set_55
	.long	L0_2_set_56
	.long	L0_2_set_57
	.long	L0_2_set_58
	.long	L0_2_set_59
	.end_data_region
                                        ## -- End function
	.comm	_RETRO_DEVICE_ID_JOYPAD_MASK,4,2 ## @RETRO_DEVICE_ID_JOYPAD_MASK
	.comm	_RARCH_FIRST_CUSTOM_BIND,4,2    ## @RARCH_FIRST_CUSTOM_BIND
	.comm	_RETROK_LAST,4,2                ## @RETROK_LAST
	.comm	_rarch_keysym_lut,8,3           ## @rarch_keysym_lut
	.comm	_RARCH_GAME_FOCUS_TOGGLE,4,2    ## @RARCH_GAME_FOCUS_TOGGLE
	.comm	_input_dinput,4,2               ## @input_dinput
	.comm	_NO_BTN,4,2                     ## @NO_BTN
	.comm	_AXIS_NONE,4,2                  ## @AXIS_NONE
	.comm	_RARCH_BIND_LIST_END,4,2        ## @RARCH_BIND_LIST_END
	.comm	_RARCH_LIGHTGUN_TRIGGER,4,2     ## @RARCH_LIGHTGUN_TRIGGER
	.comm	_RARCH_LIGHTGUN_RELOAD,4,2      ## @RARCH_LIGHTGUN_RELOAD
	.comm	_RARCH_LIGHTGUN_AUX_A,4,2       ## @RARCH_LIGHTGUN_AUX_A
	.comm	_RARCH_LIGHTGUN_AUX_B,4,2       ## @RARCH_LIGHTGUN_AUX_B
	.comm	_RARCH_LIGHTGUN_AUX_C,4,2       ## @RARCH_LIGHTGUN_AUX_C
	.comm	_RARCH_LIGHTGUN_START,4,2       ## @RARCH_LIGHTGUN_START
	.comm	_RARCH_LIGHTGUN_SELECT,4,2      ## @RARCH_LIGHTGUN_SELECT
	.comm	_RARCH_LIGHTGUN_DPAD_UP,4,2     ## @RARCH_LIGHTGUN_DPAD_UP
	.comm	_RARCH_LIGHTGUN_DPAD_DOWN,4,2   ## @RARCH_LIGHTGUN_DPAD_DOWN
	.comm	_RARCH_LIGHTGUN_DPAD_LEFT,4,2   ## @RARCH_LIGHTGUN_DPAD_LEFT
	.comm	_RARCH_LIGHTGUN_DPAD_RIGHT,4,2  ## @RARCH_LIGHTGUN_DPAD_RIGHT
	.no_dead_strip	_dinput_input_state
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function dinput_input_state
_dinput_input_state:                    ; @dinput_input_state
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	d9, d8, [sp, #16]               ; 16-byte Folded Spill
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	sub	w8, w5, #128
	cmp	w8, #24
	b.hi	LBB0_64
; %bb.1:
	mov	x25, x7
	mov	x26, x6
	mov	x21, x4
	mov	x22, x3
	mov	x23, x2
	mov	x27, x1
	mov	x19, x0
	fmov	s8, w27
	lsr	x28, x1, #32
Lloh0:
	adrp	x9, lJTI0_0@PAGE
Lloh1:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_2
	ldrh	w11, [x9, x8, lsl #1]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_2:
	cmp	w5, #151
	cset	w3, eq
	mov	x0, x19
	mov	x1, x26
	mov	x2, x25
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	add	sp, sp, #128
	b	_dinput_pointer_state
LBB0_3:
	mov	x0, x19
	mov	x1, x21
	mov	x2, x25
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	add	sp, sp, #128
	b	_dinput_mouse_state
LBB0_4:
	sub	w8, w25, #133
	cmp	w8, #16
	b.hi	LBB0_64
; %bb.5:
Lloh2:
	adrp	x9, lJTI0_1@PAGE
Lloh3:
	add	x9, x9, lJTI0_1@PAGEOFF
	adr	x10, LBB0_6
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_6:
	mov	w10, #0
	sub	w8, w25, #135
	cmp	w8, #14
	b.hi	LBB0_51
; %bb.7:
Lloh4:
	adrp	x9, lJTI0_2@PAGE
Lloh5:
	add	x9, x9, lJTI0_2@PAGEOFF
	adr	x11, LBB0_8
	ldrb	w12, [x9, x8]
	add	x11, x11, x12, lsl #2
	br	x11
LBB0_8:
Lloh6:
	adrp	x8, _RARCH_LIGHTGUN_START@GOTPAGE
Lloh7:
	ldr	x8, [x8, _RARCH_LIGHTGUN_START@GOTPAGEOFF]
	b	LBB0_50
LBB0_9:
Lloh8:
	adrp	x8, _RETROK_LAST@GOTPAGE
Lloh9:
	ldr	x8, [x8, _RETROK_LAST@GOTPAGEOFF]
Lloh10:
	ldr	w8, [x8]
	cmp	w8, w25
	b.ls	LBB0_64
; %bb.10:
	ldr	x8, [x19]
Lloh11:
	adrp	x9, _rarch_keysym_lut@GOTPAGE
Lloh12:
	ldr	x9, [x9, _rarch_keysym_lut@GOTPAGEOFF]
Lloh13:
	ldr	x9, [x9]
	ldr	x9, [x9, w25, uxtw #3]
	ldr	w8, [x8, x9, lsl #2]
	ubfx	w24, w8, #7, #1
	b	LBB0_65
LBB0_11:
Lloh14:
	adrp	x8, _RETRO_DEVICE_ID_JOYPAD_MASK@GOTPAGE
Lloh15:
	ldr	x8, [x8, _RETRO_DEVICE_ID_JOYPAD_MASK@GOTPAGEOFF]
Lloh16:
	ldr	w8, [x8]
	cmp	w8, w25
	b.ne	LBB0_32
; %bb.12:
Lloh17:
	adrp	x8, _RARCH_FIRST_CUSTOM_BIND@GOTPAGE
Lloh18:
	ldr	x8, [x8, _RARCH_FIRST_CUSTOM_BIND@GOTPAGEOFF]
Lloh19:
	ldr	w8, [x8]
	cbz	w8, LBB0_64
; %bb.13:
	str	x28, [sp, #8]                   ; 8-byte Folded Spill
	mov	x27, #0
	mov	x28, #0
	mov	w24, #0
	add	x20, x23, #4
	movi.2s	v9, #56, lsl #24
	mov	w26, w21
	b	LBB0_17
LBB0_14:                                ;   in Loop: Header=BB0_17 Depth=1
	ldr	w2, [x8, #4]
	mov	x0, x19
	mov	x1, x21
	bl	_dinput_mouse_button_pressed
	cbz	w0, LBB0_25
LBB0_15:                                ;   in Loop: Header=BB0_17 Depth=1
	mov	w8, #1
	lsl	w8, w8, w28
	orr	w24, w8, w24
LBB0_16:                                ;   in Loop: Header=BB0_17 Depth=1
	add	x28, x28, #1
Lloh20:
	adrp	x8, _RARCH_FIRST_CUSTOM_BIND@GOTPAGE
Lloh21:
	ldr	x8, [x8, _RARCH_FIRST_CUSTOM_BIND@GOTPAGEOFF]
Lloh22:
	ldr	w8, [x8]
	add	x27, x27, #20
	add	x20, x20, #8
	cmp	x28, x8
	b.hs	LBB0_65
LBB0_17:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x22, x26, lsl #3]
	ldr	w9, [x8, x27]
Lloh23:
	adrp	x10, _RETROK_LAST@GOTPAGE
Lloh24:
	ldr	x10, [x10, _RETROK_LAST@GOTPAGEOFF]
Lloh25:
	ldr	w10, [x10]
	cmp	w9, w10
	b.hs	LBB0_20
; %bb.18:                               ;   in Loop: Header=BB0_17 Depth=1
	ldr	x10, [x19]
Lloh26:
	adrp	x11, _rarch_keysym_lut@GOTPAGE
Lloh27:
	ldr	x11, [x11, _rarch_keysym_lut@GOTPAGEOFF]
Lloh28:
	ldr	x11, [x11]
	ldr	x9, [x11, x9, lsl #3]
	ldr	w9, [x10, x9, lsl #2]
	tbz	w9, #7, LBB0_20
; %bb.19:                               ;   in Loop: Header=BB0_17 Depth=1
Lloh29:
	adrp	x9, _RARCH_GAME_FOCUS_TOGGLE@GOTPAGE
Lloh30:
	ldr	x9, [x9, _RARCH_GAME_FOCUS_TOGGLE@GOTPAGEOFF]
Lloh31:
	ldr	w9, [x9]
Lloh32:
	adrp	x10, _input_dinput@GOTPAGE
Lloh33:
	ldr	x10, [x10, _input_dinput@GOTPAGEOFF]
Lloh34:
	ldr	w10, [x10]
	cmp	x28, x9
	ccmp	w10, #0, #4, ne
	b.eq	LBB0_15
LBB0_20:                                ;   in Loop: Header=BB0_17 Depth=1
	add	x9, x8, x27
	ldr	w10, [x9, #16]
	cbz	w10, LBB0_16
; %bb.21:                               ;   in Loop: Header=BB0_17 Depth=1
	ldr	w23, [x9, #12]
Lloh35:
	adrp	x9, _NO_BTN@GOTPAGE
Lloh36:
	ldr	x9, [x9, _NO_BTN@GOTPAGEOFF]
Lloh37:
	ldr	w9, [x9]
	cmp	w23, w9
	b.ne	LBB0_23
; %bb.22:                               ;   in Loop: Header=BB0_17 Depth=1
	ldr	w23, [x20]
LBB0_23:                                ;   in Loop: Header=BB0_17 Depth=1
	add	x8, x8, x27
	ldr	w25, [x8, #8]
Lloh38:
	adrp	x9, _AXIS_NONE@GOTPAGE
Lloh39:
	ldr	x9, [x9, _AXIS_NONE@GOTPAGEOFF]
Lloh40:
	ldr	w9, [x9]
	cmp	w25, w9
	b.ne	LBB0_14
; %bb.24:                               ;   in Loop: Header=BB0_17 Depth=1
	ldur	w25, [x20, #-4]
	b	LBB0_14
LBB0_25:                                ;   in Loop: Header=BB0_17 Depth=1
Lloh41:
	adrp	x8, _NO_BTN@GOTPAGE
Lloh42:
	ldr	x8, [x8, _NO_BTN@GOTPAGEOFF]
Lloh43:
	ldr	w8, [x8]
	cmp	w23, w8
	b.eq	LBB0_27
; %bb.26:                               ;   in Loop: Header=BB0_17 Depth=1
	ldr	x8, [x19, #16]
	ldr	x8, [x8, #8]
	ldr	x0, [sp, #8]                    ; 8-byte Folded Reload
                                        ; kill: def $w0 killed $w0 killed $x0
	mov	x1, x23
	blr	x8
	cbnz	w0, LBB0_15
LBB0_27:                                ;   in Loop: Header=BB0_17 Depth=1
	ldr	x8, [x19, #16]
	ldr	x8, [x8]
	ldr	x0, [sp, #8]                    ; 8-byte Folded Reload
                                        ; kill: def $w0 killed $w0 killed $x0
	mov	x1, x25
	blr	x8
	bl	_abs
	scvtf	s0, x0
	fmul	s0, s0, s9
	fcmp	s0, s8
	b.gt	LBB0_15
	b	LBB0_16
LBB0_28:
	ldr	x1, [x22, w21, uxtw #3]
	cbz	x1, LBB0_64
; %bb.29:
	mov	x0, x19
	mov	x2, x26
	mov	x3, x25
	bl	_dinput_pressed_analog
	mov	x24, x0
	cbnz	w0, LBB0_65
; %bb.30:
	mov	w8, w21
	ldr	x0, [x19, #16]
	ldr	x6, [x22, x8, lsl #3]
	mov	x1, x27
	mov	x2, x23
	mov	x3, x21
	mov	x4, x26
	mov	x5, x25
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	add	sp, sp, #128
	b	_input_joypad_analog
LBB0_31:
	mov	x0, x19
	mov	x1, x21
	mov	x2, x25
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	add	sp, sp, #128
	b	_dinput_mouse_state_screen
LBB0_32:
Lloh44:
	adrp	x8, _RARCH_BIND_LIST_END@GOTPAGE
Lloh45:
	ldr	x8, [x8, _RARCH_BIND_LIST_END@GOTPAGEOFF]
Lloh46:
	ldr	w8, [x8]
	cmp	w8, w25
	b.ls	LBB0_64
; %bb.33:
	ldr	x8, [x22, w21, uxtw #3]
	mov	w9, #20
	umull	x9, w25, w9
	ldr	w9, [x8, x9]
Lloh47:
	adrp	x10, _RETROK_LAST@GOTPAGE
Lloh48:
	ldr	x10, [x10, _RETROK_LAST@GOTPAGEOFF]
Lloh49:
	ldr	w10, [x10]
	cmp	w9, w10
	b.hs	LBB0_36
; %bb.34:
Lloh50:
	adrp	x10, _rarch_keysym_lut@GOTPAGE
Lloh51:
	ldr	x10, [x10, _rarch_keysym_lut@GOTPAGEOFF]
	ldr	x11, [x19]
Lloh52:
	ldr	x10, [x10]
	ldr	x9, [x10, x9, lsl #3]
	ldr	w9, [x11, x9, lsl #2]
	tbz	w9, #7, LBB0_36
; %bb.35:
Lloh53:
	adrp	x9, _RARCH_GAME_FOCUS_TOGGLE@GOTPAGE
Lloh54:
	ldr	x9, [x9, _RARCH_GAME_FOCUS_TOGGLE@GOTPAGEOFF]
Lloh55:
	ldr	w9, [x9]
Lloh56:
	adrp	x10, _input_dinput@GOTPAGE
Lloh57:
	ldr	x10, [x10, _input_dinput@GOTPAGEOFF]
Lloh58:
	ldr	w10, [x10]
	cmp	w9, w25
	ccmp	w10, #0, #4, ne
	b.eq	LBB0_60
LBB0_36:
	mov	w9, w25
	b	LBB0_54
LBB0_37:
	mov	x0, x19
	mov	x1, x26
	mov	x2, x25
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	add	sp, sp, #128
	b	_dinput_lightgun_aiming_state
LBB0_38:
	ldr	w24, [x19, #12]
	b	LBB0_65
LBB0_39:
	ldr	w24, [x19, #8]
	b	LBB0_65
LBB0_40:
Lloh59:
	adrp	x8, _RARCH_LIGHTGUN_TRIGGER@GOTPAGE
Lloh60:
	ldr	x8, [x8, _RARCH_LIGHTGUN_TRIGGER@GOTPAGEOFF]
	b	LBB0_50
LBB0_41:
Lloh61:
	adrp	x8, _RARCH_LIGHTGUN_SELECT@GOTPAGE
Lloh62:
	ldr	x8, [x8, _RARCH_LIGHTGUN_SELECT@GOTPAGEOFF]
	b	LBB0_50
LBB0_42:
Lloh63:
	adrp	x8, _RARCH_LIGHTGUN_RELOAD@GOTPAGE
Lloh64:
	ldr	x8, [x8, _RARCH_LIGHTGUN_RELOAD@GOTPAGEOFF]
	b	LBB0_50
LBB0_43:
Lloh65:
	adrp	x8, _RARCH_LIGHTGUN_DPAD_UP@GOTPAGE
Lloh66:
	ldr	x8, [x8, _RARCH_LIGHTGUN_DPAD_UP@GOTPAGEOFF]
	b	LBB0_50
LBB0_44:
Lloh67:
	adrp	x8, _RARCH_LIGHTGUN_DPAD_RIGHT@GOTPAGE
Lloh68:
	ldr	x8, [x8, _RARCH_LIGHTGUN_DPAD_RIGHT@GOTPAGEOFF]
	b	LBB0_50
LBB0_45:
Lloh69:
	adrp	x8, _RARCH_LIGHTGUN_DPAD_LEFT@GOTPAGE
Lloh70:
	ldr	x8, [x8, _RARCH_LIGHTGUN_DPAD_LEFT@GOTPAGEOFF]
	b	LBB0_50
LBB0_46:
Lloh71:
	adrp	x8, _RARCH_LIGHTGUN_DPAD_DOWN@GOTPAGE
Lloh72:
	ldr	x8, [x8, _RARCH_LIGHTGUN_DPAD_DOWN@GOTPAGEOFF]
	b	LBB0_50
LBB0_47:
Lloh73:
	adrp	x8, _RARCH_LIGHTGUN_AUX_C@GOTPAGE
Lloh74:
	ldr	x8, [x8, _RARCH_LIGHTGUN_AUX_C@GOTPAGEOFF]
	b	LBB0_50
LBB0_48:
Lloh75:
	adrp	x8, _RARCH_LIGHTGUN_AUX_B@GOTPAGE
Lloh76:
	ldr	x8, [x8, _RARCH_LIGHTGUN_AUX_B@GOTPAGEOFF]
	b	LBB0_50
LBB0_49:
Lloh77:
	adrp	x8, _RARCH_LIGHTGUN_AUX_A@GOTPAGE
Lloh78:
	ldr	x8, [x8, _RARCH_LIGHTGUN_AUX_A@GOTPAGEOFF]
LBB0_50:
	ldr	w10, [x8]
LBB0_51:
	ldr	x8, [x22, w21, uxtw #3]
	mov	w9, w10
	mov	w11, #20
	umull	x10, w10, w11
	ldr	w10, [x8, x10]
Lloh79:
	adrp	x11, _RETROK_LAST@GOTPAGE
Lloh80:
	ldr	x11, [x11, _RETROK_LAST@GOTPAGEOFF]
Lloh81:
	ldr	w11, [x11]
	cmp	w10, w11
	b.hs	LBB0_54
; %bb.52:
Lloh82:
	adrp	x11, _rarch_keysym_lut@GOTPAGE
Lloh83:
	ldr	x11, [x11, _rarch_keysym_lut@GOTPAGEOFF]
	ldr	x12, [x19]
Lloh84:
	ldr	x11, [x11]
	ldr	x10, [x11, x10, lsl #3]
	ldr	w10, [x12, x10, lsl #2]
	tbz	w10, #7, LBB0_54
; %bb.53:
Lloh85:
	adrp	x10, _RARCH_GAME_FOCUS_TOGGLE@GOTPAGE
Lloh86:
	ldr	x10, [x10, _RARCH_GAME_FOCUS_TOGGLE@GOTPAGEOFF]
Lloh87:
	ldr	w10, [x10]
Lloh88:
	adrp	x11, _input_dinput@GOTPAGE
Lloh89:
	ldr	x11, [x11, _input_dinput@GOTPAGEOFF]
Lloh90:
	ldr	w11, [x11]
	cmp	w9, w10
	ccmp	w11, #0, #4, ne
	b.eq	LBB0_60
LBB0_54:
	mov	w10, #20
	madd	x10, x9, x10, x8
	ldr	w10, [x10, #16]
	cbz	w10, LBB0_64
; %bb.55:
	mov	w10, #20
	madd	x10, x9, x10, x8
	ldr	w22, [x10, #12]
Lloh91:
	adrp	x20, _NO_BTN@GOTPAGE
Lloh92:
	ldr	x20, [x20, _NO_BTN@GOTPAGEOFF]
	ldr	w10, [x20]
	cmp	w22, w10
	b.ne	LBB0_57
; %bb.56:
	add	x10, x23, x9, lsl #3
	ldr	w22, [x10, #4]
LBB0_57:
	mov	w10, #20
	madd	x10, x9, x10, x8
	ldr	w24, [x10, #8]
Lloh93:
	adrp	x10, _AXIS_NONE@GOTPAGE
Lloh94:
	ldr	x10, [x10, _AXIS_NONE@GOTPAGEOFF]
Lloh95:
	ldr	w10, [x10]
	cmp	w24, w10
	b.ne	LBB0_59
; %bb.58:
	lsl	x10, x9, #3
	ldr	w24, [x23, x10]
LBB0_59:
	mov	w10, #20
	madd	x8, x9, x10, x8
	ldr	w2, [x8, #4]
	mov	x0, x19
	mov	x1, x21
	bl	_dinput_mouse_button_pressed
	cbz	w0, LBB0_61
LBB0_60:
	mov	w24, #1
	b	LBB0_65
LBB0_61:
	ldr	w8, [x20]
	cmp	w22, w8
	b.eq	LBB0_63
; %bb.62:
	ldr	x8, [x19, #16]
	ldr	x8, [x8, #8]
	mov	x0, x28
	mov	x1, x22
	blr	x8
	cbnz	w0, LBB0_60
LBB0_63:
	ldr	x8, [x19, #16]
	ldr	x8, [x8]
	mov	x0, x28
	mov	x1, x24
	blr	x8
	bl	_abs
	scvtf	s0, x0
	movi.2s	v1, #56, lsl #24
	fmul	s0, s0, s1
	fcmp	s0, s8
	b.gt	LBB0_60
LBB0_64:
	mov	w24, #0
LBB0_65:
	mov	x0, x24
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.loh AdrpLdrGotLdr	Lloh56, Lloh57, Lloh58
	.loh AdrpLdrGotLdr	Lloh53, Lloh54, Lloh55
	.loh AdrpLdrGot	Lloh59, Lloh60
	.loh AdrpLdrGot	Lloh61, Lloh62
	.loh AdrpLdrGot	Lloh63, Lloh64
	.loh AdrpLdrGot	Lloh65, Lloh66
	.loh AdrpLdrGot	Lloh67, Lloh68
	.loh AdrpLdrGot	Lloh69, Lloh70
	.loh AdrpLdrGot	Lloh71, Lloh72
	.loh AdrpLdrGot	Lloh73, Lloh74
	.loh AdrpLdrGot	Lloh75, Lloh76
	.loh AdrpLdrGot	Lloh77, Lloh78
	.loh AdrpLdrGotLdr	Lloh79, Lloh80, Lloh81
	.loh AdrpLdrGotLdr	Lloh82, Lloh83, Lloh84
	.loh AdrpLdrGotLdr	Lloh88, Lloh89, Lloh90
	.loh AdrpLdrGotLdr	Lloh85, Lloh86, Lloh87
	.loh AdrpLdrGot	Lloh91, Lloh92
	.loh AdrpLdrGotLdr	Lloh93, Lloh94, Lloh95
	.cfi_endproc
	.section	__TEXT,__const
	.p2align	1
lJTI0_0:
	.short	(LBB0_2-LBB0_2)>>2
	.short	(LBB0_3-LBB0_2)>>2
	.short	(LBB0_4-LBB0_2)>>2
	.short	(LBB0_9-LBB0_2)>>2
	.short	(LBB0_11-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_64-LBB0_2)>>2
	.short	(LBB0_28-LBB0_2)>>2
	.short	(LBB0_2-LBB0_2)>>2
	.short	(LBB0_31-LBB0_2)>>2
lJTI0_1:
	.byte	(LBB0_38-LBB0_6)>>2
	.byte	(LBB0_39-LBB0_6)>>2
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_37-LBB0_6)>>2
	.byte	(LBB0_37-LBB0_6)>>2
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_37-LBB0_6)>>2
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_6-LBB0_6)>>2
lJTI0_2:
	.byte	(LBB0_40-LBB0_8)>>2
	.byte	(LBB0_8-LBB0_8)>>2
	.byte	(LBB0_41-LBB0_8)>>2
	.byte	(LBB0_51-LBB0_8)>>2
	.byte	(LBB0_51-LBB0_8)>>2
	.byte	(LBB0_42-LBB0_8)>>2
	.byte	(LBB0_8-LBB0_8)>>2
	.byte	(LBB0_51-LBB0_8)>>2
	.byte	(LBB0_43-LBB0_8)>>2
	.byte	(LBB0_44-LBB0_8)>>2
	.byte	(LBB0_45-LBB0_8)>>2
	.byte	(LBB0_46-LBB0_8)>>2
	.byte	(LBB0_47-LBB0_8)>>2
	.byte	(LBB0_48-LBB0_8)>>2
	.byte	(LBB0_49-LBB0_8)>>2
                                        ; -- End function
	.comm	_RETRO_DEVICE_ID_JOYPAD_MASK,4,2 ; @RETRO_DEVICE_ID_JOYPAD_MASK
	.comm	_RARCH_FIRST_CUSTOM_BIND,4,2    ; @RARCH_FIRST_CUSTOM_BIND
	.comm	_RETROK_LAST,4,2                ; @RETROK_LAST
	.comm	_rarch_keysym_lut,8,3           ; @rarch_keysym_lut
	.comm	_RARCH_GAME_FOCUS_TOGGLE,4,2    ; @RARCH_GAME_FOCUS_TOGGLE
	.comm	_input_dinput,4,2               ; @input_dinput
	.comm	_NO_BTN,4,2                     ; @NO_BTN
	.comm	_AXIS_NONE,4,2                  ; @AXIS_NONE
	.comm	_RARCH_BIND_LIST_END,4,2        ; @RARCH_BIND_LIST_END
	.comm	_RARCH_LIGHTGUN_TRIGGER,4,2     ; @RARCH_LIGHTGUN_TRIGGER
	.comm	_RARCH_LIGHTGUN_RELOAD,4,2      ; @RARCH_LIGHTGUN_RELOAD
	.comm	_RARCH_LIGHTGUN_AUX_A,4,2       ; @RARCH_LIGHTGUN_AUX_A
	.comm	_RARCH_LIGHTGUN_AUX_B,4,2       ; @RARCH_LIGHTGUN_AUX_B
	.comm	_RARCH_LIGHTGUN_AUX_C,4,2       ; @RARCH_LIGHTGUN_AUX_C
	.comm	_RARCH_LIGHTGUN_START,4,2       ; @RARCH_LIGHTGUN_START
	.comm	_RARCH_LIGHTGUN_SELECT,4,2      ; @RARCH_LIGHTGUN_SELECT
	.comm	_RARCH_LIGHTGUN_DPAD_UP,4,2     ; @RARCH_LIGHTGUN_DPAD_UP
	.comm	_RARCH_LIGHTGUN_DPAD_DOWN,4,2   ; @RARCH_LIGHTGUN_DPAD_DOWN
	.comm	_RARCH_LIGHTGUN_DPAD_LEFT,4,2   ; @RARCH_LIGHTGUN_DPAD_LEFT
	.comm	_RARCH_LIGHTGUN_DPAD_RIGHT,4,2  ; @RARCH_LIGHTGUN_DPAD_RIGHT
	.no_dead_strip	_dinput_input_state
.subsections_via_symbols
