	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gl_glsl_use
_gl_glsl_use:                           ## @gl_glsl_use
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movl	%edx, %r14d
	testl	%ecx, %ecx
	je	LBB0_3
## %bb.1:
	movq	%rsi, %rbx
	testq	%rsi, %rsi
	je	LBB0_5
## %bb.2:
	movq	%rbx, %rdi
	callq	_gl_glsl_reset_attrib
	movl	%r14d, (%rbx)
	movq	8(%rbx), %rax
	movl	%r14d, %ecx
	movq	(%rax,%rcx,8), %rdi
	jmp	LBB0_4
LBB0_3:
	movl	%r14d, %edi
LBB0_4:
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glUseProgram                   ## TAILCALL
LBB0_5:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_gl_glsl_use
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gl_glsl_use
_gl_glsl_use:                           ; @gl_glsl_use
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x2
	cbz	w3, LBB0_3
; %bb.1:
	mov	x20, x1
	cbz	x1, LBB0_5
; %bb.2:
	mov	x0, x20
	bl	_gl_glsl_reset_attrib
	str	w19, [x20]
	ldr	x8, [x20, #8]
	ldr	x0, [x8, w19, uxtw #3]
	b	LBB0_4
LBB0_3:
	mov	w0, w19
LBB0_4:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glUseProgram
LBB0_5:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_gl_glsl_use
.subsections_via_symbols
