	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CheatLoad                      ## -- Begin function CheatLoad
	.p2align	4, 0x90
_CheatLoad:                             ## @CheatLoad
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$280, %rsp                      ## imm = 0x118
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_maxcheats@GOTPCREL(%rip), %r12
	movl	$0, (%r12)
	movq	_DEFAULT_PATH@GOTPCREL(%rip), %rax
	movq	(%rax), %rdx
	movq	_rom_filename@GOTPCREL(%rip), %rax
	movq	(%rax), %rcx
	leaq	L_.str(%rip), %rsi
	leaq	-304(%rbp), %rbx
	movq	%rbx, %rdi
	callq	_sprintf
	leaq	L_.str.1(%rip), %rsi
	movq	%rbx, %rdi
	callq	_fopen
	movq	%rax, -312(%rbp)                ## 8-byte Spill
	testq	%rax, %rax
	je	LBB0_24
## %bb.1:
	leaq	-304(%rbp), %r15
	xorl	%r13d, %r13d
	movq	%r15, %rdi
	xorl	%esi, %esi
	movl	$256, %edx                      ## imm = 0x100
	callq	_memset
	movq	%r15, %rdi
	movl	$256, %esi                      ## imm = 0x100
	movq	-312(%rbp), %rdx                ## 8-byte Reload
	callq	_fgets
	testq	%rax, %rax
	je	LBB0_20
## %bb.2:
	xorl	%r13d, %r13d
	jmp	LBB0_3
LBB0_15:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	_cheatlist@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movslq	%r13d, %rcx
	incl	%r13d
	leaq	(%rcx,%rcx,2), %rcx
	movl	$1, (%rax,%rcx,8)
	.p2align	4, 0x90
LBB0_19:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	%r15, %rdi
	movl	$256, %esi                      ## imm = 0x100
	movq	-312(%rbp), %rdx                ## 8-byte Reload
	callq	_fgets
	testq	%rax, %rax
	je	LBB0_20
LBB0_3:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_9 Depth 2
	movq	_MAX_CHEATS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	cmpl	%eax, (%r12)
	jge	LBB0_20
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%eax, %r13d
	jge	LBB0_20
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	%r15, %rdi
	callq	_strlen
	cltq
	movl	$-2, %ebx
	cmpb	$13, -2(%rax,%r15)
	je	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	%r15, %rdi
	callq	_strlen
	cltq
	xorl	%ebx, %ebx
	cmpb	$10, -2(%rax,%r15)
	sete	%bl
	notl	%ebx
LBB0_7:                                 ##   in Loop: Header=BB0_3 Depth=1
	movq	%r15, %rdi
	callq	_strlen
	addl	%ebx, %eax
	cltq
	movb	$0, -304(%rbp,%rax)
	movl	(%r12), %esi
	movq	%r15, %rdi
	callq	_decode_cheat
	testl	%eax, %eax
	je	LBB0_13
## %bb.8:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	%eax, %ebx
	movq	_cheatlist@GOTPCREL(%rip), %r14
	movq	%r15, %rsi
	movq	(%r14), %rax
	movslq	(%r12), %rcx
	leaq	(%rcx,%rcx,2), %rcx
	movq	16(%rax,%rcx,8), %rdi
	movq	%r12, %r15
	movq	%rsi, %r12
	movl	%ebx, %edx
	callq	_strncpy
	movq	(%r14), %rax
	movq	%r15, %r14
	movslq	(%r15), %rcx
	leaq	(%rcx,%rcx,2), %rcx
	movq	16(%rax,%rcx,8), %rdx
	movslq	%ebx, %rsi
	movq	$0, (%rdx,%rsi,8)
	leaq	-303(%rbp), %rdx
	addq	%rdx, %rsi
	jmp	LBB0_9
	.p2align	4, 0x90
LBB0_11:                                ##   in Loop: Header=BB0_9 Depth=2
	incq	%rsi
LBB0_9:                                 ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movzbl	(%rsi), %edx
	cmpb	$32, %dl
	je	LBB0_11
## %bb.10:                              ##   in Loop: Header=BB0_9 Depth=2
	cmpb	$9, %dl
	je	LBB0_11
## %bb.12:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	8(%rax,%rcx,8), %rdi
	movq	_MAX_DESC_LENGTH@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edx
	decl	%edx
	callq	_strncpy
	movq	_cheatlist@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movslq	(%r14), %rcx
	leaq	(%rcx,%rcx,2), %rdx
	movq	8(%rax,%rdx,8), %rax
	movslq	(%rbx), %rdx
	movq	$0, -8(%rax,%rdx,8)
	leal	1(%rcx), %eax
	movl	%eax, (%r14)
	movq	%r12, %r15
	movq	%r14, %r12
	jmp	LBB0_19
	.p2align	4, 0x90
LBB0_13:                                ##   in Loop: Header=BB0_3 Depth=1
	movl	-304(%rbp), %eax
	movl	$20047, %ecx                    ## imm = 0x4E4F
	xorl	%ecx, %eax
	movzbl	-302(%rbp), %ecx
	orw	%ax, %cx
	movq	_config@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	jne	LBB0_16
## %bb.14:                              ##   in Loop: Header=BB0_3 Depth=1
	testq	%rax, %rax
	jne	LBB0_15
LBB0_16:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpl	$4605519, -304(%rbp)            ## imm = 0x46464F
	jne	LBB0_19
## %bb.17:                              ##   in Loop: Header=BB0_3 Depth=1
	testq	%rax, %rax
	je	LBB0_19
## %bb.18:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	_cheatlist@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movslq	%r13d, %rcx
	incl	%r13d
	leaq	(%rcx,%rcx,2), %rcx
	movl	$0, (%rax,%rcx,8)
	jmp	LBB0_19
LBB0_20:
	cmpl	(%r12), %r13d
	jge	LBB0_23
## %bb.21:
	movq	_cheatlist@GOTPCREL(%rip), %rdx
	movslq	%r13d, %rax
	leaq	(%rax,%rax,2), %rcx
	shlq	$3, %rcx
	addq	(%rdx), %rcx
	.p2align	4, 0x90
LBB0_22:                                ## =>This Inner Loop Header: Depth=1
	incq	%rax
	movl	$0, (%rcx)
	movslq	(%r12), %rdx
	addq	$24, %rcx
	cmpq	%rdx, %rax
	jl	LBB0_22
LBB0_23:
	movq	-312(%rbp), %rdi                ## 8-byte Reload
	callq	_fclose
LBB0_24:
	xorl	%ebx, %ebx
	xorl	%eax, %eax
	callq	_apply_cheats
	movq	_menu_cheats@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	addq	$8, %rax
	movq	_BUTTON_ACTIVE@GOTPCREL(%rip), %rcx
	jmp	LBB0_25
	.p2align	4, 0x90
LBB0_26:                                ##   in Loop: Header=BB0_25 Depth=1
	movl	(%rcx), %edx
	orl	%edx, (%rax)
	movq	-8(%rax), %rdx
	movl	$1, 4(%rdx)
LBB0_30:                                ##   in Loop: Header=BB0_25 Depth=1
	incq	%rbx
	addq	$16, %rax
	cmpq	$10, %rbx
	je	LBB0_31
LBB0_25:                                ## =>This Inner Loop Header: Depth=1
	movslq	(%r12), %rdx
	cmpq	%rdx, %rbx
	jl	LBB0_26
## %bb.27:                              ##   in Loop: Header=BB0_25 Depth=1
	movl	%edx, %edx
	cmpq	%rdx, %rbx
	jne	LBB0_29
## %bb.28:                              ##   in Loop: Header=BB0_25 Depth=1
	movl	(%rcx), %edx
	orl	%edx, (%rax)
	movq	-8(%rax), %rdx
	movl	$0, 4(%rdx)
	jmp	LBB0_30
	.p2align	4, 0x90
LBB0_29:                                ##   in Loop: Header=BB0_25 Depth=1
	movq	-8(%rax), %rdx
	movl	$0, 4(%rdx)
	movl	(%rcx), %edx
	notl	%edx
	andl	%edx, (%rax)
	jmp	LBB0_30
LBB0_31:
	movq	_offset@GOTPCREL(%rip), %rax
	movq	$0, (%rax)
	movq	_selection@GOTPCREL(%rip), %rax
	movq	$0, (%rax)
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_33
## %bb.32:
	addq	$280, %rsp                      ## imm = 0x118
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_33:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_maxcheats,4,2                  ## @maxcheats
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"%s/cheats/%s.pat"

	.comm	_DEFAULT_PATH,8,3               ## @DEFAULT_PATH
	.comm	_rom_filename,8,3               ## @rom_filename
L_.str.1:                               ## @.str.1
	.asciz	"r"

	.comm	_MAX_CHEATS,4,2                 ## @MAX_CHEATS
	.comm	_cheatlist,8,3                  ## @cheatlist
	.comm	_MAX_DESC_LENGTH,4,2            ## @MAX_DESC_LENGTH
L_.str.2:                               ## @.str.2
	.asciz	"ON"

	.comm	_config,8,3                     ## @config
	.comm	_BUTTON_ACTIVE,4,2              ## @BUTTON_ACTIVE
	.comm	_menu_cheats,8,3                ## @menu_cheats
	.comm	_offset,8,3                     ## @offset
	.comm	_selection,8,3                  ## @selection
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CheatLoad                      ; -- Begin function CheatLoad
	.p2align	2
_CheatLoad:                             ; @CheatLoad
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #368
	.cfi_def_cfa_offset 368
	stp	x28, x27, [sp, #272]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #288]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #304]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #320]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #336]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #352]            ; 16-byte Folded Spill
	add	x29, sp, #352
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-96]
Lloh3:
	adrp	x21, _maxcheats@GOTPAGE
Lloh4:
	ldr	x21, [x21, _maxcheats@GOTPAGEOFF]
	str	wzr, [x21]
Lloh5:
	adrp	x8, _DEFAULT_PATH@GOTPAGE
Lloh6:
	ldr	x8, [x8, _DEFAULT_PATH@GOTPAGEOFF]
Lloh7:
	ldr	x2, [x8]
Lloh8:
	adrp	x8, _rom_filename@GOTPAGE
Lloh9:
	ldr	x8, [x8, _rom_filename@GOTPAGEOFF]
Lloh10:
	ldr	x3, [x8]
Lloh11:
	adrp	x1, l_.str@PAGE
Lloh12:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, sp
	bl	_sprintf
Lloh13:
	adrp	x1, l_.str.1@PAGE
Lloh14:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, sp
	bl	_fopen
	cbz	x0, LBB0_24
; %bb.1:
	mov	x19, x0
	mov	x22, sp
	mov	x0, sp
	mov	w1, #0
	mov	w2, #256
	bl	_memset
	mov	x0, sp
	mov	w1, #256
	mov	x2, x19
	bl	_fgets
Lloh15:
	adrp	x23, _cheatlist@GOTPAGE
Lloh16:
	ldr	x23, [x23, _cheatlist@GOTPAGEOFF]
	mov	w24, #0
	cbz	x0, LBB0_20
; %bb.2:
	add	x25, x22, #1
Lloh17:
	adrp	x26, _MAX_CHEATS@GOTPAGE
Lloh18:
	ldr	x26, [x26, _MAX_CHEATS@GOTPAGEOFF]
	mov	w27, #24
Lloh19:
	adrp	x28, _MAX_DESC_LENGTH@GOTPAGE
Lloh20:
	ldr	x28, [x28, _MAX_DESC_LENGTH@GOTPAGEOFF]
	b	LBB0_5
LBB0_3:                                 ;   in Loop: Header=BB0_5 Depth=1
	madd	x8, x9, x27, x8
	ldr	x0, [x8, #8]
	ldr	w8, [x28]
	sub	w2, w8, #1
	bl	_strncpy
	ldr	x8, [x23]
	ldrsw	x9, [x21]
	madd	x8, x9, x27, x8
	ldr	x8, [x8, #8]
	ldrsw	x10, [x28]
	add	x8, x8, x10, lsl #3
	stur	xzr, [x8, #-8]
	add	w8, w9, #1
	str	w8, [x21]
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	mov	x0, sp
	mov	w1, #256
	mov	x2, x19
	bl	_fgets
	cbz	x0, LBB0_20
LBB0_5:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_11 Depth 2
	ldr	w8, [x21]
	ldr	w9, [x26]
	cmp	w8, w9
	ccmp	w24, w9, #0, lt
	b.ge	LBB0_20
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	x0, sp
	bl	_strlen
	add	x8, x22, w0, sxtw
	ldurb	w8, [x8, #-2]
	cmp	w8, #13
	b.ne	LBB0_8
; %bb.7:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	w20, #-2
	b	LBB0_9
LBB0_8:                                 ;   in Loop: Header=BB0_5 Depth=1
	mov	x0, sp
	bl	_strlen
	add	x8, x22, w0, sxtw
	ldurb	w8, [x8, #-2]
	cmp	w8, #10
	mov	w8, #-2
	cinc	w20, w8, ne
LBB0_9:                                 ;   in Loop: Header=BB0_5 Depth=1
	mov	x0, sp
	bl	_strlen
	add	w8, w0, w20
	strb	wzr, [x22, w8, sxtw]
	ldr	w1, [x21]
	mov	x0, sp
	bl	_decode_cheat
	cbz	w0, LBB0_13
; %bb.10:                               ;   in Loop: Header=BB0_5 Depth=1
	mov	x20, x0
	ldr	x8, [x23]
	ldrsw	x9, [x21]
	madd	x8, x9, x27, x8
	ldr	x0, [x8, #16]
	mov	x1, sp
	mov	x2, x20
	bl	_strncpy
	ldr	x8, [x23]
	ldrsw	x9, [x21]
	madd	x10, x9, x27, x8
	ldr	x10, [x10, #16]
	str	xzr, [x10, w20, sxtw #3]
	add	x1, x25, w20, sxtw
LBB0_11:                                ;   Parent Loop BB0_5 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldrb	w10, [x1]
	cmp	w10, #32
	ccmp	w10, #9, #4, ne
	b.ne	LBB0_3
; %bb.12:                               ;   in Loop: Header=BB0_11 Depth=2
	add	x1, x1, #1
	b	LBB0_11
LBB0_13:                                ;   in Loop: Header=BB0_5 Depth=1
	ldrh	w8, [sp]
	mov	w9, #20047
	eor	w9, w8, w9
	ldrb	w10, [sp, #2]
Lloh21:
	adrp	x8, _config@GOTPAGE
Lloh22:
	ldr	x8, [x8, _config@GOTPAGEOFF]
Lloh23:
	ldr	x8, [x8]
	orr	w9, w9, w10
	cbnz	w9, LBB0_16
; %bb.14:                               ;   in Loop: Header=BB0_5 Depth=1
	cbz	x8, LBB0_16
; %bb.15:                               ;   in Loop: Header=BB0_5 Depth=1
	ldr	x8, [x23]
	smull	x9, w24, w27
	add	w10, w24, #1
	mov	w11, #1
	str	w11, [x8, x9]
	b	LBB0_19
LBB0_16:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	w9, [sp]
	mov	w10, #17999
	movk	w10, #70, lsl #16
	cmp	w9, w10
	b.ne	LBB0_4
; %bb.17:                               ;   in Loop: Header=BB0_5 Depth=1
	cbz	x8, LBB0_4
; %bb.18:                               ;   in Loop: Header=BB0_5 Depth=1
	ldr	x8, [x23]
	smull	x9, w24, w27
	add	w10, w24, #1
	str	wzr, [x8, x9]
LBB0_19:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	x24, x10
	b	LBB0_4
LBB0_20:
	ldr	w8, [x21]
	cmp	w24, w8
	b.ge	LBB0_23
; %bb.21:
	ldr	x9, [x23]
	sxtw	x8, w24
	mov	w10, #24
	smaddl	x9, w24, w10, x9
LBB0_22:                                ; =>This Inner Loop Header: Depth=1
	add	x8, x8, #1
	str	wzr, [x9], #24
	ldrsw	x10, [x21]
	cmp	x8, x10
	b.lt	LBB0_22
LBB0_23:
	mov	x0, x19
	bl	_fclose
LBB0_24:
	bl	_apply_cheats
	mov	x8, #0
Lloh24:
	adrp	x9, _menu_cheats@GOTPAGE
Lloh25:
	ldr	x9, [x9, _menu_cheats@GOTPAGEOFF]
Lloh26:
	ldr	x9, [x9]
	add	x9, x9, #8
Lloh27:
	adrp	x10, _BUTTON_ACTIVE@GOTPAGE
Lloh28:
	ldr	x10, [x10, _BUTTON_ACTIVE@GOTPAGEOFF]
	mov	w11, #1
	b	LBB0_27
LBB0_25:                                ;   in Loop: Header=BB0_27 Depth=1
	ldr	w12, [x10]
	ldr	w13, [x9]
	orr	w12, w13, w12
	str	w12, [x9]
	ldur	x12, [x9, #-8]
	str	w11, [x12, #4]
LBB0_26:                                ;   in Loop: Header=BB0_27 Depth=1
	add	x8, x8, #1
	add	x9, x9, #16
	cmp	x8, #10
	b.eq	LBB0_31
LBB0_27:                                ; =>This Inner Loop Header: Depth=1
	ldrsw	x12, [x21]
	cmp	x8, x12
	b.lt	LBB0_25
; %bb.28:                               ;   in Loop: Header=BB0_27 Depth=1
	and	x12, x12, #0xffffffff
	cmp	x8, x12
	b.ne	LBB0_30
; %bb.29:                               ;   in Loop: Header=BB0_27 Depth=1
	ldr	w12, [x10]
	ldr	w13, [x9]
	orr	w12, w13, w12
	str	w12, [x9]
	ldur	x12, [x9, #-8]
	str	wzr, [x12, #4]
	b	LBB0_26
LBB0_30:                                ;   in Loop: Header=BB0_27 Depth=1
	ldur	x12, [x9, #-8]
	str	wzr, [x12, #4]
	ldr	w12, [x10]
	ldr	w13, [x9]
	bic	w12, w13, w12
	str	w12, [x9]
	b	LBB0_26
LBB0_31:
Lloh29:
	adrp	x8, _offset@GOTPAGE
Lloh30:
	ldr	x8, [x8, _offset@GOTPAGEOFF]
Lloh31:
	str	xzr, [x8]
Lloh32:
	adrp	x8, _selection@GOTPAGE
Lloh33:
	ldr	x8, [x8, _selection@GOTPAGEOFF]
Lloh34:
	str	xzr, [x8]
	ldur	x8, [x29, #-96]
Lloh35:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh36:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh37:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_33
; %bb.32:
	ldp	x29, x30, [sp, #352]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #336]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #320]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #304]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #288]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #272]            ; 16-byte Folded Reload
	add	sp, sp, #368
	ret
LBB0_33:
	bl	___stack_chk_fail
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpAdd	Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGot	Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotStr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotStr	Lloh29, Lloh30, Lloh31
	.cfi_endproc
                                        ; -- End function
	.comm	_maxcheats,4,2                  ; @maxcheats
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"%s/cheats/%s.pat"

	.comm	_DEFAULT_PATH,8,3               ; @DEFAULT_PATH
	.comm	_rom_filename,8,3               ; @rom_filename
l_.str.1:                               ; @.str.1
	.asciz	"r"

	.comm	_MAX_CHEATS,4,2                 ; @MAX_CHEATS
	.comm	_cheatlist,8,3                  ; @cheatlist
	.comm	_MAX_DESC_LENGTH,4,2            ; @MAX_DESC_LENGTH
l_.str.2:                               ; @.str.2
	.asciz	"ON"

	.comm	_config,8,3                     ; @config
l_.str.3:                               ; @.str.3
	.asciz	"OFF"

	.comm	_BUTTON_ACTIVE,4,2              ; @BUTTON_ACTIVE
	.comm	_menu_cheats,8,3                ; @menu_cheats
	.comm	_offset,8,3                     ; @offset
	.comm	_selection,8,3                  ; @selection
.subsections_via_symbols
