	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function UI_SPLevelMenu_ResetEvent
_UI_SPLevelMenu_ResetEvent:             ## @UI_SPLevelMenu_ResetEvent
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_QM_ACTIVATED@GOTPCREL(%rip), %rax
	cmpl	%esi, (%rax)
	jne	LBB0_1
## %bb.2:
	movq	_UI_SPLevelMenu_ResetDraw@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_UI_SPLevelMenu_ResetAction@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	leaq	L_.str(%rip), %rdi
	popq	%rbp
	jmp	_UI_ConfirmMenu                 ## TAILCALL
LBB0_1:
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_QM_ACTIVATED,4,2               ## @QM_ACTIVATED
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"RESET GAME?"

	.comm	_UI_SPLevelMenu_ResetDraw,4,2   ## @UI_SPLevelMenu_ResetDraw
	.comm	_UI_SPLevelMenu_ResetAction,4,2 ## @UI_SPLevelMenu_ResetAction
	.no_dead_strip	_UI_SPLevelMenu_ResetEvent
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function UI_SPLevelMenu_ResetEvent
_UI_SPLevelMenu_ResetEvent:             ; @UI_SPLevelMenu_ResetEvent
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _QM_ACTIVATED@GOTPAGE
Lloh1:
	ldr	x8, [x8, _QM_ACTIVATED@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, w1
	b.ne	LBB0_2
; %bb.1:
Lloh3:
	adrp	x8, _UI_SPLevelMenu_ResetDraw@GOTPAGE
Lloh4:
	ldr	x8, [x8, _UI_SPLevelMenu_ResetDraw@GOTPAGEOFF]
Lloh5:
	ldr	w1, [x8]
Lloh6:
	adrp	x8, _UI_SPLevelMenu_ResetAction@GOTPAGE
Lloh7:
	ldr	x8, [x8, _UI_SPLevelMenu_ResetAction@GOTPAGEOFF]
Lloh8:
	ldr	w2, [x8]
Lloh9:
	adrp	x0, l_.str@PAGE
Lloh10:
	add	x0, x0, l_.str@PAGEOFF
	b	_UI_ConfirmMenu
LBB0_2:
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_QM_ACTIVATED,4,2               ; @QM_ACTIVATED
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"RESET GAME?"

	.comm	_UI_SPLevelMenu_ResetDraw,4,2   ; @UI_SPLevelMenu_ResetDraw
	.comm	_UI_SPLevelMenu_ResetAction,4,2 ; @UI_SPLevelMenu_ResetAction
	.no_dead_strip	_UI_SPLevelMenu_ResetEvent
.subsections_via_symbols
