	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_menu_shader_manager_apply_changes ## -- Begin function menu_shader_manager_apply_changes
	.p2align	4, 0x90
_menu_shader_manager_apply_changes:     ## @menu_shader_manager_apply_changes
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	testq	%rdi, %rdi
	je	LBB0_4
## %bb.1:
	movq	%rdi, %rbx
	callq	_menu_shader_manager_get_type
	cmpq	$0, (%rbx)
	je	LBB0_3
## %bb.2:
	movq	_RARCH_SHADER_NONE@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	je	LBB0_3
## %bb.5:
	movq	%rbx, %rdi
	xorl	%esi, %esi
	movl	$1, %edx
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_menu_shader_manager_save_preset ## TAILCALL
LBB0_4:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
LBB0_3:
	xorl	%edi, %edi
	movl	%eax, %esi
	xorl	%edx, %edx
	movl	$1, %ecx
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_menu_shader_manager_set_preset ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_RARCH_SHADER_NONE,4,2          ## @RARCH_SHADER_NONE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_menu_shader_manager_apply_changes ; -- Begin function menu_shader_manager_apply_changes
	.p2align	2
_menu_shader_manager_apply_changes:     ; @menu_shader_manager_apply_changes
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	cbz	x0, LBB0_3
; %bb.1:
	mov	x19, x0
	bl	_menu_shader_manager_get_type
	ldr	x8, [x19]
Lloh0:
	adrp	x9, _RARCH_SHADER_NONE@GOTPAGE
Lloh1:
	ldr	x9, [x9, _RARCH_SHADER_NONE@GOTPAGEOFF]
Lloh2:
	ldr	w9, [x9]
	cmp	x8, #0
	ccmp	w0, w9, #4, ne
	b.ne	LBB0_4
; %bb.2:
	mov	x1, x0
	mov	x0, #0
	mov	x2, #0
	mov	w3, #1
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_menu_shader_manager_set_preset
LBB0_3:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_4:
	mov	x0, x19
	mov	x1, #0
	mov	w2, #1
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_menu_shader_manager_save_preset
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_RARCH_SHADER_NONE,4,2          ; @RARCH_SHADER_NONE
.subsections_via_symbols
