	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function SV_InitGameVM
_SV_InitGameVM:                         ## @SV_InitGameVM
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%edi, %r14d
	xorl	%eax, %eax
	callq	_CM_EntityString
	movq	_sv@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	movq	_sv_maxclients@GOTPCREL(%rip), %rax
	movq	(%rax), %rcx
	cmpl	$0, (%rcx)
	jle	LBB0_3
## %bb.1:
	movq	_svs@GOTPCREL(%rip), %rcx
	movq	8(%rcx), %rcx
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	$0, (%rcx,%rdx,8)
	incq	%rdx
	movq	(%rax), %rsi
	movslq	(%rsi), %rsi
	cmpq	%rsi, %rdx
	jl	LBB0_2
LBB0_3:
	movq	_gvm@GOTPCREL(%rip), %rax
	movl	(%rax), %r15d
	movq	_GAME_INIT@GOTPCREL(%rip), %rax
	movl	(%rax), %r12d
	movq	_svs@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	xorl	%eax, %eax
	callq	_Com_Milliseconds
	movl	%r15d, %edi
	movl	%r12d, %esi
	movl	%ebx, %edx
	movl	%eax, %ecx
	movl	%r14d, %r8d
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_VM_Call                        ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_sv,4,2                         ## @sv
	.comm	_sv_maxclients,8,3              ## @sv_maxclients
	.comm	_svs,16,3                       ## @svs
	.comm	_gvm,4,2                        ## @gvm
	.comm	_GAME_INIT,4,2                  ## @GAME_INIT
	.no_dead_strip	_SV_InitGameVM
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function SV_InitGameVM
_SV_InitGameVM:                         ; @SV_InitGameVM
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
	bl	_CM_EntityString
Lloh0:
	adrp	x8, _sv@GOTPAGE
Lloh1:
	ldr	x8, [x8, _sv@GOTPAGEOFF]
Lloh2:
	adrp	x9, _sv_maxclients@GOTPAGE
Lloh3:
	ldr	x9, [x9, _sv_maxclients@GOTPAGEOFF]
Lloh4:
	str	w0, [x8]
	ldr	x8, [x9]
	ldr	w10, [x8]
Lloh5:
	adrp	x8, _svs@GOTPAGE
Lloh6:
	ldr	x8, [x8, _svs@GOTPAGEOFF]
	cmp	w10, #1
	b.lt	LBB0_3
; %bb.1:
	mov	x10, #0
	ldr	x11, [x8, #8]
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	str	xzr, [x11, x10, lsl #3]
	add	x10, x10, #1
	ldr	x12, [x9]
	ldrsw	x12, [x12]
	cmp	x10, x12
	b.lt	LBB0_2
LBB0_3:
Lloh7:
	adrp	x9, _gvm@GOTPAGE
Lloh8:
	ldr	x9, [x9, _gvm@GOTPAGEOFF]
Lloh9:
	ldr	w20, [x9]
Lloh10:
	adrp	x9, _GAME_INIT@GOTPAGE
Lloh11:
	ldr	x9, [x9, _GAME_INIT@GOTPAGEOFF]
Lloh12:
	ldr	w21, [x9]
	ldr	w22, [x8]
	bl	_Com_Milliseconds
	mov	x3, x0
	mov	x0, x20
	mov	x1, x21
	mov	x2, x22
	mov	x4, x19
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_VM_Call
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGotStr	Lloh0, Lloh1, Lloh4
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.cfi_endproc
                                        ; -- End function
	.comm	_sv,4,2                         ; @sv
	.comm	_sv_maxclients,8,3              ; @sv_maxclients
	.comm	_svs,16,3                       ; @svs
	.comm	_gvm,4,2                        ; @gvm
	.comm	_GAME_INIT,4,2                  ; @GAME_INIT
	.no_dead_strip	_SV_InitGameVM
.subsections_via_symbols
