	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_InitNew                      ## -- Begin function G_InitNew
	.p2align	4, 0x90
_G_InitNew:                             ## @G_InitNew
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%edx, %r15d
	movl	%esi, %ebx
	movq	%rdi, %r14
	movq	_paused@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	je	LBB0_2
## %bb.1:
	movl	$0, (%rax)
	xorl	%eax, %eax
	callq	_S_ResumeSound
LBB0_2:
	movq	_sk_nightmare@GOTPCREL(%rip), %r12
	movq	(%r12), %rax
	cmpq	%r14, %rax
	cmovlq	%rax, %r14
	cmpl	$2, %ebx
	movl	$1, %ecx
	cmovll	%ecx, %ebx
	movq	_gamemode@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_retail@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rax
	jne	LBB0_4
## %bb.3:
	cmpl	$4, %ebx
	movl	$4, %r13d
	cmovbl	%ebx, %r13d
	jmp	LBB0_5
LBB0_4:
	movq	_shareware@GOTPCREL(%rip), %rdx
	cmpl	$3, %ebx
	movl	$3, %r13d
	cmovbl	%ebx, %r13d
	cmpq	(%rdx), %rax
	cmovel	%ecx, %r13d
LBB0_5:
	cmpl	$2, %r15d
	movl	$1, %ecx
	cmovgel	%r15d, %ecx
	movq	_commercial@GOTPCREL(%rip), %r15
	cmpq	(%r15), %rax
	movl	$9, %ebx
	cmovel	%ecx, %ebx
	cmpl	$10, %ecx
	cmovbl	%ecx, %ebx
	xorl	%eax, %eax
	callq	_M_ClearRandom
	movq	(%r12), %rax
	cmpq	%rax, %r14
	sete	%cl
	movq	_respawnparm@GOTPCREL(%rip), %rdx
	cmpq	$0, (%rdx)
	setne	%dl
	orb	%cl, %dl
	movzbl	%dl, %ecx
	movq	_respawnmonsters@GOTPCREL(%rip), %rdx
	movl	%ecx, (%rdx)
	movq	_fastparm@GOTPCREL(%rip), %rcx
	cmpq	$0, (%rcx)
	jne	LBB0_8
## %bb.6:
	movq	_gameskill@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	%rax, %r14
	jne	LBB0_12
## %bb.7:
	cmpq	%rax, %rcx
	je	LBB0_12
LBB0_8:
	movq	_S_SARG_RUN1@GOTPCREL(%rip), %rax
	movslq	(%rax), %rcx
	movq	_S_SARG_PAIN2@GOTPCREL(%rip), %rdx
	movl	$20, %eax
	cmpl	(%rdx), %ecx
	jg	LBB0_9
## %bb.10:
	movq	_states@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	decq	%rcx
	.p2align	4, 0x90
LBB0_11:                                ## =>This Inner Loop Header: Depth=1
	sarl	4(%rsi,%rcx,4)
	movslq	(%rdx), %rdi
	incq	%rcx
	cmpq	%rdi, %rcx
	jl	LBB0_11
LBB0_9:
	movl	$20, %ecx
	movq	_paused@GOTPCREL(%rip), %r9
LBB0_17:
	movq	_FRACUNIT@GOTPCREL(%rip), %rdx
	imull	(%rdx), %eax
	movq	_mobjinfo@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movq	_MT_BRUISERSHOT@GOTPCREL(%rip), %rdi
	movq	(%rdi), %rdi
	movl	%eax, (%rsi,%rdi,4)
	movl	(%rdx), %eax
	imull	%ecx, %eax
	movq	_MT_HEADSHOT@GOTPCREL(%rip), %rdi
	movq	(%rdi), %rdi
	movl	%eax, (%rsi,%rdi,4)
	imull	(%rdx), %ecx
	movq	_MT_TROOPSHOT@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	%ecx, (%rsi,%rax,4)
LBB0_18:
	movq	_MAXPLAYERS@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jle	LBB0_21
## %bb.19:
	movq	_players@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	xorl	%edx, %edx
	movq	_PST_REBORN@GOTPCREL(%rip), %rsi
	.p2align	4, 0x90
LBB0_20:                                ## =>This Inner Loop Header: Depth=1
	movl	(%rsi), %edi
	movl	%edi, (%rcx,%rdx,4)
	incq	%rdx
	movslq	(%rax), %rdi
	cmpq	%rdi, %rdx
	jl	LBB0_20
LBB0_21:
	movq	_usergame@GOTPCREL(%rip), %rax
	movl	$1, (%rax)
	movl	$0, (%r9)
	movq	_demoplayback@GOTPCREL(%rip), %rax
	movl	$0, (%rax)
	movq	_automapactive@GOTPCREL(%rip), %rax
	movl	$0, (%rax)
	movq	_gameepisode@GOTPCREL(%rip), %rax
	movl	%r13d, (%rax)
	movq	_gamemap@GOTPCREL(%rip), %r12
	movl	%ebx, (%r12)
	movq	_gameskill@GOTPCREL(%rip), %rax
	movq	%r14, (%rax)
	movq	_viewactive@GOTPCREL(%rip), %rax
	movl	$1, (%rax)
	movq	_gamemode@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	(%r15), %rax
	jne	LBB0_26
## %bb.22:
	leaq	L_.str(%rip), %rdi
	callq	_R_TextureNumForName
	movq	_skytexture@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	movl	(%r12), %eax
	cmpl	$12, %eax
	jge	LBB0_24
## %bb.23:
	leaq	L_.str.1(%rip), %rdi
	jmp	LBB0_28
LBB0_26:
	decl	%r13d
	cmpl	$3, %r13d
	ja	LBB0_29
## %bb.27:
	movslq	%r13d, %rax
	leaq	l_reltable.G_InitNew(%rip), %rcx
	movslq	(%rcx,%rax,4), %rdi
	addq	%rcx, %rdi
	jmp	LBB0_28
LBB0_24:
	cmpl	$21, %eax
	jae	LBB0_29
## %bb.25:
	leaq	L_.str.2(%rip), %rdi
LBB0_28:
	callq	_R_TextureNumForName
	movq	_skytexture@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
LBB0_29:
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_G_DoLoadLevel                  ## TAILCALL
LBB0_12:
	cmpq	%rax, %r14
	movq	_paused@GOTPCREL(%rip), %r9
	je	LBB0_18
## %bb.13:
	cmpq	%rax, %rcx
	jne	LBB0_18
## %bb.14:
	movq	_S_SARG_RUN1@GOTPCREL(%rip), %rax
	movslq	(%rax), %rdx
	movq	_S_SARG_PAIN2@GOTPCREL(%rip), %r8
	movl	$10, %ecx
	movl	$15, %eax
	cmpl	(%r8), %edx
	jg	LBB0_17
## %bb.15:
	movq	_states@GOTPCREL(%rip), %rdi
	movq	(%rdi), %rdi
	decq	%rdx
	.p2align	4, 0x90
LBB0_16:                                ## =>This Inner Loop Header: Depth=1
	shll	4(%rdi,%rdx,4)
	movslq	(%r8), %rsi
	incq	%rdx
	cmpq	%rsi, %rdx
	jl	LBB0_16
	jmp	LBB0_17
	.cfi_endproc
                                        ## -- End function
	.comm	_paused,4,2                     ## @paused
	.comm	_sk_nightmare,8,3               ## @sk_nightmare
	.comm	_gamemode,8,3                   ## @gamemode
	.comm	_retail,8,3                     ## @retail
	.comm	_shareware,8,3                  ## @shareware
	.comm	_commercial,8,3                 ## @commercial
	.comm	_respawnparm,8,3                ## @respawnparm
	.comm	_respawnmonsters,4,2            ## @respawnmonsters
	.comm	_fastparm,8,3                   ## @fastparm
	.comm	_gameskill,8,3                  ## @gameskill
	.comm	_S_SARG_RUN1,4,2                ## @S_SARG_RUN1
	.comm	_S_SARG_PAIN2,4,2               ## @S_SARG_PAIN2
	.comm	_states,8,3                     ## @states
	.comm	_FRACUNIT,4,2                   ## @FRACUNIT
	.comm	_mobjinfo,8,3                   ## @mobjinfo
	.comm	_MT_BRUISERSHOT,8,3             ## @MT_BRUISERSHOT
	.comm	_MT_HEADSHOT,8,3                ## @MT_HEADSHOT
	.comm	_MT_TROOPSHOT,8,3               ## @MT_TROOPSHOT
	.comm	_MAXPLAYERS,4,2                 ## @MAXPLAYERS
	.comm	_PST_REBORN,4,2                 ## @PST_REBORN
	.comm	_players,8,3                    ## @players
	.comm	_usergame,4,2                   ## @usergame
	.comm	_demoplayback,4,2               ## @demoplayback
	.comm	_automapactive,4,2              ## @automapactive
	.comm	_viewactive,4,2                 ## @viewactive
	.comm	_gameepisode,4,2                ## @gameepisode
	.comm	_gamemap,4,2                    ## @gamemap
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"SKY3"

	.comm	_skytexture,4,2                 ## @skytexture
L_.str.1:                               ## @.str.1
	.asciz	"SKY1"

L_.str.2:                               ## @.str.2
	.asciz	"SKY2"

L_.str.3:                               ## @.str.3
	.asciz	"SKY4"

	.section	__TEXT,__const
	.p2align	2                               ## @reltable.G_InitNew
l_reltable.G_InitNew:
	.long	L_.str.1-l_reltable.G_InitNew
	.long	L_.str.2-l_reltable.G_InitNew
	.long	L_.str-l_reltable.G_InitNew
	.long	L_.str.3-l_reltable.G_InitNew

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_InitNew                      ; -- Begin function G_InitNew
	.p2align	2
_G_InitNew:                             ; @G_InitNew
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x19, x2
	mov	x20, x1
	mov	x21, x0
Lloh0:
	adrp	x22, _paused@GOTPAGE
Lloh1:
	ldr	x22, [x22, _paused@GOTPAGEOFF]
	ldr	w8, [x22]
	cbz	w8, LBB0_2
; %bb.1:
	str	wzr, [x22]
	bl	_S_ResumeSound
LBB0_2:
Lloh2:
	adrp	x25, _sk_nightmare@GOTPAGE
Lloh3:
	ldr	x25, [x25, _sk_nightmare@GOTPAGEOFF]
	ldr	x8, [x25]
	cmp	x8, x21
	csel	x21, x8, x21, lt
	cmp	w20, #1
Lloh4:
	adrp	x23, _gamemode@GOTPAGE
Lloh5:
	ldr	x23, [x23, _gamemode@GOTPAGEOFF]
	csinc	w9, w20, wzr, gt
	ldr	x8, [x23]
Lloh6:
	adrp	x10, _retail@GOTPAGE
Lloh7:
	ldr	x10, [x10, _retail@GOTPAGEOFF]
Lloh8:
	ldr	x10, [x10]
	cmp	x8, x10
	b.ne	LBB0_4
; %bb.3:
	mov	w10, #4
	cmp	w9, #4
	csel	w20, w9, w10, lo
	b	LBB0_5
LBB0_4:
Lloh9:
	adrp	x10, _shareware@GOTPAGE
Lloh10:
	ldr	x10, [x10, _shareware@GOTPAGEOFF]
Lloh11:
	ldr	x10, [x10]
	mov	w11, #3
	cmp	w9, #3
	csel	w9, w9, w11, lo
	cmp	x8, x10
	csinc	w20, w9, wzr, ne
LBB0_5:
	cmp	w19, #1
	csinc	w9, w19, wzr, gt
Lloh12:
	adrp	x19, _commercial@GOTPAGE
Lloh13:
	ldr	x19, [x19, _commercial@GOTPAGEOFF]
	ldr	x10, [x19]
	cmp	x8, x10
	mov	w8, #9
	csel	w8, w9, w8, eq
	cmp	w9, #9
	csel	w24, w8, w9, hi
	bl	_M_ClearRandom
	ldr	x9, [x25]
Lloh14:
	adrp	x8, _respawnparm@GOTPAGE
Lloh15:
	ldr	x8, [x8, _respawnparm@GOTPAGEOFF]
	cmp	x21, x9
Lloh16:
	ldr	x8, [x8]
	ccmp	x8, #0, #0, ne
	cset	w8, ne
Lloh17:
	adrp	x10, _respawnmonsters@GOTPAGE
Lloh18:
	ldr	x10, [x10, _respawnmonsters@GOTPAGEOFF]
Lloh19:
	str	w8, [x10]
Lloh20:
	adrp	x8, _fastparm@GOTPAGE
Lloh21:
	ldr	x8, [x8, _fastparm@GOTPAGEOFF]
Lloh22:
	ldr	x10, [x8]
Lloh23:
	adrp	x8, _gameskill@GOTPAGE
Lloh24:
	ldr	x8, [x8, _gameskill@GOTPAGEOFF]
	cbnz	x10, LBB0_12
; %bb.6:
	ldr	x10, [x8]
	cmp	x21, x9
	ccmp	x10, x9, #4, eq
	b.ne	LBB0_12
; %bb.7:
	cmp	x21, x9
	ccmp	x10, x9, #0, ne
	b.ne	LBB0_17
; %bb.8:
Lloh25:
	adrp	x9, _S_SARG_RUN1@GOTPAGE
Lloh26:
	ldr	x9, [x9, _S_SARG_RUN1@GOTPAGEOFF]
Lloh27:
	ldrsw	x9, [x9]
Lloh28:
	adrp	x10, _S_SARG_PAIN2@GOTPAGE
Lloh29:
	ldr	x10, [x10, _S_SARG_PAIN2@GOTPAGEOFF]
	ldr	w11, [x10]
	cmp	w9, w11
	b.gt	LBB0_11
; %bb.9:
Lloh30:
	adrp	x11, _states@GOTPAGE
Lloh31:
	ldr	x11, [x11, _states@GOTPAGEOFF]
Lloh32:
	ldr	x11, [x11]
LBB0_10:                                ; =>This Inner Loop Header: Depth=1
	lsl	x12, x9, #2
	ldr	w13, [x11, x12]
	lsl	w13, w13, #1
	str	w13, [x11, x12]
	add	x12, x9, #1
	ldrsw	x13, [x10]
	cmp	x9, x13
	mov	x9, x12
	b.lt	LBB0_10
LBB0_11:
	mov	w9, #10
	mov	w10, #15
	b	LBB0_16
LBB0_12:
Lloh33:
	adrp	x9, _S_SARG_RUN1@GOTPAGE
Lloh34:
	ldr	x9, [x9, _S_SARG_RUN1@GOTPAGEOFF]
Lloh35:
	ldrsw	x9, [x9]
Lloh36:
	adrp	x10, _S_SARG_PAIN2@GOTPAGE
Lloh37:
	ldr	x10, [x10, _S_SARG_PAIN2@GOTPAGEOFF]
	ldr	w11, [x10]
	cmp	w9, w11
	b.gt	LBB0_15
; %bb.13:
Lloh38:
	adrp	x11, _states@GOTPAGE
Lloh39:
	ldr	x11, [x11, _states@GOTPAGEOFF]
Lloh40:
	ldr	x11, [x11]
LBB0_14:                                ; =>This Inner Loop Header: Depth=1
	lsl	x12, x9, #2
	ldr	w13, [x11, x12]
	asr	w13, w13, #1
	str	w13, [x11, x12]
	add	x12, x9, #1
	ldrsw	x13, [x10]
	cmp	x9, x13
	mov	x9, x12
	b.lt	LBB0_14
LBB0_15:
	mov	w10, #20
	mov	w9, #20
LBB0_16:
Lloh41:
	adrp	x11, _FRACUNIT@GOTPAGE
Lloh42:
	ldr	x11, [x11, _FRACUNIT@GOTPAGEOFF]
	ldr	w12, [x11]
	mul	w10, w12, w10
Lloh43:
	adrp	x12, _mobjinfo@GOTPAGE
Lloh44:
	ldr	x12, [x12, _mobjinfo@GOTPAGEOFF]
Lloh45:
	adrp	x13, _MT_BRUISERSHOT@GOTPAGE
Lloh46:
	ldr	x13, [x13, _MT_BRUISERSHOT@GOTPAGEOFF]
Lloh47:
	ldr	x12, [x12]
Lloh48:
	ldr	x13, [x13]
	str	w10, [x12, x13, lsl #2]
	ldr	w10, [x11]
	mul	w10, w10, w9
Lloh49:
	adrp	x13, _MT_HEADSHOT@GOTPAGE
Lloh50:
	ldr	x13, [x13, _MT_HEADSHOT@GOTPAGEOFF]
Lloh51:
	ldr	x13, [x13]
	str	w10, [x12, x13, lsl #2]
	ldr	w10, [x11]
	mul	w9, w10, w9
Lloh52:
	adrp	x10, _MT_TROOPSHOT@GOTPAGE
Lloh53:
	ldr	x10, [x10, _MT_TROOPSHOT@GOTPAGEOFF]
Lloh54:
	ldr	x10, [x10]
	str	w9, [x12, x10, lsl #2]
LBB0_17:
Lloh55:
	adrp	x9, _MAXPLAYERS@GOTPAGE
Lloh56:
	ldr	x9, [x9, _MAXPLAYERS@GOTPAGEOFF]
	ldr	w10, [x9]
	cmp	w10, #1
	b.lt	LBB0_20
; %bb.18:
	mov	x10, #0
Lloh57:
	adrp	x11, _players@GOTPAGE
Lloh58:
	ldr	x11, [x11, _players@GOTPAGEOFF]
Lloh59:
	ldr	x11, [x11]
Lloh60:
	adrp	x12, _PST_REBORN@GOTPAGE
Lloh61:
	ldr	x12, [x12, _PST_REBORN@GOTPAGEOFF]
LBB0_19:                                ; =>This Inner Loop Header: Depth=1
	ldr	w13, [x12]
	str	w13, [x11, x10, lsl #2]
	add	x10, x10, #1
	ldrsw	x13, [x9]
	cmp	x10, x13
	b.lt	LBB0_19
LBB0_20:
Lloh62:
	adrp	x9, _usergame@GOTPAGE
Lloh63:
	ldr	x9, [x9, _usergame@GOTPAGEOFF]
	mov	w10, #1
Lloh64:
	str	w10, [x9]
	str	wzr, [x22]
Lloh65:
	adrp	x9, _demoplayback@GOTPAGE
Lloh66:
	ldr	x9, [x9, _demoplayback@GOTPAGEOFF]
Lloh67:
	str	wzr, [x9]
Lloh68:
	adrp	x9, _automapactive@GOTPAGE
Lloh69:
	ldr	x9, [x9, _automapactive@GOTPAGEOFF]
Lloh70:
	str	wzr, [x9]
Lloh71:
	adrp	x9, _gameepisode@GOTPAGE
Lloh72:
	ldr	x9, [x9, _gameepisode@GOTPAGEOFF]
Lloh73:
	str	w20, [x9]
Lloh74:
	adrp	x22, _gamemap@GOTPAGE
Lloh75:
	ldr	x22, [x22, _gamemap@GOTPAGEOFF]
	str	w24, [x22]
	str	x21, [x8]
Lloh76:
	adrp	x8, _viewactive@GOTPAGE
Lloh77:
	ldr	x8, [x8, _viewactive@GOTPAGEOFF]
Lloh78:
	str	w10, [x8]
	ldr	x8, [x23]
	ldr	x9, [x19]
Lloh79:
	adrp	x19, _skytexture@GOTPAGE
Lloh80:
	ldr	x19, [x19, _skytexture@GOTPAGEOFF]
	cmp	x8, x9
	b.ne	LBB0_23
; %bb.21:
Lloh81:
	adrp	x0, l_.str@PAGE
Lloh82:
	add	x0, x0, l_.str@PAGEOFF
	bl	_R_TextureNumForName
	str	w0, [x19]
	ldr	w8, [x22]
	cmp	w8, #12
	b.ge	LBB0_25
; %bb.22:
Lloh83:
	adrp	x0, l_.str.1@PAGE
Lloh84:
	add	x0, x0, l_.str.1@PAGEOFF
	b	LBB0_27
LBB0_23:
	sxtw	x8, w20
	sub	x8, x8, #1
	cmp	w8, #3
	b.hi	LBB0_28
; %bb.24:
Lloh85:
	adrp	x9, l_switch.table.G_InitNew@PAGE
Lloh86:
	add	x9, x9, l_switch.table.G_InitNew@PAGEOFF
	ldr	x0, [x9, x8, lsl #3]
	b	LBB0_27
LBB0_25:
	cmp	w8, #21
	b.hs	LBB0_28
; %bb.26:
Lloh87:
	adrp	x0, l_.str.2@PAGE
Lloh88:
	add	x0, x0, l_.str.2@PAGEOFF
LBB0_27:
	bl	_R_TextureNumForName
	str	w0, [x19]
LBB0_28:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_G_DoLoadLevel
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotStr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGot	Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh52, Lloh53, Lloh54
	.loh AdrpLdrGotLdr	Lloh49, Lloh50, Lloh51
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh48
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh47
	.loh AdrpLdrGot	Lloh41, Lloh42
	.loh AdrpLdrGot	Lloh55, Lloh56
	.loh AdrpLdrGot	Lloh60, Lloh61
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.loh AdrpLdrGot	Lloh79, Lloh80
	.loh AdrpLdrGotStr	Lloh76, Lloh77, Lloh78
	.loh AdrpLdrGot	Lloh74, Lloh75
	.loh AdrpLdrGotStr	Lloh71, Lloh72, Lloh73
	.loh AdrpLdrGotStr	Lloh68, Lloh69, Lloh70
	.loh AdrpLdrGotStr	Lloh65, Lloh66, Lloh67
	.loh AdrpLdrGotStr	Lloh62, Lloh63, Lloh64
	.loh AdrpAdd	Lloh81, Lloh82
	.loh AdrpAdd	Lloh83, Lloh84
	.loh AdrpAdd	Lloh85, Lloh86
	.loh AdrpAdd	Lloh87, Lloh88
	.cfi_endproc
                                        ; -- End function
	.comm	_paused,4,2                     ; @paused
	.comm	_sk_nightmare,8,3               ; @sk_nightmare
	.comm	_gamemode,8,3                   ; @gamemode
	.comm	_retail,8,3                     ; @retail
	.comm	_shareware,8,3                  ; @shareware
	.comm	_commercial,8,3                 ; @commercial
	.comm	_respawnparm,8,3                ; @respawnparm
	.comm	_respawnmonsters,4,2            ; @respawnmonsters
	.comm	_fastparm,8,3                   ; @fastparm
	.comm	_gameskill,8,3                  ; @gameskill
	.comm	_S_SARG_RUN1,4,2                ; @S_SARG_RUN1
	.comm	_S_SARG_PAIN2,4,2               ; @S_SARG_PAIN2
	.comm	_states,8,3                     ; @states
	.comm	_FRACUNIT,4,2                   ; @FRACUNIT
	.comm	_mobjinfo,8,3                   ; @mobjinfo
	.comm	_MT_BRUISERSHOT,8,3             ; @MT_BRUISERSHOT
	.comm	_MT_HEADSHOT,8,3                ; @MT_HEADSHOT
	.comm	_MT_TROOPSHOT,8,3               ; @MT_TROOPSHOT
	.comm	_MAXPLAYERS,4,2                 ; @MAXPLAYERS
	.comm	_PST_REBORN,4,2                 ; @PST_REBORN
	.comm	_players,8,3                    ; @players
	.comm	_usergame,4,2                   ; @usergame
	.comm	_demoplayback,4,2               ; @demoplayback
	.comm	_automapactive,4,2              ; @automapactive
	.comm	_viewactive,4,2                 ; @viewactive
	.comm	_gameepisode,4,2                ; @gameepisode
	.comm	_gamemap,4,2                    ; @gamemap
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"SKY3"

	.comm	_skytexture,4,2                 ; @skytexture
l_.str.1:                               ; @.str.1
	.asciz	"SKY1"

l_.str.2:                               ; @.str.2
	.asciz	"SKY2"

l_.str.3:                               ; @.str.3
	.asciz	"SKY4"

	.section	__DATA,__const
	.p2align	3                               ; @switch.table.G_InitNew
l_switch.table.G_InitNew:
	.quad	l_.str.1
	.quad	l_.str.2
	.quad	l_.str
	.quad	l_.str.3

.subsections_via_symbols
