	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_vita2d_draw_texture_part_scale_rotate ## -- Begin function vita2d_draw_texture_part_scale_rotate
	.p2align	4, 0x90
_vita2d_draw_texture_part_scale_rotate: ## @vita2d_draw_texture_part_scale_rotate
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -24
	movss	%xmm7, -40(%rbp)                ## 4-byte Spill
	movss	%xmm6, -36(%rbp)                ## 4-byte Spill
	movss	%xmm5, -32(%rbp)                ## 4-byte Spill
	movss	%xmm4, -28(%rbp)                ## 4-byte Spill
	movss	%xmm3, -24(%rbp)                ## 4-byte Spill
	movss	%xmm2, -20(%rbp)                ## 4-byte Spill
	movss	%xmm1, -16(%rbp)                ## 4-byte Spill
	movss	%xmm0, -12(%rbp)                ## 4-byte Spill
	movq	%rdi, %rbx
	xorl	%eax, %eax
	callq	_set_texture_program
	xorl	%eax, %eax
	callq	_set_texture_wvp_uniform
	movq	%rbx, %rdi
	movss	-12(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movss	-16(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	movss	-20(%rbp), %xmm2                ## 4-byte Reload
                                        ## xmm2 = mem[0],zero,zero,zero
	movss	-24(%rbp), %xmm3                ## 4-byte Reload
                                        ## xmm3 = mem[0],zero,zero,zero
	movss	-28(%rbp), %xmm4                ## 4-byte Reload
                                        ## xmm4 = mem[0],zero,zero,zero
	movss	-32(%rbp), %xmm5                ## 4-byte Reload
                                        ## xmm5 = mem[0],zero,zero,zero
	movss	-36(%rbp), %xmm6                ## 4-byte Reload
                                        ## xmm6 = mem[0],zero,zero,zero
	movss	-40(%rbp), %xmm7                ## 4-byte Reload
                                        ## xmm7 = mem[0],zero,zero,zero
	addq	$40, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_draw_texture_part_scale_rotate_generic ## TAILCALL
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_vita2d_draw_texture_part_scale_rotate ; -- Begin function vita2d_draw_texture_part_scale_rotate
	.p2align	2
_vita2d_draw_texture_part_scale_rotate: ; @vita2d_draw_texture_part_scale_rotate
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	d15, d14, [sp, #16]             ; 16-byte Folded Spill
	stp	d13, d12, [sp, #32]             ; 16-byte Folded Spill
	stp	d11, d10, [sp, #48]             ; 16-byte Folded Spill
	stp	d9, d8, [sp, #64]               ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset b8, -40
	.cfi_offset b9, -48
	.cfi_offset b10, -56
	.cfi_offset b11, -64
	.cfi_offset b12, -72
	.cfi_offset b13, -80
	.cfi_offset b14, -88
	.cfi_offset b15, -96
	str	s7, [sp, #12]                   ; 4-byte Folded Spill
	fmov	s9, s6
	fmov	s10, s5
	fmov	s11, s4
	fmov	s12, s3
	fmov	s13, s2
	fmov	s14, s1
	fmov	s15, s0
	mov	x19, x0
	ldr	s8, [x29, #16]
	bl	_set_texture_program
	bl	_set_texture_wvp_uniform
	str	s8, [x29, #16]
	mov	x0, x19
	fmov	s0, s15
	fmov	s1, s14
	fmov	s2, s13
	fmov	s3, s12
	fmov	s4, s11
	fmov	s5, s10
	fmov	s6, s9
	ldr	s7, [sp, #12]                   ; 4-byte Folded Reload
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #64]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #48]             ; 16-byte Folded Reload
	ldp	d13, d12, [sp, #32]             ; 16-byte Folded Reload
	ldp	d15, d14, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	b	_draw_texture_part_scale_rotate_generic
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
