	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_InGame_Event                   ## -- Begin function InGame_Event
	.p2align	4, 0x90
_InGame_Event:                          ## @InGame_Event
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_QM_ACTIVATED@GOTPCREL(%rip), %rax
	cmpl	%esi, (%rax)
	jne	LBB0_14
## %bb.1:
	movl	(%rdi), %eax
	addl	$-128, %eax
	cmpl	$9, %eax
	ja	LBB0_14
## %bb.2:
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_12:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_TeamOrdersMenu              ## TAILCALL
LBB0_14:
	popq	%rbp
	retq
LBB0_3:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_TeamMainMenu                ## TAILCALL
LBB0_4:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_SetupMenu                   ## TAILCALL
LBB0_9:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_ServerInfoMenu              ## TAILCALL
LBB0_13:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_PopMenu                     ## TAILCALL
LBB0_6:
	movq	_InGame_RestartAction@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	leaq	L_.str.1(%rip), %rdi
	jmp	LBB0_7
LBB0_11:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_RemoveBotsMenu              ## TAILCALL
LBB0_8:
	movq	_InGame_QuitAction@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	leaq	L_.str.2(%rip), %rdi
LBB0_7:
	xorl	%esi, %esi
	popq	%rbp
	jmp	_UI_ConfirmMenu                 ## TAILCALL
LBB0_5:
	movq	_EXEC_APPEND@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	L_.str(%rip), %rsi
	popq	%rbp
	jmp	_trap_Cmd_ExecuteText           ## TAILCALL
LBB0_10:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_AddBotsMenu                 ## TAILCALL
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_12, LBB0_12-LJTI0_0
.set L0_0_set_3, LBB0_3-LJTI0_0
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_13, LBB0_13-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_8, LBB0_8-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_10, LBB0_10-LJTI0_0
LJTI0_0:
	.long	L0_0_set_12
	.long	L0_0_set_3
	.long	L0_0_set_4
	.long	L0_0_set_9
	.long	L0_0_set_13
	.long	L0_0_set_6
	.long	L0_0_set_11
	.long	L0_0_set_8
	.long	L0_0_set_5
	.long	L0_0_set_10
	.end_data_region
                                        ## -- End function
	.comm	_QM_ACTIVATED,4,2               ## @QM_ACTIVATED
	.comm	_EXEC_APPEND,4,2                ## @EXEC_APPEND
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"disconnect\n"

L_.str.1:                               ## @.str.1
	.asciz	"RESTART ARENA?"

	.comm	_InGame_RestartAction,4,2       ## @InGame_RestartAction
L_.str.2:                               ## @.str.2
	.asciz	"EXIT GAME?"

	.comm	_InGame_QuitAction,4,2          ## @InGame_QuitAction
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_InGame_Event                   ; -- Begin function InGame_Event
	.p2align	2
_InGame_Event:                          ; @InGame_Event
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _QM_ACTIVATED@GOTPAGE
Lloh1:
	ldr	x8, [x8, _QM_ACTIVATED@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, w1
	b.ne	LBB0_4
; %bb.1:
	ldr	w8, [x0]
	sub	w8, w8, #128
	cmp	w8, #9
	b.hi	LBB0_4
; %bb.2:
Lloh3:
	adrp	x9, lJTI0_0@PAGE
Lloh4:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_3
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_3:
	b	_UI_TeamOrdersMenu
LBB0_4:
	ret
LBB0_5:
	b	_UI_TeamMainMenu
LBB0_6:
	b	_UI_SetupMenu
LBB0_7:
	b	_UI_ServerInfoMenu
LBB0_8:
	b	_UI_PopMenu
LBB0_9:
Lloh5:
	adrp	x8, _InGame_RestartAction@GOTPAGE
Lloh6:
	ldr	x8, [x8, _InGame_RestartAction@GOTPAGEOFF]
Lloh7:
	ldr	w2, [x8]
Lloh8:
	adrp	x0, l_.str.1@PAGE
Lloh9:
	add	x0, x0, l_.str.1@PAGEOFF
	mov	w1, #0
	b	_UI_ConfirmMenu
LBB0_10:
	b	_UI_RemoveBotsMenu
LBB0_11:
Lloh10:
	adrp	x8, _InGame_QuitAction@GOTPAGE
Lloh11:
	ldr	x8, [x8, _InGame_QuitAction@GOTPAGEOFF]
Lloh12:
	ldr	w2, [x8]
Lloh13:
	adrp	x0, l_.str.2@PAGE
Lloh14:
	add	x0, x0, l_.str.2@PAGEOFF
	mov	w1, #0
	b	_UI_ConfirmMenu
LBB0_12:
Lloh15:
	adrp	x8, _EXEC_APPEND@GOTPAGE
Lloh16:
	ldr	x8, [x8, _EXEC_APPEND@GOTPAGEOFF]
Lloh17:
	ldr	w0, [x8]
Lloh18:
	adrp	x1, l_.str@PAGE
Lloh19:
	add	x1, x1, l_.str@PAGEOFF
	b	_trap_Cmd_ExecuteText
LBB0_13:
	b	_UI_AddBotsMenu
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_3-LBB0_3)>>2
	.byte	(LBB0_5-LBB0_3)>>2
	.byte	(LBB0_6-LBB0_3)>>2
	.byte	(LBB0_7-LBB0_3)>>2
	.byte	(LBB0_8-LBB0_3)>>2
	.byte	(LBB0_9-LBB0_3)>>2
	.byte	(LBB0_10-LBB0_3)>>2
	.byte	(LBB0_11-LBB0_3)>>2
	.byte	(LBB0_12-LBB0_3)>>2
	.byte	(LBB0_13-LBB0_3)>>2
                                        ; -- End function
	.comm	_QM_ACTIVATED,4,2               ; @QM_ACTIVATED
	.comm	_EXEC_APPEND,4,2                ; @EXEC_APPEND
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"disconnect\n"

l_.str.1:                               ; @.str.1
	.asciz	"RESTART ARENA?"

	.comm	_InGame_RestartAction,4,2       ; @InGame_RestartAction
l_.str.2:                               ; @.str.2
	.asciz	"EXIT GAME?"

	.comm	_InGame_QuitAction,4,2          ; @InGame_QuitAction
.subsections_via_symbols
