	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gfd_open                       ## -- Begin function gfd_open
	.p2align	4, 0x90
_gfd_open:                              ## @gfd_open
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	movl	$1, %edi
	movl	$24, %esi
	callq	_calloc
	movq	%rax, %r15
	leaq	L_.str(%rip), %rsi
	movq	%r14, %rdi
	callq	_fopen
	testq	%rax, %rax
	je	LBB0_41
## %bb.1:
	movq	%rax, %rbx
	movq	_SEEK_END@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	%rbx, %rdi
	xorl	%esi, %esi
	callq	_fseek
	movq	%rbx, %rdi
	callq	_ftell
	movl	%eax, %r12d
	movq	_SEEK_SET@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	%rbx, %rdi
	xorl	%esi, %esi
	callq	_fseek
	movq	_GX2_SHADER_ALIGNMENT@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	%r12d, %edi
	callq	_MEM2_alloc
	movq	%rax, %r13
	movq	%rax, 16(%r15)
	movq	%rax, %rdi
	movl	$1, %esi
	movl	%r12d, %edx
	movq	%rbx, %rcx
	callq	_fread
	movq	%rbx, %rdi
	callq	_fclose
	movq	(%r13), %rax
	movq	_GFD_FILE_MAGIC@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_2
## %bb.3:
	cmpl	$40, 8(%r13)
	jne	LBB0_4
## %bb.5:
	movq	16(%r13), %rax
	movq	_GFD_FILE_MAJOR_VERSION@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_6
## %bb.7:
	movq	24(%r13), %rax
	movq	_GFD_FILE_GPU_VERSION@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_8
## %bb.9:
	cmpl	$0, 32(%r13)
	je	LBB0_10
## %bb.11:
	movl	40(%r13), %eax
	movq	_GFD_BLOCK_TYPE_END_OF_FILE@GOTPCREL(%rip), %rdx
	cmpl	(%rdx), %eax
	jne	LBB0_12
LBB0_32:
	movq	8(%r15), %rax
	testq	%rax, %rax
	je	LBB0_33
## %bb.34:
	cmpq	$0, (%rax)
	je	LBB0_35
## %bb.36:
	movq	(%r15), %rax
	testq	%rax, %rax
	je	LBB0_37
## %bb.38:
	cmpq	$0, (%rax)
	jne	LBB0_42
## %bb.39:
	leaq	L_str.17(%rip), %r12
	jmp	LBB0_40
LBB0_2:
	leaq	L_str.24(%rip), %r12
	jmp	LBB0_40
LBB0_4:
	leaq	L_str.23(%rip), %r12
	jmp	LBB0_40
LBB0_6:
	leaq	L_str.22(%rip), %r12
	jmp	LBB0_40
LBB0_8:
	leaq	L_str.21(%rip), %r12
	jmp	LBB0_40
LBB0_10:
	leaq	L_str(%rip), %r12
	jmp	LBB0_40
LBB0_12:
	addq	$40, %r13
	movq	_GFD_BLOCK_MAGIC@GOTPCREL(%rip), %rsi
	movq	_GFD_BLOCK_MAJOR_VERSION@GOTPCREL(%rip), %rdi
	leaq	L_str.20(%rip), %r12
	jmp	LBB0_13
LBB0_30:                                ##   in Loop: Header=BB0_13 Depth=1
	movq	_GX2_INVALIDATE_MODE_CPU_SHADER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	40(%r13), %rsi
	movl	32(%r13), %edx
	callq	_GX2Invalidate
	movq	40(%r13), %rax
	movq	%rax, (%rbx)
	movq	_GFD_BLOCK_TYPE_END_OF_FILE@GOTPCREL(%rip), %rdx
	movq	_GFD_BLOCK_MAGIC@GOTPCREL(%rip), %rsi
	movq	_GFD_BLOCK_MAJOR_VERSION@GOTPCREL(%rip), %rdi
LBB0_31:                                ##   in Loop: Header=BB0_13 Depth=1
	movslq	16(%r13), %rax
	leaq	(,%rax,4), %rax
	addq	%r13, %rax
	movslq	32(%r13), %rcx
	leaq	(%rax,%rcx,4), %r13
	movl	(%rax,%rcx,4), %eax
	cmpl	(%rdx), %eax
	je	LBB0_32
LBB0_13:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_19 Depth 2
	movq	8(%r13), %rcx
	cmpq	(%rsi), %rcx
	jne	LBB0_40
## %bb.14:                              ##   in Loop: Header=BB0_13 Depth=1
	cmpl	$4, 16(%r13)
	jne	LBB0_15
## %bb.16:                              ##   in Loop: Header=BB0_13 Depth=1
	movq	(%rdi), %rcx
	cmpq	%rcx, 24(%r13)
	jne	LBB0_17
## %bb.18:                              ##   in Loop: Header=BB0_13 Depth=1
	movl	%eax, %ecx
	andl	$-4, %ecx
	cmpl	$128, %ecx
	je	LBB0_19
	jmp	LBB0_31
	.p2align	4, 0x90
LBB0_25:                                ##   in Loop: Header=BB0_19 Depth=2
	cmpq	$0, (%r15)
	je	LBB0_26
LBB0_19:                                ##   Parent Loop BB0_13 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	cmpl	$128, %eax
	je	LBB0_28
## %bb.20:                              ##   in Loop: Header=BB0_19 Depth=2
	cmpl	$131, %eax
	je	LBB0_25
## %bb.21:                              ##   in Loop: Header=BB0_19 Depth=2
	cmpl	$129, %eax
	jne	LBB0_27
## %bb.22:                              ##   in Loop: Header=BB0_19 Depth=2
	cmpq	$0, 8(%r15)
	jne	LBB0_19
	jmp	LBB0_23
	.p2align	4, 0x90
LBB0_28:                                ##   in Loop: Header=BB0_19 Depth=2
	movq	8(%r15), %rbx
	cmpq	$0, (%rbx)
	jne	LBB0_19
	jmp	LBB0_30
	.p2align	4, 0x90
LBB0_27:                                ##   in Loop: Header=BB0_19 Depth=2
	movq	(%r15), %rbx
	cmpq	$0, (%rbx)
	jne	LBB0_19
	jmp	LBB0_30
LBB0_26:                                ##   in Loop: Header=BB0_13 Depth=1
	movq	40(%r13), %rax
	movq	%rax, (%r15)
	jmp	LBB0_24
LBB0_23:                                ##   in Loop: Header=BB0_13 Depth=1
	movq	40(%r13), %rax
	movq	%rax, 8(%r15)
LBB0_24:                                ##   in Loop: Header=BB0_13 Depth=1
	movq	%r13, %rdi
	callq	_gfd_relocate_block
	movq	_GFD_BLOCK_MAJOR_VERSION@GOTPCREL(%rip), %rdi
	movq	_GFD_BLOCK_MAGIC@GOTPCREL(%rip), %rsi
	movq	_GFD_BLOCK_TYPE_END_OF_FILE@GOTPCREL(%rip), %rdx
	testl	%eax, %eax
	jne	LBB0_31
	jmp	LBB0_41
LBB0_33:
	leaq	L_str.14(%rip), %r12
	jmp	LBB0_40
LBB0_35:
	leaq	L_str.15(%rip), %r12
	jmp	LBB0_40
LBB0_15:
	leaq	L_str.19(%rip), %r12
	jmp	LBB0_40
LBB0_17:
	leaq	L_str.18(%rip), %r12
	jmp	LBB0_40
LBB0_37:
	leaq	L_str.16(%rip), %r12
LBB0_40:
	movq	%r12, %rdi
	callq	_puts
LBB0_41:
	leaq	L_.str.13(%rip), %rdi
	movq	%r14, %rsi
	xorl	%eax, %eax
	callq	_printf
	movq	%r15, %rdi
	callq	_gfd_free
	xorl	%r15d, %r15d
LBB0_42:
	movq	%r15, %rax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"rb"

	.comm	_SEEK_END,4,2                   ## @SEEK_END
	.comm	_SEEK_SET,4,2                   ## @SEEK_SET
	.comm	_GX2_SHADER_ALIGNMENT,4,2       ## @GX2_SHADER_ALIGNMENT
	.comm	_GFD_FILE_MAGIC,8,3             ## @GFD_FILE_MAGIC
	.comm	_GFD_FILE_MAJOR_VERSION,8,3     ## @GFD_FILE_MAJOR_VERSION
	.comm	_GFD_FILE_GPU_VERSION,8,3       ## @GFD_FILE_GPU_VERSION
	.comm	_GFD_BLOCK_TYPE_END_OF_FILE,4,2 ## @GFD_BLOCK_TYPE_END_OF_FILE
	.comm	_GFD_BLOCK_MAGIC,8,3            ## @GFD_BLOCK_MAGIC
	.comm	_GFD_BLOCK_MAJOR_VERSION,8,3    ## @GFD_BLOCK_MAJOR_VERSION
	.comm	_GX2_INVALIDATE_MODE_CPU_SHADER,4,2 ## @GX2_INVALIDATE_MODE_CPU_SHADER
L_.str.13:                              ## @.str.13
	.asciz	"failed to open file : %s\n"

L_str:                                  ## @str
	.asciz	"data is not aligned."

L_str.14:                               ## @str.14
	.asciz	"vertex shader is missing."

L_str.15:                               ## @str.15
	.asciz	"vertex shader program is missing."

L_str.16:                               ## @str.16
	.asciz	"pixel shader is missing."

L_str.17:                               ## @str.17
	.asciz	"pixel shader program is missing."

L_str.18:                               ## @str.18
	.asciz	"block version not supported."

L_str.19:                               ## @str.19
	.asciz	"wrong block header size."

L_str.20:                               ## @str.20
	.asciz	"wrong block magic number."

L_str.21:                               ## @str.21
	.asciz	"gpu version not supported."

L_str.22:                               ## @str.22
	.asciz	"file version not supported."

L_str.23:                               ## @str.23
	.asciz	"wrong file header size."

L_str.24:                               ## @str.24
	.asciz	"wrong file magic number."

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gfd_open                       ; -- Begin function gfd_open
	.p2align	2
_gfd_open:                              ; @gfd_open
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x0
	mov	w0, #1
	mov	w1, #24
	bl	_calloc
	mov	x19, x0
Lloh0:
	adrp	x1, l_.str@PAGE
Lloh1:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x20
	bl	_fopen
	cbz	x0, LBB0_40
; %bb.1:
	mov	x22, x0
Lloh2:
	adrp	x8, _SEEK_END@GOTPAGE
Lloh3:
	ldr	x8, [x8, _SEEK_END@GOTPAGEOFF]
Lloh4:
	ldr	w2, [x8]
	mov	w1, #0
	bl	_fseek
	mov	x0, x22
	bl	_ftell
	mov	x23, x0
Lloh5:
	adrp	x8, _SEEK_SET@GOTPAGE
Lloh6:
	ldr	x8, [x8, _SEEK_SET@GOTPAGEOFF]
Lloh7:
	ldr	w2, [x8]
	mov	x0, x22
	mov	w1, #0
	bl	_fseek
Lloh8:
	adrp	x8, _GX2_SHADER_ALIGNMENT@GOTPAGE
Lloh9:
	ldr	x8, [x8, _GX2_SHADER_ALIGNMENT@GOTPAGEOFF]
Lloh10:
	ldr	w1, [x8]
	mov	x0, x23
	bl	_MEM2_alloc
	mov	x21, x0
	str	x0, [x19, #16]
	mov	w1, #1
	mov	x2, x23
	mov	x3, x22
	bl	_fread
	mov	x0, x22
	bl	_fclose
	ldr	x8, [x21]
Lloh11:
	adrp	x9, _GFD_FILE_MAGIC@GOTPAGE
Lloh12:
	ldr	x9, [x9, _GFD_FILE_MAGIC@GOTPAGEOFF]
Lloh13:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_12
; %bb.2:
	ldr	w8, [x21, #8]
	cmp	w8, #40
	b.ne	LBB0_13
; %bb.3:
	ldr	x8, [x21, #16]
Lloh14:
	adrp	x9, _GFD_FILE_MAJOR_VERSION@GOTPAGE
Lloh15:
	ldr	x9, [x9, _GFD_FILE_MAJOR_VERSION@GOTPAGEOFF]
Lloh16:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_14
; %bb.4:
	ldr	x8, [x21, #24]
Lloh17:
	adrp	x9, _GFD_FILE_GPU_VERSION@GOTPAGE
Lloh18:
	ldr	x9, [x9, _GFD_FILE_GPU_VERSION@GOTPAGEOFF]
Lloh19:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_15
; %bb.5:
	ldr	w8, [x21, #32]
	cbz	w8, LBB0_16
; %bb.6:
	ldr	w8, [x21, #40]!
Lloh20:
	adrp	x23, _GFD_BLOCK_TYPE_END_OF_FILE@GOTPAGE
Lloh21:
	ldr	x23, [x23, _GFD_BLOCK_TYPE_END_OF_FILE@GOTPAGEOFF]
	ldr	w9, [x23]
	cmp	w8, w9
	b.ne	LBB0_17
LBB0_7:
	ldr	x8, [x19, #8]
	cbz	x8, LBB0_34
; %bb.8:
	ldr	x8, [x8]
	cbz	x8, LBB0_35
; %bb.9:
	ldr	x8, [x19]
	cbz	x8, LBB0_38
; %bb.10:
	ldr	x8, [x8]
	cbnz	x8, LBB0_41
; %bb.11:
Lloh22:
	adrp	x22, l_str.17@PAGE
Lloh23:
	add	x22, x22, l_str.17@PAGEOFF
	b	LBB0_39
LBB0_12:
Lloh24:
	adrp	x22, l_str.24@PAGE
Lloh25:
	add	x22, x22, l_str.24@PAGEOFF
	b	LBB0_39
LBB0_13:
Lloh26:
	adrp	x22, l_str.23@PAGE
Lloh27:
	add	x22, x22, l_str.23@PAGEOFF
	b	LBB0_39
LBB0_14:
Lloh28:
	adrp	x22, l_str.22@PAGE
Lloh29:
	add	x22, x22, l_str.22@PAGEOFF
	b	LBB0_39
LBB0_15:
Lloh30:
	adrp	x22, l_str.21@PAGE
Lloh31:
	add	x22, x22, l_str.21@PAGEOFF
	b	LBB0_39
LBB0_16:
Lloh32:
	adrp	x22, l_str@PAGE
Lloh33:
	add	x22, x22, l_str@PAGEOFF
	b	LBB0_39
LBB0_17:
Lloh34:
	adrp	x24, _GFD_BLOCK_MAGIC@GOTPAGE
Lloh35:
	ldr	x24, [x24, _GFD_BLOCK_MAGIC@GOTPAGEOFF]
Lloh36:
	adrp	x26, _GFD_BLOCK_MAJOR_VERSION@GOTPAGE
Lloh37:
	ldr	x26, [x26, _GFD_BLOCK_MAJOR_VERSION@GOTPAGEOFF]
Lloh38:
	adrp	x22, l_str.20@PAGE
Lloh39:
	add	x22, x22, l_str.20@PAGEOFF
Lloh40:
	adrp	x28, _GX2_INVALIDATE_MODE_CPU_SHADER@GOTPAGE
Lloh41:
	ldr	x28, [x28, _GX2_INVALIDATE_MODE_CPU_SHADER@GOTPAGEOFF]
Lloh42:
	adrp	x27, l_str.18@PAGE
Lloh43:
	add	x27, x27, l_str.18@PAGEOFF
	b	LBB0_20
LBB0_18:                                ;   in Loop: Header=BB0_20 Depth=1
	ldr	w0, [x28]
	ldr	x1, [x21, #40]
	ldr	w2, [x21, #32]
	bl	_GX2Invalidate
	ldr	x8, [x21, #40]
	str	x8, [x25]
LBB0_19:                                ;   in Loop: Header=BB0_20 Depth=1
	ldrsw	x8, [x21, #16]
	add	x8, x21, x8, lsl #2
	ldrsw	x9, [x21, #32]
	add	x21, x8, x9, lsl #2
	ldr	w8, [x21]
	ldr	w9, [x23]
	cmp	w8, w9
	b.eq	LBB0_7
LBB0_20:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_25 Depth 2
	ldr	x9, [x21, #8]
	ldr	x10, [x24]
	cmp	x9, x10
	b.ne	LBB0_39
; %bb.21:                               ;   in Loop: Header=BB0_20 Depth=1
	ldr	w9, [x21, #16]
	cmp	w9, #4
	b.ne	LBB0_36
; %bb.22:                               ;   in Loop: Header=BB0_20 Depth=1
	ldr	x9, [x26]
	ldr	x10, [x21, #24]
	cmp	x10, x9
	b.ne	LBB0_37
; %bb.23:                               ;   in Loop: Header=BB0_20 Depth=1
	and	w9, w8, #0xfffffffc
	cmp	w9, #128
	b.eq	LBB0_25
	b	LBB0_19
LBB0_24:                                ;   in Loop: Header=BB0_25 Depth=2
	ldr	x9, [x19]
	cbz	x9, LBB0_31
LBB0_25:                                ;   Parent Loop BB0_20 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	cmp	w8, #128
	b.eq	LBB0_29
; %bb.26:                               ;   in Loop: Header=BB0_25 Depth=2
	cmp	w8, #131
	b.eq	LBB0_24
; %bb.27:                               ;   in Loop: Header=BB0_25 Depth=2
	cmp	w8, #129
	b.ne	LBB0_30
; %bb.28:                               ;   in Loop: Header=BB0_25 Depth=2
	ldr	x9, [x19, #8]
	cbnz	x9, LBB0_25
	b	LBB0_32
LBB0_29:                                ;   in Loop: Header=BB0_25 Depth=2
	ldr	x25, [x19, #8]
	ldr	x9, [x25]
	cbnz	x9, LBB0_25
	b	LBB0_18
LBB0_30:                                ;   in Loop: Header=BB0_25 Depth=2
	ldr	x25, [x19]
	ldr	x9, [x25]
	cbnz	x9, LBB0_25
	b	LBB0_18
LBB0_31:                                ;   in Loop: Header=BB0_20 Depth=1
	ldr	x8, [x21, #40]
	str	x8, [x19]
	b	LBB0_33
LBB0_32:                                ;   in Loop: Header=BB0_20 Depth=1
	ldr	x8, [x21, #40]
	str	x8, [x19, #8]
LBB0_33:                                ;   in Loop: Header=BB0_20 Depth=1
	mov	x0, x21
	bl	_gfd_relocate_block
	cbnz	w0, LBB0_19
	b	LBB0_40
LBB0_34:
Lloh44:
	adrp	x22, l_str.14@PAGE
Lloh45:
	add	x22, x22, l_str.14@PAGEOFF
	b	LBB0_39
LBB0_35:
Lloh46:
	adrp	x22, l_str.15@PAGE
Lloh47:
	add	x22, x22, l_str.15@PAGEOFF
	b	LBB0_39
LBB0_36:
Lloh48:
	adrp	x22, l_str.19@PAGE
Lloh49:
	add	x22, x22, l_str.19@PAGEOFF
	b	LBB0_39
LBB0_37:
	mov	x22, x27
	b	LBB0_39
LBB0_38:
Lloh50:
	adrp	x22, l_str.16@PAGE
Lloh51:
	add	x22, x22, l_str.16@PAGEOFF
LBB0_39:
	mov	x0, x22
	bl	_puts
LBB0_40:
	str	x20, [sp]
Lloh52:
	adrp	x0, l_.str.13@PAGE
Lloh53:
	add	x0, x0, l_.str.13@PAGEOFF
	bl	_printf
	mov	x0, x19
	bl	_gfd_free
	mov	x19, #0
LBB0_41:
	mov	x0, x19
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpAdd	Lloh32, Lloh33
	.loh AdrpAdd	Lloh42, Lloh43
	.loh AdrpLdrGot	Lloh40, Lloh41
	.loh AdrpAdd	Lloh38, Lloh39
	.loh AdrpLdrGot	Lloh36, Lloh37
	.loh AdrpLdrGot	Lloh34, Lloh35
	.loh AdrpAdd	Lloh44, Lloh45
	.loh AdrpAdd	Lloh46, Lloh47
	.loh AdrpAdd	Lloh48, Lloh49
	.loh AdrpAdd	Lloh50, Lloh51
	.loh AdrpAdd	Lloh52, Lloh53
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"rb"

	.comm	_SEEK_END,4,2                   ; @SEEK_END
	.comm	_SEEK_SET,4,2                   ; @SEEK_SET
	.comm	_GX2_SHADER_ALIGNMENT,4,2       ; @GX2_SHADER_ALIGNMENT
	.comm	_GFD_FILE_MAGIC,8,3             ; @GFD_FILE_MAGIC
	.comm	_GFD_FILE_MAJOR_VERSION,8,3     ; @GFD_FILE_MAJOR_VERSION
	.comm	_GFD_FILE_GPU_VERSION,8,3       ; @GFD_FILE_GPU_VERSION
	.comm	_GFD_BLOCK_TYPE_END_OF_FILE,4,2 ; @GFD_BLOCK_TYPE_END_OF_FILE
	.comm	_GFD_BLOCK_MAGIC,8,3            ; @GFD_BLOCK_MAGIC
	.comm	_GFD_BLOCK_MAJOR_VERSION,8,3    ; @GFD_BLOCK_MAJOR_VERSION
	.comm	_GX2_INVALIDATE_MODE_CPU_SHADER,4,2 ; @GX2_INVALIDATE_MODE_CPU_SHADER
l_.str.13:                              ; @.str.13
	.asciz	"failed to open file : %s\n"

l_str:                                  ; @str
	.asciz	"data is not aligned."

l_str.14:                               ; @str.14
	.asciz	"vertex shader is missing."

l_str.15:                               ; @str.15
	.asciz	"vertex shader program is missing."

l_str.16:                               ; @str.16
	.asciz	"pixel shader is missing."

l_str.17:                               ; @str.17
	.asciz	"pixel shader program is missing."

l_str.18:                               ; @str.18
	.asciz	"block version not supported."

l_str.19:                               ; @str.19
	.asciz	"wrong block header size."

l_str.20:                               ; @str.20
	.asciz	"wrong block magic number."

l_str.21:                               ; @str.21
	.asciz	"gpu version not supported."

l_str.22:                               ; @str.22
	.asciz	"file version not supported."

l_str.23:                               ; @str.23
	.asciz	"wrong file header size."

l_str.24:                               ; @str.24
	.asciz	"wrong file magic number."

.subsections_via_symbols
