	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_Ticker                       ## -- Begin function P_Ticker
	.p2align	4, 0x90
_P_Ticker:                              ## @P_Ticker
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_paused@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	jne	LBB0_11
## %bb.1:
	movq	_netgame@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jne	LBB0_5
## %bb.2:
	movq	_menuactive@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_5
## %bb.3:
	movq	_demoplayback@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jne	LBB0_5
## %bb.4:
	movq	_players@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_consoleplayer@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$1, (%rax,%rcx,4)
	jne	LBB0_11
LBB0_5:
	movq	_MAXPLAYERS@GOTPCREL(%rip), %r14
	movl	(%r14), %eax
	testl	%eax, %eax
	jle	LBB0_10
## %bb.6:
	xorl	%r13d, %r13d
	movq	_playeringame@GOTPCREL(%rip), %r15
	movq	_players@GOTPCREL(%rip), %r12
	xorl	%ebx, %ebx
	jmp	LBB0_7
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_7 Depth=1
	incq	%rbx
	movslq	%eax, %rcx
	addq	$4, %r13
	cmpq	%rcx, %rbx
	jge	LBB0_10
LBB0_7:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rcx
	cmpq	$0, (%rcx,%r13,2)
	je	LBB0_9
## %bb.8:                               ##   in Loop: Header=BB0_7 Depth=1
	movq	(%r12), %rdi
	addq	%r13, %rdi
	callq	_P_PlayerThink
	movl	(%r14), %eax
	jmp	LBB0_9
LBB0_10:
	xorl	%eax, %eax
	callq	_P_RunThinkers
	xorl	%eax, %eax
	callq	_P_UpdateSpecials
	xorl	%eax, %eax
	callq	_P_RespawnSpecials
	movq	_leveltime@GOTPCREL(%rip), %rax
	incl	(%rax)
LBB0_11:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_paused,8,3                     ## @paused
	.comm	_netgame,4,2                    ## @netgame
	.comm	_menuactive,8,3                 ## @menuactive
	.comm	_demoplayback,4,2               ## @demoplayback
	.comm	_players,8,3                    ## @players
	.comm	_consoleplayer,8,3              ## @consoleplayer
	.comm	_MAXPLAYERS,4,2                 ## @MAXPLAYERS
	.comm	_playeringame,8,3               ## @playeringame
	.comm	_leveltime,4,2                  ## @leveltime
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_Ticker                       ; -- Begin function P_Ticker
	.p2align	2
_P_Ticker:                              ; @P_Ticker
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
Lloh0:
	adrp	x8, _paused@GOTPAGE
Lloh1:
	ldr	x8, [x8, _paused@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	cbnz	x8, LBB0_9
; %bb.1:
Lloh3:
	adrp	x8, _netgame@GOTPAGE
Lloh4:
	ldr	x8, [x8, _netgame@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
Lloh6:
	adrp	x9, _menuactive@GOTPAGE
Lloh7:
	ldr	x9, [x9, _menuactive@GOTPAGEOFF]
Lloh8:
	ldr	x9, [x9]
Lloh9:
	adrp	x10, _demoplayback@GOTPAGE
Lloh10:
	ldr	x10, [x10, _demoplayback@GOTPAGEOFF]
Lloh11:
	ldr	w10, [x10]
	cmp	w8, #0
	ccmp	x9, #0, #4, eq
	ccmp	w10, #0, #0, ne
	b.ne	LBB0_3
; %bb.2:
Lloh12:
	adrp	x8, _players@GOTPAGE
Lloh13:
	ldr	x8, [x8, _players@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
Lloh15:
	adrp	x9, _consoleplayer@GOTPAGE
Lloh16:
	ldr	x9, [x9, _consoleplayer@GOTPAGEOFF]
Lloh17:
	ldr	x9, [x9]
	ldr	w8, [x8, x9, lsl #2]
	cmp	w8, #1
	b.ne	LBB0_9
LBB0_3:
Lloh18:
	adrp	x19, _MAXPLAYERS@GOTPAGE
Lloh19:
	ldr	x19, [x19, _MAXPLAYERS@GOTPAGEOFF]
	ldr	w8, [x19]
	cmp	w8, #1
	b.lt	LBB0_8
; %bb.4:
	mov	x20, #0
	mov	x21, #0
Lloh20:
	adrp	x22, _playeringame@GOTPAGE
Lloh21:
	ldr	x22, [x22, _playeringame@GOTPAGEOFF]
Lloh22:
	adrp	x23, _players@GOTPAGE
Lloh23:
	ldr	x23, [x23, _players@GOTPAGEOFF]
	b	LBB0_6
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=1
	add	x21, x21, #1
	add	x20, x20, #4
	cmp	x21, w8, sxtw
	b.ge	LBB0_8
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x9, [x22]
	ldr	x9, [x9, x21, lsl #3]
	cbz	x9, LBB0_5
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	x8, [x23]
	add	x0, x8, x20
	bl	_P_PlayerThink
	ldr	w8, [x19]
	b	LBB0_5
LBB0_8:
	bl	_P_RunThinkers
	bl	_P_UpdateSpecials
	bl	_P_RespawnSpecials
Lloh24:
	adrp	x8, _leveltime@GOTPAGE
Lloh25:
	ldr	x8, [x8, _leveltime@GOTPAGEOFF]
	ldr	w9, [x8]
	add	w9, w9, #1
	str	w9, [x8]
LBB0_9:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh22, Lloh23
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh24, Lloh25
	.cfi_endproc
                                        ; -- End function
	.comm	_paused,8,3                     ; @paused
	.comm	_netgame,4,2                    ; @netgame
	.comm	_menuactive,8,3                 ; @menuactive
	.comm	_demoplayback,4,2               ; @demoplayback
	.comm	_players,8,3                    ; @players
	.comm	_consoleplayer,8,3              ; @consoleplayer
	.comm	_MAXPLAYERS,4,2                 ; @MAXPLAYERS
	.comm	_playeringame,8,3               ; @playeringame
	.comm	_leveltime,4,2                  ; @leveltime
.subsections_via_symbols
