	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_SpawnSpecials                ## -- Begin function P_SpawnSpecials
	.p2align	4, 0x90
_P_SpawnSpecials:                       ## @P_SpawnSpecials
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	leaq	L_.str(%rip), %rdi
	callq	_W_CheckNumForName
	movq	_levelTimer@GOTPCREL(%rip), %r14
	movl	$0, (%r14)
	leaq	L_.str.1(%rip), %rdi
	callq	_M_CheckParm
	movq	_deathmatch@GOTPCREL(%rip), %rbx
	testl	%eax, %eax
	je	LBB0_3
## %bb.1:
	cmpq	$0, (%rbx)
	je	LBB0_3
## %bb.2:
	movl	$1, (%r14)
	movq	_levelTimeCount@GOTPCREL(%rip), %rax
	movl	$42000, (%rax)                  ## imm = 0xA410
LBB0_3:
	leaq	L_.str.2(%rip), %rdi
	callq	_M_CheckParm
	testl	%eax, %eax
	je	LBB0_6
## %bb.4:
	cmpq	$0, (%rbx)
	je	LBB0_6
## %bb.5:
	movq	_myargv@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cltq
	movl	4(%rcx,%rax,4), %edi
	callq	_atoi
	imull	$2100, %eax, %eax               ## imm = 0x834
	movl	$1, (%r14)
	movq	_levelTimeCount@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
LBB0_6:
	movq	_numsectors@GOTPCREL(%rip), %r15
	cmpl	$0, (%r15)
	jle	LBB0_24
## %bb.7:
	movq	_sectors@GOTPCREL(%rip), %rax
	movq	(%rax), %rbx
	xorl	%r14d, %r14d
	leaq	LJTI0_0(%rip), %r12
	movq	_FASTDARK@GOTPCREL(%rip), %r13
	jmp	LBB0_8
LBB0_22:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%rbx, %rdi
	callq	_P_SpawnFireFlicker
	.p2align	4, 0x90
LBB0_23:                                ##   in Loop: Header=BB0_8 Depth=1
	incl	%r14d
	addq	$4, %rbx
	cmpl	(%r15), %r14d
	jge	LBB0_24
LBB0_8:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%rbx), %eax
	decl	%eax
	cmpl	$16, %eax
	ja	LBB0_23
## %bb.9:                               ##   in Loop: Header=BB0_8 Depth=1
	movslq	(%r12,%rax,4), %rax
	addq	%r12, %rax
	jmpq	*%rax
LBB0_10:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%rbx, %rdi
	callq	_P_SpawnLightFlash
	jmp	LBB0_23
LBB0_11:                                ##   in Loop: Header=BB0_8 Depth=1
	movl	(%r13), %esi
	jmp	LBB0_12
LBB0_13:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	_SLOWDARK@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
LBB0_12:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%rbx, %rdi
	xorl	%edx, %edx
	callq	_P_SpawnStrobeFlash
	jmp	LBB0_23
LBB0_14:                                ##   in Loop: Header=BB0_8 Depth=1
	movl	(%r13), %esi
	movq	%rbx, %rdi
	xorl	%edx, %edx
	callq	_P_SpawnStrobeFlash
	movl	$4, (%rbx)
	jmp	LBB0_23
LBB0_15:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%rbx, %rdi
	callq	_P_SpawnGlowingLight
	jmp	LBB0_23
LBB0_16:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	_totalsecret@GOTPCREL(%rip), %rax
	incl	(%rax)
	jmp	LBB0_23
LBB0_17:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%rbx, %rdi
	callq	_P_SpawnDoorCloseIn30
	jmp	LBB0_23
LBB0_18:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	_SLOWDARK@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	jmp	LBB0_20
LBB0_19:                                ##   in Loop: Header=BB0_8 Depth=1
	movl	(%r13), %esi
LBB0_20:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%rbx, %rdi
	movl	$1, %edx
	callq	_P_SpawnStrobeFlash
	jmp	LBB0_23
LBB0_21:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%rbx, %rdi
	movl	%r14d, %esi
	callq	_P_SpawnDoorRaiseIn5Mins
	jmp	LBB0_23
LBB0_24:
	movq	_numlinespecials@GOTPCREL(%rip), %r9
	movq	$0, (%r9)
	movq	_numlines@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	testl	%r8d, %r8d
	jle	LBB0_30
## %bb.25:
	cmpl	$1, %r8d
	jne	LBB0_46
## %bb.26:
	xorl	%edx, %edx
	xorl	%esi, %esi
LBB0_27:
	testb	$1, %r8b
	je	LBB0_30
## %bb.28:
	movq	_lines@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpl	$48, (%rax,%rdx,4)
	jne	LBB0_30
## %bb.29:
	leaq	(%rax,%rdx,4), %rax
	movq	_linespeciallist@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	%rax, (%rcx,%rsi,8)
	incq	%rsi
	movq	%rsi, (%r9)
LBB0_30:
	movq	_MAXCEILINGS@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	testl	%edx, %edx
	jle	LBB0_36
## %bb.31:
	leaq	-1(%rdx), %rcx
	movl	%edx, %eax
	andl	$3, %eax
	cmpq	$3, %rcx
	jae	LBB0_52
## %bb.32:
	xorl	%ecx, %ecx
	jmp	LBB0_33
LBB0_46:
	movl	%r8d, %edi
	andl	$-2, %edi
	movl	$4, %ebx
	xorl	%edx, %edx
	movq	_lines@GOTPCREL(%rip), %r11
	movq	_linespeciallist@GOTPCREL(%rip), %r10
	xorl	%esi, %esi
	jmp	LBB0_47
	.p2align	4, 0x90
LBB0_51:                                ##   in Loop: Header=BB0_47 Depth=1
	addq	$2, %rdx
	addq	$8, %rbx
	cmpq	%rdx, %rdi
	je	LBB0_27
LBB0_47:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r11), %rax
	cmpl	$48, (%rax,%rdx,4)
	jne	LBB0_49
## %bb.48:                              ##   in Loop: Header=BB0_47 Depth=1
	addq	%rbx, %rax
	addq	$-4, %rax
	movq	(%r10), %rcx
	movq	%rax, (%rcx,%rsi,8)
	incq	%rsi
	movq	%rsi, (%r9)
LBB0_49:                                ##   in Loop: Header=BB0_47 Depth=1
	movq	(%r11), %rax
	cmpl	$48, (%rax,%rbx)
	jne	LBB0_51
## %bb.50:                              ##   in Loop: Header=BB0_47 Depth=1
	addq	%rbx, %rax
	movq	(%r10), %rcx
	movq	%rax, (%rcx,%rsi,8)
	incq	%rsi
	movq	%rsi, (%r9)
	jmp	LBB0_51
LBB0_52:
	andl	$-4, %edx
	xorl	%ecx, %ecx
	movq	_activeceilings@GOTPCREL(%rip), %rsi
	.p2align	4, 0x90
LBB0_53:                                ## =>This Inner Loop Header: Depth=1
	movq	(%rsi), %rdi
	movq	$0, (%rdi,%rcx,8)
	movq	(%rsi), %rdi
	movq	$0, 8(%rdi,%rcx,8)
	movq	(%rsi), %rdi
	movq	$0, 16(%rdi,%rcx,8)
	movq	(%rsi), %rdi
	movq	$0, 24(%rdi,%rcx,8)
	addq	$4, %rcx
	cmpq	%rcx, %rdx
	jne	LBB0_53
LBB0_33:
	testq	%rax, %rax
	je	LBB0_36
## %bb.34:
	movq	_activeceilings@GOTPCREL(%rip), %rdx
	.p2align	4, 0x90
LBB0_35:                                ## =>This Inner Loop Header: Depth=1
	movq	(%rdx), %rsi
	movq	$0, (%rsi,%rcx,8)
	incq	%rcx
	decq	%rax
	jne	LBB0_35
LBB0_36:
	movq	_MAXPLATS@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	testl	%edx, %edx
	jle	LBB0_42
## %bb.37:
	leaq	-1(%rdx), %rcx
	movl	%edx, %eax
	andl	$3, %eax
	cmpq	$3, %rcx
	jae	LBB0_54
## %bb.38:
	xorl	%ecx, %ecx
	jmp	LBB0_39
LBB0_54:
	andl	$-4, %edx
	xorl	%ecx, %ecx
	movq	_activeplats@GOTPCREL(%rip), %rsi
	.p2align	4, 0x90
LBB0_55:                                ## =>This Inner Loop Header: Depth=1
	movq	(%rsi), %rdi
	movq	$0, (%rdi,%rcx,8)
	movq	(%rsi), %rdi
	movq	$0, 8(%rdi,%rcx,8)
	movq	(%rsi), %rdi
	movq	$0, 16(%rdi,%rcx,8)
	movq	(%rsi), %rdi
	movq	$0, 24(%rdi,%rcx,8)
	addq	$4, %rcx
	cmpq	%rcx, %rdx
	jne	LBB0_55
LBB0_39:
	testq	%rax, %rax
	je	LBB0_42
## %bb.40:
	movq	_activeplats@GOTPCREL(%rip), %rdx
	.p2align	4, 0x90
LBB0_41:                                ## =>This Inner Loop Header: Depth=1
	movq	(%rdx), %rsi
	movq	$0, (%rsi,%rcx,8)
	incq	%rcx
	decq	%rax
	jne	LBB0_41
LBB0_42:
	movq	_MAXBUTTONS@GOTPCREL(%rip), %r14
	cmpl	$0, (%r14)
	jle	LBB0_45
## %bb.43:
	xorl	%r12d, %r12d
	movq	_buttonlist@GOTPCREL(%rip), %r15
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_44:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rdi
	addq	%r12, %rdi
	xorl	%esi, %esi
	movl	$4, %edx
	callq	_memset
	incq	%rbx
	movslq	(%r14), %rax
	addq	$4, %r12
	cmpq	%rax, %rbx
	jl	LBB0_44
LBB0_45:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_13, LBB0_13-LJTI0_0
.set L0_0_set_14, LBB0_14-LJTI0_0
.set L0_0_set_23, LBB0_23-LJTI0_0
.set L0_0_set_15, LBB0_15-LJTI0_0
.set L0_0_set_16, LBB0_16-LJTI0_0
.set L0_0_set_17, LBB0_17-LJTI0_0
.set L0_0_set_18, LBB0_18-LJTI0_0
.set L0_0_set_19, LBB0_19-LJTI0_0
.set L0_0_set_21, LBB0_21-LJTI0_0
.set L0_0_set_22, LBB0_22-LJTI0_0
LJTI0_0:
	.long	L0_0_set_10
	.long	L0_0_set_11
	.long	L0_0_set_13
	.long	L0_0_set_14
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_15
	.long	L0_0_set_16
	.long	L0_0_set_17
	.long	L0_0_set_23
	.long	L0_0_set_18
	.long	L0_0_set_19
	.long	L0_0_set_21
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_22
	.end_data_region
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"texture2"

	.comm	_levelTimer,4,2                 ## @levelTimer
L_.str.1:                               ## @.str.1
	.asciz	"-avg"

	.comm	_deathmatch,8,3                 ## @deathmatch
	.comm	_levelTimeCount,4,2             ## @levelTimeCount
L_.str.2:                               ## @.str.2
	.asciz	"-timer"

	.comm	_myargv,8,3                     ## @myargv
	.comm	_sectors,8,3                    ## @sectors
	.comm	_numsectors,4,2                 ## @numsectors
	.comm	_FASTDARK,4,2                   ## @FASTDARK
	.comm	_SLOWDARK,4,2                   ## @SLOWDARK
	.comm	_totalsecret,4,2                ## @totalsecret
	.comm	_numlinespecials,8,3            ## @numlinespecials
	.comm	_numlines,4,2                   ## @numlines
	.comm	_lines,8,3                      ## @lines
	.comm	_linespeciallist,8,3            ## @linespeciallist
	.comm	_MAXCEILINGS,4,2                ## @MAXCEILINGS
	.comm	_activeceilings,8,3             ## @activeceilings
	.comm	_MAXPLATS,4,2                   ## @MAXPLATS
	.comm	_activeplats,8,3                ## @activeplats
	.comm	_MAXBUTTONS,4,2                 ## @MAXBUTTONS
	.comm	_buttonlist,8,3                 ## @buttonlist
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_SpawnSpecials                ; -- Begin function P_SpawnSpecials
	.p2align	2
_P_SpawnSpecials:                       ; @P_SpawnSpecials
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	bl	_W_CheckNumForName
Lloh2:
	adrp	x19, _levelTimer@GOTPAGE
Lloh3:
	ldr	x19, [x19, _levelTimer@GOTPAGEOFF]
	str	wzr, [x19]
Lloh4:
	adrp	x0, l_.str.1@PAGE
Lloh5:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_M_CheckParm
Lloh6:
	adrp	x21, _deathmatch@GOTPAGE
Lloh7:
	ldr	x21, [x21, _deathmatch@GOTPAGEOFF]
	ldr	x8, [x21]
	cmp	w0, #0
	ccmp	x8, #0, #4, ne
Lloh8:
	adrp	x20, _levelTimeCount@GOTPAGE
Lloh9:
	ldr	x20, [x20, _levelTimeCount@GOTPAGEOFF]
	b.eq	LBB0_2
; %bb.1:
	mov	w8, #1
	str	w8, [x19]
	mov	w8, #42000
	str	w8, [x20]
LBB0_2:
Lloh10:
	adrp	x0, l_.str.2@PAGE
Lloh11:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_M_CheckParm
	cbz	w0, LBB0_5
; %bb.3:
	ldr	x8, [x21]
	cbz	x8, LBB0_5
; %bb.4:
Lloh12:
	adrp	x8, _myargv@GOTPAGE
Lloh13:
	ldr	x8, [x8, _myargv@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
	add	w9, w0, #1
	ldr	w0, [x8, w9, sxtw #2]
	bl	_atoi
	mov	w8, #2100
	mul	w8, w0, w8
	mov	w9, #1
	str	w9, [x19]
	str	w8, [x20]
LBB0_5:
Lloh15:
	adrp	x21, _numsectors@GOTPAGE
Lloh16:
	ldr	x21, [x21, _numsectors@GOTPAGEOFF]
	ldr	w8, [x21]
	cmp	w8, #1
	b.lt	LBB0_24
; %bb.6:
	mov	w19, #0
Lloh17:
	adrp	x8, _sectors@GOTPAGE
Lloh18:
	ldr	x8, [x8, _sectors@GOTPAGEOFF]
Lloh19:
	adrp	x22, lJTI0_0@PAGE
Lloh20:
	add	x22, x22, lJTI0_0@PAGEOFF
Lloh21:
	adrp	x23, _FASTDARK@GOTPAGE
Lloh22:
	ldr	x23, [x23, _FASTDARK@GOTPAGEOFF]
Lloh23:
	ldr	x20, [x8]
Lloh24:
	adrp	x24, _SLOWDARK@GOTPAGE
Lloh25:
	ldr	x24, [x24, _SLOWDARK@GOTPAGEOFF]
	mov	w25, #4
Lloh26:
	adrp	x26, _totalsecret@GOTPAGE
Lloh27:
	ldr	x26, [x26, _totalsecret@GOTPAGEOFF]
	b	LBB0_11
LBB0_7:                                 ;   in Loop: Header=BB0_11 Depth=1
	ldr	w1, [x24]
LBB0_8:                                 ;   in Loop: Header=BB0_11 Depth=1
	mov	x0, x20
	mov	w2, #1
LBB0_9:                                 ;   in Loop: Header=BB0_11 Depth=1
	bl	_P_SpawnStrobeFlash
LBB0_10:                                ;   in Loop: Header=BB0_11 Depth=1
	add	w19, w19, #1
	add	x20, x20, #4
	ldr	w8, [x21]
	cmp	w19, w8
	b.ge	LBB0_24
LBB0_11:                                ; =>This Inner Loop Header: Depth=1
	ldr	w8, [x20]
	sub	w8, w8, #1
	cmp	w8, #16
	b.hi	LBB0_10
; %bb.12:                               ;   in Loop: Header=BB0_11 Depth=1
	adr	x9, LBB0_7
	ldrb	w10, [x22, x8]
	add	x9, x9, x10, lsl #2
	br	x9
LBB0_13:                                ;   in Loop: Header=BB0_11 Depth=1
	mov	x0, x20
	bl	_P_SpawnLightFlash
	b	LBB0_10
LBB0_14:                                ;   in Loop: Header=BB0_11 Depth=1
	ldr	w1, [x23]
	b	LBB0_16
LBB0_15:                                ;   in Loop: Header=BB0_11 Depth=1
	ldr	w1, [x24]
LBB0_16:                                ;   in Loop: Header=BB0_11 Depth=1
	mov	x0, x20
	mov	w2, #0
	b	LBB0_9
LBB0_17:                                ;   in Loop: Header=BB0_11 Depth=1
	ldr	w1, [x23]
	mov	x0, x20
	mov	w2, #0
	bl	_P_SpawnStrobeFlash
	str	w25, [x20]
	b	LBB0_10
LBB0_18:                                ;   in Loop: Header=BB0_11 Depth=1
	mov	x0, x20
	bl	_P_SpawnGlowingLight
	b	LBB0_10
LBB0_19:                                ;   in Loop: Header=BB0_11 Depth=1
	ldr	w8, [x26]
	add	w8, w8, #1
	str	w8, [x26]
	b	LBB0_10
LBB0_20:                                ;   in Loop: Header=BB0_11 Depth=1
	mov	x0, x20
	bl	_P_SpawnDoorCloseIn30
	b	LBB0_10
LBB0_21:                                ;   in Loop: Header=BB0_11 Depth=1
	ldr	w1, [x23]
	b	LBB0_8
LBB0_22:                                ;   in Loop: Header=BB0_11 Depth=1
	mov	x0, x20
	mov	x1, x19
	bl	_P_SpawnDoorRaiseIn5Mins
	b	LBB0_10
LBB0_23:                                ;   in Loop: Header=BB0_11 Depth=1
	mov	x0, x20
	bl	_P_SpawnFireFlicker
	b	LBB0_10
LBB0_24:
Lloh28:
	adrp	x8, _numlinespecials@GOTPAGE
Lloh29:
	ldr	x8, [x8, _numlinespecials@GOTPAGEOFF]
	str	xzr, [x8]
Lloh30:
	adrp	x9, _numlines@GOTPAGE
Lloh31:
	ldr	x9, [x9, _numlines@GOTPAGEOFF]
Lloh32:
	ldr	w11, [x9]
	cmp	w11, #1
	b.lt	LBB0_29
; %bb.25:
	mov	x9, #0
	mov	x10, #0
	lsl	x11, x11, #2
Lloh33:
	adrp	x12, _lines@GOTPAGE
Lloh34:
	ldr	x12, [x12, _lines@GOTPAGEOFF]
Lloh35:
	adrp	x13, _linespeciallist@GOTPAGE
Lloh36:
	ldr	x13, [x13, _linespeciallist@GOTPAGEOFF]
	b	LBB0_27
LBB0_26:                                ;   in Loop: Header=BB0_27 Depth=1
	add	x9, x9, #4
	cmp	x11, x9
	b.eq	LBB0_29
LBB0_27:                                ; =>This Inner Loop Header: Depth=1
	ldr	x14, [x12]
	add	x14, x14, x9
	ldr	w15, [x14]
	cmp	w15, #48
	b.ne	LBB0_26
; %bb.28:                               ;   in Loop: Header=BB0_27 Depth=1
	ldr	x15, [x13]
	str	x14, [x15, x10, lsl #3]
	add	x10, x10, #1
	str	x10, [x8]
	b	LBB0_26
LBB0_29:
Lloh37:
	adrp	x8, _MAXCEILINGS@GOTPAGE
Lloh38:
	ldr	x8, [x8, _MAXCEILINGS@GOTPAGEOFF]
Lloh39:
	ldr	w9, [x8]
	cmp	w9, #1
	b.lt	LBB0_32
; %bb.30:
	mov	x8, #0
	lsl	x9, x9, #3
Lloh40:
	adrp	x10, _activeceilings@GOTPAGE
Lloh41:
	ldr	x10, [x10, _activeceilings@GOTPAGEOFF]
LBB0_31:                                ; =>This Inner Loop Header: Depth=1
	ldr	x11, [x10]
	str	xzr, [x11, x8]
	add	x8, x8, #8
	cmp	x9, x8
	b.ne	LBB0_31
LBB0_32:
Lloh42:
	adrp	x8, _MAXPLATS@GOTPAGE
Lloh43:
	ldr	x8, [x8, _MAXPLATS@GOTPAGEOFF]
Lloh44:
	ldr	w9, [x8]
	cmp	w9, #1
	b.lt	LBB0_35
; %bb.33:
	mov	x8, #0
	lsl	x9, x9, #3
Lloh45:
	adrp	x10, _activeplats@GOTPAGE
Lloh46:
	ldr	x10, [x10, _activeplats@GOTPAGEOFF]
LBB0_34:                                ; =>This Inner Loop Header: Depth=1
	ldr	x11, [x10]
	str	xzr, [x11, x8]
	add	x8, x8, #8
	cmp	x9, x8
	b.ne	LBB0_34
LBB0_35:
Lloh47:
	adrp	x19, _MAXBUTTONS@GOTPAGE
Lloh48:
	ldr	x19, [x19, _MAXBUTTONS@GOTPAGEOFF]
	ldr	w8, [x19]
	cmp	w8, #1
	b.lt	LBB0_38
; %bb.36:
	mov	x20, #0
	mov	x21, #0
Lloh49:
	adrp	x22, _buttonlist@GOTPAGE
Lloh50:
	ldr	x22, [x22, _buttonlist@GOTPAGEOFF]
LBB0_37:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x22]
	add	x0, x8, x20
	mov	w1, #0
	mov	w2, #4
	bl	_memset
	add	x21, x21, #1
	ldrsw	x8, [x19]
	add	x20, x20, #4
	cmp	x21, x8
	b.lt	LBB0_37
LBB0_38:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh26, Lloh27
	.loh AdrpLdrGot	Lloh24, Lloh25
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpAdd	Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh23
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGot	Lloh28, Lloh29
	.loh AdrpLdrGot	Lloh35, Lloh36
	.loh AdrpLdrGot	Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGot	Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGot	Lloh45, Lloh46
	.loh AdrpLdrGot	Lloh47, Lloh48
	.loh AdrpLdrGot	Lloh49, Lloh50
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_13-LBB0_7)>>2
	.byte	(LBB0_14-LBB0_7)>>2
	.byte	(LBB0_15-LBB0_7)>>2
	.byte	(LBB0_17-LBB0_7)>>2
	.byte	(LBB0_10-LBB0_7)>>2
	.byte	(LBB0_10-LBB0_7)>>2
	.byte	(LBB0_10-LBB0_7)>>2
	.byte	(LBB0_18-LBB0_7)>>2
	.byte	(LBB0_19-LBB0_7)>>2
	.byte	(LBB0_20-LBB0_7)>>2
	.byte	(LBB0_10-LBB0_7)>>2
	.byte	(LBB0_7-LBB0_7)>>2
	.byte	(LBB0_21-LBB0_7)>>2
	.byte	(LBB0_22-LBB0_7)>>2
	.byte	(LBB0_10-LBB0_7)>>2
	.byte	(LBB0_10-LBB0_7)>>2
	.byte	(LBB0_23-LBB0_7)>>2
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"texture2"

	.comm	_levelTimer,4,2                 ; @levelTimer
l_.str.1:                               ; @.str.1
	.asciz	"-avg"

	.comm	_deathmatch,8,3                 ; @deathmatch
	.comm	_levelTimeCount,4,2             ; @levelTimeCount
l_.str.2:                               ; @.str.2
	.asciz	"-timer"

	.comm	_myargv,8,3                     ; @myargv
	.comm	_sectors,8,3                    ; @sectors
	.comm	_numsectors,4,2                 ; @numsectors
	.comm	_FASTDARK,4,2                   ; @FASTDARK
	.comm	_SLOWDARK,4,2                   ; @SLOWDARK
	.comm	_totalsecret,4,2                ; @totalsecret
	.comm	_numlinespecials,8,3            ; @numlinespecials
	.comm	_numlines,4,2                   ; @numlines
	.comm	_lines,8,3                      ; @lines
	.comm	_linespeciallist,8,3            ; @linespeciallist
	.comm	_MAXCEILINGS,4,2                ; @MAXCEILINGS
	.comm	_activeceilings,8,3             ; @activeceilings
	.comm	_MAXPLATS,4,2                   ; @MAXPLATS
	.comm	_activeplats,8,3                ; @activeplats
	.comm	_MAXBUTTONS,4,2                 ; @MAXBUTTONS
	.comm	_buttonlist,8,3                 ; @buttonlist
.subsections_via_symbols
