	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function video_thread_set_shader
_video_thread_set_shader:               ## @video_thread_set_shader
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	subq	$32, %rsp
	xorps	%xmm0, %xmm0
	movaps	%xmm0, -32(%rbp)
	movaps	%xmm0, -16(%rbp)
	movq	_CMD_SET_SHADER@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, -32(%rbp)
	testq	%rdi, %rdi
	je	LBB0_1
## %bb.2:
	movl	%esi, -24(%rbp)
	movq	%rdx, -16(%rbp)
	leaq	-32(%rbp), %rsi
	callq	_video_thread_send_and_wait_user_to_thread
	movl	-32(%rbp), %eax
	jmp	LBB0_3
LBB0_1:
	xorl	%eax, %eax
LBB0_3:
	addq	$32, %rsp
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_CMD_SET_SHADER,4,2             ## @CMD_SET_SHADER
	.no_dead_strip	_video_thread_set_shader
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function video_thread_set_shader
_video_thread_set_shader:               ; @video_thread_set_shader
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	movi.2d	v0, #0000000000000000
	stp	q0, q0, [sp]
Lloh0:
	adrp	x8, _CMD_SET_SHADER@GOTPAGE
Lloh1:
	ldr	x8, [x8, _CMD_SET_SHADER@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	str	w8, [sp]
	cbz	x0, LBB0_2
; %bb.1:
	str	w1, [sp, #8]
	str	x2, [sp, #16]
	mov	x1, sp
	bl	_video_thread_send_and_wait_user_to_thread
	ldr	w0, [sp]
LBB0_2:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_CMD_SET_SHADER,4,2             ; @CMD_SET_SHADER
	.no_dead_strip	_video_thread_set_shader
.subsections_via_symbols
