	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_unload_wavefront               ## -- Begin function unload_wavefront
	.p2align	4, 0x90
_unload_wavefront:                      ## @unload_wavefront
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	cmpl	$0, (%rdi)
	jle	LBB0_9
## %bb.1:
	movq	%rdi, %r14
	xorl	%ebx, %ebx
	movq	_VBO_TEXTURE@GOTPCREL(%rip), %r12
	movq	_VBO_NORMAL@GOTPCREL(%rip), %r13
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	movslq	(%r14), %rax
	cmpq	%rax, %rbx
	jge	LBB0_9
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%r14), %r15
	movq	(%r15,%rbx,8), %rax
	movq	_VBO_VERTEX@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	leaq	(%rax,%rcx,8), %rdi
	callq	_destroy_vbo
	movq	(%r15,%rbx,8), %rax
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r12), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	leaq	(%rax,%rcx,8), %rdi
	callq	_destroy_vbo
	movq	(%r15,%rbx,8), %rax
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_8
## %bb.7:                               ##   in Loop: Header=BB0_2 Depth=1
	leaq	(%rax,%rcx,8), %rdi
	callq	_destroy_vbo
	jmp	LBB0_8
LBB0_9:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_VBO_VERTEX,8,3                 ## @VBO_VERTEX
	.comm	_VBO_TEXTURE,8,3                ## @VBO_TEXTURE
	.comm	_VBO_NORMAL,8,3                 ## @VBO_NORMAL
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_unload_wavefront               ; -- Begin function unload_wavefront
	.p2align	2
_unload_wavefront:                      ; @unload_wavefront
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	ldr	w8, [x0]
	cmp	w8, #1
	b.lt	LBB0_9
; %bb.1:
	mov	x19, x0
	mov	x20, #0
Lloh0:
	adrp	x21, _VBO_VERTEX@GOTPAGE
Lloh1:
	ldr	x21, [x21, _VBO_VERTEX@GOTPAGEOFF]
Lloh2:
	adrp	x22, _VBO_TEXTURE@GOTPAGE
Lloh3:
	ldr	x22, [x22, _VBO_TEXTURE@GOTPAGEOFF]
Lloh4:
	adrp	x23, _VBO_NORMAL@GOTPAGE
Lloh5:
	ldr	x23, [x23, _VBO_NORMAL@GOTPAGEOFF]
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x20, x20, #1
	ldrsw	x8, [x19]
	cmp	x20, x8
	b.ge	LBB0_9
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x24, [x19, #8]
	ldr	x8, [x24, x20, lsl #3]
	ldr	x9, [x21]
	add	x0, x8, x9, lsl #3
	ldr	x9, [x0]
	cbz	x9, LBB0_5
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	bl	_destroy_vbo
	ldr	x8, [x24, x20, lsl #3]
LBB0_5:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x22]
	add	x0, x8, x9, lsl #3
	ldr	x9, [x0]
	cbz	x9, LBB0_7
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	bl	_destroy_vbo
	ldr	x8, [x24, x20, lsl #3]
LBB0_7:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x23]
	add	x0, x8, x9, lsl #3
	ldr	x8, [x0]
	cbz	x8, LBB0_2
; %bb.8:                                ;   in Loop: Header=BB0_3 Depth=1
	bl	_destroy_vbo
	b	LBB0_2
LBB0_9:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_VBO_VERTEX,8,3                 ; @VBO_VERTEX
	.comm	_VBO_TEXTURE,8,3                ; @VBO_TEXTURE
	.comm	_VBO_NORMAL,8,3                 ; @VBO_NORMAL
.subsections_via_symbols
