	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function get_scene_score
LCPI0_0:
	.quad	0x4059000000000000              ## double 100
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4
LCPI0_1:
	.quad	0x7fffffffffffffff              ## double NaN
	.quad	0x7fffffffffffffff              ## double NaN
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_get_scene_score:                       ## @get_scene_score
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	subq	$16, %rsp
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r15
	movq	%rsi, %rbx
	movq	%rdi, %r14
	movq	(%rdi), %r12
	leaq	L_.str(%rip), %rsi
	xorl	%eax, %eax
	callq	_ff_dlog
	movsd	(%rbx), %xmm1                   ## xmm1 = mem[0],zero
	xorps	%xmm0, %xmm0
	ucomisd	(%r15), %xmm1
	jne	LBB0_3
	jp	LBB0_3
## %bb.1:
	movsd	8(%rbx), %xmm1                  ## xmm1 = mem[0],zero
	ucomisd	8(%r15), %xmm1
	jne	LBB0_3
	jp	LBB0_3
## %bb.2:
	leaq	L_.str.1(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_ff_dlog
	movq	24(%rbx), %rax
	movl	(%rax), %edi
	movq	16(%rbx), %rax
	movl	(%rax), %esi
	movq	16(%r15), %rax
	movq	24(%r15), %rcx
	movl	(%rcx), %edx
	movl	(%rax), %ecx
	movsd	(%rbx), %xmm1                   ## xmm1 = mem[0],zero
	movsd	8(%rbx), %xmm0                  ## xmm0 = mem[0],zero
	leaq	-48(%rbp), %r8
	callq	*16(%r12)
	xorl	%eax, %eax
	callq	_emms_c
	xorps	%xmm0, %xmm0
	cvtsi2sdq	-48(%rbp), %xmm0
	mulsd	LCPI0_0(%rip), %xmm0
	movsd	8(%rbx), %xmm1                  ## xmm1 = mem[0],zero
	mulsd	(%rbx), %xmm1
	movb	(%r12), %cl
	movl	$1, %eax
	shll	%cl, %eax
	divsd	%xmm1, %xmm0
	xorps	%xmm1, %xmm1
	cvtsi2sd	%eax, %xmm1
	divsd	%xmm1, %xmm0
	movsd	%xmm0, -40(%rbp)                ## 8-byte Spill
	movapd	%xmm0, %xmm1
	subsd	8(%r12), %xmm1
	andpd	LCPI0_1(%rip), %xmm1
	callq	_FFMIN
	movl	%eax, %edi
	xorl	%esi, %esi
	movsd	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero
	callq	_av_clipf
	movsd	-40(%rbp), %xmm1                ## 8-byte Reload
                                        ## xmm1 = mem[0],zero
	movsd	%xmm1, 8(%r12)
LBB0_3:
	movsd	%xmm0, -40(%rbp)                ## 8-byte Spill
	leaq	L_.str.2(%rip), %rsi
	movq	%r14, %rdi
	movb	$1, %al
	callq	_ff_dlog
	movsd	-40(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	addq	$16, %rsp
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"get_scene_score()\n"

L_.str.1:                               ## @.str.1
	.asciz	"get_scene_score() process\n"

L_.str.2:                               ## @.str.2
	.asciz	"get_scene_score() result is:%f\n"

	.no_dead_strip	_get_scene_score
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function get_scene_score
_get_scene_score:                       ; @get_scene_score
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #80
	.cfi_def_cfa_offset 80
	stp	d9, d8, [sp, #16]               ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset b8, -56
	.cfi_offset b9, -64
	mov	x21, x2
	mov	x20, x1
	mov	x19, x0
	ldr	x22, [x0]
Lloh0:
	adrp	x1, l_.str@PAGE
Lloh1:
	add	x1, x1, l_.str@PAGEOFF
	bl	_ff_dlog
	ldr	d0, [x20]
	ldr	d1, [x21]
	movi	d8, #0000000000000000
	fcmp	d0, d1
	b.ne	LBB0_3
; %bb.1:
	ldr	d0, [x20, #8]
	ldr	d1, [x21, #8]
	fcmp	d0, d1
	b.ne	LBB0_3
; %bb.2:
Lloh2:
	adrp	x1, l_.str.1@PAGE
Lloh3:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x19
	bl	_ff_dlog
	ldr	x8, [x22, #16]
	ldp	x10, x9, [x20, #16]
	ldr	w0, [x9]
	ldr	w1, [x10]
	ldp	x10, x9, [x21, #16]
	ldr	w2, [x9]
	ldr	w3, [x10]
	ldp	d1, d0, [x20]
	add	x4, sp, #8
	blr	x8
	bl	_emms_c
	ldr	d0, [sp, #8]
	scvtf	d0, d0
	mov	x8, #4636737291354636288
	fmov	d8, x8
	fmul	d0, d0, d8
	ldp	d2, d1, [x20]
	fmul	d1, d1, d2
	fdiv	d0, d0, d1
	ldr	w8, [x22]
	mov	w9, #1
	lsl	w8, w9, w8
	scvtf	d1, w8
	fdiv	d9, d0, d1
	ldr	d0, [x22, #8]
	fabd	d1, d9, d0
	fmov	d0, d9
	bl	_FFMIN
	mov	w1, #0
	fmov	d0, d8
	bl	_av_clipf
	fmov	d8, d0
	str	d9, [x22, #8]
LBB0_3:
	str	d8, [sp]
Lloh4:
	adrp	x1, l_.str.2@PAGE
Lloh5:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x19
	bl	_ff_dlog
	fmov	d0, d8
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	add	sp, sp, #80
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"get_scene_score()\n"

l_.str.1:                               ; @.str.1
	.asciz	"get_scene_score() process\n"

l_.str.2:                               ; @.str.2
	.asciz	"get_scene_score() result is:%f\n"

	.no_dead_strip	_get_scene_score
.subsections_via_symbols
