	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function compose2D
_compose2D:                             ## @compose2D
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, -72(%rbp)                 ## 8-byte Spill
	movq	%rsi, -64(%rbp)                 ## 8-byte Spill
	movq	%rdi, -56(%rbp)                 ## 8-byte Spill
	movl	24(%rbp), %eax
	testl	%eax, %eax
	jle	LBB0_6
## %bb.1:
	movl	16(%rbp), %edx
	movl	%r9d, %r13d
	imull	%ecx, %r13d
	movslq	%ecx, %rcx
	movslq	%r8d, %rsi
	movl	%eax, %eax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	movl	%r9d, %eax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	decl	%edx
	shlq	$2, %rsi
	movq	%rsi, -96(%rbp)                 ## 8-byte Spill
	shlq	$2, %rcx
	xorl	%esi, %esi
	movq	%rdx, -120(%rbp)                ## 8-byte Spill
	movl	%r9d, -44(%rbp)                 ## 4-byte Spill
	movq	%rcx, -112(%rbp)                ## 8-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	-104(%rbp), %rsi                ## 8-byte Reload
	incq	%rsi
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	addq	%rax, -56(%rbp)                 ## 8-byte Folded Spill
	addq	%rax, -64(%rbp)                 ## 8-byte Folded Spill
	addq	%rax, -72(%rbp)                 ## 8-byte Folded Spill
	cmpq	-88(%rbp), %rsi                 ## 8-byte Folded Reload
	je	LBB0_6
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
	movq	%rsi, -104(%rbp)                ## 8-byte Spill
	testl	%r9d, %r9d
	jle	LBB0_5
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-72(%rbp), %r14                 ## 8-byte Reload
	movq	-64(%rbp), %r15                 ## 8-byte Reload
	movq	-56(%rbp), %r12                 ## 8-byte Reload
	movq	-80(%rbp), %rbx                 ## 8-byte Reload
	.p2align	4, 0x90
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	leal	(%rdx,%rbx), %eax
	cltd
	idivl	%r9d
	movq	%r12, %rdi
	movq	%r15, %rsi
	movq	%r14, %rdx
	movl	%r13d, %ecx
	movl	%eax, %r8d
	callq	_compose
	movq	-112(%rbp), %rcx                ## 8-byte Reload
	movq	-120(%rbp), %rdx                ## 8-byte Reload
	movl	-44(%rbp), %r9d                 ## 4-byte Reload
	addq	%rcx, %r12
	addq	%rcx, %r15
	addq	%rcx, %r14
	decq	%rbx
	jne	LBB0_4
	jmp	LBB0_5
LBB0_6:
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_compose2D
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function compose2D
_compose2D:                             ; @compose2D
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
                                        ; kill: def $w4 killed $w4 def $x4
                                        ; kill: def $w3 killed $w3 def $x3
	cmp	w7, #1
	b.lt	LBB0_6
; %bb.1:
	mov	x19, x5
	mov	x20, x2
	mov	x21, x1
	mov	x22, x0
	mov	x24, #0
	sbfiz	x9, x4, #2, #32
	mul	w23, w5, w3
	sub	w26, w6, #1
	mov	w8, w7
	stp	x8, x9, [sp, #16]               ; 16-byte Folded Spill
	sbfiz	x28, x3, #2, #32
	mov	w8, w5
	str	x8, [sp, #8]                    ; 8-byte Folded Spill
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x24, x24, #1
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	add	x22, x22, x8
	add	x21, x21, x8
	add	x20, x20, x8
	ldr	x8, [sp, #16]                   ; 8-byte Folded Reload
	cmp	x24, x8
	b.eq	LBB0_6
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_5 Depth 2
	cmp	w19, #1
	b.lt	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x27, #0
	ldr	x25, [sp, #8]                   ; 8-byte Folded Reload
LBB0_5:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	add	x0, x22, x27
	add	x1, x21, x27
	add	x2, x20, x27
	add	w8, w26, w25
	sdiv	w4, w8, w19
	mov	x3, x23
	bl	_compose
	add	x27, x27, x28
	subs	x25, x25, #1
	b.ne	LBB0_5
	b	LBB0_2
LBB0_6:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_compose2D
.subsections_via_symbols
