	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ff_blend_mask                  ## -- Begin function ff_blend_mask
	.p2align	4, 0x90
_ff_blend_mask:                         ## @ff_blend_mask
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$200, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r9d, %r14d
	movq	%rcx, -144(%rbp)                ## 8-byte Spill
	movq	%rdx, -216(%rbp)                ## 8-byte Spill
	movq	%rsi, -128(%rbp)                ## 8-byte Spill
	movq	%rdi, %rbx
	leaq	64(%rbp), %rsi
	leaq	32(%rbp), %rdx
	leaq	-60(%rbp), %rcx
	movl	%r8d, %edi
	callq	_clip_interval
	leaq	72(%rbp), %rsi
	leaq	40(%rbp), %rdx
	leaq	-196(%rbp), %rcx
	movl	%r14d, %edi
	callq	_clip_interval
	cmpl	$0, 32(%rbp)
	jle	LBB0_33
## %bb.1:
	cmpl	$0, 40(%rbp)
	jle	LBB0_33
## %bb.2:
	movq	-128(%rbp), %rax                ## 8-byte Reload
	movq	(%rax), %rax
	movl	12(%rax), %eax
	testl	%eax, %eax
	je	LBB0_33
## %bb.3:
	movq	32(%rbx), %rcx
	movq	8(%rcx), %rdx
	imull	$66311, %eax, %esi              ## imm = 0x10307
	addl	$3, %esi
	movl	%eax, %edi
	shll	$8, %edi
	cmpl	$9, (%rdx)
	leal	2(%rax,%rdi), %edi
	cmovll	%esi, %edi
	movl	(%rbx), %eax
	movq	_AV_PIX_FMT_FLAG_ALPHA@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edx
	testl	%edx, (%rcx)
	movl	%edi, -44(%rbp)                 ## 4-byte Spill
	je	LBB0_4
## %bb.5:
	movq	_FF_DRAW_PROCESS_ALPHA@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	andl	4(%rbx), %ecx
	xorl	%edx, %edx
	cmpl	$1, %ecx
	sbbl	%edx, %edx
	jmp	LBB0_6
LBB0_4:
	xorl	%edx, %edx
LBB0_6:
	xorl	%ecx, %ecx
	addl	%eax, %edx
	sete	%cl
	addl	%edx, %ecx
	je	LBB0_33
## %bb.7:
	movslq	24(%rbp), %rax
	movslq	-196(%rbp), %rdx
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	imulq	%rax, %rdx
	shlq	$2, %rdx
	addq	16(%rbp), %rdx
	movq	%rdx, -160(%rbp)                ## 8-byte Spill
	sarl	$8, -44(%rbp)                   ## 4-byte Folded Spill
	movl	%ecx, %eax
	movq	%rax, -208(%rbp)                ## 8-byte Spill
	xorl	%r14d, %r14d
	movq	%rbx, -104(%rbp)                ## 8-byte Spill
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_32:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	-80(%rbp), %r14                 ## 8-byte Reload
	incq	%r14
	cmpq	-208(%rbp), %r14                ## 8-byte Folded Reload
	je	LBB0_33
LBB0_8:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_10 Depth 2
                                        ##       Child Loop BB0_20 Depth 3
                                        ##       Child Loop BB0_23 Depth 3
	movq	8(%rbx), %rax
	movl	(%rax,%r14,4), %r12d
	movl	64(%rbp), %r8d
	movl	72(%rbp), %r9d
	movq	%rbx, %rdi
	movq	-216(%rbp), %rsi                ## 8-byte Reload
	movq	-144(%rbp), %rdx                ## 8-byte Reload
	movl	%r14d, %ecx
	callq	_pointer_at
	movq	%rax, -224(%rbp)                ## 8-byte Spill
	movl	32(%rbp), %eax
	movl	%eax, -48(%rbp)
	movl	40(%rbp), %eax
	movl	%eax, -92(%rbp)
	movl	64(%rbp), %eax
	movl	%eax, -192(%rbp)
	movl	72(%rbp), %eax
	movl	%eax, -188(%rbp)
	movq	16(%rbx), %rax
	movl	(%rax,%r14,4), %edi
	leaq	-192(%rbp), %rsi
	leaq	-48(%rbp), %rdx
	leaq	-56(%rbp), %rcx
	leaq	-52(%rbp), %r8
	callq	_subsampling_bounds
	movq	24(%rbx), %rax
	movq	%r14, -80(%rbp)                 ## 8-byte Spill
	movl	(%rax,%r14,4), %edi
	leaq	-188(%rbp), %rsi
	leaq	-92(%rbp), %rdx
	leaq	-132(%rbp), %rcx
	leaq	-112(%rbp), %r8
	callq	_subsampling_bounds
	movq	%r12, -232(%rbp)                ## 8-byte Spill
	testq	%r12, %r12
	je	LBB0_32
## %bb.9:                               ##   in Loop: Header=BB0_8 Depth=1
	xorl	%r12d, %r12d
	jmp	LBB0_10
LBB0_28:                                ##   in Loop: Header=BB0_10 Depth=2
	movl	-112(%rbp), %eax
	testl	%eax, %eax
	je	LBB0_31
LBB0_29:                                ##   in Loop: Header=BB0_10 Depth=2
	movq	-104(%rbp), %rbx                ## 8-byte Reload
	movq	8(%rbx), %rcx
	movq	16(%rbx), %r8
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	movl	(%rcx,%rdi,4), %esi
	movq	-128(%rbp), %rcx                ## 8-byte Reload
	movq	8(%rcx), %rcx
	movq	%rdi, %rdx
	shlq	$4, %rdx
	movq	(%rcx,%rdx), %rcx
	movl	(%rcx,%r12,4), %edx
	movl	-48(%rbp), %r13d
	movl	(%r8,%rdi,4), %ecx
	movq	%rcx, -72(%rbp)                 ## 8-byte Spill
	movq	24(%rbx), %rcx
	movl	(%rcx,%rdi,4), %r15d
	movq	%r12, %r11
	movl	-60(%rbp), %r12d
	movl	-56(%rbp), %ebx
	movl	-52(%rbp), %r10d
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	movq	%r14, %r8
	movq	-120(%rbp), %r9                 ## 8-byte Reload
                                        ## kill: def $r9d killed $r9d killed $r9
	pushq	%rax
	pushq	%r10
	pushq	%rbx
	pushq	%r12
	movq	%r11, %r12
	pushq	%r15
	pushq	-72(%rbp)                       ## 8-byte Folded Reload
	pushq	%r13
	movl	48(%rbp), %eax
	pushq	%rax
	callq	_blend_line_hv16
LBB0_30:                                ##   in Loop: Header=BB0_10 Depth=2
	addq	$64, %rsp
LBB0_31:                                ##   in Loop: Header=BB0_10 Depth=2
	incq	%r12
	cmpq	-232(%rbp), %r12                ## 8-byte Folded Reload
	movq	-104(%rbp), %rbx                ## 8-byte Reload
	je	LBB0_32
LBB0_10:                                ##   Parent Loop BB0_8 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_20 Depth 3
                                        ##       Child Loop BB0_23 Depth 3
	movq	32(%rbx), %rax
	movq	8(%rax), %rax
	movl	(%rax,%r12,4), %eax
	movl	%eax, -108(%rbp)                ## 4-byte Spill
	movq	%rbx, %rdi
	movq	-80(%rbp), %rsi                 ## 8-byte Reload
                                        ## kill: def $esi killed $esi killed $rsi
	movl	%r12d, %edx
	callq	_component_used
	testl	%eax, %eax
	je	LBB0_31
## %bb.11:                              ##   in Loop: Header=BB0_10 Depth=2
	movq	-224(%rbp), %rax                ## 8-byte Reload
	leaq	(%rax,%r12,4), %rax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	movl	-132(%rbp), %eax
	testl	%eax, %eax
	movq	%r12, -152(%rbp)                ## 8-byte Spill
	je	LBB0_12
## %bb.13:                              ##   in Loop: Header=BB0_10 Depth=2
	movq	-104(%rbp), %rdi                ## 8-byte Reload
	movq	8(%rdi), %rcx
	movq	-80(%rbp), %rbx                 ## 8-byte Reload
	movl	(%rcx,%rbx,4), %esi
	movq	-128(%rbp), %rcx                ## 8-byte Reload
	movq	8(%rcx), %rcx
	cmpl	$8, -108(%rbp)                  ## 4-byte Folded Reload
	jg	LBB0_15
## %bb.14:                              ##   in Loop: Header=BB0_10 Depth=2
	movq	%rbx, %rdx
	shlq	$4, %rdx
	movq	8(%rcx,%rdx), %rcx
	movl	(%rcx,%r12,4), %edx
	movl	-48(%rbp), %r15d
	movq	16(%rdi), %rcx
	movq	24(%rdi), %rdi
	movl	(%rcx,%rbx,4), %r13d
	movl	(%rdi,%rbx,4), %ecx
	movq	%rcx, -72(%rbp)                 ## 8-byte Spill
	movl	-60(%rbp), %r11d
	movl	-56(%rbp), %ebx
	movl	-52(%rbp), %r10d
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	movq	-160(%rbp), %r12                ## 8-byte Reload
	movq	%r12, %r8
	movq	-120(%rbp), %r14                ## 8-byte Reload
	movl	%r14d, %r9d
	pushq	%rax
	pushq	%r10
	pushq	%rbx
	pushq	%r11
	pushq	-72(%rbp)                       ## 8-byte Folded Reload
	pushq	%r13
	pushq	%r15
	movl	48(%rbp), %ebx
	pushq	%rbx
	callq	_blend_line_hv
	jmp	LBB0_16
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_10 Depth=2
	movq	-160(%rbp), %r14                ## 8-byte Reload
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	jmp	LBB0_17
LBB0_15:                                ##   in Loop: Header=BB0_10 Depth=2
	movq	%rbx, %rdx
	shlq	$4, %rdx
	movq	(%rcx,%rdx), %rcx
	movl	(%rcx,%r12,4), %edx
	movl	-48(%rbp), %r15d
	movq	16(%rdi), %rcx
	movq	24(%rdi), %rdi
	movl	(%rcx,%rbx,4), %r13d
	movl	(%rdi,%rbx,4), %ecx
	movq	%rcx, -72(%rbp)                 ## 8-byte Spill
	movl	-60(%rbp), %r11d
	movl	-56(%rbp), %ebx
	movl	-52(%rbp), %r10d
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	movq	-160(%rbp), %r12                ## 8-byte Reload
	movq	%r12, %r8
	movq	-120(%rbp), %r14                ## 8-byte Reload
	movl	%r14d, %r9d
	pushq	%rax
	pushq	%r10
	pushq	%rbx
	pushq	%r11
	pushq	-72(%rbp)                       ## 8-byte Folded Reload
	pushq	%r13
	pushq	%r15
	movl	48(%rbp), %ebx
	pushq	%rbx
	callq	_blend_line_hv16
LBB0_16:                                ##   in Loop: Header=BB0_10 Depth=2
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	addq	$64, %rsp
	movq	-144(%rbp), %rax                ## 8-byte Reload
	movslq	(%rax,%rdi,4), %rax
	movq	-88(%rbp), %rcx                 ## 8-byte Reload
	leaq	(%rcx,%rax,4), %rcx
	movq	%rcx, -88(%rbp)                 ## 8-byte Spill
	movslq	-132(%rbp), %rax
	movslq	%r14d, %rcx
	imulq	%rax, %rcx
	leaq	(%r12,%rcx,4), %r14
	movq	-152(%rbp), %r12                ## 8-byte Reload
LBB0_17:                                ##   in Loop: Header=BB0_10 Depth=2
	movl	-92(%rbp), %eax
	cmpl	$9, -108(%rbp)                  ## 4-byte Folded Reload
	jge	LBB0_18
## %bb.21:                              ##   in Loop: Header=BB0_10 Depth=2
	testl	%eax, %eax
	jle	LBB0_26
## %bb.22:                              ##   in Loop: Header=BB0_10 Depth=2
	movq	-104(%rbp), %rax                ## 8-byte Reload
	movq	24(%rax), %rax
	movl	(%rax,%rdi,4), %eax
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_23:                                ##   Parent Loop BB0_8 Depth=1
                                        ##     Parent Loop BB0_10 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movq	-104(%rbp), %r13                ## 8-byte Reload
	movq	8(%r13), %rcx
	movq	16(%r13), %r8
	movl	(%rcx,%rdi,4), %esi
	movq	-128(%rbp), %rcx                ## 8-byte Reload
	movq	8(%rcx), %rcx
	movq	%rdi, %rdx
	shlq	$4, %rdx
	movq	8(%rcx,%rdx), %rcx
	movq	-152(%rbp), %rdx                ## 8-byte Reload
	movl	(%rcx,%rdx,4), %edx
	movl	-48(%rbp), %ecx
	movq	%rcx, -72(%rbp)                 ## 8-byte Spill
	movl	(%r8,%rdi,4), %ecx
	movq	%rcx, -184(%rbp)                ## 8-byte Spill
	movl	-60(%rbp), %ecx
	movq	%rcx, -176(%rbp)                ## 8-byte Spill
	movl	-56(%rbp), %ecx
	movq	%rcx, -168(%rbp)                ## 8-byte Spill
	movl	-52(%rbp), %r10d
	movl	$1, %r11d
	movl	%eax, %ecx
	shll	%cl, %r11d
	movq	-88(%rbp), %r12                 ## 8-byte Reload
	movq	%r12, %rdi
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	movq	%r14, %r8
	movq	-120(%rbp), %r15                ## 8-byte Reload
	movl	%r15d, %r9d
	pushq	%r11
	pushq	%r10
	pushq	-168(%rbp)                      ## 8-byte Folded Reload
	pushq	-176(%rbp)                      ## 8-byte Folded Reload
	pushq	%rax
	pushq	-184(%rbp)                      ## 8-byte Folded Reload
	pushq	-72(%rbp)                       ## 8-byte Folded Reload
	movl	48(%rbp), %eax
	pushq	%rax
	callq	_blend_line_hv
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	addq	$64, %rsp
	movq	-144(%rbp), %rax                ## 8-byte Reload
	movslq	(%rax,%rdi,4), %rax
	leaq	(%r12,%rax,4), %r12
	movq	%r12, -88(%rbp)                 ## 8-byte Spill
	movq	24(%r13), %rax
	movl	(%rax,%rdi,4), %eax
	movl	%r15d, %edx
	movl	%eax, %ecx
	shll	%cl, %edx
	movslq	%edx, %rcx
	leaq	(%r14,%rcx,4), %r14
	incl	%ebx
	cmpl	-92(%rbp), %ebx
	jl	LBB0_23
	jmp	LBB0_24
	.p2align	4, 0x90
LBB0_18:                                ##   in Loop: Header=BB0_10 Depth=2
	testl	%eax, %eax
	jle	LBB0_28
## %bb.19:                              ##   in Loop: Header=BB0_10 Depth=2
	movq	-104(%rbp), %rax                ## 8-byte Reload
	movq	24(%rax), %rax
	movl	(%rax,%rdi,4), %eax
	xorl	%r12d, %r12d
	.p2align	4, 0x90
LBB0_20:                                ##   Parent Loop BB0_8 Depth=1
                                        ##     Parent Loop BB0_10 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movq	%r14, -72(%rbp)                 ## 8-byte Spill
	movq	-88(%rbp), %r13                 ## 8-byte Reload
	movq	-104(%rbp), %r15                ## 8-byte Reload
	movq	8(%r15), %rcx
	movq	16(%r15), %rbx
	movl	(%rcx,%rdi,4), %esi
	movq	-128(%rbp), %rcx                ## 8-byte Reload
	movq	8(%rcx), %rcx
	movq	%rdi, %rdx
	shlq	$4, %rdx
	movq	(%rcx,%rdx), %rcx
	movq	-152(%rbp), %rdx                ## 8-byte Reload
	movl	(%rcx,%rdx,4), %edx
	movl	-48(%rbp), %ecx
	movq	%rcx, -184(%rbp)                ## 8-byte Spill
	movl	(%rbx,%rdi,4), %ecx
	movq	%rcx, -176(%rbp)                ## 8-byte Spill
	movl	-60(%rbp), %ecx
	movq	%rcx, -168(%rbp)                ## 8-byte Spill
	movl	-56(%rbp), %ebx
	movl	-52(%rbp), %r10d
	movl	$1, %r11d
	movl	%eax, %ecx
	shll	%cl, %r11d
	movq	%r13, %rdi
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	movq	%r14, %r8
	movq	-120(%rbp), %r14                ## 8-byte Reload
	movl	%r14d, %r9d
	pushq	%r11
	pushq	%r10
	pushq	%rbx
	pushq	-168(%rbp)                      ## 8-byte Folded Reload
	pushq	%rax
	pushq	-176(%rbp)                      ## 8-byte Folded Reload
	pushq	-184(%rbp)                      ## 8-byte Folded Reload
	movl	48(%rbp), %eax
	pushq	%rax
	callq	_blend_line_hv16
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	addq	$64, %rsp
	movq	-144(%rbp), %rax                ## 8-byte Reload
	movslq	(%rax,%rdi,4), %rax
	leaq	(%r13,%rax,4), %r13
	movq	%r13, -88(%rbp)                 ## 8-byte Spill
	movq	24(%r15), %rax
	movl	(%rax,%rdi,4), %eax
	movl	%r14d, %edx
	movq	-72(%rbp), %r14                 ## 8-byte Reload
	movl	%eax, %ecx
	shll	%cl, %edx
	movslq	%edx, %rcx
	leaq	(%r14,%rcx,4), %r14
	incl	%r12d
	cmpl	-92(%rbp), %r12d
	jl	LBB0_20
LBB0_24:                                ##   in Loop: Header=BB0_10 Depth=2
	movl	-112(%rbp), %eax
	testl	%eax, %eax
	movq	-152(%rbp), %r12                ## 8-byte Reload
	je	LBB0_31
## %bb.25:                              ##   in Loop: Header=BB0_10 Depth=2
	cmpl	$8, -108(%rbp)                  ## 4-byte Folded Reload
	jg	LBB0_29
	jmp	LBB0_27
LBB0_26:                                ##   in Loop: Header=BB0_10 Depth=2
	movl	-112(%rbp), %eax
	testl	%eax, %eax
	je	LBB0_31
LBB0_27:                                ##   in Loop: Header=BB0_10 Depth=2
	movq	-104(%rbp), %rbx                ## 8-byte Reload
	movq	8(%rbx), %rcx
	movq	16(%rbx), %r8
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	movl	(%rcx,%rdi,4), %esi
	movq	-128(%rbp), %rcx                ## 8-byte Reload
	movq	8(%rcx), %rcx
	movq	%rdi, %rdx
	shlq	$4, %rdx
	movq	8(%rcx,%rdx), %rcx
	movl	(%rcx,%r12,4), %edx
	movl	-48(%rbp), %r13d
	movl	(%r8,%rdi,4), %ecx
	movq	%rcx, -72(%rbp)                 ## 8-byte Spill
	movq	24(%rbx), %rcx
	movl	(%rcx,%rdi,4), %r15d
	movq	%r12, %r11
	movl	-60(%rbp), %r12d
	movl	-56(%rbp), %ebx
	movl	-52(%rbp), %r10d
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	movq	%r14, %r8
	movq	-120(%rbp), %r9                 ## 8-byte Reload
                                        ## kill: def $r9d killed $r9d killed $r9
	pushq	%rax
	pushq	%r10
	pushq	%rbx
	pushq	%r12
	movq	%r11, %r12
	pushq	%r15
	pushq	-72(%rbp)                       ## 8-byte Folded Reload
	pushq	%r13
	movl	48(%rbp), %eax
	pushq	%rax
	callq	_blend_line_hv
	jmp	LBB0_30
LBB0_33:
	addq	$200, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_AV_PIX_FMT_FLAG_ALPHA,4,2      ## @AV_PIX_FMT_FLAG_ALPHA
	.comm	_FF_DRAW_PROCESS_ALPHA,4,2      ## @FF_DRAW_PROCESS_ALPHA
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ff_blend_mask                  ; -- Begin function ff_blend_mask
	.p2align	2
_ff_blend_mask:                         ; @ff_blend_mask
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #272
	.cfi_def_cfa_offset 272
	stp	x28, x27, [sp, #176]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #192]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #208]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #224]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #240]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #256]            ; 16-byte Folded Spill
	add	x29, sp, #256
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	w7, [sp, #92]                   ; 4-byte Folded Spill
	mov	x21, x6
	mov	x24, x5
	str	x3, [sp, #64]                   ; 8-byte Folded Spill
	str	x2, [sp, #32]                   ; 8-byte Folded Spill
	mov	x22, x1
	mov	x23, x0
	add	x1, x29, #32
	add	x2, x29, #16
	sub	x3, x29, #92
	mov	x0, x4
	bl	_clip_interval
	add	x1, x29, #36
	add	x2, x29, #20
	sub	x3, x29, #96
	mov	x0, x24
	bl	_clip_interval
	ldp	w8, w9, [x29, #16]
	cmp	w8, #1
	ccmp	w9, #1, #8, ge
	b.lt	LBB0_31
; %bb.1:
	ldr	x8, [x22]
	ldr	w8, [x8, #12]
	cbz	w8, LBB0_31
; %bb.2:
	ldr	x10, [x23, #32]
	ldr	x9, [x10, #8]
	ldr	w9, [x9]
	mov	w11, #775
	movk	w11, #1, lsl #16
	orr	w12, wzr, #0x3
	madd	w11, w8, w11, w12
	add	w8, w8, w8, lsl #8
	add	w8, w8, #2
	cmp	w9, #9
	csel	w8, w11, w8, lt
	ldr	w9, [x23]
	ldr	w10, [x10]
Lloh0:
	adrp	x11, _AV_PIX_FMT_FLAG_ALPHA@GOTPAGE
Lloh1:
	ldr	x11, [x11, _AV_PIX_FMT_FLAG_ALPHA@GOTPAGEOFF]
Lloh2:
	ldr	w11, [x11]
	tst	w11, w10
	b.eq	LBB0_4
; %bb.3:
	ldr	w10, [x23, #4]
Lloh3:
	adrp	x11, _FF_DRAW_PROCESS_ALPHA@GOTPAGE
Lloh4:
	ldr	x11, [x11, _FF_DRAW_PROCESS_ALPHA@GOTPAGEOFF]
Lloh5:
	ldr	w11, [x11]
	tst	w11, w10
	csetm	w10, eq
	b	LBB0_5
LBB0_4:
	mov	w10, #0
LBB0_5:
	adds	w9, w10, w9
	cinc	w9, w9, eq
	str	x9, [sp, #24]                   ; 8-byte Folded Spill
	cbz	w9, LBB0_31
; %bb.6:
	mov	x25, #0
	ldur	w9, [x29, #-96]
	ldr	w10, [sp, #92]                  ; 4-byte Folded Reload
	mul	w9, w9, w10
	ldr	w10, [x29, #24]
	str	w10, [sp, #124]                 ; 4-byte Folded Spill
	add	x27, x21, w9, sxtw #2
	asr	w8, w8, #8
	str	w8, [sp, #76]                   ; 4-byte Folded Spill
	str	x27, [sp, #40]                  ; 8-byte Folded Spill
	b	LBB0_8
LBB0_7:                                 ;   in Loop: Header=BB0_8 Depth=1
	add	x25, x25, #1
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	cmp	x25, x8
	b.eq	LBB0_31
LBB0_8:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_13 Depth 2
                                        ;       Child Loop BB0_26 Depth 3
                                        ;       Child Loop BB0_23 Depth 3
	ldr	x8, [x23, #8]
	lsl	x24, x25, #2
	ldr	w19, [x8, x24]
	ldp	w4, w5, [x29, #32]
	mov	x0, x23
	ldr	x1, [sp, #32]                   ; 8-byte Folded Reload
	ldr	x2, [sp, #64]                   ; 8-byte Folded Reload
	mov	x3, x25
	bl	_pointer_at
	str	x0, [sp, #48]                   ; 8-byte Folded Spill
	ldp	w8, w9, [x29, #16]
	stp	w9, w8, [x29, #-104]
	ldp	w8, w9, [x29, #32]
	stp	w9, w8, [x29, #-112]
	ldr	x8, [x23, #16]
	ldr	w0, [x8, x24]
	sub	x1, x29, #108
	sub	x2, x29, #100
	sub	x3, x29, #116
	sub	x4, x29, #120
	bl	_subsampling_bounds
	ldr	x8, [x23, #24]
	ldr	w0, [x8, x24]
	sub	x1, x29, #112
	sub	x2, x29, #104
	sub	x3, x29, #124
	add	x4, sp, #128
	bl	_subsampling_bounds
	str	x19, [sp, #80]                  ; 8-byte Folded Spill
	cbz	w19, LBB0_7
; %bb.9:                                ;   in Loop: Header=BB0_8 Depth=1
	mov	x19, #0
	str	x25, [sp, #104]                 ; 8-byte Folded Spill
	b	LBB0_13
LBB0_10:                                ;   in Loop: Header=BB0_13 Depth=2
	ldr	w8, [sp, #128]
	ldr	x27, [sp, #40]                  ; 8-byte Folded Reload
	ldr	x19, [sp, #96]                  ; 8-byte Folded Reload
	cbz	w8, LBB0_12
LBB0_11:                                ;   in Loop: Header=BB0_13 Depth=2
	ldp	x9, x10, [x23, #8]
	ldr	w1, [x9, x24]
	ldr	x9, [x22, #8]
	ldr	x11, [sp, #112]                 ; 8-byte Folded Reload
	ldr	x9, [x9, x11]
	ldr	w2, [x9, x19, lsl #2]
	ldur	w7, [x29, #-100]
	ldr	w9, [x10, x24]
	ldr	x10, [x23, #24]
	ldr	w10, [x10, x24]
	ldur	w11, [x29, #-92]
	ldp	w13, w12, [x29, #-120]
	stp	w13, w8, [sp, #16]
	stp	w11, w12, [sp, #8]
	stp	w9, w10, [sp]
	mov	x0, x28
	ldr	w3, [sp, #76]                   ; 4-byte Folded Reload
	mov	x4, x26
	ldr	w5, [sp, #92]                   ; 4-byte Folded Reload
	ldr	w6, [sp, #124]                  ; 4-byte Folded Reload
	bl	_blend_line_hv16
LBB0_12:                                ;   in Loop: Header=BB0_13 Depth=2
	add	x19, x19, #1
	ldr	x8, [sp, #80]                   ; 8-byte Folded Reload
	cmp	x19, x8
	b.eq	LBB0_7
LBB0_13:                                ;   Parent Loop BB0_8 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_26 Depth 3
                                        ;       Child Loop BB0_23 Depth 3
	ldr	x8, [x23, #32]
	ldr	x8, [x8, #8]
	ldr	w20, [x8, x19, lsl #2]
	mov	x0, x23
	mov	x1, x25
	mov	x2, x19
	bl	_component_used
	cbz	w0, LBB0_12
; %bb.14:                               ;   in Loop: Header=BB0_13 Depth=2
	ldur	w8, [x29, #-124]
	lsl	x9, x25, #4
	str	x9, [sp, #112]                  ; 8-byte Folded Spill
	ldr	x9, [sp, #48]                   ; 8-byte Folded Reload
	add	x28, x9, x19, lsl #2
	str	x19, [sp, #96]                  ; 8-byte Folded Spill
	cbz	w8, LBB0_17
; %bb.15:                               ;   in Loop: Header=BB0_13 Depth=2
	ldr	x9, [x23, #8]
	ldr	w1, [x9, x25, lsl #2]
	ldr	x9, [x22, #8]
	cmp	w20, #8
	b.gt	LBB0_18
; %bb.16:                               ;   in Loop: Header=BB0_13 Depth=2
	add	x9, x9, x25, lsl #4
	ldr	x9, [x9, #8]
	ldr	w2, [x9, x19, lsl #2]
	ldp	x9, x10, [x23, #16]
	ldr	w9, [x9, x24]
	ldur	w7, [x29, #-100]
	ldr	w10, [x10, x24]
	ldur	w11, [x29, #-92]
	ldp	w13, w12, [x29, #-120]
	stp	w13, w8, [sp, #16]
	stp	w11, w12, [sp, #8]
	stp	w9, w10, [sp]
	mov	x0, x28
	ldr	w19, [sp, #76]                  ; 4-byte Folded Reload
	mov	x3, x19
	mov	x4, x27
	ldr	w21, [sp, #92]                  ; 4-byte Folded Reload
	mov	x5, x21
	ldr	w6, [sp, #124]                  ; 4-byte Folded Reload
	bl	_blend_line_hv
	b	LBB0_19
LBB0_17:                                ;   in Loop: Header=BB0_13 Depth=2
	mov	x26, x27
	ldr	w19, [sp, #76]                  ; 4-byte Folded Reload
	b	LBB0_20
LBB0_18:                                ;   in Loop: Header=BB0_13 Depth=2
	ldr	x10, [sp, #112]                 ; 8-byte Folded Reload
	ldr	x9, [x9, x10]
	ldr	w2, [x9, x19, lsl #2]
	ldp	x9, x10, [x23, #16]
	ldr	w9, [x9, x24]
	ldur	w7, [x29, #-100]
	ldr	w10, [x10, x24]
	ldur	w11, [x29, #-92]
	ldp	w13, w12, [x29, #-120]
	stp	w13, w8, [sp, #16]
	stp	w11, w12, [sp, #8]
	stp	w9, w10, [sp]
	mov	x0, x28
	ldr	w19, [sp, #76]                  ; 4-byte Folded Reload
	mov	x3, x19
	mov	x4, x27
	ldr	w21, [sp, #92]                  ; 4-byte Folded Reload
	mov	x5, x21
	ldr	w6, [sp, #124]                  ; 4-byte Folded Reload
	bl	_blend_line_hv16
LBB0_19:                                ;   in Loop: Header=BB0_13 Depth=2
	mov	x9, x27
	ldr	x8, [sp, #64]                   ; 8-byte Folded Reload
	ldrsw	x8, [x8, x25, lsl #2]
	add	x28, x28, x8, lsl #2
	ldur	w8, [x29, #-124]
	mul	w8, w8, w21
	add	x26, x27, w8, sxtw #2
LBB0_20:                                ;   in Loop: Header=BB0_13 Depth=2
	ldur	w8, [x29, #-104]
	cmp	w20, #9
	b.ge	LBB0_24
; %bb.21:                               ;   in Loop: Header=BB0_13 Depth=2
	cmp	w8, #1
	b.lt	LBB0_29
; %bb.22:                               ;   in Loop: Header=BB0_13 Depth=2
	str	w20, [sp, #60]                  ; 4-byte Folded Spill
	mov	x9, x25
	ldr	x25, [sp, #64]                  ; 8-byte Folded Reload
	mov	w20, #0
	ldr	x8, [x23, #24]
	ldr	w8, [x8, x9, lsl #2]
	mov	x27, x19
	ldr	w21, [sp, #92]                  ; 4-byte Folded Reload
	ldr	x19, [sp, #96]                  ; 8-byte Folded Reload
LBB0_23:                                ;   Parent Loop BB0_8 Depth=1
                                        ;     Parent Loop BB0_13 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldp	x9, x10, [x23, #8]
	ldr	w1, [x9, x24]
	ldr	x9, [x22, #8]
	ldr	x11, [sp, #104]                 ; 8-byte Folded Reload
	add	x9, x9, x11, lsl #4
	ldr	x9, [x9, #8]
	ldr	w2, [x9, x19, lsl #2]
	ldur	w7, [x29, #-100]
	ldr	w9, [x10, x24]
	ldur	w10, [x29, #-92]
	ldp	w12, w11, [x29, #-120]
	mov	w13, #1
	lsl	w13, w13, w8
	stp	w12, w13, [sp, #16]
	stp	w10, w11, [sp, #8]
	stp	w9, w8, [sp]
	mov	x0, x28
	mov	x3, x27
	mov	x4, x26
	mov	x5, x21
	ldr	w6, [sp, #124]                  ; 4-byte Folded Reload
	bl	_blend_line_hv
	ldrsw	x9, [x25, x24]
	ldr	x8, [x23, #24]
	ldr	w8, [x8, x24]
	add	x28, x28, x9, lsl #2
	lsl	w9, w21, w8
	add	x26, x26, w9, sxtw #2
	add	w20, w20, #1
	ldur	w9, [x29, #-104]
	cmp	w20, w9
	b.lt	LBB0_23
	b	LBB0_27
LBB0_24:                                ;   in Loop: Header=BB0_13 Depth=2
	cmp	w8, #1
	b.lt	LBB0_10
; %bb.25:                               ;   in Loop: Header=BB0_13 Depth=2
	str	w20, [sp, #60]                  ; 4-byte Folded Spill
	mov	x9, x25
	ldr	x25, [sp, #64]                  ; 8-byte Folded Reload
	mov	w20, #0
	ldr	x8, [x23, #24]
	ldr	w8, [x8, x9, lsl #2]
	mov	x27, x19
	ldr	w21, [sp, #92]                  ; 4-byte Folded Reload
	ldr	x19, [sp, #96]                  ; 8-byte Folded Reload
LBB0_26:                                ;   Parent Loop BB0_8 Depth=1
                                        ;     Parent Loop BB0_13 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldp	x9, x10, [x23, #8]
	ldr	w1, [x9, x24]
	ldr	x9, [x22, #8]
	ldr	x11, [sp, #112]                 ; 8-byte Folded Reload
	ldr	x9, [x9, x11]
	ldr	w2, [x9, x19, lsl #2]
	ldur	w7, [x29, #-100]
	ldr	w9, [x10, x24]
	ldur	w10, [x29, #-92]
	ldp	w12, w11, [x29, #-120]
	mov	w13, #1
	lsl	w13, w13, w8
	stp	w12, w13, [sp, #16]
	stp	w10, w11, [sp, #8]
	stp	w9, w8, [sp]
	mov	x0, x28
	mov	x3, x27
	mov	x4, x26
	mov	x5, x21
	ldr	w6, [sp, #124]                  ; 4-byte Folded Reload
	bl	_blend_line_hv16
	ldrsw	x9, [x25, x24]
	ldr	x8, [x23, #24]
	ldr	w8, [x8, x24]
	add	x28, x28, x9, lsl #2
	lsl	w9, w21, w8
	add	x26, x26, w9, sxtw #2
	add	w20, w20, #1
	ldur	w9, [x29, #-104]
	cmp	w20, w9
	b.lt	LBB0_26
LBB0_27:                                ;   in Loop: Header=BB0_13 Depth=2
	ldr	w8, [sp, #128]
	ldr	x25, [sp, #104]                 ; 8-byte Folded Reload
	ldr	x27, [sp, #40]                  ; 8-byte Folded Reload
	ldr	w9, [sp, #60]                   ; 4-byte Folded Reload
	cbz	w8, LBB0_12
; %bb.28:                               ;   in Loop: Header=BB0_13 Depth=2
	cmp	w9, #8
	b.gt	LBB0_11
	b	LBB0_30
LBB0_29:                                ;   in Loop: Header=BB0_13 Depth=2
	ldr	w8, [sp, #128]
	ldr	x27, [sp, #40]                  ; 8-byte Folded Reload
	ldr	x19, [sp, #96]                  ; 8-byte Folded Reload
	cbz	w8, LBB0_12
LBB0_30:                                ;   in Loop: Header=BB0_13 Depth=2
	ldp	x9, x10, [x23, #8]
	ldr	w1, [x9, x24]
	ldr	x9, [x22, #8]
	add	x9, x9, x25, lsl #4
	ldr	x9, [x9, #8]
	ldr	w2, [x9, x19, lsl #2]
	ldur	w7, [x29, #-100]
	ldr	w9, [x10, x24]
	ldr	x10, [x23, #24]
	ldr	w10, [x10, x24]
	ldur	w11, [x29, #-92]
	ldp	w13, w12, [x29, #-120]
	stp	w13, w8, [sp, #16]
	stp	w11, w12, [sp, #8]
	stp	w9, w10, [sp]
	mov	x0, x28
	ldr	w3, [sp, #76]                   ; 4-byte Folded Reload
	mov	x4, x26
	ldr	w5, [sp, #92]                   ; 4-byte Folded Reload
	ldr	w6, [sp, #124]                  ; 4-byte Folded Reload
	bl	_blend_line_hv
	b	LBB0_12
LBB0_31:
	ldp	x29, x30, [sp, #256]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #240]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #224]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #208]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #192]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #176]            ; 16-byte Folded Reload
	add	sp, sp, #272
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_AV_PIX_FMT_FLAG_ALPHA,4,2      ; @AV_PIX_FMT_FLAG_ALPHA
	.comm	_FF_DRAW_PROCESS_ALPHA,4,2      ; @FF_DRAW_PROCESS_ALPHA
.subsections_via_symbols
