	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotShutdownWeaponAI            ## -- Begin function BotShutdownWeaponAI
	.p2align	4, 0x90
_BotShutdownWeaponAI:                   ## @BotShutdownWeaponAI
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_weaponconfig@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rdi
	testq	%rdi, %rdi
	je	LBB0_2
## %bb.1:
	callq	_FreeMemory
LBB0_2:
	movq	$0, (%rbx)
	movq	_MAX_CLIENTS@GOTPCREL(%rip), %r14
	movl	(%r14), %eax
	testl	%eax, %eax
	jle	LBB0_7
## %bb.3:
	movl	$1, %ebx
	movq	_botweaponstates@GOTPCREL(%rip), %r15
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_4 Depth=1
	leaq	1(%rbx), %rcx
	movslq	%eax, %rdx
	cmpq	%rdx, %rbx
	movq	%rcx, %rbx
	jge	LBB0_7
LBB0_4:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rcx
	cmpq	$0, (%rcx,%rbx,8)
	je	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=1
	movl	%ebx, %edi
	callq	_BotFreeWeaponState
	movl	(%r14), %eax
	jmp	LBB0_6
LBB0_7:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_weaponconfig,8,3               ## @weaponconfig
	.comm	_MAX_CLIENTS,4,2                ## @MAX_CLIENTS
	.comm	_botweaponstates,8,3            ## @botweaponstates
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotShutdownWeaponAI            ; -- Begin function BotShutdownWeaponAI
	.p2align	2
_BotShutdownWeaponAI:                   ; @BotShutdownWeaponAI
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
Lloh0:
	adrp	x19, _weaponconfig@GOTPAGE
Lloh1:
	ldr	x19, [x19, _weaponconfig@GOTPAGEOFF]
	ldr	x0, [x19]
	cbz	x0, LBB0_2
; %bb.1:
	bl	_FreeMemory
LBB0_2:
	str	xzr, [x19]
Lloh2:
	adrp	x20, _MAX_CLIENTS@GOTPAGE
Lloh3:
	ldr	x20, [x20, _MAX_CLIENTS@GOTPAGEOFF]
	ldr	w8, [x20]
	cmp	w8, #1
	b.lt	LBB0_7
; %bb.3:
	mov	w19, #1
Lloh4:
	adrp	x21, _botweaponstates@GOTPAGE
Lloh5:
	ldr	x21, [x21, _botweaponstates@GOTPAGEOFF]
	b	LBB0_5
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	cmp	x19, w8, sxtw
	add	x19, x19, #1
	b.ge	LBB0_7
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x9, [x21]
	ldr	x9, [x9, x19, lsl #3]
	cbz	x9, LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	x0, x19
	bl	_BotFreeWeaponState
	ldr	w8, [x20]
	b	LBB0_4
LBB0_7:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_weaponconfig,8,3               ; @weaponconfig
	.comm	_MAX_CLIENTS,4,2                ; @MAX_CLIENTS
	.comm	_botweaponstates,8,3            ; @botweaponstates
.subsections_via_symbols
