	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_V_DrawBlock                    ## -- Begin function V_DrawBlock
	.p2align	4, 0x90
_V_DrawBlock:                           ## @V_DrawBlock
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r9, %r12
	movl	%r8d, %r14d
	movl	%ecx, %r15d
	movl	%edx, -44(%rbp)                 ## 4-byte Spill
	movl	%esi, %ebx
	movl	%edi, %r13d
	movl	%ecx, %edx
	movl	%r8d, %ecx
	callq	_V_MarkRect
	testl	%r14d, %r14d
	je	LBB0_3
## %bb.1:
	movq	_screens@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movslq	-44(%rbp), %rcx                 ## 4-byte Folded Reload
	movq	_SCREENWIDTH@GOTPCREL(%rip), %rdx
	movslq	(%rdx), %rdx
	movslq	%ebx, %rsi
	imulq	%rdx, %rsi
	shlq	$2, %rsi
	addq	(%rax,%rcx,8), %rsi
	movslq	%r13d, %rax
	leaq	(%rsi,%rax,4), %rbx
	movslq	%r15d, %r13
	shlq	$2, %r13
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	%rbx, %rdi
	movq	%r12, %rsi
	movl	%r15d, %edx
	callq	_memcpy
	addq	%r13, %r12
	movq	_SCREENWIDTH@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	leaq	(%rbx,%rax,4), %rbx
	decl	%r14d
	jne	LBB0_2
LBB0_3:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_screens,8,3                    ## @screens
	.comm	_SCREENWIDTH,4,2                ## @SCREENWIDTH
	.comm	_SCREENHEIGHT,4,2               ## @SCREENHEIGHT
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_V_DrawBlock                    ; -- Begin function V_DrawBlock
	.p2align	2
_V_DrawBlock:                           ; @V_DrawBlock
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x5
	mov	x20, x4
	mov	x21, x3
	mov	x24, x2
	mov	x23, x1
	mov	x22, x0
	mov	x2, x3
	mov	x3, x4
	bl	_V_MarkRect
	cbz	w20, LBB0_3
; %bb.1:
Lloh0:
	adrp	x8, _screens@GOTPAGE
Lloh1:
	ldr	x8, [x8, _screens@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	ldr	x8, [x8, w24, sxtw #3]
Lloh3:
	adrp	x24, _SCREENWIDTH@GOTPAGE
Lloh4:
	ldr	x24, [x24, _SCREENWIDTH@GOTPAGEOFF]
	ldr	w9, [x24]
	mul	w9, w9, w23
	add	x8, x8, w9, sxtw #2
	add	x22, x8, w22, sxtw #2
	sbfiz	x23, x21, #2, #32
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	sub	w20, w20, #1
	mov	x0, x22
	mov	x1, x19
	mov	x2, x21
	bl	_memcpy
	ldrsw	x8, [x24]
	add	x22, x22, x8, lsl #2
	add	x19, x19, x23
	cbnz	w20, LBB0_2
LBB0_3:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_screens,8,3                    ; @screens
	.comm	_SCREENWIDTH,4,2                ; @SCREENWIDTH
	.comm	_SCREENHEIGHT,4,2               ; @SCREENHEIGHT
.subsections_via_symbols
