	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function CG_DrawUpperRight
_CG_DrawUpperRight:                     ## @CG_DrawUpperRight
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_cgs@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_GT_TEAM@GOTPCREL(%rip), %rcx
	xorps	%xmm0, %xmm0
	cmpq	(%rcx), %rax
	jl	LBB0_3
## %bb.1:
	movq	_cg_drawTeamOverlay@GOTPCREL(%rip), %rax
	cmpl	$1, (%rax)
	jne	LBB0_3
## %bb.2:
	movq	_qtrue@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorps	%xmm0, %xmm0
	movl	%edi, %esi
	callq	_CG_DrawTeamOverlay
LBB0_3:
	movq	_cg_drawSnapshot@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_5
## %bb.4:
	callq	_CG_DrawSnapshot
LBB0_5:
	movq	_cg_drawFPS@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_7
## %bb.6:
	callq	_CG_DrawFPS
LBB0_7:
	movq	_cg_drawTimer@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_9
## %bb.8:
	callq	_CG_DrawTimer
LBB0_9:
	movq	_cg_drawAttacker@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_10
## %bb.11:
	popq	%rbp
	jmp	_CG_DrawAttacker                ## TAILCALL
LBB0_10:
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_cgs,8,3                        ## @cgs
	.comm	_GT_TEAM,8,3                    ## @GT_TEAM
	.comm	_cg_drawTeamOverlay,4,2         ## @cg_drawTeamOverlay
	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_cg_drawSnapshot,8,3            ## @cg_drawSnapshot
	.comm	_cg_drawFPS,8,3                 ## @cg_drawFPS
	.comm	_cg_drawTimer,8,3               ## @cg_drawTimer
	.comm	_cg_drawAttacker,8,3            ## @cg_drawAttacker
	.no_dead_strip	_CG_DrawUpperRight
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CG_DrawUpperRight
_CG_DrawUpperRight:                     ; @CG_DrawUpperRight
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _cgs@GOTPAGE
Lloh1:
	ldr	x8, [x8, _cgs@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
Lloh3:
	adrp	x9, _GT_TEAM@GOTPAGE
Lloh4:
	ldr	x9, [x9, _GT_TEAM@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
Lloh6:
	adrp	x10, _cg_drawTeamOverlay@GOTPAGE
Lloh7:
	ldr	x10, [x10, _cg_drawTeamOverlay@GOTPAGEOFF]
Lloh8:
	ldr	w10, [x10]
	movi	d0, #0000000000000000
	cmp	x8, x9
	ccmp	w10, #1, #0, ge
	b.ne	LBB0_2
; %bb.1:
Lloh9:
	adrp	x8, _qtrue@GOTPAGE
Lloh10:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh11:
	ldr	w0, [x8]
	movi	d0, #0000000000000000
	mov	x1, x0
	bl	_CG_DrawTeamOverlay
LBB0_2:
Lloh12:
	adrp	x8, _cg_drawSnapshot@GOTPAGE
Lloh13:
	ldr	x8, [x8, _cg_drawSnapshot@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
	cbz	x8, LBB0_4
; %bb.3:
	bl	_CG_DrawSnapshot
LBB0_4:
Lloh15:
	adrp	x8, _cg_drawFPS@GOTPAGE
Lloh16:
	ldr	x8, [x8, _cg_drawFPS@GOTPAGEOFF]
Lloh17:
	ldr	x8, [x8]
	cbz	x8, LBB0_6
; %bb.5:
	bl	_CG_DrawFPS
LBB0_6:
Lloh18:
	adrp	x8, _cg_drawTimer@GOTPAGE
Lloh19:
	ldr	x8, [x8, _cg_drawTimer@GOTPAGEOFF]
Lloh20:
	ldr	x8, [x8]
	cbz	x8, LBB0_8
; %bb.7:
	bl	_CG_DrawTimer
LBB0_8:
Lloh21:
	adrp	x8, _cg_drawAttacker@GOTPAGE
Lloh22:
	ldr	x8, [x8, _cg_drawAttacker@GOTPAGEOFF]
Lloh23:
	ldr	x8, [x8]
	cbz	x8, LBB0_10
; %bb.9:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_CG_DrawAttacker
LBB0_10:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.cfi_endproc
                                        ; -- End function
	.comm	_cgs,8,3                        ; @cgs
	.comm	_GT_TEAM,8,3                    ; @GT_TEAM
	.comm	_cg_drawTeamOverlay,4,2         ; @cg_drawTeamOverlay
	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_cg_drawSnapshot,8,3            ; @cg_drawSnapshot
	.comm	_cg_drawFPS,8,3                 ; @cg_drawFPS
	.comm	_cg_drawTimer,8,3               ; @cg_drawTimer
	.comm	_cg_drawAttacker,8,3            ; @cg_drawAttacker
	.no_dead_strip	_CG_DrawUpperRight
.subsections_via_symbols
