	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_io_init                        ## -- Begin function io_init
	.p2align	4, 0x90
_io_init:                               ## @io_init
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	xorl	%eax, %eax
	callq	_input_init
	movq	_input@GOTPCREL(%rip), %rax
	movq	(%rax), %rdx
	movl	(%rdx), %eax
	addl	$-128, %eax
	movq	_dummy_read@GOTPCREL(%rip), %r8
	movq	_dummy_write@GOTPCREL(%rip), %r9
	movq	%r9, %rsi
	movq	%r8, %rdi
	cmpl	$11, %eax
	ja	LBB0_2
## %bb.1:
	cltq
	leaq	l_switch.table.io_init(%rip), %rsi
	movq	(%rsi,%rax,8), %rsi
	leaq	l_switch.table.io_init.1(%rip), %rdi
	movq	(%rdi,%rax,8), %rdi
LBB0_2:
	movq	(%rsi), %rax
	movq	_port@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rcx
	movq	%rax, 8(%rcx)
	movq	(%rdi), %rax
	movq	%rax, (%rcx)
	movl	4(%rdx), %eax
	addl	$-128, %eax
	movq	%r9, %rdx
	movq	%r8, %rdi
	cmpl	$11, %eax
	ja	LBB0_4
## %bb.3:
	cltq
	leaq	l_switch.table.io_init.2(%rip), %rcx
	movq	(%rcx,%rax,8), %rdx
	leaq	l_switch.table.io_init.3(%rip), %rcx
	movq	(%rcx,%rax,8), %rdi
LBB0_4:
	movq	(%rdx), %rax
	movq	(%rsi), %rcx
	movq	%rax, 24(%rcx)
	movq	(%rdi), %rax
	movq	%rax, 16(%rcx)
	movq	(%r9), %rax
	movq	%rax, 40(%rcx)
	movq	(%r8), %rax
	movq	%rax, 32(%rcx)
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_input,8,3                      ## @input
	.comm	_dummy_write,8,3                ## @dummy_write
	.comm	_port,8,3                       ## @port
	.comm	_gamepad_1_read,8,3             ## @gamepad_1_read
	.comm	_gamepad_1_write,8,3            ## @gamepad_1_write
	.comm	_mouse_write,8,3                ## @mouse_write
	.comm	_mouse_read,8,3                 ## @mouse_read
	.comm	_activator_1_write,8,3          ## @activator_1_write
	.comm	_activator_1_read,8,3           ## @activator_1_read
	.comm	_xe_a1p_1_write,8,3             ## @xe_a1p_1_write
	.comm	_xe_a1p_1_read,8,3              ## @xe_a1p_1_read
	.comm	_wayplay_1_write,8,3            ## @wayplay_1_write
	.comm	_wayplay_1_read,8,3             ## @wayplay_1_read
	.comm	_teamplayer_1_write,8,3         ## @teamplayer_1_write
	.comm	_teamplayer_1_read,8,3          ## @teamplayer_1_read
	.comm	_phaser_1_read,8,3              ## @phaser_1_read
	.comm	_paddle_1_write,8,3             ## @paddle_1_write
	.comm	_paddle_1_read,8,3              ## @paddle_1_read
	.comm	_sportspad_1_write,8,3          ## @sportspad_1_write
	.comm	_sportspad_1_read,8,3           ## @sportspad_1_read
	.comm	_dummy_read,8,3                 ## @dummy_read
	.comm	_gamepad_2_read,8,3             ## @gamepad_2_read
	.comm	_gamepad_2_write,8,3            ## @gamepad_2_write
	.comm	_xe_a1p_2_write,8,3             ## @xe_a1p_2_write
	.comm	_xe_a1p_2_read,8,3              ## @xe_a1p_2_read
	.comm	_activator_2_write,8,3          ## @activator_2_write
	.comm	_activator_2_read,8,3           ## @activator_2_read
	.comm	_menacer_read,8,3               ## @menacer_read
	.comm	_justifier_write,8,3            ## @justifier_write
	.comm	_justifier_read,8,3             ## @justifier_read
	.comm	_wayplay_2_write,8,3            ## @wayplay_2_write
	.comm	_wayplay_2_read,8,3             ## @wayplay_2_read
	.comm	_teamplayer_2_write,8,3         ## @teamplayer_2_write
	.comm	_teamplayer_2_read,8,3          ## @teamplayer_2_read
	.comm	_phaser_2_read,8,3              ## @phaser_2_read
	.comm	_paddle_2_write,8,3             ## @paddle_2_write
	.comm	_paddle_2_read,8,3              ## @paddle_2_read
	.comm	_sportspad_2_write,8,3          ## @sportspad_2_write
	.comm	_sportspad_2_read,8,3           ## @sportspad_2_read
	.section	__DATA,__const
	.p2align	3                               ## @switch.table.io_init
l_switch.table.io_init:
	.quad	_xe_a1p_1_write
	.quad	_wayplay_1_write
	.quad	_teamplayer_1_write
	.quad	_sportspad_1_write
	.quad	_paddle_1_write
	.quad	_dummy_write
	.quad	_mouse_write
	.quad	_dummy_write
	.quad	_gamepad_1_write
	.quad	_dummy_write
	.quad	_dummy_write
	.quad	_activator_1_write

	.p2align	3                               ## @switch.table.io_init.1
l_switch.table.io_init.1:
	.quad	_xe_a1p_1_read
	.quad	_wayplay_1_read
	.quad	_teamplayer_1_read
	.quad	_sportspad_1_read
	.quad	_paddle_1_read
	.quad	_gamepad_1_read
	.quad	_mouse_read
	.quad	_dummy_read
	.quad	_gamepad_1_read
	.quad	_phaser_1_read
	.quad	_dummy_read
	.quad	_activator_1_read

	.p2align	3                               ## @switch.table.io_init.2
l_switch.table.io_init.2:
	.quad	_xe_a1p_2_write
	.quad	_wayplay_2_write
	.quad	_teamplayer_2_write
	.quad	_sportspad_2_write
	.quad	_paddle_2_write
	.quad	_dummy_write
	.quad	_mouse_write
	.quad	_dummy_write
	.quad	_gamepad_2_write
	.quad	_dummy_write
	.quad	_justifier_write
	.quad	_activator_2_write

	.p2align	3                               ## @switch.table.io_init.3
l_switch.table.io_init.3:
	.quad	_xe_a1p_2_read
	.quad	_wayplay_2_read
	.quad	_teamplayer_2_read
	.quad	_sportspad_2_read
	.quad	_paddle_2_read
	.quad	_gamepad_2_read
	.quad	_mouse_read
	.quad	_menacer_read
	.quad	_gamepad_2_read
	.quad	_phaser_2_read
	.quad	_justifier_read
	.quad	_activator_2_read

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_io_init                        ; -- Begin function io_init
	.p2align	2
_io_init:                               ; @io_init
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	bl	_input_init
Lloh0:
	adrp	x8, _input@GOTPAGE
Lloh1:
	ldr	x8, [x8, _input@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	ldr	w9, [x8]
	sub	w9, w9, #128
	cmp	w9, #11
	b.hi	LBB0_2
; %bb.1:
	sbfiz	x9, x9, #3, #32
Lloh3:
	adrp	x10, l_switch.table.io_init@PAGE
Lloh4:
	add	x10, x10, l_switch.table.io_init@PAGEOFF
	ldr	x11, [x10, x9]
Lloh5:
	adrp	x10, l_switch.table.io_init.1@PAGE
Lloh6:
	add	x10, x10, l_switch.table.io_init.1@PAGEOFF
	ldr	x10, [x10, x9]
	b	LBB0_3
LBB0_2:
Lloh7:
	adrp	x10, _dummy_read@GOTPAGE
Lloh8:
	ldr	x10, [x10, _dummy_read@GOTPAGEOFF]
Lloh9:
	adrp	x11, _dummy_write@GOTPAGE
Lloh10:
	ldr	x11, [x11, _dummy_write@GOTPAGEOFF]
LBB0_3:
Lloh11:
	adrp	x9, _port@GOTPAGE
Lloh12:
	ldr	x9, [x9, _port@GOTPAGEOFF]
	ldr	x11, [x11]
	ldr	x12, [x9]
	str	x11, [x12, #8]
	ldr	x10, [x10]
	str	x10, [x12]
	ldr	w8, [x8, #4]
	sub	w11, w8, #128
Lloh13:
	adrp	x8, _dummy_read@GOTPAGE
Lloh14:
	ldr	x8, [x8, _dummy_read@GOTPAGEOFF]
Lloh15:
	adrp	x10, _dummy_write@GOTPAGE
Lloh16:
	ldr	x10, [x10, _dummy_write@GOTPAGEOFF]
	cmp	w11, #11
	b.hi	LBB0_5
; %bb.4:
	sbfiz	x12, x11, #3, #32
Lloh17:
	adrp	x11, l_switch.table.io_init.2@PAGE
Lloh18:
	add	x11, x11, l_switch.table.io_init.2@PAGEOFF
	ldr	x11, [x11, x12]
Lloh19:
	adrp	x13, l_switch.table.io_init.3@PAGE
Lloh20:
	add	x13, x13, l_switch.table.io_init.3@PAGEOFF
	ldr	x12, [x13, x12]
	b	LBB0_6
LBB0_5:
	mov	x11, x10
	mov	x12, x8
LBB0_6:
	ldr	x11, [x11]
	ldr	x9, [x9]
	str	x11, [x9, #24]
	ldr	x11, [x12]
	str	x11, [x9, #16]
	ldr	x10, [x10]
	ldr	x8, [x8]
	stp	x8, x10, [x9, #32]
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpAdd	Lloh19, Lloh20
	.loh AdrpAdd	Lloh17, Lloh18
	.cfi_endproc
                                        ; -- End function
	.comm	_input,8,3                      ; @input
	.comm	_dummy_write,8,3                ; @dummy_write
	.comm	_port,8,3                       ; @port
	.comm	_gamepad_1_read,8,3             ; @gamepad_1_read
	.comm	_gamepad_1_write,8,3            ; @gamepad_1_write
	.comm	_mouse_write,8,3                ; @mouse_write
	.comm	_mouse_read,8,3                 ; @mouse_read
	.comm	_activator_1_write,8,3          ; @activator_1_write
	.comm	_activator_1_read,8,3           ; @activator_1_read
	.comm	_xe_a1p_1_write,8,3             ; @xe_a1p_1_write
	.comm	_xe_a1p_1_read,8,3              ; @xe_a1p_1_read
	.comm	_wayplay_1_write,8,3            ; @wayplay_1_write
	.comm	_wayplay_1_read,8,3             ; @wayplay_1_read
	.comm	_teamplayer_1_write,8,3         ; @teamplayer_1_write
	.comm	_teamplayer_1_read,8,3          ; @teamplayer_1_read
	.comm	_phaser_1_read,8,3              ; @phaser_1_read
	.comm	_paddle_1_write,8,3             ; @paddle_1_write
	.comm	_paddle_1_read,8,3              ; @paddle_1_read
	.comm	_sportspad_1_write,8,3          ; @sportspad_1_write
	.comm	_sportspad_1_read,8,3           ; @sportspad_1_read
	.comm	_dummy_read,8,3                 ; @dummy_read
	.comm	_gamepad_2_read,8,3             ; @gamepad_2_read
	.comm	_gamepad_2_write,8,3            ; @gamepad_2_write
	.comm	_xe_a1p_2_write,8,3             ; @xe_a1p_2_write
	.comm	_xe_a1p_2_read,8,3              ; @xe_a1p_2_read
	.comm	_activator_2_write,8,3          ; @activator_2_write
	.comm	_activator_2_read,8,3           ; @activator_2_read
	.comm	_menacer_read,8,3               ; @menacer_read
	.comm	_justifier_write,8,3            ; @justifier_write
	.comm	_justifier_read,8,3             ; @justifier_read
	.comm	_wayplay_2_write,8,3            ; @wayplay_2_write
	.comm	_wayplay_2_read,8,3             ; @wayplay_2_read
	.comm	_teamplayer_2_write,8,3         ; @teamplayer_2_write
	.comm	_teamplayer_2_read,8,3          ; @teamplayer_2_read
	.comm	_phaser_2_read,8,3              ; @phaser_2_read
	.comm	_paddle_2_write,8,3             ; @paddle_2_write
	.comm	_paddle_2_read,8,3              ; @paddle_2_read
	.comm	_sportspad_2_write,8,3          ; @sportspad_2_write
	.comm	_sportspad_2_read,8,3           ; @sportspad_2_read
	.section	__DATA,__const
	.p2align	3                               ; @switch.table.io_init
l_switch.table.io_init:
	.quad	_xe_a1p_1_write
	.quad	_wayplay_1_write
	.quad	_teamplayer_1_write
	.quad	_sportspad_1_write
	.quad	_paddle_1_write
	.quad	_dummy_write
	.quad	_mouse_write
	.quad	_dummy_write
	.quad	_gamepad_1_write
	.quad	_dummy_write
	.quad	_dummy_write
	.quad	_activator_1_write

	.p2align	3                               ; @switch.table.io_init.1
l_switch.table.io_init.1:
	.quad	_xe_a1p_1_read
	.quad	_wayplay_1_read
	.quad	_teamplayer_1_read
	.quad	_sportspad_1_read
	.quad	_paddle_1_read
	.quad	_gamepad_1_read
	.quad	_mouse_read
	.quad	_dummy_read
	.quad	_gamepad_1_read
	.quad	_phaser_1_read
	.quad	_dummy_read
	.quad	_activator_1_read

	.p2align	3                               ; @switch.table.io_init.2
l_switch.table.io_init.2:
	.quad	_xe_a1p_2_write
	.quad	_wayplay_2_write
	.quad	_teamplayer_2_write
	.quad	_sportspad_2_write
	.quad	_paddle_2_write
	.quad	_dummy_write
	.quad	_mouse_write
	.quad	_dummy_write
	.quad	_gamepad_2_write
	.quad	_dummy_write
	.quad	_justifier_write
	.quad	_activator_2_write

	.p2align	3                               ; @switch.table.io_init.3
l_switch.table.io_init.3:
	.quad	_xe_a1p_2_read
	.quad	_wayplay_2_read
	.quad	_teamplayer_2_read
	.quad	_sportspad_2_read
	.quad	_paddle_2_read
	.quad	_gamepad_2_read
	.quad	_mouse_read
	.quad	_menacer_read
	.quad	_gamepad_2_read
	.quad	_phaser_2_read
	.quad	_justifier_read
	.quad	_activator_2_read

.subsections_via_symbols
