	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function VS_FindAdjacentSurface
LCPI0_0:
	.quad	0x3feccccccccccccd              ## double 0.90000000000000002
LCPI0_1:
	.quad	0x3fb999999999999a              ## double 0.10000000000000001
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_VS_FindAdjacentSurface
	.p2align	4, 0x90
_VS_FindAdjacentSurface:                ## @VS_FindAdjacentSurface
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, -72(%rbp)                 ## 8-byte Spill
	movq	%rdx, -56(%rbp)                 ## 8-byte Spill
	movq	_numDrawSurfaces@GOTPCREL(%rip), %rcx
	movq	_qfalse@GOTPCREL(%rip), %rax
	cmpl	$0, (%rcx)
	jle	LBB0_30
## %bb.1:
	movq	%r8, -80(%rbp)                  ## 8-byte Spill
	movq	%r9, -88(%rbp)                  ## 8-byte Spill
	movslq	%esi, %rax
	movq	_lsurfaceTest@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movslq	%edi, %rdx
	movq	(%rcx,%rdx,8), %rcx
	movq	24(%rcx), %rcx
	leaq	(%rax,%rax,2), %rax
	leaq	16(%rcx,%rax,8), %rax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	movl	%edx, %eax
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	xorl	%r13d, %r13d
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_28:                                ##   in Loop: Header=BB0_2 Depth=1
	incq	%r13
	movq	_numDrawSurfaces@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	cmpq	%rax, %r13
	jge	LBB0_29
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_14 Depth 2
                                        ##       Child Loop BB0_17 Depth 3
	cmpq	-104(%rbp), %r13                ## 8-byte Folded Reload
	je	LBB0_28
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_lsurfaceTest@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rax,%r13,8), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	testq	%rax, %rax
	je	LBB0_28
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	cmpq	$0, 16(%rax)
	jne	LBB0_28
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_drawSurfaces@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	$0, (%rax,%r13,8)
	js	LBB0_28
## %bb.6:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-48(%rbp), %rbx                 ## 8-byte Reload
	movl	32(%rbx), %esi
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	callq	_VectorSubtract
	callq	_fabs
	ucomisd	(%rbx), %xmm0
	ja	LBB0_9
## %bb.7:                               ##   in Loop: Header=BB0_2 Depth=1
	callq	_fabs
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	ucomisd	(%rax), %xmm0
	ja	LBB0_9
## %bb.8:                               ##   in Loop: Header=BB0_2 Depth=1
	callq	_fabs
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	ucomisd	(%rax), %xmm0
	jbe	LBB0_12
LBB0_9:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	-48(%rbp), %rbx                 ## 8-byte Reload
	movl	32(%rbx), %esi
	movq	-72(%rbp), %rdi                 ## 8-byte Reload
	callq	_VectorSubtract
	callq	_fabs
	ucomisd	(%rbx), %xmm0
	ja	LBB0_28
## %bb.10:                              ##   in Loop: Header=BB0_2 Depth=1
	callq	_fabs
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	ucomisd	(%rax), %xmm0
	ja	LBB0_28
## %bb.11:                              ##   in Loop: Header=BB0_2 Depth=1
	callq	_fabs
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	ucomisd	(%rax), %xmm0
	ja	LBB0_28
LBB0_12:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	cmpl	$0, 8(%rax)
	jle	LBB0_28
## %bb.13:                              ##   in Loop: Header=BB0_2 Depth=1
	xorl	%eax, %eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_14
	.p2align	4, 0x90
LBB0_24:                                ##   in Loop: Header=BB0_14 Depth=2
	cmpq	$0, 16(%r15)
	je	LBB0_25
LBB0_27:                                ##   in Loop: Header=BB0_14 Depth=2
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	incq	%rdx
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movslq	8(%rax), %rax
	movq	%rdx, %rcx
	movq	%rdx, -64(%rbp)                 ## 8-byte Spill
	cmpq	%rax, %rdx
	jge	LBB0_28
LBB0_14:                                ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_17 Depth 3
	movq	-48(%rbp), %r15                 ## 8-byte Reload
	movq	24(%r15), %r14
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	leaq	(%rax,%rax,2), %rbx
	movl	16(%r14,%rbx,8), %edi
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax), %esi
	callq	_DotProduct
	movsd	LCPI0_0(%rip), %xmm1            ## xmm1 = mem[0],zero
	ucomisd	%xmm0, %xmm1
	ja	LBB0_24
## %bb.15:                              ##   in Loop: Header=BB0_14 Depth=2
	cmpl	$0, (%r14,%rbx,8)
	jle	LBB0_27
## %bb.16:                              ##   in Loop: Header=BB0_14 Depth=2
	leaq	(%r14,%rbx,8), %r14
	xorl	%r15d, %r15d
	jmp	LBB0_17
	.p2align	4, 0x90
LBB0_26:                                ##   in Loop: Header=BB0_17 Depth=3
	incq	%r15
	movslq	(%r14), %rax
	cmpq	%rax, %r15
	jge	LBB0_27
LBB0_17:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_14 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movq	8(%r14), %rax
	movq	(%rax,%r15,8), %r12
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	xorps	%xmm0, %xmm0
	cvtsi2ssq	(%rax), %xmm0
	subss	(%r12), %xmm0
	cvttss2si	%xmm0, %rdi
	callq	_fabs
	movsd	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero
	ucomisd	%xmm0, %xmm1
	jbe	LBB0_26
## %bb.18:                              ##   in Loop: Header=BB0_17 Depth=3
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	xorps	%xmm0, %xmm0
	cvtsi2ssq	8(%rax), %xmm0
	subss	4(%r12), %xmm0
	cvttss2si	%xmm0, %rdi
	callq	_fabs
	movsd	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero
	ucomisd	%xmm0, %xmm1
	jbe	LBB0_26
## %bb.19:                              ##   in Loop: Header=BB0_17 Depth=3
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	xorps	%xmm0, %xmm0
	cvtsi2ssq	16(%rax), %xmm0
	subss	8(%r12), %xmm0
	cvttss2si	%xmm0, %rdi
	callq	_fabs
	movsd	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero
	ucomisd	%xmm0, %xmm1
	jbe	LBB0_26
## %bb.20:                              ##   in Loop: Header=BB0_17 Depth=3
	movq	8(%r14), %rcx
	leal	1(%r15), %eax
	cltd
	idivl	(%r14)
                                        ## kill: def $edx killed $edx def $rdx
	movq	(%rcx,%rdx,8), %r12
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	xorps	%xmm0, %xmm0
	cvtsi2ssq	(%rax), %xmm0
	subss	(%r12), %xmm0
	cvttss2si	%xmm0, %rdi
	callq	_fabs
	movsd	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero
	ucomisd	%xmm0, %xmm1
	jbe	LBB0_26
## %bb.21:                              ##   in Loop: Header=BB0_17 Depth=3
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	xorps	%xmm0, %xmm0
	cvtsi2ssq	8(%rax), %xmm0
	subss	4(%r12), %xmm0
	cvttss2si	%xmm0, %rdi
	callq	_fabs
	movsd	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero
	ucomisd	%xmm0, %xmm1
	jbe	LBB0_26
## %bb.22:                              ##   in Loop: Header=BB0_17 Depth=3
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	xorps	%xmm0, %xmm0
	cvtsi2ssq	16(%rax), %xmm0
	subss	8(%r12), %xmm0
	cvttss2si	%xmm0, %rdi
	callq	_fabs
	movsd	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero
	ucomisd	%xmm0, %xmm1
	jbe	LBB0_26
	jmp	LBB0_23
LBB0_25:                                ##   in Loop: Header=BB0_14 Depth=2
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	cmpl	$0, 12(%rax)
	jne	LBB0_27
	jmp	LBB0_28
LBB0_29:
	movq	_qfalse@GOTPCREL(%rip), %rax
LBB0_30:
	movl	(%rax), %eax
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_23:
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movl	%r13d, (%rax)
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movl	%ecx, (%rax)
	movq	16(%rbp), %rax
	movl	%r15d, (%rax)
	movq	_qtrue@GOTPCREL(%rip), %rax
	jmp	LBB0_30
	.cfi_endproc
                                        ## -- End function
	.comm	_lsurfaceTest,8,3               ## @lsurfaceTest
	.comm	_numDrawSurfaces,4,2            ## @numDrawSurfaces
	.comm	_drawSurfaces,8,3               ## @drawSurfaces
	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_qfalse,4,2                     ## @qfalse
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_VS_FindAdjacentSurface         ; -- Begin function VS_FindAdjacentSurface
	.p2align	2
_VS_FindAdjacentSurface:                ; @VS_FindAdjacentSurface
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	x2, [sp, #40]                   ; 8-byte Folded Spill
Lloh0:
	adrp	x8, _numDrawSurfaces@GOTPAGE
Lloh1:
	ldr	x8, [x8, _numDrawSurfaces@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, #1
	b.lt	LBB0_28
; %bb.1:
	mov	x22, x3
	stp	x4, x5, [sp, #8]                ; 16-byte Folded Spill
	str	x6, [sp, #24]                   ; 8-byte Folded Spill
	mov	x25, #0
Lloh3:
	adrp	x8, _lsurfaceTest@GOTPAGE
Lloh4:
	ldr	x8, [x8, _lsurfaceTest@GOTPAGEOFF]
Lloh5:
	ldr	x8, [x8]
	ldr	x8, [x8, w0, sxtw #3]
	ldr	x8, [x8, #24]
	mov	w9, #24
	smaddl	x8, w1, w9, x8
	add	x8, x8, #16
	str	x8, [sp, #32]                   ; 8-byte Folded Spill
	mov	w20, w0
	mov	x26, #-7378697629483820647
	movk	x26, #39322
	movk	x26, #16313, lsl #48
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x25, x25, #1
Lloh6:
	adrp	x8, _numDrawSurfaces@GOTPAGE
Lloh7:
	ldr	x8, [x8, _numDrawSurfaces@GOTPAGEOFF]
Lloh8:
	ldrsw	x8, [x8]
	cmp	x25, x8
	b.ge	LBB0_28
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_17 Depth 2
                                        ;       Child Loop BB0_21 Depth 3
	cmp	x25, x20
	b.eq	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
Lloh9:
	adrp	x8, _lsurfaceTest@GOTPAGE
Lloh10:
	ldr	x8, [x8, _lsurfaceTest@GOTPAGEOFF]
Lloh11:
	ldr	x8, [x8]
	ldr	x21, [x8, x25, lsl #3]
	cbz	x21, LBB0_2
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x21, #16]
	cbnz	x8, LBB0_2
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
Lloh12:
	adrp	x8, _drawSurfaces@GOTPAGE
Lloh13:
	ldr	x8, [x8, _drawSurfaces@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
	ldr	x8, [x8, x25, lsl #3]
	tbnz	x8, #63, LBB0_2
; %bb.7:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	w1, [x21, #32]
	ldr	x0, [sp, #40]                   ; 8-byte Folded Reload
	bl	_VectorSubtract
	bl	_fabs
	ldr	d1, [x21]
	fcmp	d0, d1
	b.gt	LBB0_10
; %bb.8:                                ;   in Loop: Header=BB0_3 Depth=1
	bl	_fabs
	ldr	d1, [x21]
	fcmp	d0, d1
	b.gt	LBB0_10
; %bb.9:                                ;   in Loop: Header=BB0_3 Depth=1
	bl	_fabs
	ldr	d1, [x21]
	fcmp	d0, d1
	b.le	LBB0_13
LBB0_10:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	w1, [x21, #32]
	mov	x0, x22
	bl	_VectorSubtract
	bl	_fabs
	ldr	d1, [x21]
	fcmp	d0, d1
	b.gt	LBB0_2
; %bb.11:                               ;   in Loop: Header=BB0_3 Depth=1
	bl	_fabs
	ldr	d1, [x21]
	fcmp	d0, d1
	b.gt	LBB0_2
; %bb.12:                               ;   in Loop: Header=BB0_3 Depth=1
	bl	_fabs
	ldr	d1, [x21]
	fcmp	d0, d1
	b.gt	LBB0_2
LBB0_13:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	w8, [x21, #8]
	cmp	w8, #1
	b.lt	LBB0_2
; %bb.14:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	x28, #0
	b	LBB0_17
LBB0_15:                                ;   in Loop: Header=BB0_17 Depth=2
	ldr	x8, [x21, #16]
	cbz	x8, LBB0_27
LBB0_16:                                ;   in Loop: Header=BB0_17 Depth=2
	add	x28, x28, #1
	ldrsw	x8, [x21, #8]
	cmp	x28, x8
	b.ge	LBB0_2
LBB0_17:                                ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_21 Depth 3
	ldr	x23, [x21, #24]
	mov	w19, #24
	madd	x8, x28, x19, x23
	ldr	w0, [x8, #16]
	ldr	x8, [sp, #32]                   ; 8-byte Folded Reload
	ldr	w1, [x8]
	bl	_DotProduct
	mov	x8, #-3689348814741910324
	movk	x8, #52429
	movk	x8, #16364, lsl #48
	fmov	d1, x8
	fcmp	d0, d1
	b.mi	LBB0_15
; %bb.18:                               ;   in Loop: Header=BB0_17 Depth=2
	mov	w9, #24
	madd	x27, x28, x19, x23
	ldr	w8, [x27]
	cmp	w8, #1
	b.lt	LBB0_16
; %bb.19:                               ;   in Loop: Header=BB0_17 Depth=2
	mov	x19, #0
	madd	x8, x28, x9, x23
	add	x24, x8, #8
	b	LBB0_21
LBB0_20:                                ;   in Loop: Header=BB0_21 Depth=3
	add	x19, x19, #1
	ldrsw	x8, [x27]
	cmp	x19, x8
	b.ge	LBB0_16
LBB0_21:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_17 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldr	x8, [x24]
	ldr	x23, [x8, x19, lsl #3]
	ldr	x8, [x22]
	scvtf	s0, x8
	ldr	s1, [x23]
	fsub	s0, s0, s1
	fcvtzs	x0, s0
	bl	_fabs
	fmov	d1, x26
	fcmp	d0, d1
	b.pl	LBB0_20
; %bb.22:                               ;   in Loop: Header=BB0_21 Depth=3
	ldr	x8, [x22, #8]
	scvtf	s0, x8
	ldr	s1, [x23, #4]
	fsub	s0, s0, s1
	fcvtzs	x0, s0
	bl	_fabs
	fmov	d1, x26
	fcmp	d0, d1
	b.pl	LBB0_20
; %bb.23:                               ;   in Loop: Header=BB0_21 Depth=3
	ldr	x8, [x22, #16]
	scvtf	s0, x8
	ldr	s1, [x23, #8]
	fsub	s0, s0, s1
	fcvtzs	x0, s0
	bl	_fabs
	fmov	d1, x26
	fcmp	d0, d1
	b.pl	LBB0_20
; %bb.24:                               ;   in Loop: Header=BB0_21 Depth=3
	ldr	x8, [x24]
	ldr	w9, [x27]
	add	w10, w19, #1
	sdiv	w11, w10, w9
	msub	w9, w11, w9, w10
	ldr	x23, [x8, w9, uxtw #3]
	ldr	x8, [sp, #40]                   ; 8-byte Folded Reload
	ldr	x8, [x8]
	scvtf	s0, x8
	ldr	s1, [x23]
	fsub	s0, s0, s1
	fcvtzs	x0, s0
	bl	_fabs
	fmov	d1, x26
	fcmp	d0, d1
	b.pl	LBB0_20
; %bb.25:                               ;   in Loop: Header=BB0_21 Depth=3
	ldr	x8, [sp, #40]                   ; 8-byte Folded Reload
	ldr	x8, [x8, #8]
	scvtf	s0, x8
	ldr	s1, [x23, #4]
	fsub	s0, s0, s1
	fcvtzs	x0, s0
	bl	_fabs
	fmov	d1, x26
	fcmp	d0, d1
	b.pl	LBB0_20
; %bb.26:                               ;   in Loop: Header=BB0_21 Depth=3
	ldr	x8, [sp, #40]                   ; 8-byte Folded Reload
	ldr	x8, [x8, #16]
	scvtf	s0, x8
	ldr	s1, [x23, #8]
	fsub	s0, s0, s1
	fcvtzs	x0, s0
	bl	_fabs
	fmov	d1, x26
	fcmp	d0, d1
	b.pl	LBB0_20
	b	LBB0_30
LBB0_27:                                ;   in Loop: Header=BB0_17 Depth=2
	ldr	w8, [x21, #12]
	cbnz	w8, LBB0_16
	b	LBB0_2
LBB0_28:
Lloh15:
	adrp	x8, _qfalse@GOTPAGE
Lloh16:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
LBB0_29:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #144
	ret
LBB0_30:
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	str	w25, [x8]
	ldr	x8, [sp, #16]                   ; 8-byte Folded Reload
	str	w28, [x8]
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	str	w19, [x8]
Lloh17:
	adrp	x8, _qtrue@GOTPAGE
Lloh18:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
	b	LBB0_29
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh17, Lloh18
	.cfi_endproc
                                        ; -- End function
	.comm	_lsurfaceTest,8,3               ; @lsurfaceTest
	.comm	_numDrawSurfaces,4,2            ; @numDrawSurfaces
	.comm	_drawSurfaces,8,3               ; @drawSurfaces
	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_qfalse,4,2                     ; @qfalse
.subsections_via_symbols
