	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function fft_init_quad_vao
_fft_init_quad_vao:                     ## @fft_init_quad_vao
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movl	$1, %edi
	movq	%rbx, %rsi
	callq	_glGenBuffers
	movq	_GL_ARRAY_BUFFER@GOTPCREL(%rip), %r14
	movl	(%r14), %edi
	movl	(%rbx), %esi
	callq	_glBindBuffer
	movl	(%r14), %edi
	movq	_GL_STATIC_DRAW@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	leaq	_fft_init_quad_vao.quad_buffer(%rip), %rdx
	movl	$64, %esi
	callq	_glBufferData
	movl	(%r14), %edi
	xorl	%esi, %esi
	callq	_glBindBuffer
	leaq	4(%rbx), %rsi
	movl	$1, %edi
	callq	_glGenVertexArrays
	movl	4(%rbx), %edi
	callq	_glBindVertexArray
	movl	(%r14), %edi
	movl	(%rbx), %esi
	callq	_glBindBuffer
	xorl	%edi, %edi
	callq	_glEnableVertexAttribArray
	movl	$1, %edi
	callq	_glEnableVertexAttribArray
	movq	_GL_BYTE@GOTPCREL(%rip), %r15
	movl	(%r15), %edx
	movq	_GL_FALSE@GOTPCREL(%rip), %rbx
	movl	(%rbx), %ecx
	xorl	%edi, %edi
	movl	$2, %esi
	xorl	%r8d, %r8d
	xorl	%r9d, %r9d
	callq	_glVertexAttribPointer
	movl	(%r15), %edx
	movl	(%rbx), %ecx
	movl	$8, %r9d
	movl	$1, %edi
	movl	$2, %esi
	xorl	%r8d, %r8d
	callq	_glVertexAttribPointer
	xorl	%edi, %edi
	callq	_glBindVertexArray
	movl	(%r14), %edi
	xorl	%esi, %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_glBindBuffer                   ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__const
	.p2align	4                               ## @fft_init_quad_vao.quad_buffer
_fft_init_quad_vao.quad_buffer:
	.long	4294967295                      ## 0xffffffff
	.long	4294967295                      ## 0xffffffff
	.long	1                               ## 0x1
	.long	4294967295                      ## 0xffffffff
	.long	4294967295                      ## 0xffffffff
	.long	1                               ## 0x1
	.long	1                               ## 0x1
	.long	1                               ## 0x1
	.long	0                               ## 0x0
	.long	0                               ## 0x0
	.long	1                               ## 0x1
	.long	0                               ## 0x0
	.long	0                               ## 0x0
	.long	1                               ## 0x1
	.long	1                               ## 0x1
	.long	1                               ## 0x1

	.comm	_GL_ARRAY_BUFFER,4,2            ## @GL_ARRAY_BUFFER
	.comm	_GL_STATIC_DRAW,4,2             ## @GL_STATIC_DRAW
	.comm	_GL_BYTE,4,2                    ## @GL_BYTE
	.comm	_GL_FALSE,4,2                   ## @GL_FALSE
	.no_dead_strip	_fft_init_quad_vao
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function fft_init_quad_vao
_fft_init_quad_vao:                     ; @fft_init_quad_vao
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
	mov	w0, #1
	mov	x1, x19
	bl	_glGenBuffers
Lloh0:
	adrp	x20, _GL_ARRAY_BUFFER@GOTPAGE
Lloh1:
	ldr	x20, [x20, _GL_ARRAY_BUFFER@GOTPAGEOFF]
	ldr	w0, [x20]
	ldr	w1, [x19]
	bl	_glBindBuffer
	ldr	w0, [x20]
Lloh2:
	adrp	x8, _GL_STATIC_DRAW@GOTPAGE
Lloh3:
	ldr	x8, [x8, _GL_STATIC_DRAW@GOTPAGEOFF]
Lloh4:
	ldr	w3, [x8]
Lloh5:
	adrp	x2, _fft_init_quad_vao.quad_buffer@PAGE
Lloh6:
	add	x2, x2, _fft_init_quad_vao.quad_buffer@PAGEOFF
	mov	w1, #64
	bl	_glBufferData
	ldr	w0, [x20]
	mov	w1, #0
	bl	_glBindBuffer
	add	x1, x19, #4
	mov	w0, #1
	bl	_glGenVertexArrays
	ldr	w0, [x19, #4]
	bl	_glBindVertexArray
	ldr	w0, [x20]
	ldr	w1, [x19]
	bl	_glBindBuffer
	mov	w0, #0
	bl	_glEnableVertexAttribArray
	mov	w0, #1
	bl	_glEnableVertexAttribArray
Lloh7:
	adrp	x19, _GL_BYTE@GOTPAGE
Lloh8:
	ldr	x19, [x19, _GL_BYTE@GOTPAGEOFF]
	ldr	w2, [x19]
Lloh9:
	adrp	x21, _GL_FALSE@GOTPAGE
Lloh10:
	ldr	x21, [x21, _GL_FALSE@GOTPAGEOFF]
	ldr	w3, [x21]
	mov	w0, #0
	mov	w1, #2
	mov	w4, #0
	mov	x5, #0
	bl	_glVertexAttribPointer
	ldr	w2, [x19]
	ldr	w3, [x21]
	mov	w0, #1
	mov	w1, #2
	mov	w4, #0
	mov	w5, #8
	bl	_glVertexAttribPointer
	mov	w0, #0
	bl	_glBindVertexArray
	ldr	w0, [x20]
	mov	w1, #0
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_glBindBuffer
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__const
	.p2align	2                               ; @fft_init_quad_vao.quad_buffer
_fft_init_quad_vao.quad_buffer:
	.long	4294967295                      ; 0xffffffff
	.long	4294967295                      ; 0xffffffff
	.long	1                               ; 0x1
	.long	4294967295                      ; 0xffffffff
	.long	4294967295                      ; 0xffffffff
	.long	1                               ; 0x1
	.long	1                               ; 0x1
	.long	1                               ; 0x1
	.long	0                               ; 0x0
	.long	0                               ; 0x0
	.long	1                               ; 0x1
	.long	0                               ; 0x0
	.long	0                               ; 0x0
	.long	1                               ; 0x1
	.long	1                               ; 0x1
	.long	1                               ; 0x1

	.comm	_GL_ARRAY_BUFFER,4,2            ; @GL_ARRAY_BUFFER
	.comm	_GL_STATIC_DRAW,4,2             ; @GL_STATIC_DRAW
	.comm	_GL_BYTE,4,2                    ; @GL_BYTE
	.comm	_GL_FALSE,4,2                   ; @GL_FALSE
	.no_dead_strip	_fft_init_quad_vao
.subsections_via_symbols
