	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_DoNewGame                    ## -- Begin function G_DoNewGame
	.p2align	4, 0x90
_G_DoNewGame:                           ## @G_DoNewGame
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_demoplayback@GOTPCREL(%rip), %rax
	movl	$0, (%rax)
	movq	_netdemo@GOTPCREL(%rip), %rax
	movl	$0, (%rax)
	movq	_netgame@GOTPCREL(%rip), %rax
	movl	$0, (%rax)
	movq	_deathmatch@GOTPCREL(%rip), %rax
	movl	$0, (%rax)
	movq	_playeringame@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	xorps	%xmm0, %xmm0
	movups	%xmm0, 8(%rax)
	movq	$0, 24(%rax)
	movq	_respawnparm@GOTPCREL(%rip), %rax
	movl	$0, (%rax)
	movq	_fastparm@GOTPCREL(%rip), %rax
	movl	$0, (%rax)
	movq	_nomonsters@GOTPCREL(%rip), %rax
	movl	$0, (%rax)
	movq	_consoleplayer@GOTPCREL(%rip), %rax
	movq	$0, (%rax)
	movq	_d_skill@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_d_episode@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_d_map@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	callq	_G_InitNew
	movq	_ga_nothing@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_gameaction@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_demoplayback,4,2               ## @demoplayback
	.comm	_netdemo,4,2                    ## @netdemo
	.comm	_netgame,4,2                    ## @netgame
	.comm	_deathmatch,4,2                 ## @deathmatch
	.comm	_playeringame,8,3               ## @playeringame
	.comm	_respawnparm,4,2                ## @respawnparm
	.comm	_fastparm,4,2                   ## @fastparm
	.comm	_nomonsters,4,2                 ## @nomonsters
	.comm	_consoleplayer,8,3              ## @consoleplayer
	.comm	_d_skill,4,2                    ## @d_skill
	.comm	_d_episode,4,2                  ## @d_episode
	.comm	_d_map,4,2                      ## @d_map
	.comm	_ga_nothing,4,2                 ## @ga_nothing
	.comm	_gameaction,4,2                 ## @gameaction
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_DoNewGame                    ; -- Begin function G_DoNewGame
	.p2align	2
_G_DoNewGame:                           ; @G_DoNewGame
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _demoplayback@GOTPAGE
Lloh1:
	ldr	x8, [x8, _demoplayback@GOTPAGEOFF]
Lloh2:
	str	wzr, [x8]
Lloh3:
	adrp	x8, _netdemo@GOTPAGE
Lloh4:
	ldr	x8, [x8, _netdemo@GOTPAGEOFF]
Lloh5:
	str	wzr, [x8]
Lloh6:
	adrp	x8, _netgame@GOTPAGE
Lloh7:
	ldr	x8, [x8, _netgame@GOTPAGEOFF]
Lloh8:
	str	wzr, [x8]
Lloh9:
	adrp	x8, _deathmatch@GOTPAGE
Lloh10:
	ldr	x8, [x8, _deathmatch@GOTPAGEOFF]
Lloh11:
	str	wzr, [x8]
Lloh12:
	adrp	x8, _playeringame@GOTPAGE
Lloh13:
	ldr	x8, [x8, _playeringame@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
	stp	xzr, xzr, [x8, #16]
	str	xzr, [x8, #8]
Lloh15:
	adrp	x8, _respawnparm@GOTPAGE
Lloh16:
	ldr	x8, [x8, _respawnparm@GOTPAGEOFF]
Lloh17:
	str	wzr, [x8]
Lloh18:
	adrp	x8, _fastparm@GOTPAGE
Lloh19:
	ldr	x8, [x8, _fastparm@GOTPAGEOFF]
Lloh20:
	str	wzr, [x8]
Lloh21:
	adrp	x8, _nomonsters@GOTPAGE
Lloh22:
	ldr	x8, [x8, _nomonsters@GOTPAGEOFF]
Lloh23:
	str	wzr, [x8]
Lloh24:
	adrp	x8, _consoleplayer@GOTPAGE
Lloh25:
	ldr	x8, [x8, _consoleplayer@GOTPAGEOFF]
Lloh26:
	str	xzr, [x8]
Lloh27:
	adrp	x8, _d_skill@GOTPAGE
Lloh28:
	ldr	x8, [x8, _d_skill@GOTPAGEOFF]
Lloh29:
	ldr	w0, [x8]
Lloh30:
	adrp	x8, _d_episode@GOTPAGE
Lloh31:
	ldr	x8, [x8, _d_episode@GOTPAGEOFF]
Lloh32:
	ldr	w1, [x8]
Lloh33:
	adrp	x8, _d_map@GOTPAGE
Lloh34:
	ldr	x8, [x8, _d_map@GOTPAGEOFF]
Lloh35:
	ldr	w2, [x8]
	bl	_G_InitNew
Lloh36:
	adrp	x8, _ga_nothing@GOTPAGE
Lloh37:
	ldr	x8, [x8, _ga_nothing@GOTPAGEOFF]
Lloh38:
	ldr	w8, [x8]
Lloh39:
	adrp	x9, _gameaction@GOTPAGE
Lloh40:
	ldr	x9, [x9, _gameaction@GOTPAGEOFF]
Lloh41:
	str	w8, [x9]
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotStr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotStr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotStr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotStr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotStr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotStr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotStr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotStr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotStr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_demoplayback,4,2               ; @demoplayback
	.comm	_netdemo,4,2                    ; @netdemo
	.comm	_netgame,4,2                    ; @netgame
	.comm	_deathmatch,4,2                 ; @deathmatch
	.comm	_playeringame,8,3               ; @playeringame
	.comm	_respawnparm,4,2                ; @respawnparm
	.comm	_fastparm,4,2                   ; @fastparm
	.comm	_nomonsters,4,2                 ; @nomonsters
	.comm	_consoleplayer,8,3              ; @consoleplayer
	.comm	_d_skill,4,2                    ; @d_skill
	.comm	_d_episode,4,2                  ; @d_episode
	.comm	_d_map,4,2                      ; @d_map
	.comm	_ga_nothing,4,2                 ; @ga_nothing
	.comm	_gameaction,4,2                 ; @gameaction
.subsections_via_symbols
