	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function omapfb_blend_glyph_argb8888
_omapfb_blend_glyph_argb8888:           ## @omapfb_blend_glyph_argb8888
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	movl	%r8d, -48(%rbp)                 ## 4-byte Spill
	testl	%r8d, %r8d
	je	LBB0_11
## %bb.1:
	movq	%rdx, %r14
	movq	%rsi, %r12
	movq	8(%rdi), %rax
	movl	(%rdi), %edx
	movq	16(%rdi), %rcx
	imull	(%rcx), %edx
	sarl	$2, %edx
	movl	24(%rbp), %ecx
	imull	%edx, %ecx
	shlq	$2, %rcx
	addq	(%rax), %rcx
	movl	16(%rbp), %eax
	leaq	(%rcx,%rax,4), %rbx
	movl	%r9d, %eax
	movl	-44(%rbp), %r15d                ## 4-byte Reload
	shlq	$2, %rax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	shlq	$2, %rdx
	movq	%rdx, -64(%rbp)                 ## 8-byte Spill
	shlq	$2, %r15
	xorl	%eax, %eax
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_10:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	incl	%eax
	addq	-56(%rbp), %r12                 ## 8-byte Folded Reload
	addq	-64(%rbp), %rbx                 ## 8-byte Folded Reload
	cmpl	-48(%rbp), %eax                 ## 4-byte Folded Reload
	je	LBB0_11
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	cmpl	$0, -44(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_10
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	xorl	%r13d, %r13d
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=2
	movl	(%rdi), %edx
	movzbl	%dh, %eax
	movzbl	%dl, %r8d
	shrl	$16, %edx
	movzbl	%dl, %edx
	movq	%rbx, %r9
	movl	$256, %ebx                      ## imm = 0x100
	subl	%ecx, %ebx
	imull	%ebx, %edx
	movl	(%r14), %esi
	imull	%ecx, %esi
	addl	%edx, %esi
	shrl	$8, %esi
	imull	%ebx, %eax
	movl	4(%r14), %edx
	imull	%ecx, %edx
	addl	%eax, %edx
	shrl	$8, %edx
	imull	%r8d, %ebx
	imull	8(%r14), %ecx
	addl	%ebx, %ecx
	movq	%r9, %rbx
	shrl	$8, %ecx
LBB0_8:                                 ##   in Loop: Header=BB0_4 Depth=2
	callq	_omapfb_put_pixel_argb8888
LBB0_9:                                 ##   in Loop: Header=BB0_4 Depth=2
	addq	$4, %r13
	cmpq	%r13, %r15
	je	LBB0_10
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	(%r12,%r13), %ecx
	testl	%ecx, %ecx
	je	LBB0_9
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=2
	leaq	(%rbx,%r13), %rdi
	cmpl	$255, %ecx
	jne	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_4 Depth=2
	movl	(%r14), %esi
	movl	4(%r14), %edx
	movl	8(%r14), %ecx
	jmp	LBB0_8
LBB0_11:
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_omapfb_blend_glyph_argb8888
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function omapfb_blend_glyph_argb8888
_omapfb_blend_glyph_argb8888:           ; @omapfb_blend_glyph_argb8888
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	w3, [sp, #12]                   ; 4-byte Folded Spill
	cbz	w4, LBB0_11
; %bb.1:
	mov	x19, x4
	mov	x21, x2
	mov	x22, x1
	mov	w23, #0
	ldr	w8, [x0]
	ldp	x9, x10, [x0, #8]
	ldr	w10, [x10]
	mul	w8, w8, w10
	ldr	x9, [x9]
	asr	w8, w8, #2
	mul	w10, w8, w7
	add	x9, x9, w10, uxtw #2
	add	x24, x9, w6, uxtw #2
	mov	w9, w5
	ldr	w10, [sp, #12]                  ; 4-byte Folded Reload
	mov	w10, w10
	lsl	x25, x9, #2
	lsl	x26, x8, #2
	lsl	x27, x10, #2
	mov	w28, #256
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	w23, w23, #1
	add	x22, x22, x25
	add	x24, x24, x26
	cmp	w23, w19
	b.eq	LBB0_11
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_8 Depth 2
	ldr	w8, [sp, #12]                   ; 4-byte Folded Reload
	cbz	w8, LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x20, #0
	b	LBB0_8
LBB0_5:                                 ;   in Loop: Header=BB0_8 Depth=2
	ldr	w9, [x0]
	ubfx	w10, w9, #16, #8
	sub	w11, w28, w8
	ldp	w12, w13, [x21]
	mul	w12, w12, w8
	madd	w10, w10, w11, w12
	ubfx	w12, w9, #8, #8
	and	w9, w9, #0xff
	lsr	w1, w10, #8
	mul	w10, w13, w8
	madd	w10, w12, w11, w10
	lsr	w2, w10, #8
	mul	w9, w9, w11
	ldr	w10, [x21, #8]
	madd	w8, w10, w8, w9
	lsr	w3, w8, #8
LBB0_6:                                 ;   in Loop: Header=BB0_8 Depth=2
	bl	_omapfb_put_pixel_argb8888
LBB0_7:                                 ;   in Loop: Header=BB0_8 Depth=2
	add	x20, x20, #4
	cmp	x27, x20
	b.eq	LBB0_2
LBB0_8:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	w8, [x22, x20]
	cbz	w8, LBB0_7
; %bb.9:                                ;   in Loop: Header=BB0_8 Depth=2
	add	x0, x24, x20
	cmp	w8, #255
	b.ne	LBB0_5
; %bb.10:                               ;   in Loop: Header=BB0_8 Depth=2
	ldp	w1, w2, [x21]
	ldr	w3, [x21, #8]
	b	LBB0_6
LBB0_11:
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_omapfb_blend_glyph_argb8888
.subsections_via_symbols
