	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function RB_ShowImages
LCPI0_0:
	.long	0x3b000000                      ## float 0.001953125
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_RB_ShowImages
	.p2align	4, 0x90
_RB_ShowImages:                         ## @RB_ShowImages
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_backEnd@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jne	LBB0_2
## %bb.1:
	xorl	%eax, %eax
	callq	_RB_SetGL2D
LBB0_2:
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglClear
	xorl	%eax, %eax
	callq	_qglFinish
	movq	_ri@GOTPCREL(%rip), %rcx
	xorl	%eax, %eax
	callq	*(%rcx)
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	movq	_tr@GOTPCREL(%rip), %r13
	cmpl	$0, (%r13)
	jle	LBB0_7
## %bb.3:
	movq	_glConfig@GOTPCREL(%rip), %rbx
	movq	_r_showImages@GOTPCREL(%rip), %r14
	movq	_GL_QUADS@GOTPCREL(%rip), %r15
	xorl	%r12d, %r12d
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_4 Depth=1
	movss	%xmm3, -48(%rbp)                ## 4-byte Spill
	movss	%xmm4, -60(%rbp)                ## 4-byte Spill
	xorps	%xmm2, %xmm2
	cvtsi2ss	%edx, %xmm2
	mulss	%xmm0, %xmm2
	movss	%xmm2, -52(%rbp)                ## 4-byte Spill
	xorps	%xmm0, %xmm0
	cvtsi2ss	%eax, %xmm0
	mulss	%xmm1, %xmm0
	movss	%xmm0, -44(%rbp)                ## 4-byte Spill
	callq	_GL_Bind
	movl	(%r15), %edi
	callq	_qglBegin
	xorl	%edi, %edi
	xorl	%esi, %esi
	callq	_qglTexCoord2f
	movss	-52(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movss	-44(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	callq	_qglVertex2f
	movl	$1, %edi
	xorl	%esi, %esi
	callq	_qglTexCoord2f
	movss	-48(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	addss	-52(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -48(%rbp)                ## 4-byte Spill
	movss	-44(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	callq	_qglVertex2f
	movl	$1, %edi
	movl	$1, %esi
	callq	_qglTexCoord2f
	movss	-44(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	addss	-60(%rbp), %xmm1                ## 4-byte Folded Reload
	movss	%xmm1, -44(%rbp)                ## 4-byte Spill
	movss	-48(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	callq	_qglVertex2f
	xorl	%edi, %edi
	movl	$1, %esi
	callq	_qglTexCoord2f
	movss	-52(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movss	-44(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	callq	_qglVertex2f
	xorl	%eax, %eax
	callq	_qglEnd
	incq	%r12
	movslq	(%r13), %rax
	cmpq	%rax, %r12
	jge	LBB0_7
LBB0_4:                                 ## =>This Inner Loop Header: Depth=1
	movl	%r12d, %eax
	movl	$3435973837, %ecx               ## imm = 0xCCCCCCCD
	imulq	%rcx, %rax
	shrq	$36, %rax
	leal	(,%rax,4), %ecx
	leal	(%rcx,%rcx,4), %ecx
	movslq	(%rbx), %rdx
	imulq	$1717986919, %rdx, %rdx         ## imm = 0x66666667
	movq	%rdx, %rsi
	shrq	$63, %rsi
	shrq	$32, %rdx
	sarl	$3, %edx
	addl	%esi, %edx
	xorps	%xmm0, %xmm0
	cvtsi2ss	%edx, %xmm0
	movq	8(%r13), %rdx
	movq	(%rdx,%r12,8), %rdi
	movslq	4(%rbx), %rdx
	imulq	$-2004318071, %rdx, %rsi        ## imm = 0x88888889
	shrq	$32, %rsi
	addl	%edx, %esi
	movl	%esi, %edx
	shrl	$31, %edx
	sarl	$3, %esi
	addl	%edx, %esi
	xorps	%xmm1, %xmm1
	cvtsi2ss	%esi, %xmm1
	movl	%r12d, %edx
	subl	%ecx, %edx
	movq	(%r14), %rcx
	cmpl	$2, (%rcx)
	movaps	%xmm1, %xmm4
	movaps	%xmm0, %xmm3
	jne	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=1
	movss	(%rdi), %xmm3                   ## xmm3 = mem[0],zero,zero,zero
	movss	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	mulss	%xmm2, %xmm3
	mulss	%xmm0, %xmm3
	movss	4(%rdi), %xmm4                  ## xmm4 = mem[0],zero,zero,zero
	mulss	%xmm2, %xmm4
	mulss	%xmm1, %xmm4
	jmp	LBB0_6
LBB0_7:
	xorl	%eax, %eax
	callq	_qglFinish
	xorl	%eax, %eax
	movq	_ri@GOTPCREL(%rip), %rbx
	callq	*(%rbx)
	movq	8(%rbx), %rcx
	movq	_PRINT_ALL@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edi
	subl	-56(%rbp), %eax                 ## 4-byte Folded Reload
	leaq	L_.str(%rip), %rsi
	movl	%eax, %edx
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmpq	*%rcx                           ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_backEnd,4,2                    ## @backEnd
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_ri,16,3                        ## @ri
	.comm	_tr,16,3                        ## @tr
	.comm	_glConfig,8,2                   ## @glConfig
	.comm	_r_showImages,8,3               ## @r_showImages
	.comm	_GL_QUADS,4,2                   ## @GL_QUADS
	.comm	_PRINT_ALL,4,2                  ## @PRINT_ALL
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"%i msec to draw all images\n"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_RB_ShowImages                  ; -- Begin function RB_ShowImages
	.p2align	2
_RB_ShowImages:                         ; @RB_ShowImages
	.cfi_startproc
; %bb.0:
	stp	d13, d12, [sp, #-144]!          ; 16-byte Folded Spill
	.cfi_def_cfa_offset 144
	stp	d11, d10, [sp, #16]             ; 16-byte Folded Spill
	stp	d9, d8, [sp, #32]               ; 16-byte Folded Spill
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	.cfi_offset b10, -120
	.cfi_offset b11, -128
	.cfi_offset b12, -136
	.cfi_offset b13, -144
Lloh0:
	adrp	x8, _backEnd@GOTPAGE
Lloh1:
	ldr	x8, [x8, _backEnd@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cbnz	w8, LBB0_2
; %bb.1:
	bl	_RB_SetGL2D
LBB0_2:
Lloh3:
	adrp	x8, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	bl	_qglClear
	bl	_qglFinish
Lloh6:
	adrp	x8, _ri@GOTPAGE
Lloh7:
	ldr	x8, [x8, _ri@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
	blr	x8
	mov	x19, x0
Lloh9:
	adrp	x21, _tr@GOTPAGE
Lloh10:
	ldr	x21, [x21, _tr@GOTPAGEOFF]
	ldr	w8, [x21]
	cmp	w8, #1
	b.lt	LBB0_7
; %bb.3:
	mov	x22, #0
Lloh11:
	adrp	x23, _glConfig@GOTPAGE
Lloh12:
	ldr	x23, [x23, _glConfig@GOTPAGEOFF]
	mov	w24, #26215
	movk	w24, #26214, lsl #16
	mov	x25, #-30583
	movk	x25, #34952, lsl #16
	movi.2s	v11, #59, lsl #24
	mov	w26, #52429
	movk	w26, #52428, lsl #16
	mov	w27, #20
Lloh13:
	adrp	x28, _r_showImages@GOTPAGE
Lloh14:
	ldr	x28, [x28, _r_showImages@GOTPAGEOFF]
Lloh15:
	adrp	x20, _GL_QUADS@GOTPAGE
Lloh16:
	ldr	x20, [x20, _GL_QUADS@GOTPAGEOFF]
	b	LBB0_5
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	umull	x8, w22, w26
	lsr	x8, x8, #36
	msub	w9, w8, w27, w22
	scvtf	s2, w9
	fmul	s8, s2, s0
	scvtf	s0, w8
	fmul	s9, s0, s1
	bl	_GL_Bind
	ldr	w0, [x20]
	bl	_qglBegin
	mov	w0, #0
	mov	w1, #0
	bl	_qglTexCoord2f
	fmov	s0, s8
	fmov	s1, s9
	bl	_qglVertex2f
	mov	w0, #1
	mov	w1, #0
	bl	_qglTexCoord2f
	fadd	s10, s8, s10
	fmov	s0, s10
	fmov	s1, s9
	bl	_qglVertex2f
	mov	w0, #1
	mov	w1, #1
	bl	_qglTexCoord2f
	fadd	s9, s9, s12
	fmov	s0, s10
	fmov	s1, s9
	bl	_qglVertex2f
	mov	w0, #0
	mov	w1, #1
	bl	_qglTexCoord2f
	fmov	s0, s8
	fmov	s1, s9
	bl	_qglVertex2f
	bl	_qglEnd
	add	x22, x22, #1
	ldrsw	x8, [x21]
	cmp	x22, x8
	b.ge	LBB0_7
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	ldpsw	x8, x9, [x23]
	mul	x8, x8, x24
	lsr	x10, x8, #32
	lsr	x8, x8, #63
	add	w8, w8, w10, asr #3
	ldr	x10, [x21, #8]
	ldr	x0, [x10, x22, lsl #3]
	scvtf	s0, w8
	mul	x8, x9, x25
	lsr	x8, x8, #32
	add	w8, w8, w9
	asr	w9, w8, #3
	add	w8, w9, w8, lsr #31
	scvtf	s1, w8
	ldr	x8, [x28]
	ldr	w8, [x8]
	fmov	s12, s1
	fmov	s10, s0
	cmp	w8, #2
	b.ne	LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	ldp	s2, s3, [x0]
	fmul	s2, s2, s11
	fmul	s10, s2, s0
	fmul	s2, s3, s11
	fmul	s12, s2, s1
	b	LBB0_4
LBB0_7:
	bl	_qglFinish
Lloh17:
	adrp	x20, _ri@GOTPAGE
Lloh18:
	ldr	x20, [x20, _ri@GOTPAGEOFF]
	ldr	x8, [x20]
	blr	x8
	ldr	x3, [x20, #8]
Lloh19:
	adrp	x8, _PRINT_ALL@GOTPAGE
Lloh20:
	ldr	x8, [x8, _PRINT_ALL@GOTPAGEOFF]
Lloh21:
	ldr	w8, [x8]
	sub	w2, w0, w19
Lloh22:
	adrp	x1, l_.str@PAGE
Lloh23:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x8
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #32]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #16]             ; 16-byte Folded Reload
	ldp	d13, d12, [sp], #144            ; 16-byte Folded Reload
	br	x3
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh17, Lloh18
	.cfi_endproc
                                        ; -- End function
	.comm	_backEnd,4,2                    ; @backEnd
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_ri,16,3                        ; @ri
	.comm	_tr,16,3                        ; @tr
	.comm	_glConfig,8,2                   ; @glConfig
	.comm	_r_showImages,8,3               ; @r_showImages
	.comm	_GL_QUADS,4,2                   ; @GL_QUADS
	.comm	_PRINT_ALL,4,2                  ; @PRINT_ALL
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"%i msec to draw all images\n"

.subsections_via_symbols
