	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function Reset_MenuDraw
_Reset_MenuDraw:                        ## @Reset_MenuDraw
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_ART_FRAME@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	movl	$142, %edi
	movl	$118, %esi
	movl	$359, %edx                      ## imm = 0x167
	movl	$256, %ecx                      ## imm = 0x100
	callq	_UI_DrawNamedPic
	movq	_UI_CENTER@GOTPCREL(%rip), %rax
	movq	_UI_INVERSE@GOTPCREL(%rip), %r14
	movl	(%r14), %ecx
	orl	(%rax), %ecx
	movq	%rax, %r12
	movq	_color_red@GOTPCREL(%rip), %r15
	movl	(%r15), %r8d
	leaq	L_.str(%rip), %rdx
	movl	$320, %edi                      ## imm = 0x140
	movl	$204, %esi
	callq	_UI_DrawProportionalString
	movq	_s_reset@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	movq	_UI_LEFT@GOTPCREL(%rip), %rax
	movl	(%r14), %ecx
	orl	(%rax), %ecx
	movl	(%r15), %r8d
	leaq	L_.str.1(%rip), %rdx
	movl	$265, %esi                      ## imm = 0x109
	callq	_UI_DrawProportionalString
	addq	$4, %rbx
	movq	%rbx, %rdi
	callq	_Menu_Draw
	movq	_SCREEN_WIDTH@GOTPCREL(%rip), %r14
	movl	(%r14), %eax
	movl	%eax, %edi
	shrl	$31, %edi
	addl	%eax, %edi
	sarl	%edi
	movq	_UI_SMALLFONT@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	orl	(%r12), %ecx
	movq	_color_yellow@GOTPCREL(%rip), %r13
	movl	(%r13), %r8d
	leaq	L_.str.2(%rip), %rdx
	movl	$356, %ebx                      ## imm = 0x164
	movl	$356, %esi                      ## imm = 0x164
	callq	_UI_DrawProportionalString
	movl	(%r14), %eax
	movl	%eax, %edi
	shrl	$31, %edi
	addl	%eax, %edi
	sarl	%edi
	movq	_PROP_HEIGHT@GOTPCREL(%rip), %r15
	addl	(%r15), %ebx
	movq	_UI_SMALLFONT@GOTPCREL(%rip), %r12
	movl	(%r12), %ecx
	movq	_UI_CENTER@GOTPCREL(%rip), %rax
	orl	(%rax), %ecx
	movl	(%r13), %r8d
	leaq	L_.str.3(%rip), %rdx
	movl	%ebx, %esi
	callq	_UI_DrawProportionalString
	movl	(%r14), %eax
	movl	%eax, %edi
	shrl	$31, %edi
	addl	%eax, %edi
	sarl	%edi
	movl	(%r15), %eax
	leal	(%rax,%rax), %esi
	addl	$356, %esi                      ## imm = 0x164
	movl	(%r12), %ecx
	movq	_UI_CENTER@GOTPCREL(%rip), %rbx
	orl	(%rbx), %ecx
	movl	(%r13), %r8d
	leaq	L_.str.4(%rip), %rdx
	callq	_UI_DrawProportionalString
	movl	(%r14), %eax
	movl	%eax, %edi
	shrl	$31, %edi
	addl	%eax, %edi
	sarl	%edi
	movl	(%r15), %eax
	leal	(%rax,%rax,2), %esi
	addl	$356, %esi                      ## imm = 0x164
	movl	(%r12), %ecx
	orl	(%rbx), %ecx
	movl	(%r13), %r8d
	leaq	L_.str.5(%rip), %rdx
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_UI_DrawProportionalString      ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_ART_FRAME,4,2                  ## @ART_FRAME
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"RESET GAME?"

	.comm	_UI_CENTER,4,2                  ## @UI_CENTER
	.comm	_UI_INVERSE,4,2                 ## @UI_INVERSE
	.comm	_color_red,4,2                  ## @color_red
	.comm	_s_reset,8,2                    ## @s_reset
L_.str.1:                               ## @.str.1
	.asciz	"/"

	.comm	_UI_LEFT,4,2                    ## @UI_LEFT
	.comm	_SCREEN_WIDTH,4,2               ## @SCREEN_WIDTH
	.comm	_PROP_HEIGHT,4,2                ## @PROP_HEIGHT
L_.str.2:                               ## @.str.2
	.asciz	"WARNING: This resets all of the"

	.comm	_UI_SMALLFONT,4,2               ## @UI_SMALLFONT
	.comm	_color_yellow,4,2               ## @color_yellow
L_.str.3:                               ## @.str.3
	.asciz	"single player game variables."

L_.str.4:                               ## @.str.4
	.asciz	"Do this only if you want to"

L_.str.5:                               ## @.str.5
	.asciz	"start over from the beginning."

	.no_dead_strip	_Reset_MenuDraw
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function Reset_MenuDraw
_Reset_MenuDraw:                        ; @Reset_MenuDraw
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
Lloh0:
	adrp	x8, _ART_FRAME@GOTPAGE
Lloh1:
	ldr	x8, [x8, _ART_FRAME@GOTPAGEOFF]
Lloh2:
	ldr	w4, [x8]
	mov	w0, #142
	mov	w1, #118
	mov	w2, #359
	mov	w3, #256
	bl	_UI_DrawNamedPic
Lloh3:
	adrp	x20, _UI_CENTER@GOTPAGE
Lloh4:
	ldr	x20, [x20, _UI_CENTER@GOTPAGEOFF]
Lloh5:
	adrp	x21, _UI_INVERSE@GOTPAGE
Lloh6:
	ldr	x21, [x21, _UI_INVERSE@GOTPAGEOFF]
	ldr	w8, [x20]
	ldr	w9, [x21]
	orr	w3, w9, w8
Lloh7:
	adrp	x22, _color_red@GOTPAGE
Lloh8:
	ldr	x22, [x22, _color_red@GOTPAGEOFF]
	ldr	w4, [x22]
Lloh9:
	adrp	x2, l_.str@PAGE
Lloh10:
	add	x2, x2, l_.str@PAGEOFF
	mov	w0, #320
	mov	w1, #204
	bl	_UI_DrawProportionalString
Lloh11:
	adrp	x19, _s_reset@GOTPAGE
Lloh12:
	ldr	x19, [x19, _s_reset@GOTPAGEOFF]
	ldr	w0, [x19], #4
Lloh13:
	adrp	x8, _UI_LEFT@GOTPAGE
Lloh14:
	ldr	x8, [x8, _UI_LEFT@GOTPAGEOFF]
Lloh15:
	ldr	w8, [x8]
	ldr	w9, [x21]
	orr	w3, w9, w8
	ldr	w4, [x22]
Lloh16:
	adrp	x2, l_.str.1@PAGE
Lloh17:
	add	x2, x2, l_.str.1@PAGEOFF
	mov	w1, #265
	bl	_UI_DrawProportionalString
	mov	x0, x19
	bl	_Menu_Draw
Lloh18:
	adrp	x22, _SCREEN_WIDTH@GOTPAGE
Lloh19:
	ldr	x22, [x22, _SCREEN_WIDTH@GOTPAGEOFF]
	ldr	w8, [x22]
	cmp	w8, #0
	cinc	w8, w8, lt
	asr	w0, w8, #1
Lloh20:
	adrp	x21, _UI_SMALLFONT@GOTPAGE
Lloh21:
	ldr	x21, [x21, _UI_SMALLFONT@GOTPAGEOFF]
	ldr	w8, [x20]
	ldr	w9, [x21]
	orr	w3, w9, w8
Lloh22:
	adrp	x19, _color_yellow@GOTPAGE
Lloh23:
	ldr	x19, [x19, _color_yellow@GOTPAGEOFF]
	ldr	w4, [x19]
Lloh24:
	adrp	x2, l_.str.2@PAGE
Lloh25:
	add	x2, x2, l_.str.2@PAGEOFF
	mov	w1, #356
	bl	_UI_DrawProportionalString
	ldr	w8, [x22]
	cmp	w8, #0
	cinc	w8, w8, lt
	asr	w0, w8, #1
Lloh26:
	adrp	x23, _PROP_HEIGHT@GOTPAGE
Lloh27:
	ldr	x23, [x23, _PROP_HEIGHT@GOTPAGEOFF]
	ldr	w8, [x23]
	add	w1, w8, #356
	ldr	w8, [x20]
	ldr	w9, [x21]
	orr	w3, w9, w8
	ldr	w4, [x19]
Lloh28:
	adrp	x2, l_.str.3@PAGE
Lloh29:
	add	x2, x2, l_.str.3@PAGEOFF
	bl	_UI_DrawProportionalString
	ldr	w8, [x22]
	cmp	w8, #0
	cinc	w8, w8, lt
	asr	w0, w8, #1
	ldr	w8, [x23]
	lsl	w8, w8, #1
	add	w1, w8, #356
	ldr	w8, [x20]
	ldr	w9, [x21]
	orr	w3, w9, w8
	ldr	w4, [x19]
Lloh30:
	adrp	x2, l_.str.4@PAGE
Lloh31:
	add	x2, x2, l_.str.4@PAGEOFF
	bl	_UI_DrawProportionalString
	ldr	w8, [x22]
	cmp	w8, #0
	cinc	w8, w8, lt
	asr	w0, w8, #1
	ldr	w8, [x23]
	add	w8, w8, w8, lsl #1
	add	w1, w8, #356
	ldr	w8, [x20]
	ldr	w9, [x21]
	orr	w3, w9, w8
Lloh32:
	adrp	x2, l_.str.5@PAGE
Lloh33:
	add	x2, x2, l_.str.5@PAGEOFF
	ldr	w4, [x19]
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_UI_DrawProportionalString
	.loh AdrpAdd	Lloh32, Lloh33
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpLdrGot	Lloh26, Lloh27
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpLdrGot	Lloh22, Lloh23
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpAdd	Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_ART_FRAME,4,2                  ; @ART_FRAME
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"RESET GAME?"

	.comm	_UI_CENTER,4,2                  ; @UI_CENTER
	.comm	_UI_INVERSE,4,2                 ; @UI_INVERSE
	.comm	_color_red,4,2                  ; @color_red
	.comm	_s_reset,8,2                    ; @s_reset
l_.str.1:                               ; @.str.1
	.asciz	"/"

	.comm	_UI_LEFT,4,2                    ; @UI_LEFT
	.comm	_SCREEN_WIDTH,4,2               ; @SCREEN_WIDTH
	.comm	_PROP_HEIGHT,4,2                ; @PROP_HEIGHT
l_.str.2:                               ; @.str.2
	.asciz	"WARNING: This resets all of the"

	.comm	_UI_SMALLFONT,4,2               ; @UI_SMALLFONT
	.comm	_color_yellow,4,2               ; @color_yellow
l_.str.3:                               ; @.str.3
	.asciz	"single player game variables."

l_.str.4:                               ; @.str.4
	.asciz	"Do this only if you want to"

l_.str.5:                               ; @.str.5
	.asciz	"start over from the beginning."

	.no_dead_strip	_Reset_MenuDraw
.subsections_via_symbols
