	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_draw_lines                     ## -- Begin function draw_lines
	.p2align	4, 0x90
_draw_lines:                            ## @draw_lines
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, %r14d
	movl	%edx, %r15d
	movq	%rdi, %rbx
	movq	_GL_ARRAY_BUFFER@GOTPCREL(%rip), %r12
	movl	(%r12), %edi
	callq	_glBindBuffer
	movl	(%rbx), %edi
	callq	_glEnableVertexAttribArray
	movl	(%rbx), %edi
	movq	_GL_FLOAT@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movl	%r15d, %esi
	xorl	%r8d, %r8d
	xorl	%r9d, %r9d
	callq	_glVertexAttribPointer
	movq	_GL_LINES@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	movl	%r14d, %edx
	callq	_glDrawArrays
	movl	(%rbx), %edi
	callq	_glDisableVertexAttribArray
	movl	(%r12), %edi
	xorl	%esi, %esi
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_glBindBuffer                   ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_ARRAY_BUFFER,4,2            ## @GL_ARRAY_BUFFER
	.comm	_GL_FLOAT,4,2                   ## @GL_FLOAT
	.comm	_GL_FALSE,4,2                   ## @GL_FALSE
	.comm	_GL_LINES,4,2                   ## @GL_LINES
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_draw_lines                     ; -- Begin function draw_lines
	.p2align	2
_draw_lines:                            ; @draw_lines
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x3
	mov	x20, x2
	mov	x21, x0
Lloh0:
	adrp	x22, _GL_ARRAY_BUFFER@GOTPAGE
Lloh1:
	ldr	x22, [x22, _GL_ARRAY_BUFFER@GOTPAGEOFF]
	ldr	w0, [x22]
	bl	_glBindBuffer
	ldr	w0, [x21]
	bl	_glEnableVertexAttribArray
	ldr	w0, [x21]
Lloh2:
	adrp	x8, _GL_FLOAT@GOTPAGE
Lloh3:
	ldr	x8, [x8, _GL_FLOAT@GOTPAGEOFF]
Lloh4:
	ldr	w2, [x8]
Lloh5:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh6:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
Lloh7:
	ldr	w3, [x8]
	mov	x1, x20
	mov	w4, #0
	mov	w5, #0
	bl	_glVertexAttribPointer
Lloh8:
	adrp	x8, _GL_LINES@GOTPAGE
Lloh9:
	ldr	x8, [x8, _GL_LINES@GOTPAGEOFF]
Lloh10:
	ldr	w0, [x8]
	mov	w1, #0
	mov	x2, x19
	bl	_glDrawArrays
	ldr	w0, [x21]
	bl	_glDisableVertexAttribArray
	ldr	w0, [x22]
	mov	w1, #0
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_glBindBuffer
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_ARRAY_BUFFER,4,2            ; @GL_ARRAY_BUFFER
	.comm	_GL_FLOAT,4,2                   ; @GL_FLOAT
	.comm	_GL_FALSE,4,2                   ; @GL_FALSE
	.comm	_GL_LINES,4,2                   ; @GL_LINES
.subsections_via_symbols
