	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_MissileImpact                ## -- Begin function G_MissileImpact
	.p2align	4, 0x90
_G_MissileImpact:                       ## @G_MissileImpact
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r14
	movq	%rdi, %rbx
	movq	_qfalse@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	movq	_g_entities@GOTPCREL(%rip), %r15
	imulq	$224, (%rsi), %r13
	movq	(%r15), %r12
	leaq	(%r12,%r13), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	cmpq	$0, 168(%r12,%r13)
	je	LBB0_1
## %bb.3:
	cmpq	$0, 208(%rbx)
	je	LBB0_7
## %bb.4:
	imulq	$224, 32(%rbx), %rsi
	addq	%r12, %rsi
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	callq	_LogAccuracyHit
	testq	%rax, %rax
	je	LBB0_6
## %bb.5:
	movq	(%r15), %rax
	imulq	$224, 32(%rbx), %rcx
	movq	24(%rax,%rcx), %rax
	incl	8(%rax)
	movq	_qtrue@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
LBB0_6:
	leaq	120(%rbx), %rdi
	movq	_level@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	callq	_BG_EvaluateTrajectoryDelta
	callq	_VectorLength
	imulq	$224, 32(%rbx), %rdx
	addq	(%r15), %rdx
	movq	208(%rbx), %r9
	movl	152(%rbx), %r8d
	movl	200(%rbx), %eax
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movq	%rbx, %rsi
	pushq	%rax
	pushq	$0
	callq	_G_Damage
	addq	$16, %rsp
	jmp	LBB0_7
LBB0_1:
	movq	_EF_BOUNCE@GOTPCREL(%rip), %rax
	movq	_EF_BOUNCE_HALF@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	orl	(%rax), %ecx
	testl	%ecx, 88(%rbx)
	je	LBB0_7
## %bb.2:
	movq	%rbx, %rdi
	movq	%r14, %rsi
	callq	_G_BounceMissile
	movq	_EV_GRENADE_BOUNCE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	xorl	%edx, %edx
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_G_AddEvent                     ## TAILCALL
LBB0_7:
	leaq	(%r12,%r13), %r15
	addq	$168, %r15
	movl	192(%rbx), %edi
	leaq	L_.str(%rip), %rsi
	callq	_strcmp
	testl	%eax, %eax
	je	LBB0_8
## %bb.11:
	cmpq	$0, (%r15)
	je	LBB0_14
## %bb.12:
	cmpq	$0, 24(%r12,%r13)
	je	LBB0_14
## %bb.13:
	movq	_EV_MISSILE_HIT@GOTPCREL(%rip), %rax
	movl	(%rax), %r15d
	movq	24(%r14), %rdi
	callq	_DirToByte
	movq	%rbx, %rdi
	movl	%r15d, %esi
	movl	%eax, %edx
	callq	_G_AddEvent
	movl	144(%r12,%r13), %eax
	movl	%eax, 148(%rbx)
	jmp	LBB0_18
LBB0_14:
	movq	_SURF_METALSTEPS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, 16(%r14)
	je	LBB0_16
## %bb.15:
	movq	_EV_MISSILE_MISS_METAL@GOTPCREL(%rip), %rax
	jmp	LBB0_17
LBB0_8:
	xorl	%eax, %eax
	callq	_G_Spawn
	cmpq	$0, (%r15)
	je	LBB0_10
## %bb.9:
	cmpq	$0, 24(%r12,%r13)
	jne	LBB0_24
LBB0_10:
	movq	8(%r14), %rdi
	movq	%rax, %r15
	callq	_VectorCopy
	movq	_EV_MISSILE_MISS@GOTPCREL(%rip), %rax
	movl	(%rax), %r12d
	movq	24(%r14), %rdi
	callq	_DirToByte
	movq	%r15, %rdi
	movl	%r12d, %esi
	movl	%eax, %edx
	callq	_G_AddEvent
	movq	$0, 184(%rbx)
	movl	136(%rbx), %esi
	callq	_SnapVectorTowards
	movq	_qtrue@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, 160(%r15)
	movq	_ET_GENERAL@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, 104(%r15)
	movq	_ET_GRAPPLE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, 104(%rbx)
	movq	%rbx, %rdi
	callq	_G_SetOrigin
	movq	%r15, %rdi
	callq	_G_SetOrigin
	movq	_Weapon_HookThink@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 176(%rbx)
	movq	_level@GOTPCREL(%rip), %rax
	movq	_FRAMETIME@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	addq	(%rax), %rcx
	movq	%rcx, 8(%rbx)
	movq	_PMF_GRAPPLE_PULL@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	80(%rbx), %rcx
	movq	(%rcx), %rcx
	orl	%eax, 8(%rcx)
	movq	56(%rbx), %rdi
	movq	(%rcx), %rsi
	callq	_VectorCopy
	movq	%rbx, %rdi
	callq	_trap_LinkEntity
	movq	%r15, %rdi
	jmp	LBB0_23
LBB0_16:
	movq	_EV_MISSILE_MISS@GOTPCREL(%rip), %rax
LBB0_17:
	movl	(%rax), %r12d
	movq	24(%r14), %rdi
	callq	_DirToByte
	movq	%rbx, %rdi
	movl	%r12d, %esi
	movl	%eax, %edx
	callq	_G_AddEvent
LBB0_18:
	movq	_g_entities@GOTPCREL(%rip), %r15
	movq	_qtrue@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, 160(%rbx)
	movq	_ET_GENERAL@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, 104(%rbx)
	movq	8(%r14), %rdi
	movl	136(%rbx), %esi
	callq	_SnapVectorTowards
	movq	8(%r14), %rsi
	movq	%rbx, %rdi
	callq	_G_SetOrigin
	movq	72(%rbx), %rdx
	testq	%rdx, %rdx
	je	LBB0_22
## %bb.19:
	movq	8(%r14), %rdi
	movq	80(%rbx), %rsi
	movl	64(%rbx), %r9d
	movl	68(%rbx), %ecx
	movq	-48(%rbp), %r8                  ## 8-byte Reload
	callq	_G_RadiusDamage
	testq	%rax, %rax
	je	LBB0_22
## %bb.20:
	cmpq	$0, -56(%rbp)                   ## 8-byte Folded Reload
	jne	LBB0_22
## %bb.21:
	movq	(%r15), %rax
	imulq	$224, 32(%rbx), %rcx
	movq	24(%rax,%rcx), %rax
	incl	8(%rax)
LBB0_22:
	movq	%rbx, %rdi
LBB0_23:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_trap_LinkEntity                ## TAILCALL
LBB0_24:
	movq	%r14, %rdi
	movq	%rax, %rsi
	callq	_G_MissileImpact.cold.1
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.p2align	4, 0x90                         ## -- Begin function G_MissileImpact.cold.1
_G_MissileImpact.cold.1:                ## @G_MissileImpact.cold.1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rsi, %r14
	movq	_EV_MISSILE_HIT@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	movq	24(%rdi), %rdi
	callq	_DirToByte
	movq	%r14, %rdi
	movl	%ebx, %esi
	movl	%eax, %edx
	callq	_G_AddEvent
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_qfalse,8,3                     ## @qfalse
	.comm	_g_entities,8,3                 ## @g_entities
	.comm	_EF_BOUNCE,4,2                  ## @EF_BOUNCE
	.comm	_EF_BOUNCE_HALF,4,2             ## @EF_BOUNCE_HALF
	.comm	_EV_GRENADE_BOUNCE,4,2          ## @EV_GRENADE_BOUNCE
	.comm	_qtrue,8,3                      ## @qtrue
	.comm	_level,8,3                      ## @level
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"hook"

	.comm	_EV_MISSILE_HIT,4,2             ## @EV_MISSILE_HIT
	.comm	_EV_MISSILE_MISS,4,2            ## @EV_MISSILE_MISS
	.comm	_ET_GENERAL,8,3                 ## @ET_GENERAL
	.comm	_ET_GRAPPLE,8,3                 ## @ET_GRAPPLE
	.comm	_Weapon_HookThink,4,2           ## @Weapon_HookThink
	.comm	_FRAMETIME,8,3                  ## @FRAMETIME
	.comm	_PMF_GRAPPLE_PULL,4,2           ## @PMF_GRAPPLE_PULL
	.comm	_SURF_METALSTEPS,4,2            ## @SURF_METALSTEPS
	.comm	_EV_MISSILE_MISS_METAL,4,2      ## @EV_MISSILE_MISS_METAL
	.comm	_ET_PLAYER,8,3                  ## @ET_PLAYER
	.comm	_EV_PROXIMITY_MINE_STICK,4,2    ## @EV_PROXIMITY_MINE_STICK
	.comm	_ProximityMine_Activate,4,2     ## @ProximityMine_Activate
	.comm	_ProximityMine_Die,4,2          ## @ProximityMine_Die
	.comm	_TR_GRAVITY,8,3                 ## @TR_GRAVITY
	.comm	_TR_STATIONARY,8,3              ## @TR_STATIONARY
	.comm	_WP_PROX_LAUNCHER,8,3           ## @WP_PROX_LAUNCHER
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_MissileImpact                ; -- Begin function G_MissileImpact
	.p2align	2
_G_MissileImpact:                       ; @G_MissileImpact
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x20, x1
	mov	x19, x0
Lloh0:
	adrp	x8, _qfalse@GOTPAGE
Lloh1:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh2:
	ldr	x24, [x8]
Lloh3:
	adrp	x23, _g_entities@GOTPAGE
Lloh4:
	ldr	x23, [x23, _g_entities@GOTPAGEOFF]
	ldr	x25, [x23]
	ldr	x26, [x1]
	mov	w8, #224
	madd	x21, x26, x8, x25
	mov	x22, x21
	ldr	x8, [x22, #168]!
	cbz	x8, LBB0_5
; %bb.1:
	ldr	x8, [x19, #208]
	cbz	x8, LBB0_7
; %bb.2:
	ldr	x8, [x19, #32]
	mov	w9, #224
	madd	x1, x8, x9, x25
	mov	x0, x21
	bl	_LogAccuracyHit
	cbz	x0, LBB0_4
; %bb.3:
	ldr	x8, [x23]
	ldr	x9, [x19, #32]
	mov	w10, #224
	madd	x8, x9, x10, x8
	ldr	x8, [x8, #24]
	ldr	w9, [x8, #8]
	add	w9, w9, #1
	str	w9, [x8, #8]
Lloh5:
	adrp	x8, _qtrue@GOTPAGE
Lloh6:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh7:
	ldr	x24, [x8]
LBB0_4:
	add	x0, x19, #120
Lloh8:
	adrp	x8, _level@GOTPAGE
Lloh9:
	ldr	x8, [x8, _level@GOTPAGEOFF]
Lloh10:
	ldr	x1, [x8]
	bl	_BG_EvaluateTrajectoryDelta
	bl	_VectorLength
	ldr	x8, [x23]
	ldr	x9, [x19, #32]
	mov	w10, #224
	madd	x2, x9, x10, x8
	ldr	w4, [x19, #152]
	ldr	x5, [x19, #208]
	ldr	w7, [x19, #200]
	mov	x0, x21
	mov	x1, x19
	mov	w6, #0
	bl	_G_Damage
	b	LBB0_7
LBB0_5:
	ldr	w8, [x19, #88]
Lloh11:
	adrp	x9, _EF_BOUNCE@GOTPAGE
Lloh12:
	ldr	x9, [x9, _EF_BOUNCE@GOTPAGEOFF]
Lloh13:
	ldr	w9, [x9]
Lloh14:
	adrp	x10, _EF_BOUNCE_HALF@GOTPAGE
Lloh15:
	ldr	x10, [x10, _EF_BOUNCE_HALF@GOTPAGEOFF]
Lloh16:
	ldr	w10, [x10]
	orr	w9, w10, w9
	tst	w9, w8
	b.eq	LBB0_7
; %bb.6:
	mov	x0, x19
	mov	x1, x20
	bl	_G_BounceMissile
Lloh17:
	adrp	x8, _EV_GRENADE_BOUNCE@GOTPAGE
Lloh18:
	ldr	x8, [x8, _EV_GRENADE_BOUNCE@GOTPAGEOFF]
Lloh19:
	ldr	w1, [x8]
	mov	x0, x19
	mov	w2, #0
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_G_AddEvent
LBB0_7:
	ldr	w0, [x19, #192]
Lloh20:
	adrp	x1, l_.str@PAGE
Lloh21:
	add	x1, x1, l_.str@PAGEOFF
	bl	_strcmp
	cbz	w0, LBB0_13
; %bb.8:
	ldr	x8, [x22]
	cbz	x8, LBB0_11
; %bb.9:
	mov	w8, #224
	madd	x8, x26, x8, x25
	ldr	x8, [x8, #24]
	cbz	x8, LBB0_11
; %bb.10:
Lloh22:
	adrp	x8, _EV_MISSILE_HIT@GOTPAGE
Lloh23:
	ldr	x8, [x8, _EV_MISSILE_HIT@GOTPAGEOFF]
Lloh24:
	ldr	w22, [x8]
	ldr	x0, [x20, #24]
	bl	_DirToByte
	mov	x2, x0
	mov	x0, x19
	mov	x1, x22
	bl	_G_AddEvent
	mov	w8, #224
	madd	x8, x26, x8, x25
	ldr	w8, [x8, #144]
	str	w8, [x19, #148]
	b	LBB0_18
LBB0_11:
	ldr	w8, [x20, #16]
Lloh25:
	adrp	x9, _SURF_METALSTEPS@GOTPAGE
Lloh26:
	ldr	x9, [x9, _SURF_METALSTEPS@GOTPAGEOFF]
Lloh27:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_16
; %bb.12:
Lloh28:
	adrp	x8, _EV_MISSILE_MISS_METAL@GOTPAGE
Lloh29:
	ldr	x8, [x8, _EV_MISSILE_MISS_METAL@GOTPAGEOFF]
	b	LBB0_17
LBB0_13:
	bl	_G_Spawn
	mov	x21, x0
	ldr	x8, [x22]
	cbz	x8, LBB0_15
; %bb.14:
	mov	w8, #224
	madd	x8, x26, x8, x25
	ldr	x8, [x8, #24]
	cbnz	x8, LBB0_24
LBB0_15:
	ldr	x0, [x20, #8]
	bl	_VectorCopy
Lloh30:
	adrp	x8, _EV_MISSILE_MISS@GOTPAGE
Lloh31:
	ldr	x8, [x8, _EV_MISSILE_MISS@GOTPAGEOFF]
Lloh32:
	ldr	w22, [x8]
	ldr	x0, [x20, #24]
	bl	_DirToByte
	mov	x2, x0
	mov	x0, x21
	mov	x1, x22
	bl	_G_AddEvent
	str	xzr, [x19, #184]
	ldr	w1, [x19, #136]
	bl	_SnapVectorTowards
Lloh33:
	adrp	x8, _qtrue@GOTPAGE
Lloh34:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh35:
	ldr	x8, [x8]
	str	x8, [x21, #160]
Lloh36:
	adrp	x8, _ET_GENERAL@GOTPAGE
Lloh37:
	ldr	x8, [x8, _ET_GENERAL@GOTPAGEOFF]
Lloh38:
	ldr	x8, [x8]
	str	x8, [x21, #104]
Lloh39:
	adrp	x8, _ET_GRAPPLE@GOTPAGE
Lloh40:
	ldr	x8, [x8, _ET_GRAPPLE@GOTPAGEOFF]
Lloh41:
	ldr	x8, [x8]
	str	x8, [x19, #104]
	mov	x0, x19
	bl	_G_SetOrigin
	mov	x0, x21
	bl	_G_SetOrigin
Lloh42:
	adrp	x8, _Weapon_HookThink@GOTPAGE
Lloh43:
	ldr	x8, [x8, _Weapon_HookThink@GOTPAGEOFF]
Lloh44:
	ldr	w8, [x8]
	str	w8, [x19, #176]
Lloh45:
	adrp	x8, _level@GOTPAGE
Lloh46:
	ldr	x8, [x8, _level@GOTPAGEOFF]
Lloh47:
	ldr	x8, [x8]
Lloh48:
	adrp	x9, _FRAMETIME@GOTPAGE
Lloh49:
	ldr	x9, [x9, _FRAMETIME@GOTPAGEOFF]
Lloh50:
	ldr	x9, [x9]
	add	x8, x9, x8
	str	x8, [x19, #8]
Lloh51:
	adrp	x8, _PMF_GRAPPLE_PULL@GOTPAGE
Lloh52:
	ldr	x8, [x8, _PMF_GRAPPLE_PULL@GOTPAGEOFF]
Lloh53:
	ldr	w8, [x8]
	ldr	x9, [x19, #80]
	ldr	x9, [x9]
	ldr	w10, [x9, #8]
	orr	w8, w10, w8
	str	w8, [x9, #8]
	ldr	x0, [x19, #56]
	ldr	x1, [x9]
	bl	_VectorCopy
	mov	x0, x19
	bl	_trap_LinkEntity
	mov	x0, x21
	b	LBB0_23
LBB0_16:
Lloh54:
	adrp	x8, _EV_MISSILE_MISS@GOTPAGE
Lloh55:
	ldr	x8, [x8, _EV_MISSILE_MISS@GOTPAGEOFF]
LBB0_17:
	ldr	w22, [x8]
	ldr	x0, [x20, #24]
	bl	_DirToByte
	mov	x2, x0
	mov	x0, x19
	mov	x1, x22
	bl	_G_AddEvent
LBB0_18:
Lloh56:
	adrp	x8, _qtrue@GOTPAGE
Lloh57:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh58:
	ldr	x8, [x8]
	str	x8, [x19, #160]
Lloh59:
	adrp	x8, _ET_GENERAL@GOTPAGE
Lloh60:
	ldr	x8, [x8, _ET_GENERAL@GOTPAGEOFF]
Lloh61:
	ldr	x8, [x8]
	str	x8, [x19, #104]
	ldr	x0, [x20, #8]
	ldr	w1, [x19, #136]
	bl	_SnapVectorTowards
	ldr	x1, [x20, #8]
	mov	x0, x19
	bl	_G_SetOrigin
	ldr	x2, [x19, #72]
	cbz	x2, LBB0_22
; %bb.19:
	ldr	x0, [x20, #8]
	ldr	x1, [x19, #80]
	ldp	w5, w3, [x19, #64]
	mov	x4, x21
	bl	_G_RadiusDamage
	cbz	x0, LBB0_22
; %bb.20:
	cbnz	x24, LBB0_22
; %bb.21:
	ldr	x8, [x23]
	ldr	x9, [x19, #32]
	mov	w10, #224
	madd	x8, x9, x10, x8
	ldr	x8, [x8, #24]
	ldr	w9, [x8, #8]
	add	w9, w9, #1
	str	w9, [x8, #8]
LBB0_22:
	mov	x0, x19
LBB0_23:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_trap_LinkEntity
LBB0_24:
	mov	x0, x20
	mov	x1, x21
	bl	_G_MissileImpact.cold.1
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGot	Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGot	Lloh54, Lloh55
	.loh AdrpLdrGotLdr	Lloh59, Lloh60, Lloh61
	.loh AdrpLdrGotLdr	Lloh56, Lloh57, Lloh58
	.cfi_endproc
                                        ; -- End function
	.p2align	2                               ; -- Begin function G_MissileImpact.cold.1
_G_MissileImpact.cold.1:                ; @G_MissileImpact.cold.1
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x1
Lloh62:
	adrp	x8, _EV_MISSILE_HIT@GOTPAGE
Lloh63:
	ldr	x8, [x8, _EV_MISSILE_HIT@GOTPAGEOFF]
Lloh64:
	ldr	w20, [x8]
	ldr	x0, [x0, #24]
	bl	_DirToByte
	mov	x2, x0
	mov	x0, x19
	mov	x1, x20
	bl	_G_AddEvent
	brk	#0x1
	.loh AdrpLdrGotLdr	Lloh62, Lloh63, Lloh64
	.cfi_endproc
                                        ; -- End function
	.comm	_qfalse,8,3                     ; @qfalse
	.comm	_g_entities,8,3                 ; @g_entities
	.comm	_EF_BOUNCE,4,2                  ; @EF_BOUNCE
	.comm	_EF_BOUNCE_HALF,4,2             ; @EF_BOUNCE_HALF
	.comm	_EV_GRENADE_BOUNCE,4,2          ; @EV_GRENADE_BOUNCE
	.comm	_qtrue,8,3                      ; @qtrue
	.comm	_level,8,3                      ; @level
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"hook"

	.comm	_EV_MISSILE_HIT,4,2             ; @EV_MISSILE_HIT
	.comm	_EV_MISSILE_MISS,4,2            ; @EV_MISSILE_MISS
	.comm	_ET_GENERAL,8,3                 ; @ET_GENERAL
	.comm	_ET_GRAPPLE,8,3                 ; @ET_GRAPPLE
	.comm	_Weapon_HookThink,4,2           ; @Weapon_HookThink
	.comm	_FRAMETIME,8,3                  ; @FRAMETIME
	.comm	_PMF_GRAPPLE_PULL,4,2           ; @PMF_GRAPPLE_PULL
	.comm	_SURF_METALSTEPS,4,2            ; @SURF_METALSTEPS
	.comm	_EV_MISSILE_MISS_METAL,4,2      ; @EV_MISSILE_MISS_METAL
	.comm	_ET_PLAYER,8,3                  ; @ET_PLAYER
	.comm	_EV_PROXIMITY_MINE_STICK,4,2    ; @EV_PROXIMITY_MINE_STICK
	.comm	_ProximityMine_Activate,4,2     ; @ProximityMine_Activate
	.comm	_ProximityMine_Die,4,2          ; @ProximityMine_Die
	.comm	_TR_GRAVITY,8,3                 ; @TR_GRAVITY
	.comm	_TR_STATIONARY,8,3              ; @TR_STATIONARY
	.comm	_WP_PROX_LAUNCHER,8,3           ; @WP_PROX_LAUNCHER
.subsections_via_symbols
