	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotUpdateInventory             ## -- Begin function BotUpdateInventory
	.p2align	4, 0x90
_BotUpdateInventory:                    ## @BotUpdateInventory
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r13
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_ITEMS@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	movq	%rbx, %rax
	shlq	$2, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %rdi
	movq	%rdi, -56(%rbp)                 ## 8-byte Spill
	movq	(%r13), %rsi
	leal	(,%rbx,4), %edx
	callq	_memcpy
	movq	(%r13), %rcx
	movq	8(%r13), %r8
	movq	_STAT_ARMOR@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	(%r8,%rdx,4), %edx
	movq	_INVENTORY_ARMOR@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%edx, (%rcx,%rsi,4)
	movq	_STAT_WEAPONS@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	(%r8,%rdx,4), %esi
	movq	_WP_GAUNTLET@GOTPCREL(%rip), %rdi
	movl	(%rdi), %edi
	xorl	%ebx, %ebx
	btl	%edi, %esi
	setb	%bl
	movq	_INVENTORY_GAUNTLET@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%ebx, (%rcx,%rsi,4)
	movl	(%r8,%rdx,4), %esi
	movq	_WP_SHOTGUN@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%ebx, %ebx
	btl	%edi, %esi
	setb	%bl
	movq	_INVENTORY_SHOTGUN@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%ebx, (%rcx,%rsi,4)
	movl	(%r8,%rdx,4), %esi
	movq	_WP_MACHINEGUN@GOTPCREL(%rip), %r14
	movl	(%r14), %edi
	xorl	%ebx, %ebx
	btl	%edi, %esi
	setb	%bl
	movq	_INVENTORY_MACHINEGUN@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%ebx, (%rcx,%rsi,4)
	movl	(%r8,%rdx,4), %esi
	movq	_WP_GRENADE_LAUNCHER@GOTPCREL(%rip), %r11
	movl	(%r11), %edi
	xorl	%ebx, %ebx
	btl	%edi, %esi
	setb	%bl
	movq	_INVENTORY_GRENADELAUNCHER@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%ebx, (%rcx,%rsi,4)
	movl	(%r8,%rdx,4), %esi
	movq	_WP_ROCKET_LAUNCHER@GOTPCREL(%rip), %r10
	movl	(%r10), %edi
	xorl	%ebx, %ebx
	btl	%edi, %esi
	setb	%bl
	movq	_INVENTORY_ROCKETLAUNCHER@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%ebx, (%rcx,%rsi,4)
	movl	(%r8,%rdx,4), %esi
	movq	_WP_LIGHTNING@GOTPCREL(%rip), %r15
	movl	(%r15), %edi
	xorl	%ebx, %ebx
	btl	%edi, %esi
	setb	%bl
	movq	_INVENTORY_LIGHTNING@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%ebx, (%rcx,%rsi,4)
	movl	(%r8,%rdx,4), %esi
	movq	_WP_RAILGUN@GOTPCREL(%rip), %r12
	movl	(%r12), %edi
	xorl	%ebx, %ebx
	btl	%edi, %esi
	setb	%bl
	movq	_INVENTORY_RAILGUN@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%ebx, (%rcx,%rsi,4)
	movl	(%r8,%rdx,4), %esi
	movq	_WP_PLASMAGUN@GOTPCREL(%rip), %rdi
	movl	(%rdi), %ebx
	xorl	%eax, %eax
	btl	%ebx, %esi
	setb	%al
	movq	_INVENTORY_PLASMAGUN@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%eax, (%rcx,%rsi,4)
	movl	(%r8,%rdx,4), %esi
	movq	_WP_BFG@GOTPCREL(%rip), %r9
	movl	(%r9), %ebx
	xorl	%eax, %eax
	btl	%ebx, %esi
	setb	%al
	movq	_INVENTORY_BFG10K@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%eax, (%rcx,%rsi,4)
	movl	(%r8,%rdx,4), %eax
	movq	_WP_GRAPPLING_HOOK@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edx
	xorl	%esi, %esi
	btl	%edx, %eax
	setb	%sil
	movq	_INVENTORY_GRAPPLINGHOOK@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	%esi, (%rcx,%rax,4)
	movq	16(%r13), %rdx
	movq	_WP_SHOTGUN@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	movl	(%rdx,%rax,4), %eax
	movq	_INVENTORY_SHELLS@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%eax, (%rcx,%rsi,4)
	movslq	(%r14), %rax
	movl	(%rdx,%rax,4), %eax
	movq	_INVENTORY_BULLETS@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%eax, (%rcx,%rsi,4)
	movslq	(%r11), %rax
	movl	(%rdx,%rax,4), %eax
	movq	_INVENTORY_GRENADES@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%eax, (%rcx,%rsi,4)
	movslq	(%rdi), %rax
	movl	(%rdx,%rax,4), %eax
	movq	_INVENTORY_CELLS@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%eax, (%rcx,%rsi,4)
	movslq	(%r15), %rax
	movl	(%rdx,%rax,4), %eax
	movq	_INVENTORY_LIGHTNINGAMMO@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%eax, (%rcx,%rsi,4)
	movslq	(%r10), %rax
	movl	(%rdx,%rax,4), %eax
	movq	_INVENTORY_ROCKETS@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%eax, (%rcx,%rsi,4)
	movslq	(%r12), %rax
	movl	(%rdx,%rax,4), %eax
	movq	_INVENTORY_SLUGS@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%eax, (%rcx,%rsi,4)
	movslq	(%r9), %rax
	movl	(%rdx,%rax,4), %eax
	movq	_INVENTORY_BFGAMMO@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	%eax, (%rcx,%rdx,4)
	movq	_STAT_HEALTH@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%r8,%rax,4), %eax
	movq	_INVENTORY_HEALTH@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	%eax, (%rcx,%rdx,4)
	movq	_STAT_HOLDABLE_ITEM@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%r8,%rax,4), %edx
	movq	_MODELINDEX_TELEPORTER@GOTPCREL(%rip), %rsi
	xorl	%edi, %edi
	cmpl	(%rsi), %edx
	sete	%dil
	movq	_INVENTORY_TELEPORTER@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	%edi, (%rcx,%rdx,4)
	movl	(%r8,%rax,4), %eax
	movq	_MODELINDEX_MEDKIT@GOTPCREL(%rip), %rdx
	xorl	%esi, %esi
	cmpl	(%rdx), %eax
	sete	%sil
	movq	_INVENTORY_MEDKIT@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	%esi, (%rcx,%rax,4)
	movq	24(%r13), %rax
	movq	_PW_QUAD@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	xorl	%esi, %esi
	cmpq	$0, (%rax,%rdx,8)
	setne	%sil
	movq	_INVENTORY_QUAD@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	%esi, (%rcx,%rdx,4)
	movq	_PW_BATTLESUIT@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	xorl	%esi, %esi
	cmpq	$0, (%rax,%rdx,8)
	setne	%sil
	movq	_INVENTORY_ENVIRONMENTSUIT@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	%esi, (%rcx,%rdx,4)
	movq	_PW_HASTE@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	xorl	%esi, %esi
	cmpq	$0, (%rax,%rdx,8)
	setne	%sil
	movq	_INVENTORY_HASTE@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	%esi, (%rcx,%rdx,4)
	movq	_PW_INVIS@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	xorl	%esi, %esi
	cmpq	$0, (%rax,%rdx,8)
	setne	%sil
	movq	_INVENTORY_INVISIBILITY@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	%esi, (%rcx,%rdx,4)
	movq	_PW_REGEN@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	xorl	%esi, %esi
	cmpq	$0, (%rax,%rdx,8)
	setne	%sil
	movq	_INVENTORY_REGEN@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	%esi, (%rcx,%rdx,4)
	movq	_PW_FLIGHT@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	xorl	%esi, %esi
	cmpq	$0, (%rax,%rdx,8)
	setne	%sil
	movq	_INVENTORY_FLIGHT@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	%esi, (%rcx,%rdx,4)
	movq	_PW_REDFLAG@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	xorl	%esi, %esi
	cmpq	$0, (%rax,%rdx,8)
	setne	%sil
	movq	_INVENTORY_REDFLAG@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	%esi, (%rcx,%rdx,4)
	movq	_PW_BLUEFLAG@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	xorl	%esi, %esi
	cmpq	$0, (%rax,%rdx,8)
	setne	%sil
	movq	_INVENTORY_BLUEFLAG@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	%esi, (%rcx,%rax,4)
	movq	%r13, %rdi
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	callq	_BotCheckItemPickup
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_2
## %bb.1:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_2:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_ITEMS,4,2                  ## @MAX_ITEMS
	.comm	_STAT_ARMOR,8,3                 ## @STAT_ARMOR
	.comm	_INVENTORY_ARMOR,8,3            ## @INVENTORY_ARMOR
	.comm	_STAT_WEAPONS,8,3               ## @STAT_WEAPONS
	.comm	_WP_GAUNTLET,4,2                ## @WP_GAUNTLET
	.comm	_INVENTORY_GAUNTLET,8,3         ## @INVENTORY_GAUNTLET
	.comm	_WP_SHOTGUN,4,2                 ## @WP_SHOTGUN
	.comm	_INVENTORY_SHOTGUN,8,3          ## @INVENTORY_SHOTGUN
	.comm	_WP_MACHINEGUN,4,2              ## @WP_MACHINEGUN
	.comm	_INVENTORY_MACHINEGUN,8,3       ## @INVENTORY_MACHINEGUN
	.comm	_WP_GRENADE_LAUNCHER,4,2        ## @WP_GRENADE_LAUNCHER
	.comm	_INVENTORY_GRENADELAUNCHER,8,3  ## @INVENTORY_GRENADELAUNCHER
	.comm	_WP_ROCKET_LAUNCHER,4,2         ## @WP_ROCKET_LAUNCHER
	.comm	_INVENTORY_ROCKETLAUNCHER,8,3   ## @INVENTORY_ROCKETLAUNCHER
	.comm	_WP_LIGHTNING,4,2               ## @WP_LIGHTNING
	.comm	_INVENTORY_LIGHTNING,8,3        ## @INVENTORY_LIGHTNING
	.comm	_WP_RAILGUN,4,2                 ## @WP_RAILGUN
	.comm	_INVENTORY_RAILGUN,8,3          ## @INVENTORY_RAILGUN
	.comm	_WP_PLASMAGUN,4,2               ## @WP_PLASMAGUN
	.comm	_INVENTORY_PLASMAGUN,8,3        ## @INVENTORY_PLASMAGUN
	.comm	_WP_BFG,4,2                     ## @WP_BFG
	.comm	_INVENTORY_BFG10K,8,3           ## @INVENTORY_BFG10K
	.comm	_WP_GRAPPLING_HOOK,4,2          ## @WP_GRAPPLING_HOOK
	.comm	_INVENTORY_GRAPPLINGHOOK,8,3    ## @INVENTORY_GRAPPLINGHOOK
	.comm	_INVENTORY_SHELLS,8,3           ## @INVENTORY_SHELLS
	.comm	_INVENTORY_BULLETS,8,3          ## @INVENTORY_BULLETS
	.comm	_INVENTORY_GRENADES,8,3         ## @INVENTORY_GRENADES
	.comm	_INVENTORY_CELLS,8,3            ## @INVENTORY_CELLS
	.comm	_INVENTORY_LIGHTNINGAMMO,8,3    ## @INVENTORY_LIGHTNINGAMMO
	.comm	_INVENTORY_ROCKETS,8,3          ## @INVENTORY_ROCKETS
	.comm	_INVENTORY_SLUGS,8,3            ## @INVENTORY_SLUGS
	.comm	_INVENTORY_BFGAMMO,8,3          ## @INVENTORY_BFGAMMO
	.comm	_STAT_HEALTH,8,3                ## @STAT_HEALTH
	.comm	_INVENTORY_HEALTH,8,3           ## @INVENTORY_HEALTH
	.comm	_STAT_HOLDABLE_ITEM,8,3         ## @STAT_HOLDABLE_ITEM
	.comm	_MODELINDEX_TELEPORTER,4,2      ## @MODELINDEX_TELEPORTER
	.comm	_INVENTORY_TELEPORTER,8,3       ## @INVENTORY_TELEPORTER
	.comm	_MODELINDEX_MEDKIT,4,2          ## @MODELINDEX_MEDKIT
	.comm	_INVENTORY_MEDKIT,8,3           ## @INVENTORY_MEDKIT
	.comm	_PW_QUAD,8,3                    ## @PW_QUAD
	.comm	_INVENTORY_QUAD,8,3             ## @INVENTORY_QUAD
	.comm	_PW_BATTLESUIT,8,3              ## @PW_BATTLESUIT
	.comm	_INVENTORY_ENVIRONMENTSUIT,8,3  ## @INVENTORY_ENVIRONMENTSUIT
	.comm	_PW_HASTE,8,3                   ## @PW_HASTE
	.comm	_INVENTORY_HASTE,8,3            ## @INVENTORY_HASTE
	.comm	_PW_INVIS,8,3                   ## @PW_INVIS
	.comm	_INVENTORY_INVISIBILITY,8,3     ## @INVENTORY_INVISIBILITY
	.comm	_PW_REGEN,8,3                   ## @PW_REGEN
	.comm	_INVENTORY_REGEN,8,3            ## @INVENTORY_REGEN
	.comm	_PW_FLIGHT,8,3                  ## @PW_FLIGHT
	.comm	_INVENTORY_FLIGHT,8,3           ## @INVENTORY_FLIGHT
	.comm	_PW_REDFLAG,8,3                 ## @PW_REDFLAG
	.comm	_INVENTORY_REDFLAG,8,3          ## @INVENTORY_REDFLAG
	.comm	_PW_BLUEFLAG,8,3                ## @PW_BLUEFLAG
	.comm	_INVENTORY_BLUEFLAG,8,3         ## @INVENTORY_BLUEFLAG
	.comm	_INVENTORY_AMMOREGEN,8,3        ## @INVENTORY_AMMOREGEN
	.comm	_INVENTORY_BELT,8,3             ## @INVENTORY_BELT
	.comm	_INVENTORY_BLUECUBE,8,3         ## @INVENTORY_BLUECUBE
	.comm	_INVENTORY_CHAINGUN,8,3         ## @INVENTORY_CHAINGUN
	.comm	_INVENTORY_DOUBLER,8,3          ## @INVENTORY_DOUBLER
	.comm	_INVENTORY_GUARD,8,3            ## @INVENTORY_GUARD
	.comm	_INVENTORY_INVULNERABILITY,8,3  ## @INVENTORY_INVULNERABILITY
	.comm	_INVENTORY_KAMIKAZE,8,3         ## @INVENTORY_KAMIKAZE
	.comm	_INVENTORY_MINES,8,3            ## @INVENTORY_MINES
	.comm	_INVENTORY_NAILGUN,8,3          ## @INVENTORY_NAILGUN
	.comm	_INVENTORY_NAILS,8,3            ## @INVENTORY_NAILS
	.comm	_INVENTORY_NEUTRALFLAG,8,3      ## @INVENTORY_NEUTRALFLAG
	.comm	_INVENTORY_PORTAL,8,3           ## @INVENTORY_PORTAL
	.comm	_INVENTORY_PROXLAUNCHER,8,3     ## @INVENTORY_PROXLAUNCHER
	.comm	_INVENTORY_REDCUBE,8,3          ## @INVENTORY_REDCUBE
	.comm	_INVENTORY_SCOUT,8,3            ## @INVENTORY_SCOUT
	.comm	_MODELINDEX_AMMOREGEN,4,2       ## @MODELINDEX_AMMOREGEN
	.comm	_MODELINDEX_DOUBLER,4,2         ## @MODELINDEX_DOUBLER
	.comm	_MODELINDEX_GUARD,4,2           ## @MODELINDEX_GUARD
	.comm	_MODELINDEX_INVULNERABILITY,4,2 ## @MODELINDEX_INVULNERABILITY
	.comm	_MODELINDEX_KAMIKAZE,4,2        ## @MODELINDEX_KAMIKAZE
	.comm	_MODELINDEX_PORTAL,4,2          ## @MODELINDEX_PORTAL
	.comm	_MODELINDEX_SCOUT,4,2           ## @MODELINDEX_SCOUT
	.comm	_PW_NEUTRALFLAG,8,3             ## @PW_NEUTRALFLAG
	.comm	_STAT_PERSISTANT_POWERUP,8,3    ## @STAT_PERSISTANT_POWERUP
	.comm	_TEAM_RED,8,3                   ## @TEAM_RED
	.comm	_WP_CHAINGUN,4,2                ## @WP_CHAINGUN
	.comm	_WP_NAILGUN,4,2                 ## @WP_NAILGUN
	.comm	_WP_PROX_LAUNCHER,4,2           ## @WP_PROX_LAUNCHER
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotUpdateInventory             ; -- Begin function BotUpdateInventory
	.p2align	2
_BotUpdateInventory:                    ; @BotUpdateInventory
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	sub	sp, sp, #16
	mov	x19, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-24]
Lloh3:
	adrp	x8, _MAX_ITEMS@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_ITEMS@GOTPAGEOFF]
Lloh5:
	ldr	w12, [x8]
	lsl	x8, x12, #2
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0x7fffffff0
	sub	x20, x9, x8
	mov	sp, x20
	ldr	x1, [x0]
	lsl	w2, w12, #2
	mov	x0, x20
	bl	_memcpy
Lloh8:
	adrp	x8, _STAT_ARMOR@GOTPAGE
Lloh9:
	ldr	x8, [x8, _STAT_ARMOR@GOTPAGEOFF]
Lloh10:
	ldr	x10, [x8]
	ldp	x8, x9, [x19]
	ldr	w10, [x9, x10, lsl #2]
Lloh11:
	adrp	x11, _INVENTORY_ARMOR@GOTPAGE
Lloh12:
	ldr	x11, [x11, _INVENTORY_ARMOR@GOTPAGEOFF]
Lloh13:
	ldr	x11, [x11]
	str	w10, [x8, x11, lsl #2]
Lloh14:
	adrp	x10, _STAT_WEAPONS@GOTPAGE
Lloh15:
	ldr	x10, [x10, _STAT_WEAPONS@GOTPAGEOFF]
Lloh16:
	ldr	x10, [x10]
	lsl	x17, x10, #2
	ldr	w10, [x9, x17]
Lloh17:
	adrp	x11, _WP_GAUNTLET@GOTPAGE
Lloh18:
	ldr	x11, [x11, _WP_GAUNTLET@GOTPAGEOFF]
Lloh19:
	ldr	w11, [x11]
	lsr	w10, w10, w11
	and	w10, w10, #0x1
Lloh20:
	adrp	x11, _INVENTORY_GAUNTLET@GOTPAGE
Lloh21:
	ldr	x11, [x11, _INVENTORY_GAUNTLET@GOTPAGEOFF]
Lloh22:
	ldr	x11, [x11]
	str	w10, [x8, x11, lsl #2]
	ldr	w10, [x9, x17]
Lloh23:
	adrp	x0, _WP_SHOTGUN@GOTPAGE
Lloh24:
	ldr	x0, [x0, _WP_SHOTGUN@GOTPAGEOFF]
	ldr	w11, [x0]
	lsr	w10, w10, w11
	and	w10, w10, #0x1
Lloh25:
	adrp	x11, _INVENTORY_SHOTGUN@GOTPAGE
Lloh26:
	ldr	x11, [x11, _INVENTORY_SHOTGUN@GOTPAGEOFF]
Lloh27:
	ldr	x11, [x11]
	str	w10, [x8, x11, lsl #2]
	ldr	w11, [x9, x17]
Lloh28:
	adrp	x10, _WP_MACHINEGUN@GOTPAGE
Lloh29:
	ldr	x10, [x10, _WP_MACHINEGUN@GOTPAGEOFF]
	ldr	w12, [x10]
	lsr	w11, w11, w12
	and	w11, w11, #0x1
Lloh30:
	adrp	x12, _INVENTORY_MACHINEGUN@GOTPAGE
Lloh31:
	ldr	x12, [x12, _INVENTORY_MACHINEGUN@GOTPAGEOFF]
Lloh32:
	ldr	x12, [x12]
	str	w11, [x8, x12, lsl #2]
	ldr	w12, [x9, x17]
Lloh33:
	adrp	x11, _WP_GRENADE_LAUNCHER@GOTPAGE
Lloh34:
	ldr	x11, [x11, _WP_GRENADE_LAUNCHER@GOTPAGEOFF]
	ldr	w13, [x11]
	lsr	w12, w12, w13
	and	w12, w12, #0x1
Lloh35:
	adrp	x13, _INVENTORY_GRENADELAUNCHER@GOTPAGE
Lloh36:
	ldr	x13, [x13, _INVENTORY_GRENADELAUNCHER@GOTPAGEOFF]
Lloh37:
	ldr	x13, [x13]
	str	w12, [x8, x13, lsl #2]
	ldr	w13, [x9, x17]
Lloh38:
	adrp	x12, _WP_ROCKET_LAUNCHER@GOTPAGE
Lloh39:
	ldr	x12, [x12, _WP_ROCKET_LAUNCHER@GOTPAGEOFF]
	ldr	w14, [x12]
	lsr	w13, w13, w14
	and	w13, w13, #0x1
Lloh40:
	adrp	x14, _INVENTORY_ROCKETLAUNCHER@GOTPAGE
Lloh41:
	ldr	x14, [x14, _INVENTORY_ROCKETLAUNCHER@GOTPAGEOFF]
Lloh42:
	ldr	x14, [x14]
	str	w13, [x8, x14, lsl #2]
	ldr	w14, [x9, x17]
Lloh43:
	adrp	x13, _WP_LIGHTNING@GOTPAGE
Lloh44:
	ldr	x13, [x13, _WP_LIGHTNING@GOTPAGEOFF]
	ldr	w15, [x13]
	lsr	w14, w14, w15
	and	w14, w14, #0x1
Lloh45:
	adrp	x15, _INVENTORY_LIGHTNING@GOTPAGE
Lloh46:
	ldr	x15, [x15, _INVENTORY_LIGHTNING@GOTPAGEOFF]
Lloh47:
	ldr	x15, [x15]
	str	w14, [x8, x15, lsl #2]
	ldr	w15, [x9, x17]
Lloh48:
	adrp	x14, _WP_RAILGUN@GOTPAGE
Lloh49:
	ldr	x14, [x14, _WP_RAILGUN@GOTPAGEOFF]
	ldr	w16, [x14]
	lsr	w15, w15, w16
	and	w15, w15, #0x1
Lloh50:
	adrp	x16, _INVENTORY_RAILGUN@GOTPAGE
Lloh51:
	ldr	x16, [x16, _INVENTORY_RAILGUN@GOTPAGEOFF]
Lloh52:
	ldr	x16, [x16]
	str	w15, [x8, x16, lsl #2]
	ldr	w16, [x9, x17]
Lloh53:
	adrp	x15, _WP_PLASMAGUN@GOTPAGE
Lloh54:
	ldr	x15, [x15, _WP_PLASMAGUN@GOTPAGEOFF]
	ldr	w1, [x15]
	lsr	w16, w16, w1
	and	w16, w16, #0x1
Lloh55:
	adrp	x1, _INVENTORY_PLASMAGUN@GOTPAGE
Lloh56:
	ldr	x1, [x1, _INVENTORY_PLASMAGUN@GOTPAGEOFF]
Lloh57:
	ldr	x1, [x1]
	str	w16, [x8, x1, lsl #2]
	ldr	w1, [x9, x17]
Lloh58:
	adrp	x16, _WP_BFG@GOTPAGE
Lloh59:
	ldr	x16, [x16, _WP_BFG@GOTPAGEOFF]
	ldr	w2, [x16]
	lsr	w1, w1, w2
	and	w1, w1, #0x1
Lloh60:
	adrp	x2, _INVENTORY_BFG10K@GOTPAGE
Lloh61:
	ldr	x2, [x2, _INVENTORY_BFG10K@GOTPAGEOFF]
Lloh62:
	ldr	x2, [x2]
	str	w1, [x8, x2, lsl #2]
	ldr	w17, [x9, x17]
Lloh63:
	adrp	x1, _WP_GRAPPLING_HOOK@GOTPAGE
Lloh64:
	ldr	x1, [x1, _WP_GRAPPLING_HOOK@GOTPAGEOFF]
Lloh65:
	ldr	w1, [x1]
	lsr	w17, w17, w1
	and	w17, w17, #0x1
Lloh66:
	adrp	x1, _INVENTORY_GRAPPLINGHOOK@GOTPAGE
Lloh67:
	ldr	x1, [x1, _INVENTORY_GRAPPLINGHOOK@GOTPAGEOFF]
Lloh68:
	ldr	x1, [x1]
	str	w17, [x8, x1, lsl #2]
	ldrsw	x0, [x0]
	ldp	x17, x1, [x19, #16]
	ldr	w0, [x17, x0, lsl #2]
Lloh69:
	adrp	x2, _INVENTORY_SHELLS@GOTPAGE
Lloh70:
	ldr	x2, [x2, _INVENTORY_SHELLS@GOTPAGEOFF]
Lloh71:
	ldr	x2, [x2]
	str	w0, [x8, x2, lsl #2]
	ldrsw	x10, [x10]
	ldr	w10, [x17, x10, lsl #2]
Lloh72:
	adrp	x0, _INVENTORY_BULLETS@GOTPAGE
Lloh73:
	ldr	x0, [x0, _INVENTORY_BULLETS@GOTPAGEOFF]
Lloh74:
	ldr	x0, [x0]
	str	w10, [x8, x0, lsl #2]
	ldrsw	x10, [x11]
	ldr	w10, [x17, x10, lsl #2]
Lloh75:
	adrp	x11, _INVENTORY_GRENADES@GOTPAGE
Lloh76:
	ldr	x11, [x11, _INVENTORY_GRENADES@GOTPAGEOFF]
Lloh77:
	ldr	x11, [x11]
	str	w10, [x8, x11, lsl #2]
	ldrsw	x10, [x15]
	ldr	w10, [x17, x10, lsl #2]
Lloh78:
	adrp	x11, _INVENTORY_CELLS@GOTPAGE
Lloh79:
	ldr	x11, [x11, _INVENTORY_CELLS@GOTPAGEOFF]
Lloh80:
	ldr	x11, [x11]
	str	w10, [x8, x11, lsl #2]
	ldrsw	x10, [x13]
	ldr	w10, [x17, x10, lsl #2]
Lloh81:
	adrp	x11, _INVENTORY_LIGHTNINGAMMO@GOTPAGE
Lloh82:
	ldr	x11, [x11, _INVENTORY_LIGHTNINGAMMO@GOTPAGEOFF]
Lloh83:
	ldr	x11, [x11]
	str	w10, [x8, x11, lsl #2]
	ldrsw	x10, [x12]
	ldr	w10, [x17, x10, lsl #2]
Lloh84:
	adrp	x11, _INVENTORY_ROCKETS@GOTPAGE
Lloh85:
	ldr	x11, [x11, _INVENTORY_ROCKETS@GOTPAGEOFF]
Lloh86:
	ldr	x11, [x11]
	str	w10, [x8, x11, lsl #2]
	ldrsw	x10, [x14]
	ldr	w10, [x17, x10, lsl #2]
Lloh87:
	adrp	x11, _INVENTORY_SLUGS@GOTPAGE
Lloh88:
	ldr	x11, [x11, _INVENTORY_SLUGS@GOTPAGEOFF]
Lloh89:
	ldr	x11, [x11]
	str	w10, [x8, x11, lsl #2]
	ldrsw	x10, [x16]
	ldr	w10, [x17, x10, lsl #2]
Lloh90:
	adrp	x11, _INVENTORY_BFGAMMO@GOTPAGE
Lloh91:
	ldr	x11, [x11, _INVENTORY_BFGAMMO@GOTPAGEOFF]
Lloh92:
	ldr	x11, [x11]
	str	w10, [x8, x11, lsl #2]
Lloh93:
	adrp	x10, _STAT_HEALTH@GOTPAGE
Lloh94:
	ldr	x10, [x10, _STAT_HEALTH@GOTPAGEOFF]
Lloh95:
	ldr	x10, [x10]
	ldr	w10, [x9, x10, lsl #2]
Lloh96:
	adrp	x11, _INVENTORY_HEALTH@GOTPAGE
Lloh97:
	ldr	x11, [x11, _INVENTORY_HEALTH@GOTPAGEOFF]
Lloh98:
	ldr	x11, [x11]
	str	w10, [x8, x11, lsl #2]
Lloh99:
	adrp	x10, _STAT_HOLDABLE_ITEM@GOTPAGE
Lloh100:
	ldr	x10, [x10, _STAT_HOLDABLE_ITEM@GOTPAGEOFF]
Lloh101:
	ldr	x10, [x10]
	lsl	x10, x10, #2
	ldr	w11, [x9, x10]
Lloh102:
	adrp	x12, _MODELINDEX_TELEPORTER@GOTPAGE
Lloh103:
	ldr	x12, [x12, _MODELINDEX_TELEPORTER@GOTPAGEOFF]
Lloh104:
	ldr	w12, [x12]
	cmp	w11, w12
	cset	w11, eq
Lloh105:
	adrp	x12, _INVENTORY_TELEPORTER@GOTPAGE
Lloh106:
	ldr	x12, [x12, _INVENTORY_TELEPORTER@GOTPAGEOFF]
Lloh107:
	ldr	x12, [x12]
	str	w11, [x8, x12, lsl #2]
	ldr	w9, [x9, x10]
Lloh108:
	adrp	x10, _MODELINDEX_MEDKIT@GOTPAGE
Lloh109:
	ldr	x10, [x10, _MODELINDEX_MEDKIT@GOTPAGEOFF]
Lloh110:
	ldr	w10, [x10]
	cmp	w9, w10
	cset	w9, eq
Lloh111:
	adrp	x10, _INVENTORY_MEDKIT@GOTPAGE
Lloh112:
	ldr	x10, [x10, _INVENTORY_MEDKIT@GOTPAGEOFF]
Lloh113:
	ldr	x10, [x10]
	str	w9, [x8, x10, lsl #2]
Lloh114:
	adrp	x9, _PW_QUAD@GOTPAGE
Lloh115:
	ldr	x9, [x9, _PW_QUAD@GOTPAGEOFF]
Lloh116:
	ldr	x9, [x9]
	ldr	x9, [x1, x9, lsl #3]
	cmp	x9, #0
	cset	w9, ne
Lloh117:
	adrp	x10, _INVENTORY_QUAD@GOTPAGE
Lloh118:
	ldr	x10, [x10, _INVENTORY_QUAD@GOTPAGEOFF]
Lloh119:
	ldr	x10, [x10]
	str	w9, [x8, x10, lsl #2]
Lloh120:
	adrp	x9, _PW_BATTLESUIT@GOTPAGE
Lloh121:
	ldr	x9, [x9, _PW_BATTLESUIT@GOTPAGEOFF]
Lloh122:
	ldr	x9, [x9]
	ldr	x9, [x1, x9, lsl #3]
	cmp	x9, #0
	cset	w9, ne
Lloh123:
	adrp	x10, _INVENTORY_ENVIRONMENTSUIT@GOTPAGE
Lloh124:
	ldr	x10, [x10, _INVENTORY_ENVIRONMENTSUIT@GOTPAGEOFF]
Lloh125:
	ldr	x10, [x10]
	str	w9, [x8, x10, lsl #2]
Lloh126:
	adrp	x9, _PW_HASTE@GOTPAGE
Lloh127:
	ldr	x9, [x9, _PW_HASTE@GOTPAGEOFF]
Lloh128:
	ldr	x9, [x9]
	ldr	x9, [x1, x9, lsl #3]
	cmp	x9, #0
	cset	w9, ne
Lloh129:
	adrp	x10, _INVENTORY_HASTE@GOTPAGE
Lloh130:
	ldr	x10, [x10, _INVENTORY_HASTE@GOTPAGEOFF]
Lloh131:
	ldr	x10, [x10]
	str	w9, [x8, x10, lsl #2]
Lloh132:
	adrp	x9, _PW_INVIS@GOTPAGE
Lloh133:
	ldr	x9, [x9, _PW_INVIS@GOTPAGEOFF]
Lloh134:
	ldr	x9, [x9]
	ldr	x9, [x1, x9, lsl #3]
	cmp	x9, #0
	cset	w9, ne
Lloh135:
	adrp	x10, _INVENTORY_INVISIBILITY@GOTPAGE
Lloh136:
	ldr	x10, [x10, _INVENTORY_INVISIBILITY@GOTPAGEOFF]
Lloh137:
	ldr	x10, [x10]
	str	w9, [x8, x10, lsl #2]
Lloh138:
	adrp	x9, _PW_REGEN@GOTPAGE
Lloh139:
	ldr	x9, [x9, _PW_REGEN@GOTPAGEOFF]
Lloh140:
	ldr	x9, [x9]
	ldr	x9, [x1, x9, lsl #3]
	cmp	x9, #0
	cset	w9, ne
Lloh141:
	adrp	x10, _INVENTORY_REGEN@GOTPAGE
Lloh142:
	ldr	x10, [x10, _INVENTORY_REGEN@GOTPAGEOFF]
Lloh143:
	ldr	x10, [x10]
	str	w9, [x8, x10, lsl #2]
Lloh144:
	adrp	x9, _PW_FLIGHT@GOTPAGE
Lloh145:
	ldr	x9, [x9, _PW_FLIGHT@GOTPAGEOFF]
Lloh146:
	ldr	x9, [x9]
	ldr	x9, [x1, x9, lsl #3]
	cmp	x9, #0
	cset	w9, ne
Lloh147:
	adrp	x10, _INVENTORY_FLIGHT@GOTPAGE
Lloh148:
	ldr	x10, [x10, _INVENTORY_FLIGHT@GOTPAGEOFF]
Lloh149:
	ldr	x10, [x10]
	str	w9, [x8, x10, lsl #2]
Lloh150:
	adrp	x9, _PW_REDFLAG@GOTPAGE
Lloh151:
	ldr	x9, [x9, _PW_REDFLAG@GOTPAGEOFF]
Lloh152:
	ldr	x9, [x9]
	ldr	x9, [x1, x9, lsl #3]
	cmp	x9, #0
	cset	w9, ne
Lloh153:
	adrp	x10, _INVENTORY_REDFLAG@GOTPAGE
Lloh154:
	ldr	x10, [x10, _INVENTORY_REDFLAG@GOTPAGEOFF]
Lloh155:
	ldr	x10, [x10]
	str	w9, [x8, x10, lsl #2]
Lloh156:
	adrp	x9, _PW_BLUEFLAG@GOTPAGE
Lloh157:
	ldr	x9, [x9, _PW_BLUEFLAG@GOTPAGEOFF]
Lloh158:
	ldr	x9, [x9]
	ldr	x9, [x1, x9, lsl #3]
	cmp	x9, #0
	cset	w9, ne
Lloh159:
	adrp	x10, _INVENTORY_BLUEFLAG@GOTPAGE
Lloh160:
	ldr	x10, [x10, _INVENTORY_BLUEFLAG@GOTPAGEOFF]
Lloh161:
	ldr	x10, [x10]
	str	w9, [x8, x10, lsl #2]
	mov	x0, x19
	mov	x1, x20
	bl	_BotCheckItemPickup
	ldur	x8, [x29, #-24]
Lloh162:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh163:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh164:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_2
; %bb.1:
	sub	sp, x29, #16
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_2:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh162, Lloh163, Lloh164
	.loh AdrpLdrGotLdr	Lloh159, Lloh160, Lloh161
	.loh AdrpLdrGotLdr	Lloh156, Lloh157, Lloh158
	.loh AdrpLdrGotLdr	Lloh153, Lloh154, Lloh155
	.loh AdrpLdrGotLdr	Lloh150, Lloh151, Lloh152
	.loh AdrpLdrGotLdr	Lloh147, Lloh148, Lloh149
	.loh AdrpLdrGotLdr	Lloh144, Lloh145, Lloh146
	.loh AdrpLdrGotLdr	Lloh141, Lloh142, Lloh143
	.loh AdrpLdrGotLdr	Lloh138, Lloh139, Lloh140
	.loh AdrpLdrGotLdr	Lloh135, Lloh136, Lloh137
	.loh AdrpLdrGotLdr	Lloh132, Lloh133, Lloh134
	.loh AdrpLdrGotLdr	Lloh129, Lloh130, Lloh131
	.loh AdrpLdrGotLdr	Lloh126, Lloh127, Lloh128
	.loh AdrpLdrGotLdr	Lloh123, Lloh124, Lloh125
	.loh AdrpLdrGotLdr	Lloh120, Lloh121, Lloh122
	.loh AdrpLdrGotLdr	Lloh117, Lloh118, Lloh119
	.loh AdrpLdrGotLdr	Lloh114, Lloh115, Lloh116
	.loh AdrpLdrGotLdr	Lloh111, Lloh112, Lloh113
	.loh AdrpLdrGotLdr	Lloh108, Lloh109, Lloh110
	.loh AdrpLdrGotLdr	Lloh105, Lloh106, Lloh107
	.loh AdrpLdrGotLdr	Lloh102, Lloh103, Lloh104
	.loh AdrpLdrGotLdr	Lloh99, Lloh100, Lloh101
	.loh AdrpLdrGotLdr	Lloh96, Lloh97, Lloh98
	.loh AdrpLdrGotLdr	Lloh93, Lloh94, Lloh95
	.loh AdrpLdrGotLdr	Lloh90, Lloh91, Lloh92
	.loh AdrpLdrGotLdr	Lloh87, Lloh88, Lloh89
	.loh AdrpLdrGotLdr	Lloh84, Lloh85, Lloh86
	.loh AdrpLdrGotLdr	Lloh81, Lloh82, Lloh83
	.loh AdrpLdrGotLdr	Lloh78, Lloh79, Lloh80
	.loh AdrpLdrGotLdr	Lloh75, Lloh76, Lloh77
	.loh AdrpLdrGotLdr	Lloh72, Lloh73, Lloh74
	.loh AdrpLdrGotLdr	Lloh69, Lloh70, Lloh71
	.loh AdrpLdrGotLdr	Lloh66, Lloh67, Lloh68
	.loh AdrpLdrGotLdr	Lloh63, Lloh64, Lloh65
	.loh AdrpLdrGotLdr	Lloh60, Lloh61, Lloh62
	.loh AdrpLdrGot	Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh55, Lloh56, Lloh57
	.loh AdrpLdrGot	Lloh53, Lloh54
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.loh AdrpLdrGot	Lloh48, Lloh49
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGot	Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGot	Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGot	Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGot	Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_ITEMS,4,2                  ; @MAX_ITEMS
	.comm	_STAT_ARMOR,8,3                 ; @STAT_ARMOR
	.comm	_INVENTORY_ARMOR,8,3            ; @INVENTORY_ARMOR
	.comm	_STAT_WEAPONS,8,3               ; @STAT_WEAPONS
	.comm	_WP_GAUNTLET,4,2                ; @WP_GAUNTLET
	.comm	_INVENTORY_GAUNTLET,8,3         ; @INVENTORY_GAUNTLET
	.comm	_WP_SHOTGUN,4,2                 ; @WP_SHOTGUN
	.comm	_INVENTORY_SHOTGUN,8,3          ; @INVENTORY_SHOTGUN
	.comm	_WP_MACHINEGUN,4,2              ; @WP_MACHINEGUN
	.comm	_INVENTORY_MACHINEGUN,8,3       ; @INVENTORY_MACHINEGUN
	.comm	_WP_GRENADE_LAUNCHER,4,2        ; @WP_GRENADE_LAUNCHER
	.comm	_INVENTORY_GRENADELAUNCHER,8,3  ; @INVENTORY_GRENADELAUNCHER
	.comm	_WP_ROCKET_LAUNCHER,4,2         ; @WP_ROCKET_LAUNCHER
	.comm	_INVENTORY_ROCKETLAUNCHER,8,3   ; @INVENTORY_ROCKETLAUNCHER
	.comm	_WP_LIGHTNING,4,2               ; @WP_LIGHTNING
	.comm	_INVENTORY_LIGHTNING,8,3        ; @INVENTORY_LIGHTNING
	.comm	_WP_RAILGUN,4,2                 ; @WP_RAILGUN
	.comm	_INVENTORY_RAILGUN,8,3          ; @INVENTORY_RAILGUN
	.comm	_WP_PLASMAGUN,4,2               ; @WP_PLASMAGUN
	.comm	_INVENTORY_PLASMAGUN,8,3        ; @INVENTORY_PLASMAGUN
	.comm	_WP_BFG,4,2                     ; @WP_BFG
	.comm	_INVENTORY_BFG10K,8,3           ; @INVENTORY_BFG10K
	.comm	_WP_GRAPPLING_HOOK,4,2          ; @WP_GRAPPLING_HOOK
	.comm	_INVENTORY_GRAPPLINGHOOK,8,3    ; @INVENTORY_GRAPPLINGHOOK
	.comm	_INVENTORY_SHELLS,8,3           ; @INVENTORY_SHELLS
	.comm	_INVENTORY_BULLETS,8,3          ; @INVENTORY_BULLETS
	.comm	_INVENTORY_GRENADES,8,3         ; @INVENTORY_GRENADES
	.comm	_INVENTORY_CELLS,8,3            ; @INVENTORY_CELLS
	.comm	_INVENTORY_LIGHTNINGAMMO,8,3    ; @INVENTORY_LIGHTNINGAMMO
	.comm	_INVENTORY_ROCKETS,8,3          ; @INVENTORY_ROCKETS
	.comm	_INVENTORY_SLUGS,8,3            ; @INVENTORY_SLUGS
	.comm	_INVENTORY_BFGAMMO,8,3          ; @INVENTORY_BFGAMMO
	.comm	_STAT_HEALTH,8,3                ; @STAT_HEALTH
	.comm	_INVENTORY_HEALTH,8,3           ; @INVENTORY_HEALTH
	.comm	_STAT_HOLDABLE_ITEM,8,3         ; @STAT_HOLDABLE_ITEM
	.comm	_MODELINDEX_TELEPORTER,4,2      ; @MODELINDEX_TELEPORTER
	.comm	_INVENTORY_TELEPORTER,8,3       ; @INVENTORY_TELEPORTER
	.comm	_MODELINDEX_MEDKIT,4,2          ; @MODELINDEX_MEDKIT
	.comm	_INVENTORY_MEDKIT,8,3           ; @INVENTORY_MEDKIT
	.comm	_PW_QUAD,8,3                    ; @PW_QUAD
	.comm	_INVENTORY_QUAD,8,3             ; @INVENTORY_QUAD
	.comm	_PW_BATTLESUIT,8,3              ; @PW_BATTLESUIT
	.comm	_INVENTORY_ENVIRONMENTSUIT,8,3  ; @INVENTORY_ENVIRONMENTSUIT
	.comm	_PW_HASTE,8,3                   ; @PW_HASTE
	.comm	_INVENTORY_HASTE,8,3            ; @INVENTORY_HASTE
	.comm	_PW_INVIS,8,3                   ; @PW_INVIS
	.comm	_INVENTORY_INVISIBILITY,8,3     ; @INVENTORY_INVISIBILITY
	.comm	_PW_REGEN,8,3                   ; @PW_REGEN
	.comm	_INVENTORY_REGEN,8,3            ; @INVENTORY_REGEN
	.comm	_PW_FLIGHT,8,3                  ; @PW_FLIGHT
	.comm	_INVENTORY_FLIGHT,8,3           ; @INVENTORY_FLIGHT
	.comm	_PW_REDFLAG,8,3                 ; @PW_REDFLAG
	.comm	_INVENTORY_REDFLAG,8,3          ; @INVENTORY_REDFLAG
	.comm	_PW_BLUEFLAG,8,3                ; @PW_BLUEFLAG
	.comm	_INVENTORY_BLUEFLAG,8,3         ; @INVENTORY_BLUEFLAG
	.comm	_INVENTORY_AMMOREGEN,8,3        ; @INVENTORY_AMMOREGEN
	.comm	_INVENTORY_BELT,8,3             ; @INVENTORY_BELT
	.comm	_INVENTORY_BLUECUBE,8,3         ; @INVENTORY_BLUECUBE
	.comm	_INVENTORY_CHAINGUN,8,3         ; @INVENTORY_CHAINGUN
	.comm	_INVENTORY_DOUBLER,8,3          ; @INVENTORY_DOUBLER
	.comm	_INVENTORY_GUARD,8,3            ; @INVENTORY_GUARD
	.comm	_INVENTORY_INVULNERABILITY,8,3  ; @INVENTORY_INVULNERABILITY
	.comm	_INVENTORY_KAMIKAZE,8,3         ; @INVENTORY_KAMIKAZE
	.comm	_INVENTORY_MINES,8,3            ; @INVENTORY_MINES
	.comm	_INVENTORY_NAILGUN,8,3          ; @INVENTORY_NAILGUN
	.comm	_INVENTORY_NAILS,8,3            ; @INVENTORY_NAILS
	.comm	_INVENTORY_NEUTRALFLAG,8,3      ; @INVENTORY_NEUTRALFLAG
	.comm	_INVENTORY_PORTAL,8,3           ; @INVENTORY_PORTAL
	.comm	_INVENTORY_PROXLAUNCHER,8,3     ; @INVENTORY_PROXLAUNCHER
	.comm	_INVENTORY_REDCUBE,8,3          ; @INVENTORY_REDCUBE
	.comm	_INVENTORY_SCOUT,8,3            ; @INVENTORY_SCOUT
	.comm	_MODELINDEX_AMMOREGEN,4,2       ; @MODELINDEX_AMMOREGEN
	.comm	_MODELINDEX_DOUBLER,4,2         ; @MODELINDEX_DOUBLER
	.comm	_MODELINDEX_GUARD,4,2           ; @MODELINDEX_GUARD
	.comm	_MODELINDEX_INVULNERABILITY,4,2 ; @MODELINDEX_INVULNERABILITY
	.comm	_MODELINDEX_KAMIKAZE,4,2        ; @MODELINDEX_KAMIKAZE
	.comm	_MODELINDEX_PORTAL,4,2          ; @MODELINDEX_PORTAL
	.comm	_MODELINDEX_SCOUT,4,2           ; @MODELINDEX_SCOUT
	.comm	_PW_NEUTRALFLAG,8,3             ; @PW_NEUTRALFLAG
	.comm	_STAT_PERSISTANT_POWERUP,8,3    ; @STAT_PERSISTANT_POWERUP
	.comm	_TEAM_RED,8,3                   ; @TEAM_RED
	.comm	_WP_CHAINGUN,4,2                ; @WP_CHAINGUN
	.comm	_WP_NAILGUN,4,2                 ; @WP_NAILGUN
	.comm	_WP_PROX_LAUNCHER,4,2           ; @WP_PROX_LAUNCHER
.subsections_via_symbols
