	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function d3d11_gfx_set_shader
_d3d11_gfx_set_shader:                  ## @d3d11_gfx_set_shader
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	xorl	%eax, %eax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_D3D11_BIND_CONSTANT_BUFFER,4,2 ## @D3D11_BIND_CONSTANT_BUFFER
	.comm	_D3D11_CPU_ACCESS_WRITE,4,2     ## @D3D11_CPU_ACCESS_WRITE
	.comm	_D3D11_RESOURCE_MISC_GENERATE_MIPS,4,2 ## @D3D11_RESOURCE_MISC_GENERATE_MIPS
	.comm	_D3D11_USAGE_DYNAMIC,4,2        ## @D3D11_USAGE_DYNAMIC
	.comm	_DXGI_FORMAT_R8G8B8A8_UNORM,4,2 ## @DXGI_FORMAT_R8G8B8A8_UNORM
	.comm	_PATH_MAX_LENGTH,4,2            ## @PATH_MAX_LENGTH
	.comm	_RARCH_SHADER_HLSL,4,2          ## @RARCH_SHADER_HLSL
	.comm	_RARCH_SHADER_SLANG,4,2         ## @RARCH_SHADER_SLANG
	.comm	_SLANG_CBUFFER_MAX,4,2          ## @SLANG_CBUFFER_MAX
	.no_dead_strip	_d3d11_gfx_set_shader
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function d3d11_gfx_set_shader
_d3d11_gfx_set_shader:                  ; @d3d11_gfx_set_shader
	.cfi_startproc
; %bb.0:
	mov	w0, #0
	ret
	.cfi_endproc
                                        ; -- End function
	.comm	_D3D11_BIND_CONSTANT_BUFFER,4,2 ; @D3D11_BIND_CONSTANT_BUFFER
	.comm	_D3D11_CPU_ACCESS_WRITE,4,2     ; @D3D11_CPU_ACCESS_WRITE
	.comm	_D3D11_RESOURCE_MISC_GENERATE_MIPS,4,2 ; @D3D11_RESOURCE_MISC_GENERATE_MIPS
	.comm	_D3D11_USAGE_DYNAMIC,4,2        ; @D3D11_USAGE_DYNAMIC
	.comm	_DXGI_FORMAT_R8G8B8A8_UNORM,4,2 ; @DXGI_FORMAT_R8G8B8A8_UNORM
	.comm	_PATH_MAX_LENGTH,4,2            ; @PATH_MAX_LENGTH
	.comm	_RARCH_SHADER_HLSL,4,2          ; @RARCH_SHADER_HLSL
	.comm	_RARCH_SHADER_SLANG,4,2         ; @RARCH_SHADER_SLANG
	.comm	_SLANG_CBUFFER_MAX,4,2          ; @SLANG_CBUFFER_MAX
	.no_dead_strip	_d3d11_gfx_set_shader
.subsections_via_symbols
