	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GetRefAPI                      ## -- Begin function GetRefAPI
	.p2align	4, 0x90
_GetRefAPI:                             ## @GetRefAPI
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%edi, %ebx
	movq	(%rsi), %rax
	movq	_ri@GOTPCREL(%rip), %r15
	movq	%rax, (%r15)
	leaq	_GetRefAPI.re(%rip), %r14
	movq	%r14, %rdi
	xorl	%esi, %esi
	movl	$116, %edx
	callq	_Com_Memset
	movq	_REF_API_VERSION@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	cmpl	%ebx, %edx
	jne	LBB0_1
## %bb.2:
	movq	_RE_Shutdown@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+112(%rip)
	movq	_RE_BeginRegistration@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+108(%rip)
	movq	_RE_RegisterModel@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+104(%rip)
	movq	_RE_RegisterSkin@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+100(%rip)
	movq	_RE_RegisterShader@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+96(%rip)
	movq	_RE_RegisterShaderNoMip@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+92(%rip)
	movq	_RE_LoadWorldMap@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+88(%rip)
	movq	_RE_SetWorldVisData@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+84(%rip)
	movq	_RE_EndRegistration@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+80(%rip)
	movq	_RE_BeginFrame@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+76(%rip)
	movq	_RE_EndFrame@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+72(%rip)
	movq	_R_MarkFragments@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+68(%rip)
	movq	_R_LerpTag@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+64(%rip)
	movq	_R_ModelBounds@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+60(%rip)
	movq	_RE_ClearScene@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+56(%rip)
	movq	_RE_AddRefEntityToScene@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+52(%rip)
	movq	_RE_AddPolyToScene@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+48(%rip)
	movq	_R_LightForPoint@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+44(%rip)
	movq	_RE_AddLightToScene@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+40(%rip)
	movq	_RE_AddAdditiveLightToScene@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+36(%rip)
	movq	_RE_RenderScene@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+32(%rip)
	movq	_RE_SetColor@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+28(%rip)
	movq	_RE_StretchPic@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+24(%rip)
	movq	_RE_StretchRaw@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+20(%rip)
	movq	_RE_UploadCinematic@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+16(%rip)
	movq	_RE_RegisterFont@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+12(%rip)
	movq	_R_RemapShader@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+8(%rip)
	movq	_R_GetEntityToken@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re+4(%rip)
	movq	_R_inPVS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, _GetRefAPI.re(%rip)
	jmp	LBB0_3
LBB0_1:
	movq	_PRINT_ALL@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	L_.str(%rip), %rsi
	movl	%ebx, %ecx
	callq	*(%r15)
	xorl	%r14d, %r14d
LBB0_3:
	movq	%r14, %rax
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
.zerofill __DATA,__bss,_GetRefAPI.re,116,2 ## @GetRefAPI.re
	.comm	_ri,8,3                         ## @ri
	.comm	_REF_API_VERSION,4,2            ## @REF_API_VERSION
	.comm	_PRINT_ALL,4,2                  ## @PRINT_ALL
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Mismatched REF_API_VERSION: expected %i, got %i\n"

	.comm	_RE_Shutdown,4,2                ## @RE_Shutdown
	.comm	_RE_BeginRegistration,4,2       ## @RE_BeginRegistration
	.comm	_RE_RegisterModel,4,2           ## @RE_RegisterModel
	.comm	_RE_RegisterSkin,4,2            ## @RE_RegisterSkin
	.comm	_RE_RegisterShader,4,2          ## @RE_RegisterShader
	.comm	_RE_RegisterShaderNoMip,4,2     ## @RE_RegisterShaderNoMip
	.comm	_RE_LoadWorldMap,4,2            ## @RE_LoadWorldMap
	.comm	_RE_SetWorldVisData,4,2         ## @RE_SetWorldVisData
	.comm	_RE_EndRegistration,4,2         ## @RE_EndRegistration
	.comm	_RE_BeginFrame,4,2              ## @RE_BeginFrame
	.comm	_RE_EndFrame,4,2                ## @RE_EndFrame
	.comm	_R_MarkFragments,4,2            ## @R_MarkFragments
	.comm	_R_LerpTag,4,2                  ## @R_LerpTag
	.comm	_R_ModelBounds,4,2              ## @R_ModelBounds
	.comm	_RE_ClearScene,4,2              ## @RE_ClearScene
	.comm	_RE_AddRefEntityToScene,4,2     ## @RE_AddRefEntityToScene
	.comm	_RE_AddPolyToScene,4,2          ## @RE_AddPolyToScene
	.comm	_R_LightForPoint,4,2            ## @R_LightForPoint
	.comm	_RE_AddLightToScene,4,2         ## @RE_AddLightToScene
	.comm	_RE_AddAdditiveLightToScene,4,2 ## @RE_AddAdditiveLightToScene
	.comm	_RE_RenderScene,4,2             ## @RE_RenderScene
	.comm	_RE_SetColor,4,2                ## @RE_SetColor
	.comm	_RE_StretchPic,4,2              ## @RE_StretchPic
	.comm	_RE_StretchRaw,4,2              ## @RE_StretchRaw
	.comm	_RE_UploadCinematic,4,2         ## @RE_UploadCinematic
	.comm	_RE_RegisterFont,4,2            ## @RE_RegisterFont
	.comm	_R_RemapShader,4,2              ## @R_RemapShader
	.comm	_R_GetEntityToken,4,2           ## @R_GetEntityToken
	.comm	_R_inPVS,4,2                    ## @R_inPVS
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GetRefAPI                      ; -- Begin function GetRefAPI
	.p2align	2
_GetRefAPI:                             ; @GetRefAPI
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x20, x0
	ldr	x8, [x1]
Lloh0:
	adrp	x21, _ri@GOTPAGE
Lloh1:
	ldr	x21, [x21, _ri@GOTPAGEOFF]
	str	x8, [x21]
Lloh2:
	adrp	x19, _GetRefAPI.re@PAGE
Lloh3:
	add	x19, x19, _GetRefAPI.re@PAGEOFF
	mov	x0, x19
	mov	w1, #0
	mov	w2, #116
	bl	_Com_Memset
Lloh4:
	adrp	x8, _REF_API_VERSION@GOTPAGE
Lloh5:
	ldr	x8, [x8, _REF_API_VERSION@GOTPAGEOFF]
Lloh6:
	ldr	w2, [x8]
	cmp	w2, w20
	b.ne	LBB0_2
; %bb.1:
Lloh7:
	adrp	x8, _RE_Shutdown@GOTPAGE
Lloh8:
	ldr	x8, [x8, _RE_Shutdown@GOTPAGEOFF]
Lloh9:
	ldr	w8, [x8]
	str	w8, [x19, #112]
Lloh10:
	adrp	x8, _RE_BeginRegistration@GOTPAGE
Lloh11:
	ldr	x8, [x8, _RE_BeginRegistration@GOTPAGEOFF]
Lloh12:
	adrp	x9, _RE_RegisterModel@GOTPAGE
Lloh13:
	ldr	x9, [x9, _RE_RegisterModel@GOTPAGEOFF]
Lloh14:
	ldr	w8, [x8]
Lloh15:
	ldr	w9, [x9]
	stp	w9, w8, [x19, #104]
Lloh16:
	adrp	x8, _RE_RegisterSkin@GOTPAGE
Lloh17:
	ldr	x8, [x8, _RE_RegisterSkin@GOTPAGEOFF]
Lloh18:
	ldr	w8, [x8]
Lloh19:
	adrp	x9, _RE_RegisterShader@GOTPAGE
Lloh20:
	ldr	x9, [x9, _RE_RegisterShader@GOTPAGEOFF]
Lloh21:
	ldr	w9, [x9]
	stp	w9, w8, [x19, #96]
Lloh22:
	adrp	x8, _RE_RegisterShaderNoMip@GOTPAGE
Lloh23:
	ldr	x8, [x8, _RE_RegisterShaderNoMip@GOTPAGEOFF]
Lloh24:
	ldr	w8, [x8]
Lloh25:
	adrp	x9, _RE_LoadWorldMap@GOTPAGE
Lloh26:
	ldr	x9, [x9, _RE_LoadWorldMap@GOTPAGEOFF]
Lloh27:
	ldr	w9, [x9]
	stp	w9, w8, [x19, #88]
Lloh28:
	adrp	x8, _RE_SetWorldVisData@GOTPAGE
Lloh29:
	ldr	x8, [x8, _RE_SetWorldVisData@GOTPAGEOFF]
Lloh30:
	adrp	x9, _RE_EndRegistration@GOTPAGE
Lloh31:
	ldr	x9, [x9, _RE_EndRegistration@GOTPAGEOFF]
Lloh32:
	ldr	w8, [x8]
Lloh33:
	ldr	w9, [x9]
	stp	w9, w8, [x19, #80]
Lloh34:
	adrp	x8, _RE_BeginFrame@GOTPAGE
Lloh35:
	ldr	x8, [x8, _RE_BeginFrame@GOTPAGEOFF]
Lloh36:
	ldr	w8, [x8]
Lloh37:
	adrp	x9, _RE_EndFrame@GOTPAGE
Lloh38:
	ldr	x9, [x9, _RE_EndFrame@GOTPAGEOFF]
Lloh39:
	ldr	w9, [x9]
	stp	w9, w8, [x19, #72]
Lloh40:
	adrp	x8, _R_MarkFragments@GOTPAGE
Lloh41:
	ldr	x8, [x8, _R_MarkFragments@GOTPAGEOFF]
Lloh42:
	ldr	w8, [x8]
Lloh43:
	adrp	x9, _R_LerpTag@GOTPAGE
Lloh44:
	ldr	x9, [x9, _R_LerpTag@GOTPAGEOFF]
Lloh45:
	ldr	w9, [x9]
	stp	w9, w8, [x19, #64]
Lloh46:
	adrp	x8, _R_ModelBounds@GOTPAGE
Lloh47:
	ldr	x8, [x8, _R_ModelBounds@GOTPAGEOFF]
Lloh48:
	adrp	x9, _RE_ClearScene@GOTPAGE
Lloh49:
	ldr	x9, [x9, _RE_ClearScene@GOTPAGEOFF]
Lloh50:
	ldr	w8, [x8]
Lloh51:
	ldr	w9, [x9]
	stp	w9, w8, [x19, #56]
Lloh52:
	adrp	x8, _RE_AddRefEntityToScene@GOTPAGE
Lloh53:
	ldr	x8, [x8, _RE_AddRefEntityToScene@GOTPAGEOFF]
Lloh54:
	ldr	w8, [x8]
Lloh55:
	adrp	x9, _RE_AddPolyToScene@GOTPAGE
Lloh56:
	ldr	x9, [x9, _RE_AddPolyToScene@GOTPAGEOFF]
Lloh57:
	ldr	w9, [x9]
	stp	w9, w8, [x19, #48]
Lloh58:
	adrp	x8, _R_LightForPoint@GOTPAGE
Lloh59:
	ldr	x8, [x8, _R_LightForPoint@GOTPAGEOFF]
Lloh60:
	ldr	w8, [x8]
Lloh61:
	adrp	x9, _RE_AddLightToScene@GOTPAGE
Lloh62:
	ldr	x9, [x9, _RE_AddLightToScene@GOTPAGEOFF]
Lloh63:
	ldr	w9, [x9]
	stp	w9, w8, [x19, #40]
Lloh64:
	adrp	x8, _RE_AddAdditiveLightToScene@GOTPAGE
Lloh65:
	ldr	x8, [x8, _RE_AddAdditiveLightToScene@GOTPAGEOFF]
Lloh66:
	adrp	x9, _RE_RenderScene@GOTPAGE
Lloh67:
	ldr	x9, [x9, _RE_RenderScene@GOTPAGEOFF]
Lloh68:
	ldr	w8, [x8]
Lloh69:
	ldr	w9, [x9]
	stp	w9, w8, [x19, #32]
Lloh70:
	adrp	x8, _RE_SetColor@GOTPAGE
Lloh71:
	ldr	x8, [x8, _RE_SetColor@GOTPAGEOFF]
Lloh72:
	ldr	w8, [x8]
Lloh73:
	adrp	x9, _RE_StretchPic@GOTPAGE
Lloh74:
	ldr	x9, [x9, _RE_StretchPic@GOTPAGEOFF]
Lloh75:
	ldr	w9, [x9]
	stp	w9, w8, [x19, #24]
Lloh76:
	adrp	x8, _RE_StretchRaw@GOTPAGE
Lloh77:
	ldr	x8, [x8, _RE_StretchRaw@GOTPAGEOFF]
Lloh78:
	ldr	w8, [x8]
Lloh79:
	adrp	x9, _RE_UploadCinematic@GOTPAGE
Lloh80:
	ldr	x9, [x9, _RE_UploadCinematic@GOTPAGEOFF]
Lloh81:
	ldr	w9, [x9]
	stp	w9, w8, [x19, #16]
Lloh82:
	adrp	x8, _RE_RegisterFont@GOTPAGE
Lloh83:
	ldr	x8, [x8, _RE_RegisterFont@GOTPAGEOFF]
Lloh84:
	adrp	x9, _R_RemapShader@GOTPAGE
Lloh85:
	ldr	x9, [x9, _R_RemapShader@GOTPAGEOFF]
Lloh86:
	ldr	w8, [x8]
Lloh87:
	ldr	w9, [x9]
	stp	w9, w8, [x19, #8]
Lloh88:
	adrp	x8, _R_GetEntityToken@GOTPAGE
Lloh89:
	ldr	x8, [x8, _R_GetEntityToken@GOTPAGEOFF]
Lloh90:
	ldr	w8, [x8]
Lloh91:
	adrp	x9, _R_inPVS@GOTPAGE
Lloh92:
	ldr	x9, [x9, _R_inPVS@GOTPAGEOFF]
Lloh93:
	ldr	w9, [x9]
	stp	w9, w8, [x19]
	b	LBB0_3
LBB0_2:
	ldr	x8, [x21]
Lloh94:
	adrp	x9, _PRINT_ALL@GOTPAGE
Lloh95:
	ldr	x9, [x9, _PRINT_ALL@GOTPAGEOFF]
Lloh96:
	ldr	w0, [x9]
Lloh97:
	adrp	x1, l_.str@PAGE
Lloh98:
	add	x1, x1, l_.str@PAGEOFF
	mov	x3, x20
	blr	x8
	mov	x19, #0
LBB0_3:
	mov	x0, x19
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh4, Lloh5, Lloh6
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh91, Lloh92, Lloh93
	.loh AdrpLdrGotLdr	Lloh88, Lloh89, Lloh90
	.loh AdrpLdrGotLdr	Lloh84, Lloh85, Lloh87
	.loh AdrpLdrGotLdr	Lloh82, Lloh83, Lloh86
	.loh AdrpLdrGotLdr	Lloh79, Lloh80, Lloh81
	.loh AdrpLdrGotLdr	Lloh76, Lloh77, Lloh78
	.loh AdrpLdrGotLdr	Lloh73, Lloh74, Lloh75
	.loh AdrpLdrGotLdr	Lloh70, Lloh71, Lloh72
	.loh AdrpLdrGotLdr	Lloh66, Lloh67, Lloh69
	.loh AdrpLdrGotLdr	Lloh64, Lloh65, Lloh68
	.loh AdrpLdrGotLdr	Lloh61, Lloh62, Lloh63
	.loh AdrpLdrGotLdr	Lloh58, Lloh59, Lloh60
	.loh AdrpLdrGotLdr	Lloh55, Lloh56, Lloh57
	.loh AdrpLdrGotLdr	Lloh52, Lloh53, Lloh54
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh51
	.loh AdrpLdrGotLdr	Lloh46, Lloh47, Lloh50
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh45
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh33
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh32
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh16, Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh15
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh14
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpAdd	Lloh97, Lloh98
	.loh AdrpLdrGotLdr	Lloh94, Lloh95, Lloh96
	.cfi_endproc
                                        ; -- End function
.zerofill __DATA,__bss,_GetRefAPI.re,116,2 ; @GetRefAPI.re
	.comm	_ri,8,3                         ; @ri
	.comm	_REF_API_VERSION,4,2            ; @REF_API_VERSION
	.comm	_PRINT_ALL,4,2                  ; @PRINT_ALL
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Mismatched REF_API_VERSION: expected %i, got %i\n"

	.comm	_RE_Shutdown,4,2                ; @RE_Shutdown
	.comm	_RE_BeginRegistration,4,2       ; @RE_BeginRegistration
	.comm	_RE_RegisterModel,4,2           ; @RE_RegisterModel
	.comm	_RE_RegisterSkin,4,2            ; @RE_RegisterSkin
	.comm	_RE_RegisterShader,4,2          ; @RE_RegisterShader
	.comm	_RE_RegisterShaderNoMip,4,2     ; @RE_RegisterShaderNoMip
	.comm	_RE_LoadWorldMap,4,2            ; @RE_LoadWorldMap
	.comm	_RE_SetWorldVisData,4,2         ; @RE_SetWorldVisData
	.comm	_RE_EndRegistration,4,2         ; @RE_EndRegistration
	.comm	_RE_BeginFrame,4,2              ; @RE_BeginFrame
	.comm	_RE_EndFrame,4,2                ; @RE_EndFrame
	.comm	_R_MarkFragments,4,2            ; @R_MarkFragments
	.comm	_R_LerpTag,4,2                  ; @R_LerpTag
	.comm	_R_ModelBounds,4,2              ; @R_ModelBounds
	.comm	_RE_ClearScene,4,2              ; @RE_ClearScene
	.comm	_RE_AddRefEntityToScene,4,2     ; @RE_AddRefEntityToScene
	.comm	_RE_AddPolyToScene,4,2          ; @RE_AddPolyToScene
	.comm	_R_LightForPoint,4,2            ; @R_LightForPoint
	.comm	_RE_AddLightToScene,4,2         ; @RE_AddLightToScene
	.comm	_RE_AddAdditiveLightToScene,4,2 ; @RE_AddAdditiveLightToScene
	.comm	_RE_RenderScene,4,2             ; @RE_RenderScene
	.comm	_RE_SetColor,4,2                ; @RE_SetColor
	.comm	_RE_StretchPic,4,2              ; @RE_StretchPic
	.comm	_RE_StretchRaw,4,2              ; @RE_StretchRaw
	.comm	_RE_UploadCinematic,4,2         ; @RE_UploadCinematic
	.comm	_RE_RegisterFont,4,2            ; @RE_RegisterFont
	.comm	_R_RemapShader,4,2              ; @R_RemapShader
	.comm	_R_GetEntityToken,4,2           ; @R_GetEntityToken
	.comm	_R_inPVS,4,2                    ; @R_inPVS
.subsections_via_symbols
