	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ## -- Begin function gpu_fft_prepare
LCPI0_0:
	.long	0                               ## 0x0
	.long	1                               ## 0x1
	.space	4
	.space	4
LCPI0_1:
	.long	2                               ## 0x2
	.long	2                               ## 0x2
	.space	4
	.space	4
LCPI0_2:
	.long	4                               ## 0x4
	.long	4                               ## 0x4
	.space	4
	.space	4
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_gpu_fft_prepare
	.p2align	4, 0x90
_gpu_fft_prepare:                       ## @gpu_fft_prepare
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$184, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r8, -96(%rbp)                  ## 8-byte Spill
                                        ## kill: def $ecx killed $ecx def $rcx
	movq	%rcx, -48(%rbp)                 ## 8-byte Spill
	movl	%edx, -64(%rbp)                 ## 4-byte Spill
	movl	%esi, %r14d
	movl	%edi, %r12d
	leaq	-56(%rbp), %rsi
	leaq	-52(%rbp), %rdx
	leaq	-84(%rbp), %rcx
	movl	%r14d, %edi
	callq	_gpu_fft_twiddle_size
	movq	%rax, %rcx
	movl	$-2, %eax
	testq	%rcx, %rcx
	jne	LBB0_23
## %bb.1:
	movl	$4, %r15d
	movl	%r14d, %ecx
	shlq	%cl, %r15
	orl	$4095, %r15d                    ## imm = 0xFFF
	incl	%r15d
	movl	%r14d, %edi
	callq	_gpu_fft_shader_size
	movq	_GPU_FFT_QPUS@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movl	-52(%rbp), %ebx
	imull	%ecx, %ebx
	addl	-56(%rbp), %ebx
                                        ## kill: def $eax killed $eax def $rax
	shll	$6, %ebx
	movl	%r15d, %r13d
	movq	-48(%rbp), %rdx                 ## 8-byte Reload
	imull	%edx, %r13d
	leal	28(,%rdx,8), %edx
	imull	%ecx, %edx
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	leal	(%rax,%r13,2), %ecx
	addl	%ebx, %ecx
	leal	(%rdx,%rcx), %esi
	addl	$4096, %esi                     ## imm = 0x1000
	leaq	-136(%rbp), %rdx
	movl	%r12d, %edi
	callq	_gpu_fft_alloc
                                        ## kill: def $eax killed $eax def $rax
	testl	%eax, %eax
	jne	LBB0_23
## %bb.2:
	movq	%r13, -160(%rbp)                ## 8-byte Spill
	addl	%r13d, %r13d
	movq	-104(%rbp), %r12
	leaq	-136(%rbp), %rdi
	movl	$4096, %esi                     ## imm = 0x1000
	callq	_gpu_fft_ptr_inc
	movl	$1, %eax
	movl	%r14d, %ecx
	shll	%cl, %eax
	movl	%eax, (%r12)
	movq	-48(%rbp), %rdx                 ## 8-byte Reload
	movl	%edx, 4(%r12)
	movl	-128(%rbp), %eax
	movl	%eax, 12(%r12)
	movl	%eax, 8(%r12)
	movl	%r15d, %ecx
	shrl	$2, %ecx
	movl	%ecx, 16(%r12)
	testb	$1, -84(%rbp)
	je	LBB0_4
## %bb.3:
	imull	%edx, %ecx
	addl	%ecx, %eax
	movl	%eax, 12(%r12)
LBB0_4:
	leaq	-136(%rbp), %rdi
	movl	%r13d, %esi
	callq	_gpu_fft_ptr_inc
	movq	%rax, -168(%rbp)                ## 8-byte Spill
	movq	-104(%rbp), %r13
	movl	%r14d, %edi
	callq	_gpu_fft_shader_code
	movq	%r13, %rdi
	movl	%eax, %esi
	movq	-72(%rbp), %r13                 ## 8-byte Reload
	movl	%r13d, %edx
	callq	_memcpy
	leaq	-136(%rbp), %rdi
	movl	%r13d, %esi
	callq	_gpu_fft_ptr_inc
	movq	%rax, 8(%r12)
	movl	-112(%rbp), %edx
	movl	%r14d, %edi
	movl	-64(%rbp), %esi                 ## 4-byte Reload
	callq	_gpu_fft_twiddle_data
	leaq	-136(%rbp), %rdi
	movl	%ebx, %esi
	callq	_gpu_fft_ptr_inc
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	movq	-120(%rbp), %r13
	movq	_GPU_FFT_QPUS@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edx
	testl	%edx, %edx
	jle	LBB0_5
## %bb.6:
	movq	%r12, -64(%rbp)                 ## 8-byte Spill
	movl	%r14d, -76(%rbp)                ## 4-byte Spill
	movq	-48(%rbp), %rsi                 ## 8-byte Reload
	leal	20(,%rsi,8), %eax
	movl	%eax, -80(%rbp)                 ## 4-byte Spill
	leal	-1(%rsi), %eax
	movq	%rax, -192(%rbp)                ## 8-byte Spill
	leaq	1(%rax), %r12
	movq	%r12, -184(%rbp)                ## 8-byte Spill
	andq	$-4, %r12
	leaq	(%r12,%r12), %rax
	movq	%rax, -176(%rbp)                ## 8-byte Spill
	movd	%r15d, %xmm0
	pshufd	$80, %xmm0, %xmm5               ## xmm5 = xmm0[0,0,1,1]
	movq	-168(%rbp), %rdi                ## 8-byte Reload
	movd	%edi, %xmm0
	pshufd	$80, %xmm0, %xmm6               ## xmm6 = xmm0[0,0,1,1]
	movd	-160(%rbp), %xmm0               ## 4-byte Folded Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	pshufd	$80, %xmm0, %xmm7               ## xmm7 = xmm0[0,0,1,1]
	xorl	%r14d, %r14d
	movdqa	LCPI0_1(%rip), %xmm8            ## xmm8 = <2,2,u,u>
	movdqa	LCPI0_2(%rip), %xmm9            ## xmm9 = <4,4,u,u>
	movdqa	%xmm5, -160(%rbp)               ## 16-byte Spill
	movdqa	%xmm6, -224(%rbp)               ## 16-byte Spill
	movdqa	%xmm7, -208(%rbp)               ## 16-byte Spill
	jmp	LBB0_7
	.p2align	4, 0x90
LBB0_14:                                ##   in Loop: Header=BB0_7 Depth=1
	movl	$0, (%rax)
	xorl	%ecx, %ecx
	testq	%r14, %r14
	sete	%cl
	movl	%ecx, 4(%rax)
	movq	%rax, %r13
	addq	$8, %r13
	movq	%rdi, %rbx
	leaq	-136(%rbp), %rdi
	movl	-80(%rbp), %esi                 ## 4-byte Reload
	callq	_gpu_fft_ptr_inc
	movq	%rbx, %rdi
	movq	-48(%rbp), %rsi                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	16(%rcx), %rcx
	movq	%rax, (%rcx,%r14,8)
	incq	%r14
	movq	_GPU_FFT_QPUS@GOTPCREL(%rip), %rbx
	movslq	(%rbx), %rdx
	cmpq	%rdx, %r14
	movdqa	-160(%rbp), %xmm5               ## 16-byte Reload
	movdqa	-224(%rbp), %xmm6               ## 16-byte Reload
	movdqa	-208(%rbp), %xmm7               ## 16-byte Reload
	movdqa	LCPI0_1(%rip), %xmm8            ## xmm8 = <2,2,u,u>
	movdqa	LCPI0_2(%rip), %xmm9            ## xmm9 = <4,4,u,u>
	jge	LBB0_15
LBB0_7:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_10 Depth 2
                                        ##     Child Loop BB0_13 Depth 2
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, (%r13)
	movl	-52(%rbp), %ecx
	imull	%r14d, %ecx
	addl	-56(%rbp), %ecx
	shll	$6, %ecx
	addl	%eax, %ecx
	leaq	12(%r13), %rax
	movl	%ecx, 4(%r13)
	movl	%r14d, 8(%r13)
	testl	%esi, %esi
	jle	LBB0_14
## %bb.8:                               ##   in Loop: Header=BB0_7 Depth=1
	xorl	%ecx, %ecx
	cmpl	$3, -192(%rbp)                  ## 4-byte Folded Reload
	jb	LBB0_12
## %bb.9:                               ##   in Loop: Header=BB0_7 Depth=1
	movq	-176(%rbp), %rcx                ## 8-byte Reload
	leaq	(%rax,%rcx,4), %rax
	xorl	%ecx, %ecx
	movdqa	LCPI0_0(%rip), %xmm0            ## xmm0 = <0,1,u,u>
	.p2align	4, 0x90
LBB0_10:                                ##   Parent Loop BB0_7 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movdqa	%xmm0, %xmm1
	paddd	%xmm8, %xmm1
	movdqa	%xmm0, %xmm2
	pmulld	%xmm5, %xmm2
	pmulld	%xmm5, %xmm1
	paddd	%xmm6, %xmm2
	paddd	%xmm6, %xmm1
	movdqa	%xmm2, %xmm3
	paddd	%xmm7, %xmm3
	movdqa	%xmm1, %xmm4
	paddd	%xmm7, %xmm4
	punpckldq	%xmm3, %xmm2            ## xmm2 = xmm2[0],xmm3[0],xmm2[1],xmm3[1]
	movdqu	%xmm2, 12(%r13,%rcx,8)
	punpckldq	%xmm4, %xmm1            ## xmm1 = xmm1[0],xmm4[0],xmm1[1],xmm4[1]
	movdqu	%xmm1, 28(%r13,%rcx,8)
	addq	$4, %rcx
	paddd	%xmm9, %xmm0
	cmpq	%rcx, %r12
	jne	LBB0_10
## %bb.11:                              ##   in Loop: Header=BB0_7 Depth=1
	movl	%r12d, %ecx
	cmpq	%r12, -184(%rbp)                ## 8-byte Folded Reload
	je	LBB0_14
LBB0_12:                                ##   in Loop: Header=BB0_7 Depth=1
	movl	%esi, %edx
	subl	%ecx, %edx
	addl	%ecx, %esi
	imull	%r15d, %esi
	addl	%edi, %esi
	imull	%r15d, %ecx
	addl	%edi, %ecx
	.p2align	4, 0x90
LBB0_13:                                ##   Parent Loop BB0_7 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	%ecx, (%rax)
	movl	%esi, 4(%rax)
	addq	$8, %rax
	addl	%r15d, %esi
	addl	%r15d, %ecx
	decl	%edx
	jne	LBB0_13
	jmp	LBB0_14
LBB0_15:
	movq	-96(%rbp), %r8                  ## 8-byte Reload
	movl	-76(%rbp), %r14d                ## 4-byte Reload
	movq	-64(%rbp), %r12                 ## 8-byte Reload
	jmp	LBB0_16
LBB0_5:
	movq	-96(%rbp), %r8                  ## 8-byte Reload
	movq	-48(%rbp), %rsi                 ## 8-byte Reload
LBB0_16:
	movl	%r14d, %ecx
	shll	%cl, %esi
	movq	_GPU_FFT_BUSY_WAIT_LIMIT@GOTPCREL(%rip), %rcx
	xorl	%eax, %eax
	cmpl	(%rcx), %esi
	jle	LBB0_17
## %bb.18:
	testl	%edx, %edx
	jle	LBB0_21
## %bb.19:
	movq	16(%r12), %rcx
	movl	8(%r12), %edx
	xorl	%esi, %esi
	.p2align	4, 0x90
LBB0_20:                                ## =>This Inner Loop Header: Depth=1
	movl	(%rcx,%rsi,8), %edi
	movl	%edi, (%r13,%rsi,8)
	movl	%edx, 4(%r13,%rsi,8)
	incq	%rsi
	movslq	(%rbx), %rdi
	cmpq	%rdi, %rsi
	jl	LBB0_20
LBB0_21:
	movq	-136(%rbp), %rcx
	jmp	LBB0_22
LBB0_17:
	xorl	%ecx, %ecx
LBB0_22:
	movq	%rcx, (%r12)
	movq	%r12, (%r8)
LBB0_23:
                                        ## kill: def $eax killed $eax killed $rax
	addq	$184, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GPU_FFT_QPUS,4,2               ## @GPU_FFT_QPUS
	.comm	_GPU_FFT_BUSY_WAIT_LIMIT,4,2    ## @GPU_FFT_BUSY_WAIT_LIMIT
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ; -- Begin function gpu_fft_prepare
lCPI0_0:
	.long	0                               ; 0x0
	.long	1                               ; 0x1
	.long	2                               ; 0x2
	.long	3                               ; 0x3
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_gpu_fft_prepare
	.p2align	2
_gpu_fft_prepare:                       ; @gpu_fft_prepare
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #256
	.cfi_def_cfa_offset 256
	stp	x28, x27, [sp, #160]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #176]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #192]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #208]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #224]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #240]            ; 16-byte Folded Spill
	add	x29, sp, #240
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x27, x4
	mov	x20, x3
	mov	x19, x2
	mov	x21, x1
	mov	x26, x0
	sub	x1, x29, #92
	sub	x2, x29, #96
	sub	x3, x29, #100
	mov	x0, x21
	bl	_gpu_fft_twiddle_size
	cbz	x0, LBB0_2
; %bb.1:
	mov	w0, #-2
	b	LBB0_24
LBB0_2:
	str	w19, [sp, #80]                  ; 4-byte Folded Spill
	mov	w8, #4
	lsl	x8, x8, x21
	orr	w8, w8, #0xfff
	add	w19, w8, #1
	mov	x0, x21
	bl	_gpu_fft_shader_size
	mov	x25, x0
	ldp	w10, w8, [x29, #-96]
Lloh0:
	adrp	x9, _GPU_FFT_QPUS@GOTPAGE
Lloh1:
	ldr	x9, [x9, _GPU_FFT_QPUS@GOTPAGEOFF]
Lloh2:
	ldr	w9, [x9]
	madd	w8, w10, w9, w8
	lsl	w23, w8, #6
	lsl	w24, w20, #3
	mul	w28, w19, w20
	lsl	w22, w28, #1
	add	w8, w24, #28
	add	w10, w0, w22
	add	w10, w10, w23
	madd	w8, w8, w9, w10
	add	w1, w8, #1, lsl #12             ; =4096
	add	x2, sp, #96
	mov	x0, x26
	bl	_gpu_fft_alloc
	cbnz	w0, LBB0_24
; %bb.3:
	str	w23, [sp, #64]                  ; 4-byte Folded Spill
	str	w24, [sp, #40]                  ; 4-byte Folded Spill
	str	w28, [sp, #48]                  ; 4-byte Folded Spill
	str	x27, [sp]                       ; 8-byte Folded Spill
	ldr	x28, [sp, #128]
	add	x0, sp, #96
	mov	w1, #4096
	bl	_gpu_fft_ptr_inc
	mov	w8, #1
	lsl	w8, w8, w21
	stp	w8, w20, [x28]
	ldr	w8, [sp, #104]
	stp	w8, w8, [x28, #8]
	lsr	w9, w19, #2
	str	w9, [x28, #16]
	ldurb	w10, [x29, #-100]
	tbz	w10, #0, LBB0_5
; %bb.4:
	madd	w8, w9, w20, w8
	str	w8, [x28, #12]
LBB0_5:
	add	x0, sp, #96
	mov	x1, x22
	bl	_gpu_fft_ptr_inc
	mov	x22, x0
	ldr	x26, [sp, #128]
	mov	x0, x21
	bl	_gpu_fft_shader_code
	mov	x1, x0
	mov	x0, x26
	mov	x2, x25
	bl	_memcpy
	add	x0, sp, #96
	mov	x1, x25
	bl	_gpu_fft_ptr_inc
	str	x0, [x28, #8]
	ldr	w2, [sp, #120]
	mov	x0, x21
	ldr	w1, [sp, #80]                   ; 4-byte Folded Reload
	bl	_gpu_fft_twiddle_data
	add	x0, sp, #96
	ldr	w1, [sp, #64]                   ; 4-byte Folded Reload
	bl	_gpu_fft_ptr_inc
	ldr	x27, [sp, #112]
Lloh3:
	adrp	x12, _GPU_FFT_QPUS@GOTPAGE
Lloh4:
	ldr	x12, [x12, _GPU_FFT_QPUS@GOTPAGEOFF]
	ldr	w8, [x12]
	cmp	w8, #1
	b.lt	LBB0_17
; %bb.6:
	mov	x23, x0
	mov	x25, #0
	ldr	w8, [sp, #40]                   ; 4-byte Folded Reload
	add	w24, w8, #20
	sub	w26, w20, #1
	add	x8, x26, #1
	ldr	w9, [sp, #48]                   ; 4-byte Folded Reload
	dup.4s	v18, w9
	mov	x9, x22
	str	x8, [sp, #32]                   ; 8-byte Folded Spill
	and	x22, x8, #0x1fffffff0
Lloh5:
	adrp	x8, lCPI0_0@PAGE
Lloh6:
	ldr	q0, [x8, lCPI0_0@PAGEOFF]
	str	q0, [sp, #16]                   ; 16-byte Folded Spill
	lsl	x8, x22, #1
	str	x8, [sp, #8]                    ; 8-byte Folded Spill
	dup.4s	v19, w19
	str	x9, [sp, #40]                   ; 8-byte Folded Spill
	dup.4s	v20, w9
	movi.4s	v21, #4
	movi.4s	v22, #8
	movi.4s	v23, #12
	movi.4s	v24, #16
	stp	q19, q18, [sp, #64]             ; 32-byte Folded Spill
	str	q20, [sp, #48]                  ; 16-byte Folded Spill
	b	LBB0_8
LBB0_7:                                 ;   in Loop: Header=BB0_8 Depth=1
	cmp	x25, #0
	cset	w9, eq
	add	x27, x8, #8
	stp	wzr, w9, [x8]
	add	x0, sp, #96
	mov	x1, x24
	bl	_gpu_fft_ptr_inc
	ldr	x8, [x28, #16]
	str	x0, [x8, x25, lsl #3]
	add	x25, x25, #1
Lloh7:
	adrp	x12, _GPU_FFT_QPUS@GOTPAGE
Lloh8:
	ldr	x12, [x12, _GPU_FFT_QPUS@GOTPAGEOFF]
	ldrsw	x8, [x12]
	cmp	x25, x8
	ldp	q19, q18, [sp, #64]             ; 32-byte Folded Reload
	ldr	q20, [sp, #48]                  ; 16-byte Folded Reload
	movi.4s	v21, #4
	movi.4s	v22, #8
	movi.4s	v23, #12
	movi.4s	v24, #16
	b.ge	LBB0_17
LBB0_8:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_12 Depth 2
                                        ;     Child Loop BB0_15 Depth 2
	str	w23, [x27]
	ldp	w9, w8, [x29, #-96]
	madd	w8, w9, w25, w8
	add	w9, w23, w8, lsl #6
	add	x8, x27, #12
	stp	w9, w25, [x27, #4]
	cmp	w20, #1
	b.lt	LBB0_7
; %bb.9:                                ;   in Loop: Header=BB0_8 Depth=1
	cmp	w26, #15
	b.hs	LBB0_11
; %bb.10:                               ;   in Loop: Header=BB0_8 Depth=1
	mov	w11, #0
	b	LBB0_14
LBB0_11:                                ;   in Loop: Header=BB0_8 Depth=1
	add	x10, x27, #76
	mov	x9, x22
	ldr	q0, [sp, #16]                   ; 16-byte Folded Reload
	ldr	x11, [sp, #8]                   ; 8-byte Folded Reload
	add	x8, x8, x11, lsl #2
LBB0_12:                                ;   Parent Loop BB0_8 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	add.4s	v1, v0, v21
	add.4s	v2, v0, v22
	add.4s	v3, v0, v23
	mov.16b	v4, v20
	mla.4s	v4, v0, v19
	add.4s	v5, v4, v18
	mov.16b	v6, v20
	mla.4s	v6, v1, v19
	add.4s	v7, v6, v18
	mov.16b	v16, v20
	mla.4s	v16, v2, v19
	add.4s	v17, v16, v18
	sub	x11, x10, #64
	st2.4s	{ v4, v5 }, [x11]
	mov.16b	v1, v20
	sub	x11, x10, #32
	st2.4s	{ v6, v7 }, [x11]
	add	x11, x10, #128
	st2.4s	{ v16, v17 }, [x10], #32
	mla.4s	v1, v3, v19
	add.4s	v2, v1, v18
	st2.4s	{ v1, v2 }, [x10]
	add.4s	v0, v0, v24
	mov	x10, x11
	subs	x9, x9, #16
	b.ne	LBB0_12
; %bb.13:                               ;   in Loop: Header=BB0_8 Depth=1
	mov	x11, x22
	ldr	x9, [sp, #32]                   ; 8-byte Folded Reload
	cmp	x9, x22
	b.eq	LBB0_7
LBB0_14:                                ;   in Loop: Header=BB0_8 Depth=1
	sub	w9, w20, w11
	add	w10, w20, w11
	mul	w10, w19, w10
	mul	w11, w19, w11
	ldr	x12, [sp, #40]                  ; 8-byte Folded Reload
                                        ; kill: def $w12 killed $w12 killed $x12
LBB0_15:                                ;   Parent Loop BB0_8 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	add	w14, w11, w12
	add	x13, x8, #8
	add	w15, w10, w12
	stp	w14, w15, [x8]
	add	w12, w12, w19
	mov	x8, x13
	subs	w9, w9, #1
	b.ne	LBB0_15
; %bb.16:                               ;   in Loop: Header=BB0_8 Depth=1
	mov	x8, x13
	b	LBB0_7
LBB0_17:
	lsl	w9, w20, w21
Lloh9:
	adrp	x10, _GPU_FFT_BUSY_WAIT_LIMIT@GOTPAGE
Lloh10:
	ldr	x10, [x10, _GPU_FFT_BUSY_WAIT_LIMIT@GOTPAGEOFF]
Lloh11:
	ldr	w10, [x10]
	cmp	w9, w10
	b.le	LBB0_22
; %bb.18:
	cmp	w8, #1
	b.lt	LBB0_21
; %bb.19:
	mov	x8, #0
	ldr	x9, [x28, #16]
	ldr	w10, [x28, #8]
LBB0_20:                                ; =>This Inner Loop Header: Depth=1
	ldr	x11, [x9, x8, lsl #3]
	stp	w11, w10, [x27], #8
	add	x8, x8, #1
	ldrsw	x11, [x12]
	cmp	x8, x11
	b.lt	LBB0_20
LBB0_21:
	ldr	x8, [sp, #96]
	b	LBB0_23
LBB0_22:
	mov	x8, #0
LBB0_23:
	ldr	x9, [sp]                        ; 8-byte Folded Reload
	mov	w0, #0
	str	x8, [x28]
	str	x28, [x9]
LBB0_24:
	ldp	x29, x30, [sp, #240]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #224]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #208]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #192]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #176]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #160]            ; 16-byte Folded Reload
	add	sp, sp, #256
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdr	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.cfi_endproc
                                        ; -- End function
	.comm	_GPU_FFT_QPUS,4,2               ; @GPU_FFT_QPUS
	.comm	_GPU_FFT_BUSY_WAIT_LIMIT,4,2    ; @GPU_FFT_BUSY_WAIT_LIMIT
.subsections_via_symbols
