	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_PlayerFinishLevel            ## -- Begin function G_PlayerFinishLevel
	.p2align	4, 0x90
_G_PlayerFinishLevel:                   ## @G_PlayerFinishLevel
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	_players@GOTPCREL(%rip), %rax
	movq	(%rax), %r14
	movslq	%edi, %rax
	leaq	(%rax,%rax,2), %rbx
	shlq	$4, %rbx
	movl	44(%r14,%rbx), %edi
	xorl	%esi, %esi
	movl	$4, %edx
	callq	_memset
	movl	40(%r14,%rbx), %edi
	xorl	%esi, %esi
	movl	$4, %edx
	callq	_memset
	movq	_MF_SHADOW@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	notl	%eax
	movq	32(%r14,%rbx), %rcx
	andl	%eax, (%rcx)
	xorps	%xmm0, %xmm0
	movups	%xmm0, 16(%r14,%rbx)
	movups	%xmm0, (%r14,%rbx)
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_players,8,3                    ## @players
	.comm	_MF_SHADOW,4,2                  ## @MF_SHADOW
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_PlayerFinishLevel            ; -- Begin function G_PlayerFinishLevel
	.p2align	2
_G_PlayerFinishLevel:                   ; @G_PlayerFinishLevel
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x8, _players@GOTPAGE
Lloh1:
	ldr	x8, [x8, _players@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	mov	w9, #48
	smaddl	x19, w0, w9, x8
	ldr	w0, [x19, #44]
	mov	w1, #0
	mov	w2, #4
	bl	_memset
	ldr	w0, [x19, #40]
	mov	w1, #0
	mov	w2, #4
	bl	_memset
Lloh3:
	adrp	x8, _MF_SHADOW@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MF_SHADOW@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	ldr	x9, [x19, #32]
	ldr	w10, [x9]
	bic	w8, w10, w8
	str	w8, [x9]
	movi.2d	v0, #0000000000000000
	stp	q0, q0, [x19]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_players,8,3                    ; @players
	.comm	_MF_SHADOW,4,2                  ; @MF_SHADOW
.subsections_via_symbols
