	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_d3d_translate_filter           ## -- Begin function d3d_translate_filter
	.p2align	4, 0x90
_d3d_translate_filter:                  ## @d3d_translate_filter
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	_D3D_TEXTURE_FILTER_LINEAR@GOTPCREL(%rip), %rbx
	cmpl	$130, %edi
	je	LBB0_4
## %bb.1:
	cmpl	$128, %edi
	jne	LBB0_3
## %bb.2:
	xorl	%eax, %eax
	callq	_config_get_ptr
	cmpl	$0, (%rax)
	jne	LBB0_4
LBB0_3:
	movq	_D3D_TEXTURE_FILTER_POINT@GOTPCREL(%rip), %rbx
LBB0_4:
	movl	(%rbx), %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_D3D_TEXTURE_FILTER_LINEAR,4,2  ## @D3D_TEXTURE_FILTER_LINEAR
	.comm	_D3D_TEXTURE_FILTER_POINT,4,2   ## @D3D_TEXTURE_FILTER_POINT
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_d3d_translate_filter           ; -- Begin function d3d_translate_filter
	.p2align	2
_d3d_translate_filter:                  ; @d3d_translate_filter
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	cmp	w0, #130
	b.eq	LBB0_3
; %bb.1:
	cmp	w0, #128
	b.ne	LBB0_4
; %bb.2:
	bl	_config_get_ptr
	ldr	w8, [x0]
	cbz	w8, LBB0_4
LBB0_3:
Lloh0:
	adrp	x8, _D3D_TEXTURE_FILTER_LINEAR@GOTPAGE
Lloh1:
	ldr	x8, [x8, _D3D_TEXTURE_FILTER_LINEAR@GOTPAGEOFF]
	b	LBB0_5
LBB0_4:
Lloh2:
	adrp	x8, _D3D_TEXTURE_FILTER_POINT@GOTPAGE
Lloh3:
	ldr	x8, [x8, _D3D_TEXTURE_FILTER_POINT@GOTPAGEOFF]
LBB0_5:
	ldr	w0, [x8]
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.comm	_D3D_TEXTURE_FILTER_LINEAR,4,2  ; @D3D_TEXTURE_FILTER_LINEAR
	.comm	_D3D_TEXTURE_FILTER_POINT,4,2   ; @D3D_TEXTURE_FILTER_POINT
.subsections_via_symbols
