	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function x_lightgun_aiming_state
_x_lightgun_aiming_state:               ## @x_lightgun_aiming_state
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	subq	$80, %rsp
	movl	$0, -16(%rbp)
	movl	$0, -12(%rbp)
	movl	$0, -8(%rbp)
	movl	$0, -4(%rbp)
	xorps	%xmm0, %xmm0
	movaps	%xmm0, -64(%rbp)
	movaps	%xmm0, -48(%rbp)
	movaps	%xmm0, -32(%rbp)
	movl	(%rdi), %edx
	movl	4(%rdi), %esi
	leaq	-4(%rbp), %rax
	movq	%rax, (%rsp)
	leaq	-64(%rbp), %rdi
	leaq	-16(%rbp), %rcx
	leaq	-12(%rbp), %r8
	leaq	-8(%rbp), %r9
	callq	_video_driver_translate_coord_viewport_wrap
	xorl	%eax, %eax
	addq	$80, %rsp
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_x_lightgun_aiming_state
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function x_lightgun_aiming_state
_x_lightgun_aiming_state:               ; @x_lightgun_aiming_state
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #80
	.cfi_def_cfa_offset 80
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	stp	xzr, xzr, [sp]
	movi.2d	v0, #0000000000000000
	stp	q0, q0, [sp, #16]
	str	q0, [sp, #48]
	ldp	w2, w1, [x0]
	add	x0, sp, #16
	add	x3, sp, #12
	add	x4, sp, #8
	add	x5, sp, #4
	mov	x6, sp
	bl	_video_driver_translate_coord_viewport_wrap
	mov	w0, #0
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	add	sp, sp, #80
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_x_lightgun_aiming_state
.subsections_via_symbols
