	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_weapon_supershotgun_fire       ## -- Begin function weapon_supershotgun_fire
	.p2align	4, 0x90
_weapon_supershotgun_fire:              ## @weapon_supershotgun_fire
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %r14
	movq	_muzzle@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_EV_SHOTGUN@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_G_TempEntity
	movq	%rax, %rbx
	movq	_forward@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	4(%rbx), %edx
	movl	$4096, %esi                     ## imm = 0x1000
	callq	_VectorScale
	movl	4(%rbx), %edi
	callq	_SnapVector
	xorl	%eax, %eax
	callq	_rand
	movzbl	%al, %edx
	movl	%edx, (%rbx)
	movl	12(%r14), %eax
	movl	%eax, 16(%rbx)
	movl	4(%rbx), %esi
	movl	8(%rbx), %edi
	movq	%r14, %rcx
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_ShotgunPattern                 ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_muzzle,4,2                     ## @muzzle
	.comm	_EV_SHOTGUN,4,2                 ## @EV_SHOTGUN
	.comm	_forward,4,2                    ## @forward
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_weapon_supershotgun_fire       ; -- Begin function weapon_supershotgun_fire
	.p2align	2
_weapon_supershotgun_fire:              ; @weapon_supershotgun_fire
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
Lloh0:
	adrp	x8, _muzzle@GOTPAGE
Lloh1:
	ldr	x8, [x8, _muzzle@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
Lloh3:
	adrp	x8, _EV_SHOTGUN@GOTPAGE
Lloh4:
	ldr	x8, [x8, _EV_SHOTGUN@GOTPAGEOFF]
Lloh5:
	ldr	w1, [x8]
	bl	_G_TempEntity
	mov	x20, x0
Lloh6:
	adrp	x8, _forward@GOTPAGE
Lloh7:
	ldr	x8, [x8, _forward@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	ldr	w2, [x20, #4]
	mov	w1, #4096
	bl	_VectorScale
	ldr	w0, [x20, #4]
	bl	_SnapVector
	bl	_rand
	and	w2, w0, #0xff
	str	w2, [x20]
	ldr	w8, [x19, #12]
	str	w8, [x20, #16]
	ldp	w1, w0, [x20, #4]
	mov	x3, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_ShotgunPattern
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_muzzle,4,2                     ; @muzzle
	.comm	_EV_SHOTGUN,4,2                 ; @EV_SHOTGUN
	.comm	_forward,4,2                    ; @forward
.subsections_via_symbols
