	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_AAS_Reachability_EqualFloorHeight ## -- Begin function AAS_Reachability_EqualFloorHeight
	.p2align	4, 0x90
_AAS_Reachability_EqualFloorHeight:     ## @AAS_Reachability_EqualFloorHeight
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$136, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%esi, %r13d
	movl	%edi, %ebx
	callq	_AAS_AreaGrounded
	movq	_qfalse@GOTPCREL(%rip), %rsi
	testl	%eax, %eax
	je	LBB0_11
## %bb.1:
	movl	%r13d, %edi
	callq	_AAS_AreaGrounded
	testl	%eax, %eax
	je	LBB0_4
## %bb.2:
	movq	_aasworld@GOTPCREL(%rip), %rax
	movq	48(%rax), %r14
	movslq	%ebx, %rdx
	movslq	%r13d, %rax
	leaq	(%rdx,%rdx,2), %r15
	movq	(%r14,%r15,8), %rcx
	leaq	(%rax,%rax,2), %r12
	movq	8(%r14,%r12,8), %rsi
	movq	(%rsi), %rax
	addq	$10, %rax
	cmpq	%rax, (%rcx)
	jg	LBB0_4
## %bb.5:
	movq	8(%r14,%r15,8), %r8
	movq	(%r14,%r12,8), %rax
	movq	(%rax), %rdi
	addq	$-10, %rdi
	cmpq	%rdi, (%r8)
	jl	LBB0_4
## %bb.7:
	movq	8(%rsi), %rsi
	addq	$10, %rsi
	cmpq	%rsi, 8(%rcx)
	jle	LBB0_9
LBB0_4:
	movq	_qfalse@GOTPCREL(%rip), %rsi
LBB0_11:
	movl	(%rsi), %eax
LBB0_12:
	addq	$136, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_9:
	movq	8(%rax), %rcx
	addq	$-10, %rcx
	cmpq	%rcx, 8(%r8)
	movq	_qfalse@GOTPCREL(%rip), %rsi
	jl	LBB0_11
## %bb.10:
	movq	16(%rax), %rcx
	cmpq	16(%r8), %rcx
	jg	LBB0_11
## %bb.13:
	movq	%rdx, -88(%rbp)                 ## 8-byte Spill
	movl	%ebx, -44(%rbp)                 ## 4-byte Spill
	movl	%r13d, -48(%rbp)                ## 4-byte Spill
	xorl	%ebx, %ebx
	xorl	%edi, %edi
	callq	_VectorCopy
	callq	_VectorInverse
	movq	_qfalse@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	leaq	-176(%rbp), %rdi
	xorl	%esi, %esi
	movl	$56, %edx
	callq	_Com_Memset
	cmpl	$0, 16(%r14,%r15,8)
	jle	LBB0_30
## %bb.14:
	leaq	(%r14,%r15,8), %rdx
	addq	$16, %rdx
	leaq	16(%r14,%r12,8), %r15
	movq	_FACE_GROUND@GOTPCREL(%rip), %r12
	movq	%rdx, -96(%rbp)                 ## 8-byte Spill
	movq	%r15, -104(%rbp)                ## 8-byte Spill
	jmp	LBB0_16
LBB0_15:                                ##   in Loop: Header=BB0_16 Depth=1
	movq	-112(%rbp), %rbx                ## 8-byte Reload
	incl	%ebx
	movq	-96(%rbp), %rdx                 ## 8-byte Reload
	cmpl	(%rdx), %ebx
	jge	LBB0_30
LBB0_16:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_20 Depth 2
                                        ##       Child Loop BB0_24 Depth 3
                                        ##         Child Loop BB0_26 Depth 4
	movq	_aasworld@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rax
	movq	40(%rcx), %r14
	movslq	4(%rdx), %rcx
	movq	%rbx, -112(%rbp)                ## 8-byte Spill
	movslq	%ebx, %rdx
	addq	%rcx, %rdx
	movl	(%rax,%rdx,4), %edi
	callq	_abs
	leaq	(%rax,%rax,2), %rax
	movl	(%r12), %ecx
	testl	%ecx, (%r14,%rax,8)
	je	LBB0_15
## %bb.17:                              ##   in Loop: Header=BB0_16 Depth=1
	cmpl	$0, (%r15)
	jle	LBB0_15
## %bb.18:                              ##   in Loop: Header=BB0_16 Depth=1
	leaq	(%r14,%rax,8), %rcx
	addq	$4, %rcx
	movq	%rcx, -72(%rbp)                 ## 8-byte Spill
	leaq	(%r14,%rax,8), %rax
	addq	$8, %rax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	xorl	%edx, %edx
	jmp	LBB0_20
LBB0_19:                                ##   in Loop: Header=BB0_20 Depth=2
	movl	-56(%rbp), %edx                 ## 4-byte Reload
	incl	%edx
	movq	-104(%rbp), %r15                ## 8-byte Reload
	cmpl	(%r15), %edx
	movq	_FACE_GROUND@GOTPCREL(%rip), %r12
	jge	LBB0_15
LBB0_20:                                ##   Parent Loop BB0_16 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_24 Depth 3
                                        ##         Child Loop BB0_26 Depth 4
	movq	_aasworld@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rax
	movq	40(%rcx), %rbx
	movslq	4(%r15), %rcx
	movl	%edx, -56(%rbp)                 ## 4-byte Spill
	movslq	%edx, %rdx
	addq	%rcx, %rdx
	movl	(%rax,%rdx,4), %edi
	callq	_abs
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	leaq	(%rax,%rax,2), %rax
	movl	(%r12), %ecx
	movq	%rbx, -64(%rbp)                 ## 8-byte Spill
	testl	%ecx, (%rbx,%rax,8)
	je	LBB0_19
## %bb.21:                              ##   in Loop: Header=BB0_20 Depth=2
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movl	(%rcx), %ecx
	testl	%ecx, %ecx
	jle	LBB0_19
## %bb.22:                              ##   in Loop: Header=BB0_20 Depth=2
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	leaq	(%rdx,%rax,8), %r15
	addq	$4, %r15
	movl	4(%rdx,%rax,8), %eax
	xorl	%r13d, %r13d
	jmp	LBB0_24
LBB0_23:                                ##   in Loop: Header=BB0_24 Depth=3
	incl	%r13d
	cmpl	%ecx, %r13d
	jge	LBB0_19
LBB0_24:                                ##   Parent Loop BB0_16 Depth=1
                                        ##     Parent Loop BB0_20 Depth=2
                                        ## =>    This Loop Header: Depth=3
                                        ##         Child Loop BB0_26 Depth 4
	testl	%eax, %eax
	jle	LBB0_23
## %bb.25:                              ##   in Loop: Header=BB0_24 Depth=3
	xorl	%r14d, %r14d
	.p2align	4, 0x90
LBB0_26:                                ##   Parent Loop BB0_16 Depth=1
                                        ##     Parent Loop BB0_20 Depth=2
                                        ##       Parent Loop BB0_24 Depth=3
                                        ## =>      This Inner Loop Header: Depth=4
	movq	_aasworld@GOTPCREL(%rip), %rbx
	movq	8(%rbx), %rax
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movslq	(%rcx), %rcx
	movslq	%r13d, %rdx
	addq	%rcx, %rdx
	movl	(%rax,%rdx,4), %edi
	callq	_abs
	movq	%rax, %r12
	movq	8(%rbx), %rax
	movslq	4(%r15), %rcx
	addq	%r14, %rcx
	movl	(%rax,%rcx,4), %edi
	callq	_abs
	cmpq	%rax, %r12
	je	LBB0_29
## %bb.27:                              ##   in Loop: Header=BB0_26 Depth=4
	movl	(%r15), %eax
	incq	%r14
	cmpl	%eax, %r14d
	jl	LBB0_26
## %bb.28:                              ##   in Loop: Header=BB0_24 Depth=3
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movl	(%rcx), %ecx
	jmp	LBB0_23
LBB0_29:
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	movl	%r13d, %esi
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	movq	-120(%rbp), %rcx                ## 8-byte Reload
	callq	_AAS_Reachability_EqualFloorHeight.cold.1
	xorl	%eax, %eax
	jmp	LBB0_12
LBB0_30:
	cmpl	$0, -52(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_4
## %bb.31:
	xorl	%eax, %eax
	callq	_AAS_AllocReachability
	testq	%rax, %rax
	movl	-48(%rbp), %r14d                ## 4-byte Reload
	movl	-44(%rbp), %r15d                ## 4-byte Reload
	movq	-88(%rbp), %rcx                 ## 8-byte Reload
	movq	_qfalse@GOTPCREL(%rip), %rsi
	je	LBB0_11
## %bb.32:
	movq	%rax, %rbx
	movl	-176(%rbp), %eax
	movl	%eax, (%rbx)
	movq	-128(%rbp), %rax
	movq	%rax, 48(%rbx)
	movl	-172(%rbp), %eax
	movl	%eax, 4(%rbx)
	movq	-168(%rbp), %rdi
	movq	8(%rbx), %rsi
	movq	%rcx, %r12
	callq	_VectorCopy
	movq	-160(%rbp), %rdi
	movq	16(%rbx), %rsi
	callq	_VectorCopy
	movl	-136(%rbp), %eax
	movl	%eax, 40(%rbx)
	movl	-152(%rbp), %eax
	movl	%eax, 24(%rbx)
	movq	_areareachability@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rax,%r12,8), %rcx
	movq	%rcx, 32(%rbx)
	movq	%rbx, (%rax,%r12,8)
	movl	%r15d, %edi
	callq	_AAS_AreaCrouch
	testq	%rax, %rax
	jne	LBB0_35
## %bb.33:
	movl	%r14d, %edi
	callq	_AAS_AreaCrouch
	testq	%rax, %rax
	je	LBB0_35
## %bb.34:
	movq	_aassettings@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	addl	%eax, 24(%rbx)
LBB0_35:
	movq	_reach_equalfloor@GOTPCREL(%rip), %rax
	incl	(%rax)
	movq	_qtrue@GOTPCREL(%rip), %rsi
	jmp	LBB0_11
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function AAS_Reachability_EqualFloorHeight.cold.1
LCPI1_0:
	.quad	0x3fe0000000000000              ## double 0.5
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_AAS_Reachability_EqualFloorHeight.cold.1: ## @AAS_Reachability_EqualFloorHeight.cold.1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, -48(%rbp)                 ## 8-byte Spill
	movq	%rdx, -56(%rbp)                 ## 8-byte Spill
	movq	_aasworld@GOTPCREL(%rip), %r13
	movslq	(%rdi), %rax
	movslq	%esi, %rcx
	addq	%rax, %rcx
	movq	8(%r13), %rax
	movq	32(%r13), %r14
	movl	(%rax,%rcx,4), %ebx
	movq	%rbx, %r15
	shrq	$28, %r15
	andl	$8, %r15d
	movl	%ebx, %edi
	callq	_abs
	movq	%rax, %r12
	movq	24(%r13), %rax
	movq	(%r14,%r12,8), %rcx
	movq	(%rcx), %rdx
	movq	8(%rcx), %rcx
	movl	(%rax,%rcx,4), %edi
	movl	(%rax,%rdx,4), %esi
	callq	_VectorSubtract
	callq	_VectorLength
	movq	24(%r13), %rax
	movq	(%r14,%r12,8), %rcx
	movq	(%rcx), %rdx
	movq	8(%rcx), %rcx
	movl	(%rax,%rdx,4), %edi
	movl	(%rax,%rcx,4), %esi
	callq	_VectorAdd
	movsd	LCPI1_0(%rip), %xmm0            ## xmm0 = mem[0],zero
	callq	_VectorScale
	callq	_VectorCopy
	movq	24(%r13), %rax
	movq	(%r14,%r12,8), %rcx
	movq	(%rcx,%r15), %rdx
	movl	(%rax,%rdx,4), %edi
	notl	%ebx
	shrl	$31, %ebx
	movq	(%rcx,%rbx,8), %rcx
	movl	(%rax,%rcx,4), %esi
	callq	_VectorSubtract
	movq	16(%r13), %rax
	imulq	$24, -48(%rbp), %rcx            ## 8-byte Folded Reload
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	16(%rdx,%rcx), %rcx
	movl	(%rax,%rcx,4), %esi
	callq	_CrossProduct
	callq	_VectorNormalize
	movq	_INSIDEUNITS_WALKEND@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_VectorMA
	movq	_INSIDEUNITS_WALKSTART@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_VectorMA
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_aasworld,56,3                  ## @aasworld
	.comm	_FACE_GROUND,4,2                ## @FACE_GROUND
	.comm	_INSIDEUNITS_WALKEND,4,2        ## @INSIDEUNITS_WALKEND
	.comm	_INSIDEUNITS_WALKSTART,4,2      ## @INSIDEUNITS_WALKSTART
	.comm	_TRAVEL_WALK,4,2                ## @TRAVEL_WALK
	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_areareachability,8,3           ## @areareachability
	.comm	_aassettings,8,3                ## @aassettings
	.comm	_reach_equalfloor,4,2           ## @reach_equalfloor
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_AAS_Reachability_EqualFloorHeight ; -- Begin function AAS_Reachability_EqualFloorHeight
	.p2align	2
_AAS_Reachability_EqualFloorHeight:     ; @AAS_Reachability_EqualFloorHeight
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #240
	.cfi_def_cfa_offset 240
	stp	x28, x27, [sp, #144]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #160]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #176]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #192]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #208]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #224]            ; 16-byte Folded Spill
	add	x29, sp, #224
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x22, x1
	mov	x23, x0
	bl	_AAS_AreaGrounded
	cbz	w0, LBB0_6
; %bb.1:
	mov	x0, x22
	bl	_AAS_AreaGrounded
	cbz	w0, LBB0_6
; %bb.2:
Lloh0:
	adrp	x27, _aasworld@GOTPAGE
Lloh1:
	ldr	x27, [x27, _aasworld@GOTPAGEOFF]
	ldr	x19, [x27, #48]
	mov	w9, #24
	smull	x8, w23, w9
	ldr	x8, [x19, x8]
	smaddl	x9, w22, w9, x19
	ldr	x9, [x9, #8]
	ldr	x10, [x8]
	ldr	x11, [x9]
	add	x11, x11, #10
	cmp	x10, x11
	b.gt	LBB0_6
; %bb.3:
	sxtw	x24, w23
	sxtw	x20, w22
	mov	w10, #24
	mul	x11, x20, x10
	madd	x10, x24, x10, x19
	ldr	x10, [x10, #8]
	ldr	x12, [x10]
	ldr	x11, [x19, x11]
	ldr	x13, [x11]
	sub	x13, x13, #10
	cmp	x12, x13
	b.lt	LBB0_6
; %bb.4:
	ldr	x8, [x8, #8]
	ldr	x9, [x9, #8]
	add	x9, x9, #10
	cmp	x8, x9
	b.gt	LBB0_6
; %bb.5:
	ldr	x8, [x10, #8]
	ldr	x9, [x11, #8]
	sub	x9, x9, #10
	cmp	x8, x9
	b.ge	LBB0_8
LBB0_6:
Lloh2:
	adrp	x21, _qfalse@GOTPAGE
Lloh3:
	ldr	x21, [x21, _qfalse@GOTPAGEOFF]
LBB0_7:
	ldr	w0, [x21]
	ldp	x29, x30, [sp, #224]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #208]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #192]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #176]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #160]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #144]            ; 16-byte Folded Reload
	add	sp, sp, #240
	ret
LBB0_8:
	ldr	x8, [x11, #16]
	ldr	x9, [x10, #16]
Lloh4:
	adrp	x21, _qfalse@GOTPAGE
Lloh5:
	ldr	x21, [x21, _qfalse@GOTPAGEOFF]
	cmp	x8, x9
	b.gt	LBB0_7
; %bb.9:
	stp	x22, x23, [sp, #8]              ; 16-byte Folded Spill
	mov	x0, #0
	bl	_VectorCopy
	bl	_VectorInverse
	ldr	w8, [x21]
	str	w8, [sp, #28]                   ; 4-byte Folded Spill
	add	x0, sp, #88
	mov	w1, #0
	mov	w2, #56
	bl	_Com_Memset
	mov	w8, #24
	str	x24, [sp, #32]                  ; 8-byte Folded Spill
	madd	x9, x24, x8, x19
	ldr	w8, [x9, #16]!
	str	x9, [sp, #48]                   ; 8-byte Folded Spill
	cmp	w8, #1
	b.lt	LBB0_25
; %bb.10:
	mov	w10, #0
	mov	w9, #24
	ldr	x8, [sp, #32]                   ; 8-byte Folded Reload
	madd	x8, x8, x9, x19
	add	x8, x8, #20
	str	x8, [sp, #40]                   ; 8-byte Folded Spill
	madd	x8, x20, x9, x19
	add	x9, x8, #16
	add	x8, x8, #20
	stp	x8, x9, [sp, #64]               ; 16-byte Folded Spill
	b	LBB0_12
LBB0_11:                                ;   in Loop: Header=BB0_12 Depth=1
	ldr	w10, [sp, #60]                  ; 4-byte Folded Reload
	add	w10, w10, #1
	ldr	x8, [sp, #48]                   ; 8-byte Folded Reload
	ldr	w8, [x8]
	cmp	w10, w8
	b.ge	LBB0_25
LBB0_12:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_16 Depth 2
                                        ;       Child Loop BB0_20 Depth 3
                                        ;         Child Loop BB0_22 Depth 4
	ldr	x19, [x27, #40]
	ldr	x8, [x27]
	ldr	x9, [sp, #40]                   ; 8-byte Folded Reload
	ldr	w9, [x9]
	str	w10, [sp, #60]                  ; 4-byte Folded Spill
	add	w9, w9, w10
	ldr	w0, [x8, w9, sxtw #2]
	bl	_abs
	mov	w8, #24
	mul	x8, x0, x8
	ldr	w8, [x19, x8]
Lloh6:
	adrp	x9, _FACE_GROUND@GOTPAGE
Lloh7:
	ldr	x9, [x9, _FACE_GROUND@GOTPAGEOFF]
Lloh8:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_11
; %bb.13:                               ;   in Loop: Header=BB0_12 Depth=1
	ldr	x8, [sp, #72]                   ; 8-byte Folded Reload
	ldr	w8, [x8]
	cmp	w8, #1
	b.lt	LBB0_11
; %bb.14:                               ;   in Loop: Header=BB0_12 Depth=1
	mov	w28, #0
	mov	w8, #24
	madd	x8, x0, x8, x19
	add	x26, x8, #4
	add	x21, x8, #8
	b	LBB0_16
LBB0_15:                                ;   in Loop: Header=BB0_16 Depth=2
	add	w28, w28, #1
	ldr	x8, [sp, #72]                   ; 8-byte Folded Reload
	ldr	w8, [x8]
	cmp	w28, w8
	b.ge	LBB0_11
LBB0_16:                                ;   Parent Loop BB0_12 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_20 Depth 3
                                        ;         Child Loop BB0_22 Depth 4
	ldr	x19, [x27, #40]
	ldr	x8, [x27]
	ldr	x9, [sp, #64]                   ; 8-byte Folded Reload
	ldr	w9, [x9]
	add	w9, w9, w28
	ldr	w0, [x8, w9, sxtw #2]
	bl	_abs
	mov	w8, #24
	mul	x8, x0, x8
	str	x19, [sp, #80]                  ; 8-byte Folded Spill
	ldr	w8, [x19, x8]
Lloh9:
	adrp	x9, _FACE_GROUND@GOTPAGE
Lloh10:
	ldr	x9, [x9, _FACE_GROUND@GOTPAGEOFF]
Lloh11:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_15
; %bb.17:                               ;   in Loop: Header=BB0_16 Depth=2
	ldr	w8, [x26]
	cmp	w8, #1
	b.lt	LBB0_15
; %bb.18:                               ;   in Loop: Header=BB0_16 Depth=2
	mov	x23, x0
	mov	w24, #0
	mov	w9, #24
	ldr	x10, [sp, #80]                  ; 8-byte Folded Reload
	madd	x20, x0, x9, x10
	ldr	w9, [x20, #4]!
	add	x19, x20, #4
	b	LBB0_20
LBB0_19:                                ;   in Loop: Header=BB0_20 Depth=3
	add	w24, w24, #1
	cmp	w24, w8
	b.ge	LBB0_15
LBB0_20:                                ;   Parent Loop BB0_12 Depth=1
                                        ;     Parent Loop BB0_16 Depth=2
                                        ; =>    This Loop Header: Depth=3
                                        ;         Child Loop BB0_22 Depth 4
	cmp	w9, #1
	b.lt	LBB0_19
; %bb.21:                               ;   in Loop: Header=BB0_20 Depth=3
	mov	x22, #0
LBB0_22:                                ;   Parent Loop BB0_12 Depth=1
                                        ;     Parent Loop BB0_16 Depth=2
                                        ;       Parent Loop BB0_20 Depth=3
                                        ; =>      This Inner Loop Header: Depth=4
	ldr	x8, [x27, #8]
	ldr	w9, [x21]
	add	w9, w9, w24
	ldr	w0, [x8, w9, sxtw #2]
	bl	_abs
	mov	x25, x0
	ldr	x8, [x27, #8]
	ldrsw	x9, [x19]
	add	x9, x22, x9
	ldr	w0, [x8, x9, lsl #2]
	bl	_abs
	cmp	x25, x0
	b.eq	LBB0_31
; %bb.23:                               ;   in Loop: Header=BB0_22 Depth=4
	ldr	w9, [x20]
	add	x22, x22, #1
	cmp	w22, w9
	b.lt	LBB0_22
; %bb.24:                               ;   in Loop: Header=BB0_20 Depth=3
	ldr	w8, [x26]
	b	LBB0_19
LBB0_25:
	ldr	w8, [sp, #28]                   ; 4-byte Folded Reload
	cbz	w8, LBB0_6
; %bb.26:
	bl	_AAS_AllocReachability
	cbz	x0, LBB0_6
; %bb.27:
	mov	x21, x0
	ldr	w8, [sp, #88]
	str	w8, [x0]
	ldr	x8, [sp, #136]
	str	x8, [x0, #48]
	ldr	w8, [sp, #92]
	str	w8, [x0, #4]
	ldr	x0, [sp, #96]
	ldr	x1, [x21, #8]
	bl	_VectorCopy
	ldr	x0, [sp, #104]
	ldr	x1, [x21, #16]
	bl	_VectorCopy
	ldr	w8, [sp, #128]
	ldr	w9, [sp, #112]
	str	w8, [x21, #40]
	str	w9, [x21, #24]
Lloh12:
	adrp	x8, _areareachability@GOTPAGE
Lloh13:
	ldr	x8, [x8, _areareachability@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
	ldr	x9, [sp, #32]                   ; 8-byte Folded Reload
	lsl	x9, x9, #3
	ldr	x10, [x8, x9]
	str	x10, [x21, #32]
	str	x21, [x8, x9]
	ldr	x0, [sp, #16]                   ; 8-byte Folded Reload
                                        ; kill: def $w0 killed $w0 killed $x0
	bl	_AAS_AreaCrouch
	cbnz	x0, LBB0_30
; %bb.28:
	ldr	x0, [sp, #8]                    ; 8-byte Folded Reload
                                        ; kill: def $w0 killed $w0 killed $x0
	bl	_AAS_AreaCrouch
	cbz	x0, LBB0_30
; %bb.29:
Lloh15:
	adrp	x8, _aassettings@GOTPAGE
Lloh16:
	ldr	x8, [x8, _aassettings@GOTPAGEOFF]
Lloh17:
	ldr	w8, [x8]
	ldr	w9, [x21, #24]
	add	w8, w9, w8
	str	w8, [x21, #24]
LBB0_30:
Lloh18:
	adrp	x8, _reach_equalfloor@GOTPAGE
Lloh19:
	ldr	x8, [x8, _reach_equalfloor@GOTPAGEOFF]
	ldr	w9, [x8]
	add	w9, w9, #1
	str	w9, [x8]
Lloh20:
	adrp	x21, _qtrue@GOTPAGE
Lloh21:
	ldr	x21, [x21, _qtrue@GOTPAGEOFF]
	b	LBB0_7
LBB0_31:
	mov	x0, x21
	mov	x1, x24
	ldr	x2, [sp, #80]                   ; 8-byte Folded Reload
	mov	x3, x23
	bl	_AAS_Reachability_EqualFloorHeight.cold.1
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh18, Lloh19
	.cfi_endproc
                                        ; -- End function
	.p2align	2                               ; -- Begin function AAS_Reachability_EqualFloorHeight.cold.1
_AAS_Reachability_EqualFloorHeight.cold.1: ; @AAS_Reachability_EqualFloorHeight.cold.1
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x19, x3
	mov	x20, x2
Lloh22:
	adrp	x23, _aasworld@GOTPAGE
Lloh23:
	ldr	x23, [x23, _aasworld@GOTPAGEOFF]
	ldr	x8, [x23, #8]
	ldr	w9, [x0]
	add	w9, w9, w1
	ldr	w21, [x8, w9, sxtw #2]
	lsr	x8, x21, #28
	and	x24, x8, #0x8
	ldr	x25, [x23, #32]
	mov	x0, x21
	bl	_abs
	mov	x22, x0
	ldr	x8, [x23, #24]
	ldr	x9, [x25, x0, lsl #3]
	ldp	x9, x10, [x9]
	ldr	w0, [x8, x10, lsl #2]
	ldr	w1, [x8, x9, lsl #2]
	bl	_VectorSubtract
	bl	_VectorLength
	ldr	x8, [x23, #24]
	ldr	x9, [x25, x22, lsl #3]
	ldp	x10, x9, [x9]
	ldr	w0, [x8, x10, lsl #2]
	ldr	w1, [x8, x9, lsl #2]
	bl	_VectorAdd
	fmov	d0, #0.50000000
	bl	_VectorScale
	bl	_VectorCopy
	ldr	x8, [x23, #24]
	ldr	x9, [x25, x22, lsl #3]
	ldr	x10, [x9, x24]
	ldr	w0, [x8, x10, lsl #2]
	mvn	w10, w21
	lsr	w10, w10, #31
	ldr	x9, [x9, w10, uxtw #3]
	ldr	w1, [x8, x9, lsl #2]
	bl	_VectorSubtract
	ldr	x8, [x23, #16]
	mov	w9, #24
	madd	x9, x19, x9, x20
	ldr	x9, [x9, #16]
	ldr	w1, [x8, x9, lsl #2]
	bl	_CrossProduct
	bl	_VectorNormalize
Lloh24:
	adrp	x8, _INSIDEUNITS_WALKEND@GOTPAGE
Lloh25:
	ldr	x8, [x8, _INSIDEUNITS_WALKEND@GOTPAGEOFF]
Lloh26:
	ldr	w1, [x8]
	bl	_VectorMA
Lloh27:
	adrp	x8, _INSIDEUNITS_WALKSTART@GOTPAGE
Lloh28:
	ldr	x8, [x8, _INSIDEUNITS_WALKSTART@GOTPAGEOFF]
Lloh29:
	ldr	w1, [x8]
	bl	_VectorMA
	brk	#0x1
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGot	Lloh22, Lloh23
	.cfi_endproc
                                        ; -- End function
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_aasworld,56,3                  ; @aasworld
	.comm	_FACE_GROUND,4,2                ; @FACE_GROUND
	.comm	_INSIDEUNITS_WALKEND,4,2        ; @INSIDEUNITS_WALKEND
	.comm	_INSIDEUNITS_WALKSTART,4,2      ; @INSIDEUNITS_WALKSTART
	.comm	_TRAVEL_WALK,4,2                ; @TRAVEL_WALK
	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_areareachability,8,3           ; @areareachability
	.comm	_aassettings,8,3                ; @aassettings
	.comm	_reach_equalfloor,4,2           ; @reach_equalfloor
.subsections_via_symbols
