	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_XYMovement                   ## -- Begin function P_XYMovement
	.p2align	4, 0x90
_P_XYMovement:                          ## @P_XYMovement
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r13
	movl	(%rdi), %esi
	testl	%esi, %esi
	jne	LBB0_4
## %bb.1:
	cmpl	$0, 4(%r13)
	je	LBB0_2
LBB0_4:
	movq	_MAXMOVE@GOTPCREL(%rip), %r15
	movl	(%r15), %eax
	cmpl	%eax, %esi
	jg	LBB0_6
## %bb.5:
	negl	%eax
	cmpl	%eax, %esi
	jge	LBB0_7
LBB0_6:
	movl	%eax, (%r13)
	movl	%eax, %esi
LBB0_7:
	movl	4(%r13), %ebx
	movl	(%r15), %eax
	movl	%eax, %ecx
	cmpl	%eax, %ebx
	jg	LBB0_9
## %bb.8:
	movl	%eax, %ecx
	negl	%ecx
	cmpl	%ecx, %ebx
	jge	LBB0_10
LBB0_9:
	movl	%ecx, 4(%r13)
	movl	%ecx, %ebx
LBB0_10:
	movq	56(%r13), %rcx
	movq	%rcx, -48(%rbp)                 ## 8-byte Spill
	movq	_MF_MISSILE@GOTPCREL(%rip), %r12
	.p2align	4, 0x90
LBB0_11:                                ## =>This Inner Loop Header: Depth=1
	movl	%eax, %ecx
	shrl	$31, %ecx
	addl	%eax, %ecx
	sarl	%ecx
	cmpl	%ecx, %esi
	jg	LBB0_13
## %bb.12:                              ##   in Loop: Header=BB0_11 Depth=1
	cmpl	%ecx, %ebx
	jg	LBB0_13
## %bb.14:                              ##   in Loop: Header=BB0_11 Depth=1
	addl	20(%r13), %ebx
	xorl	%r14d, %r14d
	movl	%ebx, %edx
	xorl	%ebx, %ebx
	jmp	LBB0_15
	.p2align	4, 0x90
LBB0_13:                                ##   in Loop: Header=BB0_11 Depth=1
	movl	%esi, %eax
	shrl	$31, %eax
	addl	%esi, %eax
	sarl	%eax
	movl	%ebx, %edx
	shrl	$31, %edx
	addl	%ebx, %edx
	sarl	%edx
	addl	20(%r13), %edx
	movl	%esi, %r14d
	sarl	%r14d
	sarl	%ebx
	movl	%eax, %esi
LBB0_15:                                ##   in Loop: Header=BB0_11 Depth=1
	addl	16(%r13), %esi
	movq	%r13, %rdi
	callq	_P_TryMove
	testl	%eax, %eax
	jne	LBB0_24
## %bb.16:                              ##   in Loop: Header=BB0_11 Depth=1
	cmpq	$0, 56(%r13)
	je	LBB0_18
## %bb.17:                              ##   in Loop: Header=BB0_11 Depth=1
	movq	%r13, %rdi
	callq	_P_SlideMove
	jmp	LBB0_24
LBB0_18:                                ##   in Loop: Header=BB0_11 Depth=1
	movl	(%r12), %eax
	testl	%eax, 8(%r13)
	je	LBB0_23
## %bb.19:                              ##   in Loop: Header=BB0_11 Depth=1
	movq	_ceilingline@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	testq	%rax, %rax
	je	LBB0_22
## %bb.20:                              ##   in Loop: Header=BB0_11 Depth=1
	movq	(%rax), %rax
	testq	%rax, %rax
	je	LBB0_22
## %bb.21:                              ##   in Loop: Header=BB0_11 Depth=1
	movq	(%rax), %rax
	movq	_skyflatnum@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_50
LBB0_22:                                ##   in Loop: Header=BB0_11 Depth=1
	movq	%r13, %rdi
	callq	_P_ExplodeMissile
	jmp	LBB0_24
LBB0_23:                                ##   in Loop: Header=BB0_11 Depth=1
	movq	$0, (%r13)
	.p2align	4, 0x90
LBB0_24:                                ##   in Loop: Header=BB0_11 Depth=1
	movl	%r14d, %eax
	orl	%ebx, %eax
	je	LBB0_26
## %bb.25:                              ##   in Loop: Header=BB0_11 Depth=1
	movl	(%r15), %eax
	movl	%r14d, %esi
	jmp	LBB0_11
LBB0_26:
	movq	-48(%rbp), %rbx                 ## 8-byte Reload
	testq	%rbx, %rbx
	je	LBB0_29
## %bb.27:
	movq	_CF_NOMOMENTUM@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, (%rbx)
	je	LBB0_29
## %bb.28:
	movq	$0, (%r13)
	jmp	LBB0_49
LBB0_29:
	movl	8(%r13), %ecx
	movq	_MF_SKULLFLY@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	orl	(%r12), %eax
	testl	%ecx, %eax
	jne	LBB0_49
## %bb.30:
	movq	32(%r13), %rax
	cmpq	%rax, 24(%r13)
	jg	LBB0_49
## %bb.31:
	movq	_MF_CORPSE@GOTPCREL(%rip), %rdx
	movl	(%r13), %edi
	testl	%ecx, (%rdx)
	je	LBB0_37
## %bb.32:
	movq	_FRACUNIT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	leal	3(%rsi), %ecx
	testl	%esi, %esi
	movl	%esi, %edx
	cmovsl	%ecx, %edx
	sarl	$2, %edx
	cmpl	%edx, %edi
	jg	LBB0_36
## %bb.33:
	testl	%esi, %esi
	cmovnsl	%esi, %ecx
	sarl	$2, %ecx
	negl	%ecx
	cmpl	%ecx, %edi
	jl	LBB0_36
## %bb.34:
	movl	4(%r13), %esi
	cmpl	%edx, %esi
	jg	LBB0_36
## %bb.35:
	cmpl	%ecx, %esi
	jge	LBB0_37
LBB0_36:
	movq	48(%r13), %rcx
	movq	(%rcx), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_49
LBB0_37:
	movq	_STOPSPEED@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, %ecx
	negl	%ecx
	cmpl	%ecx, %edi
	jle	LBB0_47
## %bb.38:
	cmpl	%eax, %edi
	jge	LBB0_47
## %bb.39:
	movl	4(%r13), %edx
	cmpl	%ecx, %edx
	jle	LBB0_47
## %bb.40:
	cmpl	%eax, %edx
	jge	LBB0_47
## %bb.41:
	testq	%rbx, %rbx
	je	LBB0_46
## %bb.42:
	cmpq	$0, 16(%rbx)
	jne	LBB0_47
## %bb.43:
	cmpq	$0, 24(%rbx)
	je	LBB0_44
LBB0_47:
	movq	_FRICTION@GOTPCREL(%rip), %rbx
	movl	(%rbx), %esi
	callq	_FixedMul
	movl	%eax, (%r13)
	movl	4(%r13), %edi
	movl	(%rbx), %esi
	callq	_FixedMul
LBB0_48:
	movl	%eax, 4(%r13)
	jmp	LBB0_49
LBB0_2:
	movl	8(%r13), %eax
	movq	_MF_SKULLFLY@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	testl	%eax, %ecx
	je	LBB0_49
## %bb.3:
	notl	%ecx
	andl	%ecx, %eax
	movl	%eax, 8(%r13)
	movl	$0, 12(%r13)
	movq	$0, (%r13)
	movq	64(%r13), %rax
	movl	(%rax), %esi
	movq	%r13, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_P_SetMobjState                 ## TAILCALL
LBB0_49:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_50:
	movq	%r13, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_P_RemoveMobj                   ## TAILCALL
LBB0_44:
	movq	8(%rbx), %rdi
	movl	40(%rdi), %eax
	movq	_states@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movq	_S_PLAY_RUN1@GOTPCREL(%rip), %rdx
	addl	(%rdx), %ecx
	subl	%ecx, %eax
	testl	$-4, %eax
	jne	LBB0_46
## %bb.45:
	movq	_S_PLAY@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_P_SetMobjState
LBB0_46:
	movl	$0, (%r13)
	xorl	%eax, %eax
	jmp	LBB0_48
	.cfi_endproc
                                        ## -- End function
	.comm	_MF_SKULLFLY,4,2                ## @MF_SKULLFLY
	.comm	_MAXMOVE,4,2                    ## @MAXMOVE
	.comm	_MF_MISSILE,4,2                 ## @MF_MISSILE
	.comm	_ceilingline,8,3                ## @ceilingline
	.comm	_skyflatnum,8,3                 ## @skyflatnum
	.comm	_CF_NOMOMENTUM,4,2              ## @CF_NOMOMENTUM
	.comm	_MF_CORPSE,4,2                  ## @MF_CORPSE
	.comm	_FRACUNIT,4,2                   ## @FRACUNIT
	.comm	_STOPSPEED,4,2                  ## @STOPSPEED
	.comm	_states,8,3                     ## @states
	.comm	_S_PLAY_RUN1,8,3                ## @S_PLAY_RUN1
	.comm	_S_PLAY,4,2                     ## @S_PLAY
	.comm	_FRICTION,4,2                   ## @FRICTION
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_XYMovement                   ; -- Begin function P_XYMovement
	.p2align	2
_P_XYMovement:                          ; @P_XYMovement
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x19, x0
	ldr	w8, [x0]
	cbnz	w8, LBB0_2
; %bb.1:
	ldr	w9, [x19, #4]
	cbz	w9, LBB0_40
LBB0_2:
Lloh0:
	adrp	x21, _MAXMOVE@GOTPAGE
Lloh1:
	ldr	x21, [x21, _MAXMOVE@GOTPAGEOFF]
	ldr	w9, [x21]
	cmp	w8, w9
	b.gt	LBB0_4
; %bb.3:
	neg	w9, w9
	cmp	w8, w9
	b.ge	LBB0_5
LBB0_4:
	str	w9, [x19]
	mov	x8, x9
LBB0_5:
	ldr	x20, [x19, #56]
	ldr	w22, [x19, #4]
	ldr	w9, [x21]
	mov	x10, x9
	cmp	w22, w9
	b.gt	LBB0_7
; %bb.6:
	neg	w10, w9
	cmp	w22, w10
	b.ge	LBB0_8
LBB0_7:
	str	w10, [x19, #4]
	mov	x22, x10
LBB0_8:
Lloh2:
	adrp	x23, _MF_MISSILE@GOTPAGE
Lloh3:
	ldr	x23, [x23, _MF_MISSILE@GOTPAGEOFF]
Lloh4:
	adrp	x24, _ceilingline@GOTPAGE
Lloh5:
	ldr	x24, [x24, _ceilingline@GOTPAGEOFF]
Lloh6:
	adrp	x25, _skyflatnum@GOTPAGE
Lloh7:
	ldr	x25, [x25, _skyflatnum@GOTPAGEOFF]
LBB0_9:                                 ; =>This Inner Loop Header: Depth=1
	cmp	w9, #0
	cinc	w9, w9, lt
	asr	w9, w9, #1
	cmp	w8, w9
	ccmp	w22, w9, #0, le
	b.le	LBB0_11
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=1
	cmp	w8, #0
	cinc	w9, w8, lt
	asr	w26, w8, #1
	asr	w8, w9, #1
	ldr	w9, [x19, #20]
	cmp	w22, #0
	cinc	w10, w22, lt
	add	w2, w9, w10, asr #1
	asr	w22, w22, #1
	b	LBB0_12
LBB0_11:                                ;   in Loop: Header=BB0_9 Depth=1
	mov	w26, #0
	ldr	w9, [x19, #20]
	add	w2, w9, w22
	mov	w22, #0
LBB0_12:                                ;   in Loop: Header=BB0_9 Depth=1
	ldr	w9, [x19, #16]
	add	w1, w9, w8
	mov	x0, x19
	bl	_P_TryMove
	cbnz	w0, LBB0_20
; %bb.13:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x8, [x19, #56]
	cbz	x8, LBB0_15
; %bb.14:                               ;   in Loop: Header=BB0_9 Depth=1
	mov	x0, x19
	bl	_P_SlideMove
	orr	w8, w26, w22
	cbnz	w8, LBB0_21
	b	LBB0_23
LBB0_15:                                ;   in Loop: Header=BB0_9 Depth=1
	ldr	w8, [x19, #8]
	ldr	w9, [x23]
	tst	w9, w8
	b.eq	LBB0_22
; %bb.16:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x8, [x24]
	cbz	x8, LBB0_19
; %bb.17:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x8, [x8]
	cbz	x8, LBB0_19
; %bb.18:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x8, [x8]
	ldr	x9, [x25]
	cmp	x8, x9
	b.eq	LBB0_43
LBB0_19:                                ;   in Loop: Header=BB0_9 Depth=1
	mov	x0, x19
	bl	_P_ExplodeMissile
LBB0_20:                                ;   in Loop: Header=BB0_9 Depth=1
	orr	w8, w26, w22
	cbz	w8, LBB0_23
LBB0_21:                                ;   in Loop: Header=BB0_9 Depth=1
	ldr	w9, [x21]
	mov	x8, x26
	b	LBB0_9
LBB0_22:                                ;   in Loop: Header=BB0_9 Depth=1
	str	xzr, [x19]
	orr	w8, w26, w22
	cbnz	w8, LBB0_21
LBB0_23:
	cbz	x20, LBB0_26
; %bb.24:
	ldr	w8, [x20]
Lloh8:
	adrp	x9, _CF_NOMOMENTUM@GOTPAGE
Lloh9:
	ldr	x9, [x9, _CF_NOMOMENTUM@GOTPAGEOFF]
Lloh10:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_26
; %bb.25:
	str	xzr, [x19]
	b	LBB0_42
LBB0_26:
	ldr	w9, [x19, #8]
	ldr	w8, [x23]
Lloh11:
	adrp	x10, _MF_SKULLFLY@GOTPAGE
Lloh12:
	ldr	x10, [x10, _MF_SKULLFLY@GOTPAGEOFF]
Lloh13:
	ldr	w10, [x10]
	orr	w8, w10, w8
	tst	w8, w9
	b.ne	LBB0_42
; %bb.27:
	ldp	x10, x8, [x19, #24]
	cmp	x10, x8
	b.gt	LBB0_42
; %bb.28:
Lloh14:
	adrp	x10, _MF_CORPSE@GOTPAGE
Lloh15:
	ldr	x10, [x10, _MF_CORPSE@GOTPAGEOFF]
Lloh16:
	ldr	w10, [x10]
	ldr	w0, [x19]
	tst	w10, w9
	b.eq	LBB0_33
; %bb.29:
Lloh17:
	adrp	x9, _FRACUNIT@GOTPAGE
Lloh18:
	ldr	x9, [x9, _FRACUNIT@GOTPAGEOFF]
Lloh19:
	ldr	w10, [x9]
	add	w11, w10, #3
	cmp	w10, #0
	csel	w9, w11, w10, lt
	asr	w9, w9, #2
	cmp	w0, w9
	b.gt	LBB0_32
; %bb.30:
	cmp	w10, #0
	csel	w10, w11, w10, lt
	neg	w10, w10, asr #2
	cmp	w0, w10
	b.lt	LBB0_32
; %bb.31:
	ldr	w11, [x19, #4]
	cmp	w11, w9
	ccmp	w11, w10, #8, le
	b.ge	LBB0_33
LBB0_32:
	ldr	x9, [x19, #48]
	ldr	x9, [x9]
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_42
LBB0_33:
Lloh20:
	adrp	x8, _STOPSPEED@GOTPAGE
Lloh21:
	ldr	x8, [x8, _STOPSPEED@GOTPAGEOFF]
Lloh22:
	ldr	w8, [x8]
	neg	w9, w8
	cmp	w0, w9
	ccmp	w0, w8, #0, gt
	b.ge	LBB0_38
; %bb.34:
	ldr	w10, [x19, #4]
	cmp	w10, w9
	ccmp	w10, w8, #0, gt
	b.ge	LBB0_38
; %bb.35:
	cbz	x20, LBB0_46
; %bb.36:
	ldr	x8, [x20, #16]
	cbnz	x8, LBB0_38
; %bb.37:
	ldr	x8, [x20, #24]
	cbz	x8, LBB0_44
LBB0_38:
Lloh23:
	adrp	x20, _FRICTION@GOTPAGE
Lloh24:
	ldr	x20, [x20, _FRICTION@GOTPAGEOFF]
	ldr	w1, [x20]
	bl	_FixedMul
	str	w0, [x19]
	ldr	w0, [x19, #4]
	ldr	w1, [x20]
	bl	_FixedMul
LBB0_39:
	str	w0, [x19, #4]
	b	LBB0_42
LBB0_40:
	ldr	w8, [x19, #8]
Lloh25:
	adrp	x9, _MF_SKULLFLY@GOTPAGE
Lloh26:
	ldr	x9, [x9, _MF_SKULLFLY@GOTPAGEOFF]
Lloh27:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_42
; %bb.41:
	bic	w8, w8, w9
	stp	w8, wzr, [x19, #8]
	str	xzr, [x19]
	ldr	x8, [x19, #64]
	ldr	w1, [x8]
	mov	x0, x19
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_P_SetMobjState
LBB0_42:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
LBB0_43:
	mov	x0, x19
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_P_RemoveMobj
LBB0_44:
	ldr	x0, [x20, #8]
	ldr	w8, [x0, #40]
Lloh28:
	adrp	x9, _states@GOTPAGE
Lloh29:
	ldr	x9, [x9, _states@GOTPAGEOFF]
Lloh30:
	ldr	w9, [x9]
Lloh31:
	adrp	x10, _S_PLAY_RUN1@GOTPAGE
Lloh32:
	ldr	x10, [x10, _S_PLAY_RUN1@GOTPAGEOFF]
Lloh33:
	ldr	w10, [x10]
	add	w9, w9, w10
	sub	w8, w8, w9
	tst	x8, #0xfffffffc
	b.ne	LBB0_46
; %bb.45:
Lloh34:
	adrp	x8, _S_PLAY@GOTPAGE
Lloh35:
	ldr	x8, [x8, _S_PLAY@GOTPAGEOFF]
Lloh36:
	ldr	w1, [x8]
	bl	_P_SetMobjState
LBB0_46:
	mov	w0, #0
	str	wzr, [x19]
	b	LBB0_39
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh31, Lloh32, Lloh33
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh30
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.cfi_endproc
                                        ; -- End function
	.comm	_MF_SKULLFLY,4,2                ; @MF_SKULLFLY
	.comm	_MAXMOVE,4,2                    ; @MAXMOVE
	.comm	_MF_MISSILE,4,2                 ; @MF_MISSILE
	.comm	_ceilingline,8,3                ; @ceilingline
	.comm	_skyflatnum,8,3                 ; @skyflatnum
	.comm	_CF_NOMOMENTUM,4,2              ; @CF_NOMOMENTUM
	.comm	_MF_CORPSE,4,2                  ; @MF_CORPSE
	.comm	_FRACUNIT,4,2                   ; @FRACUNIT
	.comm	_STOPSPEED,4,2                  ; @STOPSPEED
	.comm	_states,8,3                     ; @states
	.comm	_S_PLAY_RUN1,8,3                ; @S_PLAY_RUN1
	.comm	_S_PLAY,4,2                     ; @S_PLAY
	.comm	_FRICTION,4,2                   ; @FRICTION
.subsections_via_symbols
