	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_HUlib_drawTextLine             ## -- Begin function HUlib_drawTextLine
	.p2align	4, 0x90
_HUlib_drawTextLine:                    ## @HUlib_drawTextLine
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, -48(%rbp)                 ## 8-byte Spill
	movq	%rdi, %r14
	movl	(%rdi), %r12d
	cmpl	$0, 4(%rdi)
	jle	LBB0_9
## %bb.1:
	xorl	%ebx, %ebx
	movq	_SCREENWIDTH@GOTPCREL(%rip), %r15
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_2 Depth=1
	addl	$4, %r12d
	cmpl	(%r15), %r12d
	jge	LBB0_9
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	movslq	4(%r14), %rax
	cmpq	%rax, %rbx
	jge	LBB0_9
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	32(%r14), %rax
	movl	(%rax,%rbx,4), %edi
	callq	_toupper
	cmpb	$32, %al
	je	LBB0_7
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	cmpb	$95, %al
	ja	LBB0_7
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movzbl	8(%r14), %ecx
	cmpb	%cl, %al
	jb	LBB0_7
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movzbl	%al, %r15d
	movzbl	%cl, %eax
	movq	16(%r14), %rcx
	movl	%r15d, %edx
	subl	%eax, %edx
	movslq	%edx, %rax
	movq	(%rcx,%rax,8), %rax
	movl	(%rax), %edi
	callq	_SHORT
	movl	%eax, %r13d
	addl	%r12d, %r13d
	movq	_SCREENWIDTH@GOTPCREL(%rip), %rax
	cmpl	(%rax), %r13d
	jg	LBB0_9
## %bb.6:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	24(%r14), %esi
	movq	_FG@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	16(%r14), %rax
	movzbl	8(%r14), %ecx
	movl	%r15d, %edi
	subq	%rcx, %rdi
	movq	(%rax,%rdi,8), %rcx
	movl	%r12d, %edi
	callq	_V_DrawPatchDirect
	movl	%r13d, %r12d
	movq	_SCREENWIDTH@GOTPCREL(%rip), %r15
	jmp	LBB0_8
LBB0_9:
	cmpq	$0, -48(%rbp)                   ## 8-byte Folded Reload
	je	LBB0_11
## %bb.10:
	movq	16(%r14), %rax
	movzbl	8(%r14), %ecx
	movl	$95, %ebx
	movl	$95, %edx
	subq	%rcx, %rdx
	movq	(%rax,%rdx,8), %rax
	movl	(%rax), %edi
	callq	_SHORT
	addl	%r12d, %eax
	movq	_SCREENWIDTH@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	jle	LBB0_12
LBB0_11:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_12:
	movl	24(%r14), %esi
	movq	_FG@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	16(%r14), %rax
	movzbl	8(%r14), %ecx
	subq	%rcx, %rbx
	movq	(%rax,%rbx,8), %rcx
	movl	%r12d, %edi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_V_DrawPatchDirect              ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_SCREENWIDTH,4,2                ## @SCREENWIDTH
	.comm	_FG,4,2                         ## @FG
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_HUlib_drawTextLine             ; -- Begin function HUlib_drawTextLine
	.p2align	2
_HUlib_drawTextLine:                    ; @HUlib_drawTextLine
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x21, x1
	mov	x19, x0
	ldp	w20, w8, [x0]
Lloh0:
	adrp	x23, _SCREENWIDTH@GOTPAGE
Lloh1:
	ldr	x23, [x23, _SCREENWIDTH@GOTPAGEOFF]
	cmp	w8, #1
	b.lt	LBB0_8
; %bb.1:
	mov	x24, #0
Lloh2:
	adrp	x25, _FG@GOTPAGE
Lloh3:
	ldr	x25, [x25, _FG@GOTPAGEOFF]
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	w20, w20, #4
	ldr	w8, [x23]
	cmp	w20, w8
	b.ge	LBB0_8
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	x24, x24, #1
	ldrsw	x8, [x19, #4]
	cmp	x24, x8
	b.ge	LBB0_8
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x19, #32]
	ldr	w0, [x8, x24, lsl #2]
	bl	_toupper
	cmp	w0, #32
	b.eq	LBB0_2
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x22, x0
	ldrb	w8, [x19, #8]
	cmp	w0, #95
	ccmp	w0, w8, #0, ls
	b.lo	LBB0_2
; %bb.6:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x9, [x19, #16]
	sub	w8, w22, w8
	ldr	x8, [x9, w8, sxtw #3]
	ldr	w0, [x8]
	bl	_SHORT
	ldr	w8, [x23]
	add	w26, w0, w20
	cmp	w26, w8
	b.gt	LBB0_8
; %bb.7:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w1, [x19, #24]
	ldr	w2, [x25]
	ldr	x8, [x19, #16]
	ldrb	w9, [x19, #8]
	sub	w9, w22, w9
	ldr	x3, [x8, w9, sxtw #3]
	mov	x0, x20
	bl	_V_DrawPatchDirect
	mov	x20, x26
	b	LBB0_3
LBB0_8:
	cbz	x21, LBB0_10
; %bb.9:
	ldr	x8, [x19, #16]
	ldrb	w9, [x19, #8]
	mov	w10, #95
	sub	x9, x10, x9
	ldr	x8, [x8, x9, lsl #3]
	ldr	w0, [x8]
	bl	_SHORT
	ldr	w8, [x23]
	add	w9, w0, w20
	cmp	w9, w8
	b.le	LBB0_11
LBB0_10:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
LBB0_11:
Lloh4:
	adrp	x8, _FG@GOTPAGE
Lloh5:
	ldr	x8, [x8, _FG@GOTPAGEOFF]
	ldr	w1, [x19, #24]
Lloh6:
	ldr	w2, [x8]
	ldr	x8, [x19, #16]
	ldrb	w9, [x19, #8]
	mov	w10, #95
	sub	x9, x10, x9
	ldr	x3, [x8, x9, lsl #3]
	mov	x0, x20
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_V_DrawPatchDirect
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGotLdr	Lloh4, Lloh5, Lloh6
	.cfi_endproc
                                        ; -- End function
	.comm	_SCREENWIDTH,4,2                ; @SCREENWIDTH
	.comm	_FG,4,2                         ; @FG
.subsections_via_symbols
