	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function ps4_joypad_button
_ps4_joypad_button:                     ## @ps4_joypad_button
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	_PS4_MAX_ORBISPADS@GOTPCREL(%rip), %rcx
	xorl	%eax, %eax
	cmpl	%edi, (%rcx)
	jbe	LBB0_2
## %bb.1:
	movl	%esi, %ebx
	movq	_pad_state@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	%edi, %ecx
	movl	(%rax,%rcx,4), %r14d
	movl	$1, %edi
	callq	_UINT64_C
	movl	%ebx, %ecx
	shll	%cl, %eax
	andl	%r14d, %eax
LBB0_2:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_PS4_MAX_ORBISPADS,4,2          ## @PS4_MAX_ORBISPADS
	.comm	_pad_state,8,3                  ## @pad_state
	.no_dead_strip	_ps4_joypad_button
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function ps4_joypad_button
_ps4_joypad_button:                     ; @ps4_joypad_button
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x8, _PS4_MAX_ORBISPADS@GOTPAGE
Lloh1:
	ldr	x8, [x8, _PS4_MAX_ORBISPADS@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, w0
	b.ls	LBB0_2
; %bb.1:
	mov	x19, x1
Lloh3:
	adrp	x8, _pad_state@GOTPAGE
Lloh4:
	ldr	x8, [x8, _pad_state@GOTPAGEOFF]
Lloh5:
	ldr	x8, [x8]
	ldr	w20, [x8, w0, uxtw #2]
	mov	w0, #1
	bl	_UINT64_C
	lsl	w8, w0, w19
	and	w0, w8, w20
	b	LBB0_3
LBB0_2:
	mov	w0, #0
LBB0_3:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_PS4_MAX_ORBISPADS,4,2          ; @PS4_MAX_ORBISPADS
	.comm	_pad_state,8,3                  ; @pad_state
	.no_dead_strip	_ps4_joypad_button
.subsections_via_symbols
