	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function UI_PlayerAnimation
_UI_PlayerAnimation:                    ## @UI_PlayerAnimation
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r9, -48(%rbp)                  ## 8-byte Spill
	movq	%r8, %r15
	movq	%rcx, %r12
	movq	%rdx, %r13
	movq	%rsi, %r14
	movq	%rdi, %rbx
	movq	_uiInfo@GOTPCREL(%rip), %rcx
	movq	(%rdi), %rax
	subq	(%rcx), %rax
	xorl	%ecx, %ecx
	testq	%rax, %rax
	cmovgq	%rax, %rcx
	movq	%rcx, (%rdi)
	callq	_UI_LegsSequencing
	cmpq	$0, 72(%rbx)
	movl	8(%rbx), %edx
	je	LBB0_3
## %bb.1:
	movq	_ANIM_TOGGLEBIT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	notl	%eax
	andl	%edx, %eax
	movq	_LEGS_IDLE@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	jne	LBB0_3
## %bb.2:
	movq	_LEGS_TURN@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
LBB0_3:
	leaq	56(%rbx), %rsi
	movq	%rbx, %rdi
	callq	_UI_RunLerpFrame
	movl	56(%rbx), %eax
	movl	%eax, (%r14)
	movl	60(%rbx), %eax
	movl	%eax, (%r13)
	movss	64(%rbx), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, (%r12)
	movq	16(%rbx), %rax
	movq	_uiInfo@GOTPCREL(%rip), %rcx
	subq	(%rcx), %rax
	xorl	%ecx, %ecx
	testq	%rax, %rax
	cmovgq	%rax, %rcx
	movq	%rcx, 16(%rbx)
	movq	%rbx, %rdi
	callq	_UI_TorsoSequencing
	leaq	32(%rbx), %rsi
	movl	24(%rbx), %edx
	movq	%rbx, %rdi
	callq	_UI_RunLerpFrame
	movl	32(%rbx), %eax
	movl	%eax, (%r15)
	movl	36(%rbx), %eax
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	movl	%eax, (%rcx)
	movss	40(%rbx), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movq	16(%rbp), %rax
	movss	%xmm0, (%rax)
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_uiInfo,8,3                     ## @uiInfo
	.comm	_ANIM_TOGGLEBIT,4,2             ## @ANIM_TOGGLEBIT
	.comm	_LEGS_IDLE,4,2                  ## @LEGS_IDLE
	.comm	_LEGS_TURN,4,2                  ## @LEGS_TURN
	.no_dead_strip	_UI_PlayerAnimation
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function UI_PlayerAnimation
_UI_PlayerAnimation:                    ; @UI_PlayerAnimation
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x19, x6
	mov	x20, x5
	mov	x21, x4
	mov	x23, x3
	mov	x24, x2
	mov	x25, x1
	mov	x22, x0
Lloh0:
	adrp	x26, _uiInfo@GOTPAGE
Lloh1:
	ldr	x26, [x26, _uiInfo@GOTPAGEOFF]
	ldr	x8, [x26]
	ldr	x9, [x0]
	sub	x8, x9, x8
	cmp	x8, #0
	csel	x8, x8, xzr, gt
	str	x8, [x0]
	bl	_UI_LegsSequencing
	ldr	x8, [x22, #72]
	ldr	w2, [x22, #8]
	cbz	x8, LBB0_2
; %bb.1:
Lloh2:
	adrp	x8, _ANIM_TOGGLEBIT@GOTPAGE
Lloh3:
	ldr	x8, [x8, _ANIM_TOGGLEBIT@GOTPAGEOFF]
Lloh4:
	ldr	w8, [x8]
	bic	w8, w2, w8
Lloh5:
	adrp	x9, _LEGS_IDLE@GOTPAGE
Lloh6:
	ldr	x9, [x9, _LEGS_IDLE@GOTPAGEOFF]
Lloh7:
	ldr	w9, [x9]
Lloh8:
	adrp	x10, _LEGS_TURN@GOTPAGE
Lloh9:
	ldr	x10, [x10, _LEGS_TURN@GOTPAGEOFF]
Lloh10:
	ldr	w10, [x10]
	cmp	w8, w9
	csel	w2, w10, w2, eq
LBB0_2:
	add	x1, x22, #56
	mov	x0, x22
	bl	_UI_RunLerpFrame
	ldr	w8, [x22, #56]
	str	w8, [x25]
	ldr	w8, [x22, #60]
	str	w8, [x24]
	ldr	s0, [x22, #64]
	str	s0, [x23]
	ldr	x8, [x26]
	ldr	x9, [x22, #16]
	sub	x8, x9, x8
	cmp	x8, #0
	csel	x8, x8, xzr, gt
	str	x8, [x22, #16]
	mov	x0, x22
	bl	_UI_TorsoSequencing
	add	x1, x22, #32
	ldr	w2, [x22, #24]
	mov	x0, x22
	bl	_UI_RunLerpFrame
	ldr	w8, [x22, #32]
	str	w8, [x21]
	ldr	w8, [x22, #36]
	str	w8, [x20]
	ldr	s0, [x22, #40]
	str	s0, [x19]
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.comm	_uiInfo,8,3                     ; @uiInfo
	.comm	_ANIM_TOGGLEBIT,4,2             ; @ANIM_TOGGLEBIT
	.comm	_LEGS_IDLE,4,2                  ; @LEGS_IDLE
	.comm	_LEGS_TURN,4,2                  ; @LEGS_TURN
	.no_dead_strip	_UI_PlayerAnimation
.subsections_via_symbols
