	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function filter_frame
_filter_frame:                          ## @filter_frame
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r12
	movq	(%rdi), %rax
	movq	(%rax), %rcx
	movq	8(%rax), %rdx
	movq	(%rcx), %rax
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	cmpq	$0, 24(%rdx)
	movq	%rdx, -72(%rbp)                 ## 8-byte Spill
	je	LBB0_9
## %bb.1:
	leaq	-92(%rbp), %rsi
	leaq	-88(%rbp), %rdx
	movq	%r12, -80(%rbp)                 ## 8-byte Spill
	movq	%r12, %rdi
	callq	_av_frame_get_qp_table
	testq	%rax, %rax
	je	LBB0_8
## %bb.2:
	movq	-80(%rbp), %rbx                 ## 8-byte Reload
	movl	28(%rbx), %edi
	movq	-72(%rbp), %r14                 ## 8-byte Reload
	movl	16(%r14), %esi
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	callq	_AV_CEIL_RSHIFT
	movl	%eax, -60(%rbp)                 ## 4-byte Spill
	movl	24(%rbx), %edi
	movl	12(%r14), %esi
	callq	_AV_CEIL_RSHIFT
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movl	%eax, -84(%rbp)                 ## 4-byte Spill
	testl	%eax, %eax
	jle	LBB0_8
## %bb.3:
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rcx), %rax
	movq	8(%rcx), %rcx
	movslq	8(%rcx), %rsi
	movslq	4(%rcx), %rcx
	movq	8(%rax), %r15
	movq	16(%rax), %r13
	movl	-60(%rbp), %r12d                ## 4-byte Reload
	shlq	$2, %rcx
	movq	%rcx, -112(%rbp)                ## 8-byte Spill
	shlq	$2, %rsi
	movq	%rsi, -120(%rbp)                ## 8-byte Spill
	xorl	%eax, %eax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	incl	%eax
	addq	-112(%rbp), %r15                ## 8-byte Folded Reload
	addq	-120(%rbp), %r13                ## 8-byte Folded Reload
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	cmpl	-84(%rbp), %eax                 ## 4-byte Folded Reload
	je	LBB0_8
LBB0_4:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_6 Depth 2
	cmpl	$0, -60(%rbp)                   ## 4-byte Folded Reload
	jle	LBB0_7
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %r14d
	shrl	$3, %r14d
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_6:                                 ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	-92(%rbp), %eax
	imull	%r14d, %eax
	movl	%ebx, %ecx
	shrl	$3, %ecx
	addl	%eax, %ecx
	movslq	%ecx, %rax
	movl	(%rdx,%rax,4), %edi
	movl	-88(%rbp), %esi
	callq	_ff_norm_qscale
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	shll	$7, %eax
	cltq
	imulq	$-2078209981, %rax, %rcx        ## imm = 0x84210843
	shrq	$32, %rcx
	addl	%ecx, %eax
	movl	%eax, %ecx
	shrl	$31, %ecx
	sarl	$4, %eax
	addl	%ecx, %eax
	movl	%eax, (%r13,%rbx,4)
	movl	%eax, (%r15,%rbx,4)
	incq	%rbx
	cmpq	%rbx, %r12
	jne	LBB0_6
	jmp	LBB0_7
LBB0_8:
	movq	-80(%rbp), %r12                 ## 8-byte Reload
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
LBB0_9:
	cmpl	$0, (%rdx)
	jne	LBB0_11
## %bb.10:
	cmpl	$0, 4(%rdx)
	je	LBB0_40
LBB0_11:
	movq	_AV_FRAME_DATA_MOTION_VECTORS@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r12, %rdi
	callq	_av_frame_get_side_data
	movq	-72(%rbp), %r9                  ## 8-byte Reload
	testq	%rax, %rax
	je	LBB0_40
## %bb.12:
	movq	%rax, %r11
	movl	8(%r9), %eax
	movq	_FRAME_TYPE_I@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_13
## %bb.14:
	movq	16(%r12), %rcx
	movq	_AV_PICTURE_TYPE_I@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	sete	%r14b
	jmp	LBB0_15
LBB0_13:
	xorl	%r14d, %r14d
LBB0_15:
	movq	_FRAME_TYPE_P@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_16
## %bb.17:
	movq	16(%r12), %rcx
	movq	_AV_PICTURE_TYPE_P@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	sete	%cl
	movl	%ecx, -48(%rbp)                 ## 4-byte Spill
	jmp	LBB0_18
LBB0_16:
	movl	$0, -48(%rbp)                   ## 4-byte Folded Spill
LBB0_18:
	movq	_FRAME_TYPE_B@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_19
## %bb.20:
	movq	16(%r12), %rax
	movq	_AV_PICTURE_TYPE_B@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	sete	%al
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	cmpl	$24, (%r11)
	jb	LBB0_40
	jmp	LBB0_22
LBB0_19:
	movl	$0, -56(%rbp)                   ## 4-byte Folded Spill
	cmpl	$24, (%r11)
	jae	LBB0_22
LBB0_40:
	movq	-104(%rbp), %rdi                ## 8-byte Reload
	movq	%r12, %rsi
	callq	_ff_filter_frame
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_22:
	movq	8(%r11), %r15
	addq	$20, %r15
	xorl	%r13d, %r13d
	jmp	LBB0_23
	.p2align	4, 0x90
LBB0_38:                                ##   in Loop: Header=BB0_23 Depth=1
	movb	%r8b, %r10b
	movq	(%r12), %rax
	movq	8(%r12), %rbx
	movq	(%rax), %rdi
	movl	(%r15), %esi
	movl	-4(%r15), %edx
	movl	-12(%r15), %r8d
	movl	-8(%r15), %ecx
	movl	28(%r12), %r9d
	movl	24(%r12), %eax
	movl	(%rbx), %ebx
	subq	$8, %rsp
	pushq	%r10
	pushq	$0
	pushq	$100
	pushq	%rbx
	pushq	%rax
	movq	%r11, %rbx
	callq	_draw_arrow
	movq	%rbx, %r11
	movq	-72(%rbp), %r9                  ## 8-byte Reload
	addq	$48, %rsp
LBB0_39:                                ##   in Loop: Header=BB0_23 Depth=1
	movslq	(%r11), %rax
	movabsq	$-6148914691236517205, %rcx     ## imm = 0xAAAAAAAAAAAAAAAB
	mulq	%rcx
	incq	%r13
	shrq	$4, %rdx
	addq	$24, %r15
	cmpq	%r13, %rdx
	jbe	LBB0_40
LBB0_23:                                ## =>This Inner Loop Header: Depth=1
	movq	-20(%r15), %rdx
	xorl	%r10d, %r10d
	testq	%rdx, %rdx
	setg	%r8b
	movl	4(%r9), %ebx
	testl	%ebx, %ebx
	je	LBB0_30
## %bb.24:                              ##   in Loop: Header=BB0_23 Depth=1
	xorl	%ecx, %ecx
	movq	_MV_TYPE_FOR@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	setne	%cl
	xorl	%esi, %esi
	movq	_MV_TYPE_BACK@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	setne	%sil
	testq	%rdx, %rdx
	setg	%dl
	setle	%bl
	movl	%ecx, %edi
	cmovgl	%esi, %edi
	cmpl	$0, 8(%r9)
	sete	%al
	testb	%dil, %al
	jne	LBB0_38
## %bb.25:                              ##   in Loop: Header=BB0_23 Depth=1
	andb	%cl, %bl
	movl	%r14d, %eax
	andb	%bl, %al
	jne	LBB0_38
## %bb.26:                              ##   in Loop: Header=BB0_23 Depth=1
	andb	%sil, %dl
	movl	%r14d, %eax
	andb	%dl, %al
	jne	LBB0_38
## %bb.27:                              ##   in Loop: Header=BB0_23 Depth=1
	movl	-48(%rbp), %eax                 ## 4-byte Reload
                                        ## kill: def $al killed $al killed $eax
	andb	%bl, %al
	jne	LBB0_38
## %bb.28:                              ##   in Loop: Header=BB0_23 Depth=1
	andb	-56(%rbp), %bl                  ## 1-byte Folded Reload
	jne	LBB0_38
## %bb.29:                              ##   in Loop: Header=BB0_23 Depth=1
	andb	-56(%rbp), %dl                  ## 1-byte Folded Reload
	je	LBB0_39
	jmp	LBB0_38
	.p2align	4, 0x90
LBB0_30:                                ##   in Loop: Header=BB0_23 Depth=1
	movl	(%r9), %esi
	testl	%esi, %esi
	je	LBB0_39
## %bb.31:                              ##   in Loop: Header=BB0_23 Depth=1
	testq	%rdx, %rdx
	jle	LBB0_32
## %bb.35:                              ##   in Loop: Header=BB0_23 Depth=1
	movq	_MV_B_BACK@GOTPCREL(%rip), %rax
	testl	%esi, (%rax)
	jne	LBB0_37
	jmp	LBB0_39
LBB0_32:                                ##   in Loop: Header=BB0_23 Depth=1
	movq	_MV_P_FOR@GOTPCREL(%rip), %rax
	testl	%esi, (%rax)
	je	LBB0_34
## %bb.33:                              ##   in Loop: Header=BB0_23 Depth=1
	movq	16(%r12), %rax
	movq	_AV_PICTURE_TYPE_P@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_38
LBB0_34:                                ##   in Loop: Header=BB0_23 Depth=1
	movq	_MV_B_FOR@GOTPCREL(%rip), %rax
	testl	%esi, (%rax)
	je	LBB0_39
LBB0_37:                                ##   in Loop: Header=BB0_23 Depth=1
	movq	16(%r12), %rax
	movq	_AV_PICTURE_TYPE_B@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_38
	jmp	LBB0_39
	.cfi_endproc
                                        ## -- End function
	.comm	_AV_FRAME_DATA_MOTION_VECTORS,4,2 ## @AV_FRAME_DATA_MOTION_VECTORS
	.comm	_FRAME_TYPE_I,4,2               ## @FRAME_TYPE_I
	.comm	_AV_PICTURE_TYPE_I,8,3          ## @AV_PICTURE_TYPE_I
	.comm	_FRAME_TYPE_P,4,2               ## @FRAME_TYPE_P
	.comm	_AV_PICTURE_TYPE_P,8,3          ## @AV_PICTURE_TYPE_P
	.comm	_FRAME_TYPE_B,4,2               ## @FRAME_TYPE_B
	.comm	_AV_PICTURE_TYPE_B,8,3          ## @AV_PICTURE_TYPE_B
	.comm	_MV_TYPE_FOR,4,2                ## @MV_TYPE_FOR
	.comm	_MV_TYPE_BACK,4,2               ## @MV_TYPE_BACK
	.comm	_MV_P_FOR,4,2                   ## @MV_P_FOR
	.comm	_MV_B_FOR,4,2                   ## @MV_B_FOR
	.comm	_MV_B_BACK,4,2                  ## @MV_B_BACK
	.no_dead_strip	_filter_frame
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function filter_frame
_filter_frame:                          ; @filter_frame
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #160
	.cfi_def_cfa_offset 160
	stp	x28, x27, [sp, #64]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #80]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #96]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #112]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #128]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #144]            ; 16-byte Folded Spill
	add	x29, sp, #144
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x1
	ldr	x8, [x0]
	ldp	x8, x24, [x8]
	ldr	x8, [x8]
	str	x8, [sp, #40]                   ; 8-byte Folded Spill
	ldr	x8, [x24, #24]
	cbz	x8, LBB0_9
; %bb.1:
	stp	x24, x19, [sp, #24]             ; 16-byte Folded Spill
	add	x1, sp, #60
	add	x2, sp, #56
	mov	x0, x19
	bl	_av_frame_get_qp_table
	cbz	x0, LBB0_8
; %bb.2:
	mov	x21, x0
	ldp	x20, x19, [sp, #24]             ; 16-byte Folded Reload
	ldr	w0, [x19, #28]
	ldr	w1, [x20, #16]
	bl	_AV_CEIL_RSHIFT
	str	w0, [sp, #52]                   ; 4-byte Folded Spill
	ldr	w0, [x19, #24]
	ldr	w1, [x20, #12]
	bl	_AV_CEIL_RSHIFT
	str	w0, [sp, #48]                   ; 4-byte Folded Spill
	cmp	w0, #1
	b.lt	LBB0_8
; %bb.3:
	mov	w20, #0
	ldr	x9, [sp, #32]                   ; 8-byte Folded Reload
	ldp	x9, x8, [x9]
	ldpsw	x8, x10, [x8, #4]
	ldr	w11, [sp, #52]                  ; 4-byte Folded Reload
	mov	w25, w11
	ldp	x27, x26, [x9, #8]
	lsl	x28, x8, #2
	lsl	x19, x10, #2
	mov	w24, #2115
	movk	w24, #33825, lsl #16
	b	LBB0_5
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	add	w20, w20, #1
	add	x27, x27, x28
	add	x26, x26, x19
	ldr	w8, [sp, #48]                   ; 4-byte Folded Reload
	cmp	w20, w8
	b.eq	LBB0_8
LBB0_5:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_7 Depth 2
	ldr	w8, [sp, #52]                   ; 4-byte Folded Reload
	cmp	w8, #1
	b.lt	LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	x22, #0
	lsr	w23, w20, #3
LBB0_7:                                 ;   Parent Loop BB0_5 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldp	w1, w8, [sp, #56]
	mul	w8, w8, w23
	add	w8, w8, w22, lsr #3
	ldr	w0, [x21, w8, sxtw #2]
	bl	_ff_norm_qscale
	lsl	w8, w0, #7
	smull	x9, w8, w24
	lsr	x9, x9, #32
	add	w8, w9, w8
	asr	w9, w8, #4
	add	w8, w9, w8, lsr #31
	lsl	x9, x22, #2
	str	w8, [x26, x9]
	str	w8, [x27, x9]
	add	x22, x22, #1
	cmp	x25, x22
	b.ne	LBB0_7
	b	LBB0_4
LBB0_8:
	ldp	x24, x19, [sp, #24]             ; 16-byte Folded Reload
LBB0_9:
	ldr	w8, [x24]
	cbnz	w8, LBB0_11
; %bb.10:
	ldr	w8, [x24, #4]
	cbz	w8, LBB0_22
LBB0_11:
Lloh0:
	adrp	x8, _AV_FRAME_DATA_MOTION_VECTORS@GOTPAGE
Lloh1:
	ldr	x8, [x8, _AV_FRAME_DATA_MOTION_VECTORS@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
	mov	x0, x19
	bl	_av_frame_get_side_data
	cbz	x0, LBB0_22
; %bb.12:
	mov	x21, x0
	ldr	w8, [x24, #8]
Lloh3:
	adrp	x9, _FRAME_TYPE_I@GOTPAGE
Lloh4:
	ldr	x9, [x9, _FRAME_TYPE_I@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_14
; %bb.13:
	ldr	x9, [x19, #16]
Lloh6:
	adrp	x10, _AV_PICTURE_TYPE_I@GOTPAGE
Lloh7:
	ldr	x10, [x10, _AV_PICTURE_TYPE_I@GOTPAGEOFF]
Lloh8:
	ldr	x10, [x10]
	cmp	x9, x10
	cset	w22, eq
	b	LBB0_15
LBB0_14:
	mov	w22, #0
LBB0_15:
Lloh9:
	adrp	x9, _FRAME_TYPE_P@GOTPAGE
Lloh10:
	ldr	x9, [x9, _FRAME_TYPE_P@GOTPAGEOFF]
Lloh11:
	ldr	w9, [x9]
Lloh12:
	adrp	x10, _AV_PICTURE_TYPE_P@GOTPAGE
Lloh13:
	ldr	x10, [x10, _AV_PICTURE_TYPE_P@GOTPAGEOFF]
	tst	w9, w8
	b.eq	LBB0_17
; %bb.16:
	ldr	x9, [x19, #16]
	ldr	x10, [x10]
	cmp	x9, x10
	cset	w25, eq
	b	LBB0_18
LBB0_17:
	mov	w25, #0
LBB0_18:
Lloh14:
	adrp	x9, _FRAME_TYPE_B@GOTPAGE
Lloh15:
	ldr	x9, [x9, _FRAME_TYPE_B@GOTPAGEOFF]
Lloh16:
	ldr	w9, [x9]
Lloh17:
	adrp	x10, _AV_PICTURE_TYPE_B@GOTPAGE
Lloh18:
	ldr	x10, [x10, _AV_PICTURE_TYPE_B@GOTPAGEOFF]
	tst	w9, w8
	b.eq	LBB0_20
; %bb.19:
	ldr	x8, [x19, #16]
	ldr	x9, [x10]
	cmp	x8, x9
	cset	w27, eq
	b	LBB0_21
LBB0_20:
	mov	w27, #0
LBB0_21:
	ldr	w8, [x21]
	cmp	w8, #24
	b.hs	LBB0_23
LBB0_22:
	ldr	x0, [sp, #40]                   ; 8-byte Folded Reload
	mov	x1, x19
	bl	_ff_filter_frame
	ldp	x29, x30, [sp, #144]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #128]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #112]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #96]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #80]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #64]             ; 16-byte Folded Reload
	add	sp, sp, #160
	ret
LBB0_23:
	mov	x28, #0
	ldr	x8, [x21, #8]
	add	x23, x8, #12
	mov	x26, #-6148914691236517206
	movk	x26, #43691
Lloh19:
	adrp	x20, _MV_TYPE_BACK@GOTPAGE
Lloh20:
	ldr	x20, [x20, _MV_TYPE_BACK@GOTPAGEOFF]
	b	LBB0_26
LBB0_24:                                ;   in Loop: Header=BB0_26 Depth=1
	ldp	x9, x10, [x19]
	ldr	x0, [x9]
	ldp	w2, w1, [x23, #4]
	ldp	w4, w3, [x23, #-4]
	ldp	w6, w5, [x19, #24]
	ldr	w7, [x10]
	str	w8, [sp, #8]
	mov	w8, #100
	str	x8, [sp]
	bl	_draw_arrow
LBB0_25:                                ;   in Loop: Header=BB0_26 Depth=1
	add	x28, x28, #1
	ldrsw	x8, [x21]
	umulh	x8, x8, x26
	add	x23, x23, #24
	cmp	x28, x8, lsr #4
	b.hs	LBB0_22
LBB0_26:                                ; =>This Inner Loop Header: Depth=1
	ldur	x9, [x23, #-12]
	cmp	x9, #0
	cset	w8, gt
	ldr	w11, [x24, #4]
	cbz	w11, LBB0_33
; %bb.27:                               ;   in Loop: Header=BB0_26 Depth=1
	cmp	x9, #1
	cset	w10, lt
Lloh21:
	adrp	x12, _MV_TYPE_FOR@GOTPAGE
Lloh22:
	ldr	x12, [x12, _MV_TYPE_FOR@GOTPAGEOFF]
Lloh23:
	ldr	w12, [x12]
	tst	w12, w11
	cset	w12, ne
	ldr	w13, [x20]
	tst	w13, w11
	cset	w11, ne
	ldr	w13, [x24, #8]
	cmp	w13, #0
	cset	w14, eq
	cmp	x9, #0
	cset	w13, gt
	csel	w9, w11, w12, gt
	and	w9, w14, w9
	tbnz	w9, #0, LBB0_24
; %bb.28:                               ;   in Loop: Header=BB0_26 Depth=1
	and	w9, w10, w12
	and	w10, w22, w9
	tbnz	w10, #0, LBB0_24
; %bb.29:                               ;   in Loop: Header=BB0_26 Depth=1
	and	w10, w13, w11
	and	w11, w22, w10
	tbnz	w11, #0, LBB0_24
; %bb.30:                               ;   in Loop: Header=BB0_26 Depth=1
	and	w11, w25, w9
	tbnz	w11, #0, LBB0_24
; %bb.31:                               ;   in Loop: Header=BB0_26 Depth=1
	and	w9, w27, w9
	tbnz	w9, #0, LBB0_24
; %bb.32:                               ;   in Loop: Header=BB0_26 Depth=1
	and	w9, w27, w10
	tbz	w9, #0, LBB0_25
	b	LBB0_24
LBB0_33:                                ;   in Loop: Header=BB0_26 Depth=1
	ldr	w10, [x24]
	cbz	w10, LBB0_25
; %bb.34:                               ;   in Loop: Header=BB0_26 Depth=1
	cmp	x9, #0
	b.le	LBB0_36
; %bb.35:                               ;   in Loop: Header=BB0_26 Depth=1
Lloh24:
	adrp	x9, _MV_B_BACK@GOTPAGE
Lloh25:
	ldr	x9, [x9, _MV_B_BACK@GOTPAGEOFF]
	b	LBB0_39
LBB0_36:                                ;   in Loop: Header=BB0_26 Depth=1
Lloh26:
	adrp	x9, _MV_P_FOR@GOTPAGE
Lloh27:
	ldr	x9, [x9, _MV_P_FOR@GOTPAGEOFF]
Lloh28:
	ldr	w9, [x9]
	tst	w9, w10
	b.eq	LBB0_38
; %bb.37:                               ;   in Loop: Header=BB0_26 Depth=1
	ldr	x9, [x19, #16]
Lloh29:
	adrp	x11, _AV_PICTURE_TYPE_P@GOTPAGE
Lloh30:
	ldr	x11, [x11, _AV_PICTURE_TYPE_P@GOTPAGEOFF]
Lloh31:
	ldr	x11, [x11]
	cmp	x9, x11
	b.eq	LBB0_24
LBB0_38:                                ;   in Loop: Header=BB0_26 Depth=1
Lloh32:
	adrp	x9, _MV_B_FOR@GOTPAGE
Lloh33:
	ldr	x9, [x9, _MV_B_FOR@GOTPAGEOFF]
LBB0_39:                                ;   in Loop: Header=BB0_26 Depth=1
	ldr	w9, [x9]
	tst	w9, w10
	b.eq	LBB0_25
; %bb.40:                               ;   in Loop: Header=BB0_26 Depth=1
	ldr	x9, [x19, #16]
Lloh34:
	adrp	x10, _AV_PICTURE_TYPE_B@GOTPAGE
Lloh35:
	ldr	x10, [x10, _AV_PICTURE_TYPE_B@GOTPAGEOFF]
Lloh36:
	ldr	x10, [x10]
	cmp	x9, x10
	b.eq	LBB0_24
	b	LBB0_25
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGot	Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGot	Lloh32, Lloh33
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.cfi_endproc
                                        ; -- End function
	.comm	_AV_FRAME_DATA_MOTION_VECTORS,4,2 ; @AV_FRAME_DATA_MOTION_VECTORS
	.comm	_FRAME_TYPE_I,4,2               ; @FRAME_TYPE_I
	.comm	_AV_PICTURE_TYPE_I,8,3          ; @AV_PICTURE_TYPE_I
	.comm	_FRAME_TYPE_P,4,2               ; @FRAME_TYPE_P
	.comm	_AV_PICTURE_TYPE_P,8,3          ; @AV_PICTURE_TYPE_P
	.comm	_FRAME_TYPE_B,4,2               ; @FRAME_TYPE_B
	.comm	_AV_PICTURE_TYPE_B,8,3          ; @AV_PICTURE_TYPE_B
	.comm	_MV_TYPE_FOR,4,2                ; @MV_TYPE_FOR
	.comm	_MV_TYPE_BACK,4,2               ; @MV_TYPE_BACK
	.comm	_MV_P_FOR,4,2                   ; @MV_P_FOR
	.comm	_MV_B_FOR,4,2                   ; @MV_B_FOR
	.comm	_MV_B_BACK,4,2                  ; @MV_B_BACK
	.no_dead_strip	_filter_frame
.subsections_via_symbols
