	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_A_GunFlash                     ## -- Begin function A_GunFlash
	.p2align	4, 0x90
_A_GunFlash:                            ## @A_GunFlash
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	movl	8(%rdi), %edi
	movq	_S_PLAY_ATK2@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_P_SetMobjState
	movq	_ps_flash@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_weaponinfo@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rbx), %rcx
	movl	(%rax,%rcx,4), %edx
	movq	%rbx, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_P_SetPsprite                   ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_S_PLAY_ATK2,4,2                ## @S_PLAY_ATK2
	.comm	_ps_flash,4,2                   ## @ps_flash
	.comm	_weaponinfo,8,3                 ## @weaponinfo
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_A_GunFlash                     ; -- Begin function A_GunFlash
	.p2align	2
_A_GunFlash:                            ; @A_GunFlash
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	w0, [x0, #8]
Lloh0:
	adrp	x8, _S_PLAY_ATK2@GOTPAGE
Lloh1:
	ldr	x8, [x8, _S_PLAY_ATK2@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
	bl	_P_SetMobjState
Lloh3:
	adrp	x8, _ps_flash@GOTPAGE
Lloh4:
	ldr	x8, [x8, _ps_flash@GOTPAGEOFF]
Lloh5:
	ldr	w1, [x8]
Lloh6:
	adrp	x8, _weaponinfo@GOTPAGE
Lloh7:
	ldr	x8, [x8, _weaponinfo@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
	ldr	x9, [x19]
	ldr	w2, [x8, x9, lsl #2]
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_P_SetPsprite
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_S_PLAY_ATK2,4,2                ; @S_PLAY_ATK2
	.comm	_ps_flash,4,2                   ; @ps_flash
	.comm	_weaponinfo,8,3                 ; @weaponinfo
.subsections_via_symbols
