	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function netplay_merge_digital
_netplay_merge_digital:                 ## @netplay_merge_digital
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	%rdi, -104(%rbp)                ## 8-byte Spill
	movq	(%rdi), %rax
	movq	_NETPLAY_SHARE_DIGITAL_BITS@GOTPCREL(%rip), %rdi
	movl	(%rdi), %r14d
	andl	(%rax,%rcx,4), %r14d
	movq	%r9, %r13
	movq	%rsi, %r12
	movq	%rdx, -96(%rbp)                 ## 8-byte Spill
	movq	(%rdx), %rax
	movq	%rcx, -112(%rbp)                ## 8-byte Spill
	movq	(%rax,%rcx,8), %rax
	jmp	LBB0_1
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_1 Depth=1
	movq	32(%rax), %rax
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	testq	%rax, %rax
	je	LBB0_6
## %bb.2:                               ##   in Loop: Header=BB0_1 Depth=1
	cmpl	$0, 24(%rax)
	je	LBB0_5
## %bb.3:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	(%rax), %rcx
	cmpq	(%r12), %rcx
	jne	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_1 Depth=1
	movzbl	8(%rax), %ecx
	movl	$1, %edx
	shll	%cl, %edx
	movslq	%edx, %rcx
	orq	%rcx, %r8
	jmp	LBB0_5
LBB0_6:
	movq	_NETPLAY_SHARE_DIGITAL_VOTE@GOTPCREL(%rip), %rax
	cmpl	(%rax), %r14d
	movq	%r8, -88(%rbp)                  ## 8-byte Spill
	jne	LBB0_7
## %bb.19:
	xorps	%xmm0, %xmm0
	movups	%xmm0, (%rax)
	movq	_MAX_CLIENTS@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_20
## %bb.21:
	xorl	%r14d, %r14d
	xorl	%r15d, %r15d
	jmp	LBB0_22
	.p2align	4, 0x90
LBB0_24:                                ##   in Loop: Header=BB0_22 Depth=1
	movq	-88(%rbp), %r8                  ## 8-byte Reload
LBB0_36:                                ##   in Loop: Header=BB0_22 Depth=1
	incq	%r15
	movq	_MAX_CLIENTS@GOTPCREL(%rip), %rax
	cmpq	(%rax), %r15
	jae	LBB0_37
LBB0_22:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_27 Depth 2
                                        ##       Child Loop BB0_29 Depth 3
	movl	$1, %eax
	movl	%r15d, %ecx
	shll	%cl, %eax
	cltq
	testq	%rax, %r8
	je	LBB0_36
## %bb.23:                              ##   in Loop: Header=BB0_22 Depth=1
	movq	-104(%rbp), %rdi                ## 8-byte Reload
	movq	-96(%rbp), %rsi                 ## 8-byte Reload
	movq	-112(%rbp), %rdx                ## 8-byte Reload
	movq	%r15, %rcx
	callq	_netplay_device_client_state
	testq	%rax, %rax
	je	LBB0_24
## %bb.25:                              ##   in Loop: Header=BB0_22 Depth=1
	incq	%r14
	movq	(%r12), %rcx
	testq	%rcx, %rcx
	movq	-88(%rbp), %r8                  ## 8-byte Reload
	je	LBB0_36
## %bb.26:                              ##   in Loop: Header=BB0_22 Depth=1
	xorl	%edx, %edx
	jmp	LBB0_27
	.p2align	4, 0x90
LBB0_34:                                ##   in Loop: Header=BB0_27 Depth=2
	movq	(%r12), %rcx
LBB0_35:                                ##   in Loop: Header=BB0_27 Depth=2
	incq	%rdx
	cmpq	%rcx, %rdx
	jae	LBB0_36
LBB0_27:                                ##   Parent Loop BB0_22 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_29 Depth 3
	movq	(%r13,%rdx,8), %rsi
	testq	%rsi, %rsi
	je	LBB0_35
## %bb.28:                              ##   in Loop: Header=BB0_27 Depth=2
	xorl	%ecx, %ecx
	.p2align	4, 0x90
LBB0_29:                                ##   Parent Loop BB0_22 Depth=1
                                        ##     Parent Loop BB0_27 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movl	$1, %edi
	shll	%cl, %edi
	movslq	%edi, %rbx
	testq	%rbx, %rsi
	je	LBB0_32
## %bb.30:                              ##   in Loop: Header=BB0_29 Depth=3
	movq	16(%rax), %rsi
	testl	%edi, (%rsi,%rdx,4)
	je	LBB0_32
## %bb.31:                              ##   in Loop: Header=BB0_29 Depth=3
	movq	-80(%rbp,%rdx,8), %rsi
	incq	(%rsi,%rcx,8)
LBB0_32:                                ##   in Loop: Header=BB0_29 Depth=3
	cmpq	$31, %rcx
	je	LBB0_34
## %bb.33:                              ##   in Loop: Header=BB0_29 Depth=3
	movq	(%r13,%rdx,8), %rsi
	incq	%rcx
	jmp	LBB0_29
LBB0_7:
	movq	_MAX_CLIENTS@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_49
## %bb.8:
	xorl	%r15d, %r15d
	jmp	LBB0_9
	.p2align	4, 0x90
LBB0_48:                                ##   in Loop: Header=BB0_9 Depth=1
	incq	%r15
	movq	_MAX_CLIENTS@GOTPCREL(%rip), %rax
	cmpq	(%rax), %r15
	movq	-88(%rbp), %r8                  ## 8-byte Reload
	jae	LBB0_49
LBB0_9:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_13 Depth 2
                                        ##       Child Loop BB0_16 Depth 3
	movl	$1, %eax
	movl	%r15d, %ecx
	shll	%cl, %eax
	cltq
	testq	%rax, %r8
	je	LBB0_48
## %bb.10:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	-104(%rbp), %rdi                ## 8-byte Reload
	movq	-96(%rbp), %rsi                 ## 8-byte Reload
	movq	-112(%rbp), %rdx                ## 8-byte Reload
	movq	%r15, %rcx
	callq	_netplay_device_client_state
	testq	%rax, %rax
	je	LBB0_48
## %bb.11:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	(%r12), %r8
	testq	%r8, %r8
	je	LBB0_48
## %bb.12:                              ##   in Loop: Header=BB0_9 Depth=1
	xorl	%r11d, %r11d
	jmp	LBB0_13
	.p2align	4, 0x90
LBB0_46:                                ##   in Loop: Header=BB0_13 Depth=2
	movq	16(%r12), %rcx
	movl	(%rcx,%r11,4), %edx
	movl	%edx, %ebx
	orl	%r9d, %ebx
	xorl	%r9d, %edx
	cmpl	$128, %r14d
	cmovnel	%ebx, %edx
	movl	%edx, (%rcx,%r11,4)
LBB0_47:                                ##   in Loop: Header=BB0_13 Depth=2
	incq	%r11
	cmpq	%r8, %r11
	je	LBB0_48
LBB0_13:                                ##   Parent Loop BB0_9 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_16 Depth 3
	movq	(%r13,%r11,8), %r10
	testq	%r10, %r10
	je	LBB0_47
## %bb.14:                              ##   in Loop: Header=BB0_13 Depth=2
	movq	16(%rax), %rcx
	movl	(%rcx,%r11,4), %r9d
	cmpq	$-1, %r10
	je	LBB0_46
## %bb.15:                              ##   in Loop: Header=BB0_13 Depth=2
	xorl	%ecx, %ecx
	jmp	LBB0_16
	.p2align	4, 0x90
LBB0_18:                                ##   in Loop: Header=BB0_16 Depth=3
	incq	%rcx
	cmpq	$32, %rcx
	je	LBB0_47
LBB0_16:                                ##   Parent Loop BB0_9 Depth=1
                                        ##     Parent Loop BB0_13 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movl	$1, %ebx
	shll	%cl, %ebx
	movslq	%ebx, %rdi
	testq	%rdi, %r10
	je	LBB0_18
## %bb.17:                              ##   in Loop: Header=BB0_16 Depth=3
	andl	%r9d, %ebx
	movq	16(%r12), %rdi
	movl	(%rdi,%r11,4), %esi
	movl	%esi, %edx
	xorl	%ebx, %edx
	orl	%esi, %ebx
	cmpl	$128, %r14d
	cmovel	%edx, %ebx
	movl	%ebx, (%rdi,%r11,4)
	jmp	LBB0_18
LBB0_20:
	xorl	%r14d, %r14d
LBB0_37:
	movq	(%r12), %rdx
	testq	%rdx, %rdx
	je	LBB0_49
## %bb.38:
	shrq	%r14
	xorl	%esi, %esi
	jmp	LBB0_39
	.p2align	4, 0x90
LBB0_45:                                ##   in Loop: Header=BB0_39 Depth=1
	incq	%rsi
	cmpq	%rdx, %rsi
	je	LBB0_49
LBB0_39:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_40 Depth 2
	movq	-80(%rbp,%rsi,8), %rdi
	xorl	%eax, %eax
	jmp	LBB0_40
	.p2align	4, 0x90
LBB0_44:                                ##   in Loop: Header=BB0_40 Depth=2
	addq	$2, %rax
	cmpq	$32, %rax
	je	LBB0_45
LBB0_40:                                ##   Parent Loop BB0_39 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	cmpq	%r14, (%rdi,%rax,8)
	jbe	LBB0_42
## %bb.41:                              ##   in Loop: Header=BB0_40 Depth=2
	movl	$1, %ebx
	movl	%eax, %ecx
	shll	%cl, %ebx
	movq	16(%r12), %rcx
	orl	%ebx, (%rcx,%rsi,4)
LBB0_42:                                ##   in Loop: Header=BB0_40 Depth=2
	cmpq	%r14, 8(%rdi,%rax,8)
	jbe	LBB0_44
## %bb.43:                              ##   in Loop: Header=BB0_40 Depth=2
	leal	1(%rax), %ecx
	movl	$1, %ebx
                                        ## kill: def $cl killed $cl killed $ecx
	shll	%cl, %ebx
	movq	16(%r12), %rcx
	orl	%ebx, (%rcx,%rsi,4)
	jmp	LBB0_44
LBB0_49:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_51
## %bb.50:
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_51:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_NETPLAY_SHARE_DIGITAL_BITS,4,2 ## @NETPLAY_SHARE_DIGITAL_BITS
	.comm	_NETPLAY_SHARE_DIGITAL_VOTE,4,2 ## @NETPLAY_SHARE_DIGITAL_VOTE
	.comm	_MAX_CLIENTS,8,3                ## @MAX_CLIENTS
	.no_dead_strip	_netplay_merge_digital
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function netplay_merge_digital
_netplay_merge_digital:                 ; @netplay_merge_digital
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x5
	mov	x21, x4
	mov	x22, x3
	mov	x23, x2
	mov	x19, x1
	mov	x24, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #24]
	ldr	x8, [x0]
	ldr	w8, [x8, x3, lsl #2]
Lloh3:
	adrp	x9, _NETPLAY_SHARE_DIGITAL_BITS@GOTPAGE
Lloh4:
	ldr	x9, [x9, _NETPLAY_SHARE_DIGITAL_BITS@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	and	w26, w9, w8
	ldr	x8, [x2]
	ldr	x8, [x8, x3, lsl #3]
	cbz	x8, LBB0_6
; %bb.1:
	mov	w9, #1
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x8, #32]
	cbz	x8, LBB0_6
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w10, [x8, #24]
	cbz	w10, LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x10, [x8]
	ldr	x11, [x19]
	cmp	x10, x11
	b.ne	LBB0_2
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	w10, [x8, #8]
	lsl	w10, w9, w10
	sxtw	x10, w10
	orr	x21, x21, x10
	b	LBB0_2
LBB0_6:
Lloh6:
	adrp	x8, _NETPLAY_SHARE_DIGITAL_VOTE@GOTPAGE
Lloh7:
	ldr	x8, [x8, _NETPLAY_SHARE_DIGITAL_VOTE@GOTPAGEOFF]
Lloh8:
	ldr	w8, [x8]
	cmp	w26, w8
	b.ne	LBB0_23
; %bb.7:
	movi.2d	v0, #0000000000000000
	str	q0, [x8]
Lloh9:
	adrp	x8, _MAX_CLIENTS@GOTPAGE
Lloh10:
	ldr	x8, [x8, _MAX_CLIENTS@GOTPAGEOFF]
Lloh11:
	ldr	x8, [x8]
	cbz	x8, LBB0_38
; %bb.8:
	mov	x26, #0
	mov	x25, #0
	mov	w28, #1
	mov	x27, sp
	b	LBB0_10
LBB0_9:                                 ;   in Loop: Header=BB0_10 Depth=1
	add	x25, x25, #1
Lloh12:
	adrp	x8, _MAX_CLIENTS@GOTPAGE
Lloh13:
	ldr	x8, [x8, _MAX_CLIENTS@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
	cmp	x25, x8
	b.hs	LBB0_39
LBB0_10:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_16 Depth 2
                                        ;       Child Loop BB0_18 Depth 3
	lsl	w8, w28, w25
	sxtw	x8, w8
	tst	x21, x8
	b.eq	LBB0_9
; %bb.11:                               ;   in Loop: Header=BB0_10 Depth=1
	mov	x0, x24
	mov	x1, x23
	mov	x2, x22
	mov	x3, x25
	bl	_netplay_device_client_state
	cbz	x0, LBB0_9
; %bb.12:                               ;   in Loop: Header=BB0_10 Depth=1
	add	x26, x26, #1
	ldr	x9, [x19]
	cbz	x9, LBB0_9
; %bb.13:                               ;   in Loop: Header=BB0_10 Depth=1
	mov	x8, #0
	b	LBB0_16
LBB0_14:                                ;   in Loop: Header=BB0_16 Depth=2
	ldr	x9, [x19]
LBB0_15:                                ;   in Loop: Header=BB0_16 Depth=2
	add	x8, x8, #1
	cmp	x8, x9
	b.hs	LBB0_9
LBB0_16:                                ;   Parent Loop BB0_10 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_18 Depth 3
	ldr	x10, [x20, x8, lsl #3]
	cbz	x10, LBB0_15
; %bb.17:                               ;   in Loop: Header=BB0_16 Depth=2
	mov	x9, #0
LBB0_18:                                ;   Parent Loop BB0_10 Depth=1
                                        ;     Parent Loop BB0_16 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	lsl	w11, w28, w9
	sxtw	x12, w11
	tst	x10, x12
	b.eq	LBB0_21
; %bb.19:                               ;   in Loop: Header=BB0_18 Depth=3
	ldr	x10, [x0, #16]
	ldr	w10, [x10, x8, lsl #2]
	tst	w10, w11
	b.eq	LBB0_21
; %bb.20:                               ;   in Loop: Header=BB0_18 Depth=3
	ldr	x10, [x27, x8, lsl #3]
	lsl	x11, x9, #3
	ldr	x12, [x10, x11]
	add	x12, x12, #1
	str	x12, [x10, x11]
LBB0_21:                                ;   in Loop: Header=BB0_18 Depth=3
	cmp	x9, #31
	b.eq	LBB0_14
; %bb.22:                               ;   in Loop: Header=BB0_18 Depth=3
	ldr	x10, [x20, x8, lsl #3]
	add	x9, x9, #1
	b	LBB0_18
LBB0_23:
Lloh15:
	adrp	x27, _MAX_CLIENTS@GOTPAGE
Lloh16:
	ldr	x27, [x27, _MAX_CLIENTS@GOTPAGEOFF]
	ldr	x8, [x27]
	cbz	x8, LBB0_46
; %bb.24:
	mov	x25, #0
	mov	w28, #1
	b	LBB0_26
LBB0_25:                                ;   in Loop: Header=BB0_26 Depth=1
	add	x25, x25, #1
	ldr	x8, [x27]
	cmp	x25, x8
	b.hs	LBB0_46
LBB0_26:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_32 Depth 2
                                        ;       Child Loop BB0_36 Depth 3
	lsl	w8, w28, w25
	sxtw	x8, w8
	tst	x21, x8
	b.eq	LBB0_25
; %bb.27:                               ;   in Loop: Header=BB0_26 Depth=1
	mov	x0, x24
	mov	x1, x23
	mov	x2, x22
	mov	x3, x25
	bl	_netplay_device_client_state
	cbz	x0, LBB0_25
; %bb.28:                               ;   in Loop: Header=BB0_26 Depth=1
	ldr	x8, [x19]
	cbz	x8, LBB0_25
; %bb.29:                               ;   in Loop: Header=BB0_26 Depth=1
	mov	x9, #0
	b	LBB0_32
LBB0_30:                                ;   in Loop: Header=BB0_32 Depth=2
	ldr	x11, [x19, #16]
	ldr	w13, [x11, x10]
	orr	w14, w13, w12
	eor	w12, w13, w12
	cmp	w26, #128
	csel	w12, w12, w14, eq
	str	w12, [x11, x10]
LBB0_31:                                ;   in Loop: Header=BB0_32 Depth=2
	add	x9, x9, #1
	cmp	x9, x8
	b.eq	LBB0_25
LBB0_32:                                ;   Parent Loop BB0_26 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_36 Depth 3
	ldr	x11, [x20, x9, lsl #3]
	cbz	x11, LBB0_31
; %bb.33:                               ;   in Loop: Header=BB0_32 Depth=2
	ldr	x10, [x0, #16]
	ldr	w12, [x10, x9, lsl #2]
	lsl	x10, x9, #2
	cmn	x11, #1
	b.eq	LBB0_30
; %bb.34:                               ;   in Loop: Header=BB0_32 Depth=2
	mov	x13, #0
	b	LBB0_36
LBB0_35:                                ;   in Loop: Header=BB0_36 Depth=3
	add	x13, x13, #1
	cmp	x13, #32
	b.eq	LBB0_31
LBB0_36:                                ;   Parent Loop BB0_26 Depth=1
                                        ;     Parent Loop BB0_32 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	lsl	w14, w28, w13
	sxtw	x15, w14
	tst	x11, x15
	b.eq	LBB0_35
; %bb.37:                               ;   in Loop: Header=BB0_36 Depth=3
	and	w14, w14, w12
	ldr	x15, [x19, #16]
	ldr	w16, [x15, x10]
	eor	w17, w16, w14
	orr	w14, w16, w14
	cmp	w26, #128
	csel	w14, w17, w14, eq
	str	w14, [x15, x10]
	b	LBB0_35
LBB0_38:
	mov	x26, #0
LBB0_39:
	ldr	x8, [x19]
	cbz	x8, LBB0_46
; %bb.40:
	mov	x9, #0
	lsr	x10, x26, #1
	mov	x11, sp
	mov	w12, #1
	b	LBB0_42
LBB0_41:                                ;   in Loop: Header=BB0_42 Depth=1
	add	x9, x9, #1
	cmp	x9, x8
	b.eq	LBB0_46
LBB0_42:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_44 Depth 2
	mov	x13, #0
	ldr	x14, [x11, x9, lsl #3]
	b	LBB0_44
LBB0_43:                                ;   in Loop: Header=BB0_44 Depth=2
	add	x13, x13, #1
	cmp	x13, #32
	b.eq	LBB0_41
LBB0_44:                                ;   Parent Loop BB0_42 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x15, [x14, x13, lsl #3]
	cmp	x15, x10
	b.ls	LBB0_43
; %bb.45:                               ;   in Loop: Header=BB0_44 Depth=2
	lsl	w15, w12, w13
	ldr	x16, [x19, #16]
	lsl	x17, x9, #2
	ldr	w0, [x16, x17]
	orr	w15, w0, w15
	str	w15, [x16, x17]
	b	LBB0_43
LBB0_46:
	ldr	x8, [sp, #24]
Lloh17:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh18:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh19:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_48
; %bb.47:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
LBB0_48:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.cfi_endproc
                                        ; -- End function
	.comm	_NETPLAY_SHARE_DIGITAL_BITS,4,2 ; @NETPLAY_SHARE_DIGITAL_BITS
	.comm	_NETPLAY_SHARE_DIGITAL_VOTE,4,2 ; @NETPLAY_SHARE_DIGITAL_VOTE
	.comm	_MAX_CLIENTS,8,3                ; @MAX_CLIENTS
	.no_dead_strip	_netplay_merge_digital
.subsections_via_symbols
