	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ## -- Begin function PDebugShowSpriteStats
LCPI0_0:
	.short	386                             ## 0x182
	.short	386                             ## 0x182
	.short	386                             ## 0x182
	.short	386                             ## 0x182
	.short	386                             ## 0x182
	.short	386                             ## 0x182
	.short	386                             ## 0x182
	.short	386                             ## 0x182
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_PDebugShowSpriteStats
	.p2align	4, 0x90
_PDebugShowSpriteStats:                 ## @PDebugShowSpriteStats
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_MAX_LINE_SPRITES@GOTPCREL(%rip), %rcx
	movl	$303, %eax                      ## imm = 0x12F
	xorl	%edx, %edx
	idivl	(%rcx)
	movl	%eax, %r13d
                                        ## kill: def $esi killed $esi def $rsi
	movq	_Pico@GOTPCREL(%rip), %rax
	cmpl	$0, 8(%rax)
	je	LBB0_2
## %bb.1:
	movq	(%rax), %rax
	movl	$240, %ecx
	movq	%rcx, -56(%rbp)                 ## 8-byte Spill
	testb	$8, 4(%rax)
	jne	LBB0_3
LBB0_2:
	leal	(,%rsi,8), %eax
	cltq
	leaq	(%rdi,%rax,2), %rdi
	movl	$224, %eax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
LBB0_3:
	movslq	%r13d, %r15
	movq	%rsi, -112(%rbp)                ## 8-byte Spill
	movslq	%esi, %rax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	addq	%rax, %rax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	addq	%r15, %r15
	xorl	%ecx, %ecx
	movq	%rdi, -88(%rbp)                 ## 8-byte Spill
	movq	%rdi, -48(%rbp)                 ## 8-byte Spill
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_17:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	incq	%rcx
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	addq	-80(%rbp), %rax                 ## 8-byte Folded Reload
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	cmpq	-56(%rbp), %rcx                 ## 8-byte Folded Reload
	je	LBB0_18
LBB0_4:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_6 Depth 2
	movq	%rcx, %rax
	imulq	-96(%rbp), %rax                 ## 8-byte Folded Reload
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	movq	_HighLnSpr@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rcx, -72(%rbp)                 ## 8-byte Spill
	movq	(%rax,%rcx,8), %r12
	testb	$127, (%r12)
	je	LBB0_9
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=1
	movq	-48(%rbp), %rbx                 ## 8-byte Reload
	xorl	%r14d, %r14d
	jmp	LBB0_6
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_6 Depth=2
	movl	(%rax), %esi
	movq	%rbx, %rdi
	movl	%r13d, %edx
	callq	_set16
	incq	%r14
	movzbl	(%r12), %eax
	andl	$127, %eax
	addq	%r15, %rbx
	cmpq	%rax, %r14
	jae	LBB0_9
LBB0_6:                                 ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	cmpb	$0, 3(%r12,%r14)
	movq	_GREEN1@GOTPCREL(%rip), %rax
	jns	LBB0_8
## %bb.7:                               ##   in Loop: Header=BB0_6 Depth=2
	movq	_YELLOW1@GOTPCREL(%rip), %rax
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_4 Depth=1
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	leaq	(%rax,%rcx,2), %rbx
	addq	$608, %rbx                      ## imm = 0x260
	movb	1(%r12), %al
	testb	$64, %al
	jne	LBB0_10
## %bb.11:                              ##   in Loop: Header=BB0_4 Depth=1
	testb	%al, %al
	js	LBB0_12
LBB0_13:                                ##   in Loop: Header=BB0_4 Depth=1
	testb	$32, %al
	jne	LBB0_14
LBB0_15:                                ##   in Loop: Header=BB0_4 Depth=1
	testb	$16, %al
	je	LBB0_17
	jmp	LBB0_16
	.p2align	4, 0x90
LBB0_10:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	_GREEN1@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	movl	$4, %edx
	callq	_set16
	movb	1(%r12), %al
	testb	%al, %al
	jns	LBB0_13
LBB0_12:                                ##   in Loop: Header=BB0_4 Depth=1
	leaq	8(%rbx), %rdi
	movq	_YELLOW1@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	$4, %edx
	callq	_set16
	movb	1(%r12), %al
	testb	$32, %al
	je	LBB0_15
LBB0_14:                                ##   in Loop: Header=BB0_4 Depth=1
	leaq	16(%rbx), %rdi
	movq	_BLUE1@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	$4, %edx
	callq	_set16
	movb	1(%r12), %al
	testb	$16, %al
	je	LBB0_17
LBB0_16:                                ##   in Loop: Header=BB0_4 Depth=1
	addq	$24, %rbx
	movq	_RED1@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	movl	$4, %edx
	callq	_set16
	jmp	LBB0_17
LBB0_18:
	leal	(%r13,%r13,4), %eax
	cmpl	$303, %eax                      ## imm = 0x12F
	jg	LBB0_27
## %bb.19:
	movslq	%eax, %r10
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	leaq	-16(%rax), %r14
	shrq	$4, %r14
	incq	%r14
	movl	%r14d, %eax
	andl	$3, %eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	leaq	(%r10,%r10), %r11
	movq	-96(%rbp), %rdi                 ## 8-byte Reload
	leaq	(%r11,%rdi,4), %r9
	leaq	(,%rdi,8), %r12
	leaq	(%r11,%rdi,2), %r15
	leaq	(%rdi,%rdi,2), %rax
	leaq	(%r11,%rax,2), %rax
	movq	-88(%rbp), %rdx                 ## 8-byte Reload
	leaq	(%rdx,%r10,2), %rcx
	movq	%rcx, -48(%rbp)                 ## 8-byte Spill
	movq	%rdi, %rsi
	shlq	$7, %rsi
	shlq	$4, %r14
	andq	$-64, %r14
	movq	%rdi, %rcx
	shlq	$5, %rcx
	shlq	$6, %rdi
	addq	%r10, %rdi
	leaq	(%rdx,%rdi,2), %rdx
	addq	$16, %rdx
	movq	%rdx, -72(%rbp)                 ## 8-byte Spill
	movaps	LCPI0_0(%rip), %xmm0            ## xmm0 = [386,386,386,386,386,386,386,386]
	movq	%r11, %rbx
	movq	%r10, %r13
	movq	%r10, -80(%rbp)                 ## 8-byte Spill
	movq	%r11, -104(%rbp)                ## 8-byte Spill
	jmp	LBB0_20
	.p2align	4, 0x90
LBB0_26:                                ##   in Loop: Header=BB0_20 Depth=1
	addq	%r10, %r13
	addq	%r11, %r9
	addq	%r11, %r15
	addq	%r11, %rax
	addq	%r11, %rbx
	addq	%r11, -48(%rbp)                 ## 8-byte Folded Spill
	addq	%r11, -72(%rbp)                 ## 8-byte Folded Spill
	cmpq	$304, %r13                      ## imm = 0x130
	jge	LBB0_27
LBB0_20:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_28 Depth 2
                                        ##     Child Loop BB0_22 Depth 2
                                        ##     Child Loop BB0_25 Depth 2
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movq	-88(%rbp), %rdx                 ## 8-byte Reload
	cmpl	$1, -112(%rbp)                  ## 4-byte Folded Reload
	jne	LBB0_28
## %bb.21:                              ##   in Loop: Header=BB0_20 Depth=1
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	movq	-48(%rbp), %r11                 ## 8-byte Reload
	xorl	%r10d, %r10d
	.p2align	4, 0x90
LBB0_22:                                ##   Parent Loop BB0_20 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	%rdx, %r8
	movups	%xmm0, (%r11)
	movups	%xmm0, 16(%r11)
	leaq	(%r11,%rcx), %rdx
	movups	%xmm0, (%r11,%rcx)
	movups	%xmm0, 16(%r11,%rcx)
	leaq	(%rdx,%rcx), %rdi
	movups	%xmm0, (%rcx,%rdx)
	movups	%xmm0, 16(%rcx,%rdx)
	movups	%xmm0, (%rcx,%rdi)
	movups	%xmm0, 16(%rcx,%rdi)
	addq	$64, %r10
	addq	%rsi, %r11
	leaq	(%r8,%rsi), %rdx
	cmpq	%r10, %r14
	jne	LBB0_22
## %bb.23:                              ##   in Loop: Header=BB0_20 Depth=1
	cmpq	$0, -64(%rbp)                   ## 8-byte Folded Reload
	movq	-80(%rbp), %r10                 ## 8-byte Reload
	movq	-104(%rbp), %r11                ## 8-byte Reload
	je	LBB0_26
## %bb.24:                              ##   in Loop: Header=BB0_20 Depth=1
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	.p2align	4, 0x90
LBB0_25:                                ##   Parent Loop BB0_20 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movups	%xmm0, -16(%r8)
	movups	%xmm0, (%r8)
	addq	%rcx, %r8
	decq	%rdx
	jne	LBB0_25
	jmp	LBB0_26
	.p2align	4, 0x90
LBB0_28:                                ##   Parent Loop BB0_20 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movw	$386, (%rdx,%rbx)               ## imm = 0x182
	movw	$386, (%rdx,%r15)               ## imm = 0x182
	movw	$386, (%rdx,%r9)                ## imm = 0x182
	movw	$386, (%rdx,%rax)               ## imm = 0x182
	addq	%r12, %rdx
	addq	$-4, %rdi
	jne	LBB0_28
	jmp	LBB0_26
LBB0_27:
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_LINE_SPRITES,4,2           ## @MAX_LINE_SPRITES
	.comm	_Pico,16,3                      ## @Pico
	.comm	_HighLnSpr,8,3                  ## @HighLnSpr
	.comm	_YELLOW1,4,2                    ## @YELLOW1
	.comm	_GREEN1,4,2                     ## @GREEN1
	.comm	_BLUE1,4,2                      ## @BLUE1
	.comm	_RED1,4,2                       ## @RED1
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_PDebugShowSpriteStats          ; -- Begin function PDebugShowSpriteStats
	.p2align	2
_PDebugShowSpriteStats:                 ; @PDebugShowSpriteStats
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
                                        ; kill: def $w1 killed $w1 def $x1
	mov	x24, x0
Lloh0:
	adrp	x8, _MAX_LINE_SPRITES@GOTPAGE
Lloh1:
	ldr	x8, [x8, _MAX_LINE_SPRITES@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	mov	w9, #303
	sdiv	w21, w9, w8
Lloh3:
	adrp	x8, _Pico@GOTPAGE
Lloh4:
	ldr	x8, [x8, _Pico@GOTPAGEOFF]
	ldr	w9, [x8, #8]
	cbz	w9, LBB0_2
; %bb.1:
	ldr	x8, [x8]
	ldrb	w8, [x8, #4]
	tbnz	w8, #3, LBB0_3
LBB0_2:
	lsl	w8, w1, #3
	add	x24, x24, w8, sxtw #1
	mov	w8, #1
	str	w8, [sp, #12]                   ; 4-byte Folded Spill
	mov	w8, #224
	b	LBB0_4
LBB0_3:
	str	wzr, [sp, #12]                  ; 4-byte Folded Spill
	mov	w8, #240
LBB0_4:
	str	x8, [sp, #32]                   ; 8-byte Folded Spill
	mov	x26, #0
	sxtw	x8, w1
	str	x8, [sp, #40]                   ; 8-byte Folded Spill
	sbfiz	x8, x1, #1, #32
	stp	x1, x8, [sp, #16]               ; 16-byte Folded Spill
	sbfiz	x23, x21, #1, #32
Lloh5:
	adrp	x19, _YELLOW1@GOTPAGE
Lloh6:
	ldr	x19, [x19, _YELLOW1@GOTPAGEOFF]
Lloh7:
	adrp	x28, _GREEN1@GOTPAGE
Lloh8:
	ldr	x28, [x28, _GREEN1@GOTPAGEOFF]
	mov	x20, x24
	b	LBB0_6
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=1
	add	x26, x26, #1
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	add	x20, x20, x8
	ldr	x8, [sp, #32]                   ; 8-byte Folded Reload
	cmp	x26, x8
	b.eq	LBB0_17
LBB0_6:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_8 Depth 2
Lloh9:
	adrp	x8, _HighLnSpr@GOTPAGE
Lloh10:
	ldr	x8, [x8, _HighLnSpr@GOTPAGEOFF]
Lloh11:
	ldr	x8, [x8]
	ldr	x25, [x8, x26, lsl #3]
	ldrb	w8, [x25]
	tst	w8, #0x7f
	b.eq	LBB0_9
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	x22, x20
	mov	w27, #3
LBB0_8:                                 ;   Parent Loop BB0_6 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldrsb	w8, [x25, x27]
	cmp	w8, #0
	csel	x8, x19, x28, lt
	ldr	w1, [x8]
	mov	x0, x22
	mov	x2, x21
	bl	_set16
	ldrb	w8, [x25]
	and	x8, x8, #0x7f
	sub	x9, x27, #2
	add	x27, x27, #1
	add	x22, x22, x23
	cmp	x9, x8
	b.lo	LBB0_8
LBB0_9:                                 ;   in Loop: Header=BB0_6 Depth=1
	ldr	x8, [sp, #40]                   ; 8-byte Folded Reload
	mul	x8, x26, x8
	add	x8, x24, x8, lsl #1
	add	x22, x8, #608
	ldrb	w8, [x25, #1]
	tbnz	w8, #6, LBB0_13
; %bb.10:                               ;   in Loop: Header=BB0_6 Depth=1
	tbnz	w8, #7, LBB0_14
LBB0_11:                                ;   in Loop: Header=BB0_6 Depth=1
	tbnz	w8, #5, LBB0_15
LBB0_12:                                ;   in Loop: Header=BB0_6 Depth=1
	tbz	w8, #4, LBB0_5
	b	LBB0_16
LBB0_13:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w1, [x28]
	mov	x0, x22
	mov	w2, #4
	bl	_set16
	ldrb	w8, [x25, #1]
	tbz	w8, #7, LBB0_11
LBB0_14:                                ;   in Loop: Header=BB0_6 Depth=1
	add	x0, x22, #8
	ldr	w1, [x19]
	mov	w2, #4
	bl	_set16
	ldrb	w8, [x25, #1]
	tbz	w8, #5, LBB0_12
LBB0_15:                                ;   in Loop: Header=BB0_6 Depth=1
	add	x0, x22, #16
Lloh12:
	adrp	x8, _BLUE1@GOTPAGE
Lloh13:
	ldr	x8, [x8, _BLUE1@GOTPAGEOFF]
Lloh14:
	ldr	w1, [x8]
	mov	w2, #4
	bl	_set16
	ldrb	w8, [x25, #1]
	tbz	w8, #4, LBB0_5
LBB0_16:                                ;   in Loop: Header=BB0_6 Depth=1
	add	x0, x22, #24
Lloh15:
	adrp	x8, _RED1@GOTPAGE
Lloh16:
	ldr	x8, [x8, _RED1@GOTPAGEOFF]
Lloh17:
	ldr	w1, [x8]
	mov	w2, #4
	bl	_set16
	b	LBB0_5
LBB0_17:
	add	w8, w21, w21, lsl #2
	cmp	w8, #303
	ldr	x2, [sp, #16]                   ; 8-byte Folded Reload
	ldr	w3, [sp, #12]                   ; 4-byte Folded Reload
	b.gt	LBB0_26
; %bb.18:
	sxtw	x8, w8
	ldp	x4, x14, [sp, #32]              ; 16-byte Folded Reload
	lsl	x9, x14, #5
	lsl	x10, x14, #6
	lsl	x11, x14, #1
	add	x17, x11, x14
	lsl	x12, x17, #5
	lsl	x13, x14, #7
	add	x14, x14, x14, lsl #2
	lsl	x14, x14, #5
	mov	w15, #386
	dup.8h	v0, w15
	mov	x16, x8
	lsl	x17, x17, #6
	b	LBB0_20
LBB0_19:                                ;   in Loop: Header=BB0_20 Depth=1
	add	x16, x16, x8
	cmp	x16, #304
	b.ge	LBB0_26
LBB0_20:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_25 Depth 2
	cmp	w2, #1
	b.ne	LBB0_23
; %bb.21:                               ;   in Loop: Header=BB0_20 Depth=1
	add	x0, x24, x16, lsl #1
	stp	q0, q0, [x0]
	stp	q0, q0, [x0, #32]
	add	x0, x9, x16
	add	x0, x24, x0, lsl #1
	stp	q0, q0, [x0]
	stp	q0, q0, [x0, #32]
	add	x0, x10, x16
	add	x0, x24, x0, lsl #1
	stp	q0, q0, [x0]
	stp	q0, q0, [x0, #32]
	add	x0, x12, x16
	add	x0, x24, x0, lsl #1
	stp	q0, q0, [x0]
	stp	q0, q0, [x0, #32]
	add	x0, x13, x16
	add	x0, x24, x0, lsl #1
	stp	q0, q0, [x0]
	stp	q0, q0, [x0, #32]
	add	x0, x14, x16
	add	x0, x24, x0, lsl #1
	stp	q0, q0, [x0]
	stp	q0, q0, [x0, #32]
	add	x0, x17, x16
	add	x0, x24, x0, lsl #1
	stp	q0, q0, [x0]
	stp	q0, q0, [x0, #32]
	tbnz	w3, #0, LBB0_19
; %bb.22:                               ;   in Loop: Header=BB0_20 Depth=1
	mov	w1, #224
	b	LBB0_24
LBB0_23:                                ;   in Loop: Header=BB0_20 Depth=1
	mov	x1, #0
LBB0_24:                                ;   in Loop: Header=BB0_20 Depth=1
	ldr	x0, [sp, #40]                   ; 8-byte Folded Reload
	madd	x0, x0, x1, x16
	add	x0, x24, x0, lsl #1
	sub	x1, x4, x1
LBB0_25:                                ;   Parent Loop BB0_20 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	strh	w15, [x0]
	add	x0, x0, x11
	subs	x1, x1, #1
	b.ne	LBB0_25
	b	LBB0_19
LBB0_26:
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #144
	ret
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_LINE_SPRITES,4,2           ; @MAX_LINE_SPRITES
	.comm	_Pico,16,3                      ; @Pico
	.comm	_HighLnSpr,8,3                  ; @HighLnSpr
	.comm	_YELLOW1,4,2                    ; @YELLOW1
	.comm	_GREEN1,4,2                     ; @GREEN1
	.comm	_BLUE1,4,2                      ; @BLUE1
	.comm	_RED1,4,2                       ; @RED1
.subsections_via_symbols
