	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function RB_DrawBuffer
LCPI0_0:
	.quad	0x3fe0000000000000              ## double 0.5
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_RB_DrawBuffer
	.p2align	4, 0x90
_RB_DrawBuffer:                         ## @RB_DrawBuffer
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	movl	(%rdi), %edi
	callq	_qglDrawBuffer
	movq	_r_clear@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	$0, (%rax)
	je	LBB0_2
## %bb.1:
	movsd	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero
	movl	$1, %edi
	xorl	%esi, %esi
	movl	$1, %edx
	callq	_qglClearColor
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %rax
	movq	_GL_DEPTH_BUFFER_BIT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edi
	orl	(%rax), %edi
	callq	_qglClear
LBB0_2:
	addq	$4, %rbx
	movq	%rbx, %rax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_r_clear,8,3                    ## @r_clear
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ## @GL_DEPTH_BUFFER_BIT
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_RB_DrawBuffer                  ; -- Begin function RB_DrawBuffer
	.p2align	2
_RB_DrawBuffer:                         ; @RB_DrawBuffer
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	w0, [x0]
	bl	_qglDrawBuffer
Lloh0:
	adrp	x8, _r_clear@GOTPAGE
Lloh1:
	ldr	x8, [x8, _r_clear@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	ldr	x8, [x8]
	cbz	x8, LBB0_2
; %bb.1:
	fmov	d0, #0.50000000
	mov	w0, #1
	mov	w1, #0
	mov	w2, #1
	bl	_qglClearColor
Lloh3:
	adrp	x8, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
Lloh6:
	adrp	x9, _GL_DEPTH_BUFFER_BIT@GOTPAGE
Lloh7:
	ldr	x9, [x9, _GL_DEPTH_BUFFER_BIT@GOTPAGEOFF]
Lloh8:
	ldr	w9, [x9]
	orr	w0, w9, w8
	bl	_qglClear
LBB0_2:
	add	x0, x19, #4
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_r_clear,8,3                    ; @r_clear
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ; @GL_DEPTH_BUFFER_BIT
.subsections_via_symbols
