	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function UI_OwnerDrawHandleKey
_UI_OwnerDrawHandleKey:                 ## @UI_OwnerDrawHandleKey
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movl	%edi, %r8d
	leal	-128(%r8), %eax
	cmpl	$26, %eax
	ja	LBB0_23
## %bb.1:
	leaq	LJTI0_0(%rip), %rdi
	movslq	(%rdi,%rax,4), %rax
	addq	%rdi, %rax
	jmpq	*%rax
LBB0_14:
	movq	_qfalse@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	addl	$-134, %r8d
	jmp	LBB0_13
LBB0_12:
	movq	_qtrue@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	addl	$-153, %r8d
LBB0_13:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	movl	%eax, %ecx
                                        ## kill: def $r8d killed $r8d killed $r8
	callq	_UI_TeamMember_HandleKey
LBB0_23:
	movq	_qfalse@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	popq	%rbp
	retq
LBB0_8:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	popq	%rbp
	jmp	_UI_Skill_HandleKey             ## TAILCALL
LBB0_22:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	callq	_UI_SelectedPlayer_HandleKey
	jmp	LBB0_23
LBB0_11:
	movq	_qfalse@GOTPCREL(%rip), %rax
	jmp	LBB0_10
LBB0_20:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	callq	_UI_RedBlue_HandleKey
	jmp	LBB0_23
LBB0_17:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	callq	_UI_OpponentName_HandleKey
	jmp	LBB0_23
LBB0_15:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	callq	_UI_NetSource_HandleKey
	jmp	LBB0_23
LBB0_6:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	popq	%rbp
	jmp	_UI_NetGameType_HandleKey       ## TAILCALL
LBB0_16:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	callq	_UI_NetFilter_HandleKey
	jmp	LBB0_23
LBB0_7:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	popq	%rbp
	jmp	_UI_JoinGameType_HandleKey      ## TAILCALL
LBB0_2:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	popq	%rbp
	jmp	_UI_Handicap_HandleKey          ## TAILCALL
LBB0_5:
	movq	_qtrue@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	movl	%eax, %ecx
	popq	%rbp
	jmp	_UI_GameType_HandleKey          ## TAILCALL
LBB0_3:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	popq	%rbp
	jmp	_UI_Effects_HandleKey           ## TAILCALL
LBB0_21:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	callq	_UI_Crosshair_HandleKey
	jmp	LBB0_23
LBB0_4:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	popq	%rbp
	jmp	_UI_ClanName_HandleKey          ## TAILCALL
LBB0_19:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	popq	%rbp
	jmp	_UI_BotSkill_HandleKey          ## TAILCALL
LBB0_18:
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	popq	%rbp
	jmp	_UI_BotName_HandleKey           ## TAILCALL
LBB0_9:
	movq	_qtrue@GOTPCREL(%rip), %rax
LBB0_10:
	movl	(%rax), %eax
	movl	%esi, %edi
	movq	%rdx, %rsi
	movl	%ecx, %edx
	movl	%eax, %ecx
	popq	%rbp
	jmp	_UI_TeamName_HandleKey          ## TAILCALL
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_8, LBB0_8-LJTI0_0
.set L0_0_set_22, LBB0_22-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_14, LBB0_14-LJTI0_0
.set L0_0_set_20, LBB0_20-LJTI0_0
.set L0_0_set_17, LBB0_17-LJTI0_0
.set L0_0_set_15, LBB0_15-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_16, LBB0_16-LJTI0_0
.set L0_0_set_7, LBB0_7-LJTI0_0
.set L0_0_set_2, LBB0_2-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_3, LBB0_3-LJTI0_0
.set L0_0_set_21, LBB0_21-LJTI0_0
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_19, LBB0_19-LJTI0_0
.set L0_0_set_18, LBB0_18-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_12, LBB0_12-LJTI0_0
LJTI0_0:
	.long	L0_0_set_8
	.long	L0_0_set_22
	.long	L0_0_set_11
	.long	L0_0_set_14
	.long	L0_0_set_14
	.long	L0_0_set_14
	.long	L0_0_set_14
	.long	L0_0_set_14
	.long	L0_0_set_20
	.long	L0_0_set_17
	.long	L0_0_set_15
	.long	L0_0_set_6
	.long	L0_0_set_16
	.long	L0_0_set_7
	.long	L0_0_set_2
	.long	L0_0_set_5
	.long	L0_0_set_3
	.long	L0_0_set_21
	.long	L0_0_set_4
	.long	L0_0_set_19
	.long	L0_0_set_18
	.long	L0_0_set_9
	.long	L0_0_set_12
	.long	L0_0_set_12
	.long	L0_0_set_12
	.long	L0_0_set_12
	.long	L0_0_set_12
	.end_data_region
                                        ## -- End function
	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_qfalse,4,2                     ## @qfalse
	.no_dead_strip	_UI_OwnerDrawHandleKey
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function UI_OwnerDrawHandleKey
_UI_OwnerDrawHandleKey:                 ; @UI_OwnerDrawHandleKey
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	sub	w8, w0, #128
	cmp	w8, #26
	b.hi	LBB0_5
; %bb.1:
Lloh0:
	adrp	x9, lJTI0_0@PAGE
Lloh1:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_2
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_2:
Lloh2:
	adrp	x8, _qfalse@GOTPAGE
Lloh3:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh4:
	ldr	w8, [x8]
	sub	w4, w0, #134
	b	LBB0_4
LBB0_3:
Lloh5:
	adrp	x8, _qtrue@GOTPAGE
Lloh6:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh7:
	ldr	w8, [x8]
	sub	w4, w0, #153
LBB0_4:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	mov	x3, x8
	bl	_UI_TeamMember_HandleKey
LBB0_5:
Lloh8:
	adrp	x8, _qfalse@GOTPAGE
Lloh9:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh10:
	ldr	w0, [x8]
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
LBB0_6:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_Skill_HandleKey
LBB0_7:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	bl	_UI_SelectedPlayer_HandleKey
	b	LBB0_5
LBB0_8:
Lloh11:
	adrp	x8, _qfalse@GOTPAGE
Lloh12:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
	b	LBB0_23
LBB0_9:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	bl	_UI_RedBlue_HandleKey
	b	LBB0_5
LBB0_10:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	bl	_UI_OpponentName_HandleKey
	b	LBB0_5
LBB0_11:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	bl	_UI_NetSource_HandleKey
	b	LBB0_5
LBB0_12:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_NetGameType_HandleKey
LBB0_13:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	bl	_UI_NetFilter_HandleKey
	b	LBB0_5
LBB0_14:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_JoinGameType_HandleKey
LBB0_15:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_Handicap_HandleKey
LBB0_16:
Lloh13:
	adrp	x8, _qtrue@GOTPAGE
Lloh14:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh15:
	ldr	w8, [x8]
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	mov	x3, x8
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_GameType_HandleKey
LBB0_17:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_Effects_HandleKey
LBB0_18:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	bl	_UI_Crosshair_HandleKey
	b	LBB0_5
LBB0_19:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_ClanName_HandleKey
LBB0_20:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_BotSkill_HandleKey
LBB0_21:
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_BotName_HandleKey
LBB0_22:
Lloh16:
	adrp	x8, _qtrue@GOTPAGE
Lloh17:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
LBB0_23:
	ldr	w8, [x8]
	mov	x0, x1
	mov	x1, x2
	mov	x2, x3
	mov	x3, x8
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_TeamName_HandleKey
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGot	Lloh16, Lloh17
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_6-LBB0_2)>>2
	.byte	(LBB0_7-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_9-LBB0_2)>>2
	.byte	(LBB0_10-LBB0_2)>>2
	.byte	(LBB0_11-LBB0_2)>>2
	.byte	(LBB0_12-LBB0_2)>>2
	.byte	(LBB0_13-LBB0_2)>>2
	.byte	(LBB0_14-LBB0_2)>>2
	.byte	(LBB0_15-LBB0_2)>>2
	.byte	(LBB0_16-LBB0_2)>>2
	.byte	(LBB0_17-LBB0_2)>>2
	.byte	(LBB0_18-LBB0_2)>>2
	.byte	(LBB0_19-LBB0_2)>>2
	.byte	(LBB0_20-LBB0_2)>>2
	.byte	(LBB0_21-LBB0_2)>>2
	.byte	(LBB0_22-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
                                        ; -- End function
	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_qfalse,4,2                     ; @qfalse
	.no_dead_strip	_UI_OwnerDrawHandleKey
.subsections_via_symbols
