	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_OSDSoftDisplayMessage          ## -- Begin function OSDSoftDisplayMessage
	.p2align	4, 0x90
_OSDSoftDisplayMessage:                 ## @OSDSoftDisplayMessage
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	testq	%rsi, %rsi
	je	LBB0_52
## %bb.1:
	movl	%edx, %r14d
	movq	8(%rdi), %rdx
	movb	(%rdx), %al
	testb	%al, %al
	je	LBB0_52
## %bb.2:
	movq	%rsi, %rbx
	addl	$-28, %ecx
	cmpl	$128, (%rdi)
	movl	$20, %esi
	cmovel	%ecx, %esi
	movq	%rsi, -104(%rbp)                ## 8-byte Spill
	xorl	%ecx, %ecx
	movq	%rcx, -48(%rbp)                 ## 8-byte Spill
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_51:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	incl	%eax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	movq	-96(%rbp), %rdx                 ## 8-byte Reload
	movb	1(%rdx), %al
	incq	%rdx
	testb	%al, %al
	je	LBB0_52
LBB0_3:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_5 Depth 2
	movq	%rdx, -96(%rbp)                 ## 8-byte Spill
	cmpb	$47, %al
	jl	LBB0_51
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	movzbl	%al, %eax
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	leal	20(,%rcx,8), %edx
	movl	%edx, -84(%rbp)                 ## 4-byte Spill
	leal	21(,%rcx,8), %edx
	movl	%edx, -80(%rbp)                 ## 4-byte Spill
	leal	22(,%rcx,8), %edx
	movl	%edx, -76(%rbp)                 ## 4-byte Spill
	leal	23(,%rcx,8), %edx
	movl	%edx, -72(%rbp)                 ## 4-byte Spill
	leal	24(,%rcx,8), %edx
	movl	%edx, -68(%rbp)                 ## 4-byte Spill
	leal	25(,%rcx,8), %edx
	movl	%edx, -64(%rbp)                 ## 4-byte Spill
	leal	26(,%rcx,8), %edx
	movl	%edx, -60(%rbp)                 ## 4-byte Spill
	leal	27(,%rcx,8), %edx
	movl	%edx, -56(%rbp)                 ## 4-byte Spill
	leal	28(,%rcx,8), %ecx
	movl	%ecx, -52(%rbp)                 ## 4-byte Spill
	shlq	$4, %rax
	leaq	(%rax,%rax,4), %r12
	xorl	%r13d, %r13d
	jmp	LBB0_5
	.p2align	4, 0x90
LBB0_46:                                ##   in Loop: Header=BB0_5 Depth=2
	movl	$-16777216, %r8d                ## imm = 0xFF000000
LBB0_49:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	%rbx, %rdi
	movl	%r14d, %esi
	movl	-52(%rbp), %edx                 ## 4-byte Reload
	movl	%r15d, %ecx
	callq	_TitanWriteColor
LBB0_50:                                ##   in Loop: Header=BB0_5 Depth=2
	incq	%r13
	cmpq	$10, %r13
	je	LBB0_51
LBB0_5:                                 ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	-104(%rbp), %rax                ## 8-byte Reload
	leaq	(%rax,%r13), %r15
	movq	_font@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	addq	%r12, %rax
	movq	(%rax,%r13,8), %rax
	movzbl	(%rax), %eax
	cmpb	$46, %al
	je	LBB0_6
## %bb.7:                               ##   in Loop: Header=BB0_5 Depth=2
	cmpb	$35, %al
	jne	LBB0_10
## %bb.8:                               ##   in Loop: Header=BB0_5 Depth=2
	movl	$-1, %r8d
	jmp	LBB0_9
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_5 Depth=2
	movl	$-16777216, %r8d                ## imm = 0xFF000000
LBB0_9:                                 ##   in Loop: Header=BB0_5 Depth=2
	movq	%rbx, %rdi
	movl	%r14d, %esi
	movl	-84(%rbp), %edx                 ## 4-byte Reload
	movl	%r15d, %ecx
	callq	_TitanWriteColor
LBB0_10:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	_font@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	addq	%r12, %rax
	movq	(%rax,%r13,8), %rax
	movzbl	1(%rax), %eax
	cmpb	$46, %al
	je	LBB0_11
## %bb.12:                              ##   in Loop: Header=BB0_5 Depth=2
	cmpb	$35, %al
	jne	LBB0_15
## %bb.13:                              ##   in Loop: Header=BB0_5 Depth=2
	movl	$-1, %r8d
	jmp	LBB0_14
	.p2align	4, 0x90
LBB0_11:                                ##   in Loop: Header=BB0_5 Depth=2
	movl	$-16777216, %r8d                ## imm = 0xFF000000
LBB0_14:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	%rbx, %rdi
	movl	%r14d, %esi
	movl	-80(%rbp), %edx                 ## 4-byte Reload
	movl	%r15d, %ecx
	callq	_TitanWriteColor
LBB0_15:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	_font@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	addq	%r12, %rax
	movq	(%rax,%r13,8), %rax
	movzbl	2(%rax), %eax
	cmpb	$46, %al
	je	LBB0_16
## %bb.17:                              ##   in Loop: Header=BB0_5 Depth=2
	cmpb	$35, %al
	jne	LBB0_20
## %bb.18:                              ##   in Loop: Header=BB0_5 Depth=2
	movl	$-1, %r8d
	jmp	LBB0_19
	.p2align	4, 0x90
LBB0_16:                                ##   in Loop: Header=BB0_5 Depth=2
	movl	$-16777216, %r8d                ## imm = 0xFF000000
LBB0_19:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	%rbx, %rdi
	movl	%r14d, %esi
	movl	-76(%rbp), %edx                 ## 4-byte Reload
	movl	%r15d, %ecx
	callq	_TitanWriteColor
LBB0_20:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	_font@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	addq	%r12, %rax
	movq	(%rax,%r13,8), %rax
	movzbl	3(%rax), %eax
	cmpb	$46, %al
	je	LBB0_21
## %bb.22:                              ##   in Loop: Header=BB0_5 Depth=2
	cmpb	$35, %al
	jne	LBB0_25
## %bb.23:                              ##   in Loop: Header=BB0_5 Depth=2
	movl	$-1, %r8d
	jmp	LBB0_24
	.p2align	4, 0x90
LBB0_21:                                ##   in Loop: Header=BB0_5 Depth=2
	movl	$-16777216, %r8d                ## imm = 0xFF000000
LBB0_24:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	%rbx, %rdi
	movl	%r14d, %esi
	movl	-72(%rbp), %edx                 ## 4-byte Reload
	movl	%r15d, %ecx
	callq	_TitanWriteColor
LBB0_25:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	_font@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	addq	%r12, %rax
	movq	(%rax,%r13,8), %rax
	movzbl	4(%rax), %eax
	cmpb	$46, %al
	je	LBB0_26
## %bb.27:                              ##   in Loop: Header=BB0_5 Depth=2
	cmpb	$35, %al
	jne	LBB0_30
## %bb.28:                              ##   in Loop: Header=BB0_5 Depth=2
	movl	$-1, %r8d
	jmp	LBB0_29
	.p2align	4, 0x90
LBB0_26:                                ##   in Loop: Header=BB0_5 Depth=2
	movl	$-16777216, %r8d                ## imm = 0xFF000000
LBB0_29:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	%rbx, %rdi
	movl	%r14d, %esi
	movl	-68(%rbp), %edx                 ## 4-byte Reload
	movl	%r15d, %ecx
	callq	_TitanWriteColor
LBB0_30:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	_font@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	addq	%r12, %rax
	movq	(%rax,%r13,8), %rax
	movzbl	5(%rax), %eax
	cmpb	$46, %al
	je	LBB0_31
## %bb.32:                              ##   in Loop: Header=BB0_5 Depth=2
	cmpb	$35, %al
	jne	LBB0_35
## %bb.33:                              ##   in Loop: Header=BB0_5 Depth=2
	movl	$-1, %r8d
	jmp	LBB0_34
	.p2align	4, 0x90
LBB0_31:                                ##   in Loop: Header=BB0_5 Depth=2
	movl	$-16777216, %r8d                ## imm = 0xFF000000
LBB0_34:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	%rbx, %rdi
	movl	%r14d, %esi
	movl	-64(%rbp), %edx                 ## 4-byte Reload
	movl	%r15d, %ecx
	callq	_TitanWriteColor
LBB0_35:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	_font@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	addq	%r12, %rax
	movq	(%rax,%r13,8), %rax
	movzbl	6(%rax), %eax
	cmpb	$46, %al
	je	LBB0_36
## %bb.37:                              ##   in Loop: Header=BB0_5 Depth=2
	cmpb	$35, %al
	jne	LBB0_40
## %bb.38:                              ##   in Loop: Header=BB0_5 Depth=2
	movl	$-1, %r8d
	jmp	LBB0_39
	.p2align	4, 0x90
LBB0_36:                                ##   in Loop: Header=BB0_5 Depth=2
	movl	$-16777216, %r8d                ## imm = 0xFF000000
LBB0_39:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	%rbx, %rdi
	movl	%r14d, %esi
	movl	-60(%rbp), %edx                 ## 4-byte Reload
	movl	%r15d, %ecx
	callq	_TitanWriteColor
LBB0_40:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	_font@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	addq	%r12, %rax
	movq	(%rax,%r13,8), %rax
	movzbl	7(%rax), %eax
	cmpb	$46, %al
	je	LBB0_41
## %bb.42:                              ##   in Loop: Header=BB0_5 Depth=2
	cmpb	$35, %al
	jne	LBB0_45
## %bb.43:                              ##   in Loop: Header=BB0_5 Depth=2
	movl	$-1, %r8d
	jmp	LBB0_44
	.p2align	4, 0x90
LBB0_41:                                ##   in Loop: Header=BB0_5 Depth=2
	movl	$-16777216, %r8d                ## imm = 0xFF000000
LBB0_44:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	%rbx, %rdi
	movl	%r14d, %esi
	movl	-56(%rbp), %edx                 ## 4-byte Reload
	movl	%r15d, %ecx
	callq	_TitanWriteColor
LBB0_45:                                ##   in Loop: Header=BB0_5 Depth=2
	movq	_font@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	addq	%r12, %rax
	movq	(%rax,%r13,8), %rax
	movzbl	8(%rax), %eax
	cmpb	$46, %al
	je	LBB0_46
## %bb.47:                              ##   in Loop: Header=BB0_5 Depth=2
	cmpb	$35, %al
	jne	LBB0_50
## %bb.48:                              ##   in Loop: Header=BB0_5 Depth=2
	movl	$-1, %r8d
	jmp	LBB0_49
LBB0_52:
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_font,8,3                       ## @font
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_OSDSoftDisplayMessage          ; -- Begin function OSDSoftDisplayMessage
	.p2align	2
_OSDSoftDisplayMessage:                 ; @OSDSoftDisplayMessage
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	cbz	x1, LBB0_52
; %bb.1:
	ldr	x12, [x0, #8]
	ldrb	w8, [x12]
	cbz	w8, LBB0_52
; %bb.2:
	mov	x19, x2
	mov	x20, x1
	str	wzr, [sp, #20]                  ; 4-byte Folded Spill
	ldr	w9, [x0]
	sub	w10, w3, #28
	mov	w11, #20
	cmp	w9, #128
	csel	w23, w10, w11, eq
Lloh0:
	adrp	x24, _font@GOTPAGE
Lloh1:
	ldr	x24, [x24, _font@GOTPAGEOFF]
	b	LBB0_4
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldr	x12, [sp, #8]                   ; 8-byte Folded Reload
	ldrb	w8, [x12, #1]!
	ldr	w9, [sp, #20]                   ; 4-byte Folded Reload
	add	w9, w9, #1
	str	w9, [sp, #20]                   ; 4-byte Folded Spill
	cbz	w8, LBB0_52
LBB0_4:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_9 Depth 2
	str	x12, [sp, #8]                   ; 8-byte Folded Spill
	sxtb	w9, w8
	cmp	w9, #47
	b.lt	LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x25, #0
	and	x9, x8, #0xff
	ldr	w10, [sp, #20]                  ; 4-byte Folded Reload
	lsl	w10, w10, #3
	add	w11, w10, #20
	str	w11, [sp, #44]                  ; 4-byte Folded Spill
	add	w11, w10, #21
	str	w11, [sp, #40]                  ; 4-byte Folded Spill
	add	w11, w10, #22
	str	w11, [sp, #36]                  ; 4-byte Folded Spill
	add	w11, w10, #23
	str	w11, [sp, #32]                  ; 4-byte Folded Spill
	add	w11, w10, #24
	str	w11, [sp, #28]                  ; 4-byte Folded Spill
	add	w11, w10, #25
	str	w11, [sp, #24]                  ; 4-byte Folded Spill
	add	w27, w10, #26
	add	w28, w10, #27
	add	w21, w10, #28
	add	x8, x9, w8, uxtb #2
	lsl	x26, x8, #4
	b	LBB0_9
LBB0_6:                                 ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-16777216
LBB0_7:                                 ;   in Loop: Header=BB0_9 Depth=2
	mov	x0, x20
	mov	x1, x19
	mov	x2, x21
	mov	x3, x22
	bl	_TitanWriteColor
LBB0_8:                                 ;   in Loop: Header=BB0_9 Depth=2
	add	x25, x25, #1
	cmp	x25, #10
	b.eq	LBB0_3
LBB0_9:                                 ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	add	x22, x23, x25
	ldr	x8, [x24]
	add	x8, x8, x26
	ldr	x8, [x8, x25, lsl #3]
	ldrb	w8, [x8]
	cmp	w8, #46
	b.eq	LBB0_12
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=2
	cmp	w8, #35
	b.ne	LBB0_14
; %bb.11:                               ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-1
	b	LBB0_13
LBB0_12:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-16777216
LBB0_13:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	x0, x20
	mov	x1, x19
	ldr	w2, [sp, #44]                   ; 4-byte Folded Reload
	mov	x3, x22
	bl	_TitanWriteColor
LBB0_14:                                ;   in Loop: Header=BB0_9 Depth=2
	ldr	x8, [x24]
	add	x8, x8, x26
	ldr	x8, [x8, x25, lsl #3]
	ldrb	w8, [x8, #1]
	cmp	w8, #46
	b.eq	LBB0_17
; %bb.15:                               ;   in Loop: Header=BB0_9 Depth=2
	cmp	w8, #35
	b.ne	LBB0_19
; %bb.16:                               ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-1
	b	LBB0_18
LBB0_17:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-16777216
LBB0_18:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	x0, x20
	mov	x1, x19
	ldr	w2, [sp, #40]                   ; 4-byte Folded Reload
	mov	x3, x22
	bl	_TitanWriteColor
LBB0_19:                                ;   in Loop: Header=BB0_9 Depth=2
	ldr	x8, [x24]
	add	x8, x8, x26
	ldr	x8, [x8, x25, lsl #3]
	ldrb	w8, [x8, #2]
	cmp	w8, #46
	b.eq	LBB0_22
; %bb.20:                               ;   in Loop: Header=BB0_9 Depth=2
	cmp	w8, #35
	b.ne	LBB0_24
; %bb.21:                               ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-1
	b	LBB0_23
LBB0_22:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-16777216
LBB0_23:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	x0, x20
	mov	x1, x19
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	mov	x3, x22
	bl	_TitanWriteColor
LBB0_24:                                ;   in Loop: Header=BB0_9 Depth=2
	ldr	x8, [x24]
	add	x8, x8, x26
	ldr	x8, [x8, x25, lsl #3]
	ldrb	w8, [x8, #3]
	cmp	w8, #46
	b.eq	LBB0_27
; %bb.25:                               ;   in Loop: Header=BB0_9 Depth=2
	cmp	w8, #35
	b.ne	LBB0_29
; %bb.26:                               ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-1
	b	LBB0_28
LBB0_27:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-16777216
LBB0_28:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	x0, x20
	mov	x1, x19
	ldr	w2, [sp, #32]                   ; 4-byte Folded Reload
	mov	x3, x22
	bl	_TitanWriteColor
LBB0_29:                                ;   in Loop: Header=BB0_9 Depth=2
	ldr	x8, [x24]
	add	x8, x8, x26
	ldr	x8, [x8, x25, lsl #3]
	ldrb	w8, [x8, #4]
	cmp	w8, #46
	b.eq	LBB0_32
; %bb.30:                               ;   in Loop: Header=BB0_9 Depth=2
	cmp	w8, #35
	b.ne	LBB0_34
; %bb.31:                               ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-1
	b	LBB0_33
LBB0_32:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-16777216
LBB0_33:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	x0, x20
	mov	x1, x19
	ldr	w2, [sp, #28]                   ; 4-byte Folded Reload
	mov	x3, x22
	bl	_TitanWriteColor
LBB0_34:                                ;   in Loop: Header=BB0_9 Depth=2
	ldr	x8, [x24]
	add	x8, x8, x26
	ldr	x8, [x8, x25, lsl #3]
	ldrb	w8, [x8, #5]
	cmp	w8, #46
	b.eq	LBB0_37
; %bb.35:                               ;   in Loop: Header=BB0_9 Depth=2
	cmp	w8, #35
	b.ne	LBB0_39
; %bb.36:                               ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-1
	b	LBB0_38
LBB0_37:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-16777216
LBB0_38:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	x0, x20
	mov	x1, x19
	ldr	w2, [sp, #24]                   ; 4-byte Folded Reload
	mov	x3, x22
	bl	_TitanWriteColor
LBB0_39:                                ;   in Loop: Header=BB0_9 Depth=2
	ldr	x8, [x24]
	add	x8, x8, x26
	ldr	x8, [x8, x25, lsl #3]
	ldrb	w8, [x8, #6]
	cmp	w8, #46
	b.eq	LBB0_42
; %bb.40:                               ;   in Loop: Header=BB0_9 Depth=2
	cmp	w8, #35
	b.ne	LBB0_44
; %bb.41:                               ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-1
	b	LBB0_43
LBB0_42:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-16777216
LBB0_43:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	x0, x20
	mov	x1, x19
	mov	x2, x27
	mov	x3, x22
	bl	_TitanWriteColor
LBB0_44:                                ;   in Loop: Header=BB0_9 Depth=2
	ldr	x8, [x24]
	add	x8, x8, x26
	ldr	x8, [x8, x25, lsl #3]
	ldrb	w8, [x8, #7]
	cmp	w8, #46
	b.eq	LBB0_47
; %bb.45:                               ;   in Loop: Header=BB0_9 Depth=2
	cmp	w8, #35
	b.ne	LBB0_49
; %bb.46:                               ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-1
	b	LBB0_48
LBB0_47:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-16777216
LBB0_48:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	x0, x20
	mov	x1, x19
	mov	x2, x28
	mov	x3, x22
	bl	_TitanWriteColor
LBB0_49:                                ;   in Loop: Header=BB0_9 Depth=2
	ldr	x8, [x24]
	add	x8, x8, x26
	ldr	x8, [x8, x25, lsl #3]
	ldrb	w8, [x8, #8]
	cmp	w8, #46
	b.eq	LBB0_6
; %bb.50:                               ;   in Loop: Header=BB0_9 Depth=2
	cmp	w8, #35
	b.ne	LBB0_8
; %bb.51:                               ;   in Loop: Header=BB0_9 Depth=2
	mov	w4, #-1
	b	LBB0_7
LBB0_52:
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #144
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_font,8,3                       ; @font
.subsections_via_symbols
