	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function twiddles_4k
LCPI0_0:
	.quad	0x3f30000000000000              ## double 2.44140625E-4
LCPI0_1:
	.quad	0x4030000000000000              ## double 16
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_twiddles_4k:                           ## @twiddles_4k
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	subq	$16, %rsp
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movsd	%xmm0, -24(%rbp)                ## 8-byte Spill
	xorps	%xmm1, %xmm1
	callq	_twiddles_base_16
	movsd	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero
	movsd	-24(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	mulsd	%xmm0, %xmm2
	movsd	%xmm2, -32(%rbp)                ## 8-byte Spill
	movsd	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero
	mulsd	%xmm2, %xmm1
	movq	%rax, %rdi
	callq	_twiddles_step_16
	movq	_GPU_FFT_QPUS@GOTPCREL(%rip), %r14
	movsd	(%r14), %xmm1                   ## xmm1 = mem[0],zero
	mulsd	-32(%rbp), %xmm1                ## 8-byte Folded Reload
	movsd	-24(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	movq	%rax, %rdi
	callq	_twiddles_step_16
	xorpd	%xmm1, %xmm1
	movsd	(%r14), %xmm0                   ## xmm0 = mem[0],zero
	ucomisd	%xmm1, %xmm0
	jbe	LBB0_3
## %bb.1:
	movl	$1, %ebx
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	mulsd	-32(%rbp), %xmm1                ## 8-byte Folded Reload
	movsd	-24(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	movq	%rax, %rdi
	callq	_twiddles_base_16
	xorps	%xmm1, %xmm1
	cvtsi2sd	%ebx, %xmm1
	movsd	(%r14), %xmm0                   ## xmm0 = mem[0],zero
	incl	%ebx
	ucomisd	%xmm1, %xmm0
	ja	LBB0_2
LBB0_3:
	addq	$16, %rsp
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GPU_FFT_QPUS,8,3               ## @GPU_FFT_QPUS
	.no_dead_strip	_twiddles_4k
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function twiddles_4k
_twiddles_4k:                           ; @twiddles_4k
	.cfi_startproc
; %bb.0:
	stp	d11, d10, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	d9, d8, [sp, #16]               ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset b8, -40
	.cfi_offset b9, -48
	.cfi_offset b10, -56
	.cfi_offset b11, -64
	fmov	d8, d0
	movi	d10, #0000000000000000
	movi	d1, #0000000000000000
	bl	_twiddles_base_16
	mov	x8, #4553139223271571456
	fmov	d0, x8
	fmul	d9, d8, d0
	fmov	d0, #16.00000000
	fmul	d1, d9, d0
	fmov	d0, d8
	bl	_twiddles_step_16
Lloh0:
	adrp	x19, _GPU_FFT_QPUS@GOTPAGE
Lloh1:
	ldr	x19, [x19, _GPU_FFT_QPUS@GOTPAGEOFF]
	ldr	d0, [x19]
	fmul	d1, d9, d0
	fmov	d0, d8
	bl	_twiddles_step_16
	ldr	d0, [x19]
	fcmp	d0, #0.0
	b.le	LBB0_3
; %bb.1:
	mov	w20, #1
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	fmul	d1, d9, d10
	fmov	d0, d8
	bl	_twiddles_base_16
	scvtf	d10, w20
	ldr	d0, [x19]
	add	w20, w20, #1
	fcmp	d0, d10
	b.gt	LBB0_2
LBB0_3:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_GPU_FFT_QPUS,8,3               ; @GPU_FFT_QPUS
	.no_dead_strip	_twiddles_4k
.subsections_via_symbols
