	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function decode_hextile
_decode_hextile:                        ## @decode_hextile
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$104, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, -104(%rbp)                ## 8-byte Spill
	testl	%r8d, %r8d
	jle	LBB0_31
## %bb.1:
	movl	%r9d, %r12d
	movl	%ecx, %r13d
	movq	%rdx, %r14
	movslq	(%rdi), %rcx
	leal	2(%rcx), %eax
	movl	%eax, -116(%rbp)                ## 4-byte Spill
	movq	%rcx, %rax
	movq	%rcx, -64(%rbp)                 ## 8-byte Spill
	shlq	$4, %rcx
	movq	%rcx, -144(%rbp)                ## 8-byte Spill
	movl	%r9d, %eax
	shll	$4, %eax
	cltq
	movq	%rax, -136(%rbp)                ## 8-byte Spill
	movl	$16, %eax
	xorl	%ecx, %ecx
	movl	$0, -92(%rbp)                   ## 4-byte Folded Spill
	movl	$0, -80(%rbp)                   ## 4-byte Folded Spill
	movq	%rdi, -56(%rbp)                 ## 8-byte Spill
	movl	%r8d, -108(%rbp)                ## 4-byte Spill
	movl	%r13d, -68(%rbp)                ## 4-byte Spill
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
                                        ##       Child Loop BB0_22 Depth 3
	movl	%r8d, %edx
	subl	%ecx, %edx
	addl	$16, %ecx
	cmpl	%r8d, %ecx
	movl	%edx, -124(%rbp)                ## 4-byte Spill
	cmovgl	%edx, %eax
	testl	%r13d, %r13d
	movl	%eax, -72(%rbp)                 ## 4-byte Spill
	movl	%ecx, -112(%rbp)                ## 4-byte Spill
	jle	LBB0_30
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	imull	-64(%rbp), %eax                 ## 4-byte Folded Reload
	movl	%eax, -120(%rbp)                ## 4-byte Spill
	movl	$16, -44(%rbp)                  ## 4-byte Folded Spill
	xorl	%ebx, %ebx
	movq	-104(%rbp), %r15                ## 8-byte Reload
	.p2align	4, 0x90
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_22 Depth 3
	movq	%r14, %rdi
	callq	_bytestream2_get_bytes_left
	testl	%eax, %eax
	jle	LBB0_5
## %bb.8:                               ##   in Loop: Header=BB0_4 Depth=2
	movq	%r15, -88(%rbp)                 ## 8-byte Spill
	movl	%r13d, %eax
	subl	%ebx, %r13d
	addl	$16, %ebx
	movl	%ebx, -76(%rbp)                 ## 4-byte Spill
	cmpl	%eax, %ebx
	movl	-44(%rbp), %r15d                ## 4-byte Reload
	cmovgl	%r13d, %r15d
	movq	%r14, %rdi
	callq	_bytestream2_get_byte
	movl	%eax, %ecx
	movq	_HT_RAW@GOTPCREL(%rip), %rax
	testl	%ecx, (%rax)
	movl	%r15d, -44(%rbp)                ## 4-byte Spill
	je	LBB0_12
## %bb.9:                               ##   in Loop: Header=BB0_4 Depth=2
	movq	%r14, %rdi
	callq	_bytestream2_get_bytes_left
	movl	-120(%rbp), %ecx                ## 4-byte Reload
	imull	%r15d, %ecx
	cmpl	%ecx, %eax
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	jl	LBB0_10
## %bb.11:                              ##   in Loop: Header=BB0_4 Depth=2
	movl	8(%rax), %r9d
	subq	$8, %rsp
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	movl	%r15d, %esi
	movq	%rdi, %r15
	movl	-72(%rbp), %edx                 ## 4-byte Reload
	movq	%r14, %rcx
	movq	-64(%rbp), %r8                  ## 8-byte Reload
                                        ## kill: def $r8d killed $r8d killed $r8
	pushq	%r12
	callq	_paint_raw
	addq	$16, %rsp
	movl	-76(%rbp), %ebx                 ## 4-byte Reload
	movl	-68(%rbp), %r13d                ## 4-byte Reload
	jmp	LBB0_29
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_4 Depth=2
	movl	%r13d, -128(%rbp)               ## 4-byte Spill
	movq	_HT_BKG@GOTPCREL(%rip), %rax
	testl	%ecx, (%rax)
	movq	-56(%rbp), %rbx                 ## 8-byte Reload
	movl	%ecx, -48(%rbp)                 ## 4-byte Spill
	je	LBB0_14
## %bb.13:                              ##   in Loop: Header=BB0_4 Depth=2
	movl	8(%rbx), %edx
	movq	%r14, %rdi
	movq	-64(%rbp), %rsi                 ## 8-byte Reload
                                        ## kill: def $esi killed $esi killed $rsi
	callq	_vmnc_get_pixel
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	movl	%eax, -92(%rbp)                 ## 4-byte Spill
LBB0_14:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	_HT_FG@GOTPCREL(%rip), %rax
	testl	%ecx, (%rax)
	je	LBB0_16
## %bb.15:                              ##   in Loop: Header=BB0_4 Depth=2
	movl	8(%rbx), %edx
	movq	%r14, %rdi
	movq	-64(%rbp), %rsi                 ## 8-byte Reload
                                        ## kill: def $esi killed $esi killed $rsi
	callq	_vmnc_get_pixel
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	movl	%eax, -80(%rbp)                 ## 4-byte Spill
LBB0_16:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	_HT_SUB@GOTPCREL(%rip), %rax
	testl	%ecx, (%rax)
	je	LBB0_17
## %bb.18:                              ##   in Loop: Header=BB0_4 Depth=2
	movq	%r14, %rdi
	callq	_bytestream2_get_byte
	movl	%eax, %r13d
	jmp	LBB0_19
LBB0_17:                                ##   in Loop: Header=BB0_4 Depth=2
	xorl	%r13d, %r13d
LBB0_19:                                ##   in Loop: Header=BB0_4 Depth=2
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	movq	_HT_CLR@GOTPCREL(%rip), %rax
	movl	(%rax), %r15d
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	xorl	%esi, %esi
	xorl	%edx, %edx
	movl	-72(%rbp), %r8d                 ## 4-byte Reload
	movl	-92(%rbp), %r9d                 ## 4-byte Reload
	pushq	%r12
	pushq	-64(%rbp)                       ## 8-byte Folded Reload
	callq	_paint_rect
	addq	$16, %rsp
	movq	%r14, %rdi
	callq	_bytestream2_get_bytes_left
	movl	-48(%rbp), %esi                 ## 4-byte Reload
	testl	%esi, %r15d
	movl	-116(%rbp), %ecx                ## 4-byte Reload
	movl	$2, %edx
	cmovel	%edx, %ecx
	imull	%r13d, %ecx
	cmpl	%ecx, %eax
	jl	LBB0_20
## %bb.21:                              ##   in Loop: Header=BB0_4 Depth=2
	testl	%r13d, %r13d
	jle	LBB0_28
	.p2align	4, 0x90
LBB0_22:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movq	%r12, %rbx
	testl	%esi, %r15d
	je	LBB0_24
## %bb.23:                              ##   in Loop: Header=BB0_22 Depth=3
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	movl	8(%rax), %edx
	movq	%r14, %rdi
	movq	-64(%rbp), %rsi                 ## 8-byte Reload
                                        ## kill: def $esi killed $esi killed $rsi
	callq	_vmnc_get_pixel
	movl	%eax, -80(%rbp)                 ## 4-byte Spill
LBB0_24:                                ##   in Loop: Header=BB0_22 Depth=3
	movq	%r14, %rdi
	callq	_bytestream2_get_byte
	movl	%eax, %r12d
	movq	%r14, %rdi
	callq	_bytestream2_get_byte
                                        ## kill: def $eax killed $eax def $rax
	movl	%r12d, %esi
	sarl	$4, %esi
	movl	%eax, %ecx
	sarl	$4, %ecx
	leal	(%rcx,%rsi), %edx
	incl	%edx
	cmpl	-128(%rbp), %edx                ## 4-byte Folded Reload
	jg	LBB0_25
## %bb.26:                              ##   in Loop: Header=BB0_22 Depth=3
	andl	$15, %r12d
	andl	$15, %eax
	leal	(%rax,%r12), %edx
	incl	%edx
	cmpl	-124(%rbp), %edx                ## 4-byte Folded Reload
	jg	LBB0_25
## %bb.27:                              ##   in Loop: Header=BB0_22 Depth=3
	incl	%ecx
	incl	%eax
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
                                        ## kill: def $esi killed $esi killed $rsi
	movl	%r12d, %edx
                                        ## kill: def $ecx killed $ecx killed $rcx
	movl	%eax, %r8d
	movl	-80(%rbp), %r9d                 ## 4-byte Reload
	movq	%rbx, %r12
	pushq	%rbx
	pushq	-64(%rbp)                       ## 8-byte Folded Reload
	callq	_paint_rect
	addq	$16, %rsp
	decl	%r13d
	movl	-48(%rbp), %esi                 ## 4-byte Reload
	jne	LBB0_22
LBB0_28:                                ##   in Loop: Header=BB0_4 Depth=2
	movl	-68(%rbp), %r13d                ## 4-byte Reload
	movl	-76(%rbp), %ebx                 ## 4-byte Reload
	movq	-88(%rbp), %r15                 ## 8-byte Reload
LBB0_29:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-144(%rbp), %rax                ## 8-byte Reload
	leaq	(%r15,%rax,4), %r15
	cmpl	%r13d, %ebx
	jl	LBB0_4
	.p2align	4, 0x90
LBB0_30:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-104(%rbp), %rax                ## 8-byte Reload
	movq	-136(%rbp), %rcx                ## 8-byte Reload
	leaq	(%rax,%rcx,4), %rax
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	movl	-112(%rbp), %ecx                ## 4-byte Reload
	movl	-108(%rbp), %r8d                ## 4-byte Reload
	cmpl	%r8d, %ecx
	movl	-72(%rbp), %eax                 ## 4-byte Reload
	jl	LBB0_2
LBB0_31:
	xorl	%eax, %eax
	jmp	LBB0_32
LBB0_25:
	leaq	L_.str.1(%rip), %rdx
	jmp	LBB0_6
LBB0_5:
	leaq	L_.str(%rip), %rdx
LBB0_6:
	movq	-56(%rbp), %rax                 ## 8-byte Reload
LBB0_7:
	movl	4(%rax), %edi
	movq	_AV_LOG_ERROR@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_av_log
	movq	_AVERROR_INVALIDDATA@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
LBB0_32:
	addq	$104, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_10:
	leaq	L_.str(%rip), %rdx
	jmp	LBB0_7
LBB0_20:
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	leaq	L_.str(%rip), %rdx
	jmp	LBB0_7
	.cfi_endproc
                                        ## -- End function
	.comm	_AV_LOG_ERROR,4,2               ## @AV_LOG_ERROR
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Premature end of data!\n"

	.comm	_AVERROR_INVALIDDATA,4,2        ## @AVERROR_INVALIDDATA
	.comm	_HT_RAW,4,2                     ## @HT_RAW
	.comm	_HT_BKG,4,2                     ## @HT_BKG
	.comm	_HT_FG,4,2                      ## @HT_FG
	.comm	_HT_SUB,4,2                     ## @HT_SUB
	.comm	_HT_CLR,4,2                     ## @HT_CLR
L_.str.1:                               ## @.str.1
	.asciz	"Rectangle outside picture\n"

	.no_dead_strip	_decode_hextile
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function decode_hextile
_decode_hextile:                        ; @decode_hextile
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #176
	.cfi_def_cfa_offset 176
	stp	x28, x27, [sp, #80]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #96]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #112]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #128]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #144]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #160]            ; 16-byte Folded Spill
	add	x29, sp, #160
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	cmp	w4, #1
	b.lt	LBB0_24
; %bb.1:
	mov	x23, x5
	mov	x19, x3
	mov	x24, x2
	mov	x22, x0
	mov	w8, #0
	mov	w20, #0
	ldrsw	x26, [x0]
	add	w9, w26, #2
	stp	w9, wzr, [sp, #40]              ; 8-byte Folded Spill
	lsl	x9, x26, #4
	str	x9, [sp, #56]                   ; 8-byte Folded Spill
	lsl	w9, w5, #4
	sxtw	x9, w9
	str	x9, [sp, #8]                    ; 8-byte Folded Spill
	mov	w9, #16
	stp	w4, w3, [sp, #20]               ; 8-byte Folded Spill
LBB0_2:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_4 Depth 2
                                        ;       Child Loop BB0_17 Depth 3
	add	w10, w8, #16
	sub	w8, w4, w8
	cmp	w10, w4
	str	w8, [sp, #76]                   ; 4-byte Folded Spill
	csel	w9, w8, w9, gt
	cmp	w19, #1
	str	x1, [sp, #32]                   ; 8-byte Folded Spill
	str	w9, [sp, #68]                   ; 4-byte Folded Spill
	str	w10, [sp, #28]                  ; 4-byte Folded Spill
	b.lt	LBB0_23
; %bb.3:                                ;   in Loop: Header=BB0_2 Depth=1
	mov	w21, #0
	mul	w8, w9, w26
	str	w8, [sp, #48]                   ; 4-byte Folded Spill
	mov	w28, #16
	mov	x25, x1
LBB0_4:                                 ;   Parent Loop BB0_2 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_17 Depth 3
	mov	x0, x24
	bl	_bytestream2_get_bytes_left
	cmp	w0, #1
	b.lt	LBB0_27
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=2
	add	w8, w21, #16
	sub	w27, w19, w21
	str	w8, [sp, #72]                   ; 4-byte Folded Spill
	cmp	w8, w19
	csel	w21, w27, w28, gt
	mov	x0, x24
	bl	_bytestream2_get_byte
Lloh0:
	adrp	x8, _HT_RAW@GOTPAGE
Lloh1:
	ldr	x8, [x8, _HT_RAW@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	tst	w8, w0
	b.eq	LBB0_8
; %bb.6:                                ;   in Loop: Header=BB0_4 Depth=2
	mov	x0, x24
	bl	_bytestream2_get_bytes_left
	ldr	w8, [sp, #48]                   ; 4-byte Folded Reload
	mul	w8, w8, w21
	cmp	w0, w8
	b.lt	LBB0_27
; %bb.7:                                ;   in Loop: Header=BB0_4 Depth=2
	mov	x28, x21
	ldr	w5, [x22, #8]
	mov	x0, x25
	mov	x1, x21
	ldr	w2, [sp, #68]                   ; 4-byte Folded Reload
	mov	x3, x24
	mov	x4, x26
	mov	x6, x23
	bl	_paint_raw
	b	LBB0_22
LBB0_8:                                 ;   in Loop: Header=BB0_4 Depth=2
	mov	x28, x0
	str	w21, [sp, #52]                  ; 4-byte Folded Spill
Lloh3:
	adrp	x8, _HT_BKG@GOTPAGE
Lloh4:
	ldr	x8, [x8, _HT_BKG@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	tst	w8, w0
	b.eq	LBB0_10
; %bb.9:                                ;   in Loop: Header=BB0_4 Depth=2
	ldr	w2, [x22, #8]
	mov	x0, x24
	mov	x1, x26
	bl	_vmnc_get_pixel
	str	w0, [sp, #44]                   ; 4-byte Folded Spill
LBB0_10:                                ;   in Loop: Header=BB0_4 Depth=2
Lloh6:
	adrp	x8, _HT_FG@GOTPAGE
Lloh7:
	ldr	x8, [x8, _HT_FG@GOTPAGEOFF]
Lloh8:
	ldr	w8, [x8]
	tst	w8, w28
	b.eq	LBB0_12
; %bb.11:                               ;   in Loop: Header=BB0_4 Depth=2
	ldr	w2, [x22, #8]
	mov	x0, x24
	mov	x1, x26
	bl	_vmnc_get_pixel
	mov	x20, x0
LBB0_12:                                ;   in Loop: Header=BB0_4 Depth=2
	mov	x19, x22
Lloh9:
	adrp	x8, _HT_SUB@GOTPAGE
Lloh10:
	ldr	x8, [x8, _HT_SUB@GOTPAGEOFF]
Lloh11:
	ldr	w8, [x8]
	tst	w8, w28
	b.eq	LBB0_14
; %bb.13:                               ;   in Loop: Header=BB0_4 Depth=2
	mov	x0, x24
	bl	_bytestream2_get_byte
	mov	x22, x0
	b	LBB0_15
LBB0_14:                                ;   in Loop: Header=BB0_4 Depth=2
	mov	w22, #0
LBB0_15:                                ;   in Loop: Header=BB0_4 Depth=2
Lloh12:
	adrp	x8, _HT_CLR@GOTPAGE
Lloh13:
	ldr	x8, [x8, _HT_CLR@GOTPAGEOFF]
Lloh14:
	ldr	w21, [x8]
	mov	x0, x25
	mov	w1, #0
	mov	w2, #0
	ldr	w3, [sp, #52]                   ; 4-byte Folded Reload
	ldr	w4, [sp, #68]                   ; 4-byte Folded Reload
	ldr	w5, [sp, #44]                   ; 4-byte Folded Reload
	mov	x6, x26
	mov	x7, x23
	bl	_paint_rect
	mov	x0, x24
	bl	_bytestream2_get_bytes_left
	ands	w21, w21, w28
	ldr	w8, [sp, #40]                   ; 4-byte Folded Reload
	mov	w9, #2
	csel	w8, w9, w8, eq
	mul	w8, w8, w22
	cmp	w0, w8
	b.lt	LBB0_26
; %bb.16:                               ;   in Loop: Header=BB0_4 Depth=2
	cmp	w22, #1
	b.lt	LBB0_21
LBB0_17:                                ;   Parent Loop BB0_2 Depth=1
                                        ;     Parent Loop BB0_4 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	cbz	w21, LBB0_19
; %bb.18:                               ;   in Loop: Header=BB0_17 Depth=3
	ldr	w2, [x19, #8]
	mov	x0, x24
	mov	x1, x26
	bl	_vmnc_get_pixel
	mov	x20, x0
LBB0_19:                                ;   in Loop: Header=BB0_17 Depth=3
	mov	x0, x24
	bl	_bytestream2_get_byte
	mov	x28, x0
	mov	x0, x24
	bl	_bytestream2_get_byte
	asr	w1, w28, #4
	and	w2, w28, #0xf
	asr	w8, w0, #4
	add	w3, w8, #1
	and	w8, w0, #0xf
	add	w4, w8, #1
	add	w8, w4, w2
	add	w9, w3, w1
	cmp	w9, w27
	ldr	w9, [sp, #76]                   ; 4-byte Folded Reload
	ccmp	w8, w9, #0, le
	b.gt	LBB0_25
; %bb.20:                               ;   in Loop: Header=BB0_17 Depth=3
	mov	x0, x25
	mov	x5, x20
	mov	x6, x26
	mov	x7, x23
	bl	_paint_rect
	subs	w22, w22, #1
	b.ne	LBB0_17
LBB0_21:                                ;   in Loop: Header=BB0_4 Depth=2
	mov	x22, x19
	ldr	w19, [sp, #24]                  ; 4-byte Folded Reload
	ldr	w28, [sp, #52]                  ; 4-byte Folded Reload
LBB0_22:                                ;   in Loop: Header=BB0_4 Depth=2
	ldr	w9, [sp, #72]                   ; 4-byte Folded Reload
	ldr	x8, [sp, #56]                   ; 8-byte Folded Reload
	add	x25, x25, x8, lsl #2
	mov	x21, x9
	cmp	w9, w19
	b.lt	LBB0_4
LBB0_23:                                ;   in Loop: Header=BB0_2 Depth=1
	ldr	x1, [sp, #32]                   ; 8-byte Folded Reload
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	add	x1, x1, x8, lsl #2
	ldr	w9, [sp, #28]                   ; 4-byte Folded Reload
	mov	x8, x9
	ldr	w4, [sp, #20]                   ; 4-byte Folded Reload
	cmp	w9, w4
	ldr	w9, [sp, #68]                   ; 4-byte Folded Reload
	b.lt	LBB0_2
LBB0_24:
	mov	w0, #0
	b	LBB0_29
LBB0_25:
Lloh15:
	adrp	x2, l_.str.1@PAGE
Lloh16:
	add	x2, x2, l_.str.1@PAGEOFF
	mov	x22, x19
	b	LBB0_28
LBB0_26:
	mov	x22, x19
LBB0_27:
Lloh17:
	adrp	x2, l_.str@PAGE
Lloh18:
	add	x2, x2, l_.str@PAGEOFF
LBB0_28:
	ldr	w0, [x22, #4]
Lloh19:
	adrp	x8, _AV_LOG_ERROR@GOTPAGE
Lloh20:
	ldr	x8, [x8, _AV_LOG_ERROR@GOTPAGEOFF]
Lloh21:
	ldr	w1, [x8]
	bl	_av_log
Lloh22:
	adrp	x8, _AVERROR_INVALIDDATA@GOTPAGE
Lloh23:
	ldr	x8, [x8, _AVERROR_INVALIDDATA@GOTPAGEOFF]
Lloh24:
	ldr	w0, [x8]
LBB0_29:
	ldp	x29, x30, [sp, #160]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #144]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #128]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #112]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #96]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #80]             ; 16-byte Folded Reload
	add	sp, sp, #176
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpAdd	Lloh15, Lloh16
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.cfi_endproc
                                        ; -- End function
	.comm	_AV_LOG_ERROR,4,2               ; @AV_LOG_ERROR
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Premature end of data!\n"

	.comm	_AVERROR_INVALIDDATA,4,2        ; @AVERROR_INVALIDDATA
	.comm	_HT_RAW,4,2                     ; @HT_RAW
	.comm	_HT_BKG,4,2                     ; @HT_BKG
	.comm	_HT_FG,4,2                      ; @HT_FG
	.comm	_HT_SUB,4,2                     ; @HT_SUB
	.comm	_HT_CLR,4,2                     ; @HT_CLR
l_.str.1:                               ; @.str.1
	.asciz	"Rectangle outside picture\n"

	.no_dead_strip	_decode_hextile
.subsections_via_symbols
