	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_EA_ResetInput                  ## -- Begin function EA_ResetInput
	.p2align	4, 0x90
_EA_ResetInput:                         ## @EA_ResetInput
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_botinputs@GOTPCREL(%rip), %rax
	movq	(%rax), %r15
	movslq	%edi, %rbx
	movq	_ACTION_JUMPEDLASTFRAME@GOTPCREL(%rip), %r14
	movl	(%r14), %eax
	notl	%eax
	shlq	$5, %rbx
	andl	%eax, (%r15,%rbx)
	movq	$0, 24(%r15,%rbx)
	movl	16(%r15,%rbx), %edi
	callq	_VectorClear
	movq	$0, 8(%r15,%rbx)
	movq	_ACTION_JUMP@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	andl	(%r15,%rbx), %eax
	movl	$0, (%r15,%rbx)
	je	LBB0_2
## %bb.1:
	addq	%rbx, %r15
	movl	(%r14), %eax
	movl	%eax, (%r15)
LBB0_2:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_botinputs,8,3                  ## @botinputs
	.comm	_ACTION_JUMPEDLASTFRAME,4,2     ## @ACTION_JUMPEDLASTFRAME
	.comm	_ACTION_JUMP,4,2                ## @ACTION_JUMP
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_EA_ResetInput                  ; -- Begin function EA_ResetInput
	.p2align	2
_EA_ResetInput:                         ; @EA_ResetInput
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
                                        ; kill: def $w0 killed $w0 def $x0
Lloh0:
	adrp	x8, _botinputs@GOTPAGE
Lloh1:
	ldr	x8, [x8, _botinputs@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	sxtw	x9, w0
Lloh3:
	adrp	x19, _ACTION_JUMPEDLASTFRAME@GOTPAGE
Lloh4:
	ldr	x19, [x19, _ACTION_JUMPEDLASTFRAME@GOTPAGEOFF]
	ldr	w10, [x19]
	add	x20, x8, x9, lsl #5
	ldr	w8, [x20]
	bic	w8, w8, w10
	str	w8, [x20]
	str	xzr, [x20, #24]
	ldr	w0, [x20, #16]
	bl	_VectorClear
	str	xzr, [x20, #8]
	ldr	w8, [x20]
Lloh5:
	adrp	x9, _ACTION_JUMP@GOTPAGE
Lloh6:
	ldr	x9, [x9, _ACTION_JUMP@GOTPAGEOFF]
Lloh7:
	ldr	w9, [x9]
	str	wzr, [x20]
	tst	w9, w8
	b.eq	LBB0_2
; %bb.1:
	ldr	w8, [x19]
	str	w8, [x20]
LBB0_2:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_botinputs,8,3                  ; @botinputs
	.comm	_ACTION_JUMPEDLASTFRAME,4,2     ; @ACTION_JUMPEDLASTFRAME
	.comm	_ACTION_JUMP,4,2                ; @ACTION_JUMP
.subsections_via_symbols
