	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_AssetCache                     ## -- Begin function AssetCache
	.p2align	4, 0x90
_AssetCache:                            ## @AssetCache
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_ASSET_GRADIENTBAR@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_uiInfo@GOTPCREL(%rip), %r14
	movq	%rax, 96(%r14)
	movq	_ART_FX_BASE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	%rax, 88(%r14)
	movq	_ART_FX_RED@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	80(%r14), %rcx
	movq	%rax, (%rcx)
	movq	_ART_FX_YELLOW@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	80(%r14), %rcx
	movq	%rax, 8(%rcx)
	movq	_ART_FX_GREEN@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	80(%r14), %rcx
	movq	%rax, 16(%rcx)
	movq	_ART_FX_TEAL@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	80(%r14), %rcx
	movq	%rax, 24(%rcx)
	movq	_ART_FX_BLUE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	80(%r14), %rcx
	movq	%rax, 32(%rcx)
	movq	_ART_FX_CYAN@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	80(%r14), %rcx
	movq	%rax, 40(%rcx)
	movq	_ART_FX_WHITE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	80(%r14), %rcx
	movq	%rax, 48(%rcx)
	movq	_ASSET_SCROLLBAR@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	%rax, 72(%r14)
	movq	_ASSET_SCROLLBAR_ARROWDOWN@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	%rax, 64(%r14)
	movq	_ASSET_SCROLLBAR_ARROWUP@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	%rax, 56(%r14)
	movq	_ASSET_SCROLLBAR_ARROWLEFT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	%rax, 48(%r14)
	movq	_ASSET_SCROLLBAR_ARROWRIGHT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	%rax, 40(%r14)
	movq	_ASSET_SCROLL_THUMB@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	%rax, 32(%r14)
	movq	_ASSET_SLIDER_BAR@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	%rax, 24(%r14)
	movq	_ASSET_SLIDER_THUMB@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	%rax, 16(%r14)
	movq	_NUM_CROSSHAIRS@GOTPCREL(%rip), %r15
	cmpl	$0, (%r15)
	jle	LBB0_3
## %bb.1:
	xorl	%ebx, %ebx
	leaq	L_.str(%rip), %r12
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	leal	97(%rbx), %eax
	movsbl	%al, %esi
	movq	%r12, %rdi
	callq	_va
	movl	%eax, %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	8(%r14), %rcx
	movq	%rax, (%rcx,%rbx,8)
	incq	%rbx
	movslq	(%r15), %rax
	cmpq	%rax, %rbx
	jl	LBB0_2
LBB0_3:
	movq	_qfalse@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	L_.str.1(%rip), %rdi
	callq	_trap_S_RegisterSound
	movl	%eax, (%r14)
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_ASSET_GRADIENTBAR,4,2          ## @ASSET_GRADIENTBAR
	.comm	_uiInfo,104,3                   ## @uiInfo
	.comm	_ART_FX_BASE,4,2                ## @ART_FX_BASE
	.comm	_ART_FX_RED,4,2                 ## @ART_FX_RED
	.comm	_ART_FX_YELLOW,4,2              ## @ART_FX_YELLOW
	.comm	_ART_FX_GREEN,4,2               ## @ART_FX_GREEN
	.comm	_ART_FX_TEAL,4,2                ## @ART_FX_TEAL
	.comm	_ART_FX_BLUE,4,2                ## @ART_FX_BLUE
	.comm	_ART_FX_CYAN,4,2                ## @ART_FX_CYAN
	.comm	_ART_FX_WHITE,4,2               ## @ART_FX_WHITE
	.comm	_ASSET_SCROLLBAR,4,2            ## @ASSET_SCROLLBAR
	.comm	_ASSET_SCROLLBAR_ARROWDOWN,4,2  ## @ASSET_SCROLLBAR_ARROWDOWN
	.comm	_ASSET_SCROLLBAR_ARROWUP,4,2    ## @ASSET_SCROLLBAR_ARROWUP
	.comm	_ASSET_SCROLLBAR_ARROWLEFT,4,2  ## @ASSET_SCROLLBAR_ARROWLEFT
	.comm	_ASSET_SCROLLBAR_ARROWRIGHT,4,2 ## @ASSET_SCROLLBAR_ARROWRIGHT
	.comm	_ASSET_SCROLL_THUMB,4,2         ## @ASSET_SCROLL_THUMB
	.comm	_ASSET_SLIDER_BAR,4,2           ## @ASSET_SLIDER_BAR
	.comm	_ASSET_SLIDER_THUMB,4,2         ## @ASSET_SLIDER_THUMB
	.comm	_NUM_CROSSHAIRS,4,2             ## @NUM_CROSSHAIRS
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"gfx/2d/crosshair%c"

L_.str.1:                               ## @.str.1
	.asciz	"sound/feedback/voc_newhighscore.wav"

	.comm	_qfalse,4,2                     ## @qfalse
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_AssetCache                     ; -- Begin function AssetCache
	.p2align	2
_AssetCache:                            ; @AssetCache
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
Lloh0:
	adrp	x8, _ASSET_GRADIENTBAR@GOTPAGE
Lloh1:
	ldr	x8, [x8, _ASSET_GRADIENTBAR@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh3:
	adrp	x20, _uiInfo@GOTPAGE
Lloh4:
	ldr	x20, [x20, _uiInfo@GOTPAGEOFF]
	str	x0, [x20, #96]
Lloh5:
	adrp	x8, _ART_FX_BASE@GOTPAGE
Lloh6:
	ldr	x8, [x8, _ART_FX_BASE@GOTPAGEOFF]
Lloh7:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	str	x0, [x20, #88]
Lloh8:
	adrp	x8, _ART_FX_RED@GOTPAGE
Lloh9:
	ldr	x8, [x8, _ART_FX_RED@GOTPAGEOFF]
Lloh10:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x20, #80]
	str	x0, [x8]
Lloh11:
	adrp	x8, _ART_FX_YELLOW@GOTPAGE
Lloh12:
	ldr	x8, [x8, _ART_FX_YELLOW@GOTPAGEOFF]
Lloh13:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x20, #80]
	str	x0, [x8, #8]
Lloh14:
	adrp	x8, _ART_FX_GREEN@GOTPAGE
Lloh15:
	ldr	x8, [x8, _ART_FX_GREEN@GOTPAGEOFF]
Lloh16:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x20, #80]
	str	x0, [x8, #16]
Lloh17:
	adrp	x8, _ART_FX_TEAL@GOTPAGE
Lloh18:
	ldr	x8, [x8, _ART_FX_TEAL@GOTPAGEOFF]
Lloh19:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x20, #80]
	str	x0, [x8, #24]
Lloh20:
	adrp	x8, _ART_FX_BLUE@GOTPAGE
Lloh21:
	ldr	x8, [x8, _ART_FX_BLUE@GOTPAGEOFF]
Lloh22:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x20, #80]
	str	x0, [x8, #32]
Lloh23:
	adrp	x8, _ART_FX_CYAN@GOTPAGE
Lloh24:
	ldr	x8, [x8, _ART_FX_CYAN@GOTPAGEOFF]
Lloh25:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x20, #80]
	str	x0, [x8, #40]
Lloh26:
	adrp	x8, _ART_FX_WHITE@GOTPAGE
Lloh27:
	ldr	x8, [x8, _ART_FX_WHITE@GOTPAGEOFF]
Lloh28:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x20, #80]
	str	x0, [x8, #48]
Lloh29:
	adrp	x8, _ASSET_SCROLLBAR@GOTPAGE
Lloh30:
	ldr	x8, [x8, _ASSET_SCROLLBAR@GOTPAGEOFF]
Lloh31:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	str	x0, [x20, #72]
Lloh32:
	adrp	x8, _ASSET_SCROLLBAR_ARROWDOWN@GOTPAGE
Lloh33:
	ldr	x8, [x8, _ASSET_SCROLLBAR_ARROWDOWN@GOTPAGEOFF]
Lloh34:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	str	x0, [x20, #64]
Lloh35:
	adrp	x8, _ASSET_SCROLLBAR_ARROWUP@GOTPAGE
Lloh36:
	ldr	x8, [x8, _ASSET_SCROLLBAR_ARROWUP@GOTPAGEOFF]
Lloh37:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	str	x0, [x20, #56]
Lloh38:
	adrp	x8, _ASSET_SCROLLBAR_ARROWLEFT@GOTPAGE
Lloh39:
	ldr	x8, [x8, _ASSET_SCROLLBAR_ARROWLEFT@GOTPAGEOFF]
Lloh40:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	str	x0, [x20, #48]
Lloh41:
	adrp	x8, _ASSET_SCROLLBAR_ARROWRIGHT@GOTPAGE
Lloh42:
	ldr	x8, [x8, _ASSET_SCROLLBAR_ARROWRIGHT@GOTPAGEOFF]
Lloh43:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	str	x0, [x20, #40]
Lloh44:
	adrp	x8, _ASSET_SCROLL_THUMB@GOTPAGE
Lloh45:
	ldr	x8, [x8, _ASSET_SCROLL_THUMB@GOTPAGEOFF]
Lloh46:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	str	x0, [x20, #32]
Lloh47:
	adrp	x8, _ASSET_SLIDER_BAR@GOTPAGE
Lloh48:
	ldr	x8, [x8, _ASSET_SLIDER_BAR@GOTPAGEOFF]
Lloh49:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	str	x0, [x20, #24]
Lloh50:
	adrp	x8, _ASSET_SLIDER_THUMB@GOTPAGE
Lloh51:
	ldr	x8, [x8, _ASSET_SLIDER_THUMB@GOTPAGEOFF]
Lloh52:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	str	x0, [x20, #16]
Lloh53:
	adrp	x21, _NUM_CROSSHAIRS@GOTPAGE
Lloh54:
	ldr	x21, [x21, _NUM_CROSSHAIRS@GOTPAGEOFF]
	ldr	w8, [x21]
	cmp	w8, #1
	b.lt	LBB0_3
; %bb.1:
	mov	x22, #0
Lloh55:
	adrp	x19, l_.str@PAGE
Lloh56:
	add	x19, x19, l_.str@PAGEOFF
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	add	w8, w22, #97
	sxtb	w1, w8
	mov	x0, x19
	bl	_va
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x20, #8]
	str	x0, [x8, x22, lsl #3]
	add	x22, x22, #1
	ldrsw	x8, [x21]
	cmp	x22, x8
	b.lt	LBB0_2
LBB0_3:
Lloh57:
	adrp	x8, _qfalse@GOTPAGE
Lloh58:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh59:
	ldr	w1, [x8]
Lloh60:
	adrp	x0, l_.str.1@PAGE
Lloh61:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_trap_S_RegisterSound
	str	w0, [x20]
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh53, Lloh54
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh55, Lloh56
	.loh AdrpAdd	Lloh60, Lloh61
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.cfi_endproc
                                        ; -- End function
	.comm	_ASSET_GRADIENTBAR,4,2          ; @ASSET_GRADIENTBAR
	.comm	_uiInfo,104,3                   ; @uiInfo
	.comm	_ART_FX_BASE,4,2                ; @ART_FX_BASE
	.comm	_ART_FX_RED,4,2                 ; @ART_FX_RED
	.comm	_ART_FX_YELLOW,4,2              ; @ART_FX_YELLOW
	.comm	_ART_FX_GREEN,4,2               ; @ART_FX_GREEN
	.comm	_ART_FX_TEAL,4,2                ; @ART_FX_TEAL
	.comm	_ART_FX_BLUE,4,2                ; @ART_FX_BLUE
	.comm	_ART_FX_CYAN,4,2                ; @ART_FX_CYAN
	.comm	_ART_FX_WHITE,4,2               ; @ART_FX_WHITE
	.comm	_ASSET_SCROLLBAR,4,2            ; @ASSET_SCROLLBAR
	.comm	_ASSET_SCROLLBAR_ARROWDOWN,4,2  ; @ASSET_SCROLLBAR_ARROWDOWN
	.comm	_ASSET_SCROLLBAR_ARROWUP,4,2    ; @ASSET_SCROLLBAR_ARROWUP
	.comm	_ASSET_SCROLLBAR_ARROWLEFT,4,2  ; @ASSET_SCROLLBAR_ARROWLEFT
	.comm	_ASSET_SCROLLBAR_ARROWRIGHT,4,2 ; @ASSET_SCROLLBAR_ARROWRIGHT
	.comm	_ASSET_SCROLL_THUMB,4,2         ; @ASSET_SCROLL_THUMB
	.comm	_ASSET_SLIDER_BAR,4,2           ; @ASSET_SLIDER_BAR
	.comm	_ASSET_SLIDER_THUMB,4,2         ; @ASSET_SLIDER_THUMB
	.comm	_NUM_CROSSHAIRS,4,2             ; @NUM_CROSSHAIRS
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"gfx/2d/crosshair%c"

l_.str.1:                               ; @.str.1
	.asciz	"sound/feedback/voc_newhighscore.wav"

	.comm	_qfalse,4,2                     ; @qfalse
.subsections_via_symbols
