	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_video_layout_layer_render      ## -- Begin function video_layout_layer_render
	.p2align	4, 0x90
_video_layout_layer_render:             ## @video_layout_layer_render
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_video_layout_state@GOTPCREL(%rip), %rax
	movq	(%rax), %rbx
	leaq	32(%rbx), %rcx
	movq	16(%rbx), %rax
	movq	24(%rbx), %rdx
	movq	(%rax), %r14
	movslq	%esi, %r15
	movq	%rdi, 48(%rbx)
	movq	%rcx, -56(%rbp)                 ## 8-byte Spill
	movq	%rcx, %rdi
	movq	%rdx, -48(%rbp)                 ## 8-byte Spill
	callq	*72(%rdx)
	shlq	$4, %r15
	movq	%r14, -72(%rbp)                 ## 8-byte Spill
	movq	%r15, -64(%rbp)                 ## 8-byte Spill
	movl	(%r14,%r15), %r8d
	testl	%r8d, %r8d
	jle	LBB0_34
## %bb.1:
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	leaq	(%rcx,%rdx), %rsi
	movq	%rsi, -80(%rbp)                 ## 8-byte Spill
	addq	%rdx, %rcx
	addq	$8, %rcx
	movq	%rcx, -88(%rbp)                 ## 8-byte Spill
	xorl	%eax, %eax
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_32:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax), %r8d
	movq	-96(%rbp), %rax                 ## 8-byte Reload
LBB0_33:                                ##   in Loop: Header=BB0_2 Depth=1
	incq	%rax
	movslq	%r8d, %rcx
	cmpq	%rcx, %rax
	jge	LBB0_34
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_6 Depth 2
	movq	-88(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rcx), %rcx
	leaq	(%rax,%rax,2), %rdx
	movslq	(%rcx,%rdx,8), %rsi
	cmpq	$-1, %rsi
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_video_layout_state@GOTPCREL(%rip), %rdi
	movq	(%rdi), %rdi
	movq	8(%rdi), %rdi
	movl	(%rdi,%rsi,4), %esi
	movl	%esi, 4(%rcx,%rdx,8)
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	cmpl	$0, 8(%rcx,%rdx,8)
	jle	LBB0_33
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	leaq	(%rcx,%rdx,8), %r14
	addq	$8, %r14
	movl	$64, %r15d
	xorl	%r12d, %r12d
	jmp	LBB0_6
LBB0_29:                                ##   in Loop: Header=BB0_6 Depth=2
	movq	_VIDEO_LAYOUT_LED_16_SC@GOTPCREL(%rip), %rax
	.p2align	4, 0x90
LBB0_30:                                ##   in Loop: Header=BB0_6 Depth=2
	movl	(%rax), %esi
	movl	-4(%r14), %edx
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	callq	*8(%rax)
LBB0_31:                                ##   in Loop: Header=BB0_6 Depth=2
	incq	%r12
	movslq	(%r14), %rax
	addq	$72, %r15
	cmpq	%rax, %r12
	jge	LBB0_32
LBB0_6:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	8(%r14), %r13
	movl	-64(%r13,%r15), %eax
	cmpl	$-1, %eax
	je	LBB0_8
## %bb.7:                               ##   in Loop: Header=BB0_6 Depth=2
	cmpl	-4(%r14), %eax
	jne	LBB0_31
LBB0_8:                                 ##   in Loop: Header=BB0_6 Depth=2
	movl	(%r13,%r15), %eax
	movl	%eax, 40(%rbx)
	movl	-4(%r13,%r15), %eax
	movl	%eax, 36(%rbx)
	movl	-8(%r13,%r15), %eax
	movl	%eax, 32(%rbx)
	movl	-60(%r13,%r15), %eax
	movl	$-129, %ecx
	addl	%ecx, %eax
	cmpl	$15, %eax
	ja	LBB0_31
## %bb.9:                               ##   in Loop: Header=BB0_6 Depth=2
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_18:                                ##   in Loop: Header=BB0_6 Depth=2
	movl	-52(%r13,%r15), %esi
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	callq	*32(%rax)
	jmp	LBB0_31
LBB0_11:                                ##   in Loop: Header=BB0_6 Depth=2
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	callq	*56(%rax)
	jmp	LBB0_31
LBB0_20:                                ##   in Loop: Header=BB0_6 Depth=2
	movl	-4(%r14), %edx
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movl	$1, %esi
	jmp	LBB0_21
LBB0_23:                                ##   in Loop: Header=BB0_6 Depth=2
	movl	-4(%r14), %edx
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movl	$8, %esi
	jmp	LBB0_21
LBB0_22:                                ##   in Loop: Header=BB0_6 Depth=2
	movl	-4(%r14), %edx
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movl	$5, %esi
LBB0_21:                                ##   in Loop: Header=BB0_6 Depth=2
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	callq	*16(%rax)
	jmp	LBB0_31
LBB0_12:                                ##   in Loop: Header=BB0_6 Depth=2
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	callq	*48(%rax)
	jmp	LBB0_31
LBB0_10:                                ##   in Loop: Header=BB0_6 Depth=2
	movl	-16(%r13,%r15), %esi
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	callq	*64(%rax)
	jmp	LBB0_31
LBB0_25:                                ##   in Loop: Header=BB0_6 Depth=2
	movq	_VIDEO_LAYOUT_LED_8_GTS1@GOTPCREL(%rip), %rax
	jmp	LBB0_30
LBB0_24:                                ##   in Loop: Header=BB0_6 Depth=2
	movq	_VIDEO_LAYOUT_LED_7@GOTPCREL(%rip), %rax
	jmp	LBB0_30
LBB0_28:                                ##   in Loop: Header=BB0_6 Depth=2
	movq	_VIDEO_LAYOUT_LED_16@GOTPCREL(%rip), %rax
	jmp	LBB0_30
LBB0_27:                                ##   in Loop: Header=BB0_6 Depth=2
	movq	_VIDEO_LAYOUT_LED_14_SC@GOTPCREL(%rip), %rax
	jmp	LBB0_30
LBB0_26:                                ##   in Loop: Header=BB0_6 Depth=2
	movq	_VIDEO_LAYOUT_LED_14@GOTPCREL(%rip), %rax
	jmp	LBB0_30
LBB0_13:                                ##   in Loop: Header=BB0_6 Depth=2
	cmpl	$0, -48(%r13,%r15)
	jne	LBB0_17
## %bb.14:                              ##   in Loop: Header=BB0_6 Depth=2
	movl	-20(%r13,%r15), %edi
	callq	_video_layout_load_image
	movq	%rax, -40(%r13,%r15)
	movl	-24(%r13,%r15), %edi
	testl	%edi, %edi
	je	LBB0_16
## %bb.15:                              ##   in Loop: Header=BB0_6 Depth=2
	callq	_video_layout_load_image
	movq	%rax, -32(%r13,%r15)
LBB0_16:                                ##   in Loop: Header=BB0_6 Depth=2
	movl	$1, -48(%r13,%r15)
LBB0_17:                                ##   in Loop: Header=BB0_6 Depth=2
	movq	_video_layout_state@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rax), %rax
	movq	-40(%r13,%r15), %rcx
	movq	-32(%r13,%r15), %rdx
	movl	(%rax,%rcx,4), %esi
	movl	(%rax,%rdx,4), %edx
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	callq	*40(%rax)
	jmp	LBB0_31
LBB0_19:                                ##   in Loop: Header=BB0_6 Depth=2
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	24(%rax), %rax
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	movl	-4(%r14), %edi
	movl	-56(%r13,%r15), %esi
	callq	_MIN
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movl	%eax, %esi
	callq	*-104(%rbp)                     ## 8-byte Folded Reload
	jmp	LBB0_31
LBB0_34:
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	(%rax), %rax
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	movl	4(%rcx,%rdx), %esi
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmpq	*%rax                           ## TAILCALL
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_18, LBB0_18-LJTI0_0
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_31, LBB0_31-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_25, LBB0_25-LJTI0_0
.set L0_0_set_24, LBB0_24-LJTI0_0
.set L0_0_set_29, LBB0_29-LJTI0_0
.set L0_0_set_28, LBB0_28-LJTI0_0
.set L0_0_set_27, LBB0_27-LJTI0_0
.set L0_0_set_26, LBB0_26-LJTI0_0
.set L0_0_set_13, LBB0_13-LJTI0_0
.set L0_0_set_20, LBB0_20-LJTI0_0
.set L0_0_set_23, LBB0_23-LJTI0_0
.set L0_0_set_22, LBB0_22-LJTI0_0
.set L0_0_set_12, LBB0_12-LJTI0_0
.set L0_0_set_19, LBB0_19-LJTI0_0
LJTI0_0:
	.long	L0_0_set_18
	.long	L0_0_set_10
	.long	L0_0_set_31
	.long	L0_0_set_11
	.long	L0_0_set_25
	.long	L0_0_set_24
	.long	L0_0_set_29
	.long	L0_0_set_28
	.long	L0_0_set_27
	.long	L0_0_set_26
	.long	L0_0_set_13
	.long	L0_0_set_20
	.long	L0_0_set_23
	.long	L0_0_set_22
	.long	L0_0_set_12
	.long	L0_0_set_19
	.end_data_region
                                        ## -- End function
	.comm	_video_layout_state,8,3         ## @video_layout_state
	.comm	_VIDEO_LAYOUT_LED_7,4,2         ## @VIDEO_LAYOUT_LED_7
	.comm	_VIDEO_LAYOUT_LED_8_GTS1,4,2    ## @VIDEO_LAYOUT_LED_8_GTS1
	.comm	_VIDEO_LAYOUT_LED_14,4,2        ## @VIDEO_LAYOUT_LED_14
	.comm	_VIDEO_LAYOUT_LED_14_SC,4,2     ## @VIDEO_LAYOUT_LED_14_SC
	.comm	_VIDEO_LAYOUT_LED_16,4,2        ## @VIDEO_LAYOUT_LED_16
	.comm	_VIDEO_LAYOUT_LED_16_SC,4,2     ## @VIDEO_LAYOUT_LED_16_SC
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_video_layout_layer_render      ; -- Begin function video_layout_layer_render
	.p2align	2
_video_layout_layer_render:             ; @video_layout_layer_render
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x1
Lloh0:
	adrp	x8, _video_layout_state@GOTPAGE
Lloh1:
	ldr	x8, [x8, _video_layout_state@GOTPAGEOFF]
Lloh2:
	ldr	x22, [x8]
	add	x19, x22, #32
	ldp	x8, x23, [x22, #16]
	ldr	x21, [x8]
	sxtw	x8, w20
	str	x8, [sp, #8]                    ; 8-byte Folded Spill
	str	x0, [x22, #48]
	ldr	x8, [x23, #72]
	mov	x0, x19
	blr	x8
	add	x8, x21, w20, sxtw #4
	stp	x21, x8, [sp, #16]              ; 16-byte Folded Spill
	ldr	w8, [x8]
	cmp	w8, #1
	b.lt	LBB0_37
; %bb.1:
	mov	x12, #0
	ldp	x10, x9, [sp, #8]               ; 16-byte Folded Reload
	add	x9, x9, x10, lsl #4
	add	x9, x9, #8
	str	x9, [sp, #32]                   ; 8-byte Folded Spill
	mov	w13, #24
Lloh3:
	adrp	x26, lJTI0_0@PAGE
Lloh4:
	add	x26, x26, lJTI0_0@PAGEOFF
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	ldr	w8, [x8]
	ldr	x12, [sp, #40]                  ; 8-byte Folded Reload
	mov	w13, #24
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	x12, x12, #1
	cmp	x12, w8, sxtw
	b.ge	LBB0_37
LBB0_4:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_12 Depth 2
	ldr	x9, [sp, #32]                   ; 8-byte Folded Reload
	ldr	x9, [x9]
	mul	x10, x12, x13
	ldrsw	x10, [x9, x10]
	cmn	w10, #1
	b.eq	LBB0_6
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
Lloh5:
	adrp	x11, _video_layout_state@GOTPAGE
Lloh6:
	ldr	x11, [x11, _video_layout_state@GOTPAGEOFF]
Lloh7:
	ldr	x11, [x11]
	ldr	x11, [x11, #8]
	ldr	w10, [x11, x10, lsl #2]
	madd	x11, x12, x13, x9
	str	w10, [x11, #4]
LBB0_6:                                 ;   in Loop: Header=BB0_4 Depth=1
	madd	x24, x12, x13, x9
	ldr	w10, [x24, #8]!
	cmp	w10, #1
	b.lt	LBB0_3
; %bb.7:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x20, #0
	str	x12, [sp, #40]                  ; 8-byte Folded Spill
	madd	x8, x12, x13, x9
	add	x21, x8, #16
	add	x27, x8, #4
	mov	w28, #64
	b	LBB0_12
LBB0_8:                                 ;   in Loop: Header=BB0_12 Depth=2
	ldr	x8, [x23, #8]
Lloh8:
	adrp	x9, _VIDEO_LAYOUT_LED_16_SC@GOTPAGE
Lloh9:
	ldr	x9, [x9, _VIDEO_LAYOUT_LED_16_SC@GOTPAGEOFF]
LBB0_9:                                 ;   in Loop: Header=BB0_12 Depth=2
	ldr	w1, [x9]
	ldr	w2, [x27]
	mov	x0, x19
LBB0_10:                                ;   in Loop: Header=BB0_12 Depth=2
	blr	x8
LBB0_11:                                ;   in Loop: Header=BB0_12 Depth=2
	add	x20, x20, #1
	ldrsw	x8, [x24]
	add	x28, x28, #72
	cmp	x20, x8
	b.ge	LBB0_2
LBB0_12:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x25, [x21]
	add	x8, x25, x28
	ldur	w9, [x8, #-64]
	cmn	w9, #1
	b.eq	LBB0_14
; %bb.13:                               ;   in Loop: Header=BB0_12 Depth=2
	ldr	w10, [x27]
	cmp	w9, w10
	b.ne	LBB0_11
LBB0_14:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	w9, [x8]
	str	w9, [x22, #40]
	ldur	d0, [x8, #-8]
	str	d0, [x22, #32]
	ldur	w8, [x8, #-60]
	sub	w8, w8, #129
	cmp	w8, #15
	b.hi	LBB0_11
; %bb.15:                               ;   in Loop: Header=BB0_12 Depth=2
	adr	x9, LBB0_8
	ldrb	w10, [x26, x8]
	add	x9, x9, x10, lsl #2
	br	x9
LBB0_16:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	x8, [x23, #32]
	add	x9, x25, x28
	ldur	w1, [x9, #-52]
	b	LBB0_24
LBB0_17:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	x8, [x23, #56]
	b	LBB0_22
LBB0_18:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	x8, [x23, #16]
	ldr	w2, [x27]
	mov	x0, x19
	mov	w1, #1
	b	LBB0_10
LBB0_19:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	x8, [x23, #16]
	ldr	w2, [x27]
	mov	x0, x19
	mov	w1, #8
	b	LBB0_10
LBB0_20:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	x8, [x23, #16]
	ldr	w2, [x27]
	mov	x0, x19
	mov	w1, #5
	b	LBB0_10
LBB0_21:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	x8, [x23, #48]
LBB0_22:                                ;   in Loop: Header=BB0_12 Depth=2
	mov	x0, x19
	blr	x8
	b	LBB0_11
LBB0_23:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	x8, [x23, #64]
	add	x9, x25, x28
	ldur	w1, [x9, #-16]
LBB0_24:                                ;   in Loop: Header=BB0_12 Depth=2
	mov	x0, x19
	blr	x8
	b	LBB0_11
LBB0_25:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	x8, [x23, #8]
Lloh10:
	adrp	x9, _VIDEO_LAYOUT_LED_8_GTS1@GOTPAGE
Lloh11:
	ldr	x9, [x9, _VIDEO_LAYOUT_LED_8_GTS1@GOTPAGEOFF]
	b	LBB0_9
LBB0_26:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	x8, [x23, #8]
Lloh12:
	adrp	x9, _VIDEO_LAYOUT_LED_7@GOTPAGE
Lloh13:
	ldr	x9, [x9, _VIDEO_LAYOUT_LED_7@GOTPAGEOFF]
	b	LBB0_9
LBB0_27:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	x8, [x23, #8]
Lloh14:
	adrp	x9, _VIDEO_LAYOUT_LED_16@GOTPAGE
Lloh15:
	ldr	x9, [x9, _VIDEO_LAYOUT_LED_16@GOTPAGEOFF]
	b	LBB0_9
LBB0_28:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	x8, [x23, #8]
Lloh16:
	adrp	x9, _VIDEO_LAYOUT_LED_14_SC@GOTPAGE
Lloh17:
	ldr	x9, [x9, _VIDEO_LAYOUT_LED_14_SC@GOTPAGEOFF]
	b	LBB0_9
LBB0_29:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	x8, [x23, #8]
Lloh18:
	adrp	x9, _VIDEO_LAYOUT_LED_14@GOTPAGE
Lloh19:
	ldr	x9, [x9, _VIDEO_LAYOUT_LED_14@GOTPAGEOFF]
	b	LBB0_9
LBB0_30:                                ;   in Loop: Header=BB0_12 Depth=2
	add	x26, x25, x28
	ldur	w8, [x26, #-48]
	cbnz	w8, LBB0_34
; %bb.31:                               ;   in Loop: Header=BB0_12 Depth=2
	ldur	w0, [x26, #-20]
	bl	_video_layout_load_image
	stur	x0, [x26, #-40]
	ldur	w0, [x26, #-24]
	cbz	w0, LBB0_33
; %bb.32:                               ;   in Loop: Header=BB0_12 Depth=2
	bl	_video_layout_load_image
	add	x8, x25, x28
	stur	x0, [x8, #-32]
LBB0_33:                                ;   in Loop: Header=BB0_12 Depth=2
	mov	w8, #1
	stur	w8, [x26, #-48]
LBB0_34:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	x8, [x23, #40]
Lloh20:
	adrp	x9, _video_layout_state@GOTPAGE
Lloh21:
	ldr	x9, [x9, _video_layout_state@GOTPAGEOFF]
Lloh22:
	ldr	x9, [x9]
	ldr	x9, [x9]
	ldp	x10, x11, [x26, #-40]
	ldr	w1, [x9, x10, lsl #2]
	ldr	w2, [x9, x11, lsl #2]
	mov	x0, x19
	blr	x8
	b	LBB0_36
LBB0_35:                                ;   in Loop: Header=BB0_12 Depth=2
	ldr	x26, [x23, #24]
	ldr	w0, [x27]
	add	x8, x25, x28
	ldur	w1, [x8, #-56]
	bl	_MIN
	mov	x1, x0
	mov	x0, x19
	blr	x26
LBB0_36:                                ;   in Loop: Header=BB0_12 Depth=2
Lloh23:
	adrp	x26, lJTI0_0@PAGE
Lloh24:
	add	x26, x26, lJTI0_0@PAGEOFF
	b	LBB0_11
LBB0_37:
	ldr	x2, [x23]
	ldp	x9, x8, [sp, #8]                ; 16-byte Folded Reload
	add	x8, x8, x9, lsl #4
	ldr	w1, [x8, #4]
	mov	x0, x19
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #144
	br	x2
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpAdd	Lloh23, Lloh24
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_16-LBB0_8)>>2
	.byte	(LBB0_23-LBB0_8)>>2
	.byte	(LBB0_11-LBB0_8)>>2
	.byte	(LBB0_17-LBB0_8)>>2
	.byte	(LBB0_25-LBB0_8)>>2
	.byte	(LBB0_26-LBB0_8)>>2
	.byte	(LBB0_8-LBB0_8)>>2
	.byte	(LBB0_27-LBB0_8)>>2
	.byte	(LBB0_28-LBB0_8)>>2
	.byte	(LBB0_29-LBB0_8)>>2
	.byte	(LBB0_30-LBB0_8)>>2
	.byte	(LBB0_18-LBB0_8)>>2
	.byte	(LBB0_19-LBB0_8)>>2
	.byte	(LBB0_20-LBB0_8)>>2
	.byte	(LBB0_21-LBB0_8)>>2
	.byte	(LBB0_35-LBB0_8)>>2
                                        ; -- End function
	.comm	_video_layout_state,8,3         ; @video_layout_state
	.comm	_VIDEO_LAYOUT_LED_7,4,2         ; @VIDEO_LAYOUT_LED_7
	.comm	_VIDEO_LAYOUT_LED_8_GTS1,4,2    ; @VIDEO_LAYOUT_LED_8_GTS1
	.comm	_VIDEO_LAYOUT_LED_14,4,2        ; @VIDEO_LAYOUT_LED_14
	.comm	_VIDEO_LAYOUT_LED_14_SC,4,2     ; @VIDEO_LAYOUT_LED_14_SC
	.comm	_VIDEO_LAYOUT_LED_16,4,2        ; @VIDEO_LAYOUT_LED_16
	.comm	_VIDEO_LAYOUT_LED_16_SC,4,2     ; @VIDEO_LAYOUT_LED_16_SC
.subsections_via_symbols
