	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GPU_SetTextureBorderColor      ## -- Begin function GPU_SetTextureBorderColor
	.p2align	4, 0x90
_GPU_SetTextureBorderColor:             ## @GPU_SetTextureBorderColor
	.cfi_startproc
## %bb.0:
	addl	$-128, %edi
	cmpl	$2, %edi
	ja	LBB0_1
## %bb.2:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movslq	%edi, %rax
	leaq	l_switch.table.GPU_SetTextureBorderColor(%rip), %rcx
	movq	(%rcx,%rax,8), %rax
	movl	(%rax), %edi
	popq	%rbp
	jmp	_GPUCMD_AddWrite                ## TAILCALL
LBB0_1:
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GPUREG_TEXUNIT0_BORDER_COLOR,4,2 ## @GPUREG_TEXUNIT0_BORDER_COLOR
	.comm	_GPUREG_TEXUNIT1_BORDER_COLOR,4,2 ## @GPUREG_TEXUNIT1_BORDER_COLOR
	.comm	_GPUREG_TEXUNIT2_BORDER_COLOR,4,2 ## @GPUREG_TEXUNIT2_BORDER_COLOR
	.section	__DATA,__const
	.p2align	3                               ## @switch.table.GPU_SetTextureBorderColor
l_switch.table.GPU_SetTextureBorderColor:
	.quad	_GPUREG_TEXUNIT2_BORDER_COLOR
	.quad	_GPUREG_TEXUNIT1_BORDER_COLOR
	.quad	_GPUREG_TEXUNIT0_BORDER_COLOR

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GPU_SetTextureBorderColor      ; -- Begin function GPU_SetTextureBorderColor
	.p2align	2
_GPU_SetTextureBorderColor:             ; @GPU_SetTextureBorderColor
	.cfi_startproc
; %bb.0:
	sub	w8, w0, #128
	cmp	w8, #2
	b.hi	LBB0_2
; %bb.1:
Lloh0:
	adrp	x9, l_switch.table.GPU_SetTextureBorderColor@PAGE
Lloh1:
	add	x9, x9, l_switch.table.GPU_SetTextureBorderColor@PAGEOFF
	ldr	x8, [x9, w8, sxtw #3]
	ldr	w0, [x8]
	b	_GPUCMD_AddWrite
LBB0_2:
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_GPUREG_TEXUNIT0_BORDER_COLOR,4,2 ; @GPUREG_TEXUNIT0_BORDER_COLOR
	.comm	_GPUREG_TEXUNIT1_BORDER_COLOR,4,2 ; @GPUREG_TEXUNIT1_BORDER_COLOR
	.comm	_GPUREG_TEXUNIT2_BORDER_COLOR,4,2 ; @GPUREG_TEXUNIT2_BORDER_COLOR
	.section	__DATA,__const
	.p2align	3                               ; @switch.table.GPU_SetTextureBorderColor
l_switch.table.GPU_SetTextureBorderColor:
	.quad	_GPUREG_TEXUNIT2_BORDER_COLOR
	.quad	_GPUREG_TEXUNIT1_BORDER_COLOR
	.quad	_GPUREG_TEXUNIT0_BORDER_COLOR

.subsections_via_symbols
