	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Cmd_Give_f                     ## -- Begin function Cmd_Give_f
	.p2align	4, 0x90
_Cmd_Give_f:                            ## @Cmd_Give_f
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	callq	_CheatsOk
	testl	%eax, %eax
	je	LBB0_34
## %bb.1:
	movl	$1, %edi
	callq	_ConcatArgs
	movq	%rax, %r14
	leaq	L_.str(%rip), %rsi
	movq	%rax, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	jne	LBB0_2
## %bb.3:
	movq	_qtrue@GOTPCREL(%rip), %rax
	jmp	LBB0_4
LBB0_2:
	movq	_qfalse@GOTPCREL(%rip), %rax
LBB0_4:
	movq	(%rax), %r15
	testq	%r15, %r15
	je	LBB0_5
## %bb.7:
	movq	32(%rbx), %rax
	movq	(%rax), %rax
	movq	_STAT_MAX_HEALTH@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %ecx
	movl	%ecx, (%rbx)
LBB0_10:
	movq	_WP_NUM_WEAPONS@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	movl	$-1, %edx
	shll	%cl, %edx
	movl	$-1, %esi
	movq	_WP_GRAPPLING_HOOK@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	movl	$-1, %edi
	shll	%cl, %edi
	notl	%edx
	addl	%edx, %edi
	movq	_WP_NONE@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	shll	%cl, %esi
	addl	%edi, %esi
	movq	_STAT_WEAPONS@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	%esi, (%rax,%rcx,4)
	testq	%r15, %r15
	je	LBB0_34
LBB0_12:
	movq	_MAX_WEAPONS@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jle	LBB0_15
## %bb.13:
	movq	32(%rbx), %rcx
	movq	8(%rcx), %rcx
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_14:                                ## =>This Inner Loop Header: Depth=1
	movl	$999, (%rcx,%rdx,4)             ## imm = 0x3E7
	incq	%rdx
	movslq	(%rax), %rsi
	cmpq	%rsi, %rdx
	jl	LBB0_14
LBB0_15:
	testq	%r15, %r15
	je	LBB0_34
## %bb.16:
	movq	32(%rbx), %rax
	movq	(%rax), %rax
	movq	_STAT_ARMOR@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	$200, (%rax,%rcx,4)
LBB0_17:
	leaq	L_.str.5(%rip), %rsi
	movq	%r14, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_18
## %bb.22:
	leaq	L_.str.6(%rip), %rsi
	movq	%r14, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_23
## %bb.24:
	leaq	L_.str.7(%rip), %rsi
	movq	%r14, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_25
## %bb.26:
	leaq	L_.str.8(%rip), %rsi
	movq	%r14, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_27
## %bb.28:
	leaq	L_.str.9(%rip), %rsi
	movq	%r14, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_29
## %bb.30:
	testq	%r15, %r15
	jne	LBB0_34
## %bb.31:
	movq	%r14, %rdi
	callq	_BG_FindItem
	testq	%rax, %rax
	je	LBB0_34
## %bb.32:
	movq	%rax, %r15
	xorl	%eax, %eax
	callq	_G_Spawn
	movq	%rax, %r14
	movl	24(%rbx), %edi
	movl	20(%rax), %esi
	callq	_VectorCopy
	movl	(%r15), %eax
	movl	%eax, 16(%r14)
	movq	%r14, %rdi
	movq	%r15, %rsi
	callq	_G_SpawnItem
	movq	%r14, %rdi
	callq	_FinishSpawningItem
	leaq	-28(%rbp), %r15
	movq	%r15, %rdi
	xorl	%esi, %esi
	movl	$4, %edx
	callq	_memset
	movq	%r14, %rdi
	movq	%rbx, %rsi
	movq	%r15, %rdx
	callq	_Touch_Item
	cmpq	$0, 8(%r14)
	je	LBB0_34
## %bb.33:
	movq	%r14, %rdi
	callq	_G_FreeEntity
	jmp	LBB0_34
LBB0_5:
	leaq	L_.str.1(%rip), %rsi
	movq	%r14, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_6
## %bb.8:
	leaq	L_.str.2(%rip), %rsi
	movq	%r14, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_9
## %bb.11:
	leaq	L_.str.3(%rip), %rsi
	movq	%r14, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_12
## %bb.20:
	leaq	L_.str.4(%rip), %rsi
	movq	%r14, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	jne	LBB0_17
## %bb.21:
	movq	32(%rbx), %rax
	movq	(%rax), %rax
	movq	_STAT_ARMOR@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	$200, (%rax,%rcx,4)
	jmp	LBB0_34
LBB0_6:
	movq	32(%rbx), %rax
	movq	(%rax), %rax
	movq	_STAT_MAX_HEALTH@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %eax
	movl	%eax, (%rbx)
	jmp	LBB0_34
LBB0_18:
	movq	32(%rbx), %rax
	movq	16(%rax), %rax
	movq	_PERS_EXCELLENT_COUNT@GOTPCREL(%rip), %rcx
	jmp	LBB0_19
LBB0_9:
	movq	32(%rbx), %rax
	movq	(%rax), %rax
	jmp	LBB0_10
LBB0_23:
	movq	32(%rbx), %rax
	movq	16(%rax), %rax
	movq	_PERS_IMPRESSIVE_COUNT@GOTPCREL(%rip), %rcx
	jmp	LBB0_19
LBB0_25:
	movq	32(%rbx), %rax
	movq	16(%rax), %rax
	movq	_PERS_GAUNTLET_FRAG_COUNT@GOTPCREL(%rip), %rcx
	jmp	LBB0_19
LBB0_27:
	movq	32(%rbx), %rax
	movq	16(%rax), %rax
	movq	_PERS_DEFEND_COUNT@GOTPCREL(%rip), %rcx
	jmp	LBB0_19
LBB0_29:
	movq	32(%rbx), %rax
	movq	16(%rax), %rax
	movq	_PERS_ASSIST_COUNT@GOTPCREL(%rip), %rcx
LBB0_19:
	movq	(%rcx), %rcx
	incl	(%rax,%rcx,4)
LBB0_34:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"all"

	.comm	_qtrue,8,3                      ## @qtrue
	.comm	_qfalse,8,3                     ## @qfalse
L_.str.1:                               ## @.str.1
	.asciz	"health"

	.comm	_STAT_MAX_HEALTH,8,3            ## @STAT_MAX_HEALTH
L_.str.2:                               ## @.str.2
	.asciz	"weapons"

	.comm	_WP_NUM_WEAPONS,4,2             ## @WP_NUM_WEAPONS
	.comm	_WP_GRAPPLING_HOOK,4,2          ## @WP_GRAPPLING_HOOK
	.comm	_WP_NONE,4,2                    ## @WP_NONE
	.comm	_STAT_WEAPONS,8,3               ## @STAT_WEAPONS
L_.str.3:                               ## @.str.3
	.asciz	"ammo"

	.comm	_MAX_WEAPONS,4,2                ## @MAX_WEAPONS
L_.str.4:                               ## @.str.4
	.asciz	"armor"

	.comm	_STAT_ARMOR,8,3                 ## @STAT_ARMOR
L_.str.5:                               ## @.str.5
	.asciz	"excellent"

	.comm	_PERS_EXCELLENT_COUNT,8,3       ## @PERS_EXCELLENT_COUNT
L_.str.6:                               ## @.str.6
	.asciz	"impressive"

	.comm	_PERS_IMPRESSIVE_COUNT,8,3      ## @PERS_IMPRESSIVE_COUNT
L_.str.7:                               ## @.str.7
	.asciz	"gauntletaward"

	.comm	_PERS_GAUNTLET_FRAG_COUNT,8,3   ## @PERS_GAUNTLET_FRAG_COUNT
L_.str.8:                               ## @.str.8
	.asciz	"defend"

	.comm	_PERS_DEFEND_COUNT,8,3          ## @PERS_DEFEND_COUNT
L_.str.9:                               ## @.str.9
	.asciz	"assist"

	.comm	_PERS_ASSIST_COUNT,8,3          ## @PERS_ASSIST_COUNT
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Cmd_Give_f                     ; -- Begin function Cmd_Give_f
	.p2align	2
_Cmd_Give_f:                            ; @Cmd_Give_f
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
	bl	_CheatsOk
	cbz	w0, LBB0_31
; %bb.1:
	mov	w0, #1
	bl	_ConcatArgs
	mov	x20, x0
Lloh0:
	adrp	x1, l_.str@PAGE
Lloh1:
	add	x1, x1, l_.str@PAGEOFF
	bl	_Q_stricmp
Lloh2:
	adrp	x8, _qtrue@GOTPAGE
Lloh3:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh4:
	adrp	x9, _qfalse@GOTPAGE
Lloh5:
	ldr	x9, [x9, _qfalse@GOTPAGEOFF]
	cmp	x0, #0
	csel	x8, x8, x9, eq
	ldr	x21, [x8]
	cbz	x21, LBB0_18
; %bb.2:
	ldr	x8, [x19, #32]
	ldr	x8, [x8]
Lloh6:
	adrp	x9, _STAT_MAX_HEALTH@GOTPAGE
Lloh7:
	ldr	x9, [x9, _STAT_MAX_HEALTH@GOTPAGEOFF]
Lloh8:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	str	w9, [x19]
LBB0_3:
Lloh9:
	adrp	x9, _WP_NUM_WEAPONS@GOTPAGE
Lloh10:
	ldr	x9, [x9, _WP_NUM_WEAPONS@GOTPAGEOFF]
Lloh11:
	ldr	w9, [x9]
	mov	w10, #-1
	lsl	w9, w10, w9
Lloh12:
	adrp	x11, _WP_GRAPPLING_HOOK@GOTPAGE
Lloh13:
	ldr	x11, [x11, _WP_GRAPPLING_HOOK@GOTPAGEOFF]
Lloh14:
	ldr	w11, [x11]
	lsl	w11, w10, w11
Lloh15:
	adrp	x12, _WP_NONE@GOTPAGE
Lloh16:
	ldr	x12, [x12, _WP_NONE@GOTPAGEOFF]
Lloh17:
	ldr	w12, [x12]
	lsl	w10, w10, w12
	mvn	w9, w9
	add	w9, w11, w9
	add	w9, w9, w10
Lloh18:
	adrp	x10, _STAT_WEAPONS@GOTPAGE
Lloh19:
	ldr	x10, [x10, _STAT_WEAPONS@GOTPAGEOFF]
Lloh20:
	ldr	x10, [x10]
	str	w9, [x8, x10, lsl #2]
	cbz	x21, LBB0_31
LBB0_4:
Lloh21:
	adrp	x8, _MAX_WEAPONS@GOTPAGE
Lloh22:
	ldr	x8, [x8, _MAX_WEAPONS@GOTPAGEOFF]
	ldr	w9, [x8]
	cmp	w9, #1
	b.lt	LBB0_7
; %bb.5:
	mov	x9, #0
	ldr	x10, [x19, #32]
	ldr	x10, [x10, #8]
	mov	w11, #999
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	str	w11, [x10, x9, lsl #2]
	add	x9, x9, #1
	ldrsw	x12, [x8]
	cmp	x9, x12
	b.lt	LBB0_6
LBB0_7:
	cbz	x21, LBB0_31
; %bb.8:
	ldr	x8, [x19, #32]
	ldr	x8, [x8]
Lloh23:
	adrp	x9, _STAT_ARMOR@GOTPAGE
Lloh24:
	ldr	x9, [x9, _STAT_ARMOR@GOTPAGEOFF]
Lloh25:
	ldr	x9, [x9]
	mov	w10, #200
	str	w10, [x8, x9, lsl #2]
LBB0_9:
Lloh26:
	adrp	x1, l_.str.5@PAGE
Lloh27:
	add	x1, x1, l_.str.5@PAGEOFF
	mov	x0, x20
	bl	_Q_stricmp
	cbz	x0, LBB0_24
; %bb.10:
Lloh28:
	adrp	x1, l_.str.6@PAGE
Lloh29:
	add	x1, x1, l_.str.6@PAGEOFF
	mov	x0, x20
	bl	_Q_stricmp
	cbz	x0, LBB0_26
; %bb.11:
Lloh30:
	adrp	x1, l_.str.7@PAGE
Lloh31:
	add	x1, x1, l_.str.7@PAGEOFF
	mov	x0, x20
	bl	_Q_stricmp
	cbz	x0, LBB0_27
; %bb.12:
Lloh32:
	adrp	x1, l_.str.8@PAGE
Lloh33:
	add	x1, x1, l_.str.8@PAGEOFF
	mov	x0, x20
	bl	_Q_stricmp
	cbz	x0, LBB0_28
; %bb.13:
Lloh34:
	adrp	x1, l_.str.9@PAGE
Lloh35:
	add	x1, x1, l_.str.9@PAGEOFF
	mov	x0, x20
	bl	_Q_stricmp
	cbz	x0, LBB0_29
; %bb.14:
	cbnz	x21, LBB0_31
; %bb.15:
	mov	x0, x20
	bl	_BG_FindItem
	cbz	x0, LBB0_31
; %bb.16:
	mov	x21, x0
	bl	_G_Spawn
	mov	x20, x0
	ldr	w0, [x19, #24]
	ldr	w1, [x20, #20]
	bl	_VectorCopy
	ldr	w8, [x21]
	str	w8, [x20, #16]
	mov	x0, x20
	mov	x1, x21
	bl	_G_SpawnItem
	mov	x0, x20
	bl	_FinishSpawningItem
	add	x0, sp, #12
	mov	w1, #0
	mov	w2, #4
	bl	_memset
	add	x2, sp, #12
	mov	x0, x20
	mov	x1, x19
	bl	_Touch_Item
	ldr	x8, [x20, #8]
	cbz	x8, LBB0_31
; %bb.17:
	mov	x0, x20
	bl	_G_FreeEntity
	b	LBB0_31
LBB0_18:
Lloh36:
	adrp	x1, l_.str.1@PAGE
Lloh37:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x20
	bl	_Q_stricmp
	cbz	x0, LBB0_23
; %bb.19:
Lloh38:
	adrp	x1, l_.str.2@PAGE
Lloh39:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x20
	bl	_Q_stricmp
	cbz	x0, LBB0_25
; %bb.20:
Lloh40:
	adrp	x1, l_.str.3@PAGE
Lloh41:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	x0, x20
	bl	_Q_stricmp
	cbz	x0, LBB0_4
; %bb.21:
Lloh42:
	adrp	x1, l_.str.4@PAGE
Lloh43:
	add	x1, x1, l_.str.4@PAGEOFF
	mov	x0, x20
	bl	_Q_stricmp
	cbnz	x0, LBB0_9
; %bb.22:
	ldr	x8, [x19, #32]
	ldr	x8, [x8]
Lloh44:
	adrp	x9, _STAT_ARMOR@GOTPAGE
Lloh45:
	ldr	x9, [x9, _STAT_ARMOR@GOTPAGEOFF]
Lloh46:
	ldr	x9, [x9]
	mov	w10, #200
	str	w10, [x8, x9, lsl #2]
	b	LBB0_31
LBB0_23:
	ldr	x8, [x19, #32]
	ldr	x8, [x8]
Lloh47:
	adrp	x9, _STAT_MAX_HEALTH@GOTPAGE
Lloh48:
	ldr	x9, [x9, _STAT_MAX_HEALTH@GOTPAGEOFF]
Lloh49:
	ldr	x9, [x9]
	ldr	w8, [x8, x9, lsl #2]
	str	w8, [x19]
	b	LBB0_31
LBB0_24:
	ldr	x8, [x19, #32]
	ldr	x8, [x8, #16]
Lloh50:
	adrp	x9, _PERS_EXCELLENT_COUNT@GOTPAGE
Lloh51:
	ldr	x9, [x9, _PERS_EXCELLENT_COUNT@GOTPAGEOFF]
	b	LBB0_30
LBB0_25:
	ldr	x8, [x19, #32]
	ldr	x8, [x8]
	b	LBB0_3
LBB0_26:
	ldr	x8, [x19, #32]
	ldr	x8, [x8, #16]
Lloh52:
	adrp	x9, _PERS_IMPRESSIVE_COUNT@GOTPAGE
Lloh53:
	ldr	x9, [x9, _PERS_IMPRESSIVE_COUNT@GOTPAGEOFF]
	b	LBB0_30
LBB0_27:
	ldr	x8, [x19, #32]
	ldr	x8, [x8, #16]
Lloh54:
	adrp	x9, _PERS_GAUNTLET_FRAG_COUNT@GOTPAGE
Lloh55:
	ldr	x9, [x9, _PERS_GAUNTLET_FRAG_COUNT@GOTPAGEOFF]
	b	LBB0_30
LBB0_28:
	ldr	x8, [x19, #32]
	ldr	x8, [x8, #16]
Lloh56:
	adrp	x9, _PERS_DEFEND_COUNT@GOTPAGE
Lloh57:
	ldr	x9, [x9, _PERS_DEFEND_COUNT@GOTPAGEOFF]
	b	LBB0_30
LBB0_29:
	ldr	x8, [x19, #32]
	ldr	x8, [x8, #16]
Lloh58:
	adrp	x9, _PERS_ASSIST_COUNT@GOTPAGE
Lloh59:
	ldr	x9, [x9, _PERS_ASSIST_COUNT@GOTPAGEOFF]
LBB0_30:
	ldr	x9, [x9]
	lsl	x9, x9, #2
	ldr	w10, [x8, x9]
	add	w10, w10, #1
	str	w10, [x8, x9]
LBB0_31:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpAdd	Lloh32, Lloh33
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpAdd	Lloh36, Lloh37
	.loh AdrpAdd	Lloh38, Lloh39
	.loh AdrpAdd	Lloh40, Lloh41
	.loh AdrpAdd	Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpLdrGot	Lloh50, Lloh51
	.loh AdrpLdrGot	Lloh52, Lloh53
	.loh AdrpLdrGot	Lloh54, Lloh55
	.loh AdrpLdrGot	Lloh56, Lloh57
	.loh AdrpLdrGot	Lloh58, Lloh59
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"all"

	.comm	_qtrue,8,3                      ; @qtrue
	.comm	_qfalse,8,3                     ; @qfalse
l_.str.1:                               ; @.str.1
	.asciz	"health"

	.comm	_STAT_MAX_HEALTH,8,3            ; @STAT_MAX_HEALTH
l_.str.2:                               ; @.str.2
	.asciz	"weapons"

	.comm	_WP_NUM_WEAPONS,4,2             ; @WP_NUM_WEAPONS
	.comm	_WP_GRAPPLING_HOOK,4,2          ; @WP_GRAPPLING_HOOK
	.comm	_WP_NONE,4,2                    ; @WP_NONE
	.comm	_STAT_WEAPONS,8,3               ; @STAT_WEAPONS
l_.str.3:                               ; @.str.3
	.asciz	"ammo"

	.comm	_MAX_WEAPONS,4,2                ; @MAX_WEAPONS
l_.str.4:                               ; @.str.4
	.asciz	"armor"

	.comm	_STAT_ARMOR,8,3                 ; @STAT_ARMOR
l_.str.5:                               ; @.str.5
	.asciz	"excellent"

	.comm	_PERS_EXCELLENT_COUNT,8,3       ; @PERS_EXCELLENT_COUNT
l_.str.6:                               ; @.str.6
	.asciz	"impressive"

	.comm	_PERS_IMPRESSIVE_COUNT,8,3      ; @PERS_IMPRESSIVE_COUNT
l_.str.7:                               ; @.str.7
	.asciz	"gauntletaward"

	.comm	_PERS_GAUNTLET_FRAG_COUNT,8,3   ; @PERS_GAUNTLET_FRAG_COUNT
l_.str.8:                               ; @.str.8
	.asciz	"defend"

	.comm	_PERS_DEFEND_COUNT,8,3          ; @PERS_DEFEND_COUNT
l_.str.9:                               ; @.str.9
	.asciz	"assist"

	.comm	_PERS_ASSIST_COUNT,8,3          ; @PERS_ASSIST_COUNT
.subsections_via_symbols
