	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_ShootSpecialLine             ## -- Begin function P_ShootSpecialLine
	.p2align	4, 0x90
_P_ShootSpecialLine:                    ## @P_ShootSpecialLine
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rsi, %rbx
	cmpl	$0, (%rdi)
	movl	(%rsi), %eax
	je	LBB0_1
## %bb.3:
	cmpl	$47, %eax
	je	LBB0_7
## %bb.4:
	cmpl	$46, %eax
	je	LBB0_2
## %bb.5:
	cmpl	$24, %eax
	jne	LBB0_9
## %bb.6:
	movq	_raiseFloor@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	callq	_EV_DoFloor
	xorl	%r14d, %r14d
	jmp	LBB0_8
LBB0_1:
	cmpl	$46, %eax
	jne	LBB0_9
LBB0_2:
	movq	_open@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	callq	_EV_DoDoor
	movl	$1, %r14d
	jmp	LBB0_8
LBB0_9:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
LBB0_7:
	movq	_raiseToNearestAndChange@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	xorl	%r14d, %r14d
	movq	%rbx, %rdi
	xorl	%edx, %edx
	callq	_EV_DoPlat
LBB0_8:
	movq	%rbx, %rdi
	movl	%r14d, %esi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_P_ChangeSwitchTexture          ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_raiseFloor,4,2                 ## @raiseFloor
	.comm	_open,4,2                       ## @open
	.comm	_raiseToNearestAndChange,4,2    ## @raiseToNearestAndChange
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_ShootSpecialLine             ; -- Begin function P_ShootSpecialLine
	.p2align	2
_P_ShootSpecialLine:                    ; @P_ShootSpecialLine
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x1
	ldr	w9, [x0]
	ldr	w8, [x1]
	cbz	w9, LBB0_5
; %bb.1:
	cmp	w8, #47
	b.eq	LBB0_8
; %bb.2:
	cmp	w8, #46
	b.eq	LBB0_6
; %bb.3:
	cmp	w8, #24
	b.ne	LBB0_7
; %bb.4:
Lloh0:
	adrp	x8, _raiseFloor@GOTPAGE
Lloh1:
	ldr	x8, [x8, _raiseFloor@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
	mov	x0, x19
	bl	_EV_DoFloor
	b	LBB0_9
LBB0_5:
	cmp	w8, #46
	b.ne	LBB0_7
LBB0_6:
Lloh3:
	adrp	x8, _open@GOTPAGE
Lloh4:
	ldr	x8, [x8, _open@GOTPAGEOFF]
Lloh5:
	ldr	w1, [x8]
	mov	x0, x19
	bl	_EV_DoDoor
	mov	w1, #1
	b	LBB0_10
LBB0_7:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_8:
Lloh6:
	adrp	x8, _raiseToNearestAndChange@GOTPAGE
Lloh7:
	ldr	x8, [x8, _raiseToNearestAndChange@GOTPAGEOFF]
Lloh8:
	ldr	w1, [x8]
	mov	x0, x19
	mov	w2, #0
	bl	_EV_DoPlat
LBB0_9:
	mov	w1, #0
LBB0_10:
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_P_ChangeSwitchTexture
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.comm	_raiseFloor,4,2                 ; @raiseFloor
	.comm	_open,4,2                       ; @open
	.comm	_raiseToNearestAndChange,4,2    ; @raiseToNearestAndChange
.subsections_via_symbols
