	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function menu_display_ctr_draw
LCPI0_0:
	.long	0x437f0000                      ## float 255
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_menu_display_ctr_draw:                 ## @menu_display_ctr_draw
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	testq	%rdi, %rdi
	je	LBB0_6
## %bb.1:
	movq	(%rsi), %r12
	testq	%r12, %r12
	je	LBB0_6
## %bb.2:
	movq	%rdi, %rbx
	movq	40(%rdi), %r13
	testq	%r13, %r13
	je	LBB0_6
## %bb.3:
	movq	_CTR_TOP_FRAMEBUFFER_WIDTH@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_CTR_TOP_FRAMEBUFFER_HEIGHT@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movl	(%r13), %ecx
	movl	4(%r13), %r8d
	leaq	-64(%rbp), %r14
	movq	%r14, %rdi
	callq	_ctr_set_scale_vector
	xorl	%edi, %edi
	movq	%r14, %rsi
	movl	$1, %edx
	callq	_ctrGuSetVertexShaderFloatUniform
	movl	24(%r12), %eax
	movl	28(%r12), %ecx
	movl	32(%r12), %edx
	subl	%ecx, %eax
	addl	%edx, %eax
	testl	%eax, %eax
	cmovlel	%edx, %ecx
	leal	1(%rcx), %eax
	movl	%eax, 28(%r12)
	movslq	%ecx, %rdi
	movq	24(%rbx), %rax
	movq	%rax, 40(%rdi)
	movq	(%rbx), %rcx
	movq	16(%rbx), %rdx
	addq	%rcx, %rdx
	movl	$240, %esi
	subq	%rdx, %rsi
	movq	%rsi, 24(%rdi)
	addq	8(%rbx), %rax
	movq	%rax, 48(%rdi)
	addq	%rcx, %rsi
	movq	%rsi, 32(%rdi)
	xorps	%xmm0, %xmm0
	movups	%xmm0, 8(%rdi)
	movl	20(%r13), %eax
	movl	%eax, 4(%rdi)
	movl	16(%r13), %eax
	movl	%eax, (%rdi)
	callq	_VIRT_TO_PHYS
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	movq	_GPU_SHORT@GOTPCREL(%rip), %r14
	movl	(%r14), %edi
	movl	$4, %esi
	callq	_CTRGU_ATTRIBFMT
	movl	%eax, %r15d
	movl	(%r14), %edi
	movl	$4, %esi
	callq	_CTRGU_ATTRIBFMT
	shll	$4, %eax
	orl	%eax, %r15d
	movl	$2, %edi
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	movl	%r15d, %edx
	movl	$56, %ecx
	callq	_ctrGuSetAttributeBuffers
	movq	32(%rbx), %rax
	movq	(%rax), %rax
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	(%rax), %xmm1                   ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm0, %xmm1
	cvttss2si	%xmm1, %ecx
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	movss	4(%rax), %xmm1                  ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm0, %xmm1
	cvttss2si	%xmm1, %ecx
	movl	%ecx, -52(%rbp)                 ## 4-byte Spill
	movss	8(%rax), %xmm1                  ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm0, %xmm1
	cvttss2si	%xmm1, %ecx
	movl	%ecx, -48(%rbp)                 ## 4-byte Spill
	mulss	12(%rax), %xmm0
	cvttss2si	%xmm0, %eax
	movl	%eax, -60(%rbp)                 ## 4-byte Spill
	movq	_GPU_TEXTURE0@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	movq	_GPU_CONSTANT@GOTPCREL(%rip), %r14
	movl	(%r14), %esi
	xorl	%edx, %edx
	callq	_GPU_TEVSOURCES
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	movl	(%rbx), %edi
	movl	(%r14), %esi
	xorl	%edx, %edx
	callq	_GPU_TEVSOURCES
	movl	%eax, %r14d
	movq	_GPU_MODULATE@GOTPCREL(%rip), %rax
	movl	(%rax), %r15d
	movl	-44(%rbp), %edi                 ## 4-byte Reload
	movl	-52(%rbp), %esi                 ## 4-byte Reload
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	movl	-60(%rbp), %ecx                 ## 4-byte Reload
	callq	_COLOR_ABGR
                                        ## kill: def $eax killed $eax def $rax
	xorl	%edi, %edi
	movl	-56(%rbp), %esi                 ## 4-byte Reload
	movl	%r14d, %edx
	xorl	%ecx, %ecx
	xorl	%r8d, %r8d
	movl	%r15d, %r9d
	pushq	%rax
	pushq	%r15
	callq	_GPU_SetTexEnv
	addq	$16, %rsp
	movq	_GPU_TEXUNIT0@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	movq	8(%r13), %rdi
	callq	_VIRT_TO_PHYS
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	movl	(%r13), %r15d
	movl	4(%r13), %eax
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	movq	_GPU_LINEAR@GOTPCREL(%rip), %r14
	movl	(%r14), %edi
	callq	_GPU_TEXTURE_MAG_FILTER
	movl	%eax, %ebx
	movl	(%r14), %edi
	callq	_GPU_TEXTURE_MIN_FILTER
	orl	%eax, %ebx
	movq	_GPU_CLAMP_TO_EDGE@GOTPCREL(%rip), %r13
	movl	(%r13), %edi
	callq	_GPU_TEXTURE_WRAP_S
	movl	%eax, %r14d
	movl	(%r13), %edi
	callq	_GPU_TEXTURE_WRAP_T
	orl	%eax, %r14d
	orl	%ebx, %r14d
	movq	_GPU_RGBA8@GOTPCREL(%rip), %rax
	movl	(%rax), %r9d
	movl	-44(%rbp), %edi                 ## 4-byte Reload
	movl	-52(%rbp), %esi                 ## 4-byte Reload
	movl	%r15d, %edx
	movq	_CTR_TOP_FRAMEBUFFER_HEIGHT@GOTPCREL(%rip), %r15
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	movl	%r14d, %r8d
	movq	_CTR_TOP_FRAMEBUFFER_WIDTH@GOTPCREL(%rip), %r14
	callq	_ctrGuSetTexture
	movq	16(%r12), %rdi
	callq	_VIRT_TO_PHYS
	movl	(%r15), %r8d
	movq	(%r12), %rcx
	movq	_CTR_VIDEO_MODE_2D_800x240@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	sete	%cl
	movl	(%r14), %r9d
	shll	%cl, %r9d
	xorl	%edi, %edi
	movl	%eax, %esi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	callq	_GPU_SetViewport
	movq	_GPU_GEOMETRY_PRIM@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	xorl	%esi, %esi
	movl	$1, %edx
	callq	_GPU_DrawArray
	movq	(%r12), %rax
	movq	_CTR_VIDEO_MODE_3D@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_5
## %bb.4:
	movq	8(%r12), %rdi
	callq	_VIRT_TO_PHYS
	movl	(%r15), %r8d
	movl	(%r14), %r9d
	xorl	%edi, %edi
	movl	%eax, %esi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	callq	_GPU_SetViewport
	movl	(%rbx), %edi
	xorl	%esi, %esi
	movl	$1, %edx
	callq	_GPU_DrawArray
LBB0_5:
	movq	_GPU_TEXTURE0@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	_GPU_REPLACE@GOTPCREL(%rip), %rax
	movl	(%rax), %r9d
	xorl	%edi, %edi
	movl	%edx, %esi
	xorl	%ecx, %ecx
	xorl	%r8d, %r8d
	pushq	$0
	pushq	%r9
	callq	_GPU_SetTexEnv
	addq	$16, %rsp
LBB0_6:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_CTR_TOP_FRAMEBUFFER_WIDTH,4,2  ## @CTR_TOP_FRAMEBUFFER_WIDTH
	.comm	_CTR_TOP_FRAMEBUFFER_HEIGHT,4,2 ## @CTR_TOP_FRAMEBUFFER_HEIGHT
	.comm	_GPU_SHORT,4,2                  ## @GPU_SHORT
	.comm	_GPU_TEXTURE0,4,2               ## @GPU_TEXTURE0
	.comm	_GPU_CONSTANT,4,2               ## @GPU_CONSTANT
	.comm	_GPU_MODULATE,4,2               ## @GPU_MODULATE
	.comm	_GPU_TEXUNIT0,4,2               ## @GPU_TEXUNIT0
	.comm	_GPU_LINEAR,4,2                 ## @GPU_LINEAR
	.comm	_GPU_CLAMP_TO_EDGE,4,2          ## @GPU_CLAMP_TO_EDGE
	.comm	_GPU_RGBA8,4,2                  ## @GPU_RGBA8
	.comm	_CTR_VIDEO_MODE_2D_800x240,8,3  ## @CTR_VIDEO_MODE_2D_800x240
	.comm	_GPU_GEOMETRY_PRIM,4,2          ## @GPU_GEOMETRY_PRIM
	.comm	_CTR_VIDEO_MODE_3D,8,3          ## @CTR_VIDEO_MODE_3D
	.comm	_GPU_REPLACE,4,2                ## @GPU_REPLACE
	.comm	_GPU_TEVOP_RGB_SRC_COLOR,4,2    ## @GPU_TEVOP_RGB_SRC_COLOR
	.no_dead_strip	_menu_display_ctr_draw
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function menu_display_ctr_draw
_menu_display_ctr_draw:                 ; @menu_display_ctr_draw
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	cbz	x0, LBB0_6
; %bb.1:
	ldr	x26, [x1]
	cbz	x26, LBB0_6
; %bb.2:
	mov	x19, x0
	ldr	x28, [x0, #40]
	cbz	x28, LBB0_6
; %bb.3:
Lloh0:
	adrp	x8, _CTR_TOP_FRAMEBUFFER_WIDTH@GOTPAGE
Lloh1:
	ldr	x8, [x8, _CTR_TOP_FRAMEBUFFER_WIDTH@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
Lloh3:
	adrp	x8, _CTR_TOP_FRAMEBUFFER_HEIGHT@GOTPAGE
Lloh4:
	ldr	x8, [x8, _CTR_TOP_FRAMEBUFFER_HEIGHT@GOTPAGEOFF]
Lloh5:
	ldr	w2, [x8]
	ldp	w3, w4, [x28]
	add	x0, sp, #12
	bl	_ctr_set_scale_vector
	add	x1, sp, #12
	mov	w0, #0
	mov	w2, #1
	bl	_ctrGuSetVertexShaderFloatUniform
	ldp	w8, w9, [x26, #24]
	ldr	w10, [x26, #32]
	sub	w8, w8, w9
	add	w8, w8, w10
	cmp	w8, #1
	csel	w8, w10, w9, lt
	add	w9, w8, #1
	str	w9, [x26, #28]
	ldp	x10, x9, [x19, #16]
	mov	w11, #240
	ldp	x12, x13, [x19]
	add	x10, x12, x10
	sub	x10, x11, x10
	sxtw	x0, w8
	add	x8, x13, x9
	stp	x9, x8, [x0, #40]
	add	x8, x10, x12
	stp	x10, x8, [x0, #24]
	stp	xzr, xzr, [x0, #8]
	ldr	d0, [x28, #16]
	str	d0, [x0]
	bl	_VIRT_TO_PHYS
	mov	x20, x0
Lloh6:
	adrp	x22, _GPU_SHORT@GOTPAGE
Lloh7:
	ldr	x22, [x22, _GPU_SHORT@GOTPAGEOFF]
	ldr	w0, [x22]
	mov	w1, #4
	bl	_CTRGU_ATTRIBFMT
	mov	x21, x0
	ldr	w0, [x22]
	mov	w1, #4
	bl	_CTRGU_ATTRIBFMT
	orr	w2, w21, w0, lsl #4
	mov	w0, #2
	mov	x1, x20
	mov	w3, #56
	bl	_ctrGuSetAttributeBuffers
	ldr	x8, [x19, #32]
	ldr	x8, [x8]
	mov	w9, #1132396544
	fmov	s0, w9
	ldp	s1, s2, [x8]
	fmul	s1, s1, s0
	fcvtzs	w19, s1
	fmul	s1, s2, s0
	fcvtzs	w20, s1
	ldp	s1, s2, [x8, #8]
	fmul	s1, s1, s0
	fcvtzs	w21, s1
	fmul	s0, s2, s0
	fcvtzs	w22, s0
Lloh8:
	adrp	x27, _GPU_TEXTURE0@GOTPAGE
Lloh9:
	ldr	x27, [x27, _GPU_TEXTURE0@GOTPAGEOFF]
	ldr	w0, [x27]
Lloh10:
	adrp	x24, _GPU_CONSTANT@GOTPAGE
Lloh11:
	ldr	x24, [x24, _GPU_CONSTANT@GOTPAGEOFF]
	ldr	w1, [x24]
	mov	w2, #0
	bl	_GPU_TEVSOURCES
	mov	x23, x0
	ldr	w0, [x27]
	ldr	w1, [x24]
	mov	w2, #0
	bl	_GPU_TEVSOURCES
	mov	x24, x0
Lloh12:
	adrp	x8, _GPU_MODULATE@GOTPAGE
Lloh13:
	ldr	x8, [x8, _GPU_MODULATE@GOTPAGEOFF]
Lloh14:
	ldr	w25, [x8]
	mov	x0, x19
	mov	x1, x20
	mov	x2, x21
	mov	x3, x22
	bl	_COLOR_ABGR
	mov	x7, x0
	mov	w0, #0
	mov	x1, x23
	mov	x2, x24
	mov	w3, #0
	mov	w4, #0
	mov	x5, x25
	mov	x6, x25
	bl	_GPU_SetTexEnv
Lloh15:
	adrp	x8, _GPU_TEXUNIT0@GOTPAGE
Lloh16:
	ldr	x8, [x8, _GPU_TEXUNIT0@GOTPAGEOFF]
Lloh17:
	ldr	w19, [x8]
	ldr	x0, [x28, #8]
	bl	_VIRT_TO_PHYS
	mov	x20, x0
	ldp	w21, w22, [x28]
Lloh18:
	adrp	x24, _GPU_LINEAR@GOTPAGE
Lloh19:
	ldr	x24, [x24, _GPU_LINEAR@GOTPAGEOFF]
	ldr	w0, [x24]
	bl	_GPU_TEXTURE_MAG_FILTER
	mov	x23, x0
	ldr	w0, [x24]
	bl	_GPU_TEXTURE_MIN_FILTER
	orr	w23, w0, w23
Lloh20:
	adrp	x24, _GPU_CLAMP_TO_EDGE@GOTPAGE
Lloh21:
	ldr	x24, [x24, _GPU_CLAMP_TO_EDGE@GOTPAGEOFF]
	ldr	w0, [x24]
	bl	_GPU_TEXTURE_WRAP_S
	orr	w23, w23, w0
	ldr	w0, [x24]
	bl	_GPU_TEXTURE_WRAP_T
	orr	w4, w23, w0
Lloh22:
	adrp	x8, _GPU_RGBA8@GOTPAGE
Lloh23:
	ldr	x8, [x8, _GPU_RGBA8@GOTPAGEOFF]
Lloh24:
	ldr	w5, [x8]
	mov	x0, x19
	mov	x1, x20
Lloh25:
	adrp	x20, _CTR_TOP_FRAMEBUFFER_WIDTH@GOTPAGE
Lloh26:
	ldr	x20, [x20, _CTR_TOP_FRAMEBUFFER_WIDTH@GOTPAGEOFF]
	mov	x2, x21
Lloh27:
	adrp	x21, _CTR_TOP_FRAMEBUFFER_HEIGHT@GOTPAGE
Lloh28:
	ldr	x21, [x21, _CTR_TOP_FRAMEBUFFER_HEIGHT@GOTPAGEOFF]
	mov	x3, x22
	bl	_ctrGuSetTexture
	ldr	x0, [x26, #16]
	bl	_VIRT_TO_PHYS
	mov	x1, x0
	ldr	w4, [x21]
Lloh29:
	adrp	x8, _CTR_VIDEO_MODE_2D_800x240@GOTPAGE
Lloh30:
	ldr	x8, [x8, _CTR_VIDEO_MODE_2D_800x240@GOTPAGEOFF]
	ldr	x9, [x26]
Lloh31:
	ldr	x8, [x8]
	cmp	x9, x8
	cset	w8, eq
	ldr	w9, [x20]
	lsl	w5, w9, w8
	mov	x0, #0
	mov	w2, #0
	mov	w3, #0
	bl	_GPU_SetViewport
Lloh32:
	adrp	x19, _GPU_GEOMETRY_PRIM@GOTPAGE
Lloh33:
	ldr	x19, [x19, _GPU_GEOMETRY_PRIM@GOTPAGEOFF]
	ldr	w0, [x19]
	mov	w1, #0
	mov	w2, #1
	bl	_GPU_DrawArray
	ldr	x8, [x26]
Lloh34:
	adrp	x9, _CTR_VIDEO_MODE_3D@GOTPAGE
Lloh35:
	ldr	x9, [x9, _CTR_VIDEO_MODE_3D@GOTPAGEOFF]
Lloh36:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_5
; %bb.4:
	ldr	x0, [x26, #8]
	bl	_VIRT_TO_PHYS
	mov	x1, x0
	ldr	w4, [x21]
	ldr	w5, [x20]
	mov	x0, #0
	mov	w2, #0
	mov	w3, #0
	bl	_GPU_SetViewport
	ldr	w0, [x19]
	mov	w1, #0
	mov	w2, #1
	bl	_GPU_DrawArray
LBB0_5:
	ldr	w1, [x27]
Lloh37:
	adrp	x8, _GPU_REPLACE@GOTPAGE
Lloh38:
	ldr	x8, [x8, _GPU_REPLACE@GOTPAGEOFF]
Lloh39:
	ldr	w5, [x8]
	mov	w0, #0
	mov	x2, x1
	mov	w3, #0
	mov	w4, #0
	mov	x6, x5
	mov	w7, #0
	bl	_GPU_SetTexEnv
LBB0_6:
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.loh AdrpLdrGot	Lloh32, Lloh33
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGot	Lloh27, Lloh28
	.loh AdrpLdrGot	Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.cfi_endproc
                                        ; -- End function
	.comm	_CTR_TOP_FRAMEBUFFER_WIDTH,4,2  ; @CTR_TOP_FRAMEBUFFER_WIDTH
	.comm	_CTR_TOP_FRAMEBUFFER_HEIGHT,4,2 ; @CTR_TOP_FRAMEBUFFER_HEIGHT
	.comm	_GPU_SHORT,4,2                  ; @GPU_SHORT
	.comm	_GPU_TEXTURE0,4,2               ; @GPU_TEXTURE0
	.comm	_GPU_CONSTANT,4,2               ; @GPU_CONSTANT
	.comm	_GPU_MODULATE,4,2               ; @GPU_MODULATE
	.comm	_GPU_TEXUNIT0,4,2               ; @GPU_TEXUNIT0
	.comm	_GPU_LINEAR,4,2                 ; @GPU_LINEAR
	.comm	_GPU_CLAMP_TO_EDGE,4,2          ; @GPU_CLAMP_TO_EDGE
	.comm	_GPU_RGBA8,4,2                  ; @GPU_RGBA8
	.comm	_CTR_VIDEO_MODE_2D_800x240,8,3  ; @CTR_VIDEO_MODE_2D_800x240
	.comm	_GPU_GEOMETRY_PRIM,4,2          ; @GPU_GEOMETRY_PRIM
	.comm	_CTR_VIDEO_MODE_3D,8,3          ; @CTR_VIDEO_MODE_3D
	.comm	_GPU_REPLACE,4,2                ; @GPU_REPLACE
	.comm	_GPU_TEVOP_RGB_SRC_COLOR,4,2    ; @GPU_TEVOP_RGB_SRC_COLOR
	.no_dead_strip	_menu_display_ctr_draw
.subsections_via_symbols
