	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ConfigDevice                   ## -- Begin function ConfigDevice
	.p2align	4, 0x90
_ConfigDevice:                          ## @ConfigDevice
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$1048, %rsp                     ## imm = 0x418
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%esi, %r13d
	movl	%edi, %ebx
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	xorl	%eax, %eax
	callq	_ButtonConfigBegin
	addl	$-128, %ebx
	cmpl	$3, %ebx
	ja	LBB0_7
## %bb.1:
	leaq	LJTI0_0(%rip), %rax
	movslq	(%rax,%rbx,4), %rcx
	addq	%rax, %rcx
	jmpq	*%rcx
LBB0_5:
	leaq	L_.str(%rip), %r14
	leaq	-1072(%rbp), %r15
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	$1, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	_QuizKingButtons@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rsi
	movq	%r15, %rdi
	callq	_subcon
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	$2, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%rbx), %rsi
	addq	$4, %rsi
	movq	%r15, %rdi
	callq	_subcon
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	$3, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%rbx), %rsi
	addq	$8, %rsi
	movq	%r15, %rdi
	callq	_subcon
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	$4, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%rbx), %rsi
	addq	$12, %rsi
	movq	%r15, %rdi
	callq	_subcon
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	$5, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%rbx), %rsi
	addq	$16, %rsi
	movq	%r15, %rdi
	callq	_subcon
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	$6, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movl	$5, %esi
	jmp	LBB0_6
LBB0_3:
	andl	$1, %r13d
	leal	1(%r13), %r14d
	leaq	L_.str.4(%rip), %rbx
	leaq	-1072(%rbp), %r12
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movl	%r14d, %edx
	movl	$11, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	_powerpadsc@GOTPCREL(%rip), %r15
	movq	(%r15), %rax
	leaq	(,%r13,8), %rcx
	movq	%rcx, -1080(%rbp)               ## 8-byte Spill
	movq	(%rax,%r13,8), %rsi
	movq	%r12, %rdi
	callq	_subcon
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movl	%r14d, %edx
	movl	$12, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r15), %rax
	movq	(%rax,%r13,8), %rsi
	addq	$4, %rsi
	movq	%r12, %rdi
	callq	_subcon
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movl	%r14d, %edx
	movl	$13, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r15), %rax
	movq	(%rax,%r13,8), %rsi
	addq	$8, %rsi
	movq	%r12, %rdi
	callq	_subcon
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movl	%r14d, %edx
	movl	$14, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r15), %rax
	movq	(%rax,%r13,8), %rsi
	addq	$12, %rsi
	movq	%r12, %rdi
	callq	_subcon
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movl	%r14d, %edx
	movl	$15, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r15), %rax
	movq	(%rax,%r13,8), %rsi
	addq	$16, %rsi
	movq	%r12, %rdi
	callq	_subcon
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movl	%r14d, %edx
	movl	$16, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r15), %rax
	movq	(%rax,%r13,8), %rsi
	addq	$20, %rsi
	movq	%r12, %rdi
	callq	_subcon
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movl	%r14d, %edx
	movl	$17, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r15), %rax
	movq	(%rax,%r13,8), %rsi
	addq	$24, %rsi
	movq	%r12, %rdi
	callq	_subcon
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movl	%r14d, %edx
	movl	$18, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r15), %rax
	movq	(%rax,%r13,8), %rsi
	addq	$28, %rsi
	movq	%r12, %rdi
	callq	_subcon
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movl	%r14d, %edx
	movl	$19, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r15), %rax
	movq	(%rax,%r13,8), %rsi
	addq	$32, %rsi
	movq	%r12, %rdi
	callq	_subcon
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movl	%r14d, %edx
	movl	$20, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r15), %rax
	movq	(%rax,%r13,8), %rsi
	addq	$36, %rsi
	movq	%r12, %rdi
	callq	_subcon
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movl	%r14d, %edx
	movl	$21, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r15), %rax
	movq	(%rax,%r13,8), %rsi
	movq	-1080(%rbp), %rbx               ## 8-byte Reload
	addq	$40, %rsi
	movq	%r12, %rdi
	callq	_subcon
	movq	%r12, %rdi
	leaq	L_.str.4(%rip), %rsi
	movl	%r14d, %edx
	movl	$22, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	addq	(%r15), %rbx
	movl	$11, %esi
	jmp	LBB0_6
LBB0_4:
	leaq	L_.str.1(%rip), %r14
	leaq	L_.str.3(%rip), %r15
	leaq	-1072(%rbp), %r13
	movq	%r13, %rdi
	movq	%r14, %rsi
	movl	$1, %edx
	movq	%r15, %rcx
	xorl	%eax, %eax
	callq	_sprintf
	movq	_HyperShotButtons@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rsi
	movq	%r13, %rdi
	callq	_subcon
	leaq	L_.str.2(%rip), %r12
	movq	%r13, %rdi
	movq	%r14, %rsi
	movl	$1, %edx
	movq	%r12, %rcx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%rbx), %rsi
	addq	$4, %rsi
	movq	%r13, %rdi
	callq	_subcon
	movq	%r13, %rdi
	movq	%r14, %rsi
	movl	$2, %edx
	movq	%r15, %rcx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%rbx), %rsi
	addq	$8, %rsi
	movq	%r13, %rdi
	callq	_subcon
	movq	%r13, %rdi
	movq	%r14, %rsi
	movl	$2, %edx
	movq	%r12, %rcx
	xorl	%eax, %eax
	callq	_sprintf
	movl	$3, %esi
	jmp	LBB0_6
LBB0_2:
	movslq	%r13d, %rbx
	incl	%r13d
	leaq	L_.str.15(%rip), %r14
	leaq	L_.str.5(%rip), %rcx
	leaq	-1072(%rbp), %r15
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	%r13d, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	_GamePadConfig@GOTPCREL(%rip), %r12
	movq	(%r12), %rax
	leaq	(,%rbx,8), %rcx
	movq	%rcx, -1080(%rbp)               ## 8-byte Spill
	movq	(%rax,%rbx,8), %rsi
	movq	%r15, %rdi
	callq	_subcon
	leaq	L_.str.6(%rip), %rcx
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	%r13d, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r12), %rax
	movq	(%rax,%rbx,8), %rsi
	addq	$4, %rsi
	movq	%r15, %rdi
	callq	_subcon
	leaq	L_.str.7(%rip), %rcx
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	%r13d, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r12), %rax
	movq	(%rax,%rbx,8), %rsi
	addq	$8, %rsi
	movq	%r15, %rdi
	callq	_subcon
	leaq	L_.str.8(%rip), %rcx
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	%r13d, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r12), %rax
	movq	(%rax,%rbx,8), %rsi
	addq	$12, %rsi
	movq	%r15, %rdi
	callq	_subcon
	leaq	L_.str.9(%rip), %rcx
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	%r13d, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r12), %rax
	movq	(%rax,%rbx,8), %rsi
	addq	$16, %rsi
	movq	%r15, %rdi
	callq	_subcon
	leaq	L_.str.10(%rip), %rcx
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	%r13d, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r12), %rax
	movq	(%rax,%rbx,8), %rsi
	addq	$20, %rsi
	movq	%r15, %rdi
	callq	_subcon
	leaq	L_.str.11(%rip), %rcx
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	%r13d, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r12), %rax
	movq	(%rax,%rbx,8), %rsi
	addq	$24, %rsi
	movq	%r15, %rdi
	callq	_subcon
	leaq	L_.str.12(%rip), %rcx
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	%r13d, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r12), %rax
	movq	(%rax,%rbx,8), %rsi
	addq	$28, %rsi
	movq	%r15, %rdi
	callq	_subcon
	leaq	L_.str.13(%rip), %rcx
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	%r13d, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r12), %rax
	movq	(%rax,%rbx,8), %rsi
	addq	$32, %rsi
	movq	%r15, %rdi
	callq	_subcon
	leaq	L_.str.14(%rip), %rcx
	movq	%r15, %rdi
	movq	%r14, %rsi
	movl	%r13d, %edx
	movq	-1080(%rbp), %rbx               ## 8-byte Reload
	xorl	%eax, %eax
	callq	_sprintf
	addq	(%r12), %rbx
	movl	$9, %esi
LBB0_6:
	shlq	$2, %rsi
	addq	(%rbx), %rsi
	leaq	-1072(%rbp), %rdi
	callq	_subcon
LBB0_7:
	xorl	%eax, %eax
	callq	_ButtonConfigEnd
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_9
## %bb.8:
	addq	$1048, %rsp                     ## imm = 0x418
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_9:
	callq	___stack_chk_fail
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_3, LBB0_3-LJTI0_0
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_2, LBB0_2-LJTI0_0
LJTI0_0:
	.long	L0_0_set_5
	.long	L0_0_set_3
	.long	L0_0_set_4
	.long	L0_0_set_2
	.end_data_region
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Quiz King Buzzer #%d"

	.comm	_QuizKingButtons,8,3            ## @QuizKingButtons
L_.str.1:                               ## @.str.1
	.asciz	"Hyper Shot %d: %s"

L_.str.2:                               ## @.str.2
	.asciz	"JUMP"

L_.str.3:                               ## @.str.3
	.asciz	"RUN"

	.comm	_HyperShotButtons,8,3           ## @HyperShotButtons
L_.str.4:                               ## @.str.4
	.asciz	"PowerPad %d: %d"

	.comm	_powerpadsc,8,3                 ## @powerpadsc
L_.str.5:                               ## @.str.5
	.asciz	"A"

L_.str.6:                               ## @.str.6
	.asciz	"B"

L_.str.7:                               ## @.str.7
	.asciz	"SELECT"

L_.str.8:                               ## @.str.8
	.asciz	"START"

L_.str.9:                               ## @.str.9
	.asciz	"UP"

L_.str.10:                              ## @.str.10
	.asciz	"DOWN"

L_.str.11:                              ## @.str.11
	.asciz	"LEFT"

L_.str.12:                              ## @.str.12
	.asciz	"RIGHT"

L_.str.13:                              ## @.str.13
	.asciz	"Rapid A"

L_.str.14:                              ## @.str.14
	.asciz	"Rapid B"

L_.str.15:                              ## @.str.15
	.asciz	"GamePad #%d: %s"

	.comm	_GamePadConfig,8,3              ## @GamePadConfig
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ConfigDevice                   ; -- Begin function ConfigDevice
	.p2align	2
_ConfigDevice:                          ; @ConfigDevice
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	sub	sp, sp, #1040
	mov	x21, x1
	mov	x19, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-56]
	bl	_ButtonConfigBegin
	sub	w8, w19, #128
	cmp	w8, #3
	b.hi	LBB0_7
; %bb.1:
Lloh3:
	adrp	x9, lJTI0_0@PAGE
Lloh4:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_2
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_2:
Lloh5:
	adrp	x19, l_.str@PAGE
Lloh6:
	add	x19, x19, l_.str@PAGEOFF
	add	x0, sp, #8
	mov	x1, x19
	mov	w2, #1
	bl	_sprintf
Lloh7:
	adrp	x20, _QuizKingButtons@GOTPAGE
Lloh8:
	ldr	x20, [x20, _QuizKingButtons@GOTPAGEOFF]
	ldr	x1, [x20]
	add	x0, sp, #8
	bl	_subcon
	add	x0, sp, #8
	mov	x1, x19
	mov	w2, #2
	bl	_sprintf
	ldr	x8, [x20]
	add	x1, x8, #4
	add	x0, sp, #8
	bl	_subcon
	add	x0, sp, #8
	mov	x1, x19
	mov	w2, #3
	bl	_sprintf
	ldr	x8, [x20]
	add	x1, x8, #8
	add	x0, sp, #8
	bl	_subcon
	add	x0, sp, #8
	mov	x1, x19
	mov	w2, #4
	bl	_sprintf
	ldr	x8, [x20]
	add	x1, x8, #12
	add	x0, sp, #8
	bl	_subcon
	mov	w21, #5
	add	x0, sp, #8
	mov	x1, x19
	mov	w2, #5
	bl	_sprintf
	ldr	x8, [x20]
	add	x1, x8, #16
	add	x0, sp, #8
	bl	_subcon
	add	x0, sp, #8
	mov	x1, x19
	mov	w2, #6
	bl	_sprintf
	b	LBB0_6
LBB0_3:
	and	w23, w21, #0x1
	add	w19, w23, #1
	mov	w21, #11
	str	x21, [sp]
Lloh9:
	adrp	x20, l_.str.4@PAGE
Lloh10:
	add	x20, x20, l_.str.4@PAGEOFF
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
Lloh11:
	adrp	x22, _powerpadsc@GOTPAGE
Lloh12:
	ldr	x22, [x22, _powerpadsc@GOTPAGEOFF]
	ldr	x8, [x22]
	lsl	x23, x23, #3
	ldr	x1, [x8, x23]
	add	x0, sp, #8
	bl	_subcon
	mov	w8, #12
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x23]
	add	x1, x8, #4
	add	x0, sp, #8
	bl	_subcon
	mov	w8, #13
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x23]
	add	x1, x8, #8
	add	x0, sp, #8
	bl	_subcon
	mov	w8, #14
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x23]
	add	x1, x8, #12
	add	x0, sp, #8
	bl	_subcon
	mov	w8, #15
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x23]
	add	x1, x8, #16
	add	x0, sp, #8
	bl	_subcon
	mov	w8, #16
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x23]
	add	x1, x8, #20
	add	x0, sp, #8
	bl	_subcon
	mov	w8, #17
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x23]
	add	x1, x8, #24
	add	x0, sp, #8
	bl	_subcon
	mov	w8, #18
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x23]
	add	x1, x8, #28
	add	x0, sp, #8
	bl	_subcon
	mov	w8, #19
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x23]
	add	x1, x8, #32
	add	x0, sp, #8
	bl	_subcon
	mov	w8, #20
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x23]
	add	x1, x8, #36
	add	x0, sp, #8
	bl	_subcon
	mov	w8, #21
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x23]
	add	x1, x8, #40
	add	x0, sp, #8
	bl	_subcon
	mov	w8, #22
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	add	x20, x8, x23
	b	LBB0_6
LBB0_4:
Lloh13:
	adrp	x21, l_.str.3@PAGE
Lloh14:
	add	x21, x21, l_.str.3@PAGEOFF
	str	x21, [sp]
Lloh15:
	adrp	x19, l_.str.1@PAGE
Lloh16:
	add	x19, x19, l_.str.1@PAGEOFF
	add	x0, sp, #8
	mov	x1, x19
	mov	w2, #1
	bl	_sprintf
Lloh17:
	adrp	x20, _HyperShotButtons@GOTPAGE
Lloh18:
	ldr	x20, [x20, _HyperShotButtons@GOTPAGEOFF]
	ldr	x1, [x20]
	add	x0, sp, #8
	bl	_subcon
Lloh19:
	adrp	x22, l_.str.2@PAGE
Lloh20:
	add	x22, x22, l_.str.2@PAGEOFF
	str	x22, [sp]
	add	x0, sp, #8
	mov	x1, x19
	mov	w2, #1
	bl	_sprintf
	ldr	x8, [x20]
	add	x1, x8, #4
	add	x0, sp, #8
	bl	_subcon
	str	x21, [sp]
	add	x0, sp, #8
	mov	x1, x19
	mov	w2, #2
	bl	_sprintf
	ldr	x8, [x20]
	add	x1, x8, #8
	add	x0, sp, #8
	bl	_subcon
	str	x22, [sp]
	add	x0, sp, #8
	mov	x1, x19
	mov	w2, #2
	bl	_sprintf
	mov	w21, #3
	b	LBB0_6
LBB0_5:
	add	w19, w21, #1
Lloh21:
	adrp	x8, l_.str.5@PAGE
Lloh22:
	add	x8, x8, l_.str.5@PAGEOFF
	str	x8, [sp]
Lloh23:
	adrp	x20, l_.str.15@PAGE
Lloh24:
	add	x20, x20, l_.str.15@PAGEOFF
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
Lloh25:
	adrp	x22, _GamePadConfig@GOTPAGE
Lloh26:
	ldr	x22, [x22, _GamePadConfig@GOTPAGEOFF]
	ldr	x8, [x22]
	sbfiz	x21, x21, #3, #32
	ldr	x1, [x8, x21]
	add	x0, sp, #8
	bl	_subcon
Lloh27:
	adrp	x8, l_.str.6@PAGE
Lloh28:
	add	x8, x8, l_.str.6@PAGEOFF
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x21]
	add	x1, x8, #4
	add	x0, sp, #8
	bl	_subcon
Lloh29:
	adrp	x8, l_.str.7@PAGE
Lloh30:
	add	x8, x8, l_.str.7@PAGEOFF
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x21]
	add	x1, x8, #8
	add	x0, sp, #8
	bl	_subcon
Lloh31:
	adrp	x8, l_.str.8@PAGE
Lloh32:
	add	x8, x8, l_.str.8@PAGEOFF
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x21]
	add	x1, x8, #12
	add	x0, sp, #8
	bl	_subcon
Lloh33:
	adrp	x8, l_.str.9@PAGE
Lloh34:
	add	x8, x8, l_.str.9@PAGEOFF
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x21]
	add	x1, x8, #16
	add	x0, sp, #8
	bl	_subcon
Lloh35:
	adrp	x8, l_.str.10@PAGE
Lloh36:
	add	x8, x8, l_.str.10@PAGEOFF
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x21]
	add	x1, x8, #20
	add	x0, sp, #8
	bl	_subcon
Lloh37:
	adrp	x8, l_.str.11@PAGE
Lloh38:
	add	x8, x8, l_.str.11@PAGEOFF
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x21]
	add	x1, x8, #24
	add	x0, sp, #8
	bl	_subcon
Lloh39:
	adrp	x8, l_.str.12@PAGE
Lloh40:
	add	x8, x8, l_.str.12@PAGEOFF
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x21]
	add	x1, x8, #28
	add	x0, sp, #8
	bl	_subcon
Lloh41:
	adrp	x8, l_.str.13@PAGE
Lloh42:
	add	x8, x8, l_.str.13@PAGEOFF
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	ldr	x8, [x8, x21]
	add	x1, x8, #32
	add	x0, sp, #8
	bl	_subcon
Lloh43:
	adrp	x8, l_.str.14@PAGE
Lloh44:
	add	x8, x8, l_.str.14@PAGEOFF
	str	x8, [sp]
	add	x0, sp, #8
	mov	x1, x20
	mov	x2, x19
	bl	_sprintf
	ldr	x8, [x22]
	add	x20, x8, x21
	mov	w21, #9
LBB0_6:
	ldr	x8, [x20]
	add	x1, x8, x21, lsl #2
	add	x0, sp, #8
	bl	_subcon
LBB0_7:
	bl	_ButtonConfigEnd
	ldur	x8, [x29, #-56]
Lloh45:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh46:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh47:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_9
; %bb.8:
	add	sp, sp, #1040
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
LBB0_9:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpAdd	Lloh9, Lloh10
	.loh AdrpAdd	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpAdd	Lloh15, Lloh16
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpAdd	Lloh41, Lloh42
	.loh AdrpAdd	Lloh39, Lloh40
	.loh AdrpAdd	Lloh37, Lloh38
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpAdd	Lloh33, Lloh34
	.loh AdrpAdd	Lloh31, Lloh32
	.loh AdrpAdd	Lloh29, Lloh30
	.loh AdrpAdd	Lloh27, Lloh28
	.loh AdrpLdrGot	Lloh25, Lloh26
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpAdd	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_4-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Quiz King Buzzer #%d"

	.comm	_QuizKingButtons,8,3            ; @QuizKingButtons
l_.str.1:                               ; @.str.1
	.asciz	"Hyper Shot %d: %s"

l_.str.2:                               ; @.str.2
	.asciz	"JUMP"

l_.str.3:                               ; @.str.3
	.asciz	"RUN"

	.comm	_HyperShotButtons,8,3           ; @HyperShotButtons
l_.str.4:                               ; @.str.4
	.asciz	"PowerPad %d: %d"

	.comm	_powerpadsc,8,3                 ; @powerpadsc
l_.str.5:                               ; @.str.5
	.asciz	"A"

l_.str.6:                               ; @.str.6
	.asciz	"B"

l_.str.7:                               ; @.str.7
	.asciz	"SELECT"

l_.str.8:                               ; @.str.8
	.asciz	"START"

l_.str.9:                               ; @.str.9
	.asciz	"UP"

l_.str.10:                              ; @.str.10
	.asciz	"DOWN"

l_.str.11:                              ; @.str.11
	.asciz	"LEFT"

l_.str.12:                              ; @.str.12
	.asciz	"RIGHT"

l_.str.13:                              ; @.str.13
	.asciz	"Rapid A"

l_.str.14:                              ; @.str.14
	.asciz	"Rapid B"

l_.str.15:                              ; @.str.15
	.asciz	"GamePad #%d: %s"

	.comm	_GamePadConfig,8,3              ; @GamePadConfig
.subsections_via_symbols
