	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function d3d10_clear_scissor
_d3d10_clear_scissor:                   ## @d3d10_clear_scissor
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	subq	$32, %rsp
	xorps	%xmm0, %xmm0
	movups	%xmm0, -16(%rbp)
	movl	4(%rsi), %eax
	movl	%eax, -20(%rbp)
	movl	(%rsi), %eax
	movl	%eax, -24(%rbp)
	movl	(%rdi), %edi
	leaq	-24(%rbp), %rdx
	movl	$1, %esi
	callq	_D3D10SetScissorRects
	addq	$32, %rsp
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_d3d10_clear_scissor
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function d3d10_clear_scissor
_d3d10_clear_scissor:                   ; @d3d10_clear_scissor
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	stp	xzr, xzr, [sp, #16]
	ldr	d0, [x1]
	str	d0, [sp, #8]
	ldr	w0, [x0]
	add	x2, sp, #8
	mov	w1, #1
	bl	_D3D10SetScissorRects
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_d3d10_clear_scissor
.subsections_via_symbols
