	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function CG_PowerupTimerSounds
_CG_PowerupTimerSounds:                 ## @CG_PowerupTimerSounds
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_MAX_POWERUPS@GOTPCREL(%rip), %r14
	movl	(%r14), %r8d
	testl	%r8d, %r8d
	jle	LBB0_7
## %bb.1:
	xorl	%ebx, %ebx
	movq	_cg@GOTPCREL(%rip), %r15
	movq	_POWERUP_BLINKS@GOTPCREL(%rip), %r12
	movq	_POWERUP_BLINK_TIME@GOTPCREL(%rip), %r13
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	movslq	%r8d, %rax
	cmpq	%rax, %rbx
	jge	LBB0_7
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%r15), %rdi
	movq	(%rdi), %rax
	movl	(%rax,%rbx,4), %ecx
	movl	%ecx, %eax
	subl	(%r15), %eax
	jle	LBB0_6
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	(%r13), %esi
	movl	(%r12), %edx
	imull	%esi, %edx
	cmpl	%edx, %eax
	jge	LBB0_6
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	cltd
	idivl	%esi
	movl	%eax, %r9d
	subl	4(%r15), %ecx
	movl	%ecx, %eax
	cltd
	idivl	%esi
	cmpl	%eax, %r9d
	je	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	8(%rdi), %esi
	movq	_CHAN_ITEM@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	_cgs@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	xorl	%edi, %edi
	callq	_trap_S_StartSound
	movl	(%r14), %r8d
	jmp	LBB0_6
LBB0_7:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_POWERUPS,4,2               ## @MAX_POWERUPS
	.comm	_cg,16,3                        ## @cg
	.comm	_POWERUP_BLINKS,4,2             ## @POWERUP_BLINKS
	.comm	_POWERUP_BLINK_TIME,4,2         ## @POWERUP_BLINK_TIME
	.comm	_CHAN_ITEM,4,2                  ## @CHAN_ITEM
	.comm	_cgs,4,2                        ## @cgs
	.no_dead_strip	_CG_PowerupTimerSounds
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CG_PowerupTimerSounds
_CG_PowerupTimerSounds:                 ; @CG_PowerupTimerSounds
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
Lloh0:
	adrp	x19, _MAX_POWERUPS@GOTPAGE
Lloh1:
	ldr	x19, [x19, _MAX_POWERUPS@GOTPAGEOFF]
	ldr	w8, [x19]
	cmp	w8, #1
	b.lt	LBB0_7
; %bb.1:
	mov	x20, #0
Lloh2:
	adrp	x21, _cg@GOTPAGE
Lloh3:
	ldr	x21, [x21, _cg@GOTPAGEOFF]
Lloh4:
	adrp	x22, _POWERUP_BLINKS@GOTPAGE
Lloh5:
	ldr	x22, [x22, _POWERUP_BLINKS@GOTPAGEOFF]
Lloh6:
	adrp	x23, _POWERUP_BLINK_TIME@GOTPAGE
Lloh7:
	ldr	x23, [x23, _POWERUP_BLINK_TIME@GOTPAGEOFF]
Lloh8:
	adrp	x24, _CHAN_ITEM@GOTPAGE
Lloh9:
	ldr	x24, [x24, _CHAN_ITEM@GOTPAGEOFF]
Lloh10:
	adrp	x25, _cgs@GOTPAGE
Lloh11:
	ldr	x25, [x25, _cgs@GOTPAGEOFF]
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x20, x20, #1
	cmp	x20, w8, sxtw
	b.ge	LBB0_7
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x9, [x21, #8]
	ldr	x10, [x9]
	ldr	w10, [x10, x20, lsl #2]
	ldr	w11, [x21]
	subs	w11, w10, w11
	b.le	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	w13, [x22]
	ldr	w12, [x23]
	mul	w13, w12, w13
	cmp	w11, w13
	b.ge	LBB0_2
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
	sdiv	w11, w11, w12
	ldr	w13, [x21, #4]
	sub	w10, w10, w13
	sdiv	w10, w10, w12
	cmp	w11, w10
	b.eq	LBB0_2
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	w1, [x9, #8]
	ldr	w2, [x24]
	ldr	w3, [x25]
	mov	x0, #0
	bl	_trap_S_StartSound
	ldr	w8, [x19]
	b	LBB0_2
LBB0_7:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_POWERUPS,4,2               ; @MAX_POWERUPS
	.comm	_cg,16,3                        ; @cg
	.comm	_POWERUP_BLINKS,4,2             ; @POWERUP_BLINKS
	.comm	_POWERUP_BLINK_TIME,4,2         ; @POWERUP_BLINK_TIME
	.comm	_CHAN_ITEM,4,2                  ; @CHAN_ITEM
	.comm	_cgs,4,2                        ; @cgs
	.no_dead_strip	_CG_PowerupTimerSounds
.subsections_via_symbols
