	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_fft_render                     ## -- Begin function fft_render
	.p2align	4, 0x90
_fft_render:                            ## @fft_render
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_M_HALF_PI,8,3                  ## @M_HALF_PI
	.comm	_GL_FRAMEBUFFER,4,2             ## @GL_FRAMEBUFFER
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ## @GL_DEPTH_BUFFER_BIT
	.comm	_GL_STENCIL_BUFFER_BIT,4,2      ## @GL_STENCIL_BUFFER_BIT
	.comm	_GL_FALSE,4,2                   ## @GL_FALSE
	.comm	_M_PI,4,2                       ## @M_PI
	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
	.comm	_GL_TRIANGLE_STRIP,4,2          ## @GL_TRIANGLE_STRIP
	.comm	_GL_UNSIGNED_INT,4,2            ## @GL_UNSIGNED_INT
	.comm	_GL_READ_FRAMEBUFFER,4,2        ## @GL_READ_FRAMEBUFFER
	.comm	_GL_DRAW_FRAMEBUFFER,4,2        ## @GL_DRAW_FRAMEBUFFER
	.comm	_GL_NEAREST,4,2                 ## @GL_NEAREST
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_fft_render                     ; -- Begin function fft_render
	.p2align	2
_fft_render:                            ; @fft_render
	.cfi_startproc
; %bb.0:
	brk	#0x1
	.cfi_endproc
                                        ; -- End function
	.comm	_M_HALF_PI,8,3                  ; @M_HALF_PI
	.comm	_GL_FRAMEBUFFER,4,2             ; @GL_FRAMEBUFFER
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ; @GL_DEPTH_BUFFER_BIT
	.comm	_GL_STENCIL_BUFFER_BIT,4,2      ; @GL_STENCIL_BUFFER_BIT
	.comm	_GL_FALSE,4,2                   ; @GL_FALSE
	.comm	_M_PI,4,2                       ; @M_PI
	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
	.comm	_GL_TRIANGLE_STRIP,4,2          ; @GL_TRIANGLE_STRIP
	.comm	_GL_UNSIGNED_INT,4,2            ; @GL_UNSIGNED_INT
	.comm	_GL_READ_FRAMEBUFFER,4,2        ; @GL_READ_FRAMEBUFFER
	.comm	_GL_DRAW_FRAMEBUFFER,4,2        ; @GL_DRAW_FRAMEBUFFER
	.comm	_GL_NEAREST,4,2                 ; @GL_NEAREST
.subsections_via_symbols
