	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function psp_joypad_poll
_psp_joypad_poll:                       ## @psp_joypad_poll
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_DEFAULT_MAX_PADS@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	movq	_DEFAULT_SAMPLING_MODE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_CtrlSetSamplingMode
	movq	_lifecycle_state@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_RARCH_MENU_TOGGLE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_BIT64_CLEAR
	movq	%rbx, -56(%rbp)                 ## 8-byte Spill
	testq	%rbx, %rbx
	je	LBB0_36
## %bb.1:
	xorl	%r15d, %r15d
	movq	_pad_state@GOTPCREL(%rip), %r13
	movq	_analog_state@GOTPCREL(%rip), %r14
	movq	_RETRO_DEVICE_INDEX_ANALOG_LEFT@GOTPCREL(%rip), %r12
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_35:                                ##   in Loop: Header=BB0_2 Depth=1
	incq	%r15
	cmpq	%r15, -56(%rbp)                 ## 8-byte Folded Reload
	je	LBB0_36
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movl	%r15d, %edi
	leaq	-48(%rbp), %rsi
	movl	$1, %edx
	callq	_CtrlPeekBufferPositive
	movq	(%r13), %rax
	movl	$0, (%rax,%r15,4)
	movq	(%r14), %rax
	movq	(%rax,%r15,8), %rax
	movq	8(%rax), %rcx
	movq	$0, (%rcx)
	movq	(%rax), %rax
	movq	$0, (%rax)
	movq	-48(%rbp), %rdi
	callq	_STATE_BUTTON
	movl	%eax, %ecx
	movl	$0, %eax
	movq	_PSP_CTRL_LEFT@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	$1, %edi
	callq	_UINT64_C
	movq	_RETRO_DEVICE_ID_JOYPAD_LEFT@GOTPCREL(%rip), %rcx
	movzbl	(%rcx), %ecx
	shll	%cl, %eax
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rcx
	orl	%eax, (%rcx,%r15,4)
	movq	-48(%rbp), %rdi
	callq	_STATE_BUTTON
	movl	%eax, %ecx
	xorl	%ebx, %ebx
	movl	$0, %eax
	movq	_PSP_CTRL_DOWN@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	$1, %edi
	callq	_UINT64_C
	movq	_RETRO_DEVICE_ID_JOYPAD_DOWN@GOTPCREL(%rip), %rcx
	movzbl	(%rcx), %ecx
	shll	%cl, %eax
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rcx
	orl	%eax, (%rcx,%r15,4)
	movq	-48(%rbp), %rdi
	callq	_STATE_BUTTON
	movq	_PSP_CTRL_RIGHT@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_8
## %bb.7:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	$1, %edi
	callq	_UINT64_C
	movl	%eax, %ebx
	movq	_RETRO_DEVICE_ID_JOYPAD_RIGHT@GOTPCREL(%rip), %rax
	movzbl	(%rax), %ecx
	shll	%cl, %ebx
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rax
	orl	%ebx, (%rax,%r15,4)
	movq	-48(%rbp), %rdi
	callq	_STATE_BUTTON
	movl	%eax, %ecx
	xorl	%ebx, %ebx
	movl	$0, %eax
	movq	_PSP_CTRL_UP@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_10
## %bb.9:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	$1, %edi
	callq	_UINT64_C
	movq	_RETRO_DEVICE_ID_JOYPAD_UP@GOTPCREL(%rip), %rcx
	movzbl	(%rcx), %ecx
	shll	%cl, %eax
LBB0_10:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rcx
	orl	%eax, (%rcx,%r15,4)
	movq	-48(%rbp), %rdi
	callq	_STATE_BUTTON
	movq	_PSP_CTRL_START@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	$1, %edi
	callq	_UINT64_C
	movl	%eax, %ebx
	movq	_RETRO_DEVICE_ID_JOYPAD_START@GOTPCREL(%rip), %rax
	movzbl	(%rax), %ecx
	shll	%cl, %ebx
LBB0_12:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rax
	orl	%ebx, (%rax,%r15,4)
	movq	-48(%rbp), %rdi
	callq	_STATE_BUTTON
	movl	%eax, %ecx
	xorl	%ebx, %ebx
	movl	$0, %eax
	movq	_PSP_CTRL_SELECT@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_14
## %bb.13:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	$1, %edi
	callq	_UINT64_C
	movq	_RETRO_DEVICE_ID_JOYPAD_SELECT@GOTPCREL(%rip), %rcx
	movzbl	(%rcx), %ecx
	shll	%cl, %eax
LBB0_14:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rcx
	orl	%eax, (%rcx,%r15,4)
	movq	-48(%rbp), %rdi
	callq	_STATE_BUTTON
	movq	_PSP_CTRL_TRIANGLE@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_16
## %bb.15:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	$1, %edi
	callq	_UINT64_C
	movl	%eax, %ebx
	movq	_RETRO_DEVICE_ID_JOYPAD_X@GOTPCREL(%rip), %rax
	movzbl	(%rax), %ecx
	shll	%cl, %ebx
LBB0_16:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rax
	orl	%ebx, (%rax,%r15,4)
	movq	-48(%rbp), %rdi
	callq	_STATE_BUTTON
	movl	%eax, %ecx
	xorl	%ebx, %ebx
	movl	$0, %eax
	movq	_PSP_CTRL_SQUARE@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_18
## %bb.17:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	$1, %edi
	callq	_UINT64_C
	movq	_RETRO_DEVICE_ID_JOYPAD_Y@GOTPCREL(%rip), %rcx
	movzbl	(%rcx), %ecx
	shll	%cl, %eax
LBB0_18:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rcx
	orl	%eax, (%rcx,%r15,4)
	movq	-48(%rbp), %rdi
	callq	_STATE_BUTTON
	movq	_PSP_CTRL_CROSS@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_20
## %bb.19:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	$1, %edi
	callq	_UINT64_C
	movl	%eax, %ebx
	movq	_RETRO_DEVICE_ID_JOYPAD_B@GOTPCREL(%rip), %rax
	movzbl	(%rax), %ecx
	shll	%cl, %ebx
LBB0_20:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rax
	orl	%ebx, (%rax,%r15,4)
	movq	-48(%rbp), %rdi
	callq	_STATE_BUTTON
	movl	%eax, %ecx
	xorl	%ebx, %ebx
	movl	$0, %eax
	movq	_PSP_CTRL_CIRCLE@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_22
## %bb.21:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	$1, %edi
	callq	_UINT64_C
	movq	_RETRO_DEVICE_ID_JOYPAD_A@GOTPCREL(%rip), %rcx
	movzbl	(%rcx), %ecx
	shll	%cl, %eax
LBB0_22:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rcx
	orl	%eax, (%rcx,%r15,4)
	movq	-48(%rbp), %rdi
	callq	_STATE_BUTTON
	movq	_PSP_CTRL_R@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_24
## %bb.23:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	$1, %edi
	callq	_UINT64_C
	movl	%eax, %ebx
	movq	_RETRO_DEVICE_ID_JOYPAD_R@GOTPCREL(%rip), %rax
	movzbl	(%rax), %ecx
	shll	%cl, %ebx
LBB0_24:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rax
	orl	%ebx, (%rax,%r15,4)
	movq	-48(%rbp), %rdi
	callq	_STATE_BUTTON
	movq	_PSP_CTRL_L@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_25
## %bb.26:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	$1, %edi
	callq	_UINT64_C
	movq	_RETRO_DEVICE_ID_JOYPAD_L@GOTPCREL(%rip), %rcx
	movzbl	(%rcx), %ecx
	shll	%cl, %eax
	jmp	LBB0_27
	.p2align	4, 0x90
LBB0_25:                                ##   in Loop: Header=BB0_2 Depth=1
	xorl	%eax, %eax
LBB0_27:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rcx
	orl	%eax, (%rcx,%r15,4)
	movq	-48(%rbp), %rdi
	callq	_STATE_ANALOGLX
	shll	$8, %eax
	addl	$-32768, %eax                   ## imm = 0x8000
	movq	(%r14), %rcx
	movq	(%rcx,%r15,8), %rcx
	movq	(%r12), %rdx
	movq	(%rcx,%rdx,8), %rcx
	movq	_RETRO_DEVICE_ID_ANALOG_X@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	%eax, (%rcx,%rdx,4)
	movq	-48(%rbp), %rdi
	callq	_STATE_ANALOGLY
	shll	$8, %eax
	addl	$-32768, %eax                   ## imm = 0x8000
	movq	(%r14), %rcx
	movq	(%rcx,%r15,8), %rcx
	movq	(%r12), %rdx
	movq	(%rcx,%rdx,8), %rdx
	movq	_RETRO_DEVICE_ID_ANALOG_Y@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	%eax, (%rdx,%rsi,4)
	movq	(%rcx), %rax
	cmpl	$-32768, (%rax)                 ## imm = 0x8000
	jne	LBB0_29
## %bb.28:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	$-32767, (%rax)                 ## imm = 0x8001
LBB0_29:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	$-32768, 4(%rax)                ## imm = 0x8000
	jne	LBB0_31
## %bb.30:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	$-32767, 4(%rax)                ## imm = 0x8001
LBB0_31:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	8(%rcx), %rax
	cmpl	$-32768, (%rax)                 ## imm = 0x8000
	jne	LBB0_33
## %bb.32:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	$-32767, (%rax)                 ## imm = 0x8001
LBB0_33:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	$-32768, 4(%rax)                ## imm = 0x8000
	jne	LBB0_35
## %bb.34:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	$-32767, 4(%rax)                ## imm = 0x8001
	jmp	LBB0_35
LBB0_36:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_DEFAULT_MAX_PADS,4,2           ## @DEFAULT_MAX_PADS
	.comm	_DEFAULT_SAMPLING_MODE,4,2      ## @DEFAULT_SAMPLING_MODE
	.comm	_lifecycle_state,4,2            ## @lifecycle_state
	.comm	_RARCH_MENU_TOGGLE,4,2          ## @RARCH_MENU_TOGGLE
	.comm	_pad_state,8,3                  ## @pad_state
	.comm	_analog_state,8,3               ## @analog_state
	.comm	_PSP_CTRL_LEFT,4,2              ## @PSP_CTRL_LEFT
	.comm	_RETRO_DEVICE_ID_JOYPAD_LEFT,4,2 ## @RETRO_DEVICE_ID_JOYPAD_LEFT
	.comm	_PSP_CTRL_DOWN,4,2              ## @PSP_CTRL_DOWN
	.comm	_RETRO_DEVICE_ID_JOYPAD_DOWN,4,2 ## @RETRO_DEVICE_ID_JOYPAD_DOWN
	.comm	_PSP_CTRL_RIGHT,4,2             ## @PSP_CTRL_RIGHT
	.comm	_RETRO_DEVICE_ID_JOYPAD_RIGHT,4,2 ## @RETRO_DEVICE_ID_JOYPAD_RIGHT
	.comm	_PSP_CTRL_UP,4,2                ## @PSP_CTRL_UP
	.comm	_RETRO_DEVICE_ID_JOYPAD_UP,4,2  ## @RETRO_DEVICE_ID_JOYPAD_UP
	.comm	_PSP_CTRL_START,4,2             ## @PSP_CTRL_START
	.comm	_RETRO_DEVICE_ID_JOYPAD_START,4,2 ## @RETRO_DEVICE_ID_JOYPAD_START
	.comm	_PSP_CTRL_SELECT,4,2            ## @PSP_CTRL_SELECT
	.comm	_RETRO_DEVICE_ID_JOYPAD_SELECT,4,2 ## @RETRO_DEVICE_ID_JOYPAD_SELECT
	.comm	_PSP_CTRL_TRIANGLE,4,2          ## @PSP_CTRL_TRIANGLE
	.comm	_RETRO_DEVICE_ID_JOYPAD_X,4,2   ## @RETRO_DEVICE_ID_JOYPAD_X
	.comm	_PSP_CTRL_SQUARE,4,2            ## @PSP_CTRL_SQUARE
	.comm	_RETRO_DEVICE_ID_JOYPAD_Y,4,2   ## @RETRO_DEVICE_ID_JOYPAD_Y
	.comm	_PSP_CTRL_CROSS,4,2             ## @PSP_CTRL_CROSS
	.comm	_RETRO_DEVICE_ID_JOYPAD_B,4,2   ## @RETRO_DEVICE_ID_JOYPAD_B
	.comm	_PSP_CTRL_CIRCLE,4,2            ## @PSP_CTRL_CIRCLE
	.comm	_RETRO_DEVICE_ID_JOYPAD_A,4,2   ## @RETRO_DEVICE_ID_JOYPAD_A
	.comm	_PSP_CTRL_R,4,2                 ## @PSP_CTRL_R
	.comm	_RETRO_DEVICE_ID_JOYPAD_R,4,2   ## @RETRO_DEVICE_ID_JOYPAD_R
	.comm	_PSP_CTRL_L,4,2                 ## @PSP_CTRL_L
	.comm	_RETRO_DEVICE_ID_JOYPAD_L,4,2   ## @RETRO_DEVICE_ID_JOYPAD_L
	.comm	_RETRO_DEVICE_INDEX_ANALOG_LEFT,8,3 ## @RETRO_DEVICE_INDEX_ANALOG_LEFT
	.comm	_RETRO_DEVICE_ID_ANALOG_X,8,3   ## @RETRO_DEVICE_ID_ANALOG_X
	.comm	_RETRO_DEVICE_ID_ANALOG_Y,8,3   ## @RETRO_DEVICE_ID_ANALOG_Y
	.comm	_PSP_CTRL_L2,4,2                ## @PSP_CTRL_L2
	.comm	_PSP_CTRL_L3,4,2                ## @PSP_CTRL_L3
	.comm	_PSP_CTRL_NOTE,4,2              ## @PSP_CTRL_NOTE
	.comm	_PSP_CTRL_R2,4,2                ## @PSP_CTRL_R2
	.comm	_PSP_CTRL_R3,4,2                ## @PSP_CTRL_R3
	.comm	_RETRO_DEVICE_ID_JOYPAD_L2,4,2  ## @RETRO_DEVICE_ID_JOYPAD_L2
	.comm	_RETRO_DEVICE_ID_JOYPAD_L3,4,2  ## @RETRO_DEVICE_ID_JOYPAD_L3
	.comm	_RETRO_DEVICE_ID_JOYPAD_R2,4,2  ## @RETRO_DEVICE_ID_JOYPAD_R2
	.comm	_RETRO_DEVICE_ID_JOYPAD_R3,4,2  ## @RETRO_DEVICE_ID_JOYPAD_R3
	.comm	_RETRO_DEVICE_INDEX_ANALOG_RIGHT,8,3 ## @RETRO_DEVICE_INDEX_ANALOG_RIGHT
	.comm	_SCE_CTRL_TYPE_UNPAIRED,8,3     ## @SCE_CTRL_TYPE_UNPAIRED
	.comm	_SCE_KERNEL_MODEL_VITA,8,3      ## @SCE_KERNEL_MODEL_VITA
	.comm	_SCE_KERNEL_MODEL_VITATV,8,3    ## @SCE_KERNEL_MODEL_VITATV
	.comm	_SCE_TOUCH_PORT_BACK,4,2        ## @SCE_TOUCH_PORT_BACK
	.comm	_SCE_TOUCH_PORT_FRONT,4,2       ## @SCE_TOUCH_PORT_FRONT
	.comm	_SCREEN_HEIGHT,4,2              ## @SCREEN_HEIGHT
	.comm	_SCREEN_WIDTH,4,2               ## @SCREEN_WIDTH
	.comm	_TOUCH_MAX_HEIGHT,4,2           ## @TOUCH_MAX_HEIGHT
	.comm	_TOUCH_MAX_WIDTH,4,2            ## @TOUCH_MAX_WIDTH
	.comm	_actuators,8,3                  ## @actuators
	.comm	_curr_ctrl_info,8,3             ## @curr_ctrl_info
	.comm	_old_ctrl_info,8,3              ## @old_ctrl_info
	.comm	_psp2_model,8,3                 ## @psp2_model
	.comm	_psp_joypad,4,2                 ## @psp_joypad
	.no_dead_strip	_psp_joypad_poll
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function psp_joypad_poll
_psp_joypad_poll:                       ; @psp_joypad_poll
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
Lloh0:
	adrp	x8, _DEFAULT_MAX_PADS@GOTPAGE
Lloh1:
	ldr	x8, [x8, _DEFAULT_MAX_PADS@GOTPAGEOFF]
Lloh2:
	ldr	w20, [x8]
Lloh3:
	adrp	x8, _DEFAULT_SAMPLING_MODE@GOTPAGE
Lloh4:
	ldr	x8, [x8, _DEFAULT_SAMPLING_MODE@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	bl	_CtrlSetSamplingMode
Lloh6:
	adrp	x8, _lifecycle_state@GOTPAGE
Lloh7:
	ldr	x8, [x8, _lifecycle_state@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
Lloh9:
	adrp	x8, _RARCH_MENU_TOGGLE@GOTPAGE
Lloh10:
	ldr	x8, [x8, _RARCH_MENU_TOGGLE@GOTPAGEOFF]
Lloh11:
	ldr	w1, [x8]
	bl	_BIT64_CLEAR
	cbz	w20, LBB0_47
; %bb.1:
	mov	x19, #0
Lloh12:
	adrp	x21, _pad_state@GOTPAGE
Lloh13:
	ldr	x21, [x21, _pad_state@GOTPAGEOFF]
Lloh14:
	adrp	x22, _analog_state@GOTPAGE
Lloh15:
	ldr	x22, [x22, _analog_state@GOTPAGEOFF]
Lloh16:
	adrp	x28, _PSP_CTRL_L@GOTPAGE
Lloh17:
	ldr	x28, [x28, _PSP_CTRL_L@GOTPAGEOFF]
Lloh18:
	adrp	x23, _RETRO_DEVICE_INDEX_ANALOG_LEFT@GOTPAGE
Lloh19:
	ldr	x23, [x23, _RETRO_DEVICE_INDEX_ANALOG_LEFT@GOTPAGEOFF]
Lloh20:
	adrp	x24, _RETRO_DEVICE_ID_ANALOG_X@GOTPAGE
Lloh21:
	ldr	x24, [x24, _RETRO_DEVICE_ID_ANALOG_X@GOTPAGEOFF]
Lloh22:
	adrp	x25, _RETRO_DEVICE_ID_ANALOG_Y@GOTPAGE
Lloh23:
	ldr	x25, [x25, _RETRO_DEVICE_ID_ANALOG_Y@GOTPAGEOFF]
	mov	w26, #-32767
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x19, x19, #1
	cmp	x20, x19
	b.eq	LBB0_47
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	add	x1, sp, #8
	mov	x0, x19
	mov	w2, #1
	bl	_CtrlPeekBufferPositive
	ldr	x8, [x21]
	str	wzr, [x8, x19, lsl #2]
	ldr	x8, [x22]
	ldr	x8, [x8, x19, lsl #3]
	ldp	x8, x9, [x8]
	movi.2d	v0, #0000000000000000
	str	d0, [x9]
	str	d0, [x8]
	ldr	x0, [sp, #8]
	bl	_STATE_BUTTON
Lloh24:
	adrp	x8, _PSP_CTRL_LEFT@GOTPAGE
Lloh25:
	ldr	x8, [x8, _PSP_CTRL_LEFT@GOTPAGEOFF]
Lloh26:
	ldr	w8, [x8]
	tst	w8, w0
	b.eq	LBB0_5
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #1
	bl	_UINT64_C
Lloh27:
	adrp	x8, _RETRO_DEVICE_ID_JOYPAD_LEFT@GOTPAGE
Lloh28:
	ldr	x8, [x8, _RETRO_DEVICE_ID_JOYPAD_LEFT@GOTPAGEOFF]
Lloh29:
	ldr	w8, [x8]
	lsl	w8, w0, w8
	b	LBB0_6
LBB0_5:                                 ;   in Loop: Header=BB0_3 Depth=1
	mov	w8, #0
LBB0_6:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x21]
	lsl	x27, x19, #2
	ldr	w10, [x9, x27]
	orr	w8, w10, w8
	str	w8, [x9, x27]
	ldr	x0, [sp, #8]
	bl	_STATE_BUTTON
Lloh30:
	adrp	x8, _PSP_CTRL_DOWN@GOTPAGE
Lloh31:
	ldr	x8, [x8, _PSP_CTRL_DOWN@GOTPAGEOFF]
Lloh32:
	ldr	w8, [x8]
	tst	w8, w0
	b.eq	LBB0_8
; %bb.7:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #1
	bl	_UINT64_C
Lloh33:
	adrp	x8, _RETRO_DEVICE_ID_JOYPAD_DOWN@GOTPAGE
Lloh34:
	ldr	x8, [x8, _RETRO_DEVICE_ID_JOYPAD_DOWN@GOTPAGEOFF]
Lloh35:
	ldr	w8, [x8]
	lsl	w8, w0, w8
	b	LBB0_9
LBB0_8:                                 ;   in Loop: Header=BB0_3 Depth=1
	mov	w8, #0
LBB0_9:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x21]
	ldr	w10, [x9, x27]
	orr	w8, w10, w8
	str	w8, [x9, x27]
	ldr	x0, [sp, #8]
	bl	_STATE_BUTTON
Lloh36:
	adrp	x8, _PSP_CTRL_RIGHT@GOTPAGE
Lloh37:
	ldr	x8, [x8, _PSP_CTRL_RIGHT@GOTPAGEOFF]
Lloh38:
	ldr	w8, [x8]
	tst	w8, w0
	b.eq	LBB0_11
; %bb.10:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #1
	bl	_UINT64_C
Lloh39:
	adrp	x8, _RETRO_DEVICE_ID_JOYPAD_RIGHT@GOTPAGE
Lloh40:
	ldr	x8, [x8, _RETRO_DEVICE_ID_JOYPAD_RIGHT@GOTPAGEOFF]
Lloh41:
	ldr	w8, [x8]
	lsl	w8, w0, w8
	b	LBB0_12
LBB0_11:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w8, #0
LBB0_12:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x21]
	ldr	w10, [x9, x27]
	orr	w8, w10, w8
	str	w8, [x9, x27]
	ldr	x0, [sp, #8]
	bl	_STATE_BUTTON
Lloh42:
	adrp	x8, _PSP_CTRL_UP@GOTPAGE
Lloh43:
	ldr	x8, [x8, _PSP_CTRL_UP@GOTPAGEOFF]
Lloh44:
	ldr	w8, [x8]
	tst	w8, w0
	b.eq	LBB0_14
; %bb.13:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #1
	bl	_UINT64_C
Lloh45:
	adrp	x8, _RETRO_DEVICE_ID_JOYPAD_UP@GOTPAGE
Lloh46:
	ldr	x8, [x8, _RETRO_DEVICE_ID_JOYPAD_UP@GOTPAGEOFF]
Lloh47:
	ldr	w8, [x8]
	lsl	w8, w0, w8
	b	LBB0_15
LBB0_14:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w8, #0
LBB0_15:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x21]
	ldr	w10, [x9, x27]
	orr	w8, w10, w8
	str	w8, [x9, x27]
	ldr	x0, [sp, #8]
	bl	_STATE_BUTTON
Lloh48:
	adrp	x8, _PSP_CTRL_START@GOTPAGE
Lloh49:
	ldr	x8, [x8, _PSP_CTRL_START@GOTPAGEOFF]
Lloh50:
	ldr	w8, [x8]
	tst	w8, w0
	b.eq	LBB0_17
; %bb.16:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #1
	bl	_UINT64_C
Lloh51:
	adrp	x8, _RETRO_DEVICE_ID_JOYPAD_START@GOTPAGE
Lloh52:
	ldr	x8, [x8, _RETRO_DEVICE_ID_JOYPAD_START@GOTPAGEOFF]
Lloh53:
	ldr	w8, [x8]
	lsl	w8, w0, w8
	b	LBB0_18
LBB0_17:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w8, #0
LBB0_18:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x21]
	ldr	w10, [x9, x27]
	orr	w8, w10, w8
	str	w8, [x9, x27]
	ldr	x0, [sp, #8]
	bl	_STATE_BUTTON
Lloh54:
	adrp	x8, _PSP_CTRL_SELECT@GOTPAGE
Lloh55:
	ldr	x8, [x8, _PSP_CTRL_SELECT@GOTPAGEOFF]
Lloh56:
	ldr	w8, [x8]
	tst	w8, w0
	b.eq	LBB0_20
; %bb.19:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #1
	bl	_UINT64_C
Lloh57:
	adrp	x8, _RETRO_DEVICE_ID_JOYPAD_SELECT@GOTPAGE
Lloh58:
	ldr	x8, [x8, _RETRO_DEVICE_ID_JOYPAD_SELECT@GOTPAGEOFF]
Lloh59:
	ldr	w8, [x8]
	lsl	w8, w0, w8
	b	LBB0_21
LBB0_20:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w8, #0
LBB0_21:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x21]
	ldr	w10, [x9, x27]
	orr	w8, w10, w8
	str	w8, [x9, x27]
	ldr	x0, [sp, #8]
	bl	_STATE_BUTTON
Lloh60:
	adrp	x8, _PSP_CTRL_TRIANGLE@GOTPAGE
Lloh61:
	ldr	x8, [x8, _PSP_CTRL_TRIANGLE@GOTPAGEOFF]
Lloh62:
	ldr	w8, [x8]
	tst	w8, w0
	b.eq	LBB0_23
; %bb.22:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #1
	bl	_UINT64_C
Lloh63:
	adrp	x8, _RETRO_DEVICE_ID_JOYPAD_X@GOTPAGE
Lloh64:
	ldr	x8, [x8, _RETRO_DEVICE_ID_JOYPAD_X@GOTPAGEOFF]
Lloh65:
	ldr	w8, [x8]
	lsl	w8, w0, w8
	b	LBB0_24
LBB0_23:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w8, #0
LBB0_24:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x21]
	ldr	w10, [x9, x27]
	orr	w8, w10, w8
	str	w8, [x9, x27]
	ldr	x0, [sp, #8]
	bl	_STATE_BUTTON
Lloh66:
	adrp	x8, _PSP_CTRL_SQUARE@GOTPAGE
Lloh67:
	ldr	x8, [x8, _PSP_CTRL_SQUARE@GOTPAGEOFF]
Lloh68:
	ldr	w8, [x8]
	tst	w8, w0
	b.eq	LBB0_26
; %bb.25:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #1
	bl	_UINT64_C
Lloh69:
	adrp	x8, _RETRO_DEVICE_ID_JOYPAD_Y@GOTPAGE
Lloh70:
	ldr	x8, [x8, _RETRO_DEVICE_ID_JOYPAD_Y@GOTPAGEOFF]
Lloh71:
	ldr	w8, [x8]
	lsl	w8, w0, w8
	b	LBB0_27
LBB0_26:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w8, #0
LBB0_27:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x21]
	ldr	w10, [x9, x27]
	orr	w8, w10, w8
	str	w8, [x9, x27]
	ldr	x0, [sp, #8]
	bl	_STATE_BUTTON
Lloh72:
	adrp	x8, _PSP_CTRL_CROSS@GOTPAGE
Lloh73:
	ldr	x8, [x8, _PSP_CTRL_CROSS@GOTPAGEOFF]
Lloh74:
	ldr	w8, [x8]
	tst	w8, w0
	b.eq	LBB0_29
; %bb.28:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #1
	bl	_UINT64_C
Lloh75:
	adrp	x8, _RETRO_DEVICE_ID_JOYPAD_B@GOTPAGE
Lloh76:
	ldr	x8, [x8, _RETRO_DEVICE_ID_JOYPAD_B@GOTPAGEOFF]
Lloh77:
	ldr	w8, [x8]
	lsl	w8, w0, w8
	b	LBB0_30
LBB0_29:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w8, #0
LBB0_30:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x21]
	ldr	w10, [x9, x27]
	orr	w8, w10, w8
	str	w8, [x9, x27]
	ldr	x0, [sp, #8]
	bl	_STATE_BUTTON
Lloh78:
	adrp	x8, _PSP_CTRL_CIRCLE@GOTPAGE
Lloh79:
	ldr	x8, [x8, _PSP_CTRL_CIRCLE@GOTPAGEOFF]
Lloh80:
	ldr	w8, [x8]
	tst	w8, w0
	b.eq	LBB0_32
; %bb.31:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #1
	bl	_UINT64_C
Lloh81:
	adrp	x8, _RETRO_DEVICE_ID_JOYPAD_A@GOTPAGE
Lloh82:
	ldr	x8, [x8, _RETRO_DEVICE_ID_JOYPAD_A@GOTPAGEOFF]
Lloh83:
	ldr	w8, [x8]
	lsl	w8, w0, w8
	b	LBB0_33
LBB0_32:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w8, #0
LBB0_33:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x21]
	ldr	w10, [x9, x27]
	orr	w8, w10, w8
	str	w8, [x9, x27]
	ldr	x0, [sp, #8]
	bl	_STATE_BUTTON
Lloh84:
	adrp	x8, _PSP_CTRL_R@GOTPAGE
Lloh85:
	ldr	x8, [x8, _PSP_CTRL_R@GOTPAGEOFF]
Lloh86:
	ldr	w8, [x8]
	tst	w8, w0
	b.eq	LBB0_35
; %bb.34:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #1
	bl	_UINT64_C
Lloh87:
	adrp	x8, _RETRO_DEVICE_ID_JOYPAD_R@GOTPAGE
Lloh88:
	ldr	x8, [x8, _RETRO_DEVICE_ID_JOYPAD_R@GOTPAGEOFF]
Lloh89:
	ldr	w8, [x8]
	lsl	w8, w0, w8
	b	LBB0_36
LBB0_35:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w8, #0
LBB0_36:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x21]
	ldr	w10, [x9, x27]
	orr	w8, w10, w8
	str	w8, [x9, x27]
	ldr	x0, [sp, #8]
	bl	_STATE_BUTTON
	ldr	w8, [x28]
	tst	w8, w0
	b.eq	LBB0_38
; %bb.37:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #1
	bl	_UINT64_C
Lloh90:
	adrp	x8, _RETRO_DEVICE_ID_JOYPAD_L@GOTPAGE
Lloh91:
	ldr	x8, [x8, _RETRO_DEVICE_ID_JOYPAD_L@GOTPAGEOFF]
Lloh92:
	ldr	w8, [x8]
	lsl	w8, w0, w8
	b	LBB0_39
LBB0_38:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w8, #0
LBB0_39:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x21]
	ldr	w10, [x9, x27]
	orr	w8, w10, w8
	str	w8, [x9, x27]
	ldr	x0, [sp, #8]
	bl	_STATE_ANALOGLX
	lsl	w8, w0, #8
	sub	w8, w8, #8, lsl #12             ; =32768
	ldr	x9, [x22]
	lsl	x27, x19, #3
	ldr	x9, [x9, x27]
	ldr	x10, [x23]
	ldr	x9, [x9, x10, lsl #3]
	ldr	x10, [x24]
	str	w8, [x9, x10, lsl #2]
	ldr	x0, [sp, #8]
	bl	_STATE_ANALOGLY
	lsl	w8, w0, #8
	sub	w9, w8, #8, lsl #12             ; =32768
	ldr	x8, [x22]
	ldr	x8, [x8, x27]
	ldr	x10, [x23]
	ldr	x10, [x8, x10, lsl #3]
	ldr	x11, [x25]
	str	w9, [x10, x11, lsl #2]
	ldr	x9, [x8]
	ldr	w10, [x9]
	cmn	w10, #8, lsl #12                ; =32768
	b.ne	LBB0_41
; %bb.40:                               ;   in Loop: Header=BB0_3 Depth=1
	str	w26, [x9]
LBB0_41:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	w10, [x9, #4]
	cmn	w10, #8, lsl #12                ; =32768
	b.ne	LBB0_43
; %bb.42:                               ;   in Loop: Header=BB0_3 Depth=1
	str	w26, [x9, #4]
LBB0_43:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x8, #8]
	ldr	w9, [x8]
	cmn	w9, #8, lsl #12                 ; =32768
	b.ne	LBB0_45
; %bb.44:                               ;   in Loop: Header=BB0_3 Depth=1
	str	w26, [x8]
LBB0_45:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	w9, [x8, #4]
	cmn	w9, #8, lsl #12                 ; =32768
	b.ne	LBB0_2
; %bb.46:                               ;   in Loop: Header=BB0_3 Depth=1
	str	w26, [x8, #4]
	b	LBB0_2
LBB0_47:
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh22, Lloh23
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh60, Lloh61, Lloh62
	.loh AdrpLdrGotLdr	Lloh63, Lloh64, Lloh65
	.loh AdrpLdrGotLdr	Lloh66, Lloh67, Lloh68
	.loh AdrpLdrGotLdr	Lloh69, Lloh70, Lloh71
	.loh AdrpLdrGotLdr	Lloh72, Lloh73, Lloh74
	.loh AdrpLdrGotLdr	Lloh75, Lloh76, Lloh77
	.loh AdrpLdrGotLdr	Lloh78, Lloh79, Lloh80
	.loh AdrpLdrGotLdr	Lloh81, Lloh82, Lloh83
	.loh AdrpLdrGotLdr	Lloh84, Lloh85, Lloh86
	.loh AdrpLdrGotLdr	Lloh87, Lloh88, Lloh89
	.loh AdrpLdrGotLdr	Lloh90, Lloh91, Lloh92
	.cfi_endproc
                                        ; -- End function
	.comm	_DEFAULT_MAX_PADS,4,2           ; @DEFAULT_MAX_PADS
	.comm	_DEFAULT_SAMPLING_MODE,4,2      ; @DEFAULT_SAMPLING_MODE
	.comm	_lifecycle_state,4,2            ; @lifecycle_state
	.comm	_RARCH_MENU_TOGGLE,4,2          ; @RARCH_MENU_TOGGLE
	.comm	_pad_state,8,3                  ; @pad_state
	.comm	_analog_state,8,3               ; @analog_state
	.comm	_PSP_CTRL_LEFT,4,2              ; @PSP_CTRL_LEFT
	.comm	_RETRO_DEVICE_ID_JOYPAD_LEFT,4,2 ; @RETRO_DEVICE_ID_JOYPAD_LEFT
	.comm	_PSP_CTRL_DOWN,4,2              ; @PSP_CTRL_DOWN
	.comm	_RETRO_DEVICE_ID_JOYPAD_DOWN,4,2 ; @RETRO_DEVICE_ID_JOYPAD_DOWN
	.comm	_PSP_CTRL_RIGHT,4,2             ; @PSP_CTRL_RIGHT
	.comm	_RETRO_DEVICE_ID_JOYPAD_RIGHT,4,2 ; @RETRO_DEVICE_ID_JOYPAD_RIGHT
	.comm	_PSP_CTRL_UP,4,2                ; @PSP_CTRL_UP
	.comm	_RETRO_DEVICE_ID_JOYPAD_UP,4,2  ; @RETRO_DEVICE_ID_JOYPAD_UP
	.comm	_PSP_CTRL_START,4,2             ; @PSP_CTRL_START
	.comm	_RETRO_DEVICE_ID_JOYPAD_START,4,2 ; @RETRO_DEVICE_ID_JOYPAD_START
	.comm	_PSP_CTRL_SELECT,4,2            ; @PSP_CTRL_SELECT
	.comm	_RETRO_DEVICE_ID_JOYPAD_SELECT,4,2 ; @RETRO_DEVICE_ID_JOYPAD_SELECT
	.comm	_PSP_CTRL_TRIANGLE,4,2          ; @PSP_CTRL_TRIANGLE
	.comm	_RETRO_DEVICE_ID_JOYPAD_X,4,2   ; @RETRO_DEVICE_ID_JOYPAD_X
	.comm	_PSP_CTRL_SQUARE,4,2            ; @PSP_CTRL_SQUARE
	.comm	_RETRO_DEVICE_ID_JOYPAD_Y,4,2   ; @RETRO_DEVICE_ID_JOYPAD_Y
	.comm	_PSP_CTRL_CROSS,4,2             ; @PSP_CTRL_CROSS
	.comm	_RETRO_DEVICE_ID_JOYPAD_B,4,2   ; @RETRO_DEVICE_ID_JOYPAD_B
	.comm	_PSP_CTRL_CIRCLE,4,2            ; @PSP_CTRL_CIRCLE
	.comm	_RETRO_DEVICE_ID_JOYPAD_A,4,2   ; @RETRO_DEVICE_ID_JOYPAD_A
	.comm	_PSP_CTRL_R,4,2                 ; @PSP_CTRL_R
	.comm	_RETRO_DEVICE_ID_JOYPAD_R,4,2   ; @RETRO_DEVICE_ID_JOYPAD_R
	.comm	_PSP_CTRL_L,4,2                 ; @PSP_CTRL_L
	.comm	_RETRO_DEVICE_ID_JOYPAD_L,4,2   ; @RETRO_DEVICE_ID_JOYPAD_L
	.comm	_RETRO_DEVICE_INDEX_ANALOG_LEFT,8,3 ; @RETRO_DEVICE_INDEX_ANALOG_LEFT
	.comm	_RETRO_DEVICE_ID_ANALOG_X,8,3   ; @RETRO_DEVICE_ID_ANALOG_X
	.comm	_RETRO_DEVICE_ID_ANALOG_Y,8,3   ; @RETRO_DEVICE_ID_ANALOG_Y
	.comm	_PSP_CTRL_L2,4,2                ; @PSP_CTRL_L2
	.comm	_PSP_CTRL_L3,4,2                ; @PSP_CTRL_L3
	.comm	_PSP_CTRL_NOTE,4,2              ; @PSP_CTRL_NOTE
	.comm	_PSP_CTRL_R2,4,2                ; @PSP_CTRL_R2
	.comm	_PSP_CTRL_R3,4,2                ; @PSP_CTRL_R3
	.comm	_RETRO_DEVICE_ID_JOYPAD_L2,4,2  ; @RETRO_DEVICE_ID_JOYPAD_L2
	.comm	_RETRO_DEVICE_ID_JOYPAD_L3,4,2  ; @RETRO_DEVICE_ID_JOYPAD_L3
	.comm	_RETRO_DEVICE_ID_JOYPAD_R2,4,2  ; @RETRO_DEVICE_ID_JOYPAD_R2
	.comm	_RETRO_DEVICE_ID_JOYPAD_R3,4,2  ; @RETRO_DEVICE_ID_JOYPAD_R3
	.comm	_RETRO_DEVICE_INDEX_ANALOG_RIGHT,8,3 ; @RETRO_DEVICE_INDEX_ANALOG_RIGHT
	.comm	_SCE_CTRL_TYPE_UNPAIRED,8,3     ; @SCE_CTRL_TYPE_UNPAIRED
	.comm	_SCE_KERNEL_MODEL_VITA,8,3      ; @SCE_KERNEL_MODEL_VITA
	.comm	_SCE_KERNEL_MODEL_VITATV,8,3    ; @SCE_KERNEL_MODEL_VITATV
	.comm	_SCE_TOUCH_PORT_BACK,4,2        ; @SCE_TOUCH_PORT_BACK
	.comm	_SCE_TOUCH_PORT_FRONT,4,2       ; @SCE_TOUCH_PORT_FRONT
	.comm	_SCREEN_HEIGHT,4,2              ; @SCREEN_HEIGHT
	.comm	_SCREEN_WIDTH,4,2               ; @SCREEN_WIDTH
	.comm	_TOUCH_MAX_HEIGHT,4,2           ; @TOUCH_MAX_HEIGHT
	.comm	_TOUCH_MAX_WIDTH,4,2            ; @TOUCH_MAX_WIDTH
	.comm	_actuators,8,3                  ; @actuators
	.comm	_curr_ctrl_info,8,3             ; @curr_ctrl_info
	.comm	_old_ctrl_info,8,3              ; @old_ctrl_info
	.comm	_psp2_model,8,3                 ; @psp2_model
	.comm	_psp_joypad,4,2                 ; @psp_joypad
	.no_dead_strip	_psp_joypad_poll
.subsections_via_symbols
