	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ## -- Begin function G_Responder
LCPI0_0:
	.byte	1                               ## 0x1
	.byte	2                               ## 0x2
	.byte	4                               ## 0x4
	.byte	8                               ## 0x8
	.space	1
	.space	1
	.space	1
	.space	1
	.space	1
	.space	1
	.space	1
	.space	1
	.space	1
	.space	1
	.space	1
	.space	1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_G_Responder
	.p2align	4, 0x90
_G_Responder:                           ## @G_Responder
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	movq	_gamestate@GOTPCREL(%rip), %r15
	movq	(%r15), %rax
	movq	_GS_LEVEL@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	%rcx, %rax
	jne	LBB0_8
## %bb.1:
	cmpl	$130, (%r14)
	jne	LBB0_8
## %bb.2:
	movb	4(%r14), %dl
	movq	_KEY_F12@GOTPCREL(%rip), %rsi
	cmpb	(%rsi), %dl
	jne	LBB0_8
## %bb.3:
	movq	_singledemo@GOTPCREL(%rip), %rdx
	cmpq	$0, (%rdx)
	jne	LBB0_5
## %bb.4:
	movq	_deathmatch@GOTPCREL(%rip), %rdx
	cmpl	$0, (%rdx)
	je	LBB0_5
LBB0_8:
	movq	_gameaction@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movq	_ga_nothing@GOTPCREL(%rip), %rsi
	cmpq	(%rsi), %rdx
	jne	LBB0_17
## %bb.9:
	movq	_singledemo@GOTPCREL(%rip), %rdx
	cmpq	$0, (%rdx)
	jne	LBB0_17
## %bb.10:
	movq	_demoplayback@GOTPCREL(%rip), %rdx
	cmpq	$0, (%rdx)
	jne	LBB0_12
## %bb.11:
	movq	_GS_DEMOSCREEN@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rax
	je	LBB0_12
LBB0_17:
	cmpq	%rcx, %rax
	jne	LBB0_22
## %bb.18:
	movq	%r14, %rdi
	callq	_HU_Responder
	movl	$1, %ebx
	testq	%rax, %rax
	jne	LBB0_35
## %bb.19:
	movq	%r14, %rdi
	callq	_ST_Responder
	testq	%rax, %rax
	jne	LBB0_35
## %bb.20:
	movq	%r14, %rdi
	callq	_AM_Responder
	testq	%rax, %rax
	jne	LBB0_35
## %bb.21:
	movq	(%r15), %rax
LBB0_22:
	movq	_GS_FINALE@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_24
## %bb.23:
	movq	%r14, %rdi
	callq	_F_Responder
	movl	$1, %ebx
	testq	%rax, %rax
	jne	LBB0_35
LBB0_24:
	movl	(%r14), %eax
	xorl	%ebx, %ebx
	addl	$-128, %eax
	cmpl	$3, %eax
	ja	LBB0_35
## %bb.25:
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_32:
	movzbl	4(%r14), %eax
	movl	%eax, %ecx
	andl	$1, %ecx
	movq	_mousebuttons@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	%ecx, (%rdx)
	movl	%eax, %ecx
	andl	$2, %ecx
	movl	%ecx, 4(%rdx)
	andl	$4, %eax
	movl	%eax, 8(%rdx)
	movq	_mouseSensitivity@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	addl	$5, %eax
	movl	8(%r14), %ecx
	imull	%eax, %ecx
	movslq	%ecx, %rcx
	imulq	$1717986919, %rcx, %rcx         ## imm = 0x66666667
	movq	%rcx, %rdx
	shrq	$63, %rdx
	sarq	$34, %rcx
	addl	%edx, %ecx
	movq	_mousex@GOTPCREL(%rip), %rdx
	movl	%ecx, (%rdx)
	imull	12(%r14), %eax
	cltq
	imulq	$1717986919, %rax, %rax         ## imm = 0x66666667
	movq	%rax, %rcx
	shrq	$63, %rcx
	sarq	$34, %rax
	addl	%ecx, %eax
	movq	_mousey@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	jmp	LBB0_34
LBB0_12:
	movl	(%r14), %eax
	xorl	%ebx, %ebx
	cmpl	$131, %eax
	je	LBB0_15
## %bb.13:
	cmpl	$130, %eax
	je	LBB0_16
## %bb.14:
	cmpl	$128, %eax
	jne	LBB0_35
LBB0_15:
	cmpb	$0, 4(%r14)
	je	LBB0_35
LBB0_16:
	xorl	%eax, %eax
	callq	_M_StartControlPanel
	jmp	LBB0_34
LBB0_5:
	movq	_MAXPLAYERS@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_playeringame@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	_consoleplayer@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movq	_displayplayer@GOTPCREL(%rip), %r8
	movq	(%r8), %rdi
	xorl	%esi, %esi
	movl	$1, %ebx
	.p2align	4, 0x90
LBB0_6:                                 ## =>This Inner Loop Header: Depth=1
	incq	%rdi
	cmpq	%rax, %rdi
	cmoveq	%rsi, %rdi
	movq	%rdi, (%r8)
	cmpl	$0, (%rcx,%rdi,4)
	jne	LBB0_35
## %bb.7:                               ##   in Loop: Header=BB0_6 Depth=1
	cmpq	%rdx, %rdi
	jne	LBB0_6
	jmp	LBB0_35
LBB0_30:
	movsbq	4(%r14), %rax
	movq	_NUMKEYS@GOTPCREL(%rip), %rcx
	cmpb	(%rcx), %al
	jge	LBB0_35
## %bb.31:
	movq	_gamekeydown@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	$0, (%rcx,%rax,4)
	jmp	LBB0_35
LBB0_26:
	movsbq	4(%r14), %rax
	movq	_KEY_PAUSE@GOTPCREL(%rip), %rcx
	cmpb	(%rcx), %al
	jne	LBB0_28
## %bb.27:
	movq	_sendpause@GOTPCREL(%rip), %rax
	movl	$1, (%rax)
	jmp	LBB0_34
LBB0_33:
	movq	_joybuttons@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movd	4(%r14), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	punpcklbw	%xmm0, %xmm0            ## xmm0 = xmm0[0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7]
	pshuflw	$0, %xmm0, %xmm0                ## xmm0 = xmm0[0,0,0,0,4,5,6,7]
	pand	LCPI0_0(%rip), %xmm0
	pmovzxbd	%xmm0, %xmm0                    ## xmm0 = xmm0[0],zero,zero,zero,xmm0[1],zero,zero,zero,xmm0[2],zero,zero,zero,xmm0[3],zero,zero,zero
	movdqu	%xmm0, (%rax)
	movl	8(%r14), %eax
	movq	_joyxmove@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	movl	12(%r14), %eax
	movq	_joyymove@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
LBB0_34:
	movl	$1, %ebx
LBB0_35:
	movl	%ebx, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_28:
	movq	_NUMKEYS@GOTPCREL(%rip), %rcx
	movl	$1, %ebx
	cmpb	(%rcx), %al
	jge	LBB0_35
## %bb.29:
	movq	_gamekeydown@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	$1, (%rcx,%rax,4)
	jmp	LBB0_35
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_32, LBB0_32-LJTI0_0
.set L0_0_set_30, LBB0_30-LJTI0_0
.set L0_0_set_26, LBB0_26-LJTI0_0
.set L0_0_set_33, LBB0_33-LJTI0_0
LJTI0_0:
	.long	L0_0_set_32
	.long	L0_0_set_30
	.long	L0_0_set_26
	.long	L0_0_set_33
	.end_data_region
                                        ## -- End function
	.comm	_gamestate,8,3                  ## @gamestate
	.comm	_GS_LEVEL,8,3                   ## @GS_LEVEL
	.comm	_KEY_F12,1,0                    ## @KEY_F12
	.comm	_singledemo,8,3                 ## @singledemo
	.comm	_deathmatch,4,2                 ## @deathmatch
	.comm	_displayplayer,8,3              ## @displayplayer
	.comm	_MAXPLAYERS,8,3                 ## @MAXPLAYERS
	.comm	_playeringame,8,3               ## @playeringame
	.comm	_consoleplayer,8,3              ## @consoleplayer
	.comm	_gameaction,8,3                 ## @gameaction
	.comm	_ga_nothing,8,3                 ## @ga_nothing
	.comm	_demoplayback,8,3               ## @demoplayback
	.comm	_GS_DEMOSCREEN,8,3              ## @GS_DEMOSCREEN
	.comm	_GS_FINALE,8,3                  ## @GS_FINALE
	.comm	_KEY_PAUSE,1,0                  ## @KEY_PAUSE
	.comm	_sendpause,4,2                  ## @sendpause
	.comm	_NUMKEYS,1,0                    ## @NUMKEYS
	.comm	_gamekeydown,8,3                ## @gamekeydown
	.comm	_mousebuttons,8,3               ## @mousebuttons
	.comm	_mouseSensitivity,4,2           ## @mouseSensitivity
	.comm	_mousex,4,2                     ## @mousex
	.comm	_mousey,4,2                     ## @mousey
	.comm	_joybuttons,8,3                 ## @joybuttons
	.comm	_joyxmove,4,2                   ## @joyxmove
	.comm	_joyymove,4,2                   ## @joyymove
	.comm	_devparm,8,3                    ## @devparm
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ; -- Begin function G_Responder
lCPI0_0:
	.short	1                               ; 0x1
	.short	2                               ; 0x2
	.short	4                               ; 0x4
	.short	8                               ; 0x8
lCPI0_1:
	.long	1                               ; 0x1
	.long	2                               ; 0x2
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_G_Responder
	.p2align	2
_G_Responder:                           ; @G_Responder
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
Lloh0:
	adrp	x20, _gamestate@GOTPAGE
Lloh1:
	ldr	x20, [x20, _gamestate@GOTPAGEOFF]
	ldr	x8, [x20]
Lloh2:
	adrp	x9, _GS_LEVEL@GOTPAGE
Lloh3:
	ldr	x9, [x9, _GS_LEVEL@GOTPAGEOFF]
Lloh4:
	ldr	x9, [x9]
Lloh5:
	adrp	x10, _singledemo@GOTPAGE
Lloh6:
	ldr	x10, [x10, _singledemo@GOTPAGEOFF]
	cmp	x8, x9
	b.ne	LBB0_6
; %bb.1:
	ldr	w11, [x19]
	cmp	w11, #130
	b.ne	LBB0_6
; %bb.2:
	ldrb	w11, [x19, #4]
Lloh7:
	adrp	x12, _KEY_F12@GOTPAGE
Lloh8:
	ldr	x12, [x12, _KEY_F12@GOTPAGEOFF]
	ldrb	w12, [x12]
	cmp	w11, w12
	b.ne	LBB0_6
; %bb.3:
	ldr	x11, [x10]
Lloh9:
	adrp	x12, _deathmatch@GOTPAGE
Lloh10:
	ldr	x12, [x12, _deathmatch@GOTPAGEOFF]
Lloh11:
	ldr	w12, [x12]
	cmp	x11, #0
	ccmp	w12, #0, #4, eq
	b.ne	LBB0_6
; %bb.4:
Lloh12:
	adrp	x8, _MAXPLAYERS@GOTPAGE
Lloh13:
	ldr	x8, [x8, _MAXPLAYERS@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
Lloh15:
	adrp	x9, _playeringame@GOTPAGE
Lloh16:
	ldr	x9, [x9, _playeringame@GOTPAGEOFF]
Lloh17:
	ldr	x9, [x9]
Lloh18:
	adrp	x10, _consoleplayer@GOTPAGE
Lloh19:
	ldr	x10, [x10, _consoleplayer@GOTPAGEOFF]
Lloh20:
	ldr	x10, [x10]
Lloh21:
	adrp	x11, _displayplayer@GOTPAGE
Lloh22:
	ldr	x11, [x11, _displayplayer@GOTPAGEOFF]
	ldr	x12, [x11]
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	add	x13, x12, #1
	cmp	x13, x8
	csinc	x12, xzr, x12, eq
	str	x12, [x11]
	ldr	w13, [x9, x12, lsl #2]
	cmp	w13, #0
	ccmp	x12, x10, #4, eq
	b.ne	LBB0_5
	b	LBB0_29
LBB0_6:
Lloh23:
	adrp	x11, _gameaction@GOTPAGE
Lloh24:
	ldr	x11, [x11, _gameaction@GOTPAGEOFF]
Lloh25:
	ldr	x11, [x11]
Lloh26:
	adrp	x12, _ga_nothing@GOTPAGE
Lloh27:
	ldr	x12, [x12, _ga_nothing@GOTPAGEOFF]
Lloh28:
	ldr	x12, [x12]
	ldr	x10, [x10]
	cmp	x11, x12
	ccmp	x10, #0, #0, eq
	b.ne	LBB0_13
; %bb.7:
Lloh29:
	adrp	x10, _demoplayback@GOTPAGE
Lloh30:
	ldr	x10, [x10, _demoplayback@GOTPAGEOFF]
Lloh31:
	ldr	x10, [x10]
Lloh32:
	adrp	x11, _GS_DEMOSCREEN@GOTPAGE
Lloh33:
	ldr	x11, [x11, _GS_DEMOSCREEN@GOTPAGEOFF]
Lloh34:
	ldr	x11, [x11]
	cmp	x10, #0
	ccmp	x8, x11, #4, eq
	b.ne	LBB0_13
; %bb.8:
	ldr	w8, [x19]
	cmp	w8, #131
	b.eq	LBB0_11
; %bb.9:
	cmp	w8, #130
	b.eq	LBB0_12
; %bb.10:
	cmp	w8, #128
	b.ne	LBB0_25
LBB0_11:
	ldrb	w8, [x19, #4]
	cbz	w8, LBB0_25
LBB0_12:
	bl	_M_StartControlPanel
	b	LBB0_29
LBB0_13:
	cmp	x8, x9
	b.ne	LBB0_18
; %bb.14:
	mov	x0, x19
	bl	_HU_Responder
	cbnz	x0, LBB0_29
; %bb.15:
	mov	x0, x19
	bl	_ST_Responder
	cbnz	x0, LBB0_29
; %bb.16:
	mov	x0, x19
	bl	_AM_Responder
	cbnz	x0, LBB0_29
; %bb.17:
	ldr	x8, [x20]
LBB0_18:
Lloh35:
	adrp	x9, _GS_FINALE@GOTPAGE
Lloh36:
	ldr	x9, [x9, _GS_FINALE@GOTPAGEOFF]
Lloh37:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_20
; %bb.19:
	mov	x0, x19
	bl	_F_Responder
	cbnz	x0, LBB0_29
LBB0_20:
	ldr	w8, [x19]
	sub	w8, w8, #128
	cmp	w8, #3
	b.hi	LBB0_25
; %bb.21:
Lloh38:
	adrp	x9, lJTI0_0@PAGE
Lloh39:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_22
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_22:
	ldrb	w8, [x19, #4]
Lloh40:
	adrp	x9, _mousebuttons@GOTPAGE
Lloh41:
	ldr	x9, [x9, _mousebuttons@GOTPAGEOFF]
Lloh42:
	ldr	x9, [x9]
	dup.2s	v0, w8
Lloh43:
	adrp	x10, lCPI0_1@PAGE
Lloh44:
	ldr	d1, [x10, lCPI0_1@PAGEOFF]
	and.8b	v0, v0, v1
	str	d0, [x9]
	and	w8, w8, #0x4
	str	w8, [x9, #8]
Lloh45:
	adrp	x8, _mouseSensitivity@GOTPAGE
Lloh46:
	ldr	x8, [x8, _mouseSensitivity@GOTPAGEOFF]
Lloh47:
	ldr	w8, [x8]
	add	w8, w8, #5
	ldp	w9, w10, [x19, #8]
	mul	w9, w8, w9
	mov	w11, #26215
	movk	w11, #26214, lsl #16
	smull	x9, w9, w11
	lsr	x12, x9, #63
	asr	x9, x9, #34
	add	w9, w9, w12
Lloh48:
	adrp	x12, _mousex@GOTPAGE
Lloh49:
	ldr	x12, [x12, _mousex@GOTPAGEOFF]
Lloh50:
	str	w9, [x12]
	mul	w8, w10, w8
	smull	x8, w8, w11
	lsr	x9, x8, #63
	asr	x8, x8, #34
	add	w8, w8, w9
Lloh51:
	adrp	x9, _mousey@GOTPAGE
Lloh52:
	ldr	x9, [x9, _mousey@GOTPAGEOFF]
Lloh53:
	str	w8, [x9]
	b	LBB0_29
LBB0_23:
	ldrsb	w8, [x19, #4]
Lloh54:
	adrp	x9, _NUMKEYS@GOTPAGE
Lloh55:
	ldr	x9, [x9, _NUMKEYS@GOTPAGEOFF]
Lloh56:
	ldrsb	w9, [x9]
	cmp	w8, w9
	b.ge	LBB0_25
; %bb.24:
	mov	w0, #0
	sxtw	x8, w8
Lloh57:
	adrp	x9, _gamekeydown@GOTPAGE
Lloh58:
	ldr	x9, [x9, _gamekeydown@GOTPAGEOFF]
Lloh59:
	ldr	x9, [x9]
	str	wzr, [x9, x8, lsl #2]
	b	LBB0_30
LBB0_25:
	mov	w0, #0
	b	LBB0_30
LBB0_26:
	ldrb	w8, [x19, #4]
Lloh60:
	adrp	x9, _KEY_PAUSE@GOTPAGE
Lloh61:
	ldr	x9, [x9, _KEY_PAUSE@GOTPAGEOFF]
	ldrb	w9, [x9]
	cmp	w8, w9
	b.ne	LBB0_31
; %bb.27:
Lloh62:
	adrp	x8, _sendpause@GOTPAGE
Lloh63:
	ldr	x8, [x8, _sendpause@GOTPAGEOFF]
	mov	w0, #1
Lloh64:
	str	w0, [x8]
	b	LBB0_30
LBB0_28:
Lloh65:
	adrp	x8, _joybuttons@GOTPAGE
Lloh66:
	ldr	x8, [x8, _joybuttons@GOTPAGEOFF]
	ldrb	w9, [x19, #4]
Lloh67:
	ldr	x8, [x8]
	dup.4h	v0, w9
Lloh68:
	adrp	x9, lCPI0_0@PAGE
Lloh69:
	ldr	d1, [x9, lCPI0_0@PAGEOFF]
	and.8b	v0, v0, v1
	ushll.4s	v0, v0, #0
	str	q0, [x8]
Lloh70:
	adrp	x8, _joyxmove@GOTPAGE
Lloh71:
	ldr	x8, [x8, _joyxmove@GOTPAGEOFF]
	ldp	w9, w10, [x19, #8]
Lloh72:
	str	w9, [x8]
Lloh73:
	adrp	x8, _joyymove@GOTPAGE
Lloh74:
	ldr	x8, [x8, _joyymove@GOTPAGEOFF]
Lloh75:
	str	w10, [x8]
LBB0_29:
	mov	w0, #1
LBB0_30:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_31:
	sxtb	x8, w8
Lloh76:
	adrp	x9, _NUMKEYS@GOTPAGE
Lloh77:
	ldr	x9, [x9, _NUMKEYS@GOTPAGEOFF]
Lloh78:
	ldrsb	w9, [x9]
	mov	w0, #1
	cmp	w8, w9
	b.ge	LBB0_30
; %bb.32:
Lloh79:
	adrp	x9, _gamekeydown@GOTPAGE
Lloh80:
	ldr	x9, [x9, _gamekeydown@GOTPAGEOFF]
Lloh81:
	ldr	x9, [x9]
	str	w0, [x9, x8, lsl #2]
	b	LBB0_30
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpAdd	Lloh38, Lloh39
	.loh AdrpLdrGotStr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotStr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdr	Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.loh AdrpLdrGot	Lloh60, Lloh61
	.loh AdrpLdrGotStr	Lloh62, Lloh63, Lloh64
	.loh AdrpLdrGotStr	Lloh73, Lloh74, Lloh75
	.loh AdrpLdrGotStr	Lloh70, Lloh71, Lloh72
	.loh AdrpLdr	Lloh68, Lloh69
	.loh AdrpLdrGotLdr	Lloh65, Lloh66, Lloh67
	.loh AdrpLdrGotLdr	Lloh76, Lloh77, Lloh78
	.loh AdrpLdrGotLdr	Lloh79, Lloh80, Lloh81
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_22-LBB0_22)>>2
	.byte	(LBB0_23-LBB0_22)>>2
	.byte	(LBB0_26-LBB0_22)>>2
	.byte	(LBB0_28-LBB0_22)>>2
                                        ; -- End function
	.comm	_gamestate,8,3                  ; @gamestate
	.comm	_GS_LEVEL,8,3                   ; @GS_LEVEL
	.comm	_KEY_F12,1,0                    ; @KEY_F12
	.comm	_singledemo,8,3                 ; @singledemo
	.comm	_deathmatch,4,2                 ; @deathmatch
	.comm	_displayplayer,8,3              ; @displayplayer
	.comm	_MAXPLAYERS,8,3                 ; @MAXPLAYERS
	.comm	_playeringame,8,3               ; @playeringame
	.comm	_consoleplayer,8,3              ; @consoleplayer
	.comm	_gameaction,8,3                 ; @gameaction
	.comm	_ga_nothing,8,3                 ; @ga_nothing
	.comm	_demoplayback,8,3               ; @demoplayback
	.comm	_GS_DEMOSCREEN,8,3              ; @GS_DEMOSCREEN
	.comm	_GS_FINALE,8,3                  ; @GS_FINALE
	.comm	_KEY_PAUSE,1,0                  ; @KEY_PAUSE
	.comm	_sendpause,4,2                  ; @sendpause
	.comm	_NUMKEYS,1,0                    ; @NUMKEYS
	.comm	_gamekeydown,8,3                ; @gamekeydown
	.comm	_mousebuttons,8,3               ; @mousebuttons
	.comm	_mouseSensitivity,4,2           ; @mouseSensitivity
	.comm	_mousex,4,2                     ; @mousex
	.comm	_mousey,4,2                     ; @mousey
	.comm	_joybuttons,8,3                 ; @joybuttons
	.comm	_joyxmove,4,2                   ; @joyxmove
	.comm	_joyymove,4,2                   ; @joyymove
	.comm	_devparm,8,3                    ; @devparm
.subsections_via_symbols
