	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gl_glsl_set_uniform_parameter
_gl_glsl_set_uniform_parameter:         ## @gl_glsl_set_uniform_parameter
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	testq	%rdi, %rdi
	je	LBB0_16
## %bb.1:
	movq	%rsi, %rbx
	testq	%rsi, %rsi
	je	LBB0_16
## %bb.2:
	cmpq	$0, 48(%rbx)
	je	LBB0_4
## %bb.3:
	movq	(%rdi), %rax
	movq	32(%rbx), %rcx
	movl	(%rax,%rcx,4), %edi
	movl	40(%rbx), %esi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	jmp	LBB0_5
LBB0_4:
	movl	28(%rbx), %edi
LBB0_5:
	movl	(%rbx), %eax
	addl	$-128, %eax
	cmpl	$8, %eax
	ja	LBB0_16
## %bb.6:
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_14:
	movl	8(%rbx), %edx
	movl	$1, %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_glUniform4fv                   ## TAILCALL
LBB0_16:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
LBB0_10:
	movl	24(%rbx), %esi
	movl	20(%rbx), %edx
	movl	12(%rbx), %r8d
	movl	16(%rbx), %ecx
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_glUniform4f                    ## TAILCALL
LBB0_13:
	movl	8(%rbx), %edx
	movl	$1, %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_glUniform3fv                   ## TAILCALL
LBB0_9:
	movl	24(%rbx), %esi
	movl	16(%rbx), %ecx
	movl	20(%rbx), %edx
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_glUniform3f                    ## TAILCALL
LBB0_12:
	movl	8(%rbx), %edx
	movl	$1, %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_glUniform2fv                   ## TAILCALL
LBB0_8:
	movl	20(%rbx), %edx
	movl	24(%rbx), %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_glUniform2f                    ## TAILCALL
LBB0_15:
	movl	4(%rbx), %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_glUniform1i                    ## TAILCALL
LBB0_11:
	movl	8(%rbx), %edx
	movl	$1, %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_glUniform1fv                   ## TAILCALL
LBB0_7:
	movl	24(%rbx), %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_glUniform1f                    ## TAILCALL
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_14, LBB0_14-LJTI0_0
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_13, LBB0_13-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_12, LBB0_12-LJTI0_0
.set L0_0_set_8, LBB0_8-LJTI0_0
.set L0_0_set_15, LBB0_15-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_7, LBB0_7-LJTI0_0
LJTI0_0:
	.long	L0_0_set_14
	.long	L0_0_set_10
	.long	L0_0_set_13
	.long	L0_0_set_9
	.long	L0_0_set_12
	.long	L0_0_set_8
	.long	L0_0_set_15
	.long	L0_0_set_11
	.long	L0_0_set_7
	.end_data_region
                                        ## -- End function
	.no_dead_strip	_gl_glsl_set_uniform_parameter
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gl_glsl_set_uniform_parameter
_gl_glsl_set_uniform_parameter:         ; @gl_glsl_set_uniform_parameter
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	cbz	x0, LBB0_8
; %bb.1:
	mov	x19, x1
	cbz	x1, LBB0_8
; %bb.2:
	ldr	x8, [x19, #48]
	cbz	x8, LBB0_4
; %bb.3:
	ldr	x8, [x0]
	ldr	x9, [x19, #32]
	ldr	w0, [x8, x9, lsl #2]
	ldr	w1, [x19, #40]
	bl	_glGetUniformLocation
	b	LBB0_5
LBB0_4:
	ldr	w0, [x19, #28]
LBB0_5:
	ldr	w8, [x19]
	sub	w8, w8, #128
	cmp	w8, #8
	b.hi	LBB0_8
; %bb.6:
Lloh0:
	adrp	x9, lJTI0_0@PAGE
Lloh1:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_7
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_7:
	ldr	w2, [x19, #8]
	mov	w1, #1
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glUniform4fv
LBB0_8:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_9:
	ldp	w2, w1, [x19, #20]
	ldp	w4, w3, [x19, #12]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glUniform4f
LBB0_10:
	ldr	w2, [x19, #8]
	mov	w1, #1
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glUniform3fv
LBB0_11:
	ldp	w2, w1, [x19, #20]
	ldr	w3, [x19, #16]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glUniform3f
LBB0_12:
	ldr	w2, [x19, #8]
	mov	w1, #1
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glUniform2fv
LBB0_13:
	ldp	w2, w1, [x19, #20]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glUniform2f
LBB0_14:
	ldr	w1, [x19, #4]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glUniform1i
LBB0_15:
	ldr	w2, [x19, #8]
	mov	w1, #1
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glUniform1fv
LBB0_16:
	ldr	w1, [x19, #24]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glUniform1f
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_7-LBB0_7)>>2
	.byte	(LBB0_9-LBB0_7)>>2
	.byte	(LBB0_10-LBB0_7)>>2
	.byte	(LBB0_11-LBB0_7)>>2
	.byte	(LBB0_12-LBB0_7)>>2
	.byte	(LBB0_13-LBB0_7)>>2
	.byte	(LBB0_14-LBB0_7)>>2
	.byte	(LBB0_15-LBB0_7)>>2
	.byte	(LBB0_16-LBB0_7)>>2
                                        ; -- End function
	.no_dead_strip	_gl_glsl_set_uniform_parameter
.subsections_via_symbols
