	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Team_ResetFlags                ## -- Begin function Team_ResetFlags
	.p2align	4, 0x90
_Team_ResetFlags:                       ## @Team_ResetFlags
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_g_gametype@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_GT_CTF@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_1
## %bb.2:
	movq	_TEAM_RED@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_Team_ResetFlag
	movq	_TEAM_BLUE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	popq	%rbp
	jmp	_Team_ResetFlag                 ## TAILCALL
LBB0_1:
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_g_gametype,8,3                 ## @g_gametype
	.comm	_GT_CTF,8,3                     ## @GT_CTF
	.comm	_TEAM_RED,4,2                   ## @TEAM_RED
	.comm	_TEAM_BLUE,4,2                  ## @TEAM_BLUE
	.comm	_GT_1FCTF,8,3                   ## @GT_1FCTF
	.comm	_TEAM_FREE,4,2                  ## @TEAM_FREE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Team_ResetFlags                ; -- Begin function Team_ResetFlags
	.p2align	2
_Team_ResetFlags:                       ; @Team_ResetFlags
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _g_gametype@GOTPAGE
Lloh1:
	ldr	x8, [x8, _g_gametype@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
Lloh3:
	adrp	x9, _GT_CTF@GOTPAGE
Lloh4:
	ldr	x9, [x9, _GT_CTF@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_2
; %bb.1:
Lloh6:
	adrp	x8, _TEAM_RED@GOTPAGE
Lloh7:
	ldr	x8, [x8, _TEAM_RED@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	bl	_Team_ResetFlag
Lloh9:
	adrp	x8, _TEAM_BLUE@GOTPAGE
Lloh10:
	ldr	x8, [x8, _TEAM_BLUE@GOTPAGEOFF]
Lloh11:
	ldr	w0, [x8]
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_Team_ResetFlag
LBB0_2:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.comm	_g_gametype,8,3                 ; @g_gametype
	.comm	_GT_CTF,8,3                     ; @GT_CTF
	.comm	_TEAM_RED,4,2                   ; @TEAM_RED
	.comm	_TEAM_BLUE,4,2                  ; @TEAM_BLUE
	.comm	_GT_1FCTF,8,3                   ; @GT_1FCTF
	.comm	_TEAM_FREE,4,2                  ; @TEAM_FREE
.subsections_via_symbols
