	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Main_MenuEvent                 ## -- Begin function Main_MenuEvent
	.p2align	4, 0x90
_Main_MenuEvent:                        ## @Main_MenuEvent
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_QM_ACTIVATED@GOTPCREL(%rip), %rax
	cmpl	%esi, (%rax)
	jne	LBB0_11
## %bb.1:
	movl	(%rdi), %eax
	addl	$-128, %eax
	cmpl	$7, %eax
	ja	LBB0_11
## %bb.2:
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_9:
	leaq	L_.str(%rip), %rdi
	leaq	L_.str.1(%rip), %rsi
	callq	_trap_Cvar_Set
	movq	_EXEC_APPEND@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	L_.str.2(%rip), %rsi
	popq	%rbp
	jmp	_trap_Cmd_ExecuteText           ## TAILCALL
LBB0_11:
	popq	%rbp
	retq
LBB0_3:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_SPLevelMenu                 ## TAILCALL
LBB0_5:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_SetupMenu                   ## TAILCALL
LBB0_4:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_ArenaServersMenu            ## TAILCALL
LBB0_8:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_ModsMenu                    ## TAILCALL
LBB0_10:
	movq	_MainMenu_ExitAction@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	leaq	L_.str.3(%rip), %rdi
	xorl	%esi, %esi
	popq	%rbp
	jmp	_UI_ConfirmMenu                 ## TAILCALL
LBB0_6:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_DemosMenu                   ## TAILCALL
LBB0_7:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_CinematicsMenu              ## TAILCALL
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_3, LBB0_3-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_8, LBB0_8-LJTI0_0
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_7, LBB0_7-LJTI0_0
LJTI0_0:
	.long	L0_0_set_9
	.long	L0_0_set_3
	.long	L0_0_set_5
	.long	L0_0_set_4
	.long	L0_0_set_8
	.long	L0_0_set_10
	.long	L0_0_set_6
	.long	L0_0_set_7
	.end_data_region
                                        ## -- End function
	.comm	_QM_ACTIVATED,4,2               ## @QM_ACTIVATED
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"fs_game"

L_.str.1:                               ## @.str.1
	.asciz	"missionpack"

	.comm	_EXEC_APPEND,4,2                ## @EXEC_APPEND
L_.str.2:                               ## @.str.2
	.asciz	"vid_restart;"

L_.str.3:                               ## @.str.3
	.asciz	"EXIT GAME?"

	.comm	_MainMenu_ExitAction,4,2        ## @MainMenu_ExitAction
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Main_MenuEvent                 ; -- Begin function Main_MenuEvent
	.p2align	2
_Main_MenuEvent:                        ; @Main_MenuEvent
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _QM_ACTIVATED@GOTPAGE
Lloh1:
	ldr	x8, [x8, _QM_ACTIVATED@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, w1
	b.ne	LBB0_4
; %bb.1:
	ldr	w8, [x0]
	sub	w8, w8, #128
	cmp	w8, #7
	b.hi	LBB0_4
; %bb.2:
Lloh3:
	adrp	x9, lJTI0_0@PAGE
Lloh4:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_3
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_3:
Lloh5:
	adrp	x0, l_.str@PAGE
Lloh6:
	add	x0, x0, l_.str@PAGEOFF
Lloh7:
	adrp	x1, l_.str.1@PAGE
Lloh8:
	add	x1, x1, l_.str.1@PAGEOFF
	bl	_trap_Cvar_Set
Lloh9:
	adrp	x8, _EXEC_APPEND@GOTPAGE
Lloh10:
	ldr	x8, [x8, _EXEC_APPEND@GOTPAGEOFF]
Lloh11:
	ldr	w0, [x8]
Lloh12:
	adrp	x1, l_.str.2@PAGE
Lloh13:
	add	x1, x1, l_.str.2@PAGEOFF
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_trap_Cmd_ExecuteText
LBB0_4:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
LBB0_5:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_SPLevelMenu
LBB0_6:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_SetupMenu
LBB0_7:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_ArenaServersMenu
LBB0_8:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_ModsMenu
LBB0_9:
Lloh14:
	adrp	x8, _MainMenu_ExitAction@GOTPAGE
Lloh15:
	ldr	x8, [x8, _MainMenu_ExitAction@GOTPAGEOFF]
Lloh16:
	ldr	w2, [x8]
Lloh17:
	adrp	x0, l_.str.3@PAGE
Lloh18:
	add	x0, x0, l_.str.3@PAGEOFF
	mov	x1, #0
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_ConfirmMenu
LBB0_10:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_DemosMenu
LBB0_11:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_CinematicsMenu
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpAdd	Lloh7, Lloh8
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_3-LBB0_3)>>2
	.byte	(LBB0_5-LBB0_3)>>2
	.byte	(LBB0_6-LBB0_3)>>2
	.byte	(LBB0_7-LBB0_3)>>2
	.byte	(LBB0_8-LBB0_3)>>2
	.byte	(LBB0_9-LBB0_3)>>2
	.byte	(LBB0_10-LBB0_3)>>2
	.byte	(LBB0_11-LBB0_3)>>2
                                        ; -- End function
	.comm	_QM_ACTIVATED,4,2               ; @QM_ACTIVATED
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"fs_game"

l_.str.1:                               ; @.str.1
	.asciz	"missionpack"

	.comm	_EXEC_APPEND,4,2                ; @EXEC_APPEND
l_.str.2:                               ; @.str.2
	.asciz	"vid_restart;"

l_.str.3:                               ; @.str.3
	.asciz	"EXIT GAME?"

	.comm	_MainMenu_ExitAction,4,2        ; @MainMenu_ExitAction
.subsections_via_symbols
