	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function touch_handle_motion
_touch_handle_motion:                   ## @touch_handle_motion
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r9d, -44(%rbp)                 ## 4-byte Spill
	movq	_MAX_TOUCHES@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, %eax
	jle	LBB0_6
## %bb.1:
	movl	%r8d, %r15d
	movq	%rcx, %rbx
	movq	_active_touch_positions@GOTPCREL(%rip), %r13
	movq	(%r13), %rcx
	xorl	%r12d, %r12d
	xorl	%r14d, %r14d
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%r14
	movslq	%eax, %rdx
	addq	$24, %r12
	cmpq	%rdx, %r14
	jge	LBB0_6
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	cmpq	$0, 16(%rcx,%r12)
	je	LBB0_5
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	cmpq	%rbx, (%rcx,%r12)
	jne	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	%r15d, %edi
	callq	_wl_fixed_to_int
	movq	(%r13), %rcx
	movl	%eax, 8(%rcx,%r12)
	movl	-44(%rbp), %edi                 ## 4-byte Reload
	callq	_wl_fixed_to_int
	movq	(%r13), %rcx
	movl	%eax, 12(%rcx,%r12)
	movq	_MAX_TOUCHES@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	jmp	LBB0_5
LBB0_6:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_TOUCHES,4,2                ## @MAX_TOUCHES
	.comm	_active_touch_positions,8,3     ## @active_touch_positions
	.no_dead_strip	_touch_handle_motion
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function touch_handle_motion
_touch_handle_motion:                   ; @touch_handle_motion
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
Lloh0:
	adrp	x22, _MAX_TOUCHES@GOTPAGE
Lloh1:
	ldr	x22, [x22, _MAX_TOUCHES@GOTPAGEOFF]
	ldr	w8, [x22]
	cmp	w8, #1
	b.lt	LBB0_6
; %bb.1:
	mov	x19, x5
	mov	x20, x4
	mov	x21, x3
	mov	x23, #0
	mov	x24, #0
Lloh2:
	adrp	x25, _active_touch_positions@GOTPAGE
Lloh3:
	ldr	x25, [x25, _active_touch_positions@GOTPAGEOFF]
	ldr	x9, [x25]
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x24, x24, #1
	add	x23, x23, #24
	cmp	x24, w8, sxtw
	b.ge	LBB0_6
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	add	x10, x9, x23
	ldr	x10, [x10, #16]
	cbz	x10, LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x10, [x9, x23]
	cmp	x10, x21
	b.ne	LBB0_2
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x20
	bl	_wl_fixed_to_int
	ldr	x8, [x25]
	add	x8, x8, x23
	str	w0, [x8, #8]
	mov	x0, x19
	bl	_wl_fixed_to_int
	ldr	x9, [x25]
	add	x8, x9, x23
	str	w0, [x8, #12]
	ldr	w8, [x22]
	b	LBB0_2
LBB0_6:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_TOUCHES,4,2                ; @MAX_TOUCHES
	.comm	_active_touch_positions,8,3     ; @active_touch_positions
	.no_dead_strip	_touch_handle_motion
.subsections_via_symbols
