	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_A_Lower                        ## -- Begin function A_Lower
	.p2align	4, 0x90
_A_Lower:                               ## @A_Lower
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_LOWERSPEED@GOTPCREL(%rip), %rax
	movq	(%rsi), %rcx
	addq	(%rax), %rcx
	movq	%rcx, (%rsi)
	movq	_WEAPONBOTTOM@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	%rax, %rcx
	jl	LBB0_3
## %bb.1:
	movq	(%rdi), %rcx
	movq	_PST_DEAD@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	jne	LBB0_4
## %bb.2:
	movq	%rax, (%rsi)
LBB0_3:
	popq	%rbp
	retq
LBB0_4:
	cmpl	$0, 16(%rdi)
	je	LBB0_6
## %bb.5:
	movl	8(%rdi), %eax
	movl	%eax, 12(%rdi)
	popq	%rbp
	jmp	_P_BringUpWeapon                ## TAILCALL
LBB0_6:
	movq	_ps_weapon@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_S_NULL@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	popq	%rbp
	jmp	_P_SetPsprite                   ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_LOWERSPEED,8,3                 ## @LOWERSPEED
	.comm	_WEAPONBOTTOM,8,3               ## @WEAPONBOTTOM
	.comm	_PST_DEAD,8,3                   ## @PST_DEAD
	.comm	_ps_weapon,4,2                  ## @ps_weapon
	.comm	_S_NULL,4,2                     ## @S_NULL
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_A_Lower                        ; -- Begin function A_Lower
	.p2align	2
_A_Lower:                               ; @A_Lower
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _LOWERSPEED@GOTPAGE
Lloh1:
	ldr	x8, [x8, _LOWERSPEED@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	ldr	x9, [x1]
	add	x9, x9, x8
	str	x9, [x1]
Lloh3:
	adrp	x8, _WEAPONBOTTOM@GOTPAGE
Lloh4:
	ldr	x8, [x8, _WEAPONBOTTOM@GOTPAGEOFF]
Lloh5:
	ldr	x8, [x8]
	cmp	x9, x8
	b.lt	LBB0_3
; %bb.1:
	ldr	x9, [x0]
Lloh6:
	adrp	x10, _PST_DEAD@GOTPAGE
Lloh7:
	ldr	x10, [x10, _PST_DEAD@GOTPAGEOFF]
Lloh8:
	ldr	x10, [x10]
	cmp	x9, x10
	b.ne	LBB0_4
; %bb.2:
	str	x8, [x1]
LBB0_3:
	ret
LBB0_4:
	ldr	w8, [x0, #16]
	cbz	w8, LBB0_6
; %bb.5:
	ldr	w8, [x0, #8]
	str	w8, [x0, #12]
	b	_P_BringUpWeapon
LBB0_6:
Lloh9:
	adrp	x8, _ps_weapon@GOTPAGE
Lloh10:
	ldr	x8, [x8, _ps_weapon@GOTPAGEOFF]
Lloh11:
	ldr	w1, [x8]
Lloh12:
	adrp	x8, _S_NULL@GOTPAGE
Lloh13:
	ldr	x8, [x8, _S_NULL@GOTPAGEOFF]
Lloh14:
	ldr	w2, [x8]
	b	_P_SetPsprite
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.cfi_endproc
                                        ; -- End function
	.comm	_LOWERSPEED,8,3                 ; @LOWERSPEED
	.comm	_WEAPONBOTTOM,8,3               ; @WEAPONBOTTOM
	.comm	_PST_DEAD,8,3                   ; @PST_DEAD
	.comm	_ps_weapon,4,2                  ; @ps_weapon
	.comm	_S_NULL,4,2                     ; @S_NULL
.subsections_via_symbols
