	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function Sudoku_New
_Sudoku_New:                            ## @Sudoku_New
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$2648, %rsp                     ## imm = 0xA58
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	%rdi, -2680(%rbp)               ## 8-byte Spill
	movq	(%rdi), %rax
	xorl	%edx, %edx
	movl	$2863311531, %edi               ## imm = 0xAAAAAAAB
	xorl	%esi, %esi
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_2 Depth 2
	movl	%ebx, %ecx
	imulq	%rdi, %rcx
	shrq	$33, %rcx
	leal	(%rcx,%rcx,2), %ecx
	movl	%ecx, -2668(%rbp)               ## 4-byte Spill
	leal	(%rbx,%rbx,8), %ecx
	addl	$162, %ecx
	movl	%ecx, -2664(%rbp)               ## 4-byte Spill
	leal	163(%rbx,%rbx,8), %ecx
	movl	%ecx, -2660(%rbp)               ## 4-byte Spill
	leal	164(%rbx,%rbx,8), %ecx
	movl	%ecx, -2656(%rbp)               ## 4-byte Spill
	leal	165(%rbx,%rbx,8), %ecx
	movl	%ecx, -2652(%rbp)               ## 4-byte Spill
	leal	166(%rbx,%rbx,8), %ecx
	movl	%ecx, -2648(%rbp)               ## 4-byte Spill
	leal	167(%rbx,%rbx,8), %ecx
	movl	%ecx, -2644(%rbp)               ## 4-byte Spill
	leal	168(%rbx,%rbx,8), %ecx
	leal	169(%rbx,%rbx,8), %r14d
	movq	%rbx, -2688(%rbp)               ## 8-byte Spill
	leal	(%rbx,%rbx,8), %r8d
	addl	$170, %r8d
	movl	$251, %r9d
	xorl	%r10d, %r10d
	.p2align	4, 0x90
LBB0_2:                                 ##   Parent Loop BB0_1 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	leal	(%rdx,%r10), %r11d
	movl	%r10d, %r15d
	imulq	%rdi, %r15
	shrq	$33, %r15
	addl	-2668(%rbp), %r15d              ## 4-byte Folded Reload
	leal	(%r15,%r15,8), %r12d
	addl	$81, %r12d
	movslq	%esi, %rsi
	movq	(%rax,%rsi,8), %r13
	movl	%r11d, (%r13)
	movl	%r12d, 4(%r13)
	leal	-8(%r9), %ebx
	movl	-2664(%rbp), %edi               ## 4-byte Reload
	movl	%edi, 8(%r13)
	movl	%ebx, 12(%r13)
	movq	8(%rax,%rsi,8), %rbx
	movl	%r11d, (%rbx)
	movq	%rdx, %rdi
	leal	82(%r15,%r15,8), %edx
	movl	%edx, 4(%rbx)
	movl	-2660(%rbp), %edx               ## 4-byte Reload
	movl	%edx, 8(%rbx)
	leal	-7(%r9), %edx
	movl	%edx, 12(%rbx)
	movq	16(%rax,%rsi,8), %rdx
	movl	%r11d, (%rdx)
	leal	83(%r15,%r15,8), %ebx
	movl	%ebx, 4(%rdx)
	movl	-2656(%rbp), %ebx               ## 4-byte Reload
	movl	%ebx, 8(%rdx)
	leal	-6(%r9), %ebx
	movl	%ebx, 12(%rdx)
	movq	24(%rax,%rsi,8), %rdx
	movl	%r11d, (%rdx)
	leal	84(%r15,%r15,8), %ebx
	movl	%ebx, 4(%rdx)
	movl	-2652(%rbp), %ebx               ## 4-byte Reload
	movl	%ebx, 8(%rdx)
	leal	-5(%r9), %ebx
	movl	%ebx, 12(%rdx)
	movq	32(%rax,%rsi,8), %rdx
	movl	%r11d, (%rdx)
	leal	85(%r15,%r15,8), %ebx
	movl	%ebx, 4(%rdx)
	movl	-2648(%rbp), %ebx               ## 4-byte Reload
	movl	%ebx, 8(%rdx)
	leal	-4(%r9), %ebx
	movl	%ebx, 12(%rdx)
	movq	40(%rax,%rsi,8), %rdx
	movl	%r11d, (%rdx)
	leal	86(%r15,%r15,8), %ebx
	movl	%ebx, 4(%rdx)
	movl	-2644(%rbp), %ebx               ## 4-byte Reload
	movl	%ebx, 8(%rdx)
	leal	-3(%r9), %ebx
	movl	%ebx, 12(%rdx)
	movq	48(%rax,%rsi,8), %rdx
	movl	%r11d, (%rdx)
	leal	87(%r15,%r15,8), %ebx
	movl	%ebx, 4(%rdx)
	movl	%ecx, 8(%rdx)
	leal	-2(%r9), %ebx
	movl	%ebx, 12(%rdx)
	movq	56(%rax,%rsi,8), %rdx
	movl	%r11d, (%rdx)
	leal	88(%r15,%r15,8), %ebx
	movl	%ebx, 4(%rdx)
	movl	%r14d, 8(%rdx)
	leal	-1(%r9), %ebx
	movl	%ebx, 12(%rdx)
	movq	64(%rax,%rsi,8), %rdx
	movl	%r11d, (%rdx)
	leal	89(%r15,%r15,8), %ebx
	movl	%ebx, 4(%rdx)
	movl	%r8d, 8(%rdx)
	movl	%r9d, 12(%rdx)
	movq	%rdi, %rdx
	movl	$2863311531, %edi               ## imm = 0xAAAAAAAB
	addq	$9, %rsi
	incl	%r10d
	addl	$9, %r9d
	cmpl	$332, %r9d                      ## imm = 0x14C
	jne	LBB0_2
## %bb.3:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	-2688(%rbp), %rbx               ## 8-byte Reload
	incl	%ebx
	addl	$9, %edx
	cmpl	$9, %ebx
	jne	LBB0_1
## %bb.4:
	leaq	-2640(%rbp), %rdi
	movl	$2592, %esi                     ## imm = 0xA20
	callq	___bzero
	movq	-2680(%rbp), %rax               ## 8-byte Reload
	movq	(%rax), %r8
	movq	8(%rax), %r9
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r8,%rdx,8), %rsi
	movslq	(%rsi), %rdi
	movq	(%r9,%rdi,8), %rbx
	movq	-2640(%rbp,%rdi,8), %rax
	leaq	1(%rax), %rcx
	movq	%rcx, -2640(%rbp,%rdi,8)
	movl	%edx, (%rbx,%rax,4)
	movslq	4(%rsi), %rax
	movq	(%r9,%rax,8), %rcx
	movq	-2640(%rbp,%rax,8), %rdi
	leaq	1(%rdi), %rbx
	movq	%rbx, -2640(%rbp,%rax,8)
	movl	%edx, (%rcx,%rdi,4)
	movslq	8(%rsi), %rax
	movq	(%r9,%rax,8), %rcx
	movq	-2640(%rbp,%rax,8), %rdi
	leaq	1(%rdi), %rbx
	movq	%rbx, -2640(%rbp,%rax,8)
	movl	%edx, (%rcx,%rdi,4)
	movslq	12(%rsi), %rax
	movq	(%r9,%rax,8), %rcx
	movq	-2640(%rbp,%rax,8), %rsi
	leaq	1(%rsi), %rdi
	movq	%rdi, -2640(%rbp,%rax,8)
	movl	%edx, (%rcx,%rsi,4)
	incq	%rdx
	cmpq	$729, %rdx                      ## imm = 0x2D9
	jne	LBB0_5
## %bb.6:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_8
## %bb.7:
	addq	$2648, %rsp                     ## imm = 0xA58
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_8:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_Sudoku_New
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function Sudoku_New
_Sudoku_New:                            ; @Sudoku_New
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w27, -72
	.cfi_offset w28, -80
	sub	sp, sp, #2608
	mov	x19, x0
	mov	w8, #0
	mov	x6, #0
	mov	w9, #0
Lloh0:
	adrp	x10, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x10, [x10, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x10, [x10]
	stur	x10, [x29, #-72]
	ldr	x10, [x0]
	mov	w11, #43691
	movk	w11, #43690, lsl #16
LBB0_1:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_2 Depth 2
	mov	w12, #0
	add	w4, w9, w9, lsl #3
	umull	x13, w9, w11
	lsr	x13, x13, #33
	add	w13, w13, w13, lsl #1
	add	w14, w4, #162
	add	w15, w4, #163
	add	w16, w4, #164
	add	w17, w4, #165
	add	w0, w4, #166
	add	w1, w4, #167
	add	w2, w4, #168
	add	w3, w4, #169
	add	w4, w4, #170
	mov	w5, #251
LBB0_2:                                 ;   Parent Loop BB0_1 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	add	w7, w8, w12
	umull	x20, w12, w11
	lsr	x20, x20, #33
	add	w20, w13, w20
	add	w20, w20, w20, lsl #3
	add	w21, w20, #81
	sub	w22, w5, #8
	lsl	x23, x6, #32
	sxtw	x6, w6
	add	x23, x10, x23, asr #29
	ldr	x24, [x23]
	stp	w7, w21, [x24]
	stp	w14, w22, [x24, #8]
	ldr	x21, [x23, #8]
	add	w22, w20, #82
	stp	w7, w22, [x21]
	sub	w22, w5, #7
	stp	w15, w22, [x21, #8]
	ldr	x21, [x23, #16]
	add	w22, w20, #83
	stp	w7, w22, [x21]
	sub	w22, w5, #6
	stp	w16, w22, [x21, #8]
	ldr	x21, [x23, #24]
	add	w22, w20, #84
	stp	w7, w22, [x21]
	sub	w22, w5, #5
	stp	w17, w22, [x21, #8]
	ldr	x21, [x23, #32]
	add	w22, w20, #85
	stp	w7, w22, [x21]
	sub	w22, w5, #4
	stp	w0, w22, [x21, #8]
	ldr	x21, [x23, #40]
	add	w22, w20, #86
	stp	w7, w22, [x21]
	sub	w22, w5, #3
	stp	w1, w22, [x21, #8]
	ldr	x21, [x23, #48]
	add	w22, w20, #87
	stp	w7, w22, [x21]
	sub	w22, w5, #2
	stp	w2, w22, [x21, #8]
	ldr	x21, [x23, #56]
	add	w22, w20, #88
	stp	w7, w22, [x21]
	sub	w22, w5, #1
	stp	w3, w22, [x21, #8]
	ldr	x21, [x23, #64]
	add	w20, w20, #89
	stp	w7, w20, [x21]
	stp	w4, w5, [x21, #8]
	add	x6, x6, #9
	add	w12, w12, #1
	add	w5, w5, #9
	cmp	w5, #332
	b.ne	LBB0_2
; %bb.3:                                ;   in Loop: Header=BB0_1 Depth=1
	add	w9, w9, #1
	add	w8, w8, #9
	cmp	w9, #9
	b.ne	LBB0_1
; %bb.4:
	add	x20, sp, #8
	add	x0, sp, #8
	mov	w1, #2592
	bl	_bzero
	mov	x8, #0
	ldp	x9, x10, [x19]
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x11, [x9, x8, lsl #3]
	ldrsw	x12, [x11]
	lsl	x12, x12, #3
	ldr	x13, [x10, x12]
	ldr	x14, [x20, x12]
	add	x15, x14, #1
	str	x15, [x20, x12]
	str	w8, [x13, x14, lsl #2]
	ldrsw	x12, [x11, #4]
	lsl	x12, x12, #3
	ldr	x13, [x10, x12]
	ldr	x14, [x20, x12]
	add	x15, x14, #1
	str	x15, [x20, x12]
	str	w8, [x13, x14, lsl #2]
	ldrsw	x12, [x11, #8]
	lsl	x12, x12, #3
	ldr	x13, [x10, x12]
	ldr	x14, [x20, x12]
	add	x15, x14, #1
	str	x15, [x20, x12]
	str	w8, [x13, x14, lsl #2]
	ldrsw	x11, [x11, #12]
	lsl	x11, x11, #3
	ldr	x12, [x10, x11]
	ldr	x13, [x20, x11]
	add	x14, x13, #1
	str	x14, [x20, x11]
	str	w8, [x12, x13, lsl #2]
	add	x8, x8, #1
	cmp	x8, #729
	b.ne	LBB0_5
; %bb.6:
	ldur	x8, [x29, #-72]
Lloh3:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh4:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_8
; %bb.7:
	add	sp, sp, #2608
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #80             ; 16-byte Folded Reload
	ret
LBB0_8:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_Sudoku_New
.subsections_via_symbols
