	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ServerOptions_Cache            ## -- Begin function ServerOptions_Cache
	.p2align	4, 0x90
_ServerOptions_Cache:                   ## @ServerOptions_Cache
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_GAMESERVER_BACK0@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_GAMESERVER_BACK1@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_GAMESERVER_FIGHT0@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_GAMESERVER_FIGHT1@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_GAMESERVER_SELECT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_GAMESERVER_UNKNOWNMAP@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	popq	%rbp
	jmp	_trap_R_RegisterShaderNoMip     ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GAMESERVER_BACK0,4,2           ## @GAMESERVER_BACK0
	.comm	_GAMESERVER_BACK1,4,2           ## @GAMESERVER_BACK1
	.comm	_GAMESERVER_FIGHT0,4,2          ## @GAMESERVER_FIGHT0
	.comm	_GAMESERVER_FIGHT1,4,2          ## @GAMESERVER_FIGHT1
	.comm	_GAMESERVER_SELECT,4,2          ## @GAMESERVER_SELECT
	.comm	_GAMESERVER_UNKNOWNMAP,4,2      ## @GAMESERVER_UNKNOWNMAP
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ServerOptions_Cache            ; -- Begin function ServerOptions_Cache
	.p2align	2
_ServerOptions_Cache:                   ; @ServerOptions_Cache
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _GAMESERVER_BACK0@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GAMESERVER_BACK0@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh3:
	adrp	x8, _GAMESERVER_BACK1@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GAMESERVER_BACK1@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh6:
	adrp	x8, _GAMESERVER_FIGHT0@GOTPAGE
Lloh7:
	ldr	x8, [x8, _GAMESERVER_FIGHT0@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh9:
	adrp	x8, _GAMESERVER_FIGHT1@GOTPAGE
Lloh10:
	ldr	x8, [x8, _GAMESERVER_FIGHT1@GOTPAGEOFF]
Lloh11:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh12:
	adrp	x8, _GAMESERVER_SELECT@GOTPAGE
Lloh13:
	ldr	x8, [x8, _GAMESERVER_SELECT@GOTPAGEOFF]
Lloh14:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh15:
	adrp	x8, _GAMESERVER_UNKNOWNMAP@GOTPAGE
Lloh16:
	ldr	x8, [x8, _GAMESERVER_UNKNOWNMAP@GOTPAGEOFF]
Lloh17:
	ldr	w0, [x8]
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_trap_R_RegisterShaderNoMip
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GAMESERVER_BACK0,4,2           ; @GAMESERVER_BACK0
	.comm	_GAMESERVER_BACK1,4,2           ; @GAMESERVER_BACK1
	.comm	_GAMESERVER_FIGHT0,4,2          ; @GAMESERVER_FIGHT0
	.comm	_GAMESERVER_FIGHT1,4,2          ; @GAMESERVER_FIGHT1
	.comm	_GAMESERVER_SELECT,4,2          ; @GAMESERVER_SELECT
	.comm	_GAMESERVER_UNKNOWNMAP,4,2      ; @GAMESERVER_UNKNOWNMAP
.subsections_via_symbols
