	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ff_vorbis_floor1_render_list   ## -- Begin function ff_vorbis_floor1_render_list
	.p2align	4, 0x90
_ff_vorbis_floor1_render_list:          ## @ff_vorbis_floor1_render_list
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r9, -64(%rbp)                  ## 8-byte Spill
	movq	%rcx, %r9
	movl	16(%rbp), %ebx
	movl	(%rdx), %ecx
	imull	%r8d, %ecx
	xorl	%r13d, %r13d
	cmpl	$2, %esi
	jl	LBB0_8
## %bb.1:
	movl	%esi, %esi
	addq	$-2, %rsi
	xorl	%r12d, %r12d
	xorl	%r13d, %r13d
	movl	%ebx, -48(%rbp)                 ## 4-byte Spill
	movl	%r8d, -44(%rbp)                 ## 4-byte Spill
	movq	%r9, -88(%rbp)                  ## 8-byte Spill
	movq	%rdi, -80(%rbp)                 ## 8-byte Spill
	movq	%rsi, -72(%rbp)                 ## 8-byte Spill
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movslq	8(%rdi,%r12,8), %rax
	cmpl	$0, (%r9,%rax,4)
	je	LBB0_6
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	4(%rdi,%rax,8), %r14d
	movl	(%rdx,%rax,4), %r15d
	imull	%r8d, %r15d
	cmpl	%ebx, %r13d
	jge	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	%r14d, %edi
	movl	%ebx, %esi
	movl	%ecx, -52(%rbp)                 ## 4-byte Spill
	movq	%rdx, %rbx
	callq	_FFMIN
	movl	%r13d, %edi
	movl	-52(%rbp), %esi                 ## 4-byte Reload
	movl	%eax, %edx
	movl	%r15d, %ecx
	movq	-64(%rbp), %r8                  ## 8-byte Reload
	callq	_render_line
	movq	-72(%rbp), %rsi                 ## 8-byte Reload
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	movq	%rbx, %rdx
	movq	-88(%rbp), %r9                  ## 8-byte Reload
	movl	-44(%rbp), %r8d                 ## 4-byte Reload
	movl	-48(%rbp), %ebx                 ## 4-byte Reload
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	movl	%r15d, %ecx
	movl	%r14d, %r13d
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	cmpl	%ebx, %r13d
	jge	LBB0_8
## %bb.7:                               ##   in Loop: Header=BB0_2 Depth=1
	leaq	1(%r12), %rax
	cmpq	%r12, %rsi
	movq	%rax, %r12
	jne	LBB0_2
LBB0_8:
	cmpl	%ebx, %r13d
	jge	LBB0_9
## %bb.10:
	movl	%r13d, %edi
	movl	%ecx, %esi
	movl	%ebx, %edx
	movq	-64(%rbp), %r8                  ## 8-byte Reload
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_render_line                    ## TAILCALL
LBB0_9:
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ff_vorbis_floor1_render_list   ; -- Begin function ff_vorbis_floor1_render_list
	.p2align	2
_ff_vorbis_floor1_render_list:          ; @ff_vorbis_floor1_render_list
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x22, x6
	str	x5, [sp, #8]                    ; 8-byte Folded Spill
	ldr	w8, [x2]
	mul	w23, w8, w4
	cmp	w1, #2
	b.lt	LBB0_10
; %bb.1:
	mov	x24, x4
	mov	x20, x3
	mov	x21, x2
	mov	w26, #0
	mov	w8, w1
	sub	x8, x8, #2
	add	x19, x0, #8
	str	x0, [sp]                        ; 8-byte Folded Spill
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	mov	x25, x8
	ldrsw	x8, [x19]
	ldr	w9, [x20, x8, lsl #2]
	cbz	w9, LBB0_6
; %bb.3:                                ;   in Loop: Header=BB0_2 Depth=1
	add	x9, x0, x8, lsl #3
	ldr	w27, [x9, #4]
	ldr	w8, [x21, x8, lsl #2]
	mul	w28, w8, w24
	cmp	w26, w22
	b.ge	LBB0_5
; %bb.4:                                ;   in Loop: Header=BB0_2 Depth=1
	mov	x0, x27
	mov	x1, x22
	bl	_FFMIN
	mov	x2, x0
	mov	x0, x26
	mov	x1, x23
	mov	x3, x28
	ldr	x4, [sp, #8]                    ; 8-byte Folded Reload
	bl	_render_line
	ldr	x0, [sp]                        ; 8-byte Folded Reload
LBB0_5:                                 ;   in Loop: Header=BB0_2 Depth=1
	mov	x23, x28
	mov	x26, x27
LBB0_6:                                 ;   in Loop: Header=BB0_2 Depth=1
	cmp	w26, w22
	b.ge	LBB0_8
; %bb.7:                                ;   in Loop: Header=BB0_2 Depth=1
	sub	x8, x25, #1
	add	x19, x19, #8
	cbnz	x25, LBB0_2
LBB0_8:
	cmp	w26, w22
	b.ge	LBB0_11
LBB0_9:
	mov	x0, x26
	mov	x1, x23
	mov	x2, x22
	mov	x3, x23
	ldr	x4, [sp, #8]                    ; 8-byte Folded Reload
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	b	_render_line
LBB0_10:
	mov	w26, #0
	cmp	w26, w22
	b.lt	LBB0_9
LBB0_11:
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
