	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function menu_display_wiiu_draw
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4
LCPI0_1:
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_menu_display_wiiu_draw:                ## @menu_display_wiiu_draw
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	testq	%rdi, %rdi
	je	LBB0_26
## %bb.1:
	movq	(%rsi), %r15
	testq	%r15, %r15
	je	LBB0_26
## %bb.2:
	movq	%rdi, %rbx
	cmpl	$0, 44(%rdi)
	je	LBB0_10
## %bb.3:
	movq	_GX2_SHADER_MODE_UNIFORM_BLOCK@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_GX2SetShaderMode
	movl	44(%rbx), %eax
	leal	-128(%rax), %ecx
	cmpl	$5, %ecx
	ja	LBB0_5
## %bb.4:
	movslq	%ecx, %rax
	leaq	l_switch.table.menu_display_wiiu_draw(%rip), %rcx
	movq	(%rcx,%rax,8), %rdi
	callq	_GX2SetShader
	movl	44(%rbx), %eax
LBB0_5:
	leal	-128(%rax), %ecx
	cmpl	$4, %ecx
	jb	LBB0_8
## %bb.6:
	addl	$-132, %eax
	cmpl	$1, %eax
	ja	LBB0_9
## %bb.7:
	movq	_GX2_PRIMITIVE_MODE_TRIANGLE_STRIP@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	32(%rbx), %rax
	movl	(%rax), %esi
	xorl	%edx, %edx
	movl	$1, %ecx
	callq	_GX2DrawEx
	movq	_GX2_RENDER_TARGET_0@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_GX2_BLEND_MODE_SRC_ALPHA@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_GX2_BLEND_MODE_INV_SRC_ALPHA@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	_GX2_BLEND_COMBINE_MODE_ADD@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	_GX2_ENABLE@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	movl	%esi, %r9d
	pushq	%rcx
	pushq	%rdx
	callq	_GX2SetBlendControl
	addq	$16, %rsp
LBB0_8:
	movq	_GX2_PRIMITIVE_MODE_QUADS@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	$4, %esi
	xorl	%edx, %edx
	movl	$1, %ecx
	callq	_GX2DrawEx
	jmp	LBB0_9
LBB0_10:
	movq	32(%rbx), %rax
	cmpq	$0, 8(%rax)
	jne	LBB0_12
## %bb.11:
	movq	16(%rax), %rax
	movl	(%rax), %ecx
	cmpl	48(%rax), %ecx
	jne	LBB0_12
## %bb.22:
	movslq	(%r15), %rcx
	cmpl	4(%r15), %ecx
	jge	LBB0_26
## %bb.23:
	movq	8(%r15), %r14
	imulq	$56, %rcx, %r12
	movss	(%rbx), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, 32(%r14,%r12)
	movsd	24(%r15), %xmm0                 ## xmm0 = mem[0],zero
	subsd	8(%rbx), %xmm0
	movsd	16(%rbx), %xmm1                 ## xmm1 = mem[0],zero
	subsd	%xmm1, %xmm0
	cvtsd2ss	%xmm0, %xmm0
	movss	%xmm0, 36(%r14,%r12)
	movl	40(%rbx), %ecx
	movl	%ecx, 48(%r14,%r12)
	movsd	%xmm1, 40(%r14,%r12)
	movaps	LCPI0_1(%rip), %xmm0            ## xmm0 = [0.0E+0,0.0E+0,1.0E+0,1.0E+0]
	movups	%xmm0, 16(%r14,%r12)
	movl	(%rax), %ecx
	movl	4(%rax), %edx
	movl	%ecx, %edi
	shll	$8, %edi
	subl	%ecx, %edi
	movl	%edx, %esi
	shll	$8, %esi
	subl	%edx, %esi
	movl	8(%rax), %ecx
	movl	%ecx, %edx
	shll	$8, %edx
	subl	%ecx, %edx
	movl	12(%rax), %eax
	movl	%eax, %ecx
	shll	$8, %ecx
	subl	%eax, %ecx
	callq	_COLOR_RGBA
	movq	%rax, (%r14,%r12)
	movq	%rdx, 8(%r14,%r12)
	movq	24(%rbx), %rdi
	testq	%rdi, %rdi
	je	LBB0_25
## %bb.24:
	movq	_sprite_shader@GOTPCREL(%rip), %rax
	movq	8(%rax), %rax
	movl	(%rax), %esi
	callq	_GX2SetPixelTexture
LBB0_25:
	movq	_GX2_PRIMITIVE_MODE_POINTS@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r15), %edx
	movl	$1, %esi
	movl	$1, %ecx
	callq	_GX2DrawEx
	incl	(%r15)
	jmp	LBB0_26
LBB0_12:
	movslq	32(%r15), %rax
	leal	4(%rax), %ecx
	cmpl	36(%r15), %ecx
	jle	LBB0_13
LBB0_26:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_13:
	movq	40(%r15), %rcx
	imulq	$56, %rax, %r14
	movq	%rcx, -48(%rbp)                 ## 8-byte Spill
	leaq	(%rcx,%r14), %r12
	movq	_GX2_SHADER_MODE_UNIFORM_BLOCK@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_GX2SetShaderMode
	movq	_tex_shader@GOTPCREL(%rip), %r13
	movq	%r13, %rdi
	callq	_GX2SetShader
	movq	(%r13), %rax
	movl	(%rax), %esi
	movl	4(%rax), %edi
	movl	48(%r15), %edx
	callq	_GX2SetVertexUniformBlock
	imull	$56, 36(%r15), %esi
	movq	40(%r15), %rcx
	xorl	%edi, %edi
	movl	$56, %edx
	callq	_GX2SetAttribBuffer
	movq	32(%rbx), %rax
	movq	8(%rax), %rcx
	testq	%rcx, %rcx
	je	LBB0_14
## %bb.15:
	movss	(%rcx), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movq	-48(%rbp), %rdx                 ## 8-byte Reload
	movss	%xmm0, 32(%rdx,%r14)
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movaps	%xmm0, %xmm1
	subss	4(%rcx), %xmm1
	movss	%xmm1, 36(%rdx,%r14)
	movss	8(%rcx), %xmm1                  ## xmm1 = mem[0],zero,zero,zero
	movss	%xmm1, 88(%r12)
	movaps	%xmm0, %xmm1
	subss	12(%rcx), %xmm1
	movss	%xmm1, 92(%r12)
	movss	16(%rcx), %xmm1                 ## xmm1 = mem[0],zero,zero,zero
	movss	%xmm1, 144(%r12)
	movaps	%xmm0, %xmm1
	subss	20(%rcx), %xmm1
	movss	%xmm1, 148(%r12)
	movss	24(%rcx), %xmm1                 ## xmm1 = mem[0],zero,zero,zero
	movss	%xmm1, 200(%r12)
	subss	28(%rcx), %xmm0
	jmp	LBB0_16
LBB0_14:
	movabsq	$4575657221408423936, %rcx      ## imm = 0x3F80000000000000
	movq	-48(%rbp), %rdx                 ## 8-byte Reload
	movq	%rcx, 32(%rdx,%r14)
	movabsq	$4575657222473777152, %rcx      ## imm = 0x3F8000003F800000
	movq	%rcx, 88(%r12)
	movq	$0, 144(%r12)
	movl	$1065353216, 200(%r12)          ## imm = 0x3F800000
	xorps	%xmm0, %xmm0
LBB0_16:
	movss	%xmm0, 204(%r12)
	movq	24(%rax), %rcx
	testq	%rcx, %rcx
	je	LBB0_17
## %bb.18:
	movss	(%rcx), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, 16(%rdx,%r14)
	movss	4(%rcx), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, 20(%rdx,%r14)
	movss	8(%rcx), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, 72(%r12)
	movss	12(%rcx), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, 76(%r12)
	movss	16(%rcx), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, 128(%r12)
	movss	20(%rcx), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, 132(%r12)
	movss	24(%rcx), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, 184(%r12)
	movss	28(%rcx), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	jmp	LBB0_19
LBB0_17:
	movabsq	$4575657221408423936, %rcx      ## imm = 0x3F80000000000000
	movq	%rcx, 16(%rdx,%r14)
	movabsq	$4575657222473777152, %rcx      ## imm = 0x3F8000003F800000
	movq	%rcx, 72(%r12)
	movq	$0, 128(%r12)
	movl	$1065353216, 184(%r12)          ## imm = 0x3F800000
	xorps	%xmm0, %xmm0
LBB0_19:
	movss	%xmm0, 188(%r12)
	movq	16(%rax), %rax
	movl	(%rax), %ecx
	movl	%ecx, (%r12)
	movl	4(%rax), %ecx
	movl	%ecx, 4(%rdx,%r14)
	movl	8(%rax), %ecx
	movl	%ecx, 8(%rdx,%r14)
	movl	12(%rax), %ecx
	movl	%ecx, 12(%rdx,%r14)
	movl	16(%rax), %ecx
	movl	%ecx, 56(%r12)
	movl	20(%rax), %ecx
	movl	%ecx, 60(%r12)
	movl	24(%rax), %ecx
	movl	%ecx, 64(%r12)
	movl	28(%rax), %ecx
	movl	%ecx, 68(%r12)
	movl	32(%rax), %ecx
	movl	%ecx, 112(%r12)
	movl	36(%rax), %ecx
	movl	%ecx, 116(%r12)
	movl	40(%rax), %ecx
	movl	%ecx, 120(%r12)
	movl	44(%rax), %ecx
	movl	%ecx, 124(%r12)
	movl	48(%rax), %ecx
	movl	%ecx, 168(%r12)
	movl	52(%rax), %ecx
	movl	%ecx, 172(%r12)
	movl	56(%rax), %ecx
	movl	%ecx, 176(%r12)
	movl	60(%rax), %eax
	movl	%eax, 180(%r12)
	movq	24(%rbx), %rdi
	testq	%rdi, %rdi
	je	LBB0_21
## %bb.20:
	movq	_tex_shader@GOTPCREL(%rip), %rax
	movq	8(%rax), %rax
	movl	(%rax), %esi
	callq	_GX2SetPixelTexture
LBB0_21:
	movq	_GX2_PRIMITIVE_MODE_TRIANGLE_STRIP@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	32(%r15), %edx
	movl	$4, %esi
	movl	$1, %ecx
	callq	_GX2DrawEx
	addl	$4, 32(%r15)
LBB0_9:
	movq	_GX2_SHADER_MODE_GEOMETRY_SHADER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_GX2SetShaderMode
	movq	_sprite_shader@GOTPCREL(%rip), %rbx
	movq	%rbx, %rdi
	callq	_GX2SetShader
	movq	(%rbx), %rax
	movl	(%rax), %esi
	movl	4(%rax), %edi
	movl	20(%r15), %edx
	callq	_GX2SetVertexUniformBlock
	movq	(%rbx), %rax
	movl	8(%rax), %esi
	movl	12(%rax), %edi
	movl	16(%r15), %edx
	callq	_GX2SetVertexUniformBlock
	imull	$56, 4(%r15), %esi
	movq	8(%r15), %rcx
	xorl	%edi, %edi
	movl	$56, %edx
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_GX2SetAttribBuffer             ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GX2_SHADER_MODE_UNIFORM_BLOCK,4,2 ## @GX2_SHADER_MODE_UNIFORM_BLOCK
	.comm	_ribbon_shader,16,3             ## @ribbon_shader
	.comm	_ribbon_simple_shader,16,3      ## @ribbon_simple_shader
	.comm	_snow_simple_shader,16,3        ## @snow_simple_shader
	.comm	_snow_shader,16,3               ## @snow_shader
	.comm	_bokeh_shader,16,3              ## @bokeh_shader
	.comm	_snowflake_shader,16,3          ## @snowflake_shader
	.comm	_GX2_PRIMITIVE_MODE_TRIANGLE_STRIP,4,2 ## @GX2_PRIMITIVE_MODE_TRIANGLE_STRIP
	.comm	_GX2_RENDER_TARGET_0,4,2        ## @GX2_RENDER_TARGET_0
	.comm	_GX2_BLEND_MODE_SRC_ALPHA,4,2   ## @GX2_BLEND_MODE_SRC_ALPHA
	.comm	_GX2_BLEND_MODE_INV_SRC_ALPHA,4,2 ## @GX2_BLEND_MODE_INV_SRC_ALPHA
	.comm	_GX2_BLEND_COMBINE_MODE_ADD,4,2 ## @GX2_BLEND_COMBINE_MODE_ADD
	.comm	_GX2_ENABLE,4,2                 ## @GX2_ENABLE
	.comm	_GX2_PRIMITIVE_MODE_QUADS,4,2   ## @GX2_PRIMITIVE_MODE_QUADS
	.comm	_tex_shader,16,3                ## @tex_shader
	.comm	_sprite_shader,16,3             ## @sprite_shader
	.comm	_GX2_PRIMITIVE_MODE_POINTS,4,2  ## @GX2_PRIMITIVE_MODE_POINTS
	.comm	_GX2_SHADER_MODE_GEOMETRY_SHADER,4,2 ## @GX2_SHADER_MODE_GEOMETRY_SHADER
	.no_dead_strip	_menu_display_wiiu_draw
	.section	__DATA,__const
	.p2align	3                               ## @switch.table.menu_display_wiiu_draw
l_switch.table.menu_display_wiiu_draw:
	.quad	_snowflake_shader
	.quad	_bokeh_shader
	.quad	_snow_shader
	.quad	_snow_simple_shader
	.quad	_ribbon_simple_shader
	.quad	_ribbon_shader

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ; -- Begin function menu_display_wiiu_draw
lCPI0_0:
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4
lCPI0_1:
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	2
_menu_display_wiiu_draw:                ; @menu_display_wiiu_draw
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	cbz	x0, LBB0_16
; %bb.1:
	ldr	x21, [x1]
	cbz	x21, LBB0_16
; %bb.2:
	mov	x19, x0
	ldr	w8, [x0, #44]
	cbz	w8, LBB0_9
; %bb.3:
Lloh0:
	adrp	x8, _GX2_SHADER_MODE_UNIFORM_BLOCK@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GX2_SHADER_MODE_UNIFORM_BLOCK@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_GX2SetShaderMode
	ldr	w8, [x19, #44]
	sub	w9, w8, #128
	cmp	w9, #5
	b.hi	LBB0_5
; %bb.4:
Lloh3:
	adrp	x8, l_switch.table.menu_display_wiiu_draw@PAGE
Lloh4:
	add	x8, x8, l_switch.table.menu_display_wiiu_draw@PAGEOFF
	ldr	x0, [x8, w9, sxtw #3]
	bl	_GX2SetShader
	ldr	w8, [x19, #44]
LBB0_5:
	sub	w9, w8, #128
	cmp	w9, #4
	b.lo	LBB0_8
; %bb.6:
	sub	w8, w8, #132
	cmp	w8, #1
	b.hi	LBB0_26
; %bb.7:
Lloh5:
	adrp	x8, _GX2_PRIMITIVE_MODE_TRIANGLE_STRIP@GOTPAGE
Lloh6:
	ldr	x8, [x8, _GX2_PRIMITIVE_MODE_TRIANGLE_STRIP@GOTPAGEOFF]
Lloh7:
	ldr	w0, [x8]
	ldr	x8, [x19, #32]
	ldr	w1, [x8]
	mov	w2, #0
	mov	w3, #1
	bl	_GX2DrawEx
Lloh8:
	adrp	x8, _GX2_RENDER_TARGET_0@GOTPAGE
Lloh9:
	ldr	x8, [x8, _GX2_RENDER_TARGET_0@GOTPAGEOFF]
Lloh10:
	ldr	w0, [x8]
Lloh11:
	adrp	x8, _GX2_BLEND_MODE_SRC_ALPHA@GOTPAGE
Lloh12:
	ldr	x8, [x8, _GX2_BLEND_MODE_SRC_ALPHA@GOTPAGEOFF]
Lloh13:
	ldr	w1, [x8]
Lloh14:
	adrp	x8, _GX2_BLEND_MODE_INV_SRC_ALPHA@GOTPAGE
Lloh15:
	ldr	x8, [x8, _GX2_BLEND_MODE_INV_SRC_ALPHA@GOTPAGEOFF]
Lloh16:
	ldr	w2, [x8]
Lloh17:
	adrp	x8, _GX2_BLEND_COMBINE_MODE_ADD@GOTPAGE
Lloh18:
	ldr	x8, [x8, _GX2_BLEND_COMBINE_MODE_ADD@GOTPAGEOFF]
Lloh19:
	ldr	w3, [x8]
Lloh20:
	adrp	x8, _GX2_ENABLE@GOTPAGE
Lloh21:
	ldr	x8, [x8, _GX2_ENABLE@GOTPAGEOFF]
Lloh22:
	ldr	w4, [x8]
	mov	x5, x1
	mov	x6, x2
	mov	x7, x3
	bl	_GX2SetBlendControl
LBB0_8:
Lloh23:
	adrp	x8, _GX2_PRIMITIVE_MODE_QUADS@GOTPAGE
Lloh24:
	ldr	x8, [x8, _GX2_PRIMITIVE_MODE_QUADS@GOTPAGEOFF]
Lloh25:
	ldr	w0, [x8]
	mov	w1, #4
	mov	w2, #0
	mov	w3, #1
	bl	_GX2DrawEx
	b	LBB0_26
LBB0_9:
	ldr	x8, [x19, #32]
	ldr	x9, [x8, #8]
	cbnz	x9, LBB0_15
; %bb.10:
	ldr	x8, [x8, #16]
	ldr	w9, [x8]
	ldr	w10, [x8, #48]
	cmp	w9, w10
	b.ne	LBB0_15
; %bb.11:
	ldp	w9, w10, [x21]
                                        ; kill: def $w9 killed $w9 def $x9
	sxtw	x9, w9
	cmp	w9, w10
	b.ge	LBB0_16
; %bb.12:
	ldr	x10, [x21, #8]
	mov	w11, #56
	madd	x20, x9, x11, x10
	ldr	d0, [x21, #24]
	ldp	d1, d2, [x19, #8]
	fsub	d0, d0, d1
	ldr	s1, [x19]
	fsub	d0, d0, d2
	fcvt	s0, d0
	stp	s1, s0, [x20, #32]
	ldr	w9, [x19, #40]
	str	w9, [x20, #48]
	str	d2, [x20, #40]
Lloh26:
	adrp	x9, lCPI0_1@PAGE
Lloh27:
	ldr	q0, [x9, lCPI0_1@PAGEOFF]
	str	q0, [x20, #16]
	ldp	w9, w10, [x8]
	lsl	w11, w9, #8
	sub	w0, w11, w9
	lsl	w9, w10, #8
	sub	w1, w9, w10
	ldp	w9, w8, [x8, #8]
	lsl	w10, w9, #8
	sub	w2, w10, w9
	lsl	w9, w8, #8
	sub	w3, w9, w8
	bl	_COLOR_RGBA
	stp	x0, x1, [x20]
	ldr	x0, [x19, #24]
	cbz	x0, LBB0_14
; %bb.13:
Lloh28:
	adrp	x8, _sprite_shader@GOTPAGE
Lloh29:
	ldr	x8, [x8, _sprite_shader@GOTPAGEOFF]
Lloh30:
	ldr	x8, [x8, #8]
	ldr	w1, [x8]
	bl	_GX2SetPixelTexture
LBB0_14:
Lloh31:
	adrp	x8, _GX2_PRIMITIVE_MODE_POINTS@GOTPAGE
Lloh32:
	ldr	x8, [x8, _GX2_PRIMITIVE_MODE_POINTS@GOTPAGEOFF]
Lloh33:
	ldr	w0, [x8]
	ldr	w2, [x21]
	mov	w1, #1
	mov	w3, #1
	bl	_GX2DrawEx
	ldr	w8, [x21]
	add	w8, w8, #1
	str	w8, [x21]
	b	LBB0_16
LBB0_15:
	ldp	w23, w8, [x21, #32]
                                        ; kill: def $w23 killed $w23 def $x23
	sxtw	x23, w23
	add	w9, w23, #4
	cmp	w9, w8
	b.le	LBB0_17
LBB0_16:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
LBB0_17:
	ldr	x24, [x21, #40]
	mov	w25, #56
	madd	x22, x23, x25, x24
Lloh34:
	adrp	x8, _GX2_SHADER_MODE_UNIFORM_BLOCK@GOTPAGE
Lloh35:
	ldr	x8, [x8, _GX2_SHADER_MODE_UNIFORM_BLOCK@GOTPAGEOFF]
Lloh36:
	ldr	w0, [x8]
	bl	_GX2SetShaderMode
Lloh37:
	adrp	x20, _tex_shader@GOTPAGE
Lloh38:
	ldr	x20, [x20, _tex_shader@GOTPAGEOFF]
	mov	x0, x20
	bl	_GX2SetShader
	ldr	x8, [x20]
	ldp	w1, w0, [x8]
	ldr	w2, [x21, #48]
	bl	_GX2SetVertexUniformBlock
	ldr	w8, [x21, #36]
	mul	w1, w8, w25
	ldr	x3, [x21, #40]
	mov	w0, #0
	mov	w2, #56
	bl	_GX2SetAttribBuffer
	ldr	x8, [x19, #32]
	ldr	x9, [x8, #8]
	cbz	x9, LBB0_19
; %bb.18:
	ldr	s0, [x9]
	mov	w10, #56
	madd	x10, x23, x10, x24
	str	s0, [x10, #32]
	ldr	s0, [x9, #4]
	fmov	s1, #1.00000000
	fsub	s0, s1, s0
	str	s0, [x10, #36]
	ldr	s0, [x9, #8]
	str	s0, [x22, #88]
	ldr	s0, [x9, #12]
	fsub	s0, s1, s0
	str	s0, [x22, #92]
	ldr	s0, [x9, #16]
	str	s0, [x22, #144]
	ldr	s0, [x9, #20]
	fsub	s0, s1, s0
	str	s0, [x22, #148]
	ldr	s0, [x9, #24]
	str	s0, [x22, #200]
	ldr	s0, [x9, #28]
	fsub	s0, s1, s0
	b	LBB0_20
LBB0_19:
	mov	w9, #56
	madd	x9, x23, x9, x24
Lloh39:
	adrp	x10, lCPI0_0@PAGE
Lloh40:
	ldr	d0, [x10, lCPI0_0@PAGEOFF]
	str	d0, [x9, #32]
	fmov.2s	v0, #1.00000000
	str	d0, [x22, #88]
	str	xzr, [x22, #144]
	mov	w9, #1065353216
	str	w9, [x22, #200]
	movi	d0, #0000000000000000
LBB0_20:
	str	s0, [x22, #204]
	ldr	x9, [x8, #24]
	cbz	x9, LBB0_22
; %bb.21:
	ldr	s0, [x9]
	mov	w10, #56
	madd	x10, x23, x10, x24
	str	s0, [x10, #16]
	ldr	s0, [x9, #4]
	str	s0, [x10, #20]
	ldr	s0, [x9, #8]
	str	s0, [x22, #72]
	ldr	s0, [x9, #12]
	str	s0, [x22, #76]
	ldr	s0, [x9, #16]
	str	s0, [x22, #128]
	ldr	s0, [x9, #20]
	str	s0, [x22, #132]
	ldr	s0, [x9, #24]
	str	s0, [x22, #184]
	ldr	s0, [x9, #28]
	b	LBB0_23
LBB0_22:
	mov	w9, #56
	madd	x9, x23, x9, x24
Lloh41:
	adrp	x10, lCPI0_0@PAGE
Lloh42:
	ldr	d0, [x10, lCPI0_0@PAGEOFF]
	str	d0, [x9, #16]
	fmov.2s	v0, #1.00000000
	str	d0, [x22, #72]
	str	xzr, [x22, #128]
	mov	w9, #1065353216
	str	w9, [x22, #184]
	movi	d0, #0000000000000000
LBB0_23:
	str	s0, [x22, #188]
	ldr	x8, [x8, #16]
	ldr	w9, [x8]
	str	w9, [x22]
	ldr	w9, [x8, #4]
	mov	w10, #56
	madd	x10, x23, x10, x24
	str	w9, [x10, #4]
	ldr	w9, [x8, #8]
	str	w9, [x10, #8]
	ldr	w9, [x8, #12]
	str	w9, [x10, #12]
	ldr	w9, [x8, #16]
	str	w9, [x22, #56]
	ldr	w9, [x8, #20]
	str	w9, [x22, #60]
	ldr	w9, [x8, #24]
	str	w9, [x22, #64]
	ldr	w9, [x8, #28]
	str	w9, [x22, #68]
	ldr	w9, [x8, #32]
	str	w9, [x22, #112]
	ldr	w9, [x8, #36]
	str	w9, [x22, #116]
	ldr	w9, [x8, #40]
	str	w9, [x22, #120]
	ldr	w9, [x8, #44]
	str	w9, [x22, #124]
	ldr	w9, [x8, #48]
	str	w9, [x22, #168]
	ldr	w9, [x8, #52]
	str	w9, [x22, #172]
	ldr	w9, [x8, #56]
	str	w9, [x22, #176]
	ldr	w8, [x8, #60]
	str	w8, [x22, #180]
	ldr	x0, [x19, #24]
	cbz	x0, LBB0_25
; %bb.24:
	ldr	x8, [x20, #8]
	ldr	w1, [x8]
	bl	_GX2SetPixelTexture
LBB0_25:
Lloh43:
	adrp	x8, _GX2_PRIMITIVE_MODE_TRIANGLE_STRIP@GOTPAGE
Lloh44:
	ldr	x8, [x8, _GX2_PRIMITIVE_MODE_TRIANGLE_STRIP@GOTPAGEOFF]
Lloh45:
	ldr	w0, [x8]
	ldr	w2, [x21, #32]
	mov	w1, #4
	mov	w3, #1
	bl	_GX2DrawEx
	ldr	w8, [x21, #32]
	add	w8, w8, #4
	str	w8, [x21, #32]
LBB0_26:
Lloh46:
	adrp	x8, _GX2_SHADER_MODE_GEOMETRY_SHADER@GOTPAGE
Lloh47:
	ldr	x8, [x8, _GX2_SHADER_MODE_GEOMETRY_SHADER@GOTPAGEOFF]
Lloh48:
	ldr	w0, [x8]
	bl	_GX2SetShaderMode
Lloh49:
	adrp	x19, _sprite_shader@GOTPAGE
Lloh50:
	ldr	x19, [x19, _sprite_shader@GOTPAGEOFF]
	mov	x0, x19
	bl	_GX2SetShader
	ldr	x8, [x19]
	ldp	w1, w0, [x8]
	ldr	w2, [x21, #20]
	bl	_GX2SetVertexUniformBlock
	ldr	x8, [x19]
	ldp	w1, w0, [x8, #8]
	ldr	w2, [x21, #16]
	bl	_GX2SetVertexUniformBlock
	ldr	w8, [x21, #4]
	mov	w9, #56
	mul	w1, w8, w9
	ldr	x3, [x21, #8]
	mov	w0, #0
	mov	w2, #56
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_GX2SetAttribBuffer
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdr	Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh30
	.loh AdrpLdrGotLdr	Lloh31, Lloh32, Lloh33
	.loh AdrpLdrGot	Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.loh AdrpLdr	Lloh39, Lloh40
	.loh AdrpLdr	Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh45
	.loh AdrpLdrGot	Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh46, Lloh47, Lloh48
	.cfi_endproc
                                        ; -- End function
	.comm	_GX2_SHADER_MODE_UNIFORM_BLOCK,4,2 ; @GX2_SHADER_MODE_UNIFORM_BLOCK
	.comm	_ribbon_shader,16,3             ; @ribbon_shader
	.comm	_ribbon_simple_shader,16,3      ; @ribbon_simple_shader
	.comm	_snow_simple_shader,16,3        ; @snow_simple_shader
	.comm	_snow_shader,16,3               ; @snow_shader
	.comm	_bokeh_shader,16,3              ; @bokeh_shader
	.comm	_snowflake_shader,16,3          ; @snowflake_shader
	.comm	_GX2_PRIMITIVE_MODE_TRIANGLE_STRIP,4,2 ; @GX2_PRIMITIVE_MODE_TRIANGLE_STRIP
	.comm	_GX2_RENDER_TARGET_0,4,2        ; @GX2_RENDER_TARGET_0
	.comm	_GX2_BLEND_MODE_SRC_ALPHA,4,2   ; @GX2_BLEND_MODE_SRC_ALPHA
	.comm	_GX2_BLEND_MODE_INV_SRC_ALPHA,4,2 ; @GX2_BLEND_MODE_INV_SRC_ALPHA
	.comm	_GX2_BLEND_COMBINE_MODE_ADD,4,2 ; @GX2_BLEND_COMBINE_MODE_ADD
	.comm	_GX2_ENABLE,4,2                 ; @GX2_ENABLE
	.comm	_GX2_PRIMITIVE_MODE_QUADS,4,2   ; @GX2_PRIMITIVE_MODE_QUADS
	.comm	_tex_shader,16,3                ; @tex_shader
	.comm	_sprite_shader,16,3             ; @sprite_shader
	.comm	_GX2_PRIMITIVE_MODE_POINTS,4,2  ; @GX2_PRIMITIVE_MODE_POINTS
	.comm	_GX2_SHADER_MODE_GEOMETRY_SHADER,4,2 ; @GX2_SHADER_MODE_GEOMETRY_SHADER
	.no_dead_strip	_menu_display_wiiu_draw
	.section	__DATA,__const
	.p2align	3                               ; @switch.table.menu_display_wiiu_draw
l_switch.table.menu_display_wiiu_draw:
	.quad	_snowflake_shader
	.quad	_bokeh_shader
	.quad	_snow_shader
	.quad	_snow_simple_shader
	.quad	_ribbon_simple_shader
	.quad	_ribbon_shader

.subsections_via_symbols
