	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function BotCanAndWantsToRocketJump
LCPI0_0:
	.long	0x3f000000                      ## float 0.5
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_BotCanAndWantsToRocketJump
	.p2align	4, 0x90
_BotCanAndWantsToRocketJump:            ## @BotCanAndWantsToRocketJump
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_bot_rocketjump@GOTPCREL(%rip), %rcx
	movq	_qfalse@GOTPCREL(%rip), %rax
	cmpl	$0, (%rcx)
	je	LBB0_10
## %bb.1:
	movq	(%rdi), %rcx
	movq	_INVENTORY_ROCKETLAUNCHER@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$0, (%rcx,%rdx,4)
	jle	LBB0_10
## %bb.2:
	movq	_INVENTORY_ROCKETS@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$3, (%rcx,%rdx,4)
	jl	LBB0_10
## %bb.3:
	movq	_INVENTORY_QUAD@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$0, (%rcx,%rdx,4)
	jne	LBB0_10
## %bb.4:
	movq	_INVENTORY_HEALTH@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	(%rcx,%rdx,4), %edx
	cmpl	$60, %edx
	jl	LBB0_10
## %bb.5:
	cmpl	$89, %edx
	ja	LBB0_7
## %bb.6:
	movq	_INVENTORY_ARMOR@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$40, (%rcx,%rdx,4)
	jl	LBB0_10
LBB0_7:
	movl	8(%rdi), %edi
	movq	_CHARACTERISTIC_WEAPONJUMPING@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	xorl	%edx, %edx
	movl	$1, %ecx
	callq	_trap_Characteristic_BFloat
	movss	LCPI0_0(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	ucomiss	%xmm0, %xmm1
	jbe	LBB0_8
## %bb.9:
	movq	_qfalse@GOTPCREL(%rip), %rax
	jmp	LBB0_10
LBB0_8:
	movq	_qtrue@GOTPCREL(%rip), %rax
LBB0_10:
	movl	(%rax), %eax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_bot_rocketjump,4,2             ## @bot_rocketjump
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_INVENTORY_ROCKETLAUNCHER,8,3   ## @INVENTORY_ROCKETLAUNCHER
	.comm	_INVENTORY_ROCKETS,8,3          ## @INVENTORY_ROCKETS
	.comm	_INVENTORY_QUAD,8,3             ## @INVENTORY_QUAD
	.comm	_INVENTORY_HEALTH,8,3           ## @INVENTORY_HEALTH
	.comm	_INVENTORY_ARMOR,8,3            ## @INVENTORY_ARMOR
	.comm	_CHARACTERISTIC_WEAPONJUMPING,4,2 ## @CHARACTERISTIC_WEAPONJUMPING
	.comm	_qtrue,4,2                      ## @qtrue
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotCanAndWantsToRocketJump     ; -- Begin function BotCanAndWantsToRocketJump
	.p2align	2
_BotCanAndWantsToRocketJump:            ; @BotCanAndWantsToRocketJump
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x8, _bot_rocketjump@GOTPAGE
Lloh1:
	ldr	x8, [x8, _bot_rocketjump@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cbz	w8, LBB0_4
; %bb.1:
	ldr	x8, [x0]
Lloh3:
	adrp	x9, _INVENTORY_ROCKETLAUNCHER@GOTPAGE
Lloh4:
	ldr	x9, [x9, _INVENTORY_ROCKETLAUNCHER@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_4
; %bb.2:
Lloh6:
	adrp	x9, _INVENTORY_ROCKETS@GOTPAGE
Lloh7:
	ldr	x9, [x9, _INVENTORY_ROCKETS@GOTPAGEOFF]
Lloh8:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #3
	b.lt	LBB0_4
; %bb.3:
Lloh9:
	adrp	x9, _INVENTORY_QUAD@GOTPAGE
Lloh10:
	ldr	x9, [x9, _INVENTORY_QUAD@GOTPAGEOFF]
Lloh11:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cbz	w9, LBB0_6
LBB0_4:
Lloh12:
	adrp	x19, _qfalse@GOTPAGE
Lloh13:
	ldr	x19, [x19, _qfalse@GOTPAGEOFF]
LBB0_5:
	ldr	w0, [x19]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_6:
Lloh14:
	adrp	x9, _INVENTORY_HEALTH@GOTPAGE
Lloh15:
	ldr	x9, [x9, _INVENTORY_HEALTH@GOTPAGEOFF]
Lloh16:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
Lloh17:
	adrp	x19, _qfalse@GOTPAGE
Lloh18:
	ldr	x19, [x19, _qfalse@GOTPAGEOFF]
	cmp	w9, #60
	b.lt	LBB0_5
; %bb.7:
	cmp	w9, #89
	b.hi	LBB0_9
; %bb.8:
Lloh19:
	adrp	x9, _INVENTORY_ARMOR@GOTPAGE
Lloh20:
	ldr	x9, [x9, _INVENTORY_ARMOR@GOTPAGEOFF]
Lloh21:
	ldr	x9, [x9]
	ldr	w8, [x8, x9, lsl #2]
	cmp	w8, #40
	b.lt	LBB0_4
LBB0_9:
	ldr	w0, [x0, #8]
Lloh22:
	adrp	x8, _CHARACTERISTIC_WEAPONJUMPING@GOTPAGE
Lloh23:
	ldr	x8, [x8, _CHARACTERISTIC_WEAPONJUMPING@GOTPAGEOFF]
Lloh24:
	ldr	w1, [x8]
	mov	w2, #0
	mov	w3, #1
	bl	_trap_Characteristic_BFloat
Lloh25:
	adrp	x8, _qtrue@GOTPAGE
Lloh26:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
	fmov	s1, #0.50000000
	fcmp	s0, s1
	csel	x19, x19, x8, mi
	b	LBB0_5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.cfi_endproc
                                        ; -- End function
	.comm	_bot_rocketjump,4,2             ; @bot_rocketjump
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_INVENTORY_ROCKETLAUNCHER,8,3   ; @INVENTORY_ROCKETLAUNCHER
	.comm	_INVENTORY_ROCKETS,8,3          ; @INVENTORY_ROCKETS
	.comm	_INVENTORY_QUAD,8,3             ; @INVENTORY_QUAD
	.comm	_INVENTORY_HEALTH,8,3           ; @INVENTORY_HEALTH
	.comm	_INVENTORY_ARMOR,8,3            ; @INVENTORY_ARMOR
	.comm	_CHARACTERISTIC_WEAPONJUMPING,4,2 ; @CHARACTERISTIC_WEAPONJUMPING
	.comm	_qtrue,4,2                      ; @qtrue
.subsections_via_symbols
