	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function export_plane
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_export_plane:                          ## @export_plane
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$328, %rsp                      ## imm = 0x148
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, -240(%rbp)                ## 8-byte Spill
	movl	%edx, -68(%rbp)                 ## 4-byte Spill
	movq	%rsi, -232(%rbp)                ## 8-byte Spill
	movq	16(%rdi), %rax
	movslq	%r9d, %rcx
	movq	%rdi, -360(%rbp)                ## 8-byte Spill
	movl	(%rdi), %r9d
	leal	7(%r9), %edx
	leal	14(%r9), %esi
	testl	%edx, %edx
	cmovnsl	%edx, %esi
	movl	%esi, -76(%rbp)                 ## 4-byte Spill
	leaq	(%rcx,%rcx,2), %rcx
	shlq	$4, %rcx
	movl	20(%rax,%rcx), %edx
	movq	%rdx, -248(%rbp)                ## 8-byte Spill
	testl	%edx, %edx
	jle	LBB0_31
## %bb.1:
	sarl	$3, -76(%rbp)                   ## 4-byte Folded Spill
	movl	(%rax,%rcx), %edx
	movl	%edx, -156(%rbp)                ## 4-byte Spill
	movl	4(%rax,%rcx), %edx
	movl	%edx, -148(%rbp)                ## 4-byte Spill
	movl	8(%rax,%rcx), %esi
	movl	12(%rax,%rcx), %edx
	movl	%edx, %edi
	shrl	$31, %edi
	addl	%edx, %edi
	sarl	%edi
	movl	%edi, -80(%rbp)                 ## 4-byte Spill
	movl	%esi, %r13d
	subl	%edx, %r13d
	movl	24(%rax,%rcx), %edi
	sarl	$2, %edi
	movl	%esi, %edx
	imull	%esi, %edx
	cvtsi2ss	%edx, %xmm0
	movq	40(%rax,%rcx), %rdx
	movq	32(%rax,%rcx), %rbx
	movq	%rbx, -200(%rbp)                ## 8-byte Spill
	movl	16(%rax,%rcx), %ebx
	movq	%rbx, -184(%rbp)                ## 8-byte Spill
	sarl	$2, %r8d
	movl	%esi, %ebx
	imull	%r8d, %ebx
	movl	%ebx, -140(%rbp)                ## 4-byte Spill
	addq	%rcx, %rax
	addq	$28, %rax
	movq	%rax, -208(%rbp)                ## 8-byte Spill
	movl	%esi, %eax
	andl	$-8, %eax
	movq	%rax, -320(%rbp)                ## 8-byte Spill
	addq	$-8, %rax
	movq	%rax, -312(%rbp)                ## 8-byte Spill
	movq	%rax, %rcx
	shrq	$3, %rcx
	incq	%rcx
	cmpl	$8, %esi
	setb	%al
	movl	%edi, -144(%rbp)                ## 4-byte Spill
	movslq	%edi, %rdi
	cmpl	$1, %edi
	setne	%bl
	orb	%al, %bl
	movb	%bl, -41(%rbp)                  ## 1-byte Spill
	movss	LCPI0_0(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	divss	%xmm0, %xmm1
	movss	%xmm1, -172(%rbp)               ## 4-byte Spill
	movslq	%r8d, %rax
	movq	%rax, -344(%rbp)                ## 8-byte Spill
	movq	%rcx, %rax
	movq	%rcx, -304(%rbp)                ## 8-byte Spill
	andq	$-2, %rcx
	movq	%rcx, -296(%rbp)                ## 8-byte Spill
	movl	%esi, %eax
	andl	$3, %eax
	movq	%rax, -328(%rbp)                ## 8-byte Spill
	movq	%rdi, %r12
	shlq	$5, %r12
	movq	%rdi, %rax
	shlq	$6, %rax
	movq	%rax, -288(%rbp)                ## 8-byte Spill
	movq	%rdi, %r14
	shlq	$4, %r14
	movslq	-68(%rbp), %rax                 ## 4-byte Folded Reload
	shlq	$2, %rax
	movq	%rax, -336(%rbp)                ## 8-byte Spill
	leal	(%rsi,%rsi), %eax
	movl	%eax, -152(%rbp)                ## 4-byte Spill
	movq	%rsi, -56(%rbp)                 ## 8-byte Spill
	leal	(,%rsi,4), %eax
	movl	%eax, -168(%rbp)                ## 4-byte Spill
	movq	%rdi, -128(%rbp)                ## 8-byte Spill
	leaq	(,%rdi,4), %rax
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	movq	%rdx, -64(%rbp)                 ## 8-byte Spill
	leaq	16(%rdx), %rax
	movq	%rax, -256(%rbp)                ## 8-byte Spill
	movl	$0, -72(%rbp)                   ## 4-byte Folded Spill
	xorl	%eax, %eax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	movq	%r9, -352(%rbp)                 ## 8-byte Spill
	movl	%r13d, -84(%rbp)                ## 4-byte Spill
	movq	%r14, -120(%rbp)                ## 8-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_30:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	incq	%rcx
	addl	%r13d, -72(%rbp)                ## 4-byte Folded Spill
	movq	%rcx, %rax
	movq	%rcx, -96(%rbp)                 ## 8-byte Spill
	cmpq	-248(%rbp), %rcx                ## 8-byte Folded Reload
	je	LBB0_31
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
                                        ##       Child Loop BB0_10 Depth 3
                                        ##         Child Loop BB0_15 Depth 4
                                        ##         Child Loop BB0_21 Depth 4
                                        ##         Child Loop BB0_24 Depth 4
                                        ##       Child Loop BB0_28 Depth 3
	cmpl	$0, -184(%rbp)                  ## 4-byte Folded Reload
	jle	LBB0_30
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	xorl	%esi, %esi
	movq	-96(%rbp), %rdx                 ## 8-byte Reload
	testq	%rdx, %rdx
	movl	-80(%rbp), %eax                 ## 4-byte Reload
	movl	$0, %ecx
	movq	%rcx, -112(%rbp)                ## 8-byte Spill
	cmovel	%esi, %eax
	movl	%r13d, %ecx
	imull	%edx, %ecx
	addl	%eax, %ecx
	movl	-148(%rbp), %esi                ## 4-byte Reload
	subl	%ecx, %esi
	movl	%esi, -160(%rbp)                ## 4-byte Spill
	movl	-140(%rbp), %ecx                ## 4-byte Reload
	imull	%edx, %ecx
	movslq	%ecx, %rcx
	movq	-240(%rbp), %rdx                ## 8-byte Reload
	leaq	(%rdx,%rcx,4), %rcx
	movq	%rcx, -280(%rbp)                ## 8-byte Spill
	movl	%eax, %ecx
	imull	-144(%rbp), %ecx                ## 4-byte Folded Reload
	movslq	%ecx, %rcx
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	leaq	(%rdx,%rcx,4), %rcx
	movq	%rcx, -272(%rbp)                ## 8-byte Spill
	addl	-72(%rbp), %eax                 ## 4-byte Folded Reload
	imull	-68(%rbp), %eax                 ## 4-byte Folded Reload
	cltq
	movq	-232(%rbp), %rcx                ## 8-byte Reload
	leaq	(%rcx,%rax,4), %rax
	movq	%rax, -264(%rbp)                ## 8-byte Spill
	xorl	%ebx, %ebx
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_29:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-192(%rbp), %rbx                ## 8-byte Reload
	incq	%rbx
	movl	-84(%rbp), %r13d                ## 4-byte Reload
	movq	-112(%rbp), %rax                ## 8-byte Reload
	addl	%r13d, %eax
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	cmpq	-184(%rbp), %rbx                ## 8-byte Folded Reload
	je	LBB0_30
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_10 Depth 3
                                        ##         Child Loop BB0_15 Depth 4
                                        ##         Child Loop BB0_21 Depth 4
                                        ##         Child Loop BB0_24 Depth 4
                                        ##       Child Loop BB0_28 Depth 3
	movl	-80(%rbp), %r15d                ## 4-byte Reload
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %ecx
	testq	%rbx, %rbx
	movl	$0, %eax
	cmovel	%eax, %r15d
	je	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=2
	movl	%r13d, %eax
	imull	%ebx, %eax
	addl	%r15d, %eax
	movl	-156(%rbp), %esi                ## 4-byte Reload
	subl	%eax, %esi
	movl	%r13d, %edi
	callq	_FFMIN
	movl	-84(%rbp), %r13d                ## 4-byte Reload
	movl	%eax, %ecx
LBB0_6:                                 ##   in Loop: Header=BB0_4 Depth=2
	movl	%r15d, -164(%rbp)               ## 4-byte Spill
	movl	%ecx, -176(%rbp)                ## 4-byte Spill
	movq	%rbx, -192(%rbp)                ## 8-byte Spill
	movq	-56(%rbp), %rbx                 ## 8-byte Reload
	movl	%ebx, %eax
	cmpq	$0, -96(%rbp)                   ## 8-byte Folded Reload
	je	LBB0_8
## %bb.7:                               ##   in Loop: Header=BB0_4 Depth=2
	movl	%r13d, %edi
	movl	-160(%rbp), %esi                ## 4-byte Reload
	callq	_FFMIN
LBB0_8:                                 ##   in Loop: Header=BB0_4 Depth=2
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	testl	%ebx, %ebx
	jle	LBB0_26
## %bb.9:                               ##   in Loop: Header=BB0_4 Depth=2
	movl	-152(%rbp), %eax                ## 4-byte Reload
	imull	-192(%rbp), %eax                ## 4-byte Folded Reload
	cltq
	movq	-280(%rbp), %rcx                ## 8-byte Reload
	leaq	(%rcx,%rax,4), %rsi
	xorl	%eax, %eax
	movq	%rax, -224(%rbp)                ## 8-byte Spill
	movq	-256(%rbp), %rax                ## 8-byte Reload
	movq	%rax, -216(%rbp)                ## 8-byte Spill
	movq	-200(%rbp), %rbx                ## 8-byte Reload
	xorl	%r13d, %r13d
	jmp	LBB0_10
	.p2align	4, 0x90
LBB0_25:                                ##   in Loop: Header=BB0_10 Depth=3
	addq	%r15, %rbx
	movq	-344(%rbp), %rax                ## 8-byte Reload
	movq	-136(%rbp), %rsi                ## 8-byte Reload
	leaq	(%rsi,%rax,4), %rsi
	incq	%r13
	addq	$4, -216(%rbp)                  ## 8-byte Folded Spill
	addq	$4, -224(%rbp)                  ## 8-byte Folded Spill
	cmpq	%r10, %r13
	je	LBB0_26
LBB0_10:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Loop Header: Depth=3
                                        ##         Child Loop BB0_15 Depth 4
                                        ##         Child Loop BB0_21 Depth 4
                                        ##         Child Loop BB0_24 Depth 4
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	leaq	(%rax,%r13,4), %r15
	movq	-200(%rbp), %rax                ## 8-byte Reload
	leaq	(%rax,%r13,4), %rax
	subq	%rax, %r15
	movq	%rbx, %rdi
	movq	%rsi, -136(%rbp)                ## 8-byte Spill
	movl	-168(%rbp), %edx                ## 4-byte Reload
	callq	_memcpy
	movq	-208(%rbp), %r14                ## 8-byte Reload
	movl	(%r14), %edi
	movq	%rbx, %rsi
	callq	_av_fft_permute
	movl	(%r14), %edi
	movq	%rbx, %rsi
	callq	_av_fft_calc
	cmpq	$32, %r15
	setb	%al
	orb	-41(%rbp), %al                  ## 1-byte Folded Reload
	je	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_10 Depth=3
	xorl	%eax, %eax
	movq	-56(%rbp), %r10                 ## 8-byte Reload
	movq	-120(%rbp), %r14                ## 8-byte Reload
	movq	-104(%rbp), %r15                ## 8-byte Reload
	jmp	LBB0_19
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_10 Depth=3
	cmpq	$0, -312(%rbp)                  ## 8-byte Folded Reload
	je	LBB0_13
## %bb.14:                              ##   in Loop: Header=BB0_10 Depth=3
	movq	-296(%rbp), %rcx                ## 8-byte Reload
	movq	-216(%rbp), %rdx                ## 8-byte Reload
	xorl	%eax, %eax
	movq	-56(%rbp), %r10                 ## 8-byte Reload
	movq	-288(%rbp), %rsi                ## 8-byte Reload
	movq	-120(%rbp), %r14                ## 8-byte Reload
	movq	-104(%rbp), %r15                ## 8-byte Reload
	.p2align	4, 0x90
LBB0_15:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ##       Parent Loop BB0_10 Depth=3
                                        ## =>      This Inner Loop Header: Depth=4
	movups	(%rbx,%rax,4), %xmm0
	movups	16(%rbx,%rax,4), %xmm1
	movups	%xmm0, -16(%rdx)
	movups	%xmm1, (%rdx)
	movups	32(%rbx,%rax,4), %xmm0
	movups	48(%rbx,%rax,4), %xmm1
	movups	%xmm0, -16(%rdx,%r12)
	movups	%xmm1, (%rdx,%r12)
	addq	$16, %rax
	addq	%rsi, %rdx
	addq	$-2, %rcx
	jne	LBB0_15
## %bb.16:                              ##   in Loop: Header=BB0_10 Depth=3
	testb	$1, -304(%rbp)                  ## 1-byte Folded Reload
	je	LBB0_18
LBB0_17:                                ##   in Loop: Header=BB0_10 Depth=3
	movups	(%rbx,%rax,4), %xmm0
	movups	16(%rbx,%rax,4), %xmm1
	imulq	-128(%rbp), %rax                ## 8-byte Folded Reload
	addq	%r13, %rax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movups	%xmm0, (%rcx,%rax,4)
	movups	%xmm1, 16(%rcx,%rax,4)
LBB0_18:                                ##   in Loop: Header=BB0_10 Depth=3
	movq	-320(%rbp), %rcx                ## 8-byte Reload
	movq	%rcx, %rax
	cmpq	%r10, %rcx
	je	LBB0_25
LBB0_19:                                ##   in Loop: Header=BB0_10 Depth=3
	movq	%rax, %rcx
	notq	%rcx
	addq	%r10, %rcx
	movq	-328(%rbp), %rdi                ## 8-byte Reload
	testq	%rdi, %rdi
	je	LBB0_22
## %bb.20:                              ##   in Loop: Header=BB0_10 Depth=3
	movq	-128(%rbp), %rdx                ## 8-byte Reload
	imulq	%rax, %rdx
	addq	%r13, %rdx
	movq	-64(%rbp), %rsi                 ## 8-byte Reload
	leaq	(%rsi,%rdx,4), %rdx
	movq	%rdi, %rsi
	.p2align	4, 0x90
LBB0_21:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ##       Parent Loop BB0_10 Depth=3
                                        ## =>      This Inner Loop Header: Depth=4
	movl	(%rbx,%rax,4), %edi
	movl	%edi, (%rdx)
	incq	%rax
	addq	%r15, %rdx
	decq	%rsi
	jne	LBB0_21
LBB0_22:                                ##   in Loop: Header=BB0_10 Depth=3
	cmpq	$3, %rcx
	jb	LBB0_25
## %bb.23:                              ##   in Loop: Header=BB0_10 Depth=3
	leaq	3(%rax), %rcx
	movq	-128(%rbp), %rdi                ## 8-byte Reload
	imulq	%rdi, %rcx
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	leaq	(%rdx,%rcx,4), %r8
	leaq	1(%rax), %rcx
	imulq	%rdi, %rcx
	leaq	(%rdx,%rcx,4), %r9
	leaq	2(%rax), %rcx
	imulq	%rdi, %rcx
	leaq	(%rdx,%rcx,4), %rsi
	movq	%rdi, %rcx
	imulq	%rax, %rcx
	leaq	(%rdx,%rcx,4), %rdi
	movq	-224(%rbp), %rcx                ## 8-byte Reload
	.p2align	4, 0x90
LBB0_24:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ##       Parent Loop BB0_10 Depth=3
                                        ## =>      This Inner Loop Header: Depth=4
	movl	(%rbx,%rax,4), %edx
	movl	%edx, (%rdi,%rcx)
	movl	4(%rbx,%rax,4), %edx
	movl	%edx, (%r9,%rcx)
	movl	8(%rbx,%rax,4), %edx
	movl	%edx, (%rsi,%rcx)
	movl	12(%rbx,%rax,4), %edx
	movl	%edx, (%r8,%rcx)
	addq	$4, %rax
	addq	%r14, %rcx
	cmpq	%rax, %r10
	jne	LBB0_24
	jmp	LBB0_25
LBB0_13:                                ##   in Loop: Header=BB0_10 Depth=3
	xorl	%eax, %eax
	movq	-56(%rbp), %r10                 ## 8-byte Reload
	movq	-120(%rbp), %r14                ## 8-byte Reload
	movq	-104(%rbp), %r15                ## 8-byte Reload
	testb	$1, -304(%rbp)                  ## 1-byte Folded Reload
	jne	LBB0_17
	jmp	LBB0_18
	.p2align	4, 0x90
LBB0_26:                                ##   in Loop: Header=BB0_4 Depth=2
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	testl	%edx, %edx
	movq	-208(%rbp), %r14                ## 8-byte Reload
	movq	-104(%rbp), %r15                ## 8-byte Reload
	jle	LBB0_29
## %bb.27:                              ##   in Loop: Header=BB0_4 Depth=2
	movl	-164(%rbp), %eax                ## 4-byte Reload
	movslq	%eax, %rcx
	shlq	$2, %rcx
	movq	%rcx, -136(%rbp)                ## 8-byte Spill
	addl	-112(%rbp), %eax                ## 4-byte Folded Reload
	imull	-76(%rbp), %eax                 ## 4-byte Folded Reload
	cltq
	movq	-264(%rbp), %rcx                ## 8-byte Reload
	leaq	(%rcx,%rax,4), %r13
	movq	-272(%rbp), %rbx                ## 8-byte Reload
	.p2align	4, 0x90
LBB0_28:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movl	%edx, -48(%rbp)                 ## 4-byte Spill
	movl	(%r14), %edi
	movq	%rbx, %rsi
	callq	_av_fft_permute
	movl	(%r14), %edi
	movq	%rbx, %rsi
	callq	_av_fft_calc
	movq	-136(%rbp), %rax                ## 8-byte Reload
	leaq	(%rbx,%rax), %rdi
	movq	%r13, %rsi
	movl	-176(%rbp), %edx                ## 4-byte Reload
	movss	-172(%rbp), %xmm0               ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movq	-352(%rbp), %rcx                ## 8-byte Reload
                                        ## kill: def $ecx killed $ecx killed $rcx
	movq	-360(%rbp), %rax                ## 8-byte Reload
	callq	*8(%rax)
	movq	-336(%rbp), %rdi                ## 8-byte Reload
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	addq	%r15, %rbx
	addq	%rdi, %r13
	decl	%edx
	jne	LBB0_28
	jmp	LBB0_29
LBB0_31:
	addq	$328, %rsp                      ## imm = 0x148
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_export_plane
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function export_plane
_export_plane:                          ; @export_plane
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #400
	.cfi_def_cfa_offset 400
	stp	d9, d8, [sp, #288]              ; 16-byte Folded Spill
	stp	x28, x27, [sp, #304]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #320]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #336]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #352]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #368]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #384]            ; 16-byte Folded Spill
	add	x29, sp, #384
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
                                        ; kill: def $w5 killed $w5 def $x5
                                        ; kill: def $w4 killed $w4 def $x4
	stp	x3, x2, [sp, #40]               ; 16-byte Folded Spill
	str	x1, [sp, #32]                   ; 8-byte Folded Spill
	ldr	x8, [x0, #16]
	ldr	w20, [x0]
	add	w9, w20, #7
	add	w10, w20, #14
	cmp	w9, #0
	csel	w12, w10, w9, lt
	mov	w9, #48
	smaddl	x9, w5, w9, x8
	ldr	w10, [x9, #12]
	cmp	w10, #0
	cinc	w11, w10, lt
	ldr	w13, [x9, #20]
	str	x13, [sp, #56]                  ; 8-byte Folded Spill
	cmp	w13, #1
	b.lt	LBB0_23
; %bb.1:
	mov	x28, x0
	str	wzr, [sp, #68]                  ; 4-byte Folded Spill
	str	xzr, [sp, #152]                 ; 8-byte Folded Spill
	sxtw	x13, w5
	asr	w14, w12, #3
	ldr	w12, [x9]
	stp	w12, w14, [sp, #88]             ; 8-byte Folded Spill
	ldp	w12, w26, [x9, #4]
	str	w12, [sp, #28]                  ; 4-byte Folded Spill
	asr	w11, w11, #1
	str	w11, [sp, #140]                 ; 4-byte Folded Spill
	sub	w19, w26, w10
	ldr	w10, [x9, #24]
	asr	w11, w10, #2
	mul	w10, w26, w26
	scvtf	s0, w10
	fmov	s1, #1.00000000
	fdiv	s8, s1, s0
	ldp	x9, x12, [x9, #32]
	stur	x9, [x29, #-144]                ; 8-byte Folded Spill
	mov	w9, #48
	asr	w10, w4, #2
	madd	x8, x13, x9, x8
	mul	w9, w26, w10
	str	w9, [sp, #12]                   ; 4-byte Folded Spill
	lsl	w9, w26, #1
	str	w9, [sp, #84]                   ; 4-byte Folded Spill
	lsl	w9, w26, #2
	stur	w9, [x29, #-160]                ; 4-byte Folded Spill
	add	x22, x8, #28
	sxtw	x9, w11
	stur	x9, [x29, #-184]                ; 8-byte Folded Spill
	sbfx	x9, x4, #2, #30
	stur	x9, [x29, #-168]                ; 8-byte Folded Spill
	cmp	w26, #16
	ccmp	w11, #1, #0, hs
	cset	w9, ne
	stur	w9, [x29, #-172]                ; 4-byte Folded Spill
	lsl	x9, x26, #2
	sbfiz	x25, x11, #6, #32
	ldr	w8, [x8, #16]
	str	x8, [sp, #144]                  ; 8-byte Folded Spill
	and	x8, x26, #0xfffffff0
	str	x8, [sp, #192]                  ; 8-byte Folded Spill
	and	x24, x9, #0x3ffffffc0
	stur	x12, [x29, #-120]               ; 8-byte Folded Spill
	add	x8, x12, #32
	str	x8, [sp, #72]                   ; 8-byte Folded Spill
	str	x11, [sp, #16]                  ; 8-byte Folded Spill
	sbfiz	x23, x11, #2, #32
	ldr	x8, [sp, #48]                   ; 8-byte Folded Reload
	sbfiz	x13, x8, #2, #32
	stur	x0, [x29, #-152]                ; 8-byte Folded Spill
	stur	w20, [x29, #-156]               ; 4-byte Folded Spill
	str	w19, [sp, #168]                 ; 4-byte Folded Spill
	stur	x22, [x29, #-128]               ; 8-byte Folded Spill
	str	x13, [sp, #128]                 ; 8-byte Folded Spill
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [sp, #152]                  ; 8-byte Folded Reload
	add	x9, x9, #1
	ldr	w8, [sp, #68]                   ; 4-byte Folded Reload
	add	w8, w8, w19
	str	w8, [sp, #68]                   ; 4-byte Folded Spill
	ldr	x8, [sp, #56]                   ; 8-byte Folded Reload
	str	x9, [sp, #152]                  ; 8-byte Folded Spill
	cmp	x9, x8
	b.eq	LBB0_23
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_6 Depth 2
                                        ;       Child Loop BB0_13 Depth 3
                                        ;         Child Loop BB0_16 Depth 4
                                        ;         Child Loop BB0_19 Depth 4
                                        ;       Child Loop BB0_22 Depth 3
	ldr	x8, [sp, #144]                  ; 8-byte Folded Reload
	cmp	w8, #1
	b.lt	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	str	wzr, [sp, #188]                 ; 4-byte Folded Spill
	mov	x21, #0
	ldr	x10, [sp, #152]                 ; 8-byte Folded Reload
	cmp	x10, #0
	ldr	w8, [sp, #140]                  ; 4-byte Folded Reload
	csel	w8, wzr, w8, eq
	mul	w9, w19, w10
	add	w9, w9, w8
	ldr	w11, [sp, #28]                  ; 4-byte Folded Reload
	sub	w9, w11, w9
	str	w9, [sp, #124]                  ; 4-byte Folded Spill
	ldr	w9, [sp, #12]                   ; 4-byte Folded Reload
	mul	w9, w9, w10
	ldr	x10, [sp, #40]                  ; 8-byte Folded Reload
	add	x9, x10, w9, sxtw #2
	str	x9, [sp, #112]                  ; 8-byte Folded Spill
	ldr	x9, [sp, #16]                   ; 8-byte Folded Reload
	mul	w9, w8, w9
	ldur	x10, [x29, #-120]               ; 8-byte Folded Reload
	add	x11, x10, w9, sxtw #2
	ldr	w9, [sp, #68]                   ; 4-byte Folded Reload
	add	w8, w8, w9
	ldr	x9, [sp, #48]                   ; 8-byte Folded Reload
	mul	w8, w9, w8
	ldr	x9, [sp, #32]                   ; 8-byte Folded Reload
	add	x8, x9, w8, sxtw #2
	stp	x8, x11, [sp, #96]              ; 16-byte Folded Spill
	b	LBB0_6
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=2
	ldr	x21, [sp, #176]                 ; 8-byte Folded Reload
	add	x21, x21, #1
	ldr	w19, [sp, #168]                 ; 4-byte Folded Reload
	ldr	w8, [sp, #188]                  ; 4-byte Folded Reload
	add	w8, w8, w19
	str	w8, [sp, #188]                  ; 4-byte Folded Spill
	ldr	x8, [sp, #144]                  ; 8-byte Folded Reload
	cmp	x21, x8
	b.eq	LBB0_2
LBB0_6:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_13 Depth 3
                                        ;         Child Loop BB0_16 Depth 4
                                        ;         Child Loop BB0_19 Depth 4
                                        ;       Child Loop BB0_22 Depth 3
	cmp	x21, #0
	ldr	w8, [sp, #140]                  ; 4-byte Folded Reload
	csel	w27, wzr, w8, eq
	mov	x0, x26
	cbz	x21, LBB0_8
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=2
	mul	w8, w19, w21
	add	w8, w8, w27
	ldr	w9, [sp, #88]                   ; 4-byte Folded Reload
	sub	w1, w9, w8
	mov	x0, x19
	bl	_FFMIN
	ldr	w19, [sp, #168]                 ; 4-byte Folded Reload
LBB0_8:                                 ;   in Loop: Header=BB0_6 Depth=2
	str	x27, [sp, #160]                 ; 8-byte Folded Spill
	stur	w0, [x29, #-132]                ; 4-byte Folded Spill
	str	x21, [sp, #176]                 ; 8-byte Folded Spill
	mov	x0, x26
	ldr	x8, [sp, #152]                  ; 8-byte Folded Reload
	cbz	x8, LBB0_10
; %bb.9:                                ;   in Loop: Header=BB0_6 Depth=2
	mov	x0, x19
	ldr	w1, [sp, #124]                  ; 4-byte Folded Reload
	bl	_FFMIN
LBB0_10:                                ;   in Loop: Header=BB0_6 Depth=2
	str	w0, [sp, #172]                  ; 4-byte Folded Spill
	cmp	w26, #1
	b.lt	LBB0_20
; %bb.11:                               ;   in Loop: Header=BB0_6 Depth=2
	mov	x27, #0
	ldr	w8, [sp, #84]                   ; 4-byte Folded Reload
	ldr	x9, [sp, #176]                  ; 8-byte Folded Reload
	mul	w8, w8, w9
	ldr	x9, [sp, #112]                  ; 8-byte Folded Reload
	add	x19, x9, w8, sxtw #2
	ldur	x21, [x29, #-144]               ; 8-byte Folded Reload
	ldr	x20, [sp, #72]                  ; 8-byte Folded Reload
	b	LBB0_13
LBB0_12:                                ;   in Loop: Header=BB0_13 Depth=3
	add	x21, x21, x23
	ldur	x8, [x29, #-168]                ; 8-byte Folded Reload
	add	x19, x19, x8, lsl #2
	add	x27, x27, #1
	add	x20, x20, #4
	cmp	x27, x26
	b.eq	LBB0_20
LBB0_13:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_6 Depth=2
                                        ; =>    This Loop Header: Depth=3
                                        ;         Child Loop BB0_16 Depth 4
                                        ;         Child Loop BB0_19 Depth 4
	lsl	x8, x27, #2
	ldur	x9, [x29, #-120]                ; 8-byte Folded Reload
	add	x9, x8, x9
	stur	x9, [x29, #-112]                ; 8-byte Folded Spill
	ldur	x9, [x29, #-144]                ; 8-byte Folded Reload
	add	x28, x8, x9
	mov	x0, x21
	mov	x1, x19
	ldur	w2, [x29, #-160]                ; 4-byte Folded Reload
	bl	_memcpy
	ldur	x22, [x29, #-128]               ; 8-byte Folded Reload
	ldr	w0, [x22]
	mov	x1, x21
	bl	_av_fft_permute
	ldr	w0, [x22]
	mov	x1, x21
	bl	_av_fft_calc
	ldur	x8, [x29, #-112]                ; 8-byte Folded Reload
	sub	x8, x8, x28
	cmp	x8, #64
	cset	w8, lo
	ldur	w9, [x29, #-172]                ; 4-byte Folded Reload
	orr	w8, w9, w8
	tbz	w8, #0, LBB0_15
; %bb.14:                               ;   in Loop: Header=BB0_13 Depth=3
	mov	x8, #0
	b	LBB0_18
LBB0_15:                                ;   in Loop: Header=BB0_13 Depth=3
	mov	x8, #0
	mov	x9, x20
LBB0_16:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_6 Depth=2
                                        ;       Parent Loop BB0_13 Depth=3
                                        ; =>      This Inner Loop Header: Depth=4
	add	x10, x21, x8
	ldp	q0, q1, [x10]
	ldp	q2, q3, [x10, #32]
	stp	q0, q1, [x9, #-32]
	stp	q2, q3, [x9]
	add	x8, x8, #64
	add	x9, x9, x25
	cmp	x24, x8
	b.ne	LBB0_16
; %bb.17:                               ;   in Loop: Header=BB0_13 Depth=3
	ldr	x9, [sp, #192]                  ; 8-byte Folded Reload
	mov	x8, x9
	cmp	x9, x26
	b.eq	LBB0_12
LBB0_18:                                ;   in Loop: Header=BB0_13 Depth=3
	ldur	x9, [x29, #-184]                ; 8-byte Folded Reload
	madd	x9, x9, x8, x27
	ldur	x10, [x29, #-120]               ; 8-byte Folded Reload
	add	x9, x10, x9, lsl #2
LBB0_19:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_6 Depth=2
                                        ;       Parent Loop BB0_13 Depth=3
                                        ; =>      This Inner Loop Header: Depth=4
	ldr	w10, [x21, x8, lsl #2]
	str	w10, [x9]
	add	x8, x8, #1
	add	x9, x9, x23
	cmp	x26, x8
	b.ne	LBB0_19
	b	LBB0_12
LBB0_20:                                ;   in Loop: Header=BB0_6 Depth=2
	ldr	w27, [sp, #172]                 ; 4-byte Folded Reload
	cmp	w27, #1
	ldur	x22, [x29, #-128]               ; 8-byte Folded Reload
	ldr	x28, [sp, #128]                 ; 8-byte Folded Reload
	b.lt	LBB0_5
; %bb.21:                               ;   in Loop: Header=BB0_6 Depth=2
	ldr	x9, [sp, #160]                  ; 8-byte Folded Reload
	sbfiz	x20, x9, #2, #32
	ldr	w8, [sp, #188]                  ; 4-byte Folded Reload
	add	w8, w9, w8
	ldr	w9, [sp, #92]                   ; 4-byte Folded Reload
	mul	w8, w9, w8
	ldp	x9, x21, [sp, #96]              ; 16-byte Folded Reload
	add	x19, x9, w8, sxtw #2
LBB0_22:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_6 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldr	w0, [x22]
	mov	x1, x21
	bl	_av_fft_permute
	ldr	w0, [x22]
	mov	x1, x21
	bl	_av_fft_calc
	ldur	x8, [x29, #-152]                ; 8-byte Folded Reload
	ldr	x8, [x8, #8]
	add	x0, x21, x20
	mov	x1, x19
	ldur	w2, [x29, #-132]                ; 4-byte Folded Reload
	fmov	s0, s8
	ldur	w3, [x29, #-156]                ; 4-byte Folded Reload
	blr	x8
	add	x21, x21, x23
	add	x19, x19, x28
	subs	w27, w27, #1
	b.ne	LBB0_22
	b	LBB0_5
LBB0_23:
	ldp	x29, x30, [sp, #384]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #368]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #352]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #336]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #320]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #304]            ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #288]              ; 16-byte Folded Reload
	add	sp, sp, #400
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_export_plane
.subsections_via_symbols
