	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gl_cg_load_shader
_gl_cg_load_shader:                     ## @gl_cg_load_shader
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	subq	$16, %rsp
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movl	%esi, %ebx
	movq	%rdi, %r14
	movq	8(%rdi), %rax
	movq	(%rax), %rax
	movl	%esi, %ecx
	movl	(%rax,%rcx,4), %esi
	movl	%esi, -20(%rbp)
	movl	$1, -24(%rbp)
	leaq	L_.str(%rip), %rdi
	callq	_RARCH_LOG
	incl	%ebx
	leaq	(,%rbx,4), %rdx
	addq	(%r14), %rdx
	leaq	-24(%rbp), %rcx
	movq	%r14, %rdi
	movl	%ebx, %esi
	callq	_gl_cg_compile_program
	xorl	%ecx, %ecx
	testl	%eax, %eax
	setne	%cl
	movl	%ecx, %eax
	addq	$16, %rsp
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"[CG]: Loading Cg shader: \"%s\".\n"

	.no_dead_strip	_gl_cg_load_shader
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gl_cg_load_shader
_gl_cg_load_shader:                     ; @gl_cg_load_shader
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x1
	mov	x20, x0
	ldr	x8, [x0, #8]
	ldr	x8, [x8]
	ldr	w1, [x8, w1, uxtw #2]
	mov	w8, #1
	stp	w8, w1, [sp, #8]
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	bl	_RARCH_LOG
	add	w1, w19, #1
	ldr	x8, [x20]
	add	x2, x8, w1, uxtw #2
	add	x3, sp, #8
	mov	x0, x20
	bl	_gl_cg_compile_program
	cmp	w0, #0
	cset	w0, ne
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"[CG]: Loading Cg shader: \"%s\".\n"

	.no_dead_strip	_gl_cg_load_shader
.subsections_via_symbols
