	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function UI_OwnerDraw
_UI_OwnerDraw:                          ## @UI_OwnerDraw
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	subq	$16, %rsp
	movl	%edi, %eax
	addss	%xmm4, %xmm0
	movss	%xmm0, -16(%rbp)
	addss	%xmm5, %xmm1
	movss	%xmm1, -12(%rbp)
	movss	%xmm2, -8(%rbp)
	movss	%xmm3, -4(%rbp)
	leal	-128(%rax), %edx
	cmpl	$55, %edx
	ja	LBB0_54
## %bb.1:
	leaq	LJTI0_0(%rip), %rsi
	movslq	(%rsi,%rdx,4), %rdx
	addq	%rsi, %rdx
	jmpq	*%rdx
LBB0_23:
	movq	_qfalse@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edx
	addl	$-143, %eax
	jmp	LBB0_22
LBB0_21:
	movq	_qtrue@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edx
	addl	$-181, %eax
LBB0_22:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%eax, %ecx
	movl	%r9d, %r8d
	callq	_UI_DrawTeamMember
LBB0_54:
	addq	$16, %rsp
	popq	%rbp
	retq
LBB0_39:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawTierMapName
	jmp	LBB0_54
LBB0_40:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawTierGameType
	jmp	LBB0_54
LBB0_32:
	leaq	-16(%rbp), %rdi
	movl	$2, %esi
	callq	_UI_DrawTierMap
	jmp	LBB0_54
LBB0_31:
	leaq	-16(%rbp), %rdi
	movl	$1, %esi
	callq	_UI_DrawTierMap
	jmp	LBB0_54
LBB0_30:
	leaq	-16(%rbp), %rdi
	xorl	%esi, %esi
	callq	_UI_DrawTierMap
	jmp	LBB0_54
LBB0_28:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawTier
	jmp	LBB0_54
LBB0_16:
	movq	_qtrue@GOTPCREL(%rip), %rax
	jmp	LBB0_15
LBB0_17:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawSkill
	jmp	LBB0_54
LBB0_50:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawServerRefreshDate
	jmp	LBB0_54
LBB0_51:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	callq	_UI_DrawServerMOTD
	jmp	LBB0_54
LBB0_49:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawSelectedPlayer
	jmp	LBB0_54
LBB0_20:
	movq	_qfalse@GOTPCREL(%rip), %rax
	jmp	LBB0_19
LBB0_47:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawRedBlue
	jmp	LBB0_54
LBB0_8:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	callq	_UI_DrawPreviewCinematic
	jmp	LBB0_54
LBB0_4:
	leaq	-16(%rbp), %rdi
	callq	_UI_DrawPlayerModel
	jmp	LBB0_54
LBB0_35:
	leaq	-16(%rbp), %rdi
	movl	%ecx, %esi
	callq	_UI_DrawPlayerLogoName
	jmp	LBB0_54
LBB0_34:
	leaq	-16(%rbp), %rdi
	movl	%ecx, %esi
	callq	_UI_DrawPlayerLogoMetal
	jmp	LBB0_54
LBB0_33:
	leaq	-16(%rbp), %rdi
	movl	%ecx, %esi
	callq	_UI_DrawPlayerLogo
	jmp	LBB0_54
LBB0_44:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawOpponentName
	jmp	LBB0_54
LBB0_29:
	leaq	-16(%rbp), %rdi
	callq	_UI_DrawOpponent
	jmp	LBB0_54
LBB0_38:
	leaq	-16(%rbp), %rdi
	movl	%ecx, %esi
	callq	_UI_DrawOpponentLogoName
	jmp	LBB0_54
LBB0_37:
	leaq	-16(%rbp), %rdi
	movl	%ecx, %esi
	callq	_UI_DrawOpponentLogoMetal
	jmp	LBB0_54
LBB0_36:
	leaq	-16(%rbp), %rdi
	movl	%ecx, %esi
	callq	_UI_DrawOpponentLogo
	jmp	LBB0_54
LBB0_24:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawNetSource
	jmp	LBB0_54
LBB0_25:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	callq	_UI_DrawNetMapPreview
	jmp	LBB0_54
LBB0_26:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	callq	_UI_DrawNetMapCinematic
	jmp	LBB0_54
LBB0_10:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawNetGameType
	jmp	LBB0_54
LBB0_27:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawNetFilter
	jmp	LBB0_54
LBB0_13:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawMapTimeToBeat
	jmp	LBB0_54
LBB0_43:
	movq	_qfalse@GOTPCREL(%rip), %rax
	jmp	LBB0_42
LBB0_12:
	movq	_qtrue@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	callq	_UI_DrawMapPreview
	jmp	LBB0_54
LBB0_14:
	movq	_qfalse@GOTPCREL(%rip), %rax
LBB0_15:
	movl	(%rax), %edx
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	callq	_UI_DrawMapCinematic
	jmp	LBB0_54
LBB0_53:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawKeyBindStatus
	jmp	LBB0_54
LBB0_11:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawJoinGameType
	jmp	LBB0_54
LBB0_2:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawHandicap
	jmp	LBB0_54
LBB0_52:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawGLInfo
	jmp	LBB0_54
LBB0_9:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawGameType
	jmp	LBB0_54
LBB0_3:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	callq	_UI_DrawEffects
	jmp	LBB0_54
LBB0_48:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	callq	_UI_DrawCrosshair
	jmp	LBB0_54
LBB0_5:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawClanName
	jmp	LBB0_54
LBB0_6:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	callq	_UI_DrawClanLogo
	jmp	LBB0_54
LBB0_7:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	callq	_UI_DrawClanCinematic
	jmp	LBB0_54
LBB0_46:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawBotSkill
	jmp	LBB0_54
LBB0_45:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_UI_DrawBotName
	jmp	LBB0_54
LBB0_18:
	movq	_qtrue@GOTPCREL(%rip), %rax
LBB0_19:
	movl	(%rax), %edx
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %ecx
	callq	_UI_DrawTeamName
	jmp	LBB0_54
LBB0_41:
	movq	_qtrue@GOTPCREL(%rip), %rax
LBB0_42:
	movl	(%rax), %eax
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	movl	%eax, %ecx
	callq	_UI_DrawAllMapsSelection
	jmp	LBB0_54
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_39, LBB0_39-LJTI0_0
.set L0_0_set_40, LBB0_40-LJTI0_0
.set L0_0_set_32, LBB0_32-LJTI0_0
.set L0_0_set_31, LBB0_31-LJTI0_0
.set L0_0_set_30, LBB0_30-LJTI0_0
.set L0_0_set_28, LBB0_28-LJTI0_0
.set L0_0_set_16, LBB0_16-LJTI0_0
.set L0_0_set_17, LBB0_17-LJTI0_0
.set L0_0_set_50, LBB0_50-LJTI0_0
.set L0_0_set_51, LBB0_51-LJTI0_0
.set L0_0_set_49, LBB0_49-LJTI0_0
.set L0_0_set_20, LBB0_20-LJTI0_0
.set L0_0_set_23, LBB0_23-LJTI0_0
.set L0_0_set_47, LBB0_47-LJTI0_0
.set L0_0_set_8, LBB0_8-LJTI0_0
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_35, LBB0_35-LJTI0_0
.set L0_0_set_34, LBB0_34-LJTI0_0
.set L0_0_set_33, LBB0_33-LJTI0_0
.set L0_0_set_44, LBB0_44-LJTI0_0
.set L0_0_set_29, LBB0_29-LJTI0_0
.set L0_0_set_38, LBB0_38-LJTI0_0
.set L0_0_set_37, LBB0_37-LJTI0_0
.set L0_0_set_36, LBB0_36-LJTI0_0
.set L0_0_set_24, LBB0_24-LJTI0_0
.set L0_0_set_25, LBB0_25-LJTI0_0
.set L0_0_set_26, LBB0_26-LJTI0_0
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_27, LBB0_27-LJTI0_0
.set L0_0_set_13, LBB0_13-LJTI0_0
.set L0_0_set_43, LBB0_43-LJTI0_0
.set L0_0_set_12, LBB0_12-LJTI0_0
.set L0_0_set_14, LBB0_14-LJTI0_0
.set L0_0_set_53, LBB0_53-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_2, LBB0_2-LJTI0_0
.set L0_0_set_52, LBB0_52-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_3, LBB0_3-LJTI0_0
.set L0_0_set_48, LBB0_48-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_7, LBB0_7-LJTI0_0
.set L0_0_set_46, LBB0_46-LJTI0_0
.set L0_0_set_45, LBB0_45-LJTI0_0
.set L0_0_set_18, LBB0_18-LJTI0_0
.set L0_0_set_21, LBB0_21-LJTI0_0
.set L0_0_set_41, LBB0_41-LJTI0_0
LJTI0_0:
	.long	L0_0_set_39
	.long	L0_0_set_40
	.long	L0_0_set_32
	.long	L0_0_set_31
	.long	L0_0_set_30
	.long	L0_0_set_28
	.long	L0_0_set_16
	.long	L0_0_set_17
	.long	L0_0_set_50
	.long	L0_0_set_51
	.long	L0_0_set_49
	.long	L0_0_set_20
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_47
	.long	L0_0_set_8
	.long	L0_0_set_4
	.long	L0_0_set_35
	.long	L0_0_set_34
	.long	L0_0_set_33
	.long	L0_0_set_44
	.long	L0_0_set_29
	.long	L0_0_set_38
	.long	L0_0_set_37
	.long	L0_0_set_36
	.long	L0_0_set_24
	.long	L0_0_set_25
	.long	L0_0_set_26
	.long	L0_0_set_10
	.long	L0_0_set_27
	.long	L0_0_set_13
	.long	L0_0_set_43
	.long	L0_0_set_12
	.long	L0_0_set_14
	.long	L0_0_set_53
	.long	L0_0_set_11
	.long	L0_0_set_2
	.long	L0_0_set_52
	.long	L0_0_set_9
	.long	L0_0_set_3
	.long	L0_0_set_48
	.long	L0_0_set_5
	.long	L0_0_set_6
	.long	L0_0_set_7
	.long	L0_0_set_46
	.long	L0_0_set_45
	.long	L0_0_set_18
	.long	L0_0_set_21
	.long	L0_0_set_21
	.long	L0_0_set_21
	.long	L0_0_set_21
	.long	L0_0_set_21
	.long	L0_0_set_41
	.end_data_region
                                        ## -- End function
	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_qfalse,4,2                     ## @qfalse
	.no_dead_strip	_UI_OwnerDraw
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function UI_OwnerDraw
_UI_OwnerDraw:                          ; @UI_OwnerDraw
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #32
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	fadd	s0, s0, s4
	fadd	s1, s1, s5
	stp	s0, s1, [sp]
	stp	s2, s3, [sp, #8]
	sub	w8, w0, #128
	cmp	w8, #55
	b.hi	LBB0_5
; %bb.1:
Lloh0:
	adrp	x9, lJTI0_0@PAGE
Lloh1:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_2
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_2:
Lloh2:
	adrp	x8, _qfalse@GOTPAGE
Lloh3:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh4:
	ldr	w2, [x8]
	sub	w8, w0, #143
	b	LBB0_4
LBB0_3:
Lloh5:
	adrp	x8, _qtrue@GOTPAGE
Lloh6:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh7:
	ldr	w2, [x8]
	sub	w8, w0, #181
LBB0_4:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x3, x8
	mov	x4, x5
	bl	_UI_DrawTeamMember
LBB0_5:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #32
	ret
LBB0_6:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawTierMapName
	b	LBB0_5
LBB0_7:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawTierGameType
	b	LBB0_5
LBB0_8:
	mov	x0, sp
	mov	w1, #2
	bl	_UI_DrawTierMap
	b	LBB0_5
LBB0_9:
	mov	x0, sp
	mov	w1, #1
	bl	_UI_DrawTierMap
	b	LBB0_5
LBB0_10:
	mov	x0, sp
	mov	w1, #0
	bl	_UI_DrawTierMap
	b	LBB0_5
LBB0_11:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawTier
	b	LBB0_5
LBB0_12:
Lloh8:
	adrp	x8, _qtrue@GOTPAGE
Lloh9:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
	b	LBB0_38
LBB0_13:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawSkill
	b	LBB0_5
LBB0_14:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawServerRefreshDate
	b	LBB0_5
LBB0_15:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	bl	_UI_DrawServerMOTD
	b	LBB0_5
LBB0_16:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawSelectedPlayer
	b	LBB0_5
LBB0_17:
Lloh10:
	adrp	x8, _qfalse@GOTPAGE
Lloh11:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
	b	LBB0_52
LBB0_18:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawRedBlue
	b	LBB0_5
LBB0_19:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	bl	_UI_DrawPreviewCinematic
	b	LBB0_5
LBB0_20:
	mov	x0, sp
	bl	_UI_DrawPlayerModel
	b	LBB0_5
LBB0_21:
	mov	x0, sp
	mov	x1, x3
	bl	_UI_DrawPlayerLogoName
	b	LBB0_5
LBB0_22:
	mov	x0, sp
	mov	x1, x3
	bl	_UI_DrawPlayerLogoMetal
	b	LBB0_5
LBB0_23:
	mov	x0, sp
	mov	x1, x3
	bl	_UI_DrawPlayerLogo
	b	LBB0_5
LBB0_24:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawOpponentName
	b	LBB0_5
LBB0_25:
	mov	x0, sp
	bl	_UI_DrawOpponent
	b	LBB0_5
LBB0_26:
	mov	x0, sp
	mov	x1, x3
	bl	_UI_DrawOpponentLogoName
	b	LBB0_5
LBB0_27:
	mov	x0, sp
	mov	x1, x3
	bl	_UI_DrawOpponentLogoMetal
	b	LBB0_5
LBB0_28:
	mov	x0, sp
	mov	x1, x3
	bl	_UI_DrawOpponentLogo
	b	LBB0_5
LBB0_29:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawNetSource
	b	LBB0_5
LBB0_30:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	bl	_UI_DrawNetMapPreview
	b	LBB0_5
LBB0_31:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	bl	_UI_DrawNetMapCinematic
	b	LBB0_5
LBB0_32:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawNetGameType
	b	LBB0_5
LBB0_33:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawNetFilter
	b	LBB0_5
LBB0_34:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawMapTimeToBeat
	b	LBB0_5
LBB0_35:
Lloh12:
	adrp	x8, _qfalse@GOTPAGE
Lloh13:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
	b	LBB0_54
LBB0_36:
Lloh14:
	adrp	x8, _qtrue@GOTPAGE
Lloh15:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh16:
	ldr	w2, [x8]
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	bl	_UI_DrawMapPreview
	b	LBB0_5
LBB0_37:
Lloh17:
	adrp	x8, _qfalse@GOTPAGE
Lloh18:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
LBB0_38:
	ldr	w2, [x8]
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	bl	_UI_DrawMapCinematic
	b	LBB0_5
LBB0_39:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawKeyBindStatus
	b	LBB0_5
LBB0_40:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawJoinGameType
	b	LBB0_5
LBB0_41:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawHandicap
	b	LBB0_5
LBB0_42:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawGLInfo
	b	LBB0_5
LBB0_43:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawGameType
	b	LBB0_5
LBB0_44:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	bl	_UI_DrawEffects
	b	LBB0_5
LBB0_45:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	bl	_UI_DrawCrosshair
	b	LBB0_5
LBB0_46:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawClanName
	b	LBB0_5
LBB0_47:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	bl	_UI_DrawClanLogo
	b	LBB0_5
LBB0_48:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	bl	_UI_DrawClanCinematic
	b	LBB0_5
LBB0_49:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawBotSkill
	b	LBB0_5
LBB0_50:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_UI_DrawBotName
	b	LBB0_5
LBB0_51:
Lloh19:
	adrp	x8, _qtrue@GOTPAGE
Lloh20:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
LBB0_52:
	ldr	w2, [x8]
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x3, x5
	bl	_UI_DrawTeamName
	b	LBB0_5
LBB0_53:
Lloh21:
	adrp	x8, _qtrue@GOTPAGE
Lloh22:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
LBB0_54:
	ldr	w8, [x8]
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	mov	x3, x8
	bl	_UI_DrawAllMapsSelection
	b	LBB0_5
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh21, Lloh22
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_6-LBB0_2)>>2
	.byte	(LBB0_7-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_9-LBB0_2)>>2
	.byte	(LBB0_10-LBB0_2)>>2
	.byte	(LBB0_11-LBB0_2)>>2
	.byte	(LBB0_12-LBB0_2)>>2
	.byte	(LBB0_13-LBB0_2)>>2
	.byte	(LBB0_14-LBB0_2)>>2
	.byte	(LBB0_15-LBB0_2)>>2
	.byte	(LBB0_16-LBB0_2)>>2
	.byte	(LBB0_17-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_18-LBB0_2)>>2
	.byte	(LBB0_19-LBB0_2)>>2
	.byte	(LBB0_20-LBB0_2)>>2
	.byte	(LBB0_21-LBB0_2)>>2
	.byte	(LBB0_22-LBB0_2)>>2
	.byte	(LBB0_23-LBB0_2)>>2
	.byte	(LBB0_24-LBB0_2)>>2
	.byte	(LBB0_25-LBB0_2)>>2
	.byte	(LBB0_26-LBB0_2)>>2
	.byte	(LBB0_27-LBB0_2)>>2
	.byte	(LBB0_28-LBB0_2)>>2
	.byte	(LBB0_29-LBB0_2)>>2
	.byte	(LBB0_30-LBB0_2)>>2
	.byte	(LBB0_31-LBB0_2)>>2
	.byte	(LBB0_32-LBB0_2)>>2
	.byte	(LBB0_33-LBB0_2)>>2
	.byte	(LBB0_34-LBB0_2)>>2
	.byte	(LBB0_35-LBB0_2)>>2
	.byte	(LBB0_36-LBB0_2)>>2
	.byte	(LBB0_37-LBB0_2)>>2
	.byte	(LBB0_39-LBB0_2)>>2
	.byte	(LBB0_40-LBB0_2)>>2
	.byte	(LBB0_41-LBB0_2)>>2
	.byte	(LBB0_42-LBB0_2)>>2
	.byte	(LBB0_43-LBB0_2)>>2
	.byte	(LBB0_44-LBB0_2)>>2
	.byte	(LBB0_45-LBB0_2)>>2
	.byte	(LBB0_46-LBB0_2)>>2
	.byte	(LBB0_47-LBB0_2)>>2
	.byte	(LBB0_48-LBB0_2)>>2
	.byte	(LBB0_49-LBB0_2)>>2
	.byte	(LBB0_50-LBB0_2)>>2
	.byte	(LBB0_51-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_53-LBB0_2)>>2
                                        ; -- End function
	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_qfalse,4,2                     ; @qfalse
	.no_dead_strip	_UI_OwnerDraw
.subsections_via_symbols
