	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function menu_display_d3d8_bind_texture
_menu_display_d3d8_bind_texture:        ## @menu_display_d3d8_bind_texture
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rsi, %rbx
	movl	(%rsi), %eax
	movq	(%rdi), %rdx
	movl	%eax, %edi
	xorl	%esi, %esi
	callq	_d3d8_set_texture
	movl	(%rbx), %edi
	movq	_D3DTADDRESS_COMM_CLAMP@GOTPCREL(%rip), %r14
	movl	(%r14), %edx
	xorl	%esi, %esi
	callq	_d3d8_set_sampler_address_u
	movl	(%rbx), %edi
	movl	(%r14), %edx
	xorl	%esi, %esi
	callq	_d3d8_set_sampler_address_v
	movl	(%rbx), %edi
	movq	_D3DTEXF_COMM_LINEAR@GOTPCREL(%rip), %r14
	movl	(%r14), %edx
	xorl	%esi, %esi
	callq	_d3d8_set_sampler_minfilter
	movl	(%rbx), %edi
	movl	(%r14), %edx
	xorl	%esi, %esi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_d3d8_set_sampler_magfilter     ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_D3DTADDRESS_COMM_CLAMP,4,2     ## @D3DTADDRESS_COMM_CLAMP
	.comm	_D3DTEXF_COMM_LINEAR,4,2        ## @D3DTEXF_COMM_LINEAR
	.no_dead_strip	_menu_display_d3d8_bind_texture
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function menu_display_d3d8_bind_texture
_menu_display_d3d8_bind_texture:        ; @menu_display_d3d8_bind_texture
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x1
	ldr	w8, [x1]
	ldr	x2, [x0]
	mov	x0, x8
	mov	w1, #0
	bl	_d3d8_set_texture
	ldr	w0, [x19]
Lloh0:
	adrp	x20, _D3DTADDRESS_COMM_CLAMP@GOTPAGE
Lloh1:
	ldr	x20, [x20, _D3DTADDRESS_COMM_CLAMP@GOTPAGEOFF]
	ldr	w2, [x20]
	mov	w1, #0
	bl	_d3d8_set_sampler_address_u
	ldr	w0, [x19]
	ldr	w2, [x20]
	mov	w1, #0
	bl	_d3d8_set_sampler_address_v
	ldr	w0, [x19]
Lloh2:
	adrp	x20, _D3DTEXF_COMM_LINEAR@GOTPAGE
Lloh3:
	ldr	x20, [x20, _D3DTEXF_COMM_LINEAR@GOTPAGEOFF]
	ldr	w2, [x20]
	mov	w1, #0
	bl	_d3d8_set_sampler_minfilter
	ldr	w0, [x19]
	ldr	w2, [x20]
	mov	w1, #0
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_d3d8_set_sampler_magfilter
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_D3DTADDRESS_COMM_CLAMP,4,2     ; @D3DTADDRESS_COMM_CLAMP
	.comm	_D3DTEXF_COMM_LINEAR,4,2        ; @D3DTEXF_COMM_LINEAR
	.no_dead_strip	_menu_display_d3d8_bind_texture
.subsections_via_symbols
