	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_DrawBrushList                  ## -- Begin function DrawBrushList
	.p2align	4, 0x90
_DrawBrushList:                         ## @DrawBrushList
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r12
	xorl	%eax, %eax
	callq	_GLS_BeginScene
	testq	%r12, %r12
	je	LBB0_10
## %bb.1:
	movq	_TEXINFO_NODE@GOTPCREL(%rip), %r14
	movq	_SFL_VISIBLE@GOTPCREL(%rip), %r15
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	16(%r12), %r12
	testq	%r12, %r12
	je	LBB0_10
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
	cmpl	$0, (%r12)
	jle	LBB0_9
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	$12, %ebx
	xorl	%r13d, %r13d
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=2
	callq	_GLS_Winding
LBB0_8:                                 ##   in Loop: Header=BB0_4 Depth=2
	incq	%r13
	movslq	(%r12), %rax
	addq	$16, %rbx
	cmpq	%rax, %r13
	jge	LBB0_9
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	8(%r12), %rax
	movl	(%rax,%rbx), %edi
	testl	%edi, %edi
	je	LBB0_8
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=2
	movq	-12(%rax,%rbx), %rcx
	movl	$1, %esi
	cmpq	(%r14), %rcx
	je	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_4 Depth=2
	movl	(%r15), %ecx
	xorl	%esi, %esi
	testl	%ecx, -4(%rax,%rbx)
	sete	%sil
	addl	%esi, %esi
	jmp	LBB0_7
LBB0_10:
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_GLS_EndScene                   ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_TEXINFO_NODE,8,3               ## @TEXINFO_NODE
	.comm	_SFL_VISIBLE,4,2                ## @SFL_VISIBLE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_DrawBrushList                  ; -- Begin function DrawBrushList
	.p2align	2
_DrawBrushList:                         ; @DrawBrushList
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x0
	bl	_GLS_BeginScene
	cbz	x19, LBB0_11
; %bb.1:
Lloh0:
	adrp	x20, _TEXINFO_NODE@GOTPAGE
Lloh1:
	ldr	x20, [x20, _TEXINFO_NODE@GOTPAGEOFF]
Lloh2:
	adrp	x21, _SFL_VISIBLE@GOTPAGE
Lloh3:
	ldr	x21, [x21, _SFL_VISIBLE@GOTPAGEOFF]
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	x19, [x19, #16]
	cbz	x19, LBB0_11
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_8 Depth 2
	ldr	w8, [x19]
	cmp	w8, #1
	b.lt	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x22, #0
	mov	x23, #0
	b	LBB0_8
LBB0_5:                                 ;   in Loop: Header=BB0_8 Depth=2
	add	x8, x8, x22
	ldr	w8, [x8, #8]
	ldr	w9, [x21]
	tst	w9, w8
	cset	w8, eq
	lsl	w1, w8, #1
LBB0_6:                                 ;   in Loop: Header=BB0_8 Depth=2
	bl	_GLS_Winding
LBB0_7:                                 ;   in Loop: Header=BB0_8 Depth=2
	add	x23, x23, #1
	ldrsw	x8, [x19]
	add	x22, x22, #16
	cmp	x23, x8
	b.ge	LBB0_2
LBB0_8:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x8, [x19, #8]
	add	x9, x8, x22
	ldr	w0, [x9, #12]
	cbz	w0, LBB0_7
; %bb.9:                                ;   in Loop: Header=BB0_8 Depth=2
	ldr	x9, [x8, x22]
	ldr	x10, [x20]
	cmp	x9, x10
	b.ne	LBB0_5
; %bb.10:                               ;   in Loop: Header=BB0_8 Depth=2
	mov	w1, #1
	b	LBB0_6
LBB0_11:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_GLS_EndScene
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_TEXINFO_NODE,8,3               ; @TEXINFO_NODE
	.comm	_SFL_VISIBLE,4,2                ; @SFL_VISIBLE
.subsections_via_symbols
