	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function ServerOptions_Start
_ServerOptions_Start:                   ## @ServerOptions_Start
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_s_serveroptions@GOTPCREL(%rip), %r15
	movl	64(%r15), %edi
	callq	_atoi
	movl	%eax, %r12d
	movl	60(%r15), %edi
	callq	_atoi
	movl	%eax, %ebx
	movl	56(%r15), %edi
	callq	_atoi
	movl	%eax, %r8d
	movq	_PLAYER_SLOTS@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movl	%ebx, %r9d
	testl	%ecx, %ecx
	jle	LBB0_8
## %bb.1:
	movq	(%r15), %rax
	movq	24(%r15), %rdx
	cmpl	$1, %ecx
	jne	LBB0_13
## %bb.2:
	xorl	%esi, %esi
	xorl	%r14d, %r14d
LBB0_3:
	testb	$1, %cl
	je	LBB0_9
## %bb.4:
	movl	(%rdx,%rsi,4), %ecx
	cmpl	$2, %ecx
	je	LBB0_9
## %bb.5:
	cmpl	$1, %ecx
	jne	LBB0_7
## %bb.6:
	movq	(%rax,%rsi,8), %rax
	cmpb	$0, (%rax)
	je	LBB0_9
LBB0_7:
	incl	%r14d
	jmp	LBB0_9
LBB0_8:
	xorl	%r14d, %r14d
LBB0_9:
	movl	40(%r15), %eax
	movl	%eax, -120(%rbp)                ## 4-byte Spill
	movl	52(%r15), %eax
	movl	%eax, -116(%rbp)                ## 4-byte Spill
	movl	48(%r15), %r13d
	movl	44(%r15), %ecx
	movl	8(%r15), %eax
	cmpl	$128, %eax
	movl	%r8d, -128(%rbp)                ## 4-byte Spill
	movl	%ecx, -124(%rbp)                ## 4-byte Spill
	je	LBB0_23
## %bb.10:
	cmpl	$129, %eax
	je	LBB0_24
## %bb.11:
	cmpl	$131, %eax
	jne	LBB0_26
## %bb.12:
	leaq	L_.str.7(%rip), %rdi
	movl	%r9d, %ebx
	movl	%r9d, %esi
	callq	_trap_Cvar_SetValue
	leaq	L_.str.8(%rip), %rdi
	movl	%r12d, %esi
	callq	_trap_Cvar_SetValue
	leaq	L_.str.9(%rip), %rdi
	jmp	LBB0_25
LBB0_13:
	movl	%ecx, %edi
	andl	$-2, %edi
	xorl	%esi, %esi
	xorl	%r14d, %r14d
	jmp	LBB0_16
	.p2align	4, 0x90
LBB0_14:                                ##   in Loop: Header=BB0_16 Depth=1
	incl	%r14d
LBB0_15:                                ##   in Loop: Header=BB0_16 Depth=1
	addq	$2, %rsi
	cmpq	%rsi, %rdi
	je	LBB0_3
LBB0_16:                                ## =>This Inner Loop Header: Depth=1
	movl	(%rdx,%rsi,4), %ebx
	cmpl	$2, %ebx
	je	LBB0_20
## %bb.17:                              ##   in Loop: Header=BB0_16 Depth=1
	cmpl	$1, %ebx
	jne	LBB0_19
## %bb.18:                              ##   in Loop: Header=BB0_16 Depth=1
	movq	(%rax,%rsi,8), %rbx
	cmpb	$0, (%rbx)
	je	LBB0_20
LBB0_19:                                ##   in Loop: Header=BB0_16 Depth=1
	incl	%r14d
LBB0_20:                                ##   in Loop: Header=BB0_16 Depth=1
	movl	4(%rdx,%rsi,4), %ebx
	cmpl	$2, %ebx
	je	LBB0_15
## %bb.21:                              ##   in Loop: Header=BB0_16 Depth=1
	cmpl	$1, %ebx
	jne	LBB0_14
## %bb.22:                              ##   in Loop: Header=BB0_16 Depth=1
	movq	8(%rax,%rsi,8), %rbx
	cmpb	$0, (%rbx)
	jne	LBB0_14
	jmp	LBB0_15
LBB0_23:
	leaq	L_.str.2(%rip), %rdi
	movl	%r9d, %ebx
	movl	%r9d, %esi
	callq	_trap_Cvar_SetValue
	leaq	L_.str.3(%rip), %rdi
	jmp	LBB0_27
LBB0_24:
	leaq	L_.str.4(%rip), %rdi
	movl	%r9d, %ebx
	movl	%r9d, %esi
	callq	_trap_Cvar_SetValue
	leaq	L_.str.5(%rip), %rdi
	movl	%r12d, %esi
	callq	_trap_Cvar_SetValue
	leaq	L_.str.6(%rip), %rdi
LBB0_25:
	movl	%r13d, %esi
	jmp	LBB0_28
LBB0_26:
	leaq	L_.str(%rip), %rdi
	movl	%r9d, %ebx
	movl	%r9d, %esi
	callq	_trap_Cvar_SetValue
	leaq	L_.str.1(%rip), %rdi
LBB0_27:
	movl	%r12d, %esi
LBB0_28:
	callq	_trap_Cvar_SetValue
	xorl	%edi, %edi
	movl	$12, %esi
	movl	%r14d, %edx
	callq	_Com_Clamp
	leaq	L_.str.10(%rip), %rdi
	movl	%eax, %esi
	callq	_trap_Cvar_SetValue
	xorl	%edi, %edi
	movl	$2, %esi
	movl	-116(%rbp), %edx                ## 4-byte Reload
	callq	_Com_Clamp
	leaq	L_.str.11(%rip), %rdi
	movl	%eax, %esi
	callq	_trap_Cvar_SetValue
	xorl	%edi, %edi
	movl	%r12d, %esi
	movl	%r12d, %edx
	callq	_Com_Clamp
	leaq	L_.str.12(%rip), %rdi
	movl	%eax, %esi
	callq	_trap_Cvar_SetValue
	xorl	%edi, %edi
	movl	%ebx, %esi
	movl	%ebx, %edx
	callq	_Com_Clamp
	leaq	L_.str.13(%rip), %rdi
	movl	%eax, %esi
	callq	_trap_Cvar_SetValue
	xorl	%edi, %edi
	movl	-128(%rbp), %edx                ## 4-byte Reload
	movl	%edx, %esi
	callq	_Com_Clamp
	leaq	L_.str.14(%rip), %rdi
	movl	%eax, %esi
	callq	_trap_Cvar_SetValue
	leaq	L_.str.15(%rip), %rdi
	movl	%r13d, %esi
	callq	_trap_Cvar_SetValue
	leaq	L_.str.16(%rip), %rdi
	movl	-124(%rbp), %esi                ## 4-byte Reload
	callq	_trap_Cvar_SetValue
	movl	36(%r15), %esi
	leaq	L_.str.17(%rip), %rdi
	callq	_trap_Cvar_Set
	movl	32(%r15), %esi
	leaq	L_.str.18(%rip), %rdi
	callq	_trap_Cvar_SetValue
	movq	_EXEC_APPEND@GOTPCREL(%rip), %r14
	movl	(%r14), %ebx
	movq	_s_startserver@GOTPCREL(%rip), %rax
	movq	(%rax), %rcx
	movq	8(%rax), %rax
	movl	(%rax,%rcx,4), %esi
	leaq	L_.str.19(%rip), %rdi
	callq	_va
	movl	%ebx, %edi
	movq	%rax, %rsi
	callq	_trap_Cmd_ExecuteText
	movl	(%r14), %edi
	leaq	L_.str.20(%rip), %rsi
	callq	_trap_Cmd_ExecuteText
	movq	_PLAYER_SLOTS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	cmpl	$2, %eax
	movl	-120(%rbp), %ebx                ## 4-byte Reload
	jl	LBB0_38
## %bb.29:
	incl	%ebx
	movl	$1, %r13d
	leaq	-112(%rbp), %r12
	jmp	LBB0_33
LBB0_30:                                ##   in Loop: Header=BB0_33 Depth=1
	movq	%r12, %rdi
	movl	$64, %esi
	leaq	L_.str.22(%rip), %rdx
	movl	%ebx, %r8d
	xorl	%eax, %eax
	callq	_Com_sprintf
LBB0_31:                                ##   in Loop: Header=BB0_33 Depth=1
	movl	(%r14), %edi
	movq	%r12, %rsi
	callq	_trap_Cmd_ExecuteText
	movq	_PLAYER_SLOTS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	.p2align	4, 0x90
LBB0_32:                                ##   in Loop: Header=BB0_33 Depth=1
	incq	%r13
	movslq	%eax, %rcx
	cmpq	%rcx, %r13
	jge	LBB0_38
LBB0_33:                                ## =>This Inner Loop Header: Depth=1
	movq	24(%r15), %rcx
	cmpl	$1, (%rcx,%r13,4)
	jne	LBB0_32
## %bb.34:                              ##   in Loop: Header=BB0_33 Depth=1
	movq	(%r15), %rcx
	movq	(%rcx,%r13,8), %rcx
	movzbl	(%rcx), %edx
	testb	%dl, %dl
	je	LBB0_32
## %bb.35:                              ##   in Loop: Header=BB0_33 Depth=1
	cmpb	$45, %dl
	je	LBB0_32
## %bb.36:                              ##   in Loop: Header=BB0_33 Depth=1
	cmpl	$129, 8(%r15)
	jl	LBB0_30
## %bb.37:                              ##   in Loop: Header=BB0_33 Depth=1
	movq	_playerTeam_list@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	16(%r15), %rdx
	movq	(%rdx,%r13,8), %rdx
	movl	(%rax,%rdx,4), %r9d
	movq	%r12, %rdi
	movl	$64, %esi
	leaq	L_.str.21(%rip), %rdx
	movl	%ebx, %r8d
	xorl	%eax, %eax
	callq	_Com_sprintf
	jmp	LBB0_31
LBB0_38:
	cmpl	$0, -116(%rbp)                  ## 4-byte Folded Reload
	jne	LBB0_41
## %bb.39:
	cmpl	$129, 8(%r15)
	jl	LBB0_41
## %bb.40:
	movl	(%r14), %ebx
	movq	_playerTeam_list@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	16(%r15), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %esi
	leaq	L_.str.23(%rip), %rdi
	callq	_va
	movl	%ebx, %edi
	movq	%rax, %rsi
	callq	_trap_Cmd_ExecuteText
LBB0_41:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_43
## %bb.42:
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_43:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_s_serveroptions,72,3           ## @s_serveroptions
	.comm	_PLAYER_SLOTS,4,2               ## @PLAYER_SLOTS
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"ui_ffa_fraglimit"

L_.str.1:                               ## @.str.1
	.asciz	"ui_ffa_timelimit"

L_.str.2:                               ## @.str.2
	.asciz	"ui_tourney_fraglimit"

L_.str.3:                               ## @.str.3
	.asciz	"ui_tourney_timelimit"

L_.str.4:                               ## @.str.4
	.asciz	"ui_team_fraglimit"

L_.str.5:                               ## @.str.5
	.asciz	"ui_team_timelimit"

L_.str.6:                               ## @.str.6
	.asciz	"ui_team_friendlt"

L_.str.7:                               ## @.str.7
	.asciz	"ui_ctf_fraglimit"

L_.str.8:                               ## @.str.8
	.asciz	"ui_ctf_timelimit"

L_.str.9:                               ## @.str.9
	.asciz	"ui_ctf_friendlt"

L_.str.10:                              ## @.str.10
	.asciz	"sv_maxclients"

L_.str.11:                              ## @.str.11
	.asciz	"dedicated"

L_.str.12:                              ## @.str.12
	.asciz	"timelimit"

L_.str.13:                              ## @.str.13
	.asciz	"fraglimit"

L_.str.14:                              ## @.str.14
	.asciz	"capturelimit"

L_.str.15:                              ## @.str.15
	.asciz	"g_friendlyfire"

L_.str.16:                              ## @.str.16
	.asciz	"sv_pure"

L_.str.17:                              ## @.str.17
	.asciz	"sv_hostname"

L_.str.18:                              ## @.str.18
	.asciz	"sv_punkbuster"

	.comm	_EXEC_APPEND,4,2                ## @EXEC_APPEND
L_.str.19:                              ## @.str.19
	.asciz	"wait ; wait ; map %s\n"

	.comm	_s_startserver,16,3             ## @s_startserver
L_.str.20:                              ## @.str.20
	.asciz	"wait 3\n"

L_.str.21:                              ## @.str.21
	.asciz	"addbot %s %i %s\n"

	.comm	_playerTeam_list,8,3            ## @playerTeam_list
L_.str.22:                              ## @.str.22
	.asciz	"addbot %s %i\n"

L_.str.23:                              ## @.str.23
	.asciz	"wait 5; team %s\n"

	.no_dead_strip	_ServerOptions_Start
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function ServerOptions_Start
_ServerOptions_Start:                   ; @ServerOptions_Start
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #176
	.cfi_def_cfa_offset 176
	stp	x28, x27, [sp, #80]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #96]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #112]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #128]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #144]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #160]            ; 16-byte Folded Spill
	add	x29, sp, #160
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #72]
Lloh3:
	adrp	x26, _s_serveroptions@GOTPAGE
Lloh4:
	ldr	x26, [x26, _s_serveroptions@GOTPAGEOFF]
	ldr	w0, [x26, #64]
	bl	_atoi
	mov	x24, x0
	ldr	w0, [x26, #60]
	bl	_atoi
	mov	x23, x0
	ldr	w0, [x26, #56]
	bl	_atoi
	mov	x22, x0
	ldp	w20, w21, [x26, #44]
Lloh5:
	adrp	x27, _PLAYER_SLOTS@GOTPAGE
Lloh6:
	ldr	x27, [x27, _PLAYER_SLOTS@GOTPAGEOFF]
	ldr	w8, [x27]
	cmp	w8, #1
	b.lt	LBB0_7
; %bb.1:
	mov	w25, #0
	ldr	x9, [x26, #24]
	ldr	x10, [x26]
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	w25, w25, #1
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	x10, x10, #8
	add	x9, x9, #4
	subs	x8, x8, #1
	b.eq	LBB0_8
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w11, [x9]
	cmp	w11, #2
	b.eq	LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	cmp	w11, #1
	b.ne	LBB0_2
; %bb.6:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x11, [x10]
	ldrb	w11, [x11]
	cbnz	w11, LBB0_2
	b	LBB0_3
LBB0_7:
	mov	w25, #0
LBB0_8:
	ldr	w28, [x26, #40]
	ldr	w19, [x26, #52]
	ldr	w8, [x26, #8]
	cmp	w8, #128
	b.eq	LBB0_12
; %bb.9:
	cmp	w8, #129
	b.eq	LBB0_13
; %bb.10:
	cmp	w8, #131
	b.ne	LBB0_15
; %bb.11:
Lloh7:
	adrp	x0, l_.str.7@PAGE
Lloh8:
	add	x0, x0, l_.str.7@PAGEOFF
	mov	x1, x23
	bl	_trap_Cvar_SetValue
Lloh9:
	adrp	x0, l_.str.8@PAGE
Lloh10:
	add	x0, x0, l_.str.8@PAGEOFF
	mov	x1, x24
	bl	_trap_Cvar_SetValue
Lloh11:
	adrp	x0, l_.str.9@PAGE
Lloh12:
	add	x0, x0, l_.str.9@PAGEOFF
	b	LBB0_14
LBB0_12:
Lloh13:
	adrp	x0, l_.str.2@PAGE
Lloh14:
	add	x0, x0, l_.str.2@PAGEOFF
	mov	x1, x23
	bl	_trap_Cvar_SetValue
Lloh15:
	adrp	x0, l_.str.3@PAGE
Lloh16:
	add	x0, x0, l_.str.3@PAGEOFF
	b	LBB0_16
LBB0_13:
Lloh17:
	adrp	x0, l_.str.4@PAGE
Lloh18:
	add	x0, x0, l_.str.4@PAGEOFF
	mov	x1, x23
	bl	_trap_Cvar_SetValue
Lloh19:
	adrp	x0, l_.str.5@PAGE
Lloh20:
	add	x0, x0, l_.str.5@PAGEOFF
	mov	x1, x24
	bl	_trap_Cvar_SetValue
Lloh21:
	adrp	x0, l_.str.6@PAGE
Lloh22:
	add	x0, x0, l_.str.6@PAGEOFF
LBB0_14:
	mov	x1, x21
	b	LBB0_17
LBB0_15:
Lloh23:
	adrp	x0, l_.str@PAGE
Lloh24:
	add	x0, x0, l_.str@PAGEOFF
	mov	x1, x23
	bl	_trap_Cvar_SetValue
Lloh25:
	adrp	x0, l_.str.1@PAGE
Lloh26:
	add	x0, x0, l_.str.1@PAGEOFF
LBB0_16:
	mov	x1, x24
LBB0_17:
	bl	_trap_Cvar_SetValue
	mov	w0, #0
	mov	w1, #12
	mov	x2, x25
	bl	_Com_Clamp
	mov	x1, x0
Lloh27:
	adrp	x0, l_.str.10@PAGE
Lloh28:
	add	x0, x0, l_.str.10@PAGEOFF
	bl	_trap_Cvar_SetValue
	mov	w0, #0
	mov	w1, #2
	mov	x2, x19
	bl	_Com_Clamp
	mov	x1, x0
Lloh29:
	adrp	x0, l_.str.11@PAGE
Lloh30:
	add	x0, x0, l_.str.11@PAGEOFF
	bl	_trap_Cvar_SetValue
	mov	w0, #0
	mov	x1, x24
	mov	x2, x24
	bl	_Com_Clamp
	mov	x1, x0
Lloh31:
	adrp	x0, l_.str.12@PAGE
Lloh32:
	add	x0, x0, l_.str.12@PAGEOFF
	bl	_trap_Cvar_SetValue
	mov	w0, #0
	mov	x1, x23
	mov	x2, x23
	bl	_Com_Clamp
	mov	x1, x0
Lloh33:
	adrp	x0, l_.str.13@PAGE
Lloh34:
	add	x0, x0, l_.str.13@PAGEOFF
	bl	_trap_Cvar_SetValue
	mov	w0, #0
	mov	x1, x22
	mov	x2, x22
	bl	_Com_Clamp
	mov	x1, x0
Lloh35:
	adrp	x0, l_.str.14@PAGE
Lloh36:
	add	x0, x0, l_.str.14@PAGEOFF
	bl	_trap_Cvar_SetValue
Lloh37:
	adrp	x0, l_.str.15@PAGE
Lloh38:
	add	x0, x0, l_.str.15@PAGEOFF
	mov	x1, x21
	bl	_trap_Cvar_SetValue
Lloh39:
	adrp	x0, l_.str.16@PAGE
Lloh40:
	add	x0, x0, l_.str.16@PAGEOFF
	mov	x1, x20
	bl	_trap_Cvar_SetValue
	ldr	w1, [x26, #36]
Lloh41:
	adrp	x0, l_.str.17@PAGE
Lloh42:
	add	x0, x0, l_.str.17@PAGEOFF
	bl	_trap_Cvar_Set
	ldr	w1, [x26, #32]
Lloh43:
	adrp	x0, l_.str.18@PAGE
Lloh44:
	add	x0, x0, l_.str.18@PAGEOFF
	bl	_trap_Cvar_SetValue
Lloh45:
	adrp	x23, _EXEC_APPEND@GOTPAGE
Lloh46:
	ldr	x23, [x23, _EXEC_APPEND@GOTPAGEOFF]
	ldr	w20, [x23]
Lloh47:
	adrp	x8, _s_startserver@GOTPAGE
Lloh48:
	ldr	x8, [x8, _s_startserver@GOTPAGEOFF]
	ldp	x8, x9, [x8]
	ldr	w1, [x9, x8, lsl #2]
Lloh49:
	adrp	x0, l_.str.19@PAGE
Lloh50:
	add	x0, x0, l_.str.19@PAGEOFF
	bl	_va
	mov	x1, x0
	mov	x0, x20
	bl	_trap_Cmd_ExecuteText
	ldr	w0, [x23]
Lloh51:
	adrp	x1, l_.str.20@PAGE
Lloh52:
	add	x1, x1, l_.str.20@PAGEOFF
	bl	_trap_Cmd_ExecuteText
	ldr	w8, [x27]
	cmp	w8, #2
	b.lt	LBB0_27
; %bb.18:
	add	w20, w28, #1
	mov	w24, #1
Lloh53:
	adrp	x25, _playerTeam_list@GOTPAGE
Lloh54:
	ldr	x25, [x25, _playerTeam_list@GOTPAGEOFF]
Lloh55:
	adrp	x21, l_.str.21@PAGE
Lloh56:
	add	x21, x21, l_.str.21@PAGEOFF
Lloh57:
	adrp	x22, l_.str.22@PAGE
Lloh58:
	add	x22, x22, l_.str.22@PAGEOFF
	b	LBB0_22
LBB0_19:                                ;   in Loop: Header=BB0_22 Depth=1
	add	x0, sp, #8
	mov	w1, #64
	mov	x2, x22
LBB0_20:                                ;   in Loop: Header=BB0_22 Depth=1
	mov	x4, x20
	bl	_Com_sprintf
	ldr	w0, [x23]
	add	x1, sp, #8
	bl	_trap_Cmd_ExecuteText
	ldr	w8, [x27]
LBB0_21:                                ;   in Loop: Header=BB0_22 Depth=1
	add	x24, x24, #1
	cmp	x24, w8, sxtw
	b.ge	LBB0_27
LBB0_22:                                ; =>This Inner Loop Header: Depth=1
	ldr	x9, [x26, #24]
	ldr	w9, [x9, x24, lsl #2]
	cmp	w9, #1
	b.ne	LBB0_21
; %bb.23:                               ;   in Loop: Header=BB0_22 Depth=1
	ldr	x9, [x26]
	ldr	x3, [x9, x24, lsl #3]
	ldrb	w9, [x3]
	cbz	w9, LBB0_21
; %bb.24:                               ;   in Loop: Header=BB0_22 Depth=1
	cmp	w9, #45
	b.eq	LBB0_21
; %bb.25:                               ;   in Loop: Header=BB0_22 Depth=1
	ldr	w8, [x26, #8]
	cmp	w8, #129
	b.lt	LBB0_19
; %bb.26:                               ;   in Loop: Header=BB0_22 Depth=1
	ldr	x8, [x25]
	ldr	x9, [x26, #16]
	ldr	x9, [x9, x24, lsl #3]
	ldr	w8, [x8, x9, lsl #2]
	str	x8, [sp]
	add	x0, sp, #8
	mov	w1, #64
	mov	x2, x21
	b	LBB0_20
LBB0_27:
	cbnz	w19, LBB0_30
; %bb.28:
	ldr	w8, [x26, #8]
	cmp	w8, #129
	b.lt	LBB0_30
; %bb.29:
Lloh59:
	adrp	x8, _playerTeam_list@GOTPAGE
Lloh60:
	ldr	x8, [x8, _playerTeam_list@GOTPAGEOFF]
	ldr	w19, [x23]
Lloh61:
	ldr	x8, [x8]
	ldr	x9, [x26, #16]
	ldr	x9, [x9]
	ldr	w1, [x8, x9, lsl #2]
Lloh62:
	adrp	x0, l_.str.23@PAGE
Lloh63:
	add	x0, x0, l_.str.23@PAGEOFF
	bl	_va
	mov	x1, x0
	mov	x0, x19
	bl	_trap_Cmd_ExecuteText
LBB0_30:
	ldr	x8, [sp, #72]
Lloh64:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh65:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh66:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_32
; %bb.31:
	ldp	x29, x30, [sp, #160]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #144]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #128]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #112]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #96]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #80]             ; 16-byte Folded Reload
	add	sp, sp, #176
	ret
LBB0_32:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh11, Lloh12
	.loh AdrpAdd	Lloh9, Lloh10
	.loh AdrpAdd	Lloh7, Lloh8
	.loh AdrpAdd	Lloh15, Lloh16
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpAdd	Lloh21, Lloh22
	.loh AdrpAdd	Lloh19, Lloh20
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpAdd	Lloh25, Lloh26
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpAdd	Lloh51, Lloh52
	.loh AdrpAdd	Lloh49, Lloh50
	.loh AdrpLdrGot	Lloh47, Lloh48
	.loh AdrpLdrGot	Lloh45, Lloh46
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpAdd	Lloh41, Lloh42
	.loh AdrpAdd	Lloh39, Lloh40
	.loh AdrpAdd	Lloh37, Lloh38
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpAdd	Lloh33, Lloh34
	.loh AdrpAdd	Lloh31, Lloh32
	.loh AdrpAdd	Lloh29, Lloh30
	.loh AdrpAdd	Lloh27, Lloh28
	.loh AdrpAdd	Lloh57, Lloh58
	.loh AdrpAdd	Lloh55, Lloh56
	.loh AdrpLdrGot	Lloh53, Lloh54
	.loh AdrpAdd	Lloh62, Lloh63
	.loh AdrpLdrGotLdr	Lloh59, Lloh60, Lloh61
	.loh AdrpLdrGotLdr	Lloh64, Lloh65, Lloh66
	.cfi_endproc
                                        ; -- End function
	.comm	_s_serveroptions,72,3           ; @s_serveroptions
	.comm	_PLAYER_SLOTS,4,2               ; @PLAYER_SLOTS
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"ui_ffa_fraglimit"

l_.str.1:                               ; @.str.1
	.asciz	"ui_ffa_timelimit"

l_.str.2:                               ; @.str.2
	.asciz	"ui_tourney_fraglimit"

l_.str.3:                               ; @.str.3
	.asciz	"ui_tourney_timelimit"

l_.str.4:                               ; @.str.4
	.asciz	"ui_team_fraglimit"

l_.str.5:                               ; @.str.5
	.asciz	"ui_team_timelimit"

l_.str.6:                               ; @.str.6
	.asciz	"ui_team_friendlt"

l_.str.7:                               ; @.str.7
	.asciz	"ui_ctf_fraglimit"

l_.str.8:                               ; @.str.8
	.asciz	"ui_ctf_timelimit"

l_.str.9:                               ; @.str.9
	.asciz	"ui_ctf_friendlt"

l_.str.10:                              ; @.str.10
	.asciz	"sv_maxclients"

l_.str.11:                              ; @.str.11
	.asciz	"dedicated"

l_.str.12:                              ; @.str.12
	.asciz	"timelimit"

l_.str.13:                              ; @.str.13
	.asciz	"fraglimit"

l_.str.14:                              ; @.str.14
	.asciz	"capturelimit"

l_.str.15:                              ; @.str.15
	.asciz	"g_friendlyfire"

l_.str.16:                              ; @.str.16
	.asciz	"sv_pure"

l_.str.17:                              ; @.str.17
	.asciz	"sv_hostname"

l_.str.18:                              ; @.str.18
	.asciz	"sv_punkbuster"

	.comm	_EXEC_APPEND,4,2                ; @EXEC_APPEND
l_.str.19:                              ; @.str.19
	.asciz	"wait ; wait ; map %s\n"

	.comm	_s_startserver,16,3             ; @s_startserver
l_.str.20:                              ; @.str.20
	.asciz	"wait 3\n"

l_.str.21:                              ; @.str.21
	.asciz	"addbot %s %i %s\n"

	.comm	_playerTeam_list,8,3            ; @playerTeam_list
l_.str.22:                              ; @.str.22
	.asciz	"addbot %s %i\n"

l_.str.23:                              ; @.str.23
	.asciz	"wait 5; team %s\n"

	.no_dead_strip	_ServerOptions_Start
.subsections_via_symbols
