	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function vulkan_deinit_textures
_vulkan_deinit_textures:                ## @vulkan_deinit_textures
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	callq	_vulkan_deinit_samplers
	cmpl	$0, (%r14)
	je	LBB0_7
## %bb.1:
	movl	$8, %ebx
	xorl	%r15d, %r15d
	movq	_VK_NULL_HANDLE@GOTPCREL(%rip), %r12
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%r15
	movl	(%r14), %eax
	addq	$16, %rbx
	cmpq	%rax, %r15
	jae	LBB0_7
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	24(%r14), %rsi
	movq	(%rsi,%rbx), %rax
	cmpq	(%r12), %rax
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	addq	%rbx, %rsi
	movq	16(%r14), %rax
	movl	(%rax), %edi
	callq	_vulkan_destroy_texture
	movq	24(%r14), %rsi
	movq	(%r12), %rax
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	cmpq	%rax, -8(%rsi,%rbx)
	je	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	addq	%rbx, %rsi
	addq	$-8, %rsi
	movq	16(%r14), %rax
	movl	(%rax), %edi
	callq	_vulkan_destroy_texture
	jmp	LBB0_6
LBB0_7:
	movq	8(%r14), %rax
	movq	_VK_NULL_HANDLE@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_9
## %bb.8:
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_9:
	movq	16(%r14), %rax
	addq	$8, %r14
	movl	(%rax), %edi
	movq	%r14, %rsi
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_vulkan_destroy_texture         ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_VK_NULL_HANDLE,8,3             ## @VK_NULL_HANDLE
	.no_dead_strip	_vulkan_deinit_textures
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function vulkan_deinit_textures
_vulkan_deinit_textures:                ; @vulkan_deinit_textures
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
	bl	_vulkan_deinit_samplers
	ldr	w8, [x19]
Lloh0:
	adrp	x20, _VK_NULL_HANDLE@GOTPAGE
Lloh1:
	ldr	x20, [x20, _VK_NULL_HANDLE@GOTPAGEOFF]
	cbz	w8, LBB0_7
; %bb.1:
	mov	x21, #0
	mov	x22, #0
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x22, x22, #1
	ldr	w8, [x19]
	add	x21, x21, #16
	cmp	x22, x8
	b.hs	LBB0_7
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x19, #24]
	add	x1, x8, x21
	ldr	x9, [x1, #8]!
	ldr	x10, [x20]
	cmp	x9, x10
	b.eq	LBB0_5
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x19, #16]
	ldr	w0, [x8]
	bl	_vulkan_destroy_texture
	ldr	x8, [x19, #24]
	ldr	x9, [x20]
LBB0_5:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x1, x8, x21
	ldr	x8, [x1]
	cmp	x8, x9
	b.eq	LBB0_2
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x19, #16]
	ldr	w0, [x8]
	bl	_vulkan_destroy_texture
	b	LBB0_2
LBB0_7:
	mov	x1, x19
	ldr	x8, [x1, #8]!
	ldr	x9, [x20]
	cmp	x8, x9
	b.ne	LBB0_9
; %bb.8:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
LBB0_9:
	ldr	x8, [x19, #16]
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_vulkan_destroy_texture
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_VK_NULL_HANDLE,8,3             ; @VK_NULL_HANDLE
	.no_dead_strip	_vulkan_deinit_textures
.subsections_via_symbols
