	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function UI_ForceLegsAnim
_UI_ForceLegsAnim:                      ## @UI_ForceLegsAnim
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movl	(%rdi), %eax
	movq	_ANIM_TOGGLEBIT@GOTPCREL(%rip), %rcx
	notl	%eax
	andl	(%rcx), %eax
	orl	%esi, %eax
	movl	%eax, (%rdi)
	movq	_LEGS_JUMP@GOTPCREL(%rip), %rax
	cmpl	%esi, (%rax)
	jne	LBB0_2
## %bb.1:
	movq	_UI_TIMER_JUMP@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 4(%rdi)
LBB0_2:
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_ANIM_TOGGLEBIT,4,2             ## @ANIM_TOGGLEBIT
	.comm	_LEGS_JUMP,4,2                  ## @LEGS_JUMP
	.comm	_UI_TIMER_JUMP,4,2              ## @UI_TIMER_JUMP
	.no_dead_strip	_UI_ForceLegsAnim
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function UI_ForceLegsAnim
_UI_ForceLegsAnim:                      ; @UI_ForceLegsAnim
	.cfi_startproc
; %bb.0:
	ldr	w8, [x0]
Lloh0:
	adrp	x9, _ANIM_TOGGLEBIT@GOTPAGE
Lloh1:
	ldr	x9, [x9, _ANIM_TOGGLEBIT@GOTPAGEOFF]
Lloh2:
	ldr	w9, [x9]
	bic	w8, w9, w8
	orr	w8, w8, w1
	str	w8, [x0]
Lloh3:
	adrp	x8, _LEGS_JUMP@GOTPAGE
Lloh4:
	ldr	x8, [x8, _LEGS_JUMP@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	cmp	w8, w1
	b.ne	LBB0_2
; %bb.1:
Lloh6:
	adrp	x8, _UI_TIMER_JUMP@GOTPAGE
Lloh7:
	ldr	x8, [x8, _UI_TIMER_JUMP@GOTPAGEOFF]
Lloh8:
	ldr	w8, [x8]
	str	w8, [x0, #4]
LBB0_2:
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.comm	_ANIM_TOGGLEBIT,4,2             ; @ANIM_TOGGLEBIT
	.comm	_LEGS_JUMP,4,2                  ; @LEGS_JUMP
	.comm	_UI_TIMER_JUMP,4,2              ; @UI_TIMER_JUMP
	.no_dead_strip	_UI_ForceLegsAnim
.subsections_via_symbols
