	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CG_OwnerDraw                   ## -- Begin function CG_OwnerDraw
	.p2align	4, 0x90
_CG_OwnerDraw:                          ## @CG_OwnerDraw
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	subq	$16, %rsp
                                        ## kill: def $edi killed $edi def $rdi
	movq	_cg_drawStatus@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_62
## %bb.1:
	movss	%xmm0, -16(%rbp)
	movss	%xmm1, -12(%rbp)
	movss	%xmm2, -8(%rbp)
	movss	%xmm3, -4(%rbp)
	leal	-128(%rdi), %eax
	cmpl	$58, %eax
	ja	LBB0_62
## %bb.2:
	leaq	LJTI0_0(%rip), %r10
	movslq	(%r10,%rax,4), %rax
	addq	%r10, %rax
	jmpq	*%rax
LBB0_55:
	leaq	-16(%rbp), %rsi
                                        ## kill: def $edi killed $edi killed $rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %edx
	movl	%r8d, %ecx
	callq	_CG_DrawMedal
	jmp	LBB0_62
LBB0_42:
	leaq	-16(%rbp), %rdi
	movl	%ecx, %esi
	callq	_CG_DrawTeamColor
	jmp	LBB0_62
LBB0_57:
	movq	_cg_currentSelectedPlayer@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_numSortedTeamPlayers@GOTPCREL(%rip), %rdx
	cmpl	(%rdx), %eax
	jne	LBB0_62
## %bb.58:
	leaq	-16(%rbp), %rdi
	movaps	%xmm4, %xmm0
	movaps	%xmm5, %xmm1
	movaps	%xmm7, %xmm2
	movl	%ecx, %esi
	movl	%r8d, %edx
	callq	_CG_DrawNewTeamInfo
	jmp	LBB0_62
LBB0_56:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	callq	_CG_DrawTeamSpectators
	jmp	LBB0_62
LBB0_20:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_CG_DrawSelectedPlayerLocation
	jmp	LBB0_62
LBB0_11:
	movq	_CG_SHOW_2DONLY@GOTPCREL(%rip), %rax
	andl	(%rax), %esi
	movq	_qfalse@GOTPCREL(%rip), %rax
	jmp	LBB0_12
LBB0_17:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	movl	%r9d, %ecx
	callq	_CG_DrawSelectedPlayerArmor
	jmp	LBB0_62
LBB0_29:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_CG_DrawRedName
	jmp	LBB0_62
LBB0_35:
	leaq	-16(%rbp), %rdi
	movl	%r8d, %esi
	callq	_CG_DrawRedFlagStatus
	jmp	LBB0_62
LBB0_36:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_CG_DrawRedFlagName
	jmp	LBB0_62
LBB0_48:
	movq	_qtrue@GOTPCREL(%rip), %rax
	jmp	LBB0_47
LBB0_46:
	movq	_qfalse@GOTPCREL(%rip), %rax
LBB0_47:
	movl	(%rax), %esi
	leaq	-16(%rbp), %rdi
	callq	_CG_DrawPlayerHasFlag
	jmp	LBB0_62
LBB0_5:
	movq	_qtrue@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	jmp	LBB0_4
LBB0_37:
	movq	_qfalse@GOTPCREL(%rip), %rax
	jmp	LBB0_38
LBB0_52:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	movl	%r9d, %ecx
	callq	_CG_DrawGameType
	jmp	LBB0_62
LBB0_59:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	movl	%r9d, %ecx
	callq	_CG_DrawCapFragLimit
	jmp	LBB0_62
LBB0_28:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	movl	%r9d, %ecx
	callq	_CG_DrawBlueScore
	jmp	LBB0_62
LBB0_32:
	leaq	-16(%rbp), %rdi
	movl	%r8d, %esi
	callq	_CG_DrawBlueFlagStatus
	jmp	LBB0_62
LBB0_50:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	callq	_CG_DrawAreaTeamChat
	jmp	LBB0_62
LBB0_51:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	callq	_CG_DrawAreaChat
	jmp	LBB0_62
LBB0_60:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	movl	%r9d, %ecx
	callq	_CG_Draw1stPlace
	jmp	LBB0_62
LBB0_14:
	movq	_qtrue@GOTPCREL(%rip), %rax
	jmp	LBB0_15
LBB0_13:
	movq	_CG_SHOW_2DONLY@GOTPCREL(%rip), %rax
	andl	(%rax), %esi
	movq	_qtrue@GOTPCREL(%rip), %rax
LBB0_12:
	movl	(%rax), %edx
	leaq	-16(%rbp), %rdi
	callq	_CG_DrawSelectedPlayerHead
	jmp	LBB0_62
LBB0_21:
	leaq	-16(%rbp), %rdi
	callq	_CG_DrawSelectedPlayerWeapon
	jmp	LBB0_62
LBB0_16:
	leaq	-16(%rbp), %rdi
	callq	_CG_DrawSelectedPlayerStatus
	jmp	LBB0_62
LBB0_22:
	movq	_CG_SHOW_2DONLY@GOTPCREL(%rip), %rax
	andl	(%rax), %esi
	leaq	-16(%rbp), %rdi
	callq	_CG_DrawSelectedPlayerPowerup
	jmp	LBB0_62
LBB0_19:
	movq	_qfalse@GOTPCREL(%rip), %rax
LBB0_15:
	movl	(%rax), %edx
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %ecx
	callq	_CG_DrawSelectedPlayerName
	jmp	LBB0_62
LBB0_18:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	movl	%r9d, %ecx
	callq	_CG_DrawSelectedPlayerHealth
	jmp	LBB0_62
LBB0_27:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	movl	%r9d, %ecx
	callq	_CG_DrawRedScore
	jmp	LBB0_62
LBB0_34:
	leaq	-16(%rbp), %rdi
	callq	_CG_DrawRedFlagHead
	jmp	LBB0_62
LBB0_45:
	leaq	-16(%rbp), %rdi
	callq	_CG_DrawPlayerStatus
	jmp	LBB0_62
LBB0_25:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	movl	%r9d, %ecx
	callq	_CG_DrawPlayerScore
	jmp	LBB0_62
LBB0_41:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_CG_DrawPlayerLocation
	jmp	LBB0_62
LBB0_24:
	movq	_CG_SHOW_2DONLY@GOTPCREL(%rip), %rax
	andl	(%rax), %esi
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	callq	_CG_DrawPlayerItem
	jmp	LBB0_62
LBB0_26:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	movl	%r9d, %ecx
	callq	_CG_DrawPlayerHealth
	jmp	LBB0_62
LBB0_23:
	movq	_CG_SHOW_2DONLY@GOTPCREL(%rip), %rax
	andl	(%rax), %esi
	leaq	-16(%rbp), %rdi
	callq	_CG_DrawPlayerHead
	jmp	LBB0_62
LBB0_6:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	movl	%r9d, %ecx
	callq	_CG_DrawPlayerArmorValue
	jmp	LBB0_62
LBB0_3:
	movq	_CG_SHOW_2DONLY@GOTPCREL(%rip), %rax
	andl	(%rax), %esi
LBB0_4:
	leaq	-16(%rbp), %rdi
	callq	_CG_DrawPlayerArmorIcon
	jmp	LBB0_62
LBB0_10:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	movl	%r9d, %ecx
	callq	_CG_DrawPlayerAmmoValue
	jmp	LBB0_62
LBB0_9:
	movq	_qtrue@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	jmp	LBB0_8
LBB0_7:
	movq	_CG_SHOW_2DONLY@GOTPCREL(%rip), %rax
	andl	(%rax), %esi
LBB0_8:
	leaq	-16(%rbp), %rdi
	callq	_CG_DrawPlayerAmmoIcon
	jmp	LBB0_62
LBB0_40:
	leaq	-16(%rbp), %rdi
	callq	_CG_OneFlagStatus
	jmp	LBB0_62
LBB0_54:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	movl	%r9d, %ecx
	callq	_CG_DrawKiller
	jmp	LBB0_62
LBB0_39:
	movq	_qtrue@GOTPCREL(%rip), %rax
LBB0_38:
	movl	(%rax), %edx
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %ecx
	callq	_CG_HarvesterSkulls
	jmp	LBB0_62
LBB0_53:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	movl	%r9d, %ecx
	callq	_CG_DrawGameStatus
	jmp	LBB0_62
LBB0_43:
	leaq	-16(%rbp), %rdi
	callq	_CG_DrawCTFPowerUp
	jmp	LBB0_62
LBB0_30:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_CG_DrawBlueName
	jmp	LBB0_62
LBB0_33:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r9d, %edx
	callq	_CG_DrawBlueFlagName
	jmp	LBB0_62
LBB0_31:
	leaq	-16(%rbp), %rdi
	callq	_CG_DrawBlueFlagHead
	jmp	LBB0_62
LBB0_49:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	callq	_CG_DrawAreaSystemChat
	jmp	LBB0_62
LBB0_44:
	leaq	-16(%rbp), %rdi
	movl	%edx, %esi
	movaps	%xmm6, %xmm0
	movaps	%xmm7, %xmm1
	movl	%ecx, %edx
	callq	_CG_DrawAreaPowerUp
	jmp	LBB0_62
LBB0_61:
	leaq	-16(%rbp), %rdi
	movaps	%xmm7, %xmm0
	movl	%ecx, %esi
	movl	%r8d, %edx
	movl	%r9d, %ecx
	callq	_CG_Draw2ndPlace
LBB0_62:
	addq	$16, %rsp
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_14, LBB0_14-LJTI0_0
.set L0_0_set_13, LBB0_13-LJTI0_0
.set L0_0_set_42, LBB0_42-LJTI0_0
.set L0_0_set_57, LBB0_57-LJTI0_0
.set L0_0_set_56, LBB0_56-LJTI0_0
.set L0_0_set_21, LBB0_21-LJTI0_0
.set L0_0_set_16, LBB0_16-LJTI0_0
.set L0_0_set_22, LBB0_22-LJTI0_0
.set L0_0_set_19, LBB0_19-LJTI0_0
.set L0_0_set_20, LBB0_20-LJTI0_0
.set L0_0_set_18, LBB0_18-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_17, LBB0_17-LJTI0_0
.set L0_0_set_27, LBB0_27-LJTI0_0
.set L0_0_set_29, LBB0_29-LJTI0_0
.set L0_0_set_35, LBB0_35-LJTI0_0
.set L0_0_set_36, LBB0_36-LJTI0_0
.set L0_0_set_34, LBB0_34-LJTI0_0
.set L0_0_set_45, LBB0_45-LJTI0_0
.set L0_0_set_25, LBB0_25-LJTI0_0
.set L0_0_set_41, LBB0_41-LJTI0_0
.set L0_0_set_24, LBB0_24-LJTI0_0
.set L0_0_set_26, LBB0_26-LJTI0_0
.set L0_0_set_23, LBB0_23-LJTI0_0
.set L0_0_set_48, LBB0_48-LJTI0_0
.set L0_0_set_46, LBB0_46-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_3, LBB0_3-LJTI0_0
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_7, LBB0_7-LJTI0_0
.set L0_0_set_55, LBB0_55-LJTI0_0
.set L0_0_set_40, LBB0_40-LJTI0_0
.set L0_0_set_54, LBB0_54-LJTI0_0
.set L0_0_set_39, LBB0_39-LJTI0_0
.set L0_0_set_37, LBB0_37-LJTI0_0
.set L0_0_set_52, LBB0_52-LJTI0_0
.set L0_0_set_53, LBB0_53-LJTI0_0
.set L0_0_set_43, LBB0_43-LJTI0_0
.set L0_0_set_59, LBB0_59-LJTI0_0
.set L0_0_set_28, LBB0_28-LJTI0_0
.set L0_0_set_30, LBB0_30-LJTI0_0
.set L0_0_set_32, LBB0_32-LJTI0_0
.set L0_0_set_33, LBB0_33-LJTI0_0
.set L0_0_set_31, LBB0_31-LJTI0_0
.set L0_0_set_50, LBB0_50-LJTI0_0
.set L0_0_set_49, LBB0_49-LJTI0_0
.set L0_0_set_44, LBB0_44-LJTI0_0
.set L0_0_set_51, LBB0_51-LJTI0_0
.set L0_0_set_61, LBB0_61-LJTI0_0
.set L0_0_set_60, LBB0_60-LJTI0_0
LJTI0_0:
	.long	L0_0_set_14
	.long	L0_0_set_13
	.long	L0_0_set_42
	.long	L0_0_set_57
	.long	L0_0_set_56
	.long	L0_0_set_21
	.long	L0_0_set_16
	.long	L0_0_set_22
	.long	L0_0_set_19
	.long	L0_0_set_20
	.long	L0_0_set_18
	.long	L0_0_set_11
	.long	L0_0_set_17
	.long	L0_0_set_27
	.long	L0_0_set_29
	.long	L0_0_set_35
	.long	L0_0_set_36
	.long	L0_0_set_34
	.long	L0_0_set_45
	.long	L0_0_set_25
	.long	L0_0_set_41
	.long	L0_0_set_24
	.long	L0_0_set_26
	.long	L0_0_set_23
	.long	L0_0_set_48
	.long	L0_0_set_46
	.long	L0_0_set_6
	.long	L0_0_set_5
	.long	L0_0_set_3
	.long	L0_0_set_10
	.long	L0_0_set_9
	.long	L0_0_set_7
	.long	L0_0_set_55
	.long	L0_0_set_40
	.long	L0_0_set_54
	.long	L0_0_set_55
	.long	L0_0_set_39
	.long	L0_0_set_37
	.long	L0_0_set_55
	.long	L0_0_set_52
	.long	L0_0_set_53
	.long	L0_0_set_55
	.long	L0_0_set_55
	.long	L0_0_set_43
	.long	L0_0_set_55
	.long	L0_0_set_59
	.long	L0_0_set_28
	.long	L0_0_set_30
	.long	L0_0_set_32
	.long	L0_0_set_33
	.long	L0_0_set_31
	.long	L0_0_set_55
	.long	L0_0_set_50
	.long	L0_0_set_49
	.long	L0_0_set_44
	.long	L0_0_set_51
	.long	L0_0_set_55
	.long	L0_0_set_61
	.long	L0_0_set_60
	.end_data_region
                                        ## -- End function
	.comm	_cg_drawStatus,8,3              ## @cg_drawStatus
	.comm	_CG_SHOW_2DONLY,4,2             ## @CG_SHOW_2DONLY
	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_cg_currentSelectedPlayer,4,2   ## @cg_currentSelectedPlayer
	.comm	_numSortedTeamPlayers,4,2       ## @numSortedTeamPlayers
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CG_OwnerDraw                   ; -- Begin function CG_OwnerDraw
	.p2align	2
_CG_OwnerDraw:                          ; @CG_OwnerDraw
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #32
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _cg_drawStatus@GOTPAGE
Lloh1:
	ldr	x8, [x8, _cg_drawStatus@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	cbz	x8, LBB0_62
; %bb.1:
	stp	s0, s1, [sp]
	stp	s2, s3, [sp, #8]
	sub	w8, w0, #128
	cmp	w8, #58
	b.hi	LBB0_62
; %bb.2:
Lloh3:
	adrp	x9, lJTI0_0@PAGE
Lloh4:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_3
	ldrh	w11, [x9, x8, lsl #1]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_3:
	mov	x1, sp
	fmov	s0, s7
	mov	x2, x3
	mov	x3, x4
	bl	_CG_DrawMedal
	b	LBB0_62
LBB0_4:
	mov	x0, sp
	mov	x1, x3
	bl	_CG_DrawTeamColor
	b	LBB0_62
LBB0_5:
Lloh5:
	adrp	x8, _cg_currentSelectedPlayer@GOTPAGE
Lloh6:
	ldr	x8, [x8, _cg_currentSelectedPlayer@GOTPAGEOFF]
Lloh7:
	ldr	w8, [x8]
Lloh8:
	adrp	x9, _numSortedTeamPlayers@GOTPAGE
Lloh9:
	ldr	x9, [x9, _numSortedTeamPlayers@GOTPAGEOFF]
Lloh10:
	ldr	w9, [x9]
	cmp	w8, w9
	b.ne	LBB0_62
; %bb.6:
	mov	x0, sp
	fmov	s0, s4
	fmov	s1, s5
	fmov	s2, s7
	mov	x1, x3
	mov	x2, x4
	bl	_CG_DrawNewTeamInfo
	b	LBB0_62
LBB0_7:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	bl	_CG_DrawTeamSpectators
	b	LBB0_62
LBB0_8:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_CG_DrawSelectedPlayerLocation
	b	LBB0_62
LBB0_9:
Lloh11:
	adrp	x8, _CG_SHOW_2DONLY@GOTPAGE
Lloh12:
	ldr	x8, [x8, _CG_SHOW_2DONLY@GOTPAGEOFF]
Lloh13:
	ldr	w8, [x8]
	and	w1, w8, w1
Lloh14:
	adrp	x8, _qfalse@GOTPAGE
Lloh15:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
	b	LBB0_28
LBB0_10:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	mov	x3, x5
	bl	_CG_DrawSelectedPlayerArmor
	b	LBB0_62
LBB0_11:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_CG_DrawRedName
	b	LBB0_62
LBB0_12:
	mov	x0, sp
	mov	x1, x4
	bl	_CG_DrawRedFlagStatus
	b	LBB0_62
LBB0_13:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_CG_DrawRedFlagName
	b	LBB0_62
LBB0_14:
Lloh16:
	adrp	x8, _qtrue@GOTPAGE
Lloh17:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
	b	LBB0_16
LBB0_15:
Lloh18:
	adrp	x8, _qfalse@GOTPAGE
Lloh19:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
LBB0_16:
	ldr	w1, [x8]
	mov	x0, sp
	bl	_CG_DrawPlayerHasFlag
	b	LBB0_62
LBB0_17:
Lloh20:
	adrp	x8, _qtrue@GOTPAGE
Lloh21:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh22:
	ldr	w1, [x8]
	b	LBB0_45
LBB0_18:
Lloh23:
	adrp	x8, _qfalse@GOTPAGE
Lloh24:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
	b	LBB0_53
LBB0_19:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	mov	x3, x5
	bl	_CG_DrawGameType
	b	LBB0_62
LBB0_20:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	mov	x3, x5
	bl	_CG_DrawCapFragLimit
	b	LBB0_62
LBB0_21:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	mov	x3, x5
	bl	_CG_DrawBlueScore
	b	LBB0_62
LBB0_22:
	mov	x0, sp
	mov	x1, x4
	bl	_CG_DrawBlueFlagStatus
	b	LBB0_62
LBB0_23:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	bl	_CG_DrawAreaTeamChat
	b	LBB0_62
LBB0_24:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	bl	_CG_DrawAreaChat
	b	LBB0_62
LBB0_25:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	mov	x3, x5
	bl	_CG_Draw1stPlace
	b	LBB0_62
LBB0_26:
Lloh25:
	adrp	x8, _qtrue@GOTPAGE
Lloh26:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
	b	LBB0_33
LBB0_27:
Lloh27:
	adrp	x8, _CG_SHOW_2DONLY@GOTPAGE
Lloh28:
	ldr	x8, [x8, _CG_SHOW_2DONLY@GOTPAGEOFF]
Lloh29:
	ldr	w8, [x8]
	and	w1, w8, w1
Lloh30:
	adrp	x8, _qtrue@GOTPAGE
Lloh31:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
LBB0_28:
	ldr	w2, [x8]
	mov	x0, sp
	bl	_CG_DrawSelectedPlayerHead
	b	LBB0_62
LBB0_29:
	mov	x0, sp
	bl	_CG_DrawSelectedPlayerWeapon
	b	LBB0_62
LBB0_30:
	mov	x0, sp
	bl	_CG_DrawSelectedPlayerStatus
	b	LBB0_62
LBB0_31:
Lloh32:
	adrp	x8, _CG_SHOW_2DONLY@GOTPAGE
Lloh33:
	ldr	x8, [x8, _CG_SHOW_2DONLY@GOTPAGEOFF]
Lloh34:
	ldr	w8, [x8]
	and	w1, w8, w1
	mov	x0, sp
	bl	_CG_DrawSelectedPlayerPowerup
	b	LBB0_62
LBB0_32:
Lloh35:
	adrp	x8, _qfalse@GOTPAGE
Lloh36:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
LBB0_33:
	ldr	w2, [x8]
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x3, x5
	bl	_CG_DrawSelectedPlayerName
	b	LBB0_62
LBB0_34:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	mov	x3, x5
	bl	_CG_DrawSelectedPlayerHealth
	b	LBB0_62
LBB0_35:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	mov	x3, x5
	bl	_CG_DrawRedScore
	b	LBB0_62
LBB0_36:
	mov	x0, sp
	bl	_CG_DrawRedFlagHead
	b	LBB0_62
LBB0_37:
	mov	x0, sp
	bl	_CG_DrawPlayerStatus
	b	LBB0_62
LBB0_38:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	mov	x3, x5
	bl	_CG_DrawPlayerScore
	b	LBB0_62
LBB0_39:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_CG_DrawPlayerLocation
	b	LBB0_62
LBB0_40:
Lloh37:
	adrp	x8, _CG_SHOW_2DONLY@GOTPAGE
Lloh38:
	ldr	x8, [x8, _CG_SHOW_2DONLY@GOTPAGEOFF]
Lloh39:
	ldr	w8, [x8]
	and	w1, w8, w1
	mov	x0, sp
	fmov	s0, s7
	bl	_CG_DrawPlayerItem
	b	LBB0_62
LBB0_41:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	mov	x3, x5
	bl	_CG_DrawPlayerHealth
	b	LBB0_62
LBB0_42:
Lloh40:
	adrp	x8, _CG_SHOW_2DONLY@GOTPAGE
Lloh41:
	ldr	x8, [x8, _CG_SHOW_2DONLY@GOTPAGEOFF]
Lloh42:
	ldr	w8, [x8]
	and	w1, w8, w1
	mov	x0, sp
	bl	_CG_DrawPlayerHead
	b	LBB0_62
LBB0_43:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	mov	x3, x5
	bl	_CG_DrawPlayerArmorValue
	b	LBB0_62
LBB0_44:
Lloh43:
	adrp	x8, _CG_SHOW_2DONLY@GOTPAGE
Lloh44:
	ldr	x8, [x8, _CG_SHOW_2DONLY@GOTPAGEOFF]
Lloh45:
	ldr	w8, [x8]
	and	w1, w8, w1
LBB0_45:
	mov	x0, sp
	bl	_CG_DrawPlayerArmorIcon
	b	LBB0_62
LBB0_46:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	mov	x3, x5
	bl	_CG_DrawPlayerAmmoValue
	b	LBB0_62
LBB0_47:
Lloh46:
	adrp	x8, _qtrue@GOTPAGE
Lloh47:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh48:
	ldr	w1, [x8]
	b	LBB0_49
LBB0_48:
Lloh49:
	adrp	x8, _CG_SHOW_2DONLY@GOTPAGE
Lloh50:
	ldr	x8, [x8, _CG_SHOW_2DONLY@GOTPAGEOFF]
Lloh51:
	ldr	w8, [x8]
	and	w1, w8, w1
LBB0_49:
	mov	x0, sp
	bl	_CG_DrawPlayerAmmoIcon
	b	LBB0_62
LBB0_50:
	mov	x0, sp
	bl	_CG_OneFlagStatus
	b	LBB0_62
LBB0_51:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	mov	x3, x5
	bl	_CG_DrawKiller
	b	LBB0_62
LBB0_52:
Lloh52:
	adrp	x8, _qtrue@GOTPAGE
Lloh53:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
LBB0_53:
	ldr	w2, [x8]
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x3, x5
	bl	_CG_HarvesterSkulls
	b	LBB0_62
LBB0_54:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	mov	x3, x5
	bl	_CG_DrawGameStatus
	b	LBB0_62
LBB0_55:
	mov	x0, sp
	bl	_CG_DrawCTFPowerUp
	b	LBB0_62
LBB0_56:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_CG_DrawBlueName
	b	LBB0_62
LBB0_57:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x5
	bl	_CG_DrawBlueFlagName
	b	LBB0_62
LBB0_58:
	mov	x0, sp
	bl	_CG_DrawBlueFlagHead
	b	LBB0_62
LBB0_59:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	bl	_CG_DrawAreaSystemChat
	b	LBB0_62
LBB0_60:
	mov	x0, sp
	mov	x1, x2
	fmov	s0, s6
	fmov	s1, s7
	mov	x2, x3
	bl	_CG_DrawAreaPowerUp
	b	LBB0_62
LBB0_61:
	mov	x0, sp
	fmov	s0, s7
	mov	x1, x3
	mov	x2, x4
	mov	x3, x5
	bl	_CG_Draw2ndPlace
LBB0_62:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #32
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpLdrGot	Lloh25, Lloh26
	.loh AdrpLdrGot	Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGot	Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh45
	.loh AdrpLdrGotLdr	Lloh46, Lloh47, Lloh48
	.loh AdrpLdrGotLdr	Lloh49, Lloh50, Lloh51
	.loh AdrpLdrGot	Lloh52, Lloh53
	.cfi_endproc
	.section	__TEXT,__const
	.p2align	1
lJTI0_0:
	.short	(LBB0_26-LBB0_3)>>2
	.short	(LBB0_27-LBB0_3)>>2
	.short	(LBB0_4-LBB0_3)>>2
	.short	(LBB0_5-LBB0_3)>>2
	.short	(LBB0_7-LBB0_3)>>2
	.short	(LBB0_29-LBB0_3)>>2
	.short	(LBB0_30-LBB0_3)>>2
	.short	(LBB0_31-LBB0_3)>>2
	.short	(LBB0_32-LBB0_3)>>2
	.short	(LBB0_8-LBB0_3)>>2
	.short	(LBB0_34-LBB0_3)>>2
	.short	(LBB0_9-LBB0_3)>>2
	.short	(LBB0_10-LBB0_3)>>2
	.short	(LBB0_35-LBB0_3)>>2
	.short	(LBB0_11-LBB0_3)>>2
	.short	(LBB0_12-LBB0_3)>>2
	.short	(LBB0_13-LBB0_3)>>2
	.short	(LBB0_36-LBB0_3)>>2
	.short	(LBB0_37-LBB0_3)>>2
	.short	(LBB0_38-LBB0_3)>>2
	.short	(LBB0_39-LBB0_3)>>2
	.short	(LBB0_40-LBB0_3)>>2
	.short	(LBB0_41-LBB0_3)>>2
	.short	(LBB0_42-LBB0_3)>>2
	.short	(LBB0_14-LBB0_3)>>2
	.short	(LBB0_15-LBB0_3)>>2
	.short	(LBB0_43-LBB0_3)>>2
	.short	(LBB0_17-LBB0_3)>>2
	.short	(LBB0_44-LBB0_3)>>2
	.short	(LBB0_46-LBB0_3)>>2
	.short	(LBB0_47-LBB0_3)>>2
	.short	(LBB0_48-LBB0_3)>>2
	.short	(LBB0_3-LBB0_3)>>2
	.short	(LBB0_50-LBB0_3)>>2
	.short	(LBB0_51-LBB0_3)>>2
	.short	(LBB0_3-LBB0_3)>>2
	.short	(LBB0_52-LBB0_3)>>2
	.short	(LBB0_18-LBB0_3)>>2
	.short	(LBB0_3-LBB0_3)>>2
	.short	(LBB0_19-LBB0_3)>>2
	.short	(LBB0_54-LBB0_3)>>2
	.short	(LBB0_3-LBB0_3)>>2
	.short	(LBB0_3-LBB0_3)>>2
	.short	(LBB0_55-LBB0_3)>>2
	.short	(LBB0_3-LBB0_3)>>2
	.short	(LBB0_20-LBB0_3)>>2
	.short	(LBB0_21-LBB0_3)>>2
	.short	(LBB0_56-LBB0_3)>>2
	.short	(LBB0_22-LBB0_3)>>2
	.short	(LBB0_57-LBB0_3)>>2
	.short	(LBB0_58-LBB0_3)>>2
	.short	(LBB0_3-LBB0_3)>>2
	.short	(LBB0_23-LBB0_3)>>2
	.short	(LBB0_59-LBB0_3)>>2
	.short	(LBB0_60-LBB0_3)>>2
	.short	(LBB0_24-LBB0_3)>>2
	.short	(LBB0_3-LBB0_3)>>2
	.short	(LBB0_61-LBB0_3)>>2
	.short	(LBB0_25-LBB0_3)>>2
                                        ; -- End function
	.comm	_cg_drawStatus,8,3              ; @cg_drawStatus
	.comm	_CG_SHOW_2DONLY,4,2             ; @CG_SHOW_2DONLY
	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_cg_currentSelectedPlayer,4,2   ; @cg_currentSelectedPlayer
	.comm	_numSortedTeamPlayers,4,2       ; @numSortedTeamPlayers
.subsections_via_symbols
