	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function UI_DrawString2
LCPI0_0:
	.quad	0x3fb0000000000000              ## double 0.0625
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2
LCPI0_1:
	.long	0x3d800000                      ## float 0.0625
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_UI_DrawString2:                        ## @UI_DrawString2
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r9d, %eax
	negl	%eax
	cmpl	%esi, %eax
	jle	LBB0_1
LBB0_7:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_1:
	movl	%r9d, %r14d
	movq	%rdx, %rbx
	movl	%esi, %r13d
	movl	%edi, %r15d
	movl	%r8d, -44(%rbp)                 ## 4-byte Spill
	movq	_qfalse@GOTPCREL(%rip), %rax
	movl	(%rax), %r12d
	movq	%rcx, %rdi
	callq	_trap_R_SetColor
	cmpb	$0, (%rbx)
	je	LBB0_12
## %bb.2:
	movq	_uis@GOTPCREL(%rip), %rcx
	movl	(%rcx), %eax
	imull	%eax, %r13d
	cvtsi2ss	%r13d, %xmm0
	movss	%xmm0, -56(%rbp)                ## 4-byte Spill
	movq	%rcx, %r13
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	imull	%eax, %ecx
	xorps	%xmm0, %xmm0
	cvtsi2ss	%ecx, %xmm0
	movss	%xmm0, -48(%rbp)                ## 4-byte Spill
	imull	%eax, %r14d
	xorps	%xmm0, %xmm0
	cvtsi2ss	%r14d, %xmm0
	movss	%xmm0, -52(%rbp)                ## 4-byte Spill
	imull	%eax, %r15d
	addl	4(%r13), %r15d
	xorps	%xmm0, %xmm0
	cvtsi2ss	%r15d, %xmm0
	movss	%xmm0, -44(%rbp)                ## 4-byte Spill
LBB0_3:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
	movq	%rbx, %r14
	incq	%rbx
	.p2align	4, 0x90
LBB0_4:                                 ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	leaq	-1(%rbx), %rdi
	callq	_Q_IsColorString
	testq	%rax, %rax
	je	LBB0_9
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=2
	testl	%r12d, %r12d
	je	LBB0_6
## %bb.8:                               ##   in Loop: Header=BB0_4 Depth=2
	cmpb	$0, 1(%rbx)
	leaq	2(%rbx), %rbx
	jne	LBB0_4
	jmp	LBB0_12
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_3 Depth=1
	movsbl	-1(%rbx), %eax
	cmpl	$32, %eax
	je	LBB0_11
## %bb.10:                              ##   in Loop: Header=BB0_3 Depth=1
	movl	%eax, %ecx
	sarl	$4, %ecx
	xorps	%xmm0, %xmm0
	cvtsi2sd	%ecx, %xmm0
	movsd	LCPI0_0(%rip), %xmm1            ## xmm1 = mem[0],zero
	mulsd	%xmm1, %xmm0
	xorps	%xmm5, %xmm5
	cvtsd2ss	%xmm0, %xmm5
	andl	$15, %eax
	xorps	%xmm0, %xmm0
	cvtsi2sd	%eax, %xmm0
	mulsd	%xmm1, %xmm0
	xorps	%xmm4, %xmm4
	cvtsd2ss	%xmm0, %xmm4
	movaps	%xmm4, %xmm6
	movss	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	addss	%xmm0, %xmm6
	movaps	%xmm5, %xmm7
	addss	%xmm0, %xmm7
	movl	8(%r13), %edi
	movss	-44(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movss	-56(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	movss	-48(%rbp), %xmm2                ## 4-byte Reload
                                        ## xmm2 = mem[0],zero,zero,zero
	movss	-52(%rbp), %xmm3                ## 4-byte Reload
                                        ## xmm3 = mem[0],zero,zero,zero
	callq	_trap_R_DrawStretchPic
LBB0_11:                                ##   in Loop: Header=BB0_3 Depth=1
	movss	-44(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	addss	-48(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -44(%rbp)                ## 4-byte Spill
	cmpb	$0, (%rbx)
	jne	LBB0_3
LBB0_12:
	xorl	%edi, %edi
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_trap_R_SetColor                ## TAILCALL
LBB0_6:
	movq	%r14, %rdi
	callq	_UI_DrawString2.cold.1
	jmp	LBB0_7
	.cfi_endproc
                                        ## -- End function
	.p2align	4, 0x90                         ## -- Begin function UI_DrawString2.cold.1
_UI_DrawString2.cold.1:                 ## @UI_DrawString2.cold.1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	_g_color_table@GOTPCREL(%rip), %rax
	movq	(%rax), %rbx
	movsbl	1(%rdi), %edi
	callq	_ColorIndex
	movl	(%rbx,%rax,4), %esi
	pushq	$8
	popq	%rdx
	callq	_memcpy
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_uis,12,2                       ## @uis
	.comm	_g_color_table,8,3              ## @g_color_table
	.no_dead_strip	_UI_DrawString2
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function UI_DrawString2
_UI_DrawString2:                        ; @UI_DrawString2
	.cfi_startproc
; %bb.0:
	stp	d11, d10, [sp, #-112]!          ; 16-byte Folded Spill
	.cfi_def_cfa_offset 112
	stp	d9, d8, [sp, #16]               ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset b8, -88
	.cfi_offset b9, -96
	.cfi_offset b10, -104
	.cfi_offset b11, -112
	neg	w8, w5
	cmp	w8, w1
	b.le	LBB0_2
; %bb.1:
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp], #112            ; 16-byte Folded Reload
	ret
LBB0_2:
	mov	x20, x5
	mov	x21, x4
	mov	x19, x2
	mov	x23, x1
	mov	x22, x0
Lloh0:
	adrp	x8, _qfalse@GOTPAGE
Lloh1:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh2:
	ldr	w24, [x8]
	mov	x0, x3
	bl	_trap_R_SetColor
	ldrb	w8, [x19]
	cbz	w8, LBB0_11
; %bb.3:
Lloh3:
	adrp	x25, _uis@GOTPAGE
Lloh4:
	ldr	x25, [x25, _uis@GOTPAGEOFF]
	ldp	w8, w9, [x25]
	mul	w10, w8, w23
	scvtf	s8, w10
	mul	w10, w8, w21
	scvtf	s9, w10
	mul	w10, w8, w20
	scvtf	s10, w10
	madd	w8, w8, w22, w9
	scvtf	s11, w8
	mov	x21, #4589168020290535424
	mov	w22, #1031798784
LBB0_4:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_5 Depth 2
	mov	x20, x19
	add	x19, x19, #1
LBB0_5:                                 ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	sub	x0, x19, #1
	bl	_Q_IsColorString
	cbz	x0, LBB0_8
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=2
	cbz	w24, LBB0_12
; %bb.7:                                ;   in Loop: Header=BB0_5 Depth=2
	ldrb	w8, [x19, #1]
	add	x19, x19, #2
	cbnz	w8, LBB0_5
	b	LBB0_11
LBB0_8:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldursb	w8, [x19, #-1]
	cmp	w8, #32
	b.eq	LBB0_10
; %bb.9:                                ;   in Loop: Header=BB0_4 Depth=1
	asr	w9, w8, #4
	scvtf	d0, w9
	fmov	d1, x21
	fmul	d0, d0, d1
	fcvt	s5, d0
	and	w8, w8, #0xf
	scvtf	d0, w8
	fmul	d0, d0, d1
	fcvt	s4, d0
	fmov	s0, w22
	fadd	s6, s4, s0
	fadd	s7, s5, s0
	ldr	w0, [x25, #8]
	fmov	s0, s11
	fmov	s1, s8
	fmov	s2, s9
	fmov	s3, s10
	bl	_trap_R_DrawStretchPic
LBB0_10:                                ;   in Loop: Header=BB0_4 Depth=1
	fadd	s11, s11, s9
	ldrb	w8, [x19]
	cbnz	w8, LBB0_4
LBB0_11:
	mov	x0, #0
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp], #112            ; 16-byte Folded Reload
	b	_trap_R_SetColor
LBB0_12:
	mov	x0, x20
	bl	_UI_DrawString2.cold.1
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.p2align	2                               ; -- Begin function UI_DrawString2.cold.1
_UI_DrawString2.cold.1:                 ; @UI_DrawString2.cold.1
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh5:
	adrp	x8, _g_color_table@GOTPAGE
Lloh6:
	ldr	x8, [x8, _g_color_table@GOTPAGEOFF]
Lloh7:
	ldr	x19, [x8]
	ldrsb	w0, [x0, #1]
	bl	_ColorIndex
	ldr	w1, [x19, x0, lsl #2]
	mov	w2, #8
	bl	_memcpy
	brk	#0x1
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_uis,12,2                       ; @uis
	.comm	_g_color_table,8,3              ; @g_color_table
	.no_dead_strip	_UI_DrawString2
.subsections_via_symbols
