	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ## -- Begin function menu_display_d3d11_draw
LCPI0_0:
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2
LCPI0_1:
	.long	0x3f800000                      ## float 1
LCPI0_2:
	.long	0x437f0000                      ## float 255
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_menu_display_d3d11_draw:               ## @menu_display_d3d11_draw
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	testq	%rdi, %rdi
	je	LBB0_20
## %bb.1:
	movq	(%rsi), %r15
	testq	%r15, %r15
	je	LBB0_20
## %bb.2:
	movq	%rdi, %r13
	cmpq	$0, 24(%rdi)
	je	LBB0_20
## %bb.3:
	movl	44(%r13), %esi
	leal	-128(%rsi), %eax
	cmpl	$5, %eax
	ja	LBB0_4
## %bb.21:
	movl	(%r15), %edi
	shlq	$2, %rsi
	addq	24(%r15), %rsi
	callq	_d3d11_set_shader
	movl	(%r15), %edi
	movq	32(%r13), %rax
	movl	(%rax), %esi
	xorl	%edx, %edx
	callq	_D3D11Draw
	movl	(%r15), %edi
	movl	48(%r15), %esi
	movq	_D3D11_DEFAULT_SAMPLE_MASK@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	xorl	%edx, %edx
	callq	_D3D11SetBlendState
	movl	(%r15), %edi
	leaq	12(%r15), %rsi
	callq	_d3d11_set_shader
	movl	(%r15), %edi
	movl	16(%r15), %edx
	xorl	%esi, %esi
	movl	$48, %ecx
	xorl	%r8d, %r8d
	callq	_D3D11SetVertexBuffer
	movl	(%r15), %edi
	movq	_D3D11_PRIMITIVE_TOPOLOGY_POINTLIST@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_D3D11SetPrimitiveTopology      ## TAILCALL
LBB0_4:
	movq	32(%r13), %rax
	movl	$1, %r14d
	cmpq	$0, 8(%rax)
	je	LBB0_8
## %bb.5:
	cmpq	$0, 16(%rax)
	je	LBB0_8
## %bb.6:
	cmpq	$0, 24(%rax)
	je	LBB0_8
## %bb.7:
	movl	(%rax), %r14d
LBB0_8:
	cmpl	$0, 20(%r15)
	je	LBB0_20
## %bb.9:
	movl	4(%r15), %eax
	cmpl	%eax, %r14d
	jg	LBB0_20
## %bb.10:
	movl	8(%r15), %ecx
	addl	%r14d, %ecx
	cmpl	%eax, %ecx
	jle	LBB0_12
## %bb.11:
	movl	$0, 8(%r15)
LBB0_12:
	movl	(%r15), %edi
	movl	16(%r15), %esi
	movq	_D3D11_MAP_WRITE_NO_OVERWRITE@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	leaq	-48(%rbp), %r9
	xorl	%edx, %edx
	xorl	%r8d, %r8d
	callq	_D3D11MapBuffer
	movq	-48(%rbp), %r8
	movslq	8(%r15), %rax
	leaq	(%rax,%rax,2), %rcx
	shlq	$4, %rcx
	cmpl	$1, %r14d
	jne	LBB0_14
## %bb.13:
	cvtsi2ssq	40(%r15), %xmm0
	movss	32(%r15), %xmm1                 ## xmm1 = mem[0],zero,zero,zero
	insertps	$16, %xmm1, %xmm0               ## xmm0 = xmm0[0],xmm1[0],xmm0[2,3]
	subss	4(%r13), %xmm1
	leaq	(%r8,%rcx), %r12
	movsd	8(%r13), %xmm2                  ## xmm2 = mem[0],zero
	subss	%xmm2, %xmm1
	movss	(%r13), %xmm3                   ## xmm3 = mem[0],zero,zero,zero
	insertps	$16, %xmm1, %xmm3               ## xmm3 = xmm3[0],xmm1[0],xmm3[2,3]
	shufps	$20, %xmm2, %xmm3               ## xmm3 = xmm3[0,1],xmm2[1,0]
	movddup	%xmm0, %xmm0                    ## xmm0 = xmm0[0,0]
	divps	%xmm0, %xmm3
	movups	%xmm3, 32(%r8,%rcx)
	movaps	LCPI0_0(%rip), %xmm0            ## xmm0 = [0.0E+0,0.0E+0,1.0E+0,1.0E+0]
	movups	%xmm0, 16(%r8,%rcx)
	movss	16(%r13), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	xorps	%xmm1, %xmm1
	cmpneqss	%xmm0, %xmm1
	andps	%xmm1, %xmm0
	movss	LCPI0_1(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	andnps	%xmm2, %xmm1
	orps	%xmm0, %xmm1
	movss	%xmm1, 8(%r8,%rcx)
	movl	40(%r13), %eax
	movl	%eax, 12(%r8,%rcx)
	movq	32(%r13), %rax
	movq	24(%rax), %rax
	movss	LCPI0_2(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	movss	(%rax), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %edi
	movss	4(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %esi
	movss	8(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %edx
	movss	12(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %ecx
	callq	_DXGI_COLOR_RGBA
	movq	(%r12), %rcx
	movq	%rax, 24(%rcx)
	movq	32(%r13), %rax
	movq	24(%rax), %rax
	movss	16(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_2(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %edi
	movss	20(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %esi
	movss	24(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %edx
	movss	28(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %ecx
	callq	_DXGI_COLOR_RGBA
	movq	(%r12), %rcx
	movq	%rax, 16(%rcx)
	movq	32(%r13), %rax
	movq	24(%rax), %rax
	movss	32(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_2(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %edi
	movss	36(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %esi
	movss	40(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %edx
	movss	44(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %ecx
	callq	_DXGI_COLOR_RGBA
	movq	(%r12), %rcx
	movq	%rax, 8(%rcx)
	movq	32(%r13), %rax
	movq	24(%rax), %rax
	movss	48(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_2(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %edi
	movss	52(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %esi
	movss	56(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	cvttss2si	%xmm0, %edx
	mulss	60(%rax), %xmm1
	cvttss2si	%xmm1, %ecx
	callq	_DXGI_COLOR_RGBA
	movq	(%r12), %rcx
	movq	%rax, (%rcx)
	jmp	LBB0_18
LBB0_14:
	jl	LBB0_17
## %bb.15:
	movq	32(%r13), %rax
	movq	24(%rax), %rdx
	movq	8(%rax), %r10
	movq	16(%rax), %rdi
	movl	%r14d, %r9d
	addq	%r8, %rcx
	addq	$16, %rcx
	xorl	%eax, %eax
	.p2align	4, 0x90
LBB0_16:                                ## =>This Inner Loop Header: Depth=1
	cvttss2si	(%r10,%rax,8), %ebx
	movq	(%rcx), %rsi
	movl	%ebx, (%rsi)
	cvttss2si	4(%r10,%rax,8), %ebx
	movl	%ebx, 4(%rsi)
	cvttss2si	(%rdi,%rax,8), %esi
	movq	-8(%rcx), %rbx
	movl	%esi, (%rbx)
	cvttss2si	4(%rdi,%rax,8), %esi
	movl	%esi, 4(%rbx)
	movq	-16(%rcx), %rsi
	movups	(%rdx), %xmm0
	addq	$16, %rdx
	cvttps2dq	%xmm0, %xmm0
	movups	%xmm0, (%rsi)
	incq	%rax
	addq	$48, %rcx
	cmpl	%eax, %r9d
	jne	LBB0_16
LBB0_17:
	movl	(%r15), %edi
	movq	_VIDEO_SHADER_STOCK_BLEND@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	shlq	$2, %rsi
	addq	24(%r15), %rsi
	callq	_d3d11_set_shader
	movl	(%r15), %edi
	movq	_D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_D3D11SetPrimitiveTopology
LBB0_18:
	movl	(%r15), %edi
	movl	16(%r15), %esi
	xorl	%edx, %edx
	callq	_D3D11UnmapBuffer
	movl	(%r15), %edi
	movq	24(%r13), %rdx
	xorl	%esi, %esi
	callq	_d3d11_set_texture_and_sampler
	movl	(%r15), %edi
	movl	8(%r15), %edx
	movl	%r14d, %esi
	callq	_D3D11Draw
	addl	%r14d, 8(%r15)
	cmpl	$2, %r14d
	jl	LBB0_20
## %bb.19:
	movl	(%r15), %edi
	leaq	12(%r15), %rsi
	callq	_d3d11_set_shader
	movl	(%r15), %edi
	movq	_D3D11_PRIMITIVE_TOPOLOGY_POINTLIST@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_D3D11SetPrimitiveTopology
LBB0_20:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_D3D11_DEFAULT_SAMPLE_MASK,4,2  ## @D3D11_DEFAULT_SAMPLE_MASK
	.comm	_D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,4,2 ## @D3D11_PRIMITIVE_TOPOLOGY_POINTLIST
	.comm	_D3D11_MAP_WRITE_NO_OVERWRITE,4,2 ## @D3D11_MAP_WRITE_NO_OVERWRITE
	.comm	_VIDEO_SHADER_STOCK_BLEND,8,3   ## @VIDEO_SHADER_STOCK_BLEND
	.comm	_D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,4,2 ## @D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
	.no_dead_strip	_menu_display_d3d11_draw
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ; -- Begin function menu_display_d3d11_draw
lCPI0_0:
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	2
_menu_display_d3d11_draw:               ; @menu_display_d3d11_draw
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #80
	.cfi_def_cfa_offset 80
	stp	d9, d8, [sp, #16]               ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset b8, -56
	.cfi_offset b9, -64
	cbz	x0, LBB0_21
; %bb.1:
	ldr	x21, [x1]
	cbz	x21, LBB0_21
; %bb.2:
	mov	x19, x0
	ldr	x8, [x0, #24]
	cbz	x8, LBB0_21
; %bb.3:
	ldr	w8, [x19, #44]
	sub	w9, w8, #128
	cmp	w9, #5
	b.hi	LBB0_5
; %bb.4:
	ldr	w0, [x21]
	ldr	x9, [x21, #24]
	add	x1, x9, x8, lsl #2
	bl	_d3d11_set_shader
	ldr	w0, [x21]
	ldr	x8, [x19, #32]
	ldr	w1, [x8]
	mov	w2, #0
	bl	_D3D11Draw
	ldr	w0, [x21]
	ldr	w1, [x21, #48]
Lloh0:
	adrp	x8, _D3D11_DEFAULT_SAMPLE_MASK@GOTPAGE
Lloh1:
	ldr	x8, [x8, _D3D11_DEFAULT_SAMPLE_MASK@GOTPAGEOFF]
Lloh2:
	ldr	w3, [x8]
	mov	x2, #0
	bl	_D3D11SetBlendState
	ldr	w0, [x21]
	add	x1, x21, #12
	bl	_d3d11_set_shader
	ldr	w0, [x21]
	ldr	w2, [x21, #16]
	mov	w1, #0
	mov	w3, #48
	mov	w4, #0
	bl	_D3D11SetVertexBuffer
	ldr	w0, [x21]
Lloh3:
	adrp	x8, _D3D11_PRIMITIVE_TOPOLOGY_POINTLIST@GOTPAGE
Lloh4:
	ldr	x8, [x8, _D3D11_PRIMITIVE_TOPOLOGY_POINTLIST@GOTPAGEOFF]
Lloh5:
	ldr	w1, [x8]
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	add	sp, sp, #80
	b	_D3D11SetPrimitiveTopology
LBB0_5:
	ldr	x8, [x19, #32]
	ldr	x9, [x8, #8]
	cbz	x9, LBB0_9
; %bb.6:
	ldr	x9, [x8, #16]
	cbz	x9, LBB0_9
; %bb.7:
	ldr	x9, [x8, #24]
	cbz	x9, LBB0_9
; %bb.8:
	ldr	w20, [x8]
	ldr	w8, [x21, #20]
	cbnz	w8, LBB0_10
	b	LBB0_21
LBB0_9:
	mov	w20, #1
	ldr	w8, [x21, #20]
	cbz	w8, LBB0_21
LBB0_10:
	ldr	w8, [x21, #4]
	cmp	w20, w8
	b.gt	LBB0_21
; %bb.11:
	ldr	w9, [x21, #8]
	add	w9, w9, w20
	cmp	w9, w8
	b.le	LBB0_13
; %bb.12:
	str	wzr, [x21, #8]
LBB0_13:
	ldr	w0, [x21]
	ldr	w1, [x21, #16]
Lloh6:
	adrp	x8, _D3D11_MAP_WRITE_NO_OVERWRITE@GOTPAGE
Lloh7:
	ldr	x8, [x8, _D3D11_MAP_WRITE_NO_OVERWRITE@GOTPAGEOFF]
Lloh8:
	ldr	w3, [x8]
	add	x5, sp, #8
	mov	w2, #0
	mov	w4, #0
	bl	_D3D11MapBuffer
	ldr	x11, [sp, #8]
	ldrsw	x12, [x21, #8]
	cmp	w20, #1
	b.ne	LBB0_15
; %bb.14:
	ldr	x8, [x21, #40]
	scvtf	s0, x8
	ldp	s1, s2, [x19]
	fdiv	s1, s1, s0
	mov	w8, #48
	madd	x8, x12, x8, x11
	ldr	s3, [x21, #32]
	fsub	s2, s3, s2
	ldp	s4, s5, [x19, #8]
	fsub	s2, s2, s4
	fdiv	s2, s2, s3
	stp	s1, s2, [x8, #32]
	mov	w9, #48
	madd	x22, x12, x9, x11
	fdiv	s0, s5, s0
	fdiv	s1, s4, s3
	stp	s0, s1, [x8, #40]
Lloh9:
	adrp	x9, lCPI0_0@PAGE
Lloh10:
	ldr	q0, [x9, lCPI0_0@PAGEOFF]
	str	q0, [x8, #16]
	ldr	s0, [x19, #16]
	fcmp	s0, #0.0
	fmov	s1, #1.00000000
	fcsel	s0, s0, s1, ne
	str	s0, [x8, #8]
	ldr	w9, [x19, #40]
	ldr	x10, [x19, #32]
	ldr	x10, [x10, #24]
	mov	w11, #1132396544
	fmov	s8, w11
	ldp	s0, s1, [x10]
	fmul	s0, s0, s8
	fcvtzs	w0, s0
	str	w9, [x8, #12]
	fmul	s0, s1, s8
	fcvtzs	w1, s0
	ldp	s0, s1, [x10, #8]
	fmul	s0, s0, s8
	fcvtzs	w2, s0
	fmul	s0, s1, s8
	fcvtzs	w3, s0
	bl	_DXGI_COLOR_RGBA
	ldr	x8, [x22]
	str	x0, [x8, #24]
	ldr	x8, [x19, #32]
	ldr	x8, [x8, #24]
	ldp	s0, s1, [x8, #16]
	fmul	s0, s0, s8
	fcvtzs	w0, s0
	fmul	s0, s1, s8
	fcvtzs	w1, s0
	ldp	s0, s1, [x8, #24]
	fmul	s0, s0, s8
	fcvtzs	w2, s0
	fmul	s0, s1, s8
	fcvtzs	w3, s0
	bl	_DXGI_COLOR_RGBA
	ldr	x8, [x22]
	str	x0, [x8, #16]
	ldr	x8, [x19, #32]
	ldr	x8, [x8, #24]
	ldp	s0, s1, [x8, #32]
	fmul	s0, s0, s8
	fcvtzs	w0, s0
	fmul	s0, s1, s8
	fcvtzs	w1, s0
	ldp	s0, s1, [x8, #40]
	fmul	s0, s0, s8
	fcvtzs	w2, s0
	fmul	s0, s1, s8
	fcvtzs	w3, s0
	bl	_DXGI_COLOR_RGBA
	ldr	x8, [x22]
	str	x0, [x8, #8]
	ldr	x8, [x19, #32]
	ldr	x8, [x8, #24]
	ldp	s0, s1, [x8, #48]
	fmul	s0, s0, s8
	fcvtzs	w0, s0
	fmul	s0, s1, s8
	fcvtzs	w1, s0
	ldp	s0, s1, [x8, #56]
	fmul	s0, s0, s8
	fcvtzs	w2, s0
	fmul	s0, s1, s8
	fcvtzs	w3, s0
	bl	_DXGI_COLOR_RGBA
	ldr	x8, [x22]
	str	x0, [x8]
	b	LBB0_19
LBB0_15:
	b.lt	LBB0_18
; %bb.16:
	ldr	x10, [x19, #32]
	ldp	x9, x8, [x10, #16]
	ldr	x10, [x10, #8]
	mov	w13, #48
	madd	x11, x12, x13, x11
	add	x11, x11, #16
	mov	x12, x20
LBB0_17:                                ; =>This Inner Loop Header: Depth=1
	ldr	x13, [x11]
	ldr	d0, [x10], #8
	fcvtzs.2s	v0, v0
	str	d0, [x13]
	ldr	d0, [x9], #8
	fcvtzs.2s	v0, v0
	ldp	x14, x13, [x11, #-16]
	str	d0, [x13]
	ldr	q0, [x8], #16
	fcvtzs.4s	v0, v0
	str	q0, [x14]
	add	x11, x11, #48
	subs	w12, w12, #1
	b.ne	LBB0_17
LBB0_18:
	ldr	w0, [x21]
	ldr	x8, [x21, #24]
Lloh11:
	adrp	x9, _VIDEO_SHADER_STOCK_BLEND@GOTPAGE
Lloh12:
	ldr	x9, [x9, _VIDEO_SHADER_STOCK_BLEND@GOTPAGEOFF]
Lloh13:
	ldr	x9, [x9]
	add	x1, x8, x9, lsl #2
	bl	_d3d11_set_shader
	ldr	w0, [x21]
Lloh14:
	adrp	x8, _D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP@GOTPAGE
Lloh15:
	ldr	x8, [x8, _D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP@GOTPAGEOFF]
Lloh16:
	ldr	w1, [x8]
	bl	_D3D11SetPrimitiveTopology
LBB0_19:
	ldr	w0, [x21]
	ldr	w1, [x21, #16]
	mov	w2, #0
	bl	_D3D11UnmapBuffer
	ldr	w0, [x21]
	ldr	x2, [x19, #24]
	mov	w1, #0
	bl	_d3d11_set_texture_and_sampler
	ldr	w0, [x21]
	ldr	w2, [x21, #8]
	mov	x1, x20
	bl	_D3D11Draw
	ldr	w8, [x21, #8]
	add	w8, w8, w20
	str	w8, [x21, #8]
	cmp	w20, #2
	b.lt	LBB0_21
; %bb.20:
	ldr	w0, [x21]
	add	x1, x21, #12
	bl	_d3d11_set_shader
	ldr	w0, [x21]
Lloh17:
	adrp	x8, _D3D11_PRIMITIVE_TOPOLOGY_POINTLIST@GOTPAGE
Lloh18:
	ldr	x8, [x8, _D3D11_PRIMITIVE_TOPOLOGY_POINTLIST@GOTPAGEOFF]
Lloh19:
	ldr	w1, [x8]
	bl	_D3D11SetPrimitiveTopology
LBB0_21:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	add	sp, sp, #80
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdr	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.cfi_endproc
                                        ; -- End function
	.comm	_D3D11_DEFAULT_SAMPLE_MASK,4,2  ; @D3D11_DEFAULT_SAMPLE_MASK
	.comm	_D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,4,2 ; @D3D11_PRIMITIVE_TOPOLOGY_POINTLIST
	.comm	_D3D11_MAP_WRITE_NO_OVERWRITE,4,2 ; @D3D11_MAP_WRITE_NO_OVERWRITE
	.comm	_VIDEO_SHADER_STOCK_BLEND,8,3   ; @VIDEO_SHADER_STOCK_BLEND
	.comm	_D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,4,2 ; @D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
	.no_dead_strip	_menu_display_d3d11_draw
.subsections_via_symbols
