	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_d3d12_create_fullscreen_quad_vbo ## -- Begin function d3d12_create_fullscreen_quad_vbo
	.p2align	4, 0x90
_d3d12_create_fullscreen_quad_vbo:      ## @d3d12_create_fullscreen_quad_vbo
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	subq	$16, %rsp
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdx, %r14
	movq	%rsi, %rbx
	movabsq	$137438953600, %rax             ## imm = 0x2000000080
	movq	%rax, (%rsi)
	movl	$128, %esi
	callq	_d3d12_create_buffer
	movl	%eax, 8(%rbx)
	movq	$0, -24(%rbp)
	movl	(%r14), %edi
	leaq	-24(%rbp), %rdx
	leaq	-32(%rbp), %rcx
	xorl	%esi, %esi
	callq	_D3D12Map
	movq	-32(%rbp), %rdi
	leaq	_d3d12_create_fullscreen_quad_vbo.vertices(%rip), %rsi
	movl	$128, %edx
	callq	_memcpy
	movl	(%r14), %edi
	xorl	%esi, %esi
	xorl	%edx, %edx
	callq	_D3D12Unmap
	addq	$16, %rsp
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__const
	.p2align	4                               ## @d3d12_create_fullscreen_quad_vbo.vertices
_d3d12_create_fullscreen_quad_vbo.vertices:
	.space	16
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.space	8
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ; -- Begin function d3d12_create_fullscreen_quad_vbo
lCPI0_0:
	.long	128                             ; 0x80
	.long	32                              ; 0x20
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_d3d12_create_fullscreen_quad_vbo
	.p2align	2
_d3d12_create_fullscreen_quad_vbo:      ; @d3d12_create_fullscreen_quad_vbo
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x2
	mov	x20, x1
Lloh0:
	adrp	x8, lCPI0_0@PAGE
Lloh1:
	ldr	d0, [x8, lCPI0_0@PAGEOFF]
	str	d0, [x1]
	mov	w1, #128
	bl	_d3d12_create_buffer
	str	w0, [x20, #8]
	str	xzr, [sp]
	ldr	w0, [x19]
	mov	x2, sp
	add	x3, sp, #8
	mov	w1, #0
	bl	_D3D12Map
	ldr	x0, [sp, #8]
Lloh2:
	adrp	x1, _d3d12_create_fullscreen_quad_vbo.vertices@PAGE
Lloh3:
	add	x1, x1, _d3d12_create_fullscreen_quad_vbo.vertices@PAGEOFF
	mov	w2, #128
	bl	_memcpy
	ldr	w0, [x19]
	mov	w1, #0
	mov	x2, #0
	bl	_D3D12Unmap
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdr	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__const
	.p2align	2                               ; @d3d12_create_fullscreen_quad_vbo.vertices
_d3d12_create_fullscreen_quad_vbo.vertices:
	.space	16
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.space	8
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1

.subsections_via_symbols
