	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_R_FillBackScreen               ## -- Begin function R_FillBackScreen
	.p2align	4, 0x90
_R_FillBackScreen:                      ## @R_FillBackScreen
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movabsq	$3629680651341352006, %rax      ## imm = 0x325F37524F4F4C46
	movq	%rax, -64(%rbp)
	movb	$0, -56(%rbp)
	movabsq	$21184631215641159, %rax        ## imm = 0x4B434F524E5247
	movq	%rax, -80(%rbp)
	movq	_scaledviewwidth@GOTPCREL(%rip), %rax
	cmpl	$320, (%rax)                    ## imm = 0x140
	je	LBB0_22
## %bb.1:
	movq	_gamemode@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_commercial@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	leaq	-80(%rbp), %rax
	leaq	-64(%rbp), %rdi
	cmoveq	%rax, %rdi
	movq	_PU_CACHE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_W_CacheLumpName
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	movq	_SCREENHEIGHT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_SBARHEIGHT@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	jle	LBB0_9
## %bb.2:
	movq	_screens@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	8(%rax), %rbx
	movq	_SCREENWIDTH@GOTPCREL(%rip), %r13
	movl	(%r13), %eax
	xorl	%r12d, %r12d
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_3 Depth=1
	incl	%r12d
	movq	_SCREENHEIGHT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movq	_SBARHEIGHT@GOTPCREL(%rip), %rdx
	subl	(%rdx), %ecx
	cmpl	%ecx, %r12d
	jge	LBB0_9
LBB0_3:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_5 Depth 2
	cmpl	$64, %eax
	jl	LBB0_6
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	%r12d, %eax
	andl	$63, %eax
	shll	$6, %eax
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	leaq	(%rcx,%rax,4), %r15
	xorl	%r14d, %r14d
	.p2align	4, 0x90
LBB0_5:                                 ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	%rbx, %rdi
	movq	%r15, %rsi
	movl	$64, %edx
	callq	_memcpy
	addq	$256, %rbx                      ## imm = 0x100
	incl	%r14d
	movl	(%r13), %eax
	leal	63(%rax), %ecx
	testl	%eax, %eax
	cmovnsl	%eax, %ecx
	sarl	$6, %ecx
	cmpl	%ecx, %r14d
	jl	LBB0_5
LBB0_6:                                 ##   in Loop: Header=BB0_3 Depth=1
	movl	%eax, %edx
	andl	$63, %edx
	je	LBB0_8
## %bb.7:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	%r12d, %eax
	andl	$63, %eax
	shll	$6, %eax
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	leaq	(%rcx,%rax,4), %rsi
	movq	%rbx, %rdi
	callq	_memcpy
	movl	(%r13), %eax
	movl	%eax, %ecx
	andl	$63, %ecx
	leaq	(%rbx,%rcx,4), %rbx
	jmp	LBB0_8
LBB0_9:
	movq	_PU_CACHE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	L_.str(%rip), %rdi
	callq	_W_CacheLumpName
	movq	_scaledviewwidth@GOTPCREL(%rip), %r13
	cmpl	$0, (%r13)
	jle	LBB0_12
## %bb.10:
	movq	%rax, %r14
	xorl	%ebx, %ebx
	movq	_viewwindowx@GOTPCREL(%rip), %r15
	movq	_viewwindowy@GOTPCREL(%rip), %r12
	.p2align	4, 0x90
LBB0_11:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rdi
	addq	%rbx, %rdi
	movq	(%r12), %rsi
	addq	$-8, %rsi
	movl	$1, %edx
	movq	%r14, %rcx
	callq	_V_DrawPatch
	addq	$8, %rbx
	cmpl	%ebx, (%r13)
	jg	LBB0_11
LBB0_12:
	movq	_PU_CACHE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	L_.str.1(%rip), %rdi
	callq	_W_CacheLumpName
	cmpl	$0, (%r13)
	jle	LBB0_15
## %bb.13:
	movq	%rax, %r14
	movq	%r13, %r15
	xorl	%ebx, %ebx
	movq	_viewwindowy@GOTPCREL(%rip), %r12
	movq	_viewheight@GOTPCREL(%rip), %r13
	.p2align	4, 0x90
LBB0_14:                                ## =>This Inner Loop Header: Depth=1
	movq	_viewwindowx@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rdi
	addq	%rbx, %rdi
	movslq	(%r13), %rsi
	addq	(%r12), %rsi
	movl	$1, %edx
	movq	%r14, %rcx
	callq	_V_DrawPatch
	addq	$8, %rbx
	cmpl	%ebx, (%r15)
	jg	LBB0_14
LBB0_15:
	movq	_PU_CACHE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	L_.str.2(%rip), %rdi
	callq	_W_CacheLumpName
	movq	_viewheight@GOTPCREL(%rip), %r15
	cmpl	$0, (%r15)
	jle	LBB0_18
## %bb.16:
	movq	%rax, %r14
	xorl	%ebx, %ebx
	movq	_viewwindowx@GOTPCREL(%rip), %r12
	movq	_viewwindowy@GOTPCREL(%rip), %r13
	.p2align	4, 0x90
LBB0_17:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r12), %rdi
	addq	$-8, %rdi
	movq	(%r13), %rsi
	addq	%rbx, %rsi
	movl	$1, %edx
	movq	%r14, %rcx
	callq	_V_DrawPatch
	addq	$8, %rbx
	cmpl	%ebx, (%r15)
	jg	LBB0_17
LBB0_18:
	movq	_PU_CACHE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	L_.str.3(%rip), %rdi
	callq	_W_CacheLumpName
	cmpl	$0, (%r15)
	movq	_scaledviewwidth@GOTPCREL(%rip), %r15
	jle	LBB0_21
## %bb.19:
	movq	%rax, %r14
	xorl	%ebx, %ebx
	movq	_viewwindowx@GOTPCREL(%rip), %r12
	movq	_viewwindowy@GOTPCREL(%rip), %r13
	.p2align	4, 0x90
LBB0_20:                                ## =>This Inner Loop Header: Depth=1
	movslq	(%r15), %rdi
	addq	(%r12), %rdi
	movq	(%r13), %rsi
	addq	%rbx, %rsi
	movl	$1, %edx
	movq	%r14, %rcx
	callq	_V_DrawPatch
	addq	$8, %rbx
	movq	_viewheight@GOTPCREL(%rip), %rax
	cmpl	%ebx, (%rax)
	jg	LBB0_20
LBB0_21:
	movq	_viewwindowx@GOTPCREL(%rip), %rax
	movq	(%rax), %r14
	movq	%rax, %r13
	addq	$-8, %r14
	movq	_viewwindowy@GOTPCREL(%rip), %rax
	movq	(%rax), %rbx
	addq	$-8, %rbx
	movq	_PU_CACHE@GOTPCREL(%rip), %r12
	movl	(%r12), %esi
	leaq	L_.str.4(%rip), %rdi
	callq	_W_CacheLumpName
	movq	%r14, %rdi
	movq	%rbx, %rsi
	movl	$1, %edx
	movq	%rax, %rcx
	callq	_V_DrawPatch
	movslq	(%r15), %r14
	addq	(%r13), %r14
	movq	_viewwindowy@GOTPCREL(%rip), %r12
	movq	(%r12), %rbx
	addq	$-8, %rbx
	movq	_PU_CACHE@GOTPCREL(%rip), %r15
	movl	(%r15), %esi
	leaq	L_.str.5(%rip), %rdi
	callq	_W_CacheLumpName
	movq	%r14, %rdi
	movq	%rbx, %rsi
	movl	$1, %edx
	movq	%rax, %rcx
	callq	_V_DrawPatch
	movq	(%r13), %r14
	addq	$-8, %r14
	movq	_viewheight@GOTPCREL(%rip), %r13
	movslq	(%r13), %rbx
	addq	(%r12), %rbx
	movl	(%r15), %esi
	leaq	L_.str.6(%rip), %rdi
	callq	_W_CacheLumpName
	movq	%r14, %rdi
	movq	%rbx, %rsi
	movl	$1, %edx
	movq	%rax, %rcx
	callq	_V_DrawPatch
	movq	_scaledviewwidth@GOTPCREL(%rip), %rax
	movslq	(%rax), %r14
	movq	_viewwindowx@GOTPCREL(%rip), %rax
	addq	(%rax), %r14
	movslq	(%r13), %rbx
	addq	(%r12), %rbx
	movl	(%r15), %esi
	leaq	L_.str.7(%rip), %rdi
	callq	_W_CacheLumpName
	movq	%r14, %rdi
	movq	%rbx, %rsi
	movl	$1, %edx
	movq	%rax, %rcx
	callq	_V_DrawPatch
LBB0_22:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_24
## %bb.23:
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_24:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L___const.R_FillBackScreen.name1:       ## @__const.R_FillBackScreen.name1
	.asciz	"FLOOR7_2"

	.comm	_scaledviewwidth,4,2            ## @scaledviewwidth
	.comm	_gamemode,8,3                   ## @gamemode
	.comm	_commercial,8,3                 ## @commercial
	.comm	_PU_CACHE,4,2                   ## @PU_CACHE
	.comm	_screens,8,3                    ## @screens
	.comm	_SCREENHEIGHT,4,2               ## @SCREENHEIGHT
	.comm	_SBARHEIGHT,4,2                 ## @SBARHEIGHT
	.comm	_SCREENWIDTH,4,2                ## @SCREENWIDTH
L_.str:                                 ## @.str
	.asciz	"brdr_t"

	.comm	_viewwindowx,8,3                ## @viewwindowx
	.comm	_viewwindowy,8,3                ## @viewwindowy
L_.str.1:                               ## @.str.1
	.asciz	"brdr_b"

	.comm	_viewheight,4,2                 ## @viewheight
L_.str.2:                               ## @.str.2
	.asciz	"brdr_l"

L_.str.3:                               ## @.str.3
	.asciz	"brdr_r"

L_.str.4:                               ## @.str.4
	.asciz	"brdr_tl"

L_.str.5:                               ## @.str.5
	.asciz	"brdr_tr"

L_.str.6:                               ## @.str.6
	.asciz	"brdr_bl"

L_.str.7:                               ## @.str.7
	.asciz	"brdr_br"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_R_FillBackScreen               ; -- Begin function R_FillBackScreen
	.p2align	2
_R_FillBackScreen:                      ; @R_FillBackScreen
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #24]
Lloh3:
	adrp	x8, l___const.R_FillBackScreen.name1@PAGE
Lloh4:
	add	x8, x8, l___const.R_FillBackScreen.name1@PAGEOFF
Lloh5:
	ldr	x9, [x8]
	strb	wzr, [sp, #16]
	mov	x8, #21063
	movk	x8, #21070, lsl #16
	movk	x8, #17231, lsl #32
	movk	x8, #75, lsl #48
	stp	x8, x9, [sp]
Lloh6:
	adrp	x22, _scaledviewwidth@GOTPAGE
Lloh7:
	ldr	x22, [x22, _scaledviewwidth@GOTPAGEOFF]
	ldr	w8, [x22]
	cmp	w8, #320
	b.eq	LBB0_22
; %bb.1:
Lloh8:
	adrp	x8, _gamemode@GOTPAGE
Lloh9:
	ldr	x8, [x8, _gamemode@GOTPAGEOFF]
Lloh10:
	ldr	x8, [x8]
Lloh11:
	adrp	x9, _commercial@GOTPAGE
Lloh12:
	ldr	x9, [x9, _commercial@GOTPAGEOFF]
Lloh13:
	ldr	x9, [x9]
	add	x10, sp, #8
	mov	x11, sp
	cmp	x8, x9
	csel	x0, x11, x10, eq
Lloh14:
	adrp	x8, _PU_CACHE@GOTPAGE
Lloh15:
	ldr	x8, [x8, _PU_CACHE@GOTPAGEOFF]
Lloh16:
	ldr	w1, [x8]
	bl	_W_CacheLumpName
Lloh17:
	adrp	x24, _SCREENHEIGHT@GOTPAGE
Lloh18:
	ldr	x24, [x24, _SCREENHEIGHT@GOTPAGEOFF]
	ldr	w8, [x24]
Lloh19:
	adrp	x25, _SBARHEIGHT@GOTPAGE
Lloh20:
	ldr	x25, [x25, _SBARHEIGHT@GOTPAGEOFF]
	ldr	w9, [x25]
	cmp	w8, w9
	b.le	LBB0_9
; %bb.2:
	mov	x19, x0
	mov	w26, #0
Lloh21:
	adrp	x8, _screens@GOTPAGE
Lloh22:
	ldr	x8, [x8, _screens@GOTPAGEOFF]
Lloh23:
	ldr	x8, [x8]
	ldr	x20, [x8, #8]
Lloh24:
	adrp	x27, _SCREENWIDTH@GOTPAGE
Lloh25:
	ldr	x27, [x27, _SCREENWIDTH@GOTPAGEOFF]
	ldr	w8, [x27]
	b	LBB0_4
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	w26, w26, #1
	ldr	w9, [x24]
	ldr	w10, [x25]
	sub	w9, w9, w10
	cmp	w26, w9
	b.ge	LBB0_9
LBB0_4:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_6 Depth 2
	ubfiz	w28, w26, #6, #6
	cmp	w8, #64
	b.lt	LBB0_7
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	w23, #0
	add	x21, x19, w28, uxtw #2
LBB0_6:                                 ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	mov	x0, x20
	mov	x1, x21
	mov	w2, #64
	bl	_memcpy
	add	x20, x20, #256
	add	w23, w23, #1
	ldr	w8, [x27]
	add	w9, w8, #63
	cmp	w8, #0
	csel	w9, w9, w8, lt
	cmp	w23, w9, asr #6
	b.lt	LBB0_6
LBB0_7:                                 ;   in Loop: Header=BB0_4 Depth=1
	ands	w2, w8, #0x3f
	b.eq	LBB0_3
; %bb.8:                                ;   in Loop: Header=BB0_4 Depth=1
	add	x1, x19, w28, uxtw #2
	mov	x0, x20
	bl	_memcpy
	ldr	w8, [x27]
	and	x9, x8, #0x3f
	add	x20, x20, x9, lsl #2
	b	LBB0_3
LBB0_9:
Lloh26:
	adrp	x23, _PU_CACHE@GOTPAGE
Lloh27:
	ldr	x23, [x23, _PU_CACHE@GOTPAGEOFF]
	ldr	w1, [x23]
Lloh28:
	adrp	x0, l_.str@PAGE
Lloh29:
	add	x0, x0, l_.str@PAGEOFF
	bl	_W_CacheLumpName
	ldr	w8, [x22]
Lloh30:
	adrp	x24, _viewwindowx@GOTPAGE
Lloh31:
	ldr	x24, [x24, _viewwindowx@GOTPAGEOFF]
Lloh32:
	adrp	x21, _viewwindowy@GOTPAGE
Lloh33:
	ldr	x21, [x21, _viewwindowy@GOTPAGEOFF]
	cmp	w8, #1
	b.lt	LBB0_12
; %bb.10:
	mov	x19, x0
	mov	x20, #0
LBB0_11:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x24]
	add	x0, x20, x8
	ldr	x8, [x21]
	sub	x1, x8, #8
	mov	w2, #1
	mov	x3, x19
	bl	_V_DrawPatch
	add	x20, x20, #8
	ldr	w8, [x22]
	cmp	w8, w20
	b.gt	LBB0_11
LBB0_12:
	ldr	w1, [x23]
Lloh34:
	adrp	x0, l_.str.1@PAGE
Lloh35:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_W_CacheLumpName
	ldr	w8, [x22]
Lloh36:
	adrp	x25, _viewheight@GOTPAGE
Lloh37:
	ldr	x25, [x25, _viewheight@GOTPAGEOFF]
	cmp	w8, #1
	b.lt	LBB0_15
; %bb.13:
	mov	x19, x0
	mov	x20, #0
LBB0_14:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x24]
	add	x0, x20, x8
	ldr	x8, [x21]
	ldrsw	x9, [x25]
	add	x1, x8, x9
	mov	w2, #1
	mov	x3, x19
	bl	_V_DrawPatch
	add	x20, x20, #8
	ldr	w8, [x22]
	cmp	w8, w20
	b.gt	LBB0_14
LBB0_15:
	ldr	w1, [x23]
Lloh38:
	adrp	x0, l_.str.2@PAGE
Lloh39:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_W_CacheLumpName
	ldr	w8, [x25]
	cmp	w8, #1
	b.lt	LBB0_18
; %bb.16:
	mov	x19, x0
	mov	x20, #0
LBB0_17:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x24]
	sub	x0, x8, #8
	ldr	x8, [x21]
	add	x1, x20, x8
	mov	w2, #1
	mov	x3, x19
	bl	_V_DrawPatch
	add	x20, x20, #8
	ldr	w8, [x25]
	cmp	w8, w20
	b.gt	LBB0_17
LBB0_18:
	ldr	w1, [x23]
Lloh40:
	adrp	x0, l_.str.3@PAGE
Lloh41:
	add	x0, x0, l_.str.3@PAGEOFF
	bl	_W_CacheLumpName
	ldr	w8, [x25]
	cmp	w8, #1
	b.lt	LBB0_21
; %bb.19:
	mov	x19, x0
	mov	x20, #0
LBB0_20:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x24]
	ldrsw	x9, [x22]
	add	x0, x8, x9
	ldr	x8, [x21]
	add	x1, x20, x8
	mov	w2, #1
	mov	x3, x19
	bl	_V_DrawPatch
	add	x20, x20, #8
	ldr	w8, [x25]
	cmp	w8, w20
	b.gt	LBB0_20
LBB0_21:
	ldr	x8, [x24]
	sub	x19, x8, #8
	ldr	x8, [x21]
	sub	x20, x8, #8
	ldr	w1, [x23]
Lloh42:
	adrp	x0, l_.str.4@PAGE
Lloh43:
	add	x0, x0, l_.str.4@PAGEOFF
	bl	_W_CacheLumpName
	mov	x3, x0
	mov	x0, x19
	mov	x1, x20
	mov	w2, #1
	bl	_V_DrawPatch
	ldr	x8, [x24]
	ldrsw	x9, [x22]
	add	x19, x8, x9
	ldr	x8, [x21]
	sub	x20, x8, #8
	ldr	w1, [x23]
Lloh44:
	adrp	x0, l_.str.5@PAGE
Lloh45:
	add	x0, x0, l_.str.5@PAGEOFF
	bl	_W_CacheLumpName
	mov	x3, x0
	mov	x0, x19
	mov	x1, x20
	mov	w2, #1
	bl	_V_DrawPatch
	ldr	x8, [x24]
	sub	x19, x8, #8
	ldr	x8, [x21]
	ldrsw	x9, [x25]
	add	x20, x8, x9
	ldr	w1, [x23]
Lloh46:
	adrp	x0, l_.str.6@PAGE
Lloh47:
	add	x0, x0, l_.str.6@PAGEOFF
	bl	_W_CacheLumpName
	mov	x3, x0
	mov	x0, x19
	mov	x1, x20
	mov	w2, #1
	bl	_V_DrawPatch
	ldr	x8, [x24]
	ldrsw	x9, [x22]
	add	x19, x8, x9
	ldr	x8, [x21]
	ldrsw	x9, [x25]
	add	x20, x8, x9
	ldr	w1, [x23]
Lloh48:
	adrp	x0, l_.str.7@PAGE
Lloh49:
	add	x0, x0, l_.str.7@PAGEOFF
	bl	_W_CacheLumpName
	mov	x3, x0
	mov	x0, x19
	mov	x1, x20
	mov	w2, #1
	bl	_V_DrawPatch
LBB0_22:
	ldr	x8, [sp, #24]
Lloh50:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh51:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh52:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_24
; %bb.23:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
LBB0_24:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpAddLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGot	Lloh32, Lloh33
	.loh AdrpLdrGot	Lloh30, Lloh31
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpLdrGot	Lloh26, Lloh27
	.loh AdrpLdrGot	Lloh36, Lloh37
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpAdd	Lloh38, Lloh39
	.loh AdrpAdd	Lloh40, Lloh41
	.loh AdrpAdd	Lloh48, Lloh49
	.loh AdrpAdd	Lloh46, Lloh47
	.loh AdrpAdd	Lloh44, Lloh45
	.loh AdrpAdd	Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l___const.R_FillBackScreen.name1:       ; @__const.R_FillBackScreen.name1
	.asciz	"FLOOR7_2"

	.comm	_scaledviewwidth,4,2            ; @scaledviewwidth
	.comm	_gamemode,8,3                   ; @gamemode
	.comm	_commercial,8,3                 ; @commercial
	.comm	_PU_CACHE,4,2                   ; @PU_CACHE
	.comm	_screens,8,3                    ; @screens
	.comm	_SCREENHEIGHT,4,2               ; @SCREENHEIGHT
	.comm	_SBARHEIGHT,4,2                 ; @SBARHEIGHT
	.comm	_SCREENWIDTH,4,2                ; @SCREENWIDTH
l_.str:                                 ; @.str
	.asciz	"brdr_t"

	.comm	_viewwindowx,8,3                ; @viewwindowx
	.comm	_viewwindowy,8,3                ; @viewwindowy
l_.str.1:                               ; @.str.1
	.asciz	"brdr_b"

	.comm	_viewheight,4,2                 ; @viewheight
l_.str.2:                               ; @.str.2
	.asciz	"brdr_l"

l_.str.3:                               ; @.str.3
	.asciz	"brdr_r"

l_.str.4:                               ; @.str.4
	.asciz	"brdr_tl"

l_.str.5:                               ; @.str.5
	.asciz	"brdr_tr"

l_.str.6:                               ; @.str.6
	.asciz	"brdr_bl"

l_.str.7:                               ; @.str.7
	.asciz	"brdr_br"

.subsections_via_symbols
