	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function materialui_render_background
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_materialui_render_background:          ## @materialui_render_background
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	subq	$200, %rsp
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %rbx
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -32(%rbp)
	movaps	l___const.materialui_render_background.draw_color+48(%rip), %xmm0
	movaps	%xmm0, -48(%rbp)
	movaps	l___const.materialui_render_background.draw_color+32(%rip), %xmm0
	movaps	%xmm0, -64(%rbp)
	movaps	l___const.materialui_render_background.draw_color+16(%rip), %xmm0
	movaps	%xmm0, -80(%rbp)
	movaps	l___const.materialui_render_background.draw_color(%rip), %xmm0
	movaps	%xmm0, -96(%rbp)
	xorps	%xmm0, %xmm0
	movups	%xmm0, -120(%rbp)
	movl	20(%rsi), %eax
	movl	%eax, -124(%rbp)
	movl	16(%rsi), %eax
	movl	%eax, -128(%rbp)
	movups	%xmm0, -144(%rbp)
	movq	_MENU_DISPLAY_PRIM_TRIANGLESTRIP@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, -152(%rbp)
	movups	%xmm0, -168(%rbp)
	movl	$4, -216(%rbp)
	movl	$0, -192(%rbp)
	movups	%xmm0, -184(%rbp)
	leaq	-96(%rbp), %rax
	movq	%rax, -208(%rbp)
	movq	8(%rdi), %rax
	testq	%rax, %rax
	je	LBB0_3
## %bb.1:
	cmpq	$0, 8(%rbx)
	je	LBB0_2
LBB0_3:
	movq	_menu_display_white_texture@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -200(%rbp)
	movl	(%rdi), %esi
	leaq	-96(%rbp), %rdi
	movl	$64, %edx
	callq	_memcpy
	cmpq	$0, 8(%rbx)
	je	LBB0_4
## %bb.5:
	movss	4(%rbx), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	jmp	LBB0_6
LBB0_4:
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -100(%rbp)               ## 4-byte Spill
	xorl	%r14d, %r14d
	jmp	LBB0_7
LBB0_2:
	movq	%rax, -200(%rbp)
	movss	(%rbx), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
LBB0_6:
	movss	%xmm0, -100(%rbp)               ## 4-byte Spill
	movl	$1, %r14d
LBB0_7:
	movq	%rbx, %rdi
	callq	_menu_display_blend_begin
	leaq	-216(%rbp), %r15
	movq	%r15, %rdi
	movq	%rbx, %rsi
	movl	%r14d, %edx
	movss	-100(%rbp), %xmm0               ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	callq	_menu_display_draw_bg
	movq	%r15, %rdi
	movq	%rbx, %rsi
	callq	_menu_display_draw
	movq	%rbx, %rdi
	callq	_menu_display_blend_end
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-32(%rbp), %rax
	jne	LBB0_9
## %bb.8:
	addq	$200, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_9:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__const
	.p2align	4                               ## @__const.materialui_render_background.draw_color
l___const.materialui_render_background.draw_color:
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1

	.comm	_MENU_DISPLAY_PRIM_TRIANGLESTRIP,4,2 ## @MENU_DISPLAY_PRIM_TRIANGLESTRIP
	.comm	_menu_display_white_texture,8,3 ## @menu_display_white_texture
	.no_dead_strip	_materialui_render_background
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function materialui_render_background
_materialui_render_background:          ; @materialui_render_background
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #240
	.cfi_def_cfa_offset 240
	stp	d9, d8, [sp, #192]              ; 16-byte Folded Spill
	stp	x20, x19, [sp, #208]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #224]            ; 16-byte Folded Spill
	add	x29, sp, #224
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset b8, -40
	.cfi_offset b9, -48
	mov	x19, x1
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-40]
Lloh3:
	adrp	x8, l___const.materialui_render_background.draw_color@PAGE
Lloh4:
	add	x8, x8, l___const.materialui_render_background.draw_color@PAGEOFF
	ldp	q0, q1, [x8]
	stp	q0, q1, [sp, #112]
	ldp	q0, q1, [x8, #32]
	stp	q0, q1, [sp, #144]
	stp	xzr, xzr, [sp, #96]
	ldr	d0, [x1, #16]
	str	d0, [sp, #88]
	stp	xzr, xzr, [sp, #72]
Lloh5:
	adrp	x8, _MENU_DISPLAY_PRIM_TRIANGLESTRIP@GOTPAGE
Lloh6:
	ldr	x8, [x8, _MENU_DISPLAY_PRIM_TRIANGLESTRIP@GOTPAGEOFF]
Lloh7:
	ldr	w8, [x8]
	str	w8, [sp, #64]
	stp	xzr, xzr, [sp, #48]
	mov	w8, #4
	str	w8, [sp]
	str	wzr, [sp, #24]
	stp	xzr, xzr, [sp, #32]
	add	x8, sp, #112
	str	x8, [sp, #8]
	ldr	x8, [x0, #8]
	cbz	x8, LBB0_2
; %bb.1:
	ldr	x9, [x19, #8]
	cbz	x9, LBB0_5
LBB0_2:
Lloh8:
	adrp	x8, _menu_display_white_texture@GOTPAGE
Lloh9:
	ldr	x8, [x8, _menu_display_white_texture@GOTPAGEOFF]
Lloh10:
	ldr	x8, [x8]
	str	x8, [sp, #16]
	ldr	w1, [x0]
	add	x0, sp, #112
	mov	w2, #64
	bl	_memcpy
	ldr	x8, [x19, #8]
	cbz	x8, LBB0_4
; %bb.3:
	ldr	s8, [x19, #4]
	b	LBB0_6
LBB0_4:
	mov	w20, #0
	fmov	s8, #1.00000000
	b	LBB0_7
LBB0_5:
	str	x8, [sp, #16]
	ldr	s8, [x19]
LBB0_6:
	mov	w20, #1
LBB0_7:
	mov	x0, x19
	bl	_menu_display_blend_begin
	mov	x0, sp
	mov	x1, x19
	mov	x2, x20
	fmov	s0, s8
	bl	_menu_display_draw_bg
	mov	x0, sp
	mov	x1, x19
	bl	_menu_display_draw
	mov	x0, x19
	bl	_menu_display_blend_end
	ldur	x8, [x29, #-40]
Lloh11:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh12:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh13:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_9
; %bb.8:
	ldp	x29, x30, [sp, #224]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #208]            ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #192]              ; 16-byte Folded Reload
	add	sp, sp, #240
	ret
LBB0_9:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__const
	.p2align	2                               ; @__const.materialui_render_background.draw_color
l___const.materialui_render_background.draw_color:
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1

	.comm	_MENU_DISPLAY_PRIM_TRIANGLESTRIP,4,2 ; @MENU_DISPLAY_PRIM_TRIANGLESTRIP
	.comm	_menu_display_white_texture,8,3 ; @menu_display_white_texture
	.no_dead_strip	_materialui_render_background
.subsections_via_symbols
