	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function tile_codeblocks
_tile_codeblocks:                       ## @tile_codeblocks
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$168, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, -136(%rbp)                ## 8-byte Spill
	movq	%rdi, -120(%rbp)                ## 8-byte Spill
	cmpl	$0, (%rdi)
	jle	LBB0_29
## %bb.1:
	xorl	%edx, %edx
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_28:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-104(%rbp), %rdx                ## 8-byte Reload
	incq	%rdx
	movq	-120(%rbp), %rax                ## 8-byte Reload
	movslq	(%rax), %rax
	cmpq	%rax, %rdx
	jge	LBB0_29
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
                                        ##       Child Loop BB0_7 Depth 3
                                        ##         Child Loop BB0_11 Depth 4
                                        ##           Child Loop BB0_13 Depth 5
	movq	-136(%rbp), %rcx                ## 8-byte Reload
	movq	(%rcx), %rax
	movq	8(%rcx), %rdi
	movq	%rdx, -104(%rbp)                ## 8-byte Spill
	shlq	$4, %rdx
	movb	(%rax,%rdx), %cl
	movl	$1, %esi
	shll	%cl, %esi
	addl	$2, %esi
	movl	%esi, -48(%rbp)
	movl	4(%rax,%rdx), %ecx
	testl	%ecx, %ecx
	jle	LBB0_28
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	%rdi, %rsi
	movq	-104(%rbp), %rbx                ## 8-byte Reload
	shlq	$5, %rbx
	addq	%rbx, %rdi
	movq	%rdi, -72(%rbp)                 ## 8-byte Spill
	leaq	(%rax,%rdx), %rdi
	movq	%rdi, -192(%rbp)                ## 8-byte Spill
	leaq	4(%rax,%rdx), %rax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	movq	%rbx, -128(%rbp)                ## 8-byte Spill
	leaq	(%rsi,%rbx), %rax
	addq	$24, %rax
	movq	%rax, -144(%rbp)                ## 8-byte Spill
	xorl	%edi, %edi
	movl	$0, -52(%rbp)                   ## 4-byte Folded Spill
	movq	%rsi, -112(%rbp)                ## 8-byte Spill
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_24:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax), %ecx
	movq	-112(%rbp), %rsi                ## 8-byte Reload
	movq	-152(%rbp), %rdi                ## 8-byte Reload
LBB0_25:                                ##   in Loop: Header=BB0_4 Depth=2
	incq	%rdi
	movslq	%ecx, %rax
	cmpq	%rax, %rdi
	jge	LBB0_26
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_7 Depth 3
                                        ##         Child Loop BB0_11 Depth 4
                                        ##           Child Loop BB0_13 Depth 5
	movq	-144(%rbp), %rax                ## 8-byte Reload
	movq	(%rax), %rdx
	leaq	(%rdi,%rdi,2), %rsi
	movl	(%rdx,%rsi,8), %eax
	testl	%eax, %eax
	jle	LBB0_5
## %bb.6:                               ##   in Loop: Header=BB0_4 Depth=2
	leaq	(%rdx,%rsi,8), %rcx
	movq	%rcx, -80(%rbp)                 ## 8-byte Spill
	xorl	%ecx, %ecx
	movq	%rdi, -152(%rbp)                ## 8-byte Spill
	testq	%rdi, %rdi
	setne	%cl
	movq	%rcx, -160(%rbp)                ## 8-byte Spill
	xorl	%edx, %edx
	jmp	LBB0_7
LBB0_22:                                ##   in Loop: Header=BB0_7 Depth=3
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax), %eax
	.p2align	4, 0x90
LBB0_23:                                ##   in Loop: Header=BB0_7 Depth=3
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	incq	%rdx
	movslq	%eax, %rcx
	cmpq	%rcx, %rdx
	jge	LBB0_24
LBB0_7:                                 ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Loop Header: Depth=3
                                        ##         Child Loop BB0_11 Depth 4
                                        ##           Child Loop BB0_13 Depth 5
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movq	16(%rcx), %rcx
	movq	%rdx, -64(%rbp)                 ## 8-byte Spill
	shlq	$4, %rdx
	movq	(%rcx,%rdx), %rsi
	movq	(%rsi), %rdi
	movq	(%rdi), %rbx
	cmpq	8(%rdi), %rbx
	je	LBB0_23
## %bb.8:                               ##   in Loop: Header=BB0_7 Depth=3
	movq	8(%rsi), %rsi
	movq	(%rsi), %rdi
	cmpq	8(%rsi), %rdi
	je	LBB0_23
## %bb.9:                               ##   in Loop: Header=BB0_7 Depth=3
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	movl	8(%rdi), %esi
	imull	4(%rdi), %esi
	testl	%esi, %esi
	jle	LBB0_23
## %bb.10:                              ##   in Loop: Header=BB0_7 Depth=3
	leaq	(%rcx,%rdx), %rax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	movq	-160(%rbp), %rax                ## 8-byte Reload
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	addq	%rdi, %rax
	movq	%rax, -200(%rbp)                ## 8-byte Spill
	leaq	8(%rcx,%rdx), %rax
	movq	%rax, -176(%rbp)                ## 8-byte Spill
	movl	%esi, %eax
	movq	%rax, -168(%rbp)                ## 8-byte Spill
	xorl	%esi, %esi
	jmp	LBB0_11
	.p2align	4, 0x90
LBB0_21:                                ##   in Loop: Header=BB0_11 Depth=4
	movq	-184(%rbp), %rsi                ## 8-byte Reload
	incq	%rsi
	cmpq	-168(%rbp), %rsi                ## 8-byte Folded Reload
	je	LBB0_22
LBB0_11:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ##       Parent Loop BB0_7 Depth=3
                                        ## =>      This Loop Header: Depth=4
                                        ##           Child Loop BB0_13 Depth 5
	movq	-176(%rbp), %rax                ## 8-byte Reload
	movq	(%rax), %rax
	movq	%rsi, %rcx
	shlq	$4, %rcx
	movl	4(%rax,%rcx), %edx
	imull	(%rax,%rcx), %edx
	testl	%edx, %edx
	movq	%rsi, -184(%rbp)                ## 8-byte Spill
	jle	LBB0_21
## %bb.12:                              ##   in Loop: Header=BB0_11 Depth=4
	leaq	(%rax,%rcx), %r13
	leaq	(%rax,%rcx), %rbx
	addq	$4, %rbx
	xorl	%r15d, %r15d
	xorl	%r14d, %r14d
	jmp	LBB0_13
	.p2align	4, 0x90
LBB0_15:                                ##   in Loop: Header=BB0_13 Depth=5
	movq	%r12, %rdx
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	leaq	-48(%rbp), %r8
	callq	_dequantization_float
LBB0_19:                                ##   in Loop: Header=BB0_13 Depth=5
	movl	$1, -52(%rbp)                   ## 4-byte Folded Spill
LBB0_20:                                ##   in Loop: Header=BB0_13 Depth=5
	incq	%r14
	movslq	(%r13), %rax
	movslq	(%rbx), %rcx
	imulq	%rax, %rcx
	addq	$8, %r15
	cmpq	%rcx, %r14
	jge	LBB0_21
LBB0_13:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ##       Parent Loop BB0_7 Depth=3
                                        ##         Parent Loop BB0_11 Depth=4
                                        ## =>        This Inner Loop Header: Depth=5
	movq	4(%rbx), %r12
	movq	(%r12,%r15), %rax
	addq	%r15, %r12
	movq	(%rax), %rcx
	movl	4(%rcx), %r8d
	subl	(%rcx), %r8d
	movq	8(%rax), %rax
	movl	4(%rax), %r9d
	subl	(%rax), %r9d
	movq	-200(%rbp), %rax                ## 8-byte Reload
	movl	%eax, (%rsp)
	movq	-120(%rbp), %rdi                ## 8-byte Reload
	movq	-192(%rbp), %rsi                ## 8-byte Reload
	leaq	-48(%rbp), %rdx
	movq	%r12, %rcx
	callq	_decode_cblk
	testl	%eax, %eax
	je	LBB0_20
## %bb.14:                              ##   in Loop: Header=BB0_13 Depth=5
	movq	(%r12), %rax
	movq	(%rax), %rcx
	movq	8(%rax), %rax
	movl	(%rcx), %edi
	movq	-96(%rbp), %r9                  ## 8-byte Reload
	movq	(%r9), %rcx
	movq	(%rcx), %rdx
	subl	(%rdx), %edi
	movq	8(%rcx), %rcx
	movl	(%rax), %esi
	subl	(%rcx), %esi
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movq	4(%rax), %rax
	movq	_FF_DWT97@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_15
## %bb.16:                              ##   in Loop: Header=BB0_13 Depth=5
	movq	_FF_DWT97_INT@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_18
## %bb.17:                              ##   in Loop: Header=BB0_13 Depth=5
	movq	%r12, %rdx
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	leaq	-48(%rbp), %r8
	movq	-96(%rbp), %r9                  ## 8-byte Reload
	callq	_dequantization_int_97
	jmp	LBB0_19
LBB0_18:                                ##   in Loop: Header=BB0_13 Depth=5
	movq	%r12, %rdx
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	leaq	-48(%rbp), %r8
	movq	-96(%rbp), %r9                  ## 8-byte Reload
	callq	_dequantization_int
	jmp	LBB0_19
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_4 Depth=2
	movq	-112(%rbp), %rsi                ## 8-byte Reload
	jmp	LBB0_25
	.p2align	4, 0x90
LBB0_26:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	$0, -52(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_28
## %bb.27:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	-128(%rbp), %rdx                ## 8-byte Reload
	leaq	(%rsi,%rdx), %rdi
	addq	$16, %rdi
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movq	4(%rax), %rax
	movq	_FF_DWT97@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	leaq	8(%rsi,%rdx), %rax
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	cmoveq	%rax, %rcx
	movq	(%rcx), %rsi
	callq	_ff_dwt_decode
	jmp	LBB0_28
LBB0_29:
	addq	$168, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_FF_DWT97,8,3                   ## @FF_DWT97
	.comm	_FF_DWT97_INT,8,3               ## @FF_DWT97_INT
	.no_dead_strip	_tile_codeblocks
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function tile_codeblocks
_tile_codeblocks:                       ; @tile_codeblocks
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #256
	.cfi_def_cfa_offset 256
	stp	x28, x27, [sp, #160]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #176]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #192]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #208]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #224]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #240]            ; 16-byte Folded Spill
	add	x29, sp, #240
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	x1, [sp]                        ; 8-byte Folded Spill
	ldr	w8, [x0]
	cmp	w8, #1
	b.lt	LBB0_28
; %bb.1:
	mov	x20, x0
	mov	x19, #0
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x19, x19, #1
	ldrsw	x8, [x20]
	cmp	x19, x8
	b.ge	LBB0_28
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_7 Depth 2
                                        ;       Child Loop BB0_11 Depth 3
                                        ;         Child Loop BB0_16 Depth 4
                                        ;           Child Loop BB0_21 Depth 5
	ldr	x8, [sp]                        ; 8-byte Folded Reload
	ldp	x8, x10, [x8]
	add	x21, x8, x19, lsl #4
	ldr	w8, [x21]
	mov	w9, #1
	lsl	w8, w9, w8
	add	w8, w8, #2
	stur	w8, [x29, #-96]
	mov	x8, x21
	ldr	w9, [x8, #4]!
	str	x8, [sp, #16]                   ; 8-byte Folded Spill
	cmp	w9, #1
	b.lt	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x13, #0
	stur	wzr, [x29, #-100]               ; 4-byte Folded Spill
	str	x19, [sp, #8]                   ; 8-byte Folded Spill
	add	x8, x10, x19, lsl #5
	str	x8, [sp, #120]                  ; 8-byte Folded Spill
	add	x8, x8, #24
	str	x8, [sp, #32]                   ; 8-byte Folded Spill
	add	x8, x21, #8
	stur	x8, [x29, #-112]                ; 8-byte Folded Spill
	mov	w8, #24
	str	x10, [sp, #24]                  ; 8-byte Folded Spill
	b	LBB0_7
LBB0_5:                                 ;   in Loop: Header=BB0_7 Depth=2
	ldr	x8, [sp, #16]                   ; 8-byte Folded Reload
	ldr	w9, [x8]
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=2
	mov	w8, #24
	ldr	x10, [sp, #24]                  ; 8-byte Folded Reload
	add	x13, x13, #1
	cmp	x13, w9, sxtw
	b.ge	LBB0_26
LBB0_7:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_11 Depth 3
                                        ;         Child Loop BB0_16 Depth 4
                                        ;           Child Loop BB0_21 Depth 5
	ldr	x10, [sp, #32]                  ; 8-byte Folded Reload
	ldr	x10, [x10]
	madd	x8, x13, x8, x10
	mov	w11, #24
	str	x8, [sp, #64]                   ; 8-byte Folded Spill
	ldr	w8, [x8]
	cmp	w8, #1
	b.lt	LBB0_6
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=2
	mov	x14, #0
	madd	x9, x13, x11, x10
	add	x15, x9, #16
	cmp	x13, #0
	cset	w10, ne
	stp	x10, x15, [sp, #40]             ; 16-byte Folded Spill
	add	x10, x9, #4
	add	x9, x9, #8
	stp	x9, x10, [sp, #72]              ; 16-byte Folded Spill
	str	x13, [sp, #56]                  ; 8-byte Folded Spill
	b	LBB0_11
LBB0_9:                                 ;   in Loop: Header=BB0_11 Depth=3
	ldp	x13, x8, [sp, #56]              ; 16-byte Folded Reload
	ldr	w8, [x8]
	ldr	x14, [sp, #88]                  ; 8-byte Folded Reload
	ldr	x15, [sp, #48]                  ; 8-byte Folded Reload
LBB0_10:                                ;   in Loop: Header=BB0_11 Depth=3
	add	x14, x14, #1
	cmp	x14, w8, sxtw
	b.ge	LBB0_5
LBB0_11:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_7 Depth=2
                                        ; =>    This Loop Header: Depth=3
                                        ;         Child Loop BB0_16 Depth 4
                                        ;           Child Loop BB0_21 Depth 5
	ldr	x9, [x15]
	add	x23, x9, x14, lsl #4
	ldr	x10, [x23]
	ldr	x11, [x10]
	ldp	x12, x11, [x11]
	cmp	x12, x11
	b.eq	LBB0_10
; %bb.12:                               ;   in Loop: Header=BB0_11 Depth=3
	ldr	x10, [x10, #8]
	ldp	x11, x10, [x10]
	cmp	x11, x10
	b.eq	LBB0_10
; %bb.13:                               ;   in Loop: Header=BB0_11 Depth=3
	ldp	x11, x10, [sp, #72]             ; 16-byte Folded Reload
	ldr	w10, [x10]
	ldr	w11, [x11]
	mul	w10, w11, w10
	str	x10, [sp, #104]                 ; 8-byte Folded Spill
	cmp	w10, #1
	b.lt	LBB0_10
; %bb.14:                               ;   in Loop: Header=BB0_11 Depth=3
	mov	x10, #0
	ldr	x8, [sp, #40]                   ; 8-byte Folded Reload
	add	x24, x14, x8
	add	x8, x9, x14, lsl #4
	add	x8, x8, #8
	stp	x14, x8, [sp, #88]              ; 16-byte Folded Spill
	b	LBB0_16
LBB0_15:                                ;   in Loop: Header=BB0_16 Depth=4
	ldp	x8, x10, [sp, #104]             ; 16-byte Folded Reload
	add	x10, x10, #1
	cmp	x10, x8
	b.eq	LBB0_9
LBB0_16:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_7 Depth=2
                                        ;       Parent Loop BB0_11 Depth=3
                                        ; =>      This Loop Header: Depth=4
                                        ;           Child Loop BB0_21 Depth 5
	ldr	x8, [sp, #96]                   ; 8-byte Folded Reload
	ldr	x8, [x8]
	add	x27, x8, x10, lsl #4
	mov	x22, x27
	ldr	w8, [x22, #4]!
	ldr	w9, [x27]
	mul	w8, w8, w9
	cmp	w8, #1
	str	x10, [sp, #112]                 ; 8-byte Folded Spill
	b.lt	LBB0_15
; %bb.17:                               ;   in Loop: Header=BB0_16 Depth=4
	mov	x26, #0
	mov	x19, #0
	add	x28, x27, #8
	b	LBB0_21
LBB0_18:                                ;   in Loop: Header=BB0_21 Depth=5
	sub	x4, x29, #96
	mov	x2, x25
	ldr	x3, [sp, #120]                  ; 8-byte Folded Reload
	mov	x5, x23
	bl	_dequantization_float
LBB0_19:                                ;   in Loop: Header=BB0_21 Depth=5
	mov	w8, #1
	stur	w8, [x29, #-100]                ; 4-byte Folded Spill
LBB0_20:                                ;   in Loop: Header=BB0_21 Depth=5
	add	x19, x19, #1
	ldrsw	x8, [x27]
	ldrsw	x9, [x22]
	mul	x8, x9, x8
	add	x26, x26, #8
	cmp	x19, x8
	b.ge	LBB0_15
LBB0_21:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_7 Depth=2
                                        ;       Parent Loop BB0_11 Depth=3
                                        ;         Parent Loop BB0_16 Depth=4
                                        ; =>        This Inner Loop Header: Depth=5
	ldr	x8, [x28]
	add	x25, x8, x26
	ldr	x8, [x25]
	ldp	x9, x8, [x8]
	ldp	w9, w10, [x9]
	sub	w4, w10, w9
	ldp	w8, w9, [x8]
	sub	w5, w9, w8
	sub	x2, x29, #96
	mov	x0, x20
	mov	x1, x21
	mov	x3, x25
	mov	x6, x24
	bl	_decode_cblk
	cbz	w0, LBB0_20
; %bb.22:                               ;   in Loop: Header=BB0_21 Depth=5
	ldr	x8, [x25]
	ldp	x9, x8, [x8]
	ldr	w9, [x9]
	ldr	x10, [x23]
	ldp	x11, x10, [x10]
	ldr	w11, [x11]
	sub	w0, w9, w11
	ldr	w8, [x8]
	ldr	w9, [x10]
	sub	w1, w8, w9
	ldur	x8, [x29, #-112]                ; 8-byte Folded Reload
	ldr	x8, [x8]
Lloh0:
	adrp	x9, _FF_DWT97@GOTPAGE
Lloh1:
	ldr	x9, [x9, _FF_DWT97@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_18
; %bb.23:                               ;   in Loop: Header=BB0_21 Depth=5
Lloh3:
	adrp	x9, _FF_DWT97_INT@GOTPAGE
Lloh4:
	ldr	x9, [x9, _FF_DWT97_INT@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	sub	x4, x29, #96
	mov	x2, x25
	cmp	x8, x9
	b.ne	LBB0_25
; %bb.24:                               ;   in Loop: Header=BB0_21 Depth=5
	ldr	x3, [sp, #120]                  ; 8-byte Folded Reload
	mov	x5, x23
	bl	_dequantization_int_97
	b	LBB0_19
LBB0_25:                                ;   in Loop: Header=BB0_21 Depth=5
	ldr	x3, [sp, #120]                  ; 8-byte Folded Reload
	mov	x5, x23
	bl	_dequantization_int
	b	LBB0_19
LBB0_26:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x19, [sp, #8]                   ; 8-byte Folded Reload
	ldur	w8, [x29, #-100]                ; 4-byte Folded Reload
	cbz	w8, LBB0_2
; %bb.27:                               ;   in Loop: Header=BB0_3 Depth=1
	add	x8, x10, x19, lsl #5
	add	x0, x8, #16
	ldur	x9, [x29, #-112]                ; 8-byte Folded Reload
	ldr	x9, [x9]
Lloh6:
	adrp	x10, _FF_DWT97@GOTPAGE
Lloh7:
	ldr	x10, [x10, _FF_DWT97@GOTPAGEOFF]
Lloh8:
	ldr	x10, [x10]
	add	x8, x8, #8
	cmp	x9, x10
	ldr	x9, [sp, #120]                  ; 8-byte Folded Reload
	csel	x8, x8, x9, eq
	ldr	x1, [x8]
	bl	_ff_dwt_decode
	b	LBB0_2
LBB0_28:
	ldp	x29, x30, [sp, #240]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #224]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #208]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #192]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #176]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #160]            ; 16-byte Folded Reload
	add	sp, sp, #256
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.comm	_FF_DWT97,8,3                   ; @FF_DWT97
	.comm	_FF_DWT97_INT,8,3               ; @FF_DWT97_INT
	.no_dead_strip	_tile_codeblocks
.subsections_via_symbols
