	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_make_sphere                    ## -- Begin function make_sphere
	.p2align	4, 0x90
_make_sphere:                           ## @make_sphere
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%esi, -48(%rbp)                 ## 4-byte Spill
	movss	%xmm0, -44(%rbp)                ## 4-byte Spill
	movq	%rdi, %r15
	movl	$8, %ebx
	leaq	_make_sphere.indices(%rip), %r12
	leaq	_make_sphere.positions(%rip), %r13
	leaq	_make_sphere.uvs(%rip), %r14
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movslq	-8(%rbx,%r12), %rax
	shlq	$2, %rax
	leaq	(%rax,%rax,2), %r9
	leaq	(%r9,%r13), %rdx
	movslq	-4(%rbx,%r12), %rax
	shlq	$2, %rax
	leaq	(%rax,%rax,2), %r10
	leaq	(%r10,%r13), %rcx
	movslq	(%rbx,%r12), %rsi
	shlq	$2, %rsi
	leaq	(%rsi,%rsi,2), %rax
	leaq	(%rax,%r13), %r8
	addq	%r14, %r9
	addq	%r14, %r10
	addq	%r14, %rax
	movq	%r15, %rdi
	movss	-44(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movl	-48(%rbp), %esi                 ## 4-byte Reload
	pushq	%rax
	pushq	%r10
	callq	__make_sphere
	addq	$16, %rsp
                                        ## kill: def $eax killed $eax def $rax
	shll	$3, %eax
	leal	(%rax,%rax,2), %eax
	cltq
	leaq	(%r15,%rax,4), %r15
	addq	$12, %rbx
	cmpq	$104, %rbx
	jne	LBB0_1
## %bb.2:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__const
	.p2align	4                               ## @make_sphere.indices
_make_sphere.indices:
	.long	4                               ## 0x4
	.long	3                               ## 0x3
	.long	0                               ## 0x0
	.long	1                               ## 0x1
	.long	4                               ## 0x4
	.long	0                               ## 0x0
	.long	3                               ## 0x3
	.long	4                               ## 0x4
	.long	5                               ## 0x5
	.long	4                               ## 0x4
	.long	1                               ## 0x1
	.long	5                               ## 0x5
	.long	0                               ## 0x0
	.long	3                               ## 0x3
	.long	2                               ## 0x2
	.long	0                               ## 0x0
	.long	2                               ## 0x2
	.long	1                               ## 0x1
	.long	5                               ## 0x5
	.long	2                               ## 0x2
	.long	3                               ## 0x3
	.long	5                               ## 0x5
	.long	1                               ## 0x1
	.long	2                               ## 0x2

	.section	__DATA,__data
	.p2align	4                               ## @make_sphere.positions
_make_sphere.positions:
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1

	.p2align	4                               ## @make_sphere.uvs
_make_sphere.uvs:
	.long	0x00000000                      ## float 0
	.long	0x3f000000                      ## float 0.5
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f000000                      ## float 0.5
	.long	0x00000000                      ## float 0
	.space	12
	.long	0x00000000                      ## float 0
	.long	0x3f000000                      ## float 0.5
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f000000                      ## float 0.5
	.long	0x00000000                      ## float 0

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_make_sphere                    ; -- Begin function make_sphere
	.p2align	2
_make_sphere:                           ; @make_sphere
	.cfi_startproc
; %bb.0:
	stp	d9, d8, [sp, #-80]!             ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset b8, -72
	.cfi_offset b9, -80
	mov	x19, x1
	fmov	s8, s0
	mov	x20, x0
	mov	x21, #0
Lloh0:
	adrp	x22, _make_sphere.indices@PAGE
Lloh1:
	add	x22, x22, _make_sphere.indices@PAGEOFF
Lloh2:
	adrp	x23, _make_sphere.positions@PAGE
Lloh3:
	add	x23, x23, _make_sphere.positions@PAGEOFF
Lloh4:
	adrp	x24, _make_sphere.uvs@PAGE
Lloh5:
	add	x24, x24, _make_sphere.uvs@PAGEOFF
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	add	x8, x22, x21
	ldpsw	x9, x10, [x8]
	add	x9, x9, x9, lsl #1
	lsl	x9, x9, #2
	add	x2, x23, x9
	add	x10, x10, x10, lsl #1
	lsl	x10, x10, #2
	add	x3, x23, x10
	ldrsw	x8, [x8, #8]
	add	x8, x8, x8, lsl #1
	lsl	x8, x8, #2
	add	x4, x23, x8
	add	x5, x24, x9
	add	x6, x24, x10
	add	x7, x24, x8
	mov	x0, x20
	fmov	s0, s8
	mov	x1, x19
	bl	__make_sphere
	add	w8, w0, w0, lsl #1
	lsl	w8, w8, #3
	add	x20, x20, w8, sxtw #2
	add	x21, x21, #12
	cmp	x21, #96
	b.ne	LBB0_1
; %bb.2:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp], #80               ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__const
	.p2align	2                               ; @make_sphere.indices
_make_sphere.indices:
	.long	4                               ; 0x4
	.long	3                               ; 0x3
	.long	0                               ; 0x0
	.long	1                               ; 0x1
	.long	4                               ; 0x4
	.long	0                               ; 0x0
	.long	3                               ; 0x3
	.long	4                               ; 0x4
	.long	5                               ; 0x5
	.long	4                               ; 0x4
	.long	1                               ; 0x1
	.long	5                               ; 0x5
	.long	0                               ; 0x0
	.long	3                               ; 0x3
	.long	2                               ; 0x2
	.long	0                               ; 0x0
	.long	2                               ; 0x2
	.long	1                               ; 0x1
	.long	5                               ; 0x5
	.long	2                               ; 0x2
	.long	3                               ; 0x3
	.long	5                               ; 0x5
	.long	1                               ; 0x1
	.long	2                               ; 0x2

	.section	__DATA,__data
	.p2align	2                               ; @make_sphere.positions
_make_sphere.positions:
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1

	.p2align	2                               ; @make_sphere.uvs
_make_sphere.uvs:
	.long	0x00000000                      ; float 0
	.long	0x3f000000                      ; float 0.5
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f000000                      ; float 0.5
	.long	0x00000000                      ; float 0
	.space	12
	.long	0x00000000                      ; float 0
	.long	0x3f000000                      ; float 0.5
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f000000                      ; float 0.5
	.long	0x00000000                      ; float 0

.subsections_via_symbols
