	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function d3d9_hlsl_deinit_progs
_d3d9_hlsl_deinit_progs:                ## @d3d9_hlsl_deinit_progs
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	leaq	L_.str(%rip), %rdi
	callq	_RARCH_LOG
	movq	(%r14), %rax
	cmpl	$0, (%rax)
	jle	LBB0_6
## %bb.1:
	movq	8(%rax), %rax
	movl	(%rax), %esi
	xorl	%edi, %edi
	callq	_d3d9_vertex_buffer_free
	movq	(%r14), %rax
	cmpl	$2, (%rax)
	jb	LBB0_6
## %bb.2:
	movl	$1, %r15d
	movl	$40, %ebx
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_3 Depth=1
	movq	$0, (%rax,%rbx)
	movq	-8(%rax,%rbx), %rdi
	movl	-16(%rax,%rbx), %esi
	callq	_d3d9_vertex_buffer_free
	incq	%r15
	movq	(%r14), %rax
	movl	(%rax), %ecx
	addq	$24, %rbx
	cmpq	%rcx, %r15
	jae	LBB0_6
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%rax), %rax
	movq	(%rax,%rbx), %rdi
	testq	%rdi, %rdi
	je	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	callq	_d3d9_texture_free
	movq	(%r14), %rax
	movq	8(%rax), %rax
	jmp	LBB0_5
LBB0_6:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"[D3D9 HLSL]: Destroying programs.\n"

	.no_dead_strip	_d3d9_hlsl_deinit_progs
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function d3d9_hlsl_deinit_progs
_d3d9_hlsl_deinit_progs:                ; @d3d9_hlsl_deinit_progs
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	bl	_RARCH_LOG
	ldr	x8, [x19]
	ldr	w9, [x8]
	cmp	w9, #1
	b.lt	LBB0_6
; %bb.1:
	ldr	x8, [x8, #8]
	ldr	w1, [x8]
	mov	x0, #0
	bl	_d3d9_vertex_buffer_free
	ldr	x8, [x19]
	ldr	w9, [x8]
	cmp	w9, #2
	b.lo	LBB0_6
; %bb.2:
	mov	x20, #0
	mov	w21, #1
	b	LBB0_4
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	x8, x8, x20
	str	xzr, [x8, #40]
	ldr	x0, [x8, #32]
	ldr	w1, [x8, #24]
	bl	_d3d9_vertex_buffer_free
	add	x21, x21, #1
	ldr	x8, [x19]
	ldr	w9, [x8]
	add	x20, x20, #24
	cmp	x21, x9
	b.hs	LBB0_6
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x8, #8]
	add	x9, x8, x20
	ldr	x0, [x9, #40]
	cbz	x0, LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	bl	_d3d9_texture_free
	ldr	x8, [x19]
	ldr	x8, [x8, #8]
	b	LBB0_3
LBB0_6:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"[D3D9 HLSL]: Destroying programs.\n"

	.no_dead_strip	_d3d9_hlsl_deinit_progs
.subsections_via_symbols
