	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UI_SPSkillMenu_Cache           ## -- Begin function UI_SPSkillMenu_Cache
	.p2align	4, 0x90
_UI_SPSkillMenu_Cache:                  ## @UI_SPSkillMenu_Cache
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	_ART_FRAME@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_BACK@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_BACK_FOCUS@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_FIGHT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_FIGHT_FOCUS@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_MAP_COMPLETE1@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_skillMenuInfo@GOTPCREL(%rip), %rbx
	movq	16(%rbx), %rcx
	movq	%rax, (%rcx)
	movq	_ART_MAP_COMPLETE2@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	16(%rbx), %rcx
	movq	%rax, 8(%rcx)
	movq	_ART_MAP_COMPLETE3@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	16(%rbx), %rcx
	movq	%rax, 16(%rcx)
	movq	_ART_MAP_COMPLETE4@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	16(%rbx), %rcx
	movq	%rax, 24(%rcx)
	movq	_ART_MAP_COMPLETE5@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	16(%rbx), %rcx
	movq	%rax, 32(%rcx)
	movq	_qfalse@GOTPCREL(%rip), %r14
	movl	(%r14), %esi
	leaq	L_.str(%rip), %rdi
	callq	_trap_S_RegisterSound
	movq	%rax, 8(%rbx)
	movl	(%r14), %esi
	leaq	L_.str.1(%rip), %rdi
	callq	_trap_S_RegisterSound
	movq	%rax, (%rbx)
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_ART_FRAME,4,2                  ## @ART_FRAME
	.comm	_ART_BACK,4,2                   ## @ART_BACK
	.comm	_ART_BACK_FOCUS,4,2             ## @ART_BACK_FOCUS
	.comm	_ART_FIGHT,4,2                  ## @ART_FIGHT
	.comm	_ART_FIGHT_FOCUS,4,2            ## @ART_FIGHT_FOCUS
	.comm	_ART_MAP_COMPLETE1,4,2          ## @ART_MAP_COMPLETE1
	.comm	_skillMenuInfo,24,3             ## @skillMenuInfo
	.comm	_ART_MAP_COMPLETE2,4,2          ## @ART_MAP_COMPLETE2
	.comm	_ART_MAP_COMPLETE3,4,2          ## @ART_MAP_COMPLETE3
	.comm	_ART_MAP_COMPLETE4,4,2          ## @ART_MAP_COMPLETE4
	.comm	_ART_MAP_COMPLETE5,4,2          ## @ART_MAP_COMPLETE5
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"sound/misc/nightmare.wav"

	.comm	_qfalse,4,2                     ## @qfalse
L_.str.1:                               ## @.str.1
	.asciz	"sound/misc/silence.wav"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UI_SPSkillMenu_Cache           ; -- Begin function UI_SPSkillMenu_Cache
	.p2align	2
_UI_SPSkillMenu_Cache:                  ; @UI_SPSkillMenu_Cache
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x8, _ART_FRAME@GOTPAGE
Lloh1:
	ldr	x8, [x8, _ART_FRAME@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh3:
	adrp	x8, _ART_BACK@GOTPAGE
Lloh4:
	ldr	x8, [x8, _ART_BACK@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh6:
	adrp	x8, _ART_BACK_FOCUS@GOTPAGE
Lloh7:
	ldr	x8, [x8, _ART_BACK_FOCUS@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh9:
	adrp	x8, _ART_FIGHT@GOTPAGE
Lloh10:
	ldr	x8, [x8, _ART_FIGHT@GOTPAGEOFF]
Lloh11:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh12:
	adrp	x8, _ART_FIGHT_FOCUS@GOTPAGE
Lloh13:
	ldr	x8, [x8, _ART_FIGHT_FOCUS@GOTPAGEOFF]
Lloh14:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh15:
	adrp	x8, _ART_MAP_COMPLETE1@GOTPAGE
Lloh16:
	ldr	x8, [x8, _ART_MAP_COMPLETE1@GOTPAGEOFF]
Lloh17:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh18:
	adrp	x19, _skillMenuInfo@GOTPAGE
Lloh19:
	ldr	x19, [x19, _skillMenuInfo@GOTPAGEOFF]
	ldr	x8, [x19, #16]
	str	x0, [x8]
Lloh20:
	adrp	x8, _ART_MAP_COMPLETE2@GOTPAGE
Lloh21:
	ldr	x8, [x8, _ART_MAP_COMPLETE2@GOTPAGEOFF]
Lloh22:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x19, #16]
	str	x0, [x8, #8]
Lloh23:
	adrp	x8, _ART_MAP_COMPLETE3@GOTPAGE
Lloh24:
	ldr	x8, [x8, _ART_MAP_COMPLETE3@GOTPAGEOFF]
Lloh25:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x19, #16]
	str	x0, [x8, #16]
Lloh26:
	adrp	x8, _ART_MAP_COMPLETE4@GOTPAGE
Lloh27:
	ldr	x8, [x8, _ART_MAP_COMPLETE4@GOTPAGEOFF]
Lloh28:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x19, #16]
	str	x0, [x8, #24]
Lloh29:
	adrp	x8, _ART_MAP_COMPLETE5@GOTPAGE
Lloh30:
	ldr	x8, [x8, _ART_MAP_COMPLETE5@GOTPAGEOFF]
Lloh31:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x19, #16]
	str	x0, [x8, #32]
Lloh32:
	adrp	x20, _qfalse@GOTPAGE
Lloh33:
	ldr	x20, [x20, _qfalse@GOTPAGEOFF]
	ldr	w1, [x20]
Lloh34:
	adrp	x0, l_.str@PAGE
Lloh35:
	add	x0, x0, l_.str@PAGEOFF
	bl	_trap_S_RegisterSound
	str	x0, [x19, #8]
	ldr	w1, [x20]
Lloh36:
	adrp	x0, l_.str.1@PAGE
Lloh37:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_trap_S_RegisterSound
	str	x0, [x19]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh36, Lloh37
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpLdrGot	Lloh32, Lloh33
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_ART_FRAME,4,2                  ; @ART_FRAME
	.comm	_ART_BACK,4,2                   ; @ART_BACK
	.comm	_ART_BACK_FOCUS,4,2             ; @ART_BACK_FOCUS
	.comm	_ART_FIGHT,4,2                  ; @ART_FIGHT
	.comm	_ART_FIGHT_FOCUS,4,2            ; @ART_FIGHT_FOCUS
	.comm	_ART_MAP_COMPLETE1,4,2          ; @ART_MAP_COMPLETE1
	.comm	_skillMenuInfo,24,3             ; @skillMenuInfo
	.comm	_ART_MAP_COMPLETE2,4,2          ; @ART_MAP_COMPLETE2
	.comm	_ART_MAP_COMPLETE3,4,2          ; @ART_MAP_COMPLETE3
	.comm	_ART_MAP_COMPLETE4,4,2          ; @ART_MAP_COMPLETE4
	.comm	_ART_MAP_COMPLETE5,4,2          ; @ART_MAP_COMPLETE5
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"sound/misc/nightmare.wav"

	.comm	_qfalse,4,2                     ; @qfalse
l_.str.1:                               ; @.str.1
	.asciz	"sound/misc/silence.wav"

.subsections_via_symbols
