	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_d3d9_vertex_buffer_new         ## -- Begin function d3d9_vertex_buffer_new
	.p2align	4, 0x90
_d3d9_vertex_buffer_new:                ## @d3d9_vertex_buffer_new
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	subq	$16, %rsp
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r8, %r14
	movl	%ecx, %r15d
	movl	%esi, %r12d
	movq	%rdi, %rbx
	movq	$0, -40(%rbp)
	testl	%edx, %edx
	jne	LBB0_3
## %bb.1:
	movl	%ebx, %edi
	callq	_IDirect3DDevice9_GetSoftwareVertexProcessing
	xorl	%edx, %edx
	testq	%rax, %rax
	je	LBB0_3
## %bb.2:
	movq	_D3DUSAGE_SOFTWAREPROCESSING@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
LBB0_3:
	movq	$0, (%rsp)
	leaq	-40(%rbp), %r9
	movl	%ebx, %edi
	movl	%r12d, %esi
	movl	%r15d, %ecx
	movl	%r14d, %r8d
	callq	_IDirect3DDevice9_CreateVertexBuffer
	movl	%eax, %edi
	callq	_FAILED
	testq	%rax, %rax
	jne	LBB0_4
## %bb.5:
	movq	-40(%rbp), %rax
	jmp	LBB0_6
LBB0_4:
	xorl	%eax, %eax
LBB0_6:
	addq	$16, %rsp
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_D3DUSAGE_SOFTWAREPROCESSING,4,2 ## @D3DUSAGE_SOFTWAREPROCESSING
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_d3d9_vertex_buffer_new         ; -- Begin function d3d9_vertex_buffer_new
	.p2align	2
_d3d9_vertex_buffer_new:                ; @d3d9_vertex_buffer_new
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x4
	mov	x20, x3
	mov	x21, x1
	mov	x22, x0
	str	xzr, [sp, #8]
	cbnz	w2, LBB0_2
; %bb.1:
	mov	x0, x22
	bl	_IDirect3DDevice9_GetSoftwareVertexProcessing
Lloh0:
	adrp	x8, _D3DUSAGE_SOFTWAREPROCESSING@GOTPAGE
Lloh1:
	ldr	x8, [x8, _D3DUSAGE_SOFTWAREPROCESSING@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	x0, #0
	csel	w2, wzr, w8, eq
LBB0_2:
	add	x5, sp, #8
	mov	x0, x22
	mov	x1, x21
	mov	x3, x20
	mov	x4, x19
	mov	x6, #0
	bl	_IDirect3DDevice9_CreateVertexBuffer
	bl	_FAILED
	ldr	x8, [sp, #8]
	cmp	x0, #0
	csel	x0, x8, xzr, eq
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_D3DUSAGE_SOFTWAREPROCESSING,4,2 ; @D3DUSAGE_SOFTWAREPROCESSING
.subsections_via_symbols
