	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_F_Ticker                       ## -- Begin function F_Ticker
	.p2align	4, 0x90
_F_Ticker:                              ## @F_Ticker
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_gamemode@GOTPCREL(%rip), %r15
	movq	(%r15), %rax
	movq	_commercial@GOTPCREL(%rip), %r12
	movq	_finalecount@GOTPCREL(%rip), %r14
	movl	(%r14), %ebx
	cmpq	(%r12), %rax
	jne	LBB0_9
## %bb.1:
	cmpl	$51, %ebx
	jl	LBB0_9
## %bb.2:
	movq	_MAXPLAYERS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, %eax
	jle	LBB0_9
## %bb.3:
	movq	_players@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	cmpq	$0, (%rcx,%rdx,8)
	jne	LBB0_6
## %bb.4:                               ##   in Loop: Header=BB0_5 Depth=1
	incq	%rdx
	cmpq	%rdx, %rax
	jne	LBB0_5
	jmp	LBB0_9
LBB0_6:
	movq	_gamemap@GOTPCREL(%rip), %rax
	cmpl	$30, (%rax)
	jne	LBB0_8
## %bb.7:
	xorl	%eax, %eax
	callq	_F_StartCast
	movl	(%r14), %ebx
	jmp	LBB0_9
LBB0_8:
	movq	_ga_worlddone@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_gameaction@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
LBB0_9:
	leal	1(%rbx), %eax
	movl	%eax, (%r14)
	movq	_finalestage@GOTPCREL(%rip), %r13
	movl	(%r13), %eax
	cmpl	$2, %eax
	jne	LBB0_10
## %bb.15:
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_F_CastTicker                   ## TAILCALL
LBB0_10:
	movq	(%r15), %rcx
	cmpq	(%r12), %rcx
	je	LBB0_14
## %bb.11:
	testl	%eax, %eax
	jne	LBB0_14
## %bb.12:
	movq	_finaletext@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_strlen
	movq	_TEXTSPEED@GOTPCREL(%rip), %rcx
	imull	(%rcx), %eax
	movq	_TEXTWAIT@GOTPCREL(%rip), %rcx
	addl	(%rcx), %eax
	cmpl	%eax, %ebx
	jl	LBB0_14
## %bb.13:
	movl	$0, (%r14)
	movl	$1, (%r13)
	movq	_wipegamestate@GOTPCREL(%rip), %rax
	movl	$-1, (%rax)
	movq	_gameepisode@GOTPCREL(%rip), %rax
	cmpl	$3, (%rax)
	jne	LBB0_14
## %bb.16:
	movq	_mus_bunny@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_S_StartMusic                   ## TAILCALL
LBB0_14:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_gamemode,8,3                   ## @gamemode
	.comm	_commercial,8,3                 ## @commercial
	.comm	_finalecount,4,2                ## @finalecount
	.comm	_MAXPLAYERS,4,2                 ## @MAXPLAYERS
	.comm	_players,8,3                    ## @players
	.comm	_gamemap,4,2                    ## @gamemap
	.comm	_ga_worlddone,4,2               ## @ga_worlddone
	.comm	_gameaction,4,2                 ## @gameaction
	.comm	_finalestage,4,2                ## @finalestage
	.comm	_finaletext,4,2                 ## @finaletext
	.comm	_TEXTSPEED,4,2                  ## @TEXTSPEED
	.comm	_TEXTWAIT,4,2                   ## @TEXTWAIT
	.comm	_wipegamestate,4,2              ## @wipegamestate
	.comm	_gameepisode,4,2                ## @gameepisode
	.comm	_mus_bunny,4,2                  ## @mus_bunny
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_F_Ticker                       ; -- Begin function F_Ticker
	.p2align	2
_F_Ticker:                              ; @F_Ticker
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
Lloh0:
	adrp	x21, _gamemode@GOTPAGE
Lloh1:
	ldr	x21, [x21, _gamemode@GOTPAGEOFF]
Lloh2:
	adrp	x22, _commercial@GOTPAGE
Lloh3:
	ldr	x22, [x22, _commercial@GOTPAGEOFF]
	ldr	x8, [x21]
	ldr	x9, [x22]
Lloh4:
	adrp	x19, _finalecount@GOTPAGE
Lloh5:
	ldr	x19, [x19, _finalecount@GOTPAGEOFF]
	ldr	w20, [x19]
	cmp	x8, x9
	b.ne	LBB0_9
; %bb.1:
	cmp	w20, #51
	b.lt	LBB0_9
; %bb.2:
Lloh6:
	adrp	x8, _MAXPLAYERS@GOTPAGE
Lloh7:
	ldr	x8, [x8, _MAXPLAYERS@GOTPAGEOFF]
Lloh8:
	ldr	w8, [x8]
	cmp	w8, #1
	b.lt	LBB0_9
; %bb.3:
Lloh9:
	adrp	x9, _players@GOTPAGE
Lloh10:
	ldr	x9, [x9, _players@GOTPAGEOFF]
Lloh11:
	ldr	x9, [x9]
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x10, [x9]
	cbnz	x10, LBB0_6
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	add	x9, x9, #8
	subs	x8, x8, #1
	b.ne	LBB0_4
	b	LBB0_9
LBB0_6:
Lloh12:
	adrp	x8, _gamemap@GOTPAGE
Lloh13:
	ldr	x8, [x8, _gamemap@GOTPAGEOFF]
Lloh14:
	ldr	w8, [x8]
	cmp	w8, #30
	b.ne	LBB0_8
; %bb.7:
	bl	_F_StartCast
	ldr	w20, [x19]
	b	LBB0_9
LBB0_8:
Lloh15:
	adrp	x8, _ga_worlddone@GOTPAGE
Lloh16:
	ldr	x8, [x8, _ga_worlddone@GOTPAGEOFF]
Lloh17:
	ldr	w8, [x8]
Lloh18:
	adrp	x9, _gameaction@GOTPAGE
Lloh19:
	ldr	x9, [x9, _gameaction@GOTPAGEOFF]
Lloh20:
	str	w8, [x9]
LBB0_9:
	add	w8, w20, #1
	str	w8, [x19]
Lloh21:
	adrp	x23, _finalestage@GOTPAGE
Lloh22:
	ldr	x23, [x23, _finalestage@GOTPAGEOFF]
	ldr	w8, [x23]
	cmp	w8, #2
	b.ne	LBB0_11
; %bb.10:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_F_CastTicker
LBB0_11:
	ldr	x9, [x21]
	ldr	x10, [x22]
	cmp	x9, x10
	ccmp	w8, #0, #0, ne
	b.ne	LBB0_15
; %bb.12:
Lloh23:
	adrp	x8, _finaletext@GOTPAGE
Lloh24:
	ldr	x8, [x8, _finaletext@GOTPAGEOFF]
Lloh25:
	ldr	w0, [x8]
	bl	_strlen
Lloh26:
	adrp	x8, _TEXTSPEED@GOTPAGE
Lloh27:
	ldr	x8, [x8, _TEXTSPEED@GOTPAGEOFF]
Lloh28:
	ldr	w8, [x8]
Lloh29:
	adrp	x9, _TEXTWAIT@GOTPAGE
Lloh30:
	ldr	x9, [x9, _TEXTWAIT@GOTPAGEOFF]
Lloh31:
	ldr	w9, [x9]
	madd	w8, w8, w0, w9
	cmp	w20, w8
	b.lt	LBB0_15
; %bb.13:
	str	wzr, [x19]
	mov	w8, #1
	str	w8, [x23]
Lloh32:
	adrp	x8, _wipegamestate@GOTPAGE
Lloh33:
	ldr	x8, [x8, _wipegamestate@GOTPAGEOFF]
	mov	w9, #-1
Lloh34:
	str	w9, [x8]
Lloh35:
	adrp	x8, _gameepisode@GOTPAGE
Lloh36:
	ldr	x8, [x8, _gameepisode@GOTPAGEOFF]
Lloh37:
	ldr	w8, [x8]
	cmp	w8, #3
	b.ne	LBB0_15
; %bb.14:
Lloh38:
	adrp	x8, _mus_bunny@GOTPAGE
Lloh39:
	ldr	x8, [x8, _mus_bunny@GOTPAGEOFF]
Lloh40:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_S_StartMusic
LBB0_15:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotStr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotStr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.cfi_endproc
                                        ; -- End function
	.comm	_gamemode,8,3                   ; @gamemode
	.comm	_commercial,8,3                 ; @commercial
	.comm	_finalecount,4,2                ; @finalecount
	.comm	_MAXPLAYERS,4,2                 ; @MAXPLAYERS
	.comm	_players,8,3                    ; @players
	.comm	_gamemap,4,2                    ; @gamemap
	.comm	_ga_worlddone,4,2               ; @ga_worlddone
	.comm	_gameaction,4,2                 ; @gameaction
	.comm	_finalestage,4,2                ; @finalestage
	.comm	_finaletext,4,2                 ; @finaletext
	.comm	_TEXTSPEED,4,2                  ; @TEXTSPEED
	.comm	_TEXTWAIT,4,2                   ; @TEXTWAIT
	.comm	_wipegamestate,4,2              ; @wipegamestate
	.comm	_gameepisode,4,2                ; @gameepisode
	.comm	_mus_bunny,4,2                  ; @mus_bunny
.subsections_via_symbols
