	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function menu_loop_options
_menu_loop_options:                     ## @menu_loop_options
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	_e_menu_options@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	movq	_MA_OPT_SAVECFG_GAME@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_PicoGameLoaded@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	callq	_me_enable
	movl	(%rbx), %edi
	movq	_MA_OPT_LOADCFG@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_config_slot@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_config_slot_current@GOTPCREL(%rip), %rcx
	xorl	%edx, %edx
	cmpq	(%rcx), %rax
	setne	%dl
	callq	_me_enable
	movl	(%rbx), %edi
	leaq	_menu_loop_options.sel(%rip), %rsi
	callq	_me_loop
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
.zerofill __DATA,__bss,_menu_loop_options.sel,4,2 ## @menu_loop_options.sel
	.comm	_e_menu_options,4,2             ## @e_menu_options
	.comm	_MA_OPT_SAVECFG_GAME,4,2        ## @MA_OPT_SAVECFG_GAME
	.comm	_PicoGameLoaded,4,2             ## @PicoGameLoaded
	.comm	_MA_OPT_LOADCFG,4,2             ## @MA_OPT_LOADCFG
	.comm	_config_slot,8,3                ## @config_slot
	.comm	_config_slot_current,8,3        ## @config_slot_current
	.no_dead_strip	_menu_loop_options
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function menu_loop_options
_menu_loop_options:                     ; @menu_loop_options
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x19, _e_menu_options@GOTPAGE
Lloh1:
	ldr	x19, [x19, _e_menu_options@GOTPAGEOFF]
	ldr	w0, [x19]
Lloh2:
	adrp	x8, _MA_OPT_SAVECFG_GAME@GOTPAGE
Lloh3:
	ldr	x8, [x8, _MA_OPT_SAVECFG_GAME@GOTPAGEOFF]
Lloh4:
	ldr	w1, [x8]
Lloh5:
	adrp	x8, _PicoGameLoaded@GOTPAGE
Lloh6:
	ldr	x8, [x8, _PicoGameLoaded@GOTPAGEOFF]
Lloh7:
	ldr	w2, [x8]
	bl	_me_enable
	ldr	w0, [x19]
Lloh8:
	adrp	x8, _MA_OPT_LOADCFG@GOTPAGE
Lloh9:
	ldr	x8, [x8, _MA_OPT_LOADCFG@GOTPAGEOFF]
Lloh10:
	ldr	w1, [x8]
Lloh11:
	adrp	x8, _config_slot@GOTPAGE
Lloh12:
	ldr	x8, [x8, _config_slot@GOTPAGEOFF]
Lloh13:
	ldr	x8, [x8]
Lloh14:
	adrp	x9, _config_slot_current@GOTPAGE
Lloh15:
	ldr	x9, [x9, _config_slot_current@GOTPAGEOFF]
Lloh16:
	ldr	x9, [x9]
	cmp	x8, x9
	cset	w2, ne
	bl	_me_enable
	ldr	w0, [x19]
Lloh17:
	adrp	x1, _menu_loop_options.sel@PAGE
Lloh18:
	add	x1, x1, _menu_loop_options.sel@PAGEOFF
	bl	_me_loop
	mov	w0, #0
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
.zerofill __DATA,__bss,_menu_loop_options.sel,4,2 ; @menu_loop_options.sel
	.comm	_e_menu_options,4,2             ; @e_menu_options
	.comm	_MA_OPT_SAVECFG_GAME,4,2        ; @MA_OPT_SAVECFG_GAME
	.comm	_PicoGameLoaded,4,2             ; @PicoGameLoaded
	.comm	_MA_OPT_LOADCFG,4,2             ; @MA_OPT_LOADCFG
	.comm	_config_slot,8,3                ; @config_slot
	.comm	_config_slot_current,8,3        ; @config_slot_current
	.no_dead_strip	_menu_loop_options
.subsections_via_symbols
