	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_player_intersects_block        ## -- Begin function player_intersects_block
	.p2align	4, 0x90
_player_intersects_block:               ## @player_intersects_block
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, %r14d
	movl	%edx, -44(%rbp)                 ## 4-byte Spill
	movl	%esi, %r15d
	movss	%xmm2, -52(%rbp)                ## 4-byte Spill
	movss	%xmm1, -48(%rbp)                ## 4-byte Spill
	movl	%edi, %ebx
	callq	_roundf
	movl	%eax, %r12d
	movss	-48(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	callq	_roundf
	movl	%eax, %r13d
	movss	-52(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	callq	_roundf
	testl	%ebx, %ebx
	jle	LBB0_1
## %bb.2:
	cmpl	%r15d, %r12d
	movl	-44(%rbp), %edx                 ## 4-byte Reload
	jne	LBB0_5
## %bb.3:
	cmpl	%edx, %r13d
	jne	LBB0_5
## %bb.4:
	movl	$1, %ecx
	cmpl	%r14d, %eax
	je	LBB0_11
LBB0_5:
	subl	%edx, %r13d
	movl	$1, %ecx
	.p2align	4, 0x90
LBB0_6:                                 ## =>This Inner Loop Header: Depth=1
	movl	%ecx, %edx
	cmpl	%ecx, %ebx
	je	LBB0_10
## %bb.7:                               ##   in Loop: Header=BB0_6 Depth=1
	leal	1(%rdx), %ecx
	cmpl	%r15d, %r12d
	jne	LBB0_6
## %bb.8:                               ##   in Loop: Header=BB0_6 Depth=1
	cmpl	%edx, %r13d
	jne	LBB0_6
## %bb.9:                               ##   in Loop: Header=BB0_6 Depth=1
	cmpl	%r14d, %eax
	jne	LBB0_6
LBB0_10:
	xorl	%ecx, %ecx
	cmpl	%ebx, %edx
	setl	%cl
	jmp	LBB0_11
LBB0_1:
	xorl	%ecx, %ecx
LBB0_11:
	movl	%ecx, %eax
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_player_intersects_block        ; -- Begin function player_intersects_block
	.p2align	2
_player_intersects_block:               ; @player_intersects_block
	.cfi_startproc
; %bb.0:
	stp	d9, d8, [sp, #-80]!             ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset b8, -72
	.cfi_offset b9, -80
	mov	x19, x3
	mov	x23, x2
	mov	x20, x1
	fmov	s8, s2
	fmov	s9, s1
	mov	x21, x0
	bl	_roundf
	mov	x22, x0
	fmov	s0, s9
	bl	_roundf
	mov	x24, x0
	fmov	s0, s8
	bl	_roundf
	cmp	w21, #1
	b.lt	LBB0_5
; %bb.1:
	cmp	w22, w20
	b.ne	LBB0_6
; %bb.2:
	cmp	w24, w23
	b.ne	LBB0_6
; %bb.3:
	cmp	w0, w19
	b.ne	LBB0_6
; %bb.4:
	mov	w0, #1
	b	LBB0_12
LBB0_5:
	mov	w0, #0
	b	LBB0_12
LBB0_6:
	sub	w8, w24, w23
	mov	w10, #1
LBB0_7:                                 ; =>This Inner Loop Header: Depth=1
	mov	x9, x10
	cmp	w21, w10
	b.eq	LBB0_11
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=1
	add	w10, w9, #1
	cmp	w22, w20
	b.ne	LBB0_7
; %bb.9:                                ;   in Loop: Header=BB0_7 Depth=1
	cmp	w8, w9
	b.ne	LBB0_7
; %bb.10:                               ;   in Loop: Header=BB0_7 Depth=1
	cmp	w0, w19
	b.ne	LBB0_7
LBB0_11:
	cmp	w9, w21
	cset	w0, lt
LBB0_12:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp], #80               ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
