	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function make_player
LCPI0_0:
	.quad	0x3fd999999999999a              ## double 0.40000000000000002
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4
LCPI0_1:
	.long	0x80000000                      ## float -0
	.long	0x80000000                      ## float -0
	.long	0x80000000                      ## float -0
	.long	0x80000000                      ## float -0
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_make_player
	.p2align	4, 0x90
_make_player:                           ## @make_player
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	subq	$368, %rsp                      ## imm = 0x170
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movaps	%xmm4, -400(%rbp)               ## 16-byte Spill
	movss	%xmm3, -372(%rbp)               ## 4-byte Spill
	movss	%xmm2, -384(%rbp)               ## 4-byte Spill
	movss	%xmm1, -380(%rbp)               ## 4-byte Spill
	movss	%xmm0, -376(%rbp)               ## 4-byte Spill
	movq	%rdi, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -40(%rbp)
	xorps	%xmm0, %xmm0
	movaps	%xmm0, -64(%rbp)
	movaps	%xmm0, -80(%rbp)
	movaps	%xmm0, -96(%rbp)
	movaps	%xmm0, -112(%rbp)
	movaps	%xmm0, -128(%rbp)
	movaps	%xmm0, -144(%rbp)
	movaps	l___const.make_player.light+80(%rip), %xmm0
	movaps	%xmm0, -160(%rbp)
	movaps	l___const.make_player.light+64(%rip), %xmm0
	movaps	%xmm0, -176(%rbp)
	movaps	l___const.make_player.light+48(%rip), %xmm0
	movaps	%xmm0, -192(%rbp)
	movaps	l___const.make_player.light+32(%rip), %xmm0
	movaps	%xmm0, -208(%rbp)
	movaps	l___const.make_player.light+16(%rip), %xmm0
	movaps	%xmm0, -224(%rbp)
	movaps	l___const.make_player.light(%rip), %xmm0
	movaps	%xmm0, -240(%rbp)
	leaq	-144(%rbp), %rsi
	leaq	-240(%rbp), %rdx
	movsd	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero
	movl	$1, %ecx
	movl	$1, %r8d
	movl	$1, %r9d
	pushq	$0
	pushq	$0
	pushq	$0
	pushq	$227
	pushq	$225
	pushq	$209
	pushq	$241
	pushq	$224
	pushq	$226
	pushq	$1
	pushq	$1
	pushq	$1
	callq	_make_cube_faces
	addq	$96, %rsp
	leaq	-304(%rbp), %r12
	movq	%r12, %rdi
	callq	_mat_identity
	leaq	-368(%rbp), %r15
	movq	%r15, %rdi
	xorl	%esi, %esi
	movl	$1, %edx
	xorl	%ecx, %ecx
	movss	-372(%rbp), %xmm0               ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	callq	_mat_rotate
	movq	%r12, %rdi
	movq	%r15, %rsi
	movq	%r12, %rdx
	callq	_mat_multiply
	movss	-372(%rbp), %xmm0               ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	callq	_cosf
	movl	%eax, %ebx
	movss	-372(%rbp), %xmm0               ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	callq	_sinf
	movaps	-400(%rbp), %xmm0               ## 16-byte Reload
	xorps	LCPI0_1(%rip), %xmm0
	movq	%r15, %rdi
	movl	%ebx, %esi
	xorl	%edx, %edx
	movl	%eax, %ecx
	callq	_mat_rotate
	movq	%r12, %rdi
	movq	%r15, %rsi
	movq	%r12, %rdx
	callq	_mat_multiply
	movq	%r14, %rdi
	movq	%r12, %rsi
	movl	$36, %edx
	movl	$3, %ecx
	movl	$10, %r8d
	callq	_mat_apply
	movq	%r15, %rdi
	movss	-376(%rbp), %xmm0               ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movss	-380(%rbp), %xmm1               ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	movss	-384(%rbp), %xmm2               ## 4-byte Reload
                                        ## xmm2 = mem[0],zero,zero,zero
	callq	_mat_translate
	movq	%r12, %rdi
	movq	%r15, %rsi
	movq	%r12, %rdx
	callq	_mat_multiply
	movq	%r14, %rdi
	movq	%r12, %rsi
	movl	$36, %edx
	xorl	%ecx, %ecx
	movl	$10, %r8d
	callq	_mat_apply
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-40(%rbp), %rax
	jne	LBB0_2
## %bb.1:
	addq	$368, %rsp                      ## imm = 0x170
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_2:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__const
	.p2align	4                               ## @__const.make_player.light
l___const.make_player.light:
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_make_player                    ; -- Begin function make_player
	.p2align	2
_make_player:                           ; @make_player
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #480
	.cfi_def_cfa_offset 480
	stp	d13, d12, [sp, #384]            ; 16-byte Folded Spill
	stp	d11, d10, [sp, #400]            ; 16-byte Folded Spill
	stp	d9, d8, [sp, #416]              ; 16-byte Folded Spill
	stp	x28, x27, [sp, #432]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #448]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #464]            ; 16-byte Folded Spill
	add	x29, sp, #464
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w27, -40
	.cfi_offset w28, -48
	.cfi_offset b8, -56
	.cfi_offset b9, -64
	.cfi_offset b10, -72
	.cfi_offset b11, -80
	.cfi_offset b12, -88
	.cfi_offset b13, -96
	fmov	s11, s4
	fmov	s12, s3
	fmov	s8, s2
	fmov	s9, s1
	fmov	s10, s0
	mov	x19, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
	movi.2d	v0, #0000000000000000
	stp	q0, q0, [x29, #-128]
	stp	q0, q0, [x29, #-160]
	stp	q0, q0, [x29, #-192]
Lloh3:
	adrp	x8, l___const.make_player.light@PAGE
Lloh4:
	add	x8, x8, l___const.make_player.light@PAGEOFF
	ldp	q0, q1, [x8, #32]
	stp	q0, q1, [sp, #208]
	ldp	q0, q1, [x8, #64]
	stp	q0, q1, [sp, #240]
	ldp	q0, q1, [x8]
	stp	q0, q1, [sp, #176]
	mov	w8, #227
	mov	x9, #209
	movk	x9, #225, lsl #32
	mov	x10, #224
	movk	x10, #241, lsl #32
	mov	x11, #1
	movk	x11, #226, lsl #32
	mov	x12, #-7378697629483820647
	movk	x12, #39322
	movk	x12, #16345, lsl #48
	fmov	d0, x12
	stp	x8, xzr, [sp, #24]
	stp	x10, x9, [sp, #8]
	str	x11, [sp]
	sub	x1, x29, #192
	add	x2, sp, #176
	mov	w3, #1
	mov	w4, #1
	mov	w5, #1
	mov	w6, #1
	mov	w7, #1
	bl	_make_cube_faces
	add	x0, sp, #112
	bl	_mat_identity
	add	x0, sp, #48
	mov	w1, #0
	mov	w2, #1
	mov	w3, #0
	fmov	s0, s12
	bl	_mat_rotate
	add	x0, sp, #112
	add	x1, sp, #48
	add	x2, sp, #112
	bl	_mat_multiply
	fmov	s0, s12
	bl	_cosf
	mov	x20, x0
	fmov	s0, s12
	bl	_sinf
	mov	x3, x0
	fneg	s0, s11
	add	x0, sp, #48
	mov	x1, x20
	mov	w2, #0
	bl	_mat_rotate
	add	x0, sp, #112
	add	x1, sp, #48
	add	x2, sp, #112
	bl	_mat_multiply
	add	x1, sp, #112
	mov	x0, x19
	mov	w2, #36
	mov	w3, #3
	mov	w4, #10
	bl	_mat_apply
	add	x0, sp, #48
	fmov	s0, s10
	fmov	s1, s9
	fmov	s2, s8
	bl	_mat_translate
	add	x0, sp, #112
	add	x1, sp, #48
	add	x2, sp, #112
	bl	_mat_multiply
	add	x1, sp, #112
	mov	x0, x19
	mov	w2, #36
	mov	w3, #0
	mov	w4, #10
	bl	_mat_apply
	ldur	x8, [x29, #-88]
Lloh5:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh6:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh7:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_2
; %bb.1:
	ldp	x29, x30, [sp, #464]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #448]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #432]            ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #416]              ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #400]            ; 16-byte Folded Reload
	ldp	d13, d12, [sp, #384]            ; 16-byte Folded Reload
	add	sp, sp, #480
	ret
LBB0_2:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__const
	.p2align	2                               ; @__const.make_player.light
l___const.make_player.light:
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011

.subsections_via_symbols
