	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_UpdateCvars                  ## -- Begin function G_UpdateCvars
	.p2align	4, 0x90
_G_UpdateCvars:                         ## @G_UpdateCvars
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_qfalse@GOTPCREL(%rip), %rax
	movq	(%rax), %r15
	movq	_gameCvarTableSize@GOTPCREL(%rip), %r12
	cmpl	$0, (%r12)
	jle	LBB0_9
## %bb.1:
	movq	_gameCvarTable@GOTPCREL(%rip), %rax
	movq	(%rax), %rbx
	xorl	%r13d, %r13d
	leaq	L_.str(%rip), %r14
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	incl	%r13d
	addq	$40, %rbx
	cmpl	(%r12), %r13d
	jge	LBB0_9
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	16(%rbx), %rdi
	testq	%rdi, %rdi
	je	LBB0_8
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	callq	_trap_Cvar_Update
	movq	16(%rbx), %rax
	movq	(%rax), %rcx
	cmpq	%rcx, (%rbx)
	je	LBB0_8
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	%rcx, (%rbx)
	cmpq	$0, 32(%rbx)
	je	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	24(%rbx), %esi
	movl	8(%rax), %edx
	movq	%r14, %rdi
	callq	_va
	movl	$-1, %edi
	movl	%eax, %esi
	callq	_trap_SendServerCommand
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	cmpq	$0, 8(%rbx)
	je	LBB0_8
## %bb.7:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_qtrue@GOTPCREL(%rip), %rax
	movq	(%rax), %r15
	jmp	LBB0_8
LBB0_9:
	testq	%r15, %r15
	je	LBB0_10
## %bb.11:
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_G_RemapTeamShaders             ## TAILCALL
LBB0_10:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_qfalse,8,3                     ## @qfalse
	.comm	_gameCvarTable,8,3              ## @gameCvarTable
	.comm	_gameCvarTableSize,4,2          ## @gameCvarTableSize
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"print \"Server: %s changed to %s\n\""

	.comm	_qtrue,8,3                      ## @qtrue
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_UpdateCvars                  ; -- Begin function G_UpdateCvars
	.p2align	2
_G_UpdateCvars:                         ; @G_UpdateCvars
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
Lloh0:
	adrp	x8, _qfalse@GOTPAGE
Lloh1:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh2:
	ldr	x20, [x8]
Lloh3:
	adrp	x21, _gameCvarTableSize@GOTPAGE
Lloh4:
	ldr	x21, [x21, _gameCvarTableSize@GOTPAGEOFF]
	ldr	w8, [x21]
	cmp	w8, #1
	b.lt	LBB0_8
; %bb.1:
	mov	w22, #0
Lloh5:
	adrp	x8, _gameCvarTable@GOTPAGE
Lloh6:
	ldr	x8, [x8, _gameCvarTable@GOTPAGEOFF]
Lloh7:
	ldr	x8, [x8]
	add	x23, x8, #16
Lloh8:
	adrp	x24, _qtrue@GOTPAGE
Lloh9:
	ldr	x24, [x24, _qtrue@GOTPAGEOFF]
Lloh10:
	adrp	x19, l_.str@PAGE
Lloh11:
	add	x19, x19, l_.str@PAGEOFF
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldur	x8, [x23, #-8]
	ldr	x9, [x24]
	cmp	x8, #0
	csel	x20, x20, x9, eq
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	w22, w22, #1
	ldr	w8, [x21]
	add	x23, x23, #40
	cmp	w22, w8
	b.ge	LBB0_8
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x0, [x23]
	cbz	x0, LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	bl	_trap_Cvar_Update
	ldur	x10, [x23, #-16]
	ldr	x8, [x23]
	ldr	x9, [x8]
	cmp	x10, x9
	b.eq	LBB0_3
; %bb.6:                                ;   in Loop: Header=BB0_4 Depth=1
	stur	x9, [x23, #-16]
	ldr	x9, [x23, #16]
	cbz	x9, LBB0_2
; %bb.7:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w1, [x23, #8]
	ldr	w2, [x8, #8]
	mov	x0, x19
	bl	_va
	mov	x1, x0
	mov	w0, #-1
	bl	_trap_SendServerCommand
	b	LBB0_2
LBB0_8:
	cbz	x20, LBB0_10
; %bb.9:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_G_RemapTeamShaders
LBB0_10:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_qfalse,8,3                     ; @qfalse
	.comm	_gameCvarTable,8,3              ; @gameCvarTable
	.comm	_gameCvarTableSize,4,2          ; @gameCvarTableSize
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"print \"Server: %s changed to %s\n\""

	.comm	_qtrue,8,3                      ; @qtrue
.subsections_via_symbols
