	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_main                           ## -- Begin function main
	.p2align	4, 0x90
_main:                                  ## @main
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r13
	movl	%edi, %r15d
	xorl	%eax, %eax
	callq	_mbox_open
	cmpl	$2, %r15d
	jl	LBB0_10
## %bb.1:
	movl	%eax, %r14d
	movq	8(%r13), %rdi
	callq	_atoi
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	movl	$1, -48(%rbp)                   ## 4-byte Folded Spill
	cmpl	$2, %r15d
	jne	LBB0_3
## %bb.2:
	movl	$1, %r12d
	jmp	LBB0_5
LBB0_3:
	movq	16(%r13), %rdi
	callq	_atoi
	movl	%eax, %r12d
	cmpl	$4, %r15d
	jb	LBB0_5
## %bb.4:
	movq	24(%r13), %rdi
	callq	_atoi
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
LBB0_5:
	testl	%r12d, %r12d
	jle	LBB0_10
## %bb.6:
	cmpl	$0, -48(%rbp)                   ## 4-byte Folded Reload
	jle	LBB0_10
## %bb.7:
	movl	$1, %r15d
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	shll	%cl, %r15d
	movl	$1, %ebx
	movq	_GPU_FFT_REV@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	leaq	-64(%rbp), %r8
	movl	%r14d, %edi
	movl	%ecx, %esi
	movl	%r12d, %ecx
	callq	_gpu_fft_prepare
                                        ## kill: def $eax killed $eax def $rax
	addl	$5, %eax
	cmpl	$4, %eax
	ja	LBB0_13
## %bb.8:
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_9:
	leaq	L_str(%rip), %rdi
	jmp	LBB0_28
LBB0_10:
	movq	_Usage@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	xorl	%eax, %eax
	callq	_printf
LBB0_11:
	movl	$-1, %eax
LBB0_12:
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_13:
	cmpl	$2, %r15d
	cmovgel	%r15d, %ebx
	shlq	$4, %rbx
	movq	%rbx, -112(%rbp)                ## 8-byte Spill
	movl	%r15d, -104(%rbp)               ## 4-byte Spill
	movslq	%r15d, %rax
	movl	%r12d, %ecx
	decq	%rax
	negq	%rcx
	movq	%rcx, -128(%rbp)                ## 8-byte Spill
	xorl	%r14d, %r14d
	shlq	$4, %rax
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	movl	%r12d, -96(%rbp)                ## 4-byte Spill
	jmp	LBB0_15
	.p2align	4, 0x90
LBB0_14:                                ##   in Loop: Header=BB0_15 Depth=1
	divsd	%xmm0, %xmm1
	xorps	%xmm0, %xmm0
	sqrtsd	%xmm1, %xmm0
	movl	-84(%rbp), %eax                 ## 4-byte Reload
	subl	-88(%rbp), %eax                 ## 4-byte Folded Reload
	xorl	%edx, %edx
	divl	%r12d
	leaq	L_.str.5(%rip), %rdi
	movl	%eax, %esi
	movl	-92(%rbp), %r14d                ## 4-byte Reload
	movl	%r14d, %edx
	movb	$1, %al
	callq	_printf
	incl	%r14d
	cmpl	-48(%rbp), %r14d                ## 4-byte Folded Reload
	je	LBB0_29
LBB0_15:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_17 Depth 2
                                        ##     Child Loop BB0_21 Depth 2
                                        ##       Child Loop BB0_23 Depth 3
	movl	%r14d, -92(%rbp)                ## 4-byte Spill
	movq	-64(%rbp), %rax
	movq	16(%rax), %rcx
	movslq	(%rax), %r12
	leaq	16(%rcx), %rbx
	movq	%r12, %rsi
	shlq	$4, %rsi
	leaq	16(%rsi), %rdi
	movq	-120(%rbp), %rax                ## 8-byte Reload
	movq	%rcx, -56(%rbp)                 ## 8-byte Spill
	leaq	(%rcx,%rax), %r14
	addq	$-16, %rsi
	movl	$1, %r15d
	xorl	%r13d, %r13d
	movq	%rsi, -80(%rbp)                 ## 8-byte Spill
	movq	%rdi, -72(%rbp)                 ## 8-byte Spill
	jmp	LBB0_17
	.p2align	4, 0x90
LBB0_16:                                ##   in Loop: Header=BB0_17 Depth=2
	movabsq	$4602678819172646912, %rax      ## imm = 0x3FE0000000000000
	movq	%rax, (%r14)
	movq	%rax, (%rbx)
	addl	%r12d, %r13d
	addq	%rdi, %rbx
	addq	%rsi, %r14
	movq	-128(%rbp), %rax                ## 8-byte Reload
	addq	%r15, %rax
	incq	%rax
	incq	%r15
	cmpq	$1, %rax
	je	LBB0_19
LBB0_17:                                ##   Parent Loop BB0_15 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	cmpl	$31, -44(%rbp)                  ## 4-byte Folded Reload
	je	LBB0_16
## %bb.18:                              ##   in Loop: Header=BB0_17 Depth=2
	movslq	%r13d, %rdi
	shlq	$4, %rdi
	addq	-56(%rbp), %rdi                 ## 8-byte Folded Reload
	movq	-112(%rbp), %rsi                ## 8-byte Reload
	callq	___bzero
	movq	-72(%rbp), %rdi                 ## 8-byte Reload
	movq	-80(%rbp), %rsi                 ## 8-byte Reload
	jmp	LBB0_16
	.p2align	4, 0x90
LBB0_19:                                ##   in Loop: Header=BB0_15 Depth=1
	movl	$1, %edi
	callq	_usleep
	xorl	%ebx, %ebx
	xorl	%eax, %eax
	callq	_Microseconds
	movl	%eax, -88(%rbp)                 ## 4-byte Spill
	movq	-64(%rbp), %rdi
	callq	_gpu_fft_execute
	xorl	%eax, %eax
	callq	_Microseconds
	movl	%eax, -84(%rbp)                 ## 4-byte Spill
	xorpd	%xmm0, %xmm0
	movl	$2, %esi
	xorpd	%xmm1, %xmm1
	jmp	LBB0_21
	.p2align	4, 0x90
LBB0_20:                                ##   in Loop: Header=BB0_21 Depth=2
	addl	$2, %esi
	movl	-96(%rbp), %r12d                ## 4-byte Reload
	movl	-100(%rbp), %ebx                ## 4-byte Reload
	cmpl	%r12d, %ebx
	movsd	-56(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	je	LBB0_14
LBB0_21:                                ##   Parent Loop BB0_15 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_23 Depth 3
	movl	%ebx, %eax
	leal	1(%rax), %ecx
	cmpl	$31, -44(%rbp)                  ## 4-byte Folded Reload
	movl	%ecx, -100(%rbp)                ## 4-byte Spill
	movsd	%xmm0, -56(%rbp)                ## 8-byte Spill
	je	LBB0_20
## %bb.22:                              ##   in Loop: Header=BB0_21 Depth=2
	movq	-64(%rbp), %rcx
	movq	8(%rcx), %rdx
	imull	(%rcx), %eax
	cltq
	shlq	$4, %rax
	leaq	(%rdx,%rax), %r15
	addq	$8, %r15
	xorl	%r13d, %r13d
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_23:                                ##   Parent Loop BB0_15 Depth=1
                                        ##     Parent Loop BB0_21 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movsd	%xmm1, -80(%rbp)                ## 8-byte Spill
	movq	_GPU_FFT_PI@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	imull	%r13d, %eax
	cltd
	idivl	-104(%rbp)                      ## 4-byte Folded Reload
	movl	%eax, %edi
	movl	%esi, %r12d
	callq	_cos
	movsd	%xmm0, -72(%rbp)                ## 8-byte Spill
	movl	$2, %edi
	callq	_pow
	xorps	%xmm0, %xmm0
	cvtsi2sd	%rax, %xmm0
	movsd	-56(%rbp), %xmm1                ## 8-byte Reload
                                        ## xmm1 = mem[0],zero
	addsd	%xmm0, %xmm1
	movsd	%xmm1, -56(%rbp)                ## 8-byte Spill
	movsd	-72(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	subsd	-8(%r15,%rbx), %xmm0
	movl	$2, %edi
	callq	_pow
	movq	%rax, %r14
	movsd	(%r15,%rbx), %xmm0              ## xmm0 = mem[0],zero
	movl	$2, %edi
	callq	_pow
	movl	%r12d, %esi
	movsd	-80(%rbp), %xmm1                ## 8-byte Reload
                                        ## xmm1 = mem[0],zero
	addq	%r14, %rax
	xorps	%xmm0, %xmm0
	cvtsi2sd	%rax, %xmm0
	addsd	%xmm0, %xmm1
	addq	$16, %rbx
	addl	%r12d, %r13d
	cmpq	%rbx, -112(%rbp)                ## 8-byte Folded Reload
	jne	LBB0_23
	jmp	LBB0_20
LBB0_24:
	leaq	L_str.6(%rip), %rdi
	jmp	LBB0_28
LBB0_25:
	leaq	L_str.7(%rip), %rdi
	jmp	LBB0_28
LBB0_26:
	leaq	L_.str.1(%rip), %rdi
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	xorl	%eax, %eax
	callq	_printf
	jmp	LBB0_11
LBB0_27:
	leaq	L_str.8(%rip), %rdi
LBB0_28:
	callq	_puts
	jmp	LBB0_11
LBB0_29:
	movq	-64(%rbp), %rdi
	callq	_gpu_fft_release
	xorl	%eax, %eax
	jmp	LBB0_12
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_24, LBB0_24-LJTI0_0
.set L0_0_set_25, LBB0_25-LJTI0_0
.set L0_0_set_26, LBB0_26-LJTI0_0
.set L0_0_set_27, LBB0_27-LJTI0_0
LJTI0_0:
	.long	L0_0_set_9
	.long	L0_0_set_24
	.long	L0_0_set_25
	.long	L0_0_set_26
	.long	L0_0_set_27
	.end_data_region
                                        ## -- End function
	.comm	_Usage,8,3                      ## @Usage
	.comm	_GPU_FFT_REV,4,2                ## @GPU_FFT_REV
	.section	__TEXT,__cstring,cstring_literals
L_.str.1:                               ## @.str.1
	.asciz	"log2_N=%d not supported.  Try between 8 and 22.\n"

	.comm	_GPU_FFT_PI,4,2                 ## @GPU_FFT_PI
L_.str.5:                               ## @.str.5
	.asciz	"rel_rms_err = %0.2g, usecs = %d, k = %d\n"

L_str:                                  ## @str
	.asciz	"Can't open libbcm_host."

L_str.6:                                ## @str.6
	.asciz	"Unable to map Videocore peripherals into ARM memory space."

L_str.7:                                ## @str.7
	.asciz	"Out of memory.  Try a smaller batch or increase GPU memory."

L_str.8:                                ## @str.8
	.asciz	"Unable to enable V3D. Please check your firmware is up to date."

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_main                           ; -- Begin function main
	.p2align	2
_main:                                  ; @main
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #224
	.cfi_def_cfa_offset 224
	stp	d11, d10, [sp, #96]             ; 16-byte Folded Spill
	stp	d9, d8, [sp, #112]              ; 16-byte Folded Spill
	stp	x28, x27, [sp, #128]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #144]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #160]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #176]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #192]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #208]            ; 16-byte Folded Spill
	add	x29, sp, #208
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	.cfi_offset b10, -120
	.cfi_offset b11, -128
	mov	x20, x1
	mov	x23, x0
	bl	_mbox_open
	cmp	w23, #2
	b.lt	LBB0_10
; %bb.1:
	mov	x22, x0
	ldr	x0, [x20, #8]
	bl	_atoi
	str	x0, [sp, #80]                   ; 8-byte Folded Spill
	cmp	w23, #2
	b.ne	LBB0_3
; %bb.2:
	mov	w21, #1
	b	LBB0_5
LBB0_3:
	ldr	x0, [x20, #16]
	bl	_atoi
	mov	x21, x0
	cmp	w23, #4
	b.lo	LBB0_5
; %bb.4:
	ldr	x0, [x20, #24]
	bl	_atoi
	str	w0, [sp, #40]                   ; 4-byte Folded Spill
	cmp	w21, #1
	b.ge	LBB0_6
	b	LBB0_10
LBB0_5:
	mov	w8, #1
	str	w8, [sp, #40]                   ; 4-byte Folded Spill
	cmp	w21, #1
	b.lt	LBB0_10
LBB0_6:
	ldr	w8, [sp, #40]                   ; 4-byte Folded Reload
	cmp	w8, #0
	b.le	LBB0_10
; %bb.7:
	mov	w21, w21
Lloh0:
	adrp	x8, _GPU_FFT_REV@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GPU_FFT_REV@GOTPAGEOFF]
Lloh2:
	ldr	w2, [x8]
	add	x4, sp, #88
	mov	x0, x22
	ldr	x1, [sp, #80]                   ; 8-byte Folded Reload
                                        ; kill: def $w1 killed $w1 killed $x1
	mov	x3, x21
	bl	_gpu_fft_prepare
	add	w8, w0, #5
	cmp	w8, #4
	b.hi	LBB0_14
; %bb.8:
Lloh3:
	adrp	x9, lJTI0_0@PAGE
Lloh4:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_9
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_9:
Lloh5:
	adrp	x0, l_str@PAGE
Lloh6:
	add	x0, x0, l_str@PAGEOFF
	b	LBB0_29
LBB0_10:
Lloh7:
	adrp	x8, _Usage@GOTPAGE
Lloh8:
	ldr	x8, [x8, _Usage@GOTPAGEOFF]
Lloh9:
	ldr	x0, [x8]
LBB0_11:
	bl	_printf
LBB0_12:
	mov	w0, #-1
LBB0_13:
	ldp	x29, x30, [sp, #208]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #192]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #176]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #160]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #144]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #128]            ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #112]              ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #96]             ; 16-byte Folded Reload
	add	sp, sp, #224
	ret
LBB0_14:
	mov	w19, #0
	mov	w8, #1
	ldr	x9, [sp, #80]                   ; 8-byte Folded Reload
	lsl	w28, w8, w9
	cmp	w28, #1
	csinc	w8, w28, wzr, gt
	str	x8, [sp, #64]                   ; 8-byte Folded Spill
	lsl	x8, x8, #4
	str	x8, [sp, #56]                   ; 8-byte Folded Spill
	sxtw	x8, w28
	sub	x8, x8, #1
	str	x8, [sp, #32]                   ; 8-byte Folded Spill
Lloh10:
	adrp	x24, _GPU_FFT_PI@GOTPAGE
Lloh11:
	ldr	x24, [x24, _GPU_FFT_PI@GOTPAGEOFF]
	b	LBB0_16
LBB0_15:                                ;   in Loop: Header=BB0_16 Depth=1
	fdiv	d0, d10, d9
	fsqrt	d0, d0
	ldr	w8, [sp, #72]                   ; 4-byte Folded Reload
	ldr	w9, [sp, #44]                   ; 4-byte Folded Reload
	sub	w8, w9, w8
	udiv	w8, w8, w21
	str	d0, [sp]
	stp	x8, x19, [sp, #8]
Lloh12:
	adrp	x0, l_.str.5@PAGE
Lloh13:
	add	x0, x0, l_.str.5@PAGEOFF
	bl	_printf
	add	w19, w19, #1
	ldr	w8, [sp, #40]                   ; 4-byte Folded Reload
	cmp	w19, w8
	b.eq	LBB0_30
LBB0_16:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_18 Depth 2
                                        ;     Child Loop BB0_22 Depth 2
                                        ;       Child Loop BB0_24 Depth 3
	str	x19, [sp, #48]                  ; 8-byte Folded Spill
	mov	w20, #0
	mov	x22, #0
	ldr	x8, [sp, #88]
	ldr	x10, [x8, #16]
	ldrsw	x25, [x8]
	add	x26, x10, #16
	lsl	x8, x25, #4
	add	x27, x8, #16
	ldr	x9, [sp, #32]                   ; 8-byte Folded Reload
	str	x10, [sp, #72]                  ; 8-byte Folded Spill
	add	x19, x10, x9, lsl #4
	sub	x23, x8, #16
	b	LBB0_18
LBB0_17:                                ;   in Loop: Header=BB0_18 Depth=2
	add	x22, x22, #1
	mov	x8, #4602678819172646912
	str	x8, [x19]
	str	x8, [x26]
	add	w20, w20, w25
	add	x26, x26, x27
	add	x19, x19, x23
	cmp	x21, x22
	b.eq	LBB0_20
LBB0_18:                                ;   Parent Loop BB0_16 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x8, [sp, #80]                   ; 8-byte Folded Reload
	cmp	w8, #31
	b.eq	LBB0_17
; %bb.19:                               ;   in Loop: Header=BB0_18 Depth=2
	ldr	x8, [sp, #72]                   ; 8-byte Folded Reload
	add	x0, x8, w20, sxtw #4
	ldr	x1, [sp, #56]                   ; 8-byte Folded Reload
	bl	_bzero
	b	LBB0_17
LBB0_20:                                ;   in Loop: Header=BB0_16 Depth=1
	mov	w0, #1
	bl	_usleep
	bl	_Microseconds
	str	w0, [sp, #72]                   ; 4-byte Folded Spill
	ldr	x0, [sp, #88]
	bl	_gpu_fft_execute
	movi	d9, #0000000000000000
	mov	w25, #2
	bl	_Microseconds
	str	w0, [sp, #44]                   ; 4-byte Folded Spill
	mov	w27, #0
	movi	d10, #0000000000000000
	ldr	x19, [sp, #48]                  ; 8-byte Folded Reload
	b	LBB0_22
LBB0_21:                                ;   in Loop: Header=BB0_22 Depth=2
	add	w27, w27, #1
	add	w25, w25, #2
	cmp	w27, w21
	b.eq	LBB0_15
LBB0_22:                                ;   Parent Loop BB0_16 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_24 Depth 3
	ldr	x8, [sp, #80]                   ; 8-byte Folded Reload
	cmp	w8, #31
	b.eq	LBB0_21
; %bb.23:                               ;   in Loop: Header=BB0_22 Depth=2
	mov	w23, #0
	ldr	x8, [sp, #88]
	ldr	x9, [x8, #8]
	ldr	w8, [x8]
	mul	w8, w8, w27
	add	x8, x9, w8, sxtw #4
	add	x22, x8, #8
	ldr	x20, [sp, #64]                  ; 8-byte Folded Reload
LBB0_24:                                ;   Parent Loop BB0_16 Depth=1
                                        ;     Parent Loop BB0_22 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldr	w8, [x24]
	mul	w8, w23, w8
	sdiv	w0, w8, w28
	bl	_cos
	fmov	d8, d0
	mov	w0, #2
	bl	_pow
	scvtf	d0, x0
	fadd	d9, d9, d0
	ldur	d0, [x22, #-8]
	fsub	d0, d8, d0
	mov	w0, #2
	bl	_pow
	mov	x26, x0
	ldr	d0, [x22], #16
	mov	w0, #2
	bl	_pow
	add	x8, x0, x26
	scvtf	d0, x8
	fadd	d10, d10, d0
	add	w23, w23, w25
	subs	x20, x20, #1
	b.ne	LBB0_24
	b	LBB0_21
LBB0_25:
Lloh14:
	adrp	x0, l_str.6@PAGE
Lloh15:
	add	x0, x0, l_str.6@PAGEOFF
	b	LBB0_29
LBB0_26:
Lloh16:
	adrp	x0, l_str.7@PAGE
Lloh17:
	add	x0, x0, l_str.7@PAGEOFF
	b	LBB0_29
LBB0_27:
	ldr	x8, [sp, #80]                   ; 8-byte Folded Reload
	str	x8, [sp]
Lloh18:
	adrp	x0, l_.str.1@PAGE
Lloh19:
	add	x0, x0, l_.str.1@PAGEOFF
	b	LBB0_11
LBB0_28:
Lloh20:
	adrp	x0, l_str.8@PAGE
Lloh21:
	add	x0, x0, l_str.8@PAGEOFF
LBB0_29:
	bl	_puts
	b	LBB0_12
LBB0_30:
	ldr	x0, [sp, #88]
	bl	_gpu_fft_release
	mov	w0, #0
	b	LBB0_13
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpAdd	Lloh20, Lloh21
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_9-LBB0_9)>>2
	.byte	(LBB0_25-LBB0_9)>>2
	.byte	(LBB0_26-LBB0_9)>>2
	.byte	(LBB0_27-LBB0_9)>>2
	.byte	(LBB0_28-LBB0_9)>>2
                                        ; -- End function
	.comm	_Usage,8,3                      ; @Usage
	.comm	_GPU_FFT_REV,4,2                ; @GPU_FFT_REV
	.section	__TEXT,__cstring,cstring_literals
l_.str.1:                               ; @.str.1
	.asciz	"log2_N=%d not supported.  Try between 8 and 22.\n"

	.comm	_GPU_FFT_PI,4,2                 ; @GPU_FFT_PI
l_.str.5:                               ; @.str.5
	.asciz	"rel_rms_err = %0.2g, usecs = %d, k = %d\n"

l_str:                                  ; @str
	.asciz	"Can't open libbcm_host."

l_str.6:                                ; @str.6
	.asciz	"Unable to map Videocore peripherals into ARM memory space."

l_str.7:                                ; @str.7
	.asciz	"Out of memory.  Try a smaller batch or increase GPU memory."

l_str.8:                                ; @str.8
	.asciz	"Unable to enable V3D. Please check your firmware is up to date."

.subsections_via_symbols
