	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SelectRandomDeathmatchSpawnPoint ## -- Begin function SelectRandomDeathmatchSpawnPoint
	.p2align	4, 0x90
_SelectRandomDeathmatchSpawnPoint:      ## @SelectRandomDeathmatchSpawnPoint
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_SPAWN_POINTS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	shlq	$3, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r15
	xorl	%r12d, %r12d
	movq	_classname@GOTPCREL(%rip), %r13
	leaq	L_.str(%rip), %r14
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%r13), %edi
	callq	_FOFS
	movq	%rbx, %rdi
	movl	%eax, %esi
	movq	%r14, %rdx
	callq	_G_Find
	testq	%rax, %rax
	je	LBB0_4
## %bb.2:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	%rax, %rbx
	movq	%rax, %rdi
	callq	_SpotWouldTelefrag
	testq	%rax, %rax
	jne	LBB0_1
## %bb.3:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	%rbx, (%r15,%r12,8)
	incq	%r12
	jmp	LBB0_1
LBB0_4:
	testl	%r12d, %r12d
	je	LBB0_5
## %bb.7:
	xorl	%eax, %eax
	callq	_rand
	cltd
	idivl	%r12d
	movslq	%edx, %rax
	movq	(%r15,%rax,8), %rax
	movq	___stack_chk_guard@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	-48(%rbp), %rcx
	jne	LBB0_9
## %bb.8:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_5:
	movl	(%r13), %edi
	callq	_FOFS
	movq	___stack_chk_guard@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	-48(%rbp), %rcx
	jne	LBB0_9
## %bb.6:
	leaq	L_.str(%rip), %rdx
	xorl	%edi, %edi
	movl	%eax, %esi
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_G_Find                         ## TAILCALL
LBB0_9:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_SPAWN_POINTS,4,2           ## @MAX_SPAWN_POINTS
	.comm	_classname,4,2                  ## @classname
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"info_player_deathmatch"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SelectRandomDeathmatchSpawnPoint ; -- Begin function SelectRandomDeathmatchSpawnPoint
	.p2align	2
_SelectRandomDeathmatchSpawnPoint:      ; @SelectRandomDeathmatchSpawnPoint
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	sub	sp, sp, #16
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-56]
Lloh3:
	adrp	x8, _MAX_SPAWN_POINTS@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_SPAWN_POINTS@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	lsl	x8, x8, #3
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0xffffffff0
	sub	x21, x9, x8
	mov	sp, x21
	mov	x22, #0
	mov	x20, #0
Lloh8:
	adrp	x23, _classname@GOTPAGE
Lloh9:
	ldr	x23, [x23, _classname@GOTPAGEOFF]
Lloh10:
	adrp	x19, l_.str@PAGE
Lloh11:
	add	x19, x19, l_.str@PAGEOFF
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w0, [x23]
	bl	_FOFS
	mov	x1, x0
	mov	x0, x20
	mov	x2, x19
	bl	_G_Find
	cbz	x0, LBB0_4
; %bb.2:                                ;   in Loop: Header=BB0_1 Depth=1
	mov	x20, x0
	bl	_SpotWouldTelefrag
	cbnz	x0, LBB0_1
; %bb.3:                                ;   in Loop: Header=BB0_1 Depth=1
	str	x20, [x21, x22, lsl #3]
	add	x22, x22, #1
	b	LBB0_1
LBB0_4:
	cbz	w22, LBB0_7
; %bb.5:
	bl	_rand
	sdiv	w8, w0, w22
	msub	w8, w8, w22, w0
	ldr	x0, [x21, w8, sxtw #3]
	ldur	x8, [x29, #-56]
Lloh12:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh13:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh14:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_9
; %bb.6:
	sub	sp, x29, #48
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
LBB0_7:
	ldr	w0, [x23]
	bl	_FOFS
	ldur	x8, [x29, #-56]
Lloh15:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh16:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh17:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_9
; %bb.8:
	mov	x1, x0
Lloh18:
	adrp	x2, l_.str@PAGE
Lloh19:
	add	x2, x2, l_.str@PAGEOFF
	mov	x0, #0
	sub	sp, x29, #48
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_G_Find
LBB0_9:
	bl	___stack_chk_fail
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpAdd	Lloh18, Lloh19
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_SPAWN_POINTS,4,2           ; @MAX_SPAWN_POINTS
	.comm	_classname,4,2                  ; @classname
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"info_player_deathmatch"

.subsections_via_symbols
