	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_M_DrawLoad                     ## -- Begin function M_DrawLoad
	.p2align	4, 0x90
_M_DrawLoad:                            ## @M_DrawLoad
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_PU_CACHE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	L_.str(%rip), %rdi
	callq	_W_CacheLumpName
	movl	$72, %edi
	movl	$28, %esi
	xorl	%edx, %edx
	movl	%eax, %ecx
	callq	_V_DrawPatchDirect
	movq	_load_end@GOTPCREL(%rip), %r13
	cmpl	$0, (%r13)
	jle	LBB0_3
## %bb.1:
	xorl	%ebx, %ebx
	movq	_LoadDef@GOTPCREL(%rip), %r15
	movq	_LINEHEIGHT@GOTPCREL(%rip), %r12
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movl	8(%r15), %edi
	movslq	(%r12), %rsi
	movslq	%ebx, %r14
	imulq	%r14, %rsi
	addq	(%r15), %rsi
	callq	_M_DrawSaveLoadBorder
	movl	8(%r15), %edi
	movslq	(%r12), %rsi
	imulq	%r14, %rsi
	addq	(%r15), %rsi
	movq	_savegamestrings@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%rbx,4), %edx
	callq	_M_WriteText
	incq	%rbx
	movslq	(%r13), %rax
	cmpq	%rax, %rbx
	jl	LBB0_2
LBB0_3:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"M_LOADG"

	.comm	_PU_CACHE,4,2                   ## @PU_CACHE
	.comm	_load_end,4,2                   ## @load_end
	.comm	_LoadDef,16,3                   ## @LoadDef
	.comm	_LINEHEIGHT,4,2                 ## @LINEHEIGHT
	.comm	_savegamestrings,8,3            ## @savegamestrings
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_M_DrawLoad                     ; -- Begin function M_DrawLoad
	.p2align	2
_M_DrawLoad:                            ; @M_DrawLoad
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
Lloh0:
	adrp	x8, _PU_CACHE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _PU_CACHE@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
Lloh3:
	adrp	x0, l_.str@PAGE
Lloh4:
	add	x0, x0, l_.str@PAGEOFF
	bl	_W_CacheLumpName
	mov	x3, x0
	mov	w0, #72
	mov	w1, #28
	mov	w2, #0
	bl	_V_DrawPatchDirect
Lloh5:
	adrp	x19, _load_end@GOTPAGE
Lloh6:
	ldr	x19, [x19, _load_end@GOTPAGEOFF]
	ldr	w8, [x19]
	cmp	w8, #1
	b.lt	LBB0_3
; %bb.1:
	mov	x20, #0
Lloh7:
	adrp	x21, _LoadDef@GOTPAGE
Lloh8:
	ldr	x21, [x21, _LoadDef@GOTPAGEOFF]
Lloh9:
	adrp	x22, _LINEHEIGHT@GOTPAGE
Lloh10:
	ldr	x22, [x22, _LINEHEIGHT@GOTPAGEOFF]
Lloh11:
	adrp	x23, _savegamestrings@GOTPAGE
Lloh12:
	ldr	x23, [x23, _savegamestrings@GOTPAGEOFF]
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w0, [x21, #8]
	ldr	x8, [x21]
	ldrsw	x9, [x22]
	sxtw	x24, w20
	madd	x1, x9, x24, x8
	bl	_M_DrawSaveLoadBorder
	ldr	w0, [x21, #8]
	ldr	x8, [x21]
	ldrsw	x9, [x22]
	madd	x1, x9, x24, x8
	ldr	x8, [x23]
	ldr	w2, [x8, x20, lsl #2]
	bl	_M_WriteText
	add	x20, x20, #1
	ldrsw	x8, [x19]
	cmp	x20, x8
	b.lt	LBB0_2
LBB0_3:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"M_LOADG"

	.comm	_PU_CACHE,4,2                   ; @PU_CACHE
	.comm	_load_end,4,2                   ; @load_end
	.comm	_LoadDef,16,3                   ; @LoadDef
	.comm	_LINEHEIGHT,4,2                 ; @LINEHEIGHT
	.comm	_savegamestrings,8,3            ; @savegamestrings
.subsections_via_symbols
