	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function G_UseTargets
LCPI0_0:
	.quad	0x3f50624dd2f1a9fc              ## double 0.001
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_G_UseTargets
	.p2align	4, 0x90
_G_UseTargets:                          ## @G_UseTargets
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	testq	%rdi, %rdi
	je	LBB0_13
## %bb.1:
	movq	%rsi, %r14
	movq	%rdi, %r12
	movq	32(%rdi), %rdi
	testq	%rdi, %rdi
	je	LBB0_4
## %bb.2:
	movq	24(%r12), %rsi
	testq	%rsi, %rsi
	je	LBB0_4
## %bb.3:
	movq	_level@GOTPCREL(%rip), %rax
	movsd	(%rax), %xmm0                   ## xmm0 = mem[0],zero
	mulsd	LCPI0_0(%rip), %xmm0
	cvtsd2ss	%xmm0, %xmm0
	callq	_AddRemap
	movq	_CS_SHADERSTATE@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	xorl	%eax, %eax
	callq	_BuildShaderStateConfig
	movl	%ebx, %edi
	movl	%eax, %esi
	callq	_trap_SetConfigstring
LBB0_4:
	cmpl	$0, 16(%r12)
	je	LBB0_13
## %bb.5:
	xorl	%ebx, %ebx
	movq	_targetname@GOTPCREL(%rip), %r13
	leaq	L_.str(%rip), %r15
	jmp	LBB0_6
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_6 Depth=1
	movq	%r15, %rdi
	callq	_G_Printf
LBB0_11:                                ##   in Loop: Header=BB0_6 Depth=1
	cmpl	$0, (%r12)
	je	LBB0_12
LBB0_6:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%r13), %edi
	callq	_FOFS
	movl	16(%r12), %edx
	movq	%rbx, %rdi
	movl	%eax, %esi
	callq	_G_Find
	testq	%rax, %rax
	je	LBB0_13
## %bb.7:                               ##   in Loop: Header=BB0_6 Depth=1
	movq	%rax, %rbx
	cmpq	%r12, %rax
	je	LBB0_8
## %bb.9:                               ##   in Loop: Header=BB0_6 Depth=1
	movq	8(%rbx), %rax
	testq	%rax, %rax
	je	LBB0_11
## %bb.10:                              ##   in Loop: Header=BB0_6 Depth=1
	movq	%rbx, %rdi
	movq	%r12, %rsi
	movq	%r14, %rdx
	callq	*%rax
	jmp	LBB0_11
LBB0_13:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_12:
	leaq	L_.str.1(%rip), %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_G_Printf                       ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_level,8,3                      ## @level
	.comm	_CS_SHADERSTATE,4,2             ## @CS_SHADERSTATE
	.comm	_targetname,4,2                 ## @targetname
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"WARNING: Entity used itself.\n"

L_.str.1:                               ## @.str.1
	.asciz	"entity was removed while using targets\n"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_UseTargets                   ; -- Begin function G_UseTargets
	.p2align	2
_G_UseTargets:                          ; @G_UseTargets
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	cbz	x0, LBB0_12
; %bb.1:
	mov	x19, x1
	mov	x20, x0
	ldr	x0, [x0, #32]
	cbz	x0, LBB0_4
; %bb.2:
	ldr	x1, [x20, #24]
	cbz	x1, LBB0_4
; %bb.3:
Lloh0:
	adrp	x8, _level@GOTPAGE
Lloh1:
	ldr	x8, [x8, _level@GOTPAGEOFF]
Lloh2:
	ldr	d0, [x8]
	mov	x8, #43516
	movk	x8, #54001, lsl #16
	movk	x8, #25165, lsl #32
	movk	x8, #16208, lsl #48
	fmov	d1, x8
	fmul	d0, d0, d1
	fcvt	s0, d0
	bl	_AddRemap
Lloh3:
	adrp	x8, _CS_SHADERSTATE@GOTPAGE
Lloh4:
	ldr	x8, [x8, _CS_SHADERSTATE@GOTPAGEOFF]
Lloh5:
	ldr	w21, [x8]
	bl	_BuildShaderStateConfig
	mov	x1, x0
	mov	x0, x21
	bl	_trap_SetConfigstring
LBB0_4:
	ldr	w8, [x20, #16]
	cbz	w8, LBB0_12
; %bb.5:
	mov	x22, #0
Lloh6:
	adrp	x23, _targetname@GOTPAGE
Lloh7:
	ldr	x23, [x23, _targetname@GOTPAGEOFF]
Lloh8:
	adrp	x21, l_.str@PAGE
Lloh9:
	add	x21, x21, l_.str@PAGEOFF
	b	LBB0_8
LBB0_6:                                 ;   in Loop: Header=BB0_8 Depth=1
	mov	x0, x21
	bl	_G_Printf
LBB0_7:                                 ;   in Loop: Header=BB0_8 Depth=1
	ldr	w8, [x20]
	cbz	w8, LBB0_13
LBB0_8:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w0, [x23]
	bl	_FOFS
	mov	x1, x0
	ldr	w2, [x20, #16]
	mov	x0, x22
	bl	_G_Find
	cbz	x0, LBB0_12
; %bb.9:                                ;   in Loop: Header=BB0_8 Depth=1
	mov	x22, x0
	cmp	x0, x20
	b.eq	LBB0_6
; %bb.10:                               ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [x22, #8]
	cbz	x8, LBB0_7
; %bb.11:                               ;   in Loop: Header=BB0_8 Depth=1
	mov	x0, x22
	mov	x1, x20
	mov	x2, x19
	blr	x8
	b	LBB0_7
LBB0_12:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
LBB0_13:
Lloh10:
	adrp	x0, l_.str.1@PAGE
Lloh11:
	add	x0, x0, l_.str.1@PAGEOFF
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_G_Printf
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpAdd	Lloh10, Lloh11
	.cfi_endproc
                                        ; -- End function
	.comm	_level,8,3                      ; @level
	.comm	_CS_SHADERSTATE,4,2             ; @CS_SHADERSTATE
	.comm	_targetname,4,2                 ; @targetname
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"WARNING: Entity used itself.\n"

l_.str.1:                               ; @.str.1
	.asciz	"entity was removed while using targets\n"

.subsections_via_symbols
