	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function bidirectional_obmc
_bidirectional_obmc:                    ## @bidirectional_obmc
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$120, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%esi, -108(%rbp)                ## 4-byte Spill
	movq	%rdi, %r13
	movq	40(%rdi), %rax
	movq	8(%rax), %rax
	movl	(%rax), %r15d
	movl	4(%rax), %r14d
	testl	%r14d, %r14d
	jle	LBB0_10
## %bb.1:
	leaq	(,%r15,8), %rax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	xorl	%ebx, %ebx
	cmpl	$1, %r14d
	je	LBB0_7
## %bb.2:
	leal	(%r15,%r15), %eax
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	movq	%r14, -96(%rbp)                 ## 8-byte Spill
	movl	%r14d, %r12d
	andl	$-2, %r12d
	negq	%r12
	movq	%r12, -80(%rbp)                 ## 8-byte Spill
	xorl	%ebx, %ebx
	xorl	%r14d, %r14d
	movq	-72(%rbp), %r12                 ## 8-byte Reload
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_3 Depth=1
	addl	-44(%rbp), %r14d                ## 4-byte Folded Reload
	addq	$-2, %rbx
	cmpq	%rbx, -80(%rbp)                 ## 8-byte Folded Reload
	je	LBB0_6
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	testl	%r15d, %r15d
	jle	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	movslq	%r14d, %rdi
	shlq	$3, %rdi
	addq	16(%r13), %rdi
	movq	%r12, %rsi
	callq	___bzero
	leal	(%r15,%r14), %eax
	movslq	%eax, %rdi
	shlq	$3, %rdi
	addq	16(%r13), %rdi
	movq	%r12, %rsi
	callq	___bzero
	jmp	LBB0_5
LBB0_6:
	negl	%ebx
	movq	-96(%rbp), %r14                 ## 8-byte Reload
LBB0_7:
	testb	$1, %r14b
	je	LBB0_10
## %bb.8:
	testl	%r15d, %r15d
	jle	LBB0_10
## %bb.9:
	imull	%r15d, %ebx
	movslq	%ebx, %rdi
	shlq	$3, %rdi
	addq	16(%r13), %rdi
	movq	-72(%rbp), %rsi                 ## 8-byte Reload
	callq	___bzero
LBB0_10:
	decl	%r15d
	movq	%r15, -152(%rbp)                ## 8-byte Spill
	decl	%r14d
	movl	(%r13), %eax
	movb	$1, %cl
	movl	%ecx, -48(%rbp)                 ## 4-byte Spill
	xorl	%ecx, %ecx
	movq	%rcx, -104(%rbp)                ## 8-byte Spill
	movq	%r13, -144(%rbp)                ## 8-byte Spill
	movq	%r14, -96(%rbp)                 ## 8-byte Spill
	jmp	LBB0_11
	.p2align	4, 0x90
LBB0_24:                                ##   in Loop: Header=BB0_11 Depth=1
	movl	$1, %ecx
	movq	%rcx, -104(%rbp)                ## 8-byte Spill
	testb	$1, -48(%rbp)                   ## 1-byte Folded Reload
	movl	$0, -48(%rbp)                   ## 4-byte Folded Spill
	je	LBB0_25
LBB0_11:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_13 Depth 2
                                        ##       Child Loop BB0_15 Depth 3
                                        ##         Child Loop BB0_17 Depth 4
                                        ##           Child Loop BB0_19 Depth 5
	testl	%eax, %eax
	jle	LBB0_24
## %bb.12:                              ##   in Loop: Header=BB0_11 Depth=1
	movl	$2, %ecx
	subq	-104(%rbp), %rcx                ## 8-byte Folded Reload
	movq	%rcx, -160(%rbp)                ## 8-byte Spill
	movl	4(%r13), %ecx
	movl	$0, -52(%rbp)                   ## 4-byte Folded Spill
	jmp	LBB0_13
	.p2align	4, 0x90
LBB0_22:                                ##   in Loop: Header=BB0_13 Depth=2
	movl	(%r13), %eax
LBB0_23:                                ##   in Loop: Header=BB0_13 Depth=2
	movl	-52(%rbp), %edx                 ## 4-byte Reload
	incl	%edx
	movl	%edx, -52(%rbp)                 ## 4-byte Spill
	cmpl	%eax, %edx
	jge	LBB0_24
LBB0_13:                                ##   Parent Loop BB0_11 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_15 Depth 3
                                        ##         Child Loop BB0_17 Depth 4
                                        ##           Child Loop BB0_19 Depth 5
	testl	%ecx, %ecx
	jle	LBB0_23
## %bb.14:                              ##   in Loop: Header=BB0_13 Depth=2
	xorl	%ebx, %ebx
	jmp	LBB0_15
	.p2align	4, 0x90
LBB0_21:                                ##   in Loop: Header=BB0_15 Depth=3
	movl	-116(%rbp), %ebx                ## 4-byte Reload
	incl	%ebx
	movq	-144(%rbp), %r13                ## 8-byte Reload
	movl	4(%r13), %ecx
	cmpl	%ecx, %ebx
	movq	-96(%rbp), %r14                 ## 8-byte Reload
	jge	LBB0_22
LBB0_15:                                ##   Parent Loop BB0_11 Depth=1
                                        ##     Parent Loop BB0_13 Depth=2
                                        ## =>    This Loop Header: Depth=3
                                        ##         Child Loop BB0_17 Depth 4
                                        ##           Child Loop BB0_19 Depth 5
	movq	40(%r13), %rax
	movq	-160(%rbp), %rdx                ## 8-byte Reload
	shlq	$4, %rdx
	movq	(%rax,%rdx), %rax
	movl	-52(%rbp), %edi                 ## 4-byte Reload
	imull	%edi, %ecx
	addl	%ebx, %ecx
	movslq	%ecx, %rcx
	movq	(%rax,%rcx,8), %rax
	movq	-104(%rbp), %rcx                ## 8-byte Reload
	movq	(%rax,%rcx,8), %rcx
	movl	(%rcx), %eax
	movl	4(%rcx), %r8d
	movl	%eax, %ecx
	negl	%ecx
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	testb	$1, %dl
	cmovnel	%eax, %ecx
	movl	%ecx, -132(%rbp)                ## 4-byte Spill
	movl	%r8d, %esi
	negl	%esi
	testb	$1, %dl
	movq	_ALPHA_MAX@GOTPCREL(%rip), %rcx
	movl	(%rcx), %r9d
	cmovnel	%r8d, %esi
	movl	%esi, -128(%rbp)                ## 4-byte Spill
	movl	%r9d, %esi
	movl	-108(%rbp), %ecx                ## 4-byte Reload
	subl	%ecx, %esi
	testb	$1, %dl
	cmovel	%ecx, %esi
	movb	8(%r13), %cl
	movl	%ebx, -116(%rbp)                ## 4-byte Spill
	movl	%ebx, %r10d
	shll	%cl, %r10d
	movl	12(%r13), %edx
	movl	%edx, %ebx
	shrl	$31, %ebx
	addl	%edx, %ebx
	sarl	%ebx
	imull	%esi, %eax
	shll	%cl, %edi
	cltd
	idivl	%r9d
	movl	%eax, %ecx
	subl	%ebx, %edi
	imull	%r8d, %esi
	movl	%esi, %eax
	cltd
	idivl	%r9d
	movl	%eax, %r12d
	addl	%edi, %r12d
	movl	%r10d, -56(%rbp)                ## 4-byte Spill
	movl	%r10d, %edi
	movl	%ebx, -60(%rbp)                 ## 4-byte Spill
	subl	%ebx, %edi
	movl	%ecx, -112(%rbp)                ## 4-byte Spill
	addl	%ecx, %edi
	movl	%edi, -44(%rbp)                 ## 4-byte Spill
	xorl	%esi, %esi
	movq	-152(%rbp), %rbx                ## 8-byte Reload
	movl	%ebx, %edx
	callq	_av_clip
	movl	%eax, -72(%rbp)                 ## 4-byte Spill
	movl	%r12d, %edi
	xorl	%esi, %esi
	movl	%r14d, %edx
	callq	_av_clip
	movl	%eax, %r15d
	movb	8(%r13), %cl
	movl	$2, %edi
	shll	%cl, %edi
	addl	-44(%rbp), %edi                 ## 4-byte Folded Reload
	xorl	%esi, %esi
	movl	%ebx, %edx
	callq	_av_clip
	movl	%eax, -84(%rbp)                 ## 4-byte Spill
	movb	8(%r13), %cl
	movl	$2, %edi
	shll	%cl, %edi
	movl	%r12d, -120(%rbp)               ## 4-byte Spill
	addl	%r12d, %edi
	xorl	%esi, %esi
	movl	%r14d, %edx
	callq	_av_clip
	movl	%r15d, -80(%rbp)                ## 4-byte Spill
	movl	%eax, -124(%rbp)                ## 4-byte Spill
	cmpl	%eax, %r15d
	jge	LBB0_21
## %bb.16:                              ##   in Loop: Header=BB0_15 Depth=3
	movl	-60(%rbp), %r14d                ## 4-byte Reload
	movl	-72(%rbp), %eax                 ## 4-byte Reload
	addl	%eax, %r14d
	subl	-56(%rbp), %r14d                ## 4-byte Folded Reload
	subl	-112(%rbp), %r14d               ## 4-byte Folded Reload
	movl	%r14d, -60(%rbp)                ## 4-byte Spill
	movl	-84(%rbp), %ecx                 ## 4-byte Reload
	subl	%eax, %ecx
	movl	%ecx, -56(%rbp)                 ## 4-byte Spill
	jmp	LBB0_17
	.p2align	4, 0x90
LBB0_20:                                ##   in Loop: Header=BB0_17 Depth=4
	movl	-80(%rbp), %eax                 ## 4-byte Reload
	incl	%eax
	movl	%eax, -80(%rbp)                 ## 4-byte Spill
	cmpl	-124(%rbp), %eax                ## 4-byte Folded Reload
	je	LBB0_21
LBB0_17:                                ##   Parent Loop BB0_11 Depth=1
                                        ##     Parent Loop BB0_13 Depth=2
                                        ##       Parent Loop BB0_15 Depth=3
                                        ## =>      This Loop Header: Depth=4
                                        ##           Child Loop BB0_19 Depth 5
	movl	-84(%rbp), %eax                 ## 4-byte Reload
	cmpl	%eax, -72(%rbp)                 ## 4-byte Folded Reload
	movq	_obmc_tab_linear@GOTPCREL(%rip), %r14
	movl	-132(%rbp), %r15d               ## 4-byte Reload
	movl	-128(%rbp), %edx                ## 4-byte Reload
	jge	LBB0_20
## %bb.18:                              ##   in Loop: Header=BB0_17 Depth=4
	movl	-80(%rbp), %ecx                 ## 4-byte Reload
	subl	-120(%rbp), %ecx                ## 4-byte Folded Reload
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	movl	-56(%rbp), %r13d                ## 4-byte Reload
	movl	-60(%rbp), %r12d                ## 4-byte Reload
	.p2align	4, 0x90
LBB0_19:                                ##   Parent Loop BB0_11 Depth=1
                                        ##     Parent Loop BB0_13 Depth=2
                                        ##       Parent Loop BB0_15 Depth=3
                                        ##         Parent Loop BB0_17 Depth=4
                                        ## =>        This Inner Loop Header: Depth=5
	movq	(%r14), %rax
	movq	-144(%rbp), %rcx                ## 8-byte Reload
	movslq	8(%rcx), %rcx
	movl	$4, %ebx
	subq	%rcx, %rbx
	incb	%cl
	movl	-44(%rbp), %edi                 ## 4-byte Reload
                                        ## kill: def $cl killed $cl killed $rcx
	shll	%cl, %edi
	movq	(%rax,%rbx,8), %rax
	addl	%r12d, %edi
	movslq	%edi, %rcx
	movl	(%rax,%rcx,4), %edi
	movl	%r15d, %esi
	movl	%edx, %ebx
	callq	_ADD_PIXELS
	movl	%ebx, %edx
	incl	%r12d
	decl	%r13d
	jne	LBB0_19
	jmp	LBB0_20
LBB0_25:
	addq	$120, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_ALPHA_MAX,4,2                  ## @ALPHA_MAX
	.comm	_obmc_tab_linear,8,3            ## @obmc_tab_linear
	.no_dead_strip	_bidirectional_obmc
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function bidirectional_obmc
_bidirectional_obmc:                    ; @bidirectional_obmc
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #176
	.cfi_def_cfa_offset 176
	stp	x28, x27, [sp, #80]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #96]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #112]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #128]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #144]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #160]            ; 16-byte Folded Spill
	add	x29, sp, #160
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	w1, [sp, #20]                   ; 4-byte Folded Spill
	mov	x20, x0
	ldr	x8, [x0, #40]
	ldr	x8, [x8, #8]
	ldp	w21, w22, [x8]
	cmp	w22, #1
	b.lt	LBB0_5
; %bb.1:
	mov	w23, #0
	lsl	x19, x21, #3
	mov	x24, x22
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	w23, w23, w21
	subs	x24, x24, #1
	b.eq	LBB0_5
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	cmp	w21, #1
	b.lt	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x20, #16]
	add	x0, x8, w23, sxtw #3
	mov	x1, x19
	bl	_bzero
	b	LBB0_2
LBB0_5:
	str	xzr, [sp, #32]                  ; 8-byte Folded Spill
	sub	w9, w21, #1
	sub	w8, w22, #1
	stp	w8, w9, [sp, #12]               ; 8-byte Folded Spill
	ldr	w8, [x20]
	mov	w9, #1
Lloh0:
	adrp	x21, _obmc_tab_linear@GOTPAGE
Lloh1:
	ldr	x21, [x21, _obmc_tab_linear@GOTPAGEOFF]
	mov	w22, #4
	b	LBB0_7
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=1
	mov	w9, #0
	mov	w10, #1
	str	x10, [sp, #32]                  ; 8-byte Folded Spill
	ldr	w10, [sp, #44]                  ; 4-byte Folded Reload
	tbz	w10, #0, LBB0_20
LBB0_7:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_11 Depth 2
                                        ;       Child Loop BB0_14 Depth 3
                                        ;         Child Loop BB0_17 Depth 4
                                        ;           Child Loop BB0_19 Depth 5
                                        ; kill: def $w9 killed $w9 killed $x9
	str	w9, [sp, #44]                   ; 4-byte Folded Spill
	cmp	w8, #1
	b.lt	LBB0_6
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=1
	str	wzr, [sp, #48]                  ; 4-byte Folded Spill
	mov	w9, #2
	ldr	x10, [sp, #32]                  ; 8-byte Folded Reload
	sub	x9, x9, x10
	str	x9, [sp, #24]                   ; 8-byte Folded Spill
	ldr	w9, [x20, #4]
	b	LBB0_11
LBB0_9:                                 ;   in Loop: Header=BB0_11 Depth=2
	ldr	w8, [x20]
LBB0_10:                                ;   in Loop: Header=BB0_11 Depth=2
	ldr	w10, [sp, #48]                  ; 4-byte Folded Reload
	add	w10, w10, #1
	str	w10, [sp, #48]                  ; 4-byte Folded Spill
	cmp	w10, w8
	b.ge	LBB0_6
LBB0_11:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_14 Depth 3
                                        ;         Child Loop BB0_17 Depth 4
                                        ;           Child Loop BB0_19 Depth 5
	cmp	w9, #1
	b.lt	LBB0_10
; %bb.12:                               ;   in Loop: Header=BB0_11 Depth=2
	mov	w15, #0
	b	LBB0_14
LBB0_13:                                ;   in Loop: Header=BB0_14 Depth=3
	ldr	w15, [sp, #56]                  ; 4-byte Folded Reload
	add	w15, w15, #1
	ldr	w9, [x20, #4]
	cmp	w15, w9
	b.ge	LBB0_9
LBB0_14:                                ;   Parent Loop BB0_7 Depth=1
                                        ;     Parent Loop BB0_11 Depth=2
                                        ; =>    This Loop Header: Depth=3
                                        ;         Child Loop BB0_17 Depth 4
                                        ;           Child Loop BB0_19 Depth 5
Lloh2:
	adrp	x8, _ALPHA_MAX@GOTPAGE
Lloh3:
	ldr	x8, [x8, _ALPHA_MAX@GOTPAGEOFF]
Lloh4:
	ldr	w8, [x8]
	ldr	w13, [sp, #20]                  ; 4-byte Folded Reload
	sub	w10, w8, w13
	ldp	w11, w12, [x20, #8]
	lsl	w16, w15, w11
	cmp	w12, #0
	cinc	w12, w12, lt
	asr	w17, w12, #1
	ldp	w12, w14, [sp, #44]             ; 8-byte Folded Reload
	lsl	w11, w14, w11
	tst	w12, #0x1
	csel	w10, w10, w13, ne
	ldr	x12, [x20, #40]
	ldr	x13, [sp, #24]                  ; 8-byte Folded Reload
	lsl	x13, x13, #4
	ldr	x12, [x12, x13]
	madd	w9, w9, w14, w15
	ldr	x9, [x12, w9, sxtw #3]
	ldr	x12, [sp, #32]                  ; 8-byte Folded Reload
	ldr	x9, [x9, x12, lsl #3]
	ldp	w12, w9, [x9]
	mul	w13, w12, w10
	sdiv	w14, w13, w8
	stp	w17, w16, [sp, #60]             ; 8-byte Folded Spill
	sub	w13, w16, w17
	stp	w14, w15, [sp, #52]             ; 8-byte Folded Spill
	add	w19, w13, w14
	mul	w10, w9, w10
	sdiv	w8, w10, w8
	sub	w10, w11, w17
	add	w28, w10, w8
	cneg	w24, w9, eq
	cneg	w25, w12, eq
	mov	x0, x19
	mov	w1, #0
	ldr	w23, [sp, #16]                  ; 4-byte Folded Reload
	mov	x2, x23
	bl	_av_clip
	str	w0, [sp, #76]                   ; 4-byte Folded Spill
	mov	x0, x28
	mov	w1, #0
	ldr	w26, [sp, #12]                  ; 4-byte Folded Reload
	mov	x2, x26
	bl	_av_clip
	mov	x27, x0
	ldr	w8, [x20, #8]
	mov	w9, #2
	lsl	w8, w9, w8
	add	w0, w8, w19
	mov	w1, #0
	mov	x2, x23
	bl	_av_clip
	stp	w28, w0, [sp, #68]              ; 8-byte Folded Spill
	ldr	w8, [x20, #8]
	mov	w9, #2
	lsl	w8, w9, w8
	add	w0, w8, w28
	mov	w1, #0
	mov	x2, x26
	bl	_av_clip
	cmp	w27, w0
	b.ge	LBB0_13
; %bb.15:                               ;   in Loop: Header=BB0_14 Depth=3
	mov	x19, x0
	ldr	w9, [sp, #76]                   ; 4-byte Folded Reload
	ldp	w8, w10, [sp, #60]              ; 8-byte Folded Reload
	add	w8, w9, w8
	sub	w8, w8, w10
	ldr	w10, [sp, #52]                  ; 4-byte Folded Reload
	sub	w8, w8, w10
	str	w8, [sp, #64]                   ; 4-byte Folded Spill
	ldr	w8, [sp, #72]                   ; 4-byte Folded Reload
	sub	w8, w8, w9
	str	w8, [sp, #60]                   ; 4-byte Folded Spill
	b	LBB0_17
LBB0_16:                                ;   in Loop: Header=BB0_17 Depth=4
	add	w27, w27, #1
	cmp	w27, w19
	b.eq	LBB0_13
LBB0_17:                                ;   Parent Loop BB0_7 Depth=1
                                        ;     Parent Loop BB0_11 Depth=2
                                        ;       Parent Loop BB0_14 Depth=3
                                        ; =>      This Loop Header: Depth=4
                                        ;           Child Loop BB0_19 Depth 5
	ldp	w9, w8, [sp, #72]               ; 8-byte Folded Reload
	cmp	w8, w9
	b.ge	LBB0_16
; %bb.18:                               ;   in Loop: Header=BB0_17 Depth=4
	ldp	w28, w8, [sp, #64]              ; 8-byte Folded Reload
	sub	w23, w27, w8
	ldr	w26, [sp, #60]                  ; 4-byte Folded Reload
LBB0_19:                                ;   Parent Loop BB0_7 Depth=1
                                        ;     Parent Loop BB0_11 Depth=2
                                        ;       Parent Loop BB0_14 Depth=3
                                        ;         Parent Loop BB0_17 Depth=4
                                        ; =>        This Inner Loop Header: Depth=5
	ldr	x8, [x21]
	ldr	w9, [x20, #8]
	sub	w10, w22, w9
	ldr	x8, [x8, w10, sxtw #3]
	add	w9, w9, #1
	lsl	w9, w23, w9
	add	w9, w28, w9
	ldr	w0, [x8, w9, sxtw #2]
	mov	x1, x25
	mov	x2, x24
	bl	_ADD_PIXELS
	add	w28, w28, #1
	subs	w26, w26, #1
	b.ne	LBB0_19
	b	LBB0_16
LBB0_20:
	ldp	x29, x30, [sp, #160]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #144]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #128]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #112]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #96]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #80]             ; 16-byte Folded Reload
	add	sp, sp, #176
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.comm	_ALPHA_MAX,4,2                  ; @ALPHA_MAX
	.comm	_obmc_tab_linear,8,3            ; @obmc_tab_linear
	.no_dead_strip	_bidirectional_obmc
.subsections_via_symbols
