	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function DrawSpriteFull
_DrawSpriteFull:                        ## @DrawSpriteFull
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	(%rdi), %esi
	movl	4(%rdi), %r15d
	movl	%esi, %eax
	shrl	$24, %eax
	movl	%esi, %r9d
	andl	$511, %r9d                      ## imm = 0x1FF
	leal	-120(%r9), %edi
	shrl	$26, %esi
	andl	$3, %esi
	andl	$3, %eax
	leal	1(%rax), %ecx
	movl	%r15d, %r8d
	andl	$2047, %r8d                     ## imm = 0x7FF
	movl	%r15d, %edx
	shll	$20, %edx
	sarl	$31, %edx
	movl	%ecx, %r11d
	movl	%esi, -52(%rbp)                 ## 4-byte Spill
	imull	%esi, %r11d
	andl	%edx, %r11d
	testl	$2048, %r15d                    ## imm = 0x800
	movl	%eax, %ebx
	notl	%ebx
	cmovel	%ecx, %ebx
	movl	%r15d, %edx
	andl	$4096, %edx                     ## imm = 0x1000
	movl	%r15d, %r14d
	shll	$19, %r14d
	sarl	$31, %r14d
	andl	%eax, %r14d
	xorl	%esi, %esi
	negl	%edx
	sbbl	%esi, %esi
	orl	$1, %esi
	movl	%esi, -48(%rbp)                 ## 4-byte Spill
	movq	_START_ROW@GOTPCREL(%rip), %rdx
	movl	(%rdx), %r10d
	shll	$3, %r10d
	cmpl	%r10d, %edi
	jle	LBB0_2
## %bb.1:
	addl	%r8d, %r14d
	addl	%r11d, %r14d
	jmp	LBB0_4
LBB0_2:
	movl	%r10d, %edx
	subl	%r9d, %edx
	addl	$120, %edx
	movl	%edx, %esi
	shrl	$3, %esi
	subl	%esi, %eax
	jle	LBB0_16
## %bb.3:
	andl	$-8, %edx
	addl	%r11d, %r14d
	incl	%esi
	imull	-48(%rbp), %esi                 ## 4-byte Folded Reload
	addl	%r14d, %esi
	addl	%r8d, %esi
	leal	(%rdx,%r9), %edi
	addl	$-112, %edi
	movl	%eax, %ecx
	movl	%esi, %r14d
LBB0_4:
	incl	-52(%rbp)                       ## 4-byte Folded Spill
	movl	%r15d, %eax
	shrl	$16, %eax
	andl	$511, %eax                      ## imm = 0x1FF
	addl	$-120, %eax
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	movl	%r15d, %eax
	shrl	$9, %eax
	andb	$48, %al
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	movq	_PicoDraw2FB@GOTPCREL(%rip), %rax
	movq	_LINE_WIDTH@GOTPCREL(%rip), %rdx
	movslq	(%rdx), %rdx
	movl	%edi, %esi
	subl	%r10d, %esi
	movslq	%esi, %r12
	imulq	%rdx, %r12
	addq	(%rax), %r12
	shrl	$11, %r15d
	andl	$3, %r15d
	movl	%r15d, %eax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	jmp	LBB0_5
	.p2align	4, 0x90
LBB0_15:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	_LINE_WIDTH@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	leaq	(%r12,%rax,8), %r12
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	leal	-1(%rcx), %eax
	movl	-64(%rbp), %edi                 ## 4-byte Reload
	addl	$8, %edi
	movl	-60(%rbp), %r14d                ## 4-byte Reload
	addl	-48(%rbp), %r14d                ## 4-byte Folded Reload
	cmpl	$1, %ecx
	movl	%eax, %ecx
	jle	LBB0_16
LBB0_5:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_7 Depth 2
	movq	_END_ROW@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	leal	8(,%rax,8), %eax
	cmpl	%eax, %edi
	jge	LBB0_16
## %bb.6:                               ##   in Loop: Header=BB0_5 Depth=1
	movq	%rcx, -72(%rbp)                 ## 8-byte Spill
	movl	%edi, -64(%rbp)                 ## 4-byte Spill
	movl	%r14d, -60(%rbp)                ## 4-byte Spill
	movl	-56(%rbp), %r15d                ## 4-byte Reload
	movl	-52(%rbp), %r13d                ## 4-byte Reload
	jmp	LBB0_7
LBB0_13:                                ##   in Loop: Header=BB0_7 Depth=2
	movl	%r15d, %edi
	addq	%r12, %rdi
	movl	%r14d, %esi
	shll	$4, %esi
	movzbl	-44(%rbp), %edx                 ## 1-byte Folded Reload
	callq	_TileXflipYflip
	.p2align	4, 0x90
LBB0_14:                                ##   in Loop: Header=BB0_7 Depth=2
	addl	%ebx, %r14d
	addl	$8, %r15d
	decl	%r13d
	je	LBB0_15
LBB0_7:                                 ##   Parent Loop BB0_5 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	testl	%r15d, %r15d
	jle	LBB0_14
## %bb.8:                               ##   in Loop: Header=BB0_7 Depth=2
	cmpl	$327, %r15d                     ## imm = 0x147
	ja	LBB0_15
## %bb.9:                               ##   in Loop: Header=BB0_7 Depth=2
	andl	$32767, %r14d                   ## imm = 0x7FFF
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_10:                                ##   in Loop: Header=BB0_7 Depth=2
	movl	%r15d, %edi
	addq	%r12, %rdi
	movl	%r14d, %esi
	shll	$4, %esi
	movzbl	-44(%rbp), %edx                 ## 1-byte Folded Reload
	callq	_TileXnormYnorm
	jmp	LBB0_14
LBB0_11:                                ##   in Loop: Header=BB0_7 Depth=2
	movl	%r15d, %edi
	addq	%r12, %rdi
	movl	%r14d, %esi
	shll	$4, %esi
	movzbl	-44(%rbp), %edx                 ## 1-byte Folded Reload
	callq	_TileXflipYnorm
	jmp	LBB0_14
LBB0_12:                                ##   in Loop: Header=BB0_7 Depth=2
	movl	%r15d, %edi
	addq	%r12, %rdi
	movl	%r14d, %esi
	shll	$4, %esi
	movzbl	-44(%rbp), %edx                 ## 1-byte Folded Reload
	callq	_TileXnormYflip
	jmp	LBB0_14
LBB0_16:
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_12, LBB0_12-LJTI0_0
.set L0_0_set_13, LBB0_13-LJTI0_0
LJTI0_0:
	.long	L0_0_set_10
	.long	L0_0_set_11
	.long	L0_0_set_12
	.long	L0_0_set_13
	.end_data_region
                                        ## -- End function
	.comm	_START_ROW,4,2                  ## @START_ROW
	.comm	_PicoDraw2FB,8,3                ## @PicoDraw2FB
	.comm	_LINE_WIDTH,4,2                 ## @LINE_WIDTH
	.comm	_END_ROW,4,2                    ## @END_ROW
	.no_dead_strip	_DrawSpriteFull
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function DrawSpriteFull
_DrawSpriteFull:                        ; @DrawSpriteFull
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	ldp	w8, w9, [x0]
	and	w14, w8, #0x1ff
	sub	w10, w14, #120
	ubfx	w20, w8, #26, #2
	ubfx	w16, w8, #24, #2
	add	w8, w16, #1
	and	w12, w9, #0x7ff
	lsl	w11, w9, #20
	mvn	w15, w16
	mul	w13, w8, w20
	and	w13, w13, w11, asr #31
	tst	w9, #0x800
	csinc	w21, w15, w16, ne
	lsl	w11, w9, #19
	and	w15, w16, w11, asr #31
	tst	w9, #0x1000
	mov	w11, #1
	cneg	w22, w11, ne
Lloh0:
	adrp	x11, _START_ROW@GOTPAGE
Lloh1:
	ldr	x11, [x11, _START_ROW@GOTPAGEOFF]
Lloh2:
	ldr	w11, [x11]
	lsl	w11, w11, #3
	cmp	w10, w11
	b.le	LBB0_2
; %bb.1:
	add	w12, w15, w12
	add	w23, w12, w13
	b	LBB0_4
LBB0_2:
	sub	w8, w11, w14
	add	w17, w8, #120
	lsr	w10, w17, #3
	sub	w8, w16, w10
	cmp	w8, #1
	b.lt	LBB0_42
; %bb.3:
	and	w16, w17, #0xfffffff8
	add	w14, w16, w14
	madd	w10, w22, w10, w22
	add	w13, w15, w13
	add	w10, w13, w10
	add	w23, w10, w12
	sub	w10, w14, #112
LBB0_4:
	ubfx	w24, w9, #16, #9
	sub	w25, w24, #120
	lsr	w12, w9, #9
Lloh3:
	adrp	x13, _PicoDraw2FB@GOTPAGE
Lloh4:
	ldr	x13, [x13, _PicoDraw2FB@GOTPAGEOFF]
	and	w12, w12, #0x30
	str	w12, [sp, #36]                  ; 4-byte Folded Spill
Lloh5:
	ldr	x12, [x13]
Lloh6:
	adrp	x14, _LINE_WIDTH@GOTPAGE
Lloh7:
	ldr	x14, [x14, _LINE_WIDTH@GOTPAGEOFF]
	ldrsw	x13, [x14]
	sub	w11, w10, w11
	sxtw	x11, w11
	madd	x27, x13, x11, x12
	ubfx	w9, w9, #11, #2
	str	x9, [sp, #40]                   ; 8-byte Folded Spill
	sub	w11, w24, #112
	sub	w9, w24, #104
	str	x9, [sp, #8]                    ; 8-byte Folded Spill
	sub	w9, w24, #96
	stp	x9, x11, [sp, #16]              ; 16-byte Folded Spill
	sub	w19, w10, #8
	add	w28, w8, #1
Lloh8:
	adrp	x9, _END_ROW@GOTPAGE
Lloh9:
	ldr	x9, [x9, _END_ROW@GOTPAGEOFF]
	b	LBB0_8
LBB0_5:                                 ;   in Loop: Header=BB0_8 Depth=1
	ldr	x9, [sp, #16]                   ; 8-byte Folded Reload
	add	x0, x27, x9
	lsl	w1, w8, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXnormYflip
LBB0_6:                                 ;   in Loop: Header=BB0_8 Depth=1
Lloh10:
	adrp	x9, _END_ROW@GOTPAGE
Lloh11:
	ldr	x9, [x9, _END_ROW@GOTPAGEOFF]
Lloh12:
	adrp	x14, _LINE_WIDTH@GOTPAGE
Lloh13:
	ldr	x14, [x14, _LINE_WIDTH@GOTPAGEOFF]
LBB0_7:                                 ;   in Loop: Header=BB0_8 Depth=1
	ldrsw	x8, [x14]
	add	x27, x27, x8, lsl #3
	add	w23, w23, w22
	cmp	w28, #1
	b.le	LBB0_42
LBB0_8:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w8, [x9]
	lsl	w8, w8, #3
	add	w8, w8, #8
	add	w19, w19, #8
	cmp	w19, w8
	b.ge	LBB0_42
; %bb.9:                                ;   in Loop: Header=BB0_8 Depth=1
	sub	w28, w28, #1
	mov	x26, x23
	cmp	w24, #121
	b.lo	LBB0_17
; %bb.10:                               ;   in Loop: Header=BB0_8 Depth=1
	cmp	w25, #327
	b.hi	LBB0_7
; %bb.11:                               ;   in Loop: Header=BB0_8 Depth=1
	and	w26, w23, #0x7fff
	ldr	x10, [sp, #40]                  ; 8-byte Folded Reload
Lloh14:
	adrp	x11, lJTI0_0@PAGE
Lloh15:
	add	x11, x11, lJTI0_0@PAGEOFF
	adr	x8, LBB0_12
	ldrb	w9, [x11, x10]
	add	x8, x8, x9, lsl #2
	br	x8
LBB0_12:                                ;   in Loop: Header=BB0_8 Depth=1
	add	x0, x27, x25
	lsl	w1, w26, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXnormYnorm
	b	LBB0_16
LBB0_13:                                ;   in Loop: Header=BB0_8 Depth=1
	add	x0, x27, x25
	lsl	w1, w26, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXflipYnorm
	b	LBB0_16
LBB0_14:                                ;   in Loop: Header=BB0_8 Depth=1
	add	x0, x27, x25
	lsl	w1, w26, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXnormYflip
	b	LBB0_16
LBB0_15:                                ;   in Loop: Header=BB0_8 Depth=1
	add	x0, x27, x25
	lsl	w1, w26, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXflipYflip
LBB0_16:                                ;   in Loop: Header=BB0_8 Depth=1
Lloh16:
	adrp	x9, _END_ROW@GOTPAGE
Lloh17:
	ldr	x9, [x9, _END_ROW@GOTPAGEOFF]
Lloh18:
	adrp	x14, _LINE_WIDTH@GOTPAGE
Lloh19:
	ldr	x14, [x14, _LINE_WIDTH@GOTPAGEOFF]
LBB0_17:                                ;   in Loop: Header=BB0_8 Depth=1
	cbz	w20, LBB0_7
; %bb.18:                               ;   in Loop: Header=BB0_8 Depth=1
	add	w26, w26, w21
	cmp	w24, #113
	b.lo	LBB0_26
; %bb.19:                               ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	cmp	w8, #327
	b.hi	LBB0_7
; %bb.20:                               ;   in Loop: Header=BB0_8 Depth=1
	and	w26, w26, #0x7fff
	ldr	x10, [sp, #40]                  ; 8-byte Folded Reload
Lloh20:
	adrp	x11, lJTI0_1@PAGE
Lloh21:
	add	x11, x11, lJTI0_1@PAGEOFF
	adr	x8, LBB0_21
	ldrb	w9, [x11, x10]
	add	x8, x8, x9, lsl #2
	br	x8
LBB0_21:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	add	x0, x27, x8
	lsl	w1, w26, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXnormYnorm
	b	LBB0_25
LBB0_22:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	add	x0, x27, x8
	lsl	w1, w26, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXflipYnorm
	b	LBB0_25
LBB0_23:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	add	x0, x27, x8
	lsl	w1, w26, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXnormYflip
	b	LBB0_25
LBB0_24:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	add	x0, x27, x8
	lsl	w1, w26, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXflipYflip
LBB0_25:                                ;   in Loop: Header=BB0_8 Depth=1
Lloh22:
	adrp	x9, _END_ROW@GOTPAGE
Lloh23:
	ldr	x9, [x9, _END_ROW@GOTPAGEOFF]
Lloh24:
	adrp	x14, _LINE_WIDTH@GOTPAGE
Lloh25:
	ldr	x14, [x14, _LINE_WIDTH@GOTPAGEOFF]
LBB0_26:                                ;   in Loop: Header=BB0_8 Depth=1
	cmp	w20, #1
	b.eq	LBB0_7
; %bb.27:                               ;   in Loop: Header=BB0_8 Depth=1
	add	w26, w26, w21
	cmp	w24, #105
	b.lo	LBB0_35
; %bb.28:                               ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	cmp	w8, #327
	b.hi	LBB0_7
; %bb.29:                               ;   in Loop: Header=BB0_8 Depth=1
	and	w26, w26, #0x7fff
	ldr	x10, [sp, #40]                  ; 8-byte Folded Reload
Lloh26:
	adrp	x11, lJTI0_2@PAGE
Lloh27:
	add	x11, x11, lJTI0_2@PAGEOFF
	adr	x8, LBB0_30
	ldrb	w9, [x11, x10]
	add	x8, x8, x9, lsl #2
	br	x8
LBB0_30:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	add	x0, x27, x8
	lsl	w1, w26, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXnormYnorm
	b	LBB0_34
LBB0_31:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	add	x0, x27, x8
	lsl	w1, w26, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXflipYnorm
	b	LBB0_34
LBB0_32:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	add	x0, x27, x8
	lsl	w1, w26, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXnormYflip
	b	LBB0_34
LBB0_33:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	add	x0, x27, x8
	lsl	w1, w26, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXflipYflip
LBB0_34:                                ;   in Loop: Header=BB0_8 Depth=1
Lloh28:
	adrp	x14, _LINE_WIDTH@GOTPAGE
Lloh29:
	ldr	x14, [x14, _LINE_WIDTH@GOTPAGEOFF]
Lloh30:
	adrp	x9, _END_ROW@GOTPAGE
Lloh31:
	ldr	x9, [x9, _END_ROW@GOTPAGEOFF]
LBB0_35:                                ;   in Loop: Header=BB0_8 Depth=1
	cmp	w20, #2
	b.eq	LBB0_7
; %bb.36:                               ;   in Loop: Header=BB0_8 Depth=1
	cmp	w24, #97
	b.lo	LBB0_7
; %bb.37:                               ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [sp, #16]                   ; 8-byte Folded Reload
	cmp	w8, #327
	b.hi	LBB0_7
; %bb.38:                               ;   in Loop: Header=BB0_8 Depth=1
	add	w8, w26, w21
	and	w8, w8, #0x7fff
	ldr	x11, [sp, #40]                  ; 8-byte Folded Reload
Lloh32:
	adrp	x12, lJTI0_3@PAGE
Lloh33:
	add	x12, x12, lJTI0_3@PAGEOFF
	adr	x9, LBB0_5
	ldrb	w10, [x12, x11]
	add	x9, x9, x10, lsl #2
	br	x9
LBB0_39:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x9, [sp, #16]                   ; 8-byte Folded Reload
	add	x0, x27, x9
	lsl	w1, w8, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXnormYnorm
	b	LBB0_6
LBB0_40:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x9, [sp, #16]                   ; 8-byte Folded Reload
	add	x0, x27, x9
	lsl	w1, w8, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXflipYflip
	b	LBB0_6
LBB0_41:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x9, [sp, #16]                   ; 8-byte Folded Reload
	add	x0, x27, x9
	lsl	w1, w8, #4
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	bl	_TileXflipYnorm
	b	LBB0_6
LBB0_42:
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #144
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh24, Lloh25
	.loh AdrpLdrGot	Lloh22, Lloh23
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpLdrGot	Lloh30, Lloh31
	.loh AdrpLdrGot	Lloh28, Lloh29
	.loh AdrpAdd	Lloh32, Lloh33
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_12-LBB0_12)>>2
	.byte	(LBB0_13-LBB0_12)>>2
	.byte	(LBB0_14-LBB0_12)>>2
	.byte	(LBB0_15-LBB0_12)>>2
lJTI0_1:
	.byte	(LBB0_21-LBB0_21)>>2
	.byte	(LBB0_22-LBB0_21)>>2
	.byte	(LBB0_23-LBB0_21)>>2
	.byte	(LBB0_24-LBB0_21)>>2
lJTI0_2:
	.byte	(LBB0_30-LBB0_30)>>2
	.byte	(LBB0_31-LBB0_30)>>2
	.byte	(LBB0_32-LBB0_30)>>2
	.byte	(LBB0_33-LBB0_30)>>2
lJTI0_3:
	.byte	(LBB0_39-LBB0_5)>>2
	.byte	(LBB0_41-LBB0_5)>>2
	.byte	(LBB0_5-LBB0_5)>>2
	.byte	(LBB0_40-LBB0_5)>>2
                                        ; -- End function
	.comm	_START_ROW,4,2                  ; @START_ROW
	.comm	_PicoDraw2FB,8,3                ; @PicoDraw2FB
	.comm	_LINE_WIDTH,4,2                 ; @LINE_WIDTH
	.comm	_END_ROW,4,2                    ; @END_ROW
	.no_dead_strip	_DrawSpriteFull
.subsections_via_symbols
