	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function make_character_3d
LCPI0_0:
	.long	0x3d800000                      ## float 0.0625
LCPI0_1:
	.long	0xbd800000                      ## float -0.0625
LCPI0_2:
	.long	0x3f800000                      ## float 1
LCPI0_3:
	.long	0x3f000000                      ## float 0.5
LCPI0_4:
	.long	0x3d4ccccd                      ## float 0.0500000007
LCPI0_5:
	.long	0x3c4ccccd                      ## float 0.0125000002
LCPI0_6:
	.long	0x3dcccccd                      ## float 0.100000001
LCPI0_7:
	.long	0x3ccccccd                      ## float 0.0250000004
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_make_character_3d
	.p2align	4, 0x90
_make_character_3d:                     ## @make_character_3d
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
                                        ## kill: def $edx killed $edx def $rdx
	leal	-32(%rdx), %eax
	leal	-17(%rdx), %ecx
	testw	%ax, %ax
	cmovnsl	%eax, %ecx
	movl	%ecx, %eax
	andl	$-16, %eax
	negl	%eax
	addl	%edx, %eax
	addl	$-32, %eax
	cwtl
	cvtsi2ss	%eax, %xmm10
	movswl	%cx, %eax
	sarl	$4, %eax
	incl	%eax
	cwtl
	cvtsi2ss	%eax, %xmm5
	mulss	LCPI0_0(%rip), %xmm10
	mulss	LCPI0_1(%rip), %xmm5
	addss	%xmm5, %xmm5
	movslq	%esi, %r10
	leaq	(%r10,%r10,2), %rax
	leaq	_make_character_3d.offsets(%rip), %rcx
	movss	LCPI0_3(%rip), %xmm6            ## xmm6 = mem[0],zero,zero,zero
	movss	(%rcx,%rax,4), %xmm7            ## xmm7 = mem[0],zero,zero,zero
	mulss	%xmm6, %xmm7
	addss	%xmm0, %xmm7
	movss	4(%rcx,%rax,4), %xmm0           ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm6, %xmm0
	mulss	8(%rcx,%rax,4), %xmm6
	addss	%xmm1, %xmm0
	addss	%xmm2, %xmm6
	leaq	(%r10,%r10,8), %rax
	leaq	_make_character_3d.positions(%rip), %r9
	movss	(%r9,%rax,8), %xmm1             ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm7, %xmm1
	movss	%xmm1, (%rdi)
	movss	4(%r9,%rax,8), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm0, %xmm1
	movss	%xmm1, 4(%rdi)
	movss	8(%r9,%rax,8), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm6, %xmm1
	movss	%xmm1, 8(%rdi)
	leal	-1(%r10), %ecx
	movss	LCPI0_4(%rip), %xmm14           ## xmm14 = mem[0],zero,zero,zero
	movss	LCPI0_5(%rip), %xmm9            ## xmm9 = mem[0],zero,zero,zero
	movaps	%xmm14, %xmm12
	cmpl	$2, %ecx
	jb	LBB0_2
## %bb.1:
	movaps	%xmm9, %xmm12
LBB0_2:
	addss	LCPI0_2(%rip), %xmm5
	addss	%xmm10, %xmm12
	movss	%xmm12, 12(%rdi)
	leaq	-5(%r10), %r8
	movss	LCPI0_6(%rip), %xmm11           ## xmm11 = mem[0],zero,zero,zero
	movss	LCPI0_7(%rip), %xmm8            ## xmm8 = mem[0],zero,zero,zero
	movaps	%xmm11, %xmm13
	cmpq	$3, %r8
	jb	LBB0_4
## %bb.3:
	movaps	%xmm8, %xmm13
LBB0_4:
	addss	%xmm5, %xmm13
	movss	%xmm13, 16(%rdi)
	movss	12(%r9,%rax,8), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm7, %xmm1
	movss	%xmm1, 20(%rdi)
	movss	16(%r9,%rax,8), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm0, %xmm1
	movss	%xmm1, 24(%rdi)
	movss	20(%r9,%rax,8), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm6, %xmm1
	movss	%xmm1, 28(%rdi)
	movl	%esi, %ecx
	movaps	%xmm11, %xmm1
	subl	$3, %ecx
	jb	LBB0_6
## %bb.5:
	movaps	%xmm8, %xmm1
LBB0_6:
	leaq	-3(%r10), %rdx
	movaps	%xmm14, %xmm2
	cmpq	$5, %rdx
	jb	LBB0_8
## %bb.7:
	movaps	%xmm9, %xmm2
LBB0_8:
	movaps	%xmm14, %xmm4
	cmpl	$-2, %ecx
	jb	LBB0_10
## %bb.9:
	movaps	%xmm9, %xmm4
LBB0_10:
	addss	%xmm10, %xmm4
	movss	%xmm4, 32(%rdi)
	addss	%xmm5, %xmm1
	movss	%xmm1, 36(%rdi)
	movss	24(%r9,%rax,8), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm7, %xmm1
	movss	%xmm1, 40(%rdi)
	movss	28(%r9,%rax,8), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm0, %xmm1
	movss	%xmm1, 44(%rdi)
	movss	32(%r9,%rax,8), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm6, %xmm1
	movss	%xmm1, 48(%rdi)
	addss	%xmm10, %xmm2
	movss	%xmm2, 52(%rdi)
	movaps	%xmm11, %xmm1
	jb	LBB0_12
## %bb.11:
	movaps	%xmm8, %xmm1
LBB0_12:
	addss	%xmm5, %xmm1
	movss	%xmm1, 56(%rdi)
	movss	36(%r9,%rax,8), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm7, %xmm1
	movss	%xmm1, 60(%rdi)
	movss	40(%r9,%rax,8), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm0, %xmm1
	movss	%xmm1, 64(%rdi)
	movss	44(%r9,%rax,8), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm6, %xmm1
	movss	%xmm1, 68(%rdi)
	movss	%xmm12, 72(%rdi)
	movss	%xmm13, 76(%rdi)
	movss	48(%r9,%rax,8), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm7, %xmm1
	movss	%xmm1, 80(%rdi)
	movss	52(%r9,%rax,8), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm0, %xmm1
	movss	%xmm1, 84(%rdi)
	movss	56(%r9,%rax,8), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm1
	addss	%xmm6, %xmm1
	movss	%xmm1, 88(%rdi)
	decq	%r10
	movaps	%xmm11, %xmm2
	cmpq	$4, %r10
	jb	LBB0_14
## %bb.13:
	movaps	%xmm8, %xmm2
LBB0_14:
	movaps	%xmm14, %xmm1
	cmpq	$-4, %r8
	jb	LBB0_16
## %bb.15:
	movaps	%xmm9, %xmm1
LBB0_16:
	cmpl	$5, %esi
	jb	LBB0_18
## %bb.17:
	movaps	%xmm9, %xmm14
LBB0_18:
	addss	%xmm10, %xmm14
	movss	%xmm14, 92(%rdi)
	addss	%xmm5, %xmm2
	movss	%xmm2, 96(%rdi)
	movss	60(%r9,%rax,8), %xmm2           ## xmm2 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm2
	addss	%xmm7, %xmm2
	movss	%xmm2, 100(%rdi)
	movss	64(%r9,%rax,8), %xmm2           ## xmm2 = mem[0],zero,zero,zero
	mulss	%xmm3, %xmm2
	addss	%xmm0, %xmm2
	movss	%xmm2, 104(%rdi)
	mulss	68(%r9,%rax,8), %xmm3
	addss	%xmm6, %xmm3
	movss	%xmm3, 108(%rdi)
	addss	%xmm10, %xmm1
	movss	%xmm1, 112(%rdi)
	jb	LBB0_20
## %bb.19:
	movaps	%xmm8, %xmm11
LBB0_20:
	addss	%xmm11, %xmm5
	movss	%xmm5, 116(%rdi)
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__const
	.p2align	4                               ## @make_character_3d.positions
_make_character_3d.positions:
	.long	0x00000000                      ## float 0
	.long	0xc0000000                      ## float -2
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0x40000000                      ## float 2
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x40000000                      ## float 2
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0xc0000000                      ## float -2
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0xc0000000                      ## float -2
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x40000000                      ## float 2
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0xc0000000                      ## float -2
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0x40000000                      ## float 2
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0xc0000000                      ## float -2
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0xc0000000                      ## float -2
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0x40000000                      ## float 2
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0x40000000                      ## float 2
	.long	0x3f800000                      ## float 1
	.long	0xbf800000                      ## float -1
	.long	0xc0000000                      ## float -2
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x40000000                      ## float 2
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0xc0000000                      ## float -2
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0xc0000000                      ## float -2
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0x40000000                      ## float 2
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x40000000                      ## float 2
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0xc0000000                      ## float -2
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0xc0000000                      ## float -2
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x40000000                      ## float 2
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0xc0000000                      ## float -2
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x40000000                      ## float 2
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0x40000000                      ## float 2
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0x40000000                      ## float 2
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x40000000                      ## float 2
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0xc0000000                      ## float -2
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0x40000000                      ## float 2
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0xc0000000                      ## float -2
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0xc0000000                      ## float -2
	.long	0xc0000000                      ## float -2
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x40000000                      ## float 2
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0xc0000000                      ## float -2
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0xc0000000                      ## float -2
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x40000000                      ## float 2
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x40000000                      ## float 2
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x40000000                      ## float 2
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0xc0000000                      ## float -2
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0x40000000                      ## float 2
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x40000000                      ## float 2
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0xc0000000                      ## float -2
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0xc0000000                      ## float -2
	.long	0x40000000                      ## float 2
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0xc0000000                      ## float -2
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x40000000                      ## float 2
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x40000000                      ## float 2
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0xc0000000                      ## float -2
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0xc0000000                      ## float -2
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1

	.p2align	4                               ## @make_character_3d.offsets
_make_character_3d.offsets:
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0xbf800000                      ## float -1
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_make_character_3d              ; -- Begin function make_character_3d
	.p2align	2
_make_character_3d:                     ; @make_character_3d
	.cfi_startproc
; %bb.0:
                                        ; kill: def $w1 killed $w1 def $x1
	sub	w8, w2, #32
	sxth	w9, w8
	ubfx	w9, w9, #27, #4
	add	w9, w8, w9
	sbfx	w10, w9, #4, #12
	and	w9, w9, #0xfff0
	sub	w8, w8, w9
	sxth	w8, w8
	scvtf	s5, w8
	add	w8, w10, #1
	scvtf	s6, w8
Lloh0:
	adrp	x8, _make_character_3d.offsets@PAGE
Lloh1:
	add	x8, x8, _make_character_3d.offsets@PAGEOFF
	mov	w9, #12
	smaddl	x8, w1, w9, x8
	ldp	s4, s7, [x8]
	ldr	s16, [x8, #8]
Lloh2:
	adrp	x8, _make_character_3d.positions@PAGE
Lloh3:
	add	x8, x8, _make_character_3d.positions@PAGEOFF
	mov	w9, #72
	smaddl	x8, w1, w9, x8
	ldp	s17, s18, [x8]
	fmov	s19, #0.50000000
	fmadd	s4, s4, s19, s0
	fmadd	s0, s7, s19, s1
	fmadd	s1, s3, s17, s4
	fmadd	s7, s3, s18, s0
	stp	s1, s7, [x0]
	ldp	s7, s17, [x8, #8]
	mov	w9, #1031798784
	fmov	s1, w9
	fmul	s1, s5, s1
	fmadd	s2, s16, s19, s2
	fmadd	s5, s3, s7, s2
	sub	w9, w1, #1
	cmp	w9, #2
	mov	w9, #52429
	movk	w9, #15436, lsl #16
	fmov	s7, w9
	mov	w9, #52429
	movk	w9, #15692, lsl #16
	fmov	s16, w9
	fcsel	s18, s16, s7, lo
	fadd	s18, s1, s18
	stp	s5, s18, [x0, #8]
	mov	w9, #-1115684864
	fmov	s5, w9
	fmul	s5, s6, s5
	fmov	s6, #1.00000000
	fmov	s19, #2.00000000
	fmadd	s5, s5, s19, s6
	sxtw	x9, w1
	sub	x10, x9, #5
	cmp	x10, #3
	mov	w11, #52429
	movk	w11, #15564, lsl #16
	fmov	s6, w11
	mov	w11, #52429
	movk	w11, #15820, lsl #16
	fmov	s19, w11
	fcsel	s20, s19, s6, lo
	fadd	s20, s5, s20
	fmadd	s17, s3, s17, s4
	stp	s20, s17, [x0, #16]
	ldp	s17, s21, [x8, #16]
	fmadd	s17, s3, s17, s0
	fmadd	s21, s3, s21, s2
	stp	s17, s21, [x0, #24]
	subs	w11, w1, #3
	fcsel	s17, s19, s6, lo
	sub	x12, x9, #3
	cmp	x12, #5
	fcsel	s21, s16, s7, lo
	cmn	w11, #2
	fcsel	s22, s16, s7, lo
	fadd	s22, s1, s22
	fadd	s17, s5, s17
	stp	s22, s17, [x0, #32]
	ldp	s17, s22, [x8, #24]
	fmadd	s17, s3, s17, s4
	fmadd	s22, s3, s22, s0
	stp	s17, s22, [x0, #40]
	ldp	s17, s22, [x8, #32]
	fmadd	s17, s3, s17, s2
	fadd	s21, s1, s21
	stp	s17, s21, [x0, #48]
	fcsel	s17, s19, s6, lo
	fadd	s17, s5, s17
	fmadd	s21, s3, s22, s4
	stp	s17, s21, [x0, #56]
	ldp	s17, s21, [x8, #40]
	fmadd	s17, s3, s17, s0
	fmadd	s21, s3, s21, s2
	stp	s17, s21, [x0, #64]
	stp	s18, s20, [x0, #72]
	ldp	s17, s18, [x8, #48]
	fmadd	s17, s3, s17, s4
	fmadd	s18, s3, s18, s0
	stp	s17, s18, [x0, #80]
	ldp	s17, s18, [x8, #56]
	fmadd	s17, s3, s17, s2
	sub	x9, x9, #1
	cmp	x9, #4
	fcsel	s20, s19, s6, lo
	cmn	x10, #4
	fcsel	s21, s16, s7, lo
	cmp	w1, #5
	fcsel	s7, s16, s7, lo
	fadd	s7, s1, s7
	stp	s17, s7, [x0, #88]
	fadd	s7, s5, s20
	fmadd	s4, s3, s18, s4
	stp	s7, s4, [x0, #96]
	ldp	s4, s7, [x8, #64]
	fmadd	s0, s3, s4, s0
	fmadd	s2, s3, s7, s2
	stp	s0, s2, [x0, #104]
	fadd	s0, s1, s21
	fcsel	s1, s19, s6, lo
	fadd	s1, s5, s1
	stp	s0, s1, [x0, #112]
	ret
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__const
	.p2align	2                               ; @make_character_3d.positions
_make_character_3d.positions:
	.long	0x00000000                      ; float 0
	.long	0xc0000000                      ; float -2
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0x40000000                      ; float 2
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x40000000                      ; float 2
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0xc0000000                      ; float -2
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0xc0000000                      ; float -2
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x40000000                      ; float 2
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0xc0000000                      ; float -2
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0x40000000                      ; float 2
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0xc0000000                      ; float -2
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0xc0000000                      ; float -2
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0x40000000                      ; float 2
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0x40000000                      ; float 2
	.long	0x3f800000                      ; float 1
	.long	0xbf800000                      ; float -1
	.long	0xc0000000                      ; float -2
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x40000000                      ; float 2
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0xc0000000                      ; float -2
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0xc0000000                      ; float -2
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0x40000000                      ; float 2
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x40000000                      ; float 2
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0xc0000000                      ; float -2
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0xc0000000                      ; float -2
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x40000000                      ; float 2
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0xc0000000                      ; float -2
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x40000000                      ; float 2
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0x40000000                      ; float 2
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0x40000000                      ; float 2
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x40000000                      ; float 2
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0xc0000000                      ; float -2
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0x40000000                      ; float 2
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0xc0000000                      ; float -2
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0xc0000000                      ; float -2
	.long	0xc0000000                      ; float -2
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x40000000                      ; float 2
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0xc0000000                      ; float -2
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0xc0000000                      ; float -2
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x40000000                      ; float 2
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x40000000                      ; float 2
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x40000000                      ; float 2
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0xc0000000                      ; float -2
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0x40000000                      ; float 2
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x40000000                      ; float 2
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0xc0000000                      ; float -2
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0xc0000000                      ; float -2
	.long	0x40000000                      ; float 2
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0xc0000000                      ; float -2
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x40000000                      ; float 2
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x40000000                      ; float 2
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0xc0000000                      ; float -2
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0xc0000000                      ; float -2
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1

	.p2align	2                               ; @make_character_3d.offsets
_make_character_3d.offsets:
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0xbf800000                      ; float -1
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0

.subsections_via_symbols
