	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_menu_display_d3d12_scissor_begin ## -- Begin function menu_display_d3d12_scissor_begin
	.p2align	4, 0x90
_menu_display_d3d12_scissor_begin:      ## @menu_display_d3d12_scissor_begin
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	subq	$16, %rsp
	testl	%r8d, %r8d
	je	LBB0_4
## %bb.1:
	testl	%ecx, %ecx
	je	LBB0_4
## %bb.2:
	movq	(%rdi), %rax
	testq	%rax, %rax
	je	LBB0_4
## %bb.3:
	movl	%esi, -16(%rbp)
	movl	%edx, -12(%rbp)
	addl	%esi, %ecx
	movl	%ecx, -8(%rbp)
	addl	%edx, %r8d
	movl	%r8d, -4(%rbp)
	movl	(%rax), %edi
	leaq	-16(%rbp), %rdx
	movl	$1, %esi
	callq	_D3D12RSSetScissorRects
LBB0_4:
	addq	$16, %rsp
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_menu_display_d3d12_scissor_begin ; -- Begin function menu_display_d3d12_scissor_begin
	.p2align	2
_menu_display_d3d12_scissor_begin:      ; @menu_display_d3d12_scissor_begin
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #32
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	cbz	w4, LBB0_4
; %bb.1:
	cbz	w3, LBB0_4
; %bb.2:
	ldr	x8, [x0]
	cbz	x8, LBB0_4
; %bb.3:
	stp	w1, w2, [sp]
	add	w9, w3, w1
	add	w10, w4, w2
	stp	w9, w10, [sp, #8]
	ldr	w0, [x8]
	mov	x2, sp
	mov	w1, #1
	bl	_D3D12RSSetScissorRects
LBB0_4:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #32
	ret
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
