	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function square_init
_square_init:                           ## @square_init
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	callq	_raspitexutil_gl_init_1_0
	movl	%eax, %ebx
	testl	%eax, %eax
	jne	LBB0_2
## %bb.1:
	movq	_angle@GOTPCREL(%rip), %rax
	movl	$0, (%rax)
	movq	_anim_step@GOTPCREL(%rip), %rax
	movq	$0, (%rax)
	xorl	%edi, %edi
	xorl	%esi, %esi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	callq	_glClearColor
	movl	$1, %edi
	callq	_glClearDepthf
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %rax
	movq	_GL_DEPTH_BUFFER_BIT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edi
	orl	(%rax), %edi
	callq	_glClear
	xorl	%eax, %eax
	callq	_glLoadIdentity
LBB0_2:
	movl	%ebx, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_angle,4,2                      ## @angle
	.comm	_anim_step,8,3                  ## @anim_step
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ## @GL_DEPTH_BUFFER_BIT
	.no_dead_strip	_square_init
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function square_init
_square_init:                           ; @square_init
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	bl	_raspitexutil_gl_init_1_0
	mov	x19, x0
	cbnz	w0, LBB0_2
; %bb.1:
Lloh0:
	adrp	x8, _angle@GOTPAGE
Lloh1:
	ldr	x8, [x8, _angle@GOTPAGEOFF]
Lloh2:
	str	wzr, [x8]
Lloh3:
	adrp	x8, _anim_step@GOTPAGE
Lloh4:
	ldr	x8, [x8, _anim_step@GOTPAGEOFF]
Lloh5:
	str	xzr, [x8]
	mov	w1, #0
	mov	w2, #0
	mov	w3, #0
	bl	_glClearColor
	mov	w0, #1
	bl	_glClearDepthf
Lloh6:
	adrp	x8, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh7:
	ldr	x8, [x8, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
Lloh8:
	ldr	w8, [x8]
Lloh9:
	adrp	x9, _GL_DEPTH_BUFFER_BIT@GOTPAGE
Lloh10:
	ldr	x9, [x9, _GL_DEPTH_BUFFER_BIT@GOTPAGEOFF]
Lloh11:
	ldr	w9, [x9]
	orr	w0, w9, w8
	bl	_glClear
	bl	_glLoadIdentity
LBB0_2:
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotStr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotStr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_angle,4,2                      ; @angle
	.comm	_anim_step,8,3                  ; @anim_step
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ; @GL_DEPTH_BUFFER_BIT
	.no_dead_strip	_square_init
.subsections_via_symbols
