	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function UI_OwnerDrawVisible
_UI_OwnerDrawVisible:                   ## @UI_OwnerDrawVisible
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_qtrue@GOTPCREL(%rip), %rax
	movq	(%rax), %r14
	testl	%edi, %edi
	je	LBB0_61
## %bb.1:
	movl	%edi, %ebx
	movq	_uiInfo@GOTPCREL(%rip), %r13
	movq	_qfalse@GOTPCREL(%rip), %r15
	movq	_GT_TEAM@GOTPCREL(%rip), %r12
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_60:                                ##   in Loop: Header=BB0_2 Depth=1
	notl	%eax
	andl	%eax, %ebx
	je	LBB0_61
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	_UI_SHOW_FFA@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_6
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	leaq	L_.str(%rip), %rdi
	callq	_trap_Cvar_VariableValue
	movq	_GT_FFA@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r15), %r14
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_FFA@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	notl	%eax
	andl	%eax, %ebx
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_NOTFFA@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_10
## %bb.7:                               ##   in Loop: Header=BB0_2 Depth=1
	leaq	L_.str(%rip), %rdi
	callq	_trap_Cvar_VariableValue
	movq	_GT_FFA@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_9
## %bb.8:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r15), %r14
LBB0_9:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_NOTFFA@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	notl	%eax
	andl	%eax, %ebx
LBB0_10:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_LEADER@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%ebx, %eax
	je	LBB0_16
## %bb.11:                              ##   in Loop: Header=BB0_2 Depth=1
	cmpq	$0, 80(%r13)
	je	LBB0_14
## %bb.12:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	_ui_selectedPlayer@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	(%r13), %rcx
	jae	LBB0_15
## %bb.13:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	8(%r13), %rdx
	movq	(%rdx,%rcx,8), %rcx
	cmpq	16(%r13), %rcx
	jne	LBB0_15
LBB0_14:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r15), %r14
LBB0_15:                                ##   in Loop: Header=BB0_2 Depth=1
	notl	%eax
	andl	%eax, %ebx
LBB0_16:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_NOTLEADER@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%ebx, %eax
	je	LBB0_22
## %bb.17:                              ##   in Loop: Header=BB0_2 Depth=1
	cmpq	$0, 80(%r13)
	je	LBB0_21
## %bb.18:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	_ui_selectedPlayer@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	(%r13), %rcx
	jae	LBB0_20
## %bb.19:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	8(%r13), %rdx
	movq	(%rdx,%rcx,8), %rcx
	cmpq	16(%r13), %rcx
	je	LBB0_21
LBB0_20:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r15), %r14
LBB0_21:                                ##   in Loop: Header=BB0_2 Depth=1
	notl	%eax
	andl	%eax, %ebx
LBB0_22:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_FAVORITESERVERS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%ebx, %eax
	je	LBB0_26
## %bb.23:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	_ui_netSource@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	_AS_FAVORITES@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	je	LBB0_25
## %bb.24:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r15), %r14
LBB0_25:                                ##   in Loop: Header=BB0_2 Depth=1
	notl	%eax
	andl	%eax, %ebx
LBB0_26:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_NOTFAVORITESERVERS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%ebx, %eax
	je	LBB0_30
## %bb.27:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	_ui_netSource@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	_AS_FAVORITES@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	jne	LBB0_29
## %bb.28:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r15), %r14
LBB0_29:                                ##   in Loop: Header=BB0_2 Depth=1
	notl	%eax
	andl	%eax, %ebx
LBB0_30:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_ANYTEAMGAME@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%ebx, %eax
	je	LBB0_34
## %bb.31:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	72(%r13), %rcx
	movq	_ui_gameType@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movq	(%rcx,%rdx,8), %rcx
	cmpq	(%r12), %rcx
	jg	LBB0_33
## %bb.32:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r15), %r14
LBB0_33:                                ##   in Loop: Header=BB0_2 Depth=1
	notl	%eax
	andl	%eax, %ebx
LBB0_34:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_ANYNONTEAMGAME@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%ebx, %eax
	je	LBB0_38
## %bb.35:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	72(%r13), %rcx
	movq	_ui_gameType@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movq	(%rcx,%rdx,8), %rcx
	cmpq	(%r12), %rcx
	jle	LBB0_37
## %bb.36:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r15), %r14
LBB0_37:                                ##   in Loop: Header=BB0_2 Depth=1
	notl	%eax
	andl	%eax, %ebx
LBB0_38:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_NETANYTEAMGAME@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%ebx, %eax
	je	LBB0_42
## %bb.39:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	72(%r13), %rcx
	movq	_ui_netGameType@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movq	(%rcx,%rdx,8), %rcx
	cmpq	(%r12), %rcx
	jg	LBB0_41
## %bb.40:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r15), %r14
LBB0_41:                                ##   in Loop: Header=BB0_2 Depth=1
	notl	%eax
	andl	%eax, %ebx
LBB0_42:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_NETANYNONTEAMGAME@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%ebx, %eax
	je	LBB0_46
## %bb.43:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	72(%r13), %rcx
	movq	_ui_netGameType@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movq	(%rcx,%rdx,8), %rcx
	cmpq	(%r12), %rcx
	jle	LBB0_45
## %bb.44:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r15), %r14
LBB0_45:                                ##   in Loop: Header=BB0_2 Depth=1
	notl	%eax
	andl	%eax, %ebx
LBB0_46:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_NEWHIGHSCORE@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_53
## %bb.47:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	24(%r13), %rax
	cmpq	48(%r13), %rax
	jge	LBB0_49
## %bb.48:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r15), %r14
	jmp	LBB0_52
	.p2align	4, 0x90
LBB0_49:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpq	$0, 56(%r13)
	je	LBB0_52
## %bb.50:                              ##   in Loop: Header=BB0_2 Depth=1
	leaq	L_.str.1(%rip), %rdi
	callq	_trap_Cvar_VariableValue
	testq	%rax, %rax
	jne	LBB0_52
## %bb.51:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	64(%r13), %edi
	movq	_CHAN_ANNOUNCER@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_trap_S_StartLocalSound
	movq	(%r15), %rax
	movq	%rax, 56(%r13)
	.p2align	4, 0x90
LBB0_52:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_NEWHIGHSCORE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	notl	%eax
	andl	%eax, %ebx
LBB0_53:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_NEWBESTTIME@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%ebx, %eax
	je	LBB0_57
## %bb.54:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	32(%r13), %rcx
	cmpq	48(%r13), %rcx
	jge	LBB0_56
## %bb.55:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r15), %r14
LBB0_56:                                ##   in Loop: Header=BB0_2 Depth=1
	notl	%eax
	andl	%eax, %ebx
LBB0_57:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_UI_SHOW_DEMOAVAILABLE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%ebx, %eax
	je	LBB0_61
## %bb.58:                              ##   in Loop: Header=BB0_2 Depth=1
	cmpl	$0, 40(%r13)
	jne	LBB0_60
## %bb.59:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r15), %r14
	jmp	LBB0_60
LBB0_61:
	movq	%r14, %rax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_qtrue,8,3                      ## @qtrue
	.comm	_UI_SHOW_FFA,4,2                ## @UI_SHOW_FFA
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"g_gametype"

	.comm	_GT_FFA,8,3                     ## @GT_FFA
	.comm	_qfalse,8,3                     ## @qfalse
	.comm	_UI_SHOW_NOTFFA,4,2             ## @UI_SHOW_NOTFFA
	.comm	_UI_SHOW_LEADER,4,2             ## @UI_SHOW_LEADER
	.comm	_uiInfo,88,3                    ## @uiInfo
	.comm	_ui_selectedPlayer,8,3          ## @ui_selectedPlayer
	.comm	_UI_SHOW_NOTLEADER,4,2          ## @UI_SHOW_NOTLEADER
	.comm	_UI_SHOW_FAVORITESERVERS,4,2    ## @UI_SHOW_FAVORITESERVERS
	.comm	_ui_netSource,8,3               ## @ui_netSource
	.comm	_AS_FAVORITES,8,3               ## @AS_FAVORITES
	.comm	_UI_SHOW_NOTFAVORITESERVERS,4,2 ## @UI_SHOW_NOTFAVORITESERVERS
	.comm	_UI_SHOW_ANYTEAMGAME,4,2        ## @UI_SHOW_ANYTEAMGAME
	.comm	_ui_gameType,8,3                ## @ui_gameType
	.comm	_GT_TEAM,8,3                    ## @GT_TEAM
	.comm	_UI_SHOW_ANYNONTEAMGAME,4,2     ## @UI_SHOW_ANYNONTEAMGAME
	.comm	_UI_SHOW_NETANYTEAMGAME,4,2     ## @UI_SHOW_NETANYTEAMGAME
	.comm	_ui_netGameType,8,3             ## @ui_netGameType
	.comm	_UI_SHOW_NETANYNONTEAMGAME,4,2  ## @UI_SHOW_NETANYNONTEAMGAME
	.comm	_UI_SHOW_NEWHIGHSCORE,4,2       ## @UI_SHOW_NEWHIGHSCORE
L_.str.1:                               ## @.str.1
	.asciz	"sv_killserver"

	.comm	_CHAN_ANNOUNCER,4,2             ## @CHAN_ANNOUNCER
	.comm	_UI_SHOW_NEWBESTTIME,4,2        ## @UI_SHOW_NEWBESTTIME
	.comm	_UI_SHOW_DEMOAVAILABLE,4,2      ## @UI_SHOW_DEMOAVAILABLE
	.no_dead_strip	_UI_OwnerDrawVisible
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function UI_OwnerDrawVisible
_UI_OwnerDrawVisible:                   ; @UI_OwnerDrawVisible
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
Lloh0:
	adrp	x8, _qtrue@GOTPAGE
Lloh1:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh2:
	ldr	x19, [x8]
	cbz	w0, LBB0_41
; %bb.1:
	mov	x20, x0
Lloh3:
	adrp	x23, _UI_SHOW_FFA@GOTPAGE
Lloh4:
	ldr	x23, [x23, _UI_SHOW_FFA@GOTPAGEOFF]
Lloh5:
	adrp	x24, _UI_SHOW_NOTFFA@GOTPAGE
Lloh6:
	ldr	x24, [x24, _UI_SHOW_NOTFFA@GOTPAGEOFF]
Lloh7:
	adrp	x28, _UI_SHOW_NEWHIGHSCORE@GOTPAGE
Lloh8:
	ldr	x28, [x28, _UI_SHOW_NEWHIGHSCORE@GOTPAGEOFF]
Lloh9:
	adrp	x26, _uiInfo@GOTPAGE
Lloh10:
	ldr	x26, [x26, _uiInfo@GOTPAGEOFF]
Lloh11:
	adrp	x27, _qfalse@GOTPAGE
Lloh12:
	ldr	x27, [x27, _qfalse@GOTPAGEOFF]
Lloh13:
	adrp	x25, _GT_TEAM@GOTPAGE
Lloh14:
	ldr	x25, [x25, _GT_TEAM@GOTPAGEOFF]
Lloh15:
	adrp	x22, l_.str@PAGE
Lloh16:
	add	x22, x22, l_.str@PAGEOFF
Lloh17:
	adrp	x21, _GT_FFA@GOTPAGE
Lloh18:
	ldr	x21, [x21, _GT_FFA@GOTPAGEOFF]
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w8, [x23]
	tst	w8, w20
	b.eq	LBB0_4
; %bb.3:                                ;   in Loop: Header=BB0_2 Depth=1
	mov	x0, x22
	bl	_trap_Cvar_VariableValue
	ldr	x8, [x21]
	ldr	x9, [x27]
	cmp	x0, x8
	csel	x19, x19, x9, eq
	ldr	w8, [x23]
	bic	w20, w20, w8
LBB0_4:                                 ;   in Loop: Header=BB0_2 Depth=1
	ldr	w8, [x24]
	tst	w8, w20
	b.eq	LBB0_6
; %bb.5:                                ;   in Loop: Header=BB0_2 Depth=1
	mov	x0, x22
	bl	_trap_Cvar_VariableValue
	ldr	x8, [x21]
	ldr	x9, [x27]
	cmp	x0, x8
	csel	x19, x9, x19, eq
	ldr	w8, [x24]
	bic	w20, w20, w8
LBB0_6:                                 ;   in Loop: Header=BB0_2 Depth=1
Lloh19:
	adrp	x8, _UI_SHOW_LEADER@GOTPAGE
Lloh20:
	ldr	x8, [x8, _UI_SHOW_LEADER@GOTPAGEOFF]
Lloh21:
	ldr	w8, [x8]
	tst	w8, w20
	b.eq	LBB0_12
; %bb.7:                                ;   in Loop: Header=BB0_2 Depth=1
	ldr	x9, [x26, #80]
	cbz	x9, LBB0_10
; %bb.8:                                ;   in Loop: Header=BB0_2 Depth=1
Lloh22:
	adrp	x9, _ui_selectedPlayer@GOTPAGE
Lloh23:
	ldr	x9, [x9, _ui_selectedPlayer@GOTPAGEOFF]
Lloh24:
	ldr	x9, [x9]
	ldr	x10, [x26]
	cmp	x9, x10
	b.hs	LBB0_11
; %bb.9:                                ;   in Loop: Header=BB0_2 Depth=1
	ldp	x10, x11, [x26, #8]
	ldr	x9, [x10, x9, lsl #3]
	ldr	x10, [x27]
	cmp	x9, x11
	csel	x19, x10, x19, eq
	b	LBB0_11
LBB0_10:                                ;   in Loop: Header=BB0_2 Depth=1
	ldr	x19, [x27]
LBB0_11:                                ;   in Loop: Header=BB0_2 Depth=1
	bic	w20, w20, w8
LBB0_12:                                ;   in Loop: Header=BB0_2 Depth=1
Lloh25:
	adrp	x8, _UI_SHOW_NOTLEADER@GOTPAGE
Lloh26:
	ldr	x8, [x8, _UI_SHOW_NOTLEADER@GOTPAGEOFF]
Lloh27:
	ldr	w8, [x8]
	tst	w8, w20
	b.eq	LBB0_18
; %bb.13:                               ;   in Loop: Header=BB0_2 Depth=1
	ldr	x9, [x26, #80]
	cbz	x9, LBB0_17
; %bb.14:                               ;   in Loop: Header=BB0_2 Depth=1
Lloh28:
	adrp	x9, _ui_selectedPlayer@GOTPAGE
Lloh29:
	ldr	x9, [x9, _ui_selectedPlayer@GOTPAGEOFF]
Lloh30:
	ldr	x9, [x9]
	ldr	x10, [x26]
	cmp	x9, x10
	b.hs	LBB0_16
; %bb.15:                               ;   in Loop: Header=BB0_2 Depth=1
	ldp	x10, x11, [x26, #8]
	ldr	x9, [x10, x9, lsl #3]
	cmp	x9, x11
	b.eq	LBB0_17
LBB0_16:                                ;   in Loop: Header=BB0_2 Depth=1
	ldr	x19, [x27]
LBB0_17:                                ;   in Loop: Header=BB0_2 Depth=1
	bic	w20, w20, w8
LBB0_18:                                ;   in Loop: Header=BB0_2 Depth=1
Lloh31:
	adrp	x8, _UI_SHOW_FAVORITESERVERS@GOTPAGE
Lloh32:
	ldr	x8, [x8, _UI_SHOW_FAVORITESERVERS@GOTPAGEOFF]
Lloh33:
	ldr	w8, [x8]
	tst	w8, w20
	b.eq	LBB0_20
; %bb.19:                               ;   in Loop: Header=BB0_2 Depth=1
Lloh34:
	adrp	x9, _ui_netSource@GOTPAGE
Lloh35:
	ldr	x9, [x9, _ui_netSource@GOTPAGEOFF]
Lloh36:
	ldr	x9, [x9]
Lloh37:
	adrp	x10, _AS_FAVORITES@GOTPAGE
Lloh38:
	ldr	x10, [x10, _AS_FAVORITES@GOTPAGEOFF]
Lloh39:
	ldr	x10, [x10]
	ldr	x11, [x27]
	cmp	x9, x10
	csel	x19, x19, x11, eq
	bic	w20, w20, w8
LBB0_20:                                ;   in Loop: Header=BB0_2 Depth=1
Lloh40:
	adrp	x8, _UI_SHOW_NOTFAVORITESERVERS@GOTPAGE
Lloh41:
	ldr	x8, [x8, _UI_SHOW_NOTFAVORITESERVERS@GOTPAGEOFF]
Lloh42:
	ldr	w8, [x8]
	tst	w8, w20
	b.eq	LBB0_22
; %bb.21:                               ;   in Loop: Header=BB0_2 Depth=1
Lloh43:
	adrp	x9, _ui_netSource@GOTPAGE
Lloh44:
	ldr	x9, [x9, _ui_netSource@GOTPAGEOFF]
Lloh45:
	ldr	x9, [x9]
Lloh46:
	adrp	x10, _AS_FAVORITES@GOTPAGE
Lloh47:
	ldr	x10, [x10, _AS_FAVORITES@GOTPAGEOFF]
Lloh48:
	ldr	x10, [x10]
	ldr	x11, [x27]
	cmp	x9, x10
	csel	x19, x11, x19, eq
	bic	w20, w20, w8
LBB0_22:                                ;   in Loop: Header=BB0_2 Depth=1
Lloh49:
	adrp	x8, _UI_SHOW_ANYTEAMGAME@GOTPAGE
Lloh50:
	ldr	x8, [x8, _UI_SHOW_ANYTEAMGAME@GOTPAGEOFF]
Lloh51:
	ldr	w8, [x8]
	tst	w8, w20
	b.eq	LBB0_24
; %bb.23:                               ;   in Loop: Header=BB0_2 Depth=1
	ldr	x9, [x26, #72]
Lloh52:
	adrp	x10, _ui_gameType@GOTPAGE
Lloh53:
	ldr	x10, [x10, _ui_gameType@GOTPAGEOFF]
Lloh54:
	ldr	x10, [x10]
	ldr	x9, [x9, x10, lsl #3]
	ldr	x10, [x25]
	ldr	x11, [x27]
	cmp	x9, x10
	csel	x19, x19, x11, gt
	bic	w20, w20, w8
LBB0_24:                                ;   in Loop: Header=BB0_2 Depth=1
Lloh55:
	adrp	x8, _UI_SHOW_ANYNONTEAMGAME@GOTPAGE
Lloh56:
	ldr	x8, [x8, _UI_SHOW_ANYNONTEAMGAME@GOTPAGEOFF]
Lloh57:
	ldr	w8, [x8]
	tst	w8, w20
	b.eq	LBB0_26
; %bb.25:                               ;   in Loop: Header=BB0_2 Depth=1
	ldr	x9, [x26, #72]
Lloh58:
	adrp	x10, _ui_gameType@GOTPAGE
Lloh59:
	ldr	x10, [x10, _ui_gameType@GOTPAGEOFF]
Lloh60:
	ldr	x10, [x10]
	ldr	x9, [x9, x10, lsl #3]
	ldr	x10, [x25]
	ldr	x11, [x27]
	cmp	x9, x10
	csel	x19, x11, x19, gt
	bic	w20, w20, w8
LBB0_26:                                ;   in Loop: Header=BB0_2 Depth=1
Lloh61:
	adrp	x8, _UI_SHOW_NETANYTEAMGAME@GOTPAGE
Lloh62:
	ldr	x8, [x8, _UI_SHOW_NETANYTEAMGAME@GOTPAGEOFF]
Lloh63:
	ldr	w8, [x8]
	tst	w8, w20
	b.eq	LBB0_28
; %bb.27:                               ;   in Loop: Header=BB0_2 Depth=1
	ldr	x9, [x26, #72]
Lloh64:
	adrp	x10, _ui_netGameType@GOTPAGE
Lloh65:
	ldr	x10, [x10, _ui_netGameType@GOTPAGEOFF]
Lloh66:
	ldr	x10, [x10]
	ldr	x9, [x9, x10, lsl #3]
	ldr	x10, [x25]
	ldr	x11, [x27]
	cmp	x9, x10
	csel	x19, x19, x11, gt
	bic	w20, w20, w8
LBB0_28:                                ;   in Loop: Header=BB0_2 Depth=1
Lloh67:
	adrp	x8, _UI_SHOW_NETANYNONTEAMGAME@GOTPAGE
Lloh68:
	ldr	x8, [x8, _UI_SHOW_NETANYNONTEAMGAME@GOTPAGEOFF]
Lloh69:
	ldr	w8, [x8]
	tst	w8, w20
	b.eq	LBB0_30
; %bb.29:                               ;   in Loop: Header=BB0_2 Depth=1
	ldr	x9, [x26, #72]
Lloh70:
	adrp	x10, _ui_netGameType@GOTPAGE
Lloh71:
	ldr	x10, [x10, _ui_netGameType@GOTPAGEOFF]
Lloh72:
	ldr	x10, [x10]
	ldr	x9, [x9, x10, lsl #3]
	ldr	x10, [x25]
	ldr	x11, [x27]
	cmp	x9, x10
	csel	x19, x11, x19, gt
	bic	w20, w20, w8
LBB0_30:                                ;   in Loop: Header=BB0_2 Depth=1
	ldr	w8, [x28]
	tst	w8, w20
	b.eq	LBB0_37
; %bb.31:                               ;   in Loop: Header=BB0_2 Depth=1
	ldr	x8, [x26, #24]
	ldr	x9, [x26, #48]
	cmp	x8, x9
	b.ge	LBB0_33
; %bb.32:                               ;   in Loop: Header=BB0_2 Depth=1
	ldr	x19, [x27]
	b	LBB0_36
LBB0_33:                                ;   in Loop: Header=BB0_2 Depth=1
	ldr	x8, [x26, #56]
	cbz	x8, LBB0_36
; %bb.34:                               ;   in Loop: Header=BB0_2 Depth=1
Lloh73:
	adrp	x0, l_.str.1@PAGE
Lloh74:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_trap_Cvar_VariableValue
	cbnz	x0, LBB0_36
; %bb.35:                               ;   in Loop: Header=BB0_2 Depth=1
	ldr	w0, [x26, #64]
Lloh75:
	adrp	x8, _CHAN_ANNOUNCER@GOTPAGE
Lloh76:
	ldr	x8, [x8, _CHAN_ANNOUNCER@GOTPAGEOFF]
Lloh77:
	ldr	w1, [x8]
	bl	_trap_S_StartLocalSound
	ldr	x8, [x27]
	str	x8, [x26, #56]
LBB0_36:                                ;   in Loop: Header=BB0_2 Depth=1
	ldr	w8, [x28]
	bic	w20, w20, w8
LBB0_37:                                ;   in Loop: Header=BB0_2 Depth=1
Lloh78:
	adrp	x8, _UI_SHOW_NEWBESTTIME@GOTPAGE
Lloh79:
	ldr	x8, [x8, _UI_SHOW_NEWBESTTIME@GOTPAGEOFF]
Lloh80:
	ldr	w8, [x8]
	tst	w8, w20
	b.eq	LBB0_39
; %bb.38:                               ;   in Loop: Header=BB0_2 Depth=1
	ldr	x9, [x26, #32]
	ldr	x10, [x26, #48]
	ldr	x11, [x27]
	cmp	x9, x10
	csel	x19, x11, x19, lt
	bic	w20, w20, w8
LBB0_39:                                ;   in Loop: Header=BB0_2 Depth=1
Lloh81:
	adrp	x8, _UI_SHOW_DEMOAVAILABLE@GOTPAGE
Lloh82:
	ldr	x8, [x8, _UI_SHOW_DEMOAVAILABLE@GOTPAGEOFF]
Lloh83:
	ldr	w8, [x8]
	tst	w8, w20
	b.eq	LBB0_41
; %bb.40:                               ;   in Loop: Header=BB0_2 Depth=1
	ldr	w9, [x26, #40]
	ldr	x10, [x27]
	cmp	w9, #0
	csel	x19, x10, x19, eq
	bics	w20, w20, w8
	b.ne	LBB0_2
LBB0_41:
	mov	x0, x19
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpAdd	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh30
	.loh AdrpLdrGotLdr	Lloh31, Lloh32, Lloh33
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh46, Lloh47, Lloh48
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh45
	.loh AdrpLdrGotLdr	Lloh49, Lloh50, Lloh51
	.loh AdrpLdrGotLdr	Lloh52, Lloh53, Lloh54
	.loh AdrpLdrGotLdr	Lloh55, Lloh56, Lloh57
	.loh AdrpLdrGotLdr	Lloh58, Lloh59, Lloh60
	.loh AdrpLdrGotLdr	Lloh61, Lloh62, Lloh63
	.loh AdrpLdrGotLdr	Lloh64, Lloh65, Lloh66
	.loh AdrpLdrGotLdr	Lloh67, Lloh68, Lloh69
	.loh AdrpLdrGotLdr	Lloh70, Lloh71, Lloh72
	.loh AdrpAdd	Lloh73, Lloh74
	.loh AdrpLdrGotLdr	Lloh75, Lloh76, Lloh77
	.loh AdrpLdrGotLdr	Lloh78, Lloh79, Lloh80
	.loh AdrpLdrGotLdr	Lloh81, Lloh82, Lloh83
	.cfi_endproc
                                        ; -- End function
	.comm	_qtrue,8,3                      ; @qtrue
	.comm	_UI_SHOW_FFA,4,2                ; @UI_SHOW_FFA
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"g_gametype"

	.comm	_GT_FFA,8,3                     ; @GT_FFA
	.comm	_qfalse,8,3                     ; @qfalse
	.comm	_UI_SHOW_NOTFFA,4,2             ; @UI_SHOW_NOTFFA
	.comm	_UI_SHOW_LEADER,4,2             ; @UI_SHOW_LEADER
	.comm	_uiInfo,88,3                    ; @uiInfo
	.comm	_ui_selectedPlayer,8,3          ; @ui_selectedPlayer
	.comm	_UI_SHOW_NOTLEADER,4,2          ; @UI_SHOW_NOTLEADER
	.comm	_UI_SHOW_FAVORITESERVERS,4,2    ; @UI_SHOW_FAVORITESERVERS
	.comm	_ui_netSource,8,3               ; @ui_netSource
	.comm	_AS_FAVORITES,8,3               ; @AS_FAVORITES
	.comm	_UI_SHOW_NOTFAVORITESERVERS,4,2 ; @UI_SHOW_NOTFAVORITESERVERS
	.comm	_UI_SHOW_ANYTEAMGAME,4,2        ; @UI_SHOW_ANYTEAMGAME
	.comm	_ui_gameType,8,3                ; @ui_gameType
	.comm	_GT_TEAM,8,3                    ; @GT_TEAM
	.comm	_UI_SHOW_ANYNONTEAMGAME,4,2     ; @UI_SHOW_ANYNONTEAMGAME
	.comm	_UI_SHOW_NETANYTEAMGAME,4,2     ; @UI_SHOW_NETANYTEAMGAME
	.comm	_ui_netGameType,8,3             ; @ui_netGameType
	.comm	_UI_SHOW_NETANYNONTEAMGAME,4,2  ; @UI_SHOW_NETANYNONTEAMGAME
	.comm	_UI_SHOW_NEWHIGHSCORE,4,2       ; @UI_SHOW_NEWHIGHSCORE
l_.str.1:                               ; @.str.1
	.asciz	"sv_killserver"

	.comm	_CHAN_ANNOUNCER,4,2             ; @CHAN_ANNOUNCER
	.comm	_UI_SHOW_NEWBESTTIME,4,2        ; @UI_SHOW_NEWBESTTIME
	.comm	_UI_SHOW_DEMOAVAILABLE,4,2      ; @UI_SHOW_DEMOAVAILABLE
	.no_dead_strip	_UI_OwnerDrawVisible
.subsections_via_symbols
