	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function savemenu_cb
_savemenu_cb:                           ## @savemenu_cb
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_Star_full_png@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	callq	_gxTextureOpenPNG
	movq	_sram@GOTPCREL(%rip), %r12
	cmpq	$0, 16(%r12)
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	movq	%rax, -80(%rbp)
	movq	_buttons_saves@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	16(%rax), %r8
	je	LBB0_5
## %bb.1:
	leaq	16(%r8), %rdx
	movq	8(%rax), %rcx
	movl	(%rax), %esi
	movl	%esi, %edi
	addl	$-16, %edi
	shrl	$31, %edi
	addl	%edi, %esi
	addl	$-16, %esi
	sarl	%esi
	movslq	%esi, %rsi
	addq	%rsi, %rcx
	addq	$16, %rcx
	addq	24(%rax), %r8
	movq	_DARK_GREY@GOTPCREL(%rip), %r15
	movl	(%r15), %r9d
	leaq	L_.str(%rip), %rdi
	movl	$16, %esi
	callq	_FONT_write
	movq	_slots@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rax
	cmpq	$0, 24(%rax)
	je	LBB0_3
## %bb.2:
	movl	(%rax), %edx
	movl	4(%rax), %ecx
	movl	8(%rax), %r8d
	leaq	L_.str.1(%rip), %rsi
	leaq	-64(%rbp), %r14
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_sprintf
	movq	_buttons_saves@GOTPCREL(%rip), %r13
	movq	(%r13), %rax
	movq	16(%rax), %rcx
	movq	24(%rax), %rdx
	leaq	-16(%rcx,%rdx), %rdx
	movq	8(%rax), %rcx
	movl	(%rax), %eax
	movl	%eax, %esi
	addl	$-28, %esi
	shrl	$31, %esi
	addl	%esi, %eax
	addl	$-28, %eax
	sarl	%eax
	cltq
	addq	%rax, %rcx
	addq	$12, %rcx
	movl	(%r15), %r8d
	movq	%r14, %rdi
	movl	$12, %esi
	callq	_FONT_alignRight
	movq	(%rbx), %rax
	movl	12(%rax), %edx
	movl	16(%rax), %ecx
	leaq	L_.str.2(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r13), %rax
	movq	16(%rax), %rcx
	movq	24(%rax), %rdx
	addq	%rcx, %rdx
	addq	$-16, %rdx
	movq	8(%rax), %rcx
	movl	(%rax), %eax
	movl	%eax, %esi
	addl	$-28, %esi
	shrl	$31, %esi
	addl	%esi, %eax
	addl	$-28, %eax
	sarl	%eax
	cltq
	addq	%rax, %rcx
	addq	$28, %rcx
	movl	(%r15), %r8d
	movq	%r14, %rdi
	movl	$12, %esi
	callq	_FONT_alignRight
LBB0_3:
	movq	(%r12), %rbx
	movq	8(%r12), %rsi
	xorl	%edi, %edi
	movl	$65536, %edx                    ## imm = 0x10000
	callq	_crc32
	cmpq	%rax, %rbx
	je	LBB0_6
## %bb.4:
	movq	_buttons_saves@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %edx
	movq	-72(%rbp), %rdi                 ## 8-byte Reload
	movl	(%rdi), %r8d
	movl	4(%rdi), %ecx
	subl	%r8d, %edx
	movl	%edx, %esi
	shrl	$31, %esi
	addl	%edx, %esi
	sarl	%esi
	movslq	%esi, %rdx
	addq	8(%rax), %rdx
	movl	$22, %esi
	movl	$255, %r9d
	callq	_gxDrawTexture
	jmp	LBB0_6
LBB0_5:
	movq	24(%rax), %rcx
	addq	%r8, %rcx
	movq	8(%rax), %rdx
	movl	(%rax), %eax
	movl	%eax, %esi
	addl	$-16, %esi
	shrl	$31, %esi
	addl	%esi, %eax
	addl	$-16, %eax
	sarl	%eax
	cltq
	addq	%rdx, %rax
	addq	$16, %rax
	movq	_DARK_GREY@GOTPCREL(%rip), %rdx
	movl	(%rdx), %r9d
	leaq	L_.str.3(%rip), %rdi
	movl	$16, %esi
	movq	%r8, %rdx
	movq	%rax, %r8
	callq	_FONT_writeCenter
LBB0_6:
	movl	$1, %ebx
	movq	_slots@GOTPCREL(%rip), %r15
	xorl	%r14d, %r14d
	jmp	LBB0_7
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_7 Depth=1
	incq	%rbx
	addq	$32, %r14
	cmpq	$128, %r14
	movq	_slots@GOTPCREL(%rip), %r15
	je	LBB0_13
LBB0_7:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rax
	cmpq	$0, 56(%rax,%r14)
	je	LBB0_9
## %bb.8:                               ##   in Loop: Header=BB0_7 Depth=1
	leaq	-64(%rbp), %rdi
	leaq	L_.str.4(%rip), %rsi
	movl	%ebx, %edx
	xorl	%eax, %eax
	callq	_sprintf
	movq	_buttons_saves@GOTPCREL(%rip), %r12
	movq	(%r12), %rax
	movq	48(%rax,%r14), %r8
	leaq	16(%r8), %rdx
	movq	40(%rax,%r14), %rcx
	movl	32(%rax,%r14), %esi
	movl	%esi, %edi
	addl	$-16, %edi
	shrl	$31, %edi
	addl	%edi, %esi
	addl	$-16, %esi
	sarl	%esi
	movslq	%esi, %rsi
	addq	%rsi, %rcx
	addq	$16, %rcx
	addq	56(%rax,%r14), %r8
	movq	_DARK_GREY@GOTPCREL(%rip), %r13
	movl	(%r13), %r9d
	leaq	-64(%rbp), %r12
	movq	%r12, %rdi
	movl	$16, %esi
	callq	_FONT_write
	movq	(%r15), %rax
	movl	32(%rax,%r14), %edx
	movl	36(%rax,%r14), %ecx
	movl	40(%rax,%r14), %r8d
	movq	%r12, %rdi
	leaq	L_.str.1(%rip), %rsi
	xorl	%eax, %eax
	callq	_sprintf
	movq	_buttons_saves@GOTPCREL(%rip), %r13
	movq	(%r13), %rax
	movq	48(%rax,%r14), %rcx
	movq	56(%rax,%r14), %rdx
	leaq	-16(%rcx,%rdx), %rdx
	movq	40(%rax,%r14), %rcx
	movl	32(%rax,%r14), %eax
	movl	%eax, %esi
	addl	$-28, %esi
	shrl	$31, %esi
	addl	%esi, %eax
	addl	$-28, %eax
	sarl	%eax
	cltq
	addq	%rax, %rcx
	addq	$12, %rcx
	movq	_DARK_GREY@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	movq	%r12, %rdi
	movl	$12, %esi
	callq	_FONT_alignRight
	movq	(%r15), %rax
	movl	44(%rax,%r14), %edx
	movl	48(%rax,%r14), %ecx
	movq	%r12, %rdi
	leaq	L_.str.2(%rip), %rsi
	xorl	%eax, %eax
	callq	_sprintf
	movq	(%r13), %rax
	movq	48(%rax,%r14), %rcx
	movq	56(%rax,%r14), %rdx
	addq	%rcx, %rdx
	addq	$-16, %rdx
	movq	40(%rax,%r14), %rcx
	movl	32(%rax,%r14), %eax
	movl	%eax, %esi
	addl	$-28, %esi
	shrl	$31, %esi
	addl	%esi, %eax
	addl	$-28, %eax
	sarl	%eax
	cltq
	addq	%rax, %rcx
	addq	$28, %rcx
	movq	_DARK_GREY@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	movq	%r12, %rdi
	movl	$12, %esi
	callq	_FONT_alignRight
	jmp	LBB0_10
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_7 Depth=1
	movq	_buttons_saves@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	40(%rax,%r14), %rcx
	movq	48(%rax,%r14), %r8
	leaq	16(%r8), %rdx
	movslq	32(%rax,%r14), %rax
	leal	-16(%rax), %esi
	shrl	$31, %esi
	addl	%eax, %esi
	addl	$-16, %esi
	sarl	%esi
	movslq	%esi, %rsi
	addq	%rsi, %rcx
	addq	$16, %rcx
	addq	%rax, %r8
	movq	_DARK_GREY@GOTPCREL(%rip), %rax
	movl	(%rax), %r9d
	leaq	L_.str.5(%rip), %rdi
	movl	$16, %esi
	callq	_FONT_write
LBB0_10:                                ##   in Loop: Header=BB0_7 Depth=1
	movq	_config@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	cmpq	%rax, %rbx
	jne	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_7 Depth=1
	movq	_buttons_saves@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	32(%rax,%r14), %edx
	movq	-72(%rbp), %rdi                 ## 8-byte Reload
	movl	(%rdi), %r8d
	movl	4(%rdi), %ecx
	subl	%r8d, %edx
	movl	%edx, %esi
	shrl	$31, %esi
	addl	%edx, %esi
	sarl	%esi
	movslq	%esi, %rdx
	addq	40(%rax,%r14), %rdx
	movl	$22, %esi
	movl	$255, %r9d
	callq	_gxDrawTexture
	jmp	LBB0_12
LBB0_13:
	leaq	-80(%rbp), %rdi
	callq	_gxTextureClose
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_15
## %bb.14:
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_15:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_Star_full_png,4,2              ## @Star_full_png
	.comm	_sram,24,3                      ## @sram
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Backup Memory"

	.comm	_buttons_saves,8,3              ## @buttons_saves
	.comm	_DARK_GREY,8,3                  ## @DARK_GREY
	.comm	_slots,8,3                      ## @slots
L_.str.1:                               ## @.str.1
	.asciz	"%d/%02d/%02d"

L_.str.2:                               ## @.str.2
	.asciz	"%02d:%02d"

L_.str.3:                               ## @.str.3
	.asciz	"Backup Memory disabled"

L_.str.4:                               ## @.str.4
	.asciz	"Slot %d"

L_.str.5:                               ## @.str.5
	.asciz	"Empty Slot"

	.comm	_config,4,2                     ## @config
	.no_dead_strip	_savemenu_cb
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function savemenu_cb
_savemenu_cb:                           ; @savemenu_cb
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #40]
Lloh3:
	adrp	x8, _Star_full_png@GOTPAGE
Lloh4:
	ldr	x8, [x8, _Star_full_png@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	mov	w1, #0
	bl	_gxTextureOpenPNG
	mov	x19, x0
	str	x0, [sp, #16]
Lloh6:
	adrp	x20, _sram@GOTPAGE
Lloh7:
	ldr	x20, [x20, _sram@GOTPAGEOFF]
	ldr	x8, [x20, #16]
Lloh8:
	adrp	x25, _buttons_saves@GOTPAGE
Lloh9:
	ldr	x25, [x25, _buttons_saves@GOTPAGEOFF]
	ldr	x9, [x25]
	ldr	x2, [x9, #16]
Lloh10:
	adrp	x26, _slots@GOTPAGE
Lloh11:
	ldr	x26, [x26, _slots@GOTPAGEOFF]
Lloh12:
	adrp	x27, _DARK_GREY@GOTPAGE
Lloh13:
	ldr	x27, [x27, _DARK_GREY@GOTPAGEOFF]
	cbz	x8, LBB0_5
; %bb.1:
	add	x8, x2, #16
	ldr	x10, [x9, #8]
	ldr	w11, [x9]
	sub	w12, w11, #16
	sub	w11, w11, #15
	cmp	w12, #0
	csel	w11, w11, w12, lt
	asr	w11, w11, #1
	add	x10, x10, w11, sxtw
	add	x3, x10, #16
	ldr	x9, [x9, #24]
	add	x4, x9, x2
	ldr	w5, [x27]
Lloh14:
	adrp	x0, l_.str@PAGE
Lloh15:
	add	x0, x0, l_.str@PAGEOFF
	mov	w1, #16
	mov	x2, x8
	bl	_FONT_write
	ldr	x8, [x26]
	ldr	x9, [x8, #24]
	cbz	x9, LBB0_3
; %bb.2:
	ldp	w2, w9, [x8]
	ldr	w8, [x8, #8]
	stp	x9, x8, [sp]
Lloh16:
	adrp	x1, l_.str.1@PAGE
Lloh17:
	add	x1, x1, l_.str.1@PAGEOFF
	add	x0, sp, #24
	bl	_sprintf
	ldr	x8, [x25]
	ldp	x10, x9, [x8, #16]
	ldr	x11, [x8, #8]
	add	x9, x10, x9
	sub	x2, x9, #16
	ldr	w8, [x8]
	sub	w9, w8, #28
	sub	w8, w8, #27
	cmp	w9, #0
	csel	w8, w8, w9, lt
	asr	w8, w8, #1
	add	x8, x11, w8, sxtw
	add	x3, x8, #12
	ldr	w4, [x27]
	add	x0, sp, #24
	mov	w1, #12
	bl	_FONT_alignRight
	ldr	x8, [x26]
	ldp	w2, w8, [x8, #12]
	str	x8, [sp]
Lloh18:
	adrp	x1, l_.str.2@PAGE
Lloh19:
	add	x1, x1, l_.str.2@PAGEOFF
	add	x0, sp, #24
	bl	_sprintf
	ldr	x8, [x25]
	ldp	x10, x9, [x8, #16]
	ldr	x11, [x8, #8]
	add	x9, x10, x9
	sub	x2, x9, #16
	ldr	w8, [x8]
	sub	w9, w8, #28
	sub	w8, w8, #27
	cmp	w9, #0
	csel	w8, w8, w9, lt
	asr	w8, w8, #1
	add	x8, x11, w8, sxtw
	add	x3, x8, #28
	ldr	w4, [x27]
	add	x0, sp, #24
	mov	w1, #12
	bl	_FONT_alignRight
LBB0_3:
	ldp	x21, x1, [x20]
	mov	w0, #0
	mov	w2, #65536
	bl	_crc32
	cmp	x21, x0
	b.eq	LBB0_6
; %bb.4:
	ldr	x8, [x25]
	ldr	x9, [x8, #8]
	ldr	w8, [x8]
	ldp	w4, w3, [x19]
	sub	w8, w8, w4
	cmp	w8, #0
	cinc	w8, w8, lt
	asr	w8, w8, #1
	add	x2, x9, w8, sxtw
	mov	x0, x19
	mov	w1, #22
	mov	w5, #255
	bl	_gxDrawTexture
	b	LBB0_6
LBB0_5:
	ldr	x8, [x9, #24]
	add	x3, x8, x2
	ldr	x8, [x9, #8]
	ldr	w9, [x9]
	sub	w10, w9, #16
	sub	w9, w9, #15
	cmp	w10, #0
	csel	w9, w9, w10, lt
	asr	w9, w9, #1
	add	x8, x8, w9, sxtw
	add	x4, x8, #16
	ldr	w5, [x27]
Lloh20:
	adrp	x0, l_.str.3@PAGE
Lloh21:
	add	x0, x0, l_.str.3@PAGEOFF
	mov	w1, #16
	bl	_FONT_writeCenter
LBB0_6:
	mov	w20, #1
	mov	w28, #56
Lloh22:
	adrp	x21, _config@GOTPAGE
Lloh23:
	ldr	x21, [x21, _config@GOTPAGEOFF]
Lloh24:
	adrp	x22, l_.str.4@PAGE
Lloh25:
	add	x22, x22, l_.str.4@PAGEOFF
Lloh26:
	adrp	x23, l_.str.1@PAGE
Lloh27:
	add	x23, x23, l_.str.1@PAGEOFF
Lloh28:
	adrp	x24, l_.str.2@PAGE
Lloh29:
	add	x24, x24, l_.str.2@PAGEOFF
	b	LBB0_8
LBB0_7:                                 ;   in Loop: Header=BB0_8 Depth=1
	add	x20, x20, #1
	add	x28, x28, #32
	cmp	x28, #184
	b.eq	LBB0_13
LBB0_8:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x26]
	ldr	x8, [x8, x28]
	cbz	x8, LBB0_10
; %bb.9:                                ;   in Loop: Header=BB0_8 Depth=1
	add	x0, sp, #24
	mov	x1, x22
	mov	x2, x20
	bl	_sprintf
	ldr	x8, [x25]
	add	x8, x8, x28
	ldp	x10, x9, [x8, #-16]
	add	x2, x9, #16
	ldur	w11, [x8, #-24]
	sub	w12, w11, #16
	sub	w11, w11, #15
	cmp	w12, #0
	csel	w11, w11, w12, lt
	asr	w11, w11, #1
	add	x10, x10, w11, sxtw
	add	x3, x10, #16
	ldr	x8, [x8]
	add	x4, x8, x9
	ldr	w5, [x27]
	add	x0, sp, #24
	mov	w1, #16
	bl	_FONT_write
	ldr	x8, [x26]
	add	x8, x8, x28
	ldp	w2, w9, [x8, #-24]
	ldur	w8, [x8, #-16]
	stp	x9, x8, [sp]
	add	x0, sp, #24
	mov	x1, x23
	bl	_sprintf
	ldr	x8, [x25]
	add	x8, x8, x28
	ldp	x10, x9, [x8, #-8]
	ldur	x11, [x8, #-16]
	add	x9, x10, x9
	sub	x2, x9, #16
	ldur	w8, [x8, #-24]
	sub	w9, w8, #28
	sub	w8, w8, #27
	cmp	w9, #0
	csel	w8, w8, w9, lt
	asr	w8, w8, #1
	add	x8, x11, w8, sxtw
	add	x3, x8, #12
	ldr	w4, [x27]
	add	x0, sp, #24
	mov	w1, #12
	bl	_FONT_alignRight
	ldr	x8, [x26]
	add	x8, x8, x28
	ldp	w2, w8, [x8, #-12]
	str	x8, [sp]
	add	x0, sp, #24
	mov	x1, x24
	bl	_sprintf
	ldr	x8, [x25]
	add	x8, x8, x28
	ldp	x10, x9, [x8, #-8]
	ldur	x11, [x8, #-16]
	add	x9, x10, x9
	sub	x2, x9, #16
	ldur	w8, [x8, #-24]
	sub	w9, w8, #28
	sub	w8, w8, #27
	cmp	w9, #0
	csel	w8, w8, w9, lt
	asr	w8, w8, #1
	add	x8, x11, w8, sxtw
	add	x3, x8, #28
	ldr	w4, [x27]
	add	x0, sp, #24
	mov	w1, #12
	bl	_FONT_alignRight
	b	LBB0_11
LBB0_10:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [x25]
	add	x8, x8, x28
	ldp	x10, x9, [x8, #-16]
	add	x2, x9, #16
	ldursw	x8, [x8, #-24]
	sub	w11, w8, #16
	sub	w12, w8, #15
	cmp	w11, #0
	csel	w11, w12, w11, lt
	asr	w11, w11, #1
	add	x10, x10, w11, sxtw
	add	x3, x10, #16
	add	x4, x9, x8
	ldr	w5, [x27]
Lloh30:
	adrp	x0, l_.str.5@PAGE
Lloh31:
	add	x0, x0, l_.str.5@PAGEOFF
	mov	w1, #16
	bl	_FONT_write
LBB0_11:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	w8, [x21]
	cmp	x20, x8
	b.ne	LBB0_7
; %bb.12:                               ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [x25]
	add	x8, x8, x28
	ldur	x9, [x8, #-16]
	ldur	w8, [x8, #-24]
	ldp	w4, w3, [x19]
	sub	w8, w8, w4
	cmp	w8, #0
	cinc	w8, w8, lt
	asr	w8, w8, #1
	add	x2, x9, w8, sxtw
	mov	x0, x19
	mov	w1, #22
	mov	w5, #255
	bl	_gxDrawTexture
	b	LBB0_7
LBB0_13:
	add	x0, sp, #16
	bl	_gxTextureClose
	ldr	x8, [sp, #40]
Lloh32:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh33:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh34:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_15
; %bb.14:
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #144
	ret
LBB0_15:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpLdrGot	Lloh22, Lloh23
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.cfi_endproc
                                        ; -- End function
	.comm	_Star_full_png,4,2              ; @Star_full_png
	.comm	_sram,24,3                      ; @sram
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Backup Memory"

	.comm	_buttons_saves,8,3              ; @buttons_saves
	.comm	_DARK_GREY,8,3                  ; @DARK_GREY
	.comm	_slots,8,3                      ; @slots
l_.str.1:                               ; @.str.1
	.asciz	"%d/%02d/%02d"

l_.str.2:                               ; @.str.2
	.asciz	"%02d:%02d"

l_.str.3:                               ; @.str.3
	.asciz	"Backup Memory disabled"

l_.str.4:                               ; @.str.4
	.asciz	"Slot %d"

l_.str.5:                               ; @.str.5
	.asciz	"Empty Slot"

	.comm	_config,4,2                     ; @config
	.no_dead_strip	_savemenu_cb
.subsections_via_symbols
