	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ## -- Begin function VL_ShiftPatchLightmaps
LCPI0_0:
	.quad	0x3fe0000000000000              ## double 0.5
	.quad	0x3fe0000000000000              ## double 0.5
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_VL_ShiftPatchLightmaps
	.p2align	4, 0x90
_VL_ShiftPatchLightmaps:                ## @VL_ShiftPatchLightmaps
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_numDrawSurfaces@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, %eax
	jle	LBB0_27
## %bb.1:
	movq	_lsurfaceTest@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rdx
	movq	_drawSurfaces@GOTPCREL(%rip), %rcx
	movq	(%rcx), %r14
	movq	_MST_PATCH@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rsi
	movq	_drawVerts@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	%rcx, -72(%rbp)                 ## 8-byte Spill
	addq	$24, %rcx
	movq	%rcx, -64(%rbp)                 ## 8-byte Spill
	xorl	%r13d, %r13d
	movapd	LCPI0_0(%rip), %xmm0            ## xmm0 = [5.0E-1,5.0E-1]
	movq	%rdx, -88(%rbp)                 ## 8-byte Spill
	movq	%rsi, -80(%rbp)                 ## 8-byte Spill
	jmp	LBB0_2
LBB0_25:                                ##   in Loop: Header=BB0_2 Depth=1
	leaq	(%r14,%r8), %rax
	addq	$16, %rax
	incl	%r15d
	movl	%r15d, 4(%rax)
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	incl	%ecx
	movl	%ecx, (%rax)
	movq	_numDrawSurfaces@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	-88(%rbp), %rdx                 ## 8-byte Reload
	movq	-80(%rbp), %rsi                 ## 8-byte Reload
	.p2align	4, 0x90
LBB0_26:                                ##   in Loop: Header=BB0_2 Depth=1
	incq	%r13
	movslq	%eax, %rcx
	cmpq	%rcx, %r13
	jge	LBB0_27
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_7 Depth 2
                                        ##       Child Loop BB0_9 Depth 3
                                        ##     Child Loop BB0_13 Depth 2
                                        ##       Child Loop BB0_15 Depth 3
                                        ##     Child Loop BB0_21 Depth 2
                                        ##     Child Loop BB0_24 Depth 2
	cmpq	$0, (%rdx,%r13,8)
	je	LBB0_26
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	leaq	(,%r13,2), %rcx
	addq	%r13, %rcx
	shlq	$4, %rcx
	movl	(%r14,%rcx), %r12d
	testl	%r12d, %r12d
	js	LBB0_26
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	cmpq	%rsi, 8(%r14,%rcx)
	jne	LBB0_26
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	16(%r14,%rcx), %eax
	movq	%rcx, -56(%rbp)                 ## 8-byte Spill
	movl	20(%r14,%rcx), %r15d
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	testl	%eax, %eax
	jle	LBB0_11
## %bb.6:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_LIGHTMAP_HEIGHT@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	imull	%r12d, %r8d
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	leaq	(%r14,%rax), %r11
	addq	$24, %r11
	movq	_LIGHTMAP_WIDTH@GOTPCREL(%rip), %rax
	movl	(%rax), %r9d
	movq	_lightFloats@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	leal	1(%r15), %r10d
	leal	(%r9,%r9,2), %esi
	movq	-48(%rbp), %rbx                 ## 8-byte Reload
                                        ## kill: def $ebx killed $ebx killed $rbx def $rbx
	jmp	LBB0_7
	.p2align	4, 0x90
LBB0_10:                                ##   in Loop: Header=BB0_7 Depth=2
	leal	-1(%rbx), %ecx
	cmpl	$1, %ebx
	movl	%ecx, %ebx
	jle	LBB0_11
LBB0_7:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_9 Depth 3
	testl	%r15d, %r15d
	js	LBB0_10
## %bb.8:                               ##   in Loop: Header=BB0_7 Depth=2
	movl	4(%r11), %edx
	addl	%ebx, %edx
	movl	(%r11), %edi
	addl	%r8d, %edi
	imull	%r9d, %edi
	addl	%edx, %edi
	leal	(%rdi,%rdi,2), %edx
	movq	%r10, %rdi
	.p2align	4, 0x90
LBB0_9:                                 ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_7 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movslq	%edx, %rdx
	leal	-3(%rdx), %ecx
	movslq	%ecx, %rcx
	movss	(%rax,%rcx,4), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	movss	%xmm1, (%rax,%rdx,4)
	movss	4(%rax,%rcx,4), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	movss	%xmm1, 4(%rax,%rdx,4)
	movss	8(%rax,%rcx,4), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	movss	%xmm1, 8(%rax,%rdx,4)
	addl	%esi, %edx
	decq	%rdi
	jne	LBB0_9
	jmp	LBB0_10
LBB0_11:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	%r14, %rbx
	testl	%r15d, %r15d
	jle	LBB0_17
## %bb.12:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	_LIGHTMAP_HEIGHT@GOTPCREL(%rip), %rax
	imull	(%rax), %r12d
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	leaq	(%rbx,%rax), %r8
	addq	$24, %r8
	movq	_LIGHTMAP_WIDTH@GOTPCREL(%rip), %rax
	movl	(%rax), %r9d
	movq	_lightFloats@GOTPCREL(%rip), %rax
	movq	(%rax), %r10
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	leal	1(%rax), %r14d
	leal	(%r15,%r12), %r11d
	decl	%r11d
	addl	%r15d, %r12d
	movl	%r15d, %esi
	jmp	LBB0_13
	.p2align	4, 0x90
LBB0_16:                                ##   in Loop: Header=BB0_13 Depth=2
	leal	-1(%rsi), %eax
	decl	%r11d
	decl	%r12d
	cmpl	$1, %esi
	movl	%eax, %esi
	jle	LBB0_17
LBB0_13:                                ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_15 Depth 3
	cmpl	$0, -48(%rbp)                   ## 4-byte Folded Reload
	js	LBB0_16
## %bb.14:                              ##   in Loop: Header=BB0_13 Depth=2
	movl	(%r8), %ecx
	movl	4(%r8), %edx
	leal	(%rcx,%r11), %eax
	imull	%r9d, %eax
	addl	%edx, %eax
	leal	(%rax,%rax,2), %eax
	addl	%r12d, %ecx
	imull	%r9d, %ecx
	addl	%edx, %ecx
	leal	(%rcx,%rcx,2), %edx
	movq	%r14, %rdi
	.p2align	4, 0x90
LBB0_15:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_13 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movslq	%edx, %rdx
	cltq
	movss	(%r10,%rax,4), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	movss	%xmm1, (%r10,%rdx,4)
	movss	4(%r10,%rax,4), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	movss	%xmm1, 4(%r10,%rdx,4)
	movss	8(%r10,%rax,4), %xmm1           ## xmm1 = mem[0],zero,zero,zero
	movss	%xmm1, 8(%r10,%rdx,4)
	addl	$3, %eax
	addl	$3, %edx
	decq	%rdi
	jne	LBB0_15
	jmp	LBB0_16
LBB0_17:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	%rbx, %r14
	movq	-56(%rbp), %r8                  ## 8-byte Reload
	movl	44(%rbx,%r8), %eax
	imull	40(%rbx,%r8), %eax
	testl	%eax, %eax
	jle	LBB0_25
## %bb.18:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	_LIGHTMAP_WIDTH@GOTPCREL(%rip), %rcx
	movd	(%rcx), %xmm1                   ## xmm1 = mem[0],zero,zero,zero
	movq	_LIGHTMAP_HEIGHT@GOTPCREL(%rip), %rcx
	pinsrd	$1, (%rcx), %xmm1
	movq	32(%r14,%r8), %rsi
	cvtdq2pd	%xmm1, %xmm2
	movapd	%xmm0, %xmm1
	divpd	%xmm2, %xmm1
	movl	%eax, %eax
	leaq	-1(%rax), %rdx
	movl	%eax, %ecx
	andl	$3, %ecx
	cmpq	$3, %rdx
	jae	LBB0_20
## %bb.19:                              ##   in Loop: Header=BB0_2 Depth=1
	xorl	%edx, %edx
	jmp	LBB0_22
LBB0_20:                                ##   in Loop: Header=BB0_2 Depth=1
	andl	$-4, %eax
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	leaq	(%rdx,%rsi,8), %rdi
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_21:                                ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	-24(%rdi,%rdx,8), %rbx
	movupd	(%rbx), %xmm2
	addpd	%xmm1, %xmm2
	movupd	%xmm2, (%rbx)
	movq	-16(%rdi,%rdx,8), %rbx
	movupd	(%rbx), %xmm2
	addpd	%xmm1, %xmm2
	movupd	%xmm2, (%rbx)
	movq	-8(%rdi,%rdx,8), %rbx
	movupd	(%rbx), %xmm2
	addpd	%xmm1, %xmm2
	movupd	%xmm2, (%rbx)
	movq	(%rdi,%rdx,8), %rbx
	movupd	(%rbx), %xmm2
	addpd	%xmm1, %xmm2
	movupd	%xmm2, (%rbx)
	addq	$4, %rdx
	cmpq	%rdx, %rax
	jne	LBB0_21
LBB0_22:                                ##   in Loop: Header=BB0_2 Depth=1
	testq	%rcx, %rcx
	je	LBB0_25
## %bb.23:                              ##   in Loop: Header=BB0_2 Depth=1
	addq	%rsi, %rdx
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	leaq	(%rax,%rdx,8), %rax
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_24:                                ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	(%rax,%rdx,8), %rsi
	movupd	(%rsi), %xmm2
	addpd	%xmm1, %xmm2
	movupd	%xmm2, (%rsi)
	incq	%rdx
	cmpq	%rdx, %rcx
	jne	LBB0_24
	jmp	LBB0_25
LBB0_27:
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_numDrawSurfaces,4,2            ## @numDrawSurfaces
	.comm	_lsurfaceTest,8,3               ## @lsurfaceTest
	.comm	_drawSurfaces,8,3               ## @drawSurfaces
	.comm	_MST_PATCH,8,3                  ## @MST_PATCH
	.comm	_LIGHTMAP_HEIGHT,4,2            ## @LIGHTMAP_HEIGHT
	.comm	_LIGHTMAP_WIDTH,4,2             ## @LIGHTMAP_WIDTH
	.comm	_lightFloats,8,3                ## @lightFloats
	.comm	_drawVerts,8,3                  ## @drawVerts
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_VL_ShiftPatchLightmaps         ; -- Begin function VL_ShiftPatchLightmaps
	.p2align	2
_VL_ShiftPatchLightmaps:                ; @VL_ShiftPatchLightmaps
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	.cfi_offset w19, -8
	.cfi_offset w20, -16
	.cfi_offset w21, -24
	.cfi_offset w22, -32
	.cfi_offset w23, -40
	.cfi_offset w24, -48
	.cfi_offset w25, -56
	.cfi_offset w26, -64
	.cfi_offset w27, -72
	.cfi_offset w28, -80
Lloh0:
	adrp	x8, _numDrawSurfaces@GOTPAGE
Lloh1:
	ldr	x8, [x8, _numDrawSurfaces@GOTPAGEOFF]
	ldr	w0, [x8]
	cmp	w0, #1
	b.lt	LBB0_22
; %bb.1:
	mov	x9, #0
Lloh2:
	adrp	x10, _lsurfaceTest@GOTPAGE
Lloh3:
	ldr	x10, [x10, _lsurfaceTest@GOTPAGEOFF]
Lloh4:
	ldr	x10, [x10]
Lloh5:
	adrp	x11, _drawSurfaces@GOTPAGE
Lloh6:
	ldr	x11, [x11, _drawSurfaces@GOTPAGEOFF]
Lloh7:
	ldr	x11, [x11]
Lloh8:
	adrp	x12, _MST_PATCH@GOTPAGE
Lloh9:
	ldr	x12, [x12, _MST_PATCH@GOTPAGEOFF]
Lloh10:
	ldr	x12, [x12]
Lloh11:
	adrp	x13, _drawVerts@GOTPAGE
Lloh12:
	ldr	x13, [x13, _drawVerts@GOTPAGEOFF]
Lloh13:
	ldr	x13, [x13]
Lloh14:
	adrp	x14, _LIGHTMAP_HEIGHT@GOTPAGE
Lloh15:
	ldr	x14, [x14, _LIGHTMAP_HEIGHT@GOTPAGEOFF]
	mov	w15, #48
Lloh16:
	adrp	x16, _LIGHTMAP_WIDTH@GOTPAGE
Lloh17:
	ldr	x16, [x16, _LIGHTMAP_WIDTH@GOTPAGEOFF]
Lloh18:
	adrp	x17, _lightFloats@GOTPAGE
Lloh19:
	ldr	x17, [x17, _lightFloats@GOTPAGEOFF]
	fmov.2d	v0, #0.50000000
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	w3, w3, #1
	str	w3, [x2]
	add	w1, w1, #1
	str	w1, [x0]
	ldr	w0, [x8]
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	x9, x9, #1
	cmp	x9, w0, sxtw
	b.ge	LBB0_22
LBB0_4:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_10 Depth 2
                                        ;       Child Loop BB0_12 Depth 3
                                        ;     Child Loop BB0_16 Depth 2
                                        ;       Child Loop BB0_18 Depth 3
                                        ;     Child Loop BB0_21 Depth 2
	ldr	x1, [x10, x9, lsl #3]
	cbz	x1, LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	mul	x1, x9, x15
	ldr	w4, [x11, x1]
	tbnz	w4, #31, LBB0_3
; %bb.6:                                ;   in Loop: Header=BB0_4 Depth=1
	madd	x1, x9, x15, x11
	ldr	x1, [x1, #8]
	cmp	x1, x12
	b.ne	LBB0_3
; %bb.7:                                ;   in Loop: Header=BB0_4 Depth=1
	madd	x0, x9, x15, x11
	ldr	w1, [x0, #16]!
	mov	x2, x0
	ldr	w3, [x2, #4]!
	cmp	w1, #1
	b.lt	LBB0_13
; %bb.8:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w5, [x14]
	mul	w5, w5, w4
	madd	x19, x9, x15, x11
	add	x6, x19, #24
	ldr	w7, [x16]
	add	x19, x19, #28
	ldr	x20, [x17]
	add	w21, w3, #1
	add	w22, w7, w7, lsl #1
	mov	x23, x1
	b	LBB0_10
LBB0_9:                                 ;   in Loop: Header=BB0_10 Depth=2
	subs	w23, w23, #1
	b.le	LBB0_13
LBB0_10:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_12 Depth 3
	tbnz	w3, #31, LBB0_9
; %bb.11:                               ;   in Loop: Header=BB0_10 Depth=2
	ldr	w24, [x6]
	ldr	w25, [x19]
	add	w25, w25, w23
	add	w24, w5, w24
	madd	w24, w7, w24, w25
	add	w24, w24, w24, lsl #1
	mov	x25, x21
LBB0_12:                                ;   Parent Loop BB0_4 Depth=1
                                        ;     Parent Loop BB0_10 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	add	x26, x20, w24, sxtw #2
	sub	w27, w24, #3
	add	x27, x20, w27, sxtw #2
	ldr	x28, [x27]
	str	x28, [x26]
	ldr	s1, [x27, #8]
	str	s1, [x26, #8]
	add	w24, w24, w22
	subs	x25, x25, #1
	b.ne	LBB0_12
	b	LBB0_9
LBB0_13:                                ;   in Loop: Header=BB0_4 Depth=1
	cmp	w3, #1
	b.lt	LBB0_19
; %bb.14:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	w21, [x14]
	madd	x7, x9, x15, x11
	add	x5, x7, #24
	ldr	w6, [x16]
	add	x7, x7, #28
	ldr	x19, [x17]
	add	w20, w1, #1
	madd	w4, w21, w4, w3
	sub	w21, w4, #1
	mov	x22, x3
	b	LBB0_16
LBB0_15:                                ;   in Loop: Header=BB0_16 Depth=2
	sub	w21, w21, #1
	sub	w4, w4, #1
	subs	w22, w22, #1
	b.le	LBB0_19
LBB0_16:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_18 Depth 3
	tbnz	w1, #31, LBB0_15
; %bb.17:                               ;   in Loop: Header=BB0_16 Depth=2
	ldr	w24, [x5]
	ldr	w25, [x7]
	add	w23, w24, w21
	madd	w23, w6, w23, w25
	add	w23, w23, w23, lsl #1
	add	w24, w24, w4
	madd	w24, w6, w24, w25
	add	w24, w24, w24, lsl #1
	mov	x25, x20
LBB0_18:                                ;   Parent Loop BB0_4 Depth=1
                                        ;     Parent Loop BB0_16 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	add	x26, x19, w24, sxtw #2
	add	x27, x19, w23, sxtw #2
	ldr	d1, [x27]
	str	d1, [x26]
	ldr	s1, [x27, #8]
	str	s1, [x26, #8]
	add	w23, w23, #3
	add	w24, w24, #3
	subs	x25, x25, #1
	b.ne	LBB0_18
	b	LBB0_15
LBB0_19:                                ;   in Loop: Header=BB0_4 Depth=1
	madd	x5, x9, x15, x11
	ldp	w4, w6, [x5, #40]
	mul	w4, w6, w4
	cmp	w4, #1
	b.lt	LBB0_2
; %bb.20:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	x5, [x5, #32]
	add	x5, x13, x5, lsl #3
	ldr	s1, [x16]
	ld1.s	{ v1 }[1], [x14]
	sshll.2d	v1, v1, #0
	scvtf.2d	v1, v1
	fdiv.2d	v1, v0, v1
LBB0_21:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x6, [x5], #8
	ldr	q2, [x6]
	fadd.2d	v2, v2, v1
	str	q2, [x6]
	subs	x4, x4, #1
	b.ne	LBB0_21
	b	LBB0_2
LBB0_22:
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #80             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.comm	_numDrawSurfaces,4,2            ; @numDrawSurfaces
	.comm	_lsurfaceTest,8,3               ; @lsurfaceTest
	.comm	_drawSurfaces,8,3               ; @drawSurfaces
	.comm	_MST_PATCH,8,3                  ; @MST_PATCH
	.comm	_LIGHTMAP_HEIGHT,4,2            ; @LIGHTMAP_HEIGHT
	.comm	_LIGHTMAP_WIDTH,4,2             ; @LIGHTMAP_WIDTH
	.comm	_lightFloats,8,3                ; @lightFloats
	.comm	_drawVerts,8,3                  ; @drawVerts
.subsections_via_symbols
