	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_Ticker                       ## -- Begin function G_Ticker
	.p2align	4, 0x90
_G_Ticker:                              ## @G_Ticker
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_MAXPLAYERS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, %eax
	jle	LBB0_6
## %bb.1:
	xorl	%r14d, %r14d
	movq	_playeringame@GOTPCREL(%rip), %r15
	movq	_players@GOTPCREL(%rip), %r12
	movq	_PST_REBORN@GOTPCREL(%rip), %r13
	xorl	%ebx, %ebx
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	movslq	%eax, %rcx
	addq	$48, %r14
	cmpq	%rcx, %rbx
	jge	LBB0_6
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rcx
	cmpq	$0, (%rcx,%rbx,8)
	je	LBB0_5
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r12), %rcx
	movq	(%rcx,%r14), %rcx
	cmpq	(%r13), %rcx
	jne	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	%ebx, %edi
	callq	_G_DoReborn
	movq	_MAXPLAYERS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	jmp	LBB0_5
LBB0_6:
	movq	_gameaction@GOTPCREL(%rip), %r15
	leaq	LJTI0_0(%rip), %rbx
	jmp	LBB0_7
LBB0_17:                                ##   in Loop: Header=BB0_7 Depth=1
	xorl	%eax, %eax
	callq	_M_ScreenShot
	movl	$133, (%r15)
	.p2align	4, 0x90
LBB0_7:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%r15), %eax
	addl	$-128, %eax
	cmpl	$9, %eax
	ja	LBB0_7
## %bb.8:                               ##   in Loop: Header=BB0_7 Depth=1
	movslq	(%rbx,%rax,4), %rax
	addq	%rbx, %rax
	jmpq	*%rax
LBB0_16:                                ##   in Loop: Header=BB0_7 Depth=1
	xorl	%eax, %eax
	callq	_G_DoWorldDone
	jmp	LBB0_7
LBB0_15:                                ##   in Loop: Header=BB0_7 Depth=1
	xorl	%eax, %eax
	callq	_F_StartFinale
	jmp	LBB0_7
LBB0_12:                                ##   in Loop: Header=BB0_7 Depth=1
	xorl	%eax, %eax
	callq	_G_DoSaveGame
	jmp	LBB0_7
LBB0_13:                                ##   in Loop: Header=BB0_7 Depth=1
	xorl	%eax, %eax
	callq	_G_DoPlayDemo
	jmp	LBB0_7
LBB0_10:                                ##   in Loop: Header=BB0_7 Depth=1
	xorl	%eax, %eax
	callq	_G_DoNewGame
	jmp	LBB0_7
LBB0_9:                                 ##   in Loop: Header=BB0_7 Depth=1
	xorl	%eax, %eax
	callq	_G_DoLoadLevel
	jmp	LBB0_7
LBB0_11:                                ##   in Loop: Header=BB0_7 Depth=1
	xorl	%eax, %eax
	callq	_G_DoLoadGame
	jmp	LBB0_7
LBB0_14:                                ##   in Loop: Header=BB0_7 Depth=1
	xorl	%eax, %eax
	callq	_G_DoCompleted
	jmp	LBB0_7
LBB0_18:
	movq	_MAXPLAYERS@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jle	LBB0_52
## %bb.19:
	movq	_gametic@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_ticdup@GOTPCREL(%rip), %rcx
	cltd
	idivl	(%rcx)
	movq	_BACKUPTICS@GOTPCREL(%rip), %rcx
	cltd
	idivl	(%rcx)
	movslq	%edx, %rax
	xorl	%r12d, %r12d
	movq	_playeringame@GOTPCREL(%rip), %r8
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	leaq	(,%rax,4), %rax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	xorl	%r14d, %r14d
	jmp	LBB0_20
LBB0_37:                                ##   in Loop: Header=BB0_20 Depth=1
	movq	(%rax), %rax
	movq	_consistancy@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	(%rcx,%r14,8), %rcx
	movq	-48(%rbp), %rdx                 ## 8-byte Reload
	movq	%rax, (%rcx,%rdx,8)
	.p2align	4, 0x90
LBB0_38:                                ##   in Loop: Header=BB0_20 Depth=1
	incq	%r14
	movq	_MAXPLAYERS@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	addq	$48, %r12
	cmpq	%rax, %r14
	jge	LBB0_39
LBB0_20:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r8), %rax
	cmpq	$0, (%rax,%r14,8)
	je	LBB0_38
## %bb.21:                              ##   in Loop: Header=BB0_20 Depth=1
	movq	_players@GOTPCREL(%rip), %rax
	movq	(%rax), %r13
	leaq	(%r12,%r13), %rbx
	addq	$16, %rbx
	movq	_netcmds@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rax,%r14,8), %rsi
	addq	-56(%rbp), %rsi                 ## 8-byte Folded Reload
	movq	%rbx, %rdi
	movl	$24, %edx
	callq	_memcpy
	movq	_demoplayback@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_23
## %bb.22:                              ##   in Loop: Header=BB0_20 Depth=1
	movq	%rbx, %rdi
	callq	_G_ReadDemoTiccmd
LBB0_23:                                ##   in Loop: Header=BB0_20 Depth=1
	movq	_demorecording@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_25
## %bb.24:                              ##   in Loop: Header=BB0_20 Depth=1
	movq	%rbx, %rdi
	callq	_G_WriteDemoTiccmd
LBB0_25:                                ##   in Loop: Header=BB0_20 Depth=1
	movq	16(%r13,%r12), %rax
	movq	_TURBOTHRESHOLD@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jle	LBB0_29
## %bb.26:                              ##   in Loop: Header=BB0_20 Depth=1
	movq	_gametic@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testb	$31, %al
	jne	LBB0_29
## %bb.27:                              ##   in Loop: Header=BB0_20 Depth=1
	shrl	$5, %eax
	andl	$3, %eax
	cmpq	%rax, %r14
	jne	LBB0_29
## %bb.28:                              ##   in Loop: Header=BB0_20 Depth=1
	movq	_player_names@GOTPCREL(%rip), %rax
	movq	(%rax,%r14,8), %rdx
	leaq	_G_Ticker.turbomessage(%rip), %rbx
	movq	%rbx, %rdi
	leaq	L_.str(%rip), %rsi
	callq	_sprintf
	movq	_players@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_consoleplayer@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	leaq	(%rcx,%rcx,2), %rcx
	shlq	$4, %rcx
	movq	%rbx, 8(%rax,%rcx)
	.p2align	4, 0x90
LBB0_29:                                ##   in Loop: Header=BB0_20 Depth=1
	movq	_netgame@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	movq	_playeringame@GOTPCREL(%rip), %r8
	je	LBB0_38
## %bb.30:                              ##   in Loop: Header=BB0_20 Depth=1
	movq	_netdemo@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jne	LBB0_38
## %bb.31:                              ##   in Loop: Header=BB0_20 Depth=1
	movq	_gametic@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movl	%ecx, %eax
	cltd
	movq	_ticdup@GOTPCREL(%rip), %rsi
	idivl	(%rsi)
	testl	%edx, %edx
	jne	LBB0_38
## %bb.32:                              ##   in Loop: Header=BB0_20 Depth=1
	movq	_BACKUPTICS@GOTPCREL(%rip), %rax
	cmpl	(%rax), %ecx
	jle	LBB0_35
## %bb.33:                              ##   in Loop: Header=BB0_20 Depth=1
	movq	_consistancy@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rax,%r14,8), %rax
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %rdx
	movq	24(%r13,%r12), %rsi
	cmpq	%rsi, %rdx
	je	LBB0_35
## %bb.34:                              ##   in Loop: Header=BB0_20 Depth=1
	leaq	L_.str.1(%rip), %rdi
	callq	_I_Error
	movq	_playeringame@GOTPCREL(%rip), %r8
LBB0_35:                                ##   in Loop: Header=BB0_20 Depth=1
	movq	_players@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	40(%rax,%r12), %rax
	testq	%rax, %rax
	jne	LBB0_37
## %bb.36:                              ##   in Loop: Header=BB0_20 Depth=1
	movq	_rndindex@GOTPCREL(%rip), %rax
	jmp	LBB0_37
LBB0_39:
	testl	%eax, %eax
	jle	LBB0_52
## %bb.40:
	movl	$4, %ebx
	movq	_BT_SPECIAL@GOTPCREL(%rip), %r12
	movq	_BT_SPECIALMASK@GOTPCREL(%rip), %r13
	xorl	%r14d, %r14d
	jmp	LBB0_41
LBB0_48:                                ##   in Loop: Header=BB0_41 Depth=1
	movq	_savedescription@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rdi
	cmpl	$0, (%rdi)
	je	LBB0_49
LBB0_50:                                ##   in Loop: Header=BB0_41 Depth=1
	movq	_BTS_SAVEMASK@GOTPCREL(%rip), %rcx
	andl	(%rcx), %eax
	movq	_BTS_SAVESHIFT@GOTPCREL(%rip), %rcx
	movzbl	(%rcx), %ecx
	sarl	%cl, %eax
	movq	_savegameslot@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	movl	$131, (%r15)
	.p2align	4, 0x90
LBB0_51:                                ##   in Loop: Header=BB0_41 Depth=1
	incq	%r14
	movq	_MAXPLAYERS@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	addq	$6, %rbx
	cmpq	%rax, %r14
	jge	LBB0_52
LBB0_41:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r8), %rax
	cmpq	$0, (%rax,%r14,8)
	je	LBB0_51
## %bb.42:                              ##   in Loop: Header=BB0_41 Depth=1
	movq	_players@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%rbx,8), %eax
	testl	%eax, (%r12)
	je	LBB0_51
## %bb.43:                              ##   in Loop: Header=BB0_41 Depth=1
	movl	(%r13), %ecx
	andl	%eax, %ecx
	cmpl	$142, %ecx
	je	LBB0_48
## %bb.44:                              ##   in Loop: Header=BB0_41 Depth=1
	cmpl	$143, %ecx
	jne	LBB0_51
## %bb.45:                              ##   in Loop: Header=BB0_41 Depth=1
	movq	_paused@GOTPCREL(%rip), %rax
	xorl	$1, (%rax)
	je	LBB0_47
## %bb.46:                              ##   in Loop: Header=BB0_41 Depth=1
	xorl	%eax, %eax
	callq	_S_PauseSound
	movq	_playeringame@GOTPCREL(%rip), %r8
	jmp	LBB0_51
LBB0_49:                                ##   in Loop: Header=BB0_41 Depth=1
	leaq	L_.str.2(%rip), %rsi
	callq	_strcpy
	movq	_playeringame@GOTPCREL(%rip), %r8
	movq	_players@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%rbx,8), %eax
	jmp	LBB0_50
LBB0_47:                                ##   in Loop: Header=BB0_41 Depth=1
	xorl	%eax, %eax
	callq	_S_ResumeSound
	movq	_playeringame@GOTPCREL(%rip), %r8
	jmp	LBB0_51
LBB0_52:
	movq	_gamestate@GOTPCREL(%rip), %rcx
	movl	$-138, %eax
	addl	(%rcx), %eax
	cmpl	$3, %eax
	ja	LBB0_58
## %bb.53:
	leaq	LJTI0_1(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_54:
	xorl	%eax, %eax
	callq	_P_Ticker
	xorl	%eax, %eax
	callq	_ST_Ticker
	xorl	%eax, %eax
	callq	_AM_Ticker
	xorl	%eax, %eax
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_HU_Ticker                      ## TAILCALL
LBB0_58:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_55:
	xorl	%eax, %eax
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_WI_Ticker                      ## TAILCALL
LBB0_56:
	xorl	%eax, %eax
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_F_Ticker                       ## TAILCALL
LBB0_57:
	xorl	%eax, %eax
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_D_PageTicker                   ## TAILCALL
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_16, LBB0_16-LJTI0_0
.set L0_0_set_15, LBB0_15-LJTI0_0
.set L0_0_set_17, LBB0_17-LJTI0_0
.set L0_0_set_12, LBB0_12-LJTI0_0
.set L0_0_set_13, LBB0_13-LJTI0_0
.set L0_0_set_18, LBB0_18-LJTI0_0
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_14, LBB0_14-LJTI0_0
LJTI0_0:
	.long	L0_0_set_16
	.long	L0_0_set_15
	.long	L0_0_set_17
	.long	L0_0_set_12
	.long	L0_0_set_13
	.long	L0_0_set_18
	.long	L0_0_set_10
	.long	L0_0_set_9
	.long	L0_0_set_11
	.long	L0_0_set_14
.set L0_1_set_54, LBB0_54-LJTI0_1
.set L0_1_set_55, LBB0_55-LJTI0_1
.set L0_1_set_56, LBB0_56-LJTI0_1
.set L0_1_set_57, LBB0_57-LJTI0_1
LJTI0_1:
	.long	L0_1_set_54
	.long	L0_1_set_55
	.long	L0_1_set_56
	.long	L0_1_set_57
	.end_data_region
                                        ## -- End function
	.comm	_MAXPLAYERS,4,2                 ## @MAXPLAYERS
	.comm	_playeringame,8,3               ## @playeringame
	.comm	_players,8,3                    ## @players
	.comm	_PST_REBORN,8,3                 ## @PST_REBORN
	.comm	_gameaction,4,2                 ## @gameaction
	.comm	_gametic,4,2                    ## @gametic
	.comm	_ticdup,4,2                     ## @ticdup
	.comm	_BACKUPTICS,4,2                 ## @BACKUPTICS
	.comm	_netcmds,8,3                    ## @netcmds
	.comm	_demoplayback,8,3               ## @demoplayback
	.comm	_demorecording,8,3              ## @demorecording
	.comm	_TURBOTHRESHOLD,8,3             ## @TURBOTHRESHOLD
.zerofill __DATA,__bss,_G_Ticker.turbomessage,80,4 ## @G_Ticker.turbomessage
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"%s is turbo!"

	.comm	_consoleplayer,8,3              ## @consoleplayer
	.comm	_netgame,8,3                    ## @netgame
	.comm	_netdemo,4,2                    ## @netdemo
	.comm	_consistancy,8,3                ## @consistancy
L_.str.1:                               ## @.str.1
	.asciz	"consistency failure (%i should be %i)"

	.comm	_rndindex,8,3                   ## @rndindex
	.comm	_BT_SPECIAL,4,2                 ## @BT_SPECIAL
	.comm	_BT_SPECIALMASK,4,2             ## @BT_SPECIALMASK
	.comm	_paused,4,2                     ## @paused
	.comm	_savedescription,8,3            ## @savedescription
L_.str.2:                               ## @.str.2
	.asciz	"NET GAME"

	.comm	_BTS_SAVEMASK,4,2               ## @BTS_SAVEMASK
	.comm	_BTS_SAVESHIFT,4,2              ## @BTS_SAVESHIFT
	.comm	_savegameslot,4,2               ## @savegameslot
	.comm	_gamestate,4,2                  ## @gamestate
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_Ticker                       ; -- Begin function G_Ticker
	.p2align	2
_G_Ticker:                              ; @G_Ticker
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
Lloh0:
	adrp	x23, _MAXPLAYERS@GOTPAGE
Lloh1:
	ldr	x23, [x23, _MAXPLAYERS@GOTPAGEOFF]
	ldr	w8, [x23]
Lloh2:
	adrp	x24, _playeringame@GOTPAGE
Lloh3:
	ldr	x24, [x24, _playeringame@GOTPAGEOFF]
Lloh4:
	adrp	x25, _players@GOTPAGE
Lloh5:
	ldr	x25, [x25, _players@GOTPAGEOFF]
	cmp	w8, #1
	b.lt	LBB0_6
; %bb.1:
	mov	x20, #0
	mov	x19, #0
Lloh6:
	adrp	x21, _PST_REBORN@GOTPAGE
Lloh7:
	ldr	x21, [x21, _PST_REBORN@GOTPAGEOFF]
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x19, x19, #1
	add	x20, x20, #48
	cmp	x19, w8, sxtw
	b.ge	LBB0_6
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x9, [x24]
	ldr	x9, [x9, x19, lsl #3]
	cbz	x9, LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x25]
	ldr	x9, [x9, x20]
	ldr	x10, [x21]
	cmp	x9, x10
	b.ne	LBB0_2
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x19
	bl	_G_DoReborn
	ldr	w8, [x23]
	b	LBB0_2
LBB0_6:
Lloh8:
	adrp	x26, _gameaction@GOTPAGE
Lloh9:
	ldr	x26, [x26, _gameaction@GOTPAGEOFF]
Lloh10:
	adrp	x19, lJTI0_0@PAGE
Lloh11:
	add	x19, x19, lJTI0_0@PAGEOFF
	mov	w20, #133
	b	LBB0_8
LBB0_7:                                 ;   in Loop: Header=BB0_8 Depth=1
	bl	_M_ScreenShot
	str	w20, [x26]
LBB0_8:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w8, [x26]
	sub	w8, w8, #128
	cmp	w8, #9
	b.hi	LBB0_8
; %bb.9:                                ;   in Loop: Header=BB0_8 Depth=1
	adr	x9, LBB0_7
	ldrb	w10, [x19, x8]
	add	x9, x9, x10, lsl #2
	br	x9
LBB0_10:                                ;   in Loop: Header=BB0_8 Depth=1
	bl	_G_DoWorldDone
	b	LBB0_8
LBB0_11:                                ;   in Loop: Header=BB0_8 Depth=1
	bl	_F_StartFinale
	b	LBB0_8
LBB0_12:                                ;   in Loop: Header=BB0_8 Depth=1
	bl	_G_DoSaveGame
	b	LBB0_8
LBB0_13:                                ;   in Loop: Header=BB0_8 Depth=1
	bl	_G_DoPlayDemo
	b	LBB0_8
LBB0_14:                                ;   in Loop: Header=BB0_8 Depth=1
	bl	_G_DoNewGame
	b	LBB0_8
LBB0_15:                                ;   in Loop: Header=BB0_8 Depth=1
	bl	_G_DoLoadLevel
	b	LBB0_8
LBB0_16:                                ;   in Loop: Header=BB0_8 Depth=1
	bl	_G_DoLoadGame
	b	LBB0_8
LBB0_17:                                ;   in Loop: Header=BB0_8 Depth=1
	bl	_G_DoCompleted
	b	LBB0_8
LBB0_18:
	ldr	w8, [x23]
	cmp	w8, #1
	b.lt	LBB0_49
; %bb.19:
	mov	x27, #0
	mov	x28, #0
Lloh12:
	adrp	x8, _gametic@GOTPAGE
Lloh13:
	ldr	x8, [x8, _gametic@GOTPAGEOFF]
Lloh14:
	adrp	x9, _ticdup@GOTPAGE
Lloh15:
	ldr	x9, [x9, _ticdup@GOTPAGEOFF]
Lloh16:
	ldr	w8, [x8]
Lloh17:
	ldr	w9, [x9]
	sdiv	w8, w8, w9
Lloh18:
	adrp	x9, _BACKUPTICS@GOTPAGE
Lloh19:
	ldr	x9, [x9, _BACKUPTICS@GOTPAGEOFF]
Lloh20:
	ldr	w9, [x9]
	sdiv	w10, w8, w9
	msub	w8, w10, w9, w8
	sxtw	x20, w8
Lloh21:
	adrp	x21, _netgame@GOTPAGE
Lloh22:
	ldr	x21, [x21, _netgame@GOTPAGEOFF]
	b	LBB0_22
LBB0_20:                                ;   in Loop: Header=BB0_22 Depth=1
	ldr	x8, [x25]
	add	x8, x8, x27
	ldr	x8, [x8, #40]
	cmp	x8, #0
Lloh23:
	adrp	x9, _rndindex@GOTPAGE
Lloh24:
	ldr	x9, [x9, _rndindex@GOTPAGEOFF]
	csel	x8, x9, x8, eq
	ldr	x8, [x8]
Lloh25:
	adrp	x9, _consistancy@GOTPAGE
Lloh26:
	ldr	x9, [x9, _consistancy@GOTPAGEOFF]
Lloh27:
	ldr	x9, [x9]
	ldr	x9, [x9, x28, lsl #3]
	str	x8, [x9, x20, lsl #3]
LBB0_21:                                ;   in Loop: Header=BB0_22 Depth=1
	add	x28, x28, #1
	ldrsw	x8, [x23]
	add	x27, x27, #48
	cmp	x28, x8
	b.ge	LBB0_36
LBB0_22:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x24]
	ldr	x8, [x8, x28, lsl #3]
	cbz	x8, LBB0_21
; %bb.23:                               ;   in Loop: Header=BB0_22 Depth=1
	ldr	x19, [x25]
	add	x8, x19, x27
	add	x22, x8, #16
Lloh28:
	adrp	x8, _netcmds@GOTPAGE
Lloh29:
	ldr	x8, [x8, _netcmds@GOTPAGEOFF]
Lloh30:
	ldr	x8, [x8]
	ldr	x8, [x8, x28, lsl #3]
	add	x1, x8, x20, lsl #2
	mov	x0, x22
	mov	w2, #24
	bl	_memcpy
Lloh31:
	adrp	x8, _demoplayback@GOTPAGE
Lloh32:
	ldr	x8, [x8, _demoplayback@GOTPAGEOFF]
Lloh33:
	ldr	x8, [x8]
	cbz	x8, LBB0_25
; %bb.24:                               ;   in Loop: Header=BB0_22 Depth=1
	mov	x0, x22
	bl	_G_ReadDemoTiccmd
LBB0_25:                                ;   in Loop: Header=BB0_22 Depth=1
Lloh34:
	adrp	x8, _demorecording@GOTPAGE
Lloh35:
	ldr	x8, [x8, _demorecording@GOTPAGEOFF]
Lloh36:
	ldr	x8, [x8]
	cbz	x8, LBB0_27
; %bb.26:                               ;   in Loop: Header=BB0_22 Depth=1
	mov	x0, x22
	bl	_G_WriteDemoTiccmd
LBB0_27:                                ;   in Loop: Header=BB0_22 Depth=1
	add	x8, x19, x27
	ldr	x8, [x8, #16]
Lloh37:
	adrp	x9, _TURBOTHRESHOLD@GOTPAGE
Lloh38:
	ldr	x9, [x9, _TURBOTHRESHOLD@GOTPAGEOFF]
Lloh39:
	ldr	x9, [x9]
	cmp	x8, x9
	b.le	LBB0_29
; %bb.28:                               ;   in Loop: Header=BB0_22 Depth=1
Lloh40:
	adrp	x8, _gametic@GOTPAGE
Lloh41:
	ldr	x8, [x8, _gametic@GOTPAGEOFF]
Lloh42:
	ldr	w8, [x8]
	and	w9, w8, #0x1f
	cmp	w9, #0
	ubfx	x8, x8, #5, #2
	ccmp	x28, x8, #0, eq
	b.eq	LBB0_35
LBB0_29:                                ;   in Loop: Header=BB0_22 Depth=1
	ldr	x8, [x21]
	cbz	x8, LBB0_21
LBB0_30:                                ;   in Loop: Header=BB0_22 Depth=1
Lloh43:
	adrp	x8, _netdemo@GOTPAGE
Lloh44:
	ldr	x8, [x8, _netdemo@GOTPAGEOFF]
Lloh45:
	ldr	w8, [x8]
	cbnz	w8, LBB0_21
; %bb.31:                               ;   in Loop: Header=BB0_22 Depth=1
Lloh46:
	adrp	x8, _gametic@GOTPAGE
Lloh47:
	ldr	x8, [x8, _gametic@GOTPAGEOFF]
Lloh48:
	ldr	w8, [x8]
Lloh49:
	adrp	x9, _ticdup@GOTPAGE
Lloh50:
	ldr	x9, [x9, _ticdup@GOTPAGEOFF]
Lloh51:
	ldr	w9, [x9]
	sdiv	w10, w8, w9
	msub	w9, w10, w9, w8
	cbnz	w9, LBB0_21
; %bb.32:                               ;   in Loop: Header=BB0_22 Depth=1
Lloh52:
	adrp	x9, _BACKUPTICS@GOTPAGE
Lloh53:
	ldr	x9, [x9, _BACKUPTICS@GOTPAGEOFF]
Lloh54:
	ldr	w9, [x9]
	cmp	w8, w9
	b.le	LBB0_20
; %bb.33:                               ;   in Loop: Header=BB0_22 Depth=1
Lloh55:
	adrp	x8, _consistancy@GOTPAGE
Lloh56:
	ldr	x8, [x8, _consistancy@GOTPAGEOFF]
Lloh57:
	ldr	x8, [x8]
	ldr	x8, [x8, x28, lsl #3]
	ldr	x2, [x8, x20, lsl #3]
	add	x8, x19, x27
	ldr	x1, [x8, #24]
	cmp	x2, x1
	b.eq	LBB0_20
; %bb.34:                               ;   in Loop: Header=BB0_22 Depth=1
Lloh58:
	adrp	x0, l_.str.1@PAGE
Lloh59:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_I_Error
	b	LBB0_20
LBB0_35:                                ;   in Loop: Header=BB0_22 Depth=1
Lloh60:
	adrp	x8, _player_names@GOTPAGE
Lloh61:
	ldr	x8, [x8, _player_names@GOTPAGEOFF]
	ldr	x2, [x8, x28, lsl #3]
Lloh62:
	adrp	x22, _G_Ticker.turbomessage@PAGE
Lloh63:
	add	x22, x22, _G_Ticker.turbomessage@PAGEOFF
	mov	x0, x22
Lloh64:
	adrp	x1, l_.str@PAGE
Lloh65:
	add	x1, x1, l_.str@PAGEOFF
	bl	_sprintf
	ldr	x8, [x25]
Lloh66:
	adrp	x9, _consoleplayer@GOTPAGE
Lloh67:
	ldr	x9, [x9, _consoleplayer@GOTPAGEOFF]
Lloh68:
	ldr	x9, [x9]
	mov	w10, #48
	madd	x8, x9, x10, x8
	str	x22, [x8, #8]
	ldr	x8, [x21]
	cbnz	x8, LBB0_30
	b	LBB0_21
LBB0_36:
	cmp	w8, #1
	b.lt	LBB0_49
; %bb.37:
	mov	x20, #0
Lloh69:
	adrp	x21, _BT_SPECIAL@GOTPAGE
Lloh70:
	ldr	x21, [x21, _BT_SPECIAL@GOTPAGEOFF]
Lloh71:
	adrp	x22, _BT_SPECIALMASK@GOTPAGE
Lloh72:
	ldr	x22, [x22, _BT_SPECIALMASK@GOTPAGEOFF]
	mov	w27, #32
	mov	w19, #131
Lloh73:
	adrp	x28, _paused@GOTPAGE
Lloh74:
	ldr	x28, [x28, _paused@GOTPAGEOFF]
	b	LBB0_41
LBB0_38:                                ;   in Loop: Header=BB0_41 Depth=1
Lloh75:
	adrp	x9, _savedescription@GOTPAGE
Lloh76:
	ldr	x9, [x9, _savedescription@GOTPAGEOFF]
Lloh77:
	ldr	x0, [x9]
	ldr	w9, [x0]
	cbz	w9, LBB0_47
LBB0_39:                                ;   in Loop: Header=BB0_41 Depth=1
Lloh78:
	adrp	x9, _BTS_SAVEMASK@GOTPAGE
Lloh79:
	ldr	x9, [x9, _BTS_SAVEMASK@GOTPAGEOFF]
Lloh80:
	ldr	w9, [x9]
	and	w8, w9, w8
Lloh81:
	adrp	x9, _BTS_SAVESHIFT@GOTPAGE
Lloh82:
	ldr	x9, [x9, _BTS_SAVESHIFT@GOTPAGEOFF]
Lloh83:
	ldr	w9, [x9]
	asr	w8, w8, w9
Lloh84:
	adrp	x9, _savegameslot@GOTPAGE
Lloh85:
	ldr	x9, [x9, _savegameslot@GOTPAGEOFF]
Lloh86:
	str	w8, [x9]
	str	w19, [x26]
LBB0_40:                                ;   in Loop: Header=BB0_41 Depth=1
	add	x20, x20, #1
	ldrsw	x8, [x23]
	add	x27, x27, #48
	cmp	x20, x8
	b.ge	LBB0_49
LBB0_41:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x24]
	ldr	x8, [x8, x20, lsl #3]
	cbz	x8, LBB0_40
; %bb.42:                               ;   in Loop: Header=BB0_41 Depth=1
	ldr	x8, [x25]
	ldr	w8, [x8, x27]
	ldr	w9, [x21]
	tst	w9, w8
	b.eq	LBB0_40
; %bb.43:                               ;   in Loop: Header=BB0_41 Depth=1
	ldr	w9, [x22]
	and	w9, w9, w8
	cmp	w9, #142
	b.eq	LBB0_38
; %bb.44:                               ;   in Loop: Header=BB0_41 Depth=1
	cmp	w9, #143
	b.ne	LBB0_40
; %bb.45:                               ;   in Loop: Header=BB0_41 Depth=1
	ldr	w8, [x28]
	eor	w8, w8, #0x1
	str	w8, [x28]
	cbz	w8, LBB0_48
; %bb.46:                               ;   in Loop: Header=BB0_41 Depth=1
	bl	_S_PauseSound
	b	LBB0_40
LBB0_47:                                ;   in Loop: Header=BB0_41 Depth=1
Lloh87:
	adrp	x1, l_.str.2@PAGE
Lloh88:
	add	x1, x1, l_.str.2@PAGEOFF
	bl	_strcpy
	ldr	x8, [x25]
	ldr	w8, [x8, x27]
	b	LBB0_39
LBB0_48:                                ;   in Loop: Header=BB0_41 Depth=1
	bl	_S_ResumeSound
	b	LBB0_40
LBB0_49:
Lloh89:
	adrp	x8, _gamestate@GOTPAGE
Lloh90:
	ldr	x8, [x8, _gamestate@GOTPAGEOFF]
Lloh91:
	ldr	w8, [x8]
	sub	w8, w8, #138
	cmp	w8, #3
	b.hi	LBB0_52
; %bb.50:
Lloh92:
	adrp	x9, lJTI0_1@PAGE
Lloh93:
	add	x9, x9, lJTI0_1@PAGEOFF
	adr	x10, LBB0_51
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_51:
	bl	_P_Ticker
	bl	_ST_Ticker
	bl	_AM_Ticker
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_HU_Ticker
LBB0_52:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_53:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_WI_Ticker
LBB0_54:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_F_Ticker
LBB0_55:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_D_PageTicker
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh16
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh31, Lloh32, Lloh33
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh30
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh45
	.loh AdrpLdrGotLdr	Lloh49, Lloh50, Lloh51
	.loh AdrpLdrGotLdr	Lloh46, Lloh47, Lloh48
	.loh AdrpLdrGotLdr	Lloh52, Lloh53, Lloh54
	.loh AdrpLdrGotLdr	Lloh55, Lloh56, Lloh57
	.loh AdrpAdd	Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh66, Lloh67, Lloh68
	.loh AdrpAdd	Lloh64, Lloh65
	.loh AdrpAdd	Lloh62, Lloh63
	.loh AdrpLdrGot	Lloh60, Lloh61
	.loh AdrpLdrGot	Lloh73, Lloh74
	.loh AdrpLdrGot	Lloh71, Lloh72
	.loh AdrpLdrGot	Lloh69, Lloh70
	.loh AdrpLdrGotLdr	Lloh75, Lloh76, Lloh77
	.loh AdrpLdrGotStr	Lloh84, Lloh85, Lloh86
	.loh AdrpLdrGotLdr	Lloh81, Lloh82, Lloh83
	.loh AdrpLdrGotLdr	Lloh78, Lloh79, Lloh80
	.loh AdrpAdd	Lloh87, Lloh88
	.loh AdrpLdrGotLdr	Lloh89, Lloh90, Lloh91
	.loh AdrpAdd	Lloh92, Lloh93
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_10-LBB0_7)>>2
	.byte	(LBB0_11-LBB0_7)>>2
	.byte	(LBB0_7-LBB0_7)>>2
	.byte	(LBB0_12-LBB0_7)>>2
	.byte	(LBB0_13-LBB0_7)>>2
	.byte	(LBB0_18-LBB0_7)>>2
	.byte	(LBB0_14-LBB0_7)>>2
	.byte	(LBB0_15-LBB0_7)>>2
	.byte	(LBB0_16-LBB0_7)>>2
	.byte	(LBB0_17-LBB0_7)>>2
lJTI0_1:
	.byte	(LBB0_51-LBB0_51)>>2
	.byte	(LBB0_53-LBB0_51)>>2
	.byte	(LBB0_54-LBB0_51)>>2
	.byte	(LBB0_55-LBB0_51)>>2
                                        ; -- End function
	.comm	_MAXPLAYERS,4,2                 ; @MAXPLAYERS
	.comm	_playeringame,8,3               ; @playeringame
	.comm	_players,8,3                    ; @players
	.comm	_PST_REBORN,8,3                 ; @PST_REBORN
	.comm	_gameaction,4,2                 ; @gameaction
	.comm	_gametic,4,2                    ; @gametic
	.comm	_ticdup,4,2                     ; @ticdup
	.comm	_BACKUPTICS,4,2                 ; @BACKUPTICS
	.comm	_netcmds,8,3                    ; @netcmds
	.comm	_demoplayback,8,3               ; @demoplayback
	.comm	_demorecording,8,3              ; @demorecording
	.comm	_TURBOTHRESHOLD,8,3             ; @TURBOTHRESHOLD
.zerofill __DATA,__bss,_G_Ticker.turbomessage,80,0 ; @G_Ticker.turbomessage
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"%s is turbo!"

	.comm	_consoleplayer,8,3              ; @consoleplayer
	.comm	_netgame,8,3                    ; @netgame
	.comm	_netdemo,4,2                    ; @netdemo
	.comm	_consistancy,8,3                ; @consistancy
l_.str.1:                               ; @.str.1
	.asciz	"consistency failure (%i should be %i)"

	.comm	_rndindex,8,3                   ; @rndindex
	.comm	_BT_SPECIAL,4,2                 ; @BT_SPECIAL
	.comm	_BT_SPECIALMASK,4,2             ; @BT_SPECIALMASK
	.comm	_paused,4,2                     ; @paused
	.comm	_savedescription,8,3            ; @savedescription
l_.str.2:                               ; @.str.2
	.asciz	"NET GAME"

	.comm	_BTS_SAVEMASK,4,2               ; @BTS_SAVEMASK
	.comm	_BTS_SAVESHIFT,4,2              ; @BTS_SAVESHIFT
	.comm	_savegameslot,4,2               ; @savegameslot
	.comm	_gamestate,4,2                  ; @gamestate
.subsections_via_symbols
