	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GPU_SetFloatUniform            ## -- Begin function GPU_SetFloatUniform
	.p2align	4, 0x90
_GPU_SetFloatUniform:                   ## @GPU_SetFloatUniform
	.cfi_startproc
## %bb.0:
	testq	%rdx, %rdx
	je	LBB0_1
## %bb.2:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, %r15d
	movq	%rdx, %r14
	movq	_GPU_GEOMETRY_SHADER@GOTPCREL(%rip), %rax
	xorl	%ecx, %ecx
	cmpq	%rdi, (%rax)
	movq	$-48, %rbx
	cmovneq	%rcx, %rbx
	movq	_GPUREG_VSH_FLOATUNIFORM_CONFIG@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	addq	%rbx, %rdi
	orl	$-2147483648, %esi              ## imm = 0x80000000
	callq	_GPUCMD_AddWrite
	movq	_GPUREG_VSH_FLOATUNIFORM_DATA@GOTPCREL(%rip), %rax
	addq	(%rax), %rbx
	shll	$2, %r15d
	movq	%rbx, %rdi
	movq	%r14, %rsi
	movl	%r15d, %edx
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_GPUCMD_AddWrites               ## TAILCALL
LBB0_1:
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GPU_GEOMETRY_SHADER,8,3        ## @GPU_GEOMETRY_SHADER
	.comm	_GPUREG_VSH_FLOATUNIFORM_CONFIG,8,3 ## @GPUREG_VSH_FLOATUNIFORM_CONFIG
	.comm	_GPUREG_VSH_FLOATUNIFORM_DATA,8,3 ## @GPUREG_VSH_FLOATUNIFORM_DATA
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GPU_SetFloatUniform            ; -- Begin function GPU_SetFloatUniform
	.p2align	2
_GPU_SetFloatUniform:                   ; @GPU_SetFloatUniform
	.cfi_startproc
; %bb.0:
	cbz	x2, LBB0_2
; %bb.1:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x20, x3
	mov	x19, x2
Lloh0:
	adrp	x8, _GPU_GEOMETRY_SHADER@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GPU_GEOMETRY_SHADER@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
Lloh3:
	adrp	x9, _GPUREG_VSH_FLOATUNIFORM_CONFIG@GOTPAGE
Lloh4:
	ldr	x9, [x9, _GPUREG_VSH_FLOATUNIFORM_CONFIG@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	mov	x10, #-48
	cmp	x8, x0
	csel	x21, x10, xzr, eq
	add	x0, x21, x9
	orr	w1, w1, #0x80000000
	bl	_GPUCMD_AddWrite
Lloh6:
	adrp	x8, _GPUREG_VSH_FLOATUNIFORM_DATA@GOTPAGE
Lloh7:
	ldr	x8, [x8, _GPUREG_VSH_FLOATUNIFORM_DATA@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
	add	x0, x8, x21
	lsl	w2, w20, #2
	mov	x1, x19
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_GPUCMD_AddWrites
LBB0_2:
	.cfi_def_cfa wsp, 0
	.cfi_same_value w30
	.cfi_same_value w29
	.cfi_same_value w19
	.cfi_same_value w20
	.cfi_same_value w21
	.cfi_same_value w22
	ret
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GPU_GEOMETRY_SHADER,8,3        ; @GPU_GEOMETRY_SHADER
	.comm	_GPUREG_VSH_FLOATUNIFORM_CONFIG,8,3 ; @GPUREG_VSH_FLOATUNIFORM_CONFIG
	.comm	_GPUREG_VSH_FLOATUNIFORM_DATA,8,3 ; @GPUREG_VSH_FLOATUNIFORM_DATA
.subsections_via_symbols
