	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_input_refresh                  ## -- Begin function input_refresh
	.p2align	4, 0x90
_input_refresh:                         ## @input_refresh
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_MAX_DEVICES@GOTPCREL(%rip), %r14
	cmpl	$0, (%r14)
	jle	LBB0_7
## %bb.1:
	xorl	%ebx, %ebx
	movq	_input@GOTPCREL(%rip), %r15
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	movl	%ebx, %edi
	callq	_lightgun_refresh
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	movslq	(%r14), %rax
	cmpq	%rax, %rbx
	jge	LBB0_7
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rax
	movl	(%rax,%rbx,4), %eax
	cmpl	$129, %eax
	je	LBB0_5
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	cmpl	$128, %eax
	jne	LBB0_6
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	%ebx, %edi
	callq	_gamepad_refresh
	jmp	LBB0_6
LBB0_7:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_DEVICES,4,2                ## @MAX_DEVICES
	.comm	_input,8,3                      ## @input
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_input_refresh                  ; -- Begin function input_refresh
	.p2align	2
_input_refresh:                         ; @input_refresh
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
Lloh0:
	adrp	x20, _MAX_DEVICES@GOTPAGE
Lloh1:
	ldr	x20, [x20, _MAX_DEVICES@GOTPAGEOFF]
	ldr	w8, [x20]
	cmp	w8, #1
	b.lt	LBB0_7
; %bb.1:
	mov	x19, #0
Lloh2:
	adrp	x21, _input@GOTPAGE
Lloh3:
	ldr	x21, [x21, _input@GOTPAGEOFF]
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x19
	bl	_lightgun_refresh
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	x19, x19, #1
	ldrsw	x8, [x20]
	cmp	x19, x8
	b.ge	LBB0_7
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x21]
	ldr	w8, [x8, x19, lsl #2]
	cmp	w8, #129
	b.eq	LBB0_2
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	cmp	w8, #128
	b.ne	LBB0_3
; %bb.6:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x19
	bl	_gamepad_refresh
	b	LBB0_3
LBB0_7:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_DEVICES,4,2                ; @MAX_DEVICES
	.comm	_input,8,3                      ; @input
.subsections_via_symbols
