	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function FindShaderInShaderText
_FindShaderInShaderText:                ## @FindShaderInShaderText
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r12
	movq	_MAX_SHADERTEXT_HASH@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_generateHashValue
	movslq	%eax, %r13
	movq	_shaderTextHashTable@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rax,%r13,8), %rax
	movq	(%rax), %rax
	testq	%rax, %rax
	je	LBB0_4
## %bb.1:
	movl	$8, %ebx
	movq	_qtrue@GOTPCREL(%rip), %r15
	leaq	-48(%rbp), %r14
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	%rax, -48(%rbp)
	movl	(%r15), %esi
	movq	%r14, %rdi
	callq	_COM_ParseExt
	movq	%rax, %rdi
	movq	%r12, %rsi
	callq	_Q_stricmp
	testl	%eax, %eax
	je	LBB0_12
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_shaderTextHashTable@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rax,%r13,8), %rax
	movq	(%rax,%rbx), %rax
	addq	$8, %rbx
	testq	%rax, %rax
	jne	LBB0_2
LBB0_4:
	movq	_s_shaderText@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	testq	%rax, %rax
	je	LBB0_11
## %bb.5:
	movq	_qtrue@GOTPCREL(%rip), %rbx
	movl	(%rbx), %esi
	leaq	-48(%rbp), %rdi
	callq	_COM_ParseExt
	cmpb	$0, (%rax)
	je	LBB0_11
## %bb.6:
	leaq	-48(%rbp), %r15
	xorl	%r14d, %r14d
	.p2align	4, 0x90
LBB0_7:                                 ## =>This Inner Loop Header: Depth=1
	movq	%rax, %rdi
	movq	%r12, %rsi
	callq	_Q_stricmp
	testl	%eax, %eax
	je	LBB0_12
## %bb.8:                               ##   in Loop: Header=BB0_7 Depth=1
	movq	%r15, %rdi
	callq	_SkipBracedSection
	movl	(%rbx), %esi
	movq	%r15, %rdi
	callq	_COM_ParseExt
	cmpb	$0, (%rax)
	jne	LBB0_7
	jmp	LBB0_13
LBB0_12:
	movq	-48(%rbp), %r14
	jmp	LBB0_13
LBB0_11:
	xorl	%r14d, %r14d
LBB0_13:
	movq	%r14, %rax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_SHADERTEXT_HASH,4,2        ## @MAX_SHADERTEXT_HASH
	.comm	_shaderTextHashTable,8,3        ## @shaderTextHashTable
	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_s_shaderText,8,3               ## @s_shaderText
	.no_dead_strip	_FindShaderInShaderText
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function FindShaderInShaderText
_FindShaderInShaderText:                ; @FindShaderInShaderText
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #80
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x0
Lloh0:
	adrp	x8, _MAX_SHADERTEXT_HASH@GOTPAGE
Lloh1:
	ldr	x8, [x8, _MAX_SHADERTEXT_HASH@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
	bl	_generateHashValue
                                        ; kill: def $w0 killed $w0 def $x0
Lloh3:
	adrp	x21, _shaderTextHashTable@GOTPAGE
Lloh4:
	ldr	x21, [x21, _shaderTextHashTable@GOTPAGEOFF]
	ldr	x8, [x21]
	ldr	x8, [x8, w0, sxtw #3]
	ldr	x8, [x8]
Lloh5:
	adrp	x20, _qtrue@GOTPAGE
Lloh6:
	ldr	x20, [x20, _qtrue@GOTPAGEOFF]
	cbz	x8, LBB0_4
; %bb.1:
	sxtw	x22, w0
	mov	w23, #8
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	str	x8, [sp, #8]
	ldr	w1, [x20]
	add	x0, sp, #8
	bl	_COM_ParseExt
	mov	x1, x19
	bl	_Q_stricmp
	cbz	w0, LBB0_9
; %bb.3:                                ;   in Loop: Header=BB0_2 Depth=1
	ldr	x8, [x21]
	ldr	x8, [x8, x22, lsl #3]
	ldr	x8, [x8, x23]
	add	x23, x23, #8
	cbnz	x8, LBB0_2
LBB0_4:
Lloh7:
	adrp	x8, _s_shaderText@GOTPAGE
Lloh8:
	ldr	x8, [x8, _s_shaderText@GOTPAGEOFF]
Lloh9:
	ldr	x8, [x8]
	str	x8, [sp, #8]
	cbz	x8, LBB0_8
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w1, [x20]
	add	x0, sp, #8
	bl	_COM_ParseExt
	ldrb	w8, [x0]
	cbz	w8, LBB0_8
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	x1, x19
	bl	_Q_stricmp
	cbz	w0, LBB0_9
; %bb.7:                                ;   in Loop: Header=BB0_5 Depth=1
	add	x0, sp, #8
	bl	_SkipBracedSection
	b	LBB0_5
LBB0_8:
	mov	x0, #0
	b	LBB0_10
LBB0_9:
	ldr	x0, [sp, #8]
LBB0_10:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #80
	ret
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_SHADERTEXT_HASH,4,2        ; @MAX_SHADERTEXT_HASH
	.comm	_shaderTextHashTable,8,3        ; @shaderTextHashTable
	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_s_shaderText,8,3               ; @s_shaderText
	.no_dead_strip	_FindShaderInShaderText
.subsections_via_symbols
