	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_DamageMobj                   ## -- Begin function P_DamageMobj
	.p2align	4, 0x90
_P_DamageMobj:                          ## @P_DamageMobj
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, %r15d
	movl	(%rdi), %eax
	movq	_MF_SHOOTABLE@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_45
## %bb.1:
	movq	%rdi, %rbx
	cmpl	$0, 4(%rdi)
	jle	LBB0_45
## %bb.2:
	movq	%rdx, %r14
	movq	%rsi, %r12
	movq	_MF_SKULLFLY@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_4
## %bb.3:
	movq	$0, 104(%rbx)
	xorps	%xmm0, %xmm0
	movups	%xmm0, 72(%rbx)
LBB0_4:
	movq	96(%rbx), %r13
	testq	%r13, %r13
	je	LBB0_6
## %bb.5:
	movq	_gameskill@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	_sk_baby@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	sete	%cl
	sarl	%cl, %r15d
LBB0_6:
	testq	%r12, %r12
	je	LBB0_17
## %bb.7:
	movq	_MF_NOCLIP@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	jne	LBB0_17
## %bb.8:
	testq	%r14, %r14
	je	LBB0_11
## %bb.9:
	movq	96(%r14), %rax
	testq	%rax, %rax
	je	LBB0_11
## %bb.10:
	movq	(%rax), %rax
	movq	_wp_chainsaw@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_17
LBB0_11:
	movl	88(%r12), %esi
	movl	92(%r12), %edi
	movl	88(%rbx), %ecx
	movl	92(%rbx), %edx
	callq	_R_PointToAngle2
	movl	%eax, %edi
	movq	_FRACUNIT@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movl	%ecx, %eax
	sarl	$3, %eax
	imull	%r15d, %eax
	imull	$100, %eax, %eax
	movq	24(%rbx), %rsi
	cltd
	idivl	(%rsi)
	movl	%eax, %edx
	cmpl	$39, %r15d
	movq	%r14, -48(%rbp)                 ## 8-byte Spill
	jg	LBB0_16
## %bb.12:
	cmpl	4(%rbx), %r15d
	jle	LBB0_16
## %bb.13:
	movl	8(%rbx), %eax
	subl	8(%r12), %eax
	shll	$6, %ecx
	cmpl	%ecx, %eax
	jle	LBB0_16
## %bb.14:
	xorl	%eax, %eax
	movl	%edx, %r14d
	movl	%edi, %r12d
	callq	_P_Random
	movl	%r12d, %edi
	movl	%r14d, %edx
	testb	$1, %al
	je	LBB0_16
## %bb.15:
	movq	_ANG180@GOTPCREL(%rip), %rax
	addl	(%rax), %edi
	shll	$2, %edx
LBB0_16:
	movq	_ANGLETOFINESHIFT@GOTPCREL(%rip), %rax
	movb	(%rax), %cl
	movl	%edi, %r12d
	shrq	%cl, %r12
	movq	_finecosine@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%r12,4), %esi
	movl	%edx, %r14d
	movl	%edx, %edi
	callq	_FixedMul
	addq	%rax, 80(%rbx)
	movq	_finesine@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%r12,4), %esi
	movl	%r14d, %edi
	callq	_FixedMul
	addq	%rax, 72(%rbx)
	movq	-48(%rbp), %r14                 ## 8-byte Reload
LBB0_17:
	testq	%r13, %r13
	je	LBB0_31
## %bb.18:
	movq	64(%rbx), %rax
	movq	(%rax), %rax
	cmpl	$11, (%rax)
	jne	LBB0_20
## %bb.19:
	movl	4(%rbx), %eax
	leal	-1(%rax), %ecx
	cmpl	%eax, %r15d
	cmovgel	%ecx, %r15d
LBB0_20:
	cmpl	$999, %r15d                     ## imm = 0x3E7
	jg	LBB0_23
## %bb.21:
	movq	_CF_GODMODE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, 8(%r13)
	jne	LBB0_45
## %bb.22:
	movq	48(%r13), %rax
	movq	_pw_invulnerability@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	jne	LBB0_45
LBB0_23:
	movl	12(%r13), %eax
	testl	%eax, %eax
	je	LBB0_29
## %bb.24:
	movl	$3, %ecx
	cmpl	$1, %eax
	je	LBB0_26
## %bb.25:
	movl	$2, %ecx
LBB0_26:
	movl	%r15d, %eax
	cltd
	idivl	%ecx
	movl	16(%r13), %ecx
	cmpl	%eax, %ecx
	jg	LBB0_28
## %bb.27:
	movl	$0, 12(%r13)
	movl	%ecx, %eax
LBB0_28:
	subl	%eax, %ecx
	movl	%ecx, 16(%r13)
	subl	%eax, %r15d
LBB0_29:
	movslq	%r15d, %rcx
	movq	24(%r13), %rax
	subq	%rcx, %rax
	xorl	%edx, %edx
	testq	%rax, %rax
	cmovgq	%rax, %rdx
	movq	%rdx, 24(%r13)
	movq	%r14, 40(%r13)
	addl	32(%r13), %ecx
	cmpl	$100, %ecx
	movl	$100, %eax
	cmovgel	%eax, %ecx
	movl	%ecx, 32(%r13)
	movq	_consoleplayer@GOTPCREL(%rip), %rcx
	imulq	$56, (%rcx), %rcx
	movq	_players@GOTPCREL(%rip), %rdx
	addq	(%rdx), %rcx
	cmpq	%rcx, %r13
	je	LBB0_30
LBB0_31:
	subl	%r15d, 4(%rbx)
	jle	LBB0_46
LBB0_32:
	xorl	%eax, %eax
	callq	_P_Random
	movq	24(%rbx), %rcx
	cmpl	4(%rcx), %eax
	jge	LBB0_35
## %bb.33:
	movl	(%rbx), %eax
	movq	_MF_SKULLFLY@GOTPCREL(%rip), %rdx
	testl	%eax, (%rdx)
	jne	LBB0_35
## %bb.34:
	movq	_MF_JUSTHIT@GOTPCREL(%rip), %rdx
	orl	(%rdx), %eax
	movl	%eax, (%rbx)
	movq	8(%rcx), %rsi
	movq	%rbx, %rdi
	callq	_P_SetMobjState
LBB0_35:
	movq	$0, 56(%rbx)
	cmpq	$0, 40(%rbx)
	je	LBB0_39
## %bb.36:
	cmpq	%rbx, %r14
	je	LBB0_45
## %bb.37:
	testq	%r14, %r14
	je	LBB0_45
## %bb.38:
	movq	16(%rbx), %rax
	movq	_MT_VILE@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_45
## %bb.42:
	cmpq	%rax, 16(%r14)
	jne	LBB0_43
	jmp	LBB0_45
LBB0_39:
	testq	%r14, %r14
	je	LBB0_45
## %bb.40:
	cmpq	%rbx, %r14
	je	LBB0_45
## %bb.41:
	movq	_MT_VILE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	%rax, 16(%r14)
	je	LBB0_45
LBB0_43:
	movq	%r14, 48(%rbx)
	movq	_BASETHRESHOLD@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, 40(%rbx)
	movq	24(%rbx), %rax
	movq	_states@GOTPCREL(%rip), %rcx
	movq	16(%rax), %rdx
	shlq	$2, %rdx
	addq	(%rcx), %rdx
	cmpq	%rdx, 32(%rbx)
	jne	LBB0_45
## %bb.44:
	movq	24(%rax), %rsi
	movq	_S_NULL@GOTPCREL(%rip), %rax
	cmpq	(%rax), %rsi
	jne	LBB0_47
LBB0_45:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_30:
	cmpl	$100, %r15d
	cmovll	%r15d, %eax
	leal	(%rax,%rax), %edx
	addl	$40, %edx
	movl	$40, %edi
	movl	$10, %esi
	callq	_I_Tactile
	subl	%r15d, 4(%rbx)
	jg	LBB0_32
LBB0_46:
	movq	%r14, %rdi
	movq	%rbx, %rsi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_P_KillMobj                     ## TAILCALL
LBB0_47:
	movq	%rbx, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_P_SetMobjState                 ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_MF_SHOOTABLE,4,2               ## @MF_SHOOTABLE
	.comm	_MF_SKULLFLY,4,2                ## @MF_SKULLFLY
	.comm	_gameskill,8,3                  ## @gameskill
	.comm	_sk_baby,8,3                    ## @sk_baby
	.comm	_MF_NOCLIP,4,2                  ## @MF_NOCLIP
	.comm	_wp_chainsaw,8,3                ## @wp_chainsaw
	.comm	_FRACUNIT,4,2                   ## @FRACUNIT
	.comm	_ANG180,8,3                     ## @ANG180
	.comm	_ANGLETOFINESHIFT,4,2           ## @ANGLETOFINESHIFT
	.comm	_finecosine,8,3                 ## @finecosine
	.comm	_finesine,8,3                   ## @finesine
	.comm	_CF_GODMODE,4,2                 ## @CF_GODMODE
	.comm	_pw_invulnerability,8,3         ## @pw_invulnerability
	.comm	_players,8,3                    ## @players
	.comm	_consoleplayer,8,3              ## @consoleplayer
	.comm	_MF_JUSTHIT,4,2                 ## @MF_JUSTHIT
	.comm	_MT_VILE,8,3                    ## @MT_VILE
	.comm	_BASETHRESHOLD,8,3              ## @BASETHRESHOLD
	.comm	_states,8,3                     ## @states
	.comm	_S_NULL,8,3                     ## @S_NULL
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_DamageMobj                   ; -- Begin function P_DamageMobj
	.p2align	2
_P_DamageMobj:                          ; @P_DamageMobj
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	ldr	w8, [x0]
Lloh0:
	adrp	x9, _MF_SHOOTABLE@GOTPAGE
Lloh1:
	ldr	x9, [x9, _MF_SHOOTABLE@GOTPAGEOFF]
Lloh2:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_47
; %bb.1:
	mov	x19, x0
	ldr	w9, [x0, #4]
	cmp	w9, #1
	b.lt	LBB0_47
; %bb.2:
	mov	x21, x3
	mov	x20, x2
	mov	x22, x1
Lloh3:
	adrp	x25, _MF_SKULLFLY@GOTPAGE
Lloh4:
	ldr	x25, [x25, _MF_SKULLFLY@GOTPAGEOFF]
	ldr	w9, [x25]
	tst	w9, w8
	b.eq	LBB0_4
; %bb.3:
	str	xzr, [x19, #104]
	stp	xzr, xzr, [x19, #72]
LBB0_4:
	ldr	x26, [x19, #96]
	cbz	x26, LBB0_6
; %bb.5:
Lloh5:
	adrp	x9, _gameskill@GOTPAGE
Lloh6:
	ldr	x9, [x9, _gameskill@GOTPAGEOFF]
Lloh7:
	ldr	x9, [x9]
Lloh8:
	adrp	x10, _sk_baby@GOTPAGE
Lloh9:
	ldr	x10, [x10, _sk_baby@GOTPAGEOFF]
Lloh10:
	ldr	x10, [x10]
	cmp	x9, x10
	cset	w9, eq
	asr	w21, w21, w9
LBB0_6:
	cbz	x22, LBB0_17
; %bb.7:
Lloh11:
	adrp	x9, _MF_NOCLIP@GOTPAGE
Lloh12:
	ldr	x9, [x9, _MF_NOCLIP@GOTPAGEOFF]
Lloh13:
	ldr	w9, [x9]
	tst	w9, w8
	b.ne	LBB0_17
; %bb.8:
	cbz	x20, LBB0_11
; %bb.9:
	ldr	x8, [x20, #96]
	cbz	x8, LBB0_11
; %bb.10:
	ldr	x8, [x8]
Lloh14:
	adrp	x9, _wp_chainsaw@GOTPAGE
Lloh15:
	ldr	x9, [x9, _wp_chainsaw@GOTPAGEOFF]
Lloh16:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_17
LBB0_11:
	ldp	w1, w0, [x22, #88]
	ldp	w3, w2, [x19, #88]
	bl	_R_PointToAngle2
	mov	x24, x0
Lloh17:
	adrp	x8, _FRACUNIT@GOTPAGE
Lloh18:
	ldr	x8, [x8, _FRACUNIT@GOTPAGEOFF]
Lloh19:
	ldr	w8, [x8]
	asr	w9, w8, #3
	mul	w9, w21, w9
	mov	w10, #100
	mul	w9, w9, w10
	ldr	x10, [x19, #24]
	ldr	w10, [x10]
	sdiv	w23, w9, w10
	cmp	w21, #39
	b.gt	LBB0_16
; %bb.12:
	ldr	w9, [x19, #4]
	cmp	w21, w9
	b.le	LBB0_16
; %bb.13:
	ldr	w9, [x19, #8]
	ldr	w10, [x22, #8]
	sub	w9, w9, w10
	cmp	w9, w8, lsl #6
	b.le	LBB0_16
; %bb.14:
	bl	_P_Random
	tbz	w0, #0, LBB0_16
; %bb.15:
Lloh20:
	adrp	x8, _ANG180@GOTPAGE
Lloh21:
	ldr	x8, [x8, _ANG180@GOTPAGEOFF]
Lloh22:
	ldr	w8, [x8]
	add	w24, w24, w8
	lsl	w23, w23, #2
LBB0_16:
Lloh23:
	adrp	x8, _ANGLETOFINESHIFT@GOTPAGE
Lloh24:
	ldr	x8, [x8, _ANGLETOFINESHIFT@GOTPAGEOFF]
Lloh25:
	ldr	w8, [x8]
	mov	w9, w24
	lsr	x8, x9, x8
Lloh26:
	adrp	x9, _finecosine@GOTPAGE
Lloh27:
	ldr	x9, [x9, _finecosine@GOTPAGEOFF]
Lloh28:
	ldr	x9, [x9]
	lsl	x22, x8, #2
	ldr	w1, [x9, x22]
	mov	x0, x23
	bl	_FixedMul
	ldr	x8, [x19, #80]
	add	x8, x8, x0
	str	x8, [x19, #80]
Lloh29:
	adrp	x8, _finesine@GOTPAGE
Lloh30:
	ldr	x8, [x8, _finesine@GOTPAGEOFF]
Lloh31:
	ldr	x8, [x8]
	ldr	w1, [x8, x22]
	mov	x0, x23
	bl	_FixedMul
	ldr	x8, [x19, #72]
	add	x8, x8, x0
	str	x8, [x19, #72]
LBB0_17:
	cbz	x26, LBB0_32
; %bb.18:
	ldr	x8, [x19, #64]
	ldr	x8, [x8]
	ldr	w8, [x8]
	cmp	w8, #11
	b.ne	LBB0_20
; %bb.19:
	ldr	w8, [x19, #4]
	sub	w9, w8, #1
	cmp	w21, w8
	csel	w21, w21, w9, lt
LBB0_20:
	cmp	w21, #999
	b.gt	LBB0_23
; %bb.21:
	ldr	w8, [x26, #8]
Lloh32:
	adrp	x9, _CF_GODMODE@GOTPAGE
Lloh33:
	ldr	x9, [x9, _CF_GODMODE@GOTPAGEOFF]
Lloh34:
	ldr	w9, [x9]
	tst	w9, w8
	b.ne	LBB0_47
; %bb.22:
	ldr	x8, [x26, #48]
Lloh35:
	adrp	x9, _pw_invulnerability@GOTPAGE
Lloh36:
	ldr	x9, [x9, _pw_invulnerability@GOTPAGEOFF]
Lloh37:
	ldr	x9, [x9]
	ldr	x8, [x8, x9, lsl #3]
	cbnz	x8, LBB0_47
LBB0_23:
	ldr	w8, [x26, #12]
	cbz	w8, LBB0_30
; %bb.24:
	cmp	w8, #1
	b.ne	LBB0_26
; %bb.25:
	mov	w8, #3
	b	LBB0_27
LBB0_26:
	mov	w8, #2
LBB0_27:
	sdiv	w9, w21, w8
	ldr	w8, [x26, #16]
	cmp	w8, w9
	b.gt	LBB0_29
; %bb.28:
	str	wzr, [x26, #12]
	mov	x9, x8
LBB0_29:
	sub	w8, w8, w9
	str	w8, [x26, #16]
	sub	w21, w21, w9
LBB0_30:
	ldr	x8, [x26, #24]
	sub	x8, x8, w21, sxtw
	cmp	x8, #0
	csel	x8, x8, xzr, gt
	str	x8, [x26, #24]
	str	x20, [x26, #40]
	ldr	w8, [x26, #32]
	add	w9, w8, w21
	mov	w8, #100
	cmp	w9, #100
	csel	w9, w9, w8, lt
	str	w9, [x26, #32]
Lloh38:
	adrp	x9, _players@GOTPAGE
Lloh39:
	ldr	x9, [x9, _players@GOTPAGEOFF]
Lloh40:
	ldr	x9, [x9]
Lloh41:
	adrp	x10, _consoleplayer@GOTPAGE
Lloh42:
	ldr	x10, [x10, _consoleplayer@GOTPAGEOFF]
Lloh43:
	ldr	x10, [x10]
	mov	w11, #56
	madd	x9, x10, x11, x9
	cmp	x26, x9
	b.ne	LBB0_32
; %bb.31:
	cmp	w21, #100
	csel	w8, w21, w8, lt
	lsl	w8, w8, #1
	add	w2, w8, #40
	mov	w0, #40
	mov	w1, #10
	bl	_I_Tactile
LBB0_32:
	ldr	w8, [x19, #4]
	sub	w8, w8, w21
	str	w8, [x19, #4]
	cmp	w8, #0
	b.le	LBB0_40
; %bb.33:
	bl	_P_Random
	ldr	x8, [x19, #24]
	ldr	w9, [x8, #4]
	cmp	w0, w9
	b.ge	LBB0_36
; %bb.34:
	ldr	w9, [x19]
	ldr	w10, [x25]
	tst	w10, w9
	b.ne	LBB0_36
; %bb.35:
Lloh44:
	adrp	x10, _MF_JUSTHIT@GOTPAGE
Lloh45:
	ldr	x10, [x10, _MF_JUSTHIT@GOTPAGEOFF]
Lloh46:
	ldr	w10, [x10]
	orr	w9, w10, w9
	str	w9, [x19]
	ldr	x1, [x8, #8]
	mov	x0, x19
	bl	_P_SetMobjState
LBB0_36:
	str	xzr, [x19, #56]
	ldr	x8, [x19, #40]
	cbz	x8, LBB0_41
; %bb.37:
	cmp	x20, x19
	b.eq	LBB0_47
; %bb.38:
	cbz	x20, LBB0_47
; %bb.39:
	ldr	x8, [x19, #16]
Lloh47:
	adrp	x9, _MT_VILE@GOTPAGE
Lloh48:
	ldr	x9, [x9, _MT_VILE@GOTPAGEOFF]
Lloh49:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_44
	b	LBB0_47
LBB0_40:
	mov	x0, x20
	mov	x1, x19
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_P_KillMobj
LBB0_41:
	cbz	x20, LBB0_47
; %bb.42:
	cmp	x20, x19
	b.eq	LBB0_47
; %bb.43:
Lloh50:
	adrp	x8, _MT_VILE@GOTPAGE
Lloh51:
	ldr	x8, [x8, _MT_VILE@GOTPAGEOFF]
Lloh52:
	ldr	x8, [x8]
LBB0_44:
	ldr	x9, [x20, #16]
	cmp	x9, x8
	b.eq	LBB0_47
; %bb.45:
Lloh53:
	adrp	x8, _BASETHRESHOLD@GOTPAGE
Lloh54:
	ldr	x8, [x8, _BASETHRESHOLD@GOTPAGEOFF]
Lloh55:
	ldr	x8, [x8]
	stp	x8, x20, [x19, #40]
Lloh56:
	adrp	x8, _states@GOTPAGE
Lloh57:
	ldr	x8, [x8, _states@GOTPAGEOFF]
Lloh58:
	ldr	x9, [x8]
	ldp	x8, x10, [x19, #24]
	ldr	x11, [x8, #16]
	add	x9, x9, x11, lsl #2
	cmp	x10, x9
	b.ne	LBB0_47
; %bb.46:
	ldr	x1, [x8, #24]
Lloh59:
	adrp	x8, _S_NULL@GOTPAGE
Lloh60:
	ldr	x8, [x8, _S_NULL@GOTPAGEOFF]
Lloh61:
	ldr	x8, [x8]
	cmp	x1, x8
	b.ne	LBB0_48
LBB0_47:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
LBB0_48:
	mov	x0, x19
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_P_SetMobjState
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.loh AdrpLdrGotLdr	Lloh56, Lloh57, Lloh58
	.loh AdrpLdrGotLdr	Lloh53, Lloh54, Lloh55
	.loh AdrpLdrGotLdr	Lloh59, Lloh60, Lloh61
	.cfi_endproc
                                        ; -- End function
	.comm	_MF_SHOOTABLE,4,2               ; @MF_SHOOTABLE
	.comm	_MF_SKULLFLY,4,2                ; @MF_SKULLFLY
	.comm	_gameskill,8,3                  ; @gameskill
	.comm	_sk_baby,8,3                    ; @sk_baby
	.comm	_MF_NOCLIP,4,2                  ; @MF_NOCLIP
	.comm	_wp_chainsaw,8,3                ; @wp_chainsaw
	.comm	_FRACUNIT,4,2                   ; @FRACUNIT
	.comm	_ANG180,8,3                     ; @ANG180
	.comm	_ANGLETOFINESHIFT,4,2           ; @ANGLETOFINESHIFT
	.comm	_finecosine,8,3                 ; @finecosine
	.comm	_finesine,8,3                   ; @finesine
	.comm	_CF_GODMODE,4,2                 ; @CF_GODMODE
	.comm	_pw_invulnerability,8,3         ; @pw_invulnerability
	.comm	_players,8,3                    ; @players
	.comm	_consoleplayer,8,3              ; @consoleplayer
	.comm	_MF_JUSTHIT,4,2                 ; @MF_JUSTHIT
	.comm	_MT_VILE,8,3                    ; @MT_VILE
	.comm	_BASETHRESHOLD,8,3              ; @BASETHRESHOLD
	.comm	_states,8,3                     ; @states
	.comm	_S_NULL,8,3                     ; @S_NULL
.subsections_via_symbols
