	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function import_plane
_import_plane:                          ## @import_plane
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$312, %rsp                      ## imm = 0x138
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, -232(%rbp)                ## 8-byte Spill
	movl	%edx, -52(%rbp)                 ## 4-byte Spill
	movq	%rsi, -224(%rbp)                ## 8-byte Spill
	movq	16(%rdi), %rax
	movslq	%r9d, %rcx
	leaq	(%rcx,%rcx,2), %rcx
	shlq	$4, %rcx
	movl	20(%rax,%rcx), %esi
	movq	%rdi, -344(%rbp)                ## 8-byte Spill
	movl	(%rdi), %edi
	leal	7(%rdi), %edx
	addl	$14, %edi
	testl	%edx, %edx
	cmovnsl	%edx, %edi
	movq	%rdi, -104(%rbp)                ## 8-byte Spill
	movq	%rsi, -240(%rbp)                ## 8-byte Spill
	testl	%esi, %esi
	jle	LBB0_36
## %bb.1:
	movl	(%rax,%rcx), %edx
	movl	%edx, -132(%rbp)                ## 4-byte Spill
	movl	4(%rax,%rcx), %edx
	movl	%edx, -120(%rbp)                ## 4-byte Spill
	movslq	8(%rax,%rcx), %r14
	movl	%r14d, %edx
	subl	12(%rax,%rcx), %edx
	movl	%edx, -56(%rbp)                 ## 4-byte Spill
	movq	-104(%rbp), %rdx                ## 8-byte Reload
	sarl	$3, %edx
	movq	%rdx, -104(%rbp)                ## 8-byte Spill
	movl	24(%rax,%rcx), %r12d
	sarl	$4, %r12d
	movq	40(%rax,%rcx), %rdx
	movq	32(%rax,%rcx), %rsi
	movl	16(%rax,%rcx), %edi
	movq	%rdi, -168(%rbp)                ## 8-byte Spill
	sarl	$2, %r8d
	movl	%r14d, %edi
	imull	%r8d, %edi
	movl	%edi, -116(%rbp)                ## 4-byte Spill
	addq	%rcx, %rax
	addq	$28, %rax
	movq	%rax, -216(%rbp)                ## 8-byte Spill
	movl	%r14d, %eax
	shll	$4, %eax
	movl	%eax, -148(%rbp)                ## 4-byte Spill
	movslq	%r8d, %rax
	movq	%rax, -336(%rbp)                ## 8-byte Spill
	movq	%r14, %rax
	negq	%rax
	movq	%rax, -192(%rbp)                ## 8-byte Spill
	movl	%r14d, %edi
	movl	%edi, %r15d
	andl	$-2, %r15d
	movslq	%r12d, %rax
	movq	%rax, %r9
	shlq	$4, %r9
	movq	%rax, -296(%rbp)                ## 8-byte Spill
	shlq	$5, %rax
	movq	%rax, -328(%rbp)                ## 8-byte Spill
	leal	(%r14,%r14), %eax
	movl	%eax, -128(%rbp)                ## 4-byte Spill
	movslq	-52(%rbp), %rax                 ## 4-byte Folded Reload
	movq	%rax, -320(%rbp)                ## 8-byte Spill
	leaq	-1(%rdi), %rax
	movq	%rax, -208(%rbp)                ## 8-byte Spill
	leal	-2(%r14), %eax
	movl	%eax, -144(%rbp)                ## 4-byte Spill
	leal	-1(%rdi), %eax
	movl	%eax, -140(%rbp)                ## 4-byte Spill
	leal	-1(%r14), %eax
	movl	%eax, -124(%rbp)                ## 4-byte Spill
	movq	%rdx, -72(%rbp)                 ## 8-byte Spill
	leaq	24(%rdx), %rax
	movq	%rax, -160(%rbp)                ## 8-byte Spill
	movq	%rsi, -256(%rbp)                ## 8-byte Spill
	leaq	16(%rsi), %rax
	movq	%rax, -248(%rbp)                ## 8-byte Spill
	xorl	%eax, %eax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	movq	%r14, -176(%rbp)                ## 8-byte Spill
	movl	%r12d, -60(%rbp)                ## 4-byte Spill
	movq	%rdi, -48(%rbp)                 ## 8-byte Spill
	movq	%r9, -88(%rbp)                  ## 8-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_35:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	incq	%rcx
	movq	%rcx, %rax
	movq	%rcx, -96(%rbp)                 ## 8-byte Spill
	cmpq	-240(%rbp), %rcx                ## 8-byte Folded Reload
	je	LBB0_36
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
                                        ##       Child Loop BB0_12 Depth 3
                                        ##         Child Loop BB0_17 Depth 4
                                        ##       Child Loop BB0_8 Depth 3
                                        ##         Child Loop BB0_25 Depth 4
                                        ##       Child Loop BB0_22 Depth 3
                                        ##         Child Loop BB0_30 Depth 4
	cmpl	$0, -168(%rbp)                  ## 4-byte Folded Reload
	jle	LBB0_35
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	-56(%rbp), %eax                 ## 4-byte Reload
	movq	-96(%rbp), %rdx                 ## 8-byte Reload
	imull	%edx, %eax
	movl	-120(%rbp), %ecx                ## 4-byte Reload
	subl	%eax, %ecx
	movl	%ecx, -136(%rbp)                ## 4-byte Spill
	imull	-52(%rbp), %eax                 ## 4-byte Folded Reload
	cltq
	movq	-224(%rbp), %rcx                ## 8-byte Reload
	leaq	(%rcx,%rax,4), %rax
	movq	%rax, -272(%rbp)                ## 8-byte Spill
	movl	-116(%rbp), %eax                ## 4-byte Reload
	imull	%edx, %eax
	cltq
	movq	-232(%rbp), %rcx                ## 8-byte Reload
	leaq	(%rcx,%rax,4), %rax
	movq	%rax, -264(%rbp)                ## 8-byte Spill
	xorl	%r13d, %r13d
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_34:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-184(%rbp), %r13                ## 8-byte Reload
	incq	%r13
	cmpq	-168(%rbp), %r13                ## 8-byte Folded Reload
	movq	-176(%rbp), %r14                ## 8-byte Reload
	movl	-60(%rbp), %r12d                ## 4-byte Reload
	je	LBB0_35
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_12 Depth 3
                                        ##         Child Loop BB0_17 Depth 4
                                        ##       Child Loop BB0_8 Depth 3
                                        ##         Child Loop BB0_25 Depth 4
                                        ##       Child Loop BB0_22 Depth 3
                                        ##         Child Loop BB0_30 Depth 4
                                        ## kill: def $edi killed $edi killed $rdi
	movl	-136(%rbp), %esi                ## 4-byte Reload
	callq	_FFMIN
	movl	%eax, -80(%rbp)                 ## 4-byte Spill
	movl	-56(%rbp), %ebx                 ## 4-byte Reload
	movq	%r13, -184(%rbp)                ## 8-byte Spill
	imull	%r13d, %ebx
	movl	-132(%rbp), %esi                ## 4-byte Reload
	subl	%ebx, %esi
	movl	%r14d, %edi
	callq	_FFMIN
	movl	-80(%rbp), %edx                 ## 4-byte Reload
	testl	%edx, %edx
	jle	LBB0_5
## %bb.11:                              ##   in Loop: Header=BB0_4 Depth=2
	imull	-104(%rbp), %ebx                ## 4-byte Folded Reload
	movslq	%ebx, %rsi
	movq	-272(%rbp), %rcx                ## 8-byte Reload
	leaq	(%rcx,%rsi,4), %r12
	movl	%eax, -112(%rbp)                ## 4-byte Spill
	movslq	%eax, %rcx
	subq	%rcx, %r14
	movq	%r14, -312(%rbp)                ## 8-byte Spill
	movq	%rcx, %rax
	notq	%rax
	movq	%rax, -304(%rbp)                ## 8-byte Spill
	movl	%ecx, %eax
	notl	%eax
	addl	-48(%rbp), %eax                 ## 4-byte Folded Reload
	cltq
	movq	%rax, -288(%rbp)                ## 8-byte Spill
	movq	%rcx, -200(%rbp)                ## 8-byte Spill
	leaq	1(%rcx), %rax
	movq	%rax, -280(%rbp)                ## 8-byte Spill
	xorl	%r13d, %r13d
	movq	-72(%rbp), %r14                 ## 8-byte Reload
	jmp	LBB0_12
	.p2align	4, 0x90
LBB0_18:                                ##   in Loop: Header=BB0_12 Depth=3
	movq	-216(%rbp), %rbx                ## 8-byte Reload
	movl	(%rbx), %edi
	movq	%r14, %rsi
	callq	_av_fft_permute
	movl	(%rbx), %edi
	movq	%r14, %rsi
	callq	_av_fft_calc
	movq	-320(%rbp), %rax                ## 8-byte Reload
	leaq	(%r12,%rax,4), %r12
	addq	-88(%rbp), %r14                 ## 8-byte Folded Reload
	incl	%r13d
	movl	-80(%rbp), %edx                 ## 4-byte Reload
	cmpl	%edx, %r13d
	je	LBB0_19
LBB0_12:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Loop Header: Depth=3
                                        ##         Child Loop BB0_17 Depth 4
	movq	%r14, %rdi
	movq	%r12, %rsi
	movl	-112(%rbp), %ebx                ## 4-byte Reload
	movl	%ebx, %edx
	movq	-344(%rbp), %rax                ## 8-byte Reload
	callq	*8(%rax)
	cmpl	%ebx, -48(%rbp)                 ## 4-byte Folded Reload
	jle	LBB0_18
## %bb.13:                              ##   in Loop: Header=BB0_12 Depth=3
	movq	-200(%rbp), %rdi                ## 8-byte Reload
	testb	$1, -312(%rbp)                  ## 1-byte Folded Reload
	je	LBB0_15
## %bb.14:                              ##   in Loop: Header=BB0_12 Depth=3
	movq	-288(%rbp), %rax                ## 8-byte Reload
	shlq	$4, %rax
	movl	8(%r14,%rax), %eax
	movq	-200(%rbp), %rcx                ## 8-byte Reload
	shlq	$4, %rcx
	movl	%eax, 8(%r14,%rcx)
	movq	$0, (%r14,%rcx)
	movq	-280(%rbp), %rdi                ## 8-byte Reload
LBB0_15:                                ##   in Loop: Header=BB0_12 Depth=3
	movq	-304(%rbp), %rax                ## 8-byte Reload
	cmpq	-192(%rbp), %rax                ## 8-byte Folded Reload
	je	LBB0_18
## %bb.16:                              ##   in Loop: Header=BB0_12 Depth=3
	movq	-192(%rbp), %rax                ## 8-byte Reload
	addq	%rdi, %rax
	movl	-144(%rbp), %ecx                ## 4-byte Reload
                                        ## kill: def $ecx killed $ecx def $rcx
	subl	%edi, %ecx
	movq	%rdi, %rdx
	shlq	$4, %rdx
	movl	-140(%rbp), %esi                ## 4-byte Reload
                                        ## kill: def $esi killed $esi def $rsi
	subl	%edi, %esi
	xorl	%edi, %edi
	.p2align	4, 0x90
LBB0_17:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ##       Parent Loop BB0_12 Depth=3
                                        ## =>      This Inner Loop Header: Depth=4
	leal	(%rsi,%rdi), %ebx
	movslq	%ebx, %rbx
	shlq	$4, %rbx
	movl	8(%r14,%rbx), %ebx
	movl	%ebx, 8(%r14,%rdx)
	movq	$0, (%r14,%rdx)
	leal	(%rcx,%rdi), %ebx
	movslq	%ebx, %rbx
	shlq	$4, %rbx
	movl	8(%r14,%rbx), %ebx
	movl	%ebx, 24(%r14,%rdx)
	movq	$0, 16(%r14,%rdx)
	addq	$-2, %rdi
	addq	$32, %rdx
	cmpq	%rdi, %rax
	jne	LBB0_17
	jmp	LBB0_18
	.p2align	4, 0x90
LBB0_19:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-176(%rbp), %r14                ## 8-byte Reload
	movl	-60(%rbp), %r12d                ## 4-byte Reload
	jmp	LBB0_6
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_4 Depth=2
	xorl	%edx, %edx
LBB0_6:                                 ##   in Loop: Header=BB0_4 Depth=2
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movq	-88(%rbp), %r9                  ## 8-byte Reload
	movq	-160(%rbp), %r10                ## 8-byte Reload
	cmpl	%edx, %edi
	jle	LBB0_20
## %bb.7:                               ##   in Loop: Header=BB0_4 Depth=2
	movl	%edx, %eax
	movl	-124(%rbp), %r8d                ## 4-byte Reload
	subl	%edx, %r8d
	imull	%r12d, %r8d
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_28:                                ##   in Loop: Header=BB0_8 Depth=3
	incq	%rax
	subl	%r12d, %r8d
	cmpq	%rdi, %rax
	je	LBB0_20
LBB0_8:                                 ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Loop Header: Depth=3
                                        ##         Child Loop BB0_25 Depth 4
	testl	%r14d, %r14d
	jle	LBB0_28
## %bb.9:                               ##   in Loop: Header=BB0_8 Depth=3
	cmpq	$0, -208(%rbp)                  ## 8-byte Folded Reload
	je	LBB0_10
## %bb.24:                              ##   in Loop: Header=BB0_8 Depth=3
	movslq	%r8d, %rsi
	shlq	$4, %rsi
	movq	%r10, %rcx
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_25:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ##       Parent Loop BB0_8 Depth=3
                                        ## =>      This Inner Loop Header: Depth=4
	movl	-16(%rcx,%rsi), %ebx
	movl	%ebx, -16(%rcx)
	movq	-24(%rcx,%rsi), %rbx
	movq	%rbx, -24(%rcx)
	movl	(%rcx,%rsi), %ebx
	movl	%ebx, (%rcx)
	movq	-8(%rcx,%rsi), %rbx
	movq	%rbx, -8(%rcx)
	addq	$2, %rdx
	addq	$32, %rcx
	cmpq	%rdx, %r15
	jne	LBB0_25
## %bb.26:                              ##   in Loop: Header=BB0_8 Depth=3
	testb	$1, %dil
	je	LBB0_28
	jmp	LBB0_27
	.p2align	4, 0x90
LBB0_10:                                ##   in Loop: Header=BB0_8 Depth=3
	xorl	%edx, %edx
	testb	$1, %dil
	je	LBB0_28
LBB0_27:                                ##   in Loop: Header=BB0_8 Depth=3
	movl	%eax, %esi
	notl	%esi
	addl	%edi, %esi
	imull	%r12d, %esi
	movslq	%esi, %rsi
	addq	%rdx, %rsi
	shlq	$4, %rsi
	movq	-72(%rbp), %rbx                 ## 8-byte Reload
	movl	8(%rbx,%rsi), %ecx
	shlq	$4, %rdx
	movl	%ecx, 8(%rbx,%rdx)
	movq	(%rbx,%rsi), %rsi
	movq	%rsi, (%rbx,%rdx)
	jmp	LBB0_28
	.p2align	4, 0x90
LBB0_20:                                ##   in Loop: Header=BB0_4 Depth=2
	testl	%edi, %edi
	jle	LBB0_34
## %bb.21:                              ##   in Loop: Header=BB0_4 Depth=2
	movl	-128(%rbp), %eax                ## 4-byte Reload
	imull	-184(%rbp), %eax                ## 4-byte Folded Reload
	cltq
	movq	-264(%rbp), %rcx                ## 8-byte Reload
	leaq	(%rcx,%rax,4), %r14
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movq	-248(%rbp), %rdx                ## 8-byte Reload
	xorl	%r13d, %r13d
	movq	-256(%rbp), %rbx                ## 8-byte Reload
	jmp	LBB0_22
	.p2align	4, 0x90
LBB0_33:                                ##   in Loop: Header=BB0_22 Depth=3
	movq	-216(%rbp), %r12                ## 8-byte Reload
	movl	(%r12), %edi
	movq	%rbx, %rsi
	callq	_av_fft_permute
	movl	(%r12), %edi
	movq	%rbx, %rsi
	callq	_av_fft_calc
	movq	%r14, %rdi
	movq	%rbx, %rsi
	movl	-148(%rbp), %edx                ## 4-byte Reload
	callq	_memcpy
	movq	-88(%rbp), %r9                  ## 8-byte Reload
	addq	%r9, %rbx
	movq	-336(%rbp), %rax                ## 8-byte Reload
	leaq	(%r14,%rax,4), %r14
	incq	%r13
	movq	-112(%rbp), %rdx                ## 8-byte Reload
	addq	%r9, %rdx
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	addq	$16, %rcx
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	cmpq	%rdi, %r13
	je	LBB0_34
LBB0_22:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Loop Header: Depth=3
                                        ##         Child Loop BB0_30 Depth 4
	cmpq	$0, -208(%rbp)                  ## 8-byte Folded Reload
	movq	-328(%rbp), %rsi                ## 8-byte Reload
	movq	%rcx, -80(%rbp)                 ## 8-byte Spill
	movq	%rdx, -112(%rbp)                ## 8-byte Spill
	je	LBB0_23
## %bb.29:                              ##   in Loop: Header=BB0_22 Depth=3
	xorl	%eax, %eax
	.p2align	4, 0x90
LBB0_30:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ##       Parent Loop BB0_22 Depth=3
                                        ## =>      This Inner Loop Header: Depth=4
	movups	(%rcx), %xmm0
	movups	%xmm0, -16(%rdx)
	movups	(%rcx,%r9), %xmm0
	movups	%xmm0, (%rdx)
	addq	$2, %rax
	addq	$32, %rdx
	addq	%rsi, %rcx
	cmpq	%rax, %r15
	jne	LBB0_30
## %bb.31:                              ##   in Loop: Header=BB0_22 Depth=3
	testb	$1, %dil
	je	LBB0_33
	jmp	LBB0_32
	.p2align	4, 0x90
LBB0_23:                                ##   in Loop: Header=BB0_22 Depth=3
	xorl	%eax, %eax
	testb	$1, %dil
	je	LBB0_33
LBB0_32:                                ##   in Loop: Header=BB0_22 Depth=3
	movq	%rax, %rcx
	shlq	$4, %rcx
	imulq	-296(%rbp), %rax                ## 8-byte Folded Reload
	addq	%r13, %rax
	shlq	$4, %rax
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	movups	(%rdx,%rax), %xmm0
	movups	%xmm0, (%rbx,%rcx)
	jmp	LBB0_33
LBB0_36:
	addq	$312, %rsp                      ## imm = 0x138
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_import_plane
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function import_plane
_import_plane:                          ; @import_plane
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #320
	.cfi_def_cfa_offset 320
	stp	x28, x27, [sp, #224]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #240]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #256]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #272]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #288]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #304]            ; 16-byte Folded Spill
	add	x29, sp, #304
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
                                        ; kill: def $w5 killed $w5 def $x5
                                        ; kill: def $w4 killed $w4 def $x4
	stp	x3, x2, [sp, #24]               ; 16-byte Folded Spill
	str	x1, [sp, #16]                   ; 8-byte Folded Spill
	ldr	x8, [x0, #16]
	mov	w9, #48
	smaddl	x9, w5, w9, x8
	ldr	w12, [x9, #20]
	stur	x0, [x29, #-96]                 ; 8-byte Folded Spill
	ldr	w10, [x0]
	add	w11, w10, #7
	add	w10, w10, #14
	cmp	w11, #0
	csel	w10, w10, w11, lt
	str	x12, [sp, #40]                  ; 8-byte Folded Spill
	cmp	w12, #1
	b.lt	LBB0_24
; %bb.1:
	str	xzr, [sp, #48]                  ; 8-byte Folded Spill
	sxtw	x11, w5
	ldr	w12, [x9]
	str	w12, [sp, #132]                 ; 4-byte Folded Spill
	ldp	w13, w28, [x9, #4]
                                        ; kill: def $w28 killed $w28 def $x28
	sxtw	x28, w28
	ldr	w12, [x9, #12]
	and	x24, x28, #0xffffffff
	sub	w12, w28, w12
	str	w12, [sp, #140]                 ; 4-byte Folded Spill
	asr	w10, w10, #3
	str	w10, [sp, #92]                  ; 4-byte Folded Spill
	ldr	w10, [x9, #24]
	asr	w10, w10, #4
	ldp	x9, x21, [x9, #32]
	str	x9, [sp, #80]                   ; 8-byte Folded Spill
	mov	w9, #48
	madd	x8, x11, x9, x8
	asr	w9, w4, #2
	mul	w9, w28, w9
	stp	w9, w13, [sp, #8]               ; 8-byte Folded Spill
	lsl	w9, w28, #1
	str	w9, [sp, #76]                   ; 4-byte Folded Spill
	add	x26, x8, #28
	ldr	x9, [sp, #32]                   ; 8-byte Folded Reload
	sxtw	x11, w9
	sxtw	x9, w10
	stp	x9, x11, [x29, #-112]           ; 16-byte Folded Spill
	lsl	w27, w24, #4
	sbfx	x9, x4, #2, #30
	stur	x9, [x29, #-120]                ; 8-byte Folded Spill
	add	x9, x21, #8
	str	x9, [sp, #64]                   ; 8-byte Folded Spill
	ldr	w8, [x8, #16]
	stp	x8, x21, [sp, #144]             ; 16-byte Folded Spill
	str	x10, [sp, #120]                 ; 8-byte Folded Spill
	sbfiz	x20, x10, #4, #32
	sub	w9, w24, #1
	sub	w8, w28, #1
	stp	w8, w9, [sp, #56]               ; 8-byte Folded Spill
	lsl	x23, x24, #4
	str	x28, [sp, #96]                  ; 8-byte Folded Spill
	str	w27, [sp, #128]                 ; 4-byte Folded Spill
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldp	x8, x9, [sp, #40]               ; 16-byte Folded Reload
	add	x9, x9, #1
	str	x9, [sp, #48]                   ; 8-byte Folded Spill
	cmp	x9, x8
	b.eq	LBB0_24
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_6 Depth 2
                                        ;       Child Loop BB0_9 Depth 3
                                        ;         Child Loop BB0_11 Depth 4
                                        ;       Child Loop BB0_16 Depth 3
                                        ;         Child Loop BB0_18 Depth 4
                                        ;       Child Loop BB0_21 Depth 3
                                        ;         Child Loop BB0_22 Depth 4
	ldr	x8, [sp, #144]                  ; 8-byte Folded Reload
	cmp	w8, #1
	b.lt	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x19, #0
	ldr	x10, [sp, #48]                  ; 8-byte Folded Reload
	ldr	w8, [sp, #140]                  ; 4-byte Folded Reload
	mul	w8, w8, w10
	ldr	w9, [sp, #12]                   ; 4-byte Folded Reload
	sub	w9, w9, w8
	str	w9, [sp, #136]                  ; 4-byte Folded Spill
	ldr	x9, [sp, #32]                   ; 8-byte Folded Reload
	mul	w8, w8, w9
	ldr	x9, [sp, #16]                   ; 8-byte Folded Reload
	add	x11, x9, w8, sxtw #2
	ldr	w8, [sp, #8]                    ; 4-byte Folded Reload
	mul	w8, w8, w10
	ldr	x9, [sp, #24]                   ; 8-byte Folded Reload
	add	x8, x9, w8, sxtw #2
	stp	x8, x11, [sp, #104]             ; 16-byte Folded Spill
	b	LBB0_6
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=2
	ldur	x19, [x29, #-144]               ; 8-byte Folded Reload
	add	x19, x19, #1
	ldp	x8, x21, [sp, #144]             ; 16-byte Folded Reload
	cmp	x19, x8
	b.eq	LBB0_2
LBB0_6:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_9 Depth 3
                                        ;         Child Loop BB0_11 Depth 4
                                        ;       Child Loop BB0_16 Depth 3
                                        ;         Child Loop BB0_18 Depth 4
                                        ;       Child Loop BB0_21 Depth 3
                                        ;         Child Loop BB0_22 Depth 4
	mov	x0, x28
	ldr	w1, [sp, #136]                  ; 4-byte Folded Reload
	bl	_FFMIN
	mov	x27, x0
	ldr	w8, [sp, #140]                  ; 4-byte Folded Reload
	stur	x19, [x29, #-144]               ; 8-byte Folded Spill
	mul	w19, w8, w19
	ldr	w8, [sp, #132]                  ; 4-byte Folded Reload
	sub	w1, w8, w19
	mov	x0, x24
	bl	_FFMIN
	mov	x9, x28
	cmp	w27, #1
	b.lt	LBB0_13
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=2
	mov	x28, x0
	mov	w22, #0
	ldr	w8, [sp, #92]                   ; 4-byte Folded Reload
	mul	w8, w19, w8
	ldr	x10, [sp, #112]                 ; 8-byte Folded Reload
	add	x19, x10, w8, sxtw #2
	ldr	x8, [sp, #64]                   ; 8-byte Folded Reload
	add	x25, x8, w0, sxtw #4
	ldr	w8, [sp, #60]                   ; 4-byte Folded Reload
	sub	w8, w8, w0
	stur	w8, [x29, #-124]                ; 4-byte Folded Spill
	sub	x8, x9, w0, sxtw
	stur	x8, [x29, #-136]                ; 8-byte Folded Spill
	b	LBB0_9
LBB0_8:                                 ;   in Loop: Header=BB0_9 Depth=3
	ldr	w0, [x26]
	mov	x1, x21
	bl	_av_fft_permute
	ldr	w0, [x26]
	mov	x1, x21
	bl	_av_fft_calc
	ldur	x8, [x29, #-104]                ; 8-byte Folded Reload
	add	x19, x19, x8, lsl #2
	ldur	x8, [x29, #-112]                ; 8-byte Folded Reload
	add	x21, x21, x8, lsl #4
	add	w22, w22, #1
	add	x25, x25, x20
	cmp	w22, w27
	b.eq	LBB0_12
LBB0_9:                                 ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_6 Depth=2
                                        ; =>    This Loop Header: Depth=3
                                        ;         Child Loop BB0_11 Depth 4
	ldur	x8, [x29, #-96]                 ; 8-byte Folded Reload
	ldr	x8, [x8, #8]
	mov	x0, x21
	mov	x1, x19
	mov	x2, x28
	blr	x8
	cmp	w24, w28
	b.le	LBB0_8
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=3
	ldur	x8, [x29, #-136]                ; 8-byte Folded Reload
	ldur	w9, [x29, #-124]                ; 4-byte Folded Reload
	mov	x10, x25
LBB0_11:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_6 Depth=2
                                        ;       Parent Loop BB0_9 Depth=3
                                        ; =>      This Inner Loop Header: Depth=4
	add	x11, x21, w9, sxtw #4
	ldr	w11, [x11, #8]
	str	w11, [x10]
	stur	xzr, [x10, #-8]
	add	x10, x10, #16
	sub	w9, w9, #1
	subs	x8, x8, #1
	b.ne	LBB0_11
	b	LBB0_8
LBB0_12:                                ;   in Loop: Header=BB0_6 Depth=2
	ldr	x28, [sp, #96]                  ; 8-byte Folded Reload
	ldr	x15, [sp, #120]                 ; 8-byte Folded Reload
	ldr	x21, [sp, #152]                 ; 8-byte Folded Reload
	cmp	w24, w27
	b.gt	LBB0_14
	b	LBB0_19
LBB0_13:                                ;   in Loop: Header=BB0_6 Depth=2
	mov	w27, #0
	mov	x28, x9
	ldr	x15, [sp, #120]                 ; 8-byte Folded Reload
	cmp	w24, w27
	b.le	LBB0_19
LBB0_14:                                ;   in Loop: Header=BB0_6 Depth=2
	mov	w8, w27
	ldr	w9, [sp, #56]                   ; 4-byte Folded Reload
	sub	w9, w9, w27
	mul	w9, w15, w9
	b	LBB0_16
LBB0_15:                                ;   in Loop: Header=BB0_16 Depth=3
	add	x8, x8, #1
	sub	w9, w9, w15
	cmp	x8, x24
	b.eq	LBB0_19
LBB0_16:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_6 Depth=2
                                        ; =>    This Loop Header: Depth=3
                                        ;         Child Loop BB0_18 Depth 4
	cmp	w28, #1
	b.lt	LBB0_15
; %bb.17:                               ;   in Loop: Header=BB0_16 Depth=3
	sbfiz	x10, x9, #4, #32
	mov	x11, x24
	mov	x12, x21
LBB0_18:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_6 Depth=2
                                        ;       Parent Loop BB0_16 Depth=3
                                        ; =>      This Inner Loop Header: Depth=4
	add	x13, x12, x10
	ldr	w14, [x13, #8]
	str	w14, [x12, #8]
	ldr	x13, [x13]
	str	x13, [x12], #16
	subs	x11, x11, #1
	b.ne	LBB0_18
	b	LBB0_15
LBB0_19:                                ;   in Loop: Header=BB0_6 Depth=2
	cmp	w24, #1
	ldr	w27, [sp, #128]                 ; 4-byte Folded Reload
	b.lt	LBB0_5
; %bb.20:                               ;   in Loop: Header=BB0_6 Depth=2
	mov	x22, #0
	ldr	w8, [sp, #76]                   ; 4-byte Folded Reload
	ldur	x9, [x29, #-144]                ; 8-byte Folded Reload
	mul	w8, w8, w9
	ldr	x9, [sp, #104]                  ; 8-byte Folded Reload
	add	x19, x9, w8, sxtw #2
	ldr	x21, [sp, #80]                  ; 8-byte Folded Reload
	ldr	x25, [sp, #152]                 ; 8-byte Folded Reload
LBB0_21:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_6 Depth=2
                                        ; =>    This Loop Header: Depth=3
                                        ;         Child Loop BB0_22 Depth 4
	mov	x8, #0
	mov	x9, x25
LBB0_22:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_6 Depth=2
                                        ;       Parent Loop BB0_21 Depth=3
                                        ; =>      This Inner Loop Header: Depth=4
	ldr	q0, [x9]
	str	q0, [x21, x8]
	add	x9, x9, x20
	add	x8, x8, #16
	cmp	x23, x8
	b.ne	LBB0_22
; %bb.23:                               ;   in Loop: Header=BB0_21 Depth=3
	ldr	w0, [x26]
	mov	x1, x21
	bl	_av_fft_permute
	ldr	w0, [x26]
	mov	x1, x21
	bl	_av_fft_calc
	mov	x0, x19
	mov	x1, x21
	mov	x2, x27
	bl	_memcpy
	add	x21, x21, x20
	ldur	x8, [x29, #-120]                ; 8-byte Folded Reload
	add	x19, x19, x8, lsl #2
	add	x22, x22, #1
	add	x25, x25, #16
	cmp	x22, x24
	b.ne	LBB0_21
	b	LBB0_5
LBB0_24:
	ldp	x29, x30, [sp, #304]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #288]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #272]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #256]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #240]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #224]            ; 16-byte Folded Reload
	add	sp, sp, #320
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_import_plane
.subsections_via_symbols
