	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function vidtex_draw
LCPI0_0:
	.quad	0x3ff0000000000000              ## double 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_vidtex_draw:                           ## @vidtex_draw
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r15
	movq	%rdi, %r14
	movq	%rsi, %rdi
	callq	_vcos_assert
	xorl	%edi, %edi
	xorl	%esi, %esi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	callq	_glClearColor
	movl	$1, %edi
	callq	_glClearDepthf
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %rax
	movq	_GL_DEPTH_BUFFER_BIT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edi
	orl	(%rax), %edi
	callq	_glClear
	xorl	%eax, %eax
	callq	_glLoadIdentity
	movq	_GL_TEXTURE_EXTERNAL_OES@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	24(%r14), %esi
	callq	_glBindTexture
	movq	%r14, %rdi
	callq	_VIDTEX_CHECK_GL
	movq	_EGL_NO_IMAGE_KHR@GOTPCREL(%rip), %rax
	movq	(%rax), %r12
	movq	16(%r14), %r13
	movq	%r13, %rdi
	callq	_vcos_countof
	testl	%eax, %eax
	jle	LBB0_16
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r13), %rax
	cmpq	%r15, %rax
	je	LBB0_2
## %bb.3:                               ##   in Loop: Header=BB0_1 Depth=1
	testq	%rax, %rax
	je	LBB0_4
## %bb.15:                              ##   in Loop: Header=BB0_1 Depth=1
	addq	$16, %r13
	movq	16(%r14), %rbx
	movq	%rbx, %rdi
	callq	_vcos_countof
	cltq
	shlq	$4, %rax
	addq	%rbx, %rax
	cmpq	%rax, %r13
	jb	LBB0_1
	jmp	LBB0_16
LBB0_2:
	movq	8(%r13), %rdi
	callq	_vcos_assert
	movq	8(%r13), %r12
	jmp	LBB0_16
LBB0_4:
	xorl	%edi, %edi
	cmpq	$0, 8(%r13)
	sete	%dil
	callq	_vcos_assert
	movl	(%r14), %eax
	movq	_VIDTEX_OPT_Y_TEXTURE@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_6
## %bb.5:
	movq	_EGL_IMAGE_BRCM_MULTIMEDIA_Y@GOTPCREL(%rip), %rax
	jmp	LBB0_11
LBB0_6:
	movq	_VIDTEX_OPT_U_TEXTURE@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_8
## %bb.7:
	movq	_EGL_IMAGE_BRCM_MULTIMEDIA_U@GOTPCREL(%rip), %rax
	jmp	LBB0_11
LBB0_8:
	movq	_VIDTEX_OPT_V_TEXTURE@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	jne	LBB0_9
## %bb.10:
	movq	_EGL_IMAGE_BRCM_MULTIMEDIA@GOTPCREL(%rip), %rax
	jmp	LBB0_11
LBB0_9:
	movq	_EGL_IMAGE_BRCM_MULTIMEDIA_V@GOTPCREL(%rip), %rax
LBB0_11:
	movl	(%rax), %edx
	movl	12(%r14), %edi
	movq	_EGL_NO_CONTEXT@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	%r15d, %ecx
	xorl	%r8d, %r8d
	callq	_eglCreateImageKHR
	movq	%rax, %r12
	movq	_EGL_NO_IMAGE_KHR@GOTPCREL(%rip), %rax
	cmpq	(%rax), %r12
	je	LBB0_12
## %bb.13:
	leaq	L_.str.1(%rip), %rdi
	movq	%r12, %rsi
	movq	%r15, %rdx
	callq	_vcos_log_trace
	movq	%r15, (%r13)
	movq	%r12, 8(%r13)
	jmp	LBB0_14
LBB0_12:
	leaq	L_.str(%rip), %rdi
	callq	_vcos_log_error
LBB0_14:
	movq	%r14, %rdi
	callq	_VIDTEX_CHECK_GL
LBB0_16:
	movq	16(%r14), %rbx
	movq	%rbx, %rdi
	callq	_vcos_countof
	cltq
	shlq	$4, %rax
	addq	%rbx, %rax
	cmpq	%rax, %r13
	jne	LBB0_18
## %bb.17:
	leaq	L_.str.2(%rip), %rdi
	callq	_vcos_log_error
LBB0_18:
	movq	_EGL_NO_IMAGE_KHR@GOTPCREL(%rip), %rax
	cmpq	(%rax), %r12
	je	LBB0_22
## %bb.19:
	movl	_vidtex_draw.frame_num(%rip), %eax
	imull	$360, %eax, %ecx                ## imm = 0x168
	movslq	%ecx, %rbx
	imulq	$-1851608123, %rbx, %rcx        ## imm = 0x91A2B3C5
	shrq	$32, %rcx
	addl	%ecx, %ebx
	movl	%ebx, %ecx
	shrl	$31, %ecx
	sarl	$8, %ebx
	addl	%ecx, %ebx
	movl	%eax, %ecx
	incl	%ecx
	movslq	%ecx, %rcx
	imulq	$-1851608123, %rcx, %rcx        ## imm = 0x91A2B3C5
	shrq	$32, %rcx
	addl	%eax, %ecx
	incl	%ecx
	movl	%ecx, %edx
	shrl	$31, %edx
	sarl	$8, %ecx
	addl	%edx, %ecx
	imull	$450, %ecx, %ecx                ## imm = 0x1C2
	negl	%ecx
	addl	%ecx, %eax
	incl	%eax
	movl	%eax, _vidtex_draw.frame_num(%rip)
	movq	_GL_TEXTURE_EXTERNAL_OES@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	%r12, %rsi
	callq	_glEGLImageTargetTexture2DOES
	movq	%r14, %rdi
	callq	_VIDTEX_CHECK_GL
	movsd	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero
	xorps	%xmm0, %xmm0
	xorps	%xmm1, %xmm1
	movl	%ebx, %edi
	callq	_glRotatef
	movq	_GL_VERTEX_ARRAY@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glEnableClientState
	movq	_GL_FLOAT@GOTPCREL(%rip), %rbx
	movl	(%rbx), %esi
	movq	_vt_vertices@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movl	$3, %edi
	xorl	%edx, %edx
	callq	_glVertexPointer
	movq	_GL_COLOR_ARRAY@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glDisableClientState
	movq	_GL_TEXTURE_COORD_ARRAY@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glEnableClientState
	movl	(%rbx), %esi
	movq	_vt_tex_coords@GOTPCREL(%rip), %r15
	movq	(%r15), %rcx
	movl	$2, %edi
	xorl	%edx, %edx
	callq	_glTexCoordPointer
	movq	_GL_TRIANGLES@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	movq	(%r15), %rdi
	callq	_vcos_countof
	movl	%eax, %edx
	shrl	$31, %edx
	addl	%eax, %edx
	sarl	%edx
	movl	%ebx, %edi
	xorl	%esi, %esi
	callq	_glDrawArrays
	movl	8(%r14), %esi
	movl	12(%r14), %edi
	callq	_eglSwapBuffers
	movq	_VIDTEX_OPT_IMG_PER_FRAME@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, (%r14)
	je	LBB0_21
## %bb.20:
	movq	%r14, %rdi
	callq	_vidtex_destroy_images
LBB0_21:
	incl	4(%r14)
LBB0_22:
	movq	%r14, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_VIDTEX_CHECK_GL                ## TAILCALL
	.cfi_endproc
                                        ## -- End function
.zerofill __DATA,__bss,_vidtex_draw.frame_num,4,2 ## @vidtex_draw.frame_num
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ## @GL_DEPTH_BUFFER_BIT
	.comm	_GL_TEXTURE_EXTERNAL_OES,4,2    ## @GL_TEXTURE_EXTERNAL_OES
	.comm	_EGL_NO_IMAGE_KHR,8,3           ## @EGL_NO_IMAGE_KHR
	.comm	_VIDTEX_OPT_Y_TEXTURE,4,2       ## @VIDTEX_OPT_Y_TEXTURE
	.comm	_EGL_IMAGE_BRCM_MULTIMEDIA_Y,4,2 ## @EGL_IMAGE_BRCM_MULTIMEDIA_Y
	.comm	_VIDTEX_OPT_U_TEXTURE,4,2       ## @VIDTEX_OPT_U_TEXTURE
	.comm	_EGL_IMAGE_BRCM_MULTIMEDIA_U,4,2 ## @EGL_IMAGE_BRCM_MULTIMEDIA_U
	.comm	_VIDTEX_OPT_V_TEXTURE,4,2       ## @VIDTEX_OPT_V_TEXTURE
	.comm	_EGL_IMAGE_BRCM_MULTIMEDIA_V,4,2 ## @EGL_IMAGE_BRCM_MULTIMEDIA_V
	.comm	_EGL_IMAGE_BRCM_MULTIMEDIA,4,2  ## @EGL_IMAGE_BRCM_MULTIMEDIA
	.comm	_EGL_NO_CONTEXT,4,2             ## @EGL_NO_CONTEXT
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"EGL image conversion error"

L_.str.1:                               ## @.str.1
	.asciz	"Created EGL image %p for buf %p"

L_.str.2:                               ## @.str.2
	.asciz	"Exceeded configured max number of EGL images"

	.comm	_GL_VERTEX_ARRAY,4,2            ## @GL_VERTEX_ARRAY
	.comm	_GL_FLOAT,4,2                   ## @GL_FLOAT
	.comm	_vt_vertices,4,2                ## @vt_vertices
	.comm	_GL_COLOR_ARRAY,4,2             ## @GL_COLOR_ARRAY
	.comm	_GL_TEXTURE_COORD_ARRAY,4,2     ## @GL_TEXTURE_COORD_ARRAY
	.comm	_vt_tex_coords,8,3              ## @vt_tex_coords
	.comm	_GL_TRIANGLES,4,2               ## @GL_TRIANGLES
	.comm	_VIDTEX_OPT_IMG_PER_FRAME,4,2   ## @VIDTEX_OPT_IMG_PER_FRAME
	.no_dead_strip	_vidtex_draw
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function vidtex_draw
_vidtex_draw:                           ; @vidtex_draw
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x20, x1
	mov	x19, x0
	mov	x0, x1
	bl	_vcos_assert
	mov	w0, #0
	mov	w1, #0
	mov	w2, #0
	mov	w3, #0
	bl	_glClearColor
	mov	w0, #1
	bl	_glClearDepthf
Lloh0:
	adrp	x8, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _GL_DEPTH_BUFFER_BIT@GOTPAGE
Lloh4:
	ldr	x9, [x9, _GL_DEPTH_BUFFER_BIT@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	orr	w0, w9, w8
	bl	_glClear
	bl	_glLoadIdentity
Lloh6:
	adrp	x24, _GL_TEXTURE_EXTERNAL_OES@GOTPAGE
Lloh7:
	ldr	x24, [x24, _GL_TEXTURE_EXTERNAL_OES@GOTPAGEOFF]
	ldr	w0, [x24]
	ldr	w1, [x19, #24]
	bl	_glBindTexture
	mov	x0, x19
	bl	_VIDTEX_CHECK_GL
Lloh8:
	adrp	x25, _EGL_NO_IMAGE_KHR@GOTPAGE
Lloh9:
	ldr	x25, [x25, _EGL_NO_IMAGE_KHR@GOTPAGEOFF]
	ldr	x22, [x25]
	ldr	x21, [x19, #16]
	mov	x0, x21
	bl	_vcos_countof
	cmp	w0, #1
	b.lt	LBB0_14
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x21]
	cmp	x8, x20
	b.eq	LBB0_4
; %bb.2:                                ;   in Loop: Header=BB0_1 Depth=1
	cbz	x8, LBB0_5
; %bb.3:                                ;   in Loop: Header=BB0_1 Depth=1
	add	x21, x21, #16
	ldr	x23, [x19, #16]
	mov	x0, x23
	bl	_vcos_countof
	add	x8, x23, w0, sxtw #4
	cmp	x21, x8
	b.lo	LBB0_1
	b	LBB0_14
LBB0_4:
	ldr	x0, [x21, #8]
	bl	_vcos_assert
	ldr	x22, [x21, #8]
	b	LBB0_14
LBB0_5:
	ldr	x8, [x21, #8]
	cmp	x8, #0
	cset	w0, eq
	bl	_vcos_assert
	ldr	w8, [x19]
Lloh10:
	adrp	x9, _VIDTEX_OPT_Y_TEXTURE@GOTPAGE
Lloh11:
	ldr	x9, [x9, _VIDTEX_OPT_Y_TEXTURE@GOTPAGEOFF]
Lloh12:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_7
; %bb.6:
Lloh13:
	adrp	x8, _EGL_IMAGE_BRCM_MULTIMEDIA_Y@GOTPAGE
Lloh14:
	ldr	x8, [x8, _EGL_IMAGE_BRCM_MULTIMEDIA_Y@GOTPAGEOFF]
	b	LBB0_10
LBB0_7:
Lloh15:
	adrp	x9, _VIDTEX_OPT_U_TEXTURE@GOTPAGE
Lloh16:
	ldr	x9, [x9, _VIDTEX_OPT_U_TEXTURE@GOTPAGEOFF]
Lloh17:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_9
; %bb.8:
Lloh18:
	adrp	x8, _EGL_IMAGE_BRCM_MULTIMEDIA_U@GOTPAGE
Lloh19:
	ldr	x8, [x8, _EGL_IMAGE_BRCM_MULTIMEDIA_U@GOTPAGEOFF]
	b	LBB0_10
LBB0_9:
Lloh20:
	adrp	x9, _VIDTEX_OPT_V_TEXTURE@GOTPAGE
Lloh21:
	ldr	x9, [x9, _VIDTEX_OPT_V_TEXTURE@GOTPAGEOFF]
Lloh22:
	ldr	w9, [x9]
Lloh23:
	adrp	x10, _EGL_IMAGE_BRCM_MULTIMEDIA_V@GOTPAGE
Lloh24:
	ldr	x10, [x10, _EGL_IMAGE_BRCM_MULTIMEDIA_V@GOTPAGEOFF]
Lloh25:
	adrp	x11, _EGL_IMAGE_BRCM_MULTIMEDIA@GOTPAGE
Lloh26:
	ldr	x11, [x11, _EGL_IMAGE_BRCM_MULTIMEDIA@GOTPAGEOFF]
	tst	w9, w8
	csel	x8, x11, x10, eq
LBB0_10:
	ldr	w2, [x8]
	ldr	w0, [x19, #12]
Lloh27:
	adrp	x8, _EGL_NO_CONTEXT@GOTPAGE
Lloh28:
	ldr	x8, [x8, _EGL_NO_CONTEXT@GOTPAGEOFF]
Lloh29:
	ldr	w1, [x8]
	mov	x3, x20
	mov	x4, #0
	bl	_eglCreateImageKHR
	mov	x22, x0
	ldr	x8, [x25]
	cmp	x0, x8
	b.eq	LBB0_12
; %bb.11:
Lloh30:
	adrp	x0, l_.str.1@PAGE
Lloh31:
	add	x0, x0, l_.str.1@PAGEOFF
	mov	x1, x22
	mov	x2, x20
	bl	_vcos_log_trace
	stp	x20, x22, [x21]
	b	LBB0_13
LBB0_12:
Lloh32:
	adrp	x0, l_.str@PAGE
Lloh33:
	add	x0, x0, l_.str@PAGEOFF
	bl	_vcos_log_error
LBB0_13:
	mov	x0, x19
	bl	_VIDTEX_CHECK_GL
LBB0_14:
	ldr	x20, [x19, #16]
	mov	x0, x20
	bl	_vcos_countof
	add	x8, x20, w0, sxtw #4
	cmp	x21, x8
	b.ne	LBB0_16
; %bb.15:
Lloh34:
	adrp	x0, l_.str.2@PAGE
Lloh35:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_vcos_log_error
LBB0_16:
	ldr	x8, [x25]
	cmp	x22, x8
	b.eq	LBB0_20
; %bb.17:
	adrp	x8, _vidtex_draw.frame_num@PAGE
	ldr	w9, [x8, _vidtex_draw.frame_num@PAGEOFF]
	mov	w10, #360
	mul	w10, w9, w10
	mov	w11, #46021
	movk	w11, #37282, lsl #16
	smull	x12, w10, w11
	lsr	x12, x12, #32
	add	w10, w12, w10
	asr	w12, w10, #8
	add	w20, w12, w10, lsr #31
	add	w9, w9, #1
	smull	x10, w9, w11
	lsr	x10, x10, #32
	add	w10, w10, w9
	asr	w11, w10, #8
	add	w10, w11, w10, lsr #31
	mov	w11, #450
	msub	w9, w10, w11, w9
	str	w9, [x8, _vidtex_draw.frame_num@PAGEOFF]
	ldr	w0, [x24]
	mov	x1, x22
	bl	_glEGLImageTargetTexture2DOES
	mov	x0, x19
	bl	_VIDTEX_CHECK_GL
	movi	d0, #0000000000000000
	movi	d1, #0000000000000000
	fmov	d2, #1.00000000
	mov	x0, x20
	bl	_glRotatef
Lloh36:
	adrp	x8, _GL_VERTEX_ARRAY@GOTPAGE
Lloh37:
	ldr	x8, [x8, _GL_VERTEX_ARRAY@GOTPAGEOFF]
Lloh38:
	ldr	w0, [x8]
	bl	_glEnableClientState
Lloh39:
	adrp	x20, _GL_FLOAT@GOTPAGE
Lloh40:
	ldr	x20, [x20, _GL_FLOAT@GOTPAGEOFF]
	ldr	w1, [x20]
Lloh41:
	adrp	x8, _vt_vertices@GOTPAGE
Lloh42:
	ldr	x8, [x8, _vt_vertices@GOTPAGEOFF]
Lloh43:
	ldr	w3, [x8]
	mov	w0, #3
	mov	w2, #0
	bl	_glVertexPointer
Lloh44:
	adrp	x8, _GL_COLOR_ARRAY@GOTPAGE
Lloh45:
	ldr	x8, [x8, _GL_COLOR_ARRAY@GOTPAGEOFF]
Lloh46:
	ldr	w0, [x8]
	bl	_glDisableClientState
Lloh47:
	adrp	x8, _GL_TEXTURE_COORD_ARRAY@GOTPAGE
Lloh48:
	ldr	x8, [x8, _GL_TEXTURE_COORD_ARRAY@GOTPAGEOFF]
Lloh49:
	ldr	w0, [x8]
	bl	_glEnableClientState
	ldr	w1, [x20]
Lloh50:
	adrp	x21, _vt_tex_coords@GOTPAGE
Lloh51:
	ldr	x21, [x21, _vt_tex_coords@GOTPAGEOFF]
	ldr	x3, [x21]
	mov	w0, #2
	mov	w2, #0
	bl	_glTexCoordPointer
Lloh52:
	adrp	x8, _GL_TRIANGLES@GOTPAGE
Lloh53:
	ldr	x8, [x8, _GL_TRIANGLES@GOTPAGEOFF]
Lloh54:
	ldr	w20, [x8]
	ldr	x0, [x21]
	bl	_vcos_countof
	cmp	w0, #0
	cinc	w8, w0, lt
	asr	w2, w8, #1
	mov	x0, x20
	mov	w1, #0
	bl	_glDrawArrays
	ldp	w1, w0, [x19, #8]
	bl	_eglSwapBuffers
	ldr	w8, [x19]
Lloh55:
	adrp	x9, _VIDTEX_OPT_IMG_PER_FRAME@GOTPAGE
Lloh56:
	ldr	x9, [x9, _VIDTEX_OPT_IMG_PER_FRAME@GOTPAGEOFF]
Lloh57:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_19
; %bb.18:
	mov	x0, x19
	bl	_vidtex_destroy_images
LBB0_19:
	ldr	w8, [x19, #4]
	add	w8, w8, #1
	str	w8, [x19, #4]
LBB0_20:
	mov	x0, x19
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_VIDTEX_CHECK_GL
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh25, Lloh26
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpAdd	Lloh32, Lloh33
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh55, Lloh56, Lloh57
	.loh AdrpLdrGotLdr	Lloh52, Lloh53, Lloh54
	.loh AdrpLdrGot	Lloh50, Lloh51
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpLdrGot	Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.cfi_endproc
                                        ; -- End function
.zerofill __DATA,__bss,_vidtex_draw.frame_num,4,2 ; @vidtex_draw.frame_num
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ; @GL_DEPTH_BUFFER_BIT
	.comm	_GL_TEXTURE_EXTERNAL_OES,4,2    ; @GL_TEXTURE_EXTERNAL_OES
	.comm	_EGL_NO_IMAGE_KHR,8,3           ; @EGL_NO_IMAGE_KHR
	.comm	_VIDTEX_OPT_Y_TEXTURE,4,2       ; @VIDTEX_OPT_Y_TEXTURE
	.comm	_EGL_IMAGE_BRCM_MULTIMEDIA_Y,4,2 ; @EGL_IMAGE_BRCM_MULTIMEDIA_Y
	.comm	_VIDTEX_OPT_U_TEXTURE,4,2       ; @VIDTEX_OPT_U_TEXTURE
	.comm	_EGL_IMAGE_BRCM_MULTIMEDIA_U,4,2 ; @EGL_IMAGE_BRCM_MULTIMEDIA_U
	.comm	_VIDTEX_OPT_V_TEXTURE,4,2       ; @VIDTEX_OPT_V_TEXTURE
	.comm	_EGL_IMAGE_BRCM_MULTIMEDIA_V,4,2 ; @EGL_IMAGE_BRCM_MULTIMEDIA_V
	.comm	_EGL_IMAGE_BRCM_MULTIMEDIA,4,2  ; @EGL_IMAGE_BRCM_MULTIMEDIA
	.comm	_EGL_NO_CONTEXT,4,2             ; @EGL_NO_CONTEXT
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"EGL image conversion error"

l_.str.1:                               ; @.str.1
	.asciz	"Created EGL image %p for buf %p"

l_.str.2:                               ; @.str.2
	.asciz	"Exceeded configured max number of EGL images"

	.comm	_GL_VERTEX_ARRAY,4,2            ; @GL_VERTEX_ARRAY
	.comm	_GL_FLOAT,4,2                   ; @GL_FLOAT
	.comm	_vt_vertices,4,2                ; @vt_vertices
	.comm	_GL_COLOR_ARRAY,4,2             ; @GL_COLOR_ARRAY
	.comm	_GL_TEXTURE_COORD_ARRAY,4,2     ; @GL_TEXTURE_COORD_ARRAY
	.comm	_vt_tex_coords,8,3              ; @vt_tex_coords
	.comm	_GL_TRIANGLES,4,2               ; @GL_TRIANGLES
	.comm	_VIDTEX_OPT_IMG_PER_FRAME,4,2   ; @VIDTEX_OPT_IMG_PER_FRAME
	.no_dead_strip	_vidtex_draw
.subsections_via_symbols
