	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_WI_drawNetgameStats            ## -- Begin function WI_drawNetgameStats
	.p2align	4, 0x90
_WI_drawNetgameStats:                   ## @WI_drawNetgameStats
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_percent@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	callq	_SHORT
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	xorl	%eax, %eax
	callq	_WI_slamBackground
	xorl	%eax, %eax
	callq	_WI_drawAnimatedBack
	xorl	%eax, %eax
	callq	_WI_drawLF
	movq	_NG_STATSX@GOTPCREL(%rip), %rax
	movq	_NG_SPACINGX@GOTPCREL(%rip), %r14
	movl	(%r14), %ebx
	addl	(%rax), %ebx
	movq	_kills@GOTPCREL(%rip), %r13
	movq	(%r13), %rax
	movl	(%rax), %edi
	callq	_SHORT
	subl	%eax, %ebx
	movq	_NG_STATSY@GOTPCREL(%rip), %r12
	movl	(%r12), %esi
	movq	_FB@GOTPCREL(%rip), %r15
	movl	(%r15), %edx
	movq	(%r13), %rcx
	movl	%ebx, %edi
	callq	_V_DrawPatch
	movl	(%r14), %ebx
	addl	%ebx, %ebx
	movq	_NG_STATSX@GOTPCREL(%rip), %rax
	addl	(%rax), %ebx
	movq	_items@GOTPCREL(%rip), %r13
	movq	(%r13), %rax
	movl	(%rax), %edi
	callq	_SHORT
	subl	%eax, %ebx
	movl	(%r12), %esi
	movl	(%r15), %edx
	movq	(%r13), %rcx
	movl	%ebx, %edi
	callq	_V_DrawPatch
	movl	(%r14), %eax
	movq	_NG_STATSX@GOTPCREL(%rip), %r14
	leal	(%rax,%rax,2), %ebx
	addl	(%r14), %ebx
	movq	_secret@GOTPCREL(%rip), %r13
	movq	(%r13), %rax
	movl	(%rax), %edi
	callq	_SHORT
	subl	%eax, %ebx
	movl	(%r12), %esi
	movl	(%r15), %edx
	movq	(%r13), %rcx
	movl	%ebx, %edi
	callq	_V_DrawPatch
	movq	_dofrags@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_2
## %bb.1:
	movq	_NG_SPACINGX@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	shll	$2, %ebx
	addl	(%r14), %ebx
	movq	_frags@GOTPCREL(%rip), %r13
	movq	(%r13), %rax
	movl	(%rax), %edi
	callq	_SHORT
	subl	%eax, %ebx
	movl	(%r12), %esi
	movq	_FB@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	(%r13), %rcx
	movl	%ebx, %edi
	callq	_V_DrawPatch
LBB0_2:
	movl	(%r12), %ebx
	movq	_kills@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	4(%rax), %edi
	callq	_SHORT
	movl	%eax, %r12d
	movq	_MAXPLAYERS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, %eax
	movq	_FB@GOTPCREL(%rip), %r15
	jle	LBB0_11
## %bb.3:
	movq	%r14, %rdx
	addl	%ebx, %r12d
	xorl	%r13d, %r13d
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_4 Depth=1
	movq	-56(%rbp), %r12                 ## 8-byte Reload
	movq	_WI_SPACINGY@GOTPCREL(%rip), %rax
	addl	(%rax), %r12d
	movq	_MAXPLAYERS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_NG_STATSX@GOTPCREL(%rip), %rdx
	movq	_FB@GOTPCREL(%rip), %r15
LBB0_10:                                ##   in Loop: Header=BB0_4 Depth=1
	incq	%r13
	movslq	%eax, %rcx
	cmpq	%rcx, %r13
	jge	LBB0_11
LBB0_4:                                 ## =>This Inner Loop Header: Depth=1
	movq	_playeringame@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rcx,%r13,4)
	je	LBB0_10
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=1
	movl	(%rdx), %ebx
	movq	_p@GOTPCREL(%rip), %r14
	movq	(%r14), %rax
	movq	(%rax,%r13,8), %rax
	movl	(%rax), %edi
	callq	_SHORT
	movl	%ebx, %edi
	subl	%eax, %edi
	movl	(%r15), %edx
	movq	(%r14), %rax
	movq	(%rax,%r13,8), %rcx
	movl	%r12d, %esi
	callq	_V_DrawPatch
	movq	_me@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	cmpq	%rax, %r13
	jne	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_4 Depth=1
	movq	_p@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rax,%r13,8), %rax
	movl	(%rax), %edi
	callq	_SHORT
	movl	%ebx, %edi
	subl	%eax, %edi
	movl	(%r15), %edx
	movq	_star@GOTPCREL(%rip), %rax
	movq	(%rax), %rcx
	movl	%r12d, %esi
	callq	_V_DrawPatch
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=1
	movq	_NG_SPACINGX@GOTPCREL(%rip), %r15
	addl	(%r15), %ebx
	movl	%ebx, %edi
	movl	-44(%rbp), %r14d                ## 4-byte Reload
	subl	%r14d, %edi
	movq	%r12, -56(%rbp)                 ## 8-byte Spill
	addl	$10, %r12d
	movq	_cnt_kills@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%r13,4), %edx
	movl	%r12d, %esi
	callq	_WI_drawPercent
	addl	(%r15), %ebx
	movl	%ebx, %edi
	subl	%r14d, %edi
	movq	_cnt_items@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%r13,4), %edx
	movl	%r12d, %esi
	callq	_WI_drawPercent
	addl	(%r15), %ebx
	movl	%ebx, %edi
	subl	%r14d, %edi
	movq	_cnt_secret@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%r13,4), %edx
	movl	%r12d, %esi
	callq	_WI_drawPercent
	movq	_dofrags@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_9
## %bb.8:                               ##   in Loop: Header=BB0_4 Depth=1
	movq	_NG_SPACINGX@GOTPCREL(%rip), %rax
	addl	(%rax), %ebx
	movq	_cnt_frags@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%r13,4), %edx
	movl	%ebx, %edi
	movl	%r12d, %esi
	movl	$-1, %ecx
	callq	_WI_drawNum
	jmp	LBB0_9
LBB0_11:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_percent,8,3                    ## @percent
	.comm	_NG_STATSX,4,2                  ## @NG_STATSX
	.comm	_NG_SPACINGX,4,2                ## @NG_SPACINGX
	.comm	_kills,8,3                      ## @kills
	.comm	_NG_STATSY,4,2                  ## @NG_STATSY
	.comm	_FB,4,2                         ## @FB
	.comm	_items,8,3                      ## @items
	.comm	_secret,8,3                     ## @secret
	.comm	_dofrags,8,3                    ## @dofrags
	.comm	_frags,8,3                      ## @frags
	.comm	_MAXPLAYERS,4,2                 ## @MAXPLAYERS
	.comm	_playeringame,8,3               ## @playeringame
	.comm	_p,8,3                          ## @p
	.comm	_me,4,2                         ## @me
	.comm	_star,8,3                       ## @star
	.comm	_cnt_kills,8,3                  ## @cnt_kills
	.comm	_cnt_items,8,3                  ## @cnt_items
	.comm	_cnt_secret,8,3                 ## @cnt_secret
	.comm	_cnt_frags,8,3                  ## @cnt_frags
	.comm	_WI_SPACINGY,8,3                ## @WI_SPACINGY
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_WI_drawNetgameStats            ; -- Begin function WI_drawNetgameStats
	.p2align	2
_WI_drawNetgameStats:                   ; @WI_drawNetgameStats
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
Lloh0:
	adrp	x8, _percent@GOTPAGE
Lloh1:
	ldr	x8, [x8, _percent@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	ldr	w0, [x8]
	bl	_SHORT
	mov	x19, x0
	bl	_WI_slamBackground
	bl	_WI_drawAnimatedBack
	bl	_WI_drawLF
Lloh3:
	adrp	x26, _NG_STATSX@GOTPAGE
Lloh4:
	ldr	x26, [x26, _NG_STATSX@GOTPAGEOFF]
	ldr	w8, [x26]
Lloh5:
	adrp	x23, _NG_SPACINGX@GOTPAGE
Lloh6:
	ldr	x23, [x23, _NG_SPACINGX@GOTPAGEOFF]
	ldr	w9, [x23]
	add	w22, w9, w8
Lloh7:
	adrp	x20, _kills@GOTPAGE
Lloh8:
	ldr	x20, [x20, _kills@GOTPAGEOFF]
	ldr	x8, [x20]
	ldr	w0, [x8]
	bl	_SHORT
Lloh9:
	adrp	x21, _NG_STATSY@GOTPAGE
Lloh10:
	ldr	x21, [x21, _NG_STATSY@GOTPAGEOFF]
	sub	w0, w22, w0
	ldr	w1, [x21]
Lloh11:
	adrp	x28, _FB@GOTPAGE
Lloh12:
	ldr	x28, [x28, _FB@GOTPAGEOFF]
	ldr	w2, [x28]
	ldr	x3, [x20]
	bl	_V_DrawPatch
	ldr	w8, [x26]
	ldr	w9, [x23]
	add	w22, w8, w9, lsl #1
Lloh13:
	adrp	x25, _items@GOTPAGE
Lloh14:
	ldr	x25, [x25, _items@GOTPAGEOFF]
	ldr	x8, [x25]
	ldr	w0, [x8]
	bl	_SHORT
	sub	w0, w22, w0
	ldr	w1, [x21]
	ldr	w2, [x28]
	ldr	x3, [x25]
	bl	_V_DrawPatch
	ldr	w8, [x26]
	ldr	w9, [x23]
	add	w9, w9, w9, lsl #1
	add	w22, w9, w8
Lloh15:
	adrp	x25, _secret@GOTPAGE
Lloh16:
	ldr	x25, [x25, _secret@GOTPAGEOFF]
	ldr	x8, [x25]
	ldr	w0, [x8]
	bl	_SHORT
	sub	w0, w22, w0
	ldr	w1, [x21]
	ldr	w2, [x28]
	ldr	x3, [x25]
	bl	_V_DrawPatch
Lloh17:
	adrp	x8, _dofrags@GOTPAGE
Lloh18:
	ldr	x8, [x8, _dofrags@GOTPAGEOFF]
Lloh19:
	ldr	x8, [x8]
	cbz	x8, LBB0_2
; %bb.1:
	ldr	w8, [x26]
	ldr	w9, [x23]
	add	w22, w8, w9, lsl #2
Lloh20:
	adrp	x25, _frags@GOTPAGE
Lloh21:
	ldr	x25, [x25, _frags@GOTPAGEOFF]
	ldr	x8, [x25]
	ldr	w0, [x8]
	bl	_SHORT
	sub	w0, w22, w0
	ldr	w1, [x21]
	ldr	w2, [x28]
	ldr	x3, [x25]
	bl	_V_DrawPatch
LBB0_2:
	ldr	w21, [x21]
	ldr	x8, [x20]
	ldr	w0, [x8, #4]
	bl	_SHORT
Lloh22:
	adrp	x8, _MAXPLAYERS@GOTPAGE
Lloh23:
	ldr	x8, [x8, _MAXPLAYERS@GOTPAGEOFF]
Lloh24:
	ldr	w8, [x8]
	cmp	w8, #1
	b.lt	LBB0_11
; %bb.3:
	mov	x27, #0
	add	w20, w0, w21
Lloh25:
	adrp	x22, _p@GOTPAGE
Lloh26:
	ldr	x22, [x22, _p@GOTPAGEOFF]
	b	LBB0_6
LBB0_4:                                 ;   in Loop: Header=BB0_6 Depth=1
Lloh27:
	adrp	x8, _WI_SPACINGY@GOTPAGE
Lloh28:
	ldr	x8, [x8, _WI_SPACINGY@GOTPAGEOFF]
Lloh29:
	ldr	w8, [x8]
	add	w20, w20, w8
Lloh30:
	adrp	x8, _MAXPLAYERS@GOTPAGE
Lloh31:
	ldr	x8, [x8, _MAXPLAYERS@GOTPAGEOFF]
Lloh32:
	ldr	w8, [x8]
	mov	x26, x24
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=1
	add	x27, x27, #1
	cmp	x27, w8, sxtw
	b.ge	LBB0_11
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
Lloh33:
	adrp	x9, _playeringame@GOTPAGE
Lloh34:
	ldr	x9, [x9, _playeringame@GOTPAGEOFF]
Lloh35:
	ldr	x9, [x9]
	ldr	w9, [x9, x27, lsl #2]
	cbz	w9, LBB0_5
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	x24, x26
	ldr	w21, [x26]
	ldr	x8, [x22]
	lsl	x26, x27, #3
	ldr	x8, [x8, x26]
	ldr	w0, [x8]
	bl	_SHORT
	sub	w0, w21, w0
	ldr	w2, [x28]
	ldr	x8, [x22]
	ldr	x3, [x8, x26]
	mov	x1, x20
	bl	_V_DrawPatch
Lloh36:
	adrp	x8, _me@GOTPAGE
Lloh37:
	ldr	x8, [x8, _me@GOTPAGEOFF]
Lloh38:
	ldr	w8, [x8]
	cmp	x27, x8
	b.ne	LBB0_9
; %bb.8:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	x8, [x22]
	ldr	x8, [x8, x27, lsl #3]
	ldr	w0, [x8]
	bl	_SHORT
	sub	w0, w21, w0
	ldr	w2, [x28]
Lloh39:
	adrp	x8, _star@GOTPAGE
Lloh40:
	ldr	x8, [x8, _star@GOTPAGEOFF]
Lloh41:
	ldr	x3, [x8]
	mov	x1, x20
	bl	_V_DrawPatch
LBB0_9:                                 ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x23]
	add	w26, w8, w21
	sub	w0, w26, w19
	add	w21, w20, #10
Lloh42:
	adrp	x8, _cnt_kills@GOTPAGE
Lloh43:
	ldr	x8, [x8, _cnt_kills@GOTPAGEOFF]
Lloh44:
	ldr	x8, [x8]
	lsl	x25, x27, #2
	ldr	w2, [x8, x25]
	mov	x1, x21
	bl	_WI_drawPercent
	ldr	w8, [x23]
	add	w26, w8, w26
	sub	w0, w26, w19
Lloh45:
	adrp	x8, _cnt_items@GOTPAGE
Lloh46:
	ldr	x8, [x8, _cnt_items@GOTPAGEOFF]
Lloh47:
	ldr	x8, [x8]
	ldr	w2, [x8, x25]
	mov	x1, x21
	bl	_WI_drawPercent
	ldr	w8, [x23]
	add	w26, w8, w26
	sub	w0, w26, w19
Lloh48:
	adrp	x8, _cnt_secret@GOTPAGE
Lloh49:
	ldr	x8, [x8, _cnt_secret@GOTPAGEOFF]
Lloh50:
	ldr	x8, [x8]
	ldr	w2, [x8, x25]
	mov	x1, x21
	bl	_WI_drawPercent
Lloh51:
	adrp	x8, _dofrags@GOTPAGE
Lloh52:
	ldr	x8, [x8, _dofrags@GOTPAGEOFF]
Lloh53:
	ldr	x8, [x8]
	cbz	x8, LBB0_4
; %bb.10:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x23]
	add	w0, w8, w26
Lloh54:
	adrp	x8, _cnt_frags@GOTPAGE
Lloh55:
	ldr	x8, [x8, _cnt_frags@GOTPAGEOFF]
Lloh56:
	ldr	x8, [x8]
	ldr	w2, [x8, x27, lsl #2]
	mov	x1, x21
	mov	w3, #-1
	bl	_WI_drawNum
	b	LBB0_4
LBB0_11:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGot	Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.cfi_endproc
                                        ; -- End function
	.comm	_percent,8,3                    ; @percent
	.comm	_NG_STATSX,4,2                  ; @NG_STATSX
	.comm	_NG_SPACINGX,4,2                ; @NG_SPACINGX
	.comm	_kills,8,3                      ; @kills
	.comm	_NG_STATSY,4,2                  ; @NG_STATSY
	.comm	_FB,4,2                         ; @FB
	.comm	_items,8,3                      ; @items
	.comm	_secret,8,3                     ; @secret
	.comm	_dofrags,8,3                    ; @dofrags
	.comm	_frags,8,3                      ; @frags
	.comm	_MAXPLAYERS,4,2                 ; @MAXPLAYERS
	.comm	_playeringame,8,3               ; @playeringame
	.comm	_p,8,3                          ; @p
	.comm	_me,4,2                         ; @me
	.comm	_star,8,3                       ; @star
	.comm	_cnt_kills,8,3                  ; @cnt_kills
	.comm	_cnt_items,8,3                  ; @cnt_items
	.comm	_cnt_secret,8,3                 ; @cnt_secret
	.comm	_cnt_frags,8,3                  ; @cnt_frags
	.comm	_WI_SPACINGY,8,3                ; @WI_SPACINGY
.subsections_via_symbols
