	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gl_glsl_print_shader_log
_gl_glsl_print_shader_log:              ## @gl_glsl_print_shader_log
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	subq	$16, %rsp
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movl	%edi, %ebx
	movq	$0, -24(%rbp)
	movq	_GL_INFO_LOG_LENGTH@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	-32(%rbp), %rdx
	callq	_glGetShaderiv
	movq	-32(%rbp), %rdi
	testq	%rdi, %rdi
	je	LBB0_5
## %bb.1:
	callq	_malloc
	testq	%rax, %rax
	je	LBB0_5
## %bb.2:
	movq	%rax, %r14
	movq	-32(%rbp), %rsi
	leaq	-24(%rbp), %rdx
	movl	%ebx, %edi
	movq	%rax, %rcx
	callq	_glGetShaderInfoLog
	cmpq	$0, -24(%rbp)
	jle	LBB0_4
## %bb.3:
	leaq	L_.str(%rip), %rdi
	movq	%r14, %rsi
	callq	_RARCH_LOG
LBB0_4:
	movq	%r14, %rdi
	callq	_free
LBB0_5:
	addq	$16, %rsp
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_INFO_LOG_LENGTH,4,2         ## @GL_INFO_LOG_LENGTH
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Shader log: %s\n"

	.no_dead_strip	_gl_glsl_print_shader_log
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gl_glsl_print_shader_log
_gl_glsl_print_shader_log:              ; @gl_glsl_print_shader_log
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	str	xzr, [sp]
Lloh0:
	adrp	x8, _GL_INFO_LOG_LENGTH@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_INFO_LOG_LENGTH@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
	add	x2, sp, #8
	bl	_glGetShaderiv
	ldr	x0, [sp, #8]
	cbz	x0, LBB0_5
; %bb.1:
	bl	_malloc
	cbz	x0, LBB0_5
; %bb.2:
	mov	x20, x0
	ldr	x1, [sp, #8]
	mov	x2, sp
	mov	x0, x19
	mov	x3, x20
	bl	_glGetShaderInfoLog
	ldr	x8, [sp]
	cmp	x8, #1
	b.lt	LBB0_4
; %bb.3:
Lloh3:
	adrp	x0, l_.str@PAGE
Lloh4:
	add	x0, x0, l_.str@PAGEOFF
	mov	x1, x20
	bl	_RARCH_LOG
LBB0_4:
	mov	x0, x20
	bl	_free
LBB0_5:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_INFO_LOG_LENGTH,4,2         ; @GL_INFO_LOG_LENGTH
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Shader log: %s\n"

	.no_dead_strip	_gl_glsl_print_shader_log
.subsections_via_symbols
