	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function BotRandomWeaponName
LCPI0_0:
	.quad	0x4021cccccccccccd              ## double 8.9000000000000004
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_BotRandomWeaponName
	.p2align	4, 0x90
_BotRandomWeaponName:                   ## @BotRandomWeaponName
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	xorl	%eax, %eax
	callq	_random
	mulsd	LCPI0_0(%rip), %xmm0
	cvttsd2si	%xmm0, %eax
	cmpl	$7, %eax
	ja	LBB0_1
## %bb.2:
	cltq
	leaq	l_reltable.BotRandomWeaponName(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	popq	%rbp
	retq
LBB0_1:
	leaq	L_.str.8(%rip), %rax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Gauntlet"

L_.str.1:                               ## @.str.1
	.asciz	"Shotgun"

L_.str.2:                               ## @.str.2
	.asciz	"Machinegun"

L_.str.3:                               ## @.str.3
	.asciz	"Grenade Launcher"

L_.str.4:                               ## @.str.4
	.asciz	"Rocket Launcher"

L_.str.5:                               ## @.str.5
	.asciz	"Plasmagun"

L_.str.6:                               ## @.str.6
	.asciz	"Railgun"

L_.str.7:                               ## @.str.7
	.asciz	"Lightning Gun"

L_.str.8:                               ## @.str.8
	.asciz	"BFG10K"

	.section	__TEXT,__const
	.p2align	2                               ## @reltable.BotRandomWeaponName
l_reltable.BotRandomWeaponName:
	.long	L_.str-l_reltable.BotRandomWeaponName
	.long	L_.str.1-l_reltable.BotRandomWeaponName
	.long	L_.str.2-l_reltable.BotRandomWeaponName
	.long	L_.str.3-l_reltable.BotRandomWeaponName
	.long	L_.str.4-l_reltable.BotRandomWeaponName
	.long	L_.str.5-l_reltable.BotRandomWeaponName
	.long	L_.str.6-l_reltable.BotRandomWeaponName
	.long	L_.str.7-l_reltable.BotRandomWeaponName

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotRandomWeaponName            ; -- Begin function BotRandomWeaponName
	.p2align	2
_BotRandomWeaponName:                   ; @BotRandomWeaponName
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	bl	_random
	mov	x8, #-3689348814741910324
	movk	x8, #52429
	movk	x8, #16417, lsl #48
	fmov	d1, x8
	fmul	d0, d0, d1
	fcvtzs	w8, d0
	cmp	w8, #7
	b.hi	LBB0_2
; %bb.1:
Lloh0:
	adrp	x9, l_switch.table.BotRandomWeaponName@PAGE
Lloh1:
	add	x9, x9, l_switch.table.BotRandomWeaponName@PAGEOFF
	ldr	x0, [x9, w8, sxtw #3]
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
LBB0_2:
Lloh2:
	adrp	x0, l_.str.8@PAGE
Lloh3:
	add	x0, x0, l_.str.8@PAGEOFF
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Gauntlet"

l_.str.1:                               ; @.str.1
	.asciz	"Shotgun"

l_.str.2:                               ; @.str.2
	.asciz	"Machinegun"

l_.str.3:                               ; @.str.3
	.asciz	"Grenade Launcher"

l_.str.4:                               ; @.str.4
	.asciz	"Rocket Launcher"

l_.str.5:                               ; @.str.5
	.asciz	"Plasmagun"

l_.str.6:                               ; @.str.6
	.asciz	"Railgun"

l_.str.7:                               ; @.str.7
	.asciz	"Lightning Gun"

l_.str.8:                               ; @.str.8
	.asciz	"BFG10K"

	.section	__DATA,__const
	.p2align	3                               ; @switch.table.BotRandomWeaponName
l_switch.table.BotRandomWeaponName:
	.quad	l_.str
	.quad	l_.str.1
	.quad	l_.str.2
	.quad	l_.str.3
	.quad	l_.str.4
	.quad	l_.str.5
	.quad	l_.str.6
	.quad	l_.str.7

.subsections_via_symbols
