	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function create_world
LCPI0_0:
	.quad	0x3f847ae147ae147b              ## double 0.01
LCPI0_1:
	.quad	0x3fe0000000000000              ## double 0.5
LCPI0_2:
	.quad	0x3feccccccccccccd              ## double 0.90000000000000002
LCPI0_5:
	.quad	0x3fb999999999999a              ## double 0.10000000000000001
LCPI0_6:
	.quad	0x3fe999999999999a              ## double 0.80000000000000004
LCPI0_7:
	.quad	0x3fe3333333333333              ## double 0.59999999999999998
LCPI0_8:
	.quad	0x3fa999999999999a              ## double 0.050000000000000003
LCPI0_9:
	.quad	0x3fe6666666666666              ## double 0.69999999999999996
LCPI0_10:
	.quad	0x401c000000000000              ## double 7
LCPI0_11:
	.quad	0x4032000000000000              ## double 18
LCPI0_12:
	.quad	0x3feae147ae147ae1              ## double 0.83999999999999997
LCPI0_13:
	.quad	0x4050000000000000              ## double 64
LCPI0_14:
	.quad	0x3fe8000000000000              ## double 0.75
LCPI0_15:
	.quad	0x3ff0000000000000              ## double 1
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2
LCPI0_3:
	.long	0x42000000                      ## float 32
LCPI0_4:
	.long	0x41800000                      ## float 16
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_create_world
	.p2align	4, 0x90
_create_world:                          ## @create_world
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$168, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%esi, -152(%rbp)                ## 4-byte Spill
	movl	%edi, -148(%rbp)                ## 4-byte Spill
	movq	_CHUNK_SIZE@GOTPCREL(%rip), %rax
	movl	(%rax), %r14d
	cmpl	$-1, %r14d
	jge	LBB0_1
LBB0_44:
	addq	$168, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_1:
	movq	%rcx, %r13
	movl	$-1, %eax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	movl	$0, -76(%rbp)                   ## 4-byte Folded Spill
	movq	%rdx, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_43:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	leal	1(%rcx), %eax
	incl	-76(%rbp)                       ## 4-byte Folded Spill
	cmpl	%r14d, %ecx
                                        ## kill: def $eax killed $eax def $rax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	jge	LBB0_44
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
                                        ##       Child Loop BB0_5 Depth 3
                                        ##       Child Loop BB0_19 Depth 3
                                        ##         Child Loop BB0_20 Depth 4
                                        ##       Child Loop BB0_39 Depth 3
	cmpl	$-1, %r14d
	jl	LBB0_43
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	addl	$4, %eax
	movl	%eax, -144(%rbp)                ## 4-byte Spill
	movl	$-1, %esi
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_42:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-104(%rbp), %rdx                ## 8-byte Reload
	leal	1(%rdx), %eax
	movq	_CHUNK_SIZE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %r14d
	cmpl	%r14d, %edx
	movl	%eax, %esi
	jge	LBB0_43
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_5 Depth 3
                                        ##       Child Loop BB0_19 Depth 3
                                        ##         Child Loop BB0_20 Depth 4
                                        ##       Child Loop BB0_39 Depth 3
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	movl	%edx, %eax
	orl	%esi, %eax
	setns	%al
	cmpl	%r14d, %edx
	setl	%cl
	andb	%al, %cl
	cmpl	%r14d, %esi
	setl	%al
	andb	%cl, %al
	movzbl	%al, %eax
	movl	%r14d, %ecx
	imull	-148(%rbp), %ecx                ## 4-byte Folded Reload
	movq	%rcx, -120(%rbp)                ## 8-byte Spill
	leal	(%rcx,%rdx), %ebx
	imull	-152(%rbp), %r14d               ## 4-byte Folded Reload
	movq	%rsi, -104(%rbp)                ## 8-byte Spill
	addl	%esi, %r14d
	movq	%r14, -88(%rbp)                 ## 8-byte Spill
	xorps	%xmm0, %xmm0
	cvtsi2sd	%ebx, %xmm0
	movsd	%xmm0, -96(%rbp)                ## 8-byte Spill
	movsd	LCPI0_0(%rip), %xmm1            ## xmm1 = mem[0],zero
	mulsd	%xmm1, %xmm0
	cvttsd2si	%xmm0, %edi
	xorps	%xmm0, %xmm0
	cvtsi2sd	%r14d, %xmm0
	leal	-1(%rax,%rax), %r12d
	movsd	%xmm0, -128(%rbp)               ## 8-byte Spill
	mulsd	%xmm1, %xmm0
	cvttsd2si	%xmm0, %esi
	movl	%edi, -164(%rbp)                ## 4-byte Spill
	movl	%esi, -160(%rbp)                ## 4-byte Spill
	movl	$4, %edx
	movsd	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero
	movl	$2, %ecx
	callq	_simplex2
	cvtsd2ss	%xmm0, %xmm0
	movss	%xmm0, -48(%rbp)                ## 4-byte Spill
	movl	%ebx, -52(%rbp)                 ## 4-byte Spill
	movl	%ebx, %eax
	negl	%eax
	xorps	%xmm0, %xmm0
	cvtsi2sd	%eax, %xmm0
	movsd	%xmm0, -112(%rbp)               ## 8-byte Spill
	movsd	LCPI0_0(%rip), %xmm1            ## xmm1 = mem[0],zero
	mulsd	%xmm1, %xmm0
	cvttsd2si	%xmm0, %edi
	movl	%r14d, %eax
	negl	%eax
	xorps	%xmm0, %xmm0
	cvtsi2sd	%eax, %xmm0
	movsd	%xmm0, -136(%rbp)               ## 8-byte Spill
	mulsd	%xmm1, %xmm0
	cvttsd2si	%xmm0, %esi
	movl	$2, %edx
	movsd	LCPI0_2(%rip), %xmm0            ## xmm0 = mem[0],zero
	movl	$2, %ecx
	callq	_simplex2
	cvtsd2ss	%xmm0, %xmm0
	mulss	LCPI0_3(%rip), %xmm0
	addss	LCPI0_4(%rip), %xmm0
	cvttps2dq	%xmm0, %xmm0
	cvtdq2ps	%xmm0, %xmm0
	mulss	-48(%rbp), %xmm0                ## 4-byte Folded Reload
	cvttss2si	%xmm0, %eax
	xorl	%r15d, %r15d
	cmpl	$13, %eax
	movq	%r13, %r14
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	movl	%eax, %r13d
	movl	$12, %eax
	cmovll	%eax, %r13d
	setl	%r15b
	incl	%r15d
	movl	%r12d, -56(%rbp)                ## 4-byte Spill
	imull	%r12d, %r15d
	xorl	%ebx, %ebx
	movq	-64(%rbp), %r12                 ## 8-byte Reload
	.p2align	4, 0x90
LBB0_5:                                 ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movl	-52(%rbp), %edi                 ## 4-byte Reload
	movl	%ebx, %esi
	movq	-88(%rbp), %rdx                 ## 8-byte Reload
                                        ## kill: def $edx killed $edx killed $rdx
	movl	%r15d, %ecx
	movq	%r14, %r8
	callq	*%r12
	incl	%ebx
	cmpl	%ebx, %r13d
	jne	LBB0_5
## %bb.6:                               ##   in Loop: Header=BB0_4 Depth=2
	cmpl	$13, -48(%rbp)                  ## 4-byte Folded Reload
	movq	-88(%rbp), %r12                 ## 8-byte Reload
	movq	%r13, %rbx
	movq	%r14, %r13
	jge	LBB0_7
LBB0_37:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	_SHOW_CLOUDS@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	movl	-52(%rbp), %r15d                ## 4-byte Reload
	je	LBB0_42
## %bb.38:                              ##   in Loop: Header=BB0_4 Depth=2
	shll	$4, -56(%rbp)                   ## 4-byte Folded Spill
	movl	$64, %ebx
	movsd	LCPI0_13(%rip), %xmm0           ## xmm0 = mem[0],zero
	jmp	LBB0_39
	.p2align	4, 0x90
LBB0_41:                                ##   in Loop: Header=BB0_39 Depth=3
	movsd	-48(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	addsd	LCPI0_15(%rip), %xmm0
	incl	%ebx
	cmpl	$72, %ebx
	je	LBB0_42
LBB0_39:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movsd	%xmm0, -48(%rbp)                ## 8-byte Spill
	mulsd	LCPI0_5(%rip), %xmm0
	cvttsd2si	%xmm0, %esi
	movl	-164(%rbp), %edi                ## 4-byte Reload
	movl	-160(%rbp), %edx                ## 4-byte Reload
	movl	$8, %ecx
	movsd	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero
	movl	$2, %r8d
	callq	_simplex3
	ucomisd	LCPI0_14(%rip), %xmm0
	jbe	LBB0_41
## %bb.40:                              ##   in Loop: Header=BB0_39 Depth=3
	movl	%r15d, %edi
	movl	%ebx, %esi
	movl	%r12d, %edx
	movl	-56(%rbp), %ecx                 ## 4-byte Reload
	movq	%r13, %r8
	callq	*-64(%rbp)                      ## 8-byte Folded Reload
	jmp	LBB0_41
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=2
	movq	_SHOW_PLANTS@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_12
## %bb.8:                               ##   in Loop: Header=BB0_4 Depth=2
	movsd	LCPI0_5(%rip), %xmm0            ## xmm0 = mem[0],zero
	movsd	-112(%rbp), %xmm1               ## 8-byte Reload
                                        ## xmm1 = mem[0],zero
	mulsd	%xmm0, %xmm1
	cvttsd2si	%xmm1, %edi
	movsd	-128(%rbp), %xmm1               ## 8-byte Reload
                                        ## xmm1 = mem[0],zero
	mulsd	%xmm0, %xmm1
	cvttsd2si	%xmm1, %r15d
	movl	%r15d, %esi
	movl	$4, %edx
	movsd	LCPI0_6(%rip), %xmm0            ## xmm0 = mem[0],zero
	movl	$2, %ecx
	callq	_simplex2
	ucomisd	LCPI0_7(%rip), %xmm0
	jbe	LBB0_10
## %bb.9:                               ##   in Loop: Header=BB0_4 Depth=2
	movl	-56(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, %ecx
	shll	$4, %ecx
	addl	%eax, %ecx
	movl	-52(%rbp), %edi                 ## 4-byte Reload
	movl	%ebx, %esi
	movl	%r12d, %edx
	movq	%r13, %r8
	callq	*-64(%rbp)                      ## 8-byte Folded Reload
LBB0_10:                                ##   in Loop: Header=BB0_4 Depth=2
	movsd	-96(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	movsd	LCPI0_8(%rip), %xmm1            ## xmm1 = mem[0],zero
	mulsd	%xmm1, %xmm0
	cvttsd2si	%xmm0, %edi
	movsd	-136(%rbp), %xmm0               ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	mulsd	%xmm1, %xmm0
	cvttsd2si	%xmm0, %esi
	movl	$4, %edx
	movsd	LCPI0_6(%rip), %xmm0            ## xmm0 = mem[0],zero
	movl	$2, %ecx
	callq	_simplex2
	ucomisd	LCPI0_9(%rip), %xmm0
	jbe	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_4 Depth=2
	movsd	-96(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	mulsd	LCPI0_5(%rip), %xmm0
	cvttsd2si	%xmm0, %edi
	movl	%r15d, %esi
	movl	$4, %edx
	movsd	LCPI0_6(%rip), %xmm0            ## xmm0 = mem[0],zero
	movl	$2, %ecx
	callq	_simplex2
	mulsd	LCPI0_10(%rip), %xmm0
	addsd	LCPI0_11(%rip), %xmm0
	cvttsd2si	%xmm0, %ecx
	imull	-56(%rbp), %ecx                 ## 4-byte Folded Reload
	movl	-52(%rbp), %edi                 ## 4-byte Reload
	movl	%ebx, %esi
	movl	%r12d, %edx
	movq	%r13, %r8
	callq	*-64(%rbp)                      ## 8-byte Folded Reload
LBB0_12:                                ##   in Loop: Header=BB0_4 Depth=2
	cmpl	$4, -72(%rbp)                   ## 4-byte Folded Reload
	jl	LBB0_37
## %bb.13:                              ##   in Loop: Header=BB0_4 Depth=2
	cmpl	$4, -104(%rbp)                  ## 4-byte Folded Reload
	jl	LBB0_37
## %bb.14:                              ##   in Loop: Header=BB0_4 Depth=2
	movq	_CHUNK_SIZE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	cmpl	%eax, -144(%rbp)                ## 4-byte Folded Reload
	jge	LBB0_37
## %bb.15:                              ##   in Loop: Header=BB0_4 Depth=2
	movq	-104(%rbp), %rcx                ## 8-byte Reload
	addl	$4, %ecx
	cmpl	%eax, %ecx
	jge	LBB0_37
## %bb.16:                              ##   in Loop: Header=BB0_4 Depth=2
	movq	_SHOW_TREES@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	je	LBB0_37
## %bb.17:                              ##   in Loop: Header=BB0_4 Depth=2
	movl	-52(%rbp), %edi                 ## 4-byte Reload
	movl	%r12d, %esi
	movl	$6, %edx
	movsd	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero
	movl	$2, %ecx
	callq	_simplex2
	ucomisd	LCPI0_12(%rip), %xmm0
	jbe	LBB0_37
## %bb.18:                              ##   in Loop: Header=BB0_4 Depth=2
	leal	3(%rbx), %ecx
	movl	$-4, %eax
	subl	%ebx, %eax
	movq	%rax, -200(%rbp)                ## 8-byte Spill
	leal	-3(%r12), %eax
	movl	%eax, -112(%rbp)                ## 4-byte Spill
	leal	-2(%r12), %eax
	movl	%eax, -184(%rbp)                ## 4-byte Spill
	leal	-1(%r12), %eax
	movl	%eax, -180(%rbp)                ## 4-byte Spill
	leal	1(%r12), %eax
	movl	%eax, -176(%rbp)                ## 4-byte Spill
	leal	2(%r12), %eax
	movl	%eax, -172(%rbp)                ## 4-byte Spill
	leal	3(%r12), %eax
	movl	%eax, -168(%rbp)                ## 4-byte Spill
	movq	%rbx, -192(%rbp)                ## 8-byte Spill
	leal	7(%rbx), %eax
	movl	%eax, -156(%rbp)                ## 4-byte Spill
	movq	-120(%rbp), %rax                ## 8-byte Reload
	addl	-76(%rbp), %eax                 ## 4-byte Folded Reload
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	movl	%ecx, -140(%rbp)                ## 4-byte Spill
                                        ## kill: def $ecx killed $ecx def $rcx
	movq	-64(%rbp), %rbx                 ## 8-byte Reload
	jmp	LBB0_19
	.p2align	4, 0x90
LBB0_35:                                ##   in Loop: Header=BB0_19 Depth=3
	leal	1(%rcx), %eax
	cmpl	-156(%rbp), %ecx                ## 4-byte Folded Reload
	movl	%eax, %ecx
	jge	LBB0_36
LBB0_19:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Loop Header: Depth=3
                                        ##         Child Loop BB0_20 Depth 4
	movq	-200(%rbp), %rax                ## 8-byte Reload
	addl	%ecx, %eax
	imull	%eax, %eax
	movq	%rax, -128(%rbp)                ## 8-byte Spill
	movl	$-3, %r14d
	movq	%rcx, %r12
	jmp	LBB0_20
	.p2align	4, 0x90
LBB0_34:                                ##   in Loop: Header=BB0_20 Depth=4
	incl	%r14d
	cmpl	$4, %r14d
	je	LBB0_35
LBB0_20:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ##       Parent Loop BB0_19 Depth=3
                                        ## =>      This Inner Loop Header: Depth=4
	movl	%r14d, %r15d
	imull	%r15d, %r15d
	movq	-120(%rbp), %rax                ## 8-byte Reload
	addl	%r14d, %eax
	decl	%eax
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	movq	-128(%rbp), %rax                ## 8-byte Reload
	leal	(%r15,%rax), %edx
	addl	$9, %edx
                                        ## kill: def $r15d killed $r15d killed $r15 def $r15
	addl	%eax, %r15d
	movl	%edx, -96(%rbp)                 ## 4-byte Spill
	cmpl	$11, %edx
	jae	LBB0_22
## %bb.21:                              ##   in Loop: Header=BB0_20 Depth=4
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movl	%r12d, %esi
	movl	-112(%rbp), %edx                ## 4-byte Reload
	movl	$15, %ecx
	movq	%r13, %r8
	callq	*%rbx
	movq	%r12, %rcx
LBB0_22:                                ##   in Loop: Header=BB0_20 Depth=4
	leal	4(%r15), %eax
	movl	%eax, -136(%rbp)                ## 4-byte Spill
	cmpl	$10, %eax
	ja	LBB0_24
## %bb.23:                              ##   in Loop: Header=BB0_20 Depth=4
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movl	%r12d, %esi
	movl	-184(%rbp), %edx                ## 4-byte Reload
	movl	$15, %ecx
	movq	%r13, %r8
	callq	*%rbx
	movq	%r12, %rcx
LBB0_24:                                ##   in Loop: Header=BB0_20 Depth=4
	movq	%r13, %rbx
	leal	1(%r15), %r13d
	cmpl	$10, %r13d
	ja	LBB0_26
## %bb.25:                              ##   in Loop: Header=BB0_20 Depth=4
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movl	%r12d, %esi
	movl	-180(%rbp), %edx                ## 4-byte Reload
	movl	$15, %ecx
	movq	%rbx, %r8
	callq	*-64(%rbp)                      ## 8-byte Folded Reload
	movq	%r12, %rcx
LBB0_26:                                ##   in Loop: Header=BB0_20 Depth=4
	cmpl	$10, %r15d
	ja	LBB0_28
## %bb.27:                              ##   in Loop: Header=BB0_20 Depth=4
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movl	%r12d, %esi
	movq	-88(%rbp), %rdx                 ## 8-byte Reload
                                        ## kill: def $edx killed $edx killed $rdx
	movl	$15, %ecx
	movq	%rbx, %r8
	callq	*-64(%rbp)                      ## 8-byte Folded Reload
	movq	%r12, %rcx
LBB0_28:                                ##   in Loop: Header=BB0_20 Depth=4
	cmpl	$10, %r13d
	movq	%rbx, %r13
	movq	-64(%rbp), %rbx                 ## 8-byte Reload
	movl	-52(%rbp), %r15d                ## 4-byte Reload
	jbe	LBB0_29
## %bb.30:                              ##   in Loop: Header=BB0_20 Depth=4
	cmpl	$10, -136(%rbp)                 ## 4-byte Folded Reload
	jbe	LBB0_31
LBB0_32:                                ##   in Loop: Header=BB0_20 Depth=4
	cmpl	$10, -96(%rbp)                  ## 4-byte Folded Reload
	ja	LBB0_34
	jmp	LBB0_33
	.p2align	4, 0x90
LBB0_29:                                ##   in Loop: Header=BB0_20 Depth=4
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movl	%r12d, %esi
	movl	-176(%rbp), %edx                ## 4-byte Reload
	movl	$15, %ecx
	movq	%r13, %r8
	callq	*%rbx
	movq	%r12, %rcx
	cmpl	$10, -136(%rbp)                 ## 4-byte Folded Reload
	ja	LBB0_32
LBB0_31:                                ##   in Loop: Header=BB0_20 Depth=4
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movl	%r12d, %esi
	movl	-172(%rbp), %edx                ## 4-byte Reload
	movl	$15, %ecx
	movq	%r13, %r8
	callq	*%rbx
	movq	%r12, %rcx
	cmpl	$10, -96(%rbp)                  ## 4-byte Folded Reload
	ja	LBB0_34
LBB0_33:                                ##   in Loop: Header=BB0_20 Depth=4
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movl	%r12d, %esi
	movl	-168(%rbp), %edx                ## 4-byte Reload
	movl	$15, %ecx
	movq	%r13, %r8
	callq	*%rbx
	movq	%r12, %rcx
	jmp	LBB0_34
LBB0_36:                                ##   in Loop: Header=BB0_4 Depth=2
	movl	%r15d, %edi
	movq	-192(%rbp), %r14                ## 8-byte Reload
	movl	%r14d, %esi
	movq	-88(%rbp), %r12                 ## 8-byte Reload
	movl	%r12d, %edx
	movl	$5, %ecx
	movq	%r13, %r8
	callq	*%rbx
	leal	1(%r14), %esi
	movl	%r15d, %edi
	movl	%r12d, %edx
	movl	$5, %ecx
	movq	%r13, %r8
	callq	*%rbx
	leal	2(%r14), %esi
	movl	%r15d, %edi
	movl	%r12d, %edx
	movl	$5, %ecx
	movq	%r13, %r8
	callq	*%rbx
	movl	%r15d, %edi
	movl	-140(%rbp), %esi                ## 4-byte Reload
	movl	%r12d, %edx
	movl	$5, %ecx
	movq	%r13, %r8
	callq	*%rbx
	leal	4(%r14), %esi
	movl	%r15d, %edi
	movl	%r12d, %edx
	movl	$5, %ecx
	movq	%r13, %r8
	callq	*%rbx
	leal	5(%r14), %esi
	movl	%r15d, %edi
	movl	%r12d, %edx
	movl	$5, %ecx
	movq	%r13, %r8
	callq	*%rbx
	addl	$6, %r14d
	movl	%r15d, %edi
	movl	%r14d, %esi
	movl	%r12d, %edx
	movl	$5, %ecx
	movq	%r13, %r8
	callq	*%rbx
	jmp	LBB0_37
	.cfi_endproc
                                        ## -- End function
	.comm	_CHUNK_SIZE,4,2                 ## @CHUNK_SIZE
	.comm	_SHOW_PLANTS,8,3                ## @SHOW_PLANTS
	.comm	_SHOW_TREES,4,2                 ## @SHOW_TREES
	.comm	_SHOW_CLOUDS,8,3                ## @SHOW_CLOUDS
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_create_world                   ; -- Begin function create_world
	.p2align	2
_create_world:                          ; @create_world
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #256
	.cfi_def_cfa_offset 256
	stp	d15, d14, [sp, #96]             ; 16-byte Folded Spill
	stp	d13, d12, [sp, #112]            ; 16-byte Folded Spill
	stp	d11, d10, [sp, #128]            ; 16-byte Folded Spill
	stp	d9, d8, [sp, #144]              ; 16-byte Folded Spill
	stp	x28, x27, [sp, #160]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #176]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #192]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #208]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #224]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #240]            ; 16-byte Folded Spill
	add	x29, sp, #240
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	.cfi_offset b10, -120
	.cfi_offset b11, -128
	.cfi_offset b12, -136
	.cfi_offset b13, -144
	.cfi_offset b14, -152
	.cfi_offset b15, -160
	stp	w0, w1, [sp, #16]               ; 8-byte Folded Spill
Lloh0:
	adrp	x8, _CHUNK_SIZE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _CHUNK_SIZE@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmn	w8, #1
	b.ge	LBB0_2
LBB0_1:
	ldp	x29, x30, [sp, #240]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #224]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #208]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #192]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #176]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #160]            ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #144]              ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #128]            ; 16-byte Folded Reload
	ldp	d13, d12, [sp, #112]            ; 16-byte Folded Reload
	ldp	d15, d14, [sp, #96]             ; 16-byte Folded Reload
	add	sp, sp, #256
	ret
LBB0_2:
	mov	x19, x3
	mov	x20, x2
	mov	w11, #0
	fmov	d10, #0.75000000
	fmov	d11, #1.00000000
	mov	w9, #-1
	str	w9, [sp, #24]                   ; 4-byte Folded Spill
	b	LBB0_4
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldr	w10, [sp, #24]                  ; 4-byte Folded Reload
	add	w9, w10, #1
	ldr	w11, [sp, #8]                   ; 4-byte Folded Reload
	add	w11, w11, #1
	cmp	w10, w8
	str	w9, [sp, #24]                   ; 4-byte Folded Spill
	b.ge	LBB0_1
LBB0_4:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_7 Depth 2
                                        ;       Child Loop BB0_8 Depth 3
                                        ;       Child Loop BB0_26 Depth 3
                                        ;         Child Loop BB0_28 Depth 4
                                        ;       Child Loop BB0_13 Depth 3
	cmn	w8, #1
	str	w11, [sp, #8]                   ; 4-byte Folded Spill
	b.lt	LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w9, [sp, #24]                   ; 4-byte Folded Reload
	add	w9, w9, #4
	str	w9, [sp, #12]                   ; 4-byte Folded Spill
	mov	w12, #-1
	b	LBB0_7
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=2
	ldr	w10, [sp, #44]                  ; 4-byte Folded Reload
	add	w12, w10, #1
Lloh3:
	adrp	x8, _CHUNK_SIZE@GOTPAGE
Lloh4:
	ldr	x8, [x8, _CHUNK_SIZE@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	cmp	w10, w8
	b.ge	LBB0_3
LBB0_7:                                 ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_8 Depth 3
                                        ;       Child Loop BB0_26 Depth 3
                                        ;         Child Loop BB0_28 Depth 4
                                        ;       Child Loop BB0_13 Depth 3
	ldr	w11, [sp, #24]                  ; 4-byte Folded Reload
	orr	w9, w11, w12
	cmp	w12, w8
	ccmp	w11, w8, #0, lt
	mov	w10, #-1
	ccmp	w9, w10, #4, lt
	mov	w22, #1
	cneg	w26, w22, le
	ldr	w9, [sp, #16]                   ; 4-byte Folded Reload
	mul	w23, w8, w9
	add	w27, w23, w11
	scvtf	d14, w27
	mov	x9, #5243
	movk	x9, #18350, lsl #16
	movk	x9, #31457, lsl #32
	movk	x9, #16260, lsl #48
	fmov	d8, x9
	fmul	d0, d14, d8
	fcvtzs	w0, d0
	ldr	w9, [sp, #20]                   ; 4-byte Folded Reload
	madd	w28, w8, w9, w12
	scvtf	d12, w28
	fmul	d0, d12, d8
	fcvtzs	w1, d0
	fmov	d0, #0.50000000
	str	w0, [sp, #52]                   ; 4-byte Folded Spill
	stp	w12, w1, [sp, #44]              ; 8-byte Folded Spill
	mov	w2, #4
	mov	w3, #2
	bl	_simplex2
	fcvt	s9, d0
	neg	w8, w27
	scvtf	d13, w8
	fmul	d0, d13, d8
	fcvtzs	w0, d0
	neg	w8, w28
	scvtf	d15, w8
	fmul	d0, d15, d8
	fcvtzs	w1, d0
	mov	x8, #-3689348814741910324
	movk	x8, #52429
	movk	x8, #16364, lsl #48
	fmov	d0, x8
	mov	w2, #2
	mov	w3, #2
	bl	_simplex2
	mov	w21, #0
	fcvt	s0, d0
	movi.2s	v1, #66, lsl #24
	fmov	s2, #16.00000000
	fmadd	s0, s0, s1, s2
	fcvtzs	s0, s0
	scvtf	s0, s0
	fmul	s0, s9, s0
	fcvtzs	w24, s0
	cmp	w24, #13
	mov	w8, #12
	csel	w25, w8, w24, lt
	cinc	w8, w22, lt
	str	w26, [sp, #28]                  ; 4-byte Folded Spill
	mul	w22, w8, w26
LBB0_8:                                 ;   Parent Loop BB0_4 Depth=1
                                        ;     Parent Loop BB0_7 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	mov	x0, x27
	mov	x1, x21
	mov	x2, x28
	mov	x3, x22
	mov	x4, x19
	blr	x20
	add	w21, w21, #1
	cmp	w25, w21
	b.ne	LBB0_8
; %bb.9:                                ;   in Loop: Header=BB0_7 Depth=2
	str	w27, [sp, #40]                  ; 4-byte Folded Spill
	cmp	w24, #13
	mov	x24, #-7378697629483820647
	movk	x24, #39322
	movk	x24, #16313, lsl #48
	b.ge	LBB0_15
LBB0_10:                                ;   in Loop: Header=BB0_7 Depth=2
Lloh6:
	adrp	x8, _SHOW_CLOUDS@GOTPAGE
Lloh7:
	ldr	x8, [x8, _SHOW_CLOUDS@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
	ldr	w23, [sp, #40]                  ; 4-byte Folded Reload
	cbz	x8, LBB0_6
; %bb.11:                               ;   in Loop: Header=BB0_7 Depth=2
	ldr	w8, [sp, #28]                   ; 4-byte Folded Reload
	lsl	w21, w8, #4
	mov	w22, #64
	mov	x8, #4634204016564240384
	fmov	d12, x8
	b	LBB0_13
LBB0_12:                                ;   in Loop: Header=BB0_13 Depth=3
	fadd	d12, d12, d11
	add	w22, w22, #1
	cmp	w22, #72
	b.eq	LBB0_6
LBB0_13:                                ;   Parent Loop BB0_4 Depth=1
                                        ;     Parent Loop BB0_7 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	fmov	d0, x24
	fmul	d0, d12, d0
	fcvtzs	w1, d0
	fmov	d0, #0.50000000
	ldp	w2, w0, [sp, #48]               ; 8-byte Folded Reload
	mov	w3, #8
	mov	w4, #2
	bl	_simplex3
	fcmp	d0, d10
	b.le	LBB0_12
; %bb.14:                               ;   in Loop: Header=BB0_13 Depth=3
	mov	x0, x23
	mov	x1, x22
	mov	x2, x28
	mov	x3, x21
	mov	x4, x19
	blr	x20
	b	LBB0_12
LBB0_15:                                ;   in Loop: Header=BB0_7 Depth=2
Lloh9:
	adrp	x8, _SHOW_PLANTS@GOTPAGE
Lloh10:
	ldr	x8, [x8, _SHOW_PLANTS@GOTPAGEOFF]
Lloh11:
	ldr	x8, [x8]
	cbz	x8, LBB0_20
; %bb.16:                               ;   in Loop: Header=BB0_7 Depth=2
	fmov	d0, x24
	fmul	d1, d13, d0
	fcvtzs	w0, d1
	fmul	d0, d12, d0
	fcvtzs	w21, d0
	mov	x22, #-7378697629483820647
	movk	x22, #39322
	movk	x22, #16361, lsl #48
	fmov	d0, x22
	mov	x1, x21
	mov	w2, #4
	mov	w3, #2
	bl	_simplex2
	mov	x8, #3689348814741910323
	movk	x8, #16355, lsl #48
	fmov	d1, x8
	fcmp	d0, d1
	b.le	LBB0_18
; %bb.17:                               ;   in Loop: Header=BB0_7 Depth=2
	ldr	w8, [sp, #28]                   ; 4-byte Folded Reload
	add	w3, w8, w8, lsl #4
	ldr	w0, [sp, #40]                   ; 4-byte Folded Reload
	mov	x1, x25
	mov	x2, x28
	mov	x4, x19
	blr	x20
LBB0_18:                                ;   in Loop: Header=BB0_7 Depth=2
	mov	x8, #-7378697629483820647
	movk	x8, #39322
	movk	x8, #16297, lsl #48
	fmov	d0, x8
	fmul	d1, d14, d0
	fcvtzs	w0, d1
	fmul	d0, d15, d0
	fcvtzs	w1, d0
	mov	x27, #-7378697629483820647
	movk	x27, #39322
	movk	x27, #16361, lsl #48
	fmov	d0, x22
	mov	w2, #4
	mov	w3, #2
	bl	_simplex2
	mov	x8, #7378697629483820646
	movk	x8, #16358, lsl #48
	fmov	d1, x8
	fcmp	d0, d1
	b.le	LBB0_20
; %bb.19:                               ;   in Loop: Header=BB0_7 Depth=2
	fmov	d0, x24
	fmul	d0, d14, d0
	fcvtzs	w0, d0
	fmov	d0, x27
	mov	x1, x21
	mov	w2, #4
	mov	w3, #2
	bl	_simplex2
	fmov	d1, #18.00000000
	fmov	d2, #7.00000000
	fmadd	d0, d0, d2, d1
	fcvtzs	w8, d0
	ldr	w9, [sp, #28]                   ; 4-byte Folded Reload
	mul	w3, w9, w8
	ldr	w0, [sp, #40]                   ; 4-byte Folded Reload
	mov	x1, x25
	mov	x2, x28
	mov	x4, x19
	blr	x20
LBB0_20:                                ;   in Loop: Header=BB0_7 Depth=2
	ldr	w8, [sp, #24]                   ; 4-byte Folded Reload
	cmp	w8, #4
	b.lt	LBB0_10
; %bb.21:                               ;   in Loop: Header=BB0_7 Depth=2
	ldr	w8, [sp, #44]                   ; 4-byte Folded Reload
	cmp	w8, #4
	b.lt	LBB0_10
; %bb.22:                               ;   in Loop: Header=BB0_7 Depth=2
Lloh12:
	adrp	x8, _SHOW_TREES@GOTPAGE
Lloh13:
	ldr	x8, [x8, _SHOW_TREES@GOTPAGEOFF]
Lloh14:
	ldr	w8, [x8]
Lloh15:
	adrp	x9, _CHUNK_SIZE@GOTPAGE
Lloh16:
	ldr	x9, [x9, _CHUNK_SIZE@GOTPAGEOFF]
Lloh17:
	ldr	w9, [x9]
	ldr	w10, [sp, #44]                  ; 4-byte Folded Reload
	add	w10, w10, #4
	ldr	w11, [sp, #12]                  ; 4-byte Folded Reload
	cmp	w11, w9
	ccmp	w10, w9, #0, lt
	ccmp	w8, #0, #4, lt
	b.eq	LBB0_10
; %bb.23:                               ;   in Loop: Header=BB0_7 Depth=2
	fmov	d0, #0.50000000
	ldr	w0, [sp, #40]                   ; 4-byte Folded Reload
	mov	x1, x28
	mov	w2, #6
	mov	w3, #2
	bl	_simplex2
	mov	x8, #31457
	movk	x8, #44564, lsl #16
	movk	x8, #57671, lsl #32
	movk	x8, #16362, lsl #48
	fmov	d1, x8
	fcmp	d0, d1
	b.le	LBB0_10
; %bb.24:                               ;   in Loop: Header=BB0_7 Depth=2
	add	w9, w25, #3
	mov	w8, #-4
	sub	w8, w8, w25
	str	w8, [sp, #36]                   ; 4-byte Folded Spill
	sub	w10, w28, #3
	sub	w8, w28, #2
	stp	w8, w10, [sp, #72]              ; 8-byte Folded Spill
	sub	w10, w28, #1
	add	w8, w28, #1
	stp	w8, w10, [sp, #64]              ; 8-byte Folded Spill
	add	w10, w28, #2
	add	w8, w28, #3
	stp	w8, w10, [sp, #56]              ; 8-byte Folded Spill
	stp	w9, w25, [sp]                   ; 8-byte Folded Spill
	add	w8, w25, #7
	str	w8, [sp, #32]                   ; 4-byte Folded Spill
	ldr	w8, [sp, #8]                    ; 4-byte Folded Reload
	add	w8, w8, w23
	str	w8, [sp, #80]                   ; 4-byte Folded Spill
	mov	x23, x9
	b	LBB0_26
LBB0_25:                                ;   in Loop: Header=BB0_26 Depth=3
	add	w8, w23, #1
	ldr	w9, [sp, #32]                   ; 4-byte Folded Reload
	cmp	w23, w9
	mov	x23, x8
	b.ge	LBB0_42
LBB0_26:                                ;   Parent Loop BB0_4 Depth=1
                                        ;     Parent Loop BB0_7 Depth=2
                                        ; =>    This Loop Header: Depth=3
                                        ;         Child Loop BB0_28 Depth 4
	ldr	w8, [sp, #36]                   ; 4-byte Folded Reload
	add	w8, w8, w23
	mul	w8, w8, w8
	str	w8, [sp, #84]                   ; 4-byte Folded Spill
	mov	w22, #-3
	b	LBB0_28
LBB0_27:                                ;   in Loop: Header=BB0_28 Depth=4
	add	w22, w22, #1
	cmp	w22, #4
	b.eq	LBB0_25
LBB0_28:                                ;   Parent Loop BB0_4 Depth=1
                                        ;     Parent Loop BB0_7 Depth=2
                                        ;       Parent Loop BB0_26 Depth=3
                                        ; =>      This Inner Loop Header: Depth=4
	ldr	w8, [sp, #84]                   ; 4-byte Folded Reload
	madd	w27, w22, w22, w8
	ldr	w8, [sp, #80]                   ; 4-byte Folded Reload
	add	w8, w8, w22
	sub	w25, w8, #1
	add	w24, w27, #9
	cmp	w24, #11
	b.hs	LBB0_30
; %bb.29:                               ;   in Loop: Header=BB0_28 Depth=4
	mov	x0, x25
	mov	x1, x23
	ldr	w2, [sp, #76]                   ; 4-byte Folded Reload
	mov	w3, #15
	mov	x4, x19
	blr	x20
LBB0_30:                                ;   in Loop: Header=BB0_28 Depth=4
	mov	x21, x28
	add	w26, w27, #4
	cmp	w26, #10
	b.hi	LBB0_32
; %bb.31:                               ;   in Loop: Header=BB0_28 Depth=4
	mov	x0, x25
	mov	x1, x23
	ldr	w2, [sp, #72]                   ; 4-byte Folded Reload
	mov	w3, #15
	mov	x4, x19
	blr	x20
LBB0_32:                                ;   in Loop: Header=BB0_28 Depth=4
	add	w28, w27, #1
	cmp	w28, #10
	b.ls	LBB0_40
; %bb.33:                               ;   in Loop: Header=BB0_28 Depth=4
	cmp	w27, #10
	b.ls	LBB0_41
LBB0_34:                                ;   in Loop: Header=BB0_28 Depth=4
	cmp	w28, #10
	b.hi	LBB0_36
LBB0_35:                                ;   in Loop: Header=BB0_28 Depth=4
	mov	x0, x25
	mov	x1, x23
	ldr	w2, [sp, #64]                   ; 4-byte Folded Reload
	mov	w3, #15
	mov	x4, x19
	blr	x20
LBB0_36:                                ;   in Loop: Header=BB0_28 Depth=4
	cmp	w26, #10
	mov	x28, x21
	b.hi	LBB0_38
; %bb.37:                               ;   in Loop: Header=BB0_28 Depth=4
	mov	x0, x25
	mov	x1, x23
	ldr	w2, [sp, #60]                   ; 4-byte Folded Reload
	mov	w3, #15
	mov	x4, x19
	blr	x20
LBB0_38:                                ;   in Loop: Header=BB0_28 Depth=4
	cmp	w24, #10
	b.hi	LBB0_27
; %bb.39:                               ;   in Loop: Header=BB0_28 Depth=4
	mov	x0, x25
	mov	x1, x23
	ldr	w2, [sp, #56]                   ; 4-byte Folded Reload
	mov	w3, #15
	mov	x4, x19
	blr	x20
	b	LBB0_27
LBB0_40:                                ;   in Loop: Header=BB0_28 Depth=4
	mov	x0, x25
	mov	x1, x23
	ldr	w2, [sp, #68]                   ; 4-byte Folded Reload
	mov	w3, #15
	mov	x4, x19
	blr	x20
	cmp	w27, #10
	b.hi	LBB0_34
LBB0_41:                                ;   in Loop: Header=BB0_28 Depth=4
	mov	x0, x25
	mov	x1, x23
	mov	x2, x21
	mov	w3, #15
	mov	x4, x19
	blr	x20
	cmp	w28, #10
	b.ls	LBB0_35
	b	LBB0_36
LBB0_42:                                ;   in Loop: Header=BB0_7 Depth=2
	ldr	w21, [sp, #40]                  ; 4-byte Folded Reload
	mov	x0, x21
	ldr	w22, [sp, #4]                   ; 4-byte Folded Reload
	mov	x1, x22
	mov	x2, x28
	mov	w3, #5
	mov	x4, x19
	blr	x20
	add	w1, w22, #1
	mov	x0, x21
	mov	x2, x28
	mov	w3, #5
	mov	x4, x19
	blr	x20
	add	w1, w22, #2
	mov	x0, x21
	mov	x2, x28
	mov	w3, #5
	mov	x4, x19
	blr	x20
	mov	x0, x21
	ldr	w1, [sp]                        ; 4-byte Folded Reload
	mov	x2, x28
	mov	w3, #5
	mov	x4, x19
	blr	x20
	add	w1, w22, #4
	mov	x0, x21
	mov	x2, x28
	mov	w3, #5
	mov	x4, x19
	blr	x20
	add	w1, w22, #5
	mov	x0, x21
	mov	x2, x28
	mov	w3, #5
	mov	x4, x19
	blr	x20
	add	w1, w22, #6
	mov	x0, x21
	mov	x2, x28
	mov	w3, #5
	mov	x4, x19
	blr	x20
	mov	x24, #-7378697629483820647
	movk	x24, #39322
	movk	x24, #16313, lsl #48
	b	LBB0_10
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.cfi_endproc
                                        ; -- End function
	.comm	_CHUNK_SIZE,4,2                 ; @CHUNK_SIZE
	.comm	_SHOW_PLANTS,8,3                ; @SHOW_PLANTS
	.comm	_SHOW_TREES,4,2                 ; @SHOW_TREES
	.comm	_SHOW_CLOUDS,8,3                ; @SHOW_CLOUDS
.subsections_via_symbols
