	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gl2_shader_scale
_gl2_shader_scale:                      ## @gl2_shader_scale
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	xorl	%eax, %eax
	testq	%rsi, %rsi
	je	LBB0_3
## %bb.1:
	movq	(%rsi), %rdx
	testq	%rdx, %rdx
	je	LBB0_3
## %bb.2:
	movl	$0, (%rdx)
	movq	8(%rdi), %rax
	movl	(%rdi), %edi
	movl	8(%rsi), %esi
	callq	*(%rax)
	movl	$1, %eax
LBB0_3:
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_gl2_shader_scale
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gl2_shader_scale
_gl2_shader_scale:                      ; @gl2_shader_scale
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	cbz	x1, LBB0_3
; %bb.1:
	ldr	x2, [x1]
	cbz	x2, LBB0_3
; %bb.2:
	str	wzr, [x2]
	ldr	x8, [x0, #8]
	ldr	x8, [x8]
	ldr	w0, [x0]
	ldr	w1, [x1, #8]
	blr	x8
	mov	w0, #1
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
LBB0_3:
	mov	w0, #0
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_gl2_shader_scale
.subsections_via_symbols
