	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_PlayerInSpecialSector        ## -- Begin function P_PlayerInSpecialSector
	.p2align	4, 0x90
_P_PlayerInSpecialSector:               ## @P_PlayerInSpecialSector
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	movq	8(%rdi), %rdi
	movq	(%rdi), %rcx
	movq	8(%rdi), %rax
	movq	(%rax), %rax
	cmpq	(%rax), %rcx
	jne	LBB0_20
## %bb.1:
	movl	8(%rax), %esi
	leal	-4(%rsi), %ecx
	cmpl	$12, %ecx
	ja	LBB0_18
## %bb.2:
	leaq	LJTI0_0(%rip), %rdx
	movslq	(%rdx,%rcx,4), %rcx
	addq	%rdx, %rcx
	jmpq	*%rcx
LBB0_10:
	movq	24(%rbx), %rax
	movq	_pw_ironfeet@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	je	LBB0_12
## %bb.11:
	xorl	%eax, %eax
	callq	_P_Random
	cmpl	$4, %eax
	jg	LBB0_20
LBB0_12:
	movq	_leveltime@GOTPCREL(%rip), %rax
	testb	$31, (%rax)
	jne	LBB0_20
## %bb.13:
	movq	8(%rbx), %rdi
	xorl	%esi, %esi
	xorl	%edx, %edx
	movl	$20, %ecx
	jmp	LBB0_6
LBB0_3:
	movq	24(%rbx), %rax
	movq	_pw_ironfeet@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	jne	LBB0_20
## %bb.4:
	movq	_leveltime@GOTPCREL(%rip), %rax
	testb	$31, (%rax)
	jne	LBB0_20
## %bb.5:
	xorl	%esi, %esi
	xorl	%edx, %edx
	movl	$10, %ecx
	jmp	LBB0_6
LBB0_18:
	leaq	L_.str(%rip), %rdi
                                        ## kill: def $esi killed $esi killed $rsi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_I_Error                        ## TAILCALL
LBB0_7:
	movq	24(%rbx), %rax
	movq	_pw_ironfeet@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	jne	LBB0_20
## %bb.8:
	movq	_leveltime@GOTPCREL(%rip), %rax
	testb	$31, (%rax)
	jne	LBB0_20
## %bb.9:
	xorl	%esi, %esi
	xorl	%edx, %edx
	movl	$5, %ecx
LBB0_6:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_P_DamageMobj                   ## TAILCALL
LBB0_19:
	incl	20(%rbx)
	movl	$0, 8(%rax)
	jmp	LBB0_20
LBB0_14:
	movq	_CF_GODMODE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	notl	%eax
	andl	%eax, 16(%rbx)
	movq	_leveltime@GOTPCREL(%rip), %rax
	testb	$31, (%rax)
	jne	LBB0_16
## %bb.15:
	xorl	%esi, %esi
	xorl	%edx, %edx
	movl	$20, %ecx
	callq	_P_DamageMobj
LBB0_16:
	cmpl	$10, (%rbx)
	jg	LBB0_20
## %bb.17:
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_G_ExitLevel                    ## TAILCALL
LBB0_20:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_3, LBB0_3-LJTI0_0
.set L0_0_set_18, LBB0_18-LJTI0_0
.set L0_0_set_7, LBB0_7-LJTI0_0
.set L0_0_set_19, LBB0_19-LJTI0_0
.set L0_0_set_14, LBB0_14-LJTI0_0
LJTI0_0:
	.long	L0_0_set_10
	.long	L0_0_set_3
	.long	L0_0_set_18
	.long	L0_0_set_7
	.long	L0_0_set_18
	.long	L0_0_set_19
	.long	L0_0_set_18
	.long	L0_0_set_14
	.long	L0_0_set_18
	.long	L0_0_set_18
	.long	L0_0_set_18
	.long	L0_0_set_18
	.long	L0_0_set_10
	.end_data_region
                                        ## -- End function
	.comm	_pw_ironfeet,8,3                ## @pw_ironfeet
	.comm	_leveltime,4,2                  ## @leveltime
	.comm	_CF_GODMODE,4,2                 ## @CF_GODMODE
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"P_PlayerInSpecialSector: unknown special %i"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_PlayerInSpecialSector        ; -- Begin function P_PlayerInSpecialSector
	.p2align	2
_P_PlayerInSpecialSector:               ; @P_PlayerInSpecialSector
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	x0, [x0, #8]
	ldp	x9, x8, [x0]
	ldr	x8, [x8]
	ldr	x10, [x8]
	cmp	x9, x10
	b.ne	LBB0_20
; %bb.1:
	ldr	w1, [x8, #8]
	sub	w9, w1, #4
	cmp	w9, #12
	b.hi	LBB0_10
; %bb.2:
Lloh0:
	adrp	x10, lJTI0_0@PAGE
Lloh1:
	add	x10, x10, lJTI0_0@PAGEOFF
	adr	x11, LBB0_3
	ldrb	w12, [x10, x9]
	add	x11, x11, x12, lsl #2
	br	x11
LBB0_3:
	ldr	x8, [x19, #24]
Lloh2:
	adrp	x9, _pw_ironfeet@GOTPAGE
Lloh3:
	ldr	x9, [x9, _pw_ironfeet@GOTPAGEOFF]
Lloh4:
	ldr	x9, [x9]
	ldr	w8, [x8, x9, lsl #2]
	cbz	w8, LBB0_5
; %bb.4:
	bl	_P_Random
	cmp	w0, #4
	b.gt	LBB0_20
LBB0_5:
Lloh5:
	adrp	x8, _leveltime@GOTPAGE
Lloh6:
	ldr	x8, [x8, _leveltime@GOTPAGEOFF]
	ldrb	w8, [x8]
	tst	w8, #0x1f
	b.ne	LBB0_20
; %bb.6:
	ldr	x0, [x19, #8]
	mov	x1, #0
	mov	x2, #0
	mov	w3, #20
	b	LBB0_14
LBB0_7:
	ldr	x8, [x19, #24]
Lloh7:
	adrp	x9, _pw_ironfeet@GOTPAGE
Lloh8:
	ldr	x9, [x9, _pw_ironfeet@GOTPAGEOFF]
Lloh9:
	ldr	x9, [x9]
	ldr	w8, [x8, x9, lsl #2]
	cbnz	w8, LBB0_20
; %bb.8:
Lloh10:
	adrp	x8, _leveltime@GOTPAGE
Lloh11:
	ldr	x8, [x8, _leveltime@GOTPAGEOFF]
	ldrb	w8, [x8]
	tst	w8, #0x1f
	b.ne	LBB0_20
; %bb.9:
	mov	x1, #0
	mov	x2, #0
	mov	w3, #10
	b	LBB0_14
LBB0_10:
Lloh12:
	adrp	x0, l_.str@PAGE
Lloh13:
	add	x0, x0, l_.str@PAGEOFF
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_I_Error
LBB0_11:
	ldr	x8, [x19, #24]
Lloh14:
	adrp	x9, _pw_ironfeet@GOTPAGE
Lloh15:
	ldr	x9, [x9, _pw_ironfeet@GOTPAGEOFF]
Lloh16:
	ldr	x9, [x9]
	ldr	w8, [x8, x9, lsl #2]
	cbnz	w8, LBB0_20
; %bb.12:
Lloh17:
	adrp	x8, _leveltime@GOTPAGE
Lloh18:
	ldr	x8, [x8, _leveltime@GOTPAGEOFF]
	ldrb	w8, [x8]
	tst	w8, #0x1f
	b.ne	LBB0_20
; %bb.13:
	mov	x1, #0
	mov	x2, #0
	mov	w3, #5
LBB0_14:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_P_DamageMobj
LBB0_15:
	ldr	w9, [x19, #20]
	add	w9, w9, #1
	str	w9, [x19, #20]
	str	wzr, [x8, #8]
	b	LBB0_20
LBB0_16:
Lloh19:
	adrp	x8, _CF_GODMODE@GOTPAGE
Lloh20:
	ldr	x8, [x8, _CF_GODMODE@GOTPAGEOFF]
Lloh21:
	ldr	w8, [x8]
	ldr	w9, [x19, #16]
	bic	w8, w9, w8
	str	w8, [x19, #16]
Lloh22:
	adrp	x8, _leveltime@GOTPAGE
Lloh23:
	ldr	x8, [x8, _leveltime@GOTPAGEOFF]
	ldrb	w8, [x8]
	tst	w8, #0x1f
	b.ne	LBB0_18
; %bb.17:
	mov	x1, #0
	mov	x2, #0
	mov	w3, #20
	bl	_P_DamageMobj
LBB0_18:
	ldr	w8, [x19]
	cmp	w8, #10
	b.gt	LBB0_20
; %bb.19:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_G_ExitLevel
LBB0_20:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_3-LBB0_3)>>2
	.byte	(LBB0_7-LBB0_3)>>2
	.byte	(LBB0_10-LBB0_3)>>2
	.byte	(LBB0_11-LBB0_3)>>2
	.byte	(LBB0_10-LBB0_3)>>2
	.byte	(LBB0_15-LBB0_3)>>2
	.byte	(LBB0_10-LBB0_3)>>2
	.byte	(LBB0_16-LBB0_3)>>2
	.byte	(LBB0_10-LBB0_3)>>2
	.byte	(LBB0_10-LBB0_3)>>2
	.byte	(LBB0_10-LBB0_3)>>2
	.byte	(LBB0_10-LBB0_3)>>2
	.byte	(LBB0_3-LBB0_3)>>2
                                        ; -- End function
	.comm	_pw_ironfeet,8,3                ; @pw_ironfeet
	.comm	_leveltime,4,2                  ; @leveltime
	.comm	_CF_GODMODE,4,2                 ; @CF_GODMODE
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"P_PlayerInSpecialSector: unknown special %i"

.subsections_via_symbols
