	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gameLoop
_gameLoop:                              ## @gameLoop
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$520, %rsp                      ## imm = 0x208
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	xorl	%edi, %edi
	callq	_time
	movq	_StartTime@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	leaq	L_str(%rip), %rdi
	callq	_puts
	leaq	-560(%rbp), %rdi
	movl	$512, %esi                      ## imm = 0x200
	callq	_prompt
	testq	%rax, %rax
	je	LBB0_9
## %bb.1:
	leaq	-560(%rbp), %rbx
	movq	_FrustrationLevel@GOTPCREL(%rip), %r14
	leaq	LJTI0_0(%rip), %r15
	movq	_SendPresence@GOTPCREL(%rip), %r12
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_2 Depth=1
	leaq	L_str.11(%rip), %rdi
	callq	_puts
	xorl	%eax, %eax
	callq	_Discord_Shutdown
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	%rbx, %rdi
	movl	$512, %esi                      ## imm = 0x200
	callq	_prompt
	testq	%rax, %rax
	je	LBB0_9
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movzbl	-560(%rbp), %eax
	leal	-99(%rax), %ecx
	cmpb	$22, %cl
	ja	LBB0_3
## %bb.6:                               ##   in Loop: Header=BB0_2 Depth=1
	movzbl	%cl, %eax
	movslq	(%r15,%rax,4), %rax
	addq	%r15, %rax
	jmpq	*%rax
LBB0_11:                                ##   in Loop: Header=BB0_2 Depth=1
	xorl	%r13d, %r13d
	cmpl	$0, (%r12)
	sete	%al
	leaq	L_str.9(%rip), %rdi
	je	LBB0_13
## %bb.12:                              ##   in Loop: Header=BB0_2 Depth=1
	leaq	L_str.10(%rip), %rdi
LBB0_13:                                ##   in Loop: Header=BB0_2 Depth=1
	movb	%al, %r13b
	callq	_puts
	movl	%r13d, (%r12)
	xorl	%eax, %eax
	callq	_updateDiscordPresence
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_3:                                 ##   in Loop: Header=BB0_2 Depth=1
	testb	%al, %al
	je	LBB0_19
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	xorl	%edi, %edi
	callq	_time
	testb	$1, %al
	jne	LBB0_5
## %bb.15:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	%rbx, %rdi
	movl	$32, %esi
	callq	_strchr
	testq	%rax, %rax
	je	LBB0_17
## %bb.16:                              ##   in Loop: Header=BB0_2 Depth=1
	movb	$0, (%rax)
LBB0_17:                                ##   in Loop: Header=BB0_2 Depth=1
	leaq	L_.str.6(%rip), %rdi
	movq	%rbx, %rsi
	xorl	%eax, %eax
	callq	_printf
	jmp	LBB0_18
	.p2align	4, 0x90
LBB0_14:                                ##   in Loop: Header=BB0_2 Depth=1
	leaq	L_str.8(%rip), %rdi
	callq	_puts
	xorl	%eax, %eax
	callq	_discordInit
	jmp	LBB0_8
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	leaq	L_str.7(%rip), %rdi
	callq	_puts
LBB0_18:                                ##   in Loop: Header=BB0_2 Depth=1
	incl	(%r14)
	xorl	%eax, %eax
	callq	_updateDiscordPresence
LBB0_19:                                ##   in Loop: Header=BB0_2 Depth=1
	xorl	%eax, %eax
	callq	_Discord_RunCallbacks
	jmp	LBB0_8
LBB0_9:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_10
## %bb.20:
	addq	$520, %rsp                      ## imm = 0x208
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_10:
	callq	___stack_chk_fail
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_7, LBB0_7-LJTI0_0
.set L0_0_set_14, LBB0_14-LJTI0_0
LJTI0_0:
	.long	L0_0_set_11
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_9
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_7
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_4
	.long	L0_0_set_14
	.end_data_region
                                        ## -- End function
	.comm	_StartTime,4,2                  ## @StartTime
	.comm	_SendPresence,4,2               ## @SendPresence
	.section	__TEXT,__cstring,cstring_literals
L_.str.6:                               ## @.str.6
	.asciz	"I don't know the word \"%s\".\n"

	.comm	_FrustrationLevel,4,2           ## @FrustrationLevel
L_str:                                  ## @str
	.asciz	"You are standing in an open field west of a white house."

L_str.7:                                ## @str.7
	.asciz	"I don't understand that."

L_str.8:                                ## @str.8
	.asciz	"Reinit Discord."

L_str.9:                                ## @str.9
	.asciz	"Restoring presence information."

L_str.10:                               ## @str.10
	.asciz	"Clearing presence information."

L_str.11:                               ## @str.11
	.asciz	"Shutting off Discord."

	.no_dead_strip	_gameLoop
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gameLoop
_gameLoop:                              ; @gameLoop
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #544
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-96]
	mov	x0, #0
	bl	_time
Lloh3:
	adrp	x8, _StartTime@GOTPAGE
Lloh4:
	ldr	x8, [x8, _StartTime@GOTPAGEOFF]
Lloh5:
	str	w0, [x8]
Lloh6:
	adrp	x0, l_str@PAGE
Lloh7:
	add	x0, x0, l_str@PAGEOFF
	bl	_puts
	add	x23, sp, #16
	add	x0, sp, #16
	mov	w1, #512
	bl	_prompt
	cbz	x0, LBB0_16
; %bb.1:
Lloh8:
	adrp	x24, _FrustrationLevel@GOTPAGE
Lloh9:
	ldr	x24, [x24, _FrustrationLevel@GOTPAGEOFF]
Lloh10:
	adrp	x20, l_str.7@PAGE
Lloh11:
	add	x20, x20, l_str.7@PAGEOFF
Lloh12:
	adrp	x25, lJTI0_0@PAGE
Lloh13:
	add	x25, x25, lJTI0_0@PAGEOFF
Lloh14:
	adrp	x26, _SendPresence@GOTPAGE
Lloh15:
	ldr	x26, [x26, _SendPresence@GOTPAGEOFF]
Lloh16:
	adrp	x27, l_str.10@PAGE
Lloh17:
	add	x27, x27, l_str.10@PAGEOFF
Lloh18:
	adrp	x28, l_str.9@PAGE
Lloh19:
	add	x28, x28, l_str.9@PAGEOFF
Lloh20:
	adrp	x21, l_str.11@PAGE
Lloh21:
	add	x21, x21, l_str.11@PAGEOFF
Lloh22:
	adrp	x22, l_str.8@PAGE
Lloh23:
	add	x22, x22, l_str.8@PAGEOFF
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x21
	bl	_puts
	bl	_Discord_Shutdown
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	x0, sp, #16
	mov	w1, #512
	bl	_prompt
	cbz	x0, LBB0_16
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldrb	w8, [sp, #16]
	sub	w9, w8, #99
	cmp	w9, #22
	b.hi	LBB0_7
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	adr	x8, LBB0_2
	ldrb	w10, [x25, x9]
	add	x8, x8, x10, lsl #2
	br	x8
LBB0_6:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x26]
	cmp	w8, #0
	cset	w19, eq
	csel	x0, x28, x27, eq
	bl	_puts
	str	w19, [x26]
	bl	_updateDiscordPresence
	b	LBB0_3
LBB0_7:                                 ;   in Loop: Header=BB0_4 Depth=1
	cbz	w8, LBB0_15
LBB0_8:                                 ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, #0
	bl	_time
	tbnz	w0, #0, LBB0_13
; %bb.9:                                ;   in Loop: Header=BB0_4 Depth=1
	add	x0, sp, #16
	mov	w1, #32
	bl	_strchr
	cbz	x0, LBB0_11
; %bb.10:                               ;   in Loop: Header=BB0_4 Depth=1
	strb	wzr, [x0]
LBB0_11:                                ;   in Loop: Header=BB0_4 Depth=1
	str	x23, [sp]
Lloh24:
	adrp	x0, l_.str.6@PAGE
Lloh25:
	add	x0, x0, l_.str.6@PAGEOFF
	bl	_printf
	b	LBB0_14
LBB0_12:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x22
	bl	_puts
	bl	_discordInit
	b	LBB0_3
LBB0_13:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x20
	bl	_puts
LBB0_14:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x24]
	add	w8, w8, #1
	str	w8, [x24]
	bl	_updateDiscordPresence
LBB0_15:                                ;   in Loop: Header=BB0_4 Depth=1
	bl	_Discord_RunCallbacks
	b	LBB0_3
LBB0_16:
	ldur	x8, [x29, #-96]
Lloh26:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh27:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh28:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_18
; %bb.17:
	add	sp, sp, #544
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_18:
	bl	___stack_chk_fail
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpLdrGotStr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_6-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_16-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_12-LBB0_2)>>2
                                        ; -- End function
	.comm	_StartTime,4,2                  ; @StartTime
	.comm	_SendPresence,4,2               ; @SendPresence
	.section	__TEXT,__cstring,cstring_literals
l_.str.6:                               ; @.str.6
	.asciz	"I don't know the word \"%s\".\n"

	.comm	_FrustrationLevel,4,2           ; @FrustrationLevel
l_str:                                  ; @str
	.asciz	"You are standing in an open field west of a white house."

l_str.7:                                ; @str.7
	.asciz	"I don't understand that."

l_str.8:                                ; @str.8
	.asciz	"Reinit Discord."

l_str.9:                                ; @str.9
	.asciz	"Restoring presence information."

l_str.10:                               ; @str.10
	.asciz	"Clearing presence information."

l_str.11:                               ; @str.11
	.asciz	"Shutting off Discord."

	.no_dead_strip	_gameLoop
.subsections_via_symbols
