	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_M_NewGame                      ## -- Begin function M_NewGame
	.p2align	4, 0x90
_M_NewGame:                             ## @M_NewGame
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_netgame@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_2
## %bb.1:
	movq	_demoplayback@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jne	LBB0_2
## %bb.4:
	movq	_NEWGAME@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	xorl	%edx, %edx
	popq	%rbp
	jmp	_M_StartMessage                 ## TAILCALL
LBB0_2:
	movq	_gamemode@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_commercial@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_3
## %bb.5:
	movq	_NewDef@GOTPCREL(%rip), %rdi
	popq	%rbp
	jmp	_M_SetupNextMenu                ## TAILCALL
LBB0_3:
	movq	_EpiDef@GOTPCREL(%rip), %rdi
	popq	%rbp
	jmp	_M_SetupNextMenu                ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_netgame,8,3                    ## @netgame
	.comm	_demoplayback,4,2               ## @demoplayback
	.comm	_NEWGAME,4,2                    ## @NEWGAME
	.comm	_gamemode,8,3                   ## @gamemode
	.comm	_commercial,8,3                 ## @commercial
	.comm	_NewDef,4,2                     ## @NewDef
	.comm	_EpiDef,4,2                     ## @EpiDef
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_M_NewGame                      ; -- Begin function M_NewGame
	.p2align	2
_M_NewGame:                             ; @M_NewGame
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _netgame@GOTPAGE
Lloh1:
	ldr	x8, [x8, _netgame@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
Lloh3:
	adrp	x9, _demoplayback@GOTPAGE
Lloh4:
	ldr	x9, [x9, _demoplayback@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	cmp	x8, #0
	ccmp	w9, #0, #0, ne
	b.eq	LBB0_3
; %bb.1:
Lloh6:
	adrp	x8, _gamemode@GOTPAGE
Lloh7:
	ldr	x8, [x8, _gamemode@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
Lloh9:
	adrp	x9, _commercial@GOTPAGE
Lloh10:
	ldr	x9, [x9, _commercial@GOTPAGEOFF]
Lloh11:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_4
; %bb.2:
Lloh12:
	adrp	x0, _NewDef@GOTPAGE
Lloh13:
	ldr	x0, [x0, _NewDef@GOTPAGEOFF]
	b	_M_SetupNextMenu
LBB0_3:
Lloh14:
	adrp	x8, _NEWGAME@GOTPAGE
Lloh15:
	ldr	x8, [x8, _NEWGAME@GOTPAGEOFF]
Lloh16:
	ldr	w0, [x8]
	mov	x1, #0
	mov	w2, #0
	b	_M_StartMessage
LBB0_4:
Lloh17:
	adrp	x0, _EpiDef@GOTPAGE
Lloh18:
	ldr	x0, [x0, _EpiDef@GOTPAGEOFF]
	b	_M_SetupNextMenu
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh17, Lloh18
	.cfi_endproc
                                        ; -- End function
	.comm	_netgame,8,3                    ; @netgame
	.comm	_demoplayback,4,2               ; @demoplayback
	.comm	_NEWGAME,4,2                    ; @NEWGAME
	.comm	_gamemode,8,3                   ; @gamemode
	.comm	_commercial,8,3                 ; @commercial
	.comm	_NewDef,4,2                     ; @NewDef
	.comm	_EpiDef,4,2                     ; @EpiDef
.subsections_via_symbols
