	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SelectInitialSpawnPoint        ## -- Begin function SelectInitialSpawnPoint
	.p2align	4, 0x90
_SelectInitialSpawnPoint:               ## @SelectInitialSpawnPoint
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r14
	movq	%rdi, %r15
	xorl	%ebx, %ebx
	movq	_classname@GOTPCREL(%rip), %r13
	leaq	L_.str(%rip), %r12
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%r13), %edi
	callq	_FOFS
	movq	%rbx, %rdi
	movl	%eax, %esi
	movq	%r12, %rdx
	callq	_G_Find
	testq	%rax, %rax
	je	LBB0_5
## %bb.2:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	%rax, %rbx
	testb	$1, (%rax)
	je	LBB0_1
## %bb.3:
	movq	%rbx, %rdi
	callq	_SpotWouldTelefrag
	testq	%rax, %rax
	je	LBB0_4
LBB0_5:
	movq	_vec3_origin@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	%r15, %rsi
	movq	%r14, %rdx
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_SelectSpawnPoint               ## TAILCALL
LBB0_4:
	movl	8(%rbx), %edi
	movq	%r15, %rsi
	callq	_VectorCopy
	addl	$9, 8(%r15)
	movl	4(%rbx), %edi
	movq	%r14, %rsi
	callq	_VectorCopy
	movq	%rbx, %rax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_classname,4,2                  ## @classname
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"info_player_deathmatch"

	.comm	_vec3_origin,4,2                ## @vec3_origin
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SelectInitialSpawnPoint        ; -- Begin function SelectInitialSpawnPoint
	.p2align	2
_SelectInitialSpawnPoint:               ; @SelectInitialSpawnPoint
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x1
	mov	x20, x0
	mov	x21, #0
Lloh0:
	adrp	x23, _classname@GOTPAGE
Lloh1:
	ldr	x23, [x23, _classname@GOTPAGEOFF]
Lloh2:
	adrp	x22, l_.str@PAGE
Lloh3:
	add	x22, x22, l_.str@PAGEOFF
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w0, [x23]
	bl	_FOFS
	mov	x1, x0
	mov	x0, x21
	mov	x2, x22
	bl	_G_Find
	cbz	x0, LBB0_4
; %bb.2:                                ;   in Loop: Header=BB0_1 Depth=1
	mov	x21, x0
	ldrb	w8, [x0]
	tbz	w8, #0, LBB0_1
; %bb.3:
	mov	x0, x21
	bl	_SpotWouldTelefrag
	cbz	x0, LBB0_5
LBB0_4:
Lloh4:
	adrp	x8, _vec3_origin@GOTPAGE
Lloh5:
	ldr	x8, [x8, _vec3_origin@GOTPAGEOFF]
Lloh6:
	ldr	w0, [x8]
	mov	x1, x20
	mov	x2, x19
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_SelectSpawnPoint
LBB0_5:
	ldr	w0, [x21, #8]
	mov	x1, x20
	bl	_VectorCopy
	ldr	w8, [x20, #8]
	add	w8, w8, #9
	str	w8, [x20, #8]
	ldr	w0, [x21, #4]
	mov	x1, x19
	bl	_VectorCopy
	mov	x0, x21
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh4, Lloh5, Lloh6
	.cfi_endproc
                                        ; -- End function
	.comm	_classname,4,2                  ; @classname
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"info_player_deathmatch"

	.comm	_vec3_origin,4,2                ; @vec3_origin
.subsections_via_symbols
