	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function sl_start
_sl_start:                              ## @sl_start
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	movl	4(%rdi), %edi
	movq	_SL_PLAYSTATE_PLAYING@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_SLPlayItf_SetPlayState
	movq	_SL_RESULT_SUCCESS@GOTPCREL(%rip), %rdx
	xorl	%ecx, %ecx
	xorl	%esi, %esi
	cmpq	(%rdx), %rax
	sete	%cl
	setne	%sil
	movl	%esi, (%rbx)
	movl	%ecx, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_SL_PLAYSTATE_PLAYING,4,2       ## @SL_PLAYSTATE_PLAYING
	.comm	_SL_RESULT_SUCCESS,8,3          ## @SL_RESULT_SUCCESS
	.no_dead_strip	_sl_start
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function sl_start
_sl_start:                              ; @sl_start
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	w0, [x0, #4]
Lloh0:
	adrp	x8, _SL_PLAYSTATE_PLAYING@GOTPAGE
Lloh1:
	ldr	x8, [x8, _SL_PLAYSTATE_PLAYING@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
	bl	_SLPlayItf_SetPlayState
Lloh3:
	adrp	x8, _SL_RESULT_SUCCESS@GOTPAGE
Lloh4:
	ldr	x8, [x8, _SL_RESULT_SUCCESS@GOTPAGEOFF]
Lloh5:
	ldr	x8, [x8]
	cmp	x0, x8
	cset	w0, eq
	cset	w8, ne
	str	w8, [x19]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_SL_PLAYSTATE_PLAYING,4,2       ; @SL_PLAYSTATE_PLAYING
	.comm	_SL_RESULT_SUCCESS,8,3          ; @SL_RESULT_SUCCESS
	.no_dead_strip	_sl_start
.subsections_via_symbols
