	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_R_CheckTextureNumForName       ## -- Begin function R_CheckTextureNumForName
	.p2align	4, 0x90
_R_CheckTextureNumForName:              ## @R_CheckTextureNumForName
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	xorl	%r14d, %r14d
	cmpb	$45, (%rdi)
	je	LBB0_6
## %bb.1:
	movq	_numtextures@GOTPCREL(%rip), %r15
	movl	$-1, %r14d
	cmpl	$0, (%r15)
	jle	LBB0_6
## %bb.2:
	movq	%rdi, %r12
	xorl	%ebx, %ebx
	movq	_textures@GOTPCREL(%rip), %r13
	.p2align	4, 0x90
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r13), %rax
	movq	(%rax,%rbx,8), %rax
	movl	(%rax), %edi
	movq	%r12, %rsi
	movl	$8, %edx
	callq	_strncasecmp
	testl	%eax, %eax
	je	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	incq	%rbx
	movslq	(%r15), %rax
	cmpq	%rax, %rbx
	jl	LBB0_3
	jmp	LBB0_6
LBB0_5:
	movl	%ebx, %r14d
LBB0_6:
	movl	%r14d, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_numtextures,4,2                ## @numtextures
	.comm	_textures,8,3                   ## @textures
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_R_CheckTextureNumForName       ; -- Begin function R_CheckTextureNumForName
	.p2align	2
_R_CheckTextureNumForName:              ; @R_CheckTextureNumForName
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	ldrb	w8, [x0]
	cmp	w8, #45
	b.ne	LBB0_2
; %bb.1:
	mov	w19, #0
	b	LBB0_7
LBB0_2:
Lloh0:
	adrp	x21, _numtextures@GOTPAGE
Lloh1:
	ldr	x21, [x21, _numtextures@GOTPAGEOFF]
	ldr	w8, [x21]
	cmp	w8, #1
	b.lt	LBB0_6
; %bb.3:
	mov	x20, x0
	mov	x19, #0
Lloh2:
	adrp	x22, _textures@GOTPAGE
Lloh3:
	ldr	x22, [x22, _textures@GOTPAGEOFF]
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x22]
	ldr	x8, [x8, x19, lsl #3]
	ldr	w0, [x8]
	mov	x1, x20
	mov	w2, #8
	bl	_strncasecmp
	cbz	w0, LBB0_7
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	add	x19, x19, #1
	ldrsw	x8, [x21]
	cmp	x19, x8
	b.lt	LBB0_4
LBB0_6:
	mov	w19, #-1
LBB0_7:
	mov	x0, x19
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.comm	_numtextures,4,2                ; @numtextures
	.comm	_textures,8,3                   ; @textures
.subsections_via_symbols
