	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_load_program                   ## -- Begin function load_program
	.p2align	4, 0x90
_load_program:                          ## @load_program
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rsi, %r14
	movq	%rdi, %rsi
	movq	_GL_VERTEX_SHADER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_load_shader
	movl	%eax, %ebx
	movq	_GL_FRAGMENT_SHADER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	%r14, %rsi
	callq	_load_shader
	movl	%ebx, %edi
	movl	%eax, %esi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_make_program                   ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_VERTEX_SHADER,4,2           ## @GL_VERTEX_SHADER
	.comm	_GL_FRAGMENT_SHADER,4,2         ## @GL_FRAGMENT_SHADER
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_load_program                   ; -- Begin function load_program
	.p2align	2
_load_program:                          ; @load_program
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x1
	mov	x1, x0
Lloh0:
	adrp	x8, _GL_VERTEX_SHADER@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_VERTEX_SHADER@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_load_shader
	mov	x20, x0
Lloh3:
	adrp	x8, _GL_FRAGMENT_SHADER@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GL_FRAGMENT_SHADER@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	mov	x1, x19
	bl	_load_shader
	mov	x1, x0
	mov	x0, x20
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_make_program
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_VERTEX_SHADER,4,2           ; @GL_VERTEX_SHADER
	.comm	_GL_FRAGMENT_SHADER,4,2         ; @GL_FRAGMENT_SHADER
.subsections_via_symbols
