	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function ServerOptions_InitBotNames
_ServerOptions_InitBotNames:            ## @ServerOptions_InitBotNames
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_INFO_STRING@GOTPCREL(%rip), %rax
	movl	(%rax), %r14d
	movq	%r14, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %rbx
	movq	_s_serveroptions@GOTPCREL(%rip), %r15
	movq	(%r15), %rax
	movq	_GT_TEAM@GOTPCREL(%rip), %r12
	cmpq	(%r12), %rax
	jge	LBB0_1
## %bb.10:
	movl	24(%r15), %edi
	callq	_UI_GetArenaInfoByMap
	leaq	L_.str.4(%rip), %rsi
	movq	%rax, %rdi
	callq	_Info_ValueForKey
	movq	%rbx, %rdi
	movq	%rax, %rsi
	movl	%r14d, %edx
	callq	_Q_strncpyz
	movb	(%rbx), %cl
	movq	_PLAYER_SLOTS@GOTPCREL(%rip), %r12
	movl	(%r12), %eax
	movl	$1, %r13d
	testb	%cl, %cl
	je	LBB0_19
## %bb.11:
	cmpl	$2, %eax
	jl	LBB0_19
## %bb.12:
	movl	$1, %r13d
	leaq	L_.str.5(%rip), %r14
	.p2align	4, 0x90
LBB0_13:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_29 Depth 2
                                        ##     Child Loop BB0_17 Depth 2
	movq	%rbx, %rdi
	cmpb	$32, %cl
	jne	LBB0_15
	.p2align	4, 0x90
LBB0_29:                                ##   Parent Loop BB0_13 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movzbl	1(%rdi), %ecx
	incq	%rdi
	cmpb	$32, %cl
	je	LBB0_29
LBB0_15:                                ##   in Loop: Header=BB0_13 Depth=1
	leaq	1(%rdi), %rbx
	testb	%cl, %cl
	je	LBB0_31
	.p2align	4, 0x90
LBB0_17:                                ##   Parent Loop BB0_13 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	cmpb	$32, %cl
	je	LBB0_30
## %bb.18:                              ##   in Loop: Header=BB0_17 Depth=2
	movzbl	(%rbx), %ecx
	incq	%rbx
	testb	%cl, %cl
	jne	LBB0_17
LBB0_31:                                ##   in Loop: Header=BB0_13 Depth=1
	decq	%rbx
	jmp	LBB0_32
	.p2align	4, 0x90
LBB0_30:                                ##   in Loop: Header=BB0_13 Depth=1
	movb	$0, -1(%rbx)
LBB0_32:                                ##   in Loop: Header=BB0_13 Depth=1
	callq	_UI_GetBotInfoByName
	movq	%rax, %rdi
	movq	%r14, %rsi
	callq	_Info_ValueForKey
	movq	8(%r15), %rcx
	movq	(%rcx,%r13,8), %rdi
	movq	%rax, %rsi
	movl	$8, %edx
	callq	_Q_strncpyz
	incq	%r13
	movb	(%rbx), %cl
	movl	(%r12), %eax
	testb	%cl, %cl
	je	LBB0_19
## %bb.33:                              ##   in Loop: Header=BB0_13 Depth=1
	movslq	%eax, %rdx
	cmpq	%rdx, %r13
	jl	LBB0_13
LBB0_19:
	movl	%r13d, %ecx
	movq	%rcx, -56(%rbp)                 ## 8-byte Spill
	cmpl	%eax, %r13d
	jge	LBB0_22
## %bb.20:
	leaq	L_.str.6(%rip), %rbx
	movq	-56(%rbp), %r14                 ## 8-byte Reload
	.p2align	4, 0x90
LBB0_21:                                ## =>This Inner Loop Header: Depth=1
	movq	8(%r15), %rax
	movq	(%rax,%r14,8), %rdi
	movq	%rbx, %rsi
	callq	_strcpy
	incq	%r14
	movl	(%r12), %eax
	cmpl	%r14d, %eax
	jg	LBB0_21
LBB0_22:
	cmpl	$7, %r13d
	ja	LBB0_24
## %bb.23:
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	shlq	$2, %rdi
	addq	16(%r15), %rdi
	movl	$7, %eax
	subl	%r13d, %eax
	leaq	4(,%rax,4), %rsi
	callq	___bzero
	movl	(%r12), %eax
	movl	$8, %r13d
LBB0_24:
	cmpl	%eax, %r13d
	jge	LBB0_8
## %bb.25:
	movq	16(%r15), %rcx
	movl	%r13d, %edx
	jmp	LBB0_26
	.p2align	4, 0x90
LBB0_28:                                ##   in Loop: Header=BB0_26 Depth=1
	incq	%rdx
	cmpl	%edx, %eax
	jle	LBB0_8
LBB0_26:                                ## =>This Inner Loop Header: Depth=1
	cmpl	$1, (%rcx,%rdx,4)
	jne	LBB0_28
## %bb.27:                              ##   in Loop: Header=BB0_26 Depth=1
	movl	$2, (%rcx,%rdx,4)
	movl	(%r12), %eax
	jmp	LBB0_28
LBB0_1:
	movq	8(%r15), %rax
	movq	8(%rax), %rdi
	leaq	L_.str(%rip), %rsi
	movl	$16, %edx
	callq	_Q_strncpyz
	movq	8(%r15), %rax
	movq	16(%rax), %rdi
	leaq	L_.str.1(%rip), %rsi
	movl	$16, %edx
	callq	_Q_strncpyz
	movq	(%r15), %rax
	cmpq	(%r12), %rax
	jne	LBB0_3
## %bb.2:
	movq	8(%r15), %rax
	movq	24(%rax), %rdi
	leaq	L_.str.2(%rip), %rsi
	movl	$16, %edx
	callq	_Q_strncpyz
	movq	16(%r15), %rax
	jmp	LBB0_4
LBB0_3:
	movq	16(%r15), %rax
	movl	$2, 12(%rax)
LBB0_4:
	movabsq	$8589934594, %rbx               ## imm = 0x200000002
	movq	%rbx, 16(%rax)
	movq	8(%r15), %rax
	movq	48(%rax), %rdi
	leaq	L_.str.3(%rip), %rsi
	movl	$16, %edx
	callq	_Q_strncpyz
	movq	8(%r15), %rax
	movq	56(%rax), %rdi
	leaq	L_.str(%rip), %rsi
	movl	$16, %edx
	callq	_Q_strncpyz
	movq	8(%r15), %rax
	movq	64(%rax), %rdi
	leaq	L_.str.1(%rip), %rsi
	movl	$16, %edx
	callq	_Q_strncpyz
	movq	(%r15), %rax
	cmpq	(%r12), %rax
	jne	LBB0_6
## %bb.5:
	movq	8(%r15), %rax
	movq	72(%rax), %rdi
	leaq	L_.str.2(%rip), %rsi
	movl	$16, %edx
	callq	_Q_strncpyz
	movq	16(%r15), %rax
	jmp	LBB0_7
LBB0_6:
	movq	16(%r15), %rax
	movl	$2, 36(%rax)
LBB0_7:
	movq	%rbx, 40(%rax)
LBB0_8:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_34
## %bb.9:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_34:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_INFO_STRING,4,2            ## @MAX_INFO_STRING
	.comm	_s_serveroptions,32,3           ## @s_serveroptions
	.comm	_GT_TEAM,8,3                    ## @GT_TEAM
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"grunt"

L_.str.1:                               ## @.str.1
	.asciz	"major"

L_.str.2:                               ## @.str.2
	.asciz	"visor"

L_.str.3:                               ## @.str.3
	.asciz	"sarge"

L_.str.4:                               ## @.str.4
	.asciz	"bots"

	.comm	_PLAYER_SLOTS,4,2               ## @PLAYER_SLOTS
L_.str.5:                               ## @.str.5
	.asciz	"name"

L_.str.6:                               ## @.str.6
	.asciz	"--------"

	.no_dead_strip	_ServerOptions_InitBotNames
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function ServerOptions_InitBotNames
_ServerOptions_InitBotNames:            ; @ServerOptions_InitBotNames
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	sub	sp, sp, #16
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-56]
Lloh3:
	adrp	x8, _MAX_INFO_STRING@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_INFO_STRING@GOTPAGEOFF]
Lloh5:
	ldr	w20, [x8]
	mov	x9, x20
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	add	x9, x20, #15
	and	x9, x9, #0x1fffffff0
	sub	x19, x8, x9
	mov	sp, x19
Lloh8:
	adrp	x21, _s_serveroptions@GOTPAGE
Lloh9:
	ldr	x21, [x21, _s_serveroptions@GOTPAGEOFF]
	ldr	x8, [x21]
Lloh10:
	adrp	x22, _GT_TEAM@GOTPAGE
Lloh11:
	ldr	x22, [x22, _GT_TEAM@GOTPAGEOFF]
	ldr	x9, [x22]
	cmp	x8, x9
	b.ge	LBB0_21
; %bb.1:
	ldr	w0, [x21, #24]
	bl	_UI_GetArenaInfoByMap
Lloh12:
	adrp	x1, l_.str.4@PAGE
Lloh13:
	add	x1, x1, l_.str.4@PAGEOFF
	bl	_Info_ValueForKey
	mov	x1, x0
	mov	x0, x19
	mov	x2, x20
	bl	_Q_strncpyz
	ldrb	w9, [x19]
Lloh14:
	adrp	x22, _PLAYER_SLOTS@GOTPAGE
Lloh15:
	ldr	x22, [x22, _PLAYER_SLOTS@GOTPAGEOFF]
	ldr	w8, [x22]
	cmp	w9, #0
	mov	w23, #1
	ccmp	w8, #2, #8, ne
	b.lt	LBB0_11
; %bb.2:
Lloh16:
	adrp	x20, l_.str.5@PAGE
Lloh17:
	add	x20, x20, l_.str.5@PAGEOFF
	b	LBB0_4
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldrb	w9, [x19, #1]!
LBB0_4:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_6 Depth 2
	cmp	w9, #32
	b.eq	LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	add	x24, x19, #1
	cbz	w9, LBB0_8
LBB0_6:                                 ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	cmp	w9, #32
	b.eq	LBB0_9
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=2
	ldrb	w9, [x24], #1
	cbnz	w9, LBB0_6
LBB0_8:                                 ;   in Loop: Header=BB0_4 Depth=1
	sub	x24, x24, #1
	b	LBB0_10
LBB0_9:                                 ;   in Loop: Header=BB0_4 Depth=1
	sturb	wzr, [x24, #-1]
LBB0_10:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x19
	bl	_UI_GetBotInfoByName
	mov	x1, x20
	bl	_Info_ValueForKey
	mov	x1, x0
	ldr	x8, [x21, #8]
	ldr	x0, [x8, x23, lsl #3]
	mov	w2, #8
	bl	_Q_strncpyz
	add	x23, x23, #1
	ldrb	w9, [x24]
	ldr	w8, [x22]
	sxtw	x10, w8
	cmp	w9, #0
	ccmp	x23, x10, #0, ne
	mov	x19, x24
	b.lt	LBB0_4
LBB0_11:
	cmp	w23, w8
	b.ge	LBB0_14
; %bb.12:
	mov	w20, w23
Lloh18:
	adrp	x19, l_.str.6@PAGE
Lloh19:
	add	x19, x19, l_.str.6@PAGEOFF
LBB0_13:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x21, #8]
	ldr	x0, [x8, x20, lsl #3]
	mov	x1, x19
	bl	_strcpy
	add	x20, x20, #1
	ldr	w8, [x22]
	cmp	w8, w20
	b.gt	LBB0_13
LBB0_14:
	cmp	w23, #7
	b.hi	LBB0_16
; %bb.15:
	ldr	x8, [x21, #16]
	add	x0, x8, w23, uxtw #2
	mov	w8, #7
	sub	w8, w8, w23
	lsl	x8, x8, #2
	add	x1, x8, #4
	bl	_bzero
	ldr	w8, [x22]
	mov	w23, #8
LBB0_16:
	cmp	w23, w8
	b.ge	LBB0_28
; %bb.17:
	ldr	x9, [x21, #16]
	mov	w10, w23
	mov	w11, #2
	b	LBB0_19
LBB0_18:                                ;   in Loop: Header=BB0_19 Depth=1
	add	x10, x10, #1
	cmp	w8, w10
	b.le	LBB0_28
LBB0_19:                                ; =>This Inner Loop Header: Depth=1
	ldr	w12, [x9, x10, lsl #2]
	cmp	w12, #1
	b.ne	LBB0_18
; %bb.20:                               ;   in Loop: Header=BB0_19 Depth=1
	str	w11, [x9, x10, lsl #2]
	ldr	w8, [x22]
	b	LBB0_18
LBB0_21:
	ldr	x8, [x21, #8]
	ldr	x0, [x8, #8]
Lloh20:
	adrp	x1, l_.str@PAGE
Lloh21:
	add	x1, x1, l_.str@PAGEOFF
	mov	w2, #16
	bl	_Q_strncpyz
	ldr	x8, [x21, #8]
	ldr	x0, [x8, #16]
Lloh22:
	adrp	x1, l_.str.1@PAGE
Lloh23:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	w2, #16
	bl	_Q_strncpyz
	ldr	x8, [x21]
	ldr	x9, [x22]
	cmp	x8, x9
	b.ne	LBB0_23
; %bb.22:
	ldr	x8, [x21, #8]
	ldr	x0, [x8, #24]
Lloh24:
	adrp	x1, l_.str.2@PAGE
Lloh25:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	w2, #16
	bl	_Q_strncpyz
	ldr	x8, [x21, #16]
	b	LBB0_24
LBB0_23:
	ldr	x8, [x21, #16]
	mov	w9, #2
	str	w9, [x8, #12]
LBB0_24:
	movi.2s	v0, #2
	str	d0, [x8, #16]
	ldr	x8, [x21, #8]
	ldr	x0, [x8, #48]
Lloh26:
	adrp	x1, l_.str.3@PAGE
Lloh27:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	w2, #16
	bl	_Q_strncpyz
	ldr	x8, [x21, #8]
	ldr	x0, [x8, #56]
Lloh28:
	adrp	x1, l_.str@PAGE
Lloh29:
	add	x1, x1, l_.str@PAGEOFF
	mov	w2, #16
	bl	_Q_strncpyz
	ldr	x8, [x21, #8]
	ldr	x0, [x8, #64]
Lloh30:
	adrp	x1, l_.str.1@PAGE
Lloh31:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	w2, #16
	bl	_Q_strncpyz
	ldr	x8, [x21]
	ldr	x9, [x22]
	cmp	x8, x9
	b.ne	LBB0_26
; %bb.25:
	ldr	x8, [x21, #8]
	ldr	x0, [x8, #72]
Lloh32:
	adrp	x1, l_.str.2@PAGE
Lloh33:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	w2, #16
	bl	_Q_strncpyz
	ldr	x8, [x21, #16]
	b	LBB0_27
LBB0_26:
	ldr	x8, [x21, #16]
	mov	w9, #2
	str	w9, [x8, #36]
LBB0_27:
	movi.2s	v0, #2
	str	d0, [x8, #40]
LBB0_28:
	ldur	x8, [x29, #-56]
Lloh34:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh35:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh36:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_30
; %bb.29:
	sub	sp, x29, #48
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
LBB0_30:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpAdd	Lloh32, Lloh33
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_INFO_STRING,4,2            ; @MAX_INFO_STRING
	.comm	_s_serveroptions,32,3           ; @s_serveroptions
	.comm	_GT_TEAM,8,3                    ; @GT_TEAM
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"grunt"

l_.str.1:                               ; @.str.1
	.asciz	"major"

l_.str.2:                               ; @.str.2
	.asciz	"visor"

l_.str.3:                               ; @.str.3
	.asciz	"sarge"

l_.str.4:                               ; @.str.4
	.asciz	"bots"

	.comm	_PLAYER_SLOTS,4,2               ; @PLAYER_SLOTS
l_.str.5:                               ; @.str.5
	.asciz	"name"

l_.str.6:                               ; @.str.6
	.asciz	"--------"

	.no_dead_strip	_ServerOptions_InitBotNames
.subsections_via_symbols
