	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ff_blend_rectangle             ## -- Begin function ff_blend_rectangle
	.p2align	4, 0x90
_ff_blend_rectangle:                    ## @ff_blend_rectangle
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$120, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r9d, %r14d
	movq	%rcx, -96(%rbp)                 ## 8-byte Spill
	movq	%rdx, -136(%rbp)                ## 8-byte Spill
	movq	%rsi, %r13
	movq	%rdi, %rbx
	leaq	16(%rbp), %rsi
	leaq	32(%rbp), %rdx
	movl	%r8d, %edi
	xorl	%ecx, %ecx
	callq	_clip_interval
	leaq	24(%rbp), %rsi
	leaq	40(%rbp), %rdx
	movl	%r14d, %edi
	xorl	%ecx, %ecx
	callq	_clip_interval
	cmpl	$0, 32(%rbp)
	jle	LBB0_32
## %bb.1:
	cmpl	$0, 40(%rbp)
	jle	LBB0_32
## %bb.2:
	movq	(%r13), %rax
	movl	12(%rax), %eax
	testl	%eax, %eax
	je	LBB0_32
## %bb.3:
	movq	24(%rbx), %rdx
	movq	8(%rdx), %rcx
	cmpl	$9, (%rcx)
	movl	$66051, %ecx                    ## imm = 0x10203
	movl	$257, %edi                      ## imm = 0x101
	cmovll	%ecx, %edi
	movl	(%rbx), %ecx
	movq	_AV_PIX_FMT_FLAG_ALPHA@GOTPCREL(%rip), %rsi
	movl	(%rsi), %esi
	testl	%esi, (%rdx)
	je	LBB0_4
## %bb.5:
	movq	_FF_DRAW_PROCESS_ALPHA@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edx
	andl	4(%rbx), %edx
	xorl	%esi, %esi
	cmpl	$1, %edx
	sbbl	%esi, %esi
	jmp	LBB0_6
LBB0_4:
	xorl	%esi, %esi
LBB0_6:
	xorl	%edx, %edx
	addl	%ecx, %esi
	sete	%dl
	addl	%esi, %edx
	je	LBB0_32
## %bb.7:
	movl	%edi, %r15d
	imull	%eax, %r15d
	addl	$2, %r15d
	movl	%r15d, -76(%rbp)                ## 4-byte Spill
	shrl	%r15d
	movl	%edx, %eax
	movq	%rax, -128(%rbp)                ## 8-byte Spill
	xorl	%r14d, %r14d
	movq	%rbx, -88(%rbp)                 ## 8-byte Spill
	movl	%r15d, -108(%rbp)               ## 4-byte Spill
	movq	%r13, -104(%rbp)                ## 8-byte Spill
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_31:                                ##   in Loop: Header=BB0_8 Depth=1
	incq	%r14
	cmpq	-128(%rbp), %r14                ## 8-byte Folded Reload
	je	LBB0_32
LBB0_8:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_10 Depth 2
                                        ##       Child Loop BB0_19 Depth 3
                                        ##       Child Loop BB0_22 Depth 3
	movq	8(%rbx), %rax
	movl	(%rax,%r14,4), %r12d
	movl	16(%rbp), %r8d
	movl	24(%rbp), %r9d
	movq	%rbx, %rdi
	movq	-136(%rbp), %rsi                ## 8-byte Reload
	movq	-96(%rbp), %rdx                 ## 8-byte Reload
	movl	%r14d, %ecx
	callq	_pointer_at
	movq	%rax, -144(%rbp)                ## 8-byte Spill
	movl	32(%rbp), %eax
	movl	%eax, -44(%rbp)
	movl	40(%rbp), %eax
	movl	%eax, -56(%rbp)
	movl	16(%rbp), %eax
	movl	%eax, -120(%rbp)
	movl	24(%rbp), %eax
	movl	%eax, -116(%rbp)
	movq	16(%rbx), %rax
	movl	(%rax,%r14,4), %edi
	leaq	-120(%rbp), %rsi
	leaq	-44(%rbp), %rdx
	leaq	-52(%rbp), %rcx
	leaq	-48(%rbp), %r8
	callq	_subsampling_bounds
	movq	32(%rbx), %rax
	movl	(%rax,%r14,4), %edi
	leaq	-116(%rbp), %rsi
	leaq	-56(%rbp), %rdx
	leaq	-112(%rbp), %rcx
	leaq	-72(%rbp), %r8
	callq	_subsampling_bounds
	movq	%r12, -152(%rbp)                ## 8-byte Spill
	testq	%r12, %r12
	je	LBB0_31
## %bb.9:                               ##   in Loop: Header=BB0_8 Depth=1
	xorl	%edx, %edx
	jmp	LBB0_10
LBB0_27:                                ##   in Loop: Header=BB0_10 Depth=2
	cmpl	$0, -72(%rbp)
	je	LBB0_30
LBB0_28:                                ##   in Loop: Header=BB0_10 Depth=2
	movq	8(%r13), %rax
	movq	%r14, %rcx
	shlq	$4, %rcx
	movq	(%rax,%rcx), %rax
	movl	(%rax,%rdx,4), %esi
	movq	8(%rbx), %rax
	movq	16(%rbx), %rdx
	movl	(%rax,%r14,4), %ecx
	movl	-44(%rbp), %r8d
	movl	(%rdx,%r14,4), %r9d
	movl	-52(%rbp), %eax
	movl	-48(%rbp), %ebx
	movq	%r12, %rdi
	movl	%r15d, %edx
	pushq	%rbx
	movq	-88(%rbp), %rbx                 ## 8-byte Reload
	pushq	%rax
	callq	_blend_line16
LBB0_29:                                ##   in Loop: Header=BB0_10 Depth=2
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	addq	$16, %rsp
LBB0_30:                                ##   in Loop: Header=BB0_10 Depth=2
	incq	%rdx
	cmpq	-152(%rbp), %rdx                ## 8-byte Folded Reload
	je	LBB0_31
LBB0_10:                                ##   Parent Loop BB0_8 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_19 Depth 3
                                        ##       Child Loop BB0_22 Depth 3
	movq	%rdx, -64(%rbp)                 ## 8-byte Spill
	movq	24(%rbx), %rax
	movq	8(%rax), %rax
	movl	(%rax,%rdx,4), %eax
	movl	%eax, -68(%rbp)                 ## 4-byte Spill
	movq	%rbx, %rdi
	movl	%r14d, %esi
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
                                        ## kill: def $edx killed $edx killed $rdx
	callq	_component_used
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	testl	%eax, %eax
	je	LBB0_30
## %bb.11:                              ##   in Loop: Header=BB0_10 Depth=2
	movq	-144(%rbp), %rax                ## 8-byte Reload
	leaq	(%rax,%rdx,4), %r12
	cmpl	$0, -112(%rbp)
	je	LBB0_16
## %bb.12:                              ##   in Loop: Header=BB0_10 Depth=2
	movq	8(%r13), %rax
	cmpl	$8, -68(%rbp)                   ## 4-byte Folded Reload
	jg	LBB0_14
## %bb.13:                              ##   in Loop: Header=BB0_10 Depth=2
	movq	%r14, %rcx
	shlq	$4, %rcx
	movq	8(%rax,%rcx), %rax
	movl	(%rax,%rdx,4), %esi
	movq	8(%rbx), %rax
	movq	16(%rbx), %rdx
	movl	(%rax,%r14,4), %ecx
	movl	-44(%rbp), %r8d
	movl	(%rdx,%r14,4), %r9d
	movl	-52(%rbp), %eax
	movl	-48(%rbp), %ebx
	movq	%r12, %rdi
	movl	%r15d, %edx
	pushq	%rbx
	movq	-88(%rbp), %rbx                 ## 8-byte Reload
	pushq	%rax
	callq	_blend_line
	jmp	LBB0_15
LBB0_14:                                ##   in Loop: Header=BB0_10 Depth=2
	movq	%r14, %rcx
	shlq	$4, %rcx
	movq	(%rax,%rcx), %rax
	movl	(%rax,%rdx,4), %esi
	movq	8(%rbx), %rax
	movq	16(%rbx), %rdx
	movl	(%rax,%r14,4), %ecx
	movl	-44(%rbp), %r8d
	movl	(%rdx,%r14,4), %r9d
	movl	-52(%rbp), %eax
	movl	-48(%rbp), %ebx
	movq	%r12, %rdi
	movl	%r15d, %edx
	pushq	%rbx
	movq	-88(%rbp), %rbx                 ## 8-byte Reload
	pushq	%rax
	callq	_blend_line16
LBB0_15:                                ##   in Loop: Header=BB0_10 Depth=2
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	addq	$16, %rsp
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	movslq	(%rax,%r14,4), %rax
	leaq	(%r12,%rax,4), %r12
LBB0_16:                                ##   in Loop: Header=BB0_10 Depth=2
	movl	-56(%rbp), %eax
	cmpl	$9, -68(%rbp)                   ## 4-byte Folded Reload
	jge	LBB0_17
## %bb.20:                              ##   in Loop: Header=BB0_10 Depth=2
	testl	%eax, %eax
	jle	LBB0_25
## %bb.21:                              ##   in Loop: Header=BB0_10 Depth=2
	movq	%rbx, %r15
	xorl	%ebx, %ebx
	movl	-76(%rbp), %r13d                ## 4-byte Reload
	.p2align	4, 0x90
LBB0_22:                                ##   Parent Loop BB0_8 Depth=1
                                        ##     Parent Loop BB0_10 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movq	-104(%rbp), %rax                ## 8-byte Reload
	movq	8(%rax), %rax
	movq	%r14, %rcx
	shlq	$4, %rcx
	movq	8(%rax,%rcx), %rax
	movl	(%rax,%rdx,4), %esi
	movq	8(%r15), %rax
	movq	16(%r15), %rdx
	movl	(%rax,%r14,4), %ecx
	movl	-44(%rbp), %r8d
	movl	(%rdx,%r14,4), %r9d
	movl	-52(%rbp), %r10d
	movl	-48(%rbp), %eax
	movq	%r12, %rdi
	movl	%r13d, %edx
	pushq	%rax
	pushq	%r10
	callq	_blend_line
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	addq	$16, %rsp
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	movslq	(%rax,%r14,4), %rax
	leaq	(%r12,%rax,4), %r12
	incl	%ebx
	cmpl	-56(%rbp), %ebx
	jl	LBB0_22
	jmp	LBB0_23
	.p2align	4, 0x90
LBB0_17:                                ##   in Loop: Header=BB0_10 Depth=2
	testl	%eax, %eax
	jle	LBB0_27
## %bb.18:                              ##   in Loop: Header=BB0_10 Depth=2
	xorl	%r13d, %r13d
	movq	%rbx, %r15
	.p2align	4, 0x90
LBB0_19:                                ##   Parent Loop BB0_8 Depth=1
                                        ##     Parent Loop BB0_10 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movq	-104(%rbp), %rax                ## 8-byte Reload
	movq	8(%rax), %rax
	movq	%r14, %rcx
	shlq	$4, %rcx
	movq	(%rax,%rcx), %rax
	movl	(%rax,%rdx,4), %esi
	movq	8(%r15), %rax
	movq	16(%r15), %rdx
	movl	(%rax,%r14,4), %ecx
	movl	-44(%rbp), %r8d
	movl	(%rdx,%r14,4), %r9d
	movl	-52(%rbp), %eax
	movl	-48(%rbp), %ebx
	movq	%r12, %rdi
	movl	-76(%rbp), %edx                 ## 4-byte Reload
	pushq	%rbx
	pushq	%rax
	callq	_blend_line16
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	addq	$16, %rsp
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	movslq	(%rax,%r14,4), %rax
	leaq	(%r12,%rax,4), %r12
	incl	%r13d
	cmpl	-56(%rbp), %r13d
	jl	LBB0_19
LBB0_23:                                ##   in Loop: Header=BB0_10 Depth=2
	cmpl	$0, -72(%rbp)
	movq	-104(%rbp), %r13                ## 8-byte Reload
	movq	%r15, %rbx
	movl	-108(%rbp), %r15d               ## 4-byte Reload
	je	LBB0_30
## %bb.24:                              ##   in Loop: Header=BB0_10 Depth=2
	cmpl	$8, -68(%rbp)                   ## 4-byte Folded Reload
	jg	LBB0_28
	jmp	LBB0_26
LBB0_25:                                ##   in Loop: Header=BB0_10 Depth=2
	cmpl	$0, -72(%rbp)
	je	LBB0_30
LBB0_26:                                ##   in Loop: Header=BB0_10 Depth=2
	movq	8(%r13), %rax
	movq	%r14, %rcx
	shlq	$4, %rcx
	movq	8(%rax,%rcx), %rax
	movl	(%rax,%rdx,4), %esi
	movq	8(%rbx), %rax
	movq	16(%rbx), %rdx
	movl	(%rax,%r14,4), %ecx
	movl	-44(%rbp), %r8d
	movl	(%rdx,%r14,4), %r9d
	movl	-52(%rbp), %eax
	movl	-48(%rbp), %ebx
	movq	%r12, %rdi
	movl	%r15d, %edx
	pushq	%rbx
	movq	-88(%rbp), %rbx                 ## 8-byte Reload
	pushq	%rax
	callq	_blend_line
	jmp	LBB0_29
LBB0_32:
	addq	$120, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_AV_PIX_FMT_FLAG_ALPHA,4,2      ## @AV_PIX_FMT_FLAG_ALPHA
	.comm	_FF_DRAW_PROCESS_ALPHA,4,2      ## @FF_DRAW_PROCESS_ALPHA
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ff_blend_rectangle             ; -- Begin function ff_blend_rectangle
	.p2align	2
_ff_blend_rectangle:                    ; @ff_blend_rectangle
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #192
	.cfi_def_cfa_offset 192
	stp	x28, x27, [sp, #96]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #112]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #128]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #144]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #160]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #176]            ; 16-byte Folded Spill
	add	x29, sp, #176
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x23, x5
	mov	x19, x3
	str	x2, [sp, #16]                   ; 8-byte Folded Spill
	mov	x21, x1
	mov	x22, x0
	stur	w6, [x29, #-84]
	str	w7, [sp, #88]
	sub	x1, x29, #84
	add	x2, x29, #16
	mov	x0, x4
	mov	x3, #0
	bl	_clip_interval
	add	x1, sp, #88
	add	x2, x29, #20
	mov	x0, x23
	mov	x3, #0
	bl	_clip_interval
	ldp	w8, w9, [x29, #16]
	cmp	w8, #1
	ccmp	w9, #1, #8, ge
	b.lt	LBB0_30
; %bb.1:
	ldr	x8, [x21]
	ldr	w8, [x8, #12]
	cbz	w8, LBB0_30
; %bb.2:
	ldr	x11, [x22, #24]
	ldr	x9, [x11, #8]
	ldr	w9, [x9]
	mov	w10, #257
	mov	w12, #515
	movk	w12, #1, lsl #16
	cmp	w9, #9
	csel	w9, w12, w10, lt
	ldr	w10, [x22]
	ldr	w11, [x11]
Lloh0:
	adrp	x12, _AV_PIX_FMT_FLAG_ALPHA@GOTPAGE
Lloh1:
	ldr	x12, [x12, _AV_PIX_FMT_FLAG_ALPHA@GOTPAGEOFF]
Lloh2:
	ldr	w12, [x12]
	tst	w12, w11
	b.eq	LBB0_4
; %bb.3:
	ldr	w11, [x22, #4]
Lloh3:
	adrp	x12, _FF_DRAW_PROCESS_ALPHA@GOTPAGE
Lloh4:
	ldr	x12, [x12, _FF_DRAW_PROCESS_ALPHA@GOTPAGEOFF]
Lloh5:
	ldr	w12, [x12]
	tst	w12, w11
	csetm	w11, eq
	b	LBB0_5
LBB0_4:
	mov	w11, #0
LBB0_5:
	adds	w10, w11, w10
	cinc	w10, w10, eq
	str	x10, [sp, #8]                   ; 8-byte Folded Spill
	cbz	w10, LBB0_30
; %bb.6:
	mov	x23, #0
	orr	w10, wzr, #0x2
	madd	w24, w9, w8, w10
	lsr	w25, w24, #1
	str	w25, [sp, #28]                  ; 4-byte Folded Spill
	b	LBB0_8
LBB0_7:                                 ;   in Loop: Header=BB0_8 Depth=1
	add	x23, x23, #1
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	cmp	x23, x8
	b.eq	LBB0_30
LBB0_8:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_13 Depth 2
                                        ;       Child Loop BB0_25 Depth 3
                                        ;       Child Loop BB0_22 Depth 3
	ldr	x8, [x22, #8]
	lsl	x20, x23, #2
	ldr	w26, [x8, x20]
	ldur	w4, [x29, #-84]
	ldr	w5, [sp, #88]
	mov	x0, x22
	ldr	x1, [sp, #16]                   ; 8-byte Folded Reload
	mov	x2, x19
	mov	x3, x23
	bl	_pointer_at
	str	x0, [sp, #32]                   ; 8-byte Folded Spill
	ldp	w8, w9, [x29, #16]
	stp	w9, w8, [sp, #80]
	ldur	w10, [x29, #-84]
	ldr	w8, [sp, #88]
	stp	w8, w10, [sp, #72]
	ldr	x8, [x22, #16]
	ldr	w0, [x8, x20]
	add	x1, sp, #76
	add	x2, sp, #84
	add	x3, sp, #68
	add	x4, sp, #64
	bl	_subsampling_bounds
	ldr	x8, [x22, #32]
	ldr	w0, [x8, x20]
	add	x1, sp, #72
	add	x2, sp, #80
	add	x3, sp, #60
	add	x4, sp, #56
	bl	_subsampling_bounds
	str	x26, [sp, #40]                  ; 8-byte Folded Spill
	cbz	w26, LBB0_7
; %bb.9:                                ;   in Loop: Header=BB0_8 Depth=1
	mov	x27, #0
	b	LBB0_13
LBB0_10:                                ;   in Loop: Header=BB0_13 Depth=2
	ldr	w8, [sp, #56]
	cbz	w8, LBB0_12
LBB0_11:                                ;   in Loop: Header=BB0_13 Depth=2
	ldr	x8, [x21, #8]
	ldr	x8, [x8, x26]
	ldr	w1, [x8, x27, lsl #2]
	ldp	x8, x9, [x22, #8]
	ldr	w3, [x8, x20]
	ldr	w4, [sp, #84]
	ldr	w5, [x9, x20]
	ldp	w7, w6, [sp, #64]
	mov	x0, x28
	mov	x2, x25
	bl	_blend_line16
LBB0_12:                                ;   in Loop: Header=BB0_13 Depth=2
	add	x27, x27, #1
	ldr	x8, [sp, #40]                   ; 8-byte Folded Reload
	cmp	x27, x8
	b.eq	LBB0_7
LBB0_13:                                ;   Parent Loop BB0_8 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_25 Depth 3
                                        ;       Child Loop BB0_22 Depth 3
	ldr	x8, [x22, #24]
	ldr	x8, [x8, #8]
	ldr	w8, [x8, x27, lsl #2]
	str	w8, [sp, #52]                   ; 4-byte Folded Spill
	mov	x0, x22
	mov	x1, x23
	mov	x2, x27
	bl	_component_used
	cbz	w0, LBB0_12
; %bb.14:                               ;   in Loop: Header=BB0_13 Depth=2
	ldr	w8, [sp, #60]
	lsl	x26, x23, #4
	ldr	x9, [sp, #32]                   ; 8-byte Folded Reload
	add	x28, x9, x27, lsl #2
	cbz	w8, LBB0_19
; %bb.15:                               ;   in Loop: Header=BB0_13 Depth=2
	ldr	x8, [x21, #8]
	ldr	w9, [sp, #52]                   ; 4-byte Folded Reload
	cmp	w9, #8
	b.gt	LBB0_17
; %bb.16:                               ;   in Loop: Header=BB0_13 Depth=2
	add	x8, x8, x23, lsl #4
	ldr	x8, [x8, #8]
	ldr	w1, [x8, x27, lsl #2]
	ldp	x8, x9, [x22, #8]
	ldr	w3, [x8, x20]
	ldr	w4, [sp, #84]
	ldr	w5, [x9, x20]
	ldp	w7, w6, [sp, #64]
	mov	x0, x28
	mov	x2, x25
	bl	_blend_line
	b	LBB0_18
LBB0_17:                                ;   in Loop: Header=BB0_13 Depth=2
	ldr	x8, [x8, x26]
	ldr	w1, [x8, x27, lsl #2]
	ldp	x8, x9, [x22, #8]
	ldr	w3, [x8, x20]
	ldr	w4, [sp, #84]
	ldr	w5, [x9, x20]
	ldp	w7, w6, [sp, #64]
	mov	x0, x28
	mov	x2, x25
	bl	_blend_line16
LBB0_18:                                ;   in Loop: Header=BB0_13 Depth=2
	ldrsw	x8, [x19, x23, lsl #2]
	add	x28, x28, x8, lsl #2
LBB0_19:                                ;   in Loop: Header=BB0_13 Depth=2
	ldr	w8, [sp, #80]
	ldr	w9, [sp, #52]                   ; 4-byte Folded Reload
	cmp	w9, #9
	b.ge	LBB0_23
; %bb.20:                               ;   in Loop: Header=BB0_13 Depth=2
	cmp	w8, #1
	b.lt	LBB0_28
; %bb.21:                               ;   in Loop: Header=BB0_13 Depth=2
	mov	w25, #0
LBB0_22:                                ;   Parent Loop BB0_8 Depth=1
                                        ;     Parent Loop BB0_13 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldr	x8, [x21, #8]
	add	x8, x8, x23, lsl #4
	ldr	x8, [x8, #8]
	ldr	w1, [x8, x27, lsl #2]
	ldp	x8, x9, [x22, #8]
	ldr	w3, [x8, x20]
	ldr	w4, [sp, #84]
	ldr	w5, [x9, x20]
	ldp	w7, w6, [sp, #64]
	mov	x0, x28
	mov	x2, x24
	bl	_blend_line
	ldrsw	x8, [x19, x20]
	add	x28, x28, x8, lsl #2
	add	w25, w25, #1
	ldr	w8, [sp, #80]
	cmp	w25, w8
	b.lt	LBB0_22
	b	LBB0_26
LBB0_23:                                ;   in Loop: Header=BB0_13 Depth=2
	cmp	w8, #1
	b.lt	LBB0_10
; %bb.24:                               ;   in Loop: Header=BB0_13 Depth=2
	mov	w25, #0
LBB0_25:                                ;   Parent Loop BB0_8 Depth=1
                                        ;     Parent Loop BB0_13 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldr	x8, [x21, #8]
	ldr	x8, [x8, x26]
	ldr	w1, [x8, x27, lsl #2]
	ldp	x8, x9, [x22, #8]
	ldr	w3, [x8, x20]
	ldr	w4, [sp, #84]
	ldr	w5, [x9, x20]
	ldp	w7, w6, [sp, #64]
	mov	x0, x28
	mov	x2, x24
	bl	_blend_line16
	ldrsw	x8, [x19, x20]
	add	x28, x28, x8, lsl #2
	add	w25, w25, #1
	ldr	w8, [sp, #80]
	cmp	w25, w8
	b.lt	LBB0_25
LBB0_26:                                ;   in Loop: Header=BB0_13 Depth=2
	ldr	w8, [sp, #56]
	ldr	w25, [sp, #28]                  ; 4-byte Folded Reload
	cbz	w8, LBB0_12
; %bb.27:                               ;   in Loop: Header=BB0_13 Depth=2
	ldr	w8, [sp, #52]                   ; 4-byte Folded Reload
	cmp	w8, #8
	b.gt	LBB0_11
	b	LBB0_29
LBB0_28:                                ;   in Loop: Header=BB0_13 Depth=2
	ldr	w8, [sp, #56]
	cbz	w8, LBB0_12
LBB0_29:                                ;   in Loop: Header=BB0_13 Depth=2
	ldr	x8, [x21, #8]
	add	x8, x8, x23, lsl #4
	ldr	x8, [x8, #8]
	ldr	w1, [x8, x27, lsl #2]
	ldp	x8, x9, [x22, #8]
	ldr	w3, [x8, x20]
	ldr	w4, [sp, #84]
	ldr	w5, [x9, x20]
	ldp	w7, w6, [sp, #64]
	mov	x0, x28
	mov	x2, x25
	bl	_blend_line
	b	LBB0_12
LBB0_30:
	ldp	x29, x30, [sp, #176]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #160]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #144]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #128]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #112]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #96]             ; 16-byte Folded Reload
	add	sp, sp, #192
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_AV_PIX_FMT_FLAG_ALPHA,4,2      ; @AV_PIX_FMT_FLAG_ALPHA
	.comm	_FF_DRAW_PROCESS_ALPHA,4,2      ; @FF_DRAW_PROCESS_ALPHA
.subsections_via_symbols
