	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function netplay_send_flush_all
_netplay_send_flush_all:                ## @netplay_send_flush_all
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	cmpq	$0, (%rdi)
	je	LBB0_8
## %bb.1:
	movq	%rsi, %r14
	movq	%rdi, %r15
	xorl	%ebx, %ebx
	xorl	%r13d, %r13d
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%r13
	addq	$24, %rbx
	cmpq	(%r15), %r13
	jae	LBB0_8
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%r15), %rax
	leaq	(%rax,%rbx), %r12
	cmpq	%r14, %r12
	je	LBB0_7
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	cmpq	$0, 16(%rax,%rbx)
	je	LBB0_7
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	(%rax,%rbx), %rcx
	movq	_NETPLAY_CONNECTION_CONNECTED@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	jl	LBB0_7
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	leaq	(%rax,%rbx), %rdi
	addq	$12, %rdi
	movl	8(%rax,%rbx), %esi
	movl	$1, %edx
	callq	_netplay_send_flush
	testl	%eax, %eax
	jne	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	%r15, %rdi
	movq	%r12, %rsi
	callq	_netplay_hangup
	jmp	LBB0_7
LBB0_8:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_NETPLAY_CONNECTION_CONNECTED,8,3 ## @NETPLAY_CONNECTION_CONNECTED
	.no_dead_strip	_netplay_send_flush_all
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function netplay_send_flush_all
_netplay_send_flush_all:                ; @netplay_send_flush_all
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	ldr	x8, [x0]
	cbz	x8, LBB0_8
; %bb.1:
	mov	x19, x1
	mov	x20, x0
	mov	x22, #0
	mov	x23, #0
Lloh0:
	adrp	x24, _NETPLAY_CONNECTION_CONNECTED@GOTPAGE
Lloh1:
	ldr	x24, [x24, _NETPLAY_CONNECTION_CONNECTED@GOTPAGEOFF]
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x23, x23, #1
	ldr	x8, [x20]
	add	x22, x22, #24
	cmp	x23, x8
	b.hs	LBB0_8
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x20, #8]
	add	x21, x8, x22
	cmp	x21, x19
	b.eq	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x21, #16]
	cbz	x9, LBB0_2
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x8, x22]
	ldr	x10, [x24]
	cmp	x9, x10
	b.lt	LBB0_2
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	add	x8, x8, x22
	add	x0, x8, #12
	ldr	w1, [x8, #8]
	mov	w2, #1
	bl	_netplay_send_flush
	cbnz	w0, LBB0_2
; %bb.7:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x20
	mov	x1, x21
	bl	_netplay_hangup
	b	LBB0_2
LBB0_8:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_NETPLAY_CONNECTION_CONNECTED,8,3 ; @NETPLAY_CONNECTION_CONNECTED
	.no_dead_strip	_netplay_send_flush_all
.subsections_via_symbols
