	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function R_LevelShot
LCPI0_0:
	.long	0x3b000000                      ## float 0.001953125
LCPI0_1:
	.long	0x43c00000                      ## float 384
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4
LCPI0_2:
	.long	3                               ## 0x3
	.long	3                               ## 0x3
	.long	3                               ## 0x3
	.long	3                               ## 0x3
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_R_LevelShot
	.p2align	4, 0x90
_R_LevelShot:                           ## @R_LevelShot
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_OSPATH@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %rdi
	movq	_tr@GOTPCREL(%rip), %rax
	movq	8(%rax), %rax
	movq	(%rax), %rdx
	leaq	L_.str(%rip), %rsi
	movq	%rdi, -72(%rbp)                 ## 8-byte Spill
	callq	_sprintf
	movq	_ri@GOTPCREL(%rip), %r14
	movq	_glConfig@GOTPCREL(%rip), %r13
	movl	(%r13), %eax
	imull	4(%r13), %eax
	leal	(%rax,%rax,2), %edi
	callq	*(%r14)
	movq	%rax, %rbx
	movl	$49170, %edi                    ## imm = 0xC012
	callq	*(%r14)
	movq	%rax, %r14
	xorl	%r12d, %r12d
	movq	%rax, %rdi
	xorl	%esi, %esi
	movl	$18, %edx
	callq	_Com_Memset
	movl	$2, 8(%r14)
	movl	$128, 48(%r14)
	movl	$128, 56(%r14)
	movl	$24, 64(%r14)
	movl	(%r13), %edx
	movl	4(%r13), %ecx
	movq	_GL_RGB@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	movq	_GL_UNSIGNED_BYTE@GOTPCREL(%rip), %rax
	movl	(%rax), %r9d
	subq	$8, %rsp
	xorl	%edi, %edi
	xorl	%esi, %esi
	pushq	%rbx
	callq	_qglReadPixels
	addq	$16, %rsp
	cvtsi2ssl	(%r13), %xmm0
	cvtsi2ssl	4(%r13), %xmm1
	mulss	LCPI0_0(%rip), %xmm0
	divss	LCPI0_1(%rip), %xmm1
	leaq	72(%r14), %rax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	shufps	$0, %xmm0, %xmm0                ## xmm0 = xmm0[0,0,0,0]
	movq	%r14, -64(%rbp)                 ## 8-byte Spill
	movq	%r14, %r8
	addq	$80, %r8
	movdqa	LCPI0_2(%rip), %xmm2            ## xmm2 = [3,3,3,3]
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_2 Depth 2
	leal	(%r12,%r12,2), %eax
	cvtsi2ss	%eax, %xmm3
	mulss	%xmm1, %xmm3
	cvttss2si	%xmm3, %r9d
	leal	(%r12,%r12,2), %eax
	incl	%eax
	xorps	%xmm3, %xmm3
	cvtsi2ss	%eax, %xmm3
	mulss	%xmm1, %xmm3
	cvttss2si	%xmm3, %r10d
	leal	2(%r12,%r12,2), %eax
	xorps	%xmm3, %xmm3
	cvtsi2ss	%eax, %xmm3
	mulss	%xmm1, %xmm3
	cvttss2si	%xmm3, %r11d
	movq	$-512, %rax                     ## imm = 0xFE00
	movq	%r8, -80(%rbp)                  ## 8-byte Spill
	.p2align	4, 0x90
LBB0_2:                                 ##   Parent Loop BB0_1 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	(%r13), %r14d
	movl	%r14d, %edx
	imull	%r9d, %edx
	leal	512(%rax), %esi
	leal	513(%rax), %ecx
	leal	514(%rax), %edi
	movd	%esi, %xmm3
	pinsrd	$1, %ecx, %xmm3
	pinsrd	$2, %edi, %xmm3
	leal	515(%rax), %ecx
	pinsrd	$3, %ecx, %xmm3
	cvtdq2ps	%xmm3, %xmm3
	mulps	%xmm0, %xmm3
	cvttps2dq	%xmm3, %xmm3
	movd	%edx, %xmm4
	pshufd	$0, %xmm4, %xmm4                ## xmm4 = xmm4[0,0,0,0]
	paddd	%xmm3, %xmm4
	pmulld	%xmm2, %xmm4
	pmovsxdq	%xmm4, %xmm5
	movq	%xmm5, %rcx
	pextrq	$1, %xmm5, %rdi
	movl	(%rbx,%rdi,4), %edx
	movl	4(%rbx,%rdi,4), %esi
	addl	(%rbx,%rcx,4), %edx
	addl	4(%rbx,%rcx,4), %esi
	pshufd	$238, %xmm4, %xmm4              ## xmm4 = xmm4[2,3,2,3]
	movl	8(%rbx,%rdi,4), %r15d
	addl	8(%rbx,%rcx,4), %r15d
	pmovsxdq	%xmm4, %xmm4
	movq	%xmm4, %rcx
	addl	(%rbx,%rcx,4), %edx
	addl	4(%rbx,%rcx,4), %esi
	addl	8(%rbx,%rcx,4), %r15d
	pextrq	$1, %xmm4, %rcx
	addl	(%rbx,%rcx,4), %edx
	addl	4(%rbx,%rcx,4), %esi
	addl	8(%rbx,%rcx,4), %r15d
	movl	%r14d, %ecx
	imull	%r10d, %ecx
	movd	%ecx, %xmm4
	pshufd	$0, %xmm4, %xmm4                ## xmm4 = xmm4[0,0,0,0]
	paddd	%xmm3, %xmm4
	pmulld	%xmm2, %xmm4
	movd	%xmm4, %ecx
	movslq	%ecx, %rcx
	addl	(%rbx,%rcx,4), %edx
	addl	4(%rbx,%rcx,4), %esi
	addl	8(%rbx,%rcx,4), %r15d
	pextrd	$1, %xmm4, %ecx
	movslq	%ecx, %rcx
	addl	(%rbx,%rcx,4), %edx
	addl	4(%rbx,%rcx,4), %esi
	addl	8(%rbx,%rcx,4), %r15d
	pextrd	$2, %xmm4, %ecx
	movslq	%ecx, %rcx
	addl	(%rbx,%rcx,4), %edx
	addl	4(%rbx,%rcx,4), %esi
	addl	8(%rbx,%rcx,4), %r15d
	pextrd	$3, %xmm4, %ecx
	movslq	%ecx, %rcx
	addl	(%rbx,%rcx,4), %edx
	addl	4(%rbx,%rcx,4), %esi
	addl	8(%rbx,%rcx,4), %r15d
	imull	%r11d, %r14d
	movd	%r14d, %xmm4
	pshufd	$0, %xmm4, %xmm4                ## xmm4 = xmm4[0,0,0,0]
	paddd	%xmm3, %xmm4
	pmulld	%xmm2, %xmm4
	movd	%xmm4, %ecx
	movslq	%ecx, %rcx
	addl	(%rbx,%rcx,4), %edx
	addl	4(%rbx,%rcx,4), %esi
	addl	8(%rbx,%rcx,4), %r15d
	pextrd	$1, %xmm4, %ecx
	movslq	%ecx, %rcx
	addl	(%rbx,%rcx,4), %edx
	addl	4(%rbx,%rcx,4), %esi
	addl	8(%rbx,%rcx,4), %r15d
	pextrd	$2, %xmm4, %ecx
	movslq	%ecx, %rcx
	addl	(%rbx,%rcx,4), %edx
	addl	4(%rbx,%rcx,4), %esi
	addl	8(%rbx,%rcx,4), %r15d
	pextrd	$3, %xmm4, %ecx
	movslq	%ecx, %rcx
	addl	(%rbx,%rcx,4), %edx
	addl	4(%rbx,%rcx,4), %esi
	addl	8(%rbx,%rcx,4), %r15d
	movslq	%r15d, %rcx
	imulq	$715827883, %rcx, %rcx          ## imm = 0x2AAAAAAB
	movq	%rcx, %rdi
	shrq	$63, %rdi
	sarq	$33, %rcx
	addl	%edi, %ecx
	movl	%ecx, -8(%r8)
	movslq	%esi, %rcx
	imulq	$715827883, %rcx, %rcx          ## imm = 0x2AAAAAAB
	movq	%rcx, %rsi
	shrq	$63, %rsi
	sarq	$33, %rcx
	addl	%esi, %ecx
	movl	%ecx, -4(%r8)
	movslq	%edx, %rcx
	imulq	$715827883, %rcx, %rcx          ## imm = 0x2AAAAAAB
	movq	%rcx, %rdx
	shrq	$63, %rdx
	sarq	$33, %rcx
	addl	%edx, %ecx
	movl	%ecx, (%r8)
	addq	$12, %r8
	addq	$4, %rax
	jne	LBB0_2
## %bb.3:                               ##   in Loop: Header=BB0_1 Depth=1
	incq	%r12
	movq	-80(%rbp), %r8                  ## 8-byte Reload
	addq	$1536, %r8                      ## imm = 0x600
	cmpq	$128, %r12
	jne	LBB0_1
## %bb.4:
	movq	_tr@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	jle	LBB0_7
## %bb.5:
	cmpq	$0, 8(%r13)
	je	LBB0_7
## %bb.6:
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movl	$49152, %esi                    ## imm = 0xC000
	callq	_R_GammaCorrect
LBB0_7:
	movq	-72(%rbp), %r14                 ## 8-byte Reload
	movq	%r14, %rdi
	movq	-64(%rbp), %r12                 ## 8-byte Reload
	movq	%r12, %rsi
	movl	$49170, %edx                    ## imm = 0xC012
	movq	_ri@GOTPCREL(%rip), %r15
	callq	*24(%r15)
	movq	%r12, %rdi
	callq	*16(%r15)
	movq	%rbx, %rdi
	callq	*16(%r15)
	movq	_PRINT_ALL@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	L_.str.1(%rip), %rsi
	movq	%r14, %rdx
	callq	*8(%r15)
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_9
## %bb.8:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_9:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_OSPATH,4,2                 ## @MAX_OSPATH
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"levelshots/%s.tga"

	.comm	_tr,16,3                        ## @tr
	.comm	_ri,32,3                        ## @ri
	.comm	_glConfig,16,3                  ## @glConfig
	.comm	_GL_RGB,4,2                     ## @GL_RGB
	.comm	_GL_UNSIGNED_BYTE,4,2           ## @GL_UNSIGNED_BYTE
	.comm	_PRINT_ALL,4,2                  ## @PRINT_ALL
L_.str.1:                               ## @.str.1
	.asciz	"Wrote %s\n"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_R_LevelShot                    ; -- Begin function R_LevelShot
	.p2align	2
_R_LevelShot:                           ; @R_LevelShot
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #16
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
Lloh3:
	adrp	x8, _MAX_OSPATH@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_OSPATH@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0x1fffffff0
	sub	x19, x9, x8
	mov	sp, x19
Lloh8:
	adrp	x8, _tr@GOTPAGE
Lloh9:
	ldr	x8, [x8, _tr@GOTPAGEOFF]
Lloh10:
	ldr	x8, [x8, #8]
	ldr	x2, [x8]
Lloh11:
	adrp	x1, l_.str@PAGE
Lloh12:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x19
	bl	_sprintf
Lloh13:
	adrp	x23, _ri@GOTPAGE
Lloh14:
	ldr	x23, [x23, _ri@GOTPAGEOFF]
	ldr	x8, [x23]
Lloh15:
	adrp	x25, _glConfig@GOTPAGE
Lloh16:
	ldr	x25, [x25, _glConfig@GOTPAGEOFF]
	ldp	w9, w10, [x25]
	mul	w9, w9, w10
	add	w0, w9, w9, lsl #1
	blr	x8
	mov	x20, x0
	ldr	x8, [x23]
	mov	w0, #49170
	blr	x8
	mov	x21, x0
	add	x22, x0, #72
	mov	w1, #0
	mov	w2, #18
	bl	_Com_Memset
	mov	w8, #2
	str	w8, [x21, #8]
	mov	w8, #128
	str	w8, [x21, #48]
	str	w8, [x21, #56]
	mov	w8, #24
	str	w8, [x21, #64]
	ldp	w2, w3, [x25]
Lloh17:
	adrp	x8, _GL_RGB@GOTPAGE
Lloh18:
	ldr	x8, [x8, _GL_RGB@GOTPAGEOFF]
Lloh19:
	ldr	w4, [x8]
Lloh20:
	adrp	x8, _GL_UNSIGNED_BYTE@GOTPAGE
Lloh21:
	ldr	x8, [x8, _GL_UNSIGNED_BYTE@GOTPAGEOFF]
Lloh22:
	ldr	w5, [x8]
	mov	w0, #0
	mov	w1, #0
	mov	x6, x20
	bl	_qglReadPixels
	mov	x8, #0
	ldp	s0, s1, [x25]
	scvtf	s0, s0
	movi.2s	v2, #59, lsl #24
	fmul	s0, s0, s2
	scvtf	s1, s1
	mov	w9, #1136656384
	fmov	s2, w9
	add	x9, x21, #80
	mov	w10, #43691
	movk	w10, #10922, lsl #16
	fdiv	s1, s1, s2
LBB0_1:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_2 Depth 2
	add	w13, w8, w8, lsl #1
	scvtf	s2, w13
	fmul	s2, s1, s2
	fcvtzs	w11, s2
	add	w12, w13, #1
	scvtf	s2, w12
	fmul	s2, s1, s2
	fcvtzs	w12, s2
	add	w13, w13, #2
	scvtf	s2, w13
	fmul	s2, s1, s2
	fcvtzs	w13, s2
	mov	x14, #-512
	mov	x15, x9
LBB0_2:                                 ;   Parent Loop BB0_1 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	add	w16, w14, #512
	scvtf	s2, w16
	fmul	s2, s0, s2
	fcvtzs	w16, s2
	ldr	w17, [x25]
	mul	w3, w17, w11
	add	w0, w3, w16
	add	w0, w0, w0, lsl #1
	add	x0, x20, w0, sxtw #2
	ldp	w2, w4, [x0]
	ldr	w5, [x0, #8]
	add	w0, w14, #513
	scvtf	s2, w0
	fmul	s2, s0, s2
	fcvtzs	w0, s2
	add	w1, w3, w0
	add	w1, w1, w1, lsl #1
	add	x1, x20, w1, sxtw #2
	ldp	w6, w7, [x1]
	ldr	w26, [x1, #8]
	add	w1, w14, #514
	scvtf	s2, w1
	fmul	s2, s0, s2
	fcvtzs	w1, s2
	add	w27, w3, w1
	add	w27, w27, w27, lsl #1
	add	x27, x20, w27, sxtw #2
	ldp	w28, w30, [x27]
	add	w2, w6, w2
	add	w6, w28, w2
	add	w2, w7, w4
	add	w4, w30, w2
	ldr	w2, [x27, #8]
	add	w5, w26, w5
	add	w5, w2, w5
	add	w2, w14, #515
	scvtf	s2, w2
	fmul	s2, s0, s2
	fcvtzs	w2, s2
	add	w3, w3, w2
	add	w3, w3, w3, lsl #1
	add	x3, x20, w3, sxtw #2
	ldp	w7, w26, [x3]
	ldr	w3, [x3, #8]
	mul	w27, w17, w12
	add	w28, w27, w16
	add	w28, w28, w28, lsl #1
	add	x28, x20, w28, sxtw #2
	ldp	w30, w24, [x28]
	add	w6, w7, w6
	add	w6, w30, w6
	add	w4, w26, w4
	add	w4, w24, w4
	ldr	w7, [x28, #8]
	add	w3, w3, w5
	add	w3, w7, w3
	add	w5, w27, w0
	add	w5, w5, w5, lsl #1
	add	x5, x20, w5, sxtw #2
	ldp	w7, w24, [x5]
	add	w26, w27, w1
	add	w26, w26, w26, lsl #1
	add	x26, x20, w26, sxtw #2
	ldp	w28, w30, [x26]
	add	w6, w7, w6
	add	w6, w28, w6
	ldr	w5, [x5, #8]
	add	w4, w24, w4
	add	w4, w30, w4
	ldr	w7, [x26, #8]
	add	w3, w5, w3
	add	w3, w7, w3
	add	w5, w27, w2
	add	w5, w5, w5, lsl #1
	add	x5, x20, w5, sxtw #2
	ldp	w7, w24, [x5]
	mul	w17, w17, w13
	add	w16, w17, w16
	add	w16, w16, w16, lsl #1
	add	x16, x20, w16, sxtw #2
	ldp	w26, w27, [x16]
	add	w6, w7, w6
	add	w6, w26, w6
	ldr	w5, [x5, #8]
	add	w4, w24, w4
	add	w4, w27, w4
	ldr	w16, [x16, #8]
	add	w3, w5, w3
	add	w16, w16, w3
	add	w0, w17, w0
	add	w0, w0, w0, lsl #1
	add	x0, x20, w0, sxtw #2
	ldp	w3, w5, [x0]
	ldr	w0, [x0, #8]
	add	w1, w17, w1
	add	w1, w1, w1, lsl #1
	add	x1, x20, w1, sxtw #2
	ldp	w7, w24, [x1]
	add	w3, w3, w6
	add	w3, w7, w3
	add	w4, w5, w4
	add	w4, w24, w4
	ldr	w1, [x1, #8]
	add	w16, w0, w16
	add	w16, w1, w16
	add	w17, w17, w2
	add	w17, w17, w17, lsl #1
	add	x17, x20, w17, sxtw #2
	ldp	w0, w1, [x17]
	add	w0, w0, w3
	add	w1, w1, w4
	ldr	w17, [x17, #8]
	add	w16, w17, w16
	smull	x16, w16, w10
	lsr	x17, x16, #63
	asr	x16, x16, #33
	add	w16, w16, w17
	smull	x17, w1, w10
	lsr	x1, x17, #63
	asr	x17, x17, #33
	add	w17, w17, w1
	stp	w16, w17, [x15, #-8]
	smull	x16, w0, w10
	lsr	x17, x16, #63
	asr	x16, x16, #33
	add	w16, w16, w17
	str	w16, [x15], #12
	adds	x14, x14, #4
	b.ne	LBB0_2
; %bb.3:                                ;   in Loop: Header=BB0_1 Depth=1
	add	x8, x8, #1
	add	x9, x9, #1536
	cmp	x8, #128
	b.ne	LBB0_1
; %bb.4:
Lloh23:
	adrp	x8, _tr@GOTPAGE
Lloh24:
	ldr	x8, [x8, _tr@GOTPAGEOFF]
Lloh25:
	ldr	x8, [x8]
	cmp	x8, #1
	b.lt	LBB0_7
; %bb.5:
	ldr	x8, [x25, #8]
	cbz	x8, LBB0_7
; %bb.6:
	mov	x0, x22
	mov	w1, #49152
	bl	_R_GammaCorrect
LBB0_7:
	ldr	x8, [x23, #24]
	mov	x0, x19
	mov	x1, x21
	mov	w2, #49170
	blr	x8
	ldr	x8, [x23, #16]
	mov	x0, x21
	blr	x8
	ldr	x8, [x23, #16]
	mov	x0, x20
	blr	x8
	ldr	x8, [x23, #8]
Lloh26:
	adrp	x9, _PRINT_ALL@GOTPAGE
Lloh27:
	ldr	x9, [x9, _PRINT_ALL@GOTPAGEOFF]
Lloh28:
	ldr	w0, [x9]
Lloh29:
	adrp	x1, l_.str.1@PAGE
Lloh30:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x2, x19
	blr	x8
	ldur	x8, [x29, #-88]
Lloh31:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh32:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh33:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_9
; %bb.8:
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_9:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpAdd	Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh31, Lloh32, Lloh33
	.loh AdrpAdd	Lloh29, Lloh30
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_OSPATH,4,2                 ; @MAX_OSPATH
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"levelshots/%s.tga"

	.comm	_tr,16,3                        ; @tr
	.comm	_ri,32,3                        ; @ri
	.comm	_glConfig,16,3                  ; @glConfig
	.comm	_GL_RGB,4,2                     ; @GL_RGB
	.comm	_GL_UNSIGNED_BYTE,4,2           ; @GL_UNSIGNED_BYTE
	.comm	_PRINT_ALL,4,2                  ; @PRINT_ALL
l_.str.1:                               ; @.str.1
	.asciz	"Wrote %s\n"

.subsections_via_symbols
