	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function UI_OwnerDrawWidth
_UI_OwnerDrawWidth:                     ## @UI_OwnerDrawWidth
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movss	%xmm0, -12(%rbp)                ## 4-byte Spill
	movl	%edi, %ebx
	leal	-131(%rbx), %eax
	cmpl	$20, %eax
	ja	LBB0_31
## %bb.1:
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_2:
	addl	$-137, %ebx
	leaq	L_.str.12(%rip), %rdi
	movl	%ebx, %esi
	xorl	%eax, %eax
	callq	_va
	movq	%rax, %rdi
	callq	_trap_Cvar_VariableValue
	testl	%eax, %eax
	jle	LBB0_10
## %bb.3:
	cmpl	$1, %eax
	je	LBB0_7
LBB0_8:
	addl	$-2, %eax
	movq	_uiInfo@GOTPCREL(%rip), %rcx
	xorl	%edx, %edx
	cmpl	4(%rcx), %eax
	cmovll	%eax, %edx
	movq	16(%rcx), %rax
	movq	(%rax,%rdx,8), %rdx
	jmp	LBB0_11
LBB0_5:
	addl	$-150, %ebx
	leaq	L_.str.8(%rip), %rdi
	movl	%ebx, %esi
	xorl	%eax, %eax
	callq	_va
	movq	%rax, %rdi
	callq	_trap_Cvar_VariableValue
	testl	%eax, %eax
	jle	LBB0_10
## %bb.6:
	cmpl	$1, %eax
	jne	LBB0_8
LBB0_7:
	leaq	L_.str.10(%rip), %rdx
	jmp	LBB0_11
LBB0_10:
	leaq	L_.str.9(%rip), %rdx
LBB0_11:
	leaq	L_.str.11(%rip), %rdi
	movl	%ebx, %esi
	xorl	%eax, %eax
	callq	_va
LBB0_12:
	testq	%rax, %rax
	je	LBB0_31
LBB0_13:
	movq	%rax, %rdi
	movss	-12(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	xorl	%esi, %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_Text_Width                     ## TAILCALL
LBB0_14:
	leaq	L_.str.2(%rip), %rdi
	callq	_trap_Cvar_VariableValue
                                        ## kill: def $eax killed $eax def $rax
	movq	_numSkillLevels@GOTPCREL(%rip), %rcx
	leal	-1(%rax), %edx
	xorl	%esi, %esi
	cmpl	(%rcx), %eax
	cmovgq	%rsi, %rdx
	testl	%eax, %eax
	movq	_skillLevels@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmovleq	%rsi, %rdx
	movq	(%rax,%rdx,8), %rax
	jmp	LBB0_12
LBB0_15:
	movq	_ui_netSource@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	leaq	L_.str.17(%rip), %rdi
	xorl	%eax, %eax
	callq	_va
	movq	%rax, %rdi
	jmp	LBB0_26
LBB0_16:
	leaq	L_.str.6(%rip), %rdi
	callq	_UI_Cvar_VariableString
	movq	%rax, %rdi
	callq	_UI_TeamIndexFromName
	testl	%eax, %eax
	js	LBB0_31
## %bb.17:
	movq	_uiInfo@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	jge	LBB0_31
## %bb.18:
	movq	24(%rcx), %rcx
	movl	%eax, %eax
	movl	(%rcx,%rax,4), %edx
	leaq	L_.str.4(%rip), %rdi
	leaq	L_.str.7(%rip), %rsi
	jmp	LBB0_30
LBB0_19:
	movq	_ui_serverFilterType@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rax
	movq	_numServerFilters@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rax
	jbe	LBB0_21
## %bb.20:
	movq	$0, (%rcx)
	xorl	%eax, %eax
LBB0_21:
	movq	_serverFilters@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	(%rcx,%rax,8), %rsi
	leaq	L_.str.14(%rip), %rdi
	jmp	LBB0_35
LBB0_22:
	xorl	%eax, %eax
	callq	_Display_KeyBindPending
	testl	%eax, %eax
	leaq	L_.str.16(%rip), %rcx
	leaq	L_.str.15(%rip), %rax
	cmoveq	%rcx, %rax
	jmp	LBB0_13
LBB0_23:
	leaq	L_.str(%rip), %rdi
	callq	_trap_Cvar_VariableValue
	movl	$5, %edi
	movl	$100, %esi
	movl	%eax, %edx
	callq	_Com_Clamp
	cltq
	imulq	$-1717986919, %rax, %rax        ## imm = 0x99999999
	movq	%rax, %rcx
	shrq	$63, %rcx
	sarq	$33, %rax
	addl	%ecx, %eax
	movq	_handicapValues@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cltq
	movq	160(%rcx,%rax,8), %rax
	jmp	LBB0_12
LBB0_24:
	movq	_uiInfo@GOTPCREL(%rip), %rax
	movq	32(%rax), %rax
	movq	_ui_gameType@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	(%rax,%rcx,8), %rax
	jmp	LBB0_12
LBB0_25:
	leaq	L_.str.1(%rip), %rdi
LBB0_26:
	callq	_UI_Cvar_VariableString
	jmp	LBB0_12
LBB0_27:
	leaq	L_.str.3(%rip), %rdi
	callq	_UI_Cvar_VariableString
	movq	%rax, %rdi
	callq	_UI_TeamIndexFromName
	testl	%eax, %eax
	js	LBB0_31
## %bb.28:
	movq	_uiInfo@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	jge	LBB0_31
## %bb.29:
	movq	24(%rcx), %rcx
	movl	%eax, %eax
	movl	(%rcx,%rax,4), %edx
	leaq	L_.str.4(%rip), %rdi
	leaq	L_.str.5(%rip), %rsi
LBB0_30:
	xorl	%eax, %eax
	callq	_va
	jmp	LBB0_12
LBB0_31:
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
LBB0_32:
	movq	_ui_netSource@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rax
	movq	_uiInfo@GOTPCREL(%rip), %rdx
	cmpq	8(%rdx), %rax
	jbe	LBB0_34
## %bb.33:
	movq	$0, (%rcx)
	xorl	%eax, %eax
LBB0_34:
	movq	_netSources@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	(%rcx,%rax,8), %rsi
	leaq	L_.str.13(%rip), %rdi
LBB0_35:
	xorl	%eax, %eax
	callq	_va
	jmp	LBB0_12
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_14, LBB0_14-LJTI0_0
.set L0_0_set_15, LBB0_15-LJTI0_0
.set L0_0_set_16, LBB0_16-LJTI0_0
.set L0_0_set_2, LBB0_2-LJTI0_0
.set L0_0_set_31, LBB0_31-LJTI0_0
.set L0_0_set_32, LBB0_32-LJTI0_0
.set L0_0_set_19, LBB0_19-LJTI0_0
.set L0_0_set_22, LBB0_22-LJTI0_0
.set L0_0_set_23, LBB0_23-LJTI0_0
.set L0_0_set_24, LBB0_24-LJTI0_0
.set L0_0_set_25, LBB0_25-LJTI0_0
.set L0_0_set_27, LBB0_27-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
LJTI0_0:
	.long	L0_0_set_14
	.long	L0_0_set_15
	.long	L0_0_set_16
	.long	L0_0_set_2
	.long	L0_0_set_2
	.long	L0_0_set_2
	.long	L0_0_set_2
	.long	L0_0_set_2
	.long	L0_0_set_31
	.long	L0_0_set_32
	.long	L0_0_set_19
	.long	L0_0_set_22
	.long	L0_0_set_23
	.long	L0_0_set_24
	.long	L0_0_set_25
	.long	L0_0_set_27
	.long	L0_0_set_5
	.long	L0_0_set_5
	.long	L0_0_set_5
	.long	L0_0_set_5
	.long	L0_0_set_5
	.end_data_region
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"handicap"

	.comm	_handicapValues,8,3             ## @handicapValues
L_.str.1:                               ## @.str.1
	.asciz	"ui_teamName"

	.comm	_uiInfo,40,3                    ## @uiInfo
	.comm	_ui_gameType,8,3                ## @ui_gameType
L_.str.2:                               ## @.str.2
	.asciz	"g_spSkill"

	.comm	_numSkillLevels,4,2             ## @numSkillLevels
	.comm	_skillLevels,8,3                ## @skillLevels
L_.str.3:                               ## @.str.3
	.asciz	"ui_blueTeam"

L_.str.4:                               ## @.str.4
	.asciz	"%s: %s"

L_.str.5:                               ## @.str.5
	.asciz	"Blue"

L_.str.6:                               ## @.str.6
	.asciz	"ui_redTeam"

L_.str.7:                               ## @.str.7
	.asciz	"Red"

L_.str.8:                               ## @.str.8
	.asciz	"ui_blueteam%i"

L_.str.9:                               ## @.str.9
	.asciz	"Closed"

L_.str.10:                              ## @.str.10
	.asciz	"Human"

L_.str.11:                              ## @.str.11
	.asciz	"%i. %s"

L_.str.12:                              ## @.str.12
	.asciz	"ui_redteam%i"

	.comm	_ui_netSource,8,3               ## @ui_netSource
L_.str.13:                              ## @.str.13
	.asciz	"Source: %s"

	.comm	_netSources,8,3                 ## @netSources
	.comm	_ui_serverFilterType,8,3        ## @ui_serverFilterType
	.comm	_numServerFilters,8,3           ## @numServerFilters
L_.str.14:                              ## @.str.14
	.asciz	"Filter: %s"

	.comm	_serverFilters,8,3              ## @serverFilters
L_.str.15:                              ## @.str.15
	.asciz	"Waiting for new key... Press ESCAPE to cancel"

L_.str.16:                              ## @.str.16
	.asciz	"Press ENTER or CLICK to change, Press BACKSPACE to clear"

L_.str.17:                              ## @.str.17
	.asciz	"ui_lastServerRefresh_%i"

	.no_dead_strip	_UI_OwnerDrawWidth
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function UI_OwnerDrawWidth
_UI_OwnerDrawWidth:                     ; @UI_OwnerDrawWidth
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	d9, d8, [sp, #16]               ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset b8, -40
	.cfi_offset b9, -48
	sub	w8, w0, #131
	cmp	w8, #20
	b.hi	LBB0_30
; %bb.1:
	fmov	s8, s0
Lloh0:
	adrp	x9, lJTI0_0@PAGE
Lloh1:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_2
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_2:
	sub	w19, w0, #137
	mov	x8, x19
	str	x8, [sp]
Lloh2:
	adrp	x0, l_.str.12@PAGE
Lloh3:
	add	x0, x0, l_.str.12@PAGEOFF
	bl	_va
	bl	_trap_Cvar_VariableValue
	cmp	w0, #1
	b.lt	LBB0_8
; %bb.3:
	b.eq	LBB0_7
LBB0_4:
	sub	w8, w0, #2
Lloh4:
	adrp	x9, _uiInfo@GOTPAGE
Lloh5:
	ldr	x9, [x9, _uiInfo@GOTPAGEOFF]
	ldr	w10, [x9, #4]
	cmp	w8, w10
	csel	w8, w8, wzr, lt
	ldr	x9, [x9, #16]
	ldr	x8, [x9, w8, uxtw #3]
	b	LBB0_9
LBB0_5:
	sub	w19, w0, #150
	mov	x8, x19
	str	x8, [sp]
Lloh6:
	adrp	x0, l_.str.8@PAGE
Lloh7:
	add	x0, x0, l_.str.8@PAGEOFF
	bl	_va
	bl	_trap_Cvar_VariableValue
	cmp	w0, #1
	b.lt	LBB0_8
; %bb.6:
	b.ne	LBB0_4
LBB0_7:
Lloh8:
	adrp	x8, l_.str.10@PAGE
Lloh9:
	add	x8, x8, l_.str.10@PAGEOFF
	b	LBB0_9
LBB0_8:
Lloh10:
	adrp	x8, l_.str.9@PAGE
Lloh11:
	add	x8, x8, l_.str.9@PAGEOFF
LBB0_9:
	stp	x19, x8, [sp]
Lloh12:
	adrp	x0, l_.str.11@PAGE
Lloh13:
	add	x0, x0, l_.str.11@PAGEOFF
LBB0_10:
	bl	_va
LBB0_11:
	cbz	x0, LBB0_30
LBB0_12:
	fmov	s0, s8
	mov	w1, #0
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	add	sp, sp, #64
	b	_Text_Width
LBB0_13:
Lloh14:
	adrp	x0, l_.str.2@PAGE
Lloh15:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_trap_Cvar_VariableValue
Lloh16:
	adrp	x8, _numSkillLevels@GOTPAGE
Lloh17:
	ldr	x8, [x8, _numSkillLevels@GOTPAGEOFF]
Lloh18:
	ldr	w8, [x8]
	sub	w9, w0, #1
	cmp	w0, w8
	ccmp	w0, #1, #8, le
Lloh19:
	adrp	x8, _skillLevels@GOTPAGE
Lloh20:
	ldr	x8, [x8, _skillLevels@GOTPAGEOFF]
Lloh21:
	ldr	x8, [x8]
	csel	x9, xzr, x9, lt
	ldr	x0, [x8, x9, lsl #3]
	b	LBB0_11
LBB0_14:
Lloh22:
	adrp	x8, _ui_netSource@GOTPAGE
Lloh23:
	ldr	x8, [x8, _ui_netSource@GOTPAGEOFF]
Lloh24:
	ldr	x8, [x8]
	str	x8, [sp]
Lloh25:
	adrp	x0, l_.str.17@PAGE
Lloh26:
	add	x0, x0, l_.str.17@PAGEOFF
	bl	_va
	b	LBB0_25
LBB0_15:
Lloh27:
	adrp	x0, l_.str.6@PAGE
Lloh28:
	add	x0, x0, l_.str.6@PAGEOFF
	bl	_UI_Cvar_VariableString
	bl	_UI_TeamIndexFromName
	tbnz	w0, #31, LBB0_30
; %bb.16:
Lloh29:
	adrp	x8, _uiInfo@GOTPAGE
Lloh30:
	ldr	x8, [x8, _uiInfo@GOTPAGEOFF]
	ldr	w9, [x8]
	cmp	w0, w9
	b.ge	LBB0_30
; %bb.17:
	ldr	x8, [x8, #24]
	ldr	w8, [x8, w0, uxtw #2]
Lloh31:
	adrp	x9, l_.str.7@PAGE
Lloh32:
	add	x9, x9, l_.str.7@PAGEOFF
	b	LBB0_29
LBB0_18:
Lloh33:
	adrp	x9, _ui_serverFilterType@GOTPAGE
Lloh34:
	ldr	x9, [x9, _ui_serverFilterType@GOTPAGEOFF]
	ldr	x8, [x9]
Lloh35:
	adrp	x10, _numServerFilters@GOTPAGE
Lloh36:
	ldr	x10, [x10, _numServerFilters@GOTPAGEOFF]
Lloh37:
	ldr	x10, [x10]
	cmp	x8, x10
	b.ls	LBB0_20
; %bb.19:
	mov	x8, #0
	str	xzr, [x9]
LBB0_20:
Lloh38:
	adrp	x9, _serverFilters@GOTPAGE
Lloh39:
	ldr	x9, [x9, _serverFilters@GOTPAGEOFF]
Lloh40:
	ldr	x9, [x9]
	ldr	x8, [x9, x8, lsl #3]
	str	x8, [sp]
Lloh41:
	adrp	x0, l_.str.14@PAGE
Lloh42:
	add	x0, x0, l_.str.14@PAGEOFF
	b	LBB0_10
LBB0_21:
	bl	_Display_KeyBindPending
Lloh43:
	adrp	x8, l_.str.15@PAGE
Lloh44:
	add	x8, x8, l_.str.15@PAGEOFF
Lloh45:
	adrp	x9, l_.str.16@PAGE
Lloh46:
	add	x9, x9, l_.str.16@PAGEOFF
	cmp	w0, #0
	csel	x0, x9, x8, eq
	b	LBB0_12
LBB0_22:
Lloh47:
	adrp	x0, l_.str@PAGE
Lloh48:
	add	x0, x0, l_.str@PAGEOFF
	bl	_trap_Cvar_VariableValue
	mov	x2, x0
	mov	w0, #5
	mov	w1, #100
	bl	_Com_Clamp
	mov	w8, #-1717986919
	smull	x8, w0, w8
	lsr	x9, x8, #63
	asr	x8, x8, #33
	add	w8, w8, w9
	add	w8, w8, #20
Lloh49:
	adrp	x9, _handicapValues@GOTPAGE
Lloh50:
	ldr	x9, [x9, _handicapValues@GOTPAGEOFF]
Lloh51:
	ldr	x9, [x9]
	ldr	x0, [x9, w8, sxtw #3]
	b	LBB0_11
LBB0_23:
Lloh52:
	adrp	x8, _uiInfo@GOTPAGE
Lloh53:
	ldr	x8, [x8, _uiInfo@GOTPAGEOFF]
Lloh54:
	ldr	x8, [x8, #32]
Lloh55:
	adrp	x9, _ui_gameType@GOTPAGE
Lloh56:
	ldr	x9, [x9, _ui_gameType@GOTPAGEOFF]
Lloh57:
	ldr	x9, [x9]
	ldr	x0, [x8, x9, lsl #3]
	b	LBB0_11
LBB0_24:
Lloh58:
	adrp	x0, l_.str.1@PAGE
Lloh59:
	add	x0, x0, l_.str.1@PAGEOFF
LBB0_25:
	bl	_UI_Cvar_VariableString
	b	LBB0_11
LBB0_26:
Lloh60:
	adrp	x0, l_.str.3@PAGE
Lloh61:
	add	x0, x0, l_.str.3@PAGEOFF
	bl	_UI_Cvar_VariableString
	bl	_UI_TeamIndexFromName
	tbnz	w0, #31, LBB0_30
; %bb.27:
Lloh62:
	adrp	x8, _uiInfo@GOTPAGE
Lloh63:
	ldr	x8, [x8, _uiInfo@GOTPAGEOFF]
	ldr	w9, [x8]
	cmp	w0, w9
	b.ge	LBB0_30
; %bb.28:
	ldr	x8, [x8, #24]
	ldr	w8, [x8, w0, uxtw #2]
Lloh64:
	adrp	x9, l_.str.5@PAGE
Lloh65:
	add	x9, x9, l_.str.5@PAGEOFF
LBB0_29:
	stp	x9, x8, [sp]
Lloh66:
	adrp	x0, l_.str.4@PAGE
Lloh67:
	add	x0, x0, l_.str.4@PAGEOFF
	b	LBB0_10
LBB0_30:
	mov	w0, #0
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
LBB0_31:
Lloh68:
	adrp	x9, _ui_netSource@GOTPAGE
Lloh69:
	ldr	x9, [x9, _ui_netSource@GOTPAGEOFF]
	ldr	x8, [x9]
Lloh70:
	adrp	x10, _uiInfo@GOTPAGE
Lloh71:
	ldr	x10, [x10, _uiInfo@GOTPAGEOFF]
Lloh72:
	ldr	x10, [x10, #8]
	cmp	x8, x10
	b.ls	LBB0_33
; %bb.32:
	mov	x8, #0
	str	xzr, [x9]
LBB0_33:
Lloh73:
	adrp	x9, _netSources@GOTPAGE
Lloh74:
	ldr	x9, [x9, _netSources@GOTPAGEOFF]
Lloh75:
	ldr	x9, [x9]
	ldr	x8, [x9, x8, lsl #3]
	str	x8, [sp]
Lloh76:
	adrp	x0, l_.str.13@PAGE
Lloh77:
	add	x0, x0, l_.str.13@PAGEOFF
	b	LBB0_10
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh16, Lloh17, Lloh18
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpAdd	Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpAdd	Lloh27, Lloh28
	.loh AdrpLdrGot	Lloh29, Lloh30
	.loh AdrpAdd	Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGot	Lloh33, Lloh34
	.loh AdrpAdd	Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpAdd	Lloh45, Lloh46
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh49, Lloh50, Lloh51
	.loh AdrpAdd	Lloh47, Lloh48
	.loh AdrpLdrGotLdr	Lloh55, Lloh56, Lloh57
	.loh AdrpLdrGotLdr	Lloh52, Lloh53, Lloh54
	.loh AdrpAdd	Lloh58, Lloh59
	.loh AdrpAdd	Lloh60, Lloh61
	.loh AdrpLdrGot	Lloh62, Lloh63
	.loh AdrpAdd	Lloh64, Lloh65
	.loh AdrpAdd	Lloh66, Lloh67
	.loh AdrpLdrGotLdr	Lloh70, Lloh71, Lloh72
	.loh AdrpLdrGot	Lloh68, Lloh69
	.loh AdrpAdd	Lloh76, Lloh77
	.loh AdrpLdrGotLdr	Lloh73, Lloh74, Lloh75
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_13-LBB0_2)>>2
	.byte	(LBB0_14-LBB0_2)>>2
	.byte	(LBB0_15-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_30-LBB0_2)>>2
	.byte	(LBB0_31-LBB0_2)>>2
	.byte	(LBB0_18-LBB0_2)>>2
	.byte	(LBB0_21-LBB0_2)>>2
	.byte	(LBB0_22-LBB0_2)>>2
	.byte	(LBB0_23-LBB0_2)>>2
	.byte	(LBB0_24-LBB0_2)>>2
	.byte	(LBB0_26-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"handicap"

	.comm	_handicapValues,8,3             ; @handicapValues
l_.str.1:                               ; @.str.1
	.asciz	"ui_teamName"

	.comm	_uiInfo,40,3                    ; @uiInfo
	.comm	_ui_gameType,8,3                ; @ui_gameType
l_.str.2:                               ; @.str.2
	.asciz	"g_spSkill"

	.comm	_numSkillLevels,4,2             ; @numSkillLevels
	.comm	_skillLevels,8,3                ; @skillLevels
l_.str.3:                               ; @.str.3
	.asciz	"ui_blueTeam"

l_.str.4:                               ; @.str.4
	.asciz	"%s: %s"

l_.str.5:                               ; @.str.5
	.asciz	"Blue"

l_.str.6:                               ; @.str.6
	.asciz	"ui_redTeam"

l_.str.7:                               ; @.str.7
	.asciz	"Red"

l_.str.8:                               ; @.str.8
	.asciz	"ui_blueteam%i"

l_.str.9:                               ; @.str.9
	.asciz	"Closed"

l_.str.10:                              ; @.str.10
	.asciz	"Human"

l_.str.11:                              ; @.str.11
	.asciz	"%i. %s"

l_.str.12:                              ; @.str.12
	.asciz	"ui_redteam%i"

	.comm	_ui_netSource,8,3               ; @ui_netSource
l_.str.13:                              ; @.str.13
	.asciz	"Source: %s"

	.comm	_netSources,8,3                 ; @netSources
	.comm	_ui_serverFilterType,8,3        ; @ui_serverFilterType
	.comm	_numServerFilters,8,3           ; @numServerFilters
l_.str.14:                              ; @.str.14
	.asciz	"Filter: %s"

	.comm	_serverFilters,8,3              ; @serverFilters
l_.str.15:                              ; @.str.15
	.asciz	"Waiting for new key... Press ESCAPE to cancel"

l_.str.16:                              ; @.str.16
	.asciz	"Press ENTER or CLICK to change, Press BACKSPACE to clear"

l_.str.17:                              ; @.str.17
	.asciz	"ui_lastServerRefresh_%i"

	.no_dead_strip	_UI_OwnerDrawWidth
.subsections_via_symbols
