	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ## -- Begin function menu_display_d3d12_draw
LCPI0_0:
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2
LCPI0_1:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_menu_display_d3d12_draw:               ## @menu_display_d3d12_draw
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	testq	%rdi, %rdi
	je	LBB0_25
## %bb.1:
	movq	%rsi, %r12
	movq	(%rsi), %r15
	testq	%r15, %r15
	je	LBB0_25
## %bb.2:
	movq	%rdi, %r13
	cmpq	$0, 24(%rdi)
	je	LBB0_25
## %bb.3:
	movl	44(%r13), %eax
	leal	-128(%rax), %ecx
	cmpl	$5, %ecx
	ja	LBB0_4
## %bb.26:
	movl	(%r15), %edi
	movq	32(%r15), %rcx
	movl	(%rcx,%rax,4), %esi
	callq	_D3D12SetPipelineState
	movl	(%r15), %edi
	movq	32(%r13), %rax
	movl	(%rax), %esi
	movl	$1, %edx
	xorl	%ecx, %ecx
	xorl	%r8d, %r8d
	callq	_D3D12DrawInstanced
	movl	(%r15), %edi
	movl	12(%r15), %esi
	callq	_D3D12SetPipelineState
	movl	(%r15), %edi
	movq	_D3D_PRIMITIVE_TOPOLOGY_POINTLIST@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_D3D12IASetPrimitiveTopology
	movl	(%r15), %edi
	addq	$24, %r15
	xorl	%esi, %esi
	movl	$1, %edx
	movq	%r15, %rcx
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_D3D12IASetVertexBuffers        ## TAILCALL
LBB0_4:
	movq	32(%r13), %rax
	movl	$1, %r14d
	cmpq	$0, 8(%rax)
	je	LBB0_8
## %bb.5:
	cmpq	$0, 16(%rax)
	je	LBB0_8
## %bb.6:
	cmpq	$0, 24(%rax)
	je	LBB0_8
## %bb.7:
	movl	(%rax), %r14d
LBB0_8:
	cmpl	$0, 20(%r15)
	je	LBB0_25
## %bb.9:
	movl	4(%r15), %eax
	cmpl	%eax, %r14d
	jg	LBB0_25
## %bb.10:
	movl	8(%r15), %ecx
	addl	%r14d, %ecx
	cmpl	%eax, %ecx
	jle	LBB0_12
## %bb.11:
	movl	$0, 8(%r15)
LBB0_12:
	xorps	%xmm0, %xmm0
	movaps	%xmm0, -64(%rbp)
	movl	16(%r15), %edi
	leaq	-64(%rbp), %rdx
	leaq	-48(%rbp), %rcx
	xorl	%esi, %esi
	callq	_D3D12Map
	movslq	8(%r15), %rcx
	movq	-48(%rbp), %rax
	leaq	(%rcx,%rcx,2), %rcx
	shlq	$4, %rcx
	leaq	(%rax,%rcx), %rdx
	movq	%rdx, -48(%rbp)
	cmpl	$1, %r14d
	jne	LBB0_14
## %bb.13:
	xorps	%xmm0, %xmm0
	cvtsi2ssq	48(%r15), %xmm0
	movss	40(%r15), %xmm1                 ## xmm1 = mem[0],zero,zero,zero
	insertps	$16, %xmm1, %xmm0               ## xmm0 = xmm0[0],xmm1[0],xmm0[2,3]
	subss	4(%r13), %xmm1
	movsd	8(%r13), %xmm2                  ## xmm2 = mem[0],zero
	subss	%xmm2, %xmm1
	movss	(%r13), %xmm3                   ## xmm3 = mem[0],zero,zero,zero
	insertps	$16, %xmm1, %xmm3               ## xmm3 = xmm3[0],xmm1[0],xmm3[2,3]
	shufps	$20, %xmm2, %xmm3               ## xmm3 = xmm3[0,1],xmm2[1,0]
	movddup	%xmm0, %xmm0                    ## xmm0 = xmm0[0,0]
	divps	%xmm0, %xmm3
	movups	%xmm3, 32(%rax,%rcx)
	movaps	LCPI0_0(%rip), %xmm0            ## xmm0 = [0.0E+0,0.0E+0,1.0E+0,1.0E+0]
	movups	%xmm0, 16(%rax,%rcx)
	movss	16(%r13), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	xorps	%xmm1, %xmm1
	cmpneqss	%xmm0, %xmm1
	andps	%xmm1, %xmm0
	movss	LCPI0_1(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	andnps	%xmm2, %xmm1
	orps	%xmm0, %xmm1
	movss	%xmm1, 8(%rax,%rcx)
	movl	40(%r13), %edx
	movl	%edx, 12(%rax,%rcx)
	movq	32(%r13), %rax
	movq	24(%rax), %rax
	movl	(%rax), %ecx
	movl	4(%rax), %edx
	movl	%ecx, %edi
	shll	$8, %edi
	subl	%ecx, %edi
	movl	%edx, %esi
	shll	$8, %esi
	subl	%edx, %esi
	movl	8(%rax), %ecx
	movl	%ecx, %edx
	shll	$8, %edx
	subl	%ecx, %edx
	movl	12(%rax), %eax
	movl	%eax, %ecx
	shll	$8, %ecx
	subl	%eax, %ecx
	callq	_DXGI_COLOR_RGBA
	movq	-48(%rbp), %rcx
	movq	(%rcx), %rcx
	movq	%rax, 24(%rcx)
	movq	32(%r13), %rax
	movq	24(%rax), %rax
	movl	16(%rax), %ecx
	movl	20(%rax), %edx
	movl	%ecx, %edi
	shll	$8, %edi
	subl	%ecx, %edi
	movl	%edx, %esi
	shll	$8, %esi
	subl	%edx, %esi
	movl	24(%rax), %ecx
	movl	%ecx, %edx
	shll	$8, %edx
	subl	%ecx, %edx
	movl	28(%rax), %eax
	movl	%eax, %ecx
	shll	$8, %ecx
	subl	%eax, %ecx
	callq	_DXGI_COLOR_RGBA
	movq	-48(%rbp), %rcx
	movq	(%rcx), %rcx
	movq	%rax, 16(%rcx)
	movq	32(%r13), %rax
	movq	24(%rax), %rax
	movl	32(%rax), %ecx
	movl	36(%rax), %edx
	movl	%ecx, %edi
	shll	$8, %edi
	subl	%ecx, %edi
	movl	%edx, %esi
	shll	$8, %esi
	subl	%edx, %esi
	movl	40(%rax), %ecx
	movl	%ecx, %edx
	shll	$8, %edx
	subl	%ecx, %edx
	movl	44(%rax), %eax
	movl	%eax, %ecx
	shll	$8, %ecx
	subl	%eax, %ecx
	callq	_DXGI_COLOR_RGBA
	movq	-48(%rbp), %rcx
	movq	(%rcx), %rcx
	movq	%rax, 8(%rcx)
	movq	32(%r13), %rax
	movq	24(%rax), %rax
	movl	48(%rax), %ecx
	movl	52(%rax), %edx
	movl	%ecx, %edi
	shll	$8, %edi
	subl	%ecx, %edi
	movl	%edx, %esi
	shll	$8, %esi
	subl	%edx, %esi
	movl	56(%rax), %ecx
	movl	%ecx, %edx
	shll	$8, %edx
	subl	%ecx, %edx
	movl	60(%rax), %eax
	movl	%eax, %ecx
	shll	$8, %ecx
	subl	%eax, %ecx
	callq	_DXGI_COLOR_RGBA
	movq	-48(%rbp), %rcx
	movq	(%rcx), %rcx
	movq	%rax, (%rcx)
	jmp	LBB0_18
LBB0_14:
	jl	LBB0_17
## %bb.15:
	movq	32(%r13), %rdi
	movq	24(%rdi), %rdx
	movq	8(%rdi), %r9
	movq	16(%rdi), %rdi
	addq	%rcx, %rax
	addq	$48, %rax
	movl	%r14d, %r8d
	xorl	%ecx, %ecx
	.p2align	4, 0x90
LBB0_16:                                ## =>This Inner Loop Header: Depth=1
	cvttss2si	(%r9,%rcx,8), %ebx
	movq	-32(%rax), %rsi
	movl	%ebx, (%rsi)
	cvttss2si	4(%r9,%rcx,8), %ebx
	movl	%ebx, 4(%rsi)
	cvttss2si	(%rdi,%rcx,8), %esi
	movq	-40(%rax), %rbx
	movl	%esi, (%rbx)
	cvttss2si	4(%rdi,%rcx,8), %esi
	movl	%esi, 4(%rbx)
	movq	-48(%rax), %rsi
	movups	(%rdx), %xmm0
	addq	$16, %rdx
	cvttps2dq	%xmm0, %xmm0
	movups	%xmm0, (%rsi)
	movq	%rax, -48(%rbp)
	addq	$48, %rax
	incq	%rcx
	cmpl	%ecx, %r8d
	jne	LBB0_16
LBB0_17:
	movl	(%r15), %edi
	movq	32(%r15), %rax
	movq	_VIDEO_SHADER_STOCK_BLEND@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %esi
	callq	_D3D12SetPipelineState
	movl	(%r15), %edi
	movq	_D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_D3D12IASetPrimitiveTopology
LBB0_18:
	movl	8(%r15), %eax
	movl	%eax, %ecx
	shll	$4, %ecx
	leal	(%rcx,%rcx,2), %ecx
	movl	%ecx, -64(%rbp)
	addl	%r14d, %eax
	shll	$4, %eax
	leal	(%rax,%rax,2), %eax
	movl	%eax, -60(%rbp)
	movl	16(%r15), %edi
	leaq	-64(%rbp), %rdx
	xorl	%esi, %esi
	callq	_D3D12Unmap
	movq	24(%r13), %rbx
	cmpq	$0, (%rbx)
	je	LBB0_23
## %bb.19:
	movl	(%r15), %edi
	movq	(%r12), %rdx
	movq	%rbx, %rsi
	callq	_d3d12_upload_texture
	movl	(%r15), %edi
	cmpl	$2, %r14d
	jl	LBB0_21
## %bb.20:
	movq	_VIDEO_SHADER_STOCK_BLEND@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	shlq	$2, %rax
	addq	32(%r15), %rax
	jmp	LBB0_22
LBB0_21:
	leaq	12(%r15), %rax
LBB0_22:
	movl	(%rax), %esi
	callq	_D3D12SetPipelineState
LBB0_23:
	movl	(%r15), %edi
	movq	%rbx, %rsi
	callq	_d3d12_set_texture_and_sampler
	movl	(%r15), %edi
	movl	8(%r15), %ecx
	movl	%r14d, %esi
	movl	$1, %edx
	xorl	%r8d, %r8d
	callq	_D3D12DrawInstanced
	addl	%r14d, 8(%r15)
	cmpl	$2, %r14d
	jl	LBB0_25
## %bb.24:
	movl	(%r15), %edi
	movl	12(%r15), %esi
	callq	_D3D12SetPipelineState
	movl	(%r15), %edi
	movq	_D3D_PRIMITIVE_TOPOLOGY_POINTLIST@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_D3D12IASetPrimitiveTopology
LBB0_25:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_D3D_PRIMITIVE_TOPOLOGY_POINTLIST,4,2 ## @D3D_PRIMITIVE_TOPOLOGY_POINTLIST
	.comm	_VIDEO_SHADER_STOCK_BLEND,8,3   ## @VIDEO_SHADER_STOCK_BLEND
	.comm	_D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,4,2 ## @D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
	.no_dead_strip	_menu_display_d3d12_draw
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ; -- Begin function menu_display_d3d12_draw
lCPI0_0:
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	2
_menu_display_d3d12_draw:               ; @menu_display_d3d12_draw
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #80
	.cfi_def_cfa_offset 80
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	cbz	x0, LBB0_26
; %bb.1:
	mov	x21, x1
	ldr	x22, [x1]
	cbz	x22, LBB0_26
; %bb.2:
	mov	x20, x0
	ldr	x8, [x0, #24]
	cbz	x8, LBB0_26
; %bb.3:
	ldr	w8, [x20, #44]
	sub	w9, w8, #128
	cmp	w9, #5
	b.hi	LBB0_5
; %bb.4:
	ldr	w0, [x22]
	ldr	x9, [x22, #32]
	ldr	w1, [x9, x8, lsl #2]
	bl	_D3D12SetPipelineState
	ldr	w0, [x22]
	ldr	x8, [x20, #32]
	ldr	w1, [x8]
	mov	w2, #1
	mov	w3, #0
	mov	w4, #0
	bl	_D3D12DrawInstanced
	ldr	w0, [x22]
	ldr	w1, [x22, #12]
	bl	_D3D12SetPipelineState
	ldr	w0, [x22]
Lloh0:
	adrp	x8, _D3D_PRIMITIVE_TOPOLOGY_POINTLIST@GOTPAGE
Lloh1:
	ldr	x8, [x8, _D3D_PRIMITIVE_TOPOLOGY_POINTLIST@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
	bl	_D3D12IASetPrimitiveTopology
	ldr	w0, [x22]
	add	x3, x22, #24
	mov	w1, #0
	mov	w2, #1
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #80
	b	_D3D12IASetVertexBuffers
LBB0_5:
	ldr	x8, [x20, #32]
	ldr	x9, [x8, #8]
	cbz	x9, LBB0_9
; %bb.6:
	ldr	x9, [x8, #16]
	cbz	x9, LBB0_9
; %bb.7:
	ldr	x9, [x8, #24]
	cbz	x9, LBB0_9
; %bb.8:
	ldr	w19, [x8]
	ldr	w8, [x22, #20]
	cbnz	w8, LBB0_10
	b	LBB0_26
LBB0_9:
	mov	w19, #1
	ldr	w8, [x22, #20]
	cbz	w8, LBB0_26
LBB0_10:
	ldr	w8, [x22, #4]
	cmp	w19, w8
	b.gt	LBB0_26
; %bb.11:
	ldr	w9, [x22, #8]
	add	w9, w9, w19
	cmp	w9, w8
	b.le	LBB0_13
; %bb.12:
	str	wzr, [x22, #8]
LBB0_13:
	stp	xzr, xzr, [sp, #8]
	ldr	w0, [x22, #16]
	add	x2, sp, #8
	add	x3, sp, #24
	mov	w1, #0
	bl	_D3D12Map
	ldrsw	x9, [x22, #8]
	ldr	x10, [sp, #24]
	mov	w8, #48
	madd	x8, x9, x8, x10
	str	x8, [sp, #24]
	cmp	w19, #1
	b.ne	LBB0_15
; %bb.14:
	ldr	s0, [x20]
	ldr	x8, [x22, #48]
	scvtf	s1, x8
	fdiv	s0, s0, s1
	mov	w8, #48
	madd	x8, x9, x8, x10
	str	s0, [x8, #32]
	ldr	s0, [x22, #40]
	ldp	s2, s3, [x20, #4]
	fsub	s2, s0, s2
	fsub	s2, s2, s3
	fdiv	s2, s2, s0
	str	s2, [x8, #36]
	ldr	s2, [x20, #12]
	fdiv	s1, s2, s1
	str	s1, [x8, #40]
	fdiv	s0, s3, s0
	str	s0, [x8, #44]
Lloh3:
	adrp	x9, lCPI0_0@PAGE
Lloh4:
	ldr	q0, [x9, lCPI0_0@PAGEOFF]
	str	q0, [x8, #16]
	ldr	s0, [x20, #16]
	fcmp	s0, #0.0
	fmov	s1, #1.00000000
	fcsel	s0, s0, s1, ne
	str	s0, [x8, #8]
	ldr	w9, [x20, #40]
	str	w9, [x8, #12]
	ldr	x8, [x20, #32]
	ldr	x8, [x8, #24]
	ldp	w9, w10, [x8]
	lsl	w11, w9, #8
	sub	w0, w11, w9
	lsl	w9, w10, #8
	sub	w1, w9, w10
	ldp	w9, w8, [x8, #8]
	lsl	w10, w9, #8
	sub	w2, w10, w9
	lsl	w9, w8, #8
	sub	w3, w9, w8
	bl	_DXGI_COLOR_RGBA
	ldr	x8, [sp, #24]
	ldr	x8, [x8]
	str	x0, [x8, #24]
	ldr	x8, [x20, #32]
	ldr	x8, [x8, #24]
	ldp	w9, w10, [x8, #16]
	lsl	w11, w9, #8
	sub	w0, w11, w9
	lsl	w9, w10, #8
	sub	w1, w9, w10
	ldp	w9, w8, [x8, #24]
	lsl	w10, w9, #8
	sub	w2, w10, w9
	lsl	w9, w8, #8
	sub	w3, w9, w8
	bl	_DXGI_COLOR_RGBA
	ldr	x8, [sp, #24]
	ldr	x8, [x8]
	str	x0, [x8, #16]
	ldr	x8, [x20, #32]
	ldr	x8, [x8, #24]
	ldp	w9, w10, [x8, #32]
	lsl	w11, w9, #8
	sub	w0, w11, w9
	lsl	w9, w10, #8
	sub	w1, w9, w10
	ldp	w9, w8, [x8, #40]
	lsl	w10, w9, #8
	sub	w2, w10, w9
	lsl	w9, w8, #8
	sub	w3, w9, w8
	bl	_DXGI_COLOR_RGBA
	ldr	x8, [sp, #24]
	ldr	x8, [x8]
	str	x0, [x8, #8]
	ldr	x8, [x20, #32]
	ldr	x8, [x8, #24]
	ldp	w9, w10, [x8, #48]
	lsl	w11, w9, #8
	sub	w0, w11, w9
	lsl	w9, w10, #8
	sub	w1, w9, w10
	ldp	w9, w8, [x8, #56]
	lsl	w10, w9, #8
	sub	w2, w10, w9
	lsl	w9, w8, #8
	sub	w3, w9, w8
	bl	_DXGI_COLOR_RGBA
	ldr	x8, [sp, #24]
	ldr	x8, [x8]
	str	x0, [x8]
	b	LBB0_19
LBB0_15:
	b.lt	LBB0_18
; %bb.16:
	ldr	x11, [x20, #32]
	ldp	x10, x9, [x11, #16]
	ldr	x11, [x11, #8]
	mov	x12, x19
LBB0_17:                                ; =>This Inner Loop Header: Depth=1
	ldr	x13, [x8, #16]
	ldr	d0, [x11], #8
	fcvtzs.2s	v0, v0
	str	d0, [x13]
	ldr	x13, [x8, #8]
	ldr	d0, [x10], #8
	fcvtzs.2s	v0, v0
	str	d0, [x13]
	ldr	q0, [x9], #16
	ldr	x13, [x8], #48
	fcvtzs.4s	v0, v0
	str	q0, [x13]
	str	x8, [sp, #24]
	subs	w12, w12, #1
	b.ne	LBB0_17
LBB0_18:
	ldr	w0, [x22]
	ldr	x8, [x22, #32]
Lloh5:
	adrp	x9, _VIDEO_SHADER_STOCK_BLEND@GOTPAGE
Lloh6:
	ldr	x9, [x9, _VIDEO_SHADER_STOCK_BLEND@GOTPAGEOFF]
Lloh7:
	ldr	x9, [x9]
	ldr	w1, [x8, x9, lsl #2]
	bl	_D3D12SetPipelineState
	ldr	w0, [x22]
Lloh8:
	adrp	x8, _D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP@GOTPAGE
Lloh9:
	ldr	x8, [x8, _D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP@GOTPAGEOFF]
Lloh10:
	ldr	w1, [x8]
	bl	_D3D12IASetPrimitiveTopology
LBB0_19:
	ldr	w8, [x22, #8]
	add	w9, w8, w8, lsl #1
	lsl	w9, w9, #4
	add	w8, w8, w19
	add	w8, w8, w8, lsl #1
	lsl	w8, w8, #4
	stp	w9, w8, [sp, #8]
	ldr	w0, [x22, #16]
	add	x2, sp, #8
	mov	w1, #0
	bl	_D3D12Unmap
	ldr	x20, [x20, #24]
	ldr	x8, [x20]
	cbz	x8, LBB0_24
; %bb.20:
	ldr	w0, [x22]
	ldr	x2, [x21]
	mov	x1, x20
	bl	_d3d12_upload_texture
	ldr	w0, [x22]
	cmp	w19, #2
	b.lt	LBB0_22
; %bb.21:
	ldr	x8, [x22, #32]
Lloh11:
	adrp	x9, _VIDEO_SHADER_STOCK_BLEND@GOTPAGE
Lloh12:
	ldr	x9, [x9, _VIDEO_SHADER_STOCK_BLEND@GOTPAGEOFF]
Lloh13:
	ldr	x9, [x9]
	add	x8, x8, x9, lsl #2
	b	LBB0_23
LBB0_22:
	add	x8, x22, #12
LBB0_23:
	ldr	w1, [x8]
	bl	_D3D12SetPipelineState
LBB0_24:
	ldr	w0, [x22]
	mov	x1, x20
	bl	_d3d12_set_texture_and_sampler
	ldr	w0, [x22]
	ldr	w3, [x22, #8]
	mov	x1, x19
	mov	w2, #1
	mov	w4, #0
	bl	_D3D12DrawInstanced
	ldr	w8, [x22, #8]
	add	w8, w8, w19
	str	w8, [x22, #8]
	cmp	w19, #2
	b.lt	LBB0_26
; %bb.25:
	ldr	w0, [x22]
	ldr	w1, [x22, #12]
	bl	_D3D12SetPipelineState
	ldr	w0, [x22]
Lloh14:
	adrp	x8, _D3D_PRIMITIVE_TOPOLOGY_POINTLIST@GOTPAGE
Lloh15:
	ldr	x8, [x8, _D3D_PRIMITIVE_TOPOLOGY_POINTLIST@GOTPAGEOFF]
Lloh16:
	ldr	w1, [x8]
	bl	_D3D12IASetPrimitiveTopology
LBB0_26:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #80
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdr	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.cfi_endproc
                                        ; -- End function
	.comm	_D3D_PRIMITIVE_TOPOLOGY_POINTLIST,4,2 ; @D3D_PRIMITIVE_TOPOLOGY_POINTLIST
	.comm	_VIDEO_SHADER_STOCK_BLEND,8,3   ; @VIDEO_SHADER_STOCK_BLEND
	.comm	_D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,4,2 ; @D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
	.no_dead_strip	_menu_display_d3d12_draw
.subsections_via_symbols
