	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function PlayerSettings_DrawPlayer
_PlayerSettings_DrawPlayer:             ## @PlayerSettings_DrawPlayer
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -32(%rbp)
	movq	_MAX_QPATH@GOTPCREL(%rip), %rax
	movl	(%rax), %r15d
	movq	%r15, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r14
	leaq	L_.str(%rip), %rdi
	movq	%r14, %rsi
	movl	%r15d, %edx
	callq	_trap_Cvar_VariableStringBuffer
	movq	_s_playersettings@GOTPCREL(%rip), %rax
	movl	4(%rax), %esi
	movq	%r14, %rdi
	callq	_strcmp
	testq	%rax, %rax
	jne	LBB0_1
## %bb.4:
	movl	12(%rbx), %edi
	movl	8(%rbx), %esi
	movl	(%rbx), %ecx
	movl	4(%rbx), %edx
	movq	_uis@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, %r9d
	shrl	$31, %r9d
	addl	%eax, %r9d
	sarl	%r9d
	movq	_s_playersettings@GOTPCREL(%rip), %r8
	callq	_UI_DrawPlayer
LBB0_2:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-32(%rbp), %rax
	jne	LBB0_5
## %bb.3:
	leaq	-24(%rbp), %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_1:
	movq	%r14, %rdi
	callq	_PlayerSettings_DrawPlayer.cold.1
	jmp	LBB0_2
LBB0_5:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.p2align	4, 0x90                         ## -- Begin function PlayerSettings_DrawPlayer.cold.1
_PlayerSettings_DrawPlayer.cold.1:      ## @PlayerSettings_DrawPlayer.cold.1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %rbx
	movq	_s_playersettings@GOTPCREL(%rip), %r14
	movq	%r14, %rdi
	movq	%rbx, %rsi
	callq	_UI_PlayerInfo_SetModel
	movl	4(%r14), %edi
	movq	%rbx, %rsi
	callq	_strcpy
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_QPATH,4,2                  ## @MAX_QPATH
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"model"

	.comm	_s_playersettings,8,2           ## @s_playersettings
	.comm	_YAW,8,3                        ## @YAW
	.comm	_PITCH,8,3                      ## @PITCH
	.comm	_ROLL,8,3                       ## @ROLL
	.comm	_LEGS_IDLE,4,2                  ## @LEGS_IDLE
	.comm	_TORSO_STAND,4,2                ## @TORSO_STAND
	.comm	_vec3_origin,4,2                ## @vec3_origin
	.comm	_WP_MACHINEGUN,4,2              ## @WP_MACHINEGUN
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_uis,4,2                        ## @uis
	.no_dead_strip	_PlayerSettings_DrawPlayer
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function PlayerSettings_DrawPlayer
_PlayerSettings_DrawPlayer:             ; @PlayerSettings_DrawPlayer
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	sub	sp, sp, #16
	mov	x19, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-24]
Lloh3:
	adrp	x8, _MAX_QPATH@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_QPATH@GOTPAGEOFF]
Lloh5:
	ldr	w2, [x8]
	mov	x9, x2
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	add	x9, x2, #15
	and	x9, x9, #0x1fffffff0
	sub	x20, x8, x9
	mov	sp, x20
Lloh8:
	adrp	x0, l_.str@PAGE
Lloh9:
	add	x0, x0, l_.str@PAGEOFF
	mov	x1, x20
                                        ; kill: def $w2 killed $w2 killed $x2
	bl	_trap_Cvar_VariableStringBuffer
Lloh10:
	adrp	x8, _s_playersettings@GOTPAGE
Lloh11:
	ldr	x8, [x8, _s_playersettings@GOTPAGEOFF]
Lloh12:
	ldr	w1, [x8, #4]
	mov	x0, x20
	bl	_strcmp
	cbnz	x0, LBB0_3
; %bb.1:
	ldp	w1, w0, [x19, #8]
	ldp	w3, w2, [x19]
Lloh13:
	adrp	x8, _uis@GOTPAGE
Lloh14:
	ldr	x8, [x8, _uis@GOTPAGEOFF]
Lloh15:
	ldr	w8, [x8]
	cmp	w8, #0
	cinc	w8, w8, lt
	asr	w5, w8, #1
Lloh16:
	adrp	x4, _s_playersettings@GOTPAGE
Lloh17:
	ldr	x4, [x4, _s_playersettings@GOTPAGEOFF]
	bl	_UI_DrawPlayer
	ldur	x8, [x29, #-24]
Lloh18:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh19:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh20:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_4
; %bb.2:
	sub	sp, x29, #16
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_3:
	mov	x0, x20
	bl	_PlayerSettings_DrawPlayer.cold.1
LBB0_4:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.cfi_endproc
                                        ; -- End function
	.p2align	2                               ; -- Begin function PlayerSettings_DrawPlayer.cold.1
_PlayerSettings_DrawPlayer.cold.1:      ; @PlayerSettings_DrawPlayer.cold.1
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
Lloh21:
	adrp	x20, _s_playersettings@GOTPAGE
Lloh22:
	ldr	x20, [x20, _s_playersettings@GOTPAGEOFF]
	mov	x0, x20
	mov	x1, x19
	bl	_UI_PlayerInfo_SetModel
	ldr	w0, [x20, #4]
	mov	x1, x19
	bl	_strcpy
	brk	#0x1
	.loh AdrpLdrGot	Lloh21, Lloh22
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_QPATH,4,2                  ; @MAX_QPATH
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"model"

	.comm	_s_playersettings,8,2           ; @s_playersettings
	.comm	_YAW,8,3                        ; @YAW
	.comm	_PITCH,8,3                      ; @PITCH
	.comm	_ROLL,8,3                       ; @ROLL
	.comm	_LEGS_IDLE,4,2                  ; @LEGS_IDLE
	.comm	_TORSO_STAND,4,2                ; @TORSO_STAND
	.comm	_vec3_origin,4,2                ; @vec3_origin
	.comm	_WP_MACHINEGUN,4,2              ; @WP_MACHINEGUN
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_uis,4,2                        ; @uis
	.no_dead_strip	_PlayerSettings_DrawPlayer
.subsections_via_symbols
