	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_PlayerThink                  ## -- Begin function P_PlayerThink
	.p2align	4, 0x90
_P_PlayerThink:                         ## @P_PlayerThink
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	movq	_CF_NOCLIP@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_MF_NOCLIP@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	testl	%eax, (%rdi)
	je	LBB0_2
## %bb.1:
	movq	64(%rbx), %rax
	orl	(%rax), %ecx
	jmp	LBB0_3
LBB0_2:
	notl	%ecx
	movq	64(%rbx), %rax
	andl	(%rax), %ecx
LBB0_3:
	movl	%ecx, (%rax)
	movq	_MF_JUSTATTACKED@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edx
	testl	%ecx, %edx
	je	LBB0_5
## %bb.4:
	movl	$100, 80(%rbx)
	xorps	%xmm0, %xmm0
	movups	%xmm0, 88(%rbx)
	notl	%edx
	andl	%edx, %ecx
	movl	%ecx, (%rax)
LBB0_5:
	movq	8(%rbx), %rcx
	movq	_PST_DEAD@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	jne	LBB0_6
## %bb.58:
	movq	%rbx, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_P_DeathThink                   ## TAILCALL
LBB0_6:
	movq	16(%rax), %rcx
	testq	%rcx, %rcx
	je	LBB0_8
## %bb.7:
	decq	%rcx
	movq	%rcx, 16(%rax)
	jmp	LBB0_9
LBB0_8:
	movq	%rbx, %rdi
	callq	_P_MovePlayer
LBB0_9:
	movq	%rbx, %rdi
	callq	_P_CalcHeight
	movq	64(%rbx), %rax
	movq	8(%rax), %rax
	movq	(%rax), %rax
	cmpq	$0, (%rax)
	je	LBB0_11
## %bb.10:
	movq	%rbx, %rdi
	callq	_P_PlayerInSpecialSector
LBB0_11:
	movl	84(%rbx), %eax
	movq	_BT_SPECIAL@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_13
## %bb.12:
	movl	$0, 84(%rbx)
	xorl	%eax, %eax
LBB0_13:
	movq	_BT_CHANGE@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_28
## %bb.14:
	movslq	%eax, %rdx
	movq	_BT_WEAPONMASK@GOTPCREL(%rip), %rcx
	andq	(%rcx), %rdx
	movq	_BT_WEAPONSHIFT@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	shrq	%cl, %rdx
	movq	_wp_fist@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rdx
	jne	LBB0_19
## %bb.15:
	movq	72(%rbx), %rsi
	movq	_wp_chainsaw@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rsi,%rcx,8)
	je	LBB0_19
## %bb.16:
	cmpq	%rcx, 16(%rbx)
	jne	LBB0_18
## %bb.17:
	movq	24(%rbx), %rsi
	movq	_pw_strength@GOTPCREL(%rip), %rdi
	movq	(%rdi), %rdi
	cmpl	$0, (%rsi,%rdi,4)
	jne	LBB0_19
LBB0_18:
	movq	%rcx, %rdx
LBB0_19:
	movq	_gamemode@GOTPCREL(%rip), %rcx
	movq	(%rcx), %r8
	movq	_commercial@GOTPCREL(%rip), %rdi
	movq	72(%rbx), %rsi
	cmpq	(%rdi), %r8
	jne	LBB0_23
## %bb.20:
	movq	_wp_shotgun@GOTPCREL(%rip), %rdi
	cmpq	(%rdi), %rdx
	jne	LBB0_23
## %bb.21:
	movq	_wp_supershotgun@GOTPCREL(%rip), %rdi
	movq	(%rdi), %rdi
	cmpq	$0, (%rsi,%rdi,8)
	je	LBB0_23
## %bb.22:
	cmpq	%rdi, 16(%rbx)
	cmovneq	%rdi, %rdx
LBB0_23:
	cmpq	$0, (%rsi,%rdx,8)
	je	LBB0_28
## %bb.24:
	cmpq	16(%rbx), %rdx
	je	LBB0_28
## %bb.25:
	movq	_wp_plasma@GOTPCREL(%rip), %rsi
	cmpq	(%rsi), %rdx
	sete	%sil
	movq	_wp_bfg@GOTPCREL(%rip), %rdi
	cmpq	(%rdi), %rdx
	sete	%cl
	orb	%sil, %cl
	cmpb	$1, %cl
	jne	LBB0_27
## %bb.26:
	movq	_shareware@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %r8
	je	LBB0_28
LBB0_27:
	movq	%rdx, 32(%rbx)
LBB0_28:
	movq	_BT_USE@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_29
## %bb.30:
	cmpl	$0, 40(%rbx)
	jne	LBB0_33
## %bb.31:
	movq	%rbx, %rdi
	callq	_P_UseLines
	movl	$1, %eax
	jmp	LBB0_32
LBB0_29:
	xorl	%eax, %eax
LBB0_32:
	movl	%eax, 40(%rbx)
LBB0_33:
	movq	%rbx, %rdi
	callq	_P_MovePsprites
	movq	24(%rbx), %rax
	movq	_pw_strength@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %edx
	testl	%edx, %edx
	je	LBB0_35
## %bb.34:
	incl	%edx
	movl	%edx, (%rax,%rcx,4)
LBB0_35:
	movq	_pw_invulnerability@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %edx
	testl	%edx, %edx
	je	LBB0_37
## %bb.36:
	decl	%edx
	movl	%edx, (%rax,%rcx,4)
LBB0_37:
	movq	_pw_invisibility@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	(%rax,%rdx,4), %esi
	testl	%esi, %esi
	je	LBB0_40
## %bb.38:
	decl	%esi
	movl	%esi, (%rax,%rdx,4)
	jne	LBB0_40
## %bb.39:
	movq	_MF_SHADOW@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edx
	notl	%edx
	movq	64(%rbx), %rsi
	andl	%edx, (%rsi)
LBB0_40:
	movq	_pw_infrared@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	(%rax,%rdx,4), %esi
	testl	%esi, %esi
	je	LBB0_42
## %bb.41:
	decl	%esi
	movl	%esi, (%rax,%rdx,4)
LBB0_42:
	movq	_pw_ironfeet@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movl	(%rax,%rsi,4), %edi
	testl	%edi, %edi
	je	LBB0_44
## %bb.43:
	decl	%edi
	movl	%edi, (%rax,%rsi,4)
LBB0_44:
	movq	56(%rbx), %rsi
	testq	%rsi, %rsi
	je	LBB0_46
## %bb.45:
	decq	%rsi
	movq	%rsi, 56(%rbx)
LBB0_46:
	movq	48(%rbx), %rsi
	testq	%rsi, %rsi
	je	LBB0_48
## %bb.47:
	decq	%rsi
	movq	%rsi, 48(%rbx)
LBB0_48:
	movl	(%rax,%rcx,4), %ecx
	testl	%ecx, %ecx
	je	LBB0_52
## %bb.49:
	cmpl	$128, %ecx
	jg	LBB0_51
## %bb.50:
	andl	$8, %ecx
	je	LBB0_56
LBB0_51:
	movq	_INVERSECOLORMAP@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 44(%rbx)
	jmp	LBB0_57
LBB0_52:
	movl	(%rax,%rdx,4), %eax
	testl	%eax, %eax
	je	LBB0_56
## %bb.53:
	cmpl	$128, %eax
	jg	LBB0_55
## %bb.54:
	andl	$8, %eax
	jne	LBB0_55
LBB0_56:
	movl	$0, 44(%rbx)
LBB0_57:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
LBB0_55:
	movl	$1, 44(%rbx)
	jmp	LBB0_57
	.cfi_endproc
                                        ## -- End function
	.comm	_CF_NOCLIP,4,2                  ## @CF_NOCLIP
	.comm	_MF_NOCLIP,4,2                  ## @MF_NOCLIP
	.comm	_MF_JUSTATTACKED,4,2            ## @MF_JUSTATTACKED
	.comm	_PST_DEAD,8,3                   ## @PST_DEAD
	.comm	_BT_SPECIAL,4,2                 ## @BT_SPECIAL
	.comm	_BT_CHANGE,4,2                  ## @BT_CHANGE
	.comm	_BT_WEAPONMASK,8,3              ## @BT_WEAPONMASK
	.comm	_BT_WEAPONSHIFT,8,3             ## @BT_WEAPONSHIFT
	.comm	_wp_fist,8,3                    ## @wp_fist
	.comm	_wp_chainsaw,8,3                ## @wp_chainsaw
	.comm	_pw_strength,8,3                ## @pw_strength
	.comm	_gamemode,8,3                   ## @gamemode
	.comm	_commercial,8,3                 ## @commercial
	.comm	_wp_shotgun,8,3                 ## @wp_shotgun
	.comm	_wp_supershotgun,8,3            ## @wp_supershotgun
	.comm	_wp_plasma,8,3                  ## @wp_plasma
	.comm	_wp_bfg,8,3                     ## @wp_bfg
	.comm	_shareware,8,3                  ## @shareware
	.comm	_BT_USE,4,2                     ## @BT_USE
	.comm	_pw_invulnerability,8,3         ## @pw_invulnerability
	.comm	_pw_invisibility,8,3            ## @pw_invisibility
	.comm	_MF_SHADOW,4,2                  ## @MF_SHADOW
	.comm	_pw_infrared,8,3                ## @pw_infrared
	.comm	_pw_ironfeet,8,3                ## @pw_ironfeet
	.comm	_INVERSECOLORMAP,4,2            ## @INVERSECOLORMAP
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_P_PlayerThink                  ; -- Begin function P_PlayerThink
	.p2align	2
_P_PlayerThink:                         ; @P_PlayerThink
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
Lloh0:
	adrp	x8, _CF_NOCLIP@GOTPAGE
Lloh1:
	ldr	x8, [x8, _CF_NOCLIP@GOTPAGEOFF]
	ldr	w10, [x0]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _MF_NOCLIP@GOTPAGE
Lloh4:
	ldr	x9, [x9, _MF_NOCLIP@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	tst	w8, w10
	b.eq	LBB0_2
; %bb.1:
	ldr	x8, [x19, #64]
	ldr	w10, [x8]
	orr	w9, w10, w9
	b	LBB0_3
LBB0_2:
	ldr	x8, [x19, #64]
	ldr	w10, [x8]
	bic	w9, w10, w9
LBB0_3:
	str	w9, [x8]
Lloh6:
	adrp	x10, _MF_JUSTATTACKED@GOTPAGE
Lloh7:
	ldr	x10, [x10, _MF_JUSTATTACKED@GOTPAGEOFF]
Lloh8:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_5
; %bb.4:
	mov	w11, #100
	str	w11, [x19, #80]
	stp	xzr, xzr, [x19, #88]
	bic	w9, w9, w10
	str	w9, [x8]
LBB0_5:
	ldr	x9, [x19, #8]
Lloh9:
	adrp	x10, _PST_DEAD@GOTPAGE
Lloh10:
	ldr	x10, [x10, _PST_DEAD@GOTPAGEOFF]
Lloh11:
	ldr	x10, [x10]
	cmp	x9, x10
	b.ne	LBB0_7
; %bb.6:
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_P_DeathThink
LBB0_7:
	ldr	x9, [x8, #16]
	cbz	x9, LBB0_9
; %bb.8:
	sub	x9, x9, #1
	str	x9, [x8, #16]
	b	LBB0_10
LBB0_9:
	mov	x0, x19
	bl	_P_MovePlayer
LBB0_10:
	mov	x0, x19
	bl	_P_CalcHeight
	ldr	x8, [x19, #64]
	ldr	x8, [x8, #8]
	ldr	x8, [x8]
	ldr	x8, [x8]
	cbz	x8, LBB0_12
; %bb.11:
	mov	x0, x19
	bl	_P_PlayerInSpecialSector
LBB0_12:
	ldr	w8, [x19, #84]
Lloh12:
	adrp	x9, _BT_SPECIAL@GOTPAGE
Lloh13:
	ldr	x9, [x9, _BT_SPECIAL@GOTPAGEOFF]
Lloh14:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_14
; %bb.13:
	mov	w8, #0
	str	wzr, [x19, #84]
LBB0_14:
Lloh15:
	adrp	x9, _BT_CHANGE@GOTPAGE
Lloh16:
	ldr	x9, [x9, _BT_CHANGE@GOTPAGEOFF]
Lloh17:
	ldr	w9, [x9]
Lloh18:
	adrp	x20, _pw_strength@GOTPAGE
Lloh19:
	ldr	x20, [x20, _pw_strength@GOTPAGEOFF]
	tst	w9, w8
	b.eq	LBB0_29
; %bb.15:
	sxtw	x9, w8
Lloh20:
	adrp	x10, _BT_WEAPONMASK@GOTPAGE
Lloh21:
	ldr	x10, [x10, _BT_WEAPONMASK@GOTPAGEOFF]
Lloh22:
	ldr	x10, [x10]
	and	x9, x10, x9
Lloh23:
	adrp	x10, _BT_WEAPONSHIFT@GOTPAGE
Lloh24:
	ldr	x10, [x10, _BT_WEAPONSHIFT@GOTPAGEOFF]
Lloh25:
	ldr	x10, [x10]
	lsr	x9, x9, x10
Lloh26:
	adrp	x10, _wp_fist@GOTPAGE
Lloh27:
	ldr	x10, [x10, _wp_fist@GOTPAGEOFF]
Lloh28:
	ldr	x10, [x10]
	cmp	x9, x10
	b.ne	LBB0_20
; %bb.16:
	ldr	x11, [x19, #72]
Lloh29:
	adrp	x10, _wp_chainsaw@GOTPAGE
Lloh30:
	ldr	x10, [x10, _wp_chainsaw@GOTPAGEOFF]
Lloh31:
	ldr	x10, [x10]
	ldr	x11, [x11, x10, lsl #3]
	cbz	x11, LBB0_20
; %bb.17:
	ldr	x11, [x19, #16]
	cmp	x11, x10
	b.ne	LBB0_19
; %bb.18:
	ldr	x11, [x19, #24]
	ldr	x12, [x20]
	ldr	w11, [x11, x12, lsl #2]
	cbnz	w11, LBB0_20
LBB0_19:
	mov	x9, x10
LBB0_20:
Lloh32:
	adrp	x10, _gamemode@GOTPAGE
Lloh33:
	ldr	x10, [x10, _gamemode@GOTPAGEOFF]
Lloh34:
	ldr	x10, [x10]
Lloh35:
	adrp	x11, _commercial@GOTPAGE
Lloh36:
	ldr	x11, [x11, _commercial@GOTPAGEOFF]
Lloh37:
	ldr	x12, [x11]
	ldr	x11, [x19, #72]
	cmp	x10, x12
	b.ne	LBB0_24
; %bb.21:
Lloh38:
	adrp	x12, _wp_shotgun@GOTPAGE
Lloh39:
	ldr	x12, [x12, _wp_shotgun@GOTPAGEOFF]
Lloh40:
	ldr	x12, [x12]
	cmp	x9, x12
	b.ne	LBB0_24
; %bb.22:
Lloh41:
	adrp	x12, _wp_supershotgun@GOTPAGE
Lloh42:
	ldr	x12, [x12, _wp_supershotgun@GOTPAGEOFF]
Lloh43:
	ldr	x12, [x12]
	ldr	x13, [x11, x12, lsl #3]
	cbz	x13, LBB0_24
; %bb.23:
	ldr	x13, [x19, #16]
	cmp	x13, x12
	csel	x9, x9, x12, eq
LBB0_24:
	ldr	x11, [x11, x9, lsl #3]
	cbz	x11, LBB0_29
; %bb.25:
	ldr	x11, [x19, #16]
	cmp	x9, x11
	b.eq	LBB0_29
; %bb.26:
Lloh44:
	adrp	x11, _wp_plasma@GOTPAGE
Lloh45:
	ldr	x11, [x11, _wp_plasma@GOTPAGEOFF]
Lloh46:
	ldr	x11, [x11]
Lloh47:
	adrp	x12, _wp_bfg@GOTPAGE
Lloh48:
	ldr	x12, [x12, _wp_bfg@GOTPAGEOFF]
Lloh49:
	ldr	x12, [x12]
	cmp	x9, x12
	ccmp	x9, x11, #4, ne
	b.ne	LBB0_28
; %bb.27:
Lloh50:
	adrp	x11, _shareware@GOTPAGE
Lloh51:
	ldr	x11, [x11, _shareware@GOTPAGEOFF]
Lloh52:
	ldr	x11, [x11]
	cmp	x10, x11
	b.eq	LBB0_29
LBB0_28:
	str	x9, [x19, #32]
LBB0_29:
Lloh53:
	adrp	x9, _BT_USE@GOTPAGE
Lloh54:
	ldr	x9, [x9, _BT_USE@GOTPAGEOFF]
Lloh55:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_32
; %bb.30:
	ldr	w8, [x19, #40]
	cbnz	w8, LBB0_34
; %bb.31:
	mov	x0, x19
	bl	_P_UseLines
	mov	w8, #1
	b	LBB0_33
LBB0_32:
	mov	w8, #0
LBB0_33:
	str	w8, [x19, #40]
LBB0_34:
	mov	x0, x19
	bl	_P_MovePsprites
	ldr	x8, [x19, #24]
	ldr	x9, [x20]
	ldr	w10, [x8, x9, lsl #2]
	cbz	w10, LBB0_36
; %bb.35:
	add	w10, w10, #1
	str	w10, [x8, x9, lsl #2]
LBB0_36:
Lloh56:
	adrp	x9, _pw_invulnerability@GOTPAGE
Lloh57:
	ldr	x9, [x9, _pw_invulnerability@GOTPAGEOFF]
Lloh58:
	ldr	x9, [x9]
	ldr	w10, [x8, x9, lsl #2]
	cbz	w10, LBB0_38
; %bb.37:
	sub	w10, w10, #1
	str	w10, [x8, x9, lsl #2]
LBB0_38:
Lloh59:
	adrp	x10, _pw_invisibility@GOTPAGE
Lloh60:
	ldr	x10, [x10, _pw_invisibility@GOTPAGEOFF]
Lloh61:
	ldr	x10, [x10]
	ldr	w11, [x8, x10, lsl #2]
	cbz	w11, LBB0_41
; %bb.39:
	subs	w11, w11, #1
	str	w11, [x8, x10, lsl #2]
	b.ne	LBB0_41
; %bb.40:
Lloh62:
	adrp	x10, _MF_SHADOW@GOTPAGE
Lloh63:
	ldr	x10, [x10, _MF_SHADOW@GOTPAGEOFF]
Lloh64:
	ldr	w10, [x10]
	ldr	x11, [x19, #64]
	ldr	w12, [x11]
	bic	w10, w12, w10
	str	w10, [x11]
LBB0_41:
Lloh65:
	adrp	x10, _pw_infrared@GOTPAGE
Lloh66:
	ldr	x10, [x10, _pw_infrared@GOTPAGEOFF]
Lloh67:
	ldr	x10, [x10]
	ldr	w11, [x8, x10, lsl #2]
	cbz	w11, LBB0_43
; %bb.42:
	sub	w11, w11, #1
	str	w11, [x8, x10, lsl #2]
LBB0_43:
Lloh68:
	adrp	x11, _pw_ironfeet@GOTPAGE
Lloh69:
	ldr	x11, [x11, _pw_ironfeet@GOTPAGEOFF]
Lloh70:
	ldr	x11, [x11]
	ldr	w12, [x8, x11, lsl #2]
	cbz	w12, LBB0_45
; %bb.44:
	sub	w12, w12, #1
	str	w12, [x8, x11, lsl #2]
LBB0_45:
	ldr	x11, [x19, #56]
	cbz	x11, LBB0_47
; %bb.46:
	sub	x11, x11, #1
	str	x11, [x19, #56]
LBB0_47:
	ldr	x11, [x19, #48]
	cbz	x11, LBB0_49
; %bb.48:
	sub	x11, x11, #1
	str	x11, [x19, #48]
LBB0_49:
	ldr	w9, [x8, x9, lsl #2]
	cbz	w9, LBB0_53
; %bb.50:
	cmp	w9, #128
	b.gt	LBB0_52
; %bb.51:
	tbz	w9, #3, LBB0_56
LBB0_52:
Lloh71:
	adrp	x8, _INVERSECOLORMAP@GOTPAGE
Lloh72:
	ldr	x8, [x8, _INVERSECOLORMAP@GOTPAGEOFF]
Lloh73:
	ldr	w8, [x8]
	str	w8, [x19, #44]
	b	LBB0_57
LBB0_53:
	ldr	w8, [x8, x10, lsl #2]
	cbz	w8, LBB0_56
; %bb.54:
	cmp	w8, #128
	b.gt	LBB0_58
; %bb.55:
	tbnz	w8, #3, LBB0_58
LBB0_56:
	str	wzr, [x19, #44]
LBB0_57:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_58:
	mov	w8, #1
	str	w8, [x19, #44]
	b	LBB0_57
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.loh AdrpLdrGotLdr	Lloh53, Lloh54, Lloh55
	.loh AdrpLdrGotLdr	Lloh56, Lloh57, Lloh58
	.loh AdrpLdrGotLdr	Lloh59, Lloh60, Lloh61
	.loh AdrpLdrGotLdr	Lloh62, Lloh63, Lloh64
	.loh AdrpLdrGotLdr	Lloh65, Lloh66, Lloh67
	.loh AdrpLdrGotLdr	Lloh68, Lloh69, Lloh70
	.loh AdrpLdrGotLdr	Lloh71, Lloh72, Lloh73
	.cfi_endproc
                                        ; -- End function
	.comm	_CF_NOCLIP,4,2                  ; @CF_NOCLIP
	.comm	_MF_NOCLIP,4,2                  ; @MF_NOCLIP
	.comm	_MF_JUSTATTACKED,4,2            ; @MF_JUSTATTACKED
	.comm	_PST_DEAD,8,3                   ; @PST_DEAD
	.comm	_BT_SPECIAL,4,2                 ; @BT_SPECIAL
	.comm	_BT_CHANGE,4,2                  ; @BT_CHANGE
	.comm	_BT_WEAPONMASK,8,3              ; @BT_WEAPONMASK
	.comm	_BT_WEAPONSHIFT,8,3             ; @BT_WEAPONSHIFT
	.comm	_wp_fist,8,3                    ; @wp_fist
	.comm	_wp_chainsaw,8,3                ; @wp_chainsaw
	.comm	_pw_strength,8,3                ; @pw_strength
	.comm	_gamemode,8,3                   ; @gamemode
	.comm	_commercial,8,3                 ; @commercial
	.comm	_wp_shotgun,8,3                 ; @wp_shotgun
	.comm	_wp_supershotgun,8,3            ; @wp_supershotgun
	.comm	_wp_plasma,8,3                  ; @wp_plasma
	.comm	_wp_bfg,8,3                     ; @wp_bfg
	.comm	_shareware,8,3                  ; @shareware
	.comm	_BT_USE,4,2                     ; @BT_USE
	.comm	_pw_invulnerability,8,3         ; @pw_invulnerability
	.comm	_pw_invisibility,8,3            ; @pw_invisibility
	.comm	_MF_SHADOW,4,2                  ; @MF_SHADOW
	.comm	_pw_infrared,8,3                ; @pw_infrared
	.comm	_pw_ironfeet,8,3                ; @pw_ironfeet
	.comm	_INVERSECOLORMAP,4,2            ; @INVERSECOLORMAP
.subsections_via_symbols
