	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gl1_raster_font_draw_vertices
_gl1_raster_font_draw_vertices:         ## @gl1_raster_font_draw_vertices
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r14
	movq	%rdi, %rbx
	movq	8(%rdi), %rax
	cmpl	$0, (%rax)
	je	LBB0_2
## %bb.1:
	movq	%rbx, %rdi
	callq	_gl1_raster_font_upload_atlas
	movq	8(%rbx), %rax
	movl	$0, (%rax)
LBB0_2:
	movq	_GL_PROJECTION@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glMatrixMode
	xorl	%eax, %eax
	callq	_glPushMatrix
	movq	(%rbx), %rax
	movl	(%rax), %edi
	callq	_glLoadMatrixf
	movq	_GL_MODELVIEW@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glMatrixMode
	xorl	%eax, %eax
	callq	_glPushMatrix
	xorl	%eax, %eax
	callq	_glLoadIdentity
	movq	_GL_COLOR_ARRAY@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	callq	_glEnableClientState
	movq	_GL_VERTEX_ARRAY@GOTPCREL(%rip), %r13
	movl	(%r13), %edi
	callq	_glEnableClientState
	movq	_GL_TEXTURE_COORD_ARRAY@GOTPCREL(%rip), %r15
	movl	(%r15), %edi
	callq	_glEnableClientState
	movq	_GL_FLOAT@GOTPCREL(%rip), %r12
	movl	(%r12), %esi
	movq	8(%r14), %rcx
	movl	$2, %edi
	xorl	%edx, %edx
	callq	_glVertexPointer
	movl	(%r12), %esi
	movl	20(%r14), %ecx
	movl	$4, %edi
	xorl	%edx, %edx
	callq	_glColorPointer
	movl	(%r12), %esi
	movl	16(%r14), %ecx
	movl	$2, %edi
	xorl	%edx, %edx
	callq	_glTexCoordPointer
	movq	_GL_TRIANGLES@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r14), %edx
	xorl	%esi, %esi
	callq	_glDrawArrays
	movl	(%rbx), %edi
	callq	_glDisableClientState
	movl	(%r15), %edi
	callq	_glDisableClientState
	movl	(%r13), %edi
	callq	_glDisableClientState
	movq	_GL_MODELVIEW@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glMatrixMode
	xorl	%eax, %eax
	callq	_glPopMatrix
	movq	_GL_PROJECTION@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glMatrixMode
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_glPopMatrix                    ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_PROJECTION,4,2              ## @GL_PROJECTION
	.comm	_GL_MODELVIEW,4,2               ## @GL_MODELVIEW
	.comm	_GL_COLOR_ARRAY,4,2             ## @GL_COLOR_ARRAY
	.comm	_GL_VERTEX_ARRAY,4,2            ## @GL_VERTEX_ARRAY
	.comm	_GL_TEXTURE_COORD_ARRAY,4,2     ## @GL_TEXTURE_COORD_ARRAY
	.comm	_GL_FLOAT,4,2                   ## @GL_FLOAT
	.comm	_GL_TRIANGLES,4,2               ## @GL_TRIANGLES
	.comm	_vertices3,8,3                  ## @vertices3
	.no_dead_strip	_gl1_raster_font_draw_vertices
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gl1_raster_font_draw_vertices
_gl1_raster_font_draw_vertices:         ; @gl1_raster_font_draw_vertices
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x19, x1
	mov	x20, x0
	ldr	x8, [x0, #8]
	ldr	w8, [x8]
	cbz	w8, LBB0_2
; %bb.1:
	mov	x0, x20
	bl	_gl1_raster_font_upload_atlas
	ldr	x8, [x20, #8]
	str	wzr, [x8]
LBB0_2:
Lloh0:
	adrp	x21, _GL_PROJECTION@GOTPAGE
Lloh1:
	ldr	x21, [x21, _GL_PROJECTION@GOTPAGEOFF]
	ldr	w0, [x21]
	bl	_glMatrixMode
	bl	_glPushMatrix
	ldr	x8, [x20]
	ldr	w0, [x8]
	bl	_glLoadMatrixf
Lloh2:
	adrp	x20, _GL_MODELVIEW@GOTPAGE
Lloh3:
	ldr	x20, [x20, _GL_MODELVIEW@GOTPAGEOFF]
	ldr	w0, [x20]
	bl	_glMatrixMode
	bl	_glPushMatrix
	bl	_glLoadIdentity
Lloh4:
	adrp	x23, _GL_COLOR_ARRAY@GOTPAGE
Lloh5:
	ldr	x23, [x23, _GL_COLOR_ARRAY@GOTPAGEOFF]
	ldr	w0, [x23]
	bl	_glEnableClientState
Lloh6:
	adrp	x22, _GL_VERTEX_ARRAY@GOTPAGE
Lloh7:
	ldr	x22, [x22, _GL_VERTEX_ARRAY@GOTPAGEOFF]
	ldr	w0, [x22]
	bl	_glEnableClientState
Lloh8:
	adrp	x24, _GL_TEXTURE_COORD_ARRAY@GOTPAGE
Lloh9:
	ldr	x24, [x24, _GL_TEXTURE_COORD_ARRAY@GOTPAGEOFF]
	ldr	w0, [x24]
	bl	_glEnableClientState
Lloh10:
	adrp	x25, _GL_FLOAT@GOTPAGE
Lloh11:
	ldr	x25, [x25, _GL_FLOAT@GOTPAGEOFF]
	ldr	w1, [x25]
	ldr	x3, [x19, #8]
	mov	w0, #2
	mov	w2, #0
	bl	_glVertexPointer
	ldr	w1, [x25]
	ldr	w3, [x19, #20]
	mov	w0, #4
	mov	w2, #0
	bl	_glColorPointer
	ldr	w1, [x25]
	ldr	w3, [x19, #16]
	mov	w0, #2
	mov	w2, #0
	bl	_glTexCoordPointer
Lloh12:
	adrp	x8, _GL_TRIANGLES@GOTPAGE
Lloh13:
	ldr	x8, [x8, _GL_TRIANGLES@GOTPAGEOFF]
Lloh14:
	ldr	w0, [x8]
	ldr	w2, [x19]
	mov	w1, #0
	bl	_glDrawArrays
	ldr	w0, [x23]
	bl	_glDisableClientState
	ldr	w0, [x24]
	bl	_glDisableClientState
	ldr	w0, [x22]
	bl	_glDisableClientState
	ldr	w0, [x20]
	bl	_glMatrixMode
	bl	_glPopMatrix
	ldr	w0, [x21]
	bl	_glMatrixMode
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_glPopMatrix
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_PROJECTION,4,2              ; @GL_PROJECTION
	.comm	_GL_MODELVIEW,4,2               ; @GL_MODELVIEW
	.comm	_GL_COLOR_ARRAY,4,2             ; @GL_COLOR_ARRAY
	.comm	_GL_VERTEX_ARRAY,4,2            ; @GL_VERTEX_ARRAY
	.comm	_GL_TEXTURE_COORD_ARRAY,4,2     ; @GL_TEXTURE_COORD_ARRAY
	.comm	_GL_FLOAT,4,2                   ; @GL_FLOAT
	.comm	_GL_TRIANGLES,4,2               ; @GL_TRIANGLES
	.comm	_vertices3,8,3                  ; @vertices3
	.no_dead_strip	_gl1_raster_font_draw_vertices
.subsections_via_symbols
