	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Svcmd_GameMem_f                ## -- Begin function Svcmd_GameMem_f
	.p2align	4, 0x90
_Svcmd_GameMem_f:                       ## @Svcmd_GameMem_f
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_allocPoint@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_POOLSIZE@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	leaq	L_.str(%rip), %rdi
	popq	%rbp
	jmp	_G_Printf                       ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Game memory status: %i out of %i bytes allocated\n"

	.comm	_allocPoint,4,2                 ## @allocPoint
	.comm	_POOLSIZE,4,2                   ## @POOLSIZE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Svcmd_GameMem_f                ; -- Begin function Svcmd_GameMem_f
	.p2align	2
_Svcmd_GameMem_f:                       ; @Svcmd_GameMem_f
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _allocPoint@GOTPAGE
Lloh1:
	ldr	x8, [x8, _allocPoint@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
Lloh3:
	adrp	x8, _POOLSIZE@GOTPAGE
Lloh4:
	ldr	x8, [x8, _POOLSIZE@GOTPAGEOFF]
Lloh5:
	ldr	w2, [x8]
Lloh6:
	adrp	x0, l_.str@PAGE
Lloh7:
	add	x0, x0, l_.str@PAGEOFF
	b	_G_Printf
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Game memory status: %i out of %i bytes allocated\n"

	.comm	_allocPoint,4,2                 ; @allocPoint
	.comm	_POOLSIZE,4,2                   ; @POOLSIZE
.subsections_via_symbols
