	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function vita2d_draw_texture_tint_rotate
LCPI0_0:
	.long	0x3f000000                      ## float 0.5
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_vita2d_draw_texture_tint_rotate
	.p2align	4, 0x90
_vita2d_draw_texture_tint_rotate:       ## @vita2d_draw_texture_tint_rotate
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	subq	$16, %rsp
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movl	%esi, %r14d
	movss	%xmm2, -32(%rbp)                ## 4-byte Spill
	movss	%xmm1, -28(%rbp)                ## 4-byte Spill
	movss	%xmm0, -24(%rbp)                ## 4-byte Spill
	movq	%rdi, %rbx
	callq	_vita2d_texture_get_width
	mulss	LCPI0_0(%rip), %xmm0
	movss	%xmm0, -20(%rbp)                ## 4-byte Spill
	movq	%rbx, %rdi
	callq	_vita2d_texture_get_height
	movss	LCPI0_0(%rip), %xmm4            ## xmm4 = mem[0],zero,zero,zero
	mulss	%xmm0, %xmm4
	movq	%rbx, %rdi
	movss	-24(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movss	-28(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	movss	-32(%rbp), %xmm2                ## 4-byte Reload
                                        ## xmm2 = mem[0],zero,zero,zero
	movss	-20(%rbp), %xmm3                ## 4-byte Reload
                                        ## xmm3 = mem[0],zero,zero,zero
	movl	%r14d, %esi
	addq	$16, %rsp
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_vita2d_draw_texture_tint_rotate_hotspot ## TAILCALL
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_vita2d_draw_texture_tint_rotate ; -- Begin function vita2d_draw_texture_tint_rotate
	.p2align	2
_vita2d_draw_texture_tint_rotate:       ; @vita2d_draw_texture_tint_rotate
	.cfi_startproc
; %bb.0:
	stp	d13, d12, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	d11, d10, [sp, #16]             ; 16-byte Folded Spill
	stp	d9, d8, [sp, #32]               ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset b8, -40
	.cfi_offset b9, -48
	.cfi_offset b10, -56
	.cfi_offset b11, -64
	.cfi_offset b12, -72
	.cfi_offset b13, -80
	mov	x19, x1
	fmov	s8, s2
	fmov	s9, s1
	fmov	s10, s0
	mov	x20, x0
	bl	_vita2d_texture_get_width
	fmov	s12, #0.50000000
	fmul	s11, s0, s12
	mov	x0, x20
	bl	_vita2d_texture_get_height
	fmul	s4, s0, s12
	mov	x0, x20
	fmov	s0, s10
	fmov	s1, s9
	fmov	s2, s8
	fmov	s3, s11
	mov	x1, x19
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #32]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #16]             ; 16-byte Folded Reload
	ldp	d13, d12, [sp], #80             ; 16-byte Folded Reload
	b	_vita2d_draw_texture_tint_rotate_hotspot
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
