	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_F_Drawer                       ## -- Begin function F_Drawer
	.p2align	4, 0x90
_F_Drawer:                              ## @F_Drawer
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_finalestage@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, %eax
	je	LBB0_3
## %bb.1:
	cmpl	$2, %eax
	jne	LBB0_4
## %bb.2:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_F_CastDrawer                   ## TAILCALL
LBB0_3:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_F_TextWrite                    ## TAILCALL
LBB0_4:
	movq	_gameepisode@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	decl	%eax
	cmpl	$3, %eax
	ja	LBB0_13
## %bb.5:
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_6:
	movq	_gamemode@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_retail@GOTPCREL(%rip), %rcx
	movq	_PU_CACHE@GOTPCREL(%rip), %rdx
	movl	(%rdx), %esi
	cmpl	(%rcx), %eax
	jne	LBB0_9
## %bb.7:
	leaq	L_.str(%rip), %rdi
	jmp	LBB0_8
LBB0_11:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_F_BunnyScroll                  ## TAILCALL
LBB0_12:
	movq	_PU_CACHE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	L_.str.3(%rip), %rdi
	jmp	LBB0_8
LBB0_13:
	popq	%rbp
	retq
LBB0_10:
	movq	_PU_CACHE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	L_.str.2(%rip), %rdi
	jmp	LBB0_8
LBB0_9:
	leaq	L_.str.1(%rip), %rdi
LBB0_8:
	callq	_W_CacheLumpName
	xorl	%edi, %edi
	xorl	%esi, %esi
	xorl	%edx, %edx
	movl	%eax, %ecx
	popq	%rbp
	jmp	_V_DrawPatch                    ## TAILCALL
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_12, LBB0_12-LJTI0_0
LJTI0_0:
	.long	L0_0_set_6
	.long	L0_0_set_10
	.long	L0_0_set_11
	.long	L0_0_set_12
	.end_data_region
                                        ## -- End function
	.comm	_finalestage,4,2                ## @finalestage
	.comm	_gameepisode,4,2                ## @gameepisode
	.comm	_gamemode,4,2                   ## @gamemode
	.comm	_retail,4,2                     ## @retail
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"CREDIT"

	.comm	_PU_CACHE,4,2                   ## @PU_CACHE
L_.str.1:                               ## @.str.1
	.asciz	"HELP2"

L_.str.2:                               ## @.str.2
	.asciz	"VICTORY2"

L_.str.3:                               ## @.str.3
	.asciz	"ENDPIC"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_F_Drawer                       ; -- Begin function F_Drawer
	.p2align	2
_F_Drawer:                              ; @F_Drawer
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _finalestage@GOTPAGE
Lloh1:
	ldr	x8, [x8, _finalestage@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cbz	w8, LBB0_3
; %bb.1:
	cmp	w8, #2
	b.ne	LBB0_4
; %bb.2:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_F_CastDrawer
LBB0_3:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_F_TextWrite
LBB0_4:
Lloh3:
	adrp	x8, _gameepisode@GOTPAGE
Lloh4:
	ldr	x8, [x8, _gameepisode@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	sub	w8, w8, #1
	cmp	w8, #3
	b.hi	LBB0_10
; %bb.5:
Lloh6:
	adrp	x9, lJTI0_0@PAGE
Lloh7:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_6
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_6:
Lloh8:
	adrp	x8, _gamemode@GOTPAGE
Lloh9:
	ldr	x8, [x8, _gamemode@GOTPAGEOFF]
Lloh10:
	adrp	x9, _retail@GOTPAGE
Lloh11:
	ldr	x9, [x9, _retail@GOTPAGEOFF]
Lloh12:
	ldr	w8, [x8]
Lloh13:
	ldr	w9, [x9]
Lloh14:
	adrp	x10, _PU_CACHE@GOTPAGE
Lloh15:
	ldr	x10, [x10, _PU_CACHE@GOTPAGEOFF]
Lloh16:
	ldr	w1, [x10]
	cmp	w8, w9
	b.ne	LBB0_12
; %bb.7:
Lloh17:
	adrp	x0, l_.str@PAGE
Lloh18:
	add	x0, x0, l_.str@PAGEOFF
	b	LBB0_13
LBB0_8:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_F_BunnyScroll
LBB0_9:
Lloh19:
	adrp	x8, _PU_CACHE@GOTPAGE
Lloh20:
	ldr	x8, [x8, _PU_CACHE@GOTPAGEOFF]
Lloh21:
	ldr	w1, [x8]
Lloh22:
	adrp	x0, l_.str.3@PAGE
Lloh23:
	add	x0, x0, l_.str.3@PAGEOFF
	b	LBB0_13
LBB0_10:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
LBB0_11:
Lloh24:
	adrp	x8, _PU_CACHE@GOTPAGE
Lloh25:
	ldr	x8, [x8, _PU_CACHE@GOTPAGEOFF]
Lloh26:
	ldr	w1, [x8]
Lloh27:
	adrp	x0, l_.str.2@PAGE
Lloh28:
	add	x0, x0, l_.str.2@PAGEOFF
	b	LBB0_13
LBB0_12:
Lloh29:
	adrp	x0, l_.str.1@PAGE
Lloh30:
	add	x0, x0, l_.str.1@PAGEOFF
LBB0_13:
	bl	_W_CacheLumpName
	mov	x3, x0
	mov	w0, #0
	mov	w1, #0
	mov	w2, #0
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_V_DrawPatch
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh12
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpAdd	Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpAdd	Lloh29, Lloh30
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_11-LBB0_6)>>2
	.byte	(LBB0_8-LBB0_6)>>2
	.byte	(LBB0_9-LBB0_6)>>2
                                        ; -- End function
	.comm	_finalestage,4,2                ; @finalestage
	.comm	_gameepisode,4,2                ; @gameepisode
	.comm	_gamemode,4,2                   ; @gamemode
	.comm	_retail,4,2                     ; @retail
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"CREDIT"

	.comm	_PU_CACHE,4,2                   ; @PU_CACHE
l_.str.1:                               ; @.str.1
	.asciz	"HELP2"

l_.str.2:                               ; @.str.2
	.asciz	"VICTORY2"

l_.str.3:                               ; @.str.3
	.asciz	"ENDPIC"

.subsections_via_symbols
