	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CG_BigExplode                  ## -- Begin function CG_BigExplode
	.p2align	4, 0x90
_CG_BigExplode:                         ## @CG_BigExplode
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_cg_blood@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jne	LBB0_1
## %bb.2:
	popq	%rbp
	retq
LBB0_1:
	callq	_CG_BigExplode.cold.1
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.p2align	4, 0x90                         ## -- Begin function CG_BigExplode.cold.1
_CG_BigExplode.cold.1:                  ## @CG_BigExplode.cold.1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	callq	_VectorCopy
	xorl	%eax, %eax
	callq	_crandom
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_cg_blood,4,2                   ## @cg_blood
	.comm	_EXP_VELOCITY,8,3               ## @EXP_VELOCITY
	.comm	_EXP_JUMP,8,3                   ## @EXP_JUMP
	.comm	_cgs,4,2                        ## @cgs
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CG_BigExplode                  ; -- Begin function CG_BigExplode
	.p2align	2
_CG_BigExplode:                         ; @CG_BigExplode
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _cg_blood@GOTPAGE
Lloh1:
	ldr	x8, [x8, _cg_blood@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cbnz	w8, LBB0_2
; %bb.1:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
LBB0_2:
	bl	_CG_BigExplode.cold.1
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.p2align	2                               ; -- Begin function CG_BigExplode.cold.1
_CG_BigExplode.cold.1:                  ; @CG_BigExplode.cold.1
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	bl	_VectorCopy
	bl	_crandom
	brk	#0x1
	.cfi_endproc
                                        ; -- End function
	.comm	_cg_blood,4,2                   ; @cg_blood
	.comm	_EXP_VELOCITY,8,3               ; @EXP_VELOCITY
	.comm	_EXP_JUMP,8,3                   ; @EXP_JUMP
	.comm	_cgs,4,2                        ; @cgs
.subsections_via_symbols
