	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_player_player_distance         ## -- Begin function player_player_distance
	.p2align	4, 0x90
_player_player_distance:                ## @player_player_distance
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movss	(%rsi), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	subss	(%rdi), %xmm0
	movss	4(%rsi), %xmm1                  ## xmm1 = mem[0],zero,zero,zero
	subss	4(%rdi), %xmm1
	movss	8(%rsi), %xmm2                  ## xmm2 = mem[0],zero,zero,zero
	subss	8(%rdi), %xmm2
	mulss	%xmm1, %xmm1
	mulss	%xmm0, %xmm0
	addss	%xmm1, %xmm0
	mulss	%xmm2, %xmm2
	addss	%xmm0, %xmm2
	xorps	%xmm0, %xmm0
	sqrtss	%xmm2, %xmm0
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_player_player_distance         ; -- Begin function player_player_distance
	.p2align	2
_player_player_distance:                ; @player_player_distance
	.cfi_startproc
; %bb.0:
	ldp	s0, s1, [x1]
	ldp	s2, s3, [x0]
	fsub	s0, s0, s2
	fsub	s1, s1, s3
	ldr	s2, [x1, #8]
	ldr	s3, [x0, #8]
	fsub	s2, s2, s3
	fmul	s1, s1, s1
	fmadd	s0, s0, s0, s1
	fmadd	s0, s2, s2, s0
	fsqrt	s0, s0
	ret
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
