	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_vita2d_fini                    ## -- Begin function vita2d_fini
	.p2align	4, 0x90
_vita2d_fini:                           ## @vita2d_fini
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_vita2d_initialized@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_1
## %bb.2:
	movq	__vita2d_context@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_sceGxmFinish
	movq	_shaderPatcher@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	movq	_clearFragmentProgram@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_sceGxmShaderPatcherReleaseFragmentProgram
	movl	(%rbx), %edi
	movq	_clearVertexProgram@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_sceGxmShaderPatcherReleaseVertexProgram
	movl	(%rbx), %edi
	movq	__vita2d_colorVertexProgram@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_sceGxmShaderPatcherReleaseVertexProgram
	movl	(%rbx), %edi
	movq	__vita2d_textureVertexProgram@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_sceGxmShaderPatcherReleaseVertexProgram
	movq	__vita2d_fragmentPrograms@GOTPCREL(%rip), %rbx
	leaq	4(%rbx), %rdi
	callq	__vita2d_free_fragment_programs
	movq	%rbx, %rdi
	callq	__vita2d_free_fragment_programs
	movq	_linearIndicesUid@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gpu_free
	movq	_clearVerticesUid@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gpu_free
	xorl	%eax, %eax
	callq	_sceGxmDisplayQueueFinish
	movq	_depthBufferUid@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gpu_free
	movq	_DISPLAY_BUFFER_COUNT@GOTPCREL(%rip), %r13
	cmpl	$0, (%r13)
	je	LBB0_5
## %bb.3:
	xorl	%r15d, %r15d
	movq	_DISPLAY_STRIDE_IN_PIXELS@GOTPCREL(%rip), %r12
	movq	_displayBufferUid@GOTPCREL(%rip), %rbx
	movq	_displayBufferSync@GOTPCREL(%rip), %r14
	.p2align	4, 0x90
LBB0_4:                                 ## =>This Inner Loop Header: Depth=1
	movq	_displayBufferData@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%r15,4), %edi
	movq	_DISPLAY_HEIGHT@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	imull	(%r12), %edx
	shll	$2, %edx
	xorl	%esi, %esi
	callq	_memset
	movq	(%rbx), %rax
	movl	(%rax,%r15,4), %edi
	callq	_gpu_free
	movq	(%r14), %rax
	movl	(%rax,%r15,4), %edi
	callq	_sceGxmSyncObjectDestroy
	incq	%r15
	movl	(%r13), %eax
	cmpq	%rax, %r15
	jb	LBB0_4
LBB0_5:
	movq	_depthBufferUid@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gpu_free
	movq	_stencilBufferUid@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gpu_free
	movq	_shaderPatcher@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	movq	_clearFragmentProgramId@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_sceGxmShaderPatcherUnregisterProgram
	movl	(%rbx), %edi
	movq	_clearVertexProgramId@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_sceGxmShaderPatcherUnregisterProgram
	movl	(%rbx), %edi
	movq	_colorFragmentProgramId@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_sceGxmShaderPatcherUnregisterProgram
	movl	(%rbx), %edi
	movq	_colorVertexProgramId@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_sceGxmShaderPatcherUnregisterProgram
	movl	(%rbx), %edi
	movq	_textureFragmentProgramId@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_sceGxmShaderPatcherUnregisterProgram
	movl	(%rbx), %edi
	movq	_textureTintFragmentProgramId@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_sceGxmShaderPatcherUnregisterProgram
	movl	(%rbx), %edi
	movq	_textureVertexProgramId@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_sceGxmShaderPatcherUnregisterProgram
	movl	(%rbx), %edi
	callq	_sceGxmShaderPatcherDestroy
	movq	_patcherFragmentUsseUid@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_fragment_usse_free
	movq	_patcherVertexUsseUid@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_vertex_usse_free
	movq	_patcherBufferUid@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gpu_free
	movq	_renderTarget@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_sceGxmDestroyRenderTarget
	movq	__vita2d_context@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_sceGxmDestroyContext
	movq	_fragmentUsseRingBufferUid@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_fragment_usse_free
	movq	_fragmentRingBufferUid@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gpu_free
	movq	_vertexRingBufferUid@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gpu_free
	movq	_vdmRingBufferUid@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gpu_free
	movq	_contextParams@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_free
	movq	_poolUid@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gpu_free
	xorl	%eax, %eax
	callq	_sceGxmTerminate
	movq	_vita2d_initialized@GOTPCREL(%rip), %rax
	movq	$0, (%rax)
	jmp	LBB0_6
LBB0_1:
	leaq	L_.str(%rip), %rdi
	callq	_VITA2D_DEBUG
LBB0_6:
	movl	$1, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_vita2d_initialized,8,3         ## @vita2d_initialized
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"libvita2d is not initialized!\n"

	.comm	__vita2d_context,4,2            ## @_vita2d_context
	.comm	_shaderPatcher,4,2              ## @shaderPatcher
	.comm	_clearFragmentProgram,4,2       ## @clearFragmentProgram
	.comm	_clearVertexProgram,4,2         ## @clearVertexProgram
	.comm	__vita2d_colorVertexProgram,4,2 ## @_vita2d_colorVertexProgram
	.comm	__vita2d_textureVertexProgram,4,2 ## @_vita2d_textureVertexProgram
	.comm	__vita2d_fragmentPrograms,8,2   ## @_vita2d_fragmentPrograms
	.comm	_linearIndicesUid,4,2           ## @linearIndicesUid
	.comm	_clearVerticesUid,4,2           ## @clearVerticesUid
	.comm	_depthBufferUid,4,2             ## @depthBufferUid
	.comm	_DISPLAY_BUFFER_COUNT,4,2       ## @DISPLAY_BUFFER_COUNT
	.comm	_displayBufferData,8,3          ## @displayBufferData
	.comm	_DISPLAY_HEIGHT,4,2             ## @DISPLAY_HEIGHT
	.comm	_DISPLAY_STRIDE_IN_PIXELS,4,2   ## @DISPLAY_STRIDE_IN_PIXELS
	.comm	_displayBufferUid,8,3           ## @displayBufferUid
	.comm	_displayBufferSync,8,3          ## @displayBufferSync
	.comm	_stencilBufferUid,4,2           ## @stencilBufferUid
	.comm	_clearFragmentProgramId,4,2     ## @clearFragmentProgramId
	.comm	_clearVertexProgramId,4,2       ## @clearVertexProgramId
	.comm	_colorFragmentProgramId,4,2     ## @colorFragmentProgramId
	.comm	_colorVertexProgramId,4,2       ## @colorVertexProgramId
	.comm	_textureFragmentProgramId,4,2   ## @textureFragmentProgramId
	.comm	_textureTintFragmentProgramId,4,2 ## @textureTintFragmentProgramId
	.comm	_textureVertexProgramId,4,2     ## @textureVertexProgramId
	.comm	_patcherFragmentUsseUid,4,2     ## @patcherFragmentUsseUid
	.comm	_patcherVertexUsseUid,4,2       ## @patcherVertexUsseUid
	.comm	_patcherBufferUid,4,2           ## @patcherBufferUid
	.comm	_renderTarget,4,2               ## @renderTarget
	.comm	_fragmentUsseRingBufferUid,4,2  ## @fragmentUsseRingBufferUid
	.comm	_fragmentRingBufferUid,4,2      ## @fragmentRingBufferUid
	.comm	_vertexRingBufferUid,4,2        ## @vertexRingBufferUid
	.comm	_vdmRingBufferUid,4,2           ## @vdmRingBufferUid
	.comm	_contextParams,4,2              ## @contextParams
	.comm	_poolUid,4,2                    ## @poolUid
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_vita2d_fini                    ; -- Begin function vita2d_fini
	.p2align	2
_vita2d_fini:                           ; @vita2d_fini
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
Lloh0:
	adrp	x8, _vita2d_initialized@GOTPAGE
Lloh1:
	ldr	x8, [x8, _vita2d_initialized@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	cbz	x8, LBB0_5
; %bb.1:
Lloh3:
	adrp	x8, __vita2d_context@GOTPAGE
Lloh4:
	ldr	x8, [x8, __vita2d_context@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	bl	_sceGxmFinish
Lloh6:
	adrp	x22, _shaderPatcher@GOTPAGE
Lloh7:
	ldr	x22, [x22, _shaderPatcher@GOTPAGEOFF]
	ldr	w0, [x22]
Lloh8:
	adrp	x8, _clearFragmentProgram@GOTPAGE
Lloh9:
	ldr	x8, [x8, _clearFragmentProgram@GOTPAGEOFF]
Lloh10:
	ldr	w1, [x8]
	bl	_sceGxmShaderPatcherReleaseFragmentProgram
	ldr	w0, [x22]
Lloh11:
	adrp	x8, _clearVertexProgram@GOTPAGE
Lloh12:
	ldr	x8, [x8, _clearVertexProgram@GOTPAGEOFF]
Lloh13:
	ldr	w1, [x8]
	bl	_sceGxmShaderPatcherReleaseVertexProgram
	ldr	w0, [x22]
Lloh14:
	adrp	x8, __vita2d_colorVertexProgram@GOTPAGE
Lloh15:
	ldr	x8, [x8, __vita2d_colorVertexProgram@GOTPAGEOFF]
Lloh16:
	ldr	w1, [x8]
	bl	_sceGxmShaderPatcherReleaseVertexProgram
	ldr	w0, [x22]
Lloh17:
	adrp	x8, __vita2d_textureVertexProgram@GOTPAGE
Lloh18:
	ldr	x8, [x8, __vita2d_textureVertexProgram@GOTPAGEOFF]
Lloh19:
	ldr	w1, [x8]
	bl	_sceGxmShaderPatcherReleaseVertexProgram
Lloh20:
	adrp	x19, __vita2d_fragmentPrograms@GOTPAGE
Lloh21:
	ldr	x19, [x19, __vita2d_fragmentPrograms@GOTPAGEOFF]
	add	x0, x19, #4
	bl	__vita2d_free_fragment_programs
	mov	x0, x19
	bl	__vita2d_free_fragment_programs
Lloh22:
	adrp	x8, _linearIndicesUid@GOTPAGE
Lloh23:
	ldr	x8, [x8, _linearIndicesUid@GOTPAGEOFF]
Lloh24:
	ldr	w0, [x8]
	bl	_gpu_free
Lloh25:
	adrp	x8, _clearVerticesUid@GOTPAGE
Lloh26:
	ldr	x8, [x8, _clearVerticesUid@GOTPAGEOFF]
Lloh27:
	ldr	w0, [x8]
	bl	_gpu_free
	bl	_sceGxmDisplayQueueFinish
Lloh28:
	adrp	x19, _depthBufferUid@GOTPAGE
Lloh29:
	ldr	x19, [x19, _depthBufferUid@GOTPAGEOFF]
	ldr	w0, [x19]
	bl	_gpu_free
Lloh30:
	adrp	x23, _DISPLAY_BUFFER_COUNT@GOTPAGE
Lloh31:
	ldr	x23, [x23, _DISPLAY_BUFFER_COUNT@GOTPAGEOFF]
	ldr	w8, [x23]
	cbz	w8, LBB0_4
; %bb.2:
	mov	x24, #0
Lloh32:
	adrp	x25, _displayBufferData@GOTPAGE
Lloh33:
	ldr	x25, [x25, _displayBufferData@GOTPAGEOFF]
Lloh34:
	adrp	x26, _DISPLAY_HEIGHT@GOTPAGE
Lloh35:
	ldr	x26, [x26, _DISPLAY_HEIGHT@GOTPAGEOFF]
Lloh36:
	adrp	x27, _DISPLAY_STRIDE_IN_PIXELS@GOTPAGE
Lloh37:
	ldr	x27, [x27, _DISPLAY_STRIDE_IN_PIXELS@GOTPAGEOFF]
Lloh38:
	adrp	x28, _displayBufferUid@GOTPAGE
Lloh39:
	ldr	x28, [x28, _displayBufferUid@GOTPAGEOFF]
Lloh40:
	adrp	x21, _displayBufferSync@GOTPAGE
Lloh41:
	ldr	x21, [x21, _displayBufferSync@GOTPAGEOFF]
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x25]
	lsl	x20, x24, #2
	ldr	w0, [x8, x20]
	ldr	w8, [x26]
	ldr	w9, [x27]
	mul	w8, w8, w9
	lsl	w2, w8, #2
	mov	w1, #0
	bl	_memset
	ldr	x8, [x28]
	ldr	w0, [x8, x20]
	bl	_gpu_free
	ldr	x8, [x21]
	ldr	w0, [x8, x20]
	bl	_sceGxmSyncObjectDestroy
	add	x24, x24, #1
	ldr	w8, [x23]
	cmp	x24, x8
	b.lo	LBB0_3
LBB0_4:
	ldr	w0, [x19]
	bl	_gpu_free
Lloh42:
	adrp	x8, _stencilBufferUid@GOTPAGE
Lloh43:
	ldr	x8, [x8, _stencilBufferUid@GOTPAGEOFF]
Lloh44:
	ldr	w0, [x8]
	bl	_gpu_free
	ldr	w0, [x22]
Lloh45:
	adrp	x8, _clearFragmentProgramId@GOTPAGE
Lloh46:
	ldr	x8, [x8, _clearFragmentProgramId@GOTPAGEOFF]
Lloh47:
	ldr	w1, [x8]
	bl	_sceGxmShaderPatcherUnregisterProgram
	ldr	w0, [x22]
Lloh48:
	adrp	x8, _clearVertexProgramId@GOTPAGE
Lloh49:
	ldr	x8, [x8, _clearVertexProgramId@GOTPAGEOFF]
Lloh50:
	ldr	w1, [x8]
	bl	_sceGxmShaderPatcherUnregisterProgram
	ldr	w0, [x22]
Lloh51:
	adrp	x8, _colorFragmentProgramId@GOTPAGE
Lloh52:
	ldr	x8, [x8, _colorFragmentProgramId@GOTPAGEOFF]
Lloh53:
	ldr	w1, [x8]
	bl	_sceGxmShaderPatcherUnregisterProgram
	ldr	w0, [x22]
Lloh54:
	adrp	x8, _colorVertexProgramId@GOTPAGE
Lloh55:
	ldr	x8, [x8, _colorVertexProgramId@GOTPAGEOFF]
Lloh56:
	ldr	w1, [x8]
	bl	_sceGxmShaderPatcherUnregisterProgram
	ldr	w0, [x22]
Lloh57:
	adrp	x8, _textureFragmentProgramId@GOTPAGE
Lloh58:
	ldr	x8, [x8, _textureFragmentProgramId@GOTPAGEOFF]
Lloh59:
	ldr	w1, [x8]
	bl	_sceGxmShaderPatcherUnregisterProgram
	ldr	w0, [x22]
Lloh60:
	adrp	x8, _textureTintFragmentProgramId@GOTPAGE
Lloh61:
	ldr	x8, [x8, _textureTintFragmentProgramId@GOTPAGEOFF]
Lloh62:
	ldr	w1, [x8]
	bl	_sceGxmShaderPatcherUnregisterProgram
	ldr	w0, [x22]
Lloh63:
	adrp	x8, _textureVertexProgramId@GOTPAGE
Lloh64:
	ldr	x8, [x8, _textureVertexProgramId@GOTPAGEOFF]
Lloh65:
	ldr	w1, [x8]
	bl	_sceGxmShaderPatcherUnregisterProgram
	ldr	w0, [x22]
	bl	_sceGxmShaderPatcherDestroy
Lloh66:
	adrp	x8, _patcherFragmentUsseUid@GOTPAGE
Lloh67:
	ldr	x8, [x8, _patcherFragmentUsseUid@GOTPAGEOFF]
Lloh68:
	ldr	w0, [x8]
	bl	_fragment_usse_free
Lloh69:
	adrp	x8, _patcherVertexUsseUid@GOTPAGE
Lloh70:
	ldr	x8, [x8, _patcherVertexUsseUid@GOTPAGEOFF]
Lloh71:
	ldr	w0, [x8]
	bl	_vertex_usse_free
Lloh72:
	adrp	x8, _patcherBufferUid@GOTPAGE
Lloh73:
	ldr	x8, [x8, _patcherBufferUid@GOTPAGEOFF]
Lloh74:
	ldr	w0, [x8]
	bl	_gpu_free
Lloh75:
	adrp	x8, _renderTarget@GOTPAGE
Lloh76:
	ldr	x8, [x8, _renderTarget@GOTPAGEOFF]
Lloh77:
	ldr	w0, [x8]
	bl	_sceGxmDestroyRenderTarget
Lloh78:
	adrp	x8, __vita2d_context@GOTPAGE
Lloh79:
	ldr	x8, [x8, __vita2d_context@GOTPAGEOFF]
Lloh80:
	ldr	w0, [x8]
	bl	_sceGxmDestroyContext
Lloh81:
	adrp	x8, _fragmentUsseRingBufferUid@GOTPAGE
Lloh82:
	ldr	x8, [x8, _fragmentUsseRingBufferUid@GOTPAGEOFF]
Lloh83:
	ldr	w0, [x8]
	bl	_fragment_usse_free
Lloh84:
	adrp	x8, _fragmentRingBufferUid@GOTPAGE
Lloh85:
	ldr	x8, [x8, _fragmentRingBufferUid@GOTPAGEOFF]
Lloh86:
	ldr	w0, [x8]
	bl	_gpu_free
Lloh87:
	adrp	x8, _vertexRingBufferUid@GOTPAGE
Lloh88:
	ldr	x8, [x8, _vertexRingBufferUid@GOTPAGEOFF]
Lloh89:
	ldr	w0, [x8]
	bl	_gpu_free
Lloh90:
	adrp	x8, _vdmRingBufferUid@GOTPAGE
Lloh91:
	ldr	x8, [x8, _vdmRingBufferUid@GOTPAGEOFF]
Lloh92:
	ldr	w0, [x8]
	bl	_gpu_free
Lloh93:
	adrp	x8, _contextParams@GOTPAGE
Lloh94:
	ldr	x8, [x8, _contextParams@GOTPAGEOFF]
Lloh95:
	ldr	w0, [x8]
	bl	_free
Lloh96:
	adrp	x8, _poolUid@GOTPAGE
Lloh97:
	ldr	x8, [x8, _poolUid@GOTPAGEOFF]
Lloh98:
	ldr	w0, [x8]
	bl	_gpu_free
	bl	_sceGxmTerminate
Lloh99:
	adrp	x8, _vita2d_initialized@GOTPAGE
Lloh100:
	ldr	x8, [x8, _vita2d_initialized@GOTPAGEOFF]
Lloh101:
	str	xzr, [x8]
	b	LBB0_6
LBB0_5:
Lloh102:
	adrp	x0, l_.str@PAGE
Lloh103:
	add	x0, x0, l_.str@PAGEOFF
	bl	_VITA2D_DEBUG
LBB0_6:
	mov	w0, #1
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh30, Lloh31
	.loh AdrpLdrGot	Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh40, Lloh41
	.loh AdrpLdrGot	Lloh38, Lloh39
	.loh AdrpLdrGot	Lloh36, Lloh37
	.loh AdrpLdrGot	Lloh34, Lloh35
	.loh AdrpLdrGot	Lloh32, Lloh33
	.loh AdrpLdrGotStr	Lloh99, Lloh100, Lloh101
	.loh AdrpLdrGotLdr	Lloh96, Lloh97, Lloh98
	.loh AdrpLdrGotLdr	Lloh93, Lloh94, Lloh95
	.loh AdrpLdrGotLdr	Lloh90, Lloh91, Lloh92
	.loh AdrpLdrGotLdr	Lloh87, Lloh88, Lloh89
	.loh AdrpLdrGotLdr	Lloh84, Lloh85, Lloh86
	.loh AdrpLdrGotLdr	Lloh81, Lloh82, Lloh83
	.loh AdrpLdrGotLdr	Lloh78, Lloh79, Lloh80
	.loh AdrpLdrGotLdr	Lloh75, Lloh76, Lloh77
	.loh AdrpLdrGotLdr	Lloh72, Lloh73, Lloh74
	.loh AdrpLdrGotLdr	Lloh69, Lloh70, Lloh71
	.loh AdrpLdrGotLdr	Lloh66, Lloh67, Lloh68
	.loh AdrpLdrGotLdr	Lloh63, Lloh64, Lloh65
	.loh AdrpLdrGotLdr	Lloh60, Lloh61, Lloh62
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpAdd	Lloh102, Lloh103
	.cfi_endproc
                                        ; -- End function
	.comm	_vita2d_initialized,8,3         ; @vita2d_initialized
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"libvita2d is not initialized!\n"

	.comm	__vita2d_context,4,2            ; @_vita2d_context
	.comm	_shaderPatcher,4,2              ; @shaderPatcher
	.comm	_clearFragmentProgram,4,2       ; @clearFragmentProgram
	.comm	_clearVertexProgram,4,2         ; @clearVertexProgram
	.comm	__vita2d_colorVertexProgram,4,2 ; @_vita2d_colorVertexProgram
	.comm	__vita2d_textureVertexProgram,4,2 ; @_vita2d_textureVertexProgram
	.comm	__vita2d_fragmentPrograms,8,2   ; @_vita2d_fragmentPrograms
	.comm	_linearIndicesUid,4,2           ; @linearIndicesUid
	.comm	_clearVerticesUid,4,2           ; @clearVerticesUid
	.comm	_depthBufferUid,4,2             ; @depthBufferUid
	.comm	_DISPLAY_BUFFER_COUNT,4,2       ; @DISPLAY_BUFFER_COUNT
	.comm	_displayBufferData,8,3          ; @displayBufferData
	.comm	_DISPLAY_HEIGHT,4,2             ; @DISPLAY_HEIGHT
	.comm	_DISPLAY_STRIDE_IN_PIXELS,4,2   ; @DISPLAY_STRIDE_IN_PIXELS
	.comm	_displayBufferUid,8,3           ; @displayBufferUid
	.comm	_displayBufferSync,8,3          ; @displayBufferSync
	.comm	_stencilBufferUid,4,2           ; @stencilBufferUid
	.comm	_clearFragmentProgramId,4,2     ; @clearFragmentProgramId
	.comm	_clearVertexProgramId,4,2       ; @clearVertexProgramId
	.comm	_colorFragmentProgramId,4,2     ; @colorFragmentProgramId
	.comm	_colorVertexProgramId,4,2       ; @colorVertexProgramId
	.comm	_textureFragmentProgramId,4,2   ; @textureFragmentProgramId
	.comm	_textureTintFragmentProgramId,4,2 ; @textureTintFragmentProgramId
	.comm	_textureVertexProgramId,4,2     ; @textureVertexProgramId
	.comm	_patcherFragmentUsseUid,4,2     ; @patcherFragmentUsseUid
	.comm	_patcherVertexUsseUid,4,2       ; @patcherVertexUsseUid
	.comm	_patcherBufferUid,4,2           ; @patcherBufferUid
	.comm	_renderTarget,4,2               ; @renderTarget
	.comm	_fragmentUsseRingBufferUid,4,2  ; @fragmentUsseRingBufferUid
	.comm	_fragmentRingBufferUid,4,2      ; @fragmentRingBufferUid
	.comm	_vertexRingBufferUid,4,2        ; @vertexRingBufferUid
	.comm	_vdmRingBufferUid,4,2           ; @vdmRingBufferUid
	.comm	_contextParams,4,2              ; @contextParams
	.comm	_poolUid,4,2                    ; @poolUid
.subsections_via_symbols
