	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function netplay_force_future
_netplay_force_future:                  ## @netplay_force_future
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	movl	80(%rdi), %eax
	movl	%eax, 56(%rdi)
	movq	8(%rdi), %rax
	movq	%rax, (%rdi)
	callq	_netplay_update_unread_ptr
	movq	(%rbx), %rdx
	cmpq	%rdx, 16(%rbx)
	jge	LBB0_11
## %bb.1:
	movq	_MAX_CLIENTS@GOTPCREL(%rip), %r8
	movl	(%r8), %ecx
	testl	%ecx, %ecx
	jle	LBB0_8
## %bb.2:
	xorl	%edx, %edx
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_3 Depth=1
	incq	%rdx
	movslq	%ecx, %rax
	cmpq	%rax, %rdx
	jge	LBB0_7
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movl	24(%rbx), %esi
	btl	%edx, %esi
	jae	LBB0_6
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	(%rbx), %rsi
	movq	32(%rbx), %rdi
	cmpq	%rsi, (%rdi,%rdx,8)
	jge	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	56(%rbx), %ecx
	movq	72(%rbx), %rax
	movl	%ecx, (%rax,%rdx,4)
	movq	%rsi, (%rdi,%rdx,8)
	movl	(%r8), %ecx
	jmp	LBB0_6
LBB0_7:
	movq	(%rbx), %rdx
LBB0_8:
	cmpq	%rdx, 40(%rbx)
	jge	LBB0_10
## %bb.9:
	movl	56(%rbx), %eax
	movl	%eax, 64(%rbx)
	movq	%rdx, 40(%rbx)
LBB0_10:
	movq	%rbx, %rdi
	callq	_netplay_update_unread_ptr
	movq	(%rbx), %rdx
LBB0_11:
	cmpq	%rdx, 48(%rbx)
	jge	LBB0_13
## %bb.12:
	movl	56(%rbx), %eax
	movl	%eax, 60(%rbx)
	movq	%rdx, 48(%rbx)
LBB0_13:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_CLIENTS,4,2                ## @MAX_CLIENTS
	.no_dead_strip	_netplay_force_future
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function netplay_force_future
_netplay_force_future:                  ; @netplay_force_future
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	w8, [x0, #80]
	str	w8, [x0, #56]
	ldr	x8, [x0, #8]
	str	x8, [x0]
	bl	_netplay_update_unread_ptr
	ldr	x8, [x19, #16]
	ldr	x10, [x19]
	cmp	x8, x10
	b.ge	LBB0_11
; %bb.1:
Lloh0:
	adrp	x8, _MAX_CLIENTS@GOTPAGE
Lloh1:
	ldr	x8, [x8, _MAX_CLIENTS@GOTPAGEOFF]
	ldr	w9, [x8]
	cmp	w9, #1
	b.lt	LBB0_8
; %bb.2:
	mov	x10, #0
	b	LBB0_4
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	x10, x10, #1
	cmp	x10, w9, sxtw
	b.ge	LBB0_7
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w11, [x19, #24]
	lsr	w11, w11, w10
	tbz	w11, #0, LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x11, [x19, #32]
	ldr	x13, [x11, x10, lsl #3]
	ldr	x12, [x19]
	cmp	x13, x12
	b.ge	LBB0_3
; %bb.6:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w9, [x19, #56]
	ldr	x13, [x19, #72]
	str	w9, [x13, x10, lsl #2]
	str	x12, [x11, x10, lsl #3]
	ldr	w9, [x8]
	b	LBB0_3
LBB0_7:
	ldr	x10, [x19]
LBB0_8:
	ldr	x8, [x19, #40]
	cmp	x8, x10
	b.ge	LBB0_10
; %bb.9:
	ldr	w8, [x19, #56]
	str	w8, [x19, #64]
	str	x10, [x19, #40]
LBB0_10:
	mov	x0, x19
	bl	_netplay_update_unread_ptr
	ldr	x10, [x19]
LBB0_11:
	ldr	x8, [x19, #48]
	cmp	x8, x10
	b.ge	LBB0_13
; %bb.12:
	ldr	w8, [x19, #56]
	str	w8, [x19, #60]
	str	x10, [x19, #48]
LBB0_13:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_CLIENTS,4,2                ; @MAX_CLIENTS
	.no_dead_strip	_netplay_force_future
.subsections_via_symbols
