	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_PlayerSettings_Cache           ## -- Begin function PlayerSettings_Cache
	.p2align	4, 0x90
_PlayerSettings_Cache:                  ## @PlayerSettings_Cache
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	_ART_FRAMEL@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_FRAMER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_MODEL0@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_MODEL1@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_BACK0@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_BACK1@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_FX_BASE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_s_playersettings@GOTPCREL(%rip), %rbx
	movq	%rax, 8(%rbx)
	movq	_ART_FX_RED@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	(%rbx), %rcx
	movq	%rax, (%rcx)
	movq	_ART_FX_YELLOW@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	(%rbx), %rcx
	movq	%rax, 8(%rcx)
	movq	_ART_FX_GREEN@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	(%rbx), %rcx
	movq	%rax, 16(%rcx)
	movq	_ART_FX_TEAL@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	(%rbx), %rcx
	movq	%rax, 24(%rcx)
	movq	_ART_FX_BLUE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	(%rbx), %rcx
	movq	%rax, 32(%rcx)
	movq	_ART_FX_CYAN@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	(%rbx), %rcx
	movq	%rax, 40(%rcx)
	movq	_ART_FX_WHITE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	(%rbx), %rcx
	movq	%rax, 48(%rcx)
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_ART_FRAMEL,4,2                 ## @ART_FRAMEL
	.comm	_ART_FRAMER,4,2                 ## @ART_FRAMER
	.comm	_ART_MODEL0,4,2                 ## @ART_MODEL0
	.comm	_ART_MODEL1,4,2                 ## @ART_MODEL1
	.comm	_ART_BACK0,4,2                  ## @ART_BACK0
	.comm	_ART_BACK1,4,2                  ## @ART_BACK1
	.comm	_ART_FX_BASE,4,2                ## @ART_FX_BASE
	.comm	_s_playersettings,16,3          ## @s_playersettings
	.comm	_ART_FX_RED,4,2                 ## @ART_FX_RED
	.comm	_ART_FX_YELLOW,4,2              ## @ART_FX_YELLOW
	.comm	_ART_FX_GREEN,4,2               ## @ART_FX_GREEN
	.comm	_ART_FX_TEAL,4,2                ## @ART_FX_TEAL
	.comm	_ART_FX_BLUE,4,2                ## @ART_FX_BLUE
	.comm	_ART_FX_CYAN,4,2                ## @ART_FX_CYAN
	.comm	_ART_FX_WHITE,4,2               ## @ART_FX_WHITE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_PlayerSettings_Cache           ; -- Begin function PlayerSettings_Cache
	.p2align	2
_PlayerSettings_Cache:                  ; @PlayerSettings_Cache
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x8, _ART_FRAMEL@GOTPAGE
Lloh1:
	ldr	x8, [x8, _ART_FRAMEL@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh3:
	adrp	x8, _ART_FRAMER@GOTPAGE
Lloh4:
	ldr	x8, [x8, _ART_FRAMER@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh6:
	adrp	x8, _ART_MODEL0@GOTPAGE
Lloh7:
	ldr	x8, [x8, _ART_MODEL0@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh9:
	adrp	x8, _ART_MODEL1@GOTPAGE
Lloh10:
	ldr	x8, [x8, _ART_MODEL1@GOTPAGEOFF]
Lloh11:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh12:
	adrp	x8, _ART_BACK0@GOTPAGE
Lloh13:
	ldr	x8, [x8, _ART_BACK0@GOTPAGEOFF]
Lloh14:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh15:
	adrp	x8, _ART_BACK1@GOTPAGE
Lloh16:
	ldr	x8, [x8, _ART_BACK1@GOTPAGEOFF]
Lloh17:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh18:
	adrp	x8, _ART_FX_BASE@GOTPAGE
Lloh19:
	ldr	x8, [x8, _ART_FX_BASE@GOTPAGEOFF]
Lloh20:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh21:
	adrp	x19, _s_playersettings@GOTPAGE
Lloh22:
	ldr	x19, [x19, _s_playersettings@GOTPAGEOFF]
	str	x0, [x19, #8]
Lloh23:
	adrp	x8, _ART_FX_RED@GOTPAGE
Lloh24:
	ldr	x8, [x8, _ART_FX_RED@GOTPAGEOFF]
Lloh25:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x19]
	str	x0, [x8]
Lloh26:
	adrp	x8, _ART_FX_YELLOW@GOTPAGE
Lloh27:
	ldr	x8, [x8, _ART_FX_YELLOW@GOTPAGEOFF]
Lloh28:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x19]
	str	x0, [x8, #8]
Lloh29:
	adrp	x8, _ART_FX_GREEN@GOTPAGE
Lloh30:
	ldr	x8, [x8, _ART_FX_GREEN@GOTPAGEOFF]
Lloh31:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x19]
	str	x0, [x8, #16]
Lloh32:
	adrp	x8, _ART_FX_TEAL@GOTPAGE
Lloh33:
	ldr	x8, [x8, _ART_FX_TEAL@GOTPAGEOFF]
Lloh34:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x19]
	str	x0, [x8, #24]
Lloh35:
	adrp	x8, _ART_FX_BLUE@GOTPAGE
Lloh36:
	ldr	x8, [x8, _ART_FX_BLUE@GOTPAGEOFF]
Lloh37:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x19]
	str	x0, [x8, #32]
Lloh38:
	adrp	x8, _ART_FX_CYAN@GOTPAGE
Lloh39:
	ldr	x8, [x8, _ART_FX_CYAN@GOTPAGEOFF]
Lloh40:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x19]
	str	x0, [x8, #40]
Lloh41:
	adrp	x8, _ART_FX_WHITE@GOTPAGE
Lloh42:
	ldr	x8, [x8, _ART_FX_WHITE@GOTPAGEOFF]
Lloh43:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x19]
	str	x0, [x8, #48]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_ART_FRAMEL,4,2                 ; @ART_FRAMEL
	.comm	_ART_FRAMER,4,2                 ; @ART_FRAMER
	.comm	_ART_MODEL0,4,2                 ; @ART_MODEL0
	.comm	_ART_MODEL1,4,2                 ; @ART_MODEL1
	.comm	_ART_BACK0,4,2                  ; @ART_BACK0
	.comm	_ART_BACK1,4,2                  ; @ART_BACK1
	.comm	_ART_FX_BASE,4,2                ; @ART_FX_BASE
	.comm	_s_playersettings,16,3          ; @s_playersettings
	.comm	_ART_FX_RED,4,2                 ; @ART_FX_RED
	.comm	_ART_FX_YELLOW,4,2              ; @ART_FX_YELLOW
	.comm	_ART_FX_GREEN,4,2               ; @ART_FX_GREEN
	.comm	_ART_FX_TEAL,4,2                ; @ART_FX_TEAL
	.comm	_ART_FX_BLUE,4,2                ; @ART_FX_BLUE
	.comm	_ART_FX_CYAN,4,2                ; @ART_FX_CYAN
	.comm	_ART_FX_WHITE,4,2               ; @ART_FX_WHITE
.subsections_via_symbols
