	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function GL_SetDefaultState
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_GL_SetDefaultState
	.p2align	4, 0x90
_GL_SetDefaultState:                    ## @GL_SetDefaultState
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	callq	_qglClearDepth
	movq	_GL_FRONT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglCullFace
	movl	$1, %edi
	movl	$1, %esi
	movl	$1, %edx
	movl	$1, %ecx
	callq	_qglColor4f
	movq	_qglActiveTextureARB@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_2
## %bb.1:
	movl	$1, %edi
	callq	_GL_SelectTexture
	movq	_r_textureMode@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	callq	_GL_TextureMode
	movq	_GL_MODULATE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_GL_TexEnv
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDisable
	xorl	%edi, %edi
	callq	_GL_SelectTexture
LBB0_2:
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglEnable
	movq	_r_textureMode@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	callq	_GL_TextureMode
	movq	_GL_MODULATE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_GL_TexEnv
	movq	_GL_SMOOTH@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglShadeModel
	movq	_GL_LEQUAL@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDepthFunc
	movq	_GL_VERTEX_ARRAY@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglEnableClientState
	movq	_GLS_DEPTHTEST_DISABLE@GOTPCREL(%rip), %rax
	movq	_GLS_DEPTHMASK_TRUE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	orl	(%rax), %ecx
	movq	_glState@GOTPCREL(%rip), %rax
	movl	%ecx, (%rax)
	movq	_GL_FRONT_AND_BACK@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_GL_FILL@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_qglPolygonMode
	movq	_GL_TRUE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDepthMask
	movq	_GL_DEPTH_TEST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDisable
	movq	_GL_SCISSOR_TEST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglEnable
	movq	_GL_CULL_FACE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDisable
	movq	_GL_BLEND@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	popq	%rbp
	jmp	_qglDisable                     ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_FRONT,4,2                   ## @GL_FRONT
	.comm	_qglActiveTextureARB,8,3        ## @qglActiveTextureARB
	.comm	_r_textureMode,8,3              ## @r_textureMode
	.comm	_GL_MODULATE,4,2                ## @GL_MODULATE
	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
	.comm	_GL_SMOOTH,4,2                  ## @GL_SMOOTH
	.comm	_GL_LEQUAL,4,2                  ## @GL_LEQUAL
	.comm	_GL_VERTEX_ARRAY,4,2            ## @GL_VERTEX_ARRAY
	.comm	_GLS_DEPTHTEST_DISABLE,4,2      ## @GLS_DEPTHTEST_DISABLE
	.comm	_GLS_DEPTHMASK_TRUE,4,2         ## @GLS_DEPTHMASK_TRUE
	.comm	_glState,4,2                    ## @glState
	.comm	_GL_FRONT_AND_BACK,4,2          ## @GL_FRONT_AND_BACK
	.comm	_GL_FILL,4,2                    ## @GL_FILL
	.comm	_GL_TRUE,4,2                    ## @GL_TRUE
	.comm	_GL_DEPTH_TEST,4,2              ## @GL_DEPTH_TEST
	.comm	_GL_SCISSOR_TEST,4,2            ## @GL_SCISSOR_TEST
	.comm	_GL_CULL_FACE,4,2               ## @GL_CULL_FACE
	.comm	_GL_BLEND,4,2                   ## @GL_BLEND
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GL_SetDefaultState             ; -- Begin function GL_SetDefaultState
	.p2align	2
_GL_SetDefaultState:                    ; @GL_SetDefaultState
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	fmov	s0, #1.00000000
	bl	_qglClearDepth
Lloh0:
	adrp	x8, _GL_FRONT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_FRONT@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_qglCullFace
	mov	w0, #1
	mov	w1, #1
	mov	w2, #1
	mov	w3, #1
	bl	_qglColor4f
Lloh3:
	adrp	x8, _qglActiveTextureARB@GOTPAGE
Lloh4:
	ldr	x8, [x8, _qglActiveTextureARB@GOTPAGEOFF]
Lloh5:
	ldr	x8, [x8]
Lloh6:
	adrp	x21, _GL_TEXTURE_2D@GOTPAGE
Lloh7:
	ldr	x21, [x21, _GL_TEXTURE_2D@GOTPAGEOFF]
Lloh8:
	adrp	x20, _r_textureMode@GOTPAGE
Lloh9:
	ldr	x20, [x20, _r_textureMode@GOTPAGEOFF]
Lloh10:
	adrp	x19, _GL_MODULATE@GOTPAGE
Lloh11:
	ldr	x19, [x19, _GL_MODULATE@GOTPAGEOFF]
	cbz	x8, LBB0_2
; %bb.1:
	mov	w0, #1
	bl	_GL_SelectTexture
	ldr	x8, [x20]
	ldr	w0, [x8]
	bl	_GL_TextureMode
	ldr	w0, [x19]
	bl	_GL_TexEnv
	ldr	w0, [x21]
	bl	_qglDisable
	mov	w0, #0
	bl	_GL_SelectTexture
LBB0_2:
	ldr	w0, [x21]
	bl	_qglEnable
	ldr	x8, [x20]
	ldr	w0, [x8]
	bl	_GL_TextureMode
	ldr	w0, [x19]
	bl	_GL_TexEnv
Lloh12:
	adrp	x8, _GL_SMOOTH@GOTPAGE
Lloh13:
	ldr	x8, [x8, _GL_SMOOTH@GOTPAGEOFF]
Lloh14:
	ldr	w0, [x8]
	bl	_qglShadeModel
Lloh15:
	adrp	x8, _GL_LEQUAL@GOTPAGE
Lloh16:
	ldr	x8, [x8, _GL_LEQUAL@GOTPAGEOFF]
Lloh17:
	ldr	w0, [x8]
	bl	_qglDepthFunc
Lloh18:
	adrp	x8, _GL_VERTEX_ARRAY@GOTPAGE
Lloh19:
	ldr	x8, [x8, _GL_VERTEX_ARRAY@GOTPAGEOFF]
Lloh20:
	ldr	w0, [x8]
	bl	_qglEnableClientState
Lloh21:
	adrp	x8, _GLS_DEPTHTEST_DISABLE@GOTPAGE
Lloh22:
	ldr	x8, [x8, _GLS_DEPTHTEST_DISABLE@GOTPAGEOFF]
Lloh23:
	adrp	x9, _GLS_DEPTHMASK_TRUE@GOTPAGE
Lloh24:
	ldr	x9, [x9, _GLS_DEPTHMASK_TRUE@GOTPAGEOFF]
Lloh25:
	ldr	w8, [x8]
Lloh26:
	ldr	w9, [x9]
	orr	w8, w9, w8
Lloh27:
	adrp	x9, _glState@GOTPAGE
Lloh28:
	ldr	x9, [x9, _glState@GOTPAGEOFF]
Lloh29:
	str	w8, [x9]
Lloh30:
	adrp	x8, _GL_FRONT_AND_BACK@GOTPAGE
Lloh31:
	ldr	x8, [x8, _GL_FRONT_AND_BACK@GOTPAGEOFF]
Lloh32:
	ldr	w0, [x8]
Lloh33:
	adrp	x8, _GL_FILL@GOTPAGE
Lloh34:
	ldr	x8, [x8, _GL_FILL@GOTPAGEOFF]
Lloh35:
	ldr	w1, [x8]
	bl	_qglPolygonMode
Lloh36:
	adrp	x8, _GL_TRUE@GOTPAGE
Lloh37:
	ldr	x8, [x8, _GL_TRUE@GOTPAGEOFF]
Lloh38:
	ldr	w0, [x8]
	bl	_qglDepthMask
Lloh39:
	adrp	x8, _GL_DEPTH_TEST@GOTPAGE
Lloh40:
	ldr	x8, [x8, _GL_DEPTH_TEST@GOTPAGEOFF]
Lloh41:
	ldr	w0, [x8]
	bl	_qglDisable
Lloh42:
	adrp	x8, _GL_SCISSOR_TEST@GOTPAGE
Lloh43:
	ldr	x8, [x8, _GL_SCISSOR_TEST@GOTPAGEOFF]
Lloh44:
	ldr	w0, [x8]
	bl	_qglEnable
Lloh45:
	adrp	x8, _GL_CULL_FACE@GOTPAGE
Lloh46:
	ldr	x8, [x8, _GL_CULL_FACE@GOTPAGEOFF]
Lloh47:
	ldr	w0, [x8]
	bl	_qglDisable
Lloh48:
	adrp	x8, _GL_BLEND@GOTPAGE
Lloh49:
	ldr	x8, [x8, _GL_BLEND@GOTPAGEOFF]
Lloh50:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_qglDisable
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotStr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh26
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh25
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_FRONT,4,2                   ; @GL_FRONT
	.comm	_qglActiveTextureARB,8,3        ; @qglActiveTextureARB
	.comm	_r_textureMode,8,3              ; @r_textureMode
	.comm	_GL_MODULATE,4,2                ; @GL_MODULATE
	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
	.comm	_GL_SMOOTH,4,2                  ; @GL_SMOOTH
	.comm	_GL_LEQUAL,4,2                  ; @GL_LEQUAL
	.comm	_GL_VERTEX_ARRAY,4,2            ; @GL_VERTEX_ARRAY
	.comm	_GLS_DEPTHTEST_DISABLE,4,2      ; @GLS_DEPTHTEST_DISABLE
	.comm	_GLS_DEPTHMASK_TRUE,4,2         ; @GLS_DEPTHMASK_TRUE
	.comm	_glState,4,2                    ; @glState
	.comm	_GL_FRONT_AND_BACK,4,2          ; @GL_FRONT_AND_BACK
	.comm	_GL_FILL,4,2                    ; @GL_FILL
	.comm	_GL_TRUE,4,2                    ; @GL_TRUE
	.comm	_GL_DEPTH_TEST,4,2              ; @GL_DEPTH_TEST
	.comm	_GL_SCISSOR_TEST,4,2            ; @GL_SCISSOR_TEST
	.comm	_GL_CULL_FACE,4,2               ; @GL_CULL_FACE
	.comm	_GL_BLEND,4,2                   ; @GL_BLEND
.subsections_via_symbols
