	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_wayplay_1_read                 ## -- Begin function wayplay_1_read
	.p2align	4, 0x90
_wayplay_1_read:                        ## @wayplay_1_read
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_pad_index@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	cmpl	$3, %edi
	jg	LBB0_1
## %bb.2:
	popq	%rbp
	jmp	_gamepad_read                   ## TAILCALL
LBB0_1:
	movl	$112, %eax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_pad_index,4,2                  ## @pad_index
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_wayplay_1_read                 ; -- Begin function wayplay_1_read
	.p2align	2
_wayplay_1_read:                        ; @wayplay_1_read
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _pad_index@GOTPAGE
Lloh1:
	ldr	x8, [x8, _pad_index@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	cmp	w0, #3
	b.gt	LBB0_2
; %bb.1:
	b	_gamepad_read
LBB0_2:
	mov	w0, #112
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_pad_index,4,2                  ; @pad_index
.subsections_via_symbols
