	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function UI_BuildFindPlayerList
_UI_BuildFindPlayerList:                ## @UI_BuildFindPlayerList
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%edi, %r13d
	movq	%rsp, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_NAME_LENGTH@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	addl	$2, %eax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, -80(%rbp)                 ## 8-byte Spill
	movq	_MAX_STRING_CHARS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, -64(%rbp)                 ## 8-byte Spill
	testl	%r13d, %r13d
	je	LBB0_1
## %bb.3:
	movq	_uiInfo@GOTPCREL(%rip), %rbx
	leaq	48(%rbx), %rdi
	xorl	%esi, %esi
	movl	$16, %edx
	callq	_memset
	movl	$0, 4(%rbx)
	movq	$0, 32(%rbx)
	movq	8(%rbx), %rsi
	leaq	L_.str(%rip), %rdi
	movl	$8, %edx
	callq	_trap_Cvar_VariableStringBuffer
	movq	8(%rbx), %rdi
	callq	_Q_CleanStr
	movq	8(%rbx), %rdi
	callq	_strlen
	testl	%eax, %eax
	je	LBB0_4
## %bb.5:
	movq	_ui_serverStatusTimeOut@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, %ecx
	shrl	$31, %ecx
	addl	%eax, %ecx
	sarl	%ecx
	cmpl	$61, %ecx
	movl	$60, %esi
	cmovgel	%ecx, %esi
	addl	$-10, %esi
	leaq	L_.str.2(%rip), %rdi
	callq	_va
	leaq	L_.str.1(%rip), %rdi
	movl	%eax, %esi
	callq	_trap_Cvar_Set
	xorl	%edi, %edi
	xorl	%esi, %esi
	xorl	%edx, %edx
	callq	_trap_LAN_ServerStatus
	movl	$1, 4(%rbx)
	movq	16(%rbx), %rax
	movq	48(%rbx), %rcx
	movq	(%rax), %rdi
	leaq	L_.str.3(%rip), %rdx
	movl	$8, %esi
	xorl	%eax, %eax
	callq	_Com_sprintf
	movl	$0, _UI_BuildFindPlayerList.numFound(%rip)
	incl	_UI_BuildFindPlayerList.numTimeOuts(%rip)
	jmp	LBB0_6
LBB0_1:
	movq	_uiInfo@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	testl	%ecx, %ecx
	je	LBB0_37
## %bb.2:
	cmpl	40(%rax), %ecx
	jg	LBB0_37
LBB0_6:
	movq	_MAX_SERVERSTATUSREQUESTS@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jle	LBB0_33
## %bb.7:
	movq	%r14, -56(%rbp)                 ## 8-byte Spill
	movq	_uiInfo@GOTPCREL(%rip), %r13
	xorl	%r14d, %r14d
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_29:                                ##   in Loop: Header=BB0_8 Depth=1
	incq	%r14
	movq	_MAX_SERVERSTATUSREQUESTS@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	cmpq	%rax, %r14
	jge	LBB0_11
LBB0_8:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_15 Depth 2
	movq	56(%r13), %rax
	movq	%r14, %r12
	shlq	$5, %r12
	cmpq	$0, 24(%rax,%r12)
	je	LBB0_27
## %bb.9:                               ##   in Loop: Header=BB0_8 Depth=1
	movq	(%rax,%r12), %rdi
	leaq	-104(%rbp), %rsi
	callq	_UI_GetServerStatusInfo
	testq	%rax, %rax
	je	LBB0_10
## %bb.13:                              ##   in Loop: Header=BB0_8 Depth=1
	movl	_UI_BuildFindPlayerList.numFound(%rip), %r8d
	incl	%r8d
	movl	%r8d, _UI_BuildFindPlayerList.numFound(%rip)
	cmpl	$0, -104(%rbp)
	jle	LBB0_23
## %bb.14:                              ##   in Loop: Header=BB0_8 Depth=1
	xorl	%ebx, %ebx
	jmp	LBB0_15
LBB0_20:                                ##   in Loop: Header=BB0_15 Depth=2
	movq	64(%r13), %rax
	movq	%rax, 48(%r13)
	.p2align	4, 0x90
LBB0_21:                                ##   in Loop: Header=BB0_15 Depth=2
	incq	%rbx
	movslq	-104(%rbp), %rax
	cmpq	%rax, %rbx
	jge	LBB0_22
LBB0_15:                                ##   Parent Loop BB0_8 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	-96(%rbp), %rax
	movq	(%rax,%rbx,8), %rax
	movq	16(%rax), %rcx
	testq	%rcx, %rcx
	je	LBB0_21
## %bb.16:                              ##   in Loop: Header=BB0_15 Depth=2
	cmpb	$0, (%rcx)
	je	LBB0_21
## %bb.17:                              ##   in Loop: Header=BB0_15 Depth=2
	movq	24(%rax), %rsi
	movq	-80(%rbp), %r15                 ## 8-byte Reload
	movq	%r15, %rdi
	movq	-88(%rbp), %rdx                 ## 8-byte Reload
                                        ## kill: def $edx killed $edx killed $rdx
	callq	_Q_strncpyz
	movq	%r15, %rdi
	callq	_Q_CleanStr
	movq	8(%r13), %rsi
	movq	%r15, %rdi
	callq	_stristr
	testq	%rax, %rax
	je	LBB0_21
## %bb.18:                              ##   in Loop: Header=BB0_15 Depth=2
	movslq	4(%r13), %rax
	movq	_MAX_FOUNDPLAYER_SERVERS@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	decl	%ecx
	cmpl	%ecx, %eax
	jge	LBB0_20
## %bb.19:                              ##   in Loop: Header=BB0_15 Depth=2
	movq	24(%r13), %rcx
	movq	56(%r13), %rdx
	movq	-8(%rcx,%rax,8), %rdi
	movq	(%rdx,%r12), %rsi
	movl	$8, %edx
	callq	_Q_strncpyz
	movslq	4(%r13), %rax
	movq	16(%r13), %rcx
	movq	56(%r13), %rdx
	movq	-8(%rcx,%rax,8), %rdi
	movq	8(%rdx,%r12), %rsi
	movl	$8, %edx
	callq	_Q_strncpyz
	incl	4(%r13)
	jmp	LBB0_21
	.p2align	4, 0x90
LBB0_22:                                ##   in Loop: Header=BB0_8 Depth=1
	movl	_UI_BuildFindPlayerList.numFound(%rip), %r8d
LBB0_23:                                ##   in Loop: Header=BB0_8 Depth=1
	movslq	4(%r13), %rax
	movq	16(%r13), %rdx
	movq	48(%r13), %rcx
	movq	-8(%rdx,%rax,8), %rdi
	movl	$8, %esi
	leaq	L_.str.4(%rip), %rdx
	xorl	%eax, %eax
	callq	_Com_sprintf
	movq	_qfalse@GOTPCREL(%rip), %rax
	movq	(%rax), %rcx
	movq	56(%r13), %rax
	movq	%rcx, 24(%rax,%r12)
	testq	%rcx, %rcx
	jne	LBB0_25
	jmp	LBB0_27
	.p2align	4, 0x90
LBB0_10:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	56(%r13), %rax
	movq	24(%rax,%r12), %rcx
	testq	%rcx, %rcx
	je	LBB0_27
LBB0_25:                                ##   in Loop: Header=BB0_8 Depth=1
	movl	40(%r13), %ecx
	movq	_ui_serverStatusTimeOut@GOTPCREL(%rip), %rdx
	subl	(%rdx), %ecx
	cmpl	%ecx, 16(%rax,%r12)
	jge	LBB0_29
## %bb.26:                              ##   in Loop: Header=BB0_8 Depth=1
	incl	_UI_BuildFindPlayerList.numTimeOuts(%rip)
LBB0_27:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	(%rax,%r12), %rdi
	xorl	%esi, %esi
	callq	_UI_GetServerStatusInfo
	movq	_qfalse@GOTPCREL(%rip), %rax
	movq	(%rax), %rcx
	movq	56(%r13), %rax
	movq	%rcx, 24(%rax,%r12)
	movq	48(%r13), %rcx
	cmpq	64(%r13), %rcx
	jae	LBB0_29
## %bb.28:                              ##   in Loop: Header=BB0_8 Depth=1
	movl	40(%r13), %edx
	movl	%edx, 16(%rax,%r12)
	movq	_ui_netSource@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	movq	72(%r13), %rdx
	movl	(%rdx,%rcx,4), %esi
	movq	(%rax,%r12), %rdx
	movl	$8, %ecx
	callq	_trap_LAN_GetServerAddressString
	movl	(%rbx), %edi
	movq	48(%r13), %rax
	movq	72(%r13), %rcx
	movl	(%rcx,%rax,4), %esi
	movq	-64(%rbp), %rbx                 ## 8-byte Reload
	movq	%rbx, %rdx
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
                                        ## kill: def $ecx killed $ecx killed $rcx
	callq	_trap_LAN_GetServerInfo
	movq	56(%r13), %rax
	movq	8(%rax,%r12), %r15
	movq	%rbx, %rdi
	leaq	L_.str.5(%rip), %rsi
	callq	_Info_ValueForKey
	movq	%r15, %rdi
	movq	%rax, %rsi
	movl	$8, %edx
	callq	_Q_strncpyz
	movq	_qtrue@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	56(%r13), %rcx
	movq	%rax, 24(%rcx,%r12)
	movq	16(%r13), %rax
	movq	48(%r13), %rcx
	incq	%rcx
	movq	%rcx, 48(%r13)
	movslq	4(%r13), %rdx
	movq	-8(%rax,%rdx,8), %rdi
	movl	_UI_BuildFindPlayerList.numFound(%rip), %r8d
	movl	$8, %esi
	leaq	L_.str.4(%rip), %rdx
	xorl	%eax, %eax
	callq	_Com_sprintf
	jmp	LBB0_29
LBB0_11:
	movl	%eax, %eax
	testl	%eax, %eax
	movq	-56(%rbp), %r14                 ## 8-byte Reload
	jle	LBB0_33
## %bb.12:
	movq	56(%r13), %rcx
	shlq	$5, %rax
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_31:                                ## =>This Inner Loop Header: Depth=1
	cmpq	$0, 24(%rcx,%rdx)
	jne	LBB0_32
## %bb.30:                              ##   in Loop: Header=BB0_31 Depth=1
	addq	$32, %rdx
	cmpq	%rdx, %rax
	jne	LBB0_31
LBB0_33:
	movq	_uiInfo@GOTPCREL(%rip), %rbx
	movslq	4(%rbx), %rax
	movq	16(%rbx), %rcx
	testq	%rax, %rax
	je	LBB0_34
## %bb.35:
	movq	-8(%rcx,%rax,8), %rdi
	movq	%rax, %rcx
	decq	%rcx
	cmpl	$2, %eax
	leaq	L_.str.8(%rip), %rax
	leaq	L_.str.9(%rip), %r8
	cmoveq	%rax, %r8
	movq	8(%rbx), %r9
	leaq	L_.str.7(%rip), %rdx
	movl	$8, %esi
                                        ## kill: def $ecx killed $ecx killed $rcx
	xorl	%eax, %eax
	callq	_Com_sprintf
	jmp	LBB0_36
LBB0_4:
	movl	$0, (%rbx)
	jmp	LBB0_37
LBB0_34:
	movq	-8(%rcx), %rdi
	leaq	L_.str.6(%rip), %rdx
	movl	$8, %esi
	xorl	%eax, %eax
	callq	_Com_sprintf
LBB0_36:
	movl	$0, (%rbx)
	movq	_FEEDER_FINDPLAYER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	32(%rbx), %rsi
	callq	_UI_FeederSelection
LBB0_37:
	movq	%r14, %rsp
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_39
## %bb.38:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_32:
	movl	40(%r13), %eax
	addl	$25, %eax
	movl	%eax, (%r13)
	jmp	LBB0_37
LBB0_39:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
.zerofill __DATA,__bss,_UI_BuildFindPlayerList.numFound,4,2 ## @UI_BuildFindPlayerList.numFound
.zerofill __DATA,__bss,_UI_BuildFindPlayerList.numTimeOuts,4,2 ## @UI_BuildFindPlayerList.numTimeOuts
	.comm	_MAX_NAME_LENGTH,4,2            ## @MAX_NAME_LENGTH
	.comm	_MAX_STRING_CHARS,4,2           ## @MAX_STRING_CHARS
	.comm	_uiInfo,80,3                    ## @uiInfo
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"ui_findPlayer"

	.comm	_ui_serverStatusTimeOut,4,2     ## @ui_serverStatusTimeOut
L_.str.1:                               ## @.str.1
	.asciz	"cl_serverStatusResendTime"

L_.str.2:                               ## @.str.2
	.asciz	"%d"

L_.str.3:                               ## @.str.3
	.asciz	"searching %d..."

	.comm	_MAX_SERVERSTATUSREQUESTS,4,2   ## @MAX_SERVERSTATUSREQUESTS
	.comm	_MAX_FOUNDPLAYER_SERVERS,4,2    ## @MAX_FOUNDPLAYER_SERVERS
L_.str.4:                               ## @.str.4
	.asciz	"searching %d/%d..."

	.comm	_qfalse,8,3                     ## @qfalse
	.comm	_ui_netSource,4,2               ## @ui_netSource
L_.str.5:                               ## @.str.5
	.asciz	"hostname"

	.comm	_qtrue,8,3                      ## @qtrue
L_.str.6:                               ## @.str.6
	.asciz	"no servers found"

L_.str.7:                               ## @.str.7
	.asciz	"%d server%s found with player %s"

L_.str.8:                               ## @.str.8
	.space	1

L_.str.9:                               ## @.str.9
	.asciz	"s"

	.comm	_FEEDER_FINDPLAYER,4,2          ## @FEEDER_FINDPLAYER
	.no_dead_strip	_UI_BuildFindPlayerList
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function UI_BuildFindPlayerList
_UI_BuildFindPlayerList:                ; @UI_BuildFindPlayerList
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #48
	mov	x21, sp
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
Lloh3:
	adrp	x8, _MAX_NAME_LENGTH@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_NAME_LENGTH@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	add	w19, w8, #2
	mov	x9, x19
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	add	x9, x19, #15
	and	x9, x9, #0x1fffffff0
	sub	x20, x8, x9
	mov	sp, x20
Lloh8:
	adrp	x8, _MAX_STRING_CHARS@GOTPAGE
Lloh9:
	ldr	x8, [x8, _MAX_STRING_CHARS@GOTPAGEOFF]
Lloh10:
	ldr	w12, [x8]
	mov	x9, x12
Lloh11:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh12:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	stur	x12, [x29, #-112]               ; 8-byte Folded Spill
	add	x9, x12, #15
	and	x9, x9, #0x1fffffff0
	sub	x22, x8, x9
	mov	sp, x22
Lloh13:
	adrp	x27, _uiInfo@GOTPAGE
Lloh14:
	ldr	x27, [x27, _uiInfo@GOTPAGEOFF]
	cbz	w0, LBB0_3
; %bb.1:
	add	x0, x27, #48
	mov	w1, #0
	mov	w2, #16
	bl	_memset
	str	wzr, [x27, #4]
	str	xzr, [x27, #32]
	ldr	x1, [x27, #8]
Lloh15:
	adrp	x0, l_.str@PAGE
Lloh16:
	add	x0, x0, l_.str@PAGEOFF
	mov	w2, #8
	bl	_trap_Cvar_VariableStringBuffer
	ldr	x0, [x27, #8]
	bl	_Q_CleanStr
	ldr	x0, [x27, #8]
	bl	_strlen
	cbz	w0, LBB0_31
; %bb.2:
Lloh17:
	adrp	x8, _ui_serverStatusTimeOut@GOTPAGE
Lloh18:
	ldr	x8, [x8, _ui_serverStatusTimeOut@GOTPAGEOFF]
Lloh19:
	ldr	w8, [x8]
	cmp	w8, #0
	cinc	w8, w8, lt
	asr	w8, w8, #1
	mov	w9, #60
	cmp	w8, #60
	csel	w8, w8, w9, gt
	sub	w1, w8, #10
Lloh20:
	adrp	x0, l_.str.2@PAGE
Lloh21:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_va
	mov	x1, x0
Lloh22:
	adrp	x0, l_.str.1@PAGE
Lloh23:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_trap_Cvar_Set
	mov	x0, #0
	mov	x1, #0
	mov	w2, #0
	bl	_trap_LAN_ServerStatus
	mov	w8, #1
	str	w8, [x27, #4]
	ldr	x8, [x27, #16]
	ldr	x0, [x8]
	ldr	x8, [x27, #48]
	str	x8, [sp, #-16]!
Lloh24:
	adrp	x2, l_.str.3@PAGE
Lloh25:
	add	x2, x2, l_.str.3@PAGEOFF
	mov	w1, #8
	bl	_Com_sprintf
	add	sp, sp, #16
Lloh26:
	adrp	x8, _UI_BuildFindPlayerList.numFound@PAGE
	str	wzr, [x8, _UI_BuildFindPlayerList.numFound@PAGEOFF]
Lloh27:
	adrp	x8, _UI_BuildFindPlayerList.numTimeOuts@PAGE
	ldr	w9, [x8, _UI_BuildFindPlayerList.numTimeOuts@PAGEOFF]
	add	w9, w9, #1
	str	w9, [x8, _UI_BuildFindPlayerList.numTimeOuts@PAGEOFF]
	b	LBB0_4
LBB0_3:
	ldr	w8, [x27]
	ldr	w9, [x27, #40]
	cmp	w8, #0
	ccmp	w8, w9, #0, ne
	b.gt	LBB0_34
LBB0_4:
Lloh28:
	adrp	x8, _MAX_SERVERSTATUSREQUESTS@GOTPAGE
Lloh29:
	ldr	x8, [x8, _MAX_SERVERSTATUSREQUESTS@GOTPAGEOFF]
Lloh30:
	ldr	w8, [x8]
	cmp	w8, #1
	b.lt	LBB0_29
; %bb.5:
	stur	x21, [x29, #-120]               ; 8-byte Folded Spill
	mov	x26, #0
Lloh31:
	adrp	x23, _qfalse@GOTPAGE
Lloh32:
	ldr	x23, [x23, _qfalse@GOTPAGEOFF]
	adrp	x24, _UI_BuildFindPlayerList.numFound@PAGE
Lloh33:
	adrp	x21, _MAX_FOUNDPLAYER_SERVERS@GOTPAGE
Lloh34:
	ldr	x21, [x21, _MAX_FOUNDPLAYER_SERVERS@GOTPAGEOFF]
	b	LBB0_7
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=1
	add	x26, x26, #1
Lloh35:
	adrp	x8, _MAX_SERVERSTATUSREQUESTS@GOTPAGE
Lloh36:
	ldr	x8, [x8, _MAX_SERVERSTATUSREQUESTS@GOTPAGEOFF]
Lloh37:
	ldrsw	x8, [x8]
	cmp	x26, x8
	b.ge	LBB0_25
LBB0_7:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_13 Depth 2
	ldr	x8, [x27, #56]
	add	x9, x8, x26, lsl #5
	ldr	x9, [x9, #24]
	lsl	x28, x26, #5
	cbz	x9, LBB0_23
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	x0, [x8, x28]
	sub	x1, x29, #104
	bl	_UI_GetServerStatusInfo
	cbz	x0, LBB0_20
; %bb.9:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	w8, [x24, _UI_BuildFindPlayerList.numFound@PAGEOFF]
	add	w8, w8, #1
	str	w8, [x24, _UI_BuildFindPlayerList.numFound@PAGEOFF]
	ldur	w9, [x29, #-104]
	cmp	w9, #1
	b.lt	LBB0_19
; %bb.10:                               ;   in Loop: Header=BB0_7 Depth=1
	mov	x25, #0
	b	LBB0_13
LBB0_11:                                ;   in Loop: Header=BB0_13 Depth=2
	ldr	x8, [x27, #64]
	str	x8, [x27, #48]
LBB0_12:                                ;   in Loop: Header=BB0_13 Depth=2
	add	x25, x25, #1
	ldursw	x8, [x29, #-104]
	cmp	x25, x8
	b.ge	LBB0_18
LBB0_13:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldur	x8, [x29, #-96]
	ldr	x8, [x8, x25, lsl #3]
	ldr	x9, [x8, #16]
	cbz	x9, LBB0_12
; %bb.14:                               ;   in Loop: Header=BB0_13 Depth=2
	ldrb	w9, [x9]
	cbz	w9, LBB0_12
; %bb.15:                               ;   in Loop: Header=BB0_13 Depth=2
	ldr	x1, [x8, #24]
	mov	x0, x20
	mov	x2, x19
	bl	_Q_strncpyz
	mov	x0, x20
	bl	_Q_CleanStr
	ldr	x1, [x27, #8]
	mov	x0, x20
	bl	_stristr
	cbz	x0, LBB0_12
; %bb.16:                               ;   in Loop: Header=BB0_13 Depth=2
	ldr	w8, [x27, #4]
	ldr	w9, [x21]
	sub	w9, w9, #1
	cmp	w8, w9
	b.ge	LBB0_11
; %bb.17:                               ;   in Loop: Header=BB0_13 Depth=2
	ldr	x9, [x27, #24]
	sub	w8, w8, #1
	ldr	x0, [x9, w8, sxtw #3]
	ldr	x8, [x27, #56]
	ldr	x1, [x8, x28]
	mov	w2, #8
	bl	_Q_strncpyz
	ldr	x8, [x27, #16]
	ldrsw	x9, [x27, #4]
	add	x8, x8, x9, lsl #3
	ldur	x0, [x8, #-8]
	ldr	x8, [x27, #56]
	add	x8, x8, x28
	ldr	x1, [x8, #8]
	mov	w2, #8
	bl	_Q_strncpyz
	ldr	w8, [x27, #4]
	add	w8, w8, #1
	str	w8, [x27, #4]
	b	LBB0_12
LBB0_18:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	w8, [x24, _UI_BuildFindPlayerList.numFound@PAGEOFF]
LBB0_19:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	x9, [x27, #16]
	ldrsw	x10, [x27, #4]
	add	x9, x9, x10, lsl #3
	ldur	x0, [x9, #-8]
	ldr	x9, [x27, #48]
	stp	x9, x8, [sp, #-16]!
	mov	w1, #8
Lloh38:
	adrp	x2, l_.str.4@PAGE
Lloh39:
	add	x2, x2, l_.str.4@PAGEOFF
	bl	_Com_sprintf
	add	sp, sp, #16
	ldr	x9, [x23]
	ldr	x8, [x27, #56]
	add	x10, x8, x26, lsl #5
	str	x9, [x10, #24]
	cbnz	x9, LBB0_21
	b	LBB0_23
LBB0_20:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	x8, [x27, #56]
	add	x9, x8, x26, lsl #5
	ldr	x9, [x9, #24]
	cbz	x9, LBB0_23
LBB0_21:                                ;   in Loop: Header=BB0_7 Depth=1
	add	x9, x8, x26, lsl #5
	ldr	w9, [x9, #16]
	ldr	w10, [x27, #40]
Lloh40:
	adrp	x11, _ui_serverStatusTimeOut@GOTPAGE
Lloh41:
	ldr	x11, [x11, _ui_serverStatusTimeOut@GOTPAGEOFF]
Lloh42:
	ldr	w11, [x11]
	sub	w10, w10, w11
	cmp	w9, w10
	b.ge	LBB0_6
; %bb.22:                               ;   in Loop: Header=BB0_7 Depth=1
	adrp	x10, _UI_BuildFindPlayerList.numTimeOuts@PAGE
	ldr	w9, [x10, _UI_BuildFindPlayerList.numTimeOuts@PAGEOFF]
	add	w9, w9, #1
	str	w9, [x10, _UI_BuildFindPlayerList.numTimeOuts@PAGEOFF]
LBB0_23:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	x0, [x8, x28]
	mov	x1, #0
	bl	_UI_GetServerStatusInfo
	ldr	x9, [x23]
	ldr	x8, [x27, #56]
	add	x8, x8, x28
	str	x9, [x8, #24]
	ldr	x9, [x27, #48]
	ldr	x10, [x27, #64]
	cmp	x9, x10
	b.hs	LBB0_6
; %bb.24:                               ;   in Loop: Header=BB0_7 Depth=1
	ldr	w10, [x27, #40]
	str	w10, [x8, #16]
Lloh43:
	adrp	x25, _ui_netSource@GOTPAGE
Lloh44:
	ldr	x25, [x25, _ui_netSource@GOTPAGEOFF]
	ldr	w0, [x25]
	ldr	x10, [x27, #72]
	ldr	w1, [x10, x9, lsl #2]
	ldr	x2, [x8]
	mov	w3, #8
	bl	_trap_LAN_GetServerAddressString
	ldr	w0, [x25]
	ldr	x8, [x27, #72]
	ldr	x9, [x27, #48]
	ldr	w1, [x8, x9, lsl #2]
	mov	x2, x22
	ldur	x3, [x29, #-112]                ; 8-byte Folded Reload
                                        ; kill: def $w3 killed $w3 killed $x3
	bl	_trap_LAN_GetServerInfo
	ldr	x8, [x27, #56]
	add	x8, x8, x28
	ldr	x25, [x8, #8]
	mov	x0, x22
Lloh45:
	adrp	x1, l_.str.5@PAGE
Lloh46:
	add	x1, x1, l_.str.5@PAGEOFF
	bl	_Info_ValueForKey
	mov	x1, x0
	mov	x0, x25
	mov	w2, #8
	bl	_Q_strncpyz
Lloh47:
	adrp	x8, _qtrue@GOTPAGE
Lloh48:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh49:
	ldr	x8, [x8]
	ldr	x9, [x27, #56]
	add	x9, x9, x28
	str	x8, [x9, #24]
	ldr	x8, [x27, #48]
	add	x8, x8, #1
	str	x8, [x27, #48]
	ldr	x9, [x27, #16]
	ldrsw	x10, [x27, #4]
	add	x9, x9, x10, lsl #3
	ldur	x0, [x9, #-8]
	ldr	w9, [x24, _UI_BuildFindPlayerList.numFound@PAGEOFF]
	stp	x8, x9, [sp, #-16]!
	mov	w1, #8
Lloh50:
	adrp	x2, l_.str.4@PAGE
Lloh51:
	add	x2, x2, l_.str.4@PAGEOFF
	bl	_Com_sprintf
	add	sp, sp, #16
	b	LBB0_6
LBB0_25:
	and	x8, x8, #0xffffffff
	cmp	w8, #1
	ldur	x21, [x29, #-120]               ; 8-byte Folded Reload
	b.lt	LBB0_29
; %bb.26:
	ldr	x9, [x27, #56]
	add	x9, x9, #24
LBB0_27:                                ; =>This Inner Loop Header: Depth=1
	ldr	x10, [x9]
	cbnz	x10, LBB0_36
; %bb.28:                               ;   in Loop: Header=BB0_27 Depth=1
	add	x9, x9, #32
	subs	x8, x8, #1
	b.ne	LBB0_27
LBB0_29:
	ldr	w8, [x27, #4]
	ldr	x9, [x27, #16]
	cbz	w8, LBB0_32
; %bb.30:
	sub	w10, w8, #1
	ldr	x0, [x9, w10, sxtw #3]
Lloh52:
	adrp	x9, l_.str.9@PAGE
Lloh53:
	add	x9, x9, l_.str.9@PAGEOFF
Lloh54:
	adrp	x11, l_.str.8@PAGE
Lloh55:
	add	x11, x11, l_.str.8@PAGEOFF
	cmp	w8, #2
	csel	x8, x11, x9, eq
	ldr	x9, [x27, #8]
	sub	sp, sp, #32
	stp	x8, x9, [sp, #8]
	str	x10, [sp]
Lloh56:
	adrp	x2, l_.str.7@PAGE
Lloh57:
	add	x2, x2, l_.str.7@PAGEOFF
	mov	w1, #8
	bl	_Com_sprintf
	add	sp, sp, #32
	b	LBB0_33
LBB0_31:
	str	wzr, [x27]
	b	LBB0_34
LBB0_32:
	ldur	x0, [x9, #-8]
Lloh58:
	adrp	x2, l_.str.6@PAGE
Lloh59:
	add	x2, x2, l_.str.6@PAGEOFF
	mov	w1, #8
	bl	_Com_sprintf
LBB0_33:
	str	wzr, [x27]
Lloh60:
	adrp	x8, _FEEDER_FINDPLAYER@GOTPAGE
Lloh61:
	ldr	x8, [x8, _FEEDER_FINDPLAYER@GOTPAGEOFF]
Lloh62:
	ldr	w0, [x8]
	ldr	x1, [x27, #32]
	bl	_UI_FeederSelection
LBB0_34:
	mov	sp, x21
	ldur	x8, [x29, #-88]
Lloh63:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh64:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh65:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_37
; %bb.35:
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_36:
	ldr	w8, [x27, #40]
	add	w8, w8, #25
	str	w8, [x27]
	b	LBB0_34
LBB0_37:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh15, Lloh16
	.loh AdrpAdrp	Lloh26, Lloh27
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh30
	.loh AdrpLdrGot	Lloh33, Lloh34
	.loh AdrpLdrGot	Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpAdd	Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpAdd	Lloh50, Lloh51
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpAdd	Lloh45, Lloh46
	.loh AdrpLdrGot	Lloh43, Lloh44
	.loh AdrpAdd	Lloh56, Lloh57
	.loh AdrpAdd	Lloh54, Lloh55
	.loh AdrpAdd	Lloh52, Lloh53
	.loh AdrpAdd	Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh60, Lloh61, Lloh62
	.loh AdrpLdrGotLdr	Lloh63, Lloh64, Lloh65
	.cfi_endproc
                                        ; -- End function
.zerofill __DATA,__bss,_UI_BuildFindPlayerList.numFound,4,2 ; @UI_BuildFindPlayerList.numFound
.zerofill __DATA,__bss,_UI_BuildFindPlayerList.numTimeOuts,4,2 ; @UI_BuildFindPlayerList.numTimeOuts
	.comm	_MAX_NAME_LENGTH,4,2            ; @MAX_NAME_LENGTH
	.comm	_MAX_STRING_CHARS,4,2           ; @MAX_STRING_CHARS
	.comm	_uiInfo,80,3                    ; @uiInfo
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"ui_findPlayer"

	.comm	_ui_serverStatusTimeOut,4,2     ; @ui_serverStatusTimeOut
l_.str.1:                               ; @.str.1
	.asciz	"cl_serverStatusResendTime"

l_.str.2:                               ; @.str.2
	.asciz	"%d"

l_.str.3:                               ; @.str.3
	.asciz	"searching %d..."

	.comm	_MAX_SERVERSTATUSREQUESTS,4,2   ; @MAX_SERVERSTATUSREQUESTS
	.comm	_MAX_FOUNDPLAYER_SERVERS,4,2    ; @MAX_FOUNDPLAYER_SERVERS
l_.str.4:                               ; @.str.4
	.asciz	"searching %d/%d..."

	.comm	_qfalse,8,3                     ; @qfalse
	.comm	_ui_netSource,4,2               ; @ui_netSource
l_.str.5:                               ; @.str.5
	.asciz	"hostname"

	.comm	_qtrue,8,3                      ; @qtrue
l_.str.6:                               ; @.str.6
	.asciz	"no servers found"

l_.str.7:                               ; @.str.7
	.asciz	"%d server%s found with player %s"

l_.str.8:                               ; @.str.8
	.space	1

l_.str.9:                               ; @.str.9
	.asciz	"s"

	.comm	_FEEDER_FINDPLAYER,4,2          ; @FEEDER_FINDPLAYER
	.no_dead_strip	_UI_BuildFindPlayerList
.subsections_via_symbols
