	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_tree                           ## -- Begin function tree
	.p2align	4, 0x90
_tree:                                  ## @tree
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	(%rdi), %eax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	movl	4(%rdi), %ecx
	movl	8(%rdi), %eax
	leal	3(%rcx), %edx
	movl	$-4, %esi
	subl	%ecx, %esi
	movq	%rsi, -112(%rbp)                ## 8-byte Spill
	leal	-3(%rax), %esi
	movl	%esi, -68(%rbp)                 ## 4-byte Spill
	leal	-2(%rax), %esi
	movl	%esi, -76(%rbp)                 ## 4-byte Spill
	leal	-1(%rax), %esi
	movl	%esi, -48(%rbp)                 ## 4-byte Spill
	leal	1(%rax), %esi
	movl	%esi, -44(%rbp)                 ## 4-byte Spill
	leal	2(%rax), %esi
	movl	%esi, -72(%rbp)                 ## 4-byte Spill
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	addl	$3, %eax
	movl	%eax, -80(%rbp)                 ## 4-byte Spill
	movq	%rcx, -104(%rbp)                ## 8-byte Spill
	leal	7(%rcx), %eax
	movl	%eax, -64(%rbp)                 ## 4-byte Spill
	movl	%edx, -60(%rbp)                 ## 4-byte Spill
	movl	%edx, %ebx
	jmp	LBB0_1
	.p2align	4, 0x90
LBB0_11:                                ##   in Loop: Header=BB0_1 Depth=1
	leal	1(%rbx), %eax
	cmpl	-64(%rbp), %ebx                 ## 4-byte Folded Reload
	movl	%eax, %ebx
	jge	LBB0_12
LBB0_1:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_2 Depth 2
	movq	-112(%rbp), %rax                ## 8-byte Reload
	addl	%ebx, %eax
	imull	%eax, %eax
	movl	%eax, -84(%rbp)                 ## 4-byte Spill
	movl	$-3, %r15d
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_2 Depth=2
	movl	%r14d, %edi
	movl	%ebx, %esi
	movl	$15, %ecx
	callq	_builder_block
LBB0_10:                                ##   in Loop: Header=BB0_2 Depth=2
	incl	%r15d
	cmpl	$4, %r15d
	je	LBB0_11
LBB0_2:                                 ##   Parent Loop BB0_1 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	%r15d, %r12d
	imull	%r15d, %r12d
	addl	-84(%rbp), %r12d                ## 4-byte Folded Reload
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	leal	(%rax,%r15), %r14d
	cmpl	$2, %r12d
	jae	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=2
	movl	%r14d, %edi
	movl	%ebx, %esi
	movl	-68(%rbp), %edx                 ## 4-byte Reload
	movl	$15, %ecx
	callq	_builder_block
	jmp	LBB0_5
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=2
	cmpl	$6, %r12d
	ja	LBB0_7
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=2
	movl	%r14d, %edi
	movl	%ebx, %esi
	movl	-76(%rbp), %edx                 ## 4-byte Reload
	movl	$15, %ecx
	callq	_builder_block
	movl	%r14d, %edi
	movl	%ebx, %esi
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	movl	$15, %ecx
	callq	_builder_block
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %edx
	movl	-44(%rbp), %r13d                ## 4-byte Reload
	movl	-72(%rbp), %ecx                 ## 4-byte Reload
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=2
	movl	%ecx, -88(%rbp)                 ## 4-byte Spill
	movl	%r14d, %edi
	movl	%ebx, %esi
	movl	$15, %ecx
	callq	_builder_block
	movl	%r14d, %edi
	movl	%ebx, %esi
	movl	%r13d, %edx
	movl	$15, %ecx
	callq	_builder_block
	movl	%r14d, %edi
	movl	%ebx, %esi
	movl	-88(%rbp), %edx                 ## 4-byte Reload
	movl	$15, %ecx
	callq	_builder_block
	movl	-80(%rbp), %edx                 ## 4-byte Reload
	cmpl	$1, %r12d
	jbe	LBB0_9
	jmp	LBB0_10
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_2 Depth=2
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %r13d
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	cmpl	$10, %r12d
	jb	LBB0_6
## %bb.8:                               ##   in Loop: Header=BB0_2 Depth=2
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %edx
	je	LBB0_9
	jmp	LBB0_10
LBB0_12:
	movq	-96(%rbp), %r14                 ## 8-byte Reload
	movl	%r14d, %edi
	movq	-104(%rbp), %rbx                ## 8-byte Reload
	movl	%ebx, %esi
	movq	-56(%rbp), %r15                 ## 8-byte Reload
	movl	%r15d, %edx
	movl	$5, %ecx
	callq	_builder_block
	leal	1(%rbx), %esi
	movl	%r14d, %edi
	movl	%r15d, %edx
	movl	$5, %ecx
	callq	_builder_block
	leal	2(%rbx), %esi
	movl	%r14d, %edi
	movl	%r15d, %edx
	movl	$5, %ecx
	callq	_builder_block
	movl	%r14d, %edi
	movl	-60(%rbp), %esi                 ## 4-byte Reload
	movl	%r15d, %edx
	movl	$5, %ecx
	callq	_builder_block
	leal	4(%rbx), %esi
	movl	%r14d, %edi
	movl	%r15d, %edx
	movl	$5, %ecx
	callq	_builder_block
	leal	5(%rbx), %esi
	movl	%r14d, %edi
	movl	%r15d, %edx
	movl	$5, %ecx
	callq	_builder_block
	addl	$6, %ebx
	movl	%r14d, %edi
	movl	%ebx, %esi
	movl	%r15d, %edx
	movl	$5, %ecx
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_builder_block                  ## TAILCALL
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_tree                           ; -- Begin function tree
	.p2align	2
_tree:                                  ; @tree
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	ldp	w11, w9, [x0]
	add	w26, w9, #3
	mov	w8, #-4
	sub	w8, w8, w9
	str	w8, [sp, #24]                   ; 4-byte Folded Spill
	ldr	w8, [x0, #8]
	sub	w10, w8, #3
	str	w10, [sp, #28]                  ; 4-byte Folded Spill
	sub	w10, w8, #2
	str	w10, [sp, #36]                  ; 4-byte Folded Spill
	sub	w25, w8, #1
	add	w20, w8, #1
	add	w10, w8, #2
	str	w10, [sp, #32]                  ; 4-byte Folded Spill
	mov	x19, x8
	add	w8, w8, #3
	stp	w8, w11, [sp, #40]              ; 8-byte Folded Spill
	add	w8, w9, #7
	stp	w9, w8, [sp, #16]               ; 8-byte Folded Spill
	str	w26, [sp, #12]                  ; 4-byte Folded Spill
	b	LBB0_2
LBB0_1:                                 ;   in Loop: Header=BB0_2 Depth=1
	add	w8, w26, #1
	ldr	w9, [sp, #20]                   ; 4-byte Folded Reload
	cmp	w26, w9
	mov	x26, x8
	b.ge	LBB0_12
LBB0_2:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_5 Depth 2
	ldr	w8, [sp, #24]                   ; 4-byte Folded Reload
	add	w8, w8, w26
	mul	w24, w8, w8
	mov	w23, #-3
	b	LBB0_5
LBB0_3:                                 ;   in Loop: Header=BB0_5 Depth=2
	mov	x0, x27
	mov	x1, x26
	mov	w3, #15
	bl	_builder_block
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=2
	add	w23, w23, #1
	cmp	w23, #4
	b.eq	LBB0_1
LBB0_5:                                 ;   Parent Loop BB0_2 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	madd	w22, w23, w23, w24
	ldr	w8, [sp, #44]                   ; 4-byte Folded Reload
	add	w27, w8, w23
	cmp	w22, #2
	b.hs	LBB0_7
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=2
	mov	x0, x27
	mov	x1, x26
	ldr	w2, [sp, #28]                   ; 4-byte Folded Reload
	mov	w3, #15
	bl	_builder_block
	b	LBB0_8
LBB0_7:                                 ;   in Loop: Header=BB0_5 Depth=2
	cmp	w22, #6
	b.hi	LBB0_10
LBB0_8:                                 ;   in Loop: Header=BB0_5 Depth=2
	mov	x0, x27
	mov	x1, x26
	ldr	w2, [sp, #36]                   ; 4-byte Folded Reload
	mov	w3, #15
	bl	_builder_block
	mov	x0, x27
	mov	x1, x26
	mov	x2, x25
	mov	w3, #15
	bl	_builder_block
	mov	x2, x19
	mov	x21, x20
	ldr	w28, [sp, #32]                  ; 4-byte Folded Reload
LBB0_9:                                 ;   in Loop: Header=BB0_5 Depth=2
	mov	x0, x27
	mov	x1, x26
	mov	w3, #15
	bl	_builder_block
	mov	x0, x27
	mov	x1, x26
	mov	x2, x21
	mov	w3, #15
	bl	_builder_block
	mov	x0, x27
	mov	x1, x26
	mov	x2, x28
	mov	w3, #15
	bl	_builder_block
	ldr	w2, [sp, #40]                   ; 4-byte Folded Reload
	cmp	w22, #1
	b.ls	LBB0_3
	b	LBB0_4
LBB0_10:                                ;   in Loop: Header=BB0_5 Depth=2
	mov	x2, x25
	mov	x21, x19
	mov	x28, x20
	cmp	w22, #10
	b.lo	LBB0_9
; %bb.11:                               ;   in Loop: Header=BB0_5 Depth=2
	mov	x2, x19
	b.eq	LBB0_3
	b	LBB0_4
LBB0_12:
	ldr	w21, [sp, #44]                  ; 4-byte Folded Reload
	mov	x0, x21
	ldr	w20, [sp, #16]                  ; 4-byte Folded Reload
	mov	x1, x20
	mov	x2, x19
	mov	w3, #5
	bl	_builder_block
	add	w1, w20, #1
	mov	x0, x21
	mov	x2, x19
	mov	w3, #5
	bl	_builder_block
	add	w1, w20, #2
	mov	x0, x21
	mov	x2, x19
	mov	w3, #5
	bl	_builder_block
	mov	x0, x21
	ldr	w1, [sp, #12]                   ; 4-byte Folded Reload
	mov	x2, x19
	mov	w3, #5
	bl	_builder_block
	add	w1, w20, #4
	mov	x0, x21
	mov	x2, x19
	mov	w3, #5
	bl	_builder_block
	add	w1, w20, #5
	mov	x0, x21
	mov	x2, x19
	mov	w3, #5
	bl	_builder_block
	add	w1, w20, #6
	mov	x0, x21
	mov	x2, x19
	mov	w3, #5
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #144
	b	_builder_block
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
