	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function CreateExternalShaders
_CreateExternalShaders:                 ## @CreateExternalShaders
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_LIGHTMAP_NONE@GOTPCREL(%rip), %r14
	movl	(%r14), %esi
	movq	_qtrue@GOTPCREL(%rip), %r15
	movl	(%r15), %edx
	leaq	L_.str(%rip), %rdi
	callq	_R_FindShader
	movq	_tr@GOTPCREL(%rip), %rbx
	movq	%rax, 16(%rbx)
	movl	(%r14), %esi
	movl	(%r15), %edx
	leaq	L_.str.1(%rip), %rdi
	callq	_R_FindShader
	movq	%rax, 8(%rbx)
	movl	(%r14), %esi
	movl	(%r15), %edx
	leaq	L_.str.2(%rip), %rdi
	callq	_R_FindShader
	movq	%rax, (%rbx)
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"projectionShadow"

	.comm	_LIGHTMAP_NONE,4,2              ## @LIGHTMAP_NONE
	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_tr,24,3                        ## @tr
L_.str.1:                               ## @.str.1
	.asciz	"flareShader"

L_.str.2:                               ## @.str.2
	.asciz	"sun"

	.no_dead_strip	_CreateExternalShaders
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CreateExternalShaders
_CreateExternalShaders:                 ; @CreateExternalShaders
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
Lloh0:
	adrp	x19, _LIGHTMAP_NONE@GOTPAGE
Lloh1:
	ldr	x19, [x19, _LIGHTMAP_NONE@GOTPAGEOFF]
	ldr	w1, [x19]
Lloh2:
	adrp	x20, _qtrue@GOTPAGE
Lloh3:
	ldr	x20, [x20, _qtrue@GOTPAGEOFF]
	ldr	w2, [x20]
Lloh4:
	adrp	x0, l_.str@PAGE
Lloh5:
	add	x0, x0, l_.str@PAGEOFF
	bl	_R_FindShader
Lloh6:
	adrp	x21, _tr@GOTPAGE
Lloh7:
	ldr	x21, [x21, _tr@GOTPAGEOFF]
	str	x0, [x21, #16]
	ldr	w1, [x19]
	ldr	w2, [x20]
Lloh8:
	adrp	x0, l_.str.1@PAGE
Lloh9:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_R_FindShader
	str	x0, [x21, #8]
	ldr	w1, [x19]
	ldr	w2, [x20]
Lloh10:
	adrp	x0, l_.str.2@PAGE
Lloh11:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_R_FindShader
	str	x0, [x21]
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"projectionShadow"

	.comm	_LIGHTMAP_NONE,4,2              ; @LIGHTMAP_NONE
	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_tr,24,3                        ; @tr
l_.str.1:                               ; @.str.1
	.asciz	"flareShader"

l_.str.2:                               ; @.str.2
	.asciz	"sun"

	.no_dead_strip	_CreateExternalShaders
.subsections_via_symbols
