	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Blocked_Door                   ## -- Begin function Blocked_Door
	.p2align	4, 0x90
_Blocked_Door:                          ## @Blocked_Door
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rsi, %r14
	cmpl	$0, 40(%rsi)
	je	LBB0_1
## %bb.4:
	movq	%rdi, %rbx
	movq	8(%rdi), %r9
	testq	%r9, %r9
	je	LBB0_6
## %bb.5:
	movq	_MOD_CRUSH@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	%r14, %rdi
	movq	%rbx, %rsi
	movq	%rbx, %rdx
	xorl	%ecx, %ecx
	xorl	%r8d, %r8d
	pushq	%rax
	pushq	$0
	callq	_G_Damage
	addq	$16, %rsp
LBB0_6:
	testb	$4, (%rbx)
	jne	LBB0_7
## %bb.9:
	movq	%rbx, %rdi
	movq	%rbx, %rsi
	movq	%r14, %rdx
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_Use_BinaryMover                ## TAILCALL
LBB0_1:
	movq	16(%r14), %rax
	movq	_ET_ITEM@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_3
## %bb.2:
	movq	32(%r14), %rax
	movq	(%rax), %rax
	movq	_IT_TEAM@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_3
## %bb.8:
	movq	%r14, %rdi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_Team_DroppedFlagThink          ## TAILCALL
LBB0_7:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
LBB0_3:
	movl	24(%r14), %edi
	movq	_EV_ITEM_POP@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_G_TempEntity
	movq	%r14, %rdi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_G_FreeEntity                   ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_ET_ITEM,8,3                    ## @ET_ITEM
	.comm	_IT_TEAM,8,3                    ## @IT_TEAM
	.comm	_EV_ITEM_POP,4,2                ## @EV_ITEM_POP
	.comm	_MOD_CRUSH,4,2                  ## @MOD_CRUSH
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Blocked_Door                   ; -- Begin function Blocked_Door
	.p2align	2
_Blocked_Door:                          ; @Blocked_Door
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x1
	ldr	w8, [x1, #40]
	cbz	w8, LBB0_5
; %bb.1:
	mov	x20, x0
	ldr	x5, [x0, #8]
	cbz	x5, LBB0_3
; %bb.2:
Lloh0:
	adrp	x8, _MOD_CRUSH@GOTPAGE
Lloh1:
	ldr	x8, [x8, _MOD_CRUSH@GOTPAGEOFF]
Lloh2:
	ldr	w7, [x8]
	mov	x0, x19
	mov	x1, x20
	mov	x2, x20
	mov	x3, #0
	mov	x4, #0
	mov	w6, #0
	bl	_G_Damage
LBB0_3:
	ldrb	w8, [x20]
	tbnz	w8, #2, LBB0_8
; %bb.4:
	mov	x0, x20
	mov	x1, x20
	mov	x2, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_Use_BinaryMover
LBB0_5:
	ldr	x8, [x19, #16]
Lloh3:
	adrp	x9, _ET_ITEM@GOTPAGE
Lloh4:
	ldr	x9, [x9, _ET_ITEM@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_9
; %bb.6:
	ldr	x8, [x19, #32]
	ldr	x8, [x8]
Lloh6:
	adrp	x9, _IT_TEAM@GOTPAGE
Lloh7:
	ldr	x9, [x9, _IT_TEAM@GOTPAGEOFF]
Lloh8:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_9
; %bb.7:
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_Team_DroppedFlagThink
LBB0_8:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_9:
	ldr	w0, [x19, #24]
Lloh9:
	adrp	x8, _EV_ITEM_POP@GOTPAGE
Lloh10:
	ldr	x8, [x8, _EV_ITEM_POP@GOTPAGEOFF]
Lloh11:
	ldr	w1, [x8]
	bl	_G_TempEntity
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_G_FreeEntity
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.cfi_endproc
                                        ; -- End function
	.comm	_ET_ITEM,8,3                    ; @ET_ITEM
	.comm	_IT_TEAM,8,3                    ; @IT_TEAM
	.comm	_EV_ITEM_POP,4,2                ; @EV_ITEM_POP
	.comm	_MOD_CRUSH,4,2                  ; @MOD_CRUSH
.subsections_via_symbols
