	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function epic_decode_tile
_epic_decode_tile:                      ## @epic_decode_tile
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
                                        ## kill: def $ecx killed $ecx def $rcx
	movl	%edx, -84(%rbp)                 ## 4-byte Spill
	testl	%edx, %edx
	jle	LBB0_43
## %bb.1:
	movq	%rsi, %r12
	leal	-1(%rcx), %eax
	movl	%eax, -88(%rbp)                 ## 4-byte Spill
	movslq	%r8d, %rax
	leaq	112(%rsi), %rdx
	movq	%rdx, -96(%rbp)                 ## 8-byte Spill
	shlq	$2, %rax
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	xorl	%eax, %eax
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	xorl	%eax, %eax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	xorl	%r14d, %r14d
	movq	%rcx, -80(%rbp)                 ## 8-byte Spill
	movq	%rdi, -48(%rbp)                 ## 8-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_42:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	movq	%r12, %rax
	incl	%r14d
	movq	-120(%rbp), %rdx                ## 8-byte Reload
	addq	%rdx, %r12
	addq	%rdx, -96(%rbp)                 ## 8-byte Folded Spill
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	cmpl	-84(%rbp), %r14d                ## 4-byte Folded Reload
	je	LBB0_43
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
                                        ##       Child Loop BB0_31 Depth 3
                                        ##       Child Loop BB0_34 Depth 3
                                        ##       Child Loop BB0_38 Depth 3
	movq	$0, 24(%rdi)
	testl	%ecx, %ecx
	jle	LBB0_42
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	xorl	%r13d, %r13d
	.p2align	4, 0x90
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_31 Depth 3
                                        ##       Child Loop BB0_34 Depth 3
                                        ##       Child Loop BB0_38 Depth 3
	cmpq	$0, 16(%rdi)
	jne	LBB0_5
## %bb.6:                               ##   in Loop: Header=BB0_4 Depth=2
	movslq	%r13d, %r15
	leaq	-1(%r15), %rbx
	movq	-8(%r12,%r15,8), %rsi
	movq	%rsi, -64(%rbp)
	testl	%r14d, %r14d
	je	LBB0_14
## %bb.7:                               ##   in Loop: Header=BB0_4 Depth=2
	cmpl	$2, %r13d
	jl	LBB0_14
## %bb.8:                               ##   in Loop: Header=BB0_4 Depth=2
	leal	-2(%r13), %eax
	cmpq	(%r12,%rax,8), %rsi
	je	LBB0_14
## %bb.9:                               ##   in Loop: Header=BB0_4 Depth=2
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	cmpq	(%rdx,%rbx,8), %rsi
	je	LBB0_14
## %bb.10:                              ##   in Loop: Header=BB0_4 Depth=2
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	cmpq	(%rdx,%rax,8), %rsi
	je	LBB0_14
## %bb.11:                              ##   in Loop: Header=BB0_4 Depth=2
	movl	%r13d, %edx
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	movq	%rdx, -112(%rbp)                ## 8-byte Spill
	cmpq	(%rax,%rdx,8), %rsi
	je	LBB0_14
## %bb.12:                              ##   in Loop: Header=BB0_4 Depth=2
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	callq	_epic_cache_entries_for_pixel
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	testl	%eax, %eax
	je	LBB0_13
	.p2align	4, 0x90
LBB0_14:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	$0, 8(%rdi)
	cmpl	$2, %r14d
	jb	LBB0_17
## %bb.15:                              ##   in Loop: Header=BB0_4 Depth=2
	cmpl	$2, %r13d
	jl	LBB0_17
## %bb.16:                              ##   in Loop: Header=BB0_4 Depth=2
	cmpl	-88(%rbp), %r13d                ## 4-byte Folded Reload
	je	LBB0_17
## %bb.18:                              ##   in Loop: Header=BB0_4 Depth=2
	subq	$8, %rsp
	movl	%r13d, %esi
	movl	%r14d, %edx
                                        ## kill: def $ecx killed $ecx killed $rcx
	movq	%r12, %r8
	movq	-56(%rbp), %r9                  ## 8-byte Reload
	leaq	-68(%rbp), %rax
	pushq	%rax
	leaq	-64(%rbp), %rax
	pushq	%rax
	pushq	-104(%rbp)                      ## 8-byte Folded Reload
	callq	_epic_decode_run_length
	addq	$32, %rsp
	testl	%eax, %eax
	js	LBB0_44
## %bb.19:                              ##   in Loop: Header=BB0_4 Depth=2
	testl	%eax, %eax
	jne	LBB0_26
	jmp	LBB0_20
	.p2align	4, 0x90
LBB0_17:                                ##   in Loop: Header=BB0_4 Depth=2
	movl	$1, -68(%rbp)
	movl	%r13d, %esi
	movl	%r14d, %edx
	movq	%r12, %rcx
	movq	-56(%rbp), %r8                  ## 8-byte Reload
	leaq	-64(%rbp), %r9
	callq	_epic_handle_edges
	testl	%eax, %eax
	jne	LBB0_26
LBB0_20:                                ##   in Loop: Header=BB0_4 Depth=2
	movl	-68(%rbp), %ecx
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movl	%r13d, %esi
	movl	%r14d, %edx
	movq	-80(%rbp), %r8                  ## 8-byte Reload
                                        ## kill: def $r8d killed $r8d killed $r8
	movq	%r12, %r9
	leaq	-64(%rbp), %rax
	pushq	%rax
	pushq	-56(%rbp)                       ## 8-byte Folded Reload
	callq	_epic_predict_from_NW_NE
	addq	$16, %rsp
	testl	%eax, %eax
	je	LBB0_21
LBB0_26:                                ##   in Loop: Header=BB0_4 Depth=2
	movl	-68(%rbp), %eax
	testl	%eax, %eax
	jle	LBB0_40
## %bb.27:                              ##   in Loop: Header=BB0_4 Depth=2
	movq	-64(%rbp), %rcx
	leal	-1(%rax), %r9d
	cmpl	$3, %r9d
	jb	LBB0_37
## %bb.28:                              ##   in Loop: Header=BB0_4 Depth=2
	incq	%r9
	movq	%r9, %r8
	andq	$-4, %r8
	movq	%rcx, %xmm0
	pshufd	$68, %xmm0, %xmm0               ## xmm0 = xmm0[0,1,0,1]
	leaq	-4(%r8), %rdx
	movq	%rdx, %rdi
	shrq	$2, %rdi
	incq	%rdi
	movl	%edi, %esi
	andl	$3, %esi
	cmpq	$12, %rdx
	jae	LBB0_30
## %bb.29:                              ##   in Loop: Header=BB0_4 Depth=2
	xorl	%edx, %edx
	jmp	LBB0_32
LBB0_30:                                ##   in Loop: Header=BB0_4 Depth=2
	andq	$-4, %rdi
	movq	-96(%rbp), %rdx                 ## 8-byte Reload
	leaq	(%rdx,%r15,8), %rbx
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_31:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movdqu	%xmm0, -112(%rbx,%rdx,8)
	movdqu	%xmm0, -96(%rbx,%rdx,8)
	movdqu	%xmm0, -80(%rbx,%rdx,8)
	movdqu	%xmm0, -64(%rbx,%rdx,8)
	movdqu	%xmm0, -48(%rbx,%rdx,8)
	movdqu	%xmm0, -32(%rbx,%rdx,8)
	movdqu	%xmm0, -16(%rbx,%rdx,8)
	movdqu	%xmm0, (%rbx,%rdx,8)
	addq	$16, %rdx
	addq	$-4, %rdi
	jne	LBB0_31
LBB0_32:                                ##   in Loop: Header=BB0_4 Depth=2
	testq	%rsi, %rsi
	je	LBB0_35
## %bb.33:                              ##   in Loop: Header=BB0_4 Depth=2
	addq	%r15, %rdx
	leaq	(%r12,%rdx,8), %rdx
	shlq	$5, %rsi
	xorl	%edi, %edi
	.p2align	4, 0x90
LBB0_34:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movdqu	%xmm0, (%rdx,%rdi)
	movdqu	%xmm0, 16(%rdx,%rdi)
	addq	$32, %rdi
	cmpq	%rdi, %rsi
	jne	LBB0_34
LBB0_35:                                ##   in Loop: Header=BB0_4 Depth=2
	addq	%r8, %r15
	cmpq	%r8, %r9
	je	LBB0_39
## %bb.36:                              ##   in Loop: Header=BB0_4 Depth=2
	subl	%r8d, %eax
LBB0_37:                                ##   in Loop: Header=BB0_4 Depth=2
	incl	%eax
	.p2align	4, 0x90
LBB0_38:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movq	%rcx, (%r12,%r15,8)
	incq	%r15
	decl	%eax
	cmpl	$1, %eax
	ja	LBB0_38
LBB0_39:                                ##   in Loop: Header=BB0_4 Depth=2
	movl	%r15d, %r13d
LBB0_40:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	cmpl	%ecx, %r13d
	jl	LBB0_4
	jmp	LBB0_42
LBB0_21:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	(%r12,%rbx,8), %rbx
	testl	%r13d, %r13d
	je	LBB0_23
## %bb.22:                              ##   in Loop: Header=BB0_4 Depth=2
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movq	%rbx, %rsi
	leaq	-64(%rbp), %rdx
	callq	_epic_decode_from_cache
	testl	%eax, %eax
	jne	LBB0_26
LBB0_23:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movl	%r13d, %esi
	movl	%r14d, %edx
	movq	%r12, %rcx
	movq	-56(%rbp), %r8                  ## 8-byte Reload
	callq	_epic_decode_pixel_pred
	movq	%rax, -64(%rbp)
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movq	%rax, %rsi
	callq	_is_pixel_on_stack
	testq	%rax, %rax
	jne	LBB0_5
## %bb.24:                              ##   in Loop: Header=BB0_4 Depth=2
	testl	%r13d, %r13d
	je	LBB0_26
## %bb.25:                              ##   in Loop: Header=BB0_4 Depth=2
	movq	-64(%rbp), %rdx
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movq	%rbx, %rsi
	callq	_epic_add_pixel_to_cache
	testl	%eax, %eax
	je	LBB0_26
	jmp	LBB0_44
LBB0_13:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movl	%r13d, %esi
	movl	%r14d, %edx
	movq	%r12, %rcx
	movq	-56(%rbp), %r8                  ## 8-byte Reload
	callq	_epic_decode_pixel_pred
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movq	-112(%rbp), %rdx                ## 8-byte Reload
	movq	%rax, (%r12,%rdx,8)
	incl	%r13d
	cmpl	%ecx, %r13d
	jl	LBB0_4
	jmp	LBB0_42
LBB0_43:
	xorl	%eax, %eax
	jmp	LBB0_44
LBB0_5:
	movq	_AVERROR_INVALIDDATA@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
LBB0_44:
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_AVERROR_INVALIDDATA,4,2        ## @AVERROR_INVALIDDATA
	.no_dead_strip	_epic_decode_tile
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function epic_decode_tile
_epic_decode_tile:                      ; @epic_decode_tile
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
                                        ; kill: def $w4 killed $w4 def $x4
	str	w2, [sp, #16]                   ; 4-byte Folded Spill
	cmp	w2, #1
	b.lt	LBB0_36
; %bb.1:
	mov	x19, x3
	mov	x21, x1
	mov	x22, x0
	mov	x25, #0
	mov	x24, #0
	mov	w23, #0
	sub	w28, w3, #1
	sbfiz	x8, x4, #2, #32
	str	x8, [sp, #8]                    ; 8-byte Folded Spill
	add	x20, sp, #20
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	mov	x25, x24
	mov	x24, x21
	add	w23, w23, #1
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	add	x21, x21, x8
	ldr	w8, [sp, #16]                   ; 4-byte Folded Reload
	cmp	w23, w8
	b.eq	LBB0_36
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_7 Depth 2
                                        ;       Child Loop BB0_26 Depth 3
                                        ;       Child Loop BB0_29 Depth 3
	str	xzr, [x22, #24]
	cmp	w19, #1
	b.lt	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w26, #0
	b	LBB0_7
LBB0_5:                                 ;   in Loop: Header=BB0_7 Depth=2
                                        ; kill: def $w26 killed $w26 killed $x26 def $x26
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=2
	cmp	w26, w19
	b.ge	LBB0_2
LBB0_7:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_26 Depth 3
                                        ;       Child Loop BB0_29 Depth 3
	ldr	x8, [x22, #16]
	cbnz	x8, LBB0_37
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=2
	sub	w8, w26, #1
	sxtw	x27, w8
	ldr	x1, [x21, w8, sxtw #3]
	str	x1, [sp, #24]
	cbz	w23, LBB0_15
; %bb.9:                                ;   in Loop: Header=BB0_7 Depth=2
	subs	w8, w26, #2
	b.lt	LBB0_15
; %bb.10:                               ;   in Loop: Header=BB0_7 Depth=2
	ldr	x9, [x21, w8, uxtw #3]
	cmp	x1, x9
	b.eq	LBB0_15
; %bb.11:                               ;   in Loop: Header=BB0_7 Depth=2
	ldr	x9, [x24, x27, lsl #3]
	cmp	x1, x9
	b.eq	LBB0_15
; %bb.12:                               ;   in Loop: Header=BB0_7 Depth=2
	ldr	x8, [x24, x8, lsl #3]
	cmp	x1, x8
	b.eq	LBB0_15
; %bb.13:                               ;   in Loop: Header=BB0_7 Depth=2
	ldr	x8, [x24, w26, uxtw #3]
	cmp	x1, x8
	b.eq	LBB0_15
; %bb.14:                               ;   in Loop: Header=BB0_7 Depth=2
	mov	x0, x22
	bl	_epic_cache_entries_for_pixel
	cbz	w0, LBB0_35
LBB0_15:                                ;   in Loop: Header=BB0_7 Depth=2
	str	xzr, [x22, #8]
	cmp	w23, #2
	b.lo	LBB0_20
; %bb.16:                               ;   in Loop: Header=BB0_7 Depth=2
	cmp	w26, #2
	b.lt	LBB0_20
; %bb.17:                               ;   in Loop: Header=BB0_7 Depth=2
	cmp	w26, w28
	b.eq	LBB0_20
; %bb.18:                               ;   in Loop: Header=BB0_7 Depth=2
	str	x20, [sp]
	add	x7, sp, #24
	mov	x0, x22
	mov	x1, x26
	mov	x2, x23
	mov	x3, x19
	mov	x4, x21
	mov	x5, x24
	mov	x6, x25
	bl	_epic_decode_run_length
	tbnz	w0, #31, LBB0_38
; %bb.19:                               ;   in Loop: Header=BB0_7 Depth=2
	cbnz	w0, LBB0_22
	b	LBB0_21
LBB0_20:                                ;   in Loop: Header=BB0_7 Depth=2
	mov	w8, #1
	str	w8, [sp, #20]
	add	x5, sp, #24
	mov	x0, x22
	mov	x1, x26
	mov	x2, x23
	mov	x3, x21
	mov	x4, x24
	bl	_epic_handle_edges
	cbnz	w0, LBB0_22
LBB0_21:                                ;   in Loop: Header=BB0_7 Depth=2
	ldr	w3, [sp, #20]
	add	x7, sp, #24
	mov	x0, x22
	mov	x1, x26
	mov	x2, x23
	mov	x4, x19
	mov	x5, x21
	mov	x6, x24
	bl	_epic_predict_from_NW_NE
	cbz	w0, LBB0_30
LBB0_22:                                ;   in Loop: Header=BB0_7 Depth=2
	ldr	w9, [sp, #20]
	subs	w10, w9, #1
	b.lt	LBB0_6
; %bb.23:                               ;   in Loop: Header=BB0_7 Depth=2
	ldr	x8, [sp, #24]
	sxtw	x12, w26
	cmp	w10, #7
	b.hs	LBB0_25
; %bb.24:                               ;   in Loop: Header=BB0_7 Depth=2
	mov	x26, x12
	b	LBB0_28
LBB0_25:                                ;   in Loop: Header=BB0_7 Depth=2
	add	x10, x10, #1
	and	x11, x10, #0x1fffffff8
	add	x26, x11, x12
	sub	w9, w9, w11
	dup.2d	v0, x8
	lsl	x12, x12, #3
	mov	x13, x11
LBB0_26:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_7 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	add	x14, x21, x12
	stp	q0, q0, [x14]
	stp	q0, q0, [x14, #32]
	add	x12, x12, #64
	subs	x13, x13, #8
	b.ne	LBB0_26
; %bb.27:                               ;   in Loop: Header=BB0_7 Depth=2
	cmp	x10, x11
	b.eq	LBB0_5
LBB0_28:                                ;   in Loop: Header=BB0_7 Depth=2
	add	w9, w9, #1
LBB0_29:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_7 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	str	x8, [x21, x26, lsl #3]
	add	x26, x26, #1
	sub	w9, w9, #1
	cmp	w9, #1
	b.hi	LBB0_29
	b	LBB0_5
LBB0_30:                                ;   in Loop: Header=BB0_7 Depth=2
	ldr	x27, [x21, x27, lsl #3]
	cbz	w26, LBB0_32
; %bb.31:                               ;   in Loop: Header=BB0_7 Depth=2
	add	x2, sp, #24
	mov	x0, x22
	mov	x1, x27
	bl	_epic_decode_from_cache
	cbnz	w0, LBB0_22
LBB0_32:                                ;   in Loop: Header=BB0_7 Depth=2
	mov	x0, x22
	mov	x1, x26
	mov	x2, x23
	mov	x3, x21
	mov	x4, x24
	bl	_epic_decode_pixel_pred
	mov	x1, x0
	str	x0, [sp, #24]
	mov	x0, x22
	bl	_is_pixel_on_stack
	cbnz	x0, LBB0_37
; %bb.33:                               ;   in Loop: Header=BB0_7 Depth=2
	cbz	w26, LBB0_22
; %bb.34:                               ;   in Loop: Header=BB0_7 Depth=2
	ldr	x2, [sp, #24]
	mov	x0, x22
	mov	x1, x27
	bl	_epic_add_pixel_to_cache
	cbz	w0, LBB0_22
	b	LBB0_38
LBB0_35:                                ;   in Loop: Header=BB0_7 Depth=2
	mov	w27, w26
	mov	x0, x22
	mov	x1, x26
	mov	x2, x23
	mov	x3, x21
	mov	x4, x24
	bl	_epic_decode_pixel_pred
	str	x0, [x21, x27, lsl #3]
	add	w26, w26, #1
	b	LBB0_6
LBB0_36:
	mov	w0, #0
	b	LBB0_38
LBB0_37:
Lloh0:
	adrp	x8, _AVERROR_INVALIDDATA@GOTPAGE
Lloh1:
	ldr	x8, [x8, _AVERROR_INVALIDDATA@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
LBB0_38:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_AVERROR_INVALIDDATA,4,2        ; @AVERROR_INVALIDDATA
	.no_dead_strip	_epic_decode_tile
.subsections_via_symbols
