	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function Init_EA_Export
_Init_EA_Export:                        ## @Init_EA_Export
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_EA_Command@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 92(%rdi)
	movq	_EA_Say@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 88(%rdi)
	movq	_EA_SayTeam@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 84(%rdi)
	movq	_EA_Action@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 80(%rdi)
	movq	_EA_Gesture@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 76(%rdi)
	movq	_EA_Talk@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 72(%rdi)
	movq	_EA_Attack@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 68(%rdi)
	movq	_EA_Use@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 64(%rdi)
	movq	_EA_Respawn@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 60(%rdi)
	movq	_EA_Crouch@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 56(%rdi)
	movq	_EA_MoveUp@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 52(%rdi)
	movq	_EA_MoveDown@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 48(%rdi)
	movq	_EA_MoveForward@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 44(%rdi)
	movq	_EA_MoveBack@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 40(%rdi)
	movq	_EA_MoveLeft@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 36(%rdi)
	movq	_EA_MoveRight@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 32(%rdi)
	movq	_EA_SelectWeapon@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 28(%rdi)
	movq	_EA_Jump@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 24(%rdi)
	movq	_EA_DelayedJump@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 20(%rdi)
	movq	_EA_Move@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 16(%rdi)
	movq	_EA_View@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 12(%rdi)
	movq	_EA_GetInput@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 8(%rdi)
	movq	_EA_EndRegular@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 4(%rdi)
	movq	_EA_ResetInput@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%rdi)
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_EA_Command,4,2                 ## @EA_Command
	.comm	_EA_Say,4,2                     ## @EA_Say
	.comm	_EA_SayTeam,4,2                 ## @EA_SayTeam
	.comm	_EA_Action,4,2                  ## @EA_Action
	.comm	_EA_Gesture,4,2                 ## @EA_Gesture
	.comm	_EA_Talk,4,2                    ## @EA_Talk
	.comm	_EA_Attack,4,2                  ## @EA_Attack
	.comm	_EA_Use,4,2                     ## @EA_Use
	.comm	_EA_Respawn,4,2                 ## @EA_Respawn
	.comm	_EA_Crouch,4,2                  ## @EA_Crouch
	.comm	_EA_MoveUp,4,2                  ## @EA_MoveUp
	.comm	_EA_MoveDown,4,2                ## @EA_MoveDown
	.comm	_EA_MoveForward,4,2             ## @EA_MoveForward
	.comm	_EA_MoveBack,4,2                ## @EA_MoveBack
	.comm	_EA_MoveLeft,4,2                ## @EA_MoveLeft
	.comm	_EA_MoveRight,4,2               ## @EA_MoveRight
	.comm	_EA_SelectWeapon,4,2            ## @EA_SelectWeapon
	.comm	_EA_Jump,4,2                    ## @EA_Jump
	.comm	_EA_DelayedJump,4,2             ## @EA_DelayedJump
	.comm	_EA_Move,4,2                    ## @EA_Move
	.comm	_EA_View,4,2                    ## @EA_View
	.comm	_EA_GetInput,4,2                ## @EA_GetInput
	.comm	_EA_EndRegular,4,2              ## @EA_EndRegular
	.comm	_EA_ResetInput,4,2              ## @EA_ResetInput
	.no_dead_strip	_Init_EA_Export
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function Init_EA_Export
_Init_EA_Export:                        ; @Init_EA_Export
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _EA_Command@GOTPAGE
Lloh1:
	ldr	x8, [x8, _EA_Command@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _EA_Say@GOTPAGE
Lloh4:
	ldr	x9, [x9, _EA_Say@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	stp	w9, w8, [x0, #88]
Lloh6:
	adrp	x8, _EA_SayTeam@GOTPAGE
Lloh7:
	ldr	x8, [x8, _EA_SayTeam@GOTPAGEOFF]
Lloh8:
	adrp	x9, _EA_Action@GOTPAGE
Lloh9:
	ldr	x9, [x9, _EA_Action@GOTPAGEOFF]
Lloh10:
	ldr	w8, [x8]
Lloh11:
	ldr	w9, [x9]
	stp	w9, w8, [x0, #80]
Lloh12:
	adrp	x8, _EA_Gesture@GOTPAGE
Lloh13:
	ldr	x8, [x8, _EA_Gesture@GOTPAGEOFF]
Lloh14:
	ldr	w8, [x8]
Lloh15:
	adrp	x9, _EA_Talk@GOTPAGE
Lloh16:
	ldr	x9, [x9, _EA_Talk@GOTPAGEOFF]
Lloh17:
	ldr	w9, [x9]
	stp	w9, w8, [x0, #72]
Lloh18:
	adrp	x8, _EA_Attack@GOTPAGE
Lloh19:
	ldr	x8, [x8, _EA_Attack@GOTPAGEOFF]
Lloh20:
	ldr	w8, [x8]
Lloh21:
	adrp	x9, _EA_Use@GOTPAGE
Lloh22:
	ldr	x9, [x9, _EA_Use@GOTPAGEOFF]
Lloh23:
	ldr	w9, [x9]
	stp	w9, w8, [x0, #64]
Lloh24:
	adrp	x8, _EA_Respawn@GOTPAGE
Lloh25:
	ldr	x8, [x8, _EA_Respawn@GOTPAGEOFF]
Lloh26:
	adrp	x9, _EA_Crouch@GOTPAGE
Lloh27:
	ldr	x9, [x9, _EA_Crouch@GOTPAGEOFF]
Lloh28:
	ldr	w8, [x8]
Lloh29:
	ldr	w9, [x9]
	stp	w9, w8, [x0, #56]
Lloh30:
	adrp	x8, _EA_MoveUp@GOTPAGE
Lloh31:
	ldr	x8, [x8, _EA_MoveUp@GOTPAGEOFF]
Lloh32:
	ldr	w8, [x8]
Lloh33:
	adrp	x9, _EA_MoveDown@GOTPAGE
Lloh34:
	ldr	x9, [x9, _EA_MoveDown@GOTPAGEOFF]
Lloh35:
	ldr	w9, [x9]
	stp	w9, w8, [x0, #48]
Lloh36:
	adrp	x8, _EA_MoveForward@GOTPAGE
Lloh37:
	ldr	x8, [x8, _EA_MoveForward@GOTPAGEOFF]
Lloh38:
	ldr	w8, [x8]
Lloh39:
	adrp	x9, _EA_MoveBack@GOTPAGE
Lloh40:
	ldr	x9, [x9, _EA_MoveBack@GOTPAGEOFF]
Lloh41:
	ldr	w9, [x9]
	stp	w9, w8, [x0, #40]
Lloh42:
	adrp	x8, _EA_MoveLeft@GOTPAGE
Lloh43:
	ldr	x8, [x8, _EA_MoveLeft@GOTPAGEOFF]
Lloh44:
	adrp	x9, _EA_MoveRight@GOTPAGE
Lloh45:
	ldr	x9, [x9, _EA_MoveRight@GOTPAGEOFF]
Lloh46:
	ldr	w8, [x8]
Lloh47:
	ldr	w9, [x9]
	stp	w9, w8, [x0, #32]
Lloh48:
	adrp	x8, _EA_SelectWeapon@GOTPAGE
Lloh49:
	ldr	x8, [x8, _EA_SelectWeapon@GOTPAGEOFF]
Lloh50:
	ldr	w8, [x8]
Lloh51:
	adrp	x9, _EA_Jump@GOTPAGE
Lloh52:
	ldr	x9, [x9, _EA_Jump@GOTPAGEOFF]
Lloh53:
	ldr	w9, [x9]
	stp	w9, w8, [x0, #24]
Lloh54:
	adrp	x8, _EA_DelayedJump@GOTPAGE
Lloh55:
	ldr	x8, [x8, _EA_DelayedJump@GOTPAGEOFF]
Lloh56:
	ldr	w8, [x8]
Lloh57:
	adrp	x9, _EA_Move@GOTPAGE
Lloh58:
	ldr	x9, [x9, _EA_Move@GOTPAGEOFF]
Lloh59:
	ldr	w9, [x9]
	stp	w9, w8, [x0, #16]
Lloh60:
	adrp	x8, _EA_View@GOTPAGE
Lloh61:
	ldr	x8, [x8, _EA_View@GOTPAGEOFF]
Lloh62:
	adrp	x9, _EA_GetInput@GOTPAGE
Lloh63:
	ldr	x9, [x9, _EA_GetInput@GOTPAGEOFF]
Lloh64:
	ldr	w8, [x8]
Lloh65:
	ldr	w9, [x9]
	stp	w9, w8, [x0, #8]
Lloh66:
	adrp	x8, _EA_EndRegular@GOTPAGE
Lloh67:
	ldr	x8, [x8, _EA_EndRegular@GOTPAGEOFF]
Lloh68:
	ldr	w8, [x8]
Lloh69:
	adrp	x9, _EA_ResetInput@GOTPAGE
Lloh70:
	ldr	x9, [x9, _EA_ResetInput@GOTPAGEOFF]
Lloh71:
	ldr	w9, [x9]
	stp	w9, w8, [x0]
	ret
	.loh AdrpLdrGotLdr	Lloh69, Lloh70, Lloh71
	.loh AdrpLdrGotLdr	Lloh66, Lloh67, Lloh68
	.loh AdrpLdrGotLdr	Lloh62, Lloh63, Lloh65
	.loh AdrpLdrGotLdr	Lloh60, Lloh61, Lloh64
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh47
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh46
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh29
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh28
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh10
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_EA_Command,4,2                 ; @EA_Command
	.comm	_EA_Say,4,2                     ; @EA_Say
	.comm	_EA_SayTeam,4,2                 ; @EA_SayTeam
	.comm	_EA_Action,4,2                  ; @EA_Action
	.comm	_EA_Gesture,4,2                 ; @EA_Gesture
	.comm	_EA_Talk,4,2                    ; @EA_Talk
	.comm	_EA_Attack,4,2                  ; @EA_Attack
	.comm	_EA_Use,4,2                     ; @EA_Use
	.comm	_EA_Respawn,4,2                 ; @EA_Respawn
	.comm	_EA_Crouch,4,2                  ; @EA_Crouch
	.comm	_EA_MoveUp,4,2                  ; @EA_MoveUp
	.comm	_EA_MoveDown,4,2                ; @EA_MoveDown
	.comm	_EA_MoveForward,4,2             ; @EA_MoveForward
	.comm	_EA_MoveBack,4,2                ; @EA_MoveBack
	.comm	_EA_MoveLeft,4,2                ; @EA_MoveLeft
	.comm	_EA_MoveRight,4,2               ; @EA_MoveRight
	.comm	_EA_SelectWeapon,4,2            ; @EA_SelectWeapon
	.comm	_EA_Jump,4,2                    ; @EA_Jump
	.comm	_EA_DelayedJump,4,2             ; @EA_DelayedJump
	.comm	_EA_Move,4,2                    ; @EA_Move
	.comm	_EA_View,4,2                    ; @EA_View
	.comm	_EA_GetInput,4,2                ; @EA_GetInput
	.comm	_EA_EndRegular,4,2              ; @EA_EndRegular
	.comm	_EA_ResetInput,4,2              ; @EA_ResetInput
	.no_dead_strip	_Init_EA_Export
.subsections_via_symbols
