	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_exitspawn_kernel               ## -- Begin function exitspawn_kernel
	.p2align	4, 0x90
_exitspawn_kernel:                      ## @exitspawn_kernel
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	subq	$80, %rsp
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r14
	movl	%esi, %ebx
	movq	%rdi, %r15
	movq	_thread_active@GOTPCREL(%rip), %rax
	movq	$0, (%rax)
	leaq	-104(%rbp), %r12
	movq	%r12, %rdi
	xorl	%esi, %esi
	movl	$72, %edx
	callq	_memset
	movl	$72, -104(%rbp)
	movl	%ebx, -40(%rbp)
	movq	%r14, -48(%rbp)
	leaq	L_.str(%rip), %rax
	movq	%rax, -96(%rbp)
	xorps	%xmm0, %xmm0
	movups	%xmm0, -80(%rbp)
	movups	%xmm0, -64(%rbp)
	movl	$65536, -88(%rbp)               ## imm = 0x10000
	xorl	%edi, %edi
	callq	_pspSdkSetK1
	movl	%eax, %ebx
	movq	%r15, %rdi
	movq	%r12, %rsi
	callq	_sceKernelLoadExecVSHMs2
	movl	%ebx, %edi
	callq	_pspSdkSetK1
	addq	$80, %rsp
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_thread_active,8,3              ## @thread_active
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"game"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_exitspawn_kernel               ; -- Begin function exitspawn_kernel
	.p2align	2
_exitspawn_kernel:                      ; @exitspawn_kernel
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x2
	mov	x20, x1
	mov	x21, x0
Lloh0:
	adrp	x8, _thread_active@GOTPAGE
Lloh1:
	ldr	x8, [x8, _thread_active@GOTPAGEOFF]
Lloh2:
	str	xzr, [x8]
	mov	w22, #72
	add	x0, sp, #8
	mov	w1, #0
	mov	w2, #72
	bl	_memset
	str	w22, [sp, #8]
	str	w20, [sp, #72]
	str	x19, [sp, #64]
Lloh3:
	adrp	x8, l_.str@PAGE
Lloh4:
	add	x8, x8, l_.str@PAGEOFF
	str	x8, [sp, #16]
	movi.2d	v0, #0000000000000000
	stp	q0, q0, [sp, #32]
	mov	w8, #65536
	str	w8, [sp, #24]
	mov	w0, #0
	bl	_pspSdkSetK1
	mov	x19, x0
	add	x1, sp, #8
	mov	x0, x21
	bl	_sceKernelLoadExecVSHMs2
	mov	x0, x19
	bl	_pspSdkSetK1
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotStr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_thread_active,8,3              ; @thread_active
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"game"

.subsections_via_symbols
