	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Terrain_GetTriangles           ## -- Begin function Terrain_GetTriangles
	.p2align	4, 0x90
_Terrain_GetTriangles:                  ## @Terrain_GetTriangles
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, %r14
	movl	%edx, %r12d
	movl	%esi, %ebx
	movq	%rdi, %r15
	leal	(%r12,%rbx), %eax
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	callq	_Terrain_GetVert
	movq	%rax, (%r14)
	leal	1(%r12), %r13d
	movq	%r15, %rdi
	movl	%ebx, %esi
	movl	%r13d, %edx
	callq	_Terrain_GetVert
	incl	%ebx
	movq	%rax, 8(%r14)
	testb	$1, -44(%rbp)                   ## 1-byte Folded Reload
	jne	LBB0_1
## %bb.2:
	movq	%r15, %rdi
	movl	%ebx, %esi
	movl	%r12d, %edx
	callq	_Terrain_GetVert
	movq	%rax, 16(%r14)
	movq	%rax, 24(%r14)
	movq	8(%r14), %rax
	movq	%rax, 32(%r14)
	movq	%r15, %rdi
	movl	%ebx, %esi
	movl	%r13d, %edx
	callq	_Terrain_GetVert
	jmp	LBB0_3
LBB0_1:
	movq	%r15, %rdi
	movl	%ebx, %esi
	movl	%r13d, %edx
	callq	_Terrain_GetVert
	movq	%rax, 16(%r14)
	movq	%rax, 24(%r14)
	movq	%r15, %rdi
	movl	%ebx, %esi
	movl	%r12d, %edx
	callq	_Terrain_GetVert
	movq	%rax, 32(%r14)
	movq	(%r14), %rax
LBB0_3:
	movq	%rax, 40(%r14)
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Terrain_GetTriangles           ; -- Begin function Terrain_GetTriangles
	.p2align	2
_Terrain_GetTriangles:                  ; @Terrain_GetTriangles
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x3
	mov	x21, x2
	mov	x23, x1
	mov	x20, x0
	add	w24, w2, w1
	bl	_Terrain_GetVert
	str	x0, [x19]
	add	w22, w21, #1
	mov	x0, x20
	mov	x1, x23
	mov	x2, x22
	bl	_Terrain_GetVert
	str	x0, [x19, #8]
	add	w23, w23, #1
	mov	x0, x20
	mov	x1, x23
	tbnz	w24, #0, LBB0_2
; %bb.1:
	mov	x2, x21
	bl	_Terrain_GetVert
	stp	x0, x0, [x19, #16]
	ldr	x8, [x19, #8]
	str	x8, [x19, #32]
	mov	x0, x20
	mov	x1, x23
	mov	x2, x22
	bl	_Terrain_GetVert
	b	LBB0_3
LBB0_2:
	mov	x2, x22
	bl	_Terrain_GetVert
	stp	x0, x0, [x19, #16]
	mov	x0, x20
	mov	x1, x23
	mov	x2, x21
	bl	_Terrain_GetVert
	str	x0, [x19, #32]
	ldr	x0, [x19]
LBB0_3:
	str	x0, [x19, #40]
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
