	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function yuv_redraw
LCPI0_0:
	.long	0xbf800000                      ## float -1
LCPI0_1:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_yuv_redraw:                            ## @yuv_redraw
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %rax
	movq	_GL_DEPTH_BUFFER_BIT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edi
	orl	(%rax), %edi
	callq	_glClear
	movq	_yuv_shader@GOTPCREL(%rip), %r14
	movl	8(%r14), %edi
	callq	_glUseProgram
	movl	%eax, %edi
	callq	_GLCHK
	movq	_GL_TEXTURE0@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glActiveTexture
	movl	%eax, %edi
	callq	_GLCHK
	movq	(%r14), %rax
	movl	(%rax), %edi
	callq	_glEnableVertexAttribArray
	movl	%eax, %edi
	callq	_GLCHK
	movq	(%r14), %rax
	movl	(%rax), %edi
	movq	_GL_FLOAT@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	_varray@GOTPCREL(%rip), %rax
	movl	(%rax), %r9d
	movl	$2, %esi
	xorl	%r8d, %r8d
	callq	_glVertexAttribPointer
	movl	%eax, %edi
	callq	_GLCHK
	movq	_GL_TEXTURE_EXTERNAL_OES@GOTPCREL(%rip), %r15
	movl	(%r15), %edi
	movl	12(%rbx), %esi
	callq	_glBindTexture
	movl	%eax, %edi
	callq	_GLCHK
	movq	(%r14), %rax
	movl	4(%rax), %edi
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	callq	_glVertexAttrib2f
	movl	%eax, %edi
	callq	_GLCHK
	movq	_GL_TRIANGLES@GOTPCREL(%rip), %r12
	movl	(%r12), %edi
	xorl	%esi, %esi
	movl	$6, %edx
	callq	_glDrawArrays
	movl	%eax, %edi
	callq	_GLCHK
	movl	(%r15), %edi
	movl	8(%rbx), %esi
	callq	_glBindTexture
	movl	%eax, %edi
	callq	_GLCHK
	movq	(%r14), %rax
	movl	4(%rax), %edi
	xorps	%xmm0, %xmm0
	movss	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	callq	_glVertexAttrib2f
	movl	%eax, %edi
	callq	_GLCHK
	movl	(%r12), %edi
	xorl	%esi, %esi
	movl	$6, %edx
	callq	_glDrawArrays
	movl	%eax, %edi
	callq	_GLCHK
	movl	(%r15), %edi
	movl	4(%rbx), %esi
	callq	_glBindTexture
	movl	%eax, %edi
	callq	_GLCHK
	movq	(%r14), %rax
	movl	4(%rax), %edi
	xorps	%xmm0, %xmm0
	xorps	%xmm1, %xmm1
	callq	_glVertexAttrib2f
	movl	%eax, %edi
	callq	_GLCHK
	movl	(%r12), %edi
	xorl	%esi, %esi
	movl	$6, %edx
	callq	_glDrawArrays
	movl	%eax, %edi
	callq	_GLCHK
	movl	(%r15), %edi
	movl	(%rbx), %esi
	callq	_glBindTexture
	movl	%eax, %edi
	callq	_GLCHK
	movq	(%r14), %rax
	movl	4(%rax), %edi
	xorps	%xmm1, %xmm1
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	callq	_glVertexAttrib2f
	movl	%eax, %edi
	callq	_GLCHK
	movl	(%r12), %edi
	xorl	%esi, %esi
	movl	$6, %edx
	callq	_glDrawArrays
	movl	%eax, %edi
	callq	_GLCHK
	movq	(%r14), %rax
	movl	(%rax), %edi
	callq	_glDisableVertexAttribArray
	movl	%eax, %edi
	callq	_GLCHK
	xorl	%edi, %edi
	callq	_glUseProgram
	movl	%eax, %edi
	callq	_GLCHK
	xorl	%eax, %eax
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ## @GL_DEPTH_BUFFER_BIT
	.comm	_yuv_shader,16,3                ## @yuv_shader
	.comm	_GL_TEXTURE0,4,2                ## @GL_TEXTURE0
	.comm	_GL_FLOAT,4,2                   ## @GL_FLOAT
	.comm	_GL_FALSE,4,2                   ## @GL_FALSE
	.comm	_varray,4,2                     ## @varray
	.comm	_GL_TEXTURE_EXTERNAL_OES,4,2    ## @GL_TEXTURE_EXTERNAL_OES
	.comm	_GL_TRIANGLES,4,2               ## @GL_TRIANGLES
	.no_dead_strip	_yuv_redraw
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function yuv_redraw
_yuv_redraw:                            ; @yuv_redraw
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
Lloh0:
	adrp	x8, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _GL_DEPTH_BUFFER_BIT@GOTPAGE
Lloh4:
	ldr	x9, [x9, _GL_DEPTH_BUFFER_BIT@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	orr	w0, w9, w8
	bl	_glClear
Lloh6:
	adrp	x20, _yuv_shader@GOTPAGE
Lloh7:
	ldr	x20, [x20, _yuv_shader@GOTPAGEOFF]
	ldr	w0, [x20, #8]
	bl	_glUseProgram
	bl	_GLCHK
Lloh8:
	adrp	x8, _GL_TEXTURE0@GOTPAGE
Lloh9:
	ldr	x8, [x8, _GL_TEXTURE0@GOTPAGEOFF]
Lloh10:
	ldr	w0, [x8]
	bl	_glActiveTexture
	bl	_GLCHK
	ldr	x8, [x20]
	ldr	w0, [x8]
	bl	_glEnableVertexAttribArray
	bl	_GLCHK
	ldr	x8, [x20]
	ldr	w0, [x8]
Lloh11:
	adrp	x8, _GL_FLOAT@GOTPAGE
Lloh12:
	ldr	x8, [x8, _GL_FLOAT@GOTPAGEOFF]
Lloh13:
	ldr	w2, [x8]
Lloh14:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh15:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
Lloh16:
	ldr	w3, [x8]
Lloh17:
	adrp	x8, _varray@GOTPAGE
Lloh18:
	ldr	x8, [x8, _varray@GOTPAGEOFF]
Lloh19:
	ldr	w5, [x8]
	mov	w1, #2
	mov	w4, #0
	bl	_glVertexAttribPointer
	bl	_GLCHK
Lloh20:
	adrp	x21, _GL_TEXTURE_EXTERNAL_OES@GOTPAGE
Lloh21:
	ldr	x21, [x21, _GL_TEXTURE_EXTERNAL_OES@GOTPAGEOFF]
	ldr	w0, [x21]
	ldr	w1, [x19, #12]
	bl	_glBindTexture
	bl	_GLCHK
	ldr	x8, [x20]
	ldr	w0, [x8, #4]
	fmov	s0, #-1.00000000
	fmov	s1, #1.00000000
	bl	_glVertexAttrib2f
	bl	_GLCHK
Lloh22:
	adrp	x22, _GL_TRIANGLES@GOTPAGE
Lloh23:
	ldr	x22, [x22, _GL_TRIANGLES@GOTPAGEOFF]
	ldr	w0, [x22]
	mov	w1, #0
	mov	w2, #6
	bl	_glDrawArrays
	bl	_GLCHK
	ldr	w0, [x21]
	ldr	w1, [x19, #8]
	bl	_glBindTexture
	bl	_GLCHK
	ldr	x8, [x20]
	ldr	w0, [x8, #4]
	movi	d0, #0000000000000000
	fmov	s1, #1.00000000
	bl	_glVertexAttrib2f
	bl	_GLCHK
	ldr	w0, [x22]
	mov	w1, #0
	mov	w2, #6
	bl	_glDrawArrays
	bl	_GLCHK
	ldr	w0, [x21]
	ldr	w1, [x19, #4]
	bl	_glBindTexture
	bl	_GLCHK
	ldr	x8, [x20]
	ldr	w0, [x8, #4]
	movi	d0, #0000000000000000
	movi	d1, #0000000000000000
	bl	_glVertexAttrib2f
	bl	_GLCHK
	ldr	w0, [x22]
	mov	w1, #0
	mov	w2, #6
	bl	_glDrawArrays
	bl	_GLCHK
	ldr	w0, [x21]
	ldr	w1, [x19]
	bl	_glBindTexture
	bl	_GLCHK
	ldr	x8, [x20]
	ldr	w0, [x8, #4]
	fmov	s0, #-1.00000000
	movi	d1, #0000000000000000
	bl	_glVertexAttrib2f
	bl	_GLCHK
	ldr	w0, [x22]
	mov	w1, #0
	mov	w2, #6
	bl	_glDrawArrays
	bl	_GLCHK
	ldr	x8, [x20]
	ldr	w0, [x8]
	bl	_glDisableVertexAttribArray
	bl	_GLCHK
	mov	w0, #0
	bl	_glUseProgram
	bl	_GLCHK
	mov	w0, #0
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh22, Lloh23
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ; @GL_DEPTH_BUFFER_BIT
	.comm	_yuv_shader,16,3                ; @yuv_shader
	.comm	_GL_TEXTURE0,4,2                ; @GL_TEXTURE0
	.comm	_GL_FLOAT,4,2                   ; @GL_FLOAT
	.comm	_GL_FALSE,4,2                   ; @GL_FALSE
	.comm	_varray,4,2                     ; @varray
	.comm	_GL_TEXTURE_EXTERNAL_OES,4,2    ; @GL_TEXTURE_EXTERNAL_OES
	.comm	_GL_TRIANGLES,4,2               ; @GL_TRIANGLES
	.no_dead_strip	_yuv_redraw
.subsections_via_symbols
