	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function fill_slice_long
_fill_slice_long:                       ## @fill_slice_long
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r8d, %r14d
	movl	%ecx, %r13d
	movq	%rdx, -80(%rbp)                 ## 8-byte Spill
	movq	%rsi, %r12
	movq	(%rdi), %r15
	movq	24(%r15), %rbx
	movq	%rdi, -88(%rbp)                 ## 8-byte Spill
	callq	_DXVA_CONTEXT
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	movq	%r12, %rdi
	xorl	%esi, %esi
	movl	$144, %edx
	callq	_memset
	movl	%r13d, (%r12)
	movl	%r14d, 4(%r12)
	movq	$0, 136(%r12)
	movl	(%rbx), %r14d
	movq	%r15, %rdi
	callq	_FIELD_OR_MBAFF_PICTURE
	movl	%eax, %ecx
	sarl	%cl, %r14d
	movq	%r15, -72(%rbp)                 ## 8-byte Spill
	movslq	(%r15), %rax
	movslq	%r14d, %rcx
	imulq	%rax, %rcx
	addq	120(%rbx), %rcx
	movq	%rcx, 128(%r12)
	movq	$0, 120(%r12)
	leaq	112(%rbx), %rdi
	callq	_get_bits_count
	addq	$-8, %rax
	movq	%rax, 112(%r12)
	movq	%rbx, %rdi
	callq	_ff_h264_get_slice_type
	movl	%eax, 8(%r12)
	cmpq	$0, 104(%rbx)
	je	LBB0_2
## %bb.1:
	addl	$5, %eax
	movl	%eax, 8(%r12)
LBB0_2:
	movl	56(%rbx), %eax
	movl	%eax, 12(%r12)
	movl	60(%rbx), %eax
	movl	%eax, 16(%r12)
	movl	4(%rbx), %eax
	testl	%eax, %eax
	jle	LBB0_5
## %bb.3:
	movq	8(%rbx), %rcx
	movl	(%rcx), %edx
	decl	%edx
	movl	%edx, 20(%r12)
	cmpl	$1, %eax
	je	LBB0_5
## %bb.4:
	movl	4(%rcx), %eax
	decl	%eax
	movl	%eax, 24(%r12)
LBB0_5:
	movl	16(%rbx), %eax
	movl	%eax, %ecx
	shrl	$31, %ecx
	addl	%eax, %ecx
	sarl	%ecx
	movl	%ecx, 28(%r12)
	movl	20(%rbx), %eax
	movl	%eax, %ecx
	shrl	$31, %ecx
	addl	%eax, %ecx
	sarl	%ecx
	movl	%ecx, 32(%r12)
	movq	$0, 104(%r12)
	xorl	%r13d, %r13d
	movq	%r12, -56(%rbp)                 ## 8-byte Spill
	movq	%rbx, -48(%rbp)                 ## 8-byte Spill
	jmp	LBB0_6
	.p2align	4, 0x90
LBB0_24:                                ##   in Loop: Header=BB0_6 Depth=1
	incq	%r13
	cmpq	$2, %r13
	je	LBB0_25
LBB0_6:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_8 Depth 2
	movq	96(%r12), %rax
	movq	(%rax,%r13,8), %rdi
	callq	_FF_ARRAY_ELEMS
	testl	%eax, %eax
	je	LBB0_24
## %bb.7:                               ##   in Loop: Header=BB0_6 Depth=1
	xorl	%r14d, %r14d
	xorl	%r15d, %r15d
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_22:                                ##   in Loop: Header=BB0_8 Depth=2
	movq	96(%r12), %rax
	movq	(%rax,%r13,8), %rdi
	movl	$255, (%rdi,%r14)
	movq	40(%r12), %rax
	movq	(%rax,%r13,8), %rax
	movq	(%rax,%r14,2), %rax
	movq	(%rax), %rcx
	movq	$0, (%rcx)
	movq	8(%rax), %rcx
	movq	$0, (%rcx)
	movq	16(%rax), %rax
	movq	$0, (%rax)
LBB0_23:                                ##   in Loop: Header=BB0_8 Depth=2
	incq	%r15
	callq	_FF_ARRAY_ELEMS
	movl	%eax, %eax
	addq	$4, %r14
	cmpq	%rax, %r15
	jae	LBB0_24
LBB0_8:                                 ##   Parent Loop BB0_6 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	4(%rbx), %eax
	cmpq	%rax, %r13
	jae	LBB0_22
## %bb.9:                               ##   in Loop: Header=BB0_8 Depth=2
	movq	8(%rbx), %rax
	movl	(%rax,%r13,4), %eax
	cmpq	%rax, %r15
	jae	LBB0_22
## %bb.10:                              ##   in Loop: Header=BB0_8 Depth=2
	movq	96(%rbx), %rax
	movq	(%rax,%r13,8), %rax
	movq	8(%rax,%r14,4), %rax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	movq	-88(%rbp), %rbx                 ## 8-byte Reload
	movq	%rbx, %rdi
	movq	-64(%rbp), %rsi                 ## 8-byte Reload
	callq	_DXVA_CONTEXT_WORKAROUND
	movl	%eax, %r12d
	movq	_FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO@GOTPCREL(%rip), %rax
	andl	(%rax), %r12d
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax), %edx
	movq	%rbx, %rdi
	movq	-64(%rbp), %rsi                 ## 8-byte Reload
	callq	_ff_dxva2_get_surface_index
	testl	%r12d, %r12d
	jne	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_8 Depth=2
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	movl	%eax, %esi
	callq	_get_refpic_index
LBB0_12:                                ##   in Loop: Header=BB0_8 Depth=2
	movq	-56(%rbp), %r12                 ## 8-byte Reload
	movq	-48(%rbp), %rbx                 ## 8-byte Reload
	movq	96(%r12), %rcx
	movq	(%rcx,%r13,8), %rdi
	addq	%r14, %rdi
	movq	96(%rbx), %rcx
	movq	(%rcx,%r13,8), %rcx
	movq	(%rcx,%r14,4), %rcx
	xorl	%edx, %edx
	movq	_PICT_BOTTOM_FIELD@GOTPCREL(%rip), %rsi
	cmpq	(%rsi), %rcx
	sete	%dl
	movl	%eax, %esi
	callq	_fill_picture_entry
	movq	40(%r12), %rax
	movq	(%rax,%r13,8), %rax
	movq	(%rax,%r14,2), %rax
	movq	88(%rbx), %rcx
	cmpq	$0, (%rcx,%r13,8)
	je	LBB0_14
## %bb.13:                              ##   in Loop: Header=BB0_8 Depth=2
	movq	64(%rbx), %rcx
	movq	(%rcx,%r14,2), %rcx
	movq	(%rcx,%r13,8), %rcx
	movl	(%rcx), %edx
	movl	4(%rcx), %ecx
	jmp	LBB0_15
LBB0_14:                                ##   in Loop: Header=BB0_8 Depth=2
	movzbl	56(%rbx), %ecx
	movl	$1, %edx
	shll	%cl, %edx
	xorl	%ecx, %ecx
LBB0_15:                                ##   in Loop: Header=BB0_8 Depth=2
	movq	(%rax), %rsi
	movl	%edx, (%rsi)
	movl	%ecx, 4(%rsi)
	movq	80(%rbx), %rcx
	cmpq	$0, (%rcx,%r13,8)
	je	LBB0_17
## %bb.16:                              ##   in Loop: Header=BB0_8 Depth=2
	movq	72(%rbx), %rcx
	movq	(%rcx,%r14,2), %rcx
	movq	(%rcx,%r13,8), %rcx
	movq	(%rcx), %rcx
	movl	(%rcx), %edx
	movl	4(%rcx), %ecx
	jmp	LBB0_18
LBB0_17:                                ##   in Loop: Header=BB0_8 Depth=2
	movzbl	60(%rbx), %ecx
	movl	$1, %edx
	shll	%cl, %edx
	xorl	%ecx, %ecx
LBB0_18:                                ##   in Loop: Header=BB0_8 Depth=2
	movq	8(%rax), %rsi
	movl	%edx, (%rsi)
	movl	%ecx, 4(%rsi)
	movq	80(%rbx), %rcx
	cmpq	$0, (%rcx,%r13,8)
	je	LBB0_20
## %bb.19:                              ##   in Loop: Header=BB0_8 Depth=2
	movq	72(%rbx), %rcx
	movq	(%rcx,%r14,2), %rcx
	movq	(%rcx,%r13,8), %rcx
	movq	8(%rcx), %rcx
	movl	(%rcx), %edx
	movl	4(%rcx), %ecx
	jmp	LBB0_21
LBB0_20:                                ##   in Loop: Header=BB0_8 Depth=2
	movzbl	60(%rbx), %ecx
	movl	$1, %edx
	shll	%cl, %edx
	xorl	%ecx, %ecx
LBB0_21:                                ##   in Loop: Header=BB0_8 Depth=2
	movq	16(%rax), %rax
	movl	%edx, (%rax)
	movl	%ecx, 4(%rax)
	movq	96(%r12), %rax
	movq	(%rax,%r13,8), %rdi
	jmp	LBB0_23
LBB0_25:
	movq	$0, 88(%r12)
	movq	48(%rbx), %rcx
	movq	-72(%rbp), %rsi                 ## 8-byte Reload
	movq	16(%rsi), %rax
	subq	8(%rax), %rcx
	movq	%rcx, 80(%r12)
	movl	44(%rbx), %ecx
	movl	%ecx, 72(%r12)
	movq	24(%rbx), %rcx
	movq	_AV_PICTURE_TYPE_B@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	jne	LBB0_27
## %bb.26:
	movl	40(%rbx), %ecx
	movl	%ecx, 68(%r12)
LBB0_27:
	cmpq	$0, (%rax)
	je	LBB0_28
## %bb.29:
	movl	36(%rbx), %eax
	jmp	LBB0_30
LBB0_28:
	xorl	%eax, %eax
LBB0_30:
	movl	%eax, 64(%r12)
	movl	32(%rbx), %eax
	movl	$1, %ecx
	subl	%eax, %ecx
	cmpl	$2, %eax
	cmovgel	%eax, %ecx
	movl	%ecx, 48(%r12)
	movq	8(%rsi), %rax
	decq	%rax
	movq	%rax, 56(%r12)
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO,4,2 ## @FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO
	.comm	_PICT_BOTTOM_FIELD,8,3          ## @PICT_BOTTOM_FIELD
	.comm	_AV_PICTURE_TYPE_B,8,3          ## @AV_PICTURE_TYPE_B
	.no_dead_strip	_fill_slice_long
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function fill_slice_long
_fill_slice_long:                       ; @fill_slice_long
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x25, x4
	mov	x26, x3
	str	x2, [sp, #8]                    ; 8-byte Folded Spill
	mov	x19, x1
	ldr	x22, [x0]
	ldr	x21, [x22, #24]
	str	x0, [sp, #24]                   ; 8-byte Folded Spill
	bl	_DXVA_CONTEXT
	str	x0, [sp, #16]                   ; 8-byte Folded Spill
	mov	x0, x19
	mov	w1, #0
	mov	w2, #144
	bl	_memset
	stp	w26, w25, [x19]
	str	xzr, [x19, #136]
	ldr	w20, [x21]
	mov	x0, x22
	bl	_FIELD_OR_MBAFF_PICTURE
	asr	w8, w20, w0
	str	x22, [sp]                       ; 8-byte Folded Spill
	ldrsw	x9, [x22]
	sxtw	x8, w8
	ldr	x10, [x21, #120]
	madd	x8, x8, x9, x10
	stp	xzr, x8, [x19, #120]
	add	x0, x21, #112
	bl	_get_bits_count
	sub	x8, x0, #8
	str	x8, [x19, #112]
	mov	x0, x21
	bl	_ff_h264_get_slice_type
	str	w0, [x19, #8]
	ldr	x8, [x21, #104]
	cbz	x8, LBB0_2
; %bb.1:
	add	w8, w0, #5
	str	w8, [x19, #8]
LBB0_2:
	ldr	d0, [x21, #56]
	stur	d0, [x19, #12]
	ldr	w9, [x21, #4]
	cmp	w9, #1
	b.lt	LBB0_5
; %bb.3:
	ldr	x8, [x21, #8]
	ldr	w10, [x8]
	sub	w10, w10, #1
	str	w10, [x19, #20]
	cmp	w9, #1
	b.eq	LBB0_5
; %bb.4:
	ldr	w8, [x8, #4]
	sub	w8, w8, #1
	str	w8, [x19, #24]
LBB0_5:
	mov	x25, #0
	ldp	w8, w9, [x21, #16]
	cmp	w8, #0
	cinc	w8, w8, lt
	asr	w8, w8, #1
	cmp	w9, #0
	cinc	w9, w9, lt
	asr	w9, w9, #1
	stp	w8, w9, [x19, #28]
	str	xzr, [x19, #104]
	mov	w20, #255
	ldr	x24, [sp, #24]                  ; 8-byte Folded Reload
	b	LBB0_7
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=1
	add	x25, x25, #1
	cmp	x25, #2
	b.eq	LBB0_25
LBB0_7:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_11 Depth 2
	ldr	x8, [x19, #96]
	ldr	x0, [x8, x25, lsl #3]
	bl	_FF_ARRAY_ELEMS
	cbz	w0, LBB0_6
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=1
	mov	x22, #0
	mov	x26, #0
	mov	x27, #0
	b	LBB0_11
LBB0_9:                                 ;   in Loop: Header=BB0_11 Depth=2
	ldr	x8, [x19, #96]
	lsl	x9, x25, #3
	ldr	x0, [x8, x9]
	str	w20, [x0, x27, lsl #2]
	ldr	x8, [x19, #40]
	ldr	x8, [x8, x9]
	ldr	x8, [x8, x27, lsl #3]
	ldp	x9, x10, [x8]
	movi.2d	v0, #0000000000000000
	str	d0, [x9]
	str	d0, [x10]
	ldr	x8, [x8, #16]
	str	d0, [x8]
LBB0_10:                                ;   in Loop: Header=BB0_11 Depth=2
	add	x27, x27, #1
	bl	_FF_ARRAY_ELEMS
	add	x26, x26, #4
	add	x22, x22, #16
	cmp	x27, w0, uxtw
	b.hs	LBB0_6
LBB0_11:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	w8, [x21, #4]
	cmp	x25, x8
	b.hs	LBB0_9
; %bb.12:                               ;   in Loop: Header=BB0_11 Depth=2
	ldr	x8, [x21, #8]
	ldr	w8, [x8, x25, lsl #2]
	cmp	x27, x8
	b.hs	LBB0_9
; %bb.13:                               ;   in Loop: Header=BB0_11 Depth=2
	ldr	x8, [x21, #96]
	ldr	x8, [x8, x25, lsl #3]
	add	x8, x8, x22
	ldr	x28, [x8, #8]
	mov	x0, x24
	ldr	x20, [sp, #16]                  ; 8-byte Folded Reload
	mov	x1, x20
	bl	_DXVA_CONTEXT_WORKAROUND
Lloh0:
	adrp	x8, _FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO@GOTPAGE
Lloh1:
	ldr	x8, [x8, _FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	and	w23, w8, w0
	ldr	w2, [x28]
	mov	x0, x24
	mov	x1, x20
	bl	_ff_dxva2_get_surface_index
	mov	x1, x0
	cbnz	w23, LBB0_15
; %bb.14:                               ;   in Loop: Header=BB0_11 Depth=2
	ldr	x0, [sp, #8]                    ; 8-byte Folded Reload
	bl	_get_refpic_index
	mov	x1, x0
LBB0_15:                                ;   in Loop: Header=BB0_11 Depth=2
	mov	w20, #255
	ldr	x8, [x19, #96]
	lsl	x23, x25, #3
	ldr	x8, [x8, x23]
	ldr	x9, [x21, #96]
	ldr	x9, [x9, x23]
	add	x0, x8, x26
	ldr	x8, [x9, x22]
Lloh3:
	adrp	x9, _PICT_BOTTOM_FIELD@GOTPAGE
Lloh4:
	ldr	x9, [x9, _PICT_BOTTOM_FIELD@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	cmp	x8, x9
	cset	w2, eq
	bl	_fill_picture_entry
	ldr	x8, [x19, #40]
	ldr	x8, [x8, x23]
	ldr	x8, [x8, x27, lsl #3]
	ldr	x9, [x21, #88]
	ldr	x9, [x9, x23]
	cbz	x9, LBB0_17
; %bb.16:                               ;   in Loop: Header=BB0_11 Depth=2
	ldr	x9, [x21, #64]
	ldr	x9, [x9, x27, lsl #3]
	ldr	x9, [x9, x25, lsl #3]
	ldr	d0, [x9]
	b	LBB0_18
LBB0_17:                                ;   in Loop: Header=BB0_11 Depth=2
	ldr	w9, [x21, #56]
	mov	w10, #1
	lsl	w9, w10, w9
	movi	d0, #0000000000000000
	mov.s	v0[0], w9
LBB0_18:                                ;   in Loop: Header=BB0_11 Depth=2
	ldr	x9, [x8]
	str	d0, [x9]
	ldr	x9, [x21, #80]
	ldr	x9, [x9, x25, lsl #3]
	cbz	x9, LBB0_20
; %bb.19:                               ;   in Loop: Header=BB0_11 Depth=2
	ldr	x9, [x21, #72]
	ldr	x9, [x9, x27, lsl #3]
	ldr	x9, [x9, x25, lsl #3]
	ldr	x9, [x9]
	ldr	d0, [x9]
	b	LBB0_21
LBB0_20:                                ;   in Loop: Header=BB0_11 Depth=2
	ldr	w9, [x21, #60]
	mov	w10, #1
	lsl	w9, w10, w9
	movi	d0, #0000000000000000
	mov.s	v0[0], w9
LBB0_21:                                ;   in Loop: Header=BB0_11 Depth=2
	ldr	x9, [x8, #8]
	str	d0, [x9]
	ldr	x9, [x21, #80]
	ldr	x9, [x9, x25, lsl #3]
	cbz	x9, LBB0_23
; %bb.22:                               ;   in Loop: Header=BB0_11 Depth=2
	ldr	x9, [x21, #72]
	ldr	x9, [x9, x27, lsl #3]
	ldr	x9, [x9, x25, lsl #3]
	ldr	x9, [x9, #8]
	ldr	d0, [x9]
	b	LBB0_24
LBB0_23:                                ;   in Loop: Header=BB0_11 Depth=2
	ldr	w9, [x21, #60]
	mov	w10, #1
	lsl	w9, w10, w9
	movi	d0, #0000000000000000
	mov.s	v0[0], w9
LBB0_24:                                ;   in Loop: Header=BB0_11 Depth=2
	ldr	x8, [x8, #16]
	str	d0, [x8]
	ldr	x8, [x19, #96]
	ldr	x0, [x8, x25, lsl #3]
	b	LBB0_10
LBB0_25:
	ldr	x9, [x21, #48]
	ldr	x11, [sp]                       ; 8-byte Folded Reload
	ldr	x8, [x11, #16]
	ldr	x10, [x8, #8]
	sub	x9, x9, x10
	stp	x9, xzr, [x19, #80]
	ldr	w9, [x21, #44]
	str	w9, [x19, #72]
	ldr	x9, [x21, #24]
Lloh6:
	adrp	x10, _AV_PICTURE_TYPE_B@GOTPAGE
Lloh7:
	ldr	x10, [x10, _AV_PICTURE_TYPE_B@GOTPAGEOFF]
Lloh8:
	ldr	x10, [x10]
	cmp	x9, x10
	b.ne	LBB0_27
; %bb.26:
	ldr	w9, [x21, #40]
	str	w9, [x19, #68]
LBB0_27:
	ldr	x8, [x8]
	cbz	x8, LBB0_29
; %bb.28:
	ldr	w8, [x21, #36]
LBB0_29:
	str	w8, [x19, #64]
	ldr	w8, [x21, #32]
	mov	w9, #1
	sub	w9, w9, w8
	cmp	w8, #2
	csel	w8, w9, w8, lt
	str	w8, [x19, #48]
	ldr	x8, [x11, #8]
	sub	x8, x8, #1
	str	x8, [x19, #56]
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.comm	_FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO,4,2 ; @FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO
	.comm	_PICT_BOTTOM_FIELD,8,3          ; @PICT_BOTTOM_FIELD
	.comm	_AV_PICTURE_TYPE_B,8,3          ; @AV_PICTURE_TYPE_B
	.no_dead_strip	_fill_slice_long
.subsections_via_symbols
