	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function announce_play_spectate
_announce_play_spectate:                ## @announce_play_spectate
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$1048, %rsp                     ## imm = 0x418
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
                                        ## kill: def $edx killed $edx def $rdx
	movq	%rsi, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movb	$0, -49(%rbp)
	movb	$0, -560(%rbp)
	leal	-129(%rdx), %eax
	cmpl	$2, %eax
	jae	LBB0_1
## %bb.5:
	movq	_MAX_INPUT_DEVICES@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, %eax
	jle	LBB0_30
## %bb.6:
	movl	%ecx, %r13d
	xorl	%ecx, %ecx
	movl	$-1, %ebx
	jmp	LBB0_7
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_7 Depth=1
	incl	%ecx
	cmpl	%ecx, %eax
	je	LBB0_10
LBB0_7:                                 ## =>This Inner Loop Header: Depth=1
	btl	%ecx, %r13d
	jae	LBB0_9
## %bb.8:                               ##   in Loop: Header=BB0_7 Depth=1
	cmpl	$-1, %ebx
	movl	%ecx, %ebx
	je	LBB0_9
	jmp	LBB0_14
LBB0_1:
	cmpl	$128, %edx
	jne	LBB0_28
## %bb.2:
	testq	%r14, %r14
	je	LBB0_4
## %bb.3:
	movq	_MSG_NETPLAY_PLAYER_S_LEFT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_msg_hash_to_str
	movq	_NETPLAY_NICK_LEN@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	leaq	-560(%rbp), %rdi
	movl	$511, %esi                      ## imm = 0x1FF
	movq	%rax, %rdx
	movq	%r14, %r8
	xorl	%eax, %eax
	callq	_snprintf
	cmpb	$0, -560(%rbp)
	jne	LBB0_27
	jmp	LBB0_28
LBB0_10:
	cmpl	$-1, %ebx
	je	LBB0_14
## %bb.11:
	testq	%r14, %r14
	je	LBB0_13
## %bb.12:
	movq	_MSG_NETPLAY_S_HAS_JOINED_AS_PLAYER_N@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_msg_hash_to_str
	movq	_NETPLAY_NICK_LEN@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	incl	%ebx
	leaq	-560(%rbp), %rdi
	movl	$511, %esi                      ## imm = 0x1FF
	movq	%rax, %rdx
	movq	%r14, %r8
	movl	%ebx, %r9d
	xorl	%eax, %eax
	callq	_snprintf
	cmpb	$0, -560(%rbp)
	jne	LBB0_27
	jmp	LBB0_28
LBB0_14:
	movq	%r14, -1080(%rbp)               ## 8-byte Spill
	movb	$0, -1072(%rbp)
	testl	%eax, %eax
	jle	LBB0_23
## %bb.15:
	leaq	L_.str.1(%rip), %r15
	xorl	%r12d, %r12d
	xorl	%ebx, %ebx
	jmp	LBB0_16
	.p2align	4, 0x90
LBB0_17:                                ##   in Loop: Header=BB0_16 Depth=1
	incl	%ebx
	cmpl	%eax, %ebx
	jge	LBB0_23
LBB0_16:                                ## =>This Inner Loop Header: Depth=1
	btl	%ebx, %r13d
	jae	LBB0_17
## %bb.18:                              ##   in Loop: Header=BB0_16 Depth=1
	testq	%r12, %r12
	je	LBB0_19
## %bb.20:                              ##   in Loop: Header=BB0_16 Depth=1
	leaq	(%r12,%rbp), %rdi
	addq	$-1072, %rdi                    ## imm = 0xFBD0
	movl	$511, %esi                      ## imm = 0x1FF
	subl	%r12d, %esi
	leaq	L_.str(%rip), %rdx
	xorl	%eax, %eax
	callq	_snprintf
	movq	%rax, %r14
	addq	%r12, %r14
	jmp	LBB0_21
	.p2align	4, 0x90
LBB0_19:                                ##   in Loop: Header=BB0_16 Depth=1
	xorl	%r14d, %r14d
LBB0_21:                                ##   in Loop: Header=BB0_16 Depth=1
	leaq	(%r14,%rbp), %rdi
	addq	$-1072, %rdi                    ## imm = 0xFBD0
	movl	$511, %esi                      ## imm = 0x1FF
	subl	%r14d, %esi
	incl	%ebx
	movq	%r15, %rdx
	movl	%ebx, %ecx
	xorl	%eax, %eax
	callq	_snprintf
	movq	%rax, %r12
	addq	%r14, %r12
	movq	_MAX_INPUT_DEVICES@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	cmpl	%eax, %ebx
	jl	LBB0_16
	jmp	LBB0_23
LBB0_30:
	movq	%r14, -1080(%rbp)               ## 8-byte Spill
	movb	$0, -1072(%rbp)
LBB0_23:
	movq	-1080(%rbp), %rbx               ## 8-byte Reload
	testq	%rbx, %rbx
	je	LBB0_25
## %bb.24:
	movq	_MSG_NETPLAY_S_HAS_JOINED_WITH_INPUT_DEVICES_S@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_msg_hash_to_str
	movq	_NETPLAY_NICK_LEN@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	leaq	-1072(%rbp), %rdx
	movq	%rdx, (%rsp)
	leaq	-560(%rbp), %rdi
	movl	$512, %r9d                      ## imm = 0x200
	movl	$511, %esi                      ## imm = 0x1FF
	movq	%rax, %rdx
	movq	%rbx, %r8
	xorl	%eax, %eax
	callq	_snprintf
	cmpb	$0, -560(%rbp)
	jne	LBB0_27
	jmp	LBB0_28
LBB0_25:
	movq	_MSG_NETPLAY_YOU_HAVE_JOINED_WITH_INPUT_DEVICES_S@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_msg_hash_to_str
	leaq	-560(%rbp), %rdi
	leaq	-1072(%rbp), %r8
	movl	$512, %ecx                      ## imm = 0x200
	movl	$511, %esi                      ## imm = 0x1FF
	movq	%rax, %rdx
	xorl	%eax, %eax
	callq	_snprintf
	cmpb	$0, -560(%rbp)
	jne	LBB0_27
	jmp	LBB0_28
LBB0_4:
	movq	_MSG_NETPLAY_YOU_HAVE_LEFT_THE_GAME@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_msg_hash_to_str
	leaq	-560(%rbp), %rdi
	movq	%rax, %rsi
	movl	$512, %edx                      ## imm = 0x200
	callq	_strlcpy
	cmpb	$0, -560(%rbp)
	je	LBB0_28
LBB0_27:
	leaq	L_.str.2(%rip), %rdi
	leaq	-560(%rbp), %rbx
	movq	%rbx, %rsi
	callq	_RARCH_LOG
	movq	_MESSAGE_QUEUE_ICON_DEFAULT@GOTPCREL(%rip), %rax
	movl	(%rax), %r9d
	movq	_MESSAGE_QUEUE_CATEGORY_INFO@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%rsp)
	movq	%rbx, %rdi
	movl	$1, %esi
	movl	$180, %edx
	xorl	%ecx, %ecx
	xorl	%r8d, %r8d
	callq	_runloop_msg_queue_push
LBB0_28:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_31
## %bb.29:
	addq	$1048, %rsp                     ## imm = 0x418
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_13:
	movq	_MSG_NETPLAY_YOU_HAVE_JOINED_AS_PLAYER_N@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_msg_hash_to_str
	incl	%ebx
	leaq	-560(%rbp), %rdi
	movl	$511, %esi                      ## imm = 0x1FF
	movq	%rax, %rdx
	movl	%ebx, %ecx
	xorl	%eax, %eax
	callq	_snprintf
	cmpb	$0, -560(%rbp)
	jne	LBB0_27
	jmp	LBB0_28
LBB0_31:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MSG_NETPLAY_PLAYER_S_LEFT,4,2  ## @MSG_NETPLAY_PLAYER_S_LEFT
	.comm	_NETPLAY_NICK_LEN,4,2           ## @NETPLAY_NICK_LEN
	.comm	_MSG_NETPLAY_YOU_HAVE_LEFT_THE_GAME,4,2 ## @MSG_NETPLAY_YOU_HAVE_LEFT_THE_GAME
	.comm	_MAX_INPUT_DEVICES,4,2          ## @MAX_INPUT_DEVICES
	.comm	_MSG_NETPLAY_S_HAS_JOINED_AS_PLAYER_N,4,2 ## @MSG_NETPLAY_S_HAS_JOINED_AS_PLAYER_N
	.comm	_MSG_NETPLAY_YOU_HAVE_JOINED_AS_PLAYER_N,4,2 ## @MSG_NETPLAY_YOU_HAVE_JOINED_AS_PLAYER_N
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	", "

L_.str.1:                               ## @.str.1
	.asciz	"%u"

	.comm	_MSG_NETPLAY_S_HAS_JOINED_WITH_INPUT_DEVICES_S,4,2 ## @MSG_NETPLAY_S_HAS_JOINED_WITH_INPUT_DEVICES_S
	.comm	_MSG_NETPLAY_YOU_HAVE_JOINED_WITH_INPUT_DEVICES_S,4,2 ## @MSG_NETPLAY_YOU_HAVE_JOINED_WITH_INPUT_DEVICES_S
L_.str.2:                               ## @.str.2
	.asciz	"[netplay] %s\n"

	.comm	_MESSAGE_QUEUE_ICON_DEFAULT,4,2 ## @MESSAGE_QUEUE_ICON_DEFAULT
	.comm	_MESSAGE_QUEUE_CATEGORY_INFO,4,2 ## @MESSAGE_QUEUE_CATEGORY_INFO
	.no_dead_strip	_announce_play_spectate
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function announce_play_spectate
_announce_play_spectate:                ; @announce_play_spectate
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #1072
	mov	x19, x1
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
	strb	wzr, [sp, #1063]
	strb	wzr, [sp, #552]
	sub	w8, w2, #129
	cmp	w8, #2
	b.hs	LBB0_6
; %bb.1:
Lloh3:
	adrp	x23, _MAX_INPUT_DEVICES@GOTPAGE
Lloh4:
	ldr	x23, [x23, _MAX_INPUT_DEVICES@GOTPAGEOFF]
	ldr	w8, [x23]
	cmp	w8, #1
	b.lt	LBB0_21
; %bb.2:
	mov	x20, x3
	mov	w9, #0
	mov	w21, #-1
	b	LBB0_4
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	w9, w9, #1
	cmp	w8, w9
	b.eq	LBB0_9
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	lsr	w10, w20, w9
	tbz	w10, #0, LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	cmn	w21, #1
	mov	x21, x9
	b.eq	LBB0_3
	b	LBB0_12
LBB0_6:
	cmp	w2, #128
	b.ne	LBB0_28
; %bb.7:
	cbz	x19, LBB0_23
; %bb.8:
Lloh5:
	adrp	x8, _MSG_NETPLAY_PLAYER_S_LEFT@GOTPAGE
Lloh6:
	ldr	x8, [x8, _MSG_NETPLAY_PLAYER_S_LEFT@GOTPAGEOFF]
Lloh7:
	ldr	w0, [x8]
	bl	_msg_hash_to_str
	mov	x2, x0
Lloh8:
	adrp	x8, _NETPLAY_NICK_LEN@GOTPAGE
Lloh9:
	ldr	x8, [x8, _NETPLAY_NICK_LEN@GOTPAGEOFF]
Lloh10:
	ldr	w8, [x8]
	stp	x8, x19, [sp]
	b	LBB0_25
LBB0_9:
	cmn	w21, #1
	b.eq	LBB0_12
; %bb.10:
	cbz	x19, LBB0_24
; %bb.11:
Lloh11:
	adrp	x8, _MSG_NETPLAY_S_HAS_JOINED_AS_PLAYER_N@GOTPAGE
Lloh12:
	ldr	x8, [x8, _MSG_NETPLAY_S_HAS_JOINED_AS_PLAYER_N@GOTPAGEOFF]
Lloh13:
	ldr	w0, [x8]
	bl	_msg_hash_to_str
	mov	x2, x0
Lloh14:
	adrp	x8, _NETPLAY_NICK_LEN@GOTPAGE
Lloh15:
	ldr	x8, [x8, _NETPLAY_NICK_LEN@GOTPAGEOFF]
	add	w9, w21, #1
Lloh16:
	ldr	w8, [x8]
	stp	x19, x9, [sp, #8]
	add	x0, sp, #552
	str	x8, [sp]
	b	LBB0_26
LBB0_12:
	strb	wzr, [sp, #40]
	cmp	w8, #1
	b.lt	LBB0_19
; %bb.13:
	mov	x27, #0
	mov	w24, #0
	add	x25, sp, #40
	mov	w26, #511
Lloh17:
	adrp	x21, l_.str.1@PAGE
Lloh18:
	add	x21, x21, l_.str.1@PAGEOFF
Lloh19:
	adrp	x22, l_.str@PAGE
Lloh20:
	add	x22, x22, l_.str@PAGEOFF
	b	LBB0_15
LBB0_14:                                ;   in Loop: Header=BB0_15 Depth=1
	add	w24, w24, #1
	cmp	w24, w8
	b.ge	LBB0_19
LBB0_15:                                ; =>This Inner Loop Header: Depth=1
	lsr	w9, w20, w24
	tbz	w9, #0, LBB0_14
; %bb.16:                               ;   in Loop: Header=BB0_15 Depth=1
	cbz	x27, LBB0_18
; %bb.17:                               ;   in Loop: Header=BB0_15 Depth=1
	add	x0, x25, x27
	sub	w1, w26, w27
	mov	x2, x22
	bl	_snprintf
	add	x27, x0, x27
LBB0_18:                                ;   in Loop: Header=BB0_15 Depth=1
	add	x0, x25, x27
	sub	w1, w26, w27
	add	w24, w24, #1
	str	x24, [sp]
	mov	x2, x21
	bl	_snprintf
	add	x27, x0, x27
	ldr	w8, [x23]
	cmp	w24, w8
	b.lt	LBB0_15
LBB0_19:
	cbz	x19, LBB0_22
LBB0_20:
Lloh21:
	adrp	x8, _MSG_NETPLAY_S_HAS_JOINED_WITH_INPUT_DEVICES_S@GOTPAGE
Lloh22:
	ldr	x8, [x8, _MSG_NETPLAY_S_HAS_JOINED_WITH_INPUT_DEVICES_S@GOTPAGEOFF]
Lloh23:
	ldr	w0, [x8]
	bl	_msg_hash_to_str
	mov	x2, x0
Lloh24:
	adrp	x8, _NETPLAY_NICK_LEN@GOTPAGE
Lloh25:
	ldr	x8, [x8, _NETPLAY_NICK_LEN@GOTPAGEOFF]
Lloh26:
	ldr	w8, [x8]
	add	x9, sp, #40
	mov	w10, #512
	stp	x10, x9, [sp, #16]
	stp	x8, x19, [sp]
	b	LBB0_25
LBB0_21:
	strb	wzr, [sp, #40]
	cbnz	x19, LBB0_20
LBB0_22:
Lloh27:
	adrp	x8, _MSG_NETPLAY_YOU_HAVE_JOINED_WITH_INPUT_DEVICES_S@GOTPAGE
Lloh28:
	ldr	x8, [x8, _MSG_NETPLAY_YOU_HAVE_JOINED_WITH_INPUT_DEVICES_S@GOTPAGEOFF]
Lloh29:
	ldr	w0, [x8]
	bl	_msg_hash_to_str
	mov	x2, x0
	add	x8, sp, #40
	mov	w9, #512
	stp	x9, x8, [sp]
	b	LBB0_25
LBB0_23:
Lloh30:
	adrp	x8, _MSG_NETPLAY_YOU_HAVE_LEFT_THE_GAME@GOTPAGE
Lloh31:
	ldr	x8, [x8, _MSG_NETPLAY_YOU_HAVE_LEFT_THE_GAME@GOTPAGEOFF]
Lloh32:
	ldr	w0, [x8]
	bl	_msg_hash_to_str
	mov	x1, x0
	add	x0, sp, #552
	mov	w2, #512
	bl	_strlcpy
	ldrb	w8, [sp, #552]
	cbnz	w8, LBB0_27
	b	LBB0_28
LBB0_24:
Lloh33:
	adrp	x8, _MSG_NETPLAY_YOU_HAVE_JOINED_AS_PLAYER_N@GOTPAGE
Lloh34:
	ldr	x8, [x8, _MSG_NETPLAY_YOU_HAVE_JOINED_AS_PLAYER_N@GOTPAGEOFF]
Lloh35:
	ldr	w0, [x8]
	bl	_msg_hash_to_str
	mov	x2, x0
	add	w8, w21, #1
	str	x8, [sp]
LBB0_25:
	add	x0, sp, #552
LBB0_26:
	mov	w1, #511
	bl	_snprintf
	ldrb	w8, [sp, #552]
	cbz	w8, LBB0_28
LBB0_27:
Lloh36:
	adrp	x0, l_.str.2@PAGE
Lloh37:
	add	x0, x0, l_.str.2@PAGEOFF
	add	x1, sp, #552
	bl	_RARCH_LOG
Lloh38:
	adrp	x8, _MESSAGE_QUEUE_ICON_DEFAULT@GOTPAGE
Lloh39:
	ldr	x8, [x8, _MESSAGE_QUEUE_ICON_DEFAULT@GOTPAGEOFF]
Lloh40:
	ldr	w5, [x8]
Lloh41:
	adrp	x8, _MESSAGE_QUEUE_CATEGORY_INFO@GOTPAGE
Lloh42:
	ldr	x8, [x8, _MESSAGE_QUEUE_CATEGORY_INFO@GOTPAGEOFF]
Lloh43:
	ldr	w6, [x8]
	add	x0, sp, #552
	mov	w1, #1
	mov	w2, #180
	mov	w3, #0
	mov	x4, #0
	bl	_runloop_msg_queue_push
LBB0_28:
	ldur	x8, [x29, #-88]
Lloh44:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh45:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh46:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_30
; %bb.29:
	add	sp, sp, #1072
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_30:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpAdd	Lloh19, Lloh20
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpAdd	Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.cfi_endproc
                                        ; -- End function
	.comm	_MSG_NETPLAY_PLAYER_S_LEFT,4,2  ; @MSG_NETPLAY_PLAYER_S_LEFT
	.comm	_NETPLAY_NICK_LEN,4,2           ; @NETPLAY_NICK_LEN
	.comm	_MSG_NETPLAY_YOU_HAVE_LEFT_THE_GAME,4,2 ; @MSG_NETPLAY_YOU_HAVE_LEFT_THE_GAME
	.comm	_MAX_INPUT_DEVICES,4,2          ; @MAX_INPUT_DEVICES
	.comm	_MSG_NETPLAY_S_HAS_JOINED_AS_PLAYER_N,4,2 ; @MSG_NETPLAY_S_HAS_JOINED_AS_PLAYER_N
	.comm	_MSG_NETPLAY_YOU_HAVE_JOINED_AS_PLAYER_N,4,2 ; @MSG_NETPLAY_YOU_HAVE_JOINED_AS_PLAYER_N
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	", "

l_.str.1:                               ; @.str.1
	.asciz	"%u"

	.comm	_MSG_NETPLAY_S_HAS_JOINED_WITH_INPUT_DEVICES_S,4,2 ; @MSG_NETPLAY_S_HAS_JOINED_WITH_INPUT_DEVICES_S
	.comm	_MSG_NETPLAY_YOU_HAVE_JOINED_WITH_INPUT_DEVICES_S,4,2 ; @MSG_NETPLAY_YOU_HAVE_JOINED_WITH_INPUT_DEVICES_S
l_.str.2:                               ; @.str.2
	.asciz	"[netplay] %s\n"

	.comm	_MESSAGE_QUEUE_ICON_DEFAULT,4,2 ; @MESSAGE_QUEUE_ICON_DEFAULT
	.comm	_MESSAGE_QUEUE_CATEGORY_INFO,4,2 ; @MESSAGE_QUEUE_CATEGORY_INFO
	.no_dead_strip	_announce_play_spectate
.subsections_via_symbols
