	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_LayerForShader                 ## -- Begin function LayerForShader
	.p2align	4, 0x90
_LayerForShader:                        ## @LayerForShader
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	movq	(%rdi), %rdi
	callq	_strlen
	movl	%eax, %eax
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	testl	%eax, %eax
	jle	LBB0_4
## %bb.2:                               ##   in Loop: Header=BB0_1 Depth=1
	leaq	-1(%rax), %rcx
	movq	(%rbx), %rdx
	cmpb	$95, -1(%rdx,%rax)
	movq	%rcx, %rax
	jne	LBB0_1
## %bb.3:
	leaq	(%rdx,%rcx), %rdi
	incq	%rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_atoi                           ## TAILCALL
LBB0_4:
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_LayerForShader                 ; -- Begin function LayerForShader
	.p2align	2
_LayerForShader:                        ; @LayerForShader
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	x0, [x0]
	bl	_strlen
	mov	w8, w0
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	cmp	w8, #1
	b.lt	LBB0_4
; %bb.2:                                ;   in Loop: Header=BB0_1 Depth=1
	sub	x9, x8, #1
	ldr	x10, [x19]
	add	x8, x10, x8
	ldurb	w11, [x8, #-1]
	mov	x8, x9
	cmp	w11, #95
	b.ne	LBB0_1
; %bb.3:
	add	x8, x10, x9
	add	x0, x8, #1
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_atoi
LBB0_4:
	mov	w0, #0
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
