	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function mplayer_loop
_mplayer_loop:                          ## @mplayer_loop
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	xorl	%eax, %eax
	callq	_pemu_sound_start
	xorl	%eax, %eax
	callq	_PDebugZ80Frame
	xorl	%edi, %edi
	xorl	%esi, %esi
	callq	_in_menu_wait_any
	movq	_PBTN_MA3@GOTPCREL(%rip), %rbx
	testl	%eax, (%rbx)
	jne	LBB0_3
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	xorl	%eax, %eax
	callq	_emu_sound_wait
	xorl	%eax, %eax
	callq	_PDebugZ80Frame
	xorl	%edi, %edi
	xorl	%esi, %esi
	callq	_in_menu_wait_any
	testl	%eax, (%rbx)
	je	LBB0_1
LBB0_3:
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_emu_sound_stop                 ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_PBTN_MA3,4,2                   ## @PBTN_MA3
	.no_dead_strip	_mplayer_loop
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function mplayer_loop
_mplayer_loop:                          ; @mplayer_loop
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	bl	_pemu_sound_start
	bl	_PDebugZ80Frame
	mov	x0, #0
	mov	w1, #0
	bl	_in_menu_wait_any
Lloh0:
	adrp	x19, _PBTN_MA3@GOTPAGE
Lloh1:
	ldr	x19, [x19, _PBTN_MA3@GOTPAGEOFF]
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w8, [x19]
	tst	w8, w0
	b.ne	LBB0_3
; %bb.2:                                ;   in Loop: Header=BB0_1 Depth=1
	bl	_emu_sound_wait
	bl	_PDebugZ80Frame
	mov	x0, #0
	mov	w1, #0
	bl	_in_menu_wait_any
	b	LBB0_1
LBB0_3:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_emu_sound_stop
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_PBTN_MA3,4,2                   ; @PBTN_MA3
	.no_dead_strip	_mplayer_loop
.subsections_via_symbols
