	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gl1_raster_font_flush_block
_gl1_raster_font_flush_block:           ## @gl1_raster_font_flush_block
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	testq	%rdx, %rdx
	je	LBB0_4
## %bb.1:
	movq	%rdx, %rbx
	movq	8(%rdx), %r13
	testq	%r13, %r13
	je	LBB0_4
## %bb.2:
	cmpl	$0, 4(%r13)
	je	LBB0_4
## %bb.3:
	movq	%rcx, %r12
	movl	%esi, %r14d
	movl	%edi, %r15d
	leaq	4(%r13), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	movl	(%r13), %ecx
	movq	%rbx, %rdx
	callq	_gl1_raster_font_setup_viewport
	movq	%rbx, %rdi
	movq	-48(%rbp), %rsi                 ## 8-byte Reload
	movq	%r12, %rdx
	callq	_gl1_raster_font_draw_vertices
	cmpq	$0, (%rbx)
	je	LBB0_4
## %bb.5:
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %r12
	movl	(%r12), %edi
	callq	_glEnable
	movl	(%r12), %edi
	movq	(%rbx), %rax
	movq	(%rax), %rcx
	movq	8(%rax), %rax
	movl	(%rax,%rcx,4), %esi
	callq	_glBindTexture
	movq	_GL_BLEND@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glDisable
	movl	(%r13), %edx
	movl	%r15d, %edi
	movl	%r14d, %esi
	movl	$1, %ecx
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_video_driver_set_viewport      ## TAILCALL
LBB0_4:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
	.comm	_GL_BLEND,4,2                   ## @GL_BLEND
	.no_dead_strip	_gl1_raster_font_flush_block
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gl1_raster_font_flush_block
_gl1_raster_font_flush_block:           ; @gl1_raster_font_flush_block
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	cbz	x2, LBB0_5
; %bb.1:
	mov	x21, x2
	ldr	x24, [x2, #8]
	cbz	x24, LBB0_5
; %bb.2:
	mov	x23, x24
	ldr	w8, [x23, #4]!
	cbz	w8, LBB0_5
; %bb.3:
	mov	x22, x3
	mov	x19, x1
	mov	x20, x0
	ldr	w3, [x24]
	mov	x2, x21
	bl	_gl1_raster_font_setup_viewport
	mov	x0, x21
	mov	x1, x23
	mov	x2, x22
	bl	_gl1_raster_font_draw_vertices
	ldr	x8, [x21]
	cbz	x8, LBB0_5
; %bb.4:
Lloh0:
	adrp	x22, _GL_TEXTURE_2D@GOTPAGE
Lloh1:
	ldr	x22, [x22, _GL_TEXTURE_2D@GOTPAGEOFF]
	ldr	w0, [x22]
	bl	_glEnable
	ldr	w0, [x22]
	ldr	x8, [x21]
	ldp	x8, x9, [x8]
	ldr	w1, [x9, x8, lsl #2]
	bl	_glBindTexture
Lloh2:
	adrp	x8, _GL_BLEND@GOTPAGE
Lloh3:
	ldr	x8, [x8, _GL_BLEND@GOTPAGEOFF]
Lloh4:
	ldr	w0, [x8]
	bl	_glDisable
	ldr	w2, [x24]
	mov	x0, x20
	mov	x1, x19
	mov	w3, #1
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_video_driver_set_viewport
LBB0_5:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
	.comm	_GL_BLEND,4,2                   ; @GL_BLEND
	.no_dead_strip	_gl1_raster_font_flush_block
.subsections_via_symbols
