	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gl_core_raster_font_draw_vertices
_gl_core_raster_font_draw_vertices:     ## @gl_core_raster_font_draw_vertices
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r14
	movq	%rdi, %rbx
	movq	16(%rdi), %rax
	cmpl	$0, (%rax)
	je	LBB0_2
## %bb.1:
	movq	%rbx, %rdi
	callq	_gl_core_raster_font_upload_atlas
	movq	16(%rbx), %rax
	movl	$0, (%rax)
LBB0_2:
	movq	_GL_TEXTURE1@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glActiveTexture
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	8(%rbx), %esi
	callq	_glBindTexture
	movq	(%rbx), %rax
	movq	8(%rax), %rdi
	testq	%rdi, %rdi
	js	LBB0_4
## %bb.3:
	movl	(%rax), %edx
	movl	$4, %esi
	callq	_glUniform4fv
LBB0_4:
	xorl	%edi, %edi
	callq	_glEnableVertexAttribArray
	movl	$1, %edi
	callq	_glEnableVertexAttribArray
	movl	$2, %edi
	callq	_glEnableVertexAttribArray
	movq	(%rbx), %rdi
	movl	(%r14), %edx
	movl	12(%r14), %esi
	shll	$3, %edx
	callq	_gl_core_bind_scratch_vbo
	movq	_GL_FLOAT@GOTPCREL(%rip), %r15
	movl	(%r15), %edx
	movq	_GL_FALSE@GOTPCREL(%rip), %r12
	movl	(%r12), %ecx
	xorl	%edi, %edi
	movl	$2, %esi
	movl	$8, %r8d
	xorl	%r9d, %r9d
	callq	_glVertexAttribPointer
	movq	(%rbx), %rdi
	movl	(%r14), %edx
	movl	8(%r14), %esi
	shll	$3, %edx
	callq	_gl_core_bind_scratch_vbo
	movl	(%r15), %edx
	movl	(%r12), %ecx
	movl	$1, %edi
	movl	$2, %esi
	movl	$8, %r8d
	xorl	%r9d, %r9d
	callq	_glVertexAttribPointer
	movq	(%rbx), %rdi
	movl	(%r14), %edx
	movl	4(%r14), %esi
	shll	$4, %edx
	callq	_gl_core_bind_scratch_vbo
	movl	(%r15), %edx
	movl	(%r12), %ecx
	movl	$2, %edi
	movl	$4, %esi
	movl	$16, %r8d
	xorl	%r9d, %r9d
	callq	_glVertexAttribPointer
	movq	_GL_TRIANGLES@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r14), %edx
	xorl	%esi, %esi
	callq	_glDrawArrays
	xorl	%edi, %edi
	callq	_glDisableVertexAttribArray
	movl	$1, %edi
	callq	_glDisableVertexAttribArray
	movl	$2, %edi
	callq	_glDisableVertexAttribArray
	movq	_GL_ARRAY_BUFFER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_glBindBuffer                   ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_TEXTURE1,4,2                ## @GL_TEXTURE1
	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
	.comm	_GL_FLOAT,4,2                   ## @GL_FLOAT
	.comm	_GL_FALSE,4,2                   ## @GL_FALSE
	.comm	_GL_TRIANGLES,4,2               ## @GL_TRIANGLES
	.comm	_GL_ARRAY_BUFFER,4,2            ## @GL_ARRAY_BUFFER
	.no_dead_strip	_gl_core_raster_font_draw_vertices
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gl_core_raster_font_draw_vertices
_gl_core_raster_font_draw_vertices:     ; @gl_core_raster_font_draw_vertices
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x1
	mov	x20, x0
	ldr	x8, [x0, #16]
	ldr	w8, [x8]
	cbz	w8, LBB0_2
; %bb.1:
	mov	x0, x20
	bl	_gl_core_raster_font_upload_atlas
	ldr	x8, [x20, #16]
	str	wzr, [x8]
LBB0_2:
Lloh0:
	adrp	x8, _GL_TEXTURE1@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_TEXTURE1@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_glActiveTexture
Lloh3:
	adrp	x8, _GL_TEXTURE_2D@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GL_TEXTURE_2D@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	ldr	w1, [x20, #8]
	bl	_glBindTexture
	ldr	x8, [x20]
	ldr	x0, [x8, #8]
	tbnz	x0, #63, LBB0_4
; %bb.3:
	ldr	w2, [x8]
	mov	w1, #4
	bl	_glUniform4fv
LBB0_4:
	mov	w0, #0
	bl	_glEnableVertexAttribArray
	mov	w0, #1
	bl	_glEnableVertexAttribArray
	mov	w0, #2
	bl	_glEnableVertexAttribArray
	ldr	x0, [x20]
	ldr	w1, [x19, #12]
	ldr	w8, [x19]
	lsl	w2, w8, #3
	bl	_gl_core_bind_scratch_vbo
Lloh6:
	adrp	x21, _GL_FLOAT@GOTPAGE
Lloh7:
	ldr	x21, [x21, _GL_FLOAT@GOTPAGEOFF]
	ldr	w2, [x21]
Lloh8:
	adrp	x22, _GL_FALSE@GOTPAGE
Lloh9:
	ldr	x22, [x22, _GL_FALSE@GOTPAGEOFF]
	ldr	w3, [x22]
	mov	w0, #0
	mov	w1, #2
	mov	w4, #8
	mov	x5, #0
	bl	_glVertexAttribPointer
	ldr	x0, [x20]
	ldr	w1, [x19, #8]
	ldr	w8, [x19]
	lsl	w2, w8, #3
	bl	_gl_core_bind_scratch_vbo
	ldr	w2, [x21]
	ldr	w3, [x22]
	mov	w0, #1
	mov	w1, #2
	mov	w4, #8
	mov	x5, #0
	bl	_glVertexAttribPointer
	ldr	x0, [x20]
	ldp	w8, w1, [x19]
	lsl	w2, w8, #4
	bl	_gl_core_bind_scratch_vbo
	ldr	w2, [x21]
	ldr	w3, [x22]
	mov	w0, #2
	mov	w1, #4
	mov	w4, #16
	mov	x5, #0
	bl	_glVertexAttribPointer
Lloh10:
	adrp	x8, _GL_TRIANGLES@GOTPAGE
Lloh11:
	ldr	x8, [x8, _GL_TRIANGLES@GOTPAGEOFF]
Lloh12:
	ldr	w0, [x8]
	ldr	w2, [x19]
	mov	w1, #0
	bl	_glDrawArrays
	mov	w0, #0
	bl	_glDisableVertexAttribArray
	mov	w0, #1
	bl	_glDisableVertexAttribArray
	mov	w0, #2
	bl	_glDisableVertexAttribArray
Lloh13:
	adrp	x8, _GL_ARRAY_BUFFER@GOTPAGE
Lloh14:
	ldr	x8, [x8, _GL_ARRAY_BUFFER@GOTPAGEOFF]
Lloh15:
	ldr	w0, [x8]
	mov	w1, #0
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_glBindBuffer
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_TEXTURE1,4,2                ; @GL_TEXTURE1
	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
	.comm	_GL_FLOAT,4,2                   ; @GL_FLOAT
	.comm	_GL_FALSE,4,2                   ; @GL_FALSE
	.comm	_GL_TRIANGLES,4,2               ; @GL_TRIANGLES
	.comm	_GL_ARRAY_BUFFER,4,2            ; @GL_ARRAY_BUFFER
	.no_dead_strip	_gl_core_raster_font_draw_vertices
.subsections_via_symbols
