	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function redraw_scene
LCPI0_0:
	.long	0x43870000                      ## float 270
LCPI0_1:
	.long	0x3f800000                      ## float 1
LCPI0_2:
	.long	0x42b40000                      ## float 90
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_redraw_scene:                          ## @redraw_scene
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glClear
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %r14
	movl	(%r14), %edi
	movq	8(%rbx), %rax
	movl	(%rax), %esi
	callq	_glBindTexture
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	xorps	%xmm1, %xmm1
	xorps	%xmm2, %xmm2
	callq	_glRotatef
	movq	_GL_TRIANGLE_STRIP@GOTPCREL(%rip), %r15
	movl	(%r15), %edi
	xorl	%esi, %esi
	movl	$4, %edx
	callq	_glDrawArrays
	movl	(%r14), %edi
	movq	8(%rbx), %rax
	movl	4(%rax), %esi
	callq	_glBindTexture
	movss	LCPI0_2(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	xorps	%xmm1, %xmm1
	xorps	%xmm2, %xmm2
	movss	LCPI0_1(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	callq	_glRotatef
	movl	(%r15), %edi
	movl	$4, %esi
	movl	$4, %edx
	callq	_glDrawArrays
	movl	(%r14), %edi
	movq	8(%rbx), %rax
	movl	8(%rax), %esi
	callq	_glBindTexture
	xorps	%xmm2, %xmm2
	xorps	%xmm3, %xmm3
	movss	LCPI0_2(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	callq	_glRotatef
	movl	(%r15), %edi
	movl	$8, %esi
	movl	$4, %edx
	callq	_glDrawArrays
	movl	(%r14), %edi
	movq	8(%rbx), %rax
	movl	12(%rax), %esi
	callq	_glBindTexture
	xorps	%xmm2, %xmm2
	xorps	%xmm3, %xmm3
	movss	LCPI0_2(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	callq	_glRotatef
	movl	(%r15), %edi
	movl	$12, %esi
	movl	$4, %edx
	callq	_glDrawArrays
	movl	(%r14), %edi
	movq	8(%rbx), %rax
	movl	16(%rax), %esi
	callq	_glBindTexture
	xorps	%xmm1, %xmm1
	xorps	%xmm3, %xmm3
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	callq	_glRotatef
	movl	(%r15), %edi
	movl	$16, %esi
	movl	$4, %edx
	callq	_glDrawArrays
	movl	(%r14), %edi
	movq	8(%rbx), %rax
	movl	20(%rax), %esi
	callq	_glBindTexture
	xorps	%xmm1, %xmm1
	xorps	%xmm3, %xmm3
	movss	LCPI0_2(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	callq	_glRotatef
	movl	(%r15), %edi
	movl	$20, %esi
	movl	$4, %edx
	callq	_glDrawArrays
	movl	(%rbx), %esi
	movl	4(%rbx), %edi
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_eglSwapBuffers                 ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
	.comm	_GL_TRIANGLE_STRIP,4,2          ## @GL_TRIANGLE_STRIP
	.no_dead_strip	_redraw_scene
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function redraw_scene
_redraw_scene:                          ; @redraw_scene
	.cfi_startproc
; %bb.0:
	stp	d9, d8, [sp, #-64]!             ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset b8, -56
	.cfi_offset b9, -64
	mov	x19, x0
Lloh0:
	adrp	x8, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_glClear
Lloh3:
	adrp	x20, _GL_TEXTURE_2D@GOTPAGE
Lloh4:
	ldr	x20, [x20, _GL_TEXTURE_2D@GOTPAGEOFF]
	ldr	w0, [x20]
	ldr	x8, [x19, #8]
	ldr	w1, [x8]
	bl	_glBindTexture
	mov	w8, #1132920832
	fmov	s8, w8
	movi	d1, #0000000000000000
	movi	d2, #0000000000000000
	fmov	s3, #1.00000000
	fmov	s0, s8
	bl	_glRotatef
Lloh5:
	adrp	x21, _GL_TRIANGLE_STRIP@GOTPAGE
Lloh6:
	ldr	x21, [x21, _GL_TRIANGLE_STRIP@GOTPAGEOFF]
	ldr	w0, [x21]
	mov	w1, #0
	mov	w2, #4
	bl	_glDrawArrays
	ldr	w0, [x20]
	ldr	x8, [x19, #8]
	ldr	w1, [x8, #4]
	bl	_glBindTexture
	mov	w8, #1119092736
	fmov	s9, w8
	movi	d1, #0000000000000000
	movi	d2, #0000000000000000
	fmov	s3, #1.00000000
	fmov	s0, s9
	bl	_glRotatef
	ldr	w0, [x21]
	mov	w1, #4
	mov	w2, #4
	bl	_glDrawArrays
	ldr	w0, [x20]
	ldr	x8, [x19, #8]
	ldr	w1, [x8, #8]
	bl	_glBindTexture
	fmov	s1, #1.00000000
	movi	d2, #0000000000000000
	movi	d3, #0000000000000000
	fmov	s0, s9
	bl	_glRotatef
	ldr	w0, [x21]
	mov	w1, #8
	mov	w2, #4
	bl	_glDrawArrays
	ldr	w0, [x20]
	ldr	x8, [x19, #8]
	ldr	w1, [x8, #12]
	bl	_glBindTexture
	fmov	s1, #1.00000000
	movi	d2, #0000000000000000
	movi	d3, #0000000000000000
	fmov	s0, s9
	bl	_glRotatef
	ldr	w0, [x21]
	mov	w1, #12
	mov	w2, #4
	bl	_glDrawArrays
	ldr	w0, [x20]
	ldr	x8, [x19, #8]
	ldr	w1, [x8, #16]
	bl	_glBindTexture
	movi	d1, #0000000000000000
	fmov	s2, #1.00000000
	movi	d3, #0000000000000000
	fmov	s0, s8
	bl	_glRotatef
	ldr	w0, [x21]
	mov	w1, #16
	mov	w2, #4
	bl	_glDrawArrays
	ldr	w0, [x20]
	ldr	x8, [x19, #8]
	ldr	w1, [x8, #20]
	bl	_glBindTexture
	movi	d1, #0000000000000000
	fmov	s2, #1.00000000
	movi	d3, #0000000000000000
	fmov	s0, s9
	bl	_glRotatef
	ldr	w0, [x21]
	mov	w1, #20
	mov	w2, #4
	bl	_glDrawArrays
	ldp	w1, w0, [x19]
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp], #64               ; 16-byte Folded Reload
	b	_eglSwapBuffers
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
	.comm	_GL_TRIANGLE_STRIP,4,2          ; @GL_TRIANGLE_STRIP
	.no_dead_strip	_redraw_scene
.subsections_via_symbols
