	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_egl_surface_check_attribs      ## -- Begin function egl_surface_check_attribs
	.p2align	4, 0x90
_egl_surface_check_attribs:             ## @egl_surface_check_attribs
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	testq	%rsi, %rsi
	je	LBB0_52
## %bb.1:
	movq	_EGL_NONE@GOTPCREL(%rip), %rax
	movq	(%rax), %r10
	movq	(%rsi), %r13
	cmpq	%r10, %r13
	jne	LBB0_2
LBB0_52:
	movl	$1, %eax
LBB0_53:
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_2:
	addq	$16, %rsi
	leaq	LJTI0_0(%rip), %r14
	movq	_PBUFFER@GOTPCREL(%rip), %r11
	movq	_EGL_FALSE@GOTPCREL(%rip), %r15
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_50:                                ##   in Loop: Header=BB0_3 Depth=1
	movl	%r12d, (%rax)
LBB0_51:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	(%rsi), %r13
	addq	$16, %rsi
	cmpq	%r10, %r13
	je	LBB0_52
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	xorl	%eax, %eax
	addl	$-128, %r13d
	cmpl	$8, %r13d
	ja	LBB0_53
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	-8(%rsi), %r12d
	movslq	(%r14,%r13,4), %rbx
	addq	%r14, %rbx
	jmpq	*%rbx
LBB0_21:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%edi, (%r11)
	jne	LBB0_53
## %bb.22:                              ##   in Loop: Header=BB0_3 Depth=1
	testl	%r12d, %r12d
	js	LBB0_53
## %bb.23:                              ##   in Loop: Header=BB0_3 Depth=1
	testq	%r9, %r9
	je	LBB0_51
## %bb.24:                              ##   in Loop: Header=BB0_3 Depth=1
	movl	%r12d, (%r9)
	jmp	LBB0_51
LBB0_5:                                 ##   in Loop: Header=BB0_3 Depth=1
	movq	_EGL_VG_COLORSPACE_LINEAR@GOTPCREL(%rip), %rbx
	movl	(%rbx), %r13d
	movq	_EGL_VG_COLORSPACE_sRGB@GOTPCREL(%rip), %rbx
	cmpl	%r12d, (%rbx)
	je	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%r12d, %r13d
	jne	LBB0_53
LBB0_7:                                 ##   in Loop: Header=BB0_3 Depth=1
	testq	%rdx, %rdx
	je	LBB0_51
## %bb.8:                               ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%r12d, %r13d
	jne	LBB0_51
## %bb.9:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	$1, (%rdx)
	jmp	LBB0_51
LBB0_10:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	_EGL_VG_ALPHA_FORMAT_PRE@GOTPCREL(%rip), %rbx
	movl	(%rbx), %r13d
	movq	_EGL_VG_ALPHA_FORMAT_NONPRE@GOTPCREL(%rip), %rbx
	cmpl	%r12d, (%rbx)
	je	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%r12d, %r13d
	jne	LBB0_53
LBB0_12:                                ##   in Loop: Header=BB0_3 Depth=1
	testq	%rcx, %rcx
	je	LBB0_51
## %bb.13:                              ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%r12d, %r13d
	jne	LBB0_51
## %bb.14:                              ##   in Loop: Header=BB0_3 Depth=1
	movl	$1, (%rcx)
	jmp	LBB0_51
LBB0_40:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%edi, (%r11)
	jne	LBB0_53
## %bb.41:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	_EGL_NO_TEXTURE@GOTPCREL(%rip), %rbx
	cmpl	%r12d, (%rbx)
	je	LBB0_43
## %bb.42:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	_EGL_TEXTURE_2D@GOTPCREL(%rip), %rbx
	cmpl	%r12d, (%rbx)
	jne	LBB0_53
LBB0_43:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpq	$0, 40(%rbp)
	je	LBB0_51
## %bb.44:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	40(%rbp), %rax
	jmp	LBB0_50
LBB0_34:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%edi, (%r11)
	jne	LBB0_53
## %bb.35:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	_EGL_NO_TEXTURE@GOTPCREL(%rip), %rbx
	cmpl	%r12d, (%rbx)
	je	LBB0_38
## %bb.36:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	_EGL_TEXTURE_RGB@GOTPCREL(%rip), %rbx
	cmpl	%r12d, (%rbx)
	je	LBB0_38
## %bb.37:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	_EGL_TEXTURE_RGBA@GOTPCREL(%rip), %rbx
	cmpl	%r12d, (%rbx)
	jne	LBB0_53
LBB0_38:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpq	$0, 32(%rbp)
	je	LBB0_51
## %bb.39:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	32(%rbp), %rax
	jmp	LBB0_50
LBB0_15:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	_WINDOW@GOTPCREL(%rip), %rbx
	cmpl	%edi, (%rbx)
	jne	LBB0_53
## %bb.16:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	_EGL_SINGLE_BUFFER@GOTPCREL(%rip), %rbx
	movl	(%rbx), %r13d
	cmpl	%r12d, %r13d
	je	LBB0_18
## %bb.17:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	_EGL_BACK_BUFFER@GOTPCREL(%rip), %rbx
	cmpl	%r12d, (%rbx)
	jne	LBB0_53
LBB0_18:                                ##   in Loop: Header=BB0_3 Depth=1
	testq	%r8, %r8
	je	LBB0_51
## %bb.19:                              ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%r12d, %r13d
	jne	LBB0_51
## %bb.20:                              ##   in Loop: Header=BB0_3 Depth=1
	movl	$1, (%r8)
	jmp	LBB0_51
LBB0_45:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%edi, (%r11)
	jne	LBB0_53
## %bb.46:                              ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%r12d, (%r15)
	je	LBB0_48
## %bb.47:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	_EGL_TRUE@GOTPCREL(%rip), %rbx
	cmpl	%r12d, (%rbx)
	jne	LBB0_53
LBB0_48:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpq	$0, 48(%rbp)
	je	LBB0_51
## %bb.49:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	48(%rbp), %rax
	jmp	LBB0_50
LBB0_29:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%edi, (%r11)
	jne	LBB0_53
## %bb.30:                              ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%r12d, (%r15)
	je	LBB0_32
## %bb.31:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	_EGL_TRUE@GOTPCREL(%rip), %rbx
	cmpl	%r12d, (%rbx)
	jne	LBB0_53
LBB0_32:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpq	$0, 24(%rbp)
	je	LBB0_51
## %bb.33:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	24(%rbp), %rax
	jmp	LBB0_50
LBB0_25:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%edi, (%r11)
	jne	LBB0_53
## %bb.26:                              ##   in Loop: Header=BB0_3 Depth=1
	testl	%r12d, %r12d
	js	LBB0_53
## %bb.27:                              ##   in Loop: Header=BB0_3 Depth=1
	cmpq	$0, 16(%rbp)
	je	LBB0_51
## %bb.28:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	16(%rbp), %rax
	jmp	LBB0_50
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_21, LBB0_21-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_40, LBB0_40-LJTI0_0
.set L0_0_set_34, LBB0_34-LJTI0_0
.set L0_0_set_15, LBB0_15-LJTI0_0
.set L0_0_set_45, LBB0_45-LJTI0_0
.set L0_0_set_29, LBB0_29-LJTI0_0
.set L0_0_set_25, LBB0_25-LJTI0_0
LJTI0_0:
	.long	L0_0_set_21
	.long	L0_0_set_5
	.long	L0_0_set_10
	.long	L0_0_set_40
	.long	L0_0_set_34
	.long	L0_0_set_15
	.long	L0_0_set_45
	.long	L0_0_set_29
	.long	L0_0_set_25
	.end_data_region
                                        ## -- End function
	.comm	_EGL_NONE,8,3                   ## @EGL_NONE
	.comm	_EGL_VG_COLORSPACE_sRGB,4,2     ## @EGL_VG_COLORSPACE_sRGB
	.comm	_EGL_VG_COLORSPACE_LINEAR,4,2   ## @EGL_VG_COLORSPACE_LINEAR
	.comm	_EGL_VG_ALPHA_FORMAT_NONPRE,4,2 ## @EGL_VG_ALPHA_FORMAT_NONPRE
	.comm	_EGL_VG_ALPHA_FORMAT_PRE,4,2    ## @EGL_VG_ALPHA_FORMAT_PRE
	.comm	_WINDOW,4,2                     ## @WINDOW
	.comm	_EGL_SINGLE_BUFFER,4,2          ## @EGL_SINGLE_BUFFER
	.comm	_EGL_BACK_BUFFER,4,2            ## @EGL_BACK_BUFFER
	.comm	_PBUFFER,4,2                    ## @PBUFFER
	.comm	_EGL_FALSE,4,2                  ## @EGL_FALSE
	.comm	_EGL_TRUE,4,2                   ## @EGL_TRUE
	.comm	_EGL_NO_TEXTURE,4,2             ## @EGL_NO_TEXTURE
	.comm	_EGL_TEXTURE_RGB,4,2            ## @EGL_TEXTURE_RGB
	.comm	_EGL_TEXTURE_RGBA,4,2           ## @EGL_TEXTURE_RGBA
	.comm	_EGL_TEXTURE_2D,4,2             ## @EGL_TEXTURE_2D
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_egl_surface_check_attribs      ; -- Begin function egl_surface_check_attribs
	.p2align	2
_egl_surface_check_attribs:             ; @egl_surface_check_attribs
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	cbz	x1, LBB0_43
; %bb.1:
Lloh0:
	adrp	x8, _EGL_NONE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _EGL_NONE@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x8]
	ldr	x17, [x1]
	mov	w10, #1
	mov	w8, #1
	cmp	x17, x9
	b.eq	LBB0_45
; %bb.2:
	ldp	x12, x11, [sp, #104]
	ldr	x13, [sp, #96]
	add	x14, x1, #16
Lloh3:
	adrp	x15, lJTI0_0@PAGE
Lloh4:
	add	x15, x15, lJTI0_0@PAGEOFF
Lloh5:
	adrp	x16, _PBUFFER@GOTPAGE
Lloh6:
	ldr	x16, [x16, _PBUFFER@GOTPAGEOFF]
Lloh7:
	adrp	x19, _EGL_VG_ALPHA_FORMAT_NONPRE@GOTPAGE
Lloh8:
	ldr	x19, [x19, _EGL_VG_ALPHA_FORMAT_NONPRE@GOTPAGEOFF]
Lloh9:
	adrp	x20, _EGL_VG_ALPHA_FORMAT_PRE@GOTPAGE
Lloh10:
	ldr	x20, [x20, _EGL_VG_ALPHA_FORMAT_PRE@GOTPAGEOFF]
Lloh11:
	adrp	x21, _EGL_NO_TEXTURE@GOTPAGE
Lloh12:
	ldr	x21, [x21, _EGL_NO_TEXTURE@GOTPAGEOFF]
Lloh13:
	adrp	x23, _EGL_TEXTURE_RGB@GOTPAGE
Lloh14:
	ldr	x23, [x23, _EGL_TEXTURE_RGB@GOTPAGEOFF]
Lloh15:
	adrp	x24, _EGL_TEXTURE_RGBA@GOTPAGE
Lloh16:
	ldr	x24, [x24, _EGL_TEXTURE_RGBA@GOTPAGEOFF]
Lloh17:
	adrp	x25, _WINDOW@GOTPAGE
Lloh18:
	ldr	x25, [x25, _WINDOW@GOTPAGEOFF]
Lloh19:
	adrp	x26, _EGL_SINGLE_BUFFER@GOTPAGE
Lloh20:
	ldr	x26, [x26, _EGL_SINGLE_BUFFER@GOTPAGEOFF]
Lloh21:
	adrp	x27, _EGL_BACK_BUFFER@GOTPAGE
Lloh22:
	ldr	x27, [x27, _EGL_BACK_BUFFER@GOTPAGEOFF]
Lloh23:
	adrp	x28, _EGL_FALSE@GOTPAGE
Lloh24:
	ldr	x28, [x28, _EGL_FALSE@GOTPAGEOFF]
Lloh25:
	adrp	x30, _EGL_TRUE@GOTPAGE
Lloh26:
	ldr	x30, [x30, _EGL_TRUE@GOTPAGEOFF]
	b	LBB0_4
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldr	x17, [x14], #16
	cmp	x17, x9
	b.eq	LBB0_43
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	sub	w8, w17, #128
	cmp	w8, #8
	b.hi	LBB0_44
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	ldur	w17, [x14, #-8]
	adr	x1, LBB0_6
	ldrb	w22, [x15, x8]
	add	x1, x1, x22, lsl #2
	br	x1
LBB0_6:                                 ;   in Loop: Header=BB0_4 Depth=1
	mov	w8, #0
	ldr	w1, [x16]
	cmp	w1, w0
	b.ne	LBB0_45
; %bb.7:                                ;   in Loop: Header=BB0_4 Depth=1
	tbnz	w17, #31, LBB0_45
; %bb.8:                                ;   in Loop: Header=BB0_4 Depth=1
	cbz	x5, LBB0_3
; %bb.9:                                ;   in Loop: Header=BB0_4 Depth=1
	str	w17, [x5]
	b	LBB0_3
LBB0_10:                                ;   in Loop: Header=BB0_4 Depth=1
Lloh27:
	adrp	x8, _EGL_VG_COLORSPACE_sRGB@GOTPAGE
Lloh28:
	ldr	x8, [x8, _EGL_VG_COLORSPACE_sRGB@GOTPAGEOFF]
Lloh29:
	ldr	w1, [x8]
Lloh30:
	adrp	x8, _EGL_VG_COLORSPACE_LINEAR@GOTPAGE
Lloh31:
	ldr	x8, [x8, _EGL_VG_COLORSPACE_LINEAR@GOTPAGEOFF]
Lloh32:
	ldr	w8, [x8]
	cmp	w1, w17
	ccmp	w8, w17, #4, ne
	b.ne	LBB0_44
; %bb.11:                               ;   in Loop: Header=BB0_4 Depth=1
	cbz	x2, LBB0_3
; %bb.12:                               ;   in Loop: Header=BB0_4 Depth=1
	cmp	w8, w17
	b.ne	LBB0_3
; %bb.13:                               ;   in Loop: Header=BB0_4 Depth=1
	str	w10, [x2]
	b	LBB0_3
LBB0_14:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w1, [x19]
	ldr	w8, [x20]
	cmp	w1, w17
	ccmp	w8, w17, #4, ne
	b.ne	LBB0_44
; %bb.15:                               ;   in Loop: Header=BB0_4 Depth=1
	cbz	x3, LBB0_3
; %bb.16:                               ;   in Loop: Header=BB0_4 Depth=1
	cmp	w8, w17
	b.ne	LBB0_3
; %bb.17:                               ;   in Loop: Header=BB0_4 Depth=1
	str	w10, [x3]
	b	LBB0_3
LBB0_18:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x16]
	cmp	w8, w0
	b.ne	LBB0_44
; %bb.19:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x21]
Lloh33:
	adrp	x1, _EGL_TEXTURE_2D@GOTPAGE
Lloh34:
	ldr	x1, [x1, _EGL_TEXTURE_2D@GOTPAGEOFF]
Lloh35:
	ldr	w1, [x1]
	cmp	w8, w17
	ccmp	w1, w17, #4, ne
	b.ne	LBB0_44
; %bb.20:                               ;   in Loop: Header=BB0_4 Depth=1
	cbz	x12, LBB0_3
; %bb.21:                               ;   in Loop: Header=BB0_4 Depth=1
	str	w17, [x12]
	b	LBB0_3
LBB0_22:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x16]
	cmp	w8, w0
	b.ne	LBB0_44
; %bb.23:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x21]
	ldr	w1, [x23]
	ldr	w22, [x24]
	cmp	w8, w17
	ccmp	w1, w17, #4, ne
	ccmp	w22, w17, #4, ne
	b.ne	LBB0_44
; %bb.24:                               ;   in Loop: Header=BB0_4 Depth=1
	cbz	x13, LBB0_3
; %bb.25:                               ;   in Loop: Header=BB0_4 Depth=1
	str	w17, [x13]
	b	LBB0_3
LBB0_26:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x25]
	cmp	w8, w0
	b.ne	LBB0_44
; %bb.27:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x26]
	ldr	w1, [x27]
	cmp	w8, w17
	ccmp	w1, w17, #4, ne
	b.ne	LBB0_44
; %bb.28:                               ;   in Loop: Header=BB0_4 Depth=1
	cbz	x4, LBB0_3
; %bb.29:                               ;   in Loop: Header=BB0_4 Depth=1
	cmp	w8, w17
	b.ne	LBB0_3
; %bb.30:                               ;   in Loop: Header=BB0_4 Depth=1
	str	w10, [x4]
	b	LBB0_3
LBB0_31:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x16]
	cmp	w8, w0
	b.ne	LBB0_44
; %bb.32:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x28]
	ldr	w1, [x30]
	cmp	w8, w17
	ccmp	w1, w17, #4, ne
	b.ne	LBB0_44
; %bb.33:                               ;   in Loop: Header=BB0_4 Depth=1
	cbz	x11, LBB0_3
; %bb.34:                               ;   in Loop: Header=BB0_4 Depth=1
	str	w17, [x11]
	b	LBB0_3
LBB0_35:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x16]
	cmp	w8, w0
	b.ne	LBB0_44
; %bb.36:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x28]
	ldr	w1, [x30]
	cmp	w8, w17
	ccmp	w1, w17, #4, ne
	b.ne	LBB0_44
; %bb.37:                               ;   in Loop: Header=BB0_4 Depth=1
	cbz	x7, LBB0_3
; %bb.38:                               ;   in Loop: Header=BB0_4 Depth=1
	str	w17, [x7]
	b	LBB0_3
LBB0_39:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	w8, #0
	ldr	w1, [x16]
	cmp	w1, w0
	b.ne	LBB0_45
; %bb.40:                               ;   in Loop: Header=BB0_4 Depth=1
	tbnz	w17, #31, LBB0_45
; %bb.41:                               ;   in Loop: Header=BB0_4 Depth=1
	cbz	x6, LBB0_3
; %bb.42:                               ;   in Loop: Header=BB0_4 Depth=1
	str	w17, [x6]
	b	LBB0_3
LBB0_43:
	mov	w8, #1
	b	LBB0_45
LBB0_44:
	mov	w8, #0
LBB0_45:
	mov	x0, x8
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh25, Lloh26
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_10-LBB0_6)>>2
	.byte	(LBB0_14-LBB0_6)>>2
	.byte	(LBB0_18-LBB0_6)>>2
	.byte	(LBB0_22-LBB0_6)>>2
	.byte	(LBB0_26-LBB0_6)>>2
	.byte	(LBB0_31-LBB0_6)>>2
	.byte	(LBB0_35-LBB0_6)>>2
	.byte	(LBB0_39-LBB0_6)>>2
                                        ; -- End function
	.comm	_EGL_NONE,8,3                   ; @EGL_NONE
	.comm	_EGL_VG_COLORSPACE_sRGB,4,2     ; @EGL_VG_COLORSPACE_sRGB
	.comm	_EGL_VG_COLORSPACE_LINEAR,4,2   ; @EGL_VG_COLORSPACE_LINEAR
	.comm	_EGL_VG_ALPHA_FORMAT_NONPRE,4,2 ; @EGL_VG_ALPHA_FORMAT_NONPRE
	.comm	_EGL_VG_ALPHA_FORMAT_PRE,4,2    ; @EGL_VG_ALPHA_FORMAT_PRE
	.comm	_WINDOW,4,2                     ; @WINDOW
	.comm	_EGL_SINGLE_BUFFER,4,2          ; @EGL_SINGLE_BUFFER
	.comm	_EGL_BACK_BUFFER,4,2            ; @EGL_BACK_BUFFER
	.comm	_PBUFFER,4,2                    ; @PBUFFER
	.comm	_EGL_FALSE,4,2                  ; @EGL_FALSE
	.comm	_EGL_TRUE,4,2                   ; @EGL_TRUE
	.comm	_EGL_NO_TEXTURE,4,2             ; @EGL_NO_TEXTURE
	.comm	_EGL_TEXTURE_RGB,4,2            ; @EGL_TEXTURE_RGB
	.comm	_EGL_TEXTURE_RGBA,4,2           ; @EGL_TEXTURE_RGBA
	.comm	_EGL_TEXTURE_2D,4,2             ; @EGL_TEXTURE_2D
.subsections_via_symbols
