	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_WI_drawShowNextLoc             ## -- Begin function WI_drawShowNextLoc
	.p2align	4, 0x90
_WI_drawShowNextLoc:                    ## @WI_drawShowNextLoc
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	xorl	%eax, %eax
	callq	_WI_slamBackground
	xorl	%eax, %eax
	callq	_WI_drawAnimatedBack
	movq	_gamemode@GOTPCREL(%rip), %r15
	movq	(%r15), %rax
	movq	_commercial@GOTPCREL(%rip), %r12
	cmpq	(%r12), %rax
	je	LBB0_12
## %bb.1:
	movq	_wbs@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rax
	cmpl	$2, (%rax)
	jg	LBB0_15
## %bb.2:
	movl	4(%rax), %r13d
	cmpl	$8, %r13d
	jne	LBB0_4
## %bb.3:
	movl	8(%rax), %r13d
	decl	%r13d
LBB0_4:
	testl	%r13d, %r13d
	js	LBB0_8
## %bb.5:
	incl	%r13d
	xorl	%ebx, %ebx
	movq	_splat@GOTPCREL(%rip), %r14
	.p2align	4, 0x90
LBB0_6:                                 ## =>This Inner Loop Header: Depth=1
	movl	%ebx, %edi
	movq	%r14, %rsi
	callq	_WI_drawOnLnode
	incl	%ebx
	cmpl	%ebx, %r13d
	jne	LBB0_6
## %bb.7:
	movq	_wbs@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rax
LBB0_8:
	cmpq	$0, 16(%rax)
	je	LBB0_10
## %bb.9:
	movq	_splat@GOTPCREL(%rip), %rsi
	movl	$8, %edi
	callq	_WI_drawOnLnode
LBB0_10:
	movq	_snl_pointeron@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_12
## %bb.11:
	movq	(%rbx), %rax
	movl	8(%rax), %edi
	movq	_yah@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	callq	_WI_drawOnLnode
LBB0_12:
	movq	(%r15), %rax
	cmpq	(%r12), %rax
	jne	LBB0_15
## %bb.13:
	movq	_wbs@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpl	$30, 8(%rax)
	jne	LBB0_15
## %bb.14:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_15:
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_WI_drawEL                      ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_gamemode,8,3                   ## @gamemode
	.comm	_commercial,8,3                 ## @commercial
	.comm	_wbs,8,3                        ## @wbs
	.comm	_splat,4,2                      ## @splat
	.comm	_snl_pointeron,8,3              ## @snl_pointeron
	.comm	_yah,8,3                        ## @yah
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_WI_drawShowNextLoc             ; -- Begin function WI_drawShowNextLoc
	.p2align	2
_WI_drawShowNextLoc:                    ; @WI_drawShowNextLoc
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	bl	_WI_slamBackground
	bl	_WI_drawAnimatedBack
Lloh0:
	adrp	x21, _gamemode@GOTPAGE
Lloh1:
	ldr	x21, [x21, _gamemode@GOTPAGEOFF]
	ldr	x8, [x21]
Lloh2:
	adrp	x22, _commercial@GOTPAGE
Lloh3:
	ldr	x22, [x22, _commercial@GOTPAGEOFF]
	ldr	x9, [x22]
	cmp	x8, x9
	b.eq	LBB0_12
; %bb.1:
Lloh4:
	adrp	x23, _wbs@GOTPAGE
Lloh5:
	ldr	x23, [x23, _wbs@GOTPAGEOFF]
	ldr	x8, [x23]
	ldr	w9, [x8]
	cmp	w9, #2
	b.gt	LBB0_15
; %bb.2:
	ldr	w9, [x8, #4]
	cmp	w9, #8
	b.ne	LBB0_4
; %bb.3:
	ldr	w9, [x8, #8]
	sub	w9, w9, #1
LBB0_4:
	tbnz	w9, #31, LBB0_8
; %bb.5:
	mov	w19, #0
	add	w24, w9, #1
Lloh6:
	adrp	x20, _splat@GOTPAGE
Lloh7:
	ldr	x20, [x20, _splat@GOTPAGEOFF]
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, x19
	mov	x1, x20
	bl	_WI_drawOnLnode
	add	w19, w19, #1
	cmp	w24, w19
	b.ne	LBB0_6
; %bb.7:
	ldr	x8, [x23]
LBB0_8:
	ldr	x8, [x8, #16]
	cbz	x8, LBB0_10
; %bb.9:
Lloh8:
	adrp	x1, _splat@GOTPAGE
Lloh9:
	ldr	x1, [x1, _splat@GOTPAGEOFF]
	mov	w0, #8
	bl	_WI_drawOnLnode
LBB0_10:
Lloh10:
	adrp	x8, _snl_pointeron@GOTPAGE
Lloh11:
	ldr	x8, [x8, _snl_pointeron@GOTPAGEOFF]
Lloh12:
	ldr	x8, [x8]
	cbz	x8, LBB0_12
; %bb.11:
	ldr	x8, [x23]
	ldr	w0, [x8, #8]
Lloh13:
	adrp	x8, _yah@GOTPAGE
Lloh14:
	ldr	x8, [x8, _yah@GOTPAGEOFF]
Lloh15:
	ldr	x1, [x8]
	bl	_WI_drawOnLnode
LBB0_12:
	ldr	x8, [x21]
	ldr	x9, [x22]
	cmp	x8, x9
	b.ne	LBB0_15
; %bb.13:
Lloh16:
	adrp	x8, _wbs@GOTPAGE
Lloh17:
	ldr	x8, [x8, _wbs@GOTPAGEOFF]
Lloh18:
	ldr	x8, [x8]
	ldr	w8, [x8, #8]
	cmp	w8, #30
	b.ne	LBB0_15
; %bb.14:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
LBB0_15:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_WI_drawEL
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh16, Lloh17, Lloh18
	.cfi_endproc
                                        ; -- End function
	.comm	_gamemode,8,3                   ; @gamemode
	.comm	_commercial,8,3                 ; @commercial
	.comm	_wbs,8,3                        ; @wbs
	.comm	_splat,4,2                      ; @splat
	.comm	_snl_pointeron,8,3              ; @snl_pointeron
	.comm	_yah,8,3                        ; @yah
.subsections_via_symbols
