	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function init_ogl
LCPI0_0:
	.long	0x3ef919ce                      ## float 0.486524999
LCPI0_1:
	.long	0x3ee786c2                      ## float 0.452199996
LCPI0_2:
	.long	0x3f02d289                      ## float 0.511025012
LCPI0_3:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3
LCPI0_4:
	.quad	0x3ff0000000000000              ## double 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_init_ogl:                              ## @init_ogl
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -16(%rbp)
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	movss	LCPI0_2(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	movss	LCPI0_3(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	callq	_glClearColor
	movq	_GL_CULL_FACE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glEnable
	movq	_GL_DEPTH_TEST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glEnable
	movsd	LCPI0_4(%rip), %xmm0            ## xmm0 = mem[0],zero
	callq	_glClearDepthf
	movq	_GL_LEQUAL@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glDepthFunc
	movaps	L___const.init_ogl.noAmbient(%rip), %xmm0
	movaps	%xmm0, -32(%rbp)
	movq	_GL_LIGHT0@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	movq	_GL_AMBIENT@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	-32(%rbp), %rdx
	callq	_glLightfv
	movl	(%rbx), %edi
	callq	_glEnable
	movq	_GL_LIGHTING@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glEnable
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-16(%rbp), %rax
	jne	LBB0_2
## %bb.1:
	addq	$24, %rsp
	popq	%rbx
	popq	%rbp
	retq
LBB0_2:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_CULL_FACE,4,2               ## @GL_CULL_FACE
	.comm	_GL_DEPTH_TEST,4,2              ## @GL_DEPTH_TEST
	.comm	_GL_LEQUAL,4,2                  ## @GL_LEQUAL
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ## @__const.init_ogl.noAmbient
L___const.init_ogl.noAmbient:
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1

	.comm	_GL_LIGHT0,4,2                  ## @GL_LIGHT0
	.comm	_GL_AMBIENT,4,2                 ## @GL_AMBIENT
	.comm	_GL_LIGHTING,4,2                ## @GL_LIGHTING
	.no_dead_strip	_init_ogl
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function init_ogl
_init_ogl:                              ; @init_ogl
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #24]
	mov	w8, #6606
	movk	w8, #16121, lsl #16
	fmov	s0, w8
	mov	w8, #34498
	movk	w8, #16103, lsl #16
	fmov	s1, w8
	mov	w8, #53897
	movk	w8, #16130, lsl #16
	fmov	s2, w8
	fmov	s3, #1.00000000
	bl	_glClearColor
Lloh3:
	adrp	x8, _GL_CULL_FACE@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GL_CULL_FACE@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	bl	_glEnable
Lloh6:
	adrp	x8, _GL_DEPTH_TEST@GOTPAGE
Lloh7:
	ldr	x8, [x8, _GL_DEPTH_TEST@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	bl	_glEnable
	fmov	d0, #1.00000000
	bl	_glClearDepthf
Lloh9:
	adrp	x8, _GL_LEQUAL@GOTPAGE
Lloh10:
	ldr	x8, [x8, _GL_LEQUAL@GOTPAGEOFF]
Lloh11:
	ldr	w0, [x8]
	bl	_glDepthFunc
Lloh12:
	adrp	x8, l___const.init_ogl.noAmbient@PAGE
Lloh13:
	add	x8, x8, l___const.init_ogl.noAmbient@PAGEOFF
Lloh14:
	ldr	q0, [x8]
	str	q0, [sp]
Lloh15:
	adrp	x19, _GL_LIGHT0@GOTPAGE
Lloh16:
	ldr	x19, [x19, _GL_LIGHT0@GOTPAGEOFF]
	ldr	w0, [x19]
Lloh17:
	adrp	x8, _GL_AMBIENT@GOTPAGE
Lloh18:
	ldr	x8, [x8, _GL_AMBIENT@GOTPAGEOFF]
Lloh19:
	ldr	w1, [x8]
	mov	x2, sp
	bl	_glLightfv
	ldr	w0, [x19]
	bl	_glEnable
Lloh20:
	adrp	x8, _GL_LIGHTING@GOTPAGE
Lloh21:
	ldr	x8, [x8, _GL_LIGHTING@GOTPAGEOFF]
Lloh22:
	ldr	w0, [x8]
	bl	_glEnable
	ldr	x8, [sp, #24]
Lloh23:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh24:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh25:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_2
; %bb.1:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
LBB0_2:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpAddLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_CULL_FACE,4,2               ; @GL_CULL_FACE
	.comm	_GL_DEPTH_TEST,4,2              ; @GL_DEPTH_TEST
	.comm	_GL_LEQUAL,4,2                  ; @GL_LEQUAL
	.section	__TEXT,__literal16,16byte_literals
	.p2align	2                               ; @__const.init_ogl.noAmbient
l___const.init_ogl.noAmbient:
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1

	.comm	_GL_LIGHT0,4,2                  ; @GL_LIGHT0
	.comm	_GL_AMBIENT,4,2                 ; @GL_AMBIENT
	.comm	_GL_LIGHTING,4,2                ; @GL_LIGHTING
	.no_dead_strip	_init_ogl
.subsections_via_symbols
