	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CL_GetGameState                ## -- Begin function CL_GetGameState
	.p2align	4, 0x90
_CL_GetGameState:                       ## @CL_GetGameState
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_cl@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%rdi)
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_cl,4,2                         ## @cl
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CL_GetGameState                ; -- Begin function CL_GetGameState
	.p2align	2
_CL_GetGameState:                       ; @CL_GetGameState
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _cl@GOTPAGE
Lloh1:
	ldr	x8, [x8, _cl@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	str	w8, [x0]
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_cl,4,2                         ; @cl
.subsections_via_symbols
