	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_render_players                 ## -- Begin function render_players
	.p2align	4, 0x90
_render_players:                        ## @render_players
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r13
	movq	%rdi, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_g@GOTPCREL(%rip), %r12
	movq	(%r12), %rax
	movl	32(%rax), %esi
	movl	28(%rax), %edx
	movl	8(%r13), %ecx
	movl	(%r13), %r9d
	movl	4(%r13), %r8d
	movl	16(%r13), %r10d
	movl	12(%r13), %r11d
	movl	24(%rax), %ebx
	movl	16(%rax), %r15d
	movl	20(%rax), %eax
	subq	$8, %rsp
	leaq	-112(%rbp), %rdi
	pushq	%r15
	pushq	%rax
	pushq	%rbx
	pushq	%r11
	pushq	%r10
	callq	_set_matrix_3d
	addq	$48, %rsp
	movl	16(%r14), %edi
	callq	_glUseProgram
	movl	12(%r14), %edi
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movl	$1, %esi
	leaq	-112(%rbp), %rcx
	callq	_glUniformMatrix4fv
	movl	8(%r14), %edi
	movl	8(%r13), %esi
	movl	(%r13), %ecx
	movl	4(%r13), %edx
	callq	_glUniform3f
	movl	4(%r14), %edi
	xorl	%esi, %esi
	callq	_glUniform1i
	movl	(%r14), %r15d
	xorl	%eax, %eax
	callq	_time_of_day
	movl	%r15d, %edi
	movl	%eax, %esi
	callq	_glUniform1f
	movq	(%r12), %rax
	cmpl	$0, (%rax)
	jle	LBB0_5
## %bb.1:
	xorl	%r15d, %r15d
	xorl	%ebx, %ebx
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	movslq	(%rax), %rcx
	addq	$20, %r15
	cmpq	%rcx, %rbx
	jge	LBB0_5
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%rax), %rsi
	addq	%r15, %rsi
	cmpq	%r13, %rsi
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	%r14, %rdi
	callq	_draw_player
	movq	(%r12), %rax
	jmp	LBB0_4
LBB0_5:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_7
## %bb.6:
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_7:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_g,8,3                          ## @g
	.comm	_GL_FALSE,4,2                   ## @GL_FALSE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_render_players                 ; -- Begin function render_players
	.p2align	2
_render_players:                        ; @render_players
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #160
	.cfi_def_cfa_offset 160
	stp	x24, x23, [sp, #96]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #112]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #128]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #144]            ; 16-byte Folded Spill
	add	x29, sp, #144
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x1
	mov	x20, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
Lloh3:
	adrp	x22, _g@GOTPAGE
Lloh4:
	ldr	x22, [x22, _g@GOTPAGEOFF]
	stur	x8, [x29, #-56]
	ldr	x8, [x22]
	ldp	w2, w1, [x8, #28]
	ldp	w5, w4, [x19]
	ldp	w7, w6, [x19, #12]
	ldr	w3, [x19, #8]
	ldp	w10, w9, [x8, #20]
	ldr	w8, [x8, #16]
	stp	w10, w8, [sp, #4]
	add	x0, sp, #24
	str	w9, [sp]
	bl	_set_matrix_3d
	ldr	w0, [x20, #16]
	bl	_glUseProgram
	ldr	w0, [x20, #12]
Lloh5:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh6:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
Lloh7:
	ldr	w2, [x8]
	add	x3, sp, #24
	mov	w1, #1
	bl	_glUniformMatrix4fv
	ldr	w0, [x20, #8]
	ldp	w2, w1, [x19, #4]
	ldr	w3, [x19]
	bl	_glUniform3f
	ldr	w0, [x20, #4]
	mov	w1, #0
	bl	_glUniform1i
	ldr	w21, [x20]
	bl	_time_of_day
	mov	x1, x0
	mov	x0, x21
	bl	_glUniform1f
	ldr	x8, [x22]
	ldr	w9, [x8]
	cmp	w9, #1
	b.lt	LBB0_5
; %bb.1:
	mov	x21, #0
	mov	x23, #0
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x23, x23, #1
	ldrsw	x9, [x8]
	add	x21, x21, #20
	cmp	x23, x9
	b.ge	LBB0_5
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x9, [x8, #8]
	add	x1, x9, x21
	cmp	x1, x19
	b.eq	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x20
	bl	_draw_player
	ldr	x8, [x22]
	b	LBB0_2
LBB0_5:
	ldur	x8, [x29, #-56]
Lloh8:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh9:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh10:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_7
; %bb.6:
	ldp	x29, x30, [sp, #144]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #128]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #112]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #96]             ; 16-byte Folded Reload
	add	sp, sp, #160
	ret
LBB0_7:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.cfi_endproc
                                        ; -- End function
	.comm	_g,8,3                          ; @g
	.comm	_GL_FALSE,4,2                   ; @GL_FALSE
.subsections_via_symbols
