	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotAllocWeaponState            ## -- Begin function BotAllocWeaponState
	.p2align	4, 0x90
_BotAllocWeaponState:                   ## @BotAllocWeaponState
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	_MAX_CLIENTS@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	xorl	%eax, %eax
	testl	%ecx, %ecx
	jle	LBB0_5
## %bb.1:
	movq	_botweaponstates@GOTPCREL(%rip), %r14
	movq	(%r14), %rdx
	incq	%rcx
	movl	$1, %ebx
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	cmpq	$0, (%rdx,%rbx,8)
	je	LBB0_3
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	cmpq	%rbx, %rcx
	jne	LBB0_2
	jmp	LBB0_5
LBB0_3:
	movl	$4, %edi
	callq	_GetClearedMemory
	movq	(%r14), %rcx
	movq	%rax, (%rcx,%rbx,8)
	movl	%ebx, %eax
LBB0_5:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_CLIENTS,4,2                ## @MAX_CLIENTS
	.comm	_botweaponstates,8,3            ## @botweaponstates
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotAllocWeaponState            ; -- Begin function BotAllocWeaponState
	.p2align	2
_BotAllocWeaponState:                   ; @BotAllocWeaponState
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x8, _MAX_CLIENTS@GOTPAGE
Lloh1:
	ldr	x8, [x8, _MAX_CLIENTS@GOTPAGEOFF]
Lloh2:
	ldr	w9, [x8]
	cmp	w9, #1
	b.lt	LBB0_4
; %bb.1:
Lloh3:
	adrp	x20, _botweaponstates@GOTPAGE
Lloh4:
	ldr	x20, [x20, _botweaponstates@GOTPAGEOFF]
	ldr	x8, [x20]
	add	x9, x9, #1
	mov	w19, #1
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x10, [x8, x19, lsl #3]
	cbz	x10, LBB0_5
; %bb.3:                                ;   in Loop: Header=BB0_2 Depth=1
	add	x19, x19, #1
	cmp	x9, x19
	b.ne	LBB0_2
LBB0_4:
	mov	w19, #0
	b	LBB0_6
LBB0_5:
	mov	w0, #4
	bl	_GetClearedMemory
	ldr	x8, [x20]
	str	x0, [x8, x19, lsl #3]
LBB0_6:
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_CLIENTS,4,2                ; @MAX_CLIENTS
	.comm	_botweaponstates,8,3            ; @botweaponstates
.subsections_via_symbols
