	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_TimeDemo                     ## -- Begin function G_TimeDemo
	.p2align	4, 0x90
_G_TimeDemo:                            ## @G_TimeDemo
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	leaq	L_.str(%rip), %rdi
	callq	_M_CheckParm
	movq	_nodrawers@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.1(%rip), %rdi
	callq	_M_CheckParm
	movq	_noblit@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	movq	_timingdemo@GOTPCREL(%rip), %rax
	movl	$1, (%rax)
	movq	_singletics@GOTPCREL(%rip), %rax
	movl	$1, (%rax)
	movq	_defdemoname@GOTPCREL(%rip), %rax
	movq	%rbx, (%rax)
	movq	_ga_playdemo@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_gameaction@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"-nodraw"

	.comm	_nodrawers,8,3                  ## @nodrawers
L_.str.1:                               ## @.str.1
	.asciz	"-noblit"

	.comm	_noblit,8,3                     ## @noblit
	.comm	_timingdemo,4,2                 ## @timingdemo
	.comm	_singletics,4,2                 ## @singletics
	.comm	_defdemoname,8,3                ## @defdemoname
	.comm	_ga_playdemo,4,2                ## @ga_playdemo
	.comm	_gameaction,4,2                 ## @gameaction
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_TimeDemo                     ; -- Begin function G_TimeDemo
	.p2align	2
_G_TimeDemo:                            ; @G_TimeDemo
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	bl	_M_CheckParm
Lloh2:
	adrp	x8, _nodrawers@GOTPAGE
Lloh3:
	ldr	x8, [x8, _nodrawers@GOTPAGEOFF]
Lloh4:
	str	x0, [x8]
Lloh5:
	adrp	x0, l_.str.1@PAGE
Lloh6:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_M_CheckParm
Lloh7:
	adrp	x8, _noblit@GOTPAGE
Lloh8:
	ldr	x8, [x8, _noblit@GOTPAGEOFF]
Lloh9:
	str	x0, [x8]
Lloh10:
	adrp	x8, _timingdemo@GOTPAGE
Lloh11:
	ldr	x8, [x8, _timingdemo@GOTPAGEOFF]
	mov	w9, #1
Lloh12:
	str	w9, [x8]
Lloh13:
	adrp	x8, _singletics@GOTPAGE
Lloh14:
	ldr	x8, [x8, _singletics@GOTPAGEOFF]
Lloh15:
	str	w9, [x8]
Lloh16:
	adrp	x8, _defdemoname@GOTPAGE
Lloh17:
	ldr	x8, [x8, _defdemoname@GOTPAGEOFF]
Lloh18:
	str	x19, [x8]
Lloh19:
	adrp	x8, _ga_playdemo@GOTPAGE
Lloh20:
	ldr	x8, [x8, _ga_playdemo@GOTPAGEOFF]
Lloh21:
	ldr	w8, [x8]
Lloh22:
	adrp	x9, _gameaction@GOTPAGE
Lloh23:
	ldr	x9, [x9, _gameaction@GOTPAGEOFF]
Lloh24:
	str	w8, [x9]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotStr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGotStr	Lloh16, Lloh17, Lloh18
	.loh AdrpLdrGotStr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotStr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotStr	Lloh7, Lloh8, Lloh9
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpLdrGotStr	Lloh2, Lloh3, Lloh4
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"-nodraw"

	.comm	_nodrawers,8,3                  ; @nodrawers
l_.str.1:                               ; @.str.1
	.asciz	"-noblit"

	.comm	_noblit,8,3                     ; @noblit
	.comm	_timingdemo,4,2                 ; @timingdemo
	.comm	_singletics,4,2                 ; @singletics
	.comm	_defdemoname,8,3                ; @defdemoname
	.comm	_ga_playdemo,4,2                ; @ga_playdemo
	.comm	_gameaction,4,2                 ; @gameaction
.subsections_via_symbols
