	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Java_org_yabause_android_YabauseRunnable_gameInfo ## -- Begin function Java_org_yabause_android_YabauseRunnable_gameInfo
	.p2align	4, 0x90
_Java_org_yabause_android_YabauseRunnable_gameInfo: ## @Java_org_yabause_android_YabauseRunnable_gameInfo
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	(%rdi), %rcx
	leaq	-116(%rbp), %rax
	movq	%rdx, %rsi
	movq	%rax, %rdx
	callq	*(%rcx)
	leaq	-96(%rbp), %rsi
	movq	%rax, %rdi
	callq	_GameInfoFromPath
	testl	%eax, %eax
	je	LBB0_1
## %bb.2:
	movq	(%rbx), %rax
	leaq	L_.str(%rip), %rsi
	movq	%rbx, %rdi
	callq	*32(%rax)
	movl	%eax, %r14d
	movq	(%rbx), %rax
	leaq	L_.str.1(%rip), %rdx
	leaq	L_.str.2(%rip), %rcx
	movq	%rbx, %rdi
	movl	%r14d, %esi
	callq	*24(%rax)
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	movq	(%rbx), %rax
	movl	-64(%rbp), %esi
	movq	%rbx, %rdi
	callq	*16(%rax)
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	movq	(%rbx), %rax
	movl	-68(%rbp), %esi
	movq	%rbx, %rdi
	callq	*16(%rax)
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	movq	(%rbx), %rax
	movl	-72(%rbp), %esi
	movq	%rbx, %rdi
	callq	*16(%rax)
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	movq	(%rbx), %rax
	movl	-76(%rbp), %esi
	movq	%rbx, %rdi
	callq	*16(%rax)
                                        ## kill: def $eax killed $eax def $rax
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	movq	(%rbx), %rax
	movl	-80(%rbp), %esi
	movq	%rbx, %rdi
	callq	*16(%rax)
                                        ## kill: def $eax killed $eax def $rax
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	movq	(%rbx), %rax
	movl	-84(%rbp), %esi
	movq	%rbx, %rdi
	callq	*16(%rax)
	movl	%eax, %r15d
	movq	(%rbx), %rax
	movl	-88(%rbp), %esi
	movq	%rbx, %rdi
	callq	*16(%rax)
	movl	%eax, %r12d
	movq	(%rbx), %rax
	movl	-92(%rbp), %esi
	movq	%rbx, %rdi
	callq	*16(%rax)
	movl	%eax, %r13d
	movq	(%rbx), %rax
	movl	-96(%rbp), %esi
	movq	%rbx, %rdi
	callq	*16(%rax)
                                        ## kill: def $eax killed $eax def $rax
	movq	(%rbx), %r10
	movq	%rbx, %rdi
	movl	%r14d, %esi
	movl	-56(%rbp), %edx                 ## 4-byte Reload
	movl	-52(%rbp), %ecx                 ## 4-byte Reload
	movl	-48(%rbp), %r8d                 ## 4-byte Reload
	movl	-44(%rbp), %r9d                 ## 4-byte Reload
	pushq	%rax
	pushq	%r13
	pushq	%r12
	pushq	%r15
	pushq	-104(%rbp)                      ## 8-byte Folded Reload
	pushq	-112(%rbp)                      ## 8-byte Folded Reload
	callq	*8(%r10)
	addq	$48, %rsp
	jmp	LBB0_3
LBB0_1:
	xorl	%eax, %eax
LBB0_3:
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"org/yabause/android/GameInfo"

L_.str.1:                               ## @.str.1
	.asciz	"<init>"

L_.str.2:                               ## @.str.2
	.asciz	"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Java_org_yabause_android_YabauseRunnable_gameInfo ; -- Begin function Java_org_yabause_android_YabauseRunnable_gameInfo
	.p2align	2
_Java_org_yabause_android_YabauseRunnable_gameInfo: ; @Java_org_yabause_android_YabauseRunnable_gameInfo
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #160
	.cfi_def_cfa_offset 160
	stp	x28, x27, [sp, #64]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #80]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #96]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #112]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #128]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #144]            ; 16-byte Folded Spill
	add	x29, sp, #144
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x1, x2
	mov	x19, x0
	ldr	x8, [x0]
	ldr	x8, [x8]
	add	x2, sp, #60
	blr	x8
	add	x1, sp, #24
	bl	_GameInfoFromPath
	cbz	w0, LBB0_2
; %bb.1:
	ldr	x8, [x19]
	ldr	x8, [x8, #32]
Lloh0:
	adrp	x1, l_.str@PAGE
Lloh1:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x19
	blr	x8
	mov	x20, x0
	ldr	x8, [x19]
	ldr	x8, [x8, #24]
Lloh2:
	adrp	x2, l_.str.1@PAGE
Lloh3:
	add	x2, x2, l_.str.1@PAGEOFF
Lloh4:
	adrp	x3, l_.str.2@PAGE
Lloh5:
	add	x3, x3, l_.str.2@PAGEOFF
	mov	x0, x19
	mov	x1, x20
	blr	x8
	str	w0, [sp, #20]                   ; 4-byte Folded Spill
	ldr	x8, [x19]
	ldr	x8, [x8, #16]
	ldr	w1, [sp, #56]
	mov	x0, x19
	blr	x8
	mov	x22, x0
	ldr	x8, [x19]
	ldr	x8, [x8, #16]
	ldr	w1, [sp, #52]
	mov	x0, x19
	blr	x8
	mov	x23, x0
	ldr	x8, [x19]
	ldr	x8, [x8, #16]
	ldr	w1, [sp, #48]
	mov	x0, x19
	blr	x8
	mov	x24, x0
	ldr	x8, [x19]
	ldr	x8, [x8, #16]
	ldr	w1, [sp, #44]
	mov	x0, x19
	blr	x8
	mov	x25, x0
	ldr	x8, [x19]
	ldr	x8, [x8, #16]
	ldr	w1, [sp, #40]
	mov	x0, x19
	blr	x8
	mov	x26, x0
	ldr	x8, [x19]
	ldr	x8, [x8, #16]
	ldr	w1, [sp, #36]
	mov	x0, x19
	blr	x8
	mov	x27, x0
	ldr	x8, [x19]
	ldr	x8, [x8, #16]
	ldr	w1, [sp, #32]
	mov	x0, x19
	blr	x8
	mov	x28, x0
	ldr	x8, [x19]
	ldr	x8, [x8, #16]
	ldr	w1, [sp, #28]
	mov	x0, x19
	blr	x8
	mov	x21, x0
	ldr	x8, [x19]
	ldr	x8, [x8, #16]
	ldr	w1, [sp, #24]
	mov	x0, x19
	blr	x8
	ldr	x8, [x19]
	ldr	x8, [x8, #8]
	stp	w21, w0, [sp, #8]
	stp	w27, w28, [sp]
	mov	x0, x19
	mov	x1, x20
	ldr	w2, [sp, #20]                   ; 4-byte Folded Reload
	mov	x3, x22
	mov	x4, x23
	mov	x5, x24
	mov	x6, x25
	mov	x7, x26
	blr	x8
	b	LBB0_3
LBB0_2:
	mov	x0, #0
LBB0_3:
	ldp	x29, x30, [sp, #144]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #128]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #112]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #96]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #80]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #64]             ; 16-byte Folded Reload
	add	sp, sp, #160
	ret
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"org/yabause/android/GameInfo"

l_.str.1:                               ; @.str.1
	.asciz	"<init>"

l_.str.2:                               ; @.str.2
	.asciz	"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V"

.subsections_via_symbols
