	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_M_LoadGame                     ## -- Begin function M_LoadGame
	.p2align	4, 0x90
_M_LoadGame:                            ## @M_LoadGame
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_netgame@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_2
## %bb.1:
	movq	_LOADNET@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	xorl	%edx, %edx
	popq	%rbp
	jmp	_M_StartMessage                 ## TAILCALL
LBB0_2:
	movq	_LoadDef@GOTPCREL(%rip), %rdi
	callq	_M_SetupNextMenu
	xorl	%eax, %eax
	popq	%rbp
	jmp	_M_ReadSaveStrings              ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_netgame,8,3                    ## @netgame
	.comm	_LOADNET,4,2                    ## @LOADNET
	.comm	_LoadDef,4,2                    ## @LoadDef
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_M_LoadGame                     ; -- Begin function M_LoadGame
	.p2align	2
_M_LoadGame:                            ; @M_LoadGame
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _netgame@GOTPAGE
Lloh1:
	ldr	x8, [x8, _netgame@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	cbz	x8, LBB0_2
; %bb.1:
Lloh3:
	adrp	x8, _LOADNET@GOTPAGE
Lloh4:
	ldr	x8, [x8, _LOADNET@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	mov	x1, #0
	mov	w2, #0
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_M_StartMessage
LBB0_2:
Lloh6:
	adrp	x0, _LoadDef@GOTPAGE
Lloh7:
	ldr	x0, [x0, _LoadDef@GOTPAGEOFF]
	bl	_M_SetupNextMenu
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_M_ReadSaveStrings
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_netgame,8,3                    ; @netgame
	.comm	_LOADNET,4,2                    ; @LOADNET
	.comm	_LoadDef,4,2                    ; @LoadDef
.subsections_via_symbols
