	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function CG_ParseTeamInfo
_CG_ParseTeamInfo:                      ## @CG_ParseTeamInfo
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	$1, %edi
	callq	_CG_Argv
	movl	%eax, %edi
	callq	_atoi
	movq	_numSortedTeamPlayers@GOTPCREL(%rip), %r13
	movl	%eax, (%r13)
	testl	%eax, %eax
	jle	LBB0_3
## %bb.1:
	movl	$7, %ebx
	xorl	%r12d, %r12d
	movq	_cgs@GOTPCREL(%rip), %r15
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	leal	-5(%rbx), %edi
	callq	_CG_Argv
	movl	%eax, %edi
	callq	_atoi
	movq	%rax, %r14
	movq	_sortedTeamPlayers@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	%r14d, (%rax,%r12,4)
	leal	-4(%rbx), %edi
	callq	_CG_Argv
	movl	%eax, %edi
	callq	_atoi
	movq	(%r15), %rcx
	movslq	%r14d, %rdx
	shlq	$3, %rdx
	leaq	(%rdx,%rdx,4), %r14
	movq	%rax, 32(%rcx,%r14)
	leal	-3(%rbx), %edi
	callq	_CG_Argv
	movl	%eax, %edi
	callq	_atoi
	movq	(%r15), %rcx
	movq	%rax, 24(%rcx,%r14)
	leal	-2(%rbx), %edi
	callq	_CG_Argv
	movl	%eax, %edi
	callq	_atoi
	movq	(%r15), %rcx
	movq	%rax, 16(%rcx,%r14)
	leal	-1(%rbx), %edi
	callq	_CG_Argv
	movl	%eax, %edi
	callq	_atoi
	movq	(%r15), %rcx
	movq	%rax, 8(%rcx,%r14)
	movl	%ebx, %edi
	callq	_CG_Argv
	movl	%eax, %edi
	callq	_atoi
	movq	(%r15), %rcx
	movq	%rax, (%rcx,%r14)
	incq	%r12
	movslq	(%r13), %rax
	addl	$6, %ebx
	cmpq	%rax, %r12
	jl	LBB0_2
LBB0_3:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_numSortedTeamPlayers,4,2       ## @numSortedTeamPlayers
	.comm	_sortedTeamPlayers,8,3          ## @sortedTeamPlayers
	.comm	_cgs,8,3                        ## @cgs
	.no_dead_strip	_CG_ParseTeamInfo
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CG_ParseTeamInfo
_CG_ParseTeamInfo:                      ; @CG_ParseTeamInfo
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	w0, #1
	bl	_CG_Argv
	bl	_atoi
Lloh0:
	adrp	x21, _numSortedTeamPlayers@GOTPAGE
Lloh1:
	ldr	x21, [x21, _numSortedTeamPlayers@GOTPAGEOFF]
	str	w0, [x21]
	cmp	w0, #1
	b.lt	LBB0_3
; %bb.1:
	mov	x22, #0
	mov	w19, #7
Lloh2:
	adrp	x23, _sortedTeamPlayers@GOTPAGE
Lloh3:
	ldr	x23, [x23, _sortedTeamPlayers@GOTPAGEOFF]
Lloh4:
	adrp	x24, _cgs@GOTPAGE
Lloh5:
	ldr	x24, [x24, _cgs@GOTPAGEOFF]
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	sub	w0, w19, #5
	bl	_CG_Argv
	bl	_atoi
	mov	x20, x0
	ldr	x8, [x23]
	str	w20, [x8, x22, lsl #2]
	sub	w0, w19, #4
	bl	_CG_Argv
	bl	_atoi
	ldr	x8, [x24]
	sxtw	x9, w20
	add	x9, x9, w20, sxtw #2
	lsl	x20, x9, #3
	add	x8, x8, x20
	str	x0, [x8, #32]
	sub	w0, w19, #3
	bl	_CG_Argv
	bl	_atoi
	ldr	x8, [x24]
	add	x8, x8, x20
	str	x0, [x8, #24]
	sub	w0, w19, #2
	bl	_CG_Argv
	bl	_atoi
	ldr	x8, [x24]
	add	x8, x8, x20
	str	x0, [x8, #16]
	sub	w0, w19, #1
	bl	_CG_Argv
	bl	_atoi
	ldr	x8, [x24]
	add	x8, x8, x20
	str	x0, [x8, #8]
	mov	x0, x19
	bl	_CG_Argv
	bl	_atoi
	ldr	x8, [x24]
	str	x0, [x8, x20]
	add	x22, x22, #1
	ldrsw	x8, [x21]
	add	w19, w19, #6
	cmp	x22, x8
	b.lt	LBB0_2
LBB0_3:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.comm	_numSortedTeamPlayers,4,2       ; @numSortedTeamPlayers
	.comm	_sortedTeamPlayers,8,3          ; @sortedTeamPlayers
	.comm	_cgs,8,3                        ; @cgs
	.no_dead_strip	_CG_ParseTeamInfo
.subsections_via_symbols
