	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function redraw_scene
LCPI0_0:
	.long	0x43870000                      ## float 270
LCPI0_1:
	.long	0x3f800000                      ## float 1
LCPI0_2:
	.long	0x42b40000                      ## float 90
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_redraw_scene:                          ## @redraw_scene
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %r14
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %rax
	movq	_GL_DEPTH_BUFFER_BIT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edi
	orl	(%rax), %edi
	callq	_glClear
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	xorps	%xmm1, %xmm1
	xorps	%xmm2, %xmm2
	callq	_glRotatef
	movq	_GL_TRIANGLE_STRIP@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	xorl	%esi, %esi
	movl	$4, %edx
	callq	_glDrawArrays
	movss	LCPI0_2(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	xorps	%xmm1, %xmm1
	xorps	%xmm2, %xmm2
	movss	LCPI0_1(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	callq	_glRotatef
	movl	(%rbx), %edi
	movl	$4, %esi
	movl	$4, %edx
	callq	_glDrawArrays
	xorps	%xmm2, %xmm2
	xorps	%xmm3, %xmm3
	movss	LCPI0_2(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	callq	_glRotatef
	movl	(%rbx), %edi
	movl	$8, %esi
	movl	$4, %edx
	callq	_glDrawArrays
	xorps	%xmm2, %xmm2
	xorps	%xmm3, %xmm3
	movss	LCPI0_2(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	callq	_glRotatef
	movl	(%rbx), %edi
	movl	$12, %esi
	movl	$4, %edx
	callq	_glDrawArrays
	xorps	%xmm1, %xmm1
	xorps	%xmm3, %xmm3
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	callq	_glRotatef
	movl	(%rbx), %edi
	movl	$16, %esi
	movl	$4, %edx
	callq	_glDrawArrays
	xorps	%xmm1, %xmm1
	xorps	%xmm3, %xmm3
	movss	LCPI0_2(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	callq	_glRotatef
	movl	(%rbx), %edi
	movl	$20, %esi
	movl	$4, %edx
	callq	_glDrawArrays
	movl	(%r14), %esi
	movl	4(%r14), %edi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_eglSwapBuffers                 ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ## @GL_DEPTH_BUFFER_BIT
	.comm	_GL_TRIANGLE_STRIP,4,2          ## @GL_TRIANGLE_STRIP
	.no_dead_strip	_redraw_scene
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function redraw_scene
_redraw_scene:                          ; @redraw_scene
	.cfi_startproc
; %bb.0:
	stp	d9, d8, [sp, #-48]!             ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset b8, -40
	.cfi_offset b9, -48
	mov	x19, x0
Lloh0:
	adrp	x8, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _GL_DEPTH_BUFFER_BIT@GOTPAGE
Lloh4:
	ldr	x9, [x9, _GL_DEPTH_BUFFER_BIT@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	orr	w0, w9, w8
	bl	_glClear
	mov	w8, #1132920832
	fmov	s8, w8
	movi	d1, #0000000000000000
	movi	d2, #0000000000000000
	fmov	s3, #1.00000000
	fmov	s0, s8
	bl	_glRotatef
Lloh6:
	adrp	x20, _GL_TRIANGLE_STRIP@GOTPAGE
Lloh7:
	ldr	x20, [x20, _GL_TRIANGLE_STRIP@GOTPAGEOFF]
	ldr	w0, [x20]
	mov	w1, #0
	mov	w2, #4
	bl	_glDrawArrays
	mov	w8, #1119092736
	fmov	s9, w8
	movi	d1, #0000000000000000
	movi	d2, #0000000000000000
	fmov	s3, #1.00000000
	fmov	s0, s9
	bl	_glRotatef
	ldr	w0, [x20]
	mov	w1, #4
	mov	w2, #4
	bl	_glDrawArrays
	fmov	s1, #1.00000000
	movi	d2, #0000000000000000
	movi	d3, #0000000000000000
	fmov	s0, s9
	bl	_glRotatef
	ldr	w0, [x20]
	mov	w1, #8
	mov	w2, #4
	bl	_glDrawArrays
	fmov	s1, #1.00000000
	movi	d2, #0000000000000000
	movi	d3, #0000000000000000
	fmov	s0, s9
	bl	_glRotatef
	ldr	w0, [x20]
	mov	w1, #12
	mov	w2, #4
	bl	_glDrawArrays
	movi	d1, #0000000000000000
	fmov	s2, #1.00000000
	movi	d3, #0000000000000000
	fmov	s0, s8
	bl	_glRotatef
	ldr	w0, [x20]
	mov	w1, #16
	mov	w2, #4
	bl	_glDrawArrays
	movi	d1, #0000000000000000
	fmov	s2, #1.00000000
	movi	d3, #0000000000000000
	fmov	s0, s9
	bl	_glRotatef
	ldr	w0, [x20]
	mov	w1, #20
	mov	w2, #4
	bl	_glDrawArrays
	ldp	w1, w0, [x19]
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp], #48               ; 16-byte Folded Reload
	b	_eglSwapBuffers
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ; @GL_DEPTH_BUFFER_BIT
	.comm	_GL_TRIANGLE_STRIP,4,2          ; @GL_TRIANGLE_STRIP
	.no_dead_strip	_redraw_scene
.subsections_via_symbols
