	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function UI_SPLevelMenu_MenuDraw
_UI_SPLevelMenu_MenuDraw:               ## @UI_SPLevelMenu_MenuDraw
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_INFO_VALUE@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	movq	%rbx, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r14
	movq	_levelMenuInfo@GOTPCREL(%rip), %r13
	cmpq	$0, 136(%r13)
	je	LBB0_3
## %bb.1:
	xorl	%eax, %eax
	callq	_UI_PopMenu
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_27
## %bb.2:
	xorl	%eax, %eax
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_UI_SPLevelMenu                 ## TAILCALL
LBB0_3:
	leaq	L_.str(%rip), %rdi
	leaq	-112(%rbp), %r15
	movq	%r15, %rsi
	movl	$32, %edx
	callq	_trap_Cvar_VariableStringBuffer
	movq	%r15, %rdi
	callq	_Q_CleanStr
	movq	_PLAYER_Y@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_UI_CENTER@GOTPCREL(%rip), %rax
	movq	_UI_SMALLFONT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	orl	(%rax), %ecx
	movq	_color_orange@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	movl	$320, %edi                      ## imm = 0x140
	movq	%r15, %rdx
	callq	_UI_DrawProportionalString
	leaq	L_.str.1(%rip), %rdi
	movq	%r14, %rsi
	movl	%ebx, %edx
	callq	_trap_Cvar_VariableStringBuffer
	movq	(%r13), %rsi
	movq	%r14, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_5
## %bb.4:
	movq	(%r13), %rdi
	movq	%r14, %rsi
	movl	$8, %edx
	callq	_Q_strncpyz
	movq	(%r13), %rdi
	movl	128(%r13), %esi
	movl	$4, %edx
	callq	_PlayerIcon
	movq	$0, 120(%r13)
LBB0_5:
	leaq	96(%r13), %rdi
	callq	_Menu_Draw
	movq	_AWARDS_Y@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	addl	$48, %eax
	movl	%eax, -116(%rbp)                ## 4-byte Spill
	leaq	-112(%rbp), %rbx
	xorl	%r14d, %r14d
	xorl	%r15d, %r15d
	jmp	LBB0_10
LBB0_6:                                 ##   in Loop: Header=BB0_10 Depth=1
	movl	%ecx, %eax
	imulq	$1125899907, %rax, %rcx         ## imm = 0x431BDE83
	shrq	$50, %rcx
	movq	%rbx, %rdi
	movl	$64, %esi
	leaq	L_.str.2(%rip), %rdx
LBB0_7:                                 ##   in Loop: Header=BB0_10 Depth=1
                                        ## kill: def $ecx killed $ecx killed $rcx
LBB0_8:                                 ##   in Loop: Header=BB0_10 Depth=1
	xorl	%eax, %eax
	callq	_Com_sprintf
	addl	$24, %r12d
	movq	_UI_CENTER@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	_color_yellow@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	movl	%r12d, %edi
	movl	-116(%rbp), %esi                ## 4-byte Reload
	movq	%rbx, %rdx
	callq	_UI_DrawString
LBB0_9:                                 ##   in Loop: Header=BB0_10 Depth=1
	incq	%r14
	cmpq	$6, %r14
	je	LBB0_19
LBB0_10:                                ## =>This Inner Loop Header: Depth=1
	movq	8(%r13), %rax
	movl	(%rax,%r14,4), %ecx
	testl	%ecx, %ecx
	jle	LBB0_9
## %bb.11:                              ##   in Loop: Header=BB0_10 Depth=1
	testb	$1, %r15b
	jne	LBB0_13
## %bb.12:                              ##   in Loop: Header=BB0_10 Depth=1
	movl	%r15d, %r12d
	shrl	$31, %r12d
	addl	%r15d, %r12d
	sarl	%r12d
	movl	$368, %eax                      ## imm = 0x170
	jmp	LBB0_14
	.p2align	4, 0x90
LBB0_13:                                ##   in Loop: Header=BB0_10 Depth=1
	leal	-1(%r15), %eax
	shrl	$31, %eax
	leal	(%r15,%rax), %r12d
	decl	%r12d
	sarl	%r12d
	negl	%r12d
	movl	$224, %eax
LBB0_14:                                ##   in Loop: Header=BB0_10 Depth=1
	incl	%r15d
	cmpl	$1, %ecx
	je	LBB0_9
## %bb.15:                              ##   in Loop: Header=BB0_10 Depth=1
	shll	$6, %r12d
	addl	%eax, %r12d
	cmpl	$1000000, %ecx                  ## imm = 0xF4240
	jae	LBB0_6
## %bb.16:                              ##   in Loop: Header=BB0_10 Depth=1
	cmpl	$1000, %ecx                     ## imm = 0x3E8
	jb	LBB0_18
## %bb.17:                              ##   in Loop: Header=BB0_10 Depth=1
	movl	%ecx, %eax
	imulq	$274877907, %rax, %rcx          ## imm = 0x10624DD3
	shrq	$38, %rcx
	movq	%rbx, %rdi
	movl	$64, %esi
	leaq	L_.str.3(%rip), %rdx
	jmp	LBB0_7
LBB0_18:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	%rbx, %rdi
	movl	$64, %esi
	leaq	L_.str.4(%rip), %rdx
	jmp	LBB0_8
LBB0_19:
	movq	_selectedArenaSet@GOTPCREL(%rip), %r14
	movq	(%r14), %rsi
	incq	%rsi
	leaq	L_.str.5(%rip), %rdi
	callq	_va
	movq	_UI_LEFT@GOTPCREL(%rip), %rdx
	movq	_UI_SMALLFONT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	orl	(%rdx), %ecx
	movq	_color_orange@GOTPCREL(%rip), %rdx
	movl	(%rdx), %r8d
	movl	$18, %edi
	movl	$38, %esi
	movq	%rax, %rdx
	callq	_UI_DrawProportionalString
	cmpl	$0, 16(%r13)
	jle	LBB0_22
## %bb.20:
	xorl	%ebx, %ebx
	movq	_color_black@GOTPCREL(%rip), %r15
	.p2align	4, 0x90
LBB0_21:                                ## =>This Inner Loop Header: Depth=1
	movq	88(%r13), %rax
	movl	(%rax,%rbx,8), %edi
	movl	4(%rax,%rbx,8), %esi
	addl	$96, %esi
	movl	(%r15), %r8d
	movl	$128, %edx
	movl	$18, %ecx
	callq	_UI_FillRect
	incq	%rbx
	movslq	16(%r13), %rax
	cmpq	%rax, %rbx
	jl	LBB0_21
LBB0_22:
	movq	(%r14), %rax
	movq	_currentSet@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jle	LBB0_26
## %bb.23:
	movq	_UI_BIGFONT@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	_UI_CENTER@GOTPCREL(%rip), %rax
	orl	(%rax), %ecx
	movq	_color_red@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	leaq	L_.str.6(%rip), %rdx
	movl	$320, %edi                      ## imm = 0x140
	movl	$216, %esi
	callq	_UI_DrawProportionalString
LBB0_24:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_27
## %bb.25:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_26:
	callq	_UI_SPLevelMenu_MenuDraw.cold.1
	jmp	LBB0_24
LBB0_27:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.p2align	4, 0x90                         ## -- Begin function UI_SPLevelMenu_MenuDraw.cold.1
_UI_SPLevelMenu_MenuDraw.cold.1:        ## @UI_SPLevelMenu_MenuDraw.cold.1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_color_white@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_Vector4Copy
	movq	_uis@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_PULSE_DIVISOR@GOTPCREL(%rip), %rcx
	cltd
	idivl	(%rcx)
	movl	%eax, %edi
	callq	_sin
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_INFO_VALUE,4,2             ## @MAX_INFO_VALUE
	.comm	_levelMenuInfo,144,3            ## @levelMenuInfo
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"name"

	.comm	_PLAYER_Y,4,2                   ## @PLAYER_Y
	.comm	_UI_CENTER,4,2                  ## @UI_CENTER
	.comm	_UI_SMALLFONT,4,2               ## @UI_SMALLFONT
	.comm	_color_orange,4,2               ## @color_orange
L_.str.1:                               ## @.str.1
	.asciz	"model"

	.comm	_AWARDS_Y,4,2                   ## @AWARDS_Y
L_.str.2:                               ## @.str.2
	.asciz	"%im"

L_.str.3:                               ## @.str.3
	.asciz	"%ik"

L_.str.4:                               ## @.str.4
	.asciz	"%i"

	.comm	_color_yellow,4,2               ## @color_yellow
L_.str.5:                               ## @.str.5
	.asciz	"Tier %i"

	.comm	_selectedArenaSet,8,3           ## @selectedArenaSet
	.comm	_UI_LEFT,4,2                    ## @UI_LEFT
	.comm	_color_black,4,2                ## @color_black
	.comm	_currentSet,8,3                 ## @currentSet
L_.str.6:                               ## @.str.6
	.asciz	"ACCESS DENIED"

	.comm	_UI_BIGFONT,4,2                 ## @UI_BIGFONT
	.comm	_color_red,4,2                  ## @color_red
	.comm	_color_white,4,2                ## @color_white
	.comm	_uis,4,2                        ## @uis
	.comm	_PULSE_DIVISOR,4,2              ## @PULSE_DIVISOR
	.comm	_selectedArena,4,2              ## @selectedArena
	.no_dead_strip	_UI_SPLevelMenu_MenuDraw
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function UI_SPLevelMenu_MenuDraw
_UI_SPLevelMenu_MenuDraw:               ; @UI_SPLevelMenu_MenuDraw
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #80
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
Lloh3:
	adrp	x8, _MAX_INFO_VALUE@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_INFO_VALUE@GOTPAGEOFF]
Lloh5:
	ldr	w20, [x8]
	mov	x9, x20
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	add	x9, x20, #15
	and	x9, x9, #0x1fffffff0
	sub	x19, x8, x9
	mov	sp, x19
Lloh8:
	adrp	x23, _levelMenuInfo@GOTPAGE
Lloh9:
	ldr	x23, [x23, _levelMenuInfo@GOTPAGEOFF]
	ldr	x8, [x23, #136]
	cbz	x8, LBB0_3
; %bb.1:
	bl	_UI_PopMenu
	ldur	x8, [x29, #-88]
Lloh10:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh11:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh12:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_21
; %bb.2:
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_UI_SPLevelMenu
LBB0_3:
Lloh13:
	adrp	x0, l_.str@PAGE
Lloh14:
	add	x0, x0, l_.str@PAGEOFF
	sub	x1, x29, #152
	mov	w2, #32
	bl	_trap_Cvar_VariableStringBuffer
	sub	x0, x29, #152
	bl	_Q_CleanStr
Lloh15:
	adrp	x8, _PLAYER_Y@GOTPAGE
Lloh16:
	ldr	x8, [x8, _PLAYER_Y@GOTPAGEOFF]
Lloh17:
	ldr	w1, [x8]
Lloh18:
	adrp	x8, _UI_CENTER@GOTPAGE
Lloh19:
	ldr	x8, [x8, _UI_CENTER@GOTPAGEOFF]
Lloh20:
	adrp	x9, _UI_SMALLFONT@GOTPAGE
Lloh21:
	ldr	x9, [x9, _UI_SMALLFONT@GOTPAGEOFF]
Lloh22:
	ldr	w8, [x8]
Lloh23:
	ldr	w9, [x9]
	orr	w3, w9, w8
Lloh24:
	adrp	x8, _color_orange@GOTPAGE
Lloh25:
	ldr	x8, [x8, _color_orange@GOTPAGEOFF]
Lloh26:
	ldr	w4, [x8]
	sub	x2, x29, #152
	mov	w0, #320
	bl	_UI_DrawProportionalString
Lloh27:
	adrp	x0, l_.str.1@PAGE
Lloh28:
	add	x0, x0, l_.str.1@PAGEOFF
	mov	x1, x19
	mov	x2, x20
	bl	_trap_Cvar_VariableStringBuffer
	ldr	x1, [x23]
	mov	x0, x19
	bl	_Q_stricmp
	cbz	x0, LBB0_5
; %bb.4:
	ldr	x0, [x23]
	mov	x1, x19
	mov	w2, #8
	bl	_Q_strncpyz
	ldr	x0, [x23]
	ldr	w1, [x23, #128]
	mov	w2, #4
	bl	_PlayerIcon
	str	xzr, [x23, #120]
LBB0_5:
	mov	w27, #16959
	movk	w27, #15, lsl #16
	add	x0, x23, #96
	bl	_Menu_Draw
	mov	x28, #0
	mov	w25, #0
Lloh29:
	adrp	x8, _AWARDS_Y@GOTPAGE
Lloh30:
	ldr	x8, [x8, _AWARDS_Y@GOTPAGEOFF]
Lloh31:
	ldr	w8, [x8]
	add	w19, w8, #48
	mov	w26, #368
Lloh32:
	adrp	x21, _color_yellow@GOTPAGE
Lloh33:
	ldr	x21, [x21, _color_yellow@GOTPAGEOFF]
	mov	w22, #224
	b	LBB0_9
LBB0_6:                                 ;   in Loop: Header=BB0_9 Depth=1
	add	w9, w27, #1
	udiv	w8, w8, w9
	str	x8, [sp, #-16]!
	sub	x0, x29, #152
	mov	w1, #64
Lloh34:
	adrp	x2, l_.str.2@PAGE
Lloh35:
	add	x2, x2, l_.str.2@PAGEOFF
LBB0_7:                                 ;   in Loop: Header=BB0_9 Depth=1
	bl	_Com_sprintf
	add	sp, sp, #16
	add	w8, w24, w20, lsl #6
	add	w0, w8, #24
Lloh36:
	adrp	x8, _UI_CENTER@GOTPAGE
Lloh37:
	ldr	x8, [x8, _UI_CENTER@GOTPAGEOFF]
Lloh38:
	ldr	w3, [x8]
	ldr	w4, [x21]
	sub	x2, x29, #152
	mov	x1, x19
	bl	_UI_DrawString
LBB0_8:                                 ;   in Loop: Header=BB0_9 Depth=1
	add	x28, x28, #4
	cmp	x28, #24
	b.eq	LBB0_15
LBB0_9:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x23, #8]
	ldr	w8, [x8, x28]
	cmp	w8, #1
	b.lt	LBB0_8
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=1
	cmp	w25, #0
	cinc	w9, w25, lt
	asr	w9, w9, #1
	sub	w10, w25, #1
	cmp	w10, #0
	csel	w10, w25, w10, lt
	neg	w10, w10, asr #1
	tst	w25, #0x1
	csel	w20, w9, w10, eq
	csel	w24, w26, w22, eq
	add	w25, w25, #1
	cmp	w8, #1
	b.eq	LBB0_8
; %bb.11:                               ;   in Loop: Header=BB0_9 Depth=1
	cmp	w8, w27
	b.hi	LBB0_6
; %bb.12:                               ;   in Loop: Header=BB0_9 Depth=1
	cmp	w8, #1000
	b.lo	LBB0_14
; %bb.13:                               ;   in Loop: Header=BB0_9 Depth=1
	mov	w9, #19923
	movk	w9, #4194, lsl #16
	umull	x8, w8, w9
	lsr	x8, x8, #38
	str	x8, [sp, #-16]!
	sub	x0, x29, #152
	mov	w1, #64
Lloh39:
	adrp	x2, l_.str.3@PAGE
Lloh40:
	add	x2, x2, l_.str.3@PAGEOFF
	b	LBB0_7
LBB0_14:                                ;   in Loop: Header=BB0_9 Depth=1
	str	x8, [sp, #-16]!
	sub	x0, x29, #152
	mov	w1, #64
Lloh41:
	adrp	x2, l_.str.4@PAGE
Lloh42:
	add	x2, x2, l_.str.4@PAGEOFF
	b	LBB0_7
LBB0_15:
Lloh43:
	adrp	x19, _selectedArenaSet@GOTPAGE
Lloh44:
	ldr	x19, [x19, _selectedArenaSet@GOTPAGEOFF]
	ldr	x8, [x19]
	add	x1, x8, #1
Lloh45:
	adrp	x0, l_.str.5@PAGE
Lloh46:
	add	x0, x0, l_.str.5@PAGEOFF
	bl	_va
	mov	x2, x0
Lloh47:
	adrp	x8, _UI_LEFT@GOTPAGE
Lloh48:
	ldr	x8, [x8, _UI_LEFT@GOTPAGEOFF]
Lloh49:
	ldr	w8, [x8]
Lloh50:
	adrp	x9, _UI_SMALLFONT@GOTPAGE
Lloh51:
	ldr	x9, [x9, _UI_SMALLFONT@GOTPAGEOFF]
Lloh52:
	ldr	w9, [x9]
	orr	w3, w9, w8
Lloh53:
	adrp	x8, _color_orange@GOTPAGE
Lloh54:
	ldr	x8, [x8, _color_orange@GOTPAGEOFF]
Lloh55:
	ldr	w4, [x8]
	mov	w0, #18
	mov	w1, #38
	bl	_UI_DrawProportionalString
	ldr	w8, [x23, #16]
	cmp	w8, #1
	b.lt	LBB0_18
; %bb.16:
	mov	x20, #0
	mov	x21, #0
Lloh56:
	adrp	x22, _color_black@GOTPAGE
Lloh57:
	ldr	x22, [x22, _color_black@GOTPAGEOFF]
LBB0_17:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x23, #88]
	add	x8, x8, x20
	ldp	w0, w8, [x8]
	add	w1, w8, #96
	ldr	w4, [x22]
	mov	w2, #128
	mov	w3, #18
	bl	_UI_FillRect
	add	x21, x21, #1
	ldrsw	x8, [x23, #16]
	add	x20, x20, #8
	cmp	x21, x8
	b.lt	LBB0_17
LBB0_18:
	ldr	x8, [x19]
Lloh58:
	adrp	x9, _currentSet@GOTPAGE
Lloh59:
	ldr	x9, [x9, _currentSet@GOTPAGEOFF]
Lloh60:
	ldr	x9, [x9]
	cmp	x8, x9
	b.le	LBB0_22
; %bb.19:
Lloh61:
	adrp	x8, _UI_BIGFONT@GOTPAGE
Lloh62:
	ldr	x8, [x8, _UI_BIGFONT@GOTPAGEOFF]
Lloh63:
	adrp	x9, _UI_CENTER@GOTPAGE
Lloh64:
	ldr	x9, [x9, _UI_CENTER@GOTPAGEOFF]
Lloh65:
	ldr	w9, [x9]
Lloh66:
	ldr	w8, [x8]
	orr	w3, w8, w9
Lloh67:
	adrp	x8, _color_red@GOTPAGE
Lloh68:
	ldr	x8, [x8, _color_red@GOTPAGEOFF]
Lloh69:
	ldr	w4, [x8]
Lloh70:
	adrp	x2, l_.str.6@PAGE
Lloh71:
	add	x2, x2, l_.str.6@PAGEOFF
	mov	w0, #320
	mov	w1, #216
	bl	_UI_DrawProportionalString
	ldur	x8, [x29, #-88]
Lloh72:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh73:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh74:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_21
; %bb.20:
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_21:
	bl	___stack_chk_fail
LBB0_22:
	bl	_UI_SPLevelMenu_MenuDraw.cold.1
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpAdd	Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh23
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh22
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh32, Lloh33
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpAdd	Lloh39, Lloh40
	.loh AdrpAdd	Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh53, Lloh54, Lloh55
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpAdd	Lloh45, Lloh46
	.loh AdrpLdrGot	Lloh43, Lloh44
	.loh AdrpLdrGot	Lloh56, Lloh57
	.loh AdrpLdrGotLdr	Lloh58, Lloh59, Lloh60
	.loh AdrpLdrGotLdr	Lloh72, Lloh73, Lloh74
	.loh AdrpAdd	Lloh70, Lloh71
	.loh AdrpLdrGotLdr	Lloh67, Lloh68, Lloh69
	.loh AdrpLdrGotLdr	Lloh63, Lloh64, Lloh65
	.loh AdrpLdrGotLdr	Lloh61, Lloh62, Lloh66
	.cfi_endproc
                                        ; -- End function
	.p2align	2                               ; -- Begin function UI_SPLevelMenu_MenuDraw.cold.1
_UI_SPLevelMenu_MenuDraw.cold.1:        ; @UI_SPLevelMenu_MenuDraw.cold.1
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh75:
	adrp	x8, _color_white@GOTPAGE
Lloh76:
	ldr	x8, [x8, _color_white@GOTPAGEOFF]
Lloh77:
	ldr	w0, [x8]
	bl	_Vector4Copy
Lloh78:
	adrp	x8, _uis@GOTPAGE
Lloh79:
	ldr	x8, [x8, _uis@GOTPAGEOFF]
Lloh80:
	ldr	w8, [x8]
Lloh81:
	adrp	x9, _PULSE_DIVISOR@GOTPAGE
Lloh82:
	ldr	x9, [x9, _PULSE_DIVISOR@GOTPAGEOFF]
Lloh83:
	ldr	w9, [x9]
	sdiv	w0, w8, w9
	bl	_sin
	brk	#0x1
	.loh AdrpLdrGotLdr	Lloh81, Lloh82, Lloh83
	.loh AdrpLdrGotLdr	Lloh78, Lloh79, Lloh80
	.loh AdrpLdrGotLdr	Lloh75, Lloh76, Lloh77
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_INFO_VALUE,4,2             ; @MAX_INFO_VALUE
	.comm	_levelMenuInfo,144,3            ; @levelMenuInfo
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"name"

	.comm	_PLAYER_Y,4,2                   ; @PLAYER_Y
	.comm	_UI_CENTER,4,2                  ; @UI_CENTER
	.comm	_UI_SMALLFONT,4,2               ; @UI_SMALLFONT
	.comm	_color_orange,4,2               ; @color_orange
l_.str.1:                               ; @.str.1
	.asciz	"model"

	.comm	_AWARDS_Y,4,2                   ; @AWARDS_Y
l_.str.2:                               ; @.str.2
	.asciz	"%im"

l_.str.3:                               ; @.str.3
	.asciz	"%ik"

l_.str.4:                               ; @.str.4
	.asciz	"%i"

	.comm	_color_yellow,4,2               ; @color_yellow
l_.str.5:                               ; @.str.5
	.asciz	"Tier %i"

	.comm	_selectedArenaSet,8,3           ; @selectedArenaSet
	.comm	_UI_LEFT,4,2                    ; @UI_LEFT
	.comm	_color_black,4,2                ; @color_black
	.comm	_currentSet,8,3                 ; @currentSet
l_.str.6:                               ; @.str.6
	.asciz	"ACCESS DENIED"

	.comm	_UI_BIGFONT,4,2                 ; @UI_BIGFONT
	.comm	_color_red,4,2                  ; @color_red
	.comm	_color_white,4,2                ; @color_white
	.comm	_uis,4,2                        ; @uis
	.comm	_PULSE_DIVISOR,4,2              ; @PULSE_DIVISOR
	.comm	_selectedArena,4,2              ; @selectedArena
	.no_dead_strip	_UI_SPLevelMenu_MenuDraw
.subsections_via_symbols
