	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function menu_display_gl_draw_pipeline
_menu_display_gl_draw_pipeline:         ## @menu_display_gl_draw_pipeline
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_ONE,4,2                     ## @GL_ONE
	.comm	_GL_ONE_MINUS_SRC_ALPHA,4,2     ## @GL_ONE_MINUS_SRC_ALPHA
	.comm	_GL_SRC_ALPHA,4,2               ## @GL_SRC_ALPHA
	.comm	_SHADER_PROGRAM_VERTEX,4,2      ## @SHADER_PROGRAM_VERTEX
	.comm	_UNIFORM_1F,4,2                 ## @UNIFORM_1F
	.comm	_UNIFORM_2F,4,2                 ## @UNIFORM_2F
	.no_dead_strip	_menu_display_gl_draw_pipeline
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function menu_display_gl_draw_pipeline
_menu_display_gl_draw_pipeline:         ; @menu_display_gl_draw_pipeline
	.cfi_startproc
; %bb.0:
	ret
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_ONE,4,2                     ; @GL_ONE
	.comm	_GL_ONE_MINUS_SRC_ALPHA,4,2     ; @GL_ONE_MINUS_SRC_ALPHA
	.comm	_GL_SRC_ALPHA,4,2               ; @GL_SRC_ALPHA
	.comm	_SHADER_PROGRAM_VERTEX,4,2      ; @SHADER_PROGRAM_VERTEX
	.comm	_UNIFORM_1F,4,2                 ; @UNIFORM_1F
	.comm	_UNIFORM_2F,4,2                 ; @UNIFORM_2F
	.no_dead_strip	_menu_display_gl_draw_pipeline
.subsections_via_symbols
