	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_fft_init_multisample           ## -- Begin function fft_init_multisample
	.p2align	4, 0x90
_fft_init_multisample:                  ## @fft_init_multisample
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, %r15d
	movl	%edx, -44(%rbp)                 ## 4-byte Spill
	movl	%esi, %r13d
	movq	%rdi, %rbx
	leaq	8(%rdi), %r12
	cmpq	$0, 8(%rdi)
	je	LBB0_2
## %bb.1:
	movl	$1, %edi
	movq	%r12, %rsi
	callq	_glDeleteRenderbuffers
LBB0_2:
	movq	$0, 8(%rbx)
	cmpq	$0, (%rbx)
	je	LBB0_4
## %bb.3:
	movl	$1, %edi
	movq	%rbx, %rsi
	callq	_glDeleteRenderbuffers
LBB0_4:
	movq	$0, (%rbx)
	leaq	16(%rbx), %r14
	cmpq	$0, 16(%rbx)
	je	LBB0_6
## %bb.5:
	movl	$1, %edi
	movq	%r14, %rsi
	callq	_glDeleteFramebuffers
LBB0_6:
	movq	$0, (%r14)
	cmpl	$2, %r15d
	jb	LBB0_15
## %bb.7:
	movl	$1, %edi
	movq	%r12, %rsi
	callq	_glGenRenderbuffers
	movl	$1, %edi
	movq	%rbx, %rsi
	callq	_glGenRenderbuffers
	movl	$1, %edi
	movq	%r14, %rsi
	callq	_glGenFramebuffers
	movq	%r12, -64(%rbp)                 ## 8-byte Spill
	movq	_GL_RENDERBUFFER@GOTPCREL(%rip), %r12
	movl	(%r12), %edi
	movq	8(%rbx), %rsi
	callq	_glBindRenderbuffer
	movl	(%r12), %edi
	movq	_GL_RGBA8@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movl	%r15d, %esi
	movl	%r13d, %ecx
	movq	%r14, -56(%rbp)                 ## 8-byte Spill
	movl	%r13d, %r14d
	movl	-44(%rbp), %r13d                ## 4-byte Reload
	movl	%r13d, %r8d
	callq	_glRenderbufferStorageMultisample
	movl	(%r12), %edi
	movq	(%rbx), %rsi
	callq	_glBindRenderbuffer
	movl	(%r12), %edi
	movq	_GL_DEPTH24_STENCIL8@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movl	%r15d, %esi
	movl	%r14d, %ecx
	movq	-56(%rbp), %r14                 ## 8-byte Reload
	movl	%r13d, %r8d
	callq	_glRenderbufferStorageMultisample
	movl	(%r12), %edi
	xorl	%esi, %esi
	callq	_glBindRenderbuffer
	movq	_GL_FRAMEBUFFER@GOTPCREL(%rip), %r15
	movl	(%r15), %edi
	movq	16(%rbx), %rsi
	callq	_glBindFramebuffer
	movl	(%r15), %edi
	movq	_GL_COLOR_ATTACHMENT0@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	(%r12), %edx
	movq	8(%rbx), %rcx
	callq	_glFramebufferRenderbuffer
	movl	(%r15), %edi
	movq	_GL_DEPTH_STENCIL_ATTACHMENT@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	(%r12), %edx
	movq	-64(%rbp), %r12                 ## 8-byte Reload
	movq	(%rbx), %rcx
	callq	_glFramebufferRenderbuffer
	movl	(%r15), %edi
	callq	_glCheckFramebufferStatus
	movq	_GL_FRAMEBUFFER_COMPLETE@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_15
## %bb.8:
	cmpq	$0, (%r12)
	je	LBB0_10
## %bb.9:
	movl	$1, %edi
	movq	%r12, %rsi
	callq	_glDeleteRenderbuffers
LBB0_10:
	movq	$0, 8(%rbx)
	cmpq	$0, (%rbx)
	je	LBB0_12
## %bb.11:
	movl	$1, %edi
	movq	%rbx, %rsi
	callq	_glDeleteRenderbuffers
LBB0_12:
	movq	$0, (%rbx)
	cmpq	$0, 16(%rbx)
	je	LBB0_14
## %bb.13:
	movl	$1, %edi
	movq	%r14, %rsi
	callq	_glDeleteFramebuffers
LBB0_14:
	movq	$0, (%r14)
	movl	(%r15), %edi
	xorl	%esi, %esi
	callq	_glBindFramebuffer
LBB0_15:
	movq	_GL_FRAMEBUFFER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_glBindFramebuffer              ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_RENDERBUFFER,4,2            ## @GL_RENDERBUFFER
	.comm	_GL_RGBA8,4,2                   ## @GL_RGBA8
	.comm	_GL_DEPTH24_STENCIL8,4,2        ## @GL_DEPTH24_STENCIL8
	.comm	_GL_FRAMEBUFFER,4,2             ## @GL_FRAMEBUFFER
	.comm	_GL_COLOR_ATTACHMENT0,4,2       ## @GL_COLOR_ATTACHMENT0
	.comm	_GL_DEPTH_STENCIL_ATTACHMENT,4,2 ## @GL_DEPTH_STENCIL_ATTACHMENT
	.comm	_GL_FRAMEBUFFER_COMPLETE,8,3    ## @GL_FRAMEBUFFER_COMPLETE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_fft_init_multisample           ; -- Begin function fft_init_multisample
	.p2align	2
_fft_init_multisample:                  ; @fft_init_multisample
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x24, x3
	mov	x22, x2
	mov	x23, x1
	mov	x19, x0
	mov	x21, x0
	ldr	x8, [x21, #8]!
	cbz	x8, LBB0_2
; %bb.1:
	mov	w0, #1
	mov	x1, x21
	bl	_glDeleteRenderbuffers
LBB0_2:
	str	xzr, [x19, #8]
	ldr	x8, [x19]
	cbz	x8, LBB0_4
; %bb.3:
	mov	w0, #1
	mov	x1, x19
	bl	_glDeleteRenderbuffers
LBB0_4:
	str	xzr, [x19]
	mov	x20, x19
	ldr	x8, [x20, #16]!
	cbz	x8, LBB0_6
; %bb.5:
	mov	w0, #1
	mov	x1, x20
	bl	_glDeleteFramebuffers
LBB0_6:
	str	xzr, [x20]
Lloh0:
	adrp	x25, _GL_FRAMEBUFFER@GOTPAGE
Lloh1:
	ldr	x25, [x25, _GL_FRAMEBUFFER@GOTPAGEOFF]
	cmp	w24, #2
	b.lo	LBB0_15
; %bb.7:
	mov	w0, #1
	mov	x1, x21
	bl	_glGenRenderbuffers
	mov	w0, #1
	mov	x1, x19
	bl	_glGenRenderbuffers
	mov	w0, #1
	mov	x1, x20
	bl	_glGenFramebuffers
Lloh2:
	adrp	x26, _GL_RENDERBUFFER@GOTPAGE
Lloh3:
	ldr	x26, [x26, _GL_RENDERBUFFER@GOTPAGEOFF]
	ldr	w0, [x26]
	ldr	x1, [x19, #8]
	bl	_glBindRenderbuffer
	ldr	w0, [x26]
Lloh4:
	adrp	x8, _GL_RGBA8@GOTPAGE
Lloh5:
	ldr	x8, [x8, _GL_RGBA8@GOTPAGEOFF]
Lloh6:
	ldr	w2, [x8]
	mov	x1, x24
	mov	x3, x23
	mov	x4, x22
	bl	_glRenderbufferStorageMultisample
	ldr	w0, [x26]
	ldr	x1, [x19]
	bl	_glBindRenderbuffer
	ldr	w0, [x26]
Lloh7:
	adrp	x8, _GL_DEPTH24_STENCIL8@GOTPAGE
Lloh8:
	ldr	x8, [x8, _GL_DEPTH24_STENCIL8@GOTPAGEOFF]
Lloh9:
	ldr	w2, [x8]
	mov	x1, x24
	mov	x3, x23
	mov	x4, x22
	bl	_glRenderbufferStorageMultisample
	ldr	w0, [x26]
	mov	x1, #0
	bl	_glBindRenderbuffer
	ldr	w0, [x25]
	ldr	x1, [x19, #16]
	bl	_glBindFramebuffer
	ldr	w0, [x25]
Lloh10:
	adrp	x8, _GL_COLOR_ATTACHMENT0@GOTPAGE
Lloh11:
	ldr	x8, [x8, _GL_COLOR_ATTACHMENT0@GOTPAGEOFF]
Lloh12:
	ldr	w1, [x8]
	ldr	w2, [x26]
	ldr	x3, [x19, #8]
	bl	_glFramebufferRenderbuffer
	ldr	w0, [x25]
Lloh13:
	adrp	x8, _GL_DEPTH_STENCIL_ATTACHMENT@GOTPAGE
Lloh14:
	ldr	x8, [x8, _GL_DEPTH_STENCIL_ATTACHMENT@GOTPAGEOFF]
Lloh15:
	ldr	w1, [x8]
	ldr	w2, [x26]
	ldr	x3, [x19]
	bl	_glFramebufferRenderbuffer
	ldr	w0, [x25]
	bl	_glCheckFramebufferStatus
Lloh16:
	adrp	x8, _GL_FRAMEBUFFER_COMPLETE@GOTPAGE
Lloh17:
	ldr	x8, [x8, _GL_FRAMEBUFFER_COMPLETE@GOTPAGEOFF]
Lloh18:
	ldr	x8, [x8]
	cmp	x0, x8
	b.eq	LBB0_15
; %bb.8:
	ldr	x8, [x21]
	cbz	x8, LBB0_10
; %bb.9:
	mov	w0, #1
	mov	x1, x21
	bl	_glDeleteRenderbuffers
LBB0_10:
	str	xzr, [x19, #8]
	ldr	x8, [x19]
	cbz	x8, LBB0_12
; %bb.11:
	mov	w0, #1
	mov	x1, x19
	bl	_glDeleteRenderbuffers
LBB0_12:
	str	xzr, [x19]
	ldr	x8, [x19, #16]
	cbz	x8, LBB0_14
; %bb.13:
	mov	w0, #1
	mov	x1, x20
	bl	_glDeleteFramebuffers
LBB0_14:
	str	xzr, [x20]
	ldr	w0, [x25]
	mov	x1, #0
	bl	_glBindFramebuffer
LBB0_15:
	ldr	w0, [x25]
	mov	x1, #0
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_glBindFramebuffer
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh16, Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh4, Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_RENDERBUFFER,4,2            ; @GL_RENDERBUFFER
	.comm	_GL_RGBA8,4,2                   ; @GL_RGBA8
	.comm	_GL_DEPTH24_STENCIL8,4,2        ; @GL_DEPTH24_STENCIL8
	.comm	_GL_FRAMEBUFFER,4,2             ; @GL_FRAMEBUFFER
	.comm	_GL_COLOR_ATTACHMENT0,4,2       ; @GL_COLOR_ATTACHMENT0
	.comm	_GL_DEPTH_STENCIL_ATTACHMENT,4,2 ; @GL_DEPTH_STENCIL_ATTACHMENT
	.comm	_GL_FRAMEBUFFER_COMPLETE,8,3    ; @GL_FRAMEBUFFER_COMPLETE
.subsections_via_symbols
