	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_AAS_Reachability_WeaponJump    ## -- Begin function AAS_Reachability_WeaponJump
	.p2align	4, 0x90
_AAS_Reachability_WeaponJump:           ## @AAS_Reachability_WeaponJump
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movl	%esi, %r14d
	movl	%edi, %ebx
	callq	_AAS_AreaGrounded
	testl	%eax, %eax
	je	LBB0_6
## %bb.1:
	movl	%ebx, %edi
	callq	_AAS_AreaSwim
	testq	%rax, %rax
	je	LBB0_2
LBB0_6:
	movq	_qfalse@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
LBB0_7:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
LBB0_2:
	movl	%r14d, %edi
	callq	_AAS_AreaGrounded
	testl	%eax, %eax
	je	LBB0_6
## %bb.3:
	movq	_aasworld@GOTPCREL(%rip), %rcx
	movq	24(%rcx), %rdx
	movslq	%r14d, %rax
	movq	_AREA_WEAPONJUMP@GOTPCREL(%rip), %rsi
	movl	(%rsi), %esi
	testl	%esi, (%rdx,%rax,4)
	je	LBB0_6
## %bb.4:
	movq	16(%rcx), %rdi
	movslq	%ebx, %rsi
	shlq	$5, %rax
	movq	(%rdi,%rax), %rax
	movq	16(%rax), %rax
	movq	%rsi, %rcx
	shlq	$5, %rcx
	movq	8(%rdi,%rcx), %rcx
	cmpq	16(%rcx), %rax
	jl	LBB0_6
## %bb.5:
	movl	%ebx, %edx
	callq	_AAS_Reachability_WeaponJump.cold.1
	xorl	%eax, %eax
	jmp	LBB0_7
	.cfi_endproc
                                        ## -- End function
	.p2align	4, 0x90                         ## -- Begin function AAS_Reachability_WeaponJump.cold.1
_AAS_Reachability_WeaponJump.cold.1:    ## @AAS_Reachability_WeaponJump.cold.1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movl	%edx, %ebx
	shlq	$5, %rsi
	movq	16(%rdi,%rsi), %rdi
	callq	_VectorCopy
	callq	_AAS_PointAreaNum
	testl	%eax, %eax
	jne	LBB1_2
## %bb.1:
	leaq	L_.str(%rip), %rdi
	movl	%ebx, %esi
	callq	_Log_Write
LBB1_2:
	callq	_VectorCopy
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_aasworld,32,3                  ## @aasworld
	.comm	_AREA_WEAPONJUMP,4,2            ## @AREA_WEAPONJUMP
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"area %d center %f %f %f in solid?\r\n"

	.comm	_PRESENCE_CROUCH,4,2            ## @PRESENCE_CROUCH
	.comm	_FACE_GROUND,4,2                ## @FACE_GROUND
	.comm	_PRESENCE_NORMAL,4,2            ## @PRESENCE_NORMAL
	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_SE_ENTERWATER,4,2              ## @SE_ENTERWATER
	.comm	_SE_ENTERSLIME,4,2              ## @SE_ENTERSLIME
	.comm	_SE_ENTERLAVA,4,2               ## @SE_ENTERLAVA
	.comm	_SE_HITGROUNDDAMAGE,4,2         ## @SE_HITGROUNDDAMAGE
	.comm	_SE_TOUCHJUMPPAD,4,2            ## @SE_TOUCHJUMPPAD
	.comm	_SE_HITGROUND,4,2               ## @SE_HITGROUND
	.comm	_SE_HITGROUNDAREA,4,2           ## @SE_HITGROUNDAREA
	.comm	_TRAVEL_BFGJUMP,4,2             ## @TRAVEL_BFGJUMP
	.comm	_aassettings,8,2                ## @aassettings
	.comm	_TRAVEL_ROCKETJUMP,4,2          ## @TRAVEL_ROCKETJUMP
	.comm	_areareachability,8,3           ## @areareachability
	.comm	_reach_rocketjump,4,2           ## @reach_rocketjump
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_AAS_Reachability_WeaponJump    ; -- Begin function AAS_Reachability_WeaponJump
	.p2align	2
_AAS_Reachability_WeaponJump:           ; @AAS_Reachability_WeaponJump
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x20, x1
	mov	x19, x0
	bl	_AAS_AreaGrounded
	cbz	w0, LBB0_2
; %bb.1:
	mov	x0, x19
	bl	_AAS_AreaSwim
	cbz	x0, LBB0_3
LBB0_2:
Lloh0:
	adrp	x8, _qfalse@GOTPAGE
Lloh1:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_3:
	mov	x0, x20
	bl	_AAS_AreaGrounded
	cbz	w0, LBB0_2
; %bb.4:
Lloh3:
	adrp	x8, _aasworld@GOTPAGE
Lloh4:
	ldr	x8, [x8, _aasworld@GOTPAGEOFF]
	ldr	x9, [x8, #24]
	ldr	w9, [x9, w20, sxtw #2]
Lloh5:
	adrp	x10, _AREA_WEAPONJUMP@GOTPAGE
Lloh6:
	ldr	x10, [x10, _AREA_WEAPONJUMP@GOTPAGEOFF]
Lloh7:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_2
; %bb.5:
	sxtw	x9, w20
	ldr	x0, [x8, #16]
	lsl	x8, x9, #5
	ldr	x8, [x0, x8]
	sxtw	x1, w19
	ldr	x8, [x8, #16]
	add	x9, x0, x1, lsl #5
	ldr	x9, [x9, #8]
	ldr	x9, [x9, #16]
	cmp	x8, x9
	b.lt	LBB0_2
; %bb.6:
	mov	x2, x19
	bl	_AAS_Reachability_WeaponJump.cold.1
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.p2align	2                               ; -- Begin function AAS_Reachability_WeaponJump.cold.1
_AAS_Reachability_WeaponJump.cold.1:    ; @AAS_Reachability_WeaponJump.cold.1
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x2
	add	x8, x0, x1, lsl #5
	ldr	x0, [x8, #16]
	bl	_VectorCopy
	bl	_AAS_PointAreaNum
	cbnz	w0, LBB1_2
; %bb.1:
Lloh8:
	adrp	x0, l_.str@PAGE
Lloh9:
	add	x0, x0, l_.str@PAGEOFF
	mov	x1, x19
	bl	_Log_Write
LBB1_2:
	bl	_VectorCopy
	brk	#0x1
	.loh AdrpAdd	Lloh8, Lloh9
	.cfi_endproc
                                        ; -- End function
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_aasworld,32,3                  ; @aasworld
	.comm	_AREA_WEAPONJUMP,4,2            ; @AREA_WEAPONJUMP
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"area %d center %f %f %f in solid?\r\n"

	.comm	_PRESENCE_CROUCH,4,2            ; @PRESENCE_CROUCH
	.comm	_FACE_GROUND,4,2                ; @FACE_GROUND
	.comm	_PRESENCE_NORMAL,4,2            ; @PRESENCE_NORMAL
	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_SE_ENTERWATER,4,2              ; @SE_ENTERWATER
	.comm	_SE_ENTERSLIME,4,2              ; @SE_ENTERSLIME
	.comm	_SE_ENTERLAVA,4,2               ; @SE_ENTERLAVA
	.comm	_SE_HITGROUNDDAMAGE,4,2         ; @SE_HITGROUNDDAMAGE
	.comm	_SE_TOUCHJUMPPAD,4,2            ; @SE_TOUCHJUMPPAD
	.comm	_SE_HITGROUND,4,2               ; @SE_HITGROUND
	.comm	_SE_HITGROUNDAREA,4,2           ; @SE_HITGROUNDAREA
	.comm	_TRAVEL_BFGJUMP,4,2             ; @TRAVEL_BFGJUMP
	.comm	_aassettings,8,2                ; @aassettings
	.comm	_TRAVEL_ROCKETJUMP,4,2          ; @TRAVEL_ROCKETJUMP
	.comm	_areareachability,8,3           ; @areareachability
	.comm	_reach_rocketjump,4,2           ; @reach_rocketjump
.subsections_via_symbols
