	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gl2_renderchain_start_render
_gl2_renderchain_start_render:          ## @gl2_renderchain_start_render
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r14
	movq	%rsi, %r15
	movq	%rdi, %rbx
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	(%rbx), %rax
	movq	24(%rbx), %rcx
	movl	(%rcx,%rax,4), %esi
	callq	_glBindTexture
	movq	8(%r15), %rax
	movl	(%rax), %edi
	callq	_gl2_bind_fb
	movq	16(%rbx), %rax
	movl	(%rax), %ecx
	movl	4(%rax), %edx
	movq	%rbx, %rdi
	movq	%r14, %rsi
	movl	$1, %r8d
	xorl	%r9d, %r9d
	callq	_gl2_set_viewport
	leaq	_gl2_renderchain_start_render.fbo_vertexes(%rip), %rax
	movq	%rax, 8(%rbx)
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__const
	.p2align	4                               ## @gl2_renderchain_start_render.fbo_vertexes
_gl2_renderchain_start_render.fbo_vertexes:
	.long	0                               ## 0x0
	.long	0                               ## 0x0
	.long	1                               ## 0x1
	.long	0                               ## 0x0
	.long	0                               ## 0x0
	.long	1                               ## 0x1
	.long	1                               ## 0x1
	.long	1                               ## 0x1

	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
	.comm	_GL_FRAMEBUFFER_SRGB,4,2        ## @GL_FRAMEBUFFER_SRGB
	.no_dead_strip	_gl2_renderchain_start_render
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gl2_renderchain_start_render
_gl2_renderchain_start_render:          ; @gl2_renderchain_start_render
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x2
	mov	x20, x1
	mov	x21, x0
Lloh0:
	adrp	x8, _GL_TEXTURE_2D@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_TEXTURE_2D@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	ldr	x8, [x21, #24]
	ldr	x9, [x21]
	ldr	w1, [x8, x9, lsl #2]
	bl	_glBindTexture
	ldr	x8, [x20, #8]
	ldr	w0, [x8]
	bl	_gl2_bind_fb
	ldr	x8, [x21, #16]
	ldp	w3, w2, [x8]
	mov	x0, x21
	mov	x1, x19
	mov	w4, #1
	mov	w5, #0
	bl	_gl2_set_viewport
Lloh3:
	adrp	x8, _gl2_renderchain_start_render.fbo_vertexes@PAGE
Lloh4:
	add	x8, x8, _gl2_renderchain_start_render.fbo_vertexes@PAGEOFF
	str	x8, [x21, #8]
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__const
	.p2align	2                               ; @gl2_renderchain_start_render.fbo_vertexes
_gl2_renderchain_start_render.fbo_vertexes:
	.long	0                               ; 0x0
	.long	0                               ; 0x0
	.long	1                               ; 0x1
	.long	0                               ; 0x0
	.long	0                               ; 0x0
	.long	1                               ; 0x1
	.long	1                               ; 0x1
	.long	1                               ; 0x1

	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
	.comm	_GL_FRAMEBUFFER_SRGB,4,2        ; @GL_FRAMEBUFFER_SRGB
	.no_dead_strip	_gl2_renderchain_start_render
.subsections_via_symbols
