	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function fft_init_target
_fft_init_target:                       ## @fft_init_target
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r14
	movq	%rsi, %rbx
	movaps	16(%rbp), %xmm0
	movups	%xmm0, (%rsp)
	callq	_fft_init_texture
	leaq	4(%rbx), %rsi
	movl	$1, %edi
	callq	_glGenFramebuffers
	movq	_GL_FRAMEBUFFER@GOTPCREL(%rip), %r15
	movl	(%r15), %edi
	movl	4(%rbx), %esi
	callq	_glBindFramebuffer
	movl	(%r15), %edi
	movq	_GL_COLOR_ATTACHMENT0@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movl	(%rbx), %ecx
	xorl	%r8d, %r8d
	callq	_glFramebufferTexture2D
	movq	_GL_RGBA8@GOTPCREL(%rip), %rax
	cmpq	%r14, (%rax)
	jne	LBB0_2
## %bb.1:
	xorl	%edi, %edi
	xorl	%esi, %esi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	callq	_glClearColor
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glClear
	jmp	LBB0_5
LBB0_2:
	movq	_GL_RG16I@GOTPCREL(%rip), %rax
	movq	_GL_COLOR@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edi
	cmpq	%r14, (%rax)
	jne	LBB0_4
## %bb.3:
	leaq	_fft_init_target.v(%rip), %rdx
	xorl	%esi, %esi
	callq	_glClearBufferiv
	jmp	LBB0_5
LBB0_4:
	leaq	_fft_init_target.v.1(%rip), %rdx
	xorl	%esi, %esi
	callq	_glClearBufferuiv
LBB0_5:
	movl	(%r15), %edi
	xorl	%esi, %esi
	addq	$24, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_glBindFramebuffer              ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_FRAMEBUFFER,4,2             ## @GL_FRAMEBUFFER
	.comm	_GL_COLOR_ATTACHMENT0,4,2       ## @GL_COLOR_ATTACHMENT0
	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
	.comm	_GL_RGBA8,8,3                   ## @GL_RGBA8
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_GL_RG16I,8,3                   ## @GL_RG16I
	.section	__TEXT,__const
	.p2align	4                               ## @fft_init_target.v
_fft_init_target.v:
	.space	16

	.comm	_GL_COLOR,4,2                   ## @GL_COLOR
	.p2align	4                               ## @fft_init_target.v.1
_fft_init_target.v.1:
	.space	16

	.no_dead_strip	_fft_init_target
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function fft_init_target
_fft_init_target:                       ; @fft_init_target
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x2
	mov	x20, x1
	bl	_fft_init_texture
	add	x1, x20, #4
	mov	w0, #1
	bl	_glGenFramebuffers
Lloh0:
	adrp	x21, _GL_FRAMEBUFFER@GOTPAGE
Lloh1:
	ldr	x21, [x21, _GL_FRAMEBUFFER@GOTPAGEOFF]
	ldr	w0, [x21]
	ldr	w1, [x20, #4]
	bl	_glBindFramebuffer
Lloh2:
	adrp	x8, _GL_COLOR_ATTACHMENT0@GOTPAGE
Lloh3:
	ldr	x8, [x8, _GL_COLOR_ATTACHMENT0@GOTPAGEOFF]
	ldr	w0, [x21]
Lloh4:
	ldr	w1, [x8]
Lloh5:
	adrp	x8, _GL_TEXTURE_2D@GOTPAGE
Lloh6:
	ldr	x8, [x8, _GL_TEXTURE_2D@GOTPAGEOFF]
Lloh7:
	ldr	w2, [x8]
	ldr	w3, [x20]
	mov	w4, #0
	bl	_glFramebufferTexture2D
Lloh8:
	adrp	x8, _GL_RGBA8@GOTPAGE
Lloh9:
	ldr	x8, [x8, _GL_RGBA8@GOTPAGEOFF]
Lloh10:
	ldr	x8, [x8]
	cmp	x8, x19
	b.ne	LBB0_2
; %bb.1:
	mov	w0, #0
	mov	w1, #0
	mov	w2, #0
	mov	w3, #0
	bl	_glClearColor
Lloh11:
	adrp	x8, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh12:
	ldr	x8, [x8, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
Lloh13:
	ldr	w0, [x8]
	bl	_glClear
	b	LBB0_5
LBB0_2:
Lloh14:
	adrp	x8, _GL_RG16I@GOTPAGE
Lloh15:
	ldr	x8, [x8, _GL_RG16I@GOTPAGEOFF]
Lloh16:
	ldr	x8, [x8]
Lloh17:
	adrp	x9, _GL_COLOR@GOTPAGE
Lloh18:
	ldr	x9, [x9, _GL_COLOR@GOTPAGEOFF]
Lloh19:
	ldr	w0, [x9]
	cmp	x8, x19
	b.ne	LBB0_4
; %bb.3:
Lloh20:
	adrp	x2, _fft_init_target.v@PAGE
Lloh21:
	add	x2, x2, _fft_init_target.v@PAGEOFF
	mov	w1, #0
	bl	_glClearBufferiv
	b	LBB0_5
LBB0_4:
Lloh22:
	adrp	x2, _fft_init_target.v.1@PAGE
Lloh23:
	add	x2, x2, _fft_init_target.v.1@PAGEOFF
	mov	w1, #0
	bl	_glClearBufferuiv
LBB0_5:
	ldr	w0, [x21]
	mov	w1, #0
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_glBindFramebuffer
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpAdd	Lloh22, Lloh23
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_FRAMEBUFFER,4,2             ; @GL_FRAMEBUFFER
	.comm	_GL_COLOR_ATTACHMENT0,4,2       ; @GL_COLOR_ATTACHMENT0
	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
	.comm	_GL_RGBA8,8,3                   ; @GL_RGBA8
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_GL_RG16I,8,3                   ; @GL_RG16I
	.section	__TEXT,__const
	.p2align	2                               ; @fft_init_target.v
_fft_init_target.v:
	.space	16

	.comm	_GL_COLOR,4,2                   ; @GL_COLOR
	.p2align	2                               ; @fft_init_target.v.1
_fft_init_target.v.1:
	.space	16

	.no_dead_strip	_fft_init_target
.subsections_via_symbols
