	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function BotAlreadySelected
_BotAlreadySelected:                    ## @BotAlreadySelected
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_PLAYER_SLOTS@GOTPCREL(%rip), %r15
	movl	(%r15), %eax
	movq	_qfalse@GOTPCREL(%rip), %rcx
	cmpl	$2, %eax
	jl	LBB0_10
## %bb.1:
	movq	%rdi, %r12
	movl	$1, %ebx
	movq	_s_serveroptions@GOTPCREL(%rip), %r13
	movq	_GT_TEAM@GOTPCREL(%rip), %r14
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	movslq	%eax, %rcx
	cmpq	%rcx, %rbx
	jge	LBB0_9
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	32(%r13), %rcx
	cmpl	$1, (%rcx,%rbx,4)
	jne	LBB0_8
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rcx
	cmpq	(%r14), %rcx
	jl	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	8(%r13), %rcx
	movq	24(%r13), %rdx
	movq	(%rdx,%rbx,8), %rsi
	cmpq	(%rdx,%rcx,8), %rsi
	jne	LBB0_8
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	16(%r13), %rax
	movl	(%rax,%rbx,4), %esi
	movq	%r12, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_6
## %bb.7:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	(%r15), %eax
	jmp	LBB0_8
LBB0_9:
	movq	_qfalse@GOTPCREL(%rip), %rcx
	jmp	LBB0_10
LBB0_6:
	movq	_qtrue@GOTPCREL(%rip), %rcx
LBB0_10:
	movl	(%rcx), %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_PLAYER_SLOTS,4,2               ## @PLAYER_SLOTS
	.comm	_s_serveroptions,40,3           ## @s_serveroptions
	.comm	_GT_TEAM,8,3                    ## @GT_TEAM
	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_qfalse,4,2                     ## @qfalse
	.no_dead_strip	_BotAlreadySelected
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function BotAlreadySelected
_BotAlreadySelected:                    ; @BotAlreadySelected
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
Lloh0:
	adrp	x21, _PLAYER_SLOTS@GOTPAGE
Lloh1:
	ldr	x21, [x21, _PLAYER_SLOTS@GOTPAGEOFF]
	ldr	w8, [x21]
	cmp	w8, #2
	b.lt	LBB0_8
; %bb.1:
	mov	x19, x0
	mov	w22, #1
Lloh2:
	adrp	x23, _s_serveroptions@GOTPAGE
Lloh3:
	ldr	x23, [x23, _s_serveroptions@GOTPAGEOFF]
Lloh4:
	adrp	x25, _GT_TEAM@GOTPAGE
Lloh5:
	ldr	x25, [x25, _GT_TEAM@GOTPAGEOFF]
Lloh6:
	adrp	x20, _qtrue@GOTPAGE
Lloh7:
	ldr	x20, [x20, _qtrue@GOTPAGEOFF]
Lloh8:
	adrp	x24, _qfalse@GOTPAGE
Lloh9:
	ldr	x24, [x24, _qfalse@GOTPAGEOFF]
	b	LBB0_5
LBB0_2:                                 ;   in Loop: Header=BB0_5 Depth=1
	ldr	x8, [x23, #16]
	ldr	w1, [x8, x22, lsl #2]
	mov	x0, x19
	bl	_Q_stricmp
	cbz	x0, LBB0_10
; %bb.3:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	w8, [x21]
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	add	x22, x22, #1
	cmp	x22, w8, sxtw
	b.ge	LBB0_9
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x9, [x23, #32]
	ldr	w9, [x9, x22, lsl #2]
	cmp	w9, #1
	b.ne	LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x9, [x23]
	ldr	x10, [x25]
	cmp	x9, x10
	b.lt	LBB0_2
; %bb.7:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x9, [x23, #24]
	ldr	x10, [x9, x22, lsl #3]
	ldr	x11, [x23, #8]
	ldr	x9, [x9, x11, lsl #3]
	cmp	x10, x9
	b.eq	LBB0_2
	b	LBB0_4
LBB0_8:
Lloh10:
	adrp	x20, _qfalse@GOTPAGE
Lloh11:
	ldr	x20, [x20, _qfalse@GOTPAGEOFF]
	b	LBB0_10
LBB0_9:
	mov	x20, x24
LBB0_10:
	ldr	w0, [x20]
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh10, Lloh11
	.cfi_endproc
                                        ; -- End function
	.comm	_PLAYER_SLOTS,4,2               ; @PLAYER_SLOTS
	.comm	_s_serveroptions,40,3           ; @s_serveroptions
	.comm	_GT_TEAM,8,3                    ; @GT_TEAM
	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_qfalse,4,2                     ; @qfalse
	.no_dead_strip	_BotAlreadySelected
.subsections_via_symbols
