	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ShaderInfoForShader            ## -- Begin function ShaderInfoForShader
	.p2align	4, 0x90
_ShaderInfoForShader:                   ## @ShaderInfoForShader
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_QPATH@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r15
	movq	%r15, %rdi
	movq	%r14, %rsi
	callq	_strcpy
	movq	%r15, %rdi
	callq	_StripExtension
	movq	_numShaderInfo@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jle	LBB0_5
## %bb.1:
	xorl	%r13d, %r13d
	movq	_shaderInfo@GOTPCREL(%rip), %r12
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r12), %r14
	movq	(%r14,%r13), %rsi
	movq	%r15, %rdi
	callq	_Q_stricmp
	testl	%eax, %eax
	je	LBB0_3
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	movq	_numShaderInfo@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	addq	$16, %r13
	cmpq	%rax, %rbx
	jl	LBB0_2
LBB0_5:
	xorl	%eax, %eax
	callq	_AllocShaderInfo
	movq	%rax, %rbx
	movq	(%rax), %rdi
	movq	%r15, %rsi
	callq	_strcpy
LBB0_6:
	movq	%rbx, %rdi
	callq	_LoadShaderImage
LBB0_7:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_9
## %bb.8:
	movq	%rbx, %rax
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_3:
	leaq	(%r14,%r13), %rbx
	cmpl	$0, 8(%r14,%r13)
	jne	LBB0_7
	jmp	LBB0_6
LBB0_9:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_QPATH,4,2                  ## @MAX_QPATH
	.comm	_numShaderInfo,4,2              ## @numShaderInfo
	.comm	_shaderInfo,8,3                 ## @shaderInfo
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ShaderInfoForShader            ; -- Begin function ShaderInfoForShader
	.p2align	2
_ShaderInfoForShader:                   ; @ShaderInfoForShader
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	sub	sp, sp, #16
	mov	x1, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-56]
Lloh3:
	adrp	x8, _MAX_QPATH@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_QPATH@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0x1fffffff0
	sub	x19, x9, x8
	mov	sp, x19
	mov	x0, x19
	bl	_strcpy
	mov	x0, x19
	bl	_StripExtension
Lloh8:
	adrp	x20, _numShaderInfo@GOTPAGE
Lloh9:
	ldr	x20, [x20, _numShaderInfo@GOTPAGEOFF]
	ldr	w8, [x20]
	cmp	w8, #1
	b.lt	LBB0_4
; %bb.1:
	mov	x21, #0
	mov	x22, #0
Lloh10:
	adrp	x23, _shaderInfo@GOTPAGE
Lloh11:
	ldr	x23, [x23, _shaderInfo@GOTPAGEOFF]
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x24, [x23]
	ldr	x1, [x24, x21]
	mov	x0, x19
	bl	_Q_stricmp
	cbz	w0, LBB0_8
; %bb.3:                                ;   in Loop: Header=BB0_2 Depth=1
	add	x22, x22, #1
	ldrsw	x8, [x20]
	add	x21, x21, #16
	cmp	x22, x8
	b.lt	LBB0_2
LBB0_4:
	bl	_AllocShaderInfo
	mov	x20, x0
	ldr	x0, [x0]
	mov	x1, x19
	bl	_strcpy
LBB0_5:
	mov	x0, x20
	bl	_LoadShaderImage
LBB0_6:
	ldur	x8, [x29, #-56]
Lloh12:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh13:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh14:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_9
; %bb.7:
	mov	x0, x20
	sub	sp, x29, #48
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
LBB0_8:
	add	x20, x24, x21
	ldr	w8, [x20, #8]
	cbnz	w8, LBB0_6
	b	LBB0_5
LBB0_9:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_QPATH,4,2                  ; @MAX_QPATH
	.comm	_numShaderInfo,4,2              ; @numShaderInfo
	.comm	_shaderInfo,8,3                 ; @shaderInfo
.subsections_via_symbols
