	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CG_SetEntitySoundPosition      ## -- Begin function CG_SetEntitySoundPosition
	.p2align	4, 0x90
_CG_SetEntitySoundPosition:             ## @CG_SetEntitySoundPosition
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	8(%rdi), %rax
	movq	_SOLID_BMODEL@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_1
## %bb.2:
	movl	(%rdi), %esi
	movl	24(%rdi), %edi
	popq	%rbp
	jmp	_trap_S_UpdateEntityPosition    ## TAILCALL
LBB0_1:
	callq	_CG_SetEntitySoundPosition.cold.1
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.p2align	4, 0x90                         ## -- Begin function CG_SetEntitySoundPosition.cold.1
_CG_SetEntitySoundPosition.cold.1:      ## @CG_SetEntitySoundPosition.cold.1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_cgs@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	16(%rdi), %rcx
	movq	(%rax,%rcx,8), %rsi
	movl	(%rdi), %edi
	callq	_VectorAdd
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_SOLID_BMODEL,8,3               ## @SOLID_BMODEL
	.comm	_cgs,8,3                        ## @cgs
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CG_SetEntitySoundPosition      ; -- Begin function CG_SetEntitySoundPosition
	.p2align	2
_CG_SetEntitySoundPosition:             ; @CG_SetEntitySoundPosition
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	ldr	x8, [x0, #8]
Lloh0:
	adrp	x9, _SOLID_BMODEL@GOTPAGE
Lloh1:
	ldr	x9, [x9, _SOLID_BMODEL@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_2
; %bb.1:
	ldr	w8, [x0, #24]
	ldr	w1, [x0]
	mov	x0, x8
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_trap_S_UpdateEntityPosition
LBB0_2:
	bl	_CG_SetEntitySoundPosition.cold.1
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.p2align	2                               ; -- Begin function CG_SetEntitySoundPosition.cold.1
_CG_SetEntitySoundPosition.cold.1:      ; @CG_SetEntitySoundPosition.cold.1
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh3:
	adrp	x8, _cgs@GOTPAGE
Lloh4:
	ldr	x8, [x8, _cgs@GOTPAGEOFF]
Lloh5:
	ldr	x8, [x8]
	ldr	x9, [x0, #16]
	ldr	x1, [x8, x9, lsl #3]
	ldr	w0, [x0]
	bl	_VectorAdd
	brk	#0x1
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_SOLID_BMODEL,8,3               ; @SOLID_BMODEL
	.comm	_cgs,8,3                        ; @cgs
.subsections_via_symbols
