	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function fft_init_texture
_fft_init_texture:                      ## @fft_init_texture
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r9d, %ebx
	movl	%r8d, -44(%rbp)                 ## 4-byte Spill
	movl	%ecx, %r13d
	movl	%edx, %r14d
	movq	%rsi, %r15
	movl	24(%rbp), %eax
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	movl	16(%rbp), %eax
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	movl	$1, %edi
	callq	_glGenTextures
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %r12
	movl	(%r12), %edi
	movl	(%r15), %esi
	callq	_glBindTexture
	movl	(%r12), %edi
	movl	%ebx, %esi
	movl	%r14d, %edx
	movl	%r13d, %ecx
	movl	-44(%rbp), %r8d                 ## 4-byte Reload
	callq	_glTexStorage2D
	movl	(%r12), %edi
	movq	_GL_TEXTURE_MAG_FILTER@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	callq	_glTexParameteri
	movl	(%r12), %edi
	movq	_GL_TEXTURE_MIN_FILTER@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	-52(%rbp), %edx                 ## 4-byte Reload
	callq	_glTexParameteri
	movl	(%r12), %edi
	xorl	%esi, %esi
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_glBindTexture                  ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
	.comm	_GL_TEXTURE_MAG_FILTER,4,2      ## @GL_TEXTURE_MAG_FILTER
	.comm	_GL_TEXTURE_MIN_FILTER,4,2      ## @GL_TEXTURE_MIN_FILTER
	.no_dead_strip	_fft_init_texture
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function fft_init_texture
_fft_init_texture:                      ; @fft_init_texture
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x19, x7
	mov	x20, x6
	mov	x21, x5
	mov	x22, x4
	mov	x23, x3
	mov	x24, x2
	mov	x25, x1
	mov	w0, #1
	bl	_glGenTextures
Lloh0:
	adrp	x26, _GL_TEXTURE_2D@GOTPAGE
Lloh1:
	ldr	x26, [x26, _GL_TEXTURE_2D@GOTPAGEOFF]
	ldr	w0, [x26]
	ldr	w1, [x25]
	bl	_glBindTexture
	ldr	w0, [x26]
	mov	x1, x21
	mov	x2, x24
	mov	x3, x23
	mov	x4, x22
	bl	_glTexStorage2D
	ldr	w0, [x26]
Lloh2:
	adrp	x8, _GL_TEXTURE_MAG_FILTER@GOTPAGE
Lloh3:
	ldr	x8, [x8, _GL_TEXTURE_MAG_FILTER@GOTPAGEOFF]
Lloh4:
	ldr	w1, [x8]
	mov	x2, x20
	bl	_glTexParameteri
	ldr	w0, [x26]
Lloh5:
	adrp	x8, _GL_TEXTURE_MIN_FILTER@GOTPAGE
Lloh6:
	ldr	x8, [x8, _GL_TEXTURE_MIN_FILTER@GOTPAGEOFF]
Lloh7:
	ldr	w1, [x8]
	mov	x2, x19
	bl	_glTexParameteri
	ldr	w0, [x26]
	mov	w1, #0
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_glBindTexture
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
	.comm	_GL_TEXTURE_MAG_FILTER,4,2      ; @GL_TEXTURE_MAG_FILTER
	.comm	_GL_TEXTURE_MIN_FILTER,4,2      ; @GL_TEXTURE_MIN_FILTER
	.no_dead_strip	_fft_init_texture
.subsections_via_symbols
