	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotChat_Kill                   ## -- Begin function BotChat_Kill
	.p2align	4, 0x90
_BotChat_Kill:                          ## @BotChat_Kill
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -32(%rbp)
	movq	_bot_nochat@GOTPCREL(%rip), %rax
	movq	_qfalse@GOTPCREL(%rip), %r15
	cmpq	$0, (%rax)
	jne	LBB0_25
## %bb.1:
	movq	%rdi, %r14
	movq	(%rdi), %rbx
	xorl	%eax, %eax
	callq	_FloatTime
	movq	_TIME_BETWEENCHATTING@GOTPCREL(%rip), %rcx
	subq	(%rcx), %rax
	cmpq	%rax, %rbx
	jg	LBB0_25
## %bb.2:
	movl	40(%r14), %edi
	movq	_CHARACTERISTIC_CHAT_KILL@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	xorl	%edx, %edx
	movl	$1, %ecx
	callq	_trap_Characteristic_BFloat
	movq	_gametype@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_GT_TOURNAMENT@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_25
## %bb.3:
	movq	_bot_fastchat@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jne	LBB0_5
## %bb.4:
	xorl	%eax, %eax
	movss	%xmm0, -68(%rbp)                ## 4-byte Spill
	callq	_random
	ucomiss	-68(%rbp), %xmm0                ## 4-byte Folded Reload
	ja	LBB0_25
LBB0_5:
	movq	8(%r14), %rax
	cmpq	16(%r14), %rax
	je	LBB0_25
## %bb.6:
	xorl	%eax, %eax
	callq	_BotNumActivePlayers
	cmpl	$2, %eax
	jl	LBB0_25
## %bb.7:
	movq	%r14, %rdi
	callq	_BotValidChatPosition
	testl	%eax, %eax
	je	LBB0_25
## %bb.8:
	movq	%r14, %rdi
	callq	_BotVisibleEnemies
	testq	%rax, %rax
	jne	LBB0_25
## %bb.9:
	movq	8(%r14), %rdi
	leaq	-64(%rbp), %rsi
	movl	$32, %edx
	callq	_EasyClientName
	movq	_CHAT_ALL@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 48(%r14)
	xorl	%eax, %eax
	callq	_TeamPlayIsOn
	testq	%rax, %rax
	je	LBB0_12
## %bb.10:
	movq	8(%r14), %rsi
	movq	%r14, %rdi
	callq	_BotSameTeam
	testq	%rax, %rax
	je	LBB0_12
## %bb.11:
	leaq	L_.str(%rip), %rsi
	leaq	-64(%rbp), %rdx
	movq	%r14, %rdi
	xorl	%ecx, %ecx
	callq	_BotAI_BotInitialChat
	movq	_CHAT_TEAM@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 48(%r14)
	jmp	LBB0_24
LBB0_12:
	xorl	%eax, %eax
	callq	_TeamPlayIsOn
	testq	%rax, %rax
	je	LBB0_14
## %bb.13:
	movq	16(%r14), %rdi
	leaq	L_.str.1(%rip), %rsi
	callq	_trap_EA_Command
	jmp	LBB0_25
LBB0_14:
	movq	24(%r14), %rax
	movq	_MOD_GAUNTLET@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_16
## %bb.15:
	leaq	L_.str.2(%rip), %rsi
	jmp	LBB0_23
LBB0_16:
	movq	_MOD_RAILGUN@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_18
## %bb.17:
	leaq	L_.str.3(%rip), %rsi
	jmp	LBB0_23
LBB0_18:
	movq	_MOD_TELEFRAG@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_20
## %bb.19:
	leaq	L_.str.4(%rip), %rsi
	jmp	LBB0_23
LBB0_20:
	xorl	%eax, %eax
	callq	_random
	movss	%xmm0, -68(%rbp)                ## 4-byte Spill
	movl	40(%r14), %edi
	movq	_CHARACTERISTIC_CHAT_INSULT@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	xorl	%edx, %edx
	movl	$1, %ecx
	callq	_trap_Characteristic_BFloat
	ucomiss	-68(%rbp), %xmm0                ## 4-byte Folded Reload
	jbe	LBB0_22
## %bb.21:
	leaq	L_.str.5(%rip), %rsi
	jmp	LBB0_23
LBB0_22:
	leaq	L_.str.6(%rip), %rsi
LBB0_23:
	leaq	-64(%rbp), %rdx
	movq	%r14, %rdi
	xorl	%ecx, %ecx
	callq	_BotAI_BotInitialChat
LBB0_24:
	xorl	%eax, %eax
	callq	_FloatTime
	movq	%rax, (%r14)
	movq	_qtrue@GOTPCREL(%rip), %r15
LBB0_25:
	movl	(%r15), %eax
	movq	___stack_chk_guard@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	-32(%rbp), %rcx
	jne	LBB0_27
## %bb.26:
	addq	$56, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_27:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_bot_nochat,8,3                 ## @bot_nochat
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_TIME_BETWEENCHATTING,8,3       ## @TIME_BETWEENCHATTING
	.comm	_CHARACTERISTIC_CHAT_KILL,4,2   ## @CHARACTERISTIC_CHAT_KILL
	.comm	_gametype,8,3                   ## @gametype
	.comm	_GT_TOURNAMENT,8,3              ## @GT_TOURNAMENT
	.comm	_bot_fastchat,4,2               ## @bot_fastchat
	.comm	_CHAT_ALL,4,2                   ## @CHAT_ALL
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"kill_teammate"

	.comm	_CHAT_TEAM,4,2                  ## @CHAT_TEAM
L_.str.1:                               ## @.str.1
	.asciz	"vtaunt"

	.comm	_MOD_GAUNTLET,8,3               ## @MOD_GAUNTLET
L_.str.2:                               ## @.str.2
	.asciz	"kill_gauntlet"

	.comm	_MOD_RAILGUN,8,3                ## @MOD_RAILGUN
L_.str.3:                               ## @.str.3
	.asciz	"kill_rail"

	.comm	_MOD_TELEFRAG,8,3               ## @MOD_TELEFRAG
L_.str.4:                               ## @.str.4
	.asciz	"kill_telefrag"

	.comm	_CHARACTERISTIC_CHAT_INSULT,4,2 ## @CHARACTERISTIC_CHAT_INSULT
L_.str.5:                               ## @.str.5
	.asciz	"kill_insult"

L_.str.6:                               ## @.str.6
	.asciz	"kill_praise"

	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_MOD_KAMIKAZE,8,3               ## @MOD_KAMIKAZE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotChat_Kill                   ; -- Begin function BotChat_Kill
	.p2align	2
_BotChat_Kill:                          ; @BotChat_Kill
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #96
	.cfi_def_cfa_offset 96
	stp	d9, d8, [sp, #48]               ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset b8, -40
	.cfi_offset b9, -48
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #40]
Lloh3:
	adrp	x8, _bot_nochat@GOTPAGE
Lloh4:
	ldr	x8, [x8, _bot_nochat@GOTPAGEOFF]
Lloh5:
	ldr	x8, [x8]
	cbnz	x8, LBB0_9
; %bb.1:
	mov	x19, x0
	ldr	x20, [x0]
	bl	_FloatTime
Lloh6:
	adrp	x8, _TIME_BETWEENCHATTING@GOTPAGE
Lloh7:
	ldr	x8, [x8, _TIME_BETWEENCHATTING@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
	sub	x8, x0, x8
	cmp	x20, x8
	b.gt	LBB0_9
; %bb.2:
	ldr	w0, [x19, #40]
Lloh9:
	adrp	x8, _CHARACTERISTIC_CHAT_KILL@GOTPAGE
Lloh10:
	ldr	x8, [x8, _CHARACTERISTIC_CHAT_KILL@GOTPAGEOFF]
Lloh11:
	ldr	w1, [x8]
	mov	w2, #0
	mov	w3, #1
	bl	_trap_Characteristic_BFloat
Lloh12:
	adrp	x8, _gametype@GOTPAGE
Lloh13:
	ldr	x8, [x8, _gametype@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
Lloh15:
	adrp	x9, _GT_TOURNAMENT@GOTPAGE
Lloh16:
	ldr	x9, [x9, _GT_TOURNAMENT@GOTPAGEOFF]
Lloh17:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_9
; %bb.3:
Lloh18:
	adrp	x8, _bot_fastchat@GOTPAGE
Lloh19:
	ldr	x8, [x8, _bot_fastchat@GOTPAGEOFF]
Lloh20:
	ldr	w8, [x8]
	cbnz	w8, LBB0_5
; %bb.4:
	fmov	s8, s0
	bl	_random
	fcmp	s0, s8
	b.gt	LBB0_9
LBB0_5:
	ldp	x8, x9, [x19, #8]
	cmp	x8, x9
	b.eq	LBB0_9
; %bb.6:
	bl	_BotNumActivePlayers
	cmp	w0, #2
	b.lt	LBB0_9
; %bb.7:
	mov	x0, x19
	bl	_BotValidChatPosition
	cbz	w0, LBB0_9
; %bb.8:
	mov	x0, x19
	bl	_BotVisibleEnemies
	cbz	x0, LBB0_12
LBB0_9:
Lloh21:
	adrp	x8, _qfalse@GOTPAGE
Lloh22:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
LBB0_10:
	ldr	w0, [x8]
	ldr	x8, [sp, #40]
Lloh23:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh24:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh25:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_28
; %bb.11:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #48]               ; 16-byte Folded Reload
	add	sp, sp, #96
	ret
LBB0_12:
	ldr	x0, [x19, #8]
	add	x1, sp, #8
	mov	w2, #32
	bl	_EasyClientName
Lloh26:
	adrp	x8, _CHAT_ALL@GOTPAGE
Lloh27:
	ldr	x8, [x8, _CHAT_ALL@GOTPAGEOFF]
Lloh28:
	ldr	w8, [x8]
	str	w8, [x19, #48]
	bl	_TeamPlayIsOn
	cbz	x0, LBB0_15
; %bb.13:
	ldr	x1, [x19, #8]
	mov	x0, x19
	bl	_BotSameTeam
	cbz	x0, LBB0_15
; %bb.14:
Lloh29:
	adrp	x1, l_.str@PAGE
Lloh30:
	add	x1, x1, l_.str@PAGEOFF
	add	x2, sp, #8
	mov	x0, x19
	mov	x3, #0
	bl	_BotAI_BotInitialChat
Lloh31:
	adrp	x8, _CHAT_TEAM@GOTPAGE
Lloh32:
	ldr	x8, [x8, _CHAT_TEAM@GOTPAGEOFF]
Lloh33:
	ldr	w8, [x8]
	str	w8, [x19, #48]
	b	LBB0_27
LBB0_15:
	bl	_TeamPlayIsOn
	cbz	x0, LBB0_17
; %bb.16:
	ldr	x0, [x19, #16]
Lloh34:
	adrp	x1, l_.str.1@PAGE
Lloh35:
	add	x1, x1, l_.str.1@PAGEOFF
	bl	_trap_EA_Command
	b	LBB0_9
LBB0_17:
	ldr	x8, [x19, #24]
Lloh36:
	adrp	x9, _MOD_GAUNTLET@GOTPAGE
Lloh37:
	ldr	x9, [x9, _MOD_GAUNTLET@GOTPAGEOFF]
Lloh38:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_19
; %bb.18:
Lloh39:
	adrp	x1, l_.str.2@PAGE
Lloh40:
	add	x1, x1, l_.str.2@PAGEOFF
	b	LBB0_26
LBB0_19:
Lloh41:
	adrp	x9, _MOD_RAILGUN@GOTPAGE
Lloh42:
	ldr	x9, [x9, _MOD_RAILGUN@GOTPAGEOFF]
Lloh43:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_21
; %bb.20:
Lloh44:
	adrp	x1, l_.str.3@PAGE
Lloh45:
	add	x1, x1, l_.str.3@PAGEOFF
	b	LBB0_26
LBB0_21:
Lloh46:
	adrp	x9, _MOD_TELEFRAG@GOTPAGE
Lloh47:
	ldr	x9, [x9, _MOD_TELEFRAG@GOTPAGEOFF]
Lloh48:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_23
; %bb.22:
Lloh49:
	adrp	x1, l_.str.4@PAGE
Lloh50:
	add	x1, x1, l_.str.4@PAGEOFF
	b	LBB0_26
LBB0_23:
	bl	_random
	fmov	s8, s0
	ldr	w0, [x19, #40]
Lloh51:
	adrp	x8, _CHARACTERISTIC_CHAT_INSULT@GOTPAGE
Lloh52:
	ldr	x8, [x8, _CHARACTERISTIC_CHAT_INSULT@GOTPAGEOFF]
Lloh53:
	ldr	w1, [x8]
	mov	w2, #0
	mov	w3, #1
	bl	_trap_Characteristic_BFloat
	fcmp	s8, s0
	b.pl	LBB0_25
; %bb.24:
Lloh54:
	adrp	x1, l_.str.5@PAGE
Lloh55:
	add	x1, x1, l_.str.5@PAGEOFF
	b	LBB0_26
LBB0_25:
Lloh56:
	adrp	x1, l_.str.6@PAGE
Lloh57:
	add	x1, x1, l_.str.6@PAGEOFF
LBB0_26:
	add	x2, sp, #8
	mov	x0, x19
	mov	x3, #0
	bl	_BotAI_BotInitialChat
LBB0_27:
	bl	_FloatTime
	str	x0, [x19]
Lloh58:
	adrp	x8, _qtrue@GOTPAGE
Lloh59:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
	b	LBB0_10
LBB0_28:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh31, Lloh32, Lloh33
	.loh AdrpAdd	Lloh29, Lloh30
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpAdd	Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpAdd	Lloh44, Lloh45
	.loh AdrpLdrGotLdr	Lloh46, Lloh47, Lloh48
	.loh AdrpAdd	Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpAdd	Lloh54, Lloh55
	.loh AdrpAdd	Lloh56, Lloh57
	.loh AdrpLdrGot	Lloh58, Lloh59
	.cfi_endproc
                                        ; -- End function
	.comm	_bot_nochat,8,3                 ; @bot_nochat
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_TIME_BETWEENCHATTING,8,3       ; @TIME_BETWEENCHATTING
	.comm	_CHARACTERISTIC_CHAT_KILL,4,2   ; @CHARACTERISTIC_CHAT_KILL
	.comm	_gametype,8,3                   ; @gametype
	.comm	_GT_TOURNAMENT,8,3              ; @GT_TOURNAMENT
	.comm	_bot_fastchat,4,2               ; @bot_fastchat
	.comm	_CHAT_ALL,4,2                   ; @CHAT_ALL
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"kill_teammate"

	.comm	_CHAT_TEAM,4,2                  ; @CHAT_TEAM
l_.str.1:                               ; @.str.1
	.asciz	"vtaunt"

	.comm	_MOD_GAUNTLET,8,3               ; @MOD_GAUNTLET
l_.str.2:                               ; @.str.2
	.asciz	"kill_gauntlet"

	.comm	_MOD_RAILGUN,8,3                ; @MOD_RAILGUN
l_.str.3:                               ; @.str.3
	.asciz	"kill_rail"

	.comm	_MOD_TELEFRAG,8,3               ; @MOD_TELEFRAG
l_.str.4:                               ; @.str.4
	.asciz	"kill_telefrag"

	.comm	_CHARACTERISTIC_CHAT_INSULT,4,2 ; @CHARACTERISTIC_CHAT_INSULT
l_.str.5:                               ; @.str.5
	.asciz	"kill_insult"

l_.str.6:                               ; @.str.6
	.asciz	"kill_praise"

	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_MOD_KAMIKAZE,8,3               ; @MOD_KAMIKAZE
.subsections_via_symbols
