	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CL_CGameRendering              ## -- Begin function CL_CGameRendering
	.p2align	4, 0x90
_CL_CGameRendering:                     ## @CL_CGameRendering
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movl	%edi, %ecx
	movq	_cgvm@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_CG_DRAW_ACTIVE_FRAME@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_cl@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	_clc@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	callq	_VM_Call
	xorl	%edi, %edi
	popq	%rbp
	jmp	_VM_Debug                       ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_cgvm,4,2                       ## @cgvm
	.comm	_CG_DRAW_ACTIVE_FRAME,4,2       ## @CG_DRAW_ACTIVE_FRAME
	.comm	_cl,4,2                         ## @cl
	.comm	_clc,4,2                        ## @clc
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CL_CGameRendering              ; -- Begin function CL_CGameRendering
	.p2align	2
_CL_CGameRendering:                     ; @CL_CGameRendering
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	mov	x3, x0
Lloh0:
	adrp	x8, _cgvm@GOTPAGE
Lloh1:
	ldr	x8, [x8, _cgvm@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
Lloh3:
	adrp	x8, _CG_DRAW_ACTIVE_FRAME@GOTPAGE
Lloh4:
	ldr	x8, [x8, _CG_DRAW_ACTIVE_FRAME@GOTPAGEOFF]
Lloh5:
	ldr	w1, [x8]
Lloh6:
	adrp	x8, _cl@GOTPAGE
Lloh7:
	ldr	x8, [x8, _cl@GOTPAGEOFF]
Lloh8:
	ldr	w2, [x8]
Lloh9:
	adrp	x8, _clc@GOTPAGE
Lloh10:
	ldr	x8, [x8, _clc@GOTPAGEOFF]
Lloh11:
	ldr	w4, [x8]
	bl	_VM_Call
	mov	w0, #0
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_VM_Debug
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_cgvm,4,2                       ; @cgvm
	.comm	_CG_DRAW_ACTIVE_FRAME,4,2       ; @CG_DRAW_ACTIVE_FRAME
	.comm	_cl,4,2                         ; @cl
	.comm	_clc,4,2                        ; @clc
.subsections_via_symbols
