	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function renderchain_d3d_init_first
_renderchain_d3d_init_first:            ## @renderchain_d3d_init_first
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	xorl	%eax, %eax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_RARCH_SHADER_CG,4,2            ## @RARCH_SHADER_CG
	.comm	_supported_shader_type,4,2      ## @supported_shader_type
	.comm	_RARCH_SHADER_HLSL,4,2          ## @RARCH_SHADER_HLSL
	.no_dead_strip	_renderchain_d3d_init_first
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function renderchain_d3d_init_first
_renderchain_d3d_init_first:            ; @renderchain_d3d_init_first
	.cfi_startproc
; %bb.0:
	mov	w0, #0
	ret
	.cfi_endproc
                                        ; -- End function
	.comm	_RARCH_SHADER_CG,4,2            ; @RARCH_SHADER_CG
	.comm	_supported_shader_type,4,2      ; @supported_shader_type
	.comm	_RARCH_SHADER_HLSL,4,2          ; @RARCH_SHADER_HLSL
	.no_dead_strip	_renderchain_d3d_init_first
.subsections_via_symbols
