	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function fix_transparency
_fix_transparency:                      ## @fix_transparency
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, -60(%rbp)                 ## 4-byte Spill
	movq	%rdx, -72(%rbp)                 ## 8-byte Spill
	movq	%rsi, -88(%rbp)                 ## 8-byte Spill
	movl	%r9d, -64(%rbp)                 ## 4-byte Spill
	testl	%r9d, %r9d
	jle	LBB0_66
## %bb.1:
	movq	%rdi, %r10
	xorl	%eax, %eax
	movq	_BITMAP_CHAR_WIDTH@GOTPCREL(%rip), %r11
	leaq	LJTI0_0(%rip), %r12
	movq	_VBI_TRANSPARENT_BLACK@GOTPCREL(%rip), %r13
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_65:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	incl	%eax
	cmpl	-64(%rbp), %eax                 ## 4-byte Folded Reload
	je	LBB0_66
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
                                        ##       Child Loop BB0_16 Depth 3
                                        ##       Child Loop BB0_34 Depth 3
                                        ##       Child Loop BB0_43 Depth 3
                                        ##       Child Loop BB0_61 Depth 3
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
                                        ## kill: def $eax killed $eax killed $rax
	cltd
	movq	_BITMAP_CHAR_HEIGHT@GOTPCREL(%rip), %rcx
	idivl	(%rcx)
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movslq	(%rcx), %rcx
	testq	%rcx, %rcx
	jle	LBB0_65
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	movq	8(%rdx), %rsi
	addl	-60(%rbp), %eax                 ## 4-byte Folded Reload
	movl	%ecx, %edx
	imull	%eax, %edx
	movslq	%edx, %rdx
	movq	%rsi, -56(%rbp)                 ## 8-byte Spill
	leaq	(%rsi,%rdx,8), %r14
	leaq	(%r14,%rcx,8), %r8
	movq	-88(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rcx), %rax
	movq	8(%rcx), %rcx
	movslq	(%rax), %rax
	movslq	-80(%rbp), %rbx                 ## 4-byte Folded Reload
	imulq	%rax, %rbx
	shlq	$2, %rbx
	addq	(%rcx), %rbx
	movq	%rdx, -104(%rbp)                ## 8-byte Spill
	leaq	1(%rdx), %rax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	xorl	%r15d, %r15d
	movq	%r8, -48(%rbp)                  ## 8-byte Spill
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_4 Depth=2
	movl	(%r13), %esi
                                        ## kill: def $edx killed $edx killed $rdx
	movq	%r10, %r12
	movq	%r11, %r13
	callq	_memset
	movq	-48(%rbp), %r8                  ## 8-byte Reload
	movq	%r13, %r11
	movq	_VBI_TRANSPARENT_BLACK@GOTPCREL(%rip), %r13
	movq	%r12, %r10
	leaq	LJTI0_0(%rip), %r12
LBB0_64:                                ##   in Loop: Header=BB0_4 Depth=2
	addq	$8, %r14
	incq	%r15
	cmpq	%r8, %r14
	jae	LBB0_65
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_16 Depth 3
                                        ##       Child Loop BB0_34 Depth 3
                                        ##       Child Loop BB0_43 Depth 3
                                        ##       Child Loop BB0_61 Depth 3
	movq	%rbx, %rdi
	movslq	(%r11), %rdx
	leaq	(%rbx,%rdx,4), %rbx
	movl	(%r14), %eax
	addl	$-128, %eax
	cmpl	$3, %eax
	ja	LBB0_64
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=2
	movq	-104(%rbp), %rcx                ## 8-byte Reload
	addq	%r15, %rcx
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	leaq	4(%rsi,%rcx,8), %r9
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	addq	%r15, %rcx
	movslq	(%r12,%rax,4), %rax
	addq	%r12, %rax
	jmpq	*%rax
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=2
	cmpl	$0, 4(%r10)
	je	LBB0_64
LBB0_8:                                 ##   in Loop: Header=BB0_4 Depth=2
	movl	(%r10), %eax
	testl	%eax, %eax
	jle	LBB0_37
## %bb.9:                               ##   in Loop: Header=BB0_4 Depth=2
	cmpl	$254, %eax
	ja	LBB0_64
## %bb.10:                              ##   in Loop: Header=BB0_4 Depth=2
	testl	%edx, %edx
	jle	LBB0_64
## %bb.11:                              ##   in Loop: Header=BB0_4 Depth=2
	leaq	(%rdi,%rdx,4), %rsi
	leaq	4(%rdi), %rdx
	cmpq	%rdx, %rsi
	movq	%rdx, %r8
	cmovaq	%rsi, %r8
	movq	%rdi, %rax
	notq	%rax
	addq	%rax, %r8
	cmpq	$28, %r8
	jae	LBB0_13
LBB0_12:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	%rdi, %rcx
	movq	_VBI_NB_COLORS@GOTPCREL(%rip), %rdx
	movq	-48(%rbp), %r8                  ## 8-byte Reload
	jmp	LBB0_34
	.p2align	4, 0x90
LBB0_37:                                ##   in Loop: Header=BB0_4 Depth=2
	testl	%edx, %edx
	jle	LBB0_64
## %bb.38:                              ##   in Loop: Header=BB0_4 Depth=2
	leaq	(%rdi,%rdx,4), %rsi
	leaq	4(%rdi), %rdx
	cmpq	%rdx, %rsi
	movq	%rdx, %r8
	cmovaq	%rsi, %r8
	movq	%rdi, %rax
	notq	%rax
	addq	%rax, %r8
	cmpq	$28, %r8
	jae	LBB0_40
LBB0_39:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	%rdi, %rcx
	movq	-48(%rbp), %r8                  ## 8-byte Reload
	jmp	LBB0_61
LBB0_40:                                ##   in Loop: Header=BB0_4 Depth=2
	cmpq	%rdx, %rsi
	cmovaq	%rsi, %rdx
	addq	%rax, %rdx
	andq	$-4, %rdx
	addq	%rdi, %rdx
	addq	$4, %rdx
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	leaq	(%rax,%rcx,8), %rax
	cmpq	%rax, %rdi
	setb	%sil
	cmpq	%rdx, %r9
	setb	%cl
	leaq	4(%r13), %rax
	cmpq	%rax, %rdi
	setb	%al
	cmpq	%r13, %rdx
	seta	%dl
	testb	%cl, %sil
	jne	LBB0_39
## %bb.41:                              ##   in Loop: Header=BB0_4 Depth=2
	andb	%dl, %al
	jne	LBB0_39
## %bb.42:                              ##   in Loop: Header=BB0_4 Depth=2
	shrq	$2, %r8
	incq	%r8
	movq	%r8, %r9
	movabsq	$9223372036854775800, %rax      ## imm = 0x7FFFFFFFFFFFFFF8
	andq	%rax, %r9
	leaq	(%rdi,%r9,4), %rcx
	movd	4(%r14), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	pshufd	$0, %xmm0, %xmm0                ## xmm0 = xmm0[0,0,0,0]
	movl	(%r13), %esi
	xorl	%eax, %eax
	jmp	LBB0_43
	.p2align	4, 0x90
LBB0_59:                                ##   in Loop: Header=BB0_43 Depth=3
	addq	$8, %rax
	cmpq	%rax, %r9
	je	LBB0_60
LBB0_43:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movdqu	(%rdi,%rax,4), %xmm1
	pcmpeqd	%xmm0, %xmm1
	movd	%xmm1, %edx
	testb	$1, %dl
	je	LBB0_45
## %bb.44:                              ##   in Loop: Header=BB0_43 Depth=3
	movl	%esi, (%rdi,%rax,4)
LBB0_45:                                ##   in Loop: Header=BB0_43 Depth=3
	pextrb	$4, %xmm1, %edx
	testb	$1, %dl
	je	LBB0_47
## %bb.46:                              ##   in Loop: Header=BB0_43 Depth=3
	movl	%esi, 4(%rdi,%rax,4)
LBB0_47:                                ##   in Loop: Header=BB0_43 Depth=3
	pextrb	$8, %xmm1, %edx
	testb	$1, %dl
	je	LBB0_49
## %bb.48:                              ##   in Loop: Header=BB0_43 Depth=3
	movl	%esi, 8(%rdi,%rax,4)
LBB0_49:                                ##   in Loop: Header=BB0_43 Depth=3
	pextrb	$12, %xmm1, %edx
	testb	$1, %dl
	je	LBB0_51
## %bb.50:                              ##   in Loop: Header=BB0_43 Depth=3
	movl	%esi, 12(%rdi,%rax,4)
LBB0_51:                                ##   in Loop: Header=BB0_43 Depth=3
	movdqu	16(%rdi,%rax,4), %xmm1
	pcmpeqd	%xmm0, %xmm1
	movd	%xmm1, %edx
	testb	$1, %dl
	je	LBB0_53
## %bb.52:                              ##   in Loop: Header=BB0_43 Depth=3
	movl	%esi, 16(%rdi,%rax,4)
LBB0_53:                                ##   in Loop: Header=BB0_43 Depth=3
	pextrb	$4, %xmm1, %edx
	testb	$1, %dl
	je	LBB0_55
## %bb.54:                              ##   in Loop: Header=BB0_43 Depth=3
	movl	%esi, 20(%rdi,%rax,4)
LBB0_55:                                ##   in Loop: Header=BB0_43 Depth=3
	pextrb	$8, %xmm1, %edx
	testb	$1, %dl
	je	LBB0_57
## %bb.56:                              ##   in Loop: Header=BB0_43 Depth=3
	movl	%esi, 24(%rdi,%rax,4)
LBB0_57:                                ##   in Loop: Header=BB0_43 Depth=3
	pextrb	$12, %xmm1, %edx
	testb	$1, %dl
	je	LBB0_59
## %bb.58:                              ##   in Loop: Header=BB0_43 Depth=3
	movl	%esi, 28(%rdi,%rax,4)
	jmp	LBB0_59
LBB0_13:                                ##   in Loop: Header=BB0_4 Depth=2
	cmpq	%rdx, %rsi
	cmovaq	%rsi, %rdx
	addq	%rax, %rdx
	andq	$-4, %rdx
	addq	%rdi, %rdx
	addq	$4, %rdx
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	leaq	(%rax,%rcx,8), %rax
	cmpq	%rax, %rdi
	setb	%sil
	cmpq	%rdx, %r9
	setb	%cl
	movq	_VBI_NB_COLORS@GOTPCREL(%rip), %r9
	leaq	4(%r9), %rax
	cmpq	%rax, %rdi
	setb	%al
	cmpq	%r9, %rdx
	seta	%dl
	testb	%cl, %sil
	jne	LBB0_12
## %bb.14:                              ##   in Loop: Header=BB0_4 Depth=2
	andb	%dl, %al
	jne	LBB0_12
## %bb.15:                              ##   in Loop: Header=BB0_4 Depth=2
	shrq	$2, %r8
	incq	%r8
	movq	%r8, %r9
	movabsq	$9223372036854775800, %rax      ## imm = 0x7FFFFFFFFFFFFFF8
	andq	%rax, %r9
	leaq	(%rdi,%r9,4), %rcx
	movd	4(%r14), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	pshufd	$0, %xmm0, %xmm0                ## xmm0 = xmm0[0,0,0,0]
	movq	_VBI_NB_COLORS@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	xorl	%eax, %eax
	jmp	LBB0_16
	.p2align	4, 0x90
LBB0_32:                                ##   in Loop: Header=BB0_16 Depth=3
	addq	$8, %rax
	cmpq	%rax, %r9
	je	LBB0_33
LBB0_16:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movdqu	(%rdi,%rax,4), %xmm1
	movdqa	%xmm1, %xmm2
	pcmpeqd	%xmm0, %xmm2
	movd	%xmm2, %edx
	testb	$1, %dl
	je	LBB0_18
## %bb.17:                              ##   in Loop: Header=BB0_16 Depth=3
	movd	%xmm1, %edx
	addl	%esi, %edx
	movl	%edx, (%rdi,%rax,4)
LBB0_18:                                ##   in Loop: Header=BB0_16 Depth=3
	pextrb	$4, %xmm2, %edx
	testb	$1, %dl
	je	LBB0_20
## %bb.19:                              ##   in Loop: Header=BB0_16 Depth=3
	pextrd	$1, %xmm1, %edx
	addl	%esi, %edx
	movl	%edx, 4(%rdi,%rax,4)
LBB0_20:                                ##   in Loop: Header=BB0_16 Depth=3
	pextrb	$8, %xmm2, %edx
	testb	$1, %dl
	je	LBB0_22
## %bb.21:                              ##   in Loop: Header=BB0_16 Depth=3
	pextrd	$2, %xmm1, %edx
	addl	%esi, %edx
	movl	%edx, 8(%rdi,%rax,4)
LBB0_22:                                ##   in Loop: Header=BB0_16 Depth=3
	pextrb	$12, %xmm2, %edx
	testb	$1, %dl
	je	LBB0_24
## %bb.23:                              ##   in Loop: Header=BB0_16 Depth=3
	pextrd	$3, %xmm1, %edx
	addl	%esi, %edx
	movl	%edx, 12(%rdi,%rax,4)
LBB0_24:                                ##   in Loop: Header=BB0_16 Depth=3
	movdqu	16(%rdi,%rax,4), %xmm1
	movdqa	%xmm1, %xmm2
	pcmpeqd	%xmm0, %xmm2
	movd	%xmm2, %edx
	testb	$1, %dl
	je	LBB0_26
## %bb.25:                              ##   in Loop: Header=BB0_16 Depth=3
	movd	%xmm1, %edx
	addl	%esi, %edx
	movl	%edx, 16(%rdi,%rax,4)
LBB0_26:                                ##   in Loop: Header=BB0_16 Depth=3
	pextrb	$4, %xmm2, %edx
	testb	$1, %dl
	je	LBB0_28
## %bb.27:                              ##   in Loop: Header=BB0_16 Depth=3
	pextrd	$1, %xmm1, %edx
	addl	%esi, %edx
	movl	%edx, 20(%rdi,%rax,4)
LBB0_28:                                ##   in Loop: Header=BB0_16 Depth=3
	pextrb	$8, %xmm2, %edx
	testb	$1, %dl
	je	LBB0_30
## %bb.29:                              ##   in Loop: Header=BB0_16 Depth=3
	pextrd	$2, %xmm1, %edx
	addl	%esi, %edx
	movl	%edx, 24(%rdi,%rax,4)
LBB0_30:                                ##   in Loop: Header=BB0_16 Depth=3
	pextrb	$12, %xmm2, %edx
	testb	$1, %dl
	je	LBB0_32
## %bb.31:                              ##   in Loop: Header=BB0_16 Depth=3
	pextrd	$3, %xmm1, %edx
	addl	%esi, %edx
	movl	%edx, 28(%rdi,%rax,4)
	jmp	LBB0_32
LBB0_60:                                ##   in Loop: Header=BB0_4 Depth=2
	cmpq	%r9, %r8
	movq	-48(%rbp), %r8                  ## 8-byte Reload
	jne	LBB0_61
	jmp	LBB0_64
	.p2align	4, 0x90
LBB0_63:                                ##   in Loop: Header=BB0_61 Depth=3
	addq	$4, %rcx
	cmpq	%rbx, %rcx
	jae	LBB0_64
LBB0_61:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movl	(%rcx), %eax
	cmpl	4(%r14), %eax
	jne	LBB0_63
## %bb.62:                              ##   in Loop: Header=BB0_61 Depth=3
	movl	(%r13), %eax
	movl	%eax, (%rcx)
	jmp	LBB0_63
LBB0_33:                                ##   in Loop: Header=BB0_4 Depth=2
	cmpq	%r9, %r8
	movq	_VBI_NB_COLORS@GOTPCREL(%rip), %rdx
	movq	-48(%rbp), %r8                  ## 8-byte Reload
	jne	LBB0_34
	jmp	LBB0_64
	.p2align	4, 0x90
LBB0_36:                                ##   in Loop: Header=BB0_34 Depth=3
	addq	$4, %rcx
	cmpq	%rbx, %rcx
	jae	LBB0_64
LBB0_34:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movl	(%rcx), %eax
	cmpl	4(%r14), %eax
	jne	LBB0_36
## %bb.35:                              ##   in Loop: Header=BB0_34 Depth=3
	addl	(%rdx), %eax
	movl	%eax, (%rcx)
	jmp	LBB0_36
LBB0_66:
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_37, LBB0_37-LJTI0_0
.set L0_0_set_8, LBB0_8-LJTI0_0
.set L0_0_set_7, LBB0_7-LJTI0_0
LJTI0_0:
	.long	L0_0_set_6
	.long	L0_0_set_37
	.long	L0_0_set_8
	.long	L0_0_set_7
	.end_data_region
                                        ## -- End function
	.comm	_BITMAP_CHAR_HEIGHT,4,2         ## @BITMAP_CHAR_HEIGHT
	.comm	_BITMAP_CHAR_WIDTH,4,2          ## @BITMAP_CHAR_WIDTH
	.comm	_VBI_TRANSPARENT_BLACK,4,2      ## @VBI_TRANSPARENT_BLACK
	.comm	_VBI_NB_COLORS,4,2              ## @VBI_NB_COLORS
	.no_dead_strip	_fix_transparency
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function fix_transparency
_fix_transparency:                      ; @fix_transparency
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	stp	w3, w5, [sp, #8]                ; 8-byte Folded Spill
	str	x2, [sp, #16]                   ; 8-byte Folded Spill
	str	x1, [sp]                        ; 8-byte Folded Spill
	cmp	w5, #1
	b.lt	LBB0_62
; %bb.1:
	mov	x25, x0
	str	wzr, [sp, #28]                  ; 4-byte Folded Spill
Lloh0:
	adrp	x23, _BITMAP_CHAR_WIDTH@GOTPAGE
Lloh1:
	ldr	x23, [x23, _BITMAP_CHAR_WIDTH@GOTPAGEOFF]
Lloh2:
	adrp	x24, lJTI0_0@PAGE
Lloh3:
	add	x24, x24, lJTI0_0@PAGEOFF
Lloh4:
	adrp	x6, _VBI_TRANSPARENT_BLACK@GOTPAGE
Lloh5:
	ldr	x6, [x6, _VBI_TRANSPARENT_BLACK@GOTPAGEOFF]
Lloh6:
	adrp	x1, _VBI_NB_COLORS@GOTPAGE
Lloh7:
	ldr	x1, [x1, _VBI_NB_COLORS@GOTPAGEOFF]
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	w9, [sp, #28]                   ; 4-byte Folded Reload
	add	w9, w9, #1
	ldr	w8, [sp, #12]                   ; 4-byte Folded Reload
	str	w9, [sp, #28]                   ; 4-byte Folded Spill
	cmp	w9, w8
	b.eq	LBB0_62
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_7 Depth 2
                                        ;       Child Loop BB0_34 Depth 3
                                        ;       Child Loop BB0_60 Depth 3
                                        ;       Child Loop BB0_22 Depth 3
                                        ;       Child Loop BB0_55 Depth 3
	ldr	x8, [sp, #16]                   ; 8-byte Folded Reload
	ldrsw	x8, [x8]
	cmp	w8, #1
	b.lt	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x20, #0
	ldr	x9, [sp, #16]                   ; 8-byte Folded Reload
	ldr	x27, [x9, #8]
Lloh8:
	adrp	x9, _BITMAP_CHAR_HEIGHT@GOTPAGE
Lloh9:
	ldr	x9, [x9, _BITMAP_CHAR_HEIGHT@GOTPAGEOFF]
Lloh10:
	ldr	w9, [x9]
	ldr	w11, [sp, #28]                  ; 4-byte Folded Reload
	sdiv	w9, w11, w9
	ldr	w10, [sp, #8]                   ; 4-byte Folded Reload
	add	w9, w9, w10
	mul	w9, w9, w8
	sxtw	x19, w9
	add	x21, x27, w9, sxtw #3
	add	x28, x21, x8, lsl #3
	ldr	x9, [sp]                        ; 8-byte Folded Reload
	ldp	x9, x8, [x9]
	ldr	x8, [x8]
	ldr	w9, [x9]
	mul	w9, w9, w11
	add	x0, x8, w9, sxtw #2
	add	x22, x19, #1
	b	LBB0_7
LBB0_5:                                 ;   in Loop: Header=BB0_7 Depth=2
	ldr	w1, [x6]
                                        ; kill: def $w2 killed $w2 killed $x2
	bl	_memset
Lloh11:
	adrp	x6, _VBI_TRANSPARENT_BLACK@GOTPAGE
Lloh12:
	ldr	x6, [x6, _VBI_TRANSPARENT_BLACK@GOTPAGEOFF]
Lloh13:
	adrp	x1, _VBI_NB_COLORS@GOTPAGE
Lloh14:
	ldr	x1, [x1, _VBI_NB_COLORS@GOTPAGEOFF]
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=2
	add	x21, x21, #8
	add	x20, x20, #1
	mov	x0, x26
	cmp	x21, x28
	b.hs	LBB0_2
LBB0_7:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_34 Depth 3
                                        ;       Child Loop BB0_60 Depth 3
                                        ;       Child Loop BB0_22 Depth 3
                                        ;       Child Loop BB0_55 Depth 3
	ldrsw	x2, [x23]
	add	x26, x0, x2, lsl #2
	ldr	w8, [x21]
	sub	w10, w8, #128
	cmp	w10, #3
	b.hi	LBB0_6
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=2
	add	x8, x20, x19
	add	x8, x27, x8, lsl #3
	add	x8, x8, #4
	add	x9, x22, x20
	adr	x11, LBB0_5
	ldrb	w12, [x24, x10]
	add	x11, x11, x12, lsl #2
	br	x11
LBB0_9:                                 ;   in Loop: Header=BB0_7 Depth=2
	ldr	w10, [x25, #4]
	cbz	w10, LBB0_6
LBB0_10:                                ;   in Loop: Header=BB0_7 Depth=2
	ldr	w10, [x25]
	cmp	w10, #1
	b.lt	LBB0_15
; %bb.11:                               ;   in Loop: Header=BB0_7 Depth=2
	cmp	w10, #254
	b.hi	LBB0_6
; %bb.12:                               ;   in Loop: Header=BB0_7 Depth=2
	cmp	w2, #1
	b.lt	LBB0_6
; %bb.13:                               ;   in Loop: Header=BB0_7 Depth=2
	add	x12, x0, x2, lsl #2
	add	x11, x0, #4
	cmp	x12, x11
	csel	x10, x12, x11, hi
	mvn	x13, x0
	add	x10, x10, x13
	cmp	x10, #28
	b.hs	LBB0_30
; %bb.14:                               ;   in Loop: Header=BB0_7 Depth=2
	mov	x8, x0
	b	LBB0_60
LBB0_15:                                ;   in Loop: Header=BB0_7 Depth=2
	cmp	w2, #1
	b.lt	LBB0_6
; %bb.16:                               ;   in Loop: Header=BB0_7 Depth=2
	add	x12, x0, x2, lsl #2
	add	x11, x0, #4
	cmp	x12, x11
	csel	x10, x12, x11, hi
	mvn	x13, x0
	add	x10, x10, x13
	cmp	x10, #12
	b.hs	LBB0_18
; %bb.17:                               ;   in Loop: Header=BB0_7 Depth=2
	mov	x8, x0
	b	LBB0_55
LBB0_18:                                ;   in Loop: Header=BB0_7 Depth=2
	cmp	x12, x11
	csel	x12, x12, x11, hi
	add	x12, x12, x13
	and	x12, x12, #0xfffffffffffffffc
	add	x13, x27, x9, lsl #3
	add	x9, x6, #4
	cmp	x0, x9
	add	x11, x11, x12
	ccmp	x11, x6, #0, lo
	cset	w9, hi
	cmp	x8, x11
	ccmp	x0, x13, #2, lo
	b.lo	LBB0_52
; %bb.19:                               ;   in Loop: Header=BB0_7 Depth=2
	tbnz	w9, #0, LBB0_53
; %bb.20:                               ;   in Loop: Header=BB0_7 Depth=2
	lsr	x8, x10, #2
	add	x9, x8, #1
	and	x10, x9, #0x7ffffffffffffffc
	add	x8, x0, x10, lsl #2
	add	x11, x21, #4
	ld1r.4s	{ v0 }, [x11]
	ldr	w11, [x6]
	mov	x12, x10
	b	LBB0_22
LBB0_21:                                ;   in Loop: Header=BB0_22 Depth=3
	add	x0, x0, #16
	subs	x12, x12, #4
	b.eq	LBB0_50
LBB0_22:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_7 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldr	q1, [x0]
	cmeq.4s	v1, v1, v0
	xtn.4h	v1, v1
	umov.h	w13, v1[0]
	tbnz	w13, #0, LBB0_26
; %bb.23:                               ;   in Loop: Header=BB0_22 Depth=3
	umov.h	w13, v1[1]
	tbnz	w13, #0, LBB0_27
LBB0_24:                                ;   in Loop: Header=BB0_22 Depth=3
	umov.h	w13, v1[2]
	tbnz	w13, #0, LBB0_28
LBB0_25:                                ;   in Loop: Header=BB0_22 Depth=3
	umov.h	w13, v1[3]
	tbz	w13, #0, LBB0_21
	b	LBB0_29
LBB0_26:                                ;   in Loop: Header=BB0_22 Depth=3
	str	w11, [x0]
	umov.h	w13, v1[1]
	tbz	w13, #0, LBB0_24
LBB0_27:                                ;   in Loop: Header=BB0_22 Depth=3
	str	w11, [x0, #4]
	umov.h	w13, v1[2]
	tbz	w13, #0, LBB0_25
LBB0_28:                                ;   in Loop: Header=BB0_22 Depth=3
	str	w11, [x0, #8]
	umov.h	w13, v1[3]
	tbz	w13, #0, LBB0_21
LBB0_29:                                ;   in Loop: Header=BB0_22 Depth=3
	str	w11, [x0, #12]
	b	LBB0_21
LBB0_30:                                ;   in Loop: Header=BB0_7 Depth=2
	cmp	x12, x11
	csel	x12, x12, x11, hi
	add	x12, x12, x13
	and	x12, x12, #0xfffffffffffffffc
	add	x13, x27, x9, lsl #3
	add	x9, x1, #4
	cmp	x0, x9
	add	x11, x11, x12
	ccmp	x11, x1, #0, lo
	cset	w9, hi
	cmp	x8, x11
	ccmp	x0, x13, #2, lo
	b.lo	LBB0_57
; %bb.31:                               ;   in Loop: Header=BB0_7 Depth=2
	tbnz	w9, #0, LBB0_58
; %bb.32:                               ;   in Loop: Header=BB0_7 Depth=2
	lsr	x8, x10, #2
	add	x9, x8, #1
	and	x10, x9, #0x7ffffffffffffff8
	add	x8, x0, x10, lsl #2
	add	x11, x21, #4
	ld1r.2s	{ v0 }, [x11]
	ldr	w11, [x1]
	add	x12, x0, #16
	mov	x13, x10
	b	LBB0_34
LBB0_33:                                ;   in Loop: Header=BB0_34 Depth=3
	add	x12, x12, #32
	subs	x13, x13, #8
	b.eq	LBB0_51
LBB0_34:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_7 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldur	d1, [x12, #-16]
	cmeq.2s	v2, v1, v0
	fmov	w14, s2
	tbz	w14, #0, LBB0_36
; %bb.35:                               ;   in Loop: Header=BB0_34 Depth=3
	fmov	w14, s1
	add	w14, w11, w14
	stur	w14, [x12, #-16]
LBB0_36:                                ;   in Loop: Header=BB0_34 Depth=3
	mov.s	w14, v2[1]
	tbz	w14, #0, LBB0_38
; %bb.37:                               ;   in Loop: Header=BB0_34 Depth=3
	mov.s	w14, v1[1]
	add	w14, w11, w14
	stur	w14, [x12, #-12]
LBB0_38:                                ;   in Loop: Header=BB0_34 Depth=3
	ldur	d1, [x12, #-8]
	cmeq.2s	v2, v1, v0
	fmov	w14, s2
	tbz	w14, #0, LBB0_40
; %bb.39:                               ;   in Loop: Header=BB0_34 Depth=3
	fmov	w14, s1
	add	w14, w11, w14
	stur	w14, [x12, #-8]
LBB0_40:                                ;   in Loop: Header=BB0_34 Depth=3
	mov.s	w14, v2[1]
	tbz	w14, #0, LBB0_42
; %bb.41:                               ;   in Loop: Header=BB0_34 Depth=3
	mov.s	w14, v1[1]
	add	w14, w11, w14
	stur	w14, [x12, #-4]
LBB0_42:                                ;   in Loop: Header=BB0_34 Depth=3
	ldr	d1, [x12]
	cmeq.2s	v2, v1, v0
	fmov	w14, s2
	tbz	w14, #0, LBB0_44
; %bb.43:                               ;   in Loop: Header=BB0_34 Depth=3
	fmov	w14, s1
	add	w14, w11, w14
	str	w14, [x12]
LBB0_44:                                ;   in Loop: Header=BB0_34 Depth=3
	mov.s	w14, v2[1]
	tbz	w14, #0, LBB0_46
; %bb.45:                               ;   in Loop: Header=BB0_34 Depth=3
	mov.s	w14, v1[1]
	add	w14, w11, w14
	str	w14, [x12, #4]
LBB0_46:                                ;   in Loop: Header=BB0_34 Depth=3
	ldr	d1, [x12, #8]
	cmeq.2s	v2, v1, v0
	fmov	w14, s2
	tbz	w14, #0, LBB0_48
; %bb.47:                               ;   in Loop: Header=BB0_34 Depth=3
	fmov	w14, s1
	add	w14, w11, w14
	str	w14, [x12, #8]
LBB0_48:                                ;   in Loop: Header=BB0_34 Depth=3
	mov.s	w14, v2[1]
	tbz	w14, #0, LBB0_33
; %bb.49:                               ;   in Loop: Header=BB0_34 Depth=3
	mov.s	w14, v1[1]
	add	w14, w11, w14
	str	w14, [x12, #12]
	b	LBB0_33
LBB0_50:                                ;   in Loop: Header=BB0_7 Depth=2
	cmp	x9, x10
	b.ne	LBB0_55
	b	LBB0_6
LBB0_51:                                ;   in Loop: Header=BB0_7 Depth=2
	cmp	x9, x10
	b.ne	LBB0_60
	b	LBB0_6
LBB0_52:                                ;   in Loop: Header=BB0_7 Depth=2
	mov	x8, x0
	b	LBB0_55
LBB0_53:                                ;   in Loop: Header=BB0_7 Depth=2
	mov	x8, x0
	b	LBB0_55
LBB0_54:                                ;   in Loop: Header=BB0_55 Depth=3
	add	x8, x8, #4
	cmp	x8, x26
	b.hs	LBB0_6
LBB0_55:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_7 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldr	w9, [x8]
	ldr	w10, [x21, #4]
	cmp	w9, w10
	b.ne	LBB0_54
; %bb.56:                               ;   in Loop: Header=BB0_55 Depth=3
	ldr	w9, [x6]
	str	w9, [x8]
	b	LBB0_54
LBB0_57:                                ;   in Loop: Header=BB0_7 Depth=2
	mov	x8, x0
	b	LBB0_60
LBB0_58:                                ;   in Loop: Header=BB0_7 Depth=2
	mov	x8, x0
	b	LBB0_60
LBB0_59:                                ;   in Loop: Header=BB0_60 Depth=3
	add	x8, x8, #4
	cmp	x8, x26
	b.hs	LBB0_6
LBB0_60:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_7 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldr	w9, [x8]
	ldr	w10, [x21, #4]
	cmp	w9, w10
	b.ne	LBB0_59
; %bb.61:                               ;   in Loop: Header=BB0_60 Depth=3
	ldr	w10, [x1]
	add	w9, w10, w9
	str	w9, [x8]
	b	LBB0_59
LBB0_62:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh11, Lloh12
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_5-LBB0_5)>>2
	.byte	(LBB0_15-LBB0_5)>>2
	.byte	(LBB0_10-LBB0_5)>>2
	.byte	(LBB0_9-LBB0_5)>>2
                                        ; -- End function
	.comm	_BITMAP_CHAR_HEIGHT,4,2         ; @BITMAP_CHAR_HEIGHT
	.comm	_BITMAP_CHAR_WIDTH,4,2          ; @BITMAP_CHAR_WIDTH
	.comm	_VBI_TRANSPARENT_BLACK,4,2      ; @VBI_TRANSPARENT_BLACK
	.comm	_VBI_NB_COLORS,4,2              ; @VBI_NB_COLORS
	.no_dead_strip	_fix_transparency
.subsections_via_symbols
