	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function psh_glyph_compute_inflections
_psh_glyph_compute_inflections:         ## @psh_glyph_compute_inflections
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	cmpq	$0, (%rdi)
	je	LBB0_22
## %bb.1:
	xorl	%ecx, %ecx
	movq	%rdi, -80(%rbp)                 ## 8-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_21:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-88(%rbp), %rcx                 ## 8-byte Reload
	incq	%rcx
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	cmpq	(%rdi), %rcx
	jae	LBB0_22
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
                                        ##     Child Loop BB0_8 Depth 2
                                        ##     Child Loop BB0_12 Depth 2
                                        ##       Child Loop BB0_13 Depth 3
                                        ##         Child Loop BB0_14 Depth 4
                                        ##       Child Loop BB0_18 Depth 3
	movq	8(%rdi), %rax
	movq	%rcx, -88(%rbp)                 ## 8-byte Spill
	shlq	$4, %rcx
	cmpl	$4, (%rax,%rcx)
	jl	LBB0_21
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	8(%rax,%rcx), %rcx
	movq	%rcx, %r12
	.p2align	4, 0x90
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	16(%r12), %r12
	cmpq	%rcx, %r12
	je	LBB0_21
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=2
	movq	(%r12), %r13
	movq	8(%r12), %rdx
	movq	8(%rcx), %rax
	subq	(%rcx), %r13
	jne	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_4 Depth=2
	cmpq	%rax, %rdx
	je	LBB0_4
LBB0_7:                                 ##   in Loop: Header=BB0_2 Depth=1
	subq	%rax, %rdx
	movq	%rcx, %r14
	movq	%rcx, -48(%rbp)                 ## 8-byte Spill
	movq	%rdx, -56(%rbp)                 ## 8-byte Spill
	.p2align	4, 0x90
LBB0_8:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	%r14, %r8
	movq	24(%r14), %r14
	cmpq	%rcx, %r14
	je	LBB0_21
## %bb.9:                               ##   in Loop: Header=BB0_8 Depth=2
	movq	(%r8), %r15
	subq	(%r14), %r15
	movq	8(%r8), %rbx
	subq	8(%r14), %rbx
	movq	%r15, %rax
	orq	%rbx, %rax
	je	LBB0_8
## %bb.10:                              ##   in Loop: Header=BB0_8 Depth=2
	movq	%r13, %rdi
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	movq	%r15, %rdx
	movq	%rbx, %rcx
	movq	%r8, -64(%rbp)                  ## 8-byte Spill
	callq	_psh_corner_orientation
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	testl	%eax, %eax
	je	LBB0_8
## %bb.11:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	%rdi, %r13
	jmp	LBB0_12
	.p2align	4, 0x90
LBB0_20:                                ##   in Loop: Header=BB0_12 Depth=2
	testl	%r14d, %r14d
	jne	LBB0_21
LBB0_12:                                ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_13 Depth 3
                                        ##         Child Loop BB0_14 Depth 4
                                        ##       Child Loop BB0_18 Depth 3
	movl	%eax, -68(%rbp)                 ## 4-byte Spill
	movq	%rbx, -56(%rbp)                 ## 8-byte Spill
	movq	%r15, -96(%rbp)                 ## 8-byte Spill
	movq	%r13, -48(%rbp)                 ## 8-byte Spill
	xorl	%r14d, %r14d
	.p2align	4, 0x90
LBB0_13:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_12 Depth=2
                                        ## =>    This Loop Header: Depth=3
                                        ##         Child Loop BB0_14 Depth 4
	movq	(%r12), %rcx
	movq	8(%r12), %rax
	movl	$1, %r8d
	.p2align	4, 0x90
LBB0_14:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_12 Depth=2
                                        ##       Parent Loop BB0_13 Depth=3
                                        ## =>      This Inner Loop Header: Depth=4
	movq	%r12, %r13
	movq	16(%r12), %r12
	cmpq	%rdi, %r12
	cmovel	%r8d, %r14d
	movq	(%r12), %rdx
	movq	8(%r12), %rsi
	movq	%rdx, %r15
	subq	%rcx, %r15
	movq	%rsi, %rbx
	subq	%rax, %rbx
	movq	%r15, %rax
	orq	%rbx, %rax
	movq	%rsi, %rax
	movq	%rdx, %rcx
	je	LBB0_14
## %bb.15:                              ##   in Loop: Header=BB0_13 Depth=3
	movq	-96(%rbp), %rdi                 ## 8-byte Reload
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	movq	%r15, %rdx
	movq	%rbx, %rcx
	callq	_psh_corner_orientation
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	testl	%eax, %eax
	je	LBB0_13
## %bb.16:                              ##   in Loop: Header=BB0_12 Depth=2
	xorl	%eax, -68(%rbp)                 ## 4-byte Folded Spill
	jns	LBB0_20
## %bb.17:                              ##   in Loop: Header=BB0_12 Depth=2
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	.p2align	4, 0x90
LBB0_18:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_12 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	callq	_psh_point_set_inflex
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	16(%rax), %rax
	cmpq	%r13, %rax
	jne	LBB0_18
## %bb.19:                              ##   in Loop: Header=BB0_12 Depth=2
	movq	%r13, %rdi
	callq	_psh_point_set_inflex
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	movl	-56(%rbp), %eax                 ## 4-byte Reload
	jmp	LBB0_20
LBB0_22:
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_psh_glyph_compute_inflections
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function psh_glyph_compute_inflections
_psh_glyph_compute_inflections:         ; @psh_glyph_compute_inflections
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	ldr	x8, [x0]
	cbz	x8, LBB0_20
; %bb.1:
	mov	x9, #0
	str	x0, [sp, #8]                    ; 8-byte Folded Spill
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldp	x0, x9, [sp, #8]                ; 16-byte Folded Reload
	add	x9, x9, #1
	ldr	x8, [x0]
	cmp	x9, x8
	b.hs	LBB0_20
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_5 Depth 2
                                        ;     Child Loop BB0_8 Depth 2
                                        ;     Child Loop BB0_13 Depth 2
                                        ;       Child Loop BB0_14 Depth 3
                                        ;         Child Loop BB0_15 Depth 4
                                        ;       Child Loop BB0_18 Depth 3
	ldr	x8, [x0, #8]
	str	x9, [sp, #16]                   ; 8-byte Folded Spill
	lsl	x9, x9, #4
	ldr	w9, [x8, x9]
	cmp	w9, #4
	b.lt	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [sp, #16]                   ; 8-byte Folded Reload
	add	x8, x8, x9, lsl #4
	ldr	x23, [x8, #8]
	mov	x22, x23
LBB0_5:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x22, [x22, #16]
	cmp	x22, x23
	b.eq	LBB0_2
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=2
	ldp	x10, x8, [x22]
	ldp	x11, x9, [x23]
	subs	x19, x10, x11
	ccmp	x8, x9, #0, eq
	b.eq	LBB0_5
; %bb.7:                                ;   in Loop: Header=BB0_3 Depth=1
	sub	x24, x8, x9
	mov	x25, x23
LBB0_8:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	mov	x28, x25
	ldr	x25, [x25, #24]
	cmp	x25, x23
	b.eq	LBB0_2
; %bb.9:                                ;   in Loop: Header=BB0_8 Depth=2
	ldp	x8, x9, [x28]
	ldp	x10, x11, [x25]
	sub	x20, x8, x10
	sub	x21, x9, x11
	orr	x8, x20, x21
	cbz	x8, LBB0_8
; %bb.10:                               ;   in Loop: Header=BB0_8 Depth=2
	mov	x0, x19
	mov	x1, x24
	mov	x2, x20
	mov	x3, x21
	bl	_psh_corner_orientation
	cbz	w0, LBB0_8
; %bb.11:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	x27, x0
	mov	x24, x28
	b	LBB0_13
LBB0_12:                                ;   in Loop: Header=BB0_13 Depth=2
	cbnz	w23, LBB0_2
LBB0_13:                                ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_14 Depth 3
                                        ;         Child Loop BB0_15 Depth 4
                                        ;       Child Loop BB0_18 Depth 3
	str	w27, [sp, #28]                  ; 4-byte Folded Spill
	mov	w23, #0
	mov	x25, x21
	mov	x26, x20
	mov	x19, x24
LBB0_14:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_13 Depth=2
                                        ; =>    This Loop Header: Depth=3
                                        ;         Child Loop BB0_15 Depth 4
	ldp	x9, x8, [x22]
LBB0_15:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_13 Depth=2
                                        ;       Parent Loop BB0_14 Depth=3
                                        ; =>      This Inner Loop Header: Depth=4
	mov	x24, x22
	ldr	x22, [x22, #16]
	cmp	x22, x28
	csinc	w23, w23, wzr, ne
	ldp	x10, x11, [x22]
	sub	x20, x10, x9
	sub	x21, x11, x8
	orr	x12, x20, x21
	mov	x8, x11
	mov	x9, x10
	cbz	x12, LBB0_15
; %bb.16:                               ;   in Loop: Header=BB0_14 Depth=3
	mov	x0, x26
	mov	x1, x25
	mov	x2, x20
	mov	x3, x21
	bl	_psh_corner_orientation
	cbz	w0, LBB0_14
; %bb.17:                               ;   in Loop: Header=BB0_13 Depth=2
	mov	x27, x0
	ldr	w8, [sp, #28]                   ; 4-byte Folded Reload
	eor	w8, w0, w8
	tbz	w8, #31, LBB0_12
LBB0_18:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_13 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	mov	x0, x19
	bl	_psh_point_set_inflex
	ldr	x19, [x19, #16]
	cmp	x19, x24
	b.ne	LBB0_18
; %bb.19:                               ;   in Loop: Header=BB0_13 Depth=2
	mov	x0, x24
	bl	_psh_point_set_inflex
	b	LBB0_12
LBB0_20:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_psh_glyph_compute_inflections
.subsections_via_symbols
