	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_Voice                        ## -- Begin function G_Voice
	.p2align	4, 0x90
_G_Voice:                               ## @G_Voice
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, %r14
	movq	%rdi, %r12
	movq	_g_gametype@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_GT_TEAM@GOTPCREL(%rip), %rcx
	movq	_SAY_TEAM@GOTPCREL(%rip), %rdi
	movl	%edx, %ebx
	cmpl	%edx, (%rdi)
	jne	LBB0_2
## %bb.1:
	movq	_SAY_ALL@GOTPCREL(%rip), %rdi
	movl	(%rdi), %ebx
LBB0_2:
	cmpq	(%rcx), %rax
	cmovll	%ebx, %edx
	testq	%rsi, %rsi
	je	LBB0_3
## %bb.9:
	movq	%r12, %rdi
	movq	%r14, %rcx
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_G_VoiceTo                      ## TAILCALL
LBB0_3:
	movl	%edx, %ebx
	movl	%r8d, %r15d
	movq	_g_dedicated@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_5
## %bb.4:
	movq	(%r12), %rax
	movl	(%rax), %esi
	leaq	L_.str(%rip), %rdi
	movq	%r14, %rdx
	callq	_G_Printf
LBB0_5:
	movq	_level@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jle	LBB0_8
## %bb.6:
	movl	%r15d, %eax
	movq	%r12, %r15
	movq	%r14, %rcx
	xorl	%r13d, %r13d
	xorl	%r14d, %r14d
	movq	%rcx, -48(%rbp)                 ## 8-byte Spill
	.p2align	4, 0x90
LBB0_7:                                 ## =>This Inner Loop Header: Depth=1
	movq	_g_entities@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rsi
	addq	%r13, %rsi
	movq	%r15, %rdi
	movl	%ebx, %edx
	movl	%eax, %r12d
	movl	%eax, %r8d
	callq	_G_VoiceTo
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	movl	%r12d, %eax
	movq	_level@GOTPCREL(%rip), %rdx
	incq	%r14
	movslq	(%rdx), %rdx
	addq	$8, %r13
	cmpq	%rdx, %r14
	jl	LBB0_7
LBB0_8:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_g_gametype,8,3                 ## @g_gametype
	.comm	_GT_TEAM,8,3                    ## @GT_TEAM
	.comm	_SAY_TEAM,4,2                   ## @SAY_TEAM
	.comm	_SAY_ALL,4,2                    ## @SAY_ALL
	.comm	_g_dedicated,8,3                ## @g_dedicated
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"voice: %s %s\n"

	.comm	_level,4,2                      ## @level
	.comm	_g_entities,8,3                 ## @g_entities
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_Voice                        ; -- Begin function G_Voice
	.p2align	2
_G_Voice:                               ; @G_Voice
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x19, x4
	mov	x20, x3
	mov	x21, x0
Lloh0:
	adrp	x8, _g_gametype@GOTPAGE
Lloh1:
	ldr	x8, [x8, _g_gametype@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
Lloh3:
	adrp	x9, _GT_TEAM@GOTPAGE
Lloh4:
	ldr	x9, [x9, _GT_TEAM@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
Lloh6:
	adrp	x10, _SAY_TEAM@GOTPAGE
Lloh7:
	ldr	x10, [x10, _SAY_TEAM@GOTPAGEOFF]
Lloh8:
	ldr	w10, [x10]
	cmp	w10, w2
	ccmp	x8, x9, #0, eq
Lloh9:
	adrp	x8, _SAY_ALL@GOTPAGE
Lloh10:
	ldr	x8, [x8, _SAY_ALL@GOTPAGEOFF]
Lloh11:
	ldr	w8, [x8]
	csel	w22, w8, w2, lt
	cbz	x1, LBB0_2
; %bb.1:
	mov	x0, x21
	mov	x2, x22
	mov	x3, x20
	mov	x4, x19
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_G_VoiceTo
LBB0_2:
Lloh12:
	adrp	x8, _g_dedicated@GOTPAGE
Lloh13:
	ldr	x8, [x8, _g_dedicated@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
	cbz	x8, LBB0_4
; %bb.3:
	ldr	x8, [x21]
	ldr	w1, [x8]
Lloh15:
	adrp	x0, l_.str@PAGE
Lloh16:
	add	x0, x0, l_.str@PAGEOFF
	mov	x2, x20
	bl	_G_Printf
LBB0_4:
Lloh17:
	adrp	x23, _level@GOTPAGE
Lloh18:
	ldr	x23, [x23, _level@GOTPAGEOFF]
	ldr	w8, [x23]
	cmp	w8, #1
	b.lt	LBB0_7
; %bb.5:
	mov	x24, #0
	mov	x25, #0
Lloh19:
	adrp	x26, _g_entities@GOTPAGE
Lloh20:
	ldr	x26, [x26, _g_entities@GOTPAGEOFF]
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x26]
	add	x1, x8, x24
	mov	x0, x21
	mov	x2, x22
	mov	x3, x20
	mov	x4, x19
	bl	_G_VoiceTo
	add	x25, x25, #1
	ldrsw	x8, [x23]
	add	x24, x24, #8
	cmp	x25, x8
	b.lt	LBB0_6
LBB0_7:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpAdd	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh19, Lloh20
	.cfi_endproc
                                        ; -- End function
	.comm	_g_gametype,8,3                 ; @g_gametype
	.comm	_GT_TEAM,8,3                    ; @GT_TEAM
	.comm	_SAY_TEAM,4,2                   ; @SAY_TEAM
	.comm	_SAY_ALL,4,2                    ; @SAY_ALL
	.comm	_g_dedicated,8,3                ; @g_dedicated
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"voice: %s %s\n"

	.comm	_level,4,2                      ; @level
	.comm	_g_entities,8,3                 ; @g_entities
.subsections_via_symbols
