	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_load_luts                   ## -- Begin function gl_load_luts
	.p2align	4, 0x90
_gl_load_luts:                          ## @gl_load_luts
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r15
	movq	%rdi, %r12
	movl	8(%rdi), %edi
	movq	_GFX_MAX_TEXTURES@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_MIN
	movl	%eax, %ebx
	movl	$1, %eax
	cmpl	$0, 8(%r12)
	je	LBB0_7
## %bb.1:
	movl	%ebx, %edi
	movq	%r15, %rsi
	callq	_glGenTextures
	testl	%ebx, %ebx
	je	LBB0_6
## %bb.2:
	movl	%ebx, %r13d
	movl	$12, %r14d
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_4:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r12), %rax
	movl	(%rax,%r14), %edi
	movl	-4(%rax,%r14), %esi
	movl	-12(%rax,%r14), %ecx
	movl	-8(%rax,%r14), %edx
	movl	%ebx, %r8d
	movq	%r15, %r9
	callq	_gl2_add_lut
	testl	%eax, %eax
	je	LBB0_5
## %bb.3:                               ##   in Loop: Header=BB0_4 Depth=1
	incq	%rbx
	addq	$16, %r14
	cmpq	%rbx, %r13
	jne	LBB0_4
LBB0_6:
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	callq	_glBindTexture
	movl	$1, %eax
	jmp	LBB0_7
LBB0_5:
	xorl	%eax, %eax
LBB0_7:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GFX_MAX_TEXTURES,4,2           ## @GFX_MAX_TEXTURES
	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_load_luts                   ; -- Begin function gl_load_luts
	.p2align	2
_gl_load_luts:                          ; @gl_load_luts
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x1
	mov	x20, x0
	ldr	w0, [x0, #8]
Lloh0:
	adrp	x8, _GFX_MAX_TEXTURES@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GFX_MAX_TEXTURES@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
	bl	_MIN
	ldr	w8, [x20, #8]
	cbz	w8, LBB0_6
; %bb.1:
	mov	x22, x0
	mov	x1, x19
	bl	_glGenTextures
	cbz	w22, LBB0_5
; %bb.2:
	mov	x23, #0
	mov	w21, #0
	mov	w8, w22
	lsl	x22, x8, #4
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x20]
	add	x8, x8, x23
	ldp	w1, w0, [x8, #8]
	ldp	w3, w2, [x8]
	mov	x4, x21
	mov	x5, x19
	bl	_gl2_add_lut
	cbz	w0, LBB0_7
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	add	w21, w21, #1
	add	x23, x23, #16
	cmp	x22, x23
	b.ne	LBB0_3
LBB0_5:
Lloh3:
	adrp	x8, _GL_TEXTURE_2D@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GL_TEXTURE_2D@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	mov	w1, #0
	bl	_glBindTexture
LBB0_6:
	mov	w0, #1
LBB0_7:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_GFX_MAX_TEXTURES,4,2           ; @GFX_MAX_TEXTURES
	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
.subsections_via_symbols
