	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function xv_render_msg
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_xv_render_msg:                         ## @xv_render_msg
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$136, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, -60(%rbp)                 ## 4-byte Spill
                                        ## kill: def $edx killed $edx def $rdx
	movq	%rdx, -144(%rbp)                ## 8-byte Spill
	movq	%rsi, -96(%rbp)                 ## 8-byte Spill
	movq	%rdi, %rbx
	xorl	%eax, %eax
	callq	_config_get_ptr
	movq	%rbx, -56(%rbp)                 ## 8-byte Spill
	movl	40(%rbx), %edi
	testl	%edi, %edi
	je	LBB0_17
## %bb.1:
	movq	%rax, %r14
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	movq	48(%rax), %rax
	callq	*8(%rax)
	movq	%rax, -152(%rbp)                ## 8-byte Spill
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	movb	(%rax), %al
	testb	%al, %al
	je	LBB0_17
## %bb.2:
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	(%rdx), %rcx
	movl	(%rcx), %esi
	movl	%esi, -124(%rbp)                ## 4-byte Spill
	movl	4(%rcx), %ecx
	movl	%ecx, -120(%rbp)                ## 4-byte Spill
	movl	8(%rdx), %ecx
	movl	%ecx, -116(%rbp)                ## 4-byte Spill
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	subss	4(%r14), %xmm0
	movl	-60(%rbp), %ecx                 ## 4-byte Reload
	cvtsi2ss	%rcx, %xmm1
	movl	12(%rdx), %ecx
	movl	%ecx, -112(%rbp)                ## 4-byte Spill
	mulss	%xmm0, %xmm1
	cvttss2si	%xmm1, %ecx
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	movq	-144(%rbp), %rcx                ## 8-byte Reload
	leal	(%rcx,%rcx), %edx
	movl	(%r14), %esi
	imull	%ecx, %esi
	movq	%rsi, -80(%rbp)                 ## 8-byte Spill
	movl	%edx, -108(%rbp)                ## 4-byte Spill
	movl	%edx, %ecx
	movq	%rcx, -160(%rbp)                ## 8-byte Spill
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_15:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movq	-88(%rbp), %rcx                 ## 8-byte Reload
	addl	32(%rcx), %eax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	addl	24(%rcx), %eax
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
LBB0_16:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	movb	1(%rcx), %al
	incq	%rcx
	movq	%rcx, -96(%rbp)                 ## 8-byte Spill
	testb	%al, %al
	je	LBB0_17
LBB0_3:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_8 Depth 2
                                        ##       Child Loop BB0_10 Depth 3
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	48(%rdx), %rcx
	movl	40(%rdx), %edi
	movsbl	%al, %esi
	callq	*(%rcx)
	testq	%rax, %rax
	je	LBB0_16
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	(%rax), %edx
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	addl	%ecx, %edx
	incl	%edx
	andl	$-2, %edx
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	movl	4(%rax), %r10d
	addl	-44(%rbp), %r10d                ## 4-byte Folded Reload
	testl	%edx, %edx
	movl	$0, %r8d
	cmovgl	%edx, %r8d
	testl	%r10d, %r10d
	movl	$0, %esi
	cmovgl	%r10d, %esi
	movq	-144(%rbp), %rax                ## 8-byte Reload
	movl	%eax, %edi
	subl	%r8d, %edi
	testl	%edi, %edi
	jle	LBB0_16
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	%edx, %ebx
	movl	-60(%rbp), %edx                 ## 4-byte Reload
	subl	%esi, %edx
	testl	%edx, %edx
	jle	LBB0_16
## %bb.6:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	%r10d, %ecx
	sarl	$31, %ecx
	andl	%r10d, %ecx
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	addl	12(%rax), %ecx
	cmpl	%edx, %ecx
	cmovgel	%edx, %ecx
	movl	%ecx, -132(%rbp)                ## 4-byte Spill
	testl	%ecx, %ecx
	jle	LBB0_15
## %bb.7:                               ##   in Loop: Header=BB0_3 Depth=1
	movslq	%ebx, %rax
	negq	%rax
	xorl	%ecx, %ecx
	testl	%ebx, %ebx
	cmovnsl	%ecx, %ebx
	cmovnsq	%rcx, %rax
	movq	-88(%rbp), %r9                  ## 8-byte Reload
	addl	8(%r9), %ebx
	cmpl	%edi, %ebx
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	32(%rdx), %rdx
	cmovgel	%edi, %ebx
	imull	-108(%rbp), %esi                ## 4-byte Folded Reload
	shlq	$2, %rsi
	addq	(%rdx), %rsi
	addl	%r8d, %r8d
	movslq	%r8d, %rdx
	leaq	(%rsi,%rdx,4), %rdx
	movq	%rdx, -104(%rbp)                ## 8-byte Spill
	movslq	16(%r9), %r8
	movq	-152(%rbp), %rsi                ## 8-byte Reload
	movslq	8(%rsi), %rdx
	shlq	$2, %r8
	addq	(%rsi), %r8
	movslq	20(%r9), %rsi
	imulq	%rdx, %rsi
	leaq	(%r8,%rsi,4), %rsi
	leaq	(%rsi,%rax,4), %r8
	movl	%edx, %esi
	imull	%r10d, %esi
	movslq	%esi, %rsi
	negq	%rsi
	testl	%r10d, %r10d
	cmovnsq	%rcx, %rsi
	leaq	(%r8,%rsi,4), %rax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	movl	%ebx, -128(%rbp)                ## 4-byte Spill
	movslq	%ebx, %rdi
	movq	%rdi, -176(%rbp)                ## 8-byte Spill
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_13:                                ##   in Loop: Header=BB0_8 Depth=2
	movq	-152(%rbp), %rax                ## 8-byte Reload
	movl	8(%rax), %edx
	movq	-168(%rbp), %rcx                ## 8-byte Reload
LBB0_14:                                ##   in Loop: Header=BB0_8 Depth=2
	incl	%ecx
	movslq	%edx, %rax
	movq	-72(%rbp), %rsi                 ## 8-byte Reload
	leaq	(%rsi,%rax,4), %rsi
	movq	%rsi, -72(%rbp)                 ## 8-byte Spill
	movq	-160(%rbp), %rax                ## 8-byte Reload
	movq	-104(%rbp), %rsi                ## 8-byte Reload
	leaq	(%rsi,%rax,4), %rsi
	movq	%rsi, -104(%rbp)                ## 8-byte Spill
	cmpl	-132(%rbp), %ecx                ## 4-byte Folded Reload
	je	LBB0_15
LBB0_8:                                 ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_10 Depth 3
	cmpl	$0, -128(%rbp)                  ## 4-byte Folded Reload
	jle	LBB0_14
## %bb.9:                               ##   in Loop: Header=BB0_8 Depth=2
	movq	%rcx, -168(%rbp)                ## 8-byte Spill
	movl	$1, %esi
	movl	-112(%rbp), %ecx                ## 4-byte Reload
	movl	-116(%rbp), %r14d               ## 4-byte Reload
	movl	-120(%rbp), %r13d               ## 4-byte Reload
	movl	-124(%rbp), %r12d               ## 4-byte Reload
	jmp	LBB0_10
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_10 Depth=3
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movl	-4(%rax,%rsi,4), %eax
	leal	(%r8,%rax), %r15d
	movl	$256, %r9d                      ## imm = 0x100
	subl	%eax, %r9d
	movq	-56(%rbp), %r11                 ## 8-byte Reload
	imull	16(%r11), %eax
	movl	%r12d, %r10d
	movq	-104(%rbp), %rdx                ## 8-byte Reload
	imull	(%rdx,%r10,4), %r9d
	addl	%eax, %r9d
	shrl	$8, %r9d
	movl	%r9d, (%rdx,%r10,4)
	movl	$256, %eax                      ## imm = 0x100
	subl	%r8d, %eax
	imull	16(%r11), %r8d
	movl	%r13d, %ebx
	imull	(%rdx,%rbx,4), %eax
	addl	%r8d, %eax
	shrl	$8, %eax
	movl	%eax, (%rdx,%rbx,4)
	shrl	%r15d
	movl	20(%r11), %eax
	imull	%r15d, %eax
	movl	$256, %ebx                      ## imm = 0x100
	subl	%r15d, %ebx
	movl	%r14d, %ecx
	movl	(%rdx,%rcx,4), %edi
	imull	%ebx, %edi
	addl	%eax, %edi
	shrl	$8, %edi
	movl	%edi, (%rdx,%rcx,4)
	imull	24(%r11), %r15d
	movl	-136(%rbp), %ecx                ## 4-byte Reload
	movl	%ecx, %eax
	imull	(%rdx,%rax,4), %ebx
	addl	%r15d, %ebx
	shrl	$8, %ebx
	movl	%ebx, (%rdx,%rax,4)
	addl	$4, %r12d
	addl	$4, %r13d
	addl	$4, %r14d
	addl	$4, %ecx
	leaq	2(%rsi), %rax
	incq	%rsi
	movq	-176(%rbp), %rdx                ## 8-byte Reload
	cmpq	%rdx, %rsi
	movq	%rax, %rsi
	movq	%rdx, %rdi
	jge	LBB0_13
LBB0_10:                                ##   Parent Loop BB0_3 Depth=1
                                        ##     Parent Loop BB0_8 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movl	%ecx, -136(%rbp)                ## 4-byte Spill
	xorl	%r8d, %r8d
	cmpq	%rdi, %rsi
	jge	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_10 Depth=3
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%rsi,4), %r8d
	jmp	LBB0_12
LBB0_17:
	addq	$136, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_xv_render_msg
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function xv_render_msg
_xv_render_msg:                         ; @xv_render_msg
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	stp	w2, w3, [sp, #4]                ; 8-byte Folded Spill
	mov	x21, x1
	mov	x22, x0
	bl	_config_get_ptr
	mov	x24, x0
	ldr	w0, [x22, #40]
	cbz	w0, LBB0_17
; %bb.1:
	ldr	x8, [x22, #48]
	ldr	x8, [x8, #8]
	blr	x8
	ldrb	w8, [x21]
	cbz	w8, LBB0_17
; %bb.2:
	mov	x23, x0
	ldr	x9, [x22]
	ldp	w25, w26, [x9]
	ldp	w27, w28, [x22, #8]
	ldp	w10, w9, [sp, #4]               ; 8-byte Folded Reload
	lsl	w19, w10, #1
	ldr	s0, [x24, #4]
	fmov	s1, #1.00000000
	fsub	s0, s1, s0
	ucvtf	s1, w9
	ldr	w9, [x24]
	fmul	s0, s0, s1
	fcvtzs	w11, s0
	str	w11, [sp, #12]                  ; 4-byte Folded Spill
	mul	w20, w9, w10
	mov	w24, #256
	b	LBB0_5
LBB0_3:                                 ;   in Loop: Header=BB0_5 Depth=1
	ldr	w8, [x0, #32]
	add	w20, w20, w8
	ldr	w8, [x0, #24]
	ldr	w9, [sp, #12]                   ; 4-byte Folded Reload
	add	w9, w9, w8
	str	w9, [sp, #12]                   ; 4-byte Folded Spill
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	ldrb	w8, [x21, #1]!
	cbz	w8, LBB0_17
LBB0_5:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_11 Depth 2
                                        ;       Child Loop BB0_15 Depth 3
	ldr	x9, [x22, #48]
	ldr	x9, [x9]
	ldr	w0, [x22, #40]
	sxtb	w1, w8
	blr	x9
	cbz	x0, LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	ldp	w8, w9, [x0]
	add	w8, w20, w8
	add	w8, w8, #1
	ands	w12, w8, #0xfffffffe
	ldr	w8, [sp, #12]                   ; 4-byte Folded Reload
	add	w11, w9, w8
	csel	w10, w12, wzr, gt
	cmp	w11, #0
	csel	w13, w11, wzr, gt
	ldr	w8, [sp, #4]                    ; 4-byte Folded Reload
	sub	w14, w8, w10
	ldr	w8, [sp, #8]                    ; 4-byte Folded Reload
	sub	w8, w8, w13
	cmp	w14, #1
	ccmp	w8, #1, #8, ge
	b.lt	LBB0_4
; %bb.7:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	w9, [x0, #12]
	cmp	w11, #0
	csel	w15, w11, wzr, lt
	add	w9, w9, w15
	cmp	w9, w8
	csel	w8, w9, w8, lt
	cmp	w8, #1
	b.lt	LBB0_3
; %bb.8:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	w9, #0
	ldr	w15, [x0, #8]
	ldr	x16, [x22, #32]
	ldr	x16, [x16]
	mul	w13, w13, w19
	add	x13, x16, w13, uxtw #2
	lsl	w10, w10, #1
	add	x10, x13, w10, sxtw #2
	ldr	x13, [x23]
	ldp	w16, w17, [x0, #16]
                                        ; kill: def $w16 killed $w16 def $x16
	sxtw	x16, w16
	add	x16, x13, x16, lsl #2
	ldr	w13, [x23, #8]
	mul	w17, w13, w17
	add	x16, x16, w17, sxtw #2
	cmp	w12, #0
	csel	w17, w12, wzr, lt
	sxtw	x12, w12
	csneg	x12, xzr, x12, ge
	add	w15, w15, w17
	cmp	w15, w14
	csel	w14, w15, w14, lt
	add	x12, x16, x12, lsl #2
	mul	w15, w13, w11
	sxtw	x15, w15
	cmp	w11, #0
	csneg	x11, xzr, x15, ge
	add	x11, x12, x11, lsl #2
	sxtw	x12, w14
	b	LBB0_11
LBB0_9:                                 ;   in Loop: Header=BB0_11 Depth=2
	ldr	w13, [x23, #8]
LBB0_10:                                ;   in Loop: Header=BB0_11 Depth=2
	add	w9, w9, #1
	add	x11, x11, w13, sxtw #2
	add	x10, x10, x19, lsl #2
	cmp	w9, w8
	b.eq	LBB0_3
LBB0_11:                                ;   Parent Loop BB0_5 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_15 Depth 3
	cmp	w12, #1
	b.lt	LBB0_10
; %bb.12:                               ;   in Loop: Header=BB0_11 Depth=2
	mov	x13, #0
	mov	x14, x28
	mov	x15, x27
	mov	x16, x26
	mov	x17, x25
	b	LBB0_15
LBB0_13:                                ;   in Loop: Header=BB0_15 Depth=3
	add	x1, x11, x13, lsl #2
	ldr	w1, [x1, #4]
LBB0_14:                                ;   in Loop: Header=BB0_15 Depth=3
	ldr	w2, [x11, x13, lsl #2]
	add	w3, w1, w2
	ldr	w4, [x22, #16]
	mul	w4, w2, w4
	sub	w2, w24, w2
	mov	w5, w17
	lsl	x5, x5, #2
	ldr	w6, [x10, x5]
	madd	w2, w6, w2, w4
	lsr	w2, w2, #8
	str	w2, [x10, x5]
	ldr	w2, [x22, #16]
	mul	w2, w1, w2
	sub	w1, w24, w1
	mov	w4, w16
	lsl	x4, x4, #2
	ldr	w5, [x10, x4]
	madd	w1, w5, w1, w2
	lsr	w1, w1, #8
	str	w1, [x10, x4]
	lsr	w1, w3, #1
	ldr	w2, [x22, #20]
	mul	w2, w2, w1
	sub	w3, w24, w1
	mov	w4, w15
	lsl	x4, x4, #2
	ldr	w5, [x10, x4]
	madd	w2, w5, w3, w2
	lsr	w2, w2, #8
	str	w2, [x10, x4]
	ldr	w2, [x22, #24]
	mul	w1, w2, w1
	mov	w2, w14
	lsl	x2, x2, #2
	ldr	w4, [x10, x2]
	madd	w1, w4, w3, w1
	lsr	w1, w1, #8
	str	w1, [x10, x2]
	add	x13, x13, #2
	add	w17, w17, #4
	add	w16, w16, #4
	add	w15, w15, #4
	add	w14, w14, #4
	cmp	x13, x12
	b.ge	LBB0_9
LBB0_15:                                ;   Parent Loop BB0_5 Depth=1
                                        ;     Parent Loop BB0_11 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	add	x1, x13, #1
	cmp	x1, x12
	b.lt	LBB0_13
; %bb.16:                               ;   in Loop: Header=BB0_15 Depth=3
	mov	w1, #0
	b	LBB0_14
LBB0_17:
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_xv_render_msg
.subsections_via_symbols
