	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gl2_unload_texture
_gl2_unload_texture:                    ## @gl2_unload_texture
	.cfi_startproc
## %bb.0:
	testq	%rsi, %rsi
	je	LBB0_2
## %bb.1:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	subq	$16, %rsp
	movq	%rsi, -8(%rbp)
	leaq	-8(%rbp), %rsi
	movl	$1, %edi
	callq	_glDeleteTextures
	addq	$16, %rsp
	popq	%rbp
LBB0_2:
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_gl2_unload_texture
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gl2_unload_texture
_gl2_unload_texture:                    ; @gl2_unload_texture
	.cfi_startproc
; %bb.0:
	cbz	x1, LBB0_2
; %bb.1:
	sub	sp, sp, #32
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	str	x1, [sp, #8]
	add	x1, sp, #8
	mov	w0, #1
	bl	_glDeleteTextures
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #32
LBB0_2:
	.cfi_def_cfa wsp, 0
	.cfi_same_value w30
	.cfi_same_value w29
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_gl2_unload_texture
.subsections_via_symbols
