	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_VIDGCDResize                   ## -- Begin function VIDGCDResize
	.p2align	4, 0x90
_VIDGCDResize:                          ## @VIDGCDResize
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_GL_PROJECTION,4,2              ## @GL_PROJECTION
	.comm	_GL_TEXTURE,4,2                 ## @GL_TEXTURE
	.comm	_IsFullscreen,4,2               ## @IsFullscreen
	.comm	_outputheight,4,2               ## @outputheight
	.comm	_outputwidth,4,2                ## @outputwidth
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_VIDGCDResize                   ; -- Begin function VIDGCDResize
	.p2align	2
_VIDGCDResize:                          ; @VIDGCDResize
	.cfi_startproc
; %bb.0:
	ret
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_GL_PROJECTION,4,2              ; @GL_PROJECTION
	.comm	_GL_TEXTURE,4,2                 ; @GL_TEXTURE
	.comm	_IsFullscreen,4,2               ; @IsFullscreen
	.comm	_outputheight,4,2               ; @outputheight
	.comm	_outputwidth,4,2                ; @outputwidth
.subsections_via_symbols
