	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function blend_line_hv
_blend_line_hv:                         ## @blend_line_hv
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r9d, %r13d
	movq	%rdi, %rbx
	movl	72(%rbp), %r10d
	movl	56(%rbp), %r12d
	movl	48(%rbp), %r14d
	movl	40(%rbp), %eax
	movl	32(%rbp), %edi
	movl	24(%rbp), %r15d
	movl	16(%rbp), %r9d
	movslq	%esi, %r11
	testl	%r12d, %r12d
	movq	%r8, -64(%rbp)                  ## 8-byte Spill
	movl	%ecx, -48(%rbp)                 ## 4-byte Spill
	movl	%edx, -44(%rbp)                 ## 4-byte Spill
	movl	%r13d, -52(%rbp)                ## 4-byte Spill
	je	LBB0_2
## %bb.1:
	addl	%edi, %eax
	movq	%rbx, %rdi
	movl	%edx, %esi
	movl	%ecx, %edx
	movq	%r8, %rcx
	movl	%r13d, %r8d
	pushq	%r14
	pushq	%rax
	pushq	%r10
	pushq	%r12
	movq	%r11, %r13
	callq	_blend_pixel
	movq	%r13, %r11
	addq	$32, %rsp
	leaq	(%rbx,%r13,4), %rbx
	addl	%r14d, %r12d
	movl	%r12d, %r14d
LBB0_2:
	testl	%r15d, %r15d
	jle	LBB0_3
## %bb.4:
	movl	$1, %r13d
	movl	32(%rbp), %ecx
	shll	%cl, %r13d
	movl	40(%rbp), %eax
	addl	%ecx, %eax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	shlq	$2, %r11
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	.p2align	4, 0x90
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	movq	%rbx, %rdi
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	movl	-52(%rbp), %r8d                 ## 4-byte Reload
	movl	16(%rbp), %r9d
	pushq	%r14
	pushq	-72(%rbp)                       ## 8-byte Folded Reload
	movl	72(%rbp), %eax
	pushq	%rax
	pushq	%r13
	movq	%r11, %r12
	callq	_blend_pixel
	movq	%r12, %r11
	movl	16(%rbp), %r9d
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	addq	$32, %rsp
	addl	%r13d, %r14d
	addq	%r12, %rbx
	decl	%r15d
	jne	LBB0_5
	jmp	LBB0_6
LBB0_3:
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	movl	16(%rbp), %r9d
LBB0_6:
	movl	64(%rbp), %r10d
	testl	%r10d, %r10d
	je	LBB0_8
## %bb.7:
	movl	40(%rbp), %eax
	movl	32(%rbp), %edx
	addl	%edx, %eax
	movq	%rbx, %rdi
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	movl	-52(%rbp), %r8d                 ## 4-byte Reload
	pushq	%r14
	pushq	%rax
	movl	72(%rbp), %eax
	pushq	%rax
	pushq	%r10
	callq	_blend_pixel
	addq	$72, %rsp
	jmp	LBB0_9
LBB0_8:
	addq	$40, %rsp
LBB0_9:
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_blend_line_hv
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function blend_line_hv
_blend_line_hv:                         ; @blend_line_hv
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #160
	.cfi_def_cfa_offset 160
	stp	x28, x27, [sp, #64]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #80]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #96]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #112]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #128]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #144]            ; 16-byte Folded Spill
	add	x29, sp, #144
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x27, x7
	mov	x19, x6
	mov	x20, x5
	mov	x21, x4
	mov	x23, x3
	mov	x24, x2
                                        ; kill: def $w1 killed $w1 def $x1
	mov	x26, x0
	ldp	w8, w22, [x29, #32]
	str	w8, [sp, #8]                    ; 4-byte Folded Spill
	ldp	w28, w25, [x29, #24]
	ldp	w9, w8, [x29, #16]
	stp	w9, w8, [sp, #12]               ; 8-byte Folded Spill
	cbz	w25, LBB0_2
; %bb.1:
	add	w8, w8, w9
	stp	w8, w28, [sp]
	mov	x0, x26
	str	x1, [sp, #56]                   ; 8-byte Folded Spill
	mov	x1, x24
	mov	x2, x23
	mov	x3, x21
	mov	x4, x20
	mov	x5, x19
	mov	x6, x25
	mov	x7, x22
	bl	_blend_pixel
	ldr	x1, [sp, #56]                   ; 8-byte Folded Reload
	add	x26, x26, w1, sxtw #2
	add	w28, w25, w28
LBB0_2:
	stp	w24, w23, [sp, #20]             ; 8-byte Folded Spill
	str	w22, [sp, #28]                  ; 4-byte Folded Spill
	str	x21, [sp, #32]                  ; 8-byte Folded Spill
	stp	w20, w19, [sp, #40]             ; 8-byte Folded Spill
	cmp	w27, #1
	b.lt	LBB0_5
; %bb.3:
	mov	w8, #1
	ldr	w9, [sp, #12]                   ; 4-byte Folded Reload
	lsl	w25, w8, w9
	ldp	w8, w20, [sp, #16]              ; 8-byte Folded Reload
	add	w8, w8, w9
	str	w8, [sp, #56]                   ; 4-byte Folded Spill
	sbfiz	x8, x1, #2, #32
	str	x8, [sp, #48]                   ; 8-byte Folded Spill
	ldp	w22, w21, [sp, #40]             ; 8-byte Folded Reload
	ldr	x23, [sp, #32]                  ; 8-byte Folded Reload
	ldp	w19, w24, [sp, #24]             ; 8-byte Folded Reload
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w8, [sp, #56]                   ; 4-byte Folded Reload
	stp	w8, w28, [sp]
	mov	x0, x26
	mov	x1, x20
	mov	x2, x19
	mov	x3, x23
	mov	x4, x22
	mov	x5, x21
	mov	x6, x25
	mov	x7, x24
	bl	_blend_pixel
	add	w28, w28, w25
	ldr	x8, [sp, #48]                   ; 8-byte Folded Reload
	add	x26, x26, x8
	subs	w27, w27, #1
	b.ne	LBB0_4
LBB0_5:
	ldr	w6, [sp, #8]                    ; 4-byte Folded Reload
	cbz	w6, LBB0_7
; %bb.6:
	ldp	w9, w8, [sp, #12]               ; 8-byte Folded Reload
	add	w8, w8, w9
	stp	w8, w28, [x29, #16]
	mov	x0, x26
	ldp	w1, w2, [sp, #20]               ; 8-byte Folded Reload
	ldr	x3, [sp, #32]                   ; 8-byte Folded Reload
	ldp	w4, w5, [sp, #40]               ; 8-byte Folded Reload
	ldr	w7, [sp, #28]                   ; 4-byte Folded Reload
	ldp	x29, x30, [sp, #144]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #128]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #112]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #96]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #80]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #64]             ; 16-byte Folded Reload
	add	sp, sp, #160
	b	_blend_pixel
LBB0_7:
	ldp	x29, x30, [sp, #144]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #128]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #112]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #96]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #80]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #64]             ; 16-byte Folded Reload
	add	sp, sp, #160
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_blend_line_hv
.subsections_via_symbols
