	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotCheckItemPickup             ## -- Begin function BotCheckItemPickup
	.p2align	4, 0x90
_BotCheckItemPickup:                    ## @BotCheckItemPickup
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GT_1FCTF,8,3                   ## @GT_1FCTF
	.comm	_GT_CTF,8,3                     ## @GT_CTF
	.comm	_GT_TEAM,8,3                    ## @GT_TEAM
	.comm	_INVENTORY_AMMOREGEN,8,3        ## @INVENTORY_AMMOREGEN
	.comm	_INVENTORY_DOUBLER,8,3          ## @INVENTORY_DOUBLER
	.comm	_INVENTORY_GUARD,8,3            ## @INVENTORY_GUARD
	.comm	_INVENTORY_INVULNERABILITY,8,3  ## @INVENTORY_INVULNERABILITY
	.comm	_INVENTORY_KAMIKAZE,8,3         ## @INVENTORY_KAMIKAZE
	.comm	_INVENTORY_SCOUT,8,3            ## @INVENTORY_SCOUT
	.comm	_LTG_ATTACKENEMYBASE,8,3        ## @LTG_ATTACKENEMYBASE
	.comm	_LTG_DEFENDKEYAREA,8,3          ## @LTG_DEFENDKEYAREA
	.comm	_LTG_GETFLAG,8,3                ## @LTG_GETFLAG
	.comm	_LTG_HARVEST,8,3                ## @LTG_HARVEST
	.comm	_TEAMTP_ATTACKER,4,2            ## @TEAMTP_ATTACKER
	.comm	_TEAMTP_DEFENDER,4,2            ## @TEAMTP_DEFENDER
	.comm	_VOICECHAT_WANTONDEFENSE,4,2    ## @VOICECHAT_WANTONDEFENSE
	.comm	_VOICECHAT_WANTONOFFENSE,4,2    ## @VOICECHAT_WANTONOFFENSE
	.comm	_g_spSkill,4,2                  ## @g_spSkill
	.comm	_gametype,8,3                   ## @gametype
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_qtrue,4,2                      ## @qtrue
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotCheckItemPickup             ; -- Begin function BotCheckItemPickup
	.p2align	2
_BotCheckItemPickup:                    ; @BotCheckItemPickup
	.cfi_startproc
; %bb.0:
	ret
	.cfi_endproc
                                        ; -- End function
	.comm	_GT_1FCTF,8,3                   ; @GT_1FCTF
	.comm	_GT_CTF,8,3                     ; @GT_CTF
	.comm	_GT_TEAM,8,3                    ; @GT_TEAM
	.comm	_INVENTORY_AMMOREGEN,8,3        ; @INVENTORY_AMMOREGEN
	.comm	_INVENTORY_DOUBLER,8,3          ; @INVENTORY_DOUBLER
	.comm	_INVENTORY_GUARD,8,3            ; @INVENTORY_GUARD
	.comm	_INVENTORY_INVULNERABILITY,8,3  ; @INVENTORY_INVULNERABILITY
	.comm	_INVENTORY_KAMIKAZE,8,3         ; @INVENTORY_KAMIKAZE
	.comm	_INVENTORY_SCOUT,8,3            ; @INVENTORY_SCOUT
	.comm	_LTG_ATTACKENEMYBASE,8,3        ; @LTG_ATTACKENEMYBASE
	.comm	_LTG_DEFENDKEYAREA,8,3          ; @LTG_DEFENDKEYAREA
	.comm	_LTG_GETFLAG,8,3                ; @LTG_GETFLAG
	.comm	_LTG_HARVEST,8,3                ; @LTG_HARVEST
	.comm	_TEAMTP_ATTACKER,4,2            ; @TEAMTP_ATTACKER
	.comm	_TEAMTP_DEFENDER,4,2            ; @TEAMTP_DEFENDER
	.comm	_VOICECHAT_WANTONDEFENSE,4,2    ; @VOICECHAT_WANTONDEFENSE
	.comm	_VOICECHAT_WANTONOFFENSE,4,2    ; @VOICECHAT_WANTONOFFENSE
	.comm	_g_spSkill,4,2                  ; @g_spSkill
	.comm	_gametype,8,3                   ; @gametype
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_qtrue,4,2                      ; @qtrue
.subsections_via_symbols
