	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function main
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_main
	.p2align	4, 0x90
_main:                                  ## @main
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_GL_TRUE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	movq	_error_callback@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glfwSetErrorCallback
	xorl	%eax, %eax
	callq	_glfwInit
	testl	%eax, %eax
	je	LBB0_4
## %bb.1:
	movq	_GLFW_DECORATED@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_GL_FALSE@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rsi
	callq	_glfwWindowHint
	movq	_GLFW_VISIBLE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	(%rbx), %rsi
	callq	_glfwWindowHint
	movl	$2, %r13d
	xorl	%r15d, %r15d
	leaq	-56(%rbp), %r12
	leaq	-52(%rbp), %r14
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	_titles@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%r15,4), %edx
	movl	$200, %edi
	movl	$200, %esi
	xorl	%ecx, %ecx
	xorl	%r8d, %r8d
	callq	_glfwCreateWindow
	movq	%rax, -96(%rbp,%r15,8)
	testq	%rax, %rax
	je	LBB0_3
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	%rax, %rbx
	movq	_key_callback@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	callq	_glfwSetKeyCallback
	movq	%rbx, %rdi
	callq	_glfwMakeContextCurrent
	movq	_colors@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%r13,4), %edi
	movl	-8(%rax,%r13,4), %edx
	movl	-4(%rax,%r13,4), %esi
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	callq	_glClearColor
	movq	%rbx, %rdi
	leaq	-64(%rbp), %rsi
	leaq	-60(%rbp), %rdx
	movq	%r12, %rcx
	movq	%r14, %r8
	callq	_glfwGetWindowFrameSize
	movl	%r15d, %eax
	andl	$1, %eax
	movl	-64(%rbp), %ecx
	movl	-56(%rbp), %edx
	leal	(%rcx,%rdx), %esi
	addl	$200, %esi
	imull	%eax, %esi
	addl	$100, %esi
	movl	%r15d, %eax
	shrl	%eax
	movl	-60(%rbp), %ecx
	movl	-52(%rbp), %edx
	addl	%ecx, %edx
	addl	$200, %edx
	imull	%eax, %edx
	addl	$100, %edx
	movq	%rbx, %rdi
	callq	_glfwSetWindowPos
	incq	%r15
	addq	$3, %r13
	cmpq	$4, %r15
	jne	LBB0_2
## %bb.6:
	movq	-96(%rbp), %r14
	movq	%r14, %rdi
	callq	_glfwShowWindow
	movq	-88(%rbp), %r15
	movq	%r15, %rdi
	callq	_glfwShowWindow
	movq	-80(%rbp), %r12
	movq	%r12, %rdi
	callq	_glfwShowWindow
	movq	-72(%rbp), %rbx
	movq	%rbx, %rdi
	callq	_glfwShowWindow
	cmpq	$0, -48(%rbp)                   ## 8-byte Folded Reload
	jne	LBB0_7
LBB0_17:
	xorl	%eax, %eax
	callq	_glfwTerminate
	movq	_EXIT_SUCCESS@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_exit
LBB0_3:
	xorl	%eax, %eax
	callq	_glfwTerminate
LBB0_4:
	movq	_EXIT_FAILURE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_exit
LBB0_7:
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %r13
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_16:                                ##   in Loop: Header=BB0_8 Depth=1
	xorl	%eax, %eax
	callq	_glfwPollEvents
	cmpq	$0, -48(%rbp)                   ## 8-byte Folded Reload
	je	LBB0_17
LBB0_8:                                 ## =>This Inner Loop Header: Depth=1
	movq	%r14, %rdi
	callq	_glfwMakeContextCurrent
	movl	(%r13), %edi
	callq	_glClear
	movq	%r14, %rdi
	callq	_glfwSwapBuffers
	movq	%r14, %rdi
	callq	_glfwWindowShouldClose
	testq	%rax, %rax
	je	LBB0_10
## %bb.9:                               ##   in Loop: Header=BB0_8 Depth=1
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
LBB0_10:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%r15, %rdi
	callq	_glfwMakeContextCurrent
	movl	(%r13), %edi
	callq	_glClear
	movq	%r15, %rdi
	callq	_glfwSwapBuffers
	movq	%r15, %rdi
	callq	_glfwWindowShouldClose
	testq	%rax, %rax
	je	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_8 Depth=1
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
LBB0_12:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%r12, %rdi
	callq	_glfwMakeContextCurrent
	movl	(%r13), %edi
	callq	_glClear
	movq	%r12, %rdi
	callq	_glfwSwapBuffers
	movq	%r12, %rdi
	callq	_glfwWindowShouldClose
	testq	%rax, %rax
	je	LBB0_14
## %bb.13:                              ##   in Loop: Header=BB0_8 Depth=1
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
LBB0_14:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%rbx, %rdi
	callq	_glfwMakeContextCurrent
	movl	(%r13), %edi
	callq	_glClear
	movq	%rbx, %rdi
	callq	_glfwSwapBuffers
	movq	%rbx, %rdi
	callq	_glfwWindowShouldClose
	testq	%rax, %rax
	je	LBB0_16
## %bb.15:                              ##   in Loop: Header=BB0_8 Depth=1
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	jmp	LBB0_16
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_TRUE,8,3                    ## @GL_TRUE
	.comm	_error_callback,4,2             ## @error_callback
	.comm	_EXIT_FAILURE,4,2               ## @EXIT_FAILURE
	.comm	_GLFW_DECORATED,4,2             ## @GLFW_DECORATED
	.comm	_GL_FALSE,8,3                   ## @GL_FALSE
	.comm	_GLFW_VISIBLE,4,2               ## @GLFW_VISIBLE
	.comm	_titles,8,3                     ## @titles
	.comm	_key_callback,4,2               ## @key_callback
	.comm	_colors,8,3                     ## @colors
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_EXIT_SUCCESS,4,2               ## @EXIT_SUCCESS
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_main                           ; -- Begin function main
	.p2align	2
_main:                                  ; @main
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
Lloh0:
	adrp	x8, _GL_TRUE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_TRUE@GOTPAGEOFF]
Lloh2:
	ldr	x24, [x8]
Lloh3:
	adrp	x8, _error_callback@GOTPAGE
Lloh4:
	ldr	x8, [x8, _error_callback@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	bl	_glfwSetErrorCallback
	bl	_glfwInit
	cbz	w0, LBB0_9
; %bb.1:
Lloh6:
	adrp	x8, _GLFW_DECORATED@GOTPAGE
Lloh7:
	ldr	x8, [x8, _GLFW_DECORATED@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
Lloh9:
	adrp	x23, _GL_FALSE@GOTPAGE
Lloh10:
	ldr	x23, [x23, _GL_FALSE@GOTPAGEOFF]
	ldr	x1, [x23]
	bl	_glfwWindowHint
Lloh11:
	adrp	x8, _GLFW_VISIBLE@GOTPAGE
Lloh12:
	ldr	x8, [x8, _GLFW_VISIBLE@GOTPAGEOFF]
Lloh13:
	ldr	w0, [x8]
	ldr	x1, [x23]
	bl	_glfwWindowHint
	mov	x20, #0
	mov	x21, #0
Lloh14:
	adrp	x22, _titles@GOTPAGE
Lloh15:
	ldr	x22, [x22, _titles@GOTPAGEOFF]
	add	x25, sp, #16
Lloh16:
	adrp	x26, _key_callback@GOTPAGE
Lloh17:
	ldr	x26, [x26, _key_callback@GOTPAGEOFF]
Lloh18:
	adrp	x27, _colors@GOTPAGE
Lloh19:
	ldr	x27, [x27, _colors@GOTPAGEOFF]
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x22]
	ldr	w2, [x8, x21, lsl #2]
	mov	w0, #200
	mov	w1, #200
	mov	x3, #0
	mov	x4, #0
	bl	_glfwCreateWindow
	str	x0, [x25, x21, lsl #3]
	cbz	x0, LBB0_8
; %bb.3:                                ;   in Loop: Header=BB0_2 Depth=1
	mov	x19, x0
	ldr	w1, [x26]
	bl	_glfwSetKeyCallback
	mov	x0, x19
	bl	_glfwMakeContextCurrent
	ldr	x8, [x27]
	add	x8, x8, x20
	ldp	w1, w0, [x8, #4]
	ldr	w2, [x8]
	fmov	s0, #1.00000000
	bl	_glClearColor
	add	x1, sp, #12
	add	x2, sp, #8
	add	x3, sp, #4
	mov	x4, sp
	mov	x0, x19
	bl	_glfwGetWindowFrameSize
	and	w8, w21, #0x1
	ldr	w9, [sp, #12]
	ldr	w10, [sp, #4]
	add	w9, w9, w10
	add	w9, w9, #200
	mul	w8, w9, w8
	add	w1, w8, #100
	ubfx	x8, x21, #1, #31
	ldr	w9, [sp, #8]
	ldr	w10, [sp]
	add	w9, w9, w10
	add	w9, w9, #200
	mul	w8, w9, w8
	add	w2, w8, #100
	mov	x0, x19
	bl	_glfwSetWindowPos
	add	x21, x21, #1
	add	x20, x20, #12
	cmp	x21, #4
	b.ne	LBB0_2
; %bb.4:
	ldr	x19, [sp, #16]
	mov	x0, x19
	bl	_glfwShowWindow
	ldr	x20, [sp, #24]
	mov	x0, x20
	bl	_glfwShowWindow
	ldr	x21, [sp, #32]
	mov	x0, x21
	bl	_glfwShowWindow
	ldr	x22, [sp, #40]
	mov	x0, x22
	bl	_glfwShowWindow
	cbz	x24, LBB0_7
; %bb.5:
Lloh20:
	adrp	x25, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh21:
	ldr	x25, [x25, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, x19
	bl	_glfwMakeContextCurrent
	ldr	w0, [x25]
	bl	_glClear
	mov	x0, x19
	bl	_glfwSwapBuffers
	mov	x0, x19
	bl	_glfwWindowShouldClose
	ldr	x8, [x23]
	cmp	x0, #0
	csel	x24, x24, x8, eq
	mov	x0, x20
	bl	_glfwMakeContextCurrent
	ldr	w0, [x25]
	bl	_glClear
	mov	x0, x20
	bl	_glfwSwapBuffers
	mov	x0, x20
	bl	_glfwWindowShouldClose
	ldr	x8, [x23]
	cmp	x0, #0
	csel	x24, x24, x8, eq
	mov	x0, x21
	bl	_glfwMakeContextCurrent
	ldr	w0, [x25]
	bl	_glClear
	mov	x0, x21
	bl	_glfwSwapBuffers
	mov	x0, x21
	bl	_glfwWindowShouldClose
	ldr	x8, [x23]
	cmp	x0, #0
	csel	x24, x24, x8, eq
	mov	x0, x22
	bl	_glfwMakeContextCurrent
	ldr	w0, [x25]
	bl	_glClear
	mov	x0, x22
	bl	_glfwSwapBuffers
	mov	x0, x22
	bl	_glfwWindowShouldClose
	ldr	x8, [x23]
	cmp	x0, #0
	csel	x24, x24, x8, eq
	bl	_glfwPollEvents
	cbnz	x24, LBB0_6
LBB0_7:
	bl	_glfwTerminate
Lloh22:
	adrp	x8, _EXIT_SUCCESS@GOTPAGE
Lloh23:
	ldr	x8, [x8, _EXIT_SUCCESS@GOTPAGEOFF]
Lloh24:
	ldr	w0, [x8]
	bl	_exit
LBB0_8:
	bl	_glfwTerminate
LBB0_9:
Lloh25:
	adrp	x8, _EXIT_FAILURE@GOTPAGE
Lloh26:
	ldr	x8, [x8, _EXIT_FAILURE@GOTPAGEOFF]
Lloh27:
	ldr	w0, [x8]
	bl	_exit
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_TRUE,8,3                    ; @GL_TRUE
	.comm	_error_callback,4,2             ; @error_callback
	.comm	_EXIT_FAILURE,4,2               ; @EXIT_FAILURE
	.comm	_GLFW_DECORATED,4,2             ; @GLFW_DECORATED
	.comm	_GL_FALSE,8,3                   ; @GL_FALSE
	.comm	_GLFW_VISIBLE,4,2               ; @GLFW_VISIBLE
	.comm	_titles,8,3                     ; @titles
	.comm	_key_callback,4,2               ; @key_callback
	.comm	_colors,8,3                     ; @colors
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_EXIT_SUCCESS,4,2               ; @EXIT_SUCCESS
.subsections_via_symbols
