	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gl_glsl_link_program
_gl_glsl_link_program:                  ## @gl_glsl_link_program
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movl	%edi, %ebx
	callq	_glLinkProgram
	movq	_GL_LINK_STATUS@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	-16(%rbp), %rdx
	movl	%ebx, %edi
	callq	_glGetProgramiv
	movl	%ebx, %edi
	callq	_gl_glsl_print_linker_log
	movq	-16(%rbp), %rcx
	movq	_GL_TRUE@GOTPCREL(%rip), %rdx
	xorl	%eax, %eax
	cmpq	(%rdx), %rcx
	jne	LBB0_2
## %bb.1:
	movl	%ebx, %edi
	callq	_glUseProgram
	movl	$1, %eax
LBB0_2:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_LINK_STATUS,4,2             ## @GL_LINK_STATUS
	.comm	_GL_TRUE,8,3                    ## @GL_TRUE
	.no_dead_strip	_gl_glsl_link_program
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gl_glsl_link_program
_gl_glsl_link_program:                  ; @gl_glsl_link_program
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	bl	_glLinkProgram
Lloh0:
	adrp	x8, _GL_LINK_STATUS@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_LINK_STATUS@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
	add	x2, sp, #8
	mov	x0, x19
	bl	_glGetProgramiv
	mov	x0, x19
	bl	_gl_glsl_print_linker_log
	ldr	x8, [sp, #8]
Lloh3:
	adrp	x9, _GL_TRUE@GOTPAGE
Lloh4:
	ldr	x9, [x9, _GL_TRUE@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_2
; %bb.1:
	mov	x0, x19
	bl	_glUseProgram
	mov	w0, #1
	b	LBB0_3
LBB0_2:
	mov	w0, #0
LBB0_3:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_LINK_STATUS,4,2             ; @GL_LINK_STATUS
	.comm	_GL_TRUE,8,3                    ; @GL_TRUE
	.no_dead_strip	_gl_glsl_link_program
.subsections_via_symbols
