	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function BotChat_Death
LCPI0_0:
	.quad	0x3fe0000000000000              ## double 0.5
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_BotChat_Death
	.p2align	4, 0x90
_BotChat_Death:                         ## @BotChat_Death
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	subq	$64, %rsp
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -40(%rbp)
	movq	_bot_nochat@GOTPCREL(%rip), %rax
	movq	_qfalse@GOTPCREL(%rip), %r14
	cmpq	$0, (%rax)
	jne	LBB0_51
## %bb.1:
	movq	%rdi, %r15
	movq	(%rdi), %rbx
	xorl	%eax, %eax
	callq	_FloatTime
	movq	_TIME_BETWEENCHATTING@GOTPCREL(%rip), %rcx
	subq	(%rcx), %rax
	cmpq	%rax, %rbx
	jg	LBB0_51
## %bb.2:
	movl	36(%r15), %edi
	movq	_CHARACTERISTIC_CHAT_DEATH@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	xorl	%edx, %edx
	movl	$1, %ecx
	callq	_trap_Characteristic_BFloat
	movq	_gametype@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_GT_TOURNAMENT@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_51
## %bb.3:
	movq	_bot_fastchat@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jne	LBB0_5
## %bb.4:
	cvtsd2ss	%xmm0, %xmm0
	movss	%xmm0, -88(%rbp)                ## 4-byte Spill
	xorl	%eax, %eax
	callq	_random
	movss	-88(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	cvtss2sd	%xmm1, %xmm1
	ucomisd	%xmm1, %xmm0
	ja	LBB0_51
LBB0_5:
	xorl	%eax, %eax
	callq	_BotNumActivePlayers
	cmpl	$2, %eax
	jl	LBB0_51
## %bb.6:
	movq	8(%r15), %rdi
	testq	%rdi, %rdi
	js	LBB0_9
## %bb.7:
	movq	_MAX_CLIENTS@GOTPCREL(%rip), %rax
	cmpq	(%rax), %rdi
	jge	LBB0_9
## %bb.8:
	leaq	-80(%rbp), %rsi
	movl	$32, %edx
	callq	_EasyClientName
	jmp	LBB0_10
LBB0_9:
	leaq	L_.str(%rip), %rsi
	leaq	-80(%rbp), %rdi
	callq	_strcpy
LBB0_10:
	xorl	%eax, %eax
	callq	_TeamPlayIsOn
	testq	%rax, %rax
	je	LBB0_14
## %bb.11:
	movq	8(%r15), %rsi
	movq	%r15, %rdi
	callq	_BotSameTeam
	testq	%rax, %rax
	je	LBB0_14
## %bb.12:
	movq	8(%r15), %rax
	cmpq	16(%r15), %rax
	je	LBB0_51
## %bb.13:
	leaq	L_.str.1(%rip), %rsi
	leaq	-80(%rbp), %rdx
	movq	%r15, %rdi
	xorl	%ecx, %ecx
	xorl	%eax, %eax
	callq	_BotAI_BotInitialChat
	movq	_CHAT_TEAM@GOTPCREL(%rip), %rax
	jmp	LBB0_49
LBB0_14:
	xorl	%eax, %eax
	callq	_TeamPlayIsOn
	testq	%rax, %rax
	je	LBB0_16
## %bb.15:
	movq	16(%r15), %rdi
	leaq	L_.str.2(%rip), %rsi
	callq	_trap_EA_Command
	jmp	LBB0_50
LBB0_16:
	movq	24(%r15), %rax
	movq	_MOD_WATER@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_18
## %bb.17:
	movq	%r15, %rdi
	callq	_BotRandomOpponentName
	movslq	%eax, %rdx
	leaq	L_.str.3(%rip), %rsi
	jmp	LBB0_33
LBB0_18:
	movq	_MOD_SLIME@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_20
## %bb.19:
	movq	%r15, %rdi
	callq	_BotRandomOpponentName
	movslq	%eax, %rdx
	leaq	L_.str.4(%rip), %rsi
	jmp	LBB0_33
LBB0_20:
	movq	_MOD_LAVA@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_22
## %bb.21:
	movq	%r15, %rdi
	callq	_BotRandomOpponentName
	movslq	%eax, %rdx
	leaq	L_.str.5(%rip), %rsi
	jmp	LBB0_33
LBB0_22:
	movq	_MOD_FALLING@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_24
## %bb.23:
	movq	%r15, %rdi
	callq	_BotRandomOpponentName
	movslq	%eax, %rdx
	leaq	L_.str.6(%rip), %rsi
	jmp	LBB0_33
LBB0_24:
	cmpq	$0, 48(%r15)
	jne	LBB0_30
## %bb.25:
	movq	_MOD_CRUSH@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_30
## %bb.26:
	movq	_MOD_SUICIDE@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_30
## %bb.27:
	movq	_MOD_TARGET_LASER@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_30
## %bb.28:
	movq	_MOD_TRIGGER_HURT@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_30
## %bb.29:
	movq	_MOD_UNKNOWN@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_30
## %bb.31:
	movq	_MOD_TELEFRAG@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_34
## %bb.32:
	leaq	L_.str.8(%rip), %rsi
	leaq	-80(%rbp), %rdx
	jmp	LBB0_33
LBB0_30:
	movq	%r15, %rdi
	callq	_BotRandomOpponentName
	movslq	%eax, %rdx
	leaq	L_.str.7(%rip), %rsi
LBB0_33:
	movq	%r15, %rdi
	xorl	%ecx, %ecx
	xorl	%eax, %eax
	callq	_BotAI_BotInitialChat
LBB0_48:
	movq	_CHAT_ALL@GOTPCREL(%rip), %rax
LBB0_49:
	movl	(%rax), %eax
	movl	%eax, 32(%r15)
	xorl	%eax, %eax
	callq	_FloatTime
	movq	%rax, (%r15)
LBB0_50:
	movq	_qtrue@GOTPCREL(%rip), %r14
LBB0_51:
	movl	(%r14), %eax
	movq	___stack_chk_guard@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	-40(%rbp), %rcx
	jne	LBB0_53
## %bb.52:
	addq	$64, %rsp
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_34:
	movq	_MOD_GAUNTLET@GOTPCREL(%rip), %rbx
	movq	_MOD_RAILGUN@GOTPCREL(%rip), %r12
	cmpq	(%rbx), %rax
	je	LBB0_38
## %bb.35:
	cmpq	(%r12), %rax
	je	LBB0_38
## %bb.36:
	movq	_MOD_BFG@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_38
## %bb.37:
	movq	_MOD_BFG_SPLASH@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_44
LBB0_38:
	xorl	%eax, %eax
	callq	_random
	movsd	LCPI0_0(%rip), %xmm1            ## xmm1 = mem[0],zero
	ucomisd	%xmm0, %xmm1
	jbe	LBB0_44
## %bb.39:
	movq	24(%r15), %r14
	cmpq	(%rbx), %r14
	jne	LBB0_41
## %bb.40:
	movq	%r14, %rdi
	callq	_BotWeaponNameForMeansOfDeath
	leaq	L_.str.9(%rip), %rsi
	jmp	LBB0_47
LBB0_44:
	xorl	%eax, %eax
	callq	_random
	movsd	%xmm0, -88(%rbp)                ## 8-byte Spill
	movl	36(%r15), %edi
	movq	_CHARACTERISTIC_CHAT_INSULT@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	xorl	%edx, %edx
	movl	$1, %ecx
	callq	_trap_Characteristic_BFloat
	movsd	%xmm0, -96(%rbp)                ## 8-byte Spill
	movq	24(%r15), %rdi
	callq	_BotWeaponNameForMeansOfDeath
	movsd	-96(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	ucomisd	-88(%rbp), %xmm0                ## 8-byte Folded Reload
	jbe	LBB0_46
## %bb.45:
	leaq	L_.str.12(%rip), %rsi
	jmp	LBB0_47
LBB0_46:
	leaq	L_.str.13(%rip), %rsi
LBB0_47:
	leaq	-80(%rbp), %rdx
	movq	%r15, %rdi
	movl	%eax, %ecx
	xorl	%r8d, %r8d
	xorl	%eax, %eax
	callq	_BotAI_BotInitialChat
	jmp	LBB0_48
LBB0_41:
	movq	(%r12), %rbx
	movq	%r14, %rdi
	callq	_BotWeaponNameForMeansOfDeath
	cmpq	%rbx, %r14
	jne	LBB0_43
## %bb.42:
	leaq	L_.str.10(%rip), %rsi
	jmp	LBB0_47
LBB0_43:
	leaq	L_.str.11(%rip), %rsi
	jmp	LBB0_47
LBB0_53:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_bot_nochat,8,3                 ## @bot_nochat
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_TIME_BETWEENCHATTING,8,3       ## @TIME_BETWEENCHATTING
	.comm	_CHARACTERISTIC_CHAT_DEATH,4,2  ## @CHARACTERISTIC_CHAT_DEATH
	.comm	_gametype,8,3                   ## @gametype
	.comm	_GT_TOURNAMENT,8,3              ## @GT_TOURNAMENT
	.comm	_bot_fastchat,4,2               ## @bot_fastchat
	.comm	_MAX_CLIENTS,8,3                ## @MAX_CLIENTS
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"[world]"

L_.str.1:                               ## @.str.1
	.asciz	"death_teammate"

	.comm	_CHAT_TEAM,4,2                  ## @CHAT_TEAM
L_.str.2:                               ## @.str.2
	.asciz	"vtaunt"

	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_MOD_WATER,8,3                  ## @MOD_WATER
L_.str.3:                               ## @.str.3
	.asciz	"death_drown"

	.comm	_MOD_SLIME,8,3                  ## @MOD_SLIME
L_.str.4:                               ## @.str.4
	.asciz	"death_slime"

	.comm	_MOD_LAVA,8,3                   ## @MOD_LAVA
L_.str.5:                               ## @.str.5
	.asciz	"death_lava"

	.comm	_MOD_FALLING,8,3                ## @MOD_FALLING
L_.str.6:                               ## @.str.6
	.asciz	"death_cratered"

	.comm	_MOD_CRUSH,8,3                  ## @MOD_CRUSH
	.comm	_MOD_SUICIDE,8,3                ## @MOD_SUICIDE
	.comm	_MOD_TARGET_LASER,8,3           ## @MOD_TARGET_LASER
	.comm	_MOD_TRIGGER_HURT,8,3           ## @MOD_TRIGGER_HURT
	.comm	_MOD_UNKNOWN,8,3                ## @MOD_UNKNOWN
L_.str.7:                               ## @.str.7
	.asciz	"death_suicide"

	.comm	_MOD_TELEFRAG,8,3               ## @MOD_TELEFRAG
L_.str.8:                               ## @.str.8
	.asciz	"death_telefrag"

	.comm	_MOD_GAUNTLET,8,3               ## @MOD_GAUNTLET
	.comm	_MOD_RAILGUN,8,3                ## @MOD_RAILGUN
	.comm	_MOD_BFG,8,3                    ## @MOD_BFG
	.comm	_MOD_BFG_SPLASH,8,3             ## @MOD_BFG_SPLASH
L_.str.9:                               ## @.str.9
	.asciz	"death_gauntlet"

L_.str.10:                              ## @.str.10
	.asciz	"death_rail"

L_.str.11:                              ## @.str.11
	.asciz	"death_bfg"

	.comm	_CHARACTERISTIC_CHAT_INSULT,4,2 ## @CHARACTERISTIC_CHAT_INSULT
L_.str.12:                              ## @.str.12
	.asciz	"death_insult"

L_.str.13:                              ## @.str.13
	.asciz	"death_praise"

	.comm	_CHAT_ALL,4,2                   ## @CHAT_ALL
	.comm	_MOD_KAMIKAZE,8,3               ## @MOD_KAMIKAZE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotChat_Death                  ; -- Begin function BotChat_Death
	.p2align	2
_BotChat_Death:                         ; @BotChat_Death
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	d9, d8, [sp, #48]               ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset b8, -56
	.cfi_offset b9, -64
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #40]
Lloh3:
	adrp	x8, _bot_nochat@GOTPAGE
Lloh4:
	ldr	x8, [x8, _bot_nochat@GOTPAGEOFF]
Lloh5:
	ldr	x8, [x8]
	cbnz	x8, LBB0_6
; %bb.1:
	mov	x19, x0
	ldr	x20, [x0]
	bl	_FloatTime
Lloh6:
	adrp	x8, _TIME_BETWEENCHATTING@GOTPAGE
Lloh7:
	ldr	x8, [x8, _TIME_BETWEENCHATTING@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
	sub	x8, x0, x8
	cmp	x20, x8
	b.gt	LBB0_6
; %bb.2:
	ldr	w0, [x19, #36]
Lloh9:
	adrp	x8, _CHARACTERISTIC_CHAT_DEATH@GOTPAGE
Lloh10:
	ldr	x8, [x8, _CHARACTERISTIC_CHAT_DEATH@GOTPAGEOFF]
Lloh11:
	ldr	w1, [x8]
	mov	w2, #0
	mov	w3, #1
	bl	_trap_Characteristic_BFloat
Lloh12:
	adrp	x8, _gametype@GOTPAGE
Lloh13:
	ldr	x8, [x8, _gametype@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
Lloh15:
	adrp	x9, _GT_TOURNAMENT@GOTPAGE
Lloh16:
	ldr	x9, [x9, _GT_TOURNAMENT@GOTPAGEOFF]
Lloh17:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_6
; %bb.3:
Lloh18:
	adrp	x8, _bot_fastchat@GOTPAGE
Lloh19:
	ldr	x8, [x8, _bot_fastchat@GOTPAGEOFF]
Lloh20:
	ldr	w8, [x8]
	cbnz	w8, LBB0_5
; %bb.4:
	fcvt	s8, d0
	bl	_random
	fcvt	d1, s8
	fcmp	d0, d1
	b.gt	LBB0_6
LBB0_5:
	bl	_BotNumActivePlayers
	cmp	w0, #2
	b.ge	LBB0_9
LBB0_6:
Lloh21:
	adrp	x8, _qfalse@GOTPAGE
Lloh22:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
LBB0_7:
	ldr	w0, [x8]
	ldr	x8, [sp, #40]
Lloh23:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh24:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh25:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_54
; %bb.8:
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #48]               ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
LBB0_9:
	ldr	x0, [x19, #8]
	tbnz	x0, #63, LBB0_12
; %bb.10:
Lloh26:
	adrp	x8, _MAX_CLIENTS@GOTPAGE
Lloh27:
	ldr	x8, [x8, _MAX_CLIENTS@GOTPAGEOFF]
Lloh28:
	ldr	x8, [x8]
	cmp	x0, x8
	b.ge	LBB0_12
; %bb.11:
	add	x1, sp, #8
	mov	w2, #32
	bl	_EasyClientName
	b	LBB0_13
LBB0_12:
Lloh29:
	adrp	x1, l_.str@PAGE
Lloh30:
	add	x1, x1, l_.str@PAGEOFF
	add	x0, sp, #8
	bl	_strcpy
LBB0_13:
	bl	_TeamPlayIsOn
	cbz	x0, LBB0_17
; %bb.14:
	ldr	x1, [x19, #8]
	mov	x0, x19
	bl	_BotSameTeam
	cbz	x0, LBB0_17
; %bb.15:
	ldp	x8, x9, [x19, #8]
	cmp	x8, x9
	b.eq	LBB0_6
; %bb.16:
Lloh31:
	adrp	x1, l_.str.1@PAGE
Lloh32:
	add	x1, x1, l_.str.1@PAGEOFF
	add	x2, sp, #8
	mov	x0, x19
	mov	w3, #0
	bl	_BotAI_BotInitialChat
Lloh33:
	adrp	x8, _CHAT_TEAM@GOTPAGE
Lloh34:
	ldr	x8, [x8, _CHAT_TEAM@GOTPAGEOFF]
	b	LBB0_38
LBB0_17:
	bl	_TeamPlayIsOn
	cbz	x0, LBB0_19
; %bb.18:
	ldr	x0, [x19, #16]
Lloh35:
	adrp	x1, l_.str.2@PAGE
Lloh36:
	add	x1, x1, l_.str.2@PAGEOFF
	bl	_trap_EA_Command
	b	LBB0_39
LBB0_19:
	ldr	x8, [x19, #24]
Lloh37:
	adrp	x9, _MOD_WATER@GOTPAGE
Lloh38:
	ldr	x9, [x9, _MOD_WATER@GOTPAGEOFF]
Lloh39:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_21
; %bb.20:
	mov	x0, x19
	bl	_BotRandomOpponentName
                                        ; kill: def $w0 killed $w0 def $x0
	sxtw	x2, w0
Lloh40:
	adrp	x1, l_.str.3@PAGE
Lloh41:
	add	x1, x1, l_.str.3@PAGEOFF
	b	LBB0_36
LBB0_21:
Lloh42:
	adrp	x9, _MOD_SLIME@GOTPAGE
Lloh43:
	ldr	x9, [x9, _MOD_SLIME@GOTPAGEOFF]
Lloh44:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_23
; %bb.22:
	mov	x0, x19
	bl	_BotRandomOpponentName
                                        ; kill: def $w0 killed $w0 def $x0
	sxtw	x2, w0
Lloh45:
	adrp	x1, l_.str.4@PAGE
Lloh46:
	add	x1, x1, l_.str.4@PAGEOFF
	b	LBB0_36
LBB0_23:
Lloh47:
	adrp	x9, _MOD_LAVA@GOTPAGE
Lloh48:
	ldr	x9, [x9, _MOD_LAVA@GOTPAGEOFF]
Lloh49:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_25
; %bb.24:
	mov	x0, x19
	bl	_BotRandomOpponentName
                                        ; kill: def $w0 killed $w0 def $x0
	sxtw	x2, w0
Lloh50:
	adrp	x1, l_.str.5@PAGE
Lloh51:
	add	x1, x1, l_.str.5@PAGEOFF
	b	LBB0_36
LBB0_25:
Lloh52:
	adrp	x9, _MOD_FALLING@GOTPAGE
Lloh53:
	ldr	x9, [x9, _MOD_FALLING@GOTPAGEOFF]
Lloh54:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_27
; %bb.26:
	mov	x0, x19
	bl	_BotRandomOpponentName
                                        ; kill: def $w0 killed $w0 def $x0
	sxtw	x2, w0
Lloh55:
	adrp	x1, l_.str.6@PAGE
Lloh56:
	add	x1, x1, l_.str.6@PAGEOFF
	b	LBB0_36
LBB0_27:
	ldr	x9, [x19, #48]
	cbnz	x9, LBB0_35
; %bb.28:
Lloh57:
	adrp	x9, _MOD_CRUSH@GOTPAGE
Lloh58:
	ldr	x9, [x9, _MOD_CRUSH@GOTPAGEOFF]
Lloh59:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_35
; %bb.29:
Lloh60:
	adrp	x9, _MOD_SUICIDE@GOTPAGE
Lloh61:
	ldr	x9, [x9, _MOD_SUICIDE@GOTPAGEOFF]
Lloh62:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_35
; %bb.30:
Lloh63:
	adrp	x9, _MOD_TARGET_LASER@GOTPAGE
Lloh64:
	ldr	x9, [x9, _MOD_TARGET_LASER@GOTPAGEOFF]
Lloh65:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_35
; %bb.31:
Lloh66:
	adrp	x9, _MOD_TRIGGER_HURT@GOTPAGE
Lloh67:
	ldr	x9, [x9, _MOD_TRIGGER_HURT@GOTPAGEOFF]
Lloh68:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_35
; %bb.32:
Lloh69:
	adrp	x9, _MOD_UNKNOWN@GOTPAGE
Lloh70:
	ldr	x9, [x9, _MOD_UNKNOWN@GOTPAGEOFF]
Lloh71:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_35
; %bb.33:
Lloh72:
	adrp	x9, _MOD_TELEFRAG@GOTPAGE
Lloh73:
	ldr	x9, [x9, _MOD_TELEFRAG@GOTPAGEOFF]
Lloh74:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_40
; %bb.34:
Lloh75:
	adrp	x1, l_.str.8@PAGE
Lloh76:
	add	x1, x1, l_.str.8@PAGEOFF
	add	x2, sp, #8
	b	LBB0_36
LBB0_35:
	mov	x0, x19
	bl	_BotRandomOpponentName
                                        ; kill: def $w0 killed $w0 def $x0
	sxtw	x2, w0
Lloh77:
	adrp	x1, l_.str.7@PAGE
Lloh78:
	add	x1, x1, l_.str.7@PAGEOFF
LBB0_36:
	mov	x0, x19
	mov	w3, #0
LBB0_37:
	bl	_BotAI_BotInitialChat
Lloh79:
	adrp	x8, _CHAT_ALL@GOTPAGE
Lloh80:
	ldr	x8, [x8, _CHAT_ALL@GOTPAGEOFF]
LBB0_38:
	ldr	w8, [x8]
	str	w8, [x19, #32]
	bl	_FloatTime
	str	x0, [x19]
LBB0_39:
Lloh81:
	adrp	x8, _qtrue@GOTPAGE
Lloh82:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
	b	LBB0_7
LBB0_40:
Lloh83:
	adrp	x21, _MOD_GAUNTLET@GOTPAGE
Lloh84:
	ldr	x21, [x21, _MOD_GAUNTLET@GOTPAGEOFF]
	ldr	x9, [x21]
Lloh85:
	adrp	x20, _MOD_RAILGUN@GOTPAGE
Lloh86:
	ldr	x20, [x20, _MOD_RAILGUN@GOTPAGEOFF]
	cmp	x8, x9
	b.eq	LBB0_44
; %bb.41:
	ldr	x9, [x20]
	cmp	x8, x9
	b.eq	LBB0_44
; %bb.42:
Lloh87:
	adrp	x9, _MOD_BFG@GOTPAGE
Lloh88:
	ldr	x9, [x9, _MOD_BFG@GOTPAGEOFF]
Lloh89:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_44
; %bb.43:
Lloh90:
	adrp	x9, _MOD_BFG_SPLASH@GOTPAGE
Lloh91:
	ldr	x9, [x9, _MOD_BFG_SPLASH@GOTPAGEOFF]
Lloh92:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_47
LBB0_44:
	bl	_random
	fmov	d1, #0.50000000
	fcmp	d0, d1
	b.pl	LBB0_47
; %bb.45:
	mov	x8, x20
	ldr	x20, [x19, #24]
	ldr	x9, [x21]
	cmp	x20, x9
	b.ne	LBB0_51
; %bb.46:
	mov	x0, x20
	bl	_BotWeaponNameForMeansOfDeath
	mov	x3, x0
	str	xzr, [sp]
Lloh93:
	adrp	x1, l_.str.9@PAGE
Lloh94:
	add	x1, x1, l_.str.9@PAGEOFF
	b	LBB0_50
LBB0_47:
	bl	_random
	fmov	d8, d0
	ldr	w0, [x19, #36]
Lloh95:
	adrp	x8, _CHARACTERISTIC_CHAT_INSULT@GOTPAGE
Lloh96:
	ldr	x8, [x8, _CHARACTERISTIC_CHAT_INSULT@GOTPAGEOFF]
Lloh97:
	ldr	w1, [x8]
	mov	w2, #0
	mov	w3, #1
	bl	_trap_Characteristic_BFloat
	fmov	d9, d0
	ldr	x0, [x19, #24]
	bl	_BotWeaponNameForMeansOfDeath
	mov	x3, x0
	fcmp	d8, d9
	b.pl	LBB0_49
; %bb.48:
	str	xzr, [sp]
Lloh98:
	adrp	x1, l_.str.12@PAGE
Lloh99:
	add	x1, x1, l_.str.12@PAGEOFF
	b	LBB0_50
LBB0_49:
	str	xzr, [sp]
Lloh100:
	adrp	x1, l_.str.13@PAGE
Lloh101:
	add	x1, x1, l_.str.13@PAGEOFF
LBB0_50:
	add	x2, sp, #8
	mov	x0, x19
	b	LBB0_37
LBB0_51:
	ldr	x21, [x8]
	mov	x0, x20
	bl	_BotWeaponNameForMeansOfDeath
	mov	x3, x0
	cmp	x20, x21
	b.ne	LBB0_53
; %bb.52:
	str	xzr, [sp]
Lloh102:
	adrp	x1, l_.str.10@PAGE
Lloh103:
	add	x1, x1, l_.str.10@PAGEOFF
	b	LBB0_50
LBB0_53:
	str	xzr, [sp]
Lloh104:
	adrp	x1, l_.str.11@PAGE
Lloh105:
	add	x1, x1, l_.str.11@PAGEOFF
	b	LBB0_50
LBB0_54:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpAdd	Lloh29, Lloh30
	.loh AdrpLdrGot	Lloh33, Lloh34
	.loh AdrpAdd	Lloh31, Lloh32
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpAdd	Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpAdd	Lloh45, Lloh46
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpAdd	Lloh50, Lloh51
	.loh AdrpLdrGotLdr	Lloh52, Lloh53, Lloh54
	.loh AdrpAdd	Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh60, Lloh61, Lloh62
	.loh AdrpLdrGotLdr	Lloh63, Lloh64, Lloh65
	.loh AdrpLdrGotLdr	Lloh66, Lloh67, Lloh68
	.loh AdrpLdrGotLdr	Lloh69, Lloh70, Lloh71
	.loh AdrpLdrGotLdr	Lloh72, Lloh73, Lloh74
	.loh AdrpAdd	Lloh75, Lloh76
	.loh AdrpAdd	Lloh77, Lloh78
	.loh AdrpLdrGot	Lloh79, Lloh80
	.loh AdrpLdrGot	Lloh81, Lloh82
	.loh AdrpLdrGot	Lloh85, Lloh86
	.loh AdrpLdrGot	Lloh83, Lloh84
	.loh AdrpLdrGotLdr	Lloh87, Lloh88, Lloh89
	.loh AdrpLdrGotLdr	Lloh90, Lloh91, Lloh92
	.loh AdrpAdd	Lloh93, Lloh94
	.loh AdrpLdrGotLdr	Lloh95, Lloh96, Lloh97
	.loh AdrpAdd	Lloh98, Lloh99
	.loh AdrpAdd	Lloh100, Lloh101
	.loh AdrpAdd	Lloh102, Lloh103
	.loh AdrpAdd	Lloh104, Lloh105
	.cfi_endproc
                                        ; -- End function
	.comm	_bot_nochat,8,3                 ; @bot_nochat
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_TIME_BETWEENCHATTING,8,3       ; @TIME_BETWEENCHATTING
	.comm	_CHARACTERISTIC_CHAT_DEATH,4,2  ; @CHARACTERISTIC_CHAT_DEATH
	.comm	_gametype,8,3                   ; @gametype
	.comm	_GT_TOURNAMENT,8,3              ; @GT_TOURNAMENT
	.comm	_bot_fastchat,4,2               ; @bot_fastchat
	.comm	_MAX_CLIENTS,8,3                ; @MAX_CLIENTS
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"[world]"

l_.str.1:                               ; @.str.1
	.asciz	"death_teammate"

	.comm	_CHAT_TEAM,4,2                  ; @CHAT_TEAM
l_.str.2:                               ; @.str.2
	.asciz	"vtaunt"

	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_MOD_WATER,8,3                  ; @MOD_WATER
l_.str.3:                               ; @.str.3
	.asciz	"death_drown"

	.comm	_MOD_SLIME,8,3                  ; @MOD_SLIME
l_.str.4:                               ; @.str.4
	.asciz	"death_slime"

	.comm	_MOD_LAVA,8,3                   ; @MOD_LAVA
l_.str.5:                               ; @.str.5
	.asciz	"death_lava"

	.comm	_MOD_FALLING,8,3                ; @MOD_FALLING
l_.str.6:                               ; @.str.6
	.asciz	"death_cratered"

	.comm	_MOD_CRUSH,8,3                  ; @MOD_CRUSH
	.comm	_MOD_SUICIDE,8,3                ; @MOD_SUICIDE
	.comm	_MOD_TARGET_LASER,8,3           ; @MOD_TARGET_LASER
	.comm	_MOD_TRIGGER_HURT,8,3           ; @MOD_TRIGGER_HURT
	.comm	_MOD_UNKNOWN,8,3                ; @MOD_UNKNOWN
l_.str.7:                               ; @.str.7
	.asciz	"death_suicide"

	.comm	_MOD_TELEFRAG,8,3               ; @MOD_TELEFRAG
l_.str.8:                               ; @.str.8
	.asciz	"death_telefrag"

	.comm	_MOD_GAUNTLET,8,3               ; @MOD_GAUNTLET
	.comm	_MOD_RAILGUN,8,3                ; @MOD_RAILGUN
	.comm	_MOD_BFG,8,3                    ; @MOD_BFG
	.comm	_MOD_BFG_SPLASH,8,3             ; @MOD_BFG_SPLASH
l_.str.9:                               ; @.str.9
	.asciz	"death_gauntlet"

l_.str.10:                              ; @.str.10
	.asciz	"death_rail"

l_.str.11:                              ; @.str.11
	.asciz	"death_bfg"

	.comm	_CHARACTERISTIC_CHAT_INSULT,4,2 ; @CHARACTERISTIC_CHAT_INSULT
l_.str.12:                              ; @.str.12
	.asciz	"death_insult"

l_.str.13:                              ; @.str.13
	.asciz	"death_praise"

	.comm	_CHAT_ALL,4,2                   ; @CHAT_ALL
	.comm	_MOD_KAMIKAZE,8,3               ; @MOD_KAMIKAZE
.subsections_via_symbols
