	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GUI_SlideMenuTitle             ## -- Begin function GUI_SlideMenuTitle
	.p2align	4, 0x90
_GUI_SlideMenuTitle:                    ## @GUI_SlideMenuTitle
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%esi, %r12d
	movq	%rdi, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	(%rdi), %rsi
	leaq	-112(%rbp), %rdi
	callq	_strcpy
	testl	%r12d, %r12d
	jle	LBB0_3
## %bb.1:
	movl	%r12d, %ebx
	notl	%r12d
	leaq	-112(%rbp), %r15
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r14), %rdi
	leaq	(%rbx,%rbp), %rsi
	addq	$-112, %rsi
	callq	_strcpy
	movq	(%r14), %r13
	movq	%r15, %rdi
	callq	_strlen
	addl	%r12d, %eax
	cltq
	movb	$0, (%r13,%rax)
	movq	%r14, %rdi
	callq	_GUI_DrawMenu
	xorl	%eax, %eax
	callq	_gxSetScreen
	movl	$6000, %edi                     ## imm = 0x1770
	callq	_usleep
	leaq	-1(%rbx), %rax
	incl	%r12d
	cmpq	$1, %rbx
	movq	%rax, %rbx
	ja	LBB0_2
LBB0_3:
	movq	(%r14), %rdi
	leaq	-112(%rbp), %rsi
	callq	_strcpy
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_5
## %bb.4:
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_5:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_BUTTON_ACTIVE,4,2              ## @BUTTON_ACTIVE
	.comm	_BUTTON_VISIBLE,4,2             ## @BUTTON_VISIBLE
	.comm	_m_input,24,3                   ## @m_input
	.comm	_w_pointer,8,3                  ## @w_pointer
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GUI_SlideMenuTitle             ; -- Begin function GUI_SlideMenuTitle
	.p2align	2
_GUI_SlideMenuTitle:                    ; @GUI_SlideMenuTitle
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x20, x1
	mov	x19, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-56]
	ldr	x1, [x0]
	add	x21, sp, #8
	add	x0, sp, #8
	bl	_strcpy
	cmp	w20, #1
	b.lt	LBB0_3
; %bb.1:
	mov	w22, w20
	mvn	w20, w20
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x0, [x19]
	add	x1, x21, x22
	bl	_strcpy
	ldr	x23, [x19]
	add	x0, sp, #8
	bl	_strlen
	add	w8, w0, w20
	strb	wzr, [x23, w8, sxtw]
	mov	x0, x19
	bl	_GUI_DrawMenu
	bl	_gxSetScreen
	mov	w0, #6000
	bl	_usleep
	add	w20, w20, #1
	subs	x22, x22, #1
	b.hi	LBB0_2
LBB0_3:
	ldr	x0, [x19]
	add	x1, sp, #8
	bl	_strcpy
	ldur	x8, [x29, #-56]
Lloh3:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh4:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_5
; %bb.4:
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	add	sp, sp, #144
	ret
LBB0_5:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_BUTTON_ACTIVE,4,2              ; @BUTTON_ACTIVE
	.comm	_BUTTON_VISIBLE,4,2             ; @BUTTON_VISIBLE
	.comm	_m_input,24,3                   ; @m_input
	.comm	_w_pointer,8,3                  ; @w_pointer
.subsections_via_symbols
