	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_R_ProjectSprite                ## -- Begin function R_ProjectSprite
	.p2align	4, 0x90
_R_ProjectSprite:                       ## @R_ProjectSprite
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_viewx@GOTPCREL(%rip), %rax
	movl	(%rdi), %ebx
	movq	%rdi, -64(%rbp)                 ## 8-byte Spill
	movl	4(%rdi), %r13d
	subl	(%rax), %ebx
	movq	_viewy@GOTPCREL(%rip), %rax
	subl	(%rax), %r13d
	movq	_viewcos@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	%ebx, %edi
	callq	_FixedMul
	movl	%eax, %r15d
	movq	_viewsin@GOTPCREL(%rip), %r12
	movl	(%r12), %esi
	movl	%r13d, %edi
	callq	_FixedMul
	movl	%eax, %r14d
	addl	%r15d, %r14d
	movq	_MINZ@GOTPCREL(%rip), %rax
	cmpl	(%rax), %r14d
	jl	LBB0_20
## %bb.1:
	movq	_projection@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	%r14d, %esi
	callq	_FixedDiv
	movl	%eax, -68(%rbp)                 ## 4-byte Spill
	movl	(%r12), %esi
	movl	%ebx, %edi
	callq	_FixedMul
	movl	%eax, %r15d
	movq	_viewcos@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	%r13d, %edi
	callq	_FixedMul
	subl	%eax, %r15d
	movl	%r15d, %eax
	negl	%eax
	cmovsl	%r15d, %eax
	shll	$2, %r14d
	cmpl	%r14d, %eax
	jg	LBB0_20
## %bb.2:
	movq	_sprites@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	-64(%rbp), %rbx                 ## 8-byte Reload
	movq	8(%rbx), %rcx
	shlq	$4, %rcx
	movq	8(%rax,%rcx), %r14
	movq	_FF_FRAMEMASK@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	andq	16(%rbx), %rax
	leaq	(%rax,%rax,2), %r13
	leaq	(%r14,%r13,8), %r12
	cmpq	$0, 16(%r14,%r13,8)
	je	LBB0_4
## %bb.3:
	movl	(%rbx), %edi
	movl	4(%rbx), %esi
	callq	_R_PointToAngle
	subl	24(%rbx), %eax
	movq	_ANG45@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movl	%ecx, %edx
	shrl	$31, %edx
	addl	%ecx, %edx
	sarl	%edx
	leal	(%rdx,%rdx,8), %ecx
	addl	%eax, %ecx
	shrl	$29, %ecx
	leaq	(,%rcx,4), %rax
	addq	(%r12), %rax
	shlq	$3, %rcx
	addq	8(%r14,%r13,8), %rcx
	jmp	LBB0_5
LBB0_4:
	movq	(%r12), %rax
	movq	8(%r14,%r13,8), %rcx
LBB0_5:
	movq	(%rcx), %rcx
	movq	%rcx, -80(%rbp)                 ## 8-byte Spill
	movl	(%rax), %ecx
	movq	_spriteoffset@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	movslq	%ecx, %rcx
	movq	%rcx, -56(%rbp)                 ## 8-byte Spill
	subl	(%rax,%rcx,8), %r15d
	movq	_centerxfrac@GOTPCREL(%rip), %r14
	movl	(%r14), %ebx
	movl	%r15d, %edi
	movl	-68(%rbp), %r12d                ## 4-byte Reload
	movl	%r12d, %esi
	callq	_FixedMul
	movl	%eax, %r13d
	addl	%ebx, %r13d
	movq	_FRACBITS@GOTPCREL(%rip), %rdx
	movb	(%rdx), %cl
	sarl	%cl, %r13d
	movq	_viewwidth@GOTPCREL(%rip), %rax
	cmpl	(%rax), %r13d
	jg	LBB0_20
## %bb.6:
	movq	_spritewidth@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	addl	(%rax,%rcx,8), %r15d
	movl	(%r14), %r14d
	movl	%r15d, %edi
	movl	%r12d, %esi
	movq	%rdx, %r15
	callq	_FixedMul
	movl	%eax, %ebx
	addl	%r14d, %ebx
	movb	(%r15), %cl
	sarl	%cl, %ebx
	testl	%ebx, %ebx
	jle	LBB0_20
## %bb.7:
	xorl	%eax, %eax
	callq	_R_NewVisSprite
	movq	%rax, %r15
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	movl	28(%rdx), %eax
	movl	%eax, (%r15)
	movq	_detailshift@GOTPCREL(%rip), %r14
	movb	(%r14), %cl
	movl	%r12d, %eax
	shll	%cl, %eax
	movl	%eax, 4(%r15)
	movl	(%rdx), %eax
	movl	%eax, 8(%r15)
	movl	4(%rdx), %eax
	movl	%eax, 12(%r15)
	movq	32(%rdx), %rax
	movq	%rax, 64(%r15)
	movq	_spritetopoffset@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	addq	(%rcx,%rdx,8), %rax
	movq	%rax, 48(%r15)
	movq	_viewz@GOTPCREL(%rip), %rcx
	subq	(%rcx), %rax
	movq	%rax, 56(%r15)
	testl	%r13d, %r13d
	movl	$0, %eax
	cmovgl	%r13d, %eax
	movl	%eax, 16(%r15)
	movq	_viewwidth@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	cmpl	%eax, %ebx
	cmovll	%ebx, %eax
	decl	%eax
	movl	%eax, 20(%r15)
	movq	_FRACUNIT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	%r12d, %esi
	callq	_FixedDiv
	cmpq	$0, -80(%rbp)                   ## 8-byte Folded Reload
	je	LBB0_8
## %bb.9:
	movq	_spritewidth@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	(%rcx,%rdx,8), %rsi
	decq	%rsi
	negl	%eax
	movl	-44(%rbp), %edx                 ## 4-byte Reload
	jmp	LBB0_10
LBB0_8:
	movl	-44(%rbp), %edx                 ## 4-byte Reload
	xorl	%esi, %esi
LBB0_10:
	movq	%rsi, 40(%r15)
	movl	%eax, 24(%r15)
	movl	16(%r15), %ecx
	subl	%r13d, %ecx
	jle	LBB0_12
## %bb.11:
	imull	%ecx, %eax
	cltq
	addq	%rax, %rsi
	movq	%rsi, 40(%r15)
LBB0_12:
	movl	%edx, 28(%r15)
	movq	_MF_SHADOW@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	testl	%eax, 28(%rcx)
	je	LBB0_14
## %bb.13:
	xorl	%eax, %eax
	jmp	LBB0_19
LBB0_14:
	movq	_fixedcolormap@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	testq	%rax, %rax
	jne	LBB0_19
## %bb.15:
	movq	_FF_FULLBRIGHT@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	testq	%rax, 16(%rcx)
	je	LBB0_17
## %bb.16:
	movq	_colormaps@GOTPCREL(%rip), %rax
	jmp	LBB0_18
LBB0_17:
	movq	_LIGHTSCALESHIFT@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	subl	(%r14), %ecx
                                        ## kill: def $cl killed $cl killed $ecx
	sarl	%cl, %r12d
	movq	_MAXLIGHTSCALE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	leal	-1(%rax), %ecx
	cmpl	%eax, %r12d
	cmovll	%r12d, %ecx
	movq	_spritelights@GOTPCREL(%rip), %rdx
	movslq	%ecx, %rax
	shlq	$3, %rax
	addq	(%rdx), %rax
LBB0_18:
	movq	(%rax), %rax
LBB0_19:
	movq	%rax, 32(%r15)
LBB0_20:
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_viewx,4,2                      ## @viewx
	.comm	_viewy,4,2                      ## @viewy
	.comm	_viewcos,4,2                    ## @viewcos
	.comm	_viewsin,4,2                    ## @viewsin
	.comm	_MINZ,4,2                       ## @MINZ
	.comm	_projection,4,2                 ## @projection
	.comm	_sprites,8,3                    ## @sprites
	.comm	_FF_FRAMEMASK,8,3               ## @FF_FRAMEMASK
	.comm	_ANG45,4,2                      ## @ANG45
	.comm	_spriteoffset,8,3               ## @spriteoffset
	.comm	_centerxfrac,4,2                ## @centerxfrac
	.comm	_FRACBITS,4,2                   ## @FRACBITS
	.comm	_viewwidth,4,2                  ## @viewwidth
	.comm	_spritewidth,8,3                ## @spritewidth
	.comm	_detailshift,4,2                ## @detailshift
	.comm	_spritetopoffset,8,3            ## @spritetopoffset
	.comm	_viewz,8,3                      ## @viewz
	.comm	_FRACUNIT,4,2                   ## @FRACUNIT
	.comm	_MF_SHADOW,4,2                  ## @MF_SHADOW
	.comm	_fixedcolormap,8,3              ## @fixedcolormap
	.comm	_FF_FULLBRIGHT,4,2              ## @FF_FULLBRIGHT
	.comm	_colormaps,8,3                  ## @colormaps
	.comm	_LIGHTSCALESHIFT,4,2            ## @LIGHTSCALESHIFT
	.comm	_MAXLIGHTSCALE,4,2              ## @MAXLIGHTSCALE
	.comm	_spritelights,8,3               ## @spritelights
	.comm	_numsprites,4,2                 ## @numsprites
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_R_ProjectSprite                ; -- Begin function R_ProjectSprite
	.p2align	2
_R_ProjectSprite:                       ; @R_ProjectSprite
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x0
Lloh0:
	adrp	x8, _viewx@GOTPAGE
Lloh1:
	ldr	x8, [x8, _viewx@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	ldp	w9, w10, [x0]
Lloh3:
	adrp	x11, _viewy@GOTPAGE
Lloh4:
	ldr	x11, [x11, _viewy@GOTPAGEOFF]
	sub	w22, w9, w8
Lloh5:
	ldr	w8, [x11]
	sub	w21, w10, w8
Lloh6:
	adrp	x24, _viewcos@GOTPAGE
Lloh7:
	ldr	x24, [x24, _viewcos@GOTPAGEOFF]
	ldr	w1, [x24]
	mov	x0, x22
	bl	_FixedMul
	mov	x20, x0
Lloh8:
	adrp	x25, _viewsin@GOTPAGE
Lloh9:
	ldr	x25, [x25, _viewsin@GOTPAGEOFF]
	ldr	w1, [x25]
	mov	x0, x21
	bl	_FixedMul
Lloh10:
	adrp	x8, _MINZ@GOTPAGE
Lloh11:
	ldr	x8, [x8, _MINZ@GOTPAGEOFF]
Lloh12:
	ldr	w8, [x8]
	add	w23, w0, w20
	cmp	w23, w8
	b.lt	LBB0_20
; %bb.1:
Lloh13:
	adrp	x8, _projection@GOTPAGE
Lloh14:
	ldr	x8, [x8, _projection@GOTPAGEOFF]
Lloh15:
	ldr	w0, [x8]
	mov	x1, x23
	bl	_FixedDiv
	mov	x20, x0
	ldr	w1, [x25]
	mov	x0, x22
	bl	_FixedMul
	mov	x22, x0
	ldr	w1, [x24]
	mov	x0, x21
	bl	_FixedMul
	subs	w21, w22, w0
	cneg	w8, w21, mi
	cmp	w8, w23, lsl #2
	b.gt	LBB0_20
; %bb.2:
Lloh16:
	adrp	x8, _sprites@GOTPAGE
Lloh17:
	ldr	x8, [x8, _sprites@GOTPAGEOFF]
Lloh18:
	ldr	x8, [x8]
	ldp	x9, x10, [x19, #8]
	add	x8, x8, x9, lsl #4
Lloh19:
	adrp	x9, _FF_FRAMEMASK@GOTPAGE
Lloh20:
	ldr	x9, [x9, _FF_FRAMEMASK@GOTPAGEOFF]
	ldr	x22, [x8, #8]
Lloh21:
	ldr	x8, [x9]
	and	x23, x8, x10
	mov	w8, #24
	madd	x24, x23, x8, x22
	ldr	x8, [x24, #16]
	cbz	x8, LBB0_4
; %bb.3:
	ldp	w0, w1, [x19]
	bl	_R_PointToAngle
	ldr	w8, [x19, #24]
Lloh22:
	adrp	x9, _ANG45@GOTPAGE
Lloh23:
	ldr	x9, [x9, _ANG45@GOTPAGEOFF]
Lloh24:
	ldr	w9, [x9]
	cmp	w9, #0
	cinc	w9, w9, lt
	asr	w9, w9, #1
	add	w9, w9, w9, lsl #3
	sub	w8, w0, w8
	add	w8, w8, w9
	lsr	w9, w8, #29
	ldr	x8, [x24]
	add	x8, x8, w9, uxtw #2
	mov	w10, #24
	madd	x10, x23, x10, x22
	ldr	x10, [x10, #8]
	add	x9, x10, w9, uxtw #3
	b	LBB0_5
LBB0_4:
	ldr	x8, [x24]
	mov	w9, #24
	madd	x9, x23, x9, x22
	ldr	x9, [x9, #8]
LBB0_5:
	ldr	x24, [x9]
	ldr	w22, [x8]
Lloh25:
	adrp	x8, _spriteoffset@GOTPAGE
Lloh26:
	ldr	x8, [x8, _spriteoffset@GOTPAGEOFF]
Lloh27:
	ldr	x8, [x8]
	ldr	x8, [x8, w22, sxtw #3]
	sub	w21, w21, w8
Lloh28:
	adrp	x25, _centerxfrac@GOTPAGE
Lloh29:
	ldr	x25, [x25, _centerxfrac@GOTPAGEOFF]
	ldr	w23, [x25]
	mov	x0, x21
	mov	x1, x20
	bl	_FixedMul
	add	w8, w0, w23
Lloh30:
	adrp	x27, _FRACBITS@GOTPAGE
Lloh31:
	ldr	x27, [x27, _FRACBITS@GOTPAGEOFF]
	ldr	w9, [x27]
	asr	w23, w8, w9
Lloh32:
	adrp	x28, _viewwidth@GOTPAGE
Lloh33:
	ldr	x28, [x28, _viewwidth@GOTPAGEOFF]
	ldr	w8, [x28]
	cmp	w23, w8
	b.gt	LBB0_20
; %bb.6:
Lloh34:
	adrp	x8, _spritewidth@GOTPAGE
Lloh35:
	ldr	x8, [x8, _spritewidth@GOTPAGEOFF]
	sxtw	x26, w22
Lloh36:
	ldr	x8, [x8]
	ldr	x8, [x8, x26, lsl #3]
	add	w0, w21, w8
	ldr	w21, [x25]
	mov	x1, x20
	bl	_FixedMul
	add	w8, w0, w21
	ldr	w9, [x27]
	asr	w25, w8, w9
	cmp	w25, #1
	b.lt	LBB0_20
; %bb.7:
	bl	_R_NewVisSprite
	mov	x21, x0
	ldr	w8, [x19, #28]
	str	w8, [x0]
Lloh37:
	adrp	x27, _detailshift@GOTPAGE
Lloh38:
	ldr	x27, [x27, _detailshift@GOTPAGEOFF]
	ldr	w8, [x27]
	lsl	w8, w20, w8
	str	w8, [x0, #4]
	ldr	d0, [x19]
	str	d0, [x0, #8]
	ldr	x8, [x19, #32]
	str	x8, [x0, #64]
Lloh39:
	adrp	x9, _spritetopoffset@GOTPAGE
Lloh40:
	ldr	x9, [x9, _spritetopoffset@GOTPAGEOFF]
Lloh41:
	ldr	x9, [x9]
	ldr	x9, [x9, x26, lsl #3]
Lloh42:
	adrp	x10, _viewz@GOTPAGE
Lloh43:
	ldr	x10, [x10, _viewz@GOTPAGEOFF]
Lloh44:
	ldr	x10, [x10]
	add	x8, x9, x8
	sub	x9, x8, x10
	stp	x8, x9, [x0, #48]
	cmp	w23, #0
	csel	w8, w23, wzr, gt
	ldr	w9, [x28]
	cmp	w25, w9
	csel	w9, w25, w9, lt
	sub	w9, w9, #1
	stp	w8, w9, [x0, #16]
Lloh45:
	adrp	x8, _FRACUNIT@GOTPAGE
Lloh46:
	ldr	x8, [x8, _FRACUNIT@GOTPAGEOFF]
Lloh47:
	ldr	w0, [x8]
	mov	x1, x20
	bl	_FixedDiv
	cbz	x24, LBB0_9
; %bb.8:
Lloh48:
	adrp	x8, _spritewidth@GOTPAGE
Lloh49:
	ldr	x8, [x8, _spritewidth@GOTPAGEOFF]
Lloh50:
	ldr	x8, [x8]
	ldr	x8, [x8, x26, lsl #3]
	sub	x8, x8, #1
	neg	w0, w0
	b	LBB0_10
LBB0_9:
	mov	x8, #0
LBB0_10:
	str	x8, [x21, #40]
	str	w0, [x21, #24]
	ldr	w9, [x21, #16]
	subs	w9, w9, w23
	b.le	LBB0_12
; %bb.11:
	mul	w9, w0, w9
	add	x8, x8, w9, sxtw
	str	x8, [x21, #40]
LBB0_12:
	str	w22, [x21, #28]
	ldr	w8, [x19, #28]
Lloh51:
	adrp	x9, _MF_SHADOW@GOTPAGE
Lloh52:
	ldr	x9, [x9, _MF_SHADOW@GOTPAGEOFF]
Lloh53:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_14
; %bb.13:
	mov	x8, #0
	b	LBB0_19
LBB0_14:
Lloh54:
	adrp	x8, _fixedcolormap@GOTPAGE
Lloh55:
	ldr	x8, [x8, _fixedcolormap@GOTPAGEOFF]
Lloh56:
	ldr	x8, [x8]
	cbnz	x8, LBB0_19
; %bb.15:
	ldr	x8, [x19, #16]
Lloh57:
	adrp	x9, _FF_FULLBRIGHT@GOTPAGE
Lloh58:
	ldr	x9, [x9, _FF_FULLBRIGHT@GOTPAGEOFF]
Lloh59:
	ldrsw	x9, [x9]
	tst	x8, x9
	b.eq	LBB0_17
; %bb.16:
Lloh60:
	adrp	x8, _colormaps@GOTPAGE
Lloh61:
	ldr	x8, [x8, _colormaps@GOTPAGEOFF]
	b	LBB0_18
LBB0_17:
Lloh62:
	adrp	x8, _LIGHTSCALESHIFT@GOTPAGE
Lloh63:
	ldr	x8, [x8, _LIGHTSCALESHIFT@GOTPAGEOFF]
Lloh64:
	ldr	w8, [x8]
	ldr	w9, [x27]
	sub	w8, w8, w9
	asr	w8, w20, w8
Lloh65:
	adrp	x9, _MAXLIGHTSCALE@GOTPAGE
Lloh66:
	ldr	x9, [x9, _MAXLIGHTSCALE@GOTPAGEOFF]
Lloh67:
	ldr	w9, [x9]
	sub	w10, w9, #1
	cmp	w8, w9
	csel	w8, w8, w10, lt
Lloh68:
	adrp	x9, _spritelights@GOTPAGE
Lloh69:
	ldr	x9, [x9, _spritelights@GOTPAGEOFF]
Lloh70:
	ldr	x9, [x9]
	add	x8, x9, w8, sxtw #3
LBB0_18:
	ldr	x8, [x8]
LBB0_19:
	str	x8, [x21, #32]
LBB0_20:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh16, Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGot	Lloh32, Lloh33
	.loh AdrpLdrGot	Lloh30, Lloh31
	.loh AdrpLdrGot	Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGot	Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.loh AdrpLdrGot	Lloh60, Lloh61
	.loh AdrpLdrGotLdr	Lloh68, Lloh69, Lloh70
	.loh AdrpLdrGotLdr	Lloh65, Lloh66, Lloh67
	.loh AdrpLdrGotLdr	Lloh62, Lloh63, Lloh64
	.cfi_endproc
                                        ; -- End function
	.comm	_viewx,4,2                      ; @viewx
	.comm	_viewy,4,2                      ; @viewy
	.comm	_viewcos,4,2                    ; @viewcos
	.comm	_viewsin,4,2                    ; @viewsin
	.comm	_MINZ,4,2                       ; @MINZ
	.comm	_projection,4,2                 ; @projection
	.comm	_sprites,8,3                    ; @sprites
	.comm	_FF_FRAMEMASK,8,3               ; @FF_FRAMEMASK
	.comm	_ANG45,4,2                      ; @ANG45
	.comm	_spriteoffset,8,3               ; @spriteoffset
	.comm	_centerxfrac,4,2                ; @centerxfrac
	.comm	_FRACBITS,4,2                   ; @FRACBITS
	.comm	_viewwidth,4,2                  ; @viewwidth
	.comm	_spritewidth,8,3                ; @spritewidth
	.comm	_detailshift,4,2                ; @detailshift
	.comm	_spritetopoffset,8,3            ; @spritetopoffset
	.comm	_viewz,8,3                      ; @viewz
	.comm	_FRACUNIT,4,2                   ; @FRACUNIT
	.comm	_MF_SHADOW,4,2                  ; @MF_SHADOW
	.comm	_fixedcolormap,8,3              ; @fixedcolormap
	.comm	_FF_FULLBRIGHT,4,2              ; @FF_FULLBRIGHT
	.comm	_colormaps,8,3                  ; @colormaps
	.comm	_LIGHTSCALESHIFT,4,2            ; @LIGHTSCALESHIFT
	.comm	_MAXLIGHTSCALE,4,2              ; @MAXLIGHTSCALE
	.comm	_spritelights,8,3               ; @spritelights
	.comm	_numsprites,4,2                 ; @numsprites
.subsections_via_symbols
