	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_A_PlayerScream                 ## -- Begin function A_PlayerScream
	.p2align	4, 0x90
_A_PlayerScream:                        ## @A_PlayerScream
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_sfx_pldeth@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_gamemode@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_commercial@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_3
## %bb.1:
	cmpl	$-50, (%rdi)
	jge	LBB0_3
## %bb.2:
	movq	_sfx_pdiehi@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
LBB0_3:
	popq	%rbp
	jmp	_S_StartSound                   ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_sfx_pldeth,4,2                 ## @sfx_pldeth
	.comm	_gamemode,8,3                   ## @gamemode
	.comm	_commercial,8,3                 ## @commercial
	.comm	_sfx_pdiehi,4,2                 ## @sfx_pdiehi
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_A_PlayerScream                 ; -- Begin function A_PlayerScream
	.p2align	2
_A_PlayerScream:                        ; @A_PlayerScream
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _sfx_pldeth@GOTPAGE
Lloh1:
	ldr	x8, [x8, _sfx_pldeth@GOTPAGEOFF]
Lloh2:
	adrp	x9, _gamemode@GOTPAGE
Lloh3:
	ldr	x9, [x9, _gamemode@GOTPAGEOFF]
Lloh4:
	ldr	w1, [x8]
Lloh5:
	ldr	x8, [x9]
Lloh6:
	adrp	x9, _commercial@GOTPAGE
Lloh7:
	ldr	x9, [x9, _commercial@GOTPAGEOFF]
Lloh8:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_2
; %bb.1:
	ldr	w8, [x0]
Lloh9:
	adrp	x9, _sfx_pdiehi@GOTPAGE
Lloh10:
	ldr	x9, [x9, _sfx_pdiehi@GOTPAGEOFF]
Lloh11:
	ldr	w9, [x9]
	cmn	w8, #50
	csel	w1, w9, w1, lt
LBB0_2:
	b	_S_StartSound
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh4
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.cfi_endproc
                                        ; -- End function
	.comm	_sfx_pldeth,4,2                 ; @sfx_pldeth
	.comm	_gamemode,8,3                   ; @gamemode
	.comm	_commercial,8,3                 ; @commercial
	.comm	_sfx_pdiehi,4,2                 ; @sfx_pdiehi
.subsections_via_symbols
