	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_M_QuitResponse                 ## -- Begin function M_QuitResponse
	.p2align	4, 0x90
_M_QuitResponse:                        ## @M_QuitResponse
	.cfi_startproc
## %bb.0:
	cmpl	$121, %edi
	jne	LBB0_7
## %bb.1:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_netgame@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jne	LBB0_6
## %bb.2:
	movq	_gamemode@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_commercial@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_3
## %bb.4:
	movq	_quitsounds2@GOTPCREL(%rip), %rax
	jmp	LBB0_5
LBB0_7:
	retq
LBB0_3:
	movq	_quitsounds@GOTPCREL(%rip), %rax
LBB0_5:
	movq	(%rax), %rax
	movq	_gametic@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	andl	$28, %ecx
	movl	(%rax,%rcx), %esi
	xorl	%edi, %edi
	callq	_S_StartSound
	movl	$105, %edi
	callq	_I_WaitVBL
LBB0_6:
	xorl	%eax, %eax
	popq	%rbp
	jmp	_I_Quit                         ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_netgame,4,2                    ## @netgame
	.comm	_gamemode,8,3                   ## @gamemode
	.comm	_commercial,8,3                 ## @commercial
	.comm	_quitsounds2,8,3                ## @quitsounds2
	.comm	_gametic,4,2                    ## @gametic
	.comm	_quitsounds,8,3                 ## @quitsounds
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_M_QuitResponse                 ; -- Begin function M_QuitResponse
	.p2align	2
_M_QuitResponse:                        ; @M_QuitResponse
	.cfi_startproc
; %bb.0:
	cmp	w0, #121
	b.ne	LBB0_3
; %bb.1:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_remember_state
Lloh0:
	adrp	x8, _netgame@GOTPAGE
Lloh1:
	ldr	x8, [x8, _netgame@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cbz	w8, LBB0_4
; %bb.2:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_I_Quit
LBB0_3:
	.cfi_def_cfa wsp, 0
	.cfi_same_value w30
	.cfi_same_value w29
	ret
LBB0_4:
	.cfi_restore_state
Lloh3:
	adrp	x8, _gamemode@GOTPAGE
Lloh4:
	ldr	x8, [x8, _gamemode@GOTPAGEOFF]
Lloh5:
	ldr	x8, [x8]
Lloh6:
	adrp	x9, _commercial@GOTPAGE
Lloh7:
	ldr	x9, [x9, _commercial@GOTPAGEOFF]
Lloh8:
	adrp	x10, _quitsounds2@GOTPAGE
Lloh9:
	ldr	x10, [x10, _quitsounds2@GOTPAGEOFF]
Lloh10:
	ldr	x9, [x9]
Lloh11:
	adrp	x11, _quitsounds@GOTPAGE
Lloh12:
	ldr	x11, [x11, _quitsounds@GOTPAGEOFF]
	cmp	x8, x9
	csel	x8, x10, x11, eq
	ldr	x8, [x8]
Lloh13:
	adrp	x9, _gametic@GOTPAGE
Lloh14:
	ldr	x9, [x9, _gametic@GOTPAGEOFF]
Lloh15:
	ldr	w9, [x9]
	ubfx	x9, x9, #2, #3
	ldr	w1, [x8, x9, lsl #2]
	mov	x0, #0
	bl	_S_StartSound
	mov	w0, #105
	bl	_I_WaitVBL
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_I_Quit
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh10
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_netgame,4,2                    ; @netgame
	.comm	_gamemode,8,3                   ; @gamemode
	.comm	_commercial,8,3                 ; @commercial
	.comm	_quitsounds2,8,3                ; @quitsounds2
	.comm	_gametic,4,2                    ; @gametic
	.comm	_quitsounds,8,3                 ; @quitsounds
.subsections_via_symbols
