	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_WI_unloadData                  ## -- Begin function WI_unloadData
	.p2align	4, 0x90
_WI_unloadData:                         ## @WI_unloadData
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_wiminus@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_PU_CACHE@GOTPCREL(%rip), %r12
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_num@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	(%rbx), %rax
	movl	4(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	(%rbx), %rax
	movl	8(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	(%rbx), %rax
	movl	12(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	(%rbx), %rax
	movl	16(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	(%rbx), %rax
	movl	20(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	(%rbx), %rax
	movl	24(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	(%rbx), %rax
	movl	28(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	(%rbx), %rax
	movl	32(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	(%rbx), %rax
	movl	36(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_gamemode@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_commercial@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_4
## %bb.1:
	movq	_NUMCMAPS@GOTPCREL(%rip), %r14
	cmpl	$0, (%r14)
	jle	LBB0_18
## %bb.2:
	xorl	%ebx, %ebx
	movq	_lnames@GOTPCREL(%rip), %r15
	.p2align	4, 0x90
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rax
	movl	(%rax,%rbx,4), %edi
	movq	_PU_CACHE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_Z_ChangeTag
	incq	%rbx
	movslq	(%r14), %rax
	cmpq	%rax, %rbx
	jl	LBB0_3
	jmp	LBB0_18
LBB0_4:
	movq	_yah@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	(%rbx), %rax
	movl	4(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_splat@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_NUMMAPS@GOTPCREL(%rip), %r14
	cmpl	$0, (%r14)
	jle	LBB0_7
## %bb.5:
	xorl	%ebx, %ebx
	movq	_lnames@GOTPCREL(%rip), %r15
	.p2align	4, 0x90
LBB0_6:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rax
	movl	(%rax,%rbx,4), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	incq	%rbx
	movslq	(%r14), %rax
	cmpq	%rax, %rbx
	jl	LBB0_6
LBB0_7:
	movq	_wbs@GOTPCREL(%rip), %r13
	movq	(%r13), %rax
	movslq	(%rax), %rax
	cmpq	$2, %rax
	jg	LBB0_18
## %bb.8:
	movq	_NUMANIMS@GOTPCREL(%rip), %rcx
	movq	(%rcx), %r8
	cmpl	$0, (%r8,%rax,4)
	jle	LBB0_18
## %bb.9:
	xorl	%ecx, %ecx
	movq	_anims@GOTPCREL(%rip), %rbx
	jmp	LBB0_10
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_10 Depth=1
	movl	$1, %eax
LBB0_17:                                ##   in Loop: Header=BB0_10 Depth=1
	incq	%rcx
	movslq	%eax, %rdx
	movslq	(%r8,%rdx,4), %rdx
	cmpq	%rdx, %rcx
	jge	LBB0_18
LBB0_10:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_15 Depth 2
	cmpl	$1, %eax
	jne	LBB0_13
## %bb.11:                              ##   in Loop: Header=BB0_10 Depth=1
	cmpq	$8, %rcx
	je	LBB0_12
LBB0_13:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	(%rbx), %rdx
	movslq	%eax, %rsi
	movq	(%rdx,%rsi,8), %rdx
	movq	%rcx, %r15
	shlq	$4, %r15
	cmpl	$0, (%rdx,%r15)
	jle	LBB0_17
## %bb.14:                              ##   in Loop: Header=BB0_10 Depth=1
	movq	%rcx, -48(%rbp)                 ## 8-byte Spill
	xorl	%r14d, %r14d
	movq	_PU_CACHE@GOTPCREL(%rip), %r12
	.p2align	4, 0x90
LBB0_15:                                ##   Parent Loop BB0_10 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	8(%rdx,%r15), %rax
	movl	(%rax,%r14,4), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	incq	%r14
	movq	(%rbx), %rcx
	movq	(%r13), %rax
	movslq	(%rax), %rax
	movq	(%rcx,%rax,8), %rdx
	movslq	(%rdx,%r15), %rcx
	cmpq	%rcx, %r14
	jl	LBB0_15
## %bb.16:                              ##   in Loop: Header=BB0_10 Depth=1
	movq	_NUMANIMS@GOTPCREL(%rip), %rcx
	movq	(%rcx), %r8
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	jmp	LBB0_17
LBB0_18:
	movq	_lnames@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	callq	_Z_Free
	movq	_percent@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_PU_CACHE@GOTPCREL(%rip), %r12
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_colon@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_finished@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_entering@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_kills@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_secret@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_sp_secret@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_items@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_frags@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_time@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_sucks@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_par@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_victims@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_killers@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_total@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	movq	_MAXPLAYERS@GOTPCREL(%rip), %r14
	cmpl	$0, (%r14)
	jle	LBB0_24
## %bb.19:
	xorl	%ebx, %ebx
	movq	_p@GOTPCREL(%rip), %r15
	.p2align	4, 0x90
LBB0_20:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rax
	movl	(%rax,%rbx,4), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	incq	%rbx
	movslq	(%r14), %rax
	cmpq	%rax, %rbx
	jl	LBB0_20
## %bb.21:
	testl	%eax, %eax
	jle	LBB0_24
## %bb.22:
	xorl	%ebx, %ebx
	movq	_bp@GOTPCREL(%rip), %r15
	.p2align	4, 0x90
LBB0_23:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rax
	movl	(%rax,%rbx,4), %edi
	movl	(%r12), %esi
	callq	_Z_ChangeTag
	incq	%rbx
	movslq	(%r14), %rax
	cmpq	%rax, %rbx
	jl	LBB0_23
LBB0_24:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_wiminus,4,2                    ## @wiminus
	.comm	_PU_CACHE,4,2                   ## @PU_CACHE
	.comm	_num,8,3                        ## @num
	.comm	_gamemode,8,3                   ## @gamemode
	.comm	_commercial,8,3                 ## @commercial
	.comm	_NUMCMAPS,4,2                   ## @NUMCMAPS
	.comm	_lnames,8,3                     ## @lnames
	.comm	_yah,8,3                        ## @yah
	.comm	_splat,4,2                      ## @splat
	.comm	_NUMMAPS,4,2                    ## @NUMMAPS
	.comm	_wbs,8,3                        ## @wbs
	.comm	_NUMANIMS,8,3                   ## @NUMANIMS
	.comm	_anims,8,3                      ## @anims
	.comm	_percent,4,2                    ## @percent
	.comm	_colon,4,2                      ## @colon
	.comm	_finished,4,2                   ## @finished
	.comm	_entering,4,2                   ## @entering
	.comm	_kills,4,2                      ## @kills
	.comm	_secret,4,2                     ## @secret
	.comm	_sp_secret,4,2                  ## @sp_secret
	.comm	_items,4,2                      ## @items
	.comm	_frags,4,2                      ## @frags
	.comm	_time,4,2                       ## @time
	.comm	_sucks,4,2                      ## @sucks
	.comm	_par,4,2                        ## @par
	.comm	_victims,4,2                    ## @victims
	.comm	_killers,4,2                    ## @killers
	.comm	_total,4,2                      ## @total
	.comm	_MAXPLAYERS,4,2                 ## @MAXPLAYERS
	.comm	_p,8,3                          ## @p
	.comm	_bp,8,3                         ## @bp
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_WI_unloadData                  ; -- Begin function WI_unloadData
	.p2align	2
_WI_unloadData:                         ; @WI_unloadData
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
Lloh0:
	adrp	x8, _wiminus@GOTPAGE
Lloh1:
	ldr	x8, [x8, _wiminus@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
Lloh3:
	adrp	x19, _PU_CACHE@GOTPAGE
Lloh4:
	ldr	x19, [x19, _PU_CACHE@GOTPAGEOFF]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh5:
	adrp	x20, _num@GOTPAGE
Lloh6:
	ldr	x20, [x20, _num@GOTPAGEOFF]
	ldr	x8, [x20]
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	ldr	x8, [x20]
	ldr	w0, [x8, #4]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	ldr	x8, [x20]
	ldr	w0, [x8, #8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	ldr	x8, [x20]
	ldr	w0, [x8, #12]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	ldr	x8, [x20]
	ldr	w0, [x8, #16]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	ldr	x8, [x20]
	ldr	w0, [x8, #20]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	ldr	x8, [x20]
	ldr	w0, [x8, #24]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	ldr	x8, [x20]
	ldr	w0, [x8, #28]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	ldr	x8, [x20]
	ldr	w0, [x8, #32]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	ldr	x8, [x20]
	ldr	w0, [x8, #36]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh7:
	adrp	x8, _gamemode@GOTPAGE
Lloh8:
	ldr	x8, [x8, _gamemode@GOTPAGEOFF]
Lloh9:
	ldr	x8, [x8]
Lloh10:
	adrp	x9, _commercial@GOTPAGE
Lloh11:
	ldr	x9, [x9, _commercial@GOTPAGEOFF]
Lloh12:
	ldr	x9, [x9]
Lloh13:
	adrp	x20, _lnames@GOTPAGE
Lloh14:
	ldr	x20, [x20, _lnames@GOTPAGEOFF]
	cmp	x8, x9
	b.ne	LBB0_4
; %bb.1:
Lloh15:
	adrp	x21, _NUMCMAPS@GOTPAGE
Lloh16:
	ldr	x21, [x21, _NUMCMAPS@GOTPAGEOFF]
	ldr	w8, [x21]
	cmp	w8, #1
	b.lt	LBB0_18
; %bb.2:
	mov	x22, #0
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x20]
	ldr	w0, [x8, x22, lsl #2]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	add	x22, x22, #1
	ldrsw	x8, [x21]
	cmp	x22, x8
	b.lt	LBB0_3
	b	LBB0_18
LBB0_4:
Lloh17:
	adrp	x21, _yah@GOTPAGE
Lloh18:
	ldr	x21, [x21, _yah@GOTPAGEOFF]
	ldr	x8, [x21]
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	ldr	x8, [x21]
	ldr	w0, [x8, #4]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh19:
	adrp	x8, _splat@GOTPAGE
Lloh20:
	ldr	x8, [x8, _splat@GOTPAGEOFF]
Lloh21:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh22:
	adrp	x21, _NUMMAPS@GOTPAGE
Lloh23:
	ldr	x21, [x21, _NUMMAPS@GOTPAGEOFF]
	ldr	w8, [x21]
	cmp	w8, #1
	b.lt	LBB0_7
; %bb.5:
	mov	x22, #0
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x20]
	ldr	w0, [x8, x22, lsl #2]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	add	x22, x22, #1
	ldrsw	x8, [x21]
	cmp	x22, x8
	b.lt	LBB0_6
LBB0_7:
Lloh24:
	adrp	x21, _wbs@GOTPAGE
Lloh25:
	ldr	x21, [x21, _wbs@GOTPAGEOFF]
	ldr	x8, [x21]
	ldr	w9, [x8]
	cmp	w9, #2
	b.gt	LBB0_18
; %bb.8:
	sxtw	x10, w9
Lloh26:
	adrp	x22, _NUMANIMS@GOTPAGE
Lloh27:
	ldr	x22, [x22, _NUMANIMS@GOTPAGEOFF]
	ldr	x8, [x22]
	ldr	w10, [x8, x10, lsl #2]
	cmp	w10, #1
	b.lt	LBB0_18
; %bb.9:
	mov	x23, #0
Lloh28:
	adrp	x24, _anims@GOTPAGE
Lloh29:
	ldr	x24, [x24, _anims@GOTPAGEOFF]
                                        ; kill: def $w9 killed $w9 killed $x9 def $x9
	b	LBB0_12
LBB0_10:                                ;   in Loop: Header=BB0_12 Depth=1
	mov	w9, #1
LBB0_11:                                ;   in Loop: Header=BB0_12 Depth=1
	add	x23, x23, #1
	ldrsw	x10, [x8, w9, sxtw #2]
	cmp	x23, x10
	b.ge	LBB0_18
LBB0_12:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_16 Depth 2
	cmp	w9, #1
	b.ne	LBB0_14
; %bb.13:                               ;   in Loop: Header=BB0_12 Depth=1
	cmp	x23, #8
	b.eq	LBB0_10
LBB0_14:                                ;   in Loop: Header=BB0_12 Depth=1
	ldr	x10, [x24]
	ldr	x10, [x10, w9, sxtw #3]
	lsl	x25, x23, #4
	ldr	w11, [x10, x25]
	cmp	w11, #1
	b.lt	LBB0_11
; %bb.15:                               ;   in Loop: Header=BB0_12 Depth=1
	mov	x26, #0
LBB0_16:                                ;   Parent Loop BB0_12 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	add	x8, x10, x25
	ldr	x8, [x8, #8]
	ldr	w0, [x8, x26, lsl #2]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	add	x26, x26, #1
	ldr	x8, [x24]
	ldr	x9, [x21]
	ldrsw	x9, [x9]
	ldr	x10, [x8, x9, lsl #3]
	ldrsw	x8, [x10, x25]
	cmp	x26, x8
	b.lt	LBB0_16
; %bb.17:                               ;   in Loop: Header=BB0_12 Depth=1
	ldr	x8, [x22]
	b	LBB0_11
LBB0_18:
	ldr	x0, [x20]
	bl	_Z_Free
Lloh30:
	adrp	x8, _percent@GOTPAGE
Lloh31:
	ldr	x8, [x8, _percent@GOTPAGEOFF]
Lloh32:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh33:
	adrp	x8, _colon@GOTPAGE
Lloh34:
	ldr	x8, [x8, _colon@GOTPAGEOFF]
Lloh35:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh36:
	adrp	x8, _finished@GOTPAGE
Lloh37:
	ldr	x8, [x8, _finished@GOTPAGEOFF]
Lloh38:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh39:
	adrp	x8, _entering@GOTPAGE
Lloh40:
	ldr	x8, [x8, _entering@GOTPAGEOFF]
Lloh41:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh42:
	adrp	x8, _kills@GOTPAGE
Lloh43:
	ldr	x8, [x8, _kills@GOTPAGEOFF]
Lloh44:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh45:
	adrp	x8, _secret@GOTPAGE
Lloh46:
	ldr	x8, [x8, _secret@GOTPAGEOFF]
Lloh47:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh48:
	adrp	x8, _sp_secret@GOTPAGE
Lloh49:
	ldr	x8, [x8, _sp_secret@GOTPAGEOFF]
Lloh50:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh51:
	adrp	x8, _items@GOTPAGE
Lloh52:
	ldr	x8, [x8, _items@GOTPAGEOFF]
Lloh53:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh54:
	adrp	x8, _frags@GOTPAGE
Lloh55:
	ldr	x8, [x8, _frags@GOTPAGEOFF]
Lloh56:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh57:
	adrp	x8, _time@GOTPAGE
Lloh58:
	ldr	x8, [x8, _time@GOTPAGEOFF]
Lloh59:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh60:
	adrp	x8, _sucks@GOTPAGE
Lloh61:
	ldr	x8, [x8, _sucks@GOTPAGEOFF]
Lloh62:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh63:
	adrp	x8, _par@GOTPAGE
Lloh64:
	ldr	x8, [x8, _par@GOTPAGEOFF]
Lloh65:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh66:
	adrp	x8, _victims@GOTPAGE
Lloh67:
	ldr	x8, [x8, _victims@GOTPAGEOFF]
Lloh68:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh69:
	adrp	x8, _killers@GOTPAGE
Lloh70:
	ldr	x8, [x8, _killers@GOTPAGEOFF]
Lloh71:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh72:
	adrp	x8, _total@GOTPAGE
Lloh73:
	ldr	x8, [x8, _total@GOTPAGEOFF]
Lloh74:
	ldr	w0, [x8]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
Lloh75:
	adrp	x20, _MAXPLAYERS@GOTPAGE
Lloh76:
	ldr	x20, [x20, _MAXPLAYERS@GOTPAGEOFF]
	ldr	w8, [x20]
	cmp	w8, #1
	b.lt	LBB0_24
; %bb.19:
	mov	x21, #0
Lloh77:
	adrp	x22, _p@GOTPAGE
Lloh78:
	ldr	x22, [x22, _p@GOTPAGEOFF]
LBB0_20:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x22]
	ldr	w0, [x8, x21, lsl #2]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	add	x21, x21, #1
	ldrsw	x8, [x20]
	cmp	x21, x8
	b.lt	LBB0_20
; %bb.21:
	cmp	w8, #1
	b.lt	LBB0_24
; %bb.22:
	mov	x21, #0
Lloh79:
	adrp	x22, _bp@GOTPAGE
Lloh80:
	ldr	x22, [x22, _bp@GOTPAGEOFF]
LBB0_23:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x22]
	ldr	w0, [x8, x21, lsl #2]
	ldr	w1, [x19]
	bl	_Z_ChangeTag
	add	x21, x21, #1
	ldrsw	x8, [x20]
	cmp	x21, x8
	b.lt	LBB0_23
LBB0_24:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh24, Lloh25
	.loh AdrpLdrGot	Lloh26, Lloh27
	.loh AdrpLdrGot	Lloh28, Lloh29
	.loh AdrpLdrGot	Lloh75, Lloh76
	.loh AdrpLdrGotLdr	Lloh72, Lloh73, Lloh74
	.loh AdrpLdrGotLdr	Lloh69, Lloh70, Lloh71
	.loh AdrpLdrGotLdr	Lloh66, Lloh67, Lloh68
	.loh AdrpLdrGotLdr	Lloh63, Lloh64, Lloh65
	.loh AdrpLdrGotLdr	Lloh60, Lloh61, Lloh62
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGot	Lloh77, Lloh78
	.loh AdrpLdrGot	Lloh79, Lloh80
	.cfi_endproc
                                        ; -- End function
	.comm	_wiminus,4,2                    ; @wiminus
	.comm	_PU_CACHE,4,2                   ; @PU_CACHE
	.comm	_num,8,3                        ; @num
	.comm	_gamemode,8,3                   ; @gamemode
	.comm	_commercial,8,3                 ; @commercial
	.comm	_NUMCMAPS,4,2                   ; @NUMCMAPS
	.comm	_lnames,8,3                     ; @lnames
	.comm	_yah,8,3                        ; @yah
	.comm	_splat,4,2                      ; @splat
	.comm	_NUMMAPS,4,2                    ; @NUMMAPS
	.comm	_wbs,8,3                        ; @wbs
	.comm	_NUMANIMS,8,3                   ; @NUMANIMS
	.comm	_anims,8,3                      ; @anims
	.comm	_percent,4,2                    ; @percent
	.comm	_colon,4,2                      ; @colon
	.comm	_finished,4,2                   ; @finished
	.comm	_entering,4,2                   ; @entering
	.comm	_kills,4,2                      ; @kills
	.comm	_secret,4,2                     ; @secret
	.comm	_sp_secret,4,2                  ; @sp_secret
	.comm	_items,4,2                      ; @items
	.comm	_frags,4,2                      ; @frags
	.comm	_time,4,2                       ; @time
	.comm	_sucks,4,2                      ; @sucks
	.comm	_par,4,2                        ; @par
	.comm	_victims,4,2                    ; @victims
	.comm	_killers,4,2                    ; @killers
	.comm	_total,4,2                      ; @total
	.comm	_MAXPLAYERS,4,2                 ; @MAXPLAYERS
	.comm	_p,8,3                          ; @p
	.comm	_bp,8,3                         ; @bp
.subsections_via_symbols
