	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gl_cg_load_stock
_gl_cg_load_stock:                      ## @gl_cg_load_stock
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	subq	$16, %rsp
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %rbx
	movq	_stock_cg_gl_program@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, -20(%rbp)
	movl	$0, -24(%rbp)
	movq	(%rdi), %rdx
	xorl	%r14d, %r14d
	leaq	-24(%rbp), %rcx
	xorl	%esi, %esi
	callq	_gl_cg_compile_program
	testl	%eax, %eax
	je	LBB0_2
## %bb.1:
	movq	%rbx, %rdi
	xorl	%esi, %esi
	callq	_gl_cg_set_program_base_attrib
	movl	$1, %r14d
	jmp	LBB0_3
LBB0_2:
	leaq	L_.str(%rip), %rdi
	callq	_RARCH_ERR
LBB0_3:
	movl	%r14d, %eax
	addq	$16, %rsp
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_stock_cg_gl_program,4,2        ## @stock_cg_gl_program
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Failed to compile passthrough shader, is something wrong with your environment?\n"

	.no_dead_strip	_gl_cg_load_stock
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gl_cg_load_stock
_gl_cg_load_stock:                      ; @gl_cg_load_stock
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
Lloh0:
	adrp	x8, _stock_cg_gl_program@GOTPAGE
Lloh1:
	ldr	x8, [x8, _stock_cg_gl_program@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	stp	wzr, w8, [sp, #8]
	ldr	x2, [x0]
	add	x3, sp, #8
	mov	w1, #0
	bl	_gl_cg_compile_program
	cbz	w0, LBB0_2
; %bb.1:
	mov	x0, x19
	mov	w1, #0
	bl	_gl_cg_set_program_base_attrib
	mov	w0, #1
	b	LBB0_3
LBB0_2:
Lloh3:
	adrp	x0, l_.str@PAGE
Lloh4:
	add	x0, x0, l_.str@PAGEOFF
	bl	_RARCH_ERR
	mov	w0, #0
LBB0_3:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.comm	_stock_cg_gl_program,4,2        ; @stock_cg_gl_program
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Failed to compile passthrough shader, is something wrong with your environment?\n"

	.no_dead_strip	_gl_cg_load_stock
.subsections_via_symbols
