	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ParseGIInput                   ## -- Begin function ParseGIInput
	.p2align	4, 0x90
_ParseGIInput:                          ## @ParseGIInput
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movl	20(%rdi), %eax
	movq	_gametype@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	movq	_UsrInputType@GOTPCREL(%rip), %rax
	movq	(%rax), %rcx
	movq	(%rcx), %rdx
	movq	_InputType@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rdx, (%rax)
	movq	8(%rcx), %rdx
	movq	%rdx, 8(%rax)
	movq	16(%rcx), %rcx
	movq	%rcx, 16(%rax)
	movq	(%rdi), %rcx
	movq	(%rcx), %rdx
	testq	%rdx, %rdx
	js	LBB0_2
## %bb.1:
	movq	%rdx, (%rax)
LBB0_2:
	movq	8(%rcx), %rcx
	testq	%rcx, %rcx
	js	LBB0_4
## %bb.3:
	movq	%rcx, 8(%rax)
LBB0_4:
	movq	8(%rdi), %rcx
	testq	%rcx, %rcx
	js	LBB0_6
## %bb.5:
	movq	%rcx, 16(%rax)
LBB0_6:
	movl	16(%rdi), %eax
	movq	_cspec@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_gametype,4,2                   ## @gametype
	.comm	_UsrInputType,8,3               ## @UsrInputType
	.comm	_InputType,8,3                  ## @InputType
	.comm	_cspec,4,2                      ## @cspec
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ParseGIInput                   ; -- Begin function ParseGIInput
	.p2align	2
_ParseGIInput:                          ; @ParseGIInput
	.cfi_startproc
; %bb.0:
	ldr	w8, [x0, #20]
Lloh0:
	adrp	x9, _gametype@GOTPAGE
Lloh1:
	ldr	x9, [x9, _gametype@GOTPAGEOFF]
Lloh2:
	str	w8, [x9]
Lloh3:
	adrp	x8, _UsrInputType@GOTPAGE
Lloh4:
	ldr	x8, [x8, _UsrInputType@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x8]
	ldr	x10, [x9]
Lloh6:
	adrp	x8, _InputType@GOTPAGE
Lloh7:
	ldr	x8, [x8, _InputType@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
	str	x10, [x8]
	ldr	x10, [x9, #8]
	str	x10, [x8, #8]
	ldr	x9, [x9, #16]
	str	x9, [x8, #16]
	ldr	x9, [x0]
	ldr	x10, [x9]
	tbnz	x10, #63, LBB0_2
; %bb.1:
	str	x10, [x8]
LBB0_2:
	ldr	x9, [x9, #8]
	tbnz	x9, #63, LBB0_4
; %bb.3:
	str	x9, [x8, #8]
LBB0_4:
	ldr	x9, [x0, #8]
	tbnz	x9, #63, LBB0_6
; %bb.5:
	str	x9, [x8, #16]
LBB0_6:
	ldr	w8, [x0, #16]
Lloh9:
	adrp	x9, _cspec@GOTPAGE
Lloh10:
	ldr	x9, [x9, _cspec@GOTPAGEOFF]
Lloh11:
	str	w8, [x9]
	ret
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotStr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotStr	Lloh9, Lloh10, Lloh11
	.cfi_endproc
                                        ; -- End function
	.comm	_gametype,4,2                   ; @gametype
	.comm	_UsrInputType,8,3               ; @UsrInputType
	.comm	_InputType,8,3                  ; @InputType
	.comm	_cspec,4,2                      ; @cspec
.subsections_via_symbols
