	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_M_EndGame                      ## -- Begin function M_EndGame
	.p2align	4, 0x90
_M_EndGame:                             ## @M_EndGame
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_usergame@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	je	LBB0_3
## %bb.1:
	movq	_netgame@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_2
## %bb.4:
	movq	_NETEND@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	xorl	%edx, %edx
	popq	%rbp
	jmp	_M_StartMessage                 ## TAILCALL
LBB0_3:
	movq	_sfx_oof@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	xorl	%edi, %edi
	popq	%rbp
	jmp	_S_StartSound                   ## TAILCALL
LBB0_2:
	movq	_ENDGAME@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_M_EndGameResponse@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	movl	$1, %edx
	popq	%rbp
	jmp	_M_StartMessage                 ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_usergame,4,2                   ## @usergame
	.comm	_sfx_oof,4,2                    ## @sfx_oof
	.comm	_netgame,8,3                    ## @netgame
	.comm	_NETEND,4,2                     ## @NETEND
	.comm	_ENDGAME,4,2                    ## @ENDGAME
	.comm	_M_EndGameResponse,8,3          ## @M_EndGameResponse
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_M_EndGame                      ; -- Begin function M_EndGame
	.p2align	2
_M_EndGame:                             ; @M_EndGame
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _usergame@GOTPAGE
Lloh1:
	ldr	x8, [x8, _usergame@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cbz	w8, LBB0_3
; %bb.1:
Lloh3:
	adrp	x8, _netgame@GOTPAGE
Lloh4:
	ldr	x8, [x8, _netgame@GOTPAGEOFF]
Lloh5:
	ldr	x8, [x8]
	cbz	x8, LBB0_4
; %bb.2:
Lloh6:
	adrp	x8, _NETEND@GOTPAGE
Lloh7:
	ldr	x8, [x8, _NETEND@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	mov	x1, #0
	mov	w2, #0
	b	_M_StartMessage
LBB0_3:
Lloh9:
	adrp	x8, _sfx_oof@GOTPAGE
Lloh10:
	ldr	x8, [x8, _sfx_oof@GOTPAGEOFF]
Lloh11:
	ldr	w1, [x8]
	mov	x0, #0
	b	_S_StartSound
LBB0_4:
Lloh12:
	adrp	x8, _ENDGAME@GOTPAGE
Lloh13:
	ldr	x8, [x8, _ENDGAME@GOTPAGEOFF]
Lloh14:
	ldr	w0, [x8]
Lloh15:
	adrp	x8, _M_EndGameResponse@GOTPAGE
Lloh16:
	ldr	x8, [x8, _M_EndGameResponse@GOTPAGEOFF]
Lloh17:
	ldr	x1, [x8]
	mov	w2, #1
	b	_M_StartMessage
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.cfi_endproc
                                        ; -- End function
	.comm	_usergame,4,2                   ; @usergame
	.comm	_sfx_oof,4,2                    ; @sfx_oof
	.comm	_netgame,8,3                    ; @netgame
	.comm	_NETEND,4,2                     ; @NETEND
	.comm	_ENDGAME,4,2                    ; @ENDGAME
	.comm	_M_EndGameResponse,8,3          ; @M_EndGameResponse
.subsections_via_symbols
