	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function EditString
_EditString:                            ## @EditString
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r9d, %r14d
	movl	%r8d, -76(%rbp)                 ## 4-byte Spill
	movq	%rcx, %rbx
	movq	%rdx, -120(%rbp)                ## 8-byte Spill
	movl	%esi, -48(%rbp)                 ## 4-byte Spill
	movl	%edi, %r15d
	movl	24(%rbp), %r12d
	movl	16(%rbp), %r13d
	movq	%rcx, %rdi
	callq	_strlen
                                        ## kill: def $eax killed $eax def $rax
	leal	1(%r14), %ecx
	movq	%rcx, -104(%rbp)                ## 8-byte Spill
	movq	%r14, -128(%rbp)                ## 8-byte Spill
	leal	1(%r14,%r12), %ecx
	movl	%ecx, -84(%rbp)                 ## 4-byte Spill
	leal	2(%r13), %ecx
	movl	%ecx, -80(%rbp)                 ## 4-byte Spill
	movl	$1, %ecx
	subl	%r12d, %ecx
	movq	%rcx, -112(%rbp)                ## 8-byte Spill
	movq	%rax, %r12
	leal	1(%r13), %eax
	movl	%eax, -60(%rbp)                 ## 4-byte Spill
	leaq	1(%rbx), %rax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	movl	$0, -44(%rbp)                   ## 4-byte Folded Spill
	movq	%rbx, -72(%rbp)                 ## 8-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_1:                                 ##   in Loop: Header=BB0_2 Depth=1
	movb	$0, (%rbx)
	xorl	%r12d, %r12d
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_6 Depth 2
                                        ##     Child Loop BB0_13 Depth 2
                                        ##     Child Loop BB0_20 Depth 2
                                        ##     Child Loop BB0_27 Depth 2
	movl	%r15d, %edi
	movl	-48(%rbp), %ebx                 ## 4-byte Reload
	movl	%ebx, %esi
	movq	-128(%rbp), %rdx                ## 8-byte Reload
                                        ## kill: def $edx killed $edx killed $rdx
	movl	16(%rbp), %r14d
	movl	%r14d, %ecx
	movl	-84(%rbp), %r8d                 ## 4-byte Reload
	movl	-80(%rbp), %r9d                 ## 4-byte Reload
	callq	_Box
	movl	%ebx, %edi
	movl	%r15d, %esi
	movq	-120(%rbp), %rdx                ## 8-byte Reload
	movq	-104(%rbp), %rcx                ## 8-byte Reload
                                        ## kill: def $ecx killed $ecx killed $rcx
	movl	%r14d, %r8d
	movl	24(%rbp), %ebx
	movl	%ebx, %r9d
	callq	_Print
	movq	-112(%rbp), %rax                ## 8-byte Reload
	addl	%r12d, %eax
	movl	%r12d, %ecx
	movl	-44(%rbp), %edx                 ## 4-byte Reload
	subl	%edx, %ecx
	movq	%r12, -56(%rbp)                 ## 8-byte Spill
	cmovll	%r12d, %edx
	cmpl	%ebx, %ecx
	cmovgel	%eax, %edx
	movl	%edx, -44(%rbp)                 ## 4-byte Spill
	testl	%ebx, %ebx
	jle	LBB0_8
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movslq	-44(%rbp), %rax                 ## 4-byte Folded Reload
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	leaq	(%rcx,%rax), %r12
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	movl	%ecx, %r13d
	subl	%eax, %r13d
	xorl	%r14d, %r14d
	jmp	LBB0_6
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_6 Depth=2
	movl	%r15d, %edi
	movl	-48(%rbp), %esi                 ## 4-byte Reload
LBB0_5:                                 ##   in Loop: Header=BB0_6 Depth=2
	movl	-60(%rbp), %r8d                 ## 4-byte Reload
	callq	_Plot
	cmpb	$1, %bl
	sbbq	$-1, %r12
	incl	%r14d
	movl	24(%rbp), %eax
	cmpl	%r14d, %eax
	je	LBB0_8
LBB0_6:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movzbl	(%r12), %ebx
	testb	%bl, %bl
	movl	%ebx, %eax
	movl	$32, %ecx
	cmovel	%ecx, %eax
	movq	-104(%rbp), %rcx                ## 8-byte Reload
	addl	%r14d, %ecx
	movsbl	%al, %edx
	cmpl	%r14d, %r13d
	jne	LBB0_4
## %bb.7:                               ##   in Loop: Header=BB0_6 Depth=2
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movl	%r15d, %esi
	jmp	LBB0_5
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	xorl	%eax, %eax
	callq	_GetKeyPress
	movl	%eax, %r14d
	cmpl	$124, %eax
	jle	LBB0_14
## %bb.9:                               ##   in Loop: Header=BB0_2 Depth=1
	leal	-125(%r14), %eax
	cmpl	$31, %eax
	ja	LBB0_17
## %bb.10:                              ##   in Loop: Header=BB0_2 Depth=1
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	movq	-72(%rbp), %rbx                 ## 8-byte Reload
	movq	-56(%rbp), %r12                 ## 8-byte Reload
	jmpq	*%rax
LBB0_11:                                ##   in Loop: Header=BB0_2 Depth=1
	testl	%r12d, %r12d
	jle	LBB0_2
## %bb.12:                              ##   in Loop: Header=BB0_2 Depth=1
	decl	%r12d
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	addq	%r12, %rax
	.p2align	4, 0x90
LBB0_13:                                ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movzbl	(%rax), %ecx
	movb	%cl, -1(%rax)
	incq	%rax
	testb	%cl, %cl
	jne	LBB0_13
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_14:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	$30, %r14d
	je	LBB0_21
## %bb.15:                              ##   in Loop: Header=BB0_2 Depth=1
	cmpl	$31, %r14d
	movq	-72(%rbp), %rbx                 ## 8-byte Reload
	movq	-56(%rbp), %r12                 ## 8-byte Reload
	jne	LBB0_22
## %bb.16:                              ##   in Loop: Header=BB0_2 Depth=1
	movslq	%r12d, %rax
	cmpb	$1, (%rbx,%rax)
	sbbl	$-1, %r12d
	jmp	LBB0_2
LBB0_17:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	$254, %r14d
	movq	-72(%rbp), %rbx                 ## 8-byte Reload
	movq	-56(%rbp), %r12                 ## 8-byte Reload
	jne	LBB0_23
## %bb.18:                              ##   in Loop: Header=BB0_2 Depth=1
	movslq	%r12d, %rax
	cmpb	$0, (%rbx,%rax)
	je	LBB0_2
## %bb.19:                              ##   in Loop: Header=BB0_2 Depth=1
	addq	-96(%rbp), %rax                 ## 8-byte Folded Reload
	.p2align	4, 0x90
LBB0_20:                                ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movzbl	(%rax), %ecx
	movb	%cl, -1(%rax)
	incq	%rax
	testb	%cl, %cl
	jne	LBB0_20
	jmp	LBB0_2
LBB0_21:                                ##   in Loop: Header=BB0_2 Depth=1
	xorl	%eax, %eax
	movq	-56(%rbp), %r12                 ## 8-byte Reload
	testl	%r12d, %r12d
	setg	%al
	subl	%eax, %r12d
	jmp	LBB0_2
LBB0_22:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	$27, %r14d
	je	LBB0_32
LBB0_23:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	%rbx, %rdi
	callq	_strlen
                                        ## kill: def $eax killed $eax def $rax
	leal	1(%rax), %ecx
	cmpl	-76(%rbp), %ecx                 ## 4-byte Folded Reload
	jge	LBB0_2
## %bb.24:                              ##   in Loop: Header=BB0_2 Depth=1
	cmpl	$32, %r14d
	jl	LBB0_2
## %bb.25:                              ##   in Loop: Header=BB0_2 Depth=1
	cmpl	$126, %r14d
	jg	LBB0_2
## %bb.26:                              ##   in Loop: Header=BB0_2 Depth=1
	movslq	%eax, %rcx
	movslq	%r12d, %rax
	incq	%rcx
	.p2align	4, 0x90
LBB0_27:                                ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movzbl	-1(%rbx,%rcx), %edx
	movb	%dl, (%rbx,%rcx)
	decq	%rcx
	cmpq	%rax, %rcx
	jg	LBB0_27
## %bb.28:                              ##   in Loop: Header=BB0_2 Depth=1
	incl	%r12d
	movb	%r14b, (%rbx,%rax)
	jmp	LBB0_2
LBB0_29:
	cmpl	$0, 40(%rbp)
	js	LBB0_33
## %bb.30:
	cmpb	$0, (%rbx)
	je	LBB0_32
## %bb.31:
	movq	%rbx, %rdi
	callq	_strlen
	cltq
	movb	-1(%rax,%rbx), %al
	cmpb	$47, %al
	setne	%cl
	cmpb	$92, %al
	setne	%al
	andb	%cl, %al
	movzbl	%al, %eax
	jmp	LBB0_35
LBB0_32:
	movq	_FALSE@GOTPCREL(%rip), %rax
	jmp	LBB0_34
LBB0_33:
	movq	_TRUE@GOTPCREL(%rip), %rax
LBB0_34:
	movl	(%rax), %eax
LBB0_35:
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_1, LBB0_1-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_23, LBB0_23-LJTI0_0
.set L0_0_set_29, LBB0_29-LJTI0_0
LJTI0_0:
	.long	L0_0_set_1
	.long	L0_0_set_11
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_23
	.long	L0_0_set_29
	.long	L0_0_set_1
	.end_data_region
                                        ## -- End function
	.comm	_FILENAME_MAX,4,2               ## @FILENAME_MAX
	.comm	_FALSE,4,2                      ## @FALSE
	.comm	_TRUE,4,2                       ## @TRUE
	.no_dead_strip	_EditString
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function EditString
_EditString:                            ; @EditString
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #176
	.cfi_def_cfa_offset 176
	stp	x28, x27, [sp, #80]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #96]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #112]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #128]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #144]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #160]            ; 16-byte Folded Spill
	add	x29, sp, #160
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x7
	mov	x21, x6
	mov	x22, x5
	str	w4, [sp, #12]                   ; 4-byte Folded Spill
	mov	x19, x3
	str	x2, [sp, #40]                   ; 8-byte Folded Spill
	mov	x25, x1
	mov	x26, x0
	ldr	w8, [x29, #24]
	str	w8, [sp, #8]                    ; 4-byte Folded Spill
	mov	x0, x3
	bl	_strlen
	mov	x24, x0
	stp	w20, wzr, [sp, #72]             ; 8-byte Folded Spill
	stp	w22, w21, [sp, #48]             ; 8-byte Folded Spill
	add	w8, w22, #1
	str	w8, [sp, #68]                   ; 4-byte Folded Spill
	add	w8, w8, w20
	str	w8, [sp, #36]                   ; 4-byte Folded Spill
	add	w9, w21, #2
	mov	w8, #1
	sub	w8, w8, w20
	stp	w8, w9, [sp, #28]               ; 8-byte Folded Spill
	add	w22, w21, #1
	str	x19, [sp, #56]                  ; 8-byte Folded Spill
	add	x8, x19, #1
	str	x8, [sp, #16]                   ; 8-byte Folded Spill
	mov	w27, #32
	b	LBB0_2
LBB0_1:                                 ;   in Loop: Header=BB0_2 Depth=1
	mov	w24, #0
	strb	wzr, [x0]
LBB0_2:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_6 Depth 2
                                        ;     Child Loop BB0_13 Depth 2
                                        ;     Child Loop BB0_21 Depth 2
                                        ;     Child Loop BB0_28 Depth 2
	mov	x0, x26
	mov	x1, x25
	ldp	w2, w19, [sp, #48]              ; 8-byte Folded Reload
	mov	x3, x19
	ldp	w5, w4, [sp, #32]               ; 8-byte Folded Reload
	bl	_Box
	mov	x0, x25
	mov	x1, x26
	ldr	x2, [sp, #40]                   ; 8-byte Folded Reload
	mov	x4, x19
	ldp	w3, w19, [sp, #68]              ; 8-byte Folded Reload
	mov	x5, x19
	bl	_Print
	ldr	w10, [sp, #76]                  ; 4-byte Folded Reload
	subs	w8, w24, w10
	ldr	w9, [sp, #28]                   ; 4-byte Folded Reload
	add	w9, w9, w24
	csel	w10, w24, w10, lt
	cmp	w8, w19
	csel	w8, w10, w9, lt
	str	w8, [sp, #76]                   ; 4-byte Folded Spill
	cmp	w19, #1
	b.lt	LBB0_8
; %bb.3:                                ;   in Loop: Header=BB0_2 Depth=1
	ldp	w20, w9, [sp, #72]              ; 8-byte Folded Reload
	sub	w21, w24, w9
	ldr	w28, [sp, #68]                  ; 4-byte Folded Reload
	ldr	x8, [sp, #56]                   ; 8-byte Folded Reload
	add	x19, x8, w9, sxtw
	b	LBB0_6
LBB0_4:                                 ;   in Loop: Header=BB0_6 Depth=2
	mov	x0, x26
	mov	x1, x25
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=2
	mov	x3, x28
	mov	x4, x22
	bl	_Plot
	cmp	w23, #0
	cinc	x19, x19, ne
	add	w28, w28, #1
	sub	w21, w21, #1
	sub	w20, w20, #1
	cbz	w20, LBB0_8
LBB0_6:                                 ;   Parent Loop BB0_2 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldrb	w23, [x19]
	cmp	w23, #0
	csel	w8, w27, w23, eq
	sxtb	w2, w8
	cbnz	w21, LBB0_4
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=2
	mov	x0, x25
	mov	x1, x26
	b	LBB0_5
LBB0_8:                                 ;   in Loop: Header=BB0_2 Depth=1
	bl	_GetKeyPress
	mov	x28, x0
	cmp	w0, #124
	b.le	LBB0_15
; %bb.9:                                ;   in Loop: Header=BB0_2 Depth=1
	sub	w8, w28, #125
	cmp	w8, #31
	b.hi	LBB0_18
; %bb.10:                               ;   in Loop: Header=BB0_2 Depth=1
Lloh0:
	adrp	x11, lJTI0_0@PAGE
Lloh1:
	add	x11, x11, lJTI0_0@PAGEOFF
	adr	x9, LBB0_1
	ldrb	w10, [x11, x8]
	add	x9, x9, x10, lsl #2
	ldr	x0, [sp, #56]                   ; 8-byte Folded Reload
	br	x9
LBB0_11:                                ;   in Loop: Header=BB0_2 Depth=1
	subs	w8, w24, #1
	b.lt	LBB0_2
; %bb.12:                               ;   in Loop: Header=BB0_2 Depth=1
	ldr	x9, [sp, #16]                   ; 8-byte Folded Reload
	add	x9, x9, x8
LBB0_13:                                ;   Parent Loop BB0_2 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldrb	w10, [x9]
	sturb	w10, [x9, #-1]
	add	x9, x9, #1
	cbnz	w10, LBB0_13
; %bb.14:                               ;   in Loop: Header=BB0_2 Depth=1
	mov	x24, x8
	b	LBB0_2
LBB0_15:                                ;   in Loop: Header=BB0_2 Depth=1
	cmp	w28, #30
	b.eq	LBB0_22
; %bb.16:                               ;   in Loop: Header=BB0_2 Depth=1
	cmp	w28, #31
	b.ne	LBB0_23
; %bb.17:                               ;   in Loop: Header=BB0_2 Depth=1
	ldr	x8, [sp, #56]                   ; 8-byte Folded Reload
	ldrb	w8, [x8, w24, sxtw]
	cmp	w8, #0
	cinc	w24, w24, ne
	b	LBB0_2
LBB0_18:                                ;   in Loop: Header=BB0_2 Depth=1
	cmp	w28, #254
	ldr	x0, [sp, #56]                   ; 8-byte Folded Reload
	b.ne	LBB0_24
; %bb.19:                               ;   in Loop: Header=BB0_2 Depth=1
	sxtw	x8, w24
	ldrb	w9, [x0, x8]
	cbz	w9, LBB0_2
; %bb.20:                               ;   in Loop: Header=BB0_2 Depth=1
	ldr	x9, [sp, #16]                   ; 8-byte Folded Reload
	add	x8, x9, x8
LBB0_21:                                ;   Parent Loop BB0_2 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldrb	w9, [x8]
	sturb	w9, [x8, #-1]
	add	x8, x8, #1
	cbnz	w9, LBB0_21
	b	LBB0_2
LBB0_22:                                ;   in Loop: Header=BB0_2 Depth=1
	cmp	w24, #0
	cset	w8, gt
	sub	w24, w24, w8
	b	LBB0_2
LBB0_23:                                ;   in Loop: Header=BB0_2 Depth=1
	cmp	w28, #27
	ldr	x0, [sp, #56]                   ; 8-byte Folded Reload
	b.eq	LBB0_33
LBB0_24:                                ;   in Loop: Header=BB0_2 Depth=1
	bl	_strlen
                                        ; kill: def $w0 killed $w0 def $x0
	add	w8, w0, #1
	ldr	w9, [sp, #12]                   ; 4-byte Folded Reload
	cmp	w8, w9
	b.ge	LBB0_2
; %bb.25:                               ;   in Loop: Header=BB0_2 Depth=1
	cmp	w28, #32
	b.lt	LBB0_2
; %bb.26:                               ;   in Loop: Header=BB0_2 Depth=1
	cmp	w28, #126
	b.gt	LBB0_2
; %bb.27:                               ;   in Loop: Header=BB0_2 Depth=1
	sxtw	x9, w0
	mov	x8, x24
	sxtw	x8, w8
	ldr	x12, [sp, #56]                  ; 8-byte Folded Reload
LBB0_28:                                ;   Parent Loop BB0_2 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	add	x10, x12, x9
	ldrb	w11, [x10]
	strb	w11, [x10, #1]
	sub	x10, x9, #1
	cmp	x9, x8
	mov	x9, x10
	b.gt	LBB0_28
; %bb.29:                               ;   in Loop: Header=BB0_2 Depth=1
	add	w24, w24, #1
	strb	w28, [x12, x8]
	b	LBB0_2
LBB0_30:
	ldr	w8, [sp, #8]                    ; 4-byte Folded Reload
	tbnz	w8, #31, LBB0_34
; %bb.31:
	ldrb	w8, [x0]
	cbz	w8, LBB0_33
; %bb.32:
	mov	x19, x0
	bl	_strlen
	add	x8, x19, w0, sxtw
	ldurb	w8, [x8, #-1]
	cmp	w8, #47
	mov	w9, #92
	ccmp	w8, w9, #4, ne
	cset	w0, ne
	b	LBB0_36
LBB0_33:
Lloh2:
	adrp	x8, _FALSE@GOTPAGE
Lloh3:
	ldr	x8, [x8, _FALSE@GOTPAGEOFF]
	b	LBB0_35
LBB0_34:
Lloh4:
	adrp	x8, _TRUE@GOTPAGE
Lloh5:
	ldr	x8, [x8, _TRUE@GOTPAGEOFF]
LBB0_35:
	ldr	w0, [x8]
LBB0_36:
	ldp	x29, x30, [sp, #160]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #144]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #128]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #112]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #96]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #80]             ; 16-byte Folded Reload
	add	sp, sp, #176
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh4, Lloh5
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_1-LBB0_1)>>2
	.byte	(LBB0_11-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_24-LBB0_1)>>2
	.byte	(LBB0_30-LBB0_1)>>2
	.byte	(LBB0_1-LBB0_1)>>2
                                        ; -- End function
	.comm	_FILENAME_MAX,4,2               ; @FILENAME_MAX
	.comm	_FALSE,4,2                      ; @FALSE
	.comm	_TRUE,4,2                       ; @TRUE
	.no_dead_strip	_EditString
.subsections_via_symbols
