	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_RankRunFrame                 ## -- Begin function G_RankRunFrame
	.p2align	4, 0x90
_G_RankRunFrame:                        ## @G_RankRunFrame
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	xorl	%eax, %eax
	callq	_trap_RankCheckInit
	testl	%eax, %eax
	jne	LBB0_2
## %bb.1:
	movq	_GR_GAMEKEY@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_RankBegin
LBB0_2:
	xorl	%eax, %eax
	callq	_trap_RankPoll
	xorl	%eax, %eax
	callq	_trap_RankActive
	testq	%rax, %rax
	je	LBB0_39
## %bb.3:
	movq	_level@GOTPCREL(%rip), %rdx
	cmpl	$0, (%rdx)
	jle	LBB0_34
## %bb.4:
	xorl	%ebx, %ebx
	movq	_g_entities@GOTPCREL(%rip), %rsi
	jmp	LBB0_5
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_5 Depth=1
	movq	_EXEC_INSERT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %r14d
	movl	16(%rax), %esi
	leaq	L_.str(%rip), %rdi
	callq	_va
	movl	%r14d, %edi
	movq	%rax, %rsi
	callq	_trap_SendConsoleCommand
LBB0_18:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	_g_entities@GOTPCREL(%rip), %rsi
	movq	_level@GOTPCREL(%rip), %rdx
LBB0_33:                                ##   in Loop: Header=BB0_5 Depth=1
	incq	%rbx
	movslq	(%rdx), %rax
	cmpq	%rax, %rbx
	jge	LBB0_34
LBB0_5:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_25 Depth 2
	movq	(%rsi), %r13
	leaq	(%rbx,%rbx,2), %r14
	cmpl	$0, 12(%r13,%r14,8)
	je	LBB0_33
## %bb.6:                               ##   in Loop: Header=BB0_5 Depth=1
	leaq	(,%r14,8), %r12
	addq	%r13, %r12
	movq	(%r12), %rax
	testq	%rax, %rax
	je	LBB0_33
## %bb.7:                               ##   in Loop: Header=BB0_5 Depth=1
	movq	_SVF_BOT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	testl	%ecx, 8(%r13,%r14,8)
	jne	LBB0_8
## %bb.9:                               ##   in Loop: Header=BB0_5 Depth=1
	movl	(%rax), %eax
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	movl	%ebx, %edi
	callq	_trap_RankUserStatus
	movl	%eax, %r15d
	movl	%eax, %r8d
	movq	(%r12), %rax
	cmpl	%r15d, (%rax)
	je	LBB0_11
## %bb.10:                              ##   in Loop: Header=BB0_5 Depth=1
	leaq	L_.str.1(%rip), %rdi
	movl	%r8d, %esi
	movl	%r8d, -44(%rbp)                 ## 4-byte Spill
	callq	_va
	movl	%ebx, %edi
	movq	%rax, %rsi
	callq	_trap_SendServerCommand
	movl	-44(%rbp), %r8d                 ## 4-byte Reload
	movq	(%r12), %rax
	movl	%r8d, (%rax)
LBB0_11:                                ##   in Loop: Header=BB0_5 Depth=1
	addl	$-128, %r15d
	cmpl	$8, %r15d
	movq	_level@GOTPCREL(%rip), %rdx
	movq	_g_entities@GOTPCREL(%rip), %rsi
	ja	LBB0_33
## %bb.12:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	$237, %ecx
	btl	%r15d, %ecx
	jae	LBB0_13
## %bb.16:                              ##   in Loop: Header=BB0_5 Depth=1
	leaq	8(,%r14,8), %rax
	addq	%r13, %rax
	movq	_SVF_BOT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	testl	%ecx, (%rax)
	jne	LBB0_33
## %bb.17:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	16(%r13,%r14,8), %edi
	callq	_trap_RankUserReset
	jmp	LBB0_18
LBB0_13:                                ##   in Loop: Header=BB0_5 Depth=1
	movl	$18, %ecx
	btl	%r15d, %ecx
	jae	LBB0_19
## %bb.14:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	_TEAM_SPECTATOR@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	cmpl	%ecx, 24(%rax)
	je	LBB0_33
## %bb.15:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	%ecx, 24(%rax)
	movq	_SPECTATOR_FREE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movl	%ecx, 28(%rax)
	movq	%r12, %rdi
	movl	%r8d, %r14d
	callq	_ClientSpawn
	leaq	L_.str.1(%rip), %rdi
	movl	%r14d, %esi
	callq	_va
	movl	%ebx, %edi
	movq	%rax, %rsi
	callq	_trap_SendServerCommand
	movl	%ebx, %edi
	leaq	L_.str.2(%rip), %rsi
	callq	_trap_SendServerCommand
	jmp	LBB0_18
LBB0_19:                                ##   in Loop: Header=BB0_5 Depth=1
	movl	24(%rax), %eax
	movq	_TEAM_SPECTATOR@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	jne	LBB0_22
## %bb.20:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	_g_gametype@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_GT_TEAM@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	jge	LBB0_22
## %bb.21:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	%r12, %rdi
	leaq	L_.str.3(%rip), %rsi
	callq	_SetTeam
	movq	_g_entities@GOTPCREL(%rip), %rsi
	movq	_level@GOTPCREL(%rip), %rdx
LBB0_22:                                ##   in Loop: Header=BB0_5 Depth=1
	cmpl	$136, -48(%rbp)                 ## 4-byte Folded Reload
	je	LBB0_33
## %bb.23:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	(%rdx), %eax
	testl	%eax, %eax
	jle	LBB0_33
## %bb.24:                              ##   in Loop: Header=BB0_5 Depth=1
	xorl	%r14d, %r14d
	xorl	%r12d, %r12d
	jmp	LBB0_25
LBB0_31:                                ##   in Loop: Header=BB0_25 Depth=2
	movq	%r15, %rdi
	callq	_DeathmatchScoreboardMessage
	movq	_level@GOTPCREL(%rip), %rdx
	movl	(%rdx), %eax
	movq	_g_entities@GOTPCREL(%rip), %rsi
	.p2align	4, 0x90
LBB0_32:                                ##   in Loop: Header=BB0_25 Depth=2
	incq	%r12
	movslq	%eax, %rcx
	addq	$24, %r14
	cmpq	%rcx, %r12
	jge	LBB0_33
LBB0_25:                                ##   Parent Loop BB0_5 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	(%rsi), %r15
	cmpl	$0, 12(%r15,%r14)
	je	LBB0_32
## %bb.26:                              ##   in Loop: Header=BB0_25 Depth=2
	cmpq	$0, (%r15,%r14)
	je	LBB0_32
## %bb.27:                              ##   in Loop: Header=BB0_25 Depth=2
	movq	_SVF_BOT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	testl	%ecx, 8(%r15,%r14)
	jne	LBB0_32
## %bb.28:                              ##   in Loop: Header=BB0_25 Depth=2
	addq	%r14, %r15
	cmpq	%r12, %rbx
	je	LBB0_31
## %bb.29:                              ##   in Loop: Header=BB0_25 Depth=2
	movl	%r12d, %edi
	callq	_trap_RankUserStatus
	cmpl	$136, %eax
	jne	LBB0_31
## %bb.30:                              ##   in Loop: Header=BB0_25 Depth=2
	movq	_QGR_KEY_PLAYED_WITH@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movl	%ebx, %edi
	movl	%r12d, %esi
	movl	$1, %ecx
	xorl	%r8d, %r8d
	callq	_trap_RankReportInt
	jmp	LBB0_31
LBB0_34:
	movq	_g_fraglimit@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, %eax
	je	LBB0_36
## %bb.35:
	cmpl	$101, %eax
	jl	LBB0_39
LBB0_36:
	movq	_g_timelimit@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, %eax
	je	LBB0_38
## %bb.37:
	cmpl	$1001, %eax                     ## imm = 0x3E9
	jl	LBB0_39
LBB0_38:
	leaq	L_.str.4(%rip), %rdi
	leaq	L_.str.5(%rip), %rsi
	callq	_trap_Cvar_Set
LBB0_39:
	movq	_level@GOTPCREL(%rip), %r8
	cmpq	$0, 8(%r8)
	jne	LBB0_45
## %bb.40:
	movl	(%r8), %edi
	testl	%edi, %edi
	jle	LBB0_45
## %bb.41:
	movq	_g_entities@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	_PERS_MATCH_TIME@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	xorl	%esi, %esi
	jmp	LBB0_42
	.p2align	4, 0x90
LBB0_44:                                ##   in Loop: Header=BB0_42 Depth=1
	incq	%rsi
	movslq	%edi, %rax
	addq	$24, %rcx
	cmpq	%rax, %rsi
	jge	LBB0_45
LBB0_42:                                ## =>This Inner Loop Header: Depth=1
	movq	(%rcx), %rbx
	testq	%rbx, %rbx
	je	LBB0_44
## %bb.43:                              ##   in Loop: Header=BB0_42 Depth=1
	movl	16(%r8), %edi
	subl	20(%rbx), %edi
	movslq	%edi, %rdi
	imulq	$274877907, %rdi, %rdi          ## imm = 0x10624DD3
	movq	%rdi, %rax
	shrq	$63, %rax
	sarq	$38, %rdi
	addl	%eax, %edi
	movq	8(%rbx), %rax
	movl	%edi, (%rax,%rdx,4)
	movl	(%r8), %edi
	jmp	LBB0_44
LBB0_45:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GR_GAMEKEY,4,2                 ## @GR_GAMEKEY
	.comm	_level,24,3                     ## @level
	.comm	_g_entities,8,3                 ## @g_entities
	.comm	_SVF_BOT,4,2                    ## @SVF_BOT
	.comm	_EXEC_INSERT,4,2                ## @EXEC_INSERT
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"kick %s\n"

L_.str.1:                               ## @.str.1
	.asciz	"rank_status %i\n"

	.comm	_TEAM_SPECTATOR,4,2             ## @TEAM_SPECTATOR
	.comm	_SPECTATOR_FREE,4,2             ## @SPECTATOR_FREE
L_.str.2:                               ## @.str.2
	.asciz	"rank_menu\n"

	.comm	_g_gametype,4,2                 ## @g_gametype
	.comm	_GT_TEAM,4,2                    ## @GT_TEAM
L_.str.3:                               ## @.str.3
	.asciz	"free"

	.comm	_QGR_KEY_PLAYED_WITH,4,2        ## @QGR_KEY_PLAYED_WITH
	.comm	_g_fraglimit,4,2                ## @g_fraglimit
	.comm	_g_timelimit,4,2                ## @g_timelimit
L_.str.4:                               ## @.str.4
	.asciz	"timelimit"

L_.str.5:                               ## @.str.5
	.asciz	"1000"

	.comm	_PERS_MATCH_TIME,8,3            ## @PERS_MATCH_TIME
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_G_RankRunFrame                 ; -- Begin function G_RankRunFrame
	.p2align	2
_G_RankRunFrame:                        ; @G_RankRunFrame
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	bl	_trap_RankCheckInit
	cbnz	w0, LBB0_2
; %bb.1:
Lloh0:
	adrp	x8, _GR_GAMEKEY@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GR_GAMEKEY@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_trap_RankBegin
LBB0_2:
	bl	_trap_RankPoll
	bl	_trap_RankActive
Lloh3:
	adrp	x26, _level@GOTPAGE
Lloh4:
	ldr	x26, [x26, _level@GOTPAGEOFF]
	cbz	x0, LBB0_37
; %bb.3:
	ldr	w8, [x26]
	cmp	w8, #1
	b.lt	LBB0_32
; %bb.4:
	mov	x19, #0
Lloh5:
	adrp	x27, _g_entities@GOTPAGE
Lloh6:
	ldr	x27, [x27, _g_entities@GOTPAGEOFF]
Lloh7:
	adrp	x28, _SVF_BOT@GOTPAGE
Lloh8:
	ldr	x28, [x28, _SVF_BOT@GOTPAGEOFF]
	mov	w22, #24
	b	LBB0_7
LBB0_5:                                 ;   in Loop: Header=BB0_7 Depth=1
Lloh9:
	adrp	x9, _EXEC_INSERT@GOTPAGE
Lloh10:
	ldr	x9, [x9, _EXEC_INSERT@GOTPAGEOFF]
Lloh11:
	ldr	w24, [x9]
	ldr	w1, [x8, #16]
Lloh12:
	adrp	x0, l_.str@PAGE
Lloh13:
	add	x0, x0, l_.str@PAGEOFF
	bl	_va
	mov	x1, x0
	mov	x0, x24
	bl	_trap_SendConsoleCommand
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=1
	add	x19, x19, #1
	ldrsw	x8, [x26]
	cmp	x19, x8
	b.ge	LBB0_32
LBB0_7:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_26 Depth 2
	ldr	x20, [x27]
	madd	x24, x19, x22, x20
	ldr	w8, [x24, #12]
	cbz	w8, LBB0_6
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	x8, [x24]
	cbz	x8, LBB0_6
; %bb.9:                                ;   in Loop: Header=BB0_7 Depth=1
	madd	x23, x19, x22, x20
	ldr	w9, [x23, #8]!
	ldr	w10, [x28]
	tst	w10, w9
	b.ne	LBB0_5
; %bb.10:                               ;   in Loop: Header=BB0_7 Depth=1
	ldr	w21, [x8]
	mov	x0, x19
	bl	_trap_RankUserStatus
	mov	x25, x0
	ldr	x8, [x24]
	ldr	w9, [x8]
	cmp	w9, w0
	b.eq	LBB0_12
; %bb.11:                               ;   in Loop: Header=BB0_7 Depth=1
Lloh14:
	adrp	x0, l_.str.1@PAGE
Lloh15:
	add	x0, x0, l_.str.1@PAGEOFF
	mov	x1, x25
	bl	_va
	mov	x1, x0
	mov	x0, x19
	bl	_trap_SendServerCommand
	ldr	x8, [x24]
	str	w25, [x8]
LBB0_12:                                ;   in Loop: Header=BB0_7 Depth=1
	sub	w9, w25, #128
	cmp	w9, #8
	b.hi	LBB0_6
; %bb.13:                               ;   in Loop: Header=BB0_7 Depth=1
	mov	w10, #1
	lsl	w9, w10, w9
	mov	w10, #237
	tst	w9, w10
	b.eq	LBB0_16
; %bb.14:                               ;   in Loop: Header=BB0_7 Depth=1
	ldr	w8, [x23]
	ldr	w9, [x28]
	tst	w9, w8
	b.ne	LBB0_6
; %bb.15:                               ;   in Loop: Header=BB0_7 Depth=1
	madd	x8, x19, x22, x20
	ldr	w0, [x8, #16]
	bl	_trap_RankUserReset
	b	LBB0_6
LBB0_16:                                ;   in Loop: Header=BB0_7 Depth=1
	mov	w10, #18
	tst	w9, w10
	b.eq	LBB0_19
; %bb.17:                               ;   in Loop: Header=BB0_7 Depth=1
	ldr	w10, [x8, #24]
Lloh16:
	adrp	x9, _TEAM_SPECTATOR@GOTPAGE
Lloh17:
	ldr	x9, [x9, _TEAM_SPECTATOR@GOTPAGEOFF]
Lloh18:
	ldr	w9, [x9]
	cmp	w10, w9
	b.eq	LBB0_6
; %bb.18:                               ;   in Loop: Header=BB0_7 Depth=1
Lloh19:
	adrp	x10, _SPECTATOR_FREE@GOTPAGE
Lloh20:
	ldr	x10, [x10, _SPECTATOR_FREE@GOTPAGEOFF]
Lloh21:
	ldr	w10, [x10]
	stp	w9, w10, [x8, #24]
	mov	x0, x24
	bl	_ClientSpawn
Lloh22:
	adrp	x0, l_.str.1@PAGE
Lloh23:
	add	x0, x0, l_.str.1@PAGEOFF
	mov	x1, x25
	bl	_va
	mov	x1, x0
	mov	x0, x19
	bl	_trap_SendServerCommand
	mov	x0, x19
Lloh24:
	adrp	x1, l_.str.2@PAGE
Lloh25:
	add	x1, x1, l_.str.2@PAGEOFF
	bl	_trap_SendServerCommand
	b	LBB0_6
LBB0_19:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	w8, [x8, #24]
Lloh26:
	adrp	x9, _TEAM_SPECTATOR@GOTPAGE
Lloh27:
	ldr	x9, [x9, _TEAM_SPECTATOR@GOTPAGEOFF]
Lloh28:
	ldr	w9, [x9]
	cmp	w8, w9
	b.ne	LBB0_22
; %bb.20:                               ;   in Loop: Header=BB0_7 Depth=1
Lloh29:
	adrp	x8, _g_gametype@GOTPAGE
Lloh30:
	ldr	x8, [x8, _g_gametype@GOTPAGEOFF]
Lloh31:
	ldr	w8, [x8]
Lloh32:
	adrp	x9, _GT_TEAM@GOTPAGE
Lloh33:
	ldr	x9, [x9, _GT_TEAM@GOTPAGEOFF]
Lloh34:
	ldr	w9, [x9]
	cmp	w8, w9
	b.ge	LBB0_22
; %bb.21:                               ;   in Loop: Header=BB0_7 Depth=1
	mov	x0, x24
Lloh35:
	adrp	x1, l_.str.3@PAGE
Lloh36:
	add	x1, x1, l_.str.3@PAGEOFF
	bl	_SetTeam
LBB0_22:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	w8, [x26]
	cmp	w21, #136
	ccmp	w8, #1, #8, ne
	b.lt	LBB0_6
; %bb.23:                               ;   in Loop: Header=BB0_7 Depth=1
	mov	x20, #0
	mov	x24, #0
	b	LBB0_26
LBB0_24:                                ;   in Loop: Header=BB0_26 Depth=2
	mov	x0, x25
	bl	_DeathmatchScoreboardMessage
	ldr	w8, [x26]
LBB0_25:                                ;   in Loop: Header=BB0_26 Depth=2
	add	x24, x24, #1
	add	x20, x20, #24
	cmp	x24, w8, sxtw
	b.ge	LBB0_6
LBB0_26:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x9, [x27]
	add	x25, x9, x20
	ldr	w10, [x25, #12]
	cbz	w10, LBB0_25
; %bb.27:                               ;   in Loop: Header=BB0_26 Depth=2
	ldr	x10, [x9, x20]
	cbz	x10, LBB0_25
; %bb.28:                               ;   in Loop: Header=BB0_26 Depth=2
	add	x9, x9, x20
	ldr	w9, [x9, #8]
	ldr	w10, [x28]
	tst	w10, w9
	b.ne	LBB0_25
; %bb.29:                               ;   in Loop: Header=BB0_26 Depth=2
	cmp	x19, x24
	b.eq	LBB0_24
; %bb.30:                               ;   in Loop: Header=BB0_26 Depth=2
	mov	x0, x24
	bl	_trap_RankUserStatus
	cmp	w0, #136
	b.ne	LBB0_24
; %bb.31:                               ;   in Loop: Header=BB0_26 Depth=2
Lloh37:
	adrp	x8, _QGR_KEY_PLAYED_WITH@GOTPAGE
Lloh38:
	ldr	x8, [x8, _QGR_KEY_PLAYED_WITH@GOTPAGEOFF]
Lloh39:
	ldr	w2, [x8]
	mov	x0, x19
	mov	x1, x24
	mov	w3, #1
	mov	w4, #0
	bl	_trap_RankReportInt
	b	LBB0_24
LBB0_32:
Lloh40:
	adrp	x8, _g_fraglimit@GOTPAGE
Lloh41:
	ldr	x8, [x8, _g_fraglimit@GOTPAGEOFF]
Lloh42:
	ldr	w8, [x8]
	cbz	w8, LBB0_34
; %bb.33:
	cmp	w8, #101
	b.lt	LBB0_37
LBB0_34:
Lloh43:
	adrp	x8, _g_timelimit@GOTPAGE
Lloh44:
	ldr	x8, [x8, _g_timelimit@GOTPAGEOFF]
Lloh45:
	ldr	w8, [x8]
	cbz	w8, LBB0_36
; %bb.35:
	cmp	w8, #1001
	b.lt	LBB0_37
LBB0_36:
Lloh46:
	adrp	x0, l_.str.4@PAGE
Lloh47:
	add	x0, x0, l_.str.4@PAGEOFF
Lloh48:
	adrp	x1, l_.str.5@PAGE
Lloh49:
	add	x1, x1, l_.str.5@PAGEOFF
	bl	_trap_Cvar_Set
LBB0_37:
	ldr	x8, [x26, #8]
	ldr	w11, [x26]
	cmp	x8, #0
	ccmp	w11, #1, #8, eq
	b.ge	LBB0_39
LBB0_38:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_39:
	mov	x8, #0
Lloh50:
	adrp	x9, _g_entities@GOTPAGE
Lloh51:
	ldr	x9, [x9, _g_entities@GOTPAGEOFF]
Lloh52:
	ldr	x9, [x9]
Lloh53:
	adrp	x10, _PERS_MATCH_TIME@GOTPAGE
Lloh54:
	ldr	x10, [x10, _PERS_MATCH_TIME@GOTPAGEOFF]
Lloh55:
	ldr	x10, [x10]
	mov	w12, #19923
	movk	w12, #4194, lsl #16
	b	LBB0_41
LBB0_40:                                ;   in Loop: Header=BB0_41 Depth=1
	add	x8, x8, #1
	add	x9, x9, #24
	cmp	x8, w11, sxtw
	b.ge	LBB0_38
LBB0_41:                                ; =>This Inner Loop Header: Depth=1
	ldr	x13, [x9]
	cbz	x13, LBB0_40
; %bb.42:                               ;   in Loop: Header=BB0_41 Depth=1
	ldr	w11, [x26, #16]
	ldr	w14, [x13, #20]
	sub	w11, w11, w14
	smull	x11, w11, w12
	lsr	x14, x11, #63
	asr	x11, x11, #38
	add	w11, w11, w14
	ldr	x13, [x13, #8]
	str	w11, [x13, x10, lsl #2]
	ldr	w11, [x26]
	b	LBB0_40
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh16, Lloh17, Lloh18
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh45
	.loh AdrpAdd	Lloh48, Lloh49
	.loh AdrpAdd	Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh53, Lloh54, Lloh55
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.cfi_endproc
                                        ; -- End function
	.comm	_GR_GAMEKEY,4,2                 ; @GR_GAMEKEY
	.comm	_level,24,3                     ; @level
	.comm	_g_entities,8,3                 ; @g_entities
	.comm	_SVF_BOT,4,2                    ; @SVF_BOT
	.comm	_EXEC_INSERT,4,2                ; @EXEC_INSERT
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"kick %s\n"

l_.str.1:                               ; @.str.1
	.asciz	"rank_status %i\n"

	.comm	_TEAM_SPECTATOR,4,2             ; @TEAM_SPECTATOR
	.comm	_SPECTATOR_FREE,4,2             ; @SPECTATOR_FREE
l_.str.2:                               ; @.str.2
	.asciz	"rank_menu\n"

	.comm	_g_gametype,4,2                 ; @g_gametype
	.comm	_GT_TEAM,4,2                    ; @GT_TEAM
l_.str.3:                               ; @.str.3
	.asciz	"free"

	.comm	_QGR_KEY_PLAYED_WITH,4,2        ; @QGR_KEY_PLAYED_WITH
	.comm	_g_fraglimit,4,2                ; @g_fraglimit
	.comm	_g_timelimit,4,2                ; @g_timelimit
l_.str.4:                               ; @.str.4
	.asciz	"timelimit"

l_.str.5:                               ; @.str.5
	.asciz	"1000"

	.comm	_PERS_MATCH_TIME,8,3            ; @PERS_MATCH_TIME
.subsections_via_symbols
