	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function AllocShaderInfo
_AllocShaderInfo:                       ## @AllocShaderInfo
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	_numShaderInfo@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rsi
	movq	_MAX_SURFACE_INFO@GOTPCREL(%rip), %rax
	cmpq	(%rax), %rsi
	jne	LBB0_2
## %bb.1:
	leaq	L_.str(%rip), %rdi
	callq	_Error
	movq	(%rbx), %rsi
LBB0_2:
	movq	_shaderInfo@GOTPCREL(%rip), %rax
	movq	(%rax), %rcx
	imulq	$88, %rsi, %rdx
	leaq	(%rcx,%rdx), %rax
	incq	%rsi
	movq	%rsi, (%rbx)
	movq	_CONTENTS_SOLID@GOTPCREL(%rip), %rsi
	movl	(%rsi), %esi
	movl	%esi, 80(%rcx,%rdx)
	movq	_DEFAULT_BACKSPLASH_FRACTION@GOTPCREL(%rip), %rsi
	movl	(%rsi), %esi
	movl	%esi, 76(%rcx,%rdx)
	movq	_DEFAULT_BACKSPLASH_DISTANCE@GOTPCREL(%rip), %rsi
	movl	(%rsi), %esi
	movl	%esi, 72(%rcx,%rdx)
	movq	$0, 64(%rcx,%rdx)
	movq	_qfalse@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rdi
	movq	%rdi, 56(%rcx,%rdx)
	movq	(%rsi), %rdi
	movq	%rdi, 48(%rcx,%rdx)
	movq	(%rsi), %rdi
	movq	%rdi, 40(%rcx,%rdx)
	movq	(%rsi), %rdi
	movq	%rdi, 32(%rcx,%rdx)
	movq	(%rsi), %rdi
	movq	%rdi, 24(%rcx,%rdx)
	movq	(%rsi), %rdi
	movq	%rdi, 16(%rcx,%rdx)
	movabsq	$4607182418800017408, %rdi      ## imm = 0x3FF0000000000000
	movq	%rdi, (%rcx,%rdx)
	movq	(%rsi), %rsi
	movq	%rsi, 8(%rcx,%rdx)
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_numShaderInfo,8,3              ## @numShaderInfo
	.comm	_MAX_SURFACE_INFO,8,3           ## @MAX_SURFACE_INFO
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"MAX_SURFACE_INFO"

	.comm	_shaderInfo,8,3                 ## @shaderInfo
	.comm	_CONTENTS_SOLID,4,2             ## @CONTENTS_SOLID
	.comm	_DEFAULT_BACKSPLASH_FRACTION,4,2 ## @DEFAULT_BACKSPLASH_FRACTION
	.comm	_DEFAULT_BACKSPLASH_DISTANCE,4,2 ## @DEFAULT_BACKSPLASH_DISTANCE
	.comm	_qfalse,8,3                     ## @qfalse
	.no_dead_strip	_AllocShaderInfo
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function AllocShaderInfo
_AllocShaderInfo:                       ; @AllocShaderInfo
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x19, _numShaderInfo@GOTPAGE
Lloh1:
	ldr	x19, [x19, _numShaderInfo@GOTPAGEOFF]
	ldr	x8, [x19]
Lloh2:
	adrp	x9, _MAX_SURFACE_INFO@GOTPAGE
Lloh3:
	ldr	x9, [x9, _MAX_SURFACE_INFO@GOTPAGEOFF]
Lloh4:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_2
; %bb.1:
Lloh5:
	adrp	x0, l_.str@PAGE
Lloh6:
	add	x0, x0, l_.str@PAGEOFF
	bl	_Error
	ldr	x8, [x19]
LBB0_2:
Lloh7:
	adrp	x9, _shaderInfo@GOTPAGE
Lloh8:
	ldr	x9, [x9, _shaderInfo@GOTPAGEOFF]
Lloh9:
	ldr	x9, [x9]
	mov	w10, #88
	madd	x0, x8, x10, x9
	add	x8, x8, #1
	str	x8, [x19]
Lloh10:
	adrp	x8, _CONTENTS_SOLID@GOTPAGE
Lloh11:
	ldr	x8, [x8, _CONTENTS_SOLID@GOTPAGEOFF]
Lloh12:
	ldr	w8, [x8]
	str	w8, [x0, #80]
Lloh13:
	adrp	x8, _DEFAULT_BACKSPLASH_FRACTION@GOTPAGE
Lloh14:
	ldr	x8, [x8, _DEFAULT_BACKSPLASH_FRACTION@GOTPAGEOFF]
Lloh15:
	ldr	w8, [x8]
	str	w8, [x0, #76]
Lloh16:
	adrp	x8, _DEFAULT_BACKSPLASH_DISTANCE@GOTPAGE
Lloh17:
	ldr	x8, [x8, _DEFAULT_BACKSPLASH_DISTANCE@GOTPAGEOFF]
Lloh18:
	ldr	w8, [x8]
	str	w8, [x0, #72]
Lloh19:
	adrp	x8, _qfalse@GOTPAGE
Lloh20:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
	ldr	x9, [x8]
	stp	x9, xzr, [x0, #56]
	ldr	x9, [x8]
	str	x9, [x0, #48]
	ldr	x9, [x8]
	str	x9, [x0, #40]
	ldr	x9, [x8]
	str	x9, [x0, #32]
	ldr	x9, [x8]
	str	x9, [x0, #24]
	ldr	x9, [x8]
	str	x9, [x0, #16]
	mov	x9, #4607182418800017408
	ldr	x8, [x8]
	stp	x9, x8, [x0]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh16, Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.cfi_endproc
                                        ; -- End function
	.comm	_numShaderInfo,8,3              ; @numShaderInfo
	.comm	_MAX_SURFACE_INFO,8,3           ; @MAX_SURFACE_INFO
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"MAX_SURFACE_INFO"

	.comm	_shaderInfo,8,3                 ; @shaderInfo
	.comm	_CONTENTS_SOLID,4,2             ; @CONTENTS_SOLID
	.comm	_DEFAULT_BACKSPLASH_FRACTION,4,2 ; @DEFAULT_BACKSPLASH_FRACTION
	.comm	_DEFAULT_BACKSPLASH_DISTANCE,4,2 ; @DEFAULT_BACKSPLASH_DISTANCE
	.comm	_qfalse,8,3                     ; @qfalse
	.no_dead_strip	_AllocShaderInfo
.subsections_via_symbols
