	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function floor_encode
_floor_encode:                          ## @floor_encode
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$152, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
                                        ## kill: def $r9d killed $r9d def $r9
	movq	%r9, -104(%rbp)                 ## 8-byte Spill
	movq	%r8, -96(%rbp)                  ## 8-byte Spill
	movq	%rcx, %r12
	movq	%rdx, %r14
	movq	%rsi, %r13
	movq	%rdi, -88(%rbp)                 ## 8-byte Spill
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movl	$255, %eax
	xorl	%edx, %edx
	idivl	(%rsi)
	movl	%eax, %r15d
	movq	_MAX_FLOOR_VALUES@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	shlq	$2, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, -64(%rbp)                 ## 8-byte Spill
	movl	(%r14), %ebx
	movq	%r14, %rdi
	callq	_put_bits_count
	subl	%eax, %ebx
	movl	%r15d, %edi
	callq	_ilog
                                        ## kill: def $eax killed $eax def $rax
	addl	%eax, %eax
	incl	%eax
	cmpl	%eax, %ebx
	jge	LBB0_3
LBB0_1:
	movq	_EINVAL@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_46
## %bb.2:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_AVERROR                        ## TAILCALL
LBB0_3:
	movq	%r14, %rdi
	movl	$1, %esi
	movl	$1, %edx
	callq	_put_bits
	movl	%r15d, %edi
	callq	_ilog
	movl	(%r12), %edx
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_put_bits
	movl	%r15d, %edi
	callq	_ilog
	movq	%r12, -112(%rbp)                ## 8-byte Spill
	movl	4(%r12), %edx
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_put_bits
	movabsq	$4294967297, %rax               ## imm = 0x100000001
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	%rax, (%rcx)
	movl	4(%r13), %esi
	cmpl	$3, %esi
	movq	%r13, -80(%rbp)                 ## 8-byte Spill
	movq	%r14, -136(%rbp)                ## 8-byte Spill
	movq	-104(%rbp), %rax                ## 8-byte Reload
	movq	-96(%rbp), %r9                  ## 8-byte Reload
	jl	LBB0_12
## %bb.4:
	incl	%r15d
	movl	%r15d, -52(%rbp)                ## 4-byte Spill
	movl	$2, %r15d
	xorl	%r12d, %r12d
	movq	-112(%rbp), %r8                 ## 8-byte Reload
	jmp	LBB0_5
	.p2align	4, 0x90
LBB0_11:                                ##   in Loop: Header=BB0_5 Depth=1
	leal	(%rdi,%rdi), %esi
	cmpl	%eax, %edi
	cmovgl	%edx, %esi
LBB0_20:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	-80(%rbp), %r13                 ## 8-byte Reload
LBB0_21:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	movl	%esi, (%rax,%r15,4)
	incq	%r15
	movslq	4(%r13), %rsi
	addq	$24, %r12
	cmpq	%rsi, %r15
	jge	LBB0_22
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	movq	24(%r13), %rax
	movq	48(%rax,%r12), %rcx
	movq	56(%rax,%r12), %rbx
	leaq	(%rcx,%rcx,2), %rdx
	movl	16(%rax,%rdx,8), %edi
	movl	(%r8,%rcx,4), %esi
	leaq	(%rbx,%rbx,2), %rcx
	movl	16(%rax,%rcx,8), %edx
	movl	(%r8,%rbx,4), %ecx
	movl	64(%rax,%r12), %r8d
	callq	_render_point
	movl	%eax, %ebx
	movl	-52(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, %r14d
	subl	%ebx, %r14d
	movl	%r14d, %edi
	movl	%ebx, %esi
	callq	_FFMIN
	movq	-112(%rbp), %r8                 ## 8-byte Reload
	movl	(%r8,%r15,4), %edx
	movl	%ebx, %ecx
	movl	$0, %esi
	subl	%edx, %ecx
	je	LBB0_21
## %bb.6:                               ##   in Loop: Header=BB0_5 Depth=1
	movq	24(%r13), %rsi
	movq	48(%rsi,%r12), %r9
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	cmpl	$0, (%rdi,%r9,4)
	jne	LBB0_8
## %bb.7:                               ##   in Loop: Header=BB0_5 Depth=1
	movl	$-1, (%rdi,%r9,4)
LBB0_8:                                 ##   in Loop: Header=BB0_5 Depth=1
	movq	56(%rsi,%r12), %rsi
	cmpl	$0, (%rdi,%rsi,4)
	jne	LBB0_10
## %bb.9:                               ##   in Loop: Header=BB0_5 Depth=1
	movl	$-1, (%rdi,%rsi,4)
LBB0_10:                                ##   in Loop: Header=BB0_5 Depth=1
	movl	%edx, %edi
	subl	%ebx, %edi
	jg	LBB0_11
## %bb.17:                              ##   in Loop: Header=BB0_5 Depth=1
	cmpl	%eax, %ecx
	jle	LBB0_19
## %bb.18:                              ##   in Loop: Header=BB0_5 Depth=1
	leal	(%r14,%rcx), %esi
	decl	%esi
	jmp	LBB0_20
LBB0_19:                                ##   in Loop: Header=BB0_5 Depth=1
	leal	(%rcx,%rcx), %esi
	decl	%esi
	jmp	LBB0_20
LBB0_22:
	movq	-104(%rbp), %rax                ## 8-byte Reload
	movq	-96(%rbp), %r9                  ## 8-byte Reload
LBB0_12:
	cmpl	$0, 8(%r13)
	jle	LBB0_44
## %bb.13:
	movl	$2, %r8d
	xorl	%ecx, %ecx
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	jmp	LBB0_14
	.p2align	4, 0x90
LBB0_41:                                ##   in Loop: Header=BB0_14 Depth=1
	movl	-68(%rbp), %r8d                 ## 4-byte Reload
	addl	%ebx, %r8d
LBB0_42:                                ##   in Loop: Header=BB0_14 Depth=1
	movq	-184(%rbp), %rcx                ## 8-byte Reload
	incq	%rcx
	movslq	8(%r13), %rax
	cmpq	%rax, %rcx
	jge	LBB0_43
LBB0_14:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_24 Depth 2
                                        ##       Child Loop BB0_26 Depth 3
                                        ##     Child Loop BB0_37 Depth 2
	movq	16(%r13), %rax
	movq	32(%r13), %rsi
	movq	%rcx, -184(%rbp)                ## 8-byte Spill
	movq	(%rax,%rcx,8), %rdx
	shlq	$5, %rdx
	movl	(%rsi,%rdx), %ecx
	movl	$1, %eax
	shll	%cl, %eax
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	leaq	(%rsi,%rdx), %rax
	movq	%rax, -152(%rbp)                ## 8-byte Spill
	movl	%r8d, -68(%rbp)                 ## 4-byte Spill
	movslq	%r8d, %rax
	movq	%rax, -128(%rbp)                ## 8-byte Spill
	movl	$0, %r15d
	movl	%ecx, -116(%rbp)                ## 4-byte Spill
	testl	%ecx, %ecx
	je	LBB0_34
## %bb.15:                              ##   in Loop: Header=BB0_14 Depth=1
	movq	8(%rsi,%rdx), %rax
	shlq	$2, %rax
	addq	(%rdi), %rax
	movq	%rax, -160(%rbp)                ## 8-byte Spill
	cmpl	$0, 16(%rsi,%rdx)
	movq	%rsi, -176(%rbp)                ## 8-byte Spill
	movq	%rdx, -168(%rbp)                ## 8-byte Spill
	jle	LBB0_16
## %bb.23:                              ##   in Loop: Header=BB0_14 Depth=1
	movl	-52(%rbp), %eax                 ## 4-byte Reload
	cmpl	$2, %eax
	movl	$1, %ebx
	cmovgel	%eax, %ebx
	leaq	(%rsi,%rdx), %rax
	addq	$16, %rax
	movq	%rax, -144(%rbp)                ## 8-byte Spill
	xorl	%r14d, %r14d
	xorl	%r13d, %r13d
	xorl	%r15d, %r15d
	jmp	LBB0_24
	.p2align	4, 0x90
LBB0_32:                                ##   in Loop: Header=BB0_24 Depth=2
	xorl	%edi, %edi
	cmpl	-52(%rbp), %r12d                ## 4-byte Folded Reload
	setne	%dil
	callq	_assert
	movl	%r13d, %ecx
	shll	%cl, %r12d
	movq	-152(%rbp), %rax                ## 8-byte Reload
	addl	(%rax), %r13d
	orl	%r12d, %r15d
	incq	%r14
	movq	-144(%rbp), %rax                ## 8-byte Reload
	movslq	(%rax), %rax
	cmpq	%rax, %r14
	jge	LBB0_33
LBB0_24:                                ##   Parent Loop BB0_14 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_26 Depth 3
	movl	$0, %r12d
	cmpl	$31, -116(%rbp)                 ## 4-byte Folded Reload
	je	LBB0_32
## %bb.25:                              ##   in Loop: Header=BB0_24 Depth=2
	movq	-144(%rbp), %rax                ## 8-byte Reload
	movq	8(%rax), %rax
	movq	-128(%rbp), %rcx                ## 8-byte Reload
	addq	%r14, %rcx
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	movl	(%rdx,%rcx,4), %ecx
	xorl	%r12d, %r12d
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	.p2align	4, 0x90
LBB0_26:                                ##   Parent Loop BB0_14 Depth=1
                                        ##     Parent Loop BB0_24 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movslq	(%rax,%r12,4), %rdx
	cmpq	$-1, %rdx
	je	LBB0_27
## %bb.28:                              ##   in Loop: Header=BB0_26 Depth=3
	movq	(%rdi), %rsi
	movl	(%rsi,%rdx,4), %edx
	cmpl	%edx, %ecx
	jge	LBB0_30
	jmp	LBB0_32
	.p2align	4, 0x90
LBB0_27:                                ##   in Loop: Header=BB0_26 Depth=3
	movl	$1, %edx
	cmpl	%edx, %ecx
	jl	LBB0_32
LBB0_30:                                ##   in Loop: Header=BB0_26 Depth=3
	incq	%r12
	cmpq	%r12, %rbx
	jne	LBB0_26
## %bb.31:                              ##   in Loop: Header=BB0_24 Depth=2
	movl	%ebx, %r12d
	jmp	LBB0_32
	.p2align	4, 0x90
LBB0_16:                                ##   in Loop: Header=BB0_14 Depth=1
	xorl	%r15d, %r15d
LBB0_33:                                ##   in Loop: Header=BB0_14 Depth=1
	movq	-136(%rbp), %rdi                ## 8-byte Reload
	movq	-160(%rbp), %rsi                ## 8-byte Reload
	movl	%r15d, %edx
	callq	_put_codeword
	testq	%rax, %rax
	movq	-80(%rbp), %r13                 ## 8-byte Reload
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	movq	-176(%rbp), %rsi                ## 8-byte Reload
	movq	-168(%rbp), %rdx                ## 8-byte Reload
	jne	LBB0_1
LBB0_34:                                ##   in Loop: Header=BB0_14 Depth=1
	movl	16(%rsi,%rdx), %eax
	testl	%eax, %eax
	jle	LBB0_35
## %bb.36:                              ##   in Loop: Header=BB0_14 Depth=1
	leaq	(%rsi,%rdx), %r14
	addq	$16, %r14
	decl	-52(%rbp)                       ## 4-byte Folded Spill
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	-128(%rbp), %rdx                ## 8-byte Reload
	leaq	(%rcx,%rdx,4), %r12
	xorl	%ebx, %ebx
	jmp	LBB0_37
	.p2align	4, 0x90
LBB0_40:                                ##   in Loop: Header=BB0_37 Depth=2
	incq	%rbx
	cmpl	%eax, %ebx
	jge	LBB0_41
LBB0_37:                                ##   Parent Loop BB0_14 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	8(%r14), %rcx
	movl	%r15d, %edx
	andl	-52(%rbp), %edx                 ## 4-byte Folded Reload
	movslq	%edx, %rdx
	movslq	(%rcx,%rdx,4), %rsi
	movq	-152(%rbp), %rcx                ## 8-byte Reload
	movzbl	(%rcx), %ecx
	sarl	%cl, %r15d
	cmpq	$-1, %rsi
	je	LBB0_40
## %bb.38:                              ##   in Loop: Header=BB0_37 Depth=2
	movl	(%r12,%rbx,4), %edx
	cmpl	$-1, %edx
	movl	$0, %eax
	cmovel	%eax, %edx
	shlq	$2, %rsi
	addq	(%rdi), %rsi
	movq	-136(%rbp), %rdi                ## 8-byte Reload
	callq	_put_codeword
	testq	%rax, %rax
	jne	LBB0_1
## %bb.39:                              ##   in Loop: Header=BB0_37 Depth=2
	movl	(%r14), %eax
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	jmp	LBB0_40
	.p2align	4, 0x90
LBB0_35:                                ##   in Loop: Header=BB0_14 Depth=1
	movl	-68(%rbp), %r8d                 ## 4-byte Reload
	jmp	LBB0_42
LBB0_43:
	movl	4(%r13), %esi
	movq	-104(%rbp), %rax                ## 8-byte Reload
	movq	-96(%rbp), %r9                  ## 8-byte Reload
LBB0_44:
	movq	24(%r13), %rdi
	movl	(%r13), %r8d
	subq	$8, %rsp
                                        ## kill: def $esi killed $esi killed $rsi
	movq	-112(%rbp), %rdx                ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	pushq	%rax
	callq	_ff_vorbis_floor1_render_list
	addq	$16, %rsp
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_46
## %bb.45:
	xorl	%eax, %eax
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_46:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_FLOOR_VALUES,4,2           ## @MAX_FLOOR_VALUES
	.comm	_EINVAL,4,2                     ## @EINVAL
	.no_dead_strip	_floor_encode
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function floor_encode
_floor_encode:                          ; @floor_encode
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #128
	mov	x20, x5
	stur	x4, [x29, #-192]                ; 8-byte Folded Spill
	mov	x22, x3
	mov	x21, x2
	mov	x25, x1
	mov	x24, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
	ldr	w8, [x1]
	mov	w9, #255
	sdiv	w26, w9, w8
Lloh3:
	adrp	x8, _MAX_FLOOR_VALUES@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_FLOOR_VALUES@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	lsl	x8, x8, #2
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0x7fffffff0
	sub	x23, x9, x8
	mov	sp, x23
	ldr	w19, [x2]
	mov	x0, x2
	bl	_put_bits_count
	sub	w19, w19, w0
	mov	x0, x26
	bl	_ilog
	mov	w8, #1
	bfi	w8, w0, #1, #31
	cmp	w19, w8
	b.ge	LBB0_3
LBB0_1:
Lloh8:
	adrp	x8, _EINVAL@GOTPAGE
Lloh9:
	ldr	x8, [x8, _EINVAL@GOTPAGEOFF]
Lloh10:
	ldr	w0, [x8]
	ldur	x8, [x29, #-88]
Lloh11:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh12:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh13:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_47
; %bb.2:
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_AVERROR
LBB0_3:
	mov	x0, x21
	mov	w1, #1
	mov	w2, #1
	bl	_put_bits
	mov	x0, x26
	bl	_ilog
	mov	x1, x0
	ldr	w2, [x22]
	mov	x0, x21
	bl	_put_bits
	mov	x0, x26
	bl	_ilog
	mov	x1, x0
	ldr	w2, [x22, #4]
	mov	x0, x21
	bl	_put_bits
	movi.2s	v0, #1
	str	d0, [x23]
	ldr	w1, [x25, #4]
	cmp	w1, #3
	stur	x21, [x29, #-136]               ; 8-byte Folded Spill
	mov	x3, x23
	stur	x23, [x29, #-96]                ; 8-byte Folded Spill
	b.lt	LBB0_19
; %bb.4:
	mov	x21, x20
	mov	x19, #0
	add	w20, w26, #1
	mov	w28, #2
	mov	w23, #24
	b	LBB0_7
LBB0_5:                                 ;   in Loop: Header=BB0_7 Depth=1
	ldur	x3, [x29, #-96]                 ; 8-byte Folded Reload
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=1
	str	w8, [x3, x28, lsl #2]
	add	x28, x28, #1
	ldrsw	x1, [x25, #4]
	add	x19, x19, #24
	cmp	x28, x1
	b.ge	LBB0_18
LBB0_7:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x25, #24]
	add	x9, x8, x19
	ldp	x10, x11, [x9, #48]
	madd	x12, x10, x23, x8
	ldr	w1, [x22, x10, lsl #2]
	ldr	w0, [x12, #16]
	madd	x8, x11, x23, x8
	ldr	w2, [x8, #16]
	ldr	w3, [x22, x11, lsl #2]
	ldr	w4, [x9, #64]
	bl	_render_point
	mov	x27, x0
	sub	w26, w20, w0
	mov	x0, x26
	mov	x1, x27
	bl	_FFMIN
	ldr	w9, [x22, x28, lsl #2]
	subs	w8, w27, w9
	b.eq	LBB0_5
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	x10, [x25, #24]
	add	x10, x10, x19
	ldr	x11, [x10, #48]
	ldur	x3, [x29, #-96]                 ; 8-byte Folded Reload
	ldr	w12, [x3, x11, lsl #2]
	cbnz	w12, LBB0_10
; %bb.9:                                ;   in Loop: Header=BB0_7 Depth=1
	mov	w12, #-1
	str	w12, [x3, x11, lsl #2]
LBB0_10:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	x10, [x10, #56]
	ldr	w11, [x3, x10, lsl #2]
	cbz	w11, LBB0_13
; %bb.11:                               ;   in Loop: Header=BB0_7 Depth=1
	subs	w10, w9, w27
	b.le	LBB0_14
LBB0_12:                                ;   in Loop: Header=BB0_7 Depth=1
	lsl	w8, w10, #1
	cmp	w10, w0
	csel	w8, w9, w8, gt
	b	LBB0_6
LBB0_13:                                ;   in Loop: Header=BB0_7 Depth=1
	mov	w11, #-1
	str	w11, [x3, x10, lsl #2]
	subs	w10, w9, w27
	b.gt	LBB0_12
LBB0_14:                                ;   in Loop: Header=BB0_7 Depth=1
	cmp	w8, w0
	b.le	LBB0_16
; %bb.15:                               ;   in Loop: Header=BB0_7 Depth=1
	add	w8, w26, w8
	b	LBB0_17
LBB0_16:                                ;   in Loop: Header=BB0_7 Depth=1
	lsl	w8, w8, #1
LBB0_17:                                ;   in Loop: Header=BB0_7 Depth=1
	sub	w8, w8, #1
	b	LBB0_6
LBB0_18:
	mov	x20, x21
LBB0_19:
	ldr	w8, [x25, #8]
	cmp	w8, #1
	b.lt	LBB0_45
; %bb.20:
	stur	w20, [x29, #-196]               ; 4-byte Folded Spill
	mov	x9, #0
	mov	w8, #2
	stur	x8, [x29, #-120]                ; 8-byte Folded Spill
	stp	x25, x22, [x29, #-152]          ; 16-byte Folded Spill
	b	LBB0_23
LBB0_21:                                ;   in Loop: Header=BB0_23 Depth=1
	ldur	x8, [x29, #-120]                ; 8-byte Folded Reload
	add	w8, w8, w22
	stur	x8, [x29, #-120]                ; 8-byte Folded Spill
	ldp	x25, x22, [x29, #-152]          ; 16-byte Folded Reload
LBB0_22:                                ;   in Loop: Header=BB0_23 Depth=1
	ldur	x9, [x29, #-128]                ; 8-byte Folded Reload
	add	x9, x9, #1
	ldrsw	x8, [x25, #8]
	cmp	x9, x8
	b.ge	LBB0_44
LBB0_23:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_28 Depth 2
                                        ;       Child Loop BB0_30 Depth 3
                                        ;     Child Loop BB0_41 Depth 2
	ldr	x10, [x25, #32]
	ldr	x8, [x25, #16]
	stur	x9, [x29, #-128]                ; 8-byte Folded Spill
	ldr	x9, [x8, x9, lsl #3]
	add	x20, x10, x9, lsl #5
	ldr	w28, [x20]
	mov	w8, #1
	lsl	w19, w8, w28
	cbz	w28, LBB0_35
; %bb.24:                               ;   in Loop: Header=BB0_23 Depth=1
	ldr	x8, [x24]
	stp	x8, x9, [x29, #-176]            ; 16-byte Folded Spill
	mov	x23, x20
	ldr	w8, [x23, #16]!
	ldur	x11, [x23, #-8]
	stur	x11, [x29, #-184]               ; 8-byte Folded Spill
	cmp	w8, #1
	stur	x10, [x29, #-160]               ; 8-byte Folded Spill
	b.lt	LBB0_36
; %bb.25:                               ;   in Loop: Header=BB0_23 Depth=1
	mov	x27, #0
	mov	w21, #0
	mov	w26, #0
	add	x8, x10, x9, lsl #5
	add	x9, x8, #24
	cmp	w19, #1
	csinc	w25, w19, wzr, gt
	ldur	x8, [x29, #-120]                ; 8-byte Folded Reload
	sxtw	x8, w8
	stp	x8, x9, [x29, #-112]            ; 16-byte Folded Spill
	b	LBB0_28
LBB0_26:                                ;   in Loop: Header=BB0_28 Depth=2
	mov	w22, #0
LBB0_27:                                ;   in Loop: Header=BB0_28 Depth=2
	cmp	w22, w19
	cset	w0, ne
	bl	_assert
	lsl	w8, w22, w21
	orr	w26, w8, w26
	ldr	w8, [x20]
	add	w21, w8, w21
	add	x27, x27, #1
	ldrsw	x8, [x23]
	cmp	x27, x8
	b.ge	LBB0_37
LBB0_28:                                ;   Parent Loop BB0_23 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_30 Depth 3
	cmp	w28, #31
	b.eq	LBB0_26
; %bb.29:                               ;   in Loop: Header=BB0_28 Depth=2
	mov	x22, #0
	ldp	x9, x8, [x29, #-112]            ; 16-byte Folded Reload
	ldr	x8, [x8]
	add	x9, x27, x9
	ldur	x10, [x29, #-96]                ; 8-byte Folded Reload
	ldr	w9, [x10, x9, lsl #2]
LBB0_30:                                ;   Parent Loop BB0_23 Depth=1
                                        ;     Parent Loop BB0_28 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldrsw	x10, [x8, x22, lsl #2]
	cmn	w10, #1
	b.eq	LBB0_32
; %bb.31:                               ;   in Loop: Header=BB0_30 Depth=3
	ldr	x11, [x24]
	ldr	w10, [x11, x10, lsl #2]
	cmp	w9, w10
	b.ge	LBB0_33
	b	LBB0_27
LBB0_32:                                ;   in Loop: Header=BB0_30 Depth=3
	mov	w10, #1
	cmp	w9, w10
	b.lt	LBB0_27
LBB0_33:                                ;   in Loop: Header=BB0_30 Depth=3
	add	x22, x22, #1
	cmp	x25, x22
	b.ne	LBB0_30
; %bb.34:                               ;   in Loop: Header=BB0_28 Depth=2
	mov	x22, x25
	b	LBB0_27
LBB0_35:                                ;   in Loop: Header=BB0_23 Depth=1
	mov	w26, #0
	ldur	x28, [x29, #-136]               ; 8-byte Folded Reload
	b	LBB0_38
LBB0_36:                                ;   in Loop: Header=BB0_23 Depth=1
	mov	w26, #0
LBB0_37:                                ;   in Loop: Header=BB0_23 Depth=1
	ldp	x9, x8, [x29, #-184]            ; 16-byte Folded Reload
	add	x1, x8, x9, lsl #2
	ldur	x28, [x29, #-136]               ; 8-byte Folded Reload
	mov	x0, x28
	mov	x2, x26
	bl	_put_codeword
	ldp	x25, x22, [x29, #-152]          ; 16-byte Folded Reload
	ldur	x3, [x29, #-96]                 ; 8-byte Folded Reload
	ldp	x9, x10, [x29, #-168]           ; 16-byte Folded Reload
	cbnz	x0, LBB0_1
LBB0_38:                                ;   in Loop: Header=BB0_23 Depth=1
	mov	x21, x20
	ldr	w8, [x21, #16]!
	cmp	w8, #1
	b.lt	LBB0_22
; %bb.39:                               ;   in Loop: Header=BB0_23 Depth=1
	mov	x22, #0
	add	x9, x10, x9, lsl #5
	add	x23, x9, #24
	sub	w19, w19, #1
	ldur	x9, [x29, #-120]                ; 8-byte Folded Reload
	add	x25, x3, w9, sxtw #2
	b	LBB0_41
LBB0_40:                                ;   in Loop: Header=BB0_41 Depth=2
	asr	w26, w26, w27
	add	x22, x22, #1
	cmp	w22, w8
	b.ge	LBB0_21
LBB0_41:                                ;   Parent Loop BB0_23 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x9, [x23]
	and	w10, w26, w19
	ldrsw	x9, [x9, w10, sxtw #2]
	ldr	w27, [x20]
	cmn	w9, #1
	b.eq	LBB0_40
; %bb.42:                               ;   in Loop: Header=BB0_41 Depth=2
	ldr	w8, [x25, x22, lsl #2]
	cmn	w8, #1
	csel	w2, wzr, w8, eq
	ldr	x8, [x24]
	add	x1, x8, x9, lsl #2
	mov	x0, x28
	bl	_put_codeword
	cbnz	x0, LBB0_1
; %bb.43:                               ;   in Loop: Header=BB0_41 Depth=2
	ldr	w8, [x21]
	ldur	x3, [x29, #-96]                 ; 8-byte Folded Reload
	b	LBB0_40
LBB0_44:
	ldr	w1, [x25, #4]
	ldur	w20, [x29, #-196]               ; 4-byte Folded Reload
LBB0_45:
	ldr	x0, [x25, #24]
	ldr	w4, [x25]
                                        ; kill: def $w1 killed $w1 killed $x1
	mov	x2, x22
	ldur	x5, [x29, #-192]                ; 8-byte Folded Reload
	mov	x6, x20
	bl	_ff_vorbis_floor1_render_list
	ldur	x8, [x29, #-88]
Lloh14:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh15:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh16:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_47
; %bb.46:
	mov	w0, #0
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_47:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_FLOOR_VALUES,4,2           ; @MAX_FLOOR_VALUES
	.comm	_EINVAL,4,2                     ; @EINVAL
	.no_dead_strip	_floor_encode
.subsections_via_symbols
