	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function SurfaceAsTristrip
_SurfaceAsTristrip:                     ## @SurfaceAsTristrip
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_INDICES@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	movq	%rbx, %rax
	shlq	$2, %rax
	callq	____chkstk_darwin
	movq	%r14, %r8
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, -72(%rbp)                 ## 8-byte Spill
	movl	(%r14), %r10d
	leal	(%r10,%r10,2), %eax
	addl	$-6, %eax
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	cmpl	%ebx, %eax
	jle	LBB0_2
## %bb.1:
	leaq	L_.str(%rip), %rdi
	movq	%r8, %rbx
	callq	_Error
	movq	%rbx, %r8
	movl	(%rbx), %r10d
LBB0_2:
	testl	%r10d, %r10d
	jle	LBB0_3
## %bb.8:
	xorl	%eax, %eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	.p2align	4, 0x90
LBB0_10:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_12 Depth 2
	leal	-2(%r10), %ecx
	movl	$0, %r11d
	testl	%ecx, %ecx
	jle	LBB0_19
## %bb.11:                              ##   in Loop: Header=BB0_10 Depth=1
	xorl	%ebx, %ebx
	movl	$-2, %edx
	movl	$1, %r15d
	movl	$-1, %esi
	xorl	%r11d, %r11d
	jmp	LBB0_12
	.p2align	4, 0x90
LBB0_18:                                ##   in Loop: Header=BB0_12 Depth=2
	movl	%r10d, %ecx
	movl	-88(%rbp), %ebx                 ## 4-byte Reload
	subl	%ebx, %ecx
	addl	$-3, %ecx
	leal	(%r10,%rdx), %r9d
	decl	%r9d
                                        ## kill: def $edx killed $edx killed $rdx
	decl	%edx
	leal	1(%rdi), %eax
	movl	-84(%rbp), %esi                 ## 4-byte Reload
	decl	%esi
	incl	%ebx
                                        ## kill: def $edx killed $edx def $rdx
	cmpl	%r9d, %edi
	movl	%eax, %r15d
	movl	-52(%rbp), %r11d                ## 4-byte Reload
	jge	LBB0_19
LBB0_12:                                ##   Parent Loop BB0_10 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	%r11d, -52(%rbp)                ## 4-byte Spill
	movq	%rdx, -96(%rbp)                 ## 8-byte Spill
	movl	%ebx, -88(%rbp)                 ## 4-byte Spill
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	leal	(%rdi,%r10), %eax
	movl	%esi, -84(%rbp)                 ## 4-byte Spill
	addl	%esi, %eax
	cltd
	idivl	%r10d
	movl	%edx, %r13d
	leal	(%rdi,%r15), %eax
	decl	%eax
	movl	%eax, -80(%rbp)                 ## 4-byte Spill
	cltd
	idivl	%r10d
	movl	%edx, %ebx
	addl	%edi, %ecx
	movl	%ecx, %eax
	cltd
	idivl	%r10d
	movl	%edx, %r14d
	movq	16(%r8), %rdi
	movq	_drawVerts@GOTPCREL(%rip), %rax
	addq	(%rax), %rdi
	movl	%r13d, %esi
	movl	%ebx, %edx
	movl	%r14d, %ecx
	movq	%r8, %r12
	callq	_IsTriangleDegenerate
	testq	%rax, %rax
	jne	LBB0_13
## %bb.14:                              ##   in Loop: Header=BB0_12 Depth=2
	movslq	-52(%rbp), %rsi                 ## 4-byte Folded Reload
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movl	%r13d, (%rax,%rsi,4)
	movl	%ebx, 4(%rax,%rsi,4)
	leal	3(%rsi), %ecx
	movl	%ecx, -52(%rbp)                 ## 4-byte Spill
	movl	%r14d, 8(%rax,%rsi,4)
	movl	(%r12), %r10d
	movq	-96(%rbp), %rdx                 ## 8-byte Reload
	leal	(%rdx,%r10), %eax
	incl	%eax
	cmpl	%r15d, %eax
	movq	%r12, %r8
	movq	%r15, %rdi
	je	LBB0_18
## %bb.15:                              ##   in Loop: Header=BB0_12 Depth=2
	movq	%rsi, %r15
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	leal	(%rcx,%rdx), %eax
	addl	%r10d, %eax
	cltd
	idivl	%r10d
	movl	%edx, %r13d
	movl	-80(%rbp), %eax                 ## 4-byte Reload
	cltd
	idivl	%r10d
	movl	%edx, %r14d
	movq	%rdi, -80(%rbp)                 ## 8-byte Spill
	leal	(%rcx,%rdi), %eax
	cltd
	idivl	%r10d
	movl	%edx, %r12d
	movq	16(%r8), %rdi
	movq	_drawVerts@GOTPCREL(%rip), %rax
	addq	(%rax), %rdi
	movl	%r13d, %esi
	movl	%r14d, %edx
	movl	%r12d, %ecx
	movq	%r8, %rbx
	callq	_IsTriangleDegenerate
	testq	%rax, %rax
	jne	LBB0_16
## %bb.17:                              ##   in Loop: Header=BB0_12 Depth=2
	movslq	-52(%rbp), %rax                 ## 4-byte Folded Reload
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movl	%r13d, (%rcx,%rax,4)
	movl	%r14d, 16(%rcx,%r15,4)
	leal	6(%r15), %eax
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	movl	%r12d, 20(%rcx,%r15,4)
	movl	(%rbx), %r10d
	movq	%rbx, %r8
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	movq	-96(%rbp), %rdx                 ## 8-byte Reload
	jmp	LBB0_18
	.p2align	4, 0x90
LBB0_13:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	%r12, %r8
	movl	-52(%rbp), %r11d                ## 4-byte Reload
LBB0_19:                                ##   in Loop: Header=BB0_10 Depth=1
	cmpl	-56(%rbp), %r11d                ## 4-byte Folded Reload
	je	LBB0_20
LBB0_9:                                 ##   in Loop: Header=BB0_10 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	incl	%eax
	movl	(%r8), %r10d
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	cmpl	%r10d, %eax
	jl	LBB0_10
	jmp	LBB0_21
LBB0_16:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	%rbx, %r8
	movl	-52(%rbp), %r11d                ## 4-byte Reload
	cmpl	-56(%rbp), %r11d                ## 4-byte Folded Reload
	jne	LBB0_9
LBB0_20:
	movl	-56(%rbp), %r11d                ## 4-byte Reload
	jmp	LBB0_4
LBB0_3:
                                        ## implicit-def: $r11d
	jmp	LBB0_4
LBB0_21:
	cmpl	-56(%rbp), %r11d                ## 4-byte Folded Reload
	jge	LBB0_4
## %bb.22:
	movq	_c_fanSurfaces@GOTPCREL(%rip), %rax
	incl	(%rax)
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_24
## %bb.23:
	movq	%r8, %rdi
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_SurfaceAsTriFan                ## TAILCALL
LBB0_4:
	movq	_c_stripSurfaces@GOTPCREL(%rip), %rax
	incl	(%rax)
	movq	_numDrawIndexes@GOTPCREL(%rip), %r14
	movq	(%r14), %rdi
	movslq	%r11d, %rbx
	leaq	(%rdi,%rbx), %rax
	movq	_MAX_MAP_DRAW_INDEXES@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jle	LBB0_6
## %bb.5:
	leaq	L_.str.1(%rip), %rdi
	movq	%r8, %r15
	callq	_Error
	movq	%r15, %r8
	movq	(%r14), %rdi
LBB0_6:
	movq	%rdi, 8(%r8)
	movl	%ebx, 4(%r8)
	movq	_drawIndexes@GOTPCREL(%rip), %rax
	addq	(%rax), %rdi
	leal	(,%rbx,4), %edx
	movq	-72(%rbp), %rsi                 ## 8-byte Reload
	callq	_memcpy
	addq	%rbx, (%r14)
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_24
## %bb.7:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_24:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_INDICES,4,2                ## @MAX_INDICES
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"MAX_INDICES exceeded for surface"

	.comm	_drawVerts,8,3                  ## @drawVerts
	.comm	_c_fanSurfaces,4,2              ## @c_fanSurfaces
	.comm	_c_stripSurfaces,4,2            ## @c_stripSurfaces
	.comm	_numDrawIndexes,8,3             ## @numDrawIndexes
	.comm	_MAX_MAP_DRAW_INDEXES,8,3       ## @MAX_MAP_DRAW_INDEXES
L_.str.1:                               ## @.str.1
	.asciz	"MAX_MAP_DRAW_INDEXES"

	.comm	_drawIndexes,8,3                ## @drawIndexes
	.no_dead_strip	_SurfaceAsTristrip
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function SurfaceAsTristrip
_SurfaceAsTristrip:                     ; @SurfaceAsTristrip
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #48
	mov	x13, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
Lloh3:
	adrp	x8, _MAX_INDICES@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_INDICES@GOTPAGEOFF]
Lloh5:
	ldr	w12, [x8]
	lsl	x8, x12, #2
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0x7fffffff0
	sub	x8, x9, x8
	stur	x8, [x29, #-104]                ; 8-byte Folded Spill
	mov	sp, x8
	ldr	w8, [x0]
	add	w9, w8, w8, lsl #1
	sub	w9, w9, #6
	stur	w9, [x29, #-124]                ; 4-byte Folded Spill
	cmp	w9, w12
	stur	x0, [x29, #-120]                ; 8-byte Folded Spill
	b.le	LBB0_2
; %bb.1:
Lloh8:
	adrp	x0, l_.str@PAGE
Lloh9:
	add	x0, x0, l_.str@PAGEOFF
	bl	_Error
	ldur	x13, [x29, #-120]               ; 8-byte Folded Reload
	ldr	w8, [x13]
LBB0_2:
	cmp	w8, #1
	b.lt	LBB0_18
; %bb.3:
	stur	wzr, [x29, #-92]                ; 4-byte Folded Spill
LBB0_4:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_7 Depth 2
	sub	w9, w8, #2
	cmp	w9, #1
	b.lt	LBB0_11
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	w28, #0
	mov	w27, #0
	mov	w24, #-2
	mov	w20, #1
	mov	w26, #-1
	b	LBB0_7
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=2
	sub	w9, w8, w28
	sub	w9, w9, #3
	sub	w24, w24, #1
	add	w10, w8, w24
	cmp	w20, w10
	add	w20, w20, #1
	sub	w26, w26, #1
	add	w28, w28, #1
	mov	x27, x11
	b.ge	LBB0_13
LBB0_7:                                 ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldur	w12, [x29, #-92]                ; 4-byte Folded Reload
	add	w10, w12, w8
	add	w10, w10, w26
	sdiv	w11, w10, w8
	msub	w21, w11, w8, w10
	add	w10, w12, w20
	sub	w25, w10, #1
	sdiv	w10, w25, w8
	msub	w22, w10, w8, w25
	add	w9, w9, w12
	sdiv	w10, w9, w8
	msub	w23, w10, w8, w9
Lloh10:
	adrp	x8, _drawVerts@GOTPAGE
Lloh11:
	ldr	x8, [x8, _drawVerts@GOTPAGEOFF]
Lloh12:
	ldr	x8, [x8]
	ldr	x9, [x13, #16]
	add	x0, x9, x8
	mov	x1, x21
	mov	x2, x22
	mov	x3, x23
	mov	x19, x13
	bl	_IsTriangleDegenerate
	cbnz	x0, LBB0_12
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=2
	sxtw	x10, w27
	ldur	x8, [x29, #-104]                ; 8-byte Folded Reload
	add	x8, x8, w27, sxtw #2
	stp	w21, w22, [x8]
	add	x11, x10, #3
	str	w23, [x8, #8]
	ldr	w8, [x19]
	add	w9, w24, w8
	add	w9, w9, #1
	cmp	w9, w20
	mov	x13, x19
	b.eq	LBB0_6
; %bb.9:                                ;   in Loop: Header=BB0_7 Depth=2
	mov	x19, x10
	stur	x11, [x29, #-112]               ; 8-byte Folded Spill
	ldur	w11, [x29, #-92]                ; 4-byte Folded Reload
	add	w9, w11, w24
	add	w9, w9, w8
	sdiv	w10, w9, w8
	msub	w22, w10, w8, w9
	sdiv	w9, w25, w8
	msub	w21, w9, w8, w25
	add	w9, w11, w20
	sdiv	w10, w9, w8
	msub	w23, w10, w8, w9
Lloh13:
	adrp	x8, _drawVerts@GOTPAGE
Lloh14:
	ldr	x8, [x8, _drawVerts@GOTPAGEOFF]
Lloh15:
	ldr	x8, [x8]
	ldr	x9, [x13, #16]
	add	x0, x9, x8
	mov	x1, x22
	mov	x2, x21
	mov	x3, x23
	bl	_IsTriangleDegenerate
	ldp	x13, x11, [x29, #-120]          ; 16-byte Folded Reload
	cbnz	x0, LBB0_13
; %bb.10:                               ;   in Loop: Header=BB0_7 Depth=2
	ldur	x8, [x29, #-104]                ; 8-byte Folded Reload
	str	w22, [x8, x11, lsl #2]
	add	x8, x8, x19, lsl #2
	add	w11, w27, #6
	stp	w21, w23, [x8, #16]
	ldr	w8, [x13]
	b	LBB0_6
LBB0_11:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	w11, #0
	b	LBB0_13
LBB0_12:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x11, x27
	mov	x13, x19
LBB0_13:                                ;   in Loop: Header=BB0_4 Depth=1
	ldur	w8, [x29, #-124]                ; 4-byte Folded Reload
	cmp	w11, w8
	b.eq	LBB0_19
; %bb.14:                               ;   in Loop: Header=BB0_4 Depth=1
	ldur	w9, [x29, #-92]                 ; 4-byte Folded Reload
	add	w9, w9, #1
	ldr	w8, [x13]
	stur	w9, [x29, #-92]                 ; 4-byte Folded Spill
	cmp	w9, w8
	b.lt	LBB0_4
; %bb.15:
	ldur	w8, [x29, #-124]                ; 4-byte Folded Reload
	cmp	w11, w8
	b.ge	LBB0_20
; %bb.16:
Lloh16:
	adrp	x8, _c_fanSurfaces@GOTPAGE
Lloh17:
	ldr	x8, [x8, _c_fanSurfaces@GOTPAGEOFF]
	ldr	w9, [x8]
	add	w9, w9, #1
	str	w9, [x8]
	ldur	x8, [x29, #-88]
Lloh18:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh19:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh20:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_24
; %bb.17:
	mov	x0, x13
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_SurfaceAsTriFan
LBB0_18:
                                        ; implicit-def: $w11
	b	LBB0_20
LBB0_19:
	ldur	w11, [x29, #-124]               ; 4-byte Folded Reload
LBB0_20:
Lloh21:
	adrp	x8, _c_stripSurfaces@GOTPAGE
Lloh22:
	ldr	x8, [x8, _c_stripSurfaces@GOTPAGEOFF]
	ldr	w9, [x8]
	add	w9, w9, #1
	str	w9, [x8]
Lloh23:
	adrp	x19, _numDrawIndexes@GOTPAGE
Lloh24:
	ldr	x19, [x19, _numDrawIndexes@GOTPAGEOFF]
	ldr	x8, [x19]
	mov	x9, x11
	sxtw	x20, w9
Lloh25:
	adrp	x9, _MAX_MAP_DRAW_INDEXES@GOTPAGE
Lloh26:
	ldr	x9, [x9, _MAX_MAP_DRAW_INDEXES@GOTPAGEOFF]
Lloh27:
	ldr	x9, [x9]
	add	x10, x8, x20
	cmp	x10, x9
	b.le	LBB0_22
; %bb.21:
Lloh28:
	adrp	x0, l_.str.1@PAGE
Lloh29:
	add	x0, x0, l_.str.1@PAGEOFF
	mov	x21, x11
	bl	_Error
	mov	x11, x21
	ldur	x13, [x29, #-120]               ; 8-byte Folded Reload
	ldr	x8, [x19]
LBB0_22:
	str	x8, [x13, #8]
	str	w11, [x13, #4]
Lloh30:
	adrp	x9, _drawIndexes@GOTPAGE
Lloh31:
	ldr	x9, [x9, _drawIndexes@GOTPAGEOFF]
Lloh32:
	ldr	x9, [x9]
	add	x0, x9, x8
	lsl	w2, w11, #2
	ldur	x1, [x29, #-104]                ; 8-byte Folded Reload
	bl	_memcpy
	ldr	x8, [x19]
	add	x8, x8, x20
	str	x8, [x19]
	ldur	x8, [x29, #-88]
Lloh33:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh34:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh35:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_24
; %bb.23:
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_24:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_INDICES,4,2                ; @MAX_INDICES
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"MAX_INDICES exceeded for surface"

	.comm	_drawVerts,8,3                  ; @drawVerts
	.comm	_c_fanSurfaces,4,2              ; @c_fanSurfaces
	.comm	_c_stripSurfaces,4,2            ; @c_stripSurfaces
	.comm	_numDrawIndexes,8,3             ; @numDrawIndexes
	.comm	_MAX_MAP_DRAW_INDEXES,8,3       ; @MAX_MAP_DRAW_INDEXES
l_.str.1:                               ; @.str.1
	.asciz	"MAX_MAP_DRAW_INDEXES"

	.comm	_drawIndexes,8,3                ; @drawIndexes
	.no_dead_strip	_SurfaceAsTristrip
.subsections_via_symbols
