	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gameport_disconnect_port
_gameport_disconnect_port:              ## @gameport_disconnect_port
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	movq	16(%rdi), %rax
	testq	%rax, %rax
	je	LBB0_3
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movq	%rax, %rbx
	movq	16(%rax), %rax
	testq	%rax, %rax
	jne	LBB0_1
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%rbx), %r15
	movq	%rbx, %rdi
	callq	_device_release_driver
	movq	%rbx, %rdi
	callq	_gameport_destroy_port
	movq	%r15, %rbx
	cmpq	%r14, %r15
	jne	LBB0_2
LBB0_3:
	movq	%r14, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_device_release_driver          ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_gameport_disconnect_port
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gameport_disconnect_port
_gameport_disconnect_port:              ; @gameport_disconnect_port
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
	ldr	x8, [x0, #16]
	cbz	x8, LBB0_3
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	mov	x20, x8
	ldr	x8, [x8, #16]
	cbnz	x8, LBB0_1
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x21, [x20, #8]
	mov	x0, x20
	bl	_device_release_driver
	mov	x0, x20
	bl	_gameport_destroy_port
	mov	x20, x21
	cmp	x21, x19
	b.ne	LBB0_2
LBB0_3:
	mov	x0, x19
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_device_release_driver
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_gameport_disconnect_port
.subsections_via_symbols
