	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_radeon_fence_driver_fini       ## -- Begin function radeon_fence_driver_fini
	.p2align	4, 0x90
_radeon_fence_driver_fini:              ## @radeon_fence_driver_fini
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r15
	callq	_mutex_lock
	movq	_RADEON_NUM_RINGS@GOTPCREL(%rip), %r12
	movl	(%r12), %eax
	testl	%eax, %eax
	jle	LBB0_7
## %bb.1:
	leaq	16(%r15), %r14
	movq	8(%r15), %rcx
	xorl	%ebx, %ebx
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	%r14, %rdi
	callq	_wake_up_all
	movq	8(%r15), %rax
	movl	4(%rax,%rbx,8), %esi
	movq	%r15, %rdi
	callq	_radeon_scratch_free
	movq	8(%r15), %rcx
	movl	$0, (%rcx,%rbx,8)
	movl	(%r12), %eax
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	movslq	%eax, %rdx
	cmpq	%rdx, %rbx
	jge	LBB0_7
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	cmpl	$0, (%rcx,%rbx,8)
	je	LBB0_6
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	%r15, %rdi
	movl	%ebx, %esi
	callq	_radeon_fence_wait_empty_locked
	testl	%eax, %eax
	je	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	%r15, %rdi
	callq	_radeon_fence_driver_force_completion
	jmp	LBB0_5
LBB0_7:
	movq	%r15, %rdi
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_mutex_unlock                   ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_RADEON_NUM_RINGS,4,2           ## @RADEON_NUM_RINGS
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_radeon_fence_driver_fini       ; -- Begin function radeon_fence_driver_fini
	.p2align	2
_radeon_fence_driver_fini:              ; @radeon_fence_driver_fini
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x0
	bl	_mutex_lock
Lloh0:
	adrp	x22, _RADEON_NUM_RINGS@GOTPAGE
Lloh1:
	ldr	x22, [x22, _RADEON_NUM_RINGS@GOTPAGEOFF]
	ldr	w8, [x22]
	cmp	w8, #1
	b.lt	LBB0_7
; %bb.1:
	mov	x23, #0
	mov	x20, #0
	add	x21, x19, #16
	ldr	x9, [x19, #8]
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x21
	bl	_wake_up_all
	ldr	x8, [x19, #8]
	add	x8, x8, x23
	ldr	w1, [x8, #4]
	mov	x0, x19
	bl	_radeon_scratch_free
	ldr	x9, [x19, #8]
	str	wzr, [x9, x23]
	ldr	w8, [x22]
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	x20, x20, #1
	add	x23, x23, #8
	cmp	x20, w8, sxtw
	b.ge	LBB0_7
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w10, [x9, x23]
	cbz	w10, LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x19
	mov	x1, x20
	bl	_radeon_fence_wait_empty_locked
	cbz	w0, LBB0_2
; %bb.6:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x19
	bl	_radeon_fence_driver_force_completion
	b	LBB0_2
LBB0_7:
	mov	x0, x19
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_mutex_unlock
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_RADEON_NUM_RINGS,4,2           ; @RADEON_NUM_RINGS
.subsections_via_symbols
