	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_radeon_compute_pll_legacy      ## -- Begin function radeon_compute_pll_legacy
	.p2align	4, 0x90
_radeon_compute_pll_legacy:             ## @radeon_compute_pll_legacy
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$184, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r9, -184(%rbp)                 ## 8-byte Spill
	movq	%r8, -176(%rbp)                 ## 8-byte Spill
	movq	%rcx, -168(%rbp)                ## 8-byte Spill
	movq	%rdx, -160(%rbp)                ## 8-byte Spill
	movl	%esi, %r14d
	movq	%rdi, %rbx
	movl	(%rdi), %r13d
	movl	4(%rdi), %r15d
	movl	8(%rdi), %eax
	movl	%eax, -84(%rbp)                 ## 4-byte Spill
	movl	12(%rdi), %r12d
	movl	16(%rdi), %eax
	movl	%eax, -88(%rbp)                 ## 4-byte Spill
	movslq	%esi, %rsi
	leaq	L_.str(%rip), %rdi
	movl	%r13d, %edx
	movl	%r15d, %ecx
	xorl	%eax, %eax
	callq	_DRM_DEBUG_KMS
	movl	20(%rbx), %esi
	movq	_RADEON_PLL_IS_LCD@GOTPCREL(%rip), %rax
	xorl	%ecx, %ecx
	testl	%esi, (%rax)
	sete	%cl
	movl	24(%rbx,%rcx,8), %eax
	cmpl	$64800, %eax                    ## imm = 0xFD20
	movl	$64800, %edx                    ## imm = 0xFD20
	cmovll	%eax, %edx
	movl	%edx, -96(%rbp)                 ## 4-byte Spill
	movl	28(%rbx,%rcx,8), %eax
	movl	%eax, -120(%rbp)                ## 4-byte Spill
	movq	_RADEON_PLL_USE_REF_DIV@GOTPCREL(%rip), %rax
	testl	%esi, (%rax)
	je	LBB0_1
## %bb.70:
	movl	40(%rbx), %r15d
	movl	%r15d, %edi
	jmp	LBB0_7
LBB0_1:
	leal	-1(%r15), %eax
	movq	%r13, %rdi
	cmpl	%eax, %r13d
	jge	LBB0_7
## %bb.2:
	movl	44(%rbx), %r8d
	movl	48(%rbx), %r9d
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_3 Depth=1
	movl	%ecx, %r15d
	movl	%edi, %ecx
LBB0_6:                                 ##   in Loop: Header=BB0_3 Depth=1
	leal	-1(%r15), %eax
	movl	%ecx, %edi
	cmpl	%eax, %ecx
	jge	LBB0_7
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	leal	(%rdi,%r15), %eax
	movl	%eax, %ecx
	shrl	$31, %ecx
	addl	%eax, %ecx
	sarl	%ecx
	movl	%r8d, %eax
	cltd
	idivl	%ecx
	cmpl	%r9d, %eax
	jl	LBB0_4
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	cmpl	52(%rbx), %eax
	jg	LBB0_6
LBB0_7:
	movq	%rdi, -192(%rbp)                ## 8-byte Spill
	movq	_RADEON_PLL_USE_POST_DIV@GOTPCREL(%rip), %rax
	testl	%esi, (%rax)
	movl	%r12d, %ecx
	je	LBB0_9
## %bb.8:
	movl	56(%rbx), %ecx
	movl	%ecx, -84(%rbp)                 ## 4-byte Spill
LBB0_9:
	movq	_RADEON_PLL_USE_FRAC_FB_DIV@GOTPCREL(%rip), %rax
	movl	$0, -60(%rbp)                   ## 4-byte Folded Spill
	movl	$0, %edx
	movq	%rdx, -104(%rbp)                ## 8-byte Spill
	movl	$0, -92(%rbp)                   ## 4-byte Folded Spill
	testl	%esi, (%rax)
	movl	-96(%rbp), %r12d                ## 4-byte Reload
	je	LBB0_11
## %bb.10:
	movl	60(%rbx), %eax
	movl	%eax, -92(%rbp)                 ## 4-byte Spill
	movl	64(%rbx), %eax
	movq	%rax, -104(%rbp)                ## 8-byte Spill
LBB0_11:
	imull	$1000, %r14d, %r13d             ## imm = 0x3E8
	cmpl	-84(%rbp), %ecx                 ## 4-byte Folded Reload
	jge	LBB0_13
## %bb.12:
	movl	$-1, %eax
	movl	$1, %edi
	movl	$1, %r9d
	movl	$1, %ebx
	jmp	LBB0_69
LBB0_13:
	movq	-104(%rbp), %rax                ## 8-byte Reload
	incl	%eax
	movl	%eax, -116(%rbp)                ## 4-byte Spill
	movl	$0, -60(%rbp)                   ## 4-byte Folded Spill
	movl	$-1, %eax
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	movl	$1, -68(%rbp)                   ## 4-byte Folded Spill
	movl	$-1, -64(%rbp)                  ## 4-byte Folded Spill
	movl	$1, -52(%rbp)                   ## 4-byte Folded Spill
	movl	$1, -56(%rbp)                   ## 4-byte Folded Spill
	movl	$1, -44(%rbp)                   ## 4-byte Folded Spill
	movq	%rbx, -152(%rbp)                ## 8-byte Spill
	movq	%r15, -200(%rbp)                ## 8-byte Spill
	.p2align	4, 0x90
LBB0_14:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_21 Depth 2
                                        ##       Child Loop BB0_25 Depth 3
                                        ##         Child Loop BB0_31 Depth 4
	movq	_RADEON_PLL_NO_ODD_POST_DIV@GOTPCREL(%rip), %rax
	testl	%esi, (%rax)
	je	LBB0_16
## %bb.15:                              ##   in Loop: Header=BB0_14 Depth=1
	movl	%ecx, %eax
	andl	$1, %eax
	jne	LBB0_67
LBB0_16:                                ##   in Loop: Header=BB0_14 Depth=1
	movq	_RADEON_PLL_LEGACY@GOTPCREL(%rip), %rax
	testl	%esi, (%rax)
	je	LBB0_19
## %bb.17:                              ##   in Loop: Header=BB0_14 Depth=1
	cmpl	$15, %ecx
	ja	LBB0_19
## %bb.18:                              ##   in Loop: Header=BB0_14 Depth=1
	movl	$61088, %eax                    ## imm = 0xEEA0
	btl	%ecx, %eax
	jb	LBB0_67
	.p2align	4, 0x90
LBB0_19:                                ##   in Loop: Header=BB0_14 Depth=1
	movq	-192(%rbp), %rax                ## 8-byte Reload
	cmpl	%r15d, %eax
	jle	LBB0_20
	.p2align	4, 0x90
LBB0_67:                                ##   in Loop: Header=BB0_14 Depth=1
	cmpl	-84(%rbp), %ecx                 ## 4-byte Folded Reload
	jle	LBB0_68
## %bb.72:                              ##   in Loop: Header=BB0_14 Depth=1
	decl	%ecx
	movl	20(%rbx), %esi
	jmp	LBB0_14
LBB0_20:                                ##   in Loop: Header=BB0_14 Depth=1
	movl	%eax, %esi
	movl	%ecx, -48(%rbp)                 ## 4-byte Spill
	jmp	LBB0_21
	.p2align	4, 0x90
LBB0_65:                                ##   in Loop: Header=BB0_21 Depth=2
	movq	-200(%rbp), %r15                ## 8-byte Reload
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	movq	-80(%rbp), %rsi                 ## 8-byte Reload
LBB0_66:                                ##   in Loop: Header=BB0_21 Depth=2
	leal	1(%rsi), %eax
	cmpl	%r15d, %esi
	movl	%eax, %esi
	je	LBB0_67
LBB0_21:                                ##   Parent Loop BB0_14 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_25 Depth 3
                                        ##         Child Loop BB0_31 Depth 4
	movl	44(%rbx), %edi
	movl	%edi, %eax
	cltd
	idivl	%esi
	cmpl	48(%rbx), %eax
	jl	LBB0_66
## %bb.22:                              ##   in Loop: Header=BB0_21 Depth=2
	cmpl	52(%rbx), %eax
	jg	LBB0_66
## %bb.23:                              ##   in Loop: Header=BB0_21 Depth=2
	movl	68(%rbx), %eax
	movl	72(%rbx), %r14d
	cmpl	%r14d, %eax
	jg	LBB0_66
## %bb.24:                              ##   in Loop: Header=BB0_21 Depth=2
	incl	%r14d
	movq	%rsi, -80(%rbp)                 ## 8-byte Spill
	movq	%rax, %rdx
	movl	%esi, %eax
	imull	%ecx, %eax
	movl	%eax, -124(%rbp)                ## 4-byte Spill
	movq	%rdx, %rax
	xorl	%r15d, %r15d
	.p2align	4, 0x90
LBB0_25:                                ##   Parent Loop BB0_14 Depth=1
                                        ##     Parent Loop BB0_21 Depth=2
                                        ## =>    This Loop Header: Depth=3
                                        ##         Child Loop BB0_31 Depth 4
	movq	%rax, -136(%rbp)                ## 8-byte Spill
	movq	%r14, -144(%rbp)                ## 8-byte Spill
	addl	%r14d, %eax
	movl	%eax, %r14d
	shrl	$31, %r14d
	addl	%eax, %r14d
	sarl	%r14d
	imull	%r14d, %edi
	movq	-80(%rbp), %rsi                 ## 8-byte Reload
                                        ## kill: def $esi killed $esi killed $rsi
	callq	_radeon_div
	cmpl	%r12d, %eax
	jge	LBB0_27
## %bb.26:                              ##   in Loop: Header=BB0_25 Depth=3
	incl	%r14d
	movl	%r14d, %eax
	movq	-144(%rbp), %r14                ## 8-byte Reload
	cmpl	%r14d, %eax
	jl	LBB0_71
	jmp	LBB0_65
	.p2align	4, 0x90
LBB0_27:                                ##   in Loop: Header=BB0_25 Depth=3
	cmpl	-120(%rbp), %eax                ## 4-byte Folded Reload
	jle	LBB0_29
## %bb.28:                              ##   in Loop: Header=BB0_25 Depth=3
                                        ## kill: def $r14d killed $r14d killed $r14 def $r14
	movq	-136(%rbp), %rax                ## 8-byte Reload
	cmpl	%r14d, %eax
	jl	LBB0_71
	jmp	LBB0_65
	.p2align	4, 0x90
LBB0_29:                                ##   in Loop: Header=BB0_25 Depth=3
	movl	-92(%rbp), %ecx                 ## 4-byte Reload
	cmpl	-104(%rbp), %ecx                ## 4-byte Folded Reload
	jle	LBB0_30
LBB0_63:                                ##   in Loop: Header=BB0_25 Depth=3
	leal	1(%r14), %eax
	cmpl	%r13d, %r15d
	movq	-136(%rbp), %rcx                ## 8-byte Reload
	cmovll	%eax, %ecx
	movq	%rcx, %rax
	movq	-144(%rbp), %rcx                ## 8-byte Reload
	cmovgel	%r14d, %ecx
	movq	%rcx, %r14
	movq	-152(%rbp), %rbx                ## 8-byte Reload
	movl	-96(%rbp), %r12d                ## 4-byte Reload
	cmpl	%r14d, %eax
	jge	LBB0_65
LBB0_71:                                ##   in Loop: Header=BB0_25 Depth=3
	movl	44(%rbx), %edi
	jmp	LBB0_25
LBB0_30:                                ##   in Loop: Header=BB0_25 Depth=3
	imull	$10000, %r14d, %edx             ## imm = 0x2710
	movl	%edx, -128(%rbp)                ## 4-byte Spill
	subl	-88(%rbp), %eax                 ## 4-byte Folded Reload
	movl	%eax, %edx
	negl	%edx
	cmovsl	%eax, %edx
	movl	%edx, -72(%rbp)                 ## 4-byte Spill
	movl	-116(%rbp), %eax                ## 4-byte Reload
                                        ## kill: def $eax killed $eax def $rax
                                        ## kill: def $ecx killed $ecx def $rcx
	jmp	LBB0_31
	.p2align	4, 0x90
LBB0_61:                                ##   in Loop: Header=BB0_31 Depth=4
	movl	%ebx, %eax
	movq	-208(%rbp), %rcx                ## 8-byte Reload
LBB0_62:                                ##   in Loop: Header=BB0_31 Depth=4
	movq	%rdi, -112(%rbp)                ## 8-byte Spill
	cmpl	%eax, %ecx
	jge	LBB0_63
LBB0_31:                                ##   Parent Loop BB0_14 Depth=1
                                        ##     Parent Loop BB0_21 Depth=2
                                        ##       Parent Loop BB0_25 Depth=3
                                        ## =>      This Inner Loop Header: Depth=4
	movl	%r13d, %r12d
	movq	%rax, -216(%rbp)                ## 8-byte Spill
	movq	%rcx, -208(%rbp)                ## 8-byte Spill
	addl	%ecx, %eax
	movl	%eax, %ebx
	shrl	$31, %ebx
	addl	%eax, %ebx
	sarl	%ebx
	imull	$1000, %ebx, %edi               ## imm = 0x3E8
	addl	-128(%rbp), %edi                ## 4-byte Folded Reload
	movq	-152(%rbp), %r13                ## 8-byte Reload
	imull	44(%r13), %edi
	movl	-124(%rbp), %esi                ## 4-byte Reload
	callq	_radeon_div
	movl	%eax, %r15d
	movl	20(%r13), %ecx
	movq	_RADEON_PLL_PREFER_CLOSEST_LOWER@GOTPCREL(%rip), %rax
	testl	%ecx, (%rax)
	je	LBB0_34
## %bb.32:                              ##   in Loop: Header=BB0_31 Depth=4
	movl	%r12d, %r13d
	movl	%r12d, %edx
	movl	$-1, %eax
	subl	%r15d, %edx
	jl	LBB0_35
## %bb.33:                              ##   in Loop: Header=BB0_31 Depth=4
	movl	%edx, %eax
	jmp	LBB0_35
	.p2align	4, 0x90
LBB0_34:                                ##   in Loop: Header=BB0_31 Depth=4
	movl	%r15d, %edx
	movl	%r12d, %r13d
	subl	%r12d, %edx
	movl	%edx, %eax
	negl	%eax
	cmovsl	%edx, %eax
LBB0_35:                                ##   in Loop: Header=BB0_31 Depth=4
	movq	-112(%rbp), %rdi                ## 8-byte Reload
	cmpl	$0, -88(%rbp)                   ## 4-byte Folded Reload
	jne	LBB0_38
## %bb.36:                              ##   in Loop: Header=BB0_31 Depth=4
	cmpl	%edi, %eax
	jl	LBB0_37
LBB0_38:                                ##   in Loop: Header=BB0_31 Depth=4
	cmpl	$0, -88(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_43
## %bb.39:                              ##   in Loop: Header=BB0_31 Depth=4
	cmpl	$101, %edi
	jl	LBB0_41
## %bb.40:                              ##   in Loop: Header=BB0_31 Depth=4
	leal	-100(%rdi), %edx
	cmpl	%edx, %eax
	jl	LBB0_37
LBB0_41:                                ##   in Loop: Header=BB0_31 Depth=4
	movl	%eax, %edx
	subl	%edi, %edx
	movl	%edx, %esi
	negl	%esi
	cmovsl	%edx, %esi
	cmpl	$99, %esi
	ja	LBB0_43
## %bb.42:                              ##   in Loop: Header=BB0_31 Depth=4
	movl	-72(%rbp), %edx                 ## 4-byte Reload
	cmpl	-68(%rbp), %edx                 ## 4-byte Folded Reload
	jge	LBB0_43
	.p2align	4, 0x90
LBB0_37:                                ##   in Loop: Header=BB0_31 Depth=4
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
                                        ## kill: def $ecx killed $ecx killed $rcx
	movl	%ecx, -56(%rbp)                 ## 4-byte Spill
	movl	%r14d, %ecx
	movl	%r14d, -52(%rbp)                ## 4-byte Spill
	movl	%ebx, -60(%rbp)                 ## 4-byte Spill
	movl	%r15d, -64(%rbp)                ## 4-byte Spill
LBB0_58:                                ##   in Loop: Header=BB0_31 Depth=4
	movl	%eax, %edi
	movl	-72(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, -68(%rbp)                 ## 4-byte Spill
LBB0_59:                                ##   in Loop: Header=BB0_31 Depth=4
	cmpl	%r13d, %r15d
	jge	LBB0_61
## %bb.60:                              ##   in Loop: Header=BB0_31 Depth=4
	incl	%ebx
	movl	%ebx, %ecx
	movq	-216(%rbp), %rax                ## 8-byte Reload
	jmp	LBB0_62
	.p2align	4, 0x90
LBB0_43:                                ##   in Loop: Header=BB0_31 Depth=4
	cmpl	%r13d, %r15d
	jne	LBB0_59
## %bb.44:                              ##   in Loop: Header=BB0_31 Depth=4
	cmpl	$-1, -64(%rbp)                  ## 4-byte Folded Reload
	je	LBB0_57
## %bb.45:                              ##   in Loop: Header=BB0_31 Depth=4
	movq	_RADEON_PLL_PREFER_LOW_REF_DIV@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_47
## %bb.46:                              ##   in Loop: Header=BB0_31 Depth=4
	movq	-80(%rbp), %rdx                 ## 8-byte Reload
	cmpl	-56(%rbp), %edx                 ## 4-byte Folded Reload
	jl	LBB0_57
LBB0_47:                                ##   in Loop: Header=BB0_31 Depth=4
	movq	_RADEON_PLL_PREFER_HIGH_REF_DIV@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_49
## %bb.48:                              ##   in Loop: Header=BB0_31 Depth=4
	movq	-80(%rbp), %rdx                 ## 8-byte Reload
	cmpl	-56(%rbp), %edx                 ## 4-byte Folded Reload
	jg	LBB0_57
LBB0_49:                                ##   in Loop: Header=BB0_31 Depth=4
	movq	_RADEON_PLL_PREFER_LOW_FB_DIV@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_51
## %bb.50:                              ##   in Loop: Header=BB0_31 Depth=4
	cmpl	-52(%rbp), %r14d                ## 4-byte Folded Reload
	jl	LBB0_57
LBB0_51:                                ##   in Loop: Header=BB0_31 Depth=4
	movq	_RADEON_PLL_PREFER_HIGH_FB_DIV@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_53
## %bb.52:                              ##   in Loop: Header=BB0_31 Depth=4
	cmpl	-52(%rbp), %r14d                ## 4-byte Folded Reload
	jg	LBB0_57
LBB0_53:                                ##   in Loop: Header=BB0_31 Depth=4
	movq	_RADEON_PLL_PREFER_LOW_POST_DIV@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_55
## %bb.54:                              ##   in Loop: Header=BB0_31 Depth=4
	movl	-44(%rbp), %edx                 ## 4-byte Reload
	cmpl	%edx, -48(%rbp)                 ## 4-byte Folded Reload
	jl	LBB0_57
LBB0_55:                                ##   in Loop: Header=BB0_31 Depth=4
	movq	_RADEON_PLL_PREFER_HIGH_POST_DIV@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_59
## %bb.56:                              ##   in Loop: Header=BB0_31 Depth=4
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	cmpl	%ecx, -48(%rbp)                 ## 4-byte Folded Reload
	jle	LBB0_59
LBB0_57:                                ##   in Loop: Header=BB0_31 Depth=4
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
                                        ## kill: def $ecx killed $ecx killed $rcx
	movl	%ecx, -56(%rbp)                 ## 4-byte Spill
	movl	%r14d, %ecx
	movl	%r14d, -52(%rbp)                ## 4-byte Spill
	movl	%ebx, -60(%rbp)                 ## 4-byte Spill
	movl	%r13d, -64(%rbp)                ## 4-byte Spill
	jmp	LBB0_58
LBB0_68:
	movl	-56(%rbp), %r9d                 ## 4-byte Reload
	movl	-44(%rbp), %edi                 ## 4-byte Reload
	movl	-52(%rbp), %ebx                 ## 4-byte Reload
	movl	-64(%rbp), %eax                 ## 4-byte Reload
LBB0_69:
	cltq
	imulq	$1759218605, %rax, %rcx         ## imm = 0x68DB8BAD
	movq	%rcx, %rdx
	shrq	$63, %rdx
	sarq	$44, %rcx
	addl	%edx, %ecx
	movq	-160(%rbp), %rdx                ## 8-byte Reload
	movl	%ecx, (%rdx)
	movq	-168(%rbp), %rcx                ## 8-byte Reload
	movl	%ebx, (%rcx)
	movq	-176(%rbp), %rcx                ## 8-byte Reload
	movl	-60(%rbp), %r8d                 ## 4-byte Reload
	movl	%r8d, (%rcx)
	movq	-184(%rbp), %rcx                ## 8-byte Reload
	movl	%r9d, (%rcx)
	movq	16(%rbp), %rcx
	movl	%edi, (%rcx)
	movslq	%r13d, %rsi
	imulq	$274877907, %rax, %rdx          ## imm = 0x10624DD3
	movq	%rdx, %rax
	shrq	$63, %rax
	sarq	$38, %rdx
	addl	%eax, %edx
	movl	%edi, (%rsp)
	leaq	L_.str.1(%rip), %rdi
                                        ## kill: def $edx killed $edx killed $rdx
	movl	%ebx, %ecx
	xorl	%eax, %eax
	callq	_DRM_DEBUG_KMS
	addq	$184, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"PLL freq %llu %u %u\n"

	.comm	_RADEON_PLL_IS_LCD,4,2          ## @RADEON_PLL_IS_LCD
	.comm	_RADEON_PLL_USE_REF_DIV,4,2     ## @RADEON_PLL_USE_REF_DIV
	.comm	_RADEON_PLL_USE_POST_DIV,4,2    ## @RADEON_PLL_USE_POST_DIV
	.comm	_RADEON_PLL_USE_FRAC_FB_DIV,4,2 ## @RADEON_PLL_USE_FRAC_FB_DIV
	.comm	_RADEON_PLL_NO_ODD_POST_DIV,4,2 ## @RADEON_PLL_NO_ODD_POST_DIV
	.comm	_RADEON_PLL_LEGACY,4,2          ## @RADEON_PLL_LEGACY
	.comm	_RADEON_PLL_PREFER_CLOSEST_LOWER,4,2 ## @RADEON_PLL_PREFER_CLOSEST_LOWER
	.comm	_RADEON_PLL_PREFER_LOW_REF_DIV,4,2 ## @RADEON_PLL_PREFER_LOW_REF_DIV
	.comm	_RADEON_PLL_PREFER_HIGH_REF_DIV,4,2 ## @RADEON_PLL_PREFER_HIGH_REF_DIV
	.comm	_RADEON_PLL_PREFER_LOW_FB_DIV,4,2 ## @RADEON_PLL_PREFER_LOW_FB_DIV
	.comm	_RADEON_PLL_PREFER_HIGH_FB_DIV,4,2 ## @RADEON_PLL_PREFER_HIGH_FB_DIV
	.comm	_RADEON_PLL_PREFER_LOW_POST_DIV,4,2 ## @RADEON_PLL_PREFER_LOW_POST_DIV
	.comm	_RADEON_PLL_PREFER_HIGH_POST_DIV,4,2 ## @RADEON_PLL_PREFER_HIGH_POST_DIV
L_.str.1:                               ## @.str.1
	.asciz	"%lld %d, pll dividers - fb: %d.%d ref: %d, post %d\n"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_radeon_compute_pll_legacy      ; -- Begin function radeon_compute_pll_legacy
	.p2align	2
_radeon_compute_pll_legacy:             ; @radeon_compute_pll_legacy
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #272
	.cfi_def_cfa_offset 272
	stp	x28, x27, [sp, #176]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #192]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #208]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #224]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #240]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #256]            ; 16-byte Folded Spill
	add	x29, sp, #256
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x6
	mov	x21, x5
	mov	x22, x4
	mov	x23, x3
	mov	x25, x2
	mov	x19, x1
	mov	x24, x0
	ldp	w28, w26, [x0]
	ldp	w8, w27, [x0, #8]
	str	w8, [sp, #72]                   ; 4-byte Folded Spill
	sxtw	x1, w19
	ldr	w8, [x0, #16]
	stur	w8, [x29, #-92]                 ; 4-byte Folded Spill
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	mov	x2, x28
	mov	x3, x26
	bl	_DRM_DEBUG_KMS
Lloh2:
	adrp	x9, _RADEON_PLL_IS_LCD@GOTPAGE
Lloh3:
	ldr	x9, [x9, _RADEON_PLL_IS_LCD@GOTPAGEOFF]
	ldr	w8, [x24, #20]
Lloh4:
	ldr	w9, [x9]
	tst	w9, w8
	mov	w9, #24
	mov	w10, #32
	csel	x10, x10, x9, eq
	mov	w9, #28
	mov	w11, #36
	csel	x9, x11, x9, eq
	ldr	w10, [x24, x10]
	mov	w11, #64800
	cmp	w10, w11
	csel	w10, w10, w11, lt
	str	w10, [sp, #92]                  ; 4-byte Folded Spill
Lloh5:
	adrp	x10, _RADEON_PLL_USE_REF_DIV@GOTPAGE
Lloh6:
	ldr	x10, [x10, _RADEON_PLL_USE_REF_DIV@GOTPAGEOFF]
Lloh7:
	ldr	w10, [x10]
	tst	w10, w8
	b.eq	LBB0_2
; %bb.1:
	ldr	w14, [x24, #40]
	mov	x28, x14
	b	LBB0_8
LBB0_2:
	mov	x14, x26
	sub	w10, w26, #1
	cmp	w28, w10
	b.ge	LBB0_8
; %bb.3:
	ldp	w10, w11, [x24, #44]
	b	LBB0_6
LBB0_4:                                 ;   in Loop: Header=BB0_6 Depth=1
	mov	x14, x12
	mov	x12, x28
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=1
	sub	w13, w14, #1
	mov	x28, x12
	cmp	w12, w13
	b.ge	LBB0_8
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	add	w12, w28, w14
	cmp	w12, #0
	cinc	w12, w12, lt
	asr	w12, w12, #1
	sdiv	w13, w10, w12
	cmp	w13, w11
	b.lt	LBB0_4
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	x15, x14
	ldr	w14, [x24, #52]
	cmp	w13, w14
	mov	x14, x15
	b.gt	LBB0_5
LBB0_8:
	str	w14, [sp, #68]                  ; 4-byte Folded Spill
Lloh8:
	adrp	x10, _RADEON_PLL_USE_POST_DIV@GOTPAGE
Lloh9:
	ldr	x10, [x10, _RADEON_PLL_USE_POST_DIV@GOTPAGEOFF]
Lloh10:
	ldr	w10, [x10]
	tst	w10, w8
	b.eq	LBB0_10
; %bb.9:
	ldr	w10, [x24, #56]
	mov	x27, x10
	str	w10, [sp, #72]                  ; 4-byte Folded Spill
LBB0_10:
	mov	w10, #1000
Lloh11:
	adrp	x11, _RADEON_PLL_USE_FRAC_FB_DIV@GOTPAGE
Lloh12:
	ldr	x11, [x11, _RADEON_PLL_USE_FRAC_FB_DIV@GOTPAGEOFF]
Lloh13:
	ldr	w11, [x11]
	tst	w11, w8
	stp	x25, x23, [sp, #48]             ; 16-byte Folded Spill
	str	w28, [sp, #64]                  ; 4-byte Folded Spill
	b.eq	LBB0_12
; %bb.11:
	ldp	w28, w11, [x24, #60]
	str	w11, [sp, #88]                  ; 4-byte Folded Spill
	b	LBB0_13
LBB0_12:
	str	wzr, [sp, #88]                  ; 4-byte Folded Spill
	mov	w28, #0
LBB0_13:
	mov	x13, x27
	mul	w26, w19, w10
	ldr	w10, [sp, #72]                  ; 4-byte Folded Reload
	cmp	w27, w10
	b.ge	LBB0_15
; %bb.14:
	mov	w10, #0
	mov	w13, #-1
	mov	w11, #1
	mov	w12, #1
	mov	w3, #1
	b	LBB0_57
LBB0_15:
	stp	x22, x21, [sp, #24]             ; 16-byte Folded Spill
	str	x20, [sp, #40]                  ; 8-byte Folded Spill
	str	xzr, [sp, #104]                 ; 8-byte Folded Spill
	ldr	w21, [x24, x9]
	ldr	w9, [sp, #88]                   ; 4-byte Folded Reload
	add	w9, w9, #1
	str	w9, [sp, #76]                   ; 4-byte Folded Spill
	mov	w22, #-1
	mov	w9, #1
	stur	w9, [x29, #-112]                ; 4-byte Folded Spill
	mov	w9, #-1
	stur	w9, [x29, #-120]                ; 4-byte Folded Spill
	mov	w9, #1
	str	w9, [sp, #124]                  ; 4-byte Folded Spill
	mov	w9, #1
	str	x9, [sp, #128]                  ; 8-byte Folded Spill
	mov	w9, #1
	str	x9, [sp, #112]                  ; 8-byte Folded Spill
	ldr	w12, [sp, #68]                  ; 4-byte Folded Reload
	ldr	w19, [sp, #92]                  ; 4-byte Folded Reload
	stp	w21, w28, [sp, #80]             ; 8-byte Folded Spill
	stur	x24, [x29, #-104]               ; 8-byte Folded Spill
LBB0_16:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_23 Depth 2
                                        ;       Child Loop BB0_26 Depth 3
                                        ;         Child Loop BB0_37 Depth 4
Lloh14:
	adrp	x9, _RADEON_PLL_NO_ODD_POST_DIV@GOTPAGE
Lloh15:
	ldr	x9, [x9, _RADEON_PLL_NO_ODD_POST_DIV@GOTPAGEOFF]
Lloh16:
	ldr	w9, [x9]
	and	w9, w9, w8
	and	w10, w13, #0x1
	cmp	w9, #0
	ccmp	w10, #0, #4, ne
	b.ne	LBB0_18
; %bb.17:                               ;   in Loop: Header=BB0_16 Depth=1
Lloh17:
	adrp	x9, _RADEON_PLL_LEGACY@GOTPAGE
Lloh18:
	ldr	x9, [x9, _RADEON_PLL_LEGACY@GOTPAGEOFF]
Lloh19:
	ldr	w9, [x9]
	and	w8, w9, w8
	cmp	w8, #0
	ccmp	w13, #15, #2, ne
	mov	w8, #1
	lsl	w8, w8, w13
	mov	w9, #61088
	and	w8, w8, w9
	ccmp	w8, #0, #4, ls
	ldr	w8, [sp, #64]                   ; 4-byte Folded Reload
	ccmp	w8, w12, #0, eq
	b.le	LBB0_20
LBB0_18:                                ;   in Loop: Header=BB0_16 Depth=1
	ldr	w8, [sp, #72]                   ; 4-byte Folded Reload
	cmp	w13, w8
	b.le	LBB0_56
; %bb.19:                               ;   in Loop: Header=BB0_16 Depth=1
	sub	w13, w13, #1
	ldr	w8, [x24, #20]
	b	LBB0_16
LBB0_20:                                ;   in Loop: Header=BB0_16 Depth=1
	ldr	w23, [sp, #64]                  ; 4-byte Folded Reload
	str	w13, [sp, #120]                 ; 4-byte Folded Spill
	b	LBB0_23
LBB0_21:                                ;   in Loop: Header=BB0_23 Depth=2
	ldr	w12, [sp, #68]                  ; 4-byte Folded Reload
	ldr	w13, [sp, #120]                 ; 4-byte Folded Reload
LBB0_22:                                ;   in Loop: Header=BB0_23 Depth=2
	add	w8, w23, #1
	cmp	w23, w12
	mov	x23, x8
	b.eq	LBB0_18
LBB0_23:                                ;   Parent Loop BB0_16 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_26 Depth 3
                                        ;         Child Loop BB0_37 Depth 4
	ldp	w8, w9, [x24, #44]
	sdiv	w10, w8, w23
	cmp	w10, w9
	b.lt	LBB0_22
; %bb.24:                               ;   in Loop: Header=BB0_23 Depth=2
	ldp	w27, w9, [x24, #68]
	ldr	w11, [x24, #52]
	cmp	w10, w11
	ccmp	w27, w9, #0, le
	b.gt	LBB0_22
; %bb.25:                               ;   in Loop: Header=BB0_23 Depth=2
	mov	w20, #0
	add	w10, w9, #1
	mul	w9, w23, w13
	stur	w9, [x29, #-116]                ; 4-byte Folded Spill
	stur	w23, [x29, #-108]               ; 4-byte Folded Spill
LBB0_26:                                ;   Parent Loop BB0_16 Depth=1
                                        ;     Parent Loop BB0_23 Depth=2
                                        ; =>    This Loop Header: Depth=3
                                        ;         Child Loop BB0_37 Depth 4
	str	w10, [sp, #100]                 ; 4-byte Folded Spill
	add	w9, w10, w27
	cmp	w9, #0
	cinc	w9, w9, lt
	asr	w25, w9, #1
	mul	w0, w8, w25
	mov	x1, x23
	bl	_radeon_div
	cmp	w0, w19
	b.ge	LBB0_28
; %bb.27:                               ;   in Loop: Header=BB0_26 Depth=3
	add	w27, w25, #1
	ldr	w10, [sp, #100]                 ; 4-byte Folded Reload
	cmp	w27, w10
	b.lt	LBB0_32
	b	LBB0_21
LBB0_28:                                ;   in Loop: Header=BB0_26 Depth=3
	cmp	w0, w21
	b.le	LBB0_30
; %bb.29:                               ;   in Loop: Header=BB0_26 Depth=3
	mov	x10, x25
	cmp	w27, w10
	b.lt	LBB0_32
	b	LBB0_21
LBB0_30:                                ;   in Loop: Header=BB0_26 Depth=3
	str	w27, [sp, #96]                  ; 4-byte Folded Spill
	ldr	w8, [sp, #88]                   ; 4-byte Folded Reload
	cmp	w28, w8
	b.le	LBB0_33
LBB0_31:                                ;   in Loop: Header=BB0_26 Depth=3
	cmp	w20, w26
	ldp	w27, w10, [sp, #96]             ; 8-byte Folded Reload
	csel	w10, w10, w25, lt
	csinc	w27, w27, w25, ge
	ldr	w19, [sp, #92]                  ; 4-byte Folded Reload
	ldp	w21, w28, [sp, #80]             ; 8-byte Folded Reload
	ldur	w23, [x29, #-108]               ; 4-byte Folded Reload
	ldur	x24, [x29, #-104]               ; 8-byte Folded Reload
	cmp	w27, w10
	b.ge	LBB0_21
LBB0_32:                                ;   in Loop: Header=BB0_26 Depth=3
	ldr	w8, [x24, #44]
	b	LBB0_26
LBB0_33:                                ;   in Loop: Header=BB0_26 Depth=3
	mov	w8, #10000
	mul	w21, w25, w8
	ldur	w8, [x29, #-92]                 ; 4-byte Folded Reload
	subs	w8, w0, w8
	cneg	w27, w8, mi
	ldr	w23, [sp, #76]                  ; 4-byte Folded Reload
	mov	x19, x28
	b	LBB0_37
LBB0_34:                                ;   in Loop: Header=BB0_37 Depth=4
	ldr	w9, [sp, #120]                  ; 4-byte Folded Reload
	str	x9, [sp, #112]                  ; 8-byte Folded Spill
	ldur	w9, [x29, #-108]                ; 4-byte Folded Reload
	str	x9, [sp, #128]                  ; 8-byte Folded Spill
	str	w25, [sp, #124]                 ; 4-byte Folded Spill
	mov	x9, x28
	str	x9, [sp, #104]                  ; 8-byte Folded Spill
	stur	w20, [x29, #-120]               ; 4-byte Folded Spill
LBB0_35:                                ;   in Loop: Header=BB0_37 Depth=4
	mov	x22, x8
	stur	w27, [x29, #-112]               ; 4-byte Folded Spill
LBB0_36:                                ;   in Loop: Header=BB0_37 Depth=4
	cmp	w20, w26
	csel	w23, w23, w28, lt
	csinc	w19, w19, w28, ge
	cmp	w19, w23
	b.ge	LBB0_31
LBB0_37:                                ;   Parent Loop BB0_16 Depth=1
                                        ;     Parent Loop BB0_23 Depth=2
                                        ;       Parent Loop BB0_26 Depth=3
                                        ; =>      This Inner Loop Header: Depth=4
	add	w8, w23, w19
	cmp	w8, #0
	cinc	w8, w8, lt
	asr	w28, w8, #1
	ldur	x24, [x29, #-104]               ; 8-byte Folded Reload
	ldr	w8, [x24, #44]
	mov	w9, #1000
	madd	w9, w28, w9, w21
	mul	w0, w9, w8
	ldur	w1, [x29, #-116]                ; 4-byte Folded Reload
	bl	_radeon_div
	mov	x20, x0
	ldr	w9, [x24, #20]
Lloh20:
	adrp	x8, _RADEON_PLL_PREFER_CLOSEST_LOWER@GOTPAGE
Lloh21:
	ldr	x8, [x8, _RADEON_PLL_PREFER_CLOSEST_LOWER@GOTPAGEOFF]
Lloh22:
	ldr	w8, [x8]
	subs	w10, w0, w26
	cneg	w10, w10, mi
	subs	w11, w26, w0
	csinv	w11, w11, wzr, ge
	tst	w8, w9
	csel	w8, w10, w11, eq
	ldur	w10, [x29, #-92]                ; 4-byte Folded Reload
	cbnz	w10, LBB0_39
; %bb.38:                               ;   in Loop: Header=BB0_37 Depth=4
	cmp	w8, w22
	b.lt	LBB0_34
LBB0_39:                                ;   in Loop: Header=BB0_37 Depth=4
	ldur	w10, [x29, #-92]                ; 4-byte Folded Reload
	cbz	w10, LBB0_43
; %bb.40:                               ;   in Loop: Header=BB0_37 Depth=4
	cmp	w22, #101
	b.lt	LBB0_42
; %bb.41:                               ;   in Loop: Header=BB0_37 Depth=4
	sub	w10, w22, #100
	cmp	w8, w10
	b.lt	LBB0_34
LBB0_42:                                ;   in Loop: Header=BB0_37 Depth=4
	subs	w10, w8, w22
	cneg	w10, w10, mi
	cmp	w10, #99
	ldur	w10, [x29, #-112]               ; 4-byte Folded Reload
	ccmp	w27, w10, #0, ls
	b.lt	LBB0_34
LBB0_43:                                ;   in Loop: Header=BB0_37 Depth=4
	cmp	w20, w26
	b.ne	LBB0_36
; %bb.44:                               ;   in Loop: Header=BB0_37 Depth=4
	ldur	w10, [x29, #-120]               ; 4-byte Folded Reload
	cmn	w10, #1
	b.eq	LBB0_55
; %bb.45:                               ;   in Loop: Header=BB0_37 Depth=4
Lloh23:
	adrp	x10, _RADEON_PLL_PREFER_LOW_REF_DIV@GOTPAGE
Lloh24:
	ldr	x10, [x10, _RADEON_PLL_PREFER_LOW_REF_DIV@GOTPAGEOFF]
Lloh25:
	ldr	w10, [x10]
	and	w10, w10, w9
	cmp	w10, #0
	ldr	x10, [sp, #128]                 ; 8-byte Folded Reload
	ldur	w11, [x29, #-108]               ; 4-byte Folded Reload
	ccmp	w11, w10, #0, ne
	b.lt	LBB0_55
; %bb.46:                               ;   in Loop: Header=BB0_37 Depth=4
Lloh26:
	adrp	x10, _RADEON_PLL_PREFER_HIGH_REF_DIV@GOTPAGE
Lloh27:
	ldr	x10, [x10, _RADEON_PLL_PREFER_HIGH_REF_DIV@GOTPAGEOFF]
Lloh28:
	ldr	w10, [x10]
	and	w10, w10, w9
	cmp	w10, #0
	ldr	x10, [sp, #128]                 ; 8-byte Folded Reload
	ldur	w11, [x29, #-108]               ; 4-byte Folded Reload
	ccmp	w11, w10, #4, ne
	b.gt	LBB0_55
; %bb.47:                               ;   in Loop: Header=BB0_37 Depth=4
Lloh29:
	adrp	x10, _RADEON_PLL_PREFER_LOW_FB_DIV@GOTPAGE
Lloh30:
	ldr	x10, [x10, _RADEON_PLL_PREFER_LOW_FB_DIV@GOTPAGEOFF]
Lloh31:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_49
; %bb.48:                               ;   in Loop: Header=BB0_37 Depth=4
	ldr	w10, [sp, #124]                 ; 4-byte Folded Reload
	cmp	w25, w10
	b.lt	LBB0_55
LBB0_49:                                ;   in Loop: Header=BB0_37 Depth=4
Lloh32:
	adrp	x10, _RADEON_PLL_PREFER_HIGH_FB_DIV@GOTPAGE
Lloh33:
	ldr	x10, [x10, _RADEON_PLL_PREFER_HIGH_FB_DIV@GOTPAGEOFF]
Lloh34:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_51
; %bb.50:                               ;   in Loop: Header=BB0_37 Depth=4
	ldr	w10, [sp, #124]                 ; 4-byte Folded Reload
	cmp	w25, w10
	b.gt	LBB0_55
LBB0_51:                                ;   in Loop: Header=BB0_37 Depth=4
Lloh35:
	adrp	x10, _RADEON_PLL_PREFER_LOW_POST_DIV@GOTPAGE
Lloh36:
	ldr	x10, [x10, _RADEON_PLL_PREFER_LOW_POST_DIV@GOTPAGEOFF]
Lloh37:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_53
; %bb.52:                               ;   in Loop: Header=BB0_37 Depth=4
	ldr	w10, [sp, #120]                 ; 4-byte Folded Reload
	ldr	x11, [sp, #112]                 ; 8-byte Folded Reload
	cmp	w10, w11
	b.lt	LBB0_55
LBB0_53:                                ;   in Loop: Header=BB0_37 Depth=4
Lloh38:
	adrp	x10, _RADEON_PLL_PREFER_HIGH_POST_DIV@GOTPAGE
Lloh39:
	ldr	x10, [x10, _RADEON_PLL_PREFER_HIGH_POST_DIV@GOTPAGEOFF]
Lloh40:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_36
; %bb.54:                               ;   in Loop: Header=BB0_37 Depth=4
	ldr	w9, [sp, #120]                  ; 4-byte Folded Reload
	ldr	x10, [sp, #112]                 ; 8-byte Folded Reload
	cmp	w9, w10
	b.le	LBB0_36
LBB0_55:                                ;   in Loop: Header=BB0_37 Depth=4
	ldr	w9, [sp, #120]                  ; 4-byte Folded Reload
	str	x9, [sp, #112]                  ; 8-byte Folded Spill
	ldur	w9, [x29, #-108]                ; 4-byte Folded Reload
	str	x9, [sp, #128]                  ; 8-byte Folded Spill
	str	w25, [sp, #124]                 ; 4-byte Folded Spill
	mov	x9, x28
	str	x9, [sp, #104]                  ; 8-byte Folded Spill
	mov	x9, x26
	stur	w26, [x29, #-120]               ; 4-byte Folded Spill
	b	LBB0_35
LBB0_56:
	ldp	x21, x20, [sp, #32]             ; 16-byte Folded Reload
	ldr	x22, [sp, #24]                  ; 8-byte Folded Reload
	ldp	x10, x11, [sp, #104]            ; 16-byte Folded Reload
	ldr	w3, [sp, #124]                  ; 4-byte Folded Reload
	ldr	x12, [sp, #128]                 ; 8-byte Folded Reload
	ldur	w13, [x29, #-120]               ; 4-byte Folded Reload
LBB0_57:
	mov	w8, #35757
	movk	w8, #26843, lsl #16
	smull	x8, w13, w8
	lsr	x9, x8, #63
	asr	x8, x8, #44
	add	w8, w8, w9
	ldr	x9, [sp, #48]                   ; 8-byte Folded Reload
	str	w8, [x9]
	ldr	x8, [sp, #56]                   ; 8-byte Folded Reload
	str	w3, [x8]
	str	w10, [x22]
	str	w12, [x21]
	str	w11, [x20]
	sxtw	x1, w26
	mov	w8, #19923
	movk	w8, #4194, lsl #16
	smull	x8, w13, w8
	lsr	x9, x8, #63
	asr	x8, x8, #38
	add	w2, w8, w9
	stp	x12, x11, [sp, #8]
	str	x10, [sp]
Lloh41:
	adrp	x0, l_.str.1@PAGE
Lloh42:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_DRM_DEBUG_KMS
	ldp	x29, x30, [sp, #256]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #240]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #224]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #208]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #192]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #176]            ; 16-byte Folded Reload
	add	sp, sp, #272
	ret
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpAdd	Lloh41, Lloh42
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"PLL freq %llu %u %u\n"

	.comm	_RADEON_PLL_IS_LCD,4,2          ; @RADEON_PLL_IS_LCD
	.comm	_RADEON_PLL_USE_REF_DIV,4,2     ; @RADEON_PLL_USE_REF_DIV
	.comm	_RADEON_PLL_USE_POST_DIV,4,2    ; @RADEON_PLL_USE_POST_DIV
	.comm	_RADEON_PLL_USE_FRAC_FB_DIV,4,2 ; @RADEON_PLL_USE_FRAC_FB_DIV
	.comm	_RADEON_PLL_NO_ODD_POST_DIV,4,2 ; @RADEON_PLL_NO_ODD_POST_DIV
	.comm	_RADEON_PLL_LEGACY,4,2          ; @RADEON_PLL_LEGACY
	.comm	_RADEON_PLL_PREFER_CLOSEST_LOWER,4,2 ; @RADEON_PLL_PREFER_CLOSEST_LOWER
	.comm	_RADEON_PLL_PREFER_LOW_REF_DIV,4,2 ; @RADEON_PLL_PREFER_LOW_REF_DIV
	.comm	_RADEON_PLL_PREFER_HIGH_REF_DIV,4,2 ; @RADEON_PLL_PREFER_HIGH_REF_DIV
	.comm	_RADEON_PLL_PREFER_LOW_FB_DIV,4,2 ; @RADEON_PLL_PREFER_LOW_FB_DIV
	.comm	_RADEON_PLL_PREFER_HIGH_FB_DIV,4,2 ; @RADEON_PLL_PREFER_HIGH_FB_DIV
	.comm	_RADEON_PLL_PREFER_LOW_POST_DIV,4,2 ; @RADEON_PLL_PREFER_LOW_POST_DIV
	.comm	_RADEON_PLL_PREFER_HIGH_POST_DIV,4,2 ; @RADEON_PLL_PREFER_HIGH_POST_DIV
l_.str.1:                               ; @.str.1
	.asciz	"%lld %d, pll dividers - fb: %d.%d ref: %d, post %d\n"

.subsections_via_symbols
