	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_r600_blit_copy                 ## -- Begin function r600_blit_copy
	.p2align	4, 0x90
_r600_blit_copy:                        ## @r600_blit_copy
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, %r15d
	movl	%edx, %ebx
	movl	%esi, %r14d
	movq	(%rdi), %r12
	movq	%rdi, -96(%rbp)                 ## 8-byte Spill
	callq	_r600_nomm_get_vb_ptr
	movq	%rax, %r13
	movl	%ebx, -44(%rbp)                 ## 4-byte Spill
	movl	%r14d, -48(%rbp)                ## 4-byte Spill
	orl	%r14d, %ebx
	movq	%r15, -56(%rbp)                 ## 8-byte Spill
	orl	%r15d, %ebx
	testb	$3, %bl
	je	LBB0_4
## %bb.1:
	cmpl	$0, -56(%rbp)                   ## 4-byte Folded Reload
	jne	LBB0_2
	jmp	LBB0_18
	.p2align	4, 0x90
LBB0_11:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-96(%rbp), %r13                 ## 8-byte Reload
	movq	%r13, %rdi
	callq	_set_shaders
	movq	%r13, %rdi
	callq	_r600_nomm_get_vb_ptr
	movq	%rax, %r13
	movq	-88(%rbp), %rbx                 ## 8-byte Reload
LBB0_12:                                ##   in Loop: Header=BB0_2 Depth=1
	andl	$-256, -48(%rbp)                ## 4-byte Folded Spill
	andl	$-256, -44(%rbp)                ## 4-byte Folded Spill
	movl	%ebx, %edi
	callq	_int2float
	movl	%eax, (%r13)
	movl	$0, 4(%r13)
	movq	-64(%rbp), %r14                 ## 8-byte Reload
	movl	%r14d, %edi
	callq	_int2float
	movl	%eax, 8(%r13)
	movl	$0, 12(%r13)
	movl	%ebx, %edi
	callq	_int2float
	movl	%eax, 16(%r13)
	movl	%r15d, %edi
	callq	_int2float
	movl	%eax, 20(%r13)
	movl	%r14d, %edi
	callq	_int2float
	movl	%eax, 24(%r13)
	movl	%r15d, %edi
	callq	_int2float
	movl	%eax, 28(%r13)
	movq	-80(%rbp), %r14                 ## 8-byte Reload
	leal	(%r14,%rbx), %edi
	movl	%edi, -68(%rbp)                 ## 4-byte Spill
	callq	_int2float
	movl	%eax, 32(%r13)
	movl	%r15d, %edi
	callq	_int2float
	movl	%eax, 36(%r13)
	movq	%r14, %rcx
	movq	%r14, -80(%rbp)                 ## 8-byte Spill
	movq	%r13, %r14
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	leal	(%rcx,%rax), %r13d
	movl	%r13d, %edi
	callq	_int2float
	movl	%eax, 40(%r14)
	movl	%r15d, %edi
	callq	_int2float
	movl	%eax, 44(%r14)
	movq	_FMT_8@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r12, %rdi
	movl	%r13d, %edx
	movl	%r15d, %ecx
	movl	%r15d, -104(%rbp)               ## 4-byte Spill
	movl	%r13d, %r8d
	movq	%r14, %r13
	movl	-48(%rbp), %ebx                 ## 4-byte Reload
	movl	%ebx, %r9d
	callq	_set_tex_resource
	movq	_R600_TC_ACTION_ENA@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	imull	%r15d, %eax
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	addl	%eax, %edx
	movq	%rax, %r15
	movq	%r12, %rdi
                                        ## kill: def $edx killed $edx killed $rdx
	movl	%ebx, %ecx
	callq	_cp_set_surface_sync
	movq	_COLOR_8@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r12, %rdi
	movl	-68(%rbp), %r14d                ## 4-byte Reload
	movl	%r14d, %edx
	movl	-104(%rbp), %ebx                ## 4-byte Reload
	movl	%ebx, %ecx
	movl	-44(%rbp), %r8d                 ## 4-byte Reload
	callq	_set_render_target
	movq	%r12, %rdi
	movq	-88(%rbp), %rsi                 ## 8-byte Reload
                                        ## kill: def $esi killed $esi killed $rsi
	xorl	%edx, %edx
	movl	%r14d, %ecx
	movl	%ebx, %r8d
	callq	_set_scissors
	movq	8(%r12), %rax
	movq	16(%rax), %rsi
	addq	(%r12), %rsi
	addq	(%rax), %rsi
	movq	%r12, %rdi
	callq	_set_vtx_resource
	movq	%r12, %rdi
	callq	_draw_auto
	movq	_R600_CB0_DEST_BASE_ENA@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_R600_CB_ACTION_ENA@GOTPCREL(%rip), %rax
	orl	(%rax), %esi
	movq	%r12, %rdi
	movl	%r15d, %edx
	movl	-44(%rbp), %r14d                ## 4-byte Reload
	movl	%r14d, %ecx
	callq	_cp_set_surface_sync
	movq	8(%r12), %rax
	addq	$48, (%rax)
	addq	$48, %r13
	addl	%r15d, -48(%rbp)                ## 4-byte Folded Spill
	addl	%r15d, %r14d
	movl	%r14d, -44(%rbp)                ## 4-byte Spill
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	subl	%r15d, %eax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	je	LBB0_18
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movzbl	-48(%rbp), %esi                 ## 1-byte Folded Reload
	movzbl	-44(%rbp), %ebx                 ## 1-byte Folded Reload
	movl	%esi, %eax
	orl	%ebx, %eax
	movq	%rsi, -64(%rbp)                 ## 8-byte Spill
	je	LBB0_3
## %bb.8:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	$8192, %eax                     ## imm = 0x2000
	subl	%ebx, %eax
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	cmpl	%eax, %ecx
	cmovll	%ecx, %eax
	movl	$8192, %ecx                     ## imm = 0x2000
	subl	%esi, %ecx
	cmpl	%ecx, %eax
	cmovll	%eax, %ecx
	movq	%rcx, -80(%rbp)                 ## 8-byte Spill
	movl	$1, %r15d
	jmp	LBB0_9
	.p2align	4, 0x90
LBB0_3:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	leal	8191(%rax), %r15d
	testl	%eax, %eax
	cmovnsl	%eax, %r15d
	sarl	$13, %r15d
	cmpl	$8192, %r15d                    ## imm = 0x2000
	movl	$8192, %ecx                     ## imm = 0x2000
	cmovgel	%ecx, %r15d
	testl	%r15d, %r15d
	movl	$8192, %ecx                     ## imm = 0x2000
	cmovel	%eax, %ecx
	movq	%rcx, -80(%rbp)                 ## 8-byte Spill
	movl	$1, %eax
	cmovel	%eax, %r15d
LBB0_9:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	8(%r12), %rax
	movq	(%rax), %rcx
	addq	$48, %rcx
	cmpq	8(%rax), %rcx
	movq	%rbx, -88(%rbp)                 ## 8-byte Spill
	jle	LBB0_12
## %bb.10:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	-96(%rbp), %r13                 ## 8-byte Reload
	movq	%r13, %rdi
	callq	_r600_nomm_put_vb
	movq	%r13, %rdi
	callq	_r600_nomm_get_vb
	cmpq	$0, 8(%r12)
	jne	LBB0_11
	jmp	LBB0_18
LBB0_4:
	cmpl	$0, -56(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_18
## %bb.5:
	movq	%r12, %r14
	movq	%r12, -120(%rbp)                ## 8-byte Spill
	jmp	LBB0_6
	.p2align	4, 0x90
LBB0_17:                                ##   in Loop: Header=BB0_6 Depth=1
	movq	%r13, -64(%rbp)                 ## 8-byte Spill
	andl	$-256, -48(%rbp)                ## 4-byte Folded Spill
	andl	$-256, -44(%rbp)                ## 4-byte Folded Spill
	movq	-80(%rbp), %r15                 ## 8-byte Reload
	movl	%r15d, %r14d
	shrl	$2, %r14d
	movl	%r14d, %edi
	movl	%r14d, -112(%rbp)               ## 4-byte Spill
	callq	_int2float
	movl	%eax, (%r13)
	movl	$0, 4(%r13)
	movq	%rbx, -88(%rbp)                 ## 8-byte Spill
                                        ## kill: def $ebx killed $ebx killed $rbx
	shrl	$2, %ebx
	movl	%ebx, %edi
	callq	_int2float
	movl	%eax, 8(%r13)
	movl	$0, 12(%r13)
	movl	%r14d, %edi
	callq	_int2float
	movl	%eax, 16(%r13)
	movl	%r12d, %edi
	callq	_int2float
	movl	%eax, 20(%r13)
	movl	%ebx, %edi
	callq	_int2float
	movl	%eax, 24(%r13)
	movl	%r12d, %edi
	callq	_int2float
	movl	%eax, 28(%r13)
	movl	%r12d, %ebx
	movq	-104(%rbp), %r12                ## 8-byte Reload
	movl	%r12d, %eax
	addl	%r15d, %eax
	leal	3(%r12,%r15), %r13d
	cmovnsl	%eax, %r13d
	sarl	$2, %r13d
	movl	%r13d, %edi
	callq	_int2float
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movl	%eax, 32(%rcx)
	movl	%ebx, %edi
	movl	%ebx, %r15d
	callq	_int2float
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movl	%eax, 36(%rcx)
	movl	%r12d, %eax
	movq	-88(%rbp), %rcx                 ## 8-byte Reload
	addl	%ecx, %eax
	leal	3(%r12,%rcx), %ebx
	cmovnsl	%eax, %ebx
	sarl	$2, %ebx
	movl	%ebx, %edi
	callq	_int2float
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movl	%eax, 40(%rcx)
	movl	%r15d, %edi
	callq	_int2float
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movl	%eax, 44(%rcx)
	movq	_FMT_8_8_8_8@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	-120(%rbp), %r14                ## 8-byte Reload
	movq	%r14, %rdi
	movl	%ebx, %edx
	movl	%r15d, %ecx
	movl	%r15d, -68(%rbp)                ## 4-byte Spill
	movl	%ebx, %r8d
	movl	-48(%rbp), %ebx                 ## 4-byte Reload
	movl	%ebx, %r9d
	callq	_set_tex_resource
	movq	_R600_TC_ACTION_ENA@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	imull	%r12d, %r15d
	movl	%r15d, -108(%rbp)               ## 4-byte Spill
	movq	-88(%rbp), %rdx                 ## 8-byte Reload
	addl	%r15d, %edx
	movq	%r14, %rdi
                                        ## kill: def $edx killed $edx killed $rdx
	movl	%ebx, %ecx
	callq	_cp_set_surface_sync
	movq	_COLOR_8_8_8_8@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r14, %rdi
	movl	%r13d, %edx
	movq	-64(%rbp), %r13                 ## 8-byte Reload
	movl	-44(%rbp), %r15d                ## 4-byte Reload
	movl	-68(%rbp), %ecx                 ## 4-byte Reload
	movl	%r15d, %r8d
	callq	_set_render_target
	leal	3(%r12), %ecx
	testl	%r12d, %r12d
	cmovnsl	%r12d, %ecx
	sarl	$2, %ecx
	addl	-80(%rbp), %ecx                 ## 4-byte Folded Reload
	movq	%r14, %rdi
	movl	-112(%rbp), %esi                ## 4-byte Reload
	xorl	%edx, %edx
	movl	-68(%rbp), %r8d                 ## 4-byte Reload
	callq	_set_scissors
	movq	8(%r14), %rax
	movq	16(%rax), %rsi
	addq	(%r14), %rsi
	addq	(%rax), %rsi
	movq	%r14, %rdi
	callq	_set_vtx_resource
	movq	%r14, %rdi
	callq	_draw_auto
	movq	_R600_CB0_DEST_BASE_ENA@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_R600_CB_ACTION_ENA@GOTPCREL(%rip), %rax
	orl	(%rax), %esi
	movq	%r14, %rdi
	movl	-108(%rbp), %ebx                ## 4-byte Reload
	movl	%ebx, %edx
	movl	%r15d, %ecx
	callq	_cp_set_surface_sync
	movq	8(%r14), %rax
	addq	$48, (%rax)
	addq	$48, %r13
	addl	%ebx, -48(%rbp)                 ## 4-byte Folded Spill
	addl	%ebx, %r15d
	movl	%r15d, -44(%rbp)                ## 4-byte Spill
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	subl	%ebx, %eax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	je	LBB0_18
LBB0_6:                                 ## =>This Inner Loop Header: Depth=1
	movzbl	-48(%rbp), %ebx                 ## 1-byte Folded Reload
	movzbl	-44(%rbp), %ecx                 ## 1-byte Folded Reload
	movl	%ebx, %eax
	movq	%rcx, -80(%rbp)                 ## 8-byte Spill
	orl	%ecx, %eax
	je	LBB0_7
## %bb.13:                              ##   in Loop: Header=BB0_6 Depth=1
	movl	$32768, %eax                    ## imm = 0x8000
	subl	-80(%rbp), %eax                 ## 4-byte Folded Reload
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	cmpl	%eax, %ecx
	cmovll	%ecx, %eax
	movl	$32768, %ecx                    ## imm = 0x8000
	subl	%ebx, %ecx
	cmpl	%ecx, %eax
	cmovll	%eax, %ecx
	movq	%rcx, -104(%rbp)                ## 8-byte Spill
	movl	$1, %r12d
	jmp	LBB0_14
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_6 Depth=1
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	leal	32767(%rax), %r12d
	testl	%eax, %eax
	cmovnsl	%eax, %r12d
	sarl	$15, %r12d
	cmpl	$8192, %r12d                    ## imm = 0x2000
	movl	$8192, %ecx                     ## imm = 0x2000
	cmovgel	%ecx, %r12d
	testl	%r12d, %r12d
	movl	$32768, %ecx                    ## imm = 0x8000
	cmovel	%eax, %ecx
	movq	%rcx, -104(%rbp)                ## 8-byte Spill
	movl	$1, %eax
	cmovel	%eax, %r12d
LBB0_14:                                ##   in Loop: Header=BB0_6 Depth=1
	movq	8(%r14), %rax
	movq	(%rax), %rcx
	addq	$48, %rcx
	cmpq	8(%rax), %rcx
	jle	LBB0_17
## %bb.15:                              ##   in Loop: Header=BB0_6 Depth=1
	movq	-120(%rbp), %r15                ## 8-byte Reload
	movq	-96(%rbp), %r14                 ## 8-byte Reload
	movq	%r14, %rdi
	callq	_r600_nomm_put_vb
	movq	%r14, %rdi
	callq	_r600_nomm_get_vb
	cmpq	$0, 8(%r15)
	je	LBB0_18
## %bb.16:                              ##   in Loop: Header=BB0_6 Depth=1
	movq	-96(%rbp), %r14                 ## 8-byte Reload
	movq	%r14, %rdi
	callq	_set_shaders
	movq	%r14, %rdi
	callq	_r600_nomm_get_vb_ptr
	movq	%rax, %r13
	jmp	LBB0_17
LBB0_18:
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_FMT_8,4,2                      ## @FMT_8
	.comm	_R600_TC_ACTION_ENA,4,2         ## @R600_TC_ACTION_ENA
	.comm	_COLOR_8,4,2                    ## @COLOR_8
	.comm	_R600_CB_ACTION_ENA,4,2         ## @R600_CB_ACTION_ENA
	.comm	_R600_CB0_DEST_BASE_ENA,4,2     ## @R600_CB0_DEST_BASE_ENA
	.comm	_FMT_8_8_8_8,4,2                ## @FMT_8_8_8_8
	.comm	_COLOR_8_8_8_8,4,2              ## @COLOR_8_8_8_8
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_r600_blit_copy                 ; -- Begin function r600_blit_copy
	.p2align	2
_r600_blit_copy:                        ; @r600_blit_copy
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x3
	mov	x23, x2
	mov	x24, x1
	ldr	x21, [x0]
	str	x0, [sp, #16]                   ; 8-byte Folded Spill
	bl	_r600_nomm_get_vb_ptr
	mov	x22, x0
	orr	w8, w23, w24
	orr	w8, w8, w19
	tst	w8, #0x3
	b.eq	LBB0_6
; %bb.1:
	cbnz	w19, LBB0_4
	b	LBB0_11
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldr	x20, [sp, #16]                  ; 8-byte Folded Reload
	mov	x0, x20
	bl	_set_shaders
	mov	x0, x20
	bl	_r600_nomm_get_vb_ptr
	mov	x22, x0
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	and	w24, w24, #0xffffff00
	and	w8, w23, #0xffffff00
	str	w8, [sp, #28]                   ; 4-byte Folded Spill
	mov	x0, x25
	bl	_int2float
	stp	w0, wzr, [x22]
	mov	x0, x27
	bl	_int2float
	stp	w0, wzr, [x22, #8]
	mov	x0, x25
	bl	_int2float
	str	w0, [x22, #16]
	mov	x0, x26
	bl	_int2float
	str	w0, [x22, #20]
	mov	x0, x27
	bl	_int2float
	str	w0, [x22, #24]
	mov	x0, x26
	bl	_int2float
	str	w0, [x22, #28]
	add	w20, w28, w25
	mov	x0, x20
	bl	_int2float
	str	w0, [x22, #32]
	mov	x0, x26
	bl	_int2float
	str	w0, [x22, #36]
	mov	x23, x28
	add	w28, w28, w27
	mov	x0, x28
	bl	_int2float
	str	w0, [x22, #40]
	mov	x0, x26
	bl	_int2float
	str	w0, [x22, #44]
Lloh0:
	adrp	x8, _FMT_8@GOTPAGE
Lloh1:
	ldr	x8, [x8, _FMT_8@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
	mov	x0, x21
	mov	x2, x28
	mov	x3, x26
	mov	x4, x28
	mov	x5, x24
	bl	_set_tex_resource
Lloh3:
	adrp	x8, _R600_TC_ACTION_ENA@GOTPAGE
Lloh4:
	ldr	x8, [x8, _R600_TC_ACTION_ENA@GOTPAGEOFF]
Lloh5:
	ldr	w1, [x8]
	mul	w28, w26, w23
	add	w2, w28, w27
	mov	x0, x21
	mov	x3, x24
	bl	_cp_set_surface_sync
Lloh6:
	adrp	x8, _COLOR_8@GOTPAGE
Lloh7:
	ldr	x8, [x8, _COLOR_8@GOTPAGEOFF]
Lloh8:
	ldr	w1, [x8]
	mov	x0, x21
	mov	x2, x20
	mov	x3, x26
	ldr	w23, [sp, #28]                  ; 4-byte Folded Reload
	mov	x4, x23
	bl	_set_render_target
	mov	x0, x21
	mov	x1, x25
	mov	w2, #0
	mov	x3, x20
	mov	x4, x26
	bl	_set_scissors
	ldp	x8, x9, [x21]
	ldr	x10, [x9, #16]
	ldr	x9, [x9]
	add	x8, x10, x8
	add	x1, x8, x9
	mov	x0, x21
	bl	_set_vtx_resource
	mov	x0, x21
	bl	_draw_auto
Lloh9:
	adrp	x8, _R600_CB_ACTION_ENA@GOTPAGE
Lloh10:
	ldr	x8, [x8, _R600_CB_ACTION_ENA@GOTPAGEOFF]
Lloh11:
	ldr	w8, [x8]
Lloh12:
	adrp	x9, _R600_CB0_DEST_BASE_ENA@GOTPAGE
Lloh13:
	ldr	x9, [x9, _R600_CB0_DEST_BASE_ENA@GOTPAGEOFF]
Lloh14:
	ldr	w9, [x9]
	orr	w1, w9, w8
	mov	x0, x21
	mov	x2, x28
	mov	x3, x23
	bl	_cp_set_surface_sync
	add	x22, x22, #48
	ldr	x8, [x21, #8]
	ldr	x9, [x8]
	add	x9, x9, #48
	str	x9, [x8]
	add	w24, w28, w24
	add	w23, w28, w23
	subs	w19, w19, w28
	b.eq	LBB0_11
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	and	w27, w24, #0xff
	and	w25, w23, #0xff
	orr	w8, w27, w25
	mov	w11, #8192
	sub	w9, w11, w25
	cmp	w19, w9
	csel	w9, w19, w9, lt
	sub	w10, w11, w27
	cmp	w9, w10
	csel	w9, w9, w10, lt
	mov	w10, #8191
	add	w10, w19, w10
	cmp	w19, #0
	csel	w10, w10, w19, lt
	asr	w10, w10, #13
	cmp	w10, #2, lsl #12                ; =8192
	csel	w10, w10, w11, lt
	cmp	w10, #0
	csel	w11, w19, w11, eq
	csinc	w10, w10, wzr, ne
	cmp	w8, #0
	csel	w28, w9, w11, ne
	mov	w8, #1
	csel	w26, w8, w10, ne
	ldr	x8, [x21, #8]
	ldp	x9, x8, [x8]
	add	x9, x9, #48
	cmp	x9, x8
	b.le	LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x20, [sp, #16]                  ; 8-byte Folded Reload
	mov	x0, x20
	bl	_r600_nomm_put_vb
	mov	x0, x20
	bl	_r600_nomm_get_vb
	ldr	x8, [x21, #8]
	cbnz	x8, LBB0_2
	b	LBB0_11
LBB0_6:
	cbnz	w19, LBB0_9
	b	LBB0_11
LBB0_7:                                 ;   in Loop: Header=BB0_9 Depth=1
	ldr	x20, [sp, #16]                  ; 8-byte Folded Reload
	mov	x0, x20
	bl	_set_shaders
	mov	x0, x20
	bl	_r600_nomm_get_vb_ptr
	mov	x22, x0
LBB0_8:                                 ;   in Loop: Header=BB0_9 Depth=1
	and	w24, w24, #0xffffff00
	and	w8, w23, #0xffffff00
	str	w8, [sp, #28]                   ; 4-byte Folded Spill
	lsr	w23, w27, #2
	mov	x0, x23
	bl	_int2float
	stp	w0, wzr, [x22]
	lsr	w20, w28, #2
	mov	x0, x20
	bl	_int2float
	stp	w0, wzr, [x22, #8]
	mov	x0, x23
	bl	_int2float
	str	w0, [x22, #16]
	mov	x0, x25
	bl	_int2float
	str	w0, [x22, #20]
	mov	x0, x20
	bl	_int2float
	str	w0, [x22, #24]
	mov	x0, x25
	bl	_int2float
	str	w0, [x22, #28]
	add	w8, w26, w27
	add	w9, w8, #3
	cmp	w8, #0
	csel	w8, w9, w8, lt
	asr	w20, w8, #2
	mov	x0, x20
	bl	_int2float
	str	w0, [x22, #32]
	mov	x0, x25
	bl	_int2float
	str	w0, [x22, #36]
	add	w8, w26, w28
	add	w9, w8, #3
	cmp	w8, #0
	csel	w8, w9, w8, lt
	str	w27, [sp, #12]                  ; 4-byte Folded Spill
	asr	w27, w8, #2
	mov	x0, x27
	bl	_int2float
	str	w0, [x22, #40]
	mov	x0, x25
	bl	_int2float
	str	w0, [x22, #44]
Lloh15:
	adrp	x8, _FMT_8_8_8_8@GOTPAGE
Lloh16:
	ldr	x8, [x8, _FMT_8_8_8_8@GOTPAGEOFF]
Lloh17:
	ldr	w1, [x8]
	mov	x0, x21
	mov	x2, x27
	mov	x3, x25
	mov	x4, x27
	mov	x5, x24
	bl	_set_tex_resource
Lloh18:
	adrp	x8, _R600_TC_ACTION_ENA@GOTPAGE
Lloh19:
	ldr	x8, [x8, _R600_TC_ACTION_ENA@GOTPAGEOFF]
Lloh20:
	ldr	w1, [x8]
	mul	w27, w25, w26
	add	w2, w27, w28
	mov	x0, x21
	mov	x3, x24
	bl	_cp_set_surface_sync
Lloh21:
	adrp	x8, _COLOR_8_8_8_8@GOTPAGE
Lloh22:
	ldr	x8, [x8, _COLOR_8_8_8_8@GOTPAGEOFF]
Lloh23:
	ldr	w1, [x8]
	mov	x0, x21
	mov	x2, x20
	mov	x3, x25
	ldr	w20, [sp, #28]                  ; 4-byte Folded Reload
	mov	x4, x20
	bl	_set_render_target
	add	w8, w26, #3
	cmp	w26, #0
	csel	w8, w8, w26, lt
	ldr	w9, [sp, #12]                   ; 4-byte Folded Reload
	add	w3, w9, w8, asr #2
	mov	x0, x21
	mov	x1, x23
	mov	w2, #0
	mov	x4, x25
	bl	_set_scissors
	ldp	x8, x9, [x21]
	ldr	x10, [x9, #16]
	ldr	x9, [x9]
	add	x8, x10, x8
	add	x1, x8, x9
	mov	x0, x21
	bl	_set_vtx_resource
	mov	x0, x21
	bl	_draw_auto
Lloh24:
	adrp	x8, _R600_CB_ACTION_ENA@GOTPAGE
Lloh25:
	ldr	x8, [x8, _R600_CB_ACTION_ENA@GOTPAGEOFF]
Lloh26:
	ldr	w8, [x8]
Lloh27:
	adrp	x9, _R600_CB0_DEST_BASE_ENA@GOTPAGE
Lloh28:
	ldr	x9, [x9, _R600_CB0_DEST_BASE_ENA@GOTPAGEOFF]
Lloh29:
	ldr	w9, [x9]
	orr	w1, w9, w8
	mov	x0, x21
	mov	x2, x27
	mov	x3, x20
	bl	_cp_set_surface_sync
	add	x22, x22, #48
	ldr	x8, [x21, #8]
	ldr	x9, [x8]
	add	x9, x9, #48
	str	x9, [x8]
	add	w24, w27, w24
	add	w23, w27, w20
	subs	w19, w19, w27
	b.eq	LBB0_11
LBB0_9:                                 ; =>This Inner Loop Header: Depth=1
	and	w28, w24, #0xff
	and	w27, w23, #0xff
	orr	w8, w28, w27
	mov	w11, #32768
	sub	w9, w11, w27
	cmp	w19, w9
	csel	w9, w19, w9, lt
	sub	w10, w11, w28
	cmp	w9, w10
	csel	w9, w9, w10, lt
	mov	w10, #32767
	add	w10, w19, w10
	cmp	w19, #0
	csel	w10, w10, w19, lt
	asr	w10, w10, #15
	cmp	w10, #2, lsl #12                ; =8192
	mov	w12, #8192
	csel	w10, w10, w12, lt
	cmp	w10, #0
	csel	w11, w19, w11, eq
	csinc	w10, w10, wzr, ne
	cmp	w8, #0
	csel	w26, w9, w11, ne
	mov	w8, #1
	csel	w25, w8, w10, ne
	ldr	x8, [x21, #8]
	ldp	x9, x8, [x8]
	add	x9, x9, #48
	cmp	x9, x8
	b.le	LBB0_8
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x20, [sp, #16]                  ; 8-byte Folded Reload
	mov	x0, x20
	bl	_r600_nomm_put_vb
	mov	x0, x20
	bl	_r600_nomm_get_vb
	ldr	x8, [x21, #8]
	cbnz	x8, LBB0_7
LBB0_11:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.cfi_endproc
                                        ; -- End function
	.comm	_FMT_8,4,2                      ; @FMT_8
	.comm	_R600_TC_ACTION_ENA,4,2         ; @R600_TC_ACTION_ENA
	.comm	_COLOR_8,4,2                    ; @COLOR_8
	.comm	_R600_CB_ACTION_ENA,4,2         ; @R600_CB_ACTION_ENA
	.comm	_R600_CB0_DEST_BASE_ENA,4,2     ; @R600_CB0_DEST_BASE_ENA
	.comm	_FMT_8_8_8_8,4,2                ; @FMT_8_8_8_8
	.comm	_COLOR_8_8_8_8,4,2              ; @COLOR_8_8_8_8
.subsections_via_symbols
