	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function splay_tree_splay
_splay_tree_splay:                      ## @splay_tree_splay
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%esi, -44(%rbp)                 ## 4-byte Spill
	movq	(%rdi), %r12
	testq	%r12, %r12
	je	LBB0_19
## %bb.1:
	movq	%rdi, %r15
	movl	16(%r12), %esi
	movl	-44(%rbp), %edi                 ## 4-byte Reload
	callq	*8(%r15)
	testl	%eax, %eax
	je	LBB0_19
## %bb.2:
	movl	%eax, %r13d
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_14:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	%r12, %rdi
	movq	%rbx, %rsi
	callq	_rotate_right
LBB0_17:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	(%r12), %rdx
	movq	%r15, %rdi
	movq	%r12, %rsi
	callq	_rotate_right
LBB0_18:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	(%r15), %r12
	movl	16(%r12), %esi
	movl	-44(%rbp), %edi                 ## 4-byte Reload
	callq	*8(%r15)
	movl	%eax, %r13d
	testl	%eax, %eax
	je	LBB0_19
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movl	%r13d, %eax
	shrl	$31, %eax
	movq	(%r12,%rax,8), %rbx
	testq	%rbx, %rbx
	je	LBB0_19
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	leaq	8(%r12), %r14
	movl	16(%rbx), %esi
	movl	-44(%rbp), %edi                 ## 4-byte Reload
	callq	*8(%r15)
	testl	%eax, %eax
	je	LBB0_11
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	js	LBB0_6
## %bb.10:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	(%rbx), %rdx
	testq	%rdx, %rdx
	je	LBB0_11
## %bb.13:                              ##   in Loop: Header=BB0_3 Depth=1
	testl	%r13d, %r13d
	jg	LBB0_14
## %bb.15:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	%r14, %rdi
	movq	%rbx, %rsi
	callq	_rotate_right
	jmp	LBB0_9
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_3 Depth=1
	movq	8(%rbx), %rdx
	testq	%rdx, %rdx
	je	LBB0_11
## %bb.7:                               ##   in Loop: Header=BB0_3 Depth=1
	testl	%r13d, %r13d
	js	LBB0_8
## %bb.16:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	%r12, %rdi
	movq	%rbx, %rsi
	callq	_rotate_left
	jmp	LBB0_17
LBB0_8:                                 ##   in Loop: Header=BB0_3 Depth=1
	movq	%r14, %rdi
	movq	%rbx, %rsi
	callq	_rotate_left
LBB0_9:                                 ##   in Loop: Header=BB0_3 Depth=1
	movq	8(%r12), %rdx
	movq	%r15, %rdi
	movq	%r12, %rsi
	callq	_rotate_left
	jmp	LBB0_18
LBB0_19:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_11:
	movq	%r15, %rdi
	movq	%r12, %rsi
	movq	%rbx, %rdx
	addq	$8, %rsp
	testl	%r13d, %r13d
	js	LBB0_20
## %bb.12:
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_rotate_right                   ## TAILCALL
LBB0_20:
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_rotate_left                    ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_splay_tree_splay
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function splay_tree_splay
_splay_tree_splay:                      ; @splay_tree_splay
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	ldr	x21, [x0]
	cbz	x21, LBB0_17
; %bb.1:
	mov	x20, x1
	mov	x19, x0
	ldr	x8, [x0, #8]
	ldr	w1, [x21, #16]
	mov	x0, x20
	blr	x8
	cbz	w0, LBB0_17
; %bb.2:
	mov	x23, x0
	b	LBB0_6
LBB0_3:                                 ;   in Loop: Header=BB0_6 Depth=1
	mov	x0, x21
	mov	x1, x22
	bl	_rotate_right
LBB0_4:                                 ;   in Loop: Header=BB0_6 Depth=1
	ldr	x2, [x21]
	mov	x0, x19
	mov	x1, x21
	bl	_rotate_right
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=1
	ldp	x21, x8, [x19]
	ldr	w1, [x21, #16]
	mov	x0, x20
	blr	x8
	mov	x23, x0
	cbz	w0, LBB0_17
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	lsr	w8, w23, #31
	ldr	x22, [x21, w8, uxtw #3]
	cbz	x22, LBB0_17
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	x8, [x19, #8]
	ldr	w1, [x22, #16]
	mov	x0, x20
	blr	x8
	cbz	w0, LBB0_18
; %bb.8:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	x8, x0
	add	x0, x21, #8
	tbnz	w8, #31, LBB0_12
; %bb.9:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	x2, [x22]
	cbz	x2, LBB0_18
; %bb.10:                               ;   in Loop: Header=BB0_6 Depth=1
	cmp	w23, #1
	b.ge	LBB0_3
; %bb.11:                               ;   in Loop: Header=BB0_6 Depth=1
	mov	x1, x22
	bl	_rotate_right
	b	LBB0_16
LBB0_12:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	x2, [x22, #8]
	cbz	x2, LBB0_18
; %bb.13:                               ;   in Loop: Header=BB0_6 Depth=1
	tbnz	w23, #31, LBB0_15
; %bb.14:                               ;   in Loop: Header=BB0_6 Depth=1
	mov	x0, x21
	mov	x1, x22
	bl	_rotate_left
	b	LBB0_4
LBB0_15:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	x1, x22
	bl	_rotate_left
LBB0_16:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	x2, [x21, #8]
	mov	x0, x19
	mov	x1, x21
	bl	_rotate_left
	b	LBB0_5
LBB0_17:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
LBB0_18:
	mov	x0, x19
	mov	x1, x21
	mov	x2, x22
	tbnz	w23, #31, LBB0_20
; %bb.19:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_rotate_right
LBB0_20:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_rotate_left
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_splay_tree_splay
.subsections_via_symbols
