	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function walk_wild_section_specs3_wild2
_walk_wild_section_specs3_wild2:        ## @walk_wild_section_specs3_wild2
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, %rbx
	movl	%edx, %r13d
	movq	%rsi, %r12
	movq	%rdi, %r14
	movq	(%rdi), %rax
	movq	(%rax), %r15
	movq	8(%rax), %rcx
	movq	%rcx, -88(%rbp)                 ## 8-byte Spill
	movq	16(%rax), %rax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	leaq	-60(%rbp), %rdx
	movq	%rsi, %rdi
	movq	%r15, %rsi
	callq	_find_section
	cmpl	$0, -60(%rbp)
	je	LBB0_2
## %bb.1:
	movq	%r14, %rdi
	movq	%r12, %rsi
	movl	%r13d, %edx
	movq	%rbx, %rcx
	callq	_walk_wild_section_general
LBB0_12:
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_2:
	movq	%r15, -80(%rbp)                 ## 8-byte Spill
	movq	%r14, -56(%rbp)                 ## 8-byte Spill
	movq	(%r12), %rcx
	movq	(%rcx), %r15
	testq	%r15, %r15
	je	LBB0_12
## %bb.3:
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	movl	%r13d, -44(%rbp)                ## 4-byte Spill
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=1
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movq	%r14, %rsi
	movq	%r15, %rdx
	movq	%r12, %rcx
	movl	-44(%rbp), %r13d                ## 4-byte Reload
	movl	%r13d, %r8d
	movq	%rbx, %r9
	callq	_walk_wild_consider_section
	movq	%r14, %r12
LBB0_11:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	(%r15), %r15
	testq	%r15, %r15
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	je	LBB0_12
LBB0_4:                                 ## =>This Inner Loop Header: Depth=1
	cmpq	%rax, %r15
	je	LBB0_5
## %bb.6:                               ##   in Loop: Header=BB0_4 Depth=1
	movq	(%r12), %rdi
	movq	%r15, %rsi
	callq	_bfd_get_section_name
	movq	%rax, %r13
	movq	%r12, %r14
	movq	-88(%rbp), %r12                 ## 8-byte Reload
	movl	(%r12), %edi
	movq	%rax, %rsi
	callq	_match_simple_wild
	testl	%eax, %eax
	jne	LBB0_7
## %bb.8:                               ##   in Loop: Header=BB0_4 Depth=1
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax), %edi
	movq	%r13, %rsi
	callq	_match_simple_wild
	testl	%eax, %eax
	movl	-44(%rbp), %r13d                ## 4-byte Reload
	movq	%r14, %r12
	movq	-72(%rbp), %r14                 ## 8-byte Reload
	je	LBB0_11
## %bb.9:                               ##   in Loop: Header=BB0_4 Depth=1
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movq	%r12, %rsi
	movq	%r15, %rdx
	movq	%r14, %rcx
	jmp	LBB0_10
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_4 Depth=1
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movq	%r12, %rsi
	movq	%rax, %rdx
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
LBB0_10:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	%r13d, %r8d
	movq	%rbx, %r9
	callq	_walk_wild_consider_section
	jmp	LBB0_11
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_walk_wild_section_specs3_wild2
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function walk_wild_section_specs3_wild2
_walk_wild_section_specs3_wild2:        ; @walk_wild_section_specs3_wild2
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x3
	mov	x20, x2
	mov	x21, x1
	mov	x22, x0
	ldr	x8, [x0]
	ldp	x23, x24, [x8]
	ldr	x25, [x8, #16]
	add	x2, sp, #12
	mov	x0, x1
	mov	x1, x23
	bl	_find_section
	ldr	w8, [sp, #12]
	cbz	w8, LBB0_2
; %bb.1:
	mov	x0, x22
	mov	x1, x21
	mov	x2, x20
	mov	x3, x19
	bl	_walk_wild_section_general
	b	LBB0_12
LBB0_2:
	ldr	x8, [x21]
	ldr	x27, [x8]
	cbz	x27, LBB0_12
; %bb.3:
	mov	x26, x0
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	cmp	x27, x26
	b.eq	LBB0_7
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x0, [x21]
	mov	x1, x27
	bl	_bfd_get_section_name
	mov	x28, x0
	ldr	w0, [x24]
	mov	x1, x28
	bl	_match_simple_wild
	cbz	w0, LBB0_8
; %bb.6:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x22
	mov	x1, x21
	mov	x2, x27
	mov	x3, x24
	b	LBB0_10
LBB0_7:                                 ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x22
	mov	x1, x21
	mov	x2, x26
	mov	x3, x23
	b	LBB0_10
LBB0_8:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldr	w0, [x25]
	mov	x1, x28
	bl	_match_simple_wild
	cbz	w0, LBB0_11
; %bb.9:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x22
	mov	x1, x21
	mov	x2, x27
	mov	x3, x25
LBB0_10:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x4, x20
	mov	x5, x19
	bl	_walk_wild_consider_section
LBB0_11:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x27, [x27]
	cbnz	x27, LBB0_4
LBB0_12:
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_walk_wild_section_specs3_wild2
.subsections_via_symbols
