	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_main                           ## -- Begin function main
	.p2align	4, 0x90
_main:                                  ## @main
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movabsq	$17179869185, %rax              ## imm = 0x400000001
	movq	%rax, -40(%rbp)
	movl	$0, -32(%rbp)
	movabsq	$17179869190, %rax              ## imm = 0x400000006
	movq	%rax, -72(%rbp)
	movl	$1, -64(%rbp)
	movabsq	$12884901898, %rax              ## imm = 0x30000000A
	movq	%rax, -56(%rbp)
	movl	$1, -48(%rbp)
	leaq	-40(%rbp), %r14
	leaq	-56(%rbp), %r15
	leaq	-72(%rbp), %rbx
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movq	%r14, %rdi
	callq	_ff_getgameid
	movq	%r15, %rdi
	callq	_ff_getpartysize
	movq	%rbx, %rdi
	callq	_ff_getsummons
	movl	$1, %edi
	callq	_sleep
	jmp	LBB0_1
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ; -- Begin function main
lCPI0_0:
	.long	1                               ; 0x1
	.long	4                               ; 0x4
lCPI0_1:
	.long	6                               ; 0x6
	.long	4                               ; 0x4
lCPI0_2:
	.long	10                              ; 0xa
	.long	3                               ; 0x3
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_main
	.p2align	2
_main:                                  ; @main
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, lCPI0_0@PAGE
Lloh1:
	ldr	d0, [x8, lCPI0_0@PAGEOFF]
	str	d0, [sp]
	str	wzr, [sp, #8]
Lloh2:
	adrp	x8, lCPI0_1@PAGE
Lloh3:
	ldr	d0, [x8, lCPI0_1@PAGEOFF]
	stur	d0, [x29, #-16]
	mov	w8, #1
	stur	w8, [x29, #-8]
Lloh4:
	adrp	x9, lCPI0_2@PAGE
Lloh5:
	ldr	d0, [x9, lCPI0_2@PAGEOFF]
	str	d0, [sp, #16]
	str	w8, [sp, #24]
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, sp
	bl	_ff_getgameid
	add	x0, sp, #16
	bl	_ff_getpartysize
	sub	x0, x29, #16
	bl	_ff_getsummons
	mov	w0, #1
	bl	_sleep
	b	LBB0_1
	.loh AdrpLdr	Lloh4, Lloh5
	.loh AdrpLdr	Lloh2, Lloh3
	.loh AdrpAdrp	Lloh0, Lloh2
	.loh AdrpLdr	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
