	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_main                           ## -- Begin function main
	.p2align	4, 0x90
_main:                                  ## @main
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	subq	$104, %rsp
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	leaq	L_.str(%rip), %rax
	movq	%rax, -120(%rbp)
	movl	$10, -112(%rbp)
	leaq	L_.str.1(%rip), %rax
	movq	%rax, -104(%rbp)
	movl	$1, -96(%rbp)
	leaq	L_.str.2(%rip), %rax
	movq	%rax, -88(%rbp)
	movl	$9, -80(%rbp)
	leaq	L_.str.3(%rip), %rax
	movq	%rax, -72(%rbp)
	movl	$0, -64(%rbp)
	leaq	L_.str.4(%rip), %rax
	movq	%rax, -56(%rbp)
	movl	$12, -48(%rbp)
	leaq	L_.str.5(%rip), %rax
	movq	%rax, -40(%rbp)
	movl	$1, -32(%rbp)
	leaq	-120(%rbp), %r14
	leaq	-88(%rbp), %r15
	leaq	-56(%rbp), %rbx
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movq	%r14, %rdi
	callq	_has_princess
	movq	%r15, %rdi
	callq	_has_dungeons
	movq	%rbx, %rdi
	callq	_has_villain
	movl	$1, %edi
	callq	_sleep
	jmp	LBB0_1
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Ocarina of Time"

L_.str.1:                               ## @.str.1
	.asciz	"Ganondorf"

L_.str.2:                               ## @.str.2
	.asciz	"Link's Awakening"

L_.str.3:                               ## @.str.3
	.asciz	"Nightmare"

L_.str.4:                               ## @.str.4
	.asciz	"A Link to the Past"

L_.str.5:                               ## @.str.5
	.asciz	"Ganon"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_main                           ; -- Begin function main
	.p2align	2
_main:                                  ; @main
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, l_.str@PAGE
Lloh1:
	add	x8, x8, l_.str@PAGEOFF
	stur	x8, [x29, #-32]
	mov	w8, #10
	stur	w8, [x29, #-24]
Lloh2:
	adrp	x8, l_.str.1@PAGE
Lloh3:
	add	x8, x8, l_.str.1@PAGEOFF
	stur	x8, [x29, #-16]
Lloh4:
	adrp	x8, l_.str.2@PAGE
Lloh5:
	add	x8, x8, l_.str.2@PAGEOFF
	str	x8, [sp, #32]
	mov	w8, #1
	mov	w9, #9
	str	w9, [sp, #40]
Lloh6:
	adrp	x9, l_.str.3@PAGE
Lloh7:
	add	x9, x9, l_.str.3@PAGEOFF
	stur	w8, [x29, #-8]
	str	x9, [sp, #48]
	str	wzr, [sp, #56]
Lloh8:
	adrp	x9, l_.str.4@PAGE
Lloh9:
	add	x9, x9, l_.str.4@PAGEOFF
	str	x9, [sp]
	mov	w9, #12
	str	w9, [sp, #8]
Lloh10:
	adrp	x9, l_.str.5@PAGE
Lloh11:
	add	x9, x9, l_.str.5@PAGEOFF
	str	x9, [sp, #16]
	str	w8, [sp, #24]
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	sub	x0, x29, #32
	bl	_has_princess
	add	x0, sp, #32
	bl	_has_dungeons
	mov	x0, sp
	bl	_has_villain
	mov	w0, #1
	bl	_sleep
	b	LBB0_1
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Ocarina of Time"

l_.str.1:                               ; @.str.1
	.asciz	"Ganondorf"

l_.str.2:                               ; @.str.2
	.asciz	"Link's Awakening"

l_.str.3:                               ; @.str.3
	.asciz	"Nightmare"

l_.str.4:                               ; @.str.4
	.asciz	"A Link to the Past"

l_.str.5:                               ; @.str.5
	.asciz	"Ganon"

.subsections_via_symbols
