	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function et_splay
_et_splay:                              ## @et_splay
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	24(%rdi), %r15
	testq	%r15, %r15
	je	LBB0_18
## %bb.1:
	movq	%rdi, %r14
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_17:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	%rbx, %rdi
	callq	_et_recomp_min
	movq	%r15, %rdi
	callq	_et_recomp_min
	movq	24(%r14), %r15
	testq	%r15, %r15
	je	LBB0_18
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%r14), %r12d
	movl	(%r15), %r13d
	movq	24(%r15), %rbx
	testq	%rbx, %rbx
	je	LBB0_3
## %bb.7:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	(%rbx), %esi
	addl	%r13d, %esi
	movq	%r14, %rdi
	callq	_set_depth_add
	movl	36(%rbx), %eax
	movl	%eax, 36(%r14)
	movl	32(%rbx), %eax
	movl	%eax, 32(%r14)
	movq	24(%rbx), %rax
	movq	16(%r15), %rsi
	cmpq	%r15, 16(%rbx)
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	je	LBB0_8
## %bb.12:                              ##   in Loop: Header=BB0_2 Depth=1
	cmpq	%r14, %rsi
	je	LBB0_13
## %bb.14:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	%rbx, %rdi
	callq	_set_next
	movq	16(%r14), %rsi
	movq	%r15, %rdi
	callq	_set_next
	movq	%r14, %rdi
	movq	%r15, %rsi
	callq	_set_prev
	movq	%r15, %rdi
	movq	%rbx, %rsi
	callq	_set_prev
	movl	%r12d, %esi
	negl	%esi
	movq	%r15, %rdi
	callq	_set_depth
	movq	8(%r15), %rdi
	movl	%r12d, %esi
	callq	_set_depth_add
	movl	%r13d, %esi
	negl	%esi
	movq	%rbx, %rdi
	callq	_set_depth
	movq	8(%rbx), %rdi
	jmp	LBB0_15
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	cmpq	%r14, %rsi
	je	LBB0_9
## %bb.10:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	8(%r14), %rsi
	movq	%rbx, %rdi
	callq	_set_prev
	movq	16(%r14), %rsi
	movq	%r15, %rdi
	callq	_set_next
	movq	%r14, %rdi
	movq	%r15, %rsi
	callq	_set_prev
	movq	%r14, %rdi
	movq	%rbx, %rsi
	callq	_set_next
	movl	%r12d, -44(%rbp)                ## 4-byte Spill
	negl	%r12d
	movq	%r15, %rdi
	movl	%r12d, %esi
	callq	_set_depth
	movq	8(%r15), %rdi
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	callq	_set_depth_add
	subl	%r13d, %r12d
	movq	%rbx, %rdi
	movl	%r12d, %esi
	callq	_set_depth
	movq	16(%rbx), %rdi
	addl	-44(%rbp), %r13d                ## 4-byte Folded Reload
	jmp	LBB0_15
	.p2align	4, 0x90
LBB0_13:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	16(%r14), %rsi
	movq	%rbx, %rdi
	callq	_set_next
	movq	8(%r14), %rsi
	movq	%r15, %rdi
	callq	_set_prev
	movq	%r14, %rdi
	movq	%rbx, %rsi
	callq	_set_prev
	movq	%r14, %rdi
	movq	%r15, %rsi
	callq	_set_next
	movl	%r12d, -44(%rbp)                ## 4-byte Spill
	negl	%r12d
	movq	%r15, %rdi
	movl	%r12d, %esi
	callq	_set_depth
	movq	16(%r15), %rdi
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	callq	_set_depth_add
	subl	%r13d, %r12d
	movq	%rbx, %rdi
	movl	%r12d, %esi
	callq	_set_depth
	movq	8(%rbx), %rdi
	addl	-44(%rbp), %r13d                ## 4-byte Folded Reload
	jmp	LBB0_15
LBB0_9:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	8(%r15), %rsi
	movq	%rbx, %rdi
	callq	_set_prev
	movq	8(%r14), %rsi
	movq	%r15, %rdi
	callq	_set_prev
	movq	%r14, %rdi
	movq	%r15, %rsi
	callq	_set_next
	movq	%r15, %rdi
	movq	%rbx, %rsi
	callq	_set_next
	movl	%r12d, %esi
	negl	%esi
	movq	%r15, %rdi
	callq	_set_depth
	movq	16(%r15), %rdi
	movl	%r12d, %esi
	callq	_set_depth_add
	movl	%r13d, %esi
	negl	%esi
	movq	%rbx, %rdi
	callq	_set_depth
	movq	16(%rbx), %rdi
	.p2align	4, 0x90
LBB0_15:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	%r13d, %esi
	callq	_set_depth_add
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	movq	%rcx, 24(%r14)
	testq	%rcx, %rcx
	je	LBB0_17
## %bb.16:                              ##   in Loop: Header=BB0_2 Depth=1
	xorl	%eax, %eax
	cmpq	%rbx, 16(%rcx)
	sete	%al
	movq	%r14, 8(%rcx,%rax,8)
	jmp	LBB0_17
LBB0_18:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_3:
	movq	%r14, %rdi
	movl	%r13d, %esi
	callq	_set_depth_add
	movl	36(%r15), %eax
	movl	%eax, 36(%r14)
	movl	32(%r15), %eax
	movl	%eax, 32(%r14)
	cmpq	%r14, 16(%r15)
	je	LBB0_4
## %bb.5:
	movq	16(%r14), %rsi
	movq	%r15, %rdi
	callq	_set_next
	movq	%r14, %rdi
	movq	%r15, %rsi
	callq	_set_prev
	leaq	8(%r15), %rbx
	jmp	LBB0_6
LBB0_4:
	leaq	16(%r15), %rbx
	movq	8(%r14), %rsi
	movq	%r15, %rdi
	callq	_set_prev
	movq	%r14, %rdi
	movq	%r15, %rsi
	callq	_set_next
LBB0_6:
	movq	(%rbx), %rdi
	movl	%r12d, %esi
	callq	_set_depth_add
	negl	%r12d
	movq	%r15, %rdi
	movl	%r12d, %esi
	callq	_set_depth
	movq	$0, 24(%r14)
	movq	%r15, %rdi
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_et_recomp_min                  ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_et_splay
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function et_splay
_et_splay:                              ; @et_splay
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	ldr	x20, [x0, #24]
	cbz	x20, LBB0_14
; %bb.1:
	mov	x19, x0
	mov	w25, #8
	mov	w26, #16
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x21
	bl	_et_recomp_min
	mov	x0, x20
	bl	_et_recomp_min
	ldr	x20, [x19, #24]
	cbz	x20, LBB0_14
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w22, [x19]
	ldr	w23, [x20]
	ldr	x21, [x20, #24]
	cbz	x21, LBB0_15
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	w8, [x21]
	add	w1, w8, w23
	mov	x0, x19
	bl	_set_depth_add
	ldr	d0, [x21, #32]
	str	d0, [x19, #32]
	ldp	x8, x27, [x21, #16]
	ldr	x1, [x20, #16]
	cmp	x8, x20
	b.eq	LBB0_7
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
	cmp	x1, x19
	b.eq	LBB0_9
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x21
	bl	_set_next
	ldr	x1, [x19, #16]
	mov	x0, x20
	bl	_set_next
	mov	x0, x19
	mov	x1, x20
	bl	_set_prev
	mov	x0, x20
	mov	x1, x21
	bl	_set_prev
	neg	w1, w22
	mov	x0, x20
	bl	_set_depth
	ldr	x0, [x20, #8]
	mov	x1, x22
	bl	_set_depth_add
	neg	w1, w23
	mov	x0, x21
	bl	_set_depth
	ldr	x0, [x21, #8]
	b	LBB0_11
LBB0_7:                                 ;   in Loop: Header=BB0_3 Depth=1
	cmp	x1, x19
	b.eq	LBB0_10
; %bb.8:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x1, [x19, #8]
	mov	x0, x21
	bl	_set_prev
	ldr	x1, [x19, #16]
	mov	x0, x20
	bl	_set_next
	mov	x0, x19
	mov	x1, x20
	bl	_set_prev
	mov	x0, x19
	mov	x1, x21
	bl	_set_next
	neg	w24, w22
	mov	x0, x20
	mov	x1, x24
	bl	_set_depth
	ldr	x0, [x20, #8]
	mov	x1, x22
	bl	_set_depth_add
	sub	w1, w24, w23
	mov	x0, x21
	bl	_set_depth
	ldr	x0, [x21, #16]
	add	w1, w23, w22
	b	LBB0_12
LBB0_9:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	x1, [x19, #16]
	mov	x0, x21
	bl	_set_next
	ldr	x1, [x19, #8]
	mov	x0, x20
	bl	_set_prev
	mov	x0, x19
	mov	x1, x21
	bl	_set_prev
	mov	x0, x19
	mov	x1, x20
	bl	_set_next
	neg	w24, w22
	mov	x0, x20
	mov	x1, x24
	bl	_set_depth
	ldr	x0, [x20, #16]
	mov	x1, x22
	bl	_set_depth_add
	sub	w1, w24, w23
	mov	x0, x21
	bl	_set_depth
	ldr	x0, [x21, #8]
	add	w1, w23, w22
	b	LBB0_12
LBB0_10:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x1, [x20, #8]
	mov	x0, x21
	bl	_set_prev
	ldr	x1, [x19, #8]
	mov	x0, x20
	bl	_set_prev
	mov	x0, x19
	mov	x1, x20
	bl	_set_next
	mov	x0, x20
	mov	x1, x21
	bl	_set_next
	neg	w1, w22
	mov	x0, x20
	bl	_set_depth
	ldr	x0, [x20, #16]
	mov	x1, x22
	bl	_set_depth_add
	neg	w1, w23
	mov	x0, x21
	bl	_set_depth
	ldr	x0, [x21, #16]
LBB0_11:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x1, x23
LBB0_12:                                ;   in Loop: Header=BB0_3 Depth=1
	bl	_set_depth_add
	str	x27, [x19, #24]
	cbz	x27, LBB0_2
; %bb.13:                               ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x27, #16]
	cmp	x8, x21
	csel	x8, x26, x25, eq
	str	x19, [x27, x8]
	b	LBB0_2
LBB0_14:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_15:
	mov	x0, x19
	mov	x1, x23
	bl	_set_depth_add
	mov	x21, x20
	ldr	x8, [x21, #16]!
	ldr	d0, [x21, #16]
	str	d0, [x19, #32]
	cmp	x8, x19
	b.eq	LBB0_17
; %bb.16:
	ldr	x1, [x19, #16]
	mov	x0, x20
	bl	_set_next
	mov	x0, x19
	mov	x1, x20
	bl	_set_prev
	add	x21, x20, #8
	b	LBB0_18
LBB0_17:
	ldr	x1, [x19, #8]
	mov	x0, x20
	bl	_set_prev
	mov	x0, x19
	mov	x1, x20
	bl	_set_next
LBB0_18:
	ldr	x0, [x21]
	mov	x1, x22
	bl	_set_depth_add
	neg	w1, w22
	mov	x0, x20
	bl	_set_depth
	str	xzr, [x19, #24]
	mov	x0, x20
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_et_recomp_min
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_et_splay
.subsections_via_symbols
