	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UnityGetCommandLineOptions     ## -- Begin function UnityGetCommandLineOptions
	.p2align	4, 0x90
_UnityGetCommandLineOptions:            ## @UnityGetCommandLineOptions
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_UnityFixture@GOTPCREL(%rip), %r14
	movl	$0, (%r14)
	xorps	%xmm0, %xmm0
	movups	%xmm0, 8(%r14)
	movl	$1, 24(%r14)
	xorl	%eax, %eax
	cmpl	$2, %edi
	jl	LBB0_20
## %bb.1:
	movq	%rsi, %rbx
	movl	%edi, %r15d
	movl	$1, %r13d
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movslq	%r13d, %r12
	movq	(%rbx,%r12,8), %rdi
	leaq	L_.str(%rip), %rsi
	callq	_strcmp
	testq	%rax, %rax
	je	LBB0_9
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	(%rbx,%r12,8), %rdi
	leaq	L_.str.1(%rip), %rsi
	callq	_strcmp
	testq	%rax, %rax
	je	LBB0_11
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	(%rbx,%r12,8), %rdi
	leaq	L_.str.2(%rip), %rsi
	callq	_strcmp
	testq	%rax, %rax
	je	LBB0_13
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	(%rbx,%r12,8), %rdi
	leaq	L_.str.3(%rip), %rsi
	callq	_strcmp
	testq	%rax, %rax
	jne	LBB0_10
## %bb.6:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	$2, 24(%r14)
	leal	1(%r13), %eax
	cmpl	%r15d, %eax
	jge	LBB0_17
## %bb.7:                               ##   in Loop: Header=BB0_2 Depth=1
	movslq	%eax, %rcx
	movq	(%rbx,%rcx,8), %rdi
	movzbl	(%rdi), %ecx
	addb	$-48, %cl
	cmpb	$9, %cl
	ja	LBB0_17
## %bb.8:                               ##   in Loop: Header=BB0_2 Depth=1
	callq	_atoi
	movl	%eax, 24(%r14)
	jmp	LBB0_15
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_2 Depth=1
	movl	$1, (%r14)
LBB0_10:                                ##   in Loop: Header=BB0_2 Depth=1
	incl	%r13d
	jmp	LBB0_16
	.p2align	4, 0x90
LBB0_11:                                ##   in Loop: Header=BB0_2 Depth=1
	leal	1(%r13), %eax
	cmpl	%r15d, %eax
	jge	LBB0_19
## %bb.12:                              ##   in Loop: Header=BB0_2 Depth=1
	cltq
	movq	(%rbx,%rax,8), %rax
	movq	%rax, 8(%r14)
	jmp	LBB0_15
LBB0_13:                                ##   in Loop: Header=BB0_2 Depth=1
	leal	1(%r13), %eax
	cmpl	%r15d, %eax
	jge	LBB0_19
## %bb.14:                              ##   in Loop: Header=BB0_2 Depth=1
	cltq
	movq	(%rbx,%rax,8), %rax
	movq	%rax, 16(%r14)
LBB0_15:                                ##   in Loop: Header=BB0_2 Depth=1
	addl	$2, %r13d
LBB0_16:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	%r13d, %eax
LBB0_17:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	%eax, %r13d
	cmpl	%r15d, %eax
	jl	LBB0_2
## %bb.18:
	xorl	%eax, %eax
	jmp	LBB0_20
LBB0_19:
	movl	$1, %eax
LBB0_20:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_UnityFixture,32,3              ## @UnityFixture
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"-v"

L_.str.1:                               ## @.str.1
	.asciz	"-g"

L_.str.2:                               ## @.str.2
	.asciz	"-n"

L_.str.3:                               ## @.str.3
	.asciz	"-r"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UnityGetCommandLineOptions     ; -- Begin function UnityGetCommandLineOptions
	.p2align	2
_UnityGetCommandLineOptions:            ; @UnityGetCommandLineOptions
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x0
	mov	w0, #0
Lloh0:
	adrp	x25, _UnityFixture@GOTPAGE
Lloh1:
	ldr	x25, [x25, _UnityFixture@GOTPAGEOFF]
	str	wzr, [x25]
	stp	xzr, xzr, [x25, #8]
	mov	w26, #1
	str	w26, [x25, #24]
	cmp	w20, #2
	b.lt	LBB0_19
; %bb.1:
	mov	x19, x1
Lloh2:
	adrp	x21, l_.str@PAGE
Lloh3:
	add	x21, x21, l_.str@PAGEOFF
Lloh4:
	adrp	x22, l_.str.1@PAGE
Lloh5:
	add	x22, x22, l_.str.1@PAGEOFF
Lloh6:
	adrp	x23, l_.str.2@PAGE
Lloh7:
	add	x23, x23, l_.str.2@PAGEOFF
	mov	w27, #2
	mov	w8, #1
Lloh8:
	adrp	x24, l_.str.3@PAGE
Lloh9:
	add	x24, x24, l_.str.3@PAGEOFF
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	w8, w28, #2
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	cmp	w8, w20
	b.ge	LBB0_17
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	mov	x9, x8
	sxtw	x28, w9
	ldr	x0, [x19, w8, sxtw #3]
	mov	x1, x21
	bl	_strcmp
	cbz	x0, LBB0_11
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x0, [x19, x28, lsl #3]
	mov	x1, x22
	bl	_strcmp
	cbz	x0, LBB0_13
; %bb.6:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x0, [x19, x28, lsl #3]
	mov	x1, x23
	bl	_strcmp
	cbz	x0, LBB0_15
; %bb.7:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x0, [x19, x28, lsl #3]
	mov	x1, x24
	bl	_strcmp
	cbnz	x0, LBB0_12
; %bb.8:                                ;   in Loop: Header=BB0_4 Depth=1
	str	w27, [x25, #24]
	add	x8, x28, #1
	cmp	w8, w20
	b.ge	LBB0_3
; %bb.9:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x0, [x19, x8, lsl #3]
	ldrb	w9, [x0]
	sub	w9, w9, #48
	cmp	w9, #9
	b.hi	LBB0_3
; %bb.10:                               ;   in Loop: Header=BB0_4 Depth=1
	bl	_atoi
	str	w0, [x25, #24]
	b	LBB0_2
LBB0_11:                                ;   in Loop: Header=BB0_4 Depth=1
	str	w26, [x25]
LBB0_12:                                ;   in Loop: Header=BB0_4 Depth=1
	add	w8, w28, #1
	b	LBB0_3
LBB0_13:                                ;   in Loop: Header=BB0_4 Depth=1
	add	x8, x28, #1
	cmp	w8, w20
	b.ge	LBB0_18
; %bb.14:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	x8, [x19, x8, lsl #3]
	str	x8, [x25, #8]
	b	LBB0_2
LBB0_15:                                ;   in Loop: Header=BB0_4 Depth=1
	add	x8, x28, #1
	cmp	w8, w20
	b.ge	LBB0_18
; %bb.16:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	x8, [x19, x8, lsl #3]
	str	x8, [x25, #16]
	b	LBB0_2
LBB0_17:
	mov	w0, #0
	b	LBB0_19
LBB0_18:
	mov	w0, #1
LBB0_19:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.comm	_UnityFixture,32,3              ; @UnityFixture
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"-v"

l_.str.1:                               ; @.str.1
	.asciz	"-g"

l_.str.2:                               ; @.str.2
	.asciz	"-n"

l_.str.3:                               ; @.str.3
	.asciz	"-r"

.subsections_via_symbols
