	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_VGLBitmapString                ## -- Begin function VGLBitmapString
	.p2align	4, 0x90
_VGLBitmapString:                       ## @VGLBitmapString
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r9d, -56(%rbp)                 ## 4-byte Spill
	movl	%r8d, -52(%rbp)                 ## 4-byte Spill
	movq	%rcx, %rbx
	movl	%edx, -48(%rbp)                 ## 4-byte Spill
	movl	%esi, -44(%rbp)                 ## 4-byte Spill
	movq	%rdi, %r14
	movq	%rcx, %rdi
	callq	_strlen
	testl	%eax, %eax
	jle	LBB0_11
## %bb.1:
	xorl	%r15d, %r15d
	movl	24(%rbp), %r12d
	leaq	LJTI0_0(%rip), %r13
	jmp	LBB0_2
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	_VGLTextFont@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %esi
	imull	%r15d, %esi
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	subl	%esi, %edx
	addl	-44(%rbp), %esi                 ## 4-byte Folded Reload
	movsbl	(%rbx,%r15), %ecx
	movq	%r14, %rdi
	movl	-52(%rbp), %r8d                 ## 4-byte Reload
	movl	-56(%rbp), %r9d                 ## 4-byte Reload
	pushq	$4
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_2 Depth=1
	movl	16(%rbp), %eax
	pushq	%rax
	callq	_VGLBitmapPutChar
	addq	$16, %rsp
LBB0_10:                                ##   in Loop: Header=BB0_2 Depth=1
	incq	%r15
	movq	%rbx, %rdi
	callq	_strlen
	cltq
	cmpq	%rax, %r15
	jge	LBB0_11
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	cmpl	$4, 24(%rbp)
	ja	LBB0_10
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movslq	(%r13,%r12,4), %rax
	addq	%r13, %rax
	jmpq	*%rax
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	_VGLTextFont@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %esi
	imull	%r15d, %esi
	addl	-44(%rbp), %esi                 ## 4-byte Folded Reload
	movsbl	(%rbx,%r15), %ecx
	movq	%r14, %rdi
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	movl	-52(%rbp), %r8d                 ## 4-byte Reload
	movl	-56(%rbp), %r9d                 ## 4-byte Reload
	pushq	$0
	jmp	LBB0_9
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	_VGLTextFont@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %eax
	imull	%r15d, %eax
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	subl	%eax, %edx
	movsbl	(%rbx,%r15), %ecx
	movq	%r14, %rdi
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	movl	-52(%rbp), %r8d                 ## 4-byte Reload
	movl	-56(%rbp), %r9d                 ## 4-byte Reload
	pushq	$1
	jmp	LBB0_9
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	_VGLTextFont@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %eax
	imull	%r15d, %eax
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	subl	%eax, %esi
	movsbl	(%rbx,%r15), %ecx
	movq	%r14, %rdi
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	movl	-52(%rbp), %r8d                 ## 4-byte Reload
	movl	-56(%rbp), %r9d                 ## 4-byte Reload
	pushq	$2
	jmp	LBB0_9
LBB0_7:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	_VGLTextFont@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %edx
	imull	%r15d, %edx
	addl	-48(%rbp), %edx                 ## 4-byte Folded Reload
	movsbl	(%rbx,%r15), %ecx
	movq	%r14, %rdi
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	movl	-52(%rbp), %r8d                 ## 4-byte Reload
	movl	-56(%rbp), %r9d                 ## 4-byte Reload
	pushq	$3
	jmp	LBB0_9
LBB0_11:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_7, LBB0_7-LJTI0_0
.set L0_0_set_8, LBB0_8-LJTI0_0
LJTI0_0:
	.long	L0_0_set_4
	.long	L0_0_set_5
	.long	L0_0_set_6
	.long	L0_0_set_7
	.long	L0_0_set_8
	.end_data_region
                                        ## -- End function
	.comm	_VGLTextFont,8,3                ## @VGLTextFont
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_VGLBitmapString                ; -- Begin function VGLBitmapString
	.p2align	2
_VGLBitmapString:                       ; @VGLBitmapString
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x7
	mov	x20, x6
	mov	x21, x5
	mov	x22, x4
	mov	x23, x3
	mov	x24, x2
	mov	x25, x1
	mov	x26, x0
	mov	x0, x3
	bl	_strlen
	cmp	w0, #1
	b.lt	LBB0_11
; %bb.1:
	mov	x27, #0
	mov	w28, w19
	b	LBB0_5
LBB0_2:                                 ;   in Loop: Header=BB0_5 Depth=1
Lloh0:
	adrp	x8, _VGLTextFont@GOTPAGE
Lloh1:
	ldr	x8, [x8, _VGLTextFont@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	ldr	w8, [x8]
	mul	w8, w8, w27
	add	w1, w8, w25
	sub	w2, w24, w8
	ldrsb	w3, [x23, x27]
	mov	x0, x26
	mov	x4, x22
	mov	x5, x21
	mov	x6, x20
	mov	w7, #4
LBB0_3:                                 ;   in Loop: Header=BB0_5 Depth=1
	bl	_VGLBitmapPutChar
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	add	x27, x27, #1
	mov	x0, x23
	bl	_strlen
	cmp	x27, w0, sxtw
	b.ge	LBB0_11
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	cmp	w19, #4
	b.hi	LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
Lloh3:
	adrp	x10, lJTI0_0@PAGE
Lloh4:
	add	x10, x10, lJTI0_0@PAGEOFF
	adr	x8, LBB0_2
	ldrb	w9, [x10, x28]
	add	x8, x8, x9, lsl #2
	br	x8
LBB0_7:                                 ;   in Loop: Header=BB0_5 Depth=1
Lloh5:
	adrp	x8, _VGLTextFont@GOTPAGE
Lloh6:
	ldr	x8, [x8, _VGLTextFont@GOTPAGEOFF]
Lloh7:
	ldr	x8, [x8]
	ldr	w8, [x8]
	madd	w1, w8, w27, w25
	ldrsb	w3, [x23, x27]
	mov	x0, x26
	mov	x2, x24
	mov	x4, x22
	mov	x5, x21
	mov	x6, x20
	mov	w7, #0
	b	LBB0_3
LBB0_8:                                 ;   in Loop: Header=BB0_5 Depth=1
Lloh8:
	adrp	x8, _VGLTextFont@GOTPAGE
Lloh9:
	ldr	x8, [x8, _VGLTextFont@GOTPAGEOFF]
Lloh10:
	ldr	x8, [x8]
	ldr	w8, [x8]
	msub	w2, w8, w27, w24
	ldrsb	w3, [x23, x27]
	mov	x0, x26
	mov	x1, x25
	mov	x4, x22
	mov	x5, x21
	mov	x6, x20
	mov	w7, #1
	b	LBB0_3
LBB0_9:                                 ;   in Loop: Header=BB0_5 Depth=1
Lloh11:
	adrp	x8, _VGLTextFont@GOTPAGE
Lloh12:
	ldr	x8, [x8, _VGLTextFont@GOTPAGEOFF]
Lloh13:
	ldr	x8, [x8]
	ldr	w8, [x8]
	msub	w1, w8, w27, w25
	ldrsb	w3, [x23, x27]
	mov	x0, x26
	mov	x2, x24
	mov	x4, x22
	mov	x5, x21
	mov	x6, x20
	mov	w7, #2
	b	LBB0_3
LBB0_10:                                ;   in Loop: Header=BB0_5 Depth=1
Lloh14:
	adrp	x8, _VGLTextFont@GOTPAGE
Lloh15:
	ldr	x8, [x8, _VGLTextFont@GOTPAGEOFF]
Lloh16:
	ldr	x8, [x8]
	ldr	w8, [x8]
	madd	w2, w8, w27, w24
	ldrsb	w3, [x23, x27]
	mov	x0, x26
	mov	x1, x25
	mov	x4, x22
	mov	x5, x21
	mov	x6, x20
	mov	w7, #3
	b	LBB0_3
LBB0_11:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_7-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_9-LBB0_2)>>2
	.byte	(LBB0_10-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
                                        ; -- End function
	.comm	_VGLTextFont,8,3                ; @VGLTextFont
.subsections_via_symbols
