	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UnityPrint                     ## -- Begin function UnityPrint
	.p2align	4, 0x90
_UnityPrint:                            ## @UnityPrint
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	testq	%rdi, %rdi
	je	LBB0_12
## %bb.1:
	movq	%rdi, %rbx
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_11:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	$92, %edi
	callq	_UNITY_OUTPUT_CHAR
	movsbl	(%rbx), %edi
	movl	$2, %esi
	callq	_UnityPrintNumberHex
	incq	%rbx
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movzbl	(%rbx), %eax
	cmpb	$127, %al
	je	LBB0_11
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	testb	%al, %al
	je	LBB0_12
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	cmpb	$32, %al
	jl	LBB0_7
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movsbl	%al, %edi
	jmp	LBB0_6
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_2 Depth=1
	cmpb	$10, %al
	je	LBB0_10
## %bb.8:                               ##   in Loop: Header=BB0_2 Depth=1
	cmpb	$13, %al
	jne	LBB0_11
## %bb.9:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	$92, %edi
	callq	_UNITY_OUTPUT_CHAR
	movl	$114, %edi
	jmp	LBB0_6
LBB0_10:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	$92, %edi
	callq	_UNITY_OUTPUT_CHAR
	movl	$110, %edi
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	callq	_UNITY_OUTPUT_CHAR
	incq	%rbx
	jmp	LBB0_2
LBB0_12:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UnityPrint                     ; -- Begin function UnityPrint
	.p2align	2
_UnityPrint:                            ; @UnityPrint
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	cbz	x0, LBB0_11
; %bb.1:
	mov	x19, x0
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #92
	bl	_UNITY_OUTPUT_CHAR
	ldrsb	w0, [x19]
	mov	w1, #2
	bl	_UnityPrintNumberHex
	add	x19, x19, #1
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldrb	w8, [x19]
	cmp	w8, #127
	b.eq	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	cbz	w8, LBB0_11
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
	sxtb	w0, w8
	cmp	w0, #32
	b.lt	LBB0_7
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	bl	_UNITY_OUTPUT_CHAR
	add	x19, x19, #1
	b	LBB0_3
LBB0_7:                                 ;   in Loop: Header=BB0_3 Depth=1
	cmp	w8, #10
	b.eq	LBB0_10
; %bb.8:                                ;   in Loop: Header=BB0_3 Depth=1
	cmp	w8, #13
	b.ne	LBB0_2
; %bb.9:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #92
	bl	_UNITY_OUTPUT_CHAR
	mov	w0, #114
	bl	_UNITY_OUTPUT_CHAR
	add	x19, x19, #1
	b	LBB0_3
LBB0_10:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w0, #92
	bl	_UNITY_OUTPUT_CHAR
	mov	w0, #110
	bl	_UNITY_OUTPUT_CHAR
	add	x19, x19, #1
	b	LBB0_3
LBB0_11:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
