	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_kill_marshal                   ## -- Begin function kill_marshal
	.p2align	4, 0x90
_kill_marshal:                          ## @kill_marshal
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r15
	movq	%rdi, %r14
	movq	_KILL_WEAPON@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	28(%r15), %edx
	callq	_evtag_marshal_string
	movq	_KILL_ACTION@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	24(%r15), %edx
	movq	%r14, %rdi
	callq	_evtag_marshal_string
	cmpq	$0, 16(%r15)
	je	LBB0_4
## %bb.1:
	cmpl	$0, (%r15)
	jle	LBB0_4
## %bb.2:
	xorl	%ebx, %ebx
	movq	_KILL_HOW_OFTEN@GOTPCREL(%rip), %r12
	.p2align	4, 0x90
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%r12), %esi
	movq	8(%r15), %rax
	movl	(%rax,%rbx,4), %edx
	movq	%r14, %rdi
	callq	_evtag_marshal_int
	incq	%rbx
	movslq	(%r15), %rax
	cmpq	%rax, %rbx
	jl	LBB0_3
LBB0_4:
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_KILL_WEAPON,4,2                ## @KILL_WEAPON
	.comm	_KILL_ACTION,4,2                ## @KILL_ACTION
	.comm	_KILL_HOW_OFTEN,4,2             ## @KILL_HOW_OFTEN
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_kill_marshal                   ; -- Begin function kill_marshal
	.p2align	2
_kill_marshal:                          ; @kill_marshal
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x1
	mov	x20, x0
Lloh0:
	adrp	x8, _KILL_WEAPON@GOTPAGE
Lloh1:
	ldr	x8, [x8, _KILL_WEAPON@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
	ldr	w2, [x19, #28]
	bl	_evtag_marshal_string
Lloh3:
	adrp	x8, _KILL_ACTION@GOTPAGE
Lloh4:
	ldr	x8, [x8, _KILL_ACTION@GOTPAGEOFF]
Lloh5:
	ldr	w1, [x8]
	ldr	w2, [x19, #24]
	mov	x0, x20
	bl	_evtag_marshal_string
	ldr	x8, [x19, #16]
	cbz	x8, LBB0_4
; %bb.1:
	ldr	w8, [x19]
	cmp	w8, #1
	b.lt	LBB0_4
; %bb.2:
	mov	x21, #0
Lloh6:
	adrp	x22, _KILL_HOW_OFTEN@GOTPAGE
Lloh7:
	ldr	x22, [x22, _KILL_HOW_OFTEN@GOTPAGEOFF]
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w1, [x22]
	ldr	x8, [x19, #8]
	ldr	w2, [x8, x21, lsl #2]
	mov	x0, x20
	bl	_evtag_marshal_int
	add	x21, x21, #1
	ldrsw	x8, [x19]
	cmp	x21, x8
	b.lt	LBB0_3
LBB0_4:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_KILL_WEAPON,4,2                ; @KILL_WEAPON
	.comm	_KILL_ACTION,4,2                ; @KILL_ACTION
	.comm	_KILL_HOW_OFTEN,4,2             ; @KILL_HOW_OFTEN
.subsections_via_symbols
