	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UnityMain                      ## -- Begin function UnityMain
	.p2align	4, 0x90
_UnityMain:                             ## @UnityMain
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r14
	movq	%rsi, %r15
	callq	_UnityGetCommandLineOptions
	testl	%eax, %eax
	je	LBB0_1
## %bb.5:
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_1:
	movq	_UnityFixture@GOTPCREL(%rip), %r12
	cmpl	$0, (%r12)
	je	LBB0_4
## %bb.2:
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rdi
	callq	_UnityBegin
	movl	%ebx, %edi
	callq	_announceTestRun
	callq	*%r14
	movl	$10, %edi
	callq	_UNITY_OUTPUT_CHAR
	xorl	%eax, %eax
	callq	_UnityEnd
	incl	%ebx
	cmpl	(%r12), %ebx
	jb	LBB0_3
LBB0_4:
	xorl	%eax, %eax
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_UnityFailureCount              ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_UnityFixture,4,2               ## @UnityFixture
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UnityMain                      ; -- Begin function UnityMain
	.p2align	2
_UnityMain:                             ; @UnityMain
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x2
	mov	x20, x1
	bl	_UnityGetCommandLineOptions
	cbz	w0, LBB0_2
; %bb.1:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
LBB0_2:
Lloh0:
	adrp	x22, _UnityFixture@GOTPAGE
Lloh1:
	ldr	x22, [x22, _UnityFixture@GOTPAGEOFF]
	ldr	w8, [x22]
	cbz	w8, LBB0_5
; %bb.3:
	mov	w21, #0
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x0, [x20]
	bl	_UnityBegin
	mov	x0, x21
	bl	_announceTestRun
	blr	x19
	mov	w0, #10
	bl	_UNITY_OUTPUT_CHAR
	bl	_UnityEnd
	add	w21, w21, #1
	ldr	w8, [x22]
	cmp	w21, w8
	b.lo	LBB0_4
LBB0_5:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_UnityFailureCount
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_UnityFixture,4,2               ; @UnityFixture
.subsections_via_symbols
