	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_VGLBitmapPutChar               ## -- Begin function VGLBitmapPutChar
	.p2align	4, 0x90
_VGLBitmapPutChar:                      ## @VGLBitmapPutChar
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$104, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r9d, -44(%rbp)                 ## 4-byte Spill
	movl	%r8d, -48(%rbp)                 ## 4-byte Spill
                                        ## kill: def $edx killed $edx def $rdx
	movq	%rdx, -128(%rbp)                ## 8-byte Spill
                                        ## kill: def $esi killed $esi def $rsi
	movq	%rsi, -120(%rbp)                ## 8-byte Spill
	movq	%rdi, -56(%rbp)                 ## 8-byte Spill
	movq	_VGLTextFont@GOTPCREL(%rip), %rax
	movq	(%rax), %rdx
	movl	(%rdx), %eax
	movl	4(%rdx), %edi
	leal	7(%rax), %esi
	leal	14(%rax), %ebx
	testl	%esi, %esi
	cmovnsl	%esi, %ebx
	movl	%ebx, -68(%rbp)                 ## 4-byte Spill
	movq	%rdi, %rsi
	movq	%rdi, -104(%rbp)                ## 8-byte Spill
	testl	%edi, %edi
	jle	LBB0_25
## %bb.1:
	movl	24(%rbp), %r14d
	sarl	$3, -68(%rbp)                   ## 4-byte Folded Spill
	movl	$1, %edi
	subl	%eax, %edi
	movq	-104(%rbp), %rsi                ## 8-byte Reload
	imull	%ecx, %esi
	movq	%rsi, -104(%rbp)                ## 8-byte Spill
	movq	-120(%rbp), %rcx                ## 8-byte Reload
	addl	%ecx, %edi
	movq	%rdi, -144(%rbp)                ## 8-byte Spill
	addl	%eax, %ecx
	decl	%ecx
	movl	%ecx, -112(%rbp)                ## 4-byte Spill
	movq	-128(%rbp), %rcx                ## 8-byte Reload
	leal	(%rax,%rcx), %esi
	decl	%esi
	movl	%esi, -108(%rbp)                ## 4-byte Spill
	movl	%ecx, %esi
	subl	%eax, %esi
	incl	%esi
	movq	%rsi, -136(%rbp)                ## 8-byte Spill
	xorl	%esi, %esi
	movq	%rsi, -64(%rbp)                 ## 8-byte Spill
                                        ## kill: def $ecx killed $ecx killed $rcx def $rcx
	movq	%rcx, -96(%rbp)                 ## 8-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_24:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	incl	%ecx
	movq	-96(%rbp), %rsi                 ## 8-byte Reload
	incl	%esi
	movq	%rsi, -96(%rbp)                 ## 8-byte Spill
	movq	%rcx, -64(%rbp)                 ## 8-byte Spill
	cmpl	4(%rdx), %ecx
	jge	LBB0_25
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
	testl	%eax, %eax
	jle	LBB0_24
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-104(%rbp), %rcx                ## 8-byte Reload
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	leal	(%rdi,%rcx), %ebx
	imull	-68(%rbp), %ebx                 ## 4-byte Folded Reload
	movq	-128(%rbp), %rcx                ## 8-byte Reload
	leal	(%rdi,%rcx), %esi
	movl	%esi, -80(%rbp)                 ## 4-byte Spill
	movq	-120(%rbp), %r8                 ## 8-byte Reload
	movl	%r8d, %esi
	subl	%edi, %esi
	movl	%esi, -76(%rbp)                 ## 4-byte Spill
                                        ## kill: def $ecx killed $ecx killed $rcx
	subl	%edi, %ecx
	movl	%ecx, -84(%rbp)                 ## 4-byte Spill
	leal	(%rdi,%r8), %ecx
	movl	%ecx, -72(%rbp)                 ## 4-byte Spill
	xorl	%r13d, %r13d
	movl	-108(%rbp), %r12d               ## 4-byte Reload
	movl	-112(%rbp), %ecx                ## 4-byte Reload
	movl	%ecx, %r15d
	jmp	LBB0_4
LBB0_20:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	leal	(%rax,%r15), %esi
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	leal	(%rax,%r13), %edx
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
LBB0_21:                                ##   in Loop: Header=BB0_4 Depth=2
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
LBB0_22:                                ##   in Loop: Header=BB0_4 Depth=2
	callq	_VGLSetXY
LBB0_23:                                ##   in Loop: Header=BB0_4 Depth=2
	incl	%r13d
	movq	_VGLTextFont@GOTPCREL(%rip), %rax
	movq	(%rax), %rdx
	movl	(%rdx), %eax
	decl	%r15d
	decl	%r12d
	cmpl	%eax, %r13d
	jge	LBB0_24
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	negl	%eax
	andl	$7, %eax
	addl	%r13d, %eax
	movq	8(%rdx), %rcx
	movl	%eax, %edx
	shrl	$3, %edx
	addl	%ebx, %edx
	movslq	%edx, %rdx
	movl	(%rcx,%rdx,4), %ecx
	andb	$7, %al
	movzbl	%al, %eax
	btl	%eax, %ecx
	jae	LBB0_13
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=2
	cmpl	$4, %r14d
	ja	LBB0_23
## %bb.6:                               ##   in Loop: Header=BB0_4 Depth=2
	movl	%r14d, %eax
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=2
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movl	%r15d, %esi
	movl	-80(%rbp), %edx                 ## 4-byte Reload
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	jmp	LBB0_22
	.p2align	4, 0x90
LBB0_13:                                ##   in Loop: Header=BB0_4 Depth=2
	cmpl	$0, 16(%rbp)
	je	LBB0_23
## %bb.14:                              ##   in Loop: Header=BB0_4 Depth=2
	cmpl	$4, %r14d
	ja	LBB0_23
## %bb.15:                              ##   in Loop: Header=BB0_4 Depth=2
	movl	%r14d, %eax
	leaq	LJTI0_1(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_16:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movl	%r15d, %esi
	movl	-80(%rbp), %edx                 ## 4-byte Reload
	jmp	LBB0_21
LBB0_9:                                 ##   in Loop: Header=BB0_4 Depth=2
	movq	-136(%rbp), %rax                ## 8-byte Reload
	leal	(%rax,%r13), %edx
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movl	-72(%rbp), %esi                 ## 4-byte Reload
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	jmp	LBB0_22
LBB0_10:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-144(%rbp), %rax                ## 8-byte Reload
	leal	(%rax,%r13), %esi
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movl	-84(%rbp), %edx                 ## 4-byte Reload
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	jmp	LBB0_22
LBB0_11:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movl	-76(%rbp), %esi                 ## 4-byte Reload
	movl	%r12d, %edx
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	jmp	LBB0_22
LBB0_12:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	leal	(%rax,%r15), %esi
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	leal	(%rax,%r13), %edx
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	jmp	LBB0_22
LBB0_18:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-144(%rbp), %rax                ## 8-byte Reload
	leal	(%rax,%r13), %esi
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movl	-84(%rbp), %edx                 ## 4-byte Reload
	jmp	LBB0_21
LBB0_17:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-136(%rbp), %rax                ## 8-byte Reload
	leal	(%rax,%r13), %edx
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movl	-72(%rbp), %esi                 ## 4-byte Reload
	jmp	LBB0_21
LBB0_19:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movl	-76(%rbp), %esi                 ## 4-byte Reload
	movl	%r12d, %edx
	jmp	LBB0_21
LBB0_25:
	addq	$104, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_7, LBB0_7-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_12, LBB0_12-LJTI0_0
LJTI0_0:
	.long	L0_0_set_7
	.long	L0_0_set_9
	.long	L0_0_set_10
	.long	L0_0_set_11
	.long	L0_0_set_12
.set L0_1_set_16, LBB0_16-LJTI0_1
.set L0_1_set_17, LBB0_17-LJTI0_1
.set L0_1_set_18, LBB0_18-LJTI0_1
.set L0_1_set_19, LBB0_19-LJTI0_1
.set L0_1_set_20, LBB0_20-LJTI0_1
LJTI0_1:
	.long	L0_1_set_16
	.long	L0_1_set_17
	.long	L0_1_set_18
	.long	L0_1_set_19
	.long	L0_1_set_20
	.end_data_region
                                        ## -- End function
	.comm	_VGLTextFont,8,3                ## @VGLTextFont
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_VGLBitmapPutChar               ; -- Begin function VGLBitmapPutChar
	.p2align	2
_VGLBitmapPutChar:                      ; @VGLBitmapPutChar
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #160
	.cfi_def_cfa_offset 160
	stp	x28, x27, [sp, #64]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #80]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #96]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #112]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #128]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #144]            ; 16-byte Folded Spill
	add	x29, sp, #144
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	stp	w5, w6, [sp, #56]               ; 8-byte Folded Spill
	stp	w1, w2, [sp, #24]               ; 8-byte Folded Spill
Lloh0:
	adrp	x26, _VGLTextFont@GOTPAGE
Lloh1:
	ldr	x26, [x26, _VGLTextFont@GOTPAGEOFF]
	ldr	x8, [x26]
	ldp	w9, w10, [x8]
	add	w11, w9, #7
	add	w12, w9, #14
	cmp	w11, #0
	csel	w11, w12, w11, lt
	cmp	w10, #1
	b.lt	LBB0_24
; %bb.1:
	mov	x19, x7
	mov	x22, x4
	mov	x25, x0
	mov	w27, #0
	asr	w11, w11, #3
	str	w11, [sp, #20]                  ; 4-byte Folded Spill
	mov	w11, #1
	mul	w10, w10, w3
	str	w10, [sp, #16]                  ; 4-byte Folded Spill
	sub	w10, w11, w9
	ldp	w11, w28, [sp, #24]             ; 8-byte Folded Reload
	add	w10, w10, w11
	str	w10, [sp, #36]                  ; 4-byte Folded Spill
	add	w10, w9, w11
	sub	w11, w10, #1
	add	w10, w9, w28
	sub	w10, w10, #1
	stp	w10, w11, [sp, #8]              ; 8-byte Folded Spill
	sub	w10, w28, w9
	add	w10, w10, #1
	str	w10, [sp, #32]                  ; 4-byte Folded Spill
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	w27, w27, #1
	ldr	w10, [x8, #4]
	add	w28, w28, #1
	cmp	w27, w10
	b.ge	LBB0_24
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_9 Depth 2
	cmp	w9, #1
	b.lt	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w24, #0
	ldp	w10, w11, [sp, #16]             ; 8-byte Folded Reload
	add	w10, w27, w10
	mul	w20, w10, w11
	ldr	w10, [sp, #28]                  ; 4-byte Folded Reload
	add	w11, w27, w10
	str	w11, [sp, #48]                  ; 4-byte Folded Spill
	ldr	w11, [sp, #24]                  ; 4-byte Folded Reload
	sub	w12, w11, w27
	sub	w10, w10, w27
	str	w10, [sp, #52]                  ; 4-byte Folded Spill
	add	w10, w27, w11
	stp	w10, w12, [sp, #40]             ; 8-byte Folded Spill
	ldp	w23, w21, [sp, #8]              ; 8-byte Folded Reload
	b	LBB0_9
LBB0_5:                                 ;   in Loop: Header=BB0_9 Depth=2
	add	w1, w27, w21
	add	w2, w28, w24
	mov	x0, x25
LBB0_6:                                 ;   in Loop: Header=BB0_9 Depth=2
	ldr	w3, [sp, #56]                   ; 4-byte Folded Reload
LBB0_7:                                 ;   in Loop: Header=BB0_9 Depth=2
	bl	_VGLSetXY
LBB0_8:                                 ;   in Loop: Header=BB0_9 Depth=2
	add	w24, w24, #1
	ldr	x8, [x26]
	ldr	w9, [x8]
	sub	w21, w21, #1
	sub	w23, w23, #1
	cmp	w24, w9
	b.ge	LBB0_2
LBB0_9:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	neg	w9, w9
	and	w9, w9, #0x7
	add	w9, w24, w9
	ldr	x8, [x8, #8]
	add	w10, w20, w9, lsr #3
	ldr	w8, [x8, w10, sxtw #2]
	and	w9, w9, #0x7
	lsr	w8, w8, w9
	tbz	w8, #0, LBB0_13
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=2
	cmp	w19, #4
	b.hi	LBB0_8
; %bb.11:                               ;   in Loop: Header=BB0_9 Depth=2
	mov	w8, w19
Lloh2:
	adrp	x11, lJTI0_0@PAGE
Lloh3:
	add	x11, x11, lJTI0_0@PAGEOFF
	adr	x9, LBB0_12
	ldrb	w10, [x11, x8]
	add	x9, x9, x10, lsl #2
	br	x9
LBB0_12:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	x0, x25
	mov	x1, x21
	ldr	w2, [sp, #48]                   ; 4-byte Folded Reload
	mov	x3, x22
	b	LBB0_7
LBB0_13:                                ;   in Loop: Header=BB0_9 Depth=2
	ldr	w8, [sp, #60]                   ; 4-byte Folded Reload
	cbz	w8, LBB0_8
; %bb.14:                               ;   in Loop: Header=BB0_9 Depth=2
	cmp	w19, #4
	b.hi	LBB0_8
; %bb.15:                               ;   in Loop: Header=BB0_9 Depth=2
	mov	w8, w19
Lloh4:
	adrp	x11, lJTI0_1@PAGE
Lloh5:
	add	x11, x11, lJTI0_1@PAGEOFF
	adr	x9, LBB0_5
	ldrb	w10, [x11, x8]
	add	x9, x9, x10, lsl #2
	br	x9
LBB0_16:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	x0, x25
	mov	x1, x21
	ldr	w2, [sp, #48]                   ; 4-byte Folded Reload
	b	LBB0_6
LBB0_17:                                ;   in Loop: Header=BB0_9 Depth=2
	ldr	w8, [sp, #32]                   ; 4-byte Folded Reload
	add	w2, w8, w24
	mov	x0, x25
	ldr	w1, [sp, #40]                   ; 4-byte Folded Reload
	mov	x3, x22
	b	LBB0_7
LBB0_18:                                ;   in Loop: Header=BB0_9 Depth=2
	ldr	w8, [sp, #36]                   ; 4-byte Folded Reload
	add	w1, w8, w24
	mov	x0, x25
	ldr	w2, [sp, #52]                   ; 4-byte Folded Reload
	mov	x3, x22
	b	LBB0_7
LBB0_19:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	x0, x25
	ldr	w1, [sp, #44]                   ; 4-byte Folded Reload
	mov	x2, x23
	mov	x3, x22
	b	LBB0_7
LBB0_20:                                ;   in Loop: Header=BB0_9 Depth=2
	add	w1, w27, w21
	add	w2, w28, w24
	mov	x0, x25
	mov	x3, x22
	b	LBB0_7
LBB0_21:                                ;   in Loop: Header=BB0_9 Depth=2
	ldr	w8, [sp, #36]                   ; 4-byte Folded Reload
	add	w1, w8, w24
	mov	x0, x25
	ldr	w2, [sp, #52]                   ; 4-byte Folded Reload
	b	LBB0_6
LBB0_22:                                ;   in Loop: Header=BB0_9 Depth=2
	ldr	w8, [sp, #32]                   ; 4-byte Folded Reload
	add	w2, w8, w24
	mov	x0, x25
	ldr	w1, [sp, #40]                   ; 4-byte Folded Reload
	b	LBB0_6
LBB0_23:                                ;   in Loop: Header=BB0_9 Depth=2
	mov	x0, x25
	ldr	w1, [sp, #44]                   ; 4-byte Folded Reload
	mov	x2, x23
	b	LBB0_6
LBB0_24:
	ldp	x29, x30, [sp, #144]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #128]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #112]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #96]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #80]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #64]             ; 16-byte Folded Reload
	add	sp, sp, #160
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh4, Lloh5
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_12-LBB0_12)>>2
	.byte	(LBB0_17-LBB0_12)>>2
	.byte	(LBB0_18-LBB0_12)>>2
	.byte	(LBB0_19-LBB0_12)>>2
	.byte	(LBB0_20-LBB0_12)>>2
lJTI0_1:
	.byte	(LBB0_16-LBB0_5)>>2
	.byte	(LBB0_22-LBB0_5)>>2
	.byte	(LBB0_21-LBB0_5)>>2
	.byte	(LBB0_23-LBB0_5)>>2
	.byte	(LBB0_5-LBB0_5)>>2
                                        ; -- End function
	.comm	_VGLTextFont,8,3                ; @VGLTextFont
.subsections_via_symbols
