	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function balance_virtual_lanes
_balance_virtual_lanes:                 ## @balance_virtual_lanes
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$184, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
                                        ## kill: def $esi killed $esi def $rsi
	movl	$0, -64(%rbp)                   ## 4-byte Folded Spill
	movq	%rsi, -128(%rbp)                ## 8-byte Spill
	cmpl	$1, %esi
	je	LBB0_79
## %bb.1:
	movq	%rdi, %r15
	movl	(%rdi), %r11d
	movq	48(%rdi), %rax
	movq	%rax, -168(%rbp)                ## 8-byte Spill
	movq	8(%rdi), %r12
	movq	16(%rdi), %rdi
	movq	40(%r15), %rax
	movl	(%rax), %eax
	movq	%rax, -192(%rbp)                ## 8-byte Spill
	movl	(%r12), %r8d
	movq	-128(%rbp), %rax                ## 8-byte Reload
	leal	-1(%rax), %r9d
	leal	-1(%r11), %ecx
	movl	%ecx, -156(%rbp)                ## 4-byte Spill
	movl	%eax, %eax
	movl	%r11d, %ecx
	andl	$3, %ecx
	movq	%rcx, -208(%rbp)                ## 8-byte Spill
	movl	%r11d, %ecx
	andl	$-4, %ecx
	movq	%rcx, -216(%rbp)                ## 8-byte Spill
	movq	%rax, -200(%rbp)                ## 8-byte Spill
                                        ## kill: def $eax killed $eax killed $rax def $rax
	andl	$-2, %eax
	movq	%rax, -184(%rbp)                ## 8-byte Spill
	movl	%r11d, %eax
	andl	$-2, %eax
	movq	%rax, -176(%rbp)                ## 8-byte Spill
	leaq	-1(%r11), %rax
	movq	%rax, -152(%rbp)                ## 8-byte Spill
	xorl	%r10d, %r10d
	movq	%r15, -144(%rbp)                ## 8-byte Spill
	movq	%r11, -88(%rbp)                 ## 8-byte Spill
	movq	%r12, -120(%rbp)                ## 8-byte Spill
	movq	%rdi, -104(%rbp)                ## 8-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_77:                                ##   in Loop: Header=BB0_2 Depth=1
	testl	%ebx, %ebx
	jne	LBB0_78
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_5 Depth 2
                                        ##       Child Loop BB0_6 Depth 3
                                        ##     Child Loop BB0_14 Depth 2
                                        ##       Child Loop BB0_17 Depth 3
                                        ##       Child Loop BB0_28 Depth 3
                                        ##     Child Loop BB0_43 Depth 2
                                        ##     Child Loop BB0_50 Depth 2
                                        ##       Child Loop BB0_53 Depth 3
                                        ##     Child Loop BB0_65 Depth 2
                                        ##       Child Loop BB0_68 Depth 3
	movl	%r8d, -52(%rbp)                 ## 4-byte Spill
	movl	%r10d, %r14d
	movl	%r9d, %eax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	xorl	%eax, %eax
	callq	_rand
	movl	%eax, %ecx
	negl	%ecx
	cmovnsl	%ecx, %eax
	xorl	%edx, %edx
	divl	-88(%rbp)                       ## 4-byte Folded Reload
	movl	%edx, %ebx
	movl	%edx, %r15d
	xorl	%eax, %eax
	callq	_rand
	movq	-104(%rbp), %r8                 ## 8-byte Reload
	movl	%eax, %ecx
	negl	%ecx
	cmovnsl	%ecx, %eax
	xorl	%edx, %edx
	divl	-88(%rbp)                       ## 4-byte Folded Reload
                                        ## kill: def $edx killed $edx def $rdx
	movl	%edx, %r13d
	movl	%r14d, -108(%rbp)               ## 4-byte Spill
	movslq	%r14d, %r14
	movq	(%r8,%rbx,8), %rax
	movq	(%rax,%rdx,8), %rcx
	cmpl	$1, (%rcx,%r14,4)
	jne	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	%r15d, %r12d
LBB0_10:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	%rdx, -72(%rbp)                 ## 8-byte Spill
	movq	%rbx, -96(%rbp)                 ## 8-byte Spill
	movq	-144(%rbp), %r15                ## 8-byte Reload
	movq	%r15, %rdi
	movl	%r12d, %esi
	movl	%r13d, %edx
	movq	-48(%rbp), %rbx                 ## 8-byte Reload
	movl	%ebx, %ecx
	callq	_generate_cdg_for_sp
	movl	$-1, -64(%rbp)                  ## 4-byte Folded Spill
	testq	%rax, %rax
	jne	LBB0_79
## %bb.11:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	%r15, %rdi
	movl	%r13d, %esi
	movl	%r12d, %edx
	movl	%ebx, %ecx
	callq	_generate_cdg_for_sp
	testq	%rax, %rax
	jne	LBB0_79
## %bb.12:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	32(%r15), %rax
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %rax
	movq	(%rax), %rax
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movl	(%rax,%rcx,8), %edx
	movq	%r15, %rdi
	movl	%r12d, %esi
	callq	_get_next_switch
	movl	%eax, -80(%rbp)                 ## 4-byte Spill
	movq	32(%r15), %rax
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %rax
	movq	(%rax), %rax
	movq	-96(%rbp), %rbx                 ## 8-byte Reload
	movl	(%rax,%rbx,8), %edx
	movq	%r15, %rdi
	movl	%r13d, %esi
	callq	_get_next_switch
	movl	%eax, -136(%rbp)                ## 4-byte Spill
	movslq	-48(%rbp), %rax                 ## 4-byte Folded Reload
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	movq	-168(%rbp), %r15                ## 8-byte Reload
	movq	(%r15,%rax,8), %rax
	movq	(%rax,%rbx,8), %rax
	movslq	-80(%rbp), %rcx                 ## 4-byte Folded Reload
	movq	%rcx, -80(%rbp)                 ## 8-byte Spill
	xorl	%edi, %edi
	cmpq	$0, (%rax,%rcx,8)
	setne	%dil
	callq	_CL_ASSERT
	movq	-64(%rbp), %rbx                 ## 8-byte Reload
	movq	(%r15,%rbx,8), %rax
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %rax
	movslq	-136(%rbp), %rcx                ## 4-byte Folded Reload
	movq	%rcx, -136(%rbp)                ## 8-byte Spill
	xorl	%edi, %edi
	cmpq	$0, (%rax,%rcx,8)
	setne	%dil
	callq	_CL_ASSERT
	movq	(%r15,%rbx,8), %rax
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %rax
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %rdi
	xorl	%esi, %esi
	xorl	%edx, %edx
	movl	$1, %ecx
	callq	_cycle_exists
	movl	%eax, -80(%rbp)                 ## 4-byte Spill
	movq	(%r15,%rbx,8), %rax
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %rax
	movq	-136(%rbp), %rcx                ## 8-byte Reload
	movq	(%rax,%rcx,8), %rdi
	xorl	%esi, %esi
	xorl	%edx, %edx
	movl	$1, %ecx
	callq	_cycle_exists
	movq	-88(%rbp), %r9                  ## 8-byte Reload
	testq	%r9, %r9
	movq	-216(%rbp), %rbx                ## 8-byte Reload
	movq	-208(%rbp), %rdx                ## 8-byte Reload
	xorps	%xmm0, %xmm0
	je	LBB0_32
## %bb.13:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	-168(%rbp), %rcx                ## 8-byte Reload
	movq	-64(%rbp), %rsi                 ## 8-byte Reload
	movq	(%rcx,%rsi,8), %r8
	xorl	%r10d, %r10d
	jmp	LBB0_14
	.p2align	4, 0x90
LBB0_31:                                ##   in Loop: Header=BB0_14 Depth=2
	incq	%r10
	cmpq	%r9, %r10
	je	LBB0_32
LBB0_14:                                ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_17 Depth 3
                                        ##       Child Loop BB0_28 Depth 3
	movq	(%r8,%r10,8), %rsi
	cmpq	$3, -152(%rbp)                  ## 8-byte Folded Reload
	jae	LBB0_16
## %bb.15:                              ##   in Loop: Header=BB0_14 Depth=2
	xorl	%edi, %edi
LBB0_26:                                ##   in Loop: Header=BB0_14 Depth=2
	testq	%rdx, %rdx
	je	LBB0_31
## %bb.27:                              ##   in Loop: Header=BB0_14 Depth=2
	leaq	(%rsi,%rdi,8), %rsi
	xorl	%edi, %edi
	jmp	LBB0_28
	.p2align	4, 0x90
LBB0_30:                                ##   in Loop: Header=BB0_28 Depth=3
	incq	%rdi
	cmpq	%rdi, %rdx
	je	LBB0_31
LBB0_28:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_14 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movq	(%rsi,%rdi,8), %rcx
	testq	%rcx, %rcx
	je	LBB0_30
## %bb.29:                              ##   in Loop: Header=BB0_28 Depth=3
	movups	%xmm0, (%rcx)
	jmp	LBB0_30
	.p2align	4, 0x90
LBB0_16:                                ##   in Loop: Header=BB0_14 Depth=2
	xorl	%edi, %edi
	jmp	LBB0_17
	.p2align	4, 0x90
LBB0_25:                                ##   in Loop: Header=BB0_17 Depth=3
	addq	$4, %rdi
	cmpq	%rdi, %rbx
	je	LBB0_26
LBB0_17:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_14 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movq	(%rsi,%rdi,8), %rcx
	testq	%rcx, %rcx
	je	LBB0_19
## %bb.18:                              ##   in Loop: Header=BB0_17 Depth=3
	movups	%xmm0, (%rcx)
LBB0_19:                                ##   in Loop: Header=BB0_17 Depth=3
	movq	8(%rsi,%rdi,8), %rcx
	testq	%rcx, %rcx
	je	LBB0_21
## %bb.20:                              ##   in Loop: Header=BB0_17 Depth=3
	movups	%xmm0, (%rcx)
LBB0_21:                                ##   in Loop: Header=BB0_17 Depth=3
	movq	16(%rsi,%rdi,8), %rcx
	testq	%rcx, %rcx
	je	LBB0_23
## %bb.22:                              ##   in Loop: Header=BB0_17 Depth=3
	movups	%xmm0, (%rcx)
LBB0_23:                                ##   in Loop: Header=BB0_17 Depth=3
	movq	24(%rsi,%rdi,8), %rcx
	testq	%rcx, %rcx
	je	LBB0_25
## %bb.24:                              ##   in Loop: Header=BB0_17 Depth=3
	movups	%xmm0, (%rcx)
	jmp	LBB0_25
	.p2align	4, 0x90
LBB0_32:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	$1, -80(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_34
## %bb.33:                              ##   in Loop: Header=BB0_2 Depth=1
	cmpl	$1, %eax
	je	LBB0_34
## %bb.35:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	-144(%rbp), %r15                ## 8-byte Reload
	movq	%r15, %rdi
	movl	%r12d, %esi
	movl	%r13d, %edx
	movq	-48(%rbp), %rbx                 ## 8-byte Reload
	movl	%ebx, %ecx
	callq	_set_temp_depend_to_permanent_for_sp
	movq	%r15, %rdi
	movl	%r13d, %esi
	movl	%r12d, %edx
	movl	%ebx, %ecx
	callq	_set_temp_depend_to_permanent_for_sp
	movq	-120(%rbp), %rax                ## 8-byte Reload
	addl	$-2, (%rax,%r14,4)
	movq	-64(%rbp), %rbx                 ## 8-byte Reload
	addl	$2, (%rax,%rbx,4)
	movq	%r15, %rdi
	movl	%r12d, %esi
	movl	%r13d, %edx
	movl	%r14d, %ecx
	callq	_remove_semipermanent_depend_for_sp
	movq	%r15, %rdi
	movl	%r13d, %esi
	movl	%r12d, %edx
	movl	%r14d, %ecx
	callq	_remove_semipermanent_depend_for_sp
	movq	-104(%rbp), %rcx                ## 8-byte Reload
	movq	-96(%rbp), %rsi                 ## 8-byte Reload
	movq	(%rcx,%rsi,8), %rax
	movq	-72(%rbp), %rdi                 ## 8-byte Reload
	movq	(%rax,%rdi,8), %rax
	movl	$0, (%rax,%r14,4)
	movq	(%rcx,%rdi,8), %rcx
	movq	(%rcx,%rsi,8), %rcx
	movl	$0, (%rcx,%r14,4)
	movl	$1, (%rax,%rbx,4)
	movl	$1, (%rcx,%rbx,4)
	movq	-192(%rbp), %rax                ## 8-byte Reload
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	addl	%ecx, %eax
	movq	32(%r15), %rcx
	movq	(%rcx,%rsi,8), %rdx
	movq	(%rdx), %rdx
	movl	%eax, 4(%rdx,%rdi,8)
	movq	(%rcx,%rdi,8), %rcx
	movq	(%rcx), %rcx
	movl	%eax, 4(%rcx,%rsi,8)
	movl	-52(%rbp), %r8d                 ## 4-byte Reload
	jmp	LBB0_36
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	movl	-156(%rbp), %edi                ## 4-byte Reload
	xorl	%esi, %esi
	jmp	LBB0_5
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_5 Depth=2
	movl	%ecx, %r13d
LBB0_9:                                 ##   in Loop: Header=BB0_5 Depth=2
	movslq	%r13d, %rdx
	movq	(%rax,%rdx,8), %rax
	leal	1(%r15), %r12d
	cmpl	%edi, %r15d
	cmovel	%esi, %r12d
	cmpl	$1, (%rax,%r14,4)
	cmovel	%r15d, %r12d
	movslq	%r12d, %rbx
	movq	(%r8,%rbx,8), %rax
	movq	(%rax,%rdx,8), %rcx
	cmpl	$1, (%rcx,%r14,4)
	movl	%r12d, %r15d
	je	LBB0_10
LBB0_5:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_6 Depth 3
	leal	1(%r13), %ecx
	cmpl	%edi, %r13d
	cmovel	%esi, %ecx
	cmpl	%r13d, %ecx
	je	LBB0_9
	.p2align	4, 0x90
LBB0_6:                                 ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_5 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movslq	%ecx, %rdx
	movq	(%rax,%rdx,8), %rdx
	cmpl	$1, (%rdx,%r14,4)
	je	LBB0_7
## %bb.8:                               ##   in Loop: Header=BB0_6 Depth=3
	cmpl	%edi, %ecx
	leal	1(%rcx), %edx
	cmovel	%esi, %edx
	movl	%edx, %ecx
	cmpl	%r13d, %edx
	jne	LBB0_6
	jmp	LBB0_9
	.p2align	4, 0x90
LBB0_34:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-144(%rbp), %r15                ## 8-byte Reload
	movq	%r15, %rdi
	movl	%r12d, %esi
	movl	%r13d, %edx
	movq	-48(%rbp), %rbx                 ## 8-byte Reload
	movl	%ebx, %ecx
	callq	_remove_temp_depend_for_sp
	movq	%r15, %rdi
	movl	%r13d, %esi
	movl	%r12d, %edx
	movl	%ebx, %ecx
	callq	_remove_temp_depend_for_sp
	movq	-104(%rbp), %rcx                ## 8-byte Reload
	movq	-96(%rbp), %rdx                 ## 8-byte Reload
	movq	(%rcx,%rdx,8), %rax
	movq	-72(%rbp), %rsi                 ## 8-byte Reload
	movq	(%rax,%rsi,8), %rax
	movl	$2, (%rax,%r14,4)
	movq	(%rcx,%rsi,8), %rax
	movq	(%rax,%rdx,8), %rax
	movl	$2, (%rax,%r14,4)
	movl	-52(%rbp), %r8d                 ## 4-byte Reload
	addl	$-2, %r8d
LBB0_36:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	-108(%rbp), %r13d               ## 4-byte Reload
	testl	%r8d, %r8d
	je	LBB0_37
## %bb.38:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	-120(%rbp), %r12                ## 8-byte Reload
	movl	(%r12,%r14,4), %eax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	subl	(%r12,%rcx,4), %eax
	xorl	%ebx, %ebx
	cmpl	24(%r15), %eax
	setl	%bl
	movq	-88(%rbp), %r11                 ## 8-byte Reload
	jmp	LBB0_39
	.p2align	4, 0x90
LBB0_37:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	$1, %ebx
	movq	-88(%rbp), %r11                 ## 8-byte Reload
	movq	-120(%rbp), %r12                ## 8-byte Reload
LBB0_39:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	%r13d, %r10d
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %r9d
	cmpl	$0, -128(%rbp)                  ## 4-byte Folded Reload
	je	LBB0_47
## %bb.40:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	_MAX_INT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	cmpl	$1, -128(%rbp)                  ## 4-byte Folded Reload
	jne	LBB0_42
## %bb.41:                              ##   in Loop: Header=BB0_2 Depth=1
	xorl	%esi, %esi
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %r9d
	movl	%r13d, %r10d
	xorl	%ecx, %ecx
	testb	$1, -200(%rbp)                  ## 1-byte Folded Reload
	jne	LBB0_46
	jmp	LBB0_47
	.p2align	4, 0x90
LBB0_42:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	%r8d, -52(%rbp)                 ## 4-byte Spill
	xorl	%esi, %esi
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %r9d
	movl	%r13d, %r10d
	xorl	%ecx, %ecx
	movq	-184(%rbp), %r8                 ## 8-byte Reload
	.p2align	4, 0x90
LBB0_43:                                ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	(%r12,%rsi,4), %eax
	cmpl	%edi, %eax
	cmovll	%eax, %edi
	cmovll	%esi, %r9d
	movl	4(%r12,%rsi,4), %edx
	cmpl	%ecx, %eax
	cmovgl	%eax, %ecx
	cmovgl	%esi, %r10d
	leal	1(%rsi), %eax
	cmpl	%edi, %edx
	cmovll	%edx, %edi
	cmovll	%eax, %r9d
	cmpl	%ecx, %edx
	cmovgl	%edx, %ecx
	cmovgl	%eax, %r10d
	addq	$2, %rsi
	cmpq	%r8, %rsi
	jne	LBB0_43
## %bb.44:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	-52(%rbp), %r8d                 ## 4-byte Reload
	testb	$1, -200(%rbp)                  ## 1-byte Folded Reload
	je	LBB0_47
LBB0_46:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	(%r12,%rsi,4), %eax
	cmpl	%edi, %eax
	cmovll	%esi, %r9d
	cmpl	%ecx, %eax
	cmovgl	%esi, %r10d
LBB0_47:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	%r9d, -48(%rbp)                 ## 4-byte Folded Reload
	movq	-104(%rbp), %rdi                ## 8-byte Reload
	jne	LBB0_48
LBB0_62:                                ##   in Loop: Header=BB0_2 Depth=1
	cmpl	%r10d, %r13d
	je	LBB0_77
## %bb.63:                              ##   in Loop: Header=BB0_2 Depth=1
	movslq	%r10d, %rax
	movl	(%r12,%rax,4), %r8d
	testq	%r11, %r11
	je	LBB0_77
## %bb.64:                              ##   in Loop: Header=BB0_2 Depth=1
	xorl	%ecx, %ecx
	jmp	LBB0_65
	.p2align	4, 0x90
LBB0_76:                                ##   in Loop: Header=BB0_65 Depth=2
	incq	%rcx
	cmpq	%r11, %rcx
	je	LBB0_77
LBB0_65:                                ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_68 Depth 3
	movq	(%rdi,%rcx,8), %rsi
	cmpq	$0, -152(%rbp)                  ## 8-byte Folded Reload
	je	LBB0_66
## %bb.67:                              ##   in Loop: Header=BB0_65 Depth=2
	xorl	%eax, %eax
	jmp	LBB0_68
	.p2align	4, 0x90
LBB0_72:                                ##   in Loop: Header=BB0_68 Depth=3
	addq	$2, %rax
	cmpq	%rax, -176(%rbp)                ## 8-byte Folded Reload
	je	LBB0_73
LBB0_68:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_65 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movq	(%rsi,%rax,8), %rdx
	cmpl	$2, (%rdx,%r14,4)
	jne	LBB0_70
## %bb.69:                              ##   in Loop: Header=BB0_68 Depth=3
	movl	$1, (%rdx,%r14,4)
LBB0_70:                                ##   in Loop: Header=BB0_68 Depth=3
	movq	8(%rsi,%rax,8), %rdx
	cmpl	$2, (%rdx,%r14,4)
	jne	LBB0_72
## %bb.71:                              ##   in Loop: Header=BB0_68 Depth=3
	movl	$1, (%rdx,%r14,4)
	jmp	LBB0_72
	.p2align	4, 0x90
LBB0_66:                                ##   in Loop: Header=BB0_65 Depth=2
	xorl	%eax, %eax
LBB0_73:                                ##   in Loop: Header=BB0_65 Depth=2
	testb	$1, %r11b
	je	LBB0_76
## %bb.74:                              ##   in Loop: Header=BB0_65 Depth=2
	movq	(%rsi,%rax,8), %rax
	cmpl	$2, (%rax,%r14,4)
	jne	LBB0_76
## %bb.75:                              ##   in Loop: Header=BB0_65 Depth=2
	movl	$1, (%rax,%r14,4)
	jmp	LBB0_76
	.p2align	4, 0x90
LBB0_48:                                ##   in Loop: Header=BB0_2 Depth=1
	movslq	%r10d, %rcx
	movl	(%r12,%rcx,4), %r8d
	testq	%r11, %r11
	je	LBB0_77
## %bb.49:                              ##   in Loop: Header=BB0_2 Depth=1
	xorl	%esi, %esi
	jmp	LBB0_50
	.p2align	4, 0x90
LBB0_61:                                ##   in Loop: Header=BB0_50 Depth=2
	incq	%rsi
	cmpq	%r11, %rsi
	movq	-104(%rbp), %rdi                ## 8-byte Reload
	je	LBB0_62
LBB0_50:                                ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_53 Depth 3
	movq	(%rdi,%rsi,8), %rdi
	cmpq	$0, -152(%rbp)                  ## 8-byte Folded Reload
	je	LBB0_51
## %bb.52:                              ##   in Loop: Header=BB0_50 Depth=2
	xorl	%eax, %eax
	jmp	LBB0_53
	.p2align	4, 0x90
LBB0_57:                                ##   in Loop: Header=BB0_53 Depth=3
	addq	$2, %rax
	cmpq	%rax, -176(%rbp)                ## 8-byte Folded Reload
	je	LBB0_58
LBB0_53:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_50 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movq	(%rdi,%rax,8), %rdx
	cmpl	$2, (%rdx,%rcx,4)
	jne	LBB0_55
## %bb.54:                              ##   in Loop: Header=BB0_53 Depth=3
	movl	$1, (%rdx,%rcx,4)
LBB0_55:                                ##   in Loop: Header=BB0_53 Depth=3
	movq	8(%rdi,%rax,8), %rdx
	cmpl	$2, (%rdx,%rcx,4)
	jne	LBB0_57
## %bb.56:                              ##   in Loop: Header=BB0_53 Depth=3
	movl	$1, (%rdx,%rcx,4)
	jmp	LBB0_57
	.p2align	4, 0x90
LBB0_51:                                ##   in Loop: Header=BB0_50 Depth=2
	xorl	%eax, %eax
LBB0_58:                                ##   in Loop: Header=BB0_50 Depth=2
	testb	$1, %r11b
	je	LBB0_61
## %bb.59:                              ##   in Loop: Header=BB0_50 Depth=2
	movq	(%rdi,%rax,8), %rax
	cmpl	$2, (%rax,%rcx,4)
	jne	LBB0_61
## %bb.60:                              ##   in Loop: Header=BB0_50 Depth=2
	movl	$1, (%rax,%rcx,4)
	jmp	LBB0_61
LBB0_78:
	movl	$0, -64(%rbp)                   ## 4-byte Folded Spill
LBB0_79:
	movl	-64(%rbp), %eax                 ## 4-byte Reload
	addq	$184, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_INT,4,2                    ## @MAX_INT
	.no_dead_strip	_balance_virtual_lanes
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function balance_virtual_lanes
_balance_virtual_lanes:                 ; @balance_virtual_lanes
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #224
	.cfi_def_cfa_offset 224
	stp	x28, x27, [sp, #128]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #144]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #160]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #176]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #192]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #208]            ; 16-byte Folded Spill
	add	x29, sp, #208
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	w1, [sp, #36]                   ; 4-byte Folded Spill
	subs	w8, w1, #1
	b.ne	LBB0_2
LBB0_1:
	mov	w0, #0
	b	LBB0_48
LBB0_2:
	mov	w9, #0
	ldr	w27, [x0]
	ldp	x11, x25, [x0, #8]
	stp	x25, x11, [sp, #16]             ; 16-byte Folded Spill
	ldr	x10, [x0, #48]
	str	x10, [sp, #40]                  ; 8-byte Folded Spill
	ldr	x10, [x0, #40]
	ldr	w10, [x10]
	str	w10, [sp, #4]                   ; 4-byte Folded Spill
	ldr	w1, [x11]
	sub	w21, w27, #1
	ldr	w10, [sp, #36]                  ; 4-byte Folded Reload
	mov	w17, w10
	mov	w22, #1
	str	x0, [sp, #72]                   ; 8-byte Folded Spill
	str	x17, [sp, #8]                   ; 8-byte Folded Spill
	b	LBB0_4
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	cbnz	w10, LBB0_1
LBB0_4:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_9 Depth 2
                                        ;       Child Loop BB0_10 Depth 3
                                        ;     Child Loop BB0_18 Depth 2
                                        ;       Child Loop BB0_20 Depth 3
                                        ;     Child Loop BB0_30 Depth 2
                                        ;     Child Loop BB0_43 Depth 2
                                        ;       Child Loop BB0_45 Depth 3
                                        ;     Child Loop BB0_36 Depth 2
                                        ;       Child Loop BB0_38 Depth 3
	str	w1, [sp, #68]                   ; 4-byte Folded Spill
	mov	x24, x9
                                        ; kill: def $w8 killed $w8 def $x8
	str	x8, [sp, #104]                  ; 8-byte Folded Spill
	bl	_rand
	cmp	w0, #0
	cneg	w8, w0, mi
	udiv	w9, w8, w27
	msub	w23, w9, w27, w8
	bl	_rand
	cmp	w0, #0
	cneg	w8, w0, mi
	udiv	w9, w8, w27
	msub	w26, w9, w27, w8
	sxtw	x20, w24
	ldr	x9, [x25, w23, uxtw #3]
	ldr	x8, [x9, w26, uxtw #3]
	str	x24, [sp, #80]                  ; 8-byte Folded Spill
	ldr	w8, [x8, w24, sxtw #2]
	lsl	x24, x20, #2
	cmp	w8, #1
	b.ne	LBB0_6
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	stp	x23, x26, [x29, #-96]           ; 16-byte Folded Spill
	b	LBB0_13
LBB0_6:                                 ;   in Loop: Header=BB0_4 Depth=1
	mov	x8, x26
	b	LBB0_9
LBB0_7:                                 ;   in Loop: Header=BB0_9 Depth=2
	mov	x8, x10
LBB0_8:                                 ;   in Loop: Header=BB0_9 Depth=2
	sbfiz	x10, x8, #3, #32
	ldr	x9, [x9, x10]
	ldr	w9, [x9, x24]
	cmp	w23, w21
	csinc	w11, wzr, w23, eq
	cmp	w9, #1
	csel	w23, w23, w11, eq
	ldr	x9, [x25, w23, sxtw #3]
	ldr	x10, [x9, x10]
	ldr	w10, [x10, x24]
	cmp	w10, #1
	b.eq	LBB0_12
LBB0_9:                                 ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_10 Depth 3
	cmp	w8, w21
	csinc	w10, wzr, w8, eq
	cmp	w10, w8
	b.eq	LBB0_8
LBB0_10:                                ;   Parent Loop BB0_4 Depth=1
                                        ;     Parent Loop BB0_9 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldr	x11, [x9, w10, sxtw #3]
	ldr	w11, [x11, x20, lsl #2]
	cmp	w11, #1
	b.eq	LBB0_7
; %bb.11:                               ;   in Loop: Header=BB0_10 Depth=3
	cmp	w10, w21
	csinc	w10, wzr, w10, eq
	cmp	w10, w8
	b.ne	LBB0_10
	b	LBB0_8
LBB0_12:                                ;   in Loop: Header=BB0_4 Depth=1
	sxtw	x10, w8
	mov	x9, x23
	sxtw	x9, w9
	stp	x9, x10, [x29, #-96]            ; 16-byte Folded Spill
	mov	x26, x8
LBB0_13:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x28, [sp, #72]                  ; 8-byte Folded Reload
	mov	x0, x28
	mov	x1, x23
	mov	x2, x26
	ldr	x19, [sp, #104]                 ; 8-byte Folded Reload
	mov	x3, x19
	bl	_generate_cdg_for_sp
	cbnz	x0, LBB0_47
; %bb.14:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x28
	mov	x1, x26
	mov	x2, x23
	mov	x3, x19
	bl	_generate_cdg_for_sp
	cbnz	x0, LBB0_47
; %bb.15:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	x8, [x28, #32]
	ldur	x9, [x29, #-96]                 ; 8-byte Folded Reload
	lsl	x9, x9, #3
	str	x9, [sp, #96]                   ; 8-byte Folded Spill
	ldr	x8, [x8, x9]
	ldr	x8, [x8]
	ldur	x9, [x29, #-88]                 ; 8-byte Folded Reload
	lsl	x25, x9, #3
	ldr	w2, [x8, x25]
	stur	x25, [x29, #-88]                ; 8-byte Folded Spill
	mov	x0, x28
	mov	x1, x23
	bl	_get_next_switch
	str	x0, [sp, #56]                   ; 8-byte Folded Spill
	ldr	x8, [x28, #32]
	ldr	x8, [x8, x25]
	ldr	x8, [x8]
	ldr	x25, [sp, #96]                  ; 8-byte Folded Reload
	ldr	w2, [x8, x25]
	mov	x0, x28
	stur	x26, [x29, #-96]                ; 8-byte Folded Spill
	mov	x1, x26
	bl	_get_next_switch
	str	x0, [sp, #48]                   ; 8-byte Folded Spill
	sbfiz	x28, x19, #3, #32
	ldr	x26, [sp, #40]                  ; 8-byte Folded Reload
	ldr	x8, [x26, x28]
	ldr	x8, [x8, x25]
	sxtw	x9, w19
	str	x9, [sp, #88]                   ; 8-byte Folded Spill
	ldr	x9, [sp, #56]                   ; 8-byte Folded Reload
	sbfiz	x19, x9, #3, #32
	ldr	x8, [x8, x19]
	cmp	x8, #0
	cset	w0, ne
	bl	_CL_ASSERT
	ldr	x8, [x26, x28]
	ldur	x9, [x29, #-88]                 ; 8-byte Folded Reload
	ldr	x8, [x8, x9]
	ldr	x9, [sp, #48]                   ; 8-byte Folded Reload
	sbfiz	x9, x9, #3, #32
	str	x9, [sp, #56]                   ; 8-byte Folded Spill
	ldr	x8, [x8, x9]
	cmp	x8, #0
	cset	w0, ne
	bl	_CL_ASSERT
	ldr	x8, [x26, x28]
	ldr	x8, [x8, x25]
	ldr	x25, [sp, #16]                  ; 8-byte Folded Reload
	ldr	x0, [x8, x19]
	mov	x1, #0
	mov	x2, #0
	mov	w3, #1
	bl	_cycle_exists
	mov	x19, x0
	ldr	x8, [x26, x28]
	ldur	x9, [x29, #-88]                 ; 8-byte Folded Reload
	ldr	x8, [x8, x9]
	ldr	x9, [sp, #56]                   ; 8-byte Folded Reload
	ldr	x0, [x8, x9]
	mov	x1, #0
	mov	x2, #0
	mov	w3, #1
	bl	_cycle_exists
	ldr	x28, [sp, #24]                  ; 8-byte Folded Reload
	cbz	w27, LBB0_22
; %bb.16:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	x8, #0
	ldr	x9, [sp, #40]                   ; 8-byte Folded Reload
	ldr	x10, [sp, #88]                  ; 8-byte Folded Reload
	ldr	x9, [x9, x10, lsl #3]
	b	LBB0_18
LBB0_17:                                ;   in Loop: Header=BB0_18 Depth=2
	add	x8, x8, #1
	cmp	x8, x27
	b.eq	LBB0_22
LBB0_18:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_20 Depth 3
	ldr	x10, [x9, x8, lsl #3]
	mov	x11, x27
	b	LBB0_20
LBB0_19:                                ;   in Loop: Header=BB0_20 Depth=3
	add	x10, x10, #8
	subs	x11, x11, #1
	b.eq	LBB0_17
LBB0_20:                                ;   Parent Loop BB0_4 Depth=1
                                        ;     Parent Loop BB0_18 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldr	x12, [x10]
	cbz	x12, LBB0_19
; %bb.21:                               ;   in Loop: Header=BB0_20 Depth=3
	stp	xzr, xzr, [x12]
	b	LBB0_19
LBB0_22:                                ;   in Loop: Header=BB0_4 Depth=1
	cmp	w19, #1
	b.eq	LBB0_26
; %bb.23:                               ;   in Loop: Header=BB0_4 Depth=1
	cmp	w0, #1
	b.eq	LBB0_26
; %bb.24:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	x26, [sp, #72]                  ; 8-byte Folded Reload
	mov	x0, x26
	mov	x1, x23
	ldur	x2, [x29, #-96]                 ; 8-byte Folded Reload
                                        ; kill: def $w2 killed $w2 killed $x2
	ldr	x19, [sp, #104]                 ; 8-byte Folded Reload
	mov	x3, x19
	bl	_set_temp_depend_to_permanent_for_sp
	mov	x0, x26
	ldur	x1, [x29, #-96]                 ; 8-byte Folded Reload
                                        ; kill: def $w1 killed $w1 killed $x1
	mov	x2, x23
	mov	x3, x19
	bl	_set_temp_depend_to_permanent_for_sp
	ldr	w8, [x28, x24]
	sub	w8, w8, #2
	str	w8, [x28, x24]
	ldp	x3, x8, [sp, #80]               ; 16-byte Folded Reload
	lsl	x19, x8, #2
	ldr	w8, [x28, x19]
	add	w8, w8, #2
	str	w8, [x28, x19]
	mov	x0, x26
	mov	x1, x23
	ldur	x2, [x29, #-96]                 ; 8-byte Folded Reload
                                        ; kill: def $w2 killed $w2 killed $x2
                                        ; kill: def $w3 killed $w3 killed $x3
	bl	_remove_semipermanent_depend_for_sp
	mov	x0, x26
	ldur	x1, [x29, #-96]                 ; 8-byte Folded Reload
                                        ; kill: def $w1 killed $w1 killed $x1
	mov	x2, x23
	ldr	x23, [sp, #80]                  ; 8-byte Folded Reload
	mov	x3, x23
	bl	_remove_semipermanent_depend_for_sp
	ldp	x11, x15, [sp, #96]             ; 16-byte Folded Reload
	ldr	x8, [x25, x11]
	ldur	x12, [x29, #-88]                ; 8-byte Folded Reload
	ldr	x8, [x8, x12]
	str	wzr, [x8, x24]
	ldr	x9, [x25, x12]
	ldr	x9, [x9, x11]
	str	wzr, [x9, x24]
	str	w22, [x8, x19]
	str	w22, [x9, x19]
	ldr	w8, [sp, #4]                    ; 4-byte Folded Reload
	add	w8, w15, w8
	ldr	x9, [x26, #32]
	ldr	x10, [x9, x11]
	ldr	x10, [x10]
	add	x10, x10, x12
	str	w8, [x10, #4]
	ldr	x9, [x9, x12]
	ldr	x9, [x9]
	add	x9, x9, x11
	str	w8, [x9, #4]
	ldr	x17, [sp, #8]                   ; 8-byte Folded Reload
	ldr	w1, [sp, #68]                   ; 4-byte Folded Reload
	cbz	w1, LBB0_27
LBB0_25:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x28, x20, lsl #2]
	ldr	x9, [sp, #88]                   ; 8-byte Folded Reload
	ldr	w9, [x28, x9, lsl #2]
	ldr	w10, [x26, #24]
	sub	w8, w8, w9
	cmp	w8, w10
	cset	w10, lt
	b	LBB0_28
LBB0_26:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x19, [sp, #72]                  ; 8-byte Folded Reload
	mov	x0, x19
	mov	x1, x23
	ldur	x2, [x29, #-96]                 ; 8-byte Folded Reload
                                        ; kill: def $w2 killed $w2 killed $x2
	ldr	x26, [sp, #104]                 ; 8-byte Folded Reload
	mov	x3, x26
	bl	_remove_temp_depend_for_sp
	mov	x0, x19
	ldur	x1, [x29, #-96]                 ; 8-byte Folded Reload
                                        ; kill: def $w1 killed $w1 killed $x1
	mov	x2, x23
	mov	x3, x26
	bl	_remove_temp_depend_for_sp
	mov	x15, x26
	mov	x26, x19
	ldr	x10, [sp, #96]                  ; 8-byte Folded Reload
	ldr	x8, [x25, x10]
	ldur	x11, [x29, #-88]                ; 8-byte Folded Reload
	ldr	x8, [x8, x11]
	mov	w9, #2
	str	w9, [x8, x24]
	ldr	x8, [x25, x11]
	ldr	x8, [x8, x10]
	str	w9, [x8, x24]
	ldr	w1, [sp, #68]                   ; 4-byte Folded Reload
	sub	w1, w1, #2
	ldr	x17, [sp, #8]                   ; 8-byte Folded Reload
	ldr	x23, [sp, #80]                  ; 8-byte Folded Reload
	cbnz	w1, LBB0_25
LBB0_27:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	w10, #1
LBB0_28:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x9, x23
	mov	x8, x15
	ldr	w11, [sp, #36]                  ; 4-byte Folded Reload
	cbz	w11, LBB0_31
; %bb.29:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	x11, #0
	mov	w12, #0
Lloh0:
	adrp	x8, _MAX_INT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _MAX_INT@GOTPAGEOFF]
Lloh2:
	ldr	w13, [x8]
	mov	x8, x15
	mov	x9, x23
LBB0_30:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	w14, [x28, x11, lsl #2]
	cmp	w14, w13
	csel	w13, w14, w13, lt
	csel	w8, w11, w8, lt
	cmp	w14, w12
	csel	w12, w14, w12, gt
	csel	w9, w11, w9, gt
	add	x11, x11, #1
	cmp	x17, x11
	b.ne	LBB0_30
LBB0_31:                                ;   in Loop: Header=BB0_4 Depth=1
	cmp	w15, w8
	b.ne	LBB0_40
LBB0_32:                                ;   in Loop: Header=BB0_4 Depth=1
	cmp	w23, w9
	b.eq	LBB0_3
; %bb.33:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	w1, [x28, w9, sxtw #2]
	cbz	w27, LBB0_3
; %bb.34:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	x11, #0
	b	LBB0_36
LBB0_35:                                ;   in Loop: Header=BB0_36 Depth=2
	add	x11, x11, #1
	cmp	x11, x27
	b.eq	LBB0_3
LBB0_36:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_38 Depth 3
	ldr	x12, [x25, x11, lsl #3]
	mov	x13, x27
	b	LBB0_38
LBB0_37:                                ;   in Loop: Header=BB0_38 Depth=3
	add	x12, x12, #8
	subs	x13, x13, #1
	b.eq	LBB0_35
LBB0_38:                                ;   Parent Loop BB0_4 Depth=1
                                        ;     Parent Loop BB0_36 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldr	x14, [x12]
	ldr	w15, [x14, x20, lsl #2]
	cmp	w15, #2
	b.ne	LBB0_37
; %bb.39:                               ;   in Loop: Header=BB0_38 Depth=3
	str	w22, [x14, x20, lsl #2]
	b	LBB0_37
LBB0_40:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w1, [x28, w9, sxtw #2]
	cbz	w27, LBB0_3
; %bb.41:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	x11, #0
	sxtw	x12, w9
	b	LBB0_43
LBB0_42:                                ;   in Loop: Header=BB0_43 Depth=2
	add	x11, x11, #1
	cmp	x11, x27
	b.eq	LBB0_32
LBB0_43:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_45 Depth 3
	ldr	x13, [x25, x11, lsl #3]
	mov	x14, x27
	b	LBB0_45
LBB0_44:                                ;   in Loop: Header=BB0_45 Depth=3
	add	x13, x13, #8
	subs	x14, x14, #1
	b.eq	LBB0_42
LBB0_45:                                ;   Parent Loop BB0_4 Depth=1
                                        ;     Parent Loop BB0_43 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldr	x15, [x13]
	ldr	w16, [x15, x12, lsl #2]
	cmp	w16, #2
	b.ne	LBB0_44
; %bb.46:                               ;   in Loop: Header=BB0_45 Depth=3
	str	w22, [x15, x12, lsl #2]
	b	LBB0_44
LBB0_47:
	mov	w0, #-1
LBB0_48:
	ldp	x29, x30, [sp, #208]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #192]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #176]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #160]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #144]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #128]            ; 16-byte Folded Reload
	add	sp, sp, #224
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_INT,4,2                    ; @MAX_INT
	.no_dead_strip	_balance_virtual_lanes
.subsections_via_symbols
