	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_properties_read                ## -- Begin function properties_read
	.p2align	4, 0x90
_properties_read:                       ## @properties_read
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$120, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%edi, -124(%rbp)                ## 4-byte Spill
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_PROPERTY_MAX_NAME@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	incl	%eax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, -96(%rbp)                 ## 8-byte Spill
	movq	_PROPERTY_MAX_VALUE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	incl	%eax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, -80(%rbp)                 ## 8-byte Spill
	movq	_BUFSIZ@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	shll	$2, %eax
	movq	%rax, -144(%rbp)                ## 8-byte Spill
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, -136(%rbp)                ## 8-byte Spill
	xorl	%eax, %eax
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	xorl	%eax, %eax
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	xorl	%r12d, %r12d
	xorl	%eax, %eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	movl	$0, -52(%rbp)                   ## 4-byte Folded Spill
	movl	$0, -84(%rbp)                   ## 4-byte Folded Spill
	xorl	%ecx, %ecx
	movl	$0, -100(%rbp)                  ## 4-byte Folded Spill
LBB0_1:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_2 Depth 2
                                        ##       Child Loop BB0_3 Depth 3
                                        ##         Child Loop BB0_4 Depth 4
                                        ##           Child Loop BB0_7 Depth 5
	movl	$0, -68(%rbp)                   ## 4-byte Folded Spill
LBB0_2:                                 ##   Parent Loop BB0_1 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_3 Depth 3
                                        ##         Child Loop BB0_4 Depth 4
                                        ##           Child Loop BB0_7 Depth 5
	movl	%r12d, %r15d
	movl	-52(%rbp), %edx                 ## 4-byte Reload
LBB0_3:                                 ##   Parent Loop BB0_1 Depth=1
                                        ##     Parent Loop BB0_2 Depth=2
                                        ## =>    This Loop Header: Depth=3
                                        ##         Child Loop BB0_4 Depth 4
                                        ##           Child Loop BB0_7 Depth 5
	movl	%edx, -52(%rbp)                 ## 4-byte Spill
LBB0_4:                                 ##   Parent Loop BB0_1 Depth=1
                                        ##     Parent Loop BB0_2 Depth=2
                                        ##       Parent Loop BB0_3 Depth=3
                                        ## =>      This Loop Header: Depth=4
                                        ##           Child Loop BB0_7 Depth 5
	movslq	%r15d, %r12
	movslq	-84(%rbp), %rax                 ## 4-byte Folded Reload
	movq	%rax, -152(%rbp)                ## 8-byte Spill
	leal	1(%r12), %r15d
	jmp	LBB0_7
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_7 Depth=5
	movzbl	%bl, %r14d
	movl	%r14d, %edi
	callq	_isspace
	xorl	%ecx, %ecx
	testl	%eax, %eax
	je	LBB0_15
LBB0_6:                                 ##   in Loop: Header=BB0_7 Depth=5
	incl	%r15d
	incq	%r12
LBB0_7:                                 ##   Parent Loop BB0_1 Depth=1
                                        ##     Parent Loop BB0_2 Depth=2
                                        ##       Parent Loop BB0_3 Depth=3
                                        ##         Parent Loop BB0_4 Depth=4
                                        ## =>        This Inner Loop Header: Depth=5
	cmpl	$5, %ecx
	je	LBB0_28
## %bb.8:                               ##   in Loop: Header=BB0_7 Depth=5
	cmpl	$7, %ecx
	je	LBB0_61
## %bb.9:                               ##   in Loop: Header=BB0_7 Depth=5
	cmpq	%r12, -152(%rbp)                ## 8-byte Folded Reload
	je	LBB0_17
## %bb.10:                              ##   in Loop: Header=BB0_7 Depth=5
	cmpl	$6, %ecx
	ja	LBB0_35
## %bb.11:                              ##   in Loop: Header=BB0_7 Depth=5
	movq	-136(%rbp), %rax                ## 8-byte Reload
	movzbl	(%rax,%r12), %ebx
	movsbl	%bl, %r13d
	movl	%ecx, %eax
	leaq	LJTI0_0(%rip), %rdx
	movslq	(%rdx,%rax,4), %rax
	addq	%rdx, %rax
	jmpq	*%rax
LBB0_12:                                ##   in Loop: Header=BB0_7 Depth=5
	cmpl	$10, %r13d
	je	LBB0_31
## %bb.13:                              ##   in Loop: Header=BB0_7 Depth=5
	testl	%r13d, %r13d
	je	LBB0_31
## %bb.14:                              ##   in Loop: Header=BB0_7 Depth=5
	movzbl	%bl, %edi
	callq	_isspace
	movl	$2, %ecx
	testl	%eax, %eax
	jne	LBB0_6
	jmp	LBB0_39
LBB0_15:                                ##   in Loop: Header=BB0_7 Depth=5
	movl	$1, %ecx
	cmpl	$59, %r13d
	je	LBB0_6
## %bb.16:                              ##   in Loop: Header=BB0_7 Depth=5
	cmpl	$35, %r13d
	je	LBB0_6
	jmp	LBB0_51
LBB0_17:                                ##   in Loop: Header=BB0_4 Depth=4
	movl	%ecx, -100(%rbp)                ## 4-byte Spill
	movl	-84(%rbp), %r15d                ## 4-byte Reload
LBB0_18:                                ##   in Loop: Header=BB0_4 Depth=4
	movl	-124(%rbp), %edi                ## 4-byte Reload
	movq	-136(%rbp), %rsi                ## 8-byte Reload
	movq	-144(%rbp), %rdx                ## 8-byte Reload
                                        ## kill: def $edx killed $edx killed $rdx
	callq	_read
	movl	%eax, -84(%rbp)                 ## 4-byte Spill
	testl	%eax, %eax
	js	LBB0_66
## %bb.19:                              ##   in Loop: Header=BB0_4 Depth=4
	movl	$0, %eax
	cmovnel	%eax, %r15d
	movl	-100(%rbp), %ecx                ## 4-byte Reload
	movl	$7, %eax
	cmovel	%eax, %ecx
	jmp	LBB0_4
LBB0_20:                                ##   in Loop: Header=BB0_3 Depth=3
	movl	-52(%rbp), %eax                 ## 4-byte Reload
	testl	%eax, %eax
	jne	LBB0_22
## %bb.21:                              ##   in Loop: Header=BB0_3 Depth=3
	cmpb	$10, %bl
	je	LBB0_32
LBB0_22:                                ##   in Loop: Header=BB0_3 Depth=3
	testl	%eax, %eax
	jne	LBB0_24
## %bb.23:                              ##   in Loop: Header=BB0_3 Depth=3
	movzbl	%bl, %edi
	callq	_isspace
	movl	$3, %ecx
	xorl	%edx, %edx
	testl	%eax, %eax
	jne	LBB0_3
LBB0_24:                                ##   in Loop: Header=BB0_2 Depth=2
	incq	%r12
	testl	%r13d, %r13d
	je	LBB0_56
## %bb.25:                              ##   in Loop: Header=BB0_2 Depth=2
	cmpl	$10, %r13d
	je	LBB0_56
## %bb.26:                              ##   in Loop: Header=BB0_2 Depth=2
	cmpl	$123, %r13d
	jne	LBB0_57
## %bb.27:                              ##   in Loop: Header=BB0_2 Depth=2
	incl	-68(%rbp)                       ## 4-byte Folded Spill
	movl	$4, %ecx
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_28:                                ##   in Loop: Header=BB0_2 Depth=2
	movq	-96(%rbp), %rdi                 ## 8-byte Reload
	movq	-80(%rbp), %rsi                 ## 8-byte Reload
	callq	_property_alloc
	movq	-112(%rbp), %rdi                ## 8-byte Reload
	testq	%rdi, %rdi
	je	LBB0_41
## %bb.29:                              ##   in Loop: Header=BB0_2 Depth=2
	movq	-120(%rbp), %rcx                ## 8-byte Reload
	movq	%rax, (%rcx)
	testq	%rax, %rax
	je	LBB0_67
## %bb.30:                              ##   in Loop: Header=BB0_2 Depth=2
	xorl	%ecx, %ecx
	movq	%rcx, -64(%rbp)                 ## 8-byte Spill
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	jmp	LBB0_43
LBB0_31:                                ##   in Loop: Header=BB0_2 Depth=2
	movslq	-64(%rbp), %rax                 ## 4-byte Folded Reload
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	movb	$0, (%rcx,%rax)
LBB0_32:                                ##   in Loop: Header=BB0_2 Depth=2
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movb	$0, (%rax)
	incq	%r12
LBB0_33:                                ##   in Loop: Header=BB0_2 Depth=2
	movl	$5, %ecx
	jmp	LBB0_46
LBB0_34:                                ##   in Loop: Header=BB0_2 Depth=2
	xorl	%ecx, %ecx
	cmpb	$10, %bl
	setne	%cl
LBB0_35:                                ##   in Loop: Header=BB0_2 Depth=2
	incq	%r12
	jmp	LBB0_2
LBB0_36:                                ##   in Loop: Header=BB0_2 Depth=2
	incq	%r12
	movq	_PROPERTY_MAX_VALUE@GOTPCREL(%rip), %rax
	movl	-52(%rbp), %ecx                 ## 4-byte Reload
	cmpl	(%rax), %ecx
	jge	LBB0_44
## %bb.37:                              ##   in Loop: Header=BB0_2 Depth=2
	cmpb	$125, %bl
	jne	LBB0_49
## %bb.38:                              ##   in Loop: Header=BB0_2 Depth=2
	movl	-68(%rbp), %edx                 ## 4-byte Reload
	decl	%edx
	jne	LBB0_50
	jmp	LBB0_60
LBB0_39:                                ##   in Loop: Header=BB0_2 Depth=2
	incq	%r12
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movslq	%ecx, %rax
	cmpb	$61, %bl
	jne	LBB0_47
## %bb.40:                              ##   in Loop: Header=BB0_2 Depth=2
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	movb	$0, (%rcx,%rax)
	movl	$3, %ecx
	jmp	LBB0_46
LBB0_41:                                ##   in Loop: Header=BB0_2 Depth=2
	xorl	%ecx, %ecx
	testq	%rax, %rax
	je	LBB0_64
## %bb.42:                              ##   in Loop: Header=BB0_2 Depth=2
	xorl	%ecx, %ecx
	movq	%rcx, -64(%rbp)                 ## 8-byte Spill
	movq	%rax, %rcx
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	movq	%rax, -112(%rbp)                ## 8-byte Spill
LBB0_43:                                ##   in Loop: Header=BB0_2 Depth=2
	movl	$0, -52(%rbp)                   ## 4-byte Folded Spill
	xorl	%ecx, %ecx
	jmp	LBB0_2
LBB0_44:                                ##   in Loop: Header=BB0_2 Depth=2
	leaq	L_.str(%rip), %rdi
	callq	_warn
LBB0_45:                                ##   in Loop: Header=BB0_2 Depth=2
	movl	$1, %ecx
	.p2align	4, 0x90
LBB0_46:                                ##   in Loop: Header=BB0_2 Depth=2
	xorl	%eax, %eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	movl	$0, -52(%rbp)                   ## 4-byte Folded Spill
	jmp	LBB0_2
LBB0_47:                                ##   in Loop: Header=BB0_2 Depth=2
	incl	%ecx
	movq	%rcx, -64(%rbp)                 ## 8-byte Spill
LBB0_48:                                ##   in Loop: Header=BB0_2 Depth=2
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	movb	%bl, (%rcx,%rax)
	movl	$2, %ecx
	jmp	LBB0_2
LBB0_49:                                ##   in Loop: Header=BB0_2 Depth=2
	movl	-68(%rbp), %edx                 ## 4-byte Reload
LBB0_50:                                ##   in Loop: Header=BB0_2 Depth=2
	movslq	%ecx, %rax
	incl	%ecx
	movl	%ecx, -52(%rbp)                 ## 4-byte Spill
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movb	%bl, (%rcx,%rax)
	xorl	%eax, %eax
	cmpb	$123, %bl
	sete	%al
	addl	%eax, %edx
	movl	%edx, -68(%rbp)                 ## 4-byte Spill
	movl	$4, %ecx
	jmp	LBB0_2
LBB0_51:                                ##   in Loop: Header=BB0_2 Depth=2
	movl	%r14d, %edi
	callq	_isalnum
	incq	%r12
	movl	$1, %ecx
	testl	%eax, %eax
	jne	LBB0_53
## %bb.52:                              ##   in Loop: Header=BB0_2 Depth=2
	cmpb	$95, %bl
	jne	LBB0_2
LBB0_53:                                ##   in Loop: Header=BB0_2 Depth=2
	movq	_PROPERTY_MAX_NAME@GOTPCREL(%rip), %rax
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	cmpl	(%rax), %edx
	jge	LBB0_55
## %bb.54:                              ##   in Loop: Header=BB0_2 Depth=2
	movslq	%edx, %rax
	incl	%edx
	movq	%rdx, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_48
LBB0_55:                                ##   in Loop: Header=BB0_2 Depth=2
	xorl	%eax, %eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_2
LBB0_56:                                ##   in Loop: Header=BB0_2 Depth=2
	movslq	-52(%rbp), %rax                 ## 4-byte Folded Reload
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movb	$0, (%rcx,%rax)
	jmp	LBB0_33
LBB0_57:                                ##   in Loop: Header=BB0_2 Depth=2
	movq	_PROPERTY_MAX_VALUE@GOTPCREL(%rip), %rax
	movl	-52(%rbp), %ecx                 ## 4-byte Reload
	cmpl	(%rax), %ecx
	jge	LBB0_45
## %bb.58:                              ##   in Loop: Header=BB0_2 Depth=2
	movslq	%ecx, %rax
	incl	%ecx
	movl	%ecx, -52(%rbp)                 ## 4-byte Spill
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movb	%bl, (%rcx,%rax)
	movl	$3, %ecx
	jmp	LBB0_2
LBB0_60:                                ##   in Loop: Header=BB0_1 Depth=1
	movslq	%ecx, %rax
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movb	$0, (%rcx,%rax)
	movl	$5, %ecx
	xorl	%eax, %eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	movl	$0, -52(%rbp)                   ## 4-byte Folded Spill
	jmp	LBB0_1
LBB0_61:
	movq	-112(%rbp), %rax                ## 8-byte Reload
	testq	%rax, %rax
	jne	LBB0_63
## %bb.62:
	xorl	%edi, %edi
	xorl	%esi, %esi
	callq	_property_alloc
	xorl	%ecx, %ecx
	testq	%rax, %rax
	je	LBB0_64
LBB0_63:
	movq	%rax, %rcx
LBB0_64:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_68
## %bb.65:
	movq	%rcx, %rax
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_66:
	movq	-112(%rbp), %rdi                ## 8-byte Reload
LBB0_67:
	callq	_properties_free
	xorl	%ecx, %ecx
	jmp	LBB0_64
LBB0_68:
	callq	___stack_chk_fail
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_34, LBB0_34-LJTI0_0
.set L0_0_set_12, LBB0_12-LJTI0_0
.set L0_0_set_20, LBB0_20-LJTI0_0
.set L0_0_set_36, LBB0_36-LJTI0_0
.set L0_0_set_35, LBB0_35-LJTI0_0
.set L0_0_set_18, LBB0_18-LJTI0_0
LJTI0_0:
	.long	L0_0_set_5
	.long	L0_0_set_34
	.long	L0_0_set_12
	.long	L0_0_set_20
	.long	L0_0_set_36
	.long	L0_0_set_35
	.long	L0_0_set_18
	.end_data_region
                                        ## -- End function
	.comm	_PROPERTY_MAX_NAME,4,2          ## @PROPERTY_MAX_NAME
	.comm	_PROPERTY_MAX_VALUE,4,2         ## @PROPERTY_MAX_VALUE
	.comm	_BUFSIZ,4,2                     ## @BUFSIZ
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"properties_read: value exceeds max length"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_properties_read                ; -- Begin function properties_read
	.p2align	2
_properties_read:                       ; @properties_read
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #80
	stur	w0, [x29, #-132]                ; 4-byte Folded Spill
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
Lloh3:
	adrp	x8, _PROPERTY_MAX_NAME@GOTPAGE
Lloh4:
	ldr	x8, [x8, _PROPERTY_MAX_NAME@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	add	w8, w8, #1
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0x1fffffff0
	sub	x8, x9, x8
	stur	x8, [x29, #-104]                ; 8-byte Folded Spill
	mov	sp, x8
Lloh8:
	adrp	x8, _PROPERTY_MAX_VALUE@GOTPAGE
Lloh9:
	ldr	x8, [x8, _PROPERTY_MAX_VALUE@GOTPAGEOFF]
Lloh10:
	ldr	w8, [x8]
	add	w8, w8, #1
	mov	x9, x8
Lloh11:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh12:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0x1fffffff0
	sub	x8, x9, x8
	stur	x8, [x29, #-112]                ; 8-byte Folded Spill
	mov	sp, x8
Lloh13:
	adrp	x8, _BUFSIZ@GOTPAGE
Lloh14:
	ldr	x8, [x8, _BUFSIZ@GOTPAGEOFF]
Lloh15:
	ldr	w8, [x8]
	lsl	w12, w8, #2
	mov	x9, x12
Lloh16:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh17:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	stur	x12, [x29, #-144]               ; 8-byte Folded Spill
	add	x9, x12, #15
	and	x9, x9, #0x1fffffff0
	sub	x24, x8, x9
	mov	sp, x24
	stur	xzr, [x29, #-128]               ; 8-byte Folded Spill
	stur	xzr, [x29, #-96]                ; 8-byte Folded Spill
	mov	w20, #0
	mov	w28, #0
	mov	w22, #0
	mov	w26, #0
	mov	w8, #0
	stur	wzr, [x29, #-116]               ; 4-byte Folded Spill
	stur	wzr, [x29, #-148]               ; 4-byte Folded Spill
Lloh18:
	adrp	x25, lJTI0_0@PAGE
Lloh19:
	add	x25, x25, lJTI0_0@PAGEOFF
LBB0_1:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_2 Depth 2
                                        ;       Child Loop BB0_3 Depth 3
                                        ;         Child Loop BB0_7 Depth 4
	mov	x19, x20
	mov	x9, x22
LBB0_2:                                 ;   Parent Loop BB0_1 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_3 Depth 3
                                        ;         Child Loop BB0_7 Depth 4
	mov	x22, x9
LBB0_3:                                 ;   Parent Loop BB0_1 Depth=1
                                        ;     Parent Loop BB0_2 Depth=2
                                        ; =>    This Loop Header: Depth=3
                                        ;         Child Loop BB0_7 Depth 4
	sxtw	x20, w19
	sxtw	x23, w26
	add	w19, w19, #1
	b	LBB0_7
LBB0_4:                                 ;   in Loop: Header=BB0_7 Depth=4
	mov	x0, x27
	bl	_isspace
	cbz	w0, LBB0_15
; %bb.5:                                ;   in Loop: Header=BB0_7 Depth=4
	mov	w8, #0
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=4
	add	w19, w19, #1
	add	x20, x20, #1
LBB0_7:                                 ;   Parent Loop BB0_1 Depth=1
                                        ;     Parent Loop BB0_2 Depth=2
                                        ;       Parent Loop BB0_3 Depth=3
                                        ; =>      This Inner Loop Header: Depth=4
	cmp	w8, #5
	b.eq	LBB0_29
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=4
	cmp	w8, #7
	b.eq	LBB0_58
; %bb.9:                                ;   in Loop: Header=BB0_7 Depth=4
	cmp	x23, x20
	b.eq	LBB0_17
; %bb.10:                               ;   in Loop: Header=BB0_7 Depth=4
	cmp	w8, #6
	b.hi	LBB0_34
; %bb.11:                               ;   in Loop: Header=BB0_7 Depth=4
	ldrsb	w21, [x24, x20]
	and	w27, w21, #0xff
	mov	w9, w8
	adr	x10, LBB0_4
	ldrb	w11, [x25, x9]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_12:                                ;   in Loop: Header=BB0_7 Depth=4
	cmp	w21, #10
	ccmp	w21, #0, #4, ne
	b.eq	LBB0_32
; %bb.13:                               ;   in Loop: Header=BB0_7 Depth=4
	mov	x0, x27
	bl	_isspace
	cbz	w0, LBB0_39
; %bb.14:                               ;   in Loop: Header=BB0_7 Depth=4
	mov	w8, #2
	b	LBB0_6
LBB0_15:                                ;   in Loop: Header=BB0_7 Depth=4
	mov	w8, #1
	cmp	w21, #59
	b.eq	LBB0_6
; %bb.16:                               ;   in Loop: Header=BB0_7 Depth=4
	cmp	w21, #35
	b.eq	LBB0_6
	b	LBB0_47
LBB0_17:                                ;   in Loop: Header=BB0_3 Depth=3
	mov	x20, x8
	mov	x19, x26
	b	LBB0_19
LBB0_18:                                ;   in Loop: Header=BB0_3 Depth=3
	ldur	w20, [x29, #-116]               ; 4-byte Folded Reload
LBB0_19:                                ;   in Loop: Header=BB0_3 Depth=3
	ldur	w0, [x29, #-132]                ; 4-byte Folded Reload
	mov	x1, x24
	ldur	x2, [x29, #-144]                ; 8-byte Folded Reload
                                        ; kill: def $w2 killed $w2 killed $x2
	bl	_read
	tbnz	w0, #31, LBB0_62
; %bb.20:                               ;   in Loop: Header=BB0_3 Depth=3
	mov	x26, x0
	cmp	w0, #0
	csel	w19, w19, wzr, eq
	stur	w20, [x29, #-116]               ; 4-byte Folded Spill
	mov	w8, #7
	csel	w8, w8, w20, eq
	b	LBB0_3
LBB0_21:                                ;   in Loop: Header=BB0_2 Depth=2
	cbnz	w22, LBB0_23
; %bb.22:                               ;   in Loop: Header=BB0_2 Depth=2
	cmp	w27, #10
	b.eq	LBB0_53
LBB0_23:                                ;   in Loop: Header=BB0_2 Depth=2
	cbnz	w22, LBB0_25
; %bb.24:                               ;   in Loop: Header=BB0_2 Depth=2
	mov	x0, x27
	bl	_isspace
	mov	w9, #0
	mov	w8, #3
	cbnz	w0, LBB0_2
LBB0_25:                                ;   in Loop: Header=BB0_1 Depth=1
	add	x20, x20, #1
	cbz	w21, LBB0_54
; %bb.26:                               ;   in Loop: Header=BB0_1 Depth=1
	cmp	w21, #10
	b.eq	LBB0_54
; %bb.27:                               ;   in Loop: Header=BB0_1 Depth=1
	cmp	w21, #123
	b.ne	LBB0_56
; %bb.28:                               ;   in Loop: Header=BB0_1 Depth=1
	ldur	w8, [x29, #-148]                ; 4-byte Folded Reload
	add	w8, w8, #1
	stur	w8, [x29, #-148]                ; 4-byte Folded Spill
	mov	w8, #4
	b	LBB0_1
LBB0_29:                                ;   in Loop: Header=BB0_1 Depth=1
	ldp	x1, x0, [x29, #-112]            ; 16-byte Folded Reload
	bl	_property_alloc
	ldur	x8, [x29, #-96]                 ; 8-byte Folded Reload
	cbz	x8, LBB0_41
; %bb.30:                               ;   in Loop: Header=BB0_1 Depth=1
	ldur	x9, [x29, #-128]                ; 8-byte Folded Reload
	str	x0, [x9]
	cbz	x0, LBB0_63
; %bb.31:                               ;   in Loop: Header=BB0_1 Depth=1
	mov	w28, #0
	mov	w22, #0
	mov	w8, #0
	stur	x0, [x29, #-128]                ; 8-byte Folded Spill
	b	LBB0_1
LBB0_32:                                ;   in Loop: Header=BB0_1 Depth=1
	mov	w22, #0
	ldur	x8, [x29, #-104]                ; 8-byte Folded Reload
	strb	wzr, [x8, w28, sxtw]
	ldur	x8, [x29, #-112]                ; 8-byte Folded Reload
	strb	wzr, [x8]
	add	x20, x20, #1
	mov	w8, #5
	mov	w28, #0
	b	LBB0_1
LBB0_33:                                ;   in Loop: Header=BB0_1 Depth=1
	cmp	w27, #10
	cset	w8, ne
LBB0_34:                                ;   in Loop: Header=BB0_1 Depth=1
	add	x20, x20, #1
	b	LBB0_1
LBB0_35:                                ;   in Loop: Header=BB0_1 Depth=1
Lloh20:
	adrp	x8, _PROPERTY_MAX_VALUE@GOTPAGE
Lloh21:
	ldr	x8, [x8, _PROPERTY_MAX_VALUE@GOTPAGEOFF]
Lloh22:
	ldr	w8, [x8]
	add	x20, x20, #1
	cmp	w22, w8
	b.ge	LBB0_43
; %bb.36:                               ;   in Loop: Header=BB0_1 Depth=1
	cmp	w27, #125
	b.ne	LBB0_45
; %bb.37:                               ;   in Loop: Header=BB0_1 Depth=1
	ldur	w9, [x29, #-148]                ; 4-byte Folded Reload
	subs	w9, w9, #1
	b.ne	LBB0_46
; %bb.38:                               ;   in Loop: Header=BB0_1 Depth=1
	mov	w28, #0
	stur	wzr, [x29, #-148]               ; 4-byte Folded Spill
	b	LBB0_55
LBB0_39:                                ;   in Loop: Header=BB0_1 Depth=1
	add	x20, x20, #1
	cmp	w27, #61
	b.ne	LBB0_51
; %bb.40:                               ;   in Loop: Header=BB0_1 Depth=1
	mov	w22, #0
	ldur	x8, [x29, #-104]                ; 8-byte Folded Reload
	strb	wzr, [x8, w28, sxtw]
	mov	w8, #3
	mov	w28, #0
	b	LBB0_1
LBB0_41:                                ;   in Loop: Header=BB0_1 Depth=1
	cbz	x0, LBB0_60
; %bb.42:                               ;   in Loop: Header=BB0_1 Depth=1
	mov	w28, #0
	mov	w22, #0
	mov	w8, #0
	stur	x0, [x29, #-128]                ; 8-byte Folded Spill
	stur	x0, [x29, #-96]                 ; 8-byte Folded Spill
	b	LBB0_1
LBB0_43:                                ;   in Loop: Header=BB0_1 Depth=1
Lloh23:
	adrp	x0, l_.str@PAGE
Lloh24:
	add	x0, x0, l_.str@PAGEOFF
	bl	_warn
LBB0_44:                                ;   in Loop: Header=BB0_1 Depth=1
	mov	w28, #0
	mov	w22, #0
	mov	w8, #1
	b	LBB0_1
LBB0_45:                                ;   in Loop: Header=BB0_1 Depth=1
	ldur	w9, [x29, #-148]                ; 4-byte Folded Reload
LBB0_46:                                ;   in Loop: Header=BB0_1 Depth=1
	ldur	x8, [x29, #-112]                ; 8-byte Folded Reload
	strb	w27, [x8, w22, sxtw]
	add	w22, w22, #1
	cmp	w27, #123
	cinc	w9, w9, eq
	stur	w9, [x29, #-148]                ; 4-byte Folded Spill
	mov	w8, #4
	b	LBB0_1
LBB0_47:                                ;   in Loop: Header=BB0_1 Depth=1
	mov	x0, x27
	bl	_isalnum
	add	x20, x20, #1
	cbnz	w0, LBB0_50
; %bb.48:                               ;   in Loop: Header=BB0_1 Depth=1
	cmp	w27, #95
	b.eq	LBB0_50
; %bb.49:                               ;   in Loop: Header=BB0_1 Depth=1
	mov	w8, #1
	b	LBB0_1
LBB0_50:                                ;   in Loop: Header=BB0_1 Depth=1
Lloh25:
	adrp	x8, _PROPERTY_MAX_NAME@GOTPAGE
Lloh26:
	ldr	x8, [x8, _PROPERTY_MAX_NAME@GOTPAGEOFF]
Lloh27:
	ldr	w8, [x8]
	cmp	w28, w8
	b.ge	LBB0_52
LBB0_51:                                ;   in Loop: Header=BB0_1 Depth=1
	ldur	x8, [x29, #-104]                ; 8-byte Folded Reload
	strb	w27, [x8, w28, sxtw]
	add	w28, w28, #1
	mov	w8, #2
	b	LBB0_1
LBB0_52:                                ;   in Loop: Header=BB0_1 Depth=1
	mov	w28, #0
	mov	w8, #1
	b	LBB0_1
LBB0_53:                                ;   in Loop: Header=BB0_1 Depth=1
	mov	w28, #0
	mov	w22, #0
	ldur	x8, [x29, #-112]                ; 8-byte Folded Reload
	strb	wzr, [x8]
	add	x20, x20, #1
	mov	w8, #5
	b	LBB0_1
LBB0_54:                                ;   in Loop: Header=BB0_1 Depth=1
	mov	w28, #0
LBB0_55:                                ;   in Loop: Header=BB0_1 Depth=1
	ldur	x8, [x29, #-112]                ; 8-byte Folded Reload
	strb	wzr, [x8, w22, sxtw]
	mov	w8, #5
	mov	w22, #0
	b	LBB0_1
LBB0_56:                                ;   in Loop: Header=BB0_1 Depth=1
Lloh28:
	adrp	x8, _PROPERTY_MAX_VALUE@GOTPAGE
Lloh29:
	ldr	x8, [x8, _PROPERTY_MAX_VALUE@GOTPAGEOFF]
Lloh30:
	ldr	w8, [x8]
	cmp	w22, w8
	b.ge	LBB0_44
; %bb.57:                               ;   in Loop: Header=BB0_1 Depth=1
	ldur	x8, [x29, #-112]                ; 8-byte Folded Reload
	strb	w27, [x8, w22, sxtw]
	add	w22, w22, #1
	mov	w8, #3
	b	LBB0_1
LBB0_58:
	ldur	x0, [x29, #-96]                 ; 8-byte Folded Reload
	cbnz	x0, LBB0_60
; %bb.59:
	mov	x1, #0
	bl	_property_alloc
LBB0_60:
	ldur	x8, [x29, #-88]
Lloh31:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh32:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh33:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_65
; %bb.61:
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_62:
	ldur	x0, [x29, #-96]                 ; 8-byte Folded Reload
	b	LBB0_64
LBB0_63:
	mov	x0, x8
LBB0_64:
	bl	_properties_free
	mov	x0, #0
	b	LBB0_60
LBB0_65:
	bl	___stack_chk_fail
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh30
	.loh AdrpLdrGotLdr	Lloh31, Lloh32, Lloh33
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_4-LBB0_4)>>2
	.byte	(LBB0_33-LBB0_4)>>2
	.byte	(LBB0_12-LBB0_4)>>2
	.byte	(LBB0_21-LBB0_4)>>2
	.byte	(LBB0_35-LBB0_4)>>2
	.byte	(LBB0_34-LBB0_4)>>2
	.byte	(LBB0_18-LBB0_4)>>2
                                        ; -- End function
	.comm	_PROPERTY_MAX_NAME,4,2          ; @PROPERTY_MAX_NAME
	.comm	_PROPERTY_MAX_VALUE,4,2         ; @PROPERTY_MAX_VALUE
	.comm	_BUFSIZ,4,2                     ; @BUFSIZ
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"properties_read: value exceeds max length"

.subsections_via_symbols
