	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function CG_LoadClientInfo
_CG_LoadClientInfo:                     ## @CG_LoadClientInfo
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %rbx
	movl	%edi, -52(%rbp)                 ## 4-byte Spill
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_QPATH@GOTPCREL(%rip), %rax
	movl	(%rax), %r12d
	movq	%r12, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r15
	movb	$0, (%r15)
	movq	_qtrue@GOTPCREL(%rip), %r14
	movq	(%r14), %r13
	movq	8(%rbx), %rsi
	movq	16(%rbx), %rdx
	movq	24(%rbx), %rcx
	movq	32(%rbx), %r8
	movq	%rbx, %rdi
	movq	%r15, %r9
	callq	_CG_RegisterClientModelname
	testl	%eax, %eax
	je	LBB0_2
## %bb.1:
	movq	_qfalse@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	jmp	LBB0_13
LBB0_2:
	movq	_cg_buildScript@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_4
## %bb.3:
	movq	8(%rbx), %rsi
	movq	16(%rbx), %rdx
	movq	24(%rbx), %rcx
	movq	32(%rbx), %r8
	leaq	L_.str(%rip), %rdi
	movq	%r15, %r9
	xorl	%eax, %eax
	callq	_CG_Error
LBB0_4:
	movq	_cgs@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_GT_TEAM@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jge	LBB0_5
## %bb.10:
	movq	_DEFAULT_MODEL@GOTPCREL(%rip), %r12
	movq	(%r12), %rcx
	leaq	L_.str.2(%rip), %rdx
	movq	%rbx, %rdi
	movq	%rcx, %rsi
	movq	%rdx, %r8
	movq	%r15, %r9
	callq	_CG_RegisterClientModelname
	testl	%eax, %eax
	jne	LBB0_12
## %bb.11:
	movq	(%r12), %rsi
	leaq	L_.str.3(%rip), %rdi
	xorl	%eax, %eax
	callq	_CG_Error
	jmp	LBB0_12
LBB0_5:
	movq	(%rbx), %rax
	movq	_TEAM_BLUE@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_6
## %bb.7:
	movq	_DEFAULT_BLUETEAM_NAME@GOTPCREL(%rip), %rax
	jmp	LBB0_8
LBB0_6:
	movq	_DEFAULT_REDTEAM_NAME@GOTPCREL(%rip), %rax
LBB0_8:
	movl	(%rax), %esi
	movq	%r15, %rdi
	movl	%r12d, %edx
	callq	_Q_strncpyz
	movq	_DEFAULT_TEAM_MODEL@GOTPCREL(%rip), %r12
	movq	(%r12), %rsi
	movq	16(%rbx), %rdx
	movq	_DEFAULT_TEAM_HEAD@GOTPCREL(%rip), %rax
	movq	(%rax), %rcx
	movq	%rbx, %rdi
	movq	%rdx, %r8
	movq	%r15, %r9
	callq	_CG_RegisterClientModelname
	testl	%eax, %eax
	jne	LBB0_12
## %bb.9:
	movq	(%r12), %rsi
	movq	16(%rbx), %rdx
	leaq	L_.str.1(%rip), %rdi
	xorl	%eax, %eax
	callq	_CG_Error
LBB0_12:
	movq	_qfalse@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, %r13
LBB0_13:
	movq	%rax, 56(%rbx)
	movq	64(%rbx), %rsi
	testq	%rsi, %rsi
	je	LBB0_16
## %bb.14:
	leaq	L_.str.4(%rip), %r9
	leaq	-68(%rbp), %rdi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	movl	$1, %r8d
	callq	_trap_R_LerpTag
	testq	%rax, %rax
	je	LBB0_16
## %bb.15:
	movq	(%r14), %rax
	movq	%rax, 56(%rbx)
LBB0_16:
	movq	_cgs@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_GT_TEAM@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jge	LBB0_17
## %bb.18:
	movq	_DEFAULT_MODEL@GOTPCREL(%rip), %rax
	jmp	LBB0_19
LBB0_17:
	movq	_DEFAULT_TEAM_MODEL@GOTPCREL(%rip), %rax
LBB0_19:
	movq	_MAX_CUSTOM_SOUNDS@GOTPCREL(%rip), %rcx
	cmpl	$0, (%rcx)
	jle	LBB0_27
## %bb.20:
	movq	8(%rbx), %r15
	movq	(%rax), %rax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	xorl	%r14d, %r14d
	jmp	LBB0_21
	.p2align	4, 0x90
LBB0_26:                                ##   in Loop: Header=BB0_21 Depth=1
	incq	%r14
	movq	_MAX_CUSTOM_SOUNDS@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	cmpq	%rax, %r14
	jge	LBB0_27
LBB0_21:                                ## =>This Inner Loop Header: Depth=1
	movq	_cg_customSoundNames@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rax,%r14,8), %r12
	testq	%r12, %r12
	je	LBB0_27
## %bb.22:                              ##   in Loop: Header=BB0_21 Depth=1
	movq	48(%rbx), %rax
	movq	$0, (%rax,%r14,8)
	testl	%r13d, %r13d
	je	LBB0_24
## %bb.23:                              ##   in Loop: Header=BB0_21 Depth=1
	leaq	1(%r12), %rdx
	leaq	L_.str.5(%rip), %rdi
	movq	%r15, %rsi
	callq	_va
	movq	_qfalse@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rsi
	movl	%eax, %edi
	callq	_trap_S_RegisterSound
	movq	48(%rbx), %rcx
	movq	%rax, (%rcx,%r14,8)
LBB0_24:                                ##   in Loop: Header=BB0_21 Depth=1
	movq	48(%rbx), %rax
	cmpq	$0, (%rax,%r14,8)
	jne	LBB0_26
## %bb.25:                              ##   in Loop: Header=BB0_21 Depth=1
	incq	%r12
	leaq	L_.str.5(%rip), %rdi
	movq	-64(%rbp), %rsi                 ## 8-byte Reload
	movq	%r12, %rdx
	callq	_va
	movq	_qfalse@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rsi
	movl	%eax, %edi
	callq	_trap_S_RegisterSound
	movq	48(%rbx), %rcx
	movq	%rax, (%rcx,%r14,8)
	jmp	LBB0_26
LBB0_27:
	movq	_qfalse@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, 40(%rbx)
	movq	_MAX_GENTITIES@GOTPCREL(%rip), %r14
	movl	(%r14), %eax
	testl	%eax, %eax
	jle	LBB0_33
## %bb.28:
	xorl	%ebx, %ebx
	movq	_cg_entities@GOTPCREL(%rip), %r15
	movq	_ET_PLAYER@GOTPCREL(%rip), %r12
	xorl	%r13d, %r13d
	jmp	LBB0_29
	.p2align	4, 0x90
LBB0_32:                                ##   in Loop: Header=BB0_29 Depth=1
	incq	%r13
	movslq	%eax, %rcx
	addq	$16, %rbx
	cmpq	%rcx, %r13
	jge	LBB0_33
LBB0_29:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rdi
	movl	-52(%rbp), %ecx                 ## 4-byte Reload
	cmpl	%ecx, (%rdi,%rbx)
	jne	LBB0_32
## %bb.30:                              ##   in Loop: Header=BB0_29 Depth=1
	movq	8(%rdi,%rbx), %rcx
	cmpq	(%r12), %rcx
	jne	LBB0_32
## %bb.31:                              ##   in Loop: Header=BB0_29 Depth=1
	addq	%rbx, %rdi
	callq	_CG_ResetPlayerEntity
	movl	(%r14), %eax
	jmp	LBB0_32
LBB0_33:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_35
## %bb.34:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_35:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_QPATH,4,2                  ## @MAX_QPATH
	.comm	_qtrue,8,3                      ## @qtrue
	.comm	_cg_buildScript,8,3             ## @cg_buildScript
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"CG_RegisterClientModelname( %s, %s, %s, %s %s ) failed"

	.comm	_cgs,8,3                        ## @cgs
	.comm	_GT_TEAM,8,3                    ## @GT_TEAM
	.comm	_TEAM_BLUE,8,3                  ## @TEAM_BLUE
	.comm	_DEFAULT_BLUETEAM_NAME,4,2      ## @DEFAULT_BLUETEAM_NAME
	.comm	_DEFAULT_REDTEAM_NAME,4,2       ## @DEFAULT_REDTEAM_NAME
	.comm	_DEFAULT_TEAM_MODEL,8,3         ## @DEFAULT_TEAM_MODEL
	.comm	_DEFAULT_TEAM_HEAD,8,3          ## @DEFAULT_TEAM_HEAD
L_.str.1:                               ## @.str.1
	.asciz	"DEFAULT_TEAM_MODEL / skin (%s/%s) failed to register"

	.comm	_DEFAULT_MODEL,8,3              ## @DEFAULT_MODEL
L_.str.2:                               ## @.str.2
	.asciz	"default"

L_.str.3:                               ## @.str.3
	.asciz	"DEFAULT_MODEL (%s) failed to register"

	.comm	_qfalse,8,3                     ## @qfalse
L_.str.4:                               ## @.str.4
	.asciz	"tag_flag"

	.comm	_MAX_CUSTOM_SOUNDS,4,2          ## @MAX_CUSTOM_SOUNDS
	.comm	_cg_customSoundNames,8,3        ## @cg_customSoundNames
L_.str.5:                               ## @.str.5
	.asciz	"sound/player/%s/%s"

	.comm	_MAX_GENTITIES,4,2              ## @MAX_GENTITIES
	.comm	_cg_entities,8,3                ## @cg_entities
	.comm	_ET_PLAYER,8,3                  ## @ET_PLAYER
	.comm	_cg_blueTeamName,4,2            ## @cg_blueTeamName
	.comm	_cg_redTeamName,4,2             ## @cg_redTeamName
	.no_dead_strip	_CG_LoadClientInfo
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CG_LoadClientInfo
_CG_LoadClientInfo:                     ; @CG_LoadClientInfo
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #16
	mov	x20, x1
	mov	x19, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
Lloh3:
	adrp	x8, _MAX_QPATH@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_QPATH@GOTPAGEOFF]
Lloh5:
	ldr	w22, [x8]
	mov	x9, x22
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	add	x9, x22, #15
	and	x9, x9, #0x1fffffff0
	sub	x21, x8, x9
	mov	sp, x21
Lloh8:
	adrp	x8, _qtrue@GOTPAGE
Lloh9:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
	strb	wzr, [x21]
Lloh10:
	ldr	x25, [x8]
	ldr	x1, [x1, #8]
	ldp	x2, x3, [x20, #16]
	ldr	x4, [x20, #32]
	mov	x0, x20
	mov	x5, x21
	bl	_CG_RegisterClientModelname
Lloh11:
	adrp	x24, _qfalse@GOTPAGE
Lloh12:
	ldr	x24, [x24, _qfalse@GOTPAGEOFF]
Lloh13:
	adrp	x26, _cgs@GOTPAGE
Lloh14:
	ldr	x26, [x26, _cgs@GOTPAGEOFF]
Lloh15:
	adrp	x27, _GT_TEAM@GOTPAGE
Lloh16:
	ldr	x27, [x27, _GT_TEAM@GOTPAGEOFF]
Lloh17:
	adrp	x23, _DEFAULT_TEAM_MODEL@GOTPAGE
Lloh18:
	ldr	x23, [x23, _DEFAULT_TEAM_MODEL@GOTPAGEOFF]
Lloh19:
	adrp	x28, _DEFAULT_MODEL@GOTPAGE
Lloh20:
	ldr	x28, [x28, _DEFAULT_MODEL@GOTPAGEOFF]
	cbz	w0, LBB0_2
; %bb.1:
	ldr	x8, [x24]
	b	LBB0_10
LBB0_2:
Lloh21:
	adrp	x8, _cg_buildScript@GOTPAGE
Lloh22:
	ldr	x8, [x8, _cg_buildScript@GOTPAGEOFF]
Lloh23:
	ldr	x8, [x8]
	cbz	x8, LBB0_4
; %bb.3:
	ldr	x1, [x20, #8]
	ldr	q0, [x20, #16]
	ldr	x8, [x20, #32]
	sub	sp, sp, #32
	stp	x8, x21, [sp, #16]
	str	q0, [sp]
Lloh24:
	adrp	x0, l_.str@PAGE
Lloh25:
	add	x0, x0, l_.str@PAGEOFF
	bl	_CG_Error
	add	sp, sp, #32
LBB0_4:
	ldr	x8, [x26]
	ldr	x9, [x27]
	cmp	x8, x9
	b.ge	LBB0_7
; %bb.5:
	ldr	x1, [x28]
Lloh26:
	adrp	x2, l_.str.2@PAGE
Lloh27:
	add	x2, x2, l_.str.2@PAGEOFF
	mov	x0, x20
	mov	x3, x1
	mov	x4, x2
	mov	x5, x21
	bl	_CG_RegisterClientModelname
	cbnz	w0, LBB0_9
; %bb.6:
	ldr	x1, [x28]
Lloh28:
	adrp	x0, l_.str.3@PAGE
Lloh29:
	add	x0, x0, l_.str.3@PAGEOFF
	bl	_CG_Error
	b	LBB0_9
LBB0_7:
	ldr	x8, [x20]
Lloh30:
	adrp	x9, _TEAM_BLUE@GOTPAGE
Lloh31:
	ldr	x9, [x9, _TEAM_BLUE@GOTPAGEOFF]
Lloh32:
	adrp	x10, _DEFAULT_BLUETEAM_NAME@GOTPAGE
Lloh33:
	ldr	x10, [x10, _DEFAULT_BLUETEAM_NAME@GOTPAGEOFF]
Lloh34:
	ldr	x9, [x9]
Lloh35:
	adrp	x11, _DEFAULT_REDTEAM_NAME@GOTPAGE
Lloh36:
	ldr	x11, [x11, _DEFAULT_REDTEAM_NAME@GOTPAGEOFF]
	cmp	x8, x9
	csel	x8, x10, x11, eq
	ldr	w1, [x8]
	mov	x0, x21
	mov	x2, x22
	bl	_Q_strncpyz
	ldr	x1, [x23]
	ldr	x2, [x20, #16]
Lloh37:
	adrp	x8, _DEFAULT_TEAM_HEAD@GOTPAGE
Lloh38:
	ldr	x8, [x8, _DEFAULT_TEAM_HEAD@GOTPAGEOFF]
Lloh39:
	ldr	x3, [x8]
	mov	x0, x20
	mov	x4, x2
	mov	x5, x21
	bl	_CG_RegisterClientModelname
	cbnz	w0, LBB0_9
; %bb.8:
	ldr	x1, [x23]
	ldr	x8, [x20, #16]
	str	x8, [sp, #-16]!
Lloh40:
	adrp	x0, l_.str.1@PAGE
Lloh41:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_CG_Error
	add	sp, sp, #16
LBB0_9:
	ldr	x8, [x24]
	mov	x25, x8
LBB0_10:
	str	x8, [x20, #56]
	ldr	x1, [x20, #64]
	cbz	x1, LBB0_13
; %bb.11:
Lloh42:
	adrp	x5, l_.str.4@PAGE
Lloh43:
	add	x5, x5, l_.str.4@PAGEOFF
	sub	x0, x29, #92
	mov	w2, #0
	mov	w3, #0
	mov	w4, #1
	bl	_trap_R_LerpTag
	cbz	x0, LBB0_13
; %bb.12:
Lloh44:
	adrp	x8, _qtrue@GOTPAGE
Lloh45:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh46:
	ldr	x8, [x8]
	str	x8, [x20, #56]
LBB0_13:
	ldr	x8, [x26]
	ldr	x9, [x27]
	cmp	x8, x9
	csel	x8, x28, x23, lt
Lloh47:
	adrp	x26, _MAX_CUSTOM_SOUNDS@GOTPAGE
Lloh48:
	ldr	x26, [x26, _MAX_CUSTOM_SOUNDS@GOTPAGEOFF]
	ldr	w9, [x26]
	cmp	w9, #1
	b.lt	LBB0_21
; %bb.14:
	mov	x27, #0
	ldr	x21, [x20, #8]
	ldr	x22, [x8]
Lloh49:
	adrp	x23, l_.str.5@PAGE
Lloh50:
	add	x23, x23, l_.str.5@PAGEOFF
Lloh51:
	adrp	x28, _cg_customSoundNames@GOTPAGE
Lloh52:
	ldr	x28, [x28, _cg_customSoundNames@GOTPAGEOFF]
	b	LBB0_16
LBB0_15:                                ;   in Loop: Header=BB0_16 Depth=1
	add	x27, x27, #1
	ldrsw	x8, [x26]
	cmp	x27, x8
	b.ge	LBB0_21
LBB0_16:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x28]
	ldr	x24, [x8, x27, lsl #3]
	cbz	x24, LBB0_21
; %bb.17:                               ;   in Loop: Header=BB0_16 Depth=1
	ldr	x8, [x20, #48]
	str	xzr, [x8, x27, lsl #3]
	cbz	w25, LBB0_19
; %bb.18:                               ;   in Loop: Header=BB0_16 Depth=1
	add	x2, x24, #1
	mov	x0, x23
	mov	x1, x21
	bl	_va
Lloh53:
	adrp	x8, _qfalse@GOTPAGE
Lloh54:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh55:
	ldr	x1, [x8]
	bl	_trap_S_RegisterSound
	ldr	x8, [x20, #48]
	str	x0, [x8, x27, lsl #3]
LBB0_19:                                ;   in Loop: Header=BB0_16 Depth=1
	ldr	x8, [x20, #48]
	ldr	x8, [x8, x27, lsl #3]
	cbnz	x8, LBB0_15
; %bb.20:                               ;   in Loop: Header=BB0_16 Depth=1
	add	x2, x24, #1
	mov	x0, x23
	mov	x1, x22
	bl	_va
Lloh56:
	adrp	x8, _qfalse@GOTPAGE
Lloh57:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh58:
	ldr	x1, [x8]
	bl	_trap_S_RegisterSound
	ldr	x8, [x20, #48]
	str	x0, [x8, x27, lsl #3]
	b	LBB0_15
LBB0_21:
Lloh59:
	adrp	x8, _qfalse@GOTPAGE
Lloh60:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh61:
	ldr	x8, [x8]
	str	x8, [x20, #40]
Lloh62:
	adrp	x20, _MAX_GENTITIES@GOTPAGE
Lloh63:
	ldr	x20, [x20, _MAX_GENTITIES@GOTPAGEOFF]
	ldr	w8, [x20]
	cmp	w8, #1
	b.lt	LBB0_27
; %bb.22:
	mov	x21, #0
	mov	x22, #0
Lloh64:
	adrp	x23, _cg_entities@GOTPAGE
Lloh65:
	ldr	x23, [x23, _cg_entities@GOTPAGEOFF]
Lloh66:
	adrp	x24, _ET_PLAYER@GOTPAGE
Lloh67:
	ldr	x24, [x24, _ET_PLAYER@GOTPAGEOFF]
	b	LBB0_24
LBB0_23:                                ;   in Loop: Header=BB0_24 Depth=1
	add	x22, x22, #1
	add	x21, x21, #16
	cmp	x22, w8, sxtw
	b.ge	LBB0_27
LBB0_24:                                ; =>This Inner Loop Header: Depth=1
	ldr	x9, [x23]
	add	x0, x9, x21
	ldr	w9, [x0]
	cmp	w9, w19
	b.ne	LBB0_23
; %bb.25:                               ;   in Loop: Header=BB0_24 Depth=1
	ldr	x9, [x0, #8]
	ldr	x10, [x24]
	cmp	x9, x10
	b.ne	LBB0_23
; %bb.26:                               ;   in Loop: Header=BB0_24 Depth=1
	bl	_CG_ResetPlayerEntity
	ldr	w8, [x20]
	b	LBB0_23
LBB0_27:
	ldur	x8, [x29, #-88]
Lloh68:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh69:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh70:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_29
; %bb.28:
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_29:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGot	Lloh35, Lloh36
	.loh AdrpLdrGot	Lloh32, Lloh33
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh34
	.loh AdrpAdd	Lloh40, Lloh41
	.loh AdrpAdd	Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.loh AdrpLdrGot	Lloh47, Lloh48
	.loh AdrpLdrGot	Lloh51, Lloh52
	.loh AdrpAdd	Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh53, Lloh54, Lloh55
	.loh AdrpLdrGotLdr	Lloh56, Lloh57, Lloh58
	.loh AdrpLdrGot	Lloh62, Lloh63
	.loh AdrpLdrGotLdr	Lloh59, Lloh60, Lloh61
	.loh AdrpLdrGot	Lloh66, Lloh67
	.loh AdrpLdrGot	Lloh64, Lloh65
	.loh AdrpLdrGotLdr	Lloh68, Lloh69, Lloh70
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_QPATH,4,2                  ; @MAX_QPATH
	.comm	_qtrue,8,3                      ; @qtrue
	.comm	_cg_buildScript,8,3             ; @cg_buildScript
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"CG_RegisterClientModelname( %s, %s, %s, %s %s ) failed"

	.comm	_cgs,8,3                        ; @cgs
	.comm	_GT_TEAM,8,3                    ; @GT_TEAM
	.comm	_TEAM_BLUE,8,3                  ; @TEAM_BLUE
	.comm	_DEFAULT_BLUETEAM_NAME,4,2      ; @DEFAULT_BLUETEAM_NAME
	.comm	_DEFAULT_REDTEAM_NAME,4,2       ; @DEFAULT_REDTEAM_NAME
	.comm	_DEFAULT_TEAM_MODEL,8,3         ; @DEFAULT_TEAM_MODEL
	.comm	_DEFAULT_TEAM_HEAD,8,3          ; @DEFAULT_TEAM_HEAD
l_.str.1:                               ; @.str.1
	.asciz	"DEFAULT_TEAM_MODEL / skin (%s/%s) failed to register"

	.comm	_DEFAULT_MODEL,8,3              ; @DEFAULT_MODEL
l_.str.2:                               ; @.str.2
	.asciz	"default"

l_.str.3:                               ; @.str.3
	.asciz	"DEFAULT_MODEL (%s) failed to register"

	.comm	_qfalse,8,3                     ; @qfalse
l_.str.4:                               ; @.str.4
	.asciz	"tag_flag"

	.comm	_MAX_CUSTOM_SOUNDS,4,2          ; @MAX_CUSTOM_SOUNDS
	.comm	_cg_customSoundNames,8,3        ; @cg_customSoundNames
l_.str.5:                               ; @.str.5
	.asciz	"sound/player/%s/%s"

	.comm	_MAX_GENTITIES,4,2              ; @MAX_GENTITIES
	.comm	_cg_entities,8,3                ; @cg_entities
	.comm	_ET_PLAYER,8,3                  ; @ET_PLAYER
	.comm	_cg_blueTeamName,4,2            ; @cg_blueTeamName
	.comm	_cg_redTeamName,4,2             ; @cg_redTeamName
	.no_dead_strip	_CG_LoadClientInfo
.subsections_via_symbols
