	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function BotAggression
LCPI0_0:
	.long	0x428c0000                      ## float 70
LCPI0_1:
	.long	0x42c80000                      ## float 100
LCPI0_2:
	.long	0x42be0000                      ## float 95
LCPI0_3:
	.long	0x42b40000                      ## float 90
LCPI0_4:
	.long	0x42aa0000                      ## float 85
LCPI0_5:
	.long	0x42a00000                      ## float 80
LCPI0_6:
	.long	0x42480000                      ## float 50
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_BotAggression
	.p2align	4, 0x90
_BotAggression:                         ## @BotAggression
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	(%rdi), %rax
	movq	_INVENTORY_QUAD@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	je	LBB0_3
## %bb.1:
	movq	8(%rdi), %rcx
	movq	_WP_GAUNTLET@GOTPCREL(%rip), %rdx
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	cmpq	(%rdx), %rcx
	jne	LBB0_5
## %bb.2:
	movq	_ENEMY_HORIZONTAL_DIST@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$80, (%rax,%rcx,4)
	jl	LBB0_5
LBB0_3:
	movq	_ENEMY_HEIGHT@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	xorps	%xmm0, %xmm0
	cmpl	$200, (%rax,%rcx,4)
	jg	LBB0_5
## %bb.4:
	movq	_INVENTORY_HEALTH@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %ecx
	cmpl	$60, %ecx
	jge	LBB0_6
LBB0_5:
	popq	%rbp
	retq
LBB0_6:
	cmpl	$79, %ecx
	ja	LBB0_8
## %bb.7:
	movq	_INVENTORY_ARMOR@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$40, (%rax,%rcx,4)
	jl	LBB0_5
LBB0_8:
	movq	_INVENTORY_BFG10K@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	jle	LBB0_11
## %bb.9:
	movq	_INVENTORY_BFGAMMO@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$7, (%rax,%rcx,4)
	jle	LBB0_11
## %bb.10:
	movss	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	popq	%rbp
	retq
LBB0_11:
	movq	_INVENTORY_RAILGUN@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	jle	LBB0_14
## %bb.12:
	movq	_INVENTORY_SLUGS@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$5, (%rax,%rcx,4)
	jle	LBB0_14
## %bb.13:
	movss	LCPI0_2(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	popq	%rbp
	retq
LBB0_14:
	movq	_INVENTORY_LIGHTNING@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	jle	LBB0_17
## %bb.15:
	movq	_INVENTORY_LIGHTNINGAMMO@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$50, (%rax,%rcx,4)
	jg	LBB0_16
LBB0_17:
	movq	_INVENTORY_ROCKETLAUNCHER@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	jle	LBB0_20
## %bb.18:
	movq	_INVENTORY_ROCKETS@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$5, (%rax,%rcx,4)
	jle	LBB0_20
LBB0_16:
	movss	LCPI0_3(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	popq	%rbp
	retq
LBB0_20:
	movq	_INVENTORY_PLASMAGUN@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	jle	LBB0_23
## %bb.21:
	movq	_INVENTORY_CELLS@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$40, (%rax,%rcx,4)
	jle	LBB0_23
## %bb.22:
	movss	LCPI0_4(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	popq	%rbp
	retq
LBB0_23:
	movq	_INVENTORY_GRENADELAUNCHER@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	jle	LBB0_26
## %bb.24:
	movq	_INVENTORY_GRENADES@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$10, (%rax,%rcx,4)
	jle	LBB0_26
## %bb.25:
	movss	LCPI0_5(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	popq	%rbp
	retq
LBB0_26:
	movq	_INVENTORY_SHOTGUN@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	jle	LBB0_5
## %bb.27:
	movq	_INVENTORY_SHELLS@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$10, (%rax,%rcx,4)
	jle	LBB0_5
## %bb.28:
	movss	LCPI0_6(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_INVENTORY_QUAD,8,3             ## @INVENTORY_QUAD
	.comm	_WP_GAUNTLET,8,3                ## @WP_GAUNTLET
	.comm	_ENEMY_HORIZONTAL_DIST,8,3      ## @ENEMY_HORIZONTAL_DIST
	.comm	_ENEMY_HEIGHT,8,3               ## @ENEMY_HEIGHT
	.comm	_INVENTORY_HEALTH,8,3           ## @INVENTORY_HEALTH
	.comm	_INVENTORY_ARMOR,8,3            ## @INVENTORY_ARMOR
	.comm	_INVENTORY_BFG10K,8,3           ## @INVENTORY_BFG10K
	.comm	_INVENTORY_BFGAMMO,8,3          ## @INVENTORY_BFGAMMO
	.comm	_INVENTORY_RAILGUN,8,3          ## @INVENTORY_RAILGUN
	.comm	_INVENTORY_SLUGS,8,3            ## @INVENTORY_SLUGS
	.comm	_INVENTORY_LIGHTNING,8,3        ## @INVENTORY_LIGHTNING
	.comm	_INVENTORY_LIGHTNINGAMMO,8,3    ## @INVENTORY_LIGHTNINGAMMO
	.comm	_INVENTORY_ROCKETLAUNCHER,8,3   ## @INVENTORY_ROCKETLAUNCHER
	.comm	_INVENTORY_ROCKETS,8,3          ## @INVENTORY_ROCKETS
	.comm	_INVENTORY_PLASMAGUN,8,3        ## @INVENTORY_PLASMAGUN
	.comm	_INVENTORY_CELLS,8,3            ## @INVENTORY_CELLS
	.comm	_INVENTORY_GRENADELAUNCHER,8,3  ## @INVENTORY_GRENADELAUNCHER
	.comm	_INVENTORY_GRENADES,8,3         ## @INVENTORY_GRENADES
	.comm	_INVENTORY_SHOTGUN,8,3          ## @INVENTORY_SHOTGUN
	.comm	_INVENTORY_SHELLS,8,3           ## @INVENTORY_SHELLS
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotAggression                  ; -- Begin function BotAggression
	.p2align	2
_BotAggression:                         ; @BotAggression
	.cfi_startproc
; %bb.0:
	ldr	x8, [x0]
Lloh0:
	adrp	x9, _INVENTORY_QUAD@GOTPAGE
Lloh1:
	ldr	x9, [x9, _INVENTORY_QUAD@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cbz	w9, LBB0_5
; %bb.1:
	ldr	x9, [x0, #8]
Lloh3:
	adrp	x10, _WP_GAUNTLET@GOTPAGE
Lloh4:
	ldr	x10, [x10, _WP_GAUNTLET@GOTPAGEOFF]
Lloh5:
	ldr	x10, [x10]
	cmp	x9, x10
	b.ne	LBB0_3
; %bb.2:
Lloh6:
	adrp	x9, _ENEMY_HORIZONTAL_DIST@GOTPAGE
Lloh7:
	ldr	x9, [x9, _ENEMY_HORIZONTAL_DIST@GOTPAGEOFF]
Lloh8:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #80
	b.ge	LBB0_5
LBB0_3:
	mov	w8, #1116471296
LBB0_4:
	fmov	s0, w8
	b	LBB0_7
LBB0_5:
Lloh9:
	adrp	x9, _ENEMY_HEIGHT@GOTPAGE
Lloh10:
	ldr	x9, [x9, _ENEMY_HEIGHT@GOTPAGEOFF]
Lloh11:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	movi	d0, #0000000000000000
	cmp	w9, #200
	b.gt	LBB0_7
; %bb.6:
Lloh12:
	adrp	x9, _INVENTORY_HEALTH@GOTPAGE
Lloh13:
	ldr	x9, [x9, _INVENTORY_HEALTH@GOTPAGEOFF]
Lloh14:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #60
	b.ge	LBB0_8
LBB0_7:
	ret
LBB0_8:
	cmp	w9, #79
	b.hi	LBB0_10
; %bb.9:
Lloh15:
	adrp	x9, _INVENTORY_ARMOR@GOTPAGE
Lloh16:
	ldr	x9, [x9, _INVENTORY_ARMOR@GOTPAGEOFF]
Lloh17:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #40
	b.lt	LBB0_7
LBB0_10:
Lloh18:
	adrp	x9, _INVENTORY_BFG10K@GOTPAGE
Lloh19:
	ldr	x9, [x9, _INVENTORY_BFG10K@GOTPAGEOFF]
Lloh20:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_13
; %bb.11:
Lloh21:
	adrp	x9, _INVENTORY_BFGAMMO@GOTPAGE
Lloh22:
	ldr	x9, [x9, _INVENTORY_BFGAMMO@GOTPAGEOFF]
Lloh23:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #7
	b.le	LBB0_13
; %bb.12:
	mov	w8, #1120403456
	b	LBB0_4
LBB0_13:
Lloh24:
	adrp	x9, _INVENTORY_RAILGUN@GOTPAGE
Lloh25:
	ldr	x9, [x9, _INVENTORY_RAILGUN@GOTPAGEOFF]
Lloh26:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_16
; %bb.14:
Lloh27:
	adrp	x9, _INVENTORY_SLUGS@GOTPAGE
Lloh28:
	ldr	x9, [x9, _INVENTORY_SLUGS@GOTPAGEOFF]
Lloh29:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #5
	b.le	LBB0_16
; %bb.15:
	mov	w8, #1119748096
	b	LBB0_4
LBB0_16:
Lloh30:
	adrp	x9, _INVENTORY_LIGHTNING@GOTPAGE
Lloh31:
	ldr	x9, [x9, _INVENTORY_LIGHTNING@GOTPAGEOFF]
Lloh32:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_18
; %bb.17:
Lloh33:
	adrp	x9, _INVENTORY_LIGHTNINGAMMO@GOTPAGE
Lloh34:
	ldr	x9, [x9, _INVENTORY_LIGHTNINGAMMO@GOTPAGEOFF]
Lloh35:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #50
	b.gt	LBB0_20
LBB0_18:
Lloh36:
	adrp	x9, _INVENTORY_ROCKETLAUNCHER@GOTPAGE
Lloh37:
	ldr	x9, [x9, _INVENTORY_ROCKETLAUNCHER@GOTPAGEOFF]
Lloh38:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_21
; %bb.19:
Lloh39:
	adrp	x9, _INVENTORY_ROCKETS@GOTPAGE
Lloh40:
	ldr	x9, [x9, _INVENTORY_ROCKETS@GOTPAGEOFF]
Lloh41:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #5
	b.le	LBB0_21
LBB0_20:
	mov	w8, #1119092736
	b	LBB0_4
LBB0_21:
Lloh42:
	adrp	x9, _INVENTORY_PLASMAGUN@GOTPAGE
Lloh43:
	ldr	x9, [x9, _INVENTORY_PLASMAGUN@GOTPAGEOFF]
Lloh44:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_24
; %bb.22:
Lloh45:
	adrp	x9, _INVENTORY_CELLS@GOTPAGE
Lloh46:
	ldr	x9, [x9, _INVENTORY_CELLS@GOTPAGEOFF]
Lloh47:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #40
	b.le	LBB0_24
; %bb.23:
	mov	w8, #1118437376
	b	LBB0_4
LBB0_24:
Lloh48:
	adrp	x9, _INVENTORY_GRENADELAUNCHER@GOTPAGE
Lloh49:
	ldr	x9, [x9, _INVENTORY_GRENADELAUNCHER@GOTPAGEOFF]
Lloh50:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_27
; %bb.25:
Lloh51:
	adrp	x9, _INVENTORY_GRENADES@GOTPAGE
Lloh52:
	ldr	x9, [x9, _INVENTORY_GRENADES@GOTPAGEOFF]
Lloh53:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #10
	b.le	LBB0_27
; %bb.26:
	mov	w8, #1117782016
	b	LBB0_4
LBB0_27:
Lloh54:
	adrp	x9, _INVENTORY_SHOTGUN@GOTPAGE
Lloh55:
	ldr	x9, [x9, _INVENTORY_SHOTGUN@GOTPAGEOFF]
Lloh56:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_7
; %bb.28:
Lloh57:
	adrp	x9, _INVENTORY_SHELLS@GOTPAGE
Lloh58:
	ldr	x9, [x9, _INVENTORY_SHELLS@GOTPAGEOFF]
Lloh59:
	ldr	x9, [x9]
	ldr	w8, [x8, x9, lsl #2]
	cmp	w8, #10
	b.le	LBB0_7
; %bb.29:
	mov	w8, #1112014848
	b	LBB0_4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.cfi_endproc
                                        ; -- End function
	.comm	_INVENTORY_QUAD,8,3             ; @INVENTORY_QUAD
	.comm	_WP_GAUNTLET,8,3                ; @WP_GAUNTLET
	.comm	_ENEMY_HORIZONTAL_DIST,8,3      ; @ENEMY_HORIZONTAL_DIST
	.comm	_ENEMY_HEIGHT,8,3               ; @ENEMY_HEIGHT
	.comm	_INVENTORY_HEALTH,8,3           ; @INVENTORY_HEALTH
	.comm	_INVENTORY_ARMOR,8,3            ; @INVENTORY_ARMOR
	.comm	_INVENTORY_BFG10K,8,3           ; @INVENTORY_BFG10K
	.comm	_INVENTORY_BFGAMMO,8,3          ; @INVENTORY_BFGAMMO
	.comm	_INVENTORY_RAILGUN,8,3          ; @INVENTORY_RAILGUN
	.comm	_INVENTORY_SLUGS,8,3            ; @INVENTORY_SLUGS
	.comm	_INVENTORY_LIGHTNING,8,3        ; @INVENTORY_LIGHTNING
	.comm	_INVENTORY_LIGHTNINGAMMO,8,3    ; @INVENTORY_LIGHTNINGAMMO
	.comm	_INVENTORY_ROCKETLAUNCHER,8,3   ; @INVENTORY_ROCKETLAUNCHER
	.comm	_INVENTORY_ROCKETS,8,3          ; @INVENTORY_ROCKETS
	.comm	_INVENTORY_PLASMAGUN,8,3        ; @INVENTORY_PLASMAGUN
	.comm	_INVENTORY_CELLS,8,3            ; @INVENTORY_CELLS
	.comm	_INVENTORY_GRENADELAUNCHER,8,3  ; @INVENTORY_GRENADELAUNCHER
	.comm	_INVENTORY_GRENADES,8,3         ; @INVENTORY_GRENADES
	.comm	_INVENTORY_SHOTGUN,8,3          ; @INVENTORY_SHOTGUN
	.comm	_INVENTORY_SHELLS,8,3           ; @INVENTORY_SHELLS
.subsections_via_symbols
