	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotUpdateBattleInventory       ## -- Begin function BotUpdateBattleInventory
	.p2align	4, 0x90
_BotUpdateBattleInventory:              ## @BotUpdateBattleInventory
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movl	%esi, %eax
	movq	%rdi, %rbx
	leaq	-16(%rbp), %rsi
	movl	%eax, %edi
	callq	_BotEntityInfo
	movl	-16(%rbp), %edi
	movl	8(%rbx), %esi
	callq	_VectorSubtract
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_ENEMY_HEIGHT,8,3               ## @ENEMY_HEIGHT
	.comm	_ENEMY_HORIZONTAL_DIST,8,3      ## @ENEMY_HORIZONTAL_DIST
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotUpdateBattleInventory       ; -- Begin function BotUpdateBattleInventory
	.p2align	2
_BotUpdateBattleInventory:              ; @BotUpdateBattleInventory
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x8, x1
	mov	x19, x0
	add	x1, sp, #8
	mov	x0, x8
	bl	_BotEntityInfo
	ldr	w0, [sp, #8]
	ldr	w1, [x19, #8]
	bl	_VectorSubtract
	brk	#0x1
	.cfi_endproc
                                        ; -- End function
	.comm	_ENEMY_HEIGHT,8,3               ; @ENEMY_HEIGHT
	.comm	_ENEMY_HORIZONTAL_DIST,8,3      ; @ENEMY_HORIZONTAL_DIST
.subsections_via_symbols
