	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotHasPersistantPowerupAndWeapon ## -- Begin function BotHasPersistantPowerupAndWeapon
	.p2align	4, 0x90
_BotHasPersistantPowerupAndWeapon:      ## @BotHasPersistantPowerupAndWeapon
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	(%rdi), %rcx
	movq	_INVENTORY_HEALTH@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rcx,%rax,4), %edx
	movq	_qfalse@GOTPCREL(%rip), %rax
	cmpl	$60, %edx
	jl	LBB0_20
## %bb.1:
	cmpl	$79, %edx
	ja	LBB0_3
## %bb.2:
	movq	_INVENTORY_ARMOR@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$40, (%rcx,%rdx,4)
	jl	LBB0_20
LBB0_3:
	movq	_INVENTORY_BFG10K@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$0, (%rcx,%rdx,4)
	jle	LBB0_5
## %bb.4:
	movq	_INVENTORY_BFGAMMO@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$7, (%rcx,%rdx,4)
	jg	LBB0_19
LBB0_5:
	movq	_INVENTORY_RAILGUN@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$0, (%rcx,%rdx,4)
	jle	LBB0_7
## %bb.6:
	movq	_INVENTORY_SLUGS@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$5, (%rcx,%rdx,4)
	jg	LBB0_19
LBB0_7:
	movq	_INVENTORY_LIGHTNING@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$0, (%rcx,%rdx,4)
	jle	LBB0_9
## %bb.8:
	movq	_INVENTORY_LIGHTNINGAMMO@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$50, (%rcx,%rdx,4)
	jg	LBB0_19
LBB0_9:
	movq	_INVENTORY_ROCKETLAUNCHER@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$0, (%rcx,%rdx,4)
	jle	LBB0_11
## %bb.10:
	movq	_INVENTORY_ROCKETS@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$5, (%rcx,%rdx,4)
	jg	LBB0_19
LBB0_11:
	movq	_INVENTORY_NAILGUN@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$0, (%rcx,%rdx,4)
	jle	LBB0_13
## %bb.12:
	movq	_INVENTORY_NAILS@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$5, (%rcx,%rdx,4)
	jg	LBB0_19
LBB0_13:
	movq	_INVENTORY_PROXLAUNCHER@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$0, (%rcx,%rdx,4)
	jle	LBB0_15
## %bb.14:
	movq	_INVENTORY_MINES@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$5, (%rcx,%rdx,4)
	jg	LBB0_19
LBB0_15:
	movq	_INVENTORY_CHAINGUN@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$0, (%rcx,%rdx,4)
	jle	LBB0_17
## %bb.16:
	movq	_INVENTORY_BELT@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$40, (%rcx,%rdx,4)
	jg	LBB0_19
LBB0_17:
	movq	_INVENTORY_PLASMAGUN@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$0, (%rcx,%rdx,4)
	jle	LBB0_20
## %bb.18:
	movq	_INVENTORY_CELLS@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$20, (%rcx,%rdx,4)
	jle	LBB0_20
LBB0_19:
	movq	_qtrue@GOTPCREL(%rip), %rax
LBB0_20:
	movl	(%rax), %eax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_INVENTORY_HEALTH,8,3           ## @INVENTORY_HEALTH
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_INVENTORY_ARMOR,8,3            ## @INVENTORY_ARMOR
	.comm	_INVENTORY_BFG10K,8,3           ## @INVENTORY_BFG10K
	.comm	_INVENTORY_BFGAMMO,8,3          ## @INVENTORY_BFGAMMO
	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_INVENTORY_RAILGUN,8,3          ## @INVENTORY_RAILGUN
	.comm	_INVENTORY_SLUGS,8,3            ## @INVENTORY_SLUGS
	.comm	_INVENTORY_LIGHTNING,8,3        ## @INVENTORY_LIGHTNING
	.comm	_INVENTORY_LIGHTNINGAMMO,8,3    ## @INVENTORY_LIGHTNINGAMMO
	.comm	_INVENTORY_ROCKETLAUNCHER,8,3   ## @INVENTORY_ROCKETLAUNCHER
	.comm	_INVENTORY_ROCKETS,8,3          ## @INVENTORY_ROCKETS
	.comm	_INVENTORY_NAILGUN,8,3          ## @INVENTORY_NAILGUN
	.comm	_INVENTORY_NAILS,8,3            ## @INVENTORY_NAILS
	.comm	_INVENTORY_PROXLAUNCHER,8,3     ## @INVENTORY_PROXLAUNCHER
	.comm	_INVENTORY_MINES,8,3            ## @INVENTORY_MINES
	.comm	_INVENTORY_CHAINGUN,8,3         ## @INVENTORY_CHAINGUN
	.comm	_INVENTORY_BELT,8,3             ## @INVENTORY_BELT
	.comm	_INVENTORY_PLASMAGUN,8,3        ## @INVENTORY_PLASMAGUN
	.comm	_INVENTORY_CELLS,8,3            ## @INVENTORY_CELLS
	.comm	_INVENTORY_AMMOREGEN,8,3        ## @INVENTORY_AMMOREGEN
	.comm	_INVENTORY_DOUBLER,8,3          ## @INVENTORY_DOUBLER
	.comm	_INVENTORY_GUARD,8,3            ## @INVENTORY_GUARD
	.comm	_INVENTORY_SCOUT,8,3            ## @INVENTORY_SCOUT
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotHasPersistantPowerupAndWeapon ; -- Begin function BotHasPersistantPowerupAndWeapon
	.p2align	2
_BotHasPersistantPowerupAndWeapon:      ; @BotHasPersistantPowerupAndWeapon
	.cfi_startproc
; %bb.0:
	ldr	x8, [x0]
Lloh0:
	adrp	x9, _INVENTORY_HEALTH@GOTPAGE
Lloh1:
	ldr	x9, [x9, _INVENTORY_HEALTH@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #60
	b.ge	LBB0_2
LBB0_1:
Lloh3:
	adrp	x8, _qfalse@GOTPAGE
Lloh4:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	ret
LBB0_2:
	cmp	w9, #79
	b.hi	LBB0_4
; %bb.3:
Lloh6:
	adrp	x9, _INVENTORY_ARMOR@GOTPAGE
Lloh7:
	ldr	x9, [x9, _INVENTORY_ARMOR@GOTPAGEOFF]
Lloh8:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #40
	b.lt	LBB0_1
LBB0_4:
Lloh9:
	adrp	x9, _INVENTORY_BFG10K@GOTPAGE
Lloh10:
	ldr	x9, [x9, _INVENTORY_BFG10K@GOTPAGEOFF]
Lloh11:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_6
; %bb.5:
Lloh12:
	adrp	x9, _INVENTORY_BFGAMMO@GOTPAGE
Lloh13:
	ldr	x9, [x9, _INVENTORY_BFGAMMO@GOTPAGEOFF]
Lloh14:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #7
	b.gt	LBB0_20
LBB0_6:
Lloh15:
	adrp	x9, _INVENTORY_RAILGUN@GOTPAGE
Lloh16:
	ldr	x9, [x9, _INVENTORY_RAILGUN@GOTPAGEOFF]
Lloh17:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_8
; %bb.7:
Lloh18:
	adrp	x9, _INVENTORY_SLUGS@GOTPAGE
Lloh19:
	ldr	x9, [x9, _INVENTORY_SLUGS@GOTPAGEOFF]
Lloh20:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #5
	b.gt	LBB0_20
LBB0_8:
Lloh21:
	adrp	x9, _INVENTORY_LIGHTNING@GOTPAGE
Lloh22:
	ldr	x9, [x9, _INVENTORY_LIGHTNING@GOTPAGEOFF]
Lloh23:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_10
; %bb.9:
Lloh24:
	adrp	x9, _INVENTORY_LIGHTNINGAMMO@GOTPAGE
Lloh25:
	ldr	x9, [x9, _INVENTORY_LIGHTNINGAMMO@GOTPAGEOFF]
Lloh26:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #50
	b.gt	LBB0_20
LBB0_10:
Lloh27:
	adrp	x9, _INVENTORY_ROCKETLAUNCHER@GOTPAGE
Lloh28:
	ldr	x9, [x9, _INVENTORY_ROCKETLAUNCHER@GOTPAGEOFF]
Lloh29:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_12
; %bb.11:
Lloh30:
	adrp	x9, _INVENTORY_ROCKETS@GOTPAGE
Lloh31:
	ldr	x9, [x9, _INVENTORY_ROCKETS@GOTPAGEOFF]
Lloh32:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #5
	b.gt	LBB0_20
LBB0_12:
Lloh33:
	adrp	x9, _INVENTORY_NAILGUN@GOTPAGE
Lloh34:
	ldr	x9, [x9, _INVENTORY_NAILGUN@GOTPAGEOFF]
Lloh35:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_14
; %bb.13:
Lloh36:
	adrp	x9, _INVENTORY_NAILS@GOTPAGE
Lloh37:
	ldr	x9, [x9, _INVENTORY_NAILS@GOTPAGEOFF]
Lloh38:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #5
	b.gt	LBB0_20
LBB0_14:
Lloh39:
	adrp	x9, _INVENTORY_PROXLAUNCHER@GOTPAGE
Lloh40:
	ldr	x9, [x9, _INVENTORY_PROXLAUNCHER@GOTPAGEOFF]
Lloh41:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_16
; %bb.15:
Lloh42:
	adrp	x9, _INVENTORY_MINES@GOTPAGE
Lloh43:
	ldr	x9, [x9, _INVENTORY_MINES@GOTPAGEOFF]
Lloh44:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #5
	b.gt	LBB0_20
LBB0_16:
Lloh45:
	adrp	x9, _INVENTORY_CHAINGUN@GOTPAGE
Lloh46:
	ldr	x9, [x9, _INVENTORY_CHAINGUN@GOTPAGEOFF]
Lloh47:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_18
; %bb.17:
Lloh48:
	adrp	x9, _INVENTORY_BELT@GOTPAGE
Lloh49:
	ldr	x9, [x9, _INVENTORY_BELT@GOTPAGEOFF]
Lloh50:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #40
	b.gt	LBB0_20
LBB0_18:
Lloh51:
	adrp	x9, _INVENTORY_PLASMAGUN@GOTPAGE
Lloh52:
	ldr	x9, [x9, _INVENTORY_PLASMAGUN@GOTPAGEOFF]
Lloh53:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #1
	b.lt	LBB0_1
; %bb.19:
Lloh54:
	adrp	x9, _INVENTORY_CELLS@GOTPAGE
Lloh55:
	ldr	x9, [x9, _INVENTORY_CELLS@GOTPAGEOFF]
Lloh56:
	ldr	x9, [x9]
	ldr	w8, [x8, x9, lsl #2]
	cmp	w8, #20
	b.le	LBB0_1
LBB0_20:
Lloh57:
	adrp	x8, _qtrue@GOTPAGE
Lloh58:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh59:
	ldr	w0, [x8]
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.cfi_endproc
                                        ; -- End function
	.comm	_INVENTORY_HEALTH,8,3           ; @INVENTORY_HEALTH
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_INVENTORY_ARMOR,8,3            ; @INVENTORY_ARMOR
	.comm	_INVENTORY_BFG10K,8,3           ; @INVENTORY_BFG10K
	.comm	_INVENTORY_BFGAMMO,8,3          ; @INVENTORY_BFGAMMO
	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_INVENTORY_RAILGUN,8,3          ; @INVENTORY_RAILGUN
	.comm	_INVENTORY_SLUGS,8,3            ; @INVENTORY_SLUGS
	.comm	_INVENTORY_LIGHTNING,8,3        ; @INVENTORY_LIGHTNING
	.comm	_INVENTORY_LIGHTNINGAMMO,8,3    ; @INVENTORY_LIGHTNINGAMMO
	.comm	_INVENTORY_ROCKETLAUNCHER,8,3   ; @INVENTORY_ROCKETLAUNCHER
	.comm	_INVENTORY_ROCKETS,8,3          ; @INVENTORY_ROCKETS
	.comm	_INVENTORY_NAILGUN,8,3          ; @INVENTORY_NAILGUN
	.comm	_INVENTORY_NAILS,8,3            ; @INVENTORY_NAILS
	.comm	_INVENTORY_PROXLAUNCHER,8,3     ; @INVENTORY_PROXLAUNCHER
	.comm	_INVENTORY_MINES,8,3            ; @INVENTORY_MINES
	.comm	_INVENTORY_CHAINGUN,8,3         ; @INVENTORY_CHAINGUN
	.comm	_INVENTORY_BELT,8,3             ; @INVENTORY_BELT
	.comm	_INVENTORY_PLASMAGUN,8,3        ; @INVENTORY_PLASMAGUN
	.comm	_INVENTORY_CELLS,8,3            ; @INVENTORY_CELLS
	.comm	_INVENTORY_AMMOREGEN,8,3        ; @INVENTORY_AMMOREGEN
	.comm	_INVENTORY_DOUBLER,8,3          ; @INVENTORY_DOUBLER
	.comm	_INVENTORY_GUARD,8,3            ; @INVENTORY_GUARD
	.comm	_INVENTORY_SCOUT,8,3            ; @INVENTORY_SCOUT
.subsections_via_symbols
