	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SceneUpdate_b                  ## -- Begin function SceneUpdate_b
	.p2align	4, 0x90
_SceneUpdate_b:                         ## @SceneUpdate_b
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	xorl	%eax, %eax
	callq	_SceneUpdateCameraShake_b
	xorl	%eax, %eax
	callq	_SceneUpdateCamera_b
	xorl	%eax, %eax
	callq	_SceneRender
	xorl	%eax, %eax
	callq	_SceneUpdateTimer_b
	xorl	%eax, %eax
	callq	_SceneHandleInput
	xorl	%eax, %eax
	callq	_ScriptRunnerUpdate
	xorl	%eax, %eax
	callq	_SceneUpdateActors_b
	xorl	%eax, %eax
	callq	_SceneUpdateEmoteBubble_b
	xorl	%eax, %eax
	callq	_SceneHandleWait
	xorl	%eax, %eax
	callq	_SceneHandleTransition
	xorl	%eax, %eax
	callq	_UIUpdate
	xorl	%eax, %eax
	popq	%rbp
	jmp	_SceneHandleTriggers_b          ## TAILCALL
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SceneUpdate_b                  ; -- Begin function SceneUpdate_b
	.p2align	2
_SceneUpdate_b:                         ; @SceneUpdate_b
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	bl	_SceneUpdateCameraShake_b
	bl	_SceneUpdateCamera_b
	bl	_SceneRender
	bl	_SceneUpdateTimer_b
	bl	_SceneHandleInput
	bl	_ScriptRunnerUpdate
	bl	_SceneUpdateActors_b
	bl	_SceneUpdateEmoteBubble_b
	bl	_SceneHandleWait
	bl	_SceneHandleTransition
	bl	_UIUpdate
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_SceneHandleTriggers_b
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
