	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function ServerOptions_LevelshotDraw
_ServerOptions_LevelshotDraw:           ## @ServerOptions_LevelshotDraw
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	_s_serveroptions@GOTPCREL(%rip), %r15
	cmpq	$0, 24(%r15)
	je	LBB0_2
## %bb.1:
	movq	40(%r15), %rax
	movq	(%r15), %rcx
	movl	(%rax,%rcx,4), %edi
	movl	32(%r15), %esi
	movl	$16, %edx
	callq	_Q_strncpyz
	movq	_qfalse@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, 24(%r15)
LBB0_2:
	movq	%rbx, %rdi
	callq	_Bitmap_Draw
	movl	8(%rbx), %r14d
	movl	12(%rbx), %r12d
	movl	(%rbx), %r13d
	movl	4(%rbx), %edx
	leal	(%r13,%r12), %esi
	movq	_colorBlack@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	movl	%r14d, %edi
	movl	$40, %ecx
	callq	_UI_FillRect
	movl	4(%rbx), %eax
	movl	%eax, %ebx
	shrl	$31, %ebx
	addl	%eax, %ebx
	sarl	%ebx
	addl	%r14d, %ebx
	leal	(%r12,%r13), %r14d
	addl	$4, %r14d
	movl	16(%r15), %edx
	movq	_UI_CENTER@GOTPCREL(%rip), %rax
	movq	_UI_SMALLFONT@GOTPCREL(%rip), %r13
	movl	(%r13), %ecx
	orl	(%rax), %ecx
	movq	_color_blue@GOTPCREL(%rip), %r12
	movl	(%r12), %r8d
	movl	%ebx, %edi
	movl	%r14d, %esi
	callq	_UI_DrawString
	movq	_SMALLCHAR_HEIGHT@GOTPCREL(%rip), %rax
	addl	(%rax), %r14d
	movq	_gametype_items@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_gametype_remap2@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	8(%r15), %rdx
	movq	(%rcx,%rdx,8), %rcx
	movl	(%rax,%rcx,4), %edx
	movl	(%r13), %ecx
	movq	_UI_CENTER@GOTPCREL(%rip), %rax
	orl	(%rax), %ecx
	movl	(%r12), %r8d
	movl	%ebx, %edi
	movl	%r14d, %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_UI_DrawString                  ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_s_serveroptions,48,3           ## @s_serveroptions
	.comm	_qfalse,8,3                     ## @qfalse
	.comm	_colorBlack,4,2                 ## @colorBlack
	.comm	_UI_CENTER,4,2                  ## @UI_CENTER
	.comm	_UI_SMALLFONT,4,2               ## @UI_SMALLFONT
	.comm	_color_blue,4,2                 ## @color_blue
	.comm	_SMALLCHAR_HEIGHT,8,3           ## @SMALLCHAR_HEIGHT
	.comm	_gametype_items,8,3             ## @gametype_items
	.comm	_gametype_remap2,8,3            ## @gametype_remap2
	.no_dead_strip	_ServerOptions_LevelshotDraw
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function ServerOptions_LevelshotDraw
_ServerOptions_LevelshotDraw:           ; @ServerOptions_LevelshotDraw
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x0
Lloh0:
	adrp	x22, _s_serveroptions@GOTPAGE
Lloh1:
	ldr	x22, [x22, _s_serveroptions@GOTPAGEOFF]
	ldr	x8, [x22, #24]
	cbz	x8, LBB0_2
; %bb.1:
	ldr	x8, [x22, #40]
	ldr	x9, [x22]
	ldr	w0, [x8, x9, lsl #2]
	ldr	w1, [x22, #32]
	mov	w2, #16
	bl	_Q_strncpyz
Lloh2:
	adrp	x8, _qfalse@GOTPAGE
Lloh3:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh4:
	ldr	x8, [x8]
	str	x8, [x22, #24]
LBB0_2:
	mov	x0, x19
	bl	_Bitmap_Draw
	ldp	w20, w8, [x19, #8]
	ldp	w9, w2, [x19]
	add	w21, w9, w8
Lloh5:
	adrp	x8, _colorBlack@GOTPAGE
Lloh6:
	ldr	x8, [x8, _colorBlack@GOTPAGEOFF]
Lloh7:
	ldr	w4, [x8]
	mov	x0, x20
	mov	x1, x21
	mov	w3, #40
	bl	_UI_FillRect
	ldr	w8, [x19, #4]
	cmp	w8, #0
	cinc	w8, w8, lt
	add	w19, w20, w8, asr #1
	add	w20, w21, #4
	ldr	w2, [x22, #16]
Lloh8:
	adrp	x21, _UI_CENTER@GOTPAGE
Lloh9:
	ldr	x21, [x21, _UI_CENTER@GOTPAGEOFF]
Lloh10:
	adrp	x23, _UI_SMALLFONT@GOTPAGE
Lloh11:
	ldr	x23, [x23, _UI_SMALLFONT@GOTPAGEOFF]
	ldr	w8, [x21]
	ldr	w9, [x23]
	orr	w3, w9, w8
Lloh12:
	adrp	x24, _color_blue@GOTPAGE
Lloh13:
	ldr	x24, [x24, _color_blue@GOTPAGEOFF]
	ldr	w4, [x24]
	mov	x0, x19
	mov	x1, x20
	bl	_UI_DrawString
Lloh14:
	adrp	x8, _SMALLCHAR_HEIGHT@GOTPAGE
Lloh15:
	ldr	x8, [x8, _SMALLCHAR_HEIGHT@GOTPAGEOFF]
Lloh16:
	ldr	w8, [x8]
	add	w1, w20, w8
Lloh17:
	adrp	x8, _gametype_items@GOTPAGE
Lloh18:
	ldr	x8, [x8, _gametype_items@GOTPAGEOFF]
Lloh19:
	adrp	x9, _gametype_remap2@GOTPAGE
Lloh20:
	ldr	x9, [x9, _gametype_remap2@GOTPAGEOFF]
Lloh21:
	ldr	x9, [x9]
	ldr	x10, [x22, #8]
	ldr	x9, [x9, x10, lsl #3]
Lloh22:
	ldr	x8, [x8]
	ldr	w2, [x8, x9, lsl #2]
	ldr	w8, [x21]
	ldr	w9, [x23]
	orr	w3, w9, w8
	ldr	w4, [x24]
	mov	x0, x19
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_UI_DrawString
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh22
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_s_serveroptions,48,3           ; @s_serveroptions
	.comm	_qfalse,8,3                     ; @qfalse
	.comm	_colorBlack,4,2                 ; @colorBlack
	.comm	_UI_CENTER,4,2                  ; @UI_CENTER
	.comm	_UI_SMALLFONT,4,2               ; @UI_SMALLFONT
	.comm	_color_blue,4,2                 ; @color_blue
	.comm	_SMALLCHAR_HEIGHT,8,3           ; @SMALLCHAR_HEIGHT
	.comm	_gametype_items,8,3             ; @gametype_items
	.comm	_gametype_remap2,8,3            ; @gametype_remap2
	.no_dead_strip	_ServerOptions_LevelshotDraw
.subsections_via_symbols
