	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SP_worldspawn                  ## -- Begin function SP_worldspawn
	.p2align	4, 0x90
_SP_worldspawn:                         ## @SP_worldspawn
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	leaq	L_.str(%rip), %rdi
	leaq	L_.str.1(%rip), %rsi
	leaq	-48(%rbp), %rdx
	callq	_G_SpawnString
	movq	-48(%rbp), %rdi
	leaq	L_.str.2(%rip), %r14
	movq	%r14, %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_2
## %bb.1:
	leaq	L_.str.3(%rip), %rdi
	callq	_G_Error
LBB0_2:
	movq	_CS_GAME_VERSION@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_GAME_VERSION@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	callq	_trap_SetConfigstring
	movq	_CS_LEVEL_START_TIME@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	movq	_level@GOTPCREL(%rip), %r13
	movl	(%r13), %esi
	leaq	L_.str.4(%rip), %rdi
	callq	_va
	movl	%ebx, %edi
	movq	%rax, %rsi
	callq	_trap_SetConfigstring
	leaq	L_.str.5(%rip), %rdi
	leaq	L_.str.1(%rip), %r15
	leaq	-48(%rbp), %r12
	movq	%r15, %rsi
	movq	%r12, %rdx
	callq	_G_SpawnString
	movq	_CS_MUSIC@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	-48(%rbp), %rsi
	callq	_trap_SetConfigstring
	leaq	L_.str.6(%rip), %rdi
	movq	%r15, %rsi
	movq	%r12, %rdx
	callq	_G_SpawnString
	movq	_CS_MESSAGE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	-48(%rbp), %rsi
	callq	_trap_SetConfigstring
	movq	_CS_MOTD@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_g_motd@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	callq	_trap_SetConfigstring
	leaq	L_.str.7(%rip), %rdi
	leaq	L_.str.8(%rip), %rsi
	movq	%r12, %rdx
	callq	_G_SpawnString
	movq	-48(%rbp), %rsi
	leaq	L_.str.9(%rip), %rdi
	callq	_trap_Cvar_Set
	leaq	L_.str.10(%rip), %rdi
	leaq	L_.str.11(%rip), %rbx
	movq	%rbx, %rsi
	movq	%r12, %rdx
	callq	_G_SpawnString
	movq	-48(%rbp), %rsi
	leaq	L_.str.12(%rip), %rdi
	callq	_trap_Cvar_Set
	leaq	L_.str.13(%rip), %rdi
	movq	%rbx, %rsi
	movq	%r12, %rdx
	callq	_G_SpawnString
	movq	-48(%rbp), %rsi
	leaq	L_.str.14(%rip), %rdi
	callq	_trap_Cvar_Set
	movq	_ENTITYNUM_WORLD@GOTPCREL(%rip), %rax
	movq	(%rax), %rcx
	movq	_g_entities@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rsi
	leaq	(%rcx,%rcx,2), %rdi
	movq	%rcx, 16(%rsi,%rdi,8)
	movq	_ENTITYNUM_NONE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rdi
	movq	(%rax), %rbx
	leaq	(%rbx,%rbx,2), %rbx
	movq	%rdi, 8(%rsi,%rbx,8)
	movq	(%rax), %rax
	leaq	(%rax,%rax,2), %rax
	movq	%r14, (%rsi,%rax,8)
	movq	(%rcx), %rax
	movq	(%rdx), %rdx
	leaq	(%rax,%rax,2), %rsi
	movq	%rax, 16(%rdx,%rsi,8)
	movq	(%rcx), %rax
	leaq	(%rax,%rax,2), %rsi
	movq	%rax, 8(%rdx,%rsi,8)
	movq	(%rcx), %rax
	leaq	(%rax,%rax,2), %rax
	leaq	L_.str.15(%rip), %rcx
	movq	%rcx, (%rdx,%rax,8)
	movq	_CS_WARMUP@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	movq	%r15, %rsi
	callq	_trap_SetConfigstring
	movq	_g_restarted@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_4
## %bb.3:
	leaq	L_.str.16(%rip), %rdi
	leaq	L_.str.11(%rip), %rsi
	callq	_trap_Cvar_Set
	movl	$0, 4(%r13)
	jmp	LBB0_6
LBB0_4:
	movq	_g_doWarmup@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_6
## %bb.5:
	movl	$-1, 4(%r13)
	movl	(%rbx), %ebx
	leaq	L_.str.4(%rip), %rdi
	movl	$-1, %esi
	callq	_va
	movl	%ebx, %edi
	movq	%rax, %rsi
	callq	_trap_SetConfigstring
	leaq	L_.str.17(%rip), %rdi
	callq	_G_LogPrintf
LBB0_6:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"classname"

L_.str.1:                               ## @.str.1
	.space	1

L_.str.2:                               ## @.str.2
	.asciz	"worldspawn"

L_.str.3:                               ## @.str.3
	.asciz	"SP_worldspawn: The first entity isn't 'worldspawn'"

	.comm	_CS_GAME_VERSION,4,2            ## @CS_GAME_VERSION
	.comm	_GAME_VERSION,8,3               ## @GAME_VERSION
	.comm	_CS_LEVEL_START_TIME,4,2        ## @CS_LEVEL_START_TIME
L_.str.4:                               ## @.str.4
	.asciz	"%i"

	.comm	_level,8,2                      ## @level
L_.str.5:                               ## @.str.5
	.asciz	"music"

	.comm	_CS_MUSIC,4,2                   ## @CS_MUSIC
L_.str.6:                               ## @.str.6
	.asciz	"message"

	.comm	_CS_MESSAGE,4,2                 ## @CS_MESSAGE
	.comm	_CS_MOTD,4,2                    ## @CS_MOTD
	.comm	_g_motd,8,3                     ## @g_motd
L_.str.7:                               ## @.str.7
	.asciz	"gravity"

L_.str.8:                               ## @.str.8
	.asciz	"800"

L_.str.9:                               ## @.str.9
	.asciz	"g_gravity"

L_.str.10:                              ## @.str.10
	.asciz	"enableDust"

L_.str.11:                              ## @.str.11
	.asciz	"0"

L_.str.12:                              ## @.str.12
	.asciz	"g_enableDust"

L_.str.13:                              ## @.str.13
	.asciz	"enableBreath"

L_.str.14:                              ## @.str.14
	.asciz	"g_enableBreath"

	.comm	_ENTITYNUM_WORLD,8,3            ## @ENTITYNUM_WORLD
	.comm	_g_entities,8,3                 ## @g_entities
	.comm	_ENTITYNUM_NONE,8,3             ## @ENTITYNUM_NONE
L_.str.15:                              ## @.str.15
	.asciz	"nothing"

	.comm	_CS_WARMUP,4,2                  ## @CS_WARMUP
	.comm	_g_restarted,8,3                ## @g_restarted
L_.str.16:                              ## @.str.16
	.asciz	"g_restarted"

	.comm	_g_doWarmup,8,3                 ## @g_doWarmup
L_.str.17:                              ## @.str.17
	.asciz	"Warmup:\n"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SP_worldspawn                  ; -- Begin function SP_worldspawn
	.p2align	2
_SP_worldspawn:                         ; @SP_worldspawn
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
Lloh2:
	adrp	x1, l_.str.1@PAGE
Lloh3:
	add	x1, x1, l_.str.1@PAGEOFF
	add	x2, sp, #8
	bl	_G_SpawnString
	ldr	x0, [sp, #8]
Lloh4:
	adrp	x19, l_.str.2@PAGE
Lloh5:
	add	x19, x19, l_.str.2@PAGEOFF
	mov	x1, x19
	bl	_Q_stricmp
	cbz	x0, LBB0_2
; %bb.1:
Lloh6:
	adrp	x0, l_.str.3@PAGE
Lloh7:
	add	x0, x0, l_.str.3@PAGEOFF
	bl	_G_Error
LBB0_2:
Lloh8:
	adrp	x8, _CS_GAME_VERSION@GOTPAGE
Lloh9:
	ldr	x8, [x8, _CS_GAME_VERSION@GOTPAGEOFF]
Lloh10:
	ldr	w0, [x8]
Lloh11:
	adrp	x8, _GAME_VERSION@GOTPAGE
Lloh12:
	ldr	x8, [x8, _GAME_VERSION@GOTPAGEOFF]
Lloh13:
	ldr	x1, [x8]
	bl	_trap_SetConfigstring
Lloh14:
	adrp	x8, _CS_LEVEL_START_TIME@GOTPAGE
Lloh15:
	ldr	x8, [x8, _CS_LEVEL_START_TIME@GOTPAGEOFF]
Lloh16:
	ldr	w20, [x8]
Lloh17:
	adrp	x22, _level@GOTPAGE
Lloh18:
	ldr	x22, [x22, _level@GOTPAGEOFF]
	ldr	w1, [x22]
Lloh19:
	adrp	x0, l_.str.4@PAGE
Lloh20:
	add	x0, x0, l_.str.4@PAGEOFF
	bl	_va
	mov	x1, x0
	mov	x0, x20
	bl	_trap_SetConfigstring
Lloh21:
	adrp	x0, l_.str.5@PAGE
Lloh22:
	add	x0, x0, l_.str.5@PAGEOFF
Lloh23:
	adrp	x20, l_.str.1@PAGE
Lloh24:
	add	x20, x20, l_.str.1@PAGEOFF
	add	x2, sp, #8
	mov	x1, x20
	bl	_G_SpawnString
Lloh25:
	adrp	x8, _CS_MUSIC@GOTPAGE
Lloh26:
	ldr	x8, [x8, _CS_MUSIC@GOTPAGEOFF]
Lloh27:
	ldr	w0, [x8]
	ldr	x1, [sp, #8]
	bl	_trap_SetConfigstring
Lloh28:
	adrp	x0, l_.str.6@PAGE
Lloh29:
	add	x0, x0, l_.str.6@PAGEOFF
	add	x2, sp, #8
	mov	x1, x20
	bl	_G_SpawnString
Lloh30:
	adrp	x8, _CS_MESSAGE@GOTPAGE
Lloh31:
	ldr	x8, [x8, _CS_MESSAGE@GOTPAGEOFF]
Lloh32:
	ldr	w0, [x8]
	ldr	x1, [sp, #8]
	bl	_trap_SetConfigstring
Lloh33:
	adrp	x8, _CS_MOTD@GOTPAGE
Lloh34:
	ldr	x8, [x8, _CS_MOTD@GOTPAGEOFF]
Lloh35:
	ldr	w0, [x8]
Lloh36:
	adrp	x8, _g_motd@GOTPAGE
Lloh37:
	ldr	x8, [x8, _g_motd@GOTPAGEOFF]
Lloh38:
	ldr	x1, [x8]
	bl	_trap_SetConfigstring
Lloh39:
	adrp	x0, l_.str.7@PAGE
Lloh40:
	add	x0, x0, l_.str.7@PAGEOFF
Lloh41:
	adrp	x1, l_.str.8@PAGE
Lloh42:
	add	x1, x1, l_.str.8@PAGEOFF
	add	x2, sp, #8
	bl	_G_SpawnString
	ldr	x1, [sp, #8]
Lloh43:
	adrp	x0, l_.str.9@PAGE
Lloh44:
	add	x0, x0, l_.str.9@PAGEOFF
	bl	_trap_Cvar_Set
Lloh45:
	adrp	x0, l_.str.10@PAGE
Lloh46:
	add	x0, x0, l_.str.10@PAGEOFF
Lloh47:
	adrp	x21, l_.str.11@PAGE
Lloh48:
	add	x21, x21, l_.str.11@PAGEOFF
	add	x2, sp, #8
	mov	x1, x21
	bl	_G_SpawnString
	ldr	x1, [sp, #8]
Lloh49:
	adrp	x0, l_.str.12@PAGE
Lloh50:
	add	x0, x0, l_.str.12@PAGEOFF
	bl	_trap_Cvar_Set
Lloh51:
	adrp	x0, l_.str.13@PAGE
Lloh52:
	add	x0, x0, l_.str.13@PAGEOFF
	add	x2, sp, #8
	mov	x1, x21
	bl	_G_SpawnString
	ldr	x1, [sp, #8]
Lloh53:
	adrp	x0, l_.str.14@PAGE
Lloh54:
	add	x0, x0, l_.str.14@PAGEOFF
	bl	_trap_Cvar_Set
Lloh55:
	adrp	x8, _ENTITYNUM_WORLD@GOTPAGE
Lloh56:
	ldr	x8, [x8, _ENTITYNUM_WORLD@GOTPAGEOFF]
	ldr	x9, [x8]
Lloh57:
	adrp	x10, _g_entities@GOTPAGE
Lloh58:
	ldr	x10, [x10, _g_entities@GOTPAGEOFF]
	ldr	x11, [x10]
	mov	w12, #24
	madd	x13, x9, x12, x11
	str	x9, [x13, #16]
Lloh59:
	adrp	x9, _ENTITYNUM_NONE@GOTPAGE
Lloh60:
	ldr	x9, [x9, _ENTITYNUM_NONE@GOTPAGEOFF]
	ldr	x13, [x9]
	ldr	x14, [x8]
	madd	x14, x14, x12, x11
	str	x13, [x14, #8]
	ldr	x8, [x8]
	mul	x8, x8, x12
	str	x19, [x11, x8]
	ldr	x8, [x9]
	ldr	x10, [x10]
	madd	x11, x8, x12, x10
	str	x8, [x11, #16]
	ldr	x8, [x9]
	madd	x11, x8, x12, x10
	str	x8, [x11, #8]
	ldr	x8, [x9]
Lloh61:
	adrp	x9, l_.str.15@PAGE
Lloh62:
	add	x9, x9, l_.str.15@PAGEOFF
	mul	x8, x8, x12
	str	x9, [x10, x8]
Lloh63:
	adrp	x19, _CS_WARMUP@GOTPAGE
Lloh64:
	ldr	x19, [x19, _CS_WARMUP@GOTPAGEOFF]
	ldr	w0, [x19]
	mov	x1, x20
	bl	_trap_SetConfigstring
Lloh65:
	adrp	x8, _g_restarted@GOTPAGE
Lloh66:
	ldr	x8, [x8, _g_restarted@GOTPAGEOFF]
Lloh67:
	ldr	x8, [x8]
	cbz	x8, LBB0_4
; %bb.3:
Lloh68:
	adrp	x0, l_.str.16@PAGE
Lloh69:
	add	x0, x0, l_.str.16@PAGEOFF
Lloh70:
	adrp	x1, l_.str.11@PAGE
Lloh71:
	add	x1, x1, l_.str.11@PAGEOFF
	bl	_trap_Cvar_Set
	str	wzr, [x22, #4]
	b	LBB0_6
LBB0_4:
Lloh72:
	adrp	x8, _g_doWarmup@GOTPAGE
Lloh73:
	ldr	x8, [x8, _g_doWarmup@GOTPAGEOFF]
Lloh74:
	ldr	x8, [x8]
	cbz	x8, LBB0_6
; %bb.5:
	mov	w8, #-1
	str	w8, [x22, #4]
	ldr	w19, [x19]
Lloh75:
	adrp	x0, l_.str.4@PAGE
Lloh76:
	add	x0, x0, l_.str.4@PAGEOFF
	mov	w1, #-1
	bl	_va
	mov	x1, x0
	mov	x0, x19
	bl	_trap_SetConfigstring
Lloh77:
	adrp	x0, l_.str.17@PAGE
Lloh78:
	add	x0, x0, l_.str.17@PAGEOFF
	bl	_G_LogPrintf
LBB0_6:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh65, Lloh66, Lloh67
	.loh AdrpLdrGot	Lloh63, Lloh64
	.loh AdrpAdd	Lloh61, Lloh62
	.loh AdrpLdrGot	Lloh59, Lloh60
	.loh AdrpLdrGot	Lloh57, Lloh58
	.loh AdrpLdrGot	Lloh55, Lloh56
	.loh AdrpAdd	Lloh53, Lloh54
	.loh AdrpAdd	Lloh51, Lloh52
	.loh AdrpAdd	Lloh49, Lloh50
	.loh AdrpAdd	Lloh47, Lloh48
	.loh AdrpAdd	Lloh45, Lloh46
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpAdd	Lloh41, Lloh42
	.loh AdrpAdd	Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpAdd	Lloh21, Lloh22
	.loh AdrpAdd	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpAdd	Lloh70, Lloh71
	.loh AdrpAdd	Lloh68, Lloh69
	.loh AdrpLdrGotLdr	Lloh72, Lloh73, Lloh74
	.loh AdrpAdd	Lloh77, Lloh78
	.loh AdrpAdd	Lloh75, Lloh76
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"classname"

l_.str.1:                               ; @.str.1
	.space	1

l_.str.2:                               ; @.str.2
	.asciz	"worldspawn"

l_.str.3:                               ; @.str.3
	.asciz	"SP_worldspawn: The first entity isn't 'worldspawn'"

	.comm	_CS_GAME_VERSION,4,2            ; @CS_GAME_VERSION
	.comm	_GAME_VERSION,8,3               ; @GAME_VERSION
	.comm	_CS_LEVEL_START_TIME,4,2        ; @CS_LEVEL_START_TIME
l_.str.4:                               ; @.str.4
	.asciz	"%i"

	.comm	_level,8,2                      ; @level
l_.str.5:                               ; @.str.5
	.asciz	"music"

	.comm	_CS_MUSIC,4,2                   ; @CS_MUSIC
l_.str.6:                               ; @.str.6
	.asciz	"message"

	.comm	_CS_MESSAGE,4,2                 ; @CS_MESSAGE
	.comm	_CS_MOTD,4,2                    ; @CS_MOTD
	.comm	_g_motd,8,3                     ; @g_motd
l_.str.7:                               ; @.str.7
	.asciz	"gravity"

l_.str.8:                               ; @.str.8
	.asciz	"800"

l_.str.9:                               ; @.str.9
	.asciz	"g_gravity"

l_.str.10:                              ; @.str.10
	.asciz	"enableDust"

l_.str.11:                              ; @.str.11
	.asciz	"0"

l_.str.12:                              ; @.str.12
	.asciz	"g_enableDust"

l_.str.13:                              ; @.str.13
	.asciz	"enableBreath"

l_.str.14:                              ; @.str.14
	.asciz	"g_enableBreath"

	.comm	_ENTITYNUM_WORLD,8,3            ; @ENTITYNUM_WORLD
	.comm	_g_entities,8,3                 ; @g_entities
	.comm	_ENTITYNUM_NONE,8,3             ; @ENTITYNUM_NONE
l_.str.15:                              ; @.str.15
	.asciz	"nothing"

	.comm	_CS_WARMUP,4,2                  ; @CS_WARMUP
	.comm	_g_restarted,8,3                ; @g_restarted
l_.str.16:                              ; @.str.16
	.asciz	"g_restarted"

	.comm	_g_doWarmup,8,3                 ; @g_doWarmup
l_.str.17:                              ; @.str.17
	.asciz	"Warmup:\n"

.subsections_via_symbols
