	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function CG_ShotgunEjectBrass
_CG_ShotgunEjectBrass:                  ## @CG_ShotgunEjectBrass
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_cg_brassTime@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jg	LBB0_1
## %bb.2:
	popq	%rbp
	retq
LBB0_1:
	callq	_CG_ShotgunEjectBrass.cold.1
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.p2align	4, 0x90                         ## -- Begin function CG_ShotgunEjectBrass.cold.1
_CG_ShotgunEjectBrass.cold.1:           ## @CG_ShotgunEjectBrass.cold.1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	xorl	%eax, %eax
	callq	_CG_AllocLocalEntity
	xorl	%eax, %eax
	callq	_crandom
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_cg_brassTime,4,2               ## @cg_brassTime
	.comm	_LE_FRAGMENT,4,2                ## @LE_FRAGMENT
	.comm	_cg,8,3                         ## @cg
	.comm	_TR_GRAVITY,4,2                 ## @TR_GRAVITY
	.comm	_CONTENTS_WATER,4,2             ## @CONTENTS_WATER
	.comm	_axisDefault,4,2                ## @axisDefault
	.comm	_cgs,4,2                        ## @cgs
	.comm	_TR_LINEAR,4,2                  ## @TR_LINEAR
	.comm	_LEF_TUMBLE,4,2                 ## @LEF_TUMBLE
	.comm	_LEBS_BRASS,4,2                 ## @LEBS_BRASS
	.comm	_LEMT_NONE,4,2                  ## @LEMT_NONE
	.no_dead_strip	_CG_ShotgunEjectBrass
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CG_ShotgunEjectBrass
_CG_ShotgunEjectBrass:                  ; @CG_ShotgunEjectBrass
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _cg_brassTime@GOTPAGE
Lloh1:
	ldr	x8, [x8, _cg_brassTime@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, #1
	b.ge	LBB0_2
; %bb.1:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
LBB0_2:
	bl	_CG_ShotgunEjectBrass.cold.1
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.p2align	2                               ; -- Begin function CG_ShotgunEjectBrass.cold.1
_CG_ShotgunEjectBrass.cold.1:           ; @CG_ShotgunEjectBrass.cold.1
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	bl	_CG_AllocLocalEntity
	bl	_crandom
	brk	#0x1
	.cfi_endproc
                                        ; -- End function
	.comm	_cg_brassTime,4,2               ; @cg_brassTime
	.comm	_LE_FRAGMENT,4,2                ; @LE_FRAGMENT
	.comm	_cg,8,3                         ; @cg
	.comm	_TR_GRAVITY,4,2                 ; @TR_GRAVITY
	.comm	_CONTENTS_WATER,4,2             ; @CONTENTS_WATER
	.comm	_axisDefault,4,2                ; @axisDefault
	.comm	_cgs,4,2                        ; @cgs
	.comm	_TR_LINEAR,4,2                  ; @TR_LINEAR
	.comm	_LEF_TUMBLE,4,2                 ; @LEF_TUMBLE
	.comm	_LEBS_BRASS,4,2                 ; @LEBS_BRASS
	.comm	_LEMT_NONE,4,2                  ; @LEMT_NONE
	.no_dead_strip	_CG_ShotgunEjectBrass
.subsections_via_symbols
