	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CG_WaterLevel                  ## -- Begin function CG_WaterLevel
	.p2align	4, 0x90
_CG_WaterLevel:                         ## @CG_WaterLevel
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_ANIM_TOGGLEBIT,4,2             ## @ANIM_TOGGLEBIT
	.comm	_LEGS_WALKCR,4,2                ## @LEGS_WALKCR
	.comm	_LEGS_IDLECR,4,2                ## @LEGS_IDLECR
	.comm	_CROUCH_VIEWHEIGHT,4,2          ## @CROUCH_VIEWHEIGHT
	.comm	_DEFAULT_VIEWHEIGHT,4,2         ## @DEFAULT_VIEWHEIGHT
	.comm	_MINS_Z,4,2                     ## @MINS_Z
	.comm	_MASK_WATER,4,2                 ## @MASK_WATER
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CG_WaterLevel                  ; -- Begin function CG_WaterLevel
	.p2align	2
_CG_WaterLevel:                         ; @CG_WaterLevel
	.cfi_startproc
; %bb.0:
	brk	#0x1
	.cfi_endproc
                                        ; -- End function
	.comm	_ANIM_TOGGLEBIT,4,2             ; @ANIM_TOGGLEBIT
	.comm	_LEGS_WALKCR,4,2                ; @LEGS_WALKCR
	.comm	_LEGS_IDLECR,4,2                ; @LEGS_IDLECR
	.comm	_CROUCH_VIEWHEIGHT,4,2          ; @CROUCH_VIEWHEIGHT
	.comm	_DEFAULT_VIEWHEIGHT,4,2         ; @DEFAULT_VIEWHEIGHT
	.comm	_MINS_Z,4,2                     ; @MINS_Z
	.comm	_MASK_WATER,4,2                 ; @MASK_WATER
.subsections_via_symbols
