	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GLSL_SetUniformVec4            ## -- Begin function GLSL_SetUniformVec4
	.p2align	4, 0x90
_GLSL_SetUniformVec4:                   ## @GLSL_SetUniformVec4
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	(%rdi), %r12
	movslq	%esi, %rbx
	cmpl	$-1, (%r12,%rbx,4)
	je	LBB0_3
## %bb.1:
	movq	%rdi, %r13
	movq	_uniformsInfo@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rax,%rbx,8), %rax
	movq	_GLSL_VEC4@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_4
## %bb.2:
	movq	%rdx, %r14
	movq	16(%r13), %rax
	movq	(%rax,%rbx,8), %r15
	addq	24(%r13), %r15
	movq	%rdx, %rdi
	movq	%r15, %rsi
	callq	_VectorCompare4
	testq	%rax, %rax
	je	LBB0_5
LBB0_3:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_4:
	movl	%esi, %edx
	movq	_ri@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_PRINT_WARNING@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edi
	movl	12(%r13), %ecx
	leaq	L_.str(%rip), %rsi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmpq	*%rax                           ## TAILCALL
LBB0_5:
	movq	%r14, %rdi
	movq	%r15, %rsi
	callq	_VectorCopy4
	movl	8(%r13), %edi
	movl	(%r12,%rbx,4), %esi
	movl	(%r14), %edx
	movl	4(%r14), %ecx
	movl	8(%r14), %r8d
	movl	12(%r14), %r9d
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_qglProgramUniform4fEXT         ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_uniformsInfo,8,3               ## @uniformsInfo
	.comm	_GLSL_VEC4,8,3                  ## @GLSL_VEC4
	.comm	_ri,8,3                         ## @ri
	.comm	_PRINT_WARNING,4,2              ## @PRINT_WARNING
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"GLSL_SetUniformVec4: wrong type for uniform %i in program %s\n"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GLSL_SetUniformVec4            ; -- Begin function GLSL_SetUniformVec4
	.p2align	2
_GLSL_SetUniformVec4:                   ; @GLSL_SetUniformVec4
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	ldr	x22, [x0]
	ldr	w8, [x22, w1, sxtw #2]
	cmn	w8, #1
	b.eq	LBB0_3
; %bb.1:
	mov	x19, x2
	mov	x2, x1
	mov	x20, x0
	sxtw	x23, w2
Lloh0:
	adrp	x8, _uniformsInfo@GOTPAGE
Lloh1:
	ldr	x8, [x8, _uniformsInfo@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	ldr	x8, [x8, x23, lsl #3]
Lloh3:
	adrp	x9, _GLSL_VEC4@GOTPAGE
Lloh4:
	ldr	x9, [x9, _GLSL_VEC4@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_4
; %bb.2:
	ldp	x9, x8, [x20, #16]
	ldr	x9, [x9, w2, sxtw #3]
	add	x21, x9, x8
	mov	x0, x19
	mov	x1, x21
	bl	_VectorCompare4
	cbz	x0, LBB0_5
LBB0_3:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
LBB0_4:
Lloh6:
	adrp	x8, _ri@GOTPAGE
Lloh7:
	ldr	x8, [x8, _ri@GOTPAGEOFF]
Lloh8:
	ldr	x4, [x8]
Lloh9:
	adrp	x8, _PRINT_WARNING@GOTPAGE
Lloh10:
	ldr	x8, [x8, _PRINT_WARNING@GOTPAGEOFF]
Lloh11:
	ldr	w0, [x8]
	ldr	w3, [x20, #12]
Lloh12:
	adrp	x1, l_.str@PAGE
Lloh13:
	add	x1, x1, l_.str@PAGEOFF
                                        ; kill: def $w2 killed $w2 killed $x2
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	br	x4
LBB0_5:
	mov	x0, x19
	mov	x1, x21
	bl	_VectorCopy4
	ldr	w0, [x20, #8]
	ldr	w1, [x22, x23, lsl #2]
	ldp	w2, w3, [x19]
	ldp	w4, w5, [x19, #8]
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_qglProgramUniform4fEXT
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.comm	_uniformsInfo,8,3               ; @uniformsInfo
	.comm	_GLSL_VEC4,8,3                  ; @GLSL_VEC4
	.comm	_ri,8,3                         ; @ri
	.comm	_PRINT_WARNING,4,2              ; @PRINT_WARNING
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"GLSL_SetUniformVec4: wrong type for uniform %i in program %s\n"

.subsections_via_symbols
