	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_FS_GetCurrentGameDir           ## -- Begin function FS_GetCurrentGameDir
	.p2align	4, 0x90
_FS_GetCurrentGameDir:                  ## @FS_GetCurrentGameDir
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_fs_gamedirvar@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rax), %rax
	cmpb	$0, (%rax)
	je	LBB0_1
## %bb.2:
	popq	%rbp
	retq
LBB0_1:
	movq	_com_basegame@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rax), %rax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_fs_gamedirvar,8,3              ## @fs_gamedirvar
	.comm	_com_basegame,8,3               ## @com_basegame
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_FS_GetCurrentGameDir           ; -- Begin function FS_GetCurrentGameDir
	.p2align	2
_FS_GetCurrentGameDir:                  ; @FS_GetCurrentGameDir
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _fs_gamedirvar@GOTPAGE
Lloh1:
	ldr	x8, [x8, _fs_gamedirvar@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	ldr	x0, [x8]
	ldrb	w8, [x0]
	cbz	w8, LBB0_2
; %bb.1:
	ret
LBB0_2:
Lloh3:
	adrp	x8, _com_basegame@GOTPAGE
Lloh4:
	ldr	x8, [x8, _com_basegame@GOTPAGEOFF]
Lloh5:
	ldr	x8, [x8]
	ldr	x0, [x8]
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_fs_gamedirvar,8,3              ; @fs_gamedirvar
	.comm	_com_basegame,8,3               ; @com_basegame
.subsections_via_symbols
