	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function CG_PlayerSprites
_CG_PlayerSprites:                      ## @CG_PlayerSprites
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movl	(%rdi), %ecx
	movq	_EF_CONNECTION@GOTPCREL(%rip), %rdx
	movq	_cgs@GOTPCREL(%rip), %rax
	testl	%ecx, (%rdx)
	je	LBB0_2
## %bb.1:
	addq	$40, %rax
	jmp	LBB0_21
LBB0_2:
	movq	_EF_TALK@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_4
## %bb.3:
	addq	$36, %rax
	jmp	LBB0_21
LBB0_4:
	movq	_EF_AWARD_IMPRESSIVE@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_6
## %bb.5:
	addq	$32, %rax
	jmp	LBB0_21
LBB0_6:
	movq	_EF_AWARD_EXCELLENT@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_8
## %bb.7:
	addq	$28, %rax
	jmp	LBB0_21
LBB0_8:
	movq	_EF_AWARD_GAUNTLET@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_10
## %bb.9:
	addq	$24, %rax
	jmp	LBB0_21
LBB0_10:
	movq	_EF_AWARD_DEFEND@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_12
## %bb.11:
	addq	$20, %rax
	jmp	LBB0_21
LBB0_12:
	movq	_EF_AWARD_ASSIST@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_14
## %bb.13:
	addq	$16, %rax
	jmp	LBB0_21
LBB0_14:
	movq	_EF_AWARD_CAP@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	je	LBB0_16
## %bb.15:
	addq	$12, %rax
LBB0_21:
	movl	(%rax), %esi
	popq	%rbp
	jmp	_CG_PlayerFloatSprite           ## TAILCALL
LBB0_16:
	movq	_EF_DEAD@GOTPCREL(%rip), %rdx
	testl	%ecx, (%rdx)
	jne	LBB0_22
## %bb.17:
	movq	48(%rax), %r8
	movq	8(%rdi), %rdx
	movq	_cg@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movq	(%rsi), %rsi
	movq	_PERS_TEAM@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rsi,%rcx,4), %ecx
	cmpl	(%r8,%rdx,4), %ecx
	jne	LBB0_22
## %bb.18:
	movq	(%rax), %rcx
	movq	_GT_TEAM@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	jl	LBB0_22
## %bb.19:
	movq	_cg_drawFriend@GOTPCREL(%rip), %rcx
	cmpq	$0, (%rcx)
	je	LBB0_22
## %bb.20:
	addq	$8, %rax
	jmp	LBB0_21
LBB0_22:
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_EF_CONNECTION,4,2              ## @EF_CONNECTION
	.comm	_cgs,56,3                       ## @cgs
	.comm	_EF_TALK,4,2                    ## @EF_TALK
	.comm	_EF_AWARD_IMPRESSIVE,4,2        ## @EF_AWARD_IMPRESSIVE
	.comm	_EF_AWARD_EXCELLENT,4,2         ## @EF_AWARD_EXCELLENT
	.comm	_EF_AWARD_GAUNTLET,4,2          ## @EF_AWARD_GAUNTLET
	.comm	_EF_AWARD_DEFEND,4,2            ## @EF_AWARD_DEFEND
	.comm	_EF_AWARD_ASSIST,4,2            ## @EF_AWARD_ASSIST
	.comm	_EF_AWARD_CAP,4,2               ## @EF_AWARD_CAP
	.comm	_EF_DEAD,4,2                    ## @EF_DEAD
	.comm	_cg,8,3                         ## @cg
	.comm	_PERS_TEAM,8,3                  ## @PERS_TEAM
	.comm	_GT_TEAM,8,3                    ## @GT_TEAM
	.comm	_cg_drawFriend,8,3              ## @cg_drawFriend
	.no_dead_strip	_CG_PlayerSprites
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CG_PlayerSprites
_CG_PlayerSprites:                      ; @CG_PlayerSprites
	.cfi_startproc
; %bb.0:
	ldr	w9, [x0]
Lloh0:
	adrp	x8, _EF_CONNECTION@GOTPAGE
Lloh1:
	ldr	x8, [x8, _EF_CONNECTION@GOTPAGEOFF]
Lloh2:
	ldr	w10, [x8]
Lloh3:
	adrp	x8, _cgs@GOTPAGE
Lloh4:
	ldr	x8, [x8, _cgs@GOTPAGEOFF]
	tst	w10, w9
	b.eq	LBB0_3
; %bb.1:
	add	x8, x8, #40
LBB0_2:
	ldr	w1, [x8]
	b	_CG_PlayerFloatSprite
LBB0_3:
Lloh5:
	adrp	x10, _EF_TALK@GOTPAGE
Lloh6:
	ldr	x10, [x10, _EF_TALK@GOTPAGEOFF]
Lloh7:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_5
; %bb.4:
	ldr	w1, [x8, #36]!
	b	_CG_PlayerFloatSprite
LBB0_5:
Lloh8:
	adrp	x10, _EF_AWARD_IMPRESSIVE@GOTPAGE
Lloh9:
	ldr	x10, [x10, _EF_AWARD_IMPRESSIVE@GOTPAGEOFF]
Lloh10:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_7
; %bb.6:
	ldr	w1, [x8, #32]!
	b	_CG_PlayerFloatSprite
LBB0_7:
Lloh11:
	adrp	x10, _EF_AWARD_EXCELLENT@GOTPAGE
Lloh12:
	ldr	x10, [x10, _EF_AWARD_EXCELLENT@GOTPAGEOFF]
Lloh13:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_9
; %bb.8:
	ldr	w1, [x8, #28]!
	b	_CG_PlayerFloatSprite
LBB0_9:
Lloh14:
	adrp	x10, _EF_AWARD_GAUNTLET@GOTPAGE
Lloh15:
	ldr	x10, [x10, _EF_AWARD_GAUNTLET@GOTPAGEOFF]
Lloh16:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_11
; %bb.10:
	ldr	w1, [x8, #24]!
	b	_CG_PlayerFloatSprite
LBB0_11:
Lloh17:
	adrp	x10, _EF_AWARD_DEFEND@GOTPAGE
Lloh18:
	ldr	x10, [x10, _EF_AWARD_DEFEND@GOTPAGEOFF]
Lloh19:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_13
; %bb.12:
	ldr	w1, [x8, #20]!
	b	_CG_PlayerFloatSprite
LBB0_13:
Lloh20:
	adrp	x10, _EF_AWARD_ASSIST@GOTPAGE
Lloh21:
	ldr	x10, [x10, _EF_AWARD_ASSIST@GOTPAGEOFF]
Lloh22:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_15
; %bb.14:
	ldr	w1, [x8, #16]!
	b	_CG_PlayerFloatSprite
LBB0_15:
Lloh23:
	adrp	x10, _EF_AWARD_CAP@GOTPAGE
Lloh24:
	ldr	x10, [x10, _EF_AWARD_CAP@GOTPAGEOFF]
Lloh25:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_17
; %bb.16:
	ldr	w1, [x8, #12]!
	b	_CG_PlayerFloatSprite
LBB0_17:
Lloh26:
	adrp	x10, _EF_DEAD@GOTPAGE
Lloh27:
	ldr	x10, [x10, _EF_DEAD@GOTPAGEOFF]
Lloh28:
	ldr	w10, [x10]
	tst	w10, w9
	b.ne	LBB0_21
; %bb.18:
	ldr	x9, [x8, #48]
	ldr	x10, [x0, #8]
	ldr	w9, [x9, x10, lsl #2]
Lloh29:
	adrp	x10, _cg@GOTPAGE
Lloh30:
	ldr	x10, [x10, _cg@GOTPAGEOFF]
Lloh31:
	ldr	x10, [x10]
	ldr	x10, [x10]
Lloh32:
	adrp	x11, _PERS_TEAM@GOTPAGE
Lloh33:
	ldr	x11, [x11, _PERS_TEAM@GOTPAGEOFF]
Lloh34:
	ldr	x11, [x11]
	ldr	w10, [x10, x11, lsl #2]
	cmp	w10, w9
	b.ne	LBB0_21
; %bb.19:
	ldr	x9, [x8], #8
Lloh35:
	adrp	x10, _GT_TEAM@GOTPAGE
Lloh36:
	ldr	x10, [x10, _GT_TEAM@GOTPAGEOFF]
Lloh37:
	ldr	x10, [x10]
	cmp	x9, x10
	b.lt	LBB0_21
; %bb.20:
Lloh38:
	adrp	x9, _cg_drawFriend@GOTPAGE
Lloh39:
	ldr	x9, [x9, _cg_drawFriend@GOTPAGEOFF]
Lloh40:
	ldr	x9, [x9]
	cbnz	x9, LBB0_2
LBB0_21:
	ret
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.cfi_endproc
                                        ; -- End function
	.comm	_EF_CONNECTION,4,2              ; @EF_CONNECTION
	.comm	_cgs,56,3                       ; @cgs
	.comm	_EF_TALK,4,2                    ; @EF_TALK
	.comm	_EF_AWARD_IMPRESSIVE,4,2        ; @EF_AWARD_IMPRESSIVE
	.comm	_EF_AWARD_EXCELLENT,4,2         ; @EF_AWARD_EXCELLENT
	.comm	_EF_AWARD_GAUNTLET,4,2          ; @EF_AWARD_GAUNTLET
	.comm	_EF_AWARD_DEFEND,4,2            ; @EF_AWARD_DEFEND
	.comm	_EF_AWARD_ASSIST,4,2            ; @EF_AWARD_ASSIST
	.comm	_EF_AWARD_CAP,4,2               ; @EF_AWARD_CAP
	.comm	_EF_DEAD,4,2                    ; @EF_DEAD
	.comm	_cg,8,3                         ; @cg
	.comm	_PERS_TEAM,8,3                  ; @PERS_TEAM
	.comm	_GT_TEAM,8,3                    ; @GT_TEAM
	.comm	_cg_drawFriend,8,3              ; @cg_drawFriend
	.no_dead_strip	_CG_PlayerSprites
.subsections_via_symbols
