	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function thread_main
_thread_main:                           ## @thread_main
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	16(%rdi), %rdi
	callq	_glfwMakeContextCurrent
	movl	$1, %edi
	callq	_glfwSwapInterval
	movq	_running@GOTPCREL(%rip), %r14
	cmpq	$0, (%r14)
	je	LBB0_3
## %bb.1:
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %r15
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	xorl	%eax, %eax
	callq	_glfwGetTime
	addss	%xmm0, %xmm0
	callq	_sin
	movl	%eax, %edi
	callq	_fabs
	xorps	%xmm2, %xmm2
	cvtsi2ss	%rax, %xmm2
	movss	(%rbx), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm2, %xmm0
	movss	4(%rbx), %xmm1                  ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm2, %xmm1
	mulss	8(%rbx), %xmm2
	xorps	%xmm3, %xmm3
	callq	_glClearColor
	movl	(%r15), %edi
	callq	_glClear
	movq	16(%rbx), %rdi
	callq	_glfwSwapBuffers
	cmpq	$0, (%r14)
	jne	LBB0_2
LBB0_3:
	xorl	%edi, %edi
	callq	_glfwMakeContextCurrent
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_running,8,3                    ## @running
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.no_dead_strip	_thread_main
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function thread_main
_thread_main:                           ; @thread_main
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
	ldr	x0, [x0, #16]
	bl	_glfwMakeContextCurrent
	mov	w0, #1
	bl	_glfwSwapInterval
Lloh0:
	adrp	x20, _running@GOTPAGE
Lloh1:
	ldr	x20, [x20, _running@GOTPAGEOFF]
	ldr	x8, [x20]
	cbz	x8, LBB0_3
; %bb.1:
Lloh2:
	adrp	x21, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh3:
	ldr	x21, [x21, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	bl	_glfwGetTime
	fadd	s0, s0, s0
	bl	_sin
	bl	_fabs
	scvtf	s2, x0
	ldp	s0, s1, [x19]
	fmul	s0, s0, s2
	fmul	s1, s1, s2
	ldr	s3, [x19, #8]
	fmul	s2, s3, s2
	movi	d3, #0000000000000000
	bl	_glClearColor
	ldr	w0, [x21]
	bl	_glClear
	ldr	x0, [x19, #16]
	bl	_glfwSwapBuffers
	ldr	x8, [x20]
	cbnz	x8, LBB0_2
LBB0_3:
	mov	x0, #0
	bl	_glfwMakeContextCurrent
	mov	w0, #0
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.comm	_running,8,3                    ; @running
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.no_dead_strip	_thread_main
.subsections_via_symbols
