	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Vao_SetVertexPointers          ## -- Begin function Vao_SetVertexPointers
	.p2align	4, 0x90
_Vao_SetVertexPointers:                 ## @Vao_SetVertexPointers
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_ATTR_INDEX_COUNT@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jle	LBB0_16
## %bb.1:
	movq	%rdi, %r14
	xorl	%r15d, %r15d
	movq	_glRefConfig@GOTPCREL(%rip), %r13
	xorl	%ebx, %ebx
	movq	%rdi, -56(%rbp)                 ## 8-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	_glState@GOTPCREL(%rip), %rax
	testl	%r12d, (%rax)
	je	LBB0_5
LBB0_7:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	_glState@GOTPCREL(%rip), %rax
	orl	(%rax), %r12d
LBB0_14:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	%r12d, (%rax)
LBB0_15:                                ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	movq	_ATTR_INDEX_COUNT@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	addq	$32, %r15
	cmpq	%rax, %rbx
	jge	LBB0_16
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movl	$1, %r12d
	movl	%ebx, %ecx
	shll	%cl, %r12d
	movq	(%r14), %rax
	cmpq	$0, 24(%rax,%r15)
	je	LBB0_8
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	16(%rax,%r15), %ecx
	movl	%ecx, -48(%rbp)                 ## 4-byte Spill
	movl	12(%rax,%r15), %ecx
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	movl	8(%rax,%r15), %r13d
	movl	(%rax,%r15), %edi
	movl	4(%rax,%r15), %r14d
	callq	_BUFFER_OFFSET
	movl	%ebx, %edi
	movl	-48(%rbp), %esi                 ## 4-byte Reload
	movl	-44(%rbp), %edx                 ## 4-byte Reload
	movl	%r13d, %ecx
	movq	_glRefConfig@GOTPCREL(%rip), %r13
	movl	%r14d, %r8d
	movq	-56(%rbp), %r14                 ## 8-byte Reload
	movl	%eax, %r9d
	callq	_qglVertexAttribPointer
	cmpq	$0, (%r13)
	je	LBB0_4
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	movl	%ebx, %edi
	callq	_qglEnableVertexAttribArray
	cmpq	$0, (%r13)
	je	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_tess@GOTPCREL(%rip), %rax
	cmpq	%r14, (%rax)
	jne	LBB0_15
	jmp	LBB0_7
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rax
	testq	%rax, %rax
	je	LBB0_9
## %bb.11:                              ##   in Loop: Header=BB0_2 Depth=1
	testq	%rax, %rax
	jne	LBB0_12
	jmp	LBB0_13
LBB0_9:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	_glState@GOTPCREL(%rip), %rax
	testl	%r12d, (%rax)
	je	LBB0_13
## %bb.10:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	%ebx, %edi
	callq	_qglDisableVertexAttribArray
	movq	(%r13), %rax
	testq	%rax, %rax
	je	LBB0_13
LBB0_12:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_tess@GOTPCREL(%rip), %rax
	cmpq	%r14, (%rax)
	jne	LBB0_15
LBB0_13:                                ##   in Loop: Header=BB0_2 Depth=1
	notl	%r12d
	movq	_glState@GOTPCREL(%rip), %rax
	andl	(%rax), %r12d
	jmp	LBB0_14
LBB0_16:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_ATTR_INDEX_COUNT,4,2           ## @ATTR_INDEX_COUNT
	.comm	_glRefConfig,8,3                ## @glRefConfig
	.comm	_glState,4,2                    ## @glState
	.comm	_tess,8,3                       ## @tess
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Vao_SetVertexPointers          ; -- Begin function Vao_SetVertexPointers
	.p2align	2
_Vao_SetVertexPointers:                 ; @Vao_SetVertexPointers
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
Lloh0:
	adrp	x8, _ATTR_INDEX_COUNT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _ATTR_INDEX_COUNT@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, #1
	b.lt	LBB0_14
; %bb.1:
	mov	x19, x0
	mov	x26, #0
	mov	x20, #0
Lloh3:
	adrp	x28, _glRefConfig@GOTPAGE
Lloh4:
	ldr	x28, [x28, _glRefConfig@GOTPAGEOFF]
Lloh5:
	adrp	x27, _glState@GOTPAGE
Lloh6:
	ldr	x27, [x27, _glState@GOTPAGEOFF]
	b	LBB0_6
LBB0_2:                                 ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x27]
	tst	w8, w25
	b.eq	LBB0_8
LBB0_3:                                 ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x27]
	orr	w8, w8, w25
LBB0_4:                                 ;   in Loop: Header=BB0_6 Depth=1
	str	w8, [x27]
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=1
	add	x20, x20, #1
Lloh7:
	adrp	x8, _ATTR_INDEX_COUNT@GOTPAGE
Lloh8:
	ldr	x8, [x8, _ATTR_INDEX_COUNT@GOTPAGEOFF]
Lloh9:
	ldrsw	x8, [x8]
	add	x26, x26, #32
	cmp	x20, x8
	b.ge	LBB0_14
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	mov	w8, #1
	lsl	w25, w8, w20
	ldr	x8, [x19]
	add	x8, x8, x26
	ldr	x9, [x8, #24]
	cbz	x9, LBB0_9
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=1
	ldp	w22, w21, [x8, #12]
	ldp	w24, w23, [x8, #4]
	ldr	w0, [x8]
	bl	_BUFFER_OFFSET
	mov	x5, x0
	mov	x0, x20
	mov	x1, x21
	mov	x2, x22
	mov	x3, x23
	mov	x4, x24
	bl	_qglVertexAttribPointer
	ldr	x8, [x28]
	cbz	x8, LBB0_2
LBB0_8:                                 ;   in Loop: Header=BB0_6 Depth=1
	mov	x0, x20
	bl	_qglEnableVertexAttribArray
	ldr	x8, [x28]
Lloh10:
	adrp	x9, _tess@GOTPAGE
Lloh11:
	ldr	x9, [x9, _tess@GOTPAGEOFF]
Lloh12:
	ldr	x9, [x9]
	cmp	x8, #0
	ccmp	x9, x19, #4, ne
	b.eq	LBB0_3
	b	LBB0_5
LBB0_9:                                 ;   in Loop: Header=BB0_6 Depth=1
	ldr	x8, [x28]
	cbnz	x8, LBB0_12
; %bb.10:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x27]
	tst	w8, w25
	b.eq	LBB0_13
; %bb.11:                               ;   in Loop: Header=BB0_6 Depth=1
	mov	x0, x20
	bl	_qglDisableVertexAttribArray
	ldr	x8, [x28]
LBB0_12:                                ;   in Loop: Header=BB0_6 Depth=1
Lloh13:
	adrp	x9, _tess@GOTPAGE
Lloh14:
	ldr	x9, [x9, _tess@GOTPAGEOFF]
Lloh15:
	ldr	x9, [x9]
	cmp	x8, #0
	ccmp	x9, x19, #4, ne
	b.ne	LBB0_5
LBB0_13:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x27]
	bic	w8, w8, w25
	b	LBB0_4
LBB0_14:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.cfi_endproc
                                        ; -- End function
	.comm	_ATTR_INDEX_COUNT,4,2           ; @ATTR_INDEX_COUNT
	.comm	_glRefConfig,8,3                ; @glRefConfig
	.comm	_glState,4,2                    ; @glState
	.comm	_tess,8,3                       ; @tess
.subsections_via_symbols
