	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotSetEntityNumForGoal         ## -- Begin function BotSetEntityNumForGoal
	.p2align	4, 0x90
_BotSetEntityNumForGoal:                ## @BotSetEntityNumForGoal
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, -48(%rbp)                 ## 8-byte Spill
	movq	_level@GOTPCREL(%rip), %r12
	cmpl	$0, (%r12)
	jle	LBB0_7
## %bb.1:
	movq	%rsi, %r15
	movq	_g_entities@GOTPCREL(%rip), %rax
	movq	(%rax), %rbx
	addq	$8, %rbx
	xorl	%r14d, %r14d
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	incl	%r14d
	addq	$12, %rbx
	cmpl	(%r12), %r14d
	jge	LBB0_7
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	cmpl	$0, (%rbx)
	je	LBB0_6
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	-4(%rbx), %edi
	movq	%r15, %rsi
	callq	_Q_stricmp
	testl	%eax, %eax
	je	LBB0_6
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	4(%rax), %edi
	movl	-8(%rbx), %esi
	callq	_VectorSubtract
	callq	_VectorLengthSquared
	movq	%rax, %r13
	movl	$10, %edi
	callq	_Square
	cmpq	%rax, %r13
	jge	LBB0_6
## %bb.5:
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	%r14d, (%rax)
LBB0_7:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_g_entities,8,3                 ## @g_entities
	.comm	_level,4,2                      ## @level
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotSetEntityNumForGoal         ; -- Begin function BotSetEntityNumForGoal
	.p2align	2
_BotSetEntityNumForGoal:                ; @BotSetEntityNumForGoal
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
Lloh0:
	adrp	x22, _level@GOTPAGE
Lloh1:
	ldr	x22, [x22, _level@GOTPAGEOFF]
	ldr	w8, [x22]
	cmp	w8, #1
	b.lt	LBB0_7
; %bb.1:
	mov	x20, x1
	mov	x19, x0
	mov	w23, #0
Lloh2:
	adrp	x8, _g_entities@GOTPAGE
Lloh3:
	ldr	x8, [x8, _g_entities@GOTPAGEOFF]
Lloh4:
	ldr	x8, [x8]
	add	x24, x8, #8
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	w23, w23, #1
	ldr	w8, [x22]
	add	x24, x24, #12
	cmp	w23, w8
	b.ge	LBB0_7
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w8, [x24]
	cbz	w8, LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldur	w0, [x24, #-4]
	mov	x1, x20
	bl	_Q_stricmp
	cbz	w0, LBB0_2
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	w0, [x19, #4]
	ldur	w1, [x24, #-8]
	bl	_VectorSubtract
	bl	_VectorLengthSquared
	mov	x21, x0
	mov	w0, #10
	bl	_Square
	cmp	x21, x0
	b.ge	LBB0_2
; %bb.6:
	str	w23, [x19]
LBB0_7:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.comm	_g_entities,8,3                 ; @g_entities
	.comm	_level,4,2                      ; @level
.subsections_via_symbols
