	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function ParseTriSurf
_ParseTriSurf:                          ## @ParseTriSurf
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$104, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r8, -128(%rbp)                 ## 8-byte Spill
	movq	%rcx, %r14
	movq	%rdx, -136(%rbp)                ## 8-byte Spill
	movq	%rsi, -120(%rbp)                ## 8-byte Spill
	movq	%rdi, %rbx
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movl	(%rdi), %edi
	callq	_LittleLong
	incl	%eax
	cltq
	movq	%rax, 32(%r14)
	movq	%rbx, -96(%rbp)                 ## 8-byte Spill
	movl	20(%rbx), %edi
	movq	_LIGHTMAP_BY_VERTEX@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_ShaderForShaderNum
	movq	%r14, -88(%rbp)                 ## 8-byte Spill
	movq	%rax, (%r14)
	movq	_r_singleShader@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rcx)
	je	LBB0_3
## %bb.1:
	cmpl	$0, 4(%rax)
	jne	LBB0_3
## %bb.2:
	movq	_tr@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	-88(%rbp), %rcx                 ## 8-byte Reload
	movq	%rax, (%rcx)
LBB0_3:
	movq	-96(%rbp), %r14                 ## 8-byte Reload
	movl	4(%r14), %edi
	callq	_LittleLong
	movl	%eax, %r13d
	movl	8(%r14), %edi
	callq	_LittleLong
                                        ## kill: def $eax killed $eax def $rax
	movq	-88(%rbp), %r15                 ## 8-byte Reload
	movq	24(%r15), %rbx
	movq	_SF_TRIANGLES@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movl	%ecx, 32(%rbx)
	movl	%eax, (%rbx)
	movq	_ri@GOTPCREL(%rip), %r12
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	leal	(,%rax,4), %edi
	movq	_h_low@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	*(%r12)
	movq	%rax, 8(%rbx)
	movl	%r13d, 16(%rbx)
	leal	(,%r13,4), %edi
	movq	_h_low@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	*(%r12)
	movq	%rax, 24(%rbx)
	movq	%rbx, -104(%rbp)                ## 8-byte Spill
	movq	%rbx, 24(%r15)
	movq	_CULLINFO_BOX@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 16(%r15)
	movq	8(%r15), %rax
	movl	(%rax), %edi
	movl	4(%rax), %esi
	callq	_ClearBounds
	movl	12(%r14), %edi
	callq	_LittleLong
	testl	%r13d, %r13d
	jle	LBB0_9
## %bb.4:
	cltq
	movq	-120(%rbp), %rcx                ## 8-byte Reload
	leaq	(%rcx,%rax,4), %r15
	movl	%r13d, %ebx
	shlq	$2, %rbx
	xorl	%r12d, %r12d
	xorl	%r14d, %r14d
	jmp	LBB0_5
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_5 Depth=1
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	movl	12(%rax), %eax
	addl	%r14d, %eax
	leal	(%rax,%rax,2), %eax
	cltq
	leaq	(%rcx,%rax,4), %rcx
LBB0_8:                                 ##   in Loop: Header=BB0_5 Depth=1
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movq	8(%rax), %r8
	movl	$-1, %edx
	callq	_LoadDrawVertToSrfVert
	incl	%r14d
	addq	$4, %r12
	cmpq	%r12, %rbx
	je	LBB0_9
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	movq	-104(%rbp), %rax                ## 8-byte Reload
	movq	24(%rax), %rdi
	addq	%r12, %rdi
	leaq	(%r15,%r12), %rsi
	movq	-136(%rbp), %rcx                ## 8-byte Reload
	testq	%rcx, %rcx
	jne	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_5 Depth=1
	xorl	%ecx, %ecx
	jmp	LBB0_8
LBB0_9:
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	movl	16(%rax), %edi
	callq	_LittleLong
	cmpl	$0, -112(%rbp)                  ## 4-byte Folded Reload
	jle	LBB0_26
## %bb.10:
	cltq
	movq	-104(%rbp), %rcx                ## 8-byte Reload
	movq	8(%rcx), %r12
	movq	-128(%rbp), %rcx                ## 8-byte Reload
	leaq	(%rcx,%rax,4), %r15
	addq	$8, %r15
	xorl	%r14d, %r14d
	xorl	%ebx, %ebx
	jmp	LBB0_11
	.p2align	4, 0x90
LBB0_20:                                ##   in Loop: Header=BB0_11 Depth=1
	addq	$-12, %r12
	incl	%ebx
LBB0_21:                                ##   in Loop: Header=BB0_11 Depth=1
	addq	$3, %r14
	addq	$12, %r12
	cmpl	%r14d, -112(%rbp)               ## 4-byte Folded Reload
	jle	LBB0_22
LBB0_11:                                ## =>This Inner Loop Header: Depth=1
	movl	-8(%r15,%r14,4), %edi
	callq	_LittleLong
	movl	%eax, (%r12)
	cmpl	%r13d, %eax
	jl	LBB0_13
## %bb.12:                              ##   in Loop: Header=BB0_11 Depth=1
	movq	_ERR_DROP@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	L_.str(%rip), %rsi
	movq	_ri@GOTPCREL(%rip), %rax
	callq	*16(%rax)
LBB0_13:                                ##   in Loop: Header=BB0_11 Depth=1
	movl	-4(%r15,%r14,4), %edi
	callq	_LittleLong
	movl	%eax, 4(%r12)
	cmpl	%r13d, %eax
	jl	LBB0_15
## %bb.14:                              ##   in Loop: Header=BB0_11 Depth=1
	movq	_ERR_DROP@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	L_.str(%rip), %rsi
	movq	_ri@GOTPCREL(%rip), %rax
	callq	*16(%rax)
LBB0_15:                                ##   in Loop: Header=BB0_11 Depth=1
	movl	(%r15,%r14,4), %edi
	callq	_LittleLong
	movl	%eax, 8(%r12)
	cmpl	%r13d, %eax
	jl	LBB0_17
## %bb.16:                              ##   in Loop: Header=BB0_11 Depth=1
	movq	_ERR_DROP@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	L_.str(%rip), %rsi
	movq	_ri@GOTPCREL(%rip), %rax
	callq	*16(%rax)
LBB0_17:                                ##   in Loop: Header=BB0_11 Depth=1
	movl	(%r12), %eax
	movl	4(%r12), %ecx
	cmpl	%ecx, %eax
	je	LBB0_20
## %bb.18:                              ##   in Loop: Header=BB0_11 Depth=1
	movl	8(%r12), %edx
	cmpl	%edx, %ecx
	je	LBB0_20
## %bb.19:                              ##   in Loop: Header=BB0_11 Depth=1
	cmpl	%edx, %eax
	jne	LBB0_21
	jmp	LBB0_20
LBB0_22:
	testl	%ebx, %ebx
	movq	-112(%rbp), %r12                ## 8-byte Reload
	movq	-104(%rbp), %r14                ## 8-byte Reload
	je	LBB0_24
## %bb.23:
	movq	_PRINT_WARNING@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movq	(%rax), %rax
	movl	(%rax), %edx
	movslq	%r12d, %rax
	imulq	$1431655766, %rax, %rcx         ## imm = 0x55555556
	movq	%rcx, %rax
	shrq	$63, %rax
	shrq	$32, %rcx
	addl	%eax, %ecx
	movl	%ecx, %r9d
	subl	%ebx, %r9d
	leaq	L_.str.1(%rip), %rsi
                                        ## kill: def $ecx killed $ecx killed $rcx
	movl	%r13d, %r8d
	movq	_ri@GOTPCREL(%rip), %rax
	callq	*8(%rax)
	leal	(%rbx,%rbx,2), %eax
	subl	%eax, (%r14)
LBB0_24:
	movq	8(%r14), %r15
	xorl	%ebx, %ebx
	movq	%r14, %r13
	leaq	-80(%rbp), %r14
	.p2align	4, 0x90
LBB0_25:                                ## =>This Inner Loop Header: Depth=1
	movq	24(%r13), %rax
	movslq	(%r15,%rbx,4), %rcx
	leaq	(%rax,%rcx,4), %rcx
	movq	%rcx, -80(%rbp)
	movslq	4(%r15,%rbx,4), %rcx
	leaq	(%rax,%rcx,4), %rcx
	movq	%rcx, -72(%rbp)
	movslq	8(%r15,%rbx,4), %rcx
	leaq	(%rax,%rcx,4), %rax
	movq	%rax, -64(%rbp)
	movq	%r14, %rdi
	callq	_R_CalcTangentVectors
	addq	$3, %rbx
	cmpl	%r12d, %ebx
	jl	LBB0_25
LBB0_26:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_28
## %bb.27:
	addq	$104, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_28:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_LIGHTMAP_BY_VERTEX,4,2         ## @LIGHTMAP_BY_VERTEX
	.comm	_r_singleShader,8,3             ## @r_singleShader
	.comm	_tr,8,3                         ## @tr
	.comm	_SF_TRIANGLES,4,2               ## @SF_TRIANGLES
	.comm	_ri,24,3                        ## @ri
	.comm	_h_low,4,2                      ## @h_low
	.comm	_CULLINFO_BOX,4,2               ## @CULLINFO_BOX
	.comm	_ERR_DROP,4,2                   ## @ERR_DROP
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Bad index in face surface"

	.comm	_PRINT_WARNING,4,2              ## @PRINT_WARNING
L_.str.1:                               ## @.str.1
	.asciz	"Trisurf has bad triangles, originally shader %s %d tris %d verts, now %d tris\n"

	.no_dead_strip	_ParseTriSurf
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function ParseTriSurf
_ParseTriSurf:                          ; @ParseTriSurf
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	x4, [sp]                        ; 8-byte Folded Spill
	mov	x19, x3
	mov	x23, x2
	mov	x25, x1
	mov	x24, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #40]
	ldr	w0, [x0]
	bl	_LittleLong
	add	w8, w0, #1
	sxtw	x8, w8
	str	x8, [x19, #32]
	ldr	w0, [x24, #20]
Lloh3:
	adrp	x8, _LIGHTMAP_BY_VERTEX@GOTPAGE
Lloh4:
	ldr	x8, [x8, _LIGHTMAP_BY_VERTEX@GOTPAGEOFF]
Lloh5:
	ldr	w1, [x8]
	bl	_ShaderForShaderNum
	str	x19, [sp, #8]                   ; 8-byte Folded Spill
	str	x0, [x19]
Lloh6:
	adrp	x8, _r_singleShader@GOTPAGE
Lloh7:
	ldr	x8, [x8, _r_singleShader@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
	ldr	x8, [x8]
	cbz	x8, LBB0_3
; %bb.1:
	ldr	w8, [x0, #4]
	cbnz	w8, LBB0_3
; %bb.2:
Lloh9:
	adrp	x8, _tr@GOTPAGE
Lloh10:
	ldr	x8, [x8, _tr@GOTPAGEOFF]
Lloh11:
	ldr	x8, [x8]
	ldr	x9, [sp, #8]                    ; 8-byte Folded Reload
	str	x8, [x9]
LBB0_3:
	ldr	w0, [x24, #4]
	bl	_LittleLong
	mov	x21, x0
	ldr	w0, [x24, #8]
	bl	_LittleLong
	mov	x19, x0
	ldr	x22, [sp, #8]                   ; 8-byte Folded Reload
	ldr	x26, [x22, #24]
Lloh12:
	adrp	x8, _SF_TRIANGLES@GOTPAGE
Lloh13:
	ldr	x8, [x8, _SF_TRIANGLES@GOTPAGEOFF]
Lloh14:
	ldr	w8, [x8]
	str	w8, [x26, #32]
Lloh15:
	adrp	x27, _ri@GOTPAGE
Lloh16:
	ldr	x27, [x27, _ri@GOTPAGEOFF]
	str	w0, [x26]
	ldr	x8, [x27]
	lsl	w0, w0, #2
Lloh17:
	adrp	x20, _h_low@GOTPAGE
Lloh18:
	ldr	x20, [x20, _h_low@GOTPAGEOFF]
	ldr	w1, [x20]
	blr	x8
	str	x0, [x26, #8]
	str	w21, [x26, #16]
	ldr	x8, [x27]
	lsl	w0, w21, #2
	ldr	w1, [x20]
	blr	x8
	str	x0, [x26, #24]
Lloh19:
	adrp	x8, _CULLINFO_BOX@GOTPAGE
Lloh20:
	ldr	x8, [x8, _CULLINFO_BOX@GOTPAGEOFF]
	str	x26, [x22, #24]
Lloh21:
	ldr	w8, [x8]
	str	w8, [x22, #16]
	ldr	x8, [x22, #8]
	ldp	w0, w1, [x8]
	bl	_ClearBounds
	ldr	w0, [x24, #12]
	bl	_LittleLong
	cmp	w21, #1
	b.lt	LBB0_9
; %bb.4:
	mov	x27, #0
	mov	w28, #0
	add	x25, x25, w0, sxtw #2
	mov	w8, w21
	lsl	x22, x8, #2
	b	LBB0_7
LBB0_5:                                 ;   in Loop: Header=BB0_7 Depth=1
	ldr	w8, [x24, #12]
	add	w8, w28, w8
	add	w8, w8, w8, lsl #1
	add	x3, x23, w8, sxtw #2
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=1
	ldr	x8, [x26, #24]
	add	x0, x8, x27
	add	x1, x25, x27
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	ldr	x4, [x8, #8]
	mov	w2, #-1
	bl	_LoadDrawVertToSrfVert
	add	w28, w28, #1
	add	x27, x27, #4
	cmp	x22, x27
	b.eq	LBB0_9
LBB0_7:                                 ; =>This Inner Loop Header: Depth=1
	cbnz	x23, LBB0_5
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=1
	mov	x3, #0
	b	LBB0_6
LBB0_9:
	ldr	w0, [x24, #16]
	bl	_LittleLong
	cmp	w19, #0
	b.le	LBB0_26
; %bb.10:
	mov	x24, #0
	mov	w23, #0
	ldr	x8, [sp]                        ; 8-byte Folded Reload
	add	x25, x8, w0, sxtw #2
	ldr	x28, [x26, #8]
Lloh22:
	adrp	x27, _ERR_DROP@GOTPAGE
Lloh23:
	ldr	x27, [x27, _ERR_DROP@GOTPAGEOFF]
Lloh24:
	adrp	x22, l_.str@PAGE
Lloh25:
	add	x22, x22, l_.str@PAGEOFF
	b	LBB0_13
LBB0_11:                                ;   in Loop: Header=BB0_13 Depth=1
	sub	x28, x28, #12
	add	w23, w23, #1
LBB0_12:                                ;   in Loop: Header=BB0_13 Depth=1
	add	x24, x24, #3
	add	x28, x28, #12
	cmp	w19, w24
	b.le	LBB0_22
LBB0_13:                                ; =>This Inner Loop Header: Depth=1
	ldr	w0, [x25, x24, lsl #2]
	bl	_LittleLong
	str	w0, [x28]
	cmp	w0, w21
	b.lt	LBB0_15
; %bb.14:                               ;   in Loop: Header=BB0_13 Depth=1
Lloh26:
	adrp	x8, _ri@GOTPAGE
Lloh27:
	ldr	x8, [x8, _ri@GOTPAGEOFF]
Lloh28:
	ldr	x8, [x8, #16]
	ldr	w0, [x27]
	mov	x1, x22
	blr	x8
LBB0_15:                                ;   in Loop: Header=BB0_13 Depth=1
	add	x20, x25, x24, lsl #2
	ldr	w0, [x20, #4]
	bl	_LittleLong
	str	w0, [x28, #4]
	cmp	w0, w21
	b.lt	LBB0_17
; %bb.16:                               ;   in Loop: Header=BB0_13 Depth=1
Lloh29:
	adrp	x8, _ri@GOTPAGE
Lloh30:
	ldr	x8, [x8, _ri@GOTPAGEOFF]
Lloh31:
	ldr	x8, [x8, #16]
	ldr	w0, [x27]
	mov	x1, x22
	blr	x8
LBB0_17:                                ;   in Loop: Header=BB0_13 Depth=1
	ldr	w0, [x20, #8]
	bl	_LittleLong
	str	w0, [x28, #8]
	cmp	w0, w21
	b.lt	LBB0_19
; %bb.18:                               ;   in Loop: Header=BB0_13 Depth=1
Lloh32:
	adrp	x8, _ri@GOTPAGE
Lloh33:
	ldr	x8, [x8, _ri@GOTPAGEOFF]
Lloh34:
	ldr	x8, [x8, #16]
	ldr	w0, [x27]
	mov	x1, x22
	blr	x8
LBB0_19:                                ;   in Loop: Header=BB0_13 Depth=1
	ldp	w8, w9, [x28]
	cmp	w8, w9
	b.eq	LBB0_11
; %bb.20:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	w10, [x28, #8]
	cmp	w9, w10
	b.eq	LBB0_11
; %bb.21:                               ;   in Loop: Header=BB0_13 Depth=1
	cmp	w8, w10
	b.ne	LBB0_12
	b	LBB0_11
LBB0_22:
	cbz	w23, LBB0_24
; %bb.23:
Lloh35:
	adrp	x8, _ri@GOTPAGE
Lloh36:
	ldr	x8, [x8, _ri@GOTPAGEOFF]
Lloh37:
	ldr	x8, [x8, #8]
Lloh38:
	adrp	x9, _PRINT_WARNING@GOTPAGE
Lloh39:
	ldr	x9, [x9, _PRINT_WARNING@GOTPAGEOFF]
Lloh40:
	ldr	w0, [x9]
	ldr	x9, [sp, #8]                    ; 8-byte Folded Reload
	ldr	x9, [x9]
	ldr	w2, [x9]
	mov	w9, #21846
	movk	w9, #21845, lsl #16
	smull	x9, w19, w9
	lsr	x10, x9, #63
	lsr	x9, x9, #32
	add	w3, w9, w10
	sub	w5, w3, w23
Lloh41:
	adrp	x1, l_.str.1@PAGE
Lloh42:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x4, x21
	blr	x8
	sub	w8, w23, w23, lsl #2
	ldr	w9, [x26]
	add	w8, w9, w8
	str	w8, [x26]
LBB0_24:
	mov	x20, #0
	ldr	x21, [x26, #8]
LBB0_25:                                ; =>This Inner Loop Header: Depth=1
	add	x8, x21, x20, lsl #2
	ldr	x9, [x26, #24]
	ldrsw	x10, [x8]
	add	x10, x9, x10, lsl #2
	str	x10, [sp, #16]
	ldrsw	x10, [x8, #4]
	add	x10, x9, x10, lsl #2
	str	x10, [sp, #24]
	ldrsw	x8, [x8, #8]
	add	x8, x9, x8, lsl #2
	str	x8, [sp, #32]
	add	x0, sp, #16
	bl	_R_CalcTangentVectors
	add	x20, x20, #3
	cmp	w20, w19
	b.lt	LBB0_25
LBB0_26:
	ldr	x8, [sp, #40]
Lloh43:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh44:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh45:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_28
; %bb.27:
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #144
	ret
LBB0_28:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpLdrGot	Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpAdd	Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh45
	.cfi_endproc
                                        ; -- End function
	.comm	_LIGHTMAP_BY_VERTEX,4,2         ; @LIGHTMAP_BY_VERTEX
	.comm	_r_singleShader,8,3             ; @r_singleShader
	.comm	_tr,8,3                         ; @tr
	.comm	_SF_TRIANGLES,4,2               ; @SF_TRIANGLES
	.comm	_ri,24,3                        ; @ri
	.comm	_h_low,4,2                      ; @h_low
	.comm	_CULLINFO_BOX,4,2               ; @CULLINFO_BOX
	.comm	_ERR_DROP,4,2                   ; @ERR_DROP
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Bad index in face surface"

	.comm	_PRINT_WARNING,4,2              ; @PRINT_WARNING
l_.str.1:                               ; @.str.1
	.asciz	"Trisurf has bad triangles, originally shader %s %d tris %d verts, now %d tris\n"

	.no_dead_strip	_ParseTriSurf
.subsections_via_symbols
