	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_display                        ## -- Begin function display
	.p2align	4, 0x90
_display:                               ## @display
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %rax
	movq	_GL_DEPTH_BUFFER_BIT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edi
	orl	(%rax), %edi
	callq	_glClear
	xorl	%eax, %eax
	callq	_glPushMatrix
	movq	_DRAW_BALL_SHADOW@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_drawBallHow@GOTPCREL(%rip), %rbx
	movl	%eax, (%rbx)
	xorl	%eax, %eax
	callq	_DrawBoingBall
	xorl	%eax, %eax
	callq	_DrawGrid
	movq	_DRAW_BALL@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%rbx)
	xorl	%eax, %eax
	callq	_DrawBoingBall
	xorl	%eax, %eax
	callq	_glPopMatrix
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_glFlush                        ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ## @GL_DEPTH_BUFFER_BIT
	.comm	_DRAW_BALL_SHADOW,4,2           ## @DRAW_BALL_SHADOW
	.comm	_drawBallHow,4,2                ## @drawBallHow
	.comm	_DRAW_BALL,4,2                  ## @DRAW_BALL
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_display                        ; -- Begin function display
	.p2align	2
_display:                               ; @display
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x8, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _GL_DEPTH_BUFFER_BIT@GOTPAGE
Lloh4:
	ldr	x9, [x9, _GL_DEPTH_BUFFER_BIT@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	orr	w0, w9, w8
	bl	_glClear
	bl	_glPushMatrix
Lloh6:
	adrp	x8, _DRAW_BALL_SHADOW@GOTPAGE
Lloh7:
	ldr	x8, [x8, _DRAW_BALL_SHADOW@GOTPAGEOFF]
Lloh8:
	ldr	w8, [x8]
Lloh9:
	adrp	x19, _drawBallHow@GOTPAGE
Lloh10:
	ldr	x19, [x19, _drawBallHow@GOTPAGEOFF]
	str	w8, [x19]
	bl	_DrawBoingBall
	bl	_DrawGrid
Lloh11:
	adrp	x8, _DRAW_BALL@GOTPAGE
Lloh12:
	ldr	x8, [x8, _DRAW_BALL@GOTPAGEOFF]
Lloh13:
	ldr	w8, [x8]
	str	w8, [x19]
	bl	_DrawBoingBall
	bl	_glPopMatrix
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glFlush
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ; @GL_DEPTH_BUFFER_BIT
	.comm	_DRAW_BALL_SHADOW,4,2           ; @DRAW_BALL_SHADOW
	.comm	_drawBallHow,4,2                ; @drawBallHow
	.comm	_DRAW_BALL,4,2                  ; @DRAW_BALL
.subsections_via_symbols
