	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function Controls_UpdateModel
_Controls_UpdateModel:                  ## @Controls_UpdateModel
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	subq	$16, %rsp
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movl	%edi, %ebx
	movq	_s_controls@GOTPCREL(%rip), %r14
	movq	(%r14), %rdi
	callq	_VectorClear
	movq	8(%r14), %rdi
	callq	_VectorClear
	movq	(%r14), %rcx
	movq	_YAW@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	$150, (%rcx,%rax,4)
	movq	8(%r14), %r8
	movl	$150, (%r8,%rax,4)
	movq	_LEGS_IDLE@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rsi
	movq	%rsi, 32(%r14)
	movq	_TORSO_STAND@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movq	%rdx, 24(%r14)
	movq	_WP_NUM_WEAPONS@GOTPCREL(%rip), %rdi
	movl	(%rdi), %edi
	movl	%edi, 20(%r14)
	movq	_qfalse@GOTPCREL(%rip), %rdi
	movl	(%rdi), %edi
	movl	%edi, 16(%r14)
	addl	$-128, %ebx
	cmpl	$24, %ebx
	ja	LBB0_30
## %bb.1:
	leaq	LJTI0_0(%rip), %rdi
	movslq	(%rdi,%rbx,4), %rbx
	addq	%rdi, %rbx
	jmpq	*%rbx
LBB0_23:
	movq	_WP_BFG@GOTPCREL(%rip), %rax
	jmp	LBB0_15
LBB0_22:
	movq	_WP_PLASMAGUN@GOTPCREL(%rip), %rax
	jmp	LBB0_15
LBB0_21:
	movq	_WP_RAILGUN@GOTPCREL(%rip), %rax
	jmp	LBB0_15
LBB0_20:
	movq	_WP_LIGHTNING@GOTPCREL(%rip), %rax
	jmp	LBB0_15
LBB0_19:
	movq	_WP_ROCKET_LAUNCHER@GOTPCREL(%rip), %rax
	jmp	LBB0_15
LBB0_18:
	movq	_WP_GRENADE_LAUNCHER@GOTPCREL(%rip), %rax
	jmp	LBB0_15
LBB0_17:
	movq	_WP_SHOTGUN@GOTPCREL(%rip), %rax
	jmp	LBB0_15
LBB0_16:
	movq	_WP_MACHINEGUN@GOTPCREL(%rip), %rax
	jmp	LBB0_15
LBB0_24:
	movq	_WP_GRAPPLING_HOOK@GOTPCREL(%rip), %rax
	jmp	LBB0_15
LBB0_14:
	movq	_WP_GAUNTLET@GOTPCREL(%rip), %rax
LBB0_15:
	movl	(%rax), %eax
	movl	%eax, 20(%r14)
	jmp	LBB0_30
LBB0_4:
	movq	_LEGS_WALK@GOTPCREL(%rip), %rax
	jmp	LBB0_3
LBB0_9:
	addl	$-90, (%rcx,%rax,4)
	jmp	LBB0_30
LBB0_8:
	addl	$90, (%rcx,%rax,4)
	jmp	LBB0_30
LBB0_11:
	movq	_LEGS_WALK@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movq	%rsi, 32(%r14)
	movl	(%rcx,%rax,4), %edi
	addl	$-90, %edi
	movl	%edi, (%r8,%rax,4)
	jmp	LBB0_30
LBB0_10:
	movq	_LEGS_WALK@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	movq	%rsi, 32(%r14)
	movl	(%rcx,%rax,4), %edi
	addl	$90, %edi
	movl	%edi, (%r8,%rax,4)
	jmp	LBB0_30
LBB0_2:
	movq	_LEGS_RUN@GOTPCREL(%rip), %rax
	jmp	LBB0_3
LBB0_12:
	movq	_PITCH@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	$-45, (%rcx,%rax,4)
	jmp	LBB0_30
LBB0_13:
	movq	_PITCH@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	$45, (%rcx,%rax,4)
	jmp	LBB0_30
LBB0_6:
	movq	_LEGS_JUMP@GOTPCREL(%rip), %rax
	jmp	LBB0_3
LBB0_27:
	movq	_TORSO_GESTURE@GOTPCREL(%rip), %rax
	jmp	LBB0_26
LBB0_28:
	movq	_BOTH_DEATH1@GOTPCREL(%rip), %rax
	movq	(%rax), %rdx
	movq	%rdx, 32(%r14)
	movq	%rdx, 24(%r14)
	movq	_WP_NONE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 20(%r14)
	movq	%rdx, %rsi
	jmp	LBB0_30
LBB0_7:
	movq	_LEGS_IDLECR@GOTPCREL(%rip), %rax
	jmp	LBB0_3
LBB0_29:
	movq	_qtrue@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 16(%r14)
	jmp	LBB0_30
LBB0_5:
	movq	_LEGS_BACK@GOTPCREL(%rip), %rax
LBB0_3:
	movq	(%rax), %rsi
	movq	%rsi, 32(%r14)
	jmp	LBB0_30
LBB0_25:
	movq	_TORSO_ATTACK@GOTPCREL(%rip), %rax
LBB0_26:
	movq	(%rax), %rdx
	movq	%rdx, 24(%r14)
LBB0_30:
	movl	16(%r14), %eax
	movl	20(%r14), %r9d
	movl	%eax, (%rsp)
	addq	$40, %r14
	movq	%r14, %rdi
	callq	_UI_PlayerInfo_SetInfo
	addq	$16, %rsp
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_23, LBB0_23-LJTI0_0
.set L0_0_set_22, LBB0_22-LJTI0_0
.set L0_0_set_21, LBB0_21-LJTI0_0
.set L0_0_set_20, LBB0_20-LJTI0_0
.set L0_0_set_19, LBB0_19-LJTI0_0
.set L0_0_set_18, LBB0_18-LJTI0_0
.set L0_0_set_17, LBB0_17-LJTI0_0
.set L0_0_set_16, LBB0_16-LJTI0_0
.set L0_0_set_24, LBB0_24-LJTI0_0
.set L0_0_set_14, LBB0_14-LJTI0_0
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_8, LBB0_8-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_2, LBB0_2-LJTI0_0
.set L0_0_set_12, LBB0_12-LJTI0_0
.set L0_0_set_13, LBB0_13-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_27, LBB0_27-LJTI0_0
.set L0_0_set_28, LBB0_28-LJTI0_0
.set L0_0_set_7, LBB0_7-LJTI0_0
.set L0_0_set_29, LBB0_29-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_25, LBB0_25-LJTI0_0
LJTI0_0:
	.long	L0_0_set_23
	.long	L0_0_set_22
	.long	L0_0_set_21
	.long	L0_0_set_20
	.long	L0_0_set_19
	.long	L0_0_set_18
	.long	L0_0_set_17
	.long	L0_0_set_16
	.long	L0_0_set_24
	.long	L0_0_set_14
	.long	L0_0_set_4
	.long	L0_0_set_9
	.long	L0_0_set_8
	.long	L0_0_set_11
	.long	L0_0_set_10
	.long	L0_0_set_2
	.long	L0_0_set_12
	.long	L0_0_set_13
	.long	L0_0_set_6
	.long	L0_0_set_27
	.long	L0_0_set_28
	.long	L0_0_set_7
	.long	L0_0_set_29
	.long	L0_0_set_5
	.long	L0_0_set_25
	.end_data_region
                                        ## -- End function
	.comm	_s_controls,48,3                ## @s_controls
	.comm	_YAW,8,3                        ## @YAW
	.comm	_LEGS_IDLE,8,3                  ## @LEGS_IDLE
	.comm	_TORSO_STAND,8,3                ## @TORSO_STAND
	.comm	_WP_NUM_WEAPONS,4,2             ## @WP_NUM_WEAPONS
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_LEGS_RUN,8,3                   ## @LEGS_RUN
	.comm	_LEGS_WALK,8,3                  ## @LEGS_WALK
	.comm	_LEGS_BACK,8,3                  ## @LEGS_BACK
	.comm	_LEGS_JUMP,8,3                  ## @LEGS_JUMP
	.comm	_LEGS_IDLECR,8,3                ## @LEGS_IDLECR
	.comm	_PITCH,8,3                      ## @PITCH
	.comm	_WP_GAUNTLET,4,2                ## @WP_GAUNTLET
	.comm	_WP_MACHINEGUN,4,2              ## @WP_MACHINEGUN
	.comm	_WP_SHOTGUN,4,2                 ## @WP_SHOTGUN
	.comm	_WP_GRENADE_LAUNCHER,4,2        ## @WP_GRENADE_LAUNCHER
	.comm	_WP_ROCKET_LAUNCHER,4,2         ## @WP_ROCKET_LAUNCHER
	.comm	_WP_LIGHTNING,4,2               ## @WP_LIGHTNING
	.comm	_WP_RAILGUN,4,2                 ## @WP_RAILGUN
	.comm	_WP_PLASMAGUN,4,2               ## @WP_PLASMAGUN
	.comm	_WP_BFG,4,2                     ## @WP_BFG
	.comm	_WP_GRAPPLING_HOOK,4,2          ## @WP_GRAPPLING_HOOK
	.comm	_TORSO_ATTACK,8,3               ## @TORSO_ATTACK
	.comm	_TORSO_GESTURE,8,3              ## @TORSO_GESTURE
	.comm	_BOTH_DEATH1,8,3                ## @BOTH_DEATH1
	.comm	_WP_NONE,4,2                    ## @WP_NONE
	.comm	_qtrue,4,2                      ## @qtrue
	.no_dead_strip	_Controls_UpdateModel
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function Controls_UpdateModel
_Controls_UpdateModel:                  ; @Controls_UpdateModel
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
Lloh0:
	adrp	x20, _s_controls@GOTPAGE
Lloh1:
	ldr	x20, [x20, _s_controls@GOTPAGEOFF]
	ldr	x0, [x20]
	bl	_VectorClear
	ldr	x0, [x20, #8]
	bl	_VectorClear
Lloh2:
	adrp	x8, _YAW@GOTPAGE
Lloh3:
	ldr	x8, [x8, _YAW@GOTPAGEOFF]
Lloh4:
	ldr	x8, [x8]
	lsl	x8, x8, #2
	mov	w9, #150
	ldp	x3, x4, [x20]
	str	w9, [x3, x8]
	str	w9, [x4, x8]
Lloh5:
	adrp	x9, _LEGS_IDLE@GOTPAGE
Lloh6:
	ldr	x9, [x9, _LEGS_IDLE@GOTPAGEOFF]
Lloh7:
	ldr	x1, [x9]
Lloh8:
	adrp	x9, _TORSO_STAND@GOTPAGE
Lloh9:
	ldr	x9, [x9, _TORSO_STAND@GOTPAGEOFF]
Lloh10:
	ldr	x2, [x9]
	stp	x2, x1, [x20, #24]
Lloh11:
	adrp	x9, _WP_NUM_WEAPONS@GOTPAGE
Lloh12:
	ldr	x9, [x9, _WP_NUM_WEAPONS@GOTPAGEOFF]
Lloh13:
	adrp	x10, _qfalse@GOTPAGE
Lloh14:
	ldr	x10, [x10, _qfalse@GOTPAGEOFF]
Lloh15:
	ldr	w9, [x9]
Lloh16:
	ldr	w10, [x10]
	stp	w10, w9, [x20, #16]
	sub	w9, w19, #128
	cmp	w9, #24
	b.hi	LBB0_30
; %bb.1:
Lloh17:
	adrp	x10, lJTI0_0@PAGE
Lloh18:
	add	x10, x10, lJTI0_0@PAGEOFF
	adr	x11, LBB0_2
	ldrb	w12, [x10, x9]
	add	x11, x11, x12, lsl #2
	br	x11
LBB0_2:
Lloh19:
	adrp	x8, _WP_BFG@GOTPAGE
Lloh20:
	ldr	x8, [x8, _WP_BFG@GOTPAGEOFF]
	b	LBB0_12
LBB0_3:
Lloh21:
	adrp	x8, _WP_PLASMAGUN@GOTPAGE
Lloh22:
	ldr	x8, [x8, _WP_PLASMAGUN@GOTPAGEOFF]
	b	LBB0_12
LBB0_4:
Lloh23:
	adrp	x8, _WP_RAILGUN@GOTPAGE
Lloh24:
	ldr	x8, [x8, _WP_RAILGUN@GOTPAGEOFF]
	b	LBB0_12
LBB0_5:
Lloh25:
	adrp	x8, _WP_LIGHTNING@GOTPAGE
Lloh26:
	ldr	x8, [x8, _WP_LIGHTNING@GOTPAGEOFF]
	b	LBB0_12
LBB0_6:
Lloh27:
	adrp	x8, _WP_ROCKET_LAUNCHER@GOTPAGE
Lloh28:
	ldr	x8, [x8, _WP_ROCKET_LAUNCHER@GOTPAGEOFF]
	b	LBB0_12
LBB0_7:
Lloh29:
	adrp	x8, _WP_GRENADE_LAUNCHER@GOTPAGE
Lloh30:
	ldr	x8, [x8, _WP_GRENADE_LAUNCHER@GOTPAGEOFF]
	b	LBB0_12
LBB0_8:
Lloh31:
	adrp	x8, _WP_SHOTGUN@GOTPAGE
Lloh32:
	ldr	x8, [x8, _WP_SHOTGUN@GOTPAGEOFF]
	b	LBB0_12
LBB0_9:
Lloh33:
	adrp	x8, _WP_MACHINEGUN@GOTPAGE
Lloh34:
	ldr	x8, [x8, _WP_MACHINEGUN@GOTPAGEOFF]
	b	LBB0_12
LBB0_10:
Lloh35:
	adrp	x8, _WP_GRAPPLING_HOOK@GOTPAGE
Lloh36:
	ldr	x8, [x8, _WP_GRAPPLING_HOOK@GOTPAGEOFF]
	b	LBB0_12
LBB0_11:
Lloh37:
	adrp	x8, _WP_GAUNTLET@GOTPAGE
Lloh38:
	ldr	x8, [x8, _WP_GAUNTLET@GOTPAGEOFF]
LBB0_12:
	ldr	w8, [x8]
	str	w8, [x20, #20]
	b	LBB0_30
LBB0_13:
Lloh39:
	adrp	x8, _LEGS_WALK@GOTPAGE
Lloh40:
	ldr	x8, [x8, _LEGS_WALK@GOTPAGEOFF]
	b	LBB0_27
LBB0_14:
	ldr	w9, [x3, x8]
	sub	w9, w9, #90
	str	w9, [x3, x8]
	b	LBB0_30
LBB0_15:
	ldr	w9, [x3, x8]
	add	w9, w9, #90
	str	w9, [x3, x8]
	b	LBB0_30
LBB0_16:
Lloh41:
	adrp	x9, _LEGS_WALK@GOTPAGE
Lloh42:
	ldr	x9, [x9, _LEGS_WALK@GOTPAGEOFF]
Lloh43:
	ldr	x1, [x9]
	str	x1, [x20, #32]
	ldr	w9, [x3, x8]
	sub	w9, w9, #90
	str	w9, [x4, x8]
	b	LBB0_30
LBB0_17:
Lloh44:
	adrp	x9, _LEGS_WALK@GOTPAGE
Lloh45:
	ldr	x9, [x9, _LEGS_WALK@GOTPAGEOFF]
Lloh46:
	ldr	x1, [x9]
	str	x1, [x20, #32]
	ldr	w9, [x3, x8]
	add	w9, w9, #90
	str	w9, [x4, x8]
	b	LBB0_30
LBB0_18:
Lloh47:
	adrp	x8, _LEGS_RUN@GOTPAGE
Lloh48:
	ldr	x8, [x8, _LEGS_RUN@GOTPAGEOFF]
	b	LBB0_27
LBB0_19:
Lloh49:
	adrp	x8, _PITCH@GOTPAGE
Lloh50:
	ldr	x8, [x8, _PITCH@GOTPAGEOFF]
Lloh51:
	ldr	x8, [x8]
	mov	w9, #-45
	str	w9, [x3, x8, lsl #2]
	b	LBB0_30
LBB0_20:
Lloh52:
	adrp	x8, _PITCH@GOTPAGE
Lloh53:
	ldr	x8, [x8, _PITCH@GOTPAGEOFF]
Lloh54:
	ldr	x8, [x8]
	mov	w9, #45
	str	w9, [x3, x8, lsl #2]
	b	LBB0_30
LBB0_21:
Lloh55:
	adrp	x8, _LEGS_JUMP@GOTPAGE
Lloh56:
	ldr	x8, [x8, _LEGS_JUMP@GOTPAGEOFF]
	b	LBB0_27
LBB0_22:
Lloh57:
	adrp	x8, _TORSO_GESTURE@GOTPAGE
Lloh58:
	ldr	x8, [x8, _TORSO_GESTURE@GOTPAGEOFF]
	b	LBB0_29
LBB0_23:
Lloh59:
	adrp	x8, _BOTH_DEATH1@GOTPAGE
Lloh60:
	ldr	x8, [x8, _BOTH_DEATH1@GOTPAGEOFF]
Lloh61:
	ldr	x2, [x8]
	stp	x2, x2, [x20, #24]
Lloh62:
	adrp	x8, _WP_NONE@GOTPAGE
Lloh63:
	ldr	x8, [x8, _WP_NONE@GOTPAGEOFF]
Lloh64:
	ldr	w8, [x8]
	str	w8, [x20, #20]
	mov	x1, x2
	b	LBB0_30
LBB0_24:
Lloh65:
	adrp	x8, _LEGS_IDLECR@GOTPAGE
Lloh66:
	ldr	x8, [x8, _LEGS_IDLECR@GOTPAGEOFF]
	b	LBB0_27
LBB0_25:
Lloh67:
	adrp	x8, _qtrue@GOTPAGE
Lloh68:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh69:
	ldr	w8, [x8]
	str	w8, [x20, #16]
	b	LBB0_30
LBB0_26:
Lloh70:
	adrp	x8, _LEGS_BACK@GOTPAGE
Lloh71:
	ldr	x8, [x8, _LEGS_BACK@GOTPAGEOFF]
LBB0_27:
	ldr	x1, [x8]
	str	x1, [x20, #32]
	b	LBB0_30
LBB0_28:
Lloh72:
	adrp	x8, _TORSO_ATTACK@GOTPAGE
Lloh73:
	ldr	x8, [x8, _TORSO_ATTACK@GOTPAGEOFF]
LBB0_29:
	ldr	x2, [x8]
	str	x2, [x20, #24]
LBB0_30:
	ldp	w6, w5, [x20, #16]
	add	x0, x20, #40
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_UI_PlayerInfo_SetInfo
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh15
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpLdrGot	Lloh25, Lloh26
	.loh AdrpLdrGot	Lloh27, Lloh28
	.loh AdrpLdrGot	Lloh29, Lloh30
	.loh AdrpLdrGot	Lloh31, Lloh32
	.loh AdrpLdrGot	Lloh33, Lloh34
	.loh AdrpLdrGot	Lloh35, Lloh36
	.loh AdrpLdrGot	Lloh37, Lloh38
	.loh AdrpLdrGot	Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.loh AdrpLdrGot	Lloh47, Lloh48
	.loh AdrpLdrGotLdr	Lloh49, Lloh50, Lloh51
	.loh AdrpLdrGotLdr	Lloh52, Lloh53, Lloh54
	.loh AdrpLdrGot	Lloh55, Lloh56
	.loh AdrpLdrGot	Lloh57, Lloh58
	.loh AdrpLdrGotLdr	Lloh62, Lloh63, Lloh64
	.loh AdrpLdrGotLdr	Lloh59, Lloh60, Lloh61
	.loh AdrpLdrGot	Lloh65, Lloh66
	.loh AdrpLdrGotLdr	Lloh67, Lloh68, Lloh69
	.loh AdrpLdrGot	Lloh70, Lloh71
	.loh AdrpLdrGot	Lloh72, Lloh73
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_4-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_6-LBB0_2)>>2
	.byte	(LBB0_7-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_9-LBB0_2)>>2
	.byte	(LBB0_10-LBB0_2)>>2
	.byte	(LBB0_11-LBB0_2)>>2
	.byte	(LBB0_13-LBB0_2)>>2
	.byte	(LBB0_14-LBB0_2)>>2
	.byte	(LBB0_15-LBB0_2)>>2
	.byte	(LBB0_16-LBB0_2)>>2
	.byte	(LBB0_17-LBB0_2)>>2
	.byte	(LBB0_18-LBB0_2)>>2
	.byte	(LBB0_19-LBB0_2)>>2
	.byte	(LBB0_20-LBB0_2)>>2
	.byte	(LBB0_21-LBB0_2)>>2
	.byte	(LBB0_22-LBB0_2)>>2
	.byte	(LBB0_23-LBB0_2)>>2
	.byte	(LBB0_24-LBB0_2)>>2
	.byte	(LBB0_25-LBB0_2)>>2
	.byte	(LBB0_26-LBB0_2)>>2
	.byte	(LBB0_28-LBB0_2)>>2
                                        ; -- End function
	.comm	_s_controls,48,3                ; @s_controls
	.comm	_YAW,8,3                        ; @YAW
	.comm	_LEGS_IDLE,8,3                  ; @LEGS_IDLE
	.comm	_TORSO_STAND,8,3                ; @TORSO_STAND
	.comm	_WP_NUM_WEAPONS,4,2             ; @WP_NUM_WEAPONS
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_LEGS_RUN,8,3                   ; @LEGS_RUN
	.comm	_LEGS_WALK,8,3                  ; @LEGS_WALK
	.comm	_LEGS_BACK,8,3                  ; @LEGS_BACK
	.comm	_LEGS_JUMP,8,3                  ; @LEGS_JUMP
	.comm	_LEGS_IDLECR,8,3                ; @LEGS_IDLECR
	.comm	_PITCH,8,3                      ; @PITCH
	.comm	_WP_GAUNTLET,4,2                ; @WP_GAUNTLET
	.comm	_WP_MACHINEGUN,4,2              ; @WP_MACHINEGUN
	.comm	_WP_SHOTGUN,4,2                 ; @WP_SHOTGUN
	.comm	_WP_GRENADE_LAUNCHER,4,2        ; @WP_GRENADE_LAUNCHER
	.comm	_WP_ROCKET_LAUNCHER,4,2         ; @WP_ROCKET_LAUNCHER
	.comm	_WP_LIGHTNING,4,2               ; @WP_LIGHTNING
	.comm	_WP_RAILGUN,4,2                 ; @WP_RAILGUN
	.comm	_WP_PLASMAGUN,4,2               ; @WP_PLASMAGUN
	.comm	_WP_BFG,4,2                     ; @WP_BFG
	.comm	_WP_GRAPPLING_HOOK,4,2          ; @WP_GRAPPLING_HOOK
	.comm	_TORSO_ATTACK,8,3               ; @TORSO_ATTACK
	.comm	_TORSO_GESTURE,8,3              ; @TORSO_GESTURE
	.comm	_BOTH_DEATH1,8,3                ; @BOTH_DEATH1
	.comm	_WP_NONE,4,2                    ; @WP_NONE
	.comm	_qtrue,4,2                      ; @qtrue
	.no_dead_strip	_Controls_UpdateModel
.subsections_via_symbols
