	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_main                           ## -- Begin function main
	.p2align	4, 0x90
_main:                                  ## @main
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	xorl	%eax, %eax
	callq	_disable_interrupts
	xorl	%eax, %eax
	callq	_init_screen
	xorl	%eax, %eax
	callq	_init_score
	xorl	%eax, %eax
	callq	_init_player
	xorl	%eax, %eax
	callq	_init_tama
	xorl	%eax, %eax
	callq	_init_enemy
	xorl	%eax, %eax
	callq	_init_kirai
	xorl	%eax, %eax
	callq	_show_gover
	movq	_J_A@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_k_right@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	movq	_J_B@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_k_left@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	xorl	%eax, %eax
	callq	_enable_interrupts
	movq	_pw@GOTPCREL(%rip), %rbx
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%rbx), %edi
	callq	_delay
	xorl	%eax, %eax
	callq	_player
	xorl	%eax, %eax
	callq	_bombs
	xorl	%eax, %eax
	callq	_enemys
	xorl	%eax, %eax
	callq	_kirai
	jmp	LBB0_1
	.cfi_endproc
                                        ## -- End function
	.comm	_DISPLAY_OFF,4,2                ## @DISPLAY_OFF
	.comm	_J_A,4,2                        ## @J_A
	.comm	_k_right,4,2                    ## @k_right
	.comm	_J_B,4,2                        ## @J_B
	.comm	_k_left,4,2                     ## @k_left
	.comm	_DISPLAY_ON,4,2                 ## @DISPLAY_ON
	.comm	_pw,4,2                         ## @pw
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_main                           ; -- Begin function main
	.p2align	2
_main:                                  ; @main
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	bl	_disable_interrupts
	bl	_init_screen
	bl	_init_score
	bl	_init_player
	bl	_init_tama
	bl	_init_enemy
	bl	_init_kirai
	bl	_show_gover
Lloh0:
	adrp	x8, _J_A@GOTPAGE
Lloh1:
	ldr	x8, [x8, _J_A@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _k_right@GOTPAGE
Lloh4:
	ldr	x9, [x9, _k_right@GOTPAGEOFF]
Lloh5:
	str	w8, [x9]
Lloh6:
	adrp	x8, _J_B@GOTPAGE
Lloh7:
	ldr	x8, [x8, _J_B@GOTPAGEOFF]
Lloh8:
	ldr	w8, [x8]
Lloh9:
	adrp	x9, _k_left@GOTPAGE
Lloh10:
	ldr	x9, [x9, _k_left@GOTPAGEOFF]
Lloh11:
	str	w8, [x9]
	bl	_enable_interrupts
Lloh12:
	adrp	x19, _pw@GOTPAGE
Lloh13:
	ldr	x19, [x19, _pw@GOTPAGEOFF]
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w0, [x19]
	bl	_delay
	bl	_player
	bl	_bombs
	bl	_enemys
	bl	_kirai
	b	LBB0_1
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGotStr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotStr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_DISPLAY_OFF,4,2                ; @DISPLAY_OFF
	.comm	_J_A,4,2                        ; @J_A
	.comm	_k_right,4,2                    ; @k_right
	.comm	_J_B,4,2                        ; @J_B
	.comm	_k_left,4,2                     ; @k_left
	.comm	_DISPLAY_ON,4,2                 ; @DISPLAY_ON
	.comm	_pw,4,2                         ; @pw
.subsections_via_symbols
