	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SceneInit_b8                   ## -- Begin function SceneInit_b8
	.p2align	4, 0x90
_SceneInit_b8:                          ## @SceneInit_b8
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_collision_tiles_len@GOTPCREL(%rip), %r14
	cmpq	$0, (%r14)
	je	LBB0_3
## %bb.1:
	movq	_scene_load_col_ptr@GOTPCREL(%rip), %r15
	movl	(%r15), %esi
	xorl	%ebx, %ebx
	movq	_col_bank@GOTPCREL(%rip), %r12
	movq	_scene_col_tiles@GOTPCREL(%rip), %r13
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%r12), %edi
	callq	_ReadBankedUBYTE
	movq	(%r13), %rcx
	movl	%eax, (%rcx,%rbx,4)
	movl	(%r15), %esi
	incl	%esi
	movl	%esi, (%r15)
	incq	%rbx
	cmpq	(%r14), %rbx
	jne	LBB0_2
LBB0_3:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_collision_tiles_len,8,3        ## @collision_tiles_len
	.comm	_col_bank,4,2                   ## @col_bank
	.comm	_scene_load_col_ptr,4,2         ## @scene_load_col_ptr
	.comm	_scene_col_tiles,8,3            ## @scene_col_tiles
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SceneInit_b8                   ; -- Begin function SceneInit_b8
	.p2align	2
_SceneInit_b8:                          ; @SceneInit_b8
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
Lloh0:
	adrp	x19, _collision_tiles_len@GOTPAGE
Lloh1:
	ldr	x19, [x19, _collision_tiles_len@GOTPAGEOFF]
	ldr	x8, [x19]
	cbz	x8, LBB0_3
; %bb.1:
	mov	x20, #0
Lloh2:
	adrp	x21, _scene_load_col_ptr@GOTPAGE
Lloh3:
	ldr	x21, [x21, _scene_load_col_ptr@GOTPAGEOFF]
	ldr	w1, [x21]
Lloh4:
	adrp	x22, _col_bank@GOTPAGE
Lloh5:
	ldr	x22, [x22, _col_bank@GOTPAGEOFF]
Lloh6:
	adrp	x23, _scene_col_tiles@GOTPAGE
Lloh7:
	ldr	x23, [x23, _scene_col_tiles@GOTPAGEOFF]
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w0, [x22]
	bl	_ReadBankedUBYTE
	ldr	x8, [x23]
	str	w0, [x8, x20, lsl #2]
	ldr	w8, [x21]
	add	w1, w8, #1
	str	w1, [x21]
	add	x20, x20, #1
	ldr	x8, [x19]
	cmp	x20, x8
	b.ne	LBB0_2
LBB0_3:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.comm	_collision_tiles_len,8,3        ; @collision_tiles_len
	.comm	_col_bank,4,2                   ; @col_bank
	.comm	_scene_load_col_ptr,4,2         ; @scene_load_col_ptr
	.comm	_scene_col_tiles,8,3            ; @scene_col_tiles
.subsections_via_symbols
