	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function RB_InstantQuad
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_RB_InstantQuad
	.p2align	4, 0x90
_RB_InstantQuad:                        ## @RB_InstantQuad
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	subq	$32, %rsp
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -24(%rbp)
	xorps	%xmm0, %xmm0
	xorps	%xmm1, %xmm1
	callq	_VectorSet2
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	xorps	%xmm1, %xmm1
	callq	_VectorSet2
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movaps	%xmm0, %xmm1
	callq	_VectorSet2
	xorps	%xmm0, %xmm0
	movss	LCPI0_0(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	callq	_VectorSet2
	movq	_tr@GOTPCREL(%rip), %rbx
	movq	%rbx, %rdi
	callq	_GLSL_BindProgram
	movq	_UNIFORM_MODELVIEWPROJECTIONMATRIX@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_glState@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	%rbx, %rdi
	callq	_GLSL_SetUniformMat4
	movq	_UNIFORM_COLOR@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_colorWhite@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	%rbx, %rdi
	callq	_GLSL_SetUniformVec4
	leaq	-48(%rbp), %rsi
	movq	%r14, %rdi
	callq	_RB_InstantQuad2
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-24(%rbp), %rax
	jne	LBB0_2
## %bb.1:
	addq	$32, %rsp
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
LBB0_2:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_tr,4,2                         ## @tr
	.comm	_UNIFORM_MODELVIEWPROJECTIONMATRIX,4,2 ## @UNIFORM_MODELVIEWPROJECTIONMATRIX
	.comm	_glState,4,2                    ## @glState
	.comm	_UNIFORM_COLOR,4,2              ## @UNIFORM_COLOR
	.comm	_colorWhite,4,2                 ## @colorWhite
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_RB_InstantQuad                 ; -- Begin function RB_InstantQuad
	.p2align	2
_RB_InstantQuad:                        ; @RB_InstantQuad
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #24]
	movi	d0, #0000000000000000
	movi	d1, #0000000000000000
	bl	_VectorSet2
	fmov	s0, #1.00000000
	movi	d1, #0000000000000000
	bl	_VectorSet2
	fmov	s0, #1.00000000
	fmov	s1, #1.00000000
	bl	_VectorSet2
	movi	d0, #0000000000000000
	fmov	s1, #1.00000000
	bl	_VectorSet2
Lloh3:
	adrp	x20, _tr@GOTPAGE
Lloh4:
	ldr	x20, [x20, _tr@GOTPAGEOFF]
	mov	x0, x20
	bl	_GLSL_BindProgram
Lloh5:
	adrp	x8, _UNIFORM_MODELVIEWPROJECTIONMATRIX@GOTPAGE
Lloh6:
	ldr	x8, [x8, _UNIFORM_MODELVIEWPROJECTIONMATRIX@GOTPAGEOFF]
Lloh7:
	ldr	w1, [x8]
Lloh8:
	adrp	x8, _glState@GOTPAGE
Lloh9:
	ldr	x8, [x8, _glState@GOTPAGEOFF]
Lloh10:
	ldr	w2, [x8]
	mov	x0, x20
	bl	_GLSL_SetUniformMat4
Lloh11:
	adrp	x8, _UNIFORM_COLOR@GOTPAGE
Lloh12:
	ldr	x8, [x8, _UNIFORM_COLOR@GOTPAGEOFF]
Lloh13:
	ldr	w1, [x8]
Lloh14:
	adrp	x8, _colorWhite@GOTPAGE
Lloh15:
	ldr	x8, [x8, _colorWhite@GOTPAGEOFF]
Lloh16:
	ldr	w2, [x8]
	mov	x0, x20
	bl	_GLSL_SetUniformVec4
	add	x1, sp, #8
	mov	x0, x19
	bl	_RB_InstantQuad2
	ldr	x8, [sp, #24]
Lloh17:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh18:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh19:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_2
; %bb.1:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
LBB0_2:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_tr,4,2                         ; @tr
	.comm	_UNIFORM_MODELVIEWPROJECTIONMATRIX,4,2 ; @UNIFORM_MODELVIEWPROJECTIONMATRIX
	.comm	_glState,4,2                    ; @glState
	.comm	_UNIFORM_COLOR,4,2              ; @UNIFORM_COLOR
	.comm	_colorWhite,4,2                 ; @colorWhite
.subsections_via_symbols
