	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function walk_in_the_forest
_walk_in_the_forest:                    ## @walk_in_the_forest
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, -64(%rbp)                 ## 8-byte Spill
	testq	%rdi, %rdi
	je	LBB0_1
## %bb.2:
	movq	24(%rdi), %rbx
	jmp	LBB0_3
LBB0_1:
	xorl	%ebx, %ebx
LBB0_3:
	xorl	%r13d, %r13d
	testq	%rsi, %rsi
	je	LBB0_4
## %bb.5:
	movq	24(%rsi), %r14
	jmp	LBB0_6
LBB0_4:
	xorl	%r14d, %r14d
LBB0_6:
	testq	%rbx, %rbx
	setne	%cl
	testq	%r14, %r14
	setne	%al
	movq	%rbx, %rdx
	orq	%r14, %rdx
	je	LBB0_34
## %bb.7:
	xorl	%r13d, %r13d
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_27:                                ##   in Loop: Header=BB0_8 Depth=1
	xorl	%ebx, %ebx
LBB0_32:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%rbx, %rdi
	movq	%r15, %rsi
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	callq	_compare_nodes
LBB0_33:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	-48(%rbp), %rbx                 ## 8-byte Reload
	addl	%eax, %r13d
	testq	%rbx, %rbx
	setne	%cl
	testq	%r12, %r12
	setne	%al
	movq	%rbx, %rdx
	orq	%r12, %rdx
	movq	%r12, %r14
	je	LBB0_34
LBB0_8:                                 ## =>This Inner Loop Header: Depth=1
	testb	$1, %cl
	je	LBB0_11
## %bb.9:                               ##   in Loop: Header=BB0_8 Depth=1
	movq	16(%rbx), %r15
	testb	$1, %al
	je	LBB0_10
## %bb.13:                              ##   in Loop: Header=BB0_8 Depth=1
	movq	(%r14), %rax
	movq	16(%r14), %r12
	movq	(%rbx), %rcx
	movq	_F_DIR@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpq	%rdx, %rcx
	jne	LBB0_14
## %bb.16:                              ##   in Loop: Header=BB0_8 Depth=1
	cmpq	%rcx, %rax
	je	LBB0_18
	jmp	LBB0_17
	.p2align	4, 0x90
LBB0_11:                                ##   in Loop: Header=BB0_8 Depth=1
	testb	$1, %al
	je	LBB0_12
## %bb.23:                              ##   in Loop: Header=BB0_8 Depth=1
	movq	%r14, %r15
	movq	16(%r14), %r14
	testq	%rbx, %rbx
	je	LBB0_25
LBB0_29:                                ##   in Loop: Header=BB0_8 Depth=1
	movl	$0, %eax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	movq	%r14, %r12
	testq	%r15, %r15
	je	LBB0_30
LBB0_20:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	(%rbx), %rax
	movq	_F_DIR@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_32
## %bb.21:                              ##   in Loop: Header=BB0_8 Depth=1
	cmpq	%rax, (%r15)
	jne	LBB0_32
## %bb.22:                              ##   in Loop: Header=BB0_8 Depth=1
	movl	8(%rbx), %ecx
	leaq	-56(%rbp), %rdi
	leaq	L_.str(%rip), %rsi
	movq	-64(%rbp), %r14                 ## 8-byte Reload
	movq	%r14, %rdx
	callq	_asprintf
	movq	-56(%rbp), %rdx
	movq	%rbx, %rdi
	movq	%r15, %rsi
	callq	_walk_in_the_forest
	movl	%eax, -68(%rbp)                 ## 4-byte Spill
	movq	-56(%rbp), %rdi
	callq	_free
	movq	%rbx, %rdi
	movq	%r15, %rsi
	movq	%r14, %rdx
	callq	_compare_nodes
	addl	-68(%rbp), %eax                 ## 4-byte Folded Reload
	jmp	LBB0_33
	.p2align	4, 0x90
LBB0_10:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%r15, -48(%rbp)                 ## 8-byte Spill
	xorl	%r14d, %r14d
LBB0_30:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	(%rbx), %rax
	movq	_F_DIR@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_31
## %bb.35:                              ##   in Loop: Header=BB0_8 Depth=1
	movl	8(%rbx), %ecx
	leaq	-56(%rbp), %rdi
	leaq	L_.str(%rip), %rsi
	movq	-64(%rbp), %r12                 ## 8-byte Reload
	movq	%r12, %rdx
	callq	_asprintf
	movq	-56(%rbp), %rdx
	movq	%rbx, %rdi
	xorl	%esi, %esi
	callq	_walk_in_the_forest
	movl	%eax, %r15d
	movq	-56(%rbp), %rdi
	callq	_free
	movq	%rbx, %rdi
	xorl	%esi, %esi
	movq	%r12, %rdx
	callq	_compare_nodes
	addl	%r15d, %eax
	movq	%r14, %r12
	jmp	LBB0_33
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_8 Depth=1
	xorl	%r15d, %r15d
	xorl	%r14d, %r14d
	testq	%rbx, %rbx
	jne	LBB0_29
LBB0_25:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%r14, %r12
	xorl	%eax, %eax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	jmp	LBB0_26
	.p2align	4, 0x90
LBB0_31:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%r14, %r12
	xorl	%r15d, %r15d
	jmp	LBB0_32
LBB0_14:                                ##   in Loop: Header=BB0_8 Depth=1
	cmpq	%rdx, %rax
	jne	LBB0_18
## %bb.15:                              ##   in Loop: Header=BB0_8 Depth=1
	movq	%r15, -48(%rbp)                 ## 8-byte Spill
	jmp	LBB0_30
LBB0_18:                                ##   in Loop: Header=BB0_8 Depth=1
	movl	8(%rbx), %edi
	movl	8(%r14), %esi
	callq	_strcmp
	testl	%eax, %eax
	jle	LBB0_19
LBB0_17:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%rbx, -48(%rbp)                 ## 8-byte Spill
	movq	%r14, %r15
LBB0_26:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	(%r15), %rax
	movq	_F_DIR@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_27
## %bb.28:                              ##   in Loop: Header=BB0_8 Depth=1
	movl	8(%r15), %ecx
	leaq	-56(%rbp), %rdi
	leaq	L_.str(%rip), %rsi
	movq	-64(%rbp), %rbx                 ## 8-byte Reload
	movq	%rbx, %rdx
	callq	_asprintf
	movq	-56(%rbp), %rdx
	xorl	%edi, %edi
	movq	%r15, %rsi
	callq	_walk_in_the_forest
	movl	%eax, %r14d
	movq	-56(%rbp), %rdi
	callq	_free
	xorl	%edi, %edi
	movq	%r15, %rsi
	movq	%rbx, %rdx
	callq	_compare_nodes
	addl	%r14d, %eax
	jmp	LBB0_33
LBB0_19:                                ##   in Loop: Header=BB0_8 Depth=1
	movq	%r15, -48(%rbp)                 ## 8-byte Spill
	movq	%r14, %r15
	jne	LBB0_30
	jmp	LBB0_20
LBB0_34:
	movl	%r13d, %eax
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_F_DIR,8,3                      ## @F_DIR
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"%s%s/"

	.no_dead_strip	_walk_in_the_forest
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function walk_in_the_forest
_walk_in_the_forest:                    ; @walk_in_the_forest
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x2
	cbz	x0, LBB0_3
; %bb.1:
	ldr	x22, [x0, #24]
	cbz	x1, LBB0_4
LBB0_2:
	ldr	x24, [x1, #24]
	b	LBB0_5
LBB0_3:
	mov	x22, #0
	cbnz	x1, LBB0_2
LBB0_4:
	mov	x24, #0
LBB0_5:
	cmp	x22, #0
	cset	w9, ne
	cmp	x24, #0
	cset	w8, ne
	mov	w20, #0
	orr	x10, x22, x24
	cbz	x10, LBB0_32
; %bb.6:
Lloh0:
	adrp	x25, _F_DIR@GOTPAGE
Lloh1:
	ldr	x25, [x25, _F_DIR@GOTPAGEOFF]
Lloh2:
	adrp	x21, l_.str@PAGE
Lloh3:
	add	x21, x21, l_.str@PAGEOFF
	b	LBB0_10
LBB0_7:                                 ;   in Loop: Header=BB0_10 Depth=1
	mov	x22, #0
LBB0_8:                                 ;   in Loop: Header=BB0_10 Depth=1
	mov	x0, x22
	mov	x1, x23
	mov	x2, x19
	bl	_compare_nodes
LBB0_9:                                 ;   in Loop: Header=BB0_10 Depth=1
	add	w20, w0, w20
	cmp	x26, #0
	cset	w9, ne
	cmp	x27, #0
	cset	w8, ne
	mov	x24, x27
	mov	x22, x26
	orr	x10, x26, x27
	cbz	x10, LBB0_32
LBB0_10:                                ; =>This Inner Loop Header: Depth=1
	tbz	w9, #0, LBB0_14
; %bb.11:                               ;   in Loop: Header=BB0_10 Depth=1
	ldr	x26, [x22, #16]
	tbz	w8, #0, LBB0_20
; %bb.12:                               ;   in Loop: Header=BB0_10 Depth=1
	ldr	x27, [x24, #16]
	ldr	x8, [x22]
	ldr	x10, [x25]
	ldr	x9, [x24]
	cmp	x8, x10
	b.ne	LBB0_26
; %bb.13:                               ;   in Loop: Header=BB0_10 Depth=1
	cmp	x9, x8
	b.eq	LBB0_27
	b	LBB0_28
LBB0_14:                                ;   in Loop: Header=BB0_10 Depth=1
	tbz	w8, #0, LBB0_23
; %bb.15:                               ;   in Loop: Header=BB0_10 Depth=1
	mov	x23, x24
	ldr	x24, [x24, #16]
	mov	x26, #0
	cbz	x22, LBB0_24
LBB0_16:                                ;   in Loop: Header=BB0_10 Depth=1
	mov	x27, x24
	cbz	x23, LBB0_21
LBB0_17:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x8, [x22]
	ldr	x9, [x25]
	cmp	x8, x9
	b.ne	LBB0_8
; %bb.18:                               ;   in Loop: Header=BB0_10 Depth=1
	ldr	x9, [x23]
	cmp	x9, x8
	b.ne	LBB0_8
; %bb.19:                               ;   in Loop: Header=BB0_10 Depth=1
	ldr	w3, [x22, #8]
	add	x0, sp, #8
	mov	x1, x21
	mov	x2, x19
	bl	_asprintf
	ldr	x2, [sp, #8]
	mov	x0, x22
	mov	x1, x23
	bl	_walk_in_the_forest
	mov	x24, x0
	ldr	x0, [sp, #8]
	bl	_free
	mov	x0, x22
	mov	x1, x23
	mov	x2, x19
	bl	_compare_nodes
	add	w0, w0, w24
	b	LBB0_9
LBB0_20:                                ;   in Loop: Header=BB0_10 Depth=1
	mov	x24, #0
LBB0_21:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x8, [x22]
	ldr	x9, [x25]
	cmp	x8, x9
	b.ne	LBB0_25
; %bb.22:                               ;   in Loop: Header=BB0_10 Depth=1
	ldr	w3, [x22, #8]
	add	x0, sp, #8
	mov	x1, x21
	mov	x2, x19
	bl	_asprintf
	ldr	x2, [sp, #8]
	mov	x0, x22
	mov	x1, #0
	bl	_walk_in_the_forest
	mov	x23, x0
	ldr	x0, [sp, #8]
	bl	_free
	mov	x0, x22
	mov	x1, #0
	mov	x2, x19
	bl	_compare_nodes
	add	w0, w0, w23
	mov	x27, x24
	b	LBB0_9
LBB0_23:                                ;   in Loop: Header=BB0_10 Depth=1
	mov	x23, #0
	mov	x24, #0
	mov	x26, #0
	cbnz	x22, LBB0_16
LBB0_24:                                ;   in Loop: Header=BB0_10 Depth=1
	mov	x27, x24
	b	LBB0_29
LBB0_25:                                ;   in Loop: Header=BB0_10 Depth=1
	mov	x23, #0
	mov	x27, x24
	b	LBB0_8
LBB0_26:                                ;   in Loop: Header=BB0_10 Depth=1
	cmp	x9, x10
	b.eq	LBB0_21
LBB0_27:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	w0, [x22, #8]
	ldr	w1, [x24, #8]
	bl	_strcmp
	cmp	w0, #0
	b.le	LBB0_31
LBB0_28:                                ;   in Loop: Header=BB0_10 Depth=1
	mov	x26, x22
	mov	x23, x24
LBB0_29:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x8, [x23]
	ldr	x9, [x25]
	cmp	x8, x9
	b.ne	LBB0_7
; %bb.30:                               ;   in Loop: Header=BB0_10 Depth=1
	ldr	w3, [x23, #8]
	add	x0, sp, #8
	mov	x1, x21
	mov	x2, x19
	bl	_asprintf
	ldr	x2, [sp, #8]
	mov	x0, #0
	mov	x1, x23
	bl	_walk_in_the_forest
	mov	x22, x0
	ldr	x0, [sp, #8]
	bl	_free
	mov	x0, #0
	mov	x1, x23
	mov	x2, x19
	bl	_compare_nodes
	add	w0, w0, w22
	b	LBB0_9
LBB0_31:                                ;   in Loop: Header=BB0_10 Depth=1
	mov	x23, x24
	cbnz	w0, LBB0_21
	b	LBB0_17
LBB0_32:
	mov	x0, x20
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_F_DIR,8,3                      ; @F_DIR
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"%s%s/"

	.no_dead_strip	_walk_in_the_forest
.subsections_via_symbols
