	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UI_SPPostgameMenu_Cache        ## -- Begin function UI_SPPostgameMenu_Cache
	.p2align	4, 0x90
_UI_SPPostgameMenu_Cache:               ## @UI_SPPostgameMenu_Cache
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	leaq	L_.str(%rip), %rdi
	callq	_trap_Cvar_VariableValue
	movq	%rax, %r14
	movq	_ART_MENU0@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_MENU1@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_REPLAY0@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_REPLAY1@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_NEXT0@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ART_NEXT1@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ui_medalPicNames@GOTPCREL(%rip), %r15
	movq	(%r15), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	_ui_medalSounds@GOTPCREL(%rip), %r12
	movq	(%r12), %rax
	movq	(%rax), %rdi
	movq	_qfalse@GOTPCREL(%rip), %rbx
	movl	(%rbx), %esi
	callq	_trap_S_RegisterSound
	movq	(%r15), %rax
	movl	4(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	(%r12), %rax
	movq	8(%rax), %rdi
	movl	(%rbx), %esi
	callq	_trap_S_RegisterSound
	movq	(%r15), %rax
	movl	8(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	(%r12), %rax
	movq	16(%rax), %rdi
	movl	(%rbx), %esi
	callq	_trap_S_RegisterSound
	movq	(%r15), %rax
	movl	12(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	(%r12), %rax
	movq	24(%rax), %rdi
	movl	(%rbx), %esi
	callq	_trap_S_RegisterSound
	movq	(%r15), %rax
	movl	16(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	(%r12), %rax
	movq	32(%rax), %rdi
	movl	(%rbx), %esi
	callq	_trap_S_RegisterSound
	movq	(%r15), %rax
	movl	20(%rax), %edi
	callq	_trap_R_RegisterShaderNoMip
	movq	(%r12), %rax
	movq	40(%rax), %rdi
	movl	(%rbx), %esi
	callq	_trap_S_RegisterSound
	testq	%r14, %r14
	je	LBB0_1
## %bb.2:
	movl	(%rbx), %esi
	leaq	L_.str.1(%rip), %rdi
	callq	_trap_S_RegisterSound
	movl	(%rbx), %esi
	leaq	L_.str.2(%rip), %rdi
	callq	_trap_S_RegisterSound
	movl	(%rbx), %esi
	leaq	L_.str.3(%rip), %rdi
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_trap_S_RegisterSound           ## TAILCALL
LBB0_1:
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"com_buildscript"

	.comm	_ART_MENU0,4,2                  ## @ART_MENU0
	.comm	_ART_MENU1,4,2                  ## @ART_MENU1
	.comm	_ART_REPLAY0,4,2                ## @ART_REPLAY0
	.comm	_ART_REPLAY1,4,2                ## @ART_REPLAY1
	.comm	_ART_NEXT0,4,2                  ## @ART_NEXT0
	.comm	_ART_NEXT1,4,2                  ## @ART_NEXT1
	.comm	_ui_medalPicNames,8,3           ## @ui_medalPicNames
	.comm	_ui_medalSounds,8,3             ## @ui_medalSounds
	.comm	_qfalse,4,2                     ## @qfalse
L_.str.1:                               ## @.str.1
	.asciz	"music/loss.wav"

L_.str.2:                               ## @.str.2
	.asciz	"music/win.wav"

L_.str.3:                               ## @.str.3
	.asciz	"sound/player/announce/youwin.wav"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UI_SPPostgameMenu_Cache        ; -- Begin function UI_SPPostgameMenu_Cache
	.p2align	2
_UI_SPPostgameMenu_Cache:               ; @UI_SPPostgameMenu_Cache
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	bl	_trap_Cvar_VariableValue
	mov	x19, x0
Lloh2:
	adrp	x8, _ART_MENU0@GOTPAGE
Lloh3:
	ldr	x8, [x8, _ART_MENU0@GOTPAGEOFF]
Lloh4:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh5:
	adrp	x8, _ART_MENU1@GOTPAGE
Lloh6:
	ldr	x8, [x8, _ART_MENU1@GOTPAGEOFF]
Lloh7:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh8:
	adrp	x8, _ART_REPLAY0@GOTPAGE
Lloh9:
	ldr	x8, [x8, _ART_REPLAY0@GOTPAGEOFF]
Lloh10:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh11:
	adrp	x8, _ART_REPLAY1@GOTPAGE
Lloh12:
	ldr	x8, [x8, _ART_REPLAY1@GOTPAGEOFF]
Lloh13:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh14:
	adrp	x8, _ART_NEXT0@GOTPAGE
Lloh15:
	ldr	x8, [x8, _ART_NEXT0@GOTPAGEOFF]
Lloh16:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh17:
	adrp	x8, _ART_NEXT1@GOTPAGE
Lloh18:
	ldr	x8, [x8, _ART_NEXT1@GOTPAGEOFF]
Lloh19:
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh20:
	adrp	x21, _ui_medalPicNames@GOTPAGE
Lloh21:
	ldr	x21, [x21, _ui_medalPicNames@GOTPAGEOFF]
	ldr	x8, [x21]
	ldr	w0, [x8]
	bl	_trap_R_RegisterShaderNoMip
Lloh22:
	adrp	x22, _ui_medalSounds@GOTPAGE
Lloh23:
	ldr	x22, [x22, _ui_medalSounds@GOTPAGEOFF]
	ldr	x8, [x22]
	ldr	x0, [x8]
Lloh24:
	adrp	x20, _qfalse@GOTPAGE
Lloh25:
	ldr	x20, [x20, _qfalse@GOTPAGEOFF]
	ldr	w1, [x20]
	bl	_trap_S_RegisterSound
	ldr	x8, [x21]
	ldr	w0, [x8, #4]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x22]
	ldr	x0, [x8, #8]
	ldr	w1, [x20]
	bl	_trap_S_RegisterSound
	ldr	x8, [x21]
	ldr	w0, [x8, #8]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x22]
	ldr	x0, [x8, #16]
	ldr	w1, [x20]
	bl	_trap_S_RegisterSound
	ldr	x8, [x21]
	ldr	w0, [x8, #12]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x22]
	ldr	x0, [x8, #24]
	ldr	w1, [x20]
	bl	_trap_S_RegisterSound
	ldr	x8, [x21]
	ldr	w0, [x8, #16]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x22]
	ldr	x0, [x8, #32]
	ldr	w1, [x20]
	bl	_trap_S_RegisterSound
	ldr	x8, [x21]
	ldr	w0, [x8, #20]
	bl	_trap_R_RegisterShaderNoMip
	ldr	x8, [x22]
	ldr	x0, [x8, #40]
	ldr	w1, [x20]
	bl	_trap_S_RegisterSound
	cbz	x19, LBB0_2
; %bb.1:
	ldr	w1, [x20]
Lloh26:
	adrp	x0, l_.str.1@PAGE
Lloh27:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_trap_S_RegisterSound
	ldr	w1, [x20]
Lloh28:
	adrp	x0, l_.str.2@PAGE
Lloh29:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_trap_S_RegisterSound
	ldr	w1, [x20]
Lloh30:
	adrp	x0, l_.str.3@PAGE
Lloh31:
	add	x0, x0, l_.str.3@PAGEOFF
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_trap_S_RegisterSound
LBB0_2:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh24, Lloh25
	.loh AdrpLdrGot	Lloh22, Lloh23
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpAdd	Lloh26, Lloh27
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"com_buildscript"

	.comm	_ART_MENU0,4,2                  ; @ART_MENU0
	.comm	_ART_MENU1,4,2                  ; @ART_MENU1
	.comm	_ART_REPLAY0,4,2                ; @ART_REPLAY0
	.comm	_ART_REPLAY1,4,2                ; @ART_REPLAY1
	.comm	_ART_NEXT0,4,2                  ; @ART_NEXT0
	.comm	_ART_NEXT1,4,2                  ; @ART_NEXT1
	.comm	_ui_medalPicNames,8,3           ; @ui_medalPicNames
	.comm	_ui_medalSounds,8,3             ; @ui_medalSounds
	.comm	_qfalse,4,2                     ; @qfalse
l_.str.1:                               ; @.str.1
	.asciz	"music/loss.wav"

l_.str.2:                               ; @.str.2
	.asciz	"music/win.wav"

l_.str.3:                               ; @.str.3
	.asciz	"sound/player/announce/youwin.wav"

.subsections_via_symbols
