	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function reshape
LCPI0_0:
	.long	0xc0200000                      ## float -2.5
LCPI0_1:
	.long	0x40200000                      ## float 2.5
LCPI0_2:
	.long	0x40a00000                      ## float 5
LCPI0_3:
	.long	0x41f00000                      ## float 30
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3
LCPI0_4:
	.quad	0xc034000000000000              ## double -20
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_reshape
	.p2align	4, 0x90
_reshape:                               ## @reshape
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	subq	$16, %rsp
	movl	%edx, %ecx
	movl	%esi, %edx
	cvtsi2ss	%ecx, %xmm1
	cvtsi2ss	%esi, %xmm0
	divss	%xmm0, %xmm1
	movss	%xmm1, -4(%rbp)                 ## 4-byte Spill
	xorl	%edi, %edi
	xorl	%esi, %esi
	callq	_glViewport
	movq	_GL_PROJECTION@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glMatrixMode
	xorl	%eax, %eax
	callq	_glLoadIdentity
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	-4(%rbp), %xmm3                 ## 4-byte Reload
                                        ## xmm3 = mem[0],zero,zero,zero
	movaps	%xmm3, %xmm2
	mulss	%xmm0, %xmm2
	movss	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm3
	movss	LCPI0_2(%rip), %xmm4            ## xmm4 = mem[0],zero,zero,zero
	movss	LCPI0_3(%rip), %xmm5            ## xmm5 = mem[0],zero,zero,zero
	callq	_glFrustum
	movq	_GL_MODELVIEW@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glMatrixMode
	xorl	%eax, %eax
	callq	_glLoadIdentity
	movsd	LCPI0_4(%rip), %xmm2            ## xmm2 = mem[0],zero
	xorps	%xmm0, %xmm0
	xorps	%xmm1, %xmm1
	addq	$16, %rsp
	popq	%rbp
	jmp	_glTranslatef                   ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_PROJECTION,4,2              ## @GL_PROJECTION
	.comm	_GL_MODELVIEW,4,2               ## @GL_MODELVIEW
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_reshape                        ; -- Begin function reshape
	.p2align	2
_reshape:                               ; @reshape
	.cfi_startproc
; %bb.0:
	stp	d9, d8, [sp, #-32]!             ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset b8, -24
	.cfi_offset b9, -32
	mov	x3, x2
	mov	x2, x1
	scvtf	s0, w3
	scvtf	s1, w1
	fdiv	s8, s0, s1
	mov	w0, #0
	mov	w1, #0
	bl	_glViewport
Lloh0:
	adrp	x8, _GL_PROJECTION@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_PROJECTION@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_glMatrixMode
	bl	_glLoadIdentity
	fmov	s0, #-2.50000000
	fmul	s2, s8, s0
	fmov	s0, #2.50000000
	fmul	s3, s8, s0
	fmov	s0, #-2.50000000
	fmov	s1, #2.50000000
	fmov	s4, #5.00000000
	fmov	s5, #30.00000000
	bl	_glFrustum
Lloh3:
	adrp	x8, _GL_MODELVIEW@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GL_MODELVIEW@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	bl	_glMatrixMode
	bl	_glLoadIdentity
	movi	d0, #0000000000000000
	movi	d1, #0000000000000000
	fmov	d2, #-20.00000000
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp], #32               ; 16-byte Folded Reload
	b	_glTranslatef
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_PROJECTION,4,2              ; @GL_PROJECTION
	.comm	_GL_MODELVIEW,4,2               ; @GL_MODELVIEW
.subsections_via_symbols
