	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SceneUpdateEmoteBubble_b       ## -- Begin function SceneUpdateEmoteBubble_b
	.p2align	4, 0x90
_SceneUpdateEmoteBubble_b:              ## @SceneUpdateEmoteBubble_b
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_emote_timer@GOTPCREL(%rip), %rax
	movq	(%rax), %rcx
	testq	%rcx, %rcx
	je	LBB0_3
## %bb.1:
	movq	_BUBBLE_TOTAL_FRAMES@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	jne	LBB0_2
## %bb.4:
	movq	$0, (%rax)
	movq	_BUBBLE_SPRITE_LEFT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	popq	%rbp
	jmp	_hide_sprite_pair               ## TAILCALL
LBB0_2:
	incq	%rcx
	movq	%rcx, (%rax)
LBB0_3:
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_emote_timer,8,3                ## @emote_timer
	.comm	_BUBBLE_TOTAL_FRAMES,8,3        ## @BUBBLE_TOTAL_FRAMES
	.comm	_BUBBLE_SPRITE_LEFT,4,2         ## @BUBBLE_SPRITE_LEFT
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SceneUpdateEmoteBubble_b       ; -- Begin function SceneUpdateEmoteBubble_b
	.p2align	2
_SceneUpdateEmoteBubble_b:              ; @SceneUpdateEmoteBubble_b
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _emote_timer@GOTPAGE
Lloh1:
	ldr	x8, [x8, _emote_timer@GOTPAGEOFF]
	ldr	x9, [x8]
	cbz	x9, LBB0_4
; %bb.1:
Lloh2:
	adrp	x10, _BUBBLE_TOTAL_FRAMES@GOTPAGE
Lloh3:
	ldr	x10, [x10, _BUBBLE_TOTAL_FRAMES@GOTPAGEOFF]
Lloh4:
	ldr	x10, [x10]
	cmp	x9, x10
	b.ne	LBB0_3
; %bb.2:
	str	xzr, [x8]
Lloh5:
	adrp	x8, _BUBBLE_SPRITE_LEFT@GOTPAGE
Lloh6:
	ldr	x8, [x8, _BUBBLE_SPRITE_LEFT@GOTPAGEOFF]
Lloh7:
	ldr	w0, [x8]
	b	_hide_sprite_pair
LBB0_3:
	add	x9, x9, #1
	str	x9, [x8]
LBB0_4:
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_emote_timer,8,3                ; @emote_timer
	.comm	_BUBBLE_TOTAL_FRAMES,8,3        ; @BUBBLE_TOTAL_FRAMES
	.comm	_BUBBLE_SPRITE_LEFT,4,2         ; @BUBBLE_SPRITE_LEFT
.subsections_via_symbols
