	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SV_ExecuteClientCommand        ## -- Begin function SV_ExecuteClientCommand
	.p2align	4, 0x90
_SV_ExecuteClientCommand:               ## @SV_ExecuteClientCommand
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r12
	movq	%rdi, %r14
	movq	_qfalse@GOTPCREL(%rip), %rax
	movq	(%rax), %r15
	movq	%rsi, %rdi
	callq	_Cmd_TokenizeString
	movq	_ucmds@GOTPCREL(%rip), %rax
	movq	(%rax), %rbx
	cmpq	$0, (%rbx)
	je	LBB0_5
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	xorl	%edi, %edi
	callq	_Cmd_Argv
	movq	(%rbx), %rsi
	movl	%eax, %edi
	callq	_strcmp
	testl	%eax, %eax
	je	LBB0_2
## %bb.3:                               ##   in Loop: Header=BB0_1 Depth=1
	leaq	16(%rbx), %rax
	cmpq	$0, 16(%rbx)
	movq	%rax, %rbx
	jne	LBB0_1
## %bb.4:
	movq	%rax, %rbx
LBB0_5:
	testq	%r12, %r12
	je	LBB0_11
LBB0_6:
	cmpq	$0, (%rbx)
	jne	LBB0_12
## %bb.7:
	movq	_sv@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_SS_GAME@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_12
## %bb.8:
	movq	(%r14), %rax
	movq	_CS_ACTIVE@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_10
## %bb.9:
	movq	_CS_PRIMED@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_12
LBB0_10:
	xorl	%eax, %eax
	callq	_Cmd_Args_Sanitize
	movq	_gvm@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_GAME_CLIENT_COMMAND@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_svs@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	shlq	$4, %rax
	subq	%rax, %r14
	movq	%r14, %rdx
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_VM_Call                        ## TAILCALL
LBB0_2:
	movq	%r14, %rdi
	callq	*8(%rbx)
	movq	_qtrue@GOTPCREL(%rip), %rax
	movq	(%rax), %r15
	testq	%r12, %r12
	jne	LBB0_6
LBB0_11:
	testq	%r15, %r15
	je	LBB0_13
LBB0_12:
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_13:
	movl	8(%r14), %ebx
	xorl	%edi, %edi
	callq	_Cmd_Argv
	leaq	L_.str(%rip), %rdi
	movl	%ebx, %esi
	movl	%eax, %edx
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_Com_DPrintf                    ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_qfalse,8,3                     ## @qfalse
	.comm	_ucmds,8,3                      ## @ucmds
	.comm	_qtrue,8,3                      ## @qtrue
	.comm	_sv,8,3                         ## @sv
	.comm	_SS_GAME,8,3                    ## @SS_GAME
	.comm	_CS_ACTIVE,8,3                  ## @CS_ACTIVE
	.comm	_CS_PRIMED,8,3                  ## @CS_PRIMED
	.comm	_gvm,4,2                        ## @gvm
	.comm	_GAME_CLIENT_COMMAND,4,2        ## @GAME_CLIENT_COMMAND
	.comm	_svs,4,2                        ## @svs
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"client text ignored for %s: %s\n"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SV_ExecuteClientCommand        ; -- Begin function SV_ExecuteClientCommand
	.p2align	2
_SV_ExecuteClientCommand:               ; @SV_ExecuteClientCommand
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x20, x2
	mov	x19, x0
Lloh0:
	adrp	x8, _qfalse@GOTPAGE
Lloh1:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh2:
	ldr	x22, [x8]
	mov	x0, x1
	bl	_Cmd_TokenizeString
Lloh3:
	adrp	x8, _ucmds@GOTPAGE
Lloh4:
	ldr	x8, [x8, _ucmds@GOTPAGEOFF]
Lloh5:
	ldr	x21, [x8]
	ldr	x8, [x21]
	cbz	x8, LBB0_3
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	mov	w0, #0
	bl	_Cmd_Argv
	ldr	x1, [x21]
	bl	_strcmp
	cbz	w0, LBB0_8
; %bb.2:                                ;   in Loop: Header=BB0_1 Depth=1
	ldr	x8, [x21, #16]!
	cbnz	x8, LBB0_1
LBB0_3:
	cbz	x20, LBB0_9
LBB0_4:
	ldr	x8, [x21]
	cbnz	x8, LBB0_10
; %bb.5:
Lloh6:
	adrp	x8, _sv@GOTPAGE
Lloh7:
	ldr	x8, [x8, _sv@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
Lloh9:
	adrp	x9, _SS_GAME@GOTPAGE
Lloh10:
	ldr	x9, [x9, _SS_GAME@GOTPAGEOFF]
Lloh11:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_10
; %bb.6:
	ldr	x8, [x19]
Lloh12:
	adrp	x9, _CS_ACTIVE@GOTPAGE
Lloh13:
	ldr	x9, [x9, _CS_ACTIVE@GOTPAGEOFF]
Lloh14:
	ldr	x9, [x9]
Lloh15:
	adrp	x10, _CS_PRIMED@GOTPAGE
Lloh16:
	ldr	x10, [x10, _CS_PRIMED@GOTPAGEOFF]
Lloh17:
	ldr	x10, [x10]
	cmp	x8, x9
	ccmp	x8, x10, #4, ne
	b.ne	LBB0_10
; %bb.7:
	bl	_Cmd_Args_Sanitize
Lloh18:
	adrp	x8, _gvm@GOTPAGE
Lloh19:
	ldr	x8, [x8, _gvm@GOTPAGEOFF]
Lloh20:
	ldr	w0, [x8]
Lloh21:
	adrp	x8, _GAME_CLIENT_COMMAND@GOTPAGE
Lloh22:
	ldr	x8, [x8, _GAME_CLIENT_COMMAND@GOTPAGEOFF]
Lloh23:
	adrp	x9, _svs@GOTPAGE
Lloh24:
	ldr	x9, [x9, _svs@GOTPAGEOFF]
Lloh25:
	ldr	w1, [x8]
Lloh26:
	ldrsw	x8, [x9]
	sub	x2, x19, x8, lsl #4
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_VM_Call
LBB0_8:
	ldr	x8, [x21, #8]
	mov	x0, x19
	blr	x8
Lloh27:
	adrp	x8, _qtrue@GOTPAGE
Lloh28:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh29:
	ldr	x22, [x8]
	cbnz	x20, LBB0_4
LBB0_9:
	cbz	x22, LBB0_11
LBB0_10:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
LBB0_11:
	ldr	w19, [x19, #8]
	mov	w0, #0
	bl	_Cmd_Argv
	mov	x2, x0
Lloh30:
	adrp	x0, l_.str@PAGE
Lloh31:
	add	x0, x0, l_.str@PAGEOFF
	mov	x1, x19
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_Com_DPrintf
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh26
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh25
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpAdd	Lloh30, Lloh31
	.cfi_endproc
                                        ; -- End function
	.comm	_qfalse,8,3                     ; @qfalse
	.comm	_ucmds,8,3                      ; @ucmds
	.comm	_qtrue,8,3                      ; @qtrue
	.comm	_sv,8,3                         ; @sv
	.comm	_SS_GAME,8,3                    ; @SS_GAME
	.comm	_CS_ACTIVE,8,3                  ; @CS_ACTIVE
	.comm	_CS_PRIMED,8,3                  ; @CS_PRIMED
	.comm	_gvm,4,2                        ; @gvm
	.comm	_GAME_CLIENT_COMMAND,4,2        ; @GAME_CLIENT_COMMAND
	.comm	_svs,4,2                        ; @svs
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"client text ignored for %s: %s\n"

.subsections_via_symbols
