	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_weapon_railgun_fire            ## -- Begin function weapon_railgun_fire
	.p2align	4, 0x90
_weapon_railgun_fire:                   ## @weapon_railgun_fire
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r15
	movq	%rsp, -88(%rbp)                 ## 8-byte Spill
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_RAIL_HITS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	shlq	$3, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r14
	movq	_s_quadFactor@GOTPCREL(%rip), %rax
	imull	$100, (%rax), %eax
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	movq	_muzzle@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_forward@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movl	$8192, %esi                     ## imm = 0x2000
	callq	_VectorMA
	movl	8(%r15), %r13d
	xorl	%r12d, %r12d
	movl	$0, -52(%rbp)                   ## 4-byte Folded Spill
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movq	_muzzle@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_MASK_SHOT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	subq	$8, %rsp
	leaq	-80(%rbp), %rdi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	movl	%r13d, %r9d
	pushq	%rax
	callq	_trap_Trace
	addq	$16, %rsp
	movq	-80(%rbp), %rax
	movq	_ENTITYNUM_MAX_NORMAL@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jae	LBB0_6
## %bb.2:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	_g_entities@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	shlq	$5, %rax
	leaq	(%rcx,%rax), %rbx
	cmpq	$0, 24(%rcx,%rax)
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	%rbx, %rdi
	movq	%r15, %rsi
	callq	_LogAccuracyHit
	cmpq	$1, %rax
	sbbl	$-1, -52(%rbp)                  ## 4-byte Folded Spill
	movq	_forward@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movl	-60(%rbp), %r8d
	movq	_MOD_RAILGUN@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	%rbx, %rdi
	movq	%r15, %rsi
	movq	%r15, %rdx
	movl	-56(%rbp), %r9d                 ## 4-byte Reload
	pushq	%rax
	pushq	$0
	callq	_G_Damage
	addq	$16, %rsp
LBB0_4:                                 ##   in Loop: Header=BB0_1 Depth=1
	movq	_CONTENTS_SOLID@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, -72(%rbp)
	jne	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	%rbx, %rdi
	callq	_trap_UnlinkEntity
	movq	%rbx, (%r14,%r12,8)
	incq	%r12
	movq	_MAX_RAIL_HITS@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	cmpq	%rax, %r12
	jl	LBB0_1
LBB0_6:
	testl	%r12d, %r12d
	jle	LBB0_9
## %bb.7:
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_8:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r14,%rbx,8), %rdi
	callq	_trap_LinkEntity
	incq	%rbx
	cmpq	%rbx, %r12
	jne	LBB0_8
LBB0_9:
	movl	-60(%rbp), %edi
	movq	_muzzle@GOTPCREL(%rip), %r14
	movl	(%r14), %esi
	callq	_SnapVectorTowards
	movl	-60(%rbp), %edi
	movq	_EV_RAILTRAIL@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_G_TempEntity
	movq	%rax, %rbx
	movl	16(%r15), %eax
	movl	%eax, 16(%rbx)
	movl	(%r14), %edi
	movl	20(%rbx), %esi
	callq	_VectorCopy
	movl	20(%rbx), %ecx
	movq	_right@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movl	%ecx, %edi
	movl	$4, %esi
	callq	_VectorMA
	movl	20(%rbx), %ecx
	movq	_up@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movl	%ecx, %edi
	movl	$-1, %esi
	callq	_VectorMA
	movq	_SURF_NOIMPACT@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movl	$255, %eax
	testl	%ecx, -68(%rbp)
	jne	LBB0_11
## %bb.10:
	movl	-64(%rbp), %edi
	callq	_DirToByte
LBB0_11:
	movl	%eax, 12(%rbx)
	movl	16(%r15), %eax
	movl	%eax, 16(%rbx)
	movq	(%r15), %rax
	movl	-52(%rbp), %ecx                 ## 4-byte Reload
	testl	%ecx, %ecx
	je	LBB0_12
## %bb.13:
	addl	8(%rax), %ecx
	movl	%ecx, 8(%rax)
	cmpl	$2, %ecx
	jl	LBB0_15
## %bb.14:
	addl	$-2, %ecx
	movl	%ecx, 8(%rax)
	movq	40(%rax), %rcx
	movq	_PERS_IMPRESSIVE_COUNT@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	incl	(%rcx,%rdx,4)
	movq	_EF_AWARD_IMPRESSIVE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movq	_EF_AWARD_EXCELLENT@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edx
	orl	%ecx, %edx
	movq	_EF_AWARD_GAUNTLET@GOTPCREL(%rip), %rsi
	orl	(%rsi), %edx
	movq	_EF_AWARD_ASSIST@GOTPCREL(%rip), %rsi
	orl	(%rsi), %edx
	movq	_EF_AWARD_DEFEND@GOTPCREL(%rip), %rsi
	orl	(%rsi), %edx
	movq	_EF_AWARD_CAP@GOTPCREL(%rip), %rsi
	orl	(%rsi), %edx
	notl	%edx
	andl	32(%rax), %edx
	orl	%ecx, %edx
	movl	%edx, 32(%rax)
	movq	_level@GOTPCREL(%rip), %rcx
	movq	_REWARD_SPRITE_TIME@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	addq	(%rcx), %rdx
	movq	%rdx, 16(%rax)
LBB0_15:
	incl	24(%rax)
	jmp	LBB0_16
LBB0_12:
	movl	$0, 8(%rax)
LBB0_16:
	movq	-88(%rbp), %rsp                 ## 8-byte Reload
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_18
## %bb.17:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_18:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_RAIL_HITS,4,2              ## @MAX_RAIL_HITS
	.comm	_s_quadFactor,4,2               ## @s_quadFactor
	.comm	_muzzle,4,2                     ## @muzzle
	.comm	_forward,4,2                    ## @forward
	.comm	_MASK_SHOT,4,2                  ## @MASK_SHOT
	.comm	_ENTITYNUM_MAX_NORMAL,8,3       ## @ENTITYNUM_MAX_NORMAL
	.comm	_g_entities,8,3                 ## @g_entities
	.comm	_MOD_RAILGUN,4,2                ## @MOD_RAILGUN
	.comm	_CONTENTS_SOLID,4,2             ## @CONTENTS_SOLID
	.comm	_EV_RAILTRAIL,4,2               ## @EV_RAILTRAIL
	.comm	_right,4,2                      ## @right
	.comm	_up,4,2                         ## @up
	.comm	_SURF_NOIMPACT,4,2              ## @SURF_NOIMPACT
	.comm	_PERS_IMPRESSIVE_COUNT,8,3      ## @PERS_IMPRESSIVE_COUNT
	.comm	_EF_AWARD_IMPRESSIVE,4,2        ## @EF_AWARD_IMPRESSIVE
	.comm	_EF_AWARD_EXCELLENT,4,2         ## @EF_AWARD_EXCELLENT
	.comm	_EF_AWARD_GAUNTLET,4,2          ## @EF_AWARD_GAUNTLET
	.comm	_EF_AWARD_ASSIST,4,2            ## @EF_AWARD_ASSIST
	.comm	_EF_AWARD_DEFEND,4,2            ## @EF_AWARD_DEFEND
	.comm	_EF_AWARD_CAP,4,2               ## @EF_AWARD_CAP
	.comm	_level,8,3                      ## @level
	.comm	_REWARD_SPRITE_TIME,8,3         ## @REWARD_SPRITE_TIME
	.comm	_ENTITYNUM_NONE,4,2             ## @ENTITYNUM_NONE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_weapon_railgun_fire            ; -- Begin function weapon_railgun_fire
	.p2align	2
_weapon_railgun_fire:                   ; @weapon_railgun_fire
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #48
	mov	x19, x0
	mov	x8, sp
	stur	x8, [x29, #-120]                ; 8-byte Folded Spill
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
Lloh3:
	adrp	x8, _MAX_RAIL_HITS@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_RAIL_HITS@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	lsl	x8, x8, #3
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0xffffffff0
	sub	x26, x9, x8
	mov	sp, x26
Lloh8:
	adrp	x8, _s_quadFactor@GOTPAGE
Lloh9:
	ldr	x8, [x8, _s_quadFactor@GOTPAGEOFF]
Lloh10:
	ldr	w8, [x8]
	mov	w9, #100
	mul	w20, w8, w9
Lloh11:
	adrp	x8, _muzzle@GOTPAGE
Lloh12:
	ldr	x8, [x8, _muzzle@GOTPAGEOFF]
Lloh13:
	ldr	w0, [x8]
Lloh14:
	adrp	x8, _forward@GOTPAGE
Lloh15:
	ldr	x8, [x8, _forward@GOTPAGEOFF]
Lloh16:
	ldr	w2, [x8]
	mov	w1, #8192
	bl	_VectorMA
	mov	x27, #0
	mov	w24, #0
	ldr	w21, [x19, #8]
Lloh17:
	adrp	x23, _MASK_SHOT@GOTPAGE
Lloh18:
	ldr	x23, [x23, _MASK_SHOT@GOTPAGEOFF]
Lloh19:
	adrp	x25, _ENTITYNUM_MAX_NORMAL@GOTPAGE
Lloh20:
	ldr	x25, [x25, _ENTITYNUM_MAX_NORMAL@GOTPAGEOFF]
Lloh21:
	adrp	x28, _CONTENTS_SOLID@GOTPAGE
Lloh22:
	ldr	x28, [x28, _CONTENTS_SOLID@GOTPAGEOFF]
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
Lloh23:
	adrp	x8, _muzzle@GOTPAGE
Lloh24:
	ldr	x8, [x8, _muzzle@GOTPAGEOFF]
Lloh25:
	ldr	w1, [x8]
	ldr	w6, [x23]
	sub	x0, x29, #112
	mov	x2, #0
	mov	x3, #0
	mov	x5, x21
	bl	_trap_Trace
	ldur	x8, [x29, #-112]
	ldr	x9, [x25]
	cmp	x8, x9
	b.hs	LBB0_6
; %bb.2:                                ;   in Loop: Header=BB0_1 Depth=1
Lloh26:
	adrp	x9, _g_entities@GOTPAGE
Lloh27:
	ldr	x9, [x9, _g_entities@GOTPAGEOFF]
Lloh28:
	ldr	x9, [x9]
	add	x22, x9, x8, lsl #5
	ldr	x8, [x22, #24]
	cbz	x8, LBB0_4
; %bb.3:                                ;   in Loop: Header=BB0_1 Depth=1
	mov	x0, x22
	mov	x1, x19
	bl	_LogAccuracyHit
	cmp	x0, #0
	cinc	w24, w24, ne
Lloh29:
	adrp	x8, _forward@GOTPAGE
Lloh30:
	ldr	x8, [x8, _forward@GOTPAGEOFF]
Lloh31:
	ldr	w3, [x8]
	ldur	w4, [x29, #-92]
Lloh32:
	adrp	x8, _MOD_RAILGUN@GOTPAGE
Lloh33:
	ldr	x8, [x8, _MOD_RAILGUN@GOTPAGEOFF]
Lloh34:
	ldr	w7, [x8]
	mov	x0, x22
	mov	x1, x19
	mov	x2, x19
	mov	x5, x20
	mov	w6, #0
	bl	_G_Damage
LBB0_4:                                 ;   in Loop: Header=BB0_1 Depth=1
	ldur	w8, [x29, #-104]
	ldr	w9, [x28]
	tst	w9, w8
	b.ne	LBB0_6
; %bb.5:                                ;   in Loop: Header=BB0_1 Depth=1
	mov	x0, x22
	bl	_trap_UnlinkEntity
	str	x22, [x26, x27, lsl #3]
	add	x27, x27, #1
Lloh35:
	adrp	x8, _MAX_RAIL_HITS@GOTPAGE
Lloh36:
	ldr	x8, [x8, _MAX_RAIL_HITS@GOTPAGEOFF]
Lloh37:
	ldrsw	x8, [x8]
	cmp	x27, x8
	b.lt	LBB0_1
LBB0_6:
	cmp	w27, #1
	b.lt	LBB0_8
LBB0_7:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x0, [x26], #8
	bl	_trap_LinkEntity
	subs	x27, x27, #1
	b.ne	LBB0_7
LBB0_8:
	ldur	w0, [x29, #-92]
Lloh38:
	adrp	x21, _muzzle@GOTPAGE
Lloh39:
	ldr	x21, [x21, _muzzle@GOTPAGEOFF]
	ldr	w1, [x21]
	bl	_SnapVectorTowards
	ldur	w0, [x29, #-92]
Lloh40:
	adrp	x8, _EV_RAILTRAIL@GOTPAGE
Lloh41:
	ldr	x8, [x8, _EV_RAILTRAIL@GOTPAGEOFF]
Lloh42:
	ldr	w1, [x8]
	bl	_G_TempEntity
	mov	x20, x0
	ldr	w8, [x19, #16]
	str	w8, [x0, #16]
	ldr	w0, [x21]
	ldr	w1, [x20, #20]
	bl	_VectorCopy
	ldr	w0, [x20, #20]
Lloh43:
	adrp	x8, _right@GOTPAGE
Lloh44:
	ldr	x8, [x8, _right@GOTPAGEOFF]
Lloh45:
	ldr	w2, [x8]
	mov	w1, #4
	mov	x3, x0
	bl	_VectorMA
	ldr	w0, [x20, #20]
Lloh46:
	adrp	x8, _up@GOTPAGE
Lloh47:
	ldr	x8, [x8, _up@GOTPAGEOFF]
Lloh48:
	ldr	w2, [x8]
	mov	w1, #-1
	mov	x3, x0
	bl	_VectorMA
	ldur	w8, [x29, #-100]
Lloh49:
	adrp	x9, _SURF_NOIMPACT@GOTPAGE
Lloh50:
	ldr	x9, [x9, _SURF_NOIMPACT@GOTPAGEOFF]
Lloh51:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_10
; %bb.9:
	mov	w0, #255
	b	LBB0_11
LBB0_10:
	ldur	w0, [x29, #-96]
	bl	_DirToByte
LBB0_11:
	str	w0, [x20, #12]
	ldr	w8, [x19, #16]
	str	w8, [x20, #16]
	ldr	x8, [x19]
	cbz	w24, LBB0_15
; %bb.12:
	ldr	w9, [x8, #8]
	add	w9, w9, w24
	str	w9, [x8, #8]
	subs	w9, w9, #2
	b.lt	LBB0_14
; %bb.13:
	str	w9, [x8, #8]
	ldr	x9, [x8, #40]
Lloh52:
	adrp	x10, _PERS_IMPRESSIVE_COUNT@GOTPAGE
Lloh53:
	ldr	x10, [x10, _PERS_IMPRESSIVE_COUNT@GOTPAGEOFF]
Lloh54:
	ldr	x10, [x10]
	lsl	x10, x10, #2
	ldr	w11, [x9, x10]
	add	w11, w11, #1
	str	w11, [x9, x10]
Lloh55:
	adrp	x9, _EF_AWARD_IMPRESSIVE@GOTPAGE
Lloh56:
	ldr	x9, [x9, _EF_AWARD_IMPRESSIVE@GOTPAGEOFF]
Lloh57:
	ldr	w9, [x9]
Lloh58:
	adrp	x10, _EF_AWARD_EXCELLENT@GOTPAGE
Lloh59:
	ldr	x10, [x10, _EF_AWARD_EXCELLENT@GOTPAGEOFF]
Lloh60:
	ldr	w10, [x10]
	orr	w10, w10, w9
Lloh61:
	adrp	x11, _EF_AWARD_GAUNTLET@GOTPAGE
Lloh62:
	ldr	x11, [x11, _EF_AWARD_GAUNTLET@GOTPAGEOFF]
Lloh63:
	ldr	w11, [x11]
	orr	w10, w10, w11
Lloh64:
	adrp	x11, _EF_AWARD_ASSIST@GOTPAGE
Lloh65:
	ldr	x11, [x11, _EF_AWARD_ASSIST@GOTPAGEOFF]
Lloh66:
	ldr	w11, [x11]
	orr	w10, w10, w11
Lloh67:
	adrp	x11, _EF_AWARD_DEFEND@GOTPAGE
Lloh68:
	ldr	x11, [x11, _EF_AWARD_DEFEND@GOTPAGEOFF]
Lloh69:
	ldr	w11, [x11]
	orr	w10, w10, w11
Lloh70:
	adrp	x11, _EF_AWARD_CAP@GOTPAGE
Lloh71:
	ldr	x11, [x11, _EF_AWARD_CAP@GOTPAGEOFF]
Lloh72:
	ldr	w11, [x11]
	orr	w10, w10, w11
	ldr	w11, [x8, #32]
	bic	w10, w11, w10
	orr	w9, w10, w9
	str	w9, [x8, #32]
Lloh73:
	adrp	x9, _level@GOTPAGE
Lloh74:
	ldr	x9, [x9, _level@GOTPAGEOFF]
Lloh75:
	ldr	x9, [x9]
Lloh76:
	adrp	x10, _REWARD_SPRITE_TIME@GOTPAGE
Lloh77:
	ldr	x10, [x10, _REWARD_SPRITE_TIME@GOTPAGEOFF]
Lloh78:
	ldr	x10, [x10]
	add	x9, x10, x9
	str	x9, [x8, #16]
LBB0_14:
	ldr	w9, [x8, #24]
	add	w9, w9, #1
	str	w9, [x8, #24]
	b	LBB0_16
LBB0_15:
	str	wzr, [x8, #8]
LBB0_16:
	ldur	x8, [x29, #-120]                ; 8-byte Folded Reload
	mov	sp, x8
	ldur	x8, [x29, #-88]
Lloh79:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh80:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh81:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_18
; %bb.17:
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_18:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh49, Lloh50, Lloh51
	.loh AdrpLdrGotLdr	Lloh46, Lloh47, Lloh48
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh45
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGot	Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh76, Lloh77, Lloh78
	.loh AdrpLdrGotLdr	Lloh73, Lloh74, Lloh75
	.loh AdrpLdrGotLdr	Lloh70, Lloh71, Lloh72
	.loh AdrpLdrGotLdr	Lloh67, Lloh68, Lloh69
	.loh AdrpLdrGotLdr	Lloh64, Lloh65, Lloh66
	.loh AdrpLdrGotLdr	Lloh61, Lloh62, Lloh63
	.loh AdrpLdrGotLdr	Lloh58, Lloh59, Lloh60
	.loh AdrpLdrGotLdr	Lloh55, Lloh56, Lloh57
	.loh AdrpLdrGotLdr	Lloh52, Lloh53, Lloh54
	.loh AdrpLdrGotLdr	Lloh79, Lloh80, Lloh81
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_RAIL_HITS,4,2              ; @MAX_RAIL_HITS
	.comm	_s_quadFactor,4,2               ; @s_quadFactor
	.comm	_muzzle,4,2                     ; @muzzle
	.comm	_forward,4,2                    ; @forward
	.comm	_MASK_SHOT,4,2                  ; @MASK_SHOT
	.comm	_ENTITYNUM_MAX_NORMAL,8,3       ; @ENTITYNUM_MAX_NORMAL
	.comm	_g_entities,8,3                 ; @g_entities
	.comm	_MOD_RAILGUN,4,2                ; @MOD_RAILGUN
	.comm	_CONTENTS_SOLID,4,2             ; @CONTENTS_SOLID
	.comm	_EV_RAILTRAIL,4,2               ; @EV_RAILTRAIL
	.comm	_right,4,2                      ; @right
	.comm	_up,4,2                         ; @up
	.comm	_SURF_NOIMPACT,4,2              ; @SURF_NOIMPACT
	.comm	_PERS_IMPRESSIVE_COUNT,8,3      ; @PERS_IMPRESSIVE_COUNT
	.comm	_EF_AWARD_IMPRESSIVE,4,2        ; @EF_AWARD_IMPRESSIVE
	.comm	_EF_AWARD_EXCELLENT,4,2         ; @EF_AWARD_EXCELLENT
	.comm	_EF_AWARD_GAUNTLET,4,2          ; @EF_AWARD_GAUNTLET
	.comm	_EF_AWARD_ASSIST,4,2            ; @EF_AWARD_ASSIST
	.comm	_EF_AWARD_DEFEND,4,2            ; @EF_AWARD_DEFEND
	.comm	_EF_AWARD_CAP,4,2               ; @EF_AWARD_CAP
	.comm	_level,8,3                      ; @level
	.comm	_REWARD_SPRITE_TIME,8,3         ; @REWARD_SPRITE_TIME
	.comm	_ENTITYNUM_NONE,4,2             ; @ENTITYNUM_NONE
.subsections_via_symbols
