	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UI_InGameMenu                  ## -- Begin function UI_InGameMenu
	.p2align	4, 0x90
_UI_InGameMenu:                         ## @UI_InGameMenu
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_uis@GOTPCREL(%rip), %rax
	movq	$0, 8(%rax)
	movabsq	$343597383999, %rcx             ## imm = 0x500000013F
	movq	%rcx, (%rax)
	xorl	%eax, %eax
	callq	_InGame_MenuInit
	movq	_s_ingame@GOTPCREL(%rip), %rdi
	popq	%rbp
	jmp	_UI_PushMenu                    ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_uis,16,3                       ## @uis
	.comm	_s_ingame,4,2                   ## @s_ingame
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ; -- Begin function UI_InGameMenu
lCPI0_0:
	.long	319                             ; 0x13f
	.long	80                              ; 0x50
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_UI_InGameMenu
	.p2align	2
_UI_InGameMenu:                         ; @UI_InGameMenu
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _uis@GOTPAGE
Lloh1:
	ldr	x8, [x8, _uis@GOTPAGEOFF]
	str	xzr, [x8, #8]
Lloh2:
	adrp	x9, lCPI0_0@PAGE
Lloh3:
	ldr	d0, [x9, lCPI0_0@PAGEOFF]
	str	d0, [x8]
	bl	_InGame_MenuInit
Lloh4:
	adrp	x0, _s_ingame@GOTPAGE
Lloh5:
	ldr	x0, [x0, _s_ingame@GOTPAGEOFF]
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_PushMenu
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdr	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_uis,16,3                       ; @uis
	.comm	_s_ingame,4,2                   ; @s_ingame
.subsections_via_symbols
