	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function main
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_main
	.p2align	4, 0x90
_main:                                  ## @main
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r15
	movl	%edi, %ebx
	movq	_GLFW_FALSE@GOTPCREL(%rip), %r14
	movl	(%r14), %eax
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	movq	_GLFW_TRUE@GOTPCREL(%rip), %rax
	movl	(%rax), %r13d
	leaq	L_.str(%rip), %r12
	movl	%r13d, -44(%rbp)                ## 4-byte Spill
	jmp	LBB0_1
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_1 Depth=1
	movl	(%r14), %r13d
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movl	%ebx, %edi
	movq	%r15, %rsi
	movq	%r12, %rdx
	callq	_getopt
	cmpl	$102, %eax
	je	LBB0_8
## %bb.2:                               ##   in Loop: Header=BB0_1 Depth=1
	cmpl	$98, %eax
	jne	LBB0_3
## %bb.7:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	_GLFW_TRUE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	jmp	LBB0_1
LBB0_3:
	cmpl	$-1, %eax
	je	LBB0_10
## %bb.4:
	cmpl	$104, %eax
	jne	LBB0_9
## %bb.5:
	xorl	%eax, %eax
	callq	_usage
LBB0_6:
	movq	_EXIT_SUCCESS@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_exit
LBB0_10:
	movq	_error_callback@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glfwSetErrorCallback
	xorl	%eax, %eax
	callq	_glfwInit
	testl	%eax, %eax
	je	LBB0_15
## %bb.11:
	movq	_GLFW_DECORATED@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	-56(%rbp), %esi                 ## 4-byte Reload
	callq	_glfwWindowHint
	movq	_GLFW_VISIBLE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r14), %esi
	callq	_glfwWindowHint
	movq	_titles@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %edx
	movl	$200, %edi
	movl	$200, %esi
	xorl	%ecx, %ecx
	xorl	%r8d, %r8d
	callq	_glfwCreateWindow
	movq	%rax, -128(%rbp)
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	testq	%rax, %rax
	jne	LBB0_12
LBB0_14:
	xorl	%eax, %eax
	callq	_glfwTerminate
	jmp	LBB0_15
LBB0_9:
	xorl	%eax, %eax
	callq	_usage
LBB0_15:
	movq	_EXIT_FAILURE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_exit
LBB0_12:
	movq	_key_callback@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	-56(%rbp), %rbx                 ## 8-byte Reload
	movq	%rbx, %rdi
	callq	_glfwSetKeyCallback
	movq	%rbx, %rdi
	callq	_glfwMakeContextCurrent
	movq	_glfwGetProcAddress@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gladLoadGL
	movq	_colors@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	8(%rax), %edi
	movl	(%rax), %edx
	movl	4(%rax), %esi
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	callq	_glClearColor
	leaq	-72(%rbp), %rsi
	leaq	-68(%rbp), %rdx
	leaq	-64(%rbp), %rcx
	leaq	-60(%rbp), %r8
	movq	%rbx, %rdi
	callq	_glfwGetWindowFrameSize
	movq	%rbx, %rdi
	movl	$100, %esi
	movl	$100, %edx
	callq	_glfwSetWindowPos
	movl	$1, %ebx
	movl	$5, %r15d
	.p2align	4, 0x90
LBB0_13:                                ## =>This Inner Loop Header: Depth=1
	movq	_GLFW_FOCUS_ON_SHOW@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	%r13d, %esi
	callq	_glfwWindowHint
	movq	_titles@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%rbx,4), %edx
	movl	$200, %edi
	movl	$200, %esi
	xorl	%ecx, %ecx
	xorl	%r8d, %r8d
	callq	_glfwCreateWindow
	movq	%rax, -128(%rbp,%rbx,8)
	testq	%rax, %rax
	je	LBB0_14
## %bb.16:                              ##   in Loop: Header=BB0_13 Depth=1
	movq	%rax, %r12
	movq	_key_callback@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r12, %rdi
	callq	_glfwSetKeyCallback
	movq	%r12, %rdi
	callq	_glfwMakeContextCurrent
	movq	_glfwGetProcAddress@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_gladLoadGL
	movq	_colors@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%r15,4), %edi
	movl	-8(%rax,%r15,4), %edx
	movl	-4(%rax,%r15,4), %esi
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	callq	_glClearColor
	movq	%r12, %rdi
	leaq	-72(%rbp), %rsi
	leaq	-68(%rbp), %rdx
	leaq	-64(%rbp), %rcx
	leaq	-60(%rbp), %r8
	callq	_glfwGetWindowFrameSize
	movl	%ebx, %eax
	andl	$1, %eax
	movl	-72(%rbp), %ecx
	movl	-64(%rbp), %edx
	leal	(%rcx,%rdx), %esi
	addl	$200, %esi
	imull	%eax, %esi
	addl	$100, %esi
	movl	%ebx, %eax
	shrl	%eax
	movl	-68(%rbp), %ecx
	movl	-60(%rbp), %edx
	addl	%ecx, %edx
	addl	$200, %edx
	imull	%eax, %edx
	addl	$100, %edx
	movq	%r12, %rdi
	callq	_glfwSetWindowPos
	incq	%rbx
	addq	$3, %r15
	cmpq	$4, %rbx
	jne	LBB0_13
## %bb.17:
	movq	-120(%rbp), %r15
	movq	-112(%rbp), %rbx
	movq	-104(%rbp), %r12
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	callq	_glfwShowWindow
	movq	%r15, -88(%rbp)                 ## 8-byte Spill
	movq	%r15, %rdi
	callq	_glfwShowWindow
	movq	%rbx, -80(%rbp)                 ## 8-byte Spill
	movq	%rbx, %rdi
	callq	_glfwShowWindow
	movq	%r12, %rdi
	callq	_glfwShowWindow
	cmpl	$0, -44(%rbp)                   ## 4-byte Folded Reload
	jne	LBB0_18
LBB0_28:
	xorl	%eax, %eax
	callq	_glfwTerminate
	jmp	LBB0_6
LBB0_18:
	movq	-56(%rbp), %r13                 ## 8-byte Reload
	jmp	LBB0_19
	.p2align	4, 0x90
LBB0_27:                                ##   in Loop: Header=BB0_19 Depth=1
	xorl	%eax, %eax
	callq	_glfwWaitEvents
	cmpl	$0, -44(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_28
LBB0_19:                                ## =>This Inner Loop Header: Depth=1
	movq	%r13, %rdi
	callq	_glfwMakeContextCurrent
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %r15
	movl	(%r15), %edi
	callq	_glClear
	movq	%r13, %rdi
	callq	_glfwSwapBuffers
	movq	%r13, %rdi
	callq	_glfwWindowShouldClose
	testq	%rax, %rax
	je	LBB0_21
## %bb.20:                              ##   in Loop: Header=BB0_19 Depth=1
	movl	(%r14), %eax
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
LBB0_21:                                ##   in Loop: Header=BB0_19 Depth=1
	movq	-88(%rbp), %rbx                 ## 8-byte Reload
	movq	%rbx, %rdi
	callq	_glfwMakeContextCurrent
	movl	(%r15), %edi
	callq	_glClear
	movq	%rbx, %rdi
	callq	_glfwSwapBuffers
	movq	%rbx, %rdi
	callq	_glfwWindowShouldClose
	testq	%rax, %rax
	je	LBB0_23
## %bb.22:                              ##   in Loop: Header=BB0_19 Depth=1
	movl	(%r14), %eax
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
LBB0_23:                                ##   in Loop: Header=BB0_19 Depth=1
	movq	-80(%rbp), %rbx                 ## 8-byte Reload
	movq	%rbx, %rdi
	callq	_glfwMakeContextCurrent
	movl	(%r15), %edi
	callq	_glClear
	movq	%rbx, %rdi
	callq	_glfwSwapBuffers
	movq	%rbx, %rdi
	callq	_glfwWindowShouldClose
	testq	%rax, %rax
	je	LBB0_25
## %bb.24:                              ##   in Loop: Header=BB0_19 Depth=1
	movl	(%r14), %eax
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
LBB0_25:                                ##   in Loop: Header=BB0_19 Depth=1
	movq	%r12, %rdi
	callq	_glfwMakeContextCurrent
	movl	(%r15), %edi
	callq	_glClear
	movq	%r12, %rdi
	callq	_glfwSwapBuffers
	movq	%r12, %rdi
	callq	_glfwWindowShouldClose
	testq	%rax, %rax
	je	LBB0_27
## %bb.26:                              ##   in Loop: Header=BB0_19 Depth=1
	movl	(%r14), %eax
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	jmp	LBB0_27
	.cfi_endproc
                                        ## -- End function
	.comm	_GLFW_FALSE,4,2                 ## @GLFW_FALSE
	.comm	_GLFW_TRUE,4,2                  ## @GLFW_TRUE
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"bfh"

	.comm	_EXIT_SUCCESS,4,2               ## @EXIT_SUCCESS
	.comm	_EXIT_FAILURE,4,2               ## @EXIT_FAILURE
	.comm	_error_callback,4,2             ## @error_callback
	.comm	_GLFW_DECORATED,4,2             ## @GLFW_DECORATED
	.comm	_GLFW_VISIBLE,4,2               ## @GLFW_VISIBLE
	.comm	_GLFW_FOCUS_ON_SHOW,4,2         ## @GLFW_FOCUS_ON_SHOW
	.comm	_titles,8,3                     ## @titles
	.comm	_key_callback,4,2               ## @key_callback
	.comm	_glfwGetProcAddress,4,2         ## @glfwGetProcAddress
	.comm	_colors,8,3                     ## @colors
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_main                           ; -- Begin function main
	.p2align	2
_main:                                  ; @main
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x21, x1
	mov	x22, x0
Lloh0:
	adrp	x24, _GLFW_FALSE@GOTPAGE
Lloh1:
	ldr	x24, [x24, _GLFW_FALSE@GOTPAGEOFF]
	ldr	w19, [x24]
Lloh2:
	adrp	x26, _GLFW_TRUE@GOTPAGE
Lloh3:
	ldr	x26, [x26, _GLFW_TRUE@GOTPAGEOFF]
	ldr	w25, [x26]
Lloh4:
	adrp	x23, l_.str@PAGE
Lloh5:
	add	x23, x23, l_.str@PAGEOFF
	mov	x20, x25
	b	LBB0_2
LBB0_1:                                 ;   in Loop: Header=BB0_2 Depth=1
	ldr	w20, [x24]
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, x22
	mov	x1, x21
	mov	x2, x23
	bl	_getopt
	cmp	w0, #102
	b.eq	LBB0_1
; %bb.3:                                ;   in Loop: Header=BB0_2 Depth=1
	cmp	w0, #98
	b.ne	LBB0_5
; %bb.4:                                ;   in Loop: Header=BB0_2 Depth=1
	ldr	w19, [x26]
	b	LBB0_2
LBB0_5:
	cmn	w0, #1
	b.eq	LBB0_9
; %bb.6:
	cmp	w0, #104
	b.ne	LBB0_12
; %bb.7:
	bl	_usage
LBB0_8:
Lloh6:
	adrp	x8, _EXIT_SUCCESS@GOTPAGE
Lloh7:
	ldr	x8, [x8, _EXIT_SUCCESS@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	bl	_exit
LBB0_9:
Lloh9:
	adrp	x8, _error_callback@GOTPAGE
Lloh10:
	ldr	x8, [x8, _error_callback@GOTPAGEOFF]
Lloh11:
	ldr	w0, [x8]
	bl	_glfwSetErrorCallback
	bl	_glfwInit
	cbz	w0, LBB0_13
; %bb.10:
Lloh12:
	adrp	x8, _GLFW_DECORATED@GOTPAGE
Lloh13:
	ldr	x8, [x8, _GLFW_DECORATED@GOTPAGEOFF]
Lloh14:
	ldr	w0, [x8]
	mov	x1, x19
	bl	_glfwWindowHint
Lloh15:
	adrp	x8, _GLFW_VISIBLE@GOTPAGE
Lloh16:
	ldr	x8, [x8, _GLFW_VISIBLE@GOTPAGEOFF]
Lloh17:
	ldr	w0, [x8]
	ldr	w1, [x24]
	bl	_glfwWindowHint
Lloh18:
	adrp	x8, _titles@GOTPAGE
Lloh19:
	ldr	x8, [x8, _titles@GOTPAGEOFF]
Lloh20:
	ldr	x8, [x8]
	ldr	w2, [x8]
	mov	w0, #200
	mov	w1, #200
	mov	x3, #0
	mov	x4, #0
	bl	_glfwCreateWindow
	str	x0, [sp, #16]
	cbnz	x0, LBB0_14
LBB0_11:
	bl	_glfwTerminate
	b	LBB0_13
LBB0_12:
	bl	_usage
LBB0_13:
Lloh21:
	adrp	x8, _EXIT_FAILURE@GOTPAGE
Lloh22:
	ldr	x8, [x8, _EXIT_FAILURE@GOTPAGEOFF]
Lloh23:
	ldr	w0, [x8]
	bl	_exit
LBB0_14:
	mov	x19, x0
Lloh24:
	adrp	x8, _key_callback@GOTPAGE
Lloh25:
	ldr	x8, [x8, _key_callback@GOTPAGEOFF]
Lloh26:
	ldr	w1, [x8]
	bl	_glfwSetKeyCallback
	mov	x0, x19
	bl	_glfwMakeContextCurrent
Lloh27:
	adrp	x8, _glfwGetProcAddress@GOTPAGE
Lloh28:
	ldr	x8, [x8, _glfwGetProcAddress@GOTPAGEOFF]
Lloh29:
	ldr	w0, [x8]
	bl	_gladLoadGL
Lloh30:
	adrp	x27, _colors@GOTPAGE
Lloh31:
	ldr	x27, [x27, _colors@GOTPAGEOFF]
	ldr	x8, [x27]
	ldp	w1, w0, [x8, #4]
	ldr	w2, [x8]
	fmov	s0, #1.00000000
	bl	_glClearColor
	add	x1, sp, #12
	add	x2, sp, #8
	add	x3, sp, #4
	mov	x4, sp
	mov	x0, x19
	bl	_glfwGetWindowFrameSize
	mov	x0, x19
	mov	w1, #100
	mov	w2, #100
	bl	_glfwSetWindowPos
	mov	w28, #1
	mov	w22, #20
Lloh32:
	adrp	x23, _GLFW_FOCUS_ON_SHOW@GOTPAGE
Lloh33:
	ldr	x23, [x23, _GLFW_FOCUS_ON_SHOW@GOTPAGEOFF]
	add	x26, sp, #16
LBB0_15:                                ; =>This Inner Loop Header: Depth=1
	ldr	w0, [x23]
	mov	x1, x20
	bl	_glfwWindowHint
Lloh34:
	adrp	x8, _titles@GOTPAGE
Lloh35:
	ldr	x8, [x8, _titles@GOTPAGEOFF]
Lloh36:
	ldr	x8, [x8]
	ldr	w2, [x8, x28, lsl #2]
	mov	w0, #200
	mov	w1, #200
	mov	x3, #0
	mov	x4, #0
	bl	_glfwCreateWindow
	str	x0, [x26, x28, lsl #3]
	cbz	x0, LBB0_11
; %bb.16:                               ;   in Loop: Header=BB0_15 Depth=1
	mov	x21, x0
Lloh37:
	adrp	x8, _key_callback@GOTPAGE
Lloh38:
	ldr	x8, [x8, _key_callback@GOTPAGEOFF]
Lloh39:
	ldr	w1, [x8]
	bl	_glfwSetKeyCallback
	mov	x0, x21
	bl	_glfwMakeContextCurrent
Lloh40:
	adrp	x8, _glfwGetProcAddress@GOTPAGE
Lloh41:
	ldr	x8, [x8, _glfwGetProcAddress@GOTPAGEOFF]
Lloh42:
	ldr	w0, [x8]
	bl	_gladLoadGL
	ldr	x8, [x27]
	add	x8, x8, x22
	ldp	w1, w0, [x8, #-4]
	ldur	w2, [x8, #-8]
	fmov	s0, #1.00000000
	bl	_glClearColor
	add	x1, sp, #12
	add	x2, sp, #8
	add	x3, sp, #4
	mov	x4, sp
	mov	x0, x21
	bl	_glfwGetWindowFrameSize
	and	w8, w28, #0x1
	ldr	w9, [sp, #12]
	ldr	w10, [sp, #4]
	add	w9, w9, w10
	add	w9, w9, #200
	mul	w8, w9, w8
	add	w1, w8, #100
	ubfx	x8, x28, #1, #31
	ldr	w9, [sp, #8]
	ldr	w10, [sp]
	add	w9, w9, w10
	add	w9, w9, #200
	mul	w8, w9, w8
	add	w2, w8, #100
	mov	x0, x21
	bl	_glfwSetWindowPos
	add	x28, x28, #1
	add	x22, x22, #12
	cmp	x22, #56
	b.ne	LBB0_15
; %bb.17:
	ldp	x20, x21, [sp, #24]
	ldr	x22, [sp, #40]
	mov	x0, x19
	bl	_glfwShowWindow
	mov	x0, x20
	bl	_glfwShowWindow
	mov	x0, x21
	bl	_glfwShowWindow
	mov	x0, x22
	bl	_glfwShowWindow
	cbz	w25, LBB0_20
; %bb.18:
Lloh43:
	adrp	x23, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh44:
	ldr	x23, [x23, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
LBB0_19:                                ; =>This Inner Loop Header: Depth=1
	mov	x0, x19
	bl	_glfwMakeContextCurrent
	ldr	w0, [x23]
	bl	_glClear
	mov	x0, x19
	bl	_glfwSwapBuffers
	mov	x0, x19
	bl	_glfwWindowShouldClose
	ldr	w8, [x24]
	cmp	x0, #0
	csel	w25, w25, w8, eq
	mov	x0, x20
	bl	_glfwMakeContextCurrent
	ldr	w0, [x23]
	bl	_glClear
	mov	x0, x20
	bl	_glfwSwapBuffers
	mov	x0, x20
	bl	_glfwWindowShouldClose
	ldr	w8, [x24]
	cmp	x0, #0
	csel	w25, w25, w8, eq
	mov	x0, x21
	bl	_glfwMakeContextCurrent
	ldr	w0, [x23]
	bl	_glClear
	mov	x0, x21
	bl	_glfwSwapBuffers
	mov	x0, x21
	bl	_glfwWindowShouldClose
	ldr	w8, [x24]
	cmp	x0, #0
	csel	w25, w25, w8, eq
	mov	x0, x22
	bl	_glfwMakeContextCurrent
	ldr	w0, [x23]
	bl	_glClear
	mov	x0, x22
	bl	_glfwSwapBuffers
	mov	x0, x22
	bl	_glfwWindowShouldClose
	ldr	w8, [x24]
	cmp	x0, #0
	csel	w25, w25, w8, eq
	bl	_glfwWaitEvents
	cbnz	w25, LBB0_19
LBB0_20:
	bl	_glfwTerminate
	b	LBB0_8
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGot	Lloh32, Lloh33
	.loh AdrpLdrGot	Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGot	Lloh43, Lloh44
	.cfi_endproc
                                        ; -- End function
	.comm	_GLFW_FALSE,4,2                 ; @GLFW_FALSE
	.comm	_GLFW_TRUE,4,2                  ; @GLFW_TRUE
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"bfh"

	.comm	_EXIT_SUCCESS,4,2               ; @EXIT_SUCCESS
	.comm	_EXIT_FAILURE,4,2               ; @EXIT_FAILURE
	.comm	_error_callback,4,2             ; @error_callback
	.comm	_GLFW_DECORATED,4,2             ; @GLFW_DECORATED
	.comm	_GLFW_VISIBLE,4,2               ; @GLFW_VISIBLE
	.comm	_GLFW_FOCUS_ON_SHOW,4,2         ; @GLFW_FOCUS_ON_SHOW
	.comm	_titles,8,3                     ; @titles
	.comm	_key_callback,4,2               ; @key_callback
	.comm	_glfwGetProcAddress,4,2         ; @glfwGetProcAddress
	.comm	_colors,8,3                     ; @colors
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
.subsections_via_symbols
