	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotSetTeamStatus               ## -- Begin function BotSetTeamStatus
	.p2align	4, 0x90
_BotSetTeamStatus:                      ## @BotSetTeamStatus
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GT_1FCTF,4,2                   ## @GT_1FCTF
	.comm	_GT_CTF,4,2                     ## @GT_CTF
	.comm	_GT_HARVESTER,4,2               ## @GT_HARVESTER
	.comm	_TEAMTASK_CAMP,4,2              ## @TEAMTASK_CAMP
	.comm	_TEAMTASK_DEFENSE,4,2           ## @TEAMTASK_DEFENSE
	.comm	_TEAMTASK_ESCORT,4,2            ## @TEAMTASK_ESCORT
	.comm	_TEAMTASK_FOLLOW,4,2            ## @TEAMTASK_FOLLOW
	.comm	_TEAMTASK_OFFENSE,4,2           ## @TEAMTASK_OFFENSE
	.comm	_TEAMTASK_PATROL,4,2            ## @TEAMTASK_PATROL
	.comm	_TEAMTASK_RETRIEVE,4,2          ## @TEAMTASK_RETRIEVE
	.comm	_gametype,4,2                   ## @gametype
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotSetTeamStatus               ; -- Begin function BotSetTeamStatus
	.p2align	2
_BotSetTeamStatus:                      ; @BotSetTeamStatus
	.cfi_startproc
; %bb.0:
	ret
	.cfi_endproc
                                        ; -- End function
	.comm	_GT_1FCTF,4,2                   ; @GT_1FCTF
	.comm	_GT_CTF,4,2                     ; @GT_CTF
	.comm	_GT_HARVESTER,4,2               ; @GT_HARVESTER
	.comm	_TEAMTASK_CAMP,4,2              ; @TEAMTASK_CAMP
	.comm	_TEAMTASK_DEFENSE,4,2           ; @TEAMTASK_DEFENSE
	.comm	_TEAMTASK_ESCORT,4,2            ; @TEAMTASK_ESCORT
	.comm	_TEAMTASK_FOLLOW,4,2            ; @TEAMTASK_FOLLOW
	.comm	_TEAMTASK_OFFENSE,4,2           ; @TEAMTASK_OFFENSE
	.comm	_TEAMTASK_PATROL,4,2            ; @TEAMTASK_PATROL
	.comm	_TEAMTASK_RETRIEVE,4,2          ; @TEAMTASK_RETRIEVE
	.comm	_gametype,4,2                   ; @gametype
.subsections_via_symbols
