	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SceneSetEmote_b                ## -- Begin function SceneSetEmote_b
	.p2align	4, 0x90
_SceneSetEmote_b:                       ## @SceneSetEmote_b
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %rbx
	movq	%rdi, %r14
	movq	_BUBBLE_SPRITE_LEFT@GOTPCREL(%rip), %r15
	movl	(%r15), %edi
	callq	_hide_sprite_pair
	movq	_bank_data_ptrs@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_EMOTES_SPRITE_BANK@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rdi
	movq	_EMOTES_SPRITE_BANK_OFFSET@GOTPCREL(%rip), %rcx
	shll	$6, %ebx
	addl	(%rax,%rdi,8), %ebx
	addl	(%rcx), %ebx
	movl	$124, %esi
	movl	$4, %edx
	movl	%ebx, %ecx
	callq	_SetBankedSpriteData
	movl	(%r15), %edi
	movl	$124, %esi
	movl	$126, %edx
	callq	_set_sprite_tile_pair
	movq	_emote_timer@GOTPCREL(%rip), %rax
	movl	$1, (%rax)
	movq	_emote_actor@GOTPCREL(%rip), %rax
	movq	%r14, (%rax)
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_BUBBLE_SPRITE_LEFT,4,2         ## @BUBBLE_SPRITE_LEFT
	.comm	_bank_data_ptrs,8,3             ## @bank_data_ptrs
	.comm	_EMOTES_SPRITE_BANK,8,3         ## @EMOTES_SPRITE_BANK
	.comm	_EMOTES_SPRITE_BANK_OFFSET,4,2  ## @EMOTES_SPRITE_BANK_OFFSET
	.comm	_emote_timer,4,2                ## @emote_timer
	.comm	_emote_actor,8,3                ## @emote_actor
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SceneSetEmote_b                ; -- Begin function SceneSetEmote_b
	.p2align	2
_SceneSetEmote_b:                       ; @SceneSetEmote_b
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x1
	mov	x20, x0
Lloh0:
	adrp	x21, _BUBBLE_SPRITE_LEFT@GOTPAGE
Lloh1:
	ldr	x21, [x21, _BUBBLE_SPRITE_LEFT@GOTPAGEOFF]
	ldr	w0, [x21]
	bl	_hide_sprite_pair
Lloh2:
	adrp	x8, _bank_data_ptrs@GOTPAGE
Lloh3:
	ldr	x8, [x8, _bank_data_ptrs@GOTPAGEOFF]
Lloh4:
	ldr	x8, [x8]
Lloh5:
	adrp	x9, _EMOTES_SPRITE_BANK@GOTPAGE
Lloh6:
	ldr	x9, [x9, _EMOTES_SPRITE_BANK@GOTPAGEOFF]
Lloh7:
	ldr	x0, [x9]
	ldr	x8, [x8, x0, lsl #3]
Lloh8:
	adrp	x9, _EMOTES_SPRITE_BANK_OFFSET@GOTPAGE
Lloh9:
	ldr	x9, [x9, _EMOTES_SPRITE_BANK_OFFSET@GOTPAGEOFF]
Lloh10:
	ldr	w9, [x9]
	add	w8, w8, w19, lsl #6
	add	w3, w8, w9
	mov	w1, #124
	mov	w2, #4
	bl	_SetBankedSpriteData
	ldr	w0, [x21]
	mov	w1, #124
	mov	w2, #126
	bl	_set_sprite_tile_pair
Lloh11:
	adrp	x8, _emote_timer@GOTPAGE
Lloh12:
	ldr	x8, [x8, _emote_timer@GOTPAGEOFF]
	mov	w9, #1
Lloh13:
	str	w9, [x8]
Lloh14:
	adrp	x8, _emote_actor@GOTPAGE
Lloh15:
	ldr	x8, [x8, _emote_actor@GOTPAGEOFF]
Lloh16:
	str	x20, [x8]
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotStr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotStr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_BUBBLE_SPRITE_LEFT,4,2         ; @BUBBLE_SPRITE_LEFT
	.comm	_bank_data_ptrs,8,3             ; @bank_data_ptrs
	.comm	_EMOTES_SPRITE_BANK,8,3         ; @EMOTES_SPRITE_BANK
	.comm	_EMOTES_SPRITE_BANK_OFFSET,4,2  ; @EMOTES_SPRITE_BANK_OFFSET
	.comm	_emote_timer,4,2                ; @emote_timer
	.comm	_emote_actor,8,3                ; @emote_actor
.subsections_via_symbols
