	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function SV_Kick_f
_SV_Kick_f:                             ## @SV_Kick_f
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_com_sv_running@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpl	$0, (%rax)
	je	LBB0_1
## %bb.3:
	xorl	%eax, %eax
	callq	_Cmd_Argc
	cmpl	$2, %eax
	jne	LBB0_4
## %bb.5:
	xorl	%eax, %eax
	callq	_SV_GetPlayerByHandle
	testq	%rax, %rax
	je	LBB0_6
## %bb.20:
	movq	%rax, %rbx
	movq	8(%rax), %rax
	movq	_NA_LOOPBACK@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_22
## %bb.21:
	leaq	L_.str.5(%rip), %rdi
	jmp	LBB0_2
LBB0_1:
	leaq	L_.str(%rip), %rdi
	jmp	LBB0_2
LBB0_4:
	leaq	L_.str.1(%rip), %rdi
LBB0_2:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_Com_Printf                     ## TAILCALL
LBB0_6:
	movl	$1, %edi
	callq	_Cmd_Argv
	leaq	L_.str.2(%rip), %rsi
	movl	%eax, %edi
	callq	_Q_stricmp
	testl	%eax, %eax
	je	LBB0_7
## %bb.13:
	movl	$1, %edi
	callq	_Cmd_Argv
	leaq	L_.str.4(%rip), %rsi
	movl	%eax, %edi
	callq	_Q_stricmp
	testl	%eax, %eax
	jne	LBB0_23
## %bb.14:
	movq	_sv_maxclients@GOTPCREL(%rip), %r15
	movq	(%r15), %rax
	cmpl	$0, (%rax)
	jle	LBB0_23
## %bb.15:
	movq	_svs@GOTPCREL(%rip), %r12
	movq	8(%r12), %rbx
	xorl	%r13d, %r13d
	movq	_NA_BOT@GOTPCREL(%rip), %r14
	jmp	LBB0_16
	.p2align	4, 0x90
LBB0_19:                                ##   in Loop: Header=BB0_16 Depth=1
	incl	%r13d
	addq	$24, %rbx
	cmpl	(%rax), %r13d
	jge	LBB0_23
LBB0_16:                                ## =>This Inner Loop Header: Depth=1
	cmpl	$0, 16(%rbx)
	je	LBB0_19
## %bb.17:                              ##   in Loop: Header=BB0_16 Depth=1
	movq	8(%rbx), %rcx
	cmpq	(%r14), %rcx
	jne	LBB0_19
## %bb.18:                              ##   in Loop: Header=BB0_16 Depth=1
	movq	%rbx, %rdi
	leaq	L_.str.3(%rip), %rsi
	callq	_SV_DropClient
	movl	(%r12), %eax
	movl	%eax, (%rbx)
	movq	(%r15), %rax
	jmp	LBB0_19
LBB0_22:
	leaq	L_.str.3(%rip), %rsi
	movq	%rbx, %rdi
	callq	_SV_DropClient
	movq	_svs@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%rbx)
LBB0_23:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_7:
	movq	_sv_maxclients@GOTPCREL(%rip), %r15
	movq	(%r15), %rax
	cmpl	$0, (%rax)
	jle	LBB0_23
## %bb.8:
	movq	_svs@GOTPCREL(%rip), %r12
	movq	8(%r12), %rbx
	xorl	%r13d, %r13d
	movq	_NA_LOOPBACK@GOTPCREL(%rip), %r14
	jmp	LBB0_9
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_9 Depth=1
	incl	%r13d
	addq	$24, %rbx
	cmpl	(%rax), %r13d
	jge	LBB0_23
LBB0_9:                                 ## =>This Inner Loop Header: Depth=1
	cmpl	$0, 16(%rbx)
	je	LBB0_12
## %bb.10:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	8(%rbx), %rcx
	cmpq	(%r14), %rcx
	je	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	%rbx, %rdi
	leaq	L_.str.3(%rip), %rsi
	callq	_SV_DropClient
	movl	(%r12), %eax
	movl	%eax, (%rbx)
	movq	(%r15), %rax
	jmp	LBB0_12
	.cfi_endproc
                                        ## -- End function
	.comm	_com_sv_running,8,3             ## @com_sv_running
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Server is not running.\n"

L_.str.1:                               ## @.str.1
	.asciz	"Usage: kick <player name>\nkick all = kick everyone\nkick allbots = kick all bots\n"

L_.str.2:                               ## @.str.2
	.asciz	"all"

	.comm	_svs,16,3                       ## @svs
	.comm	_sv_maxclients,8,3              ## @sv_maxclients
	.comm	_NA_LOOPBACK,8,3                ## @NA_LOOPBACK
L_.str.3:                               ## @.str.3
	.asciz	"was kicked"

L_.str.4:                               ## @.str.4
	.asciz	"allbots"

	.comm	_NA_BOT,8,3                     ## @NA_BOT
L_.str.5:                               ## @.str.5
	.asciz	"Cannot kick host player\n"

	.no_dead_strip	_SV_Kick_f
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function SV_Kick_f
_SV_Kick_f:                             ; @SV_Kick_f
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
Lloh0:
	adrp	x8, _com_sv_running@GOTPAGE
Lloh1:
	ldr	x8, [x8, _com_sv_running@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	ldr	w8, [x8]
	cbz	w8, LBB0_5
; %bb.1:
	bl	_Cmd_Argc
	cmp	w0, #2
	b.ne	LBB0_6
; %bb.2:
	bl	_SV_GetPlayerByHandle
	cbz	x0, LBB0_8
; %bb.3:
	mov	x19, x0
	ldr	x8, [x0, #8]
Lloh3:
	adrp	x9, _NA_LOOPBACK@GOTPAGE
Lloh4:
	ldr	x9, [x9, _NA_LOOPBACK@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_16
; %bb.4:
Lloh6:
	adrp	x0, l_.str.5@PAGE
Lloh7:
	add	x0, x0, l_.str.5@PAGEOFF
	b	LBB0_7
LBB0_5:
Lloh8:
	adrp	x0, l_.str@PAGE
Lloh9:
	add	x0, x0, l_.str@PAGEOFF
	b	LBB0_7
LBB0_6:
Lloh10:
	adrp	x0, l_.str.1@PAGE
Lloh11:
	add	x0, x0, l_.str.1@PAGEOFF
LBB0_7:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_Com_Printf
LBB0_8:
	mov	w0, #1
	bl	_Cmd_Argv
Lloh12:
	adrp	x1, l_.str.2@PAGE
Lloh13:
	add	x1, x1, l_.str.2@PAGEOFF
	bl	_Q_stricmp
	cbz	w0, LBB0_18
; %bb.9:
	mov	w0, #1
	bl	_Cmd_Argv
Lloh14:
	adrp	x1, l_.str.4@PAGE
Lloh15:
	add	x1, x1, l_.str.4@PAGEOFF
	bl	_Q_stricmp
	cbnz	w0, LBB0_17
; %bb.10:
Lloh16:
	adrp	x21, _sv_maxclients@GOTPAGE
Lloh17:
	ldr	x21, [x21, _sv_maxclients@GOTPAGEOFF]
	ldr	x8, [x21]
	ldr	w9, [x8]
	cmp	w9, #1
	b.lt	LBB0_17
; %bb.11:
	mov	w22, #0
Lloh18:
	adrp	x23, _svs@GOTPAGE
Lloh19:
	ldr	x23, [x23, _svs@GOTPAGEOFF]
	ldr	x19, [x23, #8]
Lloh20:
	adrp	x24, _NA_BOT@GOTPAGE
Lloh21:
	ldr	x24, [x24, _NA_BOT@GOTPAGEOFF]
Lloh22:
	adrp	x20, l_.str.3@PAGE
Lloh23:
	add	x20, x20, l_.str.3@PAGEOFF
	b	LBB0_13
LBB0_12:                                ;   in Loop: Header=BB0_13 Depth=1
	add	w22, w22, #1
	add	x19, x19, #24
	ldr	w9, [x8]
	cmp	w22, w9
	b.ge	LBB0_17
LBB0_13:                                ; =>This Inner Loop Header: Depth=1
	ldr	w9, [x19, #16]
	cbz	w9, LBB0_12
; %bb.14:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	x9, [x19, #8]
	ldr	x10, [x24]
	cmp	x9, x10
	b.ne	LBB0_12
; %bb.15:                               ;   in Loop: Header=BB0_13 Depth=1
	mov	x0, x19
	mov	x1, x20
	bl	_SV_DropClient
	ldr	w8, [x23]
	str	w8, [x19]
	ldr	x8, [x21]
	b	LBB0_12
LBB0_16:
Lloh24:
	adrp	x1, l_.str.3@PAGE
Lloh25:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	x0, x19
	bl	_SV_DropClient
Lloh26:
	adrp	x8, _svs@GOTPAGE
Lloh27:
	ldr	x8, [x8, _svs@GOTPAGEOFF]
Lloh28:
	ldr	w8, [x8]
	str	w8, [x19]
LBB0_17:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
LBB0_18:
Lloh29:
	adrp	x21, _sv_maxclients@GOTPAGE
Lloh30:
	ldr	x21, [x21, _sv_maxclients@GOTPAGEOFF]
	ldr	x8, [x21]
	ldr	w9, [x8]
	cmp	w9, #1
	b.lt	LBB0_17
; %bb.19:
	mov	w22, #0
Lloh31:
	adrp	x23, _svs@GOTPAGE
Lloh32:
	ldr	x23, [x23, _svs@GOTPAGEOFF]
	ldr	x19, [x23, #8]
Lloh33:
	adrp	x24, _NA_LOOPBACK@GOTPAGE
Lloh34:
	ldr	x24, [x24, _NA_LOOPBACK@GOTPAGEOFF]
Lloh35:
	adrp	x20, l_.str.3@PAGE
Lloh36:
	add	x20, x20, l_.str.3@PAGEOFF
	b	LBB0_21
LBB0_20:                                ;   in Loop: Header=BB0_21 Depth=1
	add	w22, w22, #1
	add	x19, x19, #24
	ldr	w9, [x8]
	cmp	w22, w9
	b.ge	LBB0_17
LBB0_21:                                ; =>This Inner Loop Header: Depth=1
	ldr	w9, [x19, #16]
	cbz	w9, LBB0_20
; %bb.22:                               ;   in Loop: Header=BB0_21 Depth=1
	ldr	x9, [x19, #8]
	ldr	x10, [x24]
	cmp	x9, x10
	b.eq	LBB0_20
; %bb.23:                               ;   in Loop: Header=BB0_21 Depth=1
	mov	x0, x19
	mov	x1, x20
	bl	_SV_DropClient
	ldr	w8, [x23]
	str	w8, [x19]
	ldr	x8, [x21]
	b	LBB0_20
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpLdrGot	Lloh29, Lloh30
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpLdrGot	Lloh33, Lloh34
	.loh AdrpLdrGot	Lloh31, Lloh32
	.cfi_endproc
                                        ; -- End function
	.comm	_com_sv_running,8,3             ; @com_sv_running
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Server is not running.\n"

l_.str.1:                               ; @.str.1
	.asciz	"Usage: kick <player name>\nkick all = kick everyone\nkick allbots = kick all bots\n"

l_.str.2:                               ; @.str.2
	.asciz	"all"

	.comm	_svs,16,3                       ; @svs
	.comm	_sv_maxclients,8,3              ; @sv_maxclients
	.comm	_NA_LOOPBACK,8,3                ; @NA_LOOPBACK
l_.str.3:                               ; @.str.3
	.asciz	"was kicked"

l_.str.4:                               ; @.str.4
	.asciz	"allbots"

	.comm	_NA_BOT,8,3                     ; @NA_BOT
l_.str.5:                               ; @.str.5
	.asciz	"Cannot kick host player\n"

	.no_dead_strip	_SV_Kick_f
.subsections_via_symbols
