	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GL_SetProjectionMatrix         ## -- Begin function GL_SetProjectionMatrix
	.p2align	4, 0x90
_GL_SetProjectionMatrix:                ## @GL_SetProjectionMatrix
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	_glState@GOTPCREL(%rip), %rbx
	movq	8(%rbx), %rsi
	callq	_Mat4Copy
	movq	_backEnd@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	movq	8(%rbx), %rdi
	je	LBB0_2
## %bb.1:
	negl	4(%rdi)
	negl	20(%rdi)
	negl	36(%rdi)
	negl	52(%rdi)
LBB0_2:
	movl	(%rbx), %edx
	movl	4(%rbx), %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_Mat4Multiply                   ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_glState,16,3                   ## @glState
	.comm	_backEnd,8,3                    ## @backEnd
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GL_SetProjectionMatrix         ; -- Begin function GL_SetProjectionMatrix
	.p2align	2
_GL_SetProjectionMatrix:                ; @GL_SetProjectionMatrix
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x19, _glState@GOTPAGE
Lloh1:
	ldr	x19, [x19, _glState@GOTPAGEOFF]
	ldr	x1, [x19, #8]
	bl	_Mat4Copy
Lloh2:
	adrp	x8, _backEnd@GOTPAGE
Lloh3:
	ldr	x8, [x8, _backEnd@GOTPAGEOFF]
Lloh4:
	ldr	x8, [x8]
	ldr	x0, [x19, #8]
	cbz	x8, LBB0_2
; %bb.1:
	ldr	w8, [x0, #4]
	neg	w8, w8
	str	w8, [x0, #4]
	ldr	w8, [x0, #20]
	neg	w8, w8
	str	w8, [x0, #20]
	ldr	w8, [x0, #36]
	neg	w8, w8
	str	w8, [x0, #36]
	ldr	w8, [x0, #52]
	neg	w8, w8
	str	w8, [x0, #52]
LBB0_2:
	ldp	w2, w1, [x19]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_Mat4Multiply
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_glState,16,3                   ; @glState
	.comm	_backEnd,8,3                    ; @backEnd
.subsections_via_symbols
