	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function draw_scene
LCPI0_0:
	.long	0x42820000                      ## float 65
LCPI0_1:
	.long	0x43340000                      ## float 180
LCPI0_4:
	.long	0x3dcccccd                      ## float 0.100000001
LCPI0_5:
	.long	0x3f800000                      ## float 1
LCPI0_18:
	.long	0x3d4ccccd                      ## float 0.0500000007
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3
LCPI0_2:
	.quad	0x3ff0000000000000              ## double 1
LCPI0_3:
	.quad	0x404e000000000000              ## double 60
LCPI0_6:
	.quad	0x3fd3333333333333              ## double 0.29999999999999999
LCPI0_7:
	.quad	0x4024000000000000              ## double 10
LCPI0_8:
	.quad	0xc054000000000000              ## double -80
LCPI0_9:
	.quad	0xc024000000000000              ## double -10
LCPI0_11:
	.quad	0x4066800000000000              ## double 180
LCPI0_12:
	.quad	0x4008cccccccccccd              ## double 3.1000000000000001
LCPI0_13:
	.quad	0x402e000000000000              ## double 15
LCPI0_14:
	.quad	0x4007333333333333              ## double 2.8999999999999999
LCPI0_15:
	.quad	0xc02e000000000000              ## double -15
LCPI0_16:
	.quad	0x401399999999999a              ## double 4.9000000000000004
LCPI0_17:
	.quad	0x4010000000000000              ## double 4
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4
LCPI0_10:
	.quad	0x8000000000000000              ## double -0
	.quad	0x8000000000000000              ## double -0
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_draw_scene:                            ## @draw_scene
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	subq	$64, %rsp
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movsd	%xmm0, -40(%rbp)                ## 8-byte Spill
	movapd	%xmm0, %xmm1
	subsd	_draw_scene.t_old(%rip), %xmm1
	cvtsd2ss	%xmm1, %xmm1
	movss	%xmm1, -52(%rbp)                ## 4-byte Spill
	movq	%rdi, %r14
	movsd	%xmm0, _draw_scene.t_old(%rip)
	movq	_M_PI@GOTPCREL(%rip), %rbx
	movsd	(%rbx), %xmm0                   ## xmm0 = mem[0],zero
	cvtsd2ss	%xmm0, %xmm0
	mulss	LCPI0_0(%rip), %xmm0
	divss	LCPI0_1(%rip), %xmm0
	movq	_aspect_ratio@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movsd	LCPI0_2(%rip), %xmm1            ## xmm1 = mem[0],zero
	movsd	LCPI0_3(%rip), %xmm2            ## xmm2 = mem[0],zero
	callq	_mat4x4_perspective
	movss	LCPI0_4(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_5(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	movaps	%xmm0, %xmm1
	movaps	%xmm0, %xmm2
	callq	_glClearColor
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %rax
	movq	_GL_DEPTH_BUFFER_BIT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edi
	orl	(%rax), %edi
	callq	_glClear
	movq	_GL_PROJECTION@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glMatrixMode
	callq	_glLoadMatrixf
	movq	_GL_MODELVIEW@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glMatrixMode
	xorl	%eax, %eax
	callq	_glLoadIdentity
	movsd	LCPI0_6(%rip), %xmm0            ## xmm0 = mem[0],zero
	mulsd	-40(%rbp), %xmm0                ## 8-byte Folded Reload
	callq	_sin
	movsd	%xmm0, -48(%rbp)                ## 8-byte Spill
	movsd	LCPI0_7(%rip), %xmm0            ## xmm0 = mem[0],zero
	mulsd	-40(%rbp), %xmm0                ## 8-byte Folded Reload
	movapd	%xmm0, -80(%rbp)                ## 16-byte Spill
	movsd	LCPI0_8(%rip), %xmm0            ## xmm0 = mem[0],zero
	xorps	%xmm2, %xmm2
	xorps	%xmm3, %xmm3
	movsd	LCPI0_2(%rip), %xmm1            ## xmm1 = mem[0],zero
	callq	_glRotated
	movsd	-48(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	mulsd	LCPI0_9(%rip), %xmm0
	xorps	%xmm1, %xmm1
	xorps	%xmm3, %xmm3
	movsd	LCPI0_2(%rip), %xmm2            ## xmm2 = mem[0],zero
	callq	_glRotated
	movaps	-80(%rbp), %xmm0                ## 16-byte Reload
	xorps	LCPI0_10(%rip), %xmm0
	xorps	%xmm1, %xmm1
	xorps	%xmm2, %xmm2
	movsd	LCPI0_2(%rip), %xmm3            ## xmm3 = mem[0],zero
	callq	_glRotated
	movsd	(%rbx), %xmm1                   ## xmm1 = mem[0],zero
	divsd	LCPI0_11(%rip), %xmm1
	movsd	%xmm1, -48(%rbp)                ## 8-byte Spill
	movapd	-80(%rbp), %xmm0                ## 16-byte Reload
	mulsd	%xmm1, %xmm0
	callq	___sincos_stret
	movsd	%xmm0, -96(%rbp)                ## 8-byte Spill
	movapd	%xmm1, -80(%rbp)                ## 16-byte Spill
	movsd	LCPI0_12(%rip), %xmm0           ## xmm0 = mem[0],zero
	mulsd	-48(%rbp), %xmm0                ## 8-byte Folded Reload
	mulsd	-40(%rbp), %xmm0                ## 8-byte Folded Reload
	callq	_sin
	addsd	%xmm0, %xmm0
	movsd	-96(%rbp), %xmm1                ## 8-byte Reload
                                        ## xmm1 = mem[0],zero
	mulsd	LCPI0_13(%rip), %xmm1
	addsd	%xmm1, %xmm0
	movapd	%xmm0, -96(%rbp)                ## 16-byte Spill
	movsd	LCPI0_14(%rip), %xmm0           ## xmm0 = mem[0],zero
	mulsd	-48(%rbp), %xmm0                ## 8-byte Folded Reload
	mulsd	-40(%rbp), %xmm0                ## 8-byte Folded Reload
	callq	_cos
	addsd	%xmm0, %xmm0
	movapd	-80(%rbp), %xmm1                ## 16-byte Reload
	mulsd	LCPI0_15(%rip), %xmm1
	addsd	%xmm0, %xmm1
	movapd	%xmm1, -80(%rbp)                ## 16-byte Spill
	movsd	-48(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	mulsd	LCPI0_16(%rip), %xmm0
	mulsd	-40(%rbp), %xmm0                ## 8-byte Folded Reload
	callq	_cos
	addsd	%xmm0, %xmm0
	addsd	LCPI0_17(%rip), %xmm0
	movapd	LCPI0_10(%rip), %xmm2           ## xmm2 = [-0.0E+0,-0.0E+0]
	movapd	-96(%rbp), %xmm3                ## 16-byte Reload
	xorpd	%xmm2, %xmm3
	movapd	-80(%rbp), %xmm1                ## 16-byte Reload
	xorpd	%xmm2, %xmm1
	xorpd	%xmm0, %xmm2
	movapd	%xmm3, %xmm0
	callq	_glTranslated
	movq	_GL_CCW@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glFrontFace
	movq	_GL_BACK@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glCullFace
	movq	_GL_CULL_FACE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glEnable
	xorl	%eax, %eax
	callq	_setup_lights
	movq	_GL_LIGHTING@GOTPCREL(%rip), %r15
	movl	(%r15), %edi
	callq	_glEnable
	movq	_GL_FOG@GOTPCREL(%rip), %r12
	movl	(%r12), %edi
	callq	_glEnable
	movq	_GL_FOG_MODE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_GL_EXP@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_glFogi
	movq	_GL_FOG_DENSITY@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movss	LCPI0_18(%rip), %xmm0           ## xmm0 = mem[0],zero,zero,zero
	callq	_glFogf
	movq	_GL_FOG_COLOR@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_fog_color@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_glFogfv
	xorl	%eax, %eax
	callq	_draw_floor
	movq	_GL_DEPTH_TEST@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	callq	_glEnable
	movq	_GL_LEQUAL@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glDepthFunc
	movq	_GL_TRUE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glDepthMask
	xorl	%eax, %eax
	callq	_draw_fountain
	movl	(%r15), %edi
	callq	_glDisable
	movl	(%r12), %edi
	callq	_glDisable
	movq	%r14, %rdi
	movsd	-40(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	movss	-52(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	callq	_draw_particles
	movl	(%rbx), %edi
	addq	$64, %rsp
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_glDisable                      ## TAILCALL
	.cfi_endproc
                                        ## -- End function
.zerofill __DATA,__bss,_draw_scene.t_old,8,3 ## @draw_scene.t_old
	.comm	_M_PI,8,3                       ## @M_PI
	.comm	_aspect_ratio,4,2               ## @aspect_ratio
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ## @GL_DEPTH_BUFFER_BIT
	.comm	_GL_PROJECTION,4,2              ## @GL_PROJECTION
	.comm	_GL_MODELVIEW,4,2               ## @GL_MODELVIEW
	.comm	_GL_CCW,4,2                     ## @GL_CCW
	.comm	_GL_BACK,4,2                    ## @GL_BACK
	.comm	_GL_CULL_FACE,4,2               ## @GL_CULL_FACE
	.comm	_GL_LIGHTING,4,2                ## @GL_LIGHTING
	.comm	_GL_FOG,4,2                     ## @GL_FOG
	.comm	_GL_FOG_MODE,4,2                ## @GL_FOG_MODE
	.comm	_GL_EXP,4,2                     ## @GL_EXP
	.comm	_GL_FOG_DENSITY,4,2             ## @GL_FOG_DENSITY
	.comm	_GL_FOG_COLOR,4,2               ## @GL_FOG_COLOR
	.comm	_fog_color,4,2                  ## @fog_color
	.comm	_GL_DEPTH_TEST,4,2              ## @GL_DEPTH_TEST
	.comm	_GL_LEQUAL,4,2                  ## @GL_LEQUAL
	.comm	_GL_TRUE,4,2                    ## @GL_TRUE
	.no_dead_strip	_draw_scene
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function draw_scene
_draw_scene:                            ; @draw_scene
	.cfi_startproc
; %bb.0:
	stp	d15, d14, [sp, #-112]!          ; 16-byte Folded Spill
	.cfi_def_cfa_offset 112
	stp	d13, d12, [sp, #16]             ; 16-byte Folded Spill
	stp	d11, d10, [sp, #32]             ; 16-byte Folded Spill
	stp	d9, d8, [sp, #48]               ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset b8, -56
	.cfi_offset b9, -64
	.cfi_offset b10, -72
	.cfi_offset b11, -80
	.cfi_offset b12, -88
	.cfi_offset b13, -96
	.cfi_offset b14, -104
	.cfi_offset b15, -112
	fmov	d8, d0
	mov	x19, x0
	adrp	x8, _draw_scene.t_old@PAGE
	ldr	d0, [x8, _draw_scene.t_old@PAGEOFF]
	fsub	d0, d8, d0
	fcvt	s9, d0
Lloh0:
	adrp	x20, _M_PI@GOTPAGE
Lloh1:
	ldr	x20, [x20, _M_PI@GOTPAGEOFF]
	str	d8, [x8, _draw_scene.t_old@PAGEOFF]
	ldr	d0, [x20]
	fcvt	s0, d0
	mov	w8, #1115815936
	fmov	s1, w8
	fmul	s0, s0, s1
	mov	w8, #1127481344
	fmov	s1, w8
	fdiv	s0, s0, s1
Lloh2:
	adrp	x8, _aspect_ratio@GOTPAGE
Lloh3:
	ldr	x8, [x8, _aspect_ratio@GOTPAGEOFF]
Lloh4:
	ldr	w1, [x8]
	mov	x8, #4633641066610819072
	fmov	d2, x8
	fmov	d1, #1.00000000
	bl	_mat4x4_perspective
	mov	w8, #52429
	movk	w8, #15820, lsl #16
	fmov	s0, w8
	fmov	s3, #1.00000000
	fmov	s1, s0
	fmov	s2, s0
	bl	_glClearColor
Lloh5:
	adrp	x8, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh6:
	ldr	x8, [x8, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
Lloh7:
	ldr	w8, [x8]
Lloh8:
	adrp	x9, _GL_DEPTH_BUFFER_BIT@GOTPAGE
Lloh9:
	ldr	x9, [x9, _GL_DEPTH_BUFFER_BIT@GOTPAGEOFF]
Lloh10:
	ldr	w9, [x9]
	orr	w0, w9, w8
	bl	_glClear
Lloh11:
	adrp	x8, _GL_PROJECTION@GOTPAGE
Lloh12:
	ldr	x8, [x8, _GL_PROJECTION@GOTPAGEOFF]
Lloh13:
	ldr	w0, [x8]
	bl	_glMatrixMode
	bl	_glLoadMatrixf
Lloh14:
	adrp	x8, _GL_MODELVIEW@GOTPAGE
Lloh15:
	ldr	x8, [x8, _GL_MODELVIEW@GOTPAGEOFF]
Lloh16:
	ldr	w0, [x8]
	bl	_glMatrixMode
	bl	_glLoadIdentity
	mov	x8, #3689348814741910323
	movk	x8, #16339, lsl #48
	fmov	d0, x8
	fmul	d0, d8, d0
	bl	_sin
	fmov	d10, d0
	fmov	d11, #10.00000000
	fmul	d12, d8, d11
	mov	x8, #-4588042120383692800
	fmov	d0, x8
	fmov	d1, #1.00000000
	movi	d2, #0000000000000000
	movi	d3, #0000000000000000
	bl	_glRotated
	fmov	d0, #-10.00000000
	fmul	d0, d10, d0
	movi	d1, #0000000000000000
	fmov	d2, #1.00000000
	movi	d3, #0000000000000000
	bl	_glRotated
	fnmul	d0, d8, d11
	movi	d1, #0000000000000000
	movi	d2, #0000000000000000
	fmov	d3, #1.00000000
	bl	_glRotated
	ldr	d0, [x20]
	mov	x8, #140737488355328
	movk	x8, #16486, lsl #48
	fmov	d1, x8
	fdiv	d13, d0, d1
	fmul	d0, d12, d13
	bl	___sincos_stret
	fmov	d10, d0
	fmov	d11, d1
	mov	x8, #-3689348814741910324
	movk	x8, #52429
	movk	x8, #16392, lsl #48
	fmov	d0, x8
	fmul	d0, d13, d0
	fmul	d0, d0, d8
	bl	_sin
	fadd	d12, d0, d0
	mov	x8, #3689348814741910323
	movk	x8, #16391, lsl #48
	fmov	d0, x8
	fmul	d0, d13, d0
	fmul	d0, d0, d8
	bl	_cos
	fadd	d14, d0, d0
	mov	x8, #-7378697629483820647
	movk	x8, #39322
	movk	x8, #16403, lsl #48
	fmov	d0, x8
	fmul	d0, d13, d0
	fmul	d0, d0, d8
	bl	_cos
	fmov	d1, #15.00000000
	fnmadd	d3, d10, d1, d12
	fmov	d1, #-15.00000000
	fnmadd	d1, d11, d1, d14
	fmov	d2, #4.00000000
	fmov	d4, #2.00000000
	fnmadd	d2, d0, d4, d2
	fmov	d0, d3
	bl	_glTranslated
Lloh17:
	adrp	x8, _GL_CCW@GOTPAGE
Lloh18:
	ldr	x8, [x8, _GL_CCW@GOTPAGEOFF]
Lloh19:
	ldr	w0, [x8]
	bl	_glFrontFace
Lloh20:
	adrp	x8, _GL_BACK@GOTPAGE
Lloh21:
	ldr	x8, [x8, _GL_BACK@GOTPAGEOFF]
Lloh22:
	ldr	w0, [x8]
	bl	_glCullFace
Lloh23:
	adrp	x8, _GL_CULL_FACE@GOTPAGE
Lloh24:
	ldr	x8, [x8, _GL_CULL_FACE@GOTPAGEOFF]
Lloh25:
	ldr	w0, [x8]
	bl	_glEnable
	bl	_setup_lights
Lloh26:
	adrp	x20, _GL_LIGHTING@GOTPAGE
Lloh27:
	ldr	x20, [x20, _GL_LIGHTING@GOTPAGEOFF]
	ldr	w0, [x20]
	bl	_glEnable
Lloh28:
	adrp	x21, _GL_FOG@GOTPAGE
Lloh29:
	ldr	x21, [x21, _GL_FOG@GOTPAGEOFF]
	ldr	w0, [x21]
	bl	_glEnable
Lloh30:
	adrp	x8, _GL_FOG_MODE@GOTPAGE
Lloh31:
	ldr	x8, [x8, _GL_FOG_MODE@GOTPAGEOFF]
Lloh32:
	ldr	w0, [x8]
Lloh33:
	adrp	x8, _GL_EXP@GOTPAGE
Lloh34:
	ldr	x8, [x8, _GL_EXP@GOTPAGEOFF]
Lloh35:
	ldr	w1, [x8]
	bl	_glFogi
Lloh36:
	adrp	x8, _GL_FOG_DENSITY@GOTPAGE
Lloh37:
	ldr	x8, [x8, _GL_FOG_DENSITY@GOTPAGEOFF]
Lloh38:
	ldr	w0, [x8]
	mov	w8, #52429
	movk	w8, #15692, lsl #16
	fmov	s0, w8
	bl	_glFogf
Lloh39:
	adrp	x8, _GL_FOG_COLOR@GOTPAGE
Lloh40:
	ldr	x8, [x8, _GL_FOG_COLOR@GOTPAGEOFF]
Lloh41:
	ldr	w0, [x8]
Lloh42:
	adrp	x8, _fog_color@GOTPAGE
Lloh43:
	ldr	x8, [x8, _fog_color@GOTPAGEOFF]
Lloh44:
	ldr	w1, [x8]
	bl	_glFogfv
	bl	_draw_floor
Lloh45:
	adrp	x22, _GL_DEPTH_TEST@GOTPAGE
Lloh46:
	ldr	x22, [x22, _GL_DEPTH_TEST@GOTPAGEOFF]
	ldr	w0, [x22]
	bl	_glEnable
Lloh47:
	adrp	x8, _GL_LEQUAL@GOTPAGE
Lloh48:
	ldr	x8, [x8, _GL_LEQUAL@GOTPAGEOFF]
Lloh49:
	ldr	w0, [x8]
	bl	_glDepthFunc
Lloh50:
	adrp	x8, _GL_TRUE@GOTPAGE
Lloh51:
	ldr	x8, [x8, _GL_TRUE@GOTPAGEOFF]
Lloh52:
	ldr	w0, [x8]
	bl	_glDepthMask
	bl	_draw_fountain
	ldr	w0, [x20]
	bl	_glDisable
	ldr	w0, [x21]
	bl	_glDisable
	mov	x0, x19
	fmov	d0, d8
	fmov	s1, s9
	bl	_draw_particles
	ldr	w0, [x22]
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #48]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #32]             ; 16-byte Folded Reload
	ldp	d13, d12, [sp, #16]             ; 16-byte Folded Reload
	ldp	d15, d14, [sp], #112            ; 16-byte Folded Reload
	b	_glDisable
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpLdrGot	Lloh45, Lloh46
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGot	Lloh28, Lloh29
	.loh AdrpLdrGot	Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
.zerofill __DATA,__bss,_draw_scene.t_old,8,3 ; @draw_scene.t_old
	.comm	_M_PI,8,3                       ; @M_PI
	.comm	_aspect_ratio,4,2               ; @aspect_ratio
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ; @GL_DEPTH_BUFFER_BIT
	.comm	_GL_PROJECTION,4,2              ; @GL_PROJECTION
	.comm	_GL_MODELVIEW,4,2               ; @GL_MODELVIEW
	.comm	_GL_CCW,4,2                     ; @GL_CCW
	.comm	_GL_BACK,4,2                    ; @GL_BACK
	.comm	_GL_CULL_FACE,4,2               ; @GL_CULL_FACE
	.comm	_GL_LIGHTING,4,2                ; @GL_LIGHTING
	.comm	_GL_FOG,4,2                     ; @GL_FOG
	.comm	_GL_FOG_MODE,4,2                ; @GL_FOG_MODE
	.comm	_GL_EXP,4,2                     ; @GL_EXP
	.comm	_GL_FOG_DENSITY,4,2             ; @GL_FOG_DENSITY
	.comm	_GL_FOG_COLOR,4,2               ; @GL_FOG_COLOR
	.comm	_fog_color,4,2                  ; @fog_color
	.comm	_GL_DEPTH_TEST,4,2              ; @GL_DEPTH_TEST
	.comm	_GL_LEQUAL,4,2                  ; @GL_LEQUAL
	.comm	_GL_TRUE,4,2                    ; @GL_TRUE
	.no_dead_strip	_draw_scene
.subsections_via_symbols
