	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function SV_RankEncodeGameID
_SV_RankEncodeGameID:                   ## @SV_RankEncodeGameID
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%edx, %r15d
	movq	%rsi, %rbx
	movl	%edi, %r14d
	xorl	%edi, %edi
	testq	%rsi, %rsi
	setne	%dil
	callq	_assert
	cmpl	$6, %r15d
	ja	LBB0_2
## %bb.1:
	leaq	L_.str(%rip), %rdi
	callq	_Com_DPrintf
	movb	$0, (%rbx)
	jmp	LBB0_3
LBB0_2:
	movl	%r14d, %edi
	callq	_LittleLong64
	movl	%eax, -28(%rbp)
	leaq	-28(%rbp), %rsi
	movq	%rbx, %rdi
	movl	$4, %edx
	callq	_SV_RankAsciiEncode
LBB0_3:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"SV_RankEncodeGameID: result buffer too small\n"

	.no_dead_strip	_SV_RankEncodeGameID
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function SV_RankEncodeGameID
_SV_RankEncodeGameID:                   ; @SV_RankEncodeGameID
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x21, x2
	mov	x19, x1
	mov	x20, x0
	cmp	x1, #0
	cset	w0, ne
	bl	_assert
	cmp	w21, #6
	b.hi	LBB0_2
; %bb.1:
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	bl	_Com_DPrintf
	strb	wzr, [x19]
	b	LBB0_3
LBB0_2:
	mov	x0, x20
	bl	_LittleLong64
	str	w0, [sp, #12]
	add	x1, sp, #12
	mov	x0, x19
	mov	w2, #4
	bl	_SV_RankAsciiEncode
LBB0_3:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"SV_RankEncodeGameID: result buffer too small\n"

	.no_dead_strip	_SV_RankEncodeGameID
.subsections_via_symbols
