	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UI_ConsoleCommand              ## -- Begin function UI_ConsoleCommand
	.p2align	4, 0x90
_UI_ConsoleCommand:                     ## @UI_ConsoleCommand
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	_uis@GOTPCREL(%rip), %rax
	movl	%edi, %ecx
	subl	4(%rax), %ecx
	movl	%ecx, (%rax)
	movl	%edi, 4(%rax)
	xorl	%edi, %edi
	callq	_UI_Argv
	movq	%rax, %rbx
	xorl	%eax, %eax
	callq	_Menu_Cache
	leaq	L_.str(%rip), %rsi
	movq	%rbx, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_1
## %bb.2:
	leaq	L_.str.1(%rip), %rsi
	movq	%rbx, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_3
## %bb.4:
	leaq	L_.str.2(%rip), %rsi
	movq	%rbx, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_5
## %bb.6:
	leaq	L_.str.3(%rip), %rsi
	movq	%rbx, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_7
## %bb.8:
	leaq	L_.str.4(%rip), %rsi
	movq	%rbx, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_9
## %bb.10:
	leaq	L_.str.5(%rip), %rsi
	movq	%rbx, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_11
## %bb.12:
	leaq	L_.str.6(%rip), %rsi
	movq	%rbx, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_13
## %bb.14:
	leaq	L_.str.7(%rip), %rsi
	movq	%rbx, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_16
## %bb.15:
	movq	_qfalse@GOTPCREL(%rip), %rax
	jmp	LBB0_18
LBB0_1:
	xorl	%eax, %eax
	callq	_UI_SPLevelMenu_f
	jmp	LBB0_17
LBB0_3:
	xorl	%eax, %eax
	callq	_UI_SPPostgameMenu_f
	jmp	LBB0_17
LBB0_5:
	xorl	%eax, %eax
	callq	_UI_Cache_f
	jmp	LBB0_17
LBB0_7:
	xorl	%eax, %eax
	callq	_UI_CinematicsMenu_f
	jmp	LBB0_17
LBB0_9:
	xorl	%eax, %eax
	callq	_UI_TeamOrdersMenu_f
	jmp	LBB0_17
LBB0_11:
	xorl	%eax, %eax
	callq	_UI_SPUnlock_f
	jmp	LBB0_17
LBB0_13:
	xorl	%eax, %eax
	callq	_UI_SPUnlockMedals_f
	jmp	LBB0_17
LBB0_16:
	xorl	%eax, %eax
	callq	_UI_CDKeyMenu_f
LBB0_17:
	movq	_qtrue@GOTPCREL(%rip), %rax
LBB0_18:
	movl	(%rax), %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_uis,8,2                        ## @uis
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"levelselect"

	.comm	_qtrue,4,2                      ## @qtrue
L_.str.1:                               ## @.str.1
	.asciz	"postgame"

L_.str.2:                               ## @.str.2
	.asciz	"ui_cache"

L_.str.3:                               ## @.str.3
	.asciz	"ui_cinematics"

L_.str.4:                               ## @.str.4
	.asciz	"ui_teamOrders"

L_.str.5:                               ## @.str.5
	.asciz	"iamacheater"

L_.str.6:                               ## @.str.6
	.asciz	"iamamonkey"

L_.str.7:                               ## @.str.7
	.asciz	"ui_cdkey"

	.comm	_qfalse,4,2                     ## @qfalse
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UI_ConsoleCommand              ; -- Begin function UI_ConsoleCommand
	.p2align	2
_UI_ConsoleCommand:                     ; @UI_ConsoleCommand
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x8, _uis@GOTPAGE
Lloh1:
	ldr	x8, [x8, _uis@GOTPAGEOFF]
	ldr	w9, [x8, #4]
	sub	w9, w0, w9
	stp	w9, w0, [x8]
	mov	w0, #0
	bl	_UI_Argv
	mov	x19, x0
	bl	_Menu_Cache
Lloh2:
	adrp	x1, l_.str@PAGE
Lloh3:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x19
	bl	_Q_stricmp
	cbz	x0, LBB0_9
; %bb.1:
Lloh4:
	adrp	x1, l_.str.1@PAGE
Lloh5:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x19
	bl	_Q_stricmp
	cbz	x0, LBB0_10
; %bb.2:
Lloh6:
	adrp	x1, l_.str.2@PAGE
Lloh7:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x19
	bl	_Q_stricmp
	cbz	x0, LBB0_11
; %bb.3:
Lloh8:
	adrp	x1, l_.str.3@PAGE
Lloh9:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	x0, x19
	bl	_Q_stricmp
	cbz	x0, LBB0_12
; %bb.4:
Lloh10:
	adrp	x1, l_.str.4@PAGE
Lloh11:
	add	x1, x1, l_.str.4@PAGEOFF
	mov	x0, x19
	bl	_Q_stricmp
	cbz	x0, LBB0_13
; %bb.5:
Lloh12:
	adrp	x1, l_.str.5@PAGE
Lloh13:
	add	x1, x1, l_.str.5@PAGEOFF
	mov	x0, x19
	bl	_Q_stricmp
	cbz	x0, LBB0_14
; %bb.6:
Lloh14:
	adrp	x1, l_.str.6@PAGE
Lloh15:
	add	x1, x1, l_.str.6@PAGEOFF
	mov	x0, x19
	bl	_Q_stricmp
	cbz	x0, LBB0_15
; %bb.7:
Lloh16:
	adrp	x1, l_.str.7@PAGE
Lloh17:
	add	x1, x1, l_.str.7@PAGEOFF
	mov	x0, x19
	bl	_Q_stricmp
	cbz	x0, LBB0_16
; %bb.8:
Lloh18:
	adrp	x8, _qfalse@GOTPAGE
Lloh19:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
	b	LBB0_18
LBB0_9:
	bl	_UI_SPLevelMenu_f
	b	LBB0_17
LBB0_10:
	bl	_UI_SPPostgameMenu_f
	b	LBB0_17
LBB0_11:
	bl	_UI_Cache_f
	b	LBB0_17
LBB0_12:
	bl	_UI_CinematicsMenu_f
	b	LBB0_17
LBB0_13:
	bl	_UI_TeamOrdersMenu_f
	b	LBB0_17
LBB0_14:
	bl	_UI_SPUnlock_f
	b	LBB0_17
LBB0_15:
	bl	_UI_SPUnlockMedals_f
	b	LBB0_17
LBB0_16:
	bl	_UI_CDKeyMenu_f
LBB0_17:
Lloh20:
	adrp	x8, _qtrue@GOTPAGE
Lloh21:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
LBB0_18:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh20, Lloh21
	.cfi_endproc
                                        ; -- End function
	.comm	_uis,8,2                        ; @uis
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"levelselect"

	.comm	_qtrue,4,2                      ; @qtrue
l_.str.1:                               ; @.str.1
	.asciz	"postgame"

l_.str.2:                               ; @.str.2
	.asciz	"ui_cache"

l_.str.3:                               ; @.str.3
	.asciz	"ui_cinematics"

l_.str.4:                               ; @.str.4
	.asciz	"ui_teamOrders"

l_.str.5:                               ; @.str.5
	.asciz	"iamacheater"

l_.str.6:                               ; @.str.6
	.asciz	"iamamonkey"

l_.str.7:                               ; @.str.7
	.asciz	"ui_cdkey"

	.comm	_qfalse,4,2                     ; @qfalse
.subsections_via_symbols
