	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function drawScene
LCPI0_0:
	.long	0x3f000000                      ## float 0.5
LCPI0_1:
	.long	0x3f800000                      ## float 1
LCPI0_2:
	.long	0x41a00000                      ## float 20
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_drawScene:                             ## @drawScene
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	subq	$48, %rsp
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -24(%rbp)
	movaps	L___const.drawScene.model_diffuse(%rip), %xmm0
	movaps	%xmm0, -48(%rbp)
	movaps	L___const.drawScene.model_specular(%rip), %xmm0
	movaps	%xmm0, -64(%rbp)
	xorl	%eax, %eax
	callq	_glPushMatrix
	movq	_rot_x@GOTPCREL(%rip), %rax
	xorps	%xmm0, %xmm0
	cvtsi2ssq	(%rax), %xmm0
	mulss	LCPI0_0(%rip), %xmm0
	movss	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	xorps	%xmm2, %xmm2
	xorps	%xmm3, %xmm3
	callq	_glRotatef
	movq	_rot_y@GOTPCREL(%rip), %rax
	xorps	%xmm0, %xmm0
	cvtsi2ssq	(%rax), %xmm0
	mulss	LCPI0_0(%rip), %xmm0
	xorps	%xmm1, %xmm1
	xorps	%xmm3, %xmm3
	movss	LCPI0_1(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	callq	_glRotatef
	movq	_rot_z@GOTPCREL(%rip), %rax
	xorps	%xmm0, %xmm0
	cvtsi2ssq	(%rax), %xmm0
	mulss	LCPI0_0(%rip), %xmm0
	xorps	%xmm1, %xmm1
	xorps	%xmm2, %xmm2
	movss	LCPI0_1(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	callq	_glRotatef
	leaq	-48(%rbp), %r14
	movq	%r14, %rdi
	callq	_glColor4fv
	movq	_GL_FRONT@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	movq	_GL_DIFFUSE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r14, %rdx
	callq	_glMaterialfv
	movl	(%rbx), %edi
	movq	_GL_SPECULAR@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	-64(%rbp), %rdx
	callq	_glMaterialfv
	movl	(%rbx), %edi
	movq	_GL_SHININESS@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movss	LCPI0_2(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	callq	_glMaterialf
	xorl	%eax, %eax
	callq	_drawTorus
	xorl	%eax, %eax
	callq	_glPopMatrix
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-24(%rbp), %rax
	jne	LBB0_2
## %bb.1:
	addq	$48, %rsp
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
LBB0_2:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ## @__const.drawScene.model_diffuse
L___const.drawScene.model_diffuse:
	.long	0x3f800000                      ## float 1
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f800000                      ## float 1

	.p2align	4                               ## @__const.drawScene.model_specular
L___const.drawScene.model_specular:
	.long	0x3f19999a                      ## float 0.600000024
	.long	0x3f19999a                      ## float 0.600000024
	.long	0x3f19999a                      ## float 0.600000024
	.long	0x3f800000                      ## float 1

	.comm	_rot_x,8,3                      ## @rot_x
	.comm	_rot_y,8,3                      ## @rot_y
	.comm	_rot_z,8,3                      ## @rot_z
	.comm	_GL_FRONT,4,2                   ## @GL_FRONT
	.comm	_GL_DIFFUSE,4,2                 ## @GL_DIFFUSE
	.comm	_GL_SPECULAR,4,2                ## @GL_SPECULAR
	.comm	_GL_SHININESS,4,2               ## @GL_SHININESS
	.no_dead_strip	_drawScene
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function drawScene
_drawScene:                             ; @drawScene
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #96
	.cfi_def_cfa_offset 96
	stp	d9, d8, [sp, #48]               ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset b8, -40
	.cfi_offset b9, -48
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #40]
Lloh3:
	adrp	x8, l___const.drawScene.model_diffuse@PAGE
Lloh4:
	add	x8, x8, l___const.drawScene.model_diffuse@PAGEOFF
Lloh5:
	ldr	q1, [x8]
Lloh6:
	adrp	x8, l___const.drawScene.model_specular@PAGE
Lloh7:
	add	x8, x8, l___const.drawScene.model_specular@PAGEOFF
Lloh8:
	ldr	q0, [x8]
	stp	q0, q1, [sp]
	bl	_glPushMatrix
Lloh9:
	adrp	x8, _rot_x@GOTPAGE
Lloh10:
	ldr	x8, [x8, _rot_x@GOTPAGEOFF]
Lloh11:
	ldr	x8, [x8]
	scvtf	s0, x8
	fmov	s8, #0.50000000
	fmul	s0, s0, s8
	fmov	s1, #1.00000000
	movi	d2, #0000000000000000
	movi	d3, #0000000000000000
	bl	_glRotatef
Lloh12:
	adrp	x8, _rot_y@GOTPAGE
Lloh13:
	ldr	x8, [x8, _rot_y@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
	scvtf	s0, x8
	fmul	s0, s0, s8
	movi	d1, #0000000000000000
	fmov	s2, #1.00000000
	movi	d3, #0000000000000000
	bl	_glRotatef
Lloh15:
	adrp	x8, _rot_z@GOTPAGE
Lloh16:
	ldr	x8, [x8, _rot_z@GOTPAGEOFF]
Lloh17:
	ldr	x8, [x8]
	scvtf	s0, x8
	fmul	s0, s0, s8
	movi	d1, #0000000000000000
	movi	d2, #0000000000000000
	fmov	s3, #1.00000000
	bl	_glRotatef
	add	x0, sp, #16
	bl	_glColor4fv
Lloh18:
	adrp	x19, _GL_FRONT@GOTPAGE
Lloh19:
	ldr	x19, [x19, _GL_FRONT@GOTPAGEOFF]
	ldr	w0, [x19]
Lloh20:
	adrp	x8, _GL_DIFFUSE@GOTPAGE
Lloh21:
	ldr	x8, [x8, _GL_DIFFUSE@GOTPAGEOFF]
Lloh22:
	ldr	w1, [x8]
	add	x2, sp, #16
	bl	_glMaterialfv
	ldr	w0, [x19]
Lloh23:
	adrp	x8, _GL_SPECULAR@GOTPAGE
Lloh24:
	ldr	x8, [x8, _GL_SPECULAR@GOTPAGEOFF]
Lloh25:
	ldr	w1, [x8]
	mov	x2, sp
	bl	_glMaterialfv
	ldr	w0, [x19]
Lloh26:
	adrp	x8, _GL_SHININESS@GOTPAGE
Lloh27:
	ldr	x8, [x8, _GL_SHININESS@GOTPAGEOFF]
Lloh28:
	ldr	w1, [x8]
	fmov	s0, #20.00000000
	bl	_glMaterialf
	bl	_drawTorus
	bl	_glPopMatrix
	ldr	x8, [sp, #40]
Lloh29:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh30:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh31:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_2
; %bb.1:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #48]               ; 16-byte Folded Reload
	add	sp, sp, #96
	ret
LBB0_2:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpAddLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpAddLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__literal16,16byte_literals
	.p2align	2                               ; @__const.drawScene.model_diffuse
l___const.drawScene.model_diffuse:
	.long	0x3f800000                      ; float 1
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f800000                      ; float 1

	.p2align	2                               ; @__const.drawScene.model_specular
l___const.drawScene.model_specular:
	.long	0x3f19999a                      ; float 0.600000024
	.long	0x3f19999a                      ; float 0.600000024
	.long	0x3f19999a                      ; float 0.600000024
	.long	0x3f800000                      ; float 1

	.comm	_rot_x,8,3                      ; @rot_x
	.comm	_rot_y,8,3                      ; @rot_y
	.comm	_rot_z,8,3                      ; @rot_z
	.comm	_GL_FRONT,4,2                   ; @GL_FRONT
	.comm	_GL_DIFFUSE,4,2                 ; @GL_DIFFUSE
	.comm	_GL_SPECULAR,4,2                ; @GL_SPECULAR
	.comm	_GL_SHININESS,4,2               ; @GL_SHININESS
	.no_dead_strip	_drawScene
.subsections_via_symbols
