	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function CreateInternalShaders
_CreateInternalShaders:                 ## @CreateInternalShaders
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	_tr@GOTPCREL(%rip), %r14
	movq	$0, 24(%r14)
	movq	_LIGHTMAP_NONE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	L_.str(%rip), %rdi
	callq	_InitShader
	movl	16(%r14), %eax
	movq	_stages@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	8(%rcx), %rdx
	movq	(%rdx), %rdx
	movl	%eax, (%rdx)
	movq	_qtrue@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 4(%rcx)
	movq	_GLS_DEFAULT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%rcx)
	xorl	%eax, %eax
	callq	_FinishShader
	movq	%rax, 8(%r14)
	movq	_shader@GOTPCREL(%rip), %rbx
	movl	4(%rbx), %edi
	leaq	L_.str.1(%rip), %rsi
	movl	$4, %edx
	callq	_Q_strncpyz
	movq	_SS_STENCIL_SHADOW@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%rbx)
	xorl	%eax, %eax
	callq	_FinishShader
	movq	%rax, (%r14)
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_tr,32,3                        ## @tr
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"<default>"

	.comm	_LIGHTMAP_NONE,4,2              ## @LIGHTMAP_NONE
	.comm	_stages,8,3                     ## @stages
	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_GLS_DEFAULT,4,2                ## @GLS_DEFAULT
	.comm	_shader,8,2                     ## @shader
L_.str.1:                               ## @.str.1
	.asciz	"<stencil shadow>"

	.comm	_SS_STENCIL_SHADOW,4,2          ## @SS_STENCIL_SHADOW
	.no_dead_strip	_CreateInternalShaders
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CreateInternalShaders
_CreateInternalShaders:                 ; @CreateInternalShaders
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x19, _tr@GOTPAGE
Lloh1:
	ldr	x19, [x19, _tr@GOTPAGEOFF]
	str	xzr, [x19, #24]
Lloh2:
	adrp	x8, _LIGHTMAP_NONE@GOTPAGE
Lloh3:
	ldr	x8, [x8, _LIGHTMAP_NONE@GOTPAGEOFF]
Lloh4:
	ldr	w1, [x8]
Lloh5:
	adrp	x0, l_.str@PAGE
Lloh6:
	add	x0, x0, l_.str@PAGEOFF
	bl	_InitShader
	ldr	w8, [x19, #16]
Lloh7:
	adrp	x9, _stages@GOTPAGE
Lloh8:
	ldr	x9, [x9, _stages@GOTPAGEOFF]
Lloh9:
	ldr	x9, [x9]
	ldr	x10, [x9, #8]
	ldr	x10, [x10]
	str	w8, [x10]
Lloh10:
	adrp	x8, _qtrue@GOTPAGE
Lloh11:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh12:
	ldr	w8, [x8]
Lloh13:
	adrp	x10, _GLS_DEFAULT@GOTPAGE
Lloh14:
	ldr	x10, [x10, _GLS_DEFAULT@GOTPAGEOFF]
Lloh15:
	ldr	w10, [x10]
	stp	w10, w8, [x9]
	bl	_FinishShader
	str	x0, [x19, #8]
Lloh16:
	adrp	x20, _shader@GOTPAGE
Lloh17:
	ldr	x20, [x20, _shader@GOTPAGEOFF]
	ldr	w0, [x20, #4]
Lloh18:
	adrp	x1, l_.str.1@PAGE
Lloh19:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	w2, #4
	bl	_Q_strncpyz
Lloh20:
	adrp	x8, _SS_STENCIL_SHADOW@GOTPAGE
Lloh21:
	ldr	x8, [x8, _SS_STENCIL_SHADOW@GOTPAGEOFF]
Lloh22:
	ldr	w8, [x8]
	str	w8, [x20]
	bl	_FinishShader
	str	x0, [x19]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_tr,32,3                        ; @tr
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"<default>"

	.comm	_LIGHTMAP_NONE,4,2              ; @LIGHTMAP_NONE
	.comm	_stages,8,3                     ; @stages
	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_GLS_DEFAULT,4,2                ; @GLS_DEFAULT
	.comm	_shader,8,2                     ; @shader
l_.str.1:                               ; @.str.1
	.asciz	"<stencil shadow>"

	.comm	_SS_STENCIL_SHADOW,4,2          ; @SS_STENCIL_SHADOW
	.no_dead_strip	_CreateInternalShaders
.subsections_via_symbols
