	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GL_BindToTMU                   ## -- Begin function GL_BindToTMU
	.p2align	4, 0x90
_GL_BindToTMU:                          ## @GL_BindToTMU
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%esi, %r15d
	movq	_TB_COLORMAP@GOTPCREL(%rip), %rax
	xorl	%ebx, %ebx
	cmpl	%esi, (%rax)
	jne	LBB0_2
## %bb.1:
	movq	_tr@GOTPCREL(%rip), %rax
	movq	8(%rax), %rax
	movl	(%rax), %ebx
LBB0_2:
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %rax
	movl	(%rax), %r14d
	testq	%rdi, %rdi
	je	LBB0_6
## %bb.3:
	movq	_IMGFLAG_CUBEMAP@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	andl	(%rdi), %eax
	je	LBB0_5
## %bb.4:
	movq	_GL_TEXTURE_CUBE_MAP@GOTPCREL(%rip), %rax
	movl	(%rax), %r14d
LBB0_5:
	movq	_tr@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 8(%rdi)
	movl	4(%rdi), %ebx
	jmp	LBB0_7
LBB0_6:
	movq	_ri@GOTPCREL(%rip), %rax
	movq	_PRINT_WARNING@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edi
	leaq	L_.str(%rip), %rsi
	callq	*(%rax)
LBB0_7:
	movq	_GL_TEXTURE0@GOTPCREL(%rip), %rax
	movslq	%r15d, %rdi
	addq	(%rax), %rdi
	movl	%r14d, %esi
	movl	%ebx, %edx
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_GL_BindMultiTexture            ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_TB_COLORMAP,4,2                ## @TB_COLORMAP
	.comm	_tr,16,3                        ## @tr
	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
	.comm	_IMGFLAG_CUBEMAP,4,2            ## @IMGFLAG_CUBEMAP
	.comm	_GL_TEXTURE_CUBE_MAP,4,2        ## @GL_TEXTURE_CUBE_MAP
	.comm	_ri,8,3                         ## @ri
	.comm	_PRINT_WARNING,4,2              ## @PRINT_WARNING
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"GL_BindToTMU: NULL image\n"

	.comm	_GL_TEXTURE0,8,3                ## @GL_TEXTURE0
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GL_BindToTMU                   ; -- Begin function GL_BindToTMU
	.p2align	2
_GL_BindToTMU:                          ; @GL_BindToTMU
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x1
Lloh0:
	adrp	x8, _TB_COLORMAP@GOTPAGE
Lloh1:
	ldr	x8, [x8, _TB_COLORMAP@GOTPAGEOFF]
Lloh2:
	ldr	w9, [x8]
Lloh3:
	adrp	x8, _tr@GOTPAGE
Lloh4:
	ldr	x8, [x8, _tr@GOTPAGEOFF]
	cmp	w9, w1
	b.ne	LBB0_2
; %bb.1:
	ldr	x9, [x8, #8]
	ldr	w21, [x9]
	b	LBB0_3
LBB0_2:
	mov	w21, #0
LBB0_3:
Lloh5:
	adrp	x9, _GL_TEXTURE_2D@GOTPAGE
Lloh6:
	ldr	x9, [x9, _GL_TEXTURE_2D@GOTPAGEOFF]
Lloh7:
	ldr	w20, [x9]
	cbz	x0, LBB0_5
; %bb.4:
Lloh8:
	adrp	x9, _IMGFLAG_CUBEMAP@GOTPAGE
Lloh9:
	ldr	x9, [x9, _IMGFLAG_CUBEMAP@GOTPAGEOFF]
Lloh10:
	ldr	w9, [x9]
Lloh11:
	adrp	x10, _GL_TEXTURE_CUBE_MAP@GOTPAGE
Lloh12:
	ldr	x10, [x10, _GL_TEXTURE_CUBE_MAP@GOTPAGEOFF]
Lloh13:
	ldr	w10, [x10]
	ldp	w11, w21, [x0]
	tst	w9, w11
	csel	w20, w20, w10, eq
	ldr	w8, [x8]
	str	w8, [x0, #8]
	b	LBB0_6
LBB0_5:
Lloh14:
	adrp	x8, _ri@GOTPAGE
Lloh15:
	ldr	x8, [x8, _ri@GOTPAGEOFF]
Lloh16:
	ldr	x8, [x8]
Lloh17:
	adrp	x9, _PRINT_WARNING@GOTPAGE
Lloh18:
	ldr	x9, [x9, _PRINT_WARNING@GOTPAGEOFF]
Lloh19:
	ldr	w0, [x9]
Lloh20:
	adrp	x1, l_.str@PAGE
Lloh21:
	add	x1, x1, l_.str@PAGEOFF
	blr	x8
LBB0_6:
Lloh22:
	adrp	x8, _GL_TEXTURE0@GOTPAGE
Lloh23:
	ldr	x8, [x8, _GL_TEXTURE0@GOTPAGEOFF]
Lloh24:
	ldr	x8, [x8]
	add	x0, x8, w19, sxtw
	mov	x1, x20
	mov	x2, x21
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_GL_BindMultiTexture
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.cfi_endproc
                                        ; -- End function
	.comm	_TB_COLORMAP,4,2                ; @TB_COLORMAP
	.comm	_tr,16,3                        ; @tr
	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
	.comm	_IMGFLAG_CUBEMAP,4,2            ; @IMGFLAG_CUBEMAP
	.comm	_GL_TEXTURE_CUBE_MAP,4,2        ; @GL_TEXTURE_CUBE_MAP
	.comm	_ri,8,3                         ; @ri
	.comm	_PRINT_WARNING,4,2              ; @PRINT_WARNING
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"GL_BindToTMU: NULL image\n"

	.comm	_GL_TEXTURE0,8,3                ; @GL_TEXTURE0
.subsections_via_symbols
