	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_player                         ## -- Begin function player
	.p2align	4, 0x90
_player:                                ## @player
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	xorl	%eax, %eax
	callq	_joypad
	movl	%eax, %ebx
	movq	_J_START@GOTPCREL(%rip), %rax
	movq	_pf@GOTPCREL(%rip), %r15
	movl	(%r15), %esi
	testl	%ebx, (%rax)
	je	LBB0_32
## %bb.1:
	movq	_DEF_PF@GOTPCREL(%rip), %rax
	cmpl	(%rax), %esi
	jne	LBB0_3
## %bb.2:
	movq	_DIV_REG@GOTPCREL(%rip), %r14
	movl	(%r14), %ebx
	xorl	%eax, %eax
	callq	_waitpadup
	movl	(%r14), %edi
	shll	$8, %edi
	orl	%ebx, %edi
	callq	_initarand
	xorl	%eax, %eax
	callq	_hide_msg
	xorl	%eax, %eax
	callq	_init_score
	xorl	%eax, %eax
	callq	_init_player
	xorl	%eax, %eax
	callq	_init_tama
	xorl	%eax, %eax
	callq	_init_enemy
	xorl	%eax, %eax
	callq	_init_kirai
	jmp	LBB0_31
LBB0_32:
	cmpl	$2, %esi
	jl	LBB0_36
## %bb.33:
	movq	_DEF_PF@GOTPCREL(%rip), %rax
	cmpl	(%rax), %esi
	jge	LBB0_35
## %bb.34:
	addl	%esi, %esi
	movq	_DEF_PC0@GOTPCREL(%rip), %rbx
	addl	(%rbx), %esi
	xorl	%edi, %edi
	callq	_set_sprite_tile
	movq	_foreCGB@GOTPCREL(%rip), %r14
	movq	(%r14), %rax
	movslq	(%r15), %rcx
	movslq	(%rbx), %rdx
	leaq	(%rdx,%rcx,2), %rcx
	movl	(%rax,%rcx,4), %esi
	xorl	%edi, %edi
	callq	_set_sprite_attrb
	movl	(%r15), %esi
	addl	%esi, %esi
	movq	_DEF_PC1@GOTPCREL(%rip), %rbx
	addl	(%rbx), %esi
	movl	$1, %edi
	callq	_set_sprite_tile
	movq	(%r14), %rax
	movslq	(%r15), %rcx
	movslq	(%rbx), %rdx
	leaq	(%rdx,%rcx,2), %rcx
	movl	(%rax,%rcx,4), %esi
	movl	$1, %edi
	callq	_set_sprite_attrb
	incl	(%r15)
	jmp	LBB0_60
LBB0_3:
	xorl	%eax, %eax
	callq	_show_pause
	xorl	%eax, %eax
	callq	_waitpadup
	xorl	%eax, %eax
	callq	_joypad
	movq	_J_START@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_4
LBB0_30:
	xorl	%eax, %eax
	callq	_waitpadup
	xorl	%eax, %eax
	callq	_hide_msg
LBB0_31:
	movl	$500, %edi                      ## imm = 0x1F4
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_delay                          ## TAILCALL
LBB0_36:
	movq	_J_LEFT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_39
## %bb.37:
	movq	_px@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	movq	_MIN_PX@GOTPCREL(%rip), %rax
	cmpq	(%rax), %rsi
	jle	LBB0_39
## %bb.38:
	decq	%rsi
	jmp	LBB0_42
LBB0_39:
	movq	_J_RIGHT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_43
## %bb.40:
	movq	_px@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	movq	_MAX_PX@GOTPCREL(%rip), %rax
	cmpq	(%rax), %rsi
	jge	LBB0_43
## %bb.41:
	incq	%rsi
LBB0_42:
	movq	_px@GOTPCREL(%rip), %r14
	movq	%rsi, (%r14)
	movq	_DEF_PY@GOTPCREL(%rip), %r12
	movl	(%r12), %edx
	xorl	%edi, %edi
	callq	_move_sprite
	movq	(%r14), %rsi
	addq	$8, %rsi
	movl	(%r12), %edx
	movl	$1, %edi
	callq	_move_sprite
LBB0_43:
	movq	_k_left@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_51
## %bb.44:
	cmpl	$0, (%r15)
	jne	LBB0_60
## %bb.45:
	movl	$1, (%r15)
	movq	_MAX_TT@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	testl	%ecx, %ecx
	jle	LBB0_60
## %bb.46:
	movq	_tf@GOTPCREL(%rip), %rax
	movq	(%rax), %rdx
	xorl	%eax, %eax
	.p2align	4, 0x90
LBB0_47:                                ## =>This Inner Loop Header: Depth=1
	cmpl	$0, (%rdx,%rax,4)
	je	LBB0_48
## %bb.50:                              ##   in Loop: Header=BB0_47 Depth=1
	incq	%rax
	cmpq	%rax, %rcx
	jne	LBB0_47
	jmp	LBB0_60
LBB0_4:
	movq	_J_LEFT@GOTPCREL(%rip), %r13
	movq	_J_RIGHT@GOTPCREL(%rip), %rax
	movq	_pw@GOTPCREL(%rip), %r12
	movq	_pl@GOTPCREL(%rip), %r15
	.p2align	4, 0x90
LBB0_5:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_14 Depth 2
                                        ##     Child Loop BB0_21 Depth 2
	movq	%rax, %r14
	xorl	%eax, %eax
	callq	_joypad
	movl	%eax, %ebx
	movq	_J_DOWN@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_10
## %bb.6:                               ##   in Loop: Header=BB0_5 Depth=1
	movl	(%r15), %edi
	testl	%edi, %edi
	jle	LBB0_9
## %bb.7:                               ##   in Loop: Header=BB0_5 Depth=1
	decl	%edi
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_10:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	_J_UP@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_13
## %bb.11:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	(%r15), %edi
	cmpl	$7, %edi
	jg	LBB0_9
## %bb.12:                              ##   in Loop: Header=BB0_5 Depth=1
	incl	%edi
LBB0_8:                                 ##   in Loop: Header=BB0_5 Depth=1
	movl	%edi, (%r15)
LBB0_9:                                 ##   in Loop: Header=BB0_5 Depth=1
	callq	_show_level
LBB0_27:                                ##   in Loop: Header=BB0_5 Depth=1
	xorl	%eax, %eax
	callq	_waitpadup
LBB0_28:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	%r14, %rax
LBB0_29:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	_J_START@GOTPCREL(%rip), %rcx
	testl	%ebx, (%rcx)
	je	LBB0_5
	jmp	LBB0_30
LBB0_13:                                ##   in Loop: Header=BB0_5 Depth=1
	testl	%ebx, (%r13)
	jne	LBB0_14
## %bb.19:                              ##   in Loop: Header=BB0_5 Depth=1
	testl	%ebx, (%r14)
	je	LBB0_25
## %bb.20:                              ##   in Loop: Header=BB0_5 Depth=1
	xorl	%eax, %eax
	callq	_joypad
	jmp	LBB0_21
	.p2align	4, 0x90
LBB0_17:                                ##   in Loop: Header=BB0_14 Depth=2
	callq	_show_score
	movl	$250, %edi
	callq	_delay
LBB0_14:                                ##   Parent Loop BB0_5 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	xorl	%eax, %eax
	callq	_joypad
	testl	%eax, (%r13)
	je	LBB0_18
## %bb.15:                              ##   in Loop: Header=BB0_14 Depth=2
	movl	(%r12), %edi
	testl	%edi, %edi
	jle	LBB0_17
## %bb.16:                              ##   in Loop: Header=BB0_14 Depth=2
	decl	%edi
	movl	%edi, (%r12)
	jmp	LBB0_17
	.p2align	4, 0x90
LBB0_24:                                ##   in Loop: Header=BB0_21 Depth=2
	callq	_show_score
	movl	$250, %edi
	callq	_delay
	xorl	%eax, %eax
	callq	_joypad
	movq	%r14, %rcx
LBB0_21:                                ##   Parent Loop BB0_5 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	testl	%eax, (%r14)
	je	LBB0_18
## %bb.22:                              ##   in Loop: Header=BB0_21 Depth=2
	movl	(%r12), %edi
	cmpl	$98, %edi
	jg	LBB0_24
## %bb.23:                              ##   in Loop: Header=BB0_21 Depth=2
	incl	%edi
	movl	%edi, (%r12)
	jmp	LBB0_24
LBB0_18:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	_ps@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_show_score
	jmp	LBB0_28
LBB0_25:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	%r14, %rax
	movq	_J_SELECT@GOTPCREL(%rip), %rcx
	testl	%ebx, (%rcx)
	je	LBB0_29
## %bb.26:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	_k_right@GOTPCREL(%rip), %rdx
	movl	(%rdx), %eax
	movq	_k_left@GOTPCREL(%rip), %rsi
	movl	(%rsi), %ecx
	movl	%ecx, (%rdx)
	movl	%eax, (%rsi)
	jmp	LBB0_27
LBB0_35:
	movq	_DEF_SP@GOTPCREL(%rip), %rbx
	movl	(%rbx), %esi
	xorl	%edi, %edi
	callq	_set_sprite_tile
	movl	(%rbx), %esi
	movl	$1, %edi
	callq	_set_sprite_tile
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_show_gover                     ## TAILCALL
LBB0_51:
	movq	_k_right@GOTPCREL(%rip), %rcx
	movl	(%r15), %eax
	testl	%ebx, (%rcx)
	je	LBB0_58
## %bb.52:
	testl	%eax, %eax
	jne	LBB0_60
## %bb.53:
	movl	$1, (%r15)
	movq	_MAX_TT@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	testl	%ecx, %ecx
	jle	LBB0_60
## %bb.54:
	movq	_tf@GOTPCREL(%rip), %rax
	movq	(%rax), %rdx
	xorl	%eax, %eax
LBB0_55:                                ## =>This Inner Loop Header: Depth=1
	cmpl	$0, (%rdx,%rax,4)
	je	LBB0_56
## %bb.57:                              ##   in Loop: Header=BB0_55 Depth=1
	incq	%rax
	cmpq	%rax, %rcx
	jne	LBB0_55
	jmp	LBB0_60
LBB0_58:
	cmpl	$1, %eax
	jne	LBB0_60
## %bb.59:
	movl	$0, (%r15)
	jmp	LBB0_60
LBB0_48:
	movl	$1, (%rdx,%rax,4)
	movq	_px@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	addq	$-4, %rcx
	jmp	LBB0_49
LBB0_56:
	movl	$1, (%rdx,%rax,4)
	movq	_px@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	addq	$12, %rcx
LBB0_49:
	movq	_tx@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movq	%rcx, (%rdx,%rax,8)
	movq	_DEF_PY@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movq	_ty@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	%ecx, (%rdx,%rax,4)
LBB0_60:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_J_START,4,2                    ## @J_START
	.comm	_pf,4,2                         ## @pf
	.comm	_DEF_PF,4,2                     ## @DEF_PF
	.comm	_DIV_REG,4,2                    ## @DIV_REG
	.comm	_J_DOWN,4,2                     ## @J_DOWN
	.comm	_pl,4,2                         ## @pl
	.comm	_J_UP,4,2                       ## @J_UP
	.comm	_J_LEFT,4,2                     ## @J_LEFT
	.comm	_pw,4,2                         ## @pw
	.comm	_ps,4,2                         ## @ps
	.comm	_J_RIGHT,4,2                    ## @J_RIGHT
	.comm	_J_SELECT,4,2                   ## @J_SELECT
	.comm	_k_right,4,2                    ## @k_right
	.comm	_k_left,4,2                     ## @k_left
	.comm	_DEF_PC0,4,2                    ## @DEF_PC0
	.comm	_foreCGB,8,3                    ## @foreCGB
	.comm	_DEF_PC1,4,2                    ## @DEF_PC1
	.comm	_DEF_SP,4,2                     ## @DEF_SP
	.comm	_px,8,3                         ## @px
	.comm	_MIN_PX,8,3                     ## @MIN_PX
	.comm	_DEF_PY,4,2                     ## @DEF_PY
	.comm	_MAX_PX,8,3                     ## @MAX_PX
	.comm	_MAX_TT,4,2                     ## @MAX_TT
	.comm	_tf,8,3                         ## @tf
	.comm	_tx,8,3                         ## @tx
	.comm	_ty,8,3                         ## @ty
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_player                         ; -- Begin function player
	.p2align	2
_player:                                ; @player
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	bl	_joypad
Lloh0:
	adrp	x20, _J_START@GOTPAGE
Lloh1:
	ldr	x20, [x20, _J_START@GOTPAGEOFF]
	ldr	w9, [x20]
Lloh2:
	adrp	x21, _pf@GOTPAGE
Lloh3:
	ldr	x21, [x21, _pf@GOTPAGEOFF]
	ldr	w8, [x21]
	tst	w9, w0
	b.eq	LBB0_3
; %bb.1:
Lloh4:
	adrp	x9, _DEF_PF@GOTPAGE
Lloh5:
	ldr	x9, [x9, _DEF_PF@GOTPAGEOFF]
Lloh6:
	ldr	w9, [x9]
	cmp	w8, w9
	b.ne	LBB0_6
; %bb.2:
Lloh7:
	adrp	x19, _DIV_REG@GOTPAGE
Lloh8:
	ldr	x19, [x19, _DIV_REG@GOTPAGEOFF]
	ldr	w20, [x19]
	bl	_waitpadup
	ldr	w8, [x19]
	orr	w0, w20, w8, lsl #8
	bl	_initarand
	bl	_hide_msg
	bl	_init_score
	bl	_init_player
	bl	_init_tama
	bl	_init_enemy
	bl	_init_kirai
	b	LBB0_8
LBB0_3:
	cmp	w8, #2
	b.lt	LBB0_9
; %bb.4:
Lloh9:
	adrp	x9, _DEF_PF@GOTPAGE
Lloh10:
	ldr	x9, [x9, _DEF_PF@GOTPAGEOFF]
Lloh11:
	ldr	w9, [x9]
	cmp	w8, w9
	b.ge	LBB0_45
; %bb.5:
Lloh12:
	adrp	x19, _DEF_PC0@GOTPAGE
Lloh13:
	ldr	x19, [x19, _DEF_PC0@GOTPAGEOFF]
	ldr	w9, [x19]
	add	w1, w9, w8, lsl #1
	mov	w0, #0
	bl	_set_sprite_tile
Lloh14:
	adrp	x20, _foreCGB@GOTPAGE
Lloh15:
	ldr	x20, [x20, _foreCGB@GOTPAGEOFF]
	ldr	x8, [x20]
	ldr	w9, [x21]
	ldr	w10, [x19]
	add	w9, w10, w9, lsl #1
	ldr	w1, [x8, w9, sxtw #2]
	mov	w0, #0
	bl	_set_sprite_attrb
	ldr	w8, [x21]
Lloh16:
	adrp	x19, _DEF_PC1@GOTPAGE
Lloh17:
	ldr	x19, [x19, _DEF_PC1@GOTPAGEOFF]
	ldr	w9, [x19]
	add	w1, w9, w8, lsl #1
	mov	w0, #1
	bl	_set_sprite_tile
	ldr	x8, [x20]
	ldr	w9, [x21]
	ldr	w10, [x19]
	add	w9, w10, w9, lsl #1
	ldr	w1, [x8, w9, sxtw #2]
	mov	w0, #1
	bl	_set_sprite_attrb
	ldr	w8, [x21]
	add	w8, w8, #1
	str	w8, [x21]
	b	LBB0_57
LBB0_6:
	bl	_show_pause
	bl	_waitpadup
	bl	_joypad
	ldr	w8, [x20]
	tst	w8, w0
	b.eq	LBB0_22
LBB0_7:
	bl	_waitpadup
	bl	_hide_msg
LBB0_8:
	mov	w0, #500
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_delay
LBB0_9:
	mov	x19, x0
Lloh18:
	adrp	x8, _J_LEFT@GOTPAGE
Lloh19:
	ldr	x8, [x8, _J_LEFT@GOTPAGEOFF]
Lloh20:
	ldr	w8, [x8]
Lloh21:
	adrp	x20, _px@GOTPAGE
Lloh22:
	ldr	x20, [x20, _px@GOTPAGEOFF]
	tst	w8, w0
	b.eq	LBB0_12
; %bb.10:
	ldr	x8, [x20]
Lloh23:
	adrp	x9, _MIN_PX@GOTPAGE
Lloh24:
	ldr	x9, [x9, _MIN_PX@GOTPAGEOFF]
Lloh25:
	ldr	x9, [x9]
	cmp	x8, x9
	b.le	LBB0_12
; %bb.11:
	sub	x1, x8, #1
	b	LBB0_15
LBB0_12:
Lloh26:
	adrp	x8, _J_RIGHT@GOTPAGE
Lloh27:
	ldr	x8, [x8, _J_RIGHT@GOTPAGEOFF]
Lloh28:
	ldr	w8, [x8]
	tst	w8, w19
	b.eq	LBB0_16
; %bb.13:
	ldr	x8, [x20]
Lloh29:
	adrp	x9, _MAX_PX@GOTPAGE
Lloh30:
	ldr	x9, [x9, _MAX_PX@GOTPAGEOFF]
Lloh31:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ge	LBB0_16
; %bb.14:
	add	x1, x8, #1
LBB0_15:
	str	x1, [x20]
Lloh32:
	adrp	x22, _DEF_PY@GOTPAGE
Lloh33:
	ldr	x22, [x22, _DEF_PY@GOTPAGEOFF]
	ldr	w2, [x22]
	mov	w0, #0
	bl	_move_sprite
	ldr	x8, [x20]
	add	x1, x8, #8
	ldr	w2, [x22]
	mov	w0, #1
	bl	_move_sprite
LBB0_16:
Lloh34:
	adrp	x8, _k_left@GOTPAGE
Lloh35:
	ldr	x8, [x8, _k_left@GOTPAGEOFF]
Lloh36:
	ldr	w8, [x8]
	tst	w8, w19
	b.eq	LBB0_46
; %bb.17:
	ldr	w8, [x21]
	cbnz	w8, LBB0_57
; %bb.18:
	mov	w8, #1
	str	w8, [x21]
Lloh37:
	adrp	x8, _MAX_TT@GOTPAGE
Lloh38:
	ldr	x8, [x8, _MAX_TT@GOTPAGEOFF]
Lloh39:
	ldr	w9, [x8]
	cmp	w9, #1
	b.lt	LBB0_57
; %bb.19:
	mov	x8, #0
Lloh40:
	adrp	x10, _tf@GOTPAGE
Lloh41:
	ldr	x10, [x10, _tf@GOTPAGEOFF]
Lloh42:
	ldr	x10, [x10]
LBB0_20:                                ; =>This Inner Loop Header: Depth=1
	ldr	w11, [x10, x8, lsl #2]
	cbz	w11, LBB0_54
; %bb.21:                               ;   in Loop: Header=BB0_20 Depth=1
	add	x8, x8, #1
	cmp	x9, x8
	b.ne	LBB0_20
	b	LBB0_57
LBB0_22:
Lloh43:
	adrp	x21, _J_DOWN@GOTPAGE
Lloh44:
	ldr	x21, [x21, _J_DOWN@GOTPAGEOFF]
Lloh45:
	adrp	x22, _J_UP@GOTPAGE
Lloh46:
	ldr	x22, [x22, _J_UP@GOTPAGEOFF]
Lloh47:
	adrp	x23, _J_LEFT@GOTPAGE
Lloh48:
	ldr	x23, [x23, _J_LEFT@GOTPAGEOFF]
Lloh49:
	adrp	x24, _J_RIGHT@GOTPAGE
Lloh50:
	ldr	x24, [x24, _J_RIGHT@GOTPAGEOFF]
Lloh51:
	adrp	x27, _k_left@GOTPAGE
Lloh52:
	ldr	x27, [x27, _k_left@GOTPAGEOFF]
Lloh53:
	adrp	x28, _ps@GOTPAGE
Lloh54:
	ldr	x28, [x28, _ps@GOTPAGEOFF]
Lloh55:
	adrp	x25, _pw@GOTPAGE
Lloh56:
	ldr	x25, [x25, _pw@GOTPAGEOFF]
Lloh57:
	adrp	x26, _pl@GOTPAGE
Lloh58:
	ldr	x26, [x26, _pl@GOTPAGEOFF]
	b	LBB0_25
LBB0_23:                                ;   in Loop: Header=BB0_25 Depth=1
	ldr	w0, [x28]
	bl	_show_score
LBB0_24:                                ;   in Loop: Header=BB0_25 Depth=1
	ldr	w8, [x20]
	tst	w8, w19
	b.ne	LBB0_7
LBB0_25:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_38 Depth 2
                                        ;     Child Loop BB0_42 Depth 2
	bl	_joypad
	mov	x19, x0
	ldr	w8, [x21]
	tst	w8, w0
	b.eq	LBB0_28
; %bb.26:                               ;   in Loop: Header=BB0_25 Depth=1
	ldr	w0, [x26]
	subs	w8, w0, #1
	b.lt	LBB0_31
; %bb.27:                               ;   in Loop: Header=BB0_25 Depth=1
	str	w8, [x26]
	mov	x0, x8
	b	LBB0_31
LBB0_28:                                ;   in Loop: Header=BB0_25 Depth=1
	ldr	w8, [x22]
	tst	w8, w19
	b.eq	LBB0_33
; %bb.29:                               ;   in Loop: Header=BB0_25 Depth=1
	ldr	w0, [x26]
	cmp	w0, #7
	b.gt	LBB0_31
; %bb.30:                               ;   in Loop: Header=BB0_25 Depth=1
	add	w0, w0, #1
	str	w0, [x26]
LBB0_31:                                ;   in Loop: Header=BB0_25 Depth=1
	bl	_show_level
LBB0_32:                                ;   in Loop: Header=BB0_25 Depth=1
	bl	_waitpadup
	b	LBB0_24
LBB0_33:                                ;   in Loop: Header=BB0_25 Depth=1
	ldr	w8, [x23]
	tst	w8, w19
	b.ne	LBB0_38
; %bb.34:                               ;   in Loop: Header=BB0_25 Depth=1
	ldr	w8, [x24]
	tst	w8, w19
	b.ne	LBB0_42
; %bb.35:                               ;   in Loop: Header=BB0_25 Depth=1
Lloh59:
	adrp	x8, _J_SELECT@GOTPAGE
Lloh60:
	ldr	x8, [x8, _J_SELECT@GOTPAGEOFF]
Lloh61:
	ldr	w8, [x8]
	tst	w8, w19
	b.eq	LBB0_24
; %bb.36:                               ;   in Loop: Header=BB0_25 Depth=1
Lloh62:
	adrp	x10, _k_right@GOTPAGE
Lloh63:
	ldr	x10, [x10, _k_right@GOTPAGEOFF]
	ldr	w8, [x10]
	ldr	w9, [x27]
	str	w9, [x10]
	str	w8, [x27]
	b	LBB0_32
LBB0_37:                                ;   in Loop: Header=BB0_38 Depth=2
	bl	_show_score
	mov	w0, #250
	bl	_delay
LBB0_38:                                ;   Parent Loop BB0_25 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	bl	_joypad
	ldr	w8, [x23]
	tst	w8, w0
	b.eq	LBB0_23
; %bb.39:                               ;   in Loop: Header=BB0_38 Depth=2
	ldr	w0, [x25]
	subs	w8, w0, #1
	b.lt	LBB0_37
; %bb.40:                               ;   in Loop: Header=BB0_38 Depth=2
	str	w8, [x25]
	mov	x0, x8
	b	LBB0_37
LBB0_41:                                ;   in Loop: Header=BB0_42 Depth=2
	bl	_show_score
	mov	w0, #250
	bl	_delay
LBB0_42:                                ;   Parent Loop BB0_25 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	bl	_joypad
	ldr	w8, [x24]
	tst	w8, w0
	b.eq	LBB0_23
; %bb.43:                               ;   in Loop: Header=BB0_42 Depth=2
	ldr	w0, [x25]
	cmp	w0, #98
	b.gt	LBB0_41
; %bb.44:                               ;   in Loop: Header=BB0_42 Depth=2
	add	w0, w0, #1
	str	w0, [x25]
	b	LBB0_41
LBB0_45:
Lloh64:
	adrp	x19, _DEF_SP@GOTPAGE
Lloh65:
	ldr	x19, [x19, _DEF_SP@GOTPAGEOFF]
	ldr	w1, [x19]
	mov	w0, #0
	bl	_set_sprite_tile
	ldr	w1, [x19]
	mov	w0, #1
	bl	_set_sprite_tile
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_show_gover
LBB0_46:
Lloh66:
	adrp	x8, _k_right@GOTPAGE
Lloh67:
	ldr	x8, [x8, _k_right@GOTPAGEOFF]
Lloh68:
	ldr	w9, [x8]
	ldr	w8, [x21]
	tst	w9, w19
	b.eq	LBB0_52
; %bb.47:
	cbnz	w8, LBB0_57
; %bb.48:
	mov	w8, #1
	str	w8, [x21]
Lloh69:
	adrp	x8, _MAX_TT@GOTPAGE
Lloh70:
	ldr	x8, [x8, _MAX_TT@GOTPAGEOFF]
Lloh71:
	ldr	w9, [x8]
	cmp	w9, #1
	b.lt	LBB0_57
; %bb.49:
	mov	x8, #0
Lloh72:
	adrp	x10, _tf@GOTPAGE
Lloh73:
	ldr	x10, [x10, _tf@GOTPAGEOFF]
Lloh74:
	ldr	x10, [x10]
LBB0_50:                                ; =>This Inner Loop Header: Depth=1
	ldr	w11, [x10, x8, lsl #2]
	cbz	w11, LBB0_55
; %bb.51:                               ;   in Loop: Header=BB0_50 Depth=1
	add	x8, x8, #1
	cmp	x9, x8
	b.ne	LBB0_50
	b	LBB0_57
LBB0_52:
	cmp	w8, #1
	b.ne	LBB0_57
; %bb.53:
	str	wzr, [x21]
	b	LBB0_57
LBB0_54:
	lsl	x9, x8, #2
	mov	w11, #1
	str	w11, [x10, x9]
	ldr	x10, [x20]
Lloh75:
	adrp	x11, _tx@GOTPAGE
Lloh76:
	ldr	x11, [x11, _tx@GOTPAGEOFF]
	sub	x10, x10, #4
	b	LBB0_56
LBB0_55:
	lsl	x9, x8, #2
	mov	w11, #1
	str	w11, [x10, x9]
	ldr	x10, [x20]
Lloh77:
	adrp	x11, _tx@GOTPAGE
Lloh78:
	ldr	x11, [x11, _tx@GOTPAGEOFF]
	add	x10, x10, #12
LBB0_56:
	ldr	x11, [x11]
	str	x10, [x11, x8, lsl #3]
Lloh79:
	adrp	x8, _DEF_PY@GOTPAGE
Lloh80:
	ldr	x8, [x8, _DEF_PY@GOTPAGEOFF]
Lloh81:
	ldr	w8, [x8]
Lloh82:
	adrp	x10, _ty@GOTPAGE
Lloh83:
	ldr	x10, [x10, _ty@GOTPAGEOFF]
Lloh84:
	ldr	x10, [x10]
	str	w8, [x10, x9]
LBB0_57:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh4, Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGot	Lloh32, Lloh33
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGot	Lloh57, Lloh58
	.loh AdrpLdrGot	Lloh55, Lloh56
	.loh AdrpLdrGot	Lloh53, Lloh54
	.loh AdrpLdrGot	Lloh51, Lloh52
	.loh AdrpLdrGot	Lloh49, Lloh50
	.loh AdrpLdrGot	Lloh47, Lloh48
	.loh AdrpLdrGot	Lloh45, Lloh46
	.loh AdrpLdrGot	Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh59, Lloh60, Lloh61
	.loh AdrpLdrGot	Lloh62, Lloh63
	.loh AdrpLdrGot	Lloh64, Lloh65
	.loh AdrpLdrGotLdr	Lloh66, Lloh67, Lloh68
	.loh AdrpLdrGotLdr	Lloh69, Lloh70, Lloh71
	.loh AdrpLdrGotLdr	Lloh72, Lloh73, Lloh74
	.loh AdrpLdrGot	Lloh75, Lloh76
	.loh AdrpLdrGot	Lloh77, Lloh78
	.loh AdrpLdrGotLdr	Lloh82, Lloh83, Lloh84
	.loh AdrpLdrGotLdr	Lloh79, Lloh80, Lloh81
	.cfi_endproc
                                        ; -- End function
	.comm	_J_START,4,2                    ; @J_START
	.comm	_pf,4,2                         ; @pf
	.comm	_DEF_PF,4,2                     ; @DEF_PF
	.comm	_DIV_REG,4,2                    ; @DIV_REG
	.comm	_J_DOWN,4,2                     ; @J_DOWN
	.comm	_pl,4,2                         ; @pl
	.comm	_J_UP,4,2                       ; @J_UP
	.comm	_J_LEFT,4,2                     ; @J_LEFT
	.comm	_pw,4,2                         ; @pw
	.comm	_ps,4,2                         ; @ps
	.comm	_J_RIGHT,4,2                    ; @J_RIGHT
	.comm	_J_SELECT,4,2                   ; @J_SELECT
	.comm	_k_right,4,2                    ; @k_right
	.comm	_k_left,4,2                     ; @k_left
	.comm	_DEF_PC0,4,2                    ; @DEF_PC0
	.comm	_foreCGB,8,3                    ; @foreCGB
	.comm	_DEF_PC1,4,2                    ; @DEF_PC1
	.comm	_DEF_SP,4,2                     ; @DEF_SP
	.comm	_px,8,3                         ; @px
	.comm	_MIN_PX,8,3                     ; @MIN_PX
	.comm	_DEF_PY,4,2                     ; @DEF_PY
	.comm	_MAX_PX,8,3                     ; @MAX_PX
	.comm	_MAX_TT,4,2                     ; @MAX_TT
	.comm	_tf,8,3                         ; @tf
	.comm	_tx,8,3                         ; @tx
	.comm	_ty,8,3                         ; @ty
.subsections_via_symbols
