	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CG_GibPlayer                   ## -- Begin function CG_GibPlayer
	.p2align	4, 0x90
_CG_GibPlayer:                          ## @CG_GibPlayer
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_cg_blood@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jne	LBB0_1
## %bb.2:
	popq	%rbp
	retq
LBB0_1:
	callq	_CG_GibPlayer.cold.1
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.p2align	4, 0x90                         ## -- Begin function CG_GibPlayer.cold.1
_CG_GibPlayer.cold.1:                   ## @CG_GibPlayer.cold.1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	callq	_VectorCopy
	xorl	%eax, %eax
	callq	_crandom
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_cg_blood,4,2                   ## @cg_blood
	.comm	_GIB_VELOCITY,4,2               ## @GIB_VELOCITY
	.comm	_GIB_JUMP,4,2                   ## @GIB_JUMP
	.comm	_cgs,40,2                       ## @cgs
	.comm	_cg_gibs,4,2                    ## @cg_gibs
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CG_GibPlayer                   ; -- Begin function CG_GibPlayer
	.p2align	2
_CG_GibPlayer:                          ; @CG_GibPlayer
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _cg_blood@GOTPAGE
Lloh1:
	ldr	x8, [x8, _cg_blood@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cbnz	w8, LBB0_2
; %bb.1:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
LBB0_2:
	bl	_CG_GibPlayer.cold.1
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.p2align	2                               ; -- Begin function CG_GibPlayer.cold.1
_CG_GibPlayer.cold.1:                   ; @CG_GibPlayer.cold.1
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	bl	_VectorCopy
	bl	_crandom
	brk	#0x1
	.cfi_endproc
                                        ; -- End function
	.comm	_cg_blood,4,2                   ; @cg_blood
	.comm	_GIB_VELOCITY,4,2               ; @GIB_VELOCITY
	.comm	_GIB_JUMP,4,2                   ; @GIB_JUMP
	.comm	_cgs,40,2                       ; @cgs
	.comm	_cg_gibs,4,2                    ; @cg_gibs
.subsections_via_symbols
