	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function GametypeBits
_GametypeBits:                          ## @GametypeBits
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, -56(%rbp)
	movl	$0, -44(%rbp)                   ## 4-byte Folded Spill
	movq	_qfalse@GOTPCREL(%rip), %r13
	leaq	-56(%rbp), %rbx
	leaq	L_.str(%rip), %r15
	leaq	L_.str.1(%rip), %r12
	jmp	LBB0_1
LBB0_3:                                 ##   in Loop: Header=BB0_1 Depth=1
	movq	_GT_FFA@GOTPCREL(%rip), %rax
LBB0_4:                                 ##   in Loop: Header=BB0_1 Depth=1
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	movzbl	(%rax), %eax
	btsl	%eax, %ecx
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%r13), %esi
	movq	%rbx, %rdi
	callq	_COM_ParseExt
	cmpb	$0, (%rax)
	je	LBB0_13
## %bb.2:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	%rax, %r14
	movq	%rax, %rdi
	movq	%r15, %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_3
## %bb.5:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	%r14, %rdi
	movq	%r12, %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_6
## %bb.7:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	%r14, %rdi
	leaq	L_.str.2(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_8
## %bb.9:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	%r14, %rdi
	leaq	L_.str.3(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_10
## %bb.11:                              ##   in Loop: Header=BB0_1 Depth=1
	movq	%r14, %rdi
	leaq	L_.str.4(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	jne	LBB0_1
## %bb.12:                              ##   in Loop: Header=BB0_1 Depth=1
	movq	_GT_CTF@GOTPCREL(%rip), %rax
	jmp	LBB0_4
LBB0_6:                                 ##   in Loop: Header=BB0_1 Depth=1
	movq	_GT_TOURNAMENT@GOTPCREL(%rip), %rax
	jmp	LBB0_4
LBB0_8:                                 ##   in Loop: Header=BB0_1 Depth=1
	movq	_GT_SINGLE_PLAYER@GOTPCREL(%rip), %rax
	jmp	LBB0_4
LBB0_10:                                ##   in Loop: Header=BB0_1 Depth=1
	movq	_GT_TEAM@GOTPCREL(%rip), %rax
	jmp	LBB0_4
LBB0_13:
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_qfalse,4,2                     ## @qfalse
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"ffa"

	.comm	_GT_FFA,4,2                     ## @GT_FFA
L_.str.1:                               ## @.str.1
	.asciz	"tourney"

	.comm	_GT_TOURNAMENT,4,2              ## @GT_TOURNAMENT
L_.str.2:                               ## @.str.2
	.asciz	"single"

	.comm	_GT_SINGLE_PLAYER,4,2           ## @GT_SINGLE_PLAYER
L_.str.3:                               ## @.str.3
	.asciz	"team"

	.comm	_GT_TEAM,4,2                    ## @GT_TEAM
L_.str.4:                               ## @.str.4
	.asciz	"ctf"

	.comm	_GT_CTF,4,2                     ## @GT_CTF
	.no_dead_strip	_GametypeBits
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function GametypeBits
_GametypeBits:                          ; @GametypeBits
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	w19, #0
Lloh0:
	adrp	x26, _qfalse@GOTPAGE
Lloh1:
	ldr	x26, [x26, _qfalse@GOTPAGEOFF]
Lloh2:
	adrp	x20, l_.str@PAGE
Lloh3:
	add	x20, x20, l_.str@PAGEOFF
	str	x0, [sp, #8]
	mov	w28, #1
Lloh4:
	adrp	x21, l_.str.1@PAGE
Lloh5:
	add	x21, x21, l_.str.1@PAGEOFF
Lloh6:
	adrp	x22, l_.str.2@PAGE
Lloh7:
	add	x22, x22, l_.str.2@PAGEOFF
Lloh8:
	adrp	x23, l_.str.3@PAGE
Lloh9:
	add	x23, x23, l_.str.3@PAGEOFF
Lloh10:
	adrp	x27, _GT_CTF@GOTPAGE
Lloh11:
	ldr	x27, [x27, _GT_CTF@GOTPAGEOFF]
Lloh12:
	adrp	x24, l_.str.4@PAGE
Lloh13:
	add	x24, x24, l_.str.4@PAGEOFF
	b	LBB0_3
LBB0_1:                                 ;   in Loop: Header=BB0_3 Depth=1
Lloh14:
	adrp	x8, _GT_FFA@GOTPAGE
Lloh15:
	ldr	x8, [x8, _GT_FFA@GOTPAGEOFF]
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	w8, [x8]
	lsl	w8, w28, w8
	orr	w19, w8, w19
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w1, [x26]
	add	x0, sp, #8
	bl	_COM_ParseExt
	ldrb	w8, [x0]
	cbz	w8, LBB0_13
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x25, x0
	mov	x1, x20
	bl	_Q_stricmp
	cbz	x0, LBB0_1
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x25
	mov	x1, x21
	bl	_Q_stricmp
	cbz	x0, LBB0_10
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x25
	mov	x1, x22
	bl	_Q_stricmp
	cbz	x0, LBB0_11
; %bb.7:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x25
	mov	x1, x23
	bl	_Q_stricmp
	cbz	x0, LBB0_12
; %bb.8:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x25
	mov	x1, x24
	bl	_Q_stricmp
	cbnz	x0, LBB0_3
; %bb.9:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x8, x27
	b	LBB0_2
LBB0_10:                                ;   in Loop: Header=BB0_3 Depth=1
Lloh16:
	adrp	x8, _GT_TOURNAMENT@GOTPAGE
Lloh17:
	ldr	x8, [x8, _GT_TOURNAMENT@GOTPAGEOFF]
	b	LBB0_2
LBB0_11:                                ;   in Loop: Header=BB0_3 Depth=1
Lloh18:
	adrp	x8, _GT_SINGLE_PLAYER@GOTPAGE
Lloh19:
	ldr	x8, [x8, _GT_SINGLE_PLAYER@GOTPAGEOFF]
	b	LBB0_2
LBB0_12:                                ;   in Loop: Header=BB0_3 Depth=1
Lloh20:
	adrp	x8, _GT_TEAM@GOTPAGE
Lloh21:
	ldr	x8, [x8, _GT_TEAM@GOTPAGEOFF]
	b	LBB0_2
LBB0_13:
	mov	x0, x19
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh20, Lloh21
	.cfi_endproc
                                        ; -- End function
	.comm	_qfalse,4,2                     ; @qfalse
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"ffa"

	.comm	_GT_FFA,4,2                     ; @GT_FFA
l_.str.1:                               ; @.str.1
	.asciz	"tourney"

	.comm	_GT_TOURNAMENT,4,2              ; @GT_TOURNAMENT
l_.str.2:                               ; @.str.2
	.asciz	"single"

	.comm	_GT_SINGLE_PLAYER,4,2           ; @GT_SINGLE_PLAYER
l_.str.3:                               ; @.str.3
	.asciz	"team"

	.comm	_GT_TEAM,4,2                    ; @GT_TEAM
l_.str.4:                               ; @.str.4
	.asciz	"ctf"

	.comm	_GT_CTF,4,2                     ; @GT_CTF
	.no_dead_strip	_GametypeBits
.subsections_via_symbols
