	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function CG_DrawAreaPowerUp
LCPI0_0:
	.quad	0x3fe8000000000000              ## double 0.75
LCPI0_1:
	.quad	0x4008000000000000              ## double 3
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_CG_DrawAreaPowerUp:                    ## @CG_DrawAreaPowerUp
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, -128(%rbp)                ## 8-byte Spill
	movss	%xmm1, -88(%rbp)                ## 4-byte Spill
	movl	%esi, -68(%rbp)                 ## 4-byte Spill
	movq	%rdi, %r12
	movq	%rsp, -104(%rbp)                ## 8-byte Spill
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_POWERUPS@GOTPCREL(%rip), %rbx
	movl	(%rbx), %eax
	shlq	$2, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r13
	movl	(%rbx), %r15d
	leaq	(,%r15,4), %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r14
	movss	(%r12), %xmm1                   ## xmm1 = mem[0],zero,zero,zero
	movss	%xmm1, -72(%rbp)
	movss	4(%r12), %xmm1                  ## xmm1 = mem[0],zero,zero,zero
	movq	_HUD_VERTICAL@GOTPCREL(%rip), %rax
	movl	-68(%rbp), %ecx                 ## 4-byte Reload
	cmpl	%ecx, (%rax)
	leaq	-84(%rbp), %rax
	leaq	-72(%rbp), %rcx
	cmoveq	%rax, %rcx
	movq	%rcx, -120(%rbp)                ## 8-byte Spill
	movss	%xmm1, -84(%rbp)
	movq	_cg@GOTPCREL(%rip), %rax
	movq	8(%rax), %rcx
	movq	(%rcx), %rdx
	movq	_STAT_HEALTH@GOTPCREL(%rip), %rsi
	movq	(%rsi), %rsi
	cmpq	$0, (%rdx,%rsi,8)
	jle	LBB0_14
## %bb.1:
	testl	%r15d, %r15d
	jle	LBB0_13
## %bb.2:
	movsd	8(%r12), %xmm1                  ## xmm1 = mem[0],zero
	movss	16(%r12), %xmm2                 ## xmm2 = mem[0],zero,zero,zero
	movss	%xmm2, -76(%rbp)                ## 4-byte Spill
	movq	8(%rcx), %r10
	movq	_INT_MAX@GOTPCREL(%rip), %rcx
	movl	(%rcx), %r9d
	movl	(%rax), %r8d
	xorl	%edi, %edi
	xorl	%eax, %eax
	jmp	LBB0_3
LBB0_7:                                 ##   in Loop: Header=BB0_3 Depth=1
	xorl	%edx, %edx
LBB0_25:                                ##   in Loop: Header=BB0_3 Depth=1
	movl	%edx, %ecx
	shlq	$2, %rcx
	movl	%edi, (%r13,%rcx)
	movl	%esi, (%r14,%rcx)
	incl	%eax
LBB0_26:                                ##   in Loop: Header=BB0_3 Depth=1
	incq	%rdi
	cmpq	%r15, %rdi
	je	LBB0_8
LBB0_3:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_17 Depth 2
                                        ##     Child Loop BB0_22 Depth 2
	movl	(%r10,%rdi,4), %esi
	testl	%esi, %esi
	je	LBB0_26
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%r9d, %esi
	je	LBB0_26
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	subl	%r8d, %esi
	jle	LBB0_26
## %bb.6:                               ##   in Loop: Header=BB0_3 Depth=1
	testl	%eax, %eax
	jle	LBB0_7
## %bb.16:                              ##   in Loop: Header=BB0_3 Depth=1
	leal	-1(%rax), %ecx
	incq	%rcx
	movl	%eax, %ebx
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_17:                                ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	cmpl	%esi, (%r14,%rdx,4)
	jge	LBB0_18
## %bb.23:                              ##   in Loop: Header=BB0_17 Depth=2
	incq	%rdx
	cmpq	%rdx, %rbx
	jne	LBB0_17
## %bb.24:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	%rcx, %rdx
	jmp	LBB0_25
LBB0_18:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%edx, %eax
	jle	LBB0_25
## %bb.19:                              ##   in Loop: Header=BB0_3 Depth=1
	movslq	%eax, %r12
	movl	%eax, %r11d
	subl	%edx, %r11d
	movq	%r12, %rbx
	testb	$1, %r11b
	je	LBB0_21
## %bb.20:                              ##   in Loop: Header=BB0_3 Depth=1
	leaq	-1(%r12), %rbx
	movl	-4(%r13,%r12,4), %ecx
	movl	%ecx, (%r13,%r12,4)
	movl	-4(%r14,%r12,4), %ecx
	movl	%ecx, (%r14,%r12,4)
LBB0_21:                                ##   in Loop: Header=BB0_3 Depth=1
	decq	%r12
	cmpq	%rdx, %r12
	je	LBB0_25
	.p2align	4, 0x90
LBB0_22:                                ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	-4(%r13,%rbx,4), %ecx
	movl	%ecx, (%r13,%rbx,4)
	movl	-4(%r14,%rbx,4), %ecx
	movl	%ecx, (%r14,%rbx,4)
	movl	-8(%r13,%rbx,4), %ecx
	movl	%ecx, -4(%r13,%rbx,4)
	movl	-8(%r14,%rbx,4), %ecx
	movl	%ecx, -4(%r14,%rbx,4)
	leaq	-2(%rbx), %rcx
	movq	%rcx, %rbx
	cmpq	%rdx, %rcx
	jg	LBB0_22
	jmp	LBB0_25
LBB0_8:
	testl	%eax, %eax
	jle	LBB0_13
## %bb.9:
	movsd	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero
	mulsd	%xmm1, %xmm2
	movsd	%xmm2, -96(%rbp)                ## 8-byte Spill
	cvtss2sd	%xmm0, %xmm0
	addsd	%xmm1, %xmm0
	movsd	%xmm0, -112(%rbp)               ## 8-byte Spill
	movl	%eax, %r15d
	xorl	%r12d, %r12d
	jmp	LBB0_10
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_10 Depth=1
	incq	%r12
	cmpq	%r12, %r15
	je	LBB0_13
LBB0_10:                                ## =>This Inner Loop Header: Depth=1
	movl	(%r13,%r12,4), %edi
	callq	_BG_FindItemForPowerup
	testq	%rax, %rax
	je	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_10 Depth=1
	movq	%rax, %rbx
	xorl	%edi, %edi
	callq	_trap_R_SetColor
	movss	-72(%rbp), %xmm0                ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -80(%rbp)                ## 4-byte Spill
	movss	-84(%rbp), %xmm0                ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -68(%rbp)                ## 4-byte Spill
	movl	(%rbx), %edi
	callq	_trap_R_RegisterShader
	movss	-80(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movss	-68(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	movsd	-96(%rbp), %xmm2                ## 8-byte Reload
                                        ## xmm2 = mem[0],zero
	movss	-76(%rbp), %xmm3                ## 4-byte Reload
                                        ## xmm3 = mem[0],zero,zero,zero
	movl	%eax, %edi
	callq	_CG_DrawPic
	movslq	(%r14,%r12,4), %rax
	imulq	$274877907, %rax, %rcx          ## imm = 0x10624DD3
	movq	%rcx, %rax
	shrq	$63, %rax
	sarq	$38, %rcx
	addl	%eax, %ecx
	leaq	-64(%rbp), %rbx
	movq	%rbx, %rdi
	movl	$16, %esi
	leaq	L_.str(%rip), %rdx
                                        ## kill: def $ecx killed $ecx killed $rcx
	callq	_Com_sprintf
	movss	-80(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	cvtss2sd	%xmm0, %xmm0
	addsd	-96(%rbp), %xmm0                ## 8-byte Folded Reload
	addsd	LCPI0_1(%rip), %xmm0
	cvtsd2ss	%xmm0, %xmm0
	movss	-68(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	addss	-76(%rbp), %xmm1                ## 4-byte Folded Reload
	movss	-88(%rbp), %xmm2                ## 4-byte Reload
                                        ## xmm2 = mem[0],zero,zero,zero
	movq	-128(%rbp), %rdi                ## 8-byte Reload
	movq	%rbx, %rsi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	xorl	%r8d, %r8d
	callq	_CG_Text_Paint
	movq	-120(%rbp), %rax                ## 8-byte Reload
	movss	(%rax), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	cvtss2sd	%xmm0, %xmm0
	addsd	-112(%rbp), %xmm0               ## 8-byte Folded Reload
	cvtsd2ss	%xmm0, %xmm0
	movss	%xmm0, (%rax)
	jmp	LBB0_12
LBB0_13:
	xorl	%edi, %edi
	callq	_trap_R_SetColor
LBB0_14:
	movq	-104(%rbp), %rsp                ## 8-byte Reload
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_15
## %bb.27:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_15:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_POWERUPS,4,2               ## @MAX_POWERUPS
	.comm	_HUD_VERTICAL,4,2               ## @HUD_VERTICAL
	.comm	_cg,16,3                        ## @cg
	.comm	_STAT_HEALTH,8,3                ## @STAT_HEALTH
	.comm	_INT_MAX,4,2                    ## @INT_MAX
	.comm	_POWERUP_BLINKS,4,2             ## @POWERUP_BLINKS
	.comm	_POWERUP_BLINK_TIME,4,2         ## @POWERUP_BLINK_TIME
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"%i"

	.no_dead_strip	_CG_DrawAreaPowerUp
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CG_DrawAreaPowerUp
_CG_DrawAreaPowerUp:                    ; @CG_DrawAreaPowerUp
	.cfi_startproc
; %bb.0:
	stp	d15, d14, [sp, #-160]!          ; 16-byte Folded Spill
	.cfi_def_cfa_offset 160
	stp	d13, d12, [sp, #16]             ; 16-byte Folded Spill
	stp	d11, d10, [sp, #32]             ; 16-byte Folded Spill
	stp	d9, d8, [sp, #48]               ; 16-byte Folded Spill
	stp	x28, x27, [sp, #64]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #80]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #96]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #112]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #128]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #144]            ; 16-byte Folded Spill
	add	x29, sp, #144
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	.cfi_offset b10, -120
	.cfi_offset b11, -128
	.cfi_offset b12, -136
	.cfi_offset b13, -144
	.cfi_offset b14, -152
	.cfi_offset b15, -160
	sub	sp, sp, #48
	mov	x19, x2
	stur	s1, [x29, #-184]                ; 4-byte Folded Spill
	mov	x22, sp
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-152]
Lloh3:
	adrp	x12, _MAX_POWERUPS@GOTPAGE
Lloh4:
	ldr	x12, [x12, _MAX_POWERUPS@GOTPAGEOFF]
	ldr	w8, [x12]
	lsl	x8, x8, #2
	mov	x9, x8
Lloh5:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh6:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0x7fffffff0
	sub	x23, x9, x8
	mov	sp, x23
	ldr	w12, [x12]
	lsl	x8, x12, #2
	mov	x9, x8
Lloh7:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh8:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0x7fffffff0
	sub	x24, x9, x8
	mov	sp, x24
	ldp	s1, s2, [x0]
	stp	s2, s1, [x29, #-180]
Lloh9:
	adrp	x8, _HUD_VERTICAL@GOTPAGE
Lloh10:
	ldr	x8, [x8, _HUD_VERTICAL@GOTPAGEOFF]
Lloh11:
	ldr	w8, [x8]
	cmp	w8, w1
	sub	x8, x29, #176
	sub	x9, x29, #180
	csel	x25, x9, x8, eq
Lloh12:
	adrp	x13, _cg@GOTPAGE
Lloh13:
	ldr	x13, [x13, _cg@GOTPAGEOFF]
	ldr	x10, [x13, #8]
	ldr	x8, [x10]
Lloh14:
	adrp	x9, _STAT_HEALTH@GOTPAGE
Lloh15:
	ldr	x9, [x9, _STAT_HEALTH@GOTPAGEOFF]
Lloh16:
	ldr	x9, [x9]
	ldr	x8, [x8, x9, lsl #3]
	cmp	x8, #1
	b.lt	LBB0_21
; %bb.1:
	cmp	w12, #1
	b.lt	LBB0_20
; %bb.2:
	mov	x9, #0
	mov	w8, #0
	ldr	d13, [x0, #8]
	ldr	s9, [x0, #16]
	ldr	x10, [x10, #8]
Lloh17:
	adrp	x11, _INT_MAX@GOTPAGE
Lloh18:
	ldr	x11, [x11, _INT_MAX@GOTPAGEOFF]
Lloh19:
	ldr	w11, [x11]
	ldr	w13, [x13]
	b	LBB0_5
LBB0_3:                                 ;   in Loop: Header=BB0_5 Depth=1
	ubfiz	x15, x15, #2, #32
	str	w9, [x23, x15]
	str	w14, [x24, x15]
	add	w8, w8, #1
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	add	x9, x9, #1
	cmp	x9, x12
	b.eq	LBB0_15
LBB0_5:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_9 Depth 2
                                        ;     Child Loop BB0_14 Depth 2
	ldr	w14, [x10, x9, lsl #2]
	cmp	w14, #0
	ccmp	w14, w11, #4, ne
	b.eq	LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	sub	w14, w14, w13
	cmp	w14, #1
	b.lt	LBB0_4
; %bb.7:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	x15, #0
	subs	w16, w8, #1
	b.lt	LBB0_3
; %bb.8:                                ;   in Loop: Header=BB0_5 Depth=1
	add	x16, x16, #1
	mov	w17, w8
LBB0_9:                                 ;   Parent Loop BB0_5 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	w0, [x24, x15, lsl #2]
	cmp	w0, w14
	b.ge	LBB0_12
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=2
	add	x15, x15, #1
	cmp	x17, x15
	b.ne	LBB0_9
; %bb.11:                               ;   in Loop: Header=BB0_5 Depth=1
	mov	x15, x16
	b	LBB0_3
LBB0_12:                                ;   in Loop: Header=BB0_5 Depth=1
	cmp	w8, w15
	b.le	LBB0_3
; %bb.13:                               ;   in Loop: Header=BB0_5 Depth=1
	sxtw	x16, w8
	sbfiz	x17, x8, #2, #32
	add	x2, x23, x17
	add	x1, x24, x17
	mov	x17, x2
	mov	x0, x1
LBB0_14:                                ;   Parent Loop BB0_5 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	sub	x16, x16, #1
	ldr	w3, [x17, #-4]!
	str	w3, [x2]
	ldr	w2, [x0, #-4]!
	str	w2, [x1]
	mov	x1, x0
	mov	x2, x17
	cmp	x16, x15
	b.gt	LBB0_14
	b	LBB0_3
LBB0_15:
	cmp	w8, #1
	b.lt	LBB0_20
; %bb.16:
	fmov	d14, #0.75000000
	fmul	d10, d13, d14
	fcvt	d0, s0
	fadd	d15, d13, d0
	mov	w26, w8
	mov	w27, #19923
	movk	w27, #4194, lsl #16
Lloh20:
	adrp	x20, l_.str@PAGE
Lloh21:
	add	x20, x20, l_.str@PAGEOFF
	fmov	d8, #3.00000000
	b	LBB0_18
LBB0_17:                                ;   in Loop: Header=BB0_18 Depth=1
	add	x24, x24, #4
	add	x23, x23, #4
	subs	x26, x26, #1
	b.eq	LBB0_20
LBB0_18:                                ; =>This Inner Loop Header: Depth=1
	ldr	w0, [x23]
	bl	_BG_FindItemForPowerup
	cbz	x0, LBB0_17
; %bb.19:                               ;   in Loop: Header=BB0_18 Depth=1
	mov	x21, x0
	mov	x0, #0
	bl	_trap_R_SetColor
	ldp	s12, s11, [x29, #-180]
	ldr	w0, [x21]
	bl	_trap_R_RegisterShader
	fmov	s0, s11
	fmov	s1, s12
	fmov	d2, d10
	fmov	s3, s9
	bl	_CG_DrawPic
	ldrsw	x8, [x24]
	mul	x8, x8, x27
	lsr	x9, x8, #63
	asr	x8, x8, #38
	add	w3, w8, w9
	sub	x0, x29, #168
	mov	w1, #16
	mov	x2, x20
	bl	_Com_sprintf
	fcvt	d0, s11
	fmadd	d0, d13, d14, d0
	fadd	d0, d0, d8
	fcvt	s0, d0
	fadd	s1, s9, s12
	sub	x1, x29, #168
	ldur	s2, [x29, #-184]                ; 4-byte Folded Reload
	mov	x0, x19
	mov	w2, #0
	mov	w3, #0
	mov	w4, #0
	bl	_CG_Text_Paint
	ldr	s0, [x25]
	fcvt	d0, s0
	fadd	d0, d15, d0
	fcvt	s0, d0
	str	s0, [x25]
	b	LBB0_17
LBB0_20:
	mov	x0, #0
	bl	_trap_R_SetColor
LBB0_21:
	mov	sp, x22
	ldur	x8, [x29, #-152]
Lloh22:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh23:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh24:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_23
; %bb.22:
	sub	sp, x29, #144
	ldp	x29, x30, [sp, #144]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #128]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #112]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #96]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #80]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #64]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #48]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #32]             ; 16-byte Folded Reload
	ldp	d13, d12, [sp, #16]             ; 16-byte Folded Reload
	ldp	d15, d14, [sp], #160            ; 16-byte Folded Reload
	ret
LBB0_23:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_POWERUPS,4,2               ; @MAX_POWERUPS
	.comm	_HUD_VERTICAL,4,2               ; @HUD_VERTICAL
	.comm	_cg,16,3                        ; @cg
	.comm	_STAT_HEALTH,8,3                ; @STAT_HEALTH
	.comm	_INT_MAX,4,2                    ; @INT_MAX
	.comm	_POWERUP_BLINKS,4,2             ; @POWERUP_BLINKS
	.comm	_POWERUP_BLINK_TIME,4,2         ; @POWERUP_BLINK_TIME
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"%i"

	.no_dead_strip	_CG_DrawAreaPowerUp
.subsections_via_symbols
