	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_RB_DeformTessGeometry          ## -- Begin function RB_DeformTessGeometry
	.p2align	4, 0x90
_RB_DeformTessGeometry:                 ## @RB_DeformTessGeometry
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_tess@GOTPCREL(%rip), %r14
	movq	(%r14), %rdi
	callq	_ShaderRequiresCPUDeforms
	testl	%eax, %eax
	je	LBB0_14
## %bb.1:
	movq	(%r14), %rax
	cmpl	$0, (%rax)
	jle	LBB0_14
## %bb.2:
	leaq	LJTI0_0(%rip), %r12
	movq	_backEnd@GOTPCREL(%rip), %r15
	xorl	%ebx, %ebx
	xorl	%r13d, %r13d
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	(%r15), %rcx
	movl	-544(%rcx,%rax,4), %edi
	callq	_DeformText
LBB0_13:                                ##   in Loop: Header=BB0_3 Depth=1
	incq	%r13
	movq	(%r14), %rax
	movslq	(%rax), %rcx
	addq	$4, %rbx
	cmpq	%rcx, %r13
	jge	LBB0_14
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%rax), %rdi
	movslq	(%rdi,%rbx), %rax
	leal	-128(%rax), %ecx
	cmpl	$15, %ecx
	ja	LBB0_13
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	addq	%rbx, %rdi
	movslq	(%r12,%rcx,4), %rcx
	addq	%r12, %rcx
	jmpq	*%rcx
LBB0_6:                                 ##   in Loop: Header=BB0_3 Depth=1
	callq	_RB_CalcDeformVertexes
	jmp	LBB0_13
LBB0_8:                                 ##   in Loop: Header=BB0_3 Depth=1
	callq	_RB_CalcMoveVertexes
	jmp	LBB0_13
LBB0_7:                                 ##   in Loop: Header=BB0_3 Depth=1
	callq	_RB_CalcBulgeVertexes
	jmp	LBB0_13
LBB0_9:                                 ##   in Loop: Header=BB0_3 Depth=1
	xorl	%eax, %eax
	callq	_RB_ProjectionShadowDeform
	jmp	LBB0_13
LBB0_5:                                 ##   in Loop: Header=BB0_3 Depth=1
	callq	_RB_CalcDeformNormals
	jmp	LBB0_13
LBB0_11:                                ##   in Loop: Header=BB0_3 Depth=1
	xorl	%eax, %eax
	callq	_Autosprite2Deform
	jmp	LBB0_13
LBB0_10:                                ##   in Loop: Header=BB0_3 Depth=1
	xorl	%eax, %eax
	callq	_AutospriteDeform
	jmp	LBB0_13
LBB0_14:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_12, LBB0_12-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_13, LBB0_13-LJTI0_0
.set L0_0_set_8, LBB0_8-LJTI0_0
.set L0_0_set_7, LBB0_7-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_10, LBB0_10-LJTI0_0
LJTI0_0:
	.long	L0_0_set_6
	.long	L0_0_set_12
	.long	L0_0_set_12
	.long	L0_0_set_12
	.long	L0_0_set_12
	.long	L0_0_set_12
	.long	L0_0_set_12
	.long	L0_0_set_12
	.long	L0_0_set_12
	.long	L0_0_set_9
	.long	L0_0_set_5
	.long	L0_0_set_13
	.long	L0_0_set_8
	.long	L0_0_set_7
	.long	L0_0_set_11
	.long	L0_0_set_10
	.end_data_region
                                        ## -- End function
	.comm	_tess,8,3                       ## @tess
	.comm	_backEnd,8,3                    ## @backEnd
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_RB_DeformTessGeometry          ; -- Begin function RB_DeformTessGeometry
	.p2align	2
_RB_DeformTessGeometry:                 ; @RB_DeformTessGeometry
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
Lloh0:
	adrp	x19, _tess@GOTPAGE
Lloh1:
	ldr	x19, [x19, _tess@GOTPAGEOFF]
	ldr	x0, [x19]
	bl	_ShaderRequiresCPUDeforms
	cbz	w0, LBB0_14
; %bb.1:
	ldr	x8, [x19]
	ldr	w9, [x8]
	cmp	w9, #1
	b.lt	LBB0_14
; %bb.2:
	mov	x20, #0
	mov	x21, #0
Lloh2:
	adrp	x22, _backEnd@GOTPAGE
Lloh3:
	ldr	x22, [x22, _backEnd@GOTPAGEOFF]
Lloh4:
	adrp	x23, lJTI0_0@PAGE
Lloh5:
	add	x23, x23, lJTI0_0@PAGEOFF
	b	LBB0_5
LBB0_3:                                 ;   in Loop: Header=BB0_5 Depth=1
	ldr	x9, [x22]
	sub	w8, w8, #136
	ldr	w0, [x9, w8, sxtw #2]
	bl	_DeformText
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	add	x21, x21, #1
	ldr	x8, [x19]
	ldrsw	x9, [x8]
	add	x20, x20, #4
	cmp	x21, x9
	b.ge	LBB0_14
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x8, #8]
	add	x0, x8, x20
	ldr	w8, [x0]
	sub	w9, w8, #128
	cmp	w9, #15
	b.hi	LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	adr	x10, LBB0_3
	ldrb	w11, [x23, x9]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_7:                                 ;   in Loop: Header=BB0_5 Depth=1
	bl	_RB_CalcDeformVertexes
	b	LBB0_4
LBB0_8:                                 ;   in Loop: Header=BB0_5 Depth=1
	bl	_RB_CalcMoveVertexes
	b	LBB0_4
LBB0_9:                                 ;   in Loop: Header=BB0_5 Depth=1
	bl	_RB_CalcBulgeVertexes
	b	LBB0_4
LBB0_10:                                ;   in Loop: Header=BB0_5 Depth=1
	bl	_RB_ProjectionShadowDeform
	b	LBB0_4
LBB0_11:                                ;   in Loop: Header=BB0_5 Depth=1
	bl	_RB_CalcDeformNormals
	b	LBB0_4
LBB0_12:                                ;   in Loop: Header=BB0_5 Depth=1
	bl	_Autosprite2Deform
	b	LBB0_4
LBB0_13:                                ;   in Loop: Header=BB0_5 Depth=1
	bl	_AutospriteDeform
	b	LBB0_4
LBB0_14:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_7-LBB0_3)>>2
	.byte	(LBB0_3-LBB0_3)>>2
	.byte	(LBB0_3-LBB0_3)>>2
	.byte	(LBB0_3-LBB0_3)>>2
	.byte	(LBB0_3-LBB0_3)>>2
	.byte	(LBB0_3-LBB0_3)>>2
	.byte	(LBB0_3-LBB0_3)>>2
	.byte	(LBB0_3-LBB0_3)>>2
	.byte	(LBB0_3-LBB0_3)>>2
	.byte	(LBB0_10-LBB0_3)>>2
	.byte	(LBB0_11-LBB0_3)>>2
	.byte	(LBB0_4-LBB0_3)>>2
	.byte	(LBB0_8-LBB0_3)>>2
	.byte	(LBB0_9-LBB0_3)>>2
	.byte	(LBB0_12-LBB0_3)>>2
	.byte	(LBB0_13-LBB0_3)>>2
                                        ; -- End function
	.comm	_tess,8,3                       ; @tess
	.comm	_backEnd,8,3                    ; @backEnd
.subsections_via_symbols
