	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function draw
LCPI0_0:
	.long	0x3f800000                      ## float 1
LCPI0_1:
	.long	0xc0400000                      ## float -3
LCPI0_2:
	.long	0xc0000000                      ## float -2
LCPI0_3:
	.long	0x40466666                      ## float 3.0999999
LCPI0_4:
	.long	0xc1100000                      ## float -9
LCPI0_5:
	.long	0xc0466666                      ## float -3.0999999
LCPI0_6:
	.long	0x40866666                      ## float 4.19999981
LCPI0_7:
	.long	0xc1c80000                      ## float -25
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_draw:                                  ## @draw
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	xorps	%xmm0, %xmm0
	xorps	%xmm1, %xmm1
	xorps	%xmm2, %xmm2
	xorps	%xmm3, %xmm3
	callq	_glClearColor
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %rax
	movq	_GL_DEPTH_BUFFER_BIT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edi
	orl	(%rax), %edi
	callq	_glClear
	xorl	%eax, %eax
	callq	_glPushMatrix
	movq	_view_rotx@GOTPCREL(%rip), %rax
	movss	(%rax), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_0(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	xorps	%xmm2, %xmm2
	xorps	%xmm3, %xmm3
	callq	_glRotatef
	movq	_view_roty@GOTPCREL(%rip), %rax
	movss	(%rax), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	xorps	%xmm1, %xmm1
	xorps	%xmm3, %xmm3
	movss	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	callq	_glRotatef
	movq	_view_rotz@GOTPCREL(%rip), %rax
	movss	(%rax), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	xorps	%xmm1, %xmm1
	xorps	%xmm2, %xmm2
	movss	LCPI0_0(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	callq	_glRotatef
	xorl	%eax, %eax
	callq	_glPushMatrix
	movss	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_2(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	xorps	%xmm2, %xmm2
	callq	_glTranslatef
	movq	_angle@GOTPCREL(%rip), %rbx
	movss	(%rbx), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	xorps	%xmm1, %xmm1
	xorps	%xmm2, %xmm2
	movss	LCPI0_0(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	callq	_glRotatef
	movq	_gear1@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glCallList
	xorl	%eax, %eax
	callq	_glPopMatrix
	xorl	%eax, %eax
	callq	_glPushMatrix
	movss	LCPI0_3(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	xorps	%xmm2, %xmm2
	movss	LCPI0_2(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	callq	_glTranslatef
	movss	(%rbx), %xmm1                   ## xmm1 = mem[0],zero,zero,zero
	addss	%xmm1, %xmm1
	movss	LCPI0_4(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	subss	%xmm1, %xmm0
	xorps	%xmm1, %xmm1
	xorps	%xmm2, %xmm2
	movss	LCPI0_0(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	callq	_glRotatef
	movq	_gear2@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glCallList
	xorl	%eax, %eax
	callq	_glPopMatrix
	xorl	%eax, %eax
	callq	_glPushMatrix
	movss	LCPI0_5(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_6(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	xorps	%xmm2, %xmm2
	callq	_glTranslatef
	movss	(%rbx), %xmm1                   ## xmm1 = mem[0],zero,zero,zero
	addss	%xmm1, %xmm1
	movss	LCPI0_7(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	subss	%xmm1, %xmm0
	xorps	%xmm1, %xmm1
	xorps	%xmm2, %xmm2
	movss	LCPI0_0(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	callq	_glRotatef
	movq	_gear3@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glCallList
	xorl	%eax, %eax
	callq	_glPopMatrix
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_glPopMatrix                    ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ## @GL_DEPTH_BUFFER_BIT
	.comm	_view_rotx,4,2                  ## @view_rotx
	.comm	_view_roty,4,2                  ## @view_roty
	.comm	_view_rotz,4,2                  ## @view_rotz
	.comm	_angle,4,2                      ## @angle
	.comm	_gear1,4,2                      ## @gear1
	.comm	_gear2,4,2                      ## @gear2
	.comm	_gear3,4,2                      ## @gear3
	.no_dead_strip	_draw
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function draw
_draw:                                  ; @draw
	.cfi_startproc
; %bb.0:
	stp	d9, d8, [sp, #-48]!             ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset b8, -40
	.cfi_offset b9, -48
	movi	d0, #0000000000000000
	movi	d1, #0000000000000000
	movi	d2, #0000000000000000
	movi	d3, #0000000000000000
	bl	_glClearColor
Lloh0:
	adrp	x8, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _GL_DEPTH_BUFFER_BIT@GOTPAGE
Lloh4:
	ldr	x9, [x9, _GL_DEPTH_BUFFER_BIT@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	orr	w0, w9, w8
	bl	_glClear
	bl	_glPushMatrix
Lloh6:
	adrp	x8, _view_rotx@GOTPAGE
Lloh7:
	ldr	x8, [x8, _view_rotx@GOTPAGEOFF]
Lloh8:
	ldr	s0, [x8]
	fmov	s1, #1.00000000
	movi	d2, #0000000000000000
	movi	d3, #0000000000000000
	bl	_glRotatef
Lloh9:
	adrp	x8, _view_roty@GOTPAGE
Lloh10:
	ldr	x8, [x8, _view_roty@GOTPAGEOFF]
Lloh11:
	ldr	s0, [x8]
	movi	d1, #0000000000000000
	fmov	s2, #1.00000000
	movi	d3, #0000000000000000
	bl	_glRotatef
Lloh12:
	adrp	x8, _view_rotz@GOTPAGE
Lloh13:
	ldr	x8, [x8, _view_rotz@GOTPAGEOFF]
Lloh14:
	ldr	s0, [x8]
	movi	d1, #0000000000000000
	movi	d2, #0000000000000000
	fmov	s3, #1.00000000
	bl	_glRotatef
	bl	_glPushMatrix
	fmov	s8, #-2.00000000
	fmov	s0, #-3.00000000
	fmov	s1, #-2.00000000
	movi	d2, #0000000000000000
	bl	_glTranslatef
Lloh15:
	adrp	x19, _angle@GOTPAGE
Lloh16:
	ldr	x19, [x19, _angle@GOTPAGEOFF]
	ldr	s0, [x19]
	movi	d1, #0000000000000000
	movi	d2, #0000000000000000
	fmov	s3, #1.00000000
	bl	_glRotatef
Lloh17:
	adrp	x8, _gear1@GOTPAGE
Lloh18:
	ldr	x8, [x8, _gear1@GOTPAGEOFF]
Lloh19:
	ldr	w0, [x8]
	bl	_glCallList
	bl	_glPopMatrix
	bl	_glPushMatrix
	mov	w8, #26214
	movk	w8, #16454, lsl #16
	fmov	s0, w8
	fmov	s1, #-2.00000000
	movi	d2, #0000000000000000
	bl	_glTranslatef
	ldr	s0, [x19]
	fmov	s1, #-9.00000000
	fmadd	s0, s0, s8, s1
	movi	d1, #0000000000000000
	movi	d2, #0000000000000000
	fmov	s3, #1.00000000
	bl	_glRotatef
Lloh20:
	adrp	x8, _gear2@GOTPAGE
Lloh21:
	ldr	x8, [x8, _gear2@GOTPAGEOFF]
Lloh22:
	ldr	w0, [x8]
	bl	_glCallList
	bl	_glPopMatrix
	bl	_glPushMatrix
	mov	w8, #26214
	movk	w8, #49222, lsl #16
	fmov	s0, w8
	mov	w8, #26214
	movk	w8, #16518, lsl #16
	fmov	s1, w8
	movi	d2, #0000000000000000
	bl	_glTranslatef
	ldr	s0, [x19]
	fmov	s1, #-25.00000000
	fmadd	s0, s0, s8, s1
	movi	d1, #0000000000000000
	movi	d2, #0000000000000000
	fmov	s3, #1.00000000
	bl	_glRotatef
Lloh23:
	adrp	x8, _gear3@GOTPAGE
Lloh24:
	ldr	x8, [x8, _gear3@GOTPAGEOFF]
Lloh25:
	ldr	w0, [x8]
	bl	_glCallList
	bl	_glPopMatrix
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp], #48               ; 16-byte Folded Reload
	b	_glPopMatrix
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ; @GL_DEPTH_BUFFER_BIT
	.comm	_view_rotx,4,2                  ; @view_rotx
	.comm	_view_roty,4,2                  ; @view_roty
	.comm	_view_rotz,4,2                  ; @view_rotz
	.comm	_angle,4,2                      ; @angle
	.comm	_gear1,4,2                      ; @gear1
	.comm	_gear2,4,2                      ; @gear2
	.comm	_gear3,4,2                      ; @gear3
	.no_dead_strip	_draw
.subsections_via_symbols
