	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function CG_DrawPlayerLocation
_CG_DrawPlayerLocation:                 ## @CG_DrawPlayerLocation
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_cgs@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	testq	%rax, %rax
	je	LBB0_5
## %bb.1:
	movl	%edx, %r15d
	movl	%esi, %r14d
	movq	%rdi, %rbx
	movss	%xmm0, -28(%rbp)                ## 4-byte Spill
	movq	_cg@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	(%rcx), %rcx
	movq	_CS_LOCATIONS@GOTPCREL(%rip), %rdx
	movq	(%rax,%rcx,8), %rdi
	addq	(%rdx), %rdi
	callq	_CG_ConfigString
	testq	%rax, %rax
	je	LBB0_3
## %bb.2:
	cmpb	$0, (%rax)
	jne	LBB0_4
LBB0_3:
	leaq	L_.str(%rip), %rax
LBB0_4:
	movl	16(%rbx), %edi
	movq	(%rbx), %rsi
	addq	8(%rbx), %rsi
	movl	%r15d, (%rsp)
	movss	-28(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movl	%r14d, %edx
	movq	%rax, %rcx
	xorl	%r8d, %r8d
	xorl	%r9d, %r9d
	callq	_CG_Text_Paint
LBB0_5:
	addq	$24, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_cgs,8,3                        ## @cgs
	.comm	_cg,8,3                         ## @cg
	.comm	_CS_LOCATIONS,8,3               ## @CS_LOCATIONS
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"unknown"

	.no_dead_strip	_CG_DrawPlayerLocation
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CG_DrawPlayerLocation
_CG_DrawPlayerLocation:                 ; @CG_DrawPlayerLocation
	.cfi_startproc
; %bb.0:
	stp	d9, d8, [sp, #-64]!             ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset b8, -56
	.cfi_offset b9, -64
Lloh0:
	adrp	x8, _cgs@GOTPAGE
Lloh1:
	ldr	x8, [x8, _cgs@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	cbz	x8, LBB0_5
; %bb.1:
	mov	x19, x2
	mov	x20, x1
	fmov	s8, s0
	mov	x21, x0
Lloh3:
	adrp	x9, _cg@GOTPAGE
Lloh4:
	ldr	x9, [x9, _cg@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	ldr	x9, [x9]
Lloh6:
	adrp	x10, _CS_LOCATIONS@GOTPAGE
Lloh7:
	ldr	x10, [x10, _CS_LOCATIONS@GOTPAGEOFF]
Lloh8:
	ldr	x10, [x10]
	ldr	x8, [x8, x9, lsl #3]
	add	x0, x8, x10
	bl	_CG_ConfigString
	cbz	x0, LBB0_3
; %bb.2:
	mov	x3, x0
	ldrb	w8, [x0]
	cbnz	w8, LBB0_4
LBB0_3:
Lloh9:
	adrp	x3, l_.str@PAGE
Lloh10:
	add	x3, x3, l_.str@PAGEOFF
LBB0_4:
	ldr	w0, [x21, #16]
	ldp	x9, x8, [x21]
	add	x1, x9, x8
	fmov	s0, s8
	mov	x2, x20
	mov	w4, #0
	mov	w5, #0
	mov	x6, x19
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp], #64               ; 16-byte Folded Reload
	b	_CG_Text_Paint
LBB0_5:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp], #64               ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpAdd	Lloh9, Lloh10
	.cfi_endproc
                                        ; -- End function
	.comm	_cgs,8,3                        ; @cgs
	.comm	_cg,8,3                         ; @cg
	.comm	_CS_LOCATIONS,8,3               ; @CS_LOCATIONS
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"unknown"

	.no_dead_strip	_CG_DrawPlayerLocation
.subsections_via_symbols
