	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function CG_DrawLoadingIcons
_CG_DrawLoadingIcons:                   ## @CG_DrawLoadingIcons
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_loadingPlayerIconCount@GOTPCREL(%rip), %r14
	cmpl	$0, (%r14)
	jle	LBB0_3
## %bb.1:
	movl	$16, %r15d
	xorl	%ebx, %ebx
	movq	_loadingPlayerIcons@GOTPCREL(%rip), %r12
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r12), %rax
	movl	(%rax,%rbx,4), %r8d
	movl	%r15d, %edi
	movl	$284, %esi                      ## imm = 0x11C
	movl	$64, %edx
	movl	$64, %ecx
	callq	_CG_DrawPic
	incq	%rbx
	movslq	(%r14), %rax
	addl	$78, %r15d
	cmpq	%rax, %rbx
	jl	LBB0_2
LBB0_3:
	movq	_loadingItemIconCount@GOTPCREL(%rip), %r14
	cmpl	$0, (%r14)
	jle	LBB0_6
## %bb.4:
	movl	$16, %r15d
	xorl	%ebx, %ebx
	movl	$400, %r12d                     ## imm = 0x190
	movq	_loadingItemIcons@GOTPCREL(%rip), %r13
	.p2align	4, 0x90
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	movl	%ebx, %eax
	imulq	$1321528399, %rax, %rax         ## imm = 0x4EC4EC4F
	shrq	$34, %rax
	imull	$624, %eax, %eax                ## imm = 0x270
	movl	%r15d, %edi
	subl	%eax, %edi
	cmpq	$13, %rbx
	movl	$360, %esi                      ## imm = 0x168
	cmovael	%r12d, %esi
	movq	(%r13), %rax
	movl	(%rax,%rbx,4), %r8d
	movl	$32, %edx
	movl	$32, %ecx
	callq	_CG_DrawPic
	incq	%rbx
	movslq	(%r14), %rax
	addl	$48, %r15d
	cmpq	%rax, %rbx
	jl	LBB0_5
LBB0_6:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_loadingPlayerIconCount,4,2     ## @loadingPlayerIconCount
	.comm	_loadingPlayerIcons,8,3         ## @loadingPlayerIcons
	.comm	_loadingItemIconCount,4,2       ## @loadingItemIconCount
	.comm	_loadingItemIcons,8,3           ## @loadingItemIcons
	.no_dead_strip	_CG_DrawLoadingIcons
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CG_DrawLoadingIcons
_CG_DrawLoadingIcons:                   ; @CG_DrawLoadingIcons
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
Lloh0:
	adrp	x20, _loadingPlayerIconCount@GOTPAGE
Lloh1:
	ldr	x20, [x20, _loadingPlayerIconCount@GOTPAGEOFF]
	ldr	w8, [x20]
	cmp	w8, #1
	b.lt	LBB0_3
; %bb.1:
	mov	x21, #0
	mov	w19, #16
Lloh2:
	adrp	x22, _loadingPlayerIcons@GOTPAGE
Lloh3:
	ldr	x22, [x22, _loadingPlayerIcons@GOTPAGEOFF]
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x22]
	ldr	w4, [x8, x21, lsl #2]
	mov	x0, x19
	mov	w1, #284
	mov	w2, #64
	mov	w3, #64
	bl	_CG_DrawPic
	add	x21, x21, #1
	ldrsw	x8, [x20]
	add	w19, w19, #78
	cmp	x21, x8
	b.lt	LBB0_2
LBB0_3:
Lloh4:
	adrp	x19, _loadingItemIconCount@GOTPAGE
Lloh5:
	ldr	x19, [x19, _loadingItemIconCount@GOTPAGEOFF]
	ldr	w8, [x19]
	cmp	w8, #1
	b.lt	LBB0_6
; %bb.4:
	mov	x20, #0
	mov	w21, #16
	mov	w22, #60495
	movk	w22, #20164, lsl #16
	mov	w23, #624
	mov	w24, #360
	mov	w25, #400
Lloh6:
	adrp	x26, _loadingItemIcons@GOTPAGE
Lloh7:
	ldr	x26, [x26, _loadingItemIcons@GOTPAGEOFF]
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	and	x8, x20, #0xffffffff
	mul	x8, x8, x22
	lsr	x8, x8, #34
	msub	w0, w8, w23, w21
	cmp	x20, #12
	csel	w1, w25, w24, hi
	ldr	x8, [x26]
	ldr	w4, [x8, x20, lsl #2]
	mov	w2, #32
	mov	w3, #32
	bl	_CG_DrawPic
	add	x20, x20, #1
	ldrsw	x8, [x19]
	add	w21, w21, #48
	cmp	x20, x8
	b.lt	LBB0_5
LBB0_6:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_loadingPlayerIconCount,4,2     ; @loadingPlayerIconCount
	.comm	_loadingPlayerIcons,8,3         ; @loadingPlayerIcons
	.comm	_loadingItemIconCount,4,2       ; @loadingItemIconCount
	.comm	_loadingItemIcons,8,3           ; @loadingItemIcons
	.no_dead_strip	_CG_DrawLoadingIcons
.subsections_via_symbols
