	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function DrawAuxWinding
LCPI0_0:
	.quad	0x3fe0000000000000              ## double 0.5
LCPI0_1:
	.quad	0x3fd3333333333333              ## double 0.29999999999999999
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_DrawAuxWinding
	.p2align	4, 0x90
_DrawAuxWinding:                        ## @DrawAuxWinding
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	_drawflag@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	je	LBB0_8
## %bb.1:
	movq	%rdi, %r14
	movsd	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero
	xorl	%edi, %edi
	xorl	%esi, %esi
	xorl	%edx, %edx
	callq	_glColor4f
	movq	_GL_LINE_LOOP@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glBegin
	cmpl	$0, (%r14)
	jle	LBB0_4
## %bb.2:
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%r14), %rax
	movq	(%rax,%rbx,8), %rax
	movl	(%rax), %edi
	movl	4(%rax), %esi
	movl	8(%rax), %edx
	callq	_glVertex3f
	incq	%rbx
	movslq	(%r14), %rax
	cmpq	%rax, %rbx
	jl	LBB0_3
LBB0_4:
	xorl	%eax, %eax
	callq	_glEnd
	movsd	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero
	movl	$1, %edi
	xorl	%esi, %esi
	xorl	%edx, %edx
	callq	_glColor4f
	movq	_GL_POLYGON@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glBegin
	cmpl	$0, (%r14)
	jle	LBB0_7
## %bb.5:
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_6:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%r14), %rax
	movq	(%rax,%rbx,8), %rax
	movl	(%rax), %edi
	movl	4(%rax), %esi
	movl	8(%rax), %edx
	callq	_glVertex3f
	incq	%rbx
	movslq	(%r14), %rax
	cmpq	%rax, %rbx
	jl	LBB0_6
LBB0_7:
	xorl	%eax, %eax
	callq	_glEnd
	xorl	%eax, %eax
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glFlush                        ## TAILCALL
LBB0_8:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_drawflag,4,2                   ## @drawflag
	.comm	_GL_LINE_LOOP,4,2               ## @GL_LINE_LOOP
	.comm	_GL_POLYGON,4,2                 ## @GL_POLYGON
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_DrawAuxWinding                 ; -- Begin function DrawAuxWinding
	.p2align	2
_DrawAuxWinding:                        ; @DrawAuxWinding
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x8, _drawflag@GOTPAGE
Lloh1:
	ldr	x8, [x8, _drawflag@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cbz	w8, LBB0_8
; %bb.1:
	mov	x19, x0
	fmov	d0, #0.50000000
	mov	w0, #0
	mov	w1, #0
	mov	w2, #0
	bl	_glColor4f
Lloh3:
	adrp	x8, _GL_LINE_LOOP@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GL_LINE_LOOP@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	bl	_glBegin
	ldr	w8, [x19]
	cmp	w8, #1
	b.lt	LBB0_4
; %bb.2:
	mov	x20, #0
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x19, #8]
	ldr	x8, [x8, x20, lsl #3]
	ldp	w0, w1, [x8]
	ldr	w2, [x8, #8]
	bl	_glVertex3f
	add	x20, x20, #1
	ldrsw	x8, [x19]
	cmp	x20, x8
	b.lt	LBB0_3
LBB0_4:
	bl	_glEnd
	mov	x8, #3689348814741910323
	movk	x8, #16339, lsl #48
	fmov	d0, x8
	mov	w0, #1
	mov	w1, #0
	mov	w2, #0
	bl	_glColor4f
Lloh6:
	adrp	x8, _GL_POLYGON@GOTPAGE
Lloh7:
	ldr	x8, [x8, _GL_POLYGON@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	bl	_glBegin
	ldr	w8, [x19]
	cmp	w8, #1
	b.lt	LBB0_7
; %bb.5:
	mov	x20, #0
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x19, #8]
	ldr	x8, [x8, x20, lsl #3]
	ldp	w0, w1, [x8]
	ldr	w2, [x8, #8]
	bl	_glVertex3f
	add	x20, x20, #1
	ldrsw	x8, [x19]
	cmp	x20, x8
	b.lt	LBB0_6
LBB0_7:
	bl	_glEnd
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glFlush
LBB0_8:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.comm	_drawflag,4,2                   ; @drawflag
	.comm	_GL_LINE_LOOP,4,2               ; @GL_LINE_LOOP
	.comm	_GL_POLYGON,4,2                 ; @GL_POLYGON
.subsections_via_symbols
