	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_trap_R_AddAdditiveLightToScene ## -- Begin function trap_R_AddAdditiveLightToScene
	.p2align	4, 0x90
_trap_R_AddAdditiveLightToScene:        ## @trap_R_AddAdditiveLightToScene
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movss	%xmm3, -52(%rbp)                ## 4-byte Spill
	movss	%xmm2, -48(%rbp)                ## 4-byte Spill
	movss	%xmm1, -44(%rbp)                ## 4-byte Spill
	movl	%edi, %r14d
	movq	_CG_R_ADDADDITIVELIGHTTOSCENE@GOTPCREL(%rip), %rax
	movl	(%rax), %r15d
	callq	_PASSFLOAT
	movl	%eax, %r12d
	movss	-44(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	callq	_PASSFLOAT
	movl	%eax, %r13d
	movss	-48(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	callq	_PASSFLOAT
	movl	%eax, %ebx
	movss	-52(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	callq	_PASSFLOAT
	movl	%r15d, %edi
	movl	%r14d, %esi
	movl	%r12d, %edx
	movl	%r13d, %ecx
	movl	%ebx, %r8d
	movl	%eax, %r9d
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_syscall                        ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_CG_R_ADDADDITIVELIGHTTOSCENE,4,2 ## @CG_R_ADDADDITIVELIGHTTOSCENE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_trap_R_AddAdditiveLightToScene ; -- Begin function trap_R_AddAdditiveLightToScene
	.p2align	2
_trap_R_AddAdditiveLightToScene:        ; @trap_R_AddAdditiveLightToScene
	.cfi_startproc
; %bb.0:
	stp	d11, d10, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	d9, d8, [sp, #16]               ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset b8, -72
	.cfi_offset b9, -80
	.cfi_offset b10, -88
	.cfi_offset b11, -96
	fmov	s8, s3
	fmov	s9, s2
	fmov	s10, s1
	mov	x19, x0
Lloh0:
	adrp	x8, _CG_R_ADDADDITIVELIGHTTOSCENE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _CG_R_ADDADDITIVELIGHTTOSCENE@GOTPAGEOFF]
Lloh2:
	ldr	w20, [x8]
	bl	_PASSFLOAT
	mov	x21, x0
	fmov	s0, s10
	bl	_PASSFLOAT
	mov	x22, x0
	fmov	s0, s9
	bl	_PASSFLOAT
	mov	x23, x0
	fmov	s0, s8
	bl	_PASSFLOAT
	mov	x5, x0
	mov	x0, x20
	mov	x1, x19
	mov	x2, x21
	mov	x3, x22
	mov	x4, x23
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp], #96             ; 16-byte Folded Reload
	b	_syscall
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_CG_R_ADDADDITIVELIGHTTOSCENE,4,2 ; @CG_R_ADDADDITIVELIGHTTOSCENE
.subsections_via_symbols
