	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function FillDistancesPrices
_FillDistancesPrices:                   ## @FillDistancesPrices
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_kNumFullDistances@GOTPCREL(%rip), %rax
	movl	(%rax), %r15d
	movq	%r15, %rax
	shlq	$2, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, -112(%rbp)                ## 8-byte Spill
	movq	%r14, -80(%rbp)                 ## 8-byte Spill
	movq	$0, 40(%r14)
	movq	_kStartPosModelIndex@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, %ebx
	shrl	$31, %ebx
	addl	%eax, %ebx
	sarl	%ebx
	movl	%r15d, %eax
	shrl	$31, %eax
	addl	%r15d, %eax
	sarl	%eax
	cmpl	%eax, %ebx
	jb	LBB0_15
LBB0_1:
	movq	_kNumLenToPosStates@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	je	LBB0_13
## %bb.2:
	xorl	%esi, %esi
	movq	_kNumPosSlotBits@GOTPCREL(%rip), %r14
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	-88(%rbp), %rsi                 ## 8-byte Reload
	incq	%rsi
	movq	_kNumLenToPosStates@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	cmpq	%rax, %rsi
	movq	_kNumPosSlotBits@GOTPCREL(%rip), %r14
	jae	LBB0_13
LBB0_3:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_5 Depth 2
                                        ##     Child Loop BB0_8 Depth 2
                                        ##     Child Loop BB0_11 Depth 2
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movl	8(%rcx), %eax
	incl	%eax
	movl	%eax, %edx
	sarl	%edx
	movl	%edx, -68(%rbp)                 ## 4-byte Spill
	movq	16(%rcx), %rcx
	movq	%rsi, -88(%rbp)                 ## 8-byte Spill
	movq	(%rcx,%rsi,8), %r12
	cmpl	$2, %eax
	jb	LBB0_6
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movq	24(%rax), %rax
	movq	-88(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %rax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	movl	-68(%rbp), %eax                 ## 4-byte Reload
	cmpl	$2, %eax
	movl	$1, %ecx
	cmovael	%eax, %ecx
	movq	%rcx, -120(%rbp)                ## 8-byte Spill
	xorl	%eax, %eax
	movq	%r12, -96(%rbp)                 ## 8-byte Spill
	.p2align	4, 0x90
LBB0_5:                                 ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	movzbl	(%r14), %ecx
	decb	%cl
	movl	$1, %r14d
	shll	%cl, %r14d
	addl	%eax, %r14d
	movl	%r14d, %esi
	andl	$1, %esi
	movl	%r14d, %ebx
	shrl	%ebx
	movq	-64(%rbp), %r15                 ## 8-byte Reload
	movl	(%r15,%rbx,4), %edi
	callq	_GET_PRICEa
	movl	%eax, -104(%rbp)                ## 4-byte Spill
	andl	$1, %ebx
	movl	%r14d, %r12d
	shrl	$2, %r12d
	movl	(%r15,%r12,4), %edi
	movl	%ebx, %esi
	callq	_GET_PRICEa
	movl	%eax, %r13d
	addl	-104(%rbp), %r13d               ## 4-byte Folded Reload
	andl	$1, %r12d
	movl	%r14d, %ebx
	shrl	$3, %ebx
	movl	(%r15,%rbx,4), %edi
	movl	%r12d, %esi
	callq	_GET_PRICEa
	movl	%eax, %r15d
	addl	%r13d, %r15d
	andl	$1, %ebx
	movl	%r14d, %r12d
	shrl	$4, %r12d
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%r12,4), %edi
	movl	%ebx, %esi
	callq	_GET_PRICEa
	movl	%eax, %r13d
	addl	%r15d, %r13d
	andl	$1, %r12d
	shrl	$5, %r14d
	movq	-64(%rbp), %r15                 ## 8-byte Reload
	movl	(%r15,%r14,4), %edi
	movq	_kNumPosSlotBits@GOTPCREL(%rip), %r14
	movl	%r12d, %esi
	movq	-96(%rbp), %r12                 ## 8-byte Reload
	callq	_GET_PRICEa
	movl	%eax, %ebx
	movzbl	(%r14), %ecx
	decb	%cl
	movl	$1, %eax
	shll	%cl, %eax
	addl	%r13d, %ebx
	cltq
	addq	-56(%rbp), %rax                 ## 8-byte Folded Reload
	movl	(%r15,%rax,4), %r15d
	movl	%r15d, %edi
	callq	_GET_PRICEa_0
	addl	%ebx, %eax
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	movl	%eax, (%r12,%rcx,8)
	movl	%r15d, %edi
	callq	_GET_PRICEa_1
	addl	%ebx, %eax
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	movl	%eax, 4(%r12,%rcx,8)
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	incq	%rax
	cmpq	%rax, -120(%rbp)                ## 8-byte Folded Reload
	jne	LBB0_5
LBB0_6:                                 ##   in Loop: Header=BB0_3 Depth=1
	movq	_kEndPosModelIndex@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, %edx
	shrl	$31, %edx
	addl	%eax, %edx
	sarl	%edx
	movl	-68(%rbp), %esi                 ## 4-byte Reload
	cmpl	%esi, %edx
	movq	_kNumBitPriceShiftBits@GOTPCREL(%rip), %rbx
	jae	LBB0_9
## %bb.7:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	_kNumAlignBits@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	notl	%eax
	addl	%edx, %eax
	movb	(%rbx), %cl
	shll	%cl, %eax
	movl	%edx, %edx
	movl	%esi, %esi
	.p2align	4, 0x90
LBB0_8:                                 ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	addl	%eax, (%r12,%rdx,8)
	addl	%eax, 4(%r12,%rdx,8)
	movzbl	(%rbx), %ecx
	movl	$1, %edi
	shll	%cl, %edi
	addl	%edi, %eax
	incq	%rdx
	cmpq	%rdx, %rsi
	jne	LBB0_8
LBB0_9:                                 ##   in Loop: Header=BB0_3 Depth=1
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movq	32(%rax), %rax
	movq	-88(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %r14
	movl	(%r12), %eax
	movl	%eax, (%r14)
	movl	4(%r12), %eax
	movl	%eax, 4(%r14)
	movl	8(%r12), %eax
	movl	%eax, 8(%r14)
	movl	12(%r12), %eax
	movl	%eax, 12(%r14)
	movq	_kNumFullDistances@GOTPCREL(%rip), %r15
	cmpl	$5, (%r15)
	movq	%r12, %r13
	movq	-112(%rbp), %r12                ## 8-byte Reload
	jb	LBB0_12
## %bb.10:                              ##   in Loop: Header=BB0_3 Depth=1
	movl	$4, %ebx
	.p2align	4, 0x90
LBB0_11:                                ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	%ebx, %edi
	callq	_GetPosSlot1
	movl	(%r13,%rax,4), %eax
	movl	%ebx, %ecx
	movl	(%r12,%rcx,4), %edx
	addl	%eax, %edx
	movl	%edx, (%r14,%rcx,4)
	leal	1(%rbx), %ecx
	addl	(%r12,%rcx,4), %eax
	movl	%eax, (%r14,%rcx,4)
	addl	$2, %ebx
	cmpl	(%r15), %ebx
	jb	LBB0_11
	jmp	LBB0_12
	.p2align	4, 0x90
LBB0_16:                                ##   in Loop: Header=BB0_15 Depth=1
	xorl	%r13d, %r13d
LBB0_19:                                ##   in Loop: Header=BB0_15 Depth=1
	movl	%r12d, %eax
	movl	(%rsi,%rax,4), %r15d
	movl	%r15d, %edi
	callq	_GET_PRICEa_0
	addl	%r13d, %eax
	movq	-104(%rbp), %r12                ## 8-byte Reload
	movl	%r12d, %ecx
	movq	-112(%rbp), %rbx                ## 8-byte Reload
	movl	%eax, (%rbx,%rcx,4)
	movl	%r15d, %edi
	callq	_GET_PRICEa_1
	addl	%r13d, %eax
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	addl	%r12d, %ecx
	movl	%eax, (%rbx,%rcx,4)
	movl	-64(%rbp), %ebx                 ## 4-byte Reload
	incl	%ebx
	movq	_kNumFullDistances@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, %ecx
	shrl	$31, %ecx
	addl	%eax, %ecx
	sarl	%ecx
	cmpl	%ecx, %ebx
	jae	LBB0_1
LBB0_15:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_18 Depth 2
	movl	%ebx, %edi
	callq	_GetPosSlot1
	movq	%rax, %rdx
	movl	%edx, %ecx
	shrl	%ecx
	decl	%ecx
	andl	$1, %edx
	orl	$2, %edx
	shll	%cl, %edx
	leaq	(,%rdx,8), %rsi
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	addq	(%rax), %rsi
	movl	$1, %eax
	shll	%cl, %eax
	movl	$1, %r12d
	addl	%ebx, %edx
	testl	%ecx, %ecx
	movl	%ebx, -64(%rbp)                 ## 4-byte Spill
	movq	%rdx, -104(%rbp)                ## 8-byte Spill
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	je	LBB0_16
## %bb.17:                              ##   in Loop: Header=BB0_15 Depth=1
	xorl	%r13d, %r13d
	movl	$1, %r12d
	movl	%ebx, %r15d
	.p2align	4, 0x90
LBB0_18:                                ##   Parent Loop BB0_15 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	%ecx, -56(%rbp)                 ## 4-byte Spill
	movl	%r15d, %ebx
	andl	$1, %ebx
	shrl	%r15d
	movl	%r12d, %eax
	movl	(%rsi,%rax,4), %edi
	movq	%rsi, %r14
	movl	%ebx, %esi
	callq	_GET_PRICEa
	movl	-56(%rbp), %ecx                 ## 4-byte Reload
	movq	%r14, %rsi
	addl	%eax, %r13d
	leal	(%rbx,%r12,2), %r12d
	decl	%ecx
	jne	LBB0_18
	jmp	LBB0_19
LBB0_13:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_14
## %bb.20:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_14:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_kNumFullDistances,4,2          ## @kNumFullDistances
	.comm	_kStartPosModelIndex,4,2        ## @kStartPosModelIndex
	.comm	_kNumLenToPosStates,4,2         ## @kNumLenToPosStates
	.comm	_kNumPosSlotBits,4,2            ## @kNumPosSlotBits
	.comm	_kEndPosModelIndex,4,2          ## @kEndPosModelIndex
	.comm	_kNumAlignBits,4,2              ## @kNumAlignBits
	.comm	_kNumBitPriceShiftBits,4,2      ## @kNumBitPriceShiftBits
	.no_dead_strip	_FillDistancesPrices
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function FillDistancesPrices
_FillDistancesPrices:                   ; @FillDistancesPrices
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #32
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
Lloh3:
	adrp	x8, _kNumFullDistances@GOTPAGE
Lloh4:
	ldr	x8, [x8, _kNumFullDistances@GOTPAGEOFF]
Lloh5:
	ldr	w12, [x8]
	lsl	x8, x12, #2
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0x7fffffff0
	sub	x23, x9, x8
	mov	sp, x23
	stur	x0, [x29, #-96]                 ; 8-byte Folded Spill
	str	xzr, [x0, #40]
Lloh8:
	adrp	x8, _kStartPosModelIndex@GOTPAGE
Lloh9:
	ldr	x8, [x8, _kStartPosModelIndex@GOTPAGEOFF]
Lloh10:
	ldr	w8, [x8]
	cmp	w8, #0
	cinc	w8, w8, lt
	asr	w20, w8, #1
	cmp	w12, #0
	cinc	w8, w12, lt
	b	LBB0_2
LBB0_1:                                 ;   in Loop: Header=BB0_2 Depth=1
	mov	w8, #1
	lsl	w24, w8, w25
	add	w22, w22, w20
	ldr	w21, [x21, w26, uxtw #2]
	mov	x0, x21
	bl	_GET_PRICEa_0
	add	w8, w0, w19
	str	w8, [x23, w22, uxtw #2]
	mov	x0, x21
	bl	_GET_PRICEa_1
	add	w8, w0, w19
	add	w9, w22, w24
	str	w8, [x23, w9, uxtw #2]
	add	w20, w20, #1
Lloh11:
	adrp	x8, _kNumFullDistances@GOTPAGE
Lloh12:
	ldr	x8, [x8, _kNumFullDistances@GOTPAGEOFF]
Lloh13:
	ldr	w8, [x8]
	cmp	w8, #0
	cinc	w8, w8, lt
LBB0_2:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_5 Depth 2
	cmp	w20, w8, asr #1
	b.hs	LBB0_6
; %bb.3:                                ;   in Loop: Header=BB0_2 Depth=1
	mov	x0, x20
	bl	_GetPosSlot1
	ubfx	x8, x0, #1, #31
	mov	w9, #2
	bfxil	w9, w0, #0, #1
	subs	w25, w8, #1
	lsl	w22, w9, w25
	ldur	x8, [x29, #-96]                 ; 8-byte Folded Reload
	ldr	x8, [x8]
	add	x21, x8, w22, uxtw #3
	mov	w19, #0
	mov	w26, #1
	b.eq	LBB0_1
; %bb.4:                                ;   in Loop: Header=BB0_2 Depth=1
	mov	x27, x20
	mov	x28, x25
LBB0_5:                                 ;   Parent Loop BB0_2 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	and	w1, w27, #0x1
	lsr	w24, w27, #1
	ldr	w0, [x21, w26, uxtw #2]
	bl	_GET_PRICEa
	add	w19, w0, w19
	bfi	w27, w26, #1, #31
	mov	x26, x27
	mov	x27, x24
	subs	w28, w28, #1
	b.ne	LBB0_5
	b	LBB0_1
LBB0_6:
Lloh14:
	adrp	x8, _kNumLenToPosStates@GOTPAGE
Lloh15:
	ldr	x8, [x8, _kNumLenToPosStates@GOTPAGEOFF]
Lloh16:
	ldr	w8, [x8]
	cbz	w8, LBB0_18
; %bb.7:
	mov	x22, #0
	mov	w28, #1
Lloh17:
	adrp	x26, _kNumPosSlotBits@GOTPAGE
Lloh18:
	ldr	x26, [x26, _kNumPosSlotBits@GOTPAGEOFF]
	b	LBB0_9
LBB0_8:                                 ;   in Loop: Header=BB0_9 Depth=1
	add	x22, x22, #1
Lloh19:
	adrp	x8, _kNumLenToPosStates@GOTPAGE
Lloh20:
	ldr	x8, [x8, _kNumLenToPosStates@GOTPAGEOFF]
Lloh21:
	ldr	w8, [x8]
	cmp	x22, x8
	b.hs	LBB0_18
LBB0_9:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_11 Depth 2
                                        ;     Child Loop BB0_14 Depth 2
                                        ;     Child Loop BB0_17 Depth 2
	ldur	x10, [x29, #-96]                ; 8-byte Folded Reload
	ldr	w8, [x10, #8]
	add	w9, w8, #1
	asr	w8, w9, #1
	stp	x22, x8, [x29, #-112]           ; 16-byte Folded Spill
	ldr	x10, [x10, #16]
	lsl	x8, x22, #3
	ldr	x25, [x10, x8]
	cmp	w9, #2
	b.lo	LBB0_12
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=1
	mov	x19, #0
	ldur	x9, [x29, #-96]                 ; 8-byte Folded Reload
	ldr	x9, [x9, #24]
	ldr	x21, [x9, x8]
	ldur	x8, [x29, #-104]                ; 8-byte Folded Reload
	cmp	w8, #1
	csinc	w22, w8, wzr, hi
	add	x27, x25, #4
LBB0_11:                                ;   Parent Loop BB0_9 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	w8, [x26]
	sub	w8, w8, #1
	lsl	w8, w28, w8
	add	w24, w19, w8
	and	w1, w24, #0x1
	lsr	w8, w24, #1
	ldr	w0, [x21, w8, uxtw #2]
	bl	_GET_PRICEa
	mov	x20, x0
	ubfx	w1, w24, #1, #1
	lsr	w8, w24, #2
	lsl	w8, w8, #2
	ldr	w0, [x21, w8, uxtw]
	bl	_GET_PRICEa
	add	w20, w0, w20
	ubfx	w1, w24, #2, #1
	lsr	w8, w24, #3
	ldr	w0, [x21, w8, uxtw #2]
	bl	_GET_PRICEa
	add	w20, w20, w0
	ubfx	w1, w24, #3, #1
	lsr	w8, w24, #4
	ldr	w0, [x21, w8, uxtw #2]
	bl	_GET_PRICEa
	add	w20, w20, w0
	ubfx	w1, w24, #4, #1
	lsr	w8, w24, #5
	ldr	w0, [x21, w8, uxtw #2]
	bl	_GET_PRICEa
	add	w24, w20, w0
	ldr	w8, [x26]
	sub	w8, w8, #1
	lsl	w8, w28, w8
	add	x8, x19, w8, sxtw
	ldr	w20, [x21, x8, lsl #2]
	mov	x0, x20
	bl	_GET_PRICEa_0
	add	w8, w0, w24
	stur	w8, [x27, #-4]
	mov	x0, x20
	bl	_GET_PRICEa_1
	add	w8, w0, w24
	str	w8, [x27], #8
	add	x19, x19, #1
	cmp	x22, x19
	b.ne	LBB0_11
LBB0_12:                                ;   in Loop: Header=BB0_9 Depth=1
Lloh22:
	adrp	x8, _kEndPosModelIndex@GOTPAGE
Lloh23:
	ldr	x8, [x8, _kEndPosModelIndex@GOTPAGEOFF]
Lloh24:
	ldr	w8, [x8]
	cmp	w8, #0
	cinc	w8, w8, lt
	asr	w10, w8, #1
	ldur	x11, [x29, #-104]               ; 8-byte Folded Reload
	cmp	w10, w11
Lloh25:
	adrp	x12, _kNumBitPriceShiftBits@GOTPAGE
Lloh26:
	ldr	x12, [x12, _kNumBitPriceShiftBits@GOTPAGEOFF]
	b.hs	LBB0_15
; %bb.13:                               ;   in Loop: Header=BB0_9 Depth=1
Lloh27:
	adrp	x8, _kNumAlignBits@GOTPAGE
Lloh28:
	ldr	x8, [x8, _kNumAlignBits@GOTPAGEOFF]
Lloh29:
	ldr	w8, [x8]
	mvn	w8, w8
	add	w8, w10, w8
	ldr	w9, [x12]
	lsl	w8, w8, w9
	add	x9, x25, w10, uxtw #3
	sub	x10, x11, w10, uxtw
LBB0_14:                                ;   Parent Loop BB0_9 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	d0, [x9]
	dup.2s	v1, w8
	add.2s	v0, v0, v1
	str	d0, [x9], #8
	ldr	w11, [x12]
	lsl	w11, w28, w11
	add	w8, w11, w8
	subs	x10, x10, #1
	b.ne	LBB0_14
LBB0_15:                                ;   in Loop: Header=BB0_9 Depth=1
	ldur	x8, [x29, #-96]                 ; 8-byte Folded Reload
	ldr	x8, [x8, #32]
	ldur	x22, [x29, #-112]               ; 8-byte Folded Reload
	ldr	x19, [x8, x22, lsl #3]
	ldr	w8, [x25]
	str	w8, [x19]
	ldr	w8, [x25, #4]
	str	w8, [x19, #4]
	ldr	w8, [x25, #8]
	str	w8, [x19, #8]
	ldr	w8, [x25, #12]
	str	w8, [x19, #12]
Lloh30:
	adrp	x21, _kNumFullDistances@GOTPAGE
Lloh31:
	ldr	x21, [x21, _kNumFullDistances@GOTPAGEOFF]
	ldr	w8, [x21]
	cmp	w8, #5
	b.lo	LBB0_8
; %bb.16:                               ;   in Loop: Header=BB0_9 Depth=1
	mov	w20, #4
LBB0_17:                                ;   Parent Loop BB0_9 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	mov	x0, x20
	bl	_GetPosSlot1
	add	x8, x25, x0, lsl #2
	mov	w9, w20
	lsl	x9, x9, #2
	ldr	d0, [x23, x9]
	ld1r.2s	{ v1 }, [x8]
	add.2s	v0, v0, v1
	str	d0, [x19, x9]
	add	w20, w20, #2
	ldr	w8, [x21]
	cmp	w20, w8
	b.lo	LBB0_17
	b	LBB0_8
LBB0_18:
	ldur	x8, [x29, #-88]
Lloh32:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh33:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh34:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_20
; %bb.19:
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_20:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGot	Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.cfi_endproc
                                        ; -- End function
	.comm	_kNumFullDistances,4,2          ; @kNumFullDistances
	.comm	_kStartPosModelIndex,4,2        ; @kStartPosModelIndex
	.comm	_kNumLenToPosStates,4,2         ; @kNumLenToPosStates
	.comm	_kNumPosSlotBits,4,2            ; @kNumPosSlotBits
	.comm	_kEndPosModelIndex,4,2          ; @kEndPosModelIndex
	.comm	_kNumAlignBits,4,2              ; @kNumAlignBits
	.comm	_kNumBitPriceShiftBits,4,2      ; @kNumBitPriceShiftBits
	.no_dead_strip	_FillDistancesPrices
.subsections_via_symbols
