	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SpritesReset                   ## -- Begin function SpritesReset
	.p2align	4, 0x90
_SpritesReset:                          ## @SpritesReset
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movl	%ebx, %edi
	xorl	%esi, %esi
	xorl	%edx, %edx
	callq	_move_sprite
	movl	%ebx, %edi
	xorl	%esi, %esi
	callq	_set_sprite_prop
	incl	%ebx
	cmpl	$40, %ebx
	jne	LBB0_1
## %bb.2:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SpritesReset                   ; -- Begin function SpritesReset
	.p2align	2
_SpritesReset:                          ; @SpritesReset
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	w19, #0
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, x19
	mov	w1, #0
	mov	w2, #0
	bl	_move_sprite
	mov	x0, x19
	mov	w1, #0
	bl	_set_sprite_prop
	add	w19, w19, #1
	cmp	w19, #40
	b.ne	LBB0_1
; %bb.2:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
