	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ## -- Begin function setup_lights
LCPI0_0:
	.long	0x00000000                      ## float 0
	.long	0xc1100000                      ## float -9
	.long	0x41000000                      ## float 8
	.long	0x3f800000                      ## float 1
LCPI0_1:
	.long	0x3e4ccccd                      ## float 0.200000003
	.long	0x3e4ccccd                      ## float 0.200000003
	.long	0x3e4ccccd                      ## float 0.200000003
	.long	0x3f800000                      ## float 1
LCPI0_2:
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3ecccccd                      ## float 0.400000006
	.long	0x3e4ccccd                      ## float 0.200000003
	.long	0x3f800000                      ## float 1
LCPI0_3:
	.long	0x3f800000                      ## float 1
	.long	0x3f19999a                      ## float 0.600000024
	.long	0x3e4ccccd                      ## float 0.200000003
	.long	0x00000000                      ## float 0
LCPI0_4:
	.long	0xc1700000                      ## float -15
	.long	0x41400000                      ## float 12
	.long	0x3fc00000                      ## float 1.5
	.long	0x3f800000                      ## float 1
LCPI0_5:
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1
LCPI0_6:
	.long	0x3e4ccccd                      ## float 0.200000003
	.long	0x3ecccccd                      ## float 0.400000006
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3f800000                      ## float 1
LCPI0_7:
	.long	0x3e4ccccd                      ## float 0.200000003
	.long	0x3f19999a                      ## float 0.600000024
	.long	0x3f800000                      ## float 1
	.long	0x00000000                      ## float 0
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_setup_lights:                          ## @setup_lights
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$136, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movaps	LCPI0_0(%rip), %xmm0            ## xmm0 = [0.0E+0,-9.0E+0,8.0E+0,1.0E+0]
	movaps	%xmm0, -176(%rbp)
	movaps	LCPI0_1(%rip), %xmm0            ## xmm0 = [2.00000003E-1,2.00000003E-1,2.00000003E-1,1.0E+0]
	movaps	%xmm0, -160(%rbp)
	movaps	LCPI0_2(%rip), %xmm0            ## xmm0 = [8.00000011E-1,4.00000006E-1,2.00000003E-1,1.0E+0]
	movaps	%xmm0, -144(%rbp)
	movaps	LCPI0_3(%rip), %xmm0            ## xmm0 = [1.0E+0,6.00000024E-1,2.00000003E-1,0.0E+0]
	movaps	%xmm0, -128(%rbp)
	movaps	LCPI0_4(%rip), %xmm0            ## xmm0 = [-1.5E+1,1.2E+1,1.5E+0,1.0E+0]
	movaps	%xmm0, -112(%rbp)
	movaps	LCPI0_5(%rip), %xmm0            ## xmm0 = [0.0E+0,0.0E+0,0.0E+0,1.0E+0]
	movaps	%xmm0, -96(%rbp)
	movaps	LCPI0_6(%rip), %xmm0            ## xmm0 = [2.00000003E-1,4.00000006E-1,8.00000011E-1,1.0E+0]
	movaps	%xmm0, -80(%rbp)
	movaps	LCPI0_7(%rip), %xmm0            ## xmm0 = [2.00000003E-1,6.00000024E-1,1.0E+0,0.0E+0]
	movaps	%xmm0, -64(%rbp)
	movq	_GL_LIGHT1@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	%rax, %rbx
	movq	_GL_POSITION@GOTPCREL(%rip), %r13
	movl	(%r13), %esi
	leaq	-176(%rbp), %rdx
	callq	_glLightfv
	movl	(%rbx), %edi
	movq	_GL_AMBIENT@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	-160(%rbp), %rdx
	callq	_glLightfv
	movl	(%rbx), %edi
	movq	_GL_DIFFUSE@GOTPCREL(%rip), %r14
	movl	(%r14), %esi
	leaq	-144(%rbp), %rdx
	callq	_glLightfv
	movl	(%rbx), %edi
	movq	_GL_SPECULAR@GOTPCREL(%rip), %r15
	movl	(%r15), %esi
	leaq	-128(%rbp), %rdx
	callq	_glLightfv
	movq	_GL_LIGHT2@GOTPCREL(%rip), %r12
	movl	(%r12), %edi
	movl	(%r13), %esi
	leaq	-112(%rbp), %rdx
	callq	_glLightfv
	movl	(%r12), %edi
	movq	_GL_AMBIENT@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	-96(%rbp), %rdx
	callq	_glLightfv
	movl	(%r12), %edi
	movl	(%r14), %esi
	movq	%r14, %rbx
	leaq	-80(%rbp), %rdx
	callq	_glLightfv
	movl	(%r12), %edi
	movl	(%r15), %esi
	leaq	-64(%rbp), %rdx
	callq	_glLightfv
	movq	_GL_LIGHT3@GOTPCREL(%rip), %r14
	movl	(%r14), %edi
	movl	(%r13), %esi
	movq	_glow_pos@GOTPCREL(%rip), %rax
	movq	(%rax), %rdx
	callq	_glLightfv
	movl	(%r14), %edi
	movl	(%rbx), %esi
	movq	_glow_color@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rdx
	callq	_glLightfv
	movl	(%r14), %edi
	movl	(%r15), %esi
	movq	(%rbx), %rdx
	callq	_glLightfv
	movq	_GL_LIGHT1@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glEnable
	movl	(%r12), %edi
	callq	_glEnable
	movl	(%r14), %edi
	callq	_glEnable
	addq	$136, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_LIGHT1,4,2                  ## @GL_LIGHT1
	.comm	_GL_POSITION,4,2                ## @GL_POSITION
	.comm	_GL_AMBIENT,4,2                 ## @GL_AMBIENT
	.comm	_GL_DIFFUSE,4,2                 ## @GL_DIFFUSE
	.comm	_GL_SPECULAR,4,2                ## @GL_SPECULAR
	.comm	_GL_LIGHT2,4,2                  ## @GL_LIGHT2
	.comm	_GL_LIGHT3,4,2                  ## @GL_LIGHT3
	.comm	_glow_pos,8,3                   ## @glow_pos
	.comm	_glow_color,8,3                 ## @glow_color
	.no_dead_strip	_setup_lights
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ; -- Begin function setup_lights
lCPI0_0:
	.long	0x00000000                      ; float 0
	.long	0xc1100000                      ; float -9
	.long	0x41000000                      ; float 8
	.long	0x3f800000                      ; float 1
lCPI0_1:
	.long	0x3e4ccccd                      ; float 0.200000003
	.long	0x3e4ccccd                      ; float 0.200000003
	.long	0x3e4ccccd                      ; float 0.200000003
	.long	0x3f800000                      ; float 1
lCPI0_2:
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3ecccccd                      ; float 0.400000006
	.long	0x3e4ccccd                      ; float 0.200000003
	.long	0x3f800000                      ; float 1
lCPI0_3:
	.long	0x3f800000                      ; float 1
	.long	0x3f19999a                      ; float 0.600000024
	.long	0x3e4ccccd                      ; float 0.200000003
	.long	0x00000000                      ; float 0
lCPI0_4:
	.long	0xc1700000                      ; float -15
	.long	0x41400000                      ; float 12
	.long	0x3fc00000                      ; float 1.5
	.long	0x3f800000                      ; float 1
lCPI0_5:
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1
lCPI0_6:
	.long	0x3e4ccccd                      ; float 0.200000003
	.long	0x3ecccccd                      ; float 0.400000006
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3f800000                      ; float 1
lCPI0_7:
	.long	0x3e4ccccd                      ; float 0.200000003
	.long	0x3f19999a                      ; float 0.600000024
	.long	0x3f800000                      ; float 1
	.long	0x00000000                      ; float 0
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	2
_setup_lights:                          ; @setup_lights
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #192
	.cfi_def_cfa_offset 192
	stp	x24, x23, [sp, #128]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #144]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #160]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #176]            ; 16-byte Folded Spill
	add	x29, sp, #176
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
Lloh0:
	adrp	x8, lCPI0_0@PAGE
Lloh1:
	ldr	q1, [x8, lCPI0_0@PAGEOFF]
Lloh2:
	adrp	x8, lCPI0_1@PAGE
Lloh3:
	ldr	q0, [x8, lCPI0_1@PAGEOFF]
	stp	q0, q1, [x29, #-80]
Lloh4:
	adrp	x8, lCPI0_2@PAGE
Lloh5:
	ldr	q1, [x8, lCPI0_2@PAGEOFF]
Lloh6:
	adrp	x8, lCPI0_3@PAGE
Lloh7:
	ldr	q0, [x8, lCPI0_3@PAGEOFF]
	stp	q0, q1, [sp, #64]
Lloh8:
	adrp	x8, lCPI0_4@PAGE
Lloh9:
	ldr	q1, [x8, lCPI0_4@PAGEOFF]
Lloh10:
	adrp	x8, lCPI0_5@PAGE
Lloh11:
	ldr	q0, [x8, lCPI0_5@PAGEOFF]
	stp	q0, q1, [sp, #32]
Lloh12:
	adrp	x8, lCPI0_6@PAGE
Lloh13:
	ldr	q1, [x8, lCPI0_6@PAGEOFF]
Lloh14:
	adrp	x8, lCPI0_7@PAGE
Lloh15:
	ldr	q0, [x8, lCPI0_7@PAGEOFF]
	stp	q0, q1, [sp]
Lloh16:
	adrp	x19, _GL_LIGHT1@GOTPAGE
Lloh17:
	ldr	x19, [x19, _GL_LIGHT1@GOTPAGEOFF]
	ldr	w0, [x19]
Lloh18:
	adrp	x20, _GL_POSITION@GOTPAGE
Lloh19:
	ldr	x20, [x20, _GL_POSITION@GOTPAGEOFF]
	ldr	w1, [x20]
	sub	x2, x29, #64
	bl	_glLightfv
	ldr	w0, [x19]
Lloh20:
	adrp	x24, _GL_AMBIENT@GOTPAGE
Lloh21:
	ldr	x24, [x24, _GL_AMBIENT@GOTPAGEOFF]
	ldr	w1, [x24]
	sub	x2, x29, #80
	bl	_glLightfv
	ldr	w0, [x19]
Lloh22:
	adrp	x22, _GL_DIFFUSE@GOTPAGE
Lloh23:
	ldr	x22, [x22, _GL_DIFFUSE@GOTPAGEOFF]
	ldr	w1, [x22]
	add	x2, sp, #80
	bl	_glLightfv
	ldr	w0, [x19]
Lloh24:
	adrp	x23, _GL_SPECULAR@GOTPAGE
Lloh25:
	ldr	x23, [x23, _GL_SPECULAR@GOTPAGEOFF]
	ldr	w1, [x23]
	add	x2, sp, #64
	bl	_glLightfv
Lloh26:
	adrp	x21, _GL_LIGHT2@GOTPAGE
Lloh27:
	ldr	x21, [x21, _GL_LIGHT2@GOTPAGEOFF]
	ldr	w0, [x21]
	ldr	w1, [x20]
	add	x2, sp, #48
	bl	_glLightfv
	ldr	w0, [x21]
	ldr	w1, [x24]
	add	x2, sp, #32
	bl	_glLightfv
	ldr	w0, [x21]
	ldr	w1, [x22]
	add	x2, sp, #16
	bl	_glLightfv
	ldr	w0, [x21]
	ldr	w1, [x23]
	mov	x2, sp
	bl	_glLightfv
Lloh28:
	adrp	x24, _GL_LIGHT3@GOTPAGE
Lloh29:
	ldr	x24, [x24, _GL_LIGHT3@GOTPAGEOFF]
	ldr	w0, [x24]
	ldr	w1, [x20]
Lloh30:
	adrp	x8, _glow_pos@GOTPAGE
Lloh31:
	ldr	x8, [x8, _glow_pos@GOTPAGEOFF]
Lloh32:
	ldr	x2, [x8]
	bl	_glLightfv
	ldr	w0, [x24]
	ldr	w1, [x22]
Lloh33:
	adrp	x20, _glow_color@GOTPAGE
Lloh34:
	ldr	x20, [x20, _glow_color@GOTPAGEOFF]
	ldr	x2, [x20]
	bl	_glLightfv
	ldr	w0, [x24]
	ldr	w1, [x23]
	ldr	x2, [x20]
	bl	_glLightfv
	ldr	w0, [x19]
	bl	_glEnable
	ldr	w0, [x21]
	bl	_glEnable
	ldr	w0, [x24]
	bl	_glEnable
	ldp	x29, x30, [sp, #176]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #160]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #144]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #128]            ; 16-byte Folded Reload
	add	sp, sp, #192
	ret
	.loh AdrpLdrGot	Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGot	Lloh28, Lloh29
	.loh AdrpLdrGot	Lloh26, Lloh27
	.loh AdrpLdrGot	Lloh24, Lloh25
	.loh AdrpLdrGot	Lloh22, Lloh23
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdr	Lloh14, Lloh15
	.loh AdrpAdrp	Lloh12, Lloh14
	.loh AdrpLdr	Lloh12, Lloh13
	.loh AdrpAdrp	Lloh10, Lloh12
	.loh AdrpLdr	Lloh10, Lloh11
	.loh AdrpAdrp	Lloh8, Lloh10
	.loh AdrpLdr	Lloh8, Lloh9
	.loh AdrpAdrp	Lloh6, Lloh8
	.loh AdrpLdr	Lloh6, Lloh7
	.loh AdrpAdrp	Lloh4, Lloh6
	.loh AdrpLdr	Lloh4, Lloh5
	.loh AdrpAdrp	Lloh2, Lloh4
	.loh AdrpLdr	Lloh2, Lloh3
	.loh AdrpAdrp	Lloh0, Lloh2
	.loh AdrpLdr	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_LIGHT1,4,2                  ; @GL_LIGHT1
	.comm	_GL_POSITION,4,2                ; @GL_POSITION
	.comm	_GL_AMBIENT,4,2                 ; @GL_AMBIENT
	.comm	_GL_DIFFUSE,4,2                 ; @GL_DIFFUSE
	.comm	_GL_SPECULAR,4,2                ; @GL_SPECULAR
	.comm	_GL_LIGHT2,4,2                  ; @GL_LIGHT2
	.comm	_GL_LIGHT3,4,2                  ; @GL_LIGHT3
	.comm	_glow_pos,8,3                   ; @glow_pos
	.comm	_glow_color,8,3                 ; @glow_color
	.no_dead_strip	_setup_lights
.subsections_via_symbols
