	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Com_GameRestart_f              ## -- Begin function Com_GameRestart_f
	.p2align	4, 0x90
_Com_GameRestart_f:                     ## @Com_GameRestart_f
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movl	$1, %edi
	callq	_Cmd_Argv
	leaq	L_.str(%rip), %rdi
	movl	%eax, %esi
	callq	_Cvar_Set
	movq	_qtrue@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	xorl	%edi, %edi
	popq	%rbp
	jmp	_Com_GameRestart                ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"fs_game"

	.comm	_qtrue,4,2                      ## @qtrue
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Com_GameRestart_f              ; -- Begin function Com_GameRestart_f
	.p2align	2
_Com_GameRestart_f:                     ; @Com_GameRestart_f
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	mov	w0, #1
	bl	_Cmd_Argv
	mov	x1, x0
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	bl	_Cvar_Set
Lloh2:
	adrp	x8, _qtrue@GOTPAGE
Lloh3:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh4:
	ldr	w1, [x8]
	mov	w0, #0
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_Com_GameRestart
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"fs_game"

	.comm	_qtrue,4,2                      ; @qtrue
.subsections_via_symbols
