	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SelectInitialSpawnPoint        ## -- Begin function SelectInitialSpawnPoint
	.p2align	4, 0x90
_SelectInitialSpawnPoint:               ## @SelectInitialSpawnPoint
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r12
	movq	%rsi, -56(%rbp)                 ## 8-byte Spill
	movq	%rdi, -48(%rbp)                 ## 8-byte Spill
	movq	_classname@GOTPCREL(%rip), %r14
	movl	(%r14), %edi
	callq	_FOFS
	leaq	L_.str(%rip), %rdx
	xorl	%edi, %edi
	movl	%eax, %esi
	callq	_G_Find
	testq	%rax, %rax
	je	LBB0_7
## %bb.1:
	movq	%rax, %rbx
	movq	_FL_NO_BOTS@GOTPCREL(%rip), %r15
	leaq	L_.str(%rip), %r13
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	testb	$1, 4(%rbx)
	jne	LBB0_9
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	movl	(%r14), %edi
	callq	_FOFS
	movq	%rbx, %rdi
	movl	%eax, %esi
	movq	%r13, %rdx
	callq	_G_Find
	movq	%rax, %rbx
	testq	%rax, %rax
	je	LBB0_7
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%rbx), %eax
	testq	%r12, %r12
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	(%r15), %ecx
	andl	%eax, %ecx
	jne	LBB0_6
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	testq	%r12, %r12
	jne	LBB0_8
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_FL_NO_HUMANS@GOTPCREL(%rip), %rcx
	andl	(%rcx), %eax
	jne	LBB0_6
	jmp	LBB0_8
LBB0_9:
	movq	%rbx, %rdi
	callq	_SpotWouldTelefrag
	testq	%rax, %rax
	je	LBB0_10
LBB0_7:
	movq	_vec3_origin@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	-48(%rbp), %rsi                 ## 8-byte Reload
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	%r12, %rcx
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_SelectSpawnPoint               ## TAILCALL
LBB0_10:
	movl	12(%rbx), %edi
	movq	-48(%rbp), %r14                 ## 8-byte Reload
	movq	%r14, %rsi
	callq	_VectorCopy
	addl	$9, 8(%r14)
	movl	8(%rbx), %edi
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	callq	_VectorCopy
	movq	%rbx, %rax
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_classname,4,2                  ## @classname
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"info_player_deathmatch"

	.comm	_FL_NO_BOTS,4,2                 ## @FL_NO_BOTS
	.comm	_FL_NO_HUMANS,4,2               ## @FL_NO_HUMANS
	.comm	_vec3_origin,4,2                ## @vec3_origin
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SelectInitialSpawnPoint        ; -- Begin function SelectInitialSpawnPoint
	.p2align	2
_SelectInitialSpawnPoint:               ; @SelectInitialSpawnPoint
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x21, x2
	mov	x19, x1
	mov	x20, x0
Lloh0:
	adrp	x24, _classname@GOTPAGE
Lloh1:
	ldr	x24, [x24, _classname@GOTPAGEOFF]
	ldr	w0, [x24]
	bl	_FOFS
	mov	x1, x0
Lloh2:
	adrp	x2, l_.str@PAGE
Lloh3:
	add	x2, x2, l_.str@PAGEOFF
	mov	x0, #0
	bl	_G_Find
	cbz	x0, LBB0_9
; %bb.1:
	mov	x22, x0
Lloh4:
	adrp	x25, _FL_NO_BOTS@GOTPAGE
Lloh5:
	ldr	x25, [x25, _FL_NO_BOTS@GOTPAGEOFF]
Lloh6:
	adrp	x23, l_.str@PAGE
Lloh7:
	add	x23, x23, l_.str@PAGEOFF
Lloh8:
	adrp	x26, _FL_NO_HUMANS@GOTPAGE
Lloh9:
	ldr	x26, [x26, _FL_NO_HUMANS@GOTPAGEOFF]
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldrb	w8, [x22, #4]
	tbnz	w8, #0, LBB0_8
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldr	w0, [x24]
	bl	_FOFS
	mov	x1, x0
	mov	x0, x22
	mov	x2, x23
	bl	_G_Find
	mov	x22, x0
	cbz	x0, LBB0_9
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w8, [x22]
	cbz	x21, LBB0_6
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w9, [x25]
	and	w9, w9, w8
	cbnz	w9, LBB0_3
LBB0_6:                                 ;   in Loop: Header=BB0_4 Depth=1
	cbnz	x21, LBB0_2
; %bb.7:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w9, [x26]
	and	w8, w9, w8
	cbnz	w8, LBB0_3
	b	LBB0_2
LBB0_8:
	mov	x0, x22
	bl	_SpotWouldTelefrag
	cbz	x0, LBB0_10
LBB0_9:
Lloh10:
	adrp	x8, _vec3_origin@GOTPAGE
Lloh11:
	ldr	x8, [x8, _vec3_origin@GOTPAGEOFF]
Lloh12:
	ldr	w0, [x8]
	mov	x1, x20
	mov	x2, x19
	mov	x3, x21
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_SelectSpawnPoint
LBB0_10:
	ldr	w0, [x22, #12]
	mov	x1, x20
	bl	_VectorCopy
	ldr	w8, [x20, #8]
	add	w8, w8, #9
	str	w8, [x20, #8]
	ldr	w0, [x22, #8]
	mov	x1, x19
	bl	_VectorCopy
	mov	x0, x22
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.cfi_endproc
                                        ; -- End function
	.comm	_classname,4,2                  ; @classname
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"info_player_deathmatch"

	.comm	_FL_NO_BOTS,4,2                 ; @FL_NO_BOTS
	.comm	_FL_NO_HUMANS,4,2               ; @FL_NO_HUMANS
	.comm	_vec3_origin,4,2                ; @vec3_origin
.subsections_via_symbols
