	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function Con_DrawNotify
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_Con_DrawNotify
	.p2align	4, 0x90
_Con_DrawNotify:                        ## @Con_DrawNotify
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_re@GOTPCREL(%rip), %rcx
	movq	_g_color_table@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	56(%rax), %rdi
	callq	*(%rcx)
	movq	_NUM_CON_TIMES@GOTPCREL(%rip), %r14
	movl	(%r14), %eax
	testl	%eax, %eax
	jle	LBB0_1
## %bb.2:
	movq	_con@GOTPCREL(%rip), %rsi
	movl	(%rsi), %ebx
	subl	%eax, %ebx
	movl	$7, -48(%rbp)                   ## 4-byte Folded Spill
	movq	_cls@GOTPCREL(%rip), %r8
	movq	_con_notifytime@GOTPCREL(%rip), %rdi
	movl	$0, -44(%rbp)                   ## 4-byte Folded Spill
	jmp	LBB0_3
LBB0_17:                                ##   in Loop: Header=BB0_3 Depth=1
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	movq	_SMALLCHAR_HEIGHT@GOTPCREL(%rip), %rcx
	addl	(%rcx), %eax
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	movq	_NUM_CON_TIMES@GOTPCREL(%rip), %r14
LBB0_18:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	_con@GOTPCREL(%rip), %rsi
	movq	_cls@GOTPCREL(%rip), %r8
	movq	_con_notifytime@GOTPCREL(%rip), %rdi
	.p2align	4, 0x90
LBB0_19:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpl	(%rsi), %ebx
	jge	LBB0_20
LBB0_3:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_11 Depth 2
	movl	%ebx, %eax
	leal	1(%rax), %ebx
	cmpl	$-1, %eax
	jl	LBB0_19
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	8(%rsi), %rcx
	movl	%ebx, %eax
	cltd
	idivl	(%r14)
                                        ## kill: def $edx killed $edx def $rdx
	movl	(%rcx,%rdx,4), %eax
	testl	%eax, %eax
	je	LBB0_19
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	(%r8), %ecx
	subl	%eax, %ecx
	movq	(%rdi), %rax
	imull	$1000, (%rax), %eax             ## imm = 0x3E8
	cmpl	%eax, %ecx
	jg	LBB0_19
## %bb.6:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	%ebx, %eax
	cltd
	idivl	24(%rsi)
	movl	28(%rsi), %eax
	imull	%eax, %edx
	movslq	%edx, %r12
	addq	%r12, %r12
	addq	16(%rsi), %r12
	movq	_cl@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	_PM_INTERMISSION@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	je	LBB0_9
## %bb.7:                               ##   in Loop: Header=BB0_3 Depth=1
	xorl	%eax, %eax
	callq	_Key_GetCatcher
	movq	_KEYCATCH_CGAME@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movq	_KEYCATCH_UI@GOTPCREL(%rip), %rdx
	orl	(%rdx), %ecx
	testl	%eax, %ecx
	jne	LBB0_18
## %bb.8:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	_con@GOTPCREL(%rip), %rax
	movl	28(%rax), %eax
LBB0_9:                                 ##   in Loop: Header=BB0_3 Depth=1
	testl	%eax, %eax
	jle	LBB0_17
## %bb.10:                              ##   in Loop: Header=BB0_3 Depth=1
	xorl	%r14d, %r14d
	jmp	LBB0_11
	.p2align	4, 0x90
LBB0_15:                                ##   in Loop: Header=BB0_11 Depth=2
	movq	_cl_conXOffset@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_con@GOTPCREL(%rip), %r15
	movq	32(%r15), %rcx
	addq	(%rax), %rcx
	leaq	1(%r14), %r13
	movq	_SMALLCHAR_WIDTH@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	movslq	%r13d, %rdi
	imulq	%rax, %rdi
	addq	%rcx, %rdi
	movzbl	(%r12,%r14,2), %edx
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	callq	_SCR_DrawSmallChar
	movl	28(%r15), %eax
	movq	%r13, %r14
LBB0_16:                                ##   in Loop: Header=BB0_11 Depth=2
	movslq	%eax, %rcx
	cmpq	%rcx, %r14
	jge	LBB0_17
LBB0_11:                                ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movzwl	(%r12,%r14,2), %ecx
	cmpb	$32, %cl
	jne	LBB0_13
## %bb.12:                              ##   in Loop: Header=BB0_11 Depth=2
	incq	%r14
	jmp	LBB0_16
	.p2align	4, 0x90
LBB0_13:                                ##   in Loop: Header=BB0_11 Depth=2
	movswl	%cx, %edi
	sarl	$8, %edi
	callq	_ColorIndexForNumber
	cmpl	-48(%rbp), %eax                 ## 4-byte Folded Reload
	je	LBB0_15
## %bb.14:                              ##   in Loop: Header=BB0_11 Depth=2
	movsbl	1(%r12,%r14,2), %edi
	callq	_ColorIndexForNumber
	movl	%eax, %ecx
	movq	_g_color_table@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	%ecx, -48(%rbp)                 ## 4-byte Spill
	movslq	%ecx, %rcx
	movq	(%rax,%rcx,8), %rdi
	movq	_re@GOTPCREL(%rip), %rax
	callq	*(%rax)
	jmp	LBB0_15
LBB0_1:
	movl	$0, -44(%rbp)                   ## 4-byte Folded Spill
LBB0_20:
	xorl	%edi, %edi
	movq	_re@GOTPCREL(%rip), %rax
	callq	*(%rax)
	xorl	%eax, %eax
	callq	_Key_GetCatcher
	movq	_KEYCATCH_UI@GOTPCREL(%rip), %rcx
	movq	_KEYCATCH_CGAME@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edx
	orl	(%rcx), %edx
	testl	%eax, %edx
	je	LBB0_21
LBB0_22:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_21:
	xorl	%eax, %eax
	callq	_Key_GetCatcher
	movq	_KEYCATCH_MESSAGE@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_22
## %bb.23:
	movq	_chat_team@GOTPCREL(%rip), %rax
	xorl	%ebx, %ebx
	cmpq	$0, (%rax)
	setne	%bl
	movq	_qfalse@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	leaq	L_.str.1(%rip), %rax
	leaq	L_.str(%rip), %rdx
	cmoveq	%rax, %rdx
	leal	(%rbx,%rbx,4), %r14d
	addl	$5, %r14d
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movl	$8, %edi
	movl	-44(%rbp), %r15d                ## 4-byte Reload
	movl	%r15d, %esi
	callq	_SCR_DrawBigString
	movq	_BIGCHAR_WIDTH@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	imull	%eax, %r14d
	movq	_SCREEN_WIDTH@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	leal	(%rbx,%rbx,4), %edx
	addl	$6, %edx
	imull	%eax, %edx
	movslq	%edx, %rax
	subq	%rax, %rcx
	movq	_qtrue@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	movq	_chatField@GOTPCREL(%rip), %rdi
	movl	%r14d, %esi
	movl	%r15d, %edx
	movl	%r8d, %r9d
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_Field_BigDraw                  ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_re,8,3                         ## @re
	.comm	_g_color_table,8,3              ## @g_color_table
	.comm	_con,40,3                       ## @con
	.comm	_NUM_CON_TIMES,4,2              ## @NUM_CON_TIMES
	.comm	_cls,4,2                        ## @cls
	.comm	_con_notifytime,8,3             ## @con_notifytime
	.comm	_cl,8,3                         ## @cl
	.comm	_PM_INTERMISSION,8,3            ## @PM_INTERMISSION
	.comm	_KEYCATCH_UI,4,2                ## @KEYCATCH_UI
	.comm	_KEYCATCH_CGAME,4,2             ## @KEYCATCH_CGAME
	.comm	_cl_conXOffset,8,3              ## @cl_conXOffset
	.comm	_SMALLCHAR_WIDTH,4,2            ## @SMALLCHAR_WIDTH
	.comm	_SMALLCHAR_HEIGHT,8,3           ## @SMALLCHAR_HEIGHT
	.comm	_KEYCATCH_MESSAGE,4,2           ## @KEYCATCH_MESSAGE
	.comm	_chat_team,8,3                  ## @chat_team
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"say_team:"

	.comm	_qfalse,4,2                     ## @qfalse
L_.str.1:                               ## @.str.1
	.asciz	"say:"

	.comm	_chatField,4,2                  ## @chatField
	.comm	_BIGCHAR_WIDTH,4,2              ## @BIGCHAR_WIDTH
	.comm	_SCREEN_WIDTH,8,3               ## @SCREEN_WIDTH
	.comm	_qtrue,4,2                      ## @qtrue
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Con_DrawNotify                 ; -- Begin function Con_DrawNotify
	.p2align	2
_Con_DrawNotify:                        ; @Con_DrawNotify
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
Lloh0:
	adrp	x24, _re@GOTPAGE
Lloh1:
	ldr	x24, [x24, _re@GOTPAGEOFF]
	ldr	x8, [x24]
Lloh2:
	adrp	x28, _g_color_table@GOTPAGE
Lloh3:
	ldr	x28, [x28, _g_color_table@GOTPAGEOFF]
	ldr	x9, [x28]
	ldr	x0, [x9, #56]
	blr	x8
Lloh4:
	adrp	x25, _NUM_CON_TIMES@GOTPAGE
Lloh5:
	ldr	x25, [x25, _NUM_CON_TIMES@GOTPAGEOFF]
	ldr	w8, [x25]
	cmp	w8, #1
	b.lt	LBB0_20
; %bb.1:
	mov	w19, #0
Lloh6:
	adrp	x26, _con@GOTPAGE
Lloh7:
	ldr	x26, [x26, _con@GOTPAGEOFF]
	ldr	w9, [x26]
	sub	w27, w9, w8
Lloh8:
	adrp	x22, _cls@GOTPAGE
Lloh9:
	ldr	x22, [x22, _cls@GOTPAGEOFF]
Lloh10:
	adrp	x11, _con_notifytime@GOTPAGE
Lloh11:
	ldr	x11, [x11, _con_notifytime@GOTPAGEOFF]
	mov	w20, #7
	mov	w12, #1000
	b	LBB0_6
LBB0_2:                                 ;   in Loop: Header=BB0_6 Depth=1
	mov	x24, x28
	mov	x28, x22
Lloh12:
	adrp	x22, _cls@GOTPAGE
Lloh13:
	ldr	x22, [x22, _cls@GOTPAGEOFF]
LBB0_3:                                 ;   in Loop: Header=BB0_6 Depth=1
Lloh14:
	adrp	x8, _SMALLCHAR_HEIGHT@GOTPAGE
Lloh15:
	ldr	x8, [x8, _SMALLCHAR_HEIGHT@GOTPAGEOFF]
Lloh16:
	ldr	w8, [x8]
	add	w19, w19, w8
Lloh17:
	adrp	x25, _NUM_CON_TIMES@GOTPAGE
Lloh18:
	ldr	x25, [x25, _NUM_CON_TIMES@GOTPAGEOFF]
LBB0_4:                                 ;   in Loop: Header=BB0_6 Depth=1
Lloh19:
	adrp	x11, _con_notifytime@GOTPAGE
Lloh20:
	ldr	x11, [x11, _con_notifytime@GOTPAGEOFF]
	mov	w12, #1000
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x26]
	cmp	w27, w8
	b.ge	LBB0_21
LBB0_6:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_16 Depth 2
	mov	x8, x27
	add	w27, w27, #1
	cmn	w8, #1
	b.lt	LBB0_5
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	x8, [x26, #8]
	ldr	w9, [x25]
	sdiv	w10, w27, w9
	msub	w9, w10, w9, w27
	ldr	w8, [x8, w9, uxtw #2]
	cbz	w8, LBB0_5
; %bb.8:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w9, [x22]
	ldr	x10, [x11]
	ldr	w10, [x10]
	mul	w10, w10, w12
	sub	w8, w9, w8
	cmp	w8, w10
	b.gt	LBB0_5
; %bb.9:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	x22, x28
	mov	x28, x24
	ldr	x23, [x26, #16]
	ldp	w24, w21, [x26, #24]
Lloh21:
	adrp	x8, _cl@GOTPAGE
Lloh22:
	ldr	x8, [x8, _cl@GOTPAGEOFF]
Lloh23:
	ldr	x9, [x8]
Lloh24:
	adrp	x8, _PM_INTERMISSION@GOTPAGE
Lloh25:
	ldr	x8, [x8, _PM_INTERMISSION@GOTPAGEOFF]
Lloh26:
	ldr	x10, [x8]
	mov	x8, x21
	cmp	x9, x10
	b.eq	LBB0_13
; %bb.10:                               ;   in Loop: Header=BB0_6 Depth=1
	bl	_Key_GetCatcher
Lloh27:
	adrp	x8, _KEYCATCH_UI@GOTPAGE
Lloh28:
	ldr	x8, [x8, _KEYCATCH_UI@GOTPAGEOFF]
Lloh29:
	ldr	w8, [x8]
Lloh30:
	adrp	x9, _KEYCATCH_CGAME@GOTPAGE
Lloh31:
	ldr	x9, [x9, _KEYCATCH_CGAME@GOTPAGEOFF]
Lloh32:
	ldr	w9, [x9]
	orr	w8, w9, w8
	tst	w8, w0
	b.eq	LBB0_12
; %bb.11:                               ;   in Loop: Header=BB0_6 Depth=1
	mov	x24, x28
	mov	x28, x22
Lloh33:
	adrp	x22, _cls@GOTPAGE
Lloh34:
	ldr	x22, [x22, _cls@GOTPAGEOFF]
	b	LBB0_4
LBB0_12:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x26, #28]
LBB0_13:                                ;   in Loop: Header=BB0_6 Depth=1
	cmp	w8, #1
	b.lt	LBB0_2
; %bb.14:                               ;   in Loop: Header=BB0_6 Depth=1
	mov	x25, #0
	sdiv	w9, w27, w24
	msub	w9, w9, w24, w27
	mul	w9, w21, w9
	add	x23, x23, w9, sxtw #1
	mov	x24, x28
	mov	x28, x22
Lloh35:
	adrp	x22, _cls@GOTPAGE
Lloh36:
	ldr	x22, [x22, _cls@GOTPAGEOFF]
	b	LBB0_16
LBB0_15:                                ;   in Loop: Header=BB0_16 Depth=2
Lloh37:
	adrp	x8, _cl_conXOffset@GOTPAGE
Lloh38:
	ldr	x8, [x8, _cl_conXOffset@GOTPAGEOFF]
Lloh39:
	ldr	x8, [x8]
	ldr	x8, [x8]
	ldr	x9, [x26, #32]
	add	x8, x9, x8
	add	x21, x25, #1
Lloh40:
	adrp	x9, _SMALLCHAR_WIDTH@GOTPAGE
Lloh41:
	ldr	x9, [x9, _SMALLCHAR_WIDTH@GOTPAGEOFF]
Lloh42:
	ldrsw	x9, [x9]
	sxtw	x10, w21
	madd	x0, x9, x10, x8
	lsl	x8, x25, #1
	ldrb	w2, [x23, x8]
	mov	x1, x19
	bl	_SCR_DrawSmallChar
	ldr	w8, [x26, #28]
	mov	x25, x21
	cmp	x25, w8, sxtw
	b.ge	LBB0_3
LBB0_16:                                ;   Parent Loop BB0_6 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldrh	w9, [x23, x25, lsl #1]
	and	w10, w9, #0xff
	cmp	w10, #32
	b.ne	LBB0_18
; %bb.17:                               ;   in Loop: Header=BB0_16 Depth=2
	add	x25, x25, #1
	cmp	x25, w8, sxtw
	b.lt	LBB0_16
	b	LBB0_3
LBB0_18:                                ;   in Loop: Header=BB0_16 Depth=2
	sbfx	w0, w9, #8, #8
	bl	_ColorIndexForNumber
	cmp	w0, w20
	b.eq	LBB0_15
; %bb.19:                               ;   in Loop: Header=BB0_16 Depth=2
	add	x8, x23, x25, lsl #1
	ldrsb	w0, [x8, #1]
	bl	_ColorIndexForNumber
	mov	x20, x0
	ldr	x8, [x24]
	ldr	x9, [x28]
	ldr	x0, [x9, w0, sxtw #3]
	blr	x8
	b	LBB0_15
LBB0_20:
	mov	w19, #0
LBB0_21:
	ldr	x8, [x24]
	mov	x0, #0
	blr	x8
	bl	_Key_GetCatcher
Lloh43:
	adrp	x8, _KEYCATCH_UI@GOTPAGE
Lloh44:
	ldr	x8, [x8, _KEYCATCH_UI@GOTPAGEOFF]
Lloh45:
	ldr	w8, [x8]
Lloh46:
	adrp	x9, _KEYCATCH_CGAME@GOTPAGE
Lloh47:
	ldr	x9, [x9, _KEYCATCH_CGAME@GOTPAGEOFF]
Lloh48:
	ldr	w9, [x9]
	orr	w8, w9, w8
	tst	w8, w0
	b.eq	LBB0_23
LBB0_22:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_23:
	bl	_Key_GetCatcher
Lloh49:
	adrp	x8, _KEYCATCH_MESSAGE@GOTPAGE
Lloh50:
	ldr	x8, [x8, _KEYCATCH_MESSAGE@GOTPAGEOFF]
Lloh51:
	ldr	w8, [x8]
	tst	w8, w0
	b.eq	LBB0_22
; %bb.24:
Lloh52:
	adrp	x8, _chat_team@GOTPAGE
Lloh53:
	ldr	x8, [x8, _chat_team@GOTPAGEOFF]
Lloh54:
	ldr	x8, [x8]
Lloh55:
	adrp	x9, _qfalse@GOTPAGE
Lloh56:
	ldr	x9, [x9, _qfalse@GOTPAGEOFF]
Lloh57:
	adrp	x10, l_.str@PAGE
Lloh58:
	add	x10, x10, l_.str@PAGEOFF
Lloh59:
	adrp	x11, l_.str.1@PAGE
Lloh60:
	add	x11, x11, l_.str.1@PAGEOFF
Lloh61:
	ldr	w3, [x9]
	cmp	x8, #0
	csel	x2, x11, x10, eq
	mov	w8, #10
	mov	w9, #5
	csel	w20, w9, w8, eq
	fmov	s0, #1.00000000
	mov	w0, #8
	mov	x1, x19
	bl	_SCR_DrawBigString
Lloh62:
	adrp	x8, _BIGCHAR_WIDTH@GOTPAGE
Lloh63:
	ldr	x8, [x8, _BIGCHAR_WIDTH@GOTPAGEOFF]
Lloh64:
	ldr	w8, [x8]
	mul	w1, w8, w20
Lloh65:
	adrp	x9, _SCREEN_WIDTH@GOTPAGE
Lloh66:
	ldr	x9, [x9, _SCREEN_WIDTH@GOTPAGEOFF]
Lloh67:
	ldr	x9, [x9]
	add	w8, w8, w1
	sub	x3, x9, w8, sxtw
Lloh68:
	adrp	x8, _qtrue@GOTPAGE
Lloh69:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh70:
	ldr	w4, [x8]
Lloh71:
	adrp	x0, _chatField@GOTPAGE
Lloh72:
	ldr	x0, [x0, _chatField@GOTPAGEOFF]
	mov	x2, x19
	mov	x5, x4
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_Field_BigDraw
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGot	Lloh33, Lloh34
	.loh AdrpLdrGot	Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh46, Lloh47, Lloh48
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh45
	.loh AdrpLdrGotLdr	Lloh49, Lloh50, Lloh51
	.loh AdrpLdrGot	Lloh71, Lloh72
	.loh AdrpLdrGotLdr	Lloh68, Lloh69, Lloh70
	.loh AdrpLdrGotLdr	Lloh65, Lloh66, Lloh67
	.loh AdrpLdrGotLdr	Lloh62, Lloh63, Lloh64
	.loh AdrpAdd	Lloh59, Lloh60
	.loh AdrpAdd	Lloh57, Lloh58
	.loh AdrpLdrGotLdr	Lloh55, Lloh56, Lloh61
	.loh AdrpLdrGotLdr	Lloh52, Lloh53, Lloh54
	.cfi_endproc
                                        ; -- End function
	.comm	_re,8,3                         ; @re
	.comm	_g_color_table,8,3              ; @g_color_table
	.comm	_con,40,3                       ; @con
	.comm	_NUM_CON_TIMES,4,2              ; @NUM_CON_TIMES
	.comm	_cls,4,2                        ; @cls
	.comm	_con_notifytime,8,3             ; @con_notifytime
	.comm	_cl,8,3                         ; @cl
	.comm	_PM_INTERMISSION,8,3            ; @PM_INTERMISSION
	.comm	_KEYCATCH_UI,4,2                ; @KEYCATCH_UI
	.comm	_KEYCATCH_CGAME,4,2             ; @KEYCATCH_CGAME
	.comm	_cl_conXOffset,8,3              ; @cl_conXOffset
	.comm	_SMALLCHAR_WIDTH,4,2            ; @SMALLCHAR_WIDTH
	.comm	_SMALLCHAR_HEIGHT,8,3           ; @SMALLCHAR_HEIGHT
	.comm	_KEYCATCH_MESSAGE,4,2           ; @KEYCATCH_MESSAGE
	.comm	_chat_team,8,3                  ; @chat_team
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"say_team:"

	.comm	_qfalse,4,2                     ; @qfalse
l_.str.1:                               ; @.str.1
	.asciz	"say:"

	.comm	_chatField,4,2                  ; @chatField
	.comm	_BIGCHAR_WIDTH,4,2              ; @BIGCHAR_WIDTH
	.comm	_SCREEN_WIDTH,8,3               ; @SCREEN_WIDTH
	.comm	_qtrue,4,2                      ; @qtrue
.subsections_via_symbols
