	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function findValidMapping
_findValidMapping:                      ## @findValidMapping
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r13
	movl	(%rdi), %edi
	callq	_findMapping
	testq	%rax, %rax
	je	LBB0_10
## %bb.1:
	movq	%rax, %r14
	movq	_GLFW_GAMEPAD_BUTTON_LAST@GOTPCREL(%rip), %r12
	cmpl	$0, (%r12)
	js	LBB0_5
## %bb.2:
	movq	$-1, %rbx
	leaq	L_.str(%rip), %r15
	.p2align	4, 0x90
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	16(%r14), %rax
	leaq	(%rbx,%rax), %rdi
	incq	%rdi
	movq	%r13, %rsi
	callq	_isValidElementForJoystick
	testl	%eax, %eax
	je	LBB0_9
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	movslq	(%r12), %rax
	incq	%rbx
	cmpq	%rax, %rbx
	jl	LBB0_3
LBB0_5:
	movq	_GLFW_GAMEPAD_AXIS_LAST@GOTPCREL(%rip), %r12
	cmpl	$0, (%r12)
	js	LBB0_11
## %bb.6:
	movq	$-1, %rbx
	leaq	L_.str.1(%rip), %r15
	.p2align	4, 0x90
LBB0_8:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%r14), %rax
	leaq	(%rbx,%rax), %rdi
	incq	%rdi
	movq	%r13, %rsi
	callq	_isValidElementForJoystick
	testl	%eax, %eax
	je	LBB0_9
## %bb.7:                               ##   in Loop: Header=BB0_8 Depth=1
	movslq	(%r12), %rax
	incq	%rbx
	cmpq	%rax, %rbx
	jl	LBB0_8
	jmp	LBB0_11
LBB0_9:
	movq	_GLFW_INVALID_VALUE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r14), %ecx
	movl	4(%r14), %edx
	movq	%r15, %rsi
	callq	__glfwInputError
LBB0_10:
	xorl	%r14d, %r14d
LBB0_11:
	movq	%r14, %rax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GLFW_GAMEPAD_BUTTON_LAST,4,2   ## @GLFW_GAMEPAD_BUTTON_LAST
	.comm	_GLFW_INVALID_VALUE,4,2         ## @GLFW_INVALID_VALUE
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Invalid button in gamepad mapping %s (%s)"

	.comm	_GLFW_GAMEPAD_AXIS_LAST,4,2     ## @GLFW_GAMEPAD_AXIS_LAST
L_.str.1:                               ## @.str.1
	.asciz	"Invalid axis in gamepad mapping %s (%s)"

	.no_dead_strip	_findValidMapping
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function findValidMapping
_findValidMapping:                      ; @findValidMapping
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x20, x0
	ldr	w0, [x0]
	bl	_findMapping
	mov	x19, x0
	cbz	x0, LBB0_10
; %bb.1:
Lloh0:
	adrp	x22, _GLFW_GAMEPAD_BUTTON_LAST@GOTPAGE
Lloh1:
	ldr	x22, [x22, _GLFW_GAMEPAD_BUTTON_LAST@GOTPAGEOFF]
	ldr	w8, [x22]
	tbnz	w8, #31, LBB0_5
; %bb.2:
	mov	x23, #-1
Lloh2:
	adrp	x21, l_.str@PAGE
Lloh3:
	add	x21, x21, l_.str@PAGEOFF
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x19, #16]
	add	x8, x23, x8
	add	x0, x8, #1
	mov	x1, x20
	bl	_isValidElementForJoystick
	cbz	w0, LBB0_9
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldrsw	x8, [x22]
	add	x23, x23, #1
	cmp	x23, x8
	b.lt	LBB0_3
LBB0_5:
Lloh4:
	adrp	x22, _GLFW_GAMEPAD_AXIS_LAST@GOTPAGE
Lloh5:
	ldr	x22, [x22, _GLFW_GAMEPAD_AXIS_LAST@GOTPAGEOFF]
	ldr	w8, [x22]
	tbnz	w8, #31, LBB0_10
; %bb.6:
	mov	x23, #-1
Lloh6:
	adrp	x21, l_.str.1@PAGE
Lloh7:
	add	x21, x21, l_.str.1@PAGEOFF
LBB0_7:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x19, #8]
	add	x8, x23, x8
	add	x0, x8, #1
	mov	x1, x20
	bl	_isValidElementForJoystick
	cbz	w0, LBB0_9
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=1
	ldrsw	x8, [x22]
	add	x23, x23, #1
	cmp	x23, x8
	b.lt	LBB0_7
	b	LBB0_10
LBB0_9:
Lloh8:
	adrp	x8, _GLFW_INVALID_VALUE@GOTPAGE
Lloh9:
	ldr	x8, [x8, _GLFW_INVALID_VALUE@GOTPAGEOFF]
Lloh10:
	ldr	w0, [x8]
	ldp	w3, w2, [x19]
	mov	x1, x21
	bl	__glfwInputError
	mov	x19, #0
LBB0_10:
	mov	x0, x19
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.cfi_endproc
                                        ; -- End function
	.comm	_GLFW_GAMEPAD_BUTTON_LAST,4,2   ; @GLFW_GAMEPAD_BUTTON_LAST
	.comm	_GLFW_INVALID_VALUE,4,2         ; @GLFW_INVALID_VALUE
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Invalid button in gamepad mapping %s (%s)"

	.comm	_GLFW_GAMEPAD_AXIS_LAST,4,2     ; @GLFW_GAMEPAD_AXIS_LAST
l_.str.1:                               ; @.str.1
	.asciz	"Invalid axis in gamepad mapping %s (%s)"

	.no_dead_strip	_findValidMapping
.subsections_via_symbols
