	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function CG_DrawTeamInfo
_CG_DrawTeamInfo:                       ## @CG_DrawTeamInfo
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_cg_teamChatHeight,4,2          ## @cg_teamChatHeight
	.comm	_TEAMCHAT_HEIGHT,4,2            ## @TEAMCHAT_HEIGHT
	.comm	_cgs,40,3                       ## @cgs
	.comm	_cg,16,3                        ## @cg
	.comm	_cg_teamChatTime,8,3            ## @cg_teamChatTime
	.comm	_TINYCHAR_HEIGHT,4,2            ## @TINYCHAR_HEIGHT
	.comm	_TEAM_RED,8,3                   ## @TEAM_RED
	.comm	_cg_redteam_r,8,3               ## @cg_redteam_r
	.comm	_cg_redteam_g,8,3               ## @cg_redteam_g
	.comm	_cg_redteam_b,8,3               ## @cg_redteam_b
	.comm	_TEAM_BLUE,8,3                  ## @TEAM_BLUE
	.comm	_cg_blueteam_r,8,3              ## @cg_blueteam_r
	.comm	_cg_blueteam_g,8,3              ## @cg_blueteam_g
	.comm	_cg_blueteam_b,8,3              ## @cg_blueteam_b
	.comm	_TINYCHAR_WIDTH,8,3             ## @TINYCHAR_WIDTH
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_CHATLOC_X,8,3                  ## @CHATLOC_X
	.comm	_CHATLOC_Y,8,3                  ## @CHATLOC_Y
	.no_dead_strip	_CG_DrawTeamInfo
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CG_DrawTeamInfo
_CG_DrawTeamInfo:                       ; @CG_DrawTeamInfo
	.cfi_startproc
; %bb.0:
	ret
	.cfi_endproc
                                        ; -- End function
	.comm	_cg_teamChatHeight,4,2          ; @cg_teamChatHeight
	.comm	_TEAMCHAT_HEIGHT,4,2            ; @TEAMCHAT_HEIGHT
	.comm	_cgs,40,3                       ; @cgs
	.comm	_cg,16,3                        ; @cg
	.comm	_cg_teamChatTime,8,3            ; @cg_teamChatTime
	.comm	_TINYCHAR_HEIGHT,4,2            ; @TINYCHAR_HEIGHT
	.comm	_TEAM_RED,8,3                   ; @TEAM_RED
	.comm	_cg_redteam_r,8,3               ; @cg_redteam_r
	.comm	_cg_redteam_g,8,3               ; @cg_redteam_g
	.comm	_cg_redteam_b,8,3               ; @cg_redteam_b
	.comm	_TEAM_BLUE,8,3                  ; @TEAM_BLUE
	.comm	_cg_blueteam_r,8,3              ; @cg_blueteam_r
	.comm	_cg_blueteam_g,8,3              ; @cg_blueteam_g
	.comm	_cg_blueteam_b,8,3              ; @cg_blueteam_b
	.comm	_TINYCHAR_WIDTH,8,3             ; @TINYCHAR_WIDTH
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_CHATLOC_X,8,3                  ; @CHATLOC_X
	.comm	_CHATLOC_Y,8,3                  ; @CHATLOC_Y
	.no_dead_strip	_CG_DrawTeamInfo
.subsections_via_symbols
