	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_FBO_AttachImage                ## -- Begin function FBO_AttachImage
	.p2align	4, 0x90
_FBO_AttachImage:                       ## @FBO_AttachImage
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%edx, %ebx
	movq	%rsi, %r14
	movq	%rdi, %r15
	movq	_IMGFLAG_CUBEMAP@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	andl	(%rsi), %eax
	jne	LBB0_1
## %bb.2:
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	jmp	LBB0_3
LBB0_1:
	movq	_GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB@GOTPCREL(%rip), %rax
	addl	(%rax), %ecx
LBB0_3:
	movl	8(%r15), %edi
	movl	4(%r14), %eax
	movl	%ebx, %esi
	movl	%ecx, %edx
	movl	%eax, %ecx
	xorl	%r8d, %r8d
	callq	_qglNamedFramebufferTexture2DEXT
	movq	_GL_COLOR_ATTACHMENT0@GOTPCREL(%rip), %rax
	subl	(%rax), %ebx
	cmpl	$15, %ebx
	ja	LBB0_5
## %bb.4:
	movq	(%r15), %rax
	movl	%ebx, %ecx
	movq	%r14, (%rax,%rcx,8)
LBB0_5:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
	.comm	_IMGFLAG_CUBEMAP,4,2            ## @IMGFLAG_CUBEMAP
	.comm	_GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,4,2 ## @GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
	.comm	_GL_COLOR_ATTACHMENT0,4,2       ## @GL_COLOR_ATTACHMENT0
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_FBO_AttachImage                ; -- Begin function FBO_AttachImage
	.p2align	2
_FBO_AttachImage:                       ; @FBO_AttachImage
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x21, x2
	mov	x19, x1
	mov	x20, x0
Lloh0:
	adrp	x8, _GL_TEXTURE_2D@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_TEXTURE_2D@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _IMGFLAG_CUBEMAP@GOTPAGE
Lloh4:
	ldr	x9, [x9, _IMGFLAG_CUBEMAP@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
Lloh6:
	adrp	x10, _GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB@GOTPAGE
Lloh7:
	ldr	x10, [x10, _GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB@GOTPAGEOFF]
Lloh8:
	ldr	w10, [x10]
	add	w10, w10, w3
	ldp	w11, w3, [x1]
	tst	w9, w11
	csel	w2, w8, w10, eq
	ldr	w0, [x0, #8]
	mov	x1, x21
	mov	w4, #0
	bl	_qglNamedFramebufferTexture2DEXT
Lloh9:
	adrp	x8, _GL_COLOR_ATTACHMENT0@GOTPAGE
Lloh10:
	ldr	x8, [x8, _GL_COLOR_ATTACHMENT0@GOTPAGEOFF]
Lloh11:
	ldr	w8, [x8]
	sub	w8, w21, w8
	cmp	w8, #15
	b.hi	LBB0_2
; %bb.1:
	ldr	x9, [x20]
	str	x19, [x9, w8, uxtw #3]
LBB0_2:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
	.comm	_IMGFLAG_CUBEMAP,4,2            ; @IMGFLAG_CUBEMAP
	.comm	_GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,4,2 ; @GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
	.comm	_GL_COLOR_ATTACHMENT0,4,2       ; @GL_COLOR_ATTACHMENT0
.subsections_via_symbols
