	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function UI_DrawBotName
_UI_DrawBotName:                        ## @UI_DrawBotName
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%edx, %r15d
	movl	%esi, %r14d
	movss	%xmm0, -44(%rbp)                ## 4-byte Spill
	movq	%rdi, %rbx
	movq	_uiInfo@GOTPCREL(%rip), %r13
	movslq	(%r13), %r12
	leaq	L_.str(%rip), %rdi
	callq	_trap_Cvar_VariableValue
	movq	_GT_TEAM@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	jge	LBB0_1
## %bb.2:
	movl	%r12d, %edi
	callq	_UI_GetBotNameByNumber
	movq	%rax, %rcx
	jmp	LBB0_3
LBB0_1:
	movq	8(%r13), %rax
	movq	(%rax,%r12,8), %rcx
LBB0_3:
	movl	(%rbx), %esi
	movl	4(%rbx), %edi
	movl	%r15d, (%rsp)
	movss	-44(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movl	%r14d, %edx
	xorl	%r8d, %r8d
	xorl	%r9d, %r9d
	callq	_Text_Paint
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_uiInfo,16,3                    ## @uiInfo
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"g_gametype"

	.comm	_GT_TEAM,4,2                    ## @GT_TEAM
	.no_dead_strip	_UI_DrawBotName
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function UI_DrawBotName
_UI_DrawBotName:                        ; @UI_DrawBotName
	.cfi_startproc
; %bb.0:
	stp	d9, d8, [sp, #-80]!             ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset b8, -72
	.cfi_offset b9, -80
	mov	x19, x2
	mov	x20, x1
	fmov	s8, s0
	mov	x21, x0
Lloh0:
	adrp	x23, _uiInfo@GOTPAGE
Lloh1:
	ldr	x23, [x23, _uiInfo@GOTPAGEOFF]
	ldrsw	x22, [x23]
Lloh2:
	adrp	x0, l_.str@PAGE
Lloh3:
	add	x0, x0, l_.str@PAGEOFF
	bl	_trap_Cvar_VariableValue
Lloh4:
	adrp	x8, _GT_TEAM@GOTPAGE
Lloh5:
	ldr	x8, [x8, _GT_TEAM@GOTPAGEOFF]
Lloh6:
	ldr	w8, [x8]
	cmp	w0, w8
	b.ge	LBB0_2
; %bb.1:
	mov	x0, x22
	bl	_UI_GetBotNameByNumber
	mov	x3, x0
	b	LBB0_3
LBB0_2:
	ldr	x8, [x23, #8]
	ldr	x3, [x8, x22, lsl #3]
LBB0_3:
	ldp	w1, w0, [x21]
	fmov	s0, s8
	mov	x2, x20
	mov	w4, #0
	mov	w5, #0
	mov	x6, x19
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp], #80               ; 16-byte Folded Reload
	b	_Text_Paint
	.loh AdrpLdrGotLdr	Lloh4, Lloh5, Lloh6
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_uiInfo,16,3                    ; @uiInfo
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"g_gametype"

	.comm	_GT_TEAM,4,2                    ; @GT_TEAM
	.no_dead_strip	_UI_DrawBotName
.subsections_via_symbols
