	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_NumPlayersOnSameTeam           ## -- Begin function NumPlayersOnSameTeam
	.p2align	4, 0x90
_NumPlayersOnSameTeam:                  ## @NumPlayersOnSameTeam
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_INFO_STRING@GOTPCREL(%rip), %rax
	movl	(%rax), %r13d
	movq	%r13, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r12
	movq	_level@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jle	LBB0_1
## %bb.4:
	xorl	%r15d, %r15d
	movl	$1, %ebx
	.p2align	4, 0x90
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	movq	_CS_PLAYERS@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	leaq	(%rbx,%rax), %rdi
	decq	%rdi
	movq	%r12, %rsi
	movl	%r13d, %edx
	callq	_trap_GetConfigstring
	cmpb	$0, (%r12)
	je	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_5 Depth=1
	movq	%r14, %rdi
	movl	%ebx, %esi
	callq	_BotSameTeam
	cmpq	$1, %rax
	sbbl	$-1, %r15d
LBB0_7:                                 ##   in Loop: Header=BB0_5 Depth=1
	movq	_level@GOTPCREL(%rip), %rax
	movslq	(%rax), %rax
	cmpq	%rax, %rbx
	jge	LBB0_2
## %bb.8:                               ##   in Loop: Header=BB0_5 Depth=1
	movq	_MAX_INFO_STRING@GOTPCREL(%rip), %rax
	movl	(%rax), %r13d
	incq	%rbx
	jmp	LBB0_5
LBB0_1:
	xorl	%r15d, %r15d
LBB0_2:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_3
## %bb.9:
	movl	%r15d, %eax
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_3:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_INFO_STRING,4,2            ## @MAX_INFO_STRING
	.comm	_level,4,2                      ## @level
	.comm	_CS_PLAYERS,8,3                 ## @CS_PLAYERS
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_NumPlayersOnSameTeam           ; -- Begin function NumPlayersOnSameTeam
	.p2align	2
_NumPlayersOnSameTeam:                  ; @NumPlayersOnSameTeam
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	sub	sp, sp, #16
	mov	x19, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-72]
Lloh3:
	adrp	x23, _MAX_INFO_STRING@GOTPAGE
Lloh4:
	ldr	x23, [x23, _MAX_INFO_STRING@GOTPAGEOFF]
	ldr	w2, [x23]
	mov	x9, x2
Lloh5:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh6:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	add	x9, x2, #15
	and	x9, x9, #0x1fffffff0
	sub	x21, x8, x9
	mov	sp, x21
Lloh7:
	adrp	x24, _level@GOTPAGE
Lloh8:
	ldr	x24, [x24, _level@GOTPAGEOFF]
	ldr	w8, [x24]
	cmp	w8, #1
	b.lt	LBB0_6
; %bb.1:
	mov	w20, #0
	mov	w22, #1
Lloh9:
	adrp	x25, _CS_PLAYERS@GOTPAGE
Lloh10:
	ldr	x25, [x25, _CS_PLAYERS@GOTPAGEOFF]
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x25]
	add	x8, x22, x8
	sub	x0, x8, #1
	mov	x1, x21
                                        ; kill: def $w2 killed $w2 killed $x2
	bl	_trap_GetConfigstring
	ldrb	w8, [x21]
	cbz	w8, LBB0_4
; %bb.3:                                ;   in Loop: Header=BB0_2 Depth=1
	mov	x0, x19
	mov	x1, x22
	bl	_BotSameTeam
	cmp	x0, #0
	cinc	w20, w20, ne
LBB0_4:                                 ;   in Loop: Header=BB0_2 Depth=1
	ldrsw	x8, [x24]
	cmp	x22, x8
	b.ge	LBB0_7
; %bb.5:                                ;   in Loop: Header=BB0_2 Depth=1
	ldr	w2, [x23]
	add	x22, x22, #1
	b	LBB0_2
LBB0_6:
	mov	w20, #0
LBB0_7:
	ldur	x8, [x29, #-72]
Lloh11:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh12:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh13:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_9
; %bb.8:
	mov	x0, x20
	sub	sp, x29, #64
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
LBB0_9:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_INFO_STRING,4,2            ; @MAX_INFO_STRING
	.comm	_level,4,2                      ; @level
	.comm	_CS_PLAYERS,8,3                 ; @CS_PLAYERS
.subsections_via_symbols
