	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function glad_gl_load_GL_VERSION_3_1
_glad_gl_load_GL_VERSION_3_1:           ## @glad_gl_load_GL_VERSION_3_1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	_GLAD_GL_VERSION_3_1@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	je	LBB0_2
## %bb.1:
	movq	%rsi, %r14
	movq	%rdi, %rbx
	leaq	L_.str(%rip), %rdi
	callq	*%rbx
	movq	_glBindBufferBase@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.1(%rip), %rdi
	movq	%r14, %rsi
	callq	*%rbx
	movq	_glBindBufferRange@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.2(%rip), %rdi
	movq	%r14, %rsi
	callq	*%rbx
	movq	_glCopyBufferSubData@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.3(%rip), %rdi
	movq	%r14, %rsi
	callq	*%rbx
	movq	_glDrawArraysInstanced@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.4(%rip), %rdi
	movq	%r14, %rsi
	callq	*%rbx
	movq	_glDrawElementsInstanced@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.5(%rip), %rdi
	movq	%r14, %rsi
	callq	*%rbx
	movq	_glGetActiveUniformBlockName@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.6(%rip), %rdi
	movq	%r14, %rsi
	callq	*%rbx
	movq	_glGetActiveUniformBlockiv@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.7(%rip), %rdi
	movq	%r14, %rsi
	callq	*%rbx
	movq	_glGetActiveUniformName@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.8(%rip), %rdi
	movq	%r14, %rsi
	callq	*%rbx
	movq	_glGetActiveUniformsiv@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.9(%rip), %rdi
	movq	%r14, %rsi
	callq	*%rbx
	movq	_glGetIntegeri_v@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.10(%rip), %rdi
	movq	%r14, %rsi
	callq	*%rbx
	movq	_glGetUniformBlockIndex@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.11(%rip), %rdi
	movq	%r14, %rsi
	callq	*%rbx
	movq	_glGetUniformIndices@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.12(%rip), %rdi
	movq	%r14, %rsi
	callq	*%rbx
	movq	_glPrimitiveRestartIndex@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.13(%rip), %rdi
	movq	%r14, %rsi
	callq	*%rbx
	movq	_glTexBuffer@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.14(%rip), %rdi
	movq	%r14, %rsi
	callq	*%rbx
	movq	_glUniformBlockBinding@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
LBB0_2:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GLAD_GL_VERSION_3_1,4,2        ## @GLAD_GL_VERSION_3_1
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"glBindBufferBase"

	.comm	_glBindBufferBase,8,3           ## @glBindBufferBase
L_.str.1:                               ## @.str.1
	.asciz	"glBindBufferRange"

	.comm	_glBindBufferRange,8,3          ## @glBindBufferRange
L_.str.2:                               ## @.str.2
	.asciz	"glCopyBufferSubData"

	.comm	_glCopyBufferSubData,8,3        ## @glCopyBufferSubData
L_.str.3:                               ## @.str.3
	.asciz	"glDrawArraysInstanced"

	.comm	_glDrawArraysInstanced,8,3      ## @glDrawArraysInstanced
L_.str.4:                               ## @.str.4
	.asciz	"glDrawElementsInstanced"

	.comm	_glDrawElementsInstanced,8,3    ## @glDrawElementsInstanced
L_.str.5:                               ## @.str.5
	.asciz	"glGetActiveUniformBlockName"

	.comm	_glGetActiveUniformBlockName,8,3 ## @glGetActiveUniformBlockName
L_.str.6:                               ## @.str.6
	.asciz	"glGetActiveUniformBlockiv"

	.comm	_glGetActiveUniformBlockiv,8,3  ## @glGetActiveUniformBlockiv
L_.str.7:                               ## @.str.7
	.asciz	"glGetActiveUniformName"

	.comm	_glGetActiveUniformName,8,3     ## @glGetActiveUniformName
L_.str.8:                               ## @.str.8
	.asciz	"glGetActiveUniformsiv"

	.comm	_glGetActiveUniformsiv,8,3      ## @glGetActiveUniformsiv
L_.str.9:                               ## @.str.9
	.asciz	"glGetIntegeri_v"

	.comm	_glGetIntegeri_v,8,3            ## @glGetIntegeri_v
L_.str.10:                              ## @.str.10
	.asciz	"glGetUniformBlockIndex"

	.comm	_glGetUniformBlockIndex,8,3     ## @glGetUniformBlockIndex
L_.str.11:                              ## @.str.11
	.asciz	"glGetUniformIndices"

	.comm	_glGetUniformIndices,8,3        ## @glGetUniformIndices
L_.str.12:                              ## @.str.12
	.asciz	"glPrimitiveRestartIndex"

	.comm	_glPrimitiveRestartIndex,8,3    ## @glPrimitiveRestartIndex
L_.str.13:                              ## @.str.13
	.asciz	"glTexBuffer"

	.comm	_glTexBuffer,8,3                ## @glTexBuffer
L_.str.14:                              ## @.str.14
	.asciz	"glUniformBlockBinding"

	.comm	_glUniformBlockBinding,8,3      ## @glUniformBlockBinding
	.no_dead_strip	_glad_gl_load_GL_VERSION_3_1
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function glad_gl_load_GL_VERSION_3_1
_glad_gl_load_GL_VERSION_3_1:           ; @glad_gl_load_GL_VERSION_3_1
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x8, _GLAD_GL_VERSION_3_1@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GLAD_GL_VERSION_3_1@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cbz	w8, LBB0_2
; %bb.1:
	mov	x20, x1
	mov	x19, x0
Lloh3:
	adrp	x0, l_.str@PAGE
Lloh4:
	add	x0, x0, l_.str@PAGEOFF
	blr	x19
Lloh5:
	adrp	x8, _glBindBufferBase@GOTPAGE
Lloh6:
	ldr	x8, [x8, _glBindBufferBase@GOTPAGEOFF]
Lloh7:
	str	x0, [x8]
Lloh8:
	adrp	x0, l_.str.1@PAGE
Lloh9:
	add	x0, x0, l_.str.1@PAGEOFF
	mov	x1, x20
	blr	x19
Lloh10:
	adrp	x8, _glBindBufferRange@GOTPAGE
Lloh11:
	ldr	x8, [x8, _glBindBufferRange@GOTPAGEOFF]
Lloh12:
	str	x0, [x8]
Lloh13:
	adrp	x0, l_.str.2@PAGE
Lloh14:
	add	x0, x0, l_.str.2@PAGEOFF
	mov	x1, x20
	blr	x19
Lloh15:
	adrp	x8, _glCopyBufferSubData@GOTPAGE
Lloh16:
	ldr	x8, [x8, _glCopyBufferSubData@GOTPAGEOFF]
Lloh17:
	str	x0, [x8]
Lloh18:
	adrp	x0, l_.str.3@PAGE
Lloh19:
	add	x0, x0, l_.str.3@PAGEOFF
	mov	x1, x20
	blr	x19
Lloh20:
	adrp	x8, _glDrawArraysInstanced@GOTPAGE
Lloh21:
	ldr	x8, [x8, _glDrawArraysInstanced@GOTPAGEOFF]
Lloh22:
	str	x0, [x8]
Lloh23:
	adrp	x0, l_.str.4@PAGE
Lloh24:
	add	x0, x0, l_.str.4@PAGEOFF
	mov	x1, x20
	blr	x19
Lloh25:
	adrp	x8, _glDrawElementsInstanced@GOTPAGE
Lloh26:
	ldr	x8, [x8, _glDrawElementsInstanced@GOTPAGEOFF]
Lloh27:
	str	x0, [x8]
Lloh28:
	adrp	x0, l_.str.5@PAGE
Lloh29:
	add	x0, x0, l_.str.5@PAGEOFF
	mov	x1, x20
	blr	x19
Lloh30:
	adrp	x8, _glGetActiveUniformBlockName@GOTPAGE
Lloh31:
	ldr	x8, [x8, _glGetActiveUniformBlockName@GOTPAGEOFF]
Lloh32:
	str	x0, [x8]
Lloh33:
	adrp	x0, l_.str.6@PAGE
Lloh34:
	add	x0, x0, l_.str.6@PAGEOFF
	mov	x1, x20
	blr	x19
Lloh35:
	adrp	x8, _glGetActiveUniformBlockiv@GOTPAGE
Lloh36:
	ldr	x8, [x8, _glGetActiveUniformBlockiv@GOTPAGEOFF]
Lloh37:
	str	x0, [x8]
Lloh38:
	adrp	x0, l_.str.7@PAGE
Lloh39:
	add	x0, x0, l_.str.7@PAGEOFF
	mov	x1, x20
	blr	x19
Lloh40:
	adrp	x8, _glGetActiveUniformName@GOTPAGE
Lloh41:
	ldr	x8, [x8, _glGetActiveUniformName@GOTPAGEOFF]
Lloh42:
	str	x0, [x8]
Lloh43:
	adrp	x0, l_.str.8@PAGE
Lloh44:
	add	x0, x0, l_.str.8@PAGEOFF
	mov	x1, x20
	blr	x19
Lloh45:
	adrp	x8, _glGetActiveUniformsiv@GOTPAGE
Lloh46:
	ldr	x8, [x8, _glGetActiveUniformsiv@GOTPAGEOFF]
Lloh47:
	str	x0, [x8]
Lloh48:
	adrp	x0, l_.str.9@PAGE
Lloh49:
	add	x0, x0, l_.str.9@PAGEOFF
	mov	x1, x20
	blr	x19
Lloh50:
	adrp	x8, _glGetIntegeri_v@GOTPAGE
Lloh51:
	ldr	x8, [x8, _glGetIntegeri_v@GOTPAGEOFF]
Lloh52:
	str	x0, [x8]
Lloh53:
	adrp	x0, l_.str.10@PAGE
Lloh54:
	add	x0, x0, l_.str.10@PAGEOFF
	mov	x1, x20
	blr	x19
Lloh55:
	adrp	x8, _glGetUniformBlockIndex@GOTPAGE
Lloh56:
	ldr	x8, [x8, _glGetUniformBlockIndex@GOTPAGEOFF]
Lloh57:
	str	x0, [x8]
Lloh58:
	adrp	x0, l_.str.11@PAGE
Lloh59:
	add	x0, x0, l_.str.11@PAGEOFF
	mov	x1, x20
	blr	x19
Lloh60:
	adrp	x8, _glGetUniformIndices@GOTPAGE
Lloh61:
	ldr	x8, [x8, _glGetUniformIndices@GOTPAGEOFF]
Lloh62:
	str	x0, [x8]
Lloh63:
	adrp	x0, l_.str.12@PAGE
Lloh64:
	add	x0, x0, l_.str.12@PAGEOFF
	mov	x1, x20
	blr	x19
Lloh65:
	adrp	x8, _glPrimitiveRestartIndex@GOTPAGE
Lloh66:
	ldr	x8, [x8, _glPrimitiveRestartIndex@GOTPAGEOFF]
Lloh67:
	str	x0, [x8]
Lloh68:
	adrp	x0, l_.str.13@PAGE
Lloh69:
	add	x0, x0, l_.str.13@PAGEOFF
	mov	x1, x20
	blr	x19
Lloh70:
	adrp	x8, _glTexBuffer@GOTPAGE
Lloh71:
	ldr	x8, [x8, _glTexBuffer@GOTPAGEOFF]
Lloh72:
	str	x0, [x8]
Lloh73:
	adrp	x0, l_.str.14@PAGE
Lloh74:
	add	x0, x0, l_.str.14@PAGEOFF
	mov	x1, x20
	blr	x19
Lloh75:
	adrp	x8, _glUniformBlockBinding@GOTPAGE
Lloh76:
	ldr	x8, [x8, _glUniformBlockBinding@GOTPAGEOFF]
Lloh77:
	str	x0, [x8]
LBB0_2:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotStr	Lloh75, Lloh76, Lloh77
	.loh AdrpAdd	Lloh73, Lloh74
	.loh AdrpLdrGotStr	Lloh70, Lloh71, Lloh72
	.loh AdrpAdd	Lloh68, Lloh69
	.loh AdrpLdrGotStr	Lloh65, Lloh66, Lloh67
	.loh AdrpAdd	Lloh63, Lloh64
	.loh AdrpLdrGotStr	Lloh60, Lloh61, Lloh62
	.loh AdrpAdd	Lloh58, Lloh59
	.loh AdrpLdrGotStr	Lloh55, Lloh56, Lloh57
	.loh AdrpAdd	Lloh53, Lloh54
	.loh AdrpLdrGotStr	Lloh50, Lloh51, Lloh52
	.loh AdrpAdd	Lloh48, Lloh49
	.loh AdrpLdrGotStr	Lloh45, Lloh46, Lloh47
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpLdrGotStr	Lloh40, Lloh41, Lloh42
	.loh AdrpAdd	Lloh38, Lloh39
	.loh AdrpLdrGotStr	Lloh35, Lloh36, Lloh37
	.loh AdrpAdd	Lloh33, Lloh34
	.loh AdrpLdrGotStr	Lloh30, Lloh31, Lloh32
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpLdrGotStr	Lloh25, Lloh26, Lloh27
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpLdrGotStr	Lloh20, Lloh21, Lloh22
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpLdrGotStr	Lloh15, Lloh16, Lloh17
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpLdrGotStr	Lloh10, Lloh11, Lloh12
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpLdrGotStr	Lloh5, Lloh6, Lloh7
	.loh AdrpAdd	Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.comm	_GLAD_GL_VERSION_3_1,4,2        ; @GLAD_GL_VERSION_3_1
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"glBindBufferBase"

	.comm	_glBindBufferBase,8,3           ; @glBindBufferBase
l_.str.1:                               ; @.str.1
	.asciz	"glBindBufferRange"

	.comm	_glBindBufferRange,8,3          ; @glBindBufferRange
l_.str.2:                               ; @.str.2
	.asciz	"glCopyBufferSubData"

	.comm	_glCopyBufferSubData,8,3        ; @glCopyBufferSubData
l_.str.3:                               ; @.str.3
	.asciz	"glDrawArraysInstanced"

	.comm	_glDrawArraysInstanced,8,3      ; @glDrawArraysInstanced
l_.str.4:                               ; @.str.4
	.asciz	"glDrawElementsInstanced"

	.comm	_glDrawElementsInstanced,8,3    ; @glDrawElementsInstanced
l_.str.5:                               ; @.str.5
	.asciz	"glGetActiveUniformBlockName"

	.comm	_glGetActiveUniformBlockName,8,3 ; @glGetActiveUniformBlockName
l_.str.6:                               ; @.str.6
	.asciz	"glGetActiveUniformBlockiv"

	.comm	_glGetActiveUniformBlockiv,8,3  ; @glGetActiveUniformBlockiv
l_.str.7:                               ; @.str.7
	.asciz	"glGetActiveUniformName"

	.comm	_glGetActiveUniformName,8,3     ; @glGetActiveUniformName
l_.str.8:                               ; @.str.8
	.asciz	"glGetActiveUniformsiv"

	.comm	_glGetActiveUniformsiv,8,3      ; @glGetActiveUniformsiv
l_.str.9:                               ; @.str.9
	.asciz	"glGetIntegeri_v"

	.comm	_glGetIntegeri_v,8,3            ; @glGetIntegeri_v
l_.str.10:                              ; @.str.10
	.asciz	"glGetUniformBlockIndex"

	.comm	_glGetUniformBlockIndex,8,3     ; @glGetUniformBlockIndex
l_.str.11:                              ; @.str.11
	.asciz	"glGetUniformIndices"

	.comm	_glGetUniformIndices,8,3        ; @glGetUniformIndices
l_.str.12:                              ; @.str.12
	.asciz	"glPrimitiveRestartIndex"

	.comm	_glPrimitiveRestartIndex,8,3    ; @glPrimitiveRestartIndex
l_.str.13:                              ; @.str.13
	.asciz	"glTexBuffer"

	.comm	_glTexBuffer,8,3                ; @glTexBuffer
l_.str.14:                              ; @.str.14
	.asciz	"glUniformBlockBinding"

	.comm	_glUniformBlockBinding,8,3      ; @glUniformBlockBinding
	.no_dead_strip	_glad_gl_load_GL_VERSION_3_1
.subsections_via_symbols
