	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function Controls_InitWeapons
_Controls_InitWeapons:                  ## @Controls_InitWeapons
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	_bg_itemlist@GOTPCREL(%rip), %rax
	movq	(%rax), %rbx
	cmpq	$0, 40(%rbx)
	je	LBB0_5
## %bb.1:
	addq	$24, %rbx
	movq	_IT_WEAPON@GOTPCREL(%rip), %r14
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	cmpq	$0, 40(%rbx)
	leaq	24(%rbx), %rbx
	je	LBB0_5
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%rbx), %rax
	cmpq	(%r14), %rax
	jne	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	8(%rbx), %rax
	movl	(%rax), %edi
	callq	_trap_R_RegisterModel
	jmp	LBB0_4
LBB0_5:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_bg_itemlist,8,3                ## @bg_itemlist
	.comm	_IT_WEAPON,8,3                  ## @IT_WEAPON
	.no_dead_strip	_Controls_InitWeapons
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function Controls_InitWeapons
_Controls_InitWeapons:                  ; @Controls_InitWeapons
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x8, _bg_itemlist@GOTPAGE
Lloh1:
	ldr	x8, [x8, _bg_itemlist@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	ldr	x9, [x8, #40]
	cbz	x9, LBB0_5
; %bb.1:
	add	x19, x8, #32
Lloh3:
	adrp	x20, _IT_WEAPON@GOTPAGE
Lloh4:
	ldr	x20, [x20, _IT_WEAPON@GOTPAGEOFF]
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x19, #32]
	add	x19, x19, #24
	cbz	x8, LBB0_5
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldur	x8, [x19, #-8]
	ldr	x9, [x20]
	cmp	x8, x9
	b.ne	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x19]
	ldr	w0, [x8]
	bl	_trap_R_RegisterModel
	b	LBB0_2
LBB0_5:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.comm	_bg_itemlist,8,3                ; @bg_itemlist
	.comm	_IT_WEAPON,8,3                  ; @IT_WEAPON
	.no_dead_strip	_Controls_InitWeapons
.subsections_via_symbols
