	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_dmlab_raycast                  ## -- Begin function dmlab_raycast
	.p2align	4, 0x90
_dmlab_raycast:                         ## @dmlab_raycast
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	subq	$16, %rsp
	movq	_sv@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_SS_GAME@GOTPCREL(%rip), %rcx
	xorps	%xmm0, %xmm0
	cmpq	(%rcx), %rax
	jne	LBB0_2
## %bb.1:
	movq	%rsi, %r8
	movq	%rdi, %rsi
	movq	_ENTITYNUM_NONE@GOTPCREL(%rip), %rax
	movl	(%rax), %r9d
	movq	_CONTENTS_SOLID@GOTPCREL(%rip), %rax
	movl	(%rax), %r10d
	movq	_qfalse@GOTPCREL(%rip), %rcx
	movl	(%rcx), %eax
	leaq	-8(%rbp), %rdi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	pushq	%rax
	pushq	%r10
	callq	_SV_Trace
	addq	$16, %rsp
	movss	-8(%rbp), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
LBB0_2:
	addq	$16, %rsp
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_sv,8,3                         ## @sv
	.comm	_SS_GAME,8,3                    ## @SS_GAME
	.comm	_ENTITYNUM_NONE,4,2             ## @ENTITYNUM_NONE
	.comm	_CONTENTS_SOLID,4,2             ## @CONTENTS_SOLID
	.comm	_qfalse,4,2                     ## @qfalse
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_dmlab_raycast                  ; -- Begin function dmlab_raycast
	.p2align	2
_dmlab_raycast:                         ; @dmlab_raycast
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #32
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _sv@GOTPAGE
Lloh1:
	ldr	x8, [x8, _sv@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
Lloh3:
	adrp	x9, _SS_GAME@GOTPAGE
Lloh4:
	ldr	x9, [x9, _SS_GAME@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	movi	d0, #0000000000000000
	cmp	x8, x9
	b.ne	LBB0_2
; %bb.1:
	mov	x4, x1
	mov	x1, x0
Lloh6:
	adrp	x8, _ENTITYNUM_NONE@GOTPAGE
Lloh7:
	ldr	x8, [x8, _ENTITYNUM_NONE@GOTPAGEOFF]
Lloh8:
	ldr	w5, [x8]
Lloh9:
	adrp	x8, _CONTENTS_SOLID@GOTPAGE
Lloh10:
	ldr	x8, [x8, _CONTENTS_SOLID@GOTPAGEOFF]
Lloh11:
	ldr	w6, [x8]
Lloh12:
	adrp	x8, _qfalse@GOTPAGE
Lloh13:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh14:
	ldr	w7, [x8]
	add	x0, sp, #8
	mov	x2, #0
	mov	x3, #0
	bl	_SV_Trace
	ldr	s0, [sp, #8]
LBB0_2:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #32
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.comm	_sv,8,3                         ; @sv
	.comm	_SS_GAME,8,3                    ; @SS_GAME
	.comm	_ENTITYNUM_NONE,4,2             ; @ENTITYNUM_NONE
	.comm	_CONTENTS_SOLID,4,2             ; @CONTENTS_SOLID
	.comm	_qfalse,4,2                     ; @qfalse
.subsections_via_symbols
