	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function GL_SetDefaultState
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_GL_SetDefaultState
	.p2align	4, 0x90
_GL_SetDefaultState:                    ## @GL_SetDefaultState
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -16(%rbp)
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	callq	_qglClearDepth
	movq	_GL_FRONT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglCullFace
	movq	_GL_CURRENT_COLOR@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	-32(%rbp), %rbx
	movq	%rbx, %rsi
	callq	_qglGetFloatv
	leaq	_GL_SetDefaultState.initial_color(%rip), %rsi
	movq	%rbx, %rdi
	movl	$16, %edx
	callq	_memcmp
	testq	%rax, %rax
	je	LBB0_2
## %bb.1:
	movl	$1, %edi
	movl	$1, %esi
	movl	$1, %edx
	movl	$1, %ecx
	callq	_qglColor4f
LBB0_2:
	movq	_qglActiveTextureARB@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_4
## %bb.3:
	movl	$1, %edi
	callq	_GL_SelectTexture
	movq	_r_textureMode@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	callq	_GL_TextureMode
	movq	_GL_MODULATE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_GL_TexEnv
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDisable
	xorl	%edi, %edi
	callq	_GL_SelectTexture
LBB0_4:
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglEnable
	movq	_r_textureMode@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	callq	_GL_TextureMode
	movq	_GL_MODULATE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_GL_TexEnv
	movq	_GL_SMOOTH@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglShadeModel
	movq	_GL_LEQUAL@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDepthFunc
	movq	_GL_VERTEX_ARRAY@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglEnableClientState
	movq	_GLS_DEPTHTEST_DISABLE@GOTPCREL(%rip), %rax
	movq	_GLS_DEPTHMASK_TRUE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	orl	(%rax), %ecx
	movq	_glState@GOTPCREL(%rip), %rax
	movl	%ecx, (%rax)
	movq	_GL_FRONT_AND_BACK@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_GL_FILL@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_qglPolygonMode
	movq	_GL_TRUE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDepthMask
	movq	_GL_DEPTH_TEST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDisable
	movq	_GL_SCISSOR_TEST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglEnable
	movq	_GL_CULL_FACE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDisable
	movq	_GL_BLEND@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDisable
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-16(%rbp), %rax
	jne	LBB0_6
## %bb.5:
	addq	$24, %rsp
	popq	%rbx
	popq	%rbp
	retq
LBB0_6:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__const
	.p2align	4                               ## @GL_SetDefaultState.initial_color
_GL_SetDefaultState.initial_color:
	.long	1                               ## 0x1
	.long	1                               ## 0x1
	.long	1                               ## 0x1
	.long	1                               ## 0x1

	.comm	_GL_FRONT,4,2                   ## @GL_FRONT
	.comm	_GL_CURRENT_COLOR,4,2           ## @GL_CURRENT_COLOR
	.comm	_qglActiveTextureARB,8,3        ## @qglActiveTextureARB
	.comm	_r_textureMode,8,3              ## @r_textureMode
	.comm	_GL_MODULATE,4,2                ## @GL_MODULATE
	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
	.comm	_GL_SMOOTH,4,2                  ## @GL_SMOOTH
	.comm	_GL_LEQUAL,4,2                  ## @GL_LEQUAL
	.comm	_GL_VERTEX_ARRAY,4,2            ## @GL_VERTEX_ARRAY
	.comm	_GLS_DEPTHTEST_DISABLE,4,2      ## @GLS_DEPTHTEST_DISABLE
	.comm	_GLS_DEPTHMASK_TRUE,4,2         ## @GLS_DEPTHMASK_TRUE
	.comm	_glState,4,2                    ## @glState
	.comm	_GL_FRONT_AND_BACK,4,2          ## @GL_FRONT_AND_BACK
	.comm	_GL_FILL,4,2                    ## @GL_FILL
	.comm	_GL_TRUE,4,2                    ## @GL_TRUE
	.comm	_GL_DEPTH_TEST,4,2              ## @GL_DEPTH_TEST
	.comm	_GL_SCISSOR_TEST,4,2            ## @GL_SCISSOR_TEST
	.comm	_GL_CULL_FACE,4,2               ## @GL_CULL_FACE
	.comm	_GL_BLEND,4,2                   ## @GL_BLEND
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GL_SetDefaultState             ; -- Begin function GL_SetDefaultState
	.p2align	2
_GL_SetDefaultState:                    ; @GL_SetDefaultState
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #80
	.cfi_def_cfa_offset 80
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #24]
	fmov	s0, #1.00000000
	bl	_qglClearDepth
Lloh3:
	adrp	x8, _GL_FRONT@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GL_FRONT@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	bl	_qglCullFace
Lloh6:
	adrp	x8, _GL_CURRENT_COLOR@GOTPAGE
Lloh7:
	ldr	x8, [x8, _GL_CURRENT_COLOR@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	add	x1, sp, #8
	bl	_qglGetFloatv
Lloh9:
	adrp	x1, _GL_SetDefaultState.initial_color@PAGE
Lloh10:
	add	x1, x1, _GL_SetDefaultState.initial_color@PAGEOFF
	add	x0, sp, #8
	mov	w2, #16
	bl	_memcmp
	cbz	x0, LBB0_2
; %bb.1:
	mov	w0, #1
	mov	w1, #1
	mov	w2, #1
	mov	w3, #1
	bl	_qglColor4f
LBB0_2:
Lloh11:
	adrp	x8, _qglActiveTextureARB@GOTPAGE
Lloh12:
	ldr	x8, [x8, _qglActiveTextureARB@GOTPAGEOFF]
Lloh13:
	ldr	x8, [x8]
Lloh14:
	adrp	x21, _GL_TEXTURE_2D@GOTPAGE
Lloh15:
	ldr	x21, [x21, _GL_TEXTURE_2D@GOTPAGEOFF]
Lloh16:
	adrp	x20, _r_textureMode@GOTPAGE
Lloh17:
	ldr	x20, [x20, _r_textureMode@GOTPAGEOFF]
Lloh18:
	adrp	x19, _GL_MODULATE@GOTPAGE
Lloh19:
	ldr	x19, [x19, _GL_MODULATE@GOTPAGEOFF]
	cbz	x8, LBB0_4
; %bb.3:
	mov	w0, #1
	bl	_GL_SelectTexture
	ldr	x8, [x20]
	ldr	w0, [x8]
	bl	_GL_TextureMode
	ldr	w0, [x19]
	bl	_GL_TexEnv
	ldr	w0, [x21]
	bl	_qglDisable
	mov	w0, #0
	bl	_GL_SelectTexture
LBB0_4:
	ldr	w0, [x21]
	bl	_qglEnable
	ldr	x8, [x20]
	ldr	w0, [x8]
	bl	_GL_TextureMode
	ldr	w0, [x19]
	bl	_GL_TexEnv
Lloh20:
	adrp	x8, _GL_SMOOTH@GOTPAGE
Lloh21:
	ldr	x8, [x8, _GL_SMOOTH@GOTPAGEOFF]
Lloh22:
	ldr	w0, [x8]
	bl	_qglShadeModel
Lloh23:
	adrp	x8, _GL_LEQUAL@GOTPAGE
Lloh24:
	ldr	x8, [x8, _GL_LEQUAL@GOTPAGEOFF]
Lloh25:
	ldr	w0, [x8]
	bl	_qglDepthFunc
Lloh26:
	adrp	x8, _GL_VERTEX_ARRAY@GOTPAGE
Lloh27:
	ldr	x8, [x8, _GL_VERTEX_ARRAY@GOTPAGEOFF]
Lloh28:
	ldr	w0, [x8]
	bl	_qglEnableClientState
Lloh29:
	adrp	x8, _GLS_DEPTHTEST_DISABLE@GOTPAGE
Lloh30:
	ldr	x8, [x8, _GLS_DEPTHTEST_DISABLE@GOTPAGEOFF]
Lloh31:
	adrp	x9, _GLS_DEPTHMASK_TRUE@GOTPAGE
Lloh32:
	ldr	x9, [x9, _GLS_DEPTHMASK_TRUE@GOTPAGEOFF]
Lloh33:
	ldr	w8, [x8]
Lloh34:
	ldr	w9, [x9]
	orr	w8, w9, w8
Lloh35:
	adrp	x9, _glState@GOTPAGE
Lloh36:
	ldr	x9, [x9, _glState@GOTPAGEOFF]
Lloh37:
	str	w8, [x9]
Lloh38:
	adrp	x8, _GL_FRONT_AND_BACK@GOTPAGE
Lloh39:
	ldr	x8, [x8, _GL_FRONT_AND_BACK@GOTPAGEOFF]
Lloh40:
	ldr	w0, [x8]
Lloh41:
	adrp	x8, _GL_FILL@GOTPAGE
Lloh42:
	ldr	x8, [x8, _GL_FILL@GOTPAGEOFF]
Lloh43:
	ldr	w1, [x8]
	bl	_qglPolygonMode
Lloh44:
	adrp	x8, _GL_TRUE@GOTPAGE
Lloh45:
	ldr	x8, [x8, _GL_TRUE@GOTPAGEOFF]
Lloh46:
	ldr	w0, [x8]
	bl	_qglDepthMask
Lloh47:
	adrp	x8, _GL_DEPTH_TEST@GOTPAGE
Lloh48:
	ldr	x8, [x8, _GL_DEPTH_TEST@GOTPAGEOFF]
Lloh49:
	ldr	w0, [x8]
	bl	_qglDisable
Lloh50:
	adrp	x8, _GL_SCISSOR_TEST@GOTPAGE
Lloh51:
	ldr	x8, [x8, _GL_SCISSOR_TEST@GOTPAGEOFF]
Lloh52:
	ldr	w0, [x8]
	bl	_qglEnable
Lloh53:
	adrp	x8, _GL_CULL_FACE@GOTPAGE
Lloh54:
	ldr	x8, [x8, _GL_CULL_FACE@GOTPAGEOFF]
Lloh55:
	ldr	w0, [x8]
	bl	_qglDisable
Lloh56:
	adrp	x8, _GL_BLEND@GOTPAGE
Lloh57:
	ldr	x8, [x8, _GL_BLEND@GOTPAGEOFF]
Lloh58:
	ldr	w0, [x8]
	bl	_qglDisable
	ldr	x8, [sp, #24]
Lloh59:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh60:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh61:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_6
; %bb.5:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #80
	ret
LBB0_6:
	bl	___stack_chk_fail
	.loh AdrpAdd	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh59, Lloh60, Lloh61
	.loh AdrpLdrGotLdr	Lloh56, Lloh57, Lloh58
	.loh AdrpLdrGotLdr	Lloh53, Lloh54, Lloh55
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpLdrGotStr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh31, Lloh32, Lloh34
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh33
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__const
	.p2align	2                               ; @GL_SetDefaultState.initial_color
_GL_SetDefaultState.initial_color:
	.long	1                               ; 0x1
	.long	1                               ; 0x1
	.long	1                               ; 0x1
	.long	1                               ; 0x1

	.comm	_GL_FRONT,4,2                   ; @GL_FRONT
	.comm	_GL_CURRENT_COLOR,4,2           ; @GL_CURRENT_COLOR
	.comm	_qglActiveTextureARB,8,3        ; @qglActiveTextureARB
	.comm	_r_textureMode,8,3              ; @r_textureMode
	.comm	_GL_MODULATE,4,2                ; @GL_MODULATE
	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
	.comm	_GL_SMOOTH,4,2                  ; @GL_SMOOTH
	.comm	_GL_LEQUAL,4,2                  ; @GL_LEQUAL
	.comm	_GL_VERTEX_ARRAY,4,2            ; @GL_VERTEX_ARRAY
	.comm	_GLS_DEPTHTEST_DISABLE,4,2      ; @GLS_DEPTHTEST_DISABLE
	.comm	_GLS_DEPTHMASK_TRUE,4,2         ; @GLS_DEPTHMASK_TRUE
	.comm	_glState,4,2                    ; @glState
	.comm	_GL_FRONT_AND_BACK,4,2          ; @GL_FRONT_AND_BACK
	.comm	_GL_FILL,4,2                    ; @GL_FILL
	.comm	_GL_TRUE,4,2                    ; @GL_TRUE
	.comm	_GL_DEPTH_TEST,4,2              ; @GL_DEPTH_TEST
	.comm	_GL_SCISSOR_TEST,4,2            ; @GL_SCISSOR_TEST
	.comm	_GL_CULL_FACE,4,2               ; @GL_CULL_FACE
	.comm	_GL_BLEND,4,2                   ; @GL_BLEND
.subsections_via_symbols
