	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_IJK_GLES2_Renderer_create_yuv444p10le ## -- Begin function IJK_GLES2_Renderer_create_yuv444p10le
	.p2align	4, 0x90
_IJK_GLES2_Renderer_create_yuv444p10le: ## @IJK_GLES2_Renderer_create_yuv444p10le
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	leaq	L_.str(%rip), %rdi
	callq	_ALOGI
	xorl	%eax, %eax
	callq	_IJK_GLES2_getFragmentShader_yuv444p10le
	movl	%eax, %edi
	callq	_IJK_GLES2_Renderer_create_base
	movq	%rax, %rbx
	testq	%rax, %rax
	je	LBB0_2
## %bb.1:
	movl	12(%rbx), %edi
	leaq	L_.str.1(%rip), %rsi
	callq	_glGetUniformLocation
	movq	24(%rbx), %rcx
	movq	%rax, (%rcx)
	leaq	L_.str.2(%rip), %rdi
	callq	_IJK_GLES2_checkError_TRACE
	movl	12(%rbx), %edi
	leaq	L_.str.3(%rip), %rsi
	callq	_glGetUniformLocation
	movq	24(%rbx), %rcx
	movq	%rax, 8(%rcx)
	leaq	L_.str.4(%rip), %rdi
	callq	_IJK_GLES2_checkError_TRACE
	movl	12(%rbx), %edi
	leaq	L_.str.5(%rip), %rsi
	callq	_glGetUniformLocation
	movq	24(%rbx), %rcx
	movq	%rax, 16(%rcx)
	leaq	L_.str.6(%rip), %rdi
	callq	_IJK_GLES2_checkError_TRACE
	movl	12(%rbx), %edi
	leaq	L_.str.7(%rip), %rsi
	callq	_glGetUniformLocation
	movq	%rax, 16(%rbx)
	leaq	L_.str.8(%rip), %rdi
	callq	_IJK_GLES2_checkError_TRACE
	movq	_yuv444p10le_use@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 8(%rbx)
	movq	_yuv444p10le_getBufferWidth@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 4(%rbx)
	movq	_yuv444p10le_uploadTexture@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%rbx)
	jmp	LBB0_3
LBB0_2:
	xorl	%edi, %edi
	callq	_IJK_GLES2_Renderer_free
LBB0_3:
	movq	%rbx, %rax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"create render yuv444p10le\n"

L_.str.1:                               ## @.str.1
	.asciz	"us2_SamplerX"

L_.str.2:                               ## @.str.2
	.asciz	"glGetUniformLocation(us2_SamplerX)"

L_.str.3:                               ## @.str.3
	.asciz	"us2_SamplerY"

L_.str.4:                               ## @.str.4
	.asciz	"glGetUniformLocation(us2_SamplerY)"

L_.str.5:                               ## @.str.5
	.asciz	"us2_SamplerZ"

L_.str.6:                               ## @.str.6
	.asciz	"glGetUniformLocation(us2_SamplerZ)"

L_.str.7:                               ## @.str.7
	.asciz	"um3_ColorConversion"

L_.str.8:                               ## @.str.8
	.asciz	"glGetUniformLocation(um3_ColorConversionMatrix)"

	.comm	_yuv444p10le_use,4,2            ## @yuv444p10le_use
	.comm	_yuv444p10le_getBufferWidth,4,2 ## @yuv444p10le_getBufferWidth
	.comm	_yuv444p10le_uploadTexture,4,2  ## @yuv444p10le_uploadTexture
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_IJK_GLES2_Renderer_create_yuv444p10le ; -- Begin function IJK_GLES2_Renderer_create_yuv444p10le
	.p2align	2
_IJK_GLES2_Renderer_create_yuv444p10le: ; @IJK_GLES2_Renderer_create_yuv444p10le
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	bl	_ALOGI
	bl	_IJK_GLES2_getFragmentShader_yuv444p10le
	bl	_IJK_GLES2_Renderer_create_base
	mov	x19, x0
	cbz	x0, LBB0_2
; %bb.1:
	ldr	w0, [x19, #12]
Lloh2:
	adrp	x1, l_.str.1@PAGE
Lloh3:
	add	x1, x1, l_.str.1@PAGEOFF
	bl	_glGetUniformLocation
	ldr	x8, [x19, #24]
	str	x0, [x8]
Lloh4:
	adrp	x0, l_.str.2@PAGE
Lloh5:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_IJK_GLES2_checkError_TRACE
	ldr	w0, [x19, #12]
Lloh6:
	adrp	x1, l_.str.3@PAGE
Lloh7:
	add	x1, x1, l_.str.3@PAGEOFF
	bl	_glGetUniformLocation
	ldr	x8, [x19, #24]
	str	x0, [x8, #8]
Lloh8:
	adrp	x0, l_.str.4@PAGE
Lloh9:
	add	x0, x0, l_.str.4@PAGEOFF
	bl	_IJK_GLES2_checkError_TRACE
	ldr	w0, [x19, #12]
Lloh10:
	adrp	x1, l_.str.5@PAGE
Lloh11:
	add	x1, x1, l_.str.5@PAGEOFF
	bl	_glGetUniformLocation
	ldr	x8, [x19, #24]
	str	x0, [x8, #16]
Lloh12:
	adrp	x0, l_.str.6@PAGE
Lloh13:
	add	x0, x0, l_.str.6@PAGEOFF
	bl	_IJK_GLES2_checkError_TRACE
	ldr	w0, [x19, #12]
Lloh14:
	adrp	x1, l_.str.7@PAGE
Lloh15:
	add	x1, x1, l_.str.7@PAGEOFF
	bl	_glGetUniformLocation
	str	x0, [x19, #16]
Lloh16:
	adrp	x0, l_.str.8@PAGE
Lloh17:
	add	x0, x0, l_.str.8@PAGEOFF
	bl	_IJK_GLES2_checkError_TRACE
Lloh18:
	adrp	x8, _yuv444p10le_use@GOTPAGE
Lloh19:
	ldr	x8, [x8, _yuv444p10le_use@GOTPAGEOFF]
Lloh20:
	ldr	w8, [x8]
	str	w8, [x19, #8]
Lloh21:
	adrp	x8, _yuv444p10le_getBufferWidth@GOTPAGE
Lloh22:
	ldr	x8, [x8, _yuv444p10le_getBufferWidth@GOTPAGEOFF]
Lloh23:
	ldr	w8, [x8]
Lloh24:
	adrp	x9, _yuv444p10le_uploadTexture@GOTPAGE
Lloh25:
	ldr	x9, [x9, _yuv444p10le_uploadTexture@GOTPAGEOFF]
Lloh26:
	ldr	w9, [x9]
	stp	w9, w8, [x19]
	b	LBB0_3
LBB0_2:
	bl	_IJK_GLES2_Renderer_free
LBB0_3:
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"create render yuv444p10le\n"

l_.str.1:                               ; @.str.1
	.asciz	"us2_SamplerX"

l_.str.2:                               ; @.str.2
	.asciz	"glGetUniformLocation(us2_SamplerX)"

l_.str.3:                               ; @.str.3
	.asciz	"us2_SamplerY"

l_.str.4:                               ; @.str.4
	.asciz	"glGetUniformLocation(us2_SamplerY)"

l_.str.5:                               ; @.str.5
	.asciz	"us2_SamplerZ"

l_.str.6:                               ; @.str.6
	.asciz	"glGetUniformLocation(us2_SamplerZ)"

l_.str.7:                               ; @.str.7
	.asciz	"um3_ColorConversion"

l_.str.8:                               ; @.str.8
	.asciz	"glGetUniformLocation(um3_ColorConversionMatrix)"

	.comm	_yuv444p10le_use,4,2            ; @yuv444p10le_use
	.comm	_yuv444p10le_getBufferWidth,4,2 ; @yuv444p10le_getBufferWidth
	.comm	_yuv444p10le_uploadTexture,4,2  ; @yuv444p10le_uploadTexture
.subsections_via_symbols
