	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function CG_DrawPowerups
LCPI0_0:
	.long	0x3f800000                      ## float 1
LCPI0_3:
	.long	0x44200000                      ## float 640
LCPI0_4:
	.long	0xbf000000                      ## float -0.5
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3
LCPI0_1:
	.quad	0xbff0000000000000              ## double -1
LCPI0_2:
	.quad	0x3ff0000000000000              ## double 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_CG_DrawPowerups:                       ## @CG_DrawPowerups
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movss	%xmm0, -52(%rbp)                ## 4-byte Spill
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_POWERUPS@GOTPCREL(%rip), %rax
	movl	(%rax), %r15d
	leaq	(,%r15,4), %rbx
	movq	%rbx, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r13
	movq	%rbx, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r14
	movq	_cg@GOTPCREL(%rip), %rax
	movq	16(%rax), %rax
	movq	(%rax), %rcx
	movq	_STAT_HEALTH@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpq	$0, (%rcx,%rdx,8)
	jle	LBB0_29
## %bb.1:
	testl	%r15d, %r15d
	jle	LBB0_28
## %bb.2:
	movq	8(%rax), %r10
	movq	_INT_MAX@GOTPCREL(%rip), %rax
	movl	(%rax), %r9d
	movq	_cg@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	xorl	%edi, %edi
	xorl	%eax, %eax
	jmp	LBB0_3
LBB0_7:                                 ##   in Loop: Header=BB0_3 Depth=1
	xorl	%esi, %esi
LBB0_17:                                ##   in Loop: Header=BB0_3 Depth=1
	movl	%esi, %ecx
	shlq	$2, %rcx
	movl	%edi, (%r13,%rcx)
	movl	%ebx, (%r14,%rcx)
	incl	%eax
LBB0_18:                                ##   in Loop: Header=BB0_3 Depth=1
	incq	%rdi
	cmpq	%r15, %rdi
	je	LBB0_19
LBB0_3:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_9 Depth 2
                                        ##     Child Loop BB0_14 Depth 2
	movl	(%r10,%rdi,4), %ebx
	testl	%ebx, %ebx
	je	LBB0_18
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%r9d, %ebx
	je	LBB0_18
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	subl	%r8d, %ebx
	jle	LBB0_18
## %bb.6:                               ##   in Loop: Header=BB0_3 Depth=1
	testl	%eax, %eax
	jle	LBB0_7
## %bb.8:                               ##   in Loop: Header=BB0_3 Depth=1
	leal	-1(%rax), %ecx
	incq	%rcx
	movl	%eax, %edx
	xorl	%esi, %esi
	.p2align	4, 0x90
LBB0_9:                                 ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	cmpl	%ebx, (%r14,%rsi,4)
	jge	LBB0_10
## %bb.15:                              ##   in Loop: Header=BB0_9 Depth=2
	incq	%rsi
	cmpq	%rsi, %rdx
	jne	LBB0_9
## %bb.16:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	%rcx, %rsi
	jmp	LBB0_17
LBB0_10:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%esi, %eax
	jle	LBB0_17
## %bb.11:                              ##   in Loop: Header=BB0_3 Depth=1
	movslq	%eax, %r12
	movl	%eax, %r11d
	subl	%esi, %r11d
	movq	%r12, %rdx
	testb	$1, %r11b
	je	LBB0_13
## %bb.12:                              ##   in Loop: Header=BB0_3 Depth=1
	leaq	-1(%r12), %rdx
	movl	-4(%r13,%r12,4), %ecx
	movl	%ecx, (%r13,%r12,4)
	movl	-4(%r14,%r12,4), %ecx
	movl	%ecx, (%r14,%r12,4)
LBB0_13:                                ##   in Loop: Header=BB0_3 Depth=1
	decq	%r12
	cmpq	%rsi, %r12
	je	LBB0_17
	.p2align	4, 0x90
LBB0_14:                                ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	-4(%r13,%rdx,4), %ecx
	movl	%ecx, (%r13,%rdx,4)
	movl	-4(%r14,%rdx,4), %ecx
	movl	%ecx, (%r14,%rdx,4)
	movl	-8(%r13,%rdx,4), %ecx
	movl	%ecx, -4(%r13,%rdx,4)
	movl	-8(%r14,%rdx,4), %ecx
	movl	%ecx, -4(%r14,%rdx,4)
	leaq	-2(%rdx), %rcx
	movq	%rcx, %rdx
	cmpq	%rsi, %rcx
	jg	LBB0_14
	jmp	LBB0_17
LBB0_19:
	testl	%eax, %eax
	jle	LBB0_28
## %bb.20:
	movq	_ICON_SIZE@GOTPCREL(%rip), %rdx
	movq	_CHAR_WIDTH@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	addl	%ecx, %ecx
	addl	(%rdx), %ecx
	movl	$640, %edx                      ## imm = 0x280
	subl	%ecx, %edx
	movl	%edx, -56(%rbp)                 ## 4-byte Spill
	movl	%eax, %eax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	xorl	%r15d, %r15d
	jmp	LBB0_21
	.p2align	4, 0x90
LBB0_25:                                ##   in Loop: Header=BB0_21 Depth=1
	movq	_ICON_SIZE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	xorps	%xmm1, %xmm1
	cvtsi2ss	%eax, %xmm1
LBB0_26:                                ##   in Loop: Header=BB0_21 Depth=1
	movss	%xmm1, -60(%rbp)                ## 4-byte Spill
	movss	LCPI0_3(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	subss	%xmm1, %xmm0
	cvttss2si	%xmm0, %ebx
	movl	%eax, %ecx
	shrl	$31, %ecx
	addl	%eax, %ecx
	sarl	%ecx
	xorps	%xmm0, %xmm0
	cvtsi2ss	%ecx, %xmm0
	addss	-52(%rbp), %xmm0                ## 4-byte Folded Reload
	movaps	%xmm1, %xmm2
	mulss	LCPI0_4(%rip), %xmm2
	addss	%xmm0, %xmm2
	movss	%xmm2, -64(%rbp)                ## 4-byte Spill
	movl	(%r12), %edi
	callq	_trap_R_RegisterShader
	movl	%ebx, %edi
	movss	-64(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movss	-60(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	movaps	%xmm1, %xmm2
	movl	%eax, %esi
	callq	_CG_DrawPic
LBB0_27:                                ##   in Loop: Header=BB0_21 Depth=1
	incq	%r15
	cmpq	%r15, -72(%rbp)                 ## 8-byte Folded Reload
	je	LBB0_28
LBB0_21:                                ## =>This Inner Loop Header: Depth=1
	movl	(%r13,%r15,4), %ebx
	movl	%ebx, %edi
	callq	_BG_FindItemForPowerup
	testq	%rax, %rax
	je	LBB0_27
## %bb.22:                              ##   in Loop: Header=BB0_21 Depth=1
	movq	%rax, %r12
	movq	_ICON_SIZE@GOTPCREL(%rip), %rax
	xorps	%xmm0, %xmm0
	cvtsi2ssl	(%rax), %xmm0
	movss	-52(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	subss	%xmm0, %xmm1
	movss	%xmm1, -52(%rbp)                ## 4-byte Spill
	leaq	_CG_DrawPowerups.colors+16(%rip), %rdi
	callq	_trap_R_SetColor
	movslq	(%r14,%r15,4), %rax
	imulq	$274877907, %rax, %rdx          ## imm = 0x10624DD3
	movq	%rdx, %rax
	shrq	$63, %rax
	sarq	$38, %rdx
	addl	%eax, %edx
	movl	-56(%rbp), %edi                 ## 4-byte Reload
	movss	-52(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movl	$2, %esi
                                        ## kill: def $edx killed $edx killed $rdx
	callq	_CG_DrawField
	xorl	%edi, %edi
	callq	_trap_R_SetColor
	movq	_cg@GOTPCREL(%rip), %rax
	cmpl	%ebx, 4(%rax)
	jne	LBB0_25
## %bb.23:                              ##   in Loop: Header=BB0_21 Depth=1
	movq	_cg@GOTPCREL(%rip), %rax
	xorps	%xmm0, %xmm0
	cvtsi2ssl	(%rax), %xmm0
	subss	8(%rax), %xmm0
	movq	_PULSE_TIME@GOTPCREL(%rip), %rax
	movss	(%rax), %xmm1                   ## xmm1 = mem[0],zero,zero,zero
	ucomiss	%xmm0, %xmm1
	jbe	LBB0_25
## %bb.24:                              ##   in Loop: Header=BB0_21 Depth=1
	divss	%xmm1, %xmm0
	movss	LCPI0_0(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	subss	%xmm0, %xmm1
	movq	_ICON_SIZE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	xorps	%xmm0, %xmm0
	cvtsi2sd	%eax, %xmm0
	movq	_PULSE_SCALE@GOTPCREL(%rip), %rcx
	movsd	(%rcx), %xmm2                   ## xmm2 = mem[0],zero
	addsd	LCPI0_1(%rip), %xmm2
	cvtss2sd	%xmm1, %xmm1
	mulsd	%xmm2, %xmm1
	addsd	LCPI0_2(%rip), %xmm1
	mulsd	%xmm0, %xmm1
	cvtsd2ss	%xmm1, %xmm1
	jmp	LBB0_26
LBB0_28:
	xorl	%edi, %edi
	callq	_trap_R_SetColor
LBB0_29:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_31
## %bb.30:
	movss	-52(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_31:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_POWERUPS,4,2               ## @MAX_POWERUPS
	.section	__DATA,__data
	.p2align	4                               ## @CG_DrawPowerups.colors
_CG_DrawPowerups.colors:
	.long	0x3e4ccccd                      ## float 0.200000003
	.long	0x3f800000                      ## float 1
	.long	0x3e4ccccd                      ## float 0.200000003
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1
	.long	0x3e4ccccd                      ## float 0.200000003
	.long	0x3e4ccccd                      ## float 0.200000003
	.long	0x3f800000                      ## float 1

	.comm	_cg,24,3                        ## @cg
	.comm	_STAT_HEALTH,8,3                ## @STAT_HEALTH
	.comm	_INT_MAX,4,2                    ## @INT_MAX
	.comm	_ICON_SIZE,4,2                  ## @ICON_SIZE
	.comm	_CHAR_WIDTH,4,2                 ## @CHAR_WIDTH
	.comm	_POWERUP_BLINKS,4,2             ## @POWERUP_BLINKS
	.comm	_POWERUP_BLINK_TIME,4,2         ## @POWERUP_BLINK_TIME
	.comm	_PULSE_TIME,4,2                 ## @PULSE_TIME
	.comm	_PULSE_SCALE,8,3                ## @PULSE_SCALE
	.no_dead_strip	_CG_DrawPowerups
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CG_DrawPowerups
_CG_DrawPowerups:                       ; @CG_DrawPowerups
	.cfi_startproc
; %bb.0:
	stp	d15, d14, [sp, #-160]!          ; 16-byte Folded Spill
	.cfi_def_cfa_offset 160
	stp	d13, d12, [sp, #16]             ; 16-byte Folded Spill
	stp	d11, d10, [sp, #32]             ; 16-byte Folded Spill
	stp	d9, d8, [sp, #48]               ; 16-byte Folded Spill
	stp	x28, x27, [sp, #64]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #80]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #96]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #112]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #128]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #144]            ; 16-byte Folded Spill
	add	x29, sp, #144
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	.cfi_offset b10, -120
	.cfi_offset b11, -128
	.cfi_offset b12, -136
	.cfi_offset b13, -144
	.cfi_offset b14, -152
	.cfi_offset b15, -160
	sub	sp, sp, #16
	fmov	s8, s0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-152]
Lloh3:
	adrp	x8, _MAX_POWERUPS@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_POWERUPS@GOTPAGEOFF]
Lloh5:
	ldr	w12, [x8]
	lsl	x8, x12, #2
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x10, x8, #15
	and	x13, x10, #0x7fffffff0
	sub	x23, x9, x13
	mov	sp, x23
	mov	x9, x8
Lloh8:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh9:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	sub	x24, x8, x13
	mov	sp, x24
Lloh10:
	adrp	x25, _cg@GOTPAGE
Lloh11:
	ldr	x25, [x25, _cg@GOTPAGEOFF]
	ldr	x10, [x25, #16]
	ldr	x8, [x10]
Lloh12:
	adrp	x9, _STAT_HEALTH@GOTPAGE
Lloh13:
	ldr	x9, [x9, _STAT_HEALTH@GOTPAGEOFF]
Lloh14:
	ldr	x9, [x9]
	ldr	x8, [x8, x9, lsl #3]
	cmp	x8, #1
	b.lt	LBB0_25
; %bb.1:
	cmp	w12, #1
	b.lt	LBB0_24
; %bb.2:
	mov	x9, #0
	mov	w8, #0
	ldr	x10, [x10, #8]
Lloh15:
	adrp	x11, _INT_MAX@GOTPAGE
Lloh16:
	ldr	x11, [x11, _INT_MAX@GOTPAGEOFF]
Lloh17:
	ldr	w11, [x11]
	ldr	w13, [x25]
	b	LBB0_5
LBB0_3:                                 ;   in Loop: Header=BB0_5 Depth=1
	ubfiz	x15, x15, #2, #32
	str	w9, [x23, x15]
	str	w14, [x24, x15]
	add	w8, w8, #1
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	add	x9, x9, #1
	cmp	x9, x12
	b.eq	LBB0_15
LBB0_5:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_9 Depth 2
                                        ;     Child Loop BB0_14 Depth 2
	ldr	w14, [x10, x9, lsl #2]
	cmp	w14, #0
	ccmp	w14, w11, #4, ne
	b.eq	LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	sub	w14, w14, w13
	cmp	w14, #1
	b.lt	LBB0_4
; %bb.7:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	x15, #0
	subs	w16, w8, #1
	b.lt	LBB0_3
; %bb.8:                                ;   in Loop: Header=BB0_5 Depth=1
	add	x16, x16, #1
	mov	w17, w8
LBB0_9:                                 ;   Parent Loop BB0_5 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	w0, [x24, x15, lsl #2]
	cmp	w0, w14
	b.ge	LBB0_12
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=2
	add	x15, x15, #1
	cmp	x17, x15
	b.ne	LBB0_9
; %bb.11:                               ;   in Loop: Header=BB0_5 Depth=1
	mov	x15, x16
	b	LBB0_3
LBB0_12:                                ;   in Loop: Header=BB0_5 Depth=1
	cmp	w8, w15
	b.le	LBB0_3
; %bb.13:                               ;   in Loop: Header=BB0_5 Depth=1
	sxtw	x16, w8
	sbfiz	x17, x8, #2, #32
	add	x2, x23, x17
	add	x1, x24, x17
	mov	x17, x2
	mov	x0, x1
LBB0_14:                                ;   Parent Loop BB0_5 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	sub	x16, x16, #1
	ldr	w3, [x17, #-4]!
	str	w3, [x2]
	ldr	w2, [x0, #-4]!
	str	w2, [x1]
	mov	x1, x0
	mov	x2, x17
	cmp	x16, x15
	b.gt	LBB0_14
	b	LBB0_3
LBB0_15:
	cmp	w8, #1
	b.lt	LBB0_24
; %bb.16:
Lloh18:
	adrp	x26, _ICON_SIZE@GOTPAGE
Lloh19:
	ldr	x26, [x26, _ICON_SIZE@GOTPAGEOFF]
Lloh20:
	adrp	x9, _CHAR_WIDTH@GOTPAGE
Lloh21:
	ldr	x9, [x9, _CHAR_WIDTH@GOTPAGEOFF]
	ldr	w10, [x26]
Lloh22:
	ldr	w9, [x9]
	add	w9, w10, w9, lsl #1
	mov	w10, #640
	sub	w19, w10, w9
	mov	w27, w8
Lloh23:
	adrp	x20, _CG_DrawPowerups.colors@PAGE+16
Lloh24:
	add	x20, x20, _CG_DrawPowerups.colors@PAGEOFF+16
	fmov	s11, #1.00000000
	fmov	d12, #-1.00000000
	fmov	d13, #1.00000000
	mov	w28, #1142947840
	fmov	s14, #-0.50000000
	b	LBB0_20
LBB0_17:                                ;   in Loop: Header=BB0_20 Depth=1
	ldr	w8, [x26]
	scvtf	s9, w8
LBB0_18:                                ;   in Loop: Header=BB0_20 Depth=1
	fmov	s0, w28
	fsub	s0, s0, s9
	fcvtzs	w22, s0
	cmp	w8, #0
	cinc	w8, w8, lt
	asr	w8, w8, #1
	scvtf	s0, w8
	fadd	s0, s8, s0
	fmul	s1, s9, s14
	fadd	s10, s0, s1
	ldr	w0, [x21]
	bl	_trap_R_RegisterShader
	mov	x1, x0
	mov	x0, x22
	fmov	s0, s10
	fmov	s1, s9
	fmov	s2, s9
	bl	_CG_DrawPic
LBB0_19:                                ;   in Loop: Header=BB0_20 Depth=1
	add	x24, x24, #4
	add	x23, x23, #4
	subs	x27, x27, #1
	b.eq	LBB0_24
LBB0_20:                                ; =>This Inner Loop Header: Depth=1
	ldr	w22, [x23]
	mov	x0, x22
	bl	_BG_FindItemForPowerup
	cbz	x0, LBB0_19
; %bb.21:                               ;   in Loop: Header=BB0_20 Depth=1
	mov	x21, x0
	ldr	s0, [x26]
	scvtf	s0, s0
	fsub	s8, s8, s0
	mov	x0, x20
	bl	_trap_R_SetColor
	ldrsw	x8, [x24]
	mov	w9, #19923
	movk	w9, #4194, lsl #16
	mul	x8, x8, x9
	lsr	x9, x8, #63
	asr	x8, x8, #38
	add	w2, w8, w9
	mov	x0, x19
	fmov	s0, s8
	mov	w1, #2
	bl	_CG_DrawField
	mov	x0, #0
	bl	_trap_R_SetColor
	ldr	w8, [x25, #4]
	cmp	w8, w22
	b.ne	LBB0_17
; %bb.22:                               ;   in Loop: Header=BB0_20 Depth=1
	ldr	s0, [x25]
	scvtf	s0, s0
	ldr	s1, [x25, #8]
	fsub	s0, s0, s1
Lloh25:
	adrp	x8, _PULSE_TIME@GOTPAGE
Lloh26:
	ldr	x8, [x8, _PULSE_TIME@GOTPAGEOFF]
Lloh27:
	ldr	s1, [x8]
	fcmp	s0, s1
	b.pl	LBB0_17
; %bb.23:                               ;   in Loop: Header=BB0_20 Depth=1
	fdiv	s0, s0, s1
	fsub	s0, s11, s0
	ldr	w8, [x26]
	scvtf	d1, w8
Lloh28:
	adrp	x9, _PULSE_SCALE@GOTPAGE
Lloh29:
	ldr	x9, [x9, _PULSE_SCALE@GOTPAGEOFF]
Lloh30:
	ldr	d2, [x9]
	fadd	d2, d2, d12
	fcvt	d0, s0
	fmadd	d0, d2, d0, d13
	fmul	d0, d0, d1
	fcvt	s9, d0
	b	LBB0_18
LBB0_24:
	mov	x0, #0
	bl	_trap_R_SetColor
LBB0_25:
	ldur	x8, [x29, #-152]
Lloh31:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh32:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh33:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_27
; %bb.26:
	fmov	s0, s8
	sub	sp, x29, #144
	ldp	x29, x30, [sp, #144]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #128]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #112]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #96]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #80]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #64]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #48]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #32]             ; 16-byte Folded Reload
	ldp	d13, d12, [sp, #16]             ; 16-byte Folded Reload
	ldp	d15, d14, [sp], #160            ; 16-byte Folded Reload
	ret
LBB0_27:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh30
	.loh AdrpLdrGotLdr	Lloh31, Lloh32, Lloh33
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_POWERUPS,4,2               ; @MAX_POWERUPS
	.section	__DATA,__data
	.p2align	2                               ; @CG_DrawPowerups.colors
_CG_DrawPowerups.colors:
	.long	0x3e4ccccd                      ; float 0.200000003
	.long	0x3f800000                      ; float 1
	.long	0x3e4ccccd                      ; float 0.200000003
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1
	.long	0x3e4ccccd                      ; float 0.200000003
	.long	0x3e4ccccd                      ; float 0.200000003
	.long	0x3f800000                      ; float 1

	.comm	_cg,24,3                        ; @cg
	.comm	_STAT_HEALTH,8,3                ; @STAT_HEALTH
	.comm	_INT_MAX,4,2                    ; @INT_MAX
	.comm	_ICON_SIZE,4,2                  ; @ICON_SIZE
	.comm	_CHAR_WIDTH,4,2                 ; @CHAR_WIDTH
	.comm	_POWERUP_BLINKS,4,2             ; @POWERUP_BLINKS
	.comm	_POWERUP_BLINK_TIME,4,2         ; @POWERUP_BLINK_TIME
	.comm	_PULSE_TIME,4,2                 ; @PULSE_TIME
	.comm	_PULSE_SCALE,8,3                ; @PULSE_SCALE
	.no_dead_strip	_CG_DrawPowerups
.subsections_via_symbols
