	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function ParseFlare
_ParseFlare:                            ## @ParseFlare
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r14
	movq	%rdi, %r15
	movl	20(%rdi), %edi
	callq	_LittleLong
	incq	%rax
	movq	%rax, 24(%r14)
	movl	16(%r15), %edi
	movq	_LIGHTMAP_BY_VERTEX@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_ShaderForShaderNum
	movq	%rax, 16(%r14)
	movq	_r_singleShader@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rcx)
	je	LBB0_3
## %bb.1:
	cmpl	$0, (%rax)
	jne	LBB0_3
## %bb.2:
	movq	_tr@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, 16(%r14)
LBB0_3:
	movq	8(%r14), %rbx
	movq	_SF_FLARE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 24(%rbx)
	movq	8(%r15), %rax
	movl	(%rax), %edi
	callq	_LittleFloat
	movq	16(%rbx), %rcx
	movq	%rax, (%rcx)
	movq	(%r15), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	callq	_LittleFloat
	movq	8(%rbx), %rcx
	movq	%rax, (%rcx)
	movq	(%r15), %rax
	movq	16(%rax), %rax
	movl	(%rax), %edi
	callq	_LittleFloat
	movq	(%rbx), %rcx
	movq	%rax, (%rcx)
	movq	8(%r15), %rax
	movl	4(%rax), %edi
	callq	_LittleFloat
	movq	16(%rbx), %rcx
	movq	%rax, 8(%rcx)
	movq	(%r15), %rax
	movq	(%rax), %rax
	movl	4(%rax), %edi
	callq	_LittleFloat
	movq	8(%rbx), %rcx
	movq	%rax, 8(%rcx)
	movq	(%r15), %rax
	movq	16(%rax), %rax
	movl	4(%rax), %edi
	callq	_LittleFloat
	movq	(%rbx), %rcx
	movq	%rax, 8(%rcx)
	movq	8(%r15), %rax
	movl	8(%rax), %edi
	callq	_LittleFloat
	movq	16(%rbx), %rcx
	movq	%rax, 16(%rcx)
	movq	(%r15), %rax
	movq	(%rax), %rax
	movl	8(%rax), %edi
	callq	_LittleFloat
	movq	8(%rbx), %rcx
	movq	%rax, 16(%rcx)
	movq	(%r15), %rax
	movq	16(%rax), %rax
	movl	8(%rax), %edi
	callq	_LittleFloat
	movq	(%rbx), %rcx
	movq	%rax, 16(%rcx)
	movq	_CULLINFO_NONE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%r14)
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_LIGHTMAP_BY_VERTEX,4,2         ## @LIGHTMAP_BY_VERTEX
	.comm	_r_singleShader,8,3             ## @r_singleShader
	.comm	_tr,8,3                         ## @tr
	.comm	_SF_FLARE,4,2                   ## @SF_FLARE
	.comm	_CULLINFO_NONE,4,2              ## @CULLINFO_NONE
	.no_dead_strip	_ParseFlare
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function ParseFlare
_ParseFlare:                            ; @ParseFlare
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x2
	mov	x20, x0
	ldr	w0, [x0, #20]
	bl	_LittleLong
	add	x8, x0, #1
	str	x8, [x19, #24]
	ldr	w0, [x20, #16]
Lloh0:
	adrp	x8, _LIGHTMAP_BY_VERTEX@GOTPAGE
Lloh1:
	ldr	x8, [x8, _LIGHTMAP_BY_VERTEX@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
	bl	_ShaderForShaderNum
	str	x0, [x19, #16]
Lloh3:
	adrp	x8, _r_singleShader@GOTPAGE
Lloh4:
	ldr	x8, [x8, _r_singleShader@GOTPAGEOFF]
Lloh5:
	ldr	x8, [x8]
	ldr	x8, [x8]
	cbz	x8, LBB0_3
; %bb.1:
	ldr	w8, [x0]
	cbnz	w8, LBB0_3
; %bb.2:
Lloh6:
	adrp	x8, _tr@GOTPAGE
Lloh7:
	ldr	x8, [x8, _tr@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
	str	x8, [x19, #16]
LBB0_3:
	ldr	x21, [x19, #8]
Lloh9:
	adrp	x8, _SF_FLARE@GOTPAGE
Lloh10:
	ldr	x8, [x8, _SF_FLARE@GOTPAGEOFF]
Lloh11:
	ldr	w8, [x8]
	str	w8, [x21, #24]
	ldr	x8, [x20, #8]
	ldr	w0, [x8]
	bl	_LittleFloat
	ldr	x8, [x21, #16]
	str	x0, [x8]
	ldr	x8, [x20]
	ldr	x8, [x8]
	ldr	w0, [x8]
	bl	_LittleFloat
	ldr	x8, [x21, #8]
	str	x0, [x8]
	ldr	x8, [x20]
	ldr	x8, [x8, #16]
	ldr	w0, [x8]
	bl	_LittleFloat
	ldr	x8, [x21]
	str	x0, [x8]
	ldr	x8, [x20, #8]
	ldr	w0, [x8, #4]
	bl	_LittleFloat
	ldr	x8, [x21, #16]
	str	x0, [x8, #8]
	ldr	x8, [x20]
	ldr	x8, [x8]
	ldr	w0, [x8, #4]
	bl	_LittleFloat
	ldr	x8, [x21, #8]
	str	x0, [x8, #8]
	ldr	x8, [x20]
	ldr	x8, [x8, #16]
	ldr	w0, [x8, #4]
	bl	_LittleFloat
	ldr	x8, [x21]
	str	x0, [x8, #8]
	ldr	x8, [x20, #8]
	ldr	w0, [x8, #8]
	bl	_LittleFloat
	ldr	x8, [x21, #16]
	str	x0, [x8, #16]
	ldr	x8, [x20]
	ldr	x8, [x8]
	ldr	w0, [x8, #8]
	bl	_LittleFloat
	ldr	x8, [x21, #8]
	str	x0, [x8, #16]
	ldr	x8, [x20]
	ldr	x8, [x8, #16]
	ldr	w0, [x8, #8]
	bl	_LittleFloat
	ldr	x8, [x21]
	str	x0, [x8, #16]
Lloh12:
	adrp	x8, _CULLINFO_NONE@GOTPAGE
Lloh13:
	ldr	x8, [x8, _CULLINFO_NONE@GOTPAGEOFF]
Lloh14:
	ldr	w8, [x8]
	str	w8, [x19]
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.cfi_endproc
                                        ; -- End function
	.comm	_LIGHTMAP_BY_VERTEX,4,2         ; @LIGHTMAP_BY_VERTEX
	.comm	_r_singleShader,8,3             ; @r_singleShader
	.comm	_tr,8,3                         ; @tr
	.comm	_SF_FLARE,4,2                   ; @SF_FLARE
	.comm	_CULLINFO_NONE,4,2              ; @CULLINFO_NONE
	.no_dead_strip	_ParseFlare
.subsections_via_symbols
