	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function VertexLightingCollapse
_VertexLightingCollapse:                ## @VertexLightingCollapse
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_shader@GOTPCREL(%rip), %r8
	movq	(%r8), %rax
	movq	_SS_OPAQUE@GOTPCREL(%rip), %rcx
	movq	_stages@GOTPCREL(%rip), %r14
	movq	(%r14), %r9
	cmpq	(%rcx), %rax
	jne	LBB0_11
## %bb.1:
	movq	_MAX_SHADER_STAGES@GOTPCREL(%rip), %rax
	movl	(%rax), %r12d
	movq	%r9, %r13
	testl	%r12d, %r12d
	jle	LBB0_7
## %bb.2:
	movq	_TCGEN_TEXTURE@GOTPCREL(%rip), %rax
	movq	(%rax), %r10
	movq	_CGEN_IDENTITY@GOTPCREL(%rip), %rax
	movq	(%rax), %r11
	movq	_CGEN_IDENTITY_LIGHTING@GOTPCREL(%rip), %rax
	movq	(%rax), %r15
	movl	$-999999, %eax                  ## imm = 0xFFF0BDC1
	movq	%r9, %rdi
	movq	%r9, %r13
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_3 Depth=1
	movq	(%rdi), %rdx
	cmpq	%r10, (%rcx)
	leal	-5(%rbx), %esi
	cmovel	%ebx, %esi
	leal	-5(%rsi), %ebx
	cmpq	$0, 16(%rcx)
	cmovel	%esi, %ebx
	leal	-3(%rbx), %ecx
	cmpq	%r15, %rdx
	cmovel	%ebx, %ecx
	cmpq	%r11, %rdx
	cmovel	%ebx, %ecx
	cmpl	%eax, %ecx
	cmovgl	%ecx, %eax
	cmovgq	%rdi, %r13
	addq	$40, %rdi
	decq	%r12
	je	LBB0_7
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	cmpl	$0, 12(%rdi)
	je	LBB0_7
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	24(%rdi), %rcx
	xorl	%ebx, %ebx
	cmpq	$0, 8(%rcx)
	je	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	$-100, %ebx
	jmp	LBB0_6
LBB0_11:
	movq	24(%r9), %rax
	cmpq	$0, 8(%rax)
	je	LBB0_13
## %bb.12:
	movq	72(%r9), %rax
	movq	%rax, 32(%r9)
	movups	40(%r9), %xmm0
	movups	56(%r9), %xmm1
	movups	%xmm1, 16(%r9)
	movups	%xmm0, (%r9)
	movq	(%r14), %r9
LBB0_13:
	movq	(%r9), %rcx
	movq	_CGEN_ONE_MINUS_ENTITY@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	%rax, %rcx
	je	LBB0_15
## %bb.14:
	cmpq	%rax, 40(%r9)
	jne	LBB0_16
LBB0_15:
	movq	_CGEN_IDENTITY_LIGHTING@GOTPCREL(%rip), %rax
	movq	(%rax), %rcx
	movq	%rcx, (%r9)
LBB0_16:
	movq	_CGEN_WAVEFORM@GOTPCREL(%rip), %rax
	movq	(%rax), %rdx
	cmpq	%rdx, %rcx
	jne	LBB0_21
## %bb.17:
	movq	16(%r9), %rdx
	movq	_GF_SAWTOOTH@GOTPCREL(%rip), %rsi
	cmpq	(%rsi), %rdx
	jne	LBB0_22
## %bb.18:
	cmpq	%rcx, 40(%r9)
	jne	LBB0_22
## %bb.19:
	movq	56(%r9), %rdx
	movq	_GF_INVERSE_SAWTOOTH@GOTPCREL(%rip), %rsi
	cmpq	(%rsi), %rdx
	jne	LBB0_22
## %bb.20:
	movq	_CGEN_IDENTITY_LIGHTING@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	%rcx, (%r9)
	movq	(%rax), %rdx
LBB0_21:
	cmpq	%rdx, %rcx
	movq	%rdx, %rcx
	jne	LBB0_26
LBB0_22:
	movq	16(%r9), %rax
	movq	_GF_INVERSE_SAWTOOTH@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rax
	jne	LBB0_26
## %bb.23:
	cmpq	%rcx, 40(%r9)
	jne	LBB0_26
## %bb.24:
	movq	56(%r9), %rax
	movq	_GF_SAWTOOTH@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_26
## %bb.25:
	movq	_CGEN_IDENTITY_LIGHTING@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, (%r9)
	jmp	LBB0_26
LBB0_7:
	movq	24(%r9), %rax
	movq	24(%r13), %rcx
	movq	16(%rcx), %rdx
	movq	%rdx, 16(%rax)
	movups	(%rcx), %xmm0
	movups	%xmm0, (%rax)
	movq	_GLS_DSTBLEND_BITS@GOTPCREL(%rip), %rax
	movq	_GLS_SRCBLEND_BITS@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	orl	(%rax), %ecx
	notl	%ecx
	movq	(%r14), %rax
	andl	8(%rax), %ecx
	movq	_GLS_DEPTHMASK_TRUE@GOTPCREL(%rip), %rdx
	orl	(%rdx), %ecx
	movl	%ecx, 8(%rax)
	movq	8(%r8), %rcx
	movq	_LIGHTMAP_NONE@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	jne	LBB0_8
## %bb.9:
	movq	_CGEN_LIGHTING_DIFFUSE@GOTPCREL(%rip), %rcx
	jmp	LBB0_10
LBB0_8:
	movq	_CGEN_EXACT_VERTEX@GOTPCREL(%rip), %rcx
LBB0_10:
	movq	(%rcx), %rcx
	movq	%rcx, (%rax)
	movq	_AGEN_SKIP@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movl	%ecx, 32(%rax)
LBB0_26:
	movq	_MAX_SHADER_STAGES@GOTPCREL(%rip), %r15
	cmpl	$2, (%r15)
	jl	LBB0_30
## %bb.27:
	movl	$1, %r12d
	movl	$40, %ebx
	.p2align	4, 0x90
LBB0_28:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r14), %rdi
	cmpl	$0, 12(%rdi,%rbx)
	je	LBB0_30
## %bb.29:                              ##   in Loop: Header=BB0_28 Depth=1
	addq	%rbx, %rdi
	xorl	%esi, %esi
	movl	$40, %edx
	callq	_Com_Memset
	incq	%r12
	movslq	(%r15), %rax
	addq	$40, %rbx
	cmpq	%rax, %r12
	jl	LBB0_28
LBB0_30:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_shader,16,3                    ## @shader
	.comm	_SS_OPAQUE,8,3                  ## @SS_OPAQUE
	.comm	_stages,8,3                     ## @stages
	.comm	_MAX_SHADER_STAGES,4,2          ## @MAX_SHADER_STAGES
	.comm	_TCGEN_TEXTURE,8,3              ## @TCGEN_TEXTURE
	.comm	_CGEN_IDENTITY,8,3              ## @CGEN_IDENTITY
	.comm	_CGEN_IDENTITY_LIGHTING,8,3     ## @CGEN_IDENTITY_LIGHTING
	.comm	_GLS_DSTBLEND_BITS,4,2          ## @GLS_DSTBLEND_BITS
	.comm	_GLS_SRCBLEND_BITS,4,2          ## @GLS_SRCBLEND_BITS
	.comm	_GLS_DEPTHMASK_TRUE,4,2         ## @GLS_DEPTHMASK_TRUE
	.comm	_LIGHTMAP_NONE,8,3              ## @LIGHTMAP_NONE
	.comm	_CGEN_LIGHTING_DIFFUSE,8,3      ## @CGEN_LIGHTING_DIFFUSE
	.comm	_CGEN_EXACT_VERTEX,8,3          ## @CGEN_EXACT_VERTEX
	.comm	_AGEN_SKIP,4,2                  ## @AGEN_SKIP
	.comm	_CGEN_ONE_MINUS_ENTITY,8,3      ## @CGEN_ONE_MINUS_ENTITY
	.comm	_CGEN_WAVEFORM,8,3              ## @CGEN_WAVEFORM
	.comm	_GF_SAWTOOTH,8,3                ## @GF_SAWTOOTH
	.comm	_GF_INVERSE_SAWTOOTH,8,3        ## @GF_INVERSE_SAWTOOTH
	.no_dead_strip	_VertexLightingCollapse
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function VertexLightingCollapse
_VertexLightingCollapse:                ; @VertexLightingCollapse
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
Lloh0:
	adrp	x9, _shader@GOTPAGE
Lloh1:
	ldr	x9, [x9, _shader@GOTPAGEOFF]
	ldr	x10, [x9]
Lloh2:
	adrp	x8, _SS_OPAQUE@GOTPAGE
Lloh3:
	ldr	x8, [x8, _SS_OPAQUE@GOTPAGEOFF]
Lloh4:
	ldr	x11, [x8]
Lloh5:
	adrp	x19, _stages@GOTPAGE
Lloh6:
	ldr	x19, [x19, _stages@GOTPAGEOFF]
	ldr	x8, [x19]
Lloh7:
	adrp	x20, _MAX_SHADER_STAGES@GOTPAGE
Lloh8:
	ldr	x20, [x20, _MAX_SHADER_STAGES@GOTPAGEOFF]
	cmp	x10, x11
	b.ne	LBB0_6
; %bb.1:
	ldr	w10, [x20]
	mov	x12, x8
	cmp	w10, #1
	b.lt	LBB0_5
; %bb.2:
Lloh9:
	adrp	x11, _TCGEN_TEXTURE@GOTPAGE
Lloh10:
	ldr	x11, [x11, _TCGEN_TEXTURE@GOTPAGEOFF]
Lloh11:
	ldr	x11, [x11]
Lloh12:
	adrp	x12, _CGEN_IDENTITY@GOTPAGE
Lloh13:
	ldr	x12, [x12, _CGEN_IDENTITY@GOTPAGEOFF]
Lloh14:
	adrp	x14, _CGEN_IDENTITY_LIGHTING@GOTPAGE
Lloh15:
	ldr	x14, [x14, _CGEN_IDENTITY_LIGHTING@GOTPAGEOFF]
Lloh16:
	ldr	x13, [x12]
Lloh17:
	ldr	x14, [x14]
	mov	w15, #48577
	movk	w15, #65520, lsl #16
	mov	w16, #-100
	mov	x17, x8
	mov	x12, x8
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w0, [x17, #12]
	cbz	w0, LBB0_5
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x0, [x17, #24]
	ldp	x2, x1, [x0]
	cmp	x1, #0
	csel	w1, wzr, w16, eq
	sub	w3, w1, #5
	cmp	x2, x11
	csel	w1, w1, w3, eq
	ldr	x0, [x0, #16]
	sub	w2, w1, #5
	cmp	x0, #0
	csel	w0, w1, w2, eq
	ldr	x1, [x17]
	sub	w2, w0, #3
	cmp	x1, x14
	ccmp	x1, x13, #4, ne
	csel	w0, w0, w2, eq
	cmp	w0, w15
	csel	w15, w0, w15, gt
	csel	x12, x17, x12, gt
	add	x17, x17, #40
	subs	x10, x10, #1
	b.ne	LBB0_3
LBB0_5:
	ldr	x8, [x8, #24]
	ldr	x10, [x12, #24]
	ldr	q0, [x10]
	ldr	x10, [x10, #16]
	str	x10, [x8, #16]
Lloh18:
	adrp	x10, _GLS_DSTBLEND_BITS@GOTPAGE
Lloh19:
	ldr	x10, [x10, _GLS_DSTBLEND_BITS@GOTPAGEOFF]
	str	q0, [x8]
Lloh20:
	ldr	w8, [x10]
Lloh21:
	adrp	x10, _GLS_SRCBLEND_BITS@GOTPAGE
Lloh22:
	ldr	x10, [x10, _GLS_SRCBLEND_BITS@GOTPAGEOFF]
Lloh23:
	ldr	w10, [x10]
	orr	w8, w10, w8
	ldr	x10, [x19]
	ldr	w11, [x10, #8]
	bic	w8, w11, w8
Lloh24:
	adrp	x11, _GLS_DEPTHMASK_TRUE@GOTPAGE
Lloh25:
	ldr	x11, [x11, _GLS_DEPTHMASK_TRUE@GOTPAGEOFF]
Lloh26:
	ldr	w11, [x11]
	orr	w8, w11, w8
	str	w8, [x10, #8]
	ldr	x8, [x9, #8]
Lloh27:
	adrp	x9, _LIGHTMAP_NONE@GOTPAGE
Lloh28:
	ldr	x9, [x9, _LIGHTMAP_NONE@GOTPAGEOFF]
Lloh29:
	ldr	x9, [x9]
Lloh30:
	adrp	x11, _CGEN_LIGHTING_DIFFUSE@GOTPAGE
Lloh31:
	ldr	x11, [x11, _CGEN_LIGHTING_DIFFUSE@GOTPAGEOFF]
Lloh32:
	adrp	x12, _CGEN_EXACT_VERTEX@GOTPAGE
Lloh33:
	ldr	x12, [x12, _CGEN_EXACT_VERTEX@GOTPAGEOFF]
	cmp	x8, x9
	csel	x8, x11, x12, eq
	ldr	x8, [x8]
	str	x8, [x10]
Lloh34:
	adrp	x8, _AGEN_SKIP@GOTPAGE
Lloh35:
	ldr	x8, [x8, _AGEN_SKIP@GOTPAGEOFF]
Lloh36:
	ldr	w8, [x8]
	str	w8, [x10, #32]
	b	LBB0_21
LBB0_6:
	ldr	x9, [x8, #24]
	ldr	x9, [x9, #8]
	cbz	x9, LBB0_8
; %bb.7:
	ldur	q0, [x8, #40]
	ldur	q1, [x8, #56]
	stp	q0, q1, [x8]
	ldr	x9, [x8, #72]
	str	x9, [x8, #32]
	ldr	x8, [x19]
LBB0_8:
	ldr	x9, [x8]
Lloh37:
	adrp	x10, _CGEN_ONE_MINUS_ENTITY@GOTPAGE
Lloh38:
	ldr	x10, [x10, _CGEN_ONE_MINUS_ENTITY@GOTPAGEOFF]
Lloh39:
	ldr	x10, [x10]
	cmp	x9, x10
	b.eq	LBB0_10
; %bb.9:
	ldr	x11, [x8, #40]
	cmp	x11, x10
	b.ne	LBB0_11
LBB0_10:
Lloh40:
	adrp	x9, _CGEN_IDENTITY_LIGHTING@GOTPAGE
Lloh41:
	ldr	x9, [x9, _CGEN_IDENTITY_LIGHTING@GOTPAGEOFF]
Lloh42:
	ldr	x9, [x9]
	str	x9, [x8]
LBB0_11:
Lloh43:
	adrp	x10, _CGEN_WAVEFORM@GOTPAGE
Lloh44:
	ldr	x10, [x10, _CGEN_WAVEFORM@GOTPAGEOFF]
	ldr	x11, [x10]
	cmp	x9, x11
	b.ne	LBB0_16
; %bb.12:
	ldr	x11, [x8, #16]
Lloh45:
	adrp	x12, _GF_SAWTOOTH@GOTPAGE
Lloh46:
	ldr	x12, [x12, _GF_SAWTOOTH@GOTPAGEOFF]
Lloh47:
	ldr	x12, [x12]
	cmp	x11, x12
	b.ne	LBB0_17
; %bb.13:
	ldr	x11, [x8, #40]
	cmp	x11, x9
	b.ne	LBB0_17
; %bb.14:
	ldr	x11, [x8, #56]
Lloh48:
	adrp	x12, _GF_INVERSE_SAWTOOTH@GOTPAGE
Lloh49:
	ldr	x12, [x12, _GF_INVERSE_SAWTOOTH@GOTPAGEOFF]
Lloh50:
	ldr	x12, [x12]
	cmp	x11, x12
	b.ne	LBB0_17
; %bb.15:
Lloh51:
	adrp	x9, _CGEN_IDENTITY_LIGHTING@GOTPAGE
Lloh52:
	ldr	x9, [x9, _CGEN_IDENTITY_LIGHTING@GOTPAGEOFF]
Lloh53:
	ldr	x9, [x9]
	str	x9, [x8]
	ldr	x11, [x10]
LBB0_16:
	cmp	x9, x11
	mov	x9, x11
	b.ne	LBB0_21
LBB0_17:
	ldr	x10, [x8, #16]
Lloh54:
	adrp	x11, _GF_INVERSE_SAWTOOTH@GOTPAGE
Lloh55:
	ldr	x11, [x11, _GF_INVERSE_SAWTOOTH@GOTPAGEOFF]
Lloh56:
	ldr	x11, [x11]
	cmp	x10, x11
	b.ne	LBB0_21
; %bb.18:
	ldr	x10, [x8, #40]
	cmp	x10, x9
	b.ne	LBB0_21
; %bb.19:
	ldr	x9, [x8, #56]
Lloh57:
	adrp	x10, _GF_SAWTOOTH@GOTPAGE
Lloh58:
	ldr	x10, [x10, _GF_SAWTOOTH@GOTPAGEOFF]
Lloh59:
	ldr	x10, [x10]
	cmp	x9, x10
	b.ne	LBB0_21
; %bb.20:
Lloh60:
	adrp	x9, _CGEN_IDENTITY_LIGHTING@GOTPAGE
Lloh61:
	ldr	x9, [x9, _CGEN_IDENTITY_LIGHTING@GOTPAGEOFF]
Lloh62:
	ldr	x9, [x9]
	str	x9, [x8]
LBB0_21:
	ldr	w8, [x20]
	cmp	w8, #2
	b.lt	LBB0_25
; %bb.22:
	mov	w21, #1
	mov	w22, #52
LBB0_23:                                ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x19]
	ldr	w9, [x8, x22]
	cbz	w9, LBB0_25
; %bb.24:                               ;   in Loop: Header=BB0_23 Depth=1
	add	x8, x8, x22
	sub	x0, x8, #12
	mov	w1, #0
	mov	w2, #40
	bl	_Com_Memset
	add	x21, x21, #1
	ldrsw	x8, [x20]
	add	x22, x22, #40
	cmp	x21, x8
	b.lt	LBB0_23
LBB0_25:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh16
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.loh AdrpLdrGot	Lloh32, Lloh33
	.loh AdrpLdrGot	Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGot	Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh60, Lloh61, Lloh62
	.cfi_endproc
                                        ; -- End function
	.comm	_shader,16,3                    ; @shader
	.comm	_SS_OPAQUE,8,3                  ; @SS_OPAQUE
	.comm	_stages,8,3                     ; @stages
	.comm	_MAX_SHADER_STAGES,4,2          ; @MAX_SHADER_STAGES
	.comm	_TCGEN_TEXTURE,8,3              ; @TCGEN_TEXTURE
	.comm	_CGEN_IDENTITY,8,3              ; @CGEN_IDENTITY
	.comm	_CGEN_IDENTITY_LIGHTING,8,3     ; @CGEN_IDENTITY_LIGHTING
	.comm	_GLS_DSTBLEND_BITS,4,2          ; @GLS_DSTBLEND_BITS
	.comm	_GLS_SRCBLEND_BITS,4,2          ; @GLS_SRCBLEND_BITS
	.comm	_GLS_DEPTHMASK_TRUE,4,2         ; @GLS_DEPTHMASK_TRUE
	.comm	_LIGHTMAP_NONE,8,3              ; @LIGHTMAP_NONE
	.comm	_CGEN_LIGHTING_DIFFUSE,8,3      ; @CGEN_LIGHTING_DIFFUSE
	.comm	_CGEN_EXACT_VERTEX,8,3          ; @CGEN_EXACT_VERTEX
	.comm	_AGEN_SKIP,4,2                  ; @AGEN_SKIP
	.comm	_CGEN_ONE_MINUS_ENTITY,8,3      ; @CGEN_ONE_MINUS_ENTITY
	.comm	_CGEN_WAVEFORM,8,3              ; @CGEN_WAVEFORM
	.comm	_GF_SAWTOOTH,8,3                ; @GF_SAWTOOTH
	.comm	_GF_INVERSE_SAWTOOTH,8,3        ; @GF_INVERSE_SAWTOOTH
	.no_dead_strip	_VertexLightingCollapse
.subsections_via_symbols
