	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function UI_SPPostgameMenu_AgainEvent
_UI_SPPostgameMenu_AgainEvent:          ## @UI_SPPostgameMenu_AgainEvent
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_QM_ACTIVATED@GOTPCREL(%rip), %rax
	cmpl	%esi, (%rax)
	jne	LBB0_1
## %bb.2:
	xorl	%eax, %eax
	callq	_UI_PopMenu
	movq	_EXEC_APPEND@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	L_.str(%rip), %rsi
	popq	%rbp
	jmp	_trap_Cmd_ExecuteText           ## TAILCALL
LBB0_1:
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_QM_ACTIVATED,4,2               ## @QM_ACTIVATED
	.comm	_EXEC_APPEND,4,2                ## @EXEC_APPEND
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"map_restart 0\n"

	.no_dead_strip	_UI_SPPostgameMenu_AgainEvent
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function UI_SPPostgameMenu_AgainEvent
_UI_SPPostgameMenu_AgainEvent:          ; @UI_SPPostgameMenu_AgainEvent
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _QM_ACTIVATED@GOTPAGE
Lloh1:
	ldr	x8, [x8, _QM_ACTIVATED@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, w1
	b.ne	LBB0_2
; %bb.1:
	bl	_UI_PopMenu
Lloh3:
	adrp	x8, _EXEC_APPEND@GOTPAGE
Lloh4:
	ldr	x8, [x8, _EXEC_APPEND@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
Lloh6:
	adrp	x1, l_.str@PAGE
Lloh7:
	add	x1, x1, l_.str@PAGEOFF
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_trap_Cmd_ExecuteText
LBB0_2:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_QM_ACTIVATED,4,2               ; @QM_ACTIVATED
	.comm	_EXEC_APPEND,4,2                ; @EXEC_APPEND
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"map_restart 0\n"

	.no_dead_strip	_UI_SPPostgameMenu_AgainEvent
.subsections_via_symbols
