	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function AINode_Seek_NBG
LCPI0_0:
	.quad	0x3fe999999999999a              ## double 0.80000000000000004
LCPI0_1:
	.quad	0x3fe0000000000000              ## double 0.5
LCPI0_2:
	.quad	0x3fa999999999999a              ## double 0.050000000000000003
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_AINode_Seek_NBG
	.p2align	4, 0x90
_AINode_Seek_NBG:                       ## @AINode_Seek_NBG
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	callq	_BotIsObserver
	testq	%rax, %rax
	je	LBB0_2
## %bb.1:
	leaq	L_.str(%rip), %rsi
	movq	%rbx, %rdi
	callq	_AIEnter_Observer
	jmp	LBB0_20
LBB0_2:
	movq	%rbx, %rdi
	callq	_BotIntermission
	testq	%rax, %rax
	je	LBB0_4
## %bb.3:
	leaq	L_.str.1(%rip), %rsi
	movq	%rbx, %rdi
	callq	_AIEnter_Intermission
	jmp	LBB0_20
LBB0_4:
	movq	%rbx, %rdi
	callq	_BotIsDead
	testq	%rax, %rax
	je	LBB0_6
## %bb.5:
	leaq	L_.str.2(%rip), %rsi
	movq	%rbx, %rdi
	callq	_AIEnter_Respawn
	jmp	LBB0_20
LBB0_6:
	movq	_TFL_DEFAULT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%rbx)
	movq	_bot_grapple@GOTPCREL(%rip), %rcx
	cmpq	$0, (%rcx)
	je	LBB0_8
## %bb.7:
	movq	_TFL_GRAPPLEHOOK@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movl	%eax, (%rbx)
LBB0_8:
	movq	%rbx, %rdi
	callq	_BotInLavaOrSlime
	testq	%rax, %rax
	je	LBB0_10
## %bb.9:
	movq	_TFL_LAVA@GOTPCREL(%rip), %rax
	movq	_TFL_SLIME@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	orl	(%rax), %ecx
	orl	%ecx, (%rbx)
LBB0_10:
	movq	%rbx, %rdi
	callq	_BotCanAndWantsToRocketJump
	testq	%rax, %rax
	je	LBB0_12
## %bb.11:
	movq	_TFL_ROCKETJUMP@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	orl	%eax, (%rbx)
LBB0_12:
	movq	%rbx, %rdi
	callq	_BotMapScripts
	movl	$-1, 4(%rbx)
	movl	36(%rbx), %edi
	leaq	-28(%rbp), %rsi
	callq	_trap_BotGetTopGoal
	testl	%eax, %eax
	je	LBB0_15
## %bb.13:
	leaq	-28(%rbp), %rsi
	movq	%rbx, %rdi
	callq	_BotReachedGoal
	testq	%rax, %rax
	je	LBB0_16
## %bb.14:
	movq	%rbx, %rdi
	callq	_BotChooseWeapon
LBB0_15:
	movq	$0, 8(%rbx)
	xorl	%r14d, %r14d
	jmp	LBB0_17
LBB0_16:
	movq	8(%rbx), %r14
LBB0_17:
	xorl	%eax, %eax
	callq	_FloatTime
	cmpq	%rax, %r14
	jge	LBB0_19
## %bb.18:
	movl	36(%rbx), %edi
	callq	_trap_BotPopGoal
	xorl	%eax, %eax
	callq	_FloatTime
	cvtsi2sd	%rax, %xmm0
	addsd	LCPI0_2(%rip), %xmm0
	cvttsd2si	%xmm0, %rax
	movq	%rax, 56(%rbx)
	leaq	L_.str.3(%rip), %rsi
	movq	%rbx, %rdi
	callq	_AIEnter_Seek_LTG
	jmp	LBB0_20
LBB0_19:
	leaq	-28(%rbp), %rsi
	movq	%rbx, %rdi
	callq	_BotAIPredictObstacles
	testq	%rax, %rax
	je	LBB0_23
LBB0_20:
	movq	_qfalse@GOTPCREL(%rip), %r15
LBB0_21:
	movl	(%r15), %eax
LBB0_22:
	addq	$40, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_23:
	movq	%rbx, %rdi
	callq	_BotSetupForMovement
	movl	(%rbx), %ecx
	movl	40(%rbx), %esi
	leaq	-56(%rbp), %rdi
	leaq	-28(%rbp), %rdx
	callq	_trap_BotMoveToGoal
	cmpq	$0, -40(%rbp)
	je	LBB0_25
## %bb.24:
	movl	40(%rbx), %edi
	callq	_trap_BotResetAvoidReach
	movq	$0, 8(%rbx)
LBB0_25:
	movq	_qtrue@GOTPCREL(%rip), %r15
	movl	(%r15), %edx
	leaq	-56(%rbp), %r14
	movq	%rbx, %rdi
	movq	%r14, %rsi
	callq	_BotAIBlocked
	movq	%rbx, %rdi
	movq	%r14, %rsi
	callq	_BotClearPath
	movl	-56(%rbp), %eax
	movq	_MOVERESULT_MOVEMENTVIEWSET@GOTPCREL(%rip), %rcx
	movq	_MOVERESULT_MOVEMENTVIEW@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edx
	orl	(%rcx), %edx
	movq	_MOVERESULT_SWIMVIEW@GOTPCREL(%rip), %rcx
	orl	(%rcx), %edx
	testl	%eax, %edx
	je	LBB0_27
## %bb.26:
	movl	-44(%rbp), %edi
	movq	16(%rbx), %rsi
	callq	_VectorCopy
	jmp	LBB0_36
LBB0_27:
	movq	_MOVERESULT_WAITING@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_30
## %bb.28:
	xorl	%eax, %eax
	callq	_random
	movsd	24(%rbx), %xmm1                 ## xmm1 = mem[0],zero
	mulsd	LCPI0_0(%rip), %xmm1
	ucomisd	%xmm0, %xmm1
	jbe	LBB0_36
## %bb.29:
	movq	%rbx, %rdi
	callq	_BotRoamGoal
	movl	48(%rbx), %esi
	callq	_VectorSubtract
                                        ## implicit-def: $edi
	jmp	LBB0_35
LBB0_30:
	movq	_BFL_IDEALVIEWSET@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, 32(%rbx)
	jne	LBB0_36
## %bb.31:
	movl	36(%rbx), %edi
	leaq	-28(%rbp), %rsi
	callq	_trap_BotGetSecondGoal
	testl	%eax, %eax
	jne	LBB0_33
## %bb.32:
	movl	36(%rbx), %edi
	leaq	-28(%rbp), %rsi
	callq	_trap_BotGetTopGoal
LBB0_33:
	movl	(%rbx), %edx
	movl	40(%rbx), %edi
	leaq	-28(%rbp), %rsi
	movl	$300, %ecx                      ## imm = 0x12C
	callq	_trap_BotMovementViewTarget
	testq	%rax, %rax
	jne	LBB0_42
## %bb.34:
	movl	-48(%rbp), %edi
LBB0_35:
	movq	16(%rbx), %rsi
	callq	_vectoangles
	movq	16(%rbx), %rax
	movsd	16(%rax), %xmm0                 ## xmm0 = mem[0],zero
	mulsd	LCPI0_1(%rip), %xmm0
	movsd	%xmm0, 16(%rax)
LBB0_36:
	movq	_MOVERESULT_MOVEMENTWEAPON@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, -56(%rbp)
	je	LBB0_38
## %bb.37:
	movl	-52(%rbp), %eax
	movl	%eax, 44(%rbx)
LBB0_38:
	movq	%rbx, %rdi
	movl	$-1, %esi
	callq	_BotFindEnemy
	testq	%rax, %rax
	je	LBB0_21
## %bb.39:
	movq	%rbx, %rdi
	callq	_BotWantsToRetreat
	testq	%rax, %rax
	je	LBB0_41
## %bb.40:
	leaq	L_.str.4(%rip), %rsi
	movq	%rbx, %rdi
	callq	_AIEnter_Battle_NBG
	jmp	LBB0_21
LBB0_41:
	movl	40(%rbx), %edi
	callq	_trap_BotResetLastAvoidReach
	movl	36(%rbx), %edi
	callq	_trap_BotEmptyGoalStack
	leaq	L_.str.4(%rip), %rsi
	movq	%rbx, %rdi
	callq	_AIEnter_Battle_Fight
	jmp	LBB0_21
LBB0_42:
	movq	%rbx, %rdi
	callq	_AINode_Seek_NBG.cold.1
	xorl	%eax, %eax
	jmp	LBB0_22
	.cfi_endproc
                                        ## -- End function
	.p2align	4, 0x90                         ## -- Begin function AINode_Seek_NBG.cold.1
_AINode_Seek_NBG.cold.1:                ## @AINode_Seek_NBG.cold.1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movl	48(%rdi), %esi
	callq	_VectorSubtract
	ud2
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"seek nbg: observer"

	.comm	_qfalse,4,2                     ## @qfalse
L_.str.1:                               ## @.str.1
	.asciz	"seek nbg: intermision"

L_.str.2:                               ## @.str.2
	.asciz	"seek nbg: bot dead"

	.comm	_TFL_DEFAULT,4,2                ## @TFL_DEFAULT
	.comm	_bot_grapple,8,3                ## @bot_grapple
	.comm	_TFL_GRAPPLEHOOK,4,2            ## @TFL_GRAPPLEHOOK
	.comm	_TFL_LAVA,4,2                   ## @TFL_LAVA
	.comm	_TFL_SLIME,4,2                  ## @TFL_SLIME
	.comm	_TFL_ROCKETJUMP,4,2             ## @TFL_ROCKETJUMP
L_.str.3:                               ## @.str.3
	.asciz	"seek nbg: time out"

	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_MOVERESULT_MOVEMENTVIEWSET,4,2 ## @MOVERESULT_MOVEMENTVIEWSET
	.comm	_MOVERESULT_MOVEMENTVIEW,4,2    ## @MOVERESULT_MOVEMENTVIEW
	.comm	_MOVERESULT_SWIMVIEW,4,2        ## @MOVERESULT_SWIMVIEW
	.comm	_MOVERESULT_WAITING,4,2         ## @MOVERESULT_WAITING
	.comm	_BFL_IDEALVIEWSET,4,2           ## @BFL_IDEALVIEWSET
	.comm	_MOVERESULT_MOVEMENTWEAPON,4,2  ## @MOVERESULT_MOVEMENTWEAPON
L_.str.4:                               ## @.str.4
	.asciz	"seek nbg: found enemy"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_AINode_Seek_NBG                ; -- Begin function AINode_Seek_NBG
	.p2align	2
_AINode_Seek_NBG:                       ; @AINode_Seek_NBG
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	bl	_BotIsObserver
	cbz	x0, LBB0_2
; %bb.1:
Lloh0:
	adrp	x1, l_.str@PAGE
Lloh1:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x19
	bl	_AIEnter_Observer
	b	LBB0_20
LBB0_2:
	mov	x0, x19
	bl	_BotIntermission
	cbz	x0, LBB0_4
; %bb.3:
Lloh2:
	adrp	x1, l_.str.1@PAGE
Lloh3:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x19
	bl	_AIEnter_Intermission
	b	LBB0_20
LBB0_4:
	mov	x0, x19
	bl	_BotIsDead
	cbz	x0, LBB0_6
; %bb.5:
Lloh4:
	adrp	x1, l_.str.2@PAGE
Lloh5:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x19
	bl	_AIEnter_Respawn
	b	LBB0_20
LBB0_6:
Lloh6:
	adrp	x8, _TFL_DEFAULT@GOTPAGE
Lloh7:
	ldr	x8, [x8, _TFL_DEFAULT@GOTPAGEOFF]
Lloh8:
	ldr	w8, [x8]
	str	w8, [x19]
Lloh9:
	adrp	x9, _bot_grapple@GOTPAGE
Lloh10:
	ldr	x9, [x9, _bot_grapple@GOTPAGEOFF]
Lloh11:
	ldr	x9, [x9]
	cbz	x9, LBB0_8
; %bb.7:
Lloh12:
	adrp	x9, _TFL_GRAPPLEHOOK@GOTPAGE
Lloh13:
	ldr	x9, [x9, _TFL_GRAPPLEHOOK@GOTPAGEOFF]
Lloh14:
	ldr	w9, [x9]
	orr	w8, w9, w8
	str	w8, [x19]
LBB0_8:
	mov	x0, x19
	bl	_BotInLavaOrSlime
	cbz	x0, LBB0_10
; %bb.9:
Lloh15:
	adrp	x8, _TFL_LAVA@GOTPAGE
Lloh16:
	ldr	x8, [x8, _TFL_LAVA@GOTPAGEOFF]
Lloh17:
	adrp	x9, _TFL_SLIME@GOTPAGE
Lloh18:
	ldr	x9, [x9, _TFL_SLIME@GOTPAGEOFF]
Lloh19:
	ldr	w8, [x8]
Lloh20:
	ldr	w9, [x9]
	orr	w8, w9, w8
	ldr	w9, [x19]
	orr	w8, w8, w9
	str	w8, [x19]
LBB0_10:
	mov	x0, x19
	bl	_BotCanAndWantsToRocketJump
	cbz	x0, LBB0_12
; %bb.11:
Lloh21:
	adrp	x8, _TFL_ROCKETJUMP@GOTPAGE
Lloh22:
	ldr	x8, [x8, _TFL_ROCKETJUMP@GOTPAGEOFF]
Lloh23:
	ldr	w8, [x8]
	ldr	w9, [x19]
	orr	w8, w9, w8
	str	w8, [x19]
LBB0_12:
	mov	x0, x19
	bl	_BotMapScripts
	mov	w8, #-1
	str	w8, [x19, #4]
	ldr	w0, [x19, #36]
	sub	x1, x29, #20
	bl	_trap_BotGetTopGoal
	cbz	w0, LBB0_15
; %bb.13:
	sub	x1, x29, #20
	mov	x0, x19
	bl	_BotReachedGoal
	cbz	x0, LBB0_16
; %bb.14:
	mov	x0, x19
	bl	_BotChooseWeapon
LBB0_15:
	mov	x20, #0
	str	xzr, [x19, #8]
	b	LBB0_17
LBB0_16:
	ldr	x20, [x19, #8]
LBB0_17:
	bl	_FloatTime
	cmp	x20, x0
	b.ge	LBB0_19
; %bb.18:
	ldr	w0, [x19, #36]
	bl	_trap_BotPopGoal
	bl	_FloatTime
	scvtf	d0, x0
	mov	x8, #-7378697629483820647
	movk	x8, #39322
	movk	x8, #16297, lsl #48
	fmov	d1, x8
	fadd	d0, d0, d1
	fcvtzs	x8, d0
	str	x8, [x19, #56]
Lloh24:
	adrp	x1, l_.str.3@PAGE
Lloh25:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	x0, x19
	bl	_AIEnter_Seek_LTG
	b	LBB0_20
LBB0_19:
	sub	x1, x29, #20
	mov	x0, x19
	bl	_BotAIPredictObstacles
	cbz	x0, LBB0_22
LBB0_20:
Lloh26:
	adrp	x8, _qfalse@GOTPAGE
Lloh27:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
LBB0_21:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
LBB0_22:
	mov	x0, x19
	bl	_BotSetupForMovement
	ldr	w1, [x19, #40]
	ldr	w3, [x19]
	mov	x0, sp
	sub	x2, x29, #20
	bl	_trap_BotMoveToGoal
	ldr	x8, [sp, #16]
	cbz	x8, LBB0_24
; %bb.23:
	ldr	w0, [x19, #40]
	bl	_trap_BotResetAvoidReach
	str	xzr, [x19, #8]
LBB0_24:
Lloh28:
	adrp	x8, _qtrue@GOTPAGE
Lloh29:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh30:
	ldr	w2, [x8]
	mov	x1, sp
	mov	x0, x19
	bl	_BotAIBlocked
	mov	x1, sp
	mov	x0, x19
	bl	_BotClearPath
	ldr	w8, [sp]
Lloh31:
	adrp	x9, _MOVERESULT_MOVEMENTVIEWSET@GOTPAGE
Lloh32:
	ldr	x9, [x9, _MOVERESULT_MOVEMENTVIEWSET@GOTPAGEOFF]
Lloh33:
	ldr	w9, [x9]
Lloh34:
	adrp	x10, _MOVERESULT_MOVEMENTVIEW@GOTPAGE
Lloh35:
	ldr	x10, [x10, _MOVERESULT_MOVEMENTVIEW@GOTPAGEOFF]
Lloh36:
	ldr	w10, [x10]
	orr	w9, w10, w9
Lloh37:
	adrp	x10, _MOVERESULT_SWIMVIEW@GOTPAGE
Lloh38:
	ldr	x10, [x10, _MOVERESULT_SWIMVIEW@GOTPAGEOFF]
Lloh39:
	ldr	w10, [x10]
	orr	w9, w9, w10
	tst	w9, w8
	b.eq	LBB0_26
; %bb.25:
	ldr	w0, [sp, #12]
	ldr	x1, [x19, #16]
	bl	_VectorCopy
	b	LBB0_35
LBB0_26:
Lloh40:
	adrp	x9, _MOVERESULT_WAITING@GOTPAGE
Lloh41:
	ldr	x9, [x9, _MOVERESULT_WAITING@GOTPAGEOFF]
Lloh42:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_29
; %bb.27:
	bl	_random
	ldr	d1, [x19, #24]
	mov	x8, #-7378697629483820647
	movk	x8, #39322
	movk	x8, #16361, lsl #48
	fmov	d2, x8
	fmul	d1, d1, d2
	fcmp	d0, d1
	b.pl	LBB0_35
; %bb.28:
	mov	x0, x19
	bl	_BotRoamGoal
	ldr	w1, [x19, #48]
	bl	_VectorSubtract
                                        ; implicit-def: $w0
	b	LBB0_34
LBB0_29:
	ldr	w8, [x19, #32]
Lloh43:
	adrp	x9, _BFL_IDEALVIEWSET@GOTPAGE
Lloh44:
	ldr	x9, [x9, _BFL_IDEALVIEWSET@GOTPAGEOFF]
Lloh45:
	ldr	w9, [x9]
	tst	w9, w8
	b.ne	LBB0_35
; %bb.30:
	ldr	w0, [x19, #36]
	sub	x1, x29, #20
	bl	_trap_BotGetSecondGoal
	cbnz	w0, LBB0_32
; %bb.31:
	ldr	w0, [x19, #36]
	sub	x1, x29, #20
	bl	_trap_BotGetTopGoal
LBB0_32:
	ldr	w0, [x19, #40]
	ldr	w2, [x19]
	sub	x1, x29, #20
	mov	w3, #300
	bl	_trap_BotMovementViewTarget
	cbnz	x0, LBB0_42
; %bb.33:
	ldr	w0, [sp, #8]
LBB0_34:
	ldr	x1, [x19, #16]
	bl	_vectoangles
	ldr	x8, [x19, #16]
	ldr	d0, [x8, #16]
	fmov	d1, #0.50000000
	fmul	d0, d0, d1
	str	d0, [x8, #16]
LBB0_35:
	ldr	w8, [sp]
Lloh46:
	adrp	x9, _MOVERESULT_MOVEMENTWEAPON@GOTPAGE
Lloh47:
	ldr	x9, [x9, _MOVERESULT_MOVEMENTWEAPON@GOTPAGEOFF]
Lloh48:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_37
; %bb.36:
	ldr	w8, [sp, #4]
	str	w8, [x19, #44]
LBB0_37:
	mov	x0, x19
	mov	w1, #-1
	bl	_BotFindEnemy
	cbz	x0, LBB0_41
; %bb.38:
	mov	x0, x19
	bl	_BotWantsToRetreat
	cbz	x0, LBB0_40
; %bb.39:
Lloh49:
	adrp	x1, l_.str.4@PAGE
Lloh50:
	add	x1, x1, l_.str.4@PAGEOFF
	mov	x0, x19
	bl	_AIEnter_Battle_NBG
	b	LBB0_41
LBB0_40:
	ldr	w0, [x19, #40]
	bl	_trap_BotResetLastAvoidReach
	ldr	w0, [x19, #36]
	bl	_trap_BotEmptyGoalStack
Lloh51:
	adrp	x1, l_.str.4@PAGE
Lloh52:
	add	x1, x1, l_.str.4@PAGEOFF
	mov	x0, x19
	bl	_AIEnter_Battle_Fight
LBB0_41:
Lloh53:
	adrp	x8, _qtrue@GOTPAGE
Lloh54:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
	b	LBB0_21
LBB0_42:
	mov	x0, x19
	bl	_AINode_Seek_NBG.cold.1
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh19
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpLdrGot	Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh31, Lloh32, Lloh33
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh30
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh45
	.loh AdrpLdrGotLdr	Lloh46, Lloh47, Lloh48
	.loh AdrpAdd	Lloh49, Lloh50
	.loh AdrpAdd	Lloh51, Lloh52
	.loh AdrpLdrGot	Lloh53, Lloh54
	.cfi_endproc
                                        ; -- End function
	.p2align	2                               ; -- Begin function AINode_Seek_NBG.cold.1
_AINode_Seek_NBG.cold.1:                ; @AINode_Seek_NBG.cold.1
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	ldr	w1, [x0, #48]
	bl	_VectorSubtract
	brk	#0x1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"seek nbg: observer"

	.comm	_qfalse,4,2                     ; @qfalse
l_.str.1:                               ; @.str.1
	.asciz	"seek nbg: intermision"

l_.str.2:                               ; @.str.2
	.asciz	"seek nbg: bot dead"

	.comm	_TFL_DEFAULT,4,2                ; @TFL_DEFAULT
	.comm	_bot_grapple,8,3                ; @bot_grapple
	.comm	_TFL_GRAPPLEHOOK,4,2            ; @TFL_GRAPPLEHOOK
	.comm	_TFL_LAVA,4,2                   ; @TFL_LAVA
	.comm	_TFL_SLIME,4,2                  ; @TFL_SLIME
	.comm	_TFL_ROCKETJUMP,4,2             ; @TFL_ROCKETJUMP
l_.str.3:                               ; @.str.3
	.asciz	"seek nbg: time out"

	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_MOVERESULT_MOVEMENTVIEWSET,4,2 ; @MOVERESULT_MOVEMENTVIEWSET
	.comm	_MOVERESULT_MOVEMENTVIEW,4,2    ; @MOVERESULT_MOVEMENTVIEW
	.comm	_MOVERESULT_SWIMVIEW,4,2        ; @MOVERESULT_SWIMVIEW
	.comm	_MOVERESULT_WAITING,4,2         ; @MOVERESULT_WAITING
	.comm	_BFL_IDEALVIEWSET,4,2           ; @BFL_IDEALVIEWSET
	.comm	_MOVERESULT_MOVEMENTWEAPON,4,2  ; @MOVERESULT_MOVEMENTWEAPON
l_.str.4:                               ; @.str.4
	.asciz	"seek nbg: found enemy"

.subsections_via_symbols
