	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Asset_Parse                    ## -- Begin function Asset_Parse
	.p2align	4, 0x90
_Asset_Parse:                           ## @Asset_Parse
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%edi, %r13d
	leaq	-48(%rbp), %rsi
	callq	_trap_PC_ReadToken
	testl	%eax, %eax
	je	LBB0_1
## %bb.2:
	movl	-48(%rbp), %edi
	leaq	L_.str(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_3
LBB0_1:
	movq	_qfalse@GOTPCREL(%rip), %rax
LBB0_7:
	movl	(%rax), %eax
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_3:
	leaq	-48(%rbp), %rbx
	movq	%rbx, %rdi
	xorl	%esi, %esi
	movl	$4, %edx
	callq	_memset
	movl	%r13d, %edi
	movq	%rbx, %rsi
	callq	_trap_PC_ReadToken
	testl	%eax, %eax
	je	LBB0_1
## %bb.4:
	leaq	L_.str.1(%rip), %r14
	leaq	L_.str.2(%rip), %r15
	movq	_uiInfo@GOTPCREL(%rip), %rbx
	leaq	108(%rbx), %rax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	leaq	-48(%rbp), %r12
	leaq	100(%rbx), %rax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	jmp	LBB0_5
LBB0_40:                                ##   in Loop: Header=BB0_5 Depth=1
	leaq	40(%rbx), %rsi
LBB0_41:                                ##   in Loop: Header=BB0_5 Depth=1
	movl	%r13d, %edi
	callq	_PC_Float_Parse
LBB0_42:                                ##   in Loop: Header=BB0_5 Depth=1
	testl	%eax, %eax
	je	LBB0_1
	.p2align	4, 0x90
LBB0_23:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	%r12, %rdi
	xorl	%esi, %esi
	movl	$4, %edx
	callq	_memset
	movl	%r13d, %edi
	movq	%r12, %rsi
	callq	_trap_PC_ReadToken
	testl	%eax, %eax
	je	LBB0_1
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	movl	-48(%rbp), %edi
	movq	%r14, %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_6
## %bb.8:                               ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	movq	%r15, %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_9
## %bb.12:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	leaq	L_.str.3(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_13
## %bb.16:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	leaq	L_.str.4(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_17
## %bb.20:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	leaq	L_.str.5(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_21
## %bb.24:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	leaq	L_.str.6(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_25
## %bb.27:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	leaq	L_.str.7(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_28
## %bb.30:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	leaq	L_.str.8(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_31
## %bb.33:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	leaq	L_.str.9(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_34
## %bb.36:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	leaq	L_.str.10(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_37
## %bb.39:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	leaq	L_.str.11(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_40
## %bb.43:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	leaq	L_.str.12(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_44
## %bb.45:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	leaq	L_.str.13(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_46
## %bb.47:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	leaq	L_.str.14(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_48
## %bb.49:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	leaq	L_.str.15(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_50
## %bb.51:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	-48(%rbp), %edi
	leaq	L_.str.16(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	jne	LBB0_23
## %bb.52:                              ##   in Loop: Header=BB0_5 Depth=1
	leaq	16(%rbx), %rsi
	movl	%r13d, %edi
	callq	_PC_Color_Parse
	testl	%eax, %eax
	je	LBB0_1
## %bb.53:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	16(%rbx), %rax
	movl	12(%rax), %eax
	movl	%eax, 24(%rbx)
	jmp	LBB0_23
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_5 Depth=1
	movl	%r13d, %edi
	leaq	-56(%rbp), %rsi
	callq	_PC_String_Parse
	testl	%eax, %eax
	je	LBB0_1
## %bb.10:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	%r13d, %edi
	leaq	-60(%rbp), %rsi
	callq	_PC_Int_Parse
	testl	%eax, %eax
	je	LBB0_1
## %bb.11:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	-56(%rbp), %rdi
	movl	-60(%rbp), %esi
	movq	-80(%rbp), %rdx                 ## 8-byte Reload
	callq	_trap_R_RegisterFont
	movq	_qtrue@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 104(%rbx)
	jmp	LBB0_23
	.p2align	4, 0x90
LBB0_13:                                ##   in Loop: Header=BB0_5 Depth=1
	movl	%r13d, %edi
	leaq	-56(%rbp), %rsi
	callq	_PC_String_Parse
	testl	%eax, %eax
	je	LBB0_1
## %bb.14:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	%r13d, %edi
	leaq	-60(%rbp), %rsi
	callq	_PC_Int_Parse
	testl	%eax, %eax
	je	LBB0_1
## %bb.15:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	-56(%rbp), %rdi
	movl	-60(%rbp), %esi
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	callq	_trap_R_RegisterFont
	jmp	LBB0_23
LBB0_17:                                ##   in Loop: Header=BB0_5 Depth=1
	movl	%r13d, %edi
	leaq	-56(%rbp), %rsi
	callq	_PC_String_Parse
	testl	%eax, %eax
	je	LBB0_1
## %bb.18:                              ##   in Loop: Header=BB0_5 Depth=1
	movl	%r13d, %edi
	leaq	-60(%rbp), %rsi
	callq	_PC_Int_Parse
	testl	%eax, %eax
	je	LBB0_1
## %bb.19:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	-56(%rbp), %rdi
	movl	-60(%rbp), %esi
	leaq	96(%rbx), %rdx
	callq	_trap_R_RegisterFont
	jmp	LBB0_23
LBB0_21:                                ##   in Loop: Header=BB0_5 Depth=1
	movl	%r13d, %edi
	leaq	-56(%rbp), %rsi
	callq	_PC_String_Parse
	testl	%eax, %eax
	je	LBB0_1
## %bb.22:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	-56(%rbp), %rdi
	callq	_trap_R_RegisterShaderNoMip
	movq	%rax, 88(%rbx)
	jmp	LBB0_23
LBB0_25:                                ##   in Loop: Header=BB0_5 Depth=1
	movl	%r13d, %edi
	leaq	-56(%rbp), %rsi
	callq	_PC_String_Parse
	testl	%eax, %eax
	je	LBB0_1
## %bb.26:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	-56(%rbp), %rdi
	movq	_qfalse@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_trap_S_RegisterSound
	movq	%rax, 80(%rbx)
	jmp	LBB0_23
LBB0_28:                                ##   in Loop: Header=BB0_5 Depth=1
	movl	%r13d, %edi
	leaq	-56(%rbp), %rsi
	callq	_PC_String_Parse
	testl	%eax, %eax
	je	LBB0_1
## %bb.29:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	-56(%rbp), %rdi
	movq	_qfalse@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_trap_S_RegisterSound
	movq	%rax, 72(%rbx)
	jmp	LBB0_23
LBB0_31:                                ##   in Loop: Header=BB0_5 Depth=1
	movl	%r13d, %edi
	leaq	-56(%rbp), %rsi
	callq	_PC_String_Parse
	testl	%eax, %eax
	je	LBB0_1
## %bb.32:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	-56(%rbp), %rdi
	movq	_qfalse@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_trap_S_RegisterSound
	movq	%rax, 64(%rbx)
	jmp	LBB0_23
LBB0_34:                                ##   in Loop: Header=BB0_5 Depth=1
	movl	%r13d, %edi
	leaq	-56(%rbp), %rsi
	callq	_PC_String_Parse
	testl	%eax, %eax
	je	LBB0_1
## %bb.35:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	-56(%rbp), %rdi
	movq	_qfalse@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_trap_S_RegisterSound
	movq	%rax, 56(%rbx)
	jmp	LBB0_23
LBB0_37:                                ##   in Loop: Header=BB0_5 Depth=1
	movl	%r13d, %edi
	movq	%rbx, %rsi
	callq	_PC_String_Parse
	testl	%eax, %eax
	je	LBB0_1
## %bb.38:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	(%rbx), %rdi
	callq	_trap_R_RegisterShaderNoMip
	movq	%rax, 48(%rbx)
	jmp	LBB0_23
LBB0_44:                                ##   in Loop: Header=BB0_5 Depth=1
	leaq	8(%rbx), %rsi
	movl	%r13d, %edi
	callq	_PC_Int_Parse
	jmp	LBB0_42
LBB0_46:                                ##   in Loop: Header=BB0_5 Depth=1
	leaq	36(%rbx), %rsi
	jmp	LBB0_41
LBB0_48:                                ##   in Loop: Header=BB0_5 Depth=1
	leaq	32(%rbx), %rsi
	jmp	LBB0_41
LBB0_50:                                ##   in Loop: Header=BB0_5 Depth=1
	leaq	28(%rbx), %rsi
	jmp	LBB0_41
LBB0_6:
	movq	_qtrue@GOTPCREL(%rip), %rax
	jmp	LBB0_7
	.cfi_endproc
                                        ## -- End function
	.comm	_qfalse,4,2                     ## @qfalse
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"{"

L_.str.1:                               ## @.str.1
	.asciz	"}"

	.comm	_qtrue,4,2                      ## @qtrue
L_.str.2:                               ## @.str.2
	.asciz	"font"

	.comm	_uiInfo,112,3                   ## @uiInfo
L_.str.3:                               ## @.str.3
	.asciz	"smallFont"

L_.str.4:                               ## @.str.4
	.asciz	"bigFont"

L_.str.5:                               ## @.str.5
	.asciz	"gradientbar"

L_.str.6:                               ## @.str.6
	.asciz	"menuEnterSound"

L_.str.7:                               ## @.str.7
	.asciz	"menuExitSound"

L_.str.8:                               ## @.str.8
	.asciz	"itemFocusSound"

L_.str.9:                               ## @.str.9
	.asciz	"menuBuzzSound"

L_.str.10:                              ## @.str.10
	.asciz	"cursor"

L_.str.11:                              ## @.str.11
	.asciz	"fadeClamp"

L_.str.12:                              ## @.str.12
	.asciz	"fadeCycle"

L_.str.13:                              ## @.str.13
	.asciz	"fadeAmount"

L_.str.14:                              ## @.str.14
	.asciz	"shadowX"

L_.str.15:                              ## @.str.15
	.asciz	"shadowY"

L_.str.16:                              ## @.str.16
	.asciz	"shadowColor"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Asset_Parse                    ; -- Begin function Asset_Parse
	.p2align	2
_Asset_Parse:                           ; @Asset_Parse
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x0
	add	x1, sp, #24
	bl	_trap_PC_ReadToken
	cbz	w0, LBB0_2
; %bb.1:
	ldr	w0, [sp, #24]
Lloh0:
	adrp	x1, l_.str@PAGE
Lloh1:
	add	x1, x1, l_.str@PAGEOFF
	bl	_Q_stricmp
	cbz	x0, LBB0_4
LBB0_2:
Lloh2:
	adrp	x8, _qfalse@GOTPAGE
Lloh3:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh4:
	ldr	w0, [x8]
LBB0_3:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
LBB0_4:
	add	x0, sp, #24
	mov	w1, #0
	mov	w2, #4
	bl	_memset
	add	x1, sp, #24
	mov	x0, x19
	bl	_trap_PC_ReadToken
	cbz	w0, LBB0_2
; %bb.5:
Lloh5:
	adrp	x20, l_.str.1@PAGE
Lloh6:
	add	x20, x20, l_.str.1@PAGEOFF
Lloh7:
	adrp	x21, l_.str.2@PAGE
Lloh8:
	add	x21, x21, l_.str.2@PAGEOFF
Lloh9:
	adrp	x22, _uiInfo@GOTPAGE
Lloh10:
	ldr	x22, [x22, _uiInfo@GOTPAGEOFF]
Lloh11:
	adrp	x27, _qtrue@GOTPAGE
Lloh12:
	ldr	x27, [x27, _qtrue@GOTPAGEOFF]
Lloh13:
	adrp	x23, l_.str.3@PAGE
Lloh14:
	add	x23, x23, l_.str.3@PAGEOFF
Lloh15:
	adrp	x24, l_.str.4@PAGE
Lloh16:
	add	x24, x24, l_.str.4@PAGEOFF
Lloh17:
	adrp	x25, l_.str.5@PAGE
Lloh18:
	add	x25, x25, l_.str.5@PAGEOFF
Lloh19:
	adrp	x26, l_.str.6@PAGE
Lloh20:
	add	x26, x26, l_.str.6@PAGEOFF
Lloh21:
	adrp	x28, _qfalse@GOTPAGE
Lloh22:
	ldr	x28, [x28, _qfalse@GOTPAGEOFF]
	b	LBB0_9
LBB0_6:                                 ;   in Loop: Header=BB0_9 Depth=1
	add	x1, x22, #40
LBB0_7:                                 ;   in Loop: Header=BB0_9 Depth=1
	mov	x0, x19
	bl	_PC_Float_Parse
	cbz	w0, LBB0_52
LBB0_8:                                 ;   in Loop: Header=BB0_9 Depth=1
	add	x0, sp, #24
	mov	w1, #0
	mov	w2, #4
	bl	_memset
	add	x1, sp, #24
	mov	x0, x19
	bl	_trap_PC_ReadToken
	cbz	w0, LBB0_2
LBB0_9:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w0, [sp, #24]
	mov	x1, x20
	bl	_Q_stricmp
	cbz	x0, LBB0_53
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
	mov	x1, x21
	bl	_Q_stricmp
	cbz	x0, LBB0_27
; %bb.11:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
	mov	x1, x23
	bl	_Q_stricmp
	cbz	x0, LBB0_30
; %bb.12:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
	mov	x1, x24
	bl	_Q_stricmp
	cbz	x0, LBB0_33
; %bb.13:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
	mov	x1, x25
	bl	_Q_stricmp
	cbz	x0, LBB0_36
; %bb.14:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
	mov	x1, x26
	bl	_Q_stricmp
	cbz	x0, LBB0_38
; %bb.15:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
Lloh23:
	adrp	x1, l_.str.7@PAGE
Lloh24:
	add	x1, x1, l_.str.7@PAGEOFF
	bl	_Q_stricmp
	cbz	x0, LBB0_40
; %bb.16:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
Lloh25:
	adrp	x1, l_.str.8@PAGE
Lloh26:
	add	x1, x1, l_.str.8@PAGEOFF
	bl	_Q_stricmp
	cbz	x0, LBB0_42
; %bb.17:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
Lloh27:
	adrp	x1, l_.str.9@PAGE
Lloh28:
	add	x1, x1, l_.str.9@PAGEOFF
	bl	_Q_stricmp
	cbz	x0, LBB0_44
; %bb.18:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
Lloh29:
	adrp	x1, l_.str.10@PAGE
Lloh30:
	add	x1, x1, l_.str.10@PAGEOFF
	bl	_Q_stricmp
	cbz	x0, LBB0_46
; %bb.19:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
Lloh31:
	adrp	x1, l_.str.11@PAGE
Lloh32:
	add	x1, x1, l_.str.11@PAGEOFF
	bl	_Q_stricmp
	cbz	x0, LBB0_6
; %bb.20:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
Lloh33:
	adrp	x1, l_.str.12@PAGE
Lloh34:
	add	x1, x1, l_.str.12@PAGEOFF
	bl	_Q_stricmp
	cbz	x0, LBB0_48
; %bb.21:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
Lloh35:
	adrp	x1, l_.str.13@PAGE
Lloh36:
	add	x1, x1, l_.str.13@PAGEOFF
	bl	_Q_stricmp
	cbz	x0, LBB0_49
; %bb.22:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
Lloh37:
	adrp	x1, l_.str.14@PAGE
Lloh38:
	add	x1, x1, l_.str.14@PAGEOFF
	bl	_Q_stricmp
	cbz	x0, LBB0_50
; %bb.23:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
Lloh39:
	adrp	x1, l_.str.15@PAGE
Lloh40:
	add	x1, x1, l_.str.15@PAGEOFF
	bl	_Q_stricmp
	cbz	x0, LBB0_51
; %bb.24:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w0, [sp, #24]
Lloh41:
	adrp	x1, l_.str.16@PAGE
Lloh42:
	add	x1, x1, l_.str.16@PAGEOFF
	bl	_Q_stricmp
	cbnz	x0, LBB0_8
; %bb.25:                               ;   in Loop: Header=BB0_9 Depth=1
	add	x1, x22, #16
	mov	x0, x19
	bl	_PC_Color_Parse
	cbz	w0, LBB0_52
; %bb.26:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x8, [x22, #16]
	ldr	w8, [x8, #12]
	str	w8, [x22, #24]
	b	LBB0_8
LBB0_27:                                ;   in Loop: Header=BB0_9 Depth=1
	add	x1, sp, #16
	mov	x0, x19
	bl	_PC_String_Parse
	cbz	w0, LBB0_52
; %bb.28:                               ;   in Loop: Header=BB0_9 Depth=1
	add	x1, sp, #12
	mov	x0, x19
	bl	_PC_Int_Parse
	cbz	w0, LBB0_52
; %bb.29:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x0, [sp, #16]
	ldr	w1, [sp, #12]
	add	x2, x22, #108
	bl	_trap_R_RegisterFont
	ldr	w8, [x27]
	str	w8, [x22, #104]
	b	LBB0_8
LBB0_30:                                ;   in Loop: Header=BB0_9 Depth=1
	add	x1, sp, #16
	mov	x0, x19
	bl	_PC_String_Parse
	cbz	w0, LBB0_52
; %bb.31:                               ;   in Loop: Header=BB0_9 Depth=1
	add	x1, sp, #12
	mov	x0, x19
	bl	_PC_Int_Parse
	cbz	w0, LBB0_52
; %bb.32:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x0, [sp, #16]
	ldr	w1, [sp, #12]
	add	x2, x22, #100
	bl	_trap_R_RegisterFont
	b	LBB0_8
LBB0_33:                                ;   in Loop: Header=BB0_9 Depth=1
	add	x1, sp, #16
	mov	x0, x19
	bl	_PC_String_Parse
	cbz	w0, LBB0_52
; %bb.34:                               ;   in Loop: Header=BB0_9 Depth=1
	add	x1, sp, #12
	mov	x0, x19
	bl	_PC_Int_Parse
	cbz	w0, LBB0_52
; %bb.35:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x0, [sp, #16]
	ldr	w1, [sp, #12]
	add	x2, x22, #96
	bl	_trap_R_RegisterFont
	b	LBB0_8
LBB0_36:                                ;   in Loop: Header=BB0_9 Depth=1
	add	x1, sp, #16
	mov	x0, x19
	bl	_PC_String_Parse
	cbz	w0, LBB0_52
; %bb.37:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x0, [sp, #16]
	bl	_trap_R_RegisterShaderNoMip
	str	x0, [x22, #88]
	b	LBB0_8
LBB0_38:                                ;   in Loop: Header=BB0_9 Depth=1
	add	x1, sp, #16
	mov	x0, x19
	bl	_PC_String_Parse
	cbz	w0, LBB0_52
; %bb.39:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x0, [sp, #16]
	ldr	w1, [x28]
	bl	_trap_S_RegisterSound
	str	x0, [x22, #80]
	b	LBB0_8
LBB0_40:                                ;   in Loop: Header=BB0_9 Depth=1
	add	x1, sp, #16
	mov	x0, x19
	bl	_PC_String_Parse
	cbz	w0, LBB0_52
; %bb.41:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x0, [sp, #16]
	ldr	w1, [x28]
	bl	_trap_S_RegisterSound
	str	x0, [x22, #72]
	b	LBB0_8
LBB0_42:                                ;   in Loop: Header=BB0_9 Depth=1
	add	x1, sp, #16
	mov	x0, x19
	bl	_PC_String_Parse
	cbz	w0, LBB0_52
; %bb.43:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x0, [sp, #16]
	ldr	w1, [x28]
	bl	_trap_S_RegisterSound
	str	x0, [x22, #64]
	b	LBB0_8
LBB0_44:                                ;   in Loop: Header=BB0_9 Depth=1
	add	x1, sp, #16
	mov	x0, x19
	bl	_PC_String_Parse
	cbz	w0, LBB0_52
; %bb.45:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x0, [sp, #16]
	ldr	w1, [x28]
	bl	_trap_S_RegisterSound
	str	x0, [x22, #56]
	b	LBB0_8
LBB0_46:                                ;   in Loop: Header=BB0_9 Depth=1
	mov	x0, x19
	mov	x1, x22
	bl	_PC_String_Parse
	cbz	w0, LBB0_52
; %bb.47:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	x0, [x22]
	bl	_trap_R_RegisterShaderNoMip
	str	x0, [x22, #48]
	b	LBB0_8
LBB0_48:                                ;   in Loop: Header=BB0_9 Depth=1
	add	x1, x22, #8
	mov	x0, x19
	bl	_PC_Int_Parse
	cbnz	w0, LBB0_8
	b	LBB0_52
LBB0_49:                                ;   in Loop: Header=BB0_9 Depth=1
	add	x1, x22, #36
	b	LBB0_7
LBB0_50:                                ;   in Loop: Header=BB0_9 Depth=1
	add	x1, x22, #32
	b	LBB0_7
LBB0_51:                                ;   in Loop: Header=BB0_9 Depth=1
	add	x1, x22, #28
	b	LBB0_7
LBB0_52:
	ldr	w0, [x28]
	b	LBB0_3
LBB0_53:
	ldr	w0, [x27]
	b	LBB0_3
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpAdd	Lloh19, Lloh20
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpAdd	Lloh15, Lloh16
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpAdd	Lloh7, Lloh8
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpAdd	Lloh25, Lloh26
	.loh AdrpAdd	Lloh27, Lloh28
	.loh AdrpAdd	Lloh29, Lloh30
	.loh AdrpAdd	Lloh31, Lloh32
	.loh AdrpAdd	Lloh33, Lloh34
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpAdd	Lloh37, Lloh38
	.loh AdrpAdd	Lloh39, Lloh40
	.loh AdrpAdd	Lloh41, Lloh42
	.cfi_endproc
                                        ; -- End function
	.comm	_qfalse,4,2                     ; @qfalse
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"{"

l_.str.1:                               ; @.str.1
	.asciz	"}"

	.comm	_qtrue,4,2                      ; @qtrue
l_.str.2:                               ; @.str.2
	.asciz	"font"

	.comm	_uiInfo,112,3                   ; @uiInfo
l_.str.3:                               ; @.str.3
	.asciz	"smallFont"

l_.str.4:                               ; @.str.4
	.asciz	"bigFont"

l_.str.5:                               ; @.str.5
	.asciz	"gradientbar"

l_.str.6:                               ; @.str.6
	.asciz	"menuEnterSound"

l_.str.7:                               ; @.str.7
	.asciz	"menuExitSound"

l_.str.8:                               ; @.str.8
	.asciz	"itemFocusSound"

l_.str.9:                               ; @.str.9
	.asciz	"menuBuzzSound"

l_.str.10:                              ; @.str.10
	.asciz	"cursor"

l_.str.11:                              ; @.str.11
	.asciz	"fadeClamp"

l_.str.12:                              ; @.str.12
	.asciz	"fadeCycle"

l_.str.13:                              ; @.str.13
	.asciz	"fadeAmount"

l_.str.14:                              ; @.str.14
	.asciz	"shadowX"

l_.str.15:                              ; @.str.15
	.asciz	"shadowY"

l_.str.16:                              ; @.str.16
	.asciz	"shadowColor"

.subsections_via_symbols
