	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function GameType_Parse
_GameType_Parse:                        ## @GameType_Parse
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r14
	movq	%rdi, %rbx
	movq	_qtrue@GOTPCREL(%rip), %r12
	movq	(%r12), %rsi
	callq	_COM_ParseExt
	movq	_qfalse@GOTPCREL(%rip), %rcx
	cmpb	$123, (%rax)
	jne	LBB0_20
## %bb.1:
	xorl	%eax, %eax
	testq	%r14, %r14
	sete	%al
	movq	_uiInfo@GOTPCREL(%rip), %r13
	movq	$0, (%r13,%rax,8)
	movq	(%r12), %rsi
	movq	%rbx, %rdi
	callq	_COM_ParseExt
	movq	%rax, %r15
	leaq	L_.str(%rip), %rsi
	movq	%rax, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_21
## %bb.2:
	movq	_qtrue@GOTPCREL(%rip), %r12
	jmp	LBB0_5
	.p2align	4, 0x90
LBB0_3:                                 ##   in Loop: Header=BB0_5 Depth=1
	testb	%al, %al
	je	LBB0_22
LBB0_4:                                 ##   in Loop: Header=BB0_5 Depth=1
	movq	(%r12), %rsi
	movq	%rbx, %rdi
	callq	_COM_ParseExt
	movq	%rax, %r15
	movq	%rax, %rdi
	leaq	L_.str(%rip), %rsi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_21
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	movzbl	(%r15), %eax
	cmpb	$123, %al
	jne	LBB0_3
## %bb.6:                               ##   in Loop: Header=BB0_5 Depth=1
	testq	%r14, %r14
	je	LBB0_11
## %bb.7:                               ##   in Loop: Header=BB0_5 Depth=1
	movq	(%r13), %rax
	movq	24(%r13), %rcx
	leaq	(%rcx,%rax,8), %rsi
	addq	$4, %rsi
	movq	%rbx, %rdi
	callq	_String_Parse
	testl	%eax, %eax
	je	LBB0_22
## %bb.8:                               ##   in Loop: Header=BB0_5 Depth=1
	movq	(%r13), %rsi
	shlq	$3, %rsi
	addq	24(%r13), %rsi
	movq	%rbx, %rdi
	callq	_Int_Parse
	testl	%eax, %eax
	je	LBB0_22
## %bb.9:                               ##   in Loop: Header=BB0_5 Depth=1
	movq	(%r13), %rax
	movq	_MAX_GAMETYPES@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jae	LBB0_15
## %bb.10:                              ##   in Loop: Header=BB0_5 Depth=1
	incq	%rax
	movq	%rax, (%r13)
	jmp	LBB0_18
LBB0_11:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	8(%r13), %rax
	movq	16(%r13), %rcx
	leaq	(%rcx,%rax,8), %rsi
	addq	$4, %rsi
	movq	%rbx, %rdi
	callq	_String_Parse
	testl	%eax, %eax
	je	LBB0_22
## %bb.12:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	8(%r13), %rsi
	shlq	$3, %rsi
	addq	16(%r13), %rsi
	movq	%rbx, %rdi
	callq	_Int_Parse
	testl	%eax, %eax
	je	LBB0_22
## %bb.13:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	8(%r13), %rax
	movq	_MAX_GAMETYPES@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jae	LBB0_16
## %bb.14:                              ##   in Loop: Header=BB0_5 Depth=1
	incq	%rax
	movq	%rax, 8(%r13)
	jmp	LBB0_18
LBB0_15:                                ##   in Loop: Header=BB0_5 Depth=1
	leaq	L_.str.1(%rip), %rdi
	jmp	LBB0_17
LBB0_16:                                ##   in Loop: Header=BB0_5 Depth=1
	leaq	L_.str.2(%rip), %rdi
LBB0_17:                                ##   in Loop: Header=BB0_5 Depth=1
	callq	_Com_Printf
LBB0_18:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	(%r12), %rsi
	movq	%rbx, %rdi
	callq	_COM_ParseExt
	cmpb	$125, (%rax)
	je	LBB0_4
LBB0_22:
	movq	_qfalse@GOTPCREL(%rip), %r12
	jmp	LBB0_21
LBB0_20:
	movq	%rcx, %r12
LBB0_21:
	movq	(%r12), %rax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_qtrue,8,3                      ## @qtrue
	.comm	_qfalse,8,3                     ## @qfalse
	.comm	_uiInfo,32,3                    ## @uiInfo
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"}"

	.comm	_MAX_GAMETYPES,8,3              ## @MAX_GAMETYPES
L_.str.1:                               ## @.str.1
	.asciz	"Too many net game types, last one replace!\n"

L_.str.2:                               ## @.str.2
	.asciz	"Too many game types, last one replace!\n"

	.no_dead_strip	_GameType_Parse
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function GameType_Parse
_GameType_Parse:                        ; @GameType_Parse
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x1
	mov	x20, x0
Lloh0:
	adrp	x25, _qtrue@GOTPAGE
Lloh1:
	ldr	x25, [x25, _qtrue@GOTPAGEOFF]
	ldr	x1, [x25]
	bl	_COM_ParseExt
	ldrb	w8, [x0]
	cmp	w8, #123
	b.ne	LBB0_20
; %bb.1:
	cmp	x19, #0
	cset	w8, eq
Lloh2:
	adrp	x26, _uiInfo@GOTPAGE
Lloh3:
	ldr	x26, [x26, _uiInfo@GOTPAGEOFF]
	str	xzr, [x26, w8, uxtw #3]
	ldr	x1, [x25]
	mov	x0, x20
	bl	_COM_ParseExt
	mov	x24, x0
Lloh4:
	adrp	x1, l_.str@PAGE
Lloh5:
	add	x1, x1, l_.str@PAGEOFF
	bl	_Q_stricmp
	cbz	x0, LBB0_21
; %bb.2:
Lloh6:
	adrp	x27, _qfalse@GOTPAGE
Lloh7:
	ldr	x27, [x27, _qfalse@GOTPAGEOFF]
Lloh8:
	adrp	x28, _MAX_GAMETYPES@GOTPAGE
Lloh9:
	ldr	x28, [x28, _MAX_GAMETYPES@GOTPAGEOFF]
Lloh10:
	adrp	x21, l_.str.2@PAGE
Lloh11:
	add	x21, x21, l_.str.2@PAGEOFF
Lloh12:
	adrp	x22, l_.str.1@PAGE
Lloh13:
	add	x22, x22, l_.str.1@PAGEOFF
Lloh14:
	adrp	x23, l_.str@PAGE
Lloh15:
	add	x23, x23, l_.str@PAGEOFF
	b	LBB0_5
LBB0_3:                                 ;   in Loop: Header=BB0_5 Depth=1
	cbz	w8, LBB0_19
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	ldr	x1, [x25]
	mov	x0, x20
	bl	_COM_ParseExt
	mov	x24, x0
	mov	x1, x23
	bl	_Q_stricmp
	cbz	x0, LBB0_21
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	ldrb	w8, [x24]
	cmp	w8, #123
	b.ne	LBB0_3
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	cbz	x19, LBB0_11
; %bb.7:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x8, [x26, #24]
	ldr	x9, [x26]
	add	x8, x8, x9, lsl #3
	add	x1, x8, #4
	mov	x0, x20
	bl	_String_Parse
	cbz	w0, LBB0_19
; %bb.8:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x8, [x26, #24]
	ldr	x9, [x26]
	add	x1, x8, x9, lsl #3
	mov	x0, x20
	bl	_Int_Parse
	cbz	w0, LBB0_19
; %bb.9:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x8, [x26]
	ldr	x9, [x28]
	cmp	x8, x9
	b.hs	LBB0_15
; %bb.10:                               ;   in Loop: Header=BB0_5 Depth=1
	add	x8, x8, #1
	str	x8, [x26]
	b	LBB0_18
LBB0_11:                                ;   in Loop: Header=BB0_5 Depth=1
	ldp	x9, x8, [x26, #8]
	add	x8, x8, x9, lsl #3
	add	x1, x8, #4
	mov	x0, x20
	bl	_String_Parse
	cbz	w0, LBB0_19
; %bb.12:                               ;   in Loop: Header=BB0_5 Depth=1
	ldp	x9, x8, [x26, #8]
	add	x1, x8, x9, lsl #3
	mov	x0, x20
	bl	_Int_Parse
	cbz	w0, LBB0_19
; %bb.13:                               ;   in Loop: Header=BB0_5 Depth=1
	ldr	x8, [x26, #8]
	ldr	x9, [x28]
	cmp	x8, x9
	b.hs	LBB0_16
; %bb.14:                               ;   in Loop: Header=BB0_5 Depth=1
	add	x8, x8, #1
	str	x8, [x26, #8]
	b	LBB0_18
LBB0_15:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	x0, x22
	b	LBB0_17
LBB0_16:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	x0, x21
LBB0_17:                                ;   in Loop: Header=BB0_5 Depth=1
	bl	_Com_Printf
LBB0_18:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x1, [x25]
	mov	x0, x20
	bl	_COM_ParseExt
	ldrb	w8, [x0]
	cmp	w8, #125
	b.eq	LBB0_4
LBB0_19:
	mov	x25, x27
	b	LBB0_21
LBB0_20:
Lloh16:
	adrp	x25, _qfalse@GOTPAGE
Lloh17:
	ldr	x25, [x25, _qfalse@GOTPAGEOFF]
LBB0_21:
	ldr	x0, [x25]
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh16, Lloh17
	.cfi_endproc
                                        ; -- End function
	.comm	_qtrue,8,3                      ; @qtrue
	.comm	_qfalse,8,3                     ; @qfalse
	.comm	_uiInfo,32,3                    ; @uiInfo
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"}"

	.comm	_MAX_GAMETYPES,8,3              ; @MAX_GAMETYPES
l_.str.1:                               ; @.str.1
	.asciz	"Too many net game types, last one replace!\n"

l_.str.2:                               ; @.str.2
	.asciz	"Too many game types, last one replace!\n"

	.no_dead_strip	_GameType_Parse
.subsections_via_symbols
