	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function CM_TracePointThroughPatchCollide
LCPI0_0:
	.long	0x00000000                      ## float 0
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_CM_TracePointThroughPatchCollide
	.p2align	4, 0x90
_CM_TracePointThroughPatchCollide:      ## @CM_TracePointThroughPatchCollide
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r14
	movq	%rdi, %r13
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_PATCH_PLANES@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	shlq	$2, %rbx
	movq	%rbx, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r15
	movq	%rbx, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r10
	movq	_cm_playerCurveClip@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpl	$0, (%rax)
	je	LBB0_30
## %bb.1:
	cmpl	$0, 32(%r13)
	je	LBB0_30
## %bb.2:
	movq	%r14, %r9
	cmpl	$0, (%r14)
	movq	%r14, -64(%rbp)                 ## 8-byte Spill
	movq	%r10, -72(%rbp)                 ## 8-byte Spill
	jle	LBB0_11
## %bb.3:
	movq	8(%r9), %rbx
	xorl	%r14d, %r14d
	movq	%r10, %r12
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_4 Depth=1
	movq	8(%rbx), %rcx
	subss	12(%rcx), %xmm0
	movss	-52(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	addss	%xmm0, %xmm1
	movl	(%rax), %eax
	movl	%eax, (%r15,%r14,4)
	ucomiss	%xmm1, %xmm2
	movq	%r12, %rax
	movq	-64(%rbp), %r9                  ## 8-byte Reload
	movq	-72(%rbp), %r10                 ## 8-byte Reload
	jne	LBB0_7
	jp	LBB0_7
LBB0_9:                                 ##   in Loop: Header=BB0_4 Depth=1
	movl	$1203982208, (%rax)             ## imm = 0x47C34F80
LBB0_10:                                ##   in Loop: Header=BB0_4 Depth=1
	incq	%r14
	movslq	(%r9), %rax
	addq	$4, %r12
	addq	$16, %rbx
	cmpq	%rax, %r14
	jge	LBB0_11
LBB0_4:                                 ## =>This Inner Loop Header: Depth=1
	movq	24(%r13), %rax
	movq	(%rbx), %rcx
	movq	8(%rbx), %rsi
	movl	(%rax,%rcx,4), %edi
	callq	_DotProduct
	movss	%xmm0, -52(%rbp)                ## 4-byte Spill
	movl	16(%r13), %edi
	movq	8(%rbx), %rsi
	callq	_DotProduct
	movq	8(%rbx), %rsi
	subss	12(%rsi), %xmm0
	addss	-52(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -56(%rbp)                ## 4-byte Spill
	movl	12(%r13), %edi
	callq	_DotProduct
	movss	-56(%rbp), %xmm2                ## 4-byte Reload
                                        ## xmm2 = mem[0],zero,zero,zero
	xorps	%xmm1, %xmm1
	ucomiss	%xmm2, %xmm1
	movq	_qfalse@GOTPCREL(%rip), %rax
	jae	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=1
	movq	_qtrue@GOTPCREL(%rip), %rax
	jmp	LBB0_6
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=1
	movaps	%xmm2, %xmm0
	subss	%xmm1, %xmm0
	divss	%xmm0, %xmm2
	movss	%xmm2, (%r12)
	xorps	%xmm0, %xmm0
	ucomiss	%xmm2, %xmm0
	jb	LBB0_10
## %bb.8:                               ##   in Loop: Header=BB0_4 Depth=1
	leaq	(%r10,%r14,4), %rax
	jmp	LBB0_9
LBB0_11:
	movl	4(%r9), %r8d
	testl	%r8d, %r8d
	jle	LBB0_30
## %bb.12:
	movq	16(%r9), %r12
	xorl	%r14d, %r14d
	xorps	%xmm2, %xmm2
	movq	%r15, -80(%rbp)                 ## 8-byte Spill
	jmp	LBB0_13
LBB0_28:                                ##   in Loop: Header=BB0_13 Depth=1
	movq	8(%r9), %r15
	movq	(%r12), %rbx
	movq	24(%r13), %rax
	shlq	$4, %rbx
	movq	(%r15,%rbx), %rcx
	movq	8(%r15,%rbx), %rsi
	movl	(%rax,%rcx,4), %edi
	callq	_DotProduct
	movss	%xmm0, -52(%rbp)                ## 4-byte Spill
	movl	16(%r13), %edi
	movq	8(%r15,%rbx), %rsi
	callq	_DotProduct
	movq	8(%r15,%rbx), %rsi
	subss	12(%rsi), %xmm0
	addss	-52(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -56(%rbp)                ## 4-byte Spill
	movl	12(%r13), %edi
	callq	_DotProduct
	movq	8(%r15,%rbx), %rdi
	subss	12(%rdi), %xmm0
	addss	-52(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	-56(%rbp), %xmm2                ## 4-byte Reload
                                        ## xmm2 = mem[0],zero,zero,zero
	movaps	%xmm2, %xmm1
	movq	_SURFACE_CLIP_EPSILON@GOTPCREL(%rip), %rax
	subss	(%rax), %xmm1
	subss	%xmm0, %xmm2
	divss	%xmm2, %xmm1
	xorps	%xmm0, %xmm0
	maxss	%xmm1, %xmm0
	movss	%xmm0, (%r13)
	movl	8(%r13), %esi
	callq	_VectorCopy
	movq	-64(%rbp), %r9                  ## 8-byte Reload
	movq	8(%r15,%rbx), %rax
	movss	12(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, 4(%r13)
	movl	4(%r9), %r8d
	movq	-72(%rbp), %r10                 ## 8-byte Reload
	xorps	%xmm2, %xmm2
	movq	-80(%rbp), %r15                 ## 8-byte Reload
	.p2align	4, 0x90
LBB0_29:                                ##   in Loop: Header=BB0_13 Depth=1
	incl	%r14d
	addq	$32, %r12
	cmpl	%r8d, %r14d
	jge	LBB0_30
LBB0_13:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_20 Depth 2
	movq	(%r12), %rcx
	cmpl	$0, (%r15,%rcx,4)
	je	LBB0_29
## %bb.14:                              ##   in Loop: Header=BB0_13 Depth=1
	movss	(%r10,%rcx,4), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	ucomiss	%xmm0, %xmm2
	ja	LBB0_29
## %bb.15:                              ##   in Loop: Header=BB0_13 Depth=1
	ucomiss	(%r13), %xmm0
	ja	LBB0_29
## %bb.16:                              ##   in Loop: Header=BB0_13 Depth=1
	movl	8(%r12), %ecx
	testl	%ecx, %ecx
	jle	LBB0_17
## %bb.19:                              ##   in Loop: Header=BB0_13 Depth=1
	movq	16(%r12), %rsi
	movq	24(%r12), %rdi
	xorl	%edx, %edx
	jmp	LBB0_20
	.p2align	4, 0x90
LBB0_22:                                ##   in Loop: Header=BB0_20 Depth=2
	ucomiss	%xmm1, %xmm0
	ja	LBB0_18
LBB0_23:                                ##   in Loop: Header=BB0_20 Depth=2
	incq	%rdx
	cmpq	%rdx, %rcx
	je	LBB0_24
LBB0_20:                                ##   Parent Loop BB0_13 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movslq	(%rsi,%rdx,4), %rbx
	movl	(%r15,%rbx,4), %eax
	movss	(%r10,%rbx,4), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	cmpl	(%rdi,%rdx,4), %eax
	je	LBB0_22
## %bb.21:                              ##   in Loop: Header=BB0_20 Depth=2
	ucomiss	%xmm0, %xmm1
	jbe	LBB0_23
	jmp	LBB0_18
LBB0_17:                                ##   in Loop: Header=BB0_13 Depth=1
	xorl	%edx, %edx
LBB0_18:                                ##   in Loop: Header=BB0_13 Depth=1
	cmpl	%ecx, %edx
	jne	LBB0_29
LBB0_24:                                ##   in Loop: Header=BB0_13 Depth=1
	movq	_CM_TracePointThroughPatchCollide.cv(%rip), %rax
	testq	%rax, %rax
	jne	LBB0_26
## %bb.25:                              ##   in Loop: Header=BB0_13 Depth=1
	leaq	L_.str(%rip), %rdi
	leaq	L_.str.1(%rip), %rsi
	xorl	%edx, %edx
	callq	_Cvar_Get
	movq	-64(%rbp), %r9                  ## 8-byte Reload
	movq	%rax, _CM_TracePointThroughPatchCollide.cv(%rip)
LBB0_26:                                ##   in Loop: Header=BB0_13 Depth=1
	cmpq	$0, (%rax)
	je	LBB0_28
## %bb.27:                              ##   in Loop: Header=BB0_13 Depth=1
	movq	_debugPatchCollide@GOTPCREL(%rip), %rax
	movq	%r9, (%rax)
	movq	_debugFacet@GOTPCREL(%rip), %rax
	movq	%r12, (%rax)
	jmp	LBB0_28
LBB0_30:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_32
## %bb.31:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_32:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_PATCH_PLANES,4,2           ## @MAX_PATCH_PLANES
.zerofill __DATA,__bss,_CM_TracePointThroughPatchCollide.cv,8,3 ## @CM_TracePointThroughPatchCollide.cv
	.comm	_cm_playerCurveClip,8,3         ## @cm_playerCurveClip
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_qtrue,4,2                      ## @qtrue
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"r_debugSurfaceUpdate"

L_.str.1:                               ## @.str.1
	.asciz	"1"

	.comm	_debugPatchCollide,8,3          ## @debugPatchCollide
	.comm	_debugFacet,8,3                 ## @debugFacet
	.comm	_SURFACE_CLIP_EPSILON,4,2       ## @SURFACE_CLIP_EPSILON
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CM_TracePointThroughPatchCollide ; -- Begin function CM_TracePointThroughPatchCollide
	.p2align	2
_CM_TracePointThroughPatchCollide:      ; @CM_TracePointThroughPatchCollide
	.cfi_startproc
; %bb.0:
	stp	d11, d10, [sp, #-128]!          ; 16-byte Folded Spill
	.cfi_def_cfa_offset 128
	stp	d9, d8, [sp, #16]               ; 16-byte Folded Spill
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	.cfi_offset b10, -120
	.cfi_offset b11, -128
	sub	sp, sp, #16
	mov	x19, x1
	mov	x20, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-120]
Lloh3:
	adrp	x8, _MAX_PATCH_PLANES@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_PATCH_PLANES@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	lsl	x8, x8, #2
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x10, x8, #15
	and	x12, x10, #0x7fffffff0
	sub	x23, x9, x12
	mov	sp, x23
	mov	x9, x8
Lloh8:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh9:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	sub	x24, x8, x12
	mov	sp, x24
Lloh10:
	adrp	x8, _cm_playerCurveClip@GOTPAGE
Lloh11:
	ldr	x8, [x8, _cm_playerCurveClip@GOTPAGEOFF]
Lloh12:
	ldr	x8, [x8]
	ldr	w8, [x8]
	cbz	w8, LBB0_28
; %bb.1:
	ldr	w8, [x20, #32]
	cbz	w8, LBB0_28
; %bb.2:
	ldr	w8, [x19]
	cmp	w8, #1
	b.lt	LBB0_9
; %bb.3:
	mov	x21, #0
	ldr	x22, [x19, #8]
Lloh13:
	adrp	x25, _qtrue@GOTPAGE
Lloh14:
	ldr	x25, [x25, _qtrue@GOTPAGEOFF]
	mov	w26, #20352
	movk	w26, #18371, lsl #16
	mov	x27, x24
Lloh15:
	adrp	x28, _qfalse@GOTPAGE
Lloh16:
	ldr	x28, [x28, _qfalse@GOTPAGEOFF]
	b	LBB0_6
LBB0_4:                                 ;   in Loop: Header=BB0_6 Depth=1
	str	w26, [x8]
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=1
	add	x21, x21, #1
	ldrsw	x8, [x19]
	add	x27, x27, #4
	add	x22, x22, #16
	cmp	x21, x8
	b.ge	LBB0_9
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x20, #24]
	ldp	x9, x1, [x22]
	ldr	w0, [x8, x9, lsl #2]
	bl	_DotProduct
	fmov	s8, s0
	ldr	w0, [x20, #16]
	ldr	x1, [x22, #8]
	bl	_DotProduct
	ldr	x1, [x22, #8]
	ldr	s1, [x1, #12]
	fsub	s0, s0, s1
	fadd	s9, s8, s0
	ldr	w0, [x20, #12]
	bl	_DotProduct
	ldr	x8, [x22, #8]
	ldr	s1, [x8, #12]
	fsub	s0, s0, s1
	fadd	s0, s8, s0
	fcmp	s9, #0.0
	csel	x8, x25, x28, hi
	ldr	w8, [x8]
	str	w8, [x23, x21, lsl #2]
	fcmp	s9, s0
	mov	x8, x27
	b.eq	LBB0_4
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=1
	fsub	s0, s9, s0
	fdiv	s0, s9, s0
	str	s0, [x27]
	fcmp	s0, #0.0
	b.hi	LBB0_5
; %bb.8:                                ;   in Loop: Header=BB0_6 Depth=1
	add	x8, x24, x21, lsl #2
	b	LBB0_4
LBB0_9:
	ldr	w8, [x19, #4]
	cmp	w8, #1
	b.lt	LBB0_28
; %bb.10:
	mov	w25, #0
	ldr	x26, [x19, #16]
	adrp	x27, _CM_TracePointThroughPatchCollide.cv@PAGE
Lloh17:
	adrp	x28, _SURFACE_CLIP_EPSILON@GOTPAGE
Lloh18:
	ldr	x28, [x28, _SURFACE_CLIP_EPSILON@GOTPAGEOFF]
	movi	d9, #0000000000000000
Lloh19:
	adrp	x22, _debugFacet@GOTPAGE
Lloh20:
	ldr	x22, [x22, _debugFacet@GOTPAGEOFF]
	b	LBB0_13
LBB0_11:                                ;   in Loop: Header=BB0_13 Depth=1
	ldr	x8, [x19, #8]
	ldr	x9, [x26]
	ldr	x10, [x20, #24]
	add	x21, x8, x9, lsl #4
	ldp	x8, x1, [x21]
	ldr	w0, [x10, x8, lsl #2]
	bl	_DotProduct
	fmov	s8, s0
	ldr	w0, [x20, #16]
	ldr	x1, [x21, #8]
	bl	_DotProduct
	ldr	x1, [x21, #8]
	ldr	s1, [x1, #12]
	fsub	s0, s0, s1
	fadd	s10, s8, s0
	ldr	w0, [x20, #12]
	bl	_DotProduct
	ldr	x0, [x21, #8]
	ldr	s1, [x0, #12]
	fsub	s0, s0, s1
	fadd	s0, s8, s0
	ldr	s1, [x28]
	fsub	s1, s10, s1
	fsub	s0, s10, s0
	fdiv	s0, s1, s0
	fmax	s0, s0, s9
	str	s0, [x20]
	ldr	w1, [x20, #8]
	bl	_VectorCopy
	ldr	x8, [x21, #8]
	ldr	s0, [x8, #12]
	str	s0, [x20, #4]
	ldr	w8, [x19, #4]
LBB0_12:                                ;   in Loop: Header=BB0_13 Depth=1
	add	w25, w25, #1
	add	x26, x26, #32
	cmp	w25, w8
	b.ge	LBB0_28
LBB0_13:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_20 Depth 2
	ldr	x9, [x26]
	ldr	w10, [x23, x9, lsl #2]
	cbz	w10, LBB0_12
; %bb.14:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	s0, [x24, x9, lsl #2]
	fcmp	s0, #0.0
	b.mi	LBB0_12
; %bb.15:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	s1, [x20]
	fcmp	s0, s1
	b.gt	LBB0_12
; %bb.16:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	w9, [x26, #8]
	cmp	w9, #1
	b.lt	LBB0_22
; %bb.17:                               ;   in Loop: Header=BB0_13 Depth=1
	mov	x10, #0
	ldp	x11, x12, [x26, #16]
	b	LBB0_20
LBB0_18:                                ;   in Loop: Header=BB0_20 Depth=2
	fcmp	s1, s0
	b.mi	LBB0_23
LBB0_19:                                ;   in Loop: Header=BB0_20 Depth=2
	add	x10, x10, #1
	cmp	x9, x10
	b.eq	LBB0_24
LBB0_20:                                ;   Parent Loop BB0_13 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	lsl	x13, x10, #2
	ldrsw	x14, [x11, x13]
	lsl	x14, x14, #2
	ldr	w15, [x23, x14]
	ldr	w13, [x12, x13]
	ldr	s1, [x24, x14]
	cmp	w15, w13
	b.eq	LBB0_18
; %bb.21:                               ;   in Loop: Header=BB0_20 Depth=2
	fcmp	s1, s0
	b.le	LBB0_19
	b	LBB0_23
LBB0_22:                                ;   in Loop: Header=BB0_13 Depth=1
	mov	w10, #0
LBB0_23:                                ;   in Loop: Header=BB0_13 Depth=1
	cmp	w10, w9
	b.ne	LBB0_12
LBB0_24:                                ;   in Loop: Header=BB0_13 Depth=1
	ldr	x0, [x27, _CM_TracePointThroughPatchCollide.cv@PAGEOFF]
	cbnz	x0, LBB0_26
; %bb.25:                               ;   in Loop: Header=BB0_13 Depth=1
Lloh21:
	adrp	x0, l_.str@PAGE
Lloh22:
	add	x0, x0, l_.str@PAGEOFF
Lloh23:
	adrp	x1, l_.str.1@PAGE
Lloh24:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	w2, #0
	bl	_Cvar_Get
	str	x0, [x27, _CM_TracePointThroughPatchCollide.cv@PAGEOFF]
LBB0_26:                                ;   in Loop: Header=BB0_13 Depth=1
	ldr	x8, [x0]
	cbz	x8, LBB0_11
; %bb.27:                               ;   in Loop: Header=BB0_13 Depth=1
Lloh25:
	adrp	x8, _debugPatchCollide@GOTPAGE
Lloh26:
	ldr	x8, [x8, _debugPatchCollide@GOTPAGEOFF]
Lloh27:
	str	x19, [x8]
	str	x26, [x22]
	b	LBB0_11
LBB0_28:
	ldur	x8, [x29, #-120]
Lloh28:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh29:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh30:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_30
; %bb.29:
	sub	sp, x29, #112
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #16]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp], #128            ; 16-byte Folded Reload
	ret
LBB0_30:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpAdd	Lloh21, Lloh22
	.loh AdrpLdrGotStr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh30
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_PATCH_PLANES,4,2           ; @MAX_PATCH_PLANES
.zerofill __DATA,__bss,_CM_TracePointThroughPatchCollide.cv,8,3 ; @CM_TracePointThroughPatchCollide.cv
	.comm	_cm_playerCurveClip,8,3         ; @cm_playerCurveClip
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_qtrue,4,2                      ; @qtrue
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"r_debugSurfaceUpdate"

l_.str.1:                               ; @.str.1
	.asciz	"1"

	.comm	_debugPatchCollide,8,3          ; @debugPatchCollide
	.comm	_debugFacet,8,3                 ; @debugFacet
	.comm	_SURFACE_CLIP_EPSILON,4,2       ; @SURFACE_CLIP_EPSILON
.subsections_via_symbols
