	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SceneTriggerAt_b               ## -- Begin function SceneTriggerAt_b
	.p2align	4, 0x90
_SceneTriggerAt_b:                      ## @SceneTriggerAt_b
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_scene_num_triggers@GOTPCREL(%rip), %rax
	movq	(%rax), %r8
	testq	%r8, %r8
	je	LBB0_1
## %bb.2:
	movq	_triggers@GOTPCREL(%rip), %rax
	movq	(%rax), %rdx
	addq	$24, %rdx
	xorl	%eax, %eax
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_3 Depth=1
	incq	%rax
	addq	$32, %rdx
	cmpq	%rax, %r8
	je	LBB0_8
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	-8(%rdx), %rcx
	cmpq	%rdi, %rcx
	ja	LBB0_7
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	addq	-24(%rdx), %rcx
	cmpq	%rdi, %rcx
	jb	LBB0_7
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	(%rdx), %r9
	leaq	1(%r9), %rcx
	cmpq	%rsi, %rcx
	ja	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_3 Depth=1
	addq	-16(%rdx), %r9
	cmpq	%rsi, %r9
	jb	LBB0_7
## %bb.9:
	popq	%rbp
	retq
LBB0_1:
	xorl	%eax, %eax
	popq	%rbp
	retq
LBB0_8:
	movq	%r8, %rax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_scene_num_triggers,8,3         ## @scene_num_triggers
	.comm	_triggers,8,3                   ## @triggers
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SceneTriggerAt_b               ; -- Begin function SceneTriggerAt_b
	.p2align	2
_SceneTriggerAt_b:                      ; @SceneTriggerAt_b
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x9, _scene_num_triggers@GOTPAGE
Lloh1:
	ldr	x9, [x9, _scene_num_triggers@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	cbz	x9, LBB0_6
; %bb.1:
	mov	x8, x0
	mov	x0, #0
Lloh3:
	adrp	x10, _triggers@GOTPAGE
Lloh4:
	ldr	x10, [x10, _triggers@GOTPAGEOFF]
Lloh5:
	ldr	x10, [x10]
	add	x10, x10, #16
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x0, x0, #1
	add	x10, x10, #32
	cmp	x9, x0
	b.eq	LBB0_7
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x11, [x10]
	cmp	x11, x8
	b.hi	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x12, [x10, #8]
	ldp	x14, x13, [x10, #-16]
	add	x13, x13, x12
	add	x12, x12, #1
	add	x11, x14, x11
	cmp	x11, x8
	ccmp	x12, x1, #2, hs
	ccmp	x13, x1, #0, ls
	b.lo	LBB0_2
; %bb.5:
	ret
LBB0_6:
	mov	x0, #0
	ret
LBB0_7:
	mov	x0, x9
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_scene_num_triggers,8,3         ; @scene_num_triggers
	.comm	_triggers,8,3                   ; @triggers
.subsections_via_symbols
