	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Script_ActorSetEmote_b         ## -- Begin function Script_ActorSetEmote_b
	.p2align	4, 0x90
_Script_ActorSetEmote_b:                ## @Script_ActorSetEmote_b
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_script_cmd_args_len@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_script_ptr@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edx
	leal	1(%rax,%rdx), %eax
	movl	%eax, (%rcx)
	movq	_script_actor@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_script_cmd_args@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %esi
	callq	_SceneSetEmote
	movq	_FALSE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_script_action_complete@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_script_cmd_args_len,8,3        ## @script_cmd_args_len
	.comm	_script_ptr,4,2                 ## @script_ptr
	.comm	_script_actor,4,2               ## @script_actor
	.comm	_script_cmd_args,8,3            ## @script_cmd_args
	.comm	_FALSE,4,2                      ## @FALSE
	.comm	_script_action_complete,4,2     ## @script_action_complete
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Script_ActorSetEmote_b         ; -- Begin function Script_ActorSetEmote_b
	.p2align	2
_Script_ActorSetEmote_b:                ; @Script_ActorSetEmote_b
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _script_cmd_args_len@GOTPAGE
Lloh1:
	ldr	x8, [x8, _script_cmd_args_len@GOTPAGEOFF]
Lloh2:
	adrp	x9, _script_ptr@GOTPAGE
Lloh3:
	ldr	x9, [x9, _script_ptr@GOTPAGEOFF]
Lloh4:
	ldr	w8, [x8]
	ldr	w10, [x9]
	add	w8, w8, w10
	add	w8, w8, #1
Lloh5:
	adrp	x10, _script_actor@GOTPAGE
Lloh6:
	ldr	x10, [x10, _script_actor@GOTPAGEOFF]
	str	w8, [x9]
Lloh7:
	ldr	w0, [x10]
Lloh8:
	adrp	x8, _script_cmd_args@GOTPAGE
Lloh9:
	ldr	x8, [x8, _script_cmd_args@GOTPAGEOFF]
Lloh10:
	ldr	x8, [x8]
	ldr	w1, [x8]
	bl	_SceneSetEmote
Lloh11:
	adrp	x8, _FALSE@GOTPAGE
Lloh12:
	ldr	x8, [x8, _FALSE@GOTPAGEOFF]
Lloh13:
	ldr	w8, [x8]
Lloh14:
	adrp	x9, _script_action_complete@GOTPAGE
Lloh15:
	ldr	x9, [x9, _script_action_complete@GOTPAGEOFF]
Lloh16:
	str	w8, [x9]
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotStr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh4
	.cfi_endproc
                                        ; -- End function
	.comm	_script_cmd_args_len,8,3        ; @script_cmd_args_len
	.comm	_script_ptr,4,2                 ; @script_ptr
	.comm	_script_actor,4,2               ; @script_actor
	.comm	_script_cmd_args,8,3            ; @script_cmd_args
	.comm	_FALSE,4,2                      ; @FALSE
	.comm	_script_action_complete,4,2     ; @script_action_complete
.subsections_via_symbols
