	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SV_GameClientNum               ## -- Begin function SV_GameClientNum
	.p2align	4, 0x90
_SV_GameClientNum:                      ## @SV_GameClientNum
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_sv@GOTPCREL(%rip), %rcx
	movslq	(%rcx), %rdx
	movslq	%edi, %rax
	imulq	%rdx, %rax
	shlq	$2, %rax
	addq	8(%rcx), %rax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_sv,16,3                        ## @sv
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SV_GameClientNum               ; -- Begin function SV_GameClientNum
	.p2align	2
_SV_GameClientNum:                      ; @SV_GameClientNum
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _sv@GOTPAGE
Lloh1:
	ldr	x8, [x8, _sv@GOTPAGEOFF]
	ldr	x9, [x8, #8]
	ldr	w8, [x8]
	mul	w8, w8, w0
	add	x0, x9, w8, sxtw #2
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_sv,16,3                        ; @sv
.subsections_via_symbols
