	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function IN_ShutdownJoystick
_IN_ShutdownJoystick:                   ## @IN_ShutdownJoystick
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_SDL_INIT_GAMECONTROLLER@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	callq	_SDL_WasInit
	testl	%eax, %eax
	je	LBB0_7
## %bb.1:
	movq	_SDL_INIT_JOYSTICK@GOTPCREL(%rip), %r14
	movl	(%r14), %edi
	callq	_SDL_WasInit
	testl	%eax, %eax
	je	LBB0_7
## %bb.2:
	movq	_gamepad@GOTPCREL(%rip), %r15
	movq	(%r15), %rdi
	testq	%rdi, %rdi
	je	LBB0_4
## %bb.3:
	callq	_SDL_GameControllerClose
	movq	$0, (%r15)
LBB0_4:
	movq	_stick@GOTPCREL(%rip), %r15
	movq	(%r15), %rdi
	testq	%rdi, %rdi
	je	LBB0_6
## %bb.5:
	callq	_SDL_JoystickClose
	movq	$0, (%r15)
LBB0_6:
	movl	(%rbx), %edi
	callq	_SDL_QuitSubSystem
	movl	(%r14), %edi
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_SDL_QuitSubSystem              ## TAILCALL
LBB0_7:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_SDL_INIT_GAMECONTROLLER,4,2    ## @SDL_INIT_GAMECONTROLLER
	.comm	_SDL_INIT_JOYSTICK,4,2          ## @SDL_INIT_JOYSTICK
	.comm	_gamepad,8,3                    ## @gamepad
	.comm	_stick,8,3                      ## @stick
	.no_dead_strip	_IN_ShutdownJoystick
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function IN_ShutdownJoystick
_IN_ShutdownJoystick:                   ; @IN_ShutdownJoystick
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
Lloh0:
	adrp	x19, _SDL_INIT_GAMECONTROLLER@GOTPAGE
Lloh1:
	ldr	x19, [x19, _SDL_INIT_GAMECONTROLLER@GOTPAGEOFF]
	ldr	w0, [x19]
	bl	_SDL_WasInit
	cbz	w0, LBB0_7
; %bb.1:
Lloh2:
	adrp	x20, _SDL_INIT_JOYSTICK@GOTPAGE
Lloh3:
	ldr	x20, [x20, _SDL_INIT_JOYSTICK@GOTPAGEOFF]
	ldr	w0, [x20]
	bl	_SDL_WasInit
	cbz	w0, LBB0_7
; %bb.2:
Lloh4:
	adrp	x21, _gamepad@GOTPAGE
Lloh5:
	ldr	x21, [x21, _gamepad@GOTPAGEOFF]
	ldr	x0, [x21]
	cbz	x0, LBB0_4
; %bb.3:
	bl	_SDL_GameControllerClose
	str	xzr, [x21]
LBB0_4:
Lloh6:
	adrp	x21, _stick@GOTPAGE
Lloh7:
	ldr	x21, [x21, _stick@GOTPAGEOFF]
	ldr	x0, [x21]
	cbz	x0, LBB0_6
; %bb.5:
	bl	_SDL_JoystickClose
	str	xzr, [x21]
LBB0_6:
	ldr	w0, [x19]
	bl	_SDL_QuitSubSystem
	ldr	w0, [x20]
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_SDL_QuitSubSystem
LBB0_7:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_SDL_INIT_GAMECONTROLLER,4,2    ; @SDL_INIT_GAMECONTROLLER
	.comm	_SDL_INIT_JOYSTICK,4,2          ; @SDL_INIT_JOYSTICK
	.comm	_gamepad,8,3                    ; @gamepad
	.comm	_stick,8,3                      ; @stick
	.no_dead_strip	_IN_ShutdownJoystick
.subsections_via_symbols
