	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_MSG_ReadDeltaPlayerstate       ## -- Begin function MSG_ReadDeltaPlayerstate
	.p2align	4, 0x90
_MSG_ReadDeltaPlayerstate:              ## @MSG_ReadDeltaPlayerstate
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r12
	movq	%rsi, %rbx
	movq	%rdi, %r14
	testq	%rsi, %rsi
	jne	LBB0_2
## %bb.1:
	leaq	-120(%rbp), %rbx
	movq	%rbx, %rdi
	xorl	%esi, %esi
	movl	$32, %edx
	callq	_Com_Memset
LBB0_2:
	movups	(%rbx), %xmm0
	movups	16(%rbx), %xmm1
	movups	%xmm1, 16(%r12)
	movups	%xmm0, (%r12)
	movq	(%r14), %rax
	movl	8(%r14), %esi
	testq	%rax, %rax
	je	LBB0_3
## %bb.4:
	movq	_GENTITYNUM_BITS@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	leal	(%rax,%rsi,8), %eax
	subl	%eax, %ecx
	addl	$8, %ecx
	jmp	LBB0_5
LBB0_3:
	movq	_GENTITYNUM_BITS@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	leal	(,%rsi,8), %eax
	subl	%eax, %ecx
LBB0_5:
	movl	%ecx, -48(%rbp)                 ## 4-byte Spill
	movq	_cl_shownet@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movb	$1, %cl
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	testq	%rax, %rax
	movq	%rbx, -88(%rbp)                 ## 8-byte Spill
	je	LBB0_9
## %bb.6:
	movl	(%rax), %eax
	cmpl	$1, %eax
	jg	LBB0_8
## %bb.7:
	cmpl	$-2, %eax
	jne	LBB0_9
LBB0_8:
	leaq	L_.str(%rip), %rdi
	movl	$0, -44(%rbp)                   ## 4-byte Folded Spill
                                        ## kill: def $esi killed $esi killed $rsi
	xorl	%eax, %eax
	callq	_Com_Printf
LBB0_9:
	movq	_playerStateFields@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	callq	_ARRAY_LEN
	movl	%eax, %r15d
	movq	%r14, -64(%rbp)                 ## 8-byte Spill
	movq	%r14, %rdi
	callq	_MSG_ReadByte
	movl	%eax, %ebx
	movl	%r15d, -68(%rbp)                ## 4-byte Spill
	cmpl	%eax, %r15d
	jl	LBB0_11
## %bb.10:
	testl	%ebx, %ebx
	jns	LBB0_12
LBB0_11:
	movq	_ERR_DROP@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	L_.str.1(%rip), %rsi
	callq	_Com_Error
LBB0_12:
	movl	%ebx, -52(%rbp)                 ## 4-byte Spill
	testl	%ebx, %ebx
	jle	LBB0_25
## %bb.13:
	movq	_playerStateFields@GOTPCREL(%rip), %rax
	movq	(%rax), %r13
	addq	$8, %r13
	movq	_FLOAT_INT_BITS@GOTPCREL(%rip), %rbx
	movl	-52(%rbp), %r14d                ## 4-byte Reload
	movq	%r12, -80(%rbp)                 ## 8-byte Spill
	jmp	LBB0_14
	.p2align	4, 0x90
LBB0_15:                                ##   in Loop: Header=BB0_14 Depth=1
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%r15,4), %eax
	movl	%eax, (%r12,%r15,4)
LBB0_24:                                ##   in Loop: Header=BB0_14 Depth=1
	addq	$12, %r13
	decl	%r14d
	je	LBB0_25
LBB0_14:                                ## =>This Inner Loop Header: Depth=1
	movslq	-8(%r13), %r15
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	movl	$1, %esi
	callq	_MSG_ReadBits
	testl	%eax, %eax
	je	LBB0_15
## %bb.16:                              ##   in Loop: Header=BB0_14 Depth=1
	movl	-4(%r13), %esi
	testl	%esi, %esi
	je	LBB0_17
## %bb.21:                              ##   in Loop: Header=BB0_14 Depth=1
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	callq	_MSG_ReadBits
	movl	%eax, (%r12,%r15,4)
	cmpb	$0, -44(%rbp)                   ## 1-byte Folded Reload
	jne	LBB0_24
LBB0_23:                                ##   in Loop: Header=BB0_14 Depth=1
	movl	(%r13), %esi
	leaq	L_.str.2(%rip), %rdi
	movl	%eax, %edx
	xorl	%eax, %eax
	callq	_Com_Printf
	jmp	LBB0_24
	.p2align	4, 0x90
LBB0_17:                                ##   in Loop: Header=BB0_14 Depth=1
	movq	-64(%rbp), %r12                 ## 8-byte Reload
	movq	%r12, %rdi
	movl	$1, %esi
	callq	_MSG_ReadBits
	testl	%eax, %eax
	je	LBB0_18
## %bb.19:                              ##   in Loop: Header=BB0_14 Depth=1
	movq	%r12, %rdi
	movl	$32, %esi
	callq	_MSG_ReadBits
	movq	-80(%rbp), %r12                 ## 8-byte Reload
	movl	%eax, (%r12,%r15,4)
	cmpb	$0, -44(%rbp)                   ## 1-byte Folded Reload
	jne	LBB0_24
## %bb.20:                              ##   in Loop: Header=BB0_14 Depth=1
	movd	%eax, %xmm0
	movl	(%r13), %esi
	cvtss2sd	%xmm0, %xmm0
	leaq	L_.str.3(%rip), %rdi
	movb	$1, %al
	callq	_Com_Printf
	jmp	LBB0_24
LBB0_18:                                ##   in Loop: Header=BB0_14 Depth=1
	movl	(%rbx), %esi
	movq	%r12, %rdi
	callq	_MSG_ReadBits
	movq	_FLOAT_INT_BIAS@GOTPCREL(%rip), %rcx
	subl	(%rcx), %eax
	xorps	%xmm0, %xmm0
	cvtsi2ss	%eax, %xmm0
	movq	-80(%rbp), %r12                 ## 8-byte Reload
	movss	%xmm0, (%r12,%r15,4)
	cmpb	$0, -44(%rbp)                   ## 1-byte Folded Reload
	jne	LBB0_24
	jmp	LBB0_23
LBB0_25:
	movl	-68(%rbp), %ebx                 ## 4-byte Reload
	movl	%ebx, %edx
	movl	-52(%rbp), %r10d                ## 4-byte Reload
	subl	%r10d, %edx
	movq	-64(%rbp), %r13                 ## 8-byte Reload
	movq	-88(%rbp), %r9                  ## 8-byte Reload
	jle	LBB0_33
## %bb.26:
	movslq	%r10d, %rax
	leaq	(%rax,%rax,2), %rax
	shlq	$2, %rax
	movq	_playerStateFields@GOTPCREL(%rip), %rcx
	addq	(%rcx), %rax
	movl	%r10d, %r8d
	notl	%r8d
	addl	%ebx, %r8d
	andl	$3, %edx
	je	LBB0_30
## %bb.27:
	negl	%edx
	xorl	%esi, %esi
	.p2align	4, 0x90
LBB0_28:                                ## =>This Inner Loop Header: Depth=1
	movslq	(%rax), %rdi
	movl	(%r9,%rdi,4), %ecx
	movl	%ecx, (%r12,%rdi,4)
	addq	$12, %rax
	decl	%esi
	cmpl	%esi, %edx
	jne	LBB0_28
## %bb.29:
	subl	%esi, %r10d
LBB0_30:
	cmpl	$3, %r8d
	jb	LBB0_33
## %bb.31:
	subl	%r10d, %ebx
	.p2align	4, 0x90
LBB0_32:                                ## =>This Inner Loop Header: Depth=1
	movslq	(%rax), %rcx
	movl	(%r9,%rcx,4), %edx
	movl	%edx, (%r12,%rcx,4)
	movslq	12(%rax), %rcx
	movl	(%r9,%rcx,4), %edx
	movl	%edx, (%r12,%rcx,4)
	movslq	24(%rax), %rcx
	movl	(%r9,%rcx,4), %edx
	movl	%edx, (%r12,%rcx,4)
	movslq	36(%rax), %rcx
	movl	(%r9,%rcx,4), %edx
	movl	%edx, (%r12,%rcx,4)
	addq	$48, %rax
	addl	$-4, %ebx
	jne	LBB0_32
LBB0_33:
	movq	%r13, %rdi
	movl	$1, %esi
	callq	_MSG_ReadBits
	testl	%eax, %eax
	je	LBB0_58
## %bb.34:
	movq	%r13, %rdi
	movl	$1, %esi
	callq	_MSG_ReadBits
	testl	%eax, %eax
	je	LBB0_40
## %bb.35:
	leaq	L_.str.4(%rip), %rdi
	callq	_LOG
	movq	_MAX_STATS@GOTPCREL(%rip), %r14
	movl	(%r14), %esi
	movq	%r13, %rdi
	callq	_MSG_ReadBits
	movl	%eax, %r15d
	movl	(%r14), %eax
	testl	%eax, %eax
	jle	LBB0_40
## %bb.36:
	xorl	%ebx, %ebx
	jmp	LBB0_37
	.p2align	4, 0x90
LBB0_39:                                ##   in Loop: Header=BB0_37 Depth=1
	incq	%rbx
	movslq	%eax, %rcx
	cmpq	%rcx, %rbx
	jge	LBB0_40
LBB0_37:                                ## =>This Inner Loop Header: Depth=1
	btl	%ebx, %r15d
	jae	LBB0_39
## %bb.38:                              ##   in Loop: Header=BB0_37 Depth=1
	movq	%r13, %rdi
	callq	_MSG_ReadShort
	movq	24(%r12), %rcx
	movq	%rax, (%rcx,%rbx,8)
	movl	(%r14), %eax
	jmp	LBB0_39
LBB0_40:
	movq	%r13, %rdi
	movl	$1, %esi
	callq	_MSG_ReadBits
	testl	%eax, %eax
	je	LBB0_46
## %bb.41:
	leaq	L_.str.5(%rip), %rdi
	callq	_LOG
	movq	_MAX_PERSISTANT@GOTPCREL(%rip), %r14
	movl	(%r14), %esi
	movq	%r13, %rdi
	callq	_MSG_ReadBits
	movl	%eax, %r15d
	movl	(%r14), %eax
	testl	%eax, %eax
	jle	LBB0_46
## %bb.42:
	xorl	%ebx, %ebx
	jmp	LBB0_43
	.p2align	4, 0x90
LBB0_45:                                ##   in Loop: Header=BB0_43 Depth=1
	incq	%rbx
	movslq	%eax, %rcx
	cmpq	%rcx, %rbx
	jge	LBB0_46
LBB0_43:                                ## =>This Inner Loop Header: Depth=1
	btl	%ebx, %r15d
	jae	LBB0_45
## %bb.44:                              ##   in Loop: Header=BB0_43 Depth=1
	movq	%r13, %rdi
	callq	_MSG_ReadLong
	movq	16(%r12), %rcx
	movq	%rax, (%rcx,%rbx,8)
	movl	(%r14), %eax
	jmp	LBB0_45
LBB0_46:
	movq	%r13, %rdi
	movl	$1, %esi
	callq	_MSG_ReadBits
	testl	%eax, %eax
	je	LBB0_52
## %bb.47:
	leaq	L_.str.6(%rip), %rdi
	callq	_LOG
	movq	_MAX_WEAPONS@GOTPCREL(%rip), %r14
	movl	(%r14), %esi
	movq	%r13, %rdi
	callq	_MSG_ReadBits
	movl	%eax, %r15d
	movl	(%r14), %eax
	testl	%eax, %eax
	jle	LBB0_52
## %bb.48:
	xorl	%ebx, %ebx
	jmp	LBB0_49
	.p2align	4, 0x90
LBB0_51:                                ##   in Loop: Header=BB0_49 Depth=1
	incq	%rbx
	movslq	%eax, %rcx
	cmpq	%rcx, %rbx
	jge	LBB0_52
LBB0_49:                                ## =>This Inner Loop Header: Depth=1
	btl	%ebx, %r15d
	jae	LBB0_51
## %bb.50:                              ##   in Loop: Header=BB0_49 Depth=1
	movq	%r13, %rdi
	callq	_MSG_ReadShort
	movq	8(%r12), %rcx
	movq	%rax, (%rcx,%rbx,8)
	movl	(%r14), %eax
	jmp	LBB0_51
LBB0_52:
	movq	%r13, %rdi
	movl	$1, %esi
	callq	_MSG_ReadBits
	testl	%eax, %eax
	je	LBB0_58
## %bb.53:
	leaq	L_.str.7(%rip), %rdi
	callq	_LOG
	movq	_MAX_POWERUPS@GOTPCREL(%rip), %r14
	movl	(%r14), %esi
	movq	%r13, %rdi
	callq	_MSG_ReadBits
	movl	%eax, %r15d
	movl	(%r14), %eax
	testl	%eax, %eax
	jle	LBB0_58
## %bb.54:
	xorl	%ebx, %ebx
	jmp	LBB0_55
	.p2align	4, 0x90
LBB0_57:                                ##   in Loop: Header=BB0_55 Depth=1
	incq	%rbx
	movslq	%eax, %rcx
	cmpq	%rcx, %rbx
	jge	LBB0_58
LBB0_55:                                ## =>This Inner Loop Header: Depth=1
	btl	%ebx, %r15d
	jae	LBB0_57
## %bb.56:                              ##   in Loop: Header=BB0_55 Depth=1
	movq	%r13, %rdi
	callq	_MSG_ReadLong
	movq	(%r12), %rcx
	movq	%rax, (%rcx,%rbx,8)
	movl	(%r14), %eax
	jmp	LBB0_57
LBB0_58:
	cmpb	$0, -44(%rbp)                   ## 1-byte Folded Reload
	jne	LBB0_60
## %bb.59:
	movq	(%r13), %rax
	leal	-8(%rax), %ecx
	xorl	%edx, %edx
	testq	%rax, %rax
	movl	8(%r13), %eax
	movq	_GENTITYNUM_BITS@GOTPCREL(%rip), %rdi
	cmovel	%edx, %ecx
	leal	(%rcx,%rax,8), %esi
	subl	(%rdi), %esi
	addl	-48(%rbp), %esi                 ## 4-byte Folded Reload
	leaq	L_.str.8(%rip), %rdi
	xorl	%eax, %eax
	callq	_Com_Printf
LBB0_60:
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GENTITYNUM_BITS,4,2            ## @GENTITYNUM_BITS
	.comm	_cl_shownet,8,3                 ## @cl_shownet
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"%3i: playerstate "

	.comm	_playerStateFields,8,3          ## @playerStateFields
	.comm	_ERR_DROP,4,2                   ## @ERR_DROP
L_.str.1:                               ## @.str.1
	.asciz	"invalid playerState field count"

	.comm	_FLOAT_INT_BITS,4,2             ## @FLOAT_INT_BITS
	.comm	_FLOAT_INT_BIAS,8,3             ## @FLOAT_INT_BIAS
L_.str.2:                               ## @.str.2
	.asciz	"%s:%i "

L_.str.3:                               ## @.str.3
	.asciz	"%s:%f "

L_.str.4:                               ## @.str.4
	.asciz	"PS_STATS"

	.comm	_MAX_STATS,4,2                  ## @MAX_STATS
L_.str.5:                               ## @.str.5
	.asciz	"PS_PERSISTANT"

	.comm	_MAX_PERSISTANT,4,2             ## @MAX_PERSISTANT
L_.str.6:                               ## @.str.6
	.asciz	"PS_AMMO"

	.comm	_MAX_WEAPONS,4,2                ## @MAX_WEAPONS
L_.str.7:                               ## @.str.7
	.asciz	"PS_POWERUPS"

	.comm	_MAX_POWERUPS,4,2               ## @MAX_POWERUPS
L_.str.8:                               ## @.str.8
	.asciz	" (%i bits)\n"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_MSG_ReadDeltaPlayerstate       ; -- Begin function MSG_ReadDeltaPlayerstate
	.p2align	2
_MSG_ReadDeltaPlayerstate:              ; @MSG_ReadDeltaPlayerstate
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x2
	mov	x21, x1
	mov	x19, x0
	cbnz	x1, LBB0_2
; %bb.1:
	add	x21, sp, #16
	add	x0, sp, #16
	mov	w2, #32
	bl	_Com_Memset
LBB0_2:
	ldp	q0, q1, [x21]
	stp	q0, q1, [x20]
	ldr	x8, [x19]
	ldr	w1, [x19, #8]
Lloh0:
	adrp	x9, _GENTITYNUM_BITS@GOTPAGE
Lloh1:
	ldr	x9, [x9, _GENTITYNUM_BITS@GOTPAGEOFF]
	cbz	x8, LBB0_4
; %bb.3:
	ldr	w9, [x9]
	add	w8, w8, w1, lsl #3
	sub	w8, w9, w8
	add	w8, w8, #8
	b	LBB0_5
LBB0_4:
	ldr	w8, [x9]
	sub	w8, w8, w1, lsl #3
LBB0_5:
	str	w8, [sp, #12]                   ; 4-byte Folded Spill
Lloh2:
	adrp	x8, _cl_shownet@GOTPAGE
Lloh3:
	ldr	x8, [x8, _cl_shownet@GOTPAGEOFF]
Lloh4:
	ldr	x8, [x8]
	cbz	x8, LBB0_8
; %bb.6:
	ldr	w8, [x8]
	cmp	w8, #1
	ccmn	w8, #2, #4, le
	b.ne	LBB0_8
; %bb.7:
Lloh5:
	adrp	x0, l_.str@PAGE
Lloh6:
	add	x0, x0, l_.str@PAGEOFF
	bl	_Com_Printf
	mov	w28, #0
	b	LBB0_9
LBB0_8:
	mov	w28, #1
LBB0_9:
Lloh7:
	adrp	x8, _playerStateFields@GOTPAGE
Lloh8:
	ldr	x8, [x8, _playerStateFields@GOTPAGEOFF]
Lloh9:
	ldr	x0, [x8]
	bl	_ARRAY_LEN
	mov	x22, x0
	mov	x0, x19
	bl	_MSG_ReadByte
	mov	x27, x0
	cmp	w0, w22
	b.gt	LBB0_11
; %bb.10:
	tbz	w27, #31, LBB0_12
LBB0_11:
Lloh10:
	adrp	x8, _ERR_DROP@GOTPAGE
Lloh11:
	ldr	x8, [x8, _ERR_DROP@GOTPAGEOFF]
Lloh12:
	ldr	w0, [x8]
Lloh13:
	adrp	x1, l_.str.1@PAGE
Lloh14:
	add	x1, x1, l_.str.1@PAGEOFF
	bl	_Com_Error
LBB0_12:
	cmp	w27, #1
	b.lt	LBB0_27
; %bb.13:
Lloh15:
	adrp	x8, _playerStateFields@GOTPAGE
Lloh16:
	ldr	x8, [x8, _playerStateFields@GOTPAGEOFF]
Lloh17:
	ldr	x8, [x8]
	add	x26, x8, #8
Lloh18:
	adrp	x24, l_.str.2@PAGE
Lloh19:
	add	x24, x24, l_.str.2@PAGEOFF
	mov	x23, x27
	b	LBB0_16
LBB0_14:                                ;   in Loop: Header=BB0_16 Depth=1
	lsl	x8, x25, #2
	ldr	w9, [x21, x8]
	str	w9, [x20, x8]
LBB0_15:                                ;   in Loop: Header=BB0_16 Depth=1
	add	x26, x26, #12
	subs	w23, w23, #1
	b.eq	LBB0_27
LBB0_16:                                ; =>This Inner Loop Header: Depth=1
	ldursw	x25, [x26, #-8]
	mov	x0, x19
	mov	w1, #1
	bl	_MSG_ReadBits
	cbz	w0, LBB0_14
; %bb.17:                               ;   in Loop: Header=BB0_16 Depth=1
	ldur	w1, [x26, #-4]
	cbz	w1, LBB0_21
; %bb.18:                               ;   in Loop: Header=BB0_16 Depth=1
	mov	x0, x19
	bl	_MSG_ReadBits
                                        ; kill: def $w0 killed $w0 def $x0
	str	w0, [x20, x25, lsl #2]
	tbnz	w28, #0, LBB0_15
; %bb.19:                               ;   in Loop: Header=BB0_16 Depth=1
	ldr	w1, [x26]
	str	x0, [sp]
LBB0_20:                                ;   in Loop: Header=BB0_16 Depth=1
	mov	x0, x24
	b	LBB0_24
LBB0_21:                                ;   in Loop: Header=BB0_16 Depth=1
	mov	x0, x19
	mov	w1, #1
	bl	_MSG_ReadBits
	cbz	w0, LBB0_25
; %bb.22:                               ;   in Loop: Header=BB0_16 Depth=1
	mov	x0, x19
	mov	w1, #32
	bl	_MSG_ReadBits
	str	w0, [x20, x25, lsl #2]
	tbnz	w28, #0, LBB0_15
; %bb.23:                               ;   in Loop: Header=BB0_16 Depth=1
	fmov	s0, w0
	ldr	w1, [x26]
	fcvt	d0, s0
	str	d0, [sp]
Lloh20:
	adrp	x0, l_.str.3@PAGE
Lloh21:
	add	x0, x0, l_.str.3@PAGEOFF
LBB0_24:                                ;   in Loop: Header=BB0_16 Depth=1
	bl	_Com_Printf
	b	LBB0_15
LBB0_25:                                ;   in Loop: Header=BB0_16 Depth=1
Lloh22:
	adrp	x8, _FLOAT_INT_BITS@GOTPAGE
Lloh23:
	ldr	x8, [x8, _FLOAT_INT_BITS@GOTPAGEOFF]
Lloh24:
	ldr	w1, [x8]
	mov	x0, x19
	bl	_MSG_ReadBits
Lloh25:
	adrp	x8, _FLOAT_INT_BIAS@GOTPAGE
Lloh26:
	ldr	x8, [x8, _FLOAT_INT_BIAS@GOTPAGEOFF]
Lloh27:
	ldr	w8, [x8]
	sub	w8, w0, w8
	scvtf	s0, w8
	str	s0, [x20, x25, lsl #2]
	tbnz	w28, #0, LBB0_15
; %bb.26:                               ;   in Loop: Header=BB0_16 Depth=1
	ldr	w1, [x26]
	str	x8, [sp]
	b	LBB0_20
LBB0_27:
	cmp	w27, w22
	b.ge	LBB0_30
; %bb.28:
Lloh28:
	adrp	x8, _playerStateFields@GOTPAGE
Lloh29:
	ldr	x8, [x8, _playerStateFields@GOTPAGEOFF]
Lloh30:
	ldr	x8, [x8]
	mov	w9, #12
	smaddl	x8, w27, w9, x8
	sub	w9, w22, w27
LBB0_29:                                ; =>This Inner Loop Header: Depth=1
	ldrsw	x10, [x8], #12
	lsl	x10, x10, #2
	ldr	w11, [x21, x10]
	str	w11, [x20, x10]
	subs	w9, w9, #1
	b.ne	LBB0_29
LBB0_30:
	mov	x0, x19
	mov	w1, #1
	bl	_MSG_ReadBits
	cbz	w0, LBB0_55
; %bb.31:
	mov	x0, x19
	mov	w1, #1
	bl	_MSG_ReadBits
	cbz	w0, LBB0_37
; %bb.32:
Lloh31:
	adrp	x0, l_.str.4@PAGE
Lloh32:
	add	x0, x0, l_.str.4@PAGEOFF
	bl	_LOG
Lloh33:
	adrp	x22, _MAX_STATS@GOTPAGE
Lloh34:
	ldr	x22, [x22, _MAX_STATS@GOTPAGEOFF]
	ldr	w1, [x22]
	mov	x0, x19
	bl	_MSG_ReadBits
	ldr	w8, [x22]
	cmp	w8, #1
	b.lt	LBB0_37
; %bb.33:
	mov	x21, x0
	mov	x23, #0
	b	LBB0_35
LBB0_34:                                ;   in Loop: Header=BB0_35 Depth=1
	add	x23, x23, #1
	cmp	x23, w8, sxtw
	b.ge	LBB0_37
LBB0_35:                                ; =>This Inner Loop Header: Depth=1
	lsr	w9, w21, w23
	tbz	w9, #0, LBB0_34
; %bb.36:                               ;   in Loop: Header=BB0_35 Depth=1
	mov	x0, x19
	bl	_MSG_ReadShort
	ldr	x8, [x20, #24]
	str	x0, [x8, x23, lsl #3]
	ldr	w8, [x22]
	b	LBB0_34
LBB0_37:
	mov	x0, x19
	mov	w1, #1
	bl	_MSG_ReadBits
	cbz	w0, LBB0_43
; %bb.38:
Lloh35:
	adrp	x0, l_.str.5@PAGE
Lloh36:
	add	x0, x0, l_.str.5@PAGEOFF
	bl	_LOG
Lloh37:
	adrp	x22, _MAX_PERSISTANT@GOTPAGE
Lloh38:
	ldr	x22, [x22, _MAX_PERSISTANT@GOTPAGEOFF]
	ldr	w1, [x22]
	mov	x0, x19
	bl	_MSG_ReadBits
	ldr	w8, [x22]
	cmp	w8, #1
	b.lt	LBB0_43
; %bb.39:
	mov	x21, x0
	mov	x23, #0
	b	LBB0_41
LBB0_40:                                ;   in Loop: Header=BB0_41 Depth=1
	add	x23, x23, #1
	cmp	x23, w8, sxtw
	b.ge	LBB0_43
LBB0_41:                                ; =>This Inner Loop Header: Depth=1
	lsr	w9, w21, w23
	tbz	w9, #0, LBB0_40
; %bb.42:                               ;   in Loop: Header=BB0_41 Depth=1
	mov	x0, x19
	bl	_MSG_ReadLong
	ldr	x8, [x20, #16]
	str	x0, [x8, x23, lsl #3]
	ldr	w8, [x22]
	b	LBB0_40
LBB0_43:
	mov	x0, x19
	mov	w1, #1
	bl	_MSG_ReadBits
	cbz	w0, LBB0_49
; %bb.44:
Lloh39:
	adrp	x0, l_.str.6@PAGE
Lloh40:
	add	x0, x0, l_.str.6@PAGEOFF
	bl	_LOG
Lloh41:
	adrp	x22, _MAX_WEAPONS@GOTPAGE
Lloh42:
	ldr	x22, [x22, _MAX_WEAPONS@GOTPAGEOFF]
	ldr	w1, [x22]
	mov	x0, x19
	bl	_MSG_ReadBits
	ldr	w8, [x22]
	cmp	w8, #1
	b.lt	LBB0_49
; %bb.45:
	mov	x21, x0
	mov	x23, #0
	b	LBB0_47
LBB0_46:                                ;   in Loop: Header=BB0_47 Depth=1
	add	x23, x23, #1
	cmp	x23, w8, sxtw
	b.ge	LBB0_49
LBB0_47:                                ; =>This Inner Loop Header: Depth=1
	lsr	w9, w21, w23
	tbz	w9, #0, LBB0_46
; %bb.48:                               ;   in Loop: Header=BB0_47 Depth=1
	mov	x0, x19
	bl	_MSG_ReadShort
	ldr	x8, [x20, #8]
	str	x0, [x8, x23, lsl #3]
	ldr	w8, [x22]
	b	LBB0_46
LBB0_49:
	mov	x0, x19
	mov	w1, #1
	bl	_MSG_ReadBits
	cbz	w0, LBB0_55
; %bb.50:
Lloh43:
	adrp	x0, l_.str.7@PAGE
Lloh44:
	add	x0, x0, l_.str.7@PAGEOFF
	bl	_LOG
Lloh45:
	adrp	x22, _MAX_POWERUPS@GOTPAGE
Lloh46:
	ldr	x22, [x22, _MAX_POWERUPS@GOTPAGEOFF]
	ldr	w1, [x22]
	mov	x0, x19
	bl	_MSG_ReadBits
	ldr	w8, [x22]
	cmp	w8, #1
	b.lt	LBB0_55
; %bb.51:
	mov	x21, x0
	mov	x23, #0
	b	LBB0_53
LBB0_52:                                ;   in Loop: Header=BB0_53 Depth=1
	add	x23, x23, #1
	cmp	x23, w8, sxtw
	b.ge	LBB0_55
LBB0_53:                                ; =>This Inner Loop Header: Depth=1
	lsr	w9, w21, w23
	tbz	w9, #0, LBB0_52
; %bb.54:                               ;   in Loop: Header=BB0_53 Depth=1
	mov	x0, x19
	bl	_MSG_ReadLong
	ldr	x8, [x20]
	str	x0, [x8, x23, lsl #3]
	ldr	w8, [x22]
	b	LBB0_52
LBB0_55:
	tbnz	w28, #0, LBB0_57
; %bb.56:
	ldr	x8, [x19]
	ldr	w9, [x19, #8]
Lloh47:
	adrp	x10, _GENTITYNUM_BITS@GOTPAGE
Lloh48:
	ldr	x10, [x10, _GENTITYNUM_BITS@GOTPAGEOFF]
Lloh49:
	ldr	w10, [x10]
	sub	w11, w8, #8
	cmp	x8, #0
	csel	w8, wzr, w11, eq
	add	w8, w8, w9, lsl #3
	sub	w8, w8, w10
	ldr	w9, [sp, #12]                   ; 4-byte Folded Reload
	add	w1, w8, w9
Lloh50:
	adrp	x0, l_.str.8@PAGE
Lloh51:
	add	x0, x0, l_.str.8@PAGEOFF
	bl	_Com_Printf
LBB0_57:
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #144
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh30
	.loh AdrpLdrGot	Lloh33, Lloh34
	.loh AdrpAdd	Lloh31, Lloh32
	.loh AdrpLdrGot	Lloh37, Lloh38
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpLdrGot	Lloh41, Lloh42
	.loh AdrpAdd	Lloh39, Lloh40
	.loh AdrpLdrGot	Lloh45, Lloh46
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpAdd	Lloh50, Lloh51
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.cfi_endproc
                                        ; -- End function
	.comm	_GENTITYNUM_BITS,4,2            ; @GENTITYNUM_BITS
	.comm	_cl_shownet,8,3                 ; @cl_shownet
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"%3i: playerstate "

	.comm	_playerStateFields,8,3          ; @playerStateFields
	.comm	_ERR_DROP,4,2                   ; @ERR_DROP
l_.str.1:                               ; @.str.1
	.asciz	"invalid playerState field count"

	.comm	_FLOAT_INT_BITS,4,2             ; @FLOAT_INT_BITS
	.comm	_FLOAT_INT_BIAS,8,3             ; @FLOAT_INT_BIAS
l_.str.2:                               ; @.str.2
	.asciz	"%s:%i "

l_.str.3:                               ; @.str.3
	.asciz	"%s:%f "

l_.str.4:                               ; @.str.4
	.asciz	"PS_STATS"

	.comm	_MAX_STATS,4,2                  ; @MAX_STATS
l_.str.5:                               ; @.str.5
	.asciz	"PS_PERSISTANT"

	.comm	_MAX_PERSISTANT,4,2             ; @MAX_PERSISTANT
l_.str.6:                               ; @.str.6
	.asciz	"PS_AMMO"

	.comm	_MAX_WEAPONS,4,2                ; @MAX_WEAPONS
l_.str.7:                               ; @.str.7
	.asciz	"PS_POWERUPS"

	.comm	_MAX_POWERUPS,4,2               ; @MAX_POWERUPS
l_.str.8:                               ; @.str.8
	.asciz	" (%i bits)\n"

.subsections_via_symbols
