	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function CL_OldGame
_CL_OldGame:                            ## @CL_OldGame
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	_cl_oldGameSet@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_1
## %bb.2:
	movq	_qfalse@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rcx
	movq	%rcx, (%rax)
	movq	_cl_oldGame@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_qtrue@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	leaq	L_.str(%rip), %rdi
	callq	_Cvar_Set2
	movq	_clc@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	(%rbx), %rsi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_FS_ConditionalRestart          ## TAILCALL
LBB0_1:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_cl_oldGameSet,8,3              ## @cl_oldGameSet
	.comm	_qfalse,8,3                     ## @qfalse
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"fs_game"

	.comm	_cl_oldGame,4,2                 ## @cl_oldGame
	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_clc,4,2                        ## @clc
	.no_dead_strip	_CL_OldGame
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CL_OldGame
_CL_OldGame:                            ; @CL_OldGame
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x8, _cl_oldGameSet@GOTPAGE
Lloh1:
	ldr	x8, [x8, _cl_oldGameSet@GOTPAGEOFF]
	ldr	x9, [x8]
	cbz	x9, LBB0_2
; %bb.1:
Lloh2:
	adrp	x19, _qfalse@GOTPAGE
Lloh3:
	ldr	x19, [x19, _qfalse@GOTPAGEOFF]
	ldr	x9, [x19]
	str	x9, [x8]
Lloh4:
	adrp	x8, _cl_oldGame@GOTPAGE
Lloh5:
	ldr	x8, [x8, _cl_oldGame@GOTPAGEOFF]
Lloh6:
	ldr	w1, [x8]
Lloh7:
	adrp	x8, _qtrue@GOTPAGE
Lloh8:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh9:
	ldr	w2, [x8]
Lloh10:
	adrp	x0, l_.str@PAGE
Lloh11:
	add	x0, x0, l_.str@PAGEOFF
	bl	_Cvar_Set2
Lloh12:
	adrp	x8, _clc@GOTPAGE
Lloh13:
	ldr	x8, [x8, _clc@GOTPAGEOFF]
Lloh14:
	ldr	w0, [x8]
	ldr	x1, [x19]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_FS_ConditionalRestart
LBB0_2:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh4, Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.comm	_cl_oldGameSet,8,3              ; @cl_oldGameSet
	.comm	_qfalse,8,3                     ; @qfalse
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"fs_game"

	.comm	_cl_oldGame,4,2                 ; @cl_oldGame
	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_clc,4,2                        ; @clc
	.no_dead_strip	_CL_OldGame
.subsections_via_symbols
