	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ## -- Begin function R_RecursiveWorldNode
LCPI0_0:
	.long	0x80000000                      ## float -0
	.long	0x80000000                      ## float -0
	.long	0x80000000                      ## float -0
	.long	0x80000000                      ## float -0
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_R_RecursiveWorldNode:                  ## @R_RecursiveWorldNode
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, -56(%rbp)                 ## 4-byte Spill
	movl	%edx, -52(%rbp)                 ## 4-byte Spill
	movl	%esi, %r14d
	movq	%rdi, -48(%rbp)                 ## 8-byte Spill
	jmp	LBB0_1
	.p2align	4, 0x90
LBB0_34:                                ##   in Loop: Header=BB0_1 Depth=1
	xorl	%ecx, %ecx
LBB0_42:                                ##   in Loop: Header=BB0_1 Depth=1
	movq	-48(%rbp), %rbx                 ## 8-byte Reload
	movq	40(%rbx), %rax
	movq	(%rax), %rdi
	movl	-68(%rbp), %r14d                ## 4-byte Reload
	movl	%r14d, %esi
	movl	-52(%rbp), %edx                 ## 4-byte Reload
	callq	_R_RecursiveWorldNode
	movq	40(%rbx), %rax
	movq	8(%rax), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	movl	-64(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	movl	-60(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
LBB0_1:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_28 Depth 2
                                        ##     Child Loop BB0_37 Depth 2
	movq	_VPF_DEPTHSHADOW@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_tr@GOTPCREL(%rip), %rcx
	testl	%eax, 32(%rcx)
	jne	LBB0_3
## %bb.2:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	(%rax), %rax
	movq	_tr@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rcx
	movq	8(%rdx), %rdx
	movq	(%rax,%rcx,8), %rax
	cmpq	(%rdx,%rcx,8), %rax
	jne	LBB0_61
LBB0_3:                                 ##   in Loop: Header=BB0_1 Depth=1
	movq	_r_nocull@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpl	$0, (%rax)
	jne	LBB0_24
## %bb.4:                               ##   in Loop: Header=BB0_1 Depth=1
	testb	$1, %r14b
	je	LBB0_8
## %bb.5:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	8(%rax), %rdi
	movq	16(%rax), %rsi
	movq	_tr@GOTPCREL(%rip), %rax
	movq	48(%rax), %rdx
	callq	_BoxOnPlaneSide
	cmpl	$1, %eax
	je	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_1 Depth=1
	cmpl	$2, %eax
	je	LBB0_61
LBB0_8:                                 ##   in Loop: Header=BB0_1 Depth=1
	testb	$2, %r14b
	je	LBB0_12
LBB0_9:                                 ##   in Loop: Header=BB0_1 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	8(%rax), %rdi
	movq	16(%rax), %rsi
	movq	_tr@GOTPCREL(%rip), %rax
	movq	48(%rax), %rdx
	addq	$4, %rdx
	callq	_BoxOnPlaneSide
	cmpl	$1, %eax
	je	LBB0_11
## %bb.10:                              ##   in Loop: Header=BB0_1 Depth=1
	cmpl	$2, %eax
	jne	LBB0_12
	jmp	LBB0_61
LBB0_7:                                 ##   in Loop: Header=BB0_1 Depth=1
	andl	$-2, %r14d
	testb	$2, %r14b
	jne	LBB0_9
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_1 Depth=1
	testb	$4, %r14b
	je	LBB0_16
LBB0_13:                                ##   in Loop: Header=BB0_1 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	8(%rax), %rdi
	movq	16(%rax), %rsi
	movq	_tr@GOTPCREL(%rip), %rax
	movq	48(%rax), %rdx
	addq	$8, %rdx
	callq	_BoxOnPlaneSide
	cmpl	$1, %eax
	je	LBB0_15
## %bb.14:                              ##   in Loop: Header=BB0_1 Depth=1
	cmpl	$2, %eax
	jne	LBB0_16
	jmp	LBB0_61
LBB0_11:                                ##   in Loop: Header=BB0_1 Depth=1
	andl	$-3, %r14d
	testb	$4, %r14b
	jne	LBB0_13
	.p2align	4, 0x90
LBB0_16:                                ##   in Loop: Header=BB0_1 Depth=1
	testb	$8, %r14b
	je	LBB0_20
LBB0_17:                                ##   in Loop: Header=BB0_1 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	8(%rax), %rdi
	movq	16(%rax), %rsi
	movq	_tr@GOTPCREL(%rip), %rax
	movq	48(%rax), %rdx
	addq	$12, %rdx
	callq	_BoxOnPlaneSide
	cmpl	$1, %eax
	je	LBB0_19
## %bb.18:                              ##   in Loop: Header=BB0_1 Depth=1
	cmpl	$2, %eax
	jne	LBB0_20
	jmp	LBB0_61
LBB0_15:                                ##   in Loop: Header=BB0_1 Depth=1
	andl	$-5, %r14d
	testb	$8, %r14b
	jne	LBB0_17
	.p2align	4, 0x90
LBB0_20:                                ##   in Loop: Header=BB0_1 Depth=1
	testb	$16, %r14b
	jne	LBB0_21
	jmp	LBB0_24
LBB0_19:                                ##   in Loop: Header=BB0_1 Depth=1
	andl	$-9, %r14d
	testb	$16, %r14b
	je	LBB0_24
LBB0_21:                                ##   in Loop: Header=BB0_1 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	8(%rax), %rdi
	movq	16(%rax), %rsi
	movq	_tr@GOTPCREL(%rip), %rax
	movq	48(%rax), %rdx
	addq	$16, %rdx
	callq	_BoxOnPlaneSide
	cmpl	$1, %eax
	je	LBB0_23
## %bb.22:                              ##   in Loop: Header=BB0_1 Depth=1
	cmpl	$2, %eax
	jne	LBB0_24
	jmp	LBB0_61
LBB0_23:                                ##   in Loop: Header=BB0_1 Depth=1
	andl	$-17, %r14d
	.p2align	4, 0x90
LBB0_24:                                ##   in Loop: Header=BB0_1 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	cmpl	$-1, 24(%rax)
	jne	LBB0_43
## %bb.25:                              ##   in Loop: Header=BB0_1 Depth=1
	movl	%r14d, -68(%rbp)                ## 4-byte Spill
	movl	$0, -64(%rbp)                   ## 4-byte Folded Spill
	movl	$0, %ecx
	movl	$0, -60(%rbp)                   ## 4-byte Folded Spill
	cmpl	$0, -52(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_33
## %bb.26:                              ##   in Loop: Header=BB0_1 Depth=1
	movq	_tr@GOTPCREL(%rip), %rax
	cmpl	$0, 64(%rax)
	movl	$0, %ecx
	movl	$0, -60(%rbp)                   ## 4-byte Folded Spill
	jle	LBB0_33
## %bb.27:                              ##   in Loop: Header=BB0_1 Depth=1
	xorl	%r15d, %r15d
	movl	$0, -60(%rbp)                   ## 4-byte Folded Spill
	xorl	%r14d, %r14d
	jmp	LBB0_28
	.p2align	4, 0x90
LBB0_29:                                ##   in Loop: Header=BB0_28 Depth=2
	movl	%r14d, %ecx
LBB0_32:                                ##   in Loop: Header=BB0_28 Depth=2
	incq	%r15
	movq	_tr@GOTPCREL(%rip), %rax
	movslq	64(%rax), %rax
	movl	%ecx, %r14d
	cmpq	%rax, %r15
	jge	LBB0_33
LBB0_28:                                ##   Parent Loop BB0_1 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	$1, %ebx
	movl	%r15d, %ecx
	shll	%cl, %ebx
	movl	-52(%rbp), %eax                 ## 4-byte Reload
	btl	%r15d, %eax
	jae	LBB0_29
## %bb.30:                              ##   in Loop: Header=BB0_28 Depth=2
	movq	_tr@GOTPCREL(%rip), %rax
	movq	80(%rax), %r12
	movl	4(%r12,%r15,8), %edi
	movq	-48(%rbp), %r13                 ## 8-byte Reload
	movq	48(%r13), %rax
	movl	4(%rax), %esi
	callq	_DotProduct
	movq	48(%r13), %rax
	subss	(%rax), %xmm0
	movss	(%r12,%r15,8), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	movaps	%xmm1, %xmm2
	xorps	LCPI0_0(%rip), %xmm2
	ucomiss	%xmm2, %xmm0
	movl	$0, %ecx
	cmoval	%ebx, %ecx
	orl	%r14d, %ecx
	ucomiss	%xmm0, %xmm1
	jbe	LBB0_32
## %bb.31:                              ##   in Loop: Header=BB0_28 Depth=2
	orl	%ebx, -60(%rbp)                 ## 4-byte Folded Spill
	jmp	LBB0_32
	.p2align	4, 0x90
LBB0_33:                                ##   in Loop: Header=BB0_1 Depth=1
	movl	%ecx, -52(%rbp)                 ## 4-byte Spill
	cmpl	$0, -56(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_34
## %bb.35:                              ##   in Loop: Header=BB0_1 Depth=1
	movq	_tr@GOTPCREL(%rip), %rax
	cmpl	$0, 68(%rax)
	movl	$0, %ecx
	jle	LBB0_42
## %bb.36:                              ##   in Loop: Header=BB0_1 Depth=1
	xorl	%ebx, %ebx
	xorl	%r15d, %r15d
	movl	$0, -64(%rbp)                   ## 4-byte Folded Spill
	jmp	LBB0_37
	.p2align	4, 0x90
LBB0_38:                                ##   in Loop: Header=BB0_37 Depth=2
	movl	%r15d, %ecx
LBB0_41:                                ##   in Loop: Header=BB0_37 Depth=2
	incq	%rbx
	movq	_tr@GOTPCREL(%rip), %rax
	movslq	68(%rax), %rax
	movl	%ecx, %r15d
	cmpq	%rax, %rbx
	jge	LBB0_42
LBB0_37:                                ##   Parent Loop BB0_1 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	$1, %r14d
	movl	%ebx, %ecx
	shll	%cl, %r14d
	movl	-56(%rbp), %eax                 ## 4-byte Reload
	btl	%ebx, %eax
	jae	LBB0_38
## %bb.39:                              ##   in Loop: Header=BB0_37 Depth=2
	movq	_tr@GOTPCREL(%rip), %rax
	movq	72(%rax), %r13
	movl	4(%r13,%rbx,8), %edi
	movq	-48(%rbp), %r12                 ## 8-byte Reload
	movq	48(%r12), %rax
	movl	4(%rax), %esi
	callq	_DotProduct
	movq	48(%r12), %rax
	subss	(%rax), %xmm0
	movss	(%r13,%rbx,8), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	movaps	%xmm1, %xmm2
	xorps	LCPI0_0(%rip), %xmm2
	ucomiss	%xmm2, %xmm0
	movl	$0, %ecx
	cmoval	%r14d, %ecx
	orl	%r15d, %ecx
	ucomiss	%xmm0, %xmm1
	jbe	LBB0_41
## %bb.40:                              ##   in Loop: Header=BB0_37 Depth=2
	orl	%r14d, -64(%rbp)                ## 4-byte Folded Spill
	jmp	LBB0_41
LBB0_43:
	movq	_tr@GOTPCREL(%rip), %rcx
	incl	56(%rcx)
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	8(%rax), %rdx
	movq	(%rdx), %rsi
	movq	40(%rcx), %rax
	movq	(%rax), %rcx
	cmpq	(%rcx), %rsi
	jge	LBB0_45
## %bb.44:
	movq	%rsi, (%rcx)
LBB0_45:
	movq	8(%rdx), %rsi
	cmpq	8(%rcx), %rsi
	jge	LBB0_47
## %bb.46:
	movq	%rsi, 8(%rcx)
LBB0_47:
	movq	16(%rdx), %rdx
	cmpq	16(%rcx), %rdx
	jge	LBB0_49
## %bb.48:
	movq	%rdx, 16(%rcx)
LBB0_49:
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	movq	16(%rcx), %rcx
	movq	(%rcx), %rdx
	movq	8(%rax), %rax
	cmpq	(%rax), %rdx
	jle	LBB0_51
## %bb.50:
	movq	%rdx, (%rax)
LBB0_51:
	movq	8(%rcx), %rdx
	cmpq	8(%rax), %rdx
	jle	LBB0_53
## %bb.52:
	movq	%rdx, 8(%rax)
LBB0_53:
	movq	16(%rcx), %rcx
	cmpq	16(%rax), %rcx
	jle	LBB0_55
## %bb.54:
	movq	%rcx, 16(%rax)
LBB0_55:
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	32(%rax), %r8d
	testq	%r8, %r8
	je	LBB0_61
## %bb.56:
	movq	_tr@GOTPCREL(%rip), %rax
	movq	24(%rax), %rcx
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movslq	28(%rax), %r9
	shlq	$2, %r9
	addq	(%rcx), %r9
	movq	8(%rcx), %rsi
	xorl	%edi, %edi
	jmp	LBB0_57
	.p2align	4, 0x90
LBB0_59:                                ##   in Loop: Header=BB0_57 Depth=1
	movq	16(%rcx), %rax
	movl	-52(%rbp), %edx                 ## 4-byte Reload
	orl	%edx, (%rax,%rbx,4)
	movq	24(%rcx), %rax
	movl	-56(%rbp), %edx                 ## 4-byte Reload
	orl	%edx, (%rax,%rbx,4)
LBB0_60:                                ##   in Loop: Header=BB0_57 Depth=1
	incq	%rdi
	cmpl	%edi, %r8d
	je	LBB0_61
LBB0_57:                                ## =>This Inner Loop Header: Depth=1
	movslq	(%r9,%rdi,4), %rbx
	movq	_tr@GOTPCREL(%rip), %rax
	movq	16(%rax), %rax
	cmpq	%rax, (%rsi,%rbx,8)
	je	LBB0_59
## %bb.58:                              ##   in Loop: Header=BB0_57 Depth=1
	movq	%rax, (%rsi,%rbx,8)
	movq	16(%rcx), %rax
	movl	-52(%rbp), %edx                 ## 4-byte Reload
	movl	%edx, (%rax,%rbx,4)
	movq	24(%rcx), %rax
	movl	-56(%rbp), %edx                 ## 4-byte Reload
	movl	%edx, (%rax,%rbx,4)
	jmp	LBB0_60
LBB0_61:
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_tr,88,3                        ## @tr
	.comm	_VPF_DEPTHSHADOW,4,2            ## @VPF_DEPTHSHADOW
	.comm	_r_nocull,8,3                   ## @r_nocull
	.no_dead_strip	_R_RecursiveWorldNode
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function R_RecursiveWorldNode
_R_RecursiveWorldNode:                  ; @R_RecursiveWorldNode
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	w3, [sp, #12]                   ; 4-byte Folded Spill
	mov	x21, x2
	mov	x22, x1
	mov	x20, x0
Lloh0:
	adrp	x24, _tr@GOTPAGE
Lloh1:
	ldr	x24, [x24, _tr@GOTPAGEOFF]
	mov	w27, #1
	b	LBB0_3
LBB0_1:                                 ;   in Loop: Header=BB0_3 Depth=1
	mov	x21, x19
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x20, #40]
	ldr	x0, [x8]
	ldr	w22, [sp, #8]                   ; 4-byte Folded Reload
	mov	x1, x22
	mov	x2, x23
	mov	x3, x21
	bl	_R_RecursiveWorldNode
	ldr	x8, [x20, #40]
	ldr	x20, [x8, #8]
	str	w19, [sp, #12]                  ; 4-byte Folded Spill
	mov	x21, x28
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_31 Depth 2
                                        ;     Child Loop BB0_40 Depth 2
	ldr	w8, [x24, #32]
Lloh2:
	adrp	x9, _VPF_DEPTHSHADOW@GOTPAGE
Lloh3:
	ldr	x9, [x9, _VPF_DEPTHSHADOW@GOTPAGEOFF]
Lloh4:
	ldr	w9, [x9]
	tst	w9, w8
	b.ne	LBB0_5
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x20]
	ldp	x9, x10, [x24]
	lsl	x9, x9, #3
	ldr	x8, [x8, x9]
	ldr	x9, [x10, x9]
	cmp	x8, x9
	b.ne	LBB0_61
LBB0_5:                                 ;   in Loop: Header=BB0_3 Depth=1
Lloh5:
	adrp	x8, _r_nocull@GOTPAGE
Lloh6:
	ldr	x8, [x8, _r_nocull@GOTPAGEOFF]
Lloh7:
	ldr	x8, [x8]
	ldr	w8, [x8]
	cbnz	w8, LBB0_26
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	tbz	w22, #0, LBB0_9
; %bb.7:                                ;   in Loop: Header=BB0_3 Depth=1
	ldp	x0, x1, [x20, #8]
	ldr	x2, [x24, #48]
	bl	_BoxOnPlaneSide
	cmp	w0, #1
	b.eq	LBB0_12
; %bb.8:                                ;   in Loop: Header=BB0_3 Depth=1
	cmp	w0, #2
	b.eq	LBB0_61
LBB0_9:                                 ;   in Loop: Header=BB0_3 Depth=1
	tbz	w22, #1, LBB0_13
LBB0_10:                                ;   in Loop: Header=BB0_3 Depth=1
	ldp	x0, x1, [x20, #8]
	ldr	x8, [x24, #48]
	add	x2, x8, #4
	bl	_BoxOnPlaneSide
	cmp	w0, #1
	b.eq	LBB0_16
; %bb.11:                               ;   in Loop: Header=BB0_3 Depth=1
	cmp	w0, #2
	b.ne	LBB0_13
	b	LBB0_61
LBB0_12:                                ;   in Loop: Header=BB0_3 Depth=1
	and	w22, w22, #0xfffffffe
	tbnz	w22, #1, LBB0_10
LBB0_13:                                ;   in Loop: Header=BB0_3 Depth=1
	tbz	w22, #2, LBB0_17
LBB0_14:                                ;   in Loop: Header=BB0_3 Depth=1
	ldp	x0, x1, [x20, #8]
	ldr	x8, [x24, #48]
	add	x2, x8, #8
	bl	_BoxOnPlaneSide
	cmp	w0, #1
	b.eq	LBB0_20
; %bb.15:                               ;   in Loop: Header=BB0_3 Depth=1
	cmp	w0, #2
	b.ne	LBB0_17
	b	LBB0_61
LBB0_16:                                ;   in Loop: Header=BB0_3 Depth=1
	and	w22, w22, #0xfffffffd
	tbnz	w22, #2, LBB0_14
LBB0_17:                                ;   in Loop: Header=BB0_3 Depth=1
	tbz	w22, #3, LBB0_21
LBB0_18:                                ;   in Loop: Header=BB0_3 Depth=1
	ldp	x0, x1, [x20, #8]
	ldr	x8, [x24, #48]
	add	x2, x8, #12
	bl	_BoxOnPlaneSide
	cmp	w0, #1
	b.eq	LBB0_22
; %bb.19:                               ;   in Loop: Header=BB0_3 Depth=1
	cmp	w0, #2
	b.ne	LBB0_21
	b	LBB0_61
LBB0_20:                                ;   in Loop: Header=BB0_3 Depth=1
	and	w22, w22, #0xfffffffb
	tbnz	w22, #3, LBB0_18
LBB0_21:                                ;   in Loop: Header=BB0_3 Depth=1
	tbnz	w22, #4, LBB0_23
	b	LBB0_26
LBB0_22:                                ;   in Loop: Header=BB0_3 Depth=1
	and	w22, w22, #0xfffffff7
	tbz	w22, #4, LBB0_26
LBB0_23:                                ;   in Loop: Header=BB0_3 Depth=1
	ldp	x0, x1, [x20, #8]
	ldr	x8, [x24, #48]
	add	x2, x8, #16
	bl	_BoxOnPlaneSide
	cmp	w0, #1
	b.eq	LBB0_25
; %bb.24:                               ;   in Loop: Header=BB0_3 Depth=1
	cmp	w0, #2
	b.ne	LBB0_26
	b	LBB0_61
LBB0_25:                                ;   in Loop: Header=BB0_3 Depth=1
	and	w22, w22, #0xffffffef
LBB0_26:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	w8, [x20, #24]
	cmn	w8, #1
	b.ne	LBB0_43
; %bb.27:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	w23, #0
	str	w22, [sp, #8]                   ; 4-byte Folded Spill
	cbz	w21, LBB0_34
; %bb.28:                               ;   in Loop: Header=BB0_3 Depth=1
	ldr	w8, [x24, #64]
	mov	x28, x23
	cmp	w8, #1
	b.lt	LBB0_35
; %bb.29:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	x19, #0
	mov	x25, #0
	mov	w28, #0
	mov	w23, #0
	b	LBB0_31
LBB0_30:                                ;   in Loop: Header=BB0_31 Depth=2
	add	x25, x25, #1
	ldrsw	x8, [x24, #64]
	add	x19, x19, #8
	cmp	x25, x8
	b.ge	LBB0_35
LBB0_31:                                ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	lsl	w22, w27, w25
	tst	w22, w21
	b.eq	LBB0_30
; %bb.32:                               ;   in Loop: Header=BB0_31 Depth=2
	ldr	x8, [x24, #80]
	add	x26, x8, x19
	ldr	w0, [x26, #4]
	ldr	x8, [x20, #48]
	ldr	w1, [x8, #4]
	bl	_DotProduct
	ldr	x8, [x20, #48]
	ldr	s1, [x8]
	fsub	s0, s0, s1
	ldr	s1, [x26]
	fneg	s2, s1
	fcmp	s0, s2
	csel	w8, w22, wzr, gt
	orr	w23, w8, w23
	fcmp	s0, s1
	b.pl	LBB0_30
; %bb.33:                               ;   in Loop: Header=BB0_31 Depth=2
	orr	w28, w28, w22
	b	LBB0_30
LBB0_34:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x28, x23
LBB0_35:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w19, #0
	ldr	w8, [sp, #12]                   ; 4-byte Folded Reload
	cbz	w8, LBB0_1
; %bb.36:                               ;   in Loop: Header=BB0_3 Depth=1
	ldr	w8, [x24, #68]
	mov	x21, x19
	cmp	w8, #1
	b.lt	LBB0_2
; %bb.37:                               ;   in Loop: Header=BB0_3 Depth=1
	mov	x25, #0
	mov	x22, #0
	mov	w21, #0
	mov	w19, #0
	b	LBB0_40
LBB0_38:                                ;   in Loop: Header=BB0_40 Depth=2
	mov	w27, #1
LBB0_39:                                ;   in Loop: Header=BB0_40 Depth=2
	add	x22, x22, #1
	ldrsw	x8, [x24, #68]
	add	x25, x25, #8
	cmp	x22, x8
	b.ge	LBB0_2
LBB0_40:                                ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	lsl	w26, w27, w22
	ldr	w8, [sp, #12]                   ; 4-byte Folded Reload
	tst	w26, w8
	b.eq	LBB0_39
; %bb.41:                               ;   in Loop: Header=BB0_40 Depth=2
	ldr	x8, [x24, #72]
	add	x27, x8, x25
	ldr	w0, [x27, #4]
	ldr	x8, [x20, #48]
	ldr	w1, [x8, #4]
	bl	_DotProduct
	ldr	x8, [x20, #48]
	ldr	s1, [x8]
	fsub	s0, s0, s1
	ldr	s1, [x27]
	fneg	s2, s1
	fcmp	s0, s2
	csel	w8, w26, wzr, gt
	orr	w21, w8, w21
	fcmp	s0, s1
	b.pl	LBB0_38
; %bb.42:                               ;   in Loop: Header=BB0_40 Depth=2
	orr	w19, w26, w19
	b	LBB0_38
LBB0_43:
	ldr	w8, [x24, #56]
	add	w8, w8, #1
	str	w8, [x24, #56]
	ldr	x10, [x20, #8]
	ldr	x11, [x10]
	ldr	x8, [x24, #40]
	ldr	x9, [x8]
	ldr	x12, [x9]
	cmp	x11, x12
	b.ge	LBB0_45
; %bb.44:
	str	x11, [x9]
LBB0_45:
	ldr	x11, [x10, #8]
	ldr	x12, [x9, #8]
	cmp	x11, x12
	b.ge	LBB0_47
; %bb.46:
	str	x11, [x9, #8]
LBB0_47:
	ldr	x10, [x10, #16]
	ldr	x11, [x9, #16]
	cmp	x10, x11
	b.ge	LBB0_49
; %bb.48:
	str	x10, [x9, #16]
LBB0_49:
	ldr	x9, [x20, #16]
	ldr	x10, [x9]
	ldr	x8, [x8, #8]
	ldr	x11, [x8]
	cmp	x10, x11
	b.le	LBB0_51
; %bb.50:
	str	x10, [x8]
LBB0_51:
	ldr	x10, [x9, #8]
	ldr	x11, [x8, #8]
	cmp	x10, x11
	b.le	LBB0_53
; %bb.52:
	str	x10, [x8, #8]
LBB0_53:
	ldr	x9, [x9, #16]
	ldr	x10, [x8, #16]
	cmp	x9, x10
	b.le	LBB0_55
; %bb.54:
	str	x9, [x8, #16]
LBB0_55:
	ldr	w8, [x20, #32]
	cbz	w8, LBB0_61
; %bb.56:
	ldr	x9, [x24, #24]
	ldrsw	x11, [x20, #28]
	ldp	x12, x10, [x9]
	add	x11, x12, x11, lsl #2
	b	LBB0_59
LBB0_57:                                ;   in Loop: Header=BB0_59 Depth=1
	lsl	x12, x12, #2
	ldp	x13, x14, [x9, #16]
	ldr	w15, [x13, x12]
	orr	w15, w15, w21
	str	w15, [x13, x12]
	ldr	w13, [x14, x12]
	ldr	w15, [sp, #12]                  ; 4-byte Folded Reload
	orr	w13, w13, w15
LBB0_58:                                ;   in Loop: Header=BB0_59 Depth=1
	str	w13, [x14, x12]
	add	x11, x11, #4
	cbz	w8, LBB0_61
LBB0_59:                                ; =>This Inner Loop Header: Depth=1
	sub	w8, w8, #1
	ldrsw	x12, [x11]
	ldr	x14, [x10, x12, lsl #3]
	ldr	x13, [x24, #16]
	cmp	x14, x13
	b.eq	LBB0_57
; %bb.60:                               ;   in Loop: Header=BB0_59 Depth=1
	str	x13, [x10, x12, lsl #3]
	lsl	x12, x12, #2
	ldp	x13, x14, [x9, #16]
	str	w21, [x13, x12]
	ldr	w13, [sp, #12]                  ; 4-byte Folded Reload
	b	LBB0_58
LBB0_61:
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_tr,88,3                        ; @tr
	.comm	_VPF_DEPTHSHADOW,4,2            ; @VPF_DEPTHSHADOW
	.comm	_r_nocull,8,3                   ; @r_nocull
	.no_dead_strip	_R_RecursiveWorldNode
.subsections_via_symbols
