	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Reset_MenuEvent                ## -- Begin function Reset_MenuEvent
	.p2align	4, 0x90
_Reset_MenuEvent:                       ## @Reset_MenuEvent
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	_QM_ACTIVATED@GOTPCREL(%rip), %rax
	cmpl	%esi, (%rax)
	jne	LBB0_2
## %bb.1:
	movq	%rdi, %rbx
	xorl	%eax, %eax
	callq	_UI_PopMenu
	movq	(%rbx), %rax
	movq	_ID_NO@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_3
LBB0_2:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
LBB0_3:
	xorl	%eax, %eax
	callq	_UI_NewGame
	leaq	L_.str(%rip), %rdi
	xorl	%esi, %esi
	callq	_trap_Cvar_SetValue
	xorl	%eax, %eax
	callq	_UI_PopMenu
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_UI_SPLevelMenu                 ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_QM_ACTIVATED,4,2               ## @QM_ACTIVATED
	.comm	_ID_NO,8,3                      ## @ID_NO
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"ui_spSelection"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Reset_MenuEvent                ; -- Begin function Reset_MenuEvent
	.p2align	2
_Reset_MenuEvent:                       ; @Reset_MenuEvent
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x8, _QM_ACTIVATED@GOTPAGE
Lloh1:
	ldr	x8, [x8, _QM_ACTIVATED@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, w1
	b.ne	LBB0_2
; %bb.1:
	mov	x19, x0
	bl	_UI_PopMenu
	ldr	x8, [x19]
Lloh3:
	adrp	x9, _ID_NO@GOTPAGE
Lloh4:
	ldr	x9, [x9, _ID_NO@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_3
LBB0_2:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_3:
	bl	_UI_NewGame
Lloh6:
	adrp	x0, l_.str@PAGE
Lloh7:
	add	x0, x0, l_.str@PAGEOFF
	mov	w1, #0
	bl	_trap_Cvar_SetValue
	bl	_UI_PopMenu
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_UI_SPLevelMenu
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_QM_ACTIVATED,4,2               ; @QM_ACTIVATED
	.comm	_ID_NO,8,3                      ; @ID_NO
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"ui_spSelection"

.subsections_via_symbols
