	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function PlayerSettings_MenuEvent
_PlayerSettings_MenuEvent:              ## @PlayerSettings_MenuEvent
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_QM_ACTIVATED@GOTPCREL(%rip), %rax
	cmpl	%esi, (%rax)
	jne	LBB0_7
## %bb.1:
	movl	(%rdi), %eax
	cmpl	$128, %eax
	je	LBB0_5
## %bb.2:
	cmpl	$130, %eax
	je	LBB0_6
## %bb.3:
	cmpl	$129, %eax
	jne	LBB0_7
## %bb.4:
	movq	_s_playersettings@GOTPCREL(%rip), %rax
	imull	$-25, (%rax), %esi
	addl	$100, %esi
	leaq	L_.str.1(%rip), %rdi
	callq	_va
	leaq	L_.str(%rip), %rdi
	movl	%eax, %esi
	popq	%rbp
	jmp	_trap_Cvar_Set                  ## TAILCALL
LBB0_7:
	popq	%rbp
	retq
LBB0_5:
	xorl	%eax, %eax
	callq	_PlayerSettings_SaveChanges
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_PlayerModelMenu             ## TAILCALL
LBB0_6:
	xorl	%eax, %eax
	callq	_PlayerSettings_SaveChanges
	xorl	%eax, %eax
	popq	%rbp
	jmp	_UI_PopMenu                     ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_QM_ACTIVATED,4,2               ## @QM_ACTIVATED
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"handicap"

L_.str.1:                               ## @.str.1
	.asciz	"%i"

	.comm	_s_playersettings,4,2           ## @s_playersettings
	.no_dead_strip	_PlayerSettings_MenuEvent
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function PlayerSettings_MenuEvent
_PlayerSettings_MenuEvent:              ; @PlayerSettings_MenuEvent
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _QM_ACTIVATED@GOTPAGE
Lloh1:
	ldr	x8, [x8, _QM_ACTIVATED@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, w1
	b.ne	LBB0_5
; %bb.1:
	ldr	w8, [x0]
	cmp	w8, #128
	b.eq	LBB0_6
; %bb.2:
	cmp	w8, #130
	b.eq	LBB0_7
; %bb.3:
	cmp	w8, #129
	b.ne	LBB0_5
; %bb.4:
Lloh3:
	adrp	x8, _s_playersettings@GOTPAGE
Lloh4:
	ldr	x8, [x8, _s_playersettings@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	mov	w9, #-25
	mul	w8, w8, w9
	add	w1, w8, #100
Lloh6:
	adrp	x0, l_.str.1@PAGE
Lloh7:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_va
	mov	x1, x0
Lloh8:
	adrp	x0, l_.str@PAGE
Lloh9:
	add	x0, x0, l_.str@PAGEOFF
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_trap_Cvar_Set
LBB0_5:
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
LBB0_6:
	bl	_PlayerSettings_SaveChanges
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_PlayerModelMenu
LBB0_7:
	bl	_PlayerSettings_SaveChanges
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	b	_UI_PopMenu
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_QM_ACTIVATED,4,2               ; @QM_ACTIVATED
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"handicap"

l_.str.1:                               ; @.str.1
	.asciz	"%i"

	.comm	_s_playersettings,4,2           ; @s_playersettings
	.no_dead_strip	_PlayerSettings_MenuEvent
.subsections_via_symbols
