	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UI_PlayerInfo_SetModel         ## -- Begin function UI_PlayerInfo_SetModel
	.p2align	4, 0x90
_UI_PlayerInfo_SetModel:                ## @UI_PlayerInfo_SetModel
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rsi, %r14
	movq	%rdi, %rbx
	xorl	%esi, %esi
	movl	$48, %edx
	callq	_memset
	movq	%rbx, %rdi
	movq	%r14, %rsi
	callq	_UI_RegisterClientModelname
	movq	_WP_NONE@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	movq	%rsi, (%rbx)
	movq	(%rax), %rax
	movq	%rax, 40(%rbx)
	movq	%rsi, 32(%rbx)
	movq	_WP_NUM_WEAPONS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 24(%rbx)
	movq	$0, 16(%rbx)
	movq	_qfalse@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 12(%rbx)
	movq	_qtrue@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 8(%rbx)
	movq	%rbx, %rdi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_UI_PlayerInfo_SetWeapon        ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_WP_NONE,8,3                    ## @WP_NONE
	.comm	_WP_NUM_WEAPONS,4,2             ## @WP_NUM_WEAPONS
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_qtrue,4,2                      ## @qtrue
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_UI_PlayerInfo_SetModel         ; -- Begin function UI_PlayerInfo_SetModel
	.p2align	2
_UI_PlayerInfo_SetModel:                ; @UI_PlayerInfo_SetModel
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x1
	mov	x20, x0
	mov	w1, #0
	mov	w2, #48
	bl	_memset
	mov	x0, x20
	mov	x1, x19
	bl	_UI_RegisterClientModelname
Lloh0:
	adrp	x8, _WP_NONE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WP_NONE@GOTPAGEOFF]
	ldr	x1, [x8]
	str	x1, [x20]
	ldr	x8, [x8]
	stp	x1, x8, [x20, #32]
Lloh2:
	adrp	x8, _WP_NUM_WEAPONS@GOTPAGE
Lloh3:
	ldr	x8, [x8, _WP_NUM_WEAPONS@GOTPAGEOFF]
Lloh4:
	ldr	w8, [x8]
	str	w8, [x20, #24]
	str	xzr, [x20, #16]
Lloh5:
	adrp	x8, _qfalse@GOTPAGE
Lloh6:
	ldr	x8, [x8, _qfalse@GOTPAGEOFF]
Lloh7:
	adrp	x9, _qtrue@GOTPAGE
Lloh8:
	ldr	x9, [x9, _qtrue@GOTPAGEOFF]
Lloh9:
	ldr	w8, [x8]
Lloh10:
	ldr	w9, [x9]
	stp	w9, w8, [x20, #8]
	mov	x0, x20
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_UI_PlayerInfo_SetWeapon
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh9
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_WP_NONE,8,3                    ; @WP_NONE
	.comm	_WP_NUM_WEAPONS,4,2             ; @WP_NUM_WEAPONS
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_qtrue,4,2                      ; @qtrue
.subsections_via_symbols
