	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function R_BlendOverTexture
_R_BlendOverTexture:                    ## @R_BlendOverTexture
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	testl	%esi, %esi
	jle	LBB0_3
## %bb.1:
	movl	12(%rdx), %r9d
	movl	$255, %ecx
	subl	%r9d, %ecx
	movl	(%rdx), %r8d
	imull	%r9d, %r8d
	movl	4(%rdx), %eax
	imull	%r9d, %eax
	imull	8(%rdx), %r9d
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%rdi), %edx
	imull	%ecx, %edx
	addl	%r8d, %edx
	sarl	$9, %edx
	movl	%edx, (%rdi)
	movl	4(%rdi), %edx
	imull	%ecx, %edx
	addl	%eax, %edx
	sarl	$9, %edx
	movl	%edx, 4(%rdi)
	movl	8(%rdi), %edx
	imull	%ecx, %edx
	addl	%r9d, %edx
	sarl	$9, %edx
	movl	%edx, 8(%rdi)
	addq	$16, %rdi
	decl	%esi
	jne	LBB0_2
LBB0_3:
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_R_BlendOverTexture
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function R_BlendOverTexture
_R_BlendOverTexture:                    ; @R_BlendOverTexture
	.cfi_startproc
; %bb.0:
	cmp	w1, #1
	b.lt	LBB0_3
; %bb.1:
	mov	w8, #255
	ldp	w10, w9, [x2, #8]
	sub	w8, w8, w9
	ldr	d0, [x2]
	dup.2s	v1, w9
	mul.2s	v0, v0, v1
	mul	w9, w10, w9
	dup.2s	v1, w8
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	ldr	d2, [x0]
	fmov	d3, d0
	mla.2s	v3, v2, v1
	sshr.2s	v2, v3, #9
	str	d2, [x0]
	ldr	w10, [x0, #8]
	madd	w10, w10, w8, w9
	asr	w10, w10, #9
	str	w10, [x0, #8]
	add	x0, x0, #16
	subs	w1, w1, #1
	b.ne	LBB0_2
LBB0_3:
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_R_BlendOverTexture
.subsections_via_symbols
