	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function UI_PlayerAngles
_UI_PlayerAngles:                       ## @UI_PlayerAngles
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movl	64(%rdi), %edi
	callq	_VectorCopy
	callq	_AngleMod
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_YAW,8,3                        ## @YAW
	.comm	_ANIM_TOGGLEBIT,4,2             ## @ANIM_TOGGLEBIT
	.comm	_LEGS_IDLE,4,2                  ## @LEGS_IDLE
	.comm	_TORSO_STAND,4,2                ## @TORSO_STAND
	.comm	_qtrue,8,3                      ## @qtrue
	.comm	_SWINGSPEED,4,2                 ## @SWINGSPEED
	.comm	_PITCH,8,3                      ## @PITCH
	.comm	_ROLL,8,3                       ## @ROLL
	.no_dead_strip	_UI_PlayerAngles
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function UI_PlayerAngles
_UI_PlayerAngles:                       ; @UI_PlayerAngles
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	ldr	w0, [x0, #64]
	bl	_VectorCopy
	bl	_AngleMod
	brk	#0x1
	.cfi_endproc
                                        ; -- End function
	.comm	_YAW,8,3                        ; @YAW
	.comm	_ANIM_TOGGLEBIT,4,2             ; @ANIM_TOGGLEBIT
	.comm	_LEGS_IDLE,4,2                  ; @LEGS_IDLE
	.comm	_TORSO_STAND,4,2                ; @TORSO_STAND
	.comm	_qtrue,8,3                      ; @qtrue
	.comm	_SWINGSPEED,4,2                 ; @SWINGSPEED
	.comm	_PITCH,8,3                      ; @PITCH
	.comm	_ROLL,8,3                       ; @ROLL
	.no_dead_strip	_UI_PlayerAngles
.subsections_via_symbols
