	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function IJK_GLES2_Renderer_use
LCPI0_0:
	.long	0xbf800000                      ## float -1
LCPI0_1:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_IJK_GLES2_Renderer_use
	.p2align	4, 0x90
_IJK_GLES2_Renderer_use:                ## @IJK_GLES2_Renderer_use
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	testq	%rdi, %rdi
	je	LBB0_1
## %bb.2:
	movq	%rdi, %rbx
	movq	8(%rdi), %rdi
	callq	_assert
	movq	%rbx, %rdi
	callq	*8(%rbx)
	testl	%eax, %eax
	je	LBB0_1
## %bb.3:
	leaq	-16(%rbp), %rdi
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	movaps	%xmm0, %xmm2
	movaps	%xmm1, %xmm3
	movaps	%xmm0, %xmm4
	movaps	%xmm1, %xmm5
	callq	_IJK_GLES2_loadOrtho
	movl	(%rbx), %edi
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movl	-16(%rbp), %ecx
	movl	$1, %esi
	callq	_glUniformMatrix4fv
	leaq	L_.str(%rip), %rdi
	callq	_IJK_GLES2_checkError_TRACE
	movq	%rbx, %rdi
	callq	_IJK_GLES2_Renderer_TexCoords_reset
	movq	%rbx, %rdi
	callq	_IJK_GLES2_Renderer_TexCoords_reloadVertex
	movq	%rbx, %rdi
	callq	_IJK_GLES2_Renderer_Vertices_reset
	movq	%rbx, %rdi
	callq	_IJK_GLES2_Renderer_Vertices_reloadVertex
	movq	_GL_TRUE@GOTPCREL(%rip), %rax
	jmp	LBB0_4
LBB0_1:
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
LBB0_4:
	movl	(%rax), %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_FALSE,4,2                   ## @GL_FALSE
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"glUniformMatrix4fv(um4_mvp)"

	.comm	_GL_TRUE,4,2                    ## @GL_TRUE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_IJK_GLES2_Renderer_use         ; -- Begin function IJK_GLES2_Renderer_use
	.p2align	2
_IJK_GLES2_Renderer_use:                ; @IJK_GLES2_Renderer_use
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	cbz	x0, LBB0_3
; %bb.1:
	mov	x19, x0
	ldr	x0, [x0, #8]
	bl	_assert
	ldr	x8, [x19, #8]
	mov	x0, x19
	blr	x8
	cbz	w0, LBB0_3
; %bb.2:
	add	x0, sp, #8
	fmov	s0, #-1.00000000
	fmov	s1, #1.00000000
	fmov	s2, #-1.00000000
	fmov	s3, #1.00000000
	fmov	s4, #-1.00000000
	fmov	s5, #1.00000000
	bl	_IJK_GLES2_loadOrtho
	ldr	w0, [x19]
Lloh0:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
Lloh2:
	ldr	w2, [x8]
	ldr	w3, [sp, #8]
	mov	w1, #1
	bl	_glUniformMatrix4fv
Lloh3:
	adrp	x0, l_.str@PAGE
Lloh4:
	add	x0, x0, l_.str@PAGEOFF
	bl	_IJK_GLES2_checkError_TRACE
	mov	x0, x19
	bl	_IJK_GLES2_Renderer_TexCoords_reset
	mov	x0, x19
	bl	_IJK_GLES2_Renderer_TexCoords_reloadVertex
	mov	x0, x19
	bl	_IJK_GLES2_Renderer_Vertices_reset
	mov	x0, x19
	bl	_IJK_GLES2_Renderer_Vertices_reloadVertex
Lloh5:
	adrp	x8, _GL_TRUE@GOTPAGE
Lloh6:
	ldr	x8, [x8, _GL_TRUE@GOTPAGEOFF]
	b	LBB0_4
LBB0_3:
Lloh7:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh8:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
LBB0_4:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_FALSE,4,2                   ; @GL_FALSE
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"glUniformMatrix4fv(um4_mvp)"

	.comm	_GL_TRUE,4,2                    ; @GL_TRUE
.subsections_via_symbols
