	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function draw_scene
LCPI0_0:
	.quad	0x3ff0000000000000              ## double 1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_draw_scene
	.p2align	4, 0x90
_draw_scene:                            ## @draw_scene
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %r14
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %rax
	movq	_GL_DEPTH_BUFFER_BIT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edi
	orl	(%rax), %edi
	callq	_glClear
	movq	_GL_MODELVIEW@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glMatrixMode
	xorl	%ebx, %ebx
	xorl	%eax, %eax
	callq	_glLoadIdentity
	movq	_zoom@GOTPCREL(%rip), %rax
	subl	(%rax), %ebx
	xorps	%xmm0, %xmm0
	xorps	%xmm1, %xmm1
	movl	%ebx, %edi
	callq	_glTranslatef
	movq	_beta@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movsd	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero
	xorps	%xmm1, %xmm1
	xorps	%xmm2, %xmm2
	callq	_glRotatef
	movq	_alpha@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorps	%xmm0, %xmm0
	xorps	%xmm1, %xmm1
	movsd	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero
	callq	_glRotatef
	movq	_GL_QUADS@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_QUADNUM@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	shll	$2, %esi
	movq	_GL_UNSIGNED_INT@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	_quad@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	callq	_glDrawElements
	movq	%r14, %rdi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glfwSwapBuffers                ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ## @GL_DEPTH_BUFFER_BIT
	.comm	_GL_MODELVIEW,4,2               ## @GL_MODELVIEW
	.comm	_zoom,4,2                       ## @zoom
	.comm	_beta,4,2                       ## @beta
	.comm	_alpha,4,2                      ## @alpha
	.comm	_GL_QUADS,4,2                   ## @GL_QUADS
	.comm	_QUADNUM,4,2                    ## @QUADNUM
	.comm	_GL_UNSIGNED_INT,4,2            ## @GL_UNSIGNED_INT
	.comm	_quad,4,2                       ## @quad
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_draw_scene                     ; -- Begin function draw_scene
	.p2align	2
_draw_scene:                            ; @draw_scene
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
Lloh0:
	adrp	x8, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _GL_DEPTH_BUFFER_BIT@GOTPAGE
Lloh4:
	ldr	x9, [x9, _GL_DEPTH_BUFFER_BIT@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	orr	w0, w9, w8
	bl	_glClear
Lloh6:
	adrp	x8, _GL_MODELVIEW@GOTPAGE
Lloh7:
	ldr	x8, [x8, _GL_MODELVIEW@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	bl	_glMatrixMode
	bl	_glLoadIdentity
Lloh9:
	adrp	x8, _zoom@GOTPAGE
Lloh10:
	ldr	x8, [x8, _zoom@GOTPAGEOFF]
Lloh11:
	ldr	w8, [x8]
	neg	w0, w8
	movi	d0, #0000000000000000
	movi	d1, #0000000000000000
	bl	_glTranslatef
Lloh12:
	adrp	x8, _beta@GOTPAGE
Lloh13:
	ldr	x8, [x8, _beta@GOTPAGEOFF]
Lloh14:
	ldr	w0, [x8]
	fmov	d0, #1.00000000
	movi	d1, #0000000000000000
	movi	d2, #0000000000000000
	bl	_glRotatef
Lloh15:
	adrp	x8, _alpha@GOTPAGE
Lloh16:
	ldr	x8, [x8, _alpha@GOTPAGEOFF]
Lloh17:
	ldr	w0, [x8]
	movi	d0, #0000000000000000
	movi	d1, #0000000000000000
	fmov	d2, #1.00000000
	bl	_glRotatef
Lloh18:
	adrp	x8, _GL_QUADS@GOTPAGE
Lloh19:
	ldr	x8, [x8, _GL_QUADS@GOTPAGEOFF]
Lloh20:
	ldr	w0, [x8]
Lloh21:
	adrp	x8, _QUADNUM@GOTPAGE
Lloh22:
	ldr	x8, [x8, _QUADNUM@GOTPAGEOFF]
Lloh23:
	ldr	w8, [x8]
	lsl	w1, w8, #2
Lloh24:
	adrp	x8, _GL_UNSIGNED_INT@GOTPAGE
Lloh25:
	ldr	x8, [x8, _GL_UNSIGNED_INT@GOTPAGEOFF]
Lloh26:
	ldr	w2, [x8]
Lloh27:
	adrp	x8, _quad@GOTPAGE
Lloh28:
	ldr	x8, [x8, _quad@GOTPAGEOFF]
Lloh29:
	ldr	w3, [x8]
	bl	_glDrawElements
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glfwSwapBuffers
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ; @GL_DEPTH_BUFFER_BIT
	.comm	_GL_MODELVIEW,4,2               ; @GL_MODELVIEW
	.comm	_zoom,4,2                       ; @zoom
	.comm	_beta,4,2                       ; @beta
	.comm	_alpha,4,2                      ; @alpha
	.comm	_GL_QUADS,4,2                   ; @GL_QUADS
	.comm	_QUADNUM,4,2                    ; @QUADNUM
	.comm	_GL_UNSIGNED_INT,4,2            ; @GL_UNSIGNED_INT
	.comm	_quad,4,2                       ; @quad
.subsections_via_symbols
