	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_IJK_GLES2_Renderer_create_rgbx8888 ## -- Begin function IJK_GLES2_Renderer_create_rgbx8888
	.p2align	4, 0x90
_IJK_GLES2_Renderer_create_rgbx8888:    ## @IJK_GLES2_Renderer_create_rgbx8888
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	leaq	L_.str(%rip), %rdi
	callq	_ALOGI
	xorl	%eax, %eax
	callq	_IJK_GLES2_getFragmentShader_rgb
	movl	%eax, %edi
	callq	_IJK_GLES2_Renderer_create_base
	movq	%rax, %rbx
	testq	%rax, %rax
	je	LBB0_2
## %bb.1:
	movl	12(%rbx), %edi
	leaq	L_.str.1(%rip), %rsi
	callq	_glGetUniformLocation
	movq	16(%rbx), %rcx
	movl	%eax, (%rcx)
	leaq	L_.str.2(%rip), %rdi
	callq	_IJK_GLES2_checkError_TRACE
	movq	_rgb_use@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 8(%rbx)
	movq	_rgbx8888_getBufferWidth@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 4(%rbx)
	movq	_rgbx8888_uploadTexture@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%rbx)
	jmp	LBB0_3
LBB0_2:
	xorl	%edi, %edi
	callq	_IJK_GLES2_Renderer_free
LBB0_3:
	movq	%rbx, %rax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"create render rgbx8888\n"

L_.str.1:                               ## @.str.1
	.asciz	"us2_SamplerX"

L_.str.2:                               ## @.str.2
	.asciz	"glGetUniformLocation(us2_SamplerX)"

	.comm	_rgb_use,4,2                    ## @rgb_use
	.comm	_rgbx8888_getBufferWidth,4,2    ## @rgbx8888_getBufferWidth
	.comm	_rgbx8888_uploadTexture,4,2     ## @rgbx8888_uploadTexture
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_IJK_GLES2_Renderer_create_rgbx8888 ; -- Begin function IJK_GLES2_Renderer_create_rgbx8888
	.p2align	2
_IJK_GLES2_Renderer_create_rgbx8888:    ; @IJK_GLES2_Renderer_create_rgbx8888
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	bl	_ALOGI
	bl	_IJK_GLES2_getFragmentShader_rgb
	bl	_IJK_GLES2_Renderer_create_base
	mov	x19, x0
	cbz	x0, LBB0_2
; %bb.1:
	ldr	w0, [x19, #12]
Lloh2:
	adrp	x1, l_.str.1@PAGE
Lloh3:
	add	x1, x1, l_.str.1@PAGEOFF
	bl	_glGetUniformLocation
	ldr	x8, [x19, #16]
	str	w0, [x8]
Lloh4:
	adrp	x0, l_.str.2@PAGE
Lloh5:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_IJK_GLES2_checkError_TRACE
Lloh6:
	adrp	x8, _rgb_use@GOTPAGE
Lloh7:
	ldr	x8, [x8, _rgb_use@GOTPAGEOFF]
Lloh8:
	ldr	w8, [x8]
	str	w8, [x19, #8]
Lloh9:
	adrp	x8, _rgbx8888_getBufferWidth@GOTPAGE
Lloh10:
	ldr	x8, [x8, _rgbx8888_getBufferWidth@GOTPAGEOFF]
Lloh11:
	ldr	w8, [x8]
Lloh12:
	adrp	x9, _rgbx8888_uploadTexture@GOTPAGE
Lloh13:
	ldr	x9, [x9, _rgbx8888_uploadTexture@GOTPAGEOFF]
Lloh14:
	ldr	w9, [x9]
	stp	w9, w8, [x19]
	b	LBB0_3
LBB0_2:
	bl	_IJK_GLES2_Renderer_free
LBB0_3:
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"create render rgbx8888\n"

l_.str.1:                               ; @.str.1
	.asciz	"us2_SamplerX"

l_.str.2:                               ; @.str.2
	.asciz	"glGetUniformLocation(us2_SamplerX)"

	.comm	_rgb_use,4,2                    ; @rgb_use
	.comm	_rgbx8888_getBufferWidth,4,2    ; @rgbx8888_getBufferWidth
	.comm	_rgbx8888_uploadTexture,4,2     ; @rgbx8888_uploadTexture
.subsections_via_symbols
