	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function PlayerModel_UpdateModel
_PlayerModel_UpdateModel:               ## @PlayerModel_UpdateModel
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_s_playermodel@GOTPCREL(%rip), %rdi
	xorl	%esi, %esi
	movl	$4, %edx
	callq	_memset
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_s_playermodel,8,2              ## @s_playermodel
	.comm	_YAW,8,3                        ## @YAW
	.comm	_PITCH,8,3                      ## @PITCH
	.comm	_ROLL,8,3                       ## @ROLL
	.comm	_LEGS_IDLE,4,2                  ## @LEGS_IDLE
	.comm	_TORSO_STAND,4,2                ## @TORSO_STAND
	.comm	_WP_MACHINEGUN,4,2              ## @WP_MACHINEGUN
	.comm	_qfalse,4,2                     ## @qfalse
	.no_dead_strip	_PlayerModel_UpdateModel
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function PlayerModel_UpdateModel
_PlayerModel_UpdateModel:               ; @PlayerModel_UpdateModel
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x0, _s_playermodel@GOTPAGE
Lloh1:
	ldr	x0, [x0, _s_playermodel@GOTPAGEOFF]
	mov	w1, #0
	mov	w2, #4
	bl	_memset
	brk	#0x1
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_s_playermodel,8,2              ; @s_playermodel
	.comm	_YAW,8,3                        ; @YAW
	.comm	_PITCH,8,3                      ; @PITCH
	.comm	_ROLL,8,3                       ; @ROLL
	.comm	_LEGS_IDLE,4,2                  ; @LEGS_IDLE
	.comm	_TORSO_STAND,4,2                ; @TORSO_STAND
	.comm	_WP_MACHINEGUN,4,2              ; @WP_MACHINEGUN
	.comm	_qfalse,4,2                     ; @qfalse
	.no_dead_strip	_PlayerModel_UpdateModel
.subsections_via_symbols
