	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function drop_callback
_drop_callback:                         ## @drop_callback
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, -48(%rbp)                 ## 8-byte Spill
	testl	%esi, %esi
	jle	LBB0_7
## %bb.1:
	movl	%esi, %r14d
	xorl	%r15d, %r15d
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	%r12, %rdi
	callq	_free
	movq	%rbx, %rdi
	callq	_fclose
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%r15
	cmpq	%r15, %r14
	je	LBB0_7
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	(%rax,%r15,8), %rdi
	leaq	L_.str(%rip), %rsi
	callq	_fopen
	testq	%rax, %rax
	je	LBB0_6
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	%rax, %rbx
	movq	_SEEK_END@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	%rbx, %rdi
	xorl	%esi, %esi
	callq	_fseek
	movq	%rbx, %rdi
	callq	_ftell
	movq	%rax, %r13
	movq	_SEEK_SET@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	%rbx, %rdi
	xorl	%esi, %esi
	callq	_fseek
	leaq	1(%r13), %rdi
	callq	_malloc
	movq	%rax, %r12
	movb	$0, (%rax,%r13)
	movq	%rax, %rdi
	movl	$1, %esi
	movq	%r13, %rdx
	movq	%rbx, %rcx
	callq	_fread
	cmpq	%r13, %rax
	jne	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	%r12, %rdi
	callq	_glfwUpdateGamepadMappings
	jmp	LBB0_5
LBB0_7:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"rb"

	.comm	_SEEK_END,4,2                   ## @SEEK_END
	.comm	_SEEK_SET,4,2                   ## @SEEK_SET
	.no_dead_strip	_drop_callback
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function drop_callback
_drop_callback:                         ; @drop_callback
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	cmp	w1, #1
	b.lt	LBB0_7
; %bb.1:
	mov	x19, x2
	mov	w24, w1
Lloh0:
	adrp	x25, _SEEK_END@GOTPAGE
Lloh1:
	ldr	x25, [x25, _SEEK_END@GOTPAGEOFF]
Lloh2:
	adrp	x26, _SEEK_SET@GOTPAGE
Lloh3:
	ldr	x26, [x26, _SEEK_SET@GOTPAGEOFF]
Lloh4:
	adrp	x20, l_.str@PAGE
Lloh5:
	add	x20, x20, l_.str@PAGEOFF
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x22
	bl	_free
	mov	x0, x21
	bl	_fclose
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	x19, x19, #8
	subs	x24, x24, #1
	b.eq	LBB0_7
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x0, [x19]
	mov	x1, x20
	bl	_fopen
	cbz	x0, LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x21, x0
	ldr	w2, [x25]
	mov	w1, #0
	bl	_fseek
	mov	x0, x21
	bl	_ftell
	mov	x23, x0
	ldr	w2, [x26]
	mov	x0, x21
	mov	w1, #0
	bl	_fseek
	add	x0, x23, #1
	bl	_malloc
	mov	x22, x0
	strb	wzr, [x0, x23]
	mov	w1, #1
	mov	x2, x23
	mov	x3, x21
	bl	_fread
	cmp	x0, x23
	b.ne	LBB0_2
; %bb.6:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x22
	bl	_glfwUpdateGamepadMappings
	b	LBB0_2
LBB0_7:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"rb"

	.comm	_SEEK_END,4,2                   ; @SEEK_END
	.comm	_SEEK_SET,4,2                   ; @SEEK_SET
	.no_dead_strip	_drop_callback
.subsections_via_symbols
