	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function RawImage_UploadTexture
_RawImage_UploadTexture:                ## @RawImage_UploadTexture
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r9d, %r13d
	movl	%r8d, %ebx
	movl	%ecx, -56(%rbp)                 ## 4-byte Spill
	movl	%edx, -52(%rbp)                 ## 4-byte Spill
	movq	%rsi, -64(%rbp)                 ## 8-byte Spill
	movl	%edi, -48(%rbp)                 ## 4-byte Spill
	movq	24(%rbp), %r12
	movq	40(%rbp), %rdi
	movq	_GL_COMPRESSED_RG_RGTC2@GOTPCREL(%rip), %rax
	cmpq	%rdi, (%rax)
	sete	-42(%rbp)                       ## 1-byte Folded Spill
	movq	_GL_RGBA8@GOTPCREL(%rip), %rax
	cmpq	%r12, (%rax)
	sete	%al
	movq	_GL_SRGB8_ALPHA8_EXT@GOTPCREL(%rip), %rcx
	cmpq	%r12, (%rcx)
	sete	%cl
	orb	%al, %cl
	movb	%cl, -41(%rbp)                  ## 1-byte Spill
	movq	_GL_RGBA16@GOTPCREL(%rip), %r14
	cmpq	%r12, (%r14)
	movq	48(%rbp), %rax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	sete	-43(%rbp)                       ## 1-byte Folded Spill
	movq	_IMGFLAG_MIPMAP@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	andl	56(%rbp), %eax
	movl	%eax, -76(%rbp)                 ## 4-byte Spill
	movl	32(%rbp), %r15d
	movq	16(%rbp), %rax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	callq	_PixelDataFormatFromInternalFormat
	movq	%r12, %rdx
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	cmpq	%r12, (%r14)
	jne	LBB0_1
## %bb.2:
	movq	_GL_UNSIGNED_SHORT@GOTPCREL(%rip), %rax
	jmp	LBB0_3
LBB0_1:
	movq	_GL_UNSIGNED_BYTE@GOTPCREL(%rip), %rax
LBB0_3:
	movq	-64(%rbp), %r12                 ## 8-byte Reload
	movb	-41(%rbp), %cl                  ## 1-byte Reload
	orb	%cl, -43(%rbp)                  ## 1-byte Folded Spill
	movq	(%rax), %rax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	andb	%cl, -42(%rbp)                  ## 1-byte Folded Spill
	xorl	%r14d, %r14d
	movq	%rdx, -112(%rbp)                ## 8-byte Spill
	jmp	LBB0_4
LBB0_19:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	_glRefConfig@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	movq	%r12, %rdi
	movq	%r12, %rsi
	movl	%ebx, %edx
	movl	%r13d, %ecx
	callq	_R_MipMapNormalHeight
	.p2align	4, 0x90
LBB0_21:                                ##   in Loop: Header=BB0_4 Depth=1
	sarl	-52(%rbp)                       ## 4-byte Folded Spill
	sarl	-56(%rbp)                       ## 4-byte Folded Spill
	sarl	%ebx
	movl	$1, %edi
	movl	%ebx, %esi
	callq	_MAX
	movl	%eax, %ebx
	sarl	%r13d
	movl	$1, %edi
	movl	%r13d, %esi
	callq	_MAX
	movl	%eax, %r13d
	incq	%r14
	xorl	%eax, %eax
	cmpl	$2, %r15d
	setge	%al
	movl	$0, %ecx
	movq	-120(%rbp), %rdx                ## 8-byte Reload
	cmovll	%ecx, %edx
	subl	%eax, %r15d
	movslq	%edx, %rax
	leaq	(%r12,%rax,4), %r12
	cmpb	$0, -44(%rbp)                   ## 1-byte Folded Reload
	movq	-112(%rbp), %rdx                ## 8-byte Reload
	jne	LBB0_22
LBB0_4:                                 ## =>This Inner Loop Header: Depth=1
	movq	%r12, -64(%rbp)                 ## 8-byte Spill
	cmpl	$0, -76(%rbp)                   ## 4-byte Folded Reload
	sete	%al
	movl	%ebx, %ecx
	xorl	$1, %ecx
	movl	%r13d, %esi
	xorl	$1, %esi
	orl	%ecx, %esi
	sete	%cl
	orb	%al, %cl
	movb	%cl, -44(%rbp)                  ## 1-byte Spill
	movl	%ebx, %edi
	movl	%r13d, %esi
	movq	%rdx, %r12
	callq	_CalculateMipSize
	movl	%eax, %r10d
	cmpb	$0, -43(%rbp)                   ## 1-byte Folded Reload
	movq	%r10, -120(%rbp)                ## 8-byte Spill
	je	LBB0_5
## %bb.6:                               ##   in Loop: Header=BB0_4 Depth=1
	testq	%r14, %r14
	setne	%al
	andb	-41(%rbp), %al                  ## 1-byte Folded Reload
	cmpb	$1, %al
	movq	-64(%rbp), %r12                 ## 8-byte Reload
	jne	LBB0_9
## %bb.7:                               ##   in Loop: Header=BB0_4 Depth=1
	movq	_r_colorMipLevels@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	$0, (%rax)
	je	LBB0_9
## %bb.8:                               ##   in Loop: Header=BB0_4 Depth=1
	movl	%ebx, %esi
	imull	%r13d, %esi
	movq	_mipBlendColors@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax,%r14,4), %edx
	movq	%r12, %rdi
	callq	_R_BlendOverTexture
LBB0_9:                                 ##   in Loop: Header=BB0_4 Depth=1
	cmpb	$0, -42(%rbp)                   ## 1-byte Folded Reload
	je	LBB0_11
## %bb.10:                              ##   in Loop: Header=BB0_4 Depth=1
	subq	$8, %rsp
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movl	%r14d, %esi
	movl	-52(%rbp), %edx                 ## 4-byte Reload
	movl	-56(%rbp), %ecx                 ## 4-byte Reload
	movl	%ebx, %r8d
	movl	%r13d, %r9d
	pushq	%r12
	callq	_RawImage_UploadToRgtc2Texture
	addq	$16, %rsp
	cmpb	$0, -44(%rbp)                   ## 1-byte Folded Reload
	je	LBB0_14
	jmp	LBB0_21
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_4 Depth=1
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movq	-72(%rbp), %rsi                 ## 8-byte Reload
	movl	%r14d, %edx
	movl	-52(%rbp), %ecx                 ## 4-byte Reload
	movl	-56(%rbp), %r8d                 ## 4-byte Reload
	movl	%ebx, %r9d
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	pushq	%rax
	pushq	%r10
	pushq	%r12
	movq	%rax, %r12
	pushq	%r13
	callq	_qglCompressedTextureSubImage2DEXT
	jmp	LBB0_12
	.p2align	4, 0x90
LBB0_11:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movq	-72(%rbp), %rsi                 ## 8-byte Reload
	movl	%r14d, %edx
	movl	-52(%rbp), %ecx                 ## 4-byte Reload
	movl	-56(%rbp), %r8d                 ## 4-byte Reload
	movl	%ebx, %r9d
	pushq	%r12
	pushq	-96(%rbp)                       ## 8-byte Folded Reload
	pushq	-104(%rbp)                      ## 8-byte Folded Reload
	pushq	%r13
	callq	_qglTextureSubImage2DEXT
LBB0_12:                                ##   in Loop: Header=BB0_4 Depth=1
	addq	$32, %rsp
	cmpb	$0, -44(%rbp)                   ## 1-byte Folded Reload
	jne	LBB0_21
LBB0_14:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpl	$1, %r15d
	jg	LBB0_21
## %bb.15:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	_glRefConfig@GOTPCREL(%rip), %rax
	cmpq	$0, 8(%rax)
	jne	LBB0_23
## %bb.16:                              ##   in Loop: Header=BB0_4 Depth=1
	cmpb	$0, -41(%rbp)                   ## 1-byte Folded Reload
	je	LBB0_21
## %bb.17:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movq	_IMGTYPE_NORMAL@GOTPCREL(%rip), %rcx
	cmpq	%rax, (%rcx)
	je	LBB0_19
## %bb.18:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	_IMGTYPE_NORMALHEIGHT@GOTPCREL(%rip), %rcx
	cmpq	%rax, (%rcx)
	je	LBB0_19
## %bb.20:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	%r12, %rdi
	movl	%ebx, %esi
	movl	%r13d, %edx
	callq	_R_MipMapsRGB
	jmp	LBB0_21
LBB0_22:
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_23:
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movq	-72(%rbp), %rsi                 ## 8-byte Reload
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_qglGenerateTextureMipmapEXT    ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_COMPRESSED_RG_RGTC2,8,3     ## @GL_COMPRESSED_RG_RGTC2
	.comm	_GL_RGBA8,8,3                   ## @GL_RGBA8
	.comm	_GL_SRGB8_ALPHA8_EXT,8,3        ## @GL_SRGB8_ALPHA8_EXT
	.comm	_GL_RGBA16,8,3                  ## @GL_RGBA16
	.comm	_IMGFLAG_MIPMAP,4,2             ## @IMGFLAG_MIPMAP
	.comm	_qfalse,4,2                     ## @qfalse
	.comm	_GL_UNSIGNED_SHORT,8,3          ## @GL_UNSIGNED_SHORT
	.comm	_GL_UNSIGNED_BYTE,8,3           ## @GL_UNSIGNED_BYTE
	.comm	_r_colorMipLevels,8,3           ## @r_colorMipLevels
	.comm	_mipBlendColors,8,3             ## @mipBlendColors
	.comm	_glRefConfig,16,3               ## @glRefConfig
	.comm	_IMGTYPE_NORMAL,8,3             ## @IMGTYPE_NORMAL
	.comm	_IMGTYPE_NORMALHEIGHT,8,3       ## @IMGTYPE_NORMALHEIGHT
	.no_dead_strip	_RawImage_UploadTexture
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function RawImage_UploadTexture
_RawImage_UploadTexture:                ; @RawImage_UploadTexture
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #176
	.cfi_def_cfa_offset 176
	stp	x28, x27, [sp, #80]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #96]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #112]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #128]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #144]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #160]            ; 16-byte Folded Spill
	add	x29, sp, #160
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x7
	str	x6, [sp, #56]                   ; 8-byte Folded Spill
	mov	x25, x5
	mov	x26, x4
	mov	x21, x3
	mov	x22, x2
	mov	x24, x1
	str	w0, [sp, #76]                   ; 4-byte Folded Spill
	ldr	w19, [x29, #16]
	ldr	w8, [x29, #40]
	ldr	x9, [x29, #32]
	str	x9, [sp, #24]                   ; 8-byte Folded Spill
	ldr	x0, [x29, #24]
Lloh0:
	adrp	x9, _GL_COMPRESSED_RG_RGTC2@GOTPAGE
Lloh1:
	ldr	x9, [x9, _GL_COMPRESSED_RG_RGTC2@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	cmp	x9, x0
Lloh3:
	adrp	x9, _GL_RGBA8@GOTPAGE
Lloh4:
	ldr	x9, [x9, _GL_RGBA8@GOTPAGEOFF]
	cset	w10, eq
	str	w10, [sp, #52]                  ; 4-byte Folded Spill
Lloh5:
	ldr	x9, [x9]
	cmp	x9, x7
Lloh6:
	adrp	x9, _GL_SRGB8_ALPHA8_EXT@GOTPAGE
Lloh7:
	ldr	x9, [x9, _GL_SRGB8_ALPHA8_EXT@GOTPAGEOFF]
Lloh8:
	ldr	x9, [x9]
	ccmp	x9, x7, #4, ne
	cset	w23, eq
Lloh9:
	adrp	x27, _GL_RGBA16@GOTPAGE
Lloh10:
	ldr	x27, [x27, _GL_RGBA16@GOTPAGEOFF]
	ldr	x9, [x27]
	cmp	x9, x7
	cset	w9, eq
	orr	w9, w23, w9
	str	w9, [sp, #72]                   ; 4-byte Folded Spill
Lloh11:
	adrp	x9, _IMGFLAG_MIPMAP@GOTPAGE
Lloh12:
	ldr	x9, [x9, _IMGFLAG_MIPMAP@GOTPAGEOFF]
Lloh13:
	ldr	w9, [x9]
	and	w8, w9, w8
	str	w8, [sp, #68]                   ; 4-byte Folded Spill
	bl	_PixelDataFormatFromInternalFormat
	str	x0, [sp, #40]                   ; 8-byte Folded Spill
	mov	x28, #0
	ldr	x8, [x27]
Lloh14:
	adrp	x9, _GL_UNSIGNED_SHORT@GOTPAGE
Lloh15:
	ldr	x9, [x9, _GL_UNSIGNED_SHORT@GOTPAGEOFF]
Lloh16:
	adrp	x10, _GL_UNSIGNED_BYTE@GOTPAGE
Lloh17:
	ldr	x10, [x10, _GL_UNSIGNED_BYTE@GOTPAGEOFF]
	cmp	x8, x20
	csel	x8, x9, x10, eq
	ldr	x8, [x8]
	str	x8, [sp, #32]                   ; 8-byte Folded Spill
	str	w23, [sp, #64]                  ; 4-byte Folded Spill
	ldr	w8, [sp, #52]                   ; 4-byte Folded Reload
	and	w8, w23, w8
	str	w8, [sp, #52]                   ; 4-byte Folded Spill
	b	LBB0_3
LBB0_1:                                 ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x24
	mov	x1, x26
	mov	x2, x25
	bl	_R_MipMapsRGB
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	asr	w22, w22, #1
	asr	w21, w21, #1
	asr	w1, w26, #1
	mov	w0, #1
	bl	_MAX
	mov	x26, x0
	asr	w1, w25, #1
	mov	w0, #1
	bl	_MAX
	mov	x25, x0
	add	x28, x28, #1
	cmp	w19, #1
	csel	w8, w27, wzr, gt
	cset	w9, gt
	sub	w19, w19, w9
	add	x24, x24, w8, sxtw #2
	cbnz	w23, LBB0_16
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	cmp	w25, #1
	ccmp	w26, #1, #0, eq
	ldr	w8, [sp, #68]                   ; 4-byte Folded Reload
	ccmp	w8, #0, #4, ne
	cset	w23, eq
	mov	x0, x26
	mov	x1, x25
	mov	x2, x20
	bl	_CalculateMipSize
	mov	x27, x0
	ldr	w8, [sp, #72]                   ; 4-byte Folded Reload
	tbz	w8, #0, LBB0_9
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	cmp	x28, #0
	cset	w8, ne
	ldr	w9, [sp, #64]                   ; 4-byte Folded Reload
	and	w8, w9, w8
	cmp	w8, #1
	b.ne	LBB0_7
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
Lloh18:
	adrp	x8, _r_colorMipLevels@GOTPAGE
Lloh19:
	ldr	x8, [x8, _r_colorMipLevels@GOTPAGEOFF]
Lloh20:
	ldr	x8, [x8]
	ldr	x8, [x8]
	cbz	x8, LBB0_7
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	mul	w1, w26, w25
Lloh21:
	adrp	x8, _mipBlendColors@GOTPAGE
Lloh22:
	ldr	x8, [x8, _mipBlendColors@GOTPAGEOFF]
Lloh23:
	ldr	x8, [x8]
	ldr	w2, [x8, x28, lsl #2]
	mov	x0, x24
	bl	_R_BlendOverTexture
LBB0_7:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	w8, [sp, #52]                   ; 4-byte Folded Reload
	cbz	w8, LBB0_10
; %bb.8:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	w0, [sp, #76]                   ; 4-byte Folded Reload
	mov	x1, x28
	mov	x2, x22
	mov	x3, x21
	mov	x4, x26
	mov	x5, x25
	mov	x6, x24
	bl	_RawImage_UploadToRgtc2Texture
	tbz	w23, #0, LBB0_11
	b	LBB0_2
LBB0_9:                                 ;   in Loop: Header=BB0_3 Depth=1
	str	x24, [sp, #8]
	str	w27, [sp]
	ldr	w0, [sp, #76]                   ; 4-byte Folded Reload
	ldr	x1, [sp, #56]                   ; 8-byte Folded Reload
	mov	x2, x28
	mov	x3, x22
	mov	x4, x21
	mov	x5, x26
	mov	x6, x25
	mov	x7, x20
	bl	_qglCompressedTextureSubImage2DEXT
	tbz	w23, #0, LBB0_11
	b	LBB0_2
LBB0_10:                                ;   in Loop: Header=BB0_3 Depth=1
	ldp	x8, x7, [sp, #32]               ; 16-byte Folded Reload
	stp	x8, x24, [sp]
	ldr	w0, [sp, #76]                   ; 4-byte Folded Reload
	ldr	x1, [sp, #56]                   ; 8-byte Folded Reload
	mov	x2, x28
	mov	x3, x22
	mov	x4, x21
	mov	x5, x26
	mov	x6, x25
	bl	_qglTextureSubImage2DEXT
	tbnz	w23, #0, LBB0_2
LBB0_11:                                ;   in Loop: Header=BB0_3 Depth=1
	cmp	w19, #1
	b.gt	LBB0_2
; %bb.12:                               ;   in Loop: Header=BB0_3 Depth=1
Lloh24:
	adrp	x8, _glRefConfig@GOTPAGE
Lloh25:
	ldr	x8, [x8, _glRefConfig@GOTPAGEOFF]
Lloh26:
	ldr	x8, [x8, #8]
	cbnz	x8, LBB0_17
; %bb.13:                               ;   in Loop: Header=BB0_3 Depth=1
	ldr	w8, [sp, #64]                   ; 4-byte Folded Reload
	cbz	w8, LBB0_2
; %bb.14:                               ;   in Loop: Header=BB0_3 Depth=1
Lloh27:
	adrp	x8, _IMGTYPE_NORMAL@GOTPAGE
Lloh28:
	ldr	x8, [x8, _IMGTYPE_NORMAL@GOTPAGEOFF]
Lloh29:
	ldr	x8, [x8]
Lloh30:
	adrp	x9, _IMGTYPE_NORMALHEIGHT@GOTPAGE
Lloh31:
	ldr	x9, [x9, _IMGTYPE_NORMALHEIGHT@GOTPAGEOFF]
Lloh32:
	ldr	x9, [x9]
	ldr	x10, [sp, #24]                  ; 8-byte Folded Reload
	cmp	x8, x10
	ccmp	x9, x10, #4, ne
	b.ne	LBB0_1
; %bb.15:                               ;   in Loop: Header=BB0_3 Depth=1
Lloh33:
	adrp	x8, _glRefConfig@GOTPAGE
Lloh34:
	ldr	x8, [x8, _glRefConfig@GOTPAGEOFF]
Lloh35:
	ldr	w4, [x8]
	mov	x0, x24
	mov	x1, x24
	mov	x2, x26
	mov	x3, x25
	bl	_R_MipMapNormalHeight
	b	LBB0_2
LBB0_16:
	ldp	x29, x30, [sp, #160]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #144]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #128]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #112]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #96]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #80]             ; 16-byte Folded Reload
	add	sp, sp, #176
	ret
LBB0_17:
	ldr	w0, [sp, #76]                   ; 4-byte Folded Reload
	ldr	x1, [sp, #56]                   ; 8-byte Folded Reload
	ldp	x29, x30, [sp, #160]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #144]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #128]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #112]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #96]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #80]             ; 16-byte Folded Reload
	add	sp, sp, #176
	b	_qglGenerateTextureMipmapEXT
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_COMPRESSED_RG_RGTC2,8,3     ; @GL_COMPRESSED_RG_RGTC2
	.comm	_GL_RGBA8,8,3                   ; @GL_RGBA8
	.comm	_GL_SRGB8_ALPHA8_EXT,8,3        ; @GL_SRGB8_ALPHA8_EXT
	.comm	_GL_RGBA16,8,3                  ; @GL_RGBA16
	.comm	_IMGFLAG_MIPMAP,4,2             ; @IMGFLAG_MIPMAP
	.comm	_qfalse,4,2                     ; @qfalse
	.comm	_GL_UNSIGNED_SHORT,8,3          ; @GL_UNSIGNED_SHORT
	.comm	_GL_UNSIGNED_BYTE,8,3           ; @GL_UNSIGNED_BYTE
	.comm	_r_colorMipLevels,8,3           ; @r_colorMipLevels
	.comm	_mipBlendColors,8,3             ; @mipBlendColors
	.comm	_glRefConfig,16,3               ; @glRefConfig
	.comm	_IMGTYPE_NORMAL,8,3             ; @IMGTYPE_NORMAL
	.comm	_IMGTYPE_NORMALHEIGHT,8,3       ; @IMGTYPE_NORMALHEIGHT
	.no_dead_strip	_RawImage_UploadTexture
.subsections_via_symbols
