	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CG_MissileHitPlayer            ## -- Begin function CG_MissileHitPlayer
	.p2align	4, 0x90
_CG_MissileHitPlayer:                   ## @CG_MissileHitPlayer
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%edx, %r14d
	movl	%esi, %r15d
	movl	%edi, %ebx
	movl	%esi, %edi
	movl	%ecx, %esi
	callq	_CG_Bleed
	leal	-128(%rbx), %eax
	cmpl	$6, %eax
	ja	LBB0_2
## %bb.1:
	movl	$85, %ecx
	btl	%eax, %ecx
	jae	LBB0_2
## %bb.3:
	movq	_IMPACTSOUND_FLESH@GOTPCREL(%rip), %rax
	movl	(%rax), %r8d
	movl	%ebx, %edi
	xorl	%esi, %esi
	movl	%r15d, %edx
	movl	%r14d, %ecx
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_CG_MissileHitWall              ## TAILCALL
LBB0_2:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_IMPACTSOUND_FLESH,4,2          ## @IMPACTSOUND_FLESH
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_CG_MissileHitPlayer            ; -- Begin function CG_MissileHitPlayer
	.p2align	2
_CG_MissileHitPlayer:                   ; @CG_MissileHitPlayer
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x2
	mov	x20, x1
	mov	x21, x0
	mov	x0, x1
	mov	x1, x3
	bl	_CG_Bleed
	sub	w8, w21, #128
	cmp	w8, #6
	b.hi	LBB0_3
; %bb.1:
	mov	w9, #1
	lsl	w8, w9, w8
	mov	w9, #85
	tst	w8, w9
	b.eq	LBB0_3
; %bb.2:
Lloh0:
	adrp	x8, _IMPACTSOUND_FLESH@GOTPAGE
Lloh1:
	ldr	x8, [x8, _IMPACTSOUND_FLESH@GOTPAGEOFF]
Lloh2:
	ldr	w4, [x8]
	mov	x0, x21
	mov	w1, #0
	mov	x2, x20
	mov	x3, x19
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_CG_MissileHitWall
LBB0_3:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_IMPACTSOUND_FLESH,4,2          ; @IMPACTSOUND_FLESH
.subsections_via_symbols
