	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_R_AddIQMSurfaces               ## -- Begin function R_AddIQMSurfaces
	.p2align	4, 0x90
_R_AddIQMSurfaces:                      ## @R_AddIQMSurfaces
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r15
	movq	_tr@GOTPCREL(%rip), %r13
	movq	40(%r13), %r8
	movq	8(%r8), %r12
	movl	(%rdi), %eax
	movq	_RF_THIRD_PERSON@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	movq	8(%r12), %rbx
	setne	-41(%rbp)                       ## 1-byte Folded Spill
	cmpl	$0, 48(%r13)
	sete	%r14b
	movq	_RF_WRAP_FRAMES@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_1
## %bb.2:
	movl	4(%r12), %edi
	movl	24(%r15), %esi
	movl	28(%r15), %eax
	cltd
	idivl	%edi
	movl	%edx, %ecx
	movl	%edx, 28(%r15)
	movl	%esi, %eax
	cltd
	idivl	%edi
	movl	%edx, 24(%r15)
	jmp	LBB0_3
LBB0_1:
	movl	28(%r15), %ecx
	movl	4(%r12), %edi
LBB0_3:
	movl	24(%r15), %edx
	testl	%ecx, %ecx
	js	LBB0_7
## %bb.4:
	cmpl	%edi, %ecx
	jge	LBB0_7
## %bb.5:
	cmpl	%edi, %edx
	jge	LBB0_7
## %bb.6:
	testl	%edx, %edx
	jns	LBB0_8
LBB0_7:
	movq	_ri@GOTPCREL(%rip), %rax
	movq	_PRINT_DEVELOPER@GOTPCREL(%rip), %rsi
	movl	(%rsi), %edi
	movl	(%r8), %r8d
	leaq	L_.str(%rip), %rsi
	callq	*(%rax)
	movq	$0, 24(%r15)
LBB0_8:
	movq	%r12, -80(%rbp)                 ## 8-byte Spill
	movq	%r12, %rdi
	movq	%r15, %rsi
	callq	_R_CullIQM
	movq	_CULL_OUT@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	je	LBB0_41
## %bb.9:
	andb	%r14b, -41(%rbp)                ## 1-byte Folded Spill
	je	LBB0_11
## %bb.10:
	movq	_r_shadows@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpl	$2, (%rax)
	jl	LBB0_12
LBB0_11:
	leaq	32(%r13), %rdi
	movq	%r15, %rsi
	callq	_R_SetupEntityLighting
LBB0_12:
	movq	-80(%rbp), %r14                 ## 8-byte Reload
	movq	%r14, %rdi
	movq	%r15, %rsi
	callq	_R_ComputeIQMFogNum
	cmpl	$0, (%r14)
	jle	LBB0_41
## %bb.13:
	movl	%eax, %r14d
	xorl	%r12d, %r12d
	movq	%r15, -72(%rbp)                 ## 8-byte Spill
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	jmp	LBB0_14
	.p2align	4, 0x90
LBB0_40:                                ##   in Loop: Header=BB0_14 Depth=1
	addq	$16, %rbx
	incl	%r12d
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	cmpl	(%rax), %r12d
	jge	LBB0_41
LBB0_14:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_21 Depth 2
	movq	16(%r15), %rdi
	testq	%rdi, %rdi
	movq	%rbx, -64(%rbp)                 ## 8-byte Spill
	je	LBB0_16
## %bb.15:                              ##   in Loop: Header=BB0_14 Depth=1
	callq	_R_GetShaderByHandle
	movq	%rax, %rsi
	jmp	LBB0_26
	.p2align	4, 0x90
LBB0_16:                                ##   in Loop: Header=BB0_14 Depth=1
	movq	8(%r15), %rdi
	testq	%rdi, %rdi
	jle	LBB0_25
## %bb.17:                              ##   in Loop: Header=BB0_14 Depth=1
	cmpq	(%r13), %rdi
	jge	LBB0_25
## %bb.18:                              ##   in Loop: Header=BB0_14 Depth=1
	callq	_R_GetSkinByHandle
	movq	24(%r13), %rsi
	cmpl	$0, (%rax)
	jle	LBB0_19
## %bb.20:                              ##   in Loop: Header=BB0_14 Depth=1
	movq	%rax, %r14
	movq	%rsi, -56(%rbp)                 ## 8-byte Spill
	xorl	%r15d, %r15d
	xorl	%r13d, %r13d
	.p2align	4, 0x90
LBB0_21:                                ##   Parent Loop BB0_14 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	8(%r14), %rax
	movl	8(%rax,%r15), %edi
	movl	8(%rbx), %esi
	callq	_strcmp
	testl	%eax, %eax
	je	LBB0_22
## %bb.23:                              ##   in Loop: Header=BB0_21 Depth=2
	incq	%r13
	movslq	(%r14), %rax
	addq	$16, %r15
	cmpq	%rax, %r13
	jl	LBB0_21
## %bb.24:                              ##   in Loop: Header=BB0_14 Depth=1
	movq	-72(%rbp), %r15                 ## 8-byte Reload
	movq	_tr@GOTPCREL(%rip), %r13
	movb	-41(%rbp), %bl                  ## 1-byte Reload
	movl	-48(%rbp), %r14d                ## 4-byte Reload
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	testb	%bl, %bl
	je	LBB0_28
	jmp	LBB0_33
LBB0_25:                                ##   in Loop: Header=BB0_14 Depth=1
	movq	(%rbx), %rsi
LBB0_26:                                ##   in Loop: Header=BB0_14 Depth=1
	movb	-41(%rbp), %bl                  ## 1-byte Reload
	testb	%bl, %bl
	jne	LBB0_33
LBB0_28:                                ##   in Loop: Header=BB0_14 Depth=1
	movq	_r_shadows@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpl	$2, (%rax)
	jne	LBB0_33
## %bb.29:                              ##   in Loop: Header=BB0_14 Depth=1
	testl	%r14d, %r14d
	jne	LBB0_33
## %bb.30:                              ##   in Loop: Header=BB0_14 Depth=1
	movq	_RF_DEPTHHACK@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_RF_NOSHADOW@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	testl	%eax, (%r15)
	jne	LBB0_33
## %bb.31:                              ##   in Loop: Header=BB0_14 Depth=1
	movq	(%rsi), %rax
	movq	_SS_OPAQUE@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_33
## %bb.32:                              ##   in Loop: Header=BB0_14 Depth=1
	movq	%rsi, -56(%rbp)                 ## 8-byte Spill
	movq	16(%r13), %rsi
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	callq	_R_AddDrawSurf
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	jmp	LBB0_33
LBB0_22:                                ##   in Loop: Header=BB0_14 Depth=1
	movq	8(%r14), %rax
	movq	(%rax,%r15), %rsi
	movq	-72(%rbp), %r15                 ## 8-byte Reload
	movq	_tr@GOTPCREL(%rip), %r13
LBB0_19:                                ##   in Loop: Header=BB0_14 Depth=1
	movb	-41(%rbp), %bl                  ## 1-byte Reload
	movl	-48(%rbp), %r14d                ## 4-byte Reload
	testb	%bl, %bl
	je	LBB0_28
	.p2align	4, 0x90
LBB0_33:                                ##   in Loop: Header=BB0_14 Depth=1
	movq	_r_shadows@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpl	$3, (%rax)
	jne	LBB0_38
## %bb.34:                              ##   in Loop: Header=BB0_14 Depth=1
	testl	%r14d, %r14d
	jne	LBB0_38
## %bb.35:                              ##   in Loop: Header=BB0_14 Depth=1
	movq	_RF_SHADOW_PLANE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, (%r15)
	je	LBB0_38
## %bb.36:                              ##   in Loop: Header=BB0_14 Depth=1
	movq	(%rsi), %rax
	movq	_SS_OPAQUE@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_38
## %bb.37:                              ##   in Loop: Header=BB0_14 Depth=1
	movq	%rsi, -56(%rbp)                 ## 8-byte Spill
	movq	8(%r13), %rsi
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	callq	_R_AddDrawSurf
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	.p2align	4, 0x90
LBB0_38:                                ##   in Loop: Header=BB0_14 Depth=1
	testb	%bl, %bl
	movq	-64(%rbp), %rbx                 ## 8-byte Reload
	jne	LBB0_40
## %bb.39:                              ##   in Loop: Header=BB0_14 Depth=1
	movq	%rbx, %rdi
	movl	%r14d, %edx
	xorl	%ecx, %ecx
	callq	_R_AddDrawSurf
	jmp	LBB0_40
LBB0_41:
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_tr,56,3                        ## @tr
	.comm	_RF_THIRD_PERSON,4,2            ## @RF_THIRD_PERSON
	.comm	_RF_WRAP_FRAMES,4,2             ## @RF_WRAP_FRAMES
	.comm	_ri,8,3                         ## @ri
	.comm	_PRINT_DEVELOPER,4,2            ## @PRINT_DEVELOPER
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"R_AddIQMSurfaces: no such frame %d to %d for '%s'\n"

	.comm	_CULL_OUT,4,2                   ## @CULL_OUT
	.comm	_r_shadows,8,3                  ## @r_shadows
	.comm	_RF_NOSHADOW,4,2                ## @RF_NOSHADOW
	.comm	_RF_DEPTHHACK,4,2               ## @RF_DEPTHHACK
	.comm	_SS_OPAQUE,8,3                  ## @SS_OPAQUE
	.comm	_RF_SHADOW_PLANE,4,2            ## @RF_SHADOW_PLANE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_R_AddIQMSurfaces               ; -- Begin function R_AddIQMSurfaces
	.p2align	2
_R_AddIQMSurfaces:                      ; @R_AddIQMSurfaces
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x0
Lloh0:
	adrp	x25, _tr@GOTPAGE
Lloh1:
	ldr	x25, [x25, _tr@GOTPAGEOFF]
	ldr	x8, [x25, #40]
	ldr	x20, [x8, #8]
	ldr	x21, [x20, #8]
	ldr	w9, [x0]
Lloh2:
	adrp	x10, _RF_THIRD_PERSON@GOTPAGE
Lloh3:
	ldr	x10, [x10, _RF_THIRD_PERSON@GOTPAGEOFF]
Lloh4:
	ldr	w10, [x10]
	tst	w10, w9
	ldr	w10, [x25, #48]
	ccmp	w10, #0, #0, ne
	cset	w26, eq
Lloh5:
	adrp	x10, _RF_WRAP_FRAMES@GOTPAGE
Lloh6:
	ldr	x10, [x10, _RF_WRAP_FRAMES@GOTPAGEOFF]
Lloh7:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_2
; %bb.1:
	ldr	w9, [x20, #4]
	ldp	w11, w10, [x19, #24]
	sdiv	w12, w10, w9
	msub	w3, w12, w9, w10
	sdiv	w10, w11, w9
	msub	w10, w10, w9, w11
	stp	w10, w3, [x19, #24]
	ldr	w2, [x19, #24]
	tbz	w3, #31, LBB0_3
	b	LBB0_5
LBB0_2:
	ldr	w3, [x19, #28]
	ldr	w9, [x20, #4]
	ldr	w2, [x19, #24]
	tbnz	w3, #31, LBB0_5
LBB0_3:
	cmp	w3, w9
	ccmp	w2, w9, #0, lt
	b.ge	LBB0_5
; %bb.4:
	tbz	w2, #31, LBB0_6
LBB0_5:
Lloh8:
	adrp	x9, _ri@GOTPAGE
Lloh9:
	ldr	x9, [x9, _ri@GOTPAGEOFF]
Lloh10:
	ldr	x9, [x9]
Lloh11:
	adrp	x10, _PRINT_DEVELOPER@GOTPAGE
Lloh12:
	ldr	x10, [x10, _PRINT_DEVELOPER@GOTPAGEOFF]
Lloh13:
	ldr	w0, [x10]
	ldr	w4, [x8]
Lloh14:
	adrp	x1, l_.str@PAGE
Lloh15:
	add	x1, x1, l_.str@PAGEOFF
	blr	x9
	str	xzr, [x19, #24]
LBB0_6:
	mov	x0, x20
	mov	x1, x19
	bl	_R_CullIQM
Lloh16:
	adrp	x8, _CULL_OUT@GOTPAGE
Lloh17:
	ldr	x8, [x8, _CULL_OUT@GOTPAGEOFF]
Lloh18:
	ldr	w8, [x8]
	cmp	w0, w8
	b.eq	LBB0_34
; %bb.7:
Lloh19:
	adrp	x27, _r_shadows@GOTPAGE
Lloh20:
	ldr	x27, [x27, _r_shadows@GOTPAGEOFF]
	cbz	w26, LBB0_9
; %bb.8:
	ldr	x8, [x27]
	ldr	w8, [x8]
	cmp	w8, #1
	b.le	LBB0_10
LBB0_9:
	add	x0, x25, #32
	mov	x1, x19
	bl	_R_SetupEntityLighting
LBB0_10:
	mov	x0, x20
	mov	x1, x19
	bl	_R_ComputeIQMFogNum
	ldr	w8, [x20]
	cmp	w8, #1
	b.lt	LBB0_34
; %bb.11:
	mov	x22, x0
	mov	w28, #0
Lloh21:
	adrp	x24, _RF_SHADOW_PLANE@GOTPAGE
Lloh22:
	ldr	x24, [x24, _RF_SHADOW_PLANE@GOTPAGEOFF]
	str	x20, [sp, #8]                   ; 8-byte Folded Spill
	b	LBB0_13
LBB0_12:                                ;   in Loop: Header=BB0_13 Depth=1
	add	x21, x21, #16
	add	w28, w28, #1
	ldr	w8, [x20]
	cmp	w28, w8
	b.ge	LBB0_34
LBB0_13:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_19 Depth 2
	ldr	x0, [x19, #16]
	cbz	x0, LBB0_15
; %bb.14:                               ;   in Loop: Header=BB0_13 Depth=1
	bl	_R_GetShaderByHandle
	mov	x23, x0
	tbz	w26, #0, LBB0_24
	b	LBB0_28
LBB0_15:                                ;   in Loop: Header=BB0_13 Depth=1
	ldr	x0, [x19, #8]
	ldr	x8, [x25]
	cmp	x0, #1
	ccmp	x0, x8, #0, ge
	b.lt	LBB0_17
; %bb.16:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	x23, [x21]
	tbz	w26, #0, LBB0_24
	b	LBB0_28
LBB0_17:                                ;   in Loop: Header=BB0_13 Depth=1
	mov	x20, x24
	bl	_R_GetSkinByHandle
	ldr	x23, [x25, #24]
	ldr	w8, [x0]
	cmp	w8, #1
	b.lt	LBB0_23
; %bb.18:                               ;   in Loop: Header=BB0_13 Depth=1
	mov	x24, x0
	mov	x25, #0
	mov	x27, #0
LBB0_19:                                ;   Parent Loop BB0_13 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x8, [x24, #8]
	add	x8, x8, x25
	ldr	w0, [x8, #8]
	ldr	w1, [x21, #8]
	bl	_strcmp
	cbz	w0, LBB0_21
; %bb.20:                               ;   in Loop: Header=BB0_19 Depth=2
	add	x27, x27, #1
	ldrsw	x8, [x24]
	add	x25, x25, #16
	cmp	x27, x8
	b.lt	LBB0_19
	b	LBB0_22
LBB0_21:                                ;   in Loop: Header=BB0_13 Depth=1
	ldr	x8, [x24, #8]
	ldr	x23, [x8, x25]
LBB0_22:                                ;   in Loop: Header=BB0_13 Depth=1
Lloh23:
	adrp	x25, _tr@GOTPAGE
Lloh24:
	ldr	x25, [x25, _tr@GOTPAGEOFF]
Lloh25:
	adrp	x27, _r_shadows@GOTPAGE
Lloh26:
	ldr	x27, [x27, _r_shadows@GOTPAGEOFF]
LBB0_23:                                ;   in Loop: Header=BB0_13 Depth=1
	mov	x24, x20
	ldr	x20, [sp, #8]                   ; 8-byte Folded Reload
	tbnz	w26, #0, LBB0_28
LBB0_24:                                ;   in Loop: Header=BB0_13 Depth=1
	ldr	x8, [x27]
	ldr	w8, [x8]
	cmp	w8, #2
	ccmp	w22, #0, #0, eq
	b.ne	LBB0_28
; %bb.25:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	w8, [x19]
Lloh27:
	adrp	x9, _RF_NOSHADOW@GOTPAGE
Lloh28:
	ldr	x9, [x9, _RF_NOSHADOW@GOTPAGEOFF]
Lloh29:
	ldr	w9, [x9]
Lloh30:
	adrp	x10, _RF_DEPTHHACK@GOTPAGE
Lloh31:
	ldr	x10, [x10, _RF_DEPTHHACK@GOTPAGEOFF]
Lloh32:
	ldr	w10, [x10]
	orr	w9, w10, w9
	tst	w9, w8
	b.ne	LBB0_28
; %bb.26:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	x8, [x23]
Lloh33:
	adrp	x9, _SS_OPAQUE@GOTPAGE
Lloh34:
	ldr	x9, [x9, _SS_OPAQUE@GOTPAGEOFF]
Lloh35:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_28
; %bb.27:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	x1, [x25, #16]
	mov	x0, x21
	mov	w2, #0
	mov	w3, #0
	bl	_R_AddDrawSurf
LBB0_28:                                ;   in Loop: Header=BB0_13 Depth=1
	ldr	x8, [x27]
	ldr	w8, [x8]
	cmp	w8, #3
	ccmp	w22, #0, #0, eq
	b.ne	LBB0_32
; %bb.29:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	w8, [x19]
	ldr	w9, [x24]
	tst	w9, w8
	b.eq	LBB0_32
; %bb.30:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	x8, [x23]
Lloh36:
	adrp	x9, _SS_OPAQUE@GOTPAGE
Lloh37:
	ldr	x9, [x9, _SS_OPAQUE@GOTPAGEOFF]
Lloh38:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_32
; %bb.31:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	x1, [x25, #8]
	mov	x0, x21
	mov	w2, #0
	mov	w3, #0
	bl	_R_AddDrawSurf
LBB0_32:                                ;   in Loop: Header=BB0_13 Depth=1
	tbnz	w26, #0, LBB0_12
; %bb.33:                               ;   in Loop: Header=BB0_13 Depth=1
	mov	x0, x21
	mov	x1, x23
	mov	x2, x22
	mov	w3, #0
	bl	_R_AddDrawSurf
	b	LBB0_12
LBB0_34:
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh16, Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGot	Lloh25, Lloh26
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.cfi_endproc
                                        ; -- End function
	.comm	_tr,56,3                        ; @tr
	.comm	_RF_THIRD_PERSON,4,2            ; @RF_THIRD_PERSON
	.comm	_RF_WRAP_FRAMES,4,2             ; @RF_WRAP_FRAMES
	.comm	_ri,8,3                         ; @ri
	.comm	_PRINT_DEVELOPER,4,2            ; @PRINT_DEVELOPER
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"R_AddIQMSurfaces: no such frame %d to %d for '%s'\n"

	.comm	_CULL_OUT,4,2                   ; @CULL_OUT
	.comm	_r_shadows,8,3                  ; @r_shadows
	.comm	_RF_NOSHADOW,4,2                ; @RF_NOSHADOW
	.comm	_RF_DEPTHHACK,4,2               ; @RF_DEPTHHACK
	.comm	_SS_OPAQUE,8,3                  ; @SS_OPAQUE
	.comm	_RF_SHADOW_PLANE,4,2            ; @RF_SHADOW_PLANE
.subsections_via_symbols
