	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GL_BindNullTextures            ## -- Begin function GL_BindNullTextures
	.p2align	4, 0x90
_GL_BindNullTextures:                   ## @GL_BindNullTextures
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_glRefConfig@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	movq	_NUM_TEXTURE_BUNDLES@GOTPCREL(%rip), %r14
	movl	(%r14), %eax
	je	LBB0_4
## %bb.1:
	testl	%eax, %eax
	jle	LBB0_8
## %bb.2:
	xorl	%ebx, %ebx
	movq	_GL_TEXTURE0@GOTPCREL(%rip), %r15
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %r12
	movq	_glDsaState@GOTPCREL(%rip), %r13
	.p2align	4, 0x90
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rdi
	addq	%rbx, %rdi
	movl	(%r12), %esi
	xorl	%edx, %edx
	callq	_qglBindMultiTextureEXT
	movq	8(%r13), %rax
	movq	$0, (%rax,%rbx,8)
	incq	%rbx
	movslq	(%r14), %rax
	cmpq	%rax, %rbx
	jl	LBB0_3
	jmp	LBB0_8
LBB0_4:
	testl	%eax, %eax
	jle	LBB0_7
## %bb.5:
	xorl	%ebx, %ebx
	movq	_GL_TEXTURE0@GOTPCREL(%rip), %r15
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %r12
	movq	_glDsaState@GOTPCREL(%rip), %r13
	.p2align	4, 0x90
LBB0_6:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rdi
	addq	%rbx, %rdi
	callq	_qglActiveTexture
	movl	(%r12), %edi
	xorl	%esi, %esi
	callq	_qglBindTexture
	movq	8(%r13), %rax
	movq	$0, (%rax,%rbx,8)
	incq	%rbx
	movslq	(%r14), %rax
	cmpq	%rax, %rbx
	jl	LBB0_6
LBB0_7:
	movq	_GL_TEXTURE0@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rdi
	callq	_qglActiveTexture
	movq	(%rbx), %rax
	movq	_glDsaState@GOTPCREL(%rip), %rcx
	movq	%rax, (%rcx)
LBB0_8:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_glRefConfig,8,3                ## @glRefConfig
	.comm	_NUM_TEXTURE_BUNDLES,4,2        ## @NUM_TEXTURE_BUNDLES
	.comm	_GL_TEXTURE0,8,3                ## @GL_TEXTURE0
	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
	.comm	_glDsaState,16,3                ## @glDsaState
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GL_BindNullTextures            ; -- Begin function GL_BindNullTextures
	.p2align	2
_GL_BindNullTextures:                   ; @GL_BindNullTextures
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
Lloh0:
	adrp	x8, _glRefConfig@GOTPAGE
Lloh1:
	ldr	x8, [x8, _glRefConfig@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x8]
Lloh3:
	adrp	x19, _NUM_TEXTURE_BUNDLES@GOTPAGE
Lloh4:
	ldr	x19, [x19, _NUM_TEXTURE_BUNDLES@GOTPAGEOFF]
	ldr	w8, [x19]
	cmp	w8, #1
	cbz	x9, LBB0_4
; %bb.1:
	b.lt	LBB0_8
; %bb.2:
	mov	x20, #0
Lloh5:
	adrp	x21, _GL_TEXTURE0@GOTPAGE
Lloh6:
	ldr	x21, [x21, _GL_TEXTURE0@GOTPAGEOFF]
Lloh7:
	adrp	x22, _GL_TEXTURE_2D@GOTPAGE
Lloh8:
	ldr	x22, [x22, _GL_TEXTURE_2D@GOTPAGEOFF]
Lloh9:
	adrp	x23, _glDsaState@GOTPAGE
Lloh10:
	ldr	x23, [x23, _glDsaState@GOTPAGEOFF]
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x21]
	add	x0, x20, x8
	ldr	w1, [x22]
	mov	w2, #0
	bl	_qglBindMultiTextureEXT
	ldr	x8, [x23, #8]
	str	xzr, [x8, x20, lsl #3]
	add	x20, x20, #1
	ldrsw	x8, [x19]
	cmp	x20, x8
	b.lt	LBB0_3
	b	LBB0_8
LBB0_4:
	b.lt	LBB0_7
; %bb.5:
	mov	x20, #0
Lloh11:
	adrp	x21, _GL_TEXTURE0@GOTPAGE
Lloh12:
	ldr	x21, [x21, _GL_TEXTURE0@GOTPAGEOFF]
Lloh13:
	adrp	x22, _GL_TEXTURE_2D@GOTPAGE
Lloh14:
	ldr	x22, [x22, _GL_TEXTURE_2D@GOTPAGEOFF]
Lloh15:
	adrp	x23, _glDsaState@GOTPAGE
Lloh16:
	ldr	x23, [x23, _glDsaState@GOTPAGEOFF]
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x21]
	add	x0, x20, x8
	bl	_qglActiveTexture
	ldr	w0, [x22]
	mov	w1, #0
	bl	_qglBindTexture
	ldr	x8, [x23, #8]
	str	xzr, [x8, x20, lsl #3]
	add	x20, x20, #1
	ldrsw	x8, [x19]
	cmp	x20, x8
	b.lt	LBB0_6
LBB0_7:
Lloh17:
	adrp	x19, _GL_TEXTURE0@GOTPAGE
Lloh18:
	ldr	x19, [x19, _GL_TEXTURE0@GOTPAGEOFF]
	ldr	x0, [x19]
	bl	_qglActiveTexture
	ldr	x8, [x19]
Lloh19:
	adrp	x9, _glDsaState@GOTPAGE
Lloh20:
	ldr	x9, [x9, _glDsaState@GOTPAGEOFF]
Lloh21:
	str	x8, [x9]
LBB0_8:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGotStr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh17, Lloh18
	.cfi_endproc
                                        ; -- End function
	.comm	_glRefConfig,8,3                ; @glRefConfig
	.comm	_NUM_TEXTURE_BUNDLES,4,2        ; @NUM_TEXTURE_BUNDLES
	.comm	_GL_TEXTURE0,8,3                ; @GL_TEXTURE0
	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
	.comm	_glDsaState,16,3                ; @glDsaState
.subsections_via_symbols
