	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_IA64_Convert                   ## -- Begin function IA64_Convert
	.p2align	4, 0x90
_IA64_Convert:                          ## @IA64_Convert
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
                                        ## kill: def $edx killed $edx def $rdx
	movq	%rdx, -64(%rbp)                 ## 8-byte Spill
	xorl	%eax, %eax
	cmpl	$16, %esi
	jge	LBB0_1
LBB0_9:
                                        ## kill: def $eax killed $eax killed $rax
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_1:
	addl	$-16, %esi
	xorl	%eax, %eax
	movq	%rdi, %r13
	movl	%esi, -48(%rbp)                 ## 4-byte Spill
	movq	%rdi, -72(%rbp)                 ## 8-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	addq	$16, %rax
	addq	$64, %r13
	movl	-48(%rbp), %esi                 ## 4-byte Reload
	cmpl	%eax, %esi
	movq	-72(%rbp), %rdi                 ## 8-byte Reload
	jl	LBB0_9
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	movb	(%rdi,%rax,4), %cl
	andb	$30, %cl
	movl	$860553216, %eax                ## imm = 0x334B0000
	shrl	%cl, %eax
	movl	%eax, %r14d
	andl	$3, %r14d
	je	LBB0_8
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	addl	%edx, %ecx
	movl	%ecx, %r12d
	negl	%r12d
	cmpl	$0, -44(%rbp)                   ## 4-byte Folded Reload
	cmovnel	%ecx, %r12d
	shrl	$4, %r12d
	incl	%r14d
	andl	$3, %eax
	shlq	$2, %rax
	leaq	(%rax,%rax,4), %rbx
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=2
	incl	%r14d
	addq	$20, %rbx
	cmpq	$80, %rbx
	je	LBB0_8
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	(%r13,%rbx), %eax
	movl	%r14d, %ecx
	sarl	%cl, %eax
	andl	$15, %eax
	cmpl	$5, %eax
	jne	LBB0_7
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=2
	movl	-12(%r13,%rbx), %eax
	shll	$8, %eax
	orl	-16(%r13,%rbx), %eax
	movl	%r14d, %ecx
	sarl	%cl, %eax
	testb	$112, %al
	jne	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_4 Depth=2
	leaq	(%rbx,%r13), %r15
	addq	$-12, %r15
	movq	%r15, %rdi
	callq	_GetUi32
	movl	%eax, %esi
	movl	%r14d, %ecx
	shrl	%cl, %esi
	movl	%esi, %ecx
	andl	$1048575, %ecx                  ## imm = 0xFFFFF
	addl	%r12d, %ecx
	shrl	$3, %esi
	andl	$1048576, %esi                  ## imm = 0x100000
	addl	%ecx, %esi
	andl	$2097151, %esi                  ## imm = 0x1FFFFF
	movl	$9437183, %edx                  ## imm = 0x8FFFFF
	movl	%r14d, %ecx
	shll	%cl, %edx
	addl	$7340032, %esi                  ## imm = 0x700000
	andl	$9437183, %esi                  ## imm = 0x8FFFFF
	notl	%edx
	andl	%eax, %edx
	shll	%cl, %esi
	orl	%edx, %esi
	movq	%r15, %rdi
	callq	_SetUi32
	jmp	LBB0_7
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_IA64_Convert                   ; -- Begin function IA64_Convert
	.p2align	2
_IA64_Convert:                          ; @IA64_Convert
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	w21, #0
	subs	w23, w1, #16
	b.ge	LBB0_2
LBB0_1:
	mov	x0, x21
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
LBB0_2:
	add	x25, x0, #60
	neg	w26, w2
	mov	w11, #860553216
	mov	w28, #20
	stp	w2, w3, [sp, #8]                ; 8-byte Folded Spill
	b	LBB0_4
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	x25, x25, #64
	add	w21, w21, #16
	sub	w26, w26, #16
	cmp	w23, w21
	b.lt	LBB0_1
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldur	w8, [x25, #-60]
	and	x8, x8, #0x1e
	lsr	x27, x11, x8
	and	x20, x27, #0x3
	cbz	w20, LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	add	w8, w2, w21
	cmp	w3, #0
	csel	w8, w26, w8, eq
	lsr	w24, w8, #4
	add	x19, x20, #1
	mov	x8, x27
	and	x8, x8, #0x3
	madd	x8, x8, x28, x25
	ldur	w9, [x8, #-60]
	asr	w9, w9, w19
	and	w9, w9, #0xf
	cmp	w9, #5
	b.ne	LBB0_8
; %bb.6:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x9, x27
	and	x9, x9, #0x3
	madd	x9, x9, x28, x25
	ldur	w9, [x9, #-76]
	ldur	w10, [x8, #-72]
	orr	w9, w9, w10, lsl #8
	asr	w9, w9, w19
	tst	w9, #0x70
	b.ne	LBB0_8
; %bb.7:                                ;   in Loop: Header=BB0_4 Depth=1
	sub	x22, x8, #72
	mov	x0, x22
	bl	_GetUi32
	lsr	w8, w0, w19
	and	w9, w8, #0xfffff
	lsr	w8, w8, #3
	and	w8, w8, #0x100000
	add	w9, w9, w24
	add	w8, w9, w8
	and	w8, w8, #0x1fffff
	add	w8, w8, #1792, lsl #12          ; =7340032
	mov	w9, #9437183
	and	w8, w8, w9
	mov	w9, #65534
	movk	w9, #287, lsl #16
	lsl	w9, w9, w20
	bic	w9, w0, w9
	lsl	w8, w8, w19
	orr	w1, w8, w9
	mov	x0, x22
	bl	_SetUi32
	mov	w11, #860553216
	ldp	w2, w3, [sp, #8]                ; 8-byte Folded Reload
LBB0_8:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	x20, x19, #1
	cmp	x20, #5
	b.eq	LBB0_3
; %bb.9:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x8, x27
	and	x8, x8, #0x3
	madd	x8, x8, x28, x25
	ldur	w9, [x8, #-40]
	asr	w9, w9, w20
	and	w9, w9, #0xf
	cmp	w9, #5
	b.ne	LBB0_12
; %bb.10:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	x9, x27
	and	x9, x9, #0x3
	madd	x9, x9, x28, x25
	ldur	w9, [x9, #-56]
	ldur	w10, [x8, #-52]
	orr	w9, w9, w10, lsl #8
	asr	w9, w9, w20
	tst	w9, #0x70
	b.ne	LBB0_12
; %bb.11:                               ;   in Loop: Header=BB0_4 Depth=1
	sub	x22, x8, #52
	mov	x0, x22
	bl	_GetUi32
	lsr	w8, w0, w20
	and	w9, w8, #0xfffff
	lsr	w8, w8, #3
	and	w8, w8, #0x100000
	add	w9, w9, w24
	add	w8, w9, w8
	and	w8, w8, #0x1fffff
	add	w8, w8, #1792, lsl #12          ; =7340032
	mov	w9, #9437183
	and	w8, w8, w9
	lsl	w9, w9, w20
	bic	w9, w0, w9
	lsl	w8, w8, w20
	orr	w1, w8, w9
	mov	x0, x22
	bl	_SetUi32
	mov	w11, #860553216
	ldp	w2, w3, [sp, #8]                ; 8-byte Folded Reload
LBB0_12:                                ;   in Loop: Header=BB0_4 Depth=1
	add	x20, x19, #2
	cmp	x20, #5
	b.eq	LBB0_3
; %bb.13:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	x8, x27
	and	x8, x8, #0x3
	madd	x8, x8, x28, x25
	ldur	w9, [x8, #-20]
	asr	w9, w9, w20
	and	w9, w9, #0xf
	cmp	w9, #5
	b.ne	LBB0_16
; %bb.14:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	x9, x27
	and	x9, x9, #0x3
	madd	x9, x9, x28, x25
	ldur	w9, [x9, #-36]
	ldur	w10, [x8, #-32]
	orr	w9, w9, w10, lsl #8
	asr	w9, w9, w20
	tst	w9, #0x70
	b.ne	LBB0_16
; %bb.15:                               ;   in Loop: Header=BB0_4 Depth=1
	sub	x22, x8, #32
	mov	x0, x22
	bl	_GetUi32
	lsr	w8, w0, w20
	and	w9, w8, #0xfffff
	lsr	w8, w8, #3
	and	w8, w8, #0x100000
	add	w9, w9, w24
	add	w8, w9, w8
	and	w8, w8, #0x1fffff
	add	w8, w8, #1792, lsl #12          ; =7340032
	mov	w9, #9437183
	and	w8, w8, w9
	lsl	w9, w9, w20
	bic	w9, w0, w9
	lsl	w8, w8, w20
	orr	w1, w8, w9
	mov	x0, x22
	bl	_SetUi32
	mov	w11, #860553216
	ldp	w2, w3, [sp, #8]                ; 8-byte Folded Reload
LBB0_16:                                ;   in Loop: Header=BB0_4 Depth=1
	add	x19, x19, #3
	cmp	x19, #5
	b.eq	LBB0_3
; %bb.17:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	x8, x27
	and	x8, x8, #0x3
	madd	x8, x8, x28, x25
	mov	x22, x8
	ldr	w9, [x22], #-12
	asr	w9, w9, w19
	and	w9, w9, #0xf
	cmp	w9, #5
	b.ne	LBB0_3
; %bb.18:                               ;   in Loop: Header=BB0_4 Depth=1
                                        ; kill: def $w27 killed $w27 killed $x27 def $x27
	and	x9, x27, #0x3
	madd	x9, x9, x28, x25
	ldur	w9, [x9, #-16]
	ldur	w8, [x8, #-12]
	orr	w8, w9, w8, lsl #8
	asr	w8, w8, w19
	tst	w8, #0x70
	b.ne	LBB0_3
; %bb.19:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x22
	bl	_GetUi32
	lsr	w8, w0, w19
	and	w9, w8, #0xfffff
	lsr	w8, w8, #3
	and	w8, w8, #0x100000
	add	w9, w9, w24
	add	w8, w9, w8
	and	w8, w8, #0x1fffff
	add	w8, w8, #1792, lsl #12          ; =7340032
	mov	w9, #9437183
	and	w8, w8, w9
	lsl	w9, w9, w19
	bic	w9, w0, w9
	lsl	w8, w8, w19
	orr	w1, w8, w9
	mov	x0, x22
	bl	_SetUi32
	mov	w11, #860553216
	ldp	w2, w3, [sp, #8]                ; 8-byte Folded Reload
	b	LBB0_3
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
