	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function BotEntityVisible
LCPI0_0:
	.quad	0x3fe0000000000000              ## double 0.5
LCPI0_3:
	.quad	0x3f50624dd2f1a9fc              ## double 0.001
LCPI0_4:
	.quad	0x3ff0000000000000              ## double 1
LCPI0_5:
	.quad	0x3fee666666666666              ## double 0.94999999999999996
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2
LCPI0_1:
	.long	0x3f800000                      ## float 1
LCPI0_2:
	.long	0x3f000000                      ## float 0.5
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_BotEntityVisible
	.p2align	4, 0x90
_BotEntityVisible:                      ## @BotEntityVisible
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$104, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movss	%xmm0, -48(%rbp)                ## 4-byte Spill
	movq	%rdx, %rbx
	movq	%rsi, %r14
	movl	%edi, -44(%rbp)                 ## 4-byte Spill
	leaq	-136(%rbp), %rsi
	movl	%ecx, -52(%rbp)                 ## 4-byte Spill
	movl	%ecx, %edi
	callq	_BotEntityInfo
	xorps	%xmm0, %xmm0
	cmpl	$0, -112(%rbp)
	je	LBB0_23
## %bb.1:
	movq	-136(%rbp), %rdi
	movq	-128(%rbp), %rsi
	callq	_VectorAdd
	movsd	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero
	callq	_VectorScale
	movq	-120(%rbp), %rdi
	callq	_VectorAdd
	movq	%r14, %rsi
	callq	_VectorSubtract
	callq	_vectoangles
	movq	%rbx, %rdi
	movss	-48(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	callq	_InFieldOfVision
	xorps	%xmm0, %xmm0
	testl	%eax, %eax
	je	LBB0_23
## %bb.2:
	movq	%r14, %rdi
	callq	_trap_AAS_PointContents
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	movq	_CONTENTS_FOG@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, -68(%rbp)                 ## 4-byte Spill
	movq	_CONTENTS_LAVA@GOTPCREL(%rip), %rax
	movq	_CONTENTS_SLIME@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	orl	(%rax), %ecx
	movq	_CONTENTS_WATER@GOTPCREL(%rip), %rax
	orl	(%rax), %ecx
	movl	%ecx, -76(%rbp)                 ## 4-byte Spill
	xorps	%xmm0, %xmm0
	movss	%xmm0, -56(%rbp)                ## 4-byte Spill
	movl	$3, %r15d
	leaq	-104(%rbp), %r12
	movq	%r14, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_3 Depth=1
	movss	-56(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movq	-64(%rbp), %r14                 ## 8-byte Reload
LBB0_20:                                ##   in Loop: Header=BB0_3 Depth=1
	decl	%r15d
	je	LBB0_23
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	_CONTENTS_PLAYERCLIP@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	movq	_CONTENTS_SOLID@GOTPCREL(%rip), %rax
	orl	(%rax), %ebx
	movq	%r14, %rdi
	callq	_VectorCopy
	callq	_VectorCopy
	callq	_trap_AAS_PointContents
	movq	_CONTENTS_SLIME@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movq	_CONTENTS_LAVA@GOTPCREL(%rip), %rdx
	orl	(%rdx), %ecx
	movl	%eax, %r13d
	movq	_CONTENTS_WATER@GOTPCREL(%rip), %rax
	orl	(%rax), %ecx
	andl	%ecx, %r13d
	cmovnel	%ecx, %r13d
	orl	%ebx, %r13d
	movl	-76(%rbp), %eax                 ## 4-byte Reload
	testl	%eax, -48(%rbp)                 ## 4-byte Folded Reload
	je	LBB0_4
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	-52(%rbp), %ebx                 ## 4-byte Reload
	movl	-44(%rbp), %r14d                ## 4-byte Reload
	testl	%ecx, %r13d
	jne	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_3 Depth=1
	callq	_VectorCopy
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	callq	_VectorCopy
	movq	_CONTENTS_SLIME@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	_CONTENTS_LAVA@GOTPCREL(%rip), %rax
	orl	(%rax), %ecx
	movq	_CONTENTS_WATER@GOTPCREL(%rip), %rax
	orl	(%rax), %ecx
	movl	-44(%rbp), %ebx                 ## 4-byte Reload
	movl	-52(%rbp), %r14d                ## 4-byte Reload
LBB0_7:                                 ##   in Loop: Header=BB0_3 Depth=1
	xorl	%ecx, %r13d
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_3 Depth=1
	movl	-52(%rbp), %ebx                 ## 4-byte Reload
	movl	-44(%rbp), %r14d                ## 4-byte Reload
LBB0_8:                                 ##   in Loop: Header=BB0_3 Depth=1
	movl	%r13d, (%rsp)
	movq	%r12, %rdi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	movl	%r14d, %r9d
	callq	_BotAI_Trace
	movq	_CONTENTS_SLIME@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_CONTENTS_LAVA@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_CONTENTS_WATER@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movss	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	testl	%eax, -104(%rbp)
	je	LBB0_10
## %bb.9:                               ##   in Loop: Header=BB0_3 Depth=1
	notl	%eax
	andl	%eax, %r13d
	movq	-88(%rbp), %rsi
	movl	%r13d, (%rsp)
	movq	%r12, %rdi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	movl	%r14d, %r9d
	callq	_BotAI_Trace
	movss	LCPI0_2(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
LBB0_10:                                ##   in Loop: Header=BB0_3 Depth=1
	cmpl	$0, -100(%rbp)
	jg	LBB0_13
## %bb.11:                              ##   in Loop: Header=BB0_3 Depth=1
	cmpl	%ebx, -96(%rbp)
	jne	LBB0_12
LBB0_13:                                ##   in Loop: Header=BB0_3 Depth=1
	movss	%xmm0, -72(%rbp)                ## 4-byte Spill
	callq	_trap_AAS_PointContents
	movq	_CONTENTS_FOG@GOTPCREL(%rip), %rcx
	andl	(%rcx), %eax
	movl	-68(%rbp), %ecx                 ## 4-byte Reload
	testl	%ecx, -48(%rbp)                 ## 4-byte Folded Reload
	je	LBB0_16
## %bb.14:                              ##   in Loop: Header=BB0_3 Depth=1
	testl	%eax, %eax
	je	LBB0_16
## %bb.15:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	-88(%rbp), %rdi
	movq	-64(%rbp), %r14                 ## 8-byte Reload
	movq	%r14, %rsi
	jmp	LBB0_18
	.p2align	4, 0x90
LBB0_16:                                ##   in Loop: Header=BB0_3 Depth=1
	movl	-68(%rbp), %ecx                 ## 4-byte Reload
	testl	%ecx, -48(%rbp)                 ## 4-byte Folded Reload
	je	LBB0_21
## %bb.17:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	-88(%rbp), %rdi
	callq	_VectorCopy
	movq	_CONTENTS_FOG@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%rsp)
	movq	%r12, %rdi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	movq	-64(%rbp), %r14                 ## 8-byte Reload
	movq	%r14, %r8
	movl	-44(%rbp), %r9d                 ## 4-byte Reload
	callq	_BotAI_Trace
	movq	-88(%rbp), %rsi
	movq	%r14, %rdi
LBB0_18:                                ##   in Loop: Header=BB0_3 Depth=1
	callq	_VectorSubtract
	callq	_VectorLengthSquared
LBB0_19:                                ##   in Loop: Header=BB0_3 Depth=1
	cvtss2sd	%xmm0, %xmm0
	mulsd	LCPI0_3(%rip), %xmm0
	movsd	LCPI0_4(%rip), %xmm2            ## xmm2 = mem[0],zero
	movapd	%xmm2, %xmm1
	maxsd	%xmm0, %xmm1
	movapd	%xmm2, %xmm0
	divsd	%xmm1, %xmm0
	xorps	%xmm1, %xmm1
	cvtsd2ss	%xmm0, %xmm1
	movss	-72(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	maxss	-56(%rbp), %xmm0                ## 4-byte Folded Reload
	xorps	%xmm1, %xmm1
	cvtss2sd	%xmm0, %xmm1
	ucomisd	LCPI0_5(%rip), %xmm1
	movss	%xmm0, -56(%rbp)                ## 4-byte Spill
	jb	LBB0_20
	jmp	LBB0_23
LBB0_21:                                ##   in Loop: Header=BB0_3 Depth=1
	xorps	%xmm0, %xmm0
	testl	%eax, %eax
	movq	-64(%rbp), %r14                 ## 8-byte Reload
	je	LBB0_19
## %bb.22:
	leaq	-88(%rbp), %rdi
	leaq	-104(%rbp), %rsi
	movq	%r14, %rdx
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	callq	_BotEntityVisible.cold.1
	xorps	%xmm0, %xmm0
LBB0_23:
	addq	$104, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.p2align	4, 0x90                         ## -- Begin function BotEntityVisible.cold.1
_BotEntityVisible.cold.1:               ## @BotEntityVisible.cold.1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, %r14d
	movq	%rdx, %r15
	movq	%rsi, %rbx
	movq	(%rdi), %rdi
	callq	_VectorCopy
	movq	_CONTENTS_FOG@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%rsp)
	movq	%rbx, %rdi
	movq	%r15, %rsi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	movl	%r14d, %r9d
	callq	_BotAI_Trace
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_CONTENTS_FOG,4,2               ## @CONTENTS_FOG
	.comm	_CONTENTS_LAVA,4,2              ## @CONTENTS_LAVA
	.comm	_CONTENTS_SLIME,4,2             ## @CONTENTS_SLIME
	.comm	_CONTENTS_WATER,4,2             ## @CONTENTS_WATER
	.comm	_CONTENTS_SOLID,4,2             ## @CONTENTS_SOLID
	.comm	_CONTENTS_PLAYERCLIP,4,2        ## @CONTENTS_PLAYERCLIP
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_BotEntityVisible               ; -- Begin function BotEntityVisible
	.p2align	2
_BotEntityVisible:                      ; @BotEntityVisible
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #192
	.cfi_def_cfa_offset 192
	stp	d11, d10, [sp, #64]             ; 16-byte Folded Spill
	stp	d9, d8, [sp, #80]               ; 16-byte Folded Spill
	stp	x28, x27, [sp, #96]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #112]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #128]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #144]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #160]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #176]            ; 16-byte Folded Spill
	add	x29, sp, #176
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	.cfi_offset b10, -120
	.cfi_offset b11, -128
	mov	x24, x3
	fmov	s9, s0
	mov	x22, x2
	mov	x20, x1
	mov	x19, x0
	add	x1, sp, #8
	mov	x0, x3
	bl	_BotEntityInfo
	ldr	w8, [sp, #32]
	movi	d8, #0000000000000000
	cbz	w8, LBB0_23
; %bb.1:
	ldp	x0, x1, [sp, #8]
	bl	_VectorAdd
	fmov	d0, #0.50000000
	bl	_VectorScale
	ldr	x0, [sp, #24]
	bl	_VectorAdd
	mov	x1, x20
	bl	_VectorSubtract
	bl	_vectoangles
	mov	x0, x22
	fmov	s0, s9
	bl	_InFieldOfVision
	cbz	w0, LBB0_23
; %bb.2:
	mov	x0, x20
	bl	_trap_AAS_PointContents
Lloh0:
	adrp	x8, _CONTENTS_FOG@GOTPAGE
Lloh1:
	ldr	x8, [x8, _CONTENTS_FOG@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	and	w8, w8, w0
	str	w8, [sp]                        ; 4-byte Folded Spill
Lloh3:
	adrp	x26, _CONTENTS_LAVA@GOTPAGE
Lloh4:
	ldr	x26, [x26, _CONTENTS_LAVA@GOTPAGEOFF]
	ldr	w8, [x26]
Lloh5:
	adrp	x27, _CONTENTS_SLIME@GOTPAGE
Lloh6:
	ldr	x27, [x27, _CONTENTS_SLIME@GOTPAGEOFF]
	ldr	w9, [x27]
	orr	w8, w9, w8
Lloh7:
	adrp	x28, _CONTENTS_WATER@GOTPAGE
Lloh8:
	ldr	x28, [x28, _CONTENTS_WATER@GOTPAGEOFF]
	ldr	w9, [x28]
	orr	w8, w8, w9
	and	w8, w8, w0
	str	w8, [sp, #4]                    ; 4-byte Folded Spill
	movi	d8, #0000000000000000
	mov	w25, #3
	fmov	d9, #1.00000000
	b	LBB0_7
LBB0_3:                                 ;   in Loop: Header=BB0_7 Depth=1
	ldr	x0, [sp, #56]
	mov	x1, x20
LBB0_4:                                 ;   in Loop: Header=BB0_7 Depth=1
	bl	_VectorSubtract
	bl	_VectorLengthSquared
LBB0_5:                                 ;   in Loop: Header=BB0_7 Depth=1
	fcvt	d0, s0
	mov	x8, #43516
	movk	x8, #54001, lsl #16
	movk	x8, #25165, lsl #32
	movk	x8, #16208, lsl #48
	fmov	d1, x8
	fmul	d0, d0, d1
	fmax	d0, d0, d9
	fdiv	d0, d9, d0
	fcvt	s0, d0
	fmul	s0, s10, s0
	fcmp	s0, s8
	fcsel	s8, s0, s8, gt
	fcvt	d0, s8
	mov	x8, #7378697629483820646
	movk	x8, #16366, lsl #48
	fmov	d1, x8
	fcmp	d0, d1
	b.ge	LBB0_23
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=1
	subs	w25, w25, #1
	b.eq	LBB0_23
LBB0_7:                                 ; =>This Inner Loop Header: Depth=1
Lloh9:
	adrp	x8, _CONTENTS_SOLID@GOTPAGE
Lloh10:
	ldr	x8, [x8, _CONTENTS_SOLID@GOTPAGEOFF]
Lloh11:
	ldr	w8, [x8]
Lloh12:
	adrp	x9, _CONTENTS_PLAYERCLIP@GOTPAGE
Lloh13:
	ldr	x9, [x9, _CONTENTS_PLAYERCLIP@GOTPAGEOFF]
Lloh14:
	ldr	w9, [x9]
	orr	w21, w9, w8
	mov	x0, x20
	bl	_VectorCopy
	bl	_VectorCopy
	bl	_trap_AAS_PointContents
	ldr	w8, [x26]
	ldr	w9, [x27]
	orr	w8, w9, w8
	ldr	w9, [x28]
	orr	w8, w8, w9
	tst	w8, w0
	csel	w9, wzr, w8, eq
	orr	w22, w21, w9
	ldr	w9, [sp, #4]                    ; 4-byte Folded Reload
	cbz	w9, LBB0_11
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=1
	mov	x21, x24
	mov	x23, x19
	tst	w22, w8
	b.ne	LBB0_10
; %bb.9:                                ;   in Loop: Header=BB0_7 Depth=1
	bl	_VectorCopy
	mov	x0, x20
	bl	_VectorCopy
	ldr	w8, [x26]
	ldr	w9, [x27]
	ldr	w10, [x28]
	orr	w8, w9, w8
	orr	w8, w8, w10
	mov	x21, x19
	mov	x23, x24
LBB0_10:                                ;   in Loop: Header=BB0_7 Depth=1
	eor	w22, w8, w22
	b	LBB0_12
LBB0_11:                                ;   in Loop: Header=BB0_7 Depth=1
	mov	x21, x24
	mov	x23, x19
LBB0_12:                                ;   in Loop: Header=BB0_7 Depth=1
	add	x0, sp, #40
	mov	x2, #0
	mov	x3, #0
	mov	x5, x23
	mov	x6, x22
	bl	_BotAI_Trace
	ldr	w9, [sp, #40]
	ldr	w8, [x26]
	ldr	w10, [x27]
	orr	w8, w10, w8
	ldr	w10, [x28]
	orr	w8, w8, w10
	tst	w8, w9
	b.eq	LBB0_14
; %bb.13:                               ;   in Loop: Header=BB0_7 Depth=1
	bic	w6, w22, w8
	ldr	x1, [sp, #56]
	add	x0, sp, #40
	mov	x2, #0
	mov	x3, #0
	mov	x5, x23
	bl	_BotAI_Trace
	fmov	s10, #0.50000000
	b	LBB0_15
LBB0_14:                                ;   in Loop: Header=BB0_7 Depth=1
	fmov	s10, #1.00000000
LBB0_15:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	w8, [sp, #44]
	cmp	w8, #0
	b.gt	LBB0_17
; %bb.16:                               ;   in Loop: Header=BB0_7 Depth=1
	ldr	w8, [sp, #48]
	cmp	w8, w21
	b.ne	LBB0_6
LBB0_17:                                ;   in Loop: Header=BB0_7 Depth=1
	bl	_trap_AAS_PointContents
Lloh15:
	adrp	x8, _CONTENTS_FOG@GOTPAGE
Lloh16:
	ldr	x8, [x8, _CONTENTS_FOG@GOTPAGEOFF]
Lloh17:
	ldr	w8, [x8]
	and	w8, w8, w0
	ldr	w9, [sp]                        ; 4-byte Folded Reload
	cbz	w9, LBB0_19
; %bb.18:                               ;   in Loop: Header=BB0_7 Depth=1
	cbnz	w8, LBB0_3
LBB0_19:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	w9, [sp]                        ; 4-byte Folded Reload
	cbz	w9, LBB0_21
; %bb.20:                               ;   in Loop: Header=BB0_7 Depth=1
	ldr	x0, [sp, #56]
	bl	_VectorCopy
Lloh18:
	adrp	x8, _CONTENTS_FOG@GOTPAGE
Lloh19:
	ldr	x8, [x8, _CONTENTS_FOG@GOTPAGEOFF]
Lloh20:
	ldr	w6, [x8]
	add	x0, sp, #40
	mov	x2, #0
	mov	x3, #0
	mov	x4, x20
	mov	x5, x19
	bl	_BotAI_Trace
	ldr	x1, [sp, #56]
	mov	x0, x20
	b	LBB0_4
LBB0_21:                                ;   in Loop: Header=BB0_7 Depth=1
	movi	d0, #0000000000000000
	cbz	w8, LBB0_5
; %bb.22:
	add	x8, sp, #40
	add	x0, x8, #16
	add	x1, sp, #40
	mov	x2, x20
	mov	x3, x19
	bl	_BotEntityVisible.cold.1
LBB0_23:
	fmov	s0, s8
	ldp	x29, x30, [sp, #176]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #160]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #144]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #128]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #112]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #96]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #80]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #64]             ; 16-byte Folded Reload
	add	sp, sp, #192
	ret
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.cfi_endproc
                                        ; -- End function
	.p2align	2                               ; -- Begin function BotEntityVisible.cold.1
_BotEntityVisible.cold.1:               ; @BotEntityVisible.cold.1
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x3
	mov	x20, x2
	mov	x21, x1
	ldr	x0, [x0]
	bl	_VectorCopy
Lloh21:
	adrp	x8, _CONTENTS_FOG@GOTPAGE
Lloh22:
	ldr	x8, [x8, _CONTENTS_FOG@GOTPAGEOFF]
Lloh23:
	ldr	w6, [x8]
	mov	x0, x21
	mov	x1, x20
	mov	x2, #0
	mov	x3, #0
	mov	x5, x19
	bl	_BotAI_Trace
	brk	#0x1
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.cfi_endproc
                                        ; -- End function
	.comm	_CONTENTS_FOG,4,2               ; @CONTENTS_FOG
	.comm	_CONTENTS_LAVA,4,2              ; @CONTENTS_LAVA
	.comm	_CONTENTS_SLIME,4,2             ; @CONTENTS_SLIME
	.comm	_CONTENTS_WATER,4,2             ; @CONTENTS_WATER
	.comm	_CONTENTS_SOLID,4,2             ; @CONTENTS_SOLID
	.comm	_CONTENTS_PLAYERCLIP,4,2        ; @CONTENTS_PLAYERCLIP
.subsections_via_symbols
