	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function PlayerSettings_SetMenuItems
_PlayerSettings_SetMenuItems:           ## @PlayerSettings_SetMenuItems
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	_s_playersettings@GOTPCREL(%rip), %rbx
	movl	12(%rbx), %r14d
	leaq	L_.str(%rip), %rdi
	callq	_UI_Cvar_VariableString
	movl	%r14d, %edi
	movl	%eax, %esi
	movl	$4, %edx
	callq	_Q_strncpyz
	leaq	L_.str.1(%rip), %rdi
	callq	_trap_Cvar_VariableValue
                                        ## kill: def $eax killed $eax def $rax
	leal	-1(%rax), %ecx
	addl	$-8, %eax
	cmpl	$-7, %eax
	movl	$6, %eax
	cmovael	%ecx, %eax
	movq	_gamecodetoui@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cltq
	movl	(%rcx,%rax,4), %eax
	movl	%eax, 8(%rbx)
	addq	$4, %rbx
	movq	%rbx, %rdi
	xorl	%esi, %esi
	movl	$4, %edx
	callq	_memset
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_s_playersettings,16,2          ## @s_playersettings
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"name"

L_.str.1:                               ## @.str.1
	.asciz	"color1"

	.comm	_gamecodetoui,8,3               ## @gamecodetoui
	.comm	_YAW,8,3                        ## @YAW
	.comm	_PITCH,8,3                      ## @PITCH
	.comm	_ROLL,8,3                       ## @ROLL
	.comm	_LEGS_IDLE,4,2                  ## @LEGS_IDLE
	.comm	_TORSO_STAND,4,2                ## @TORSO_STAND
	.comm	_vec3_origin,4,2                ## @vec3_origin
	.comm	_WP_NUM_WEAPONS,4,2             ## @WP_NUM_WEAPONS
	.comm	_qfalse,4,2                     ## @qfalse
	.no_dead_strip	_PlayerSettings_SetMenuItems
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function PlayerSettings_SetMenuItems
_PlayerSettings_SetMenuItems:           ; @PlayerSettings_SetMenuItems
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x20, _s_playersettings@GOTPAGE
Lloh1:
	ldr	x20, [x20, _s_playersettings@GOTPAGEOFF]
	ldr	w19, [x20, #12]
Lloh2:
	adrp	x0, l_.str@PAGE
Lloh3:
	add	x0, x0, l_.str@PAGEOFF
	bl	_UI_Cvar_VariableString
	mov	x1, x0
	mov	x0, x19
	mov	w2, #4
	bl	_Q_strncpyz
Lloh4:
	adrp	x0, l_.str.1@PAGE
Lloh5:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_trap_Cvar_VariableValue
	sub	w8, w0, #1
	sub	w9, w0, #8
	cmn	w9, #7
	mov	w9, #6
	csel	w8, w9, w8, lo
Lloh6:
	adrp	x9, _gamecodetoui@GOTPAGE
Lloh7:
	ldr	x9, [x9, _gamecodetoui@GOTPAGEOFF]
Lloh8:
	ldr	x9, [x9]
	ldr	w8, [x9, w8, sxtw #2]
	str	w8, [x20, #8]
	add	x0, x20, #4
	mov	w1, #0
	mov	w2, #4
	bl	_memset
	brk	#0x1
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_s_playersettings,16,2          ; @s_playersettings
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"name"

l_.str.1:                               ; @.str.1
	.asciz	"color1"

	.comm	_gamecodetoui,8,3               ; @gamecodetoui
	.comm	_YAW,8,3                        ; @YAW
	.comm	_PITCH,8,3                      ; @PITCH
	.comm	_ROLL,8,3                       ; @ROLL
	.comm	_LEGS_IDLE,4,2                  ; @LEGS_IDLE
	.comm	_TORSO_STAND,4,2                ; @TORSO_STAND
	.comm	_vec3_origin,4,2                ; @vec3_origin
	.comm	_WP_NUM_WEAPONS,4,2             ; @WP_NUM_WEAPONS
	.comm	_qfalse,4,2                     ; @qfalse
	.no_dead_strip	_PlayerSettings_SetMenuItems
.subsections_via_symbols
