	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SceneAwaitInputPressed_b       ## -- Begin function SceneAwaitInputPressed_b
	.p2align	4, 0x90
_SceneAwaitInputPressed_b:              ## @SceneAwaitInputPressed_b
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_scene_loaded@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	je	LBB0_4
## %bb.1:
	movq	_scene_input_ready@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	je	LBB0_4
## %bb.2:
	xorl	%edi, %edi
	callq	_ACTOR_ON_TILE
	testl	%eax, %eax
	je	LBB0_4
## %bb.3:
	movq	_fade_running@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	jne	LBB0_4
## %bb.5:
	movq	_joy@GOTPCREL(%rip), %rcx
	movq	_await_input@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	xorl	%eax, %eax
	testl	%edx, (%rcx)
	setne	%al
	popq	%rbp
	retq
LBB0_4:
	movq	_FALSE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_scene_loaded,4,2               ## @scene_loaded
	.comm	_scene_input_ready,4,2          ## @scene_input_ready
	.comm	_fade_running,8,3               ## @fade_running
	.comm	_FALSE,4,2                      ## @FALSE
	.comm	_joy,4,2                        ## @joy
	.comm	_await_input,4,2                ## @await_input
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SceneAwaitInputPressed_b       ; -- Begin function SceneAwaitInputPressed_b
	.p2align	2
_SceneAwaitInputPressed_b:              ; @SceneAwaitInputPressed_b
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _scene_loaded@GOTPAGE
Lloh1:
	ldr	x8, [x8, _scene_loaded@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _scene_input_ready@GOTPAGE
Lloh4:
	ldr	x9, [x9, _scene_input_ready@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	cmp	w8, #0
	ccmp	w9, #0, #4, ne
	b.eq	LBB0_4
; %bb.1:
	mov	w0, #0
	bl	_ACTOR_ON_TILE
	cbz	w0, LBB0_4
; %bb.2:
Lloh6:
	adrp	x8, _fade_running@GOTPAGE
Lloh7:
	ldr	x8, [x8, _fade_running@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
	cbnz	x8, LBB0_4
; %bb.3:
Lloh9:
	adrp	x8, _joy@GOTPAGE
Lloh10:
	ldr	x8, [x8, _joy@GOTPAGEOFF]
Lloh11:
	ldr	w8, [x8]
Lloh12:
	adrp	x9, _await_input@GOTPAGE
Lloh13:
	ldr	x9, [x9, _await_input@GOTPAGEOFF]
Lloh14:
	ldr	w9, [x9]
	tst	w9, w8
	cset	w0, ne
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
LBB0_4:
Lloh15:
	adrp	x8, _FALSE@GOTPAGE
Lloh16:
	ldr	x8, [x8, _FALSE@GOTPAGEOFF]
Lloh17:
	ldr	w0, [x8]
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.cfi_endproc
                                        ; -- End function
	.comm	_scene_loaded,4,2               ; @scene_loaded
	.comm	_scene_input_ready,4,2          ; @scene_input_ready
	.comm	_fade_running,8,3               ; @fade_running
	.comm	_FALSE,4,2                      ; @FALSE
	.comm	_joy,4,2                        ; @joy
	.comm	_await_input,4,2                ; @await_input
.subsections_via_symbols
