	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function CG_TeamScoreboard
_CG_TeamScoreboard:                     ## @CG_TeamScoreboard
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, -76(%rbp)                 ## 4-byte Spill
	movl	%edi, -68(%rbp)                 ## 4-byte Spill
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movl	$1065353216, -56(%rbp)          ## imm = 0x3F800000
	movabsq	$4575657222473777152, %rax      ## imm = 0x3F8000003F800000
	movq	%rax, -64(%rbp)
	movss	%xmm0, -72(%rbp)                ## 4-byte Spill
	movss	%xmm0, -52(%rbp)
	movq	_cg@GOTPCREL(%rip), %rdi
	movl	(%rdi), %r10d
	xorl	%eax, %eax
	testl	%r10d, %r10d
	jle	LBB0_7
## %bb.1:
	movl	%edx, %r15d
	testl	%edx, %edx
	jle	LBB0_7
## %bb.2:
	movq	%rsi, %r13
	xorl	%r12d, %r12d
	movl	$1, %r14d
	movq	_cgs@GOTPCREL(%rip), %rbx
	xorl	%eax, %eax
	.p2align	4, 0x90
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%rdi), %rsi
	movq	(%rbx), %rcx
	movq	(%rsi,%r12), %rdx
	cmpq	%r13, (%rcx,%rdx,8)
	jne	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	addq	%r12, %rsi
	movl	%eax, %edi
	movl	-76(%rbp), %edx                 ## 4-byte Reload
	imull	%edx, %edi
	addl	-68(%rbp), %edi                 ## 4-byte Folded Reload
	xorl	%ecx, %ecx
	movq	_SB_NORMAL_HEIGHT@GOTPCREL(%rip), %rbx
	cmpl	%edx, (%rbx)
	sete	%cl
	leaq	-64(%rbp), %rdx
	movss	-72(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movl	%eax, %ebx
	callq	_CG_DrawClientScore
	movl	%ebx, %eax
	movq	_cgs@GOTPCREL(%rip), %rbx
	movq	_cg@GOTPCREL(%rip), %rdi
	incl	%eax
	movl	(%rdi), %r10d
LBB0_5:                                 ##   in Loop: Header=BB0_3 Depth=1
	movslq	%r10d, %rcx
	cmpq	%rcx, %r14
	jge	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_3 Depth=1
	addq	$8, %r12
	incq	%r14
	cmpl	%r15d, %eax
	jl	LBB0_3
LBB0_7:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	-48(%rbp), %rcx
	jne	LBB0_9
## %bb.8:
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_9:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_cg,16,3                        ## @cg
	.comm	_cgs,8,3                        ## @cgs
	.comm	_SB_NORMAL_HEIGHT,4,2           ## @SB_NORMAL_HEIGHT
	.no_dead_strip	_CG_TeamScoreboard
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CG_TeamScoreboard
_CG_TeamScoreboard:                     ; @CG_TeamScoreboard
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	d9, d8, [sp, #32]               ; 16-byte Folded Spill
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	fmov	s8, s0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #24]
	mov	w8, #1065353216
	str	w8, [sp, #16]
	fmov.2s	v0, #1.00000000
	str	d0, [sp, #8]
	str	s8, [sp, #20]
Lloh3:
	adrp	x24, _cg@GOTPAGE
Lloh4:
	ldr	x24, [x24, _cg@GOTPAGEOFF]
	ldr	w8, [x24]
	cmp	w8, #1
	ccmp	w2, #1, #8, ge
	b.ge	LBB0_2
; %bb.1:
	mov	w23, #0
	b	LBB0_7
LBB0_2:
	mov	x19, x3
	mov	x20, x2
	mov	x21, x1
	mov	x22, x0
	mov	x25, #0
	mov	w23, #0
	mov	w26, #1
Lloh5:
	adrp	x27, _cgs@GOTPAGE
Lloh6:
	ldr	x27, [x27, _cgs@GOTPAGEOFF]
Lloh7:
	adrp	x28, _SB_NORMAL_HEIGHT@GOTPAGE
Lloh8:
	ldr	x28, [x28, _SB_NORMAL_HEIGHT@GOTPAGEOFF]
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x9, [x24, #8]
	add	x1, x9, x25
	ldr	x9, [x27]
	ldr	x10, [x1]
	ldr	x9, [x9, x10, lsl #3]
	cmp	x9, x21
	b.ne	LBB0_5
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	madd	w0, w23, w19, w22
	ldr	w8, [x28]
	cmp	w8, w19
	cset	w3, eq
	add	x2, sp, #8
	fmov	s0, s8
	bl	_CG_DrawClientScore
	add	w23, w23, #1
	ldr	w8, [x24]
LBB0_5:                                 ;   in Loop: Header=BB0_3 Depth=1
	cmp	x26, w8, sxtw
	b.ge	LBB0_7
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	add	x25, x25, #8
	add	x26, x26, #1
	cmp	w23, w20
	b.lt	LBB0_3
LBB0_7:
	ldr	x8, [sp, #24]
Lloh9:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh10:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh11:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_9
; %bb.8:
	mov	x0, x23
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #32]               ; 16-byte Folded Reload
	add	sp, sp, #144
	ret
LBB0_9:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.cfi_endproc
                                        ; -- End function
	.comm	_cg,16,3                        ; @cg
	.comm	_cgs,8,3                        ; @cgs
	.comm	_SB_NORMAL_HEIGHT,4,2           ; @SB_NORMAL_HEIGHT
	.no_dead_strip	_CG_TeamScoreboard
.subsections_via_symbols
