	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_play_music                     ## -- Begin function play_music
	.p2align	4, 0x90
_play_music:                            ## @play_music
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_music@GOTPCREL(%rip), %r14
	movq	(%r14), %rax
	movq	(%rax), %rax
	movq	_END@GOTPCREL(%rip), %r15
	cmpq	(%r15), %rax
	jne	LBB0_1
LBB0_5:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_1:
	movq	%rdi, %r12
	movl	$8, %ebx
	movq	_SILENCE@GOTPCREL(%rip), %r13
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	movl	$500, %edi                      ## imm = 0x1F4
	callq	_delay
	movq	(%r14), %rax
	movq	(%rax,%rbx), %rax
	addq	$8, %rbx
	cmpq	(%r15), %rax
	je	LBB0_5
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	cmpq	(%r13), %rax
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_FREQUENCY@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movq	_frequencies@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rcx,%rax,4), %edx
	movq	%r12, %rdi
	callq	_update_value
	movq	_PLAY@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r12, %rdi
	movl	$1, %edx
	callq	_update_value
	jmp	LBB0_4
	.cfi_endproc
                                        ## -- End function
	.comm	_music,8,3                      ## @music
	.comm	_END,8,3                        ## @END
	.comm	_SILENCE,8,3                    ## @SILENCE
	.comm	_FREQUENCY,4,2                  ## @FREQUENCY
	.comm	_frequencies,8,3                ## @frequencies
	.comm	_PLAY,4,2                       ## @PLAY
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_play_music                     ; -- Begin function play_music
	.p2align	2
_play_music:                            ; @play_music
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
Lloh0:
	adrp	x20, _music@GOTPAGE
Lloh1:
	ldr	x20, [x20, _music@GOTPAGEOFF]
	ldr	x8, [x20]
	ldr	x8, [x8]
Lloh2:
	adrp	x21, _END@GOTPAGE
Lloh3:
	ldr	x21, [x21, _END@GOTPAGEOFF]
	ldr	x9, [x21]
	cmp	x8, x9
	b.ne	LBB0_2
LBB0_1:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
LBB0_2:
	mov	x19, x0
	mov	w22, #8
Lloh4:
	adrp	x23, _SILENCE@GOTPAGE
Lloh5:
	ldr	x23, [x23, _SILENCE@GOTPAGEOFF]
Lloh6:
	adrp	x24, _FREQUENCY@GOTPAGE
Lloh7:
	ldr	x24, [x24, _FREQUENCY@GOTPAGEOFF]
Lloh8:
	adrp	x25, _frequencies@GOTPAGE
Lloh9:
	ldr	x25, [x25, _frequencies@GOTPAGEOFF]
Lloh10:
	adrp	x26, _PLAY@GOTPAGE
Lloh11:
	ldr	x26, [x26, _PLAY@GOTPAGEOFF]
	b	LBB0_4
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	mov	w0, #500
	bl	_delay
	ldr	x8, [x20]
	ldr	x8, [x8, x22]
	ldr	x9, [x21]
	add	x22, x22, #8
	cmp	x8, x9
	b.eq	LBB0_1
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x9, [x23]
	cmp	x8, x9
	b.eq	LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w1, [x24]
	ldr	x9, [x25]
	ldr	w2, [x9, x8, lsl #2]
	mov	x0, x19
	bl	_update_value
	ldr	w1, [x26]
	mov	x0, x19
	mov	w2, #1
	bl	_update_value
	b	LBB0_3
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_music,8,3                      ; @music
	.comm	_END,8,3                        ; @END
	.comm	_SILENCE,8,3                    ; @SILENCE
	.comm	_FREQUENCY,4,2                  ; @FREQUENCY
	.comm	_frequencies,8,3                ; @frequencies
	.comm	_PLAY,4,2                       ; @PLAY
.subsections_via_symbols
