	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ExitLevel                      ## -- Begin function ExitLevel
	.p2align	4, 0x90
_ExitLevel:                             ## @ExitLevel
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -32(%rbp)
	movq	_MAX_STRING_CHARS@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	movq	%rbx, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r15
	movq	%rbx, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r14
	xorl	%eax, %eax
	callq	_BotInterbreedEndMatch
	movq	_g_gametype@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_GT_TOURNAMENT@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_3
## %bb.1:
	movq	_level@GOTPCREL(%rip), %rbx
	cmpq	$0, 32(%rbx)
	jne	LBB0_30
## %bb.2:
	xorl	%eax, %eax
	callq	_RemoveTournamentLoser
	movq	_EXEC_APPEND@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	L_.str(%rip), %rsi
	callq	_trap_SendConsoleCommand
	movq	_qtrue@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, 32(%rbx)
	xorps	%xmm0, %xmm0
	movups	%xmm0, 16(%rbx)
	jmp	LBB0_30
LBB0_3:
	leaq	L_.str.1(%rip), %rdi
	movq	%r15, %rsi
	movl	%ebx, %edx
	callq	_trap_Cvar_VariableStringBuffer
	leaq	L_.str.2(%rip), %rdi
	movq	%r14, %rsi
	movl	%ebx, %edx
	callq	_trap_Cvar_VariableStringBuffer
	leaq	L_.str.3(%rip), %rsi
	movq	%r15, %rdi
	callq	_Q_stricmp
	leaq	L_.str.7(%rip), %rbx
	testq	%rax, %rax
	jne	LBB0_6
## %bb.4:
	leaq	L_.str.4(%rip), %rsi
	movq	%r14, %rdi
	callq	_Q_stricmp
	testq	%rax, %rax
	je	LBB0_6
## %bb.5:
	leaq	L_.str.1(%rip), %rdi
	leaq	L_.str.5(%rip), %rsi
	callq	_trap_Cvar_Set
	leaq	L_.str.6(%rip), %rbx
LBB0_6:
	movq	_EXEC_APPEND@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	%rbx, %rsi
	callq	_trap_SendConsoleCommand
	xorps	%xmm0, %xmm0
	movq	_level@GOTPCREL(%rip), %r15
	movups	%xmm0, 16(%r15)
	movq	8(%r15), %rax
	movq	_TEAM_RED@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	$0, (%rax,%rcx,8)
	movq	_TEAM_BLUE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	$0, (%rax,%rcx,8)
	movq	_g_maxclients@GOTPCREL(%rip), %r14
	movl	(%r14), %r9d
	testl	%r9d, %r9d
	jle	LBB0_18
## %bb.7:
	movq	(%r15), %r8
	cmpl	$1, %r9d
	jne	LBB0_9
## %bb.8:
	xorl	%edx, %edx
LBB0_15:
	testb	$1, %r9b
	je	LBB0_18
## %bb.16:
	shlq	$4, %rdx
	movq	(%r8,%rdx), %rax
	movq	_CON_CONNECTED@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_18
## %bb.17:
	movq	8(%r8,%rdx), %rax
	movq	_PERS_SCORE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	$0, (%rax,%rcx,8)
LBB0_18:
	xorl	%eax, %eax
	callq	_G_WriteSessionData
	movl	(%r14), %r9d
	testl	%r9d, %r9d
	jle	LBB0_30
## %bb.19:
	movq	(%r15), %r8
	cmpl	$1, %r9d
	jne	LBB0_21
## %bb.20:
	xorl	%edx, %edx
LBB0_27:
	testb	$1, %r9b
	je	LBB0_30
## %bb.28:
	shlq	$4, %rdx
	movq	(%r8,%rdx), %rax
	movq	_CON_CONNECTED@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_30
## %bb.29:
	addq	%rdx, %r8
	movq	_CON_CONNECTING@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, (%r8)
LBB0_30:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-32(%rbp), %rax
	jne	LBB0_32
## %bb.31:
	leaq	-24(%rbp), %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_9:
	movl	%r9d, %esi
	andl	$-2, %esi
	leaq	24(%r8), %rdi
	xorl	%edx, %edx
	movq	_CON_CONNECTED@GOTPCREL(%rip), %rax
	movq	_PERS_SCORE@GOTPCREL(%rip), %r10
	jmp	LBB0_10
	.p2align	4, 0x90
LBB0_14:                                ##   in Loop: Header=BB0_10 Depth=1
	addq	$2, %rdx
	addq	$32, %rdi
	cmpq	%rdx, %rsi
	je	LBB0_15
LBB0_10:                                ## =>This Inner Loop Header: Depth=1
	movq	-24(%rdi), %rcx
	cmpq	(%rax), %rcx
	jne	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_10 Depth=1
	movq	-16(%rdi), %rcx
	movq	(%r10), %rbx
	movq	$0, (%rcx,%rbx,8)
LBB0_12:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	-8(%rdi), %rcx
	cmpq	(%rax), %rcx
	jne	LBB0_14
## %bb.13:                              ##   in Loop: Header=BB0_10 Depth=1
	movq	(%rdi), %rcx
	movq	(%r10), %rbx
	movq	$0, (%rcx,%rbx,8)
	jmp	LBB0_14
LBB0_21:
	movl	%r9d, %esi
	andl	$-2, %esi
	leaq	16(%r8), %rdi
	xorl	%edx, %edx
	movq	_CON_CONNECTED@GOTPCREL(%rip), %rbx
	movq	_CON_CONNECTING@GOTPCREL(%rip), %rax
	jmp	LBB0_22
	.p2align	4, 0x90
LBB0_26:                                ##   in Loop: Header=BB0_22 Depth=1
	addq	$2, %rdx
	addq	$32, %rdi
	cmpq	%rdx, %rsi
	je	LBB0_27
LBB0_22:                                ## =>This Inner Loop Header: Depth=1
	movq	-16(%rdi), %rcx
	cmpq	(%rbx), %rcx
	jne	LBB0_24
## %bb.23:                              ##   in Loop: Header=BB0_22 Depth=1
	movq	(%rax), %rcx
	movq	%rcx, -16(%rdi)
LBB0_24:                                ##   in Loop: Header=BB0_22 Depth=1
	movq	(%rdi), %rcx
	cmpq	(%rbx), %rcx
	jne	LBB0_26
## %bb.25:                              ##   in Loop: Header=BB0_22 Depth=1
	movq	(%rax), %rcx
	movq	%rcx, (%rdi)
	jmp	LBB0_26
LBB0_32:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_STRING_CHARS,4,2           ## @MAX_STRING_CHARS
	.comm	_g_gametype,8,3                 ## @g_gametype
	.comm	_GT_TOURNAMENT,8,3              ## @GT_TOURNAMENT
	.comm	_level,40,3                     ## @level
	.comm	_EXEC_APPEND,4,2                ## @EXEC_APPEND
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"map_restart 0\n"

	.comm	_qtrue,8,3                      ## @qtrue
L_.str.1:                               ## @.str.1
	.asciz	"nextmap"

L_.str.2:                               ## @.str.2
	.asciz	"d1"

L_.str.3:                               ## @.str.3
	.asciz	"map_restart 0"

L_.str.4:                               ## @.str.4
	.space	1

L_.str.5:                               ## @.str.5
	.asciz	"vstr d2"

L_.str.6:                               ## @.str.6
	.asciz	"vstr d1\n"

L_.str.7:                               ## @.str.7
	.asciz	"vstr nextmap\n"

	.comm	_TEAM_RED,8,3                   ## @TEAM_RED
	.comm	_TEAM_BLUE,8,3                  ## @TEAM_BLUE
	.comm	_g_maxclients,4,2               ## @g_maxclients
	.comm	_CON_CONNECTED,8,3              ## @CON_CONNECTED
	.comm	_PERS_SCORE,8,3                 ## @PERS_SCORE
	.comm	_CON_CONNECTING,8,3             ## @CON_CONNECTING
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ExitLevel                      ; -- Begin function ExitLevel
	.p2align	2
_ExitLevel:                             ; @ExitLevel
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	sub	sp, sp, #16
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-40]
Lloh3:
	adrp	x8, _MAX_STRING_CHARS@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_STRING_CHARS@GOTPAGEOFF]
Lloh5:
	ldr	w19, [x8]
	mov	x9, x19
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	add	x9, x19, #15
	and	x12, x9, #0x1fffffff0
	sub	x21, x8, x12
	mov	sp, x21
	mov	x9, x19
Lloh8:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh9:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	sub	x20, x8, x12
	mov	sp, x20
	bl	_BotInterbreedEndMatch
Lloh10:
	adrp	x8, _g_gametype@GOTPAGE
Lloh11:
	ldr	x8, [x8, _g_gametype@GOTPAGEOFF]
Lloh12:
	ldr	x8, [x8]
Lloh13:
	adrp	x9, _GT_TOURNAMENT@GOTPAGE
Lloh14:
	ldr	x9, [x9, _GT_TOURNAMENT@GOTPAGEOFF]
Lloh15:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_3
; %bb.1:
Lloh16:
	adrp	x19, _level@GOTPAGE
Lloh17:
	ldr	x19, [x19, _level@GOTPAGEOFF]
	ldr	x8, [x19, #32]
	cbnz	x8, LBB0_19
; %bb.2:
	bl	_RemoveTournamentLoser
Lloh18:
	adrp	x8, _EXEC_APPEND@GOTPAGE
Lloh19:
	ldr	x8, [x8, _EXEC_APPEND@GOTPAGEOFF]
Lloh20:
	ldr	w0, [x8]
Lloh21:
	adrp	x1, l_.str@PAGE
Lloh22:
	add	x1, x1, l_.str@PAGEOFF
	bl	_trap_SendConsoleCommand
Lloh23:
	adrp	x8, _qtrue@GOTPAGE
Lloh24:
	ldr	x8, [x8, _qtrue@GOTPAGEOFF]
Lloh25:
	ldr	x8, [x8]
	stp	xzr, x8, [x19, #24]
	str	xzr, [x19, #16]
	b	LBB0_19
LBB0_3:
Lloh26:
	adrp	x0, l_.str.1@PAGE
Lloh27:
	add	x0, x0, l_.str.1@PAGEOFF
	mov	x1, x21
	mov	x2, x19
	bl	_trap_Cvar_VariableStringBuffer
Lloh28:
	adrp	x0, l_.str.2@PAGE
Lloh29:
	add	x0, x0, l_.str.2@PAGEOFF
	mov	x1, x20
	mov	x2, x19
	bl	_trap_Cvar_VariableStringBuffer
Lloh30:
	adrp	x1, l_.str.3@PAGE
Lloh31:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	x0, x21
	bl	_Q_stricmp
	cbz	x0, LBB0_5
LBB0_4:
Lloh32:
	adrp	x1, l_.str.7@PAGE
Lloh33:
	add	x1, x1, l_.str.7@PAGEOFF
	b	LBB0_7
LBB0_5:
Lloh34:
	adrp	x1, l_.str.4@PAGE
Lloh35:
	add	x1, x1, l_.str.4@PAGEOFF
	mov	x0, x20
	bl	_Q_stricmp
	cbz	x0, LBB0_4
; %bb.6:
Lloh36:
	adrp	x0, l_.str.1@PAGE
Lloh37:
	add	x0, x0, l_.str.1@PAGEOFF
Lloh38:
	adrp	x1, l_.str.5@PAGE
Lloh39:
	add	x1, x1, l_.str.5@PAGEOFF
	bl	_trap_Cvar_Set
Lloh40:
	adrp	x1, l_.str.6@PAGE
Lloh41:
	add	x1, x1, l_.str.6@PAGEOFF
LBB0_7:
Lloh42:
	adrp	x8, _EXEC_APPEND@GOTPAGE
Lloh43:
	ldr	x8, [x8, _EXEC_APPEND@GOTPAGEOFF]
Lloh44:
	ldr	w0, [x8]
	bl	_trap_SendConsoleCommand
Lloh45:
	adrp	x20, _level@GOTPAGE
Lloh46:
	ldr	x20, [x20, _level@GOTPAGEOFF]
	stp	xzr, xzr, [x20, #16]
	ldr	x8, [x20, #8]
Lloh47:
	adrp	x9, _TEAM_RED@GOTPAGE
Lloh48:
	ldr	x9, [x9, _TEAM_RED@GOTPAGEOFF]
Lloh49:
	ldr	x9, [x9]
	str	xzr, [x8, x9, lsl #3]
Lloh50:
	adrp	x9, _TEAM_BLUE@GOTPAGE
Lloh51:
	ldr	x9, [x9, _TEAM_BLUE@GOTPAGEOFF]
Lloh52:
	ldr	x9, [x9]
	str	xzr, [x8, x9, lsl #3]
Lloh53:
	adrp	x21, _g_maxclients@GOTPAGE
Lloh54:
	ldr	x21, [x21, _g_maxclients@GOTPAGEOFF]
	ldr	w8, [x21]
Lloh55:
	adrp	x19, _CON_CONNECTED@GOTPAGE
Lloh56:
	ldr	x19, [x19, _CON_CONNECTED@GOTPAGEOFF]
	cmp	w8, #1
	b.lt	LBB0_12
; %bb.8:
	ldr	x9, [x20]
	add	x9, x9, #8
Lloh57:
	adrp	x10, _PERS_SCORE@GOTPAGE
Lloh58:
	ldr	x10, [x10, _PERS_SCORE@GOTPAGEOFF]
	b	LBB0_10
LBB0_9:                                 ;   in Loop: Header=BB0_10 Depth=1
	add	x9, x9, #16
	subs	x8, x8, #1
	b.eq	LBB0_12
LBB0_10:                                ; =>This Inner Loop Header: Depth=1
	ldur	x11, [x9, #-8]
	ldr	x12, [x19]
	cmp	x11, x12
	b.ne	LBB0_9
; %bb.11:                               ;   in Loop: Header=BB0_10 Depth=1
	ldr	x11, [x9]
	ldr	x12, [x10]
	str	xzr, [x11, x12, lsl #3]
	b	LBB0_9
LBB0_12:
	bl	_G_WriteSessionData
	ldr	w9, [x21]
	cmp	w9, #1
	b.lt	LBB0_19
; %bb.13:
	ldr	x10, [x20]
Lloh59:
	adrp	x8, _CON_CONNECTING@GOTPAGE
Lloh60:
	ldr	x8, [x8, _CON_CONNECTING@GOTPAGEOFF]
	cmp	w9, #9
	b.hs	LBB0_21
; %bb.14:
	mov	x11, #0
LBB0_15:
	add	x10, x10, x11, lsl #4
	sub	x9, x9, x11
	b	LBB0_17
LBB0_16:                                ;   in Loop: Header=BB0_17 Depth=1
	add	x10, x10, #16
	subs	x9, x9, #1
	b.eq	LBB0_19
LBB0_17:                                ; =>This Inner Loop Header: Depth=1
	ldr	x11, [x10]
	ldr	x12, [x19]
	cmp	x11, x12
	b.ne	LBB0_16
; %bb.18:                               ;   in Loop: Header=BB0_17 Depth=1
	ldr	x11, [x8]
	str	x11, [x10]
	b	LBB0_16
LBB0_19:
	ldur	x8, [x29, #-40]
Lloh61:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh62:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh63:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_41
; %bb.20:
	sub	sp, x29, #32
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
LBB0_21:
	mov	x11, #0
	add	x12, x10, x9, lsl #4
	sub	x13, x12, #8
	add	x14, x19, #8
	add	x12, x8, #8
	cmp	x10, x12
	ccmp	x13, x8, #0, lo
	cset	w12, hi
	cmp	x13, x19
	ccmp	x10, x14, #2, hi
	b.lo	LBB0_15
; %bb.22:
	tbnz	w12, #0, LBB0_15
; %bb.23:
	ands	x11, x9, #0x7
	mov	w12, #8
	csel	x11, x12, x11, eq
	sub	x11, x9, x11
	ld1r.2d	{ v0 }, [x19]
	ldr	x12, [x8]
	add	x13, x10, #64
	mov	x14, x11
	b	LBB0_25
LBB0_24:                                ;   in Loop: Header=BB0_25 Depth=1
	add	x13, x13, #128
	subs	x14, x14, #8
	b.eq	LBB0_15
LBB0_25:                                ; =>This Inner Loop Header: Depth=1
	sub	x15, x13, #64
	ld2.2d	{ v2, v3 }, [x15]
	sub	x15, x13, #32
	ld2.2d	{ v6, v7 }, [x15]
	mov	x15, x13
	ld2.2d	{ v4, v5 }, [x15], #32
	ldr	d1, [x19]
	cmeq.2d	v2, v2, v0
	xtn.2s	v2, v2
	fmov	w16, s2
	tbz	w16, #0, LBB0_27
; %bb.26:                               ;   in Loop: Header=BB0_25 Depth=1
	stur	x12, [x13, #-64]
LBB0_27:                                ;   in Loop: Header=BB0_25 Depth=1
	mov.s	w16, v2[1]
	ld2.2d	{ v2, v3 }, [x15]
	tbz	w16, #0, LBB0_29
; %bb.28:                               ;   in Loop: Header=BB0_25 Depth=1
	stur	x12, [x13, #-48]
LBB0_29:                                ;   in Loop: Header=BB0_25 Depth=1
	cmeq.2d	v6, v6, v0
	xtn.2s	v6, v6
	fmov	w15, s6
	tbz	w15, #0, LBB0_31
; %bb.30:                               ;   in Loop: Header=BB0_25 Depth=1
	stur	x12, [x13, #-32]
LBB0_31:                                ;   in Loop: Header=BB0_25 Depth=1
	mov.s	w15, v6[1]
	tbz	w15, #0, LBB0_33
; %bb.32:                               ;   in Loop: Header=BB0_25 Depth=1
	stur	x12, [x13, #-16]
LBB0_33:                                ;   in Loop: Header=BB0_25 Depth=1
	cmeq.2d	v4, v4, v0
	xtn.2s	v4, v4
	fmov	w15, s4
	tbz	w15, #0, LBB0_35
; %bb.34:                               ;   in Loop: Header=BB0_25 Depth=1
	str	x12, [x13]
LBB0_35:                                ;   in Loop: Header=BB0_25 Depth=1
	mov.s	w15, v4[1]
	tbz	w15, #0, LBB0_37
; %bb.36:                               ;   in Loop: Header=BB0_25 Depth=1
	str	x12, [x13, #16]
LBB0_37:                                ;   in Loop: Header=BB0_25 Depth=1
	dup.2d	v1, v1[0]
	cmeq.2d	v1, v2, v1
	xtn.2s	v1, v1
	fmov	w15, s1
	tbz	w15, #0, LBB0_39
; %bb.38:                               ;   in Loop: Header=BB0_25 Depth=1
	str	x12, [x13, #32]
LBB0_39:                                ;   in Loop: Header=BB0_25 Depth=1
	mov.s	w15, v1[1]
	tbz	w15, #0, LBB0_24
; %bb.40:                               ;   in Loop: Header=BB0_25 Depth=1
	str	x12, [x13, #48]
	b	LBB0_24
LBB0_41:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpAdd	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpAdd	Lloh32, Lloh33
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpAdd	Lloh40, Lloh41
	.loh AdrpAdd	Lloh38, Lloh39
	.loh AdrpAdd	Lloh36, Lloh37
	.loh AdrpLdrGot	Lloh55, Lloh56
	.loh AdrpLdrGot	Lloh53, Lloh54
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpLdrGot	Lloh45, Lloh46
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGot	Lloh57, Lloh58
	.loh AdrpLdrGot	Lloh59, Lloh60
	.loh AdrpLdrGotLdr	Lloh61, Lloh62, Lloh63
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_STRING_CHARS,4,2           ; @MAX_STRING_CHARS
	.comm	_g_gametype,8,3                 ; @g_gametype
	.comm	_GT_TOURNAMENT,8,3              ; @GT_TOURNAMENT
	.comm	_level,40,3                     ; @level
	.comm	_EXEC_APPEND,4,2                ; @EXEC_APPEND
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"map_restart 0\n"

	.comm	_qtrue,8,3                      ; @qtrue
l_.str.1:                               ; @.str.1
	.asciz	"nextmap"

l_.str.2:                               ; @.str.2
	.asciz	"d1"

l_.str.3:                               ; @.str.3
	.asciz	"map_restart 0"

l_.str.4:                               ; @.str.4
	.space	1

l_.str.5:                               ; @.str.5
	.asciz	"vstr d2"

l_.str.6:                               ; @.str.6
	.asciz	"vstr d1\n"

l_.str.7:                               ; @.str.7
	.asciz	"vstr nextmap\n"

	.comm	_TEAM_RED,8,3                   ; @TEAM_RED
	.comm	_TEAM_BLUE,8,3                  ; @TEAM_BLUE
	.comm	_g_maxclients,4,2               ; @g_maxclients
	.comm	_CON_CONNECTED,8,3              ; @CON_CONNECTED
	.comm	_PERS_SCORE,8,3                 ; @PERS_SCORE
	.comm	_CON_CONNECTING,8,3             ; @CON_CONNECTING
.subsections_via_symbols
