	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SceneNpcAt_b                   ## -- Begin function SceneNpcAt_b
	.p2align	4, 0x90
_SceneNpcAt_b:                          ## @SceneNpcAt_b
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_scene_num_actors@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	je	LBB0_1
## %bb.2:
	movq	%rdx, %r14
	movq	%rdi, %r12
	movq	_actors@GOTPCREL(%rip), %rax
	movq	(%rax), %r13
	movq	%rsi, -56(%rbp)                 ## 8-byte Spill
	leaq	1(%rsi), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	xorl	%ebx, %ebx
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_3 Depth=1
	addq	$32, %r13
	incq	%rbx
	movq	_scene_num_actors@GOTPCREL(%rip), %rax
	cmpq	(%rax), %rbx
	je	LBB0_13
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	cmpq	%rbx, %r12
	je	LBB0_12
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	%r13, %rdi
	callq	_ACTOR_ENABLED
	testl	%eax, %eax
	je	LBB0_12
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	%r13, %rdi
	callq	_ACTOR_X
	movl	%eax, %edi
	callq	_DIV_8
	movq	%rax, %r15
	movq	%r13, %rdi
	callq	_ACTOR_Y
	movl	%eax, %edi
	callq	_DIV_8
	movl	$32, %ecx
	testq	%rax, %rax
	je	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	%rax, %rcx
LBB0_7:                                 ##   in Loop: Header=BB0_3 Depth=1
	cmpq	%r14, %rcx
	je	LBB0_9
## %bb.8:                               ##   in Loop: Header=BB0_3 Depth=1
	decq	%rcx
	cmpq	%r14, %rcx
	jne	LBB0_12
LBB0_9:                                 ##   in Loop: Header=BB0_3 Depth=1
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	cmpq	%rcx, %r15
	je	LBB0_13
## %bb.10:                              ##   in Loop: Header=BB0_3 Depth=1
	leaq	1(%r15), %rax
	cmpq	%rcx, %rax
	je	LBB0_13
## %bb.11:                              ##   in Loop: Header=BB0_3 Depth=1
	cmpq	%r15, -48(%rbp)                 ## 8-byte Folded Reload
	jne	LBB0_12
	jmp	LBB0_13
LBB0_1:
	xorl	%ebx, %ebx
LBB0_13:
	movq	%rbx, %rax
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_actors,8,3                     ## @actors
	.comm	_scene_num_actors,8,3           ## @scene_num_actors
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SceneNpcAt_b                   ; -- Begin function SceneNpcAt_b
	.p2align	2
_SceneNpcAt_b:                          ; @SceneNpcAt_b
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
Lloh0:
	adrp	x25, _scene_num_actors@GOTPAGE
Lloh1:
	ldr	x25, [x25, _scene_num_actors@GOTPAGEOFF]
	ldr	x8, [x25]
	cbz	x8, LBB0_10
; %bb.1:
	mov	x20, x2
	mov	x21, x1
	mov	x22, x0
	mov	x19, #0
Lloh2:
	adrp	x8, _actors@GOTPAGE
Lloh3:
	ldr	x8, [x8, _actors@GOTPAGEOFF]
Lloh4:
	ldr	x23, [x8]
	add	x26, x1, #1
	mov	w27, #32
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x23, x23, #32
	add	x19, x19, #1
	ldr	x8, [x25]
	cmp	x19, x8
	b.eq	LBB0_11
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	cmp	x22, x19
	b.eq	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x23
	bl	_ACTOR_ENABLED
	cbz	w0, LBB0_2
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x23
	bl	_ACTOR_X
	bl	_DIV_8
	mov	x24, x0
	mov	x0, x23
	bl	_ACTOR_Y
	bl	_DIV_8
	cmp	x0, #0
	csel	x8, x27, x0, eq
	cmp	x8, x20
	b.eq	LBB0_7
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	sub	x8, x8, #1
	cmp	x8, x20
	b.ne	LBB0_2
LBB0_7:                                 ;   in Loop: Header=BB0_3 Depth=1
	cmp	x24, x21
	b.eq	LBB0_11
; %bb.8:                                ;   in Loop: Header=BB0_3 Depth=1
	add	x8, x24, #1
	cmp	x8, x21
	b.eq	LBB0_11
; %bb.9:                                ;   in Loop: Header=BB0_3 Depth=1
	cmp	x26, x24
	b.ne	LBB0_2
	b	LBB0_11
LBB0_10:
	mov	x19, #0
LBB0_11:
	mov	x0, x19
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.comm	_actors,8,3                     ; @actors
	.comm	_scene_num_actors,8,3           ; @scene_num_actors
.subsections_via_symbols
