	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function DrawBoingBallBand
LCPI0_0:
	.long	0x3f4ccccd                      ## float 0.800000011
LCPI0_1:
	.long	0x3dcccccd                      ## float 0.100000001
LCPI0_2:
	.long	0x3f733333                      ## float 0.949999988
LCPI0_3:
	.long	0x3eb33333                      ## float 0.349999994
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_DrawBoingBallBand
	.p2align	4, 0x90
_DrawBoingBallBand:                     ## @DrawBoingBallBand
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$136, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%esi, -100(%rbp)                ## 4-byte Spill
	movq	_STEP_LATITUDE@GOTPCREL(%rip), %r13
	cmpl	$360, (%r13)                    ## imm = 0x168
	jle	LBB0_1
LBB0_8:
	xorl	%eax, %eax
	cmpl	$0, _DrawBoingBallBand.colorToggle(%rip)
	sete	%al
	movl	%eax, _DrawBoingBallBand.colorToggle(%rip)
	addq	$136, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_1:
	movl	%edi, %r12d
	movq	_RADIUS@GOTPCREL(%rip), %r15
	movq	_STEP_LONGITUDE@GOTPCREL(%rip), %r14
	xorl	%ebx, %ebx
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_2 Depth=1
	movl	-100(%rbp), %edi                ## 4-byte Reload
	callq	_cos_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	mulss	(%r15), %xmm0
	movaps	%xmm0, -160(%rbp)               ## 16-byte Spill
	movl	%r12d, %edi
	callq	_cos_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	mulss	(%r15), %xmm0
	movaps	%xmm0, -176(%rbp)               ## 16-byte Spill
	movl	%ebx, %edi
	callq	_cos_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	movss	%xmm0, -144(%rbp)               ## 4-byte Spill
	movss	(%r15), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -96(%rbp)                ## 4-byte Spill
	movl	(%r14), %edi
	addl	%r12d, %edi
	callq	_sin_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	mulss	-96(%rbp), %xmm0                ## 4-byte Folded Reload
	mulss	-144(%rbp), %xmm0               ## 4-byte Folded Reload
	movaps	%xmm0, -144(%rbp)               ## 16-byte Spill
	movl	%ebx, %edi
	callq	_cos_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	movss	%xmm0, -96(%rbp)                ## 4-byte Spill
	movss	(%r15), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -80(%rbp)                ## 4-byte Spill
	movl	%r12d, %edi
	callq	_sin_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	mulss	-80(%rbp), %xmm0                ## 4-byte Folded Reload
	mulss	-96(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -112(%rbp)               ## 4-byte Spill
	movl	(%r13), %edi
	addl	%ebx, %edi
	callq	_cos_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	movss	%xmm0, -96(%rbp)                ## 4-byte Spill
	movss	(%r15), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -80(%rbp)                ## 4-byte Spill
	movl	(%r14), %edi
	addl	%r12d, %edi
	callq	_sin_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	mulss	-80(%rbp), %xmm0                ## 4-byte Folded Reload
	mulss	-96(%rbp), %xmm0                ## 4-byte Folded Reload
	movaps	%xmm0, -96(%rbp)                ## 16-byte Spill
	movl	(%r13), %edi
	addl	%ebx, %edi
	callq	_cos_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	movss	%xmm0, -80(%rbp)                ## 4-byte Spill
	movss	(%r15), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -52(%rbp)                ## 4-byte Spill
	movl	%r12d, %edi
	callq	_sin_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	mulss	-52(%rbp), %xmm0                ## 4-byte Folded Reload
	mulss	-80(%rbp), %xmm0                ## 4-byte Folded Reload
	movaps	%xmm0, -80(%rbp)                ## 16-byte Spill
	movl	%ebx, %edi
	callq	_sin_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	movss	%xmm0, -52(%rbp)                ## 4-byte Spill
	movss	(%r15), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -48(%rbp)                ## 4-byte Spill
	movl	(%r14), %edi
	addl	%r12d, %edi
	callq	_sin_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	mulss	-48(%rbp), %xmm0                ## 4-byte Folded Reload
	mulss	-52(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -52(%rbp)                ## 4-byte Spill
	movl	%ebx, %edi
	callq	_sin_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	movss	%xmm0, -48(%rbp)                ## 4-byte Spill
	movss	(%r15), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -44(%rbp)                ## 4-byte Spill
	movl	%r12d, %edi
	callq	_sin_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	mulss	-44(%rbp), %xmm0                ## 4-byte Folded Reload
	mulss	-48(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -108(%rbp)               ## 4-byte Spill
	movl	(%r13), %edi
	addl	%ebx, %edi
	callq	_sin_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	movss	%xmm0, -48(%rbp)                ## 4-byte Spill
	movss	(%r15), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -44(%rbp)                ## 4-byte Spill
	movl	(%r14), %edi
	addl	%r12d, %edi
	callq	_sin_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	mulss	-44(%rbp), %xmm0                ## 4-byte Folded Reload
	mulss	-48(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -48(%rbp)                ## 4-byte Spill
	movl	(%r13), %edi
	addl	%ebx, %edi
	callq	_sin_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	movss	%xmm0, -44(%rbp)                ## 4-byte Spill
	movss	(%r15), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -104(%rbp)               ## 4-byte Spill
	movl	%r12d, %edi
	callq	_sin_deg
	xorps	%xmm0, %xmm0
	cvtsi2ss	%rax, %xmm0
	mulss	-104(%rbp), %xmm0               ## 4-byte Folded Reload
	mulss	-44(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -44(%rbp)                ## 4-byte Spill
	movq	_GL_POLYGON@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glBegin
	movaps	-160(%rbp), %xmm2               ## 16-byte Reload
	movaps	%xmm2, %xmm0
	insertps	$16, -144(%rbp), %xmm0          ## 16-byte Folded Reload
                                        ## xmm0 = xmm0[0],mem[0],xmm0[2,3]
	insertps	$16, -96(%rbp), %xmm2           ## 16-byte Folded Reload
                                        ## xmm2 = xmm2[0],mem[0],xmm2[2,3]
	movaps	-176(%rbp), %xmm4               ## 16-byte Reload
	insertps	$16, -80(%rbp), %xmm4           ## 16-byte Folded Reload
                                        ## xmm4 = xmm4[0],mem[0],xmm4[2,3]
	movss	-52(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	movss	-48(%rbp), %xmm3                ## 4-byte Reload
                                        ## xmm3 = mem[0],zero,zero,zero
	movss	-44(%rbp), %xmm5                ## 4-byte Reload
                                        ## xmm5 = mem[0],zero,zero,zero
	leaq	-128(%rbp), %rdi
	callq	_CrossProduct
	movss	-128(%rbp), %xmm1               ## xmm1 = mem[0],zero,zero,zero
	movss	-124(%rbp), %xmm0               ## xmm0 = mem[0],zero,zero,zero
	movss	-120(%rbp), %xmm2               ## xmm2 = mem[0],zero,zero,zero
	callq	_glNormal3f
	movaps	-144(%rbp), %xmm0               ## 16-byte Reload
	movaps	-160(%rbp), %xmm1               ## 16-byte Reload
	movss	-52(%rbp), %xmm2                ## 4-byte Reload
                                        ## xmm2 = mem[0],zero,zero,zero
	callq	_glVertex3f
	movaps	-96(%rbp), %xmm0                ## 16-byte Reload
	movaps	-160(%rbp), %xmm1               ## 16-byte Reload
	movss	-48(%rbp), %xmm2                ## 4-byte Reload
                                        ## xmm2 = mem[0],zero,zero,zero
	callq	_glVertex3f
	movaps	-80(%rbp), %xmm0                ## 16-byte Reload
	movaps	-176(%rbp), %xmm1               ## 16-byte Reload
	movss	-44(%rbp), %xmm2                ## 4-byte Reload
                                        ## xmm2 = mem[0],zero,zero,zero
	callq	_glVertex3f
	movss	-112(%rbp), %xmm0               ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movaps	-176(%rbp), %xmm1               ## 16-byte Reload
	movss	-108(%rbp), %xmm2               ## 4-byte Reload
                                        ## xmm2 = mem[0],zero,zero,zero
	callq	_glVertex3f
	xorl	%eax, %eax
	callq	_glEnd
	movl	(%r13), %eax
	addl	%eax, %ebx
	movl	$360, %ecx                      ## imm = 0x168
	subl	%eax, %ecx
	cmpl	%ecx, %ebx
	jg	LBB0_8
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	cmpl	$0, _DrawBoingBallBand.colorToggle(%rip)
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	movaps	%xmm1, %xmm2
	jmp	LBB0_5
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	movss	LCPI0_2(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movaps	%xmm0, %xmm1
	movaps	%xmm0, %xmm2
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	callq	_glColor3f
	xorl	%eax, %eax
	cmpl	$0, _DrawBoingBallBand.colorToggle(%rip)
	sete	%al
	movl	%eax, _DrawBoingBallBand.colorToggle(%rip)
	movq	_drawBallHow@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_DRAW_BALL_SHADOW@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_2 Depth=1
	movss	LCPI0_3(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movaps	%xmm0, %xmm1
	movaps	%xmm0, %xmm2
	callq	_glColor3f
	jmp	LBB0_7
	.cfi_endproc
                                        ## -- End function
.zerofill __DATA,__bss,_DrawBoingBallBand.colorToggle,4,2 ## @DrawBoingBallBand.colorToggle
	.comm	_STEP_LATITUDE,4,2              ## @STEP_LATITUDE
	.comm	_drawBallHow,8,3                ## @drawBallHow
	.comm	_DRAW_BALL_SHADOW,8,3           ## @DRAW_BALL_SHADOW
	.comm	_RADIUS,4,2                     ## @RADIUS
	.comm	_STEP_LONGITUDE,4,2             ## @STEP_LONGITUDE
	.comm	_GL_POLYGON,4,2                 ## @GL_POLYGON
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_DrawBoingBallBand              ; -- Begin function DrawBoingBallBand
	.p2align	2
_DrawBoingBallBand:                     ; @DrawBoingBallBand
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #208
	.cfi_def_cfa_offset 208
	stp	d15, d14, [sp, #48]             ; 16-byte Folded Spill
	stp	d13, d12, [sp, #64]             ; 16-byte Folded Spill
	stp	d11, d10, [sp, #80]             ; 16-byte Folded Spill
	stp	d9, d8, [sp, #96]               ; 16-byte Folded Spill
	stp	x28, x27, [sp, #112]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #128]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #144]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #160]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #176]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #192]            ; 16-byte Folded Spill
	add	x29, sp, #192
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	.cfi_offset b10, -120
	.cfi_offset b11, -128
	.cfi_offset b12, -136
	.cfi_offset b13, -144
	.cfi_offset b14, -152
	.cfi_offset b15, -160
Lloh0:
	adrp	x23, _STEP_LATITUDE@GOTPAGE
Lloh1:
	ldr	x23, [x23, _STEP_LATITUDE@GOTPAGEOFF]
	ldr	w8, [x23]
	adrp	x22, _DrawBoingBallBand.colorToggle@PAGE
	cmp	w8, #360
	b.le	LBB0_2
LBB0_1:
	ldr	w8, [x22, _DrawBoingBallBand.colorToggle@PAGEOFF]
	cmp	w8, #0
	cset	w8, eq
	str	w8, [x22, _DrawBoingBallBand.colorToggle@PAGEOFF]
	ldp	x29, x30, [sp, #192]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #176]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #160]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #144]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #128]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #112]            ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #96]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #80]             ; 16-byte Folded Reload
	ldp	d13, d12, [sp, #64]             ; 16-byte Folded Reload
	ldp	d15, d14, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #208
	ret
LBB0_2:
	mov	x19, x1
	mov	x20, x0
	mov	w21, #0
Lloh2:
	adrp	x26, _DRAW_BALL_SHADOW@GOTPAGE
Lloh3:
	ldr	x26, [x26, _DRAW_BALL_SHADOW@GOTPAGEOFF]
Lloh4:
	adrp	x27, _RADIUS@GOTPAGE
Lloh5:
	ldr	x27, [x27, _RADIUS@GOTPAGEOFF]
Lloh6:
	adrp	x28, _STEP_LONGITUDE@GOTPAGE
Lloh7:
	ldr	x28, [x28, _STEP_LONGITUDE@GOTPAGEOFF]
	mov	w24, #360
Lloh8:
	adrp	x25, _GL_POLYGON@GOTPAGE
Lloh9:
	ldr	x25, [x25, _GL_POLYGON@GOTPAGEOFF]
	b	LBB0_4
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x19
	bl	_cos_deg
	scvtf	s0, x0
	ldr	s1, [x27]
	fmul	s9, s1, s0
	mov	x0, x20
	bl	_cos_deg
	scvtf	s0, x0
	ldr	s1, [x27]
	fmul	s8, s1, s0
	mov	x0, x21
	bl	_cos_deg
	scvtf	s10, x0
	ldr	s11, [x27]
	ldr	w8, [x28]
	add	w0, w8, w20
	bl	_sin_deg
	scvtf	s0, x0
	fmul	s0, s11, s0
	fmul	s0, s0, s10
	str	s0, [sp, #24]                   ; 4-byte Folded Spill
	mov	x0, x21
	bl	_cos_deg
	scvtf	s10, x0
	ldr	s11, [x27]
	mov	x0, x20
	bl	_sin_deg
	scvtf	s0, x0
	fmul	s0, s11, s0
	fmul	s0, s0, s10
	str	s0, [sp, #28]                   ; 4-byte Folded Spill
	ldr	w8, [x23]
	add	w0, w8, w21
	bl	_cos_deg
	scvtf	s10, x0
	ldr	s11, [x27]
	ldr	w8, [x28]
	add	w0, w8, w20
	bl	_sin_deg
	scvtf	s0, x0
	fmul	s0, s11, s0
	fmul	s12, s0, s10
	ldr	w8, [x23]
	add	w0, w8, w21
	bl	_cos_deg
	scvtf	s10, x0
	ldr	s11, [x27]
	mov	x0, x20
	bl	_sin_deg
	scvtf	s0, x0
	fmul	s0, s11, s0
	fmul	s13, s0, s10
	mov	x0, x21
	bl	_sin_deg
	scvtf	s10, x0
	ldr	s11, [x27]
	ldr	w8, [x28]
	add	w0, w8, w20
	bl	_sin_deg
	scvtf	s0, x0
	fmul	s0, s11, s0
	fmul	s15, s0, s10
	mov	x0, x21
	bl	_sin_deg
	scvtf	s10, x0
	ldr	s11, [x27]
	mov	x0, x20
	bl	_sin_deg
	scvtf	s0, x0
	fmul	s0, s11, s0
	fmul	s0, s0, s10
	str	s0, [sp, #20]                   ; 4-byte Folded Spill
	ldr	w8, [x23]
	add	w0, w8, w21
	bl	_sin_deg
	scvtf	s10, x0
	ldr	s11, [x27]
	ldr	w8, [x28]
	add	w0, w8, w20
	bl	_sin_deg
	scvtf	s0, x0
	fmul	s0, s11, s0
	fmul	s10, s0, s10
	ldr	w8, [x23]
	add	w0, w8, w21
	bl	_sin_deg
	scvtf	s11, x0
	ldr	s14, [x27]
	mov	x0, x20
	bl	_sin_deg
	scvtf	s0, x0
	fmul	s0, s14, s0
	fmul	s11, s0, s11
	ldr	w0, [x25]
	bl	_glBegin
	stp	s13, s11, [sp, #4]
	add	x0, sp, #32
	str	s8, [sp]
	fmov	s0, s9
	ldr	s14, [sp, #24]                  ; 4-byte Folded Reload
	fmov	s1, s14
	fmov	s2, s15
	fmov	s3, s9
	fmov	s4, s12
	fmov	s5, s10
	bl	_CrossProduct
	ldp	s1, s0, [sp, #32]
	ldr	s2, [sp, #40]
	bl	_glNormal3f
	fmov	s0, s14
	fmov	s1, s9
	fmov	s2, s15
	bl	_glVertex3f
	fmov	s0, s12
	fmov	s1, s9
	fmov	s2, s10
	bl	_glVertex3f
	fmov	s0, s13
	fmov	s1, s8
	fmov	s2, s11
	bl	_glVertex3f
	ldr	s0, [sp, #28]                   ; 4-byte Folded Reload
	fmov	s1, s8
	ldr	s2, [sp, #20]                   ; 4-byte Folded Reload
	bl	_glVertex3f
	bl	_glEnd
	ldr	w8, [x23]
	add	w21, w8, w21
	sub	w8, w24, w8
	cmp	w21, w8
	b.gt	LBB0_1
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w8, [x22, _DrawBoingBallBand.colorToggle@PAGEOFF]
	cbz	w8, LBB0_6
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	w8, #52429
	movk	w8, #16204, lsl #16
	fmov	s0, w8
	mov	w8, #52429
	movk	w8, #15820, lsl #16
	fmov	s1, w8
	fmov	s2, s1
	b	LBB0_7
LBB0_6:                                 ;   in Loop: Header=BB0_4 Depth=1
	mov	w8, #13107
	movk	w8, #16243, lsl #16
	fmov	s0, w8
	fmov	s1, s0
	fmov	s2, s0
LBB0_7:                                 ;   in Loop: Header=BB0_4 Depth=1
	bl	_glColor3f
	ldr	w8, [x22, _DrawBoingBallBand.colorToggle@PAGEOFF]
	cmp	w8, #0
	cset	w8, eq
	str	w8, [x22, _DrawBoingBallBand.colorToggle@PAGEOFF]
Lloh10:
	adrp	x8, _drawBallHow@GOTPAGE
Lloh11:
	ldr	x8, [x8, _drawBallHow@GOTPAGEOFF]
Lloh12:
	ldr	x8, [x8]
	ldr	x9, [x26]
	cmp	x8, x9
	b.ne	LBB0_3
; %bb.8:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	w8, #13107
	movk	w8, #16051, lsl #16
	fmov	s0, w8
	fmov	s1, s0
	fmov	s2, s0
	bl	_glColor3f
	b	LBB0_3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.cfi_endproc
                                        ; -- End function
.zerofill __DATA,__bss,_DrawBoingBallBand.colorToggle,4,2 ; @DrawBoingBallBand.colorToggle
	.comm	_STEP_LATITUDE,4,2              ; @STEP_LATITUDE
	.comm	_drawBallHow,8,3                ; @drawBallHow
	.comm	_DRAW_BALL_SHADOW,8,3           ; @DRAW_BALL_SHADOW
	.comm	_RADIUS,4,2                     ; @RADIUS
	.comm	_STEP_LONGITUDE,4,2             ; @STEP_LONGITUDE
	.comm	_GL_POLYGON,4,2                 ; @GL_POLYGON
.subsections_via_symbols
