	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function GL_SetDefaultState
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_GL_SetDefaultState
	.p2align	4, 0x90
_GL_SetDefaultState:                    ## @GL_SetDefaultState
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	callq	_qglClearDepth
	movq	_GL_FRONT@GOTPCREL(%rip), %r15
	movl	(%r15), %edi
	callq	_qglCullFace
	xorl	%eax, %eax
	callq	_GL_BindNullTextures
	movq	_glRefConfig@GOTPCREL(%rip), %r14
	cmpq	$0, 16(%r14)
	je	LBB0_2
## %bb.1:
	xorl	%eax, %eax
	callq	_GL_BindNullFramebuffers
LBB0_2:
	movq	_r_textureMode@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	callq	_GL_TextureMode
	movq	_GL_LEQUAL@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDepthFunc
	movq	_GLS_DEPTHTEST_DISABLE@GOTPCREL(%rip), %rax
	movq	_GLS_DEPTHMASK_TRUE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	orl	(%rax), %ecx
	movq	_glState@GOTPCREL(%rip), %rbx
	movl	%ecx, (%rbx)
	movq	$0, 32(%rbx)
	movq	_CT_TWO_SIDED@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 28(%rbx)
	movl	(%r15), %eax
	movl	%eax, 24(%rbx)
	xorl	%eax, %eax
	callq	_GL_BindNullProgram
	cmpq	$0, 8(%r14)
	je	LBB0_4
## %bb.3:
	xorl	%edi, %edi
	callq	_qglBindVertexArray
LBB0_4:
	movq	_GL_ARRAY_BUFFER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	callq	_qglBindBuffer
	movq	_GL_ELEMENT_ARRAY_BUFFER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	callq	_qglBindBuffer
	xorps	%xmm0, %xmm0
	movups	%xmm0, 8(%rbx)
	movq	_GL_FRONT_AND_BACK@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_GL_FILL@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_qglPolygonMode
	movq	_GL_TRUE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDepthMask
	movq	_GL_DEPTH_TEST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDisable
	movq	_GL_SCISSOR_TEST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglEnable
	movq	_GL_CULL_FACE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDisable
	movq	_GL_BLEND@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglDisable
	cmpq	$0, (%r14)
	je	LBB0_6
## %bb.5:
	movq	_GL_TEXTURE_CUBE_MAP_SEAMLESS@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_qglEnable
LBB0_6:
	movq	_r_offsetFactor@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	movq	_r_offsetUnits@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %esi
	callq	_qglPolygonOffset
	movss	LCPI0_0(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	xorps	%xmm0, %xmm0
	xorps	%xmm1, %xmm1
	xorps	%xmm2, %xmm2
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_qglClearColor                  ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_FRONT,4,2                   ## @GL_FRONT
	.comm	_glRefConfig,24,3               ## @glRefConfig
	.comm	_r_textureMode,8,3              ## @r_textureMode
	.comm	_GL_LEQUAL,4,2                  ## @GL_LEQUAL
	.comm	_GLS_DEPTHTEST_DISABLE,4,2      ## @GLS_DEPTHTEST_DISABLE
	.comm	_GLS_DEPTHMASK_TRUE,4,2         ## @GLS_DEPTHMASK_TRUE
	.comm	_glState,40,3                   ## @glState
	.comm	_CT_TWO_SIDED,4,2               ## @CT_TWO_SIDED
	.comm	_GL_ARRAY_BUFFER,4,2            ## @GL_ARRAY_BUFFER
	.comm	_GL_ELEMENT_ARRAY_BUFFER,4,2    ## @GL_ELEMENT_ARRAY_BUFFER
	.comm	_GL_FRONT_AND_BACK,4,2          ## @GL_FRONT_AND_BACK
	.comm	_GL_FILL,4,2                    ## @GL_FILL
	.comm	_GL_TRUE,4,2                    ## @GL_TRUE
	.comm	_GL_DEPTH_TEST,4,2              ## @GL_DEPTH_TEST
	.comm	_GL_SCISSOR_TEST,4,2            ## @GL_SCISSOR_TEST
	.comm	_GL_CULL_FACE,4,2               ## @GL_CULL_FACE
	.comm	_GL_BLEND,4,2                   ## @GL_BLEND
	.comm	_GL_TEXTURE_CUBE_MAP_SEAMLESS,4,2 ## @GL_TEXTURE_CUBE_MAP_SEAMLESS
	.comm	_r_offsetFactor,8,3             ## @r_offsetFactor
	.comm	_r_offsetUnits,8,3              ## @r_offsetUnits
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_GL_SetDefaultState             ; -- Begin function GL_SetDefaultState
	.p2align	2
_GL_SetDefaultState:                    ; @GL_SetDefaultState
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	fmov	s0, #1.00000000
	bl	_qglClearDepth
Lloh0:
	adrp	x20, _GL_FRONT@GOTPAGE
Lloh1:
	ldr	x20, [x20, _GL_FRONT@GOTPAGEOFF]
	ldr	w0, [x20]
	bl	_qglCullFace
	bl	_GL_BindNullTextures
Lloh2:
	adrp	x19, _glRefConfig@GOTPAGE
Lloh3:
	ldr	x19, [x19, _glRefConfig@GOTPAGEOFF]
	ldr	x8, [x19, #16]
	cbz	x8, LBB0_2
; %bb.1:
	bl	_GL_BindNullFramebuffers
LBB0_2:
Lloh4:
	adrp	x8, _r_textureMode@GOTPAGE
Lloh5:
	ldr	x8, [x8, _r_textureMode@GOTPAGEOFF]
Lloh6:
	ldr	x8, [x8]
	ldr	w0, [x8]
	bl	_GL_TextureMode
Lloh7:
	adrp	x8, _GL_LEQUAL@GOTPAGE
Lloh8:
	ldr	x8, [x8, _GL_LEQUAL@GOTPAGEOFF]
Lloh9:
	ldr	w0, [x8]
	bl	_qglDepthFunc
Lloh10:
	adrp	x8, _GLS_DEPTHTEST_DISABLE@GOTPAGE
Lloh11:
	ldr	x8, [x8, _GLS_DEPTHTEST_DISABLE@GOTPAGEOFF]
Lloh12:
	ldr	w8, [x8]
Lloh13:
	adrp	x9, _GLS_DEPTHMASK_TRUE@GOTPAGE
Lloh14:
	ldr	x9, [x9, _GLS_DEPTHMASK_TRUE@GOTPAGEOFF]
Lloh15:
	ldr	w9, [x9]
	orr	w8, w9, w8
Lloh16:
	adrp	x21, _glState@GOTPAGE
Lloh17:
	ldr	x21, [x21, _glState@GOTPAGEOFF]
	str	w8, [x21]
	str	xzr, [x21, #32]
Lloh18:
	adrp	x8, _CT_TWO_SIDED@GOTPAGE
Lloh19:
	ldr	x8, [x8, _CT_TWO_SIDED@GOTPAGEOFF]
Lloh20:
	ldr	w8, [x8]
	ldr	w9, [x20]
	stp	w9, w8, [x21, #24]
	bl	_GL_BindNullProgram
	ldr	x8, [x19, #8]
	cbz	x8, LBB0_4
; %bb.3:
	mov	w0, #0
	bl	_qglBindVertexArray
LBB0_4:
Lloh21:
	adrp	x8, _GL_ARRAY_BUFFER@GOTPAGE
Lloh22:
	ldr	x8, [x8, _GL_ARRAY_BUFFER@GOTPAGEOFF]
Lloh23:
	ldr	w0, [x8]
	mov	w1, #0
	bl	_qglBindBuffer
Lloh24:
	adrp	x8, _GL_ELEMENT_ARRAY_BUFFER@GOTPAGE
Lloh25:
	ldr	x8, [x8, _GL_ELEMENT_ARRAY_BUFFER@GOTPAGEOFF]
Lloh26:
	ldr	w0, [x8]
	mov	w1, #0
	bl	_qglBindBuffer
	stp	xzr, xzr, [x21, #8]
Lloh27:
	adrp	x8, _GL_FRONT_AND_BACK@GOTPAGE
Lloh28:
	ldr	x8, [x8, _GL_FRONT_AND_BACK@GOTPAGEOFF]
Lloh29:
	ldr	w0, [x8]
Lloh30:
	adrp	x8, _GL_FILL@GOTPAGE
Lloh31:
	ldr	x8, [x8, _GL_FILL@GOTPAGEOFF]
Lloh32:
	ldr	w1, [x8]
	bl	_qglPolygonMode
Lloh33:
	adrp	x8, _GL_TRUE@GOTPAGE
Lloh34:
	ldr	x8, [x8, _GL_TRUE@GOTPAGEOFF]
Lloh35:
	ldr	w0, [x8]
	bl	_qglDepthMask
Lloh36:
	adrp	x8, _GL_DEPTH_TEST@GOTPAGE
Lloh37:
	ldr	x8, [x8, _GL_DEPTH_TEST@GOTPAGEOFF]
Lloh38:
	ldr	w0, [x8]
	bl	_qglDisable
Lloh39:
	adrp	x8, _GL_SCISSOR_TEST@GOTPAGE
Lloh40:
	ldr	x8, [x8, _GL_SCISSOR_TEST@GOTPAGEOFF]
Lloh41:
	ldr	w0, [x8]
	bl	_qglEnable
Lloh42:
	adrp	x8, _GL_CULL_FACE@GOTPAGE
Lloh43:
	ldr	x8, [x8, _GL_CULL_FACE@GOTPAGEOFF]
Lloh44:
	ldr	w0, [x8]
	bl	_qglDisable
Lloh45:
	adrp	x8, _GL_BLEND@GOTPAGE
Lloh46:
	ldr	x8, [x8, _GL_BLEND@GOTPAGEOFF]
Lloh47:
	ldr	w0, [x8]
	bl	_qglDisable
	ldr	x8, [x19]
	cbz	x8, LBB0_6
; %bb.5:
Lloh48:
	adrp	x8, _GL_TEXTURE_CUBE_MAP_SEAMLESS@GOTPAGE
Lloh49:
	ldr	x8, [x8, _GL_TEXTURE_CUBE_MAP_SEAMLESS@GOTPAGEOFF]
Lloh50:
	ldr	w0, [x8]
	bl	_qglEnable
LBB0_6:
Lloh51:
	adrp	x8, _r_offsetFactor@GOTPAGE
Lloh52:
	ldr	x8, [x8, _r_offsetFactor@GOTPAGEOFF]
Lloh53:
	ldr	x8, [x8]
	ldr	w0, [x8]
Lloh54:
	adrp	x8, _r_offsetUnits@GOTPAGE
Lloh55:
	ldr	x8, [x8, _r_offsetUnits@GOTPAGEOFF]
Lloh56:
	ldr	x8, [x8]
	ldr	w1, [x8]
	bl	_qglPolygonOffset
	movi	d0, #0000000000000000
	movi	d1, #0000000000000000
	movi	d2, #0000000000000000
	fmov	s3, #1.00000000
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_qglClearColor
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh4, Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_FRONT,4,2                   ; @GL_FRONT
	.comm	_glRefConfig,24,3               ; @glRefConfig
	.comm	_r_textureMode,8,3              ; @r_textureMode
	.comm	_GL_LEQUAL,4,2                  ; @GL_LEQUAL
	.comm	_GLS_DEPTHTEST_DISABLE,4,2      ; @GLS_DEPTHTEST_DISABLE
	.comm	_GLS_DEPTHMASK_TRUE,4,2         ; @GLS_DEPTHMASK_TRUE
	.comm	_glState,40,3                   ; @glState
	.comm	_CT_TWO_SIDED,4,2               ; @CT_TWO_SIDED
	.comm	_GL_ARRAY_BUFFER,4,2            ; @GL_ARRAY_BUFFER
	.comm	_GL_ELEMENT_ARRAY_BUFFER,4,2    ; @GL_ELEMENT_ARRAY_BUFFER
	.comm	_GL_FRONT_AND_BACK,4,2          ; @GL_FRONT_AND_BACK
	.comm	_GL_FILL,4,2                    ; @GL_FILL
	.comm	_GL_TRUE,4,2                    ; @GL_TRUE
	.comm	_GL_DEPTH_TEST,4,2              ; @GL_DEPTH_TEST
	.comm	_GL_SCISSOR_TEST,4,2            ; @GL_SCISSOR_TEST
	.comm	_GL_CULL_FACE,4,2               ; @GL_CULL_FACE
	.comm	_GL_BLEND,4,2                   ; @GL_BLEND
	.comm	_GL_TEXTURE_CUBE_MAP_SEAMLESS,4,2 ; @GL_TEXTURE_CUBE_MAP_SEAMLESS
	.comm	_r_offsetFactor,8,3             ; @r_offsetFactor
	.comm	_r_offsetUnits,8,3              ; @r_offsetUnits
.subsections_via_symbols
