	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function AINode_Seek_LTG
LCPI0_0:
	.quad	0x3fe0000000000000              ## double 0.5
LCPI0_1:
	.quad	0x3f847ae147ae147b              ## double 0.01
LCPI0_2:
	.quad	0x3fe999999999999a              ## double 0.80000000000000004
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_AINode_Seek_LTG
	.p2align	4, 0x90
_AINode_Seek_LTG:                       ## @AINode_Seek_LTG
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	callq	_BotIsObserver
	testq	%rax, %rax
	je	LBB0_2
## %bb.1:
	leaq	L_.str(%rip), %rsi
	movq	%rbx, %rdi
	callq	_AIEnter_Observer
	jmp	LBB0_8
LBB0_2:
	movq	%rbx, %rdi
	callq	_BotIntermission
	testq	%rax, %rax
	je	LBB0_4
## %bb.3:
	leaq	L_.str.1(%rip), %rsi
	movq	%rbx, %rdi
	callq	_AIEnter_Intermission
	jmp	LBB0_8
LBB0_4:
	movq	%rbx, %rdi
	callq	_BotIsDead
	testq	%rax, %rax
	je	LBB0_6
## %bb.5:
	leaq	L_.str.2(%rip), %rsi
	movq	%rbx, %rdi
	callq	_AIEnter_Respawn
	jmp	LBB0_8
LBB0_6:
	movq	%rbx, %rdi
	callq	_BotChat_Random
	testq	%rax, %rax
	je	LBB0_10
## %bb.7:
	xorl	%eax, %eax
	callq	_FloatTime
	movslq	%eax, %r14
	movq	%rbx, %rdi
	callq	_BotChatTime
	addq	%r14, %rax
	movq	%rax, 80(%rbx)
	leaq	L_.str.3(%rip), %rsi
	movq	%rbx, %rdi
	callq	_AIEnter_Stand
LBB0_8:
	movq	_qfalse@GOTPCREL(%rip), %r15
LBB0_9:
	movl	(%r15), %eax
	addq	$40, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_10:
	movq	_TFL_DEFAULT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%rbx)
	movq	_bot_grapple@GOTPCREL(%rip), %rcx
	cmpq	$0, (%rcx)
	je	LBB0_12
## %bb.11:
	movq	_TFL_GRAPPLEHOOK@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movl	%eax, (%rbx)
LBB0_12:
	movq	%rbx, %rdi
	callq	_BotInLavaOrSlime
	testq	%rax, %rax
	je	LBB0_14
## %bb.13:
	movq	_TFL_LAVA@GOTPCREL(%rip), %rax
	movq	_TFL_SLIME@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	orl	(%rax), %ecx
	orl	%ecx, (%rbx)
LBB0_14:
	movq	%rbx, %rdi
	callq	_BotCanAndWantsToRocketJump
	testq	%rax, %rax
	je	LBB0_16
## %bb.15:
	movq	_TFL_ROCKETJUMP@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	orl	%eax, (%rbx)
LBB0_16:
	movq	%rbx, %rdi
	callq	_BotMapScripts
	movl	$-1, 4(%rbx)
	movl	8(%rbx), %r14d
	xorl	%eax, %eax
	callq	_FloatTime
	addl	$-2, %eax
	cmpl	%eax, %r14d
	jle	LBB0_19
## %bb.17:
	xorl	%eax, %eax
	callq	_random
	cvtsi2sdl	12(%rbx), %xmm1
	ucomisd	%xmm0, %xmm1
	jbe	LBB0_19
## %bb.18:
	movl	76(%rbx), %edi
	callq	_trap_EA_Gesture
LBB0_19:
	movq	%rbx, %rdi
	movl	$-1, %esi
	callq	_BotFindEnemy
	testq	%rax, %rax
	je	LBB0_22
## %bb.20:
	movq	%rbx, %rdi
	callq	_BotWantsToRetreat
	testq	%rax, %rax
	je	LBB0_26
## %bb.21:
	leaq	L_.str.4(%rip), %rsi
	movq	%rbx, %rdi
	callq	_AIEnter_Battle_Retreat
	jmp	LBB0_8
LBB0_22:
	movq	_qfalse@GOTPCREL(%rip), %r15
	movl	(%r15), %esi
	movq	%rbx, %rdi
	callq	_BotTeamGoals
	movl	(%rbx), %esi
	movl	(%r15), %edx
	leaq	-28(%rbp), %rcx
	movq	%rbx, %rdi
	callq	_BotLongTermGoal
	testl	%eax, %eax
	je	LBB0_32
## %bb.23:
	movl	16(%rbx), %r14d
	xorl	%eax, %eax
	callq	_FloatTime
	cmpl	%eax, %r14d
	jge	LBB0_27
## %bb.24:
	xorl	%eax, %eax
	callq	_FloatTime
	xorps	%xmm0, %xmm0
	cvtsi2sd	%eax, %xmm0
	addsd	LCPI0_0(%rip), %xmm0
	cvttsd2si	%xmm0, %eax
	movl	%eax, 16(%rbx)
	movq	%rbx, %rdi
	callq	_BotWantsToCamp
	movq	24(%rbx), %rax
	movq	_LTG_DEFENDKEYAREA@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	movl	$400, %eax                      ## imm = 0x190
	movl	$150, %r14d
	cmovel	%eax, %r14d
	movl	(%rbx), %esi
	leaq	-28(%rbp), %rdx
	movq	%rbx, %rdi
	movl	%r14d, %ecx
	callq	_BotNearbyGoal
	testq	%rax, %rax
	je	LBB0_27
## %bb.25:
	movl	60(%rbx), %edi
	callq	_trap_BotResetLastAvoidReach
	xorl	%eax, %eax
	callq	_FloatTime
	addl	$4, %eax
	xorps	%xmm0, %xmm0
	cvtsi2sd	%eax, %xmm0
	xorps	%xmm1, %xmm1
	cvtsi2sd	%r14d, %xmm1
	mulsd	LCPI0_1(%rip), %xmm1
	addsd	%xmm0, %xmm1
	cvttsd2si	%xmm1, %eax
	movl	%eax, 32(%rbx)
	leaq	L_.str.5(%rip), %rsi
	movq	%rbx, %rdi
	callq	_AIEnter_Seek_NBG
	jmp	LBB0_9
LBB0_26:
	movl	60(%rbx), %edi
	callq	_trap_BotResetLastAvoidReach
	movl	72(%rbx), %edi
	callq	_trap_BotEmptyGoalStack
	leaq	L_.str.4(%rip), %rsi
	movq	%rbx, %rdi
	callq	_AIEnter_Battle_Fight
	jmp	LBB0_8
LBB0_27:
	leaq	-28(%rbp), %rsi
	movq	%rbx, %rdi
	callq	_BotAIPredictObstacles
	testq	%rax, %rax
	jne	LBB0_9
## %bb.28:
	movq	%rbx, %rdi
	callq	_BotSetupForMovement
	movl	(%rbx), %ecx
	movl	60(%rbx), %esi
	leaq	-56(%rbp), %rdi
	leaq	-28(%rbp), %rdx
	callq	_trap_BotMoveToGoal
	cmpq	$0, -40(%rbp)
	je	LBB0_30
## %bb.29:
	movl	60(%rbx), %edi
	callq	_trap_BotResetAvoidReach
	movq	$0, 64(%rbx)
LBB0_30:
	movq	_qtrue@GOTPCREL(%rip), %r15
	movl	(%r15), %edx
	leaq	-56(%rbp), %r14
	movq	%rbx, %rdi
	movq	%r14, %rsi
	callq	_BotAIBlocked
	movq	%rbx, %rdi
	movq	%r14, %rsi
	callq	_BotClearPath
	movl	-56(%rbp), %eax
	movq	_MOVERESULT_MOVEMENTVIEWSET@GOTPCREL(%rip), %rcx
	movq	_MOVERESULT_MOVEMENTVIEW@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edx
	orl	(%rcx), %edx
	movq	_MOVERESULT_SWIMVIEW@GOTPCREL(%rip), %rcx
	orl	(%rcx), %edx
	testl	%eax, %edx
	je	LBB0_33
## %bb.31:
	movl	-44(%rbp), %edi
	movq	40(%rbx), %rsi
	callq	_VectorCopy
	jmp	LBB0_41
LBB0_32:
	movq	_qtrue@GOTPCREL(%rip), %r15
	jmp	LBB0_9
LBB0_33:
	movq	_MOVERESULT_WAITING@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_36
## %bb.34:
	xorl	%eax, %eax
	callq	_random
	xorps	%xmm1, %xmm1
	cvtsi2sdl	12(%rbx), %xmm1
	mulsd	LCPI0_2(%rip), %xmm1
	ucomisd	%xmm0, %xmm1
	jbe	LBB0_41
## %bb.35:
	movq	%rbx, %rdi
	callq	_BotRoamGoal
	jmp	LBB0_38
LBB0_36:
	movq	_BFL_IDEALVIEWSET@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, 48(%rbx)
	jne	LBB0_41
## %bb.37:
	movl	(%rbx), %edx
	movl	60(%rbx), %edi
	leaq	-28(%rbp), %rsi
	movl	$300, %ecx                      ## imm = 0x12C
	callq	_trap_BotMovementViewTarget
	testq	%rax, %rax
	je	LBB0_43
LBB0_38:
	movl	56(%rbx), %esi
	callq	_VectorSubtract
                                        ## implicit-def: $edi
LBB0_39:
	movq	40(%rbx), %rsi
	callq	_vectoangles
LBB0_40:
	movq	40(%rbx), %rax
	movsd	16(%rax), %xmm0                 ## xmm0 = mem[0],zero
	mulsd	LCPI0_0(%rip), %xmm0
	movsd	%xmm0, 16(%rax)
LBB0_41:
	movq	_MOVERESULT_MOVEMENTWEAPON@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, -56(%rbp)
	je	LBB0_9
## %bb.42:
	movl	-52(%rbp), %eax
	movl	%eax, 52(%rbx)
	jmp	LBB0_9
LBB0_43:
	movl	-48(%rbp), %edi
	callq	_VectorLengthSquared
	testq	%rax, %rax
	je	LBB0_45
## %bb.44:
	movl	-48(%rbp), %edi
	jmp	LBB0_39
LBB0_45:
	xorl	%eax, %eax
	callq	_random
	cvtsi2sdl	12(%rbx), %xmm1
	mulsd	LCPI0_2(%rip), %xmm1
	ucomisd	%xmm0, %xmm1
	jbe	LBB0_40
## %bb.46:
	movq	%rbx, %rdi
	callq	_BotRoamGoal
	movl	56(%rbx), %esi
	callq	_VectorSubtract
	movq	40(%rbx), %rsi
	callq	_vectoangles
	movq	40(%rbx), %rax
	movsd	16(%rax), %xmm0                 ## xmm0 = mem[0],zero
	mulsd	LCPI0_0(%rip), %xmm0
	movsd	%xmm0, 16(%rax)
	jmp	LBB0_40
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"seek ltg: observer"

	.comm	_qfalse,4,2                     ## @qfalse
L_.str.1:                               ## @.str.1
	.asciz	"seek ltg: intermission"

L_.str.2:                               ## @.str.2
	.asciz	"seek ltg: bot dead"

L_.str.3:                               ## @.str.3
	.asciz	"seek ltg: random chat"

	.comm	_TFL_DEFAULT,4,2                ## @TFL_DEFAULT
	.comm	_bot_grapple,8,3                ## @bot_grapple
	.comm	_TFL_GRAPPLEHOOK,4,2            ## @TFL_GRAPPLEHOOK
	.comm	_TFL_LAVA,4,2                   ## @TFL_LAVA
	.comm	_TFL_SLIME,4,2                  ## @TFL_SLIME
	.comm	_TFL_ROCKETJUMP,4,2             ## @TFL_ROCKETJUMP
L_.str.4:                               ## @.str.4
	.asciz	"seek ltg: found enemy"

	.comm	_qtrue,4,2                      ## @qtrue
	.comm	_LTG_DEFENDKEYAREA,8,3          ## @LTG_DEFENDKEYAREA
L_.str.5:                               ## @.str.5
	.asciz	"ltg seek: nbg"

	.comm	_MOVERESULT_MOVEMENTVIEWSET,4,2 ## @MOVERESULT_MOVEMENTVIEWSET
	.comm	_MOVERESULT_MOVEMENTVIEW,4,2    ## @MOVERESULT_MOVEMENTVIEW
	.comm	_MOVERESULT_SWIMVIEW,4,2        ## @MOVERESULT_SWIMVIEW
	.comm	_MOVERESULT_WAITING,4,2         ## @MOVERESULT_WAITING
	.comm	_BFL_IDEALVIEWSET,4,2           ## @BFL_IDEALVIEWSET
	.comm	_MOVERESULT_MOVEMENTWEAPON,4,2  ## @MOVERESULT_MOVEMENTWEAPON
	.comm	_GT_1FCTF,8,3                   ## @GT_1FCTF
	.comm	_GT_CTF,8,3                     ## @GT_CTF
	.comm	_GT_HARVESTER,8,3               ## @GT_HARVESTER
	.comm	_gametype,8,3                   ## @gametype
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_AINode_Seek_LTG                ; -- Begin function AINode_Seek_LTG
	.p2align	2
_AINode_Seek_LTG:                       ; @AINode_Seek_LTG
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #80
	.cfi_def_cfa_offset 80
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
	bl	_BotIsObserver
	cbz	x0, LBB0_2
; %bb.1:
Lloh0:
	adrp	x1, l_.str@PAGE
Lloh1:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x19
	bl	_AIEnter_Observer
	b	LBB0_8
LBB0_2:
	mov	x0, x19
	bl	_BotIntermission
	cbz	x0, LBB0_4
; %bb.3:
Lloh2:
	adrp	x1, l_.str.1@PAGE
Lloh3:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x19
	bl	_AIEnter_Intermission
	b	LBB0_8
LBB0_4:
	mov	x0, x19
	bl	_BotIsDead
	cbz	x0, LBB0_6
; %bb.5:
Lloh4:
	adrp	x1, l_.str.2@PAGE
Lloh5:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x19
	bl	_AIEnter_Respawn
	b	LBB0_8
LBB0_6:
	mov	x0, x19
	bl	_BotChat_Random
	cbz	x0, LBB0_10
; %bb.7:
	bl	_FloatTime
	mov	x20, x0
	mov	x0, x19
	bl	_BotChatTime
	add	x8, x0, w20, sxtw
	str	x8, [x19, #80]
Lloh6:
	adrp	x1, l_.str.3@PAGE
Lloh7:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	x0, x19
	bl	_AIEnter_Stand
LBB0_8:
Lloh8:
	adrp	x21, _qfalse@GOTPAGE
Lloh9:
	ldr	x21, [x21, _qfalse@GOTPAGEOFF]
LBB0_9:
	ldr	w0, [x21]
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #80
	ret
LBB0_10:
Lloh10:
	adrp	x8, _TFL_DEFAULT@GOTPAGE
Lloh11:
	ldr	x8, [x8, _TFL_DEFAULT@GOTPAGEOFF]
Lloh12:
	ldr	w8, [x8]
	str	w8, [x19]
Lloh13:
	adrp	x9, _bot_grapple@GOTPAGE
Lloh14:
	ldr	x9, [x9, _bot_grapple@GOTPAGEOFF]
Lloh15:
	ldr	x9, [x9]
	cbz	x9, LBB0_12
; %bb.11:
Lloh16:
	adrp	x9, _TFL_GRAPPLEHOOK@GOTPAGE
Lloh17:
	ldr	x9, [x9, _TFL_GRAPPLEHOOK@GOTPAGEOFF]
Lloh18:
	ldr	w9, [x9]
	orr	w8, w9, w8
	str	w8, [x19]
LBB0_12:
	mov	x0, x19
	bl	_BotInLavaOrSlime
	cbz	x0, LBB0_14
; %bb.13:
Lloh19:
	adrp	x8, _TFL_LAVA@GOTPAGE
Lloh20:
	ldr	x8, [x8, _TFL_LAVA@GOTPAGEOFF]
Lloh21:
	adrp	x9, _TFL_SLIME@GOTPAGE
Lloh22:
	ldr	x9, [x9, _TFL_SLIME@GOTPAGEOFF]
Lloh23:
	ldr	w8, [x8]
Lloh24:
	ldr	w9, [x9]
	orr	w8, w9, w8
	ldr	w9, [x19]
	orr	w8, w8, w9
	str	w8, [x19]
LBB0_14:
	mov	x0, x19
	bl	_BotCanAndWantsToRocketJump
	cbz	x0, LBB0_16
; %bb.15:
Lloh25:
	adrp	x8, _TFL_ROCKETJUMP@GOTPAGE
Lloh26:
	ldr	x8, [x8, _TFL_ROCKETJUMP@GOTPAGEOFF]
Lloh27:
	ldr	w8, [x8]
	ldr	w9, [x19]
	orr	w8, w9, w8
	str	w8, [x19]
LBB0_16:
	mov	x0, x19
	bl	_BotMapScripts
	mov	w8, #-1
	str	w8, [x19, #4]
	ldr	w20, [x19, #8]
	bl	_FloatTime
	sub	w8, w0, #2
	cmp	w20, w8
	b.le	LBB0_19
; %bb.17:
	bl	_random
	ldr	s1, [x19, #12]
	sshll.2d	v1, v1, #0
	scvtf	d1, d1
	fcmp	d0, d1
	b.pl	LBB0_19
; %bb.18:
	ldr	w0, [x19, #76]
	bl	_trap_EA_Gesture
LBB0_19:
	mov	x0, x19
	mov	w1, #-1
	bl	_BotFindEnemy
	cbz	x0, LBB0_22
; %bb.20:
	mov	x0, x19
	bl	_BotWantsToRetreat
	cbz	x0, LBB0_26
; %bb.21:
Lloh28:
	adrp	x1, l_.str.4@PAGE
Lloh29:
	add	x1, x1, l_.str.4@PAGEOFF
	mov	x0, x19
	bl	_AIEnter_Battle_Retreat
	b	LBB0_8
LBB0_22:
Lloh30:
	adrp	x20, _qfalse@GOTPAGE
Lloh31:
	ldr	x20, [x20, _qfalse@GOTPAGEOFF]
	ldr	w1, [x20]
	mov	x0, x19
	bl	_BotTeamGoals
	ldr	w1, [x19]
	ldr	w2, [x20]
	add	x3, sp, #28
	mov	x0, x19
	bl	_BotLongTermGoal
Lloh32:
	adrp	x21, _qtrue@GOTPAGE
Lloh33:
	ldr	x21, [x21, _qtrue@GOTPAGEOFF]
	cbz	w0, LBB0_9
; %bb.23:
	ldr	w20, [x19, #16]
	bl	_FloatTime
	cmp	w20, w0
	b.ge	LBB0_27
; %bb.24:
	bl	_FloatTime
	scvtf	d0, w0
	fmov	d1, #0.50000000
	fadd	d0, d0, d1
	fcvtzs	w8, d0
	str	w8, [x19, #16]
	mov	x0, x19
	bl	_BotWantsToCamp
	ldr	x8, [x19, #24]
Lloh34:
	adrp	x9, _LTG_DEFENDKEYAREA@GOTPAGE
Lloh35:
	ldr	x9, [x9, _LTG_DEFENDKEYAREA@GOTPAGEOFF]
Lloh36:
	ldr	x9, [x9]
	cmp	x8, x9
	mov	w8, #150
	mov	w9, #400
	csel	w20, w9, w8, eq
	ldr	w1, [x19]
	add	x2, sp, #28
	mov	x0, x19
	mov	x3, x20
	bl	_BotNearbyGoal
	cbz	x0, LBB0_27
; %bb.25:
	ldr	w0, [x19, #60]
	bl	_trap_BotResetLastAvoidReach
	bl	_FloatTime
	add	w8, w0, #4
	scvtf	d0, w8
	scvtf	d1, w20
	mov	x8, #5243
	movk	x8, #18350, lsl #16
	movk	x8, #31457, lsl #32
	movk	x8, #16260, lsl #48
	fmov	d2, x8
	fmadd	d0, d1, d2, d0
	fcvtzs	w8, d0
	str	w8, [x19, #32]
Lloh37:
	adrp	x1, l_.str.5@PAGE
Lloh38:
	add	x1, x1, l_.str.5@PAGEOFF
	mov	x0, x19
	bl	_AIEnter_Seek_NBG
	b	LBB0_8
LBB0_26:
	ldr	w0, [x19, #60]
	bl	_trap_BotResetLastAvoidReach
	ldr	w0, [x19, #72]
	bl	_trap_BotEmptyGoalStack
Lloh39:
	adrp	x1, l_.str.4@PAGE
Lloh40:
	add	x1, x1, l_.str.4@PAGEOFF
	mov	x0, x19
	bl	_AIEnter_Battle_Fight
	b	LBB0_8
LBB0_27:
	add	x1, sp, #28
	mov	x0, x19
	bl	_BotAIPredictObstacles
	cbnz	x0, LBB0_8
; %bb.28:
	mov	x0, x19
	bl	_BotSetupForMovement
	ldr	w1, [x19, #60]
	ldr	w3, [x19]
	mov	x0, sp
	add	x2, sp, #28
	bl	_trap_BotMoveToGoal
	ldr	x8, [sp, #16]
	cbz	x8, LBB0_30
; %bb.29:
	ldr	w0, [x19, #60]
	bl	_trap_BotResetAvoidReach
	str	xzr, [x19, #64]
LBB0_30:
	ldr	w2, [x21]
	mov	x1, sp
	mov	x0, x19
	bl	_BotAIBlocked
	mov	x1, sp
	mov	x0, x19
	bl	_BotClearPath
	ldr	w8, [sp]
Lloh41:
	adrp	x9, _MOVERESULT_MOVEMENTVIEWSET@GOTPAGE
Lloh42:
	ldr	x9, [x9, _MOVERESULT_MOVEMENTVIEWSET@GOTPAGEOFF]
Lloh43:
	ldr	w9, [x9]
Lloh44:
	adrp	x10, _MOVERESULT_MOVEMENTVIEW@GOTPAGE
Lloh45:
	ldr	x10, [x10, _MOVERESULT_MOVEMENTVIEW@GOTPAGEOFF]
Lloh46:
	ldr	w10, [x10]
	orr	w9, w10, w9
Lloh47:
	adrp	x10, _MOVERESULT_SWIMVIEW@GOTPAGE
Lloh48:
	ldr	x10, [x10, _MOVERESULT_SWIMVIEW@GOTPAGEOFF]
Lloh49:
	ldr	w10, [x10]
	orr	w9, w9, w10
	tst	w9, w8
	b.eq	LBB0_32
; %bb.31:
	ldr	w0, [sp, #12]
	ldr	x1, [x19, #40]
	bl	_VectorCopy
	b	LBB0_40
LBB0_32:
Lloh50:
	adrp	x9, _MOVERESULT_WAITING@GOTPAGE
Lloh51:
	ldr	x9, [x9, _MOVERESULT_WAITING@GOTPAGEOFF]
Lloh52:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_35
; %bb.33:
	bl	_random
	ldr	s1, [x19, #12]
	sshll.2d	v1, v1, #0
	scvtf	d1, d1
	mov	x8, #-7378697629483820647
	movk	x8, #39322
	movk	x8, #16361, lsl #48
	fmov	d2, x8
	fmul	d1, d1, d2
	fcmp	d0, d1
	b.pl	LBB0_40
; %bb.34:
	mov	x0, x19
	bl	_BotRoamGoal
	b	LBB0_37
LBB0_35:
	ldr	w8, [x19, #48]
Lloh53:
	adrp	x9, _BFL_IDEALVIEWSET@GOTPAGE
Lloh54:
	ldr	x9, [x9, _BFL_IDEALVIEWSET@GOTPAGEOFF]
Lloh55:
	ldr	w9, [x9]
	tst	w9, w8
	b.ne	LBB0_40
; %bb.36:
	ldr	w0, [x19, #60]
	ldr	w2, [x19]
	add	x1, sp, #28
	mov	w3, #300
	bl	_trap_BotMovementViewTarget
	cbz	x0, LBB0_43
LBB0_37:
	ldr	w1, [x19, #56]
	bl	_VectorSubtract
                                        ; implicit-def: $w0
LBB0_38:
	ldr	x1, [x19, #40]
	bl	_vectoangles
LBB0_39:
	ldr	x8, [x19, #40]
	ldr	d0, [x8, #16]
	fmov	d1, #0.50000000
	fmul	d0, d0, d1
	str	d0, [x8, #16]
LBB0_40:
	ldr	w8, [sp]
Lloh56:
	adrp	x9, _MOVERESULT_MOVEMENTWEAPON@GOTPAGE
Lloh57:
	ldr	x9, [x9, _MOVERESULT_MOVEMENTWEAPON@GOTPAGEOFF]
Lloh58:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_42
; %bb.41:
	ldr	w8, [sp, #4]
	str	w8, [x19, #52]
LBB0_42:
Lloh59:
	adrp	x21, _qtrue@GOTPAGE
Lloh60:
	ldr	x21, [x21, _qtrue@GOTPAGEOFF]
	b	LBB0_9
LBB0_43:
	ldr	w0, [sp, #8]
	bl	_VectorLengthSquared
	cbz	x0, LBB0_45
; %bb.44:
	ldr	w0, [sp, #8]
	b	LBB0_38
LBB0_45:
	bl	_random
	ldr	s1, [x19, #12]
	sshll.2d	v1, v1, #0
	scvtf	d1, d1
	mov	x8, #-7378697629483820647
	movk	x8, #39322
	movk	x8, #16361, lsl #48
	fmov	d2, x8
	fmul	d1, d1, d2
	fcmp	d0, d1
	b.pl	LBB0_39
; %bb.46:
	mov	x0, x19
	bl	_BotRoamGoal
	ldr	w1, [x19, #56]
	bl	_VectorSubtract
	ldr	x1, [x19, #40]
	bl	_vectoangles
	ldr	x8, [x19, #40]
	ldr	d0, [x8, #16]
	fmov	d1, #0.50000000
	fmul	d0, d0, d1
	str	d0, [x8, #16]
	b	LBB0_39
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh16, Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh24
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh23
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpLdrGot	Lloh32, Lloh33
	.loh AdrpLdrGot	Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.loh AdrpAdd	Lloh37, Lloh38
	.loh AdrpAdd	Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.loh AdrpLdrGotLdr	Lloh53, Lloh54, Lloh55
	.loh AdrpLdrGotLdr	Lloh56, Lloh57, Lloh58
	.loh AdrpLdrGot	Lloh59, Lloh60
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"seek ltg: observer"

	.comm	_qfalse,4,2                     ; @qfalse
l_.str.1:                               ; @.str.1
	.asciz	"seek ltg: intermission"

l_.str.2:                               ; @.str.2
	.asciz	"seek ltg: bot dead"

l_.str.3:                               ; @.str.3
	.asciz	"seek ltg: random chat"

	.comm	_TFL_DEFAULT,4,2                ; @TFL_DEFAULT
	.comm	_bot_grapple,8,3                ; @bot_grapple
	.comm	_TFL_GRAPPLEHOOK,4,2            ; @TFL_GRAPPLEHOOK
	.comm	_TFL_LAVA,4,2                   ; @TFL_LAVA
	.comm	_TFL_SLIME,4,2                  ; @TFL_SLIME
	.comm	_TFL_ROCKETJUMP,4,2             ; @TFL_ROCKETJUMP
l_.str.4:                               ; @.str.4
	.asciz	"seek ltg: found enemy"

	.comm	_qtrue,4,2                      ; @qtrue
	.comm	_LTG_DEFENDKEYAREA,8,3          ; @LTG_DEFENDKEYAREA
l_.str.5:                               ; @.str.5
	.asciz	"ltg seek: nbg"

	.comm	_MOVERESULT_MOVEMENTVIEWSET,4,2 ; @MOVERESULT_MOVEMENTVIEWSET
	.comm	_MOVERESULT_MOVEMENTVIEW,4,2    ; @MOVERESULT_MOVEMENTVIEW
	.comm	_MOVERESULT_SWIMVIEW,4,2        ; @MOVERESULT_SWIMVIEW
	.comm	_MOVERESULT_WAITING,4,2         ; @MOVERESULT_WAITING
	.comm	_BFL_IDEALVIEWSET,4,2           ; @BFL_IDEALVIEWSET
	.comm	_MOVERESULT_MOVEMENTWEAPON,4,2  ; @MOVERESULT_MOVEMENTWEAPON
	.comm	_GT_1FCTF,8,3                   ; @GT_1FCTF
	.comm	_GT_CTF,8,3                     ; @GT_CTF
	.comm	_GT_HARVESTER,8,3               ; @GT_HARVESTER
	.comm	_gametype,8,3                   ; @gametype
.subsections_via_symbols
