	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Script_ActorSetFrame_b         ## -- Begin function Script_ActorSetFrame_b
	.p2align	4, 0x90
_Script_ActorSetFrame_b:                ## @Script_ActorSetFrame_b
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_actors@GOTPCREL(%rip), %rax
	movq	(%rax), %rcx
	movq	_script_actor@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rax
	shlq	$4, %rax
	movl	$0, (%rcx,%rax)
	movq	$0, 8(%rcx,%rax)
	movq	_script_cmd_args@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	(%rax), %eax
	movq	(%rdx), %rdi
	movq	%rdi, %rsi
	shlq	$4, %rsi
	cltd
	idivl	4(%rcx,%rsi)
	movl	%edx, (%rcx,%rsi)
	callq	_SceneRenderActor
	movq	_script_cmd_args_len@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_script_ptr@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edx
	leal	1(%rax,%rdx), %eax
	movl	%eax, (%rcx)
	movq	_TRUE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_script_continue@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_actors,8,3                     ## @actors
	.comm	_script_actor,8,3               ## @script_actor
	.comm	_script_cmd_args,8,3            ## @script_cmd_args
	.comm	_script_cmd_args_len,8,3        ## @script_cmd_args_len
	.comm	_script_ptr,4,2                 ## @script_ptr
	.comm	_TRUE,4,2                       ## @TRUE
	.comm	_script_continue,4,2            ## @script_continue
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_Script_ActorSetFrame_b         ; -- Begin function Script_ActorSetFrame_b
	.p2align	2
_Script_ActorSetFrame_b:                ; @Script_ActorSetFrame_b
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _actors@GOTPAGE
Lloh1:
	ldr	x8, [x8, _actors@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
Lloh3:
	adrp	x9, _script_actor@GOTPAGE
Lloh4:
	ldr	x9, [x9, _script_actor@GOTPAGEOFF]
	ldr	x10, [x9]
	add	x10, x8, x10, lsl #4
	str	wzr, [x10]
	str	xzr, [x10, #8]
Lloh5:
	adrp	x10, _script_cmd_args@GOTPAGE
Lloh6:
	ldr	x10, [x10, _script_cmd_args@GOTPAGEOFF]
Lloh7:
	ldr	x10, [x10]
	ldr	w10, [x10]
	ldr	x0, [x9]
	add	x8, x8, x0, lsl #4
	ldr	w9, [x8, #4]
	sdiv	w11, w10, w9
	msub	w9, w11, w9, w10
	str	w9, [x8]
	bl	_SceneRenderActor
Lloh8:
	adrp	x8, _script_cmd_args_len@GOTPAGE
Lloh9:
	ldr	x8, [x8, _script_cmd_args_len@GOTPAGEOFF]
Lloh10:
	ldr	w8, [x8]
Lloh11:
	adrp	x9, _script_ptr@GOTPAGE
Lloh12:
	ldr	x9, [x9, _script_ptr@GOTPAGEOFF]
	ldr	w10, [x9]
	add	w8, w8, w10
	add	w8, w8, #1
	str	w8, [x9]
Lloh13:
	adrp	x8, _TRUE@GOTPAGE
Lloh14:
	ldr	x8, [x8, _TRUE@GOTPAGEOFF]
Lloh15:
	ldr	w8, [x8]
Lloh16:
	adrp	x9, _script_continue@GOTPAGE
Lloh17:
	ldr	x9, [x9, _script_continue@GOTPAGEOFF]
Lloh18:
	str	w8, [x9]
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotStr	Lloh16, Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_actors,8,3                     ; @actors
	.comm	_script_actor,8,3               ; @script_actor
	.comm	_script_cmd_args,8,3            ; @script_cmd_args
	.comm	_script_cmd_args_len,8,3        ; @script_cmd_args_len
	.comm	_script_ptr,4,2                 ; @script_ptr
	.comm	_TRUE,4,2                       ; @TRUE
	.comm	_script_continue,4,2            ; @script_continue
.subsections_via_symbols
