	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SP_info_player_deathmatch      ## -- Begin function SP_info_player_deathmatch
	.p2align	4, 0x90
_SP_info_player_deathmatch:             ## @SP_info_player_deathmatch
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	leaq	4(%rdi), %rdx
	leaq	L_.str(%rip), %rdi
	leaq	L_.str.1(%rip), %rsi
	callq	_G_SpawnFloat
	leaq	L_.str.2(%rip), %rdi
	leaq	L_.str.3(%rip), %rsi
	leaq	-12(%rbp), %rdx
	callq	_G_SpawnInt
	cmpl	$0, -12(%rbp)
	je	LBB0_2
## %bb.1:
	movq	_FL_NO_BOTS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	orl	%eax, (%rbx)
LBB0_2:
	leaq	L_.str.4(%rip), %rdi
	leaq	L_.str.3(%rip), %rsi
	leaq	-12(%rbp), %rdx
	callq	_G_SpawnInt
	cmpl	$0, -12(%rbp)
	je	LBB0_4
## %bb.3:
	movq	_FL_NO_HUMANS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	orl	%eax, (%rbx)
LBB0_4:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"randomAngleRange"

L_.str.1:                               ## @.str.1
	.asciz	"360.0"

L_.str.2:                               ## @.str.2
	.asciz	"nobots"

L_.str.3:                               ## @.str.3
	.asciz	"0"

	.comm	_FL_NO_BOTS,4,2                 ## @FL_NO_BOTS
L_.str.4:                               ## @.str.4
	.asciz	"nohumans"

	.comm	_FL_NO_HUMANS,4,2               ## @FL_NO_HUMANS
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_SP_info_player_deathmatch      ; -- Begin function SP_info_player_deathmatch
	.p2align	2
_SP_info_player_deathmatch:             ; @SP_info_player_deathmatch
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	add	x2, x0, #4
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
Lloh2:
	adrp	x1, l_.str.1@PAGE
Lloh3:
	add	x1, x1, l_.str.1@PAGEOFF
	bl	_G_SpawnFloat
Lloh4:
	adrp	x0, l_.str.2@PAGE
Lloh5:
	add	x0, x0, l_.str.2@PAGEOFF
Lloh6:
	adrp	x1, l_.str.3@PAGE
Lloh7:
	add	x1, x1, l_.str.3@PAGEOFF
	add	x2, sp, #12
	bl	_G_SpawnInt
	ldr	w8, [sp, #12]
	cbz	w8, LBB0_2
; %bb.1:
Lloh8:
	adrp	x8, _FL_NO_BOTS@GOTPAGE
Lloh9:
	ldr	x8, [x8, _FL_NO_BOTS@GOTPAGEOFF]
Lloh10:
	ldr	w8, [x8]
	ldr	w9, [x19]
	orr	w8, w9, w8
	str	w8, [x19]
LBB0_2:
Lloh11:
	adrp	x0, l_.str.4@PAGE
Lloh12:
	add	x0, x0, l_.str.4@PAGEOFF
Lloh13:
	adrp	x1, l_.str.3@PAGE
Lloh14:
	add	x1, x1, l_.str.3@PAGEOFF
	add	x2, sp, #12
	bl	_G_SpawnInt
	ldr	w8, [sp, #12]
	cbz	w8, LBB0_4
; %bb.3:
Lloh15:
	adrp	x8, _FL_NO_HUMANS@GOTPAGE
Lloh16:
	ldr	x8, [x8, _FL_NO_HUMANS@GOTPAGEOFF]
Lloh17:
	ldr	w8, [x8]
	ldr	w9, [x19]
	orr	w8, w9, w8
	str	w8, [x19]
LBB0_4:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpAdd	Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"randomAngleRange"

l_.str.1:                               ; @.str.1
	.asciz	"360.0"

l_.str.2:                               ; @.str.2
	.asciz	"nobots"

l_.str.3:                               ; @.str.3
	.asciz	"0"

	.comm	_FL_NO_BOTS,4,2                 ; @FL_NO_BOTS
l_.str.4:                               ; @.str.4
	.asciz	"nohumans"

	.comm	_FL_NO_HUMANS,4,2               ; @FL_NO_HUMANS
.subsections_via_symbols
