	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_IJK_GLES2_Renderer_reset       ## -- Begin function IJK_GLES2_Renderer_reset
	.p2align	4, 0x90
_IJK_GLES2_Renderer_reset:              ## @IJK_GLES2_Renderer_reset
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	testq	%rdi, %rdi
	je	LBB0_12
## %bb.1:
	movq	%rdi, %r15
	movq	24(%rdi), %rdi
	testq	%rdi, %rdi
	je	LBB0_3
## %bb.2:
	callq	_glDeleteShader
LBB0_3:
	movq	16(%r15), %rdi
	testq	%rdi, %rdi
	je	LBB0_5
## %bb.4:
	callq	_glDeleteShader
LBB0_5:
	leaq	8(%r15), %rbx
	movq	8(%r15), %rdi
	testq	%rdi, %rdi
	je	LBB0_7
## %bb.6:
	callq	_glDeleteProgram
LBB0_7:
	xorps	%xmm0, %xmm0
	movups	%xmm0, (%rbx)
	movq	$0, 16(%rbx)
	movq	_IJK_GLES2_MAX_PLANE@GOTPCREL(%rip), %r14
	movl	(%r14), %eax
	testl	%eax, %eax
	jle	LBB0_12
## %bb.8:
	movq	(%r15), %rsi
	xorl	%ebx, %ebx
	xorl	%r12d, %r12d
	jmp	LBB0_9
	.p2align	4, 0x90
LBB0_11:                                ##   in Loop: Header=BB0_9 Depth=1
	incq	%r12
	movslq	%eax, %rcx
	addq	$8, %rbx
	cmpq	%rcx, %r12
	jge	LBB0_12
LBB0_9:                                 ## =>This Inner Loop Header: Depth=1
	cmpq	$0, (%rsi,%rbx)
	je	LBB0_11
## %bb.10:                              ##   in Loop: Header=BB0_9 Depth=1
	addq	%rbx, %rsi
	movl	$1, %edi
	callq	_glDeleteTextures
	movq	(%r15), %rsi
	movq	$0, (%rsi,%rbx)
	movl	(%r14), %eax
	jmp	LBB0_11
LBB0_12:
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_IJK_GLES2_MAX_PLANE,4,2        ## @IJK_GLES2_MAX_PLANE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_IJK_GLES2_Renderer_reset       ; -- Begin function IJK_GLES2_Renderer_reset
	.p2align	2
_IJK_GLES2_Renderer_reset:              ; @IJK_GLES2_Renderer_reset
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	cbz	x0, LBB0_12
; %bb.1:
	mov	x19, x0
	ldr	x0, [x0, #24]
	cbz	x0, LBB0_3
; %bb.2:
	bl	_glDeleteShader
LBB0_3:
	ldr	x0, [x19, #16]
	cbz	x0, LBB0_5
; %bb.4:
	bl	_glDeleteShader
LBB0_5:
	mov	x20, x19
	ldr	x0, [x20, #8]!
	cbz	x0, LBB0_7
; %bb.6:
	bl	_glDeleteProgram
LBB0_7:
	stp	xzr, xzr, [x20]
	str	xzr, [x20, #16]
Lloh0:
	adrp	x20, _IJK_GLES2_MAX_PLANE@GOTPAGE
Lloh1:
	ldr	x20, [x20, _IJK_GLES2_MAX_PLANE@GOTPAGEOFF]
	ldr	w8, [x20]
	cmp	w8, #1
	b.lt	LBB0_12
; %bb.8:
	mov	x21, #0
	mov	x22, #0
	ldr	x9, [x19]
	b	LBB0_10
LBB0_9:                                 ;   in Loop: Header=BB0_10 Depth=1
	add	x22, x22, #1
	add	x21, x21, #8
	cmp	x22, w8, sxtw
	b.ge	LBB0_12
LBB0_10:                                ; =>This Inner Loop Header: Depth=1
	add	x1, x9, x21
	ldr	x10, [x1]
	cbz	x10, LBB0_9
; %bb.11:                               ;   in Loop: Header=BB0_10 Depth=1
	mov	w0, #1
	bl	_glDeleteTextures
	ldr	x9, [x19]
	str	xzr, [x9, x21]
	ldr	w8, [x20]
	b	LBB0_9
LBB0_12:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_IJK_GLES2_MAX_PLANE,4,2        ; @IJK_GLES2_MAX_PLANE
.subsections_via_symbols
