	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function CG_DrawSelectedPlayerName
_CG_DrawSelectedPlayerName:             ## @CG_DrawSelectedPlayerName
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, %r15d
	movl	%esi, %r14d
	movq	%rdi, %rbx
	movq	_cgs@GOTPCREL(%rip), %rax
	movq	8(%rax), %r12
	testq	%rdx, %rdx
	je	LBB0_1
## %bb.2:
	testq	%r12, %r12
	je	LBB0_4
LBB0_3:
	movslq	(%rax), %rax
	movl	16(%rbx), %edi
	movq	(%rbx), %rsi
	addq	8(%rbx), %rsi
	movl	(%r12,%rax,4), %ecx
	movl	%r15d, (%rsp)
	movl	%r14d, %edx
	xorl	%r8d, %r8d
	xorl	%r9d, %r9d
	callq	_CG_Text_Paint
LBB0_4:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_1:
	movq	_sortedTeamPlayers@GOTPCREL(%rip), %rax
	movq	(%rax), %r13
	xorl	%eax, %eax
	movss	%xmm0, -44(%rbp)                ## 4-byte Spill
	callq	_CG_GetSelectedPlayer
	movss	-44(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	leaq	(,%rax,4), %rax
	addq	%r13, %rax
	testq	%r12, %r12
	jne	LBB0_3
	jmp	LBB0_4
	.cfi_endproc
                                        ## -- End function
	.comm	_cgs,16,3                       ## @cgs
	.comm	_sortedTeamPlayers,8,3          ## @sortedTeamPlayers
	.no_dead_strip	_CG_DrawSelectedPlayerName
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function CG_DrawSelectedPlayerName
_CG_DrawSelectedPlayerName:             ; @CG_DrawSelectedPlayerName
	.cfi_startproc
; %bb.0:
	stp	d9, d8, [sp, #-80]!             ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset b8, -72
	.cfi_offset b9, -80
	mov	x19, x3
	mov	x20, x1
	fmov	s8, s0
	mov	x21, x0
Lloh0:
	adrp	x8, _cgs@GOTPAGE
Lloh1:
	ldr	x8, [x8, _cgs@GOTPAGEOFF]
	ldr	x22, [x8, #8]
	cbz	x2, LBB0_3
; %bb.1:
	cbz	x22, LBB0_4
LBB0_2:
	ldrsw	x8, [x8]
	ldr	w0, [x21, #16]
	ldp	x10, x9, [x21]
	add	x1, x10, x9
	ldr	w3, [x22, x8, lsl #2]
	fmov	s0, s8
	mov	x2, x20
	mov	w4, #0
	mov	w5, #0
	mov	x6, x19
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp], #80               ; 16-byte Folded Reload
	b	_CG_Text_Paint
LBB0_3:
Lloh2:
	adrp	x8, _sortedTeamPlayers@GOTPAGE
Lloh3:
	ldr	x8, [x8, _sortedTeamPlayers@GOTPAGEOFF]
Lloh4:
	ldr	x23, [x8]
	bl	_CG_GetSelectedPlayer
	add	x8, x23, x0, lsl #2
	cbnz	x22, LBB0_2
LBB0_4:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp], #80               ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.comm	_cgs,16,3                       ; @cgs
	.comm	_sortedTeamPlayers,8,3          ; @sortedTeamPlayers
	.no_dead_strip	_CG_DrawSelectedPlayerName
.subsections_via_symbols
