	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function PM_TorsoAnimation
_PM_TorsoAnimation:                     ## @PM_TorsoAnimation
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_pm@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rax), %rax
	movq	(%rax), %rcx
	movq	_WEAPON_READY@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	jne	LBB0_5
## %bb.1:
	movq	8(%rax), %rax
	movq	_WP_GAUNTLET@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_2
## %bb.3:
	movq	_TORSO_STAND2@GOTPCREL(%rip), %rax
	jmp	LBB0_4
LBB0_5:
	popq	%rbp
	retq
LBB0_2:
	movq	_TORSO_STAND@GOTPCREL(%rip), %rax
LBB0_4:
	movl	(%rax), %edi
	popq	%rbp
	jmp	_PM_ContinueTorsoAnim           ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_pm,8,3                         ## @pm
	.comm	_WEAPON_READY,8,3               ## @WEAPON_READY
	.comm	_WP_GAUNTLET,8,3                ## @WP_GAUNTLET
	.comm	_TORSO_STAND2,4,2               ## @TORSO_STAND2
	.comm	_TORSO_STAND,4,2                ## @TORSO_STAND
	.no_dead_strip	_PM_TorsoAnimation
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function PM_TorsoAnimation
_PM_TorsoAnimation:                     ; @PM_TorsoAnimation
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _pm@GOTPAGE
Lloh1:
	ldr	x8, [x8, _pm@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	ldr	x8, [x8]
	ldr	x9, [x8]
Lloh3:
	adrp	x10, _WEAPON_READY@GOTPAGE
Lloh4:
	ldr	x10, [x10, _WEAPON_READY@GOTPAGEOFF]
Lloh5:
	ldr	x10, [x10]
	cmp	x9, x10
	b.ne	LBB0_2
; %bb.1:
	ldr	x8, [x8, #8]
Lloh6:
	adrp	x9, _WP_GAUNTLET@GOTPAGE
Lloh7:
	ldr	x9, [x9, _WP_GAUNTLET@GOTPAGEOFF]
Lloh8:
	ldr	x9, [x9]
Lloh9:
	adrp	x10, _TORSO_STAND2@GOTPAGE
Lloh10:
	ldr	x10, [x10, _TORSO_STAND2@GOTPAGEOFF]
Lloh11:
	adrp	x11, _TORSO_STAND@GOTPAGE
Lloh12:
	ldr	x11, [x11, _TORSO_STAND@GOTPAGEOFF]
	cmp	x8, x9
	csel	x8, x10, x11, eq
	ldr	w0, [x8]
	b	_PM_ContinueTorsoAnim
LBB0_2:
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.comm	_pm,8,3                         ; @pm
	.comm	_WEAPON_READY,8,3               ; @WEAPON_READY
	.comm	_WP_GAUNTLET,8,3                ; @WP_GAUNTLET
	.comm	_TORSO_STAND2,4,2               ; @TORSO_STAND2
	.comm	_TORSO_STAND,4,2                ; @TORSO_STAND
	.no_dead_strip	_PM_TorsoAnimation
.subsections_via_symbols
