	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function ProjectPshadowVBOGLSL
_ProjectPshadowVBOGLSL:                 ## @ProjectPshadowVBOGLSL
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	_backEnd@GOTPCREL(%rip), %rbx
	cmpl	$0, 8(%rbx)
	je	LBB0_6
## %bb.1:
	leaq	-12(%rbp), %rdi
	callq	_ComputeDeformValues
	movl	8(%rbx), %eax
	testl	%eax, %eax
	jle	LBB0_6
## %bb.2:
	movq	_tess@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	xorl	%edi, %edi
	.p2align	4, 0x90
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	btl	%edi, %ecx
	jb	LBB0_4
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	incl	%edi
	cmpl	%edi, %eax
	jne	LBB0_3
LBB0_6:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
LBB0_4:
	callq	_ProjectPshadowVBOGLSL.cold.1
	jmp	LBB0_6
	.cfi_endproc
                                        ## -- End function
	.p2align	4, 0x90                         ## -- Begin function ProjectPshadowVBOGLSL.cold.1
_ProjectPshadowVBOGLSL.cold.1:          ## @ProjectPshadowVBOGLSL.cold.1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	_backEnd@GOTPCREL(%rip), %rax
	movq	16(%rax), %rax
	movl	%edi, %ecx
	imulq	$24, %rcx, %rcx
	movq	(%rax,%rcx), %rdi
	callq	_VectorCopy
	movq	_tr@GOTPCREL(%rip), %rbx
	addq	$8, %rbx
	movq	%rbx, %rdi
	callq	_GLSL_BindProgram
	movq	_UNIFORM_MODELVIEWPROJECTIONMATRIX@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_glState@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	%rbx, %rdi
	callq	_GLSL_SetUniformMat4
	callq	_VectorCopy
	ud2
	.cfi_endproc
                                        ## -- End function
	.comm	_tess,24,3                      ## @tess
	.comm	_backEnd,24,3                   ## @backEnd
	.comm	_tr,16,3                        ## @tr
	.comm	_UNIFORM_MODELVIEWPROJECTIONMATRIX,4,2 ## @UNIFORM_MODELVIEWPROJECTIONMATRIX
	.comm	_glState,4,2                    ## @glState
	.comm	_UNIFORM_LIGHTORIGIN,4,2        ## @UNIFORM_LIGHTORIGIN
	.comm	_UNIFORM_LIGHTFORWARD,4,2       ## @UNIFORM_LIGHTFORWARD
	.comm	_UNIFORM_LIGHTRIGHT,4,2         ## @UNIFORM_LIGHTRIGHT
	.comm	_UNIFORM_LIGHTUP,4,2            ## @UNIFORM_LIGHTUP
	.comm	_UNIFORM_LIGHTRADIUS,4,2        ## @UNIFORM_LIGHTRADIUS
	.comm	_GLS_SRCBLEND_SRC_ALPHA,4,2     ## @GLS_SRCBLEND_SRC_ALPHA
	.comm	_GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA,4,2 ## @GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA
	.comm	_GLS_DEPTHFUNC_EQUAL,4,2        ## @GLS_DEPTHFUNC_EQUAL
	.comm	_UNIFORM_ALPHATEST,4,2          ## @UNIFORM_ALPHATEST
	.comm	_TB_DIFFUSEMAP,4,2              ## @TB_DIFFUSEMAP
	.no_dead_strip	_ProjectPshadowVBOGLSL
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function ProjectPshadowVBOGLSL
_ProjectPshadowVBOGLSL:                 ; @ProjectPshadowVBOGLSL
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh0:
	adrp	x19, _backEnd@GOTPAGE
Lloh1:
	ldr	x19, [x19, _backEnd@GOTPAGEOFF]
	ldr	w8, [x19, #8]
	cbz	w8, LBB0_5
; %bb.1:
	add	x0, sp, #12
	bl	_ComputeDeformValues
	ldr	w8, [x19, #8]
	cmp	w8, #1
	b.lt	LBB0_5
; %bb.2:
	mov	w0, #0
Lloh2:
	adrp	x9, _tess@GOTPAGE
Lloh3:
	ldr	x9, [x9, _tess@GOTPAGEOFF]
Lloh4:
	ldr	w9, [x9]
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	lsr	w10, w9, w0
	tbnz	w10, #0, LBB0_6
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	add	w0, w0, #1
	cmp	w8, w0
	b.ne	LBB0_3
LBB0_5:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
LBB0_6:
	bl	_ProjectPshadowVBOGLSL.cold.1
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.p2align	2                               ; -- Begin function ProjectPshadowVBOGLSL.cold.1
_ProjectPshadowVBOGLSL.cold.1:          ; @ProjectPshadowVBOGLSL.cold.1
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
Lloh5:
	adrp	x8, _backEnd@GOTPAGE
Lloh6:
	ldr	x8, [x8, _backEnd@GOTPAGEOFF]
Lloh7:
	ldr	x8, [x8, #16]
	mov	w9, #24
	umull	x9, w0, w9
	ldr	x0, [x8, x9]
	bl	_VectorCopy
Lloh8:
	adrp	x8, _tr@GOTPAGE
Lloh9:
	ldr	x8, [x8, _tr@GOTPAGEOFF]
	add	x19, x8, #8
	mov	x0, x19
	bl	_GLSL_BindProgram
Lloh10:
	adrp	x8, _UNIFORM_MODELVIEWPROJECTIONMATRIX@GOTPAGE
Lloh11:
	ldr	x8, [x8, _UNIFORM_MODELVIEWPROJECTIONMATRIX@GOTPAGEOFF]
Lloh12:
	ldr	w1, [x8]
Lloh13:
	adrp	x8, _glState@GOTPAGE
Lloh14:
	ldr	x8, [x8, _glState@GOTPAGEOFF]
Lloh15:
	ldr	w2, [x8]
	mov	x0, x19
	bl	_GLSL_SetUniformMat4
	bl	_VectorCopy
	brk	#0x1
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_tess,24,3                      ; @tess
	.comm	_backEnd,24,3                   ; @backEnd
	.comm	_tr,16,3                        ; @tr
	.comm	_UNIFORM_MODELVIEWPROJECTIONMATRIX,4,2 ; @UNIFORM_MODELVIEWPROJECTIONMATRIX
	.comm	_glState,4,2                    ; @glState
	.comm	_UNIFORM_LIGHTORIGIN,4,2        ; @UNIFORM_LIGHTORIGIN
	.comm	_UNIFORM_LIGHTFORWARD,4,2       ; @UNIFORM_LIGHTFORWARD
	.comm	_UNIFORM_LIGHTRIGHT,4,2         ; @UNIFORM_LIGHTRIGHT
	.comm	_UNIFORM_LIGHTUP,4,2            ; @UNIFORM_LIGHTUP
	.comm	_UNIFORM_LIGHTRADIUS,4,2        ; @UNIFORM_LIGHTRADIUS
	.comm	_GLS_SRCBLEND_SRC_ALPHA,4,2     ; @GLS_SRCBLEND_SRC_ALPHA
	.comm	_GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA,4,2 ; @GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA
	.comm	_GLS_DEPTHFUNC_EQUAL,4,2        ; @GLS_DEPTHFUNC_EQUAL
	.comm	_UNIFORM_ALPHATEST,4,2          ; @UNIFORM_ALPHATEST
	.comm	_TB_DIFFUSEMAP,4,2              ; @TB_DIFFUSEMAP
	.no_dead_strip	_ProjectPshadowVBOGLSL
.subsections_via_symbols
