	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ClientSpawn                    ## -- Begin function ClientSpawn
	.p2align	4, 0x90
_ClientSpawn:                           ## @ClientSpawn
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$152, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	movq	%rsp, -128(%rbp)                ## 8-byte Spill
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_PERSISTANT@GOTPCREL(%rip), %r12
	movl	(%r12), %eax
	shlq	$2, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r15
	movq	_MAX_INFO_STRING@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, -112(%rbp)                ## 8-byte Spill
	movq	_g_entities@GOTPCREL(%rip), %rax
	movq	%r14, %rcx
	subq	(%rax), %rcx
	sarq	$5, %rcx
	movq	%rcx, -80(%rbp)                 ## 8-byte Spill
	movabsq	$-6148914691236517205, %r13     ## imm = 0xAAAAAAAAAAAAAAAB
	movq	24(%r14), %rbx
	callq	_VectorClear
	leaq	104(%rbx), %rax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	movq	104(%rbx), %rdi
	movq	_TEAM_SPECTATOR@GOTPCREL(%rip), %rax
	cmpq	(%rax), %rdi
	jne	LBB0_2
## %bb.1:
	callq	_SelectSpectatorSpawnPoint
	jmp	LBB0_8
LBB0_2:
	movq	_g_gametype@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	_GT_CTF@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jge	LBB0_3
## %bb.4:
	cmpq	$0, 144(%rbx)
	je	LBB0_5
LBB0_7:
	movl	80(%rbx), %edi
	movq	_SVF_BOT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	xorl	%ecx, %ecx
	andl	32(%r14), %eax
	setne	%cl
	callq	_SelectSpawnPoint
	jmp	LBB0_8
LBB0_3:
	movl	136(%rbx), %esi
	movq	_SVF_BOT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	xorl	%r8d, %r8d
	andl	32(%r14), %eax
	setne	%r8b
	callq	_SelectCTFSpawnPoint
LBB0_8:
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	imulq	%r13, %rax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	movq	_TEAM_ACTIVE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	leaq	120(%rbx), %rcx
	movq	%rcx, -104(%rbp)                ## 8-byte Spill
	movl	%eax, 136(%rbx)
	movq	_EF_KAMIKAZE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	notl	%eax
	andl	%eax, 20(%r14)
	movq	_EF_TELEPORT_BIT@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	_EF_VOTED@GOTPCREL(%rip), %rax
	movl	(%rax), %r13d
	orl	%ecx, %r13d
	movq	_EF_TEAMVOTED@GOTPCREL(%rip), %rax
	orl	(%rax), %r13d
	movq	24(%r14), %rax
	andl	16(%rax), %r13d
	movq	152(%rbx), %rax
	movq	%rax, -144(%rbp)
	movups	120(%rbx), %xmm0
	movl	136(%rbx), %eax
	movl	%eax, -160(%rbp)
	movq	140(%rbx), %rax
	movq	%rax, -156(%rbp)
	movl	148(%rbx), %eax
	movl	%eax, -148(%rbp)
	movaps	%xmm0, -176(%rbp)
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	movups	(%rax), %xmm0
	movaps	%xmm0, -192(%rbp)
	movl	20(%rbx), %eax
	movl	%eax, -92(%rbp)                 ## 4-byte Spill
	movl	(%rbx), %eax
	movl	%eax, -88(%rbp)                 ## 4-byte Spill
	movl	4(%rbx), %eax
	movl	%eax, -84(%rbp)                 ## 4-byte Spill
	movl	(%r12), %edx
	testl	%edx, %edx
	jle	LBB0_10
## %bb.9:
	movq	24(%rbx), %rsi
	shlq	$2, %rdx
	movq	%r15, %rdi
	movl	%ecx, -52(%rbp)                 ## 4-byte Spill
	callq	_memcpy
	movl	-52(%rbp), %ecx                 ## 4-byte Reload
LBB0_10:
	xorl	%ecx, %r13d
	movl	32(%rbx), %eax
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	movq	%rbx, %rdi
	xorl	%esi, %esi
	movl	$192, %edx
	callq	_Com_Memset
	movq	-144(%rbp), %rax
	movq	-104(%rbp), %rcx                ## 8-byte Reload
	movq	%rax, 32(%rcx)
	movaps	-176(%rbp), %xmm0
	movaps	-160(%rbp), %xmm1
	movups	%xmm1, 16(%rcx)
	movups	%xmm0, (%rcx)
	movaps	-192(%rbp), %xmm0
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	movups	%xmm0, (%rax)
	movl	-92(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, 20(%rbx)
	movl	-88(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, (%rbx)
	movl	-84(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, 4(%rbx)
	movl	$-1, 8(%rbx)
	cmpl	$0, (%r12)
	movq	24(%rbx), %rax
	jle	LBB0_13
## %bb.11:
	xorl	%ecx, %ecx
	.p2align	4, 0x90
LBB0_12:                                ## =>This Inner Loop Header: Depth=1
	movl	(%r15,%rcx,4), %edx
	movl	%edx, (%rax,%rcx,4)
	incq	%rcx
	movslq	(%r12), %rdx
	cmpq	%rdx, %rcx
	jl	LBB0_12
LBB0_13:
	leaq	16(%rbx), %rcx
	movq	%rcx, -64(%rbp)                 ## 8-byte Spill
	movl	-52(%rbp), %ecx                 ## 4-byte Reload
	movl	%ecx, 32(%rbx)
	movq	_PERS_SPAWN_COUNT@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	incl	(%rax,%rcx,4)
	movl	104(%rbx), %ecx
	movq	_PERS_TEAM@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	movl	%ecx, (%rax,%rdx,4)
	movq	_level@GOTPCREL(%rip), %rcx
	movl	$12000, %eax                    ## imm = 0x2EE0
	addq	(%rcx), %rax
	movq	%rax, 184(%rbx)
	movq	-80(%rbp), %r15                 ## 8-byte Reload
	movl	%r15d, %edi
	movq	-112(%rbp), %r12                ## 8-byte Reload
	movq	%r12, %rsi
	movq	-120(%rbp), %rdx                ## 8-byte Reload
                                        ## kill: def $edx killed $edx killed $rdx
	callq	_trap_GetUserinfo
	leaq	L_.str(%rip), %rsi
	movq	%r12, %rdi
	callq	_Info_ValueForKey
	movl	%eax, %edi
	callq	_atoi
                                        ## kill: def $eax killed $eax def $rax
	leal	-101(%rax), %ecx
	cmpl	$-100, %ecx
	movl	$100, %ecx
	cmovael	%eax, %ecx
	movl	%ecx, 120(%rbx)
	movq	40(%rbx), %rax
	movq	_STAT_MAX_HEALTH@GOTPCREL(%rip), %r12
	movq	(%r12), %rdx
	movl	%ecx, (%rax,%rdx,4)
	movl	%r13d, 16(%rbx)
	movq	_ENTITYNUM_NONE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 16(%r14)
	movslq	%r15d, %rax
	leaq	(%rax,%rax,2), %rax
	shlq	$6, %rax
	movq	_level@GOTPCREL(%rip), %rcx
	addq	16(%rcx), %rax
	movq	%rax, 24(%r14)
	movq	_qtrue@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, 88(%r14)
	movq	%rax, 80(%r14)
	leaq	L_.str.1(%rip), %rax
	movq	%rax, (%r14)
	movq	_CONTENTS_BODY@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 48(%r14)
	movq	_MASK_PLAYERSOLID@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 76(%r14)
	movq	_player_die@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 72(%r14)
	xorps	%xmm0, %xmm0
	movups	%xmm0, 52(%r14)
	movl	$0, 68(%r14)
	movq	_playerMins@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	44(%r14), %esi
	callq	_VectorCopy
	movq	_playerMaxs@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	40(%r14), %esi
	callq	_VectorCopy
	movl	%r15d, 48(%rbx)
	movq	_WP_MACHINEGUN@GOTPCREL(%rip), %r13
	movb	(%r13), %cl
	movl	$1, %esi
	shll	%cl, %esi
	movq	40(%rbx), %rax
	movq	_STAT_WEAPONS@GOTPCREL(%rip), %r15
	movq	(%r15), %rdx
	movl	%esi, (%rax,%rdx,4)
	movq	_g_unlimitedAmmo@GOTPCREL(%rip), %rcx
	cmpq	$0, (%rcx)
	je	LBB0_15
## %bb.14:
	movq	56(%rbx), %rsi
	movslq	(%r13), %rcx
	movl	$-1, (%rsi,%rcx,4)
	jmp	LBB0_18
LBB0_15:
	movq	_g_gametype@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rdi
	movq	_GT_TEAM@GOTPCREL(%rip), %r8
	movq	56(%rbx), %rsi
	movslq	(%r13), %rcx
	cmpq	(%r8), %rdi
	jne	LBB0_17
## %bb.16:
	movl	$50, (%rsi,%rcx,4)
	jmp	LBB0_18
LBB0_17:
	movl	$100, (%rsi,%rcx,4)
LBB0_18:
	movq	_WP_GAUNTLET@GOTPCREL(%rip), %r8
	movb	(%r8), %cl
	movl	$1, %edi
	shll	%cl, %edi
	orl	%edi, (%rax,%rdx,4)
	movslq	(%r8), %rcx
	movl	$-1, (%rsi,%rcx,4)
	movq	_WP_GRAPPLING_HOOK@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	$-1, (%rsi,%rcx,4)
	movq	(%r12), %rcx
	movl	(%rax,%rcx,4), %ecx
	addl	$25, %ecx
	movq	_STAT_HEALTH@GOTPCREL(%rip), %r12
	movq	(%r12), %rdx
	movl	%ecx, (%rax,%rdx,4)
	movq	%r14, %rdi
	callq	_G_SetOrigin
	movl	80(%rbx), %esi
	callq	_VectorCopy
	movq	_SVF_BOT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	xorl	%esi, %esi
	andl	32(%r14), %eax
	setne	%sil
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	callq	_dmlab_spawn_inventory
	movq	40(%rbx), %rax
	movq	(%r12), %rcx
	movl	(%rax,%rcx,4), %eax
	movl	%eax, 8(%r14)
	movq	_PMF_RESPAWNED@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	orl	%eax, 96(%rbx)
	movq	%rbx, %rax
	movq	_level@GOTPCREL(%rip), %r12
	subq	16(%r12), %rax
	shrq	$6, %rax
	imull	$-1431655765, %eax, %edi        ## imm = 0xAAAAAAAB
	movq	24(%r14), %rsi
	subq	$-128, %rsi
	callq	_trap_GetUsercmd
	movq	%r14, %rdi
	callq	_SetClientViewAngle
	movq	_PMF_TIME_KNOCKBACK@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	orl	%eax, 96(%rbx)
	movl	$100, 64(%rbx)
	movq	(%r12), %rax
	movq	%rax, 176(%rbx)
	movq	_g_inactivity@GOTPCREL(%rip), %rcx
	movslq	(%rcx), %rcx
	imulq	$1000, %rcx, %rcx               ## imm = 0x3E8
	addq	%rax, %rcx
	movq	%rcx, 168(%rbx)
	movq	$0, 160(%rbx)
	movq	_TORSO_STAND@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 92(%rbx)
	movq	_LEGS_IDLE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 88(%rbx)
	cmpl	$0, 8(%r12)
	je	LBB0_19
## %bb.25:
	movq	%r14, %rdi
	callq	_MoveClientToIntermission
	jmp	LBB0_26
LBB0_19:
	movq	24(%r14), %rax
	movq	104(%rax), %rax
	movq	_TEAM_SPECTATOR@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_26
## %bb.20:
	movq	%r14, %rdi
	callq	_G_KillBox
	movl	(%r13), %eax
	movl	%eax, 68(%rbx)
	movq	_WEAPON_READY@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 84(%rbx)
	movq	-72(%rbp), %rdi                 ## 8-byte Reload
	movq	%r14, %rsi
	callq	_G_UseTargets
	movl	$1, 68(%rbx)
	movq	_WP_NUM_WEAPONS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	(%r15), %rcx
	.p2align	4, 0x90
LBB0_21:                                ## =>This Inner Loop Header: Depth=1
	cmpl	$2, %eax
	jl	LBB0_24
## %bb.22:                              ##   in Loop: Header=BB0_21 Depth=1
	decl	%eax
	movq	40(%rbx), %rdx
	movl	(%rdx,%rcx,4), %edx
	btl	%eax, %edx
	jae	LBB0_21
## %bb.23:
	movl	%eax, 68(%rbx)
LBB0_24:
	movq	24(%r14), %rax
	movl	80(%rax), %edi
	movl	36(%r14), %esi
	callq	_VectorCopy
	movq	24(%r14), %rax
	movl	80(%rax), %edi
	movq	_EV_PLAYER_TELEPORT_IN@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_G_TempEntity
	movl	12(%r14), %ecx
	movl	%ecx, 12(%rax)
	movq	%r14, %rdi
	callq	_trap_LinkEntity
LBB0_26:
	leaq	12(%r14), %r15
	movq	(%r12), %rax
	leaq	-100(%rax), %rcx
	movq	%rcx, 72(%rbx)
	movq	24(%r14), %rcx
	movq	%rax, 128(%rcx)
	movq	%r14, %rax
	movq	_g_entities@GOTPCREL(%rip), %rcx
	subq	(%rcx), %rax
	shrq	$5, %rax
	imull	$-1431655765, %eax, %edi        ## imm = 0xAAAAAAAB
	callq	_ClientThink
	movq	24(%r14), %rax
	movq	112(%rax), %rax
	movq	_SPECTATOR_FOLLOW@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_28
## %bb.27:
	movq	%r14, %rdi
	callq	_ClientEndFrame
LBB0_28:
	movq	_qtrue@GOTPCREL(%rip), %rax
	movq	(%rax), %rdx
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	movq	%r15, %rsi
	callq	_BG_PlayerStateToEntityState
	movq	-128(%rbp), %rsp                ## 8-byte Reload
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_30
## %bb.29:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_5:
	cmpq	$0, 152(%rbx)
	je	LBB0_7
## %bb.6:
	movq	_qtrue@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, 144(%rbx)
	movq	_SVF_BOT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	xorl	%edx, %edx
	andl	32(%r14), %eax
	setne	%dl
	callq	_SelectInitialSpawnPoint
	jmp	LBB0_8
LBB0_30:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_PERSISTANT,4,2             ## @MAX_PERSISTANT
	.comm	_MAX_INFO_STRING,4,2            ## @MAX_INFO_STRING
	.comm	_g_entities,8,3                 ## @g_entities
	.comm	_TEAM_SPECTATOR,8,3             ## @TEAM_SPECTATOR
	.comm	_g_gametype,8,3                 ## @g_gametype
	.comm	_GT_CTF,8,3                     ## @GT_CTF
	.comm	_SVF_BOT,4,2                    ## @SVF_BOT
	.comm	_qtrue,8,3                      ## @qtrue
	.comm	_TEAM_ACTIVE,4,2                ## @TEAM_ACTIVE
	.comm	_EF_KAMIKAZE,4,2                ## @EF_KAMIKAZE
	.comm	_EF_TELEPORT_BIT,4,2            ## @EF_TELEPORT_BIT
	.comm	_EF_VOTED,4,2                   ## @EF_VOTED
	.comm	_EF_TEAMVOTED,4,2               ## @EF_TEAMVOTED
	.comm	_PERS_SPAWN_COUNT,8,3           ## @PERS_SPAWN_COUNT
	.comm	_PERS_TEAM,8,3                  ## @PERS_TEAM
	.comm	_level,24,3                     ## @level
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"handicap"

	.comm	_STAT_MAX_HEALTH,8,3            ## @STAT_MAX_HEALTH
	.comm	_ENTITYNUM_NONE,4,2             ## @ENTITYNUM_NONE
L_.str.1:                               ## @.str.1
	.asciz	"player"

	.comm	_CONTENTS_BODY,4,2              ## @CONTENTS_BODY
	.comm	_MASK_PLAYERSOLID,4,2           ## @MASK_PLAYERSOLID
	.comm	_player_die,4,2                 ## @player_die
	.comm	_playerMins,4,2                 ## @playerMins
	.comm	_playerMaxs,4,2                 ## @playerMaxs
	.comm	_WP_MACHINEGUN,4,2              ## @WP_MACHINEGUN
	.comm	_STAT_WEAPONS,8,3               ## @STAT_WEAPONS
	.comm	_g_unlimitedAmmo,8,3            ## @g_unlimitedAmmo
	.comm	_GT_TEAM,8,3                    ## @GT_TEAM
	.comm	_WP_GAUNTLET,4,2                ## @WP_GAUNTLET
	.comm	_WP_GRAPPLING_HOOK,8,3          ## @WP_GRAPPLING_HOOK
	.comm	_STAT_HEALTH,8,3                ## @STAT_HEALTH
	.comm	_PMF_RESPAWNED,4,2              ## @PMF_RESPAWNED
	.comm	_PMF_TIME_KNOCKBACK,4,2         ## @PMF_TIME_KNOCKBACK
	.comm	_g_inactivity,4,2               ## @g_inactivity
	.comm	_TORSO_STAND,4,2                ## @TORSO_STAND
	.comm	_LEGS_IDLE,4,2                  ## @LEGS_IDLE
	.comm	_WEAPON_READY,4,2               ## @WEAPON_READY
	.comm	_WP_NUM_WEAPONS,4,2             ## @WP_NUM_WEAPONS
	.comm	_EV_PLAYER_TELEPORT_IN,4,2      ## @EV_PLAYER_TELEPORT_IN
	.comm	_SPECTATOR_FOLLOW,8,3           ## @SPECTATOR_FOLLOW
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ClientSpawn                    ; -- Begin function ClientSpawn
	.p2align	2
_ClientSpawn:                           ; @ClientSpawn
	.cfi_startproc
; %bb.0:
	stp	d9, d8, [sp, #-112]!            ; 16-byte Folded Spill
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	sub	sp, sp, #112
	mov	x19, x0
	mov	x8, sp
	stur	x8, [x29, #-168]                ; 8-byte Folded Spill
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-104]
Lloh3:
	adrp	x22, _MAX_PERSISTANT@GOTPAGE
Lloh4:
	ldr	x22, [x22, _MAX_PERSISTANT@GOTPAGEOFF]
	ldr	w8, [x22]
	lsl	x8, x8, #2
	mov	x9, x8
Lloh5:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh6:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0x7fffffff0
	sub	x25, x9, x8
	mov	sp, x25
Lloh7:
	adrp	x8, _MAX_INFO_STRING@GOTPAGE
Lloh8:
	ldr	x8, [x8, _MAX_INFO_STRING@GOTPAGEOFF]
Lloh9:
	ldr	w12, [x8]
	mov	x9, x12
Lloh10:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh11:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	add	x9, x12, #15
	and	x9, x9, #0x1fffffff0
	sub	x8, x8, x9
	stp	x8, x12, [x29, #-192]           ; 16-byte Folded Spill
	mov	sp, x8
Lloh12:
	adrp	x8, _g_entities@GOTPAGE
Lloh13:
	ldr	x8, [x8, _g_entities@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
	sub	x8, x0, x8
	asr	x21, x8, #5
	mov	x26, #-6148914691236517206
	movk	x26, #43691
	ldr	x20, [x0, #24]
	bl	_VectorClear
	mov	x28, x20
	ldr	x0, [x28, #104]!
Lloh15:
	adrp	x8, _TEAM_SPECTATOR@GOTPAGE
Lloh16:
	ldr	x8, [x8, _TEAM_SPECTATOR@GOTPAGEOFF]
Lloh17:
	ldr	x8, [x8]
Lloh18:
	adrp	x10, _qtrue@GOTPAGE
Lloh19:
	ldr	x10, [x10, _qtrue@GOTPAGEOFF]
Lloh20:
	adrp	x11, _SVF_BOT@GOTPAGE
Lloh21:
	ldr	x11, [x11, _SVF_BOT@GOTPAGEOFF]
	cmp	x0, x8
	b.ne	LBB0_2
; %bb.1:
	bl	_SelectSpectatorSpawnPoint
	b	LBB0_6
LBB0_2:
Lloh22:
	adrp	x8, _g_gametype@GOTPAGE
Lloh23:
	ldr	x8, [x8, _g_gametype@GOTPAGEOFF]
Lloh24:
	ldr	x8, [x8]
Lloh25:
	adrp	x9, _GT_CTF@GOTPAGE
Lloh26:
	ldr	x9, [x9, _GT_CTF@GOTPAGEOFF]
Lloh27:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ge	LBB0_5
; %bb.3:
	ldr	x8, [x20, #144]
	cbz	x8, LBB0_29
LBB0_4:
	ldr	w0, [x20, #80]
	ldr	w8, [x19, #32]
	ldr	w9, [x11]
	tst	w9, w8
	cset	w3, ne
	bl	_SelectSpawnPoint
	b	LBB0_6
LBB0_5:
	ldr	w1, [x20, #136]
	ldr	w8, [x19, #32]
	ldr	w9, [x11]
	tst	w9, w8
	cset	w4, ne
	bl	_SelectCTFSpawnPoint
LBB0_6:
	stur	x0, [x29, #-200]                ; 8-byte Folded Spill
Lloh28:
	adrp	x8, _TEAM_ACTIVE@GOTPAGE
Lloh29:
	ldr	x8, [x8, _TEAM_ACTIVE@GOTPAGEOFF]
	mul	x26, x21, x26
Lloh30:
	ldr	w8, [x8]
	add	x27, x20, #120
	str	w8, [x20, #136]
Lloh31:
	adrp	x8, _EF_KAMIKAZE@GOTPAGE
Lloh32:
	ldr	x8, [x8, _EF_KAMIKAZE@GOTPAGEOFF]
Lloh33:
	ldr	w8, [x8]
	ldr	w9, [x19, #20]
	bic	w8, w9, w8
	str	w8, [x19, #20]
	ldr	x8, [x19, #24]
	ldr	w8, [x8, #16]
Lloh34:
	adrp	x9, _EF_TELEPORT_BIT@GOTPAGE
Lloh35:
	ldr	x9, [x9, _EF_TELEPORT_BIT@GOTPAGEOFF]
Lloh36:
	ldr	w21, [x9]
Lloh37:
	adrp	x9, _EF_VOTED@GOTPAGE
Lloh38:
	ldr	x9, [x9, _EF_VOTED@GOTPAGEOFF]
Lloh39:
	ldr	w9, [x9]
	orr	w9, w9, w21
Lloh40:
	adrp	x10, _EF_TEAMVOTED@GOTPAGE
Lloh41:
	ldr	x10, [x10, _EF_TEAMVOTED@GOTPAGEOFF]
Lloh42:
	ldr	w10, [x10]
	orr	w9, w9, w10
	and	w23, w9, w8
	ldur	q0, [x20, #120]
	ldur	q1, [x20, #136]
	stp	q0, q1, [x29, #-144]
	ldr	x8, [x20, #152]
	stur	x8, [x29, #-112]
	ldr	q0, [x28]
	stur	q0, [x29, #-160]
	ldr	w24, [x20, #20]
	ldr	d8, [x20]
	ldr	w8, [x22]
	cmp	w8, #1
	b.lt	LBB0_8
; %bb.7:
	ldr	x1, [x20, #24]
	lsl	x2, x8, #2
	mov	x0, x25
	bl	_memcpy
LBB0_8:
	add	x8, x20, #16
	stur	x8, [x29, #-176]                ; 8-byte Folded Spill
	eor	w21, w23, w21
	ldr	w23, [x20, #32]
	mov	x0, x20
	mov	w1, #0
	mov	w2, #192
	bl	_Com_Memset
	ldp	q0, q1, [x29, #-144]
	stp	q0, q1, [x27]
	ldur	x8, [x29, #-112]
	str	x8, [x27, #32]
	ldur	q0, [x29, #-160]
	str	q0, [x28]
	str	w24, [x20, #20]
	str	d8, [x20]
	mov	w8, #-1
	str	w8, [x20, #8]
	ldr	w9, [x22]
	ldr	x8, [x20, #24]
	cmp	w9, #1
	b.lt	LBB0_11
; %bb.9:
	mov	x9, #0
LBB0_10:                                ; =>This Inner Loop Header: Depth=1
	lsl	x10, x9, #2
	ldr	w11, [x25, x10]
	str	w11, [x8, x10]
	add	x9, x9, #1
	ldrsw	x10, [x22]
	cmp	x9, x10
	b.lt	LBB0_10
LBB0_11:
	str	w23, [x20, #32]
Lloh43:
	adrp	x9, _PERS_SPAWN_COUNT@GOTPAGE
Lloh44:
	ldr	x9, [x9, _PERS_SPAWN_COUNT@GOTPAGEOFF]
Lloh45:
	ldr	x9, [x9]
	lsl	x9, x9, #2
	ldr	w10, [x8, x9]
	add	w10, w10, #1
	str	w10, [x8, x9]
	ldr	x9, [x20, #104]
Lloh46:
	adrp	x10, _PERS_TEAM@GOTPAGE
Lloh47:
	ldr	x10, [x10, _PERS_TEAM@GOTPAGEOFF]
Lloh48:
	ldr	x10, [x10]
	str	w9, [x8, x10, lsl #2]
Lloh49:
	adrp	x25, _level@GOTPAGE
Lloh50:
	ldr	x25, [x25, _level@GOTPAGEOFF]
	ldr	x8, [x25]
	mov	w9, #12000
	add	x8, x8, x9
	str	x8, [x20, #184]
	mov	x0, x26
	ldp	x22, x2, [x29, #-192]           ; 16-byte Folded Reload
	mov	x1, x22
                                        ; kill: def $w2 killed $w2 killed $x2
	bl	_trap_GetUserinfo
Lloh51:
	adrp	x1, l_.str@PAGE
Lloh52:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x22
	bl	_Info_ValueForKey
	bl	_atoi
	sub	w8, w0, #101
	cmn	w8, #100
	mov	w8, #100
	csel	w8, w8, w0, lo
	str	w8, [x20, #120]
	ldr	x9, [x20, #40]
Lloh53:
	adrp	x28, _STAT_MAX_HEALTH@GOTPAGE
Lloh54:
	ldr	x28, [x28, _STAT_MAX_HEALTH@GOTPAGEOFF]
	ldr	x10, [x28]
	str	w8, [x9, x10, lsl #2]
	str	w21, [x20, #16]
Lloh55:
	adrp	x8, _ENTITYNUM_NONE@GOTPAGE
Lloh56:
	ldr	x8, [x8, _ENTITYNUM_NONE@GOTPAGEOFF]
Lloh57:
	ldr	w8, [x8]
	str	w8, [x19, #16]
	ldr	x8, [x25, #16]
	mov	w9, #192
	smaddl	x8, w26, w9, x8
	str	x8, [x19, #24]
Lloh58:
	adrp	x27, _qtrue@GOTPAGE
Lloh59:
	ldr	x27, [x27, _qtrue@GOTPAGEOFF]
	ldr	x8, [x27]
	stp	x8, x8, [x19, #80]
Lloh60:
	adrp	x8, l_.str.1@PAGE
Lloh61:
	add	x8, x8, l_.str.1@PAGEOFF
Lloh62:
	adrp	x9, _CONTENTS_BODY@GOTPAGE
Lloh63:
	ldr	x9, [x9, _CONTENTS_BODY@GOTPAGEOFF]
	str	x8, [x19]
Lloh64:
	ldr	w8, [x9]
	str	w8, [x19, #48]
Lloh65:
	adrp	x8, _MASK_PLAYERSOLID@GOTPAGE
Lloh66:
	ldr	x8, [x8, _MASK_PLAYERSOLID@GOTPAGEOFF]
Lloh67:
	ldr	w8, [x8]
	str	w8, [x19, #76]
Lloh68:
	adrp	x8, _player_die@GOTPAGE
Lloh69:
	ldr	x8, [x8, _player_die@GOTPAGEOFF]
Lloh70:
	ldr	w8, [x8]
	stur	xzr, [x19, #60]
	stur	xzr, [x19, #52]
	stp	wzr, w8, [x19, #68]
Lloh71:
	adrp	x8, _playerMins@GOTPAGE
Lloh72:
	ldr	x8, [x8, _playerMins@GOTPAGEOFF]
Lloh73:
	ldr	w0, [x8]
	ldr	w1, [x19, #44]
	bl	_VectorCopy
Lloh74:
	adrp	x8, _playerMaxs@GOTPAGE
Lloh75:
	ldr	x8, [x8, _playerMaxs@GOTPAGEOFF]
Lloh76:
	ldr	w0, [x8]
	ldr	w1, [x19, #40]
	bl	_VectorCopy
	str	w26, [x20, #48]
Lloh77:
	adrp	x24, _WP_MACHINEGUN@GOTPAGE
Lloh78:
	ldr	x24, [x24, _WP_MACHINEGUN@GOTPAGEOFF]
	ldr	w8, [x24]
	mov	w9, #1
	lsl	w10, w9, w8
	ldr	x8, [x20, #40]
Lloh79:
	adrp	x22, _STAT_WEAPONS@GOTPAGE
Lloh80:
	ldr	x22, [x22, _STAT_WEAPONS@GOTPAGEOFF]
	ldr	x9, [x22]
	str	w10, [x8, x9, lsl #2]
Lloh81:
	adrp	x10, _g_unlimitedAmmo@GOTPAGE
Lloh82:
	ldr	x10, [x10, _g_unlimitedAmmo@GOTPAGEOFF]
Lloh83:
	ldr	x10, [x10]
	cbz	x10, LBB0_13
; %bb.12:
	ldr	x10, [x20, #56]
	ldrsw	x11, [x24]
	mov	w12, #-1
	str	w12, [x10, x11, lsl #2]
	ldur	x26, [x29, #-176]               ; 8-byte Folded Reload
	b	LBB0_17
LBB0_13:
Lloh84:
	adrp	x10, _g_gametype@GOTPAGE
Lloh85:
	ldr	x10, [x10, _g_gametype@GOTPAGEOFF]
Lloh86:
	ldr	x12, [x10]
Lloh87:
	adrp	x10, _GT_TEAM@GOTPAGE
Lloh88:
	ldr	x10, [x10, _GT_TEAM@GOTPAGEOFF]
Lloh89:
	ldr	x13, [x10]
	ldr	x10, [x20, #56]
	ldrsw	x11, [x24]
	cmp	x12, x13
	ldur	x26, [x29, #-176]               ; 8-byte Folded Reload
	b.ne	LBB0_15
; %bb.14:
	mov	w12, #50
	b	LBB0_16
LBB0_15:
	mov	w12, #100
LBB0_16:
	str	w12, [x10, x11, lsl #2]
LBB0_17:
	add	x23, x19, #12
Lloh90:
	adrp	x11, _WP_GAUNTLET@GOTPAGE
Lloh91:
	ldr	x11, [x11, _WP_GAUNTLET@GOTPAGEOFF]
	ldr	w12, [x11]
	mov	w13, #1
	lsl	w12, w13, w12
	lsl	x9, x9, #2
	ldr	w13, [x8, x9]
	orr	w12, w13, w12
	str	w12, [x8, x9]
	ldrsw	x9, [x11]
	mov	w11, #-1
	str	w11, [x10, x9, lsl #2]
Lloh92:
	adrp	x9, _WP_GRAPPLING_HOOK@GOTPAGE
Lloh93:
	ldr	x9, [x9, _WP_GRAPPLING_HOOK@GOTPAGEOFF]
Lloh94:
	ldr	x9, [x9]
	str	w11, [x10, x9, lsl #2]
	ldr	x9, [x28]
	ldr	w9, [x8, x9, lsl #2]
	add	w9, w9, #25
Lloh95:
	adrp	x21, _STAT_HEALTH@GOTPAGE
Lloh96:
	ldr	x21, [x21, _STAT_HEALTH@GOTPAGEOFF]
	ldr	x10, [x21]
	str	w9, [x8, x10, lsl #2]
	mov	x0, x19
	bl	_G_SetOrigin
	ldr	w1, [x20, #80]
	bl	_VectorCopy
	ldr	w8, [x19, #32]
Lloh97:
	adrp	x9, _SVF_BOT@GOTPAGE
Lloh98:
	ldr	x9, [x9, _SVF_BOT@GOTPAGEOFF]
Lloh99:
	ldr	w9, [x9]
	tst	w9, w8
	cset	w1, ne
	mov	x0, x26
	bl	_dmlab_spawn_inventory
	ldr	x8, [x20, #40]
	ldr	x9, [x21]
	ldr	w8, [x8, x9, lsl #2]
Lloh100:
	adrp	x9, _PMF_RESPAWNED@GOTPAGE
Lloh101:
	ldr	x9, [x9, _PMF_RESPAWNED@GOTPAGEOFF]
	str	w8, [x19, #8]
Lloh102:
	ldr	w8, [x9]
	ldr	w9, [x20, #96]
	orr	w8, w9, w8
	str	w8, [x20, #96]
	ldr	x8, [x25, #16]
	sub	x8, x20, x8
	lsr	x8, x8, #6
	mov	w9, #43691
	movk	w9, #43690, lsl #16
	mul	w0, w8, w9
	ldr	x8, [x19, #24]
	add	x1, x8, #128
	bl	_trap_GetUsercmd
	mov	x0, x19
	bl	_SetClientViewAngle
Lloh103:
	adrp	x8, _PMF_TIME_KNOCKBACK@GOTPAGE
Lloh104:
	ldr	x8, [x8, _PMF_TIME_KNOCKBACK@GOTPAGEOFF]
Lloh105:
	ldr	w8, [x8]
	ldr	w9, [x20, #96]
	orr	w8, w9, w8
	str	w8, [x20, #96]
	mov	w8, #100
	str	w8, [x20, #64]
	ldr	x8, [x25]
	str	x8, [x20, #176]
Lloh106:
	adrp	x9, _g_inactivity@GOTPAGE
Lloh107:
	ldr	x9, [x9, _g_inactivity@GOTPAGEOFF]
Lloh108:
	ldrsw	x9, [x9]
	mov	w10, #1000
	madd	x8, x9, x10, x8
	stp	xzr, x8, [x20, #160]
Lloh109:
	adrp	x8, _TORSO_STAND@GOTPAGE
Lloh110:
	ldr	x8, [x8, _TORSO_STAND@GOTPAGEOFF]
Lloh111:
	ldr	w8, [x8]
Lloh112:
	adrp	x9, _LEGS_IDLE@GOTPAGE
Lloh113:
	ldr	x9, [x9, _LEGS_IDLE@GOTPAGEOFF]
Lloh114:
	ldr	w9, [x9]
	stp	w9, w8, [x20, #88]
	ldr	w8, [x25, #8]
	cbz	w8, LBB0_19
; %bb.18:
	mov	x0, x19
	bl	_MoveClientToIntermission
	b	LBB0_25
LBB0_19:
	ldr	x8, [x19, #24]
	ldr	x8, [x8, #104]
Lloh115:
	adrp	x9, _TEAM_SPECTATOR@GOTPAGE
Lloh116:
	ldr	x9, [x9, _TEAM_SPECTATOR@GOTPAGEOFF]
Lloh117:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_25
; %bb.20:
	mov	x0, x19
	bl	_G_KillBox
	ldr	w8, [x24]
	str	w8, [x20, #68]
Lloh118:
	adrp	x8, _WEAPON_READY@GOTPAGE
Lloh119:
	ldr	x8, [x8, _WEAPON_READY@GOTPAGEOFF]
Lloh120:
	ldr	w8, [x8]
	str	w8, [x20, #84]
	ldur	x0, [x29, #-200]                ; 8-byte Folded Reload
	mov	x1, x19
	bl	_G_UseTargets
	mov	w8, #1
	str	w8, [x20, #68]
Lloh121:
	adrp	x8, _WP_NUM_WEAPONS@GOTPAGE
Lloh122:
	ldr	x8, [x8, _WP_NUM_WEAPONS@GOTPAGEOFF]
Lloh123:
	ldr	w8, [x8]
	ldr	x9, [x22]
LBB0_21:                                ; =>This Inner Loop Header: Depth=1
	cmp	w8, #2
	b.lt	LBB0_24
; %bb.22:                               ;   in Loop: Header=BB0_21 Depth=1
	sub	w8, w8, #1
	ldr	x10, [x20, #40]
	ldr	w10, [x10, x9, lsl #2]
	lsr	w10, w10, w8
	tbz	w10, #0, LBB0_21
; %bb.23:
	str	w8, [x20, #68]
LBB0_24:
	ldr	x8, [x19, #24]
	ldr	w0, [x8, #80]
	ldr	w1, [x19, #36]
	bl	_VectorCopy
	ldr	x8, [x19, #24]
	ldr	w0, [x8, #80]
Lloh124:
	adrp	x8, _EV_PLAYER_TELEPORT_IN@GOTPAGE
Lloh125:
	ldr	x8, [x8, _EV_PLAYER_TELEPORT_IN@GOTPAGEOFF]
Lloh126:
	ldr	w1, [x8]
	bl	_G_TempEntity
	ldr	w8, [x19, #12]
	str	w8, [x0, #12]
	mov	x0, x19
	bl	_trap_LinkEntity
LBB0_25:
	ldr	x8, [x25]
	sub	x9, x8, #100
	str	x9, [x20, #72]
	ldr	x9, [x19, #24]
	str	x8, [x9, #128]
Lloh127:
	adrp	x8, _g_entities@GOTPAGE
Lloh128:
	ldr	x8, [x8, _g_entities@GOTPAGEOFF]
Lloh129:
	ldr	x8, [x8]
	sub	x8, x19, x8
	lsr	x8, x8, #5
	mov	w9, #43691
	movk	w9, #43690, lsl #16
	mul	w0, w8, w9
	bl	_ClientThink
	ldr	x8, [x19, #24]
	ldr	x8, [x8, #112]
Lloh130:
	adrp	x9, _SPECTATOR_FOLLOW@GOTPAGE
Lloh131:
	ldr	x9, [x9, _SPECTATOR_FOLLOW@GOTPAGEOFF]
Lloh132:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_27
; %bb.26:
	mov	x0, x19
	bl	_ClientEndFrame
LBB0_27:
	ldr	x2, [x27]
	mov	x0, x26
	mov	x1, x23
	bl	_BG_PlayerStateToEntityState
	ldur	x8, [x29, #-168]                ; 8-byte Folded Reload
	mov	sp, x8
	ldur	x8, [x29, #-104]
Lloh133:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh134:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh135:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_31
; %bb.28:
	sub	sp, x29, #96
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp], #112              ; 16-byte Folded Reload
	ret
LBB0_29:
	ldr	x8, [x20, #152]
	cbz	x8, LBB0_4
; %bb.30:
	ldr	x8, [x10]
	str	x8, [x20, #144]
	ldr	w8, [x19, #32]
	ldr	w9, [x11]
	tst	w9, w8
	cset	w2, ne
	bl	_SelectInitialSpawnPoint
	b	LBB0_6
LBB0_31:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh31, Lloh32, Lloh33
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh30
	.loh AdrpLdrGotLdr	Lloh81, Lloh82, Lloh83
	.loh AdrpLdrGot	Lloh79, Lloh80
	.loh AdrpLdrGot	Lloh77, Lloh78
	.loh AdrpLdrGotLdr	Lloh74, Lloh75, Lloh76
	.loh AdrpLdrGotLdr	Lloh71, Lloh72, Lloh73
	.loh AdrpLdrGotLdr	Lloh68, Lloh69, Lloh70
	.loh AdrpLdrGotLdr	Lloh65, Lloh66, Lloh67
	.loh AdrpLdrGotLdr	Lloh62, Lloh63, Lloh64
	.loh AdrpAdd	Lloh60, Lloh61
	.loh AdrpLdrGot	Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh55, Lloh56, Lloh57
	.loh AdrpLdrGot	Lloh53, Lloh54
	.loh AdrpAdd	Lloh51, Lloh52
	.loh AdrpLdrGot	Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh46, Lloh47, Lloh48
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh45
	.loh AdrpLdrGotLdr	Lloh87, Lloh88, Lloh89
	.loh AdrpLdrGotLdr	Lloh84, Lloh85, Lloh86
	.loh AdrpLdrGotLdr	Lloh112, Lloh113, Lloh114
	.loh AdrpLdrGotLdr	Lloh109, Lloh110, Lloh111
	.loh AdrpLdrGotLdr	Lloh106, Lloh107, Lloh108
	.loh AdrpLdrGotLdr	Lloh103, Lloh104, Lloh105
	.loh AdrpLdrGotLdr	Lloh100, Lloh101, Lloh102
	.loh AdrpLdrGotLdr	Lloh97, Lloh98, Lloh99
	.loh AdrpLdrGot	Lloh95, Lloh96
	.loh AdrpLdrGotLdr	Lloh92, Lloh93, Lloh94
	.loh AdrpLdrGot	Lloh90, Lloh91
	.loh AdrpLdrGotLdr	Lloh115, Lloh116, Lloh117
	.loh AdrpLdrGotLdr	Lloh121, Lloh122, Lloh123
	.loh AdrpLdrGotLdr	Lloh118, Lloh119, Lloh120
	.loh AdrpLdrGotLdr	Lloh124, Lloh125, Lloh126
	.loh AdrpLdrGotLdr	Lloh130, Lloh131, Lloh132
	.loh AdrpLdrGotLdr	Lloh127, Lloh128, Lloh129
	.loh AdrpLdrGotLdr	Lloh133, Lloh134, Lloh135
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_PERSISTANT,4,2             ; @MAX_PERSISTANT
	.comm	_MAX_INFO_STRING,4,2            ; @MAX_INFO_STRING
	.comm	_g_entities,8,3                 ; @g_entities
	.comm	_TEAM_SPECTATOR,8,3             ; @TEAM_SPECTATOR
	.comm	_g_gametype,8,3                 ; @g_gametype
	.comm	_GT_CTF,8,3                     ; @GT_CTF
	.comm	_SVF_BOT,4,2                    ; @SVF_BOT
	.comm	_qtrue,8,3                      ; @qtrue
	.comm	_TEAM_ACTIVE,4,2                ; @TEAM_ACTIVE
	.comm	_EF_KAMIKAZE,4,2                ; @EF_KAMIKAZE
	.comm	_EF_TELEPORT_BIT,4,2            ; @EF_TELEPORT_BIT
	.comm	_EF_VOTED,4,2                   ; @EF_VOTED
	.comm	_EF_TEAMVOTED,4,2               ; @EF_TEAMVOTED
	.comm	_PERS_SPAWN_COUNT,8,3           ; @PERS_SPAWN_COUNT
	.comm	_PERS_TEAM,8,3                  ; @PERS_TEAM
	.comm	_level,24,3                     ; @level
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"handicap"

	.comm	_STAT_MAX_HEALTH,8,3            ; @STAT_MAX_HEALTH
	.comm	_ENTITYNUM_NONE,4,2             ; @ENTITYNUM_NONE
l_.str.1:                               ; @.str.1
	.asciz	"player"

	.comm	_CONTENTS_BODY,4,2              ; @CONTENTS_BODY
	.comm	_MASK_PLAYERSOLID,4,2           ; @MASK_PLAYERSOLID
	.comm	_player_die,4,2                 ; @player_die
	.comm	_playerMins,4,2                 ; @playerMins
	.comm	_playerMaxs,4,2                 ; @playerMaxs
	.comm	_WP_MACHINEGUN,4,2              ; @WP_MACHINEGUN
	.comm	_STAT_WEAPONS,8,3               ; @STAT_WEAPONS
	.comm	_g_unlimitedAmmo,8,3            ; @g_unlimitedAmmo
	.comm	_GT_TEAM,8,3                    ; @GT_TEAM
	.comm	_WP_GAUNTLET,4,2                ; @WP_GAUNTLET
	.comm	_WP_GRAPPLING_HOOK,8,3          ; @WP_GRAPPLING_HOOK
	.comm	_STAT_HEALTH,8,3                ; @STAT_HEALTH
	.comm	_PMF_RESPAWNED,4,2              ; @PMF_RESPAWNED
	.comm	_PMF_TIME_KNOCKBACK,4,2         ; @PMF_TIME_KNOCKBACK
	.comm	_g_inactivity,4,2               ; @g_inactivity
	.comm	_TORSO_STAND,4,2                ; @TORSO_STAND
	.comm	_LEGS_IDLE,4,2                  ; @LEGS_IDLE
	.comm	_WEAPON_READY,4,2               ; @WEAPON_READY
	.comm	_WP_NUM_WEAPONS,4,2             ; @WP_NUM_WEAPONS
	.comm	_EV_PLAYER_TELEPORT_IN,4,2      ; @EV_PLAYER_TELEPORT_IN
	.comm	_SPECTATOR_FOLLOW,8,3           ; @SPECTATOR_FOLLOW
.subsections_via_symbols
