	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_InGame_Cache                   ## -- Begin function InGame_Cache
	.p2align	4, 0x90
_InGame_Cache:                          ## @InGame_Cache
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_INGAME_FRAME@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	popq	%rbp
	jmp	_trap_R_RegisterShaderNoMip     ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_INGAME_FRAME,4,2               ## @INGAME_FRAME
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_InGame_Cache                   ; -- Begin function InGame_Cache
	.p2align	2
_InGame_Cache:                          ; @InGame_Cache
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _INGAME_FRAME@GOTPAGE
Lloh1:
	ldr	x8, [x8, _INGAME_FRAME@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	b	_trap_R_RegisterShaderNoMip
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_INGAME_FRAME,4,2               ; @INGAME_FRAME
.subsections_via_symbols
