	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function vga_render_graphics
_vga_render_graphics:                   ## @vga_render_graphics
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	(%rdi), %eax
	testl	%eax, %eax
	jle	LBB0_7
## %bb.1:
	movq	%rdi, %r15
	movl	4(%rdi), %ebx
	xorl	%r14d, %r14d
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	incl	%r14d
	cmpl	%eax, %r14d
	jge	LBB0_7
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
	testl	%ebx, %ebx
	jle	LBB0_6
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	xorl	%r12d, %r12d
	.p2align	4, 0x90
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	imull	%r14d, %ebx
	addl	%r12d, %ebx
	movq	%r15, %rdi
	movl	%r12d, %esi
	movl	%r14d, %edx
	callq	_vga_get_pixel
	movq	8(%r15), %rcx
	movq	(%rcx), %rcx
	movslq	%ebx, %rdx
	movl	%eax, (%rcx,%rdx,4)
	incl	%r12d
	movl	4(%r15), %ebx
	cmpl	%ebx, %r12d
	jl	LBB0_4
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	(%r15), %eax
	jmp	LBB0_6
LBB0_7:
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_vga_render_graphics
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function vga_render_graphics
_vga_render_graphics:                   ; @vga_render_graphics
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	ldr	w9, [x0]
	cmp	w9, #1
	b.lt	LBB0_7
; %bb.1:
	mov	x19, x0
	mov	w20, #0
	ldr	w8, [x0, #4]
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	w20, w20, #1
	cmp	w20, w9
	b.ge	LBB0_7
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_5 Depth 2
	cmp	w8, #1
	b.lt	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w21, #0
LBB0_5:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	madd	w22, w20, w8, w21
	mov	x0, x19
	mov	x1, x21
	mov	x2, x20
	bl	_vga_get_pixel
	ldr	x8, [x19, #8]
	ldr	x8, [x8]
	str	w0, [x8, w22, sxtw #2]
	add	w21, w21, #1
	ldr	w8, [x19, #4]
	cmp	w21, w8
	b.lt	LBB0_5
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	w9, [x19]
	b	LBB0_2
LBB0_7:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_vga_render_graphics
.subsections_via_symbols
