	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function init
LCPI0_0:
	.long	0x40800000                      ## float 4
LCPI0_1:
	.long	0x3f800000                      ## float 1
LCPI0_2:
	.long	0x3f333333                      ## float 0.699999988
LCPI0_3:
	.long	0x3f000000                      ## float 0.5
LCPI0_4:
	.long	0x40000000                      ## float 2
LCPI0_5:
	.long	0x3fa66666                      ## float 1.29999995
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_init:                                  ## @init
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	_GL_LIGHT0@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	movq	_GL_POSITION@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	_init.pos(%rip), %rdx
	callq	_glLightfv
	movq	_GL_CULL_FACE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glEnable
	movq	_GL_LIGHTING@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glEnable
	movl	(%rbx), %edi
	callq	_glEnable
	movq	_GL_DEPTH_TEST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glEnable
	movl	$1, %edi
	callq	_glGenLists
	movq	_gear1@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	movq	_GL_COMPILE@GOTPCREL(%rip), %r14
	movl	(%r14), %esi
	movl	%eax, %edi
	callq	_glNewList
	movq	_GL_FRONT@GOTPCREL(%rip), %r15
	movl	(%r15), %edi
	movq	_GL_AMBIENT_AND_DIFFUSE@GOTPCREL(%rip), %rbx
	movl	(%rbx), %esi
	leaq	_init.red(%rip), %rdx
	callq	_glMaterialfv
	movss	LCPI0_0(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_2(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	movaps	%xmm0, %xmm2
	movl	$20, %edi
	callq	_gear
	xorl	%eax, %eax
	callq	_glEndList
	movl	$1, %edi
	callq	_glGenLists
	movq	_gear2@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	movl	(%r14), %esi
	movl	%eax, %edi
	callq	_glNewList
	movl	(%r15), %edi
	movl	(%rbx), %esi
	leaq	_init.green(%rip), %rdx
	callq	_glMaterialfv
	movss	LCPI0_3(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_4(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	movaps	%xmm1, %xmm2
	movl	$10, %edi
	movss	LCPI0_2(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	callq	_gear
	xorl	%eax, %eax
	callq	_glEndList
	movl	$1, %edi
	callq	_glGenLists
	movq	_gear3@GOTPCREL(%rip), %rcx
	movl	%eax, (%rcx)
	movl	(%r14), %esi
	movl	%eax, %edi
	callq	_glNewList
	movl	(%r15), %edi
	movl	(%rbx), %esi
	leaq	_init.blue(%rip), %rdx
	callq	_glMaterialfv
	movss	LCPI0_5(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_4(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	movss	LCPI0_3(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	movl	$10, %edi
	movss	LCPI0_2(%rip), %xmm3            ## xmm3 = mem[0],zero,zero,zero
	callq	_gear
	xorl	%eax, %eax
	callq	_glEndList
	movq	_GL_NORMALIZE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_glEnable                       ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.section	__DATA,__data
	.p2align	4                               ## @init.pos
_init.pos:
	.long	0x40a00000                      ## float 5
	.long	0x40a00000                      ## float 5
	.long	0x41200000                      ## float 10
	.long	0x00000000                      ## float 0

	.p2align	4                               ## @init.red
_init.red:
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3dcccccd                      ## float 0.100000001
	.long	0x00000000                      ## float 0
	.long	0x3f800000                      ## float 1

	.p2align	4                               ## @init.green
_init.green:
	.long	0x00000000                      ## float 0
	.long	0x3f4ccccd                      ## float 0.800000011
	.long	0x3e4ccccd                      ## float 0.200000003
	.long	0x3f800000                      ## float 1

	.p2align	4                               ## @init.blue
_init.blue:
	.long	0x3e4ccccd                      ## float 0.200000003
	.long	0x3e4ccccd                      ## float 0.200000003
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1

	.comm	_GL_LIGHT0,4,2                  ## @GL_LIGHT0
	.comm	_GL_POSITION,4,2                ## @GL_POSITION
	.comm	_GL_CULL_FACE,4,2               ## @GL_CULL_FACE
	.comm	_GL_LIGHTING,4,2                ## @GL_LIGHTING
	.comm	_GL_DEPTH_TEST,4,2              ## @GL_DEPTH_TEST
	.comm	_gear1,4,2                      ## @gear1
	.comm	_GL_COMPILE,4,2                 ## @GL_COMPILE
	.comm	_GL_FRONT,4,2                   ## @GL_FRONT
	.comm	_GL_AMBIENT_AND_DIFFUSE,4,2     ## @GL_AMBIENT_AND_DIFFUSE
	.comm	_gear2,4,2                      ## @gear2
	.comm	_gear3,4,2                      ## @gear3
	.comm	_GL_NORMALIZE,4,2               ## @GL_NORMALIZE
	.no_dead_strip	_init
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function init
_init:                                  ; @init
	.cfi_startproc
; %bb.0:
	stp	d9, d8, [sp, #-64]!             ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset b8, -56
	.cfi_offset b9, -64
Lloh0:
	adrp	x19, _GL_LIGHT0@GOTPAGE
Lloh1:
	ldr	x19, [x19, _GL_LIGHT0@GOTPAGEOFF]
	ldr	w0, [x19]
Lloh2:
	adrp	x8, _GL_POSITION@GOTPAGE
Lloh3:
	ldr	x8, [x8, _GL_POSITION@GOTPAGEOFF]
Lloh4:
	ldr	w1, [x8]
Lloh5:
	adrp	x2, _init.pos@PAGE
Lloh6:
	add	x2, x2, _init.pos@PAGEOFF
	bl	_glLightfv
Lloh7:
	adrp	x8, _GL_CULL_FACE@GOTPAGE
Lloh8:
	ldr	x8, [x8, _GL_CULL_FACE@GOTPAGEOFF]
Lloh9:
	ldr	w0, [x8]
	bl	_glEnable
Lloh10:
	adrp	x8, _GL_LIGHTING@GOTPAGE
Lloh11:
	ldr	x8, [x8, _GL_LIGHTING@GOTPAGEOFF]
Lloh12:
	ldr	w0, [x8]
	bl	_glEnable
	ldr	w0, [x19]
	bl	_glEnable
Lloh13:
	adrp	x8, _GL_DEPTH_TEST@GOTPAGE
Lloh14:
	ldr	x8, [x8, _GL_DEPTH_TEST@GOTPAGEOFF]
Lloh15:
	ldr	w0, [x8]
	bl	_glEnable
	mov	w0, #1
	bl	_glGenLists
Lloh16:
	adrp	x8, _gear1@GOTPAGE
Lloh17:
	ldr	x8, [x8, _gear1@GOTPAGEOFF]
Lloh18:
	str	w0, [x8]
Lloh19:
	adrp	x19, _GL_COMPILE@GOTPAGE
Lloh20:
	ldr	x19, [x19, _GL_COMPILE@GOTPAGEOFF]
	ldr	w1, [x19]
	bl	_glNewList
Lloh21:
	adrp	x20, _GL_FRONT@GOTPAGE
Lloh22:
	ldr	x20, [x20, _GL_FRONT@GOTPAGEOFF]
	ldr	w0, [x20]
Lloh23:
	adrp	x21, _GL_AMBIENT_AND_DIFFUSE@GOTPAGE
Lloh24:
	ldr	x21, [x21, _GL_AMBIENT_AND_DIFFUSE@GOTPAGEOFF]
	ldr	w1, [x21]
Lloh25:
	adrp	x2, _init.red@PAGE
Lloh26:
	add	x2, x2, _init.red@PAGEOFF
	bl	_glMaterialfv
	mov	w8, #13107
	movk	w8, #16179, lsl #16
	fmov	s8, w8
	fmov	s0, #1.00000000
	fmov	s1, #4.00000000
	fmov	s2, #1.00000000
	mov	w0, #20
	fmov	s3, s8
	bl	_gear
	bl	_glEndList
	mov	w0, #1
	bl	_glGenLists
Lloh27:
	adrp	x8, _gear2@GOTPAGE
Lloh28:
	ldr	x8, [x8, _gear2@GOTPAGEOFF]
Lloh29:
	str	w0, [x8]
	ldr	w1, [x19]
	bl	_glNewList
	ldr	w0, [x20]
	ldr	w1, [x21]
Lloh30:
	adrp	x2, _init.green@PAGE
Lloh31:
	add	x2, x2, _init.green@PAGEOFF
	bl	_glMaterialfv
	fmov	s0, #0.50000000
	fmov	s1, #2.00000000
	fmov	s2, #2.00000000
	mov	w0, #10
	fmov	s3, s8
	bl	_gear
	bl	_glEndList
	mov	w0, #1
	bl	_glGenLists
Lloh32:
	adrp	x8, _gear3@GOTPAGE
Lloh33:
	ldr	x8, [x8, _gear3@GOTPAGEOFF]
Lloh34:
	str	w0, [x8]
	ldr	w1, [x19]
	bl	_glNewList
	ldr	w0, [x20]
	ldr	w1, [x21]
Lloh35:
	adrp	x2, _init.blue@PAGE
Lloh36:
	add	x2, x2, _init.blue@PAGEOFF
	bl	_glMaterialfv
	mov	w8, #26214
	movk	w8, #16294, lsl #16
	fmov	s0, w8
	fmov	s1, #2.00000000
	fmov	s2, #0.50000000
	mov	w0, #10
	fmov	s3, s8
	bl	_gear
	bl	_glEndList
Lloh37:
	adrp	x8, _GL_NORMALIZE@GOTPAGE
Lloh38:
	ldr	x8, [x8, _GL_NORMALIZE@GOTPAGEOFF]
Lloh39:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp], #64               ; 16-byte Folded Reload
	b	_glEnable
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpLdrGotStr	Lloh32, Lloh33, Lloh34
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpLdrGotStr	Lloh27, Lloh28, Lloh29
	.loh AdrpAdd	Lloh25, Lloh26
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGotStr	Lloh16, Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__DATA,__data
	.p2align	2                               ; @init.pos
_init.pos:
	.long	0x40a00000                      ; float 5
	.long	0x40a00000                      ; float 5
	.long	0x41200000                      ; float 10
	.long	0x00000000                      ; float 0

	.p2align	2                               ; @init.red
_init.red:
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3dcccccd                      ; float 0.100000001
	.long	0x00000000                      ; float 0
	.long	0x3f800000                      ; float 1

	.p2align	2                               ; @init.green
_init.green:
	.long	0x00000000                      ; float 0
	.long	0x3f4ccccd                      ; float 0.800000011
	.long	0x3e4ccccd                      ; float 0.200000003
	.long	0x3f800000                      ; float 1

	.p2align	2                               ; @init.blue
_init.blue:
	.long	0x3e4ccccd                      ; float 0.200000003
	.long	0x3e4ccccd                      ; float 0.200000003
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1

	.comm	_GL_LIGHT0,4,2                  ; @GL_LIGHT0
	.comm	_GL_POSITION,4,2                ; @GL_POSITION
	.comm	_GL_CULL_FACE,4,2               ; @GL_CULL_FACE
	.comm	_GL_LIGHTING,4,2                ; @GL_LIGHTING
	.comm	_GL_DEPTH_TEST,4,2              ; @GL_DEPTH_TEST
	.comm	_gear1,4,2                      ; @gear1
	.comm	_GL_COMPILE,4,2                 ; @GL_COMPILE
	.comm	_GL_FRONT,4,2                   ; @GL_FRONT
	.comm	_GL_AMBIENT_AND_DIFFUSE,4,2     ; @GL_AMBIENT_AND_DIFFUSE
	.comm	_gear2,4,2                      ; @gear2
	.comm	_gear3,4,2                      ; @gear3
	.comm	_GL_NORMALIZE,4,2               ; @GL_NORMALIZE
	.no_dead_strip	_init
.subsections_via_symbols
