	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function yuv420p_use
_yuv420p_use:                           ## @yuv420p_use
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	leaq	L_.str(%rip), %rdi
	callq	_ALOGI
	movq	_GL_UNPACK_ALIGNMENT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	$1, %esi
	callq	_glPixelStorei
	movl	24(%r14), %edi
	callq	_glUseProgram
	leaq	L_.str.1(%rip), %rdi
	callq	_IJK_GLES2_checkError_TRACE
	movq	(%r14), %rsi
	cmpq	$0, (%rsi)
	jne	LBB0_2
## %bb.1:
	movl	$3, %edi
	callq	_glGenTextures
LBB0_2:
	movq	_GL_TEXTURE0@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	callq	_glActiveTexture
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edi
	movq	(%r14), %rax
	movq	(%rax), %rsi
	callq	_glBindTexture
	movl	(%rbx), %edi
	movq	_GL_TEXTURE_MAG_FILTER@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_GL_LINEAR@GOTPCREL(%rip), %r15
	movl	(%r15), %edx
	callq	_glTexParameteri
	movl	(%rbx), %edi
	movq	_GL_TEXTURE_MIN_FILTER@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	(%r15), %edx
	callq	_glTexParameteri
	movl	(%rbx), %edi
	movq	_GL_TEXTURE_WRAP_S@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_GL_CLAMP_TO_EDGE@GOTPCREL(%rip), %r12
	movl	(%r12), %edx
	callq	_glTexParameterf
	movl	(%rbx), %edi
	movq	_GL_TEXTURE_WRAP_T@GOTPCREL(%rip), %r13
	movl	(%r13), %esi
	movl	(%r12), %edx
	callq	_glTexParameterf
	movq	16(%r14), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	callq	_glUniform1i
	movq	_GL_TEXTURE0@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	incq	%rdi
	callq	_glActiveTexture
	movl	(%rbx), %edi
	movq	(%r14), %rax
	movq	8(%rax), %rsi
	callq	_glBindTexture
	movl	(%rbx), %edi
	movq	_GL_TEXTURE_MAG_FILTER@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	(%r15), %edx
	callq	_glTexParameteri
	movl	(%rbx), %edi
	movq	_GL_TEXTURE_MIN_FILTER@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	(%r15), %edx
	callq	_glTexParameteri
	movl	(%rbx), %edi
	movq	_GL_TEXTURE_WRAP_S@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	(%r12), %edx
	callq	_glTexParameterf
	movl	(%rbx), %edi
	movl	(%r13), %esi
	movl	(%r12), %edx
	callq	_glTexParameterf
	movq	16(%r14), %rax
	movl	4(%rax), %edi
	movl	$1, %esi
	callq	_glUniform1i
	movq	_GL_TEXTURE0@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	addq	$2, %rdi
	callq	_glActiveTexture
	movl	(%rbx), %edi
	movq	(%r14), %rax
	movq	16(%rax), %rsi
	callq	_glBindTexture
	movl	(%rbx), %edi
	movq	_GL_TEXTURE_MAG_FILTER@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	(%r15), %edx
	callq	_glTexParameteri
	movl	(%rbx), %edi
	movq	_GL_TEXTURE_MIN_FILTER@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	(%r15), %edx
	callq	_glTexParameteri
	movl	(%rbx), %edi
	movq	_GL_TEXTURE_WRAP_S@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	(%r12), %edx
	callq	_glTexParameterf
	movl	(%rbx), %edi
	movl	(%r13), %esi
	movl	(%r12), %edx
	callq	_glTexParameterf
	movq	16(%r14), %rax
	movl	8(%rax), %edi
	movl	$2, %esi
	callq	_glUniform1i
	movl	8(%r14), %ebx
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movl	(%rax), %r14d
	xorl	%eax, %eax
	callq	_IJK_GLES2_getColorMatrix_bt709
	movl	%ebx, %edi
	movl	$1, %esi
	movl	%r14d, %edx
	movl	%eax, %ecx
	callq	_glUniformMatrix3fv
	movq	_GL_TRUE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"use render yuv420p\n"

	.comm	_GL_UNPACK_ALIGNMENT,4,2        ## @GL_UNPACK_ALIGNMENT
L_.str.1:                               ## @.str.1
	.asciz	"glUseProgram"

	.comm	_GL_TEXTURE0,8,3                ## @GL_TEXTURE0
	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
	.comm	_GL_TEXTURE_MAG_FILTER,4,2      ## @GL_TEXTURE_MAG_FILTER
	.comm	_GL_LINEAR,4,2                  ## @GL_LINEAR
	.comm	_GL_TEXTURE_MIN_FILTER,4,2      ## @GL_TEXTURE_MIN_FILTER
	.comm	_GL_TEXTURE_WRAP_S,4,2          ## @GL_TEXTURE_WRAP_S
	.comm	_GL_CLAMP_TO_EDGE,4,2           ## @GL_CLAMP_TO_EDGE
	.comm	_GL_TEXTURE_WRAP_T,4,2          ## @GL_TEXTURE_WRAP_T
	.comm	_GL_FALSE,4,2                   ## @GL_FALSE
	.comm	_GL_TRUE,4,2                    ## @GL_TRUE
	.no_dead_strip	_yuv420p_use
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function yuv420p_use
_yuv420p_use:                           ; @yuv420p_use
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x0
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	bl	_ALOGI
Lloh2:
	adrp	x8, _GL_UNPACK_ALIGNMENT@GOTPAGE
Lloh3:
	ldr	x8, [x8, _GL_UNPACK_ALIGNMENT@GOTPAGEOFF]
Lloh4:
	ldr	w0, [x8]
	mov	w1, #1
	bl	_glPixelStorei
	ldr	w0, [x19, #24]
	bl	_glUseProgram
Lloh5:
	adrp	x0, l_.str.1@PAGE
Lloh6:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_IJK_GLES2_checkError_TRACE
	ldr	x1, [x19]
	ldr	x8, [x1]
	cbnz	x8, LBB0_2
; %bb.1:
	mov	w0, #3
	bl	_glGenTextures
LBB0_2:
Lloh7:
	adrp	x23, _GL_TEXTURE0@GOTPAGE
Lloh8:
	ldr	x23, [x23, _GL_TEXTURE0@GOTPAGEOFF]
	ldr	x0, [x23]
	bl	_glActiveTexture
Lloh9:
	adrp	x20, _GL_TEXTURE_2D@GOTPAGE
Lloh10:
	ldr	x20, [x20, _GL_TEXTURE_2D@GOTPAGEOFF]
	ldr	w0, [x20]
	ldr	x8, [x19]
	ldr	x1, [x8]
	bl	_glBindTexture
	ldr	w0, [x20]
Lloh11:
	adrp	x24, _GL_TEXTURE_MAG_FILTER@GOTPAGE
Lloh12:
	ldr	x24, [x24, _GL_TEXTURE_MAG_FILTER@GOTPAGEOFF]
	ldr	w1, [x24]
Lloh13:
	adrp	x21, _GL_LINEAR@GOTPAGE
Lloh14:
	ldr	x21, [x21, _GL_LINEAR@GOTPAGEOFF]
	ldr	w2, [x21]
	bl	_glTexParameteri
	ldr	w0, [x20]
Lloh15:
	adrp	x25, _GL_TEXTURE_MIN_FILTER@GOTPAGE
Lloh16:
	ldr	x25, [x25, _GL_TEXTURE_MIN_FILTER@GOTPAGEOFF]
	ldr	w1, [x25]
	ldr	w2, [x21]
	bl	_glTexParameteri
	ldr	w0, [x20]
Lloh17:
	adrp	x26, _GL_TEXTURE_WRAP_S@GOTPAGE
Lloh18:
	ldr	x26, [x26, _GL_TEXTURE_WRAP_S@GOTPAGEOFF]
	ldr	w1, [x26]
Lloh19:
	adrp	x22, _GL_CLAMP_TO_EDGE@GOTPAGE
Lloh20:
	ldr	x22, [x22, _GL_CLAMP_TO_EDGE@GOTPAGEOFF]
	ldr	w2, [x22]
	bl	_glTexParameterf
	ldr	w0, [x20]
Lloh21:
	adrp	x27, _GL_TEXTURE_WRAP_T@GOTPAGE
Lloh22:
	ldr	x27, [x27, _GL_TEXTURE_WRAP_T@GOTPAGEOFF]
	ldr	w1, [x27]
	ldr	w2, [x22]
	bl	_glTexParameterf
	ldr	x8, [x19, #16]
	ldr	w0, [x8]
	mov	w1, #0
	bl	_glUniform1i
	ldr	x8, [x23]
	add	x0, x8, #1
	bl	_glActiveTexture
	ldr	w0, [x20]
	ldr	x8, [x19]
	ldr	x1, [x8, #8]
	bl	_glBindTexture
	ldr	w0, [x20]
	ldr	w1, [x24]
	ldr	w2, [x21]
	bl	_glTexParameteri
	ldr	w0, [x20]
	ldr	w1, [x25]
	ldr	w2, [x21]
	bl	_glTexParameteri
	ldr	w0, [x20]
	ldr	w1, [x26]
	ldr	w2, [x22]
	bl	_glTexParameterf
	ldr	w0, [x20]
	ldr	w1, [x27]
	ldr	w2, [x22]
	bl	_glTexParameterf
	ldr	x8, [x19, #16]
	ldr	w0, [x8, #4]
	mov	w1, #1
	bl	_glUniform1i
	ldr	x8, [x23]
	add	x0, x8, #2
	bl	_glActiveTexture
	ldr	w0, [x20]
	ldr	x8, [x19]
	ldr	x1, [x8, #16]
	bl	_glBindTexture
	ldr	w0, [x20]
	ldr	w1, [x24]
	ldr	w2, [x21]
	bl	_glTexParameteri
	ldr	w0, [x20]
	ldr	w1, [x25]
	ldr	w2, [x21]
	bl	_glTexParameteri
	ldr	w0, [x20]
	ldr	w1, [x26]
	ldr	w2, [x22]
	bl	_glTexParameterf
	ldr	w0, [x20]
	ldr	w1, [x27]
	ldr	w2, [x22]
	bl	_glTexParameterf
	ldr	x8, [x19, #16]
	ldr	w0, [x8, #8]
	mov	w1, #2
	bl	_glUniform1i
	ldr	w19, [x19, #8]
Lloh23:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh24:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
Lloh25:
	ldr	w20, [x8]
	bl	_IJK_GLES2_getColorMatrix_bt709
	mov	x3, x0
	mov	x0, x19
	mov	w1, #1
	mov	x2, x20
	bl	_glUniformMatrix3fv
Lloh26:
	adrp	x8, _GL_TRUE@GOTPAGE
Lloh27:
	ldr	x8, [x8, _GL_TRUE@GOTPAGEOFF]
Lloh28:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"use render yuv420p\n"

	.comm	_GL_UNPACK_ALIGNMENT,4,2        ; @GL_UNPACK_ALIGNMENT
l_.str.1:                               ; @.str.1
	.asciz	"glUseProgram"

	.comm	_GL_TEXTURE0,8,3                ; @GL_TEXTURE0
	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
	.comm	_GL_TEXTURE_MAG_FILTER,4,2      ; @GL_TEXTURE_MAG_FILTER
	.comm	_GL_LINEAR,4,2                  ; @GL_LINEAR
	.comm	_GL_TEXTURE_MIN_FILTER,4,2      ; @GL_TEXTURE_MIN_FILTER
	.comm	_GL_TEXTURE_WRAP_S,4,2          ; @GL_TEXTURE_WRAP_S
	.comm	_GL_CLAMP_TO_EDGE,4,2           ; @GL_CLAMP_TO_EDGE
	.comm	_GL_TEXTURE_WRAP_T,4,2          ; @GL_TEXTURE_WRAP_T
	.comm	_GL_FALSE,4,2                   ; @GL_FALSE
	.comm	_GL_TRUE,4,2                    ; @GL_TRUE
	.no_dead_strip	_yuv420p_use
.subsections_via_symbols
