	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function vmw_dx_shader_create
_vmw_dx_shader_create:                  ## @vmw_dx_shader_create
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	8(%rdi), %r15
	callq	_vmw_res_to_dx_shader
	movq	%rax, %r14
	xorl	%edi, %edi
	cmpl	$0, 4(%rax)
	sete	%dil
	callq	_WARN_ON_ONCE
	movq	%rbx, %rdi
	callq	_vmw_resource_mob_attached
	testq	%rax, %rax
	je	LBB0_1
## %bb.2:
	movq	%r15, %rdi
	callq	_mutex_lock
	movq	%rbx, %rdi
	callq	_vmw_dx_shader_unscrub
	movl	%eax, %r12d
	movq	%r15, %rdi
	callq	_mutex_unlock
	jmp	LBB0_3
LBB0_1:
	xorl	%r12d, %r12d
LBB0_3:
	movl	(%r14), %eax
	movl	%eax, (%rbx)
	movl	%r12d, %eax
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_vmw_dx_shader_create
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function vmw_dx_shader_create
_vmw_dx_shader_create:                  ; @vmw_dx_shader_create
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
	ldr	x21, [x0, #8]
	bl	_vmw_res_to_dx_shader
	mov	x20, x0
	ldr	w8, [x0, #4]
	cmp	w8, #0
	cset	w0, eq
	bl	_WARN_ON_ONCE
	mov	x0, x19
	bl	_vmw_resource_mob_attached
	cbz	x0, LBB0_2
; %bb.1:
	mov	x0, x21
	bl	_mutex_lock
	mov	x0, x19
	bl	_vmw_dx_shader_unscrub
	mov	x22, x0
	mov	x0, x21
	bl	_mutex_unlock
	b	LBB0_3
LBB0_2:
	mov	w22, #0
LBB0_3:
	ldr	w8, [x20]
	str	w8, [x19]
	mov	x0, x22
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_vmw_dx_shader_create
.subsections_via_symbols
