	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function v3d_cl_job_timedout
_v3d_cl_job_timedout:                   ## @v3d_cl_job_timedout
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, %r14
	movq	%rdx, %r13
	movl	%esi, %r12d
	movq	%rdi, %r15
	callq	_to_v3d_job
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	movl	%r12d, %edi
	callq	_V3D_CLE_CTNCA
	xorl	%edi, %edi
	movl	%eax, %esi
	callq	_V3D_CORE_READ
	movq	%rax, %rbx
	movl	%r12d, %edi
	callq	_V3D_CLE_CTNRA
	xorl	%edi, %edi
	movl	%eax, %esi
	callq	_V3D_CORE_READ
	cmpq	%rbx, (%r13)
	jne	LBB0_2
## %bb.1:
	cmpq	%rax, (%r14)
	jne	LBB0_2
## %bb.3:
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movq	%r15, %rsi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_v3d_gpu_reset_for_timeout      ## TAILCALL
LBB0_2:
	movq	%rbx, (%r13)
	movq	%rax, (%r14)
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_v3d_cl_job_timedout
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function v3d_cl_job_timedout
_v3d_cl_job_timedout:                   ; @v3d_cl_job_timedout
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x3
	mov	x20, x2
	mov	x24, x1
	mov	x21, x0
	bl	_to_v3d_job
	ldr	x22, [x0]
	mov	x0, x24
	bl	_V3D_CLE_CTNCA
	mov	x1, x0
	mov	w0, #0
	bl	_V3D_CORE_READ
	mov	x23, x0
	mov	x0, x24
	bl	_V3D_CLE_CTNRA
	mov	x1, x0
	mov	w0, #0
	bl	_V3D_CORE_READ
	ldr	x8, [x20]
	cmp	x8, x23
	b.ne	LBB0_3
; %bb.1:
	ldr	x8, [x19]
	cmp	x8, x0
	b.ne	LBB0_3
; %bb.2:
	mov	x0, x22
	mov	x1, x21
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_v3d_gpu_reset_for_timeout
LBB0_3:
	str	x23, [x20]
	str	x0, [x19]
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_v3d_cl_job_timedout
.subsections_via_symbols
