	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function hid_bigben_play_effect
_hid_bigben_play_effect:                ## @hid_bigben_play_effect
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	(%rdx), %rax
	movq	_FF_RUMBLE@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_4
## %bb.1:
	xorl	%eax, %eax
	cmpq	$0, 16(%rdx)
	setne	%al
	movl	8(%rdx), %ecx
	leal	255(%rcx), %edx
	testl	%ecx, %ecx
	cmovnsl	%ecx, %edx
	sarl	$8, %edx
	movslq	%edx, %rcx
	cmpq	%rax, (%rsi)
	jne	LBB0_3
## %bb.2:
	cmpq	%rcx, 8(%rsi)
	je	LBB0_4
LBB0_3:
	movq	%rax, (%rsi)
	movq	%rcx, 8(%rsi)
	movl	$1, 16(%rsi)
	addq	$20, %rsi
	movq	%rsi, %rdi
	callq	_schedule_work
LBB0_4:
	xorl	%eax, %eax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_FF_RUMBLE,8,3                  ## @FF_RUMBLE
	.no_dead_strip	_hid_bigben_play_effect
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function hid_bigben_play_effect
_hid_bigben_play_effect:                ; @hid_bigben_play_effect
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	ldr	x8, [x2]
Lloh0:
	adrp	x9, _FF_RUMBLE@GOTPAGE
Lloh1:
	ldr	x9, [x9, _FF_RUMBLE@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_4
; %bb.1:
	ldr	x8, [x2, #16]
	cmp	x8, #0
	cset	w8, ne
	ldr	w9, [x2, #8]
	add	w10, w9, #255
	cmp	w9, #0
	csel	w9, w10, w9, lt
	sbfx	x9, x9, #8, #24
	ldr	x10, [x1]
	cmp	x10, x8
	b.ne	LBB0_3
; %bb.2:
	ldr	x10, [x1, #8]
	cmp	x10, x9
	b.eq	LBB0_4
LBB0_3:
	stp	x8, x9, [x1]
	mov	w8, #1
	str	w8, [x1, #16]
	add	x0, x1, #20
	bl	_schedule_work
LBB0_4:
	mov	w0, #0
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_FF_RUMBLE,8,3                  ; @FF_RUMBLE
	.no_dead_strip	_hid_bigben_play_effect
.subsections_via_symbols
