	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function l2r_t2b
_l2r_t2b:                               ## @l2r_t2b
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r8, %r15
	movq	%rdx, %rbx
	movq	%rsi, %r13
	movq	%rdi, %r14
	movq	_PAGE_SIZE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, %rdx
	orq	%r9, %rdx
	shrq	$32, %rdx
	je	LBB0_1
## %bb.2:
	xorl	%edx, %edx
	divq	%r9
	jmp	LBB0_3
LBB0_1:
                                        ## kill: def $eax killed $eax killed $rax
	xorl	%edx, %edx
	divl	%r9d
                                        ## kill: def $eax killed $eax def $rax
LBB0_3:
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	movq	24(%rbp), %rsi
	testq	%rcx, %rcx
	je	LBB0_4
## %bb.5:
	movq	%rcx, %rax
	orq	%r9, %rax
	shrq	$32, %rax
	je	LBB0_6
## %bb.7:
	movq	%rcx, %rax
	xorl	%edx, %edx
	divq	%r9
	jmp	LBB0_8
LBB0_4:
	xorl	%eax, %eax
	jmp	LBB0_8
LBB0_6:
	movl	%ecx, %eax
	xorl	%edx, %edx
	divl	%r9d
                                        ## kill: def $eax killed $eax def $rax
LBB0_8:
	decq	%rbx
	xorl	%edx, %edx
	testq	%rcx, %rcx
	cmovneq	%rdx, %rbx
	movq	%rbx, -64(%rbp)                 ## 8-byte Spill
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	cmpq	%rsi, %rax
	jae	LBB0_17
## %bb.9:
	movq	32(%rbp), %rax
	movq	16(%rbp), %rbx
	imulq	%r13, %rax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	incq	%rax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	leaq	-1(%r13), %rax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	jmp	LBB0_10
	.p2align	4, 0x90
LBB0_22:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	%r15, %r12
	movq	%rbx, %r15
	movq	%rcx, %rbx
	callq	_ALIGN
	movq	24(%rbp), %rsi
	movq	%rax, %rdx
	addq	%rbx, %rdx
	movq	%r15, %rbx
	movq	%r12, %r15
LBB0_16:                                ##   in Loop: Header=BB0_10 Depth=1
	cmpq	%rsi, %rdx
	jae	LBB0_17
LBB0_10:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_30 Depth 2
	movq	%rbx, %rdi
	movq	%r14, %rcx
	movq	-64(%rbp), %r8                  ## 8-byte Reload
	callq	_bitmap_find_next_zero_area
	movq	%rax, %rdi
	movq	%rax, (%r15)
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	testq	%rcx, %rcx
	je	LBB0_18
## %bb.11:                              ##   in Loop: Header=BB0_10 Depth=1
	movq	%rdi, %rax
	orq	-48(%rbp), %rax                 ## 8-byte Folded Reload
	shrq	$32, %rax
	je	LBB0_12
## %bb.13:                              ##   in Loop: Header=BB0_10 Depth=1
	movq	%rdi, %rax
	xorl	%edx, %edx
	divq	-48(%rbp)                       ## 8-byte Folded Reload
	cmpq	%rcx, %rdx
	jne	LBB0_15
LBB0_18:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	%rdi, %rax
	movq	32(%rbp), %rsi
	orq	%rsi, %rax
	shrq	$32, %rax
	je	LBB0_19
## %bb.20:                              ##   in Loop: Header=BB0_10 Depth=1
	movq	%rdi, %rax
	xorl	%edx, %edx
	divq	%rsi
	jmp	LBB0_21
	.p2align	4, 0x90
LBB0_19:                                ##   in Loop: Header=BB0_10 Depth=1
	movl	%edi, %eax
	xorl	%edx, %edx
	divl	%esi
                                        ## kill: def $edx killed $edx def $rdx
LBB0_21:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	24(%rbp), %rax
	addq	%r14, %rdx
	cmpq	%rsi, %rdx
	ja	LBB0_22
## %bb.23:                              ##   in Loop: Header=BB0_10 Depth=1
	addq	-88(%rbp), %rdi                 ## 8-byte Folded Reload
	cmpq	%rax, %rdi
	ja	LBB0_17
## %bb.24:                              ##   in Loop: Header=BB0_10 Depth=1
	movq	_mask@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rdi
	xorl	%esi, %esi
	movq	32(%rbp), %rdx
	callq	_bitmap_clear
	movq	(%rbx), %rdi
	movq	(%r15), %rax
	movq	_BITS_PER_LONG@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	%rax, %rdx
	orq	%rcx, %rdx
	shrq	$32, %rdx
	je	LBB0_25
## %bb.26:                              ##   in Loop: Header=BB0_10 Depth=1
	xorl	%edx, %edx
	divq	%rcx
	jmp	LBB0_27
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_10 Depth=1
	movl	%edi, %eax
	xorl	%edx, %edx
	divl	-48(%rbp)                       ## 4-byte Folded Reload
                                        ## kill: def $edx killed $edx def $rdx
	cmpq	%rcx, %rdx
	je	LBB0_18
LBB0_15:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	-48(%rbp), %rsi                 ## 8-byte Reload
	movq	%rcx, %r12
	callq	_ALIGN
	movq	%rax, %rdx
	addq	%r12, %rdx
	movq	16(%rbp), %rbx
	movq	24(%rbp), %rsi
	jmp	LBB0_16
LBB0_25:                                ##   in Loop: Header=BB0_10 Depth=1
                                        ## kill: def $eax killed $eax killed $rax
	xorl	%edx, %edx
	divl	%ecx
                                        ## kill: def $edx killed $edx def $rdx
LBB0_27:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	%rdx, %rsi
	movq	%r14, %rdx
	callq	_bitmap_set
	cmpq	$2, %r13
	jb	LBB0_38
## %bb.28:                              ##   in Loop: Header=BB0_10 Depth=1
	movl	$1, %ebx
	movq	-80(%rbp), %r12                 ## 8-byte Reload
	.p2align	4, 0x90
LBB0_30:                                ##   Parent Loop BB0_10 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	(%r15), %rax
	movq	_BITS_PER_LONG@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	%rax, %rdx
	orq	%rcx, %rdx
	shrq	$32, %rdx
	je	LBB0_31
## %bb.32:                              ##   in Loop: Header=BB0_30 Depth=2
	xorl	%edx, %edx
	divq	%rcx
	jmp	LBB0_33
	.p2align	4, 0x90
LBB0_31:                                ##   in Loop: Header=BB0_30 Depth=2
                                        ## kill: def $eax killed $eax killed $rax
	xorl	%edx, %edx
	divl	%ecx
                                        ## kill: def $edx killed $edx def $rdx
                                        ## kill: def $eax killed $eax def $rax
LBB0_33:                                ##   in Loop: Header=BB0_30 Depth=2
	leaq	(%rax,%rbx,8), %rax
	movq	16(%rbp), %rcx
	leaq	(%rcx,%rax,8), %rdi
	movq	_mask@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	addq	%r14, %rdx
	callq	_bitmap_intersects
	testq	%rax, %rax
	jne	LBB0_34
## %bb.29:                              ##   in Loop: Header=BB0_30 Depth=2
	incq	%rbx
	decq	%r12
	jne	LBB0_30
	jmp	LBB0_38
LBB0_34:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	(%r15), %rdx
	movq	-56(%rbp), %rbx                 ## 8-byte Reload
	testq	%rbx, %rbx
	je	LBB0_36
## %bb.35:                              ##   in Loop: Header=BB0_10 Depth=1
	movq	%rdx, %rdi
	movq	-48(%rbp), %rsi                 ## 8-byte Reload
	callq	_ALIGN
	movq	%rax, %rdx
	addq	%rbx, %rdx
	jmp	LBB0_37
LBB0_36:                                ##   in Loop: Header=BB0_10 Depth=1
	addq	-72(%rbp), %rdx                 ## 8-byte Folded Reload
LBB0_37:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	24(%rbp), %rsi
	movq	16(%rbp), %rbx
	jmp	LBB0_16
LBB0_17:
	movq	_ENOMEM@GOTPCREL(%rip), %rcx
	xorl	%eax, %eax
	subl	(%rcx), %eax
	jmp	LBB0_42
LBB0_38:
	xorl	%eax, %eax
	testq	%r13, %r13
	je	LBB0_42
## %bb.39:
	movq	(%r15), %rbx
	movq	32(%rbp), %r15
	movq	16(%rbp), %r12
	.p2align	4, 0x90
LBB0_40:                                ## =>This Inner Loop Header: Depth=1
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movq	%r14, %rdx
	callq	_bitmap_set
	addq	%r15, %rbx
	decq	%r13
	jne	LBB0_40
## %bb.41:
	xorl	%eax, %eax
LBB0_42:
                                        ## kill: def $eax killed $eax killed $rax
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_PAGE_SIZE,8,3                  ## @PAGE_SIZE
	.comm	_mask,8,3                       ## @mask
	.comm	_BITS_PER_LONG,8,3              ## @BITS_PER_LONG
	.comm	_ENOMEM,4,2                     ## @ENOMEM
	.no_dead_strip	_l2r_t2b
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function l2r_t2b
_l2r_t2b:                               ; @l2r_t2b
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x23, x7
	mov	x19, x6
	mov	x22, x4
	mov	x20, x1
	mov	x21, x0
	cbz	x3, LBB0_2
; %bb.1:
	udiv	x27, x3, x5
	b	LBB0_3
LBB0_2:
	mov	x27, #0
LBB0_3:
	sub	x8, x2, #1
	cmp	x3, #0
	csel	x26, x8, xzr, eq
	cmp	x27, x23
	b.hs	LBB0_20
; %bb.4:
Lloh0:
	adrp	x8, _PAGE_SIZE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _PAGE_SIZE@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	ldr	x24, [x29, #16]
	mul	x10, x24, x20
	add	x9, x26, #1
	str	x9, [sp]                        ; 8-byte Folded Spill
	sub	x9, x20, #1
	stp	x9, x10, [sp, #24]              ; 16-byte Folded Spill
Lloh3:
	adrp	x28, _mask@GOTPAGE
Lloh4:
	ldr	x28, [x28, _mask@GOTPAGEOFF]
Lloh5:
	adrp	x25, _BITS_PER_LONG@GOTPAGE
Lloh6:
	ldr	x25, [x25, _BITS_PER_LONG@GOTPAGEOFF]
	mov	x2, x27
	udiv	x8, x8, x5
	str	x8, [sp, #40]                   ; 8-byte Folded Spill
	stp	x23, x26, [sp, #8]              ; 16-byte Folded Spill
LBB0_5:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_12 Depth 2
	mov	x0, x19
	mov	x1, x23
	mov	x3, x21
	mov	x4, x26
	bl	_bitmap_find_next_zero_area
	str	x0, [x22]
	cbz	x27, LBB0_7
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x9, [sp, #40]                   ; 8-byte Folded Reload
	udiv	x8, x0, x9
	msub	x8, x8, x9, x0
	cmp	x8, x27
	b.ne	LBB0_14
LBB0_7:                                 ;   in Loop: Header=BB0_5 Depth=1
	udiv	x8, x0, x24
	msub	x8, x8, x24, x0
	add	x8, x8, x21
	cmp	x8, x24
	b.ls	LBB0_9
; %bb.8:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	x1, x24
	b	LBB0_15
LBB0_9:                                 ;   in Loop: Header=BB0_5 Depth=1
	ldr	x8, [sp, #32]                   ; 8-byte Folded Reload
	add	x8, x0, x8
	cmp	x8, x23
	b.hi	LBB0_20
; %bb.10:                               ;   in Loop: Header=BB0_5 Depth=1
	ldr	x0, [x28]
	mov	w1, #0
	mov	x2, x24
	bl	_bitmap_clear
	ldr	x0, [x28]
	ldr	x8, [x22]
	ldr	x9, [x25]
	udiv	x10, x8, x9
	msub	x1, x10, x9, x8
	mov	x2, x21
	bl	_bitmap_set
	cmp	x20, #2
	b.lo	LBB0_21
; %bb.11:                               ;   in Loop: Header=BB0_5 Depth=1
	ldr	x26, [sp, #24]                  ; 8-byte Folded Reload
	mov	w23, #1
LBB0_12:                                ;   Parent Loop BB0_5 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x8, [x22]
	ldr	x9, [x25]
	udiv	x10, x8, x9
	add	x11, x10, x23, lsl #3
	add	x0, x19, x11, lsl #3
	ldr	x1, [x28]
	msub	x8, x10, x9, x8
	add	x2, x8, x21
	bl	_bitmap_intersects
	cbnz	x0, LBB0_17
; %bb.13:                               ;   in Loop: Header=BB0_12 Depth=2
	add	x23, x23, #1
	subs	x26, x26, #1
	b.ne	LBB0_12
	b	LBB0_21
LBB0_14:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x1, [sp, #40]                   ; 8-byte Folded Reload
LBB0_15:                                ;   in Loop: Header=BB0_5 Depth=1
	bl	_ALIGN
	add	x2, x0, x27
LBB0_16:                                ;   in Loop: Header=BB0_5 Depth=1
	cmp	x2, x23
	b.lo	LBB0_5
	b	LBB0_20
LBB0_17:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x0, [x22]
	ldr	x23, [sp, #8]                   ; 8-byte Folded Reload
	cbz	x27, LBB0_19
; %bb.18:                               ;   in Loop: Header=BB0_5 Depth=1
	ldr	x1, [sp, #40]                   ; 8-byte Folded Reload
	bl	_ALIGN
	add	x2, x0, x27
	ldr	x26, [sp, #16]                  ; 8-byte Folded Reload
	b	LBB0_16
LBB0_19:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x8, [sp]                        ; 8-byte Folded Reload
	add	x2, x8, x0
	ldr	x26, [sp, #16]                  ; 8-byte Folded Reload
	b	LBB0_16
LBB0_20:
Lloh7:
	adrp	x8, _ENOMEM@GOTPAGE
Lloh8:
	ldr	x8, [x8, _ENOMEM@GOTPAGEOFF]
Lloh9:
	ldr	w8, [x8]
	neg	w0, w8
	b	LBB0_25
LBB0_21:
	cbz	x20, LBB0_24
; %bb.22:
	ldr	x22, [x22]
LBB0_23:                                ; =>This Inner Loop Header: Depth=1
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	bl	_bitmap_set
	add	x22, x22, x24
	subs	x20, x20, #1
	b.ne	LBB0_23
LBB0_24:
	mov	w0, #0
LBB0_25:
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #144
	ret
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.cfi_endproc
                                        ; -- End function
	.comm	_PAGE_SIZE,8,3                  ; @PAGE_SIZE
	.comm	_mask,8,3                       ; @mask
	.comm	_BITS_PER_LONG,8,3              ; @BITS_PER_LONG
	.comm	_ENOMEM,4,2                     ; @ENOMEM
	.no_dead_strip	_l2r_t2b
.subsections_via_symbols
