	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function vmw_dx_shader_bind
_vmw_dx_shader_bind:                    ## @vmw_dx_shader_bind
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %rbx
	movq	(%rdi), %r14
	movq	(%rsi), %rax
	movq	(%rax), %rax
	movq	_VMW_PL_MOB@GOTPCREL(%rip), %rcx
	xorl	%edi, %edi
	cmpq	(%rcx), %rax
	setne	%dil
	callq	_BUG_ON
	movq	%r14, %rdi
	callq	_mutex_lock
	movq	%rbx, %rdi
	callq	_vmw_dx_shader_unscrub
	movq	%r14, %rdi
	callq	_mutex_unlock
	xorl	%eax, %eax
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_VMW_PL_MOB,8,3                 ## @VMW_PL_MOB
	.no_dead_strip	_vmw_dx_shader_bind
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function vmw_dx_shader_bind
_vmw_dx_shader_bind:                    ; @vmw_dx_shader_bind
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	x20, [x0]
	ldr	x8, [x1]
	ldr	x8, [x8]
Lloh0:
	adrp	x9, _VMW_PL_MOB@GOTPAGE
Lloh1:
	ldr	x9, [x9, _VMW_PL_MOB@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	cmp	x8, x9
	cset	w0, ne
	bl	_BUG_ON
	mov	x0, x20
	bl	_mutex_lock
	mov	x0, x19
	bl	_vmw_dx_shader_unscrub
	mov	x0, x20
	bl	_mutex_unlock
	mov	w0, #0
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_VMW_PL_MOB,8,3                 ; @VMW_PL_MOB
	.no_dead_strip	_vmw_dx_shader_bind
.subsections_via_symbols
