	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gf100_gr_mthd_set_shader_exceptions
_gf100_gr_mthd_set_shader_exceptions:   ## @gf100_gr_mthd_set_shader_exceptions
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %r14
	xorl	%ebx, %ebx
	negq	%rsi
	sbbl	%ebx, %ebx
	movl	$4300356, %esi                  ## imm = 0x419E44
	movl	%ebx, %edx
	callq	_nvkm_wr32
	movq	%r14, %rdi
	movl	$4300364, %esi                  ## imm = 0x419E4C
	movl	%ebx, %edx
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_nvkm_wr32                      ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_gf100_gr_mthd_set_shader_exceptions
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gf100_gr_mthd_set_shader_exceptions
_gf100_gr_mthd_set_shader_exceptions:   ; @gf100_gr_mthd_set_shader_exceptions
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
	cmp	x1, #0
	csetm	w20, ne
	mov	w21, #40516
	movk	w21, #65, lsl #16
	mov	w1, #40516
	movk	w1, #65, lsl #16
	mov	x2, x20
	bl	_nvkm_wr32
	orr	w1, w21, #0x8
	mov	x0, x19
	mov	x2, x20
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_nvkm_wr32
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_gf100_gr_mthd_set_shader_exceptions
.subsections_via_symbols
