	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gameport_open                  ## -- Begin function gameport_open
	.p2align	4, 0x90
_gameport_open:                         ## @gameport_open
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rsi, %r14
	movq	%rdi, %rbx
	movq	(%rdi), %rax
	testq	%rax, %rax
	je	LBB0_2
## %bb.1:
	movq	%rbx, %rdi
	movl	%edx, %esi
	callq	*%rax
	movq	%rax, %rcx
	movl	$-1, %eax
	testq	%rcx, %rcx
	jne	LBB0_4
LBB0_3:
	movq	%rbx, %rdi
	movq	%r14, %rsi
	callq	_gameport_set_drv
	xorl	%eax, %eax
LBB0_4:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
LBB0_2:
	movq	_GAMEPORT_MODE_RAW@GOTPCREL(%rip), %rcx
	movl	$-1, %eax
	cmpl	%edx, (%rcx)
	je	LBB0_3
	jmp	LBB0_4
	.cfi_endproc
                                        ## -- End function
	.comm	_GAMEPORT_MODE_RAW,4,2          ## @GAMEPORT_MODE_RAW
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gameport_open                  ; -- Begin function gameport_open
	.p2align	2
_gameport_open:                         ; @gameport_open
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x1
	mov	x20, x0
	ldr	x8, [x0]
	cbz	x8, LBB0_3
; %bb.1:
	mov	x0, x20
	mov	x1, x2
	blr	x8
	cbz	x0, LBB0_4
LBB0_2:
	mov	w0, #-1
	b	LBB0_5
LBB0_3:
Lloh0:
	adrp	x8, _GAMEPORT_MODE_RAW@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GAMEPORT_MODE_RAW@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, w2
	b.ne	LBB0_2
LBB0_4:
	mov	x0, x20
	mov	x1, x19
	bl	_gameport_set_drv
	mov	w0, #0
LBB0_5:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GAMEPORT_MODE_RAW,4,2          ; @GAMEPORT_MODE_RAW
.subsections_via_symbols
