	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function make_discard_request
_make_discard_request:                  ## @make_discard_request
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	(%rdi), %rax
	movq	_MaxSector@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_29
## %bb.1:
	movq	%rsi, %rbx
	movq	%rdi, %r15
	movq	16(%rdi), %r12
	movq	_STRIPE_SECTORS@GOTPCREL(%rip), %rax
	xorl	%r14d, %r14d
	subl	(%rax), %r14d
	andl	8(%rsi), %r14d
	movq	%rsi, %rdi
	callq	_bio_end_sector
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	movq	%rbx, -80(%rbp)                 ## 8-byte Spill
	movq	$0, (%rbx)
	movl	4(%r12), %r13d
	subl	8(%r12), %r13d
	imull	(%r12), %r13d
	movl	%r14d, %edi
	movl	%r13d, %esi
	callq	_DIV_ROUND_UP_SECTOR_T
	movl	%eax, %r14d
	movl	-56(%rbp), %ebx                 ## 4-byte Reload
	movl	%ebx, %edi
	movl	%r13d, %esi
	callq	_sector_div
	movl	(%r12), %eax
	imull	%eax, %r14d
	imull	%ebx, %eax
	movl	%eax, -68(%rbp)                 ## 4-byte Spill
	cmpl	%eax, %r14d
	jge	LBB0_28
## %bb.2:
	leaq	32(%r12), %rbx
	leaq	12(%r12), %rax
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	movq	%r15, -96(%rbp)                 ## 8-byte Spill
	movq	%r12, -88(%rbp)                 ## 8-byte Spill
	movq	%rbx, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_27:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	%r15, %rdi
	movq	%r13, %rsi
	callq	_release_stripe_plug
	movl	-44(%rbp), %r14d                ## 4-byte Reload
	movq	_STRIPE_SECTORS@GOTPCREL(%rip), %rax
	addl	(%rax), %r14d
	cmpl	-68(%rbp), %r14d                ## 4-byte Folded Reload
	movq	-64(%rbp), %rbx                 ## 8-byte Reload
	jge	LBB0_28
LBB0_3:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
                                        ##       Child Loop BB0_8 Depth 3
                                        ##     Child Loop BB0_16 Depth 2
                                        ##     Child Loop BB0_23 Depth 2
	movq	_w@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_DEFINE_WAIT
	movl	%r14d, -44(%rbp)                ## 4-byte Spill
	jmp	LBB0_4
LBB0_12:                                ##   in Loop: Header=BB0_4 Depth=2
	movq	_R5_Overlap@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	(%rbx,%rcx), %rsi
	addq	$-16, %rsi
	callq	_set_bit
	movq	%r14, %rdi
	callq	_spin_unlock_irq
	movl	-44(%rbp), %r14d                ## 4-byte Reload
	movq	-64(%rbp), %rbx                 ## 8-byte Reload
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_4 Depth=2
	movq	%r13, %rdi
	callq	_raid5_release_stripe
	xorl	%eax, %eax
	callq	_schedule
LBB0_4:                                 ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_8 Depth 3
	movq	%r12, %rdi
	movl	%r14d, %esi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
	xorl	%r8d, %r8d
	callq	_raid5_get_active_stripe
	movq	%rax, %r13
	movq	_TASK_UNINTERRUPTIBLE@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	%rbx, %rdi
	movq	_w@GOTPCREL(%rip), %rsi
	callq	_prepare_to_wait
	movq	_R5_Overlap@GOTPCREL(%rip), %r15
	movl	(%r15), %edi
	movq	(%r13), %rax
	leaq	(%rax,%rax,2), %rsi
	shlq	$3, %rsi
	addq	40(%r13), %rsi
	callq	_set_bit
	movq	_STRIPE_SYNCING@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	12(%r13), %r15
	movq	%r15, %rsi
	callq	_test_bit
	testq	%rax, %rax
	jne	LBB0_5
## %bb.6:                               ##   in Loop: Header=BB0_4 Depth=2
	movq	_R5_Overlap@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	(%r13), %rax
	leaq	(%rax,%rax,2), %rsi
	shlq	$3, %rsi
	addq	40(%r13), %rsi
	callq	_clear_bit
	movq	%r13, %r14
	addq	$28, %r14
	movq	%r14, %rdi
	callq	_spin_lock_irq
	movl	4(%r12), %eax
	testl	%eax, %eax
	jle	LBB0_14
## %bb.7:                               ##   in Loop: Header=BB0_4 Depth=2
	movq	(%r13), %r8
	movl	$16, %ecx
	xorl	%edx, %edx
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_13:                                ##   in Loop: Header=BB0_8 Depth=3
	incq	%rdx
	addq	$24, %rcx
	cmpq	%rdx, %rax
	je	LBB0_14
LBB0_8:                                 ##   Parent Loop BB0_3 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	cmpq	%rdx, %r8
	je	LBB0_13
## %bb.9:                               ##   in Loop: Header=BB0_8 Depth=3
	movl	8(%r13), %edi
	cmpq	%rdi, %rdx
	je	LBB0_13
## %bb.10:                              ##   in Loop: Header=BB0_8 Depth=3
	movq	40(%r13), %rbx
	cmpq	$0, -8(%rbx,%rcx)
	jne	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_8 Depth=3
	cmpq	$0, (%rbx,%rcx)
	je	LBB0_13
	jmp	LBB0_12
	.p2align	4, 0x90
LBB0_14:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	_STRIPE_DISCARD@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	%r15, -56(%rbp)                 ## 8-byte Spill
	movq	%r15, %rsi
	callq	_set_bit
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	movq	_w@GOTPCREL(%rip), %rsi
	callq	_finish_wait
	movq	$0, 32(%r13)
	movl	4(%r12), %eax
	testl	%eax, %eax
	jle	LBB0_20
## %bb.15:                              ##   in Loop: Header=BB0_3 Depth=1
	xorl	%r15d, %r15d
	xorl	%r12d, %r12d
	jmp	LBB0_16
	.p2align	4, 0x90
LBB0_19:                                ##   in Loop: Header=BB0_16 Depth=2
	incq	%r12
	movslq	%eax, %rcx
	addq	$24, %r15
	cmpq	%rcx, %r12
	jge	LBB0_20
LBB0_16:                                ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	cmpq	(%r13), %r12
	je	LBB0_19
## %bb.17:                              ##   in Loop: Header=BB0_16 Depth=2
	movl	8(%r13), %ecx
	cmpq	%rcx, %r12
	je	LBB0_19
## %bb.18:                              ##   in Loop: Header=BB0_16 Depth=2
	movq	40(%r13), %rsi
	movq	-80(%rbp), %rbx                 ## 8-byte Reload
	movq	%rbx, 8(%rsi,%r15)
	addq	%r15, %rsi
	movq	_R5_OVERWRITE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_set_bit
	movq	%rbx, %rdi
	callq	_bio_inc_remaining
	movq	-96(%rbp), %rdi                 ## 8-byte Reload
	movq	%rbx, %rsi
	callq	_md_write_inc
	incq	32(%r13)
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movl	4(%rax), %eax
	jmp	LBB0_19
	.p2align	4, 0x90
LBB0_20:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	%r14, %rdi
	callq	_spin_unlock_irq
	movq	-88(%rbp), %r12                 ## 8-byte Reload
	movq	24(%r12), %rax
	cmpq	$0, (%rax)
	movq	-96(%rbp), %r15                 ## 8-byte Reload
	movq	_STRIPE_SECTORS@GOTPCREL(%rip), %r14
	je	LBB0_25
## %bb.21:                              ##   in Loop: Header=BB0_3 Depth=1
	movl	4(%r12), %eax
	cmpl	8(%r12), %eax
	jle	LBB0_24
## %bb.22:                              ##   in Loop: Header=BB0_3 Depth=1
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_23:                                ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	8(%r15), %edi
	movl	24(%r13), %esi
	movq	(%r14), %rdx
	xorl	%ecx, %ecx
	callq	_md_bitmap_startwrite
	incl	%ebx
	movl	4(%r12), %eax
	subl	8(%r12), %eax
	cmpl	%eax, %ebx
	jl	LBB0_23
LBB0_24:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	16(%r12), %rax
	incq	%rax
	movq	%rax, 16(%r13)
	movq	_STRIPE_BIT_DELAY@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	callq	_set_bit
LBB0_25:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	_STRIPE_HANDLE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	-56(%rbp), %rbx                 ## 8-byte Reload
	movq	%rbx, %rsi
	callq	_set_bit
	movq	_STRIPE_DELAYED@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	%rbx, %rsi
	callq	_clear_bit
	movq	_STRIPE_PREREAD_ACTIVE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	%rbx, %rsi
	callq	_test_and_set_bit
	testl	%eax, %eax
	jne	LBB0_27
## %bb.26:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	-104(%rbp), %rdi                ## 8-byte Reload
	callq	_atomic_inc
	jmp	LBB0_27
LBB0_29:
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_28:
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_bio_endio                      ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_MaxSector,8,3                  ## @MaxSector
	.comm	_STRIPE_SECTORS,8,3             ## @STRIPE_SECTORS
	.comm	_w,4,2                          ## @w
	.comm	_TASK_UNINTERRUPTIBLE,4,2       ## @TASK_UNINTERRUPTIBLE
	.comm	_R5_Overlap,4,2                 ## @R5_Overlap
	.comm	_STRIPE_SYNCING,4,2             ## @STRIPE_SYNCING
	.comm	_STRIPE_DISCARD,4,2             ## @STRIPE_DISCARD
	.comm	_R5_OVERWRITE,4,2               ## @R5_OVERWRITE
	.comm	_STRIPE_BIT_DELAY,4,2           ## @STRIPE_BIT_DELAY
	.comm	_STRIPE_HANDLE,4,2              ## @STRIPE_HANDLE
	.comm	_STRIPE_DELAYED,4,2             ## @STRIPE_DELAYED
	.comm	_STRIPE_PREREAD_ACTIVE,4,2      ## @STRIPE_PREREAD_ACTIVE
	.no_dead_strip	_make_discard_request
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function make_discard_request
_make_discard_request:                  ; @make_discard_request
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	ldr	x8, [x0]
Lloh0:
	adrp	x9, _MaxSector@GOTPAGE
Lloh1:
	ldr	x9, [x9, _MaxSector@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_28
; %bb.1:
	mov	x19, x1
	mov	x20, x0
	ldr	x21, [x0, #16]
	ldr	w8, [x1, #8]
Lloh3:
	adrp	x9, _STRIPE_SECTORS@GOTPAGE
Lloh4:
	ldr	x9, [x9, _STRIPE_SECTORS@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	neg	w9, w9
	and	w22, w8, w9
	mov	x0, x1
	bl	_bio_end_sector
	mov	x23, x0
	str	xzr, [x19]
	ldp	w8, w9, [x21]
	ldr	w10, [x21, #8]
	sub	w9, w9, w10
	mul	w24, w9, w8
	mov	x0, x22
	mov	x1, x24
	bl	_DIV_ROUND_UP_SECTOR_T
	mov	x22, x0
	mov	x0, x23
	mov	x1, x24
	bl	_sector_div
	ldr	w8, [x21]
	mul	w22, w8, w22
	mul	w8, w8, w23
	str	w8, [sp, #24]                   ; 4-byte Folded Spill
	cmp	w22, w8
	b.ge	LBB0_29
; %bb.2:
	add	x23, x21, #32
Lloh6:
	adrp	x24, _w@GOTPAGE
Lloh7:
	ldr	x24, [x24, _w@GOTPAGEOFF]
Lloh8:
	adrp	x25, _TASK_UNINTERRUPTIBLE@GOTPAGE
Lloh9:
	ldr	x25, [x25, _TASK_UNINTERRUPTIBLE@GOTPAGEOFF]
	add	x8, x21, #12
	str	x8, [sp, #8]                    ; 8-byte Folded Spill
Lloh10:
	adrp	x28, _R5_Overlap@GOTPAGE
Lloh11:
	ldr	x28, [x28, _R5_Overlap@GOTPAGEOFF]
	str	x23, [sp, #16]                  ; 8-byte Folded Spill
	b	LBB0_4
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x20
	mov	x1, x26
	bl	_release_stripe_plug
	ldr	w8, [x24]
	add	w22, w22, w8
	ldr	w8, [sp, #24]                   ; 4-byte Folded Reload
	cmp	w22, w8
	ldr	x23, [sp, #16]                  ; 8-byte Folded Reload
Lloh12:
	adrp	x24, _w@GOTPAGE
Lloh13:
	ldr	x24, [x24, _w@GOTPAGEOFF]
	b.ge	LBB0_29
LBB0_4:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_7 Depth 2
                                        ;       Child Loop BB0_11 Depth 3
                                        ;     Child Loop BB0_18 Depth 2
                                        ;     Child Loop BB0_24 Depth 2
	ldr	w0, [x24]
	bl	_DEFINE_WAIT
	str	w22, [sp, #28]                  ; 4-byte Folded Spill
	b	LBB0_7
LBB0_5:                                 ;   in Loop: Header=BB0_7 Depth=2
	ldr	w0, [x22]
	add	x8, x12, x11
	sub	x1, x8, #8
	bl	_set_bit
	mov	x0, x28
	mov	x28, x22
	bl	_spin_unlock_irq
	ldr	w22, [sp, #28]                  ; 4-byte Folded Reload
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=2
	mov	x0, x26
	bl	_raid5_release_stripe
	bl	_schedule
LBB0_7:                                 ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_11 Depth 3
	mov	x0, x21
	mov	x1, x22
	mov	w2, #0
	mov	w3, #0
	mov	w4, #0
	bl	_raid5_get_active_stripe
	mov	x26, x0
	ldr	w2, [x25]
	mov	x0, x23
	mov	x1, x24
	bl	_prepare_to_wait
	ldr	w0, [x28]
	ldr	x8, [x26, #40]
	ldr	x9, [x26]
	mov	w10, #24
	madd	x1, x9, x10, x8
	bl	_set_bit
Lloh14:
	adrp	x8, _STRIPE_SYNCING@GOTPAGE
Lloh15:
	ldr	x8, [x8, _STRIPE_SYNCING@GOTPAGEOFF]
Lloh16:
	ldr	w0, [x8]
	add	x27, x26, #12
	mov	x1, x27
	bl	_test_bit
	cbnz	x0, LBB0_6
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=2
	mov	x22, x28
	ldr	w0, [x28]
	ldr	x8, [x26, #40]
	ldr	x9, [x26]
	mov	w10, #24
	madd	x1, x9, x10, x8
	bl	_clear_bit
	add	x28, x26, #28
	mov	x0, x28
	bl	_spin_lock_irq
	ldr	w8, [x21, #4]
	cmp	w8, #1
	b.lt	LBB0_15
; %bb.9:                                ;   in Loop: Header=BB0_7 Depth=2
	mov	x9, #0
	ldr	x10, [x26]
	mov	w11, #8
	b	LBB0_11
LBB0_10:                                ;   in Loop: Header=BB0_11 Depth=3
	add	x9, x9, #1
	add	x11, x11, #24
	cmp	x8, x9
	b.eq	LBB0_15
LBB0_11:                                ;   Parent Loop BB0_4 Depth=1
                                        ;     Parent Loop BB0_7 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	cmp	x10, x9
	b.eq	LBB0_10
; %bb.12:                               ;   in Loop: Header=BB0_11 Depth=3
	ldr	w12, [x26, #8]
	cmp	x9, x12
	b.eq	LBB0_10
; %bb.13:                               ;   in Loop: Header=BB0_11 Depth=3
	ldr	x12, [x26, #40]
	ldr	x13, [x12, x11]
	cbnz	x13, LBB0_5
; %bb.14:                               ;   in Loop: Header=BB0_11 Depth=3
	add	x13, x12, x11
	ldr	x13, [x13, #8]
	cbz	x13, LBB0_10
	b	LBB0_5
LBB0_15:                                ;   in Loop: Header=BB0_4 Depth=1
Lloh17:
	adrp	x8, _STRIPE_DISCARD@GOTPAGE
Lloh18:
	ldr	x8, [x8, _STRIPE_DISCARD@GOTPAGEOFF]
Lloh19:
	ldr	w0, [x8]
	mov	x1, x27
	bl	_set_bit
	mov	x0, x23
	mov	x1, x24
	bl	_finish_wait
	str	xzr, [x26, #32]
	ldr	w8, [x21, #4]
	cmp	w8, #1
	b.lt	LBB0_21
; %bb.16:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	x24, #0
	mov	w23, #8
	b	LBB0_18
LBB0_17:                                ;   in Loop: Header=BB0_18 Depth=2
	add	x24, x24, #1
	add	x23, x23, #24
	cmp	x24, w8, sxtw
	b.ge	LBB0_21
LBB0_18:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x9, [x26]
	cmp	x24, x9
	b.eq	LBB0_17
; %bb.19:                               ;   in Loop: Header=BB0_18 Depth=2
	ldr	w9, [x26, #8]
	cmp	x24, x9
	b.eq	LBB0_17
; %bb.20:                               ;   in Loop: Header=BB0_18 Depth=2
	ldr	x8, [x26, #40]
	add	x1, x8, x23
	str	x19, [x1], #-8
Lloh20:
	adrp	x8, _R5_OVERWRITE@GOTPAGE
Lloh21:
	ldr	x8, [x8, _R5_OVERWRITE@GOTPAGEOFF]
Lloh22:
	ldr	w0, [x8]
	bl	_set_bit
	mov	x0, x19
	bl	_bio_inc_remaining
	mov	x0, x20
	mov	x1, x19
	bl	_md_write_inc
	ldr	x8, [x26, #32]
	add	x8, x8, #1
	str	x8, [x26, #32]
	ldr	w8, [x21, #4]
	b	LBB0_17
LBB0_21:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x28
	bl	_spin_unlock_irq
	ldr	x8, [x21, #24]
	ldr	x8, [x8]
Lloh23:
	adrp	x24, _STRIPE_SECTORS@GOTPAGE
Lloh24:
	ldr	x24, [x24, _STRIPE_SECTORS@GOTPAGEOFF]
	mov	x28, x22
	ldr	w22, [sp, #28]                  ; 4-byte Folded Reload
	cbz	x8, LBB0_26
; %bb.22:                               ;   in Loop: Header=BB0_4 Depth=1
	ldp	w8, w9, [x21, #4]
	cmp	w8, w9
	b.le	LBB0_25
; %bb.23:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	w23, #0
LBB0_24:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	w0, [x20, #8]
	ldr	w1, [x26, #24]
	ldr	x2, [x24]
	mov	w3, #0
	bl	_md_bitmap_startwrite
	add	w23, w23, #1
	ldp	w8, w9, [x21, #4]
	sub	w8, w8, w9
	cmp	w23, w8
	b.lt	LBB0_24
LBB0_25:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x8, [x21, #16]
	add	x8, x8, #1
	str	x8, [x26, #16]
Lloh25:
	adrp	x8, _STRIPE_BIT_DELAY@GOTPAGE
Lloh26:
	ldr	x8, [x8, _STRIPE_BIT_DELAY@GOTPAGEOFF]
Lloh27:
	ldr	w0, [x8]
	mov	x1, x27
	bl	_set_bit
LBB0_26:                                ;   in Loop: Header=BB0_4 Depth=1
Lloh28:
	adrp	x8, _STRIPE_HANDLE@GOTPAGE
Lloh29:
	ldr	x8, [x8, _STRIPE_HANDLE@GOTPAGEOFF]
Lloh30:
	ldr	w0, [x8]
	mov	x1, x27
	bl	_set_bit
Lloh31:
	adrp	x8, _STRIPE_DELAYED@GOTPAGE
Lloh32:
	ldr	x8, [x8, _STRIPE_DELAYED@GOTPAGEOFF]
Lloh33:
	ldr	w0, [x8]
	mov	x1, x27
	bl	_clear_bit
Lloh34:
	adrp	x8, _STRIPE_PREREAD_ACTIVE@GOTPAGE
Lloh35:
	ldr	x8, [x8, _STRIPE_PREREAD_ACTIVE@GOTPAGEOFF]
Lloh36:
	ldr	w0, [x8]
	mov	x1, x27
	bl	_test_and_set_bit
	cbnz	w0, LBB0_3
; %bb.27:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	x0, [sp, #8]                    ; 8-byte Folded Reload
	bl	_atomic_inc
	b	LBB0_3
LBB0_28:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
LBB0_29:
	mov	x0, x19
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	b	_bio_endio
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh31, Lloh32, Lloh33
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh30
	.cfi_endproc
                                        ; -- End function
	.comm	_MaxSector,8,3                  ; @MaxSector
	.comm	_STRIPE_SECTORS,8,3             ; @STRIPE_SECTORS
	.comm	_w,4,2                          ; @w
	.comm	_TASK_UNINTERRUPTIBLE,4,2       ; @TASK_UNINTERRUPTIBLE
	.comm	_R5_Overlap,4,2                 ; @R5_Overlap
	.comm	_STRIPE_SYNCING,4,2             ; @STRIPE_SYNCING
	.comm	_STRIPE_DISCARD,4,2             ; @STRIPE_DISCARD
	.comm	_R5_OVERWRITE,4,2               ; @R5_OVERWRITE
	.comm	_STRIPE_BIT_DELAY,4,2           ; @STRIPE_BIT_DELAY
	.comm	_STRIPE_HANDLE,4,2              ; @STRIPE_HANDLE
	.comm	_STRIPE_DELAYED,4,2             ; @STRIPE_DELAYED
	.comm	_STRIPE_PREREAD_ACTIVE,4,2      ; @STRIPE_PREREAD_ACTIVE
	.no_dead_strip	_make_discard_request
.subsections_via_symbols
