	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function poll_until
_poll_until:                            ## @poll_until
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r8, %r15
	movq	%rcx, %rbx
	movl	%esi, %r12d
	movl	%edi, %r13d
	movq	%rcx, %rdi
	movl	%edx, -44(%rbp)                 ## 4-byte Spill
	movl	%edx, %esi
	callq	_gameport_time
	testl	%eax, %eax
	jle	LBB0_6
## %bb.1:
	movl	%eax, %r14d
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	decl	%r14d
	je	LBB0_6
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	%rbx, %rdi
	callq	_gameport_read
	movl	%eax, (%r15)
	movl	%eax, %ecx
	notl	%ecx
	testl	%ecx, %r13d
	jne	LBB0_5
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	testl	%eax, %r12d
	jne	LBB0_5
## %bb.4:
	movl	$1, %eax
	jmp	LBB0_7
LBB0_6:
	leaq	L_.str(%rip), %rdi
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	callq	_dbg
	xorl	%eax, %eax
LBB0_7:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"gameport timed out after %d microseconds.\n"

	.no_dead_strip	_poll_until
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function poll_until
_poll_until:                            ; @poll_until
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x20, x4
	mov	x21, x3
	mov	x19, x2
	mov	x22, x1
	mov	x23, x0
	mov	x0, x3
	mov	x1, x2
	bl	_gameport_time
	cmp	w0, #1
	b.lt	LBB0_6
; %bb.1:
	mov	x24, x0
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	subs	w24, w24, #1
	b.eq	LBB0_6
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, x21
	bl	_gameport_read
	str	w0, [x20]
	bics	wzr, w23, w0
	b.ne	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	tst	w0, w22
	b.ne	LBB0_2
; %bb.5:
	mov	w0, #1
	b	LBB0_7
LBB0_6:
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	mov	x1, x19
	bl	_dbg
	mov	w0, #0
LBB0_7:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"gameport timed out after %d microseconds.\n"

	.no_dead_strip	_poll_until
.subsections_via_symbols
