	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function a3d_adc_open
_a3d_adc_open:                          ## @a3d_adc_open
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_GAMEPORT_MODE_COOKED@GOTPCREL(%rip), %rcx
	movl	$-1, %eax
	cmpl	%esi, (%rcx)
	jne	LBB0_2
## %bb.1:
	movq	(%rdi), %rax
	movl	(%rax), %edi
	callq	_gameport_start_polling
	xorl	%eax, %eax
LBB0_2:
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GAMEPORT_MODE_COOKED,4,2       ## @GAMEPORT_MODE_COOKED
	.no_dead_strip	_a3d_adc_open
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function a3d_adc_open
_a3d_adc_open:                          ; @a3d_adc_open
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh0:
	adrp	x8, _GAMEPORT_MODE_COOKED@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GAMEPORT_MODE_COOKED@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, w1
	b.ne	LBB0_2
; %bb.1:
	ldr	x8, [x0]
	ldr	w0, [x8]
	bl	_gameport_start_polling
	mov	w0, #0
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
LBB0_2:
	mov	w0, #-1
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GAMEPORT_MODE_COOKED,4,2       ; @GAMEPORT_MODE_COOKED
	.no_dead_strip	_a3d_adc_open
.subsections_via_symbols
