	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gameport_reconnect_port
_gameport_reconnect_port:               ## @gameport_reconnect_port
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%rbx), %rax
	testq	%rax, %rax
	je	LBB0_6
## %bb.2:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	(%rax), %rax
	testq	%rax, %rax
	je	LBB0_6
## %bb.3:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	%rbx, %rdi
	callq	*%rax
	testq	%rax, %rax
	jne	LBB0_6
## %bb.4:                               ##   in Loop: Header=BB0_1 Depth=1
	movq	(%rbx), %rbx
	testq	%rbx, %rbx
	jne	LBB0_1
## %bb.5:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
LBB0_6:
	movq	%rbx, %rdi
	callq	_gameport_disconnect_port
	movq	%rbx, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_gameport_find_driver           ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_gameport_reconnect_port
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gameport_reconnect_port
_gameport_reconnect_port:               ; @gameport_reconnect_port
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x19, #8]
	cbz	x8, LBB0_6
; %bb.2:                                ;   in Loop: Header=BB0_1 Depth=1
	ldr	x8, [x8]
	cbz	x8, LBB0_6
; %bb.3:                                ;   in Loop: Header=BB0_1 Depth=1
	mov	x0, x19
	blr	x8
	cbnz	x0, LBB0_6
; %bb.4:                                ;   in Loop: Header=BB0_1 Depth=1
	ldr	x19, [x19]
	cbnz	x19, LBB0_1
; %bb.5:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_6:
	mov	x0, x19
	bl	_gameport_disconnect_port
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_gameport_find_driver
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_gameport_reconnect_port
.subsections_via_symbols
