	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function maceps2_write
_maceps2_write:                         ## @maceps2_write
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%esi, %r14d
	movq	(%rdi), %rax
	movq	(%rax), %r15
	movq	_MACE_PS2_TIMEOUT@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	incl	%ebx
	movq	_PS2_STATUS_TX_EMPTY@GOTPCREL(%rip), %r12
	.p2align	4, 0x90
LBB0_1:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%r12), %eax
	testl	%eax, (%r15)
	jne	LBB0_2
## %bb.3:                               ##   in Loop: Header=BB0_1 Depth=1
	movl	$50, %edi
	callq	_udelay
	decl	%ebx
	jne	LBB0_1
## %bb.4:
	movl	$-1, %eax
	jmp	LBB0_5
LBB0_2:
	movb	%r14b, 4(%r15)
	xorl	%eax, %eax
LBB0_5:
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_MACE_PS2_TIMEOUT,4,2           ## @MACE_PS2_TIMEOUT
	.comm	_PS2_STATUS_TX_EMPTY,4,2        ## @PS2_STATUS_TX_EMPTY
	.no_dead_strip	_maceps2_write
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function maceps2_write
_maceps2_write:                         ; @maceps2_write
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x1
	ldr	x8, [x0]
	ldr	x20, [x8]
Lloh0:
	adrp	x8, _MACE_PS2_TIMEOUT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _MACE_PS2_TIMEOUT@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	add	w21, w8, #1
Lloh3:
	adrp	x22, _PS2_STATUS_TX_EMPTY@GOTPAGE
Lloh4:
	ldr	x22, [x22, _PS2_STATUS_TX_EMPTY@GOTPAGEOFF]
LBB0_1:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w8, [x20]
	ldr	w9, [x22]
	tst	w9, w8
	b.ne	LBB0_4
; %bb.2:                                ;   in Loop: Header=BB0_1 Depth=1
	mov	w0, #50
	bl	_udelay
	subs	w21, w21, #1
	b.ne	LBB0_1
; %bb.3:
	mov	w0, #-1
	b	LBB0_5
LBB0_4:
	mov	w0, #0
	strb	w19, [x20, #4]
LBB0_5:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_MACE_PS2_TIMEOUT,4,2           ; @MACE_PS2_TIMEOUT
	.comm	_PS2_STATUS_TX_EMPTY,4,2        ; @PS2_STATUS_TX_EMPTY
	.no_dead_strip	_maceps2_write
.subsections_via_symbols
