	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function a3d_read_packet
_a3d_read_packet:                       ## @a3d_read_packet
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, -56(%rbp)                 ## 8-byte Spill
	movl	%esi, %r15d
	movq	%rdi, %r12
	movq	_A3D_MAX_START@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_gameport_time
	movl	%eax, %ebx
	movq	_A3D_MAX_STROBE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r12, %rdi
	callq	_gameport_time
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	callq	_local_irq_save
	movq	%r12, %rdi
	callq	_gameport_trigger
	movq	%r12, %rdi
	callq	_gameport_read
	xorl	%r14d, %r14d
	testl	%ebx, %ebx
	je	LBB0_8
## %bb.1:
	testl	%r15d, %r15d
	jle	LBB0_8
## %bb.2:
	movl	%eax, %r13d
	xorl	%r14d, %r14d
	.p2align	4, 0x90
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	%r12, %rdi
	callq	_gameport_read
	movzbl	%al, %ecx
	notl	%ecx
	andb	$16, %r13b
	movzbl	%r13b, %edx
	testl	%ecx, %edx
	je	LBB0_4
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	%eax, %ecx
	shrb	$5, %cl
	movslq	%r14d, %rdx
	incl	%r14d
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	movb	%cl, (%rsi,%rdx)
	movl	-44(%rbp), %ebx                 ## 4-byte Reload
	testl	%ebx, %ebx
	jne	LBB0_7
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_3 Depth=1
	decl	%ebx
	testl	%ebx, %ebx
	je	LBB0_8
LBB0_7:                                 ##   in Loop: Header=BB0_3 Depth=1
	movl	%eax, %r13d
	cmpl	%r15d, %r14d
	jl	LBB0_3
LBB0_8:
	callq	_local_irq_restore
	movl	%r14d, %eax
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_A3D_MAX_START,4,2              ## @A3D_MAX_START
	.comm	_A3D_MAX_STROBE,4,2             ## @A3D_MAX_STROBE
	.no_dead_strip	_a3d_read_packet
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function a3d_read_packet
_a3d_read_packet:                       ; @a3d_read_packet
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x19, x2
	mov	x20, x1
	mov	x21, x0
Lloh0:
	adrp	x8, _A3D_MAX_START@GOTPAGE
Lloh1:
	ldr	x8, [x8, _A3D_MAX_START@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
	bl	_gameport_time
	mov	x22, x0
Lloh3:
	adrp	x8, _A3D_MAX_STROBE@GOTPAGE
Lloh4:
	ldr	x8, [x8, _A3D_MAX_STROBE@GOTPAGEOFF]
Lloh5:
	ldr	w1, [x8]
	mov	x0, x21
	bl	_gameport_time
	mov	x23, x0
	bl	_local_irq_save
	mov	x0, x21
	bl	_gameport_trigger
	mov	x0, x21
	bl	_gameport_read
	cmp	w22, #0
	ccmp	w20, #1, #8, ne
	b.ge	LBB0_2
; %bb.1:
	mov	w24, #0
	b	LBB0_7
LBB0_2:
	mov	x25, x0
	mov	w24, #0
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, x21
	bl	_gameport_read
	bic	w8, w25, w0
	tbz	w8, #4, LBB0_5
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	lsr	w8, w0, #5
	strb	w8, [x19, w24, sxtw]
	add	w24, w24, #1
	mov	x22, x23
	cbnz	w22, LBB0_6
	b	LBB0_7
LBB0_5:                                 ;   in Loop: Header=BB0_3 Depth=1
	sub	w22, w22, #1
	cbz	w22, LBB0_7
LBB0_6:                                 ;   in Loop: Header=BB0_3 Depth=1
	mov	x25, x0
	cmp	w24, w20
	b.lt	LBB0_3
LBB0_7:
	bl	_local_irq_restore
	mov	x0, x24
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_A3D_MAX_START,4,2              ; @A3D_MAX_START
	.comm	_A3D_MAX_STROBE,4,2             ; @A3D_MAX_STROBE
	.no_dead_strip	_a3d_read_packet
.subsections_via_symbols
