	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function mpeg1_frame_header
_mpeg1_frame_header:                    ## @mpeg1_frame_header
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r8d, %r15d
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	movq	%rdi, %r12
	xorl	%ecx, %ecx
	cmpq	$0, 24(%rdi)
	setne	%cl
	movl	(%rdi), %eax
	shll	$4, %ecx
	addl	$16, %ecx
	cltd
	idivl	%ecx
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	movq	_c@GOTPCREL(%rip), %r14
	movl	(%r14), %edi
	movq	%rsi, -64(%rbp)                 ## 8-byte Spill
	addq	$6, %rsi
	callq	_CODE_GEN
	leal	-128(%r15), %eax
	xorl	%ebx, %ebx
	movl	$0, -52(%rbp)                   ## 4-byte Folded Spill
	movl	$0, -48(%rbp)                   ## 4-byte Folded Spill
	cmpl	$3, %eax
	ja	LBB0_2
## %bb.1:
	cltq
	leaq	L_switch.table.mpeg1_frame_header(%rip), %rcx
	movl	(%rcx,%rax,4), %ecx
	movl	%ecx, -52(%rbp)                 ## 4-byte Spill
	leaq	L_switch.table.mpeg1_frame_header.1(%rip), %rcx
	movl	(%rcx,%rax,4), %eax
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
LBB0_2:
	movl	(%r14), %edi
	xorl	%esi, %esi
	cmpl	$128, %r15d
	sete	%sil
	xorl	$3, %esi
	movl	$13, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	movl	$65535, %esi                    ## imm = 0xFFFF
	movl	$16, %edx
	callq	_CODE_ADD
	movq	8(%r12), %rax
	movq	_V4L2_PIX_FMT_MPEG2@GOTPCREL(%rip), %r13
	xorl	%ecx, %ecx
	cmpq	(%r13), %rax
	movl	(%r14), %edi
	sete	%cl
	leal	(%rcx,%rcx,2), %esi
	orl	$4, %esi
	movl	$4, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	cmpl	$128, %r15d
	je	LBB0_4
## %bb.3:
	movq	8(%r12), %rax
	xorl	%ecx, %ecx
	cmpq	(%r13), %rax
	sete	%cl
	leal	(%rcx,%rcx,2), %ebx
	orl	$4, %ebx
LBB0_4:
	movl	%ebx, %esi
	movl	$4, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	xorl	%esi, %esi
	movl	$3, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	callq	_CODE_LENGTH
                                        ## kill: def $eax killed $eax def $rax
	leal	7(%rax), %ecx
	testl	%eax, %eax
	cmovnsl	%eax, %ecx
	andl	$-8, %ecx
	subl	%ecx, %eax
	je	LBB0_6
## %bb.5:
	movl	$8, %edx
	subl	%eax, %edx
	movl	(%r14), %edi
	xorl	%esi, %esi
	callq	_CODE_ADD
LBB0_6:
	movq	8(%r12), %rax
	cmpq	(%r13), %rax
	jne	LBB0_14
## %bb.7:
	movl	(%r14), %edi
	movl	$1, %esi
	movl	$24, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	movl	$181, %esi
	movl	$8, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	movl	$2116, %esi                     ## imm = 0x844
	movl	$12, %edx
	callq	_CODE_ADD
	cmpl	$128, %r15d
	movl	(%r14), %edi
	movl	$255, %eax
	movl	$68, %esi
	cmovel	%eax, %esi
	movl	$8, %edx
	callq	_CODE_ADD
	cmpq	$0, 24(%r12)
	movl	(%r14), %edi
	je	LBB0_11
## %bb.8:
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	movl	$4, %edx
	callq	_CODE_ADD
	cmpq	$0, 32(%r12)
	movl	(%r14), %edi
	je	LBB0_10
## %bb.9:
	xorl	%esi, %esi
	jmp	LBB0_12
LBB0_11:
	movl	$3, %esi
	movl	$4, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	movl	$524, %esi                      ## imm = 0x20C
	jmp	LBB0_12
LBB0_10:
	movl	$512, %esi                      ## imm = 0x200
LBB0_12:
	movl	$11, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	callq	_CODE_LENGTH
                                        ## kill: def $eax killed $eax def $rax
	leal	7(%rax), %ecx
	testl	%eax, %eax
	cmovnsl	%eax, %ecx
	andl	$-8, %ecx
	subl	%ecx, %eax
	je	LBB0_14
## %bb.13:
	movl	$8, %edx
	subl	%eax, %edx
	movl	(%r14), %edi
	xorl	%esi, %esi
	callq	_CODE_ADD
LBB0_14:
	cmpl	$0, -56(%rbp)                   ## 4-byte Folded Reload
	jle	LBB0_34
## %bb.15:
	xorl	%eax, %eax
	cmpl	$1, -44(%rbp)                   ## 4-byte Folded Reload
	setne	%al
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	xorl	%r13d, %r13d
	jmp	LBB0_16
	.p2align	4, 0x90
LBB0_33:                                ##   in Loop: Header=BB0_16 Depth=1
	cmpl	-56(%rbp), %r13d                ## 4-byte Folded Reload
	je	LBB0_34
LBB0_16:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_24 Depth 2
	movl	(%r14), %edi
	movl	$1, %esi
	movl	$24, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	incl	%r13d
	movl	%r13d, %esi
	movl	$8, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	movl	$2, %esi
	movl	$6, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	movl	$1, %esi
	movl	$1, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	movl	-52(%rbp), %esi                 ## 4-byte Reload
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	callq	_CODE_ADD
	cmpq	$0, 24(%r12)
	je	LBB0_18
## %bb.17:                              ##   in Loop: Header=BB0_16 Depth=1
	movl	(%r14), %edi
	movl	$1, %esi
	movl	$2, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	movl	$1, %edx
	callq	_CODE_ADD
LBB0_18:                                ##   in Loop: Header=BB0_16 Depth=1
	movq	%r15, %rbx
	cmpl	$131, %r15d
	jne	LBB0_21
## %bb.19:                              ##   in Loop: Header=BB0_16 Depth=1
	movl	(%r14), %edi
	movl	$3, %esi
	movl	$2, %edx
	callq	_CODE_ADD
	cmpq	$0, 24(%r12)
	je	LBB0_21
## %bb.20:                              ##   in Loop: Header=BB0_16 Depth=1
	movl	(%r14), %edi
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	movl	$1, %edx
	callq	_CODE_ADD
LBB0_21:                                ##   in Loop: Header=BB0_16 Depth=1
	movl	(%r14), %edi
	movl	$3, %esi
	movl	$2, %edx
	callq	_CODE_ADD
	movl	16(%r12), %eax
	movl	%eax, %r15d
	sarl	$4, %r15d
	cmpl	$560, %eax                      ## imm = 0x230
	jl	LBB0_22
## %bb.23:                              ##   in Loop: Header=BB0_16 Depth=1
	addl	$31, %r15d
	.p2align	4, 0x90
LBB0_24:                                ##   Parent Loop BB0_16 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	(%r14), %edi
	movl	$8, %esi
	movl	$11, %edx
	callq	_CODE_ADD
	addl	$-33, %r15d
	cmpl	$65, %r15d
	jg	LBB0_24
## %bb.25:                              ##   in Loop: Header=BB0_16 Depth=1
	addl	$-33, %r15d
	jmp	LBB0_26
	.p2align	4, 0x90
LBB0_22:                                ##   in Loop: Header=BB0_16 Depth=1
	addl	$-2, %r15d
LBB0_26:                                ##   in Loop: Header=BB0_16 Depth=1
	movl	(%r14), %edi
	movq	_addrinctab@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movslq	%r15d, %rcx
	movq	(%rax,%rcx,8), %rax
	movl	(%rax), %esi
	movl	4(%rax), %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	movl	-52(%rbp), %esi                 ## 4-byte Reload
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	callq	_CODE_ADD
	cmpq	$0, 24(%r12)
	je	LBB0_28
## %bb.27:                              ##   in Loop: Header=BB0_16 Depth=1
	movl	(%r14), %edi
	movl	$1, %esi
	movl	$2, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	movl	$1, %edx
	callq	_CODE_ADD
LBB0_28:                                ##   in Loop: Header=BB0_16 Depth=1
	movq	%rbx, %r15
	cmpl	$131, %r15d
	jne	LBB0_31
## %bb.29:                              ##   in Loop: Header=BB0_16 Depth=1
	movl	(%r14), %edi
	movl	$3, %esi
	movl	$2, %edx
	callq	_CODE_ADD
	cmpq	$0, 24(%r12)
	je	LBB0_31
## %bb.30:                              ##   in Loop: Header=BB0_16 Depth=1
	movl	(%r14), %edi
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	movl	$1, %edx
	callq	_CODE_ADD
LBB0_31:                                ##   in Loop: Header=BB0_16 Depth=1
	movl	(%r14), %edi
	movl	$3, %esi
	movl	$2, %edx
	callq	_CODE_ADD
	movl	(%r14), %edi
	callq	_CODE_LENGTH
                                        ## kill: def $eax killed $eax def $rax
	leal	7(%rax), %ecx
	testl	%eax, %eax
	cmovnsl	%eax, %ecx
	andl	$-8, %ecx
	subl	%ecx, %eax
	je	LBB0_33
## %bb.32:                              ##   in Loop: Header=BB0_16 Depth=1
	movl	$8, %edx
	subl	%eax, %edx
	movl	(%r14), %edi
	xorl	%esi, %esi
	callq	_CODE_ADD
	jmp	LBB0_33
LBB0_34:
	movl	(%r14), %edi
	callq	_CODE_LENGTH
	addl	$32, %eax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movl	$65536, 2(%rcx)                 ## imm = 0x10000
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_c,4,2                          ## @c
	.comm	_V4L2_PIX_FMT_MPEG2,8,3         ## @V4L2_PIX_FMT_MPEG2
	.comm	_addrinctab,8,3                 ## @addrinctab
	.no_dead_strip	_mpeg1_frame_header
	.section	__TEXT,__literal16,16byte_literals
	.p2align	2                               ## @switch.table.mpeg1_frame_header
L_switch.table.mpeg1_frame_header:
	.long	1                               ## 0x1
	.long	2                               ## 0x2
	.long	2                               ## 0x2
	.long	2                               ## 0x2

	.p2align	2                               ## @switch.table.mpeg1_frame_header.1
L_switch.table.mpeg1_frame_header.1:
	.long	3                               ## 0x3
	.long	4                               ## 0x4
	.long	3                               ## 0x3
	.long	2                               ## 0x2

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function mpeg1_frame_header
_mpeg1_frame_header:                    ; @mpeg1_frame_header
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x4
	str	w3, [sp, #4]                    ; 4-byte Folded Spill
	mov	x21, x0
	ldr	x8, [x0, #24]
	ldr	w19, [x0]
	cmp	x8, #0
	mov	w8, #32
	mov	w9, #16
	csel	w25, w9, w8, eq
Lloh0:
	adrp	x26, _c@GOTPAGE
Lloh1:
	ldr	x26, [x26, _c@GOTPAGEOFF]
	ldr	w0, [x26]
	str	x1, [sp, #8]                    ; 8-byte Folded Spill
	add	x1, x1, #6
	bl	_CODE_GEN
	sub	w8, w20, #128
	cmp	w8, #3
	b.hi	LBB0_2
; %bb.1:
	sbfiz	x8, x8, #2, #32
Lloh2:
	adrp	x9, l_switch.table.mpeg1_frame_header@PAGE
Lloh3:
	add	x9, x9, l_switch.table.mpeg1_frame_header@PAGEOFF
	ldr	w22, [x9, x8]
Lloh4:
	adrp	x9, l_switch.table.mpeg1_frame_header.1@PAGE
Lloh5:
	add	x9, x9, l_switch.table.mpeg1_frame_header.1@PAGEOFF
	ldr	w23, [x9, x8]
	b	LBB0_3
LBB0_2:
	mov	w22, #0
	mov	w23, #0
LBB0_3:
	ldr	w0, [x26]
	cmp	w20, #128
	mov	w8, #2
	cinc	w1, w8, ne
	mov	w2, #13
	bl	_CODE_ADD
	ldr	w0, [x26]
	mov	w1, #65535
	mov	w2, #16
	bl	_CODE_ADD
	ldr	w0, [x26]
Lloh6:
	adrp	x27, _V4L2_PIX_FMT_MPEG2@GOTPAGE
Lloh7:
	ldr	x27, [x27, _V4L2_PIX_FMT_MPEG2@GOTPAGEOFF]
	ldr	x8, [x21, #8]
	ldr	x9, [x27]
	cmp	x8, x9
	mov	w28, #4
	mov	w24, #7
	csel	w1, w24, w28, eq
	mov	w2, #4
	bl	_CODE_ADD
	ldr	w0, [x26]
	cmp	w20, #128
	b.ne	LBB0_5
; %bb.4:
	mov	w1, #0
	b	LBB0_6
LBB0_5:
	ldr	x8, [x21, #8]
	ldr	x9, [x27]
	cmp	x8, x9
	csel	w1, w24, w28, eq
LBB0_6:
	mov	w2, #4
	bl	_CODE_ADD
	ldr	w0, [x26]
	mov	w1, #0
	mov	w2, #3
	bl	_CODE_ADD
	ldr	w0, [x26]
	bl	_CODE_LENGTH
	negs	w8, w0
	and	w8, w8, #0x7
	and	w9, w0, #0x7
	csneg	w8, w9, w8, mi
	cbz	w8, LBB0_8
; %bb.7:
	mov	w9, #8
	sub	w2, w9, w8
	ldr	w0, [x26]
	mov	w1, #0
	bl	_CODE_ADD
LBB0_8:
	ldr	x8, [x21, #8]
	ldr	x9, [x27]
	sdiv	w27, w19, w25
	cmp	x8, x9
	b.ne	LBB0_16
; %bb.9:
	ldr	w0, [x26]
	mov	w1, #1
	mov	w2, #24
	bl	_CODE_ADD
	ldr	w0, [x26]
	mov	w1, #181
	mov	w2, #8
	bl	_CODE_ADD
	ldr	w0, [x26]
	mov	w1, #2116
	mov	w2, #12
	bl	_CODE_ADD
	ldr	w0, [x26]
	mov	w8, #68
	mov	w9, #255
	cmp	w20, #128
	csel	w1, w9, w8, eq
	mov	w2, #8
	bl	_CODE_ADD
	ldr	x8, [x21, #24]
	ldr	w0, [x26]
	cbz	x8, LBB0_12
; %bb.10:
	ldr	w1, [sp, #4]                    ; 4-byte Folded Reload
	mov	w2, #4
	bl	_CODE_ADD
	ldr	x8, [x21, #32]
	ldr	w0, [x26]
	cbz	x8, LBB0_13
; %bb.11:
	mov	w1, #0
	b	LBB0_14
LBB0_12:
	mov	w1, #3
	mov	w2, #4
	bl	_CODE_ADD
	ldr	w0, [x26]
	mov	w1, #524
	b	LBB0_14
LBB0_13:
	mov	w1, #512
LBB0_14:
	mov	w2, #11
	bl	_CODE_ADD
	ldr	w0, [x26]
	bl	_CODE_LENGTH
	negs	w8, w0
	and	w8, w8, #0x7
	and	w9, w0, #0x7
	csneg	w8, w9, w8, mi
	cbz	w8, LBB0_16
; %bb.15:
	mov	w9, #8
	sub	w2, w9, w8
	ldr	w0, [x26]
	mov	w1, #0
	bl	_CODE_ADD
LBB0_16:
	cmp	w27, #1
	b.lt	LBB0_36
; %bb.17:
	mov	w25, #0
	ldr	w8, [sp, #4]                    ; 4-byte Folded Reload
	cmp	w8, #1
	cset	w24, ne
Lloh8:
	adrp	x19, _addrinctab@GOTPAGE
Lloh9:
	ldr	x19, [x19, _addrinctab@GOTPAGEOFF]
	b	LBB0_19
LBB0_18:                                ;   in Loop: Header=BB0_19 Depth=1
	cmp	w25, w27
	b.eq	LBB0_36
LBB0_19:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_26 Depth 2
	ldr	w0, [x26]
	mov	w1, #1
	mov	w2, #24
	bl	_CODE_ADD
	ldr	w0, [x26]
	add	w25, w25, #1
	mov	x1, x25
	mov	w2, #8
	bl	_CODE_ADD
	ldr	w0, [x26]
	mov	w1, #2
	mov	w2, #6
	bl	_CODE_ADD
	ldr	w0, [x26]
	mov	w1, #1
	mov	w2, #1
	bl	_CODE_ADD
	ldr	w0, [x26]
	mov	x1, x22
	mov	x2, x23
	bl	_CODE_ADD
	ldr	x8, [x21, #24]
	cbz	x8, LBB0_21
; %bb.20:                               ;   in Loop: Header=BB0_19 Depth=1
	ldr	w0, [x26]
	mov	w1, #1
	mov	w2, #2
	bl	_CODE_ADD
	ldr	w0, [x26]
	mov	x1, x24
	mov	w2, #1
	bl	_CODE_ADD
LBB0_21:                                ;   in Loop: Header=BB0_19 Depth=1
	cmp	w20, #131
	b.ne	LBB0_24
; %bb.22:                               ;   in Loop: Header=BB0_19 Depth=1
	ldr	w0, [x26]
	mov	w1, #3
	mov	w2, #2
	bl	_CODE_ADD
	ldr	x8, [x21, #24]
	cbz	x8, LBB0_24
; %bb.23:                               ;   in Loop: Header=BB0_19 Depth=1
	ldr	w0, [x26]
	mov	x1, x24
	mov	w2, #1
	bl	_CODE_ADD
LBB0_24:                                ;   in Loop: Header=BB0_19 Depth=1
	ldr	w0, [x26]
	mov	w1, #3
	mov	w2, #2
	bl	_CODE_ADD
	ldr	w9, [x21, #16]
	asr	w8, w9, #4
	cmp	w9, #560
	b.lt	LBB0_28
; %bb.25:                               ;   in Loop: Header=BB0_19 Depth=1
	add	w28, w8, #31
LBB0_26:                                ;   Parent Loop BB0_19 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	w0, [x26]
	mov	w1, #8
	mov	w2, #11
	bl	_CODE_ADD
	sub	w28, w28, #33
	cmp	w28, #65
	b.gt	LBB0_26
; %bb.27:                               ;   in Loop: Header=BB0_19 Depth=1
	sub	w8, w28, #33
	b	LBB0_29
LBB0_28:                                ;   in Loop: Header=BB0_19 Depth=1
	sub	w8, w8, #2
LBB0_29:                                ;   in Loop: Header=BB0_19 Depth=1
	ldr	w0, [x26]
	ldr	x9, [x19]
	ldr	x8, [x9, w8, sxtw #3]
	ldp	w1, w2, [x8]
	bl	_CODE_ADD
	ldr	w0, [x26]
	mov	x1, x22
	mov	x2, x23
	bl	_CODE_ADD
	ldr	x8, [x21, #24]
	cbz	x8, LBB0_31
; %bb.30:                               ;   in Loop: Header=BB0_19 Depth=1
	ldr	w0, [x26]
	mov	w1, #1
	mov	w2, #2
	bl	_CODE_ADD
	ldr	w0, [x26]
	mov	x1, x24
	mov	w2, #1
	bl	_CODE_ADD
LBB0_31:                                ;   in Loop: Header=BB0_19 Depth=1
	cmp	w20, #131
	b.ne	LBB0_34
; %bb.32:                               ;   in Loop: Header=BB0_19 Depth=1
	ldr	w0, [x26]
	mov	w1, #3
	mov	w2, #2
	bl	_CODE_ADD
	ldr	x8, [x21, #24]
	cbz	x8, LBB0_34
; %bb.33:                               ;   in Loop: Header=BB0_19 Depth=1
	ldr	w0, [x26]
	mov	x1, x24
	mov	w2, #1
	bl	_CODE_ADD
LBB0_34:                                ;   in Loop: Header=BB0_19 Depth=1
	ldr	w0, [x26]
	mov	w1, #3
	mov	w2, #2
	bl	_CODE_ADD
	ldr	w0, [x26]
	bl	_CODE_LENGTH
	negs	w8, w0
	and	w8, w8, #0x7
	and	w9, w0, #0x7
	csneg	w8, w9, w8, mi
	cbz	w8, LBB0_18
; %bb.35:                               ;   in Loop: Header=BB0_19 Depth=1
	mov	w9, #8
	sub	w2, w9, w8
	ldr	w0, [x26]
	mov	w1, #0
	bl	_CODE_ADD
	b	LBB0_18
LBB0_36:
	ldr	w0, [x26]
	bl	_CODE_LENGTH
	add	w0, w0, #32
	mov	w8, #65536
	ldr	x9, [sp, #8]                    ; 8-byte Folded Reload
	stur	w8, [x9, #2]
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh8, Lloh9
	.cfi_endproc
                                        ; -- End function
	.comm	_c,4,2                          ; @c
	.comm	_V4L2_PIX_FMT_MPEG2,8,3         ; @V4L2_PIX_FMT_MPEG2
	.comm	_addrinctab,8,3                 ; @addrinctab
	.no_dead_strip	_mpeg1_frame_header
	.section	__TEXT,__literal16,16byte_literals
	.p2align	2                               ; @switch.table.mpeg1_frame_header
l_switch.table.mpeg1_frame_header:
	.long	1                               ; 0x1
	.long	2                               ; 0x2
	.long	2                               ; 0x2
	.long	2                               ; 0x2

	.p2align	2                               ; @switch.table.mpeg1_frame_header.1
l_switch.table.mpeg1_frame_header.1:
	.long	3                               ; 0x3
	.long	4                               ; 0x4
	.long	3                               ; 0x3
	.long	2                               ; 0x2

.subsections_via_symbols
