	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function mlxsw_afk_picker_count_hits
_mlxsw_afk_picker_count_hits:           ## @mlxsw_afk_picker_count_hits
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	(%rdi), %ecx
	testl	%ecx, %ecx
	jle	LBB0_9
## %bb.1:
	movl	%edx, %r12d
	movq	%rsi, %r14
	xorl	%ebx, %ebx
	movq	%rdi, -48(%rbp)                 ## 8-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movl	(%rdi), %ecx
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	movslq	%ecx, %rax
	cmpq	%rax, %rbx
	jge	LBB0_9
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
	movq	8(%rdi), %rdx
	movq	%rbx, %rsi
	shlq	$4, %rsi
	movl	(%rdx,%rsi), %eax
	testl	%eax, %eax
	jle	LBB0_8
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	leaq	(%rdx,%rsi), %rcx
	movq	%rcx, -56(%rbp)                 ## 8-byte Spill
	leaq	(%rdx,%rsi), %r15
	addq	$8, %r15
	xorl	%r13d, %r13d
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_4 Depth=2
	incq	%r13
	movslq	%eax, %rcx
	cmpq	%rcx, %r13
	jge	LBB0_7
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	(%r15), %rcx
	movq	(%rcx,%r13,8), %rcx
	cmpl	%r12d, (%rcx)
	jne	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=2
	movq	(%r14), %rax
	movl	4(%rax,%rbx,8), %esi
	movl	%r12d, %edi
	callq	___set_bit
	movq	(%r14), %rax
	incl	(%rax,%rbx,8)
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax), %eax
	jmp	LBB0_6
LBB0_9:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_mlxsw_afk_picker_count_hits
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function mlxsw_afk_picker_count_hits
_mlxsw_afk_picker_count_hits:           ; @mlxsw_afk_picker_count_hits
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	ldr	w9, [x0]
	cmp	w9, #1
	b.lt	LBB0_9
; %bb.1:
	mov	x19, x2
	mov	x20, x1
	mov	x21, x0
	mov	x22, #0
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldr	w9, [x21]
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	x22, x22, #1
	cmp	x22, w9, sxtw
	b.ge	LBB0_9
LBB0_4:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_7 Depth 2
	ldr	x8, [x21, #8]
	add	x23, x8, x22, lsl #4
	ldr	w8, [x23]
	cmp	w8, #1
	b.lt	LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x24, #0
	add	x25, x23, #8
	b	LBB0_7
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=2
	add	x24, x24, #1
	cmp	x24, w8, sxtw
	b.ge	LBB0_2
LBB0_7:                                 ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x9, [x25]
	ldr	x9, [x9, x24, lsl #3]
	ldr	w9, [x9]
	cmp	w9, w19
	b.ne	LBB0_6
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=2
	ldr	x8, [x20]
	lsl	x26, x22, #3
	add	x8, x8, x26
	ldr	w1, [x8, #4]
	mov	x0, x19
	bl	___set_bit
	ldr	x8, [x20]
	ldr	w9, [x8, x26]
	add	w9, w9, #1
	str	w9, [x8, x26]
	ldr	w8, [x23]
	b	LBB0_6
LBB0_9:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_mlxsw_afk_picker_count_hits
.subsections_via_symbols
